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Manhunt (Video Game)

 Manhunt (Video Game)
type
TVTItem
 Manhunt (Video Game)
label
Manhunt (Video Game)
 Manhunt (Video Game)
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Manhunt
 Manhunt (Video Game)
comment
Spoilers for the 3D Universe continuity of the Grand Theft Auto series up to Grand Theft Auto III will be left unmarked. You Have Been Warned!In between Grand Theft Auto outings, Rockstar Games published Manhunt and Manhunt 2, two controversial stealth/psychological survival horror games that share gameplay mechanics, similar settings, and little else. It is one of the company's most infamous masterpieces, and the Trope Codifier for games going too controversial and too bloody for the public to accept. The first was released in 2003 for the PC, PlayStation 2 and Xbox; the second was released in 2008 for the same platforms in addition to the PSP and Wii. Up until the release of Hatred in 2015, the uncut version of 2 was notable for being the only video game to be published with an AO (Adults Only) rating given for violence alone.note Thrill Kill also received the rating, but it was never published.The chief gameplay mechanic of both titles revolves around "executions" (gruesome Finishing Moves a player can perform after a stealthy sneak-up on gang members): if a player waits as long as possible to pull off the execution, it will become more drawn-out and elaborate. The game rewards players with a higher ranking after a level ends if they perform enough of these top-level executions.In Manhunt, the player controls James Earl Cash, a Death Row inmate who had his execution faked; he was spared the death chamber by Lionel Starkweather, a disgraced Vinewood director who now makes his own "independent" films — Snuff Films that he sells on the black market — and has picked out Cash as his newest star. Starkweather promises to free Cash if he can make it out of Carcer City alive — but trained thugs that belong to various gangs will do everything they can to ensure Cash becomes another bloodstain on their boots, and Starkweather has cameras everywhere to capture all the action...In spite of the controversy, the game was quite well-received for its original premise, tight stealth gameplay and frightening atmosphere, but also attracted significant criticism for its shifting emphasis on gunplay over stealth in the latter portion of the game. Despite this shift in game play, the game managed to stay frightening, as while Cash was a good shot, you were often surrounded by enemies who would either surround and flank you, or have better guns.Manhunt 2 casts players as an amnesiac scientist who wakes up in a mental asylum; with the aid of another inmate, the scientist hopes to escape the asylum and unravel the government conspiracy that locked him up. This game added jumping, gun- and environment-based executions to the gameplay mechanics — and it also stirred up far more controversy than the first installment, as several countries denied the game a content rating due to its violent content (which made the game near-impossible to sell). This forced Rockstar to release the game in a revised form that heavily censored the gory execution scenes, though the game was eventually released online in its original uncensored form.Not to be confused with the 1986 film, note which happens to also feature Brian Cox playing a villain the 1988/1989 video games, or the 2004-2009 comic book series all named Manhunter. Also not to be confused with the 2017 John Woo film.
 Manhunt (Video Game)
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2024-04-12T10:01:57Z
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 Manhunt (Video Game)
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DBTropes
 Manhunt (Video Game) / int_1002c67d
type
"Have a Nice Day" Smile
 Manhunt (Video Game) / int_1002c67d
comment
"Have a Nice Day" Smile: The masks of the 'Smilies' gang. Needless to say, they're considerably more menacing than most versions.
 Manhunt (Video Game) / int_1002c67d
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1.0
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Manhunt (Video Game) / int_1002c67d
 Manhunt (Video Game) / int_10fe7cc1
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Blamed for Being Railroaded
 Manhunt (Video Game) / int_10fe7cc1
comment
After seven missions of tense sneaking about in the shadows, "View of Innocence" is a protracted shootout in a shopping mall. There is only one melee weapon available in the entire mission, so executions aren't an option. Annoyingly, Starkweather continues to berate the player for getting spotted (much as in stealthy missions), even though no other option is provided.
 Manhunt (Video Game) / int_10fe7cc1
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Manhunt (Video Game) / int_10fe7cc1
 Manhunt (Video Game) / int_12ac916e
type
Score Multiplier
 Manhunt (Video Game) / int_12ac916e
comment
Score Multiplier: Via the different kinds of execution, with lengthier and more risky executions upping your score. Getting high scores in the first game unlocks concept art and bonus levels outside the main story. In the sequel it plays a decidedly different role, where willingly indulging in sadistic violence for a high score and giving in to Leo's influence will swap the final level to Leo's perspective, where he kill Daniel's personality and take over his body in preparation for a Project rampage.
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Manhunt (Video Game) / int_12ac916e
 Manhunt (Video Game) / int_12e8e69b
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Jekyll & Hyde
 Manhunt (Video Game) / int_12e8e69b
comment
Jekyll & Hyde: Danny and Leo.
 Manhunt (Video Game) / int_12e8e69b
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Manhunt (Video Game) / int_12e8e69b
 Manhunt (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Manhunt (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: The first game features several instances in which the player is forced to operate an electromagnetic crane in order to clear obstacles from their path. The controls for the crane are very awkward to use and the sound of the crane being activated alerts nearby enemies, who can shoot Cash even while he is inside the crane.
 Manhunt (Video Game) / int_1467a30c
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Manhunt (Video Game) / int_1467a30c
 Manhunt (Video Game) / int_14beeefd
type
Darker and Edgier
 Manhunt (Video Game) / int_14beeefd
comment
Darker and Edgier: Thought the first game was absurdly grim, drenched in urban decay, and brutal? The sequel, complete with a level named "Sexual Deviants" that channels Hostel, is apparently a giant Take That! to you and everyone else who severely underestimated what Rockstar was capable of. The first game itself was much bleaker and more serious in tone than Rockstar North's previous output at that point, occasional flashes of Black Comedy aside.
 Manhunt (Video Game) / int_14beeefd
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Manhunt (Video Game) / int_14beeefd
 Manhunt (Video Game) / int_15184afb
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This Loser Is You
 Manhunt (Video Game) / int_15184afb
comment
This Loser Is You: If one buys the You Bastard! interpretation of the game, Starkweather is meant to represent the player - an overweight, amoral chronic masturbator who spends all his days sitting in front of a computer screen in a darkened room. Leo in Manhunt 2 can be a different spin on this: a seemingly ordinary guy who forces otherwise "good" characters in games into committing brutal murders to satisfy his own psychotic tendencies, thus "taking over" the character themselves.
 Manhunt (Video Game) / int_15184afb
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Manhunt (Video Game) / int_15184afb
 Manhunt (Video Game) / int_15aed120
type
Shows Damage
 Manhunt (Video Game) / int_15aed120
comment
Shows Damage: Both Cash and Daniel, assuming they trade blows with their victims. And with the latter case, it's hard to tell how much blood is his, and how much comes from his victims.
 Manhunt (Video Game) / int_15aed120
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1.0
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Manhunt (Video Game) / int_15aed120
 Manhunt (Video Game) / int_1616e13
type
Ripped from the Headlines
 Manhunt (Video Game) / int_1616e13
comment
Ripped from the Headlines: Starkweather's name is most likely a reference in name to American spree killer Charles Starkweather. James Earl Cash's name is likely derived from James Earl Ray, the man who shot Martin Luther King Jr. In the second game, Daniel's appearance after the Project institutionalized him is very clearly based on the infamous police sketch of the Zodiac Killer.
 Manhunt (Video Game) / int_1616e13
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1.0
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Manhunt (Video Game) / int_1616e13
 Manhunt (Video Game) / int_1645005b
type
Evil Versus Evil
 Manhunt (Video Game) / int_1645005b
comment
Evil Versus Evil: The first game involves a death row convict singlehandedly fighting against entire gangs of Axe-Crazy murderers and one sick and twisted individual with a fetish for extreme violence.
 Manhunt (Video Game) / int_1645005b
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Manhunt (Video Game) / int_1645005b
 Manhunt (Video Game) / int_16f15b4
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Still Got It
 Manhunt (Video Game) / int_16f15b4
comment
Still Got It: In the Manhunt 2, if in the very first level you are able to be not noticed by anyone during the tutorial. Leo will congratulate Danny for still knowing how to sneak around.
 Manhunt (Video Game) / int_16f15b4
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Manhunt (Video Game) / int_16f15b4
 Manhunt (Video Game) / int_1779f10e
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"Well Done, Son" Guy
 Manhunt (Video Game) / int_1779f10e
comment
"Well Done, Son" Guy: Several of the Skinz talk to themselves about wanting to make their dead (and implied to be abusive) fathers proud of them.
 Manhunt (Video Game) / int_1779f10e
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1.0
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Manhunt (Video Game) / int_1779f10e
 Manhunt (Video Game) / int_177a6464
type
Genre Shift
 Manhunt (Video Game) / int_177a6464
comment
Genre Shift: In terms of gameplay, the first half of the game is primarily stealth-based Survival Horror, while the second half is more heavily based around gunplay, with less of an emphasis on Survival Horror tropes. In terms of plot, the game begins as a Video Nasty-style horror story which plays its Snuff Film premise to the hilt, but after Starkweather betrays Cash it becomes more of an action-heavy revenge thriller in which the player character faces off against corrupt cops and special forces teams, with Piggsy being the only conventional "horror" character in the latter half of the game. In terms of plot, the first is pretty basic- a disgraced Hollywood director went insane after losing his fame and started filming people being murdered, using his wealth and lots of bribed police officers to turn an entire city into his personal film studio. The second breaks heavily from reality and goes for a science fiction plot of someone's mind stored in a physical device and being implanted into another person's head, with the experiment going completely wrong.
 Manhunt (Video Game) / int_177a6464
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Manhunt (Video Game) / int_177a6464
 Manhunt (Video Game) / int_17ce80aa
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All There in the Manual
 Manhunt (Video Game) / int_17ce80aa
comment
Danny is also revealed to have studied in San Fierro before the events of the game.
 Manhunt (Video Game) / int_17ce80aa
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1.0
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Manhunt (Video Game) / int_17ce80aa
 Manhunt (Video Game) / int_18ce8f1d
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Full-Frontal Assault
 Manhunt (Video Game) / int_18ce8f1d
comment
Full-Frontal Assault: Piggsy. All together now: EWWW!
 Manhunt (Video Game) / int_18ce8f1d
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1.0
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Manhunt (Video Game) / int_18ce8f1d
 Manhunt (Video Game) / int_18d15922
type
Title Drop
 Manhunt (Video Game) / int_18d15922
comment
Title Drop: From the second game: "Danny, listen; It's a Manhunt. And they won't stop, until we're both dead."
 Manhunt (Video Game) / int_18d15922
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1.0
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Manhunt (Video Game) / int_18d15922
 Manhunt (Video Game) / int_19fc58a2
type
A Lighter Shade of Black
 Manhunt (Video Game) / int_19fc58a2
comment
A Lighter Shade of Black: James Earl Cash is a vicious killer through and through, and has to be on death row for some reason or other... but considering how much worse Starkweather, Cerberus, the gangs, and even the police are, it's not hard to root for him.
 Manhunt (Video Game) / int_19fc58a2
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1.0
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Manhunt (Video Game) / int_19fc58a2
 Manhunt (Video Game) / int_1c5002bc
type
The Stoic
 Manhunt (Video Game) / int_1c5002bc
comment
The Stoic: James Earl Cash. How he's internally handling the game events, and the details of what landed him in prison in the first place, are completely up to the player's imagination. He only loses his cool a couple of times, and the amount of times he actually speaks can be counted on one hand.
