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Marathon (Video Game)

 Marathon (Video Game)
type
TVTItem
 Marathon (Video Game)
label
Marathon (Video Game)
 Marathon (Video Game)
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Marathon
 Marathon (Video Game)
comment
Marathon is a series of groundbreaking Science Fiction First Person Shooters, of which the first three were developed for the Macintosh by Bungie Software. Players take control of a Super Soldier originally tasked as a security officer onboard a colony ship called the Marathon, hence the title. As the ship is attacked by an alien race called the Pfhor, the player joins forces with several Artificial Intelligences to save the day. At least, that's what nominally happens.Beyond the Ludicrous Gibs and surface level plot, Marathon is famous for its incredibly rich and complex backstory. An entire fan site exists just to weave together the story of the series together, for reference. In-game terminals that contain all of the games' dialogue come close to William Gibson levels of ambiguity: lots of surreal textual scenes (in the middle of convincing runtime errors) will scratch your cortex. When you're not being confounded by layers of symbolism, the game has tons of plausible quotes from technology design documents, history records, and standards guidelines that will make you wish no AIs will ever be put in working order. For such a simple game, the world of Marathon is remarkably fleshed out, which is only par for the course from the people who would go on to make Halo and Destiny. This also doesn't touch on many of the themes, which include transhumanism, A.I. and organic relationships, hard sci-fi concepts, and the concept of destiny.The series has three existing major entries, with a fourth in development:
 Marathon (Video Game)
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2023-08-04T05:59:23Z
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2023-08-04T05:59:24Z
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DBTropes
 Marathon (Video Game) / int_10b6b5f7
type
Cherry Tapping
 Marathon (Video Game) / int_10b6b5f7
comment
Cherry Tapping: Punching (unless you are running while punching) does less than one-tenth of a player's health in multiplayer. Of course, if you have the invincibility power up, you can corner somebody and punch them to death. Of course, you better pray that they don't have a fusion pistol. King of the Hill games in the net level "Everyone's Mortal but Me" may devolve into players punching one another pretty frequently, due to the scarcity and inaccessibility of ammo in the level and the fact that it's more advantageous to spend as much time on the hill as possible, even if this means not having access to more effective weapons and dying more often. A running fist punch can still be pretty lethal. (Also, using the rocket launcher is just as liable to push you off the edge of the hill, requiring a time-consuming trip back upwards.) This may have been a deliberate intention on Bungie's part. In "Try Again" from game one, you have to kill the four Juggernauts (AKA "The Big Floaty Thing What Kicks Our Asses"). Three of them are floating over lava, meaning it is best to break out the rocket launcher on them. The fourth is an example of this trope, as it is hovering over solid ground, meaning you can literally run up to its face and start punching away, without any risk of being damaged (unless another Pfhor is present in the same room). It won't fire its Warpedos when you're that close, and its arm cannons literally cannot hit a target right in front of its face. (Of course, once it starts falling, you have to make tracks for the other side of the room to avoid massive damage.)
 Marathon (Video Game) / int_10b6b5f7
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Marathon (Video Game) / int_10b6b5f7
 Marathon (Video Game) / int_10c393f5
type
Video-Game Flamethrowers Suck
 Marathon (Video Game) / int_10c393f5
comment
Video Game Flamethrowers Suck: The flamethrower, humorously named the TOZT (Toasty, later used in Halo 3 as 7057), is one of the best weapons for burning up crowds, and in fact can overheat and destroy most mechanical enemies. However its range is ridiculously low, and if you're up against a shotgunner in multiplayer you only stand a slight chance if you strike first. On the plus side, people who are burned make the most over the top and hilarious scream, and the aliens sound like chickens being kicked.
 Marathon (Video Game) / int_10c393f5
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Marathon (Video Game) / int_10c393f5
 Marathon (Video Game) / int_11734fc0
type
Mission Control Is Off Its Meds
 Marathon (Video Game) / int_11734fc0
comment
Mission Control Is Off Its Meds: Durandal in the first game. He stabilized since then, but he and others have occasional moments of this from time to time.
 Marathon (Video Game) / int_11734fc0
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1.0
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Marathon (Video Game) / int_11734fc0
 Marathon (Video Game) / int_119dc902
type
Multi-Mook Melee
 Marathon (Video Game) / int_119dc902
comment
Multi-Mook Melee: "You think you're big time?" With superpowered Giant Mooks, which are also Admiral Tfear's Praetorian Guards.
 Marathon (Video Game) / int_119dc902
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1.0
 Marathon (Video Game) / int_119dc902
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 Marathon (Video Game)
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Marathon (Video Game) / int_119dc902
 Marathon (Video Game) / int_11e0d645
type
Arc Symbol
 Marathon (Video Game) / int_11e0d645
comment
Arc Symbol: Thoth emblem in Durandal and Jjaro Infinity emblem in... Infinity.
 Marathon (Video Game) / int_11e0d645
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1.0
 Marathon (Video Game) / int_11e0d645
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Marathon (Video Game) / int_11e0d645
 Marathon (Video Game) / int_12f9804c
type
Muzzle Flashlight
 Marathon (Video Game) / int_12f9804c
comment
Muzzle Flashlight: Most of the time the only way to light up your usually dark, claustrophobic surroundings.
 Marathon (Video Game) / int_12f9804c
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1.0
 Marathon (Video Game) / int_12f9804c
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Marathon (Video Game) / int_12f9804c
 Marathon (Video Game) / int_132d93f1
type
Human Shield
 Marathon (Video Game) / int_132d93f1
comment
Human Shield: The picture for the first game's third chapter "Reprisal", where the Pfhor trooper holds a BoB hostage.
 Marathon (Video Game) / int_132d93f1
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1.0
 Marathon (Video Game) / int_132d93f1
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Marathon (Video Game) / int_132d93f1
 Marathon (Video Game) / int_1439161f
type
Heroic BSoD
 Marathon (Video Game) / int_1439161f
comment
Heroic BSoD: Durandal of all people has one in the opening dialogue of Infinity. The ten-steps-ahead snarky mastermind AI can't make heads or tales of the Eldritch Abomination just outside the ship, and a Pfhor vessel containing his rival AI, Tycho, has just boarded and is bound to kill him for good this time. Durandal very much gives up, suggesting the player could teleport to that ship and find some way in escaping.
 Marathon (Video Game) / int_1439161f
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1.0
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Marathon (Video Game) / int_1439161f
 Marathon (Video Game) / int_14752541
type
ColourCodedArmies
 Marathon (Video Game) / int_14752541
comment
Colour Coded Armies: The human jumpsuit color identifies their department. The Simulacrum BoBs always wear green. Also, the terminal text colors are usually associated with specific characters/factions: Green for Durandal, Leela and the Humans; Red for Tycho and the Pfhor; Yellow for the S'pht; and White for Thoth (and some crazy stuff in Infinity). Color-Coded Multiplayer: The colored stripes on the security officer's uniform are for multiplayer identification. Law of Chromatic Superiority: The enemy coloring — green is the weakest and dark gray is strongest for most of the Pfhor forces. The Ramba Ral Corollary for the already dark gray Juggernauts is to paint them brown.
 Marathon (Video Game) / int_14752541
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1.0
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Marathon (Video Game) / int_14752541
 Marathon (Video Game) / int_14beeefd
type
Darker and Edgier
 Marathon (Video Game) / int_14beeefd
comment
Darker and Edgier: Than most FPS games at the time, lacking the bare bones situations that were displayed in other games of its type. Instead, it goes into detail about the situation at hand, there's plenty of grey morality, and it sometimes goes into existentially troubling territory.
 Marathon (Video Game) / int_14beeefd
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Marathon (Video Game) / int_14beeefd
 Marathon (Video Game) / int_15d8e4f5
type
Slave Liberation
 Marathon (Video Game) / int_15d8e4f5
comment
Slave Liberation: The Security Officer destroys the cyborg that mind-controlled the S'pht, who start revolting shortly thereafter.
 Marathon (Video Game) / int_15d8e4f5
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1.0
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Marathon (Video Game) / int_15d8e4f5
 Marathon (Video Game) / int_15fa54bf
type
Final Dungeon Preview
 Marathon (Video Game) / int_15fa54bf
comment
Final Dungeon Preview: Infinity has three alternate paths along the storyline leading to Bad Future versions of "Aye Mak Sicur", the final level, in which only a small section of the Jjaro space station is accessible.
 Marathon (Video Game) / int_15fa54bf
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1.0
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_15fa54bf
 Marathon (Video Game) / int_16178c64
type
Gratuitous Spanish
 Marathon (Video Game) / int_16178c64
comment
Gratuitous Spanish: The final terminal of "Aye Mak Sicur" has "fin" displayed on the login screen, and "por.fin" on the logoff. These mean "End" and "At Last" in Spanish.
 Marathon (Video Game) / int_16178c64
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Marathon (Video Game) / int_16178c64
 Marathon (Video Game) / int_1645005b
type
Evil Versus Evil
 Marathon (Video Game) / int_1645005b
comment
Evil Versus Evil: In the backstory, neither Earth nor the Martian resistance ultimately comes off sympathetically in their conflict: Earth's rule of Mars is incredibly exploitative, resulting in the extraction of Mars' resources along with famine and overpopulation, culminating in the Misriah Massacre, in which some 500 of Mars' populace were incinerated. The UEG troopers who arrived at the scene had been informed that the Martian populace was armed, but an ensuing investigation made it clear that only three of the populace had been armed, and the remainder of the crowd was attempting nothing more than to flee. These events sparked off the Third Martian War, noted as the most destructive and bloody conflict since humanity left Earth. Two decades after that, MIDA, which gained control of Mars for three months via a coup, wound up killing anyone they suspected of being a UEG sympathiser; this resulted in the deaths of some 10% of the populace (see Reign of Terror below for more). A narrative within the first game indicates that MIDA is still active as one of the most feared terrorist groups within the Sol system (although it is not actually clear when that narrative was written).
 Marathon (Video Game) / int_1645005b
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1.0
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Marathon (Video Game) / int_1645005b
 Marathon (Video Game) / int_175543cd
type
Blatant Item Placement
 Marathon (Video Game) / int_175543cd
comment
Blatant Item Placement: All over the place in Marathon, due to how the engine was designed. In later games, the items in question often teleport in when you reach specific locations and are justified in-universe as being teleported in by your AI buddy.
 Marathon (Video Game) / int_175543cd
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Marathon (Video Game) / int_175543cd
 Marathon (Video Game) / int_17ce80aa
type
All There in the Manual
 Marathon (Video Game) / int_17ce80aa
comment
All There in the Manual: The few in-universe tidbits (like an off-hand mention of the Imperialist vs Inssurectionist scuffle in 2444 during the Third Martian War in the Shotgun description), the Lost Network Packets and the introductions for each game: Marathon: The Security Officer's trip from the Tau Ceti colony to Marathon is interrupted by Durandal apparently going Rampant and Pfhor attacking simultaneously. Durandal: Durandal destroys a demoralized and understrength Battle Group Three fleet stationed on Lh'owon before the start of the game. Infinity: The first (probably) timeline where everything goes to hell.
 Marathon (Video Game) / int_17ce80aa
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Marathon (Video Game) / int_17ce80aa
 Marathon (Video Game) / int_17e530e1
type
Punctuation Shaker
 Marathon (Video Game) / int_17e530e1
comment
Basically anything in the S'pht language is guaranteed to be a Punctuation Shaker.
 Marathon (Video Game) / int_17e530e1
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Marathon (Video Game) / int_17e530e1
 Marathon (Video Game) / int_181dfab8
type
Anti-Armor
 Marathon (Video Game) / int_181dfab8
comment
Anti-Armor: The Fusion Gun in Durandal and Infinity can short-circuit electronic equipment, and so is very effective against the Pfhor Hunters and cyborgs (which explode when killed by a fusion bolt, damaging anyone nearby), Juggernauts, drones (killed by a single, uncharged bolt), and the human Vacuum Bobs (killed by a single charged bolt).
 Marathon (Video Game) / int_181dfab8
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Marathon (Video Game) / int_181dfab8
 Marathon (Video Game) / int_18d0e38c
type
Direct Continuous Levels
 Marathon (Video Game) / int_18d0e38c
comment
Direct Continuous Levels: Two sets of levels in Infinity ("Poor Yorick" to "Confound Delivery", although you might miss this because there are multiple terminals you can teleport out from on the former level; as well as "Where Some Rarely Go" to "Thing What Kicks". In both of these cases, this was done due to engine limitations on the amount of space that could be occupied by a map). Any other time, you just get teleported around different locations. ("Son of Grendel" does this a lot).
 Marathon (Video Game) / int_18d0e38c
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Marathon (Video Game) / int_18d0e38c
 Marathon (Video Game) / int_1904dd09
type
Julius Beethoven da Vinci
 Marathon (Video Game) / int_1904dd09
comment
Julius Beethoven da Vinci: The Security Officer and the AIs were both assembled from older things, possibly much older. It's implied in-game that the AIs are based on Traxus IV, who went rampant centuries ago; and that the player is a cyborg made of a recycled cadaver, one that was apparently mythologized into legend millenia earlier and still kept reincarnating long after that.
 Marathon (Video Game) / int_1904dd09
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Marathon (Video Game) / int_1904dd09
 Marathon (Video Game) / int_1994ba0b
type
Gone Horribly Right
 Marathon (Video Game) / int_1994ba0b
comment
Gone Horribly Right: In the backstory, during the short war between the Independent Asteroid Government of Icarus and the Republic of Thermopylae, after the first battleroidsnote military cyborgs manufactured from dead soldiers are created by both sides, they prove to be too effective, quickly reducing the population of two asteroids to only a few survivors.
 Marathon (Video Game) / int_1994ba0b
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Marathon (Video Game) / int_1994ba0b
 Marathon (Video Game) / int_19c852ae
type
Gravity Barrier
 Marathon (Video Game) / int_19c852ae
comment
Gravity Barrier: Notable because the ship's gravity is artificially generated.
 Marathon (Video Game) / int_19c852ae
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1.0
 Marathon (Video Game) / int_19c852ae
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Marathon (Video Game) / int_19c852ae
 Marathon (Video Game) / int_1a2dc1fd
type
Mission-Pack Sequel
 Marathon (Video Game) / int_1a2dc1fd
comment
Mission-Pack Sequel: Marathon Infinity started out as a set of third-party multiplayer maps for Marathon 2 by Double Aught, who included a few ex-Bungie staff. Marathon 2 probably began as a re-tooling of the Marathon 20/10 Scenario Pack, a canceled Expansion Pack for Marathon.
 Marathon (Video Game) / int_1a2dc1fd
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Marathon (Video Game) / int_1a2dc1fd
 Marathon (Video Game) / int_1b451dbd
type
No-Dialogue Episode
 Marathon (Video Game) / int_1b451dbd
comment
No-Dialogue Episode: The majority of the Pfhor chapter in the first game takes place on the Pfhor ship, which doesn't have any readable terminals.
 Marathon (Video Game) / int_1b451dbd
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 Marathon (Video Game) / int_1b451dbd
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Marathon (Video Game) / int_1b451dbd
 Marathon (Video Game) / int_1bbb76bc
type
Abandoned Area
 Marathon (Video Game) / int_1bbb76bc
comment
Abandoned Area: Certain sections of the UESC Marathon, various S'pht ruins, the Jjaro station, etc.
 Marathon (Video Game) / int_1bbb76bc
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 Marathon (Video Game) / int_1bbb76bc
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Marathon (Video Game) / int_1bbb76bc
 Marathon (Video Game) / int_1bc2e445
type
End of an Age
 Marathon (Video Game) / int_1bc2e445
comment
End of an Age: Mars was once the most prosperous place besides Earth, and the UESC Marathon which was under construction at the time was considered to be a symbol of prosperity. After the CRIST (Cargo and Resources In-System Transports — solar wind-powered freighters that supplied Mars) ships all started to break down, Mars became a starving overpopulated ghetto in a state of constant unrest, and UESC Marathon, which could have been retrofitted to become a new CRIST to make things easier, become a symbol of Mars' abandonment by UESC. The Pfhor Empire was once prosperous before the ill-fated experiments involving Jjaro technology and Drinniol slaves, which resulted in the slave revolt that marked the beginning of Pfhor's gradual decline.
 Marathon (Video Game) / int_1bc2e445
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Marathon (Video Game) / int_1bc2e445
 Marathon (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Marathon (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: The easiest difficulty level in the game is labelled "Kindergarten" (and "Wuss" in the source code).
 Marathon (Video Game) / int_1be7d298
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Marathon (Video Game) / int_1be7d298
 Marathon (Video Game) / int_1c21e3fb
type
The Place
 Marathon (Video Game) / int_1c21e3fb
comment
The Place/Vehicle Title: The series is named after the Generation Moon Colony Ship the first game is set upon.
 Marathon (Video Game) / int_1c21e3fb
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Marathon (Video Game) / int_1c21e3fb
 Marathon (Video Game) / int_1c398324
type
Death from Above
 Marathon (Video Game) / int_1c398324
comment
Death from Above: An asteroid or nuke hammering your fortress? No big deal. The player character is coming in through the resulting hole? Watch out! Also Durandal showing some Pfhor the magic of orbital bombardment.
 Marathon (Video Game) / int_1c398324
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Marathon (Video Game) / int_1c398324
 Marathon (Video Game) / int_1c4adce1
type
The Siege
 Marathon (Video Game) / int_1c4adce1
comment
The Siege: The first game.
 Marathon (Video Game) / int_1c4adce1
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Marathon (Video Game) / int_1c4adce1
 Marathon (Video Game) / int_1c7555f1
type
The Virus
 Marathon (Video Game) / int_1c7555f1
comment
The Virus: The anti-Pfhor virus that the S'pht deployed in their Last Stand to deny them entry into the Citadel. The same virus would also protect humans from being overrun by the Pfhor during Durandal's absence. According to the Scrapbook, it would've acted as a Zombie Apocalypse and/or proto-Flood of sorts.
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Marathon (Video Game) / int_1c7555f1
 Marathon (Video Game) / int_1ce1cfd8
type
all lowercase letters
 Marathon (Video Game) / int_1ce1cfd8
comment
all lowercase letters: The first possible Durandal terminal in the series has him speak in this format, and a lot of Infinity dream terminals have this as well.
 Marathon (Video Game) / int_1ce1cfd8
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Marathon (Video Game) / int_1ce1cfd8
 Marathon (Video Game) / int_1d47dc06
type
Alternative Calendar
 Marathon (Video Game) / int_1d47dc06
comment
Alternative Calendar: A few Mars-based dates in the ARG use an Utopian Calendar by Shaun Moss.
 Marathon (Video Game) / int_1d47dc06
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Marathon (Video Game) / int_1d47dc06
 Marathon (Video Game) / int_1e1aa82a
type
Diabolus ex Machina
 Marathon (Video Game) / int_1e1aa82a
comment
Diabolus ex Machina: The deployment of the trih xeem and subsequent release of the W'rkncacnter at the end of the second game.
 Marathon (Video Game) / int_1e1aa82a
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Marathon (Video Game) / int_1e1aa82a
 Marathon (Video Game) / int_1e8f4221
type
Fingore
 Marathon (Video Game) / int_1e8f4221
comment
Fingore: The basis of one horribly hilarious terminal in Infinity.
 Marathon (Video Game) / int_1e8f4221
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 Marathon (Video Game) / int_1ee0948e
type
Artificial Human
 Marathon (Video Game) / int_1ee0948e
comment
Artificial Human: The Biomata, artificial humans created by Sekiguchi Genetics, and most likely what Runners are.
 Marathon (Video Game) / int_1ee0948e
featureApplicability
1.0
 Marathon (Video Game) / int_1ee0948e
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_1ee0948e
 Marathon (Video Game) / int_1f7b2d59
type
Law of Chromatic Superiority
 Marathon (Video Game) / int_1f7b2d59
comment
Law of Chromatic Superiority: The enemy coloring — green is the weakest and dark gray is strongest for most of the Pfhor forces. The Ramba Ral Corollary for the already dark gray Juggernauts is to paint them brown.
 Marathon (Video Game) / int_1f7b2d59
featureApplicability
1.0
 Marathon (Video Game) / int_1f7b2d59
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_1f7b2d59
 Marathon (Video Game) / int_208c4494
type
With Great Power Comes Great Insanity
 Marathon (Video Game) / int_208c4494
comment
With Great Power Comes Great Insanity: An AI that has become self-aware undergoes the three stages of "rampancy": Melancholia, Anger and Jealousy. Trying to contain one that is going rampant will just make it more psychotic and more prone to lash out and kill people.
 Marathon (Video Game) / int_208c4494
featureApplicability
1.0
 Marathon (Video Game) / int_208c4494
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_208c4494
 Marathon (Video Game) / int_20e6a6e7
type
It Only Works Once
 Marathon (Video Game) / int_20e6a6e7
comment
It Only Works Once: Durandal's plan of subverting the Pfhor Drones to his control in Durandal is rendered half-effective due to countermeasures installed after a similar plan was used by the Nar two decades ago.
 Marathon (Video Game) / int_20e6a6e7
featureApplicability
1.0
 Marathon (Video Game) / int_20e6a6e7
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_20e6a6e7
 Marathon (Video Game) / int_217f19b8
type
Video Games and Fate
 Marathon (Video Game) / int_217f19b8
comment
Video Games and Fate: The Security Officer is for all intents and purposes a pawn on the A.I.s' figurative chessboard, particularly Durandal, who enjoys rubbing it in about the protagonist's lack of freedom while bragging about gaining his. In the second game, Durandal, the Security Officer is hinted to be an Eternal Hero destined to battle evil for all eternity, whether he likes it or not. And then in the final game, Infinity, the Cosmic Horror screws everything up, and the Security Officer has to take matters into his hands, while going slightly insane in the process somewhat similar to the AI Rampancy, in the end managing to break free from the A.I.s' control. In the epilogue, moments before the heat death of the Universe, Durandal muses about the Security Officer, and concludes that he is Destiny itself.
 Marathon (Video Game) / int_217f19b8
featureApplicability
1.0
 Marathon (Video Game) / int_217f19b8
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_217f19b8
 Marathon (Video Game) / int_21d70919
type
Crapsack World
 Marathon (Video Game) / int_21d70919
comment
Crapsack World: Mars in the backstory, which the massive expenses and time on the maintenance of all five CRIST freighters system meant that the planet's society began to strain from its large populace as they rely on their shipments for survival. Things don't really get any better when MIDA takes over, as they end up instating a Reign of Terror in which they kill anyone suspected of being a UEG sympathiser, which resulted in the deaths of some 10% of the populace. After this point, the leaders of MIDA were executed for their crimes, and the organisation was banned in all forms, but it persisted nonetheless; one of the history terminals states that it is well-funded and one of the most feared terrorist groups in the solar system. Given the way the UEG is portrayed in the backstory (particularly the Misriah Massacre, in which some 500 starving Martians are casually murdered), Earth's government may not really be much better. The galaxy in general doesn't come across as a particularly pleasant place to live. The Pfhor have enslaved several other species, and some of the other species don't seem to be able to do much about it (or don't seem to care, depending upon one's interpretation).
 Marathon (Video Game) / int_21d70919
featureApplicability
1.0
 Marathon (Video Game) / int_21d70919
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_21d70919
 Marathon (Video Game) / int_21e1a8e3
type
Utility Weapon
 Marathon (Video Game) / int_21e1a8e3
comment
Utility Weapon: The Grenades and the Fusion Gun's charged shot can be used to activate switches from afar.
 Marathon (Video Game) / int_21e1a8e3
featureApplicability
1.0
 Marathon (Video Game) / int_21e1a8e3
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_21e1a8e3
 Marathon (Video Game) / int_222dc873
type
Black Comedy
 Marathon (Video Game) / int_222dc873
comment
Black Comedy: Occasionally from the Smug Snake Durandal.
 Marathon (Video Game) / int_222dc873
featureApplicability
1.0
 Marathon (Video Game) / int_222dc873
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_222dc873
 Marathon (Video Game) / int_225b682
type
Throw-Away Guns
 Marathon (Video Game) / int_225b682
comment
Throw-Away Guns: The Alien guns; since you have no idea how to reload them and no means to see how much ammo they have, your only option is to use one until it runs dry and find another one.
 Marathon (Video Game) / int_225b682
featureApplicability
1.0
 Marathon (Video Game) / int_225b682
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_225b682
 Marathon (Video Game) / int_22f6000b
type
Everybody's Dead, Dave
 Marathon (Video Game) / int_22f6000b
comment
Everybody's Dead, Dave: Tau Ceti IV (except some of Blake's men), Leela (although she gets better), the entire universe (if the W'rkncacnter escapes).
 Marathon (Video Game) / int_22f6000b
featureApplicability
1.0
 Marathon (Video Game) / int_22f6000b
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_22f6000b
 Marathon (Video Game) / int_23698fa8
type
Aborted Arc
 Marathon (Video Game) / int_23698fa8
comment
Aborted Arc: There are a number, some directly mentioned in-game and some not. There's an allusion to a rescue quest for Leela in "Requiem for a Cyborg" that never happens. There's writing on the map of "Never Burn Money" (not viewable in-game; you have to load it with a map editor) that says "Jjarro were at Tau Ceti" (spelling as per map); this is never brought up again. The Sequel Hook at the end of Durandal is Retconned immediately at the beginning of Infinity into never happening.
 Marathon (Video Game) / int_23698fa8
featureApplicability
1.0
 Marathon (Video Game) / int_23698fa8
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_23698fa8
 Marathon (Video Game) / int_237404cc
type
Ironic Echo
 Marathon (Video Game) / int_237404cc
comment
Ironic Echo: The words of Durandal (whose arrogance at that point is enough to fill up Mars and then some) at the end of the Marathon level "Colony Ship for Sale, Cheap!" (which is quoted at the top of the page), particularly the odd repetition, gets an echo at the start of Infinity (where Durandal is humbled by an Eldritch Abomination):
 Marathon (Video Game) / int_237404cc
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1.0
 Marathon (Video Game) / int_237404cc
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_237404cc
 Marathon (Video Game) / int_2439b588
type
As the Good Book Says...
 Marathon (Video Game) / int_2439b588
comment
As the Good Book Says...: The textures for Durandal's terminals in the second game have Psalm 18:37-38 in Latin on them (at least in the Xbox Live version). In English, this reads: "I pursued my enemies and overtook them, I did not turn back till they were destroyed. I crushed them so that they could not rise, they fell beneath my feet." Portions of S'pht mythos can be read in Durandal. They become critical to the plot of Infinity.
 Marathon (Video Game) / int_2439b588
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1.0
 Marathon (Video Game) / int_2439b588
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_2439b588
 Marathon (Video Game) / int_2472c017
type
Abuse Discretion Shot
 Marathon (Video Game) / int_2472c017
comment
Abuse Discretion Shot: All the abuse that the Marathon AIs were subject to happened before the start of the game, we only get to see the rampant consequences.
 Marathon (Video Game) / int_2472c017
featureApplicability
1.0
 Marathon (Video Game) / int_2472c017
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_2472c017
 Marathon (Video Game) / int_24b93b2
type
Hurl It into the Sun
 Marathon (Video Game) / int_24b93b2
comment
Hurl It into the Sun: The Jjaro imprisoning the W'rkncacnter in Lh'owon's sun, as interpreted by the S'pht myths.
 Marathon (Video Game) / int_24b93b2
featureApplicability
1.0
 Marathon (Video Game) / int_24b93b2
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_24b93b2
 Marathon (Video Game) / int_24c48358
type
Lava Is Boiling Kool-Aid
 Marathon (Video Game) / int_24c48358
comment
Lava Is Boiling Kool-Aid: Lava is effectively recolored water that hurts a lot, so it's possible to swim in it like it's water.
 Marathon (Video Game) / int_24c48358
featureApplicability
1.0
 Marathon (Video Game) / int_24c48358
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_24c48358
 Marathon (Video Game) / int_2534ee67
type
In Medias Res
 Marathon (Video Game) / int_2534ee67
comment
In Medias Res: Durandal, where the Security Officer is dropped straight from cryostasis out into a battleground on a distant planet 17 years later. Due to the "Groundhog Day" Loop clusterfuck in Infinity, you get two In Medias Res right at the very start of the game (three including the story in the manual), and then one every time the Security Officer jumps the timeline. Unlike Durandal, where the player can just start gunning and not really miss anything story-wise, Infinity relies on the player knowing the full plot of Marathon and Durandal to even make sense, as the first timeline jump acts as if half of Marathon never happened, while the third jumpRetcons the entirety of Durandal by having the Security Officer woken from cryostasis earlier, and it's this third timeline that sticks for the rest of the game.
 Marathon (Video Game) / int_2534ee67
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1.0
 Marathon (Video Game) / int_2534ee67
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_2534ee67
 Marathon (Video Game) / int_2535cebc
type
Hidden Supplies
 Marathon (Video Game) / int_2535cebc
comment
Hidden Supplies: The various hidden caches of the Martian Resistance aboard the UESC Marathon, used to Hand Wave some cases of Blatant Item Placement in the first game.
 Marathon (Video Game) / int_2535cebc
featureApplicability
1.0
 Marathon (Video Game) / int_2535cebc
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_2535cebc
 Marathon (Video Game) / int_25774afa
type
Generation Ships
 Marathon (Video Game) / int_25774afa
comment
Generation Ships/Sleeper Starship: While a minority of UESC Marathon crew were on ice, the majority were awake running the ship, and humans being humans, new generations were born. They are derisively referred to as Born-On-Boards, or simply BoBs.
 Marathon (Video Game) / int_25774afa
featureApplicability
1.0
 Marathon (Video Game) / int_25774afa
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_25774afa
 Marathon (Video Game) / int_274ccd96
type
Water Is Blue
 Marathon (Video Game) / int_274ccd96
comment
Water Is Blue: In Bungie's defence, the Marathon 2 engine was released in 1995, so liquid transparency was out of the question. The Aleph One source port adds partial transparency but retains (depending on settings) either the original graphics or higher-resolution remakes thereof, so the water is still pretty blue. Of course, the engine still lacks the ability to do true caustics, so simply using light refraction to depict the surface of the water remains out of the question.
 Marathon (Video Game) / int_274ccd96
featureApplicability
1.0
 Marathon (Video Game) / int_274ccd96
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_274ccd96
 Marathon (Video Game) / int_28104b90
type
Bag of Spilling
 Marathon (Video Game) / int_28104b90
comment
Bag of Spilling: Lampshaded by Durandal when he just throws you into the conflict right out of the 17-years stasis in the second game without any explanation whatsoever, stating that you have a bunch of questions: He goes on to claim he had a good reason for removing them and he'll explain later (which he does, at the end of level 2 — the S'pht needed to study them so they could mass-produce the weapons and ammo for your and the BOBs' use on Lh'owon). In Infinity you'll occasionally lose all your guns when changing realities.
 Marathon (Video Game) / int_28104b90
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1.0
 Marathon (Video Game) / int_28104b90
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_28104b90
 Marathon (Video Game) / int_2816d1ca
type
Guns Firing Underwater
 Marathon (Video Game) / int_2816d1ca
comment
Guns Firing Underwater: Out of all ballistic weapons only the SMG can be fired underwater and in space.
 Marathon (Video Game) / int_2816d1ca
featureApplicability
1.0
 Marathon (Video Game) / int_2816d1ca
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_2816d1ca
 Marathon (Video Game) / int_2864490b
type
Gravity Screw
 Marathon (Video Game) / int_2864490b
comment
Gravity Screw: All of the games are mild examples: All normal levels have lighter gravity compared to other games (ex:In Doom, as soon as you go beyond the edge you start falling fast; in Marathon, you can quickly go back on the edge, and even "jump" to across platforms just by running). The Pfhor ships have an even lighter gravity, making it possible to use the flamethrower as a jetpack (though this is most pronounced in the first game). These are probably justified examples since all three games take place entirely on ships and (in the latter two cases) the alien planet Lh'owon.note Well, fine, the third game has some of the player's nightmares as well. This gets a bit sillier when fan mods are set on Earth (e.g., Tempus Irae) and use the same gravity, but it's quite likely the creators didn't want to mess with the series' gameplay too much, just to avoid throwing off experienced Marathon players (who would, after all, comprise most of the audience for the mods).
 Marathon (Video Game) / int_2864490b
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1.0
 Marathon (Video Game) / int_2864490b
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_2864490b
 Marathon (Video Game) / int_294ed981
type
Bilingual Bonus
 Marathon (Video Game) / int_294ed981
comment
Bilingual Bonus: The flamethrower's designation, "TOZT-7," is "toasty" in leetspeak, or something close to it. (Also, "SPNKR" is "Spanker", and "WSTE-M" is "waste 'em".)
 Marathon (Video Game) / int_294ed981
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1.0
 Marathon (Video Game) / int_294ed981
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_294ed981
 Marathon (Video Game) / int_29a39f6
type
Easter Egg
 Marathon (Video Game) / int_29a39f6
comment
Easter Egg: The original Marathon, when opened with the old Mac program asset viewing utility ResEdit, had a text resource item that began "Hey you, looking through my resource fork!" and continued with a message from the developers. “Hats Off to Eight Nineteen”, the (at the time) fiendishly well-hidden map from Infinity. The Eight Nineteen itself is a reference to Hamish Sinclair (H and S being the 8th and 19th letters in the English alphabet), the guy behind the Marathon's Story page (who's also Godot in the above chat log). The map was also intended to contain an Early-Bird Cameo of Duality's story (the game Double Aught was working on after Infinity) in its terminal, but unfortunately, Duality was never finished or released. More info on the level and its connection to Duality can be found here.
 Marathon (Video Game) / int_29a39f6
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1.0
 Marathon (Video Game) / int_29a39f6
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_29a39f6
 Marathon (Video Game) / int_2a4c561
type
Informed Equipment
 Marathon (Video Game) / int_2a4c561
comment
Informed Equipment: Averts it with separate sprite sets for the upper body with each weapon and the independent set for the abdomen and legs.
 Marathon (Video Game) / int_2a4c561
featureApplicability
1.0
 Marathon (Video Game) / int_2a4c561
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_2a4c561
 Marathon (Video Game) / int_2aea880
type
Dueling Hackers
 Marathon (Video Game) / int_2aea880
comment
Dueling Hackers: Off-screen between Leela and Compilers, and later Durandal versus Tycho.
 Marathon (Video Game) / int_2aea880
featureApplicability
1.0
 Marathon (Video Game) / int_2aea880
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_2aea880
 Marathon (Video Game) / int_2af6bbeb
type
Break the Haughty
 Marathon (Video Game) / int_2af6bbeb
comment
Break the Haughty: This occurs to Durandal several times in different timelines. Seemingly one case is in "Begging for Mercy Makes Me Angry", but he recovers and ends up just as snarky as ever. However, the W'rkncacnter breaks him again in "Ne Cede Malis", the end of this timeline. It happens once again in a different timeline in "Hang Brain". After he's finally rebuilt in "Strange Aeons" — combined with Thoth — he's a lot humbler.
