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Marble Madness (Video Game)
- 118 statements
- 22 feature instances
- 20 referencing feature instances
Marble Madness (Video Game) | type |
TVTItem | |
Marble Madness (Video Game) | label |
Marble Madness (Video Game) | |
Marble Madness (Video Game) | page |
MarbleMadness | |
Marble Madness (Video Game) | comment |
Marble Madness is a 1984 arcade game by Atari, designed by Mark Cerny. The game consists of a series of six races, viewed from an isometric perspective, in which the player uses a trackball to guide a marble to the finish line within a time limit. There are plenty of obstacles and enemies to avoid, as well as the ever-present danger of falling off the track. Two players can compete head-to-head.Cerny took inspiration from miniature golf courses, racing games, and the art of M.C. Escher when designing Marble Madness. Not only was it the first Atari game to use the Atari System 1 hardware and be programmed in the C language, but it was also the first video game to use true stereo sound, and the first video game to use FM synthesis for sound.Surprisingly, a sequel, titled Marble Man: Marble Madness II was in the works for release in 1991, but was cancelled at the prototype stage due to poor reception in testing markets and fear of it flopping against games such as Street Fighter II. Despite being canceled, the two prototype builds of the game circulated through the hands of collectors and made appearances at expos such as California Extreme. It wouldn't be until December 2021 that footage of the later prototype (simply titled Marble Madness II) would be uploaded online, and in May 2022, the later prototype was dumped, making it accessible to the wider public.Compare Gyroscope, Spindizzy, and Snake Rattle 'n' Roll and, decades later, Super Monkey Ball. | |
Marble Madness (Video Game) | fetched |
2024-03-15T12:46:41Z | |
Marble Madness (Video Game) | parsed |
2024-03-15T12:46:41Z | |
Marble Madness (Video Game) | isPartOf |
DBTropes | |
Marble Madness (Video Game) / int_12ec809f | type |
Isometric Projection | |
Marble Madness (Video Game) / int_12ec809f | comment |
Isometric Projection | |
Marble Madness (Video Game) / int_12ec809f | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_12ec809f | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_12ec809f | |
Marble Madness (Video Game) / int_13d7a65e | type |
The Artifact | |
Marble Madness (Video Game) / int_13d7a65e | comment |
The Artifact: The marbles gaining sentience in the second game is the result of the "Marble Man" persona they took on in the game's alpha build. Even when Marble Man was dropped from the beta, the marbles remain sentient. | |
Marble Madness (Video Game) / int_13d7a65e | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_13d7a65e | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_13d7a65e | |
Marble Madness (Video Game) / int_26b2747 | type |
Alliterative Title | |
Marble Madness (Video Game) / int_26b2747 | comment |
Alliterative Title | |
Marble Madness (Video Game) / int_26b2747 | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_26b2747 | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_26b2747 | |
Marble Madness (Video Game) / int_27b418da | type |
A Winner Is You | |
Marble Madness (Video Game) / int_27b418da | comment |
A Winner Is You: The only thing you get for beating the game is "You have completed the ultimate race!", and the game shows your final score as marbles fly around the screen and you rack up a big finishing bonus. | |
Marble Madness (Video Game) / int_27b418da | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_27b418da | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_27b418da | |
Marble Madness (Video Game) / int_3567ac72 | type |
Level Goal | |
Marble Madness (Video Game) / int_3567ac72 | comment |
Level Goal: Marked by checkered flags... and the word "goal". | |
Marble Madness (Video Game) / int_3567ac72 | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_3567ac72 | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_3567ac72 | |
Marble Madness (Video Game) / int_4a932556 | type |
Compilation Re-release | |
Marble Madness (Video Game) / int_4a932556 | comment |
Compilation Rerelease: The game has been re-released many times, most notably in Midway Arcade Treasures Vol. 1. | |
Marble Madness (Video Game) / int_4a932556 | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_4a932556 | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_4a932556 | |
Marble Madness (Video Game) / int_549a92e7 | type |
Minimalism | |
Marble Madness (Video Game) / int_549a92e7 | comment |
Minimalism: The players are marbles, the enemies are simple and abstract, and the stages are grid-textured hallways floating in a void. This approach is evident in some of the music as well, especially the Practice Race. | |
Marble Madness (Video Game) / int_549a92e7 | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_549a92e7 | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_549a92e7 | |
Marble Madness (Video Game) / int_65cd1b5e | type |
Acid Pool | |
Marble Madness (Video Game) / int_65cd1b5e | comment |
Acid Pool: The Slimes oozing around the course are living examples of this trope, instantly melting the player marble on contact. | |
Marble Madness (Video Game) / int_65cd1b5e | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_65cd1b5e | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_65cd1b5e | |
Marble Madness (Video Game) / int_834427cd | type |
Cap | |
Marble Madness (Video Game) / int_834427cd | comment |
Cap: Each player's timer can only display values up to 99 seconds. Depending on the version played, any excess time above 99 may still be credited toward the player, with the timer starting to run only after those seconds have counted down. The second game eliminates the issue by adding a third digit to each player's timer. After completing the final race, players will be penalized 1,000 points from their end-of-game bonus for each marble lost. This tally will never go above 20, so the worst possible outcome is the nullification of the game's 20,000-point completion bonus; any bonus for time remaining will not be affected. | |
Marble Madness (Video Game) / int_834427cd | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_834427cd | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_834427cd | |
