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Mario Bros. (Video Game)

 Mario Bros. (Video Game)
type
TVTItem
 Mario Bros. (Video Game)
label
Mario Bros. (Video Game)
 Mario Bros. (Video Game)
page
MarioBros
 Mario Bros. (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })For the page about the series as a whole, see Super Mario Bros. Or were you looking specifically for the Super Mario Bros. game?Mario and Luigi, the Mario Brothers, must try to get rid of Shellcreepers (green turtles, and completely separate creatures from the Koopas that would debut later), Sidesteppers (crabs, which need to be hit twice), and Fighter Flies (flies, which can be defeated only while they touch the platform) that come pouring out of the waterworks. Hit the floor beneath them to flip them over, then kick them into the water. Collect coins for bonuses.Later, the Slipice (renamed Freezies in the NES version) will come out and freeze the platforms, making your traction very poor. As the game progresses, water drops hang below the platforms and freeze into deadly icicles, which fall soon after. note This doesn't happen in the NES version, though.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Keep track of the green fireballs as they will appear more frequently. The red fireball can also be a menace. If need be, you can hit the fireballs from below when they touch the platform. Beware of hitting the red fireball. It rapidly reappears and moves much faster.Hit the POW platform to knock over your enemies and destroy fireballs. Be wise, because you only get three, and it doesn't come back until after the bonus round. Each difficulty level begins with three POWs and a bonus wave in which 10 coins are available to be collected.Released in arcades in 1983 and later ported to home consoles, the game introduced many elements that would remain in use in later Mario games, like turtles as enemies, pipes, collecting coins, and Mario's brother Luigi.Not to be confused with the Fan Film Mario Brothers. For the Game & Watch game of the same name, see its page.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })
 Mario Bros. (Video Game)
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2022-12-05T18:26:59Z
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2022-12-05T18:26:59Z
 Mario Bros. (Video Game)
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Dropped link to MarioAndLuigi: Not a Feature - ITEM
 Mario Bros. (Video Game)
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Dropped link to TheBeatles: Not a Feature - IGNORE
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DBTropes
 Mario Bros. (Video Game) / int_119dc902
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Multi-Mook Melee
 Mario Bros. (Video Game) / int_119dc902
comment
Multi-Mook Melee: Mario and Luigi have to deal with turtles ("Shellcreepers" in the original and Spinies in more modern ports and remakes), crabs ("Sidesteppers"), (Fighter) Flies, hyper destructive bouncing (fire)balls, icebergs that freeze the middle and bottom platforms ("Slipice" / "Freezies"), and even icicles (though these only appear in the arcade and Game Boy Advance versions).
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 Mario Bros. (Video Game) / int_1c4e1b6b
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The Spiny
 Mario Bros. (Video Game) / int_1c4e1b6b
comment
The Spiny: More modern remakes and ports replace Shellcreepers with Spinies to let you know not to try to jump on enemies.
 Mario Bros. (Video Game) / int_1c4e1b6b
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 Mario Bros. (Video Game) / int_1e7c47ab
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Stealth Pun
 Mario Bros. (Video Game) / int_1e7c47ab
comment
Stealth Pun: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...
 Mario Bros. (Video Game) / int_1e7c47ab
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Nigh-Invulnerability
 Mario Bros. (Video Game) / int_1f7c89f6
comment
Nigh-Invulnerability: Bowser in the GBA remake's Battle Mode cannot be removed, he simply gets stunned when jumped under.
 Mario Bros. (Video Game) / int_1f7c89f6
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 Mario Bros. (Video Game) / int_246268be
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Flipping Helpless
 Mario Bros. (Video Game) / int_246268be
comment
Flipping Helpless: Mario and Luigi could flip turtles (Shellcreepers) over by jumping up from directly below and hitting the level the turtle was walking on. If neither Mario nor Luigi ran into the turtle and knocked it off, it would eventually jump out of its shell, kick the shell over, get back in and continue walking. This could be done with crabs (Sidesteppers) as well, but required two hits. The Fighterflies could be flipped ONLY if they were on the floor when that part of the floor was hit by Mario and Luigi (if they were in the air, there was no effect).
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Palette Swap
 Mario Bros. (Video Game) / int_2557e3a9
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Palette Swap: Luigi to Mario. The GBA remake includes a yellow and blue Mario with both wearing white overalls.
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 Mario Bros. (Video Game) / int_26bccc6e
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Ash Face
 Mario Bros. (Video Game) / int_26bccc6e
comment
Ash Face: In the original game, this happens to Mario and Luigi upon touching one of the fireballs, although it turns their faces brown instead of black. Averted in the GBA port, where touching a fireball turns the player red.
