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Max Payne (Video Game)

 Max Payne (Video Game)
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TVTItem
 Max Payne (Video Game)
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Max Payne (Video Game)
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MaxPayne
 Max Payne (Video Game)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })NYPD detective Max Payne's wife and baby daughter are killed in their home by junkies strung out on the designer drug Valkyr. Three years later, Max has transferred to the DEA and gone undercover with the Punchinello crime family, intending to bring the Valkyr drug ring down once and for all. Then one night, as New York settles into the worst snowstorm in decades, Max's partner is murdered, Max is framed for it, and his cover is blown. With the police hot on his trail, Max wages a one-man war on the mafia and a shady corporation, killing everyone in his way as he gradually unearths the truth behind the creation of Valkyr and the death of his family.This 2001 Third-Person Shooter from Remedy Entertainment was an attempt to break video games into an untapped genre, Film Noir. A mixture of both the film and graphic novel treatments of noir, it featured such stalwart elements of the genre as the hard-boiled cynical hero, the capable and mysterious Femme Fatale, and the complex plot with myriad linear and tangential echelons of villains, all played under a gravel-voiced narration laden with gothic imagery and twisted arthouse metaphors. There are even a number of references to Norse Mythology. The cutscenes were told in Graphic Novel form, made by photographing the scenes and altering them digitally to resemble watercolor drawings.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The game's biggest selling point, however, was the use of Matrix-style Bullet Time (despite the game being in the works before the movie came out), which allowed the players to slow down key points of the game while letting them aim and react as usual. This gave Max an edge over the bad guys as well as looking darn cool, especially since the game was one of the first to use projectile modeling for each and every bullet rather than a hitscan technique. Slowing down time slowed down the bullets as well, letting you see every bullet you dodge. The game also impressed with its highly interactive environments, deep soundscape, and interesting aspects of gameplay such as playable dream sequences.Max Payne 2: The Fall of Max Payne came out in 2003, in which Max investigates a highly organized and well-funded group of assassins who are wiping out the powerful syndicate The Inner Circle, while becoming entangled with the Circle's possibly-trustworthy-who-knows hitwoman Mona Sax. This second featured better physics and graphics, actual in-engine cutscenes with new animation beyond the standard AI movements, more varied gameplay (including having Mona appear as a playable character for several chapters), and an original song by the newly-formed Poets of the Fall. It also rewarded patient players with several additional stories they could choose to watch; if Max stopped at the various televisions scattered around the game, he could catch the latest episode of the obnoxious animated series Captain Baseball Bat Boy, the self-mocking cop show Dick Justice, the amusing period soap Lords and Ladies or the surprisingly creepy, Twin Peaks-like psychodrama Address Unknown, all of which seemed to revolve around Max's life somehow.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Due to a combination of Max Payne 2 selling poorly and Remedy getting bogged down working on Alan Wake, it took eight years for Max Payne 3 to be developed and released in 2012. It was developed entirely by Rockstar, with no design work but constant feedback from Remedy. Set eight years after the end of Max Payne 2, the third game finds Max, still unable to get over the death of his wife and child, continuing to drown his sorrows with painkillers and booze in Hoboken, New Jersey. Approached by academy buddy Raul Passos, Max is offered a fresh start as a private security guard for the wealthy Branco family in São Paulo, Brazil. Unfortunately, he hardly gets started when a band of favela Gang Bangers try to kidnap patriarch Rodrigo, before successfully capturing and ransoming the employer's young wife, requiring Max to set out to get her back. However, things get complicated fast by paramilitary extremists hostile to both sides, and what's the deal with the infamously Brutal Military Police special forces? As things go From Bad to Worse, Max has to kick his addictions, sober up, and pick up the thread before it's too late for his charge.Max Payne 3 received quite favorable reviews from critics and fans, though it didn't sell quite as well as expected. Early reports indicated it was doing well despite being released on the same day as Diablo III, but it was later indicated that it had underperformed in brick-and-mortar sales. This doesn't account for direct-download purchases on Steam and elsewhere, though, so it can be assumed that the game has been at least a mild success if not the overwhelming one that Rockstar had hoped for.As a promotional effort for the third game, three short digital comics were slowly released. The comics are in order, After the Fall, Hoboken Blues, and Fight and Flight. The comics are published by Marvel Comics, co-written by Rockstar's Dan Houser and Max's creator Sam Lake, and deal with Max's early life, his courtship of his wife Michelle, the aftermath of the second game, and the period between the second and third games.A movie based on the characters was released in 2008 to poor critical reception, but modest commercial success. Related tropes should go to its separate page.
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Dress-Coded for Your Convenience
 Max Payne (Video Game) / int_10a51060
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In the first game, Max, for instance, faces off against gangsters clad in fedoras, suits and trenchcoats (silly gangster garb even for late '90s standards), some are even Dress-Coded for Your Convenience in fabulous purple like they're straight out of Tim Burton's Batman films, Aesir security looks like Imperial Starfleet officers and the "killer suits" are dressed like Agent Smith. Even Max wears fancy 'street-wise' attire when he should be wearing three-layer winter clothing.
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Bench Breaker
 Max Payne (Video Game) / int_11277401
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Bench Breaker: In the first game, Max waits until Franky is out of the room and then falls backwards on his chair in order to crack the wood.
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The Call Knows Where You Live
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The Call Knows Where You Live: Max declines a job working for the DEA because he wants to live a life that won't cause his family any undue grief or worry. Then he comes home and finds his wife and infant daughter dead, murdered by Valkyr junkies. The orchestrator of the attack calls the house to verify if her goons carried out the hit, to make it all the more literal. Sure enough, next time we see Max he's a DEA agent.
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Darker and Edgier
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Darker and Edgier: Gone from this entry are the fantastical criminal conspiracies, instead being replaced by a more realistic, horrifying organ theft scheme/political scandal. The violence has also gotten worse with enemies having gory exit and entry wounds when shot, a scene where a bunch of mooks are turned into paste from a firebomb, a guy getting necklaced (getting immolated while trapped in tires), a man getting horrifically disfigured by a grenade being blown up in his face, and the Big Bad suffering a compound fracture in his leg courtesy of Max himself. Speaking of Max, holy shit does this guy need a hug; the poor man is a shadow of his former self, becoming an alcoholic and pill addict, he's more bitter and cynical than ever, and he repeatedly fails to rescue the people he cares about, only being able to extract revenge on the people who hurt them.
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Shows Damage
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Shows Damage: Max's model changes notably in the second game, first after his hospital visit, and then after he is shot. One of the dream sequences has him facing the increasingly more damaged versions of himself. It is used more extensively in the third game, where Max often suffers damage as the level wears on, and used extremely on the last level and those proceeding it, as Max begins with a shirt and tie getup, and by the last few minutes, it turns into a half-burned and injured Max with most of his shirt burnt and ripped. The game also shows bullets holes on Max's person as well as on the mooks' bodies when he shoots them.
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Evil vs. Evil
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Evil vs. Evil: Max finds himself caught between favela gangbangers, paramilitary thugs and indiscriminately Brutal Police, none of whom have any love for each other. Or do they?
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Hardboiled Detective
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Hard Boiled Detective: The narrative of all three games is based around Max being this.
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Elevator Action Sequence
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Elevator Action Sequence: Inverted; the elevator rides are often a heaven-sent chance to reload, let the painkillers kick in and generally draw breath. Until the very last level. Look up, through the glass panel in the roof of the elevator. Yep, those are claymore mines lining the shaft. While Max is riding a glass-walled elevator down in the last level of the first game, a helicopter shows up and starts blasting away, forcing him to jump to another elevator.
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"Well Done, Son!" Guy: A voice mail in the final chapter of the game reveals that Vlad is this with Woden.
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Genre Shift
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Genre Shift: The first two games were heavily inspired by the works of John Woo and other Hong Kong action filmmakers. The third game is based more on Hollywood action movies like Die Hard.
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Unreliable Narrator
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Unreliable Narrator: It is important to have in mind that the accounts of Max's Roaring Rampages Of Revenge is always told from his own point of view, and always after the fact. The developers has hinted that certain details, such as the absurd amounts of mooks he guns down throughout the games, might have been embellished through the lens of Max's guilt complexes and addictions. He gets really hard to read at the end of the third game due to a combination of mixed signals and an oddly surreal detachment from the action.
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Title Drop
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Title Drop: The title of every chapter is inevitably dropped in one of the lines said by characters during said chapter.
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Twist Ending
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At one point in the first game, one thug is discussing the Twist Ending of The Usual Suspects with another thug, who it turns out hasn't seen it.
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Why We Can't Have Nice Things
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Why We Can't Have Nice Things: During the escort mission, if you shoot Vinnie's Captain Baseball-bat Boy collector's items, he will begin protesting your actions, claiming that they would have been worth a lot of money. Unfortunately, he wouldn't be caring for more than a few minutes....
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Last Breath Bullet
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Last Breath Bullet: In 2, Winterson pulls a non-lethal variation when Payne fatally wounds her, only for Winterson to shoot him in the back before dying.
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Sniper Scope Sway
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Sniper Scope Sway: A pretty standard version. Hold your breath and all movement ceases. Move and the sway becomes much worse, crouch and it lessens. The sniper shot bullet cam can get pretty annoying.
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Say My Name
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Say My Name: When Max thinks he has finally cornered Becker.
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Multiple Endings
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Multiple Endings: In Max Payne 2, Mona lives if you beat the game on the "Dead on Arrival" difficulty.
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Violation of Common Sense
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Violation of Common Sense: In the collapsing Branco HQ, Max eventually comes upon some windows to the outside on the second floor. Logic would dictate that shooting out the windows and dropping the 8-10 feet to the ground would be safer then scrabbling through a burning building, but this is Max Payne we're talking about.
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Soft Glass
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Soft Glass: Played to a ridiculous extreme so that if Max has shot a pane of glass in any spot, you'll be able to fling him through it with no problem whatsoever.
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Visual Pun
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Visual Pun: In the first two games, The icon that displays Max's amount of Bullet-Time is two pistol bullets joined at the tips to form an hourglass symbol.
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Soft Water
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Soft Water: Max drops about thrice his height into a tiny patch of water that doesn't fully cover him even when lying horizontal. Partially subverted, as when he gets out, he's heavily injured and implied to have broken several bones, but partially played straight in that if he had actually fallen like that, he wouldn't even have been able to move.
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The Voice
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The Voice: Vinnie's boss in 2. You only hear him on Vinnie's answering machine, where he tells Vinnie that he went against his orders to not go to war with Vlad, and he's on his own. He's listed as "Godfather" in the credits.
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Heavily Armored Mook
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Heavily Armored Mook: Max fights about 3 or 4 of these at various points throughout the game (at the office building, the derelict hotel and the police station). They're armed with light machine guns and can survive almost Juggernaut-levels of damage before going down if you don't get headshots. To a lesser extent there are also U.F.E. Elite Mooks equipped with full tactical body armor; they can take multiple bullets to bring down and their helmets can even deflect poorly aimed headshots.
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Reality Ensues
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Reality Ensues: The favela Gang Bangers can threaten Max because of their numbers and Max's Cutscene Incompetence. They are still an untrained rabble, however, and are utterly dominated by trained, better-equipped paramilitaries or military police special forces. Max's cutscene incompetence moments are mostly due to him being a depressed, drugged and drunk individual just going through the motions waiting for someone to put him out of his misery. He's even worse when he goes cold turkey because he is in the middle of severe withdrawal and still in kind of in a death-seeking mood, which leads to Fabiana's death. It's only after he gets enough time to recover and becomes too angry to stop not caring about the villains' plan anymore that he shapes up. Max spent the majority of the first two games popping painkillers like candy to heal himself. Come the third game, and he's addicted. Da Silva is one of the few honest cops in San Palo and is aware of Victor Branco and the UFE's crimes; he wants to stop them but does he do it all by himself? Fuck, no! Victor is rich, has all the right connections, and has a literal fucking army at his fingertips to deal with anyone who messes up his plans, so that's why Da Silva gets Max to get evidence against the UFE and Branco and kill anyone who tries to stop him, because Max can do the things he can't since he's a badass One-Man Army with nothing to lose, while Da Silva has his career, his life, and his family's lives to worry about. He's not a coward for getting Max to do the hard shit, he's just being pragmatic. Controlling Max in this game is a much more tactile experience than in the first two thanks to the Euphoria animation engine - reality ensues on you just about every time you find yourself forced out of bullet time when an ill-aimed shoot dodge has you collapsing over an inconveniently-placed couch or waist-high wall, or slamming into a wall, struggling to stand up while taking potshots at enemies. Instead of being able to have around 10-12 different weapons on his person at a time like in the first two games, this game has a more limited and realistic weapons layout. Max can only hold three different weapons at a time, two sidearms (pistols, revolvers, machine pistols/small SM Gs, and sawed off shotguns) and one longarm weapon (assualt rifles, sniper rifles, shotguns, SM Gs, and grenade launchers); Max has duel shoulder holsters in each level to hold his sidearms while using a longarm weapon, but if he switches to one of his sidearms, he has to hold the longarm weapon in his free hand and drop the bigger weapon if the play wishes to go Guns Akimbo.
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Cruel and Unusual Death
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Cruel and Unusual Death: The Cracha Preto horribly murder Marcelo by necklacing for no real reason, when a gun or knife would have sufficed. Victims of necklacing executions can live for over fifteen minutes after ignition. Giovanna mentions that it's done so that UFE has an excuse to raid the area.
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Breaking the Fourth Wall
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Max also promptly forgets his drug-induced realizations that he is in a graphic novel and a computer game as soon as he sobers up.
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Couldn't Find a Pen
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comment
Couldn't Find a Pen: A hidden room in the first game reveals a staked mook trying to spell out BUFF-
 Max Payne (Video Game) / int_1f0c1d33
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1.0
 Max Payne (Video Game) / int_1f0c1d33
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_1f0c1d33
 Max Payne (Video Game) / int_1f6983f7
type
Ambiguous Situation
 Max Payne (Video Game) / int_1f6983f7
comment
Ambiguous Situation: Just what Max Payne has become by the end of the third game is increasingly hard to describe, especially as his narration becomes more detached and contemplative. The game veers from a look at the "stranger in a strange land" and the stark contrast of the gloom behind the glitz and becomes a stark reflection on the value of Pay Evil unto Evil as Max gets closer to the horror and sobers up. By the end of the game, he's done a good thing, and is satisfied with the end result, but whether that makes him a good person is left unanswered.
 Max Payne (Video Game) / int_1f6983f7
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1.0
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_1f6983f7
 Max Payne (Video Game) / int_20847f2c
type
Sequel Difficulty Drop
 Max Payne (Video Game) / int_20847f2c
comment
Sequel Difficulty Drop: While still not exactly a cakewalk, 2 makes a number of subtle gameplay changes that make it easier than the first game. Killing several enemies quickly will slow down Bullet-Time further while making Max even faster. He also has a spinning animation he performs while reloading in Bullet-Time that allows him to reload weapons far more quickly. Bullet-Time also regenerates far more quickly than in the first game, and Max can also stay on the ground after a Shootdodge by continuing to fire his weapons.
 Max Payne (Video Game) / int_20847f2c
featureApplicability
1.0
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featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_20847f2c
 Max Payne (Video Game) / int_20860a0e
type
Punch-Clock Villain
 Max Payne (Video Game) / int_20860a0e
comment
Punch-Clock Villain: One overheard conversation in the first game has a mook telling other that he isn't a cold-blooded killer, but a family man working 9 to 5.
 Max Payne (Video Game) / int_20860a0e
featureApplicability
1.0
 Max Payne (Video Game) / int_20860a0e
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_20860a0e
 Max Payne (Video Game) / int_20a14df0
type
Wrong Genre Savvy
 Max Payne (Video Game) / int_20a14df0
comment
Wrong Genre Savvy: The Cleaners fall into this a few times, often getting action movie tropes completely wrong... and them completely dead.
 Max Payne (Video Game) / int_20a14df0
featureApplicability
1.0
 Max Payne (Video Game) / int_20a14df0
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_20a14df0
 Max Payne (Video Game) / int_20a3a758
type
Two Shots from Behind the Bar
 Max Payne (Video Game) / int_20a3a758
comment
Two Shots from Behind the Bar: A bartender in a strip bar whips out a sawn-off shotgun to shoot at Max and keeps a pair in a storeroom behind the bar. The bartender in the Hoboken levels surprisingly doesn't have one, but he has a few painkillers behind the counter instead.
 Max Payne (Video Game) / int_20a3a758
featureApplicability
1.0
 Max Payne (Video Game) / int_20a3a758
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_20a3a758
 Max Payne (Video Game) / int_217f19b8
type
Video Games and Fate
 Max Payne (Video Game) / int_217f19b8
comment
Video Games and Fate: The second game is entirely linear, with No Sidepaths, No Exploration, No Freedom (although there are two Multiple Endings depending on difficulty level), and all Max does is Follow the Plotted Line. It also features numerous ruminations upon the nature of free will and destiny, with several of the characters debating whether they truly have agency of their own or if their actions are simply pre-determined.
 Max Payne (Video Game) / int_217f19b8
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1.0
 Max Payne (Video Game) / int_217f19b8
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_217f19b8
 Max Payne (Video Game) / int_222dc873
type
Black Comedy
 Max Payne (Video Game) / int_222dc873
comment
Black Comedy: Max will often have a pithy one-liner in spite of all of the violence. Passos also cracks jokes often during gunfights.
 Max Payne (Video Game) / int_222dc873
featureApplicability
1.0
 Max Payne (Video Game) / int_222dc873
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_222dc873
 Max Payne (Video Game) / int_22cf536c
type
Chekhov's Gun
 Max Payne (Video Game) / int_22cf536c
comment
Chekhov's Gun: The ransom money lost at the tradeoff comes back later - brought to the kidnappers by Fabiana's brother-in-law.
 Max Payne (Video Game) / int_22cf536c
featureApplicability
1.0
 Max Payne (Video Game) / int_22cf536c
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_22cf536c
 Max Payne (Video Game) / int_22f6000b
type
Everybody's Dead, Dave
 Max Payne (Video Game) / int_22f6000b
comment
Everybody's Dead, Dave: The very first line of the first game: "They were all dead." Also occurs in the third game during the attack on Branco's building after telling Rodrigo to close up his office.
 Max Payne (Video Game) / int_22f6000b
featureApplicability
1.0
 Max Payne (Video Game) / int_22f6000b
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_22f6000b
 Max Payne (Video Game) / int_2497e5b8
type
Atomic F-Bomb
 Max Payne (Video Game) / int_2497e5b8
comment
Atomic F-Bomb:after Max fails to stop Victor and Becker from escaping at the police station, he yells out an INCREDIBLY angry "GOD DAMMIT!", with surprisingly little Narm.
 Max Payne (Video Game) / int_2497e5b8
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1.0
 Max Payne (Video Game) / int_2497e5b8
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2497e5b8
 Max Payne (Video Game) / int_25b5600
type
Captain Ersatz
 Max Payne (Video Game) / int_25b5600
comment
Captain Ersatz: 3's U.F.E. are heavily inspired by the BOPE of Rio de Janeiro. The Comando Sombra were likewise inspired by a real-life São Paulo gang called the PCC, as well as Rio de Janeiro's Comando Vermelho. The Galatians soccer team is apparently this universe's equivalent of Corinthians: not only are the logos similar but the Epistle of the Galatians immediately follows the Epistle of the Corinthians in The Bible.
 Max Payne (Video Game) / int_25b5600
featureApplicability
1.0
 Max Payne (Video Game) / int_25b5600
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_25b5600
 Max Payne (Video Game) / int_264fcc42
type
Sudden Sequel Heel Syndrome
 Max Payne (Video Game) / int_264fcc42
comment
Sudden Sequel Heel Syndrome: Vladimir Lem in Max Payne 2.
 Max Payne (Video Game) / int_264fcc42
featureApplicability
1.0
 Max Payne (Video Game) / int_264fcc42
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_264fcc42
 Max Payne (Video Game) / int_2677f120
type
Leap and Fire
 Max Payne (Video Game) / int_2677f120
comment
Leap and Fire: The "Shootdodge" mechanic. Interestingly, other enemies in the first two games also did this in a few sequences. In the third game's story, only Max ever does this.
 Max Payne (Video Game) / int_2677f120
featureApplicability
1.0
 Max Payne (Video Game) / int_2677f120
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1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_2677f120
 Max Payne (Video Game) / int_26ac510e
type
Mythology Gag
 Max Payne (Video Game) / int_26ac510e
comment
Mythology Gag: When continuing from a checkpoint, the loading screens are in the style of the graphic novel panels from the previous games. Quitting to the main menu during the first New Jersey flashback level changes the background to a recreation of the menu art◊ from the first game. The police sketch of Max shown during the news broadcast of Rodrigo's death is of his appearance in the first game, complete with the constipated squint and slightly raised eyebrow.
 Max Payne (Video Game) / int_26ac510e
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1.0
 Max Payne (Video Game) / int_26ac510e
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_26ac510e
 Max Payne (Video Game) / int_26d1f65f
type
Verbal Tic
 Max Payne (Video Game) / int_26d1f65f
comment
Verbal Tic: Matriarch of York's "good, good" in Lords and Ladies.
 Max Payne (Video Game) / int_26d1f65f
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1.0
 Max Payne (Video Game) / int_26d1f65f
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_26d1f65f
 Max Payne (Video Game) / int_2745f935
type
Gas Mask Mooks
 Max Payne (Video Game) / int_2745f935
comment
Gas Mask Mooks: Some of the U.F.E. elite soldiers wear gas masks and use laser sights on their guns. Justified as these guys usually try to use tear gas against you.
 Max Payne (Video Game) / int_2745f935
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1.0
 Max Payne (Video Game) / int_2745f935
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2745f935
 Max Payne (Video Game) / int_28104b90
type
Bag of Spilling
 Max Payne (Video Game) / int_28104b90
comment
Bag of Spilling: Max is twice relieved of all or most of his weapons in the first game, and three times in the second. Generally Justified (captured by bad guys, left for dead, in a hospital, etc). The third game constantly justifies it with most missions taking place on different days and Max showing up with the logical equipment for the job, instead of meeting his boss with a grenade launcher strapped to his back. In the later levels of MP3, Max's inability to hold on to his arsenal gets to the point where it's almost worthy of an Alan Wake-style running gag. At various points in time, he's robbed at gunpoint twice, disarmed by captors, arrested, and ditches all of his bigger guns in favor of a silenced 9mm.
 Max Payne (Video Game) / int_28104b90
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1.0
 Max Payne (Video Game) / int_28104b90
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_28104b90
 Max Payne (Video Game) / int_285f34c7
type
World of Symbolism
 Max Payne (Video Game) / int_285f34c7
comment
World of Symbolism: All over the place. The original game is all an allegory for Ragnarok. The story is set during the worst blizzard in the history of New York, which parallels the Fimbulwinter that starts off Ragnarok. It begins with the murder of Alex Balder, who represents Baldr. Jack Lupino explicitly identifies himself as the Fenris Wolf at one point, and runs a club called Ragna Rock. Alfred Woden (Odin), a one-eyed and secretive man who apparently knows all the secrets in the world, dispatches the lone mortal hero against the forces of the duplicitous Nicole Horne, who has already ensured the deaths of everyone in Woden's circle except himself. The drug Valkyr is also a reference to Valkyries, who transport the dead to the afterlife. The second game includes a number of references to Paradise Lost and Genesis, with Vlad representing the serpent/Satan, Woden representing God and Max & Mona representing Adam & Eve. The final level includes wall art depicting the Garden of Eden. The third game, amusingly, is filled with symbolism of Max's drugged up state (appearing as video game "glitches", oddly placed stark lens flares, and television static). It's just not mythological in any way. There's also a lot of cultural symbolism, though that might be easier to pick up for someone familiar with the area. The third game also has the moment where Max is visiting his family's grave and gets attacked by a bunch of italian mobsters who want revenge on him. The first thing he does? Take cover behind his wife and daughter's grave which is then shot to bits as it offers him protection, something that Michelle and Rose have been doing for Max through out the entire franchise.
 Max Payne (Video Game) / int_285f34c7
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1.0
 Max Payne (Video Game) / int_285f34c7
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_285f34c7
 Max Payne (Video Game) / int_294ed981
type
Bilingual Bonus
 Max Payne (Video Game) / int_294ed981
comment
Bilingual Bonus: Given that the third game takes place in Brazil, it's natural that much of the dialogue spoken by enemies and side-characters isn't in English. Max doesn't speak Portuguese, so the subtitles provide no translation. Notable in that there is so much flavor dialogue in Portuguese (and Spanish), that some have argued that this hurts the game more than it helps, as the sheer amount of untranslated dialogue means that players who do not understand it miss out on many subtle details and world-building conversations. Knowing what enemies are shouting can also give you a slight advantage in combat, although most of what they say are threats and profanity. Some Brazilian players noted that Raul's accent & pronunciation seemed "off" for a native Brazilian. Later on its revealed that Raul is actually Colombian, and had been lying to Max as part of Branco's plan to hire him. Also, some of the TV shows and commercials in Portuguese have jokes which, in order to the player understand them, it requires not only to know the language, but a little of Brazilian folklore too.
 Max Payne (Video Game) / int_294ed981
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1.0
 Max Payne (Video Game) / int_294ed981
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_294ed981
 Max Payne (Video Game) / int_29a39f6
type
Easter Egg
 Max Payne (Video Game) / int_29a39f6
comment
Easter Egg: There is an apartment in the final level of 2 that contains a memorial to one of the developer's friends. The room contains little else.
 Max Payne (Video Game) / int_29a39f6
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1.0
 Max Payne (Video Game) / int_29a39f6
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Max Payne (Video Game) / int_29a39f6
 Max Payne (Video Game) / int_2a195285
type
Revolvers Are Just Better
 Max Payne (Video Game) / int_2a195285
comment
Revolvers Are Just Better: The game has revolvers in .38 Special and .357 Magnum varieties. Both pack a serious punch.
 Max Payne (Video Game) / int_2a195285
featureApplicability
1.0
 Max Payne (Video Game) / int_2a195285
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2a195285
 Max Payne (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Max Payne (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Grenade Launcher will One-Hit Kill any mook. Multiple, in fact, with its blast radius. But that also makes it suck in close quarters. You can't carry much ammo for it. Furthermore, the slow projectile speed means you are almost always screwed if you get Last Man Standing'd while using it, because the grenade won't detonate before Max dies.
 Max Payne (Video Game) / int_2bdae2ae
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1.0
 Max Payne (Video Game) / int_2bdae2ae
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2bdae2ae
 Max Payne (Video Game) / int_2bdb6280
type
The Big Rotten Apple
 Max Payne (Video Game) / int_2bdb6280
comment
The Big Rotten Apple: The first two games are set in New York, using fictional locations. The third has flashbacks as well. Max actually name drops this trope in the lead-up to Jack Lupino's suite.
 Max Payne (Video Game) / int_2bdb6280
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1.0
 Max Payne (Video Game) / int_2bdb6280
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2bdb6280
 Max Payne (Video Game) / int_2c1f1138
type
He Who Fights Monsters
 Max Payne (Video Game) / int_2c1f1138
comment
He Who Fights Monsters: By the end of the game, Max seems to seek and find fulfillment in [constructive] violence, rather than being guilt-ridden and brooding over his body-count. Surprisingly, this is a positive development, since life has forced Max Payne to return to his kill-racking ways over and over again. Given that he can do so constructively (e.g., by taking down government conspiracies), being able to feel proud of (or even just being able to accept) what he has accomplished, violently or not, is one of his healthier responses. Max basically invited The Call in by the third game, as he shoots the Jersey Shore wannabe gangster who happens to be the son of a crime boss, and he makes it his mission in the third to get Fabiana back.
 Max Payne (Video Game) / int_2c1f1138
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1.0
 Max Payne (Video Game) / int_2c1f1138
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2c1f1138
 Max Payne (Video Game) / int_2c9e262
type
Catapult Nightmare
 Max Payne (Video Game) / int_2c9e262
comment
Catapult Nightmare: The narrator of Address Unknown wakes up screaming from his encounter with his dark double and the pink flamingo.
 Max Payne (Video Game) / int_2c9e262
featureApplicability
1.0
 Max Payne (Video Game) / int_2c9e262
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2c9e262
 Max Payne (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Max Payne (Video Game) / int_2cb9b1a9
comment
Cool, but Inefficient: The laser sight attached to some of the weapons actually makes your aim actively worse. It may be realistic to have the laser jumping around when shooting, but still.
 Max Payne (Video Game) / int_2cb9b1a9
featureApplicability
1.0
 Max Payne (Video Game) / int_2cb9b1a9
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2cb9b1a9
 Max Payne (Video Game) / int_2d395ee9
type
Autobots, Rock Out!
 Max Payne (Video Game) / int_2d395ee9
comment
Autobots, Rock Out!: About midway through the final level of the third game, in a relatively difficult section with a large gauntlet of enemies, the song "TEARS" kicks in.
