Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Mario & Luigi (Video Game)

 Mario & Luigi (Video Game)
type
TVTItem
 Mario & Luigi (Video Game)
label
Mario & Luigi (Video Game)
 Mario & Luigi (Video Game)
page
MarioAndLuigi
 Mario & Luigi (Video Game)
comment
Mario & Luigi is a series of Eastern RPGs for Nintendo handheld systems, starring the eponymous Super Mario Brothers. It's the third Role-Playing Game series to star Mario, the first being the one-shot Super Mario RPG made by Squaresoft and the second being the Paper Mario series. Developer AlphaDream produced every title in the series up until their bankruptcy and closing in October of 2019, and every game thus far has featured a soundtrack composed by Yoko Shimomura.On the surface, the games are fairly standard RPG stuff, with a field screen, a map, and a battle screen, equipment and items to collect, a smattering of statistics, and a suitably grand adventure. What sets it apart is how it integrates classic Mario elements into an RPG. The two leads are joined at the hip, the field screen is negotiated with platform action, and all sorts of action elements are added to the battles, up to elaborate "Bros" attacks which can be shockingly demanding. Enemy attacks can be avoided completely with proper timing and can even result in counter-attacks.Also, as the title implies, Luigi, ever the Lesser Star in most Mario games, is given a much more prominent role here than in any other Spin-Off game other than Luigi's Mansion and its sequels. Many of the jokes revolve around his tradition of staying behind during Mario's other adventures and how hardly anyone knows who he is outside of the Mushroom Kingdom. But at the same time, he also gets to make a name for himself through his own heroics in each entry of the series, to the point where he eventually earns the remembrance of characters who start off unable to remember his name.There are seven games in this series, two being remakes: Mario & Luigi: Superstar Saga (GBA, Wii U Virtual Console 2003) Mario & Luigi: Superstar Saga + Bowser's Minions (Nintendo 3DS, 2017 Video Game Remake) Minion Quest: The Search for Bowser (The side story included in the above remake.) Mario & Luigi: Partners in Time (Nintendo DS, Wii U Virtual Console, 2005) Mario & Luigi: Bowser's Inside Story (Nintendo DS, 2009) Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (Nintendo 3DS, 2019 Video Game Remake) Bowser Jr.'s Journey (The side story included in the above remake.) Mario & Luigi: Dream Team (Nintendo 3DS, 2013) Mario & Luigi: Paper Jam (Nintendo 3DS, 2015) (Crossover with the Paper Mario series.)
 Mario & Luigi (Video Game)
fetched
2024-01-31T00:30:31Z
 Mario & Luigi (Video Game)
parsed
2024-01-31T00:30:31Z
 Mario & Luigi (Video Game)
processingComment
Dropped link to CriticalHit: Not a Feature - ITEM
 Mario & Luigi (Video Game)
processingComment
Dropped link to MarioAndLuigiBowsersInsideStory: Not a Feature - ITEM
 Mario & Luigi (Video Game)
processingComment
Dropped link to MarioAndLuigiDreamTeam: Not a Feature - ITEM
 Mario & Luigi (Video Game)
processingComment
Dropped link to MarioAndLuigiPaperJam: Not a Feature - ITEM
 Mario & Luigi (Video Game)
processingComment
Dropped link to MarioAndLuigiPartnersInTime: Not a Feature - ITEM
 Mario & Luigi (Video Game)
processingComment
Dropped link to MarioAndLuigiSuperstarSaga: Not a Feature - ITEM
 Mario & Luigi (Video Game)
isPartOf
DBTropes
 Mario & Luigi (Video Game) / int_10e5b4f4
type
Visible Silence
 Mario & Luigi (Video Game) / int_10e5b4f4
comment
Visible Silence: Quite prevalent in humorous moments, with each dot spread apart by about a half second, in contrast to the usual speed of the text.
 Mario & Luigi (Video Game) / int_10e5b4f4
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_10e5b4f4
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_10e5b4f4
 Mario & Luigi (Video Game) / int_13646b1b
type
My Friends... and Zoidberg
 Mario & Luigi (Video Game) / int_13646b1b
comment
My Friends... and Zoidberg: There are many jokes at Luigi's expense about him being the Garfunkel to Mario's Simon.
 Mario & Luigi (Video Game) / int_13646b1b
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_13646b1b
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_13646b1b
 Mario & Luigi (Video Game) / int_13d7a65e
type
The Artifact
 Mario & Luigi (Video Game) / int_13d7a65e
comment
The Artifact: Bean collecting. Every game has the player dig up beans from specially marked spots in the ground, either to consume directly or use as currency for a special sub-quest shop. This makes perfect sense in the first game, which is set in a kingdom that's bean-themed to the same extreme as the Mushroom Kingdom's mushroom theme, and it works well in the second as an excuse for a cameo from the first, but as the series has gone on the beans have been further and further removed from the overall theme of things.
 Mario & Luigi (Video Game) / int_13d7a65e
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_13d7a65e
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_13d7a65e
 Mario & Luigi (Video Game) / int_143e6c8d
type
Heroic Mime
 Mario & Luigi (Video Game) / int_143e6c8d
comment
Mario and Luigi speak in a vaguely Italian sounding gibberish babble, in addition to each other's names and affirmative noises. It's pretty well done and at least sounds somewhat Italian. Otherwise, the bros are Heroic Mimes. Paper Mario doesn't even have Voice Grunting when he joins them in Paper Jam, probably to separate him from the other Mario.
 Mario & Luigi (Video Game) / int_143e6c8d
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_143e6c8d
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_143e6c8d
 Mario & Luigi (Video Game) / int_14beeefd
type
Darker and Edgier
 Mario & Luigi (Video Game) / int_14beeefd
comment
Darker and Edgier: While the series is generally the opposite, the fact that they're RPGs calls for the threats the bros face off against to have much sharper teeth than the usual Mario fare. While perhaps not as dark as Paper Mario has gotten, the game still features surprisingly serious foes with darkly malevolent plots.
 Mario & Luigi (Video Game) / int_14beeefd
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_14beeefd
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_14beeefd
 Mario & Luigi (Video Game) / int_15df66d9
type
After Boss Recovery
 Mario & Luigi (Video Game) / int_15df66d9
comment
After Boss Recovery: In the first two games, the Bros. will always be healed after every boss they fight (and fallen ones will be revived).
 Mario & Luigi (Video Game) / int_15df66d9
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_15df66d9
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_15df66d9
 Mario & Luigi (Video Game) / int_171ef47c
type
Not-So-Harmless Villain
 Mario & Luigi (Video Game) / int_171ef47c
comment
Not-So-Harmless Villain: Fawful goes from being a joke of a shopkeeper in Partners in Time that incessantly mutters about revenge... to actually carrying those muttered threats out in Bowser's Inside Story, where he's the Big Bad! Likewise, Bowser went from Butt-Monkey to a Hot-Blooded Badass, though not without some help from Mario and Luigi. As of Dream Team and Paper Jam, Bowser has most definitely got rid of his Villain Decay phase.
 Mario & Luigi (Video Game) / int_171ef47c
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_171ef47c
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_171ef47c
 Mario & Luigi (Video Game) / int_173909
type
Brainwashed and Crazy
 Mario & Luigi (Video Game) / int_173909
comment
A Wiggler is always a boss, between the Wiggler living in Chucklehuck Woods in the first game, the Shroob-Wiggler hybrid Swiggler in the second, the vegetable farming Wiggler in the third, the Wiggler from the fourth who is fought with Popple and a temporarily Brainwashed and Crazy Wiggler in the fifth.
 Mario & Luigi (Video Game) / int_173909
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_173909
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_173909
 Mario & Luigi (Video Game) / int_19f8dabe
type
Victory Pose
 Mario & Luigi (Video Game) / int_19f8dabe
comment
Victory Pose: The brothers strike these at the end of battles. Mario's tend to come across as cool, while Luigi's tend to be awkward, or like he's trying too hard to be cool like Mario. Leveling up comes with an extended victory pose.
 Mario & Luigi (Video Game) / int_19f8dabe
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_19f8dabe
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_19f8dabe
 Mario & Luigi (Video Game) / int_23a332fa
type
Italians Talk with Hands
 Mario & Luigi (Video Game) / int_23a332fa
comment
Italians Talk with Hands: Mario and Luigi's "talking" animation has them gesticulating with their hands.
