Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Mario Kart Wii (Video Game)

 Mario Kart Wii (Video Game)
type
TVTItem
 Mario Kart Wii (Video Game)
label
Mario Kart Wii (Video Game)
 Mario Kart Wii (Video Game)
page
MarioKartWii
 Mario Kart Wii (Video Game)
comment
The sixth installment of the Mario Kart series, Mario Kart Wii is an arcade-style Racing Game for the Wii, released worldwide in April of 2008. This game introduces motorbikes as a secondary form of vehicle, as well as a Tournament mode, which functions similar to the Mission mode from Mario Kart DS.The game is also notable for the improving upon the implementation of online multiplayer support present in the previous installment, focusing on versus and battle modes for up to twelve participants, and up to two players could connect and play from the same Wii console. Players could compete against random players from within the same region or from any continent, or could compete only against players registered as friends. At the end of each race or match, each player's VR (versus rating) or BR (battle rating) would change based on their final ranking. Mario Kart Wii also featured the "Mario Kart Channel", which was available as an optionally selectable channel on the Wii Menu, that presented current regional or worldwide rankings for Time Trials, and the option of sending or receiving ghost data via WiiConnect24.It was the game to play on the Wii's online service, with one of the last ever games being a race of Mario Kart Wii. A third-party server; Wiimmfi * Pronounced: Wii-m-F-eyeran by the eponymous Wiim, has taken upon himself to keep the servers up for this game, as well as other Wii games, meaning this game still has a niche online playerbase to this day.CTGP Revolution, a Game Mod track pack with additional features that uses this game as a base, has its own page.
 Mario Kart Wii (Video Game)
fetched
2024-02-01T20:00:52Z
 Mario Kart Wii (Video Game)
parsed
2024-02-01T20:00:52Z
 Mario Kart Wii (Video Game)
processingComment
Dropped link to FZero: Not a Feature - ITEM
 Mario Kart Wii (Video Game)
processingComment
Dropped link to MarioKartDS: Not a Feature - ITEM
 Mario Kart Wii (Video Game)
processingComment
Dropped link to SuperMarioBros1: Not a Feature - ITEM
 Mario Kart Wii (Video Game)
processingComment
Dropped link to SuperMarioGalaxy: Not a Feature - ITEM
 Mario Kart Wii (Video Game)
isPartOf
DBTropes
 Mario Kart Wii (Video Game) / int_166debde
type
Third-Person Seductress
 Mario Kart Wii (Video Game) / int_166debde
comment
Third-Person Seductress: Equipping any of the human females with a bike causes them to wear a body-clinging biker suit instead of a frilly dress. Justified, in that a frilly dress would be very impractical to wear on a bike.
 Mario Kart Wii (Video Game) / int_166debde
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_166debde
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_166debde
 Mario Kart Wii (Video Game) / int_19028da
type
Eternal Engine
 Mario Kart Wii (Video Game) / int_19028da
comment
Eternal Engine: Toad's Factory, a race course from Mushroom Cup, features some elements of this trope, being a factory with crushing machines, conveyor belts, a steam room, and bulldozers that move back and forth periodically across a mud path at the end of the course.
 Mario Kart Wii (Video Game) / int_19028da
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_19028da
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_19028da
 Mario Kart Wii (Video Game) / int_19116ed1
type
Musical Gameplay
 Mario Kart Wii (Video Game) / int_19116ed1
comment
Musical Gameplay: Starting with this game, some tracks have a Variable Mix for different sections of the course. For example, when you enter the underwater tunnel in Wii's Koopa Cape, the music becomes synthesized, the melody drops out, and the bass becomes more prominent.
 Mario Kart Wii (Video Game) / int_19116ed1
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_19116ed1
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_19116ed1
 Mario Kart Wii (Video Game) / int_1e0878c2
type
Palmtree Panic
 Mario Kart Wii (Video Game) / int_1e0878c2
comment
Palmtree Panic: Star Cup has Koopa Cape, Shell Cup has GCN Peach Beach and Banana Cup has GBA Shy Guy Beach; the Battle Mode has the stage Delfino Pier which, while closer to a docking zone than a beach level, still qualifies because of the raising water.
 Mario Kart Wii (Video Game) / int_1e0878c2
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_1e0878c2
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_1e0878c2
 Mario Kart Wii (Video Game) / int_20f32b78
type
Obstacle Ski Course
 Mario Kart Wii (Video Game) / int_20f32b78
comment
Obstacle Ski Course: DK Summit (DK's Snowboard Cross in British English) has racers travel over jumps, a mogul field, and a half-pipe populated with Shy-Guys.
 Mario Kart Wii (Video Game) / int_20f32b78
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_20f32b78
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_20f32b78
 Mario Kart Wii (Video Game) / int_26ce6e8e
type
Alertness Blink
 Mario Kart Wii (Video Game) / int_26ce6e8e
comment
Alertness Blink: The Cataquacks on Peach Beach have a "!" appear above their heads when they notice a player.
 Mario Kart Wii (Video Game) / int_26ce6e8e
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_26ce6e8e
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_26ce6e8e
 Mario Kart Wii (Video Game) / int_2837457c
type
Personal Raincloud
 Mario Kart Wii (Video Game) / int_2837457c
comment
Personal Raincloud: Weaponized with the Thunder Cloud, which will eventually zap whoever's holding it with Personal Lightning to shrink them.
 Mario Kart Wii (Video Game) / int_2837457c
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_2837457c
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_2837457c
 Mario Kart Wii (Video Game) / int_289035a8
type
Player Tic
 Mario Kart Wii (Video Game) / int_289035a8
comment
Player Tic: The game includes gyro controls, which involve turning your controller to steer the car; the game even includes a bundled plastic wheel to favor the simulation. Even players who don't use the feature turn their controller using the non-gyro controls anyway.
 Mario Kart Wii (Video Game) / int_289035a8
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_289035a8
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_289035a8
 Mario Kart Wii (Video Game) / int_294bd58a
type
Reentry Scare
 Mario Kart Wii (Video Game) / int_294bd58a
comment
Reentry Scare: Falling off Rainbow Road will cause your character's kart to burn up on reentry.
 Mario Kart Wii (Video Game) / int_294bd58a
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_294bd58a
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_294bd58a
 Mario Kart Wii (Video Game) / int_295087bf
type
Non-Indicative Name
 Mario Kart Wii (Video Game) / int_295087bf
comment
Non-Indicative Name: You'd think a vehicle named the Offroader would have the best off-road stats in the game, but there are several with better, with the Magikruiser having the actual highest off-road stat.
 Mario Kart Wii (Video Game) / int_295087bf
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_295087bf
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_295087bf
 Mario Kart Wii (Video Game) / int_2b7d29e1
type
Artifact Title
 Mario Kart Wii (Video Game) / int_2b7d29e1
comment
Artifact Title: Though you can still race with karts, motorbikes were added to the vehicle options as well. In fact, in 100cc you can only race with motorbikes (until you unlock the ability to use any vehicle type on any cc.)
 Mario Kart Wii (Video Game) / int_2b7d29e1
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_2b7d29e1
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_2b7d29e1
 Mario Kart Wii (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Mario Kart Wii (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Half-pipe areas in some race courses. You can do fancy tricks to gain speed, but in most cases it'd be faster to just drive forward. The only instance where half-pipes provide any advantage is if they are placed on or near the inside of a turn, allowing a player to make a physics-defying jump that hugs the turn perfectly. Jumps like these are possible on the last turn of DK Summit and the second corner in the temple of Dry Dry Ruins. Spear and Jetsetter, the heaviest speed specialized vehicles are fast and heavy (though Jetsetter is the ‘’lightest’’ large kart), but they’re also completely abysmal in every other stat.
 Mario Kart Wii (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_2bdae2ae
 Mario Kart Wii (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Mario Kart Wii (Video Game) / int_2cb9b1a9
comment
Cool, but Inefficient: Tricking at a steep angle to get more height may look cool, but is slow compared to tricking at a shallow angle to get more distance. The mini-turbo which results from a trick does not compensate for this. Whenever a vehicle is in the air tricking, it is constantly decelerating.
 Mario Kart Wii (Video Game) / int_2cb9b1a9
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_2cb9b1a9
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_2cb9b1a9
 Mario Kart Wii (Video Game) / int_2f253c94
type
Glass Cannon
 Mario Kart Wii (Video Game) / int_2f253c94
comment
Glass Cannon: Some "slow to start, hard to stop" vehicles are too light for the Mighty Glacier category, so they fall into this trope. The lighter power vehiclesExamples the lightweight kart Mini-Beast, its counterpart Bullet Bike and the middleweight Mach Bike are Strong and Skilled examples: they have the worst acceleration of their respective weight classes, coupled with awful off-road and handling stats, and their light weight makes them more vulnerable to heavier vehicles. However, they have the second-to-best top speed of their classes and most importantly, the best drift and mini-turbo stats of their weight classesnote Bullet Bike actually has the best top speed for lightweight bikes and the best drift and mini-turbo stats in the whole game. With this, Mini-Beast obtains a considerable push after a super mini-turbo; the bikes may not have this power, but both are sports bikes with inside drift, which allows them to take the sharpest turns and to gain a boost at the end. The lighter speed vehiclesExamples the lightweight kart Blue Falcon, its bike counterpart Jet Bubble and the middleweight bike Sneakster are Unskilled, but Strong examples: while they have the best top speed of their respective weight and vehicle classes and a decent weightnote Jet Bubble actually is the heaviest small bike but only the second fastest, while Sneakster has a perfectly average weight, they suck in every other categoryExplanation their weight doesn't save them from heavier vehicles, they have the worst handling of their league, they are the most vulnerable to off-road and their acceleration is only the second worst of their classes. While Jet Bubble and Blue Falcon are still balanced thanks to their lightweight privileges, Sneakster's inside drift isn't as useful as it can be for other bikes because of its pathetic handling, its average drift and the mediocre mini-turbo that comes out of it: it is a monster on automatic mode, but requires more preparation on manual to make sharp turns, preventing it to benefit the wheelie like the category above.
