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Master of Orion (Video Game)

 Master of Orion (Video Game)
type
TVTItem
 Master of Orion (Video Game)
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Master of Orion (Video Game)
 Master of Orion (Video Game)
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MasterOfOrion
 Master of Orion (Video Game)
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Master of Orion is a turn-based 4X strategy game set in space. Players select a race and make decisions that would spell either the supremacy of their race or its destruction. They are not alone in the vast ocean of space, with other races controlled by the AI (or other players) attempting to do the same.Throughout the galaxy, there are worlds filled with the Lost Technology left behind by the Precursors. Legend still speaks of the lost capital of their empire, Orion itself, filled with technological treasure for the taking of whoever can defeat its Guardian...The game is famous for its ship designing feature, where everything from the hull to the components available are taken from the research decisions that the player makes, which is dependent on the selected race's bent toward a particular mindset, and thus technological focus.Victory is achieved by winning a popularity contest, or by conquering the galaxy. The second and third games feature a third winning condition.By default, the entries below refer to Master of Orion II: Battle At Antares, easily the most popular of the series nowadays. Many of the tropes also apply to one or both of the other games as well.A port called Starbase Orion was released for iOS based on the series, which has since been expanded thanks to player feedback.On 9 June 2015, Wargaming (of World of Tanks, World of Warplanes, and World of Warships fame) unveiled their revival/reboot of the game, Master of Orion: Conquer The Stars. The game was released in August 2016.A Fan Remake of the original game, called ''Remnants of the Precursors'' was in open beta for a while and finally had an official 1.0 release in January, 2022. It's available here.
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 Master of Orion (Video Game) / int_109b036e
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Abusive Precursors
 Master of Orion (Video Game) / int_109b036e
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Master of Orion III has both the Antarans occupying the Orion system, and the Harvesters. Neither can be effectively negotiated with. The Harvesters (who use other alien species as food) will declare war on any neighbor (even other Harvester factions) fairly quickly, will refuse any offer for peace, and never make alliances. The Antarans generally stay in the Orion system and never expand or settle outside of it, but occasionally will send a huge fleet to attack a planet or system outside the Orion system, for no stated or apparent reason, then withdraw the fleet back (unless the attackee or other power destroys it). They will not engage in or respond to any diplomacy.
 Master of Orion (Video Game) / int_109b036e
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 Master of Orion (Video Game) / int_1161fb48
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Bizarre Alien Biology
 Master of Orion (Video Game) / int_1161fb48
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Bizarre Alien Biology: The Silicoids are able to land on and colonize hostile environment planets without the need to research specialized habitats. They are mineral lifeforms, after all. On the other hand, they reproduce very slowly and are virtually unable to communicate with other races.
 Master of Orion (Video Game) / int_1161fb48
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Comic-Book Fantasy Casting
 Master of Orion (Video Game) / int_11bc87bc
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Comic-Book Fantasy Casting: For the Human empire in Master of Orion II. The leader portrait for the Human faction is Patrick Stewart, and on the "new technology acquired" screens, the animated figures presenting the new toys are drawn to resemble Sean Connery (as a lead scientist if the tech was researched by you) and Willem Dafoe (as a commando with a prosthetic arm if the tech was captured in battle from another empire).
 Master of Orion (Video Game) / int_11bc87bc
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 Master of Orion (Video Game) / int_13f5b1b
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Instant-Win Condition
 Master of Orion (Video Game) / int_13f5b1b
comment
Instant-Win Condition: Defeating the Antares Master of Orion II instantly wins the game even if you would otherwise be crushed by enemy forces. There is also the option of diplomatic victory through the galactic council (although you can choose to defy the council if you'd otherwise end up losing.)
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 Master of Orion (Video Game) / int_142f2d88
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Hyperspace Lanes
 Master of Orion (Video Game) / int_142f2d88
comment
Hyperspace Lanes: In the third game, a ship technically could go "off-road," but doing so took far longer than using the predefined star lanes. On occasion it would allow one to bypass chokepoints, like systems defended by a Guardian. This comes back in the 2016 "reimagining", where ships travel to other systems via "warp points". The only way to go "off-road" is if you happen to locate a strange artifact in deep space. You can then send a ship to get it, after which point it'll automatically set course for the system it left. Also, space factories can be used to build fortresses at warp points in order to keep any enemy from entering the system from that direction unopposed.
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 Master of Orion (Video Game) / int_1527d90d
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Early Game Hell
 Master of Orion (Video Game) / int_1527d90d
comment
Early Game Hell: The game is brutal at the start. Your starting technology is absolute garbage, and it takes a long time to research anything better. Expansion is extremely constrained by your lack of fuel technology, as well the agonizing amount of time it takes to build colony ships, and if you aren't playing the as the Silicoids, many planets will be impossible to colonize until you research upgraded versions of the colony base.
 Master of Orion (Video Game) / int_1527d90d
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 Master of Orion (Video Game) / int_17ce80aa
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All There in the Manual
 Master of Orion (Video Game) / int_17ce80aa
comment
All There in the Manual: While all of the game manuals contain backstory that has little to no effect on the game itself beyond establishing things like Orion (and later the Antarans), the manual for MoO 3 includes an expansive and intricate history of the galaxy, complete with a complicated system for establishing the galactic date, leading up to the events of the game.
 Master of Orion (Video Game) / int_17ce80aa
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 Master of Orion (Video Game) / int_1994ba0b
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Gone Horribly Right
 Master of Orion (Video Game) / int_1994ba0b
comment
Gone Horribly Right: In the third game, the Harvester Project. It was an attempt by the Antarans to create a sentient bioweapon that could kill any species. It started with them.
 Master of Orion (Video Game) / int_1994ba0b
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 Master of Orion (Video Game) / int_1a6960dd
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Flying Saucer
 Master of Orion (Video Game) / int_1a6960dd
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Flying Saucer: Psilon ships use this aesthetic in the 2016 game.
 Master of Orion (Video Game) / int_1a6960dd
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 Master of Orion (Video Game) / int_1ba5dc68
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The Greys
 Master of Orion (Video Game) / int_1ba5dc68
comment
The Greys: Psilons. They're actually rather nice, but don't get on their bad side. They would rather sit back and do research... and have the advantage of gaining all the technologies in a given category (instead of one to two of them). So, if you go to war against them thinking your new Battleship is going to wipe them out, they roll out a Doomstar and blow up a few planets.. Beware the Nice Ones indeed...
 Master of Orion (Video Game) / int_1ba5dc68
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 Master of Orion (Video Game) / int_1ec5a73c
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Space Fighter
 Master of Orion (Video Game) / int_1ec5a73c
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Space Fighter: Master Of Orion II has Interceptors / Bombers / Heavy Fighters carried by ships and planetary bases.
 Master of Orion (Video Game) / int_1ec5a73c
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 Master of Orion (Video Game) / int_1fba5f9e
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Enemy Exchange Program
 Master of Orion (Video Game) / int_1fba5f9e
comment
Enemy Exchange Program: Conquered races' population units retain their stats, and captured ships join your fleet after the battle (or during battle, if your race is Telepathic).
 Master of Orion (Video Game) / int_1fba5f9e
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 Master of Orion (Video Game) / int_24b3040
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Real-Time with Pause
 Master of Orion (Video Game) / int_24b3040
comment
Real-Time with Pause: This is how combat works in the 2016 game. You also have the option of letting the AI simulate combat. If you choose to take command personally, you are presented with three more options: take complete control over all aspects of combat; let the AI handle the minutia, such as maneuvering and firing, while you act as an admiral; or just sit back and watch the show, as the AI handles everything.
 Master of Orion (Video Game) / int_24b3040
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 Master of Orion (Video Game) / int_2588feac
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Winged Humanoid
 Master of Orion (Video Game) / int_2588feac
comment
Winged Humanoid: Averted with the avian Alkari in the first game, who appear to be wingless. Played straight in MoO2, where they morph into a pteranodon-like form. The 2016 version is much more humanoid and wingless.
 Master of Orion (Video Game) / int_2588feac
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 Master of Orion (Video Game) / int_25fd37c3
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Cleavage Window
 Master of Orion (Video Game) / int_25fd37c3
comment
Cleavage Window: In the first game, the Mrrshan ambassador has an outfit that does little to hide her... vast tracts of land, including one of these. The 2016 game goes with Navel-Deep Neckline instead for the Mrrshan Empress.
 Master of Orion (Video Game) / int_25fd37c3
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 Master of Orion (Video Game) / int_26ad2fa8
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Fictional Geneva Conventions
 Master of Orion (Video Game) / int_26ad2fa8
comment
Fictional Geneva Conventions: Biological weapons will drop your relations with every other species in the galaxy. Nobody cares about any other means of committing planetary genocide, though, or even the Stellar Converter.
 Master of Orion (Video Game) / int_26ad2fa8
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 Master of Orion (Video Game) / int_2804d516
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Master of None
 Master of Orion (Video Game) / int_2804d516
comment
The AI couldn't design a good ship if its life depended on it, and its vessel designs invariably tend towards the Master of None.
 Master of Orion (Video Game) / int_2804d516
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 Master of Orion (Video Game) / int_2af7961
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Faster-Than-Light Travel
 Master of Orion (Video Game) / int_2af7961
comment
Faster-Than-Light Travel: Drives are required to travel certain distances between two stars. As drive tech progresses, ships are able to cover the distances in less time. Meanwhile, advances in fuel are required to travel further without refueling at your planets or outposts.
 Master of Orion (Video Game) / int_2af7961
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 Master of Orion (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Master of Orion (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Death Ray in the first game. It can deal up to 1000 points of damage, but only against one ship at a time. It's also bulky enough that until very late in the game you can't fit it into anything smaller than a Large hull, which makes it extremely ineffective against the giant stacks of Small or Medium ships the AI likes to throw at you. Averted with the Death Ray and particle cannon of the second game, both of which are also randomly awarded upon defeating the guardian and both of which are useful for most of the game. There, the Stellar Converter is the flashy but horribly inefficient late-game weapon. Antarean and Orion technology have great stats and abilities, but they can't be miniaturized by improving tech levels. You can get far more damage by simply loading up on disruptors.
 Master of Orion (Video Game) / int_2bdae2ae
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 Master of Orion (Video Game) / int_30bf3ff4
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Beef Gate
 Master of Orion (Video Game) / int_30bf3ff4
comment
Beef Gate: The Guardians in all the games; each one an incredibly powerful automated warship left to guard Orion from any intruders.
 Master of Orion (Video Game) / int_30bf3ff4
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 Master of Orion (Video Game) / int_31c5e7fb
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Starfish Aliens
 Master of Orion (Video Game) / int_31c5e7fb
comment
Starfish Aliens: Supposedly, the Antarans. Some of the space monsters, while looking fairly smart, are likewise unable to communicate with other races. MoO3 tried to make all the aliens more alien. The Silicoids from the first game are supposed to be this - they're silicon-based whereas all the other races are carbon-based, and they can live naturally in hostile environments, but they're bad at diplomacy, reflecting how other races are put off by their weird biology. The Darloks could fit this too, for that matter, since they can shapeshift (although apparently their default form is just a humanoid in a cloak). The reason they're hated is probably more because they use their shapeshifting to steal everyone's technology, rather than the shapeshifting in itself.
