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Mark of the Ninja (Video Game)

 Mark of the Ninja (Video Game)
type
TVTItem
 Mark of the Ninja (Video Game)
label
Mark of the Ninja (Video Game)
 Mark of the Ninja (Video Game)
page
MarkOfTheNinja
 Mark of the Ninja (Video Game)
comment
Mark of the Ninja is a Stealth Based Platform Game developed by Klei Entertainment and released on Xbox Live Arcade, and later on Steam. The player takes on the role of a Ninja of the Hisomu Clan who must track and slay the man responsible for the decimation of his clan through modern cityscapes, employing all his stealth abilities and quasi-magical feats granted to him by a mystical tattoo.Published by Microsoft Studios, the game was released on September 7, 2012, and a DLC was released on August 16, 2013. An enhanced version for PlayStation 4, Xbox One, and Nintendo Switch was released in Fall of 2018, thanks to the rights to the game lapsing from Microsoft back to Klei.
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 Mark of the Ninja (Video Game)
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DBTropes
 Mark of the Ninja (Video Game) / int_11734fc0
type
Mission Control Is Off Its Meds
 Mark of the Ninja (Video Game) / int_11734fc0
comment
Mission Control Is Off Its Meds: In the end, the poisonous ink takes hold over the Marked Ninja. Ora, now known to be imaginary, eggs him on to murder his master and his entire clan, and the entire environment is hallucinated into traditional art.
 Mark of the Ninja (Video Game) / int_11734fc0
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1.0
 Mark of the Ninja (Video Game) / int_11734fc0
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1.0
 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_11734fc0
 Mark of the Ninja (Video Game) / int_143e6c8d
type
Heroic Mime
 Mark of the Ninja (Video Game) / int_143e6c8d
comment
Heroic Mime: The protagonist never speaks once. Aside from a grunt of pain should he commit seppuku at the end. And depending on your definitions (Ora, being a hallucination, is voicing your thoughts).
 Mark of the Ninja (Video Game) / int_143e6c8d
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Mark of the Ninja (Video Game) / int_143e6c8d
 Mark of the Ninja (Video Game) / int_18683fc2
type
Power-Up Letdown
 Mark of the Ninja (Video Game) / int_18683fc2
comment
Power Up Letdown: The upgraded Smoke Bomb will also stun enemies, but it has the side effect of making them raise the alert as well— something the regular version of the tool doesn't do. And it's impossible to downgrade it once you purchase the upgrade.
 Mark of the Ninja (Video Game) / int_18683fc2
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1.0
 Mark of the Ninja (Video Game) / int_18683fc2
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Mark of the Ninja (Video Game) / int_18683fc2
 Mark of the Ninja (Video Game) / int_1aa08f77
type
Multiple Endings
 Mark of the Ninja (Video Game) / int_1aa08f77
comment
Multiple Endings: See Downer Ending for details.
 Mark of the Ninja (Video Game) / int_1aa08f77
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1.0
 Mark of the Ninja (Video Game) / int_1aa08f77
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Mark of the Ninja (Video Game) / int_1aa08f77
 Mark of the Ninja (Video Game) / int_1c398324
type
Death from Above
 Mark of the Ninja (Video Game) / int_1c398324
comment
Death from Above: One of the unlockable stealth kills can be performed when hanging from a ledge or a wall, or in midfall.
 Mark of the Ninja (Video Game) / int_1c398324
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1.0
 Mark of the Ninja (Video Game) / int_1c398324
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Mark of the Ninja (Video Game) / int_1c398324
 Mark of the Ninja (Video Game) / int_1dad7003
type
In the Hood
 Mark of the Ninja (Video Game) / int_1dad7003
comment
In the Hood: The Marked Ninja, mainly. The hood is often confused as his hair.
 Mark of the Ninja (Video Game) / int_1dad7003
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1.0
 Mark of the Ninja (Video Game) / int_1dad7003
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Mark of the Ninja (Video Game) / int_1dad7003
 Mark of the Ninja (Video Game) / int_1e7c4f2d
type
Stealth Run
 Mark of the Ninja (Video Game) / int_1e7c4f2d
comment
Stealth Run: Naturally, you get a bonus for being undetected the entire level.
 Mark of the Ninja (Video Game) / int_1e7c4f2d
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1.0
 Mark of the Ninja (Video Game) / int_1e7c4f2d
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 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_1e7c4f2d
 Mark of the Ninja (Video Game) / int_208c4494
type
With Great Power Comes Great Insanity
 Mark of the Ninja (Video Game) / int_208c4494
comment
With Great Power Comes Great Insanity: The Mark grants supernatural abilities, but it will eventually drive a person insane. Apparently. The tattooist who paints the Mark claims that no one has ever lived long enough to find out. As it turns out, the Mark does drive people insane and causes hallucinations. For instance, a Marked person might even dream up a Deadpan Snarker ninja girl who tags along on missions.
 Mark of the Ninja (Video Game) / int_208c4494
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Mark of the Ninja (Video Game) / int_208c4494
 Mark of the Ninja (Video Game) / int_20e2a53b
type
Notice This
 Mark of the Ninja (Video Game) / int_20e2a53b
comment
Notice This: Air vents mostly. You'll see one reflecting the light (or lack of) most times, and they are extremely handy to avoid detection.
 Mark of the Ninja (Video Game) / int_20e2a53b
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1.0
 Mark of the Ninja (Video Game) / int_20e2a53b
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Mark of the Ninja (Video Game) / int_20e2a53b
 Mark of the Ninja (Video Game) / int_21eb1793
type
Muggles Do It Better
 Mark of the Ninja (Video Game) / int_21eb1793
comment
Muggles Do It Better: Sure, you get to do all kind of cool ninja powers based on your magic tattoos, but you are forced to be stealthy because even a basic goon with a gun can kill you in seconds in a straight up fight.The tattoos also come with the side effect of insanity. The player's master is entirely aware of these facts, and wants to keep the clan relevant by adopting high tech ninja suits that don't come with the risk of uncontrollable rage.
 Mark of the Ninja (Video Game) / int_21eb1793
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1.0
 Mark of the Ninja (Video Game) / int_21eb1793
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 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_21eb1793
 Mark of the Ninja (Video Game) / int_234073a4
type
Your Mind Makes It Real
 Mark of the Ninja (Video Game) / int_234073a4
comment
The main character hallucinates the normal ninja found in the final stage as the mooks found in earlier stages, who revert to their normal form when you kill them: this also comes with a hint of Your Mind Makes It Real, which Ora states to be reason why their nonexistent guns have the same range and lethality as the actual mooks' despite the fact that the ninjas aren't carrying any.
 Mark of the Ninja (Video Game) / int_234073a4
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Mark of the Ninja (Video Game) / int_234073a4
 Mark of the Ninja (Video Game) / int_2497e5b8
type
Atomic F-Bomb
 Mark of the Ninja (Video Game) / int_2497e5b8
comment
Atomic F-Bomb: Whenever you spook a mook, they'll be prone to yell cuss words. Amusingly enough, this overlapped with Cluster F-Bomb with the bandits of Tabriz (before an update which removed the voice clip) who would shout "die, motherfucker, die!" while spraying bullets around in panic.
 Mark of the Ninja (Video Game) / int_2497e5b8
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1.0
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Mark of the Ninja (Video Game) / int_2497e5b8
 Mark of the Ninja (Video Game) / int_2557e3a9
type
Palette Swap
 Mark of the Ninja (Video Game) / int_2557e3a9
comment
Palette Swap: Corporal Kelly, who is merely an unique elite.
 Mark of the Ninja (Video Game) / int_2557e3a9
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 Mark of the Ninja (Video Game) / int_2557e3a9
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Mark of the Ninja (Video Game) / int_2557e3a9
 Mark of the Ninja (Video Game) / int_271ec178
type
IKnowYouAreInThereSomewhereFight
 Mark of the Ninja (Video Game) / int_271ec178
comment
"I Know You Are in There Somewhere" Fight: Implied at the very end, though not stated.
 Mark of the Ninja (Video Game) / int_271ec178
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1.0
 Mark of the Ninja (Video Game) / int_271ec178
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Mark of the Ninja (Video Game) / int_271ec178
 Mark of the Ninja (Video Game) / int_2745f935
type
Gas Mask Mooks
 Mark of the Ninja (Video Game) / int_2745f935
comment
Gas Mask Mooks: Found in the areas with poisonous gas, as can largely be expected. They also have night vision goggles by default.