 Mario & Luigi (Video Game) / int_23a332fa
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_23a332fa
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_23a332fa
 Mario & Luigi (Video Game) / int_246cc760
type
Magic Mushroom
 Mario & Luigi (Video Game) / int_246cc760
comment
Magic Mushroom: Even more mushrooms are added, with plenty of interesting effects. The most prominent is the Vacuum Shroom, which starts off the third game by giving Bowser the ability to inhale stuff, such as the Mario Bros.
 Mario & Luigi (Video Game) / int_246cc760
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_246cc760
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_246cc760
 Mario & Luigi (Video Game) / int_2557e3a9
type
Palette Swap
 Mario & Luigi (Video Game) / int_2557e3a9
comment
Luigi, at least to Bowser and his goons, who instead call him "Green Mario," "Green 'Stache" and the like. By the end of Dream Team, Bowser finally remembers his real name after having deemed him a Worthy Opponent this time around. And again in Paper Jam, where even though Bowser calls him "green guy" at the first time he says it in the final battle, the second time, he actually calls him "Luigi".
 Mario & Luigi (Video Game) / int_2557e3a9
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_2557e3a9
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_2557e3a9
 Mario & Luigi (Video Game) / int_26ce6e8e
type
Alertness Blink
 Mario & Luigi (Video Game) / int_26ce6e8e
comment
Alertness Blink: The occasional !. This can stand for anything from an Oh, Crap! to a sudden realization or idea to a warning from enemies.
 Mario & Luigi (Video Game) / int_26ce6e8e
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_26ce6e8e
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_26ce6e8e
 Mario & Luigi (Video Game) / int_26d1f65f
type
Verbal Tic
 Mario & Luigi (Video Game) / int_26d1f65f
comment
Verbal Tic: In the Japanese version, Gerakobits (Fawful) repeats all of his "ru" sentence endings ten or twenty times. Whether or not the sentence actually ends with a "ru" rurururururururu. The warbling effect isn't unlike Penchinon. While translations of Fawful's dialogue in other languages don't keep this, it can still be heard in his Voice Grunting.
 Mario & Luigi (Video Game) / int_26d1f65f
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_26d1f65f
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_26d1f65f
 Mario & Luigi (Video Game) / int_2a090d00
type
Lampshade Hanging
 Mario & Luigi (Video Game) / int_2a090d00
comment
Lampshaded earlier by Bowser in Bowser's Inside Story: "marching straight ahead into the enemy's feet" is apparently all the Goombas learn during their military training. Bowser's Goomba Storm combination attack plays it straight, but if pulled correctly, it shifts to Death from Above via flaming Goombas.
 Mario & Luigi (Video Game) / int_2a090d00
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_2a090d00
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_2a090d00
 Mario & Luigi (Video Game) / int_2a4c561
type
Informed Equipment
 Mario & Luigi (Video Game) / int_2a4c561
comment
Informed Equipment: You never see any of the special gear or badges on Mario and Luigi's actual sprites.
 Mario & Luigi (Video Game) / int_2a4c561
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_2a4c561
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_2a4c561
 Mario & Luigi (Video Game) / int_2e22f7d4
type
Minimalistic Cover Art
 Mario & Luigi (Video Game) / int_2e22f7d4
comment
Minimalistic Cover Art: The boxarts for the series tend to depict Mario, Luigi, and a few other characters relevant to the game on a stark white background. While other regions didn't adopt this style until Bowser's Inside Story, Japan used it on both Superstar Saga◊ and Partners in Time◊; other regions' covers◊ for the◊ respective games are much more action-packed. Interestingly, after using the same design for all markets for three straight games, the remake of Superstar Saga goes back to the split designs, albeit differently. The Japanese and American◊ versions use the same white background style as the original game's Japan boxart (although with a few more characters), while the European◊ cover sticks to the old Western design.
 Mario & Luigi (Video Game) / int_2e22f7d4
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_2e22f7d4
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_2e22f7d4
 Mario & Luigi (Video Game) / int_2f253c94
type
Glass Cannon
 Mario & Luigi (Video Game) / int_2f253c94
comment
Glass Cannon: Mario tends to have higher attack power and speed in the games, but suffers from lower health points and defense points, which are Luigi's strong areas.
 Mario & Luigi (Video Game) / int_2f253c94
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_2f253c94
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_2f253c94
 Mario & Luigi (Video Game) / int_3166227d
type
The Drag-Along
 Mario & Luigi (Video Game) / int_3166227d
comment
The Drag-Along: Luigi, literally so in Superstar Saga: when Mario gets the news that Bowser is attacking the Mushroom Kingdom again, he immediately rushes out of his shower and jumps into his clothes, while Luigi is hanging them. This results in Mario running to the castle with the rope still attached to his clothes... and Luigi all wrapped in the rope.
 Mario & Luigi (Video Game) / int_3166227d
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_3166227d
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_3166227d
 Mario & Luigi (Video Game) / int_35f4f6
type
Karmic Butt-Monkey
 Mario & Luigi (Video Game) / int_35f4f6
comment
Karmic Butt-Monkey: Popple, the self-proclaimed "Shadow Thief", never manages to successfully get away with his stolen goods and suffers at the hands of his lackeys. Even his Bros. Attacks lead him to get harmed in some extraordinary action. It's hard to say he didn't have it coming, considering how obnoxious he acts towards his rookiesnote Verbally abusing them, blaming them when things go wrong, and running away if his rookies are defeated first. In fact, his bad treatment of Birdo leads her to attack him and send him flying, and when he attempts to betray his latest "rookies" in the form of the Mario Brothers, it ends pretty badly for him.
 Mario & Luigi (Video Game) / int_35f4f6
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_35f4f6
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_35f4f6
 Mario & Luigi (Video Game) / int_363e9631
type
Sequential Boss
 Mario & Luigi (Video Game) / int_363e9631
comment
Sequential Boss: Every final boss in the series comes in at least two parts. The one for Bowser's Inside Story is slightly different, given that one part is outside Bowser and one part is inside. Averted with Dream Team. Dreamy Bowser is the only Final Boss.
 Mario & Luigi (Video Game) / int_363e9631
featureApplicability
-1.0
 Mario & Luigi (Video Game) / int_363e9631
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_363e9631
 Mario & Luigi (Video Game) / int_36e64bd1
type
Post-End Game Content
 Mario & Luigi (Video Game) / int_36e64bd1
comment
The first two games lack any Post Endgame Content. The third game introduced a Boss Rush consisting of powered-up "X" versions of normal bosses with an ultimate superboss at the end, an addition which stuck for the rest of the series.
 Mario & Luigi (Video Game) / int_36e64bd1
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_36e64bd1
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_36e64bd1
 Mario & Luigi (Video Game) / int_37499c8
type
OnceAnEpisode
 Mario & Luigi (Video Game) / int_37499c8
comment
Once an Episode: Bowser is a Recurring Boss in every game. The games seem to have fallen into the tradition of having Bowser as a tutorial boss (in the second game, it's Baby Bowser). Dream Team broke this tradition by having Antasma as the tutorial boss instead. Paper Jam doesn't have a tutorial boss at all, especially as you can skip the battle tutorials, and lets you get on with it. Also, a Womb Level is present in the first three games, getting larger as the series progresses. In the first one, it's merely the setting for the final battle. In the second one it's the second half of the second "world". In the third game it takes up about half the game. Another element present in the first three games is collecting the pieces of a special star. The first game has the four pieces of the Beanstar, the second game has the six pieces of the Cobalt Star, and the third game has the three Star Cures that combine to form the star-shaped Miracle Cure. This is Averted in Dream Team, however: the Plot Coupon is the pieces of the Ultibed which is... a bed that is the only way to get the Bros. to the Zeekeeper. Completely Averted in Paper Jam where you do not actually collect any Plot Coupons at all required to defeat any bosses or whatever. The final boss of the first three game also has an uncanny habit of entering Bowser and using his powers, as well as being defeated while inside him. In the first one Cackletta's soul possessed him to become Bowletta, and then died after the Bros. were sucked inside him and fought her personally, in the second the Elder Princess Shroob's ghost possessed him to become Shrowser, and was killed when all of Bowser's attacks missed and hit her ghost instead , and in the third the Dark Star entered his body to copy his DNA and become Dark Bowser, who was even destroyed when Bowser inhaled its power source and let the Bros. whale on it. Subverted with the fourth one, where Bowser himself is the final boss. However, he still eats something to power himself up: the shards of the Dream Stone. Paper Jam has Bowser and Paper Bowser go all Fusion Dance. There is a fake Peach in every game except for the third. The first has Luigi and Birdo, the second has Princess Shroob, and the fourth has Kamek. The fifth is an interesting case, as Paper Peach is the one to deploy the decoys to trick the Bowser Jrs. A Wiggler is always a boss, between the Wiggler living in Chucklehuck Woods in the first game, the Shroob-Wiggler hybrid Swiggler in the second, the vegetable farming Wiggler in the third, the Wiggler from the fourth who is fought with Popple and a temporarily Brainwashed and Crazy Wiggler in the fifth. Mario and Luigi always hug each other in the games as well.