Marble Madness (Video Game) / int_868e6134 | type |
Songs in the Key of Panic | |
Marble Madness (Video Game) / int_868e6134 | comment |
Songs in the Key of Panic: The music that plays during the Silly Race steps up in tempo and key the longer you take. | |
Marble Madness (Video Game) / int_868e6134 | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_868e6134 | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_868e6134 | |
Marble Madness (Video Game) / int_8bb6d274 | type |
Comeback Mechanic | |
Marble Madness (Video Game) / int_8bb6d274 | comment |
Comeback Mechanic: In the two-player mode, the first player to reach the goal wins the race and gets a five-second bonus for the next one. Also, on random occasions, a player who is about to run out of time will get 10 extra seconds, conferred by a magic wand that appears out of nowhere and taps the marble. Reversed in a two-player game. If one player gets far enough ahead to scroll the other off the screen, the opponent is transported ahead a short distance and penalized five seconds. | |
Marble Madness (Video Game) / int_8bb6d274 | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_8bb6d274 | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_8bb6d274 | |
Marble Madness (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Marble Madness (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: Your marble will shatter if it falls more than a fairly small distance, and contact with a Slime will instantly dissolve it. Shorter drops and contact with a Marble Muncher will briefly stun it, making it hard to control and susceptible to being eaten by said Muncher. | |
Marble Madness (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_8df14c99 | |
Marble Madness (Video Game) / int_905438eb | type |
Recycled IN SPACE! | |
Marble Madness (Video Game) / int_905438eb | comment |
Recycled In Space: The Ultimate Race takes place in space. | |
Marble Madness (Video Game) / int_905438eb | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_905438eb | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_905438eb | |
Marble Madness (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Marble Madness (Video Game) / int_940a5958 | comment |
Artificial Stupidity: The Steelies are susceptible to falling off the playing field without any interaction from the player. | |
Marble Madness (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_940a5958 | |
Marble Madness (Video Game) / int_a73cfb7f | type |
Animate Inanimate Object | |
Marble Madness (Video Game) / int_a73cfb7f | comment |
Animate Inanimate Object: The players' marbles are made sentient in Marble Madness II. | |
Marble Madness (Video Game) / int_a73cfb7f | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_a73cfb7f | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_a73cfb7f | |
Marble Madness (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Marble Madness (Video Game) / int_bb48f8ba | comment |
Timed Mission: The marble technically has infinite lives—it's the timer you have to watch out for. If it hits zero, it's Game Over. | |
Marble Madness (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_bb48f8ba | |
Marble Madness (Video Game) / int_bef696dd | type |
Mind Screw | |
Marble Madness (Video Game) / int_bef696dd | comment |
Mind Screw: The Silly Race, where going uphill is like going downhill and vice versa, among other things. (Gravity, though, acts perfectly normal if you fall off the track.) It even has a section full of tiny enemies that you can run over to earn bonus time and points. The goal platform on the Silly Race looks like it came straight out of an M.C. Escher painting, appearing to be both above and level with the ground next to it at the same time, depending on how you look at it. | |
Marble Madness (Video Game) / int_bef696dd | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_bef696dd | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_bef696dd | |
Marble Madness (Video Game) / int_c64bdacd | type |
Scoring Points | |
Marble Madness (Video Game) / int_c64bdacd | comment |
Scoring Points: Though just moving around scores something, taking alternate routes earns more. | |
Marble Madness (Video Game) / int_c64bdacd | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_c64bdacd | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_c64bdacd | |
Marble Madness (Video Game) / int_d5a66181 | type |
Color-Coded Multiplayer | |
Marble Madness (Video Game) / int_d5a66181 | comment |
Color-Coded Multiplayer: In two-player games, one player controls a blue marble and the other controls a red one. (The players' colors are reversed in the Genesis port.) Marble Madness II adds support for an extra, green-colored player. | |
Marble Madness (Video Game) / int_d5a66181 | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_d5a66181 | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_d5a66181 | |
Marble Madness (Video Game) / int_e8b0f099 | type |
Dark Is Evil | |
Marble Madness (Video Game) / int_e8b0f099 | comment |
Dark Is Evil: The black "steelie" marbles will often try to impede your progress, but they can be avoided or even knocked off if they're close to an edge. | |
Marble Madness (Video Game) / int_e8b0f099 | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_e8b0f099 | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_e8b0f099 | |
Marble Madness (Video Game) / int_eea93c96 | type |
Blow You Away | |
Marble Madness (Video Game) / int_eea93c96 | comment |
Blow You Away: In reverse during the Aerial Race. Vacuums will pop up along one stretch to try and suck you off the course. | |
Marble Madness (Video Game) / int_eea93c96 | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_eea93c96 | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_eea93c96 | |
Marble Madness (Video Game) / int_name | type |
ItemName | |
Marble Madness (Video Game) / int_name | comment |
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Marble Madness (Video Game) / int_name | featureApplicability |
1.0 | |
Marble Madness (Video Game) / int_name | featureConfidence |
1.0 | |
Marble Madness (Video Game) | hasFeature |
Marble Madness (Video Game) / int_name | |
Marble Madness (Video Game) / int_name | itemName |
Marble Madness (Video Game) |
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