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 Mario Bros. (Video Game) / int_2e6a41e0
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Gratuitous English
 Mario Bros. (Video Game) / int_2e6a41e0
comment
Gratuitous English: The arcade version has a couple of minor examples. The "Shellcreeper" demonstration tells the player to "jumpup" to the next floor in order to kick the shellcreeper into the water, while the "Sidestepper" demonstration tells the player that the "1st-hit" makes it mad and that the "2nd-hit" flips it over.
 Mario Bros. (Video Game) / int_2e6a41e0
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 Mario Bros. (Video Game) / int_3033b958
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Giant Enemy Crab
 Mario Bros. (Video Game) / int_3033b958
comment
Giant Enemy Crab: The Sidesteppers. You even have to flip them over, on their backs. However, unlike the Shellcreepers and Fighterflies, they took TWO hits, not one, to flip them over (the first hit just made them mad).
 Mario Bros. (Video Game) / int_3033b958
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 Mario Bros. (Video Game) / int_41d0e801
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Endless Game
 Mario Bros. (Video Game) / int_41d0e801
comment
Endless Game: As with most golden age games. The GBA remake caps out at 99 phases and simply repeats from then on, and the hi score maxes out at 999,990.
 Mario Bros. (Video Game) / int_41d0e801
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 Mario Bros. (Video Game) / int_420ab7c6
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Smart Bomb
 Mario Bros. (Video Game) / int_420ab7c6
comment
Smart Bomb: The POW Block, which flips over, or otherwise affects all enemies and objects on the ground. However, any enemies ALREADY flipped over before the POW is hit flips them back up.
 Mario Bros. (Video Game) / int_420ab7c6
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 Mario Bros. (Video Game) / int_44f79734
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Jump Physics
 Mario Bros. (Video Game) / int_44f79734
comment
Jump Physics: Partly averted in the original game, since it lacked the ability to change direction in midair. The Japan-exclusive update Kaette Kita Mario Bros. introduced this in order to bring it in line with the SMB series, and every other Updated Re-release has kept this as part of the game.
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 Mario Bros. (Video Game) / int_4f4372e9
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Early-Installment Weirdness
 Mario Bros. (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: No Goomba Stomp,note Or Goombas, for that matter. and the turtles kill you when you try to jump on them. The turtles are also called Shellcreepers instead of Koopas. There's also no Princess Peach, Bowser,note though the GBA remake's Battle Mode does include him as a very dangerous and unkillable enemy that shows up in every 4th round or the Mushroom Kingdom. Just two plumbers dealing with creatures in a sewer.
 Mario Bros. (Video Game) / int_4f4372e9
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 Mario Bros. (Video Game) / int_55e5b37c
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Bragging Rights Reward
 Mario Bros. (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: Maxing out the hi-score at 999,990 in the GBA remake simply adds five stars above your score on the game select screen.
 Mario Bros. (Video Game) / int_55e5b37c
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 Mario Bros. (Video Game) / int_58efc711
type
The Goomba
 Mario Bros. (Video Game) / int_58efc711
comment
The Goomba: The Shellcreepers are the most basic enemy in the game, walking only in a straight line and taking only one hit to flip over. Ironic, considering they would serve as precursors to the Koopas, who would have a few more perks that would make them a more complex enemy than the literal Goombas.
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 Mario Bros. (Video Game) / int_5f70322e
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Public Domain Soundtrack
 Mario Bros. (Video Game) / int_5f70322e
comment
Public Domain Soundtrack: The game is famous for opening with Eine Kleine Nachtmusik.
 Mario Bros. (Video Game) / int_5f70322e
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 Mario Bros. (Video Game) / int_62051053
type
Blue Means Cold
 Mario Bros. (Video Game) / int_62051053
comment
Blue Means Cold: Touching a Freezy or being hit by a falling icicle not only makes the player lose a life, it turns the player blue for a split second.
 Mario Bros. (Video Game) / int_62051053
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 Mario Bros. (Video Game) / int_67262b61
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Variations on a Theme Song
 Mario Bros. (Video Game) / int_67262b61
comment
Variations on a Theme Song: Downplayed, the GBA remake's entire soundtrack is slightly different from each Super Mario Advance game as all of them have their own soundfont.note The Mario & Luigi: Superstar Saga version is identical to the first Advance game.
 Mario Bros. (Video Game) / int_67262b61
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 Mario Bros. (Video Game) / int_6caf4f3f
type
Attract Mode
 Mario Bros. (Video Game) / int_6caf4f3f
comment
Attract Mode: The original arcade game has one, which, alongside the tutorial, gives the player a quick crash course on how to play the game.