 Max Payne (Video Game) / int_2d395ee9
featureApplicability
1.0
 Max Payne (Video Game) / int_2d395ee9
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2d395ee9
 Max Payne (Video Game) / int_2d4a6d8c
type
Sophisticated as Hell
 Max Payne (Video Game) / int_2d4a6d8c
comment
Sophisticated as Hell: Max, who has a high vocabulary (as shown in his voiceovers) and enough metaphors to rival Shakespeare, is intelligent but more goal-oriented and emotional (and sarcastic) in conversation rather than eloquent.
 Max Payne (Video Game) / int_2d4a6d8c
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1.0
 Max Payne (Video Game) / int_2d4a6d8c
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2d4a6d8c
 Max Payne (Video Game) / int_2d6a3b85
type
Embarrassing Hobby
 Max Payne (Video Game) / int_2d6a3b85
comment
Embarrassing Hobby: Mobster Vinnie Gognitti collects action figures, as Max finds out in the second game. This is especially embarrassing to Vinnie, as he strives to project a tough-guy image despite not actually being one.
 Max Payne (Video Game) / int_2d6a3b85
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1.0
 Max Payne (Video Game) / int_2d6a3b85
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2d6a3b85
 Max Payne (Video Game) / int_2d717e11
type
Suicide, Not Murder
 Max Payne (Video Game) / int_2d717e11
comment
Suicide, Not Murder: Right before the end credits, a news report indicates that the Big Bad, Victor Branco, was found hung in his jail cell either from the grief for his role in the game's events, or because of his role and knowledge of how many people were actally involved in the organ harvesting operation.
 Max Payne (Video Game) / int_2d717e11
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1.0
 Max Payne (Video Game) / int_2d717e11
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2d717e11
 Max Payne (Video Game) / int_2dddd99d
type
False Flag Operation
 Max Payne (Video Game) / int_2dddd99d
comment
False Flag Operation: The Cracha Preto use gang-style executions in order to create the impression that the Gang Banger problem is worse than it actually is, and thus encourage people to hire their services.
 Max Payne (Video Game) / int_2dddd99d
featureApplicability
1.0
 Max Payne (Video Game) / int_2dddd99d
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2dddd99d
 Max Payne (Video Game) / int_2e5ada89
type
Grenade Launcher
 Max Payne (Video Game) / int_2e5ada89
comment
There are no grenades available for Max to use in the single player campaign aside from the Grenade Launcher. This is really dumbfounding because mooks use them all the time and they're a major component of online multiplayer.
 Max Payne (Video Game) / int_2e5ada89
featureApplicability
1.0
 Max Payne (Video Game) / int_2e5ada89
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_2e5ada89
 Max Payne (Video Game) / int_2ec87029
type
Sadly Mythtaken
 Max Payne (Video Game) / int_2ec87029
comment
Sadly Mythtaken: A minor example, but several times during the comparisons to Ragnarok, comparisons are made to Fenris Wolf eating the sun. Actually, the wolves who pursue the sun and moon, and who will eat them during Ragnarok, are called Sköll and Hati, both separate from Fenris. Of course, it IS Jack Lupino saying this, the Valkyrie hopping lunatic who shot one of his own men because he wanted to see what his brains looked like splattered on the wall.
 Max Payne (Video Game) / int_2ec87029
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1.0
 Max Payne (Video Game) / int_2ec87029
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2ec87029
 Max Payne (Video Game) / int_2ef005ab
type
Vocal Evolution
 Max Payne (Video Game) / int_2ef005ab
comment
Vocal Evolution: Particularly in 3, James McCaffery's portrayal of Max becomes more dynamic and vivid (whereas earlier entries were paying tribute to classic noir-style storytelling, thus giving Max a deeper, more matter-of-fact voice) with frequent inflection and emotion. It is also likely to do with Max's worldview becoming considerably more tainted and jaded after 2 (Rockstar was playing with the idea of changing the actor to give Max an older and more world-weary tone).
 Max Payne (Video Game) / int_2ef005ab
featureApplicability
1.0
 Max Payne (Video Game) / int_2ef005ab
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2ef005ab
 Max Payne (Video Game) / int_2f329e3c
type
Tomato in the Mirror
 Max Payne (Video Game) / int_2f329e3c
comment
Tomato in the Mirror: The unnamed protagonist of Address Unknown. He IS in fact the murderer John Mirra himself. He realizes this when he hides in a bathroom and looks at himself in the mirror, finding John Mirra looking back at him.
 Max Payne (Video Game) / int_2f329e3c
featureApplicability
1.0
 Max Payne (Video Game) / int_2f329e3c
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2f329e3c
 Max Payne (Video Game) / int_2fbab42f
type
Wrongful Accusation Insurance
 Max Payne (Video Game) / int_2fbab42f
comment
Wrongful Accusation Insurance: He got off whatever charges that could be laid against him from the first game, due in no small part to Alfred Woden. Lampshaded by Max Payne noting that he must have had to work big time to cover up him raiding a corporation.
 Max Payne (Video Game) / int_2fbab42f
featureApplicability
1.0
 Max Payne (Video Game) / int_2fbab42f
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_2fbab42f
 Max Payne (Video Game) / int_2fc4ac67
type
Black Knight
 Max Payne (Video Game) / int_2fc4ac67
comment
Black Knight: 3 alludes to the idea with the Cracha Preto Hired Guns. The name is Portuguese for "black badge", and according to supplementary materials they used to be lawmen who blacked out their unit insignia before going on Vigilante Man sprees.
 Max Payne (Video Game) / int_2fc4ac67
featureApplicability
1.0
 Max Payne (Video Game) / int_2fc4ac67
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2fc4ac67
 Max Payne (Video Game) / int_2fd62e54
type
The Killer in Me
 Max Payne (Video Game) / int_2fd62e54
comment
In the second game, an amusement park funhouse level based on the show-within-a-show "Address Unknown" gives away the show's eventual The Killer in Me Twist Ending. Then when you return to the level later on (still well before the show "ends" in-game and Max has a chance to see it), it is lampshaded by one thug explaining the ending to another, and the other thug complaining of being spoiled.
 Max Payne (Video Game) / int_2fd62e54
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1.0
 Max Payne (Video Game) / int_2fd62e54
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2fd62e54
 Max Payne (Video Game) / int_311bcac6
type
Beard of Sorrow
 Max Payne (Video Game) / int_311bcac6
comment
Beard of Sorrow: Max , after becoming alcoholic, having lost Mona, and being forced to abandon his home to some third-world shithole. It starts as Perma-Stubble in Chapter 1 and gets thicker over the next two chapters.
 Max Payne (Video Game) / int_311bcac6
featureApplicability
1.0
 Max Payne (Video Game) / int_311bcac6
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_311bcac6
 Max Payne (Video Game) / int_31f7c194
type
Super Window Jump
 Max Payne (Video Game) / int_31f7c194
comment
Super Window Jump: Max performs it in all three games.
 Max Payne (Video Game) / int_31f7c194
featureApplicability
1.0
 Max Payne (Video Game) / int_31f7c194
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_31f7c194
 Max Payne (Video Game) / int_32d0784e
type
Stop, or I Will Shoot!
 Max Payne (Video Game) / int_32d0784e
comment
Stop, or I Will Shoot!: Max's entire career and primary method of dealing justice. Deconstructed in the third one, as a newspaper article in Brewer's apartment (chapter 4) refers to psycho detective Max Payne getting the boot from the NYPD.
 Max Payne (Video Game) / int_32d0784e
featureApplicability
1.0
 Max Payne (Video Game) / int_32d0784e
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_32d0784e
 Max Payne (Video Game) / int_336c1a31
type
Kinda Busy Here
 Max Payne (Video Game) / int_336c1a31
comment
Kinda Busy Here: Max in the second game's mission where both him and Mona storm the Mook's hideout.
 Max Payne (Video Game) / int_336c1a31
featureApplicability
1.0
 Max Payne (Video Game) / int_336c1a31
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_336c1a31
 Max Payne (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Max Payne (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The French version of the first game sold with Steam is infamous because it always crashes at specific points of the game (including the loading screen between the first and second levels), and French Steam-users are forbidden to buy the bug-free English version of the game. Despite this bug being well-known and reported to Steam, it has never been fixed. It is possible to manually correct the problem by replacing the level files with uncorrupted ones.
 Max Payne (Video Game) / int_33ca811a
featureApplicability
1.0
 Max Payne (Video Game) / int_33ca811a
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_33ca811a
 Max Payne (Video Game) / int_34439d52
type
Rubber-Band A.I.
 Max Payne (Video Game) / int_34439d52
comment
One of the features advertised for the first game was the Rubber-Band A.I. where the game got gradually harder, but when you died, the next time you played through, the bad guys were a little less accurate each time.
 Max Payne (Video Game) / int_34439d52
featureApplicability
1.0
 Max Payne (Video Game) / int_34439d52
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_34439d52
 Max Payne (Video Game) / int_35a858b3
type
Cluster F-Bomb
 Max Payne (Video Game) / int_35a858b3
comment
Cluster F-Bomb: Vinnie Gognitti. In the first game, it's a Cluster Frick Bomb. The sequel gives us the genuine article. Vladimir Lem lets out a good number of F bombs too, mostly when things start going sideways for him. If you understand Portuguese (or at least know how to swear in that language), Enemy Chatter is actually one big Cluster F-Bomb.
 Max Payne (Video Game) / int_35a858b3
featureApplicability
1.0
 Max Payne (Video Game) / int_35a858b3
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_35a858b3
 Max Payne (Video Game) / int_35ab4cec
type
You Watch Too Much X
 Max Payne (Video Game) / int_35ab4cec
comment
You Watch Too Much X: When Woden introduces Max to The Inner Circle, he says that they have watched too much The X-Files. One Cleaner mook in the 2 says this to another, in regards to action films. Said mook was talking about how awesome a guy diving in slo-mo with twin Desert Eagles, blasting away everyone, was.
 Max Payne (Video Game) / int_35ab4cec
featureApplicability
1.0
 Max Payne (Video Game) / int_35ab4cec
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_35ab4cec
 Max Payne (Video Game) / int_36c94bed
type
Person of Mass Destruction
 Max Payne (Video Game) / int_36c94bed
comment
Person of Mass Destruction: Given his role in the games, especially how he is essentially strategically deployed in the third game, makes him a sort of gritty realist Reconstruction.
 Max Payne (Video Game) / int_36c94bed
featureApplicability
1.0
 Max Payne (Video Game) / int_36c94bed
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_36c94bed
 Max Payne (Video Game) / int_38975db4
type
There Are Two Kinds of People in the World
 Max Payne (Video Game) / int_38975db4
comment
There Are Two Kinds of People in the World: Max says there are two kinds of people: those who focus on building a future, and those who spend all their time trying to rebuild the past.
 Max Payne (Video Game) / int_38975db4
featureApplicability
1.0
 Max Payne (Video Game) / int_38975db4
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_38975db4
 Max Payne (Video Game) / int_38a1e0eb
type
Foreign Cuss Word
 Max Payne (Video Game) / int_38a1e0eb
comment
Foreign Cuss Word: In 3, you can expect to hear "Filho da Puta!"-Portuguese for "Son of a Bitch!" quite a lot.
 Max Payne (Video Game) / int_38a1e0eb
featureApplicability
1.0
 Max Payne (Video Game) / int_38a1e0eb
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_38a1e0eb
 Max Payne (Video Game) / int_38f1a7ed
type
Defector from Decadence
 Max Payne (Video Game) / int_38f1a7ed
comment
Defector from Decadence: Villainous example, where supplementary material reveals that paramilitary leader Neves used to be a cop but quit because he wasn't making a difference against the criminals.
 Max Payne (Video Game) / int_38f1a7ed
featureApplicability
1.0
 Max Payne (Video Game) / int_38f1a7ed
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_38f1a7ed
 Max Payne (Video Game) / int_398692d6
type
Kill 'Em All
 Max Payne (Video Game) / int_398692d6
comment
Kill 'Em All: By the end of the second game, every single character whose name is uttered (including every character who merely has his name mentioned once in conversation, such as gangsters, cops, hitmen and bystanders) is dead, except for Max, Kyra Silver, a badly injured Lt. Bravura, and, in one out of three cases, Mona Sax. Then Bravura dies of a heart attack in the Hoboken Blues comic and Mona is confirmed dead. By the end of the third game, it gets a little bit better, with Passos, Giovanna, her unborn baby and Da Silva surviving.
 Max Payne (Video Game) / int_398692d6
featureApplicability
1.0
 Max Payne (Video Game) / int_398692d6
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_398692d6
 Max Payne (Video Game) / int_3a88a563
type
Vocal Dissonance
 Max Payne (Video Game) / int_3a88a563
comment
Vocal Dissonance: Max's voice really doesn't fit the facial expressions Sam Lake uses in the first game.
 Max Payne (Video Game) / int_3a88a563
featureApplicability
1.0
 Max Payne (Video Game) / int_3a88a563
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_3a88a563
 Max Payne (Video Game) / int_3b79029a
type
Crapsaccharine World
 Max Payne (Video Game) / int_3b79029a
comment
Crapsaccharine World: 3 initially takes place in the beautiful, rich areas of Brazil, only for Max to later delve into the corrupt, crime-ridden underworld Hidden in Plain Sight from tourists and the rich.
 Max Payne (Video Game) / int_3b79029a
featureApplicability
1.0
 Max Payne (Video Game) / int_3b79029a
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_3b79029a
 Max Payne (Video Game) / int_3bbf3fef
type
Recurring Riff
 Max Payne (Video Game) / int_3bbf3fef
comment
Recurring Riff: Poets of the Fall's "Late Goodbye," the Theme Song of Max Payne 2: The Fall of Max Payne, is a melancholic country-inspired tune hummed, sung and played on piano by multiple characters in-game before appearing in full as its Solemn Ending Theme. Max even owns the album.
 Max Payne (Video Game) / int_3bbf3fef
featureApplicability
1.0
 Max Payne (Video Game) / int_3bbf3fef
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_3bbf3fef
 Max Payne (Video Game) / int_3bc88a7f
type
Foregone Conclusion
 Max Payne (Video Game) / int_3bc88a7f
comment
Foregone Conclusion: Thanks to the flash-backy and flash-forwardy nature of the games, we know from the very beginning that Max ends up on the top of a skyscraper, armed and surrounded by police, in the first game; winds up in a hospital, having sent Detective Winterson to the morgue and getting Bravura wounded in a shootout in the second game; and baldly ends up with a horribly mutilated man at his mercy in front of a burning hangar in the third game.
 Max Payne (Video Game) / int_3bc88a7f
featureApplicability
1.0
 Max Payne (Video Game) / int_3bc88a7f
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_3bc88a7f
 Max Payne (Video Game) / int_3bf7904f
type
Vengeful Vending Machine
 Max Payne (Video Game) / int_3bf7904f
comment
Vengeful Vending Machine: In the third level of the first game, a vending machine refuses to co-operate with a mook, prompting the following conversation between two mooks:
 Max Payne (Video Game) / int_3bf7904f
featureApplicability
1.0
 Max Payne (Video Game) / int_3bf7904f
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_3bf7904f
 Max Payne (Video Game) / int_3c0a4666
type
Noodle Incident
 Max Payne (Video Game) / int_3c0a4666
comment
Noodle Incident: Passos and Max sometimes mention "Panama". Turns out it's a playable mission and part of the plot. They also mention working a wedding in Aruba. The Jersey levels count too, as they are mentioned in passing as having caused Max to move with Passos to the protection job, until it's visited later in the game.
 Max Payne (Video Game) / int_3c0a4666
featureApplicability
1.0
 Max Payne (Video Game) / int_3c0a4666
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_3c0a4666
 Max Payne (Video Game) / int_3c111ce6
type
Pistol-Whipping
 Max Payne (Video Game) / int_3c111ce6
comment
Pistol-Whipping: The second game added this as a quick melee attack without needing to switch weapons. The third game also has plenty of this in Max's execution animations.
 Max Payne (Video Game) / int_3c111ce6
featureApplicability
1.0
 Max Payne (Video Game) / int_3c111ce6
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_3c111ce6
 Max Payne (Video Game) / int_3ca12677
type
Driving Song
 Max Payne (Video Game) / int_3ca12677
comment
Driving Song: "Late Goodbye," the Theme Song of Max Payne 2: The Fall of Max Payne, is a melancholy country tune implying a never-ending Stern Chase.
 Max Payne (Video Game) / int_3ca12677
featureApplicability
1.0
 Max Payne (Video Game) / int_3ca12677
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_3ca12677
 Max Payne (Video Game) / int_3d02661f
type
Very High Velocity Rounds
 Max Payne (Video Game) / int_3d02661f
comment
Very High Velocity Rounds: Averted in the first game, where Max's and enemy bullets are the same speed. Played straight in the second and third games, where Max's bullets are significantly faster than anyone else's.
 Max Payne (Video Game) / int_3d02661f
featureApplicability
-1.0
 Max Payne (Video Game) / int_3d02661f
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_3d02661f
 Max Payne (Video Game) / int_3dd3951e
type
Cowboy Cop
 Max Payne (Video Game) / int_3dd3951e
comment
Cowboy Cop: Max is this in spades, especially in the first game. It is even lampshaded by Max himself when he is both investigating and attempting to escape from Jack Lupino's sleazy hotel. When Max enters Rico Muerte's room he discovers a letter from Don Angelo Punchinello regarding Valkyr which is the first time that definitive evidence of the Don's involvement has been found. Instead of collecting it, Max simply crumples up the letter and drops it on the floor stating that "Collecting evidence had gotten old a couple of hundred bullets back. I was so far beyond the point of no return that I had forgotten what it looked like when I passed it."
 Max Payne (Video Game) / int_3dd3951e
featureApplicability
1.0
 Max Payne (Video Game) / int_3dd3951e
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_3dd3951e
 Max Payne (Video Game) / int_3dd3a9eb
type
Tone Shift
 Max Payne (Video Game) / int_3dd3a9eb
comment
Tone Shift: 3 presented a different noir setting and dispensed with the graphic novel format, though the meat of the gameplay is unchanged. Fans complained in droves, so Rockstar added some flashback levels to pay homage to Max's origins.
 Max Payne (Video Game) / int_3dd3a9eb
featureApplicability
1.0
 Max Payne (Video Game) / int_3dd3a9eb
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_3dd3a9eb
 Max Payne (Video Game) / int_3f7b645d
type
The Insomniac
 Max Payne (Video Game) / int_3f7b645d
comment
The Insomniac: Max Payne. Doesn't help his apathetic mood and depression.
 Max Payne (Video Game) / int_3f7b645d
featureApplicability
1.0
 Max Payne (Video Game) / int_3f7b645d
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_3f7b645d
 Max Payne (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Max Payne (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Well, it is Film Noir. To be specific: In Max Payne 1: Max stops Horne, the head of Valkyr, saves the city and destroys the drug itself, avenging his family. However, the grief of losing his family still haunts him. In Max Payne 2: Max defeats Vlad and survives, but several of his police force/friends are dead, and Mona dies from a gunshot wound. While Max is grieving, he begins to overcome his depression. In Max Payne 3: Though he fails to save Rodrigo or Fabiana, Max exposes the organ theft ring and brings Victor to justice, defeating the UFE and disbanding them. Victor is found guilty, and a few weeks later is found hung in jail. His death is officially ruled suicide, but it's heavily implied that he was killed in retribution for his crimes. Max has finally moved past his wife and daughter's deaths, gotten over his alcoholism, and can finally relax.
 Max Payne (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Max Payne (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_40cc0c7e
 Max Payne (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Max Payne (Video Game) / int_410c28e9
comment
Incredibly Durable Enemies: Even the weakest of goons can take massive amounts of punishment before dying, falling down multiple times before finally snuffing it. What's more, unlike Red Dead Redemption (The game this engine was cribbed from) they don't exhibit consistent injuries such as ruined arms or legs, and generally soldier on as if unharmed after two 9mm rounds to the knee caps.
 Max Payne (Video Game) / int_410c28e9
featureApplicability
1.0
 Max Payne (Video Game) / int_410c28e9
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_410c28e9
 Max Payne (Video Game) / int_415b3315
type
Stylistic Suck
 Max Payne (Video Game) / int_415b3315
comment
Stylistic Suck: While Max Payne 2 was a Darker and Edgier sequel with a more serious and less campy story with a higher budget, Remedy deliberately decided to still keep the Shows Within A Show low budget cheesefests and Sam Lake cast almost all of the characters in them from the protagonist of Adress Unknown to the Evil Matriarch in Lords and Ladies.
 Max Payne (Video Game) / int_415b3315
featureApplicability
1.0
 Max Payne (Video Game) / int_415b3315
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_415b3315
 Max Payne (Video Game) / int_41d3778a
type
Benevolent Architecture
 Max Payne (Video Game) / int_41d3778a
comment
Benevolent Architecture: Every single door in the city of New York seems to be double-hinged.
 Max Payne (Video Game) / int_41d3778a
featureApplicability
1.0
 Max Payne (Video Game) / int_41d3778a
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_41d3778a
 Max Payne (Video Game) / int_424c9a9b
type
Cold-Blooded Torture
 Max Payne (Video Game) / int_424c9a9b
comment
Cold-Blooded Torture: Thr Passos tortures an injured gangster to find the location of some stolen ransom money.
 Max Payne (Video Game) / int_424c9a9b
featureApplicability
1.0
 Max Payne (Video Game) / int_424c9a9b
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_424c9a9b
 Max Payne (Video Game) / int_43d5d6d5
type
Sticks to the Back
 Max Payne (Video Game) / int_43d5d6d5
comment
Sticks to the Back: Averted; Max has to hold whatever longarm he has in his free hand when he's not using it and drop if he duel wields his sidearms.
 Max Payne (Video Game) / int_43d5d6d5
featureApplicability
-1.0
 Max Payne (Video Game) / int_43d5d6d5
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_43d5d6d5
 Max Payne (Video Game) / int_443b78cd
type
Tranquil Fury
 Max Payne (Video Game) / int_443b78cd
comment
Tranquil Fury: Max, usually. Particularly notable during the last chapter of the first game, which is Max making his final strike on Nicole Horne's building. Rather than play up-tempo action music, throughout the entire level the only music sounds like a heart beat and a church bell. It gives the level a very calm atmosphere. Also, in the cutscene preceding the level he says he drives around for a while first to let his rage build.
 Max Payne (Video Game) / int_443b78cd
featureApplicability
1.0
 Max Payne (Video Game) / int_443b78cd
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_443b78cd
 Max Payne (Video Game) / int_44e06bb6
type
Boisterous Weakling
 Max Payne (Video Game) / int_44e06bb6
comment
Boisterous Weakling: Victor, who, after having their ass handed to them to unbelievable lengths by Max Payne, tries to boast. It doesn't end well:
 Max Payne (Video Game) / int_44e06bb6
featureApplicability
1.0
 Max Payne (Video Game) / int_44e06bb6
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_44e06bb6
 Max Payne (Video Game) / int_44f5d199
type
Pretty in Mink
 Max Payne (Video Game) / int_44f5d199
comment
Pretty in Mink: In a flashbacke, Max is in a bar late at night, and one of the few other patrons (until the Don's son and his pals show up) is a lady in a fur jacket.
 Max Payne (Video Game) / int_44f5d199
featureApplicability
1.0
 Max Payne (Video Game) / int_44f5d199
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_44f5d199
 Max Payne (Video Game) / int_454fd2d
type
Bang, Bang, BANG
 Max Payne (Video Game) / int_454fd2d
comment
Bang, Bang, BANG: Every gun, except for the 9mm pistol, which sounds fairly like the real thing.
 Max Payne (Video Game) / int_454fd2d
featureApplicability
1.0
 Max Payne (Video Game) / int_454fd2d
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_454fd2d
 Max Payne (Video Game) / int_46118dc5
type
Adult Fear
 Max Payne (Video Game) / int_46118dc5
comment
Adult Fear: The entire premise of the series, which not only has Payne's wife and baby daughter killed, but later leads to him being framed for getting too close to the truth, leaving him all alone in a Crapsack World with no one to trust. Despite seemingly tying up all loose ends in the first game, it gets worse (hence the sequel).
 Max Payne (Video Game) / int_46118dc5
featureApplicability
1.0
 Max Payne (Video Game) / int_46118dc5
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_46118dc5
 Max Payne (Video Game) / int_464dd7cc
type
The Unfought
 Max Payne (Video Game) / int_464dd7cc
comment
The Unfought: The game has Serrano. You get close to him but never have a proper gunfight.
 Max Payne (Video Game) / int_464dd7cc
featureApplicability
1.0
 Max Payne (Video Game) / int_464dd7cc
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_464dd7cc
 Max Payne (Video Game) / int_4655ec83
type
Important Haircut
 Max Payne (Video Game) / int_4655ec83
comment
Important Haircut: Max shaves his head after failing to prevent a kidnapping and murder, as part of his attempts to sober up. Interestingly, he elects to shave his head of hair off, but not his Beard of Sorrow. Possibly as a reminder of his screwups, to motivate himself to kick his alcohol habit completely, or maybe just because he didn't have a lot of time on his hands.
 Max Payne (Video Game) / int_4655ec83
featureApplicability
1.0
 Max Payne (Video Game) / int_4655ec83
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_4655ec83
 Max Payne (Video Game) / int_469e3e2f
type
In-Universe
 Max Payne (Video Game) / int_469e3e2f
comment
Some of Max's dialogue hints at a desire for some much needed catharsis for which he requires a (not unjustified) bloodbath. This would account for his "path of most resistance" mindset in the latter half of the game.
 Max Payne (Video Game) / int_469e3e2f
featureApplicability
1.0
 Max Payne (Video Game) / int_469e3e2f
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_469e3e2f
 Max Payne (Video Game) / int_47e4f5f5
type
Golden Ending
 Max Payne (Video Game) / int_47e4f5f5
comment
Golden Ending: In the second game, if you complete the game on the hardest setting, Mona survives. Until the release of Max Payne 3 and its story, it also doubled as an example of Earn Your Happy Ending.
 Max Payne (Video Game) / int_47e4f5f5
featureApplicability
1.0
 Max Payne (Video Game) / int_47e4f5f5
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_47e4f5f5
 Max Payne (Video Game) / int_47fea76b
type
Butt-Monkey
 Max Payne (Video Game) / int_47fea76b
comment
In the second game, reality ensued all over poor Vinnie, a mob lieutenant with more enemies than friends and such an incurable fanboy for a cartoon Kid Hero that he'll cosplay without hesitation. Doing so straps him into explosives, and since that puts him in an Enemy Mine situation with Max, you figure The Hero should be able to save his life. And he did. Temporarily.
 Max Payne (Video Game) / int_47fea76b
featureApplicability
1.0
 Max Payne (Video Game) / int_47fea76b
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_47fea76b
 Max Payne (Video Game) / int_48f94fc1
type
The Elevator from Ipanema
 Max Payne (Video Game) / int_48f94fc1
comment
Smaller funnier moments ensue by interacting with the environment: blast an alarm or an elevator speaker and Max will thank you for it; he'll even play rimshot on the drums, and try (unsuccessfully) to play the Max Payne theme on the piano.
 Max Payne (Video Game) / int_48f94fc1
featureApplicability
1.0
 Max Payne (Video Game) / int_48f94fc1
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_48f94fc1
 Max Payne (Video Game) / int_49d59be9
type
Scenery Porn
 Max Payne (Video Game) / int_49d59be9
comment
Scenery Porn: Max Payne 3 takes this Up to Eleven; in order to give the player a chance to take in the game's beautiful environments without being riddled with bullets, the creators included the option of hiding the pause menu.
 Max Payne (Video Game) / int_49d59be9
featureApplicability
1.0
 Max Payne (Video Game) / int_49d59be9
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_49d59be9
 Max Payne (Video Game) / int_49f20c6a
type
Gory Discretion Shot
 Max Payne (Video Game) / int_49f20c6a
comment
Gory Discretion Shot: When Serrano kills Dr. Fischer, the camera cuts away just before he stabs the doctor with a scalpel.
 Max Payne (Video Game) / int_49f20c6a
featureApplicability
1.0
 Max Payne (Video Game) / int_49f20c6a
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_49f20c6a
 Max Payne (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Max Payne (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: When Raul asks Max to push the button of an elevator. As Max does so, he replies "What am I, the button pusher?" and Raul says "Yeah, you're so good at it. Good job.", also making fun of how tasks like these are often left to the player and rarely performed by NPCs. Lampshaded in one of the final levels in the third game, after Max pushes yet another button. During the first flashback level in New Jersey (one of only two times the player returns to the New York and mobster-filled scenes of the first two games), one of the random lines for Raul if you take too long to move forward says "Look, I know you're enjoying this nostalgia trip, but we gotta go." When you interact with the piano in the abandoned hotel with the organ theft operation, Max finishes playing the series' theme, then says it's the soundtrack to his life.