 Master of Orion (Video Game) / int_31c5e7fb
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 Master of Orion (Video Game) / int_3556ccfc
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Command & Conquer Economy
 Master of Orion (Video Game) / int_3556ccfc
comment
Command & Conquer Economy: The original game abstracted management enough to avert the trope. MoO3 was a deliberate experiment to subvert the trope by forcing players to only give high-level orders and rely on AI subordinates. For most, the experiment failed. The second game plays this straight (in the style of Civilization). You have to give orders to construct any particular building (from barracks to space station). On the other hand, you could let the AI handle construction... in which case you end up with a planet full of farmers trying to build a Doomstar. The third game tried to find a middle ground, where the player could set general, empire-wide "Development Plans" for different categories of worlds while leaving the AI to manage the specifics. It failed.
 Master of Orion (Video Game) / int_3556ccfc
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 Master of Orion (Video Game) / int_38449aae
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Magnetic Weapons
 Master of Orion (Video Game) / int_38449aae
comment
Magnetic Weapons: Master Of Orion 2 has quite efficient Mass Drivers in the early game, and their big brothers, the Gauss Cannons, in the later game. From the original game, there's the Gauss Autocannon. Each round doesn't do much damage by itself, but it fires 4 times each turn, and unlike the sequel's Gauss cannons, they halve the effectiveness of shields, making them viable for longer than their energy-based contemporaries. 4X, meet More Dakka. Gauss cannons are also an option in the third game, though earlier in the game their value is limited.
 Master of Orion (Video Game) / int_38449aae
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 Master of Orion (Video Game) / int_39b8d3d6
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Boring, but Practical
 Master of Orion (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Since weapons become cheaper and take up less space as you climb the Technology Tree, a ship with a lot of weapons a generation or two behind current technology will often be cheaper and have vastly more firepower than one with a few ultimate weapons.
 Master of Orion (Video Game) / int_39b8d3d6
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 Master of Orion (Video Game) / int_3c078184
type
Visible Invisibility
 Master of Orion (Video Game) / int_3c078184
comment
Visible Invisibility: In the second game, ships with a Phasing Cloak device active show up on the tactical screen as a transparent outline. You can scan a ship using their Phasing Cloak, but are unable to target it for weapons fire.
 Master of Orion (Video Game) / int_3c078184
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 Master of Orion (Video Game) / int_3d4d3dc9
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Humans Are Bastards
 Master of Orion (Video Game) / int_3d4d3dc9
comment
Humans Are Bastards: The Terran Khanate in the 2016 game embodies this trope, seeking to dominate the galaxy at any cost. They are different from the normal humans (whose hat is diplomacy), which are also present in the game.
 Master of Orion (Video Game) / int_3d4d3dc9
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 Master of Orion (Video Game) / int_3d59c9a0
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Powered Armor
 Master of Orion (Video Game) / int_3d59c9a0
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Powered Armor: One of the ground troop technology options.
 Master of Orion (Video Game) / int_3d59c9a0
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 Master of Orion (Video Game) / int_3f71b00e
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Point Defenseless
 Master of Orion (Video Game) / int_3f71b00e
comment
Point Defenseless: Averted. If an enemy ship has the tech, good luck getting a missile or fighter to it. Even the earliest point defense tech, the anti-missile rocket, is highly effective and it improves from there, until you have the lightning field and the various energy screen weapons that will wipe out incoming missiles and fighters in a single shot.
 Master of Orion (Video Game) / int_3f71b00e
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 Master of Orion (Video Game) / int_40811c85
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We Will Use Lasers in the Future
 Master of Orion (Video Game) / int_40811c85
comment
We Will Use Lasers in the Future: If you want to annoy your enemies, shoot them with a missile. If you want to kill them, then shoot them with an energy weapon. Even photon torpedoes and the like are energy weapons, rather than the usual physical missile. To put it in perspective, nuclear missiles are usually the top-tier weapon in most games. Here, they're the lowest-ranked missile in the game and the gap just widens as higher-end energy weapons like disrupters and ion beams become available.
 Master of Orion (Video Game) / int_40811c85
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 Master of Orion (Video Game) / int_41dd77d
type
Zerg Rush
 Master of Orion (Video Game) / int_41dd77d
comment
Zerg Rush: In the later stages of the first game, the AI loves to drop tens of thousands of ships on your head. Changes to the later games prevent fleets quite that large, but the AI does still tend towards believing that quantity has a quality all its own. Which is probably just as well, given their ship design philosophies.
 Master of Orion (Video Game) / int_41dd77d
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 Master of Orion (Video Game) / int_45bf382b
type
Game Mod
 Master of Orion (Video Game) / int_45bf382b
comment
Game Mod: One of the few strengths of the third game was its ease of modifying the game, as most of the game data is stored in spreadsheets that (once you figure out how to access them) are fairly easy to modify.
 Master of Orion (Video Game) / int_45bf382b
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 Master of Orion (Video Game) / int_47d56aac
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Fish People
 Master of Orion (Video Game) / int_47d56aac
comment
Fish People / Cthulhumanoid: Trilarians, the aquatic race. In MoO2, where they first appeared, they were aquatic humanoids with fins and small tentacles, and in MoO3 their appearance was changed to look more like eels. Their Conquer the Stars appearance goes with humanoids with tail fins, face tentacles, and a single eye.
 Master of Orion (Video Game) / int_47d56aac
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 Master of Orion (Video Game) / int_485eb589
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Sealed Evil in a Can
 Master of Orion (Video Game) / int_485eb589
comment
Sealed Evil in a Can: The Antarans from MoO 2 were, prior to the game, locked into another dimension, but have managed to penetrate that barrier for occasional attacks on "normal" space.
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 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_485eb589
 Master of Orion (Video Game) / int_4b4ac0ca
type
Homing Projectile
 Master of Orion (Video Game) / int_4b4ac0ca
comment
Homing Projectile: Missiles track their targets, and in MoO2 with modifications can switch to a new target when the original is destroyed or specifically attack the target ship's engines, disabling it for capture attempts.
 Master of Orion (Video Game) / int_4b4ac0ca
featureApplicability
1.0
 Master of Orion (Video Game) / int_4b4ac0ca
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_4b4ac0ca
 Master of Orion (Video Game) / int_4b621f81
type
Design-It-Yourself Equipment
 Master of Orion (Video Game) / int_4b621f81
comment
Design-It-Yourself Equipment: Ships can be freely designed by the player, though several systems (engine, computer, shields, armor) default to the best available tech. The system is revamped in the 2016 reboot, with ships now having a limited number of slots for weapons and systems in addition to the size limitation, which may or may not have been inspired by the Starbase Orion iOS port.
 Master of Orion (Video Game) / int_4b621f81
featureApplicability
1.0
 Master of Orion (Video Game) / int_4b621f81
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_4b621f81
 Master of Orion (Video Game) / int_4fafed32
type
Higher-Tech Species
 Master of Orion (Video Game) / int_4fafed32
comment
Higher-Tech Species: The Antarans from MoO 2. They have access to some powerful technologies that are unique to themselves, but there's a limit to the size of ships they have and they don't have standard force field technology, so they're easy enough to destroy or even capture to reverse engineer their tech.
 Master of Orion (Video Game) / int_4fafed32
featureApplicability
1.0
 Master of Orion (Video Game) / int_4fafed32
featureConfidence
1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_4fafed32
 Master of Orion (Video Game) / int_515189ab
type
Single-Biome Planet
 Master of Orion (Video Game) / int_515189ab
comment
Single-Biome Planet: Averted in MoO 3, otherwise played straight.
 Master of Orion (Video Game) / int_515189ab
featureApplicability
-1.0
 Master of Orion (Video Game) / int_515189ab
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_515189ab
 Master of Orion (Video Game) / int_539a77a5
type
Silicon-Based Life
 Master of Orion (Video Game) / int_539a77a5
comment
Silicon-Based Life: The Silicoids, naturally. Their appearance varies from game to game, although it tends to keep them vaguely humanoid (two arms and two legs), except for the third game, where they appear to be a strange mish-mash of purple crystals with tendrils. In the 2016 game, they return to their appearance from the first game, including the strange glowing rocks floating around in their head cavity. Due to their nature, they consume inorganic matter, so food is useless to them. However, this also means that their production is reduced because they eat the ore. They are also much more resistant to hostile biomes. In the 2016 game, they are the only race who can terraform Volcanic planets.
 Master of Orion (Video Game) / int_539a77a5
featureApplicability
1.0
 Master of Orion (Video Game) / int_539a77a5
featureConfidence
1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_539a77a5
 Master of Orion (Video Game) / int_53e1f74c
type
Asteroid Thicket
 Master of Orion (Video Game) / int_53e1f74c
comment
Asteroid Thicket: Not so much for ships, but in the first game the player can, with luck, use asteroid patches in the combat screen to thin out incoming missiles.
 Master of Orion (Video Game) / int_53e1f74c
featureApplicability
1.0
 Master of Orion (Video Game) / int_53e1f74c
featureConfidence
1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_53e1f74c
 Master of Orion (Video Game) / int_56855fa3
type
Casual Interstellar Travel
 Master of Orion (Video Game) / int_56855fa3
comment
Casual Interstellar Travel: Travel between planets is as simple at it gets. You just click on your destination and the ship goes there with no problems. The only limitation is the distance from your closest colony and your level of fuel technology.
 Master of Orion (Video Game) / int_56855fa3
featureApplicability
1.0
 Master of Orion (Video Game) / int_56855fa3
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_56855fa3
 Master of Orion (Video Game) / int_57b80b45
type
Fantastic Racism
 Master of Orion (Video Game) / int_57b80b45
comment
Fantastic Racism: In MoO 2, planets with a mixed population of races (from moving colonists between worlds) gets a morale penalty that can be fixed with an Alien Control Center. In MoO 3, there are hardwired bonuses and penalties to diplomacy between certain races. Everyone hates the Harvesters, except the New Orions, who only mildly dislike them. The Meklar in MoO 3 were so convinced that they were perfect in every way that they came to hate all organic life forms. But the big one definitely goes to the Antarans.
 Master of Orion (Video Game) / int_57b80b45
featureApplicability
1.0
 Master of Orion (Video Game) / int_57b80b45
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_57b80b45
 Master of Orion (Video Game) / int_5989e3b6
type
Enemy Mine
 Master of Orion (Video Game) / int_5989e3b6
comment
Enemy Mine: The canon version of the second game (according to the third game's manual) deconstructs this trope. The playable races allied together to strike at the Antaran "homeworld" (actually just a forward base) and won. The Antarans laid low for a bit while the alliance fractured over possession of the technology captured in the campaign, then swept in after the resulting wars to pick up the pieces.
