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Manhunter (Video Game)

 Manhunter (Video Game)
type
TVTItem
 Manhunter (Video Game)
label
Manhunter (Video Game)
 Manhunter (Video Game)
page
Manhunter
 Manhunter (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Manhunter: New York and Manhunter 2: San Francisco are Adventure Games developed by Evryware (who previously made The Ancient Art of War) and published by Sierra in 1988 and 1989. Two more games were planned, one of them to take place in London, but never went into production.You start the first game as a press-ganged Manhunter assigned to investigate some murders. This puts you on a track of escaped Serial Killer Phil, over the course of which you find out the Orbs' true intentions, and lets you eventually clean New York of aliens. The game ends with you chasing Phil in the stolen Orbs' ship.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The second game starts with you crash landing in San Francisco and accidentally killing a local Manhunter. You assume his identity and use his position and equipment to continue chasing Phil and fighting the Orbs Alliance from within.While the games used the same AGI enginenote the second game was the last to use the engine like previous Sierra adventure games, they did not employ a text parser. And unlike earlier parser-less Sierra adventures, they lacked dialog, relying on more creative ways to give in-game information. Also, they featured then-unique first-person gameplaynote third-person in some of numerous minigames, similar to Myst, with many New York and San Francisco landmarks as a background.Not to be confused with the 1987 film or the comic book of the same name. Or with the Manhunt series of games.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })
 Manhunter (Video Game)
fetched
2020-10-23T23:26:57Z
 Manhunter (Video Game)
parsed
2020-10-23T23:26:57Z
 Manhunter (Video Game)
isPartOf
DBTropes
 Manhunter (Video Game) / int_106381c4
type
SilentProtagonist
 Manhunter (Video Game) / int_106381c4
comment
Silent Protagonist: Due to the Orbs' rule of not speaking, our hero is this.
 Manhunter (Video Game) / int_106381c4
featureApplicability
1.0
 Manhunter (Video Game) / int_106381c4
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_106381c4
 Manhunter (Video Game) / int_127fc252
type
Creator Cameo
 Manhunter (Video Game) / int_127fc252
comment
Creator Cameo: The Murrys make appearances in both games after you die, giving you a hint on how to bypass whatever obstacle you died at.
 Manhunter (Video Game) / int_127fc252
featureApplicability
1.0
 Manhunter (Video Game) / int_127fc252
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_127fc252
 Manhunter (Video Game) / int_13945ede
type
IAmAHumanitarian
 Manhunter (Video Game) / int_13945ede
comment
I am a Humanitarian: Save the game and try checking corpses in hospital at the beginning of the first game. That's what "transfer to Chicago" probably is — being eaten by young Orbs. Also rat mutants in the second game.
 Manhunter (Video Game) / int_13945ede
featureApplicability
1.0
 Manhunter (Video Game) / int_13945ede
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_13945ede
 Manhunter (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Manhunter (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: Surprisingly for a Sierra adventure, you are frequently warned when you are going to do something, that will make the game unwinnable. Probably because this happens way more often here.
 Manhunter (Video Game) / int_1bd4c0bf
featureApplicability
1.0
 Manhunter (Video Game) / int_1bd4c0bf
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_1bd4c0bf
 Manhunter (Video Game) / int_20d04319
type
Limerick
 Manhunter (Video Game) / int_20d04319
comment
Limerick: Step on a mine in the first game and you'll get a death description in "There once was a Manhunter from New York" limerick form.
 Manhunter (Video Game) / int_20d04319
featureApplicability
1.0
 Manhunter (Video Game) / int_20d04319
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_20d04319
 Manhunter (Video Game) / int_2eb94abd
type
Deadly Euphemism
 Manhunter (Video Game) / int_2eb94abd
comment
Deadly Euphemism: "Transferred to Chicago."
 Manhunter (Video Game) / int_2eb94abd
featureApplicability
1.0
 Manhunter (Video Game) / int_2eb94abd
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_2eb94abd
 Manhunter (Video Game) / int_31c5e7fb
type
Starfish Aliens
 Manhunter (Video Game) / int_31c5e7fb
comment
Starfish Aliens / Oculothorax: Orbs that control New York◊ look like a head-sized floating eye with an eyebrow-like antennas. Orbs in San Francisco◊ look more like a floating head — with wrinkled forehead, two eyes, nose and mouth. And similar antennas.
 Manhunter (Video Game) / int_31c5e7fb
featureApplicability
1.0
 Manhunter (Video Game) / int_31c5e7fb
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_31c5e7fb
 Manhunter (Video Game) / int_334e48a1
type
After the End
 Manhunter (Video Game) / int_334e48a1
comment
After the End: You live in ruins of New York. Much of the population has disappeared shortly after the invasion. It's not the end yet, because it's supposedly going to get worse.