 Mario Kart Wii (Video Game) / int_2f253c94
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_2f253c94
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_2f253c94
 Mario Kart Wii (Video Game) / int_3011ef28
type
Co-Op Multiplayer
 Mario Kart Wii (Video Game) / int_3011ef28
comment
Co-Op Multiplayer: Similarly to Mario Kart DS, Battle mode has team play, though unlike previous titles, Battle is exclusively teams with no free-for-all mode. 6 players are put on the red team and the other 6 go on the blue team. Every point earned by individual players gets collectively added up to their team's total score. VS Race returns, and just like in Mario Kart DS, the mode can be played in free-for-all or teams. As in Battle, all the racers' points are added to a total score.
 Mario Kart Wii (Video Game) / int_3011ef28
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_3011ef28
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_3011ef28
 Mario Kart Wii (Video Game) / int_316bd924
type
Casino Park
 Mario Kart Wii (Video Game) / int_316bd924
comment
Casino Park: The Chain Chomp Roulette battle arena, which takes place on a giant underwater roulette with a behemothic Chain Chomp acting as the ball.
 Mario Kart Wii (Video Game) / int_316bd924
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_316bd924
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_316bd924
 Mario Kart Wii (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mario Kart Wii (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The game can freeze should you use the Bullet Bill item in battle mode, though the item can only be used there through cheats. This item was not programmed to be used in battle mode, thus the game crashes as it doesn't know what to do.
 Mario Kart Wii (Video Game) / int_33ca811a
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_33ca811a
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_33ca811a
 Mario Kart Wii (Video Game) / int_34439d52
type
Rubber-Band A.I.
 Mario Kart Wii (Video Game) / int_34439d52
comment
Rubber-Band A.I.: The computer racers change their speed depending on your position in the race, and they also get much better items than you if you're ahead, far better than you would if you were in their position. This is all par for the series, though... until you realize that there are more drivers in Wii — 12 instead of 8. The result is that driving too far ahead of the pack results in your getting bombarded with three or four items in a row, which requires impeccable coordination that only a computer could muster and adds at least five seconds to your lap time. At least there's always online play... but then you encounter the really good players, the ones who have beaten the computer at their own game and then some. A notable example is in one of the tournaments which had players race Donkey Kong and Diddy Kong while they had an infinite supply of banana peels. If you tried to get ahead of them, they would go at breakneck speeds up to you to make sure you couldn't stay ahead. Even the AI never does this in a regular race, so the two in this tourney outright broke that rubber band.
 Mario Kart Wii (Video Game) / int_34439d52
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_34439d52
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_34439d52
 Mario Kart Wii (Video Game) / int_3b113d4e
type
Only One Save File
 Mario Kart Wii (Video Game) / int_3b113d4e
comment
Only One Save File: A notable aversion. This is the only game in the Mario Kart series that has multiple save files (namely four), meaning that the characters and vehicles unlocked, as well as the cups won and the Time Trial records stored, are all stored in the file where the achievements in question were done. None of the other games have this privilege (64 and Double Dash!! even required additional Memory Card space to save the ghost(s) in their single files' Time Trial).
 Mario Kart Wii (Video Game) / int_3b113d4e
featureApplicability
-1.0
 Mario Kart Wii (Video Game) / int_3b113d4e
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_3b113d4e
 Mario Kart Wii (Video Game) / int_3e24cb38
type
Musical Nod
 Mario Kart Wii (Video Game) / int_3e24cb38
comment
Musical Nod: The Rainbow Road music in this game features some elements from that of the DS and GameCube incarnations, combined with parts of the Good Egg Galaxy theme from Super Mario Galaxy. The theme for Bowser's Castle starts off with a small bit from the Castle theme of Super Mario Bros. before it segues into its own song.
 Mario Kart Wii (Video Game) / int_3e24cb38
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_3e24cb38
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_3e24cb38
 Mario Kart Wii (Video Game) / int_40ffe1af
type
Minecart Madness
 Mario Kart Wii (Video Game) / int_40ffe1af
comment
Minecart Madness: The game features the Wario's Gold Mine track, apparently takes place on one of the roads that mine carts use, though you drive your normal vehicles and instead dodge mine carts in some sections.
 Mario Kart Wii (Video Game) / int_40ffe1af
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_40ffe1af
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_40ffe1af
 Mario Kart Wii (Video Game) / int_4395ac9
type
Inconveniently-Placed Conveyor Belt
 Mario Kart Wii (Video Game) / int_4395ac9
comment
Inconveniently-Placed Conveyor Belt: In Toad Factory and Coconut Mall, there are conveyor belts whose color communicate the drivers their direction, alerting them of whether or not to go across them: The ones moving forward glow green, while the ones moving backward glow red. After the first lap, these belts are prone to swapping colors and directions, so each driver has to keep an eye on when to take a different path.
 Mario Kart Wii (Video Game) / int_4395ac9
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_4395ac9
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_4395ac9
 Mario Kart Wii (Video Game) / int_45bf382b
type
Game Mod
 Mario Kart Wii (Video Game) / int_45bf382b
comment
Game Mod: Mario Kart Wii is probably only second to Super Smash Bros. Brawl in terms of being the most modded console game ever. In addition to having its own custom servers, Wiimmfi, created in response to Nintendo's official ones going down, there's also a humongous amount of modded courses and track packs, either recreated versions of courses on other systems or completely original tracks made by other modders; most popular being CTGP Revolution. There can be so many that even the tournaments need their own scroll pages! CTGP-Rnote Custom Track Grand Prix has the list sit at 40+ tournaments!
 Mario Kart Wii (Video Game) / int_45bf382b
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_45bf382b
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_45bf382b
 Mario Kart Wii (Video Game) / int_4ad522e2
type
Super Title 64 Advance
 Mario Kart Wii (Video Game) / int_4ad522e2
comment
Super Title 64 Advance: It's a Mario Kart game on the Wii, hence the name it has.
 Mario Kart Wii (Video Game) / int_4ad522e2
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_4ad522e2
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_4ad522e2
 Mario Kart Wii (Video Game) / int_4d20a148
type
New Work, Recycled Graphics
 Mario Kart Wii (Video Game) / int_4d20a148
comment
New Work, Recycled Graphics: The game reuses many character and item models from Mario Kart: Double Dash!!, and recycles the models of the GameCube retro tracks directly from that game (this is most notable with GCN Mario Circuit, which is virtually untouched from its original incarnation). The tech-wise compatibility between the GameCube and Wii made this easier.
 Mario Kart Wii (Video Game) / int_4d20a148
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_4d20a148
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_4d20a148
 Mario Kart Wii (Video Game) / int_4d54bb0d
type
Spiteful A.I.
 Mario Kart Wii (Video Game) / int_4d54bb0d
comment
Spiteful A.I.: The game has AI, when set to aggressive, go out of their way to run into you when they are influenced with a star or mega mushroom. Should you drive off course to avoid getting run down, it's entirely possible for them to follow you off road and even throw themselves off cliffs for the sole purpose of running you down. Aggressive indeed.
 Mario Kart Wii (Video Game) / int_4d54bb0d
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_4d54bb0d
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_4d54bb0d
 Mario Kart Wii (Video Game) / int_53fdd5f2
type
The Wrong Way on the Escalator
 Mario Kart Wii (Video Game) / int_53fdd5f2
comment
The Wrong Way on the Escalator: You can invoke this in the course Coconut Mall by going either up the down escalator or down the up escalator. It's possible to reach the top by doing this, though it will slow you down quite a bit (unless you use a mushroom power-up to speed up the escalator).
 Mario Kart Wii (Video Game) / int_53fdd5f2
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_53fdd5f2
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_53fdd5f2
 Mario Kart Wii (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Mario Kart Wii (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: Mii Outfit B is just a special costume for Miis to wear. It offers no benefits over Mii Outfit A.
 Mario Kart Wii (Video Game) / int_55e5b37c
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_55e5b37c
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_55e5b37c
 Mario Kart Wii (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Mario Kart Wii (Video Game) / int_56b5a6b7
comment
Nostalgia Level: The game continues on with the tradition of 16 new tracks and 16 retro tracks that started in Mario Kart DS, with the retro tracks including four each from 64, Double Dash!! and DS, and two each from Super and Super Circuit. The game also features 10 Battle courses (the most in the series to date), of which 5 are retro (one from each of the previous five games).