 Manhunt (Video Game) / int_1c5002bc
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 Manhunt (Video Game) / int_1e584efa
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Cruel and Unusual Death
 Manhunt (Video Game) / int_1e584efa
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Cruel and Unusual Death: Plenty of 'em, as every possible weapon has increasingly brutal ways to end someone's life.
 Manhunt (Video Game) / int_1e584efa
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Manhunt (Video Game) / int_1e584efa
 Manhunt (Video Game) / int_1e7c47ab
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Stealth Pun
 Manhunt (Video Game) / int_1e7c47ab
comment
Stealth Pun: Carcer City. Another word for imprisoned is incarceration. In-CARCER-ation. Don't wonder why you feel so trapped playing this game.
 Manhunt (Video Game) / int_1e7c47ab
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1.0
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Manhunt (Video Game) / int_1e7c47ab
 Manhunt (Video Game) / int_1f0c1d33
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Couldn't Find a Pen
 Manhunt (Video Game) / int_1f0c1d33
comment
The Smileys, while being one of the more disturbing gangs, provide some rather dark humor. Like painting a message on the wall – likely in blood — reading, "I will give you shit for brains", followed by the obligatory trademark smiley face.
 Manhunt (Video Game) / int_1f0c1d33
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1.0
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Manhunt (Video Game) / int_1f0c1d33
 Manhunt (Video Game) / int_1f963842
type
Bloodier and Gorier
 Manhunt (Video Game) / int_1f963842
comment
Bloodier and Gorier: The executions in Manhunt 2 are considerably more brutal than the ones in the first, so much so that they had to be censored to avoid an AO rating!
 Manhunt (Video Game) / int_1f963842
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1.0
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Manhunt (Video Game) / int_1f963842
 Manhunt (Video Game) / int_2044af1
type
Faceless Goons
 Manhunt (Video Game) / int_2044af1
comment
Faceless Goons: A lot of the hunters wear masks or face paint.
 Manhunt (Video Game) / int_2044af1
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1.0
 Manhunt (Video Game) / int_2044af1
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Manhunt (Video Game) / int_2044af1
 Manhunt (Video Game) / int_20860a0e
type
Punch-Clock Villain
 Manhunt (Video Game) / int_20860a0e
comment
Punch-Clock Villain: Some of the hunters aren't really crazy, they're just doing their job. This, however, begs the question: what sane human being would pick "snuff porn hunter" as their occupation? This argument is addressed over on the Professional Killer page, and people like this are diagnosed as insane. Obviously, the hunters have no idea they're in a snuff film - or if they do, they presume they're meant to be the star, not the victim. Either way, Starkweather gets plenty of bang for his buck. There are also hints that these Hunters, much like Cash, were dragged into his films against their will, and are only playing along just to stay alive. Doesn't mean they still won't try to kill you if they see you.
 Manhunt (Video Game) / int_20860a0e
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 Manhunt (Video Game) / int_21d70919
type
Crapsack World
 Manhunt (Video Game) / int_21d70919
comment
Crapsack World: Carcer City looks like it got ravaged by an apocalypse. It is perpetually dark, all the buildings look abandoned, and it is filled with various gangs of criminals and madmen who are all connected with the local snuff film industry. You would be hard-pressed to find law-abiding citizens or even innocent homeless people walking around.
 Manhunt (Video Game) / int_21d70919
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Manhunt (Video Game) / int_21d70919
 Manhunt (Video Game) / int_21e1a8e3
type
Utility Weapon
 Manhunt (Video Game) / int_21e1a8e3
comment
Utility Weapon: Several doors throughout the series are locked shut with chains, ropes (First game only), and chainlink fences (Second game only), which require Crowbars, Knives/Machetes, and Pliers respectively to cut through.
 Manhunt (Video Game) / int_21e1a8e3
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 Manhunt (Video Game) / int_222dc873
type
Black Comedy
 Manhunt (Video Game) / int_222dc873
comment
The first game itself was much bleaker and more serious in tone than Rockstar North's previous output at that point, occasional flashes of Black Comedy aside.
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Manhunt (Video Game) / int_222dc873
 Manhunt (Video Game) / int_2745f935
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Gas Mask Mooks
 Manhunt (Video Game) / int_2745f935
comment
Gas Mask Mooks: Lampshaded, as the guards on patrol complain about not being able to see in them, and ask why they're being forced to wear them.
 Manhunt (Video Game) / int_2745f935
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 Manhunt (Video Game) / int_276ad49e
type
Karma Meter
 Manhunt (Video Game) / int_276ad49e
comment
Karma Meter: The second game, surprisingly if you are playing the uncut PC version which still has the rating system. Performing more Violent and Gruesome level executions (both of which tend to be more sadistic and gratuitous than Hasty level ones) awards more style points. Your style point count by the penultimate level determines whether you get the normal final level where Danny enters his mind and kills the Leo personality and is given a new identity to live a peaceful life or the alternate where Leo kills the Danny personality, and prepares to go on a Serial Killer murder spree although if you are playing the censored versions then instead the bad ending is simply an extra level that appears in the level select after beating the game.
 Manhunt (Video Game) / int_276ad49e
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 Manhunt (Video Game) / int_27d00b28
type
Same Content, Different Rating
 Manhunt (Video Game) / int_27d00b28
comment
Same Content, Different Rating: Most of what was cut to take the second game from AO to M was present in the first game.
 Manhunt (Video Game) / int_27d00b28
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 Manhunt (Video Game) / int_281de59f
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Extremely Short Timespan
 Manhunt (Video Game) / int_281de59f
comment
Extremely Short Timespan: The events of the first game take place over the course of one hellish, blood-soaked night.
 Manhunt (Video Game) / int_281de59f
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 Manhunt (Video Game) / int_2a090d00
type
Lampshade Hanging
 Manhunt (Video Game) / int_2a090d00
comment
Lampshade Hanging: One of the cops can observe that the situation is just like the start of a bad horror movie.
 Manhunt (Video Game) / int_2a090d00
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 Manhunt (Video Game) / int_2cc736e4
type
Bondage Is Bad
 Manhunt (Video Game) / int_2cc736e4
comment
Also used in parts of Manhunt 2, the most obvious being the BDSM club with a Hostel-esque Torture Porn dungeon, and Unsexy Sadist Hunters that get their rocks off from this flavor of murder and mayhem.
 Manhunt (Video Game) / int_2cc736e4
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 Manhunt (Video Game) / int_2d4fa515
type
Ax-Crazy
 Manhunt (Video Game) / int_2d4fa515
comment
Manhunt 2 canonically ends with Daniel finally taking down Leo's personality. Unfortunately, The Project have wiped out his memories in order to avoid Leo from reentering his mind. After that, Daniel wakes up in the middle of a road without any knowledge of who he is. Then, he finds a package containing info regarding his new identity and home. With this, Daniel sets out to live a new life as David Joiner.
 Manhunt (Video Game) / int_2d4fa515
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 Manhunt (Video Game) / int_2da9567
type
Stealth-Based Game
 Manhunt (Video Game) / int_2da9567
comment
Stealth-Based Game: Although the stealth is technically optional, trying to take on hunters directly in the first game will make you swiftly regret your decision. The game's combat system is intentionally designed to be clunky and awkward enough to make stealth seem massively preferable. The firearms sections of the game make little use of stealth, although it certainly helps when pursued by half of Carcer City's police force or facing off against several of Starkweather's troopers.
 Manhunt (Video Game) / int_2da9567
featureApplicability
1.0
 Manhunt (Video Game) / int_2da9567
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_2da9567
 Manhunt (Video Game) / int_2f948e12
type
Throwing the Distraction
 Manhunt (Video Game) / int_2f948e12
comment
Throwing the Distraction: Lures, which can include things like bricks, bottles, cans and your enemies' severed heads.
 Manhunt (Video Game) / int_2f948e12
featureApplicability
1.0
 Manhunt (Video Game) / int_2f948e12
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_2f948e12
 Manhunt (Video Game) / int_391d6577
type
Sequel Escalation
 Manhunt (Video Game) / int_391d6577
comment
Sequel Escalation: Compare the executions from the first game with those from the second. (Warning: both are NSFW.)
 Manhunt (Video Game) / int_391d6577
featureApplicability
1.0
 Manhunt (Video Game) / int_391d6577
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_391d6577
 Manhunt (Video Game) / int_3ae6199a
type
Psychopathic Manchild
 Manhunt (Video Game) / int_3ae6199a
comment
Psychopathic Manchild: The Babyfaces. At least, the ones who don't think they're your "daddy". Piggsy has been described to have the mentality of one. Also goes hand-in-hand with some of the Smileys, as well as the more mentally unbalanced gangs in Manhunt 2.
 Manhunt (Video Game) / int_3ae6199a
featureApplicability
1.0
 Manhunt (Video Game) / int_3ae6199a
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_3ae6199a
 Manhunt (Video Game) / int_3c728b77
type
Flare Gun
 Manhunt (Video Game) / int_3c728b77
comment
Flare Gun: A Hand Cannon with One-Hit Kill ammunition, it can only be looted from Michael Grant in Manhunt 2.
 Manhunt (Video Game) / int_3c728b77
featureApplicability
1.0
 Manhunt (Video Game) / int_3c728b77
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_3c728b77
 Manhunt (Video Game) / int_3eb0f889
type
Pun-Based Title
 Manhunt (Video Game) / int_3eb0f889
comment
Pun-Based Title: A great many of the names of the levels in the first game, e.g. "Trained To Kill" takes place in a train station, "White Trash" takes place in a junkyard full of white supremacists. It becomes invokedFridge Brilliance when you realize that the levels represent scenes from a snuff porn film, and lots of porn films have really terrible puns as titles. And to name a few of the puns off: Fueled By Hate: Cash is finding fuel cans while being chased by white supremacists. Strapped For Cash: Being strapped for cash means you don't have any money. Cash must rescue his strapped and bound family from the Wardogs. View Of Innocence: Cash has to find a film Starkweather made for him, where gets a view of the Innocentz murdering his family on camera. Drunk Driving: Cash must escort a drunkard through the streets of Carcer City. Trained To Kill: Cash is stalking and murdering police officers in a train yard. Key Personnel: Cash is trying to assassinate the Cerberus Leader for his keys.
 Manhunt (Video Game) / int_3eb0f889
featureApplicability
1.0
 Manhunt (Video Game) / int_3eb0f889
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_3eb0f889
 Manhunt (Video Game) / int_40cbee83
type
Wretched Hive
 Manhunt (Video Game) / int_40cbee83
comment
Wretched Hive: Carcer City is set in the same universe as Grand Theft Auto, and it is possibly the worst city ever shown in that universe. It makes Grand Theft Auto III's Liberty City look like sunshine and rainbows.