 Master of Orion (Video Game) / int_5989e3b6
featureApplicability
1.0
 Master of Orion (Video Game) / int_5989e3b6
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_5989e3b6
 Master of Orion (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Master of Orion (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: In the second game, defeating the Guardian not only gives you access to the planet and several unique technologies, but also the highly advanced battleship Avenger, commanded by Admiral Loknar, the Last Orion. With some effort and a few specific tech choices, it's possible to accomplish this early enough in the game that the ship alone can wipe out entire enemy empires. Build battleships or cruisers in which every available cubic centimeter of space is devoted to gyro destabilizers. Gyro destabilizers ignore shields (including Hard Shields) and armor (including Heavy and Xentronium armor), cannot be shot down by point-defense weapons or lightning fields, and deal damage based on the size of the target ship, with the Guardian being the second-largest ship size in the game.
 Master of Orion (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Master of Orion (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_5b81ca8d
 Master of Orion (Video Game) / int_5ec15a79
type
Genetic Engineering Is the New Nuke
 Master of Orion (Video Game) / int_5ec15a79
comment
Genetic Engineering Is the New Nuke: The Biology tree thrives on this, and of course Evolutionary Mutation takes the cake by actually allowing you to change one or more racial traits for your species.
 Master of Orion (Video Game) / int_5ec15a79
featureApplicability
1.0
 Master of Orion (Video Game) / int_5ec15a79
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_5ec15a79
 Master of Orion (Video Game) / int_5fc516bf
type
Mechanical Lifeforms
 Master of Orion (Video Game) / int_5fc516bf
comment
Mechanical Lifeforms: Meklar started out as cyborgs, they ultimately split in two races in the third installment. Those who ultimately became purely mechanical kept the Meklar name, while their still partially-organic counterparts became the Cynoids.
 Master of Orion (Video Game) / int_5fc516bf
featureApplicability
1.0
 Master of Orion (Video Game) / int_5fc516bf
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_5fc516bf
 Master of Orion (Video Game) / int_61ff365d
type
Deflector Shields
 Master of Orion (Video Game) / int_61ff365d
comment
Deflector Shields: In the first game, shields serve as a form of Damage Reduction. The second game has shields sectored into quadrants and regenerating.
 Master of Orion (Video Game) / int_61ff365d
featureApplicability
1.0
 Master of Orion (Video Game) / int_61ff365d
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_61ff365d
 Master of Orion (Video Game) / int_69065de
type
Naval Blockade
 Master of Orion (Video Game) / int_69065de
comment
Naval Blockade: Master of Orion 2 allows fleets to blockade a hostile system, cutting all types of production in half and severing it from the empire's economy. This is particularly devastating to colonies reliant on imported food. A monster occupying a star system has the same effect.
 Master of Orion (Video Game) / int_69065de
featureApplicability
1.0
 Master of Orion (Video Game) / int_69065de
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_69065de
 Master of Orion (Video Game) / int_6fc21d06
type
Fiction 500
 Master of Orion (Video Game) / int_6fc21d06
comment
Fiction 500: The leaders with the "Megawealth" trait will pay you to work for you, to the tune of one or two gross planetary products.
 Master of Orion (Video Game) / int_6fc21d06
featureApplicability
1.0
 Master of Orion (Video Game) / int_6fc21d06
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_6fc21d06
 Master of Orion (Video Game) / int_70d8269d
type
Excuse Plot
 Master of Orion (Video Game) / int_70d8269d
comment
Excuse Plot: Averted in the third game, where the developers made an effort to create a detailed backstory. Sadly, with the gameplay as unbalanced and broken as in MoO 3, it is hard to enjoy it.
 Master of Orion (Video Game) / int_70d8269d
featureApplicability
-1.0
 Master of Orion (Video Game) / int_70d8269d
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_70d8269d
 Master of Orion (Video Game) / int_727b5779
type
Cat Folk
 Master of Orion (Video Game) / int_727b5779
comment
Cat Folk: Mrrshans.
 Master of Orion (Video Game) / int_727b5779
featureApplicability
1.0
 Master of Orion (Video Game) / int_727b5779
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_727b5779
 Master of Orion (Video Game) / int_745a226c
type
Easy Logistics
 Master of Orion (Video Game) / int_745a226c
comment
Easy Logistics: Subverted by the nature of the game. While the fleet itself is automatically supplied, the need to get reinforcements to it forces the player to think in logistical terms; for instance if you have a raiding fleet cutting a swath through the enemy a long ways from your home worlds, you often need to order it to a rendevous point to meet incoming reinforcements. If done well the rendevous can be the same world where you plan to launch a strike.
 Master of Orion (Video Game) / int_745a226c
featureApplicability
-0.3
 Master of Orion (Video Game) / int_745a226c
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_745a226c
 Master of Orion (Video Game) / int_7706dd0f
type
Cosmetically Different Sides
 Master of Orion (Video Game) / int_7706dd0f
comment
Cosmetically Different Sides: Inverted with the humans and the Terrans in the 2016 game. Their stats, abilities, and goals are different, but their ship designs are virtually identical, except regular humans use the Everything Is An I Pod In The Future color scheme◊, while the Terrans use darker shades and add menacing red lines◊.
 Master of Orion (Video Game) / int_7706dd0f
featureApplicability
1.0
 Master of Orion (Video Game) / int_7706dd0f
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_7706dd0f
 Master of Orion (Video Game) / int_7976e429
type
2-D Space
 Master of Orion (Video Game) / int_7976e429
comment
2-D Space: In the first two games, the galaxy maps and space combat all take place on a 2D plane. There's some use of the third dimension in the third game, but nothing that absolutely requires it.
 Master of Orion (Video Game) / int_7976e429
featureApplicability
1.0
 Master of Orion (Video Game) / int_7976e429
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_7976e429
 Master of Orion (Video Game) / int_7a59a6d6
type
Mass Hypnosis
 Master of Orion (Video Game) / int_7a59a6d6
comment
Mass Hypnosis: A telepathic race can capture a planet undamaged after destroying its defenses by mind controlling the entire population from orbit if there's at least one ship of "cruiser" size or larger in the orbiting fleet.
 Master of Orion (Video Game) / int_7a59a6d6
featureApplicability
1.0
 Master of Orion (Video Game) / int_7a59a6d6
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_7a59a6d6
 Master of Orion (Video Game) / int_7b4d0c39
type
Tech Tree
 Master of Orion (Video Game) / int_7b4d0c39
comment
Tech Tree: The first game has generic Tech Levels with various upgrades at each one, while II has multiple branches with at least two techs at each level of a branch. Most races can choose one upgrade after completing a level, except for Uncreative races that get a random pick and Creative races that get everything.
 Master of Orion (Video Game) / int_7b4d0c39
featureApplicability
1.0
 Master of Orion (Video Game) / int_7b4d0c39
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_7b4d0c39
 Master of Orion (Video Game) / int_7bf06acd
type
Transplanted Humans
 Master of Orion (Video Game) / int_7bf06acd
comment
Transplanted Humans: The Terrans in the 2016 game. Abducted from Earth by the Antarans long ago, they were bred to fight the Orions, until the Antarans abandoned them on a dying world. In order to survive, harsh measures had to be taken, eventually twisting the Terrans into aggressive imperialists in stark contrast to their more diplomatic cousins back on Earth.
 Master of Orion (Video Game) / int_7bf06acd
featureApplicability
1.0
 Master of Orion (Video Game) / int_7bf06acd
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_7bf06acd
 Master of Orion (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 Master of Orion (Video Game) / int_7c7589af
comment
Earth-Shattering Kaboom: The Stellar Converter weapon in MoO 2 gives your ships the ability to to turn enemy planets into asteroid belts.
 Master of Orion (Video Game) / int_7c7589af
featureApplicability
1.0
 Master of Orion (Video Game) / int_7c7589af
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_7c7589af
 Master of Orion (Video Game) / int_7d5324cf
type
The Federation
 Master of Orion (Video Game) / int_7d5324cf
comment
The Federation: Democratic governments, especially in their advanced form, called... Federation.
 Master of Orion (Video Game) / int_7d5324cf
featureApplicability
1.0
 Master of Orion (Video Game) / int_7d5324cf
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_7d5324cf
 Master of Orion (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Master of Orion (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: The Orions sealed their worst rivals the Antarans away in a pocket dimension, and shortly thereafter collapse as a civilization. When the Antarans learn how to get out, they realize this means they have a nigh impregnable fortress from which they can raid the shit out of everyone.
 Master of Orion (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Master of Orion (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_7fbb2a3
 Master of Orion (Video Game) / int_8618825d
type
Portal Network
 Master of Orion (Video Game) / int_8618825d
comment
Portal Network: In the first game, one of the later Propulsion technologies gives you Star Gates, which have to be specifically constructed by a planet. In the second game, however, one of the mid-game technologies you can research lets the player build one of these, though it only speeds up travel instead of making it instant. The late-game version really is instantaneous, and if you're successful enough you most certainly will need it to defend far-flung systems. The version in the 2016 game does not have the instant travel upgrade. However, the gates are still incredibly useful due to the Hyperspace Lanes mechanic that prevents normal direct travel between distant systems. The gates (built over warp points) allow such direct travel and speed it up as well, although you're never going to cross the galaxy in a single turn, unless you got a wormhole.
 Master of Orion (Video Game) / int_8618825d
featureApplicability
1.0
 Master of Orion (Video Game) / int_8618825d
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_8618825d
 Master of Orion (Video Game) / int_86bb7d97
type
Cultured Badass
 Master of Orion (Video Game) / int_86bb7d97
comment
Cultured Badass: The Mrrshan, at least in the original and reboot. The new description points out that, while still proud warrior race guys while at war, they also enjoy the fine arts, and produce much sought-after art, architecture, and fashion when they're at peace.
 Master of Orion (Video Game) / int_86bb7d97
featureApplicability
1.0
 Master of Orion (Video Game) / int_86bb7d97
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_86bb7d97
 Master of Orion (Video Game) / int_890c8068
type
Extra Turn
 Master of Orion (Video Game) / int_890c8068
comment
Extra Turn: In MoO 2, ships equipped with the Time Warp Facilitator get an extra turn in the ship combat screen, before the other side gets to take their turn. Makes a very deadly combination with Phasing Cloak (if the ship doesn't attack, it becomes untouchable at the end of its turn).
 Master of Orion (Video Game) / int_890c8068
featureApplicability
1.0
 Master of Orion (Video Game) / int_890c8068
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_890c8068
 Master of Orion (Video Game) / int_892c241c
type
Massive Race Selection
 Master of Orion (Video Game) / int_892c241c
comment
Massive Race Selection: 10 to 16, and in the second to third games, conquered populations can be assimilated into your empire. It's not impossible to have a Psilon empire where, aside from your homeworld, all your citizens are actually Meklar. This can be a tremendous help, since assimilated citizens retain their racial abilities. Klackons for the forge worlds! Psilons for the research bases! Just don't capture any Harvester worlds without thoroughly sterilizing them first. The 2016 game brings it back down to 10, although the Collector's Edition also adds the Terran Khanate, an evil version of the diplomatic humans.