 Mario & Luigi (Video Game) / int_37499c8
featureApplicability
-0.3
 Mario & Luigi (Video Game) / int_37499c8
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_37499c8
 Mario & Luigi (Video Game) / int_391d6577
type
Sequel Escalation
 Mario & Luigi (Video Game) / int_391d6577
comment
Sequel Escalation: Stats of both the Mario Bros. and enemies get higher in each game, and the damage calculation becomes more unforgiving to match. The first game has a simple damage formula that just subtracts POW and DEF multiplied by different values depending on the attack. Starting with Partners in Time, the damage formula is POW*LV/DEF (multiplied depending on attack), which makes being underleveled far more unforgiving. Starting with the third game, enemy attacks do twice as much damage as they would have in the second.
 Mario & Luigi (Video Game) / int_391d6577
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_391d6577
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_391d6577
 Mario & Luigi (Video Game) / int_3bb81225
type
Recurring Boss
 Mario & Luigi (Video Game) / int_3bb81225
comment
Recurring Boss: Bowser will always be fought more than once in every M&L game. Also, a Wiggler is fought in every game.
 Mario & Luigi (Video Game) / int_3bb81225
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_3bb81225
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_3bb81225
 Mario & Luigi (Video Game) / int_3eb0f889
type
Pun-Based Title
 Mario & Luigi (Video Game) / int_3eb0f889
comment
Pun-Based Title: Starting with Partners in Time, the English titles are pun-based. The first is a pun on the phrase "partners in crime" while reflecting the Time Travel theme of that game. Bowser's Inside Story is quite literal — the Mario Bros. end up accidentally getting swallowed by him. Dream Team refers to both Mario and Luigi themselves and the sleep and dream-based nature of the gameplay. Even the spinoff Paper Jam is a pun, playing off of the Paper Mario crossover.
 Mario & Luigi (Video Game) / int_3eb0f889
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_3eb0f889
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_3eb0f889
 Mario & Luigi (Video Game) / int_41dd77d
type
Zerg Rush
 Mario & Luigi (Video Game) / int_41dd77d
comment
Zerg Rush: Lampshaded earlier by Bowser in Bowser's Inside Story: "marching straight ahead into the enemy's feet" is apparently all the Goombas learn during their military training. Bowser's Goomba Storm combination attack plays it straight, but if pulled correctly, it shifts to Death from Above via flaming Goombas. The Goombas uses this as their sole attack in Mario & Luigi: Dream Team. In other words, all the Goombas attack at the same time, attempting to ram into the Mario brothers.
 Mario & Luigi (Video Game) / int_41dd77d
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_41dd77d
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_41dd77d
 Mario & Luigi (Video Game) / int_42c8293a
type
Sibling Team
 Mario & Luigi (Video Game) / int_42c8293a
comment
Sibling Team: Mario and Luigi, more commonly known as the Super Mario Brothers, are the protagonists of each and every title of the series, though after the first game, they tend to share the limelight with someone who isn't a sibling.
 Mario & Luigi (Video Game) / int_42c8293a
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_42c8293a
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_42c8293a
 Mario & Luigi (Video Game) / int_471fdb9e
type
Defeat Equals Explosion
 Mario & Luigi (Video Game) / int_471fdb9e
comment
Defeat Equals Explosion: The bosses explode into stars when defeated.
 Mario & Luigi (Video Game) / int_471fdb9e
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_471fdb9e
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_471fdb9e
 Mario & Luigi (Video Game) / int_47fea76b
type
Butt-Monkey
 Mario & Luigi (Video Game) / int_47fea76b
comment
Likewise, Bowser went from Butt-Monkey to a Hot-Blooded Badass, though not without some help from Mario and Luigi.
 Mario & Luigi (Video Game) / int_47fea76b
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_47fea76b
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_47fea76b
 Mario & Luigi (Video Game) / int_4a0ec47a
type
Cheshire Cat Grin
 Mario & Luigi (Video Game) / int_4a0ec47a
comment
Cheshire Cat Grin: Fawful, to the point where half of his face is covered in shiny teeth.
 Mario & Luigi (Video Game) / int_4a0ec47a
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_4a0ec47a
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_4a0ec47a
 Mario & Luigi (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Mario & Luigi (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Superstar Saga has a few differences from the rest of the series: There are no Exposition Fairies. Not even Starlow, who became a series mainstay from Bowser's Inside Story onward. There are extensive gameplay segments where the bros are separated, rather than having them together most of the time. In battle, there's an attack block that contains all three of the bros' solo attacks, as opposed to separate blocks for jump and hammer. The Firebrand and Thunderhand techniques have only appeared in the first game. Rather than using fancy items, Bros. moves have Mario and Luigi simply using their abilities in tandem. First striking an enemy with a hammer doesn't do any damage, and stuns the enemies instead. Using certain moves requires making Mario and Luigi switch places. In later games, and even in the remake of Superstar Saga, the brothers cannot be switched freely, and Mario is always in the lead. The first two games lack any Post Endgame Content. The third game introduced a Boss Rush consisting of powered-up "X" versions of normal bosses with an ultimate superboss at the end, an addition which stuck for the rest of the series.
 Mario & Luigi (Video Game) / int_4f4372e9
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_4f4372e9
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_4f4372e9
 Mario & Luigi (Video Game) / int_54d5074
type
Speaking Simlish
 Mario & Luigi (Video Game) / int_54d5074
comment
Speaking Simlish: Mario and Luigi speak in a vaguely Italian sounding gibberish babble, in addition to each other's names and affirmative noises. It's pretty well done and at least sounds somewhat Italian. Otherwise, the bros are Heroic Mimes. Paper Mario doesn't even have Voice Grunting when he joins them in Paper Jam, probably to separate him from the other Mario. Also, each character has their own unique "voice" — different sounds with different pitches are used for each character when their dialogue is scrolling, but it's much simpler than the Mario Bros' version. Bowser's in particular sounds a lot like his usual voice.
 Mario & Luigi (Video Game) / int_54d5074
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_54d5074
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_54d5074
 Mario & Luigi (Video Game) / int_58efc711
type
The Goomba
 Mario & Luigi (Video Game) / int_58efc711
comment
The Goomba: The first four games put their own unique spin on the Goomba. The Trope Namer also appears in all games, playing different roles in each. The first game, Superstar Saga, takes place in the Mushroom Kingdom's neighboring country, the Beanbean Kingdom, where everything is bean-themed instead of mushroom-themed. Their Goomba equivalent is the Beanie, a creature who looks like a bean with a face and two feet. Actual Goombas also appear in the game as training bosses. It should be noted that the actual weakest enemies in the game are Fighter Flies, who live on the border between the two kingdoms. The second game, Partners in Time, takes place during an Alien Invasion. The weakest enemies in the game are alien Goombas called Shrooblets. Actual Goombas also appear later on, once again being tougher than normal. The third game, Bowser's Inside Story, is a "Fantastic Voyage" Plot through Bowser's body. The weakest enemies inside Bowser are single-celled Goombas called Goombules. The weakest enemies outside Bowser are Chuboombas, chubby Goombas who love candy. Actual Goombas also appear as Summon Magic. Flaming Goombas that stomp enemies, no less. The same Goombas are also Bowser's only way of countering one of Dark Fawful's attacks, by punching them into him, no less. The fourth game, Dream Team, features Grombas as the weakest enemy in the overworld, while Drombas are the weakest enemy in the Dream World. Actual Goombas appear as (somewhat late) midgame enemies where they usually work together with Fly Guys or each other to try to overwhelm Mario and Luigi, either through Zerg Rush (with other Goombas) or through Death from Above (with the help of the Fly Guys). They are even used as cavalry, being carried into battle by the Fly Guys to increase their numbers. Both Goombas and Fly Guys also have stronger versions of themselves that appear as mid-to-lategame enemies. Finally, Goombas remain one of the only enemies that are faced in both the real world, and the dream world (the latter as assisting enemies in a boss battle with the Elite Trio, one of which is a Goomba), and Dreamy Goombas can be summoned by the Final Boss, Dreamy Bowser. The fifth game, Paper Jam, which takes place in just the Mushroom Kingdom, is the first game to just use standard Goombas, and Paper Goombas, in their usual role as the weakest enemies.
