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Mafia II (Video Game)

 Mafia II (Video Game)
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TVTItem
 Mafia II (Video Game)
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Mafia II (Video Game)
 Mafia II (Video Game)
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MafiaII
 Mafia II (Video Game)
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Mafia II is an action-adventure game and sequel to Mafia: The City of Lost Heaven, developed by 2K Czech. It was released on August 24, 2010.During World War II, Vito Scaletta, a young poverty-stricken resident of Empire Bay (a Fictional Counterpart of New York City, with elements from San Francisco), is caught committing robbery and he chooses serving in the army during their invasion of Europe instead of going to jail. Vito is however wounded in service, and is sent home to Empire Bay for a month - but upon his arrival, he discovers that things have taken a turn for the worse. His father has died and has left his family with a massive debt of $2000... money which the local loan shark is getting quite anxious to get back.While Vito has been gone, his friend, the small-time criminal Joe Barbaro, has been busy getting connections within the local Clemente crime family. He is able to use them to get Vito some forged discharge documents and a foot in the mob's door, offering Vito a chance to pay off the family debt.A sequel, Mafia III, came out in 2016. A Definitive Edition remaster of Mafia II was released in May 2020, with all DLC included and Steam owners of the original release getting the Definitive Edition update for free.An Alternate Universe DLC pair of expansions called Mafia II: The Betrayal of Jimmy and Jimmy's Vendetta were released on PS3 before all consoles also exists.
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"Mister Sandman" Sequence
 Mafia II (Video Game) / int_1078bba8
comment
"Mister Sandman" Sequence: For the 1950s when Vito gets out of prison, complete with the song in the trope name. note the song is "C'mon Everybody" by Eddie Cochran.
 Mafia II (Video Game) / int_1078bba8
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 Mafia II (Video Game) / int_1235f055
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Dirty Coward
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comment
Dirty Coward: Several, most notably Sidney Pen, Luca Gurino and Mickey Desmond.
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 Mafia II (Video Game) / int_12dc4d97
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Greedy Jew
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Greedy Jew: Bruno, the loan shark. It turns out that he's the very loan shark who Vito's family owed money to.
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Darker and Edgier
 Mafia II (Video Game) / int_14beeefd
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Darker and Edgier: Just like Grand Theft Auto IV, Mafia II is a a dark Deconstruction to the criminal underworld.
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Evil Versus Evil
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Evil Versus Evil: C'mon! This is Mafia! And the police ain't no better, either.
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 Mafia II (Video Game) / int_177a6464
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Genre Shift
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Genre Shift: The game mostly involves driving and gunplay, but in a couple of missions - namely "Enemy of the State" and "Balls and Beans" - it shifts to a stealth-based game.
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All There in the Manual
 Mafia II (Video Game) / int_17ce80aa
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All There in the Manual: The Family Album you get after beating the game provides a lot of the backstory to various secondary characters not explained otherwise.
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DrowningHisSorrows
 Mafia II (Video Game) / int_1aecaf6c
comment
The characters are about as racist as you would expect them to, the game being set in the 1940s and 1950s and all that. For instance, on the way to a bar situated in an African-American community, when asked about whether the place has changed since Vito had left for Europe, Joe goes on a bitter tirade against the local black community, calling them animals who only know how to sell dope, multiply and kill each other. Later on, while Drowning His Sorrows at the same bar, he tells Vito he walked there because he "wouldn't park [his] car in this neighborhood!"
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 Mafia II (Video Game) / int_1b122c5d
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Scare Chord
 Mafia II (Video Game) / int_1b122c5d
comment
Scare Chord: One plays when Derek calls Joe to confirm his connection to Vito... and pulls out an M1911 from his desk to display what the consequences of lying to him about mafia connections would be. The music remains tense as the phone rings without anyone picking up, only turning back to normal as soon as Joe picks up and confirms his close friendship with Vito.
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The Brute
 Mafia II (Video Game) / int_1b5fa24a
comment
The Brute: O'Neill, the Irish gangster. He's one of the toughest enemies in the game, when you beat him, he just gets back up again. It takes Vito slitting his throat with a shiv to finally bring him down.
 Mafia II (Video Game) / int_1b5fa24a
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 Mafia II (Video Game) / int_1d364dbd
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Heavily Armored Mook
 Mafia II (Video Game) / int_1d364dbd
comment
Heavily Armored Mook: Enemies wearing body armor appear in the Joe's Adventures DLC as particularly tough Elite Mooks. They come in two varieties; SWAT officers who appear towards the end of the Supermarket mission, who can take several bullets and use smoke grenades and automatic weapons, and 9 armored bodyguards protecting Rocco at the end of the final mission, serving as a Final Boss fight of sorts, capable of taking 18 shots from the tommy gun before going down and even able to survive a couple of headshots.
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Kill the Creditor
 Mafia II (Video Game) / int_1d3ecf6a
comment
Kill the Creditor: Loan shark Bruno Levine specifically warns Henry, Vito and Joe against trying this if their "sure thing" doesn't work out and they cant pay back their loan, as the money doesn't belong to him, it belongs to his mob financers. If they kill Bruno, they'll still be in debt and they'll have angry mobsters from out of town after them.
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 Mafia II (Video Game) / int_1e763245
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Vice City
 Mafia II (Video Game) / int_1e763245
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Vice City: Empire Bay, a seemingly peaceful and nice-looking city on the outside that's controlled by various organized crime rings in different parts, often resulting in blooshed and violence.
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 Mafia II (Video Game) / int_1e7c47ab
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Stealth Pun
 Mafia II (Video Game) / int_1e7c47ab
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Stealth Pun: The Mafia II is set in World War II, plus it has around 200 F-Bombs in a game.
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 Mafia II (Video Game) / int_1f92e4c6
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Regenerating Health
 Mafia II (Video Game) / int_1f92e4c6
comment
Regenerating Health: Moving away from the first game's reliance on wall-mounted first aid kits, Mafia II now has the player's health roughly refilled automatically by up to 60% after taking several serious hits and avoid further injuries for several seconds (except during fistfights). The rest is healed by eating or drinking.
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Two Shots from Behind the Bar
 Mafia II (Video Game) / int_20a3a758
comment
Two Shots from Behind the Bar: Bartenders will pull a shotgun on Vito if he tries to rob them.
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Chekhov's Gun
 Mafia II (Video Game) / int_22cf536c
comment
Chekhov's Gun: In Chapter 3, Vito steals ration stamps from the Office of Price Administration and sells them to gas station attendants around the city. Three chapters later, it turns out one of the attendants ratted Vito out. He goes to jail. But not before Joe forces the rat to leave Empire Bay for good.
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Anachronism Stew
 Mafia II (Video Game) / int_259d5879
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Anachronism Stew: Playboy magazines appear throughout the game, which starts in 1945 and ends in 1951, when in Real Life Playboy's first issue was released in 1953. The game also has a radio newsflash about polls showing Dwight Eisenhower and his running mate Richard Nixon easily winning the presidency in the 1952 election in September of 1951. Eisenhower didn't announce his candidacy until March of 1952 and even after announcing it faced a tough primary battle before getting the nomination. Empire Bay has a SWAT team, as seen in the DLC's "Joe's Adventures", both of them set in The '50s, although the very first Real Life SWAT units weren't formed until 1968. The song "Ain't That a Kick in the Head", performed by Dean Martin, is featured in the game, even though the song came out in 1960. The Remington 870, a shotgun manufactured starting in 1951 can be seen used by the Empire Bay Police Department in 1943. Several cars, such as the Shubert Beverly (second generation Chevrolet Bel Air), Smith Custom 200 (1957 Ford Custom 300) and Smith Thunderbolt (1955 Ford Thunderbird), are based on, and have the design aesthetics of, cars produced much later in the decade. A similar, yet strange case exists with the Lassiter Series 69, a car based off a late '40s/early '50s Cadillac that for some reason is plentiful in the 1945 sections, where its bulkier post-war design makes it stick out like a sore thumb. And while the Series 69 still sees some occasional use as a Mook Mobile (in both the main game and in two of the DLCs) once the story transitions to the '50s, it becomes vanishingly rare among civilian traffic until it's phased out entirely by the late game. They had the right year for the car, yet placed it in the wrong one. This situation is inverted with the Smith Deluxe Station Wagon. Despite the fact that it is based on a late '30s Ford car (with a continental tire at the back and wooden plating, both of which became popular in the early '40s) that wouldn't be out-of-place in 1945, the car doesn't actually appear until 1951. This mistake appears to be fixed in two of the DLCs that take place in the '50s, where the car does not appear at all. With the right DLC installed (or owning the Definitive Edition), the player can drive concept cars from the latter half of the 1950's (the Jefferson Futura and Potomac Elysium, based on concepts from 1955 and 1956, respectively), even while in the 1940's part of the game. Overall, most of the game is anachronistic being set in 1951 but containing things from all across the 1950s, especially the more well known elements from its latter half - most egregiously, the game changes the year of Tommy's assassination from 1957 to 1951 - they could have kept the original date and avoided most of the anachronisms that way! The Version-Exclusive Content for the Definitive Edition includes the Samson Drifter, based off the 1970 Ford Gran Torino, as well as Lincoln's Vietnam-era civvies. Not quite as glaring as some of the other examples, though, given that only Vito gets to use them.
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 Mafia II (Video Game) / int_26ac510e
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Mythology Gag
 Mafia II (Video Game) / int_26ac510e
comment
Mythology Gag: The scene where Vito slowly lifts a few crates and brings them to a pallet, then refuses to do any more, is a bit of Self-Deprecation regarding the agonizingly long segment of one of the first game's penultimate missions when you had to do this in seriousness. In the hotel mission, after Joe detonates the bomb in the room full of mobsters, then he and Vito find out their target survived because he happened to be in the bathroom at the time, Vito mutters "lucky bastard"— which was also the name of a mission in the first Mafia wherein a rival mobster kept surviving the Salieri family's attempts to kill him through improbable coincidences until Tommy was forced to just chase him down and shoot him (which Vito and Joe also have to do here).
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 Mafia II (Video Game) / int_27b2bccc
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No Flow in CGI
 Mafia II (Video Game) / int_27b2bccc
comment
No Flow in CGI: Mafia II averts this, at least partially, with the loose ends of your character's jacket, tie or trenchcoat flapping about when in motion, courtesy of an improved Phys X engine. This feature was a selling point promoted by the developers before release, even though it has absolutely no bearing in gameplay. It's not perfect either; push the limits of the game engine, and said parts of Vito's clothes may end up stuck and mangled within his body. Possibly due to these reasons, it was removed from the Mafia II: Definitive Edition remaster.
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 Mafia II (Video Game) / int_28104b90
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Bag of Spilling
 Mafia II (Video Game) / int_28104b90
comment
Bag of Spilling: There are several points in the game where you end up losing all your money and guns. This is especially aggravating if you spent time selling stolen cars to grind up your cash reserves, although it does help emphasize the game's point that the criminal life isn't all it's cracked up to be.
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 Mafia II (Video Game) / int_2a090d00
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Lampshade Hanging
 Mafia II (Video Game) / int_2a090d00
comment
The DJ on Empire Central during the 50s has these during most of the news segments. He usually tries to put on a 'cool and hip' persona which falls apart when he has to report on gang shootings and hotel bombings. At one point he even complains to his producers that he can't possibly stay in-character when they give him such disturbing news to read.
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 Mafia II (Video Game) / int_2b706ca
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More Dakka
 Mafia II (Video Game) / int_2b706ca
comment
More Dakka: The Model 1928 Thompson, M1A1 Thompson, MP40, Beretta Model 38, and, ultimately, the MG-42.
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Awesome, but Impractical
 Mafia II (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Walker Rocket (based upon the Tucker 48, also infamous for being the same) is the fastest car in the game. That's provided that you don't get pulled over by the speed for disobeying traffic laws or that you avoid trying on bendy or rough roads, as it is hampered by its bulky weight and low acceleration.
