Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Mappy (Video Game)

 Mappy (Video Game)
type
TVTItem
 Mappy (Video Game)
label
Mappy (Video Game)
 Mappy (Video Game)
page
Mappy
 Mappy (Video Game)
comment
Mappy is a 1983 arcade game by Namco (now Bandai Namco Entertainment) starring the titular mouse, a "Micro Police" officer whose job and intent is to collect and recover stolen loot and other valuables from a house of burglar-cats (one has to surmise that he is retrieving stolen goods).The baddies who are in hot pursuit of our hero are the "Naughty Folks"—a gang of five pink cats called Meowkies (Mewkies in the Japanese version)—and "Boss the Big Bit", a large red fat cat called Goro (Nyamco in the Japanese version). There are a total of 16 rounds in the game, after which it returns to the first round. You get from floor to floor by jumping on trampolines. Various doors are your only defense against the cats. The game music, composed by the late Nobuyuki Ohnogi, appears to be based on ragtime.Levels 3, 7, 11 and 15 are bonus rounds. Each red balloon you pop is worth 200 points later. The last balloon, with Goro behind it, is worth 2000 points later. Bouncing on trampolines here is still worth 10 points. If you get all the balloons, you'll get a total of 5000 points plus a bonus of 5000 points. To completely clear rounds 11 and 15 requires noting a difference between rounds 3 and 7. If you wait too long after the HURRY UP message, a green spinning disc with Goro's face on it will appear. (It's been said that this is the spirit of Goro's ancestor.)The original game was based a pair of of "Maze-Solving Robots" that Namco released between 1980 and 1981. The first one was the Nyamco robot, which would go on to be the inspriation for Goro, and that was followed by the Mappy Robot (the term "mappy" being a slang term for policeman in Japan).This game was and still is more popular in Japan than it is in the USA, possibly due to cultural differences. There have been sequels to this game (e.g., Hopping Mappy), but these were released only in Japan, with the exception of Mappy-Land for the NES. However, Americans probably do know about this through Microsoft's Revenge of Arcade collection, the "Plug-n-Play" games collections by Jakks Pacific, or the various Namco Museum releases.It also got its own "Arrangement" version in 1995, adding in stronger trampolines that take two hits to change color, dual-sided doors, and trapdoors that can be used to jump or dive into other floors. Sega's Flicky was also heavily influenced by Mappy.
 Mappy (Video Game)
fetched
2024-03-14T06:31:27Z
 Mappy (Video Game)
parsed
2024-03-14T06:31:27Z
 Mappy (Video Game)
isPartOf
DBTropes
 Mappy (Video Game) / int_1527d90d
type
Early Game Hell
 Mappy (Video Game) / int_1527d90d
comment
Early Game Hell: The amount of objects in the house that can be used to attack the cats (doors, bells, etc.) increases as the levels go on. The first level isn’t extremely hard, but because it has the fewest of these objects, it’s easier to end up cornered by Meowkies with no way to fight back. There are ways to avoid this happening, but a player can only learn these ways through trial and error (or learning from someone else who’s played).
 Mappy (Video Game) / int_1527d90d
featureApplicability
1.0
 Mappy (Video Game) / int_1527d90d
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_1527d90d
 Mappy (Video Game) / int_17ce80aa
type
All There in the Manual
 Mappy (Video Game) / int_17ce80aa
comment
All There in the Manual: Many of the world names for Arrangement are only provided in the Namco Classic Collection vol. 1 soundtrack release.
 Mappy (Video Game) / int_17ce80aa
featureApplicability
1.0
 Mappy (Video Game) / int_17ce80aa
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_17ce80aa
 Mappy (Video Game) / int_19028da
type
Eternal Engine
 Mappy (Video Game) / int_19028da
comment
Eternal Engine: In Arrangement, World 6, the game's final world, is the Mechanismnote In Japanese: 機械仕掛ã�‘ often translated as "Mechanical" in soundtrack uploads. The floors are metallic with levels having trap-doors everyhwere, the background is full of constantly spinning gears, and a techno tune with the sound of a clockwork plays in the background. Both boss fights also take place here.