 Max Payne (Video Game) / int_4a3e547f
featureApplicability
1.0
 Max Payne (Video Game) / int_4a3e547f
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_4a3e547f
 Max Payne (Video Game) / int_4c095112
type
Call to Adventure
 Max Payne (Video Game) / int_4c095112
comment
Max basically invited The Call in by the third game, as he shoots the Jersey Shore wannabe gangster who happens to be the son of a crime boss, and he makes it his mission in the third to get Fabiana back.
 Max Payne (Video Game) / int_4c095112
featureApplicability
1.0
 Max Payne (Video Game) / int_4c095112
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_4c095112
 Max Payne (Video Game) / int_4e4fa32c
type
The Ahnold
 Max Payne (Video Game) / int_4e4fa32c
comment
The Ahnold: Max Heat, an adult movie actor whose film is being watched by a couple of mooks in the 'A Mob-War' level in the second game.
 Max Payne (Video Game) / int_4e4fa32c
featureApplicability
1.0
 Max Payne (Video Game) / int_4e4fa32c
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_4e4fa32c
 Max Payne (Video Game) / int_4f0b6445
type
Announcer Chatter
 Max Payne (Video Game) / int_4f0b6445
comment
Announcer Chatter: Any time you or a teammate activate a burst, or a vendetta is started/settled, Max will chime in with something appropriate.
 Max Payne (Video Game) / int_4f0b6445
featureApplicability
1.0
 Max Payne (Video Game) / int_4f0b6445
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_4f0b6445
 Max Payne (Video Game) / int_4f1f4751
type
Plot-Powered Stamina
 Max Payne (Video Game) / int_4f1f4751
comment
Plot-Powered Stamina: Taken to extremes when a half burnt and injured Max kicks an entire commando team's ass, but to be fair, it's Max Payne. The pain pills probably help.
 Max Payne (Video Game) / int_4f1f4751
featureApplicability
1.0
 Max Payne (Video Game) / int_4f1f4751
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_4f1f4751
 Max Payne (Video Game) / int_4f4372e9
type
Early Installment Weirdness
 Max Payne (Video Game) / int_4f4372e9
comment
Early Installment Weirdness: The first game, beyond the tonal differences noted elsewhere on this page, has a few gameplay wrinkles that were ditched in the later games. Notably, if Max was heavily wounded, he would visibly limp until he recovered enough of his health back. Max would also automatically get up after landing from a Shootdodge, having no option to remain on the ground to fire at enemies.
 Max Payne (Video Game) / int_4f4372e9
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1.0
 Max Payne (Video Game) / int_4f4372e9
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1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_4f4372e9
 Max Payne (Video Game) / int_5009999d
type
Painting the Medium
 Max Payne (Video Game) / int_5009999d
comment
The third game, amusingly, is filled with symbolism of Max's drugged up state (appearing as video game "glitches", oddly placed stark lens flares, and television static). It's just not mythological in any way. There's also a lot of cultural symbolism, though that might be easier to pick up for someone familiar with the area.
 Max Payne (Video Game) / int_5009999d
featureApplicability
1.0
 Max Payne (Video Game) / int_5009999d
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_5009999d
 Max Payne (Video Game) / int_504a1991
type
Body Horror
 Max Payne (Video Game) / int_504a1991
comment
Body Horror: Remember the old Max from the original with the slightly closed eyes and constipated face? Yeah they put it in as an updated model, look at it in all its realistic glory here◊ Allowing Becker to die of his injuries unlocks the "Bad Day Becker" skin in Deathmatch, which is Becker with the same horrific burns he had after being defeated by Max.
 Max Payne (Video Game) / int_504a1991
featureApplicability
1.0
 Max Payne (Video Game) / int_504a1991
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_504a1991
 Max Payne (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Max Payne (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Notably inverted in 3; now that saving is automatic (thus ruling out Save Scumming as an option) in order to prevent the game from becoming unwinnable, dying repeatedly will grant the player a few clips of ammo and/or more painkillers.
 Max Payne (Video Game) / int_50727f8d
featureApplicability
1.0
 Max Payne (Video Game) / int_50727f8d
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_50727f8d
 Max Payne (Video Game) / int_50c7749f
type
Dead Man's Trigger Finger
 Max Payne (Video Game) / int_50c7749f
comment
Dead Man's Trigger Finger: Can happen in the second and third game to mooks wielding a single one-handed weapon, particularly if you shoot their legs out from under them just before they fire at you.
 Max Payne (Video Game) / int_50c7749f
featureApplicability
1.0
 Max Payne (Video Game) / int_50c7749f
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_50c7749f
 Max Payne (Video Game) / int_50f50a5e
type
Donut Mess with a Cop
 Max Payne (Video Game) / int_50f50a5e
comment
Donut Mess with a Cop: In the first game, Max remarks in his narration that he's been living on "an endless supply of week-old doughnuts." In the third game, several plates with coxinhas (Brazilian chicken crockets), which are often considered "cop treat", can be seen around the UFE headquarters.
 Max Payne (Video Game) / int_50f50a5e
featureApplicability
1.0
 Max Payne (Video Game) / int_50f50a5e
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_50f50a5e
 Max Payne (Video Game) / int_51c28ba3
type
Non-Action Big Bad
 Max Payne (Video Game) / int_51c28ba3
comment
Non-Action Big Bad: Victor Branco. The one time he tries to pull a gun on Max, he gets disarmed quickly and only The Dragon saves him. The "boss fight" with him is just blowing out his private jet from under him.
 Max Payne (Video Game) / int_51c28ba3
featureApplicability
1.0
 Max Payne (Video Game) / int_51c28ba3
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1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_51c28ba3
 Max Payne (Video Game) / int_521fb75d
type
Put Their Heads Together
 Max Payne (Video Game) / int_521fb75d
comment
Put Their Heads Together: Max does this to two UFE officers.
 Max Payne (Video Game) / int_521fb75d
featureApplicability
1.0
 Max Payne (Video Game) / int_521fb75d
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_521fb75d
 Max Payne (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Max Payne (Video Game) / int_52475ffd
comment
Cutting Off the Branches: Max Payne 2 has two endings: the first one in which Mona Sax is fatally shot by Vladimir Lem and dies in Max's arms after he fails to save her, and the other one that can be obtained in "Dead on Arrival" mode, in which she survives being shot. Sadly, however, the former one turns out to be canon and carries over to Max Payne 3, in which Max still feels grieved at the loss of Mona, who had been killed nine years ago; and he has since been dismissed from the NYPD trying to nurse his alcoholism and addiction to painkillers.
 Max Payne (Video Game) / int_52475ffd
featureApplicability
1.0
 Max Payne (Video Game) / int_52475ffd
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_52475ffd
 Max Payne (Video Game) / int_52b36340
type
What Measure Is a Mook?
 Max Payne (Video Game) / int_52b36340
comment
What Measure Is a Mook?: Played with in the first game - Max himself does not even try to pretend his actions are morally justified, and at the beginning of the next game is wracked with guilt about all of the people he's killed. However, the news anchor Kyra Silver continually tries to paint him as some sort of heroic, crusading vigilante, much to his and Bravura's consternation.
 Max Payne (Video Game) / int_52b36340
featureApplicability
1.0
 Max Payne (Video Game) / int_52b36340
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_52b36340
 Max Payne (Video Game) / int_52c0c7cf
type
Motive Decay
 Max Payne (Video Game) / int_52c0c7cf
comment
Motive Decay: Supplementary materials reveal that the Crachá Preto paramilitary Hired Guns started out as law enforcement types going Vigilante Man in order to eliminate the crooks that the law couldn't or wouldn't touch. Then they lost their way.
 Max Payne (Video Game) / int_52c0c7cf
featureApplicability
1.0
 Max Payne (Video Game) / int_52c0c7cf
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_52c0c7cf
 Max Payne (Video Game) / int_52d1f46e
type
Not What It Looks Like
 Max Payne (Video Game) / int_52d1f46e
comment
Not What It Looks Like: Vinnie's Captain Baseball-bat Boy collection.
 Max Payne (Video Game) / int_52d1f46e
featureApplicability
1.0
 Max Payne (Video Game) / int_52d1f46e
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_52d1f46e
 Max Payne (Video Game) / int_5313c266
type
Book Ends
 Max Payne (Video Game) / int_5313c266
comment
Book Ends: In the second game. Less explicitly, "Dearest of all my friends."
 Max Payne (Video Game) / int_5313c266
featureApplicability
1.0
 Max Payne (Video Game) / int_5313c266
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_5313c266
 Max Payne (Video Game) / int_548bd053
type
Guns Akimbo
 Max Payne (Video Game) / int_548bd053
comment
Guns Akimbo: A mainstay of the series since the first game, which allows to Max equip a pair of his signature Beretta 92F pistols or MAC-10 submachineguns. 3 expands the functionality of this gameplay mechanic, allowing Max to equip any two one-handed weapons together. This allows the player to fire, say, a magnum revolver or a Sawed-Off Shotgun alongside a machine pistol.
 Max Payne (Video Game) / int_548bd053
featureApplicability
1.0
 Max Payne (Video Game) / int_548bd053
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_548bd053
 Max Payne (Video Game) / int_54cc6b24
type
Le Parkour
 Max Payne (Video Game) / int_54cc6b24
comment
Le Parkour: Early in the first game, Max chases Vinny Gognitti over and across several rooftops, while the latter has a motherlovin' gunshot wound to the belly.
 Max Payne (Video Game) / int_54cc6b24
featureApplicability
1.0
 Max Payne (Video Game) / int_54cc6b24
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_54cc6b24
 Max Payne (Video Game) / int_55180ce
type
Snow Means Death
 Max Payne (Video Game) / int_55180ce
comment
Snow Means Death: New York City is gripped by a historic blizzard in the first game. It's snowing in Jersey during Max's mob troubles in the third.
 Max Payne (Video Game) / int_55180ce
featureApplicability
1.0
 Max Payne (Video Game) / int_55180ce
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_55180ce
 Max Payne (Video Game) / int_5535272c
type
Coolest Club Ever
 Max Payne (Video Game) / int_5535272c
comment
Coolest Club Ever: Ragna Rock an obvious nod to the now closed Goth and Club Kid club venue Limelight. The real club didn't have pentagrams on the floor, but it did have an H. R. Giger room with paintings of his and statues related to the Alien film franchise he did artwork for.
 Max Payne (Video Game) / int_5535272c
featureApplicability
1.0
 Max Payne (Video Game) / int_5535272c
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_5535272c
 Max Payne (Video Game) / int_553c27bb
type
Sliding Scale of Silliness vs. Seriousness
 Max Payne (Video Game) / int_553c27bb
comment
Sliding Scale of Silliness vs. Seriousness: At least in its presentation, the series moved perpetually downwards with every sequel: In the first game, Max, for instance, faces off against gangsters clad in fedoras, suits and trenchcoats (silly gangster garb even for late '90s standards), some are even Dress-Coded for Your Convenience in fabulous purple like they're straight out of Tim Burton's Batman films, Aesir security looks like Imperial Starfleet officers and the "killer suits" are dressed like Agent Smith. Even Max wears fancy 'street-wise' attire when he should be wearing three-layer winter clothing. The second game still indulges in fancy stereotypes, but from entirely contemporary and non-comical works (The Mafia is strutting around in tracksuits, legere jackets and blazers, The Mafiya in camo pants, sweaters and pelt coats, the cleaners in... well, cleaning overalls - and those adorable cleaning company caps) but everyone actually dresses like reasonable Turn of the Millennium New Yorkers. The third game comes as close to the serious (and nigh-unimpressive) end as the Max Payne formula allows it; the Favela thugs look like straight out of any Real Life favela, and the private contractors and police are closely modeled on actual organizations - there are no fancy exaggerations (apart from Bald!Max' (much-mocked) Hawaiian-Shirted Tourist get-up, and Hoboken's "spray-tan Guido douche" stereotype).
 Max Payne (Video Game) / int_553c27bb
featureApplicability
1.0
 Max Payne (Video Game) / int_553c27bb
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_553c27bb
 Max Payne (Video Game) / int_55ca8aa
type
The Mob Boss Is Scarier
 Max Payne (Video Game) / int_55ca8aa
comment
The Mob Boss Is Scarier: There's an amusing scene when Max, still clueless as to how law enforcement works down south, suggests they just arrest the corrupt politician dealing dope and selling organs. Gee, why didn't the DEA think of that?
 Max Payne (Video Game) / int_55ca8aa
featureApplicability
1.0
 Max Payne (Video Game) / int_55ca8aa
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_55ca8aa
 Max Payne (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Max Payne (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: Some unlockable rewards aren't too unreasonable, but the unlimited Bullet Time needs you to get all gold awards in Score Attack, while One-Hit Kill needs you to beat Hardcore, and goodness forbid you want to go for the extra character models...
 Max Payne (Video Game) / int_55e5b37c
featureApplicability
1.0
 Max Payne (Video Game) / int_55e5b37c
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_55e5b37c
 Max Payne (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Max Payne (Video Game) / int_56b5a6b7
comment
Nostalgia Level: The nightclub "Ragna Rock", which serves as the final level of the first chapter in the first game, and is revisited twice in the sequel in various stages of renovation. Hoboken in 3. A Max Payne game without a seemingly neverending supply of mobsters? Blasphemy. Used to the full extent in Old School mode of Max Payne 3, where it resembles the old gameplay style... slightly. In the sense that it removes last stands, but still retains a cover system.
 Max Payne (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Max Payne (Video Game) / int_56b5a6b7
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_56b5a6b7
 Max Payne (Video Game) / int_5703ecf
type
Adrenaline Time
 Max Payne (Video Game) / int_5703ecf
comment
Adrenaline Time: Present as part of the Quick Melee kills. The parts in Over Crank are pauses that require input from the player to continue the attack, while the parts in Under Crank display the effects of the player's input.
 Max Payne (Video Game) / int_5703ecf
featureApplicability
1.0
 Max Payne (Video Game) / int_5703ecf
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_5703ecf
 Max Payne (Video Game) / int_5740acf7
type
Chickification
 Max Payne (Video Game) / int_5740acf7
comment
Chickification: In the original Captain Baseball Bat Boy strip, Bicycle Helmet Girl is probably the only character in the strip's brief run who Captain Baseball Bat Boy couldn't defeat because of her protective bicycle helmet. In the episode of the Show Within a Show The Adventures of Captain Baseball Bat Boy in the second game, Bicycle Helmet Girl is more of a snarky Faux Action Girl. In the episode seen in the third game, she's a flat Damsel in Distress who immediately cries for the title hero's help the moment there's danger.
 Max Payne (Video Game) / int_5740acf7
featureApplicability
1.0
 Max Payne (Video Game) / int_5740acf7
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_5740acf7
 Max Payne (Video Game) / int_58970413
type
Coincidental Broadcast
 Max Payne (Video Game) / int_58970413
comment
Coincidental Broadcast: Some fictional TV shows have a suspicious similarity to events that unfold (or appear to unfold) in-game. Examples include Address Unknown, where a serial killer is observing his detective shortly before you reach the hideout of the assassin spying on you.
 Max Payne (Video Game) / int_58970413
featureApplicability
1.0
 Max Payne (Video Game) / int_58970413
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_58970413
 Max Payne (Video Game) / int_58aea69d
type
Past in the Rear-View Mirror
 Max Payne (Video Game) / int_58aea69d
comment
Past In The Rearview Mirror: From the second game:
 Max Payne (Video Game) / int_58aea69d
featureApplicability
1.0
 Max Payne (Video Game) / int_58aea69d
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_58aea69d
 Max Payne (Video Game) / int_5989e3b6
type
Enemy Mine
 Max Payne (Video Game) / int_5989e3b6
comment
Enemy Mine: Vinnie, during the Escort Mission in Max Payne 2. He changes sides because a bomb was strapped inside his costume.
 Max Payne (Video Game) / int_5989e3b6
featureApplicability
1.0
 Max Payne (Video Game) / int_5989e3b6
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_5989e3b6
 Max Payne (Video Game) / int_59907e4f
type
Police Are Useless
 Max Payne (Video Game) / int_59907e4f
comment
Police Are Useless: In the third level, major firefights break out between the Max-Passos duo and an outlawed paramilitary group at a major stadium, yet there's no sign of police response. Turns out there's a sinister reason for that.
 Max Payne (Video Game) / int_59907e4f
featureApplicability
1.0
 Max Payne (Video Game) / int_59907e4f
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_59907e4f
 Max Payne (Video Game) / int_5a4aa505
type
Government Conspiracy
 Max Payne (Video Game) / int_5a4aa505
comment
Government Conspiracy: The original game covers the aftermath of Project Valhalla, a US government-sponsored drug research that was Tested on Humans during the Gulf War. There is also the Inner Circle, a group of filthily rich old men who more or less control the US government (and are hinted to have been behind the Kennedy assassination).
 Max Payne (Video Game) / int_5a4aa505
featureApplicability
1.0
 Max Payne (Video Game) / int_5a4aa505
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_5a4aa505
 Max Payne (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Max Payne (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: Played with, Max climbs into a large vent that can accommodate him, which then collapses because it's not meant to bear human weight.
 Max Payne (Video Game) / int_5b19cc1b
featureApplicability
1.0
 Max Payne (Video Game) / int_5b19cc1b
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_5b19cc1b
 Max Payne (Video Game) / int_5c5d0032
type
Eyepatch of Power
 Max Payne (Video Game) / int_5c5d0032
comment
Eyepatch of Power: Senator Alfred Woden wears a half dark glasses of political power. This, along with the name, helps feed the speculation that he's really Odin.
 Max Payne (Video Game) / int_5c5d0032
featureApplicability
1.0
 Max Payne (Video Game) / int_5c5d0032
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_5c5d0032
 Max Payne (Video Game) / int_5cfeb43f
type
Save Scumming
 Max Payne (Video Game) / int_5cfeb43f
comment
Save Scumming: Quicksaves makes the games much easier. They are limited on harder difficulties.
 Max Payne (Video Game) / int_5cfeb43f
featureApplicability
1.0
 Max Payne (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_5cfeb43f
 Max Payne (Video Game) / int_5d1eca88
type
 Max Payne (Video Game) / int_5d1eca88
comment
Awesome Mc Coolname: Max Payne. Several characters, including villains, lampshade this.
 Max Payne (Video Game) / int_5d1eca88
featureApplicability
1.0
 Max Payne (Video Game) / int_5d1eca88
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_5d1eca88
 Max Payne (Video Game) / int_5ed1b6d3
type
Limited Loadout
 Max Payne (Video Game) / int_5ed1b6d3
comment
Limited Loadout: Unlike the previous games, you can only carry two handguns and one long gun. Max has holsters for the handguns but not the long guns, so if you want to dual-wield you have to drop the long gun.
 Max Payne (Video Game) / int_5ed1b6d3
featureApplicability
1.0
 Max Payne (Video Game) / int_5ed1b6d3
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_5ed1b6d3
 Max Payne (Video Game) / int_5fcb9ad1
type
Time Skip
 Max Payne (Video Game) / int_5fcb9ad1
comment
Time Skip: The game actually starts roughly nine years following 2, though Max aged surprisingly gracefully for all the crap he put into his body during the interval.
 Max Payne (Video Game) / int_5fcb9ad1
featureApplicability
1.0
 Max Payne (Video Game) / int_5fcb9ad1
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1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_5fcb9ad1
 Max Payne (Video Game) / int_60194b82
type
Spanner in the Works
 Max Payne (Video Game) / int_60194b82
comment
Spanner in the Works: Da Silva, without whom Max would never have known how to go after the villains, and thus they would have gotten away with it all.
 Max Payne (Video Game) / int_60194b82
featureApplicability
1.0
 Max Payne (Video Game) / int_60194b82
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_60194b82
 Max Payne (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Max Payne (Video Game) / int_6041e4f4
comment
Averted and played straight at the same time. For you, especially at higher difficulties, shotguns have so much spread that they are almost useless against anything farther than five meters away. For the enemy, however, shotguns behave more realistically and can inflict heavy damage even at long range, making them the most dangerous gun for mooks to carry.
 Max Payne (Video Game) / int_6041e4f4
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-1.0
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_6041e4f4
 Max Payne (Video Game) / int_60ea0814
type
Soft Reboot
 Max Payne (Video Game) / int_60ea0814
comment
Soft Reboot: The game has a completely different setting than the first two, with Max himself being the only character carrying over. Story-wise, the game feels less like a Film Noir and more like a summer blockbuster.
 Max Payne (Video Game) / int_60ea0814
featureApplicability
1.0
 Max Payne (Video Game) / int_60ea0814
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_60ea0814
 Max Payne (Video Game) / int_60fa92ac
type
Names to Run Away From Really Fast
 Max Payne (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Nicole Horne, Jack Lupino, Rico Muerte, and Max Payne himself.
 Max Payne (Video Game) / int_60fa92ac
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1.0
 Max Payne (Video Game) / int_60fa92ac
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Max Payne (Video Game) / int_60fa92ac
 Max Payne (Video Game) / int_6116ca8d
type
Hellhole Prison
 Max Payne (Video Game) / int_6116ca8d
comment
Hellhole Prison: The UFE prison is one, if the widespread abuse of prisoners is any indication. There's also a quick glimpse of a prisoner who hanged himself/was hanged in his cell that no one seems to care to take down. Before that, we have the Imperial Palace Hotel, a dilapidated building that was once a luxury resort, but sometime after it was abandoned and condemned was used by the Cracha Preto to hold favela residents, criminal or not, rounded up, and sold to them, by the UFE. The captives are then kept alive long enough so that a surgeon can cut their organs out to be sold on the black market.
 Max Payne (Video Game) / int_6116ca8d
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1.0
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Max Payne (Video Game) / int_6116ca8d
 Max Payne (Video Game) / int_613ecc2d
type
Riding into the Sunset
 Max Payne (Video Game) / int_613ecc2d
comment
Riding into the Sunset: The game ends with Max walking off into the sunset on a beach in Bahia, Brazil.
 Max Payne (Video Game) / int_613ecc2d
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1.0
 Max Payne (Video Game) / int_613ecc2d
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_613ecc2d
 Max Payne (Video Game) / int_617f0563
type
Heel–Face Turn
 Max Payne (Video Game) / int_617f0563
comment
Passos seemingly pulls one in 3; when Max confronts him, it turns out he was in it for the money, but didn't realize it was as bad as it is. He promptly pulls a Heel–Face Turn and rescues Max.
 Max Payne (Video Game) / int_617f0563
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1.0
 Max Payne (Video Game) / int_617f0563
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_617f0563
 Max Payne (Video Game) / int_62259825
type
Nintendo Hard
 Max Payne (Video Game) / int_62259825
comment
Nintendo Hard: In every game to date; there is no Regenerating Health, painkillers are quite scarce, the gunplay is very fast-paced, and Max is very much a Glass Cannon who can be taken out if he takes only a handful of unlucky hits. Even since the first game, a small bite in your luck can result in Max taking a large amount of damage that could become troublesome for you down the road, whether via wasted painkillers or otherwise. The hardest difficulties have anti-Save Scumming features. The third game has no quicksaves, and the checkpoints tend to be spread apart. The third game also has has New York Minute Hardcore. Normal New York Minute rule (one minute time limit that's extendable with kills), but on the hardest difficulty and death sends you back to the Chapter 1 intro. It's not as tough as it sounds, but enemy memorization, Bullet Time abuse and spare painkillers are key to even contemplate winning.
 Max Payne (Video Game) / int_62259825
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1.0
 Max Payne (Video Game) / int_62259825
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_62259825
 Max Payne (Video Game) / int_6318b5c8
type
Obstructive Vigilantism
 Max Payne (Video Game) / int_6318b5c8
comment
Obstructive Vigilantism: One of the graphic-novel cutscenes has Max contemplating this, but he ultimately decides to come clean. Sort of.
 Max Payne (Video Game) / int_6318b5c8
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1.0
 Max Payne (Video Game) / int_6318b5c8
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_6318b5c8
 Max Payne (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Max Payne (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Max is shot by a sniper in the arm pretty early on and shows realistic reactions to it like numbness and shock, but any other time in the game he gets shot it's like getting hit by a BB gun as it only leaves blood spots, which leads to hilarious moments in otherwise dramatic situations when Max comes in looking like he just came from a paintball fight. You find golden gun parts in the strangest places. Probably one of the more infamous examples. During the favela missions, Max barges straight into a hostage situation and gets the Distressed Damsel killed, having conveniently forgotten having a Bullet Time ability the has use for cutscene to gameplay transitions. A major criticism was that Max's alcoholism is effectively an Informed Flaw as far as gameplay goes: it never impacts upon his ability to aim or run.
 Max Payne (Video Game) / int_6320eced
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1.0
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Max Payne (Video Game) / int_6320eced
 Max Payne (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Max Payne (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Max never actually heals himself in any way. He simply chugs down painkillers. By the end of the game, he could easily have taken enough damage to empty his life bar a hundred times over and be full of so many bullets you'd have trouble finding something to shoot at that was still him, but as long as he can't feel it, he's fine and dandy. But should he suddenly be in a position where he feels actual pain, he falls over in slow motion.
 Max Payne (Video Game) / int_64f0c18c
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1.0
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Max Payne (Video Game) / int_64f0c18c
 Max Payne (Video Game) / int_650a309b
type
Forgot About His Powers
 Max Payne (Video Game) / int_650a309b
comment
Forgot About His Powers: When Max finally tracks down Fabiana as wells as Marcello, both held hostage by multiple gangsters, as he knew they would be throughout his entire investigation. He has the element of surprise, is heavily armed, and he's...well, Max Payne, a dynamite gun fighter who makes Time Itself his bitch when he has to. He walks directly into the room, gets disarmed, captured, and his failure gets both of the siblings murdered in front of him. Also there is a portion where you have to take a sniper rifle and guard Passos as he runs from paramilitary thugs. Somehow, Passos forgets that he's a perfectly capable gunman and doesn't bother picking up any of the guns the dead goons drop.
 Max Payne (Video Game) / int_650a309b
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1.0
 Max Payne (Video Game) / int_650a309b
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_650a309b
 Max Payne (Video Game) / int_659235a4
type
Train Escape
 Max Payne (Video Game) / int_659235a4
comment
Train Escape: Max at the end, though it is more of a train chase as he is trying to catch up to the Big Bad.
 Max Payne (Video Game) / int_659235a4
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1.0
 Max Payne (Video Game) / int_659235a4
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Max Payne (Video Game) / int_659235a4
 Max Payne (Video Game) / int_65acf9db
type
He Knows Too Much
 Max Payne (Video Game) / int_65acf9db
comment
He Knows Too Much: Da Silva knows this will happen to him if he digs too deep, so he points the much more combat-competent Max in the right direction instead.
 Max Payne (Video Game) / int_65acf9db
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1.0
 Max Payne (Video Game) / int_65acf9db
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_65acf9db
 Max Payne (Video Game) / int_660d1f3e
type
Amusement Park of Doom
 Max Payne (Video Game) / int_660d1f3e
comment
Amusement Park of Doom: Mona's hideout in the second game, a funhouse that's themed after Address Unknown, turns into this for the Cleaners she and Max ambush, then for herself when Vladimir detonates a bomb that sets the place on fire and she has to go inside to save Max.
 Max Payne (Video Game) / int_660d1f3e
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 Max Payne (Video Game) / int_660d1f3e
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_660d1f3e
 Max Payne (Video Game) / int_6635b91e
type
Restrained Revenge
 Max Payne (Video Game) / int_6635b91e
comment
Restrained Revenge: At the end of the game, Max has Victor at his mercy. He is talked out of pulling the trigger by Da Silva, but not before stomping on Victor's leg hard enough that the bone actually breaks his skin.
 Max Payne (Video Game) / int_6635b91e
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1.0
 Max Payne (Video Game) / int_6635b91e
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_6635b91e
 Max Payne (Video Game) / int_668d2146
type
Progressively Prettier
 Max Payne (Video Game) / int_668d2146
comment
Progressively Prettier: Max's face in the first game was modeled on one of the writers, Sam Lake, and ended up looking squinty-eyed and constipated. For the sequel, Timothy Gibbs was hired for the face model and (sadly) looked a lot less constipated. Lampshaded in the second game. One of Max's rambling doubles during a dream sequence says, "I didn't used to look like this!" Then in the third game, a news report clue shows an artist's rendering of Max, and it's the Sam Lake face in all its squinty, eyebrow-raising glory. Plus you can unlock the models of Max from the first two games, complete with the original having the same constipated grin - in creepy-looking HD!
 Max Payne (Video Game) / int_668d2146
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1.0
 Max Payne (Video Game) / int_668d2146
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_668d2146
 Max Payne (Video Game) / int_66f763c0
type
Interface Screw
 Max Payne (Video Game) / int_66f763c0
comment
Interface Screw: The game has constant flashes of color and blurryness to emphasize that Max is completely wasted most of the time. When he cleans himself up, they tone down somewhat, but there is still a reaction when he downs a bottle of pills.
 Max Payne (Video Game) / int_66f763c0
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_66f763c0
 Max Payne (Video Game) / int_66ff9acc
type
Edge Gravity
 Max Payne (Video Game) / int_66ff9acc
comment
Edge Gravity: 3 is pretty good about using invisible walls to prevent you from falling off places to their death. The game won't stop you Shootdodging off them, though.
