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Mario Kart: Super Circuit (Video Game)

 Mario Kart: Super Circuit (Video Game)
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TVTItem
 Mario Kart: Super Circuit (Video Game)
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Mario Kart: Super Circuit (Video Game)
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MarioKartSuperCircuit
 Mario Kart: Super Circuit (Video Game)
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Mario Kart: Super Circuit is the third game in the Mario Kart series, released for the Game Boy Advance in 2001. In 2011, this game was given away as a part of the Nintendo 3DS Ambassador Program. It would later see a wider release in 2014 on the Wii U Virtual Console, and in 2023 as a part of Nintendo Switch Online.It brought the Mario Kart series to handhelds for the first time, combining gameplay elements from Super Mario Kart and Mario Kart 64. It features 40 tracks in all, the most of any game in the series until Mario Kart 8 pushed past that with post-release additions. In addition to 20 all-new tracks, it also includes all twenty from Super Mario Kart. In addition to single-player and multiplayer racing and battling, it also allows players to download time trial ghosts through the Game Link cable.This is the only Mario Kart game that was developed by Intelligent Systems, who also made the Fire Emblem and Paper Mario series.
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 Mario Kart: Super Circuit (Video Game) / int_12c23c2d
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Wackyland
 Mario Kart: Super Circuit (Video Game) / int_12c23c2d
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Wackyland: Ribbon Road, a long, winding road made of ribbon with wrapped-up presents and ribbons galore in the background!
 Mario Kart: Super Circuit (Video Game) / int_12c23c2d
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The Artifact
 Mario Kart: Super Circuit (Video Game) / int_13d7a65e
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The Artifact: Donut Plains and Choco Island reuse the backgrounds from Riverside / Lakeside Park and Sunset Wilds, which means they’re not actually set in their original locations anymore. In Super Mario Kart, Bowser Castle 2 had a dead end intended to create shortcuts using the feather item. The feather is not present in Super Circuit, yet the dead end remains.
 Mario Kart: Super Circuit (Video Game) / int_13d7a65e
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The Wild West
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The Wild West: Sunset Wilds, which features Shy Guys as Native Americans living in tipis.
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Palmtree Panic
 Mario Kart: Super Circuit (Video Game) / int_1e0878c2
comment
Palmtree Panic: Shy Guy Beach, Cheep Cheep Island, and the SNES Koopa Beach tracks all take place across a series of tropical islands. The layout of Cheep Cheep Island stands out for being surprisingly disorienting, due to the flat surface making it harder to foresee the standard sand (the course's safe terrain), the grass (which slows down the drivers' speed), and the water (which has to be avoided altogether).
 Mario Kart: Super Circuit (Video Game) / int_1e0878c2
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Mythology Gag
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Mythology Gag: On Rainbow Road, you can see Bowser's Castle from Paper Mario 64. It makes sense because Intelligent Systems developed both games.
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Non-Indicative Name
 Mario Kart: Super Circuit (Video Game) / int_295087bf
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Non-Indicative Name: In spite of the name, Boo Lake has no water in it, instead being a dimly-lit boardwalk above a bottomless pit, much like the Ghost Valleys from Super Mario Kart. Mario Kart Tour and 8 Deluxe would later rectify this by placing the track in a giant pool of water, as well as including an underwater driving section.
 Mario Kart: Super Circuit (Video Game) / int_295087bf
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Level in the Clouds
 Mario Kart: Super Circuit (Video Game) / int_2af6a2cb
comment
Level in the Clouds: Sky Garden. It's part of the Lightning Cup, and is a racetrack made of a cobble road suspended in the sky, bridges made of vine wires, and clouds that outline it. Large beanstalks can be seen in the background. It returns later in Mario Kart DS, Mario Kart Tour and Mario Kart 8 Deluxe as a Nostalgia Level.
 Mario Kart: Super Circuit (Video Game) / int_2af6a2cb
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Recurring Riff
 Mario Kart: Super Circuit (Video Game) / int_3bbf3fef
comment
It's the only game not to include a remix of the theme from Super Mario Kart in its title screen music, although the theme is indeed in the game as the music used for single-pak multiplayer. Though subjective, the music in Super Circuit as a whole has something of a different feeling than the rest of the series.note None of this game's team, consisting of Kenichi Nishimaki, Masanobu Matsunaga and Minako Hamano, has returned for a future installment. The rest of the Mario Kart games post-64 have had at least one on-again, off-again recurring composer, usually Kenta Nagata, Shinobu Tanaka or Ryo Nagamatsu, lending the rest of the series a consistent musical tone.