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Ax-Crazy
 Mafia II (Video Game) / int_2d4fa515
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Ax-Crazy: Sammy, Luca Gurino's enforcer. Notice his maniacal cackling while fighting Vito.
 Mafia II (Video Game) / int_2d4fa515
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It Will Never Catch On
 Mafia II (Video Game) / int_3149c4b0
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It Will Never Catch On: One guard in the background at the government office describes his idea for an interactive television game, only to be scoffed at.
 Mafia II (Video Game) / int_3149c4b0
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Even Evil Has Standards
 Mafia II (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: Averted with most of the families except the Vinci family, who explicitly prohibit drug dealing. Given what happens after Vito and Joe's tryst into drug dealing you can see why. Vito's an example of this too. Despite being a thug and killer for most of the game, he cares enough for his sister to kick the shit out of her abusive husband and hates misogynists in general. He's also the character who's the most respectful to minorities, rarely using racial slurs to describe them unless they're already being aggressive towards him. Overall he comes across as acting racist towards people he dislikes, rather than disliking people because of their race. Amusingly subverted in the fact that Vito doesn't have any major objections to dealing drugs.
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 Mafia II (Video Game) / int_33bcd2af
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Shoplift and Die
 Mafia II (Video Game) / int_33bcd2af
comment
Shoplift and Die: Attempting to steal items from a gunstore will cause the owner to pull out a shotgun and shoot you. If you are quick enough, you can gun him down and get away with it- assuming you can outrun the cops.
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 Mafia II (Video Game) / int_33ca811a
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Game-Breaking Bug
 Mafia II (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Chapter 14 (Stairway to Heaven) has numerous bugs that prevent you from progressing the campaign, forcing you to restart from the beginning of the chapter completely, which is particularly egregious as it's one of the longest chapters in the game. At the construction site, if you stealth kill the first three goons instead of shooting them, Joe's A.I. will break and he'll just stand in one place on the roof doing nothing. Not only does this make the level much harder as you'll have to fight through a small army of goons without his help, but it becomes impossible to exit the level as you need him to trigger the exit door. The game also autosaves as soon as you change floors, so if you trigger the bug then trigger an autosave you're stuck and have to completely restart the chapter to fix it. After dropping Joe off at El Greco's, you will be tasked with delivering the money earned to Bruno. When you arrive at Bruno's, the door that leads into the building will occasionally not allow entry, making further progression into the game impossible. Even more troubling is the fact that if the player is able to enter the door and trigger the cutscene, the game will sometimes enter an endless loading loop from which it will not recover. Supposedly this bug is caused by robbing shops during the chapter after picking up Derek's "retirement fund".
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 Mafia II (Video Game) / int_35a858b3
type
Cluster F-Bomb
 Mafia II (Video Game) / int_35a858b3
comment
Cluster F-Bomb: Just watch this video. It has broken the previous record for most f-bombs in one game, previously held by The House of the Dead: OVERKILL. And even more were counted in this video, totaling in 380 uses.
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Ruder and Cruder
 Mafia II (Video Game) / int_3767d6f9
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Ruder and Cruder: While the first game wasn't clean in terms of language it only used profanity sparingly when characters got angry and frustrated in specific scenes. Mafia II on the other hand is filled to the brim with swearing (see Cluster F-Bomb above).
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Prison Level
 Mafia II (Video Game) / int_3ba731b4
comment
Prison Level: "Time Well Spent" is a Deconstructed Trope version of this, as the player is essentially enduring a long period of Controllable Helplessness for most of the level, and is simply defending himself from would-be attackers the rest of the time, and only finally able to relax once he begins training to defend himself once he gets acquainted with Leo Galante. No Great Escape here, with Vito serving six years in prison.
 Mafia II (Video Game) / int_3ba731b4
featureApplicability
1.0
 Mafia II (Video Game) / int_3ba731b4
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_3ba731b4
 Mafia II (Video Game) / int_3ec7c277
type
Every Car Is a Pinto
 Mafia II (Video Game) / int_3ec7c277
comment
Every Car Is a Pinto: Semi-averted. Cars won't explode if you smash them or shoot the engine, but will burst into flames and explode if you Attack Its Weak Point.
 Mafia II (Video Game) / int_3ec7c277
featureApplicability
-1.0
 Mafia II (Video Game) / int_3ec7c277
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_3ec7c277
 Mafia II (Video Game) / int_403e3315
type
Wanted Meter
 Mafia II (Video Game) / int_403e3315
comment
Wanted Meter: For minor infractions like speeding, the cops only want to ticket you. For more severe crimes like beating people up, they'll bring out the cuffs and try to arrest you. Start killing? The gloves are off, and they'll bring out the guns - first pistols, then shotguns, and then Thompsons. If you're fighting someone and no one has died, however, a cop will just stop the fight. At lower wanted levels, it's also feasible to simply bribe the police.
 Mafia II (Video Game) / int_403e3315
featureApplicability
1.0
 Mafia II (Video Game) / int_403e3315
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_403e3315
 Mafia II (Video Game) / int_42502bbe
type
Updated Re-release
 Mafia II (Video Game) / int_42502bbe
comment
Updated Re Release: The 2020 Definitive Edition remaster features improved graphics including all new, completely redone, high-resolution textures and new lighting effects. It also supports high refresh rate gameplay, whereas the original version would break at high FPS without an external mod. However, it also removes cloth physics and many minor physics in general, and also has draw distance and Z-fighting issues. Some of the loading screens in the DLC are also censored as they depicted female nudity.
 Mafia II (Video Game) / int_42502bbe
featureApplicability
1.0
 Mafia II (Video Game) / int_42502bbe
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_42502bbe
 Mafia II (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 Mafia II (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Consumption of food and drinks, including beer and cola, regains the part of your health that doesn't regenerate. Lampshaded by Joe:
 Mafia II (Video Game) / int_4252fdf6
featureApplicability
1.0
 Mafia II (Video Game) / int_4252fdf6
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_4252fdf6
 Mafia II (Video Game) / int_43a045de
type
Dropped a Bridge on Him
 Mafia II (Video Game) / int_43a045de
comment
Dropped a Bridge on Him: Seemingly Joe in the ending, but III shows that he survives.
 Mafia II (Video Game) / int_43a045de
featureApplicability
1.0
 Mafia II (Video Game) / int_43a045de
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_43a045de
 Mafia II (Video Game) / int_43bda213
type
A Taste of Power
 Mafia II (Video Game) / int_43bda213
comment
A Taste of Power: The game starts with Vito as an American soldier in Sicily, 1943, with an M1 Garand, grenades and even enemy rifles and machineguns you can scavenge. Immediately after that, Vito isn't even able to steal a car, pick locks, or even grab a gun before Joe helps him/teaches him how. Given that that segment of the prologue is set two years later, Vito recently took a bullet, and is initially on leave from the Army before Joe forges him discharge papers, it makes sense.
 Mafia II (Video Game) / int_43bda213
featureApplicability
1.0
 Mafia II (Video Game) / int_43bda213
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_43bda213
 Mafia II (Video Game) / int_45092c28
type
Greaser Delinquents
 Mafia II (Video Game) / int_45092c28
comment
Greaser Delinquents: They appear as antagonists midway through the game.
 Mafia II (Video Game) / int_45092c28
featureApplicability
1.0
 Mafia II (Video Game) / int_45092c28
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_45092c28
 Mafia II (Video Game) / int_47fea76b
type
Butt-Monkey
 Mafia II (Video Game) / int_47fea76b
comment
Butt-Monkey: Poor Vito spends the entire game bouncing from one colossal fuck-up to another, without ever really getting a chance to enjoy La Dolce Vita. This is in contrast to Tommy from the first game, who's shown to live it up pretty well up until his fall from favor at the end.
 Mafia II (Video Game) / int_47fea76b
featureApplicability
1.0
 Mafia II (Video Game) / int_47fea76b
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_47fea76b
 Mafia II (Video Game) / int_48b9731f
type
Paper-Thin Disguise
 Mafia II (Video Game) / int_48b9731f
comment
Paper-Thin Disguise: The window cleaner disguises Vito and Joe use during the hit on Clemente which basically just consist of different clothes and fake moustaches. Henry reveals that he spotted them a mile away when he calls you the following day.
 Mafia II (Video Game) / int_48b9731f
featureApplicability
1.0
 Mafia II (Video Game) / int_48b9731f
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_48b9731f
 Mafia II (Video Game) / int_49d59be9
type
Scenery Porn
 Mafia II (Video Game) / int_49d59be9
comment
Scenery Porn: Empire Bay is really quite gorgeous, especially in the snow.
 Mafia II (Video Game) / int_49d59be9
featureApplicability
1.0
 Mafia II (Video Game) / int_49d59be9
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_49d59be9
 Mafia II (Video Game) / int_4aa24ad9
type
I Have a Family
 Mafia II (Video Game) / int_4aa24ad9
comment
I Have a Family: Sidney Pen mentions this as he's begging Henry for his life. It doesn't work.
 Mafia II (Video Game) / int_4aa24ad9
featureApplicability
1.0
 Mafia II (Video Game) / int_4aa24ad9
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_4aa24ad9
 Mafia II (Video Game) / int_4ba070fd
type
Drunken Song
 Mafia II (Video Game) / int_4ba070fd
comment
Drunken Song: Joe and Eddie at one point drunkenly sing along to Dean Martin's "Return to Me" on the radio.
 Mafia II (Video Game) / int_4ba070fd
featureApplicability
1.0
 Mafia II (Video Game) / int_4ba070fd
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_4ba070fd
 Mafia II (Video Game) / int_4e7c4536
type
Wham Line
 Mafia II (Video Game) / int_4e7c4536
comment
Wham Line: For players of the first game. Derek has Vito come along to intimidate some striking workers. One of them recognizes Vito...
 Mafia II (Video Game) / int_4e7c4536
featureApplicability
1.0
 Mafia II (Video Game) / int_4e7c4536
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_4e7c4536
 Mafia II (Video Game) / int_4e7f703c
type
Wham Shot
 Mafia II (Video Game) / int_4e7f703c
comment
Wham Shot: Vito and Joe are driving out to Greenfield to whack someone. When they arrive, the camera pulls out to show the target, an old man watering his lawn. For everyone who played the previous game, it all clicks. This isn't just anyone you've been sent to kill, it's Tommy Angelo from the first game, and you're the one pulling the trigger.
 Mafia II (Video Game) / int_4e7f703c
featureApplicability
1.0
 Mafia II (Video Game) / int_4e7f703c
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_4e7f703c
 Mafia II (Video Game) / int_4f84cdef
type
Smug Snake
 Mafia II (Video Game) / int_4f84cdef
comment
Smug Snake: Luca Gurino and Bruno Levine.
 Mafia II (Video Game) / int_4f84cdef
featureApplicability
1.0
 Mafia II (Video Game) / int_4f84cdef
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_4f84cdef
 Mafia II (Video Game) / int_504e271f
type
But Thou Must!
 Mafia II (Video Game) / int_504e271f
comment
But Thou Must!: In Chapter 3, you can try and earn an honest buck loading crates onto a truck at the shipyards, despite all the prompts to give up and enter a life of crime, but after the fifth box Vito will get fed up and refuse to carry any more, forcing you to quit.
 Mafia II (Video Game) / int_504e271f
featureApplicability
1.0
 Mafia II (Video Game) / int_504e271f
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_504e271f
 Mafia II (Video Game) / int_508d91a2
type
Pre-Mortem One-Liner
 Mafia II (Video Game) / int_508d91a2
comment
Pre-Mortem One-Liner: Invoked. When Vito and Joe are hired to assassinate Tommy Angelo, they are ordered to dramatically declare "Mr. Salieri sends his regards." before blasting him.