 Mario Bros. (Video Game) / int_6caf4f3f
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 Mario Bros. (Video Game) / int_70321789
type
Video Game Remake
 Mario Bros. (Video Game) / int_70321789
comment
Video Game Remake: The Game Boy Advance version. Most of it is based on the Famicom Disk System version, ''Kaettekita Mario Bros.''note "Return of Mario Bros.", or alternately "Mario Bros. Returns", which is slightly closer to the original arcade version, but allows you to change directions while jumping.note A feature from post-Super Mario Bros. games. It also uses Super Mario Bros. 2's sprites for the player characters, even allowing the use of the charged jump. Most people mainly remember this game due to it being released on all Super Mario Advance games and Mario & Luigi: Superstar Saga.
 Mario Bros. (Video Game) / int_70321789
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 Mario Bros. (Video Game) / int_907fc128
type
EveryTenThousandPoints
 Mario Bros. (Video Game) / int_907fc128
comment
Every 10,000 Points: An extra life for every 20,000 points. The GBA remake gives a 1-up only for the first 20,000 points, the rest are given for a perfect Bonus Game.
 Mario Bros. (Video Game) / int_907fc128
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 Mario Bros. (Video Game) / int_94680696
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Shaped Like Itself
 Mario Bros. (Video Game) / int_94680696
comment
The Slipice and Sidesteppers were later renamed Freezies and Crabs.note Indeed, the Japanese manual for Super Mario Bros. 3 calls them "Kani-san" (lit. "Mr. Crab").
 Mario Bros. (Video Game) / int_94680696
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 Mario Bros. (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Mario Bros. (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Do not jump on the turtles, not only will this not stop or kill them, it will kill you. Due to the considerable amount of Sequel Displacement that Super Mario Bros. inflicted on this game, most people new to it assume the turtles are Koopa Troopas, which can normally be put out of commission by Goomba Stomping them. But the Stomp was not yet implemented in this game, and the turtles are actually different-but-remarkably-similar enemies named Shellcreepers. In order to avoid this, some more modern remakes or ports replace the Shellcreepers with Spinies, an enemy that has a spiked shell and famously can't be jumped on. The Battle Mode of Super Mario All-Stars for 3's portion splits the difference; the Shellcreepers are replaced by Spinies, but there also exist actual Koopas which you can Goomba Stomp and use their shells against other enemies (or the other player).
 Mario Bros. (Video Game) / int_963086ce
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 Mario Bros. (Video Game) / int_b01abe4f
type
Catchphrase
 Mario Bros. (Video Game) / int_b01abe4f
comment
Catchphrase: "Oh! Mama Mia!" - Mario, upon losing a life in the GBA port.
 Mario Bros. (Video Game) / int_b01abe4f
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 Mario Bros. (Video Game) / int_c264d50a
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Embedded Precursor
 Mario Bros. (Video Game) / int_c264d50a
comment
Embedded Precursor: This game is playable in all the Super Mario Advance games note (remakes of Super Mario Bros. 2, Super Mario World, Super Mario World 2: Yoshi's Island and Super Mario Bros. 3) as well as in Mario & Luigi: Superstar Saga, and in Super Mario 3D World as a slightly reworked version called Luigi Bros.
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 Mario Bros. (Video Game) / int_c33ba0a8
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Chuck Cunningham Syndrome
 Mario Bros. (Video Game) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: Alas, poor Shellcreeper. In all remakes of this game except for the Super Smash Bros. Brawl stage, Shellcreepers are replaced with Spinies, to avoid confusion with Koopa Troopas that can safely be jumped on.
 Mario Bros. (Video Game) / int_c33ba0a8
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 Mario Bros. (Video Game) / int_c64bdacd
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Scoring Points
 Mario Bros. (Video Game) / int_c64bdacd
comment
Scoring Points: This was the last Mario game whose primary goal was to score as many points as possible. Future games, starting with Super Mario Bros., would follow the "campaign" model.
 Mario Bros. (Video Game) / int_c64bdacd
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 Mario Bros. (Video Game) / int_c6695a49
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Mêlée à Trois
 Mario Bros. (Video Game) / int_c6695a49
comment
Mêlée à Trois: The Battle Mode in the GBA remake is basically a 5-way fight between the four players and the various enemies, further encouraged by how the players can pick up and throw or kick each other into the enemies.
 Mario Bros. (Video Game) / int_c6695a49
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 Mario Bros. (Video Game) / int_c75df49a
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Shout-Out
 Mario Bros. (Video Game) / int_c75df49a
comment
Shout-Out: The commercial for the "Atari" versions of the game uses a jingle set to the tune of the classic sitcom Car 54, Where Are You? The revamped version of the game featured on the Super Mario Advance cartridges features a bass line in the musical soundtrack which sounds suspiciously like the main hook from The Beatles' "Birthday."