 Mario Kart: Super Circuit (Video Game) / int_3bbf3fef
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Musical Nod
 Mario Kart: Super Circuit (Video Game) / int_3e24cb38
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Musical Nod: The intro to Rainbow Road is taken from a part of the one in the original.
 Mario Kart: Super Circuit (Video Game) / int_3e24cb38
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Build Like an Egyptian
 Mario Kart: Super Circuit (Video Game) / int_40bdc268
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Build Like an Egyptian: Yoshi Desert, which not only features pyramids in the background, but also a sphynx statue modeled after Yoshi (hence the course's name).
 Mario Kart: Super Circuit (Video Game) / int_40bdc268
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Super Title 64 Advance
 Mario Kart: Super Circuit (Video Game) / int_4ad522e2
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Super Title 64 Advance: In Japan, the game is called "Mario Kart Advance".
 Mario Kart: Super Circuit (Video Game) / int_4ad522e2
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Early-Installment Weirdness
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Early-Installment Weirdness:
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Nostalgia Level
 Mario Kart: Super Circuit (Video Game) / int_56b5a6b7
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Nostalgia Level: The entire library of Super Mario Kart is available as extra cups. This is the only Mario Kart to feature all of the tracks from a previous game.
 Mario Kart: Super Circuit (Video Game) / int_56b5a6b7
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Slippy-Slidey Ice World
 Mario Kart: Super Circuit (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Snow Land and the SNES Vanilla Lakes in Extra Cups. There are moats of cold water in the new track, as well as snowmen in the ledges, but they're not too difficult to evade.
 Mario Kart: Super Circuit (Video Game) / int_5914d5dd
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Fragile Speedster
 Mario Kart: Super Circuit (Video Game) / int_5979acea
comment
Fragile Speedster: Every single character actually can reach the maximum top speed, but the lightweights can reach it faster thanks to their acceleration, which also makes them unstoppable on environments like Shy Guy Beach where you have to race on water. Unlike the previous installment, they also benefit a good traction, making them as good for starters and veterans because of the inward drift mechanic. The developers seemed to be conscious of it, considering it is harder to win the best rank on Grand Prix when controlling these characters.
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Level Ate
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comment
Level Ate: Cheese Land resembles a typical sandy desert level, except the ground is made of cheese. The background features fortresses made of holey cheese, and Little Mousers can be found walking around and getting in the way of the racers.
 Mario Kart: Super Circuit (Video Game) / int_5c8fa553
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The Smurfette Principle
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The Smurfette Principle: Yet again, Peach is the only female racer in this game. This would also be the last game in the series in which she is the only female playable character.
 Mario Kart: Super Circuit (Video Game) / int_5d753b19
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Nintendo Hard
 Mario Kart: Super Circuit (Video Game) / int_62259825
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Nintendo Hard: Getting a three-star ranking in Grand Prix. You must win first every race, collect many coins, win as fast as possible, and more. The wiki explains the criteria.
 Mario Kart: Super Circuit (Video Game) / int_62259825
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Marathon Level
 Mario Kart: Super Circuit (Video Game) / int_6dc206c9
comment
Marathon Level: Bowser Castle 4 has a long, complex layout where drivers have to take many sharp turns and jump various successive gaps; and it still has to be traversed in three laps. When the track returned in Mario Kart Tour, the race was reduced to a single lap divided in two segments.
 Mario Kart: Super Circuit (Video Game) / int_6dc206c9
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Insurmountable Waist-Height Fence
 Mario Kart: Super Circuit (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: Like Super Mario Kart on the SNES, Super Circuit had to display two-dimensional blocks to mark the impassible boundaries of the racetracks, even though seem perfectly capable of hopping over them. Starting with Mario Kart DS, whenever tracks from Super Circuit are brought back for Retro Cups, the barriers are made taller than the racers but are no longer impassible.
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Death Mountain
 Mario Kart: Super Circuit (Video Game) / int_8e13875c
comment
Death Mountain: The mountain-themed Choco Island tracks from Super Mario Kart make a return in Super Circuit. However, them reusing the tileset of Sunset Wilds make them look more like desert-themed tracks.
 Mario Kart: Super Circuit (Video Game) / int_8e13875c
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Athletic Arena Level
 Mario Kart: Super Circuit (Video Game) / int_9046c282
comment
Athletic Arena Level: The game features circuit tracks hosted by Mario, Peach and Luigi respectively, with the latter one standing out for being raced on during rain (which affects the road's friction and leads to the presence of slippery moats). The game is also the first in the series to bring back old tracks, including the four Mario Circuits from Super Mario Kart.