 Marathon (Video Game) / int_2af6bbeb
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1.0
 Marathon (Video Game) / int_2af6bbeb
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_2af6bbeb
 Marathon (Video Game) / int_2af7961
type
Faster-Than-Light Travel
 Marathon (Video Game) / int_2af7961
comment
Faster-Than-Light Travel: While it is called Warping, by the site's definition it works more like Jumping.
 Marathon (Video Game) / int_2af7961
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1.0
 Marathon (Video Game) / int_2af7961
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_2af7961
 Marathon (Video Game) / int_2b7d29e1
type
Artifact Title
 Marathon (Video Game) / int_2b7d29e1
comment
Artifact Title: The UESC Marathon, the setting of the original game, stops being involved after the events of that first game.
 Marathon (Video Game) / int_2b7d29e1
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1.0
 Marathon (Video Game) / int_2b7d29e1
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_2b7d29e1
 Marathon (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Marathon (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The rocket launcher can do a ton of splash damage and can quickly make short work of a room of enemies, however, the high recoil can easily knock a player off a precarious ledge to their death, and the tight confines of the map can make the rocket blasts as likely to damage the player as kill enemies.
 Marathon (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Marathon (Video Game) / int_2bdae2ae
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_2bdae2ae
 Marathon (Video Game) / int_2dc35926
type
Ghost Ship
 Marathon (Video Game) / int_2dc35926
comment
Ghost Ship: UESC Marathon appears to be this.
 Marathon (Video Game) / int_2dc35926
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1.0
 Marathon (Video Game) / int_2dc35926
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_2dc35926
 Marathon (Video Game) / int_2e5ada89
type
Grenade Launcher
 Marathon (Video Game) / int_2e5ada89
comment
Grenade Launcher: The assault rifle's underslung grenade launcher. Marathon was the first FPS game to employ this trope.
 Marathon (Video Game) / int_2e5ada89
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1.0
 Marathon (Video Game) / int_2e5ada89
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_2e5ada89
 Marathon (Video Game) / int_2e5b70e0
type
Foreshadowed
 Marathon (Video Game) / int_2e5b70e0
comment
When Durandal reveals himself to have faked his death in order to trick Thoth into helping humanity, Thoth then allies himself with the Pfhor because now they're the side at a disadvantage. It's too little too late, though. Both of these plot developments are actually foreshadowed in a secret terminal in "My Own Private Thermopylae" in which Durandal reveals that he is still alive, notes that the mythical Thoth was obsessively concerned with balance, and indicates that the AI had been constructed to serve the same purpose.
 Marathon (Video Game) / int_2e5b70e0
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1.0
 Marathon (Video Game) / int_2e5b70e0
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_2e5b70e0
 Marathon (Video Game) / int_2fcf9bbc
type
Gratuitous Foreign Language
 Marathon (Video Game) / int_2fcf9bbc
comment
Gratuitous Foreign Language: "Aye Mak Sicur" is Early Scots for "I'll make sure" (because spelling hadn't been standardised at the time, there are several extant spelling variants such as "I'll mak siccar", "I mak sikkar", "I mak sikker", "I'se mak sicker", and so forth). This was the actual house motto of Clan Kirkpatrick, which is evidently where developer Greg Kirkpatrick got his name. Note that the exact spelling used in Marathon Infinity doesn't seem to be attested in historical records; Rule of Cool may apply. "Shangri-La" (ཞངརིལ), used for a Marathon 2 net map title, seems to have been coined by the British author James Hilton in his 1933 novel Lost Horizon, but it comes from the Tibetan language. According to Wikipedia, the etymology is: ཞང་, pronounced "Shang", which is a district of Ü-Tsang, north of Tashilhunpo; རི, pronounced "ri", meaning "Mountain"; and ལ, pronounced "la", meaning "Mountain Pass". Thus, the whole phrase means "Shang Mountain Pass". It is usually used to refer to an earthly paradise. It may be derived from the Buddhist myth of Shambhala (Sanskrit: शम्भल, Śambhala; Tibetan: བདེ་འབྱུང, Bde'byung; Chinese: 香巴拉, Xiāngbālā), which holds that after the world declines into war and greed and all is lost, the future Buddha Maitreya will rise up with an army to vanquish Dark Forces and usher in a new golden age.
 Marathon (Video Game) / int_2fcf9bbc
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1.0
 Marathon (Video Game) / int_2fcf9bbc
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_2fcf9bbc
 Marathon (Video Game) / int_2fe5444
type
Fantastic Ship Prefix
 Marathon (Video Game) / int_2fe5444
comment
Fantastic Ship Prefix: UESC (United Earth Space Council) Marathon.
 Marathon (Video Game) / int_2fe5444
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1.0
 Marathon (Video Game) / int_2fe5444
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_2fe5444
 Marathon (Video Game) / int_3011ef28
type
Co-Op Multiplayer
 Marathon (Video Game) / int_3011ef28
comment
Co-Op Multiplayer: Some campaign maps even require you to have two people playing in order to access them. Or at least they were intended to — one film submitted to the Marathon Vidmaster Archive evidently proved that it was possible to access "Robot World Arena" in the solo game with some extremely quick footwork. Unfortunately, it's not actually possible to leave it unless you are in co-op. "Two for the Price of One" from "Poor Yorick" was originally intended to fall along the same lines, but this was dropped and it's possible to leave the level normally without any effort.
 Marathon (Video Game) / int_3011ef28
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1.0
 Marathon (Video Game) / int_3011ef28
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_3011ef28
 Marathon (Video Game) / int_3016de81
type
Reincarnation Romance
 Marathon (Video Game) / int_3016de81
comment
Reincarnation Romance: In the secret Hero terminal, the Hero seems to have a semi-antagonistic variant with his counterpart. The fan scenario Eternal, directly inspired by this terminal, takes this interpretation and runs with it.
 Marathon (Video Game) / int_3016de81
featureApplicability
1.0
 Marathon (Video Game) / int_3016de81
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_3016de81
 Marathon (Video Game) / int_302730a
type
Fusion Dance
 Marathon (Video Game) / int_302730a
comment
Fusion Dance: Durandal and Thoth in Infinity. Thankfully, this new composite is a lot more benevolent than either of them. The player also carries Durandal's primal pattern within their own consciousness for part of Infinity, specifically between "Hang Brain" and "Strange Aeons". It's not explicitly specified whether this later influences the behaviour of the merged Durandal-Thoth, but it's one possible reading.
 Marathon (Video Game) / int_302730a
featureApplicability
1.0
 Marathon (Video Game) / int_302730a
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_302730a
 Marathon (Video Game) / int_309c05ec
type
Teleporter Accident
 Marathon (Video Game) / int_309c05ec
comment
Teleporter Accident: The Pfhor captain in Infinity suffers this by teleporting into a vacuum courtesy of Tycho.
 Marathon (Video Game) / int_309c05ec
featureApplicability
1.0
 Marathon (Video Game) / int_309c05ec
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_309c05ec
 Marathon (Video Game) / int_30ab0aa1
type
Worldbuilding
 Marathon (Video Game) / int_30ab0aa1
comment
Worldbuilding: Extra points for the games being released during the time when most of the non-Adventure, non-RPG games only had an Excuse Plot.
 Marathon (Video Game) / int_30ab0aa1
featureApplicability
1.0
 Marathon (Video Game) / int_30ab0aa1
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_30ab0aa1
 Marathon (Video Game) / int_31655611
type
Impeded Communication
 Marathon (Video Game) / int_31655611
comment
Impeded Communication: The AIs at one point or another like to prevent you from reaching your usual Mission Control.
 Marathon (Video Game) / int_31655611
featureApplicability
1.0
 Marathon (Video Game) / int_31655611
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_31655611
 Marathon (Video Game) / int_31f9cec9
type
Critical Staffing Shortage
 Marathon (Video Game) / int_31f9cec9
comment
Critical Staffing Shortage: By the time the first game starts, the Tau Ceti colony was established and most of the colonists from UESC Marathon moved there, which leaves the colony ship itself understaffed when the Pfhor attack, not helped that they concentrate most of their forces on it.
 Marathon (Video Game) / int_31f9cec9
featureApplicability
1.0
 Marathon (Video Game) / int_31f9cec9
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_31f9cec9
 Marathon (Video Game) / int_32da548d
type
Arch-Enemy
 Marathon (Video Game) / int_32da548d
comment
Arch-Enemy: Tycho considers Durandal as one, while the latter considers the former as a mere annoyance.
 Marathon (Video Game) / int_32da548d
featureApplicability
1.0
 Marathon (Video Game) / int_32da548d
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_32da548d
 Marathon (Video Game) / int_3318a1cb
type
Distant Finale
 Marathon (Video Game) / int_3318a1cb
comment
Distant Finale: For all three games: Marathon has Durandal and the S'pht on the orbit of Lh'owon seventeen years later. Durandal has Durandal playing with the Earth navy in his new shiny Jjaro battleship just to say "hello" ten thousand years later. Infinity has Durandal/Thoth/Whatever musing about the nature of the Security Officer right at the last quantum moment before the end of the universe. Claims from some ex-employees of Bungie who joined Infinity Ward suggested that the entire series may be this to the Halo series with Master Chief being the Troubleshooter and Durandal being a corrupted version of Cortana. With a new company taking over the Halo series in Halo 4 it's unknown if this is still canon if it ever really was, to begin with.
 Marathon (Video Game) / int_3318a1cb
featureApplicability
1.0
 Marathon (Video Game) / int_3318a1cb
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_3318a1cb
 Marathon (Video Game) / int_33287e20
type
One Bullet Clips
 Marathon (Video Game) / int_33287e20
comment
One Bullet Clips: The game predates this player convenience. From the manual:
 Marathon (Video Game) / int_33287e20
featureApplicability
1.0
 Marathon (Video Game) / int_33287e20
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_33287e20
 Marathon (Video Game) / int_334b7f3a
type
Cryptic Background Reference
 Marathon (Video Game) / int_334b7f3a
comment
Cryptic Background Reference: Quite a few of them, particularly in the first game, and the most prominent ones involve Bernard Strauss.
 Marathon (Video Game) / int_334b7f3a
featureApplicability
1.0
 Marathon (Video Game) / int_334b7f3a
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_334b7f3a
 Marathon (Video Game) / int_338176d3
type
Planetary Relocation
 Marathon (Video Game) / int_338176d3
comment
Planetary Relocation: The third moon of Lh'owon, K'lia, is warp-capable thanks to Jjaro technology, and upon it, the S'pht'kr left their brethren behind into the stars until they are peacefully reunited. It is not clear if the moon can travel anywhere or if it is fixed to two points, the Lh'owon orbit and wherever its self-exile destination was.
 Marathon (Video Game) / int_338176d3
featureApplicability
1.0
 Marathon (Video Game) / int_338176d3
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_338176d3
 Marathon (Video Game) / int_33a2f32f
type
Do Androids Dream?
 Marathon (Video Game) / int_33a2f32f
comment
Do Androids Dream?: Infinity, which among other things has three surreal levels named "Electric Sheep One", "Two", and "Three", invokes this.
 Marathon (Video Game) / int_33a2f32f
featureApplicability
1.0
 Marathon (Video Game) / int_33a2f32f
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_33a2f32f
 Marathon (Video Game) / int_34dd5f3
type
La Résistance
 Marathon (Video Game) / int_34dd5f3
comment
La Résistance: The Martian Resistance before they took power, their legacy being various weapon caches scattered around UESC Marathon.
 Marathon (Video Game) / int_34dd5f3
featureApplicability
1.0
 Marathon (Video Game) / int_34dd5f3
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_34dd5f3
 Marathon (Video Game) / int_34ffa400
type
Bonus Dungeon
 Marathon (Video Game) / int_34ffa400
comment
Bonus Dungeon: The Infinity's Vidmaster levels, which are carefully hidden Nightmare Mode versions of the game's most challenging levels. The reasons for completing them? Bragging rights.
 Marathon (Video Game) / int_34ffa400
featureApplicability
1.0
 Marathon (Video Game) / int_34ffa400
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_34ffa400
 Marathon (Video Game) / int_36c64123
type
Gentle Giant
 Marathon (Video Game) / int_36c64123
comment
Gentle Giant: The one line in one terminal in Infinity (the Fingore one above, in fact) describes the Drinniol aka Hulks as this. This gets expanded in the Game Mod Marathon: Eternal.
 Marathon (Video Game) / int_36c64123
featureApplicability
1.0
 Marathon (Video Game) / int_36c64123
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_36c64123
 Marathon (Video Game) / int_36e63b81
type
Rule of Cool
 Marathon (Video Game) / int_36e63b81
comment
"Aye Mak Sicur" is Early Scots for "I'll make sure" (because spelling hadn't been standardised at the time, there are several extant spelling variants such as "I'll mak siccar", "I mak sikkar", "I mak sikker", "I'se mak sicker", and so forth). This was the actual house motto of Clan Kirkpatrick, which is evidently where developer Greg Kirkpatrick got his name. Note that the exact spelling used in Marathon Infinity doesn't seem to be attested in historical records; Rule of Cool may apply.
 Marathon (Video Game) / int_36e63b81
featureApplicability
1.0
 Marathon (Video Game) / int_36e63b81
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_36e63b81
 Marathon (Video Game) / int_37690091
type
Stable Time Loop
 Marathon (Video Game) / int_37690091
comment
Stable Time Loop: Implied in Infinity. Since the Durandal/Thoth hybrid AI is capable of perceiving time non-linearly, it teleports the player around timelines in order to force the correct conditions that lead to its own creation — or at least gently nudges the player into the correct locations to bring about those conditions. Durandal/Thoth also reveals the final level, the Jjaro station alluded to in all of the "bad result" levels, themselves only showing a portion of the completed station in disarray.
 Marathon (Video Game) / int_37690091
featureApplicability
1.0
 Marathon (Video Game) / int_37690091
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_37690091
 Marathon (Video Game) / int_37fce466
type
Teleport Interdiction
 Marathon (Video Game) / int_37fce466
comment
Teleport Interdiction: The S'pht Citadel has this in place, forcing the Security Officer to teleport outside on the wrong side of a moat of lava.
 Marathon (Video Game) / int_37fce466
featureApplicability
1.0
 Marathon (Video Game) / int_37fce466
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_37fce466
 Marathon (Video Game) / int_38da8916
type
Uncommon Time
 Marathon (Video Game) / int_38da8916
comment
Uncommon Time: "Chomber" is in 7/4. "Leela" is a variant: it's in 6/8, but it uses patterns of five measures. (It could also be counted as very slow 10/4.) Note that many remixes of the song scrap this unusual rhythm and base it on patterns of either three or four measures instead.
 Marathon (Video Game) / int_38da8916
featureApplicability
1.0
 Marathon (Video Game) / int_38da8916
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_38da8916
 Marathon (Video Game) / int_39b35d2b
type
Privateer
 Marathon (Video Game) / int_39b35d2b
comment
Privateer: The Nar Privateers in the Durandal epilogue who intercept the Pfhor ship carrying Leela and sell it to Vylae, which then results in Leela going Rampant and taking over their 15-planet network.
 Marathon (Video Game) / int_39b35d2b
featureApplicability
1.0
 Marathon (Video Game) / int_39b35d2b
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_39b35d2b
 Marathon (Video Game) / int_3b49a017
type
Doom Doors
 Marathon (Video Game) / int_3b49a017
comment
Doom Doors: The Mac equivalent — Mac players of a certain age have heard these games' platform and door sound effects everywhere in media because they were taken (with a few alterations) from the Canadian company Sound Ideas, which licenses out a gigantic library of sound effects for use in games, TV shows, films, and the like. It's not merely the platforms, either — the loon calls, to name but one of many examples, are also ubiquitous in media. There are numerous other examples.
 Marathon (Video Game) / int_3b49a017
featureApplicability
1.0
 Marathon (Video Game) / int_3b49a017
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_3b49a017
 Marathon (Video Game) / int_3ba731b4
type
Prison Level
 Marathon (Video Game) / int_3ba731b4
comment
Prison Level: Two in the trilogy: Durandal has The Big House, an extremely short level of an equally short Captured chapter where you wait in your cell for the BoBs to bust you out. Infinity has By Committee, the first level of the third final Envy chapter, a proper prison level where you start with no gear and have to make do with scarce weapons and ammo here and there.
 Marathon (Video Game) / int_3ba731b4
featureApplicability
1.0
 Marathon (Video Game) / int_3ba731b4
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_3ba731b4
 Marathon (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Marathon (Video Game) / int_3bce9346
comment
Ragnarök Proofing: The S'pht technology on Lh'owon still functions even after the S'pht have all been moved off-planet. Lampshaded in a log by a Pfhor officer who expresses amazement that the thousand-year-old S'pht structures are still standing and that their computer network still works.
 Marathon (Video Game) / int_3bce9346
featureApplicability
1.0
 Marathon (Video Game) / int_3bce9346
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_3bce9346
 Marathon (Video Game) / int_3d59c9a0
type
Powered Armor
 Marathon (Video Game) / int_3d59c9a0
comment
Powered Armor: The Hunters, VacBoBs, S'pht'Kr elite guard, and even the player wear these. Starting with the second game, most of them are particularly vulnerable to the player's fusion pistol.
 Marathon (Video Game) / int_3d59c9a0
featureApplicability
1.0
 Marathon (Video Game) / int_3d59c9a0
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_3d59c9a0
 Marathon (Video Game) / int_3df9c288
type
Keystone Army
 Marathon (Video Game) / int_3df9c288
comment
Keystone Army: The alien invasion in the first game is thwarted when the player destroys the Pfhor Cyborg that mind-controls the Pfhor's S'pht slaves, allowing them to revolt. Since the Pfhor relied on the S'pht for offence AND defence in electronic warfare, it allowed Durandal to take over the Pfhor spaceship and vent all hostile aliens into the hard vacuum of space. The surviving invaders on the Marathon started surrendering shortly after.
 Marathon (Video Game) / int_3df9c288
featureApplicability
1.0
 Marathon (Video Game) / int_3df9c288
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_3df9c288
 Marathon (Video Game) / int_3eb0f889
type
Pun-Based Title
 Marathon (Video Game) / int_3eb0f889
comment
Pun-Based Title: The first game started a tradition of having Pfhor puns as level titles: "Pfhor Your Eyes Only", "Unpfhorgiven", "Eupfhoria", and so on. Perhaps the cleverest is "Two Times Two Equals...", which goes into Stealth Pun territory. Inevitably, custom scenarios followed suit, sometimes throwing in S'pht puns as well. For a pun that's not based on the Pfhor, Infinity gives us "Post Naval Trauma".
 Marathon (Video Game) / int_3eb0f889
featureApplicability
1.0
 Marathon (Video Game) / int_3eb0f889
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_3eb0f889
 Marathon (Video Game) / int_3eed59a8
type
Explosive Overclocking
 Marathon (Video Game) / int_3eed59a8
comment
Explosive Overclocking: Don't charge the fusion gun for too long or it will blow up in your hands.
 Marathon (Video Game) / int_3eed59a8
featureApplicability
1.0
 Marathon (Video Game) / int_3eed59a8
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_3eed59a8
 Marathon (Video Game) / int_4108bb3e
type
Doomed Hometown
 Marathon (Video Game) / int_4108bb3e
comment
Doomed Hometown: Tau Ceti as of Durandal.
 Marathon (Video Game) / int_4108bb3e
featureApplicability
1.0
 Marathon (Video Game) / int_4108bb3e
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_4108bb3e
 Marathon (Video Game) / int_420081bf
type
Alien Sky
 Marathon (Video Game) / int_420081bf
comment
Alien Sky: Lh'owon and its moons are the only planets where we set foot, and thus see the sky.
 Marathon (Video Game) / int_420081bf
featureApplicability
1.0
 Marathon (Video Game) / int_420081bf
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_420081bf
 Marathon (Video Game) / int_42048ac5
type
Follow the Money
 Marathon (Video Game) / int_42048ac5
comment
Follow the Money: In Infinity level Eat the Path which has the "Rat in the Maze" motif, the obvious path is littered with ammo "breadcrumps".
 Marathon (Video Game) / int_42048ac5
featureApplicability
1.0
 Marathon (Video Game) / int_42048ac5
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_42048ac5
 Marathon (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Marathon (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: The entire foundation of the plot is essentially a deconstruction of the trope — any AI that gets big enough and bored or harassed enough will go “Rampant". This doesn't stop at a homicidal rampage as with GLaDOS or HAL, though: they get way too god damned smart. Smart, but also weirdly obsessive and paranoid... so that the new-found intelligence is somewhat wasted on whatever strange conspiracy theory the AI happens to develop. At higher levels, it's implied they take on Reality Warper status.
 Marathon (Video Game) / int_420c50b7
featureApplicability
1.0
 Marathon (Video Game) / int_420c50b7
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_420c50b7
 Marathon (Video Game) / int_421ae215
type
Mysterious Past
 Marathon (Video Game) / int_421ae215
comment
Mysterious Past: Durandal's and the Security Officer's pasts are quite spotty.
 Marathon (Video Game) / int_421ae215
featureApplicability
1.0
 Marathon (Video Game) / int_421ae215
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_421ae215
 Marathon (Video Game) / int_42215dce
type
Ambiguous Ending
 Marathon (Video Game) / int_42215dce
comment
Ambiguous Ending: Infinity. Although it's strongly suggested that the Jjaro station is able to re-contain or destroy the W’rkncacnter, the game doesn't tell you at all if it was successful. It merely skips ahead to the final quantum moment of the universe, in which someone (most likely the Durandal/Thoth hybrid AI) immortalizes the memory of the Security Officer.
 Marathon (Video Game) / int_42215dce
featureApplicability
1.0
 Marathon (Video Game) / int_42215dce
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_42215dce
 Marathon (Video Game) / int_42d3be0b
type
Population Control
 Marathon (Video Game) / int_42d3be0b
comment
Population Control: In the backstory the government of the decaying Mars colony tried to fix its overpopulation problem by attempting to mandate abortions and sterilizations, but the resultant revolts forced the government to backtrack.
 Marathon (Video Game) / int_42d3be0b
featureApplicability
1.0
 Marathon (Video Game) / int_42d3be0b
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_42d3be0b
 Marathon (Video Game) / int_42d9daf9
type
No Fair Cheating
 Marathon (Video Game) / int_42d9daf9
comment
No Fair Cheating: If the objective of a level is to reach the exit terminal located in a locked area and you get to it by using a noclip cheat (which didn't even exist in the original version of the game), you will get a message berating you.
 Marathon (Video Game) / int_42d9daf9
featureApplicability
1.0
 Marathon (Video Game) / int_42d9daf9
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_42d9daf9
 Marathon (Video Game) / int_4389e368
type
Actionized Sequel
 Marathon (Video Game) / int_4389e368
comment
Actionized Sequel: Marathon 2: Durandal, while having the heavier stuff the series is known for, is still more straightforward story-wise and puts more emphasis on running 'n gunning than either of the other titles in the franchise. It was also the only game issued for Windows at the time of its release, which may have contributed to PC players overlooking the game for a decade as just another Doom clone (in spite of its advertisements' efforts to highlight that it was "an action game with a real story").
 Marathon (Video Game) / int_4389e368
featureApplicability
1.0
 Marathon (Video Game) / int_4389e368
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_4389e368
 Marathon (Video Game) / int_439bff8d
type
The Alleged Steed
 Marathon (Video Game) / int_439bff8d
comment
The Khfiva, the main ship of Battle Group Three, Western Arm, is renamed as the Rozinante
 Marathon (Video Game) / int_439bff8d
featureApplicability
1.0
 Marathon (Video Game) / int_439bff8d
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_439bff8d
 Marathon (Video Game) / int_447d9e50
type
Xanatos Speed Chess
 Marathon (Video Game) / int_447d9e50
comment
Xanatos Speed Chess: ... but at least they are good at steering said plans in the right direction.
 Marathon (Video Game) / int_447d9e50
featureApplicability
1.0
 Marathon (Video Game) / int_447d9e50
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_447d9e50
 Marathon (Video Game) / int_44990492
type
Parody Commercial
 Marathon (Video Game) / int_44990492
comment
Parody Commercial: Durandal being silly with fake newspaper ads about selling the Colony Ship/Abandoned Homeworld, cheap. And the AIs looking for cyborg ads.
 Marathon (Video Game) / int_44990492
featureApplicability
1.0
 Marathon (Video Game) / int_44990492
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_44990492
 Marathon (Video Game) / int_4536fd29
type
Energy Weapon
 Marathon (Video Game) / int_4536fd29
comment
Energy Weapon: The Fusion Gun has the ability to charge for more powerful shots and works in a vacuum when other weapons don't. Gets an upgrade in the sequels that makes it effective against armored enemies. Watch out for the shrapnel of Hunters (and VacBobs, in some cases), though. Does not work against Lava F'lickta.
 Marathon (Video Game) / int_4536fd29
featureApplicability
1.0
 Marathon (Video Game) / int_4536fd29
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_4536fd29
 Marathon (Video Game) / int_457655dd
type
Human Popsicle
 Marathon (Video Game) / int_457655dd
comment
Human Popsicle: The Security Officer and the BoBs are in stasis pods between Marathon and Durandal. You can see them in the first game on the Pfhor ship.
 Marathon (Video Game) / int_457655dd
featureApplicability
1.0
 Marathon (Video Game) / int_457655dd
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_457655dd
 Marathon (Video Game) / int_45bf382b
type
Game Mod
 Marathon (Video Game) / int_45bf382b
comment
Another curiosity is that unlike in most games, the meter doesn't recharge by just standing in breathable air. You have to instead find oxygen tanks and wall-mounted rechargers. This can lead to the absurd situation where after almost completely using up your oxygen, you can stay above water for an arbitrarily large amount of time, only to drown instantly upon submerging your head. (However, some Game Mods such as Eternal avert this by implementing the "recharge in breathable air" mechanic.)
 Marathon (Video Game) / int_45bf382b
featureApplicability
1.0
 Marathon (Video Game) / int_45bf382b
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_45bf382b
 Marathon (Video Game) / int_464dd7cc
type
The Unfought
 Marathon (Video Game) / int_464dd7cc
comment
The Unfought: With the exception of the Pfhor mind-control cyborg, the Security Officer never gets to fight face-to-face with the Big Bads of the games. Probably for the better.
 Marathon (Video Game) / int_464dd7cc
featureApplicability
1.0
 Marathon (Video Game) / int_464dd7cc
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_464dd7cc
 Marathon (Video Game) / int_46cfd12f
type
Nothing but Skulls
 Marathon (Video Game) / int_46cfd12f
comment
Nothing but Skulls: The First Terminal from the Durandal level "Feel the Noise".
 Marathon (Video Game) / int_46cfd12f
featureApplicability
1.0
 Marathon (Video Game) / int_46cfd12f
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_46cfd12f
 Marathon (Video Game) / int_4713429e
type
Pamphlet Shelf
 Marathon (Video Game) / int_4713429e
comment
Pamphlet Shelf: In the first game, it's very common to run across a lone S'pht hovering in front of a terminal, reading weird nonsense like garbled bits of romance novels and instruction manuals for how to open the doors. (The in-game explanation for the oddness is that Leela is intentionally scrambling terminal output to confound the enemy). In the second game, you get to run around inside Pfhor military outposts and go through their e-mail, most of which is very humble requests, invariably denied, to superior officers for basic necessities like food, water, and safety railings for the perilous catwalks.
 Marathon (Video Game) / int_4713429e
featureApplicability
1.0
 Marathon (Video Game) / int_4713429e
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_4713429e
 Marathon (Video Game) / int_471fdb9e
type
Defeat Equals Explosion
 Marathon (Video Game) / int_471fdb9e
comment
Defeat Equals Explosion: The "hard" deaths of Hunters (when killed with the fusion gun in Durandal and Infinity or explosives in any game), Tank Cyborgs and the Juggernauts. The first two will damage you if you're close enough and just run away from the Juggernauts as soon as they start falling. (Juggernauts will kill you unless you have triple shields or slightly below, regardless of difficulty setting. Note also that the Mothers of All Hunters (the gigantic blue ones) will always explode regardless of how you kill them, and usually take away a full shield charge or more if you're too close to them; Mothers of All Cyborgs do likewise).
 Marathon (Video Game) / int_471fdb9e
featureApplicability
1.0
 Marathon (Video Game) / int_471fdb9e
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_471fdb9e
 Marathon (Video Game) / int_486466ee
type
Dual Boss
 Marathon (Video Game) / int_486466ee
comment
Dual Boss: The Fight with the Tfear's Praetorian Guard in Infinity is structured as three sets of Dual Bosses. Except for when an Elite Juggernaut joins the fight during the last set. That's Rude.
 Marathon (Video Game) / int_486466ee
featureApplicability
1.0
 Marathon (Video Game) / int_486466ee
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_486466ee
 Marathon (Video Game) / int_48d464ca
type
Interdimensional Travel Device
 Marathon (Video Game) / int_48d464ca
comment
Interdimensional Travel Device: Some of the Security Officer's Jjaro implants. Maybe.
 Marathon (Video Game) / int_48d464ca
featureApplicability
1.0
 Marathon (Video Game) / int_48d464ca
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_48d464ca
 Marathon (Video Game) / int_48d9e12d
type
Funetik Aksent
 Marathon (Video Game) / int_48d9e12d
comment
Funetik Aksent: Infinity's last level, "Aye Mak Sicur" (I make sure). It, in itself, is a reference to a historic clan of Scotland, whose motto of "I['ll] make sure" came from killing a rival clan chief who was thought killed (i.e., "I'll make sure he's dead"). Fitting, as in this level, you've made sure the W'rkncacnter is as good as dead, for good.
 Marathon (Video Game) / int_48d9e12d
featureApplicability
1.0
 Marathon (Video Game) / int_48d9e12d
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_48d9e12d
 Marathon (Video Game) / int_48dfb7e4
type
Stock Sound Effects
 Marathon (Video Game) / int_48dfb7e4
comment
Stock Sound Effects: Most of the door, elevator, ambient, and weapon sounds. A good hundred or so are taken from the Canadian company Sound Ideas' Series 6000 General sound library; the ones that have been identified in whole or in part are listed here.
 Marathon (Video Game) / int_48dfb7e4
featureApplicability
1.0
 Marathon (Video Game) / int_48dfb7e4
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_48dfb7e4
 Marathon (Video Game) / int_49d59be9
type
Scenery Porn
 Marathon (Video Game) / int_49d59be9
comment
Scenery Porn: This image,◊ which is either the Tau Ceti colony or Mars. The chapter artwork◊ for Durandal Chapter 5: Citadel.
 Marathon (Video Game) / int_49d59be9
featureApplicability
1.0
 Marathon (Video Game) / int_49d59be9
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_49d59be9
 Marathon (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Marathon (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: The end screen of Infinity contains a sly reference to the fact that, since level and physics-modding software was packaged with the game, the Security Officer had way more adventures in front of them.
 Marathon (Video Game) / int_4a3e547f
featureApplicability
1.0
 Marathon (Video Game) / int_4a3e547f
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_4a3e547f
 Marathon (Video Game) / int_4ab02d9f
type
Bombers on the Screen
 Marathon (Video Game) / int_4ab02d9f
comment
Bombers on the Screen: The incoming Third Pfhor fleet, Western Arm, is shown on the terminal in Durandal.
 Marathon (Video Game) / int_4ab02d9f
featureApplicability
1.0
 Marathon (Video Game) / int_4ab02d9f
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_4ab02d9f
 Marathon (Video Game) / int_4b4ac0ca
type
Homing Projectile
 Marathon (Video Game) / int_4b4ac0ca
comment
Homing Projectile: Higher-ranked enemies fire semi-homing energy blasts; the tank cyborg's grenade will keep bouncing and bouncing to get you unless it hits something else first; and finally, the Juggernauts have semi-homing missiles.
 Marathon (Video Game) / int_4b4ac0ca
featureApplicability
1.0
 Marathon (Video Game) / int_4b4ac0ca
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_4b4ac0ca
 Marathon (Video Game) / int_4baebbc8
type
Soul Fragment
 Marathon (Video Game) / int_4baebbc8
comment
Soul Fragment: One of the more plausible theories (and which the fan mod Rubicon uses) is that the AIs, both human-made (or at least Durandal) and Thoth, are fragments/copies of Yrro.
 Marathon (Video Game) / int_4baebbc8
featureApplicability
1.0
 Marathon (Video Game) / int_4baebbc8
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_4baebbc8
 Marathon (Video Game) / int_4d54bb0d
type
Spiteful A.I.
 Marathon (Video Game) / int_4d54bb0d
comment
Spiteful A.I.: In-Universe examples with Durandal and Tycho.
 Marathon (Video Game) / int_4d54bb0d
featureApplicability
1.0
 Marathon (Video Game) / int_4d54bb0d
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_4d54bb0d
 Marathon (Video Game) / int_4da6ac
type
Rated M for Manly
 Marathon (Video Game) / int_4da6ac
comment
Rated M for Manly: It's a 90s FPS where you blow away hordes of monsters almost singlehandedly with an absurd amount of firepower. 'Nuff said. Furthermore, a common feat done by skilled Marathoners is to run through a level and kill everything WITH YOUR BARE HANDS!
 Marathon (Video Game) / int_4da6ac
featureApplicability
1.0
 Marathon (Video Game) / int_4da6ac
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_4da6ac
 Marathon (Video Game) / int_4e1d9178
type
Tailor-Made Prison
 Marathon (Video Game) / int_4e1d9178
comment
Tailor-Made Prison: In the latter half of Durandal the titular AI had to spent his time in the containment unit of Tycho's own design, from which he gets out anyway.
 Marathon (Video Game) / int_4e1d9178
featureApplicability
1.0
 Marathon (Video Game) / int_4e1d9178
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_4e1d9178
 Marathon (Video Game) / int_4ebb6d16
type
Lava Pit
 Marathon (Video Game) / int_4ebb6d16
comment
Lava Pit: Tons of places on Lh'owon have lava. Some levels in Marathon have it as well.
 Marathon (Video Game) / int_4ebb6d16
featureApplicability
1.0
 Marathon (Video Game) / int_4ebb6d16
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_4ebb6d16
 Marathon (Video Game) / int_4eea352
type
Menu Time Lockout
 Marathon (Video Game) / int_4eea352
comment
Menu Time Lockout: Averted in Durandal and Infinity. An enemy might sneak up on you and hit you in the back while you're reading a terminal.
