Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Mario Kart (Video Game)

 Mario Kart (Video Game)
type
TVTItem
 Mario Kart (Video Game)
label
Mario Kart (Video Game)
 Mario Kart (Video Game)
page
MarioKart
 Mario Kart (Video Game)
comment
Mario Kart is a successful series of go-kart video games developed by Nintendo as a series of spin-offs from their trademark and highly successful Mario series of platformer adventure-style video games. Starting on the SNES, the series has graced every subsequent Nintendo console and handheld with at least one installment, with the exception of the Virtual Boy and the Game Boy Color (portable Mario Karts started appearing with the Game Boy Advance).Unlike more serious racing game series such as Daytona USA, Gran Turismo, Forza, or even Need for Speed, Mario Kart isn't just about driving technique, but mixes things up with items that racers can obtain from item boxes, while the tracks themselves can have a significant number of obstacles and hazards such as enemies from the Super Mario Bros. series of games. The series is credited for kicking off the subgenre of Mascot Racers beginning with the 1990s, as other companies have often imitated the concept with their own mascots to varying degrees of success, with notable competition like Crash Team Racing, Sonic & All-Stars Racing: Transformed, and Nickelodeon Kart Racers.As the name implies, the games draw major inspiration from the Mario platformers. Racers are characters like Mario, Luigi, Peach, Daisy, Yoshi, Wario, Waluigi, Donkey Kong, Toad and even Bowser, items are Koopa shells and mushrooms, and stages often visit major locales like Bowser's Castle or a haunted mansion.Aside from racing for the finish line, all games in the series have also feature a Battle Mode, where the players drive around in a fixed area and attempt to burst each other's balloons with items or hunt for coins or Shine Sprites (from Sunshine). Games in this seriesMain Series Super Mario Kart (SNES, 1992): The original. Has 8 characters and 20 courses, organized into 4 cups with 5 tracks each. Uses "Mode 7" for its graphics, so all the courses are completely flat save for some rare obstacles. Mario Kart 64 (Nintendo 64, 1996): First use of actual 3D, and set the standards for much of the series: it organized its 16 courses into 4 cups with 4 tracks each, established the usual eight-character starting roster,note Mario, Luigi, Yoshi, Peach, Bowser, DK, Toad, and Wario. Super used DK Jr. and Koopa Troopa instead of DK and Wario. and introduced Mirror Mode (known as "Extra" mode in this game). Mario Kart: Super Circuit (Game Boy Advance, 2001): Has 8 characters again and 20 new courses, 5 cups with 4 courses each. Went back to the Mode 7 flat courses due to the GBA's hardware limitations. It also includes all the courses from Super (reordered into 5 cups of 4), beginning the tradition of including a set of retro courses to match the new ones. The only main installment developed by Intelligent Systems, the people that brought you Paper Mario and Fire Emblem. Mario Kart: Double Dash!! (Nintendo GameCube, 2003): Features two characters per kart — one driver, one "gunner", allowing the player to stock two items simultaneously and swap characters at will. It also returns to the standard 16 courses arranged in 4 cups, but does not include any retro courses (instead, it features a unique All-Cup Tour where racers go through all 16 existing tracks). The first game to allow players to pick their drivers and kart separately, as well as having the first unlockable characters for a total of 20 (one being Toadette, who makes her debut here), and character-specific "special" items. It's also rather famous for its pre-order bonus disc. Mario Kart DS (Nintendo DS, 2005): Has 12 characters with 3 karts apiece; and 32 courses — 16 new courses and 16 returning. Also marks a landmark in Nintendo history as being the company's first foray into online multiplayer gaming.note At least internationally; the Japanese release of Pokémon Crystal had online battling as well. A special mode exclusive to this game, Mission Mode, has the player meeting special objectives in the tracks, including boss battles. Mario Kart Wii (Wii, 2008): Has 24 characters plus the player's Mii and, again, 32 courses in four new cups and four retro cups. It allows a massive 12 characters on the track at once, features a selection of motorbikes in addition to the usual karts, a "Wii Wheel" attachment for motion-control steering, and fully-featured online multiplayer. Mario Kart 7 (Nintendo 3DS, 2011): Has 16 characters plus your Mii and the now-standard 32 courses (16 old/16 new), but races are reduced back to 8 racers at once (likely due to the 3DS being unable to handle 12 players). Courses now include underwater racing and launch ramps for gliding through the air, and the player can fully customize their kart with individual selections of driver, chassis, wheels, and glider. Co-developed by Retro Studios (the people who brought you Metroid Prime and Donkey Kong Country Returns), and includes the same improved online features from Mario Kart Wii. Mario Kart 8 (Wii U, 2014): Has 36 characters including Miis and DLC. The base game also features the usual 32 courses in 8 cups, split evenly between old and new; but DLC adds 4 additional four-course cups (7 old courses, 9 new) for a total of 48 courses. The bikes and 12-character races from Wii and the gliding and underwater mechanics from 7 return, as well as introducing ATVs and a new anti-gravity mechanic. Features crossover characters Link from The Legend of Zelda and Isabelle and the Villager from Animal Crossing as DLC. 200cc is introduced as a fourth speed class, pushing the race to breakneck speeds. amiibo support is introduced, which unlocks cosmetic themed costumes for Miis — including Sonic the Hedgehog, Mega Man, and Pac-Man. Mario Kart 8 Deluxe (Nintendo Switch, 2017): An Updated Re-release of Mario Kart 8, with the main feature being an improved Battle Mode after the original 8's was scaled back. Deluxe also includes all of 8's DLC on the game card, rebalancing of characters and karts, the ability to carry two items at once, a brand-new third level of mini-turbo boost, and an expanded roster of 42 characters including the Inklings from Splatoon. It later received its own DLC expansion in 2022-2023, featuring 3 new tracks and 45 more returning tracks (including all but one introduced in Tour) thereby doubling the total track count to 96, as well as eight new characters for a roster of 50. Mario Kart Tour (iOS and Android, 2019): A mobile entry in the series with simplified controls and gacha elements for acquiring characters and karts. It also features new tracks based on real-world locations like New York City, Tokyo, and Paris. It features "tours" which change in a biweekly basis, consisting numerous cups with three courses and a bonus challenge stage. It would ultimately receive 265 characters and 103 tracks, including 72 classic courses from Super through 7, 10 "Remix" courses (new layouts using elements from Super), and 21 brand-new ones (14 world cities and 7 others, with three being Early-Bird Cameo from 8 Deluxe's DLC).Mario Kart Arcade GP (developed by Bandai Namco Entertainment) Mario Kart Arcade GP (Arcade, 2005): Features 11 characters including Namco mainstays such as Pac-Man, Ms. Pac-Man, and Blinky. Features a card system for saving data such as Time Attack times and saving powerups, but only on select cabs. Mario Kart Arcade GP 2 (Arcade, 2007): An Updated Re-release of the first arcade title. Has 13 characters, the 11 original plus Waluigi and Mametchi. It also features four new tracks in addition to the original ones. This was also Namco's first crossover with Bandai after the companies merged in 2006. Mario Kart Arcade GP DX (Arcade, 2013): A new arcade game featuring a single-player Grand Prix, co-op, and a "Clone Battle" mode. Features 20 characters, including Don Chan from the Taiko no Tatsujin series. Also includes the gliders from Mario Kart 7. The Japanese version has support for Namco's Banapassport card system, for saving player data online. Strangely, this is the only Mario Kart game in the whole series not to have a Time Trial mode. Mario Kart Arcade GP VR (Arcade, 2017): A Virtual Reality-based release, using HTC Vive headsets and controllers. There are only 4 playable characters,note Mario, Luigi, Peach, and Yoshi one for each arcade cabinet. Players race on a lengthy single-lap course, consisting of a variety of themes, such as Piranha Plant-infested grasslands, Bowser's Castle, and Peach's Castle.Other Mario Kart Live: Home Circuit (Nintendo Switch, 2020): An augmented reality version of the game that uses remote-controlled toy cars that are wirelessly connected to the console, allowing players to experience a Mario Kart race as if were happening in their own living rooms. Mario Kart: Bowser's Challenge: A theme park ride at Super Nintendo World. It is an AR-augmented dark ride with gallery shooter elements, in which riders must fight off Bowser's minions while helping Team Mario win a race against Team Bowser. This ride is currently available several Universal Parks, namely both Universal Studios Japan and Hollywood, with additional locations at Singapore and Epic Universe under-construction.
 Mario Kart (Video Game)
fetched
2024-02-21T05:00:40Z
 Mario Kart (Video Game)
parsed
2024-02-21T05:00:40Z
 Mario Kart (Video Game)
processingComment
Dropped link to AnimalCrossing: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to AvertedTrope: Not a Feature - IGNORE
 Mario Kart (Video Game)
processingComment
Dropped link to BananaPeel: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to DokiDokiPanic: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to DonkeyKongCountry1: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to DonkeyKongCountryReturns: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to FZero: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to FireEmblem: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to KungFuPanda: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to LuigisMansion: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to MarioKart64: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to MarioKart7: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to MarioKart8: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to MarioKartDS: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to MarioKartDoubleDash: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to MarioKartSuperCircuit: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to MarioKartTour: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to MarioKartWii: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to MarioParty: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to NewSuperMarioBrosWii: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to OneHundredPerCentCompletion: Not a Feature - UNKNOWN
 Mario Kart (Video Game)
processingComment
Dropped link to PacMan: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to PaperMario64: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to Pilotwings: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to RallyX: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to RoboticOperatingBuddy: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to SonicTheHedgehog: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to Splatoon: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to SteelDiver: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to SuperMario64: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to SuperMarioBros1: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to SuperMarioBros2: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to SuperMarioBros3: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to SuperMarioGalaxy: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to SuperMarioKart: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to SuperMarioOdyssey: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to SuperMarioWorld: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to SuperSmashBros: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to SuperSmashBrosBrawl: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to TheLegendOfZelda: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to TheLegendOfZeldaSkywardSword: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to TheTowerOfDruaga: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to Wario: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to WarioLandSuperMarioLand3: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to WarioWare: Not a Feature - ITEM
 Mario Kart (Video Game)
processingComment
Dropped link to WiiSportsResort: Not a Feature - ITEM
 Mario Kart (Video Game)
processingUnknown
OneHundredPerCentCompletion
 Mario Kart (Video Game)
isPartOf
DBTropes
 Mario Kart (Video Game) / int_1119e037
type
Selective Gravity
 Mario Kart (Video Game) / int_1119e037
comment
Selective Gravity: In 8, the anti-gravity sections seem to only affect vehicles and not the characters themselves, since a character's hair will fall in whatever direction gravity is actually going in (if Peach is riding upside down, her hair will look like it floats upwards, for example). It seems like everyone's put glue on their heads, then, since no one ever loses their headgear. And, naturally, items are perfectly capable of sticking to the road.
 Mario Kart (Video Game) / int_1119e037
featureApplicability
1.0
 Mario Kart (Video Game) / int_1119e037
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_1119e037
 Mario Kart (Video Game) / int_11e0d645
type
Arc Symbol
 Mario Kart (Video Game) / int_11e0d645
comment
Arc Symbol: The track maps in 8 often feature the number "8" somehow. The version of Mario Circuit for that game and Toad's Turnpike are shaped like an 8, and 8's Rainbow Road, N64 Yoshi's Valley, and the returning N64 Rainbow Road all have 8's in their design.
 Mario Kart (Video Game) / int_11e0d645
featureApplicability
1.0
 Mario Kart (Video Game) / int_11e0d645
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_11e0d645
 Mario Kart (Video Game) / int_1206dd74
type
Victory Is Boring
 Mario Kart (Video Game) / int_1206dd74
comment
Victory Is Boring: You could drive the best you can and try and maintain first place... But then you won't get to use the most fun and powerful items. Because of this, many players like to hang back occasionally so they can get the best items, and then use them to get into first place when they need to. And, given how being in first place makes you a target for said items with limited means of defending against them, this isn't as bad of a strategy as it first seems.
 Mario Kart (Video Game) / int_1206dd74
featureApplicability
1.0
 Mario Kart (Video Game) / int_1206dd74
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_1206dd74
 Mario Kart (Video Game) / int_127fc252
type
Creator Cameo
 Mario Kart (Video Game) / int_127fc252
comment
Creator Cameo: Staff Ghosts have been available for the purpose of beating Nintendo staff members' records in Time Trial mode in some games. In 7, staff members from Retro Studios join Nintendo EAD's staff.
 Mario Kart (Video Game) / int_127fc252
featureApplicability
1.0
 Mario Kart (Video Game) / int_127fc252
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_127fc252
 Mario Kart (Video Game) / int_12b76f02
type
Studded Shell
 Mario Kart (Video Game) / int_12b76f02
comment
Studded Shell: The Spiny Shell is a rather infamous weapon in the franchise for being a Game-Breaker; a blue shell covered in spikes (sometimes with wings) that is inescapable, unblock-able and is designed to target whatever character is in first place.
 Mario Kart (Video Game) / int_12b76f02
featureApplicability
1.0
 Mario Kart (Video Game) / int_12b76f02
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_12b76f02
 Mario Kart (Video Game) / int_132e865c
type
Earn Your Bad Ending
 Mario Kart (Video Game) / int_132e865c
comment
Scoring outside the top three is actually rather difficult in the SNES, N64, and GBA installments, where if you fail to finish within the top four of any race, you lose one life and are forced to retry that course instead of proceeding on to the next. Later games allow you to proceed through all the courses in a Grand Prix cup, but as usual, you'll only get a trophy for finishing in the top three.
 Mario Kart (Video Game) / int_132e865c
featureApplicability
1.0
 Mario Kart (Video Game) / int_132e865c
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_132e865c
 Mario Kart (Video Game) / int_14184bc7
type
Fake Longevity
 Mario Kart (Video Game) / int_14184bc7
comment
In 8, finishing a Grand Prix in 150cc now also counts as finishing the same set of races in 50cc or 100cc, awarding you the appropriate trophy and stars for all three engine classes—no more wasting time completing Grand Prix again in 50cc and 100cc just for 100% Completion (Mirror Mode and 200cc don't count, however. You still have to go through them separately)! Also, for the more average players, if you complete races in 100cc, you also get trophies and stars in 50cc as well.
 Mario Kart (Video Game) / int_14184bc7
featureApplicability
1.0
 Mario Kart (Video Game) / int_14184bc7
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_14184bc7
 Mario Kart (Video Game) / int_15bd911a
type
Home Stage
 Mario Kart (Video Game) / int_15bd911a
comment
Home Stage: Aside from the fact that every single game is guaranteed to always have a "Mario Circuit" and "Bowser's Castle" track, other characters also get race tracks named, themed or associated to them: Mario Kart 64 Luigi Raceway for Luigi Royal Raceway for Peach Toad's Turnpike for Toad Wario Stadium for Wario Yoshi Valley for Yoshi DK's Jungle Parkway for DK Mario Kart: Super Circuit: Peach and Luigi both have a circuit named after them, and Yoshi gets a desert. Mario Kart: Double Dash!! Luigi has both a track (Luigi Circuit) and a battle course (Luigi's Mansion) Peach has Peach Beach Baby Mario and Baby Luigi have Baby Park Daisy has Daisy Cruiser Waluigi has Waluigi Stadium Yoshi has Yoshi Circuit DK Mountain for DK Wario has Wario Colosseum Mario Kart DS Yoshi Falls for Yoshi Luigi's Mansion for Luigi Waluigi Pinball for Waluigi Shroom Ridge is usually associated with Toad. DK Pass for DK. Wario Stadium for Wario. Peach's Gardens for Peach. Mario Kart Wii: There's yet another version of Luigi Circuit. Toad gets Toad's Factory. DK gets yet another snow mountain racetrack with DK Summit. Wario has Wario's Gold Mines. Daisy gets Daisy Circuit. Koopa Cape for, of course, Koopa Troopa. Dry Bowser is commonly associated to Grumble Volcano, probably because it mirrors his living counterpart's track. Dry Dry Ruins is usually associated with Yoshi, probably because of the sphinx with his face. Rosalina gets associated with this game's Rainbow Road. While Funky Kong lacks his own track, he still has Funky Stadium, his own battle course. Mario Kart 7 Toad Circuit for Toad. Daisy Hills for Daisy. Shy Guy Bazaar for Shy Guy. Wuhu Circuit and Maka Wuhu for the Mii characters, for obvious reasons. Wario gets Wario's Shipyard. Apart from the usual Castle track, Bowser also has Neo Bowser City (Koopa City in British English), though it can also be associated to Metal Mario. DK has DK Jungle. Rosalina has Rosalina's Ice World. While Koopa Beach is from Mario Kart 64, it is impossible to not associate it to Koopa Troopa now that he is a playable character again. Mario Kart 8 Sweet Sweet Canyon is usually associated to Peach and Daisy. Toad Harbor for Toad Twisted Mansion for Luigi, and as of the Updated Re-release of Mario Kart 8 Deluxe, it is also associated to King Boo. Shy Guy (the red one) gets Shy Guy Falls. Larry Koopa is usually associated with Electrodrome because of the DJ stand. Mount Wario for Wario Bone Dry Dunes for Dry Bowser, and Dry Bones as of Mario Kart 8 Deluxe. The DLC track Dragon Driftway is associated with Lakitu. Hyrule Circuit for Link. The Animal Crossing track for the two Villagers and Isabelle. In Deluxe, the battle course Urchin Underpass is obviously one to the Inklings. Yoshi's Island in the Booster Course Pass for the Yoshis. Mario Kart Tour New York Minute can be accosiated with Pauline because of the similarities to New Donk City. Paris Promenade had associated with Peach for the starting banner having Peach's emblem. Ninja Hideaway for Shy Guys (especially their ninja variant), and also Wario because of the course's motif. Piranha Plant Cove is obviously one for Petey Piranha.
 Mario Kart (Video Game) / int_15bd911a
featureApplicability
1.0
 Mario Kart (Video Game) / int_15bd911a
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_15bd911a
 Mario Kart (Video Game) / int_166debde
type
Third-Person Seductress
 Mario Kart (Video Game) / int_166debde
comment
Third-Person Seductress: Wii introduced motorcycles to the series; equipping Peach (and her metallic variant), Daisy, Rosalina and Pauline with a bike causes them to wear a body-clinging suit instead of a frilly dress (which would be very impractical to wear on a bike). Peachette is this as well, only that instead of wearing a suit she uses a variation of her regular dress, having a shorter skirt and wearing a pair of high boots. The trope is especially prominent in 8, where the female bikers begin each race standing up straddling the seat, waving their behinds toward the player before Lakitu begins the race countdown. The motorcycle suits also feature heavily in the promotional artwork for Wii and 8.
 Mario Kart (Video Game) / int_166debde
featureApplicability
1.0
 Mario Kart (Video Game) / int_166debde
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_166debde
 Mario Kart (Video Game) / int_17c7c925
type
Frothy Mugs of Water
 Mario Kart (Video Game) / int_17c7c925
comment
Frothy Mugs of Water: In the Japanese version of Super Mario Kart, Bowser and Peach will drink their bottle of champagne if they get first-place Gold. This was censored out in the international versions.
 Mario Kart (Video Game) / int_17c7c925
featureApplicability
1.0
 Mario Kart (Video Game) / int_17c7c925
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_17c7c925
 Mario Kart (Video Game) / int_18d15922
type
Title Drop
 Mario Kart (Video Game) / int_18d15922
comment
Title Drop: The titular maneuver in Double Dash!! is a stronger variant of the rocket start that can only be achieved by two players working together. 7 has the Lucky Seven item, which gives the player seven different items to use: a Mushroom, Green Shell, Red Shell, Bob-omb, Banana Peel, Super Star, and a Blooper. Additionally, one of the kart bodies available to unlock is named the Blue Seven (complete with the 7 logo on its spoiler). The first track of 8, Mario Kart Stadium, does this for the entire series. 8 also features the Crazy Eight item, which adds a Coin to the Lucky Seven's arsenal, and the Mach 8, one of the default kart bodies. Tour takes you to race tracks inspired from real world cities. Rather than Grand Prix mode from previous games, the game features "tours" which change every two weeks.
 Mario Kart (Video Game) / int_18d15922
featureApplicability
1.0
 Mario Kart (Video Game) / int_18d15922
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_18d15922
 Mario Kart (Video Game) / int_19028da
type
Eternal Engine
 Mario Kart (Video Game) / int_19028da
comment
Eternal Engine: Toad's Factory in Wii. Tick Tock Clock in DS and 8.
 Mario Kart (Video Game) / int_19028da
featureApplicability
1.0
 Mario Kart (Video Game) / int_19028da
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_19028da
 Mario Kart (Video Game) / int_19c852ae
type
Gravity Barrier
 Mario Kart (Video Game) / int_19c852ae
comment
Gravity Barrier: At the edge of some Rainbow Road courses.
 Mario Kart (Video Game) / int_19c852ae
featureApplicability
1.0
 Mario Kart (Video Game) / int_19c852ae
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_19c852ae
 Mario Kart (Video Game) / int_1b65dfad
type
The Cameo
 Mario Kart (Video Game) / int_1b65dfad
comment
The Cameo: A Blue and Yellow Toad appear as floats in 7's Toad Circuit. They also are the poster characters for the Two-player Online feature in 8 (and can sometimes be seen floating in space in the online play menus, along with a Green Toad). They previously appeared in New Super Mario Bros. Wii and Super Mario 3D Land. If you race as your Mii in Wii, various statues and posters will be replaced with Miis from the Mii Channel (so for instance, your Mii will appear on a statue of Mario in DK Summit, or on billboards in Moonview Highway). On select tracks, like Coconut Mall, your Miis will appear on posters even if you are not playing as your own Mii. Miis also appear as spectators in both Wii and 7. Rally-X, a Pooka, and a Galaga flagship appear as special items for the Pac-Man characters in Arcade GP. The Namco Circuit from GP DX goes out of its way to have sprites and illustrations from classic arcade games, including the above mentioned three as well as The Tower of Druaga, Galaxian, and Mappy, all a Shout-Out to Ridge Racer series. Saint Elimine shows up in the Double Dash!! bonus disc to facilitate the transfer of some items to Fire Emblem: The Blazing Blade. Bear in mind that this is a character who doesn't even actually appear in her own games, the aforementioned Blazing Blade as well as Fire Emblem: The Binding Blade. Various F-Zero racers and their machines show up on billboards in Mute City. Captain Falcon himself appears on a screen to deliver a message to the racers. Several villagers from the Animal Crossing series appear on the sidelines in the course based on their series.
 Mario Kart (Video Game) / int_1b65dfad
featureApplicability
1.0
 Mario Kart (Video Game) / int_1b65dfad
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_1b65dfad
 Mario Kart (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mario Kart (Video Game) / int_1be7d298
comment
In 7 and 8, the percussion of the course's song gets deeper if the player is in the lead. (Unless you're playing on 50cc.)
 Mario Kart (Video Game) / int_1be7d298
featureApplicability
1.0
 Mario Kart (Video Game) / int_1be7d298
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_1be7d298
 Mario Kart (Video Game) / int_1c3d047e
type
The Rival
 Mario Kart (Video Game) / int_1c3d047e
comment
The Rival: A feature that debuted in Super Mario Kart, and then returned in 7. Depending on who the player drives as, there will be certain characters that perform better and be more persistent. For example, Mario's two rivals in 7 are Bowser and Metal Mario. If people are tagged with 7's StreetPass feature, their Mii may show up sometimes in Grand Prix mode to be an extra rival. Their Mii will also act as a rival in their customized Grand Prix.