 Mario & Luigi (Video Game) / int_58efc711
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_58efc711
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_58efc711
 Mario & Luigi (Video Game) / int_5ad94ef8
type
Interim Villain
 Mario & Luigi (Video Game) / int_5ad94ef8
comment
Interim Villain: Fawful. In the first game, he was Cackletta's Dragon; in the second, he was only seen as a cameo while the role of the Big Bad was taken by the Shroobs; and finally in the third he becomes the Big Bad.
 Mario & Luigi (Video Game) / int_5ad94ef8
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_5ad94ef8
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_5ad94ef8
 Mario & Luigi (Video Game) / int_65a258f2
type
Escape Battle Technique
 Mario & Luigi (Video Game) / int_65a258f2
comment
Escape Battle Technique: The series has a "Flee" option for this. In the first three games, you have to hammer the A and B buttons to make Mario and Luigi run while coins fall out their pockets; Dream Team, you just hit the run command and immediately flee the battle. As per the norm, it doesn't work in boss battles.
 Mario & Luigi (Video Game) / int_65a258f2
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_65a258f2
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_65a258f2
 Mario & Luigi (Video Game) / int_679d7cc7
type
Goomba Stomp
 Mario & Luigi (Video Game) / int_679d7cc7
comment
Goomba Stomp: The bros' first attacks are always jumps. There's also always some sort of Bros. Attack that involves powered up jumps.
 Mario & Luigi (Video Game) / int_679d7cc7
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_679d7cc7
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_679d7cc7
 Mario & Luigi (Video Game) / int_67b9dd47
type
Repeating So the Audience Can Hear
 Mario & Luigi (Video Game) / int_67b9dd47
comment
Repeating So the Audience Can Hear: How Mario and Luigi's conversations with NPCs go, since Mario and Luigi only speak in a way that other characters can understand. There's only two exceptions: the first when Luigi is disguised as Peach to trick Bowletta and the second where Dreamy Luigi temporarily loses physical form in Dream's Deep.
 Mario & Luigi (Video Game) / int_67b9dd47
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_67b9dd47
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_67b9dd47
 Mario & Luigi (Video Game) / int_67c4127f
type
The Pin Is Mightier Than the Sword
 Mario & Luigi (Video Game) / int_67c4127f
comment
The Pin Is Mightier Than the Sword: Badge equips. In Superstar Saga and Partners in Time they're stat boosting accessories, while in Bowser's Inside Story and Dream Team they're a power up meter.
 Mario & Luigi (Video Game) / int_67c4127f
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_67c4127f
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_67c4127f
 Mario & Luigi (Video Game) / int_69681e01
type
Big Brother Instinct
 Mario & Luigi (Video Game) / int_69681e01
comment
Big Brother Instinct: While the series' titular brothers have always looked out for each other, this series puts the most consistent emphasis on it, so much so that it's a critical part of the gameplay - if either brother should ever be knocked out in combat, the other will be horrified and instantly jump in to keep them safe from any further attacks. This heavily penalizes their combat reflexes and leaves them very vulnerable, incentivizing the player to do exactly what a protective brother ought to do - either escape to live and fight another day, carrying the unconscious brother as you do so, or use an item to revive them as quickly as possible.
 Mario & Luigi (Video Game) / int_69681e01
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_69681e01
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_69681e01
 Mario & Luigi (Video Game) / int_6a5aa9d0
type
Author Usurpation
 Mario & Luigi (Video Game) / int_6a5aa9d0
comment
Author Usurpation: While AlphaDream has created quite a few games, Mario & Luigi has overshadowed all of them.
 Mario & Luigi (Video Game) / int_6a5aa9d0
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_6a5aa9d0
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_6a5aa9d0
 Mario & Luigi (Video Game) / int_6e7a3cd
type
Underground Monkey
 Mario & Luigi (Video Game) / int_6e7a3cd
comment
Underground Monkey: Most Mario and Luigi games feature derivatives of classic Mario Bros. enemies, though sporting a new theme particular to the game — the regular enemies tend to take secondary roles instead, and sometimes don't appear at all. Superstar Saga takes place in the Beanbean Kingdom, where everything is based on beans and which is inhabited by enemies like the Troopea, rather than the Koopa Troopa, or entirely new derivatives of foes who happen to live in the location, like the Yo-Yo Bros. spun off from the Hammer Bros. Partners in Time involves an alien invasion, so many of the enemies are Shroobified versions of common Mooks. The Shroobs themselves are villainous Underground Monkeys of the Toads. Bowser's Inside Story has two major sets. There are physiology derivatives within Bowser himself, which resemble regular enemies based on organs and cells, and the Fawfulized enemies on the outside. Dream Team features, naturally, dream versions of common enemies. Paper Jam has the normal and paper versions of many classic enemies.
 Mario & Luigi (Video Game) / int_6e7a3cd
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_6e7a3cd
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_6e7a3cd
 Mario & Luigi (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Mario & Luigi (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Anything interactive that's red is usually going to be used by Mario, and anything green by Luigi. Bowser and Paper Mario's HUD elements are orange-yellow, which is the median color between red and green.
 Mario & Luigi (Video Game) / int_735b4101
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_735b4101
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_735b4101
 Mario & Luigi (Video Game) / int_7431b974
type
Vile Villain, Saccharine Show
 Mario & Luigi (Video Game) / int_7431b974
comment
Vile Villain, Saccharine Show: The series has a peculiar mix of Denser and Wackier and Darker and Edgier elements that result in this. The games' tone is extremely goofy and jokey, with a much greater degree of slapstick, comic situations and bizarre misunderstandings than either the main Mario games or other spinoffs. At the same time, the series also tends to use much darker and more serious villains than the franchise's standard, including genocidal aliens, ancient dark entities and scheming nightmare lords.
 Mario & Luigi (Video Game) / int_7431b974
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_7431b974
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_7431b974
 Mario & Luigi (Video Game) / int_78c895c8
type
Amusing Injuries
 Mario & Luigi (Video Game) / int_78c895c8
comment
Amusing Injuries: All over the place. Luigi and Bowser are the most frequent victims, and the ending picture of Bowser's Inside Story shows Bowser in really bad shape, and poor Luigi must get hit on the head over 20 times in Partners in Time. This is such a prevalent feature of the series that its even the basis for several gameplay mechanics, with the bros frequently needing to flatten each other into human pancakes to solve puzzles and hurl each other around to do attacks, though when done successfully they generally take these ones in stride.
 Mario & Luigi (Video Game) / int_78c895c8
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_78c895c8
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_78c895c8
 Mario & Luigi (Video Game) / int_7bb844ec
type
Villain Decay
 Mario & Luigi (Video Game) / int_7bb844ec
comment
As of Dream Team and Paper Jam, Bowser has most definitely got rid of his Villain Decay phase.
 Mario & Luigi (Video Game) / int_7bb844ec
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_7bb844ec
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_7bb844ec
 Mario & Luigi (Video Game) / int_7c9933de
type
Laughably Evil
 Mario & Luigi (Video Game) / int_7c9933de
comment
Laughably Evil: Fawful, in spades, though essentially every villainous character has their moments. Bowser is just a cartoon villain in the first two games, before his voice became more demonic and his size grew immensely.
 Mario & Luigi (Video Game) / int_7c9933de
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_7c9933de
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_7c9933de
 Mario & Luigi (Video Game) / int_811dfb3f
type
Voice Grunting
 Mario & Luigi (Video Game) / int_811dfb3f
comment
Voice Grunting: A few plot-important characters, such as Bowser and Fawful, have short voice clips that're used in conjunction with their "speaking" sounds. It's usually used in between text boxes, when Speaking Simlish won't have the same effect (like Fawful's giggling).
 Mario & Luigi (Video Game) / int_811dfb3f
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_811dfb3f
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_811dfb3f
 Mario & Luigi (Video Game) / int_823c6e3e
type
Large Ham
 Mario & Luigi (Video Game) / int_823c6e3e
comment
Large Ham: Fawful, oh so very much. Bowser too (though not as much as Fawful). Luigi has many Large Ham moments of the Heroic Mime variety, especially with his Victory Pose.