 Manhunt (Video Game) / int_40cbee83
featureApplicability
1.0
 Manhunt (Video Game) / int_40cbee83
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_40cbee83
 Manhunt (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Manhunt (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: As for the original Manhunt, James Earl Cash finally kills Lionel Starkweather as punishment for betraying him and killing his family members. As the result, the snuff film ring is finally exposed, in which is later discovered by the police. However, it's very likely that Cash already made his run and he's nowhere to be found. Manhunt 2 canonically ends with Daniel finally taking down Leo's personality. Unfortunately, The Project have wiped out his memories in order to avoid Leo from reentering his mind. After that, Daniel wakes up in the middle of a road without any knowledge of who he is. Then, he finds a package containing info regarding his new identity and home. With this, Daniel sets out to live a new life as David Joiner.
 Manhunt (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Manhunt (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_40cc0c7e
 Manhunt (Video Game) / int_415b3315
type
Stylistic Suck
 Manhunt (Video Game) / int_415b3315
comment
Stylistic Suck: The first game deliberately attempts to emulate the feel of a 1980s "video nasty" horror film or a Snuff Film, from the omnipresent film-grain filter to the grotty VHS scanlines to the John Carpenter style synth-heavy score.
 Manhunt (Video Game) / int_415b3315
featureApplicability
1.0
 Manhunt (Video Game) / int_415b3315
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_415b3315
 Manhunt (Video Game) / int_4160410d
type
Damsel in Distress
 Manhunt (Video Game) / int_4160410d
comment
Damsel in Distress: The Journalist certainly acts like this. Unlike the Tramp in the previous Escort Mission, she will panic if Cash leaves her for too long, and says stereotypically girly things (perhaps ironically) like complaining about her bad hair day. Unlike the Tramp, Starkweather actively wants her dead and has sicced the Carcer Police after the both of them, which may explain why she is so frightened, and probably part of the reason the Tramp wasn't as frightened as her is because he was too drunk to much notice his surroundings.
 Manhunt (Video Game) / int_4160410d
featureApplicability
1.0
 Manhunt (Video Game) / int_4160410d
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_4160410d
 Manhunt (Video Game) / int_41a894d2
type
Voodoo Shark
 Manhunt (Video Game) / int_41a894d2
comment
This, however, begs the question: what sane human being would pick "snuff porn hunter" as their occupation? This argument is addressed over on the Professional Killer page, and people like this are diagnosed as insane. Obviously, the hunters have no idea they're in a snuff film - or if they do, they presume they're meant to be the star, not the victim. Either way, Starkweather gets plenty of bang for his buck. There are also hints that these Hunters, much like Cash, were dragged into his films against their will, and are only playing along just to stay alive. Doesn't mean they still won't try to kill you if they see you.
 Manhunt (Video Game) / int_41a894d2
featureApplicability
1.0
 Manhunt (Video Game) / int_41a894d2
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_41a894d2
 Manhunt (Video Game) / int_42b99897
type
White Gangbangers
 Manhunt (Video Game) / int_42b99897
comment
White Gangbangers: The Hoodz in the first game, the Red Kings in the second.
 Manhunt (Video Game) / int_42b99897
featureApplicability
1.0
 Manhunt (Video Game) / int_42b99897
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_42b99897
 Manhunt (Video Game) / int_435eafe8
type
Follow the White Rabbit
 Manhunt (Video Game) / int_435eafe8
comment
Follow the White Rabbit: Self-explanatory in the mission "Kill the Rabbit".
 Manhunt (Video Game) / int_435eafe8
featureApplicability
1.0
 Manhunt (Video Game) / int_435eafe8
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_435eafe8
 Manhunt (Video Game) / int_453871ec
type
What Could Have Been
 Manhunt (Video Game) / int_453871ec
comment
The hobo in the first game that you had to escort through Innocentz Turf to the Graveyard. There is some production art that shows that he was invokedmeant to be a boss character called The Scarecrow, who would have been the former leader of The Smileys that was disgraced by Starkweather, separated from his Scarecrow persona until he reacquired his outfit and weapon.
 Manhunt (Video Game) / int_453871ec
featureApplicability
1.0
 Manhunt (Video Game) / int_453871ec
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_453871ec
 Manhunt (Video Game) / int_46911ea7
type
Player and Protagonist Integration
 Manhunt (Video Game) / int_46911ea7
comment
Player and Protagonist Integration: A rare subversion, in that the Audience Surrogate in the game is actually the villain and the primary antagonist.
 Manhunt (Video Game) / int_46911ea7
featureApplicability
1.0
 Manhunt (Video Game) / int_46911ea7
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_46911ea7
 Manhunt (Video Game) / int_48cbd223
type
Machete Mayhem
 Manhunt (Video Game) / int_48cbd223
comment
Machete Mayhem: Many of the Wardogs gang members in the first game wield these. Which of course can be turned on them with vicious effect.
 Manhunt (Video Game) / int_48cbd223
featureApplicability
1.0
 Manhunt (Video Game) / int_48cbd223
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_48cbd223
 Manhunt (Video Game) / int_4a35344c
type
Media Watchdog
 Manhunt (Video Game) / int_4a35344c
comment
Media Watchdog: They and the Moral Guardians reacted as badly as could be expected to the first game, and more badly than was expected to the second.
 Manhunt (Video Game) / int_4a35344c
featureApplicability
1.0
 Manhunt (Video Game) / int_4a35344c
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_4a35344c
 Manhunt (Video Game) / int_4ab9c868
type
Pretty Little Headshots
 Manhunt (Video Game) / int_4ab9c868
comment
Pretty Little Headshots: Completely averted in the second game- close-up headshots with even the basic revolver are liable to blow half an enemy's face off. Only partially averted in the first one- such a feat is exclusive to the shotguns and the sniper rifle, while all the other weapons leave no marks on the head.
 Manhunt (Video Game) / int_4ab9c868
featureApplicability
-1.0
 Manhunt (Video Game) / int_4ab9c868
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_4ab9c868
 Manhunt (Video Game) / int_4de1a4f7
type
Improvised Weapon
 Manhunt (Video Game) / int_4de1a4f7
comment
Improvised Weapon: The weapons you use include plastic bags, pens, pliers, fire extinguishers, telephones, and hedge-clippers.
 Manhunt (Video Game) / int_4de1a4f7
featureApplicability
1.0
 Manhunt (Video Game) / int_4de1a4f7
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_4de1a4f7
 Manhunt (Video Game) / int_4e3e577a
type
Psychological Horror
 Manhunt (Video Game) / int_4e3e577a
comment
Psychological Horror: Heavily informed by the genre, in keeping with the mundane setting unusual for Survival Horror games. Rather than monsters, you're facing up against enemies who embody much more human brands of evil, while in the employ of a Snuff Film director who literally masturbates to videos of people being brutally murdered. In place of frequent jump scares and other more overt kinds of horror, there's a constant atmosphere of nerve-wracking tension and paranoia.
 Manhunt (Video Game) / int_4e3e577a
featureApplicability
1.0
 Manhunt (Video Game) / int_4e3e577a
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_4e3e577a
 Manhunt (Video Game) / int_534ed654
type
Awesomeness Meter
 Manhunt (Video Game) / int_534ed654
comment
Awesomeness Meter: Arguably yes... and arguably no. See "Video Game Cruelty Potential" and "Do Not Do This Cool Thing" for more details.
 Manhunt (Video Game) / int_534ed654
featureApplicability
1.0
 Manhunt (Video Game) / int_534ed654
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_534ed654
 Manhunt (Video Game) / int_57fcf6cd
type
Ultra Super Death Gore Fest Chainsawer 3000
 Manhunt (Video Game) / int_57fcf6cd
comment
Ultra Super Death Gorefest Chainsawer 3000: Pretty much an example of Truth in Television.
 Manhunt (Video Game) / int_57fcf6cd
featureApplicability
1.0
 Manhunt (Video Game) / int_57fcf6cd
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_57fcf6cd
 Manhunt (Video Game) / int_5b0e3d8a
type
Non-Linear Sequel
 Manhunt (Video Game) / int_5b0e3d8a
comment
Non-Linear Sequel: The second game, which features similar gameplay mechanics and is set in the same universe as the first game, but is otherwise unrelated.
 Manhunt (Video Game) / int_5b0e3d8a
featureApplicability
1.0
 Manhunt (Video Game) / int_5b0e3d8a
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_5b0e3d8a
 Manhunt (Video Game) / int_5b1a2f4e
type
Ain't Too Proud to Beg
 Manhunt (Video Game) / int_5b1a2f4e
comment
Ain't Too Proud to Beg: 1 on 1 fights with other Hunters aren't encouraged (and 2 or more is just plain suicide), but beat down one enough, and they'll plead for mercy (although showing that mercy often has them go after you AGAIN). That said, a few keep boasting about their superiority, or just tell the player to hurry up, and kill them already.
 Manhunt (Video Game) / int_5b1a2f4e
featureApplicability
1.0
 Manhunt (Video Game) / int_5b1a2f4e
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_5b1a2f4e
 Manhunt (Video Game) / int_5bdcc85a
type
Disney Villain Death
 Manhunt (Video Game) / int_5bdcc85a
comment
Disney Villain Death: How Piggsy dies. Unlike most examples, we get to see him hitting the ground.
 Manhunt (Video Game) / int_5bdcc85a
featureApplicability
1.0
 Manhunt (Video Game) / int_5bdcc85a
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_5bdcc85a
 Manhunt (Video Game) / int_5bdf025f
type
Instant Sedation
 Manhunt (Video Game) / int_5bdf025f
comment
Instant Sedation: If you score a headshot with the tranquilizer rifle in the first game, it will knock out enemies practically instantly. If you shoot them anywhere else, they'll pause in place feeling dizzy and be no worse for wear once they recover. It's still enough time to perform an execution on them, though.
 Manhunt (Video Game) / int_5bdf025f
featureApplicability
1.0
 Manhunt (Video Game) / int_5bdf025f
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_5bdf025f
 Manhunt (Video Game) / int_5bf69547
type
Gang of Hats
 Manhunt (Video Game) / int_5bf69547
comment
Gang of Hats: The hunters are assorted into various gangs or groupings: the Hoods are White Gangbangers, the Skinz are neo-Nazi white supremacists, the Wardogs are Crazy Survivalist Rambo-wannabes, etc.
 Manhunt (Video Game) / int_5bf69547
featureApplicability
1.0
 Manhunt (Video Game) / int_5bf69547
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_5bf69547
 Manhunt (Video Game) / int_5caef4ca
type
Chainsaw Good
 Manhunt (Video Game) / int_5caef4ca
comment
Chainsaw Good: The chainsaw appears as a rare red class weapon ( only being used by Piggsy in Deliverance and in the Time 2 Die bonus level), it is weak, unable to be used to hit walls, and mostly importantly; noisy when on, but makes up for being automatic, can be turned off and usable when sprinting. The sequel features a smaller (blue class) Circular Power Saw instead, but it lacks the powered melee and is just used as a bludgeon outside of executions.
 Manhunt (Video Game) / int_5caef4ca
featureApplicability
1.0
 Manhunt (Video Game) / int_5caef4ca
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_5caef4ca
 Manhunt (Video Game) / int_5db59a03
type
Brown Note
 Manhunt (Video Game) / int_5db59a03
comment
Brown Note: "What seest thou else in the dark backward and abysm of time?"