 Mario Kart (Video Game) / int_1c3d047e
featureApplicability
1.0
 Mario Kart (Video Game) / int_1c3d047e
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_1c3d047e
 Mario Kart (Video Game) / int_1cc9f5e5
type
Playing with Fire
 Mario Kart (Video Game) / int_1cc9f5e5
comment
Playing with Fire: Fire Flowers were Mario and Luigi's special Item in Double Dash!!, and they become proper items in 7 and 8. In Tour, Fire Flowers are exclusive special items for certain characters.
 Mario Kart (Video Game) / int_1cc9f5e5
featureApplicability
1.0
 Mario Kart (Video Game) / int_1cc9f5e5
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_1cc9f5e5
 Mario Kart (Video Game) / int_1e0878c2
type
Palmtree Panic
 Mario Kart (Video Game) / int_1e0878c2
comment
Palmtree Panic: The various beach-themed tracks. Notable obstacles are shallow and deep water (though beginning in 7 deep water can typically be driven through instead of being an obstacle), Cheep-Cheeps, and crabs (which in 7 look like Sidesteppers from Mario Bros.).
 Mario Kart (Video Game) / int_1e0878c2
featureApplicability
1.0
 Mario Kart (Video Game) / int_1e0878c2
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_1e0878c2
 Mario Kart (Video Game) / int_22fdc3e3
type
Single-Use Shield
 Mario Kart (Video Game) / int_22fdc3e3
comment
Trailing shells and bananas behind you rather than simply deploying them helps serve as useful Single Use Shields against some rear attacks.
 Mario Kart (Video Game) / int_22fdc3e3
featureApplicability
1.0
 Mario Kart (Video Game) / int_22fdc3e3
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_22fdc3e3
 Mario Kart (Video Game) / int_234a6809
type
Ribcage Ridge
 Mario Kart (Video Game) / int_234a6809
comment
Ribcage Ridge: Bone Dry Dunes from 8 features a desert landscape with several gigantic bones scattered around the course, as well as forming part of it.
 Mario Kart (Video Game) / int_234a6809
featureApplicability
1.0
 Mario Kart (Video Game) / int_234a6809
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_234a6809
 Mario Kart (Video Game) / int_2379224f
type
Astral Finale
 Mario Kart (Video Game) / int_2379224f
comment
Astral Finale: Rainbow Road is always the final track and usually appears in space.
 Mario Kart (Video Game) / int_2379224f
featureApplicability
1.0
 Mario Kart (Video Game) / int_2379224f
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_2379224f
 Mario Kart (Video Game) / int_2536f695
type
Game-Breaker
 Mario Kart (Video Game) / int_2536f695
comment
The speed boost provided by a Super Mushroom in 64 is barely even noticeable, as a result of the development team nerfing the Super Mushroom due to complaints that it was a Game-Breaker in the SNES original. Subsequent games have generally hit the right balance in terms of how much boost it provides.
 Mario Kart (Video Game) / int_2536f695
featureApplicability
1.0
 Mario Kart (Video Game) / int_2536f695
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_2536f695
 Mario Kart (Video Game) / int_2557e3a9
type
Palette Swap
 Mario Kart (Video Game) / int_2557e3a9
comment
Palette Swap: Every game in the series uses similar vehicles with some minor differences in performance and paintjobs. There are also a few characters that have similar stats, but with different appearances and voice clips. Most glaringly, in 8, Metal Mario and Pink Gold Peach are a metallic Mario and Peach as heavyweights, and DLC characters Tanooki Mario and Cat Peach only have slightly different stats from their regular counterparts. Tour fully embraces this. Lakitu is a playable character in 7 and 8. The playable Lakitu has a red shell to distinguish himself from the one that starts the race and rescues you when you fall off the track. If you purchased both DLC packs for 8, you get a number of different colored Yoshis and Shy Guys.
 Mario Kart (Video Game) / int_2557e3a9
featureApplicability
1.0
 Mario Kart (Video Game) / int_2557e3a9
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_2557e3a9
 Mario Kart (Video Game) / int_26ac510e
type
Mythology Gag
 Mario Kart (Video Game) / int_26ac510e
comment
Mythology Gag: The Mute City and Big Blue DLC tracks in 8 have no coins at all. You gain them instead by going over the rainbow-colored pads, just like how you would restore health in the F-Zero games. On Big Blue, reaching the final segment causes the F-Zero X announcer to exclaim, "Yeah! The final lap!" A billboard on Toad Harbor in 8 advertises Shy Guy Metals, "since 1987". Besides foreshadowing Shy Guy Falls, which closes out the Flower Cup, it is also a reference to Doki Doki Panic, which was the Shy Guys' debut in 1987. Their technical Mario debut was in 1988. In Tour, certain costumes for Mario and Peach originated from various promotional art and Super Mario Odyssey. Some trick voice clips for Pauline references the lyrics from Jump Up Superstar.
 Mario Kart (Video Game) / int_26ac510e
featureApplicability
1.0
 Mario Kart (Video Game) / int_26ac510e
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_26ac510e
 Mario Kart (Video Game) / int_27a40541
type
Furry Confusion
 Mario Kart (Video Game) / int_27a40541
comment
Furry Confusion: One of the new characters in 7 is the Honey Queen from Super Mario Galaxy, but one of the battle arenas in the same game takes place inside a beehive, featuring the bee enemies from Super Mario 3D Land as obstacles. 7 also introduces a playable Wiggler driver, even as Maple Treeway and its giant Wigglers return from Wii.
 Mario Kart (Video Game) / int_27a40541
featureApplicability
1.0
 Mario Kart (Video Game) / int_27a40541
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_27a40541
 Mario Kart (Video Game) / int_27d00b28
type
Same Content, Different Rating
 Mario Kart (Video Game) / int_27d00b28
comment
Same Content, Different Rating: Subverted with 7, which boasted an E10+ rating (for Comic Mischief and nothing else, oddly) in trailers for the game. Apparently the ESRB changed their minds.
 Mario Kart (Video Game) / int_27d00b28
featureApplicability
-0.3
 Mario Kart (Video Game) / int_27d00b28
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_27d00b28
 Mario Kart (Video Game) / int_2864490b
type
Gravity Screw
 Mario Kart (Video Game) / int_2864490b
comment
Gravity Screw: 8 introduces anti-gravity, wherein specially marked areas of the course can be driven over to transform the kart into a hovercraft of sorts. Not only does this allow you to drive on walls and upside down, but bumping into certain objects (or even other racers) will reward you with a small speed boost.
 Mario Kart (Video Game) / int_2864490b
featureApplicability
1.0
 Mario Kart (Video Game) / int_2864490b
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_2864490b
 Mario Kart (Video Game) / int_29a39f6
type
Easter Egg
 Mario Kart (Video Game) / int_29a39f6
comment
Easter Egg: The results music in 64 plays a different piano solo after 64 loops, which takes 52 minutes and 48 seconds. Pressing "Select" in Super Circuit honks the horn, which doesn't do anything. The horn is also present in Double Dash!!, but this time, the player has to press the item button when there's no item currently in possession. The horn returns in 8, functioning like it did in Double Dash!!. This time, it takes up most of the space on the Wii U gamepad if the map or TV screen options aren't selected. Naturally, touching it honks it. All it does is spook the other drivers. Holding Y+A while selecting your character in Super Mario Kart will make your character tiny. Normal sized characters can squash you by running you over, but unlike characters shrunk by lightning, your speed is unaffected. In 8, Yoshi spectators can sometimes be heard singing Totaka's Song (Kazumi Totaka is the voice actor for Yoshi). Although, it's drowned out by the music.
 Mario Kart (Video Game) / int_29a39f6
featureApplicability
1.0
 Mario Kart (Video Game) / int_29a39f6
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_29a39f6
 Mario Kart (Video Game) / int_2af6a2cb
type
Level in the Clouds
 Mario Kart (Video Game) / int_2af6a2cb
comment
Level in the Clouds: Sky Garden, a track from Super Circuit, which returned in DS, Tour and 8 Deluxe's DLC. In its first two appearances, it's part of the Lightning Cup, and is a racetrack made of a cobble road suspended in the sky, bridges made of vine wires, and clouds that outline it. Large beanstalks can be seen in the background. Cloudtop Cruise in 8, part of the Special Cup. The sunny half of the course is safe to drive across, but the stormy side has the clouds drop lightning bolts at the dash panels, and getting struck by them will shrink you.
 Mario Kart (Video Game) / int_2af6a2cb
featureApplicability
1.0
 Mario Kart (Video Game) / int_2af6a2cb
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_2af6a2cb
 Mario Kart (Video Game) / int_2b50986a
type
Arrange Mode
 Mario Kart (Video Game) / int_2b50986a
comment
Arrange Mode: In all but two entries, players will be able to unlock a fourth racing class aside from 50cc, 100cc and 150cc: Mirror Mode, starting with Mario Kart 64 (in which the class was referred to as Extra instead). Mirror Mode is essentially 150cc, but with the tracks flipped horizontally. Tour uses about 10 or so courses multiple times in each tour, so it introduces a few variants of each to keep things fresh. "R" versions are a Level in Reverse, "T" versions add several jumps and elevated portions, and "R/T" courses are both at once.
 Mario Kart (Video Game) / int_2b50986a
featureApplicability
1.0
 Mario Kart (Video Game) / int_2b50986a
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_2b50986a
 Mario Kart (Video Game) / int_2b5ea43c
type
Bland-Name Product
 Mario Kart (Video Game) / int_2b5ea43c
comment
Bland-Name Product: Those Jumbo Jets you see at Sunshine Airport are not Boeing 747s. The Japanese version of 64 features parody ads of real products. Namely Luigip (Agip gasoline), Yoshi1 (Mobil1 oil), Marioro (Marlboro cigarettes), Koopa Air (Good Year tires), and the orange 64 ball (Union 76 gasoline). Due to possible legal issues (and to avoid promoting cigarettes), these were all changed outside of Japan.
 Mario Kart (Video Game) / int_2b5ea43c
featureApplicability
1.0
 Mario Kart (Video Game) / int_2b5ea43c
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_2b5ea43c
 Mario Kart (Video Game) / int_2b7d29e1
type
Artifact Title
 Mario Kart (Video Game) / int_2b7d29e1
comment
Artifact Title: Downplayed. While the series still features go-karts, they're no longer the only form of vehicle in the series and hadn't been since Mario Kart: Double Dash!!, with the vehicle roster now consisting of various types of cars, ATVs, and motorbikes.
 Mario Kart (Video Game) / int_2b7d29e1
featureApplicability
1.0
 Mario Kart (Video Game) / int_2b7d29e1
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_2b7d29e1
 Mario Kart (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Mario Kart (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Beast Glider in 7 and the Golden Glider in 7 and 8 are flashy, but are just a reskinned Super Glider. The Golden Tires are also pretty, but their stats are worse than the Slick Wheels, and the Golden Kart's stats are worse than the Soda Jet. What's worse, all of the golden parts and the Beast Glider take an extremely long time to earn. The Spiny Shell. It is always satisfying to deliver karma to the racer in first place, but you would have to be so far behind in the race to even get one that knocking out the first place racer will very rarely ever help the racer who threw the Spiny Shell in any significant way.
 Mario Kart (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Mario Kart (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_2bdae2ae
 Mario Kart (Video Game) / int_3011ef28
type
Co-Op Multiplayer
 Mario Kart (Video Game) / int_3011ef28
comment
Co-Op Multiplayer: One of the main features in Double Dash!!. Battle Mode in Wii is also like this. Also somewhat in 64, where Grand Prix supported 2 players; only one player had to place in the top 4 to move on.
 Mario Kart (Video Game) / int_3011ef28
featureApplicability
1.0
 Mario Kart (Video Game) / int_3011ef28
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_3011ef28
 Mario Kart (Video Game) / int_31033156
type
Chest Insignia
 Mario Kart (Video Game) / int_31033156
comment
Chest Insignia: The series has used a vehicle variant since DS, with each kart having two or three places on it for the driver's personal emblem. Each playable character has their own icon (e.g. Mario's trademark red "M"), and DS itself even let players design their own custom symbol, although the custom icons were removed in all later games due to the staggering number of crude and/or offensive images people created. (VG Cats sums up the mentality here.)
 Mario Kart (Video Game) / int_31033156
featureApplicability
1.0
 Mario Kart (Video Game) / int_31033156
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_31033156
 Mario Kart (Video Game) / int_326440ec
type
Player Data Sharing
 Mario Kart (Video Game) / int_326440ec
comment
Player Data Sharing: Starting with Super Circuit, players could share Ghost data for Time Trials, and Wii made it possible to do so over the internet.
 Mario Kart (Video Game) / int_326440ec
featureApplicability
1.0
 Mario Kart (Video Game) / int_326440ec
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_326440ec
 Mario Kart (Video Game) / int_33310c11
type
Under the Sea
 Mario Kart (Video Game) / int_33310c11
comment
Under the Sea: 7 introduces underwater areas. Cheep Cheep Lagoon and Wario's Shipyard are mostly underwater. Dolphin Shoals from 8. Notable for being the first course in the series to start underwater.
 Mario Kart (Video Game) / int_33310c11
featureApplicability
1.0
 Mario Kart (Video Game) / int_33310c11
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_33310c11
 Mario Kart (Video Game) / int_34439d52
type
Rubber-Band A.I.
 Mario Kart (Video Game) / int_34439d52
comment
Rubber-Band A.I.: Amplified by the fact that racers in the back get more powerful items such as the Spiny Shell (which homes in on the leader), as well as by the computer being a cheating bastard. It's interesting to note that the AI players' driving is calibrated at differing strengths depending on the player's choice of driver. For example, if you play as Bowser in 7, Mario and Luigi will be your most aggressive opponents in single-player GP.
 Mario Kart (Video Game) / int_34439d52
featureApplicability
1.0
 Mario Kart (Video Game) / int_34439d52
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_34439d52
 Mario Kart (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Mario Kart (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Falling in water results in driving very slowly (Super Mario Kart), or you needing to get fished out immediately in subsequent games. The trope is disturbingly Played Straight on Mario Kart Wii where each character makes distressed muffled shouts as if they are actually drowning. This is averted in certain places in 7 and 8, where underwater can be an alternate route.
 Mario Kart (Video Game) / int_34bd7be2
featureApplicability
-1.0
 Mario Kart (Video Game) / int_34bd7be2
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_34bd7be2
 Mario Kart (Video Game) / int_36ed3e1e
type
Ascended Meme
 Mario Kart (Video Game) / int_36ed3e1e
comment
Ascended Meme: Luigi's memetic Death Stare from 8 has been officially acknowledged several times, appearing in trailers, Nintendo's E3 2014 event, and even Luigi's amiibo video. In the Mute City DLC track in 8, one of the signs shows Captain Falcon saying "Show me your moves!"
 Mario Kart (Video Game) / int_36ed3e1e
featureApplicability
1.0
 Mario Kart (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_36ed3e1e
 Mario Kart (Video Game) / int_379ba10f
type
RealityWarping
 Mario Kart (Video Game) / int_379ba10f
comment
Reality Warping: Some Items, such as the Boo (which gives you Intangibility and someone else's Item at the same time) and the Lightning (which shrinks everyone else and makes them endure Interface Screw at the same time), evoke shades of this.
 Mario Kart (Video Game) / int_379ba10f
featureApplicability
1.0
 Mario Kart (Video Game) / int_379ba10f
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_379ba10f
 Mario Kart (Video Game) / int_3962ed76
type
Take the Wheel
 Mario Kart (Video Game) / int_3962ed76
comment
Take the Wheel: The main appeal of Double Dash!!. If two players are playing together, they can swap places and let the other player take control of the wheel. Also used in the game's ad, with two old ladies in a security cart.
 Mario Kart (Video Game) / int_3962ed76
featureApplicability
1.0
 Mario Kart (Video Game) / int_3962ed76
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_3962ed76
 Mario Kart (Video Game) / int_396be241
type
Video Game 3D Leap
 Mario Kart (Video Game) / int_396be241
comment
Video Game 3D Leap: 64 added depth to the flat Mode 7 courses of Super Mario Kart, but used 3D pre-rendered sprites for just about everything besides the actual maps. Double Dash!! was the first fully 3D game in the series.
 Mario Kart (Video Game) / int_396be241
featureApplicability
1.0
 Mario Kart (Video Game) / int_396be241
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_396be241
 Mario Kart (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Mario Kart (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The unlockable gliders aside from Beast and Gold in 7 and 8 are less cool looking but increase your acceleration. Banana peels are as plain as they can get and they only cause other drivers to spin out when they run over one, but strategic placement of the peels can turn the race in your favor. Trailing shells and bananas behind you rather than simply deploying them helps serve as useful Single Use Shields against some rear attacks.
 Mario Kart (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Mario Kart (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_39b8d3d6
 Mario Kart (Video Game) / int_3ac709f6
type
Multiplayer Difficulty Spike
 Mario Kart (Video Game) / int_3ac709f6
comment
Multiplayer Difficulty Spike: There's Rubberband AI that likes to Gang Up on the Human in single-player mode, but it still can't make a good use of items and shortcuts. Enter the online mode, where you will have your ass handed to you nearly constantly by players who pick the best driving character and kart, take advantage of all the shortcuts, and maximize chaos on the road by spamming items.
 Mario Kart (Video Game) / int_3ac709f6
featureApplicability
1.0
 Mario Kart (Video Game) / int_3ac709f6
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_3ac709f6
 Mario Kart (Video Game) / int_3e24cb38
type
Musical Nod
 Mario Kart (Video Game) / int_3e24cb38
comment
Musical Nod: The "Final Lap" jingle is the iconic "Hurry Up!" jingle from the main Mario series. Appropiately, the track's music is also sped up during the final lap. The results music in 7 is the results music from 64, just with a differently-pitched melody line. The Rainbow Road music tracks from Double Dash and 7 include part of the 64 Rainbow Road theme. 7's Bowser's Castle music includes part of the Double Dash!! one. Neo Bowser City contains nods to Toad's Turnpike, Wii's Circuits, and 64's Raceways. DK Jungle's music in 7 rearranges the jungle theme from Donkey Kong Country. Rock Rock Mountain's music bears resemblance to "It's a Dead Heat" from Mario Party 8. Wario Shipyard has a quick nod to the main theme of Wario Land: Super Mario Land 3. The Results music for Mario (and to an extent, Bowser) in Super Mario Kart is based on the Super Mario Bros. theme. Piranha Plant Slide's music in 7 contains nods to the Above Ground and Underground themes of Super Mario Bros. 1. Bowser's Castle of Wii is actually a slowed-down Maple Treeway theme. It's subtle, but part of Bowser's Castle theme in DS is actually a remixed version of Super Mario Bros. 3's Dark Land (World 8) theme. Sweet Sweet Canyon in 8 has a pint of the World 1 theme from Super Mario Land. Cloudtop Cruise in 8 remixes the Gusty Garden Galaxy theme from Super Mario Galaxy. When near the Aqua Cups ride in 8's Water Park, the haunted carousel theme from Super Mario 64 can be faintly heard. Mute City and Big Blue in 8 replace the usual race intro and results themes with their equivalents from F-Zero. The results music for Tour is inspired from the results music from 7, which is the arrangement from 64 At the beginning of the main theme for Tour (though heard in trailers) is a nod to the opening movie music from Wii. The main menu themes for the first two Arcade GP games include arrangements of the Super Mario Bros. 1 overworld theme. Arcade GP DX instead uses several nods to Super Mario World.
 Mario Kart (Video Game) / int_3e24cb38
featureApplicability
1.0
 Mario Kart (Video Game) / int_3e24cb38
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_3e24cb38
 Mario Kart (Video Game) / int_3ec10530
type
Wacky Racing
 Mario Kart (Video Game) / int_3ec10530
comment
Wacky Racing: To the point that the game becomes part racing game and part vehicular combat game. The series is also the Trope Maker for many others like Konami Krazy Racers (which actually preceded Super Circuit's release on the GBA) and Diddy Kong Racing (whose title character would be integrated into this series in Double Dash!!).
 Mario Kart (Video Game) / int_3ec10530
featureApplicability
1.0
 Mario Kart (Video Game) / int_3ec10530
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_3ec10530
 Mario Kart (Video Game) / int_3fa09be0
type
A Riddle Wrapped in a Mystery Inside an Enigma
 Mario Kart (Video Game) / int_3fa09be0
comment
A Riddle Wrapped in a Mystery Inside an Enigma: Wario's official profile in Double Dash!! states that he is "a puzzle, wrapped in an enigma, wrapped in yellow."
 Mario Kart (Video Game) / int_3fa09be0
featureApplicability
1.0
 Mario Kart (Video Game) / int_3fa09be0
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_3fa09be0
 Mario Kart (Video Game) / int_3fe13b23
type
Bootstrapped Theme
 Mario Kart (Video Game) / int_3fe13b23
comment
Bootstrapped Theme: Four of the bars from the SNES game's title theme have been remixed into every other title themes of the series, thus, making these four bars the de facto theme of the series.
 Mario Kart (Video Game) / int_3fe13b23
featureApplicability
1.0
 Mario Kart (Video Game) / int_3fe13b23
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_3fe13b23
 Mario Kart (Video Game) / int_414388fb
type
Prehistoria
 Mario Kart (Video Game) / int_414388fb
comment
Prehistoria: Dino Dino Jungle from Double Dash!!, 7 and Tour.
 Mario Kart (Video Game) / int_414388fb
featureApplicability
1.0
 Mario Kart (Video Game) / int_414388fb
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_414388fb
 Mario Kart (Video Game) / int_4427c24f
type
Earn Your Fun
 Mario Kart (Video Game) / int_4427c24f
comment
Earn Your Fun: Super Mario Kart would not let you access the Special Cup on 50cc; you had to play on 100cc and then get gold trophies on the rest of the cups just to be able to play the Special Cup. You also have to beat the Special Cup with a gold trophy earned just to be able to play the 150cc class.
 Mario Kart (Video Game) / int_4427c24f
featureApplicability
1.0
 Mario Kart (Video Game) / int_4427c24f
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_4427c24f
 Mario Kart (Video Game) / int_45bf382b
type
Game Mod
 Mario Kart (Video Game) / int_45bf382b
comment
Game Mod: Wii has a pretty big modding community, especially in regards to remaking tracks from old games, and even some tracks from Mario Kart games released after Wii - like a couple of 7's tracks (albeit it's hard to make Wii versions of 7 tracks as 7 tracks have glider and underwater segments and Wii does not feature those capabilities. For instance, this adaptation of 7's Rainbow Road or the version in Double Dash!! have been almost perfectly converted to the point that they don't feel any different from their original games.
 Mario Kart (Video Game) / int_45bf382b
featureApplicability
1.0
 Mario Kart (Video Game) / int_45bf382b
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_45bf382b
 Mario Kart (Video Game) / int_45c341d
type
Insect Queen
 Mario Kart (Video Game) / int_45c341d
comment
Insect Queen: Queen Bee is a playable character in Mario Kart 7.