 Master of Orion (Video Game) / int_892c241c
featureApplicability
1.0
 Master of Orion (Video Game) / int_892c241c
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_892c241c
 Master of Orion (Video Game) / int_892c6fdc
type
Space Elves
 Master of Orion (Video Game) / int_892c6fdc
comment
Space Elves: the Elerians from the second game, complete with Mind Control.
 Master of Orion (Video Game) / int_892c6fdc
featureApplicability
1.0
 Master of Orion (Video Game) / int_892c6fdc
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_892c6fdc
 Master of Orion (Video Game) / int_89baee12
type
Space Opera
 Master of Orion (Video Game) / int_89baee12
comment
Space Opera: The setting. MoO3 tried to approach the game in a more realistic manner.
 Master of Orion (Video Game) / int_89baee12
featureApplicability
1.0
 Master of Orion (Video Game) / int_89baee12
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_89baee12
 Master of Orion (Video Game) / int_8b221a63
type
Reed Richards Is Useless
 Master of Orion (Video Game) / int_8b221a63
comment
Reed Richards Is Useless: In about eight years of crash research, your scientists can invent a "solar rejuvenator" that stops a supernova from happening. Whatever technology it is that can deliver enough hydrogen into the core of a star on the verge of going supernova to "rejuvenate" it for even a few more centuries, it would certainly be usable as a Superweapon that would put the Death Ray or the Stellar Converter to shame.
 Master of Orion (Video Game) / int_8b221a63
featureApplicability
1.0
 Master of Orion (Video Game) / int_8b221a63
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_8b221a63
 Master of Orion (Video Game) / int_8d718b9e
type
Bears Are Bad News
 Master of Orion (Video Game) / int_8d718b9e
comment
Bears Are Bad News: Bulrathi specialize in ground combat. Success in ground combat nets the invader a mostly intact colony. Conversely, it is good policy to bombard Bulrathi colonies, while researching better ground armor and weapons than theirs, before attempting to mop up on the ground. Except for telepathic races, which can just ignore ground combat and mind control the whole planet from orbit with even less damage to the colony.
 Master of Orion (Video Game) / int_8d718b9e
featureApplicability
1.0
 Master of Orion (Video Game) / int_8d718b9e
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_8d718b9e
 Master of Orion (Video Game) / int_8e5c28c
type
Crystal Spires and Togas
 Master of Orion (Video Game) / int_8e5c28c
comment
Crystal Spires and Togas: The Psilon aesthetic in Conquer the Stars. Their leader, the Controller, is shown wearing robes in a brightly-lit room curved room with plenty of windows and some strange glowing contraption spinning in the center. The music is decidedly New-Agey. Even the Controller's voice is a soothing baritone.
 Master of Orion (Video Game) / int_8e5c28c
featureApplicability
1.0
 Master of Orion (Video Game) / int_8e5c28c
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_8e5c28c
 Master of Orion (Video Game) / int_90965cc7
type
Hive Mind
 Master of Orion (Video Game) / int_90965cc7
comment
Hive Mind: Another government option, and the preferred choice for the insectoid Klackon race. The iOS port has an interesting take on this. The Vass are a collective consciousness, but only as long as they're close. This means that planets with low populations receive a penalty to all production, while planets with high populations receive a bonus. Interesting, this has no effect on ships. This ability can also be picked for a custom race.
 Master of Orion (Video Game) / int_90965cc7
featureApplicability
1.0
 Master of Orion (Video Game) / int_90965cc7
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_90965cc7
 Master of Orion (Video Game) / int_92286f7f
type
Precursors
 Master of Orion (Video Game) / int_92286f7f
comment
Precursors: The Orions and Antarans.
 Master of Orion (Video Game) / int_92286f7f
featureApplicability
1.0
 Master of Orion (Video Game) / int_92286f7f
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_92286f7f
 Master of Orion (Video Game) / int_940a5958
type
Artificial Stupidity
 Master of Orion (Video Game) / int_940a5958
comment
The third game tried to find a middle ground, where the player could set general, empire-wide "Development Plans" for different categories of worlds while leaving the AI to manage the specifics. It failed.
 Master of Orion (Video Game) / int_940a5958
featureApplicability
1.0
 Master of Orion (Video Game) / int_940a5958
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_940a5958
 Master of Orion (Video Game) / int_953d2569
type
News Broadcast
 Master of Orion (Video Game) / int_953d2569
comment
News Broadcast: GNN (Galactic News Network) occasionally shows up to deliver reports of certain kind, such as how many systems the largest race controls or if a space dragon has appeared. In the 2016 game, the reports are delivered by two anchor robots (male and female), who are fully voiced.
 Master of Orion (Video Game) / int_953d2569
featureApplicability
1.0
 Master of Orion (Video Game) / int_953d2569
featureConfidence
1.0
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Master of Orion (Video Game) / int_953d2569
 Master of Orion (Video Game) / int_95bac90d
type
Subspace Ansible
 Master of Orion (Video Game) / int_95bac90d
comment
Subspace Ansible: Control and diplomacy are obviously instant. In addition, Tachyon Communications (3 parsecs range), Subspace Communications (6 parsecs range) and Hyperspace Communications (unlimited range) allow ships within the specified range to be redirected while in transit.
 Master of Orion (Video Game) / int_95bac90d
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 Master of Orion (Video Game) / int_95bac90d
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Master of Orion (Video Game) / int_95bac90d
 Master of Orion (Video Game) / int_97b5e1f9
type
Bug War
 Master of Orion (Video Game) / int_97b5e1f9
comment
Bug War: What happens when you get involved in hostilities with the Klackons.
 Master of Orion (Video Game) / int_97b5e1f9
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1.0
 Master of Orion (Video Game) / int_97b5e1f9
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Master of Orion (Video Game) / int_97b5e1f9
 Master of Orion (Video Game) / int_9823f7c
type
ProudWarriorRace
 Master of Orion (Video Game) / int_9823f7c
comment
Proud Warrior Race: Mrrshans, Bulrathis, Elerians
 Master of Orion (Video Game) / int_9823f7c
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 Master of Orion (Video Game) / int_9823f7c
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Master of Orion (Video Game) / int_9823f7c
 Master of Orion (Video Game) / int_988dc0fd
type
Living Gasbag
 Master of Orion (Video Game) / int_988dc0fd
comment
Living Gasbag: Master Of Orion III added a class of races called "Etherians" to the series, consisting of two races, the Eoladi and Imsaeis, who inhabited gas giants. The Eoladi were whale-like gas bags, while the Imsaeis were more like gigantic gaseous jellyfish.
 Master of Orion (Video Game) / int_988dc0fd
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1.0
 Master of Orion (Video Game) / int_988dc0fd
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_988dc0fd
 Master of Orion (Video Game) / int_9912fdd2
type
Planetary Parasite
 Master of Orion (Video Game) / int_9912fdd2
comment
Planetary Parasite: Master of Orion II has the space eel, a space monster that would target a star to use as spawning ground. This causes all colonies in the system to count as "blockaded", which applies a 50% penalty to food and production output. If left alone long enough it produces a second space eel, which picks another star and does the same there.
 Master of Orion (Video Game) / int_9912fdd2
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1.0
 Master of Orion (Video Game) / int_9912fdd2
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Master of Orion (Video Game) / int_9912fdd2
 Master of Orion (Video Game) / int_9918518b
type
Press X to Die
 Master of Orion (Video Game) / int_9918518b
comment
Press X to Die: Accepting another empire's Council victory results in an instant loss, though at that point you most likely cannot win anyway, since the alternative is facing an enormous star fleet that vastly outnumbers yours, and outclasses yours technologically too. In the second game, you can "surrender" to another empire, which means that the other empire instantly annexes you. AI players use this often, which can easily prevent a Council victory for you, or secure a Council victory for your main rival.
 Master of Orion (Video Game) / int_9918518b
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1.0
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 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_9918518b
 Master of Orion (Video Game) / int_997d5872
type
"Ass" in Ambassador
 Master of Orion (Video Game) / int_997d5872
comment
"Ass" in Ambassador: Pretty much ubiquitous in the setting. If a rival leader is even mildly annoyed at you, you can expect their ambassadors to treat you in a condescending and often outright insulting manner. One especially egregious case is in the first game when you ask another empire to exchange technologies with you. If either party does not have anything to offer, the other empire's ambassador will insult your technology, regardless of your current relations with that empire, or even if they are the more technologically primitive side.
 Master of Orion (Video Game) / int_997d5872
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 Master of Orion (Video Game) / int_997d5872
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 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_997d5872
 Master of Orion (Video Game) / int_9beffa1c
type
Hard-Coded Hostility
 Master of Orion (Video Game) / int_9beffa1c
comment
Hard-Coded Hostility: The Antarans, in every game. In Master of Orion II, the Silicoid are a borderline case. They have the Repulsive flaw, which limits their diplomacy option to war, peace, and surrender. In practice, this meant they wouldn't ally with anyone, declare war frequently, and nothing but the most crushing military steamrolling of their fleets/worlds would get them to sue for peace or surrender. And since they had no diplomatic options like offering money, worlds, technology or tithes, (nor demanding them) once war is declared, things tend to stay that way. Master of Orion III has both the Antarans occupying the Orion system, and the Harvesters. Neither can be effectively negotiated with. The Harvesters (who use other alien species as food) will declare war on any neighbor (even other Harvester factions) fairly quickly, will refuse any offer for peace, and never make alliances. The Antarans generally stay in the Orion system and never expand or settle outside of it, but occasionally will send a huge fleet to attack a planet or system outside the Orion system, for no stated or apparent reason, then withdraw the fleet back (unless the attackee or other power destroys it). They will not engage in or respond to any diplomacy.
 Master of Orion (Video Game) / int_9beffa1c
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1.0
 Master of Orion (Video Game) / int_9beffa1c
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_9beffa1c
 Master of Orion (Video Game) / int_a13dfbfd
type
Armor Points
 Master of Orion (Video Game) / int_a13dfbfd
comment
Armor Points: The second installment shows the number of armor points while building a ship. During combat, you usually see it represented by the red bar which shrinks as it takes damage, or the player can scan the ship to see the exact numerical value.
 Master of Orion (Video Game) / int_a13dfbfd
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1.0
 Master of Orion (Video Game) / int_a13dfbfd
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 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_a13dfbfd
 Master of Orion (Video Game) / int_a1c0cab7
type
New Tech Is Not Cheap
 Master of Orion (Video Game) / int_a1c0cab7
comment
New Tech Is Not Cheap: Tech discoveries start out at their maximum cost, which in some cases can be a bank-breaker if you're short on funds, but as the tech tree continues, the older discoveries become cheaper over time to eventually become Boring, but Practical.