 Mappy (Video Game) / int_19028da
featureApplicability
1.0
 Mappy (Video Game) / int_19028da
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_19028da
 Mappy (Video Game) / int_316bd924
type
Casino Park
 Mappy (Video Game) / int_316bd924
comment
Casino Park: World 5 in Arrangement is the Casino House, an area adorned with neon lights and giant neon Goro signs.
 Mappy (Video Game) / int_316bd924
featureApplicability
1.0
 Mappy (Video Game) / int_316bd924
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_316bd924
 Mappy (Video Game) / int_42d9daf9
type
No Fair Cheating
 Mappy (Video Game) / int_42d9daf9
comment
To ensure players don't camp out in the air for too long in order to abuse the above advantage, the trampolines vanish after using them a certain amount of times (to say nothing of the time limit). However, enemies using a trampoline will not affect them in order to keep the level playable.
 Mappy (Video Game) / int_42d9daf9
featureApplicability
1.0
 Mappy (Video Game) / int_42d9daf9
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_42d9daf9
 Mappy (Video Game) / int_43e36f2f
type
Acrofatic
 Mappy (Video Game) / int_43e36f2f
comment
Acrofatic: Mappy is depicted on the cabinet artwork as being chubby, but he's surprisingly agile in-game.
 Mappy (Video Game) / int_43e36f2f
featureApplicability
1.0
 Mappy (Video Game) / int_43e36f2f
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_43e36f2f
 Mappy (Video Game) / int_450a63b5
type
Player Nudge
 Mappy (Video Game) / int_450a63b5
comment
Player Nudge: To give a new player a hint to use the trampolines, the first thing Mappy does upon entering the house for the first time is bounce right off a trampoline and then look back at it, with a question mark popping up above his head suggesting he's inquisitive about it.
 Mappy (Video Game) / int_450a63b5
featureApplicability
1.0
 Mappy (Video Game) / int_450a63b5
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_450a63b5
 Mappy (Video Game) / int_58e43f17
type
Cats Are Mean
 Mappy (Video Game) / int_58e43f17
comment
Cats Are Mean: Goro and the Meowkies are hardened criminals. And even though Mappy is ostensibly chasing them, they do the lion's share of the chasing in the game proper.
 Mappy (Video Game) / int_58e43f17
featureApplicability
1.0
 Mappy (Video Game) / int_58e43f17
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_58e43f17
 Mappy (Video Game) / int_5c8fa553
type
Level Ate
 Mappy (Video Game) / int_5c8fa553
comment
Level Ate: World 3 in Arrangement is the Candy Mansion, which seems to take place in a giant cake.
 Mappy (Video Game) / int_5c8fa553
featureApplicability
1.0
 Mappy (Video Game) / int_5c8fa553
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_5c8fa553
 Mappy (Video Game) / int_659b8d91
type
Tactical Door Use
 Mappy (Video Game) / int_659b8d91
comment
Tactical Door Use: Doors can be used to stun Meowkies, and special doors emit microwaves that push them off the screen. The cats also can't use the doors themselves without being stunned, though as a tradeoff, they won't open the special doors on their own. The trapdoors in Arrangement, which can be used not only to quickly go up or down one floor, but also to stun Meowkies and push them up/down a floor.
 Mappy (Video Game) / int_659b8d91
featureApplicability
1.0
 Mappy (Video Game) / int_659b8d91
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_659b8d91
 Mappy (Video Game) / int_67e9f779
type
Teleport Spam
 Mappy (Video Game) / int_67e9f779
comment
In Arrangement: Like in the original, a "HURRY" signal will scroll across the screen, and the enemies are sped up. However, no additional Meowkies are added to the stage. Once again, continuing to dawdle after this causes the Gosenzo Coin to appear. Take too long after that, and the Gosenzo Coin will begin to repeatedly teleport after Mappy in order to gain the upper hand. The end-game score tally also keeps track of how many stages are completed without triggering the timeout mode, and adds a "Non Hurry Up Bonus" of 100 thousand points for each quickly-cleared stage.