 Mario Kart (Video Game) / int_45c341d
featureApplicability
1.0
 Mario Kart (Video Game) / int_45c341d
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_45c341d
 Mario Kart (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Mario Kart (Video Game) / int_45e41b66
comment
It's a Wonderful Failure: Fail to be one of the top three racers at the end of a Grand Prix and you'll miss out on the victory ceremony. The SNES installment showed your racer sitting aside the victory podium quietly sobbing to themselves, while 64 showed your racer watching the victory celebration from a distance before getting chased down and blown up by a Bomb Kart. Super Circuit had the stand outright crush you. Later games simply give a "Better luck next time!" message with a chart showing your overall results. Scoring outside the top three is actually rather difficult in the SNES, N64, and GBA installments, where if you fail to finish within the top four of any race, you lose one life and are forced to retry that course instead of proceeding on to the next. Later games allow you to proceed through all the courses in a Grand Prix cup, but as usual, you'll only get a trophy for finishing in the top three.
 Mario Kart (Video Game) / int_45e41b66
featureApplicability
1.0
 Mario Kart (Video Game) / int_45e41b66
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_45e41b66
 Mario Kart (Video Game) / int_495678c4
type
Hollywood Drowning
 Mario Kart (Video Game) / int_495678c4
comment
Hollywood Drowning: Surprisingly averted in 7 and 8. Although there are tracks which let you go underwater freely, there are tracks and segments with off-limits water areas. In these tracks, your character will fall and scream until they hit the water and their screaming is promptly cut off because you can't be heard underwater. This contrasts other Mario Kart games where their voices are heard even when they are submerged underwater.
 Mario Kart (Video Game) / int_495678c4
featureApplicability
-1.0
 Mario Kart (Video Game) / int_495678c4
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_495678c4
 Mario Kart (Video Game) / int_49bbfaee
type
Everything's Better with Rainbows
 Mario Kart (Video Game) / int_49bbfaee
comment
Everything's Better with Rainbows: Each Mario Kart concludes with a rainbow-themed course, with 7 having two Rainbow Roads; one being new to that game and the other being the one that started the tradition. 8, again, has one new and one from 64. With the first DLC Pack, SNES Rainbow Road comes back again, meaning that 8 has three Rainbow Roads in the same game, while the Booster Course Pass for Deluxe would add the 3DS version. Tour features five Rainbow Roads, having the SNES version (and two remixes), 7 and Wii.
 Mario Kart (Video Game) / int_49bbfaee
featureApplicability
1.0
 Mario Kart (Video Game) / int_49bbfaee
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_49bbfaee
 Mario Kart (Video Game) / int_4ad522e2
type
Super Title 64 Advance
 Mario Kart (Video Game) / int_4ad522e2
comment
Super Title 64 Advance: Applies to every title in the series thus far except for Super Circuit, Double Dash!!, 7, and 8. note  The Japanese name for Mario Kart: Super Circuit is "Mario Kart Advance", thus playing this trope straight in that language. The retro tracks, rather than their game of origin, have their original console's initials at the beginning of their names. Tracks from Super Mario Kart have "SNES" or "SFC", tracks from 64 have "N64", tracks from Super Circuit have "GBA", tracks from Double Dash!! have "GCN" or "NGC", tracks from DS have "DS", tracks from Wii have "Wii", and tracks from 7 have "3DS". Averted with the city courses from Tour in 8 Deluxe, as they use "Tour" as a prefix.
 Mario Kart (Video Game) / int_4ad522e2
featureApplicability
-1.0
 Mario Kart (Video Game) / int_4ad522e2
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_4ad522e2
 Mario Kart (Video Game) / int_4b4ac0ca
type
Homing Projectile
 Mario Kart (Video Game) / int_4b4ac0ca
comment
Homing Projectile: Red Shells and the dreaded Spiny Shells, as well the special items Yoshi Eggs and Birdo Eggs from Double Dash!! and Tour.
 Mario Kart (Video Game) / int_4b4ac0ca
featureApplicability
1.0
 Mario Kart (Video Game) / int_4b4ac0ca
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_4b4ac0ca
 Mario Kart (Video Game) / int_4c798fd5
type
Shock and Awe
 Mario Kart (Video Game) / int_4c798fd5
comment
Shock and Awe: The Lightning Bolt. Starting with Double Dash!!, the lightning bolt creates an electric aura around the victim(s) who are hit by the item; the Thunder Cloud item from Wii also uses this concept.
 Mario Kart (Video Game) / int_4c798fd5
featureApplicability
1.0
 Mario Kart (Video Game) / int_4c798fd5
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_4c798fd5
 Mario Kart (Video Game) / int_4d54bb0d
type
Spiteful A.I.
 Mario Kart (Video Game) / int_4d54bb0d
comment
Spiteful A.I.: If a CPU has an item, they'll almost always try to hit the player with it. 7 takes it up a few notches by having the AI always drift into your path so they can steal every coin and item box in front of or your just bump you off the road. They even go out of their way to hit two item boxes so you'll be even less likely to pick one up.
 Mario Kart (Video Game) / int_4d54bb0d
featureApplicability
1.0
 Mario Kart (Video Game) / int_4d54bb0d
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_4d54bb0d
 Mario Kart (Video Game) / int_4f0b6445
type
Announcer Chatter
 Mario Kart (Video Game) / int_4f0b6445
comment
Announcer Chatter: The second and third arcade games feature an announcer who comments on the race. He doesn't appear in any of the main games.
 Mario Kart (Video Game) / int_4f0b6445
featureApplicability
1.0
 Mario Kart (Video Game) / int_4f0b6445
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_4f0b6445
 Mario Kart (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Mario Kart (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Hits Super Mario Kart, 64, and Super Circuit. Items in particular behave much differently in these games (the Spiny Shell in 64 can actually crash into walls and self-destruct like a Red Shell). Additionally in 64, the AI racers automatically obtained items, rather than having to drive through item boxes, and they only used Bananas, Fake Item Boxes, Boos, Stars, and Thunder against you. 64 has 5 Bananas per Banana Bunch instead of 3. And if another racer collides with the chain of bananas, they break apart. 64 and Super Circuit had a mechanic where if a driver runs over a banana peel while going straight, tapping the brake will prevent the driver from spinning out. While the first game lacks retro courses or the Mirror mode in Grand Prix, it has 20 tracks (4 cups with 5 tracks each) instead of the usual 16 (or 32 including the retro courses in games with them). 64 has an "Extra" mode that's very similar to the current Mirror Mode, though also has a few other changes. The most significant change was in Toad's Turnpike, where you would now be racing against the flow of traffic rather than with it. Super Circuit didn't have an Extra or Mirror mode, but it had 5 cups of 4 tracks each, as well as all the courses from Super Mario Kart (giving Super Circuit the most tracks out of any Mario Kart before the release of the DLC packages for 8, with 40 courses spread over 10 cups). It wasn't until DS where both Mirror mode and retro courses started appearing together from then on, and previously used retro courses have never been repeated (aside from the SNES courses in Super Circuit, although some previously-used retro courses have been brought back in the DLC for both 8 and 8 Deluxe, as well as Tour). Super Circuit's and 64's VS mode did not feature A.I. racers, and oddly, every course played in VS mode would have several Bomb Karts in it that you had to dodge. If you wanted to race against the A.I. with a friend, you had to choose Grand Prix mode. No Battle Mode A.I. ever existed until Double Dash!! either. Super Mario Kart, 64, and Super Circuit forced you to redo a Grand Prix race if you (and your friend in 2 player Grand Prix) failed to place within the top 4. Every other installment lets you continue, albeit at a disadvantage. Super Mario Kart also had a different mini-turbo mechanic. While the rest of the series had you power slide by moving the analog/directional buttons left and right, the first game has you swing around curves and the straighten yourself out in order to get the boost. This mechanic was revisited in Super Circuit and tweaked further in Wii, 7, and 8 due to the power sliding on straightaways exploit to move faster (Snaking) that emerged mostly in the Double Dash!! and DS games. Super Mario Kart was the only game that has the Feather item before 8 Deluxe's Battle Mode, which allows you to jump high over obstacles and walls for shortcuts. Unlike the other items, it has not been used in the rest of the games since. It's also the only game to require 5 laps in each course instead of the usual 3 (some exceptions apply in later games, such as 7 (5 in DS) for Baby Park, 2 for Wario Colosseum, and 1 for some courses starting in 7 (with the "laps" instead being used as checkpoints, and the Final Lap cue occurs once the player enters the third and final part of the course)). Super Mario Kart was the first game to use the coin system that lets you speed up the more coins you had on you and lost coins every time you were hit or fell off course. Only Super Circuit, 7, and 8 revived the coin mechanics, with a 10 coin Cap with the latter 2. Super Mario Kart, 64 (not shown unless you fail in a race), and Super Circuit are the only games in the series to use a lives system, making it possible to get a Game Over for failing to finish in the top 4 one too many times. However, 64 has infinite lives, and will still give you a negative Award Ceremony sequence if your point total over all 4 races does not make the top 3. Super Mario Kart and Super Circuit are also the only games to have multiple versions of each course. While Super Circuit kept this to just 4 Bowser Castle courses, Super Mario Kart had 4 Mario Circuits, 3 Donut Plains, 3 Ghost Valleys, 3 Bowser Castles, 2 Choco Islands, 2 Koopa Beaches, and 2 Vanilla Lakes. If playing with more than two players in 64, the music is mute to allow audio channels to play sounds from all three/four racers. This was more of a technical limitations issue. The skill level in the Lightning Cup of Super Circuit is something between the Flower and Star Cups, having "average" difficulty in its courses. Since DS, other incarnations of the Lightning Cup had a Special Cup-based skill level for its retro tracks. Super Mario Kart didn't allow you to reverse and the manual outright tells you that you have to turn around via hopping if you needed to right yourself. All games afterwards allow you to reverse or spin in place to reorient yourself. In Super Mario Kart, item boxes (or panels, in this case) were one-time-only uses. In all future games, item boxes respawn after use. The second lap jingle was not present in Super Mario Kart, and it had a different melody in Super Circuit. The green and red shells were silent in the first three games. In Double Dash!!, the sounds they made were different from the current ones introduced in DS. The earliest games had a bit more of a grounded motorsport theme to them. The results screen of Super Mario Kart featured the characters standing on a podium, with many of them posing with or downing a bottle of champagne to celebrate their win. Mario Kart 64 dots its tracks with advertisements that, in the original Japanese version, were direct parodies of real-world Formula 1 sponsors at the time. Beyond those games, Mario Kart makes little pretence of its races taking part in something resembling a real world racing series, with perhaps the closest thing that remains is that it is still common for at least one or two tracks in each game to be set at a fairly realistic circuit.
 Mario Kart (Video Game) / int_4f4372e9
featureApplicability
1.0
 Mario Kart (Video Game) / int_4f4372e9
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_4f4372e9
 Mario Kart (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Mario Kart (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: In the Arcade GP games, performing a drift will create a shield around your kart as long as you're drifting, rendering you immune to projectile attacks.
 Mario Kart (Video Game) / int_4ffde1e0
featureApplicability
1.0
 Mario Kart (Video Game) / int_4ffde1e0
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_4ffde1e0
 Mario Kart (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Mario Kart (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: With a combination of Golden Snitch and Rubber-Band A.I., it gives most people a sense of being punished for simply being skilled. With a big enough skill gap, however, better players can consistently win races even with the deck stacked against them. Some players use this trope to their advantage by not playing their best on purpose so they can either overtake the leader with the right item at the right time or zoom ahead the rest of the pack with a powerful item if they are farther back. Tour has this come up with race ranking in two ways. How many Grand Stars you get depends on the evaluation you get from performing various actions during the race. If you're far enough in the lead, you'll never get the chance to use items on opponents and you're way less likely to block items as well, both of which can be prime point-earning opportunities. Plus, the chances of getting a Frenzy (and the attendant Frenzy Action bonus that can be repeatedly spammed and combined with other actions for huge combos) depend in part on your current place, with first naturally having the lowest chance. In some of the later races in a given tour, pretty much every bonus possible needs to be wrung out of a race to get all five Grand Stars from it, and a runaway victory makes it very difficult to get those bonuses.
 Mario Kart (Video Game) / int_5049f19d
featureApplicability
1.0
 Mario Kart (Video Game) / int_5049f19d
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_5049f19d
 Mario Kart (Video Game) / int_5057d559
type
Kid-Appeal Character
 Mario Kart (Video Game) / int_5057d559
comment
Kid-Appeal Character: No Mario Kart game has ever been complete without one. At least Toad and Yoshi appeared in every installment. 14 out of 30 (non-DLC) characters in 8 form the kid-appeal half of said game's roster. Toadette, Baby Daisy, and Baby Rosalina are those who respectively originated in Double Dash!!, Wii, and 8.
 Mario Kart (Video Game) / int_5057d559
featureApplicability
1.0
 Mario Kart (Video Game) / int_5057d559
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_5057d559
 Mario Kart (Video Game) / int_51df4e54
type
Kids Driving Cars
 Mario Kart (Video Game) / int_51df4e54
comment
Kids Driving Cars: Since Double Dash, baby versions of Mario characters are able to drive cars alongside their adult counterparts. Certain games even have cars that are specifically designed for them. Bowser Jr. also counts.
 Mario Kart (Video Game) / int_51df4e54
featureApplicability
1.0
 Mario Kart (Video Game) / int_51df4e54
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_51df4e54
 Mario Kart (Video Game) / int_55ab5a2a
type
Demoted to Extra
 Mario Kart (Video Game) / int_55ab5a2a
comment
Dry Bowser was absent in 7 and got demoted to a background object in Bone Dry Dunes in 8. Then the second DLC pack came around and he's back!
 Mario Kart (Video Game) / int_55ab5a2a
featureApplicability
1.0
 Mario Kart (Video Game) / int_55ab5a2a
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_55ab5a2a
 Mario Kart (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Mario Kart (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: Starting with 64, beating the Extra/Mirror Special Cup unlocks a new title screen. note In Mario Kart 64, mirror mode was known as "Extra" and mirrored left/right on every track, plus it reversed the direction of the vehicles on Toad's Turnpike. In Super Circuit, there was no mirror mode, but there was a completely different "Extra" mode that consisted of Nostalgia Levels from the original and was unlocked through a method nobody would think to do without looking it up or asking someone who has. To get all extra cups on one engine class (with the method being the same with each class), every cup has to have a gold trophy and the cups have to be done over again with the coin total at the end being at least 100; fortunately, getting another gold trophy is not a requirement (anywhere from fourth up when just playing through them to get the extra cup equivalent is OK). Beating the 150cc Extra Special Cup unlocked the first new title screen, and achieving a three-star rank on every cup unlocked the second. In Double Dash!!, there is a secret bonus cup known as the All-Cup Tour, consisting of every single track in the game, which unlocks Mirror Mode in the first place, which when beaten on Mirror along with the standalone cups unlocks a secret kart and the new title screen. DS, Wii, 7 and 8 require 150cc to be beaten to unlock Mirror, but otherwise don't have any ridiculous methods of unlocking the new title screen. Mii Outfit B in Wii is just a special costume for Miis to wear. It offers no benefits over Mii Outfit A. Similarly, amiibo figures can be used to unlock new racing suits for your Mii in 8 based on Mario, Luigi, Peach, Yoshi, Donkey Kong, Link, Captain Falcon, Kirby, Samus, and Fox. The second round of these costumes include Bowser, Rosalina, Toad, Wario, Olimar, Villager, Mega Man, Sonic, and Pac-Man. In 8 Deluxe, a whole slew of Mii outfits from Tour were added along with the final wave of DLC. The golden parts in 7 and 8 are mostly for show, as they have no major bonuses and are comparable to stats of other available parts. Purchasing both DLC packs in 8 offers different colored Yoshis and Shy Guys as a bonus. They're only a cosmetic Palette Swap, though.
 Mario Kart (Video Game) / int_55e5b37c
featureApplicability
1.0
 Mario Kart (Video Game) / int_55e5b37c
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_55e5b37c
 Mario Kart (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Mario Kart (Video Game) / int_56b5a6b7
comment
Nostalgia Level: Super Circuit includes all twenty tracks from the original SNES game. From DS on, the Retro Grand Prix. Four cups (Shell, Banana, Leaf, and Lightning, in that order) with four assorted tracks from previous games, usually tweaked for the new game's mechanics. 7 and 8 even finish off the Lightning Cup with an old Rainbow Road (Super Mario Kart's and 64's, respectively). 7's DK Jungle is practically a love letter to Donkey Kong Country Returns, since Retro Studios designed it. 7 's Shy Guy Bazaar is a major shout out not only to Super Mario Bros. 2, but to Doki Doki Panic, considering the Arabian setting. Airship Fortress, Figure-8 Circuit, and Desert Hills all contain references to Super Mario Bros. 3 (the airship levels, the platforms, and all of World 2, respectively). Piranha Plant Slide is one giant homage to the original game. All the retro tracks in 8 take the trope to the next level by remaking the old tracks with updated HD visuals, new set pieces and remastered music. Not only do the retro tracks look and feel new with the upgrades, they also still play in a way most old fans would remember them for. On top of all this, some retro tracks use the anti gravity and glider mechanics to give the old tracks a fresher feel to them without deviating from the original design of the tracks. Tour featured a variety of retro tracks. Some tracks, like Mario Circuit and Choco Island from Super, also received "Remix" versions.
 Mario Kart (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Mario Kart (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_56b5a6b7
 Mario Kart (Video Game) / int_58f20f50
type
Minsky Pickup
 Mario Kart (Video Game) / int_58f20f50
comment
Minsky Pickup: At the beginning of Baby Park's theme in Double Dash!!, DS, and 8. The music for Moo Moo Farm and Yoshi Valley in 64, DS, and 8.
 Mario Kart (Video Game) / int_58f20f50
featureApplicability
1.0
 Mario Kart (Video Game) / int_58f20f50
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_58f20f50
 Mario Kart (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Mario Kart (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: The Vanilla Lake tracks in Super Mario Kart, Super Circuit and Tour. Frappe Snowland in 64, DS, and Tour. Sherbet Land in 64 and Wii. Snow Land in Super Circuit, 8 Deluxe's DLC and Tour. Sherbet Land (no relation to the one from 64) in Double Dash!! and 8. DK Pass in DS, 7, and Tour. DK Summit in Wii, Tour and 8 Deluxe's DLCnote In Wii and 8 Deluxe, the track is known as DK's Snowboard Cross outside of North America. In Tour, the name is DK Summit regardless of region.. Rosalina's Ice World in 7 and Tour. Mount Wario, Ice Ice Outpost, and Animal Crossing (Winter) in 8.
 Mario Kart (Video Game) / int_5914d5dd
featureApplicability
1.0
 Mario Kart (Video Game) / int_5914d5dd
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_5914d5dd
 Mario Kart (Video Game) / int_5979acea
type
Fragile Speedster
 Mario Kart (Video Game) / int_5979acea
comment
Fragile Speedster: The "quick to start, hard to catch up" variant. The lightweights, such as Toad, Koopa Troopa, and Baby Mario don't have the highest top speed, but are de facto quite fast thanks to being able to accelerate quickly in addition to having the highest handling and off-road. However, they have low weight and are mostly vulnerable to getting pushed around by heavier characters. Averted in 64 where lightweights are more traditional, having the highest speed and acceleration compared to the rest of the weight classes, but being harder to control.
 Mario Kart (Video Game) / int_5979acea
featureApplicability
-1.0
 Mario Kart (Video Game) / int_5979acea
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_5979acea
 Mario Kart (Video Game) / int_5989e3b6
type
Enemy Mine
 Mario Kart (Video Game) / int_5989e3b6
comment
Enemy Mine: In Double Dash!!, it is possible to have a setup like Mario with Bowser on a kart, and have them cooperate. In 8, you and a rival racer can "cooperate" by repeatedly bumping into each other during anti-gravity mode to give both of you spin boosts.
 Mario Kart (Video Game) / int_5989e3b6
featureApplicability
1.0
 Mario Kart (Video Game) / int_5989e3b6
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_5989e3b6
 Mario Kart (Video Game) / int_59da9841
type
Skill Gate Characters
 Mario Kart (Video Game) / int_59da9841
comment
Skill Gate Characters: The Light karts can easily recover from error, but they're the slowest karts in almost every entry.
 Mario Kart (Video Game) / int_59da9841
featureApplicability
1.0
 Mario Kart (Video Game) / int_59da9841
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_59da9841
 Mario Kart (Video Game) / int_5a7c8147
type
Rollercoaster Mine
 Mario Kart (Video Game) / int_5a7c8147
comment
Rollercoaster Mine: Wario's Gold Mine from Wii and the first DLC pack in 8 - with drops, rises, jumps, and even a section where you are dodging mine carts.
 Mario Kart (Video Game) / int_5a7c8147
featureApplicability
1.0
 Mario Kart (Video Game) / int_5a7c8147
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_5a7c8147
 Mario Kart (Video Game) / int_5a90e8ad
type
Socialization Bonus
 Mario Kart (Video Game) / int_5a90e8ad
comment
Socialization Bonus: In 7, if you get a StreetPass tag of someone using a kart element (chassis, tires, or glider) that you don't have, the Mii in question is included in your current GP, and you win the GP, you get one of the elements that they had that you previously lacked.
 Mario Kart (Video Game) / int_5a90e8ad
featureApplicability
1.0
 Mario Kart (Video Game) / int_5a90e8ad
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_5a90e8ad
 Mario Kart (Video Game) / int_5c15399f
type
Player Elimination
 Mario Kart (Video Game) / int_5c15399f
comment
Player Elimination: In the installments prior to Wii, Balloon Battles are a last-man-standing game where you're out if you lose all your balloons. Double Dash!! has hard elimination, while the other games let you play on after you lose: 64 and Super Circuit turn you into a Mini Bomb Kart or a Bob-omb respectively, and the former permanently eliminates you if you explode. DS turns you into a ghost that can leave item boxes for the remaining players.
 Mario Kart (Video Game) / int_5c15399f
featureApplicability
1.0
 Mario Kart (Video Game) / int_5c15399f
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_5c15399f
 Mario Kart (Video Game) / int_5c8fa553
type
Level Ate
 Mario Kart (Video Game) / int_5c8fa553
comment
Level Ate: Cheese Land in Mario Kart: Super Circuit. Doubles as Cheesy Moon, since you can see Earth in the background. Mario Kart: Double Dash!! has the battle stage Cookie Land, a circular course modeled after a large vanilla-and-chocolate cookie with caramels of different colors. It makes a return in Mario Kart Wii. Mario Kart DS has the battle level Tart Top, which is Exactly What It Says on the Tin: A level set on the top of a tart. Complete with strawberry cream puffs, cherries and love hearts as decoration. It makes a return in Mario Kart 7. Sweet Sweet Canyon in Mario Kart 8 is made of various dessert foods. The audience of Toads, Goombas, Koopa Troopas, and Shy Guys are made of gingerbread as well. The second DLC pack for the game, as well as the Deluxe port from the get-go, also includes a major overhaul of GBA Cheese Land. Deluxe also adds Sweet Sweet Kingdom to the revamped Battle Mode, and its own DLC has its own ice cream-themed track in the form of Sky-High Sundae.