 Mafia II (Video Game) / int_508d91a2
featureApplicability
1.0
 Mafia II (Video Game) / int_508d91a2
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_508d91a2
 Mafia II (Video Game) / int_50b05d30
type
Disproportionate Retribution
 Mafia II (Video Game) / int_50b05d30
comment
Disproportionate Retribution: This happens several times in the game, as befitting the mafia. Vito is told to teach Brian O'Neil a lesson in prison for beating up one of Leo Galante's fighters. He ends up slitting his throat. Joe has his truck full of stolen cigarettes burned and is called a wop by a Greaser. He responds by shooting him in the face. Acknowledged in-universe when Vito and Joe are sent to teach those same kids a lesson. They are told to only use baseball bats and not leave a bloodbath. Instead, Vito and Joe end up killing them all with a little help from Steve Coyne as well as Marty Santorelli.
 Mafia II (Video Game) / int_50b05d30
featureApplicability
1.0
 Mafia II (Video Game) / int_50b05d30
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_50b05d30
 Mafia II (Video Game) / int_51300dbf
type
Fat Bastard
 Mafia II (Video Game) / int_51300dbf
comment
Fat Bastard: Frederico "Fat Derek" Pappalardo and Sidney Pen. Sidney is even nicknamed Fat Bastard by the protagonists.
 Mafia II (Video Game) / int_51300dbf
featureApplicability
1.0
 Mafia II (Video Game) / int_51300dbf
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_51300dbf
 Mafia II (Video Game) / int_51fd1ea5
type
Heist Clash
 Mafia II (Video Game) / int_51fd1ea5
comment
Heist Clash: In "Murphy's Law", the jewelry store that Vito and Joe are tasked with robbing turns out to have been the target of the local O'Neill Gang, when their leader Brian O'Neill rams his van into the store windows. The Irishmen soon enter a Mexican Standoff with Vito and Joe over the stolen gems, when the police promptly intervene, and the standoff soon devolves into a Mêlée à Trois between them, O'Neill and his men, and the police, with Vito and Joe successfully escaping, the Irish Gang mostly killed in the shootout, and O'Neill getting arrested.
 Mafia II (Video Game) / int_51fd1ea5
featureApplicability
1.0
 Mafia II (Video Game) / int_51fd1ea5
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_51fd1ea5
 Mafia II (Video Game) / int_52488c54
type
Drowning My Sorrows
 Mafia II (Video Game) / int_52488c54
comment
Drowning My Sorrows: Joe does this after Marty's death, and get so drunk that he waves his gun around and scares off the other patrons. Vito must swing by the bar and pick him up, before things get really bad. They do.
 Mafia II (Video Game) / int_52488c54
featureApplicability
1.0
 Mafia II (Video Game) / int_52488c54
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_52488c54
 Mafia II (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 Mafia II (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: Optional, hidden Playboy centerfolds, as well the harder-to-find wanted posters depicting members of the development team.
 Mafia II (Video Game) / int_527fc5fe
featureApplicability
1.0
 Mafia II (Video Game) / int_527fc5fe
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_527fc5fe
 Mafia II (Video Game) / int_529ade8d
type
Schizophrenic Difficulty
 Mafia II (Video Game) / int_529ade8d
comment
Schizophrenic Difficulty: With good cover, you can take on entire armies of wiseguys. Without cover, you die after couple of shots. Regenerating health helps a lot, but you better pray there isn't any mook hiding with Tommy gun. And don't think hiding in the car will save you, like in GTA- here, you are a sitting duck.
 Mafia II (Video Game) / int_529ade8d
featureApplicability
1.0
 Mafia II (Video Game) / int_529ade8d
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_529ade8d
 Mafia II (Video Game) / int_547196be
type
Broad Strokes
 Mafia II (Video Game) / int_547196be
comment
Broad Strokes: In the original Mafia, Tommy is killed in 1957 and not 1951 when Mafia II is set. Vito and Joe are also not wearing the same clothing as the hitmen in Mafia (although Vito can be, if you put on the corresponding suit before accepting the mission) and Joe shoots Tommy with a full-sized shotgun, rather than the sawn-off "lupara" shotgun that the hitman used in Mafia. And the house and background are slightly different, particularly the conical bushes in the yard. Mafia: Definitive Edition moves the date to 1951 to be consistent with Mafia II and changes Vito and Joe's outfits to their designs from II.
 Mafia II (Video Game) / int_547196be
featureApplicability
1.0
 Mafia II (Video Game) / int_547196be
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_547196be
 Mafia II (Video Game) / int_56515a39
type
Artistic License – History
 Mafia II (Video Game) / int_56515a39
comment
Artistic License – History: Vito, Joe, and Henry get a loan from Loan Shark Bruno Levine on September 22nd, with the deadline for Bruno's interest being the coming Friday. Then, two days later on the 24th, Henry gets slashed to death by the Tongs and gets his money stolen, leaving Vito and Joe to pay the money back on their own. The next day, Joe tells Vito that they must get this money by the end of that day, or they are doomed. September 22nd in 1951 was a Saturday, so by this point, it should be only be Tuesday. Also could be filed under Writers Cannot Do Math.
 Mafia II (Video Game) / int_56515a39
featureApplicability
1.0
 Mafia II (Video Game) / int_56515a39
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_56515a39
 Mafia II (Video Game) / int_5832e916
type
Die, Chair, Die!
 Mafia II (Video Game) / int_5832e916
comment
Die, Chair, Die!: A lot of Empire Bay's environment is destructible, notably the Hotel interior in Room Service and an entire Diner in The Wild Ones.
 Mafia II (Video Game) / int_5832e916
featureApplicability
1.0
 Mafia II (Video Game) / int_5832e916
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_5832e916
 Mafia II (Video Game) / int_590eb583
type
Domestic Abuse
 Mafia II (Video Game) / int_590eb583
comment
Vito goes to beat up his brother-in-law for his Domestic Abuse. It results in his sister cutting all ties with him.
 Mafia II (Video Game) / int_590eb583
featureApplicability
1.0
 Mafia II (Video Game) / int_590eb583
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_590eb583
 Mafia II (Video Game) / int_5937a87c
type
No Honor Among Thieves
 Mafia II (Video Game) / int_5937a87c
comment
No Honor Among Thieves: One of the main themes of the overall story, in contrast to the more romantized version of "The Family" seen in the first game.
 Mafia II (Video Game) / int_5937a87c
featureApplicability
1.0
 Mafia II (Video Game) / int_5937a87c
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_5937a87c
 Mafia II (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Mafia II (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: In the 2020 Definitive Edition, if you own Mafia III you have Lincoln Clay's Samson Drifter in your garage from the very beginning of the game. As a muscle car from the 1960's it blows away the 1930's to 1940's era cars you normally start out with, and is about on par with the 1950's era sports cars that are normally the best cars in the game. The DLC vehicles include a couple of sports cars with top-of-the-line performance that you normally have to wait until Chapter 11, when the Ascot Bailey and ISW 508 become available, to achieve.
 Mafia II (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Mafia II (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_5b81ca8d
 Mafia II (Video Game) / int_5fcb9ad1
type
Time Skip
 Mafia II (Video Game) / int_5fcb9ad1
comment
Time Skip: Vito's years in prison are quickly glossed over, and only covers his meeting and befriending of Leo, and him killing O'Neill. You wouldn't know it actually covers six whole years if the game didnt tell you.
 Mafia II (Video Game) / int_5fcb9ad1
featureApplicability
1.0
 Mafia II (Video Game) / int_5fcb9ad1
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_5fcb9ad1
 Mafia II (Video Game) / int_63d861f8
type
Even Evil Has Loved Ones
 Mafia II (Video Game) / int_63d861f8
comment
Vito's an example of this too. Despite being a thug and killer for most of the game, he cares enough for his sister to kick the shit out of her abusive husband and hates misogynists in general. He's also the character who's the most respectful to minorities, rarely using racial slurs to describe them unless they're already being aggressive towards him. Overall he comes across as acting racist towards people he dislikes, rather than disliking people because of their race. Amusingly subverted in the fact that Vito doesn't have any major objections to dealing drugs.
 Mafia II (Video Game) / int_63d861f8
featureApplicability
-0.3
 Mafia II (Video Game) / int_63d861f8
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_63d861f8
 Mafia II (Video Game) / int_648fe274
type
But for Me, It Was Tuesday
 Mafia II (Video Game) / int_648fe274
comment
But for Me, It Was Tuesday: In Chapter 14, you are given an assignment to assassinate a random pentito. For Vito, Joe, and newcomers to the series, he's just a guy you bump off for a quick buck. For players of the first game, this is a horribly tragic moment which reveals you are playing as the man who killed Tommy Angelo.
 Mafia II (Video Game) / int_648fe274
featureApplicability
1.0
 Mafia II (Video Game) / int_648fe274
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_648fe274
 Mafia II (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Mafia II (Video Game) / int_64f0c18c
comment
Critical Existence Failure: In the fighting sequences, Vito can take a parade of haymakers, jab combos and uppercuts. But once his health is too low, a single jab will send him crashing to the floor in a heap.
 Mafia II (Video Game) / int_64f0c18c
featureApplicability
1.0
 Mafia II (Video Game) / int_64f0c18c
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_64f0c18c
 Mafia II (Video Game) / int_681c1b78
type
All Asians Know Martial Arts
 Mafia II (Video Game) / int_681c1b78
comment
All Asians Know Martial Arts: Played with. The prison boxing matches feature one Chinese opponent, and he uses a fairly basic fighting style because the Mafia inmates were afraid that flashy kung-fu moves would give him an unfair advantage. In an ambient conversation at the same prison, a black inmate is asking an Asian inmate if he could teach him kung-fu. The Asian inmate agrees, in exchange for the black inmate teaching him how to play basketball. Asian opponents do a fancy kick up to recover from being knocked down instead of the normal standing animation, but otherwise fight with the normal fighting style.
 Mafia II (Video Game) / int_681c1b78
featureApplicability
1.0
 Mafia II (Video Game) / int_681c1b78
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_681c1b78
 Mafia II (Video Game) / int_6cb4cb70
type
Improperly Placed Firearms
 Mafia II (Video Game) / int_6cb4cb70
comment
The prologue level is set in a Sicilian village during Operation Husky in July 1943, with Vito as a Paratrooper in the 82nd Airborne, complete with Italian Blackshirts armed with German weapons as enemies. Not unlike the first level of a certain World War II game.
 Mafia II (Video Game) / int_6cb4cb70
featureApplicability
1.0
 Mafia II (Video Game) / int_6cb4cb70
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_6cb4cb70
 Mafia II (Video Game) / int_6d4a70a0
type
Popular History
 Mafia II (Video Game) / int_6d4a70a0
comment
Overall, most of the game is anachronistic being set in 1951 but containing things from all across the 1950s, especially the more well known elements from its latter half - most egregiously, the game changes the year of Tommy's assassination from 1957 to 1951 - they could have kept the original date and avoided most of the anachronisms that way!
 Mafia II (Video Game) / int_6d4a70a0
featureApplicability
1.0
 Mafia II (Video Game) / int_6d4a70a0
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_6d4a70a0
 Mafia II (Video Game) / int_6de71c57
type
Disc-One Final Boss
 Mafia II (Video Game) / int_6de71c57
comment
Disc-One Final Boss: Most of the game up until the 2/3rd mark builds up to taking out Don Clemente. But then your own Don, Don Falcone, turns out to be just as bad if not worse.
 Mafia II (Video Game) / int_6de71c57
featureApplicability
1.0
 Mafia II (Video Game) / int_6de71c57
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_6de71c57
 Mafia II (Video Game) / int_6e51da74
type
Hair-Trigger Explosive
 Mafia II (Video Game) / int_6e51da74
comment
Hair-Trigger Explosive: Some of the missions tell you to be careful when driving with explosives in the car. They're safe if you scratch against another vehicle, but a light tap can be enough to cause a boom.
 Mafia II (Video Game) / int_6e51da74
featureApplicability
1.0
 Mafia II (Video Game) / int_6e51da74
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_6e51da74
 Mafia II (Video Game) / int_704a3bbb
type
Real Men Cook
 Mafia II (Video Game) / int_704a3bbb
comment
Real Men Cook: Leo Galante cooks for himself in prison, and has a rather nice kitchen in his mansion.