 Mario Kart Wii (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_56b5a6b7
 Mario Kart Wii (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Mario Kart Wii (Video Game) / int_5914d5dd
comment
Off-road vehiclesExamples the lightweight kart Tiny Titan, its bike counterpart Magikruiser, the middleweight kart Super Blooper and its bike counterpart Dolphin Dasher share many similarities: they have subpar acceleration, handling and mini-turbo for their classes, and their drift stat the lamest. Their weight is also variable, as they ever can be the heavier or lighter of their weight classesExplanation Tiny Titan is the heaviest kart, Magikruiser is the second heaviest small bike, and Dolphin Dasher is the heaviest middleweight bike, while Super Blooper actually is the lightest middleweight kart, but benefits a smaller hitbox to compensate. However, their top speed is decent, and most importantly, their speciality prevents them from losing too much power when pushed off-road while making them more stable on slippy environments like N64 Sherbet Land ice or DS Desert Hills sand. This feature can also be used on GBA Shy Guy Beach, where water is something between normal road and off-road, slowing down other vehicles: a character with an off-road bonus on these vehicles can actually drift and use boosts where others would be paralyzed, giving them a low but exceptional recovery power. Also, the bikes in this category benefit inside drift, reducing their statistic disadvantage and actually allowing them to take sharp turns more precisely than others regardless of the road.
 Mario Kart Wii (Video Game) / int_5914d5dd
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_5914d5dd
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_5914d5dd
 Mario Kart Wii (Video Game) / int_5979acea
type
Fragile Speedster
 Mario Kart Wii (Video Game) / int_5979acea
comment
The heavyweight bike Phantom and the Piranha Prowler kart are both special cases, considering they subvert the category above. While the former is the off-road champion for heavyweights and their worst drifternote Its off-road equals Dolphin Dasher's while its drift actually is the worst for any vehicle in the game, the rest of its stats actually is more comparable to the middleweight bike Zip Zip: Phantom's acceleration and handling are the second-to-best of its category and its mini-turbo is the third, but it only has subpar top speed and weight for its league. Unlike the previous bikes, it only performs outside drift, making it one of the most imprecise vehicles in the game in sharp corners. On the other hand, Piranha Prowler matches all the statsnote it actually is the heaviest vehicle in the whole game but the off-road and the drift, which are too bad or not bad enough to enter in this category.
 Mario Kart Wii (Video Game) / int_5979acea
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_5979acea
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_5979acea
 Mario Kart Wii (Video Game) / int_5a7c8147
type
Rollercoaster Mine
 Mario Kart Wii (Video Game) / int_5a7c8147
comment
Rollercoaster Mine: Wario's Gold Mine is a track set in one of these. You have to dodge loaded mine carts filled with gold. If you follow the carts and are careful not to touch them, you might find a shortcut. This track was remade for Mario Kart 8 as Downloadable Content.
 Mario Kart Wii (Video Game) / int_5a7c8147
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_5a7c8147
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_5a7c8147
 Mario Kart Wii (Video Game) / int_5ef65aea
type
Crippling Overspecialization
 Mario Kart Wii (Video Game) / int_5ef65aea
comment
Speed vehiclesnote Blue Falcon, Jet Bubble, Sprinter, Sneakster, Jetsetter and Spear have an incredible top speed, a decent weight... and nothing else. While the lighter ones still are viable in manual, only determined players can control the heavier ones this way: otherwise, they are better in automatic mode. Like the power vehicles, lighter vehicles are Glass Cannons while heaviers are Mighty Glaciers.
 Mario Kart Wii (Video Game) / int_5ef65aea
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_5ef65aea
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_5ef65aea
 Mario Kart Wii (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Mario Kart Wii (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Rubber-banding in speed is still present, although less obvious, but the computer constantly gets the Blue Shell and will nail you with it. If not that, then expect Bob-ombs or Red Shells to screw you over, followed by getting railroaded by the other drivers as you try to recover, knocking your placing further down, especially if you're on a bridge or next to a chasm. On Rainbow Road, especially on the highest CCs (150 and Mirror Mode). The AI turns from a thorn in your side to being absolutely brutal. Bunching together, the AI Rubberbands your opponents so that they are as close to you as possible, and then they take turns at trying to jostle you off the track. By the time Lakitu gets you back onto the track, you will quickly find that you're anywhere but qualifying.
 Mario Kart Wii (Video Game) / int_6041e4f4
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_6041e4f4
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_6041e4f4
 Mario Kart Wii (Video Game) / int_65bdfe8f
type
Hot Potato
 Mario Kart Wii (Video Game) / int_65bdfe8f
comment
Hot Potato: The Thunder Cloud item sets this up; it activates automatically on use and gives you a hefty speed boost and great offroad speed as well, but hold on to it too long and it zaps you with your own personal Lightning to shrink you. Bop somebody else's car, and you give them the item instead, warts and all.
 Mario Kart Wii (Video Game) / int_65bdfe8f
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_65bdfe8f
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_65bdfe8f
 Mario Kart Wii (Video Game) / int_65ce79f1
type
High-Speed Missile Dodge
 Mario Kart Wii (Video Game) / int_65ce79f1
comment
High-Speed Missile Dodge: Unlike in previous games, it's now much harder to dodge the homing Red Shell, instead of merely being blocked with another item, as it is next to impossible to dodge due to how the shell mechanics work here. With precise timing of a banana or Green Shell deployment, though, the Red Shell can be destroyed.
 Mario Kart Wii (Video Game) / int_65ce79f1
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_65ce79f1
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_65ce79f1
 Mario Kart Wii (Video Game) / int_66f763c0
type
Interface Screw
 Mario Kart Wii (Video Game) / int_66f763c0
comment
Interface Screw: The Blooper from DS returns, covering the screen with ink and there not being a second screen for the player to cope with it. However, the splatter is now predictable in where it initially lands on the screen, meaning so long as you have some track knowledge, the splatter isn't much of a hindrance.
 Mario Kart Wii (Video Game) / int_66f763c0
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_66f763c0
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_66f763c0
 Mario Kart Wii (Video Game) / int_67c109a8
type
Shark Tunnel
 Mario Kart Wii (Video Game) / int_67c109a8
comment
Shark Tunnel: Koopa Cape has one, right after the waterfall. When the course itself returned in Mario Kart 7, the underwater-driving concept worked wonders as the section after the waterfall becomes more of a shark half-pipe.
 Mario Kart Wii (Video Game) / int_67c109a8
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_67c109a8
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_67c109a8
 Mario Kart Wii (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Mario Kart Wii (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: Mii Outfit A and B, which changes the looks of your Mii when you race as one. Outfit A gives you a jumpsuit look while Outfit B gives you the Mario shirt and overalls combo if the Mii is male, or a dress in the style of Princess Peach if the Mii is female.
 Mario Kart Wii (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_6ac6a56a
 Mario Kart Wii (Video Game) / int_6bff99d4
type
Secret Character
 Mario Kart Wii (Video Game) / int_6bff99d4
comment
Secret Character: Not only you can unlock characters by acing the Grand Prix Cups, but also by unlocking ghost racers (not playable, they're simply leftovers of previous races) in Time Trial, for which your times have to be exceptionally good. While not an outright requirement, one character can even be unlocked by having save data from Super Mario Galaxy.
 Mario Kart Wii (Video Game) / int_6bff99d4
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_6bff99d4
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_6bff99d4
 Mario Kart Wii (Video Game) / int_6e7e9709
type
Cosmetic Award
 Mario Kart Wii (Video Game) / int_6e7e9709
comment
Cosmetic Award: In this game and Mario Kart 7, the player's icon is modified during online matches depending on whether they've gotten first-place finishes on all cups, and whether they've managed to clear all cups with at least one star, two star, or three star rankings. These games also point out who is using motion steering.
 Mario Kart Wii (Video Game) / int_6e7e9709
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_6e7e9709
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_6e7e9709
 Mario Kart Wii (Video Game) / int_70518904
type
Human Cannonball
 Mario Kart Wii (Video Game) / int_70518904
comment
Human Cannonball: There are three racetracks where drivers have to launch themselves (vehicles included) from large DK barrel cannons: DK Pass, Maple Treeway and (once again) DK Mountain.
 Mario Kart Wii (Video Game) / int_70518904
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_70518904
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_70518904
 Mario Kart Wii (Video Game) / int_7086b98
type
Port Town
 Mario Kart Wii (Video Game) / int_7086b98
comment
Port Town: Star Cup has Daisy Circuit, which takes place in a coastal town and is raced during sunset; statues of Luigi and Daisy dancing together (both in their adult and infant forms) decorate the plaza as well. On its part, Banana Cup brings back DS Delfino Square, while the battle stage Delfino Pier happens on a docking stage with raising water
 Mario Kart Wii (Video Game) / int_7086b98
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_7086b98
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_7086b98
 Mario Kart Wii (Video Game) / int_720e28a4
type
Bread, Eggs, Breaded Eggs
 Mario Kart Wii (Video Game) / int_720e28a4
comment
Bread, Eggs, Breaded Eggs: The selected engine class determines what type of vehicles are used. 50cc is karts only, 100cc is bikes only, and 150cc and Mirror are both karts and bikes.