 Max Payne (Video Game) / int_66ff9acc
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1.0
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_66ff9acc
 Max Payne (Video Game) / int_67101c52
type
Rooftop Confrontation
 Max Payne (Video Game) / int_67101c52
comment
Rooftop Confrontation: The climax where Max confronts the mastermind of his family's murder occurs on a hele-pad on top of the Aesir Pharmaceuticals high-rise building.
 Max Payne (Video Game) / int_67101c52
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1.0
 Max Payne (Video Game) / int_67101c52
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_67101c52
 Max Payne (Video Game) / int_67e53056
type
Gun Porn
 Max Payne (Video Game) / int_67e53056
comment
Gun Porn: The guns in the first two game have detailed animations for their time, with weapons visibly cycling new rounds and magazines being visibly removed from guns during reloads. They also averted Everything Fades, with bullet holes, spent brass, and empty magazines persisting in the level. 3 takes this further with details like triggers, hammers, and barrels moving and tilting, magazines actually having visible bullets if they are half-empty, and in Bullet Time you can hear a gun's inner mechanics working as it fires.
 Max Payne (Video Game) / int_67e53056
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-1.0
 Max Payne (Video Game) / int_67e53056
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_67e53056
 Max Payne (Video Game) / int_67fedd35
type
Bizarrchitecture
 Max Payne (Video Game) / int_67fedd35
comment
Bizarrchitecture: The Million Dollar Question in MP2 features a building of luxury apartments, yet also takes you through an apartment that has no windows whatsoever.
 Max Payne (Video Game) / int_67fedd35
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1.0
 Max Payne (Video Game) / int_67fedd35
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_67fedd35
 Max Payne (Video Game) / int_68186dcd
type
Double Tap
 Max Payne (Video Game) / int_68186dcd
comment
Double Tap: Max does this to Becker if the player chooses to Mercy Kill him.
 Max Payne (Video Game) / int_68186dcd
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1.0
 Max Payne (Video Game) / int_68186dcd
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_68186dcd
 Max Payne (Video Game) / int_6838a3ec
type
EliteMook
 Max Payne (Video Game) / int_6838a3ec
comment
Definitely happens against the Elite Mook with the LMG in Chapter 6. If you can't figure out how to beat him, it's very likely if you get shot you'll get thrown into LMS. Shooting back only makes him briefly drop to his knee and if you get tagged in the open, you'll probably get shot up again before getting behind cover.
 Max Payne (Video Game) / int_6838a3ec
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1.0
 Max Payne (Video Game) / int_6838a3ec
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_6838a3ec
 Max Payne (Video Game) / int_6a4f3cf7
type
Took a Level in Dumbass
 Max Payne (Video Game) / int_6a4f3cf7
comment
Took a Level in Dumbass: Possibly due to the aforementioned drinking, Max holds the Idiot Ball at least twice in the game (see above). Max lampshades it at length near the end of the game, musing over his idiocy, but it's very hard to tell how he actually felt about it and why he acted in such a way even when he was somewhat aware of his boneheadedness.
 Max Payne (Video Game) / int_6a4f3cf7
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1.0
 Max Payne (Video Game) / int_6a4f3cf7
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_6a4f3cf7
 Max Payne (Video Game) / int_6ae137d5
type
Continue Your Mission, Dammit!
 Max Payne (Video Game) / int_6ae137d5
comment
Continue Your Mission, Dammit!: Hanging around in an area for too long after all enemies have been cleared will result in Max telling the player to keep moving on. Also an implied Timed Mission in the second and end of the twelfth chapters, despite the lack of a countdown timer. Waiting too long to advance to the next area will result in a Game Over.
 Max Payne (Video Game) / int_6ae137d5
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 Max Payne (Video Game) / int_6ae137d5
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_6ae137d5
 Max Payne (Video Game) / int_6b983bf7
type
Unstoppable Rage
 Max Payne (Video Game) / int_6b983bf7
comment
Unstoppable Rage: The second to last level finally flips Max's switch once he learns the Awful Truth. The final level has Max deciding to quit pussy-footing around and just assault a heavily fortified, special-ops infested airport. He then finally gets some much-needed catharsis by stomping on Branco's leg so hard that the bone sticks out.
 Max Payne (Video Game) / int_6b983bf7
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 Max Payne (Video Game) / int_6b983bf7
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_6b983bf7
 Max Payne (Video Game) / int_6bd689ca
type
Meaningful Echo
 Max Payne (Video Game) / int_6bd689ca
comment
Meaningful Echo: In the beginning of the first game, immediately prior to going home and finding his wife and daughter dead, Max stubs out a cigarette in front of Alex and says "See? My last smoke. It's bad for the baby." Three years later, when B.B. is trying to persuade Max to abandon his Roaring Rampage of Revenge, he offers him a cigar, to which Max venomously retorts, "I don't smoke."
 Max Payne (Video Game) / int_6bd689ca
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1.0
 Max Payne (Video Game) / int_6bd689ca
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_6bd689ca
 Max Payne (Video Game) / int_6bda9a30
type
Meaningful Name
 Max Payne (Video Game) / int_6bda9a30
comment
Meaningful Name: Max Payne. One of the major components of the game is downing bottles of painkillers. John Mirra in Address Unknown, riffing on "Mirror." Alfred Woden, the one-eyed figure who knows everything going on in the first game. "Woden" is the Old English/Anglo-Saxon name for "Odin." The ill-fated Alex Balder is named after the Norse god Baldr, who is betrayed and killed at the beginning of Ragnarok. Don Punchinello is a reference to the Victorian-era puppet show character, signifying that the don is Nicole Horne's puppet. Nicole Horne's is called "the hag" repeatedly. In keeping with the Norse theme, that's N. Horne = Norn. Jack Lupino's name conveys his wolf-like tendencies. During his crazed tirade, he makes a reference to "the wolf" and howls. This might be considered another Norse reference as well, to Fenris. Rico Muerte's last name is Spanish for death. The Sax twins' names are Mona and Lisa. Ragna Rock is a reference to Ragnarok, the Norse apocalypse. The Aesir Corporation is named after the Aesir, the chief pantheon of Norse gods. Max learns about Project Valhalla by accessing a computer network called Yggdrasil, the name of the giant tree from which Odin was hung, an ordeal which gave him secret knowledge. Valkyr drug makes user high with potential deadly results. Much like Valkyries, flying creatures who take the warriors to Valhalla. After they die, of course. Most of the names of the second game's levels. Though most of the allusion goes to the quotes present within the level, some are relevant to the general situation ("No 'Us' In This" is a level where you would expect to have Mona as a sidekick, but she runs off) or even gameplay features ("Dearest Of All My Friends" is exactly how much you have to protect Vinnie during the game's Escort Mission).
 Max Payne (Video Game) / int_6bda9a30
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1.0
 Max Payne (Video Game) / int_6bda9a30
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_6bda9a30
 Max Payne (Video Game) / int_6cb4cb70
type
Improperly Placed Firearms
 Max Payne (Video Game) / int_6cb4cb70
comment
Improperly Placed Firearms: UFE uses the M1911 as their side-arm. Real-life Brazilian police, especially the special forces on whi UFE is based, use the PT 92. Especially baffling since the PT 92 is in the game, but is only used by the Commando Sombra.
 Max Payne (Video Game) / int_6cb4cb70
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1.0
 Max Payne (Video Game) / int_6cb4cb70
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_6cb4cb70
 Max Payne (Video Game) / int_6cbcd596
type
Gang Bangers
 Max Payne (Video Game) / int_6cbcd596
comment
The favela Gang Bangers can threaten Max because of their numbers and Max's Cutscene Incompetence. They are still an untrained rabble, however, and are utterly dominated by trained, better-equipped paramilitaries or military police special forces.
 Max Payne (Video Game) / int_6cbcd596
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1.0
 Max Payne (Video Game) / int_6cbcd596
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_6cbcd596
 Max Payne (Video Game) / int_6d332aea
type
Driven to Suicide
 Max Payne (Video Game) / int_6d332aea
comment
Driven to Suicide: Victor Branco hangs himself when he gets incarcerated in the epilogue. At least, it appears that way; it is implied it also could've been a faked suicide as retribution, or to silence him. Having friends in high places is a double-edged sword...
 Max Payne (Video Game) / int_6d332aea
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1.0
 Max Payne (Video Game) / int_6d332aea
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_6d332aea
 Max Payne (Video Game) / int_6ec989d8
type
Guide Dang It!
 Max Payne (Video Game) / int_6ec989d8
comment
Guide Dang It!: At one point, you must shove a file cabinet over to escape a burning building. Trouble is, you have to have Bullet Time engaged when the prompt comes up for it to work-otherwise, Max will simply heave futilely against the cabinet.
 Max Payne (Video Game) / int_6ec989d8
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1.0
 Max Payne (Video Game) / int_6ec989d8
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_6ec989d8
 Max Payne (Video Game) / int_6fc40689
type
Ragdoll Physics
 Max Payne (Video Game) / int_6fc40689
comment
Ragdoll Physics: Implied in the first game, but actually present in the second. The third game uses the Euphoria software that was present in Red Dead Redemption and Grand Theft Auto IV, allowing for more realistic bullet damage and physics. Even Max's shootdodging incorporates Euphoria, leading him to painfully slam into whatever objects the player nonchalantly flings him into or tipping him over onto his back or shoulders from his legs hitting a desk on the way over.
 Max Payne (Video Game) / int_6fc40689
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1.0
 Max Payne (Video Game) / int_6fc40689
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_6fc40689
 Max Payne (Video Game) / int_713d994b
type
Token Romance
 Max Payne (Video Game) / int_713d994b
comment
Token Romance: An In-Universe example invoked by Max regarding Mona Sax. It appears he's gone on to dismiss his brief relationship with her as a misguided way to deal with his grief over his wife and daughters' deaths, and ultimately their deaths affect him more. Considering the second game takes place over one night, he only ever involved himself with Mona when he was killing people, and he knew Mona for an incredibly small amount of time compared to his wife, this actually makes quite a bit of sense.
 Max Payne (Video Game) / int_713d994b
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1.0
 Max Payne (Video Game) / int_713d994b
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_713d994b
 Max Payne (Video Game) / int_7142b38a
type
The Grim Reaper
 Max Payne (Video Game) / int_7142b38a
comment
Rico Muerte's last name is Spanish for death.
 Max Payne (Video Game) / int_7142b38a
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1.0
 Max Payne (Video Game) / int_7142b38a
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_7142b38a
 Max Payne (Video Game) / int_71a223fc
type
Up to Eleven
 Max Payne (Video Game) / int_71a223fc
comment
At the end of the first game, Max avenged his family's murder and took down an evil drug-dealing empire, but he's still miserable because his wife and daughter are still dead, and so are his best friend and Mona Sax. Plus, the second game has him suffering from survivor's guilt from the events before and being a cop, he feels like a monster for killing all those mooks in the first game, even if they deserved it; it gets worse with the crap piled on in this entry, such as: Max killing his partner because she was about to shoot Mona (she was revealed to have been working for Vlad and intended to murder him and Mona, but Max shot her before this revelation and because of that, and the fact she has a blind son to take care of, he feels awful) and Mona Sax's real death. The third game has Max's depression Up to Eleven, since now he's a depressed, painkiller and alcohol addicted wreck who gets exiled from Hoboken, failed to rescue the passengers on a yacht from getting slaughtered, then all of his employers got murdered, plus, he's still suffering from everything else that had happened to him; oh, and the comics made to tie into this game reveals that he had a really bad childhood as well. With all of these horrible events happening to him and Max refusing to get any help aside from becoming a barely-functioning drug addict and alcoholic, who shuts everyone out of his life and dives deeply into work, whether or not he was stable enough to be working in the first place, he becomes a reminder that depression does not go away without a fight, drugs and self-pity do not replace professional therapy, and that being Max Payne would suck so much; it is a miracle he hasn't contemplated suicide at all during all this.
 Max Payne (Video Game) / int_71a223fc
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Max Payne (Video Game) / int_71a223fc
 Max Payne (Video Game) / int_720e28a4
type
Bread, Eggs, Breaded Eggs
 Max Payne (Video Game) / int_720e28a4
comment
Bread, Eggs, Breaded Eggs: In the final mission, Max needs to turn on the power to get a tram so he can get to his destination. When he does, he quips:
 Max Payne (Video Game) / int_720e28a4
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1.0
 Max Payne (Video Game) / int_720e28a4
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_720e28a4
 Max Payne (Video Game) / int_721325ee
type
No Cutscene Inventory Inertia
 Max Payne (Video Game) / int_721325ee
comment
No Cutscene Inventory Inertia: Played straight in the first two games, where all of the cutscenes (with the exception of the opening cutscene in the first game, in which he's holding a sniper rifle) and comic-book sequences depict Max armed with his Beretta - even in sections of the game where the Beretta isn't in his inventory. Averted in the third game.
 Max Payne (Video Game) / int_721325ee
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-1.0
 Max Payne (Video Game) / int_721325ee
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_721325ee
 Max Payne (Video Game) / int_7276d0de
type
Mugging the Monster
 Max Payne (Video Game) / int_7276d0de
comment
Mugging the Monster: Max gets a gun waved in his face by the punk son of a mob boss, who gets killed shortly after. He later lets himself be robbed by a bunch of favela gangbangers to avoid the attention a gunfight might bring. When they cross paths some time later, he doesn't let them try a repeat performance.
 Max Payne (Video Game) / int_7276d0de
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1.0
 Max Payne (Video Game) / int_7276d0de
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_7276d0de
 Max Payne (Video Game) / int_7286e96d
type
Idiot Ball
 Max Payne (Video Game) / int_7286e96d
comment
Idiot Ball: In Max Payne 3, Max is apparently so drunk during the Panama mission that he completely overlooks how suspicious Passos is acting, and only starts realizing how amoral the entire thing is in hindsight, when he's sober and talking about it two months later with Da Silva. It's possible he reacted to finding the ship's passengers' bodies by crawling even further into a bottle and has been trying not to think about it at all. Also when Max sees Fabiana and Marcelo being held at gunpoint by Serrano and his cronies, he carelessly busts through the door, turns his gun on Serrano, yells at everyone to drop their weapons despite the fact that he's outnumbered at least 12 to 1 and he almost immediately gets disarmed and Fabiana shot as a result. Maybe he couldn't see some of the mooks who were out of view from the window, but it would still have made more sense for Max to shoot Serrano and the mooks he could see from outside first. Then maybe he could've saved her. Giovanna herself is not the brightest bulb in the box. When you free her from the gang and have to shoot your way out with her in tow, she repeatedly does dumb things like running out of cover while snipers are targeting her, or inside a new room before Max can get there and make sure it's mook-free. In her defense, she's not at all used to being shot at and was probably going haywire from the adrenaline. Max notes how stupid he's being throughout the game. In the final level, he even points out exactly how stupid his plan was and how a perfectly sensible one was available. The implication seems to be that Max has something of a death wish and/or is an adrenaline junkie and/or his substance abuse is really screwing him up. Some of Max's dialogue hints at a desire for some much needed catharsis for which he requires a (not unjustified) bloodbath. This would account for his "path of most resistance" mindset in the latter half of the game. During the third game Max gets jumped and stripped of all his guns in no less than three ocasions because he goes into a room in what can only be described as a war zone and lets his guard down without even bothering to check whether said room is even empty, much less secure. This, of course, is all done during cutscenes, where control is wrested away from the player.
 Max Payne (Video Game) / int_7286e96d
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1.0
 Max Payne (Video Game) / int_7286e96d
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_7286e96d
 Max Payne (Video Game) / int_72dd7026
type
What the Hell, Player?
 Max Payne (Video Game) / int_72dd7026
comment
What the Hell, Player?: Wait long enough, and Max will complain about standing around, or blatantly remind the player to go do the obvious to proceed.
 Max Payne (Video Game) / int_72dd7026
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1.0
 Max Payne (Video Game) / int_72dd7026
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_72dd7026
 Max Payne (Video Game) / int_7335ffa9
type
Grey-and-Gray Morality
 Max Payne (Video Game) / int_7335ffa9
comment
Grey-and-Gray Morality: You can count on one hand the number of people throughout all three games in the series that could be considered truly "good" people, and Max is certainly not one of them.
 Max Payne (Video Game) / int_7335ffa9
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1.0
 Max Payne (Video Game) / int_7335ffa9
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_7335ffa9
 Max Payne (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Max Payne (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Near the end of "The Great American Savior of the Poor", the pillars that Max has to place C4 on are red.note Justified: the building is condemned, and was supposed to be demolished. The red pillars were there for the demolition team. Max just finishes the job.
 Max Payne (Video Game) / int_735b4101
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1.0
 Max Payne (Video Game) / int_735b4101
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_735b4101
 Max Payne (Video Game) / int_7360a6b6
type
Noble Demon
 Max Payne (Video Game) / int_7360a6b6
comment
Noble Demon: Max considers Vlad to be one in the first game, calling him "one of those old time bad guys with honor and morals, which almost made him one of the good guys." He's wrong
 Max Payne (Video Game) / int_7360a6b6
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1.0
 Max Payne (Video Game) / int_7360a6b6
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_7360a6b6
 Max Payne (Video Game) / int_73c8cdc0
type
Agree to Disagree
 Max Payne (Video Game) / int_73c8cdc0
comment
Agree to Disagree: Said word for word by Vladimir to Max in the second game during a discussion about bad decisions and predestination.
 Max Payne (Video Game) / int_73c8cdc0
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1.0
 Max Payne (Video Game) / int_73c8cdc0
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_73c8cdc0
 Max Payne (Video Game) / int_744e3311
type
Police Brutality
 Max Payne (Video Game) / int_744e3311
comment
Police Brutality: Vinnie screams "Stop! Police brutality!" while Max tortures him, to which Max quips "Uh-huh. I rate pretty high on that." And then there're the UFE in the third, who essentially gun up an entire favela, innocents and all.
 Max Payne (Video Game) / int_744e3311
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1.0
 Max Payne (Video Game) / int_744e3311
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_744e3311
 Max Payne (Video Game) / int_7464705c
type
Arc Words
 Max Payne (Video Game) / int_7464705c
comment
Arc Words: The opening monologue of each game includes the phrase 'they were all dead'. In part one: "The flesh of fallen angels." Usually spoken by junkies tripping balls on V. In particular, Jack Lupino loves this phrase. It is later used in the fun house in part two. In part two: "...dearest of all my friends," spoken by Vlad to Max and other people whom he ultimately betrays. Each Part of the story also has a name that tends to relate to the overall situation. Max Payne 3 lacks the arc words, using Title Drops Once A Chapter instead.
 Max Payne (Video Game) / int_7464705c
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1.0
 Max Payne (Video Game) / int_7464705c
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_7464705c
 Max Payne (Video Game) / int_751bd286
type
Is This Thing Still On?
 Max Payne (Video Game) / int_751bd286
comment
Is This Thing Still On?: As he makes his way up to her office in the first game, Nicole Horne accidentally turns on the PA system she'd previously used to taunt Max, letting him hear her confusion over how her entire highly-trained and well-equipped security team can be unable to stop one man.
 Max Payne (Video Game) / int_751bd286
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1.0
 Max Payne (Video Game) / int_751bd286
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_751bd286
 Max Payne (Video Game) / int_7570a10c
type
Bond Villain Stupidity
 Max Payne (Video Game) / int_7570a10c
comment
Bond Villain Stupidity: Inverted when Max has Becker at his mercy and slowly strangles him rather than just give him a 9mm headache. This gives Victor Branco time to show up. Max does it again immediately by holding off on disarming the newcomer until the first villain is recovered enough to stun him, allowing both villains to escape. Played straight at the end of the third chapter, where Rego has a clear shot on Max and Passos's helicopter with his RPG, but is talked down by Neves, who says they're just there to get the money, not kill Max. If he had allowed him to take the shot, the game would've ended there and the bad guys would've gotten away with everything. At the end of Chapter 12, Neves has Max at his mercy, but chooses to engage in Evil Gloating instead of just putting a round in Max's head, which gives Passos a window of opportunity to intervene.
 Max Payne (Video Game) / int_7570a10c
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1.0
 Max Payne (Video Game) / int_7570a10c
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_7570a10c
 Max Payne (Video Game) / int_763c2336
type
Callousness Towards Emergency
 Max Payne (Video Game) / int_763c2336
comment
Callousness Towards Emergency: Justified in the first game, since the lady at the other end is the Big Bad.
 Max Payne (Video Game) / int_763c2336
featureApplicability
1.0
 Max Payne (Video Game) / int_763c2336
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_763c2336
 Max Payne (Video Game) / int_76a08cd6
type
Friend or Foe
 Max Payne (Video Game) / int_76a08cd6
comment
Friend or Foe: The "Paranoia" burst is meant to invoke this on the enemy team. To set the base, friendly fire is off by default in most multiplayer modes. Level 1 Paranoia causes the enemy team to see everyone, friend or foe, as an enemy (including red player names and red reticule when aiming at them), causing them to either hesitate when aiming (as they take a few seconds to verify the target's allegiance), or waste ammo on friendlies and cause them to reveal themselves to the other team. Higher levels of this burst outright turns on friendly fire for the other team, meaning bad calls can lead to unintentional blue-on-blue incidents. All effects of this burst, however, are countered by someone carrying the "ID Tags" equipment.
 Max Payne (Video Game) / int_76a08cd6
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1.0
 Max Payne (Video Game) / int_76a08cd6
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_76a08cd6
 Max Payne (Video Game) / int_771f6307
type
BrotherSisterIncest
 Max Payne (Video Game) / int_771f6307
comment
Brother–Sister Incest: Referenced in the "Lords and Ladies" Show Within a Show in the first game.
 Max Payne (Video Game) / int_771f6307
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1.0
 Max Payne (Video Game) / int_771f6307
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_771f6307
 Max Payne (Video Game) / int_77922c8c
type
Batter Up!
 Max Payne (Video Game) / int_77922c8c
comment
Batter Up!: Captain Baseballbat-Boy and Frankie "The Bat" Niagara. A baseball bat is also one of your possible melee weapons in the first game.
 Max Payne (Video Game) / int_77922c8c
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1.0
 Max Payne (Video Game) / int_77922c8c
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_77922c8c
 Max Payne (Video Game) / int_77c719f5
type
Heroic Bloodshed
 Max Payne (Video Game) / int_77c719f5
comment
Heroic Bloodshed: The tone and styling of the first two games are notably informed by this genre almost as much as Film Noir. By the third game however, there's little trace of this beyond Max's gunfighting antics.
 Max Payne (Video Game) / int_77c719f5
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1.0
 Max Payne (Video Game) / int_77c719f5
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_77c719f5
 Max Payne (Video Game) / int_7842867
type
Vengeance Feels Empty
 Max Payne (Video Game) / int_7842867
comment
Vengeance Feels Empty: Present to an extent in the series. At the end of the first game, Max has completed his Roaring Rampage of Revenge, and even feels a moment of satisfaction in having destroyed Nicole Horne's drug empire. However, Max also realizes that having committed countless justified first-degree premeditated murders(Nicole Horne, a high-ranking government official turned multi-billionaire drug kingpin, murdered his family in cold blood precisely to conceal a series of capital crimes and would not only surely escape justice but go on to commit future crimes unless he, himself, hunted down and wiped out her entire organization), he will never be able to live a normal life in a society that permitted all that to happen. By the time of the second game, however, he's wracked with shame and Survivor Guilt, not only wishing he'd been punished for the events of the first game, but a pathetic shut-in unable to trust anyone or anything around him.
 Max Payne (Video Game) / int_7842867
featureApplicability
1.0
 Max Payne (Video Game) / int_7842867
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_7842867
 Max Payne (Video Game) / int_784a71d0
type
Crime of Self-Defense
 Max Payne (Video Game) / int_784a71d0
comment
Crime of Self-Defense: The mob boss wants to kill Max for killing his son, who wanted to kill Max unprovoked.
 Max Payne (Video Game) / int_784a71d0
featureApplicability
1.0
 Max Payne (Video Game) / int_784a71d0
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_784a71d0
 Max Payne (Video Game) / int_7870735b
type
From Bad to Worse
 Max Payne (Video Game) / int_7870735b
comment
From Bad to Worse: Max is living with the harrowing agony of having an unlimited bank account in a dream job most of us would kill for. He treats this with the amount of angst you'd expect. Then of course things get worse.
 Max Payne (Video Game) / int_7870735b
featureApplicability
1.0
 Max Payne (Video Game) / int_7870735b
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_7870735b
 Max Payne (Video Game) / int_7a82c3d2
type
All Love Is Unrequited
 Max Payne (Video Game) / int_7a82c3d2
comment
All Love Is Unrequited: During most of the cutscenes you see him in, Marcelo Branco complains about being in love with a woman who won't return his affections. If you pay attention to some of his actions in said cutscenes you'll find that the woman in question is implied to be Fabiana That would explain why he defies Victor and shows up in the favela with Rodrigo's $3 million, to try and rescue her a second time.
 Max Payne (Video Game) / int_7a82c3d2
featureApplicability
1.0
 Max Payne (Video Game) / int_7a82c3d2
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_7a82c3d2
 Max Payne (Video Game) / int_7ab81664
type
Kick Them While They Are Down
 Max Payne (Video Game) / int_7ab81664
comment
Kick Them While They Are Down: Enemies will attack Max while he's sprawled on the ground. You can return the favour on downed enemies and have no reason not to.
 Max Payne (Video Game) / int_7ab81664
featureApplicability
1.0
 Max Payne (Video Game) / int_7ab81664
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_7ab81664
 Max Payne (Video Game) / int_7b0a964a
type
Stupid Surrender
 Max Payne (Video Game) / int_7b0a964a
comment
Stupid Surrender: Averted in the first game with a situation where even player control would not have helped, but played very straight in the third.
 Max Payne (Video Game) / int_7b0a964a
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-1.0
 Max Payne (Video Game) / int_7b0a964a
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_7b0a964a
 Max Payne (Video Game) / int_7b4cb802
type
Bodyguard Betrayal
 Max Payne (Video Game) / int_7b4cb802
comment
Bodyguard Betrayal: Happens to Alfred Woden near the end of the second game.
 Max Payne (Video Game) / int_7b4cb802
featureApplicability
1.0
 Max Payne (Video Game) / int_7b4cb802
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_7b4cb802
 Max Payne (Video Game) / int_7c58fe32
type
Louis Cypher
 Max Payne (Video Game) / int_7c58fe32
comment
Horne: An Angel Who Fell From The Sky. Horne was not only a fallen member of the Inner Circle, but also a mythological stand-in for Lucipher, who too fell from heaven as an angel. Appropriately enough, she also slammed back onto Earth in her helicopter in the first game's ending.
 Max Payne (Video Game) / int_7c58fe32
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1.0
 Max Payne (Video Game) / int_7c58fe32
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_7c58fe32
 Max Payne (Video Game) / int_7d53bc0b
type
Hollywood Silencer
 Max Payne (Video Game) / int_7d53bc0b
comment
Hollywood Silencer: Zig-zagged when Max duct tapes a water bottle to his pistol as an improvised silencer. While it's superior to any real life improvised silencer, it only lasts for a few shots before totally deteriorating (albeit three or four more shots than a real life one could take) and becomes useless after.
 Max Payne (Video Game) / int_7d53bc0b
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1.0
 Max Payne (Video Game) / int_7d53bc0b
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_7d53bc0b
 Max Payne (Video Game) / int_7ea2a915
type
Animation Bump
 Max Payne (Video Game) / int_7ea2a915
comment
Animation Bump: From the first game to the second, and an even bigger one to the third (which sorta drops the graphic novel portions in favor of a TV-esque filter with shifting colors and static lines that break into Panels in a graphic novel fashion).
 Max Payne (Video Game) / int_7ea2a915
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1.0
 Max Payne (Video Game) / int_7ea2a915
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_7ea2a915
 Max Payne (Video Game) / int_7eb73553
type
Bullying a Dragon
 Max Payne (Video Game) / int_7eb73553
comment
Bullying a Dragon: When the bad guys initially (try to) kidnap Max's principals, they could be excused for not knowing how much of a badass Max was. When they attack his principal's office to kill Max, specifically because he's killed so many of them (or so an interrogated mook claims), you start to wonder why on earth they're Too Dumb to Live enough to be so bent on provoking him.note Partially justified in that a) there was another objective, and b) trying to kill Max directly, as opposed to trying to kill him incidentally, should have worked. Occurs later too, when Victor decides to taunt Max at the end of the game. You think that would be the very last thing someone would do after their private jet was blown out from under them. Oh, does he pay for it. In the flashbacks, the Jersey goons know full well who Max is, yet they still harass the guy even though by all rights he should be well known as a notorious mass murderer to anyone in the vicinity of New York. Max just ignores them until their ringleader hits a woman who was standing up to him, at which point he proceeds to massacre them all.