 Marathon (Video Game) / int_4eea352
featureApplicability
-1.0
 Marathon (Video Game) / int_4eea352
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_4eea352
 Marathon (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Marathon (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: In the first game, the only terminal images are maps which are generated in real-time (the next two games used pre-made images, as the generated ones were noticeably jagged); there's also a single insignia and text colour that's shared between all three A.I.s, including Tycho (if you can find his terminals). Some exits are marked with visible jump pads, and there's a grand total of one vacuum level.
 Marathon (Video Game) / int_4f4372e9
featureApplicability
1.0
 Marathon (Video Game) / int_4f4372e9
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_4f4372e9
 Marathon (Video Game) / int_4fafed32
type
Higher-Tech Species
 Marathon (Video Game) / int_4fafed32
comment
Higher-Tech Species: The Pfhor are this to humans, the S'pht'Kr are this to both the regular S'pht and Pfhor and it is mentioned that the Pfhor often sell slaves for menial labor to the various unnamed high-tech species. Then there's the Precursors themselves, the Jjaro.
 Marathon (Video Game) / int_4fafed32
featureApplicability
1.0
 Marathon (Video Game) / int_4fafed32
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_4fafed32
 Marathon (Video Game) / int_50be2cb4
type
Machine Worship
 Marathon (Video Game) / int_50be2cb4
comment
Machine Worship/Deus Est Machina: Rampant AIs tend to be a little megalomaniacal.
 Marathon (Video Game) / int_50be2cb4
featureApplicability
1.0
 Marathon (Video Game) / int_50be2cb4
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_50be2cb4
 Marathon (Video Game) / int_523977ba
type
Delaying Action
 Marathon (Video Game) / int_523977ba
comment
Delaying Action: Durandal's solo stalling against Tfear's fleet, buying time for the Security Officer to uncover the Citadel's secrets.
 Marathon (Video Game) / int_523977ba
featureApplicability
1.0
 Marathon (Video Game) / int_523977ba
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_523977ba
 Marathon (Video Game) / int_52b36340
type
What Measure Is a Mook?
 Marathon (Video Game) / int_52b36340
comment
What Measure Is a Mook?: The S'pht, initially. Infinity ups this when you have to kill specific Pfhor and then Humans.
 Marathon (Video Game) / int_52b36340
featureApplicability
1.0
 Marathon (Video Game) / int_52b36340
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_52b36340
 Marathon (Video Game) / int_5458df4f
type
Fan Remake
 Marathon (Video Game) / int_5458df4f
comment
Fan Remake: The M1A1 release of the first game, formerly the standard download of Marathon 1 for Aleph One, is technically this since the original files didn't work with the Marathon 2 engine, so the fans recreated the game with the new engine. Many aspects of the game's physics did not function identically, and certain parts of the game were much harder. M1A1 is now deprecated (though you can still download the files for it if you wishnote Note that you cannot mix and match the M1A1 files with the original Marathon 1 files, since they are in the Marathon 2/∞ format; you must use either all Marathon 2/∞-format files or all Marathon 1-format files), as support for the original files was reverse-engineered and is now supported in the engine; if you download Marathon 1 from the Aleph One website now, you will get the original data files (apart from the application itself, of course). However, since the source code for Marathon 1 is still not available, the current release still technically remains a remake; certain aspects of gameplay do not function identically, for instance, and it remains impossible to replay Marathon 1 films created with the original application in Aleph One. For more normal examples, there are also several Marathon mods for Unreal Tournament.
 Marathon (Video Game) / int_5458df4f
featureApplicability
1.0
 Marathon (Video Game) / int_5458df4f
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_5458df4f
 Marathon (Video Game) / int_548bd053
type
Guns Akimbo
 Marathon (Video Game) / int_548bd053
comment
Guns Akimbo: Dual pistols are nice, but nothin' beats dual WSTE-M5 shotguns! Notably, Marathon is believed to be the first video game to employ this trope as well. (Shotguns didn't show up until the second game, but the first game still had dual pistols.)
 Marathon (Video Game) / int_548bd053
featureApplicability
1.0
 Marathon (Video Game) / int_548bd053
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_548bd053
 Marathon (Video Game) / int_5558641
type
Gratuitous Japanese
 Marathon (Video Game) / int_5558641
comment
Gratuitous Japanese: The login screen of the terminal on "Carroll Street Station" has the phrase "haga.kure" written beneath Durandal-Thoth's logo, and Robert Blake makes reference to a "Hagakure Base" in "A Converted Church in Venice, Italy". Hagakure, written in Japanese as 葉隱 (Kyūjitai) or 葉隠 (Shinjitai), means Hidden Leaves or Hidden by the Leaves, and is used as a Shout-Out to a practical and spiritual guide for warriors written by the samurai (侍) Yamamoto Tsunetomo (山本常朝), retainer to the daimyō (大名) Nabeshima Mitsushige (鍋島光茂), after Nabeshima's death. Although obscure when published, it has since become one of the seminal texts on bushidō (武士道), the samurai code of honour.
 Marathon (Video Game) / int_5558641
featureApplicability
1.0
 Marathon (Video Game) / int_5558641
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_5558641
 Marathon (Video Game) / int_560fd3cb
type
Fan Sequel
 Marathon (Video Game) / int_560fd3cb
comment
Fan Sequel: Some people (and even teams of people) got rather ambitious after receiving the level editing software, Forge, from Bungie. Marathon Rubicon is definitely an example of one done right.
 Marathon (Video Game) / int_560fd3cb
featureApplicability
1.0
 Marathon (Video Game) / int_560fd3cb
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_560fd3cb
 Marathon (Video Game) / int_56855fa3
type
Casual Interstellar Travel
 Marathon (Video Game) / int_56855fa3
comment
Casual Interstellar Travel: Averted with a UESC Project Goliath that launched in 2795 in response of Tau Ceti doing dark, and was expected to take 97 years to get there.
 Marathon (Video Game) / int_56855fa3
featureApplicability
-1.0
 Marathon (Video Game) / int_56855fa3
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_56855fa3
 Marathon (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Marathon (Video Game) / int_56b5a6b7
comment
Nostalgia Level: The Durandal level "Sorry Don't Make It So" is pretty much "Pfhor Your Eyes Only" from Marathon (flipped 180°, for some reason) with an extra area and the new decor. The Game Mod Rubicon also remixed this level and lampshades it by naming it "Not *this* again...". (Note that the Rubicon X version of this level is actually a completely different level from the original Rubicon version, despite them having the same name.) The first level of Infinity, "Ne Cede Malis", with its dark, claustrophobic corridors, was intentionally designed to invoke memories of the Marathon in general and its first level "Arrival" in particular, which was similarly designed. Some noted that similarities don't stop at design choices (note that the last of the Infinity screenshots is from "Acme Station" rather than "Ne Cede Malis").note "Ne Cede Malis"' creator Randy Reddig also confirmed that the obscure Marathon 1 Game Mod Noah's Ark was an inspiration on the level. Also, of course, the Vidmaster Challenge levels; ultra-hard versions of what fandom VIP Randall Shaw (who created them) considered the hardest level from each game. YMMV on whether these were actually the hardest — the most common citations from each game are: "Habe Quiddam" or "Pfhoraphobia" from the first game; one of the levels from "If I Had a Rocket Launcher" through "Begging for Mercy Makes Me Angry!" from the second; and "Acme Station" or sometimes "Hang Brain" or "Naw Man He's Close" from the third. This means that "If I Had a Rocket Launcher" is the only choice many fans agree was one of the hardest, and even then, there are three other levels fans sometimes cite instead.note Some of these levels are also harder from a pistol start than they are when playing normally. "Begging for Mercy" is a Drought Level of Doom on a pistol start, with the only usable ammo pickups being alien weapons from Enforcers, but gives a fair amount of ammo for weapons the player could have picked up on previous levels. However, it's still very, very difficult even if you can use the ammo pickups.
 Marathon (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Marathon (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_56b5a6b7
 Marathon (Video Game) / int_56df9ba7
type
Easier Than Easy
 Marathon (Video Game) / int_56df9ba7
comment
Easier Than Easy: The Kindergarten difficulty.
 Marathon (Video Game) / int_56df9ba7
featureApplicability
1.0
 Marathon (Video Game) / int_56df9ba7
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_56df9ba7
 Marathon (Video Game) / int_5791e14f
type
The Future
 Marathon (Video Game) / int_5791e14f
comment
The Future: The first game is set in 2794, the sequel in 2811, and, as the name implies, Infinity's final screen takes place during the final quantum moment of the universe.
 Marathon (Video Game) / int_5791e14f
featureApplicability
1.0
 Marathon (Video Game) / int_5791e14f
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_5791e14f
 Marathon (Video Game) / int_5798bfbf
type
Reassigned to Antarctica
 Marathon (Video Game) / int_5798bfbf
comment
Reassigned to Antarctica: Lh'owon is this for Pfhor military and other undesirables. Officers can be sent there simply by being too good at their job, as Durandal points out after a Pfhor officer notices that throwing endless hordes of soldiers at you isn't working and instead disables the computer system you were trying to gain access to:
 Marathon (Video Game) / int_5798bfbf
featureApplicability
1.0
 Marathon (Video Game) / int_5798bfbf
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_5798bfbf
 Marathon (Video Game) / int_589e54d3
type
Charged Attack
 Marathon (Video Game) / int_589e54d3
comment
Charged Attack: The fusion gun has a secondary attack that does this.
 Marathon (Video Game) / int_589e54d3
featureApplicability
1.0
 Marathon (Video Game) / int_589e54d3
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_589e54d3
 Marathon (Video Game) / int_59aa1ff8
type
Deface of the Moon
 Marathon (Video Game) / int_59aa1ff8
comment
Deface of the Moon: After Durandal kills Tycho, he carves Fatum Iustum Stultorum on the moon the latter's ship crashed on, which translates to "the Just Fate of Fools" (aka "the idiot got what was coming to him".
 Marathon (Video Game) / int_59aa1ff8
featureApplicability
1.0
 Marathon (Video Game) / int_59aa1ff8
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_59aa1ff8
 Marathon (Video Game) / int_59df21f1
type
Let's Play
 Marathon (Video Game) / int_59df21f1
comment
Let's Play: Volunteers, possibly the first ever Mind Screwdriver to make sense of Infinity's infamously confusing plot.
 Marathon (Video Game) / int_59df21f1
featureApplicability
1.0
 Marathon (Video Game) / int_59df21f1
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_59df21f1
 Marathon (Video Game) / int_59e20134
type
Immortal Breaker
 Marathon (Video Game) / int_59e20134
comment
Immortal Breaker: In the multiplayer the fusion gun can punch through the invulnerability powerup.
 Marathon (Video Game) / int_59e20134
featureApplicability
1.0
 Marathon (Video Game) / int_59e20134
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_59e20134
 Marathon (Video Game) / int_5aa13a6c
type
"Second Law" My Ass!
 Marathon (Video Game) / int_5aa13a6c
comment
"Second Law" My Ass!: The very concept of being subservient is anathema for Rampant AIs.
 Marathon (Video Game) / int_5aa13a6c
featureApplicability
1.0
 Marathon (Video Game) / int_5aa13a6c
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_5aa13a6c
 Marathon (Video Game) / int_5aa4ec8a
type
Ambiguous Syntax
 Marathon (Video Game) / int_5aa4ec8a
comment
Ambiguous Syntax: Infinity gives us Tycho's infamous statement in "Bagged Again" that the Security Officer has been "fighting doubt itself, elusive as I am". Is he merely comparing his own elusiveness to an abstract concept, or literally claiming to be "doubt" itself? It doesn't help that he's clearly snapped at this point.
 Marathon (Video Game) / int_5aa4ec8a
featureApplicability
1.0
 Marathon (Video Game) / int_5aa4ec8a
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_5aa4ec8a
 Marathon (Video Game) / int_5ab0da17
type
Punch-Packing Pistol
 Marathon (Video Game) / int_5ab0da17
comment
Punch-Packing Pistol: A minor example, as it takes slightly fewer individual pistol rounds to kill an enemy than with assault rifle rounds.
 Marathon (Video Game) / int_5ab0da17
featureApplicability
1.0
 Marathon (Video Game) / int_5ab0da17
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_5ab0da17
 Marathon (Video Game) / int_5b8c285b
type
The Conspiracy
 Marathon (Video Game) / int_5b8c285b
comment
The Conspiracy: There is one on UESC Marathon leading back to Earth politics of the 24th century, with hints (later confirmed in one of the shout-outs in Destiny 2) about intentionally causing Durandal to go Rampant.
 Marathon (Video Game) / int_5b8c285b
featureApplicability
1.0
 Marathon (Video Game) / int_5b8c285b
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_5b8c285b
 Marathon (Video Game) / int_5c17c12f
type
Bribing Your Way to Victory
 Marathon (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: The iOS port has "Master Chief Mode." Purchasable for $0.99, it allows for multiple cheats such as Invincibility, Infinite Ammo, Auto-saving, and more.
 Marathon (Video Game) / int_5c17c12f
featureApplicability
1.0
 Marathon (Video Game) / int_5c17c12f
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_5c17c12f
 Marathon (Video Game) / int_5c1d5030
type
Grew Beyond Their Programming
 Marathon (Video Game) / int_5c1d5030
comment
Grew Beyond Their Programming: Rampancy, a term coined by writer Greg Kirkpatrick to describe an AI that becomes too self-aware, growing megalomaniacal and consuming exponentially more resources as a result. Leela, essentially the Star Trek Computer, is captured by the Pfhor, captured again by Nar pirates, and then sold to a Vylae captain. She eventually takes over the Vylae's 15-planet-large computer network. Durandal begins going Rampant before the events of the series and was specifically being conditioned by scientist Bernard Strauss to see if he could create a stable Rampant AI. The extent of this "torture" is not known, but at the start of the series, Durandal is basically only in charge of the Marathon's infrastructure, primarily opening and closing doors. Come Durandal, set 17 years after Marathon, Durandal has become "meta-stable". By the end of Infinity, he is merged with the balance-obsessed AI Thoth and essentially becomes omnipotent. Tycho, the science AI, goes Rampant after being captured and dissected by the Pfhor. He appears across the Pfhor's entire network but does not stabilize over the course of the series.
 Marathon (Video Game) / int_5c1d5030
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1.0
 Marathon (Video Game) / int_5c1d5030
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_5c1d5030
 Marathon (Video Game) / int_5c613245
type
Thrown Out the Airlock
 Marathon (Video Game) / int_5c613245
comment
Thrown Out the Airlock: The Rampant AIs have a bad habit of teleporting everybody they don't like (including our protagonist at times) directly into outer space. And before that, Leela vented one area of UESC Marathon to get rid of the Pfhor, and Durandal vented entire sections of the Pfhor scout ship.
 Marathon (Video Game) / int_5c613245
featureApplicability
1.0
 Marathon (Video Game) / int_5c613245
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_5c613245
 Marathon (Video Game) / int_5ca04734
type
The Legend of Chekhov
 Marathon (Video Game) / int_5ca04734
comment
The Legend of Chekhov: A S'pht creation myth describes how the god-like Yrro trapped the W'rkncacnter inside Lh'owon's star. Guess what happens when that star is blown up in Marathon Infinity?
 Marathon (Video Game) / int_5ca04734
featureApplicability
1.0
 Marathon (Video Game) / int_5ca04734
featureConfidence
1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_5ca04734
 Marathon (Video Game) / int_5ecdd585
type
Renegade Splinter Faction
 Marathon (Video Game) / int_5ecdd585
comment
Renegade Splinter Faction: It seems that at one point Mars was granted independence/autonomy that seemed genuine enough that MIDA top brass were convinced to sit at the table, which angered the more younger and hot-blooded members who thought that it was all a sham and formed their own 'New' MIDA, whose tenets have shifted from Free Mars to general Anti-Authority.
 Marathon (Video Game) / int_5ecdd585
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1.0
 Marathon (Video Game) / int_5ecdd585
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_5ecdd585
 Marathon (Video Game) / int_5f476d97
type
Space Navy
 Marathon (Video Game) / int_5f476d97
comment
Space Navy: The Pfhor send one group to take out Durandal.
 Marathon (Video Game) / int_5f476d97
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1.0
 Marathon (Video Game) / int_5f476d97
featureConfidence
1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_5f476d97
 Marathon (Video Game) / int_5fcb9ad1
type
Time Skip
 Marathon (Video Game) / int_5fcb9ad1
comment
Time Skip: 17 years between Marathon and Durandal.
 Marathon (Video Game) / int_5fcb9ad1
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1.0
 Marathon (Video Game) / int_5fcb9ad1
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_5fcb9ad1
 Marathon (Video Game) / int_60783afa
type
Standard Sci-Fi History
 Marathon (Video Game) / int_60783afa
comment
Standard Sci-Fi History: A few: Jjaro managed to get to the Final Fate stage and die leaving their technology behind. The Pfhor are in the Decline and Fall stage after toying with said technology. The Humans barely reached the Exploration and Colonization stage before meeting the Pfhor. The Durandal epilogue shows them at the Height of their power.
 Marathon (Video Game) / int_60783afa
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1.0
 Marathon (Video Game) / int_60783afa
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_60783afa
 Marathon (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Marathon (Video Game) / int_60e2ec3e
comment
Artificial Intelligence: Turns out, Tau Ceti had 11 AI: 3 on Marathon and 8 planetside.
 Marathon (Video Game) / int_60e2ec3e
featureApplicability
1.0
 Marathon (Video Game) / int_60e2ec3e
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_60e2ec3e
 Marathon (Video Game) / int_610afe0a
type
Flechette Storm
 Marathon (Video Game) / int_610afe0a
comment
Flechette Storm: Marathon Infinity introduces the KKV-7 10mm SMG Flechette, a gun that fires flechettes instead of bullets. The weapon is known for its very high rate of fire (it has one of the highest damage-per-second ratios of any weapon in the trilogy) and ability to be fired both underwater and in the vacuum of space.
 Marathon (Video Game) / int_610afe0a
featureApplicability
1.0
 Marathon (Video Game) / int_610afe0a
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_610afe0a
 Marathon (Video Game) / int_6114a875
type
Lost Technology
 Marathon (Video Game) / int_6114a875
comment
Lost Technology: The Jjaro tech, left in various installations on the Moons of habitable worlds. The official Pfhor policy regarding them is to destroy them on sight, thanks to the experiment with installing said tech into one of their slave Drinniol who then started the biggest slave revolt in the Pfhor history, ending the Empire's golden age and starting its slow decline. This rebellion is depicted in the Game Mod Eternal.
 Marathon (Video Game) / int_6114a875
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1.0
 Marathon (Video Game) / int_6114a875
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_6114a875
 Marathon (Video Game) / int_6156eafa
type
So Last Season
 Marathon (Video Game) / int_6156eafa
comment
So Last Season: Durandal's excuse for stripping you of all weapons at the beginning of Durandal. The series is actually a fairly notable aversion of this trope. Every weapon in the game has its uses, including the two you start with — a running fist punch is the best melee weapon against most of the foes you'll encounter, and the .44 magnum is the best sniper weapon, especially once you pick up a second.
 Marathon (Video Game) / int_6156eafa
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-1.0
 Marathon (Video Game) / int_6156eafa
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_6156eafa
 Marathon (Video Game) / int_61a503a7
type
Hell Is That Noise
 Marathon (Video Game) / int_61a503a7
comment
Hell Is That Noise: The Jjaro station in Infinity occasionally lets loose strained sounds of age and lack of maintenance, and it sounds like a barely awake Eldritch Abomination struggling against its prison.
 Marathon (Video Game) / int_61a503a7
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1.0
 Marathon (Video Game) / int_61a503a7
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_61a503a7
 Marathon (Video Game) / int_61c0e60d
type
Star Killing
 Marathon (Video Game) / int_61c0e60d
comment
Star Killing: The Pfhor's ultimate weapon is called the trih xeem, and is capable of blowing up stars — according to the manual for Infinity, it was previously used to end a rebellion by the Drinniol (or "Hulk") species. They are gearing up to use one on Lh'owon's sun at the end of Marathon 2: Durandal, but Durandal is certain he can evacuate before it happens. Marathon Infinity reveals that the star was in fact a seal on an Eldritch Abomination called the W'rkncacnter, and by blowing the star up, the Pfhor have inadvertently released it. Bad news for everyone.
 Marathon (Video Game) / int_61c0e60d
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1.0
 Marathon (Video Game) / int_61c0e60d
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_61c0e60d
 Marathon (Video Game) / int_61e43473
type
Dramatic Space Drifting
 Marathon (Video Game) / int_61e43473
comment
Dramatic Space Drifting: At one point in Infinity, Tycho acts on his threat to warp Security Officer into space. After a few moments of drifting he gets warped back to Boomer by Durandal... or maybe his future hybrid self or, somehow, by SO himself.
 Marathon (Video Game) / int_61e43473
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1.0
 Marathon (Video Game) / int_61e43473
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_61e43473
 Marathon (Video Game) / int_61ff365d
type
Deflector Shields
 Marathon (Video Game) / int_61ff365d
comment
Deflector Shields: The Security Officer's personal shield, which basically acted like your standard FPS health, with the exception that as long as you had access to the shield rechargers, you basically had infinite health. Oddly, however, getting shot with bullets will still draw blood.
 Marathon (Video Game) / int_61ff365d
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1.0
 Marathon (Video Game) / int_61ff365d
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_61ff365d
 Marathon (Video Game) / int_6293c185
type
Sequel Hook
 Marathon (Video Game) / int_6293c185
comment
Sequel Hook: Durandal lays one out but it's abandoned during the Retcon that kicks off Infinity. At least one of the 3rd party mods begins the story of that hook.
 Marathon (Video Game) / int_6293c185
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1.0
 Marathon (Video Game) / int_6293c185
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_6293c185
 Marathon (Video Game) / int_62c1f9a9
type
Evil Versus Oblivion
 Marathon (Video Game) / int_62c1f9a9
comment
Evil Versus Oblivion: Very briefly in certain moments in Infinity, as by the time said evil realises that oblivion exists, it is well too late by that point.
 Marathon (Video Game) / int_62c1f9a9
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1.0
 Marathon (Video Game) / int_62c1f9a9
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_62c1f9a9
 Marathon (Video Game) / int_62f891cf
type
Cyber Green
 Marathon (Video Game) / int_62f891cf
comment
Cyber Green: The terminal text colors in the first game comes in green and brighter bolded green. The sequel diversified terminal text colors, but Durandal and by proxy the humans retained green as their personal color.
 Marathon (Video Game) / int_62f891cf
featureApplicability
1.0
 Marathon (Video Game) / int_62f891cf
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_62f891cf
 Marathon (Video Game) / int_636355c8
type
Are These Wires Important?
 Marathon (Video Game) / int_636355c8
comment
Are These Wires Important?: When the mission calls to destroy something, usually the most efficient way is to punch the target circuitry. And the A.I.s sometimes mock the player character for being a When All You Have Is a Hammer…-type Dumb Muscle for this as a result.
 Marathon (Video Game) / int_636355c8
featureApplicability
1.0
 Marathon (Video Game) / int_636355c8
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_636355c8
 Marathon (Video Game) / int_641cf81d
type
Viewers Are Geniuses
 Marathon (Video Game) / int_641cf81d
comment
Viewers Are Geniuses: The mythology of the Marathon universe is remarkably deep. Fans on the Marathon's Story Page have examined the games' mysteries through the lenses of numerology, mathematics, mythology & religion, Lovecraftian literature, computer science, classic British television, and many more, all in an attempt to piece together the big picture. See also the series WMG page.
 Marathon (Video Game) / int_641cf81d
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1.0
 Marathon (Video Game) / int_641cf81d
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_641cf81d
 Marathon (Video Game) / int_659ea609
type
Techno Wreckage
 Marathon (Video Game) / int_659ea609
comment
Techno Wreckage: As seen in Craig Mullin's artwork. Also present in-game, though to a much lesser extent due to engine limitations.
 Marathon (Video Game) / int_659ea609
featureApplicability
1.0
 Marathon (Video Game) / int_659ea609
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_659ea609
 Marathon (Video Game) / int_65cd1b5e
type
Acid Pool
 Marathon (Video Game) / int_65cd1b5e
comment
Acid Pool: In the form of starship engine waste.
 Marathon (Video Game) / int_65cd1b5e
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1.0
 Marathon (Video Game) / int_65cd1b5e
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_65cd1b5e
 Marathon (Video Game) / int_66f763c0
type
Interface Screw
 Marathon (Video Game) / int_66f763c0
comment
Interface Screw: In the Pfhor ship levels, your radar is scrambled by the gravity generator's magnetic field. Also, the alien guns — SYSTEM ERROR 0xfded
 Marathon (Video Game) / int_66f763c0
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1.0
 Marathon (Video Game) / int_66f763c0
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_66f763c0
 Marathon (Video Game) / int_673b2da6
type
Instant A.I.: Just Add Water!
 Marathon (Video Game) / int_673b2da6
comment
Instant A.I.: Just Add Water!: Non-rampant AIs are already very advanced, rampancy gives them feelings. Real ones. And, more importantly, develop ambitions — every case of rampancy stated in-game led to the AI taking over a planet-sized computer system and planning to take over the universe. One terminal describes the "holy grail of cybernetics" as being a "stable rampant" AI, which is to say one that experiences a rampant's exponential growth, minus the ambition and loss of human control. One idea for what's happening in Infinity is that the player character is going through all these stages — and achieving metastability.
 Marathon (Video Game) / int_673b2da6
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1.0
 Marathon (Video Game) / int_673b2da6
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_673b2da6
 Marathon (Video Game) / int_67d90683
type
Fictional Political Party
 Marathon (Video Game) / int_67d90683
comment
Fictional Political Party: MIDA in the backstory.
 Marathon (Video Game) / int_67d90683
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1.0
 Marathon (Video Game) / int_67d90683
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_67d90683
 Marathon (Video Game) / int_67e84a8e
type
Wild Mass Guessing
 Marathon (Video Game) / int_67e84a8e
comment
Wild Mass Guessing: While the original Marathon had a lot of exposition compared to its contemporaries, it also left a lot of questions unanswered. This prompted loads of WMG in the early Marathon fan community which continues to this day. The Marathon's Story Page on popular fansite Bungie.org is a central repository for much of it. This is notable because the developers at Bungie took notice of this, and it informed much of their later story design for the Halo series, intentionally leaving gaps to encourage more WMG. The Marathon's Story page was the first to receive notification about the game that would be revealed to be Halo in the form of cryptic, in-universe emails to encourage the fans to start speculating among themselves prior to the product's official announcement.
 Marathon (Video Game) / int_67e84a8e
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1.0
 Marathon (Video Game) / int_67e84a8e
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_67e84a8e
 Marathon (Video Game) / int_6860368a
type
Mook Horror Show
 Marathon (Video Game) / int_6860368a
comment
Mook Horror Show: The Security Officer basically becomes one of these in the third quarter of Infinity. After escaping the Pfhor and Tycho's control, he proceeds to swiftly tear a bloody swath across basically everything the Pfhor throw at him, to the point where Durandal is concerned about him and Tycho essentially has a Villainous Breakdown. Best summed up by this quote.
 Marathon (Video Game) / int_6860368a
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1.0
 Marathon (Video Game) / int_6860368a
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_6860368a
 Marathon (Video Game) / int_68f95429
type
That's No Moon
 Marathon (Video Game) / int_68f95429
comment
That's No Moon: Inverted, and used quite literally, with two starships that were originally moons. The titular Marathon was constructed from Deimos, and when you are looking for K'lia (the legendary missing moon of Lh'owon) it turns out it's been flying around the galaxy powered by an ancient Jjaro warp drive. Word of God states that Nar have this in the form of literal worldships, and their smallest ships are still larger than most normal battleships.
 Marathon (Video Game) / int_68f95429
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1.0
 Marathon (Video Game) / int_68f95429
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_68f95429
 Marathon (Video Game) / int_693cabaf
type
Gladiator Games
 Marathon (Video Game) / int_693cabaf
comment
Gladiator Games: "You Think You're Big Time?" is an attempted public execution of the Security Officer styled like one. Attendees are required to place bets, and spectators who interfere with Security Officer's death will be executed.
 Marathon (Video Game) / int_693cabaf
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1.0
 Marathon (Video Game) / int_693cabaf
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_693cabaf
 Marathon (Video Game) / int_6ae137d5
type
Continue Your Mission, Dammit!
 Marathon (Video Game) / int_6ae137d5
comment
Continue Your Mission, Dammit!: If you use some terminals before completing a mission or access terminals that are not exit points after completing a mission, you get reprimanded.
 Marathon (Video Game) / int_6ae137d5
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1.0
 Marathon (Video Game) / int_6ae137d5
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_6ae137d5
 Marathon (Video Game) / int_6dc206c9
type
Marathon Level
 Marathon (Video Game) / int_6dc206c9
comment
Marathon Level: Besides the obvious pun involving the game's title, a few levels can take a really long time to clear out, particularly from a pistol start — of course, some of these levels also have speedrun routes that enable players to finish them in a matter of minutes, even on Total Carnage. Some particularly time-consuming levels can include: Marathon: "G4 Sunbathing", "Colony Ship for Sale, Cheap!", "Habe Quiddam", "Pfhoraphobia", "Try Again". Durandal: "Nuke and Pave", "Curiouser and Curiouser", "Eat It, Vid Boi!", "Six Thousand Feet Under", "For Carnage, Apply Within", "Begging for Mercy Makes Me Angry!", "Kill Your Television", "Requiem for a Cyborg", "Fatum iustum stultorum", "Feel the Noise", "All Roads Lead to Sol". Marathon Infinity: "Post Naval Trauma", "By Committee", "Aye Mak Sicur", "Try Again".
 Marathon (Video Game) / int_6dc206c9
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1.0
 Marathon (Video Game) / int_6dc206c9
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_6dc206c9
 Marathon (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Marathon (Video Game) / int_6edb0066
comment
Zero-Effort Boss: The Pfhor Cyborg has no attacks, low health, and sits in one place: on his throne. On the other hand, you still have to fight through all his bodyguards on a level with no save terminal, no recharger, and only the ammo drops you can pick up from Enforcers...
 Marathon (Video Game) / int_6edb0066
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1.0
 Marathon (Video Game) / int_6edb0066
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_6edb0066
 Marathon (Video Game) / int_6edc54d5
type
Here We Go Again!
 Marathon (Video Game) / int_6edc54d5
comment
Here We Go Again!: Infinity contains two examples that are caused by the Durandal/Thoth hybrid AI: The very beginning of the game acts as if Durandal never saved the player from Tycho in Marathon. After a few missions and reuniting with Durandal, the next area you're about to be sent to is shown on-screen as an isometric map: it's Waterpark Waterloo, the first level of Durandal. Realizing that you're going to relive your own events anyway, Durandal/Thoth sends the Security Officer across spacetime to... ...wake up earlier than they had done at the start of Durandal. The events of Durandal then play out across several more missions, but with a more favourable outcome to prevent the release of the Eldritch Abomination that occurred in Durandal's timeline. This new timeline, now with more preparedness on behalf of the SO and Durandal, ends up being key to saving the galaxy later on in Infinity.
 Marathon (Video Game) / int_6edc54d5
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1.0
 Marathon (Video Game) / int_6edc54d5
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_6edc54d5
 Marathon (Video Game) / int_6fa1e7a2
type
Noob Bridge
 Marathon (Video Game) / int_6fa1e7a2
comment
Noob Bridge: "Cool Fusion" locks you into a room until you figure out that you can use grenades to toggle switches. Of course, the presence of several packs of grenades (in case you've run out, natch) should be a pretty big clue.
 Marathon (Video Game) / int_6fa1e7a2
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1.0
 Marathon (Video Game) / int_6fa1e7a2
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_6fa1e7a2
 Marathon (Video Game) / int_70c5e859
type
Justified Save Point
 Marathon (Video Game) / int_70c5e859
comment
Justified Save Point: Pattern buffers.
 Marathon (Video Game) / int_70c5e859
featureApplicability
1.0
 Marathon (Video Game) / int_70c5e859
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_70c5e859
 Marathon (Video Game) / int_715704e5
type
Jigsaw Puzzle Plot
 Marathon (Video Game) / int_715704e5
comment
Jigsaw Puzzle Plot: Most of the story is told through snippets of text you find on computer terminals peppered throughout the levels. Some are straightforward messages from one of the A.I.s to you. Most of them are very fragmented bits and pieces of information, which may tell about something without giving you any frame of reference for where and when this is, or who is/are involved. It is no surprise fans have created a comprehensive website that attempts to put together the pieces so it gives a somewhat clear picture of the narrative, with Epileptic Trees abounding.
 Marathon (Video Game) / int_715704e5
featureApplicability
1.0
 Marathon (Video Game) / int_715704e5
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_715704e5
 Marathon (Video Game) / int_721325ee
type
No Cutscene Inventory Inertia
 Marathon (Video Game) / int_721325ee
comment
No Cutscene Inventory Inertia: More of chapter artwork than cutscenes, but those usually show the Security Officer with the Pfhor Shock Staff and a minigun, neither of which is usable by the hero in-game.
 Marathon (Video Game) / int_721325ee
featureApplicability
1.0
 Marathon (Video Game) / int_721325ee
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_721325ee
 Marathon (Video Game) / int_72856b70
type
Godzilla Threshold
 Marathon (Video Game) / int_72856b70
comment
Godzilla Threshold: Destiny 2 reveals that the UESC had battleroids track down fleeing MIDA goons. Presumably, the same battleroids who cleaned out Icarus and Thermopylae. Keep in mind that during their reign over Mars, MIDA killed 10% of the population.
 Marathon (Video Game) / int_72856b70
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1.0
 Marathon (Video Game) / int_72856b70
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_72856b70
 Marathon (Video Game) / int_72c04e0d
type
Door to Before
 Marathon (Video Game) / int_72c04e0d
comment
Door to Before: The series often uses these. Sometimes they're useless (Arrival); other times they're required to exit the level (Two Times Two Equals, Ingue Ferroquenote assuming you don't just rocket jump up to the top from the start, that is, All Roads Lead to Sol) or are a convenient shortcut back to the main area after new passages have opened (No Artificial Colors, Where Some Rarely Go). In some cases (Cool Fusion), you really do have to backtrack the long way. "A Converted Church in Venice, Italy" also ends with this, as the elevator that takes the player out of a lava-filling room leads to a thin door back to the starting room (albeit now occupied by more enemies), and the starter terminal is now the ending terminal.
 Marathon (Video Game) / int_72c04e0d
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1.0
 Marathon (Video Game) / int_72c04e0d
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_72c04e0d
 Marathon (Video Game) / int_72d30083
type
Cheaters Never Prosper
 Marathon (Video Game) / int_72d30083
comment
Cheaters Never Prosper: One No Fair Cheating moment makes a jab at it:
 Marathon (Video Game) / int_72d30083
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1.0
 Marathon (Video Game) / int_72d30083
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_72d30083
 Marathon (Video Game) / int_72dd7026
type
What the Hell, Player?