 Mario Kart (Video Game) / int_5c8fa553
featureApplicability
1.0
 Mario Kart (Video Game) / int_5c8fa553
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_5c8fa553
 Mario Kart (Video Game) / int_5d1eb74d
type
Dump Stat
 Mario Kart (Video Game) / int_5d1eb74d
comment
Dump Stat: In DS, drift and weight. Due to the exploit of snaking, it was actually beneficial to have less drift since if you had more, you'd be turning too sharply while power sliding on straightaways. The same is said for weight, since it's combined with the "off-road" stat. The less weight you had, the faster you could go off road such as in grass or dirt. Plus, bumping into other players had no effect online. The item stat was also pretty useless, especially online where you couldn't get triple items. It was good for some courses during time trials, though, as you got more mushrooms to take shortcuts. In multiple games, handling/traction is usually the least important stat because of two factors. One: All it does is increase traction on slippery maps, which comes up too infrequently online to be really useful, and two: a sufficiently skilled player can easily work around a low handling/traction stat by knowing when and how sharp to take turns with their builds traction.
 Mario Kart (Video Game) / int_5d1eb74d
featureApplicability
1.0
 Mario Kart (Video Game) / int_5d1eb74d
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_5d1eb74d
 Mario Kart (Video Game) / int_5d753b19
type
The Smurfette Principle
 Mario Kart (Video Game) / int_5d753b19
comment
The Smurfette Principle: Peach is the only playable female character in the first three Mario Kart games. Averted from Double Dash onwards which introduced Daisy, Toadette and Birdo, with the former of the three never missing a single game ever since then. Wii also introduced Rosalina and Peach and Daisy's baby-selfs, 7 features the Honey Queen, 8 has Baby Rosalina and Wendy O. Koopa, and Tour has Pauline, Peachette and Dixie Kong, with the former two being added to 8 as part of the Booster Course Pass DLC.
 Mario Kart (Video Game) / int_5d753b19
featureApplicability
-1.0
 Mario Kart (Video Game) / int_5d753b19
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_5d753b19
 Mario Kart (Video Game) / int_5ed3ace2
type
Batman Can Breathe in Space
 Mario Kart (Video Game) / int_5ed3ace2
comment
Batman Can Breathe in Space: In 8, the background Toads on Rainbow Road need spacesuits, but the racers don't. Another space related oddity is the use of gliders in space, which need air resistance to work. Also present in 7 onwards, with the underwater sections where the racers don't seem to have any trouble breathing. Interestingly, in 8, there are Toads wearing scuba gear in the underwater sections of Dolphin Shoals, while the racers, including Toad, get along just fine.
 Mario Kart (Video Game) / int_5ed3ace2
featureApplicability
1.0
 Mario Kart (Video Game) / int_5ed3ace2
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_5ed3ace2
 Mario Kart (Video Game) / int_5f4d158d
type
Space Zone
 Mario Kart (Video Game) / int_5f4d158d
comment
Space Zone: Rainbow Road in 7 has part of the track on a rocky planetoid, while Rainbow Road in 8 runs around a space station.
 Mario Kart (Video Game) / int_5f4d158d
featureApplicability
1.0
 Mario Kart (Video Game) / int_5f4d158d
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_5f4d158d
 Mario Kart (Video Game) / int_5f77b0b7
type
Multi-Slot Character
 Mario Kart (Video Game) / int_5f77b0b7
comment
Multi-Slot Character: Mario Kart: Super Circuit had Red Yoshi, Light Blue Yoshi and Yellow Yoshi as multiplayer exclusive characters in addition to Yoshi himself. Mario Kart: Double Dash!! introduced Baby Mario and Baby Luigi as a playable duo, with both characters returning in Mario Kart Wii and Mario Kart 8. Mario Kart Wii added Baby Peach and Baby Daisy and addition to the baby versions of the Mario Bros. Dry Bowser is also a seperate racer from his living counterpart. Mario Kart 7 introduced Metal Mario, a character who had history in other Mario spinoffs as a hidden character. Mario Kart 8 brought back the baby versions of the Mario Bros, Peach and Daisy and added one for Rosalina. Pink Gold Peach was also introduced in this game, serving as Metal Mario's Distaff Counterpart. The DLC packs introduced Tanooki Mario, Cat Peach, Dry Bowser and colour variants for Yoshi and Shy Guy. The Deluxe version added in the DLC characters at launch and added gendered variants for Inkling and Villager while adding Gold Marionote who was an alternate costume for Metal Mario in Mario Golf and not based off of the form seen in New Super Mario Bros 2. as the sole unlockable character. Mario Kart Tour: Most of the characters have alternate versions of them in different costumes to incentive players to get them, due to the game being free-to-play and previously featured Gacha elements.
 Mario Kart (Video Game) / int_5f77b0b7
featureApplicability
1.0
 Mario Kart (Video Game) / int_5f77b0b7
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_5f77b0b7
 Mario Kart (Video Game) / int_5fcb3c79
type
Golden Snitch
 Mario Kart (Video Game) / int_5fcb3c79
comment
Golden Snitch: Powerful items are usually obtained by players lagging behind. Some people purposely play horribly at the start so they can score a powerful item, catch up with good racing, and then blow past the last few people on the final lap. This also keeps them (relatively) safe from the genuine laggers behind who are using their items to mess with the players in first.
 Mario Kart (Video Game) / int_5fcb3c79
featureApplicability
1.0
 Mario Kart (Video Game) / int_5fcb3c79
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_5fcb3c79
 Mario Kart (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Mario Kart (Video Game) / int_6041e4f4
comment
Amplified by the fact that racers in the back get more powerful items such as the Spiny Shell (which homes in on the leader), as well as by the computer being a cheating bastard.
 Mario Kart (Video Game) / int_6041e4f4
featureApplicability
1.0
 Mario Kart (Video Game) / int_6041e4f4
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_6041e4f4
 Mario Kart (Video Game) / int_60b3517c
type
Adventurous Irish Violins
 Mario Kart (Video Game) / int_60b3517c
comment
Adventurous Irish Violins: Moo Moo Meadows from Wii and 8.
 Mario Kart (Video Game) / int_60b3517c
featureApplicability
1.0
 Mario Kart (Video Game) / int_60b3517c
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_60b3517c
 Mario Kart (Video Game) / int_627264e0
type
Death Glare
 Mario Kart (Video Game) / int_627264e0
comment
Death Glare: In 8, characters actually turn their heads to see the effects of the item used on their opponents. With frightening results.◊
 Mario Kart (Video Game) / int_627264e0
featureApplicability
1.0
 Mario Kart (Video Game) / int_627264e0
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_627264e0
 Mario Kart (Video Game) / int_65244998
type
Lightning Can Do Anything
 Mario Kart (Video Game) / int_65244998
comment
Lightning Can Do Anything: Lightning has the decidedly odd effect of shrinking characters temporarily, except for characters who fall into bottomless pits or have just been fired out of a cannon in games prior to ''7''. Or characters who are invincible due to having used a star, but that at least sort of makes sense...
 Mario Kart (Video Game) / int_65244998
featureApplicability
1.0
 Mario Kart (Video Game) / int_65244998
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_65244998
 Mario Kart (Video Game) / int_65bdfe8f
type
Hot Potato
 Mario Kart (Video Game) / int_65bdfe8f
comment
Hot Potato: If you're in first place, you can avoid being struck by an incoming Spiny Shell by letting the racer behind you take the lead, getting them blown up instead. As a result, it's not uncommon for two players competing neck-and-neck to panic and try to wrestle second place from each other before the Spiny Shell arrives. Wii has the Thunder Cloud, which gives a ten-second warning before it zaps you, shrinking you temporarily, but you can pass it to someone else by exchanging contact with them. It does, however, give you a slight speed boost (and the ability to drive off-road without losing speed), making it a double-edged sword. Battle Modes involving the Shine Sprite are a reverse version of this, where whoever is holding onto the single Single Sprite when time runs out is the winner.
 Mario Kart (Video Game) / int_65bdfe8f
featureApplicability
1.0
 Mario Kart (Video Game) / int_65bdfe8f
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_65bdfe8f
 Mario Kart (Video Game) / int_6627695f
type
Author Appeal
 Mario Kart (Video Game) / int_6627695f
comment
Author Appeal: Yoshi Circuit from Double Dash!! featured heavily in advertisements for said game, was one of the first retro tracks remade, was the first DLC course, and makes a cameo in the background of the revamped GBA Ribbon Road. The reason for all this is because it's Shigeru Miyamoto's personal favorite course.
 Mario Kart (Video Game) / int_6627695f
featureApplicability
1.0
 Mario Kart (Video Game) / int_6627695f
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_6627695f
 Mario Kart (Video Game) / int_66f763c0
type
Interface Screw
 Mario Kart (Video Game) / int_66f763c0
comment
Interface Screw: Bloopers (Mario-universe squid), introduced in DS, cover your opponents' screens in black ink, obscuring their forward view. (This is also visible by painting the entire vehicle/driver black.) It even has an effect on the AI, causing them to swerve and slow down a notch when it's in effect. The ink can be removed early by hitting a booster or ramp, however. In Tour, ink can also be removed by wiping the screen. In one of DS's Battle Courses, cake frosting has the same effect.
 Mario Kart (Video Game) / int_66f763c0
featureApplicability
1.0
 Mario Kart (Video Game) / int_66f763c0
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_66f763c0
 Mario Kart (Video Game) / int_67b0bd0e
type
An Ice Person
 Mario Kart (Video Game) / int_67b0bd0e
comment
An Ice Person: Introduced in Tour, Ice Flowers are exclusive special items for certain characters.
 Mario Kart (Video Game) / int_67b0bd0e
featureApplicability
1.0
 Mario Kart (Video Game) / int_67b0bd0e
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_67b0bd0e
 Mario Kart (Video Game) / int_6bab4b2e
type
Like a Duck Takes to Water
 Mario Kart (Video Game) / int_6bab4b2e
comment
Like a Duck Takes to Water: Go-karts and bikes (as well as any sort of motorized land vehicles except trains, for that matter) don't even exist in Hyrule, yet, Link apparently knows how to drive go-karts and motorcycles by the time he decides to race against the Mario characters (as well as Isabelle and the Villager) within the game's Grand Prix. Lampshaded by his DLC tag line.
 Mario Kart (Video Game) / int_6bab4b2e
featureApplicability
1.0
 Mario Kart (Video Game) / int_6bab4b2e
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_6bab4b2e
 Mario Kart (Video Game) / int_6cf2293a
type
All in a Row
 Mario Kart (Video Game) / int_6cf2293a
comment
All in a Row: The limited AI of early installments generally kept the AI in a close pack and following almost the exact same path each lap, to the point where a map display looks like they're following the leader like you'd see in an RPG (it is especially noticeable when attempting to catch up after getting taken out by, say, a Spiny Shell). You can even decide which AI to harass just by where you drop your items. Later installments give the AI much more variety, especially in Mario Kart 7, where if the track offers alternate paths, the AI will regularly split up between them.
 Mario Kart (Video Game) / int_6cf2293a
featureApplicability
1.0
 Mario Kart (Video Game) / int_6cf2293a
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_6cf2293a
 Mario Kart (Video Game) / int_6dc206c9
type
Marathon Level
 Mario Kart (Video Game) / int_6dc206c9
comment
Marathon Level: 64's version of Rainbow Road. It is by far the longest track in the series, taking approximately 2 minutes to complete a lap. It's so long it was reduced to one lap in 8. The All-Cup Tour in Double Dash!! is, well, all sixteen tracks one after the other. It always starts with Luigi Circuit and always ends with Rainbow Road, and the remaining fourteen tracks are played in a random order.
 Mario Kart (Video Game) / int_6dc206c9
featureApplicability
1.0
 Mario Kart (Video Game) / int_6dc206c9
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_6dc206c9
 Mario Kart (Video Game) / int_6e7e9709
type
Cosmetic Award
 Mario Kart (Video Game) / int_6e7e9709
comment
Cosmetic Award: The reward for beating every cup with a one-star, two-star, or three-star rating in Wii and 7 is the appropriate number of stars next to your name on the "race Results" screen. Using the motion control option for a number of races in a row in 7 and 8 awards you with a gold steering wheel, which is also displayed on the result screen.
 Mario Kart (Video Game) / int_6e7e9709
featureApplicability
1.0
 Mario Kart (Video Game) / int_6e7e9709
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_6e7e9709
 Mario Kart (Video Game) / int_6f3498bc
type
Collision Damage
 Mario Kart (Video Game) / int_6f3498bc
comment
Collision Damage: If one racer hits another and the one crashing is significantly heavier than the one being hit, they'll simply knock the lighter kart aside. While under the effect of a Super Star, any opponents you collide with will be knocked into the air.
 Mario Kart (Video Game) / int_6f3498bc
featureApplicability
1.0
 Mario Kart (Video Game) / int_6f3498bc
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_6f3498bc
 Mario Kart (Video Game) / int_70518904
type
Human Cannonball
 Mario Kart (Video Game) / int_70518904
comment
Human Cannonball: The series has many tracks, often those based on the Donkey Kong Country series, where you and your vehicle get launched out of a cannon with tremendous speed. These are, namely, DK Mountain from Mario Kart: Double Dash!!, Waluigi Pinball in Mario Kart DS, and DK Summit and Maple Treeway in Mario Kart Wii (DK Mountain from Double Dash!! is featured here as well).
 Mario Kart (Video Game) / int_70518904
featureApplicability
1.0
 Mario Kart (Video Game) / int_70518904
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_70518904
 Mario Kart (Video Game) / int_7228d0cb
type
Game Over
 Mario Kart (Video Game) / int_7228d0cb
comment
Super Mario Kart, 64 (not shown unless you fail in a race), and Super Circuit are the only games in the series to use a lives system, making it possible to get a Game Over for failing to finish in the top 4 one too many times. However, 64 has infinite lives, and will still give you a negative Award Ceremony sequence if your point total over all 4 races does not make the top 3.
 Mario Kart (Video Game) / int_7228d0cb
featureApplicability
1.0
 Mario Kart (Video Game) / int_7228d0cb
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_7228d0cb
 Mario Kart (Video Game) / int_75eb8771
type
Mad Libs Dialogue
 Mario Kart (Video Game) / int_75eb8771
comment
Mad Libs Dialogue: The Arcade GP games, from the second title onwards, are guilty of this.
 Mario Kart (Video Game) / int_75eb8771
featureApplicability
1.0
 Mario Kart (Video Game) / int_75eb8771
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_75eb8771
 Mario Kart (Video Game) / int_7d561d58
type
Too Awesome to Use
 Mario Kart (Video Game) / int_7d561d58
comment
Too Awesome to Use: Since the Super Horn is the only item that can destroy Spiny Shells and is fairly rare to get while in first place, people in the lead are naturally hesitant to use it on the more common Red Shells.
 Mario Kart (Video Game) / int_7d561d58
featureApplicability
1.0
 Mario Kart (Video Game) / int_7d561d58
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_7d561d58
 Mario Kart (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Mario Kart (Video Game) / int_7db2e3e0
comment
7 nerfed the Super Star item, making its speed boost a lot less powerful compared to the other games, but it still is useful for cutting through grass and dirt for an improvised shortcut.
 Mario Kart (Video Game) / int_7db2e3e0
featureApplicability
1.0
 Mario Kart (Video Game) / int_7db2e3e0
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_7db2e3e0
 Mario Kart (Video Game) / int_7dd72460
type
Gold-Colored Superiority
 Mario Kart (Video Game) / int_7dd72460
comment
Gold-Colored Superiority: Regular red mushrooms gives one Nitro Boost. The rare Gold Mushroom gives infinite Nitro Boosts for about 10 seconds, and usually only shows up when you're falling way behind, or playing as Toad/Toadette in Double Dash!!.
 Mario Kart (Video Game) / int_7dd72460
featureApplicability
1.0
 Mario Kart (Video Game) / int_7dd72460
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_7dd72460
 Mario Kart (Video Game) / int_8029fa50
type
True Final Boss
 Mario Kart (Video Game) / int_8029fa50
comment
True Final Boss: Mission Mode of DS has a Wiggler as one.
 Mario Kart (Video Game) / int_8029fa50
featureApplicability
1.0
 Mario Kart (Video Game) / int_8029fa50
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_8029fa50
 Mario Kart (Video Game) / int_80df060c
type
Mascot Mook
 Mario Kart (Video Game) / int_80df060c
comment
Mascot Mook: Koopa Troopas have been playable off-and-on since the first game. Other playable "mook" characters include Paratroopa, Dry Bones, Lakitu, Shy Guy, Wiggler, Hammer Bro (plus his boomerang, fire and ice counterparts), and Monty Mole.
 Mario Kart (Video Game) / int_80df060c
featureApplicability
1.0
 Mario Kart (Video Game) / int_80df060c
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_80df060c
 Mario Kart (Video Game) / int_825f60fa
type
Mercy Invincibility
 Mario Kart (Video Game) / int_825f60fa
comment
Mercy Invincibility: Zig-zagged. Spinning out makes you immune to being spun out again until the animation is finished, but you are still open to harder hitting attacks that makes you tumble, such as shells. If you are hit by a shell or a similar powerful attack, you can't be hit by anything else again until the animation stops. For Super Mario Kart and Super Circuit, there's absolutely no mercy invincibility at all; not only is it possible to get beaned by items several times in a row without a way to recover quickly, but getting rammed repeatedly will drain your coins alarmingly fast.
 Mario Kart (Video Game) / int_825f60fa
featureApplicability
1.0
 Mario Kart (Video Game) / int_825f60fa
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_825f60fa
 Mario Kart (Video Game) / int_834427cd
type
Cap
 Mario Kart (Video Game) / int_834427cd
comment
Super Mario Kart was the first game to use the coin system that lets you speed up the more coins you had on you and lost coins every time you were hit or fell off course. Only Super Circuit, 7, and 8 revived the coin mechanics, with a 10 coin Cap with the latter 2.
 Mario Kart (Video Game) / int_834427cd
featureApplicability
1.0
 Mario Kart (Video Game) / int_834427cd
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_834427cd
 Mario Kart (Video Game) / int_868e6134
type
Songs in the Key of Panic
 Mario Kart (Video Game) / int_868e6134
comment
Songs in the Key of Panic: Upon reaching the final lap, the fanfare sounds, followed by the music becoming faster.
 Mario Kart (Video Game) / int_868e6134
featureApplicability
1.0
 Mario Kart (Video Game) / int_868e6134
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_868e6134
 Mario Kart (Video Game) / int_86af7ab0
type
Badass Biker
 Mario Kart (Video Game) / int_86af7ab0
comment
Badass Biker: Peach, Daisy, and Rosalina when they ride bikes or ATVs, as they use body-clinging suits when riding them as opposed to their usual dresses. This however is justified because riding a bike with those dresses on would be very impractical.
 Mario Kart (Video Game) / int_86af7ab0
featureApplicability
1.0
 Mario Kart (Video Game) / int_86af7ab0
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_86af7ab0
 Mario Kart (Video Game) / int_8737b599
type
Fireballs
 Mario Kart (Video Game) / int_8737b599
comment
Fireballs: The special item for Mario and Luigi in Double Dash!!, and made a regular item in 7. A stationary version also appeared in Super Mario Kart as a computer-exclusive item for Bowser to put onto the course.
 Mario Kart (Video Game) / int_8737b599
featureApplicability
1.0
 Mario Kart (Video Game) / int_8737b599
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_8737b599
 Mario Kart (Video Game) / int_87ce64a0
type
Old Save Bonus
 Mario Kart (Video Game) / int_87ce64a0
comment
Old Save Bonus: Installing Wii on a console that has a Super Mario Galaxy save is beneficial in that it ramps down the requirements for unlocking Rosalina by several notches (from ranking 1 star in every cup on Mirror - or playing 4,950 races to... merely playing 50 races).
 Mario Kart (Video Game) / int_87ce64a0
featureApplicability
1.0
 Mario Kart (Video Game) / int_87ce64a0
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_87ce64a0
 Mario Kart (Video Game) / int_8aaa6f4f
type
Character Customization
 Mario Kart (Video Game) / int_8aaa6f4f
comment
Character Customization: While every game varied racers' abilities depending on their weight/size category, Double Dash!! truly began using this trope, introducing the ability to choose between different karts for each character, and allowing players to mix and match pairs of racers, granting access to different special items. Subsequent games dropped the two-racer gimmick, but kept the option for different karts. Wii tried varying up characters within each size category by giving them unique stat boosts, but the idea was abandoned in later games. Starting with 7, the karts themselves can now be customized, with different options for the chassis, wheels, and glider.
 Mario Kart (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 Mario Kart (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_8aaa6f4f
 Mario Kart (Video Game) / int_8bb6d274
type
Comeback Mechanic
 Mario Kart (Video Game) / int_8bb6d274
comment
The Spiny Shells in 8 no longer stun for as long and don't appear as often; and it also received an indirect nerf with the availability of the Super Horn. The Spiny Shell also received an inadvertent nerf when it gained wings in Double Dash!!. Supposedly, this addition increased the shell's speed and reliability in hitting the racer in first, but denied its ability to hit any racer in between, actually cutting its overall effectiveness for the user as a Comeback Mechanic. The developers soon realized this and removed the wings by 7.
 Mario Kart (Video Game) / int_8bb6d274
featureApplicability
1.0
 Mario Kart (Video Game) / int_8bb6d274
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_8bb6d274
 Mario Kart (Video Game) / int_8bc451a1
type
Cruise Episode
 Mario Kart (Video Game) / int_8bc451a1
comment
Cruise Episode: Double Dash has Daisy Cruiser, which has you race through the deck, a pool area, a dining hall with sliding tables, the bow of the ship and rinse and repeat. Daisy Cruiser returns as a retro track in 7, and it now allows you to drive through the pool. The cellar featured in Double Dash, which is just after the dining hall, has been flooded and turned into an aquarium.
 Mario Kart (Video Game) / int_8bc451a1
featureApplicability
1.0
 Mario Kart (Video Game) / int_8bc451a1
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_8bc451a1
 Mario Kart (Video Game) / int_8d25533e
type
Your Size May Vary
 Mario Kart (Video Game) / int_8d25533e
comment
Your Size May Vary: In a few cases, spectator characters are usually made (especially in the case of 8), a hair larger than the drivers, which is most evident with the Toads in 8's Dolphin Shoals and Rainbow Road, where the Toad spectators are bigger than the main Toad. A strange example in Wii comes with Waluigi. He's as skinny as a rake, yet is classified as heavy due to his height. The same reasoning puts Rosalina in the Heavy class; despite being possibly as much as 7 feet tall, her body type certainly doesn't make her comparable to behemoths like Bowser and Donkey Kong. This is possibly the reason 7 and 8 introduced a Cruiser class for these characters. 7 adds Super Mario Galaxy's Queen Bee as playable characters. In the original game, she was large enough that Mario was able to crawl on her body; in 7, she's one of the smaller heavyweights and doesn't even reach Bowser's size. Also in 7, a small Wiggler participates as a racer. In Wii, giant Wigglers stomp around on Maple Treeway at the top of the tree, and Mario Kart DS featured a huge one as the Final Boss. What makes this even stranger is that Maple Treeway returns in 7 as a retro course, Wigglers and all! Petey Piranha in Double Dash!! He's a heavyweight character, but he's nowhere near as big as he was when he appeared in Super Mario Sunshine (or his guest appearance in Super Smash Bros. Brawl, even). He is however the largest playable character in Double Dash!!.