 Max Payne (Video Game) / int_7eb73553
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1.0
 Max Payne (Video Game) / int_7eb73553
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_7eb73553
 Max Payne (Video Game) / int_7eebe99c
type
The Alcoholic
 Max Payne (Video Game) / int_7eebe99c
comment
The Alcoholic: In the second game Bravura is a recovered alcoholic. He believes Max has a drinking problemnote  he doesn't, but he does have an addiction to painkillers, given how many of them are in his apartment; in the third game, he sometimes refers to "one vice at a time" while picking them up. Max has descended into alcoholism as of the third game, and about midway through begins the struggle to quit.
 Max Payne (Video Game) / int_7eebe99c
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1.0
 Max Payne (Video Game) / int_7eebe99c
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_7eebe99c
 Max Payne (Video Game) / int_7ef70048
type
Big Bad Friend
 Max Payne (Video Game) / int_7ef70048
comment
Big Bad Friend: B.B. in the first game, Vlad in the second, and Victor in the third.
 Max Payne (Video Game) / int_7ef70048
featureApplicability
1.0
 Max Payne (Video Game) / int_7ef70048
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_7ef70048
 Max Payne (Video Game) / int_7f38c0cd
type
An Offer You Can't Refuse
 Max Payne (Video Game) / int_7f38c0cd
comment
An Offer You Can't Refuse: Vlad says this to Max when they meet the first time. Then he says that he always wanted to say that.
 Max Payne (Video Game) / int_7f38c0cd
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1.0
 Max Payne (Video Game) / int_7f38c0cd
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_7f38c0cd
 Max Payne (Video Game) / int_7f413791
type
Wall of Weapons
 Max Payne (Video Game) / int_7f413791
comment
Wall of Weapons: There's a slight example - at one point in the 12th and 13th chapters, Max finds what he calls an arsenal, though unlike most examples there's only enough visible guns to equip a squad or two, and the ones you can actually use are far fewer.
 Max Payne (Video Game) / int_7f413791
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1.0
 Max Payne (Video Game) / int_7f413791
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_7f413791
 Max Payne (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Max Payne (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero!: Max's employer, Rodrigo is attacked in his work building. You spend the first half of the level trying to activate the building's security. However, once you do so, you find out that this was exactly what an assassin needs to slip in, kill Rodrigo and plant a bomb that kills almost everyone in the building.
 Max Payne (Video Game) / int_7fbb2a3
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1.0
 Max Payne (Video Game) / int_7fbb2a3
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1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_7fbb2a3
 Max Payne (Video Game) / int_80251be3
type
How We Got Here
 Max Payne (Video Game) / int_80251be3
comment
How We Got Here: The game opens with Max arriving in Brazil, before jumping forward to Max's final-act revelation as he stands over a severely burned Becker; the late-plot-Max then has a flashback to the early days of protecting the Branco family, and later has flashbacks-within-flashbacks involving him being chased out of New Jersey and a shady job he did in Panama.
 Max Payne (Video Game) / int_80251be3
featureApplicability
1.0
 Max Payne (Video Game) / int_80251be3
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_80251be3
 Max Payne (Video Game) / int_80580ffe
type
Optional Stealth
 Max Payne (Video Game) / int_80580ffe
comment
Optional Stealth: The third chapter has several rooms where you can either directly engage the enemy, or wait in hiding until they leave.
 Max Payne (Video Game) / int_80580ffe
featureApplicability
1.0
 Max Payne (Video Game) / int_80580ffe
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_80580ffe
 Max Payne (Video Game) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 Max Payne (Video Game) / int_808cbaeb
comment
Arson, Murder, and Jaywalking: When Max finds Nicole's computer, he says, "Hacking through Horne's computer would have unearthed criminal plans, strategies for world domination, spy helicopter reports, illegal wire tap recordings, Internet porno, all of the above, take your pick."
 Max Payne (Video Game) / int_808cbaeb
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1.0
 Max Payne (Video Game) / int_808cbaeb
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_808cbaeb
 Max Payne (Video Game) / int_80a247a9
type
Breather Episode
 Max Payne (Video Game) / int_80a247a9
comment
Breather Episode: After a few action-filled levels, you are occasionally given a level where there is no enemy threat (e.g. a dream sequence, a fun house, etc.) Not that those levels keep you comfortable.
 Max Payne (Video Game) / int_80a247a9
featureApplicability
1.0
 Max Payne (Video Game) / int_80a247a9
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_80a247a9
 Max Payne (Video Game) / int_813e694d
type
Continuity Cavalcade
 Max Payne (Video Game) / int_813e694d
comment
Continuity Cavalcade: The "Ain't No Reprievement Gonna Be found Otherwise." mission Everybody's buried in the same cemetery.
 Max Payne (Video Game) / int_813e694d
featureApplicability
1.0
 Max Payne (Video Game) / int_813e694d
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_813e694d
 Max Payne (Video Game) / int_8183248
type
Never Mess with Granny
 Max Payne (Video Game) / int_8183248
comment
There's also an old lady with a shotgun.
 Max Payne (Video Game) / int_8183248
featureApplicability
1.0
 Max Payne (Video Game) / int_8183248
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8183248
 Max Payne (Video Game) / int_81ae2774
type
Evil Matriarch
 Max Payne (Video Game) / int_81ae2774
comment
In the Lords and Ladies show, the Evil Matriarch says to her son: "Ride like the wind, fight proud my son!"
 Max Payne (Video Game) / int_81ae2774
featureApplicability
1.0
 Max Payne (Video Game) / int_81ae2774
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_81ae2774
 Max Payne (Video Game) / int_823c6e3e
type
Large Ham
 Max Payne (Video Game) / int_823c6e3e
comment
Large Ham: Jack Lupino in the first game. Vladimir in the second. Anthony DeMarco, Sr. and Serrano in the third. Max is an odd sort of ham whose consistently moderate hamminess is what makes him so very hammy (and downplayed slightly in 3).
 Max Payne (Video Game) / int_823c6e3e
featureApplicability
1.0
 Max Payne (Video Game) / int_823c6e3e
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_823c6e3e
 Max Payne (Video Game) / int_8344209e
type
BFG
 Max Payne (Video Game) / int_8344209e
comment
BFG: The Pancor Jackhammer in the first game. The Striker-12 shotgun and Mona's Romak PSL in the second game. The M82 anti-materiel rifle, RPD and HK21E in the third.
 Max Payne (Video Game) / int_8344209e
featureApplicability
1.0
 Max Payne (Video Game) / int_8344209e
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8344209e
 Max Payne (Video Game) / int_83cef301
type
Right for the Wrong Reasons
 Max Payne (Video Game) / int_83cef301
comment
Right for the Wrong Reasons: Somewhat deconstructed. Max shoots and mortally wounds Winterson to protect Mona. He later finds out that Winterson was in cahoots with Vlad and was never planning on arresting Mona but was going to kill both her and Max for being a threat to Vlad's plan. But this knowledge does nothing to comfort Max, and he goes on to consider this willful slaying of a fellow officer to be one of his biggest mistakes.
 Max Payne (Video Game) / int_83cef301
featureApplicability
1.0
 Max Payne (Video Game) / int_83cef301
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_83cef301
 Max Payne (Video Game) / int_84f4a870
type
Puzzle Boss
 Max Payne (Video Game) / int_84f4a870
comment
Puzzle Boss: True to form for the series. Bechmeyer has to be flushed out of cover by dropping debris from the ceiling on him before he can be shot, at which point he's no tougher than any other Elite Mook, and Final Boss Becker is basically a Flunky Boss who hides behind an impenetrable shield while you kill his goons and shoot his grenades out of the air until a cutscene triggers.
 Max Payne (Video Game) / int_84f4a870
featureApplicability
1.0
 Max Payne (Video Game) / int_84f4a870
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_84f4a870
 Max Payne (Video Game) / int_84fa1d7d
type
Disposable Woman
 Max Payne (Video Game) / int_84fa1d7d
comment
Disposable Woman: Both Max's wife and daughter were Disposable Women in the classic sense. Mona and Fabiana become examples as well.
 Max Payne (Video Game) / int_84fa1d7d
featureApplicability
1.0
 Max Payne (Video Game) / int_84fa1d7d
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_84fa1d7d
 Max Payne (Video Game) / int_85557b38
type
Reality Is Unrealistic
 Max Payne (Video Game) / int_85557b38
comment
The third game comes as close to the serious (and nigh-unimpressive) end as the Max Payne formula allows it; the Favela thugs look like straight out of any Real Life favela, and the private contractors and police are closely modeled on actual organizations - there are no fancy exaggerations (apart from Bald!Max' (much-mocked) Hawaiian-Shirted Tourist get-up, and Hoboken's "spray-tan Guido douche" stereotype).
 Max Payne (Video Game) / int_85557b38
featureApplicability
1.0
 Max Payne (Video Game) / int_85557b38
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_85557b38
 Max Payne (Video Game) / int_8560c16f
type
Fatal Family Photo
 Max Payne (Video Game) / int_8560c16f
comment
Fatal Family Photo: Subverted by Anders Detling. Max stops him from showing him a picture of his wife and kids after finding him in a nightclub restroom during a kidnapping, and he makes several more appearances all the way till the end of the game completely unharmed.
 Max Payne (Video Game) / int_8560c16f
featureApplicability
-0.3
 Max Payne (Video Game) / int_8560c16f
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_8560c16f
 Max Payne (Video Game) / int_85c014c5
type
Just One Man
 Max Payne (Video Game) / int_85c014c5
comment
Just One Man: Nicole Horne describes Max this way.
 Max Payne (Video Game) / int_85c014c5
featureApplicability
1.0
 Max Payne (Video Game) / int_85c014c5
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_85c014c5
 Max Payne (Video Game) / int_85f0963f
type
Psycho Serum
 Max Payne (Video Game) / int_85f0963f
comment
Psycho Serum: Valkyr; originally conceived as a Super Serum, the military abandoned it after the negative side effects (addiction, hallucinations, violent tendencies, declaring yourself to be the Fenris Wolf) became known. Nicole Horne, the project lead, decided to sell it as a street drug. In the process, she had Max's wife killed.
 Max Payne (Video Game) / int_85f0963f
featureApplicability
1.0
 Max Payne (Video Game) / int_85f0963f
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_85f0963f
 Max Payne (Video Game) / int_8687f945
type
What Were You Thinking?
 Max Payne (Video Game) / int_8687f945
comment
What Were You Thinking?: Max thinks about asking this of Giovanna and the now deceased Marcello, but stops and reminds himself that his long list of failures gives him no right to criticise.
 Max Payne (Video Game) / int_8687f945
featureApplicability
1.0
 Max Payne (Video Game) / int_8687f945
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8687f945
 Max Payne (Video Game) / int_86ad852f
type
Badass Beard
 Max Payne (Video Game) / int_86ad852f
comment
Badass Beard: Max's scruffy beard, though it's also a Beard of Sorrow.
 Max Payne (Video Game) / int_86ad852f
featureApplicability
1.0
 Max Payne (Video Game) / int_86ad852f
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_86ad852f
 Max Payne (Video Game) / int_86b21114
type
Badass Boast
 Max Payne (Video Game) / int_86b21114
comment
Badass Boast: To Neves.
 Max Payne (Video Game) / int_86b21114
featureApplicability
1.0
 Max Payne (Video Game) / int_86b21114
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_86b21114
 Max Payne (Video Game) / int_86eea0e5
type
World of Pun
 Max Payne (Video Game) / int_86eea0e5
comment
World of Pun: The achievements and trophies list in the third game, and the grinds. Here are a few examples, "Payne In The Ass", "Leg Payne"', and "Payne Bringer".
 Max Payne (Video Game) / int_86eea0e5
featureApplicability
1.0
 Max Payne (Video Game) / int_86eea0e5
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_86eea0e5
 Max Payne (Video Game) / int_8865fac1
type
Necronomicon
 Max Payne (Video Game) / int_8865fac1
comment
When Max assaults the Ragna Rock nightclub, he passes through a room full of occult books. One isn't surprised to see pop-cultural books like Necronomicon, Paradise Lost and Malleus Maleficarum, but De Umbrarum Regni Novem Portis is a fun oddity.
 Max Payne (Video Game) / int_8865fac1
featureApplicability
1.0
 Max Payne (Video Game) / int_8865fac1
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8865fac1
 Max Payne (Video Game) / int_88a6ff2b
type
Hitscan
 Max Payne (Video Game) / int_88a6ff2b
comment
Hitscan: One of the first games to make a big deal of averting this; all of the weapons fired modeled projectiles, the bullet-time mechanic was created largely so you could see this more clearly. Played with in 3 - Bullets are hitscan in real-time, but are modeled projectiles in bullet-time.
 Max Payne (Video Game) / int_88a6ff2b
featureApplicability
1.0
 Max Payne (Video Game) / int_88a6ff2b
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_88a6ff2b
 Max Payne (Video Game) / int_88dee3b3
type
Talks Like a Simile
 Max Payne (Video Game) / int_88dee3b3
comment
Talks Like a Simile: A defining feature of the games.
 Max Payne (Video Game) / int_88dee3b3
featureApplicability
1.0
 Max Payne (Video Game) / int_88dee3b3
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_88dee3b3
 Max Payne (Video Game) / int_89399ea2
type
Fake Nationality
 Max Payne (Video Game) / int_89399ea2
comment
Fake Nationality: In-universe: Raul Passos is actually Colombian, whereas Max believes him to be Brazilian - which was a ploy to get him hired for Branco.
 Max Payne (Video Game) / int_89399ea2
featureApplicability
1.0
 Max Payne (Video Game) / int_89399ea2
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_89399ea2
 Max Payne (Video Game) / int_8966382e
type
Bank Robbery
 Max Payne (Video Game) / int_8966382e
comment
Bank Robbery: Max stops one of these near the beginning of the first game, completely unintentionally (he was there for a meet with Alex about something completely unrelated).
 Max Payne (Video Game) / int_8966382e
featureApplicability
1.0
 Max Payne (Video Game) / int_8966382e
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8966382e
 Max Payne (Video Game) / int_8a888e34
type
Exploding Barrels
 Max Payne (Video Game) / int_8a888e34
comment
Exploding Barrels: A stab at realism is made by using gas cylinders, and only putting them in areas where there's a reasonable explanation for them being there. Shooting at them causes the valve to pop off and a jet of flame to appear at the neck (probably Truth in Television if they're full of acetylene), sometimes letting you use cylinders that have fallen over as field-expedient cruise missiles. Then they explode violently for no apparent reason except Rule of Cool.
 Max Payne (Video Game) / int_8a888e34
featureApplicability
1.0
 Max Payne (Video Game) / int_8a888e34
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8a888e34
 Max Payne (Video Game) / int_8af25294
type
Bullet Time
 Max Payne (Video Game) / int_8af25294
comment
The spinning Bullet Time reloads Max does in the second game are probably in reference to similar moves done in the finale of The Replacement Killers
 Max Payne (Video Game) / int_8af25294
featureApplicability
1.0
 Max Payne (Video Game) / int_8af25294
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8af25294
 Max Payne (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Max Payne (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: Becker, who gets a grenade explosion to the torso, throwing him several feet, covering him in burns and ripping off his arm. There's also a slow-mo killcam when you kill the last enemy in an encounter, giving the option to riddle the body with bullets as it collapses.
 Max Payne (Video Game) / int_8b606a51
featureApplicability
1.0
 Max Payne (Video Game) / int_8b606a51
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8b606a51
 Max Payne (Video Game) / int_8cb844c6
type
Mr. Exposition
 Max Payne (Video Game) / int_8cb844c6
comment
Mr. Exposition: Da Silva. He literally shows up every two hours of gameplay to explain the storyline and what to do next.
 Max Payne (Video Game) / int_8cb844c6
featureApplicability
1.0
 Max Payne (Video Game) / int_8cb844c6
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8cb844c6
 Max Payne (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Max Payne (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: Despite being armed with enough pistols, shotguns, assault rifles, and grenades to field a small army, Max is helpless against locked wooden doors and plywood barricades. Made all the more frustrating when the time comes for you to blast open locked doors or shoot apart plywood barricades, but the game only lets you do this to specific ones that bar the way forward.
 Max Payne (Video Game) / int_8d6c8737
featureApplicability
1.0
 Max Payne (Video Game) / int_8d6c8737
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_8d6c8737
 Max Payne (Video Game) / int_8e5c862
type
Ancient Conspiracy
 Max Payne (Video Game) / int_8e5c862
comment
Ancient Conspiracy: The Inner Circle may or may not be this. When asked about it, Vlad claims they are just another group of criminals who like to act like they are an Ancient Conspiracy, but in the Asgard Building "there were rows of cabinets, full of files." And Max claims that "The serpentine secret society went back a long way, always pulling strings from the shadows". Besides - Vlad had plenty of reasons to lie to the guy he was about to kill about the organization he sought to take control of. And Woden states that, due to Vlad's rebellion, the Circle was "reduced to fighting mob wars". Whatever it is, they definitely are a Government Conspiracy, with all these Senators in cahoots with them.
 Max Payne (Video Game) / int_8e5c862
featureApplicability
1.0
 Max Payne (Video Game) / int_8e5c862
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8e5c862
 Max Payne (Video Game) / int_8e5fdcd5
type
Once Killed a Man with a Noodle Implement
 Max Payne (Video Game) / int_8e5fdcd5
comment
Once Killed a Man with a Noodle Implement: Rico Muerte excitedly relates a story of two mobsters who were about to kill each other — then decided to settle their differences by playing Mortal Kombat or some such. The anticlimax so disappointed Rico that, in frustration, he strangled both of them with the controller wires.
 Max Payne (Video Game) / int_8e5fdcd5
featureApplicability
1.0
 Max Payne (Video Game) / int_8e5fdcd5
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8e5fdcd5
 Max Payne (Video Game) / int_8eb0370f
type
Corporate Conspiracy
 Max Payne (Video Game) / int_8eb0370f
comment
Corporate Conspiracy: Nicole Horne was already part of the Government Conspiracy Project Valhalla, and when that was discontinued she took the Super Serum they were working on and sold it on the streets as a Fantastic Drug through her company Aesir Pharmaceuticals. Max notes that her computer probably has information on other conspiracies, but isn't interested in investigating further.
 Max Payne (Video Game) / int_8eb0370f
featureApplicability
1.0
 Max Payne (Video Game) / int_8eb0370f
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8eb0370f
 Max Payne (Video Game) / int_8f5247eb
type
Arrow Cam
 Max Payne (Video Game) / int_8f5247eb
comment
Arrow Cam: Employed whenever Max or Mona use a sniper rifle. The third game includes slo-mo bullet hits for killing the last enemy in the group.
 Max Payne (Video Game) / int_8f5247eb
featureApplicability
1.0
 Max Payne (Video Game) / int_8f5247eb
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8f5247eb
 Max Payne (Video Game) / int_904bf4e
type
Wasn't That Fun?
 Max Payne (Video Game) / int_904bf4e
comment
Wasn't That Fun?: Subverted in Max Payne 2. After getting rid of dozens of mobsters trying to kill Vinnie Gognitti and finally escaping, Vinnie comments "Well, that was fun - in a fuckin' terrible, sick, not-at-all-fun way".
 Max Payne (Video Game) / int_904bf4e
featureApplicability
-0.3
 Max Payne (Video Game) / int_904bf4e
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_904bf4e
 Max Payne (Video Game) / int_9053903
type
Ignored Epiphany
 Max Payne (Video Game) / int_9053903
comment
Ignored Epiphany: Max ignores the moment of clarity he had at the end of 2. It's bitterly lampshaded up and down the game. Max also promptly forgets his drug-induced realizations that he is in a graphic novel and a computer game as soon as he sobers up.
 Max Payne (Video Game) / int_9053903
featureApplicability
1.0
 Max Payne (Video Game) / int_9053903
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_9053903
 Max Payne (Video Game) / int_90d44f44
type
Karmic Death
 Max Payne (Video Game) / int_90d44f44
comment
Karmic Death: The doctor doing the organ harvesting is killed when one of the people he was going to harvest kills him with a scalpel.
 Max Payne (Video Game) / int_90d44f44
featureApplicability
1.0
 Max Payne (Video Game) / int_90d44f44
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_90d44f44
 Max Payne (Video Game) / int_912b24c4
type
Art Shift
 Max Payne (Video Game) / int_912b24c4
comment
Art Shift: In the first game, the Captain Baseball Bat Boy series is a Peanuts-esque newspaper comic with the titular character being a Charlie Brown lookalike. In the sequel, it is in the style of a Saturday Morning Cartoon, and the titular character is now in full-on super-hero getup, wearing a mask, a cape and wielding a laser baseball bat. By the third game, Captain Baseball Bat Boy is now a children's cartoon with cliffhangers and anime-esque visuals combined with current day cartoons.
 Max Payne (Video Game) / int_912b24c4
featureApplicability
1.0
 Max Payne (Video Game) / int_912b24c4
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_912b24c4
 Max Payne (Video Game) / int_916c72b3
type
Rule of Symbolism
 Max Payne (Video Game) / int_916c72b3
comment
Rule of Symbolism: The first game has a lot of surprisingly accurate Norse symbolism, with character names and effects reflecting the narrative of Ragnarok, the end of the world. The second game, the symbolism is more diluted, but aims for a more traditional Christian theme, with Max and Mona as Adam and Eve, and clear analogs to a charming but manipulative and corrupting Devil rebelling against God and turning Adam and Eve against him.
 Max Payne (Video Game) / int_916c72b3
featureApplicability
1.0
 Max Payne (Video Game) / int_916c72b3
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_916c72b3
 Max Payne (Video Game) / int_91b55fe
type
Pop-Star Composer
 Max Payne (Video Game) / int_91b55fe
comment
Pop-Star Composer: Max Payne 2's Recurring Riff and Solemn Ending Theme, "Late Goodbye" was the first release of Alternative Rock band Poets of the Fall, which suddenly became the Breakaway Pop Hit that properly launched their careers in their native Finland, and began their sideline of composing for videogame soundtracks.
 Max Payne (Video Game) / int_91b55fe
featureApplicability
1.0
 Max Payne (Video Game) / int_91b55fe
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_91b55fe
 Max Payne (Video Game) / int_9256ac7c
type
Cutscene Boss
 Max Payne (Video Game) / int_9256ac7c
comment
Cutscene Boss: There's Neves (the leader of Crachá Preto) who holds Max at gunpoint and then gets shot by Passos, his Dragon Milo Regos who is defeated by Press X to Not Die and Victor Branco who you don't fight in person, merely blow up his plane.
 Max Payne (Video Game) / int_9256ac7c
featureApplicability
1.0
 Max Payne (Video Game) / int_9256ac7c
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_9256ac7c
 Max Payne (Video Game) / int_92a1fa1b
type
Damage-Sponge Boss
 Max Payne (Video Game) / int_92a1fa1b
comment
BB in the first game is the closest thing the entire series has to a Damage-Sponge Boss. Just one direct him from a grenade launcher or a bullet to the head from a sniper rifle is not enough to take him down.
 Max Payne (Video Game) / int_92a1fa1b
featureApplicability
1.0
 Max Payne (Video Game) / int_92a1fa1b
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_92a1fa1b
 Max Payne (Video Game) / int_9336a53a
type
Crusading Widower
 Max Payne (Video Game) / int_9336a53a
comment
Crusading Widower: Max spends the first game on a Roaring Rampage of Revenge against the big conspiracy that killed his wife and newborn girl.
 Max Payne (Video Game) / int_9336a53a
featureApplicability
1.0
 Max Payne (Video Game) / int_9336a53a
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_9336a53a
 Max Payne (Video Game) / int_940a5958
type
Artificial Stupidity
 Max Payne (Video Game) / int_940a5958
comment
Artificial Stupidity: Cleaners in the second have a tendency to run after their own grenades. Halfway referenced by Max: Many Mooks in the first game won't run if you throw a grenade at them. If you throw a molotov cocktail at a door opening or a tight corridor, chasing mooks will run across it and die. Some mooks armed with grenade launchers might use them in point blank range.
 Max Payne (Video Game) / int_940a5958
featureApplicability
1.0
 Max Payne (Video Game) / int_940a5958
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_940a5958
 Max Payne (Video Game) / int_94680696
type
Shaped Like Itself
 Max Payne (Video Game) / int_94680696
comment
Shaped Like Itself: The Unidade de Forças Especiais are a special forces unit of military police. The name translates from Portuguese as "Special Forces Unit".
 Max Payne (Video Game) / int_94680696
featureApplicability
1.0
 Max Payne (Video Game) / int_94680696
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_94680696
 Max Payne (Video Game) / int_957e5fc2
type
Villainous Breakdown
 Max Payne (Video Game) / int_957e5fc2
comment
Villainous Breakdown: Both Horne and Vlad undergo these as Max closes in. Slightly subverted with Horne in that she gets annoyed, but remains confident that Max will die. Her subordinates however, are much more terrified than she is.
 Max Payne (Video Game) / int_957e5fc2
featureApplicability
-0.3
 Max Payne (Video Game) / int_957e5fc2
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_957e5fc2
 Max Payne (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Max Payne (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Despite the third game's more closely resembling Gears of War-style cover shooters, there is such a very tiny amount of Regenerating Health - about enough to survive a glancing bullet or two, and only if you already have taken so much damage that a mosquito bite would kill you (completely red health bar) - that you cannot afford to play it like Gears. Also, those used to the common control scheme of other recent Rockstar Games titles may find themselves accidentally going into shootdodge when trying to take cover. An in-series example as well; on the PC, the first two games activated bullet time and shoot-dodge with the right mouse button. Now all that does is aim from cover, and those are done with separate keyboard keys.
 Max Payne (Video Game) / int_963086ce
featureApplicability
1.0
 Max Payne (Video Game) / int_963086ce
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Max Payne (Video Game) / int_963086ce
 Max Payne (Video Game) / int_9633f14b
type
Badass Bystander
 Max Payne (Video Game) / int_9633f14b
comment
Badass Bystander: Brewer, a nutty survivalist of a neighbor in Max's new apartment in Hoboken. He blows the face off a mob assassin to save Max, then detonates a suicide vest in the hallway to "cleanse them in fire" and blows up a good half-dozen mobsters.
 Max Payne (Video Game) / int_9633f14b
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1.0
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Max Payne (Video Game) / int_9633f14b
 Max Payne (Video Game) / int_970c790a
type
Big Bad
 Max Payne (Video Game) / int_970c790a
comment
One wonders how Max managed to beat the rap from his antics in the second game, given that he kills hundreds of goons, actively assists a wanted assassin in killing even more goons, and Act III outright has Max being hunted for shooting his partner. Plus, Woden gets killed near the end of the game leaving Max without any friends in the power elite to bail him out. For what it's worth, everyone Max kills is either a mobster or secret society rent-a-commando actively trying to murder him, and his partner was literally in bed with the Big Bad.
 Max Payne (Video Game) / int_970c790a
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Max Payne (Video Game) / int_970c790a
 Max Payne (Video Game) / int_978937d6
type
Brand X
 Max Payne (Video Game) / int_978937d6
comment
Brand X: Various "Kampela" products in the second game. The word is Finnish for a flounder fish, by the way. Weirdness.
 Max Payne (Video Game) / int_978937d6
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1.0
 Max Payne (Video Game) / int_978937d6
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Max Payne (Video Game) / int_978937d6
 Max Payne (Video Game) / int_984763bb
type
555
 Max Payne (Video Game) / int_984763bb
comment
555: You can find posters that say 555-PSSY in the game.
 Max Payne (Video Game) / int_984763bb
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1.0
 Max Payne (Video Game) / int_984763bb
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_984763bb
 Max Payne (Video Game) / int_986c8690
type
Decoy Leader
 Max Payne (Video Game) / int_986c8690
comment
Decoy Leader: Max kills a lot of people, mistakenly thinking they're behind everything, only to find out that he aimed too low, and subsequently going after the next person on his hit list.
 Max Payne (Video Game) / int_986c8690
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1.0
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Max Payne (Video Game) / int_986c8690
 Max Payne (Video Game) / int_98770aab
type
Coup de Grâce
 Max Payne (Video Game) / int_98770aab
comment
Coup de Grâce: At the end of the first level, you see some UFE members do this to downed gangbangers, the first sign that something's up with them.
 Max Payne (Video Game) / int_98770aab
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1.0
 Max Payne (Video Game) / int_98770aab
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Max Payne (Video Game) / int_98770aab
 Max Payne (Video Game) / int_9918518b
type
Press X to Die
 Max Payne (Video Game) / int_9918518b
comment
Press X to Die: Max Payne 3 is pretty good about using invisible walls to prevent you from falling off places to their death. The game won't stop you Shootdodging off them, though.
 Max Payne (Video Game) / int_9918518b
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1.0
 Max Payne (Video Game) / int_9918518b
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Max Payne (Video Game) / int_9918518b
 Max Payne (Video Game) / int_993cf18f
type
Not So Different
 Max Payne (Video Game) / int_993cf18f
comment
Not So Different: Pulled on Max by himself in usual Self Deprecationing style where he considers how the Cracha Preto are gunmen on a payroll and wonders if that's all he is.