 Mark of the Ninja (Video Game) / int_2745f935
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1.0
 Mark of the Ninja (Video Game) / int_2745f935
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 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_2745f935
 Mark of the Ninja (Video Game) / int_294ed981
type
Bilingual Bonus
 Mark of the Ninja (Video Game) / int_294ed981
comment
Bilingual Bonus: "Hisomu" means "to lurk" in Japanese.
 Mark of the Ninja (Video Game) / int_294ed981
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_294ed981
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Mark of the Ninja (Video Game) / int_294ed981
 Mark of the Ninja (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Mark of the Ninja (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The titular ink itself. You become a superhuman with reflexes capable of doing time-stopping stunts. The downsides? It doesn't offer much help in direct combat against even one person with a gun and it slowly drives the user insane. The No Enemies Killed bonus. While it is impressive to finish a level without ever killing an enemy, the effort is generally not worth the reward if you're going for a high score, as extensive killing is actually worth way more points. Path of Might is this embodied. It grants the ability to stun enemies quicker, which also means you'll have to fight them head-on, most likely causing them to ring the alarm in a game where fighting more than one enemy head-on is plain suicidal.
 Mark of the Ninja (Video Game) / int_2bdae2ae
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Mark of the Ninja (Video Game) / int_2bdae2ae
 Mark of the Ninja (Video Game) / int_2da1421
type
Booby Trap
 Mark of the Ninja (Video Game) / int_2da1421
comment
Booby Trap: Present all over the place in Tabriz. While these can seriously hurt an incautious player, a canny one can turn them into an opportunity to get points for some indirect kills even with Path of Silence.
 Mark of the Ninja (Video Game) / int_2da1421
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1.0
 Mark of the Ninja (Video Game) / int_2da1421
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 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_2da1421
 Mark of the Ninja (Video Game) / int_2f253c94
type
Glass Cannon
 Mark of the Ninja (Video Game) / int_2f253c94
comment
Glass Cannon: You and the enemies. Both can kill each other very quickly and even the most common kind of mook can be surprisingly agile while giving chase.
 Mark of the Ninja (Video Game) / int_2f253c94
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1.0
 Mark of the Ninja (Video Game) / int_2f253c94
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 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_2f253c94
 Mark of the Ninja (Video Game) / int_31708bd3
type
Terror Hero
 Mark of the Ninja (Video Game) / int_31708bd3
comment
Dosan, the protagonist of the Special Edition DLC, is definitely one. He uses his bare hands in order to perform non-lethal takedowns, and the last part of his chapter greatly encourages you to solve the situation by scaring the enemies rather than killing them all.
 Mark of the Ninja (Video Game) / int_31708bd3
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1.0
 Mark of the Ninja (Video Game) / int_31708bd3
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 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_31708bd3
 Mark of the Ninja (Video Game) / int_35a858b3
type
Cluster F-Bomb
 Mark of the Ninja (Video Game) / int_35a858b3
comment
Amusingly enough, this overlapped with Cluster F-Bomb with the bandits of Tabriz (before an update which removed the voice clip) who would shout "die, motherfucker, die!" while spraying bullets around in panic.
 Mark of the Ninja (Video Game) / int_35a858b3
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_35a858b3
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1.0
 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_35a858b3
 Mark of the Ninja (Video Game) / int_363f94c9
type
Awful Truth
 Mark of the Ninja (Video Game) / int_363f94c9
comment
Awful Truth: Those who accept the mark are called "the severed" and shunned by their own companions thereafter. Marked ones are nothing but dignified human tools which must be quickly disposed of after finishing their tasks before they go completely insane from the ink's side effects.
 Mark of the Ninja (Video Game) / int_363f94c9
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 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_363f94c9
 Mark of the Ninja (Video Game) / int_37d94ed9
type
Agony of the Feet
 Mark of the Ninja (Video Game) / int_37d94ed9
comment
Agony of the Feet: Caltrops will naturally cause this to any poor schmuck who steps on them.
 Mark of the Ninja (Video Game) / int_37d94ed9
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_37d94ed9
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 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_37d94ed9
 Mark of the Ninja (Video Game) / int_396e1c2a
type
Face Death with Dignity
 Mark of the Ninja (Video Game) / int_396e1c2a
comment
Face Death with Dignity: Neither Ora nor Azai put up a fight when facing the Marked Ninja's final judgment. They just bow their heads and quietly accept it. Particularly noteworthy for Azai, whose fear of committing seppuku for his failure in the first place is what led to the events of the game.
 Mark of the Ninja (Video Game) / int_396e1c2a
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Mark of the Ninja (Video Game) / int_396e1c2a
 Mark of the Ninja (Video Game) / int_3c111ce6
type
Pistol-Whipping
 Mark of the Ninja (Video Game) / int_3c111ce6
comment
Pistol-Whipping: More like Assault Rifle Whacking which will happen if you get too close to normal mooks.
 Mark of the Ninja (Video Game) / int_3c111ce6
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1.0
 Mark of the Ninja (Video Game) / int_3c111ce6
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Mark of the Ninja (Video Game) / int_3c111ce6
 Mark of the Ninja (Video Game) / int_3c3f28a5
type
Blessed with Suck
 Mark of the Ninja (Video Game) / int_3c3f28a5
comment
Blessed with Suck: The marks given to people in the Hisomu clan, and the game never tries to hide what it will do eventually. Enhanced reflexes enough to stop time while focusing and a myriad of other benefits would be great if it weren't for the "go insane after getting it" thing.
 Mark of the Ninja (Video Game) / int_3c3f28a5
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 Mark of the Ninja (Video Game) / int_3c3f28a5
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Mark of the Ninja (Video Game) / int_3c3f28a5
 Mark of the Ninja (Video Game) / int_3cb1d38d
type
Bad Boss
 Mark of the Ninja (Video Game) / int_3cb1d38d
comment
Bad Boss: Karajan. During a cutscene with his guard captain, it's revealed that he traded a shipment of advanced body armor — armor that had been meant for his field troops — for a bottle of expensive wine that once belonged to Otto von Bismarck, just to see what it tasted like. When Corporal Kelly implies that his men got killed because they didn't have the body armor, Karajan's sole remark is: "Then this was more expensive than I thought."
 Mark of the Ninja (Video Game) / int_3cb1d38d
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 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_3cb1d38d
 Mark of the Ninja (Video Game) / int_3ed23024
type
Surprisingly Realistic Outcome
 Mark of the Ninja (Video Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: Go ahead and try to run into fights like other kinds of ninja games. Heavily armed mooks with assault rifles, sniper rifles, and shotguns and later with laser beams will make real short work of you. Killing Count Karajan. He's just an executive and someone without any sort of combat training who's completely terrified of the marked ninja in his final appearance. The real challenge is getting to him rather than fighting him.
 Mark of the Ninja (Video Game) / int_3ed23024
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1.0
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Mark of the Ninja (Video Game) / int_3ed23024
 Mark of the Ninja (Video Game) / int_3fbbe6ad
type
Power Tattoo
 Mark of the Ninja (Video Game) / int_3fbbe6ad
comment
Power Tattoo: The "Mark" of the title is an elaborate pattern of tattoos placed on the main character's skin using a special ink made from a unique toxic plant. This ink will grant great powers of perception and speed, but the toxin will eventually drive the marked person to madness. As a result, those who accept the mark do so only to accomplish the most critical of missions, and will be expected to perform Seppuku afterward before the madness overtakes them.
 Mark of the Ninja (Video Game) / int_3fbbe6ad
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Mark of the Ninja (Video Game) / int_3fbbe6ad
 Mark of the Ninja (Video Game) / int_406315e
type
Shield-Bearing Mook
 Mark of the Ninja (Video Game) / int_406315e
comment
Shield-Bearing Mook: Comes equipped with a flare pistol which he will use upon hearing any suspect noise in darkened areas. Shield Bash ensues if one gets too close, but if he panics he will drop it.
 Mark of the Ninja (Video Game) / int_406315e
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Mark of the Ninja (Video Game) / int_406315e
 Mark of the Ninja (Video Game) / int_41d128e4
type
Non-Lethal K.O.
 Mark of the Ninja (Video Game) / int_41d128e4
comment
Path of Wisdom: Available only to people with the Special Edition DLC. Dosan in his prime. Trades the sword killing for a Non-Lethal K.O. tackle and room for more quantities of items, but removes the Farsight and causes the Focus to lose the time-stopping trait.
 Mark of the Ninja (Video Game) / int_41d128e4
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1.0
 Mark of the Ninja (Video Game) / int_41d128e4
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Mark of the Ninja (Video Game) / int_41d128e4
 Mark of the Ninja (Video Game) / int_44fc28e8
type
Honor Before Reason
 Mark of the Ninja (Video Game) / int_44fc28e8
comment
Honor Before Reason: Potentially mixed with Wrong Genre Savvy. According to Ora, Corporal Kelly counts on the protagonist invoking this trope. Whether or not the Marked Ninja does so is up to the player. Of course, this doesn't prevent him from trying to fight the Marked Ninja with two snipers in the same room...