 Mario Kart: Super Circuit (Video Game) / int_9046c282
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Prolonged Video Game Sequel
 Mario Kart: Super Circuit (Video Game) / int_92b95d47
comment
Prolonged Video Game Sequel: Super Circuit sports a much bigger amount of content than its two predecessors, featuring both 20 unique courses and the original 20 from Super Mario Kart, for a total of 40. It was also the longest Mario Kart game overall until Mario Kart DS and onward standardized the portrayal of new and retro courses (even then, Super Circuit still held the record of having the most tracks until 8 finally surpassed it thanks to its DLC).
 Mario Kart: Super Circuit (Video Game) / int_92b95d47
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Quicksand Sucks
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comment
Quicksand Sucks: Yoshi Desert contains pools of spiraling quicksand that should be avoided at all costs. Funnily enough, the unlucky drivers fall onto it don't end up completely sinking, as they're instead eaten by a large Piranha Plant lurking beneath.
 Mario Kart: Super Circuit (Video Game) / int_9abe931d
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Continuity Nod
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comment
It's one of the only non-RPG Mario games period to acknowledge the RPGs by having Bowser's Castle from Paper Mario 64 appear in the background of Rainbow Road. Super Circuit also includes Goonies (on Cheep Cheep Island) and Little Mousers (in Cheese Land) from Yoshi's Island.
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Event-Driven Clock
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comment
Event-Driven Clock: Sunset Wilds will go from sunset to dusk come the second lap, and then dusk to nighttime for the third. The version of this stage seen in Mario Kart Tour only has two laps, but makes up for it by having the sun slowly set before the second lap. The one present in Mario Kart 8 Deluxe doesn't retain this feature, staying at sunset for the whole race.
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Amazing Technicolor Battlefield
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comment
Amazing Technicolor Battlefield: As usual, Rainbow Road (both of them).
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Shifting Sand Land
 Mario Kart: Super Circuit (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: Yoshi Desert is a standard desert course with pyramids, quicksand, and a Yoshi sphinx. Sunset Wilds is a more unique approach, as it takes place in a Wild West-inspired desert where the time of day transitions from sunset to early nighttime.note The Choco Island tracks from Super Mario Kart have also retroactively become desert courses for some reason, as they share a tileset and background with Sunset Wilds. Lastly, the fourth Cattle Course takes place in the same desert area as Yoshi Desert.
 Mario Kart: Super Circuit (Video Game) / int_a4cb54b4
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Jack of All Stats
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comment
Jack of All Stats: The game allows every character to reach the maximum top speed, making the difference on other criteria. Mario and Luigi don't have exceptional acceleration, off-road and handling, but they are still good enough in these areas to compete. They also don't have exceptional grip, making harder for them to reach turbos on turns and stay stable on slippy tracks compared to heavyweights, but they are not as handicapped as lightweights in these areas.
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Evolving Title Screen
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comment
Evolving Title Screen: Upon getting a gold trophy on all five main cups in all three engine classes, the title screen will be updated to replace the daytime sky with an orange sunset sky. Earning a three-star rank on all the same cups will unlock a third title screen that not only changes the sky to nighttime, but also features a new rendition of the title music.
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Always Night
 Mario Kart: Super Circuit (Video Game) / int_b0155044
comment
Always Night: Boo Lake, Broken Pier, and the SNES Ghost Valley tracks. Sunset Wilds takes place at sunset, with night falling on the third lap.
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Market-Based Title
 Mario Kart: Super Circuit (Video Game) / int_b9c673a6
comment
Market-Based Title: Notably, it's the only Mario Kart game to have different titles in different regions, being known as Mario Kart Advance in Japan and Super Circuit everywhere else.
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Incredible Shrinking Man
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Incredible Shrinking Man: This installment not only features the Lightning item, but also has Thunder Clouds on its Rainbow Road which shrinks down characters that drive underneath them.
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Battle in the Rain
 Mario Kart: Super Circuit (Video Game) / int_bd50ec63
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Battle in the Rain: Luigi Circuit is the only track whose races take place during a rainy day. The road ends up being slippery as a result.
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Big Boo's Haunt
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Big Boo's Haunt: Boo Lake and Broken Pier are located atop wooden boardwalks out in an empty lake on a dark night with ghostly Boos on the haunt. The Boos on Broken Pier will attack the players and attempt to steal coins.
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Injun Country
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Injun Country: Sunset Wilds is set on a Native American reservation, with totem poles and tipis found throughout the center of the track. When running into a tipi, a Shy Guy will latch onto a driver and rob them of their coins. In the Japanese version, the Shy Guys are also seen wearing headdresses.
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Embedded Precursor
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It's the only game to include every single track from a previous game. While retro courses would become a staple of the series starting in Mario Kart DS, only Super Circuit does them to this extent.