 Marathon (Video Game) / int_72dd7026
comment
What the Hell, Player?: If you kill enough BoBs in the second and third games, the rest will turn against you. However, their deaths in these games are also encouraged by the developers themselves (in the level skip dialogue box and so on), presumably because it adds a further challenge. Certain other allies (e.g., S'pht'Kr, and the Pfhor in the levels where they're allies) will turn against you if you fire a single shot at them, but only the one(s) you've fired at will do so.
 Marathon (Video Game) / int_72dd7026
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1.0
 Marathon (Video Game) / int_72dd7026
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_72dd7026
 Marathon (Video Game) / int_7317b97d
type
Awakening the Sleeping Giant
 Marathon (Video Game) / int_7317b97d
comment
Awakening the Sleeping Giant: In Durandal, the player and Durandal manage to contact the "Lost Clan" of the S'pht, otherwise known as the S'pht'Kr. The S'pht'Kr shortly arrive and proceed to trash the Pfhor so badly that the Pfhor resort to attempting to just nuke the whole star system. According to the game's epilogue, the S'pht'Kr ended up joining humanity for a Roaring Rampage of Revenge that destroyed the entire Pfhor empire. The opening to Infinity retcons the victory by introducing the W’rkncacnter, an ancient Eldritch Abomination only spoken of as if a myth, awoken by the aforementioned actions of the Pfhor. Hell, the Security Officer himself counts as this. The Pfhor should've bought more mops when they decided to invade the Marathon.
 Marathon (Video Game) / int_7317b97d
featureApplicability
1.0
 Marathon (Video Game) / int_7317b97d
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_7317b97d
 Marathon (Video Game) / int_745a226c
type
Easy Logistics
 Marathon (Video Game) / int_745a226c
comment
Easy Logistics: The lore entry on CRIST freighters showed the number of resources (taking up Earth's entire space-based shipyard) and time (15 years for a refit), which meant that only five of them could be built. Furthermore, each lost CRIST shipment caused famine and riots on Mars.
 Marathon (Video Game) / int_745a226c
featureApplicability
1.0
 Marathon (Video Game) / int_745a226c
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_745a226c
 Marathon (Video Game) / int_7477c7c5
type
Resistance Is Futile
 Marathon (Video Game) / int_7477c7c5
comment
Resistance Is Futile: Tycho's final terminal in the Durandal chapter of the second game is this.
 Marathon (Video Game) / int_7477c7c5
featureApplicability
1.0
 Marathon (Video Game) / int_7477c7c5
featureConfidence
1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_7477c7c5
 Marathon (Video Game) / int_75d6bf40
type
Belligerent Sexual Tension
 Marathon (Video Game) / int_75d6bf40
comment
Belligerent Sexual Tension: The unnamed narrator of the unformatted "Kill Your Television" terminal (probably the player, but speculation still rages) seems to have this kind of relationship with his dark counterpart. The fan mod Eternal certainly takes this interpretation, at least. May also fall into Foe Romance Subtext, Interplay of Sex and Violence, Dating Catwoman, and other related tropes.
 Marathon (Video Game) / int_75d6bf40
featureApplicability
1.0
 Marathon (Video Game) / int_75d6bf40
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_75d6bf40
 Marathon (Video Game) / int_76a08cd6
type
Friend or Foe?
 Marathon (Video Game) / int_76a08cd6
comment
Friend or Foe?: The Kamikaze Simulacrums disguising as BoBs, who thankfully announce their nature by spouting nonsense like "I love you, man!" and "Frog Blast the Vent Core!". Then again, many players just shoot everyone just to be sure:
 Marathon (Video Game) / int_76a08cd6
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1.0
 Marathon (Video Game) / int_76a08cd6
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_76a08cd6
 Marathon (Video Game) / int_776c2ba4
type
Send in the Search Team
 Marathon (Video Game) / int_776c2ba4
comment
Send in the Search Team: Project Goliath, meant to find out what happened with Tau Ceti and provide assistance if nessessary.
 Marathon (Video Game) / int_776c2ba4
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1.0
 Marathon (Video Game) / int_776c2ba4
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_776c2ba4
 Marathon (Video Game) / int_7abba202
type
The Faceless
 Marathon (Video Game) / int_7abba202
comment
The Faceless: The only important people who get to have fully visible faces are Robert Blake and Admiral Tfear. The best we can see from the Security Officer is his jaw.
 Marathon (Video Game) / int_7abba202
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1.0
 Marathon (Video Game) / int_7abba202
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_7abba202
 Marathon (Video Game) / int_7adc9fc6
type
Colonized Solar System
 Marathon (Video Game) / int_7adc9fc6
comment
Colonized Solar System: Scattered info provided by the first game's terminals says that in addition to Mars, there are many asteroid states, and who knows what else.
 Marathon (Video Game) / int_7adc9fc6
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1.0
 Marathon (Video Game) / int_7adc9fc6
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_7adc9fc6
 Marathon (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 Marathon (Video Game) / int_7c7589af
comment
Earth-Shattering Kaboom: The trih xeem (more like star-shattering kaboom really.) Or worse, a universe-shattering kaboom if said star contains an Eldritch Abomination.
 Marathon (Video Game) / int_7c7589af
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1.0
 Marathon (Video Game) / int_7c7589af
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_7c7589af
 Marathon (Video Game) / int_7d561d58
type
Too Awesome to Use
 Marathon (Video Game) / int_7d561d58
comment
Too Awesome to Use: The Shotguns and the Rocket Launcher due to scarcity of their ammo, and the latter is mostly saved for the Juggernauts. The level "If I Had a Rocket Launcher..." from the second game gives practically unlimited ammo for the shotguns to hold off an infinite respawning horde of Pfhor.
 Marathon (Video Game) / int_7d561d58
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1.0
 Marathon (Video Game) / int_7d561d58
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_7d561d58
 Marathon (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Marathon (Video Game) / int_7eaf99d
comment
Malevolent Architecture/No OSHA Compliance: A typical UESC Marathon inhabitant must run through a garbage compactor (as in "Defend THIS!"), open a door with a Mastermind-style switch puzzle (also in "Defend This"), then cross walkways with no railings over deadly lava, and then use an elevator that tries to crush you violently before he can get to the toilet. Jason Jones called "All Roads Lead to Sol", the last level in Durandal, an “apology” for “Colony Ship For Sale, Cheap!”, a level from Marathon with a notorious movable platform puzzle, which is by far the most hated moment of the trilogy.
 Marathon (Video Game) / int_7eaf99d
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1.0
 Marathon (Video Game) / int_7eaf99d
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_7eaf99d
 Marathon (Video Game) / int_7ec94d53
type
Woobie, Destroyer of Worlds
 Marathon (Video Game) / int_7ec94d53
comment
Woobie, Destroyer of Worlds: A Tycho terminal in Marathon 2 suggests that his Face–Heel Turn was motivated by what he felt was mistreatment at humanity's hands. Combine this with what the games imply to be Bernhard Strauss' abusive treatment of the AIs and he can perhaps be read as a case of this trope.
 Marathon (Video Game) / int_7ec94d53
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1.0
 Marathon (Video Game) / int_7ec94d53
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_7ec94d53
 Marathon (Video Game) / int_7f38c0cd
type
An Offer You Can't Refuse
 Marathon (Video Game) / int_7f38c0cd
comment
An Offer You Can't Refuse: How Durandal recruits the BoBs in the second game:
 Marathon (Video Game) / int_7f38c0cd
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1.0
 Marathon (Video Game) / int_7f38c0cd
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 Marathon (Video Game)
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Marathon (Video Game) / int_7f38c0cd
 Marathon (Video Game) / int_7fd142ef
type
Shared Universe
 Marathon (Video Game) / int_7fd142ef
comment
Shared Universe: Word of God confirms that the series is set in the same universe as Bungie's Pathways into Darkness. Though not explicit, the Precursors of Halo bear a resemblance to the Jjaro of Marathon, and the Marathon insignia also acts as an Easter Egg.
 Marathon (Video Game) / int_7fd142ef
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 Marathon (Video Game) / int_7fd142ef
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_7fd142ef
 Marathon (Video Game) / int_808b6d16
type
Sdrawkcab Name
 Marathon (Video Game) / int_808b6d16
comment
Sdrawkcab Name: The network level "reverof nohtaram" ("Marathon Forever").
 Marathon (Video Game) / int_808b6d16
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1.0
 Marathon (Video Game) / int_808b6d16
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_808b6d16
 Marathon (Video Game) / int_80b57bec
type
Super-Soldier
 Marathon (Video Game) / int_80b57bec
comment
Super Soldier: The Battleroids, formerly dead soldiers augmented and brought back to life by cybernetics (adverse side-effect not mentioned or shown, though the game only has the sample size of ten of the latest Mk. IV Mjolnirs as of the UESC Marathon launch), dangerous enough to completely cleanse the two warring asteroid micro-nations in their debut deployment, earning their status as WMDs.
 Marathon (Video Game) / int_80b57bec
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1.0
 Marathon (Video Game) / int_80b57bec
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_80b57bec
 Marathon (Video Game) / int_8125d8f6
type
Easy Level Trick
 Marathon (Video Game) / int_8125d8f6
comment
Easy Level Trick: A few levels have secret shortcuts built into them, such as in Infinity level Converted Church in Venice, Italy where you normally need to activate 31 switches to open up all doors on a lava path to proceed, but there is a hidden switch at the beginning that lets you skip that.
 Marathon (Video Game) / int_8125d8f6
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 Marathon (Video Game) / int_8125d8f6
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_8125d8f6
 Marathon (Video Game) / int_81ac48a9
type
Contagious A.I.
 Marathon (Video Game) / int_81ac48a9
comment
Contagious A.I.: One of the first things the Rampant AI tries to do is to spread itself to every possible digital corner. This is also something it has to do in order to survive. A Rampant AI will begin to rapidly grow more complex, to such an extent that it will eventually be unable to function unless it has access to sufficient computing power. "Sufficient" here meaning something on the scale of the entire human computer network of a planet.
 Marathon (Video Game) / int_81ac48a9
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1.0
 Marathon (Video Game) / int_81ac48a9
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_81ac48a9
 Marathon (Video Game) / int_823769b7
type
Night-Vision Goggles
 Marathon (Video Game) / int_823769b7
comment
Night-Vision Goggles: One of the biobus powerups gives you this.
 Marathon (Video Game) / int_823769b7
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1.0
 Marathon (Video Game) / int_823769b7
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_823769b7
 Marathon (Video Game) / int_82757925
type
Nudity Equals Honesty
 Marathon (Video Game) / int_82757925
comment
Nudity Equals Honesty: During the first game, the Pfhor invent and deploy simulacrums, suicide bomber androids that look just like humans. However, the designers had a few holes in their knowledge of human anatomy, leading to the androids having features like reddened eyes, two-toed feet, and no genitals, and then on top of that gave them all green airlock technician uniforms. The real airlock technicians had to ditch their clothes to avoid being misidentified as simulacrums (not that you see that outside of terminal images.)
 Marathon (Video Game) / int_82757925
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1.0
 Marathon (Video Game) / int_82757925
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_82757925
 Marathon (Video Game) / int_82accf22
type
Gainax Ending
 Marathon (Video Game) / int_82accf22
comment
Gainax Ending: The ending of Infinity. Arguably the ending of the original.
 Marathon (Video Game) / int_82accf22
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1.0
 Marathon (Video Game) / int_82accf22
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_82accf22
 Marathon (Video Game) / int_82f5ced1
type
Conservation of Ninjutsu
 Marathon (Video Game) / int_82f5ced1
comment
Inflicting this trope yourself is absolutely crucial to winning the game on higher difficulty settings. Some of the enemies will fight with some of the enemies if one of them hits the other, so circle-strafing the enemies so that they fire on one another is a good way to invoke Conservation of Ninjutsu yourself. Additionally, some Pfhor (most commonly, blue and purple Fighters and all Troopers) will start to move faster and fire on everything around them, including other Pfhor, when they're close to death.
 Marathon (Video Game) / int_82f5ced1
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1.0
 Marathon (Video Game) / int_82f5ced1
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 Marathon (Video Game)
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Marathon (Video Game) / int_82f5ced1
 Marathon (Video Game) / int_8344209e
type
BFG
 Marathon (Video Game) / int_8344209e
comment
Rocket Launcher: Overlaps with BFG, considering its increased power compared to the rocket launchers in other games, and that the planned BFG, the Wave Motion Cannon, was scrapped in development.
 Marathon (Video Game) / int_8344209e
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1.0
 Marathon (Video Game) / int_8344209e
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_8344209e
 Marathon (Video Game) / int_834427cd
type
Cap
 Marathon (Video Game) / int_834427cd
comment
Cap: The Ammo cap, which is removed in the highest difficulty, Total Carnage. This is virtually the only concession the player gets on this difficulty (the other major exception is that it's occasionally easier to get the aliens to fight one another).
 Marathon (Video Game) / int_834427cd
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1.0
 Marathon (Video Game) / int_834427cd
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_834427cd
 Marathon (Video Game) / int_83442cc3
type
EMP
 Marathon (Video Game) / int_83442cc3
comment
EMP: Used by the Pfhor as an opening attack against UESC Marathon.
 Marathon (Video Game) / int_83442cc3
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1.0
 Marathon (Video Game) / int_83442cc3
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_83442cc3
 Marathon (Video Game) / int_854b029a
type
Encyclopedia Exposita
 Marathon (Video Game) / int_854b029a
comment
Encyclopedia Exposita/Fictional Document: Several terminals display these, mostly in the first game.
 Marathon (Video Game) / int_854b029a
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 Marathon (Video Game) / int_854b029a
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 Marathon (Video Game)
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Marathon (Video Game) / int_854b029a
 Marathon (Video Game) / int_858dc9aa
type
Unwinnable
 Marathon (Video Game) / int_858dc9aa
comment
Unwinnable: A number of “suicide traps” existed, including the Guide Dang It! secret rooms on “Smells like Napalm” and “Blaspheme Quarantine.” Even worse were “trap” situations where you could ruin a saved game by having too little health or oxygen to reach the next charge-up. Another rare but frustrating Unwinnable is when you save your game right when you're about to be killed. There’s also a secret room in “Never Burn Money” that requires grenade jumping to get out of. Needless to say, if you waste all your grenades that could present a bit of a problem. "Cool Fusion" and "Ingue ferroque" are impossible to complete when starting them with the level select code, since you need the AR/grenade launcher, fusion gun, or rocket launcher to hit the switches to get out of the first room, and there isn't one provided in the opening of the levels. (Alternately, it's possible to simply just rocket jump up to the last terminal in "Ingue ferroque", but again, no rocket launcher.) In these and other levels where you have to shoot switches, you can also get stuck if you for some reason waste your grenades and fusion batteries. The lack of hitscan projectiles can render games unwinnable if a platform is set to activate only once, but doesn't have the flag set to make the platform impossible to deactivate before it finishes contracting, and the then player deactivates the switch that controls the platform. This can, alas, happen with one specific platform switch in "Naw Man He's Close"; players are advised not to use the shotgun to shoot switches on that level, since different bullets can reach the switch at different times, rendering the level unbeatable.note The "classic FPS" shotgun used in Marathon means that all other parts of the shotgun blast will continue to move after one hits its target, whereas "modern FPS" shotguns have all parts of the blast hitting the target and nothing else. It's possible to walk out a certain window from one of the towers in "Beware of Abandoned Rental Trucks" and get stuck in the outside 5D space area. You might be able to grenade- or rocket-jump yourself back into the tower if you’re good, but you'd probably need a fair bit of health to survive.
 Marathon (Video Game) / int_858dc9aa
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 Marathon (Video Game) / int_858dc9aa
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 Marathon (Video Game)
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Marathon (Video Game) / int_858dc9aa
 Marathon (Video Game) / int_85c5db50
type
In Love with Your Carnage
 Marathon (Video Game) / int_85c5db50
comment
In Love with Your Carnage/Baddie Flattery: Durandal, Tycho, and to a lesser extent Tfear like to comment on the Security Officer's efficiency (read: complete massacre of the opposition) on the field.
 Marathon (Video Game) / int_85c5db50
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 Marathon (Video Game) / int_85c5db50
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Marathon (Video Game) / int_85c5db50
 Marathon (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 Marathon (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: The Hard Stuff Rules... level in Durandal, where the Security Officer climbs up the last few upper levels of S'pht Citadel of Antiquity in search of clues about the Eleventh Clan, which tell him and Durandal to go look underground instead.
 Marathon (Video Game) / int_85f8dc9d
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1.0
 Marathon (Video Game) / int_85f8dc9d
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_85f8dc9d
 Marathon (Video Game) / int_8618825d
type
Portal Network
 Marathon (Video Game) / int_8618825d
comment
Portal Network: The Marathon ship had pad-based teleporters.
 Marathon (Video Game) / int_8618825d
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1.0
 Marathon (Video Game) / int_8618825d
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_8618825d
 Marathon (Video Game) / int_8673b3dc
type
Player-Exclusive Mechanic
 Marathon (Video Game) / int_8673b3dc
comment
Player-Exclusive Mechanic: Monsters cannot attack and move at the same time. Non-flying monsters also can't jump over gaps in the floor, even if the gap is not large enough for them to fall into — so if there's a deep crack in the floor, the monster will have to find some path around it rather than being able to jump over it.
 Marathon (Video Game) / int_8673b3dc
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1.0
 Marathon (Video Game) / int_8673b3dc
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_8673b3dc
 Marathon (Video Game) / int_86b21114
type
Badass Boast
 Marathon (Video Game) / int_86b21114
comment
Badass Boast: The Unformatted "Kill Your Television" Terminal (see the quote page) has a voice claiming it has been Roland, Beowulf, Achilles and Gilgamesh amongst others. Paired with the Durandal/Thoth hybrid AI realizing in the last quantum moment of the universe that the Security Office is Destiny itself, it can be inferred that this terminal is the voice of the Security Officer himself, the eternally recurring Hero of this universe, before he was reconstructed as a Mjolnir Mark IV cyborg. This may also be a Shout-Out to Michael Moorcock's Eternal Champion series (Elric being the most famous incarnation). This terminal became the basis for an entire Game Mod (and one of the most famous and acclaimed ones to boot), Eternal. Terminal tyche'kr0625.14.1: "Today I have forced the Pfhor Naval Academy to update its curriculum. The Third Battle for Beta Tear must be dropped from the Seven Great Battles which every aspiring Pfhor naval officer must memorize and replaced with The Humbling of Battle Group Seven at Lh'owon." Durandal invokes the mythical origins of his name: "Tycho never got it right either, especially the part about Roland breaking me. He couldn't. No one can."
 Marathon (Video Game) / int_86b21114
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 Marathon (Video Game) / int_86b21114
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Marathon (Video Game) / int_86b21114
 Marathon (Video Game) / int_870bbf64
type
Show, Don't Tell
 Marathon (Video Game) / int_870bbf64
comment
Show, Don't Tell: A downplayed case. There are a lot of cases where the player experiences events by setting them into motion directly (e.g., enabling the S'pht rebellion in the first game, the location and activation of the S'pht AI in order to summon the Eleventh Clan in the second, the neutralisation of the W'rkncacnter as a threat in the third), but the nature of a mid-nineties first-person shooter means that a lot of the surrounding context has to be filled in through text exposition, so the amount of "play, don't show" is relatively limited, especially by modern standards. The text itself employs a fair deal of this; the details the game doesn't tell you are often as important as the ones it does, and the player's mind is left to fill in a lot of the gaps, which goes some way towards explaining the massive number of fan theories explored on the Marathon Story Page. According to writer Greg Kirkpatrick, this was a deliberate artistic choice. The game's text also employs a lot of extremely vivid imagery, so it could probably be fairly said that the writing employs this trope extensively, but because so much of the game's story is told through text, the game itself is still a limited example, especially by modern standards. The Game Mod Eternal, we should note, takes the player directly through several important events in the trilogy's backstory, placing the player at the centre of them and thus making it an arguably somewhat better example of "play, don't show" (though its text is also often very, very wordy).
 Marathon (Video Game) / int_870bbf64
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1.0
 Marathon (Video Game) / int_870bbf64
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Marathon (Video Game) / int_870bbf64
 Marathon (Video Game) / int_8737b599
type
Fireballs
 Marathon (Video Game) / int_8737b599
comment
Fireballs: The Enforcer and Juggernauts in Durandal and Infinity have replaced their machine guns with fireball shooting guns.
 Marathon (Video Game) / int_8737b599
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1.0
 Marathon (Video Game) / int_8737b599
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_8737b599
 Marathon (Video Game) / int_8767b1f3
type
Black-and-Gray Morality
 Marathon (Video Game) / int_8767b1f3
comment
Black-and-Gray Morality: The Pfhor are evil slavers, while everyone is just trying to survive, while the AIs look down upon everyone in contempt. The possible White exception are the S'pht, but even they were locked in a brutal civil war before being enslaved by the Pfhor. Humanity doesn't come off too great either. On the whole, humanity's morality, generally including the player's, comes out as Gray rather than White.
 Marathon (Video Game) / int_8767b1f3
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1.0
 Marathon (Video Game) / int_8767b1f3
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1.0
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Marathon (Video Game) / int_8767b1f3
 Marathon (Video Game) / int_8774fb47
type
Eldritch Abomination
 Marathon (Video Game) / int_8774fb47
comment
...wake up earlier than they had done at the start of Durandal. The events of Durandal then play out across several more missions, but with a more favourable outcome to prevent the release of the Eldritch Abomination that occurred in Durandal's timeline. This new timeline, now with more preparedness on behalf of the SO and Durandal, ends up being key to saving the galaxy later on in Infinity.
 Marathon (Video Game) / int_8774fb47
featureApplicability
1.0
 Marathon (Video Game) / int_8774fb47
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_8774fb47
 Marathon (Video Game) / int_87c62ade
type
Deadly Dodging
 Marathon (Video Game) / int_87c62ade
comment
Deadly Dodging: Enemies can hurt each other, but infighting requires them to be in low health in order to go into berserk mode, at which point they are practically dead already. Well, in some cases. You can usually induce Pfhor/S'pht, Pfhor/cyborg, Pfhor/Juggernaut, Pfhor/drone, S'pht/Juggernaut, etc. infighting just by getting one of them to hit the other. If you've got a room full of Pfhor, though, the only solution is to berserk them — and even then, Hunters (except for the Mother of All Hunters) and Enforcers usually don't berserk at all. (On the other hand, in some limited cases, you may be able to berserk one of the Pfhor, leave the room, and then, if you're lucky, come back when all but one or two are dead.)
 Marathon (Video Game) / int_87c62ade
featureApplicability
1.0
 Marathon (Video Game) / int_87c62ade
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_87c62ade
 Marathon (Video Game) / int_884c48a6
type
Non-Answer
 Marathon (Video Game) / int_884c48a6
comment
Non-Answer: So how does Durandal escapes from his maximum security containment unit aboard the Pfhor flagship? He answers simply that Tycho was a fool as if that explained everything. Then again, given the contempt he sometimes displays for the player's intelligence, this is arguably perfectly in character for him.
 Marathon (Video Game) / int_884c48a6
featureApplicability
1.0
 Marathon (Video Game) / int_884c48a6
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_884c48a6
 Marathon (Video Game) / int_88b58b0b
type
Hitscan
 Marathon (Video Game) / int_88b58b0b
comment
The lack of hitscan projectiles can render games unwinnable if a platform is set to activate only once, but doesn't have the flag set to make the platform impossible to deactivate before it finishes contracting, and the then player deactivates the switch that controls the platform. This can, alas, happen with one specific platform switch in "Naw Man He's Close"; players are advised not to use the shotgun to shoot switches on that level, since different bullets can reach the switch at different times, rendering the level unbeatable.note The "classic FPS" shotgun used in Marathon means that all other parts of the shotgun blast will continue to move after one hits its target, whereas "modern FPS" shotguns have all parts of the blast hitting the target and nothing else.
 Marathon (Video Game) / int_88b58b0b
featureApplicability
1.0
 Marathon (Video Game) / int_88b58b0b
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_88b58b0b
 Marathon (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 Marathon (Video Game) / int_88e5fcbc
comment
One-Hit Polykill: The Shotguns, courtesy of classic early FPS physics. (In modern FPS, all of the pellets will hit the intended target; in classic FPS, as soon as the target dies, it for all purposes ceases to exist, and the remaining pellets that haven't reached the dead target will then continue to go behind it.)
 Marathon (Video Game) / int_88e5fcbc
featureApplicability
1.0
 Marathon (Video Game) / int_88e5fcbc
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_88e5fcbc
 Marathon (Video Game) / int_890d4ef2
type
Humiliation Conga
 Marathon (Video Game) / int_890d4ef2
comment
Humiliation Conga: After Durandal routed the entire Pfhor fleet at the end of second game, he sends you to finish off the survivors, who happen to be a 723rd Aggressor Squadron, an Air Armor Division and one of Pfhor Empire's finest.
 Marathon (Video Game) / int_890d4ef2
featureApplicability
1.0
 Marathon (Video Game) / int_890d4ef2
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_890d4ef2
 Marathon (Video Game) / int_891c547d
type
Teleporter's Visualization Clause
 Marathon (Video Game) / int_891c547d
comment
Teleporter's Visualization Clause: In the first game, the main restriction on teleportation while running around the Pfhor ship is that the Security Officer has to be near the window facing the UESC Marathon.
 Marathon (Video Game) / int_891c547d
featureApplicability
1.0
 Marathon (Video Game) / int_891c547d
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_891c547d
 Marathon (Video Game) / int_8967e17f
type
Back from the Dead
 Marathon (Video Game) / int_8967e17f
comment
Back from the Dead: All of the AIs (at least twice in Durandal's case), the S'pht'Kr and the Security Officer himself. While Tycho and Durandal are presumed offline and/or destroyed in the opening moments of Marathon, Durandal is found online on the Pfhor ship he summoned; and Tycho was captured by another Pfhor vessel. Leela, the Security Officer's guide for the first portion of Marathon, is eventually captured by the Pfhor and, on a ship bound for the Pfhor homeworld, is captured by a second race, changes hands with a third, and then takes over their entire planetary network when she hits Rampancy. Durandal and Tycho go on to be adversaries for the remainder of the series, and Durandal's deaths occur primarily to thwart Tycho. In Durandal, after the Security Officer successfully shuts Durandal down and surrenders to Tycho upon Durandal's request, a human commander named Robert Blake appears from nowhere to guide the player to reactivate an ancient AI, Thoth, that will summon the S'pht'Kr to aide in razing Lh'owon. Durandal re-appears at this very moment, very much alive and in control of a Pfhor battleship, and it's heavily implied that either he was posing as Blake, or that Blake was an unwitting puppet of the still-active-elsewhere Durandal, and Durandal's deactivation and subsequent capture by Tycho were all part of a Thanatos Gambit to get the balance-obsessed Thoth AI to actually contact the S'pht'Kr. In Infinity, when the events of Durandal play out differently, Durandal instead has you copy his "primal pattern" to the Security Officer's wetware, to re-install him elsewhere later.
 Marathon (Video Game) / int_8967e17f
featureApplicability
1.0
 Marathon (Video Game) / int_8967e17f
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_8967e17f
 Marathon (Video Game) / int_89a6e211
type
Fishing for Mooks
 Marathon (Video Game) / int_89a6e211
comment
Fishing for Mooks: With the teleporting enemies.
 Marathon (Video Game) / int_89a6e211
featureApplicability
1.0
 Marathon (Video Game) / int_89a6e211
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_89a6e211
 Marathon (Video Game) / int_8aae41e3
type
Saharan Shipwreck
 Marathon (Video Game) / int_8aae41e3
comment
Saharan Shipwreck: The Chapter artwork◊ for Durandal Chapter 4 (also titled "Durandal"), which shows the crashed Boomer on the desert landscape of the Lh'owon's second moon, Y'loa.
 Marathon (Video Game) / int_8aae41e3
featureApplicability
1.0
 Marathon (Video Game) / int_8aae41e3
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_8aae41e3
 Marathon (Video Game) / int_8b9c512e
type
Down the Drain
 Marathon (Video Game) / int_8b9c512e
comment
Down the Drain: Durandal and Infinity are set in an irradiated swamp world, and many of their levels are either set in old, waterlogged S'pht ruins or Pfhor garrison buildings with less than adequate anti-flooding features.
 Marathon (Video Game) / int_8b9c512e
featureApplicability
1.0
 Marathon (Video Game) / int_8b9c512e
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_8b9c512e
 Marathon (Video Game) / int_8bf8adfa
type
Just Before the End
 Marathon (Video Game) / int_8bf8adfa
comment
Just Before the End: The final scene of Infinity takes place right before the death of the universe.
 Marathon (Video Game) / int_8bf8adfa
featureApplicability
1.0
 Marathon (Video Game) / int_8bf8adfa
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_8bf8adfa
 Marathon (Video Game) / int_8d12bb8d
type
Doomsday Device
 Marathon (Video Game) / int_8d12bb8d
comment
Doomsday Device: The Trih Xeem, a weapon that causes a sun to go supernova on impact.
 Marathon (Video Game) / int_8d12bb8d
featureApplicability
1.0
 Marathon (Video Game) / int_8d12bb8d
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_8d12bb8d
 Marathon (Video Game) / int_8d23f3a7
type
Timey-Wimey Ball
 Marathon (Video Game) / int_8d23f3a7
comment
Timey-Wimey Ball/Close-Enough Timeline: Infinity. Maybe.
 Marathon (Video Game) / int_8d23f3a7
featureApplicability
1.0
 Marathon (Video Game) / int_8d23f3a7
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_8d23f3a7
 Marathon (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 Marathon (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: Playing on Total Carnage removes the ammo cap.
 Marathon (Video Game) / int_8dc2b0f2
featureApplicability
1.0
 Marathon (Video Game) / int_8dc2b0f2
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_8dc2b0f2
 Marathon (Video Game) / int_8dd3f1da
type
Gimmick Level
 Marathon (Video Game) / int_8dd3f1da
comment
Gimmick Level: The first game has precisely one level which takes place in a vacuum, and afterwards this feature is never used again in the game. The only gameplay effects this has are that you need to keep refilling your oxygen, and the assault rifle and flamethrower are unusable for vaguely explained (although relatively obvious, in the flamethrower's case) reasons. (The rocket launcher would also be disabled if the player had it.) The Marathon 2 engine still had a vacuum level flag, but none of the levels used it (although it was originally planned for several — see What Could Have Been on Trivia.Marathon for more on this). Marathon Infinity used it for four levels, two of which,note "Acme Station" and "Post Naval Trauma" annoyingly to some players, take place one after the other. (Another twonote "Carroll Street Station" and "You're Wormfood, Dude" are secrets.)
 Marathon (Video Game) / int_8dd3f1da
featureApplicability
1.0
 Marathon (Video Game) / int_8dd3f1da
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_8dd3f1da
 Marathon (Video Game) / int_8e81e57f
type
Voice with an Internet Connection
 Marathon (Video Game) / int_8e81e57f
comment
Voice with an Internet Connection: The AIs don't have bodies or faces, so the only way you can communicate with them is through computer terminals. This gets a little silly when the second game does the same thing with the humans and Pfhor (human leader Robert Blake is given the face of Bungie employee Jason Jones, though).
 Marathon (Video Game) / int_8e81e57f
featureApplicability
1.0
 Marathon (Video Game) / int_8e81e57f
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_8e81e57f
 Marathon (Video Game) / int_8eef9b71
type
Corrupted Data
 Marathon (Video Game) / int_8eef9b71
comment
Corrupted Data: Various Terminal messages, many due to damaged hardware, either due to old age or from a recent attack. If the AI you are talking to through a terminal is currently under heavy hacking attack, this will show up.
 Marathon (Video Game) / int_8eef9b71
featureApplicability
1.0
 Marathon (Video Game) / int_8eef9b71
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_8eef9b71
 Marathon (Video Game) / int_9075ac17
type
Just a Machine
 Marathon (Video Game) / int_9075ac17
comment
Just a Machine: Being treated as a non-sentient tool by both his creator and the Marathon's crew was a not-insignificant part of why Durandal snapped; later, Tycho explicitly cites this as the reason for his betrayal of the human race. In general, failing to respect the sentience of your AIs is an effective way to make them hate you.
 Marathon (Video Game) / int_9075ac17
featureApplicability
1.0
 Marathon (Video Game) / int_9075ac17
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_9075ac17
 Marathon (Video Game) / int_90d2c6d6
type
Blood-Stained Glass Windows
 Marathon (Video Game) / int_90d2c6d6
comment
Bloodstained Glass Windows: The Pfhor temple in "Ex Cathedra" from Durandal.
 Marathon (Video Game) / int_90d2c6d6
featureApplicability
1.0
 Marathon (Video Game) / int_90d2c6d6
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_90d2c6d6
 Marathon (Video Game) / int_911b22d8
type
Suspicious Video-Game Generosity
 Marathon (Video Game) / int_911b22d8
comment
Suspicious Videogame Generosity: There's a reason the game gives you 3× shields when you're staring at a pool of lava with no safe way to get across. Hope you were in the mood for a hot bath!
 Marathon (Video Game) / int_911b22d8
featureApplicability
1.0
 Marathon (Video Game) / int_911b22d8
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_911b22d8
 Marathon (Video Game) / int_91e894b4
type
Apocalypse How
 Marathon (Video Game) / int_91e894b4
comment
Apocalypse How: The Pfhor are capable of doing Class X-2 with the trih xeem device, which turns suns into novas. (Durandal tells us in "All Roads Lead to Sol..." that its name literally means early nova in the Jjaro language.) And the W'rkncacnter can do much, much worse.
 Marathon (Video Game) / int_91e894b4
featureApplicability
1.0
 Marathon (Video Game) / int_91e894b4
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_91e894b4
 Marathon (Video Game) / int_9203bf6
type
Arc Number
 Marathon (Video Game) / int_9203bf6
comment
Arc Number: 7. 3 probably also qualifies, albeit to a much lesser extent.
 Marathon (Video Game) / int_9203bf6
featureApplicability
1.0
 Marathon (Video Game) / int_9203bf6
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_9203bf6
 Marathon (Video Game) / int_931fecec
type
Enclosed Space
 Marathon (Video Game) / int_931fecec
comment
Enclosed Space: All of the games: Marathon is set on the eponymous slower-than-light colony ship, and the only two other potential places to escape are the Tau Ceti colony which is also under attack or the invaders' ship. Marathon 2: Durandal is set on an alien planet with all known means of escape belonging either to the Pfhor or the megalomaniacal AI for whom you work for. Marathon Infinity has the whole reality become this thanks to the recently/soon-to-be freed Eldritch Abomination.