 Manhunt (Video Game) / int_5db59a03
featureApplicability
1.0
 Manhunt (Video Game) / int_5db59a03
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_5db59a03
 Manhunt (Video Game) / int_5ed1b6d3
type
Limited Loadout
 Manhunt (Video Game) / int_5ed1b6d3
comment
Limited Loadout: As noted under Hyperspace Arsenal, in the first game Cash can only carry one disposable weapon, one light weapon, one heavy weapon and one lure. What's more, any weapon he's carrying is visible on his person at all times. The only thing he's carrying that isn't visible is any additional ammo clips.
 Manhunt (Video Game) / int_5ed1b6d3
featureApplicability
1.0
 Manhunt (Video Game) / int_5ed1b6d3
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_5ed1b6d3
 Manhunt (Video Game) / int_61fea7c1
type
One Dose Fits All
 Manhunt (Video Game) / int_61fea7c1
comment
One Dose Fits All: The tranquillizer rifle in the first game affects all enemies the same way, regardless of size.
 Manhunt (Video Game) / int_61fea7c1
featureApplicability
1.0
 Manhunt (Video Game) / int_61fea7c1
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_61fea7c1
 Manhunt (Video Game) / int_6220c00d
type
Pædo Hunt
 Manhunt (Video Game) / int_6220c00d
comment
Pædo Hunt: The Babyfaces faction of the Innocentz. Also, the Cerberus accuse Cash of being a pedophile while in search mode.
 Manhunt (Video Game) / int_6220c00d
featureApplicability
1.0
 Manhunt (Video Game) / int_6220c00d
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_6220c00d
 Manhunt (Video Game) / int_6860368a
type
Mook Horror Show
 Manhunt (Video Game) / int_6860368a
comment
Mook Horror Show: Picking off enemies one by one and watching them become increasingly frightened as their numbers grow smaller is immensely satisfying. Zero Punctuation described it as the logical opposite to a Friday the 13th film, in that he was playing as "a desperate, terrified, normal guy, stalking and dispatching droves of masked psychotics."
 Manhunt (Video Game) / int_6860368a
featureApplicability
1.0
 Manhunt (Video Game) / int_6860368a
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_6860368a
 Manhunt (Video Game) / int_6bda9a30
type
Meaningful Name
 Manhunt (Video Game) / int_6bda9a30
comment
Meaningful Name: "Carcer" is a Latin word meaning "prison", from whence the word "incarcerate" is derived. "Starkweather" is an allusion to Charles Starkweather, a famous American spree killer.
 Manhunt (Video Game) / int_6bda9a30
featureApplicability
1.0
 Manhunt (Video Game) / int_6bda9a30
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_6bda9a30
 Manhunt (Video Game) / int_734c7010
type
Intercom Villainy
 Manhunt (Video Game) / int_734c7010
comment
Intercom Villainy: You are trapped in some sort of sick cinematographic experiment and the director follows you around and trolls you through the earpiece.
 Manhunt (Video Game) / int_734c7010
featureApplicability
1.0
 Manhunt (Video Game) / int_734c7010
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_734c7010
 Manhunt (Video Game) / int_7570a10c
type
Bond Villain Stupidity
 Manhunt (Video Game) / int_7570a10c
comment
Bond Villain Stupidity: In an instance of Cutscene Incompetence, Ramirez captures Cash and has him dead-to-rights after he's been given explicit instruction to kill him, and decides that now would be a good time to have his men continue Hunting the Most Dangerous Game rather than simply shooting him dead.
 Manhunt (Video Game) / int_7570a10c
featureApplicability
1.0
 Manhunt (Video Game) / int_7570a10c
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_7570a10c
 Manhunt (Video Game) / int_76d6c3df
type
I Don't Like the Sound of That Place
 Manhunt (Video Game) / int_76d6c3df
comment
I Don't Like the Sound of That Place: "Carcer" is Latin for "prison".
 Manhunt (Video Game) / int_76d6c3df
featureApplicability
1.0
 Manhunt (Video Game) / int_76d6c3df
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_76d6c3df
 Manhunt (Video Game) / int_77922c8c
type
Batter Up!
 Manhunt (Video Game) / int_77922c8c
comment
Batter Up!: A good old-fashioned weapon present in both games. The original has wooden and metal varieties, while the sequel has one with a chain wrapped around it for good measure.
 Manhunt (Video Game) / int_77922c8c
featureApplicability
1.0
 Manhunt (Video Game) / int_77922c8c
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_77922c8c
 Manhunt (Video Game) / int_7870735b
type
From Bad to Worse
 Manhunt (Video Game) / int_7870735b
comment
From Bad to Worse: In the first game, Cash's executions are extremely brutal, but they're also quick, clean kills. In the second game, the executions are often blatantly sadistic, like gouging somebody's eyes out or needlessly mutilating them before delivering a killing blow. The way this is justified for Nice Guy Danny is that he's being manipulated by the implanted personality of a sadistic serial killer.
 Manhunt (Video Game) / int_7870735b
featureApplicability
1.0
 Manhunt (Video Game) / int_7870735b
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_7870735b
 Manhunt (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Manhunt (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: In the sequel, Danny is the main character but Leo is playable in the chapters that takes place 6 years ago, and the alternate ending, where he kills Danny.
 Manhunt (Video Game) / int_7bf14666
featureApplicability
1.0
 Manhunt (Video Game) / int_7bf14666
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_7bf14666
 Manhunt (Video Game) / int_7e6c0522
type
Off with His Head!
 Manhunt (Video Game) / int_7e6c0522
comment
Off with His Head!: Several executions allow you to do this. And you can scare other mooks with them.
 Manhunt (Video Game) / int_7e6c0522
featureApplicability
1.0
 Manhunt (Video Game) / int_7e6c0522
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_7e6c0522
 Manhunt (Video Game) / int_7fd142ef
type
Shared Universe
 Manhunt (Video Game) / int_7fd142ef
comment
Shared Universe: Takes place in the same universe as the Grand Theft Auto series, most notably the GTA III/3D Era. There's a few references to Carcer City in Grand Theft Auto: San Andreas, and there's also the All There in the Manual backstory that the antagonist Starkweather was a failed film director in Los Santos before moving on to snuff porn. Police chief Gary Schaffer is also mentioned in Grand Theft Auto III on a news report about how he was "cleared of corruption charges". Sprunk soda machines can also be seen throughout the game. Danny is also revealed to have studied in San Fierro before the events of the game. Carcer City is even referenced in Grand Theft Auto V, as Michael mentions his first bank robbery was on the outskirts of Carcer in 1988. One wonders if it's as bad as it was in this game- V and Grand Theft Auto IV are set in a different continuity from the GTA III-era and Manhunt games (Bully sorts of blurs the line- released before GTA IV {and sharing props from the GTA III era games}, but referenced in that game via the TV show I'm Rich). It seems Manhunt potentially is an example of a game that takes place in both universes like Bully, since Carcer City (in certain NPC dialogue in GTAIV) is referenced to be a shithole and the wiki goes with this idea. While the aesthetics and models are that of GTAIII, the tone and atmosphere is much more reminiscent of of the darker and edgier HD Universe. A cut gang from Manhunt appear as a shirt on certain GTAIV NPCs as well. More references in the HD universe appear with several TV-MK figures appearing in the in-game television and with several medications made by The Project appearing in-game with the Internet.
 Manhunt (Video Game) / int_7fd142ef
featureApplicability
1.0
 Manhunt (Video Game) / int_7fd142ef
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_7fd142ef
 Manhunt (Video Game) / int_819b6384
type
Sympathetic Murderer
 Manhunt (Video Game) / int_819b6384
comment
Sympathetic Murderer: Cash may be a murderer - likely even before the events of the game as you just don't end up on death row for no reason - but the situation he's been put into is harrowing and it's difficult to say that his victims didn't have it coming.
 Manhunt (Video Game) / int_819b6384
featureApplicability
1.0
 Manhunt (Video Game) / int_819b6384
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_819b6384
 Manhunt (Video Game) / int_823c6e3e
type
Large Ham
 Manhunt (Video Game) / int_823c6e3e
comment
Large Ham: The gangs in the first game, especially the Skinz and the Smileys.
 Manhunt (Video Game) / int_823c6e3e
featureApplicability
1.0
 Manhunt (Video Game) / int_823c6e3e
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_823c6e3e
 Manhunt (Video Game) / int_8288929a
type
Rewarded as a Traitor Deserves
 Manhunt (Video Game) / int_8288929a
comment
Rewarded as a Traitor Deserves: According to the instruction manual: Darkwoods Penitentiary, which is occupied by The Smileys, is the same location that hosted Cash's "execution". Starkweather let The Smileys takeover the prison and kill all the prison staff and inmates so he can use it as a filming location. Meanwhile, the sole survivor is left in an electricshock chair to be tortured by the gang members for their own amusement.
 Manhunt (Video Game) / int_8288929a
featureApplicability
1.0
 Manhunt (Video Game) / int_8288929a
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_8288929a
 Manhunt (Video Game) / int_84f4a870
type
Puzzle Boss
 Manhunt (Video Game) / int_84f4a870
comment
Puzzle Boss: Piggsy, who can only be killed by carrying out a series of executions on him and then luring him to a metal grill which collapses under his weight, dropping him several stories.
 Manhunt (Video Game) / int_84f4a870
featureApplicability
1.0
 Manhunt (Video Game) / int_84f4a870
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_84f4a870
 Manhunt (Video Game) / int_8504b817
type
Where the Hell Is Springfield?
 Manhunt (Video Game) / int_8504b817
comment
Where the Hell Is Springfield?: Carcer City in the first game, and Cottonmouth in the second. The first invokedis stated to be close to Liberty City, so it's possibly an Expy of either Philadelphia or Newark, while the second takes a lot from cities in the Deep South, such as New Orleans, Tampa, Charleston and Atlanta.
 Manhunt (Video Game) / int_8504b817
featureApplicability
1.0
 Manhunt (Video Game) / int_8504b817
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_8504b817
 Manhunt (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Manhunt (Video Game) / int_863fa679
comment
What Happened to the Mouse?: Danny's two kids, no mention of them aside from "they're fine" shortly before the game's final moments, after that in the good ending Daniel adopts a whole new life as David, basically implying that now two children won't have their father, Daniel, back. The hobo in the first game that you had to escort through Innocentz Turf to the Graveyard. There is some production art that shows that he was invokedmeant to be a boss character called The Scarecrow, who would have been the former leader of The Smileys that was disgraced by Starkweather, separated from his Scarecrow persona until he reacquired his outfit and weapon.
 Manhunt (Video Game) / int_863fa679
featureApplicability
1.0
 Manhunt (Video Game) / int_863fa679
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_863fa679
 Manhunt (Video Game) / int_8767b1f3
type
Black-and-Gray Morality
 Manhunt (Video Game) / int_8767b1f3
comment
Black-and-Gray Morality: Just about everyone in the first game is an Ax-Crazy murderer in some way, to the point that the Death Row convict is possibly the lesser evil.