 Master of Orion (Video Game) / int_a1c0cab7
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1.0
 Master of Orion (Video Game) / int_a1c0cab7
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 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_a1c0cab7
 Master of Orion (Video Game) / int_a5a6d7b3
type
Mutants
 Master of Orion (Video Game) / int_a5a6d7b3
comment
Mutants: In Master Of Orion II, there's a tech called Evolutionary Mutation allows a one-time change to statistics of the race that discovers it, resulting in the second kind of mutant.
 Master of Orion (Video Game) / int_a5a6d7b3
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1.0
 Master of Orion (Video Game) / int_a5a6d7b3
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 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_a5a6d7b3
 Master of Orion (Video Game) / int_a5fb0d24
type
Healing Factor
 Master of Orion (Video Game) / int_a5fb0d24
comment
Healing Factor: If your race is cybernetic, or you have the Automated Repair tech (or both), your ships can repair damage during a fight. In the second game, leaders having the Engineer trait can also repair the ship they're assigned to, as well as giving an increase to the shield regeneration rate. Generally speaking, however, this is only useful in the early game. As technology progresses, firepower increases exponentially while ship durability only increases at a linear rate, resulting in much shorter (often one-turn) battles.
 Master of Orion (Video Game) / int_a5fb0d24
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1.0
 Master of Orion (Video Game) / int_a5fb0d24
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 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_a5fb0d24
 Master of Orion (Video Game) / int_a7b8ba72
type
Point Build System
 Master of Orion (Video Game) / int_a7b8ba72
comment
Point Build System: Although used for building a race instead of a character, the second and third games give you a set amount of points to distribute as the player wishes, with positive and negative attributes. For the second game, a later technology, Evolutionary Mutation, allows the player to add four extra points, though there are some restrictions on what racial traits can be modified. Obviously enough, no amount of genetic alteration is going to add Precursor ruins to your homeworld.
 Master of Orion (Video Game) / int_a7b8ba72
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1.0
 Master of Orion (Video Game) / int_a7b8ba72
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 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_a7b8ba72
 Master of Orion (Video Game) / int_a8559a9f
type
RealLife
 Master of Orion (Video Game) / int_a8559a9f
comment
Each of the minor races also has a unique government name (each of these being a Real Life type of rule): Akirian Dyarchy Degonite Kritarchy Eldritch Anocracy Glis Nomocracy Har-ssian Autocracy Nyemorian Magocracy Nyunyu Sortition Thersonian Timocracy Zarkonian Chiefdom
 Master of Orion (Video Game) / int_a8559a9f
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1.0
 Master of Orion (Video Game) / int_a8559a9f
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_a8559a9f
 Master of Orion (Video Game) / int_a969c74a
type
Final Solution
 Master of Orion (Video Game) / int_a969c74a
comment
Final Solution: Unless you are a democracy, when you capture a planet, you have the option of exterminating the populace. You can also simply nuke the place from orbit, regardless of your government type.
 Master of Orion (Video Game) / int_a969c74a
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1.0
 Master of Orion (Video Game) / int_a969c74a
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_a969c74a
 Master of Orion (Video Game) / int_a96b8b63
type
Space Marine
 Master of Orion (Video Game) / int_a96b8b63
comment
Space Marine: Useful for either Boarding Party duties or defending against boarding parties of your opponent. Troop Pods double the amount of troops on board. A rather obvious, but interesting twist is that in space Low Gravity penalty does not apply.
 Master of Orion (Video Game) / int_a96b8b63
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1.0
 Master of Orion (Video Game) / int_a96b8b63
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_a96b8b63
 Master of Orion (Video Game) / int_ad4f656
type
Transhuman Aliens
 Master of Orion (Video Game) / int_ad4f656
comment
Transhuman Aliens: Play as Humans. Take a walk down the Biology tree and pick up Evolutionary Mutation (along with a host of other technologies like Heightened Intelligence). Humanity may now look human enough, but it sure doesn't have much in common with the beings that flew into space.
 Master of Orion (Video Game) / int_ad4f656
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1.0
 Master of Orion (Video Game) / int_ad4f656
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_ad4f656
 Master of Orion (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Master of Orion (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: In MoO 2, some weapons can be made in armor-piercing variants (and some in shield-piercing, for that matter) so that damage that passes through armor/shields is applied to the target ship's structure/internals immediately. The piercing effects of guns with the Armor Piercing mod can be negated by heavy and Xentronium armor, but neither can protect against an attacker equipped with an Achilles Targeting Unit device. Shield piercing weapons can be stopped from bypassing existing shields with the Hard Shields device.
 Master of Orion (Video Game) / int_afc8ddc7
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1.0
 Master of Orion (Video Game) / int_afc8ddc7
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_afc8ddc7
 Master of Orion (Video Game) / int_afd181c7
type
Xtreme Kool Letterz
 Master of Orion (Video Game) / int_afd181c7
comment
Xtreme Kool Letterz: the "Cybernetik" species in 3.
 Master of Orion (Video Game) / int_afd181c7
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1.0
 Master of Orion (Video Game) / int_afd181c7
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_afd181c7
 Master of Orion (Video Game) / int_b1619b3c
type
Omnicidal Maniac
 Master of Orion (Video Game) / int_b1619b3c
comment
Omnicidal Maniac: The Antarans from the second game, who love to send threatening Evil Overlord messages whenever they launch their attacks.
 Master of Orion (Video Game) / int_b1619b3c
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1.0
 Master of Orion (Video Game) / int_b1619b3c
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_b1619b3c
 Master of Orion (Video Game) / int_b1a38af3
type
Terraforming
 Master of Orion (Video Game) / int_b1a38af3
comment
Terraforming: Each type of planet (except Toxic) can eventually be turned into a life-rich Gaia World. High technology even allows you to transform gas giants and asteroid belts into solid worlds. In the 2016 game, Toxic planets can be improved as well (although not through terraforming), but Volcanic planets can only be improved by Silicoids (or by blowing them up with a Stellar Converter and reforming the resulting Asteroid Thicket with a mobile factory ship). If you're not playing as them, you may want to avoid those, although large and rich Volcanic planets can still be useful, if you can supply them with food.
 Master of Orion (Video Game) / int_b1a38af3
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1.0
 Master of Orion (Video Game) / int_b1a38af3
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_b1a38af3
 Master of Orion (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 Master of Orion (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: In MoO 2, lasers and almost all other energy weapons have range-based damage penalties due to bloom, but mass drivers, gauss guns, Disruptors, and the Stellar Converter do not. However, all weapons in the Master Of Orion series do have a maximum range that's not a direct function of ship's hit probability.
 Master of Orion (Video Game) / int_b1c4bc94
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1.0
 Master of Orion (Video Game) / int_b1c4bc94
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_b1c4bc94
 Master of Orion (Video Game) / int_b23e7ba9
type
Real Is Brown
 Master of Orion (Video Game) / int_b23e7ba9
comment
Real Is Brown: The second game has a very desaturated palette, with lots of browns and grays.
 Master of Orion (Video Game) / int_b23e7ba9
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1.0
 Master of Orion (Video Game) / int_b23e7ba9
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 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_b23e7ba9
 Master of Orion (Video Game) / int_b4f0e166
type
Epic Hail
 Master of Orion (Video Game) / int_b4f0e166
comment
Epic Hail: The intro to MoO 2.
 Master of Orion (Video Game) / int_b4f0e166
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1.0
 Master of Orion (Video Game) / int_b4f0e166
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 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_b4f0e166
 Master of Orion (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Master of Orion (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: MoO 3 demonstrated very well just why many aspects of running an empire are simplified or abstracted in 4X games, and almost as well why the rest aren't.
 Master of Orion (Video Game) / int_b6e1d40b
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1.0
 Master of Orion (Video Game) / int_b6e1d40b
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 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_b6e1d40b
 Master of Orion (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Master of Orion (Video Game) / int_b8e3f20a
comment
Demoted to Extra: The fate of many playable species in the second game that were axed from the third. They weren't removed from the game entirely, but rather demoted to "Magnate (minor) Race" status, meaning that although their colonies could be added to your empire, they themselves weren't playable.
 Master of Orion (Video Game) / int_b8e3f20a
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1.0
 Master of Orion (Video Game) / int_b8e3f20a
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 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_b8e3f20a
 Master of Orion (Video Game) / int_bfc0a997
type
One-Federation Limit
 Master of Orion (Video Game) / int_bfc0a997
comment
One-Federation Limit: The 2016 game provides the name of each empire (of which only one is actually named "Empire"): Alkari Flock (ruler - Skylord) Bulrathi Empire (ruler - Emperor) Darlok Cabal (ruler - Hindmost) Human Republic (ruler - President) Klackon Hive (ruler - Queen) Meklar Combine (ruler - Overseer) Mrrshan Pride (ruler - Empress) Psilon Quanta (ruler - Controller) Sakkra Brood (ruler - Hierarch) Silicoid Crag (ruler - Keystone) Terran Khanate (ruler - Khan) Elerian Fiefdoms (ruler - Grand Marshal) Gnolam League (ruler - Commodore) Trilarian Shoal (ruler - Stinger) Each of the minor races also has a unique government name (each of these being a Real Life type of rule): Akirian Dyarchy Degonite Kritarchy Eldritch Anocracy Glis Nomocracy Har-ssian Autocracy Nyemorian Magocracy Nyunyu Sortition Thersonian Timocracy Zarkonian Chiefdom
 Master of Orion (Video Game) / int_bfc0a997
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1.0
 Master of Orion (Video Game) / int_bfc0a997
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_bfc0a997
 Master of Orion (Video Game) / int_c2cedc1c
type
Big "NO!"
 Master of Orion (Video Game) / int_c2cedc1c
comment
Big "NO!": In MoO 2, you hear this when a ship bearing a leader is killed in battle, and the dead ship's owner hasn't researched Survival Pods tech, which allows you to retrieve a leader as long as at least one ship survives the battle.
 Master of Orion (Video Game) / int_c2cedc1c
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1.0
 Master of Orion (Video Game) / int_c2cedc1c
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 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_c2cedc1c
 Master of Orion (Video Game) / int_c75df49a
type
Shout-Out
 Master of Orion (Video Game) / int_c75df49a
comment
Shout-Out: And how! Merculite missiles, transporters, phasors, tritanium armor, food replicators, stellar converters, ion pulse cannons, proton torpedos, hyper drive, doom stars, positronic computers, inertial nullifiers - and possibly more. Planet/system names are frequently drawn from various sci-fi works, including Narn, Zhadoom, and Rlyeh (The game cannot handle punctuated names). In the prototype version of the game, called Star Lords the Psilons were called Mentats and the Darloks Nazguls. This is why their homeworlds are Mentar and Nazin, respectively, in the actual game and its sequels. And the font for the title of that 1992 prototype bears a striking similarity to the title font for Star Control. One of the possible names for the Meklar leader is THX-1137. In the 2016 game, the Terran Khanate's home system is Alpha Ceti. Flip the names around and you get Ceti Alpha, the system where Khan Noonien Singh was exiled in Star Trek: The Original Series. The Terran's are also a reference to Blade Runner. Their leader not only resembles Roy Batty but he paraphrases the character's famous "Tears in rain" speech when the Terran's are defeated.
