Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Martian Gothic Unification (Video Game)

 Martian Gothic Unification (Video Game)
type
TVTItem
 Martian Gothic Unification (Video Game)
label
Martian Gothic Unification (Video Game)
 Martian Gothic Unification (Video Game)
page
MartianGothicUnification
 Martian Gothic Unification (Video Game)
comment
Martian Gothic: Unification is a 2000 Survival Horror game. The original Windows 95 version was the last game developed by Creative Reality. A PlayStation port was released by Take-Two Interactive the following year.A Martian base called Vita 1 has gone silent, with its last contact with Earth consisting of a single message: "Stay alone. Stay alive." The player takes the role of three investigators: Kenzo Uji, a "techno-zen hippy" and man-machine interface specialist; Martin Karne, a security expert and former soldier; and Diane Matlock, a microbiologist. Shortly after their arrival on Mars, the three characters are split up, and investigating the base requires you to switch between them.When the team arrives, they find the base is filled with corpses, many of which are frozen solid despite the base being maintained at a comfortable temperature. By searching for logs, notes, and voice recorders, the team slowly pieces together what happened in Vita 1, which is a slow-burning story of corporate greed, alien technologies, and an Ancient Artifact.The game was made with a very small team on a very tight schedule, and the final version reflects this.
 Martian Gothic Unification (Video Game)
fetched
2023-06-24T11:45:23Z
 Martian Gothic Unification (Video Game)
parsed
2023-06-24T11:45:23Z
 Martian Gothic Unification (Video Game)
processingComment
Dropped link to SurvivalHorror: Not a Feature - IGNORE
 Martian Gothic Unification (Video Game)
isPartOf
DBTropes
 Martian Gothic Unification (Video Game) / int_18d15922
type
Title Drop
 Martian Gothic Unification (Video Game) / int_18d15922
comment
Title Drop: Near the end of the game when you finally reach the ancient tomb, Kenzo dubs its architectural style "Martian gothic".
 Martian Gothic Unification (Video Game) / int_18d15922
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_18d15922
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_18d15922
 Martian Gothic Unification (Video Game) / int_1b122c5d
type
Scare Chord
 Martian Gothic Unification (Video Game) / int_1b122c5d
comment
Scare Chord: Whenever a zombie grabs you, the game plays a very loud musical cue. It's the single loudest sound you'll hear anywhere in the game.
 Martian Gothic Unification (Video Game) / int_1b122c5d
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_1b122c5d
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_1b122c5d
 Martian Gothic Unification (Video Game) / int_1c7555f1
type
The Virus
 Martian Gothic Unification (Video Game) / int_1c7555f1
comment
The Virus: Of the bacterial variety. Encoded with the memories of the ancient aliens that populated Mars, said aliens are in effect attacking humans by infecting them with three different strains of bacteria that jump into action when they get close enough, causing the hosts to form into hideous monstrosities serving the whims of the aliens. The player characters become infected with these strains of bacteria, one each, and that's why you cannot allow each character to get too close and must act as a team.
 Martian Gothic Unification (Video Game) / int_1c7555f1
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_1c7555f1
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_1c7555f1
 Martian Gothic Unification (Video Game) / int_2d2a7825
type
Tank Controls
 Martian Gothic Unification (Video Game) / int_2d2a7825
comment
Tank Controls: This game features particularly egregious tank controls. Characters rotate slowly (and the animation is awkward), their running speed is more akin to a steady jog, it takes roughly a second for them to pick up speed, and running & turning is more akin to trying to rotate an old shopping cart. This can make it hard to get out of tight spaces and navigate some of the environments. And then you will have to outmanoeuvre the TriMorphs, which kill you instantly should you screw up. You likely will, no thanks to the controls.
 Martian Gothic Unification (Video Game) / int_2d2a7825
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_2d2a7825
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_2d2a7825
 Martian Gothic Unification (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Martian Gothic Unification (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The PC version has a particularly frustrating one. When Matlock is supposed to race against a TriMorph in the vent, a shutter inside of the vent is supposed to close right after Matlock passes through, which ensures her survival. If you don't get the game's (one and only) official patch, then the TriMorph is able to pass through the same shutter as if it weren't even there. You die every single time.
 Martian Gothic Unification (Video Game) / int_33ca811a
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_33ca811a
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_33ca811a
 Martian Gothic Unification (Video Game) / int_35b241c0
type
Ooh, Me Accent's Slipping
 Martian Gothic Unification (Video Game) / int_35b241c0
comment
Ooh, Me Accent's Slipping: Rupert Degas, who provides the voice for Martin Karne, is from Great Britain. Martin Karne is supposedly an American character. You can sometimes make out his actual accent in his dialogue.