 Mario & Luigi (Video Game) / int_823c6e3e
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_823c6e3e
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_823c6e3e
 Mario & Luigi (Video Game) / int_834427cd
type
Cap
 Mario & Luigi (Video Game) / int_834427cd
comment
Cap: Levels stop at 99, and you can only carry 99 of each item. As far as Bowser's Inside Story goes, damage caps at 9,999. It's somewhat impractical though, because only one thing will even have that much HP (Exactly that much.) and it still requires you to power it up. It's Bowser X. Without the Challenge Medal, he has 8,000 HP.
 Mario & Luigi (Video Game) / int_834427cd
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_834427cd
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_834427cd
 Mario & Luigi (Video Game) / int_87c62ade
type
Deadly Dodging
 Mario & Luigi (Video Game) / int_87c62ade
comment
Deadly Dodging: A significant feature of the series as a whole so there's no resting on your laurels when you're being attacked. The brothers usually dodge either by jumping or using their hammers depending on what move is being used. It can be pretty difficult at times, especially when you have to control three characters at once in Paper Jam.
 Mario & Luigi (Video Game) / int_87c62ade
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_87c62ade
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_87c62ade
 Mario & Luigi (Video Game) / int_883f3732
type
WarmUpBoss
 Mario & Luigi (Video Game) / int_883f3732
comment
The games seem to have fallen into the tradition of having Bowser as a tutorial boss (in the second game, it's Baby Bowser). Dream Team broke this tradition by having Antasma as the tutorial boss instead. Paper Jam doesn't have a tutorial boss at all, especially as you can skip the battle tutorials, and lets you get on with it.
 Mario & Luigi (Video Game) / int_883f3732
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_883f3732
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_883f3732
 Mario & Luigi (Video Game) / int_8849511b
type
Mascot RPG
 Mario & Luigi (Video Game) / int_8849511b
comment
Mascot RPG: A popular example of this trope alongside its sister series Paper Mario.
 Mario & Luigi (Video Game) / int_8849511b
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_8849511b
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_8849511b
 Mario & Luigi (Video Game) / int_88dee3b3
type
Talks Like a Simile
 Mario & Luigi (Video Game) / int_88dee3b3
comment
Talks Like a Simile: Fawful: Who could forget the "mustard of your doom!" speech?
 Mario & Luigi (Video Game) / int_88dee3b3
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_88dee3b3
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_88dee3b3
 Mario & Luigi (Video Game) / int_8a07e085
type
Denser and Wackier
 Mario & Luigi (Video Game) / int_8a07e085
comment
Denser and Wackier: Without question, these games are some of the silliest games in the franchise, with a strong focus on comedy, goofy wordplay, and bizarre situations.
 Mario & Luigi (Video Game) / int_8a07e085
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_8a07e085
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_8a07e085
 Mario & Luigi (Video Game) / int_8ad1328a
type
Luck Stat
 Mario & Luigi (Video Game) / int_8ad1328a
comment
Luck Stat: 'Stache increases chance of critical hit and improves prices in stores. Bowser's equivalent stat is called 'Horns'.
 Mario & Luigi (Video Game) / int_8ad1328a
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_8ad1328a
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_8ad1328a
 Mario & Luigi (Video Game) / int_8ebd7403
type
Action Commands
 Mario & Luigi (Video Game) / int_8ebd7403
comment
Action Commands: Very vital in combat. Aside from boosting your attacks, they can also be used to dodge or even counter enemy attacks.
 Mario & Luigi (Video Game) / int_8ebd7403
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_8ebd7403
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_8ebd7403
 Mario & Luigi (Video Game) / int_92b95d47
type
Prolonged Video Game Sequel
 Mario & Luigi (Video Game) / int_92b95d47
comment
Prolonged Video Game Sequel: On average, the first two installments can be completed in about twelve hours of gameplay each, not counting sidequests, while the third is only slightly longer by about four hours or so. However, the next two can take up to thirty hours to be completed (again, without sidequests) on average.
 Mario & Luigi (Video Game) / int_92b95d47
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_92b95d47
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_92b95d47
 Mario & Luigi (Video Game) / int_95a2cbd4
type
Exposition Fairy
 Mario & Luigi (Video Game) / int_95a2cbd4
comment
There are no Exposition Fairies. Not even Starlow, who became a series mainstay from Bowser's Inside Story onward.
 Mario & Luigi (Video Game) / int_95a2cbd4
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_95a2cbd4
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_95a2cbd4
 Mario & Luigi (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Mario & Luigi (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Invoked by certain enemies throughout the game; some will switch between attacks you have to jump to dodge and attacks you have to do nothing to dodge. Also, later enemies will especially take advantage of players who press both Bros' buttons at the same time to dodge instead of figuring out which Bro is being attacked by making it so that dodging with the Bro not being attacked will cause him to be hit while jumping.
 Mario & Luigi (Video Game) / int_963086ce
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_963086ce
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_963086ce
 Mario & Luigi (Video Game) / int_970c790a
type
Big Bad
 Mario & Luigi (Video Game) / int_970c790a
comment
Fawful goes from being a joke of a shopkeeper in Partners in Time that incessantly mutters about revenge... to actually carrying those muttered threats out in Bowser's Inside Story, where he's the Big Bad!
 Mario & Luigi (Video Game) / int_970c790a
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_970c790a
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_970c790a
 Mario & Luigi (Video Game) / int_97b1f33
type
Adventure Duo
 Mario & Luigi (Video Game) / int_97b1f33
comment
Adventure Duo: This sub-series has one of the most notable portrayal of the Bros. with this dynamic. Mario is more levelheaded and serious, while Luigi is the quirky, cowardly sidekick, who's often the butt of the jokes.
 Mario & Luigi (Video Game) / int_97b1f33
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_97b1f33
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_97b1f33
 Mario & Luigi (Video Game) / int_9915cc3f
type
Geodesic Cast
 Mario & Luigi (Video Game) / int_9915cc3f
comment
Geodesic Cast: There are a more than a few same-sex sibling pairs dressed in red and green floating around the games' universe, like Mallet and Sledge from Superstar Saga, Gramma Red and Gramma Green in Partners in Time, and the Massif Bros. in Dream Team.
 Mario & Luigi (Video Game) / int_9915cc3f
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_9915cc3f
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_9915cc3f
 Mario & Luigi (Video Game) / int_9a6fbae7
type
Hurt Foot Hop
 Mario & Luigi (Video Game) / int_9a6fbae7
comment
Hurt Foot Hop: Jumping on a spiky enemy will cause the jumper to hurt himself and hop while holding his injured foot.
 Mario & Luigi (Video Game) / int_9a6fbae7
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_9a6fbae7
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_9a6fbae7
 Mario & Luigi (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Mario & Luigi (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: Bowser took levels in badass as the series went along. In Superstar Saga, he's a Butt-Monkey. In Partners in Time, he's an actual threat, albeit a minor one. In Bowser's Inside Story, he's one of the protagonists, though he still has some Butt-Monkey tendencies. In Dream Team, he's one of the main villains alongside Antasma, is taken seriously as a threat, and eventually ends up replacing Antasma altogether. In Paper Jam, he shares the role of Big Bad along with Paper Bowser.
 Mario & Luigi (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_9bcd82c0
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_9bcd82c0
 Mario & Luigi (Video Game) / int_9c8701b5
type
A Day in the Limelight
 Mario & Luigi (Video Game) / int_9c8701b5
comment
A Day in the Limelight: Luigi gets a much more prominent role in these games than he does in most other games in the franchise, particularly in Superstar Saga and Dream Team. Bowser's Inside Story is, naturally, one of these for Bowser, serving as his playable debut and giving his personality, thoughts and characterization a much greater degree of focus and development than he usually gets. Partners in Time for the babies, especially Baby Luigi who's usually the one who needs to be saved.
 Mario & Luigi (Video Game) / int_9c8701b5
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_9c8701b5
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_9c8701b5
 Mario & Luigi (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Mario & Luigi (Video Game) / int_9d09bf1a
comment
American Kirby Is Hardcore: Superstar Saga and Partners in Time have wildly different cover art depending on the region: in Japan, they're minimalist pieces featuring the Bros. standing together and one or two of the other major characters on a white background. Everywhere else though, they depict very action-y scenes with the Bros. springing into action and the main villains in the background, either looming ominously or causing havoc. Starting with Bowser's Inside Story, the minimalist Japanese cover style would become standardized for all localizations, including Saga's remake (although promotional art in the style of its international cover exists).