 Mark of the Ninja (Video Game) / int_44fc28e8
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1.0
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 Mark of the Ninja (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Mark of the Ninja (Video Game) / int_4508b16b
comment
The Guards Must Be Crazy: Mooks, especially at the beginning, have terrible vision, have short attention spans, and are easily distracted and spooked.
 Mark of the Ninja (Video Game) / int_4508b16b
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1.0
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 Mark of the Ninja (Video Game) / int_4643f0d7
type
UnskippableCutScene
 Mark of the Ninja (Video Game) / int_4643f0d7
comment
Unskippable Cutscene: Cutscenes are skippable, but you can't skip Ora's instructions during a mission no matter what.
 Mark of the Ninja (Video Game) / int_4643f0d7
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_4643f0d7
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Mark of the Ninja (Video Game) / int_4643f0d7
 Mark of the Ninja (Video Game) / int_49fb5ccb
type
Combat Pragmatist
 Mark of the Ninja (Video Game) / int_49fb5ccb
comment
Combat Pragmatist: You're a ninja so this is a given if you intend to go lethal— striking from the shadows, ambushing enemies with traps, sometimes ones they themselves had set, using the environment against them or simply pushing an inconvenient mook off a ledge are all valid options to get rid of enemies. You can attempt to fight "honorably" by going in the open and beating people up but doing this in any room with more than one grunt is borderline suicidal.
 Mark of the Ninja (Video Game) / int_49fb5ccb
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 Mark of the Ninja (Video Game) / int_4cc57ad5
type
Stop Poking Me!
 Mark of the Ninja (Video Game) / int_4cc57ad5
comment
Stop Poking Me!: During the third to last stage when Dosan is being held hostage, the player can interact with him, prompting him to tell the Ninja that the chains he's bound in cannot be cut and must be unlocked with keys held by his jailors. Continuing to interact with him has him continue to repeat this dialogue in an increasingly irritated tone.
 Mark of the Ninja (Video Game) / int_4cc57ad5
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1.0
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Mark of the Ninja (Video Game) / int_4cc57ad5
 Mark of the Ninja (Video Game) / int_4e3d253b
type
Downer Ending
 Mark of the Ninja (Video Game) / int_4e3d253b
comment
Downer Ending: Neither of the endings feels "correct" or "right". The "Seppuku" ending has you kill Ora, your Deadpan Snarker Mission Control who had never been anything but loyal to you, despite not being real, and you do this by stabbing through yourself, committing suicide. While this adheres to the laws of the Hisomu — and may be necessary, since it's implied that the Marked Ninja is losing his grip on reality thanks to the Deadly Upgrade of his tattoos — the clan will also degrade as Azai remains in charge, and will phase out the old ways for advanced technology and weaponry. The "Kill Azai" ending sees the Marked Ninja run his master through and take the title of clan leader for himself, and Ora, an extension of your consciousness, implies that you'll go on to purge the clan for their perceived dishonor. The last scene of this ending is of the character turning into the "marked demon" from the background story, possibly indicating that he's gone completely insane from the ink's poison.
 Mark of the Ninja (Video Game) / int_4e3d253b
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_4e3d253b
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_4e3d253b
 Mark of the Ninja (Video Game) / int_4e61fee5
type
Just Like Making Love
 Mark of the Ninja (Video Game) / int_4e61fee5
comment
Just Like Making Love: Ora gives a brutal example.
 Mark of the Ninja (Video Game) / int_4e61fee5
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_4e61fee5
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_4e61fee5
 Mark of the Ninja (Video Game) / int_4e7c4536
type
Wham Line
 Mark of the Ninja (Video Game) / int_4e7c4536
comment
Wham Line: "Who are you listening to?"
 Mark of the Ninja (Video Game) / int_4e7c4536
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_4e7c4536
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_4e7c4536
 Mark of the Ninja (Video Game) / int_53c37297
type
Flash Step
 Mark of the Ninja (Video Game) / int_53c37297
comment
Flash Step: The Path of the Mark replaces your distraction item with a skill called Mark of Serenity, which allows you to teleport short distances to any place you can throw an item.
 Mark of the Ninja (Video Game) / int_53c37297
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_53c37297
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_53c37297
 Mark of the Ninja (Video Game) / int_5a08d0ae
type
Back Stab
 Mark of the Ninja (Video Game) / int_5a08d0ae
comment
Back Stab: Stealth Kills, with which the player can execute an unaware enemy.
 Mark of the Ninja (Video Game) / int_5a08d0ae
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_5a08d0ae
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_5a08d0ae
 Mark of the Ninja (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Mark of the Ninja (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: Loads of them, to the point of Benevolent Architecture, and guards rarely ever check in them on their own; mostly if they detect a noise coming from the air vent or caught a glimpse of the Marked Ninja running into one.
 Mark of the Ninja (Video Game) / int_5b19cc1b
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_5b19cc1b
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_5b19cc1b
 Mark of the Ninja (Video Game) / int_5d5cc3fd
type
Through the Eyes of Madness
 Mark of the Ninja (Video Game) / int_5d5cc3fd
comment
Through the Eyes of Madness: That girl who helped you from the beginning to the end? She never existed. Notice how nobody addresses her directly in any of the cutscenes or asks about her, and how she just basically leaps off the level into the background whenever enemy soldiers approach her during scripted events. The main character hallucinates the normal ninja found in the final stage as the mooks found in earlier stages, who revert to their normal form when you kill them: this also comes with a hint of Your Mind Makes It Real, which Ora states to be reason why their nonexistent guns have the same range and lethality as the actual mooks' despite the fact that the ninjas aren't carrying any.
 Mark of the Ninja (Video Game) / int_5d5cc3fd
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_5d5cc3fd
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_5d5cc3fd
 Mark of the Ninja (Video Game) / int_62c556bf
type
X-Ray Vision
 Mark of the Ninja (Video Game) / int_62c556bf
comment
X-Ray Vision: The Mark of Farsight, a part of the ninja's Power Tattoo added midway through the story, allows him to sense enemies through walls, and see the flow of electronics through switches and triggers. This ability is a permanent addition to his repertoire, but can only be used while stationary.
 Mark of the Ninja (Video Game) / int_62c556bf
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_62c556bf
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_62c556bf
 Mark of the Ninja (Video Game) / int_6377d6e6
type
Grievous Harm with a Body
 Mark of the Ninja (Video Game) / int_6377d6e6
comment
Grievous Harm with a Body: While it doesn't deal damage directly, the player can hide in the shadows and throw dead bodies at guards to cause them to panic.
 Mark of the Ninja (Video Game) / int_6377d6e6
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_6377d6e6
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_6377d6e6
 Mark of the Ninja (Video Game) / int_637ef67
type
New Game Plus
 Mark of the Ninja (Video Game) / int_637ef67
comment
If you start a New Game Plus, every type of guard can take you out with just one hit or bullet, even if it happens to be a stray bullet from a guard you had spooked.
 Mark of the Ninja (Video Game) / int_637ef67
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_637ef67
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_637ef67
 Mark of the Ninja (Video Game) / int_6439de78
type
Heroic Sacrifice
 Mark of the Ninja (Video Game) / int_6439de78
comment
Heroic Sacrifice: People from the Hisomu clan willingly accept their marks while fully aware of their eventual effects, just so they can perform a daunting task in order to greatly benefit the clan.
 Mark of the Ninja (Video Game) / int_6439de78
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_6439de78
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_6439de78
 Mark of the Ninja (Video Game) / int_66f763c0
type
Interface Screw
 Mark of the Ninja (Video Game) / int_66f763c0
comment
Interface Screw: The ending sequence of the game is a solemn moment as the ninja walks through a water-color-esque world, using all the same visual cues (hearing cones, fear signals, etc.) There's also the implication that the Marked Ninja has fully succumbed to the effects of the plant's toxins, then reaches a moment of clarity before either killing Azai or Ora.
 Mark of the Ninja (Video Game) / int_66f763c0
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_66f763c0
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_66f763c0
 Mark of the Ninja (Video Game) / int_682c066c
type
Horrifying Hero
 Mark of the Ninja (Video Game) / int_682c066c
comment
Horrifying Hero: What the Marked Ninja can become through the Terrorize route, especially when he gains the Path of Nightmares.