 Mario Kart (Video Game) / int_8d25533e
featureApplicability
1.0
 Mario Kart (Video Game) / int_8d25533e
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_8d25533e
 Mario Kart (Video Game) / int_8e13875c
type
Death Mountain
 Mario Kart (Video Game) / int_8e13875c
comment
Death Mountain: N64 Choco Mountain and GCN DK Mountain.
 Mario Kart (Video Game) / int_8e13875c
featureApplicability
1.0
 Mario Kart (Video Game) / int_8e13875c
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_8e13875c
 Mario Kart (Video Game) / int_91262aaa
type
Racing the Train
 Mario Kart (Video Game) / int_91262aaa
comment
Racing the Train: Kalimari Desert in 64, 7, Tour and 8 Deluxe's DLC has a train that runs on a continuous clockwise loop that also means the race course has two grade crossings. It can be this trope, though, especially given how being forced to slow down at either grade crossing to wait for the train to pass totally wastes a lot of time. So it means a lot of karts racing towards the grade crossing as the train races by, and the odd too slow racer smashing right into it. You can also either try and outrun the train round the track in the Nintendo 64 version by racing ahead through the tunnel. Or in the 7 version, you can fly straight over it with a glider ramp and/or just take a star and just drive straight through, sending the train flying into the air. Tour introduced Kalimari Desert 2, which let you drive along the tracks (which was later implemented into the 8 Deluxe version). N64 Rainbow Road in 8 has a magical train that drops off coins along the track. Super Bell Subway in the second DLC pack for 8 has drivers racing in a subway system with active trains.
 Mario Kart (Video Game) / int_91262aaa
featureApplicability
1.0
 Mario Kart (Video Game) / int_91262aaa
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_91262aaa
 Mario Kart (Video Game) / int_91d3ab1e
type
Ominous Pipe Organ
 Mario Kart (Video Game) / int_91d3ab1e
comment
Ominous Pipe Organ: The Bowser's Castle music from Double Dash!! has this. The regular Bowser's Castle levels for DS and 7 feature parts of the GCN medley. A few of the haunted courses also use this motif, such as Luigi's Mansion from DS and Twisted Mansion from 8.
 Mario Kart (Video Game) / int_91d3ab1e
featureApplicability
1.0
 Mario Kart (Video Game) / int_91d3ab1e
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_91d3ab1e
 Mario Kart (Video Game) / int_9203bf6
type
Arc Number
 Mario Kart (Video Game) / int_9203bf6
comment
Arc Number: Eight pops up a lot in 8. There's the Crazy 8 item, the Mach 8 kart, it's used as the default racer symbol, various courses containing 8's in their map, Miis are always the eighth character unlocked...
 Mario Kart (Video Game) / int_9203bf6
featureApplicability
1.0
 Mario Kart (Video Game) / int_9203bf6
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_9203bf6
 Mario Kart (Video Game) / int_927b2f11
type
The Bus Came Back
 Mario Kart (Video Game) / int_927b2f11
comment
The Bus Came Back: Every time a character comes back after being absent in previous installments, such as Koopa Troopa in Double Dash and Wii, Toadette and Waluigi in 8 or even Bowser Jr., King Boo and Dry Bones in 8 Deluxe, plus Diddy Kong, Birdo, Funky Kong, Petey Piranha and surprisingly Donkey Kong Jr. (in his 16-bit appearance) in Tour.
 Mario Kart (Video Game) / int_927b2f11
featureApplicability
1.0
 Mario Kart (Video Game) / int_927b2f11
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_927b2f11
 Mario Kart (Video Game) / int_92b95d47
type
Prolonged Video Game Sequel
 Mario Kart (Video Game) / int_92b95d47
comment
Prolonged Video Game Sequel: Mario Kart: Super Circuit has ten racing cups (five based on new tracks, and five featuring rearranged tracks from Super Mario Kart), whereas Super itself, 64 and the later Double Dash!! have only 5, 4 and 5 respectively. Mario Kart DS brought back the idea of Nostalgia Level cups, this time including retro tracks from all of its predecessors, ramping the amount to eight cups. This has been a steady amount for the following games until Mario Kart 8 (first by way of Downloadable Content and then with its Deluxe port on the Nintendo Switch) provided another major bump for a total of twelve cups plus a fifth difficulty level (200cc). Then the Deluxe port got its own DLC via the Booster Course Pass, adding to a total of twenty-four cups!
 Mario Kart (Video Game) / int_92b95d47
featureApplicability
1.0
 Mario Kart (Video Game) / int_92b95d47
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_92b95d47
 Mario Kart (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Mario Kart (Video Game) / int_92bd6627
comment
Invincible Minor Minion: The Thwomps on Rainbow Road in the SNES version are star powered, causing you to spin out and lose coins from even touching them. Strictly speaking, though, they aren't invincible (they can be destroyed by a racer with star power). They reappear the next lap. The Rainbow Thwomps reappear in the Nostalgia Level version of the SNES track in 7 and 8, and this time they also cause the track to ripple and shake whenever they pound the ground. They still cause you to spin out if you so much as touch them. In the Bowser Castle tracks, such as those on Wii, the Thwomps do cause the track to shake if you happen to be by one when it pounds the ground, but instead of spinning you out, you can be crushed by one if you happen to have poor timing, so it helps to study the Thwomps and the sequence in which they come down.
 Mario Kart (Video Game) / int_92bd6627
featureApplicability
1.0
 Mario Kart (Video Game) / int_92bd6627
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_92bd6627
 Mario Kart (Video Game) / int_92d6af50
type
Truck Driver's Gear Change
 Mario Kart (Video Game) / int_92d6af50
comment
Truck Driver's Gear Change: In every installment since Double Dash!!, the course music goes up in both pitch and tempo. Prior installments and the first two arcade games note which instead utilize truncated versions of their respective courses' music averted this, simply opting for a tempo increase. In Baby Park from Double Dash!!, the music starts in F major, then goes up a half step every few bars. In 8, it goes up and speeds up with every lap.
 Mario Kart (Video Game) / int_92d6af50
featureApplicability
-1.0
 Mario Kart (Video Game) / int_92d6af50
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_92d6af50
 Mario Kart (Video Game) / int_933576c8
type
Mighty Glacier
 Mario Kart (Video Game) / int_933576c8
comment
Mighty Glacier: The "slow to start, hard to stop" variant. Heavy karts have sluggish acceleration, but great top speed once they get going, and are able to smack lighter karts around the track. Bowser is always the heavyweight of the series while Donkey Kong and Wario are often more balanced.
 Mario Kart (Video Game) / int_933576c8
featureApplicability
1.0
 Mario Kart (Video Game) / int_933576c8
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_933576c8
 Mario Kart (Video Game) / int_940a5958
type
Artificial Stupidity
 Mario Kart (Video Game) / int_940a5958
comment
Artificial Stupidity: In the early games, the AI is pretty stupid and naturally handicapped... But they manage to provide a challenge by speeding. In 64, for instance, computer opponents will throw banana peels ahead of themselves and immediately slip on them, but catch up to you by means of Rubber-Band A.I.. The AI in 8 aren't even programmed to use the brakes, which leads them crashing into walls and flying off the track on the 200cc difficulty a lot. In Super Mario Kart, the AI in Bowser Castle 2 seem to suddenly break at the final jump before the finish line. They keep grinding against the wall which screws up their momentum and causes them to fall into the lava at least half the time. In Mario Circuit 2 from the same game, sometimes, one particular AI racer will always fail the long jump, grind on the wall, give up and have to go the long way around to try again. Then fail the jump repeatedly. In Wii within team VS races. AIs will still try to throw red shells ahead of them even if they and any other teammates are frontrunning (assuming the AI throwing the shell isn't already in 1st). Since there is no friendly fire, the red shell flies past them without hitting an enemy racer.note Typically the red shell will break before it wraps around the course, but by the time that happens, if ever due to things like a gap or cannon, the racers will have already moved beyond that part of the course.
 Mario Kart (Video Game) / int_940a5958
featureApplicability
1.0
 Mario Kart (Video Game) / int_940a5958
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_940a5958
 Mario Kart (Video Game) / int_95f972d2
type
Nitro Boost
 Mario Kart (Video Game) / int_95f972d2
comment
Nitro Boost: Mushrooms, translating their purpose from the original series, grant a short burst of speed.
 Mario Kart (Video Game) / int_95f972d2
featureApplicability
1.0
 Mario Kart (Video Game) / int_95f972d2
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_95f972d2
 Mario Kart (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Mario Kart (Video Game) / int_963086ce
comment
If 50cc, 100cc, and 150cc correspond to Easy, Medium, and Hard, then 150cc Mirror falls under this. Not only are the courses flipped, but the AI is even faster and more aggressive than before.
 Mario Kart (Video Game) / int_963086ce
featureApplicability
1.0
 Mario Kart (Video Game) / int_963086ce
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_963086ce
 Mario Kart (Video Game) / int_9736fbe0
type
Bat Family Crossover
 Mario Kart (Video Game) / int_9736fbe0
comment
Bat Family Crossover: Double Dash!! was the first Mario spinoff to integrate the Donkey Kong Country cast into the extended Mario cast, as it included Diddy Kong. Funky Kong later joined in Wii. 7 also holds a track that's dedicated to Donkey Kong Country Returns (it returns in 8).
 Mario Kart (Video Game) / int_9736fbe0
featureApplicability
1.0
 Mario Kart (Video Game) / int_9736fbe0
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_9736fbe0
 Mario Kart (Video Game) / int_988357f9
type
Dead Character Walking
 Mario Kart (Video Game) / int_988357f9
comment
Dead Character Walking: Drivers knocked out of the contest in Battle Mode can still drive around the battlefield, laying boxes, albeit invisible and intangible. Except in 64, where they instead get one more chance to drive around as a bomb, though they're out for good once they blow up another player by crashing into them.
 Mario Kart (Video Game) / int_988357f9
featureApplicability
1.0
 Mario Kart (Video Game) / int_988357f9
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_988357f9
 Mario Kart (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Mario Kart (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Part of the appeal of the series where if the skill gap between players isn't too far off, a player lagging behind has a chance of winning if they get the right item. However, this is also very controversial with the competitive scene/skilled players due to throw a single item like the Spiny Shell can instantly turn a victory into a loss (especially during the final lap). It also does not help that this trope is in full effect when it comes to playing against the game's Rubberband AI. The trope is softened somewhat in a few of the games in the series that allow the players to change what type of items can be spawned in a local multiplayer game plus certain items being retooled (or removed entirely).
 Mario Kart (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Mario Kart (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_98b1dc8f
 Mario Kart (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Mario Kart (Video Game) / int_9aaf8eca
comment
In multiple games, handling/traction is usually the least important stat because of two factors. One: All it does is increase traction on slippery maps, which comes up too infrequently online to be really useful, and two: a sufficiently skilled player can easily work around a low handling/traction stat by knowing when and how sharp to take turns with their builds traction.
 Mario Kart (Video Game) / int_9aaf8eca
featureApplicability
1.0
 Mario Kart (Video Game) / int_9aaf8eca
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_9aaf8eca
 Mario Kart (Video Game) / int_9aeee007
type
Console Cameo
 Mario Kart (Video Game) / int_9aeee007
comment
Console Cameo: There's a Battle course that takes place on a GameCube in Double Dash and one that takes place on a Nintendo DS in DS.
 Mario Kart (Video Game) / int_9aeee007
featureApplicability
1.0
 Mario Kart (Video Game) / int_9aeee007
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_9aeee007
 Mario Kart (Video Game) / int_9b41a673
type
Mascot Racer
 Mario Kart (Video Game) / int_9b41a673
comment
Mascot Racer: The games are all about wacky characters using wacky weapons on wacky tracks. The series still defines the genre, as most games still follow the mold codified by these games.
 Mario Kart (Video Game) / int_9b41a673
featureApplicability
1.0
 Mario Kart (Video Game) / int_9b41a673
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_9b41a673
 Mario Kart (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Mario Kart (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: The heavy karts don't recover from failure as easily as lighter karts, but avoiding error allows them to be the fastest karts in the game. Rubber-Band A.I. loves to counter this with lightweight karts that can catch up to you on straightaways. The Super, Beast/Ghastly, and Gold Gliders become this, especially in Time Trials, if you know about the game's hidden stats. Due to how the hidden stats are distributed, the gliders that don't boost anything (the aforementioned Super, Beast/Ghastly, and Golden Gliders) are quite fast in the air, but lack aerial handling. The Super Horn from 8 qualifies. On the Difficult side, it has a very limited range, and requires good timing. On the Awesome side, it can destroy Spiny Shells. Green Shells are this in a certain sense. They don't home in on enemy racers, but they can bounce off walls up to ten times before breaking, making them ideal in tracks with plenty of walls. Oh, and they don't trigger the danger warning like Red Shells do.
 Mario Kart (Video Game) / int_9b9397bb
featureApplicability
1.0
 Mario Kart (Video Game) / int_9b9397bb
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_9b9397bb
 Mario Kart (Video Game) / int_9d17b859
type
Made of Iron
 Mario Kart (Video Game) / int_9d17b859
comment
Made of Iron: All the characters can shake off explosions, lightning strikes, and falling into lava easily.
 Mario Kart (Video Game) / int_9d17b859
featureApplicability
1.0
 Mario Kart (Video Game) / int_9d17b859
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_9d17b859
 Mario Kart (Video Game) / int_9dab0a6e
type
Continuity Nod
 Mario Kart (Video Game) / int_9dab0a6e
comment
Piranha Plant Slide is one big Continuity Nod to the original Super Mario Bros. The cardboard Goombas are also one to Super Mario 3D Land.
 Mario Kart (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Mario Kart (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_9dab0a6e
 Mario Kart (Video Game) / int_a0b2a1a8
type
Amazing Technicolor Battlefield
 Mario Kart (Video Game) / int_a0b2a1a8
comment
Amazing Technicolor Battlefield: Trope Codifier. Rainbow Road in every game. A psychedelic race across a wafer-thin track. Always set in space (or, in a few cases, the skies above some metropolis), always the hardest track of the game (except in 64's case, where it's completely railed on both sides, and only has the odd, easily-avoidable Chain Chomp roaming the extremely long track), and most have few railings to protect you from falling off into thin air.
 Mario Kart (Video Game) / int_a0b2a1a8
featureApplicability
1.0
 Mario Kart (Video Game) / int_a0b2a1a8
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_a0b2a1a8
 Mario Kart (Video Game) / int_a0f61fe2
type
Power-Up Letdown
 Mario Kart (Video Game) / int_a0f61fe2
comment
Power-Up Letdown: The speed boost provided by a Super Mushroom in 64 is barely even noticeable, as a result of the development team nerfing the Super Mushroom due to complaints that it was a Game-Breaker in the SNES original. Subsequent games have generally hit the right balance in terms of how much boost it provides. The Blooper from the later games. It's supposedly to block your sight and make it hard to avoid obstacles... But it's not too hard to see through the gaps remaining and figure out what's going on anyway. Or just to look at the map on the bottom screen in DS or 7. On the bright side, the AI do act like drunken idiots when someone uses it against them, so it has some use as long as you're not going against human opponents. Come 8, though, the Blooper has the added effect of lowering traction as well, causing drivers to take wider swerves in turns. The 2 coin item in Super Mario Kart and 8. You gain nothing to defend yourself with, and coins are easy enough to find on the track. And, if you already have maximum coins, it's completely useless.
 Mario Kart (Video Game) / int_a0f61fe2
featureApplicability
1.0
 Mario Kart (Video Game) / int_a0f61fe2
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_a0f61fe2
 Mario Kart (Video Game) / int_a10a7f9b
type
Smug Smiler
 Mario Kart (Video Game) / int_a10a7f9b
comment
Smug Smiler: Metal Mario in his promotional art.
 Mario Kart (Video Game) / int_a10a7f9b
featureApplicability
1.0
 Mario Kart (Video Game) / int_a10a7f9b
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_a10a7f9b
 Mario Kart (Video Game) / int_a2f1b41d
type
Robot Me
 Mario Kart (Video Game) / int_a2f1b41d
comment
Robot Me: Robo Mario, of which there are two. Both were made by E. Gadd, and have no personality to speak of, other than being very cheatsy by being able to produce an endless stream of bananas.
 Mario Kart (Video Game) / int_a2f1b41d
featureApplicability
1.0
 Mario Kart (Video Game) / int_a2f1b41d
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_a2f1b41d
 Mario Kart (Video Game) / int_a32334b4
type
Canon Discontinuity
 Mario Kart (Video Game) / int_a32334b4
comment
Canon Discontinuity: The Arcade GP titles tend to be ignored by Nintendo and are largely not acknowledged in anything Mario Kart related, with none of the other entries featuring tracks or characters original to the arcade games. This is most likely due to Bandai Namco being the developers of the games as opposed to Nintendo.
 Mario Kart (Video Game) / int_a32334b4
featureApplicability
1.0
 Mario Kart (Video Game) / int_a32334b4
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_a32334b4
 Mario Kart (Video Game) / int_a49914aa
type
Bowdlerization
 Mario Kart (Video Game) / int_a49914aa
comment
Bowdlerization In the Japanese version of Super Mario Kart, if placed 1st overall in the Mario Kart GP, Bowser and Peach actually drink the champagne (though it's clear that the latter is a lightweight in more than one sense of the word). The Japanese 64 featured an ad that parodied Marlboro cigarettes. This ad was replaced with a generic "Mario Star" ad for international releases. In the Japanese version of Super Circuit, the Shy Guys that lived on Sunset Wilds wore feathered headdresses and lived in tipis. The headdresses were removed outside of Japan, likely because it was an offensive stereotype of Native Americans. In Tour, the Shy Guys are miners and live in tents.
 Mario Kart (Video Game) / int_a49914aa
featureApplicability
1.0
 Mario Kart (Video Game) / int_a49914aa
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_a49914aa
 Mario Kart (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Mario Kart (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: Some sort of desert track is also common in the series, but the king of this has to be the Thwomp Desert battle arena on Wii.
 Mario Kart (Video Game) / int_a4cb54b4
featureApplicability
1.0
 Mario Kart (Video Game) / int_a4cb54b4
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_a4cb54b4
 Mario Kart (Video Game) / int_a65288e2
type
Ascended Extra
 Mario Kart (Video Game) / int_a65288e2
comment
Ascended Extra: Lakitu becomes playable in 7 and 8 after spending the rest of the series as an NPC. Also, Shy Guy was promoted from a character used only in Download Play Mode in DS to a fully-playable character in 7 and 8. This trope is played with in the case of Wiggler, who was originally a final boss character for Mario Kart DS and an obstacle on Maple Treeway in Mario Kart Wii before he finally shrunk down and he got himself a kart for Mario Kart 7. (Funnily enough, that Wii track is included in 7.) Then he gets demoted to an ATV in Mario Kart 8 The Honey Queen had previously only appeared in a few stages of the Super Mario Galaxy games before making her first (and only) playable appearance in 7. Metal Mario was originally just a power-up form in Super Mario 64; the only times he's been a separate character before 7 was in the original Mario Golf and as a stubborn mid-boss in Super Smash Bros.. He also returns in 8. Dry Bowser was absent in 7 and got demoted to a background object in Bone Dry Dunes in 8. Then the second DLC pack came around and he's back! Bowser Jr., Dry Bones and King Boo return to the franchise as playable characters in 8 Deluxe after being absent in 7 and the former two only doing cameos in the Wii U version of 8.
 Mario Kart (Video Game) / int_a65288e2
featureApplicability
1.0
 Mario Kart (Video Game) / int_a65288e2
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_a65288e2
 Mario Kart (Video Game) / int_a7372109
type
Rewarding Vandalism
 Mario Kart (Video Game) / int_a7372109
comment
Rewarding Vandalism: In DS, destroying boxes reveals mushrooms which give an instant speed boost. Wii keeps the boxes and, on Maple Treeway, adds leaf-piles that may also reveal mushrooms or other items (usually banana peels). In 7, you can also bump the cardboard Goombas in Piranha Plant Slide, vases in Shy Guy Bazaar and barrels in DK Jungle to get some items. In Tour, destroying these and other items in courses (whether via firing shells or just crashing into them) gives bonus points as well as extends combos.
 Mario Kart (Video Game) / int_a7372109
featureApplicability
1.0
 Mario Kart (Video Game) / int_a7372109
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_a7372109
 Mario Kart (Video Game) / int_aac4eeae
type
Same Language Dub
 Mario Kart (Video Game) / int_aac4eeae
comment
Same Language Dub: Happened between the Japanese and International releases of 64. All the characters spoke English in the Japanese version, but some characters had their voices changed since they sounded goofy. The announcer in Japan also had an American accent, instead of just being Mario.
 Mario Kart (Video Game) / int_aac4eeae
featureApplicability
1.0
 Mario Kart (Video Game) / int_aac4eeae
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_aac4eeae
 Mario Kart (Video Game) / int_aad24049
type
French Accordion
 Mario Kart (Video Game) / int_aad24049
comment
French Accordion: Three guesses on what is the main instrument of the Paris Promenade soundtrack in Tour.
 Mario Kart (Video Game) / int_aad24049
featureApplicability
1.0
 Mario Kart (Video Game) / int_aad24049
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_aad24049
 Mario Kart (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Mario Kart (Video Game) / int_ac9f78d9
comment
Jack of All Stats: Mario, as in every spinoff, as well as others in the Medium class like Luigi.
 Mario Kart (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Mario Kart (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_ac9f78d9
 Mario Kart (Video Game) / int_ad4a45be
type
Final Boss
 Mario Kart (Video Game) / int_ad4a45be
comment
Also in 7, a small Wiggler participates as a racer. In Wii, giant Wigglers stomp around on Maple Treeway at the top of the tree, and Mario Kart DS featured a huge one as the Final Boss. What makes this even stranger is that Maple Treeway returns in 7 as a retro course, Wigglers and all!
 Mario Kart (Video Game) / int_ad4a45be
featureApplicability
1.0
 Mario Kart (Video Game) / int_ad4a45be
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_ad4a45be
 Mario Kart (Video Game) / int_ad754f85
type
Evolving Title Screen
 Mario Kart (Video Game) / int_ad754f85
comment
Evolving Title Screen: All entries except Super Mario Kart have different title screens once certain conditions are met in the game. In 64 unlocking the Mirror Cups has the racers drive to the side in an orange sunset shading rather than head-on in midday; in Double Dash!! the voices change depending on who was played last; in all others getting gold in all of that game's Cups yields a new title screen.
 Mario Kart (Video Game) / int_ad754f85
featureApplicability
1.0
 Mario Kart (Video Game) / int_ad754f85
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_ad754f85
 Mario Kart (Video Game) / int_b0155044
type
Always Night
 Mario Kart (Video Game) / int_b0155044
comment
Always Night: Ghost Valley 1-3, Toad's Turnpike, Frappe Snowland, N64 and DS Wario Stadium (the latter does take place during the daytime in 8, however), Banshee Boardwalk, Boo Lake, Broken Pier, GCN Sherbet Land, Luigi's Mansion (both the track in DS, 7 and Tour and battle arena in Double Dash!!), Mushroom City, Wario Colosseum, Mario Kart Stadium, Moonview Highway, Music Park, Rosalina's Ice World, Twisted Mansion, the winter version of Animal Crossing, Rainbow Road from Double Dash!!, 8's remakes of the N64 and SNES Rainbow Road (which unlike other Rainbow Roads, all take place in the night sky of a city instead of space), New York Minute, Vancouver Velocity, Merry Mountain, Ninja Hideaway, Singapore Speedway and Rome Avanti.