 Mario Kart Wii (Video Game) / int_720e28a4
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_720e28a4
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_720e28a4
 Mario Kart Wii (Video Game) / int_75bfffd4
type
Bat Scare
 Mario Kart Wii (Video Game) / int_75bfffd4
comment
Bat Scare: There are two tracks where the Swoopers are hazards: at the entrance to the mine in Wario's Gold Mine and the entrance to the temple in Dry Dry Ruins.
 Mario Kart Wii (Video Game) / int_75bfffd4
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_75bfffd4
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_75bfffd4
 Mario Kart Wii (Video Game) / int_78f69377
type
Translation Nod
 Mario Kart Wii (Video Game) / int_78f69377
comment
Translation Nod: In Japanese, the heavyweights' Flame Runner/Bowser Bike is called the Super Bowser after his English Dub Name Change. He's called "Koopa" in Japanese, which became the name of his species in English.
 Mario Kart Wii (Video Game) / int_78f69377
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_78f69377
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_78f69377
 Mario Kart Wii (Video Game) / int_7c5635f7
type
Mocking Sing-Song
 Mario Kart Wii (Video Game) / int_7c5635f7
comment
Mocking Sing-Song: All of the Babies except Baby Luigi have a chance to sing a variation of "Nyah nyah nyah nyah nyah!" after hitting someone with an item (Baby Luigi just coos happily, or shouts "Oh yeah!"). Some large characters like Bowser and Waluigi also do that.
 Mario Kart Wii (Video Game) / int_7c5635f7
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_7c5635f7
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_7c5635f7
 Mario Kart Wii (Video Game) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Mario Kart Wii (Video Game) / int_7ccd3698
comment
Attack of the 50-Foot Whatever: The Mega Mushroom turns you and your vehicle giant sized, boosting speed and causing your character to flatten other racers in their path.
 Mario Kart Wii (Video Game) / int_7ccd3698
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_7ccd3698
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_7ccd3698
 Mario Kart Wii (Video Game) / int_7cfc2a69
type
Tree Trunk Tour
 Mario Kart Wii (Video Game) / int_7cfc2a69
comment
Tree Trunk Tour: Maple Treeway has the racers traversing up a giant maple tree inhabited by Wigglers. Each of the branches are completely hollowed out, allowing for an outside view of the course, as well as providing a singular half pipe jump.
 Mario Kart Wii (Video Game) / int_7cfc2a69
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_7cfc2a69
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_7cfc2a69
 Mario Kart Wii (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Mario Kart Wii (Video Game) / int_7db2e3e0
comment
Invincibility Power-Up: The game introduces the Mega Mushroom, which is 80% of this. You grow to an enormous size, most items won't harm you, you can go a bit faster, you can drive off-road without speed loss and you can squash the other drivers. If lightning strikes, you merely return to normal size instead of get shrunk down below it. Someone with star power, or a Bullet Bill, can still hurt you though.
 Mario Kart Wii (Video Game) / int_7db2e3e0
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_7db2e3e0
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_7db2e3e0
 Mario Kart Wii (Video Game) / int_7e680062
type
Aspect Ratio Switch
 Mario Kart Wii (Video Game) / int_7e680062
comment
Aspect Ratio Switch: The first part of the credits portion is letterboxed. If the game is played in 4:3, it is letterboxed to about 16:9. If the game is played in 16:9, it letterboxes to Cinemascope.
 Mario Kart Wii (Video Game) / int_7e680062
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_7e680062
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_7e680062
 Mario Kart Wii (Video Game) / int_87ce64a0
type
Old Save Bonus
 Mario Kart Wii (Video Game) / int_87ce64a0
comment
Old Save Bonus: If a save file for Super Mario Galaxy is present on the system, Rosalina is unlocked by simply doing 50 races. In comparison, the default unlocking method consists of earning a Star rank in all eight cups in Mirror Mode.
 Mario Kart Wii (Video Game) / int_87ce64a0
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_87ce64a0
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_87ce64a0
 Mario Kart Wii (Video Game) / int_8873c69e
type
Accordion to Most Sailors
 Mario Kart Wii (Video Game) / int_8873c69e
comment
Accordion to Most Sailors: Delfino Pier, a battle course themed around a pier, has an accordion melody in its music. The retro track DS Delfino Square matches this trope too.
 Mario Kart Wii (Video Game) / int_8873c69e
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_8873c69e
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_8873c69e
 Mario Kart Wii (Video Game) / int_8bb6d274
type
Comeback Mechanic
 Mario Kart Wii (Video Game) / int_8bb6d274
comment
Comeback Mechanic: During Battle Mode's Balloon Battle, when a player runs out of balloons, they are considered knocked out, and that player's team loses 1 point. The fewer balloons a player has, the more likely an Item Box will yield something powerful. If one team has a substantially higher score in any mode of Battle Mode, the game will give the losing team a powerful item, such as the Lightning Bolt or POW Block, which hits all members of the opposing team.
 Mario Kart Wii (Video Game) / int_8bb6d274
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_8bb6d274
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_8bb6d274
 Mario Kart Wii (Video Game) / int_8ccf8ad8
type
Conspicuous Electric Obstacle
 Mario Kart Wii (Video Game) / int_8ccf8ad8
comment
Conspicuous Electric Obstacle: The Shark Tunnel that is traversed in Koopa Cape feature rotating electrified junctions that shrinks drivers upon contact, effectively having the same effect as the lightning and thundercloud items. Since this part of the course is turned into an Under the Sea in all subsequent games where the course itself has reappeared, the electrified junctions are removed and the trope is averted in those games.
 Mario Kart Wii (Video Game) / int_8ccf8ad8
featureApplicability
-1.0
 Mario Kart Wii (Video Game) / int_8ccf8ad8
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_8ccf8ad8
 Mario Kart Wii (Video Game) / int_8d25533e
type
Your Size May Vary
 Mario Kart Wii (Video Game) / int_8d25533e
comment
Your Size May Vary: A strange example comes with Waluigi, who's as skinny as a rake, and yet is classed as a heavyweight, because of weight classes going by character height in addition to weight. The same reasoning puts King Boo, a ghost who shouldn't weigh anything at all, in the heavyweight class, as well as Rosalina, who remains a heavyweight in later titles.
 Mario Kart Wii (Video Game) / int_8d25533e
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_8d25533e
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_8d25533e
 Mario Kart Wii (Video Game) / int_9046c282
type
Athletic Arena Level
 Mario Kart Wii (Video Game) / int_9046c282
comment
Athletic Arena Level: This became the first game in the series to feature an athletic battle course, namely Funky Stadium. It is based on skateboard parks, and its primary focus besides the wide space it covers is the various ramps and half-pipes that can be used to perform tricks and gain extra speed. Within racing courses, the game not only has its own Luigi and Mario Circuits, but also brings back the Mario Circuits from Mario Kart 64, Double Dash!! and the third from Super (there's also a Daisy Circuit, but it's themed around Port Town instead), plus Waluigi Stadium from Double Dash!!
 Mario Kart Wii (Video Game) / int_9046c282
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_9046c282
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_9046c282
 Mario Kart Wii (Video Game) / int_933576c8
type
Mighty Glacier
 Mario Kart Wii (Video Game) / int_933576c8
comment
Mighty Glacier: Mario Kart Wii having many vehicle categories, you can find karts and bikes that fall as much in the conventional category than the traditional "slow to start, hard to stop" kind of the franchise. Loyal to the franchise's tradition, the game averts any category of traditional heavyweight vehicles. While some karts are more comparable to this category than the "slow to start, hard to stop" oneExamples Offroader, Standard Kart L, Piranha Prowler, Honey Coupe, they don't exactly fit because they usually have an average top speed, and even like this, only Piranha Prowler really fits: for the others, one is a Stone Wall because its acceleration actually is better than its top speed (Offroader), another is the Jack of All Stats of its class (Standard Kart L) while another is a more skill based drift class kart (Honey Coupe). Three kinds of vehicles fall into the "slow to start, hard to stop" category: The heavier power vehiclesExamples the middleweight kart Wild Wing, the heavyweight kart Flame Flyer and its bike counterpart Flame Runner are Strong and Skilled examples: they have the worst acceleration of their respective weight classesnote Flame Flyer actually has the worst acceleration for any vehicle in the game coupled with awful off-road and handling stats. However, they have the second-to-best top speed of their classes and a decent weight to push opponents, but most importantly, the second-to-best mini-turbo and drift stats of their leaguenote Wild Wing is the heaviest middleweight vehicle and actually has the best drift and mini-turbo stat of middleweight karts. With this, the karts benefit a considerable push when they manage to make a super mini-turbo; while Flame Runner cannot do this, it is a sports bike with inside drift, which allows it to take sharper turns than its kart counterpart. The heavier skill vehiclesExamples Honey Coupe and Shooting Star are similar to the vehicles above, but with important differences: they are slower versions of Flame Flyer and Flame Runner respectively, with better acceleration, handling and off-road, but also the best drift and mini-turbo stats of heavyweight karts. Despite its small size, Honey Coupe also is heavier than Flame Flyer, making it a good defensive vehicle. Shooting Star, however, is the lightest large vehicle and only performs outside drifts, reducing its possibilities despite its stats being better than the Flame Runner. The heavier speed vehiclesExamples the middleweight kart Sprinter, the heavyweight kart Jetsetter and its bike counterpart Spear are overspecialized examples: while they have the best top speed of their respective weight and vehicle classes coupled with a decent weight, they suck in every other categoryExplanation Their acceleration only slightly better better than the vehicles above and Jetsetter actually is the lightest heavyweight kart. Even Spear's inside drift isn't enough to compensate its low handling and drift stats and because of the mediocre mini-turbo that comes out of it. They are monsters on automatic mode, however.