 Mafia II (Video Game) / int_704a3bbb
featureApplicability
1.0
 Mafia II (Video Game) / int_704a3bbb
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_704a3bbb
 Mafia II (Video Game) / int_73e152ad
type
"Rise and Fall" Gangster Arc
 Mafia II (Video Game) / int_73e152ad
comment
"Rise and Fall" Gangster Arc: Much like Mafia: The City of Lost Heaven. The game opens with Vito in hard times, with the rest of the game showing his start as a petty thief, before fighting in WWII, getting discharged, rising through Empire Bay's criminal underworld, and finally becoming an official mobster. Unlike the first game's Tommy Angelo, however, he only briefly gets to enjoy the gangster life, before a handful of bad deals turn his life upside-down again.
 Mafia II (Video Game) / int_73e152ad
featureApplicability
1.0
 Mafia II (Video Game) / int_73e152ad
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_73e152ad
 Mafia II (Video Game) / int_744e3311
type
Police Brutality
 Mafia II (Video Game) / int_744e3311
comment
Police Brutality: Vito is both a witness and a victim of it in prison.
 Mafia II (Video Game) / int_744e3311
featureApplicability
1.0
 Mafia II (Video Game) / int_744e3311
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_744e3311
 Mafia II (Video Game) / int_758c3034
type
Prison Rape
 Mafia II (Video Game) / int_758c3034
comment
Prison Rape: A few thugs try to pull this. Chubby convinces Frank to go outside for his smoke, and try raping Vito when he's in the shower. He beats one unconscious, with the guards breaking up the fight with the next thug and putting Vito in solitary again.
 Mafia II (Video Game) / int_758c3034
featureApplicability
1.0
 Mafia II (Video Game) / int_758c3034
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_758c3034
 Mafia II (Video Game) / int_79a0e313
type
Bolivian Army Ending
 Mafia II (Video Game) / int_79a0e313
comment
Bolivian Army Ending: The ending of the game is ambiguous enough that it's unclear who exactly lives and dies. The game seems to imply that Joe dies but Vito lives, but it's also entirely possible that Joe and Vito would survive to take on the remnants of the Vinci family after already previously severely wounding the others. It's also entirely possible that the game has an outright downer ending where Joe and Vito have outlived their usefulness to the Vinci family, with the two of them being unceremoniously killed so the Vincis can rise to power due to no real opposition anymore. The sequel confirms that Vito and Joe survive, with the former exiled to New Bordeau and the latter serving as Leo's personal driver.
 Mafia II (Video Game) / int_79a0e313
featureApplicability
1.0
 Mafia II (Video Game) / int_79a0e313
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_79a0e313
 Mafia II (Video Game) / int_79aa292e
type
Car Chase Shoot-Out
 Mafia II (Video Game) / int_79aa292e
comment
Car Chase Shoot-Out: Several of these happen during the 1950s segment of the game, from the Assassination Attempt on Alberto Clemente involving Vito and Joe in a sedan chasing the latter's limo in the downtown district of Empire Bay, to a chase between rival gangsters and Vito, Joe, and Henry attempting to get away with recently-purchased heroin, and even Vito and Joe escaping the police and a number of federal agents following another successful Assassination Attempt on a former mafioso turned police informant.
 Mafia II (Video Game) / int_79aa292e
featureApplicability
1.0
 Mafia II (Video Game) / int_79aa292e
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_79aa292e
 Mafia II (Video Game) / int_7a163538
type
Brooklyn Rage
 Mafia II (Video Game) / int_7a163538
comment
Brooklyn Rage: Joe is an excellent example of such while Vito is far more subdued.
 Mafia II (Video Game) / int_7a163538
featureApplicability
1.0
 Mafia II (Video Game) / int_7a163538
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_7a163538
 Mafia II (Video Game) / int_7a19a69b
type
Not Quite the Right Thing
 Mafia II (Video Game) / int_7a19a69b
comment
Not Quite the Right Thing: Joe decides to adopt a neighborhood kid enamored of the mafia lifestyle and show him the robes. It gets the kid killed. Vito goes to beat up his brother-in-law for his Domestic Abuse. It results in his sister cutting all ties with him. Vito and Joe attack the Triads to get revenge for Henry. This results in the mob wanting to turn them over to avert a war. Especially when it comes out that Henry was a rat.
 Mafia II (Video Game) / int_7a19a69b
featureApplicability
1.0
 Mafia II (Video Game) / int_7a19a69b
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_7a19a69b
 Mafia II (Video Game) / int_7a3dd888
type
Real Men Wear Pink
 Mafia II (Video Game) / int_7a3dd888
comment
Real Men Wear Pink: You have the option of wearing a pink suit and fedora, which is not very far-fetched as the color was associated with boys up until the late-1950s. Still, the notion of going on a murderous rampage dressed in what is now considered a girly color will strike some players as being ironic and hilarious. Wear it to the tense and dramatic initiation scene and watch the atmosphere dissolve!
 Mafia II (Video Game) / int_7a3dd888
featureApplicability
1.0
 Mafia II (Video Game) / int_7a3dd888
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_7a3dd888
 Mafia II (Video Game) / int_7c862b8a
type
Chronic Backstabbing Disorder
 Mafia II (Video Game) / int_7c862b8a
comment
Chronic Backstabbing Disorder: Everybody in the Mafia, towards everybody else. The only exception is the bond of loyalty between Vito and Joe that endures throughout the entire game, which makes the ending all the more tragic.
 Mafia II (Video Game) / int_7c862b8a
featureApplicability
1.0
 Mafia II (Video Game) / int_7c862b8a
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_7c862b8a
 Mafia II (Video Game) / int_7d34f23a
type
Reckless Gun Usage
 Mafia II (Video Game) / int_7d34f23a
comment
In the denouement to "Room Service", Joe ends up doing some Reckless Gun Usage similar to Pulp Fiction and Vito has to clean up his "mess."
 Mafia II (Video Game) / int_7d34f23a
featureApplicability
1.0
 Mafia II (Video Game) / int_7d34f23a
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_7d34f23a
 Mafia II (Video Game) / int_7e1184d8
type
Suspect Is Hatless
 Mafia II (Video Game) / int_7e1184d8
comment
Suspect Is Hatless: The police dispatch's description of the protagonist is laughably vague; usually something along the lines of "Caucasian male, dark hair, medium build." Although this never seems to prevent policemen from recognizing Vito on sight.
 Mafia II (Video Game) / int_7e1184d8
featureApplicability
1.0
 Mafia II (Video Game) / int_7e1184d8
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_7e1184d8
 Mafia II (Video Game) / int_7e74d66f
type
Politically Correct History
 Mafia II (Video Game) / int_7e74d66f
comment
Politically Correct History: Oh, so averted. Racism of all stripes, segregation and sexism are on full display. Of course, to avoid being too offensive, they did have to dig up some pretty antique slurs.
 Mafia II (Video Game) / int_7e74d66f
featureApplicability
-1.0
 Mafia II (Video Game) / int_7e74d66f
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_7e74d66f
 Mafia II (Video Game) / int_80251be3
type
How We Got Here
 Mafia II (Video Game) / int_80251be3
comment
How We Got Here: The game starts with Vito looking in his photo-album and reminiscing his life. We finally catch up with him in chapter 15.
 Mafia II (Video Game) / int_80251be3
featureApplicability
1.0
 Mafia II (Video Game) / int_80251be3
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_80251be3
 Mafia II (Video Game) / int_805deb6e
type
Small Role, Big Impact
 Mafia II (Video Game) / int_805deb6e
comment
Small Role, Big Impact: The loan shark, Bruno Levine has a minimal amount of scenes but it's his role that sets up the entire game. As he was the same loan shark who Vito's father loaned money from, resulting in his murder when he couldn't pay it back. The same debt that lead Vito to the life of crime in order to settle it.
 Mafia II (Video Game) / int_805deb6e
featureApplicability
1.0
 Mafia II (Video Game) / int_805deb6e
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_805deb6e
 Mafia II (Video Game) / int_8125d8f6
type
Easy Level Trick
 Mafia II (Video Game) / int_8125d8f6
comment
Easy Level Trick: When you go to face Derek, park your car just a few yards away from the large door, then use it to enter the fighting area before any Mooks can spawn in. Get under the second floor of the building and you should be able to find cover a lot more easily, if only at first.
 Mafia II (Video Game) / int_8125d8f6
featureApplicability
1.0
 Mafia II (Video Game) / int_8125d8f6
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_8125d8f6
 Mafia II (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Mafia II (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: It's the second game in a series about The Mafia.
 Mafia II (Video Game) / int_8409a385
featureApplicability
1.0
 Mafia II (Video Game) / int_8409a385
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_8409a385
 Mafia II (Video Game) / int_856a425a
type
TheFifties
 Mafia II (Video Game) / int_856a425a
comment
The '50s: 1951, to be precise, but many elements from the rest of the decade crop up during the period. It draws about 5 songs from The '60s and cars up to 1957, so it's more or less The Theme Park Version.
 Mafia II (Video Game) / int_856a425a
featureApplicability
1.0
 Mafia II (Video Game) / int_856a425a
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_856a425a
 Mafia II (Video Game) / int_8709ea16
type
Weeding Out Imperfections
 Mafia II (Video Game) / int_8709ea16
comment
Weeding Out Imperfections: Invoked by Tommy Angelo during the trial of Ennio Salieri.
 Mafia II (Video Game) / int_8709ea16
featureApplicability
1.0
 Mafia II (Video Game) / int_8709ea16
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_8709ea16
 Mafia II (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Mafia II (Video Game) / int_87e661e8
comment
Absurdly Spacious Sewer: Downplayed during "Balls and Beans", when Vito must sneak into a slaughterhouse through a sewer. Although the sewer has ample room for him to walk through and allows him to enter undetected, the trip is unpleasant, as Vito is unable to avoid stepping in revolting sewage water and even has unmentionable sludge dumped on him halfway in. It goes without saying that Vito's presence is easily sensed, or rather smelt, after that.
 Mafia II (Video Game) / int_87e661e8
featureApplicability
1.0
 Mafia II (Video Game) / int_87e661e8
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_87e661e8
 Mafia II (Video Game) / int_898ff050
type
Villain Protagonist
 Mafia II (Video Game) / int_898ff050
comment
Villain Protagonist: In contrast to Tommy from the first game, a law-abiding schmuck who pretty much only joined because he needed protection and was gradually seduced by the Family way, Vito makes it clear he sees himself as a man of violence who is willing to hurt people for money and is simply in it to get rich or die trying. However, by the end he learns that Being Evil Sucks.
 Mafia II (Video Game) / int_898ff050
featureApplicability
1.0
 Mafia II (Video Game) / int_898ff050
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_898ff050
 Mafia II (Video Game) / int_8a295a46
type
Cool Car
 Mafia II (Video Game) / int_8a295a46
comment
Cool Car: Most of them could qualify, really.
 Mafia II (Video Game) / int_8a295a46
featureApplicability
1.0
 Mafia II (Video Game) / int_8a295a46
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_8a295a46
 Mafia II (Video Game) / int_8ae880f7
type
Deconstruction
 Mafia II (Video Game) / int_8ae880f7
comment
Deconstruction: Mafia II deconstructs Neighborhood-Friendly Gangsters and Wide-Open Sandbox crime games like Grand Theft Auto by juxtaposing the tense shootouts and high living with prison time, fearing for your life at all times, crossing a Moral Event Horizon or two and in the end losing everything you care about.