 Master of Orion (Video Game) / int_c75df49a
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1.0
 Master of Orion (Video Game) / int_c75df49a
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 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_c75df49a
 Master of Orion (Video Game) / int_c8c968c3
type
The Alliance
 Master of Orion (Video Game) / int_c8c968c3
comment
The Alliance: Confederation governments, an advanced form of the Feudal Future.
 Master of Orion (Video Game) / int_c8c968c3
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1.0
 Master of Orion (Video Game) / int_c8c968c3
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_c8c968c3
 Master of Orion (Video Game) / int_ca3a6dbd
type
Informed Ability
 Master of Orion (Video Game) / int_ca3a6dbd
comment
Supposedly, the Antarans. Some of the space monsters, while looking fairly smart, are likewise unable to communicate with other races. MoO3 tried to make all the aliens more alien.
 Master of Orion (Video Game) / int_ca3a6dbd
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1.0
 Master of Orion (Video Game) / int_ca3a6dbd
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_ca3a6dbd
 Master of Orion (Video Game) / int_ccab244d
type
Kinetic Weapons Are Just Better
 Master of Orion (Video Game) / int_ccab244d
comment
Master Of Orion 2 has quite efficient Mass Drivers in the early game, and their big brothers, the Gauss Cannons, in the later game.
 Master of Orion (Video Game) / int_ccab244d
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1.0
 Master of Orion (Video Game) / int_ccab244d
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_ccab244d
 Master of Orion (Video Game) / int_ccc0d531
type
Settling the Frontier
 Master of Orion (Video Game) / int_ccc0d531
comment
Settling the Frontier: Like most 4X games, you want to establish new settlements early and often.
 Master of Orion (Video Game) / int_ccc0d531
featureApplicability
1.0
 Master of Orion (Video Game) / int_ccc0d531
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_ccc0d531
 Master of Orion (Video Game) / int_ccee5e5e
type
Defenseless Transports
 Master of Orion (Video Game) / int_ccee5e5e
comment
Defenseless Transports: Troop transports cannot be customized or armed in any way, and are automatically destroyed if they encounter hostile ships with no proper warships around.
 Master of Orion (Video Game) / int_ccee5e5e
featureApplicability
1.0
 Master of Orion (Video Game) / int_ccee5e5e
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_ccee5e5e
 Master of Orion (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Master of Orion (Video Game) / int_cd3527d9
comment
Negative Space Wedgie: In Master Of Orion 2, some of the one-time random events screw with hyperspace to impair or outright denynote save for races with the Transdimensional trait space travel.
 Master of Orion (Video Game) / int_cd3527d9
featureApplicability
1.0
 Master of Orion (Video Game) / int_cd3527d9
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_cd3527d9
 Master of Orion (Video Game) / int_d2810345
type
Boarding Party
 Master of Orion (Video Game) / int_d2810345
comment
Boarding Party: Enemy ships that have had their engines disabled and space stations can be boarded and captured. A ship can be boarded at distance without immobilizing, using transporters (if shields are down) or assault shuttles (though they're vulnerable to point defence). Like captured colonies, captured enemy ships can give you access to technology you either chose not to research or have not researched yet, when you scrap them at one of your systems.
 Master of Orion (Video Game) / int_d2810345
featureApplicability
1.0
 Master of Orion (Video Game) / int_d2810345
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1.0
 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_d2810345
 Master of Orion (Video Game) / int_d3f57db5
type
Planetville
 Master of Orion (Video Game) / int_d3f57db5
comment
Planetville: In MoO2, the colony view shows a single sprawling city with all the structures you've built. MoO avoids this by abstracting planets into 5 sliding bars (Ship production, factory production, ecosystem spending, planetary defense spending, and research spending) and only an orbital view of the planet itself, with rows of icons to indicate population and industrial output. Also averted in the 2016 game, where the view of the spinning planet shows abstractions of the structures you build all over the place. More populous and advanced planets also have swarms of craft moving around it.
 Master of Orion (Video Game) / int_d3f57db5
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type
Suddenly Voiced
 Master of Orion (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: The 2016 reimagining adds voices to race leaders, your advisors, and the GNN robots. The voice actor cast includes a number of well-known names.
 Master of Orion (Video Game) / int_d40a8a0f
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1.0
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1.0
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Master of Orion (Video Game) / int_d40a8a0f
 Master of Orion (Video Game) / int_d51553de
type
Our Wormholes Are Different
 Master of Orion (Video Game) / int_d51553de
comment
Our Wormholes Are Different: In the second and third games, some planets are connected by a wormhole that allows a ship to travel between the systems in a single turn regardless of the race's propulsion tech. The wormholes can span distances anywhere from a few parsecs to going from one side of the galactic map to the other. A one-time special event can also create a temporary wormhole for a ship/fleet in transit, letting them finish their trip at the start of the next turn regardless of how long they would normally have had remaining.
 Master of Orion (Video Game) / int_d51553de
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1.0
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Master of Orion (Video Game) / int_d51553de
 Master of Orion (Video Game) / int_d5b6ff94
type
Genesis Effect
 Master of Orion (Video Game) / int_d5b6ff94
comment
Genesis Effect: Planetary Construction tech in MoO 2, which turns asteroid belts and gas giants into colonizable Artificial Planets.
 Master of Orion (Video Game) / int_d5b6ff94
featureApplicability
1.0
 Master of Orion (Video Game) / int_d5b6ff94
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Master of Orion (Video Game) / int_d5b6ff94
 Master of Orion (Video Game) / int_d88e125e
type
Our Dragons Are Different
 Master of Orion (Video Game) / int_d88e125e
comment
Our Dragons Are Different: Space Dragons sometimes guard planets from colonization, and sometimes wander the galaxy in search of Plunder.
 Master of Orion (Video Game) / int_d88e125e
featureApplicability
1.0
 Master of Orion (Video Game) / int_d88e125e
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 Master of Orion (Video Game) / int_df11acbe
type
Artificial Brilliance
 Master of Orion (Video Game) / int_df11acbe
comment
Artificial Brilliance: The AI can be pretty damn clever, especially on Impossible difficulty.
 Master of Orion (Video Game) / int_df11acbe
featureApplicability
1.0
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Master of Orion (Video Game) / int_df11acbe
 Master of Orion (Video Game) / int_e078a82
type
Gameplay Automation
 Master of Orion (Video Game) / int_e078a82
comment
Gameplay Automation: MoO 3 attempted to place more emphasis on top-down management through empire-wide Development Plan categories that could be customized to an extent, leaving the AI-controlled planetary governors to actually build improvements. Unfortunately, the AI was not up to the task.
 Master of Orion (Video Game) / int_e078a82
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1.0
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 Master of Orion (Video Game) / int_e26f04b4
type
Last of His Kind
 Master of Orion (Video Game) / int_e26f04b4
comment
Last of His Kind: Loknar, the last of the Orions, can join your civilization as a leader in the second and third games.
 Master of Orion (Video Game) / int_e26f04b4
featureApplicability
1.0
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 Master of Orion (Video Game) / int_e4900915
type
Ridiculously Human Robots
 Master of Orion (Video Game) / int_e4900915
comment
Ridiculously Human Robots: The GNN robot anchors in the 2016 game. They frequently appear to be either relaxing or chatting with one another just as they appear on camera. Also, the "male" robot typically ends his reports with a typical "cut" gesture. They do, however, talk in Robo Speak, their voices unexpectedly rising and falling for no apparent reason in the middle of a sentence.
 Master of Orion (Video Game) / int_e4900915
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type
Artistic License – Space
 Master of Orion (Video Game) / int_e6558beb
comment
Artistic License – Space: In the original game, a supernova turns an orbiting planet's surface hostile, but a few people and factories survive. A comet impact, on the other hand, invariably causes an Earth-Shattering Kaboom. In real life, it would be vice versa.
 Master of Orion (Video Game) / int_e6558beb
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1.0
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Master of Orion (Video Game) / int_e6558beb
 Master of Orion (Video Game) / int_e78aa97d
type
Rubber-Forehead Aliens
 Master of Orion (Video Game) / int_e78aa97d
comment
Rubber-Forehead Aliens: The Elerians are just sexy humans with blue body paint
 Master of Orion (Video Game) / int_e78aa97d
featureApplicability
1.0
 Master of Orion (Video Game) / int_e78aa97d
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Master of Orion (Video Game) / int_e78aa97d
 Master of Orion (Video Game) / int_e8e0a952
type
Obvious Beta
 Master of Orion (Video Game) / int_e8e0a952
comment
Obvious Beta: The third game was released with many bugs, and in spite of multiple patches issued to try to fix it there were still issues that could impair gameplay. The game is more or less playable now, after many official and unofficial patches, but it's considered "too little too late" by most fans.
 Master of Orion (Video Game) / int_e8e0a952
featureApplicability
1.0
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Master of Orion (Video Game) / int_e8e0a952
 Master of Orion (Video Game) / int_eb8ec7c8
type
Jerkass
 Master of Orion (Video Game) / int_eb8ec7c8
comment
If you want to really be a jerkass once the tech becomes available, the Stellar Converter in the second game can be used to blow planets up and turn them into a asteroid fields, if a world is of no use to you (toxic environment, ultra-poor, tiny). If desired, once the player controls the system, the resultant rubble can be made into a barren, abundant large planet with Planet Construction. From there on out, it's eligible for a couple of rounds of Terraforming and ultimately Gaia Transformaion.
 Master of Orion (Video Game) / int_eb8ec7c8
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Master of Orion (Video Game) / int_eb8ec7c8
 Master of Orion (Video Game) / int_eddfe7e5
type
Underground City
 Master of Orion (Video Game) / int_eddfe7e5
comment
Underground City: In II the Sakkra are a reptilian civilization with a penchant for underground cities, effectively doubling the population that can inhabit a planet and making orbital bombardment harder, as well as give defending ground troops a +10 advantage over any invaders other than the Bulrathi, who get the same amount of boost due to their strength.
 Master of Orion (Video Game) / int_eddfe7e5
featureApplicability
1.0
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featureConfidence
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 Master of Orion (Video Game)
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Master of Orion (Video Game) / int_eddfe7e5
 Master of Orion (Video Game) / int_ee19d278
type
Blob Monster
 Master of Orion (Video Game) / int_ee19d278
comment
Blob Monster: One of the game's random events is being attacked by a space amoeba.