 Mappy (Video Game) / int_67e9f779
featureApplicability
1.0
 Mappy (Video Game) / int_67e9f779
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_67e9f779
 Mappy (Video Game) / int_72294ed1
type
Springs, Springs Everywhere
 Mappy (Video Game) / int_72294ed1
comment
Springs, Springs Everywhere: The main mechanic of the game are trampolines that sent Mappy and his enemies in the air. Mappy can bounce only a limited amount of times before the trampoline breaks.
 Mappy (Video Game) / int_72294ed1
featureApplicability
1.0
 Mappy (Video Game) / int_72294ed1
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_72294ed1
 Mappy (Video Game) / int_7a292811
type
Reviving Enemy
 Mappy (Video Game) / int_7a292811
comment
Reviving Enemy: None of the cats can be killed, only momentarily stunned in order to buy time for Mappy to grab everything.
 Mappy (Video Game) / int_7a292811
featureApplicability
1.0
 Mappy (Video Game) / int_7a292811
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_7a292811
 Mappy (Video Game) / int_7df9b299
type
Score Screen
 Mappy (Video Game) / int_7df9b299
comment
Score Screen: At the end of the bonus stage, points are counted.
 Mappy (Video Game) / int_7df9b299
featureApplicability
1.0
 Mappy (Video Game) / int_7df9b299
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_7df9b299
 Mappy (Video Game) / int_832c45c4
type
Stalked by the Bell
 Mappy (Video Game) / int_832c45c4
comment
Stalked by the Bell: In the original game: Comes in two stages; first, a "Hurry!" message will scroll across the screen, after which the music and enemies are sped up and a few more Meowkies are dropped into the playfield. If the player continues to take too long after this, the invincible and unstoppable Gosenzo Coin appears to run Mappy down. In Arrangement: Like in the original, a "HURRY" signal will scroll across the screen, and the enemies are sped up. However, no additional Meowkies are added to the stage. Once again, continuing to dawdle after this causes the Gosenzo Coin to appear. Take too long after that, and the Gosenzo Coin will begin to repeatedly teleport after Mappy in order to gain the upper hand. The end-game score tally also keeps track of how many stages are completed without triggering the timeout mode, and adds a "Non Hurry Up Bonus" of 100 thousand points for each quickly-cleared stage.
 Mappy (Video Game) / int_832c45c4
featureApplicability
1.0
 Mappy (Video Game) / int_832c45c4
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_832c45c4
 Mappy (Video Game) / int_868e6134
type
Songs in the Key of Panic
 Mappy (Video Game) / int_868e6134
comment
In the original game: Comes in two stages; first, a "Hurry!" message will scroll across the screen, after which the music and enemies are sped up and a few more Meowkies are dropped into the playfield. If the player continues to take too long after this, the invincible and unstoppable Gosenzo Coin appears to run Mappy down.
 Mappy (Video Game) / int_868e6134
featureApplicability
1.0
 Mappy (Video Game) / int_868e6134
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_868e6134
 Mappy (Video Game) / int_8cb4ea46
type
By-the-Book Cop
 Mappy (Video Game) / int_8cb4ea46
comment
By-the-Book Cop: Mappy is a police officer sent to retrieve stolen artifacts from thieving cats, and sticks to his given task with few issues.
 Mappy (Video Game) / int_8cb4ea46
featureApplicability
1.0
 Mappy (Video Game) / int_8cb4ea46
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_8cb4ea46
 Mappy (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Mappy (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Mappy himself.
 Mappy (Video Game) / int_8df14c99
featureApplicability
1.0
 Mappy (Video Game) / int_8df14c99
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_8df14c99
 Mappy (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Mappy (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: After getting through the third and sixth worlds in Arrangement, respectively, you're suddenly forced to fight a giant, laughing robotic Goro toy that throws multiple Gosenzo Coins at you, either in an arc (world 3 fight) or in a straight line (world 6 fight).
 Mappy (Video Game) / int_902fa0b4
featureApplicability
1.0
 Mappy (Video Game) / int_902fa0b4
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_902fa0b4
 Mappy (Video Game) / int_9acf0b42
type
Door Fu
 Mappy (Video Game) / int_9acf0b42
comment
Door Fu: You can use the doors to stun the cats. Sometimes, they do this to themselves.