 Martian Gothic Unification (Video Game) / int_35b241c0
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_35b241c0
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_35b241c0
 Martian Gothic Unification (Video Game) / int_3c728b77
type
Flare Gun
 Martian Gothic Unification (Video Game) / int_3c728b77
comment
Flare Gun: After you have gone through hell multiple times, dodging certain death at the hands of several of the game's TriMorphs, you will get one of these. It's the only weapon in the game that can deal with these monstrosities.
 Martian Gothic Unification (Video Game) / int_3c728b77
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_3c728b77
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_3c728b77
 Martian Gothic Unification (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Martian Gothic Unification (Video Game) / int_485eb589
comment
Sealed Evil in a Can: Queen Mab/The Matriarch and the bacteria that has plagued Vita base is an example. Once the research team opened up her sarcophagus, the bacteria quickly infected their numbers. Meanwhile, it would go on to make Queen Mab subconsciously aware of the goings-on in and around Vita 1 base.
 Martian Gothic Unification (Video Game) / int_485eb589
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_485eb589
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_485eb589
 Martian Gothic Unification (Video Game) / int_504a1991
type
Body Horror
 Martian Gothic Unification (Video Game) / int_504a1991
comment
Body Horror: The TriMorphs were once three separate people. Each one was previously unfortunate enough to act as a host to three separate strains of bacteria released from within the Necropolis, specifically the tomb of the Kurakarak matriarch. When one host comes into close proximity to another their strains of bacteria attract, forming a freakish monster in the process. You can clearly make out the heads and some of the limbs of the hosts within the biomass, some of it dangling as the creature lumbers towards you.
 Martian Gothic Unification (Video Game) / int_504a1991
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_504a1991
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_504a1991
 Martian Gothic Unification (Video Game) / int_5cfeb43f
type
Save Scumming
 Martian Gothic Unification (Video Game) / int_5cfeb43f
comment
Save Scumming: Averted. There are terminals with the game Martian Mayhem, which is a broken game that serves as a place to save the game. Since you can only save at the terminals, it makes the game trickier. In the PlayStation version of the game, you can save up to 12 times per terminal. In the PC version, you can save up to 2 to 4 times per terminal. There is also a laptop in the game (found in the Necropolis) that lets you save anywhere, which is a nice addition to the game.
 Martian Gothic Unification (Video Game) / int_5cfeb43f
featureApplicability
-1.0
 Martian Gothic Unification (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_5cfeb43f
 Martian Gothic Unification (Video Game) / int_5f146203
type
Dissonant Serenity
 Martian Gothic Unification (Video Game) / int_5f146203
comment
Dissonant Serenity: Kenzo acts extremely calm about most things going on around him. One of the first things he encounters in the game is a floating corpse that speaks directly into his mind, and his reaction amounts to "huh, interesting". Even his teammates think his calmness is weird. When the man says he's zen, he ain't kidding.
 Martian Gothic Unification (Video Game) / int_5f146203
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_5f146203
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_5f146203
 Martian Gothic Unification (Video Game) / int_61a503a7
type
Hell Is That Noise
 Martian Gothic Unification (Video Game) / int_61a503a7
comment
Hell Is That Noise: TriMorphs utter menacing howling noises (for the PlayStation version) or ominous growling not unlike that of a large animal (for the PC version), which can be heard when you're outside of the rooms they inhabit. This can catch you off guard when you bring Matlock toward the Medbay room in the beginning.
 Martian Gothic Unification (Video Game) / int_61a503a7
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_61a503a7
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_61a503a7
 Martian Gothic Unification (Video Game) / int_7464705c
type
Arc Words
 Martian Gothic Unification (Video Game) / int_7464705c
comment
Arc Words: "Stay alone. Stay alive."
 Martian Gothic Unification (Video Game) / int_7464705c
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_7464705c
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_7464705c
 Martian Gothic Unification (Video Game) / int_8b49514e
type
Magical Computer
 Martian Gothic Unification (Video Game) / int_8b49514e
comment
Magical Computer: Along with the tropes Benevolent A.I., Expositron9000 and Omniscient Database, MOOD is the base supercomputer who can be interacted with and spoken to. Kenzo has the better time of this because of his ability to work with computers of her kind, so she's the most open with him. She actually has a complete personality matrix rather than a limited set of code, and is fully aware of everything going on in the base and the Necropolis, which reveals her It Can Think qualities. Kenzo can ask her about nearly anything pertinent to the game, and she'll provide an answer, sometimes being intentionally vague about it but she's definitely trying to help no less. She's apathetic to Matlock and seems to harbor a grudge of sorts against Karne, given that he is hiding something from everyone else. And given that she's the narrator of the game, it is implied at the ending cinematic that she's now able to explore the deep of space, possibly hinting at having some kind of physical vessel to do so, giving her the potential to fulfil the Omniscient Database.