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 Mario Bros. (Video Game) / int_cc884fdf
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Hyper-Destructive Bouncing Ball
 Mario Bros. (Video Game) / int_cc884fdf
comment
Hyper-Destructive Bouncing Ball: Both fireballs. The green one bounces from one side of the screen to the other. The red one, which bounces of the ceiling and walls especially applies if you stay in a level too long. If they were on the floor when the floor was hit by Mario or Luigi, though, they scored 200 points for green fireballs and 1000 points for red fireballs.
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 Mario Bros. (Video Game) / int_d2ea3e4a
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BonusLevel
 Mario Bros. (Video Game) / int_d2ea3e4a
comment
Bonus Level: One where the only goal was to collect all the coins before time ran out.
 Mario Bros. (Video Game) / int_d2ea3e4a
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 Mario Bros. (Video Game) / int_d5d976dd
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I Have Many Names
 Mario Bros. (Video Game) / int_d5d976dd
comment
I Have Many Names: The Slipice and Sidesteppers were later renamed Freezies and Crabs.note Indeed, the Japanese manual for Super Mario Bros. 3 calls them "Kani-san" (lit. "Mr. Crab"). Shellcreepers were renamed Koopa Troopas. note Or they're two different sets of characters, depending on whom you ask. Inverted with Fighter Flies, who are called by that name in the Mario & Luigi Role Playing Games. There are even a variant called "Superflies".
 Mario Bros. (Video Game) / int_d5d976dd
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 Mario Bros. (Video Game) / int_d6f284a3
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Anti-Frustration Features
 Mario Bros. (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: A meta example. The GBA remake being put in all the Super Mario Advance games as well as Mario & Luigi: Superstar Saga might seem like minigame shilling...until one realizes that having this game available on multiple games makes it easier to set up multiplayer games of Mario Bros (having one game pak with this game for every player makes loading times much faster in competitive mode and enables cooperative mode...provided there is a link cable as well for each system).
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 Mario Bros. (Video Game) / int_d9494eeb
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Tremor Trampoline
 Mario Bros. (Video Game) / int_d9494eeb
comment
Tremor Trampoline: The POW Block works by bouncing the entire stage each time it's hit, which potentially flips enemies over so you can knock them away. As a result, it does not work on enemies currently in the air, especially Fighter Flies. In two-player mode, it also makes the other player bounce up slightly.
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 Mario Bros. (Video Game) / int_e3ab9e00
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Turns Red
 Mario Bros. (Video Game) / int_e3ab9e00
comment
Turns Red: Happens if an enemy gets back up from getting bumped over, they become faster. This also happens if they are the last standing enemy of the stage.
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 Mario Bros. (Video Game) / int_e8a2d24f
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Family Title
 Mario Bros. (Video Game) / int_e8a2d24f
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Family Title: Refers to the player one character in the red shirt and hat, and blue overalls.note "Bros." refers to there being two characters.
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Cue the Flying Pigs
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Cue the Flying Pigs: Meta example. After 34 years, the original arcade version is now available to play on a Nintendo console system; in this case, the Nintendo Switchnote It doesn't come from Nintendo themselves, however (although it is an officially licensed product). It comes from Hamster as part of their Arcade Archives series.
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Wrap Around
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Wrap Around: Like a number of arcade games at the time, this game lets you keep going in one direction, appearing offscreen, then appearing at the opposite side.
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Instructive Level Design
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Instructive Level Design: The GBA remake's first level is an effective crash course on the games mechanics and is slightly better at tipping off the player on the games mechanics through visual clues than the original arcade game, which is good since it lacks the tutorial screennote As does the NES version.. The Shellcreepers are replaced by Spinies as your common foe, so the player will be tipped off that unlike other Mario games, they can't attack enemies by jumping on them, forcing the player to find an alternative. Jumping around (or bumping the POW block) will quickly reveal that Mario can interact with the floor above him, leading the player to discovering they can flip enemies over by hitting the floor from below.note This can still be done in other games beginning with their first "super" appearance. Once the Spinies are made vulnerable, the player will assume you can jump on them now, but it leads to them finding out you (still) kick them offscreen instead.
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Atrocious Arthropods
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Atrocious Arthropods: Shellcreepers notwithstanding, the two main foes that the Mario Bros. face are both arthropods, being Sidesteppers, which are crabs, and Fighter Flies, which are... well, flies.
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Kill Streak
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Kill Streak: Points increase in value when Mario quickly kicks multiple enemies in a row (800, 1600, 2400, 3200). In the GBA remake, a 1-up is earned alongside 3,200 points for the fifth enemy onwards.
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