 Mario & Luigi (Video Game) / int_9d09bf1a
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_9d09bf1a
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_9d09bf1a
 Mario & Luigi (Video Game) / int_9ecbba6c
type
Metroidvania
 Mario & Luigi (Video Game) / int_9ecbba6c
comment
Metroidvania: Most if not all the games have elements of this; you're usually required to learn new techniques and obtain different items in order to progress to new areas or backtrack for 100% Completion.
 Mario & Luigi (Video Game) / int_9ecbba6c
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_9ecbba6c
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_9ecbba6c
 Mario & Luigi (Video Game) / int_a9645365
type
Man Hug
 Mario & Luigi (Video Game) / int_a9645365
comment
Mario and Luigi always hug each other in the games as well.
 Mario & Luigi (Video Game) / int_a9645365
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_a9645365
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_a9645365
 Mario & Luigi (Video Game) / int_a9f549fe
type
Emergency Energy Tank
 Mario & Luigi (Video Game) / int_a9f549fe
comment
Emergency Energy Tank: The Max Mushroom, which completely restores a selected brother's HP; the Max Syrup, which restores all Bros. Points; the 1-Up Super Mushroom, which revives a KO'd brother with max HP, and the Golden Mushroom (replaced by Star Candy in the third game), which restores all HP and BP. Also the Double 1-Up Mushroom introduced in Paper Jam which can revive two brothers at once although not with as much HP as an ordinary 1-Up Mushroom.
 Mario & Luigi (Video Game) / int_a9f549fe
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_a9f549fe
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_a9f549fe
 Mario & Luigi (Video Game) / int_ad1db87c
type
Oh, Crap!
 Mario & Luigi (Video Game) / int_ad1db87c
comment
Oh, Crap!: Mario and Luigi do this a lot. Heck, each game has its own theme that plays when things go dire, and it's heard multiple times.
 Mario & Luigi (Video Game) / int_ad1db87c
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_ad1db87c
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_ad1db87c
 Mario & Luigi (Video Game) / int_adfd3165
type
For the Evulz
 Mario & Luigi (Video Game) / int_adfd3165
comment
For the Evulz: The only explanation for around half of Fawful's actions. He decides to stop this after he's defeated in the third game.
 Mario & Luigi (Video Game) / int_adfd3165
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_adfd3165
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_adfd3165
 Mario & Luigi (Video Game) / int_af616e40
type
Accidental Misnaming
 Mario & Luigi (Video Game) / int_af616e40
comment
Accidental Misnaming: Luigi, at least to Bowser and his goons, who instead call him "Green Mario," "Green 'Stache" and the like. By the end of Dream Team, Bowser finally remembers his real name after having deemed him a Worthy Opponent this time around. And again in Paper Jam, where even though Bowser calls him "green guy" at the first time he says it in the final battle, the second time, he actually calls him "Luigi". At one time in Paper Jam, Starlow even receives the same treatment in her final battle against Bowser and Paper Bowser as she's called "yellow thing."
 Mario & Luigi (Video Game) / int_af616e40
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_af616e40
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_af616e40
 Mario & Luigi (Video Game) / int_b9c4a653
type
Character in the Logo
 Mario & Luigi (Video Game) / int_b9c4a653
comment
Character in the Logo: One version of the general series' logo features silhouettes of Mario and Luigi running on top of the title of the series, visible on the viewer's left.
 Mario & Luigi (Video Game) / int_b9c4a653
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_b9c4a653
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_b9c4a653
 Mario & Luigi (Video Game) / int_b9c673a6
type
Market-Based Title
 Mario & Luigi (Video Game) / int_b9c673a6
comment
Market-Based Title: 'Dream Team Bros. and Paper Jam Bros. in Europe, for some reason.
 Mario & Luigi (Video Game) / int_b9c673a6
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_b9c673a6
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_b9c673a6
 Mario & Luigi (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Mario & Luigi (Video Game) / int_ba7c20be
comment
Call a Hit Point a "Smeerp": Critical hits = "Lucky hits" (in addition to what the games call critical hits: using an attack that an enemy is weak to), Skill/Luck = "'Stache", MP = "BP" ("Bros. Points") in the first game and "SP" ("Special Points") in the third, though the remake uses the series standard "BP", calling them "Brawl Points" in Bowser's case.
 Mario & Luigi (Video Game) / int_ba7c20be
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_ba7c20be
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_ba7c20be
 Mario & Luigi (Video Game) / int_bcbf7aef
type
Plucky Comic Relief
 Mario & Luigi (Video Game) / int_bcbf7aef
comment
Plucky Comic Relief: Luigi in all five games, despite being anything but plucky.
 Mario & Luigi (Video Game) / int_bcbf7aef
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_bcbf7aef
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_bcbf7aef
 Mario & Luigi (Video Game) / int_bfdbf829
type
Significant Name Shift
 Mario & Luigi (Video Game) / int_bfdbf829
comment
Significant Name Shift: Bowser can't be bothered to remember the name of Luigi, the brother of his Arch-Enemy, Mario, and instead refers to him as "Green 'Stache. Once the Bros. win the day at the end of Mario & Luigi: Dream Team, Bowser promises the brothers that he will be back, before shouting their names, and once he's about to say "Green 'Stache," he backtracks and finally calls Luigi by his real name.
 Mario & Luigi (Video Game) / int_bfdbf829
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_bfdbf829
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_bfdbf829
 Mario & Luigi (Video Game) / int_c03860d2
type
Womb Level
 Mario & Luigi (Video Game) / int_c03860d2
comment
Also, a Womb Level is present in the first three games, getting larger as the series progresses. In the first one, it's merely the setting for the final battle. In the second one it's the second half of the second "world". In the third game it takes up about half the game.
 Mario & Luigi (Video Game) / int_c03860d2
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_c03860d2
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_c03860d2
 Mario & Luigi (Video Game) / int_c067b082
type
Black Bead Eyes
 Mario & Luigi (Video Game) / int_c067b082
comment
Black Bead Eyes: As part of the games' art style, many supporting characters are stylized with these.
 Mario & Luigi (Video Game) / int_c067b082
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_c067b082
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_c067b082
 Mario & Luigi (Video Game) / int_c4db0699
type
Intentional Engrish for Funny
 Mario & Luigi (Video Game) / int_c4db0699
comment
Intentional Engrish for Funny: invoked Fawful's speech patterns, especially his catchphrase "I HAVE FURY!", are a homage to Good Bad Translations of older video games.
 Mario & Luigi (Video Game) / int_c4db0699
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_c4db0699
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_c4db0699
 Mario & Luigi (Video Game) / int_cb42ed9f
type
Counter-Attack
 Mario & Luigi (Video Game) / int_cb42ed9f
comment
Counter-Attack: During the enemy's turn, you can dodge their attacks and hit them back with jump and hammer attacks. Hypothetically, you can even get through an entire game without taking any damage at all aside from a small handful of Always Accurate Attacks.
 Mario & Luigi (Video Game) / int_cb42ed9f
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_cb42ed9f
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_cb42ed9f
 Mario & Luigi (Video Game) / int_cda501da
type
Killed Off for Real
 Mario & Luigi (Video Game) / int_cda501da
comment
Killed Off for Real: This series is not shy about having the Mario Bros kill off the Big Bads of the series. Cackletta holds the dubious honor of being the first Mario villain to permanently die while Fawful remains the only recurring villain to have perished.
 Mario & Luigi (Video Game) / int_cda501da
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_cda501da
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_cda501da
 Mario & Luigi (Video Game) / int_cdb965a9
type
Numbered Sequels
 Mario & Luigi (Video Game) / int_cdb965a9
comment
Numbered Sequels: In Japan only. Elsewhere, they went with subtitles instead. The second one is Mario and Luigi RPG 2 x 2 (the two brothers and two babies) and the third is Mario and Luigi RPG 3!!! The fourth goes back to normal titles with just Mario & Luigi RPG 4: Dream Adventure. Numbering was dropped for Paper Jam, with the Japanese name being Mario & Luigi RPG: Paper Mario Mix.
 Mario & Luigi (Video Game) / int_cdb965a9
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_cdb965a9
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_cdb965a9
 Mario & Luigi (Video Game) / int_cf168867
type
The Corruption
 Mario & Luigi (Video Game) / int_cf168867
comment
Partners in Time involves an alien invasion, so many of the enemies are Shroobified versions of common Mooks. The Shroobs themselves are villainous Underground Monkeys of the Toads.