 Master of Orion (Video Game) / int_ee19d278
featureApplicability
1.0
 Master of Orion (Video Game) / int_ee19d278
featureConfidence
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Master of Orion (Video Game) / int_ee19d278
 Master of Orion (Video Game) / int_eeb2c175
type
Eat Dirt, Cheap
 Master of Orion (Video Game) / int_eeb2c175
comment
Eat Dirt, Cheap: The Silicoids and custom Lithovore races can survive without having to grow any food, making them especially effective on dead but mineral-rich worlds early in the game.
 Master of Orion (Video Game) / int_eeb2c175
featureApplicability
1.0
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Master of Orion (Video Game) / int_eeb2c175
 Master of Orion (Video Game) / int_f290a8bb
type
Attack Pattern Alpha
 Master of Orion (Video Game) / int_f290a8bb
comment
Attack Pattern Alpha: Ships can be put in various formations in the 2016 game during combat, with certain benefits for each (e.g. increased point-defense, higher beam damage).
 Master of Orion (Video Game) / int_f290a8bb
featureApplicability
1.0
 Master of Orion (Video Game) / int_f290a8bb
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Master of Orion (Video Game) / int_f290a8bb
 Master of Orion (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Master of Orion (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Generally averted, since the game allows you to have more ships than your command points allow, although it comes at a hefty economic penalty. Played straight with Mercenary leaders in MoO 2. You may only have a total of four colony leaders and four starship leaders at a time. Mercenary leaders stop approaching your empire after you reach the limit, so if you're unhappy with one of your current leaders you will have to fire them before a new one can appear to be hired. Also played straight with Doom Stars in Conquer the Stars, where any player is limited to one at a time. This prevents players from having a fleet entirely made up of Doom Stars.
 Master of Orion (Video Game) / int_f3cf30d9
featureApplicability
-1.0
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Master of Orion (Video Game) / int_f3cf30d9
 Master of Orion (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Master of Orion (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Starving your own people to death in order to replace them with androids or imported aliens is a viable strategy in many cases. In MoO2, you can eliminate a planet's population after conquering it in a ground battle. Or just blow them all to bits from orbit, which is much faster than assimilating or eliminating large populations. On the other hand, conquest can give you new technology and averts the need to build everything from scratch. Want the free tech and buildings but don't want the expense and hassle of troop transports? No problem! Just drop biological weapons on 'em. Population and defending ground forces are wiped out, while all the pretty pretty buildings remain intact. (However, you will take a major diplomatic hit, since all the AI players now regard you as a monster.) If you want to really be a jerkass once the tech becomes available, the Stellar Converter in the second game can be used to blow planets up and turn them into a asteroid fields, if a world is of no use to you (toxic environment, ultra-poor, tiny). If desired, once the player controls the system, the resultant rubble can be made into a barren, abundant large planet with Planet Construction. From there on out, it's eligible for a couple of rounds of Terraforming and ultimately Gaia Transformaion.
 Master of Orion (Video Game) / int_f87c42d4
featureApplicability
1.0
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1.0
 Master of Orion (Video Game)
hasFeature
Master of Orion (Video Game) / int_f87c42d4
 Master of Orion (Video Game) / int_f97ab6a5
type
Suicidal Overconfidence
 Master of Orion (Video Game) / int_f97ab6a5
comment
Suicidal Overconfidence: The AI players will eventually declare war on another empire (yours or an AI empire) with complete disregard for the strengths of the respective empires. Particularly in the second game, at higher difficulty levels NPC empires will refuse to surrender even if their empire consists of only one population point on a planet blockaded by a fleet of warships that can turn the world into a rubble pile and eliminate the offending empire entirely.
 Master of Orion (Video Game) / int_f97ab6a5
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1.0
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1.0
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Master of Orion (Video Game) / int_f97ab6a5
 Master of Orion (Video Game) / int_fa8245fb
type
Death Ray
 Master of Orion (Video Game) / int_fa8245fb
comment
Death Ray: One of most powerful beam weapon techs in the game; the Infinity +1 Sword the player (hopefully) wins for defeating the Guardian of Orion.
 Master of Orion (Video Game) / int_fa8245fb
featureApplicability
1.0
 Master of Orion (Video Game) / int_fa8245fb
featureConfidence
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Master of Orion (Video Game) / int_fa8245fb
 Master of Orion (Video Game) / int_fea715c1
type
Feudal Future
 Master of Orion (Video Game) / int_fea715c1
comment
Feudal Future: One of the government options, which gives discount on ship production but aren't able to take full advantage of morale boosts available to dictatorships.
 Master of Orion (Video Game) / int_fea715c1
featureApplicability
1.0
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ItemName
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Master of Orion (Video Game)

The following is a list of statements referring to the current page from other pages.

 Life Unlimited
seeAlso
Master of Orion (Video Game)
 Master of Orion (Video Game)
hasFeature
Absolute Xenophobe / int_ab715199
 Master of Orion (Video Game)
hasFeature
Abusive Precursors / int_19350db9
 Master of Orion (Video Game)
hasFeature
Aliens Are Bastards / int_19350db9
 Master of Orion (Video Game)
hasFeature
Aliens Never Invented Democracy / int_19350db9
 Master of Orion (Video Game)
hasFeature
All Planets Are Earth-Like / int_19350db9
 Master of Orion (Video Game)
hasFeature
Alliance Meter / int_19350db9
 Master of Orion (Video Game)
hasFeature
Alphabet News Network / int_19350db9
 Master of Orion (Video Game)
hasFeature
Anti-Infantry / int_19350db9
 Master of Orion (Video Game)
hasFeature
Arbitrary Headcount Limit / int_19350db9
 Master of Orion (Video Game)
hasFeature
Arbitrary Weapon Range / int_19350db9
 Master of Orion (Video Game)
hasFeature
Armor-Piercing Attack / int_19350db9
 Master of Orion (Video Game)
hasFeature
Armor Points / int_19350db9
 Master of Orion (Video Game)
hasFeature
Artificial Brilliance / int_19350db9
 Master of Orion (Video Game)
hasFeature
Artistic License – Physics / int_19350db9
 Master of Orion (Video Game)
hasFeature
Asteroid Thicket / int_19350db9
 Master of Orion (Video Game)
hasFeature
Athens and Sparta / int_19350db9
 Master of Orion (Video Game)
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Awesome Underwater World / int_19350db9
 Master of Orion (Video Game)
hasFeature
Beam Spam / int_19350db9
 Master of Orion (Video Game)
hasFeature
Beef Gate / int_19350db9
 Master of Orion (Video Game)
hasFeature
Benevolent Precursors / int_19350db9
 Master of Orion (Video Game)
hasFeature
Binding Ancient Treaty / int_19350db9
 Master of Orion (Video Game)
hasFeature
Bird People / int_19350db9
 Master of Orion (Video Game)
hasFeature
Blind Jump / int_19350db9
 Master of Orion (Video Game)
hasFeature
Blob Monster / int_19350db9
 Master of Orion (Video Game)
hasFeature
Boarding Party / int_19350db9
 Master of Orion (Video Game)
hasFeature
Body Armor as Hit Points / int_19350db9
 Master of Orion (Video Game)
hasFeature
Bug War / int_19350db9
 Master of Orion (Video Game)
hasFeature
Capital Offensive / int_19350db9
 Master of Orion (Video Game)
hasFeature
Cat Folk / int_19350db9
 Master of Orion (Video Game)
hasFeature
Cleavage Window / int_19350db9
 Master of Orion (Video Game)
hasFeature
Colony Ship / int_19350db9
 Master of Orion (Video Game)
hasFeature
Command & Conquer Economy / int_19350db9
 Master of Orion (Video Game)
hasFeature
Cool Gate / int_19350db9
 Master of Orion (Video Game)
hasFeature
Corralled Cosmos / int_19350db9
 Master of Orion (Video Game)
hasFeature
Creative Differences / int_19350db9
 Master of Orion (Video Game)
hasFeature
Crystal Spires and Togas / int_19350db9
 Master of Orion (Video Game)
hasFeature
Death Ray / int_19350db9
 Master of Orion (Video Game)
hasFeature
Defenseless Transports / int_19350db9
 Master of Orion (Video Game)
hasFeature
Deflector Shields / int_19350db9
 Master of Orion (Video Game)
hasFeature
Design-It-Yourself Equipment / int_19350db9
 Master of Orion (Video Game)
hasFeature
Disc-One Nuke / int_19350db9
 Master of Orion (Video Game)
hasFeature
Drop Ship / int_19350db9
 Master of Orion (Video Game)
hasFeature
Earth-Shattering Kaboom / int_19350db9
 Master of Orion (Video Game)
hasFeature
Easy Communication / int_19350db9
 Master of Orion (Video Game)
hasFeature
Easy Logistics / int_19350db9
 Master of Orion (Video Game)
hasFeature
Eat Dirt, Cheap / int_19350db9
 Master of Orion (Video Game)
hasFeature
Enemy Exchange Program / int_19350db9
 Master of Orion (Video Game)
hasFeature
Energy Absorption / int_19350db9
 Master of Orion (Video Game)
hasFeature
Epic Hail / int_19350db9
 Master of Orion (Video Game)
hasFeature
Escape Pod / int_19350db9
 Master of Orion (Video Game)
hasFeature
Extra Turn / int_19350db9
 Master of Orion (Video Game)
hasFeature
Faction Calculus / int_19350db9
 Master of Orion (Video Game)
hasFeature
Fan Translation / int_19350db9
 Master of Orion (Video Game)
hasFeature
Feudal Future / int_19350db9
 Master of Orion (Video Game)
hasFeature
Fish People / int_19350db9
 Master of Orion (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_19350db9
 Master of Orion (Video Game)
hasFeature
Fog of War / int_19350db9
 Master of Orion (Video Game)
hasFeature
Game Mod / int_19350db9