 Mafia II (Video Game) / int_8ae880f7
featureApplicability
1.0
 Mafia II (Video Game) / int_8ae880f7
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_8ae880f7
 Mafia II (Video Game) / int_8c55e307
type
Ultimate Job Security
 Mafia II (Video Game) / int_8c55e307
comment
Ultimate Job Security: The mafia-backed loan shark, Bruno Levine is deeply trusted by the families and is ruthlessly loyal to them. He's made it clear to customers that killing him won't achieve anything, as the money belongs to mafia families and they will punish any deadbeats who try to cut themselves out of the deal. Mickey the Crab tried that and lost 3 of his fingers on his left hand, whereas, Antonio Scaletta was murdered because he couldn't pay back the debt.
 Mafia II (Video Game) / int_8c55e307
featureApplicability
1.0
 Mafia II (Video Game) / int_8c55e307
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_8c55e307
 Mafia II (Video Game) / int_8d0785d5
type
Didn't Think This Through
 Mafia II (Video Game) / int_8d0785d5
comment
Didn't Think This Through: When Vito, Joe, and Henry are storming into the distillery to kill the Fat Man, one of his bodyguards attempts to attack them with a Molotov cocktail. Seeing as it lands right next to some of the casks of booze, it ends up igniting them and sets the place on fire. Nice thinking, chump.
 Mafia II (Video Game) / int_8d0785d5
featureApplicability
1.0
 Mafia II (Video Game) / int_8d0785d5
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_8d0785d5
 Mafia II (Video Game) / int_9053903
type
Ignored Epiphany
 Mafia II (Video Game) / int_9053903
comment
Ignored Epiphany: The characters have it hammered into them several times just how shallow and dangerous the life of a gangster really is, but it just doesn't stick. They still think that criminal life is better than being a working "schmuck" (nevermind that most of the problems honest workers have are caused by the criminals).
 Mafia II (Video Game) / int_9053903
featureApplicability
1.0
 Mafia II (Video Game) / int_9053903
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_9053903
 Mafia II (Video Game) / int_955aba87
type
Mook Chivalry
 Mafia II (Video Game) / int_955aba87
comment
Mook Chivalry: During the slaughterhouse mission, Luca and his goons just stand around and watch Vito fistfight the interrogator, instead of simply pulling out their guns and blowing him away while he's unarmed.
 Mafia II (Video Game) / int_955aba87
featureApplicability
1.0
 Mafia II (Video Game) / int_955aba87
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_955aba87
 Mafia II (Video Game) / int_957e5fc2
type
Villainous Breakdown
 Mafia II (Video Game) / int_957e5fc2
comment
Villainous Breakdown: Henry have a brief one when he rants about Sidney, who shot him in the leg. He shoots Sidney's dead body (after Vito and Joe kill him) and then threw his gun down at the body.
 Mafia II (Video Game) / int_957e5fc2
featureApplicability
1.0
 Mafia II (Video Game) / int_957e5fc2
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_957e5fc2
 Mafia II (Video Game) / int_9633f14b
type
Badass Bystander
 Mafia II (Video Game) / int_9633f14b
comment
Badass Bystander: While robbing a store there's the chance that one or more customers will pull handguns and fight Vito. Random civilians can also pull guns and take on any enemy gangsters that start a shootout in the open world sandbox.
 Mafia II (Video Game) / int_9633f14b
featureApplicability
1.0
 Mafia II (Video Game) / int_9633f14b
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_9633f14b
 Mafia II (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 Mafia II (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: In the start of the prison sequence, you are marched single file into the prison facility. Policemen stand in front of the two opposite gates where jeering prisoners flock. You are able to use the controller to turn your head around, look at your hands (well, your fingers, mostly), but beside that, you're stuck.
 Mafia II (Video Game) / int_9a1f23bf
featureApplicability
1.0
 Mafia II (Video Game) / int_9a1f23bf
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_9a1f23bf
 Mafia II (Video Game) / int_9a5eca2e
type
Mob Debt
 Mafia II (Video Game) / int_9a5eca2e
comment
Mob Debt: During two separate sections of the main story, the Scaletta Family, and later Joe, end up owing a mob-affiliated Loan Shark a huge amount of money. It's thanks to the former case that Vito ends up becoming associated with The Mafia. The latter incident, meanwhile, ends up leading to Tommy Angelo's assassination and Vito realizing that working for the mob is ultimately not worth it now that his world is collapsing around him.
 Mafia II (Video Game) / int_9a5eca2e
featureApplicability
1.0
 Mafia II (Video Game) / int_9a5eca2e
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_9a5eca2e
 Mafia II (Video Game) / int_9c20a410
type
Knife Fight
 Mafia II (Video Game) / int_9c20a410
comment
Knife Fight: Vito and Brian O'Neill
 Mafia II (Video Game) / int_9c20a410
featureApplicability
1.0
 Mafia II (Video Game) / int_9c20a410
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_9c20a410
 Mafia II (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Mafia II (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: In stark contrast to the first game. The only thing that keeps it from getting too crazy is the frequent Bag of Spilling you go through in the main campaign. In the DLCs, on the other hand, you can eventually end up carrying a platoon-sized arsenal under your coat.
 Mafia II (Video Game) / int_9c7e3137
featureApplicability
1.0
 Mafia II (Video Game) / int_9c7e3137
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_9c7e3137
 Mafia II (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 Mafia II (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: Here, it detects all enemies and police.
 Mafia II (Video Game) / int_9cd91b8a
featureApplicability
1.0
 Mafia II (Video Game) / int_9cd91b8a
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_9cd91b8a
 Mafia II (Video Game) / int_9d12bbc1
type
Foreshadowing
 Mafia II (Video Game) / int_9d12bbc1
comment
Foreshadowing: Henry says that his thirteenth contract is unlucky because he almost got his balls shot off. He dies in Chapter 13. "...but how's [your] English so good?" When Vito introduces himself to Derek, Derek mentions that his father "drank like a fish". Derek had Vito's father drowned at the dock.
 Mafia II (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Mafia II (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_9d12bbc1
 Mafia II (Video Game) / int_9dab0a6e
type
Continuity Nod
 Mafia II (Video Game) / int_9dab0a6e
comment
Continuity Nod: Vito and Joe are the gunmen who kill Tommy Angelo from the first Mafia. Their faces even look very similar (especially in the case of Joe) and they even drive a similar red and white Ford Thunderbird-like car. When Leo Galante decides to disappear (a situation almost identical to what happened with Frank in the first game), he off-handedly mentions that he's going to Lost Heaven.
 Mafia II (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Mafia II (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_9dab0a6e
 Mafia II (Video Game) / int_9e447c8c
type
Suspiciously Apropos Music
 Mafia II (Video Game) / int_9e447c8c
comment
Suspiciously Apropos Music: A lot, assuming you leave the radio on default stations—for instance, after you get handed a pistol for the first time, "Praise the Lord and Pass the Ammunition" comes on. As well as "Happiness is a Thing Called Joe", "Maybe", "Chow Mein", and "Come Softly to Me" , and their granddaddy - "Bellville".
 Mafia II (Video Game) / int_9e447c8c
featureApplicability
1.0
 Mafia II (Video Game) / int_9e447c8c
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_9e447c8c
 Mafia II (Video Game) / int_9ff2b000
type
The Consigliere
 Mafia II (Video Game) / int_9ff2b000
comment
The Consigliere: Leo Galante.
 Mafia II (Video Game) / int_9ff2b000
featureApplicability
1.0
 Mafia II (Video Game) / int_9ff2b000
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_9ff2b000
 Mafia II (Video Game) / int_a1a1491e
type
Homage
 Mafia II (Video Game) / int_a1a1491e
comment
Homage: There's numerous ones throughout the game. Vito being a WW2 war hero is meant to be an homage to Michael Corleone of The Godfather according to Word of God. The mission "In Loving Memory of Francesco Potenza" is an extended one to the body burial scene in Goodfellas. Similarly, Joe and Vito selling stolen cigarettes is based on another scene in said movie as is Leo Galante's cell. In the denouement to "Room Service", Joe ends up doing some Reckless Gun Usage similar to Pulp Fiction and Vito has to clean up his "mess." Vito is called to deal with his Domestic Abuse-dealing brother in law in an homage to Sonny in The Godfather. He's actually ambushed after it happens, though.
 Mafia II (Video Game) / int_a1a1491e
featureApplicability
1.0
 Mafia II (Video Game) / int_a1a1491e
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_a1a1491e
 Mafia II (Video Game) / int_a1d70162
type
I Just Shot Marvin in the Face
 Mafia II (Video Game) / int_a1d70162
comment
I Just Shot Marvin in the Face: The bartender of The Lone Star is killed by a drunken Joe by mistake when he slams his gun on the table, causing it to misfire.
 Mafia II (Video Game) / int_a1d70162
featureApplicability
1.0
 Mafia II (Video Game) / int_a1d70162
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_a1d70162
 Mafia II (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Mafia II (Video Game) / int_a4c37cbe
comment
Mood Whiplash: The host of Press Radio News gives one of these while reporting the finding of the infamous Auschwitz concentration camp. A bit jarring given on how he usually remains professional in the rest of the game but here he takes a moment to compose himself and actually apologizes for reporting such disturbing news. The DJ on Empire Central during the 50s has these during most of the news segments. He usually tries to put on a 'cool and hip' persona which falls apart when he has to report on gang shootings and hotel bombings. At one point he even complains to his producers that he can't possibly stay in-character when they give him such disturbing news to read.
 Mafia II (Video Game) / int_a4c37cbe
featureApplicability
1.0
 Mafia II (Video Game) / int_a4c37cbe
featureConfidence
1.0
 Mafia II (Video Game)
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Mafia II (Video Game) / int_a4c37cbe
 Mafia II (Video Game) / int_a4d8473b
type
Stealth Sequel
 Mafia II (Video Game) / int_a4d8473b
comment
Stealth Sequel: The game appears to be a thematic sequel whose storyline has absolutely no relation to the storyline of Mafia 1. That is, until Joe and Vito show up on Tommy Angelo's doorstep and gun him down in cold blood.
 Mafia II (Video Game) / int_a4d8473b
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1.0
 Mafia II (Video Game) / int_a4d8473b
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_a4d8473b
 Mafia II (Video Game) / int_a65288e2
type
Ascended Extra
 Mafia II (Video Game) / int_a65288e2
comment
Ascended Extra: Vito and Joe are the originally nameless hitmen who kill Tommy at the end of the first game.
 Mafia II (Video Game) / int_a65288e2
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1.0
 Mafia II (Video Game) / int_a65288e2
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_a65288e2
 Mafia II (Video Game) / int_a868d6e
type
Version-Exclusive Content
 Mafia II (Video Game) / int_a868d6e
comment
The Version-Exclusive Content for the Definitive Edition includes the Samson Drifter, based off the 1970 Ford Gran Torino, as well as Lincoln's Vietnam-era civvies. Not quite as glaring as some of the other examples, though, given that only Vito gets to use them.
 Mafia II (Video Game) / int_a868d6e
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1.0
 Mafia II (Video Game) / int_a868d6e
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_a868d6e
 Mafia II (Video Game) / int_a9b10a62
type
Think Nothing of It
 Mafia II (Video Game) / int_a9b10a62
comment
Think Nothing of It: Joe's "Remember those five bucks you owe me?" after the death of Carlo Falcone. An even more cathartic moment when Joe ends up taken away.
 Mafia II (Video Game) / int_a9b10a62
featureApplicability
1.0
 Mafia II (Video Game) / int_a9b10a62
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_a9b10a62
 Mafia II (Video Game) / int_aabe2fb
type
Deliberate Values Dissonance
 Mafia II (Video Game) / int_aabe2fb
comment
Deliberate Values Dissonance: The characters are about as racist as you would expect them to, the game being set in the 1940s and 1950s and all that. For instance, on the way to a bar situated in an African-American community, when asked about whether the place has changed since Vito had left for Europe, Joe goes on a bitter tirade against the local black community, calling them animals who only know how to sell dope, multiply and kill each other. Later on, while Drowning His Sorrows at the same bar, he tells Vito he walked there because he "wouldn't park [his] car in this neighborhood!" Not to mention the countless times somebody says 'chink', 'dago' and 'mick'. After beating up his abusive brother in law, Vito tells him to stop cheating on his sister, instead of encouraging her to divorce him and taking everything in the settlement. This particular example might be a Subverted Trope since divorce laws were very strict and difficult in The '50s even in otherwise fairly liberal Northeastern states. Only a handful of Southwestern states like Nevada had anything resembling today's divorce laws back in 1951. Drugs are treated as significantly worse than the extortion, prostitution, and murder the mafia regularly engages in. Vito is sentenced to ten years in Federal Prison for the theft and sale of ration stamps. That sounds almost unbelievably harsh for a nonviolent crime now but that was indeed the maximum penalty for that particular offense during World War II.