 Manhunter (Video Game) / int_334e48a1
featureApplicability
1.0
 Manhunter (Video Game) / int_334e48a1
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_334e48a1
 Manhunter (Video Game) / int_34dd5f3
type
La Résistance
 Manhunter (Video Game) / int_34dd5f3
comment
La Résistance: Several groups have attempted to take back Earth from the Orbs. All of them failed.
 Manhunter (Video Game) / int_34dd5f3
featureApplicability
1.0
 Manhunter (Video Game) / int_34dd5f3
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_34dd5f3
 Manhunter (Video Game) / int_3a90dc63
type
Aliens Are Bastards
 Manhunter (Video Game) / int_3a90dc63
comment
Aliens Are Bastards
 Manhunter (Video Game) / int_3a90dc63
featureApplicability
1.0
 Manhunter (Video Game) / int_3a90dc63
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_3a90dc63
 Manhunter (Video Game) / int_4593fcda
type
Big Brother Is Employing You
 Manhunter (Video Game) / int_4593fcda
comment
Big Brother Is Employing You: Your task is finding humans who commit crimes against Orbs. At least murdering humans is still a crime.
 Manhunter (Video Game) / int_4593fcda
featureApplicability
1.0
 Manhunter (Video Game) / int_4593fcda
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_4593fcda
 Manhunter (Video Game) / int_5a59b3a1
type
Hulk Speak
 Manhunter (Video Game) / int_5a59b3a1
comment
Hulk Speak: Messages written by mutants are written this way.
 Manhunter (Video Game) / int_5a59b3a1
featureApplicability
1.0
 Manhunter (Video Game) / int_5a59b3a1
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_5a59b3a1
 Manhunter (Video Game) / int_666648a3
type
Hostile Terraforming
 Manhunter (Video Game) / int_666648a3
comment
Hostile Terraforming: The planned fate of Earth.
 Manhunter (Video Game) / int_666648a3
featureApplicability
1.0
 Manhunter (Video Game) / int_666648a3
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_666648a3
 Manhunter (Video Game) / int_6ec989d8
type
Guide Dang It!
 Manhunter (Video Game) / int_6ec989d8
comment
Guide Dang It!: The sheer number of puzzles that require you to figure out things from incredibly obscure hints defies belief. To wit: When you're told to hunt someone down, you can see what locations and in what part of the locations they visited. But you can't see what they did, which requires that you try to suss out the solution through trial-and-error, or by finding additional clues. But... Humans aren't allowed to talk to each other, and so can only communicate through gestures. The first time this comes up, you'll be faced with a guy that makes a gesture that can be difficult to understand, but means that you should sit on a toilet and try to flush it three times to find a secret area. Some things are obscure by design, and only make sense in retrospect: for example, the aforementioned secret area has a layout that exactly matches the maze of the Kewpie Doll video game. But there's no way to know this in advance. Because of the games pseudo-point-and-click interface, some things are much more difficult than they should be: navigating your way through Central Park, which has been absolutely covered with mines, requires you to turn the overhead tracking of your target into some kind of plausible path, where each screen has more than a dozen options for how to move forward, and some of them aren't obvious because you have to move the arrow over each option, and they're very closely clustered together. It's possible to make it to the end of the first game and not entirely understand what's happening, who the serial killer is, or what he's trying to do. You might not even know what you're trying to do!
 Manhunter (Video Game) / int_6ec989d8
featureApplicability
1.0
 Manhunter (Video Game) / int_6ec989d8
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_6ec989d8
 Manhunter (Video Game) / int_7095c87e
type
TheMasquerade
 Manhunter (Video Game) / int_7095c87e
comment
The Masquerade: Despite being employed by the Orbs (or rather, forced to work for them), you are actively looking for a way to stop them from about the second day on. In order to keep them from killing you, though, you have to keep hunting the targets that they assign to you and accurately reporting who they are at the end of the day. The Orbs see through your ruse anyway, and tell you that you're being "transferred to Chicago" at the beginning of the last day in New York.
 Manhunter (Video Game) / int_7095c87e
featureApplicability
1.0
 Manhunter (Video Game) / int_7095c87e
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_7095c87e
 Manhunter (Video Game) / int_73f79f91
type
Released to Elsewhere
 Manhunter (Video Game) / int_73f79f91
comment
Released to Elsewhere: "Transferred to Chicago"
 Manhunter (Video Game) / int_73f79f91
featureApplicability
1.0
 Manhunter (Video Game) / int_73f79f91
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_73f79f91
 Manhunter (Video Game) / int_7abba202
type
The Faceless
 Manhunter (Video Game) / int_7abba202
comment
The Faceless: Almost everybody wears hooded cloaks. In the third-person scenes, the protagonist's face is always obscured by the hood.