 Mark of the Ninja (Video Game) / int_682c066c
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_682c066c
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_682c066c
 Mark of the Ninja (Video Game) / int_6838a3ec
type
EliteMook
 Mark of the Ninja (Video Game) / int_6838a3ec
comment
If you terrorize an enemy, any shot that hits their allies will kill the schmuck instantly, even if happens to be an Elite Mook. Except revolver and shield mooks; they need to hit about three shots before downing one of their own.
 Mark of the Ninja (Video Game) / int_6838a3ec
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_6838a3ec
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_6838a3ec
 Mark of the Ninja (Video Game) / int_6860368a
type
Mook Horror Show
 Mark of the Ninja (Video Game) / int_6860368a
comment
Mook Horror Show: You can scare the hell out of guards by startling them with corpses and making particularly brutal kills.
 Mark of the Ninja (Video Game) / int_6860368a
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_6860368a
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_6860368a
 Mark of the Ninja (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Mark of the Ninja (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: Each mission has three "honors", challenging optional tasks that can be completed. Complete three honors of each category and you will unlock a costume. Path of the Ninja: The starting outfit. Grants no advantages nor disadvantages. Path of the Mark: Earned after freeing Dosan in A Shattered Stronghold, grants the Marked Ninja the ability to use a short range teleport allowing him to bypass seemingly impossible traps. Path of Might: Increases health and makes stunning enemies with attacks easier, and stealth kills will also heal the Marked Ninja. However, the focus will no longer stop time. Path of the Hunter: Grants the ability to always perform perfect stealth kills (action command will be removed and the Marked Ninja will never fumble an execution). On the other hand, items will not be restocked on checkpoints, only on Hisomu stations. Path of Silence: Running will make no noise and you will be able to carry two distraction items, but you will not be able to use the sword or any attack items. Path of Nightmares: This will give the ability to terrorize enemies that either witness an assassination or find a dead body killed by the Marked Ninja, and also works for knocked out dogs, but Elites will not be frightened and will raise the alarm. The Marked Ninja will only be able to use one attack item and no distraction items. Path of Wisdom: Available only to people with the Special Edition DLC. Dosan in his prime. Trades the sword killing for a Non-Lethal K.O. tackle and room for more quantities of items, but removes the Farsight and causes the Focus to lose the time-stopping trait.
 Mark of the Ninja (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_6ac6a56a
 Mark of the Ninja (Video Game) / int_6b750ec9
type
I Am a Monster
 Mark of the Ninja (Video Game) / int_6b750ec9
comment
I Am a Monster: Basically The Path of Nightmares.
 Mark of the Ninja (Video Game) / int_6b750ec9
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_6b750ec9
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_6b750ec9
 Mark of the Ninja (Video Game) / int_6bda9a30
type
Meaningful Name
 Mark of the Ninja (Video Game) / int_6bda9a30
comment
Meaningful Name: Corporal Kelly is named after Ned Kelly, the Australian bush ranger "who is something of a Robin Hood figure." "Hisomu" means "hide" or "lurk" in Japanese.
 Mark of the Ninja (Video Game) / int_6bda9a30
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_6bda9a30
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_6bda9a30
 Mark of the Ninja (Video Game) / int_6d31613c
type
Stock Ninja Weaponry
 Mark of the Ninja (Video Game) / int_6d31613c
comment
Stock Ninja Weaponry: Smoke bombs (see Smoke Out), caltrops, ninjato, Kusari Fundo and a few others.
 Mark of the Ninja (Video Game) / int_6d31613c
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_6d31613c
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_6d31613c
 Mark of the Ninja (Video Game) / int_6d332aea
type
Driven to Suicide
 Mark of the Ninja (Video Game) / int_6d332aea
comment
Driven to Suicide: The upgraded Hisomu Poison Dart will make enemies blow their brains out, out of sheer terror after a set period of time (or in the case of dogs, just makes them drop dead). The Marked Ninja can choose to do so in one of the endings, staying true to his vow of ending his life before going completely insane.
 Mark of the Ninja (Video Game) / int_6d332aea
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_6d332aea
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_6d332aea
 Mark of the Ninja (Video Game) / int_72f98935
type
Heroic Build
 Mark of the Ninja (Video Game) / int_72f98935
comment
Heroic Build: Under his garbs, the Marked Ninja is pretty ripped.
 Mark of the Ninja (Video Game) / int_72f98935
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_72f98935
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_72f98935
 Mark of the Ninja (Video Game) / int_7360806f
type
In-Series Nickname
 Mark of the Ninja (Video Game) / int_7360806f
comment
In-Series Nickname: The Marked Ninja is referred to as "The Champion" by Azai. But in truth, he is known as "The Severed" by everyone else.
 Mark of the Ninja (Video Game) / int_7360806f
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_7360806f
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_7360806f
 Mark of the Ninja (Video Game) / int_75e2bf23
type
Chiaroscuro
 Mark of the Ninja (Video Game) / int_75e2bf23
comment
Chiaroscuro: Lit background and characters are in full colour, but shadowed areas or people are white and black, while the ninja uniquely gets a bit of red from his Power Tattoo.
 Mark of the Ninja (Video Game) / int_75e2bf23
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_75e2bf23
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_75e2bf23
 Mark of the Ninja (Video Game) / int_76a08cd6
type
Friend or Foe?
 Mark of the Ninja (Video Game) / int_76a08cd6
comment
Friend or Foe?: Guards who become terrified will go into a panic, backing away and reflexively shooting at the next thing to make a noise, even if that noise is another guard barging into the room to see what's wrong. The player can exploit this by making a distraction noise between a terrified enemy and another, causing them to shoot each other in fearful confusion.
 Mark of the Ninja (Video Game) / int_76a08cd6
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_76a08cd6
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_76a08cd6
 Mark of the Ninja (Video Game) / int_77f6cc58
type
100% Completion
 Mark of the Ninja (Video Game) / int_77f6cc58
comment
100% Completion: Aside from the main mission, there is plenty of stuff to collect and do, all of which are required to buy every available upgrade as well. The game is designed for multiple playthroughs; fortunately, you can restart from the last checkpoint (which rarely force you to redo more than the room you restarted in) if you trigger an alert or screw up one of the special actions. To earn honors, you must: Collect three hidden scrolls per stage. Do three special actions per stage. Normally, they are invokedSelf-Imposed Challenges like "break 20 lights", or not breaking any lights until a certain point and sometimes trickier stuff like getting guards to shoot each other. Score high enough to get three honor marks.
 Mark of the Ninja (Video Game) / int_77f6cc58
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_77f6cc58
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_77f6cc58
 Mark of the Ninja (Video Game) / int_7ad0e492
type
Imaginary Friend
 Mark of the Ninja (Video Game) / int_7ad0e492
comment
Imaginary Friend: The ending reveals that Ora is a figment of the protagonist's imagination as part of the ink's influence.
 Mark of the Ninja (Video Game) / int_7ad0e492
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_7ad0e492
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_7ad0e492
 Mark of the Ninja (Video Game) / int_7b4240c8
type
Your Little Dismissive Diminutive
 Mark of the Ninja (Video Game) / int_7b4240c8
comment
Your Little Dismissive Diminutive: Corporate Kelly will (try to) taunt the Marked Ninja when hunting him by calling him "little ninja".
 Mark of the Ninja (Video Game) / int_7b4240c8
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_7b4240c8
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_7b4240c8
 Mark of the Ninja (Video Game) / int_7e733dcd
type
Mobile Shrubbery
 Mark of the Ninja (Video Game) / int_7e733dcd
comment
Mobile Shrubbery: The Cardboard Box has this effect wherever you are, no matter how illogical the place seems to be.
 Mark of the Ninja (Video Game) / int_7e733dcd
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_7e733dcd
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_7e733dcd
 Mark of the Ninja (Video Game) / int_7f080f98
type
Vague Age
 Mark of the Ninja (Video Game) / int_7f080f98
comment
Vague Age: In the DLC where you play as a younger Dosan, it's stated that Azai was already the leader of the Hisomu clan. However, the DLC is set fifty years prior to the main story. For reference, compare Dosan to Azai.
 Mark of the Ninja (Video Game) / int_7f080f98
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_7f080f98
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_7f080f98
 Mark of the Ninja (Video Game) / int_80bcb74f
type
The Joys of Torturing Mooks
 Mark of the Ninja (Video Game) / int_80bcb74f
comment
The Joys of Torturing Mooks: Invoked. To be able to get the maximum possible score, you need to terrify guards, which makes them shoot wildly at anything that causes noise and freak out when you pop out in front of them while also stopping them from thinking straight enough to just sound the alarm on you immediately. Wearing the Path of Nightmares costume makes soldiers panic upon finding a dead body instead of raising the alert, easily leading into a chain reaction where a large group of mooks ends up shooting each other to death while you stand there as your score rises. There are also numerous achievements that involve things like terrorizing mooks with corpses you hang from grapple points or scaring them so that they stumble backwards and fall to their deaths.