 Mafia II (Video Game) / int_aabe2fb
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 Mafia II (Video Game) / int_aabe2fb
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_aabe2fb
 Mafia II (Video Game) / int_ad54954f
type
Punk in the Trunk
 Mafia II (Video Game) / int_ad54954f
comment
Punk in the Trunk: In the seventh chapter, Joe and Eddie Scarpa take Vito for a night out on the town to celebrate his release from prison. However, there's also the matter of needing to bury Frankie Potts, whose corpse has been in the trunk for "a couple of days" and is starting to smell. Not quite the welcome home Vito wanted.
 Mafia II (Video Game) / int_ad54954f
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1.0
 Mafia II (Video Game) / int_ad54954f
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_ad54954f
 Mafia II (Video Game) / int_aed65980
type
All for Nothing
 Mafia II (Video Game) / int_aed65980
comment
All for Nothing: Vito kills literally hundreds of Irish, Italian, and Greaser criminals. He performs numerous heists and amazing stunts. In the end, he ends up with absolutely nothing in his pockets, no home, no family, and his best friend executed. The mob also barely tolerates him for his screw-ups, deciding to make him The Exile to New Bordeaux in Mafia III. Crime doesn't pay indeed.
 Mafia II (Video Game) / int_aed65980
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1.0
 Mafia II (Video Game) / int_aed65980
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_aed65980
 Mafia II (Video Game) / int_b06186c2
type
RoofHopping
 Mafia II (Video Game) / int_b06186c2
comment
Roof Hopping: In "Murphy's Law", this is how Joe and Vito escape from the police.
 Mafia II (Video Game) / int_b06186c2
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1.0
 Mafia II (Video Game) / int_b06186c2
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Mafia II (Video Game) / int_b06186c2
 Mafia II (Video Game) / int_b0c4bf9b
type
Luxury Prison Suite
 Mafia II (Video Game) / int_b0c4bf9b
comment
Luxury Prison Suite: Leo Galante's cell.
 Mafia II (Video Game) / int_b0c4bf9b
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1.0
 Mafia II (Video Game) / int_b0c4bf9b
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Mafia II (Video Game) / int_b0c4bf9b
 Mafia II (Video Game) / int_b25547b1
type
Pink Is Erotic
 Mafia II (Video Game) / int_b25547b1
comment
Pink Is Erotic: Joe is a member of the mafia and he enjoys spending his nights with prostitutes. In the '50s, Joe's apartment gets redecorated with a pink color scheme.
 Mafia II (Video Game) / int_b25547b1
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1.0
 Mafia II (Video Game) / int_b25547b1
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_b25547b1
 Mafia II (Video Game) / int_b3168a4d
type
Previous Player-Character Cameo
 Mafia II (Video Game) / int_b3168a4d
comment
Previous Player-Character Cameo: It turns out that Tommy and his family was moved to the suburbs of Empire Bay. Oh, and you and Joe are tasked with killing him.
 Mafia II (Video Game) / int_b3168a4d
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1.0
 Mafia II (Video Game) / int_b3168a4d
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_b3168a4d
 Mafia II (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Mafia II (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: Averted in regards to the cops. They'll arrest NPC citizens for the same violations of public order that they'll arrest you for. NPCs will even bribe the cops to leave them alone just like you can. The cops will also attack anyone they see firing off guns, not just you. This is in contrast to Mafia III, in which the cops will shoot at you for crimes they witness committed by others.
 Mafia II (Video Game) / int_b3b1115f
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-1.0
 Mafia II (Video Game) / int_b3b1115f
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_b3b1115f
 Mafia II (Video Game) / int_b5171e10
type
Tragic Villain
 Mafia II (Video Game) / int_b5171e10
comment
Tragic Villain: Vito, forced into the life of villainy only to save his own family from a monstrous debt - and ending up wasting all his effort! He also ends up becoming violent himself.
 Mafia II (Video Game) / int_b5171e10
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1.0
 Mafia II (Video Game) / int_b5171e10
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_b5171e10
 Mafia II (Video Game) / int_b707726f
type
Hypocritical Humor
 Mafia II (Video Game) / int_b707726f
comment
Hypocritical Humor: Joe will often chastise Vito for his reckless driving and running red lights. In the "Joe's Adventures" DLC it's entirely possible for you, now playing as Joe, to drive just as recklessly as when playing Vito. In fact, due to the time limit and arcade nature of the DLC's side missions, it's even encouraged to drive like crazy.
 Mafia II (Video Game) / int_b707726f
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1.0
 Mafia II (Video Game) / int_b707726f
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_b707726f
 Mafia II (Video Game) / int_bc74ef27
type
Berserk Button
 Mafia II (Video Game) / int_bc74ef27
comment
Berserk Button: Mention Vito's father. Hurt Vito's sister. Mention money to Vito. Murder his colleagues. EVERYTHING.
 Mafia II (Video Game) / int_bc74ef27
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1.0
 Mafia II (Video Game) / int_bc74ef27
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_bc74ef27
 Mafia II (Video Game) / int_bce16d24
type
Why Don't You Just Shoot Him?
 Mafia II (Video Game) / int_bce16d24
comment
In the hotel mission, after Joe detonates the bomb in the room full of mobsters, then he and Vito find out their target survived because he happened to be in the bathroom at the time, Vito mutters "lucky bastard"— which was also the name of a mission in the first Mafia wherein a rival mobster kept surviving the Salieri family's attempts to kill him through improbable coincidences until Tommy was forced to just chase him down and shoot him (which Vito and Joe also have to do here).
 Mafia II (Video Game) / int_bce16d24
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1.0
 Mafia II (Video Game) / int_bce16d24
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_bce16d24
 Mafia II (Video Game) / int_be8f3491
type
The Theme Park Version
 Mafia II (Video Game) / int_be8f3491
comment
The Theme Park Version: How the game treats The '50s and to a lesser extent, The Forties. Such as a certain 1964 song appearing in 1945, and a song of the same year in 1951. Cars too.
 Mafia II (Video Game) / int_be8f3491
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1.0
 Mafia II (Video Game) / int_be8f3491
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_be8f3491
 Mafia II (Video Game) / int_be977433
type
Good-Times Montage
 Mafia II (Video Game) / int_be977433
comment
Good-Times Montage: One shows up at the end of Chapter 9, appropriately set to "Let The Good Times Roll". And another one is in Chapter 12, as Vito, Joe and Henry get into drug dealing. Watching your character buy nice stuff and kick the shit out of a guy while "Let The Good Times Roll" plays is pretty representative of this game.
 Mafia II (Video Game) / int_be977433
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1.0
 Mafia II (Video Game) / int_be977433
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_be977433
 Mafia II (Video Game) / int_beb932ca
type
Big Applesauce
 Mafia II (Video Game) / int_beb932ca
comment
Big Applesauce: Empire Bay.
 Mafia II (Video Game) / int_beb932ca
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1.0
 Mafia II (Video Game) / int_beb932ca
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_beb932ca
 Mafia II (Video Game) / int_c145f69b
type
Subverted Trope
 Mafia II (Video Game) / int_c145f69b
comment
This particular example might be a Subverted Trope since divorce laws were very strict and difficult in The '50s even in otherwise fairly liberal Northeastern states. Only a handful of Southwestern states like Nevada had anything resembling today's divorce laws back in 1951.
 Mafia II (Video Game) / int_c145f69b
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-0.3
 Mafia II (Video Game) / int_c145f69b
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_c145f69b
 Mafia II (Video Game) / int_c6695a49
type
Mêlée à Trois
 Mafia II (Video Game) / int_c6695a49
comment
Mêlée à Trois: In the open world sandbox, the cops can randomly join in on firefights between you and enemy gangsters, and will shoot at anyone they see firing off a gun. Random civilians who turn out to be packing conceal carry pistols can also get in on the action.
 Mafia II (Video Game) / int_c6695a49
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1.0
 Mafia II (Video Game) / int_c6695a49
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_c6695a49
 Mafia II (Video Game) / int_c75df49a
type
Shout-Out
 Mafia II (Video Game) / int_c75df49a
comment
Shout-Out: "Would you kindly?" In one mission you encounter in a prison yard a prisoner who mutters the famous line: All Your Base Are Belong to Us, You have no chance to survive make your time. You have no chance to survive make your time. The prologue level is set in a Sicilian village during Operation Husky in July 1943, with Vito as a Paratrooper in the 82nd Airborne, complete with Italian Blackshirts armed with German weapons as enemies. Not unlike the first level of a certain World War II game. One of the Achievements/Trophies is called Get Rich or Die Flyin'. Vitto beating up his abusive brother in law.
 Mafia II (Video Game) / int_c75df49a
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1.0
 Mafia II (Video Game) / int_c75df49a
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_c75df49a
 Mafia II (Video Game) / int_c9597a03
type
Self-Deprecation
 Mafia II (Video Game) / int_c9597a03
comment
The scene where Vito slowly lifts a few crates and brings them to a pallet, then refuses to do any more, is a bit of Self-Deprecation regarding the agonizingly long segment of one of the first game's penultimate missions when you had to do this in seriousness.
 Mafia II (Video Game) / int_c9597a03
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1.0
 Mafia II (Video Game) / int_c9597a03
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_c9597a03
 Mafia II (Video Game) / int_cbfe592b
type
Cannot Kill Their Loved Ones
 Mafia II (Video Game) / int_cbfe592b
comment
Cannot Kill Their Loved Ones: After learning that the Vinci Family intends making a move against the Falcone Family, Eddie Scarpa asks Vito Scaletta to kill Leo Galante as part of a plan to strike the Vinci Family first. Vito declines out of respect for their friendship.
 Mafia II (Video Game) / int_cbfe592b
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1.0
 Mafia II (Video Game) / int_cbfe592b
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_cbfe592b
 Mafia II (Video Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 Mafia II (Video Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: The game has a number of these as befitting a mafia story. Joe goes on one after Marty is killed, tracking down Clemente and filling his car with lead. Joe and Vito go on another one after Henry is killed and end up wiping out half the Triads. Vito, after he discovers who killed his father.
 Mafia II (Video Game) / int_ceec4df5
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1.0
 Mafia II (Video Game) / int_ceec4df5
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_ceec4df5
 Mafia II (Video Game) / int_d001c42c
type
Anti-Villain
 Mafia II (Video Game) / int_d001c42c
comment
Anti-Villain: Vito and Joe are just trying to make a few bucks. They're killers, gangsters, and more but are Only in It for the Money Punch-Clock Villain types.
 Mafia II (Video Game) / int_d001c42c
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1.0
 Mafia II (Video Game) / int_d001c42c
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_d001c42c
 Mafia II (Video Game) / int_d24ed873
type
Developer's Foresight
 Mafia II (Video Game) / int_d24ed873
comment
Developer's Foresight: The Joe's Adventures DLC mission "In the Shadows" requires Joe to drive a taxi. The "foresight" is that it doesn't specifically have to be a Quicksilver Windsor taxi; If the player has a Shubert 38 taxi stored in their garage, they are free to use that instead. In the Definitive Edition, it's even amazing: If the player owns Mafia: Definitive Edition, then the Shubert Six they get from the game ownership bonus will also suffice.