 Mario & Luigi (Video Game) / int_cf168867
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_cf168867
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_cf168867
 Mario & Luigi (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Mario & Luigi (Video Game) / int_d397657d
comment
The final boss of the first three game also has an uncanny habit of entering Bowser and using his powers, as well as being defeated while inside him. In the first one Cackletta's soul possessed him to become Bowletta, and then died after the Bros. were sucked inside him and fought her personally, in the second the Elder Princess Shroob's ghost possessed him to become Shrowser, and was killed when all of Bowser's attacks missed and hit her ghost instead , and in the third the Dark Star entered his body to copy his DNA and become Dark Bowser, who was even destroyed when Bowser inhaled its power source and let the Bros. whale on it. Subverted with the fourth one, where Bowser himself is the final boss. However, he still eats something to power himself up: the shards of the Dream Stone. Paper Jam has Bowser and Paper Bowser go all Fusion Dance.
 Mario & Luigi (Video Game) / int_d397657d
featureApplicability
-0.3
 Mario & Luigi (Video Game) / int_d397657d
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_d397657d
 Mario & Luigi (Video Game) / int_d3e02135
type
InconsistentTranslation
 Mario & Luigi (Video Game) / int_d3e02135
comment
Inconsistent Translation: The Spanish translators give Fawful a different name in every game. It doesn't help that the European and the American teams are different, so there are inconsistencies even between the two localizations of Bowser's Inside Story.
 Mario & Luigi (Video Game) / int_d3e02135
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_d3e02135
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_d3e02135
 Mario & Luigi (Video Game) / int_d47d9b71
type
Mirror Boss
 Mario & Luigi (Video Game) / int_d47d9b71
comment
Mirror Boss: Several. The first game has the recurring Popple and Rookie fights, where the bandit crook teams up with a partner (either an amnesiac Bowser or Birdo) to fight against Mario and Luigi. The second one even has them pull Bros. Attacks like the protagonists. In the second, it's Bowser and Baby Bowser, where the Koopa King is carrying his younger self just like the Bros. The third has Bowser Memory M and Bowser Memory L, who are blocky copies of Mario and Luigi based on his past memories of them. For Bowser there's Midbus, who is essentially just "Bowser if he was a pig/armadillo and later had ice powers"; and Dark Bowser, who is a dark copy of Bowser created from the Dark Star stealing his dna along with Fawful helping it from inside parallel to the Bros. inside Bowser. In the fourth, there's Dreamy Mario, a dreamy copy of Mario created by Antasma. There's also the battle with Bowser and Antasma, in which the latter enters Bowser just like Dreamy Luigi does with Mario. Their attacks even feature Bowser using Antasma clones, just like what happens with the Luiginary attacks.
 Mario & Luigi (Video Game) / int_d47d9b71
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_d47d9b71
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_d47d9b71
 Mario & Luigi (Video Game) / int_d4df1797
type
Cowardly Sidekick
 Mario & Luigi (Video Game) / int_d4df1797
comment
Cowardly Sidekick: Luigi's comical anxiety is exaggerated in these games to fit the Denser and Wackier tone, though in the fourth game, his dreamy side begs to differ.
 Mario & Luigi (Video Game) / int_d4df1797
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_d4df1797
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_d4df1797
 Mario & Luigi (Video Game) / int_da01ca40
type
Star-Shaped Coupon
 Mario & Luigi (Video Game) / int_da01ca40
comment
Another element present in the first three games is collecting the pieces of a special star. The first game has the four pieces of the Beanstar, the second game has the six pieces of the Cobalt Star, and the third game has the three Star Cures that combine to form the star-shaped Miracle Cure. This is Averted in Dream Team, however: the Plot Coupon is the pieces of the Ultibed which is... a bed that is the only way to get the Bros. to the Zeekeeper. Completely Averted in Paper Jam where you do not actually collect any Plot Coupons at all required to defeat any bosses or whatever.
 Mario & Luigi (Video Game) / int_da01ca40
featureApplicability
-1.0
 Mario & Luigi (Video Game) / int_da01ca40
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_da01ca40
 Mario & Luigi (Video Game) / int_da0eeab5
type
Breakout Character
 Mario & Luigi (Video Game) / int_da0eeab5
comment
Breakout Character: Due to his popularity in the fandom, Fawful was upgraded to Big Bad in the third game.
 Mario & Luigi (Video Game) / int_da0eeab5
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_da0eeab5
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_da0eeab5
 Mario & Luigi (Video Game) / int_da91a25f
type
Mana Potion
 Mario & Luigi (Video Game) / int_da91a25f
comment
Mana Potion: Syrups restore Bros. Points.
 Mario & Luigi (Video Game) / int_da91a25f
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_da91a25f
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_da91a25f
 Mario & Luigi (Video Game) / int_e3c20140
type
As Long as It Sounds Foreign
 Mario & Luigi (Video Game) / int_e3c20140
comment
As Long as It Sounds Foreign: Mario and Luigi's gibberish sounds Italian...
 Mario & Luigi (Video Game) / int_e3c20140
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_e3c20140
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_e3c20140
 Mario & Luigi (Video Game) / int_e3d06d0c
type
Bash Brothers
 Mario & Luigi (Video Game) / int_e3d06d0c
comment
Bash Brothers: Quite literally with the titular characters. The games also feature quite a few sibling tag-teams. The first game alone has the Starshade Bros., Sledge and Mallet, Cork and Cask, and Gigi and Merri, all siblings who have a red-green contrast.
 Mario & Luigi (Video Game) / int_e3d06d0c
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_e3d06d0c
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_e3d06d0c
 Mario & Luigi (Video Game) / int_e43c66bd
type
Art Evolution
 Mario & Luigi (Video Game) / int_e43c66bd
comment
Art Evolution: Compare the ingame-graphics of Superstar Saga with those of Partners in Time and Bowser's Inside Story. While the general style stays quite the same, the sprites get much more detailed in the latter two games, thanks to them being released on the Nintendo DS instead of the Game Boy Advance. Dream Team brings 3D graphics to the series for the first time — but still keeps the same overall art style.
 Mario & Luigi (Video Game) / int_e43c66bd
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_e43c66bd
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_e43c66bd
 Mario & Luigi (Video Game) / int_e545e190
type
Nerf
 Mario & Luigi (Video Game) / int_e545e190
comment
Nerf: The remakes of Superstar Saga and Bowser's Inside Story nerfed the Advanced Chopper Bros, Advanced Knockback Bros and Magic Window respectively by having all three attacks last for a certain amount of attacks instead of indefinitely like in the original versions.
 Mario & Luigi (Video Game) / int_e545e190
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_e545e190
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_e545e190
 Mario & Luigi (Video Game) / int_e69e12b2
type
Combination Attack
 Mario & Luigi (Video Game) / int_e69e12b2
comment
Combination Attack: All of the special attacks are these. Even Bowser's Specials involve teaming up with his minions.
 Mario & Luigi (Video Game) / int_e69e12b2
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_e69e12b2
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_e69e12b2
 Mario & Luigi (Video Game) / int_f1d3f0c9
type
Sesquipedalian Loquaciousness
 Mario & Luigi (Video Game) / int_f1d3f0c9
comment
Sesquipedalian Loquaciousness: Fawful combines this with Intentional Engrish for Funny. In fact, in the first game, he had an extremely long speech where he said "comeback" at least three times.
 Mario & Luigi (Video Game) / int_f1d3f0c9
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_f1d3f0c9
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_f1d3f0c9
 Mario & Luigi (Video Game) / int_f4fd424c
type
All Your Base Are Belong to Us
 Mario & Luigi (Video Game) / int_f4fd424c
comment
All Your Base Are Belong to Us: The final levels of the first three games are castles that have been taken over by villains. Superstar Saga has Bowser's Castle being controlled by Bowletta. Partners in Time has Peach's Castle in the past, taken over by the Shroobs. Bowser's Inside Story has Peach's Castle taken over by Fawful and Midbus, with it being turned into a giant robot as well.
 Mario & Luigi (Video Game) / int_f4fd424c
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_f4fd424c
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_f4fd424c
 Mario & Luigi (Video Game) / int_f5eda11
type
Mix-and-Match Critters
 Mario & Luigi (Video Game) / int_f5eda11
comment
The third has Bowser Memory M and Bowser Memory L, who are blocky copies of Mario and Luigi based on his past memories of them. For Bowser there's Midbus, who is essentially just "Bowser if he was a pig/armadillo and later had ice powers"; and Dark Bowser, who is a dark copy of Bowser created from the Dark Star stealing his dna along with Fawful helping it from inside parallel to the Bros. inside Bowser.