 Mario Kart Wii (Video Game) / int_933576c8
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_933576c8
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_933576c8
 Mario Kart Wii (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Mario Kart Wii (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Play this game with a GameCube controller. Once you're used to it, play Mario Kart: Double Dash!! with a GameCube controller, or vice versa. "Hey, I wanted to look behind! I'm sure I pulled a stunt off that ramp... What happened to the mini-turbo?" are but a few of the questions you'll ask yourself.
 Mario Kart Wii (Video Game) / int_963086ce
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_963086ce
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_963086ce
 Mario Kart Wii (Video Game) / int_9736fbe0
type
Bat Family Crossover
 Mario Kart Wii (Video Game) / int_9736fbe0
comment
Bat Family Crossover: Funky Kong, playable in a Mario Kart game for the first time, joins Donkey and Diddy Kong. Until Mario Kart Tour, this was his only appearance in the series.
 Mario Kart Wii (Video Game) / int_9736fbe0
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_9736fbe0
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_9736fbe0
 Mario Kart Wii (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Mario Kart Wii (Video Game) / int_9aaf8eca
comment
The heavier speed vehiclesExamples the middleweight kart Sprinter, the heavyweight kart Jetsetter and its bike counterpart Spear are overspecialized examples: while they have the best top speed of their respective weight and vehicle classes coupled with a decent weight, they suck in every other categoryExplanation Their acceleration only slightly better better than the vehicles above and Jetsetter actually is the lightest heavyweight kart. Even Spear's inside drift isn't enough to compensate its low handling and drift stats and because of the mediocre mini-turbo that comes out of it. They are monsters on automatic mode, however.
 Mario Kart Wii (Video Game) / int_9aaf8eca
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_9aaf8eca
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_9aaf8eca
 Mario Kart Wii (Video Game) / int_9f4a47f2
type
Competitive Balance
 Mario Kart Wii (Video Game) / int_9f4a47f2
comment
Competitive Balance: Alongside karts, the game introduces bikes: they are lighter, have less top speed and can only reach the first level of mini-turbo, but are better in every other category. Bikes are also divided between outside and inside drift: while the former are more accessible, the latter take sharp corners more easily. Each weight/size class has six karts and six bikes with radically different stats which can be ranged into six categories: Standard karts and bikes give a taste of their character classes without being too disadvantaged. Starter vehiclesnote Booster Seat, Bit Bike, Daytripper, Sugarscoot, Zip Zip, Offroader and Wario Bike focus on handling, acceleration, off-road and mini-turbo, but have a bad top speed and drift. Depending on the class, they can be either very light, very heavy, or well-balanced. Skill vehiclesnote Cheep Charger, Quacker, Classic Dragster, Honey Coupe and Shooting Star focus on good drifts and turbos, but still have the advantages and defaults of their respective classes: this category is the most complicated to classify, as it includes the lightest kart and bike of the game (the latter even having inside drift), two slower and more skill-based versions of power vehicles, and an early game middleweight which, despite having great acceleration and subpar top speed, is still fairly balanced. Power vehicles note Mini-Beast, Bullet Bike, Wild Wing, Mach Bike, Flame Flyer and Flame Runner give up acceleration, handling, and off-road for the best mini-turbos, the most precise drifts (bikes take this further as they all have inside drift), and a good top speed. While all of them have decent weight for their categories, the lighter vehicles are Glass Cannons while the heaviers are Mighty Glaciers. Off-road vehiclesnote Tiny Titan, Magikruiser, Super Blooper and Dolphin Dasher have average stats and mediocre drift, but an excellent off-road which gives them a greater stability on slippy tracks and allows them to take paths where the frontier between track and off-road is unclear. Large vehiclesnote Piranha Prowler and Phantom only subvert this category, as they either have all the stats except for the main advantage and default, or precisely these while being otherwise a starter vehicles. Speed vehiclesnote Blue Falcon, Jet Bubble, Sprinter, Sneakster, Jetsetter and Spear have an incredible top speed, a decent weight... and nothing else. While the lighter ones still are viable in manual, only determined players can control the heavier ones this way: otherwise, they are better in automatic mode. Like the power vehicles, lighter vehicles are Glass Cannons while heaviers are Mighty Glaciers. Alongside the light, medium, and large classes, every single character has hidden bonuses which give them subtle advantages at an advanced level.
 Mario Kart Wii (Video Game) / int_9f4a47f2
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_9f4a47f2
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_9f4a47f2
 Mario Kart Wii (Video Game) / int_a3f1531b
type
Standard Snippet
 Mario Kart Wii (Video Game) / int_a3f1531b
comment
Standard Snippet: Toad's Factory, naturally, has a very "Powerhouse"-inspired song.
 Mario Kart Wii (Video Game) / int_a3f1531b
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_a3f1531b
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_a3f1531b
 Mario Kart Wii (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Mario Kart Wii (Video Game) / int_a4c37cbe
comment
Mood Whiplash: The end credits sequence(s) is cut into two halves, with the first half having a more slower, bitter-sweet feel to it with its own original music, and the fact that the characters drive by Luigi Circuit as the sun sets. However, the second half of the credits has its own montage of gameplay being shown in small boxes, while a more positive, faster-paced piano remix of Mario/Luigi Circuit's theme plays during the rest of the credits.
 Mario Kart Wii (Video Game) / int_a4c37cbe
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_a4c37cbe
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_a4c37cbe
 Mario Kart Wii (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Mario Kart Wii (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: Dry Dry Ruins (a cross between Yoshi Desert and Dry Dry Desert) and the battle course Thwomp Desert (where a Thwomp crashes down to cause ripples through the sand). Desert Hills from Mario Kart DS also returns.
 Mario Kart Wii (Video Game) / int_a4cb54b4
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_a4cb54b4
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_a4cb54b4
 Mario Kart Wii (Video Game) / int_a836c7fb
type
Forest of Perpetual Autumn
 Mario Kart Wii (Video Game) / int_a836c7fb
comment
Forest of Perpetual Autumn: Maple Treeway is a course taking place almost entirely in the branches and canopy of an enormous maple tree in full fall colors. Piles of dead leaves litter the trial as obstacles to racers, and more fall-colored trees fill the background on all sides. Note that all the other courses take place in the same nondescript spring-summer setting: Maple Treeway is the only course in which visible plant décor is anything less than lush and green.
 Mario Kart Wii (Video Game) / int_a836c7fb
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_a836c7fb
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_a836c7fb
 Mario Kart Wii (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Mario Kart Wii (Video Game) / int_ac9f78d9
comment
Jack of All Stats: Each weight class has one all-around kartnote which is simply called "Standard Kart" followed by the size first letter and one all-around bikenote simply called "Standard Bike" named S, M or L who won't be worse or better than any specialized vehicle in this area. Each weight class tries to find compromises regarding the general vehicles' stats and their respective size categories. While the skill vehicle Classic Dragster can be considered the Fragile Speedster of middleweight karts, being their acceleration champion and having good drift and handling but a weak top speed, its other stats are still fairly balanced to enter in this specific category. The starter vehicle Daytripper also falls into this category, as its disadvantages are not as pronounced as for lighter or heavier karts. The game offers bonuses for each character. While Mario has 6 bonus points in weight and 2 in acceleration, handling and drift, the Miis fit this trope better. Whatever weight class they are, they will have 3 bonus points in speed and mini-turbo, but also in categories where drivers of this size are handicapped: for example, lightweights will have bonus in weight while heavyweights will have it in acceleration.
 Mario Kart Wii (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_ac9f78d9
 Mario Kart Wii (Video Game) / int_ae0bbe52
type
Living Statue
 Mario Kart Wii (Video Game) / int_ae0bbe52
comment
Living Statue: Like in Double Dash!!, this game's version of Bowser's Castle features a statue of Bowser that periodically spits giant, exploding fireballs.
 Mario Kart Wii (Video Game) / int_ae0bbe52
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_ae0bbe52
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_ae0bbe52
 Mario Kart Wii (Video Game) / int_b06ff73b
type
Variable Mix
 Mario Kart Wii (Video Game) / int_b06ff73b
comment
Variable Mix: Some tracks have added sound effects inside of caves. A distortion effect is added whenever the player is shrunk or flattened due to item or track effects. As a specific example, Toad's Factory adds clapping to the music while you're indoors.