 Mafia II (Video Game) / int_d24ed873
featureApplicability
1.0
 Mafia II (Video Game) / int_d24ed873
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_d24ed873
 Mafia II (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Mafia II (Video Game) / int_d39e327f
comment
What the Hell, Hero?: The dock workers working for Derek end up calling Vito out for joining up with the mob. It's them who reveal to Vito that Derek had his father killed.
 Mafia II (Video Game) / int_d39e327f
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1.0
 Mafia II (Video Game) / int_d39e327f
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_d39e327f
 Mafia II (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Mafia II (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The game does recognize when you run red lights or otherwise violate basic traffic rules (passengers will complain about it when you do it), but cops won't try to stop you for doing so, only for speeding or collisions.
 Mafia II (Video Game) / int_d6f284a3
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1.0
 Mafia II (Video Game) / int_d6f284a3
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_d6f284a3
 Mafia II (Video Game) / int_da1c8191
type
Writers Cannot Do Math
 Mafia II (Video Game) / int_da1c8191
comment
Writers Cannot Do Math: When Vito returns home, he discovers his family is being hounded by a loan shark's goons, and that the $2,000 debt is due in one week before it gets raised. When Vito hears this, it is the 9th of February. Vito does some small work on that day, works with Derek at the dock and Henry on stealing the gas stamps on the 10th, then robs the jewelry store with Joe on the 11th. He is able to earn the needed $2,000 dollars by murdering Sidney Pen and gives it to Francesca in order to free them from the shark. The problem is, the mission where Vito does this is set on February 20th, making this a good four days late from the deadline.
 Mafia II (Video Game) / int_da1c8191
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1.0
 Mafia II (Video Game) / int_da1c8191
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_da1c8191
 Mafia II (Video Game) / int_de7b7cbf
type
Drugs Are Bad
 Mafia II (Video Game) / int_de7b7cbf
comment
Drugs Are Bad: Actually, the message is more "Drug dealing is bad." Henry comes to you with a chance to make a little money on the side by dealing heroin. So they borrow money from Bruno, and go to work only to be attacked by a horde of gangsters trying to steal their stash, Henry getting hacked to ribbons by Chinese Triads, and your money being stolen. So at the end of the day, your friend is dead, you're over fifty large in debt to a vicious loan shark, and the Triads and a rival family are out for your blood. And don't worry, it gets worse. Leo and Vinci are heavy belivers in this trope, and forbids the families from selling drugs. This is what causes the Committee to start breaking down as both Clemente and Falcone are selling drugs in secret and want to start doing so openly as a way of replacing the income loss caused by the end of Prohibition.
 Mafia II (Video Game) / int_de7b7cbf
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1.0
 Mafia II (Video Game) / int_de7b7cbf
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1.0
 Mafia II (Video Game)
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Mafia II (Video Game) / int_de7b7cbf
 Mafia II (Video Game) / int_df41acb
type
Casual Danger Dialogue
 Mafia II (Video Game) / int_df41acb
comment
Casual Danger Dialogue: The friends in the car will continue to talk casually no matter what's going on. Even if you're driving terribly and keep on crashing into people, cars, and/or street signs. Even if you're being chased by the police. Here's some of the times Joe will scold the player for: Running the red light. Every other small infraction.
 Mafia II (Video Game) / int_df41acb
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1.0
 Mafia II (Video Game) / int_df41acb
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1.0
 Mafia II (Video Game)
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Mafia II (Video Game) / int_df41acb
 Mafia II (Video Game) / int_dfa40c1b
type
Didn't See That Coming
 Mafia II (Video Game) / int_dfa40c1b
comment
Didn't See That Coming: Repeatedly. Mafia II really likes to emphasize how unpredictable organized crime can be. Vito steals gas stamps from the Office of Price Administration only for Henry to find that they expire by midnight that night, forcing Vito to drive all over town selling the stamps to station attendants personally. This also gets Vito arrested some time later. Vito and Joe disguise themselves as maintenance workers and pick the lock on a jewelry store. As they shove valuables into their bags, a car drives through the front of the building and a group of Irish mobsters jump out also intending to rob the place. This attracts the police, turning the quiet burglary into a shootout. The hit on Don Clemente almost goes off without a hitch. The bomb is discreetly planted in the conference room, the roof is cleared, and Vito and Joe detonate the bomb from a window washing platform... only to find that Clemente was in the restroom when it went off and is still alive.
 Mafia II (Video Game) / int_dfa40c1b
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1.0
 Mafia II (Video Game) / int_dfa40c1b
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_dfa40c1b
 Mafia II (Video Game) / int_e01bf9f9
type
Flashback with the Other Darrin
 Mafia II (Video Game) / int_e01bf9f9
comment
Flashback with the Other Darrin: In the original game, the Pre-Mortem One-Liner said to Tommy Angelo right before he dies was voiced by Bill Buell. Here, Rick Pasqualone voiced Vito here, so naturally, that isn't Buell's voice coming out of Vito's mouth when he says "Mr. Salieri sends his regards," before Joe shoots Tommy this time around.
 Mafia II (Video Game) / int_e01bf9f9
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1.0
 Mafia II (Video Game) / int_e01bf9f9
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_e01bf9f9
 Mafia II (Video Game) / int_e34ada78
type
Authority Equals Asskicking
 Mafia II (Video Game) / int_e34ada78
comment
Authority Equals Asskicking: Mostly averted with the gunfights, bullets will happily tear up bosses as easily as they do mooks. In the final fight Don Falcone can take about 3 or 4 times as much punishment as a standard Mook, but that still means he'll go down in less than a dozen shots.
 Mafia II (Video Game) / int_e34ada78
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-1.0
 Mafia II (Video Game) / int_e34ada78
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1.0
 Mafia II (Video Game)
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Mafia II (Video Game) / int_e34ada78
 Mafia II (Video Game) / int_e4ce314
type
The Triads and the Tongs
 Mafia II (Video Game) / int_e4ce314
comment
The Triads and the Tongs: The latter play a pretty important role fairly late in the game.
 Mafia II (Video Game) / int_e4ce314
featureApplicability
1.0
 Mafia II (Video Game) / int_e4ce314
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 Mafia II (Video Game)
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Mafia II (Video Game) / int_e4ce314
 Mafia II (Video Game) / int_ea2e9f2d
type
No Ending
 Mafia II (Video Game) / int_ea2e9f2d
comment
No Ending: Vito has fulfilled his end of the "deal" that Leo has tasked him with to kill the Big Bad and save his own life. Its too bad that Joe wasn't a part of the deal. The sequel however shows that not only are Vito and Joe both alive, but depending on the endings Vito can end up as the Don of New Bordeaux, so things end up working out.
 Mafia II (Video Game) / int_ea2e9f2d
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1.0
 Mafia II (Video Game) / int_ea2e9f2d
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1.0
 Mafia II (Video Game)
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Mafia II (Video Game) / int_ea2e9f2d
 Mafia II (Video Game) / int_eea06f9a
type
Artistic License – Cars
 Mafia II (Video Game) / int_eea06f9a
comment
Artistic License – Cars: The Roller GL300 does not have gullwing doors unlike its real life counterpart, the Mercedes-Benz 300 SL. Not only is the Walker Rocket way more common than its real-life counterpart, the Tucker 48, ever was in real life, but the car is portrayed as a conventional front-engine car. In real life, the Tucker 48 had its engine located in the rear. Said engine is also modeled as a V8, whereas the Tucker 48's engine in real life was a flat six. Some cars are modeled with V8 engines even if their real-life analogues didn't have them as an option. Besides the above-mentioned Walker Rocket, some examples include the Ascot Baileynote 1953 Austin-Healey 100, which in real-life had an inline four, the Houston Waspnote 1954 Hudson Hornet, which in real-life had an inline six, and the Potomac Indiannote 1952 Pontiac Chieftain, the largest engine option offered in real life being an inline eight.
 Mafia II (Video Game) / int_eea06f9a
featureApplicability
1.0
 Mafia II (Video Game) / int_eea06f9a
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_eea06f9a
 Mafia II (Video Game) / int_eff26b2b
type
Take Cover!
 Mafia II (Video Game) / int_eff26b2b
comment
Take Cover!: Essential for your survival in gun fights, especially on hard difficulty.
 Mafia II (Video Game) / int_eff26b2b
featureApplicability
1.0
 Mafia II (Video Game) / int_eff26b2b
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_eff26b2b
 Mafia II (Video Game) / int_f1919d5b
type
Being Evil Sucks
 Mafia II (Video Game) / int_f1919d5b
comment
Being Evil Sucks: At the end of the game, it's clear that being a mafioso has done Vito more harm than good, such as his going to jail likely causing his mother's death, driving his own sister away due to to his now violent attitude, learning that some of the people he works for are the same ones that screwed his parents over, and virtually all his friends dying left and right.
 Mafia II (Video Game) / int_f1919d5b
featureApplicability
1.0
 Mafia II (Video Game) / int_f1919d5b
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_f1919d5b
 Mafia II (Video Game) / int_f3b5d559
type
SWAT Team
 Mafia II (Video Game) / int_f3b5d559
comment
SWAT Team: One appears in the DLC "Joe's Adventures", which is a major anachronism as the first SWAT units weren't available until 1968, seventeen years after the events of this game.
 Mafia II (Video Game) / int_f3b5d559
featureApplicability
1.0
 Mafia II (Video Game) / int_f3b5d559
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_f3b5d559
 Mafia II (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 Mafia II (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: Derek. So you've gotten the hang of running and gunning. From cover, without it, doesn't matter to you, so long as you meet your enemy face to face. Not this guy. Not only is he surrounded by Elite Mooks, but he never stands still, uses cover almost constantly, and lobs molotov cocktails at you from the high ground. Be ready to have your skills tested.
 Mafia II (Video Game) / int_f4a0408f
featureApplicability
1.0
 Mafia II (Video Game) / int_f4a0408f
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_f4a0408f
 Mafia II (Video Game) / int_f4fd424c
type
All Your Base Are Belong to Us
 Mafia II (Video Game) / int_f4fd424c
comment
In one mission you encounter in a prison yard a prisoner who mutters the famous line: All Your Base Are Belong to Us, You have no chance to survive make your time. You have no chance to survive make your time.
 Mafia II (Video Game) / int_f4fd424c
featureApplicability
1.0
 Mafia II (Video Game) / int_f4fd424c
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_f4fd424c
 Mafia II (Video Game) / int_f511ea9b
type
Product Placement
 Mafia II (Video Game) / int_f511ea9b
comment
Product Placement: Playboy magazine shows up (even if it's before 1953). Justified in that it amplifies the period atmosphere.
 Mafia II (Video Game) / int_f511ea9b
featureApplicability
1.0
 Mafia II (Video Game) / int_f511ea9b
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_f511ea9b
 Mafia II (Video Game) / int_f642b1f9
type
You Bastard!
 Mafia II (Video Game) / int_f642b1f9
comment
You Bastard!: Although the game never chastises you for it, it's hard for the player not to feel guilty for being the trigger man in killing Tommy, especially if you played the first game. It ramps up the sad music and everything.
 Mafia II (Video Game) / int_f642b1f9
featureApplicability
1.0
 Mafia II (Video Game) / int_f642b1f9
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_f642b1f9
 Mafia II (Video Game) / int_f7d66b6f
type
No-Gear Level
 Mafia II (Video Game) / int_f7d66b6f
comment
No-Gear Level: Played straight in Chapter 11 (when you also lose your money and nearly all of your clothes) and Chapter 14.
 Mafia II (Video Game) / int_f7d66b6f
featureApplicability
1.0
 Mafia II (Video Game) / int_f7d66b6f
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_f7d66b6f
 Mafia II (Video Game) / int_f85354eb
type
Attempted Rape
 Mafia II (Video Game) / int_f85354eb
comment
Attempted Rape: Vito is subject to one of these in prison and just barely manages to fight it off.