 Manhunt (Video Game) / int_8767b1f3
featureApplicability
1.0
 Manhunt (Video Game) / int_8767b1f3
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_8767b1f3
 Manhunt (Video Game) / int_8a9eb844
type
Perspective Flip
 Manhunt (Video Game) / int_8a9eb844
comment
Perspective Flip: Throughout the game, James Earl Cash is the center of the story as he's guided by the director to hide from various hunters and the director demands him to kill those hunters in increasingly violent ways so the snuff films will be more memorable. In Deliverance, Cash is now the one being hunted by Piggsy as he must hide in the shadows from a stronger enemy as Piggsy believes this is all part of the game and he kills the Cerberus guards in increasingly violent ways. This chapter of the game shows the hunters' point of view throughout the entire game as Piggsy is a parallel to the player and a deliberate deconstruction of the player character.
 Manhunt (Video Game) / int_8a9eb844
featureApplicability
1.0
 Manhunt (Video Game) / int_8a9eb844
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_8a9eb844
 Manhunt (Video Game) / int_8e5c0199
type
Egomaniac Hunter
 Manhunt (Video Game) / int_8e5c0199
comment
Played straight with Ramirez of The Wardogs and the Cerberus team leader, both heads of their respective gangs and both playing out like standard boss battles, complete with health bar. Executions don't work on Ramirez, forcing you to beat him in gunfight. And while the Cerberus Leader can be executed, he's being guarded by many of his soldiers, so managing to get him alone and sneak up behind him is a very difficult task. That being said, a headshot from a weapon capable of shattering one's skull (the shotgun or the sniper rifle) will kill them instantly. In Ramirez case, these two are the only weapons you have available to face him, so simply managing to shoot him in the head will suffice. As for the Cerberus team leader, unless you have brought either one from the previous scene (which is very unlikely as they will prove highly ineffective against the horde of assault rifle wielding Cerberus guarding Starkweather), you have to practically empty a full clip on him to kill him.
 Manhunt (Video Game) / int_8e5c0199
featureApplicability
1.0
 Manhunt (Video Game) / int_8e5c0199
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_8e5c0199
 Manhunt (Video Game) / int_8ed5c6e4
type
Asshole Victim
 Manhunt (Video Game) / int_8ed5c6e4
comment
Asshole Victim: Deconstructed, the game deconstructs the glorification of violence by making it as realistic as possible and forcing the player to watch. Nobody in the game is a saint as it's kill or be killed, the gang members have a history of violence, have chosen to participate in the hunt, and they will kill Cash on sight with sadistic delight. However, the game's main question is "Do they really deserve to die so horribly?" as it takes the player out of their usual power fantasy and forces them to hear the pained sounds of the gang members as they are gruesomely killed with a variety of weapons. Sure, they are horrible people, and they definitely had it coming, but isn't a shot to the head quicker and more merciful than stabbing their eyes out with a knife or disembowelling them with a sickle?
 Manhunt (Video Game) / int_8ed5c6e4
featureApplicability
1.0
 Manhunt (Video Game) / int_8ed5c6e4
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_8ed5c6e4
 Manhunt (Video Game) / int_93168fb1
type
It's Quiet… Too Quiet
 Manhunt (Video Game) / int_93168fb1
comment
It's Quiet… Too Quiet: Spoken verbatim by Cerberus units.
 Manhunt (Video Game) / int_93168fb1
featureApplicability
1.0
 Manhunt (Video Game) / int_93168fb1
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_93168fb1
 Manhunt (Video Game) / int_94e4b975
type
Vomit Indiscretion Shot
 Manhunt (Video Game) / int_94e4b975
comment
Vomit Indiscretion Shot: In Manhunt 2, if you stand around long enough after making your first kill, Daniel will vomit in horror at what he just did. If you also Execute a Hunter in full-view of other Hunters in the same game, they also vomit in horror, which explains why they don't attack you until you're done with the Execution... although it brings up the invokedFridge Logic of how some of them can vomit if they've got a mask on them...
 Manhunt (Video Game) / int_94e4b975
featureApplicability
1.0
 Manhunt (Video Game) / int_94e4b975
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_94e4b975
 Manhunt (Video Game) / int_96362a61
type
Torture Porn
 Manhunt (Video Game) / int_96362a61
comment
Torture Porn: The first game is a slight subversion, as it revolves around a Snuff Film ring, and even the worst executions are relatively quick and clean compared to usual Torture Porn. The second game, which takes inspiration from most of the Slasher Movie genre, takes this trope, and runs with it to the endzone, with the "Violent", "Gruesome", and "Environmental" kills all out to inflict as much pain on the helpless victim as possible before killing them. This is also clearly invoked in the "Sexual Deviants" level, which takes place in BDSM club "Dungeon" that is one giant homage to Hostel.
 Manhunt (Video Game) / int_96362a61
featureApplicability
1.0
 Manhunt (Video Game) / int_96362a61
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_96362a61
 Manhunt (Video Game) / int_970c790a
type
Big Bad
 Manhunt (Video Game) / int_970c790a
comment
As for the original Manhunt, James Earl Cash finally kills Lionel Starkweather as punishment for betraying him and killing his family members. As the result, the snuff film ring is finally exposed, in which is later discovered by the police. However, it's very likely that Cash already made his run and he's nowhere to be found.
 Manhunt (Video Game) / int_970c790a
featureApplicability
1.0
 Manhunt (Video Game) / int_970c790a
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1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_970c790a
 Manhunt (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Manhunt (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: The first game has Fetish which is Normal, and Hardcore which is, you guessed it, Hard. The second has "Sane" and "Insane", which are basically the same thing.
 Manhunt (Video Game) / int_9a117348
featureApplicability
1.0
 Manhunt (Video Game) / int_9a117348
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_9a117348
 Manhunt (Video Game) / int_9a692ae9
type
13 Is Unlucky
 Manhunt (Video Game) / int_9a692ae9
comment
13 Is Unlucky: The thirteenth mission in the first game is when Starkweather betrays Cash.
 Manhunt (Video Game) / int_9a692ae9
featureApplicability
1.0
 Manhunt (Video Game) / int_9a692ae9
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1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_9a692ae9
 Manhunt (Video Game) / int_9be2ef69
type
Rule 34
 Manhunt (Video Game) / int_9be2ef69
comment
Rule 34: The first game's premise hinges upon this and uses it for horror. As if to make sure the players were as squicked-out as possible, Starkweather repeatedly makes oblique (and not-so-oblique) references to how well he's responding to Cash's performance. Also used in parts of Manhunt 2, the most obvious being the BDSM club with a Hostel-esque Torture Porn dungeon, and Unsexy Sadist Hunters that get their rocks off from this flavor of murder and mayhem.
 Manhunt (Video Game) / int_9be2ef69
featureApplicability
1.0
 Manhunt (Video Game) / int_9be2ef69
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_9be2ef69
 Manhunt (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Manhunt (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Almost completely averted - the player characters can only carry three types of weapons and one lure, and every item he's carrying is always visible on his person. However, no explanation is given for the spare ammunition he carries.
 Manhunt (Video Game) / int_9c7e3137
featureApplicability
-1.0
 Manhunt (Video Game) / int_9c7e3137
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_9c7e3137
 Manhunt (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 Manhunt (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: This shows the enemy state, facing, and position. It is disabled on Hardcore difficulty.
 Manhunt (Video Game) / int_9cd91b8a
featureApplicability
1.0
 Manhunt (Video Game) / int_9cd91b8a
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_9cd91b8a
 Manhunt (Video Game) / int_9d12bbc1
type
Foreshadowing
 Manhunt (Video Game) / int_9d12bbc1
comment
Foreshadowing: In the level "Broadcast Interrupted", there is a massacre near a projector. Daniel is sickened and asks what happened. After Leo gives him a vague reply, Daniel demands him what really happened to which Leo doesn't answer. If the player clicks on it, they'll watch a short cutscene of Leo brutally killing a group of Project-members with a katana, but the screen itself shows that it's Daniel doing the deed, hinting that they are the same person. This happens as early as the first level- notice how Leo seems to always be on the other side of locked doors you have to open? Or how he's nowhere to be seen next to the player during play yet always close by in the cutscenes? When characters talk to Leo, they often mistake him for Daniel at first. They're the same person. When Leo is interrogating Pickman, Leo is not speaking with his own voice, he's speaking with Daniel's. After the duo escape from the facility, Leo says that Daniel should change clothes to avoid suspicion. Leo never does, because he doesn't need to. He's not real. When Daniel is jumped and tranquilized, Leo reacts in pain, as if he were the one who was jumped. One of the words that can be spotted during the static transition between scenes and executions is "HATE". This is one of the words that was repeatedly flashed as Daniel underwent brainwashing in preparation to receive the Pickman Bridge.
 Manhunt (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Manhunt (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_9d12bbc1
 Manhunt (Video Game) / int_9dffb45f
type
False Camera Effects
 Manhunt (Video Game) / int_9dffb45f
comment
False Camera Effects: The main game camera uses a constant film-grain filter to make it resemble an old VHS tape, and during executions it uses more exaggerated camera effects (as in the page image above). Both of these can be disabled.
 Manhunt (Video Game) / int_9dffb45f
featureApplicability
1.0
 Manhunt (Video Game) / int_9dffb45f
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_9dffb45f
 Manhunt (Video Game) / int_9e943076
type
One-Man Army
 Manhunt (Video Game) / int_9e943076
comment
One-Man Army: A mostly stealth-based variant, Cash cuts his way through dozens of hired goons and Starkweather's personal army all by himself.
 Manhunt (Video Game) / int_9e943076
featureApplicability
1.0
 Manhunt (Video Game) / int_9e943076
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_9e943076
 Manhunt (Video Game) / int_a1f82f86
type
Enemy Chatter
 Manhunt (Video Game) / int_a1f82f86
comment
Enemy Chatter: Often as a setup for Death by Irony.
 Manhunt (Video Game) / int_a1f82f86
featureApplicability
1.0
 Manhunt (Video Game) / int_a1f82f86
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_a1f82f86
 Manhunt (Video Game) / int_a2022cc9
type
Killed Mid-Sentence
 Manhunt (Video Game) / int_a2022cc9
comment
Killed Mid-Sentence: You can perform an execution on a hunter while they are taunting you.
 Manhunt (Video Game) / int_a2022cc9
featureApplicability
1.0
 Manhunt (Video Game) / int_a2022cc9
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_a2022cc9
 Manhunt (Video Game) / int_a2b38d3b
type
Eye Scream
 Manhunt (Video Game) / int_a2b38d3b
comment
Eye Scream: One of the executions in the first game, a few in the second.
 Manhunt (Video Game) / int_a2b38d3b
featureApplicability
1.0
 Manhunt (Video Game) / int_a2b38d3b
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_a2b38d3b
 Manhunt (Video Game) / int_a43a691b
type
Finishing Move
 Manhunt (Video Game) / int_a43a691b
comment
If you also Execute a Hunter in full-view of other Hunters in the same game, they also vomit in horror, which explains why they don't attack you until you're done with the Execution... although it brings up the invokedFridge Logic of how some of them can vomit if they've got a mask on them...
 Manhunt (Video Game) / int_a43a691b
featureApplicability
1.0
 Manhunt (Video Game) / int_a43a691b
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_a43a691b
 Manhunt (Video Game) / int_a5237a54
type
Action-Based Mission
 Manhunt (Video Game) / int_a5237a54
comment
Action-Based Mission: After seven missions of tense sneaking about in the shadows, "View of Innocence" is a protracted shootout in a shopping mall. There is only one melee weapon available in the entire mission, so executions aren't an option. Annoyingly, Starkweather continues to berate the player for getting spotted (much as in stealthy missions), even though no other option is provided. As the game goes on, the focus shifts from stealth and executions to gunplay and taking cover.