 Mappy (Video Game) / int_9acf0b42
featureApplicability
1.0
 Mappy (Video Game) / int_9acf0b42
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_9acf0b42
 Mappy (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Mappy (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: Zigzagged. On one hand, the cats can't be killed, only momentarily stunned, and they can use the trampolines all they want without any repercussions (though this is actually a benefit for the player's sake), meaning you cannot trick them into falling into a bottomless pit. On the other hand, they're not only bound to the same rules as the player but even have a major disadvantage since they can't open doors from the knob side without being stunned, or even open special doors at all for that matter.
 Mappy (Video Game) / int_b3b1115f
featureApplicability
1.0
 Mappy (Video Game) / int_b3b1115f
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_b3b1115f
 Mappy (Video Game) / int_b47d95be
type
No OSHA Compliance
 Mappy (Video Game) / int_b47d95be
comment
No OSHA Compliance: The trampolines disintegrate after Mappy bounces on them three times in a row.
 Mappy (Video Game) / int_b47d95be
featureApplicability
1.0
 Mappy (Video Game) / int_b47d95be
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_b47d95be
 Mappy (Video Game) / int_b5b4bd37
type
The Don
 Mappy (Video Game) / int_b5b4bd37
comment
The Don: Goro evokes the appearance of a mafia boss, wearing a suit and tie and pilfering priceless treasures and artifacts with his subordinates.
 Mappy (Video Game) / int_b5b4bd37
featureApplicability
1.0
 Mappy (Video Game) / int_b5b4bd37
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_b5b4bd37
 Mappy (Video Game) / int_c64bdacd
type
Scoring Points
 Mappy (Video Game) / int_c64bdacd
comment
Scoring Points: The game keeps track of score.
 Mappy (Video Game) / int_c64bdacd
featureApplicability
1.0
 Mappy (Video Game) / int_c64bdacd
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_c64bdacd
 Mappy (Video Game) / int_c9cab11
type
Falling Damage
 Mappy (Video Game) / int_c9cab11
comment
Falling Damage: Played with; you can fall on a trampoline from any height, but if it breaks and there isn't a bottomless pit below it? Mappy go bye-bye.
 Mappy (Video Game) / int_c9cab11
featureApplicability
1.0
 Mappy (Video Game) / int_c9cab11
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_c9cab11
 Mappy (Video Game) / int_d0f0a80d
type
One-Word Title
 Mappy (Video Game) / int_d0f0a80d
comment
One-Word Title: Protagonist Title.
 Mappy (Video Game) / int_d0f0a80d
featureApplicability
1.0
 Mappy (Video Game) / int_d0f0a80d
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_d0f0a80d
 Mappy (Video Game) / int_d35365c4
type
Bonus Stage
 Mappy (Video Game) / int_d35365c4
comment
Bonus Stage: The aforementioned balloon levels.
 Mappy (Video Game) / int_d35365c4
featureApplicability
1.0
 Mappy (Video Game) / int_d35365c4
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_d35365c4
 Mappy (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Mappy (Video Game) / int_d397657d
comment
Hoist by His Own Petard: Trying to make a trampoline vanish on purpose to get rid of the cats? Too bad; Mappy will fall and die upon contact with the ground if you try that. On the flip side, the cats cannot open doors from the knob side without stunning themselves.
 Mappy (Video Game) / int_d397657d
featureApplicability
1.0
 Mappy (Video Game) / int_d397657d
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_d397657d
 Mappy (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Mappy (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The game is hard enough as is, so it has some features to ensure the player at least has a fighting chance: As long as Mappy isn't touching the ground, contact with airborne enemies will not harm him, as it would otherwise make the game downright unplayable. To ensure players don't camp out in the air for too long in order to abuse the above advantage, the trampolines vanish after using them a certain amount of times (to say nothing of the time limit). However, enemies using a trampoline will not affect them in order to keep the level playable. With the exception of Goro or his ancestor, the cats cannot open normal doors from the knob side themselves without being stunned, as otherwise, it would rob the players of a means of attack (though they're exempt from opening it on the other side, however). They're also programmed to not open special doors so they don't rob players of a chance to use them either. Just like Mappy, the cats can switch paths while jumping up, but not while falling down. Again, this is to keep the cats from getting too much of an advantage over Mappy.