 Mario Kart (Video Game) / int_b0155044
featureApplicability
1.0
 Mario Kart (Video Game) / int_b0155044
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b0155044
 Mario Kart (Video Game) / int_b0218885
type
Mickey Mousing
 Mario Kart (Video Game) / int_b0218885
comment
Mickey Mousing: Music Park in 7 and 8. On several curves, you drive over piano and xylophone keyboards, adding layers to the track's music, a tambourine is utilized like a bouncy mushroom, Piranha Plants bob their heads to the music and bite you within the beat, and giant music notes stomp to the music, creating shockwaves. The Electrodrome track in 8 continues the trend, being themed after a nightclub. Driving over giant synthesizers adds harmony to the music, a certain anti-gravity area muffles the music, and the curve right before the final glider ramp includes drops punctuated by additional beats. In any course from 8 featuring Shy Guys, as you drive by you can hear them chanting in time with the music. The Badwagon's light and stereo speakers move to the tempo of the music.
 Mario Kart (Video Game) / int_b0218885
featureApplicability
1.0
 Mario Kart (Video Game) / int_b0218885
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b0218885
 Mario Kart (Video Game) / int_b032e4ed
type
Ms. Fanservice
 Mario Kart (Video Game) / int_b032e4ed
comment
Ms. Fanservice: Peach, Daisy and Rosalina have access to skin tight racing suits which shows off their figures (especially their hips) very nicely. Daisy and Rosalina also have the option to wear cute swimsuits in Mario Kart Tour and Pauline is this trope by default, a fact that would only become even more apparent once she was added to Mario Kart 8, where she can use a biker suit like Peach, Daisy and Rosalina.
 Mario Kart (Video Game) / int_b032e4ed
featureApplicability
1.0
 Mario Kart (Video Game) / int_b032e4ed
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b032e4ed
 Mario Kart (Video Game) / int_b06ff73b
type
Variable Mix
 Mario Kart (Video Game) / int_b06ff73b
comment
Variable Mix: Starting from Wii, the menu music starts off simple and ambient and becomes more lively as the player confirms their settings. In 7 and 8, the percussion of the course's song gets deeper if the player is in the lead. (Unless you're playing on 50cc.) Additionally, certain tracks in Wii, 7 and 8 feature multiple mixes of the music playing, with the music seamlessly switching between them depending on where you are in the race. Some variations are minor (such as Toad's Factory adding a clapping track to the music when indoors; Shy Guy Falls and Wii Wario's Gold Mine add the sounds of mining equipment and chanting Shy Guys when near the mines). Others can completely change the tone and/or instrumentation of the music (like Dry Dry Ruins using a completely different instrumental when you are inside the temple; or Water Park's music becoming calmer when underwater). Cloudtop Cruise in 8 has its music change genres depending where you're at in the race. Outside of the thunderstorm, it's an orchestrated song. Inside the thundercloud, it's a heavy metal guitar. Super Bell Subway's music becomes more subdued and includes the underground theme from Super Mario Bros. when inside the subway tunnel. The Animal Crossing track in 8 has four variations that depend on the course's season. In Spring, it's the main theme for Animal Crossing. In Summer, it's the second half of the main theme for Animal Crossing: New Leaf. In Autumn, it's the main theme for Animal Crossing: Wild World and Animal Crossing: City Folk. In Winter, it's a medley of the music that plays on Christmas Eve and the 7 PM theme in Animal Crossing: New Leaf.
 Mario Kart (Video Game) / int_b06ff73b
featureApplicability
1.0
 Mario Kart (Video Game) / int_b06ff73b
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b06ff73b
 Mario Kart (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Mario Kart (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: Many stages (especially Bowser's Castle levels) feature tons of lava. It's only a problem if you fall in, or if you run into a spout, but even if you accidentally do so, no worries — Lakitu will fish you right out.
 Mario Kart (Video Game) / int_b0a91b69
featureApplicability
1.0
 Mario Kart (Video Game) / int_b0a91b69
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b0a91b69
 Mario Kart (Video Game) / int_b13a123
type
Fade to Black
 Mario Kart (Video Game) / int_b13a123
comment
Fade to Black: Momentarily whenever you fall off an edge, in every game except Super and 8. Some games have an Iris Out instead.
 Mario Kart (Video Game) / int_b13a123
featureApplicability
1.0
 Mario Kart (Video Game) / int_b13a123
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b13a123
 Mario Kart (Video Game) / int_b2280b66
type
Retcon
 Mario Kart (Video Game) / int_b2280b66
comment
Retcon: Several characters' weight classes have been changed over the years: Peach and Yoshi were originally lightweight in 64, then being made middleweight in Double Dash!!. Interestingly, Nintendo's very inconsistent with their weight throughout the series, being back to light characters in DS and 7 and back again to medium characters in Wii and 8. Diddy Kong and Bowser Jr. were lightweight characters in Double Dash!!, but were rectified to being middleweights in Wii. 8 Deluxe makes Bowser Jr. a lightweight again. Waluigi was a middleweight in Double Dash!! and DS, but has been changed to heavyweight in Wii. In 8, he's a class in-between.
 Mario Kart (Video Game) / int_b2280b66
featureApplicability
1.0
 Mario Kart (Video Game) / int_b2280b66
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b2280b66
 Mario Kart (Video Game) / int_b32cf020
type
Cartoon Cheese
 Mario Kart (Video Game) / int_b32cf020
comment
Cartoon Cheese: Cheese Land (naturally) from Super Circuit is an entire racecourse made entirely out of it, complete with Cheesy Moon and Little Mousers running around. It returns in 8, but it now looks like a canyon made of cheese.
 Mario Kart (Video Game) / int_b32cf020
featureApplicability
1.0
 Mario Kart (Video Game) / int_b32cf020
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b32cf020
 Mario Kart (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Mario Kart (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: Especially in early installments like Super Mario Kart, the AI definitely is a cheating bastard. The AI plays more fair in later installments, but still gives the impression of all teaming up against the player.
 Mario Kart (Video Game) / int_b3b1115f
featureApplicability
1.0
 Mario Kart (Video Game) / int_b3b1115f
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b3b1115f
 Mario Kart (Video Game) / int_b41c411e
type
Toilet Humour
 Mario Kart (Video Game) / int_b41c411e
comment
Toilet Humour: Wario's horn in 8 sounds like a fart.
 Mario Kart (Video Game) / int_b41c411e
featureApplicability
1.0
 Mario Kart (Video Game) / int_b41c411e
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b41c411e
 Mario Kart (Video Game) / int_b43217a5
type
Battle Boomerang
 Mario Kart (Video Game) / int_b43217a5
comment
Battle Boomerang: The Boomerang Flower appears as an item in Mario Kart 8, which allows players to throw up to three boomerangs when they get it.
 Mario Kart (Video Game) / int_b43217a5
featureApplicability
1.0
 Mario Kart (Video Game) / int_b43217a5
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b43217a5
 Mario Kart (Video Game) / int_b465f5e5
type
Level-Map Display
 Mario Kart (Video Game) / int_b465f5e5
comment
Level-Map Display: All the games have a map of the course you're racing on.
 Mario Kart (Video Game) / int_b465f5e5
featureApplicability
1.0
 Mario Kart (Video Game) / int_b465f5e5
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b465f5e5
 Mario Kart (Video Game) / int_b47d95be
type
No OSHA Compliance
 Mario Kart (Video Game) / int_b47d95be
comment
No OSHA Compliance: A fair chunk of the levels in the series qualify as this.
 Mario Kart (Video Game) / int_b47d95be
featureApplicability
1.0
 Mario Kart (Video Game) / int_b47d95be
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b47d95be
 Mario Kart (Video Game) / int_b4eff8a8
type
Epic Fail
 Mario Kart (Video Game) / int_b4eff8a8
comment
Using a Spiny Shell... When in first place.
 Mario Kart (Video Game) / int_b4eff8a8
featureApplicability
1.0
 Mario Kart (Video Game) / int_b4eff8a8
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b4eff8a8
 Mario Kart (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Mario Kart (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: It's a good thing Lakitus are standing by, because any of the courses without guardrails is a walking deathtrap. And yet, the cast insists on racing through it. Almost any of the Rainbow Road courses — fall off and, well, experience re-entry velocity. Using a Spiny Shell... When in first place. Grumble Volcano (Wii and 8) is a trek through a volcano mid-eruption. The course segments actually crumble as you race through.
 Mario Kart (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Mario Kart (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b58b4e3c
 Mario Kart (Video Game) / int_b5cb3cc5
type
Ground Wave
 Mario Kart (Video Game) / int_b5cb3cc5
comment
Ground Wave: Wii has the battle course Thwomp Desert, featuring a huge Thwomp in the middle of the arena. Every so often it slams down, causing huge waves that ripple outwards, throwing karts around. In 7 and 8, SNES Rainbow Road has Rainbow Thwomps that cause the track to ripple when they slam down, which didn't occur in the track's original version. On Music Park / Melody Motorway in 7 and 8, the Bouncing Notes cause shockwaves that drivers can do aerial tricks off of.
 Mario Kart (Video Game) / int_b5cb3cc5
featureApplicability
1.0
 Mario Kart (Video Game) / int_b5cb3cc5
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b5cb3cc5
 Mario Kart (Video Game) / int_b798d379
type
One Stat to Rule Them All
 Mario Kart (Video Game) / int_b798d379
comment
One Stat to Rule Them All: In general, acceleration is king when playing against the AI since better acceleration lets you recover from spills quicker. Speed is the top stat for Time Trials since it's all about finishing tracks as quickly as possible, and there's no items to stop or slow you down. Acceleration in Double Dash!! and DS, Speed in Wii, 7, and 8, and Handling for 200cc in 8 and Deluxe. Other stuff is useful, but those are the ones good players end up focusing on.
 Mario Kart (Video Game) / int_b798d379
featureApplicability
1.0
 Mario Kart (Video Game) / int_b798d379
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b798d379
 Mario Kart (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 Mario Kart (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: Bikes in 8 were changed slightly by not allowing the player to pop a wheelie for boosts of speed, which now makes bikes more on par with karts. Bikes in Wii trumped karts so much that it was impossible to find any time trial record that wasn't a bike user and online play was also mostly a bike user game.
 Mario Kart (Video Game) / int_b89ed08a
featureApplicability
1.0
 Mario Kart (Video Game) / int_b89ed08a
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b89ed08a
 Mario Kart (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Mario Kart (Video Game) / int_b8e3f20a
comment
Demoted to Extra: In 7, Waluigi went from being a playable character to merely being the mascot of his eponymous DS Waluigi Pinball. He's back to being a playable character in 8, curiously enough. Earlier than 7, Koopa Beach appears in 64 despite Koopa Troopa not being playable, and DS has GCN Baby Park appear as a retro track (originally from Double Dash!) despite no baby characters being playable. In Tour, the green shelled Lakitu doesn't appear in races at all, although he appears in loading screens giving out tips or when announcing the rank results.
 Mario Kart (Video Game) / int_b8e3f20a
featureApplicability
1.0
 Mario Kart (Video Game) / int_b8e3f20a
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b8e3f20a
 Mario Kart (Video Game) / int_b956ebdd
type
Tron Lines
 Mario Kart (Video Game) / int_b956ebdd
comment
Tron Lines: Various places in Neo Bowser City, as well as on the kart wheels in 8's anti-gravity mode. 8's Electrodrome course even has lightcycle-style trails following the karts and bikes on some sections of the course.
 Mario Kart (Video Game) / int_b956ebdd
featureApplicability
1.0
 Mario Kart (Video Game) / int_b956ebdd
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_b956ebdd
 Mario Kart (Video Game) / int_bab7fceb
type
Incredible Shrinking Man
 Mario Kart (Video Game) / int_bab7fceb
comment
Incredible Shrinking Man: The Lightning item causes this to the racers, resulting with them losing their items and reducing top speed. In some games, this also leaves other racers open to being flattened. In Super Mario Kart, Peach and Toad (when under computer control) could throw Poison Mushrooms that shrank anyone unfortunate to collide with one.
 Mario Kart (Video Game) / int_bab7fceb
featureApplicability
1.0
 Mario Kart (Video Game) / int_bab7fceb
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_bab7fceb
 Mario Kart (Video Game) / int_bb0197af
type
Cool Bike
 Mario Kart (Video Game) / int_bb0197af
comment
Cool Bike: Motorbikes made their debut in Wii, and then returned in 8. Although there was one unlockable bike-styled kart in DS as well.
 Mario Kart (Video Game) / int_bb0197af
featureApplicability
1.0
 Mario Kart (Video Game) / int_bb0197af
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_bb0197af
 Mario Kart (Video Game) / int_bb660963
type
Color-Coded Characters
 Mario Kart (Video Game) / int_bb660963
comment
Color-Coded Characters: The playable Lakitu in 7 has a red shell. The usual announcer Lakitu has a green shell. Players are assigned different colored balloons in Battle Mode to help sort them out. The teams themselves are divided into red and blue, but starting from Wii, individual characters' balloons can vary. These rules also extend to VS. team racing. In single cartridge multiplayer mode for Super Circuit, each player uses a differently-colored Yoshi. Similarly, Download Play for DS and 7 assigns a differently-colored Shy Guy to each player.
 Mario Kart (Video Game) / int_bb660963
featureApplicability
1.0
 Mario Kart (Video Game) / int_bb660963
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_bb660963
 Mario Kart (Video Game) / int_bc74ef27
type
Berserk Button
 Mario Kart (Video Game) / int_bc74ef27
comment
Berserk Button: Wiggler, as expected, will turn red and fly into a rage if he's ever hit by an item.
 Mario Kart (Video Game) / int_bc74ef27
featureApplicability
1.0
 Mario Kart (Video Game) / int_bc74ef27
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_bc74ef27
 Mario Kart (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Mario Kart (Video Game) / int_bda2d236
comment
Big Boo's Haunt: The series has several racetracks set within either haunted piers or Ghost Houses. In piers, the tracks are made of wood and lack railings, so all drivers must tackle the corners with extreme caution to avoid falling into the water. The spooky tracks that have appeared in the series are: Super Mario Kart - Ghost Valley 1, 2, and 3. Mario Kart 64 - Banshee Boardwalk. Mario Kart: Super Circuit - Boo Lake and Broken Pier. Mario Kart: Double Dash!! - Luigi's Mansion (battle course). Mario Kart DS - Luigi's Mansion (race track) and Twilight House (battle course). Mario Kart Wii - re-uses Super Mario Kart's Ghost Valley 2, and DS' Twilight House. Mario Kart 7 - re-uses Luigi's Mansion from DS. Mario Kart 8 - Twisted Mansion. The Switch version brings back Luigi's Mansion from Double Dash!! as a retro battle course and Boo Lake from Super Circuit in the Booster Course Pass. Tour has retro haunted tracks (SNES Ghost Valley 1 & 2, RMX Ghost Valley 1, GBA Boo Lake, DS Luigi's Mansion and Twilight House).
 Mario Kart (Video Game) / int_bda2d236
featureApplicability
1.0
 Mario Kart (Video Game) / int_bda2d236
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_bda2d236
 Mario Kart (Video Game) / int_be314fdb
type
Pinball Zone
 Mario Kart (Video Game) / int_be314fdb
comment
Pinball Zone: Waluigi Pinball in DS, 7, Tour and 8 Deluxe's DLC. The track is also notable in that the Boost Panel, item roulette and Lap 2 sounds are replaced with 8-bit, pinball sounding ones.
 Mario Kart (Video Game) / int_be314fdb
featureApplicability
1.0
 Mario Kart (Video Game) / int_be314fdb
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_be314fdb
 Mario Kart (Video Game) / int_beccd0d7
type
Cyberpunk Is Techno
 Mario Kart (Video Game) / int_beccd0d7
comment
Cyberpunk Is Techno: Both of Neo Bowser City and Electrodrome's music. They're pretty upbeat though.
 Mario Kart (Video Game) / int_beccd0d7
featureApplicability
1.0
 Mario Kart (Video Game) / int_beccd0d7
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_beccd0d7
 Mario Kart (Video Game) / int_c12f0c4
type
Outrun the Fireball
 Mario Kart (Video Game) / int_c12f0c4
comment
Outrun the Fireball: Starting with DS, it's entirely possible to dodge a Spiny Shell's explosion. However, doing so in Wii and especially 7 requires a well timed mushroom boost (or a convenient cannon in Wii), making some luck needed and being hard to pull off. Starting in 8, the above all work, but you also have the Super Horn to destroy the Spiny Shell. In Tour, doing the above techniques will give you bonus points for your score.
 Mario Kart (Video Game) / int_c12f0c4
featureApplicability
1.0
 Mario Kart (Video Game) / int_c12f0c4
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_c12f0c4
 Mario Kart (Video Game) / int_c264d50a
type
Embedded Precursor
 Mario Kart (Video Game) / int_c264d50a
comment
Embedded Precursor: Unlockable, at least; Super Circuit contains all of the tracks from the original Super Mario Kart minus their track hazards. Starting with DS, each game features a Nitro set of cups (16 new tracks) and a set of Retro cups (containing 16 tracks from previous Mario Kart games).
 Mario Kart (Video Game) / int_c264d50a
featureApplicability
1.0
 Mario Kart (Video Game) / int_c264d50a
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_c264d50a
 Mario Kart (Video Game) / int_c2d978fe
type
Car Fu
 Mario Kart (Video Game) / int_c2d978fe
comment
Car Fu: Battle modes are generally like this. So are many of the boss battles in the Mission Mode in DS. Heavy characters are more skilled in this set... Heavy characters don't need a weapon to knock opponents off road. Even in battle mode in most games, a heavy character going at full speed can damage their opponent if they hit them from the correct angle. However, any character that slams into an opponent with a boost item (such as a mushroom) will deal damage (and even flat-out steal a balloon).
 Mario Kart (Video Game) / int_c2d978fe
featureApplicability
1.0
 Mario Kart (Video Game) / int_c2d978fe
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_c2d978fe
 Mario Kart (Video Game) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Mario Kart (Video Game) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: Whenever a character does not appear in the very next game after one they did, but a very notable one is Waluigi, who was in every game since Double Dash before not getting into 7. The game even has Waluigi's stage from DS, Waluigi Pinball.
 Mario Kart (Video Game) / int_c33ba0a8
featureApplicability
1.0
 Mario Kart (Video Game) / int_c33ba0a8
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_c33ba0a8
 Mario Kart (Video Game) / int_c3473e28
type
Chrome Champion
 Mario Kart (Video Game) / int_c3473e28
comment
Chrome Champion: Metal Mario, Silver Robo Mario, and Pink Gold Peach.
 Mario Kart (Video Game) / int_c3473e28
featureApplicability
1.0
 Mario Kart (Video Game) / int_c3473e28
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_c3473e28
 Mario Kart (Video Game) / int_c3fc7139
type
Wutai
 Mario Kart (Video Game) / int_c3fc7139
comment
Wutai: Dragon Driftway in 8. Bon Dance Street and Omatsuri Circuit in Arcade GP DX.
 Mario Kart (Video Game) / int_c3fc7139
featureApplicability
1.0
 Mario Kart (Video Game) / int_c3fc7139
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_c3fc7139
 Mario Kart (Video Game) / int_c4b0faae
type
Can't Hold His Liquor
 Mario Kart (Video Game) / int_c4b0faae
comment
In the Japanese version of Super Mario Kart, if placed 1st overall in the Mario Kart GP, Bowser and Peach actually drink the champagne (though it's clear that the latter is a lightweight in more than one sense of the word).
 Mario Kart (Video Game) / int_c4b0faae
featureApplicability
1.0
 Mario Kart (Video Game) / int_c4b0faae
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_c4b0faae
 Mario Kart (Video Game) / int_c513249
type
Harder Than Hard
 Mario Kart (Video Game) / int_c513249
comment
Harder Than Hard: If 50cc, 100cc, and 150cc correspond to Easy, Medium, and Hard, then 150cc Mirror falls under this. Not only are the courses flipped, but the AI is even faster and more aggressive than before. 8 takes it up one step further by introducing a 200 cc class; it's insanely fast as it sounds. You'll have to be steady on the brakes to make it through in first place.
 Mario Kart (Video Game) / int_c513249
featureApplicability
1.0
 Mario Kart (Video Game) / int_c513249
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_c513249
 Mario Kart (Video Game) / int_c680d117
type
Dramatic Disappearing Display
 Mario Kart (Video Game) / int_c680d117
comment
Dramatic Disappearing Display: When racing online in 8, the rank display in the HUD disappears when on the last stretch of a track on its final lap, increasing suspense for close finishes.
 Mario Kart (Video Game) / int_c680d117
featureApplicability
1.0
 Mario Kart (Video Game) / int_c680d117
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_c680d117
 Mario Kart (Video Game) / int_c6ac7901
type
Having a Blast
 Mario Kart (Video Game) / int_c6ac7901
comment
Having a Blast: The Bob-omb was an exclusive item for Waluigi, Wario, King Boo, and Petey Piranha in Double Dash!! but is now a standard item from DS onwards. Tour introduced the Double Bob-ombs and Bomb-omb Cannon which are exclusive special items for certain characters.
 Mario Kart (Video Game) / int_c6ac7901
featureApplicability
1.0
 Mario Kart (Video Game) / int_c6ac7901
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_c6ac7901
 Mario Kart (Video Game) / int_c75df49a
type
Shout-Out
 Mario Kart (Video Game) / int_c75df49a
comment
Shout-Out: The Japanese version of 64 contain several. The most famous of them is probably the orange 64 ball, which is a parody of the Union 76 ball. One of the possible driving styles in 7 is Loftwing Aviator. One kart body in 8 is a submarine named the Steel Driver. One kart in Wii is the Blue Falcon. It reappears in 8 as DLC along with Mute City and Big Blue based courses. A Kung Fu Lakitu inspired poster appears on the bedroom wall in 8 's remake of Ribbon Road. The Lucky 7 item refers to both 7 being a traditional "lucky number" as well as the lucky 7 that often appears in slot machines. Bonus points for the Item display being patterned after one. The Crazy 8 is named for the traditional card game Crazy Eights.
 Mario Kart (Video Game) / int_c75df49a
featureApplicability
1.0
 Mario Kart (Video Game) / int_c75df49a
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_c75df49a
 Mario Kart (Video Game) / int_c77510a1
type
Company Cameo
 Mario Kart (Video Game) / int_c77510a1
comment
Company Cameo: The Mario Kart series has many advertisements and banners strewn across its tracks, and this often includes banners for Nintendo themselves. They have a particular prevalence in circuits and raceways (though they're by no means exclusive to them); among others, they've had ads in Luigi Raceway and Mario Raceway in 64, Luigi Circuit in Double Dash!!, Luigi Circuit and N64 Mario Raceway in Wii, and Toad Circuit in 7.