 Manhunt (Video Game) / int_a5237a54
featureApplicability
1.0
 Manhunt (Video Game) / int_a5237a54
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_a5237a54
 Manhunt (Video Game) / int_a868d6e
type
Version-Exclusive Content
 Manhunt (Video Game) / int_a868d6e
comment
Version-Exclusive Content: For some reason it's all over the place in Manhunt 2: Heavy Melee attacks and the flashlight are only available without mods in the Playstation 2/PSP version. The Wii version has an exclusive Mace weapon in the Sexual Deviants mission and the crossbow reappears in Domestic Disturbance only in this version. The AO PC version is uncensored, has generally more weapons available in a level and has the original rating system for unlocking the alternative ending present. The Wii/PC versions have more Hunter voice lines and character models. Leo's dialogue was somewhat censored to make your killings sound more "justified" in the non-PC versions (He has more lines emphasizing how the project is evil) replacing many of the PC lines where he's clearly enjoying violence in general which could be triggered against random civilians. The "Civilian" class of Hunter appear far more frequently and in more levels on PC, for instance in Most Wanted there's a particularly chilling PC-only encounter where you hear a child ask their father to check a noise outside and you can promptly kill him to the horror of the unseen child inside the house.
 Manhunt (Video Game) / int_a868d6e
featureApplicability
1.0
 Manhunt (Video Game) / int_a868d6e
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_a868d6e
 Manhunt (Video Game) / int_ab176783
type
Nail 'Em
 Manhunt (Video Game) / int_ab176783
comment
Nail 'Em: Nailguns are found in the junkyard that the Skinz call home.
 Manhunt (Video Game) / int_ab176783
featureApplicability
1.0
 Manhunt (Video Game) / int_ab176783
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_ab176783
 Manhunt (Video Game) / int_ab5d5d86
type
Evolving Music
 Manhunt (Video Game) / int_ab5d5d86
comment
Evolving Music: The level themes will increase in intensity as the noose gets tighter for the player and as enemies hunt for them, with no combat giving you some creepy ambience, suspicion often giving plenty of ominous "Psycho" Strings as hunters go out searching, and the spotted and combat themes getting the blood pumping for the player to Run or Die if they've been caught in a chase, or worse, close combat.
 Manhunt (Video Game) / int_ab5d5d86
featureApplicability
1.0
 Manhunt (Video Game) / int_ab5d5d86
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_ab5d5d86
 Manhunt (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Manhunt (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Averted during the final scene - Starkweather only has six bullets for his revolver and if you get him to use all six without killing you, he'll be out of ammunition and easy pickings for your chainsaw.
 Manhunt (Video Game) / int_b2cdd776
featureApplicability
-1.0
 Manhunt (Video Game) / int_b2cdd776
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_b2cdd776
 Manhunt (Video Game) / int_b486877f
type
Squick
 Manhunt (Video Game) / int_b486877f
comment
To elaborate, the first game allows you to yank off a Mook's testicles with a Sickle. The second game keeps that, and features one Played for Laughs (kicking the victim in the groin before stabbing and injecting their neck with a tranquilizer syringe), and three Played For Scares big time! If you really want to know, one shoves a shovel between the legs, at an angle the spade will cut off the victim's junk, another yanks off the groin with a pair of pliers, and the third saws through the groin with a length of barbed wire.
 Manhunt (Video Game) / int_b486877f
featureApplicability
1.0
 Manhunt (Video Game) / int_b486877f
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_b486877f
 Manhunt (Video Game) / int_b628db4c
type
"Hey, You!" Haymaker
 Manhunt (Video Game) / int_b628db4c
comment
"Hey, You!" Haymaker: One of the executions, albeit with a hatchet rather than bare fists. Another in the sequel involves tapping the victim on the shoulder, catching the punch, then jabbing a pen in their neck. Also, "Long Gun" executions involve budging into the victim, watching them turn around, then blasting them in the face when they try to throw their hands up.
 Manhunt (Video Game) / int_b628db4c
featureApplicability
1.0
 Manhunt (Video Game) / int_b628db4c
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_b628db4c
 Manhunt (Video Game) / int_b6aad019
type
Snuff Film
 Manhunt (Video Game) / int_b6aad019
comment
Snuff Film: The entire plot of the first game. Seen in the second game with the hidden cameras in the torture rooms of the sex club. Additionally at a turning point in both games the protagonist is shown a video of his family being murdered shifting their motivation from survival to revenge.
 Manhunt (Video Game) / int_b6aad019
featureApplicability
1.0
 Manhunt (Video Game) / int_b6aad019
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_b6aad019
 Manhunt (Video Game) / int_b70b1e3b
type
Institutional Apparel
 Manhunt (Video Game) / int_b70b1e3b
comment
Institutional Apparel: Something of a trademark outfit for the protagonists. Comes in Death Row blue for Cash and Bedlam House green for Daniel/Leo.
 Manhunt (Video Game) / int_b70b1e3b
featureApplicability
1.0
 Manhunt (Video Game) / int_b70b1e3b
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1.0
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Manhunt (Video Game) / int_b70b1e3b
 Manhunt (Video Game) / int_bc5ddda5
type
Thematic Series
 Manhunt (Video Game) / int_bc5ddda5
comment
Thematic Series: The two games have nothing to do with one another in terms of story.
 Manhunt (Video Game) / int_bc5ddda5
featureApplicability
1.0
 Manhunt (Video Game) / int_bc5ddda5
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_bc5ddda5
 Manhunt (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Manhunt (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Very much so, although Cash has such mediocre aim that hardly any gun besides the sniper rifles are useful at more than a few meters. In effect, this makes the gunplay in the game rewards stealthy play almost as much as the melee weapons, as guns are most effective when used up close against unsuspecting enemies.
 Manhunt (Video Game) / int_bcf69f60
featureApplicability
1.0
 Manhunt (Video Game) / int_bcf69f60
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_bcf69f60
 Manhunt (Video Game) / int_bddced73
type
Victory-Guided Amnesia
 Manhunt (Video Game) / int_bddced73
comment
Victory-Guided Amnesia: In the good ending to Manhunt 2 Daniel wakes up on a roadside, unable to remember his past or even his name, but he has an envelope on him that provides him with a new name and points him to an apartment set up for him. After all he's been through, forgetting everything is a blessing.
 Manhunt (Video Game) / int_bddced73
featureApplicability
1.0
 Manhunt (Video Game) / int_bddced73
featureConfidence
1.0
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Manhunt (Video Game) / int_bddced73
 Manhunt (Video Game) / int_beb9a361
type
Anti-Hero
 Manhunt (Video Game) / int_beb9a361
comment
Anti-Hero: Cash is clearly not a good person, but the people he's up against are infinitely more vile and depraved than him, with some of his opponents including sadistic pedophiles and neo-Nazis. He's also shown to try and save his family (and declares It's Personal when Starkweather kills them out of spite) and guides an innocent journalist to safety even after she witnessed him slaughter a bunch of police officers (albeit ones on Starkweather's payroll). In fact, the only indication we have that Cash is evil at all is the fact that he was a Death Row inmate, for unknown reasons... although, given his familiarity with guns and improvised weapons, he probably isn't the victim of a Frame-Up...
 Manhunt (Video Game) / int_beb9a361
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1.0
 Manhunt (Video Game) / int_beb9a361
featureConfidence
1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_beb9a361
 Manhunt (Video Game) / int_bebf0356
type
Mission Control
 Manhunt (Video Game) / int_bebf0356
comment
The second game takes this idea further: Leo acts much like Starkweather, who serves as Mission Control, while encouraging Danny to commit Violent and Gruesome Executions against the Hunters. Played with even more so than in the first game: at first, Leo seems justified, in a Pay Evil unto Evil sense, but then it's revealed he's really your Enemy Within, and wants to destroy your original Nice Guy personality in order to perform a Split-Personality Takeover on you: which, in the alternate ending that's unlocked from high enough "ratings" on each level, is exactly what he does.
 Manhunt (Video Game) / int_bebf0356
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1.0
 Manhunt (Video Game) / int_bebf0356
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1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_bebf0356
 Manhunt (Video Game) / int_bf7473fb
type
Executive Suite Fight
 Manhunt (Video Game) / int_bf7473fb
comment
Executive Suite Fight: It's hardly a spoiler to say you're going to meet Starkweather face-to-face at the end of the first game, and it's not hard to guess where.
 Manhunt (Video Game) / int_bf7473fb
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1.0
 Manhunt (Video Game) / int_bf7473fb
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_bf7473fb
 Manhunt (Video Game) / int_bffb777a
type
Sawed-Off Shotgun
 Manhunt (Video Game) / int_bffb777a
comment
Sawed-Off Shotgun: A weapon available in both games.
 Manhunt (Video Game) / int_bffb777a
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1.0
 Manhunt (Video Game) / int_bffb777a
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1.0
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Manhunt (Video Game) / int_bffb777a
 Manhunt (Video Game) / int_c04b1231
type
Jump Scare
 Manhunt (Video Game) / int_c04b1231
comment
Jump Scare: Used from time to time in the first game.
 Manhunt (Video Game) / int_c04b1231
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1.0
 Manhunt (Video Game) / int_c04b1231
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_c04b1231
 Manhunt (Video Game) / int_c25c7890
type
Fun with Acronyms
 Manhunt (Video Game) / int_c25c7890
comment
The game manual gives actual names to the weapons, but they still invoke this trope. For example, the SPAS-12 is called the SAP-12, the Uzi is the SPAZ Mark 1, etc.
 Manhunt (Video Game) / int_c25c7890
featureApplicability
1.0
 Manhunt (Video Game) / int_c25c7890
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_c25c7890
 Manhunt (Video Game) / int_c2b28f75
type
A.K.A.-47
 Manhunt (Video Game) / int_c2b28f75
comment
A.K.A.-47: The Glock is called the Light Handgun, The Desert Eagle is called Heavy Handgun, The M16 is called the Assault Rifle and so on. The game manual gives actual names to the weapons, but they still invoke this trope. For example, the SPAS-12 is called the SAP-12, the Uzi is the SPAZ Mark 1, etc.
 Manhunt (Video Game) / int_c2b28f75
featureApplicability
1.0
 Manhunt (Video Game) / int_c2b28f75
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_c2b28f75
 Manhunt (Video Game) / int_c32ff031
type
Xanatos Gambit
 Manhunt (Video Game) / int_c32ff031
comment
Obviously, the hunters have no idea they're in a snuff film - or if they do, they presume they're meant to be the star, not the victim. Either way, Starkweather gets plenty of bang for his buck.
 Manhunt (Video Game) / int_c32ff031
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1.0
 Manhunt (Video Game) / int_c32ff031
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_c32ff031
 Manhunt (Video Game) / int_c3585f4a
type
Boom, Headshot!
 Manhunt (Video Game) / int_c3585f4a
comment
Boom, Headshot!: A reliable One-Hit Kill if Cash is close enough in the first game. Every firearm execution in the second game.