 Mario Kart Wii (Video Game) / int_b06ff73b
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_b06ff73b
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_b06ff73b
 Mario Kart Wii (Video Game) / int_b23e7ba9
type
Real Is Brown
 Mario Kart Wii (Video Game) / int_b23e7ba9
comment
Real Is Brown: Downplayed, but compared to the other Mario Kart games, Wii's graphics are a lot more washed-down, including the character designs. The best way to see this would be to compare the Retro Tracks in the game compared to their appearance in their debut games.
 Mario Kart Wii (Video Game) / int_b23e7ba9
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_b23e7ba9
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_b23e7ba9
 Mario Kart Wii (Video Game) / int_b5e5d9e9
type
Uniqueness Rule
 Mario Kart Wii (Video Game) / int_b5e5d9e9
comment
Uniqueness Rule: Downplayed. The local multiplayer mode disallows two players from picking the same character. This is mostly for flavour reasons, but the characters do provide a few character-specific stat boosts.
 Mario Kart Wii (Video Game) / int_b5e5d9e9
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_b5e5d9e9
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_b5e5d9e9
 Mario Kart Wii (Video Game) / int_b754128a
type
Windmill Scenery
 Mario Kart Wii (Video Game) / int_b754128a
comment
Windmill Scenery: As so many other rural settlements, Moo Moo Meadows features a windmill that lies in the background near the end of the track.
 Mario Kart Wii (Video Game) / int_b754128a
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_b754128a
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_b754128a
 Mario Kart Wii (Video Game) / int_bab7fceb
type
Incredible Shrinking Man
 Mario Kart Wii (Video Game) / int_bab7fceb
comment
Incredible Shrinking Man: In addition to the Lightning having this effect, so does the Thunder Cloud. When received, it's used automatically and gives you a Personal Raincloud; this cloud gives you a higher top speed and lets you drive offroad without penalty, but hold onto it for too long and it'll zap you with lightning that has the same effect as the Lightning item. If you ram somebody else's car before the lightning strikes, you transfer the cloud to them, making it a risky item.
 Mario Kart Wii (Video Game) / int_bab7fceb
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_bab7fceb
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_bab7fceb
 Mario Kart Wii (Video Game) / int_bb0197af
type
Cool Bike
 Mario Kart Wii (Video Game) / int_bb0197af
comment
Cool Bike: This game introduced Bikes as a different option to Karts: in fact, every kartnote with the exceptions of the middleweight kart Classic Dragster, the middle-sized bike Zip Zip (the latter actually has the stats of a handling vehicle, except for its ludicrous off-road), the heavy kart Piranha Prowler and the defensive large bike Phantom (though both of their stats subvert the off-road category) has a bike counterpart. Statistically, karts have better top speed and weight while bikes are stronger everywhere else: these vehicles lose the ability to do Super Mini-Turbos, but compensate with the wheelie ability, which boosts speed but lowers turning. The available options range from traditional motorcycles, to scooters, to crotch rockets. Notably, Wario's own Cool Bike from WarioWare, the Wario Bike, also appears in this game (though he only gets the bike as his plumber outfit doesn't possess the same problem that gave Peach, Daisy, and the debuting Rosalina more practical Badass Biker outfits).
 Mario Kart Wii (Video Game) / int_bb0197af
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_bb0197af
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_bb0197af
 Mario Kart Wii (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Mario Kart Wii (Video Game) / int_bda2d236
comment
Big Boo's Haunt: The retro race course SNES Ghost Valley 2 and retro battle course DS Twilight House. Unusually, this game does not introduce any new tracks with this theme, a first in the series.
 Mario Kart Wii (Video Game) / int_bda2d236
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_bda2d236
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_bda2d236
 Mario Kart Wii (Video Game) / int_bf927e82
type
Non-Human Sidekick
 Mario Kart Wii (Video Game) / int_bf927e82
comment
Non-Human Sidekick: When playing as Rosalina, a Luma floats alongside you, and it typically chuckles or gives an excited squeal whenever you do an aerial trick.
 Mario Kart Wii (Video Game) / int_bf927e82
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_bf927e82
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_bf927e82
 Mario Kart Wii (Video Game) / int_c25c7890
type
Fun with Acronyms
 Mario Kart Wii (Video Game) / int_c25c7890
comment
Fun with Acronyms: Imagine the name Wii being a play on the recurring Mario series' level name "World 1-1" if you have looked at the license plate of the Coconut Fruit Truck in Moonview Highway saying "W1-1".
 Mario Kart Wii (Video Game) / int_c25c7890
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_c25c7890
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_c25c7890
 Mario Kart Wii (Video Game) / int_c2f149ae
type
Bonus Feature Failure
 Mario Kart Wii (Video Game) / int_c2f149ae
comment
Bonus Feature Failure: By getting a star rank in all 150cc Retro Cups, you unlock the Jetsetter/Aero Glider as a kart. Unfortunately, said kart also has terrible stats in everything except top speed and weight, meaning anyone who unlocks it will likely never find a use for it in the actual game.
 Mario Kart Wii (Video Game) / int_c2f149ae
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_c2f149ae
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_c2f149ae
 Mario Kart Wii (Video Game) / int_c3f6e68
type
Dem Bones
 Mario Kart Wii (Video Game) / int_c3f6e68
comment
Dem Bones: In addition to bringing back Dry Bones (who was playable in Mario Kart DS), the game also freatures Dry Bowser (from New Super Mario Bros.) as an unlockable character.
 Mario Kart Wii (Video Game) / int_c3f6e68
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_c3f6e68
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_c3f6e68
 Mario Kart Wii (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Mario Kart Wii (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: Played with the Thunder Cloud. When you get it, it automatically gets used. While it's active, your speed increases, and you can drive offroad with no penalty to speed. However, it eventually strikes you with lightning, shrinking you like a regular lightning bolt... unless you ram your kart into someone else's, forcing them to deal with it.
 Mario Kart Wii (Video Game) / int_cb5cf4a5
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_cb5cf4a5
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_cb5cf4a5
 Mario Kart Wii (Video Game) / int_d2389795
type
Anti-Trolling Features
 Mario Kart Wii (Video Game) / int_d2389795
comment
Anti-Trolling Features: Starting with this game, attempting to go backwards on the course to abuse the more powerful items in last place to disrupt an online race will eventually force you to disconnect once you get too far behind.
 Mario Kart Wii (Video Game) / int_d2389795
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_d2389795
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_d2389795
 Mario Kart Wii (Video Game) / int_d24ed873
type
Developer's Foresight
 Mario Kart Wii (Video Game) / int_d24ed873
comment
Developer's Foresight: Certain stage hazards can affect Lakitu, even though it's unlikely that these would occur in practice. For example, Lakitu can be crushed by the Thwomps in Bowser's Castle if you stop right in front of one when it comes down.
 Mario Kart Wii (Video Game) / int_d24ed873
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_d24ed873
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_d24ed873
 Mario Kart Wii (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 Mario Kart Wii (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: The Miis, who receive voice clips depending on their gender, how large they are, and what color they are wearing.
 Mario Kart Wii (Video Game) / int_d40a8a0f
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_d40a8a0f
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_d40a8a0f
 Mario Kart Wii (Video Game) / int_d65defec
type
Cumulonemesis
 Mario Kart Wii (Video Game) / int_d65defec
comment
Cumulonemesis: This game introduced the infamous Lightning Cloud item, a smiling grey cloud that ominously looms above the racer for a short time before zapping them, shrinking them just like the regular Lightning item. The racer therefore has to bump into other racers to transfer the vaporous threat to them. Fortunately, it has the redeeming effect of significantly increasing the speed of the player holding it before it strikes them.
 Mario Kart Wii (Video Game) / int_d65defec
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_d65defec
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_d65defec
 Mario Kart Wii (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Mario Kart Wii (Video Game) / int_d7d588c8
comment
Lethal Lava Land: All three Bowser Castle courses as well as Grumble Volcano. The latter track is unique in that, as drivers travel around it, some parts will begin to crumble, thus leaving gaps in the course that give the drivers a greater risk of falling into lava. In addition, some Fire Snakes are expelled from the far horizon's volcanoes and begin jumping in specific parts of the course, becoming a hindrance.
 Mario Kart Wii (Video Game) / int_d7d588c8
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_d7d588c8
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_d7d588c8
 Mario Kart Wii (Video Game) / int_d94a0b6
type
Unlockable Content
 Mario Kart Wii (Video Game) / int_d94a0b6
comment
Unlockable Content: In addition to having unlockable characters and vehicles, the game goes as far as rewarding players who score well not only in Grand Prix but also in Time Trial. For the former, this means not only winning the Gold Cups but also performing will enough to get at least one star in the ranks. For the latter, this means unlocking the famously difficult Staff Ghost racers, but luckily you don't need to beat their records.