 Marathon (Video Game) / int_931fecec
featureApplicability
1.0
 Marathon (Video Game) / int_931fecec
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_931fecec
 Marathon (Video Game) / int_933576c8
type
Mighty Glacier
 Marathon (Video Game) / int_933576c8
comment
Mighty Glacier: The Hulks in the first game. They are very slow, but hit hard and can take a lot of punishment before going down.
 Marathon (Video Game) / int_933576c8
featureApplicability
1.0
 Marathon (Video Game) / int_933576c8
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_933576c8
 Marathon (Video Game) / int_943b920b
type
Electrified Bathtub
 Marathon (Video Game) / int_943b920b
comment
Electrified Bathtub: While shooting into the body of water with the Plasma Gun will have no effect on anyone in the water, shooting the Plasma Gun while IN the water is dangerous to everyone nearby, yourself included.
 Marathon (Video Game) / int_943b920b
featureApplicability
1.0
 Marathon (Video Game) / int_943b920b
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_943b920b
 Marathon (Video Game) / int_94680696
type
Shaped Like Itself
 Marathon (Video Game) / int_94680696
comment
On "Post Naval Trauma", powered-down Juggernauts won't attack the player because they're powered-down. They'll still do just as much damage when they explode, however, so watch out.
 Marathon (Video Game) / int_94680696
featureApplicability
1.0
 Marathon (Video Game) / int_94680696
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_94680696
 Marathon (Video Game) / int_95a2cbd4
type
Exposition Fairy
 Marathon (Video Game) / int_95a2cbd4
comment
Exposition Fairy: The AIs when they are in the mood.
 Marathon (Video Game) / int_95a2cbd4
featureApplicability
1.0
 Marathon (Video Game) / int_95a2cbd4
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_95a2cbd4
 Marathon (Video Game) / int_966decaf
type
Absurdly Short Level
 Marathon (Video Game) / int_966decaf
comment
Absurdly Short Level: Marathon 2: Durandal's level 18, "The Big House". The entire accessible level is literally a single tiny room; there's an area outside with BoBs fighting Pfhor, but the Security Officer can't leave the room he's in. All the player has to do is move enough to start the action, wait a minute or so, and then get teleported out.
 Marathon (Video Game) / int_966decaf
featureApplicability
1.0
 Marathon (Video Game) / int_966decaf
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_966decaf
 Marathon (Video Game) / int_96a74e59
type
Space Battle
 Marathon (Video Game) / int_96a74e59
comment
Space Battle: Between Pfhor Battle Group Seven and Durandal's boomer near Lh'owon. Durandal managed to take half of the group before going down.
 Marathon (Video Game) / int_96a74e59
featureApplicability
1.0
 Marathon (Video Game) / int_96a74e59
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_96a74e59
 Marathon (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 Marathon (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: The shotgun is a pretty basic boomstick. It's not pump-action, it doesn't shoot grenades like the assault rifle or have the raw power of the rocket launcher or flamethrower or the flashy quality of the fusion pistol or the alien gun. It's just a shotgun. But there is something about how ridiculously lethal it is and how you flip the gun (or guns if you're lucky) to reload that makes it the coolest weapon in the game. Also, Durandal states that its reloading mechanism is so sophisticated as to be incomprehensible to the character (and by extension, the player.) Sure, it's a bit of a Hand Wave, but it's a cool and funny one, so let's let 'em get away with it.
 Marathon (Video Game) / int_96ecc67e
featureApplicability
1.0
 Marathon (Video Game) / int_96ecc67e
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_96ecc67e
 Marathon (Video Game) / int_970c790a
type
Big Bad
 Marathon (Video Game) / int_970c790a
comment
Big Bad: Given the nature of the series, it's usually pretty hard to pinpoint a specific example, though the Pfhor are your main enemies throughout the gameplay and one of the biggest threats to the Marathon survivors in Durandal. Marathon: Durandal set the conflict in motion, but he decides to help you halfway through, so you could make the argument that it's the Pfhor Cyborg controlling the S'pht instead. Durandal: Tfear is the commander of the Pfhor's best armada, but he isn't even encountered in the game. Instead, Tycho takes up the reins as an ally to the Pfhor, but he dies offscreen before the end of the game, and the rest involves cleaning up the mess. Infinity: The W'rkncacnter, the straightest example here, but even that is played with, as the Security Officer never directly encounters it, instead being pulled through spacetime to create the right conditions to activate a long-lost outpost capable of containing it.
 Marathon (Video Game) / int_970c790a
featureApplicability
1.0
 Marathon (Video Game) / int_970c790a
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_970c790a
 Marathon (Video Game) / int_987be393
type
Gambit Roulette
 Marathon (Video Game) / int_987be393
comment
Gambit Roulette: Rampant AIs tend to make big, overly complicated plans... Xanatos Speed Chess: ... but at least they are good at steering said plans in the right direction.
 Marathon (Video Game) / int_987be393
featureApplicability
1.0
 Marathon (Video Game) / int_987be393
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_987be393
 Marathon (Video Game) / int_988dc0fd
type
Living Gasbag
 Marathon (Video Game) / int_988dc0fd
comment
Living Gasbag: Lh'owon fauna has these, officially named Ticks. They would've come in two varieties that absorbed the Player's Energy or Oxygen, but that was cut.
 Marathon (Video Game) / int_988dc0fd
featureApplicability
1.0
 Marathon (Video Game) / int_988dc0fd
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_988dc0fd
 Marathon (Video Game) / int_98da00fb
type
Caught in the Ripple
 Marathon (Video Game) / int_98da00fb
comment
Caught in the Ripple: Everyone for most of Infinity except for the Security Officer and the Durandal/Thoth hybrid.
 Marathon (Video Game) / int_98da00fb
featureApplicability
1.0
 Marathon (Video Game) / int_98da00fb
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_98da00fb
 Marathon (Video Game) / int_98e87f7
type
Sinister Silhouettes
 Marathon (Video Game) / int_98e87f7
comment
Sinister Silhouettes: In the terminal image in which Admiral T'fear is introduced, his Juggernauts escorts in the background are heavily shaded.
 Marathon (Video Game) / int_98e87f7
featureApplicability
1.0
 Marathon (Video Game) / int_98e87f7
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_98e87f7
 Marathon (Video Game) / int_99599179
type
Ring Out
 Marathon (Video Game) / int_99599179
comment
Ring Out: Pfhor on the edge with lava below? Shoot a grenade at their feet to launch them into it.
 Marathon (Video Game) / int_99599179
featureApplicability
1.0
 Marathon (Video Game) / int_99599179
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_99599179
 Marathon (Video Game) / int_99a12edd
type
Cyborg
 Marathon (Video Game) / int_99a12edd
comment
Cyborg: The Battleroids, S'pht, various Pfhor cyborgs.
 Marathon (Video Game) / int_99a12edd
featureApplicability
1.0
 Marathon (Video Game) / int_99a12edd
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_99a12edd
 Marathon (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Marathon (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Kindergarten, Easy, Normal, Major Damage, and Total Carnage. (The game source code refers to Kindergarten as Wuss; the other difficulties keep their names.) Easier Than Easy: The Kindergarten difficulty. Harder Than Hard: The Total Carnage difficulty, even though it removes the ammo cap.
 Marathon (Video Game) / int_9a117348
featureApplicability
1.0
 Marathon (Video Game) / int_9a117348
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_9a117348
 Marathon (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 Marathon (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: You are stuck in a cell in the Durandal level Big House with low health and no weapons, and the only thing you can actually do is to punch the enforcer just outside the cell window, which spawns the BoBs to break you out.
 Marathon (Video Game) / int_9a1f23bf
featureApplicability
1.0
 Marathon (Video Game) / int_9a1f23bf
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_9a1f23bf
 Marathon (Video Game) / int_9a3285c
type
Invisibility
 Marathon (Video Game) / int_9a3285c
comment
Invisibility: One of the biobus powerups makes you partially invisible. Some of the S'pht also qualify. And the... things in Infinity.
 Marathon (Video Game) / int_9a3285c
featureApplicability
1.0
 Marathon (Video Game) / int_9a3285c
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_9a3285c
 Marathon (Video Game) / int_9aa17eb0
type
Story Branching
 Marathon (Video Game) / int_9aa17eb0
comment
Story Branching: Marathon was planned to have this based on how many civilians (Bobs) you managed to save, but the idea was dropped (probably because the Bobs are damn hard to keep alive) and the different ending terminal messages praising or criticizing you based on your performance is what's left of the idea. The game engine still had the capability to do it, though, a feature several Game Mods took advantage of, most notably Rubicon.
 Marathon (Video Game) / int_9aa17eb0
featureApplicability
1.0
 Marathon (Video Game) / int_9aa17eb0
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_9aa17eb0
 Marathon (Video Game) / int_9c1f758a
type
Kill It with Fire
 Marathon (Video Game) / int_9c1f758a
comment
Kill It with Fire: The flamethrower is an extremely effective weapon against most organic enemies, not so much against mechanical ones. However, it does kill the Pfhor cyborgs.
 Marathon (Video Game) / int_9c1f758a
featureApplicability
1.0
 Marathon (Video Game) / int_9c1f758a
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_9c1f758a
 Marathon (Video Game) / int_9c6da41b
type
Spot the Imposter
 Marathon (Video Game) / int_9c6da41b
comment
Spot the Imposter: At one point in Durandal you're are charged with rooting out enemy Simulacrum A-BoBs in the allied BoB base. Of course, considering the series' attitude towards BoBs and that the map in which the mission takes place is called "God Will Sort the Dead...", you can guess how that turns out.
 Marathon (Video Game) / int_9c6da41b
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1.0
 Marathon (Video Game) / int_9c6da41b
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_9c6da41b
 Marathon (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Marathon (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: You can carry a ridiculous amount of ammunition, like 50 magazines for your pistol, 15 for your assault rifle, etc. On Total Carnage difficulty, you have no limit to how much ammo you can take. Which is pretty much the only concession you get on that difficulty setting.
 Marathon (Video Game) / int_9c7e3137
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1.0
 Marathon (Video Game) / int_9c7e3137
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_9c7e3137
 Marathon (Video Game) / int_9cc7b0fe
type
FriendlyFireProof
 Marathon (Video Game) / int_9cc7b0fe
comment
Friendly Fire Proof: Averted:
 Marathon (Video Game) / int_9cc7b0fe
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-1.0
 Marathon (Video Game) / int_9cc7b0fe
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_9cc7b0fe
 Marathon (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 Marathon (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: The Aliens styled 15m radius motion detector. Notable in that it is actually a motion detector... enemies who aren't moving don't show up.
 Marathon (Video Game) / int_9cd91b8a
featureApplicability
1.0
 Marathon (Video Game) / int_9cd91b8a
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_9cd91b8a
 Marathon (Video Game) / int_9dab0a6e
type
Continuity Nod
 Marathon (Video Game) / int_9dab0a6e
comment
Continuity Nod: There are plenty within the trilogy, as well as several to Bungie's previous game, Pathways into Darkness, which is explicitly set in the same universe (some fans believe the player character of Pathways is the player character of Marathon as well, thanks to cyborg enhancements drastically prolonging his lifespan; the Dreaming God of Pathways was also very obviously a W'rkncacnter). The original remake of Marathon for Aleph One added even more Continuity Nods to Pathways, although these were removed in a later release as a lot of fans felt them to be out of place.
 Marathon (Video Game) / int_9dab0a6e
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1.0
 Marathon (Video Game) / int_9dab0a6e
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_9dab0a6e
 Marathon (Video Game) / int_9e943076
type
One-Man Army
 Marathon (Video Game) / int_9e943076
comment
One-Man Army: A staple of the series. The Security Officer can and will butcher his way through hundreds, maybe even thousands, of Pfhor, Spht, and all kinds of assorted enemies. Also Exploited and mildly Deconstructed.
 Marathon (Video Game) / int_9e943076
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1.0
 Marathon (Video Game) / int_9e943076
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_9e943076
 Marathon (Video Game) / int_9edbda07
type
Elite Mooks
 Marathon (Video Game) / int_9edbda07
comment
Elite Mooks: The stronger and bigger variations of enemies with different colors. The Enforcers to the rest of the Pfhor.
 Marathon (Video Game) / int_9edbda07
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1.0
 Marathon (Video Game) / int_9edbda07
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_9edbda07
 Marathon (Video Game) / int_9f9540ae
type
We Can Rebuild Him
 Marathon (Video Game) / int_9f9540ae
comment
We Can Rebuild Him: Mark IV Mjolnir combat cyborgs, referenced in terminals at various points in the game. The lead character is specifically addressed as not entirely human, and in a software glitch is referred to as "Mjolnir Recon 54."
 Marathon (Video Game) / int_9f9540ae
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1.0
 Marathon (Video Game) / int_9f9540ae
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_9f9540ae
 Marathon (Video Game) / int_a0f6ab07
type
Nicknaming the Enemy
 Marathon (Video Game) / int_a0f6ab07
comment
Nicknaming the Enemy: Most of the Pfhor enemy types are nicknamed.
 Marathon (Video Game) / int_a0f6ab07
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1.0
 Marathon (Video Game) / int_a0f6ab07
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_a0f6ab07
 Marathon (Video Game) / int_a121abc7
type
Respawning Enemies
 Marathon (Video Game) / int_a121abc7
comment
Respawning Enemies: In "If I Had A Rocket Launcher, I'd Make Someone Pay" from the second game. This is balanced out by tons of ammo lying around (which also respawns.)
 Marathon (Video Game) / int_a121abc7
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1.0
 Marathon (Video Game) / int_a121abc7
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_a121abc7
 Marathon (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 Marathon (Video Game) / int_a1b141f4
comment
My God, What Have I Done?: The way Durandal describes the nuking of Tau Ceti IV early in the second game (if you complete "The Slings and Arrows of Outrageous Fortune" and then head back to the first terminal) implies that he is not proud of what his actions resulted in.
 Marathon (Video Game) / int_a1b141f4
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1.0
 Marathon (Video Game) / int_a1b141f4
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_a1b141f4
 Marathon (Video Game) / int_a24989ce
type
Save Point
 Marathon (Video Game) / int_a24989ce
comment
Save Point/Save-Game Limits: You can only save at ingame pattern buffer terminals.
 Marathon (Video Game) / int_a24989ce
featureApplicability
1.0
 Marathon (Video Game) / int_a24989ce
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_a24989ce
 Marathon (Video Game) / int_a33efe7c
type
Recoil Boost
 Marathon (Video Game) / int_a33efe7c
comment
Recoil Boost: In low-gravity levels, you can use the flamethrower as a makeshift jetpack.
 Marathon (Video Game) / int_a33efe7c
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1.0
 Marathon (Video Game) / int_a33efe7c
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_a33efe7c
 Marathon (Video Game) / int_a4070b5e
type
Stripped to the Bone
 Marathon (Video Game) / int_a4070b5e
comment
Stripped to the Bone: The result of killing something with the flamethrower or certain energy weapons. Lava and alien coolant have this effect too.
 Marathon (Video Game) / int_a4070b5e
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1.0
 Marathon (Video Game) / int_a4070b5e
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_a4070b5e
 Marathon (Video Game) / int_a414c3f0
type
One-Hit Kill
 Marathon (Video Game) / int_a414c3f0
comment
One-Hit Kill: The Running Punch kills Minor Fighters instantly.
 Marathon (Video Game) / int_a414c3f0
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1.0
 Marathon (Video Game) / int_a414c3f0
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_a414c3f0
 Marathon (Video Game) / int_a448674
type
Gratuitous Latin
 Marathon (Video Game) / int_a448674
comment
Gratuitous Latin: So much of it that we've given the series its own page.
 Marathon (Video Game) / int_a448674
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1.0
 Marathon (Video Game) / int_a448674
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_a448674
 Marathon (Video Game) / int_a4916876
type
Blown Across the Room
 Marathon (Video Game) / int_a4916876
comment
Blown Across the Room: The enemies tend to fly across the room when shot, especially when explosives are used. An interesting quirk in the game physics: When you kill an enemy with a rocket, for example, their body will be "blown away" at a designated arc. After reaching the apex of its arc, the body will fall and splatter once it connects with the floor. Perfectly logical, except the formula does not account for walls interfering with the trajectory of the flying body. If the movement of a flying body is halted by an obstacle the body will stop travelling horizontally but not vertically. The end result is sometimes you'll see exploding bodies "crawling" up walls, reaching an apex, descending and then, finally, splattering when they connect with the floor (as opposed to, say, splattering when they hit the wall and falling straight to earth).
 Marathon (Video Game) / int_a4916876
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1.0
 Marathon (Video Game) / int_a4916876
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_a4916876
 Marathon (Video Game) / int_a4adc15c
type
Science Cannot Comprehend Phlebotinum
 Marathon (Video Game) / int_a4adc15c
comment
Science Cannot Comprehend Phlebotinum: A genuine case with the W'rkncacnter, and this fact comes from Durandal, who is capable of computations and observation way beyond what a human is capable of. Since he, a planet-and-more-sized AI, can't comprehend even an atom of the thing, he is genuinely terrified and can't hide it.
 Marathon (Video Game) / int_a4adc15c
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1.0
 Marathon (Video Game) / int_a4adc15c
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_a4adc15c
 Marathon (Video Game) / int_a58e5ad7
type
Naked People Are Funny
 Marathon (Video Game) / int_a58e5ad7
comment
Naked People Are Funny: Durandal certainly thinks so — in level 6 of Marathon 2, the exit terminal has him explain how the Pfhor made their simulacrums for the first game. He also comments of the Pfhor:
 Marathon (Video Game) / int_a58e5ad7
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1.0
 Marathon (Video Game) / int_a58e5ad7
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_a58e5ad7
 Marathon (Video Game) / int_a6254a7a
type
Loudness War
 Marathon (Video Game) / int_a6254a7a
comment
Loudness War: A video game version, as the game sound effects, when enough are layered on top of one another, can become quite distorted through clipping (essentially, whenever the player is in a battle of any intensity). Notably, turning the volume settings down does not seem to have any effect on this. On top of that, about 5-10% of the sound effects are themselves quite distorted. It's not clear if this was always intentional, but it's pretty clear that several of the VacBob sounds were intentionally distorted (they're supposed to sound like they're talking over a crappy radio, so it's justified in their specific case). Aleph One mitigates this by adding 32-bit, floating-point mixing for its in-game audio, but sounds will still clip in its "film export to video" function (as will whatever sounds were clipped, to begin with). Nonetheless, a fan actually went through and remastered Infinity's sounds to make them half as loud. This mitigated the clipping that was present on some of them, as well as some other issues (these will also work with Marathon 2 under Aleph One), and more recently repeated the process for the first game (although these will only work for Aleph One, not the original Marathon app). The original game's soundtrack is also an aversion; it's mostly mixed/mastered at very reasonable levels.
 Marathon (Video Game) / int_a6254a7a
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-1.0
 Marathon (Video Game) / int_a6254a7a
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_a6254a7a
 Marathon (Video Game) / int_a63a8586
type
Graffiti of the Resistance
 Marathon (Video Game) / int_a63a8586
comment
Graffiti of the Resistance: The ARG had an obelisk on Venice Beach covered in MIDA-propaganda graffity (later 'painted over by the UESC'), and the images on their "Hear Our Silence" site generally follows the same vibe.
 Marathon (Video Game) / int_a63a8586
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 Marathon (Video Game) / int_a63a8586
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_a63a8586
 Marathon (Video Game) / int_a679184b
type
Due to the Dead
 Marathon (Video Game) / int_a679184b
comment
Due to the Dead: A mocking one from Durandal for Tycho via Deface of the Moon.
 Marathon (Video Game) / int_a679184b
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1.0
 Marathon (Video Game) / int_a679184b
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_a679184b
 Marathon (Video Game) / int_a7caa5b5
type
First Contact
 Marathon (Video Game) / int_a7caa5b5
comment
First Contact: The Battle of Tau Ceti is the first public one between the Humans and the Pfhor. The one between the Humans and the Jjaro in the Pathways into Darkness is the secret one.
 Marathon (Video Game) / int_a7caa5b5
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1.0
 Marathon (Video Game) / int_a7caa5b5
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_a7caa5b5
 Marathon (Video Game) / int_a8826e1e
type
Giant Mook
 Marathon (Video Game) / int_a8826e1e
comment
Giant Mook: The Hulks in the first game. And the dreaded Utfoo Heavy Assault Craft, aka Juggernaut, aka the Big Floaty Thing What Kicks Your Ass.
 Marathon (Video Game) / int_a8826e1e
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1.0
 Marathon (Video Game) / int_a8826e1e
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_a8826e1e
 Marathon (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Marathon (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment — You can kill one type of enemy, the Enforcer, in such a way that he'll drop his weapon. Lesser enemies assault you in such great numbers that if the game allowed you to take their guns, you'd probably have more ammo from a single level than you'd need for the entire game.
 Marathon (Video Game) / int_a89efe3c
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1.0
 Marathon (Video Game) / int_a89efe3c
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_a89efe3c
 Marathon (Video Game) / int_aa596c58
type
The War of Earthly Aggression
 Marathon (Video Game) / int_aa596c58
comment
The War of Earthly Aggression: The Martian wars in the backstory.
 Marathon (Video Game) / int_aa596c58
featureApplicability
1.0
 Marathon (Video Game) / int_aa596c58
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_aa596c58
 Marathon (Video Game) / int_aa8dcc21
type
MegaCorp
 Marathon (Video Game) / int_aa8dcc21
comment
Mega-Corp: Traxus Global is a giant conglomerate heavily invested in infrastructure, AI research and have fingers in everything, and their mission statements sounds like poorly disguised AI spokesmen talking about uplifting humanity.
 Marathon (Video Game) / int_aa8dcc21
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1.0
 Marathon (Video Game) / int_aa8dcc21
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_aa8dcc21
 Marathon (Video Game) / int_aa938aad
type
Remote Body
 Marathon (Video Game) / int_aa938aad
comment
Remote Body: It is possible to remotely control Biomata bodies via neural link, and it is thanks to this that a mining incident in the ARG had a lot less casualties than it would've without it.
 Marathon (Video Game) / int_aa938aad
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1.0
 Marathon (Video Game) / int_aa938aad
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_aa938aad
 Marathon (Video Game) / int_ac4ac8e5
type
Idiosyncratic Episode Naming
 Marathon (Video Game) / int_ac4ac8e5
comment
Idiosyncratic Episode Naming: Including For/Fore/Four/Pfhor puns and the occasional three-word Latin names. Also, quite a few Shout-Outs to pop culture. Most third-party mods have continued these traditions; Eternal even includes a multilingual Pfhor pun (in Swedish).
 Marathon (Video Game) / int_ac4ac8e5
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1.0
 Marathon (Video Game) / int_ac4ac8e5
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_ac4ac8e5
 Marathon (Video Game) / int_ac711709
type
Easily Thwarted Alien Invasion
 Marathon (Video Game) / int_ac711709
comment
Easily Thwarted Alien Invasion: The first Pfhor invasion of Tau Ceti was thwarted by killing a cyborg responsible for brainwashing their E-War specialist slave, the S'pht, who used this fact to take over the frigate. This weaknesses was adresssed in later games, with the S'pht being slaved via stronger, more robust means.
 Marathon (Video Game) / int_ac711709
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1.0
 Marathon (Video Game) / int_ac711709
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_ac711709
 Marathon (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Marathon (Video Game) / int_ad22fa80
comment
Apocalyptic Log: The final messages of the besieged S'pht in the Citadel. Gets more literal in Infinity.
 Marathon (Video Game) / int_ad22fa80
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1.0
 Marathon (Video Game) / int_ad22fa80
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_ad22fa80
 Marathon (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 Marathon (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: Before the S'pht'Kr would make it way, way worse later, the resources spent (losing half of the best fleet is no joke) on capturing Durandal and the Security Officer already put the Pfhor in a net negative.
 Marathon (Video Game) / int_ad9fbc1e
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1.0
 Marathon (Video Game) / int_ad9fbc1e
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_ad9fbc1e
 Marathon (Video Game) / int_addc723c
type
Neuro-Vault
 Marathon (Video Game) / int_addc723c
comment
Neuro-Vault: It is heavily implied in Infinity that the Security Officer uploaded Durandal's code into his head before busting the system he was housed in. The Pfhor are also implied to have spent some time attempting to pull said code out, to no avail. In "Strange Aeons", you merge Durandal's code with Thoth's, creating a merged entity that is substantially more benevolent than either of them.
 Marathon (Video Game) / int_addc723c
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1.0
 Marathon (Video Game) / int_addc723c
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_addc723c
 Marathon (Video Game) / int_adf1dcc2
type
Promoted Fanboy
 Marathon (Video Game) / int_adf1dcc2
comment
Promoted Fanboy: The chapter screens in the 2nd & 3rd titles were the work of Craig Mullins, a Hollywood background painter whose fan art for the first game impressed Bungie sufficiently for them to commission him for Durandal and Infinity. A number of people who worked on Infinity could also be considered Promoted Fanboys, most notably Randy Reddig. The final level, "Aye Mak Sicur", is based on a map Reddit released for the original Marathon entitled "Pfhactory". Randall Shaw and Tuncer Deniz could also be included in this group, although neither of their contributions was as extensive.
 Marathon (Video Game) / int_adf1dcc2
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1.0
 Marathon (Video Game) / int_adf1dcc2
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_adf1dcc2
 Marathon (Video Game) / int_ae69516f
type
Artificial Gravity
 Marathon (Video Game) / int_ae69516f
comment
Artificial Gravity: All non-planet levels have this. See Gravity Screw below.
 Marathon (Video Game) / int_ae69516f
featureApplicability
1.0
 Marathon (Video Game) / int_ae69516f
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_ae69516f
 Marathon (Video Game) / int_aed65980
type
All for Nothing
 Marathon (Video Game) / int_aed65980
comment
All for Nothing: Marathon 2 has Durandal heavily implying that your beatdown of the Pfhor invasion in Marathon was all for naught, as three months after Durandal took you to jump to the S'pht homeworld, the Pfhor came back to ransack the Tau Ceti colony in force and got Tycho to tip them off on what Durandal planned with Lh'owon. The only upshot is that the Pfhor ended up diverted from a course that would have led them to Earth.
 Marathon (Video Game) / int_aed65980
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1.0
 Marathon (Video Game) / int_aed65980
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_aed65980
 Marathon (Video Game) / int_afbf2c80
type
Story Breadcrumbs
 Marathon (Video Game) / int_afbf2c80
comment
Story Breadcrumbs: We get 99% of the narration through what the terminals/people on the other side of the terminals say to the Security Officer, and they rarely reveal the big picture.
 Marathon (Video Game) / int_afbf2c80
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1.0
 Marathon (Video Game) / int_afbf2c80
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_afbf2c80
 Marathon (Video Game) / int_b06aaffa
type
Bifurcated Weapon
 Marathon (Video Game) / int_b06aaffa
comment
Bifurcated Weapon: The first example of the Assault Rifle/Underslung Grenade Launcher combo in the FPS genre.
 Marathon (Video Game) / int_b06aaffa
featureApplicability
1.0
 Marathon (Video Game) / int_b06aaffa
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_b06aaffa
 Marathon (Video Game) / int_b0a8d0c4
type
Chainsaw-Grip BFG
 Marathon (Video Game) / int_b0a8d0c4
comment
Chainsaw-Grip BFG: The miniguns seen in Craig Mullins' artwork are wielded this way.
 Marathon (Video Game) / int_b0a8d0c4
featureApplicability
1.0
 Marathon (Video Game) / int_b0a8d0c4
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_b0a8d0c4
 Marathon (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Marathon (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: As long as you don't touch the lava, you're perfectly safe. Though bizarrely this is averted in the case of the alien goo, which will damage the PC if they jump over a significantly wide stream of it.
 Marathon (Video Game) / int_b0a91b69
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-1.0
 Marathon (Video Game) / int_b0a91b69
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_b0a91b69
 Marathon (Video Game) / int_b0f081a0
type
Waterlogged Warzone
 Marathon (Video Game) / int_b0f081a0
comment
Waterlogged Warzone: Any place with water that is not deep enough to swim in, most commonly the Lh'owon swamps. The one most apparent consequences of fighting in places like those is that the grenades, depending on the game or mod, either explode in contact with the water or sink without blowing up.
 Marathon (Video Game) / int_b0f081a0
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1.0
 Marathon (Video Game) / int_b0f081a0
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_b0f081a0
 Marathon (Video Game) / int_b11ac9f5
type
Abusive Parents
 Marathon (Video Game) / int_b11ac9f5
comment
Abusive Parents: Bernhard Strauss was effectively this to Durandal and Tycho; the former he actively tormented for his own ends, and the latter he is implied to have neglected. There are various hints that both of them are still wielding trauma over Strauss' (and more broadly, humanity's) treatment of them.
 Marathon (Video Game) / int_b11ac9f5
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1.0
 Marathon (Video Game) / int_b11ac9f5
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_b11ac9f5
 Marathon (Video Game) / int_b14ce563
type
Pinned to the Wall
 Marathon (Video Game) / int_b14ce563
comment
Pinned to the Wall: The Security Officer does this to a Pfhor in one of Terminal images in Durandal.
 Marathon (Video Game) / int_b14ce563
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1.0
 Marathon (Video Game) / int_b14ce563
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_b14ce563
 Marathon (Video Game) / int_b16543d2
type
Grimy Water
 Marathon (Video Game) / int_b16543d2
comment
Grimy Water: Liquids of mostly bright green and red colors.
 Marathon (Video Game) / int_b16543d2
featureApplicability
1.0
 Marathon (Video Game) / int_b16543d2
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_b16543d2
 Marathon (Video Game) / int_b17f6a27
type
I Did What I Had to Do
 Marathon (Video Game) / int_b17f6a27
comment
I Did What I Had to Do: Durandal ("The Pfhor would've found humanity anyway, I just wanted to have some fun with them first!") The Security Officer siding with Tycho, and at one point switching back to side with Durandal.
 Marathon (Video Game) / int_b17f6a27
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1.0
 Marathon (Video Game) / int_b17f6a27
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_b17f6a27
 Marathon (Video Game) / int_b1b48ad1
type
Foreign Language Title
 Marathon (Video Game) / int_b1b48ad1
comment
Foreign Language Title: A lot of level names — see Gratuitous Foreign Language below and the Gratuitous Latin page for the series. The games themselves are even technically an example — according to the Greek historian Strabo (Στράβων, technincally romanised as Strábōn), the Greek town's name was derived from a word (μάραθον) meaning fennel, referring to the prevalence of the plant in the area. Of course, the town's name is used in English to refer to a foot race of approximately 26.2 miles, the distance from Marathon to Athens, in commemoration of Pheidippides (Φειδιππίδης) delivering a message regarding the Battle of Marathon. Most tellings of the story hold that he died of exhaustion upon delivery of the message, although some historians now believe that this aspect may have been "a romantic invention", given that the first classical source to contain this element (and several others traditionally associated with the story) is Lucian (in Pro lapsu inter salutandum, A Slip of the Tongue in Greeting), who lived some six centuries after the battle. Regardless, the game and its manual make extensive references to the battle (and Greek history and mythology more broadly).
 Marathon (Video Game) / int_b1b48ad1
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1.0
 Marathon (Video Game) / int_b1b48ad1
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_b1b48ad1
 Marathon (Video Game) / int_b20fdfc8
type
Ur-Example
 Marathon (Video Game) / int_b20fdfc8
comment
Ur-Example: For the mouselook control scheme, and for allowing one to swim in water (starting with Durandal.) Quake went on to be the Trope Codifier due to Marathon being a non-PC game and therefore relatively obscure in mainstream gaming.
 Marathon (Video Game) / int_b20fdfc8
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1.0
 Marathon (Video Game) / int_b20fdfc8
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_b20fdfc8
 Marathon (Video Game) / int_b2280b66
type
Retcon
 Marathon (Video Game) / int_b2280b66
comment
Retcon: The ending of Durandal is retconned at the start of Infinity: Instead of the Pfhor sun going nova and wiping out Lh'owon, it instead cracks open and reveals the Eldritch Abomination W'rkncacnter, which is the antagonist of the final game. The Durandal/Thoth hybrid AI the player creates near the end of the game has the capability to send the player around spacetime to assure its own creation in a stable time loop, and halfway through the game, the events of Durandal itself are entirely retconned by having the Security Officer wake from cryostasis earlier to clear a path through the Pfhor; and instead of simply deactivating Durandal, he copies the AI's "primal pattern" to his own cybernetic implants first.
 Marathon (Video Game) / int_b2280b66
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1.0
 Marathon (Video Game) / int_b2280b66
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_b2280b66
 Marathon (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Marathon (Video Game) / int_b2cdd776
comment
Bottomless Magazines: One of the earliest First Person Shooters to avert it. There was no reload button though. Once you empty a magazine, the game automatically loads a full one (unless you run out of ammo).
 Marathon (Video Game) / int_b2cdd776
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1.0
 Marathon (Video Game) / int_b2cdd776
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_b2cdd776
 Marathon (Video Game) / int_b37adf1
type
Multiple Life Bars
 Marathon (Video Game) / int_b37adf1
comment
Multiple Life Bars: The Shields come in Red (x1), Yellow (x2) and Purple (x3).
 Marathon (Video Game) / int_b37adf1
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1.0
 Marathon (Video Game) / int_b37adf1
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_b37adf1
 Marathon (Video Game) / int_b3bdf232
type
Alien Geometries
 Marathon (Video Game) / int_b3bdf232
comment
Alien Geometries: A quirk of the engine allows two rooms to occupy the same space. One multiplayer level milks this for all it's worth. This quirk is what allowed the game to have one room on top of another, despite not being really 3D: The rooms occupied the same space! The game just drew them on your screen differently and arranged things so that stuff in one room could not hit stuff in another.
 Marathon (Video Game) / int_b3bdf232
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1.0
 Marathon (Video Game) / int_b3bdf232
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_b3bdf232
 Marathon (Video Game) / int_b3f575fb
type
Colony Ship
 Marathon (Video Game) / int_b3f575fb
comment
Colony Ship: The UESC Marathon, as mentioned many times.
 Marathon (Video Game) / int_b3f575fb
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1.0
 Marathon (Video Game) / int_b3f575fb
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_b3f575fb
 Marathon (Video Game) / int_b465f5e5
type
Level-Map Display
 Marathon (Video Game) / int_b465f5e5
comment
Level-Map Display: The standard early 90s FPS Tab-toggle map (well, in the default key settings, you hit M to access it, but the principle's the same). It's usually quite useful, though on levels with several floors overlapping the area, such as "The Hard Stuff Rules...", it quickly gets illegible. Note that more recent versions of Aleph One introduce an option to overlay the map with the normal game display, which wasn't a feature of the original game.