 Manhunt (Video Game) / int_c3585f4a
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1.0
 Manhunt (Video Game) / int_c3585f4a
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_c3585f4a
 Manhunt (Video Game) / int_c58daf16
type
The Pen Is Mightier
 Manhunt (Video Game) / int_c58daf16
comment
Another in the sequel involves tapping the victim on the shoulder, catching the punch, then jabbing a pen in their neck. Also, "Long Gun" executions involve budging into the victim, watching them turn around, then blasting them in the face when they try to throw their hands up.
 Manhunt (Video Game) / int_c58daf16
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1.0
 Manhunt (Video Game) / int_c58daf16
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_c58daf16
 Manhunt (Video Game) / int_c5b47b36
type
Offscreen Moment of Awesome
 Manhunt (Video Game) / int_c5b47b36
comment
Offscreen Moment of Awesome: Piggsy is not to be underestimated. Despite the multiple Cereberus soldiers stationed around the Starkweather Estate, he is able to infiltrate the place on his own with no problems. Extra points to Piggsy for being naked and armed with nothing but a chainsaw whilst taking on trained soldiers with guns. Given that Piggsy was Cash's predecessor, it makes sense that he is just as much dangerous as Cash is.
 Manhunt (Video Game) / int_c5b47b36
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1.0
 Manhunt (Video Game) / int_c5b47b36
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_c5b47b36
 Manhunt (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Manhunt (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: About half of the first game basically consists of "Cash makes his way through an area, gets captured by Starkweather's goons in a cutscene, gets dumped out in a new location sans his gear", rinse and repeat.
 Manhunt (Video Game) / int_c5e42cbd
featureApplicability
1.0
 Manhunt (Video Game) / int_c5e42cbd
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_c5e42cbd
 Manhunt (Video Game) / int_c601fc37
type
Professional Killer
 Manhunt (Video Game) / int_c601fc37
comment
This argument is addressed over on the Professional Killer page, and people like this are diagnosed as insane.
 Manhunt (Video Game) / int_c601fc37
featureApplicability
1.0
 Manhunt (Video Game) / int_c601fc37
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_c601fc37
 Manhunt (Video Game) / int_c6695a49
type
Mêlée à Trois
 Manhunt (Video Game) / int_c6695a49
comment
Mêlée à Trois: The final levels at the Starkweather estate devolve into a battle royal between Cash, Starkweather's Cerberus, and the newly escaped Piggsy.
 Manhunt (Video Game) / int_c6695a49
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1.0
 Manhunt (Video Game) / int_c6695a49
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_c6695a49
 Manhunt (Video Game) / int_c69d8b0c
type
Intoxication Mechanic
 Manhunt (Video Game) / int_c69d8b0c
comment
Intoxication Mechanic: Getting shot with a tranquillizer dart causes the screen to blur and temporarily prevents the player from aiming with a gun.
 Manhunt (Video Game) / int_c69d8b0c
featureApplicability
1.0
 Manhunt (Video Game) / int_c69d8b0c
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_c69d8b0c
 Manhunt (Video Game) / int_c75df49a
type
Shout-Out
 Manhunt (Video Game) / int_c75df49a
comment
Shout-Out: Piggsy's appearance in the first game is a reference to the film Motel Hell, where towards the end, one of the main antagonists shows up wearing a pig's head while wielding a chainsaw. The Cerberus soldiers seem to be heavily influenced by the Kerberos Saga, especially their outfit's aesthetics and name of the unit. The game's title, coupled with a major role by actor Brian Cox, serve as a stealth reference to the film Manhunter, in which Cox played the role of Hannibal Lecter several years before Anthony Hopkins. The final scene is named Deliverance and it features Piggsy, an insane nude man who believes he's a pig and constantly squeals... The level "Sexual Deviants" in Manhunt 2 was one giant homage to Hostel. One of the mercenary enemies in the second game bears an uncanny resemblance to Colonel Shikishima. Additionally, one of the cut gangs was a group of face-painted meth junkies called "the Clowns." Daniel Lamb appears to have been modeled after a police sketch of the Zodiac Killer. The masks that the Skullyz gang wears resemble either the Misfits logo or Captain Howdy. One of the Skinz, appropriately, resembles Derek Vinyard.
 Manhunt (Video Game) / int_c75df49a
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1.0
 Manhunt (Video Game) / int_c75df49a
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_c75df49a
 Manhunt (Video Game) / int_ca87e3ec
type
No Name Given
 Manhunt (Video Game) / int_ca87e3ec
comment
No Name Given: The Tramp, the Journalist, the White Rabbit etc.
 Manhunt (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Manhunt (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Manhunt (Video Game) / int_ca87e3ec
 Manhunt (Video Game) / int_cfda0ecb
type
Escort Mission
 Manhunt (Video Game) / int_cfda0ecb
comment
Escort Mission: Not as bad as most, since you can tell the escorted individuals to hide in the shadows until you've dealt with all the hunters. The Tramp will have the presence of mind to actually follow Cash's instructions, whereas if the player leaves the Journalist behind for too long, she will panic and run after him, possibly giving away both of their positions.
 Manhunt (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Manhunt (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_cfda0ecb
 Manhunt (Video Game) / int_d028e0da
type
An Arm and a Leg
 Manhunt (Video Game) / int_d028e0da
comment
An Arm and a Leg: When Piggsy charges onto the metal grate, it gives way, and he throws his chainsaw aside to grab the ledge. Cash takes the chainsaw and uses it to cut Piggsy's arms off, dropping him to his death.
 Manhunt (Video Game) / int_d028e0da
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1.0
 Manhunt (Video Game) / int_d028e0da
featureConfidence
1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_d028e0da
 Manhunt (Video Game) / int_d13e0db3
type
Heartbeat Soundtrack
 Manhunt (Video Game) / int_d13e0db3
comment
Heartbeat Soundtrack: Uses it constantly, both to build tension and as an audio reminder of how long the player character can sprint for.
 Manhunt (Video Game) / int_d13e0db3
featureApplicability
1.0
 Manhunt (Video Game) / int_d13e0db3
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_d13e0db3
 Manhunt (Video Game) / int_d2566b32
type
Hunting the Most Dangerous Game
 Manhunt (Video Game) / int_d2566b32
comment
Hunting the Most Dangerous Game: What the hunters do.
 Manhunt (Video Game) / int_d2566b32
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1.0
 Manhunt (Video Game) / int_d2566b32
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_d2566b32
 Manhunt (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Manhunt (Video Game) / int_d397657d
comment
Hoist by His Own Petard: Cash kills Piggsy with his own chainsaw.
 Manhunt (Video Game) / int_d397657d
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1.0
 Manhunt (Video Game) / int_d397657d
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_d397657d
 Manhunt (Video Game) / int_d80fb43b
type
Murder Simulators
 Manhunt (Video Game) / int_d80fb43b
comment
Murder Simulators: Inspired a great deal of controversy because of the first game becoming a publicly recognized example of this trope.
 Manhunt (Video Game) / int_d80fb43b
featureApplicability
1.0
 Manhunt (Video Game) / int_d80fb43b
featureConfidence
1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_d80fb43b
 Manhunt (Video Game) / int_db08fb56
type
Come Out, Come Out, Wherever You Are
 Manhunt (Video Game) / int_db08fb56
comment
Come Out, Come Out, Wherever You Are: Repeatedly said by hunters.
 Manhunt (Video Game) / int_db08fb56
featureApplicability
1.0
 Manhunt (Video Game) / int_db08fb56
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_db08fb56
 Manhunt (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Manhunt (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: Oh so much, especially when using heavier weaponry or guns at close range.
 Manhunt (Video Game) / int_db33bc7e
featureApplicability
1.0
 Manhunt (Video Game) / int_db33bc7e
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_db33bc7e
 Manhunt (Video Game) / int_dbd8e795
type
Gaiden Game
 Manhunt (Video Game) / int_dbd8e795
comment
Gaiden Game: Very obliquely, as this game is set in the same universe as the Grand Theft Auto series.
 Manhunt (Video Game) / int_dbd8e795
featureApplicability
1.0
 Manhunt (Video Game) / int_dbd8e795
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_dbd8e795
 Manhunt (Video Game) / int_e0789c2a
type
Your Head A-Splode
 Manhunt (Video Game) / int_e0789c2a
comment
Your Head A-Splode: In the first game, only close-range shotguns and sniper rifle headshots invoke this trope. In the second game, any headshot within a certain range will cause this, as will all firearm executions. In both games, certain melee weapons, although the same escalation applies here —while head explosions were exclusive to the most gruesome baseball bat and chainsaw executions in the first game, practically every execution that involves a blow to the head results in the head exploding in the second, in some removed executions the head even explodes from being stomped on or hit by a knee strike!
 Manhunt (Video Game) / int_e0789c2a
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1.0
 Manhunt (Video Game) / int_e0789c2a
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_e0789c2a
 Manhunt (Video Game) / int_e3034e3f
type
Beating a Dead Player
 Manhunt (Video Game) / int_e3034e3f
comment
Beating A Dead Player: Literally in the first game, as the hunters punch and kick your bloody corpse. Only if you put up a tough fight, though. If you have a baseball bat duel with an enemy and almost kill him but he beats you, he will continue pummeling your body until the screen fades to black. Otherwise they just laugh and taunt your corpse. Also, the crooked cops you fight later on always do this no matter what. If you're lucky enough, you could just bash their bodies while they're downed splattering their brains out all over the floor.
 Manhunt (Video Game) / int_e3034e3f
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1.0
 Manhunt (Video Game) / int_e3034e3f
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_e3034e3f
 Manhunt (Video Game) / int_e34ada78
type
Authority Equals Asskicking
 Manhunt (Video Game) / int_e34ada78
comment
Authority Equals Asskicking: Played straight with Ramirez of The Wardogs and the Cerberus team leader, both heads of their respective gangs and both playing out like standard boss battles, complete with health bar. Executions don't work on Ramirez, forcing you to beat him in gunfight. And while the Cerberus Leader can be executed, he's being guarded by many of his soldiers, so managing to get him alone and sneak up behind him is a very difficult task. That being said, a headshot from a weapon capable of shattering one's skull (the shotgun or the sniper rifle) will kill them instantly. In Ramirez case, these two are the only weapons you have available to face him, so simply managing to shoot him in the head will suffice. As for the Cerberus team leader, unless you have brought either one from the previous scene (which is very unlikely as they will prove highly ineffective against the horde of assault rifle wielding Cerberus guarding Starkweather), you have to practically empty a full clip on him to kill him. Averted with Big Bad Lionel Starkweather, who you simply gut open with a chainsaw. Climax Boss Piggsy is an interesting case, because, while he doesn't play out like the previous boss battles, he can only be killed by performing multiple executions on him.
 Manhunt (Video Game) / int_e34ada78
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-1.0
 Manhunt (Video Game) / int_e34ada78
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1.0
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Manhunt (Video Game) / int_e34ada78
 Manhunt (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Manhunt (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: Cash might as well be this - he barely speaks, and all we learn about him is that he was sentenced to death for an unspecified crime and he was never particularly close with his family.