 Mark of the Ninja (Video Game) / int_80bcb74f
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_80bcb74f
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_80bcb74f
 Mark of the Ninja (Video Game) / int_86b21114
type
Badass Boast
 Mark of the Ninja (Video Game) / int_86b21114
comment
Badass Boast: The second Elite Guard the player encounters is overheard boasting to another guard that he has studied several different martial arts and is in the MMA hall of fame. invokedDoesn't stop one from getting one-shot by getting a chandelier dropped on the head, though.
 Mark of the Ninja (Video Game) / int_86b21114
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_86b21114
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_86b21114
 Mark of the Ninja (Video Game) / int_8767b1f3
type
Black-and-Gray Morality
 Mark of the Ninja (Video Game) / int_8767b1f3
comment
Black-and-Gray Morality: The morality of this game can get really murky. Hessian has all the markings of being a corrupt MegaCorp, but their attacks on the Hisomu are pretty understandable once it's found out that the clan attacked and robbed from them first. Things get even more confusing when the Marked Ninja comes into play, who may have been an Unwitting Pawn or a willing accomplice in the whole affair before his sanity began to dwindle. In the end, it's all but impossible to tell if there ever really was a "good" side in this conflict.
 Mark of the Ninja (Video Game) / int_8767b1f3
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_8767b1f3
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_8767b1f3
 Mark of the Ninja (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Mark of the Ninja (Video Game) / int_892552b
comment
Kung Fu-Proof Mook: Elites and Stalkers, who cannot be killed with stealth attacks without stunning them first. Dogs. They can smell and identify you even in darkness and hiding if they get close enough. Knocking them out is possible, but if the player takes too long the dog will alert the other guards. Downplayed with Snipers; they can be killed with stealth attacks, but their scope allows them to see the Marked Ninja even in darkness unless he's hiding.
 Mark of the Ninja (Video Game) / int_892552b
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_892552b
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_892552b
 Mark of the Ninja (Video Game) / int_8cb844c6
type
Mr. Exposition
 Mark of the Ninja (Video Game) / int_8cb844c6
comment
Ms. Exposition: Ora. She normally comes by, says something relevant, and goes away until you reach a certain point of the stage.
 Mark of the Ninja (Video Game) / int_8cb844c6
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_8cb844c6
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_8cb844c6
 Mark of the Ninja (Video Game) / int_8d4fcaa5
type
Self-Imposed Challenge
 Mark of the Ninja (Video Game) / int_8d4fcaa5
comment
Do three special actions per stage. Normally, they are invokedSelf-Imposed Challenges like "break 20 lights", or not breaking any lights until a certain point and sometimes trickier stuff like getting guards to shoot each other.
 Mark of the Ninja (Video Game) / int_8d4fcaa5
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_8d4fcaa5
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_8d4fcaa5
 Mark of the Ninja (Video Game) / int_8e81e57f
type
Voice with an Internet Connection
 Mark of the Ninja (Video Game) / int_8e81e57f
comment
Voice with an Internet Connection: Amusingly enough, Ora. The Marked Ninja somehow intercepts a few enemy transmissions during the stages, though.
 Mark of the Ninja (Video Game) / int_8e81e57f
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_8e81e57f
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_8e81e57f
 Mark of the Ninja (Video Game) / int_8ebd7403
type
Action Commands
 Mark of the Ninja (Video Game) / int_8ebd7403
comment
Action Commands: Used whenever the player character performs a Stealth Kill or picks a pocket. Failure to execute this properly will result in a much messier and noisier incident, resulting in fewer points and potentially alerting others. However, failing the quick-time event against Elites will make them retaliate, even if you had stunned them previously.
 Mark of the Ninja (Video Game) / int_8ebd7403
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_8ebd7403
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_8ebd7403
 Mark of the Ninja (Video Game) / int_8ed5c6e4
type
Asshole Victim
 Mark of the Ninja (Video Game) / int_8ed5c6e4
comment
Asshole Victim: Karajan is established as a snobby and arrogant jerk who handicaps his own security's safety by selling their equipment for personal goods. Needless to say, it's cathartic to see him slowly lose his composure as the Marked Ninja cuts through his forces before finally assassinating him. His actually have legitimate reason for raiding the clan diminishes this only slightly.
 Mark of the Ninja (Video Game) / int_8ed5c6e4
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_8ed5c6e4
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_8ed5c6e4
 Mark of the Ninja (Video Game) / int_909e4bc3
type
Speed Blitz
 Mark of the Ninja (Video Game) / int_909e4bc3
comment
Speed Blitz: The ninja can do a limited version of this on stunned enemies: it involves quickly blurring around the target while making rapid slashes and seems to be slightly quicker than other forms of stealth kills, and if more than one stunned enemy is grouped close enough together, he can kill off all of them simultaneously.
 Mark of the Ninja (Video Game) / int_909e4bc3
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_909e4bc3
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_909e4bc3
 Mark of the Ninja (Video Game) / int_928ca2cc
type
You Have Outlived Your Usefulness
 Mark of the Ninja (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: An interesting take on this trope: the Marked Ninja took a vow to kill himself once he completed his task, as the ink will eventually drive him into madness, but he gets suspicious of Azai's true motivations and refuses to do so until he finds out the truth.
 Mark of the Ninja (Video Game) / int_928ca2cc
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_928ca2cc
featureConfidence
1.0
 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_928ca2cc
 Mark of the Ninja (Video Game) / int_957e5fc2
type
Villainous Breakdown
 Mark of the Ninja (Video Game) / int_957e5fc2
comment
Villainous Breakdown: Corporal Kelly. Unlike others, he doesn't panic, but becomes really infuriated after the Marked Ninja bested everything Kelly threw at him, to the point where he issues a challenge against him. Count Karajan. He starts out full of confidence that his men and defense systems will protect him, but come A Blade at his Neck and he gets progressively more panicked as he realizes the ninja is in his stronghold breaching his best defenses and elite troops to his room. After the Marked Ninja starts breaching his last line of defenses, he goes as far as trying to bribe him, and then he tries to buy his forgiveness by giving up high-tech equipment to Azai. When the Marked Ninja finally gets to him, he's shown with the "terrorized" indicator over his head, and he's so out of it that he won't realize the Marked Ninja is in his safe room in spite of the Marked Ninja just opening the door and walking in right in front of him until the Marked Ninja decides to make the killing move.
 Mark of the Ninja (Video Game) / int_957e5fc2
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_957e5fc2
featureConfidence
1.0
 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_957e5fc2
 Mark of the Ninja (Video Game) / int_964ea66c
type
A-Team Firing
 Mark of the Ninja (Video Game) / int_964ea66c
comment
A-Team Firing: Zig-zagged: on normal conditions enemies can fire even if they are close to you, on each side, with no harm; however, everything changes if they are in a panic.
 Mark of the Ninja (Video Game) / int_964ea66c
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_964ea66c
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_964ea66c
 Mark of the Ninja (Video Game) / int_97ebe48b
type
Pacifist Run
 Mark of the Ninja (Video Game) / int_97ebe48b
comment
Pacifist Run: Possible in most missions. One achievement even requires doing this on one level and another requires a Stealth Run as well. You gain an achievement for doing a Ghost Run, called "Ghost", for managing to go through an entire level undetected and without killing any guards. This can be profoundly difficult without the Path Of Silence outfit, which allows you to run without generating noise, and lets you carry two stealth items. With the DLC-exclusive Path Of Wisdom outfit, you can do a more Metal Gear Solid-style pacifist run by knocking everyone out with non-lethal takedowns. And, yes, using this ability does count for both the "Mercy" and the "Ghost" achievements.
 Mark of the Ninja (Video Game) / int_97ebe48b
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_97ebe48b
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_97ebe48b
 Mark of the Ninja (Video Game) / int_98c4ea5f
type
Falling Chandelier of Doom
 Mark of the Ninja (Video Game) / int_98c4ea5f
comment
Falling Chandelier of Doom: You can drop chandeliers on enemies to kill them in one hit. Even Elite Guards.