 Martian Gothic Unification (Video Game) / int_8b49514e
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_8b49514e
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_8b49514e
 Martian Gothic Unification (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Martian Gothic Unification (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: "Non-deads" walk at the same pace as the player and cannot be permanently destroyed. They're also "cold as freezers" as Matlock describes them, and it's implied that they're controlled by a sort of hive-mind.
 Martian Gothic Unification (Video Game) / int_8ba9512b
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_8ba9512b
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_8ba9512b
 Martian Gothic Unification (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Martian Gothic Unification (Video Game) / int_92bd6627
comment
Invincible Minor Minion: The Non-Dead are a take on this. You can take them out of commission for varying lengths of time, but they will always eventually rise again.
 Martian Gothic Unification (Video Game) / int_92bd6627
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_92bd6627
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_92bd6627
 Martian Gothic Unification (Video Game) / int_9788e2b1
type
Black Dude Dies First
 Martian Gothic Unification (Video Game) / int_9788e2b1
comment
Black Dude Dies First: It's heavily implied that Martin fails to make it back to the shuttle at the end of the game regardless of how quickly you reach the objective.
 Martian Gothic Unification (Video Game) / int_9788e2b1
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_9788e2b1
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_9788e2b1
 Martian Gothic Unification (Video Game) / int_9bee1a7f
type
Eldritch Location
 Martian Gothic Unification (Video Game) / int_9bee1a7f
comment
Eldritch Location: The Necropolis in spades. From the sheer darkness of it all (only made visible with night vision goggles you are required to pick up) to the bizarre architecture, and finally to the fact that it serves as one big tomb for the Kurakarak, including its matriarch who has influence over current events in the game.
 Martian Gothic Unification (Video Game) / int_9bee1a7f
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_9bee1a7f
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_9bee1a7f
 Martian Gothic Unification (Video Game) / int_9c1f758a
type
Kill It with Fire
 Martian Gothic Unification (Video Game) / int_9c1f758a
comment
Kill It with Fire: TriMorphs can only be killed with a flare-gun, which can be found later in the game, and requires you to circumvent several of them in order to get it.
 Martian Gothic Unification (Video Game) / int_9c1f758a
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_9c1f758a
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_9c1f758a
 Martian Gothic Unification (Video Game) / int_a414c3f0
type
One-Hit Kill
 Martian Gothic Unification (Video Game) / int_a414c3f0
comment
One-Hit Kill: TriMorphs do this to you when they get too close.
 Martian Gothic Unification (Video Game) / int_a414c3f0
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_a414c3f0
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_a414c3f0
 Martian Gothic Unification (Video Game) / int_aa30e350
type
Sole Survivor
 Martian Gothic Unification (Video Game) / int_aa30e350
comment
Sole Survivor: It turns out not all of Vita Base was wiped out, as the base doctor is still alive and hiding in the infirmary. Unfortunately, he's gone insane and his attempts to communicate and help have to be translated through a lens of madness.
 Martian Gothic Unification (Video Game) / int_aa30e350
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_aa30e350
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_aa30e350
 Martian Gothic Unification (Video Game) / int_ad1db87c
type
Oh, Crap!
 Martian Gothic Unification (Video Game) / int_ad1db87c
comment
Oh, Crap!: Should more than one of the characters be present in the same room within a certain distance (before you make an antidote for their infection, that is), they will clump together forming one of the game's enemies, the TriMorph. The reactions of the player characters during the transformation sequence reflects how terrifying the process must be.
 Martian Gothic Unification (Video Game) / int_ad1db87c
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_ad1db87c
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_ad1db87c
 Martian Gothic Unification (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Martian Gothic Unification (Video Game) / int_ad22fa80
comment
Apocalyptic Log: Naturally.