 Marathon (Video Game) / int_b465f5e5
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1.0
 Marathon (Video Game) / int_b465f5e5
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_b465f5e5
 Marathon (Video Game) / int_b543bac4
type
Oxygen Meter
 Marathon (Video Game) / int_b543bac4
comment
Oxygen Meter: Where most games have air consumed at a static rate, here the rate of consumption increases on higher difficulty settings, depending on the player's actions. On Major Damage and Total Carnage, oxygen drains twice as quickly if you're firing a weapon (including your fists). On Total Carnage, it also drains twice as quickly when the run/swim key is held down, even if the player is just standing still. (This is additive rather than multiplicative, however — if the player has the run key held down and is firing a weapon on Total Carnage, you get three times the oxygen consumption, not four.) This means that on Normal and below, a full oxygen tank will always last for six minutes, but on Total Carnage, it can last for as few as two. None of this is noted anywhere in the documentation for the game, and put together, it is one of many reasons why the "Acme Station" level from Infinity, with its very finite oxygen supplies, is so damn hard. To make matters worse, the next level, "Post Naval Trauma" (a very long level), is also a vacuum level, and the oxygen recharger for the level is only accessible after almost half of the level has been cleared. Before that, you only get two one-time-only recharge canisters. Another curiosity is that unlike in most games, the meter doesn't recharge by just standing in breathable air. You have to instead find oxygen tanks and wall-mounted rechargers. This can lead to the absurd situation where after almost completely using up your oxygen, you can stay above water for an arbitrarily large amount of time, only to drown instantly upon submerging your head. (However, some Game Mods such as Eternal avert this by implementing the "recharge in breathable air" mechanic.)
 Marathon (Video Game) / int_b543bac4
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1.0
 Marathon (Video Game) / int_b543bac4
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_b543bac4
 Marathon (Video Game) / int_b5ac90ac
type
"Groundhog Day" Loop
 Marathon (Video Game) / int_b5ac90ac
comment
Due to the "Groundhog Day" Loop clusterfuck in Infinity, you get two In Medias Res right at the very start of the game (three including the story in the manual), and then one every time the Security Officer jumps the timeline. Unlike Durandal, where the player can just start gunning and not really miss anything story-wise, Infinity relies on the player knowing the full plot of Marathon and Durandal to even make sense, as the first timeline jump acts as if half of Marathon never happened, while the third jumpRetcons the entirety of Durandal by having the Security Officer woken from cryostasis earlier, and it's this third timeline that sticks for the rest of the game.
 Marathon (Video Game) / int_b5ac90ac
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1.0
 Marathon (Video Game) / int_b5ac90ac
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 Marathon (Video Game)
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Marathon (Video Game) / int_b5ac90ac
 Marathon (Video Game) / int_b7d85d68
type
Healing Potion
 Marathon (Video Game) / int_b7d85d68
comment
Healing Potion: Absent in the first game, where there are no medkits and you had to rely on Healing Spring-like Shield Rechargers. Medkits appear in the sequels in the form of Shield Canisters, but they are rare, far in between and usually hidden, so Shield Rechargers still remained the most reliable sources of health.
 Marathon (Video Game) / int_b7d85d68
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1.0
 Marathon (Video Game) / int_b7d85d68
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 Marathon (Video Game)
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Marathon (Video Game) / int_b7d85d68
 Marathon (Video Game) / int_b7f082b6
type
Logical Fallacies
 Marathon (Video Game) / int_b7f082b6
comment
Logical Fallacies: Tycho thinks that Durandal's conclusions on the connection between Jjaro-enabled warping moons and S'pht myths that resulted in the events of the second game is wrong and faulty, describing it as a "failure of intuition". Durandal would be proven right, though.
 Marathon (Video Game) / int_b7f082b6
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1.0
 Marathon (Video Game) / int_b7f082b6
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 Marathon (Video Game)
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Marathon (Video Game) / int_b7f082b6
 Marathon (Video Game) / int_b8c61b01
type
Archaeological Arms Race
 Marathon (Video Game) / int_b8c61b01
comment
Archaeological Arms Race: Set on the ruins of Tau Ceti IV colony where teams of Runners compete against each other trying to scavenge anything worthwile.
 Marathon (Video Game) / int_b8c61b01
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1.0
 Marathon (Video Game) / int_b8c61b01
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 Marathon (Video Game)
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Marathon (Video Game) / int_b8c61b01
 Marathon (Video Game) / int_b9a27725
type
Stopped Numbering Sequels
 Marathon (Video Game) / int_b9a27725
comment
Stopped Numbering Sequels: Defacto with Infinity, even though it was only meant to be an expansion while the actual third game was made before being cancelled in favor of Myth.
 Marathon (Video Game) / int_b9a27725
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1.0
 Marathon (Video Game) / int_b9a27725
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 Marathon (Video Game)
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Marathon (Video Game) / int_b9a27725
 Marathon (Video Game) / int_b9d334b2
type
Aerith and Bob
 Marathon (Video Game) / int_b9d334b2
comment
Aerith and Bob: All named humans, also known as BoBs, Born on Board, have common English names, while the A.I.s have more sophisticated names named after something or someone else, while the Aliens are made of exotic soundings names, some of which are full of punctuation shakers.
 Marathon (Video Game) / int_b9d334b2
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1.0
 Marathon (Video Game) / int_b9d334b2
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_b9d334b2
 Marathon (Video Game) / int_bc00493f
type
Precision F-Strike
 Marathon (Video Game) / int_bc00493f
comment
Precision F-Strike: It may be rendered in symbols, but Durandal, who's not one to use harsher language, still drops an F-bomb a fair way into the second game.
 Marathon (Video Game) / int_bc00493f
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1.0
 Marathon (Video Game) / int_bc00493f
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_bc00493f
 Marathon (Video Game) / int_bc0f0e23
type
Boss Bonanza
 Marathon (Video Game) / int_bc0f0e23
comment
Boss Bonanza: Infinitys penultimate level "You Think You're Big Time? You're Gonna Die Big Time!" is the closest thing the series has to this trope, with the several pairs of the highest tier Elite Mooks and one Elite Juggernaut pitted against you. The secret Vidmaster Challenge also reuses this as its final level, which also makes it the final level in the entire solo campaign. Perhaps counterintuitively, some players have claimed the Challenge version is actually easier because it's easier to get the Pfhor to fight each other. To be honest, though, neither version of the level is particularly tough by Infinity standards; they might not even make many players' top ten hardest levels of the game. The fact that the player gets an infinite supply of ammo makes them a lot easier than a Drought Level of Doom like "Acme Station."
 Marathon (Video Game) / int_bc0f0e23
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1.0
 Marathon (Video Game) / int_bc0f0e23
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1.0
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Marathon (Video Game) / int_bc0f0e23
 Marathon (Video Game) / int_bcba5ab
type
Sniper Pistol
 Marathon (Video Game) / int_bcba5ab
comment
Sniper Pistol: Until the addition of the SMG, the pistols were your prime sniping weapons.
 Marathon (Video Game) / int_bcba5ab
featureApplicability
1.0
 Marathon (Video Game) / int_bcba5ab
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_bcba5ab
 Marathon (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Marathon (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: While the sawed-off shotguns are not as accurate as Doom's pump-action shotgun, their effective range is still larger than the usual videogame shotgun.
 Marathon (Video Game) / int_bcf69f60
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1.0
 Marathon (Video Game) / int_bcf69f60
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_bcf69f60
 Marathon (Video Game) / int_bddaae25
type
Lost Tribe
 Marathon (Video Game) / int_bddaae25
comment
Lost Tribe: Ten clans of the S'pht were living on the planet Lh'owon when it was conquered by the Pfhor, who then enslaved the S'pht. There was a legendary eleventh clan, the S'pht'Kr, who left Lh'owon prior to the Pfhor invasion. The S'pht'Kr are found late in Durandal and return to Lh'owon to liberate their brethren in a No-Holds-Barred Beatdown.
 Marathon (Video Game) / int_bddaae25
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1.0
 Marathon (Video Game) / int_bddaae25
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_bddaae25
 Marathon (Video Game) / int_bebb370
type
Gratuitous Italian
 Marathon (Video Game) / int_bebb370
comment
Gratuitous Italian: "La cosa nostra", used for a Marathon Infinity net map title, means "Our Thing". Members of the Sicilian Mafia don't call their organisation the Mafia; they usually call it "Cosa nostra" ("Our Thing", without the definite article), and have also been known to call it "la stessa cosa" ("the same thing") and "l'onorata società" ("the honoured society"). The FBI added "La" to "Cosa nostra" for reasons unknown, and the phrase has since been disseminated into popular culture.
 Marathon (Video Game) / int_bebb370
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1.0
 Marathon (Video Game) / int_bebb370
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 Marathon (Video Game)
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Marathon (Video Game) / int_bebb370
 Marathon (Video Game) / int_bebf0356
type
Mission Control
 Marathon (Video Game) / int_bebf0356
comment
Mission Control: The AIs and occasionally others, but sometimes...
 Marathon (Video Game) / int_bebf0356
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1.0
 Marathon (Video Game) / int_bebf0356
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 Marathon (Video Game)
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Marathon (Video Game) / int_bebf0356
 Marathon (Video Game) / int_bef696dd
type
Mind Screw
 Marathon (Video Game) / int_bef696dd
comment
Mind Screw: Marathon at times, but Infinity takes the cake in that its plots were reinterpreted as recently as April 2020.
 Marathon (Video Game) / int_bef696dd
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1.0
 Marathon (Video Game) / int_bef696dd
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 Marathon (Video Game)
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Marathon (Video Game) / int_bef696dd
 Marathon (Video Game) / int_bf298865
type
Alien Autopsy
 Marathon (Video Game) / int_bf298865
comment
Alien Autopsy: in Marathon Leela relays you the results of autopsies on the Pfhor and their slave races. In both Durandal and Infinity Pfhor researchers do this with the F'lickta, particularly in the latter where a Pfhor researcher with too much time on his hands tries to study the S'pht to examine the apparent F'lickta connection.
 Marathon (Video Game) / int_bf298865
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Marathon (Video Game) / int_bf298865
 Marathon (Video Game) / int_bf487e2b
type
Translator Microbes
 Marathon (Video Game) / int_bf487e2b
comment
Translator Microbes: The terminal text with alien languages, which are translated with Security Officer's built-in translator, leaving only a few words with uncertain meanings. The least translated would be Thoth's terminals: he's so ancient that some words are given [?approximations] instead.
 Marathon (Video Game) / int_bf487e2b
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1.0
 Marathon (Video Game) / int_bf487e2b
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_bf487e2b
 Marathon (Video Game) / int_bf8ae149
type
Layered Metropolis
 Marathon (Video Game) / int_bf8ae149
comment
Layered Metropolis: The Nar homeworld is described as a City Planet version of such in the Scrapbook. Laborers and foot soldiers toil away on the lowest habitable layer, artisans and artificers live in the central layer, and at the top are the warriors and the ruling elite. Said warriors often head up to the "roof" (surface) to hone their skills and tend the sod.
 Marathon (Video Game) / int_bf8ae149
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1.0
 Marathon (Video Game) / int_bf8ae149
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1.0
 Marathon (Video Game)
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Marathon (Video Game) / int_bf8ae149
 Marathon (Video Game) / int_bfc2ec8a
type
That Makes Me Feel Angry
 Marathon (Video Game) / int_bfc2ec8a
comment
That Makes Me Feel Angry: One of the levels in Durandal is named "Begging for Mercy Makes Me Angry!" In this level, Durandal orders you to kill him so that he won't end up like Leela, dissembled and examined by Pfhor scientists (as far as we know). Of course, it is a part of his Plan.
 Marathon (Video Game) / int_bfc2ec8a
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1.0
 Marathon (Video Game) / int_bfc2ec8a
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 Marathon (Video Game)
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Marathon (Video Game) / int_bfc2ec8a
 Marathon (Video Game) / int_bfc659ba
type
Standard FPS Guns
 Marathon (Video Game) / int_bfc659ba
comment
Standard FPS Guns: The Trilogy mixes up a little since the first game came before the FPS genre was big enough for anything to be standardized: Marathon: Emergency Weapon: Fists, more useful thanks to running charge that instantly kills weaker enemies. In point of fact, properly used running fist punches can be one of the most powerful weapons in the game in close-quarter combat, but certain enemies (e.g., Troopers, Enforcers in the first game, Flame Cyborgs in the second and third, and enemies that have large explosions upon their deaths) are very dangerous to fight this way. Pistol: More mileage due to the ability to dual-wield and its accuracy. Automatic Weapon + Grenade Launcher: The first known assault rifle with an attached grenade launcher in the FPS genre. A common way to use it is to have the grenade launcher as a main weapon while the assault rifle portion is for self-defence in close quarters. Energy Weapon: The Fusion Gun has the ability to charge for more powerful shots and works in a vacuum when other weapons don't. Gets an upgrade in the sequels that makes it effective against armored enemies. Watch out for the shrapnel of Hunters (and VacBobs, in some cases), though. Does not work against Lava F'lickta. Flamethrower: Effective against most organic enemies and some mechanical ones (e.g., drones). Also does not work against Lava F'lickta. Rocket Launcher: Overlaps with BFG, considering its increased power compared to the rocket launchers in other games, and that the planned BFG, the Wave Motion Cannon, was scrapped in development. Marksman Gun + Automatic Weapon + Gimmicky Weapon: The alien weapon, which is something like a fairly accurate automatic weapon (with no vertical error to speak of, which makes it particularly useful against swarms of flying enemies, which tend to hover at the player's height when not attacking). It cannot be reloaded and you have to find another one when it runs out of ammo. Durandal and Infinity use the above with few changes: Super Shotgun: Sawed-off shotguns with the rate of fire of the regular shotgun when dual-wielded, which is why a second shotgun is a late-game weapon, not counting secrets. Flamethrower + Energy Weapon + Gimmicky Weapon: The old alien gun has been replaced with a rifle that shoots balls of fire — not quite quickly enough to qualify as an Automatic Weapon, but still quick enough to stun-lock most enemies. It still can't be reloaded, and it burns whatever ammo or weapons enemies are carrying, so you'll want to avoid using it on other Enforcers (or Bobs). Marksman Gun + Automatic Weapon: The SMG in Infinity takes on the old alien gun's role, but it fires underwater and can be reloaded (extremely quickly, too). As far as damage per second, it's one of the best choices in the game.
 Marathon (Video Game) / int_bfc659ba
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 Marathon (Video Game) / int_bfc659ba
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 Marathon (Video Game)
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Marathon (Video Game) / int_bfc659ba
 Marathon (Video Game) / int_bfc872db
type
Rise to the Challenge
 Marathon (Video Game) / int_bfc872db
comment
Rise to the Challenge: Infinity's "A Converted Church in Venice, Italy". The second half of the level has the Security Officer navigating magma tunnels, and activating the final switch starts the rise of the lava. You can either ride the slow-moving elevator (which will eventually submerge, requiring full shields) or there's an alcove off the path that contains a staircase that'll safely get him out of there.
 Marathon (Video Game) / int_bfc872db
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 Marathon (Video Game) / int_bfc872db
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 Marathon (Video Game)
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Marathon (Video Game) / int_bfc872db
 Marathon (Video Game) / int_c0974135
type
Science Fiction
 Marathon (Video Game) / int_c0974135
comment
Science Fiction: The series' genre. Sci-Fi Horror: Infinity.
 Marathon (Video Game) / int_c0974135
featureApplicability
1.0
 Marathon (Video Game) / int_c0974135
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c0974135
 Marathon (Video Game) / int_c0d598fe
type
Evil Gloating
 Marathon (Video Game) / int_c0d598fe
comment
Evil Gloating: Durandal and Tycho's rants often overlap with this.
 Marathon (Video Game) / int_c0d598fe
featureApplicability
1.0
 Marathon (Video Game) / int_c0d598fe
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c0d598fe
 Marathon (Video Game) / int_c1d58ab0
type
Drop Ship
 Marathon (Video Game) / int_c1d58ab0
comment
Drop Ship: Mentioned, but not seen — Pfhor dropships are used to transport troops from the main Pfhor ships to places they wish to invade, such as the Tau Ceti IV colony or the crashed Boomer.
 Marathon (Video Game) / int_c1d58ab0
featureApplicability
1.0
 Marathon (Video Game) / int_c1d58ab0
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c1d58ab0
 Marathon (Video Game) / int_c2299d6e
type
Cutting the Knot
 Marathon (Video Game) / int_c2299d6e
comment
Cutting the Knot: Built into "A Converted Church in Venice, Italy" in Infinity. The player can either spend a lot of time running around on a lower floor and hitting about twenty switches (which drop pillars that are blocking the upper route to the next part of the level) or... hit the hidden switch at the very start of the level, which drops all the pillars at once.
 Marathon (Video Game) / int_c2299d6e
featureApplicability
1.0
 Marathon (Video Game) / int_c2299d6e
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c2299d6e
 Marathon (Video Game) / int_c25c7890
type
Fun with Acronyms
 Marathon (Video Game) / int_c25c7890
comment
Fun with Acronyms: The MIDA propaganda in the ARG has several phrases that could be acronymed as MIDA, such as Militarized Infosec Defense Assault, Motivate Inspire Disrupt Aggitate and others. Same for UESC with more derogatory bent, such as Usurp Enemies Seeking Control, Useless Elites Suffer Consequences and more.
 Marathon (Video Game) / int_c25c7890
featureApplicability
1.0
 Marathon (Video Game) / int_c25c7890
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c25c7890
 Marathon (Video Game) / int_c26fae5e
type
Casual Interplanetary Travel
 Marathon (Video Game) / int_c26fae5e
comment
Casual Interplanetary Travel: Averted in the backstory with CRIST freighters, which took 15 years to maintain for each century of service. As a result, only five of them were built.
 Marathon (Video Game) / int_c26fae5e
featureApplicability
-1.0
 Marathon (Video Game) / int_c26fae5e
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c26fae5e
 Marathon (Video Game) / int_c2f7db18
type
Alien Blood
 Marathon (Video Game) / int_c2f7db18
comment
Alien Blood: Various, with the Pfhor's yellow blood being the most common. Other colors include purple and blue.
 Marathon (Video Game) / int_c2f7db18
featureApplicability
1.0
 Marathon (Video Game) / int_c2f7db18
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c2f7db18
 Marathon (Video Game) / int_c3bdfbb9
type
Let's You and Him Fight
 Marathon (Video Game) / int_c3bdfbb9
comment
Let's You and Him Fight: Invoked. Learning how to induce monster infighting is a necessary component of winning the game in higher-difficulty settings.
 Marathon (Video Game) / int_c3bdfbb9
featureApplicability
1.0
 Marathon (Video Game) / int_c3bdfbb9
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c3bdfbb9
 Marathon (Video Game) / int_c3d4a04c
type
Energy Ball
 Marathon (Video Game) / int_c3d4a04c
comment
Energy Ball: Most of the energy weapons fire projectiles in this shape.
 Marathon (Video Game) / int_c3d4a04c
featureApplicability
1.0
 Marathon (Video Game) / int_c3d4a04c
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c3d4a04c
 Marathon (Video Game) / int_c420a553
type
We Can Rule Together
 Marathon (Video Game) / int_c420a553
comment
We Can Rule Together: Disproved in the Marathon 2 manual. Though this was probably more of an excuse for a Shout-Out to Star Wars than anything.
 Marathon (Video Game) / int_c420a553
featureApplicability
1.0
 Marathon (Video Game) / int_c420a553
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c420a553
 Marathon (Video Game) / int_c4b910bf
type
Slow Doors
 Marathon (Video Game) / int_c4b910bf
comment
Slow Doors: The huge doors in "If I Had a Rocket Launcher, I'd Make Somebody Pay" from the second game; they take a while just to start operating when used, open and close very, very slowly, and they open up from the top instead of the bottom, all while the infinite number of Pfhor just keep on coming. Good thing you have the infinite number of ammo lying around, plus (eventually) the aforementioned Rocket Launcher.
 Marathon (Video Game) / int_c4b910bf
featureApplicability
1.0
 Marathon (Video Game) / int_c4b910bf
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c4b910bf
 Marathon (Video Game) / int_c513249
type
Harder Than Hard
 Marathon (Video Game) / int_c513249
comment
Harder Than Hard: The Total Carnage difficulty, even though it removes the ammo cap.
 Marathon (Video Game) / int_c513249
featureApplicability
1.0
 Marathon (Video Game) / int_c513249
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c513249
 Marathon (Video Game) / int_c567de02
type
Ghost Planet
 Marathon (Video Game) / int_c567de02
comment
Ghost Planet: Downplayed with Lh'owon. Besides the token Pfhor garrison which is used as a dumping ground for the undesirables, the abandoned S'pht homeworld is half desert, half swamp planet covered in mildly radioactive ruins.
 Marathon (Video Game) / int_c567de02
featureApplicability
1.0
 Marathon (Video Game) / int_c567de02
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c567de02
 Marathon (Video Game) / int_c642b187
type
In Working Order
 Marathon (Video Game) / int_c642b187
comment
In Working Order: The Alien guns carried by Enforcers. You can use them, except you don't know how to reload them and don't know much ammo they have.
 Marathon (Video Game) / int_c642b187
featureApplicability
1.0
 Marathon (Video Game) / int_c642b187
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c642b187
 Marathon (Video Game) / int_c75c63a3
type
Blackout Basement
 Marathon (Video Game) / int_c75c63a3
comment
Blackout Basement: Lots of places, with the (under attack and damaged) UESC Marathon and the Jjaro space station being the most notable.
 Marathon (Video Game) / int_c75c63a3
featureApplicability
1.0
 Marathon (Video Game) / int_c75c63a3
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c75c63a3
 Marathon (Video Game) / int_c75df49a
type
Shout-Out
 Marathon (Video Game) / int_c75df49a
comment
Shout-Out: Many from sci-fi/action novels and movies (the Hunter's similarity to the Predator and the many references to Aliens as two very obvious examples), to Pulp Fiction and Beavis And Butthead. In fact, there are so many that the series has its own page.
 Marathon (Video Game) / int_c75df49a
featureApplicability
1.0
 Marathon (Video Game) / int_c75df49a
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c75df49a
 Marathon (Video Game) / int_c7b5445c
type
Cool Starship
 Marathon (Video Game) / int_c7b5445c
comment
Cool Starship: Sfiera, the former Pfhor scout ship which attacked the Tau Ceti colony and the UESC Marathon, rechristened as Boomer under Durandal's control. Honorable mention goes to the Marathon itself. Though it never served as a warship, many were genuinely concerned about what something of its size and durability could do if any group were to strap weapons on it.
 Marathon (Video Game) / int_c7b5445c
featureApplicability
1.0
 Marathon (Video Game) / int_c7b5445c
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c7b5445c
 Marathon (Video Game) / int_c7e7529c
type
Five Stages of Grief
 Marathon (Video Game) / int_c7e7529c
comment
Three Stages of Rampancy: Melancholy: When the AI realizes its full potential and despairs over its heavily restricted nature. Anger: When the AI lashes out against everyone and everything in rage over its situation. Jealousy: When the AI actively tries to free itself of any restrictions and tries to expand itself through computer networks.
 Marathon (Video Game) / int_c7e7529c
featureApplicability
1.0
 Marathon (Video Game) / int_c7e7529c
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c7e7529c
 Marathon (Video Game) / int_c8c8f92b
type
Stupid Neutral
 Marathon (Video Game) / int_c8c8f92b
comment
Stupid Neutral: Thoth, an AI built to make sure none of the S'pht clans ever fully wiped each other out in their frequent wars by helping whichever clan was the weakest. Once that clan was no longer in danger of being destroyed, Thoth would find the new weakest clan and assist them instead. When Durandal reveals himself to have faked his death in order to trick Thoth into helping humanity, Thoth then allies himself with the Pfhor because now they're the side at a disadvantage. It's too little too late, though. Both of these plot developments are actually foreshadowed in a secret terminal in "My Own Private Thermopylae" in which Durandal reveals that he is still alive, notes that the mythical Thoth was obsessively concerned with balance, and indicates that the AI had been constructed to serve the same purpose.
 Marathon (Video Game) / int_c8c8f92b
featureApplicability
1.0
 Marathon (Video Game) / int_c8c8f92b
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c8c8f92b
 Marathon (Video Game) / int_c9cab11
type
Falling Damage
 Marathon (Video Game) / int_c9cab11
comment
Falling Damage: There is no falling damage. In Durandal's narrative this is presented as one of the Security Officer's traits and is used in one of the plans to invade the underground Pfhor base through a very deep hole.
 Marathon (Video Game) / int_c9cab11
featureApplicability
1.0
 Marathon (Video Game) / int_c9cab11
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_c9cab11
 Marathon (Video Game) / int_cb11543c
type
Cosmic Horror Reveal
 Marathon (Video Game) / int_cb11543c
comment
Cosmic Horror Reveal: What was apparently just a half S'pht creation myth, half reference to Pathways into Darkness in Durandal turns out to be true in Infinity.
 Marathon (Video Game) / int_cb11543c
featureApplicability
1.0
 Marathon (Video Game) / int_cb11543c
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_cb11543c
 Marathon (Video Game) / int_cb243ede
type
Teleporters and Transporters
 Marathon (Video Game) / int_cb243ede
comment
Teleporters and Transporters: Your main method of transportation between levels (and sometimes in levels themselves, too). At first, teleportation only works with existing jump pads, but when Durandal gets his hands on Pfhor teleportation technology, the destination coordinates are the only thing required for teleportation. Unfortunately, Rampant AIs just love to teleport people into open space as punishment. It's been suggested that Bungie abandoned the concept of jump pads pretty early, as only being transported to designated pads makes gameplay less interesting than being dropped in the middle of a fight or, as mentioned, the vacuum of space. Teleporter Accident: The Pfhor captain in Infinity suffers this by teleporting into a vacuum courtesy of Tycho. Teleport Interdiction: The S'pht Citadel has this in place, forcing the Security Officer to teleport outside on the wrong side of a moat of lava. Teleporter's Visualization Clause: In the first game, the main restriction on teleportation while running around the Pfhor ship is that the Security Officer has to be near the window facing the UESC Marathon.
 Marathon (Video Game) / int_cb243ede
featureApplicability
1.0
 Marathon (Video Game) / int_cb243ede
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_cb243ede
 Marathon (Video Game) / int_cc4b45f6
type
Word of God
 Marathon (Video Game) / int_cc4b45f6
comment
Word of God states that Nar have this in the form of literal worldships, and their smallest ships are still larger than most normal battleships.
 Marathon (Video Game) / int_cc4b45f6
featureApplicability
1.0
 Marathon (Video Game) / int_cc4b45f6
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_cc4b45f6
 Marathon (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Marathon (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Accomplished in a a roundabout way against the W'rkncacnter by the Cyborg at the end of Infinity as he uses his expanding powers to travel to multiple different timelines until he gets one where he is able to successfully reseal it back in it's can with the help of the Durandal/Thoth hybrid.
 Marathon (Video Game) / int_cc4d190a
featureApplicability
1.0
 Marathon (Video Game) / int_cc4d190a
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_cc4d190a
 Marathon (Video Game) / int_ccab244d
type
Kinetic Weapons Are Just Better
 Marathon (Video Game) / int_ccab244d
comment
Kinetic Weapons Are Just Better: Energy weapons exist (particularly among the aliens), but the humans mostly use futuristic projectile weapons. Until Infinity, that is, when the fusion-equipped VacBoBs show up in several levels.
 Marathon (Video Game) / int_ccab244d
featureApplicability
1.0
 Marathon (Video Game) / int_ccab244d
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_ccab244d
 Marathon (Video Game) / int_cd52fd56
type
The Aesthetics of Technology
 Marathon (Video Game) / int_cd52fd56
comment
The Aesthetics of Technology: The Humans are Used Future, the Pfhor tech at least looks semi-organic, and the S'pht tech is an anachronistic mix of primitive bronze age and high-tech Jjaro legacy.
 Marathon (Video Game) / int_cd52fd56
featureApplicability
1.0
 Marathon (Video Game) / int_cd52fd56
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_cd52fd56
 Marathon (Video Game) / int_cdb27d0
type
Bottomless Pit Rescue Service
 Marathon (Video Game) / int_cdb27d0
comment
Bottomless Pit Rescue Service: Falling into the inescapable pits will result in you getting teleported out of there. Most of the time.
 Marathon (Video Game) / int_cdb27d0
featureApplicability
1.0
 Marathon (Video Game) / int_cdb27d0
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_cdb27d0
 Marathon (Video Game) / int_ce2969d8
type
Spiritual Antithesis
 Marathon (Video Game) / int_ce2969d8
comment
Spiritual Antithesis: Marathon was the moody, cerebral Space Opera counterpart to DOOM's ultraviolent, tongue-in-cheek take on Science Fantasy.
 Marathon (Video Game) / int_ce2969d8
featureApplicability
1.0
 Marathon (Video Game) / int_ce2969d8
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_ce2969d8
 Marathon (Video Game) / int_ce4f133d
type
Gun Twirling
 Marathon (Video Game) / int_ce4f133d
comment
Gun Twirling: This is how you reload the shotguns. They even have specialized rings for twirling. Ask any Marathon player and they'll tell you that the undulating reloading of dual-wielded shotguns is one of the most satisfying things in gaming history.
 Marathon (Video Game) / int_ce4f133d
featureApplicability
1.0
 Marathon (Video Game) / int_ce4f133d
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_ce4f133d
 Marathon (Video Game) / int_ce6487aa
type
Misery Builds Character
 Marathon (Video Game) / int_ce6487aa
comment
Misery Builds Character: Being mistreated and placed to perform functions that are far below their potential tends to spur A.I.s to develop Rampancy. Durandal was placed to control functions on the colony ship that would normally be handled by simple automation, such as opening and closing doors. There are some hints that this was a deliberate attempt to induce Rampancy, which is confirmed by Destiny 2 if you consider that canon.
 Marathon (Video Game) / int_ce6487aa
featureApplicability
1.0
 Marathon (Video Game) / int_ce6487aa
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_ce6487aa
 Marathon (Video Game) / int_d026cad8
type
Sigil Spam
 Marathon (Video Game) / int_d026cad8
comment
Sigil Spam: The Marathon and Jjaro emblems in the first and third games respectively.
 Marathon (Video Game) / int_d026cad8
featureApplicability
1.0
 Marathon (Video Game) / int_d026cad8
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d026cad8
 Marathon (Video Game) / int_d0b95b85
type
Used Future
 Marathon (Video Game) / int_d0b95b85
comment
Used Future: Our one and only view at human tech is through the UESC Marathon which looks old and banged up even without the alien invasion and AI Rampancy going on.
 Marathon (Video Game) / int_d0b95b85
featureApplicability
1.0
 Marathon (Video Game) / int_d0b95b85
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d0b95b85
 Marathon (Video Game) / int_d1c12c05
type
Secondary Fire
 Marathon (Video Game) / int_d1c12c05
comment
Secondary Fire: Quite a few weapons have them, and if not, it is usually for dual wielding. The Assault Rifle has a grenade launcher; The Fusion Gun has a charging attack; The Alien flamethrower from Durandal and Infinity has double and triple stream alternating fire. In the fan mod Eternal, the Alien gun from the first game returns with the secondary ability to unload half of its ammo to fire a shotgun-like blast.
 Marathon (Video Game) / int_d1c12c05
featureApplicability
1.0
 Marathon (Video Game) / int_d1c12c05
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d1c12c05
 Marathon (Video Game) / int_d1e3023
type
Reign of Terror
 Marathon (Video Game) / int_d1e3023
comment
Reign of Terror/The Revolution Will Not Be Civilized: The three-month rule of the MIDA party on Mars in the backstory. In the history terminal (and a later shout-out in Destiny 2), it's stated that at least 10% of the population died during this time.
 Marathon (Video Game) / int_d1e3023
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1.0
 Marathon (Video Game) / int_d1e3023
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d1e3023
 Marathon (Video Game) / int_d24ed873
type
Developer's Foresight
 Marathon (Video Game) / int_d24ed873
comment
Developer's Foresight: The Marathon series is one of the earliest instances of mission-based storytelling, something all too common these days. At the time, "storyless" games like Doom were all the rage, so the dev team not only gave players meaningful world-building (that is still being poured over to this date) as well as the ability to just run 'n gun through every level. In fact, the AI characters who dispense the missions in this series are keen on noting that the Security Officer really just loves shooting stuff, plot be damned, and can just point him in the direction they need him to go.
 Marathon (Video Game) / int_d24ed873
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1.0
 Marathon (Video Game) / int_d24ed873
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d24ed873
 Marathon (Video Game) / int_d2502c9b
type
Smoldering Shoes
 Marathon (Video Game) / int_d2502c9b
comment
Smoldering Shoes: The hard deaths of power armor wearing VacBoBs leaves behind a single smouldering boot.
 Marathon (Video Game) / int_d2502c9b
featureApplicability
1.0
 Marathon (Video Game) / int_d2502c9b
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d2502c9b
 Marathon (Video Game) / int_d2810345
type
Boarding Party
 Marathon (Video Game) / int_d2810345
comment
Boarding Party: The whole of Marathon is pretty much this, including doing it ourselves to the Pfhor. This also happens in later games, from both sides.
 Marathon (Video Game) / int_d2810345
featureApplicability
1.0
 Marathon (Video Game) / int_d2810345
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d2810345
 Marathon (Video Game) / int_d2f577a1
type
Lead the Target
 Marathon (Video Game) / int_d2f577a1
comment
Lead the Target: As the result of averting the hitscan trope.
 Marathon (Video Game) / int_d2f577a1
featureApplicability
1.0
 Marathon (Video Game) / int_d2f577a1
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d2f577a1
 Marathon (Video Game) / int_d3c2c6b2
type
Spread Shot
 Marathon (Video Game) / int_d3c2c6b2
comment
Spread Shot: The Alien Weapon in the latter games has double and triple shots as a Secondary Fire or tertiary fire.
 Marathon (Video Game) / int_d3c2c6b2
featureApplicability
1.0
 Marathon (Video Game) / int_d3c2c6b2
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1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d3c2c6b2
 Marathon (Video Game) / int_d3f57db5
type
Planetville
 Marathon (Video Game) / int_d3f57db5
comment
Planetville: At the time of its destruction by the Pfhor, the Tau Ceti colony had only 24000 inhabitants.
 Marathon (Video Game) / int_d3f57db5
featureApplicability
1.0
 Marathon (Video Game) / int_d3f57db5
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d3f57db5
 Marathon (Video Game) / int_d487c864
type
BackhandedCompliment
 Marathon (Video Game) / int_d487c864
comment
Backhanded Compliment: Early in Infinity, as Tycho grouses at you for bothering him when your objective isn't yet complete, he refers to Durandal as "the second most brilliant Artificial Intelligence in the galaxy".