 Mafia II (Video Game) / int_f85354eb
featureApplicability
1.0
 Mafia II (Video Game) / int_f85354eb
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_f85354eb
 Mafia II (Video Game) / int_faa71569
type
Romantic False Lead
 Mafia II (Video Game) / int_faa71569
comment
Romantic False Lead: One of those prostitutes that Joe brought along and who clearly showed she had hots for Vito, and was later saved by him when she accidentally bumped into some hothead's car upon leaving? She's never mentioned again and Vito, quite surprisingly, hasn't got in a relationship with any girl by the end of the game.
 Mafia II (Video Game) / int_faa71569
featureApplicability
1.0
 Mafia II (Video Game) / int_faa71569
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_faa71569
 Mafia II (Video Game) / int_fb6b207f
type
You Killed My Father
 Mafia II (Video Game) / int_fb6b207f
comment
You Killed My Father: Vito to Derek.
 Mafia II (Video Game) / int_fb6b207f
featureApplicability
1.0
 Mafia II (Video Game) / int_fb6b207f
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_fb6b207f
 Mafia II (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Mafia II (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: The first fistfight against O'Neil in the prison yard. After you land a few good hits on him, he automatically starts countering every single one of your attacks until your health almost drops to zero, which starts the next cutscene.
 Mafia II (Video Game) / int_fc07d409
featureApplicability
1.0
 Mafia II (Video Game) / int_fc07d409
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_fc07d409
 Mafia II (Video Game) / int_ffad4e9f
type
Shown Their Work
 Mafia II (Video Game) / int_ffad4e9f
comment
Shown Their Work: It's a fairly accurate period piece; notably, when Vito mentions to Joe in 1945 that he's driven a Jeep, Joe replies, "What the hell's a Jeep?" as the first civilian models didn't appear until later that year. Averted in other areas. Barring the storyline, many aspects of the game appear ahead of their time, like songs ("The Fat Man" by Fats Domino, a 1949 song, shows up in 1945 Empire Bay, and Dean Martin's "Ain't That a Kick in the Head?" only debuted nine years after the end of events in the game in real-life) and cars (especially those circa 1951, like the Shubert Beverly, a 1956 Chevrolet Bel Air look-alike). Seems more like the creators opted for an Artistic License to make the most out of the time periods the game is set in. The most egregrious are a 1961 song in 1951note  But, what the hell, "You Can Have Her" by Roy Brown is an awesome song, and a 1963 song in 1945, as well as a 1949 Cadillac Expy in 1945 and a 1957 Ford expy in 1951. Also, you can find Playboy magazines as early as the second level, in 1944-ish, when Playboy didn't come out until 1953. The worst part is that most anachronisms had been avoided had they just set the 50's in 1956, as almost all the music would fit and so would the cars.
 Mafia II (Video Game) / int_ffad4e9f
featureApplicability
-1.0
 Mafia II (Video Game) / int_ffad4e9f
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_ffad4e9f
 Mafia II (Video Game) / int_name
type
ItemName
 Mafia II (Video Game) / int_name
comment
 Mafia II (Video Game) / int_name
featureApplicability
1.0
 Mafia II (Video Game) / int_name
featureConfidence
1.0
 Mafia II (Video Game)
hasFeature
Mafia II (Video Game) / int_name
 Mafia II (Video Game) / int_name
itemName
Mafia II (Video Game)

The following is a list of statements referring to the current page from other pages.

 Mafia II (Video Game)
hasFeature
Accidental Murder / int_e785ecf7
 Mafia II (Video Game)
hasFeature
Anachronistic Soundtrack / int_f1514117
 Mafia II (Video Game)
hasFeature
Back for the Dead / int_f1514117
 Mafia II (Video Game)
hasFeature
Ballistic Discount / int_e785ecf7
 Mafia II (Video Game)
hasFeature
Bang, Bang, BANG / int_f1514117
 Mafia II (Video Game)
hasFeature
Being Evil Sucks / int_f1514117
 Mafia II (Video Game)
hasFeature
Big Damn Fire Exit / int_f1514117
 Mafia II (Video Game)
hasFeature
Bolivian Army Ending / int_f1514117
 Mafia II (Video Game)
hasFeature
Bully Turned Buddy / int_f1514117
 Mafia II (Video Game)
hasFeature
Cannot Kill Their Loved Ones / int_f1514117
 Mafia II (Video Game)
hasFeature
Car Chase Shoot-Out / int_f1514117
 Mafia II (Video Game)
hasFeature
Compilation Re-release / int_f1514117
 Mafia II (Video Game)
hasFeature
Counter-Attack / int_f1514117
 Mafia II (Video Game)
hasFeature
Czech Media / int_f1514117
 Mafia II (Video Game)
hasFeature
Damn, It Feels Good to Be a Gangster! / int_f1514117
 Mafia II (Video Game)
hasFeature
Descriptiveville / int_f1514117
 Mafia II (Video Game)
hasFeature
Diner Brawl / int_f1514117
 Mafia II (Video Game)
hasFeature
Disposing of a Body / int_f1514117
 Mafia II (Video Game)
hasFeature
Drunken Song / int_f1514117
 Mafia II (Video Game)
hasFeature
Dueling Player Characters / int_f1514117
 Mafia II (Video Game)
hasFeature
Exploding Fish Tanks / int_f1514117
 Mafia II (Video Game)
hasFeature
Flushing-Edge Interactivity / int_f1514117
 Mafia II (Video Game)
hasFeature
From Camouflage to Criminal / int_f1514117
 Mafia II (Video Game)
hasFeature
Gaiden Game / int_f1514117
 Mafia II (Video Game)
hasFeature
Game of The Year Edition / int_f1514117
 Mafia II (Video Game)
hasFeature
Gangster Fiction / int_f1514117
 Mafia II (Video Game)
hasFeature
Generic Ethnic Crime Gang / int_f1514117
 Mafia II (Video Game)
hasFeature
Genre Refugee / int_f1514117
 Mafia II (Video Game)
hasFeature
Good-Times Montage / int_f1514117
 Mafia II (Video Game)
hasFeature
Greaser Delinquents / int_f1514117
 Mafia II (Video Game)
hasFeature
Hair-Trigger Explosive / int_f1514117
 Mafia II (Video Game)
hasFeature
Heist Clash / int_f1514117
 Mafia II (Video Game)
hasFeature
He's Just Hiding / int_f1514117
 Mafia II (Video Game)
hasFeature
Hollywood Density / int_f1514117
 Mafia II (Video Game)
hasFeature
Hopeless Boss Fight / int_f1514117
 Mafia II (Video Game)
hasFeature
Hyperactive Metabolism / int_f1514117
 Mafia II (Video Game)
hasFeature
I Am Not My Father / int_f1514117
 Mafia II (Video Game)
hasFeature
I Just Shot Marvin in the Face / int_f1514117
 Mafia II (Video Game)
hasFeature
I Read It for the Articles / int_f1514117
 Mafia II (Video Game)
hasFeature
Impersonating an Officer / int_f1514117
 Mafia II (Video Game)
hasFeature
Imposter Forgot One Detail / int_f1514117
 Mafia II (Video Game)
hasFeature
Improperly Placed Firearms / int_f1514117
 Mafia II (Video Game)
hasFeature
Intentional Engrish for Funny / int_f1514117
 Mafia II (Video Game)
hasFeature
Interquel / int_f1514117
 Mafia II (Video Game)
hasFeature
Invincible Classic Car / int_f1514117
 Mafia II (Video Game)
hasFeature
It Will Never Catch On / int_f1514117
 Mafia II (Video Game)
hasFeature
Janitor Impersonation Infiltration / int_f1514117
 Mafia II (Video Game)
hasFeature
Kill the Creditor / int_f1514117
 Mafia II (Video Game)
hasFeature
Loan Shark / int_f1514117
 Mafia II (Video Game)
hasFeature
Local Reference / int_f1514117
 Mafia II (Video Game)
hasFeature
Luxury Prison Suite / int_f1514117
 Mafia II (Video Game)
hasFeature
Mama Didn't Raise No Criminal / int_f1514117
 Mafia II (Video Game)
hasFeature
"Mister Sandman" Sequence / int_f1514117
 Mafia II (Video Game)
hasFeature
Mob Debt / int_f1514117
 Mafia II (Video Game)
hasFeature
Mook Chivalry / int_f1514117
 Mafia II (Video Game)
hasFeature
No Fourth Wall / int_f1514117
 Mafia II (Video Game)
hasFeature
No Honor Among Thieves / int_f1514117
 Mafia II (Video Game)
hasFeature
Officer O'Hara / int_f1514117
 Mafia II (Video Game)
hasFeature
Old Save Bonus / int_f1514117
 Mafia II (Video Game)
hasFeature
Pink Is Erotic / int_f1514117
 Mafia II (Video Game)
hasFeature
Plucky Comic Relief / int_f1514117
 Mafia II (Video Game)
hasFeature
Popular History / int_f1514117
 Mafia II (Video Game)
hasFeature
Prison Level / int_f1514117
 Mafia II (Video Game)
hasFeature
Prison Rape / int_f1514117
 Mafia II (Video Game)
hasFeature
Promoted to Playable / int_f1514117
 Mafia II (Video Game)
hasFeature
Punk in the Trunk / int_f1514117
 Mafia II (Video Game)
hasFeature
Regenerating Health / int_f1514117
 Mafia II (Video Game)
hasFeature
"Rise and Fall" Gangster Arc / int_f1514117
 Mafia II (Video Game)
hasFeature
Rogue Protagonist / int_f1514117
 Mafia II (Video Game)
hasFeature
Ruder and Cruder / int_f1514117
 Mafia II (Video Game)
hasFeature
SWAT Team / int_f1514117
 Mafia II (Video Game)
hasFeature
Serendipitous Survival / int_f1514117
 Mafia II (Video Game)
hasFeature
Shoot the Fuel Tank / int_f1514117
 Mafia II (Video Game)
hasFeature
Slashed Throat / int_f1514117
 Mafia II (Video Game)
hasFeature
Smoking Is Cool / int_f1514117
 Mafia II (Video Game)
hasFeature
The '40s / int_f1514117
 Mafia II (Video Game)
hasFeature
The '50s / int_f1514117
 Mafia II (Video Game)
hasFeature
The Consigliere / int_f1514117
 Mafia II (Video Game)
hasFeature
The Coroner Doth Protest Too Much / int_f1514117
 Mafia II (Video Game)
hasFeature
The Triads and the Tongs / int_f1514117
 Mafia II (Video Game)
hasFeature
There Is a God! / int_e785ecf7
 Mafia II (Video Game)
hasFeature
This Is a Work of Fiction / int_f1514117
 Mafia II (Video Game)
hasFeature
Trading Bars for Stripes / int_f1514117
 Mafia II (Video Game)
hasFeature
Tragedy / int_f1514117
 Mafia II (Video Game)
hasFeature
Two Shots from Behind the Bar / int_f1514117
 Mafia II (Video Game)
hasFeature
Vanity License Plate / int_f1514117
 Mafia II (Video Game)
hasFeature
Vice City / int_f1514117
 Mafia II (Video Game)
hasFeature
Video Game Historical Revisionism / int_f1514117
 Mafia II (Video Game)
hasFeature
Video Games of 2010–2014 / int_f1514117
 Mafia II (Video Game)
hasFeature
Wanted Meter / int_f1514117
 Mafia II (Video Game)
hasFeature
Weeding Out Imperfections / int_f1514117
 Mafia II (Video Game)
hasFeature
Wide-Open Sandbox / int_f1514117
 Mafia II (Video Game)
hasFeature
Wife-Basher Basher / int_f1514117
 Mafia II (Video Game)
hasFeature
Wouldn't Hit a Girl / int_f1514117
 Mafia II (Video Game)
hasFeature
You Can't Thwart Stage One / int_f1514117
 MafiaII
sameAs
Mafia II (Video Game)
 Mafia II (Video Game)
hasFeature
You ALL Look Familiar / int_f1514117
 mafiaii
sameAs
Mafia II (Video Game)