 Mario Kart (Video Game) / int_c77510a1
featureApplicability
1.0
 Mario Kart (Video Game) / int_c77510a1
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_c77510a1
 Mario Kart (Video Game) / int_c8cdde7c
type
Spin-Off Babies
 Mario Kart (Video Game) / int_c8cdde7c
comment
Spinoff Babies: Some games have baby versions of Mario characters as racers. No explanation is given as to how they're able to drive... Or why they're able to race with their adult selves.
 Mario Kart (Video Game) / int_c8cdde7c
featureApplicability
1.0
 Mario Kart (Video Game) / int_c8cdde7c
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_c8cdde7c
 Mario Kart (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Mario Kart (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: 64 introduced the "Fake Item Box", a hazard that resembles a normal item box; skilled players know that the best place to put one is on top of a real item box so that the other characters won't be able to know where it is. Strangely, it was removed starting with 7. An actual Poison Mushroom appears in Super Mario Kart as Peach and Toad's item. It shrinks any of the drivers on contact. The Thunder Cloud in Wii is ultimately one. Unlike other items, it immediately activates once obtained. While it increases the racer's top speed as it's active, it will shrink the racer after ten seconds unless it's passed off to someone else via contact. When dropped, some items on the road can be driven into to use them. For some, this has a useful effect (Mushrooms give a speed boost, Super Stars give invincibility, etc). For others, however, it has a different, less useful effect (Lightning will only shrink the player, and Bloopers will only ink the player).
 Mario Kart (Video Game) / int_cb5cf4a5
featureApplicability
1.0
 Mario Kart (Video Game) / int_cb5cf4a5
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_cb5cf4a5
 Mario Kart (Video Game) / int_cdb27d0
type
Bottomless Pit Rescue Service
 Mario Kart (Video Game) / int_cdb27d0
comment
In 8, Lakitu's Bottomless Pit Rescue Service appears nearly instantly after a driver falls off course. In previous games, there was a delay of a few seconds before they were set back on the track, invariably costing the player in question several positions. In addition to that, falling into a pit no longer makes you lose all your items.
 Mario Kart (Video Game) / int_cdb27d0
featureApplicability
1.0
 Mario Kart (Video Game) / int_cdb27d0
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_cdb27d0
 Mario Kart (Video Game) / int_cdb965a9
type
Numbered Sequels
 Mario Kart (Video Game) / int_cdb965a9
comment
Numbered Sequels: The Nintendo 3DS and Wii U installments, Mario Kart 7 and Mario Kart 8. Not only do they refer to actually being the seventh and eighth installments, but they also respectively refer to the Lucky Seven and the Möbius strip.
 Mario Kart (Video Game) / int_cdb965a9
featureApplicability
1.0
 Mario Kart (Video Game) / int_cdb965a9
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_cdb965a9
 Mario Kart (Video Game) / int_ce1b6f32
type
Temple of Doom
 Mario Kart (Video Game) / int_ce1b6f32
comment
Temple of Doom: DK Jungle from 7 features a brief trip through the Golden Temple from Donkey Kong Country Returns. 8 takes the track a bit further, as the track inside the Golden Temple is sloped, bordered by torches, and turned into an anti-gravity section. Thwomp Ruins in 8, overlapping with Ruins for Ruins' Sake.
 Mario Kart (Video Game) / int_ce1b6f32
featureApplicability
1.0
 Mario Kart (Video Game) / int_ce1b6f32
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_ce1b6f32
 Mario Kart (Video Game) / int_cea7fc1
type
Bottomless Pits
 Mario Kart (Video Game) / int_cea7fc1
comment
Bottomless Pits: Fairly often, though averted in 8.
 Mario Kart (Video Game) / int_cea7fc1
featureApplicability
-1.0
 Mario Kart (Video Game) / int_cea7fc1
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_cea7fc1
 Mario Kart (Video Game) / int_d026cad8
type
Sigil Spam
 Mario Kart (Video Game) / int_d026cad8
comment
7 has the Lucky Seven item, which gives the player seven different items to use: a Mushroom, Green Shell, Red Shell, Bob-omb, Banana Peel, Super Star, and a Blooper. Additionally, one of the kart bodies available to unlock is named the Blue Seven (complete with the 7 logo on its spoiler).
 Mario Kart (Video Game) / int_d026cad8
featureApplicability
1.0
 Mario Kart (Video Game) / int_d026cad8
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_d026cad8
 Mario Kart (Video Game) / int_d0ea147f
type
A.I. Breaker
 Mario Kart (Video Game) / int_d0ea147f
comment
A.I. Breaker: Simply giving the AI even more speed beyond 150cc in 8's 200cc class breaks them. Since the AI is not programmed to use the brakes, they'll attempt to use their usual methods of turning and drifting, which will cause them to either slam into the walls or go flying off the track. Not the case in 8 Deluxe, where not only do they handle the speed better, they take advantage of every opportunity they have.
 Mario Kart (Video Game) / int_d0ea147f
featureApplicability
1.0
 Mario Kart (Video Game) / int_d0ea147f
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_d0ea147f
 Mario Kart (Video Game) / int_d24ed873
type
Developer's Foresight
 Mario Kart (Video Game) / int_d24ed873
comment
Developer's Foresight: It was discovered by the brothers who managed to successfully hack Mario Kart 8 that the replay data now tracks everything gameplay-related, be it the positions of the players, what items they're using, what the driver's doing at the time, etc. It even goes as far as to record hacks should one manage to successfully hack the game in order to cheat, allowing others to catch the cheater out, should they ever view the replay data of the one who cheated. The brothers who hacked the game speculated that it was made this way so that it can work with Mario Kart TV.
 Mario Kart (Video Game) / int_d24ed873
featureApplicability
1.0
 Mario Kart (Video Game) / int_d24ed873
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_d24ed873
 Mario Kart (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Mario Kart (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: You might expect picking up a stray Blooper might help you in 7. It actually will ink just you alone. 8 has some areas and turns that look like good places to drift but doing so would result in going off course or into a wall in almost all cases—such as the mini-turn after the waterfalls in Shy Guy Falls, the winding road prior to the finish line in Dolphin Shoals, and the cave with sand dunes in Bone-Dry Dunes.
 Mario Kart (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Mario Kart (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_d2c0e2ed
 Mario Kart (Video Game) / int_d2c3c6bf
type
Game Lobby
 Mario Kart (Video Game) / int_d2c3c6bf
comment
Game Lobby: Racing online with friends works like this. However, players can still join between races, viewing an "instant replay" if they entered while a race is in progress.
 Mario Kart (Video Game) / int_d2c3c6bf
featureApplicability
1.0
 Mario Kart (Video Game) / int_d2c3c6bf
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_d2c3c6bf
 Mario Kart (Video Game) / int_d38f49f0
type
Ruins for Ruins' Sake
 Mario Kart (Video Game) / int_d38f49f0
comment
Thwomp Ruins in 8, overlapping with Ruins for Ruins' Sake.
 Mario Kart (Video Game) / int_d38f49f0
featureApplicability
1.0
 Mario Kart (Video Game) / int_d38f49f0
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_d38f49f0
 Mario Kart (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Mario Kart (Video Game) / int_d397657d
comment
Hoist by His Own Petard: This will happen to you pretty often if you forget where you dropped your banana peels and fake item boxes, if your green shells rebound off walls back at you, if you throw a Bob-Omb right into your own path, etc. This can also happen to you with items that are supposed to help you, such as Mushrooms and Stars. Use these speed boosting items at the wrong time and you'll fling yourself off the track. The computer racers may accidentally get hit by the items they left behind in Super Mario Kart. If you fire off a Spiny Shell while in first place, it will promptly drop right back on you. Get triple red shells and fire them all at once at someone, that least one of them will attack YOU.
 Mario Kart (Video Game) / int_d397657d
featureApplicability
1.0
 Mario Kart (Video Game) / int_d397657d
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_d397657d
 Mario Kart (Video Game) / int_d41d2359
type
Edible Ammunition
 Mario Kart (Video Game) / int_d41d2359
comment
Edible Ammunition: In the arcade games, the Banana gets a shooting variant called the Banana Shot, which is basically a cannon with a banana in it.
 Mario Kart (Video Game) / int_d41d2359
featureApplicability
1.0
 Mario Kart (Video Game) / int_d41d2359
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_d41d2359
 Mario Kart (Video Game) / int_d50f42d
type
Skyscraper City
 Mario Kart (Video Game) / int_d50f42d
comment
Skyscraper City: The battle stage Skyscraper in 64. Mushroom City in Double Dash!!. Moonview Highway in Wii. N64 Toad's Turnpike (first appearing in 64 as a more generic urban course) in 8.
 Mario Kart (Video Game) / int_d50f42d
featureApplicability
1.0
 Mario Kart (Video Game) / int_d50f42d
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_d50f42d
 Mario Kart (Video Game) / int_d53ad027
type
Cheerful Child
 Mario Kart (Video Game) / int_d53ad027
comment
Cheerful Child: Toad, Toadette, and the babies. Lemmy acts like one. Small Miis can also look the part.
 Mario Kart (Video Game) / int_d53ad027
featureApplicability
1.0
 Mario Kart (Video Game) / int_d53ad027
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_d53ad027
 Mario Kart (Video Game) / int_d687ba2a
type
Guest Fighter
 Mario Kart (Video Game) / int_d687ba2a
comment
Guest Fighter: The Arcade GP games, developed by Namco, gave us Pac-Man, Ms. Pac-Man, and Blinky the Ghost. Mametchi comes along in the second game, inadvertently providing the first crossover between Namco and Bandai since they merged. Arcade GP DX, would eliminate all the Bandai Namco guests save for Pac-Man, and introduce Don-Chan in their place. Meanwhile, DS offered R.O.B., and beginning in Wii, you can play as your Mii. DLC for 8 adds more crossover characters; Link of The Legend of Zelda fame and a male and female Villager and Isabelle from Animal Crossing. 8 Deluxe adds the Inklings from Splatoon. Mario Kart is gradually evolving into the racing equivalent of Super Smash Bros. with its inclusion of non-Mario-related Nintendo properties. There are also occasional Guest Vehicles, the Blue Falcon, the Mach Rider, and the Steel Driver.
 Mario Kart (Video Game) / int_d687ba2a
featureApplicability
1.0
 Mario Kart (Video Game) / int_d687ba2a
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_d687ba2a
 Mario Kart (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Mario Kart (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: In 8, finishing a Grand Prix in 150cc now also counts as finishing the same set of races in 50cc or 100cc, awarding you the appropriate trophy and stars for all three engine classes—no more wasting time completing Grand Prix again in 50cc and 100cc just for 100% Completion (Mirror Mode and 200cc don't count, however. You still have to go through them separately)! Also, for the more average players, if you complete races in 100cc, you also get trophies and stars in 50cc as well. Usually, you cannot collect an item if you already have one, but if you collect an item box just before a Piranha Plant item runs out, you still get the new item. When you throw a boomerang, it doesn't count as having the item while it's in the air, so another item can be collected in its place. Arcade GP DX will activate an auto-accelerate mode if it doesn't detect any pedal input for the first few seconds of a race. This is useful for children and those whose disabilities prevent them from operating foot pedals, as well as if you get stuck with a cabinet with a non-functional gas pedal.
 Mario Kart (Video Game) / int_d6f284a3
featureApplicability
1.0
 Mario Kart (Video Game) / int_d6f284a3
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_d6f284a3
 Mario Kart (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Mario Kart (Video Game) / int_d7d588c8
comment
Lethal Lava Land: Often Bowser's Castle, which is in every game, but other tracks also feature lava, such as Grumble Volcano in Wii, where parts of the track actually collapse (look for the cracks in the track the first time by and just be aware that those sections might be gone by the time you get back around).
 Mario Kart (Video Game) / int_d7d588c8
featureApplicability
1.0
 Mario Kart (Video Game) / int_d7d588c8
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_d7d588c8
 Mario Kart (Video Game) / int_dafdccb1
type
Glacier Waif
 Mario Kart (Video Game) / int_dafdccb1
comment
Glacier Waif: In Wii, size is determined by height, not weight. Waluigi, practically a living stick-man, is in the Large Class (when he was originally Middleweight in Double Dash!! and DS) because he's so tall. The same goes for King Boo (a ghost, although he was a Heavyweight in Double Dash!!) and Rosalina (who's taller than Waluigi, but about as thin as Peach). Both Waluigi and Rosalina were moved to the "Cruiser" class in later games, which acts as a middle-ground between middle and heavyweights. Metal Mario and Pink Gold Peach are Heavyweights due to their metallic complexion, even though they're both the same size as their namesakes.
 Mario Kart (Video Game) / int_dafdccb1
featureApplicability
1.0
 Mario Kart (Video Game) / int_dafdccb1
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_dafdccb1
 Mario Kart (Video Game) / int_db6230b7
type
Lightning Bruiser
 Mario Kart (Video Game) / int_db6230b7
comment
Lightning Bruiser: The Parade Kart in Double Dash!!, since it's heavy, has good acceleration, and high top speed.
 Mario Kart (Video Game) / int_db6230b7
featureApplicability
1.0
 Mario Kart (Video Game) / int_db6230b7
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_db6230b7
 Mario Kart (Video Game) / int_dbd8e795
type
Gaiden Game
 Mario Kart (Video Game) / int_dbd8e795
comment
Gaiden Game: The Arcade GP sub-series. All Arcade GP games are developed by Namco rather than any of Nintendo's subsidiaries, and feature significantly different rules and an exclusive set of tracks that have never appeared in a consumer-soft Mario Kart game, not even in Nostalgia Level cups.
 Mario Kart (Video Game) / int_dbd8e795
featureApplicability
1.0
 Mario Kart (Video Game) / int_dbd8e795
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_dbd8e795
 Mario Kart (Video Game) / int_dcd2459e
type
Anthropomorphic Food
 Mario Kart (Video Game) / int_dcd2459e
comment
Anthropomorphic Food: The bananas have smiley faces on them, suggesting that they're sentient.
 Mario Kart (Video Game) / int_dcd2459e
featureApplicability
1.0
 Mario Kart (Video Game) / int_dcd2459e
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_dcd2459e
 Mario Kart (Video Game) / int_df11acbe
type
Artificial Brilliance
 Mario Kart (Video Game) / int_df11acbe
comment
7 adds a new dimension, thanks to the reintroduction of coins. You need 10 coins in order to max out your kart's speed and acceleration. Not so much for the CPU-controlled drivers; in the 150cc and Mirror modes, their speed and acceleration are permanently set to above your maximum speed, irrespective of how many coins they actually have or how fast their kart speed stat is supposed to be. On top of this, the A.I. now utilizes shortcuts with Mushrooms and Stars, and seems even better at shooting things at you and placing banana peels than before. This means that unless you can keep your coin count reasonably high throughout the race and/or make good use of your items, you're going to lose to a rival computer that somehow always manages to stay with you, if not worse.
 Mario Kart (Video Game) / int_df11acbe
featureApplicability
1.0
 Mario Kart (Video Game) / int_df11acbe
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_df11acbe
 Mario Kart (Video Game) / int_df1793de
type
Updated Re-release
 Mario Kart (Video Game) / int_df1793de
comment
Twisted Mansion for Luigi, and as of the Updated Re-release of Mario Kart 8 Deluxe, it is also associated to King Boo.
 Mario Kart (Video Game) / int_df1793de
featureApplicability
1.0
 Mario Kart (Video Game) / int_df1793de
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_df1793de
 Mario Kart (Video Game) / int_df5dbc6
type
Toy Time
 Mario Kart (Video Game) / int_df5dbc6
comment
Toy Time: GBA Ribbon Road in 8 has racers drive through a child's bedroom filled with toy hazards.
 Mario Kart (Video Game) / int_df5dbc6
featureApplicability
1.0
 Mario Kart (Video Game) / int_df5dbc6
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_df5dbc6
 Mario Kart (Video Game) / int_e034faef
type
Limited Animation
 Mario Kart (Video Game) / int_e034faef
comment
Limited Animation: The portable DS and 7 have only your character with full animations while everyone else on your screen are stiff (and they're even rendered with less polygons to boot). This was most likely done to prevent the system from being taxed and keep things running smoothly. Tour also have this, only when setting to power-saving mode.
 Mario Kart (Video Game) / int_e034faef
featureApplicability
1.0
 Mario Kart (Video Game) / int_e034faef
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_e034faef
 Mario Kart (Video Game) / int_e2c4b927
type
Dub Name Change
 Mario Kart (Video Game) / int_e2c4b927
comment
Dub Name Change: An odd case in which the North American localization of Wii had many vehicle names different from the already-released British localization (for instance, what is known as the Bowser Bike in British English is known as the Flame Runner in American English). The same goes for tracks (which is why you might find people who refer to DK Summit as DK's Snowboard Cross, and the battle stage Chain Chomp Wheel is known as Chain Chomp Roulette). This carried over into 7, as some tracks and parts have different names per language version. If a track's name appears on the track itself, though, it doesn't change (Music Park/Melody Motorway being the sole exception). This happens in 8 too, albeit only with parts and courses that had appeared in previous installments of the series. Averted in Tour as the karts and courses uses their American English names for all English localizations. However, the Sprinter retains its British English name, "B Dasher Mk 2". The Raceway tracks in 64 were called Circuits in the original Japanese version. This change did not occur in later installments except for Nostalgia Levels that originally had the change (e.g. N64 Luigi Raceway in 7).
 Mario Kart (Video Game) / int_e2c4b927
featureApplicability
-1.0
 Mario Kart (Video Game) / int_e2c4b927
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_e2c4b927
 Mario Kart (Video Game) / int_e3def52f
type
Egopolis
 Mario Kart (Video Game) / int_e3def52f
comment
Egopolis: Neo Bowser City in 7, 8, and Tour. Diamond City in Arcade GP.
 Mario Kart (Video Game) / int_e3def52f
featureApplicability
1.0
 Mario Kart (Video Game) / int_e3def52f
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_e3def52f
 Mario Kart (Video Game) / int_e43c66bd
type
Art Evolution
 Mario Kart (Video Game) / int_e43c66bd
comment
Art Evolution: The graphics steadily grow better with home console release. There is a big jump with 8, the first HD game. Just compare the original Royal Raceway◊ with the high-def◊ remake.◊
 Mario Kart (Video Game) / int_e43c66bd
featureApplicability
1.0
 Mario Kart (Video Game) / int_e43c66bd
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_e43c66bd
 Mario Kart (Video Game) / int_e4878443
type
Character Class System
 Mario Kart (Video Game) / int_e4878443
comment
Character Class System: Each game divides up the racers into a few different categories, which affect their performance, and in Double Dash!! and Wii, which karts they could use. Wii used size-based categories, but all other games have used weight-based categories instead. Likewise, 7 and 8 divided characters up into five different categories instead of the usual three. Tour(being a gacha game) used rarity categories instead.
 Mario Kart (Video Game) / int_e4878443
featureApplicability
1.0
 Mario Kart (Video Game) / int_e4878443
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_e4878443
 Mario Kart (Video Game) / int_e4e86215
type
Fake Difficulty
 Mario Kart (Video Game) / int_e4e86215
comment
Fake Difficulty: Besides the Rubber-Band A.I. and Super's use of Secret A.I. Moves that are better than anything you'll ever get from an item panel, the computer players are more than happy to spam the best items in the game if you're doing better than them at any given time. Happens in all games starting with Double Dash which introduced this AI behavior, but it's most notorious in that game (due to the double number racers and item boxes doubling the number of items), Wii (which introduced 12 racers), and 8/8 Deluxe (which also features 12 racers alongside double item boxes in 8 Deluxe, increasing the number of items even further by bringing back the coin item and it being very common in first place, making it much easier to get bombarded by items). In the original release version of 8, the only way to see the course map and which items everyone has is with the GamePad. This means anyone playing with another controller (like Wii Remote + Nunchuk) goes without this sometimes useful information. The tablet can be placed on the stand it comes with, but it's generally too small for all players to see the information clearly. Ultimately, an August 2014 update to the game made it possible for a minimap to be displayed on the TV screen itself.
 Mario Kart (Video Game) / int_e4e86215
featureApplicability
1.0
 Mario Kart (Video Game) / int_e4e86215
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_e4e86215
 Mario Kart (Video Game) / int_e545e190
type
Nerf
 Mario Kart (Video Game) / int_e545e190
comment
Nerf: The gimping of power sliding and the removal of "snaking" in Wii. In DS, a very simple technique called "snaking" allowed karts with very certain drift and acceleration stats being balanced to each other to attain very high speed via the speed boosts from repeated drifting, even on straightaways. This was just as effective in Double Dash!!, albeit with drift angle and speed boost length being the same for every kart. The developers of Wii, 7, and 8 took note of this and completely overhauled the mini-turbo system, making it truer to Super Mario Kart and Super Circuit in how the boost was attained by drifting for a longer time around a corner. The overhead map feature from DS had a slight nerf in 7; the map no longer shows active course hazards like Bullet Bills or Goombas so the Blooper item could be more dangerous if you had relied on reading the map in the DS game. The shortcut in N64 Koopa Troopa Beach was cut very short in 7 and now requires a mushroom. 7 nerfed the Super Star item, making its speed boost a lot less powerful compared to the other games, but it still is useful for cutting through grass and dirt for an improvised shortcut. In 64, there were hidden special item blocks on Luigi Raceway and Koopa Troopa Beach that were always guaranteed to give you a spiny shell. When these retro courses reappeared on 7, the block on Luigi Raceway was changed to a normal block and, on Koopa Troopa Beach, it was replaced with a coin. In DS, there was also a special hidden item block on DK Pass that would usually give anyone who gets it a star or triple mushrooms, and less often a single mushroom or even a red shell. When DK Pass came back for 7, the item block's chances were changed to give single mushrooms more often than three mushrooms or a star. The Bullet Bill, an item introduced in DS, was heavily nerfed in 7 and 8, traveling much slower than it did previously. The Lightning item was changed slightly in DS; rather than having everyone stay shrunk for a fixed amount of time, the amount of time one stays small depends on what position you were in when you got hit. The further up you are in position, the longer you will stay small, while doing worse in a race will have you return to normal within seconds. In Wii, red shells home in on enemies even when thrown backward. In 7, they behave like green shells in that regard, and only home in when thrown forward. Bikes in 8 were redesigned so that they can no longer pop wheelies. To compensate, their mini-turbos work the same as a kart plus bikes can cut corners better than a kart can. In general, players can no longer hold two items at once in the regular version of 8 unlike all of the previous games, weakening their protections against incoming projectiles. Said protection gets another nerf in the form of coins becoming common items for leaders, which now forces players to think whether they should risk using items to slow down opponents or get a Super Horn to destroy Spiny Shells, or keep the item for protection before it gets used away to grab another item box. 8 Deluxe allows the player to hold two items at once. The Spiny Shells in 8 no longer stun for as long and don't appear as often; and it also received an indirect nerf with the availability of the Super Horn. The Spiny Shell also received an inadvertent nerf when it gained wings in Double Dash!!. Supposedly, this addition increased the shell's speed and reliability in hitting the racer in first, but denied its ability to hit any racer in between, actually cutting its overall effectiveness for the user as a Comeback Mechanic. The developers soon realized this and removed the wings by 7. Bob-ombs were nerfed heavily from 7 on, taking about twice as long to explode. In 8, Lakitu's Bottomless Pit Rescue Service appears nearly instantly after a driver falls off course. In previous games, there was a delay of a few seconds before they were set back on the track, invariably costing the player in question several positions. In addition to that, falling into a pit no longer makes you lose all your items.