 Mario Kart Wii (Video Game) / int_d94a0b6
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_d94a0b6
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_d94a0b6
 Mario Kart Wii (Video Game) / int_d9e48d0
type
Company Cross References
 Mario Kart Wii (Video Game) / int_d9e48d0
comment
Company Cross References: The game features the debut of the Blue Falcon as an unlockable kart option for lightweights. It would later return in Mario Kart 8 as a kart body option, this time available to all weight classes.
 Mario Kart Wii (Video Game) / int_d9e48d0
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_d9e48d0
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_d9e48d0
 Mario Kart Wii (Video Game) / int_d9f4cb75
type
Video Game Perversity Potential
 Mario Kart Wii (Video Game) / int_d9f4cb75
comment
Video Game Perversity Potential: This game and Mario Kart 7 introduced global online leaderboards where you could show your custom Mii and his custom name to the world. Kinda makes you chuckle/stare in shock when the guy with the fastest time in a weekly contest is called "Penis Man!" complete with penis face.
 Mario Kart Wii (Video Game) / int_d9f4cb75
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_d9f4cb75
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_d9f4cb75
 Mario Kart Wii (Video Game) / int_da4a8208
type
Progressive Instrumentation
 Mario Kart Wii (Video Game) / int_da4a8208
comment
Progressive Instrumentation: When starting a game, the music has more layers added to it the farther you get through the selection process of the type of game you'll play, the difficulty, the racer you want, the car you'll use, and what sort of drifting you'll be playing with.
 Mario Kart Wii (Video Game) / int_da4a8208
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_da4a8208
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_da4a8208
 Mario Kart Wii (Video Game) / int_dafdccb1
type
Glacier Waif
 Mario Kart Wii (Video Game) / int_dafdccb1
comment
Glacier Waif: Because size is determined by physical size instead of weight, Waluigi, King Boo and Rosalina all fell victim to this trope. Waluigi and Rosalina are both very slim (though Rosalina's is only easily visible in her biker outfit) while King Boo is a ghost and therefore weighs nothing. Dry Bowser is this to an extent, as he has no flesh on him, and Large Miis can look the part. The kart Honey Coupe also enters in this category, being heavier than the Flame Flyer while being smaller.
 Mario Kart Wii (Video Game) / int_dafdccb1
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_dafdccb1
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_dafdccb1
 Mario Kart Wii (Video Game) / int_dcb9c541
type
Ship Tease
 Mario Kart Wii (Video Game) / int_dcb9c541
comment
Ship Tease: This is far from the only Mario game (or even video game at all, counting the brief tease in a trophy description in Super Smash Bros. Melee) to hint a romantic bond between Luigi and Princess Daisy, but it's one of the most explicit cases. In Daisy Circuit, the plaza has a dual statue showing the two characters dancing cheerfully; and next to them is a dual statue showing the same thing with Baby Luigi and Baby Daisy. Hilariously, if Mii characters are being used by the player(s), the statues' heads will be replaced by those of the registered Miis, chosen at random.
 Mario Kart Wii (Video Game) / int_dcb9c541
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_dcb9c541
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_dcb9c541
 Mario Kart Wii (Video Game) / int_de328285
type
Expressive Accessory
 Mario Kart Wii (Video Game) / int_de328285
comment
Expressive Accessory: The Piranha Prowler kart has a mouth that moves with the mouth of its driver.
 Mario Kart Wii (Video Game) / int_de328285
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_de328285
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_de328285
 Mario Kart Wii (Video Game) / int_e078a82
type
Gameplay Automation
 Mario Kart Wii (Video Game) / int_e078a82
comment
Gameplay Automation: The player is allowed to select "Automatic" or "Manual" drifting around corners, with the former intended primarily for first-time players (as only manual drifting features mini-turbo boosts). In fact, it is sometimes a lot easier to use a kart or bike with low drift stats if one uses the auto drift options.
 Mario Kart Wii (Video Game) / int_e078a82
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_e078a82
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_e078a82
 Mario Kart Wii (Video Game) / int_e0e3579a
type
Fungus Humongous
 Mario Kart Wii (Video Game) / int_e0e3579a
comment
Fungus Humongous: Mushroom Gorge has green mushrooms that can be driven on and red Springy Spores, both being so tall that their stems vanish into the bottomless pits Lakitu fishes racers from. All twelve players, if they wanted to, could comfortably fit on a single mushroom with room to spare.
 Mario Kart Wii (Video Game) / int_e0e3579a
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_e0e3579a
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_e0e3579a
 Mario Kart Wii (Video Game) / int_e2c4b927
type
Dub Name Change
 Mario Kart Wii (Video Game) / int_e2c4b927
comment
Dub Name Change: An odd case in which the North American English localization of this game had many vehicle names different from the already-released European localization (for instance, what is known as the Bowser Bike in British English is known as the Flame Runner in the American English). The same goes for tracks (which is why you might find people who refer to DK Summit as DK's Snowboard Cross, and the battle stage Chain Chomp Wheel is known as Chain Chomp Roulette).
 Mario Kart Wii (Video Game) / int_e2c4b927
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_e2c4b927
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_e2c4b927
 Mario Kart Wii (Video Game) / int_e402b8bd
type
Hailfire Peaks
 Mario Kart Wii (Video Game) / int_e402b8bd
comment
Hailfire Peaks: Koopa Cape is a mixture of Roaring Rapids and Down the Drain. The music even reflects this.
 Mario Kart Wii (Video Game) / int_e402b8bd
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_e402b8bd
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_e402b8bd
 Mario Kart Wii (Video Game) / int_e545e190
type
Nerf
 Mario Kart Wii (Video Game) / int_e545e190
comment
Nerf: "Snaking" had become a serious problem that was brought to Nintendo's attention in Mario Kart DS. Basically it involved players using the drift speed boost on straightaways by going back and forth on the sides of the road to rack up a lot of leeway on the players behind them. This effectively constituted cheating and created a very wide skill gap between the elitist and abusive players and the casual and unknowing players who were left visibly confused on how such people can even win by a huge margin. In response, the drift mechanic was reworked to be time-dependent instead of input-dependent.
 Mario Kart Wii (Video Game) / int_e545e190
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_e545e190
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_e545e190
 Mario Kart Wii (Video Game) / int_e6cca0
type
The Mall
 Mario Kart Wii (Video Game) / int_e6cca0
comment
The Mall: Coconut Mall is a shopping mall located on Isle Defino, and allows the racers to both drive through the mall itself past its venues, as well as in the bustling parking lot.
 Mario Kart Wii (Video Game) / int_e6cca0
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_e6cca0
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_e6cca0
 Mario Kart Wii (Video Game) / int_e74b280e
type
Sinister Sentient Sun
 Mario Kart Wii (Video Game) / int_e74b280e
comment
Sinister Sentient Sun: Once again, the main danger faced by the racers on Desert Hills is an Angry Sun that shoots Fire Snakes at the tracks.
 Mario Kart Wii (Video Game) / int_e74b280e
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_e74b280e
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_e74b280e
 Mario Kart Wii (Video Game) / int_ea5f3ee1
type
Metropolis Level
 Mario Kart Wii (Video Game) / int_ea5f3ee1
comment
Metropolis Level: Moonview Highway, true to its name, is a racetrack that takes place in a highway during late night. The first half of the road goes across a dense forest located next to a pristine lake, but the second half goes through a thriving urban city with many billboards placed in the buildings and a toll booth. It makes a return in Mario Kart Tour as a Nostalgia Level.
 Mario Kart Wii (Video Game) / int_ea5f3ee1
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_ea5f3ee1
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_ea5f3ee1
 Mario Kart Wii (Video Game) / int_ed262b2a
type
Transferred Transformation
 Mario Kart Wii (Video Game) / int_ed262b2a
comment
Transferred Transformation: Introduced from the arcade Mario Kart games is the Thunder Cloud, which shrinks the holder after a few seconds. To keep this from happening, the player who gets the Thunder Cloud from an Item Box must bump into another racer, who will get shrunken instead.
 Mario Kart Wii (Video Game) / int_ed262b2a
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_ed262b2a
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_ed262b2a
 Mario Kart Wii (Video Game) / int_f011deb5
type
Strong and Skilled
 Mario Kart Wii (Video Game) / int_f011deb5
comment
The heavier power vehiclesExamples the middleweight kart Wild Wing, the heavyweight kart Flame Flyer and its bike counterpart Flame Runner are Strong and Skilled examples: they have the worst acceleration of their respective weight classesnote Flame Flyer actually has the worst acceleration for any vehicle in the game coupled with awful off-road and handling stats. However, they have the second-to-best top speed of their classes and a decent weight to push opponents, but most importantly, the second-to-best mini-turbo and drift stats of their leaguenote Wild Wing is the heaviest middleweight vehicle and actually has the best drift and mini-turbo stat of middleweight karts. With this, the karts benefit a considerable push when they manage to make a super mini-turbo; while Flame Runner cannot do this, it is a sports bike with inside drift, which allows it to take sharper turns than its kart counterpart.