 Max Payne (Video Game) / int_993cf18f
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1.0
 Max Payne (Video Game) / int_993cf18f
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Max Payne (Video Game) / int_993cf18f
 Max Payne (Video Game) / int_99b90404
type
Time Trial
 Max Payne (Video Game) / int_99b90404
comment
1&2 have Fugitive/Detective (first/second game); Hard Boiled; Dead on Arrivalnote very hard & limited saves; New York Minute (Time Trial); and Dead Man Walking (Endless Game).
 Max Payne (Video Game) / int_99b90404
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1.0
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Max Payne (Video Game) / int_99b90404
 Max Payne (Video Game) / int_99c36bb5
type
Ironic Nursery Tune
 Max Payne (Video Game) / int_99c36bb5
comment
Ironic Nursery Tune: heard in Max's first nightmare along with his dead baby's cryings.
 Max Payne (Video Game) / int_99c36bb5
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1.0
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Max Payne (Video Game) / int_99c36bb5
 Max Payne (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Max Payne (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Popular in the series: 1&2 have Fugitive/Detective (first/second game); Hard Boiled; Dead on Arrivalnote very hard & limited saves; New York Minute (Time Trial); and Dead Man Walking (Endless Game). 3 has (in order): Easy; Normal; Score Attack; Hard; New York Minutenote Time Trial, Hard Mode and no level checkpoints; Old Schoolnote Hard Mode, but Last Stand, weapon zoom and cover mechanics are disabled; Hardcore; and New York Minute Hardcore.note Time Trial, Hardcore mode, death makes you restart from the beginning.
 Max Payne (Video Game) / int_9a117348
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 Max Payne (Video Game) / int_9a117348
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Max Payne (Video Game) / int_9a117348
 Max Payne (Video Game) / int_9b54d536
type
EvilCounterpart
 Max Payne (Video Game) / int_9b54d536
comment
Evil Counterpart: Max and Mona for Vlad and Winterson. Even their clothing colors mirror each other, and the criminal/cop genders are reversed. Note also how Winterson and Vlad apparently can't keep their hands off each other, while Max and Mona barely touch the other. Except for that one scene.
 Max Payne (Video Game) / int_9b54d536
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1.0
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Max Payne (Video Game) / int_9b54d536
 Max Payne (Video Game) / int_9b6cc16b
type
No Range Like Point-Blank Range
 Max Payne (Video Game) / int_9b6cc16b
comment
No Range Like Point-Blank Range: Done after the end of a Pistol-Whipping combo.
 Max Payne (Video Game) / int_9b6cc16b
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1.0
 Max Payne (Video Game) / int_9b6cc16b
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Max Payne (Video Game) / int_9b6cc16b
 Max Payne (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Max Payne (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: Against all common sense, a past-his-prime, out-of-shape Max Payne, caught flat-footed and so drunk off his ass that his vision is blurred, manages to be even more badass than before. Probably because he is that drunk. In the same game comes a subversion, when Max begins to turn his life around, quit the sauce, get a new haircut, and approach the world with a much more focused and goal oriented attitude. The level immediately after is a series of Epic Fails on his part. After that though, the new focus and stronger will pay off in droves.
 Max Payne (Video Game) / int_9bcd82c0
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1.0
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Max Payne (Video Game) / int_9bcd82c0
 Max Payne (Video Game) / int_9c209a57
type
The Hecate Sisters
 Max Payne (Video Game) / int_9c209a57
comment
Nicole Horne's is called "the hag" repeatedly. In keeping with the Norse theme, that's N. Horne = Norn.
 Max Payne (Video Game) / int_9c209a57
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 Max Payne (Video Game) / int_9c209a57
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Max Payne (Video Game) / int_9c209a57
 Max Payne (Video Game) / int_9c495599
type
Hide Your Children
 Max Payne (Video Game) / int_9c495599
comment
Hide Your Children: Averted as after the Junkies kill Max's wife and daughter you can see her body in the crib.
 Max Payne (Video Game) / int_9c495599
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 Max Payne (Video Game) / int_9c495599
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Max Payne (Video Game) / int_9c495599
 Max Payne (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Max Payne (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Max can fit a ludicrous number of guns in his jacket in the first two games, but it's averted in the third game. He can carry one large rifle or shotgun and two smaller weapons (also letting him mix and match them, so he can carry an Uzi and a revolver, one in each hand if you wish). Max will even realistically carry his longarm in his off hand due to the lack of a sling, even during cutscenes. And if he needs to go Guns Akimbo, he has to drop the long gun. The game even edits cutscenes to take account of whether or not Max entered the scene carrying a rifle and has to put it down or have it taken, and he later carries a duffel bag throughout a level. The Beretta Model 12 submachine gun has also had its stock and foregrip removed to allow it to be fit in Max's shoulder holsters (although both it and the Sawed-Off Shotgun still look ridiculous when they're stowed there). There's an element of Gameplay and Story Segregation in play in the early games, however, as several frames in the graphic novels in the first game depicts Max carrying a duffel bag full of weapons.
 Max Payne (Video Game) / int_9c7e3137
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-1.0
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Max Payne (Video Game) / int_9c7e3137
 Max Payne (Video Game) / int_9ceae394
type
Facial Composite Failure
 Max Payne (Video Game) / int_9ceae394
comment
Facial Composite Failure: Max sees a newscast that reports that he is wanted for questioning as the unidentified man that has been seen leaving Rodrigo Branco's blown-up company headquarters, the report also shows a facial composite that looks almost nothing like Max in-universe, but fans of the series will recognize it as the constantly constipated Max Payne from the first game that was based on Sam Lake's face.
 Max Payne (Video Game) / int_9ceae394
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 Max Payne (Video Game) / int_9ceae394
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Max Payne (Video Game) / int_9ceae394
 Max Payne (Video Game) / int_9d12bbc1
type
Foreshadowing
 Max Payne (Video Game) / int_9d12bbc1
comment
Foreshadowing: On the second level, Giovanna mentions that during her charity work she has noticed people have been going missing and more bodies have turned up. This hints where the the organs are coming from One of the TVs you can watch mentions an attack on a boat in the Panama Canal. Towards the end of the game, one of the levels takes place during the attack and you get to learn why the boat was attacked in the first place. From the Panama level itself, Max makes a comment in the opening cutscene that he should really quit drinking so much, stating that he'll ruin his liver if he doesn't. Passos says that if that happens, he could "always get a new one." The next level has Max discovering the organ harvesting ring. Also from Panama, Daphne Bernstein mentions that Marcelo is going to be the death of her. A minor one, but when Max is trying to let air into the engine room on Daphne's yacht, he says he didn't care if he got shot the second he got out of there. Guess who's waiting for him outside. Yeah, two pirates with guns. In the aftermath of the failed kidnapping that kicks off the third game, when UFE arrives, you can see police officers executing wounded gang members, instead of arresting or calling for paramedics, signifying their lawlessness and disregard for life. This is exactly why they go after Max halfway through the game, and foreshadows them being part of the conspiracy. The plastic surgeon at the party during the first level is the doctor who is harvesting the organs on behalf of the UFE and Victor. Also from the first level, the American tourist is a retired policeman from Bismark, North Dakota - which is Ludendorf, North Yankton in Creator/Rockstar world, where Grand Theft Auto V starts.
 Max Payne (Video Game) / int_9d12bbc1
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 Max Payne (Video Game) / int_9d12bbc1
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_9d12bbc1
 Max Payne (Video Game) / int_9d17b859
type
Made of Iron
 Max Payne (Video Game) / int_9d17b859
comment
Made of Iron: Just give him some painkillers, and Max can walk off anything. In cutscenes, he's survived a lethal overdose of Valkyr, having his skull used for batting practice, wandering through the worst snowstorm in New York's history without even buttoning up his coat, getting shot in the head (several times, once with a Desert Eagle), falling off a cliff, and having high-powered explosives detonate with him standing nearby. The third game introduces bullet wounds (including exit wounds) for both Max and the enemies, so it's not uncommon for a cutscene to have Max littered with holes and still going about business as usual. In the first game, Elite Mooks and bosses could survive truly incredible amounts of damage before dying. The second game tries to be a bit more realistic and averts this, with even kevlar-wearing commandos going down with only a few shots from a decent automatic weapon. The second game also mostly does away with boss fights; Kaufman is the only real "boss" in the game, and even he only has about 4 times as much health as a regular Mook, while the final opponent is largely a Puzzle Boss fight. BB in the first game is the closest thing the entire series has to a Damage-Sponge Boss. Just one direct him from a grenade launcher or a bullet to the head from a sniper rifle is not enough to take him down.
 Max Payne (Video Game) / int_9d17b859
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Max Payne (Video Game) / int_9d17b859
 Max Payne (Video Game) / int_9d3b4703
type
This Is Reality
 Max Payne (Video Game) / int_9d3b4703
comment
This Is Reality: In a blatant comment on the first game's reveling in Film Noir and revenge tropes:
 Max Payne (Video Game) / int_9d3b4703
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Max Payne (Video Game) / int_9d3b4703
 Max Payne (Video Game) / int_9da6354b
type
Reality Has No Subtitles
 Max Payne (Video Game) / int_9da6354b
comment
Reality Has No Subtitles: Max Payne 3 plays around with this. Max doesn't speak Portuguese, so for most of the game you have no idea what the people around you are saying. Occasionally though, he will catch a cognate, such as amadores (amateurs), and react to it.
 Max Payne (Video Game) / int_9da6354b
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1.0
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_9da6354b
 Max Payne (Video Game) / int_9dab0a6e
type
Continuity Nod
 Max Payne (Video Game) / int_9dab0a6e
comment
Continuity Nod Max guessing that he'll find the final boss (Victor) at an airstrip. "Rich people love to fly away." In the cemetary flashback, you can find the graves of Max's family, Detective Winterson, Vinnie Gognitti (or what was left of him to bury) and Nicole Horne.
 Max Payne (Video Game) / int_9dab0a6e
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1.0
 Max Payne (Video Game) / int_9dab0a6e
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Max Payne (Video Game) / int_9dab0a6e
 Max Payne (Video Game) / int_9e943076
type
One-Man Army
 Max Payne (Video Game) / int_9e943076
comment
Da Silva is one of the few honest cops in San Palo and is aware of Victor Branco and the UFE's crimes; he wants to stop them but does he do it all by himself? Fuck, no! Victor is rich, has all the right connections, and has a literal fucking army at his fingertips to deal with anyone who messes up his plans, so that's why Da Silva gets Max to get evidence against the UFE and Branco and kill anyone who tries to stop him, because Max can do the things he can't since he's a badass One-Man Army with nothing to lose, while Da Silva has his career, his life, and his family's lives to worry about. He's not a coward for getting Max to do the hard shit, he's just being pragmatic.
 Max Payne (Video Game) / int_9e943076
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1.0
 Max Payne (Video Game) / int_9e943076
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_9e943076
 Max Payne (Video Game) / int_9ed0412a
type
Camera Screw
 Max Payne (Video Game) / int_9ed0412a
comment
Camera Screw: Quite a few times in 3, the camera just refuses to let you see who landed the fatal hit when you get downed. Cue ignoble death from not being able to use Last Man Standing.
 Max Payne (Video Game) / int_9ed0412a
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1.0
 Max Payne (Video Game) / int_9ed0412a
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_9ed0412a
 Max Payne (Video Game) / int_9edbda07
type
Elite Mooks
 Max Payne (Video Game) / int_9edbda07
comment
Elite Mooks: Elite U.F.E. tactical troops are equipped with full body armor and military-grade weaponry; they can take multiple shots to bring down (what would be fatal damage to a gangbanger only knocks them down for a couple seconds), and wear ballistic helmets that can deflect one or two headshots. Gas Mask Mooks: Some of the U.F.E. elite soldiers wear gas masks and use laser sights on their guns. Justified as these guys usually try to use tear gas against you.
 Max Payne (Video Game) / int_9edbda07
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1.0
 Max Payne (Video Game) / int_9edbda07
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_9edbda07
 Max Payne (Video Game) / int_9f5e99a7
type
DistressedDamsel
 Max Payne (Video Game) / int_9f5e99a7
comment
Probably one of the more infamous examples. During the favela missions, Max barges straight into a hostage situation and gets the Distressed Damsel killed, having conveniently forgotten having a Bullet Time ability the has use for cutscene to gameplay transitions.
 Max Payne (Video Game) / int_9f5e99a7
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 Max Payne (Video Game) / int_9f5e99a7
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Max Payne (Video Game) / int_9f5e99a7
 Max Payne (Video Game) / int_9f80e1da
type
Sarcasm Mode
 Max Payne (Video Game) / int_9f80e1da
comment
Sarcasm Mode: Max loves this, along with Deadpan Snarker, and it pisses off a lot of his enemies. Also:
 Max Payne (Video Game) / int_9f80e1da
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1.0
 Max Payne (Video Game) / int_9f80e1da
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_9f80e1da
 Max Payne (Video Game) / int_9fbf8969
type
Cut Lex Luthor a Check
 Max Payne (Video Game) / int_9fbf8969
comment
Max Payne 3 has three potential conspirators, all siblings in the Branco dynasty. Victor is the corrupt brother: he harvests organs from peasants in the favellas, runs the corrupt special forces, and covertly assassinates the entire Branco clan in order to inherit their wealth. Like previous villains, he is pretty much evil incarnate, looting from everyone in sight despite being fabulously wealthy already.
 Max Payne (Video Game) / int_9fbf8969
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 Max Payne (Video Game) / int_9fbf8969
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Max Payne (Video Game) / int_9fbf8969
 Max Payne (Video Game) / int_a1f82f86
type
Enemy Chatter
 Max Payne (Video Game) / int_a1f82f86
comment
Enemy Chatter: You can listen in on the mooks talking about action movies and TV series.
 Max Payne (Video Game) / int_a1f82f86
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1.0
 Max Payne (Video Game) / int_a1f82f86
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Max Payne (Video Game) / int_a1f82f86
 Max Payne (Video Game) / int_a2761f46
type
Wreaking Havok
 Max Payne (Video Game) / int_a2761f46
comment
Wreaking Havok: Most obvious in one of the rooms in the backdrop of the funhouse, in which the player is given the opportunity to lob rubber balls at various props purely to show off the physics engine. The third game moves over to the Rage engine and comes with all the requisite next-gen physics upgrades, including a section where you can shoot the wheel block away from a truck and let it roll down a ramp to crush some bad guys loading it up. The jump physics in 3 are truly a sight to behold. Jump into anything you really shouldn't be diving into, and watch as Max's body realistically crumples under the strain at the appropriate angle. You will likely wince along with Max when you go for those back breaking twenty foot balcony dives.
 Max Payne (Video Game) / int_a2761f46
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 Max Payne (Video Game) / int_a2761f46
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Max Payne (Video Game) / int_a2761f46
 Max Payne (Video Game) / int_a27da813
type
Stern Chase
 Max Payne (Video Game) / int_a27da813
comment
Stern Chase: Max Payne 2's Theme Song "Late Goodbye" has a couple chased endlessly by "the Devil" though its unclear whether its literal or metaphorical.
 Max Payne (Video Game) / int_a27da813
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1.0
 Max Payne (Video Game) / int_a27da813
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Max Payne (Video Game) / int_a27da813
 Max Payne (Video Game) / int_a2bc0f45
type
Give My Regards in the Next World
 Max Payne (Video Game) / int_a2bc0f45
comment
Give My Regards in the Next World: The boss fight agains Boris Dime in the first game starts with a cutscene in a Dutch Angle where he approaches the player and says "Tell the devil that Dime sent you".
 Max Payne (Video Game) / int_a2bc0f45
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Max Payne (Video Game) / int_a2bc0f45
 Max Payne (Video Game) / int_a3eae597
type
Award-Bait Song
 Max Payne (Video Game) / int_a3eae597
comment
Award-Bait Song: Max Payne 2: The Fall of Max Payne has Poets of the Fall's "Late Goodbye" as the country-inspired Recurring Riff and Solemn Ending Theme, which netted a 2004 Game Audio Network Guild Award.
 Max Payne (Video Game) / int_a3eae597
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 Max Payne (Video Game) / int_a3eae597
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_a3eae597
 Max Payne (Video Game) / int_a3eea2ea
type
Cop Killer
 Max Payne (Video Game) / int_a3eea2ea
comment
Cop Killer: Max's real problems start not when he loses his family but when he is framed for murder of his fellow DEA agent. Gangsters in this game are cannon fodder that die in droves and no one really cares, but one dead officer is serious.
 Max Payne (Video Game) / int_a3eea2ea
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1.0
 Max Payne (Video Game) / int_a3eea2ea
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_a3eea2ea
 Max Payne (Video Game) / int_a4004253
type
Blinded by Rage
 Max Payne (Video Game) / int_a4004253
comment
Blinded by Rage: Max plays this card against Punchinello to get him mad enough to make mistakes. He tries to kill Max by trapping him in a burning restaurant, but Max escapes and takes the battle to the manor itself.
 Max Payne (Video Game) / int_a4004253
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1.0
 Max Payne (Video Game) / int_a4004253
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Max Payne (Video Game) / int_a4004253
 Max Payne (Video Game) / int_a414c3f0
type
One-Hit Kill
 Max Payne (Video Game) / int_a414c3f0
comment
Seems to be averted in the third game, as all but the sawn-off shotgun can perform respectably at range. You still have to be close to get a One-Hit Kill bodyshot, but mid/long range headshots are quite easy since enemies will die if so much as one pellet hits them in the head.
 Max Payne (Video Game) / int_a414c3f0
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Max Payne (Video Game) / int_a414c3f0
 Max Payne (Video Game) / int_a44cd048
type
Meet the New Boss
 Max Payne (Video Game) / int_a44cd048
comment
Meet the New Boss: Supplementary materials state that the Cracha Preto liberate favelas from the Gang Bangers oppressing the people and then go right on oppressing.
 Max Payne (Video Game) / int_a44cd048
featureApplicability
1.0
 Max Payne (Video Game) / int_a44cd048
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_a44cd048
 Max Payne (Video Game) / int_a4916876
type
Blown Across the Room
 Max Payne (Video Game) / int_a4916876
comment
Blown Across the Room: For the most part, the death animations realistically show the effects of being shot. At one point in the twelfth level, however, you've got an enemy standing in front of a glass panel. If you kill him with a shot from a handgun, he'll simply slump against the glass, but killing him with a rifle or shotgun will cause him to be flung backwards hard enough to shatter the glass.
 Max Payne (Video Game) / int_a4916876
featureApplicability
1.0
 Max Payne (Video Game) / int_a4916876
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_a4916876
 Max Payne (Video Game) / int_a4e3759e
type
You Don't Look Like You
 Max Payne (Video Game) / int_a4e3759e
comment
You Don't Look Like You: Max's appearance changed drastically between each game, though the third game, at least, has an explanation for Max's new design - he's getting old and alcoholic.
 Max Payne (Video Game) / int_a4e3759e
featureApplicability
1.0
 Max Payne (Video Game) / int_a4e3759e
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_a4e3759e
 Max Payne (Video Game) / int_a5096c48
type
Joisey
 Max Payne (Video Game) / int_a5096c48
comment
Joisey: Max is actually very happy with his little Jersey-side home in Max Payne 1, describing it as "The American Dream come true". Then the plot happens. By Max Payne 3, he's very resentful of the area.
 Max Payne (Video Game) / int_a5096c48
featureApplicability
1.0
 Max Payne (Video Game) / int_a5096c48
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_a5096c48
 Max Payne (Video Game) / int_a621882
type
The Bad Guys Are Cops
 Max Payne (Video Game) / int_a621882
comment
The Bad Guys Are Cops:the UFE.
 Max Payne (Video Game) / int_a621882
featureApplicability
1.0
 Max Payne (Video Game) / int_a621882
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_a621882
 Max Payne (Video Game) / int_a65288e2
type
Ascended Extra
 Max Payne (Video Game) / int_a65288e2
comment
Ascended Extra: Vladimir Lem and Vinnie Gognitti get upgraded from bit parts to major characters central to the plot in Max Payne 2.
 Max Payne (Video Game) / int_a65288e2
featureApplicability
1.0
 Max Payne (Video Game) / int_a65288e2
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_a65288e2
 Max Payne (Video Game) / int_a6c99b08
type
Shoot Out the Lock
 Max Payne (Video Game) / int_a6c99b08
comment
Shoot Out the Lock: Even as early as in the tutorial level of the first game.
 Max Payne (Video Game) / int_a6c99b08
featureApplicability
1.0
 Max Payne (Video Game) / int_a6c99b08
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_a6c99b08
 Max Payne (Video Game) / int_a70223
type
Karma Houdini
 Max Payne (Video Game) / int_a70223
comment
Karma Houdini: Victor taunts Max at the end of the game claiming he'll be this. Not so much.
 Max Payne (Video Game) / int_a70223
featureApplicability
1.0
 Max Payne (Video Game) / int_a70223
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_a70223
 Max Payne (Video Game) / int_a754fa9a
type
Instant Death Bullet
 Max Payne (Video Game) / int_a754fa9a
comment
Instant Death Bullet: A few scripted sequences have enemies die in one shot, regardless of where you hit them. This also happens in Last Man Standing, unless they're wearing armor.
 Max Payne (Video Game) / int_a754fa9a
featureApplicability
1.0
 Max Payne (Video Game) / int_a754fa9a
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_a754fa9a
 Max Payne (Video Game) / int_a770f3a8
type
We Gotta Stop Meeting Like This
 Max Payne (Video Game) / int_a770f3a8
comment
We Gotta Stop Meeting Like This: Mona Sax says this to Max upon meeting by drawing guns on each other for the second time in the game. It's also the line spoken by Mona upon their first meeting in the second game.
 Max Payne (Video Game) / int_a770f3a8
featureApplicability
1.0
 Max Payne (Video Game) / int_a770f3a8
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_a770f3a8
 Max Payne (Video Game) / int_a7850fbf
type
Only Known by Their Nickname
 Max Payne (Video Game) / int_a7850fbf
comment
Only Known by Their Nickname: B.B. Lampshaded by Max:
 Max Payne (Video Game) / int_a7850fbf
featureApplicability
1.0
 Max Payne (Video Game) / int_a7850fbf
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_a7850fbf
 Max Payne (Video Game) / int_a796d2a6
type
Imperial Stormtrooper Marksmanship Academy
 Max Payne (Video Game) / int_a796d2a6
comment
Imperial Stormtrooper Marksmanship Academy: Lampshaded by Max during Mona's section in the second game:
 Max Payne (Video Game) / int_a796d2a6
featureApplicability
1.0
 Max Payne (Video Game) / int_a796d2a6
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_a796d2a6
 Max Payne (Video Game) / int_a964c793
type
Mangst
 Max Payne (Video Game) / int_a964c793
comment
Mangst: Max deals with the death of his wife and child by shooting up entire armies of mobsters and thinking in metaphors.
 Max Payne (Video Game) / int_a964c793
featureApplicability
1.0
 Max Payne (Video Game) / int_a964c793
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_a964c793
 Max Payne (Video Game) / int_a9667a3b
type
Hero Insurance
 Max Payne (Video Game) / int_a9667a3b
comment
Hero Insurance: Averted, Subverted, and played straight. Explicitly explained in the first game. In exchange for killing Nicole Horne, Alfred Woden promises that no charges will ever be filed against Max for any of the murders he's committed in his quest for revenge. Quite justified, because Woden needs something to offer to Max. One wonders how Max managed to beat the rap from his antics in the second game, given that he kills hundreds of goons, actively assists a wanted assassin in killing even more goons, and Act III outright has Max being hunted for shooting his partner. Plus, Woden gets killed near the end of the game leaving Max without any friends in the power elite to bail him out. For what it's worth, everyone Max kills is either a mobster or secret society rent-a-commando actively trying to murder him, and his partner was literally in bed with the Big Bad. Taken to extremes in the third game, where Max essentially massacres the entire São Paulo police Special Forces division, right before shooting down a powerful politician's private jet with a grenade launcher, and one week later is shown walking off into the sunset unburdened. Then again, unlike the previous two games, Max is never caught by the police, and there are no living witnesses to his actions, and it also helps that a local cop works with Max to expose the fact that the politician and police Special Forces were pretty much engaged in systematic mass murder against the city's poor population and criminal element. Newspaper clippings in the third game indicate that Max was fired from the NYPD for the events of the second game. This makes sense as There's a recording on Vladimir Lem's answering machine of Detective Winterson promising to kill Max Payne. So he wouldn't be guilty of murdering his partner but it's unlikely he'd be forgiven for the body count he left behind.
 Max Payne (Video Game) / int_a9667a3b
featureApplicability
-0.3
 Max Payne (Video Game) / int_a9667a3b
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_a9667a3b
 Max Payne (Video Game) / int_ab8e26e2
type
Slipping a Mickey
 Max Payne (Video Game) / int_ab8e26e2
comment
Slipping a Mickey: Mona does this to Max in the first game, right after he says "As long as you don't try to slip me a mickey."
 Max Payne (Video Game) / int_ab8e26e2
featureApplicability
1.0
 Max Payne (Video Game) / int_ab8e26e2
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_ab8e26e2
 Max Payne (Video Game) / int_ac007f3e
type
Lady Not-Appearing-in-This-Game
 Max Payne (Video Game) / int_ac007f3e
comment
Lady Not-Appearing-in-This-Game: 3 has a number of important female characters, none of whom bear a resemblance to the lady on the cover.
 Max Payne (Video Game) / int_ac007f3e
featureApplicability
1.0
 Max Payne (Video Game) / int_ac007f3e
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_ac007f3e
 Max Payne (Video Game) / int_ac06a60c
type
Think of the Children!
 Max Payne (Video Game) / int_ac06a60c
comment
Think of the Children!: The police precinct in 2 features a civilian reporting on her husband, whom she's convinced is learning to kill from playing violent video games.
 Max Payne (Video Game) / int_ac06a60c
featureApplicability
1.0
 Max Payne (Video Game) / int_ac06a60c
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_ac06a60c
 Max Payne (Video Game) / int_ac0827be
type
Private Eye Monologue
 Max Payne (Video Game) / int_ac0827be
comment
Private Eye Monologue: How Max tells the story throughout the games. Coupled with Purple Prose that gives it its narmy goodness.
 Max Payne (Video Game) / int_ac0827be
featureApplicability
1.0
 Max Payne (Video Game) / int_ac0827be
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_ac0827be
 Max Payne (Video Game) / int_ac09dc0f
type
Alas, Poor Villain
 Max Payne (Video Game) / int_ac09dc0f
comment
Alas, Poor Villain: Max does it to Serrano. Even after putting Max through hoards of gang members and killing an innocent woman, Max is willing to put it past them and let Serrano live (and let him have his revenge) cause he has "paid enough." Just to clarify, in this case, that means being beaten to a pulp and almost having his organs harvested while still being kept alive to assure a fresh product. Compared to Max's usual punishment of a bullet in the head, he suffered far worse than Vladimir Lem or Nicole Horne did.
 Max Payne (Video Game) / int_ac09dc0f
featureApplicability
1.0
 Max Payne (Video Game) / int_ac09dc0f
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_ac09dc0f
 Max Payne (Video Game) / int_ad4a45be
type
Final Boss
 Max Payne (Video Game) / int_ad4a45be
comment
No Final Boss engages Max directly. note Horne trying to escape in armed helicopter in 1, Vlad throwing bombs from balcony in 2, Becker shooting grenades from behind a riot-shield while Victor tries to escape on a plane in 3.
 Max Payne (Video Game) / int_ad4a45be
featureApplicability
1.0
 Max Payne (Video Game) / int_ad4a45be
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_ad4a45be
 Max Payne (Video Game) / int_adfd3165
type
For the Evulz
 Max Payne (Video Game) / int_adfd3165
comment
For the Evulz: After UFE is called in after Fabiana's murder, Max witnesses them tear up an entire neighborhood - initially, just the Comando Sombra, and then anyone they see, civilians and Max included. Max even lampshades this.
 Max Payne (Video Game) / int_adfd3165
featureApplicability
1.0
 Max Payne (Video Game) / int_adfd3165
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_adfd3165
 Max Payne (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Max Payne (Video Game) / int_ae3d6438
comment
Max loves this, along with Deadpan Snarker, and it pisses off a lot of his enemies.
 Max Payne (Video Game) / int_ae3d6438
featureApplicability
1.0
 Max Payne (Video Game) / int_ae3d6438
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_ae3d6438
 Max Payne (Video Game) / int_ae43d443
type
Soap Within a Show
 Max Payne (Video Game) / int_ae43d443
comment
Soap Within a Show: Lords and Ladies.
 Max Payne (Video Game) / int_ae43d443
featureApplicability
1.0
 Max Payne (Video Game) / int_ae43d443
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_ae43d443
 Max Payne (Video Game) / int_af2547c9
type
Informed Flaw
 Max Payne (Video Game) / int_af2547c9
comment
A major criticism was that Max's alcoholism is effectively an Informed Flaw as far as gameplay goes: it never impacts upon his ability to aim or run.