 Mario Kart (Video Game) / int_e545e190
featureApplicability
1.0
 Mario Kart (Video Game) / int_e545e190
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_e545e190
 Mario Kart (Video Game) / int_e5d37e0f
type
Divergent Character Evolution
 Mario Kart (Video Game) / int_e5d37e0f
comment
Divergent Character Evolution: While he already got hints of it back in the original Super Smash Bros. and Dr. Mario 64, Metal Mario has become his own character in 7. For example, his voice clips and mannerisms are different than Mario's. They both also suggest he's a lot cockier than Mario. In 8, when he loses a race, he says "Mia Mama" (instead of "Mama Mia") and "Papa" (instead of "Mama").
 Mario Kart (Video Game) / int_e5d37e0f
featureApplicability
1.0
 Mario Kart (Video Game) / int_e5d37e0f
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_e5d37e0f
 Mario Kart (Video Game) / int_e6558beb
type
Artistic License – Space
 Mario Kart (Video Game) / int_e6558beb
comment
Another space related oddity is the use of gliders in space, which need air resistance to work.
 Mario Kart (Video Game) / int_e6558beb
featureApplicability
1.0
 Mario Kart (Video Game) / int_e6558beb
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_e6558beb
 Mario Kart (Video Game) / int_ea480f92
type
Simple, yet Awesome
 Mario Kart (Video Game) / int_ea480f92
comment
Simple, yet Awesome: Red Shells are far more accurate and precise than Green Shellsnote Then again, they do home in on the other racers. and much more instantly reliable than Spiny Shells.
 Mario Kart (Video Game) / int_ea480f92
featureApplicability
1.0
 Mario Kart (Video Game) / int_ea480f92
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_ea480f92
 Mario Kart (Video Game) / int_ea5f3ee1
type
Metropolis Level
 Mario Kart (Video Game) / int_ea5f3ee1
comment
Metropolis Level: Some games in the series have introduced racetracks set in urban cities, like Toad's Turnpike in 64, Mushroom City in Double Dash!! and Moonview Highway in Wii. Most notably, the majority of new tracks in Tour are directly inspired by real-life cities and have you race through routes that follow real-life streets through the city centers, passing multiple notable landmarks on the way.
 Mario Kart (Video Game) / int_ea5f3ee1
featureApplicability
1.0
 Mario Kart (Video Game) / int_ea5f3ee1
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_ea5f3ee1
 Mario Kart (Video Game) / int_eb7c34cf
type
Crossover
 Mario Kart (Video Game) / int_eb7c34cf
comment
Crossover: With the "Wii series", especially Wii Sports Resort, since Wuhu Island has two race tracks and a battle track in 7. Music Park also contains some nods to Wii Music. Also in 7 and 8, there's DK Jungle, which is a track involving places and enemies found in Donkey Kong Country Returns. Donkey Kong himself has been playable since 64, and Diddy, Funky and Dixie have joined in at times. While not to the same extent as Donkey Kong, the Wario series has also received a few nods across the franchise as the Wario Car from Wario Land and the Wario Bike from WarioWare appear in Double Dash and Wii respectively and the primary setting of WarioWare, Diamond City directly appears as a track in Arcade GP. Pilotwings Resort gets a couple of nods in the Maka Wuhu track. Pac-Man, Ms. Pac-Man, and Blinky are playable in the arcade installments, as well as Mametchi the Tamagotchi and Don Chan of Taiko no Tatsujin. There are also cameos by other Bandai-Namco characters, like Pooka. 8 has Link, Villager and Isabelle as DLC. Sonic, Mega Man, and Pac-Man themed costumes appear in 8 by scanning the appropriate amiibo. The Inkling Boy and Girl from Splatoon are racers in 8 Deluxe. A battle arena based on Urchin Underpass also appears.
 Mario Kart (Video Game) / int_eb7c34cf
featureApplicability
1.0
 Mario Kart (Video Game) / int_eb7c34cf
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_eb7c34cf
 Mario Kart (Video Game) / int_ecc4c006
type
Clockworks Area
 Mario Kart (Video Game) / int_ecc4c006
comment
Clockworks Area: Tick Tock Clock in DS and 8 takes place in a giant Clock Tower where the racers drive on shifting gears and clock faces and have to avoid pendulums and clock hands.
 Mario Kart (Video Game) / int_ecc4c006
featureApplicability
1.0
 Mario Kart (Video Game) / int_ecc4c006
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_ecc4c006
 Mario Kart (Video Game) / int_ed3c6b4c
type
Sprite/Polygon Mix
 Mario Kart (Video Game) / int_ed3c6b4c
comment
Sprite/Polygon Mix: In 64 and DS. In most games, the public is in 2D.
 Mario Kart (Video Game) / int_ed3c6b4c
featureApplicability
1.0
 Mario Kart (Video Game) / int_ed3c6b4c
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_ed3c6b4c
 Mario Kart (Video Game) / int_ef43c232
type
Downloadable Content
 Mario Kart (Video Game) / int_ef43c232
comment
Downloadable Content: 8 is the first game in the series to have it.
 Mario Kart (Video Game) / int_ef43c232
featureApplicability
1.0
 Mario Kart (Video Game) / int_ef43c232
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_ef43c232
 Mario Kart (Video Game) / int_f05444a4
type
Once per Episode
 Mario Kart (Video Game) / int_f05444a4
comment
Once per Episode: Each game will have the same cup names - Mushroom, Flower, Star and Special for new courses, and Shell, Banana, Leaf and Lightning for old courses. The sole exception is Super Circuit which Lightning Cup is a normal one between Flower and Star Cup, and whose retro cups (which are called "extra") have the same names as the normal ones. The Mushroom Cup always starts with a standard circuit. It is related to Luigi in three games and in a fourth game's retro cup. A Mario Circuit appears in every game, almost always in the Flower Cup (DS being an exception to this, as its Mario Circuit is in the Star Cup). Every game has at least one beach related track: with the exception of Super Mario Kart (whose track is in Star Cup), the most traditional ones are in Mushroom Cup while Star Cup is used for more challenging and original tracks (Wii Koopa Cape is closer to a theme park with a Shark Tunnel while 8 Dolphin Shoals focus more on corals and waterfalls than beach). Super Mario Kart also has a second track in Special Cup while Super Circuit's is in Lightning Cup, Double Dash has a Ship Level which shares the same music in Flower Cup and 7 has an island exploration track which starts and ends on a beach in Star Cup. Starting from DS, these tracks tend to be mirrored by port towns in Flower Cup (Wii is the exception here, the port town track being in Star Cup, although Banana Cup brings back DS Delfino Square too). Every game also has a snow and ice related level, usually in Star Cup. While Super Mario Kart and 64 have another level in other cups (Special and Flower Cups respectively), there are exceptions: Wii 's DK Summit is in Flower Cup and 7 's Rosalina's Ice World is in Special Cup. Starting from 64, every game has a desert related track. However, they are never in the same cup and while the majority reminds of Egypt, others reminds of American deserts (Super Circuit actually has the two examples in one game, Yoshi Desert and Sunset Wilds respectively). Shy Guy Bazaar of 7 is another exception, being inspired by "Arabian Nights" Days. Between 64 and DS a least one Wario or Waluigi themed stadium styled after a dirt bike track would appear, typically in one of the final two cups. This trend seemed to end starting with the Wii title, barring the Retro Cups, even if Wario's dedicated tracks are still extreme in their conception. Since Super Circuit, each Special Cup always ends with Bowser's Castle and Rainbow Road. Since Mario Kart 7, the Lightning Cup mirrors the Special Cup in this area, remaking a Rainbow Road (Super Mario Kart 's in 7 and 64 's in 8), and starting from Wii, the third track is the final track in the Star Cup from two games prior (DK Mountain in Wii, Airship Fortress in 7 and Grumble Volcano in 8). Notice that the latter two tracks also tend to mirror Bowser's castle. Not counting spin-offs or Virtual Console rereleases, Mario Kart games generally tend to be limited to one main series installment per platform.
 Mario Kart (Video Game) / int_f05444a4
featureApplicability
1.0
 Mario Kart (Video Game) / int_f05444a4
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_f05444a4
 Mario Kart (Video Game) / int_f11c3835
type
Anti-Grinding
 Mario Kart (Video Game) / int_f11c3835
comment
Anti-Grinding: In 8, the amount of VR you obtain in online races is directly affected by how much the others racers have. If you have less than theirs, you'll obtain far more points even if you didn't finish in first place, though the reverse can also happen, forcing you to look for others with a large amount of VR.
 Mario Kart (Video Game) / int_f11c3835
featureApplicability
1.0
 Mario Kart (Video Game) / int_f11c3835
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_f11c3835
 Mario Kart (Video Game) / int_f25b1ae6
type
Unskilled, but Strong
 Mario Kart (Video Game) / int_f25b1ae6
comment
The Super, Beast/Ghastly, and Gold Gliders become this, especially in Time Trials, if you know about the game's hidden stats. Due to how the hidden stats are distributed, the gliders that don't boost anything (the aforementioned Super, Beast/Ghastly, and Golden Gliders) are quite fast in the air, but lack aerial handling.
 Mario Kart (Video Game) / int_f25b1ae6
featureApplicability
1.0
 Mario Kart (Video Game) / int_f25b1ae6
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_f25b1ae6
 Mario Kart (Video Game) / int_f3c2fec5
type
Jungle Japes
 Mario Kart (Video Game) / int_f3c2fec5
comment
Since Super Circuit, each Special Cup always ends with Bowser's Castle and Rainbow Road. Since Mario Kart 7, the Lightning Cup mirrors the Special Cup in this area, remaking a Rainbow Road (Super Mario Kart 's in 7 and 64 's in 8), and starting from Wii, the third track is the final track in the Star Cup from two games prior (DK Mountain in Wii, Airship Fortress in 7 and Grumble Volcano in 8). Notice that the latter two tracks also tend to mirror Bowser's castle.
 Mario Kart (Video Game) / int_f3c2fec5
featureApplicability
1.0
 Mario Kart (Video Game) / int_f3c2fec5
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_f3c2fec5
 Mario Kart (Video Game) / int_f453e39e
type
Screen Crunch
 Mario Kart (Video Game) / int_f453e39e
comment
Screen Crunch: Mario Kart Tour drew a lot of criticism upon its release for displaying in portrait mode instead of landscape like most mobile racers. This meant that the player couldn't see the side of the road, which gave it a bunch of Trial-and-Error Gameplay for new players.
 Mario Kart (Video Game) / int_f453e39e
featureApplicability
1.0
 Mario Kart (Video Game) / int_f453e39e
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_f453e39e
 Mario Kart (Video Game) / int_f470199
type
Franchise Codifier
 Mario Kart (Video Game) / int_f470199
comment
Franchise Codifier: This sub-series of racing games starring Mario and his friends started in 1992 with Super Mario Kart, but its numerous traits of Early-Installment Weirdness make Mario Kart 64 the true architect of the series and the one which drew the blueprint for the elements, presentation and structure that came to define all subsequent elements (including Mario Kart: Super Circuit, which otherwise borrows many aspects of the SNES original).
 Mario Kart (Video Game) / int_f470199
featureApplicability
1.0
 Mario Kart (Video Game) / int_f470199
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_f470199
 Mario Kart (Video Game) / int_f511ea9b
type
Product Placement
 Mario Kart (Video Game) / int_f511ea9b
comment
Product Placement: Starting in 64, billboards for in-universe products are scattered through the tracks. 8 takes it a bit further, as the products advertised have to do with racing, such as motor oil or batteries, along with the logos for these fictional companies being decals on certain vehicle bodies implying that they also sponsor for the racers. The logos even appear in the end credits, as if the game itself was advertising the brands! Taken a step further in Mario Kart Tour - several of the gliders in that game have these fictional companies' logos on them, suggesting that they're a team sponsor (of course, multiple people could be using the same glider in a race). In a more literal example, Mercedes-Benz shaped karts appear as free DLC in 8.
 Mario Kart (Video Game) / int_f511ea9b
featureApplicability
1.0
 Mario Kart (Video Game) / int_f511ea9b
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_f511ea9b
 Mario Kart (Video Game) / int_f711f899
type
Rank Inflation
 Mario Kart (Video Game) / int_f711f899
comment
Rank Inflation: Starting with Super Circuit, then the DS and Wii games. If an A rank is not enough for you, try to get 1,2, or 3 stars. Wii ups the ante and requires you to at least 1 star some cups to unlock certain extra content note such as getting at least one star in all the 50cc cups to unlock Baby Daisy. 7 only has stars, from zero to three depending on how quickly you clear each cup.
 Mario Kart (Video Game) / int_f711f899
featureApplicability
1.0
 Mario Kart (Video Game) / int_f711f899
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_f711f899
 Mario Kart (Video Game) / int_f8f30ffe
type
Level in Reverse
 Mario Kart (Video Game) / int_f8f30ffe
comment
Level in Reverse: The Mirror Cups take the courses and mirror them horizontally, forcing you to then have to relearn your way around the track, with left hand turns becoming right turns. Tour includes "R" variants of courses, which have you race from what's usually the finish line back to the "start".
 Mario Kart (Video Game) / int_f8f30ffe
featureApplicability
1.0
 Mario Kart (Video Game) / int_f8f30ffe
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_f8f30ffe
 Mario Kart (Video Game) / int_faf36236
type
Cyberpunk
 Mario Kart (Video Game) / int_faf36236
comment
Cyberpunk: Neo Bowser City from 7, 8 and Tour, and Electrodrome from 8.
 Mario Kart (Video Game) / int_faf36236
featureApplicability
1.0
 Mario Kart (Video Game) / int_faf36236
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_faf36236
 Mario Kart (Video Game) / int_fc4f5f19
type
Go-Karting with Bowser
 Mario Kart (Video Game) / int_fc4f5f19
comment
Go-Karting with Bowser: The Trope Namer. Bowser is a notorious warlord and chronic princess-kidnapper in the main-series games, but here, Mario and Peach have no problem challenging him to a friendly race.
 Mario Kart (Video Game) / int_fc4f5f19
featureApplicability
1.0
 Mario Kart (Video Game) / int_fc4f5f19
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_fc4f5f19
 Mario Kart (Video Game) / int_name
type
ItemName
 Mario Kart (Video Game) / int_name
comment
 Mario Kart (Video Game) / int_name
featureApplicability
1.0
 Mario Kart (Video Game) / int_name
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Mario Kart (Video Game) / int_name
 Mario Kart (Video Game) / int_name
itemName
Mario Kart (Video Game)

The following is a list of statements referring to the current page from other pages.

 Ponyriffs / Fan Fic
seeAlso
Mario Kart (Video Game)
 Blur
seeAlso
Mario Kart (Video Game)
 Game Guy 888 (Lets Play)
seeAlso
Mario Kart (Video Game)
 Taco-Man
seeAlso
Mario Kart (Video Game)
 Mario Kart (Video Game)
hasFeature
A.I. Breaker / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Abridged Arena Array / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Accordion to Most Sailors / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Adaptation Amalgamation / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Always Night / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Amazing Technicolor Battlefield / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Anti-Rage Quitting / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Arrange Mode / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Artificial Brilliance / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Ascended Fan Nickname / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Attract Mode / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Bat Family Crossover / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Bat Scare / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Batman Can Breathe in Space / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Battle in the Rain / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Big Boo's Haunt / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Bonus Feature Failure / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Boomerang Comeback / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Bottomless Pit Rescue Service / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Bottomless Pits / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Breakable Power-Up / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Breakout Mook Character / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Build Like an Egyptian / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Call a Rabbit a "Smeerp" / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Cap / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Car Fu / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Casual-Competitive Conflict / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Character Class System / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Character Customization / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Character Tiers / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Comeback Mechanic / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Company Cameo / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Competitive Balance / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Constructed World / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Cool Bike / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Cool Car / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Cool Train / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Credits Medley / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Crossover Power Acquisition / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Cruise Episode / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Crutch Character / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Dead Character Walking / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Death Mountain / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Default Setting Syndrome / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Design-It-Yourself Equipment / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Desperation Attack / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Difficult, but Awesome / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Disappointing Last Level / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Do Well, But Not Perfect / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Double Play / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Down the Drain / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Droste Image / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Easier Than Easy / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Easy-Mode Mockery / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Embedded Precursor / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Eternal Engine / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Every Episode Ending / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Everything's Better with Rainbows / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Evolving Title Screen / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Faceless Masses / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Fade to Black / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Fake Longevity / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Fantasy Helmet Enforcement / int_994fec69
 Mario Kart (Video Game)
hasFeature
Fountain of Memes / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Franchise Codifier / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Freemium / int_5d96b889
 Mario Kart (Video Game)
hasFeature
French Accordion / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Friendly Fireproof / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Fungus Humongous / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Game-Breaking Bug / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Game Lobby / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Game Mod / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Gameplay Automation / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Gameplay Derailment / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Gameplay Grading / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Gamer Chick / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Gang Up on the Human / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Gateless Ghetto / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Gimmick Level / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Glacier Waif / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Gold-Colored Superiority / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Gold Makes Everything Shiny / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Gravity Barrier / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Green Hill Zone / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Ground Wave / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Guest Fighter / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Harder Than Hard / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Harmless Freezing / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Helium Speech / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Hell-Bent for Leather / int_5d96b889
 Mario Kart (Video Game)
hasFeature
High-Speed Missile Dodge / int_5d96b889
 Mario Kart (Video Game)
hasFeature
High-Tier Scrappy / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Hollywood Pudgy / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Home Stage / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Homing Projectile / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Hot Paint Job / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Hubcap Hovercraft / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Human Cannonball / int_5d96b889
 Mario Kart (Video Game)
hasFeature
100% Completion / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Insane Proprietor / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Instant Ice: Just Add Cold! / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Intentionally Awkward Title / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Invincibility Power-Up / int_5d96b889
 Mario Kart (Video Game)
hasFeature
It's Easy, So It Sucks! / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Jack of All Stats / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Japanese Video Games / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Jumping Fish / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Jungle Japes / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Just Here for Godzilla / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Just Keep Driving / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Kids Driving Cars / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Lethal Lava Land / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Level Ate / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Level in Reverse / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Level in the Clouds / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Lightning Can Do Anything / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Living Statue / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Luck-Based Mission / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Mad Bomber / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Mad Libs Dialogue / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Mandela Effect / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Marathon Level / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Marth Debuted in "Smash Bros." / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Mascot Racer / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Medley / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Mercy Invincibility / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Mercy Mode / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Metropolis Level / int_5d96b889
 Mii
seeAlso
Mario Kart (Video Game)
 Mario Kart (Video Game)
hasFeature
Mirror World / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Misaimed "Realism" / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Monstrous Scenery / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Mook-Themed Level / int_5d96b889
 Mario Kart (Video Game)
hasFeature
More Popular Spinoff / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Muggle Sports, Super Athletes / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Multi-Slot Character / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Multiplayer Difficulty Spike / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Multiple Endings / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Musical Gameplay / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Musical Nod / int_5d96b889
 Mario Kart (Video Game)
hasFeature
My Future Self and Me / int_5d96b889
 Mario Kart (Video Game)
hasFeature
My Rules Are Not Your Rules / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Neon City / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Nerf / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Newbie Boom / int_5d96b889
 NintendoDS
seeAlso
Mario Kart (Video Game)
 Mario Kart (Video Game)
hasFeature
Nitro Boost / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Non-Indicative Difficulty / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Non-Lethal Bottomless Pits / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Nostalgia Level / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Numbered Sequels / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Obstacle Ski Course / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Obstructive Foreground / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Once per Episode / int_5d96b889
 Mario Kart (Video Game)
hasFeature
One Bullet at a Time / int_5d96b889
 Mario Kart (Video Game)
hasFeature
One Curse Limit / int_5d96b889
 Mario Kart (Video Game)
hasFeature
One-Hit Kill / int_5d96b889
 Mario Kart (Video Game)
hasFeature
One Stat to Rule Them All / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Only One Save File / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Optional Traffic Laws / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Orbiting Particle Shield / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Palmtree Panic / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Pals with Jesus / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Personal Space Invader / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Pinball Projectile / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Pipe Maze / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Player Data Sharing / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Player Elimination / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Player-Exclusive Mechanic / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Player Tic / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Poison Mushroom / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Polar Penguins / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Portmanteau Series Nickname / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Quicksand Sucks / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Racing Ghost / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Racing Minigame / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Racing the Train / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Ramp Jump / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Randomized Title Screen / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Real Is Brown / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Recurring Location / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Recurring Riff / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Ride the Rainbow / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Roaring Rapids / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Robot Me / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Rotten Rock & Roll / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Rubber-Band A.I. / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Rubbery World / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Ruins for Ruins' Sake / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Sand Bridge at Low Tide / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Scare Chord / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Scrappy Weapon / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Secret Character / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Shifting Sand Land / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Signature Scene / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Signature Sound Effect / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Single Player Gauntlet / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Sliding Scale of Cooperation vs. Competition / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Slippy-Slidey Ice World / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Slower than a Speeding Bullet / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Smug Smiler / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Songs in the Key of Panic / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Space Zone / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Spiked Wheels / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Spin-Off / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Spin-Off Babies / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Spiteful A.I. / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Squashed Flat / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Standard Status Effects / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Star Trek Movie Curse / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Stopped Numbering Sequels / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Studded Shell / int_5d96b889
 SuperLuigiGirl12
seeAlso
Mario Kart (Video Game)
 Mario Kart (Video Game)
hasFeature
Super-Persistent Missile / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Super Title 64 Advance / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Surprise Difficulty / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Sword of Damocles / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Take the Wheel / int_5d96b889
 Mario Kart (Video Game)
hasFeature
That One Attack / int_5d96b889
 Mario Kart (Video Game)
hasFeature
The Lost Woods / int_5d96b889
 TheRainbowTrilogy
seeAlso
Mario Kart (Video Game)
 Mario Kart (Video Game)
hasFeature
The Theme Park Version / int_5d96b889
 Mario Kart (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_5d96b889
 Mario Kart (Video Game)
hasFeature
The Wild West / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Themed Stock Board Game / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Third-Person Seductress / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Time Trial / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Timed Power-Up / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Tremor Trampoline / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Trippy Finale Syndrome / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Tropical Island Adventure / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Truck Driver's Gear Change / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Under the Sea / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Underused Game Mechanic / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Unexpected Gameplay Change / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Unlockable Content / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Unlockable Difficulty Levels / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Unstable Equilibrium / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Urban Legend of Zelda / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Variable Mix / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Vehicular Combat / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Video Game 3D Leap / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Video Game Perversity Potential / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Video Game Perversity Prevention / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Video Game Stealing / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Video Games of 2005–2009 / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Wacky Racing / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Washtub Throw / int_5d96b889
 Mario Kart (Video Game)
hasFeature
Watch for Rolling Objects / int_5d96b889
 Wii
seeAlso
Mario Kart (Video Game)
 MarioKart
sameAs
Mario Kart (Video Game)
 Mario Kart (Video Game)
hasFeature
Astral Finale / int_5d96b889