 Mario & Luigi (Video Game) / int_f5eda11
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_f5eda11
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_f5eda11
 Mario & Luigi (Video Game) / int_f7991a5c
type
Wrap Around
 Mario & Luigi (Video Game) / int_f7991a5c
comment
Wrap Around: Many enemies have this, such as charging off one side of the screen and coming back from the other. Some of Mario and Luigi's Bros. Attacks result in this as well, mainly if you fail them.
 Mario & Luigi (Video Game) / int_f7991a5c
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_f7991a5c
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_f7991a5c
 Mario & Luigi (Video Game) / int_fb17af62
type
Rhymes on a Dime
 Mario & Luigi (Video Game) / int_fb17af62
comment
Rhymes on a Dime: Parodied by Fawful who sings an elaborate rhyming song but is unable to think of something that rhymes with his name (the only rhyme being awful, in a song describing himself) for the last line and settles for "And the...rhyme with...that."
 Mario & Luigi (Video Game) / int_fb17af62
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_fb17af62
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_fb17af62
 Mario & Luigi (Video Game) / int_fba75cf2
type
Name and Name
 Mario & Luigi (Video Game) / int_fba75cf2
comment
Name and Name: The series is named after the Sibling Team that stars throughout it: Mario and Luigi.
 Mario & Luigi (Video Game) / int_fba75cf2
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_fba75cf2
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_fba75cf2
 Mario & Luigi (Video Game) / int_fd94c4ac
type
Theme Naming
 Mario & Luigi (Video Game) / int_fd94c4ac
comment
Theme Naming: Everywhere! Beans and laughter in the first game, sticking the word "Shroob" into anything villainous in the second game, Fawful adding parts of his name to his minions, like Crawfuls, in the third game, references to sleep in the fourth game, and adding the word "Paper" on everything coming from Paper Mario's world in the fifth game.
 Mario & Luigi (Video Game) / int_fd94c4ac
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_fd94c4ac
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_fd94c4ac
 Mario & Luigi (Video Game) / int_name
type
ItemName
 Mario & Luigi (Video Game) / int_name
comment
 Mario & Luigi (Video Game) / int_name
featureApplicability
1.0
 Mario & Luigi (Video Game) / int_name
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Mario & Luigi (Video Game) / int_name
 Mario & Luigi (Video Game) / int_name
itemName
Mario & Luigi (Video Game)

The following is a list of statements referring to the current page from other pages.

 Mario And Luigi (Franchise)
seeAlso
Mario & Luigi (Video Game)
 Chuggaaconroy (Lets Play)
seeAlso
Mario & Luigi (Video Game)
 Mario & Luigi (Video Game)
hasFeature
Ability Required to Proceed / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Absurdly Spacious Sewer / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Action Commands / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Actually Four Mooks / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
After Boss Recovery / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
After-Combat Recovery / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Air-Aided Acrobatics / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Airborne Mook / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Alertness Blink / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Alien Episode / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Alternate Self / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Always Lawful Good / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Amazing Technicolor Battlefield / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Animorphism / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Annoying Video Game Helper / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Anti-Grinding / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Art-Shifted Sequel / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Asteroids Monster / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Bag of Sharing / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Barrage of Bats / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Battle Theme Music / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Be the Ball / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Bee-Bee Gun / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Big Ball of Violence / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Black Bead Eyes / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Bombardier Mook / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Boss-Altering Consequence / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Boss-Arena Idiocy / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Boss Bonanza / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Boss Remix / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Bragging Rights Reward / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Cap / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Catchphrase Insult / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Character in the Logo / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Cheshire Cat Grin / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Chromatic Arrangement / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Cognizant Limbs / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Collection Sidequest / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Combination Attack / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Comedy Video Games / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Commonplace Rare / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Conflict Killer / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Continuity Creep / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Cool Airship / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Counter-Attack / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Cowardly Boss / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Critical Annoyance / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Damage Over Time / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Defeat Equals Explosion / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Defend Command / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Design Preservation Villain / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Designated Monkey / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Diminishing Returns for Balance / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Disc-One Final Dungeon / int_e446131c
 Mario & Luigi (Video Game)
hasFeature
Discount Card / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Dismantled MacGuffin / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Door to Before / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Double-Edged Buff / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Dual-World Gameplay / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Dumbass No More / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Dungeon Town / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Edge Gravity / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Emergency Energy Tank / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Escape Battle Technique / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Everything Trying to Kill You / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Evil Is Hammy / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Evil Old Folks / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Evil Tastes Good / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Excited Show Title! / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Face Fault / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Fight Woosh / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Final Dungeon Preview / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Find the Cure! / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Fission Mailed / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Flowery Insults / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Flunky Boss / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Fountain of Memes / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Gameplay-Guided Amnesia / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Genius Ditz / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
"Get Back Here!" Boss / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Giant Hands of Doom / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Green Hill Zone / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Ground Wave / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Hammered into the Ground / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Healing Boss / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Heroic Mime / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Hurt Foot Hop / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Idiosyncratic Combo Levels / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Idiosyncratic Cover Art / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Improbable Power Discrepancy / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Innocent Fanservice Girl / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Interim Villain / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Involuntary Group Split / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Italians Talk with Hands / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Japanese Video Games / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Karl Marx Hates Your Guts / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Karmic Butt-Monkey / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Last Disc Magic / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Law of Cartographical Elegance / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Lazy Backup / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Lethal Lava Land / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Let's Split Up, Gang! / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Lone Wolf Boss / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Losing Your Head / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Low-Level Run / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Luck Stat / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Marathon Boss / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Marathon Level / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Mega-Microbes / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Me's a Crowd / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Minimalistic Cover Art / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Money for Nothing / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Mook Medic / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Name and Name / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Narcissist / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Negative Continuity / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
New World Tease / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
No Cure for Evil / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
No Hero Discount / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
No Item Use for You / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Non-Human Sidekick / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Non-Lethal Bottomless Pits / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Non-Lethal K.O. / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Non-Mammal Mammaries / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Noob Cave / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Now, Where Was I Going Again? / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Number Two / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Ocular Gushers / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Offscreen Inertia / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
One Size Fits All / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
1-Up / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Opaque Nerd Glasses / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Opening Boss Battle / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Palmtree Panic / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Peninsula of Power Leveling / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Perpetual Smiler / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Player Character Calculus / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Player Nudge / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Point-and-Click Map / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Portmanteau Series Nickname / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Power Creep / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Power Equals Rarity / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Pre-Final Boss / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Pre-existing Encounters / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Prolonged Video Game Sequel / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Puzzle Boss / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Rainbow Speak / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Rare Candy / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Recurring Boss / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Recurring Boss Template / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Recurring Element / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Recurring Riff / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Red/Green Contrast / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Saharan Shipwreck / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Save Point / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Scratch Damage / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Secondary Color Nemesis / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Self-Damaging Attack Backfire / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Sequel Goes Foreign / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Side View / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Signature Laugh / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Significant Name Shift / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
"Simon Says" Mini-Game / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Slippy-Slidey Ice World / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Snot Bubble / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Sorting Algorithm of Evil / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Speaking Simlish / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Speech Bubbles / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Standard RPG Items / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Status Buff / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Stuck in Their Shadow / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Subsystem Damage / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Successful Sibling Syndrome / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Sudden Name Change / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Suicidal Overconfidence / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Superior Twin Teamwork / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Surprise Difficulty / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Surprisingly Creepy Moment / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Technicolor Death / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Technicolor Toxin / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Tennis Boss / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
The Drag-Along / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
The Foreign Subtitle / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
The Lost Woods / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
The Spiny / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Thick-Line Animation / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Three-Quarters View / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Toggling Setpiece Puzzle / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Toon Physics / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Translation Style Choices / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Translator Buddy / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Underground Monkey / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Underused Game Mechanic / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Upgraded Boss / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Vacuum Mouth / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Vague Hit Points / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Victory Pose / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Video Game 3D Leap / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Video Game Remake / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Villain on Leave / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Wallet of Holding / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Watch It for the Meme / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
We Buy Anything / int_e446131c
 Mario & Luigi (Video Game)
hasFeature
Weaponized Headgear / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
When Trees Attack / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
You Get Knocked Down, You Get Back Up Again / int_5209cf3c
 Mario & Luigi (Video Game)
hasFeature
Zero-Effort Boss / int_5209cf3c
 MarioandLuigi
sameAs
Mario & Luigi (Video Game)
 MarioAndLuigi
sameAs
Mario & Luigi (Video Game)
 Mario & Luigi (Video Game)
hasFeature
Strange-Syntax Speaker / int_5209cf3c