 Max Payne (Video Game) / int_af2547c9
featureApplicability
1.0
 Max Payne (Video Game) / int_af2547c9
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_af2547c9
 Max Payne (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Max Payne (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: Vlad, though he was never really a face, just on Max's side for a time. Passos seemingly pulls one in 3; when Max confronts him, it turns out he was in it for the money, but didn't realize it was as bad as it is. He promptly pulls a Heel–Face Turn and rescues Max.
 Max Payne (Video Game) / int_af3ea0e3
featureApplicability
1.0
 Max Payne (Video Game) / int_af3ea0e3
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_af3ea0e3
 Max Payne (Video Game) / int_af616e40
type
Accidental Misnaming
 Max Payne (Video Game) / int_af616e40
comment
Accidental Misnaming: In the Hoboken Blues comic, the bartender at Max's local dive bar mistakenly calls him Matt even when corrected.
 Max Payne (Video Game) / int_af616e40
featureApplicability
1.0
 Max Payne (Video Game) / int_af616e40
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_af616e40
 Max Payne (Video Game) / int_afd112fe
type
Hired Guns
 Max Payne (Video Game) / int_afd112fe
comment
Hired Guns: The Crachá Preto.
 Max Payne (Video Game) / int_afd112fe
featureApplicability
1.0
 Max Payne (Video Game) / int_afd112fe
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_afd112fe
 Max Payne (Video Game) / int_affa0e5d
type
Bling-Bling-BANG!
 Max Payne (Video Game) / int_affa0e5d
comment
Bling-Bling-BANG!: Golden Gun parts can be collected for use in single-player and multiplayer.
 Max Payne (Video Game) / int_affa0e5d
featureApplicability
1.0
 Max Payne (Video Game) / int_affa0e5d
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_affa0e5d
 Max Payne (Video Game) / int_b0155044
type
Always Night
 Max Payne (Video Game) / int_b0155044
comment
Always Night: The events of the first game takes place during the three nights. Max misses the daytime between them being drugged or knocked out.
 Max Payne (Video Game) / int_b0155044
featureApplicability
1.0
 Max Payne (Video Game) / int_b0155044
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_b0155044
 Max Payne (Video Game) / int_b01abe4f
type
Catchphrase
 Max Payne (Video Game) / int_b01abe4f
comment
Catch Phrase: Vlad calls almost everyone "dearest of all my friends". Lord Jack's "Yes, Mama!" and Matriarch of York's "Good! Good!" in the Lords and Ladies TV show in 2.
 Max Payne (Video Game) / int_b01abe4f
featureApplicability
1.0
 Max Payne (Video Game) / int_b01abe4f
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_b01abe4f
 Max Payne (Video Game) / int_b0a91b69
type
Convection Schmonvection
 Max Payne (Video Game) / int_b0a91b69
comment
Convection Schmonvection/Hollywood Fire: In both games you have to navigate through burning buildings and the heat isn't a problem at all. If you touch the flames, however, you get damaged. In the sequel, characters at least cover their mouths against the smoke. A section of the third game takes place in a bombed building that's badly damaged enough to be practically melting under the heat, but Max and the enemies don't seem to mind much even when walking on glowing red beams. Max can still die from air loss if he fails to escape in time.
 Max Payne (Video Game) / int_b0a91b69
featureApplicability
1.0
 Max Payne (Video Game) / int_b0a91b69
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_b0a91b69
 Max Payne (Video Game) / int_b1346878
type
Fate Worse than Death
 Max Payne (Video Game) / int_b1346878
comment
Halfway through the game, Max spares Serrano, the killer of his employer's wife for no apparent reason. He later turns up in the ruined hotel, having suffered a Fate Worse than Death.
 Max Payne (Video Game) / int_b1346878
featureApplicability
1.0
 Max Payne (Video Game) / int_b1346878
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_b1346878
 Max Payne (Video Game) / int_b23e7ba9
type
Real Is Brown
 Max Payne (Video Game) / int_b23e7ba9
comment
Real Is Brown: An aversion. The present-day missions occur in lush São Paulo, while the flashbacks take place in icy New Jersey.
 Max Payne (Video Game) / int_b23e7ba9
featureApplicability
-1.0
 Max Payne (Video Game) / int_b23e7ba9
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_b23e7ba9
 Max Payne (Video Game) / int_b2cb7993
type
Brains and Brawn
 Max Payne (Video Game) / int_b2cb7993
comment
Brains and Brawn: Max and Da Silva. Without Da Silva, Max would have long lost the trail, making his gunfighting skills little use, and as Da Silva notes, without Max to act as an iron fist, he would at best be ineffectual and at worst made an example of.
 Max Payne (Video Game) / int_b2cb7993
featureApplicability
1.0
 Max Payne (Video Game) / int_b2cb7993
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_b2cb7993
 Max Payne (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Max Payne (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Shows up during the boat chase in Chapter 5 and the bus shootout at the end of Chapter 12. The former has your gun overheat if you shoot too much, while the latter gives you an infinite supply of magazines. There's also the Glock 18, which somehow manages to squeeze 33 rounds into a standard 17-round Glock magazine.
 Max Payne (Video Game) / int_b2cdd776
featureApplicability
1.0
 Max Payne (Video Game) / int_b2cdd776
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_b2cdd776
 Max Payne (Video Game) / int_b31c84f9
type
Evil Is Not Well-Lit
 Max Payne (Video Game) / int_b31c84f9
comment
Evil Is Not Well-Lit: Aesir Plaza and, in particular, Nicole Horne's demonic-looking office. Ironic, since the building is designed to resemble a hyper-modern office. Played completely straight with Jack Lupino's club Ragnarok N Roll.
 Max Payne (Video Game) / int_b31c84f9
featureApplicability
1.0
 Max Payne (Video Game) / int_b31c84f9
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_b31c84f9
 Max Payne (Video Game) / int_b402fa9f
type
Tropical Epilogue
 Max Payne (Video Game) / int_b402fa9f
comment
Tropical Epilogue: The game has one for Max himself as he kicks back in Bahia, looking on as the results of his handiwork are reported on the news. It's implied Da Silva played a hand in helping him escape punishment for shooting up half of Sao Paulo to bring Victor to justice.
 Max Payne (Video Game) / int_b402fa9f
featureApplicability
1.0
 Max Payne (Video Game) / int_b402fa9f
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_b402fa9f
 Max Payne (Video Game) / int_b406648
type
Singing in the Shower
 Max Payne (Video Game) / int_b406648
comment
Singing in the Shower: At one point in Max Payne 2, Max comes upon Mona singing "Late Goodbye" in the shower.
 Max Payne (Video Game) / int_b406648
featureApplicability
1.0
 Max Payne (Video Game) / int_b406648
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_b406648
 Max Payne (Video Game) / int_b40bdc2b
type
Flushing-Edge Interactivity
 Max Payne (Video Game) / int_b40bdc2b
comment
Flushing-Edge Interactivity: The games have toilets and many other objects than can be activated just for the sake of it.
 Max Payne (Video Game) / int_b40bdc2b
featureApplicability
1.0
 Max Payne (Video Game) / int_b40bdc2b
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_b40bdc2b
 Max Payne (Video Game) / int_b4eff8a8
type
Epic Fail
 Max Payne (Video Game) / int_b4eff8a8
comment
In the same game comes a subversion, when Max begins to turn his life around, quit the sauce, get a new haircut, and approach the world with a much more focused and goal oriented attitude. The level immediately after is a series of Epic Fails on his part. After that though, the new focus and stronger will pay off in droves.
 Max Payne (Video Game) / int_b4eff8a8
featureApplicability
1.0
 Max Payne (Video Game) / int_b4eff8a8
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_b4eff8a8
 Max Payne (Video Game) / int_b50af101
type
Determined Defeatist
 Max Payne (Video Game) / int_b50af101
comment
Determined Defeatist: Max goes through the entire first game knowing perfectly well that there are only two outcomes for him: either being killed during his Roaring Rampage of Revenge or being put away for life upon completing it. In fact, after he goes free thanks to The Man pulling a few strings, he considers himself to be a Karma Houdini, and subsequently suffers a massive guilt complex for getting away with it all.
 Max Payne (Video Game) / int_b50af101
featureApplicability
1.0
 Max Payne (Video Game) / int_b50af101
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_b50af101
 Max Payne (Video Game) / int_b53077b3
type
Take That!
 Max Payne (Video Game) / int_b53077b3
comment
Take That!: Max comments on the tactics of the U.F.E by saying they "made the NYPD look like the Hare Krishnas".
 Max Payne (Video Game) / int_b53077b3
featureApplicability
1.0
 Max Payne (Video Game) / int_b53077b3
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_b53077b3
 Max Payne (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Max Payne (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: Marcelo. His decision to just go out into favelas with the ransom and just give the money to the kidnappers and hope for the best was very brave, but no matter how you look at it, very stupid.
 Max Payne (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Max Payne (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_b58b4e3c
 Max Payne (Video Game) / int_b6538f4f
type
The Capital of Brazil Is Buenos Aires
 Max Payne (Video Game) / int_b6538f4f
comment
The Capital of Brazil Is Buenos Aires: Invoked with Passos: he's revealed to be Colombian, not Brazilian, in order to lure Max to Brazil as hired muscle. Max even comments on his phony accent after it seems Passos betrays him.
 Max Payne (Video Game) / int_b6538f4f
featureApplicability
1.0
 Max Payne (Video Game) / int_b6538f4f
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_b6538f4f
 Max Payne (Video Game) / int_b7010108
type
Villain in a White Suit
 Max Payne (Video Game) / int_b7010108
comment
Villain in a White Suit: Mafiya boss Vlad wears one in 2, and is a traitorous piece of work.
 Max Payne (Video Game) / int_b7010108
featureApplicability
1.0
 Max Payne (Video Game) / int_b7010108
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_b7010108
 Max Payne (Video Game) / int_b7c53a22
type
Blood Knight
 Max Payne (Video Game) / int_b7c53a22
comment
Blood Knight: Max Payne hates admitting he's one but, dear god, is he ever.
 Max Payne (Video Game) / int_b7c53a22
featureApplicability
1.0
 Max Payne (Video Game) / int_b7c53a22
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1.0
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Max Payne (Video Game) / int_b7c53a22
 Max Payne (Video Game) / int_b7f4aa9
type
Moral Dissonance
 Max Payne (Video Game) / int_b7f4aa9
comment
Moral Dissonance: All the games have had a degree of this, with Max soliloquising on his murderous antics occasionally, but more often than not resolving with very few civilian casualties. 3 on the other hand has a massive death toll, civilian and hostile as a direct and indirect result of Max's actions and inactions, and yet he washes his hands of the whole thing unscathed.
 Max Payne (Video Game) / int_b7f4aa9
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1.0
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1.0
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Max Payne (Video Game) / int_b7f4aa9
 Max Payne (Video Game) / int_b8dbbc07
type
Ink-Suit Actor
 Max Payne (Video Game) / int_b8dbbc07
comment
Ink-Suit Actor: Max is modeled after James McCaffrey, who has been the voice actor for Max across the series. In fact, most of the major characters in 3 are modeled after their voice actors.
 Max Payne (Video Game) / int_b8dbbc07
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1.0
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1.0
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Max Payne (Video Game) / int_b8dbbc07
 Max Payne (Video Game) / int_ba557643
type
Terms of Endangerment
 Max Payne (Video Game) / int_ba557643
comment
Terms of Endangerment: Vlad calls various characters "Dearest of all my friends." Invariably, he ends up betraying and/or killing everybody he addresses this way.
 Max Payne (Video Game) / int_ba557643
featureApplicability
1.0
 Max Payne (Video Game) / int_ba557643
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_ba557643
 Max Payne (Video Game) / int_bb48f8ba
type
Timed Mission
 Max Payne (Video Game) / int_bb48f8ba
comment
Also an implied Timed Mission in the second and end of the twelfth chapters, despite the lack of a countdown timer. Waiting too long to advance to the next area will result in a Game Over.
 Max Payne (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Max Payne (Video Game) / int_bb48f8ba
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1.0
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Max Payne (Video Game) / int_bb48f8ba
 Max Payne (Video Game) / int_bbb6c059
type
I Shall Taunt You
 Max Payne (Video Game) / int_bbb6c059
comment
I Shall Taunt You: Max in the first game rubs it in Puchinello's face after he captures the arms shipment from Boris Dime at Vlad's request, trying to get him to not think clearly.
 Max Payne (Video Game) / int_bbb6c059
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1.0
 Max Payne (Video Game) / int_bbb6c059
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_bbb6c059
 Max Payne (Video Game) / int_bc3cb7ff
type
Clear My Name
 Max Payne (Video Game) / int_bc3cb7ff
comment
Clear My Name: Max's primary objective in the first game is to find out who actually killed Alex Balder, a crime that he's framed for in the fourth chapter of Part 1. He ends up killing almost a thousand people.
 Max Payne (Video Game) / int_bc3cb7ff
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1.0
 Max Payne (Video Game) / int_bc3cb7ff
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_bc3cb7ff
 Max Payne (Video Game) / int_bc74ef27
type
Berserk Button
 Max Payne (Video Game) / int_bc74ef27
comment
Berserk Button: Max kills a mob boss' son, and has to fight his way out of New Jersey then New York as a result. The reason he did it? The asshole hit a woman brave enough to stand up to him. Later on, that button gets pressed down and taped into place when he discovers the organ harvesting ring. Max has never been this angry, which is saying something.
 Max Payne (Video Game) / int_bc74ef27
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1.0
 Max Payne (Video Game) / int_bc74ef27
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_bc74ef27
 Max Payne (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Max Payne (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Averted and played straight at the same time. For you, especially at higher difficulties, shotguns have so much spread that they are almost useless against anything farther than five meters away. For the enemy, however, shotguns behave more realistically and can inflict heavy damage even at long range, making them the most dangerous gun for mooks to carry. Seems to be averted in the third game, as all but the sawn-off shotgun can perform respectably at range. You still have to be close to get a One-Hit Kill bodyshot, but mid/long range headshots are quite easy since enemies will die if so much as one pellet hits them in the head.
 Max Payne (Video Game) / int_bcf69f60
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-1.0
 Max Payne (Video Game) / int_bcf69f60
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1.0
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Max Payne (Video Game) / int_bcf69f60
 Max Payne (Video Game) / int_beb9a361
type
Anti-Hero
 Max Payne (Video Game) / int_beb9a361
comment
Anti-Hero: Max: he always goes after unrepentant, evil, evil villains, but there's no mercy in him - he's not above torture, pumping fifty rounds into a dying enemy, or simply walking into the nearest bad guy joint and blasting it up.
 Max Payne (Video Game) / int_beb9a361
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1.0
 Max Payne (Video Game) / int_beb9a361
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1.0
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Max Payne (Video Game) / int_beb9a361
 Max Payne (Video Game) / int_bfae65a4
type
Guilt-Based Gaming
 Max Payne (Video Game) / int_bfae65a4
comment
Guilt-Based Gaming: All◊ three games (the PC versions) have a special screen that asks if you're sure you want to quit to desktop. If you decide to quit, it's becuase Max is either too scared, tired, or guilt-ridden to go on.
 Max Payne (Video Game) / int_bfae65a4
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1.0
 Max Payne (Video Game) / int_bfae65a4
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_bfae65a4
 Max Payne (Video Game) / int_bfb5f597
type
Money Is Not Power
 Max Payne (Video Game) / int_bfb5f597
comment
Money Is Not Power: When Max reaches the innermost part of the Imperial Palace Hotel, he discovers Dr. Fisher, who frantically attempts to excuse his part in the crime of stealing organs from the kidnapped urban poor en mass by claiming that this heinous act is going to going to save lives. Having absolutely none of this, Max points a gun at him, which causes Fisher to attempt to bribe Max with an armful of money. Max just lets the money drop on the floor, and lets Serrano, who prior to that point had been antagonizing Max, kill Fisher for harvesting the organs of his friends and neighbors.
 Max Payne (Video Game) / int_bfb5f597
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1.0
 Max Payne (Video Game) / int_bfb5f597
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1.0
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Max Payne (Video Game) / int_bfb5f597
 Max Payne (Video Game) / int_bffb777a
type
Sawed-Off Shotgun
 Max Payne (Video Game) / int_bffb777a
comment
Sawed-Off Shotgun: Played realistically. More on trope page.
 Max Payne (Video Game) / int_bffb777a
featureApplicability
1.0
 Max Payne (Video Game) / int_bffb777a
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_bffb777a
 Max Payne (Video Game) / int_c0d3d3fd
type
Border Patrol
 Max Payne (Video Game) / int_c0d3d3fd
comment
Border Patrol: If you wander too far from your principal during an Escort Mission, a mook will pop up from nowhere and gun him/her down unceremoniously.
 Max Payne (Video Game) / int_c0d3d3fd
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1.0
 Max Payne (Video Game) / int_c0d3d3fd
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c0d3d3fd
 Max Payne (Video Game) / int_c0d598fe
type
Evil Gloating
 Max Payne (Video Game) / int_c0d598fe
comment
At the end of Chapter 12, Neves has Max at his mercy, but chooses to engage in Evil Gloating instead of just putting a round in Max's head, which gives Passos a window of opportunity to intervene.
 Max Payne (Video Game) / int_c0d598fe
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1.0
 Max Payne (Video Game) / int_c0d598fe
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c0d598fe
 Max Payne (Video Game) / int_c121be7b
type
Cycle of Hurting
 Max Payne (Video Game) / int_c121be7b
comment
Cycle of Hurting: Possible if you get sent into Last Man Standing in a bad position with multiple enemies covering Max, you could kill one guy and exit LMS only to have the others send you back. Repeat until you run out of painkillers. Definitely happens against the Elite Mook with the LMG in Chapter 6. If you can't figure out how to beat him, it's very likely if you get shot you'll get thrown into LMS. Shooting back only makes him briefly drop to his knee and if you get tagged in the open, you'll probably get shot up again before getting behind cover.
 Max Payne (Video Game) / int_c121be7b
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1.0
 Max Payne (Video Game) / int_c121be7b
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c121be7b
 Max Payne (Video Game) / int_c12f0c4
type
Outrun the Fireball
 Max Payne (Video Game) / int_c12f0c4
comment
Outrun the Fireball: Once an Episode. Max's escape from Cold Steel facility in the first game. Max's escape from the collapsing construction site in the second. Max's escape from Rodrigo's office in the third.
 Max Payne (Video Game) / int_c12f0c4
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1.0
 Max Payne (Video Game) / int_c12f0c4
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c12f0c4
 Max Payne (Video Game) / int_c145f69b
type
Subverted Trope
 Max Payne (Video Game) / int_c145f69b
comment
Passos and Max sometimes mention "Panama". Turns out it's a playable mission and part of the plot.
 Max Payne (Video Game) / int_c145f69b
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1.0
 Max Payne (Video Game) / int_c145f69b
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c145f69b
 Max Payne (Video Game) / int_c1b2c63f
type
Dull Surprise
 Max Payne (Video Game) / int_c1b2c63f
comment
Dull Surprise: The uninterested "Aaaaah" sound the Mooks make when you kill them. Many people also commented on Max's strangely constipated expression in the first game.
 Max Payne (Video Game) / int_c1b2c63f
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1.0
 Max Payne (Video Game) / int_c1b2c63f
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1.0
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Max Payne (Video Game) / int_c1b2c63f
 Max Payne (Video Game) / int_c23525d4
type
Character Title
 Max Payne (Video Game) / int_c23525d4
comment
Character Title: Although it makes a pretty effective pun as well (since that's exactly what happens to Max's foes).
 Max Payne (Video Game) / int_c23525d4
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1.0
 Max Payne (Video Game) / int_c23525d4
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c23525d4
 Max Payne (Video Game) / int_c2393191
type
Show Within a Show
 Max Payne (Video Game) / int_c2393191
comment
Show Within a Show: The game features several television sets as per the rest of the series, with most of them in Portuguese save the news broadcasts.
 Max Payne (Video Game) / int_c2393191
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1.0
 Max Payne (Video Game) / int_c2393191
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c2393191
 Max Payne (Video Game) / int_c287be68
type
Family Values Villain
 Max Payne (Video Game) / int_c287be68
comment
Family Values Villain: Victor Branco is running on a right-wing law and order ticket, but is actually heading both an organ theft ring, and pitting paramilitary groups against each other to frighten people into voting for him. He also had his brothers murdered to gain access to the family fortune
 Max Payne (Video Game) / int_c287be68
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1.0
 Max Payne (Video Game) / int_c287be68
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c287be68
 Max Payne (Video Game) / int_c2b28f75
type
A.K.A.-47
 Max Payne (Video Game) / int_c2b28f75
comment
A.K.A.-47: Max's sniper rifle is just referred to as "Sniper Rifle". Played straight, aside from a few weapons, in the third game.
 Max Payne (Video Game) / int_c2b28f75
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1.0
 Max Payne (Video Game) / int_c2b28f75
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c2b28f75
 Max Payne (Video Game) / int_c2cedc1c
type
Big
 Max Payne (Video Game) / int_c2cedc1c
comment
Big "NO!": Max does this after his family was killed in the prologue.
 Max Payne (Video Game) / int_c2cedc1c
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1.0
 Max Payne (Video Game) / int_c2cedc1c
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_c2cedc1c
 Max Payne (Video Game) / int_c335b9ec
type
Irony
 Max Payne (Video Game) / int_c335b9ec
comment
Irony: You get the chance to visit the New York cementery, where Max' family (from 1), Detective Winterson (from 2), Nicole Horne (from 1) and Vinnie Gognitti (from 1 and 2) are buried. They all have... very suggestive epigraphs about their lives and deaths: Winterson: Death Has Many Faces. Winterson had been two-faced to Max and got killed for it. Horne: An Angel Who Fell From The Sky. Horne was not only a fallen member of the Inner Circle, but also a mythological stand-in for Lucipher, who too fell from heaven as an angel. Appropriately enough, she also slammed back onto Earth in her helicopter in the first game's ending. Gognitti: His Flame Burned Brightly To The End. The very aspiring Gognitti ended up dying a very fiery death.
 Max Payne (Video Game) / int_c335b9ec
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1.0
 Max Payne (Video Game) / int_c335b9ec
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c335b9ec
 Max Payne (Video Game) / int_c3585f4a
type
Boom, Headshot!
 Max Payne (Video Game) / int_c3585f4a
comment
In the right circumstances, enemies can instantly kill Max with a headshot. Not even Last Chance will save Max if this happens.
 Max Payne (Video Game) / int_c3585f4a
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1.0
 Max Payne (Video Game) / int_c3585f4a
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c3585f4a
 Max Payne (Video Game) / int_c36cba70
type
Mooks
 Max Payne (Video Game) / int_c36cba70
comment
When you use a shotgun, count on Mooks getting this treatment.
 Max Payne (Video Game) / int_c36cba70
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1.0
 Max Payne (Video Game) / int_c36cba70
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1.0
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Max Payne (Video Game) / int_c36cba70
 Max Payne (Video Game) / int_c420a553
type
We Can Rule Together
 Max Payne (Video Game) / int_c420a553
comment
We Can Rule Together: B.B. offers this to Max in the first game. Max doesn't even flinch for a second in rejecting it.
 Max Payne (Video Game) / int_c420a553
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1.0
 Max Payne (Video Game) / int_c420a553
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1.0
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Max Payne (Video Game) / int_c420a553
 Max Payne (Video Game) / int_c435ec5d
type
Aesop Amnesia
 Max Payne (Video Game) / int_c435ec5d
comment
Aesop Amnesia: Well, not exactly a specific aesop, but the writers have had to reset Max's internal struggles with each game to keep the conflict going. At the end of the first game, Max is pretty satisfied with himself, and has Woden promising to get him out of trouble. In the second Max reveals he wants to be punished for his crimes, and that he's still miserable, having lied to himself that it was over; the conclusion has Max getting justice after tying up any loose ends. By the third, he's still dwelling on the life he can't return to, and is now a depressed drunk who has been run out of town by the mob. The conclusion of the third averts this (as of yet) as Max finally comes to terms with his past and gets the break he's earned.
 Max Payne (Video Game) / int_c435ec5d
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1.0
 Max Payne (Video Game) / int_c435ec5d
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c435ec5d
 Max Payne (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Max Payne (Video Game) / int_c5e42cbd
comment
During the third game Max gets jumped and stripped of all his guns in no less than three ocasions because he goes into a room in what can only be described as a war zone and lets his guard down without even bothering to check whether said room is even empty, much less secure. This, of course, is all done during cutscenes, where control is wrested away from the player.
 Max Payne (Video Game) / int_c5e42cbd
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1.0
 Max Payne (Video Game) / int_c5e42cbd
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c5e42cbd
 Max Payne (Video Game) / int_c601fc37
type
Professional Killer
 Max Payne (Video Game) / int_c601fc37
comment
Professional Killer: The bad guys that Max guns down, particularly the Trio from the first game, are hitmen. Mona, on the other hand, is an assassin. The second game almost universally has Cleaners - Mafia goons who hit a place and clean crime scenes up - as a ubiquitous enemy.
 Max Payne (Video Game) / int_c601fc37
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1.0
 Max Payne (Video Game) / int_c601fc37
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c601fc37
 Max Payne (Video Game) / int_c663abee
type
I Knew There Was Something About You
 Max Payne (Video Game) / int_c663abee
comment
I Knew There Was Something About You: When Max Payne busts down the door to face Vinnie Gognitti, Gognitti tells him "I knew from day one there was something screwy about you!"
 Max Payne (Video Game) / int_c663abee
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1.0
 Max Payne (Video Game) / int_c663abee
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c663abee
 Max Payne (Video Game) / int_c6695a49
type
Mêlée à Trois
 Max Payne (Video Game) / int_c6695a49
comment
Mêlée à Trois: Happens twice: First in chapter 3, where Max and Raul's meeting with the Comando Sombra is rudely interrupted by the Cracha Preto, and second in chapter 9 where the UFE stick their heads into the same.
 Max Payne (Video Game) / int_c6695a49
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1.0
 Max Payne (Video Game) / int_c6695a49
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c6695a49
 Max Payne (Video Game) / int_c6c5ce4
type
Bedlam House
 Max Payne (Video Game) / int_c6c5ce4
comment
Bedlam House: Pink Bird Mental Institute in Address Unknown in the second game.
 Max Payne (Video Game) / int_c6c5ce4
featureApplicability
1.0
 Max Payne (Video Game) / int_c6c5ce4
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c6c5ce4
 Max Payne (Video Game) / int_c75df49a
type
Shout-Out
 Max Payne (Video Game) / int_c75df49a
comment
Shout-Out: In one level, Max bursts into an apparently empty apartment, where a machine pistol lies on the kitchen counter. A thug then casually walks out of the bathroom. Among other John Woo nods, the medium difficulty setting in the first two games is named Hard Boiled. The Hongkong Chinese release for the franchise is called Truth of A Hero. The spinning Bullet Time reloads Max does in the second game are probably in reference to similar moves done in the finale of The Replacement Killers In the first game, you can find a picture of a Dopefish. This exchange between two bums: A mobster can be found in the fourth level, killed with a wooden stake in a boarded up room. Near him are some letters in blood on the wall that spell "BUFF." In the Lords and Ladies show, the Evil Matriarch says to her son: "Ride like the wind, fight proud my son!" When Max assaults the Ragna Rock nightclub, he passes through a room full of occult books. One isn't surprised to see pop-cultural books like Necronomicon, Paradise Lost and Malleus Maleficarum, but De Umbrarum Regni Novem Portis is a fun oddity. In the third game, Da Silva talks about Max, a drunk picked up in a bar "with A History of Violence". The third game's usage of Interface Screw and on-screen subtitles that emphasize certain words are taken right out of Man on Fire. In the second game, a mobster sings the line, "for I'm a rain dog too" before stepping out into the rainy night. The Captain BaseballBat Boy comic strips from the first game are an obvious style homage to Charles Schultz's Peanuts, though the second game's adaptation of the comics into a TV show moves farther away from the source material. A news bulletin on a television set at Asgard Building in the first game reports that some people are worried about Aesir Corporation being a greater monopoly than Mi- ... CRR ... -soft was. This segment was, naturally, removed from the Xbox port of the game. Max describes Rico Muerte as "a regular Keyser Soze". The scene of Max tapping a water bottle onto the muzzle of his Taurus PT92 reeks of being an homage to Steven Seagal doing the same trick in On Deadly Ground. In the first, when taking the elevator in the laundromat, the player can look up and shoot the speaker playing Muzak, after which Max will say, "thank you." This was lifted straight from Blood 2: The Chosen. Jack Lupino's obsession with the occult and demons (along with being quite hard to kill), plus the nightmare sequences, seem to evoke a lot of elements from Acclaim's Shadow Man. In Max Payne 2, when Jim Bravura orders Max Payne to write a report on what happened on the upper east side, Max (in narration) feels that he is in a "cartoon moment when the gravity waits for the coyote to realize his mistake before the plunge."