 Mappy (Video Game) / int_d6f284a3
featureApplicability
1.0
 Mappy (Video Game) / int_d6f284a3
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_d6f284a3
 Mappy (Video Game) / int_df5dbc6
type
Toy Time
 Mappy (Video Game) / int_df5dbc6
comment
Toy Time: World 2 in Arrangement is the Toy Mansion, taking place in a dollhouse. The house itself is made of colorful blocks, and many plush toys can be seen in the background.
 Mappy (Video Game) / int_df5dbc6
featureApplicability
1.0
 Mappy (Video Game) / int_df5dbc6
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_df5dbc6
 Mappy (Video Game) / int_e3ebcc2d
type
Animal Jingoism
 Mappy (Video Game) / int_e3ebcc2d
comment
Animal Jingoism: A clever inversion of the usual "cat-and-mouse chase", in that you control the mouse police trying to catch the cat burglars.
 Mappy (Video Game) / int_e3ebcc2d
featureApplicability
1.0
 Mappy (Video Game) / int_e3ebcc2d
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_e3ebcc2d
 Mappy (Video Game) / int_e4e86215
type
Fake Difficulty
 Mappy (Video Game) / int_e4e86215
comment
Fake Difficulty: Not that the game doesn't try to give the player a fair challenge, but depending on what the cats' AI feels like doing, it is very easy to get cornered into an inescapable loss by the cats.
 Mappy (Video Game) / int_e4e86215
featureApplicability
1.0
 Mappy (Video Game) / int_e4e86215
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_e4e86215
 Mappy (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Mappy (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Two species of cats, a giant coin possessed by a deceased cat criminal, the tramples if you hop on one too many times, and the trap doors in the fourth mansion.
 Mappy (Video Game) / int_ffd816e7
featureApplicability
1.0
 Mappy (Video Game) / int_ffd816e7
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_ffd816e7
 Mappy (Video Game) / int_name
type
ItemName
 Mappy (Video Game) / int_name
comment
 Mappy (Video Game) / int_name
featureApplicability
1.0
 Mappy (Video Game) / int_name
featureConfidence
1.0
 Mappy (Video Game)
hasFeature
Mappy (Video Game) / int_name
 Mappy (Video Game) / int_name
itemName
Mappy (Video Game)

The following is a list of statements referring to the current page from other pages.

 Mappy (Video Game)
hasFeature
A cappella / int_d55cf032
 Mappy (Video Game)
hasFeature
Animal Jingoism / int_d55cf032
 Mappy (Video Game)
hasFeature
Bad Boss / int_d55cf032
 Mappy (Video Game)
hasFeature
By-the-Book Cop / int_d55cf032
 Mappy (Video Game)
hasFeature
Japanese Video Games / int_d55cf032
 Mappy (Video Game)
hasFeature
Mascot / int_d55cf032
 Mappy (Video Game)
hasFeature
Nostalgia Level / int_d55cf032
 Mappy (Video Game)
hasFeature
Protagonist Title / int_d55cf032
 Mappy (Video Game)
hasFeature
Spring Jump / int_d55cf032
 Mappy (Video Game)
hasFeature
Stalked by the Bell / int_d55cf032
 Mappy (Video Game)
hasFeature
Tactical Door Use / int_d55cf032
 Mappy (Video Game)
hasFeature
Tae Kwon Door / int_d55cf032
 Mappy (Video Game)
hasFeature
Temporary Platform / int_d55cf032
 Mappy (Video Game)
hasFeature
The Don / int_d55cf032
 Mappy (Video Game)
hasFeature
Theme Music Power-Up / int_d55cf032
 Mappy (Video Game)
hasFeature
Theme Tune Roll Call / int_d55cf032
 ShiftyLook
seeAlso
Mappy (Video Game)