 Master of Orion (Video Game)
hasFeature
Gameplay Automation / int_19350db9
 Master of Orion (Video Game)
hasFeature
Giant Space Flea from Nowhere / int_19350db9
 Master of Orion (Video Game)
hasFeature
Global Currency / int_19350db9
 Master of Orion (Video Game)
hasFeature
Green-Skinned Space Babe / int_19350db9
 Master of Orion (Video Game)
hasFeature
Harder Than Hard / int_19350db9
 Master of Orion (Video Game)
hasFeature
Have a Nice Death / int_19350db9
 Master of Orion (Video Game)
hasFeature
High-Tier Scrappy / int_19350db9
 Master of Orion (Video Game)
hasFeature
Higher-Tech Species / int_19350db9
 Master of Orion (Video Game)
hasFeature
Humans Are Diplomats / int_19350db9
 Master of Orion (Video Game)
hasFeature
Humans are Leaders / int_19350db9
 Master of Orion (Video Game)
hasFeature
Humans Are Psychic in the Future / int_19350db9
 Master of Orion (Video Game)
hasFeature
Hyperspace Lanes / int_19350db9
 Master of Orion (Video Game)
hasFeature
Hyperspeed Escape / int_19350db9
 Master of Orion (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_19350db9
 Master of Orion (Video Game)
hasFeature
Instant Expert / int_19350db9
 Master of Orion (Video Game)
hasFeature
It's Raining Men / int_19350db9
 Master of Orion (Video Game)
hasFeature
Kinetic Weapons Are Just Better / int_19350db9
 Master of Orion (Video Game)
hasFeature
Lady Land / int_19350db9
 Master of Orion (Video Game)
hasFeature
Land of One City / int_19350db9
 Master of Orion (Video Game)
hasFeature
Lensman Arms Race / int_19350db9
 Master of Orion (Video Game)
hasFeature
Lightworlder / int_ab715199
 LineOfDelirium
seeAlso
Master of Orion (Video Game)
 Master of Orion (Video Game)
hasFeature
Little Green Man in a Can / int_19350db9
 Master of Orion (Video Game)
hasFeature
Living Gasbag / int_19350db9
 Master of Orion (Video Game)
hasFeature
Loads and Loads of Rules / int_19350db9
 Master of Orion (Video Game)
hasFeature
Lost Colony / int_19350db9
 Master of Orion (Video Game)
hasFeature
Low-Tier Letdown / int_19350db9
 Master of Orion (Video Game)
hasFeature
Machine Worship / int_19350db9
 Master of Orion (Video Game)
hasFeature
Macross Missile Massacre / int_19350db9
 Master of Orion (Video Game)
hasFeature
Magnetic Weapons / int_19350db9
 Master of Orion (Video Game)
hasFeature
Man in the Machine / int_19350db9
 Master of Orion (Video Game)
hasFeature
Mass Hypnosis / int_19350db9
 Master of Orion (Video Game)
hasFeature
Massive Race Selection / int_19350db9
 Master Of Orion
seeAlso
Master of Orion (Video Game)
 Master of Orion (Video Game)
hasFeature
Mechanical Lifeforms / int_19350db9
 Master of Orion (Video Game)
hasFeature
Mechanistic Alien Culture / int_19350db9
 Master of Orion (Video Game)
hasFeature
Merchant Prince / int_19350db9
 Master of Orion (Video Game)
hasFeature
Metal-Poor Planet / int_19350db9
 Master of Orion (Video Game)
hasFeature
Mike Nelson, Destroyer of Worlds / int_19350db9
 Master of Orion (Video Game)
hasFeature
Minmaxer's Delight / int_19350db9
 Master of Orion (Video Game)
hasFeature
Molotov Truck / int_19350db9
 Master of Orion (Video Game)
hasFeature
More Criminals Than Targets / int_19350db9
 Master of Orion (Video Game)
hasFeature
Multiple Life Bars / int_19350db9
 Master of Orion (Video Game)
hasFeature
Mutants / int_19350db9
 Master of Orion (Video Game)
hasFeature
Mutual Kill / int_19350db9
 Master of Orion (Video Game)
hasFeature
Named After Their Planet / int_19350db9
 Master of Orion (Video Game)
hasFeature
Naming Your Colony World / int_19350db9
 Master of Orion (Video Game)
hasFeature
Naval Blockade / int_19350db9
 Master of Orion (Video Game)
hasFeature
Negative Space Wedgie / int_19350db9
 Master of Orion (Video Game)
hasFeature
Nerf / int_19350db9
 Master of Orion (Video Game)
hasFeature
Neutrals, Critters, and Creeps / int_19350db9
 Master of Orion (Video Game)
hasFeature
New Tech Is Not Cheap / int_19350db9
 Master of Orion (Video Game)
hasFeature
No Fair Cheating / int_19350db9
 Master of Orion (Video Game)
hasFeature
No Warping Zone / int_19350db9
 Master of Orion (Video Game)
hasFeature
Numbered Homeworld / int_19350db9
 Master of Orion (Video Game)
hasFeature
One-Federation Limit / int_19350db9
 Master of Orion (Video Game)
hasFeature
Orbital Bombardment / int_19350db9
 Master of Orion (Video Game)
hasFeature
Our Wormholes Are Different / int_19350db9
 Master of Orion (Video Game)
hasFeature
Personal Space Invader / int_19350db9
 Master of Orion (Video Game)
hasFeature
Planar Shockwave / int_19350db9
 Master of Orion (Video Game)
hasFeature
Planet Eater / int_19350db9
 Master of Orion (Video Game)
hasFeature
Planet Terra / int_19350db9
 Master of Orion (Video Game)
hasFeature
Planetary Core Manipulation / int_19350db9
 Master of Orion (Video Game)
hasFeature
Planetary Parasite / int_ab715199
 Master of Orion (Video Game)
hasFeature
Planetville / int_19350db9
 Master of Orion (Video Game)
hasFeature
Plant Aliens / int_19350db9
 Master of Orion (Video Game)
hasFeature
Plasma Cannon / int_19350db9
 Master of Orion (Video Game)
hasFeature
Play the Game, Skip the Story / int_19350db9
 Master of Orion (Video Game)
hasFeature
Player-Exclusive Mechanic / int_19350db9
 Master of Orion (Video Game)
hasFeature
Point Build System / int_19350db9
 Master of Orion (Video Game)
hasFeature
Point Defenseless / int_19350db9
 Master of Orion (Video Game)
hasFeature
Portal Network / int_19350db9
 Master of Orion (Video Game)
hasFeature
Possession Implies Mastery / int_19350db9
 Master of Orion (Video Game)
hasFeature
Powered Armor / int_19350db9
 Master of Orion (Video Game)
hasFeature
Precursor Killers / int_19350db9
 Master of Orion (Video Game)
hasFeature
Proud Scholar Race / int_19350db9
 Master of Orion (Video Game)
hasFeature
Random Event / int_19350db9
 Master of Orion (Video Game)
hasFeature
Real-Time with Pause / int_19350db9
 Master of Orion (Video Game)
hasFeature
Recursive Ammo / int_19350db9
 Master of Orion (Video Game)
hasFeature
Recursive Precursors / int_19350db9
 Master of Orion (Video Game)
hasFeature
Regenerating Shield, Static Health / int_19350db9
 Master of Orion (Video Game)
hasFeature
Reinforce Field / int_19350db9
 Master of Orion (Video Game)
hasFeature
Resistance Is Futile / int_19350db9
 Master of Orion (Video Game)
hasFeature
Resurrection Teleportation / int_19350db9
 Master of Orion (Video Game)
hasFeature
Self-Destruct Mechanism / int_19350db9
 Master of Orion (Video Game)
hasFeature
Self-Imposed Challenge / int_19350db9
 Master of Orion (Video Game)
hasFeature
Sequelphobic / int_19350db9
 Master of Orion (Video Game)
hasFeature
Settling the Frontier / int_19350db9
 Master of Orion (Video Game)
hasFeature
Silicon-Based Life / int_19350db9
 Master of Orion (Video Game)
hasFeature
Slap-on-the-Wrist Nuke / int_19350db9
 Master of Orion (Video Game)
hasFeature
Solar CPR / int_19350db9
 Master of Orion (Video Game)
hasFeature
Space Clouds / int_19350db9
 Master of Orion (Video Game)
hasFeature
Space Elves / int_19350db9
 Master of Orion (Video Game)
hasFeature
Space Fighter / int_19350db9
 Master of Orion (Video Game)
hasFeature
Space Jews / int_19350db9
 Master of Orion (Video Game)
hasFeature
Space Marine / int_19350db9
 Master of Orion (Video Game)
hasFeature
Space Mines / int_19350db9
 Master of Orion (Video Game)
hasFeature
Space Pirates / int_19350db9
 Master of Orion (Video Game)
hasFeature
Space Station / int_19350db9
 Master of Orion (Video Game)
hasFeature
Spiteful A.I. / int_19350db9
 Master of Orion (Video Game)
hasFeature
Spy Catsuit / int_19350db9
 Master of Orion (Video Game)
hasFeature
Sssssnaketalk / int_19350db9
 Master of Orion (Video Game)
hasFeature
Standard Sci-Fi Fleet / int_19350db9
 Master of Orion (Video Game)
hasFeature
Standard Sci-Fi History / int_19350db9
 Master of Orion (Video Game)
hasFeature
Stealth in Space / int_19350db9
 Master of Orion (Video Game)
hasFeature
Stock Star Systems / int_19350db9
 Master of Orion (Video Game)
hasFeature
Subsystem Damage / int_19350db9
 Master of Orion (Video Game)
hasFeature
Suicidal Overconfidence / int_19350db9
 Master of Orion (Video Game)
hasFeature
Super Wheelchair / int_19350db9
 Master of Orion (Video Game)
hasFeature
Survivor Guilt / int_19350db9
 Master of Orion (Video Game)
hasFeature
Synthetic Plague / int_19350db9
 Master of Orion (Video Game)
hasFeature
Tech Tree / int_19350db9
 Master of Orion (Video Game)
hasFeature
Technologically Advanced Foe / int_19350db9
 Master of Orion (Video Game)
hasFeature
Technology Levels / int_19350db9
 Master of Orion (Video Game)
hasFeature
Teleportation / int_19350db9
 Master of Orion (Video Game)
hasFeature
Terraform / int_19350db9
 Master of Orion (Video Game)
hasFeature
The Battlestar / int_19350db9
 Master of Orion (Video Game)
hasFeature
The Federation / int_19350db9
 Master of Orion (Video Game)
hasFeature
The Milky Way Is the Only Way / int_19350db9
 Master of Orion (Video Game)
hasFeature
The Needless / int_19350db9
 Master of Orion (Video Game)
hasFeature
The X of Y / int_19350db9
 Master of Orion (Video Game)
hasFeature
Transplanted Humans / int_19350db9
 Master of Orion (Video Game)
hasFeature
2-D Space / int_19350db9
 Master of Orion (Video Game)
hasFeature
Unstable Equilibrium / int_19350db9
 Master of Orion (Video Game)
hasFeature
Ursine Aliens / int_19350db9
 Master of Orion (Video Game)
hasFeature
Video Game Cruelty Punishment / int_19350db9
 Master of Orion (Video Game)
hasFeature
Video Games of 1990–1994 / int_19350db9
 Master of Orion (Video Game)
hasFeature
Violation of Common Sense / int_19350db9
 Master of Orion (Video Game)
hasFeature
Visible Invisibility / int_19350db9
 Master of Orion (Video Game)
hasFeature
Wave-Motion Gun / int_19350db9
 Master of Orion (Video Game)
hasFeature
We Will Spend Credits in the Future / int_19350db9
 Master of Orion (Video Game)
hasFeature
Weapon of Mass Destruction / int_19350db9
 Master of Orion (Video Game)
hasFeature
Weather-Control Machine / int_19350db9
 MasterofOrion
sameAs
Master of Orion (Video Game)
 MasterOfOrion
sameAs
Master of Orion (Video Game)
 Master of Orion (Video Game)
hasFeature
Flying Saucer / int_19350db9