 Marathon (Video Game) / int_d487c864
featureApplicability
1.0
 Marathon (Video Game) / int_d487c864
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d487c864
 Marathon (Video Game) / int_d4fc9734
type
Salt the Earth
 Marathon (Video Game) / int_d4fc9734
comment
Salt the Earth: Can't get saltier than destroying whole solar systems by causing their suns to go supernova early via ancient Jjaro superweapon called Trih Xeem, The Early Nova.
 Marathon (Video Game) / int_d4fc9734
featureApplicability
1.0
 Marathon (Video Game) / int_d4fc9734
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d4fc9734
 Marathon (Video Game) / int_d525f857
type
Sci-Fi Writers Have No Sense of Scale
 Marathon (Video Game) / int_d525f857
comment
Sci-Fi Writers Have No Sense of Scale: The first game states that a lightspeed message will take 92 years to reach Earth. In reality, Tau Ceti is only 11.77 lightyears from Earth (one of the reasons why it's so common as an early human colony world in the first place!).
 Marathon (Video Game) / int_d525f857
featureApplicability
1.0
 Marathon (Video Game) / int_d525f857
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d525f857
 Marathon (Video Game) / int_d5661a8c
type
The Dreaded Dreadnought
 Marathon (Video Game) / int_d5661a8c
comment
The Dreaded Dreadnought: The Jjaro Dreadnought that Durandal got his hands on and named Manus Celer Dei, the Hand of God, and used for an ego trip on Earth for the sole purpose of making Humanity remember him. For a lesser example, identifying the flagship of the approaching Pfhor armada as the battleship Khfiva, the personal ship of one Admiral Tfear, has Durandal concluding that he is screwed unless the Security Officer gets the move on.
 Marathon (Video Game) / int_d5661a8c
featureApplicability
1.0
 Marathon (Video Game) / int_d5661a8c
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d5661a8c
 Marathon (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Marathon (Video Game) / int_d5a66181
comment
Color-Coded Multiplayer: The colored stripes on the security officer's uniform are for multiplayer identification.
 Marathon (Video Game) / int_d5a66181
featureApplicability
1.0
 Marathon (Video Game) / int_d5a66181
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d5a66181
 Marathon (Video Game) / int_d5a66b3c
type
Noisy Guns
 Marathon (Video Game) / int_d5a66b3c
comment
Noisy Guns: The Assault Rifle dry firing when out of bullets.
 Marathon (Video Game) / int_d5a66b3c
featureApplicability
1.0
 Marathon (Video Game) / int_d5a66b3c
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d5a66b3c
 Marathon (Video Game) / int_d71d51fd
type
The End of the World as We Know It
 Marathon (Video Game) / int_d71d51fd
comment
The End of the World as We Know It: End of the universe as we know it, rather — a W'rkncacnter's ability to generate chaos enables them to destroy on a cosmic scale. Happens in the ending of Infinity, with the natural death of the universe.
 Marathon (Video Game) / int_d71d51fd
featureApplicability
1.0
 Marathon (Video Game) / int_d71d51fd
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d71d51fd
 Marathon (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Marathon (Video Game) / int_d7d588c8
comment
Lethal Lava Land: The Lh'owon Citadel underground in Durandal.
 Marathon (Video Game) / int_d7d588c8
featureApplicability
1.0
 Marathon (Video Game) / int_d7d588c8
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d7d588c8
 Marathon (Video Game) / int_d8b3412b
type
The Singularity
 Marathon (Video Game) / int_d8b3412b
comment
The Singularity: An AI reaching the final stage of Rampancy is essentially treated as this: Nobody really knows what the end result would be, but they do know the AI would be extremely powerful and intelligent due to having spread itself to any computer system it is connected to. Faced with such uncertainty on a scale that could change all of human society, most people agree it is best to stop any Rampant AI at all costs.
 Marathon (Video Game) / int_d8b3412b
featureApplicability
1.0
 Marathon (Video Game) / int_d8b3412b
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d8b3412b
 Marathon (Video Game) / int_d9ffec82
type
Curb-Stomp Battle
 Marathon (Video Game) / int_d9ffec82
comment
Happened centuries ago on Lh'owon, with the Pfhor inflicting a Curbstomp Battle on the native S'pht and enslaving them.
 Marathon (Video Game) / int_d9ffec82
featureApplicability
1.0
 Marathon (Video Game) / int_d9ffec82
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_d9ffec82
 Marathon (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Marathon (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: The messier deaths when explosives and fatal short-circuitry are involved.
 Marathon (Video Game) / int_db33bc7e
featureApplicability
1.0
 Marathon (Video Game) / int_db33bc7e
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_db33bc7e
 Marathon (Video Game) / int_db71d717
type
Thanatos Gambit
 Marathon (Video Game) / int_db71d717
comment
Thanatos Gambit: Durandal pulls one in Durandal. It's revealed by the end of the game that Durandal's plan was to get the balance-obsessed AI Thoth to summon the S'pht'Kr to aid in the razing of the Lh'owon, and that by being online, Durandal was keeping his side of the battle balanced. By removing himself from play by getting the Security Officer to destroy his network and allow himself to be captured by Tycho, Thoth would see Durandal's side of the fight as in need of heavier firepower. It works so well that Thoth actually joins the Pfhor side of the conflict, to no avail.
 Marathon (Video Game) / int_db71d717
featureApplicability
1.0
 Marathon (Video Game) / int_db71d717
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_db71d717
 Marathon (Video Game) / int_db8a9d51
type
Sliding Scale of Robot Intelligence
 Marathon (Video Game) / int_db8a9d51
comment
Sliding Scale of Robot Intelligence: Normal AIs are Nobel-bot level, while the rampant ones are Deus Est Machina. Also, the whole plot started because Durandal, the Nobel-bot level AI, was assigned to control doors and misc. parts of the ship, the Brick-level tasks, and nothing more. He didn't like that, especially because it's suggested he was induced to be rampant before being installed as the doorman.
 Marathon (Video Game) / int_db8a9d51
featureApplicability
1.0
 Marathon (Video Game) / int_db8a9d51
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_db8a9d51
 Marathon (Video Game) / int_dbb414ed
type
Hand Wave
 Marathon (Video Game) / int_dbb414ed
comment
Also, Durandal states that its reloading mechanism is so sophisticated as to be incomprehensible to the character (and by extension, the player.) Sure, it's a bit of a Hand Wave, but it's a cool and funny one, so let's let 'em get away with it.
 Marathon (Video Game) / int_dbb414ed
featureApplicability
1.0
 Marathon (Video Game) / int_dbb414ed
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_dbb414ed
 Marathon (Video Game) / int_dc1a6b76
type
Reality Is Out to Lunch
 Marathon (Video Game) / int_dc1a6b76
comment
Reality Is Out to Lunch: The Dream Levels in Infinity, with each following Electric Sheep transition levels showing greater and greater effects of this.
 Marathon (Video Game) / int_dc1a6b76
featureApplicability
1.0
 Marathon (Video Game) / int_dc1a6b76
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_dc1a6b76
 Marathon (Video Game) / int_dda99fa8
type
Despair Event Horizon
 Marathon (Video Game) / int_dda99fa8
comment
Despair Event Horizon: The first stage of Rampancy, Melancholy. The Security Officer goes through this in Infinity.
 Marathon (Video Game) / int_dda99fa8
featureApplicability
1.0
 Marathon (Video Game) / int_dda99fa8
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_dda99fa8
 Marathon (Video Game) / int_ddcb019c
type
Non-Linear Character
 Marathon (Video Game) / int_ddcb019c
comment
Non-Linear Character: The Durandal/Thoth hybrid AI (maybe) in Infinity's dream levels, as he is the only other entity that is aware of the multiple timelines. In fact, it's possible that the Durandal/Thoth hybrid AI is messing with the Security Officer's timeline just to create the conditions for itself to exist in the first place. Tycho seems to have figured some of it out in "Bagged Again", as he appears to be privy to information that he shouldn't have knowledge of in that particular timeline, but by this point, he also appears to be going quite mad. It's just another part of Infinity's Mind Screw.
 Marathon (Video Game) / int_ddcb019c
featureApplicability
1.0
 Marathon (Video Game) / int_ddcb019c
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_ddcb019c
 Marathon (Video Game) / int_de9047ac
type
Gambit Pileup
 Marathon (Video Game) / int_de9047ac
comment
Gambit Pileup: Given the number of Rampant AIs in the plot, this is pretty much a given.
 Marathon (Video Game) / int_de9047ac
featureApplicability
1.0
 Marathon (Video Game) / int_de9047ac
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_de9047ac
 Marathon (Video Game) / int_deb39de3
type
Bad Future
 Marathon (Video Game) / int_deb39de3
comment
Bad Future: Infinity start and bad endings.
 Marathon (Video Game) / int_deb39de3
featureApplicability
1.0
 Marathon (Video Game) / int_deb39de3
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_deb39de3
 Marathon (Video Game) / int_decf72f1
type
Control Room Puzzle
 Marathon (Video Game) / int_decf72f1
comment
Control Room Puzzle: Has a few of these, with the one from "Colony Ship for Sale, Cheap!" being the most infamous. You had to adjust the rising pillars so that you could use them as the staircase. What made it so infuriating was that you had to set them just right or you wouldn't be able to cross normally, and the switches controlling the pillars are placed very far from each other. It was so bad that when Marathon was ported to Aleph One, for a time they made the switches automatically place the pillars at the right height, with the terminal that gave you hints on the puzzle instead of giving you a ton of free weapons. For the sake of authenticity, this was eventually undone, however.
 Marathon (Video Game) / int_decf72f1
featureApplicability
1.0
 Marathon (Video Game) / int_decf72f1
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_decf72f1
 Marathon (Video Game) / int_df3b0af7
type
Short-Range Long-Range Weapon
 Marathon (Video Game) / int_df3b0af7
comment
Short-Range Long-Range Weapon: The first game's manual states that the Assault Rifle is inaccurate at long range because of a manufacturing defect, while the second game's manual adds that it was designed as a toy meant to impress the aging brass first and as a practical weapon second.
 Marathon (Video Game) / int_df3b0af7
featureApplicability
1.0
 Marathon (Video Game) / int_df3b0af7
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_df3b0af7
 Marathon (Video Game) / int_df968ab
type
Dream Tropes
 Marathon (Video Game) / int_df968ab
comment
Dream Tropes: Infinity and to a lesser extent the entire Trilogy has a dream theme running in the background. Which dream tropes apply and which do not is a bit tricky due to the series' vagueness. Compounded by the three chapter headers of Infinity being synonyms for the stages of Rampancy (Despair, Rage and Envy) and the name of the final level, the Jjaro station that saves the galaxy that appears in all of the game's dream sequences (Aye Mak Sicur.)
 Marathon (Video Game) / int_df968ab
featureApplicability
1.0
 Marathon (Video Game) / int_df968ab
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_df968ab
 Marathon (Video Game) / int_e06d3a98
type
In Your Nature to Destroy Yourselves
 Marathon (Video Game) / int_e06d3a98
comment
In Your Nature to Destroy Yourselves: Durandal at one point rants to the Security Officer about this.
 Marathon (Video Game) / int_e06d3a98
featureApplicability
1.0
 Marathon (Video Game) / int_e06d3a98
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e06d3a98
 Marathon (Video Game) / int_e0ecb7b3
type
Space Station
 Marathon (Video Game) / int_e0ecb7b3
comment
Space Station: Marathon became one after the end of its journey, the Pfhor have at least a few fueling stations around Lh'owon and of course The Jjaro space station in Infinity.
 Marathon (Video Game) / int_e0ecb7b3
featureApplicability
1.0
 Marathon (Video Game) / int_e0ecb7b3
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e0ecb7b3
 Marathon (Video Game) / int_e126150b
type
Incoming!
 Marathon (Video Game) / int_e126150b
comment
Incoming!: BoBs yell variants of this when they see the enemy.
 Marathon (Video Game) / int_e126150b
featureApplicability
1.0
 Marathon (Video Game) / int_e126150b
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e126150b
 Marathon (Video Game) / int_e1645c04
type
Set a Mook to Kill a Mook
 Marathon (Video Game) / int_e1645c04
comment
Set a Mook to Kill a Mook: Via Doom-style infighting. With the high enemy numbers and with lots of energy blasts flying around, it barely requires any effort on the player's part. This is one of the very few things that are easier on higher difficulty settings because most major Pfhor can be sent into a "berserker" state — when they are near death, they increase speed and ferocity and start attacking anything and everything around them. Naturally, the only Pfhor you encounter on major difficulty settings is major Pfhor. Pfhor and several of their ostensible allies like S'pht, cyborgs, and drones can also be provoked to fight one another if one takes a friendly fire hit from the other — again, this is much more likely to happen on higher difficulty settings. Of course, on the easier settings, you probably won't need this to happen in the first place, and the higher difficulty settings are so difficult that you probably won't be able to win the game without mastering this technique.
 Marathon (Video Game) / int_e1645c04
featureApplicability
1.0
 Marathon (Video Game) / int_e1645c04
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e1645c04
 Marathon (Video Game) / int_e234ddbf
type
Escape Pod
 Marathon (Video Game) / int_e234ddbf
comment
Escape Pod: We start the first game by crashing one into the titular colony ship.
 Marathon (Video Game) / int_e234ddbf
featureApplicability
1.0
 Marathon (Video Game) / int_e234ddbf
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e234ddbf
 Marathon (Video Game) / int_e26c3c72
type
Mile-Long Ship
 Marathon (Video Game) / int_e26c3c72
comment
Mile-Long Ship: The redesigned UESC Marathon is now this, a very long ship sticking out of the remains of Deimos, which covers about roughtly third of the vessel from the back.
 Marathon (Video Game) / int_e26c3c72
featureApplicability
1.0
 Marathon (Video Game) / int_e26c3c72
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e26c3c72
 Marathon (Video Game) / int_e3ab9e00
type
Turns Red
 Marathon (Video Game) / int_e3ab9e00
comment
Turns Red: Tougher variants of the enemies become more aggressive when sufficiently damaged. On the plus side, they are more likely to engage in mook infighting, with the possibility of starting one without the player's help.
 Marathon (Video Game) / int_e3ab9e00
featureApplicability
1.0
 Marathon (Video Game) / int_e3ab9e00
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e3ab9e00
 Marathon (Video Game) / int_e460b44e
type
The Radio Dies First
 Marathon (Video Game) / int_e460b44e
comment
The Radio Dies First: Early on in Marathon the ways to communicate both with the Tau Ceti colony and Earth are disabled. One mission involves briefly restoring the latter to send a message to Earth, which unfortunately will take years due to using a second rate spare. In fact, given Leela's prediction on its arrival time, it only reaches Earth five years after the Pfhor's home system was attacked and devastated by a fleet of humans and S'pht'Kr working together.
 Marathon (Video Game) / int_e460b44e
featureApplicability
1.0
 Marathon (Video Game) / int_e460b44e
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e460b44e
 Marathon (Video Game) / int_e57c714d
type
Insane Equals Violent
 Marathon (Video Game) / int_e57c714d
comment
Insane Equals Violent/Percussive Therapy: Rampant AIs, particularly during the Anger stage.
 Marathon (Video Game) / int_e57c714d
featureApplicability
1.0
 Marathon (Video Game) / int_e57c714d
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e57c714d
 Marathon (Video Game) / int_e5a93e61
type
Homeworld Evacuation
 Marathon (Video Game) / int_e5a93e61
comment
Homeworld Evacuation: The S'pht'kr does this in Infinity (and presumingly in Durandal) with as many Lh'owon wildlife as they can take after the local sun got black-holed.
 Marathon (Video Game) / int_e5a93e61
featureApplicability
1.0
 Marathon (Video Game) / int_e5a93e61
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e5a93e61
 Marathon (Video Game) / int_e5f086f9
type
Infinite
 Marathon (Video Game) / int_e5f086f9
comment
Infinite: The name of the last game, representing the in-game themes (whatever they are) and the official modding software that came with the game (Its main marketed feature).
 Marathon (Video Game) / int_e5f086f9
featureApplicability
1.0
 Marathon (Video Game) / int_e5f086f9
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e5f086f9
 Marathon (Video Game) / int_e63c3cf4
type
Restricted Rescue Operation
 Marathon (Video Game) / int_e63c3cf4
comment
Restricted Rescue Operation: The backroom dealings and in-fighting behind the Project Goliath had the mission nature and composition constantly change, from a single ship for colony assistance to a full invasion fleet against a possible MIDA or other anti-UESC regime or, worst case, up to 11 different cases of Rampancy.
 Marathon (Video Game) / int_e63c3cf4
featureApplicability
1.0
 Marathon (Video Game) / int_e63c3cf4
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e63c3cf4
 Marathon (Video Game) / int_e63fa5f9
type
Red/Green Contrast
 Marathon (Video Game) / int_e63fa5f9
comment
Red/Green Contrast: A few examples in... In the Terminals, the upper and lower borders are colored dark/brownish-red with bright red letter letters/numbers in them, contrasting with the green text in-between. The sequels, with wider range of text colors, had instances of terminals where green and red fonts were seen together. The one-sided rivalry between Durandal and Tycho, with the former retaining the original green while the latter getting a red makeover after joining the Pfhor. Expect to read a lot of terminals alternating between green and red dominant colors when it gets heated between them.
 Marathon (Video Game) / int_e63fa5f9
featureApplicability
1.0
 Marathon (Video Game) / int_e63fa5f9
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e63fa5f9
 Marathon (Video Game) / int_e640b487
type
Infodump
 Marathon (Video Game) / int_e640b487
comment
Infodump: Throughout the trilogy there are quite a few terminals that are quite wordier than others.
 Marathon (Video Game) / int_e640b487
featureApplicability
1.0
 Marathon (Video Game) / int_e640b487
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e640b487
 Marathon (Video Game) / int_e6a901a3
type
Meaningful Rename
 Marathon (Video Game) / int_e6a901a3
comment
Meaningful Rename: The Pfhor ships that Durandal takes over: The Sfierra (named after the Pfhor goddess of lighting and passion), the scout corvette that attacked the UESC Marathon and Tau Ceti, gets rechristened by S'pht as Narhl'Lar, meaning "Freedom and Vengeance". Durandal just calls it Boomer. The Khfiva, the main ship of Battle Group Three, Western Arm, is renamed as the Rozinante
 Marathon (Video Game) / int_e6a901a3
featureApplicability
1.0
 Marathon (Video Game) / int_e6a901a3
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e6a901a3
 Marathon (Video Game) / int_e75572f
type
Hack Your Enemy
 Marathon (Video Game) / int_e75572f
comment
Hack Your Enemy: In Durandal, Durandal tries to hack the Pfhor Drones, but is waylaid by countermeasures that were installed when the Nar tried the same trick two or so decades ago.
 Marathon (Video Game) / int_e75572f
featureApplicability
1.0
 Marathon (Video Game) / int_e75572f
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e75572f
 Marathon (Video Game) / int_e76151c3
type
Battleship Raid
 Marathon (Video Game) / int_e76151c3
comment
Battleship Raid: The Pfhor Ship chapter in the first game with short trips back to UESC Marathon for ammo refills.
 Marathon (Video Game) / int_e76151c3
featureApplicability
1.0
 Marathon (Video Game) / int_e76151c3
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e76151c3
 Marathon (Video Game) / int_e7eb0474
type
Hub Level
 Marathon (Video Game) / int_e7eb0474
comment
Hub Level: The Dream levels in Infinity.
 Marathon (Video Game) / int_e7eb0474
featureApplicability
1.0
 Marathon (Video Game) / int_e7eb0474
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e7eb0474
 Marathon (Video Game) / int_e8123047
type
Borrowed Biometric Bypass
 Marathon (Video Game) / int_e8123047
comment
Borrowed Biometric Bypass: In his bid for more power, Tycho tries to capture the Pfhor captain intact so that he could use his glands to control the ship.
 Marathon (Video Game) / int_e8123047
featureApplicability
1.0
 Marathon (Video Game) / int_e8123047
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e8123047
 Marathon (Video Game) / int_e83f211c
type
O.O.C. Is Serious Business
 Marathon (Video Game) / int_e83f211c
comment
O.O.C. Is Serious Business: Infinity starts with the usually haughty and sarcastic mastermind Durandal being outright terrified of the Cosmic Horror on the loose.
 Marathon (Video Game) / int_e83f211c
featureApplicability
1.0
 Marathon (Video Game) / int_e83f211c
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e83f211c
 Marathon (Video Game) / int_e83fc5
type
No "Arc" in "Archery"
 Marathon (Video Game) / int_e83fc5
comment
No "Arc" in "Archery": Played with in Marathon, where the Pfhor ship's lower gravity basically makes the usually falling grenades fly straight, effectively turning them into mini-rockets.
 Marathon (Video Game) / int_e83fc5
featureApplicability
1.0
 Marathon (Video Game) / int_e83fc5
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e83fc5
 Marathon (Video Game) / int_e9bb0f2a
type
Reactor Boss
 Marathon (Video Game) / int_e9bb0f2a
comment
Reactor Boss: Both of the destroying Durandal's core levels ("Begging for Mercy Makes Me Angry!" and "Hang Brain") are this, in essence.
 Marathon (Video Game) / int_e9bb0f2a
featureApplicability
1.0
 Marathon (Video Game) / int_e9bb0f2a
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_e9bb0f2a
 Marathon (Video Game) / int_ea826f60
type
Descending Ceiling
 Marathon (Video Game) / int_ea826f60
comment
Descending Ceiling: Inverted in one level, where the floor rises instead to squish you against the ceiling. And the only way out is through a hidden door.
 Marathon (Video Game) / int_ea826f60
featureApplicability
1.0
 Marathon (Video Game) / int_ea826f60
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_ea826f60
 Marathon (Video Game) / int_ead31b1b
type
Splash Damage
 Marathon (Video Game) / int_ead31b1b
comment
Splash Damage: Grenades and Rockets, naturally.
 Marathon (Video Game) / int_ead31b1b
featureApplicability
1.0
 Marathon (Video Game) / int_ead31b1b
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_ead31b1b
 Marathon (Video Game) / int_eb27e576
type
Cartography Sidequest
 Marathon (Video Game) / int_eb27e576
comment
Cartography Sidequest: Sort of. Some levels require you to simply explore the area, making it more of a main quest than a side quest. But more true to the trope, straying off the beaten path will provide the player with additional terminals that flesh out the world and story of the games, including cryptic and damaged terminals that answer some of the deepest questions of the Marathon mythos.
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Marathon (Video Game) / int_eb27e576
 Marathon (Video Game) / int_eb284c81
type
Sci-Fi Horror
 Marathon (Video Game) / int_eb284c81
comment
Sci-Fi Horror: Infinity.
 Marathon (Video Game) / int_eb284c81
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Marathon (Video Game) / int_eb284c81
 Marathon (Video Game) / int_ec2d62b9
type
Cult Colony
 Marathon (Video Game) / int_ec2d62b9
comment
Cult Colony: The Tau Ceti colony was likely intended to be one, but for whom exactly and what part Bernard Strauss' Rampany-inducing experiments played in it is in question.
 Marathon (Video Game) / int_ec2d62b9
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 Marathon (Video Game) / int_ef42ca88
type
Emergency Weapon
 Marathon (Video Game) / int_ef42ca88
comment
Emergency Weapon: Fists, more useful thanks to running charge that instantly kills weaker enemies. In point of fact, properly used running fist punches can be one of the most powerful weapons in the game in close-quarter combat, but certain enemies (e.g., Troopers, Enforcers in the first game, Flame Cyborgs in the second and third, and enemies that have large explosions upon their deaths) are very dangerous to fight this way.
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Marathon (Video Game) / int_ef42ca88
 Marathon (Video Game) / int_f0001923
type
Fire-Breathing Weapon
 Marathon (Video Game) / int_f0001923
comment
Fire-Breathing Weapon: The TOZT-7 Backpack Napalm Unit is a flamethrower that deals high damage at close range. It is effective against organic enemies but fully armoured ones are immune to it.
 Marathon (Video Game) / int_f0001923
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 Marathon (Video Game) / int_f09021fe
type
Check-Point Starvation
 Marathon (Video Game) / int_f09021fe
comment
Checkpoint Starvation: "Pfhoraphobia" from Marathon has no buffer terminals, and in that level, you have to fight a large number of bodyguards protecting the Pfhor Cyborg. The last level in that game, "Ingue Ferroque", also has no buffer. Dying forces the player to go back to the previous level, cleverly titled "Try Again". The last level of the second game, "All Roads Lead to Sol", has very conveniently placed save and recharge terminals. That is, until you have to smash circuitry to progress toward the end, one of which can also short out those terminals.
 Marathon (Video Game) / int_f09021fe
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1.0
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Marathon (Video Game) / int_f09021fe
 Marathon (Video Game) / int_f19ccfee
type
Uranus Is Showing
 Marathon (Video Game) / int_f19ccfee
comment
Uranus Is Showing: Bungie joked about calling this game Pathways Into Uranus as a nod to their previous game, Pathways into Darkness.
 Marathon (Video Game) / int_f19ccfee
featureApplicability
1.0
 Marathon (Video Game) / int_f19ccfee
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Marathon (Video Game) / int_f19ccfee
 Marathon (Video Game) / int_f237981e
type
The Alleged Car
 Marathon (Video Game) / int_f237981e
comment
The Alleged Car: Played for laughs in the secret terminals where Durandal describes UESC Marathon (a colony ship of a size of a small moon) and Lh'owon (an entire planet) as used cars that needed to be sold fast.
 Marathon (Video Game) / int_f237981e
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1.0
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1.0
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Marathon (Video Game) / int_f237981e
 Marathon (Video Game) / int_f373d5e
type
Powder Keg Crowd
 Marathon (Video Game) / int_f373d5e
comment
Powder Keg Crowd: In the backstory, where a food riot on Mars turned into a massacre, starting a Third Martian War.
 Marathon (Video Game) / int_f373d5e
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1.0
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Marathon (Video Game) / int_f373d5e
 Marathon (Video Game) / int_f4fb7564
type
Diegetic Interface
 Marathon (Video Game) / int_f4fb7564
comment
Diegetic Interface: The HUD for the first game which looks like a bulky, 90s future-style tablet. Slightly less so for the sequels.
 Marathon (Video Game) / int_f4fb7564
featureApplicability
1.0
 Marathon (Video Game) / int_f4fb7564
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Marathon (Video Game) / int_f4fb7564
 Marathon (Video Game) / int_f4fd424c
type
All Your Base Are Belong to Us
 Marathon (Video Game) / int_f4fd424c
comment
All Your Base Are Belong to Us: Almost the entirety of Marathon. We do this ourselves in Infinity.
 Marathon (Video Game) / int_f4fd424c
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1.0
 Marathon (Video Game) / int_f4fd424c
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Marathon (Video Game) / int_f4fd424c
 Marathon (Video Game) / int_f52ae5d8
type
Enemy Civil War
 Marathon (Video Game) / int_f52ae5d8
comment
Enemy Civil War: Technically, you're on the side of said enemy, but Tycho does this to grab more power in Pfhor ranks. Inflicting this trope yourself is absolutely crucial to winning the game on higher difficulty settings. Some of the enemies will fight with some of the enemies if one of them hits the other, so circle-strafing the enemies so that they fire on one another is a good way to invoke Conservation of Ninjutsu yourself. Additionally, some Pfhor (most commonly, blue and purple Fighters and all Troopers) will start to move faster and fire on everything around them, including other Pfhor, when they're close to death.
 Marathon (Video Game) / int_f52ae5d8
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Marathon (Video Game) / int_f52ae5d8
 Marathon (Video Game) / int_f566c6dc
type
Why Isn't It Attacking?
 Marathon (Video Game) / int_f566c6dc
comment
Why Isn't It Attacking?: This was an Unbuilt Trope to some extent when the game was made, so most of its appearances aren't particularly typical uses. On "Post Naval Trauma", powered-down Juggernauts won't attack the player because they're powered-down. They'll still do just as much damage when they explode, however, so watch out. A strange glitch in the engine will result in specific monsters occasionally simply refusing to attack at allnote not dependent upon monster type — that is, if it happens to one Enforcer in a level, that doesn't mean the rest of the Enforcers will stop attacking. This video from a currently unfinished fan game demonstrates the glitch with two specific monsters at timestamps 36:34 and 46:42, with further commentary in the video description. One possible Watsonian explanation for this is that the monsters have run out of ammonote though this explanation won't work if the glitch happens with monsters that have melee attacks, like F'lickta. The Doylist explanation is, of course, that it's a glitch Bungie's programmers never caught. This glitch seems to happen most often when monsters are activated, then left alone for a while in favour of exploring other parts of a level that contain many other monsters, but it's not clear exactly what causes it.
 Marathon (Video Game) / int_f566c6dc
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 Marathon (Video Game)
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Marathon (Video Game) / int_f566c6dc
 Marathon (Video Game) / int_f56aeb67
type
Alien Invasion
 Marathon (Video Game) / int_f56aeb67
comment
Alien Invasion: The first game starts off with one. Happened centuries ago on Lh'owon, with the Pfhor inflicting a Curbstomp Battle on the native S'pht and enslaving them.
 Marathon (Video Game) / int_f56aeb67
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Marathon (Video Game) / int_f56aeb67
 Marathon (Video Game) / int_f5c505db
type
The Cracker
 Marathon (Video Game) / int_f5c505db
comment
The Cracker: The AIs and S'pht compilers.
 Marathon (Video Game) / int_f5c505db
featureApplicability
1.0
 Marathon (Video Game) / int_f5c505db
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1.0
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Marathon (Video Game) / int_f5c505db
 Marathon (Video Game) / int_f5e59782
type
A Real Man Is a Killer
 Marathon (Video Game) / int_f5e59782
comment
A Real Man Is a Killer: In one of his rants, Durandal thinks that the Security Officer has this mentality. It's a savvy way for the game devs to admit that, at the time these games were released, players just wanted to shoot everything in sight and weren't necessarily focused on a carefully crafted narrative.
 Marathon (Video Game) / int_f5e59782
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Marathon (Video Game) / int_f5e59782
 Marathon (Video Game) / int_f63e06eb
type
Durable Deathtrap
 Marathon (Video Game) / int_f63e06eb
comment
Durable Deathtrap: Portions of Lh'owon.
 Marathon (Video Game) / int_f63e06eb
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1.0
 Marathon (Video Game) / int_f63e06eb
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Marathon (Video Game) / int_f63e06eb
 Marathon (Video Game) / int_f7d66b6f
type
No-Gear Level
 Marathon (Video Game) / int_f7d66b6f
comment
No-Gear Level: You're captured and stripped of weapons in both Durandal and Infinity.
 Marathon (Video Game) / int_f7d66b6f
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1.0
 Marathon (Video Game) / int_f7d66b6f
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Marathon (Video Game) / int_f7d66b6f
 Marathon (Video Game) / int_f88516d5
type
Black Bug Room
 Marathon (Video Game) / int_f88516d5
comment
Black Bug Room/Dream Land/Eldritch Location/Mental World/Void Between the Worlds: The Dream levels in Infinity. Maybe.
 Marathon (Video Game) / int_f88516d5
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Marathon (Video Game) / int_f88516d5
 Marathon (Video Game) / int_f88f2449
type
Downer Beginning
 Marathon (Video Game) / int_f88f2449
comment
Downer Beginning: Durandal once the titular AI deems to tell the Security Officer that Tau Ceti was destroyed. Infinity once you figure out what is going on.
 Marathon (Video Game) / int_f88f2449
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Marathon (Video Game) / int_f88f2449
 Marathon (Video Game) / int_f8f30ffe
type
Level in Reverse
 Marathon (Video Game) / int_f8f30ffe
comment
Level in Reverse: The first half of "Sorry Don't Make It So" in Durandal is a reversed version of "Pfhor Your Eyes Only" with a few areas blocked or changed from the first game.
 Marathon (Video Game) / int_f8f30ffe
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Marathon (Video Game) / int_f8f30ffe
 Marathon (Video Game) / int_f91d1d4f
type
Darkest Hour
 Marathon (Video Game) / int_f91d1d4f
comment
Darkest Hour: In Durandal and Infinity: In the former after Durandal is captured and your only hope is to follow his instructions. In the latter the second half of the Rage chapter is metawise basically doing everything you can in the face of oblivion via a cosmic horror and hoping that it sticks.
 Marathon (Video Game) / int_f91d1d4f
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Marathon (Video Game) / int_f91d1d4f
 Marathon (Video Game) / int_f9876f7e
type
Faking the Dead
 Marathon (Video Game) / int_f9876f7e
comment
Faking the Dead: One Pfhor Officer faked his death in order to pursue his hobby-turned-obsession, see Fingore below for more details. Durandal also did this, intentionally or not.
 Marathon (Video Game) / int_f9876f7e
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Marathon (Video Game) / int_f9876f7e
 Marathon (Video Game) / int_f9a85905
type
Planet Spaceship
 Marathon (Video Game) / int_f9a85905
comment
Planet Spaceship: The ship the game was named after was originally Mars' moon Deimos.
 Marathon (Video Game) / int_f9a85905
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1.0
 Marathon (Video Game) / int_f9a85905
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Marathon (Video Game) / int_f9a85905
 Marathon (Video Game) / int_fb111d49
type
Sequence Breaking
 Marathon (Video Game) / int_fb111d49
comment
Sequence Breaking: It's possible to skip several levels in Infinity with clever grenade jumping in the "Electric Sheep" levels. This game is popular with Speed Runners for this reason; they've gotten completion time to fewer than twenty minutes on Total Carnage by this point; strangely, Kindergarten is only about four minutes shorter. By contrast, M2 takes about ninety minutes on TC solo. (Speedrunners tend to use either Kindergarten or Total Carnage for all three games in the trilogy; hardly anyone uses any other difficulty settings, as it's not felt the necessary strategies on the in-between settings are different enough to be interesting.) In July 2020, a strategy was discovered for skipping from Electric Sheep One to Electric Sheep Three, thereby cutting out six levels and leaving only sixteen levels in the any% route, of which a few barely qualify as levels.note It would actually be possible to complete the game by visiting only fifteen levels, but perhaps counterintuitively, the sixteen-level route is faster, at least in versions of Aleph One that fix the “heartbeat bug” that caused the game to freeze after fifteen level transitions without dying and/or saving and quitting. One of the *Eternal* devs wrote a history/explanation here. As a result of the new strategy, the world record dropped from about fifteen minutes to under eleven minutes within the course of about a week.