 Mark of the Ninja (Video Game) / int_98c4ea5f
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_98c4ea5f
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_98c4ea5f
 Mark of the Ninja (Video Game) / int_9ab3da1a
type
Evil Mentor
 Mark of the Ninja (Video Game) / int_9ab3da1a
comment
Evil Mentor: Azai has some shades of this. As revealed in the story and the scrolls you collect, he purposefully attacked the Hessian group first and got himself captured by them after he found out what kind of technology they possess. On the other hand, he was forced to do this since the plant from which the special ink used in the Marks was made from had died out and the last of it was used to give the main character his Mark, and without it or the technology, the clan wouldn't be able to survive in the modern world. The main character is angered about having to go on a suicide mission just to capture enemy technology when he thought his mission was about justified revenge for Karajan's seemingly unprovoked assault on the clan in an attempt to wipe them out.
 Mark of the Ninja (Video Game) / int_9ab3da1a
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_9ab3da1a
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_9ab3da1a
 Mark of the Ninja (Video Game) / int_9c8701b5
type
A Day in the Limelight
 Mark of the Ninja (Video Game) / int_9c8701b5
comment
A Day in the Limelight: The Special Edition DLC level stars Dosan, the main hero's mentor who oversees the use of the ink. In this level, the bandits guarding the ink find out what it does and try to steal it, so Azai sends in Dosan to give them a little "reminder" of who's really in control.
 Mark of the Ninja (Video Game) / int_9c8701b5
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_9c8701b5
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_9c8701b5
 Mark of the Ninja (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Mark of the Ninja (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Ora makes no sound when running. In the New Game Plus, it's possible for the guards to search for someone and aim their flashlights right at her and reveal her — and not react at all, since she's not real. The challenges shown in the menu might mention enemies you have yet to encounter in the level, such as hallucinations.
 Mark of the Ninja (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_9cb3e22e
 Mark of the Ninja (Video Game) / int_9d12bbc1
type
Foreshadowing
 Mark of the Ninja (Video Game) / int_9d12bbc1
comment
Foreshadowing: In the final level, the ninja hallucinates further, seeing ghastly images on the walls, watching him. One of these is of a young girl, who morphs into a monstrosity when you get close. It heavily resembles Ora, foreshadowing her identity as a hallucination brought on by the mark. Another example is when your mentor, Dosan, mentions in the beginning that he's running out of ink to produce the mystic tattoos of the Hisomu clan. It's revealed that the flowers whose toxins make up the prime ingredient of the ink died out years ago, and Azai apparently covered that up.
 Mark of the Ninja (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_9d12bbc1
 Mark of the Ninja (Video Game) / int_9e943076
type
One-Man Army
 Mark of the Ninja (Video Game) / int_9e943076
comment
One-Man Army: As Dosan puts it:
 Mark of the Ninja (Video Game) / int_9e943076
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_9e943076
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_9e943076
 Mark of the Ninja (Video Game) / int_9edbda07
type
Elite Mooks
 Mark of the Ninja (Video Game) / int_9edbda07
comment
Killing an Elite Guard after stunning him grants the achievement "No One Lives Forever".note ("The Elite Guard" was the name of a Quirky Miniboss Squad in that game.)
 Mark of the Ninja (Video Game) / int_9edbda07
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_9edbda07
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_9edbda07
 Mark of the Ninja (Video Game) / int_a03f04d4
type
Ceiling Corpse
 Mark of the Ninja (Video Game) / int_a03f04d4
comment
Ceiling Corpse: You can hang guards from grappling hook points with the chain of your hook, either after you've killed them or, if you've taken the Hangman's Hymn perk, in the process of doing so. Any guards who spot the corpse will be immediately terrified.
 Mark of the Ninja (Video Game) / int_a03f04d4
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_a03f04d4
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_a03f04d4
 Mark of the Ninja (Video Game) / int_a414c3f0
type
One-Hit Kill
 Mark of the Ninja (Video Game) / int_a414c3f0
comment
One-Hit Kill: Sniper soldiers/bandits need only a single bullet to send the Marked Ninja to the grave. If you terrorize an enemy, any shot that hits their allies will kill the schmuck instantly, even if happens to be an Elite Mook. Except revolver and shield mooks; they need to hit about three shots before downing one of their own. If you start a New Game Plus, every type of guard can take you out with just one hit or bullet, even if it happens to be a stray bullet from a guard you had spooked.
 Mark of the Ninja (Video Game) / int_a414c3f0
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_a414c3f0
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_a414c3f0
 Mark of the Ninja (Video Game) / int_a73c2eaf
type
Expository Gameplay Limitation
 Mark of the Ninja (Video Game) / int_a73c2eaf
comment
Expository Gameplay Limitation: In certain story sequences, the player character can do little but walk left or right.
 Mark of the Ninja (Video Game) / int_a73c2eaf
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_a73c2eaf
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_a73c2eaf
 Mark of the Ninja (Video Game) / int_a8c462db
type
Super-Senses
 Mark of the Ninja (Video Game) / int_a8c462db
comment
Super-Senses: The main effect of the Mark, along with enhanced speed and reflexes.
 Mark of the Ninja (Video Game) / int_a8c462db
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_a8c462db
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_a8c462db
 Mark of the Ninja (Video Game) / int_aa8dcc21
type
MegaCorp
 Mark of the Ninja (Video Game) / int_aa8dcc21
comment
MegaCorp: Hessian Services, against whom the player spends most of the game fighting. Exactly what business they are in is unclear, but it is implied that they are a high-tech weapons manufacturer who employs a lot of mercenaries.
 Mark of the Ninja (Video Game) / int_aa8dcc21
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_aa8dcc21
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_aa8dcc21
 Mark of the Ninja (Video Game) / int_abcb9af1
type
Eaten Alive
 Mark of the Ninja (Video Game) / int_abcb9af1
comment
Eaten Alive: The Ravenous Insects. The victim will die screaming, albeit, thankfully, in seconds.
 Mark of the Ninja (Video Game) / int_abcb9af1
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_abcb9af1
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_abcb9af1
 Mark of the Ninja (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Mark of the Ninja (Video Game) / int_ae3d6438
comment
As it turns out, the Mark does drive people insane and causes hallucinations. For instance, a Marked person might even dream up a Deadpan Snarker ninja girl who tags along on missions.
 Mark of the Ninja (Video Game) / int_ae3d6438
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_ae3d6438
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_ae3d6438
 Mark of the Ninja (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Mark of the Ninja (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: An extremely rare example where the main protagonist does it, and you get to see his point of view. Azai's true motives also count, but his case is somewhat justified by the fact that the toxic plant that grants the Hisomu clan their powers died out a year ago, and the clan needs some kind of edge to survive in the modern world.
 Mark of the Ninja (Video Game) / int_af3ea0e3
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_af3ea0e3
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_af3ea0e3
 Mark of the Ninja (Video Game) / int_b5b4b077
type
The Ace
 Mark of the Ninja (Video Game) / int_b5b4b077
comment
The Ace: Tetsuji, the founder of the Hisomu Clan. He eventually wound up becoming a Broken Ace when he succumbed to the madness of the ink, bringing about a great suffering for his clan.
 Mark of the Ninja (Video Game) / int_b5b4b077
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_b5b4b077
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_b5b4b077
 Mark of the Ninja (Video Game) / int_b7c53a22
type
Blood Knight
 Mark of the Ninja (Video Game) / int_b7c53a22
comment
Blood Knight: Tetsuji. One of the first things learned about the man is that he was able to kill 500 men blindfolded and reveled in wartime.
 Mark of the Ninja (Video Game) / int_b7c53a22
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_b7c53a22
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_b7c53a22
 Mark of the Ninja (Video Game) / int_bfaff026
type
Arrogant Kung-Fu Guy
 Mark of the Ninja (Video Game) / int_bfaff026
comment
Arrogant Kung-Fu Guy: Dosan in his youth did not use a sword out of pride of his skills at hand-to-hand combat.
 Mark of the Ninja (Video Game) / int_bfaff026
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_bfaff026
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_bfaff026
 Mark of the Ninja (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Mark of the Ninja (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: In The Trail of Shadow, raising an alarm or killing the courier before he gets to the tracking device will instantly kick you back to the last checkpoint. At the end of The Fall of Hessian Tower, if you let the time run out in the final segment, the screen will go white and you'll only hear the sound of an explosion.
 Mark of the Ninja (Video Game) / int_c03fec8b
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_c03fec8b
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_c03fec8b
 Mark of the Ninja (Video Game) / int_c2fc1ae
type
Neck Snap
 Mark of the Ninja (Video Game) / int_c2fc1ae
comment
Neck Snap: Stealth-killing a stunned Elite Guard from behind a door has the Marked Ninja do this with his grappling hook chain instead of using his sword.