 Mario Kart Wii (Video Game) / int_f011deb5
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_f011deb5
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_f011deb5
 Mario Kart Wii (Video Game) / int_f3c2fec5
type
Jungle Japes
 Mario Kart Wii (Video Game) / int_f3c2fec5
comment
Jungle Japes: Two returning tracks, N64 DK's Jungle Parkway, and GCN DK Mountain. The former is set in the jungle around a river, with trees lining the sides of the road, a bridge near a waterfall, and a small cave. The latter is set on a volcano and surrounding paths down the wooded mountainside, featuring similar jungle decor and style.
 Mario Kart Wii (Video Game) / int_f3c2fec5
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_f3c2fec5
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_f3c2fec5
 Mario Kart Wii (Video Game) / int_f3fd818b
type
Dark Reprise
 Mario Kart Wii (Video Game) / int_f3fd818b
comment
Dark Reprise: The theme for Bowser's Castle is a slow-tempo remix of Maple Treeway's.
 Mario Kart Wii (Video Game) / int_f3fd818b
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_f3fd818b
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_f3fd818b
 Mario Kart Wii (Video Game) / int_f62cc38a
type
Stone Wall
 Mario Kart Wii (Video Game) / int_f62cc38a
comment
Stone Wall: The heavier starter vehiclesExamples the heavyweight kart Offroader and its counterpart Wario Bike have the worst top speed of their respective leagues and a horrible drift, but great weightExplanation Wario Bike is the heaviest bike in the game while Offroader is the second heaviest vehicle in the whole-game, good mini-turbo and off-road (though it's not as good as the specialized vehicles below), and the best acceleration and handling of heavyweights. Off-road vehiclesExamples the lightweight kart Tiny Titan, its bike counterpart Magikruiser, the middleweight kart Super Blooper and its bike counterpart Dolphin Dasher share many similarities: they have subpar acceleration, handling and mini-turbo for their classes, and their drift stat the lamest. Their weight is also variable, as they ever can be the heavier or lighter of their weight classesExplanation Tiny Titan is the heaviest kart, Magikruiser is the second heaviest small bike, and Dolphin Dasher is the heaviest middleweight bike, while Super Blooper actually is the lightest middleweight kart, but benefits a smaller hitbox to compensate. However, their top speed is decent, and most importantly, their speciality prevents them from losing too much power when pushed off-road while making them more stable on slippy environments like N64 Sherbet Land ice or DS Desert Hills sand. This feature can also be used on GBA Shy Guy Beach, where water is something between normal road and off-road, slowing down other vehicles: a character with an off-road bonus on these vehicles can actually drift and use boosts where others would be paralyzed, giving them a low but exceptional recovery power. Also, the bikes in this category benefit inside drift, reducing their statistic disadvantage and actually allowing them to take sharp turns more precisely than others regardless of the road. The heavyweight bike Phantom and the Piranha Prowler kart are both special cases, considering they subvert the category above. While the former is the off-road champion for heavyweights and their worst drifternote Its off-road equals Dolphin Dasher's while its drift actually is the worst for any vehicle in the game, the rest of its stats actually is more comparable to the middleweight bike Zip Zip: Phantom's acceleration and handling are the second-to-best of its category and its mini-turbo is the third, but it only has subpar top speed and weight for its league. Unlike the previous bikes, it only performs outside drift, making it one of the most imprecise vehicles in the game in sharp corners. On the other hand, Piranha Prowler matches all the statsnote it actually is the heaviest vehicle in the whole game but the off-road and the drift, which are too bad or not bad enough to enter in this category.
 Mario Kart Wii (Video Game) / int_f62cc38a
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_f62cc38a
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_f62cc38a
 Mario Kart Wii (Video Game) / int_fb111d49
type
Sequence Breaking
 Mario Kart Wii (Video Game) / int_fb111d49
comment
Sequence Breaking: So-called "Ultra Shortcuts" are performed by leaving the track just in front of the finish line, going back far enough to trigger the last key checkpoint, and driving back to the finish line. With these, it is possible to complete three laps in under 30 seconds. Grumble Volcano has the first Ultra Shortcut to be discovered, as well as the easiest one to perform.
 Mario Kart Wii (Video Game) / int_fb111d49
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_fb111d49
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_fb111d49
 Mario Kart Wii (Video Game) / int_fc225bec
type
Artistic License – Physics
 Mario Kart Wii (Video Game) / int_fc225bec
comment
Artistic License – Physics: Although most jumps involve the vehicles launching forward as expected, some of them are bent towards a specific path. The most significant example is the waterfall of Koopa Cape, where the path of a vehicle is bent down into the pipe, making it extremely hard to miss the pipe. Similar physics-defying jumps are possible on halfpipe sections. Jumping on one on the inside of a turn will keep the vehicle right on the inside of a curve until it reaches the ground, rather than going in a simple vertical arc.
 Mario Kart Wii (Video Game) / int_fc225bec
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_fc225bec
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_fc225bec
 Mario Kart Wii (Video Game) / int_fc7c4f92
type
Canon Immigrant
 Mario Kart Wii (Video Game) / int_fc7c4f92
comment
Canon Immigrant: The Lightning Cloud first appeared in Mario Kart Arcade GP.
 Mario Kart Wii (Video Game) / int_fc7c4f92
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_fc7c4f92
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_fc7c4f92
 Mario Kart Wii (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 Mario Kart Wii (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: If a person tries to grief other races online by deliberately hanging back or running the course in reverse to get more powerful items, the game would end up disconnecting them for being too far behind.
 Mario Kart Wii (Video Game) / int_fcd993bd
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_fcd993bd
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_fcd993bd
 Mario Kart Wii (Video Game) / int_fe3368cf
type
My Future Self and Me
 Mario Kart Wii (Video Game) / int_fe3368cf
comment
My Future Self and Me: In addition to bringing back Baby Mario and Baby Luigi (following their debut in Double Dash!!), the game also introduces Baby Peach and the brand-new Baby Daisy (who, unlike the other three, hadn't appeared in any other Mario beforehand). Their adult counterparts are still present, so coexistence is no an issue. All four return in 8, with a baby version of Rosalina joining them.
 Mario Kart Wii (Video Game) / int_fe3368cf
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_fe3368cf
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_fe3368cf
 Mario Kart Wii (Video Game) / int_name
type
ItemName
 Mario Kart Wii (Video Game) / int_name
comment
 Mario Kart Wii (Video Game) / int_name
featureApplicability
1.0
 Mario Kart Wii (Video Game) / int_name
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Mario Kart Wii (Video Game) / int_name
 Mario Kart Wii (Video Game) / int_name
itemName
Mario Kart Wii (Video Game)

The following is a list of statements referring to the current page from other pages.

 Mario Kart Wii (Video Game)
hasFeature
Accordion to Most Sailors / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
And Your Reward Is Clothes / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Anti-Trolling Features / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Aspect Ratio Switch / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Athletic Arena Level / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Badass Biker / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Bat Scare / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Big Boo's Haunt / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Bonus Feature Failure / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Casino Park / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Character Tiers / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Competitive Balance / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Conspicuous Electric Obstacle / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Corridor Cubbyhole Run / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Cumulonemesis / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Defunct Online Video Games / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Embedded Precursor / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Eternal Engine / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Expressive Accessory / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Forest of Perpetual Autumn / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Frictionless Reentry / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Game-Breaking Bug / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Game Mod / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Gameplay Automation / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Glacier Waif / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Ground Wave / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
High-Tier Scrappy / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Home Stage / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Hot Potato / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Hydra Problem / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Inconveniently-Placed Conveyor Belt / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Invincibility Power-Up / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
It's Easy, So It Sucks! / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Jack of All Stats / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Japanese Video Games / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Level Editor / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Low-Tier Letdown / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Mandela Effect / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Mascot Racer / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Metropolis Level / int_68de28e
 Mii
seeAlso
Mario Kart Wii (Video Game)
 Mario Kart Wii (Video Game)
hasFeature
Minecart Madness / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Mocking Sing-Song / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Multi-Slot Character / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Musical Gameplay / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Musical Nod / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
New Work, Recycled Graphics / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Nitro Boost / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Non-Human Sidekick / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Nostalgia Level / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Obstacle Ski Course / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Old Save Bonus / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
One Stat to Rule Them All / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Palmtree Panic / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Personal Raincloud / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Player Elimination / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Poison Mushroom / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Port Town / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Power-Up Motif / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Progressive Instrumentation / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Randomized Title Screen / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Real Is Brown / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Reentry Scare / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Rollercoaster Mine / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Rubber-Band A.I. / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Sequence Breaking / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Shark Tunnel / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Shifting Sand Land / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Skill Gate Characters / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Slippy-Slidey Ice World / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Spiteful A.I. / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Springy Spores / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Stat Sticks / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Super Title 64 Advance / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Tech-Demo Game / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
The All-Seeing A.I. / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
The Wrong Way on the Escalator / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Thememobile / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Title Scream / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Transferred Transformation / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Translation Nod / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Tree Trunk Tour / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Urban Legend of Zelda / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Variable Mix / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Video Game Perversity Potential / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Video Games of 2005–2009 / int_68de28e
 Mario Kart Wii (Video Game)
hasFeature
Windmill Scenery / int_68de28e