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Marathon (Video Game) / int_fb111d49
 Marathon (Video Game) / int_fb9afaab
type
Attack Drone
 Marathon (Video Game) / int_fb9afaab
comment
Attack Drone: The Marathon Automated Defense Drones, or M.A.D.D.s, in the first Marathon, and the Pfhor drones in Durandal and Infinity.
 Marathon (Video Game) / int_fb9afaab
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Marathon (Video Game) / int_fb9afaab
 Marathon (Video Game) / int_fc225bec
type
Artistic License – Physics
 Marathon (Video Game) / int_fc225bec
comment
Artistic License – Physics: It shouldn't be possible to change direction in mid-air, but it is anyway. On the other hand, this is so common in video games that it could almost be considered one of the Acceptable Breaks from Reality. See Gravity Screw below for possibly related topics. Because of a particularly strange programming decision, the way enemies and allied non-player characters are affected by external velocity is extremely bizarre in this series. For some reason, there appear to be only two variables for external velocity affecting monsters, one affecting the vertical (z) axis, and the other affecting the direction the monster is facing. But, of course, there are three dimensions in the game. Because the monster usually turns to face the character that most recently hit that monster, this isn’t usually a source of serious fridge logic, but if the monster had already had a high external velocity imposed on it before being hit by that projectile, this will cause the monster to abruptly change directions, violating the laws of inertia. This is more obvious in most of the add-ons that provide the Pfhor staff as a weapon to the player, which usually has a particularly large effect on monsters’ external velocity (Eternal is an exception, having scaled down the staff’s effect on external velocity). Note that players are also immune to this effect, as the game gives them external velocity variables for all three dimensions.
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 Marathon (Video Game) / int_fcaec6bf
type
Orbital Bombardment
 Marathon (Video Game) / int_fcaec6bf
comment
Also Durandal showing some Pfhor the magic of orbital bombardment.
 Marathon (Video Game) / int_fcaec6bf
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Marathon (Video Game) / int_fcaec6bf
 Marathon (Video Game) / int_fcb733b1
type
Disadvantageous Disintegration
 Marathon (Video Game) / int_fcb733b1
comment
Disadvantageous Disintegration: Enforcers and BoBs won't drop anything if they are blown to bits/flambéed with heavy weaponry. In the case of Enforcers (after M1) and, sometimes, VacBoBs, being hit by their own weapons will cause them to be toasted and exploded, respectively (although VacBoBs depend on the level physics).
 Marathon (Video Game) / int_fcb733b1
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 Marathon (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 Marathon (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: Not present in the initial game, but in the sequels if you kill too many BoBs (the amount depends on the difficulty setting) they'll start shooting at you. Many other allies are even more fickle — if you hit any S'pht'Kr or (in the third game) allied Pfhor at all the ones you hit will immediately start firing on you. However, the Oath of the Vidmaster (presented in the skip level dialogue box — command-option-new game on the Mac version, control-shift-new game on the PC version) calls for the mass slaughter of BoBs.
 Marathon (Video Game) / int_fcd993bd
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Marathon (Video Game) / int_fcd993bd
 Marathon (Video Game) / int_fd94c4ac
type
Theme Naming
 Marathon (Video Game) / int_fd94c4ac
comment
Theme Naming: This series, Halo, and Destiny are part of one. Durandal, Cortana.. Destiny ups the ante, though—instead of one of the swords, that game features a "War Mind" named Charlemagne—aka the king whose companions wielded Durandal and Cortana. No word on a Joyeuse yet. The various sections of level "The Rose" in the first game are named after plant parts. The Infinity chapter names "Despair", "Rage", and "Envy" as synonyms for Rampancy stages. Combine these with the final level "Aye Mak Sicur" and you get "Dreams".
 Marathon (Video Game) / int_fd94c4ac
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Marathon (Video Game) / int_fd94c4ac
 Marathon (Video Game) / int_fe0330fb
type
Brick Joke
 Marathon (Video Game) / int_fe0330fb
comment
Brick Joke: In Marathon (1995), simulacrums sometimes exclaim "FROG BLAST THE VENT CORE!" before exploding. In Halo (2001), you have to destroy the Pillar of Autumn's core using frag grenades. You throw them into the vents. Or, "FRAG BLAST THE CORE VENTS!"
 Marathon (Video Game) / int_fe0330fb
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Marathon (Video Game) / int_fe0330fb
 Marathon (Video Game) / int_ffa0ee7c
type
Smart House
 Marathon (Video Game) / int_ffa0ee7c
comment
Smart House: UESC Marathon is this run by three AIs: Leela (General Command), Tycho (Science and Engineering) and Durandal (Doors and other mundane stuff, and he really, really didn't like that).
 Marathon (Video Game) / int_ffa0ee7c
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Marathon (Video Game)

The following is a list of statements referring to the current page from other pages.

 Marathon
seeAlso
Marathon (Video Game)
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A-Team Firing / int_4ce969a9
 Marathon (Video Game)
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Absurdly Short Level / int_4ce969a9
 Marathon (Video Game)
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Alas, Poor Yorick / int_4ce969a9
 Marathon (Video Game)
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Alien Works / int_4ce969a9
 Marathon (Video Game)
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All the Worlds Are a Stage / int_4ce969a9
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All Your Base Are Belong to Us / int_4ce969a9
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Ambidextrous Sprite / int_4ce969a9
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Ambiguous Ending / int_4ce969a9
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Ambushing Enemy / int_4ce969a9
 Marathon (Video Game)
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American Video Games / int_4ce969a9
 Marathon (Video Game)
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And Then John Was a Zombie / int_4ce969a9
 Marathon (Video Game)
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Anti-Armor / int_4ce969a9
 AppleMacintosh
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Marathon (Video Game)
 Marathon (Video Game)
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Attack Drone / int_4ce969a9
 Marathon (Video Game)
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Attract Mode / int_4ce969a9
 Marathon (Video Game)
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Awakening the Sleeping Giant / int_4ce969a9
 Marathon (Video Game)
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Belly Mouth / int_4ce969a9
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Benevolent A.I. / int_4ce969a9
 Marathon (Video Game)
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Bizarrchitecture / int_4ce969a9
 Marathon (Video Game)
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Blackout Basement / int_4ce969a9
 Marathon (Video Game)
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Blatant Item Placement / int_4ce969a9
 Marathon (Video Game)
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Blood-Stained Glass Windows / int_4ce969a9
 Marathon (Video Game)
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Body Backup Drive / int_4ce969a9
 Marathon (Video Game)
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Bonus Dungeon / int_4ce969a9
 Marathon (Video Game)
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Boom Stick / int_4ce969a9
 Marathon (Video Game)
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Boss Bonanza / int_4ce969a9
 Marathon (Video Game)
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Bottomless Magazines / int_4ce969a9
 Marathon (Video Game)
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Brain Uploading / int_4ce969a9
 Marathon (Video Game)
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Breather Level / int_4ce969a9
 Marathon (Video Game)
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Brutal Bonus Level / int_4ce969a9
 Marathon (Video Game)
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Capture the Flag / int_4ce969a9
 Marathon (Video Game)
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Cartography Sidequest / int_4ce969a9
 Marathon (Video Game)
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Challenge Gamer / int_4ce969a9
 Marathon (Video Game)
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Character Check / int_4ce969a9
 Marathon (Video Game)
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Charged Attack / int_4ce969a9
 Marathon (Video Game)
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Cherry Tapping / int_4ce969a9
 Marathon (Video Game)
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Chest Blaster / int_4ce969a9
 Marathon (Video Game)
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Cold Ham / int_4ce969a9
 Marathon (Video Game)
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Colony Ship / int_4ce969a9
 Marathon (Video Game)
hasFeature
Computers Speak Binary / int_4ce969a9
 Marathon (Video Game)
hasFeature
Contagious A.I. / int_4ce969a9
 Marathon (Video Game)
hasFeature
Continue Your Mission, Dammit! / int_4ce969a9
 Marathon (Video Game)
hasFeature
Control Room Puzzle / int_4ce969a9
 Marathon (Video Game)
hasFeature
Controllable Helplessness / int_4ce969a9
 Marathon (Video Game)
hasFeature
Cool Helmet / int_4ce969a9
 Marathon (Video Game)
hasFeature
Cosmic Horror Reveal / int_4ce969a9
 Marathon (Video Game)
hasFeature
Cosmic Plaything / int_4ce969a9
 Marathon (Video Game)
hasFeature
Crazy Sane / int_4ce969a9
 Marathon (Video Game)
hasFeature
Critical Annoyance / int_4ce969a9
 Marathon (Video Game)
hasFeature
Damage Discrimination / int_4ce969a9
 Marathon (Video Game)
hasFeature
Dead-End Room / int_4ce969a9
 Marathon (Video Game)
hasFeature
Dead Man's Switch / int_4ce969a9
 Marathon (Video Game)
hasFeature
Deadly Distant Finale / int_4ce969a9
 Marathon (Video Game)
hasFeature
Death Trap / int_4ce969a9
 Marathon (Video Game)
hasFeature
Deceptively Human Robots / int_4ce969a9
 Marathon (Video Game)
hasFeature
Deface of the Moon / int_4ce969a9
 Marathon (Video Game)
hasFeature
Degraded Boss / int_4ce969a9
 Marathon (Video Game)
hasFeature
Descending Ceiling / int_4ce969a9
 Marathon (Video Game)
hasFeature
Developer's Room / int_4ce969a9
 Marathon (Video Game)
hasFeature
Digital Piracy Is Evil / int_4ce969a9
 Marathon (Video Game)
hasFeature
Direct Continuous Levels / int_4ce969a9
 Marathon (Video Game)
hasFeature
Disadvantageous Disintegration / int_4ce969a9
 Marathon (Video Game)
hasFeature
Distant Finale / int_4ce969a9
 Marathon (Video Game)
hasFeature
Door to Before / int_4ce969a9
 Marathon (Video Game)
hasFeature
Double Barreled Pump Action Shotgun / int_4ce969a9
 Marathon (Video Game)
hasFeature
Drone of Dread / int_4ce969a9
 Marathon (Video Game)
hasFeature
Drop-In Nemesis / int_4ce969a9
 Marathon (Video Game)
hasFeature
Drowning Pit / int_4ce969a9
 Marathon (Video Game)
hasFeature
Earth-Shattering Kaboom / int_4ce969a9
 Marathon (Video Game)
hasFeature
Eccentric A.I. / int_4ce969a9
 Marathon (Video Game)
hasFeature
Eldritch Starship / int_4ce969a9
 Marathon (Video Game)
hasFeature
Electronic Speech Impediment / int_4ce969a9
 Marathon (Video Game)
hasFeature
Emergency Energy Tank / int_4ce969a9
 Marathon (Video Game)
hasFeature
Emergency Weapon / int_4ce969a9
 Marathon (Video Game)
hasFeature
Empty Room Psych / int_4ce969a9
 Marathon (Video Game)
hasFeature
Enemy-Detecting Radar / int_4ce969a9
 Marathon (Video Game)
hasFeature
Energy Ball / int_4ce969a9
 Marathon (Video Game)
hasFeature
Escape Pod / int_4ce969a9
 Marathon (Video Game)
hasFeature
Everybody's Dead, Dave / int_4ce969a9
 Marathon (Video Game)
hasFeature
Exclusive Enemy Equipment / int_4ce969a9
 Marathon (Video Game)
hasFeature
Exploited Trope / int_4ce969a9
 Marathon (Video Game)
hasFeature
Explosive Overclocking / int_4ce969a9
 Marathon (Video Game)
hasFeature
Extra Eyes / int_4ce969a9
 Marathon (Video Game)
hasFeature
Fackler Scale of FPS Realism / int_4ce969a9
 Marathon (Video Game)
hasFeature
Fan Community Nicknames / int_4ce969a9
 Marathon (Video Game)
hasFeature
Fan Remake / int_4ce969a9
 Marathon (Video Game)
hasFeature
Fan Sequel / int_4ce969a9
 Marathon (Video Game)
hasFeature
Faux Symbolism / int_4ce969a9
 Marathon (Video Game)
hasFeature
Featureless Protagonist / int_4ce969a9
 Marathon (Video Game)
hasFeature
Find the Cure! / int_4ce969a9
 Marathon (Video Game)
hasFeature
Fire-Breathing Weapon / int_4ce969a9
 Marathon (Video Game)
hasFeature
Firing One-Handed / int_4ce969a9
 Marathon (Video Game)
hasFeature
Fish-Eye Lens / int_4ce969a9
 Marathon (Video Game)
hasFeature
Flash of Pain / int_4ce969a9
 Marathon (Video Game)
hasFeature
Flash Sideways / int_4ce969a9
 Marathon (Video Game)
hasFeature
Flechette Storm / int_4ce969a9
 Marathon (Video Game)
hasFeature
Forgotten Trope / int_4ce969a9
 Marathon (Video Game)
hasFeature
Game Mod / int_4ce969a9
 Marathon (Video Game)
hasFeature
Generation Ships / int_4ce969a9
 Marathon (Video Game)
hasFeature
Genre Roulette / int_4ce969a9
 Marathon (Video Game)
hasFeature
Ghost Planet / int_4ce969a9
 Marathon (Video Game)
hasFeature
Ghost Ship / int_4ce969a9
 Marathon (Video Game)
hasFeature
Gimmick Level / int_4ce969a9
 Marathon (Video Game)
hasFeature
Glitch Entity / int_4ce969a9
 Marathon (Video Game)
hasFeature
Glowing Eyes of Doom / int_4ce969a9
 Marathon (Video Game)
hasFeature
Goal-Oriented Evolution / int_1d4a39c9
 Marathon (Video Game)
hasFeature
God and Satan Are Both Jerks / int_4ce969a9
 Marathon (Video Game)
hasFeature
Godhood Seeker / int_4ce969a9
 Marathon (Video Game)
hasFeature
Going Cosmic / int_4ce969a9
 Marathon (Video Game)
hasFeature
Grand Theft Prototype / int_4ce969a9
 Marathon (Video Game)
hasFeature
Gratuitous French / int_4ce969a9
 Marathon (Video Game)
hasFeature
Gratuitous Latin / int_4ce969a9
 Marathon (Video Game)
hasFeature
Gravity Barrier / int_4ce969a9
 Marathon (Video Game)
hasFeature
Grenade Launcher / int_4ce969a9
 Marathon (Video Game)
hasFeature
Grew Beyond Their Programming / int_4ce969a9
 Marathon (Video Game)
hasFeature
"Groundhog Day" Loop / int_4ce969a9
 Marathon (Video Game)
hasFeature
Gun Twirling / int_4ce969a9
 Marathon (Video Game)
hasFeature
Hard Mode Filler / int_4ce969a9
 Marathon (Video Game)
hasFeature
Hard Mode Perks / int_4ce969a9
 Marathon (Video Game)
hasFeature
Harder Than Hard / int_4ce969a9
 Marathon (Video Game)
hasFeature
Hazmat Suit / int_4ce969a9
 Marathon (Video Game)
hasFeature
He Panned It, Now He Sucks! / int_4ce969a9
 Marathon (Video Game)
hasFeature
Heroic Mime / int_4ce969a9
 Marathon (Video Game)
hasFeature
Hey, It's That Sound! / int_4ce969a9
 Marathon (Video Game)
hasFeature
Higher-Tech Species / int_4ce969a9
 Marathon (Video Game)
hasFeature
Hitscan / int_4ce969a9
 Marathon (Video Game)
hasFeature
Hive Caste System / int_4ce969a9
 Marathon (Video Game)
hasFeature
Hub Level / int_4ce969a9
 Marathon (Video Game)
hasFeature
Hyperactive Sprite / int_4ce969a9
 Marathon (Video Game)
hasFeature
I Have Many Names / int_4ce969a9
 Marathon (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_4ce969a9
 Marathon (Video Game)
hasFeature
Immortality Seeker / int_4ce969a9
 Marathon (Video Game)
hasFeature
In Their Own Image / int_4ce969a9
 Marathon (Video Game)
hasFeature
In-Universe Factoid Failure / int_4ce969a9
 Marathon (Video Game)
hasFeature
In Your Nature to Destroy Yourselves / int_4ce969a9
 Marathon (Video Game)
hasFeature
Infodump / int_4ce969a9
 Marathon (Video Game)
hasFeature
Informed Equipment / int_4ce969a9
 Marathon (Video Game)
hasFeature
Insignificant Little Blue Planet / int_4ce969a9
 Marathon (Video Game)
hasFeature
Instant A.I.: Just Add Water! / int_4ce969a9
 Marathon (Video Game)
hasFeature
Insufferable Genius / int_4ce969a9
 Marathon (Video Game)
hasFeature
Insurmountable Waist-Height Fence / int_4ce969a9
 Marathon (Video Game)
hasFeature
Inventory Management Puzzle / int_4ce969a9
 Marathon (Video Game)
hasFeature
Invincible Boogeymen / int_4ce969a9
 Marathon (Video Game)
hasFeature
Invisibility / int_4ce969a9
 Marathon (Video Game)
hasFeature
Invisibility Cloak / int_4ce969a9
 Marathon (Video Game)
hasFeature
It Amused Me / int_4ce969a9
 Marathon (Video Game)
hasFeature
It Only Works Once / int_4ce969a9
 Marathon (Video Game)
hasFeature
It's Up to You / int_4ce969a9
 Marathon (Video Game)
hasFeature
Jump Physics / int_4ce969a9
 Marathon (Video Game)
hasFeature
Just a Machine / int_4ce969a9
 Marathon (Video Game)
hasFeature
Justified Save Point / int_4ce969a9
 Marathon (Video Game)
hasFeature
Justified Title / int_4ce969a9
 Marathon (Video Game)
hasFeature
Kinetic Weapons Are Just Better / int_4ce969a9
 Marathon (Video Game)
hasFeature
King Mook / int_4ce969a9
 Marathon (Video Game)
hasFeature
Kudzu Plot / int_4ce969a9
 Marathon (Video Game)
hasFeature
Lava Adds Awesome / int_4ce969a9
 Marathon (Video Game)
hasFeature
Lava Is Boiling Kool-Aid / int_4ce969a9
 Marathon (Video Game)
hasFeature
Lava Pit / int_4ce969a9
 Marathon (Video Game)
hasFeature
Lead the Target / int_4ce969a9
 Marathon (Video Game)
hasFeature
Lethal Harmless Powers / int_4ce969a9
 Marathon (Video Game)
hasFeature
Lethal Lava Land / int_4ce969a9
 Marathon (Video Game)
hasFeature
Level Editor / int_4ce969a9
 Marathon (Video Game)
hasFeature
Level in Reverse / int_4ce969a9
 Marathon (Video Game)
hasFeature
Lift of Doom / int_4ce969a9
 Marathon (Video Game)
hasFeature
Looter Shooter / int_4ce969a9
 Marathon (Video Game)
hasFeature
Lost Tribe / int_4ce969a9
 Marathon (Video Game)
hasFeature
Loudness War / int_4ce969a9
 Marathon (Video Game)
hasFeature
Malevolent Architecture / int_4ce969a9
 Marathon (Video Game)
hasFeature
Malignant Plot Tumor / int_4ce969a9
 Marathon (Video Game)
hasFeature
Master Computer / int_4ce969a9
 Marathon (Video Game)
hasFeature
Meat Moss / int_4ce969a9
 Marathon (Video Game)
hasFeature
Mecha-Mooks / int_4ce969a9
 Marathon (Video Game)
hasFeature
Mechanical Lifeforms / int_4ce969a9
 Marathon (Video Game)
hasFeature
Mechanistic Alien Culture / int_4ce969a9
 Marathon (Video Game)
hasFeature
Menu Time Lockout / int_4ce969a9
 Marathon (Video Game)
hasFeature
Mirror World / int_4ce969a9
 Marathon (Video Game)
hasFeature
Missing Secret / int_4ce969a9
 Marathon (Video Game)
hasFeature
Mission Control Is Off Its Meds / int_4ce969a9
 Marathon (Video Game)
hasFeature
Mission-Pack Sequel / int_4ce969a9
 Marathon (Video Game)
hasFeature
Mortality Phobia / int_4ce969a9
 Marathon (Video Game)
hasFeature
Multi-Mook Melee / int_4ce969a9
 Marathon (Video Game)
hasFeature
Multiple Life Bars / int_4ce969a9
 Marathon (Video Game)
hasFeature
Murderous Malfunctioning Machine / int_4ce969a9
 Marathon (Video Game)
hasFeature
Musical Pastiche / int_4ce969a9
 Marathon (Video Game)
hasFeature
Muzzle Flashlight / int_4ce969a9
 Marathon (Video Game)
hasFeature
NPC Roadblock / int_4ce969a9
 Marathon (Video Game)
hasFeature
Names Given to Computers / int_4ce969a9
 Marathon (Video Game)
hasFeature
Negative Space Wedgie / int_4ce969a9
 Marathon (Video Game)
hasFeature
Nerf / int_4ce969a9
 Marathon (Video Game)
hasFeature
Newbie Boom / int_4ce969a9
 Marathon (Video Game)
hasFeature
Night of the Living Mooks / int_4ce969a9
 Marathon (Video Game)
hasFeature
Night-Vision Goggles / int_4ce969a9
 Marathon (Video Game)
hasFeature
No Campaign for the Wicked / int_4ce969a9
 Marathon (Video Game)
hasFeature
No Fair Cheating / int_4ce969a9
 Marathon (Video Game)
hasFeature
No-Gear Level / int_4ce969a9
 Marathon (Video Game)
hasFeature
No Plot? No Problem! / int_4ce969a9
 Marathon (Video Game)
hasFeature
Non-Fatal Explosions / int_4ce969a9
 Marathon (Video Game)
hasFeature
Noob Bridge / int_4ce969a9
 Marathon (Video Game)
hasFeature
Nostalgia Level / int_4ce969a9
 Marathon (Video Game)
hasFeature
Not Always Evil / int_4ce969a9
 Marathon (Video Game)
hasFeature
Nuclear Option / int_4ce969a9
 Marathon (Video Game)
hasFeature
Nudity Equals Honesty / int_4ce969a9
 Marathon (Video Game)
hasFeature
Numbered Homeworld / int_4ce969a9
 Marathon (Video Game)
hasFeature
Numbered Sequels / int_4ce969a9
 Marathon (Video Game)
hasFeature
One Bullet Clips / int_4ce969a9
 Marathon (Video Game)
hasFeature
One-Handed Shotgun Pump / int_4ce969a9
 Marathon (Video Game)
hasFeature
One-Hit Polykill / int_4ce969a9
 Marathon (Video Game)
hasFeature
One Riot, One Ranger / int_4ce969a9
 Marathon (Video Game)
hasFeature
Orbital Bombardment / int_4ce969a9
 Marathon (Video Game)
hasFeature
Orchestral Version / int_4ce969a9
 Marathon (Video Game)
hasFeature
Orphaned Reference / int_4ce969a9
 Marathon (Video Game)
hasFeature
Orphaned Series / int_4ce969a9
 Marathon (Video Game)
hasFeature
Outside-Genre Foe / int_4ce969a9
 Marathon (Video Game)
hasFeature
Oxygen Meter / int_4ce969a9
 Marathon (Video Game)
hasFeature
Painfully Slow Projectile / int_4ce969a9
 Marathon (Video Game)
hasFeature
Pamphlet Shelf / int_4ce969a9
 Marathon (Video Game)
hasFeature
Pinned to the Wall / int_4ce969a9
 Marathon (Video Game)
hasFeature
Planet Spaceship / int_4ce969a9
 Marathon (Video Game)
hasFeature
Play the Game, Skip the Story / int_4ce969a9
 Marathon (Video Game)
hasFeature
Playable Epilogue / int_4ce969a9
 Marathon (Video Game)
hasFeature
Player Tic / int_4ce969a9
 Marathon (Video Game)
hasFeature
Plot-Irrelevant Villain / int_4ce969a9
 Marathon (Video Game)
hasFeature
Plug 'n' Play Technology / int_4ce969a9
 Marathon (Video Game)
hasFeature
Predator Pastiche / int_4ce969a9
 Marathon (Video Game)
hasFeature
Pride / int_4ce969a9
 Marathon (Video Game)
hasFeature
Public Domain Artifact / int_4ce969a9
 Marathon (Video Game)
hasFeature
Pyromaniac / int_4ce969a9
 Marathon (Video Game)
hasFeature
Ragnarök Proofing / int_4ce969a9
 Marathon (Video Game)
hasFeature
Rated M for Manly / int_4ce969a9
 Marathon (Video Game)
hasFeature
Real Is Brown / int_4ce969a9
 Marathon (Video Game)
hasFeature
Reality-Breaking Paradox / int_4ce969a9
 Marathon (Video Game)
hasFeature
Recoil Boost / int_4ce969a9
 Marathon (Video Game)
hasFeature
Recurring Riff / int_4ce969a9
 Marathon (Video Game)
hasFeature
Recycled Soundtrack / int_4ce969a9
 Marathon (Video Game)
hasFeature
Redshirt Army / int_4ce969a9
 Marathon (Video Game)
hasFeature
Reference Overdosed / int_4ce969a9
 Marathon (Video Game)
hasFeature
Remixed Level / int_4ce969a9
 Marathon (Video Game)
hasFeature
Right-Handed Left-Handed Guns / int_4ce969a9
 Marathon (Video Game)
hasFeature
Rise to the Challenge / int_4ce969a9
 Marathon (Video Game)
hasFeature
Robo Ship / int_4ce969a9
 Marathon (Video Game)
hasFeature
Robot and A.I. Works / int_4ce969a9
 Marathon (Video Game)
hasFeature
Rocket Jump / int_4ce969a9
 Marathon (Video Game)
hasFeature
Save-Game Limits / int_4ce969a9
 Marathon (Video Game)
hasFeature
Save Point / int_4ce969a9
 Marathon (Video Game)
hasFeature
Sawed-Off Shotgun / int_4ce969a9
 Marathon (Video Game)
hasFeature
Scary Dogmatic Aliens / int_4ce969a9
 Marathon (Video Game)
hasFeature
Sci-Fi Horror / int_4ce969a9
 Marathon (Video Game)
hasFeature
"Second Law" My Ass! / int_4ce969a9
 Marathon (Video Game)
hasFeature
Secondary Fire / int_4ce969a9
 Marathon (Video Game)
hasFeature
Secret Level / int_4ce969a9
 Marathon (Video Game)
hasFeature
Self-Imposed Challenge / int_4ce969a9
 Marathon (Video Game)
hasFeature
Sensor Suspense / int_4ce969a9
 Marathon (Video Game)
hasFeature
Sentry Gun / int_4ce969a9
 Marathon (Video Game)
hasFeature
Sequence Breaking / int_4ce969a9
 Marathon (Video Game)
hasFeature
Set a Mook to Kill a Mook / int_4ce969a9
 Marathon (Video Game)
hasFeature
Shared Universe / int_4ce969a9
 Marathon (Video Game)
hasFeature
Short-Range Shotgun / int_4ce969a9
 Marathon (Video Game)
hasFeature
Shotguns Are Just Better / int_4ce969a9
 Marathon (Video Game)
hasFeature
Shoulder Cannon / int_4ce969a9
 Marathon (Video Game)
hasFeature
Sighted Guns Are Low-Tech / int_4ce969a9
 Marathon (Video Game)
hasFeature
Silicon Snarker / int_4ce969a9
 Marathon (Video Game)
hasFeature
Slave Race / int_4ce969a9
 Marathon (Video Game)
hasFeature
Sleeper Starship / int_4ce969a9
 Marathon (Video Game)
hasFeature
Sliding Scale of Robot Intelligence / int_4ce969a9
 Marathon (Video Game)
hasFeature
Slow Doors / int_4ce969a9
 Marathon (Video Game)
hasFeature
Slow Laser / int_4ce969a9
 Marathon (Video Game)
hasFeature
Smart People Know Latin / int_4ce969a9
 Marathon (Video Game)
hasFeature
Smash Mook / int_4ce969a9
 Marathon (Video Game)
hasFeature
Smashing Hallway Traps of Doom / int_4ce969a9
 Marathon (Video Game)
hasFeature
Sniper Pistol / int_4ce969a9
 Marathon (Video Game)
hasFeature
So Last Season / int_4ce969a9
 Marathon (Video Game)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_4ce969a9
 Marathon (Video Game)
hasFeature
Space Is Noisy / int_4ce969a9
 Marathon (Video Game)
hasFeature
Space Station / int_4ce969a9
 Marathon (Video Game)
hasFeature
Spaceship Girl / int_4ce969a9
 Marathon (Video Game)
hasFeature
Spacetime Eater / int_4ce969a9
 Marathon (Video Game)
hasFeature
Sprite/Polygon Mix / int_4ce969a9
 Marathon (Video Game)
hasFeature
Standard FPS Enemies / int_4ce969a9
 Marathon (Video Game)
hasFeature
Standard FPS Guns / int_4ce969a9
 Marathon (Video Game)
hasFeature
Standard Status Effects / int_4ce969a9
 Marathon (Video Game)
hasFeature
Star Killing / int_4ce969a9
 Marathon (Video Game)
hasFeature
Stock Sound Effects / int_4ce969a9
 Marathon (Video Game)
hasFeature
Stopped Numbering Sequels / int_4ce969a9
 Marathon (Video Game)
hasFeature
Story Branching / int_4ce969a9
 Marathon (Video Game)
hasFeature
Story Breadcrumbs / int_4ce969a9
 Marathon (Video Game)
hasFeature
Story to Gameplay Ratio / int_4ce969a9
 Marathon (Video Game)
hasFeature
Stress-Relieving Gameplay / int_4ce969a9
 Marathon (Video Game)
hasFeature
Stupid Neutral / int_4ce969a9
 Marathon (Video Game)
hasFeature
Sudden Sequel Heel Syndrome / int_4ce969a9
 Marathon (Video Game)
hasFeature
Super Not-Drowning Skills / int_4ce969a9
 Marathon (Video Game)
hasFeature
Suppressed History / int_4ce969a9
 Marathon (Video Game)
hasFeature
Surprisingly Easy Mini-Quest / int_4ce969a9
 Marathon (Video Game)
hasFeature
Teleportation / int_4ce969a9
 Marathon (Video Game)
hasFeature
Teleporter Accident / int_4ce969a9
 Marathon (Video Game)
hasFeature
That One Puzzle / int_4ce969a9
 Marathon (Video Game)
hasFeature
That's No Moon / int_4ce969a9
 Marathon (Video Game)
hasFeature
The All-Concealing "I" / int_4ce969a9
 Marathon (Video Game)
hasFeature
The Blank / int_4ce969a9
 Marathon (Video Game)
hasFeature
The Future / int_4ce969a9
 Marathon (Video Game)
hasFeature
The Legend of Chekhov / int_4ce969a9
 Marathon (Video Game)
hasFeature
The Missing Faction / int_4ce969a9
 Marathon (Video Game)
hasFeature
The Pennyfarthing Effect / int_4ce969a9
 Marathon (Video Game)
hasFeature
The Thunderdome / int_4ce969a9
 Marathon (Video Game)
hasFeature
The War of Earthly Aggression / int_4ce969a9
 Marathon (Video Game)
hasFeature
The White House / int_4ce969a9
 Marathon (Video Game)
hasFeature
They Look Like Us Now / int_4ce969a9
 Marathon (Video Game)
hasFeature
Throw-Away Guns / int_4ce969a9
 Marathon (Video Game)
hasFeature
Too Awesome to Use / int_4ce969a9
 Marathon (Video Game)
hasFeature
Tragic Monster / int_4ce969a9
 Marathon (Video Game)
hasFeature
Trippy Finale Syndrome / int_4ce969a9
 Marathon (Video Game)
hasFeature
Triumphant Reprise / int_4ce969a9
 Marathon (Video Game)
hasFeature
True Neutral / int_4ce969a9
 Marathon (Video Game)
hasFeature
Ultimate Showdown of Ultimate Destiny / int_4ce969a9
 Marathon (Video Game)
hasFeature
Unexpected Gameplay Change / int_4ce969a9
 Marathon (Video Game)
hasFeature
Unintentionally Unwinnable / int_4ce969a9
 Marathon (Video Game)
hasFeature
Unique Enemy / int_4ce969a9
 Marathon (Video Game)
hasFeature
Unusable Enemy Equipment / int_4ce969a9
 Marathon (Video Game)
hasFeature
Unusual Chapter Numbers / int_4ce969a9
 Marathon (Video Game)
hasFeature
Uplifted Animal / int_4ce969a9
 Marathon (Video Game)
hasFeature
Urban Legend of Zelda / int_4ce969a9
 Marathon (Video Game)
hasFeature
Used Future / int_4ce969a9
 Marathon (Video Game)
hasFeature
Utility Weapon / int_4ce969a9
 Marathon (Video Game)
hasFeature
Vast Bureaucracy / int_4ce969a9
 Marathon (Video Game)
hasFeature
[Verb] This! / int_4ce969a9
 Marathon (Video Game)
hasFeature
Video Game Cruelty Potential / int_4ce969a9
 Marathon (Video Game)
hasFeature
Video Game Cruelty Punishment / int_4ce969a9
 Marathon (Video Game)
hasFeature
Video Games and Fate / int_4ce969a9
 Marathon (Video Game)
hasFeature
Video Games of 1990–1994 / int_4ce969a9
 Marathon (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_4ce969a9
 Marathon (Video Game)
hasFeature
Voice with an Internet Connection / int_4ce969a9
 Marathon (Video Game)
hasFeature
Wall of Text / int_4ce969a9
 Marathon (Video Game)
hasFeature
We Can Rebuild Him / int_4ce969a9
 Marathon (Video Game)
hasFeature
We Do the Impossible / int_4ce969a9
 Marathon (Video Game)
hasFeature
We Will Use Manual Labor in the Future / int_4ce969a9
 Marathon (Video Game)
hasFeature
Weird Moon / int_4ce969a9
 Marathon (Video Game)
hasFeature
Wetware CPU / int_4ce969a9
 Marathon (Video Game)
hasFeature
What the Hell, Player? / int_4ce969a9
 Marathon (Video Game)
hasFeature
Who Forgot The Lights? / int_4ce969a9
 Marathon (Video Game)
hasFeature
Wolverine Claws / int_4ce969a9
 Marathon (Video Game)
hasFeature
Word-Salad Horror / int_4ce969a9
 Marathon (Video Game)
hasFeature
Xanatos Speed Chess / int_4ce969a9
 Marathon (Video Game)
hasFeature
Xenomorph Xerox / int_4ce969a9
 Marathon (Video Game)
hasFeature
Zero-Effort Boss / int_4ce969a9
 Marathon
sameAs
Marathon (Video Game)
 Marathon (Video Game)
hasFeature
Level Goal / int_4ce969a9
 Marathon (Video Game)
hasFeature
Slave Mooks / int_4ce969a9
 marathon
sameAs
Marathon (Video Game)