 Manhunter (Video Game) / int_7abba202
featureApplicability
1.0
 Manhunter (Video Game) / int_7abba202
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_7abba202
 Manhunter (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Manhunter (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: While it's not a boss, there is a part of the game where a dragon comes right out of nowhere, with no warning. Oh those Murrys...
 Manhunter (Video Game) / int_902fa0b4
featureApplicability
1.0
 Manhunter (Video Game) / int_902fa0b4
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_902fa0b4
 Manhunter (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 Manhunter (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain!: The Orbs task you to hunt down people that threaten their reign. The problem is that at least some (and as it turns out, most) of those people are part of the human resistance against the Orbs. And you're not too happy about the Orbs repression either...
 Manhunter (Video Game) / int_acf33d00
featureApplicability
1.0
 Manhunter (Video Game) / int_acf33d00
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_acf33d00
 Manhunter (Video Game) / int_c04b1231
type
Jump Scare
 Manhunter (Video Game) / int_c04b1231
comment
Jump Scare: Be wary when you inspect corpses. The instant close-ups of their faces may be a bit unnerving. Also, if you run into Phil's ship in the bombing section, you'll be treated to a nice portrait of Phil's satisfaction.
 Manhunter (Video Game) / int_c04b1231
featureApplicability
1.0
 Manhunter (Video Game) / int_c04b1231
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_c04b1231
 Manhunter (Video Game) / int_dddbdc26
type
Monumental Damage
 Manhunter (Video Game) / int_dddbdc26
comment
Monumental Damage: Various landmarks in both New York and San Francisco have varying amounts of damage to them. Comes to a head at the end of San Francisco when lava destroys both the Transamerica Pyramid and the Coit Tower.
 Manhunter (Video Game) / int_dddbdc26
featureApplicability
1.0
 Manhunter (Video Game) / int_dddbdc26
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_dddbdc26
 Manhunter (Video Game) / int_e8e56799
type
Blue-and-Orange Morality
 Manhunter (Video Game) / int_e8e56799
comment
Blue-and-Orange Morality: Averted. The aliens are hypocritical genocidal colonialists, but their motivation is disturbingly human-like.
 Manhunter (Video Game) / int_e8e56799
featureApplicability
-1.0
 Manhunter (Video Game) / int_e8e56799
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_e8e56799
 Manhunter (Video Game) / int_f08f8f89
type
Comedic Underwear Exposure
 Manhunter (Video Game) / int_f08f8f89
comment
Comedic Underwear Exposure: Your robes fly up during long falls.
 Manhunter (Video Game) / int_f08f8f89
featureApplicability
1.0
 Manhunter (Video Game) / int_f08f8f89
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_f08f8f89
 Manhunter (Video Game) / int_f56aeb67
type
Alien Invasion
 Manhunter (Video Game) / int_f56aeb67
comment
Alien Invasion: Two years before the game starts.
 Manhunter (Video Game) / int_f56aeb67
featureApplicability
1.0
 Manhunter (Video Game) / int_f56aeb67
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_f56aeb67
 Manhunter (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Manhunter (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You/Have a Nice Death: Typical for a Sierra adventure.
 Manhunter (Video Game) / int_ffd816e7
featureApplicability
1.0
 Manhunter (Video Game) / int_ffd816e7
featureConfidence
1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_ffd816e7
 Manhunter (Video Game) / int_name
type
ItemName
 Manhunter (Video Game) / int_name
comment
 Manhunter (Video Game) / int_name
featureApplicability
1.0
 Manhunter (Video Game) / int_name
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1.0
 Manhunter (Video Game)
hasFeature
Manhunter (Video Game) / int_name
 Manhunter (Video Game) / int_name
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Manhunter (Video Game)

The following is a list of statements referring to the current page from other pages.

 Manhunter (Video Game)
hasFeature
Big Brother Is Employing You / int_88adaea7
 Manhunter (Video Game)
hasFeature
Five-Finger Fillet / int_88adaea7
 Manhunter (Video Game)
hasFeature
Hostile Terraforming / int_88adaea7
 Manhunter (Video Game)
hasFeature
Human Resources / int_88adaea7
 Manhunter
seeAlso
Manhunter (Video Game)
 Manhunter (Video Game)
hasFeature
Oculothorax / int_88adaea7
 Manhunter (Video Game)
hasFeature
Released to Elsewhere / int_88adaea7
 Manhunter (Video Game)
hasFeature
Toilet Teleportation / int_88adaea7
 Manhunter
seeAlso
Manhunter (Video Game)