 Mark of the Ninja (Video Game) / int_c2fc1ae
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_c2fc1ae
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_c2fc1ae
 Mark of the Ninja (Video Game) / int_c3fc7139
type
Wutai
 Mark of the Ninja (Video Game) / int_c3fc7139
comment
Wutai: A curiously modern take on the trope. The early and late stages of the game take place in a Far East city which is never named but is presumably in Japan, with plenty of skyscrapers in the background and functional subway tunnels underground. However, everything has a very "shrine" kind of aesthetic to it. For example, modern buildings might have roofs and terraces that make them look vaguely like pagodas.
 Mark of the Ninja (Video Game) / int_c3fc7139
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_c3fc7139
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_c3fc7139
 Mark of the Ninja (Video Game) / int_c691d3f4
type
Offscreen Teleportation
 Mark of the Ninja (Video Game) / int_c691d3f4
comment
Offscreen Teleportation: Ora is always right behind you, even when it's logically impossible for her to take the same route as you. At one point, she says she'll find another route and catch up with you, (and while there are two routes after she says this, both become inaccessible when you collapse the grapple platforms before them) but it's usually ignored. One extremely rare example where this is eventually explained.
 Mark of the Ninja (Video Game) / int_c691d3f4
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_c691d3f4
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_c691d3f4
 Mark of the Ninja (Video Game) / int_c73c6db6
type
Technicolor Ninjas
 Mark of the Ninja (Video Game) / int_c73c6db6
comment
Technicolor Ninjas: Played with. Whenever the ninja is in the shadows, his outfit appears to be completely black. However, once he is exposed to light, it appears to be a dark blue with red stripes.
 Mark of the Ninja (Video Game) / int_c73c6db6
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_c73c6db6
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_c73c6db6
 Mark of the Ninja (Video Game) / int_c75df49a
type
Shout-Out
 Mark of the Ninja (Video Game) / int_c75df49a
comment
Shout-Out: The stealth kill for dropping down on the target from above is called Bat's Prey. Killing and throwing a guard off a ledge is called Leap of Faith. You can get a cardboard box as a distraction item, and the unique stealth kill it gives access to is called Voracious Snake. Many of the Achievement names are Shout Outs: Using three items in a single Focus earns the achievement "Tactical Espionage Action". Getting the Undetected honor bonus ten times in a level earns the achievement "The Dark Project". Killing a guard from inside a dumpster earns the achievement "Deadly Shadows". Killing a guard from inside a cardboard box (as described above) grants the achievement "Inner Heaven". Killing an Elite Guard after stunning him grants the achievement "No One Lives Forever".note ("The Elite Guard" was the name of a Quirky Miniboss Squad in that game.)
 Mark of the Ninja (Video Game) / int_c75df49a
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_c75df49a
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_c75df49a
 Mark of the Ninja (Video Game) / int_ca87e3ec
type
No Name Given
 Mark of the Ninja (Video Game) / int_ca87e3ec
comment
No Name Given: The Marked Ninja never gets named.
 Mark of the Ninja (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_ca87e3ec
 Mark of the Ninja (Video Game) / int_cf41a26
type
Deadly Upgrade
 Mark of the Ninja (Video Game) / int_cf41a26
comment
Deadly Upgrade: The eponymous mark, with a "murderous insanity" variant of this trope.
 Mark of the Ninja (Video Game) / int_cf41a26
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_cf41a26
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_cf41a26
 Mark of the Ninja (Video Game) / int_cf496044
type
Smoke Out
 Mark of the Ninja (Video Game) / int_cf496044
comment
Smoke Out: As a ninja, you predictably get access to smoke bombs. They can be thrown to block enemy's lines of sight, as well as to disrupt laser sensors. Upgrades also cause enemies exposed to the cloud to choke and cough like it was tear gas. Gas Mask Mooks are immune to this additional effect though.
 Mark of the Ninja (Video Game) / int_cf496044
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_cf496044
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_cf496044
 Mark of the Ninja (Video Game) / int_cf9b131f
type
Muscles Are Meaningless
 Mark of the Ninja (Video Game) / int_cf9b131f
comment
Muscles Are Meaningless: The Marked Ninja is slim and pretty skinny compared to almost any other enemy, but given that his weapon of choice is a very sharp sword combined with stealth attacks...
 Mark of the Ninja (Video Game) / int_cf9b131f
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_cf9b131f
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_cf9b131f
 Mark of the Ninja (Video Game) / int_d24ed873
type
Developer's Foresight
 Mark of the Ninja (Video Game) / int_d24ed873
comment
Somewhat downplayed, in an example of Developer's Foresight: if you're at a high enough elevation and can see the open sky, you can actually see the lightning that accompanies the smaller thunderclap. This is then followed a second later by the Lightning Reveal flash and its own boom.
 Mark of the Ninja (Video Game) / int_d24ed873
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_d24ed873
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_d24ed873
 Mark of the Ninja (Video Game) / int_d366883d
type
Mortality Phobia
 Mark of the Ninja (Video Game) / int_d366883d
comment
Mortality Phobia: Tetsuji develops one in his older years, causing him to seek out the tattoos that the Hisomu Clan made use of. It is somewhat implied that this may be a common cause for the descent into madness by others who obtain the tatoos, with Ora attempting to talk the Ninja out of suicide both before and almost immediately after Karajan's death.
 Mark of the Ninja (Video Game) / int_d366883d
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_d366883d
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_d366883d
 Mark of the Ninja (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Mark of the Ninja (Video Game) / int_d397657d
comment
Hoist by His Own Petard: In Tabriz, it's quite possible to lure the bandits into one of their own traps. Spooking enemies is fun, right? Getting accidentally shot while they are spraying bullets in a panic might not be. Especially in the New Game Plus where anything kills you in a single hit.
 Mark of the Ninja (Video Game) / int_d397657d
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_d397657d
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_d397657d
 Mark of the Ninja (Video Game) / int_d5dddf0d
type
Mooks, but no Bosses
 Mark of the Ninja (Video Game) / int_d5dddf0d
comment
Mooks, but no Bosses: Somewhat justified. Corporal Kelly is merely a Palette Swap of Elite Guards and Count Karajan is too frightened to even put up a fight. Azai might be just too old to fight an extremely well-trained ninja with the power of the ink.
 Mark of the Ninja (Video Game) / int_d5dddf0d
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_d5dddf0d
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_d5dddf0d
 Mark of the Ninja (Video Game) / int_d6b5863
type
Driven to Madness
 Mark of the Ninja (Video Game) / int_d6b5863
comment
Driven to Madness: The fate of those who wind up marked by the tattoos, leading to them committing suicide in order to avoid becoming a danger to their clan. This practice was put into place after Tetsuji, the clan's founder, wound up obtaining tattoos of his own to restore his youth and went on a madness-fueled rampage. The Marked Ninja begins to have this happen to him as well as the game progresses. If he chooses to kill Azai in the ending, he passes the point of no return.
 Mark of the Ninja (Video Game) / int_d6b5863
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_d6b5863
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_d6b5863
 Mark of the Ninja (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Mark of the Ninja (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Checkpoints are often close and common enough that the game rarely forces the player to re-do more than one room at a time. In New Game Plus, you can choose your Path and equipment for the final level. Normally, you are forced to use the Path of the Mark and only darts due to your hasty escape from Tabriz. In both difficulties, there is no Fog of War in the final room in the last level.
 Mark of the Ninja (Video Game) / int_d6f284a3
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_d6f284a3
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_d6f284a3
 Mark of the Ninja (Video Game) / int_d91d0365
type
The Magic Goes Away
 Mark of the Ninja (Video Game) / int_d91d0365
comment
The Magic Goes Away: The flower which gives the ninjas Power Tattoos is extinct. This causes Azai to seek modern technology for his clan.
 Mark of the Ninja (Video Game) / int_d91d0365
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_d91d0365
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1.0
 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_d91d0365
 Mark of the Ninja (Video Game) / int_d9d2c40b
type
Amazon Brigade
 Mark of the Ninja (Video Game) / int_d9d2c40b
comment
Amazon Brigade: The Stalker enemies.
 Mark of the Ninja (Video Game) / int_d9d2c40b
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_d9d2c40b
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_d9d2c40b
 Mark of the Ninja (Video Game) / int_dca70c44
type
Reasonable Authority Figure
 Mark of the Ninja (Video Game) / int_dca70c44
comment
Reasonable Authority Figure: Azai. After the player goes rogue during the second part of the game upon learning that Azai lied about his motives for having the Marked Ninja attack Karajan, and that he plans to phase out the old ways in favor of advanced technology, he nonetheless engages his wayward student in polite conversation, and allows said student to decide whether to kill himself or not. Bear in mind, he knows full well that the Marked Ninja is suffering from the madness brought on by the toxin of his tattoos, and may well decide to murder him and the rest of the clan, yet he doesn't even put up a fight.