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Cheesy Moon
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Cheesy Moon: The Cheese Land racetrack is set on the Moon, made of Cartoon Cheese and inhabited by Mousers. Gravity is the same as everywhere else though. Averted when Cheese Land was brought back for Mario Kart 8, as the setting had been Ret Conned to resemble a desert with a clear blue sky above.
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Shout-Out
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Shout-Out: Lakeside Park gets its name from the song of the same name by Rush off of their 1975 album, Caress of Steel.
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Chekhov's Volcano
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Chekhov's Volcano: Lakeside Park, the first track of the Special Cup, features a volcano in the background that starts erupting in the second lap, dropping debris and flaming rocks on the track.
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Lethal Lava Land
 Mario Kart: Super Circuit (Video Game) / int_d7d588c8
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Lethal Lava Land: The Bowser's Castle tracks take place over massive pools of lava. Each one includes places where racers can fall off the track and into the lava, forcing Lakitu to come rescue them, and certain lava pits contain Lava Bubbles that jump out and try to hit racers jumping over them. Lakeside Park includes volcanoes in the background that shoot rocks onto the track, but the course doesn't go near any lava.
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Unlockable Content
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Unlockable Content: The Extra Cups, which require completing their standard Cup equivalents beforehand and getting at least 100 coins in the process for each case.
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Early-Bird Cameo
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Early-Bird Cameo: In PAL territories, this game was released before Paper Mario 64, so the aforementioned appearance of Bowser's Castle in the background of Rainbow Road counts as this.
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Oddball in the Series
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Oddball in the Series: Doesn't carry on some series traditions, likely due to having been developed by Intelligent Systems: It was the first game post-Mario Kart 64 to bring back some Super Mario Kart gameplay elements, such as flat, 2D environments and having (visible) lives in Grand Prix mode. For a long time, it was the only game other than Super Mario Kart to include coins, before Mario Kart 7 brought them back to the series for good. It's the only game not to include a remix of the theme from Super Mario Kart in its title screen music, although the theme is indeed in the game as the music used for single-pak multiplayer. Though subjective, the music in Super Circuit as a whole has something of a different feeling than the rest of the series.note None of this game's team, consisting of Kenichi Nishimaki, Masanobu Matsunaga and Minako Hamano, has returned for a future installment. The rest of the Mario Kart games post-64 have had at least one on-again, off-again recurring composer, usually Kenta Nagata, Shinobu Tanaka or Ryo Nagamatsu, lending the rest of the series a consistent musical tone. This game has five separate cups of new tracks unlike than the others, which only have fournote Not counting retro cups and DLC. It's the only game to include every single track from a previous game. While retro courses would become a staple of the series starting in Mario Kart DS, only Super Circuit does them to this extent. It was the last game to use the N64-era voicesnote Specifically, the ones used in the Japanese version of Mario Kart 64 and all region versions of Mario Party and Mario Party 2 for Luigi, Wario, Peach, and Toad. For Americans, this game was the only time they got to hear Thomas Spindler's Wario or Julien Bardakoff's high-pitched Luigi in a Mario Kart game, because these voices were replaced with the more familiar Charles Martinet performances for their debut in Mario Kart 64. It was also the last Mario Kart game to use Stock Sound Effects for DK and Bowser. Rather than having treacherous curves with no railings like most Rainbow Roads, the Rainbow Road in this game makes the unusual decision of lining its track with jump pads, which can used in conjunction with a boost for some rather creative and game breaking shortcuts. It's one of the only non-RPG Mario games period to acknowledge the RPGs by having Bowser's Castle from Paper Mario 64 appear in the background of Rainbow Road. Super Circuit also includes Goonies (on Cheep Cheep Island) and Little Mousers (in Cheese Land) from Yoshi's Island.
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Jungle Japes
 Mario Kart: Super Circuit (Video Game) / int_f3c2fec5
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Jungle Japes: Riverside Park on Mushroom Cup and Lakeside Park in Special Cup. Both tracks take place in primeval rainforests surrounded by large bodies of water, and the latter also has volcanoes in the background that erupt and send Lava Bubbles onto the road once the drivers begin the second lap. Riverside Park reappears in Mario Kart Tour and the DLC of 8 Deluxe as a Nostalgia Level.
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Rank Inflation
 Mario Kart: Super Circuit (Video Game) / int_f711f899
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Rank Inflation: The first game in the series to use this. Upon clearing a Grand Prix, players will receive a rank based on their overall performance across all four races. Ranks go from E through A, then up to three stars. Factors that contribute to the final rank include the number of Coins collected, the player's placement in each race, the time it takes to finish, and the character chosen, with heavier characters contributing more to a higher rank.
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