 Martian Gothic Unification (Video Game) / int_ad22fa80
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_ad22fa80
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_ad22fa80
 Martian Gothic Unification (Video Game) / int_afd71b8a
type
Inside a Computer System
 Martian Gothic Unification (Video Game) / int_afd71b8a
comment
Inside a Computer System: Kenzo can "mesh" with the base supercomputer called MOOD, allowing him to enter a virtual reality resembling how he envisions his home to be. In this virtual reality, he must interact with a rock that serves as a means to interface with ventilation systems, which is vital for the survival of one of his teammates.
 Martian Gothic Unification (Video Game) / int_afd71b8a
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_afd71b8a
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_afd71b8a
 Martian Gothic Unification (Video Game) / int_c04b1231
type
Jump Scare
 Martian Gothic Unification (Video Game) / int_c04b1231
comment
Jump Scare: The musical cue that plays when a non-dead grabs you. Pretty much any encounter with a TriMorph. When Karne encounters the TriMorph hanging from the ceiling near the air filtration room, it serves as an early example.
 Martian Gothic Unification (Video Game) / int_c04b1231
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_c04b1231
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_c04b1231
 Martian Gothic Unification (Video Game) / int_c1b2c63f
type
Dull Surprise
 Martian Gothic Unification (Video Game) / int_c1b2c63f
comment
Dull Surprise: It seems as though Kenzo being "zen" was put in to Hand Wave how his voice actor just sounds like a guy reading dialogue most of the time, with little in the way of inflection or emotion. However per the game's script writer the voice actor "played Kenzo exactly as I directed him: a zoned-out, emotionally flat loner bordering on sociopathic."
 Martian Gothic Unification (Video Game) / int_c1b2c63f
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_c1b2c63f
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_c1b2c63f
 Martian Gothic Unification (Video Game) / int_cea7fc1
type
Bottomless Pits
 Martian Gothic Unification (Video Game) / int_cea7fc1
comment
Bottomless Pits: The Necropolis is littered with these, often requiring careful movement to avoid them. And unlike most survival horror games, you can actually fall into them.
 Martian Gothic Unification (Video Game) / int_cea7fc1
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_cea7fc1
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_cea7fc1
 Martian Gothic Unification (Video Game) / int_e2e86183
type
Teamwork Puzzle Game
 Martian Gothic Unification (Video Game) / int_e2e86183
comment
Teamwork Puzzle Game: With the added twist that your characters cannot meet or the game will end.
 Martian Gothic Unification (Video Game) / int_e2e86183
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_e2e86183
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_e2e86183
 Martian Gothic Unification (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Martian Gothic Unification (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: The TriMorphs act as this, especially before you get your hands on the flare gun. Make the wrong move, take too long, or make any mistake really and you're toast instantly.
 Martian Gothic Unification (Video Game) / int_e57198a4
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_e57198a4
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_e57198a4
 Martian Gothic Unification (Video Game) / int_f32d85ab
type
20 Minutes into the Future
 Martian Gothic Unification (Video Game) / int_f32d85ab
comment
20 Minutes into the Future: Set, somewhat optimistically, in June 2019.
 Martian Gothic Unification (Video Game) / int_f32d85ab
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_f32d85ab
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_f32d85ab
 Martian Gothic Unification (Video Game) / int_name
type
ItemName
 Martian Gothic Unification (Video Game) / int_name
comment
 Martian Gothic Unification (Video Game) / int_name
featureApplicability
1.0
 Martian Gothic Unification (Video Game) / int_name
featureConfidence
1.0
 Martian Gothic Unification (Video Game)
hasFeature
Martian Gothic Unification (Video Game) / int_name
 Martian Gothic Unification (Video Game) / int_name
itemName
Martian Gothic Unification (Video Game)

The following is a list of statements referring to the current page from other pages.

 Martian Gothic Unification (Video Game)
hasFeature
Bag of Sharing / int_a5ce25c2
 Martian Gothic Unification (Video Game)
hasFeature
Deliberate Flaw Retcon / int_a5ce25c2
 Martian Gothic Unification (Video Game)
hasFeature
Mars Media / int_a5ce25c2
 Martian Gothic Unification (Video Game)
hasFeature
Merging Mistake / int_a5ce25c2
 Martian Gothic Unification (Video Game)
hasFeature
N.G.O. Superpower / int_a5ce25c2
 Martian Gothic Unification (Video Game)
hasFeature
Sci-Fi Horror / int_a5ce25c2
 Martian Gothic Unification (Video Game)
hasFeature
Teamwork Puzzle Game / int_a5ce25c2
 Martian Gothic Unification (Video Game)
hasFeature
Video Games of 2000-2004 / int_a5ce25c2