 Manhunt (Video Game) / int_e3f34fb4
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1.0
 Manhunt (Video Game) / int_e3f34fb4
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_e3f34fb4
 Manhunt (Video Game) / int_e42e0c1b
type
Hate Crimes Are a Special Kind of Evil
 Manhunt (Video Game) / int_e42e0c1b
comment
Hate Crimes Are a Special Kind of Evil: The Skinz are a white nationalist gang who target and lynch non-white people and the gang itself is composed of white power skinheads, neo-Nazis, neo-confederates, and the Klu Klux Klan. Lionel Starkweather, the director of the snuff film industry that has conscripted James Earl Cash into their films, absolutely hates this gang and praises Cash whenever he kills them.
 Manhunt (Video Game) / int_e42e0c1b
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1.0
 Manhunt (Video Game) / int_e42e0c1b
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_e42e0c1b
 Manhunt (Video Game) / int_e542d889
type
Gorn
 Manhunt (Video Game) / int_e542d889
comment
In the first game this trope also applies in that, while certain sections require you to kill everyone in order to progress and you're rewarded with unlockables for indulging in the gorn, it's perfectly possible to play through the game not going for maximum gore just to spite Starkweather, who applauds more brutal executions, and remains awkwardly silent (or hilariously outraged) if you're not "performing" up to his standards. The star rating system is essentially how much you're having Cash play along with Starkweather's game. The second game takes this idea further: Leo acts much like Starkweather, who serves as Mission Control, while encouraging Danny to commit Violent and Gruesome Executions against the Hunters. Played with even more so than in the first game: at first, Leo seems justified, in a Pay Evil unto Evil sense, but then it's revealed he's really your Enemy Within, and wants to destroy your original Nice Guy personality in order to perform a Split-Personality Takeover on you: which, in the alternate ending that's unlocked from high enough "ratings" on each level, is exactly what he does.
 Manhunt (Video Game) / int_e542d889
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1.0
 Manhunt (Video Game) / int_e542d889
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_e542d889
 Manhunt (Video Game) / int_e57c714d
type
Insane Equals Violent
 Manhunt (Video Game) / int_e57c714d
comment
Also goes hand-in-hand with some of the Smileys, as well as the more mentally unbalanced gangs in Manhunt 2.
 Manhunt (Video Game) / int_e57c714d
featureApplicability
1.0
 Manhunt (Video Game) / int_e57c714d
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_e57c714d
 Manhunt (Video Game) / int_e69173b6
type
Time-Limit Boss
 Manhunt (Video Game) / int_e69173b6
comment
Time-Limit Boss: Cash is given 2½ minutes to chase after and kill Ramirez before he calls for backup, although failing to do him in within said time will not fail the mission, it will simply give you more enemies to kill.
 Manhunt (Video Game) / int_e69173b6
featureApplicability
1.0
 Manhunt (Video Game) / int_e69173b6
featureConfidence
1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_e69173b6
 Manhunt (Video Game) / int_e6c8cd60
type
Fed to Pigs
 Manhunt (Video Game) / int_e6c8cd60
comment
Fed to Pigs: Piggsy, the sadistic psycho-killer in a mask made from a pig's head, believes that he's a pig, and feeds off corpses that the Cerberus provide for him.
 Manhunt (Video Game) / int_e6c8cd60
featureApplicability
1.0
 Manhunt (Video Game) / int_e6c8cd60
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1.0
 Manhunt (Video Game)
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Manhunt (Video Game) / int_e6c8cd60
 Manhunt (Video Game) / int_eadeb4d6
type
Climbing Climax
 Manhunt (Video Game) / int_eadeb4d6
comment
Climbing Climax: Played straight and then inverted in the boss fight against Ramirez. Cash chases him up through several floors of an apartment building, but when he gets to the top, Ramirez runs right back down again and Cash has to chase him downstairs again. Played straight in the final fight against Starkweather, who barricades himself in his office in the top floor of his mansion.
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1.0
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Groin Attack
 Manhunt (Video Game) / int_eaf5a1ac
comment
Groin Attack: One of the executions in the first game, a few in the second. To elaborate, the first game allows you to yank off a Mook's testicles with a Sickle. The second game keeps that, and features one Played for Laughs (kicking the victim in the groin before stabbing and injecting their neck with a tranquilizer syringe), and three Played For Scares big time! If you really want to know, one shoves a shovel between the legs, at an angle the spade will cut off the victim's junk, another yanks off the groin with a pair of pliers, and the third saws through the groin with a length of barbed wire.
 Manhunt (Video Game) / int_eaf5a1ac
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1.0
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Guns Are Worthless
 Manhunt (Video Game) / int_eb4ee9eb
comment
Guns Are Worthless: Played with in the first game. In the early parts of the game and in true Survival Horror fashion, guns are few and far between, ammunition is even scarcer, they're so loud that they'll attract practically every enemy in the vicinity, they can't be used for executions (so the player must have at least one melee weapon on them) and Cash's aim is unreliable beyond a few metres (except with the sniper rifles). This effectively forces players to rely on stealth and executions rather than running and gunning, as guns are rarely useful for much more than taking the edge off big groups of enemies. However, later on in the game guns and ammo are much more commonplace and many levels force the player to use them almost exclusively - but Cash's aim hasn't become any more reliable, so shooting is often very frustrating. This is a major reason the latter portion of the game was so poorly received in comparison to the first half.
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Death by Racism
 Manhunt (Video Game) / int_ebec7ff5
comment
Death by Racism: It's possible to kill members of the Skinz midway through their white supremacist ranting.
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1.0
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Sprint Meter
 Manhunt (Video Game) / int_ec3768a
comment
Sprint Meter: A fairly standard implementation.
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1.0
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Manhunt (Video Game) / int_ec3768a
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Why Won't You Die?
 Manhunt (Video Game) / int_ecac4c42
comment
Why Won't You Die?: One of The Cerberus troopers says this to Cash during his capture in the end of the seventh chapter.
 Manhunt (Video Game) / int_ecac4c42
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1.0
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Idiosyncratic Menu Labels
 Manhunt (Video Game) / int_ee7556fc
comment
Idiosyncratic Menu Labels: The first game refers to levels as Scenes, in accordance with the film motif. The second game refers to them as Episodes - as in, 'medical episodes'.
 Manhunt (Video Game) / int_ee7556fc
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1.0
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Manhunt (Video Game) / int_ee7556fc
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Take Cover!
 Manhunt (Video Game) / int_eff26b2b
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Take Cover!: The first game actually had a rudimentary cover system that predated many games that utilized cover mechanics, composed of commands that allowed you to hide, stand up and aim, or leave cover. It isn't remembered much, given the game's emphasis on stealth. That is, until the final few chapters where you're forced into gunfights.
 Manhunt (Video Game) / int_eff26b2b
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1.0
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type
Deconstruction Game
 Manhunt (Video Game) / int_f062ed89
comment
Deconstruction Game: The first game deconstructs and satirizes the conventional relationship between player and player character in violent video games. The player character James Earl Cash is being controlled from the outset by Starkweather, a weird creepy guy sitting in a dark room in front of a computer screen, who watches him through cameras and urges him to commit unspeakably horrific acts. It's pretty obvious who Starkweather is meant to represent. And why does Starkweather urge Cash to carry out these shockingly violent murders? For no better reason than he finds them entertaining (not to mention sexually arousing). The first game also deconstructs the controversy of games glorifying violence and murder, like in Rockstar's Grand Theft Auto Series. In GTA, the game gives you the choice to kill innocents, but in terms of the overall story, they're just collateral damage from player decisions. Whereas in Manhunt, you are forced to kill your enemies in the most gruesome ways in order to progress and survive. Manhunt hides under no pretences of glory and esteem, as it shows its executions in a long, gory, and brutal fashion and doesn't allow you to skip them. Adding to it, while enemies and civilians in GTA die quickly with a grunt short scream, inflicting an execution on someone in Manhunt gives you an earful of desperate gags, screams, asphyxiation, blood gurgling, etc. all through the lengthy process. It's as if Rockstar is distinguishing the difference between real-life violence and video game violence, and how real-life violence is far more ugly, inexcusable, and less glorious compared to what happens in a video game.
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Unrated Edition
 Manhunt (Video Game) / int_f2e68fd8
comment
Unrated Edition: Manhunt 2 for PC: the original AO-rated version was finally released - in 2009.
 Manhunt (Video Game) / int_f2e68fd8
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1.0
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Got Volunteered
 Manhunt (Video Game) / int_f329f2a2
comment
There are also hints that these Hunters, much like Cash, were dragged into his films against their will, and are only playing along just to stay alive. Doesn't mean they still won't try to kill you if they see you.
 Manhunt (Video Game) / int_f329f2a2
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type
You Bastard!
 Manhunt (Video Game) / int_f642b1f9
comment
You Bastard!: In the first game, Cash has to kill other people because a mysterious figure who watches him on a viewing screen and gives him suggestions via an earpiece transmitter wants a sadistic thrill. The implications of this situation grow steadily less subtle as the game goes on.
 Manhunt (Video Game) / int_f642b1f9
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1.0
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1.0
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type
No-Gear Level
 Manhunt (Video Game) / int_f7d66b6f
comment
No-Gear Level: Although some levels allow weapons to persist, Cash is frequently stripped of his weapons on some levels. It's usually justified when bad guys are shown to jump Cash and take his stuff, but there's at least one case where there's no explanation at all (e.g. when starting the Journalist escort mission). Once you find any weapon, you can proceed through the level as normal.
 Manhunt (Video Game) / int_f7d66b6f
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Video Game Cruelty Potential
 Manhunt (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Executions in a nutshell, as you choose how viciously you murder the hunters and can spook them with the heads of their decapitated buddies. In the first game this trope also applies in that, while certain sections require you to kill everyone in order to progress and you're rewarded with unlockables for indulging in the gorn, it's perfectly possible to play through the game not going for maximum gore just to spite Starkweather, who applauds more brutal executions, and remains awkwardly silent (or hilariously outraged) if you're not "performing" up to his standards. The star rating system is essentially how much you're having Cash play along with Starkweather's game. The second game takes this idea further: Leo acts much like Starkweather, who serves as Mission Control, while encouraging Danny to commit Violent and Gruesome Executions against the Hunters. Played with even more so than in the first game: at first, Leo seems justified, in a Pay Evil unto Evil sense, but then it's revealed he's really your Enemy Within, and wants to destroy your original Nice Guy personality in order to perform a Split-Personality Takeover on you: which, in the alternate ending that's unlocked from high enough "ratings" on each level, is exactly what he does.
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BloodSplatteredInnocents
 Manhunt (Video Game) / int_fec6ea72
comment
Blood-Splattered Innocents: In the second game, Danny gets splattered in blood from his executions - doing enough "Violent" and "Gruesome" executions in a level can make it look like he swam through a whole river of it! This also applies to Leo in the Flashback missions, although his considerably more callous Blood Knight attitude makes him more of a Blood-Splattered Warrior.
 Manhunt (Video Game) / int_fec6ea72
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Pet the Dog
 Manhunt (Video Game) / int_ff7f34c5
comment
Pet the Dog: We're not given a whole lot of reasons to like Cash, but him genuinely trying to save his family has to count for something. Later on he does help the Journalist reach her apartment safely and urges her to leave the city, even after she witnessed him possibly murder several police officers.
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Manhunt (Video Game)

The following is a list of statements referring to the current page from other pages.

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