 Mark of the Ninja (Video Game) / int_dca70c44
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_dca70c44
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1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_dca70c44
 Mark of the Ninja (Video Game) / int_e1645c04
type
Set a Mook to Kill a Mook
 Mark of the Ninja (Video Game) / int_e1645c04
comment
Set a Mook to Kill a Mook: Terrorizing a guard will make them freak out so badly that they'll fire at the first thing that causes the slightest noise, instantly killing any unlucky guards in the line of fire.
 Mark of the Ninja (Video Game) / int_e1645c04
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_e1645c04
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_e1645c04
 Mark of the Ninja (Video Game) / int_e21e21be
type
Red and Black and Evil All Over
 Mark of the Ninja (Video Game) / int_e21e21be
comment
Red and Black and Evil All Over: Averted Trope — the Marked Ninja is red and black in the dark (with white serving as the color of lines), but is the protagonist.
 Mark of the Ninja (Video Game) / int_e21e21be
featureApplicability
-1.0
 Mark of the Ninja (Video Game) / int_e21e21be
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_e21e21be
 Mark of the Ninja (Video Game) / int_e2ccee25
type
Animal Motifs
 Mark of the Ninja (Video Game) / int_e2ccee25
comment
Animal Motifs: The ninja clan's motif is a raven.
 Mark of the Ninja (Video Game) / int_e2ccee25
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_e2ccee25
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_e2ccee25
 Mark of the Ninja (Video Game) / int_e3034e3f
type
Beating a Dead Player
 Mark of the Ninja (Video Game) / int_e3034e3f
comment
Beating A Dead Player: If a player is killed by gunfire, enemies will continue firing at him as if he was still alive.
 Mark of the Ninja (Video Game) / int_e3034e3f
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_e3034e3f
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_e3034e3f
 Mark of the Ninja (Video Game) / int_e375c858
type
Fog of War
 Mark of the Ninja (Video Game) / int_e375c858
comment
Fog of War: A rare non-strategy game use of this trope. You can't directly see anything that your ninja is unable to see. Guys behind doors or on different floors become invisible, but you do see visible indicators of the sound of their footsteps so you can get an idea where they are, and later a type of sixth sense that lets you see through walls. Taken even farther in New Game Plus, which vastly increases the fog of war so you can't even see anything your ninja has his back to.
 Mark of the Ninja (Video Game) / int_e375c858
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_e375c858
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_e375c858
 Mark of the Ninja (Video Game) / int_e4ba33fc
type
Disaster Dominoes
 Mark of the Ninja (Video Game) / int_e4ba33fc
comment
Disaster Dominoes: Put on the Path of Nightmares outfit and guards will freak out and start shooting at every dead body they see. One dead guard can spook a few others, who shoot their buddies, they freak out and eventually maybe half of them have killed the other half and are so itchy that they can be easily persuaded to shoot each other some more with a single dart.
 Mark of the Ninja (Video Game) / int_e4ba33fc
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_e4ba33fc
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_e4ba33fc
 Mark of the Ninja (Video Game) / int_ed46da54
type
Martial Pacifist
 Mark of the Ninja (Video Game) / int_ed46da54
comment
Martial Pacifist/Technical Pacifist: Path of Silence enforces this tactic by removing all of the lethal equipment of the Marked Ninja. "Indirect Kills" via the environment or luring enemies into deadly traps does not count towards the Marked Ninja's kill count. Dosan, the protagonist of the Special Edition DLC, is definitely one. He uses his bare hands in order to perform non-lethal takedowns, and the last part of his chapter greatly encourages you to solve the situation by scaring the enemies rather than killing them all.
 Mark of the Ninja (Video Game) / int_ed46da54
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_ed46da54
featureConfidence
1.0
 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_ed46da54
 Mark of the Ninja (Video Game) / int_f55a1990
type
Disc-One Final Dungeon
 Mark of the Ninja (Video Game) / int_f55a1990
comment
Disc-One Final Dungeon: Hessian Castle, Count Karajan's stronghold. After that, it turns out Azai has his own plans…
 Mark of the Ninja (Video Game) / int_f55a1990
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_f55a1990
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1.0
 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_f55a1990
 Mark of the Ninja (Video Game) / int_f7d66b6f
type
No-Gear Level
 Mark of the Ninja (Video Game) / int_f7d66b6f
comment
No-Gear Level: After accumulating an extensive range of equipment over the course of the game, the last few missions have the protagonist largely bereft of his gear (even his sword, preventing him from killing enemies directly), instead forcing the player to rely on acrobatics and supernatural ninja abilities.
 Mark of the Ninja (Video Game) / int_f7d66b6f
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_f7d66b6f
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1.0
 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_f7d66b6f
 Mark of the Ninja (Video Game) / int_fb111d49
type
Sequence Breaking
 Mark of the Ninja (Video Game) / int_fb111d49
comment
Sequence Breaking: The Mark of Serenity allows the player some pretty creative ways to bypass obstacles that they would need to find other ways around. However, since it is only available near the end of the game, such options are primarily only presented when replaying old levels.
 Mark of the Ninja (Video Game) / int_fb111d49
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_fb111d49
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_fb111d49
 Mark of the Ninja (Video Game) / int_fb2ff597
type
Last-Second Ending Choice
 Mark of the Ninja (Video Game) / int_fb2ff597
comment
Last-Second Ending Choice: Kill Azai or kill Ora (the latter means the protagonist killing himself).
 Mark of the Ninja (Video Game) / int_fb2ff597
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_fb2ff597
featureConfidence
1.0
 Mark of the Ninja (Video Game)
hasFeature
Mark of the Ninja (Video Game) / int_fb2ff597
 Mark of the Ninja (Video Game) / int_fc225bec
type
Artistic License – Physics
 Mark of the Ninja (Video Game) / int_fc225bec
comment
Artistic License – Physics: During thunderstorms, you risk being seen by guards in a flash of lightning. However, to prevent the player from being caught by surprise, the thunderclap actually sounds before the lightning flash, not the other way around. Somewhat downplayed, in an example of Developer's Foresight: if you're at a high enough elevation and can see the open sky, you can actually see the lightning that accompanies the smaller thunderclap. This is then followed a second later by the Lightning Reveal flash and its own boom.
 Mark of the Ninja (Video Game) / int_fc225bec
featureApplicability
1.0
 Mark of the Ninja (Video Game) / int_fc225bec
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 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_fc225bec
 Mark of the Ninja (Video Game) / int_ffad4e9f
type
Shown Their Work
 Mark of the Ninja (Video Game) / int_ffad4e9f
comment
Shown Their Work: As noted by Gaijin Goomba of Game Exchange, the game is very accurate to actual ninja protocol: Nobody, not even you, knows the protagonist's name, you get bonus points for stealth and no deaths, and you can go down very easily in actual combat.
 Mark of the Ninja (Video Game) / int_ffad4e9f
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 Mark of the Ninja (Video Game) / int_ffad4e9f
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 Mark of the Ninja (Video Game)
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Mark of the Ninja (Video Game) / int_ffad4e9f
 Mark of the Ninja (Video Game) / int_name
type
ItemName
 Mark of the Ninja (Video Game) / int_name
comment
 Mark of the Ninja (Video Game) / int_name
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Mark of the Ninja (Video Game) / int_name
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Mark of the Ninja (Video Game)

The following is a list of statements referring to the current page from other pages.

 Mark of the Ninja (Video Game)
hasFeature
Artistic License – Physics / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Assassins Are Always Betrayed / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Ceiling Corpse / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Cyber Ninja / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
DVD Commentary / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Deadly Upgrade / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Draw Sword, Draw Blood / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Driven to Madness / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Falling Chandelier of Doom / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Guard Stations Terminally Unattended / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Implied Trope / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Indie Game / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Interface Spoiler / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Just Like Making Love / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Just One Man / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Last-Second Ending Choice / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Lightning Reveal / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Mobile Shrubbery / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Mooks, but no Bosses / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Ninja Fiction / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Pacifist Run / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Philosophical Choice Endings / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Power Tattoo / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Rule #1 / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Seppuku / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Smoke Out / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Stealth-Based Game / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Stock Ninja Weaponry / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Super-Reflexes / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Superpowered Mooks / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Terror Hero / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
The Joys of Torturing Mooks / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
"They're Not Real" Reveal / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Through the Eyes of Madness / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Useless Useful Stealth / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Video Games of 2010–2014 / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
What the Hell Are You? / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Your Mind Makes It Real / int_6ced7110
 Mark of the Ninja (Video Game)
hasFeature
Zero-Effort Boss / int_6ced7110