 Max Payne (Video Game) / int_c75df49a
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1.0
 Max Payne (Video Game) / int_c75df49a
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c75df49a
 Max Payne (Video Game) / int_c89f0472
type
Troperiffic
 Max Payne (Video Game) / int_c89f0472
comment
Troperiffic: Par for the course for a story attempting to inject a classic genre into a new medium.
 Max Payne (Video Game) / int_c89f0472
featureApplicability
1.0
 Max Payne (Video Game) / int_c89f0472
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c89f0472
 Max Payne (Video Game) / int_c9597a03
type
Self-Deprecation
 Max Payne (Video Game) / int_c9597a03
comment
One Cleaner mook in the 2 says this to another, in regards to action films. Said mook was talking about how awesome a guy diving in slo-mo with twin Desert Eagles, blasting away everyone, was.
 Max Payne (Video Game) / int_c9597a03
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1.0
 Max Payne (Video Game) / int_c9597a03
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c9597a03
 Max Payne (Video Game) / int_ca87e3ec
type
No Name Given
 Max Payne (Video Game) / int_ca87e3ec
comment
No Name Given: Max's baby daughter, Rose, went unnamed until the third game.
 Max Payne (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Max Payne (Video Game) / int_ca87e3ec
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_ca87e3ec
 Max Payne (Video Game) / int_cb9aeb6a
type
Vigilante Man
 Max Payne (Video Game) / int_cb9aeb6a
comment
Vigilante Man: According to supplementary material, the Cracha Preto were originally lawmen hunting down criminals the law couldn't or wouldn't touch. Originally.
 Max Payne (Video Game) / int_cb9aeb6a
featureApplicability
1.0
 Max Payne (Video Game) / int_cb9aeb6a
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_cb9aeb6a
 Max Payne (Video Game) / int_cc2db2cb
type
Cry for the Devil
 Max Payne (Video Game) / int_cc2db2cb
comment
Cry for the Devil: In-Universe — In 2, Max seems regretful over killing Detective Winterson, even though it later becomes clear that she was Vlad's lover and actually working against Max. It's even implied that Max feels so remorseful over his choices because Winterson was in the same position as him; finding her grave in 3 has him expand on this, noting that killing Winterson because he still loved Mona is one of his bad calls he's still trying to bury.
 Max Payne (Video Game) / int_cc2db2cb
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Max Payne (Video Game) / int_cc2db2cb
 Max Payne (Video Game) / int_cd83fa5b
type
Spoiler Opening
 Max Payne (Video Game) / int_cd83fa5b
comment
Spoiler Opening: The How We Got Here starter for Max Payne 3 lets the observant know that U.F.E are in league with the bad guys.
 Max Payne (Video Game) / int_cd83fa5b
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1.0
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Max Payne (Video Game) / int_cd83fa5b
 Max Payne (Video Game) / int_cdb965a9
type
Numbered Sequels
 Max Payne (Video Game) / int_cdb965a9
comment
Numbered Sequels: The games simply go from the original to 2 with a subtitle and then 3.
 Max Payne (Video Game) / int_cdb965a9
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1.0
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Max Payne (Video Game) / int_cdb965a9
 Max Payne (Video Game) / int_ce104b8e
type
Serial Escalation
 Max Payne (Video Game) / int_ce104b8e
comment
Serial Escalation: In the first game, Max starts the first-night fighting street criminals with basic handguns, and the most powerful weapons he uses are shotguns and hand grenades. On the second night, he fights mobsters, and upgrades to Uzis and sniper rifles. On the third, he's fighting black ops commandos, and finds machine guns and grenade launchers. The third game is a roller-coaster. Starting out fighting Gang Bangers, paramilitaries are introduced in the third level, but several subsequent levels go back to the gangsters. The gangsters eventually get wiped out by military police special forces, who become the final enemy type after the paramilitaries are later also killed off.
 Max Payne (Video Game) / int_ce104b8e
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Max Payne (Video Game) / int_ce104b8e
 Max Payne (Video Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 Max Payne (Video Game) / int_ceec4df5
comment
At the end of the first game, Max has completed his Roaring Rampage of Revenge, and even feels a moment of satisfaction in having destroyed Nicole Horne's drug empire. However, Max also realizes that having committed countless justified first-degree premeditated murders(Nicole Horne, a high-ranking government official turned multi-billionaire drug kingpin, murdered his family in cold blood precisely to conceal a series of capital crimes and would not only surely escape justice but go on to commit future crimes unless he, himself, hunted down and wiped out her entire organization), he will never be able to live a normal life in a society that permitted all that to happen.
 Max Payne (Video Game) / int_ceec4df5
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Max Payne (Video Game) / int_ceec4df5
 Max Payne (Video Game) / int_cfd569ac
type
Take Your Time
 Max Payne (Video Game) / int_cfd569ac
comment
Take Your Time: 3 usually plays this straight, but in chapters 2 and 12, screwing around too long gets you game overs as the kidnappers get away and the block collapses under Max respectively.
 Max Payne (Video Game) / int_cfd569ac
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Max Payne (Video Game) / int_cfd569ac
 Max Payne (Video Game) / int_cfda0ecb
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Escort Mission
 Max Payne (Video Game) / int_cfda0ecb
comment
Most of the names of the second game's levels. Though most of the allusion goes to the quotes present within the level, some are relevant to the general situation ("No 'Us' In This" is a level where you would expect to have Mona as a sidekick, but she runs off) or even gameplay features ("Dearest Of All My Friends" is exactly how much you have to protect Vinnie during the game's Escort Mission).
 Max Payne (Video Game) / int_cfda0ecb
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Max Payne (Video Game) / int_cfda0ecb
 Max Payne (Video Game) / int_cfdb9e17
type
Cerebus Syndrome
 Max Payne (Video Game) / int_cfdb9e17
comment
Cerebus Syndrome: While the series overall is pretty dark, the third game lacks the small comedic conversations between the mooks and the meta-jokes are almost completely cut away.
 Max Payne (Video Game) / int_cfdb9e17
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Max Payne (Video Game) / int_cfdb9e17
 Max Payne (Video Game) / int_d028e0da
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An Arm and a Leg
 Max Payne (Video Game) / int_d028e0da
comment
3 opens with a heavily injured Becker covered in burns and minus an arm desperately trying to escape a ragged and bloody Max.
 Max Payne (Video Game) / int_d028e0da
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Max Payne (Video Game) / int_d028e0da
 Max Payne (Video Game) / int_d08595d3
type
Broken Bird
 Max Payne (Video Game) / int_d08595d3
comment
Broken Bird: Mona Sax. Her twin sister was tortured to death, and she was shot in the head. She's fine in the second game though... right?
 Max Payne (Video Game) / int_d08595d3
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1.0
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Max Payne (Video Game) / int_d08595d3
 Max Payne (Video Game) / int_d0b60f23
type
GoshDangItToHeck
 Max Payne (Video Game) / int_d0b60f23
comment
Gosh Dang It to Heck!: Characters don't generally use very strong language in the first game, preferring to use "freaking" in place of actual profanity. In the second game, not so much.
 Max Payne (Video Game) / int_d0b60f23
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Max Payne (Video Game) / int_d0b60f23
 Max Payne (Video Game) / int_d2bc8b8b
type
Indecisive Medium
 Max Payne (Video Game) / int_d2bc8b8b
comment
Indecisive Medium: The comic book cutscenes.
 Max Payne (Video Game) / int_d2bc8b8b
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1.0
 Max Payne (Video Game) / int_d2bc8b8b
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Max Payne (Video Game) / int_d2bc8b8b
 Max Payne (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Max Payne (Video Game) / int_d2c0e2ed
comment
A minor one, but when Max is trying to let air into the engine room on Daphne's yacht, he says he didn't care if he got shot the second he got out of there. Guess who's waiting for him outside. Yeah, two pirates with guns.
 Max Payne (Video Game) / int_d2c0e2ed
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Max Payne (Video Game) / int_d2c0e2ed
 Max Payne (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Max Payne (Video Game) / int_d397657d
comment
Hoist by His Own Petard: You get several chances to shoot grenades or rockets out of the air, killing the original user in the process.
 Max Payne (Video Game) / int_d397657d
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1.0
 Max Payne (Video Game) / int_d397657d
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Max Payne (Video Game) / int_d397657d
 Max Payne (Video Game) / int_d39e327f
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What the Hell, Hero?
 Max Payne (Video Game) / int_d39e327f
comment
What the Hell, Hero?: Max does this to himself all the time.
 Max Payne (Video Game) / int_d39e327f
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1.0
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Max Payne (Video Game) / int_d39e327f
 Max Payne (Video Game) / int_d46bae01
type
Tarot Troubles
 Max Payne (Video Game) / int_d46bae01
comment
Tarot Troubles: In the first game Max comes across three tarot cards laid out in the Punchinello mansion, apparently by Lisa: The Tower, The Devil, and Death. Max proceeds to make a (amateurish) reading of it, with Tower referring to the mansion, Devil being Don Punchinello and Death as Max, coming for the Don. More accurately, this works as a simple reading of Max's life in past-present-future configuration: The Tower signifies disaster and being brought low (death of Max's family and his life collapsing after that), The Devil is addiction (Max stuck in the shadow of his personal tragedy) and Death is change (Max moving forward from the death of his family).
 Max Payne (Video Game) / int_d46bae01
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Max Payne (Video Game) / int_d46bae01
 Max Payne (Video Game) / int_d5b3df2d
type
Dark Action Girl
 Max Payne (Video Game) / int_d5b3df2d
comment
Dark Action Girl: Mona Sax is a badass assassin who dresses in black, and racks up a body count to rival Max's.
 Max Payne (Video Game) / int_d5b3df2d
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Max Payne (Video Game) / int_d5b3df2d
 Max Payne (Video Game) / int_d5dddf0d
type
Mooks but No Bosses
 Max Payne (Video Game) / int_d5dddf0d
comment
Mooks but No Bosses: Invoked in all three games, which have Elite Mooks at several points and a "sequence" as opposed to a final boss: The first has Max shooting the last of Horne's mooks, before crushing her helicopter; The second has Max collapsing the structure Vlad is on, which then turns into an Elite Mook fight; Finally, the third has Max a shootout with Becker and his goons, before he chases and blows up Victor's jet in Da Silva's car.
 Max Payne (Video Game) / int_d5dddf0d
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Max Payne (Video Game) / int_d5dddf0d
 Max Payne (Video Game) / int_d6c074b
type
Shower of Awkward
 Max Payne (Video Game) / int_d6c074b
comment
Shower of Awkward: When Max finally finds Mona in her secret hideout, she is taking a shower (The player doesn't see more than a Toplessness from the Back shot). She is rather calm about being interrupted, and just casually asks him to pass her a Modesty Towel, before strutting to her room to get dressed. To his credit, Max is obviously awkward does a good job ignoring her being a tease.
 Max Payne (Video Game) / int_d6c074b
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Max Payne (Video Game) / int_d6c074b
 Max Payne (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Max Payne (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: In the first game, the final part requires an explosive weapon and a sniper rifle. Two mooks will inexplicably have these just in case. In the third, in some cases your health will reset to full if you die and need to go back to a checkpoint, even if you were on the verge of death when you trigger it. Subsequent deaths at the same spot will give you extra painkillers. You'll also get additional ammo, just in case ammo shortages are the problem. During a Last Stand, Max will do more damage, and all means of protection, like bulletproof vests and face shields, will be disabled, meaning it can be an easy way to kill minibosses by entering last stand and shooting through armor. Naturally, some bosses are immune (they'll flinch, but they'll keep gunning for you). Also, for most of the Achievements/Trophies where you have to kill a certain number of people during a scripted Bullet Time sequence, there will be a checkpoint immediately beforehand, allowing you to retry immediately rather than slog through part of the level first. Said sequences will also give you Bottomless Magazines with no need to reload, but rate of fire remains the same so you're SOL if you only have a slow-firing handgun. While in slow-mow (either normally or as a "shootdodge") the screen will flash, quickly but noticeably, every time you've killed an enemy, so you know to move onto the next target or cease firing. One of the features advertised for the first game was the Rubber-Band A.I. where the game got gradually harder, but when you died, the next time you played through, the bad guys were a little less accurate each time.
 Max Payne (Video Game) / int_d6f284a3
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Max Payne (Video Game) / int_d6f284a3
 Max Payne (Video Game) / int_d7a8fdeb
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Intimate Telecommunications
 Max Payne (Video Game) / int_d7a8fdeb
comment
Intimate Telecommunications: A sad example combined with Platonic Prostitution in the second game. After the death of his girlfriend Mona in the first game, Max has taken to calling a phone sex hotline because there's a girl named Mona working there. He just wants to talk to her.
 Max Payne (Video Game) / int_d7a8fdeb
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Max Payne (Video Game) / int_d7a8fdeb
 Max Payne (Video Game) / int_d7a92919
type
Indecisive Parody
 Max Payne (Video Game) / int_d7a92919
comment
Indecisive Parody: The first game goes back and forth between over-the-top, tongue-in-cheek parody of gangster movies and film noir (replete with cartoonish villains and melodramatic Private Eye Monologue) and darker, more serious fare, such as Max's dream sequences. The second game, however, is much more consistently serious in tone (with occasional flashes of black comedy).
 Max Payne (Video Game) / int_d7a92919
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Max Payne (Video Game) / int_d7a92919
 Max Payne (Video Game) / int_d8573ef9
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Screw the Rules, I Have Connections!
 Max Payne (Video Game) / int_d8573ef9
comment
Screw the Rules, I Have Connections!: The paramilitary leader says that he knows a lot of powerful people. Max tells him that they won't be able to help him now.
 Max Payne (Video Game) / int_d8573ef9
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Max Payne (Video Game) / int_d8573ef9
 Max Payne (Video Game) / int_da41243d
type
Spoiler
 Max Payne (Video Game) / int_da41243d
comment
Spoiler: At one point in the first game, one thug is discussing the Twist Ending of The Usual Suspects with another thug, who it turns out hasn't seen it. In the second game, an amusement park funhouse level based on the show-within-a-show "Address Unknown" gives away the show's eventual The Killer in Me Twist Ending. Then when you return to the level later on (still well before the show "ends" in-game and Max has a chance to see it), it is lampshaded by one thug explaining the ending to another, and the other thug complaining of being spoiled.
 Max Payne (Video Game) / int_da41243d
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Max Payne (Video Game) / int_da41243d
 Max Payne (Video Game) / int_da7ede9c
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Firing One-Handed
 Max Payne (Video Game) / int_da7ede9c
comment
Firing One-Handed: Zigzagged. Max normally fires handguns with both hands, but if you have a two-handed weapon in your inventory, he'll fire with one hand while holding the other weapon with the other hand.
 Max Payne (Video Game) / int_da7ede9c
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Max Payne (Video Game) / int_da7ede9c
 Max Payne (Video Game) / int_dae3999d
type
Action Bomb
 Max Payne (Video Game) / int_dae3999d
comment
Action Bomb: Max finds himself on a roof confronted with numerous enemies. Luckily, he has an ace in the hole- a detonator rigged to blow up the support structures of the building itself, which will take the whole thing down. Threatening to activate it, Max holds off the bad guys... for about thirty seconds until he gets pissed and decides to blow up the building despite the fact that he's still on top of it.
 Max Payne (Video Game) / int_dae3999d
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Max Payne (Video Game) / int_dae3999d
 Max Payne (Video Game) / int_dae815bb
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A Glass in the Hand
 Max Payne (Video Game) / int_dae815bb
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A Glass in the Hand: Max does it rather indifferently to show just how much of a mess his life and body are in.
 Max Payne (Video Game) / int_dae815bb
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Max Payne (Video Game) / int_dae815bb
 Max Payne (Video Game) / int_db148980
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Mook Promotion
 Max Payne (Video Game) / int_db148980
comment
Mook Promotion: In the first game, Vinnie Gognitti is a ratty, low-level flunky who Max chases and torments for information, and is so pathetic Max figures he's not even worth killing. By the second game, Vinnie seems to be pretty much running the entire Mafia, due to Max having killed everybody else in the Family hierarchy during the course of the first game.
 Max Payne (Video Game) / int_db148980
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Max Payne (Video Game) / int_db148980
 Max Payne (Video Game) / int_db1888f0
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BadDreams
 Max Payne (Video Game) / int_db1888f0
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Bad Dreams: Boy howdy, does Max have these. Often, these segue into horrifying things, and the levels in the first game move into Scrappy Level territory.
 Max Payne (Video Game) / int_db1888f0
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Max Payne (Video Game) / int_db1888f0
 Max Payne (Video Game) / int_db39ccfd
type
Battle Couple
 Max Payne (Video Game) / int_db39ccfd
comment
Battle Couple: Max and Mona in the second game, where the last half of the game involves them fighting through Mafia goons.
 Max Payne (Video Game) / int_db39ccfd
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1.0
 Max Payne (Video Game) / int_db39ccfd
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Max Payne (Video Game) / int_db39ccfd
 Max Payne (Video Game) / int_dbca2c99
type
Red Herring
 Max Payne (Video Game) / int_dbca2c99
comment
Red Herring: Max finds some tarot cards belonging to Lisa Sax at one point and presumes that the Tower refers to the Punchinello Manor, the Devil refers to Punchinello and Death refers to Max himself. In fact, the Tower is the Aesir Corporation building and the Devil is Nicole Horne. Also that isn't what those cards represent in the tarot. But then, Max probably would only know the stereotypical interpretations anyway, since the more accurate reading from them ends up coming true as well. The Tower is his past card and represents the death of his family, the Devil is his present and represents the antagonist of the game, and Death is his future which stands for how he changes to accepting what his life has become by the ending (before the second game at least).
 Max Payne (Video Game) / int_dbca2c99
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Max Payne (Video Game) / int_dbca2c99
 Max Payne (Video Game) / int_dcbe8a6e
type
Chekhov's Gunman
 Max Payne (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman In the first level, Bachmeyer, Becker, Da Silva and Dr. Fischer show up, well before they're formally introduced. Halfway through the game, Max spares Serrano, the killer of his employer's wife for no apparent reason. He later turns up in the ruined hotel, having suffered a Fate Worse than Death.
 Max Payne (Video Game) / int_dcbe8a6e
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Max Payne (Video Game) / int_dcbe8a6e
 Max Payne (Video Game) / int_dccc5309
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Do with Him as You Will
 Max Payne (Video Game) / int_dccc5309
comment
Do with Him as You Will: When Max is confronting Arthur Fischer, the surgeon who works for the organ thieves, the meeting is interrupted by a visibly disturbed and angry Serrano, who has been imprisoned along with the other unfortunate organ-theft victims. Him and Max exchanges stares, and after a moment of consideration, the latter lowers his gun and gives a knowing nod to his former enemy, allowing him to kill the doctor with a scalpel.
 Max Payne (Video Game) / int_dccc5309
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Max Payne (Video Game) / int_dccc5309
 Max Payne (Video Game) / int_dda99fa8
type
Despair Event Horizon
 Max Payne (Video Game) / int_dda99fa8
comment
Despair Event Horizon: Max starts the second game on the cusp of this. By the end, he's gone so far over it that he actually breaks out the other side.
 Max Payne (Video Game) / int_dda99fa8
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 Max Payne (Video Game) / int_dda99fa8
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Max Payne (Video Game) / int_dda99fa8
 Max Payne (Video Game) / int_debc6687
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Solemn Ending Theme
 Max Payne (Video Game) / int_debc6687
comment
Solemn Ending Theme: Tears by Health.
 Max Payne (Video Game) / int_debc6687
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 Max Payne (Video Game) / int_debc6687
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Max Payne (Video Game) / int_debc6687
 Max Payne (Video Game) / int_deea2fb5
type
Idle Rich
 Max Payne (Video Game) / int_deea2fb5
comment
Idle Rich: Max's opinion of the entirety of the Branco family. He's right about Fabianna, but Marcello takes the entire cake.
 Max Payne (Video Game) / int_deea2fb5
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1.0
 Max Payne (Video Game) / int_deea2fb5
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Max Payne (Video Game) / int_deea2fb5
 Max Payne (Video Game) / int_e0113647
type
Decon-Recon Switch
 Max Payne (Video Game) / int_e0113647
comment
Decon-Recon Switch: 3, in its entirety, is a deconstruction of Max himself. In 1 and 2, Max was a hardened, cool-as-ice badass, whose family's death drove to become a Berserker, Bullet Time-using Badass who wades into battles with little more than a few guns and painkillers, yet somehow manages to survive. 3, however, makes Max's constant suffering more than a plot point, makes him fat and old, and moves him into a setting where his gung-ho "shoot first ask questions later" attitude gets him into even further trouble. Max feels legitimate grief for killing all the people across the games, and several of the issues he comes across, (mainly the deaths of Marcello, Fabiana and the mobster boss's son) could have been avoided entirely if Max had simply stopped and calmed down. The whole of 3 basically takes Max and shows the audience that being Max would fucking suck. However, towards the end of 3, the story begins to show that despite Max's attitude and choices getting others killed, he can actually work for the betterment of others by exposing the organ harvesting ring and that all the people he kills are pretty shitty people, and were killed in self-defense. Max also gets over his self-pity and realizes that despite all the shit he has gone through, he can still move on and live with his life.
 Max Payne (Video Game) / int_e0113647
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Max Payne (Video Game) / int_e0113647
 Max Payne (Video Game) / int_e0ecc959
type
Changed My Mind, Kid
 Max Payne (Video Game) / int_e0ecc959
comment
Changed My Mind, Kid: At the end of Chapter 10, Passos flies off with Giovanna without waiting for Max. Two chapters later, Max finds himself at a mercy of Neves, only for Passos to come back and bail him out.
 Max Payne (Video Game) / int_e0ecc959
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Max Payne (Video Game) / int_e0ecc959
 Max Payne (Video Game) / int_e17c62b7
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Video Game Demake
 Max Payne (Video Game) / int_e17c62b7
comment
Video Game Demake: An odd official example, Max Payne saw a release on the Game Boy Advance. The game was a 2D-based isometric view platformer with levels that were based on the levels of the original, albeit heavily simplified, and many levels were also removed entirely (including the opening level in Max's home and both Valkyr dream sequence stages). Even so, the game did retain bullet time and much of the plot as well as many intact cutscenes with full voice acting, as well as much of the blood and cursing from the original Max Payne.
 Max Payne (Video Game) / int_e17c62b7
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Max Payne (Video Game) / int_e17c62b7
 Max Payne (Video Game) / int_e1aed0a9
type
Boss Subtitles
 Max Payne (Video Game) / int_e1aed0a9
comment
Boss Subtitles: Done for the introduction of every major character of the second game.
 Max Payne (Video Game) / int_e1aed0a9
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1.0
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Max Payne (Video Game) / int_e1aed0a9
 Max Payne (Video Game) / int_e305ffa8
type
Expositing the Masquerade
 Max Payne (Video Game) / int_e305ffa8
comment
Expositing the Masquerade: From the first game: "We were all involved in the early stages of the Project during the Gulf War..." This refers to Project Valhalla, the origin of the mysterious drug Valkyr that has caused Max so much trouble, to put it mildly.
 Max Payne (Video Game) / int_e305ffa8
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1.0
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Max Payne (Video Game) / int_e305ffa8
 Max Payne (Video Game) / int_e43c66bd
type
Art Evolution
 Max Payne (Video Game) / int_e43c66bd
comment
Art Evolution: In the first game, all the characters in the graphic novel sequences were played by random dudes from the programmers' offices, and it definitely shows (the goofy grins that everyone sports in the supposedly "serious" scenes is a pretty big giveaway). In the second game the character models were based on actual professional models, giving the cast a more polished, if less unintentionally amusing, appearance.
 Max Payne (Video Game) / int_e43c66bd
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1.0
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Max Payne (Video Game) / int_e43c66bd
 Max Payne (Video Game) / int_e4e86215
type
Fake Difficulty
 Max Payne (Video Game) / int_e4e86215
comment
Fake Difficulty: The game has a habit of dropping you out of cutscenes with a few dozen mooks shooting at you at once and overriding whatever you have equipped with a single handgun. Some times, it'll even take away your painkillers during a mid-level cutscene for no good reason. Mooks are completely fearless, to the point where they will never retreat when shot and never take cover while being targeted by blindfire. This means it's impossible to force them to duck before trying to get a bead on their position, like every other cover based shooter in existence. There are no grenades available for Max to use in the single player campaign aside from the Grenade Launcher. This is really dumbfounding because mooks use them all the time and they're a major component of online multiplayer. In the right circumstances, enemies can instantly kill Max with a headshot. Not even Last Chance will save Max if this happens.
 Max Payne (Video Game) / int_e4e86215
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1.0
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Max Payne (Video Game) / int_e4e86215
 Max Payne (Video Game) / int_e542d889
type
Gorn
 Max Payne (Video Game) / int_e542d889
comment
Gorn: 3 opens with a heavily injured Becker covered in burns and minus an arm desperately trying to escape a ragged and bloody Max. Pretty much what happens to some mooks after Brewer's suicide bombing. Happens to Fabiana's brother-in-law, Marcelo, who is set on fire and burns to death, screaming and Max has to watch the whole thing without being able to intervene for fear of alerting the paramilitaries.
 Max Payne (Video Game) / int_e542d889
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1.0
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Max Payne (Video Game) / int_e542d889
 Max Payne (Video Game) / int_e567510d
type
Determinator
 Max Payne (Video Game) / int_e567510d
comment
Determinator: Rampaging through hundreds of enemies while subsisting only on painkillers. In the second game, Max squares his badassness and determination: He gets shot in the chest, thrown off a high cliff, is next to a bomb when it explodes, and ultimately gets shot in the head with a magnum, and not only lives from all of these incidents, but keeps on truckin' to get shit done. Damn. Early in the third game he even takes a glancing shot from a .50 BMG anti-materiel rifle and all he needs is some painkillers and bandages to get him back to normal.
 Max Payne (Video Game) / int_e567510d
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1.0
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Max Payne (Video Game) / int_e567510d
 Max Payne (Video Game) / int_e61d9a3c
type
Clothing Damage
 Max Payne (Video Game) / int_e61d9a3c
comment
Clothing Damage: During the last level, Max starts out in a casual business suit getup. By the end of the mission the shirt is basically three tatters of clothing hanging on, and the rest of the outfit is covered in debris and his and others blood.
 Max Payne (Video Game) / int_e61d9a3c
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1.0
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Max Payne (Video Game) / int_e61d9a3c
 Max Payne (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Max Payne (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: In a rare case in gaming, Max averts No Cutscene Inventory Inertia by hauling the guns you bring into a cutscene. This is most noticeable if you're carrying a two-handed weapon, where his cutscene animations actually accommodate for this by keeping it in the off-hand, unless a situation either forces his weapons from his hands or he swaps to a different weapon for a set piece.
 Max Payne (Video Game) / int_e6630c8b
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1.0
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Max Payne (Video Game) / int_e6630c8b
 Max Payne (Video Game) / int_e663d3ef
type
Only a Flesh Wound
 Max Payne (Video Game) / int_e663d3ef
comment
Only a Flesh Wound: The shot Max takes in the soccer stadium. It goes through his shoulder and severely hampers him...at first. When Passos gives him some painkillers and patches him up, he shows no signs of incapacitation at all. However, what truly makes it this trope is he was shot with a .50BMG anti-materiel round, meaning he survived (wholly intact and with full use of the injured part of his body) being shot by a weapon that would otherwise disable a vehicle and should have turned his shoulder into ground beef.
 Max Payne (Video Game) / int_e663d3ef
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1.0
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Max Payne (Video Game) / int_e663d3ef
 Max Payne (Video Game) / int_e6661fc2
type
Press X to Not Die
 Max Payne (Video Game) / int_e6661fc2
comment
Press X to Not Die: 3 has several instances. In one, Max must disarm and kill a machete-wielding Crachá Preto gangster. Failure to do will result in said machete to the neck, or a bullet to the stomach.
 Max Payne (Video Game) / int_e6661fc2
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Max Payne (Video Game) / int_e6661fc2
 Max Payne (Video Game) / int_e90a93b2
type
Creepy Monotone
 Max Payne (Video Game) / int_e90a93b2
comment
Creepy Monotone: Max himself, especially in 3 when you see him with the Thousand-Yard Stare he exhibits at times while doing this.
 Max Payne (Video Game) / int_e90a93b2
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1.0
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Max Payne (Video Game) / int_e90a93b2
 Max Payne (Video Game) / int_ea92aeb0
type
Concealment Equals Cover
 Max Payne (Video Game) / int_ea92aeb0
comment
Concealment Equals Cover: Zig-zagged. Some things that obviously can't take bullets, like cubicle walls, will be destroyed by gunfire, but others, like yacht hull or the ever-popular residential walls, can take them seemingly forever.
 Max Payne (Video Game) / int_ea92aeb0
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Max Payne (Video Game) / int_ea92aeb0
 Max Payne (Video Game) / int_eadeb4d6
type
Climbing Climax
 Max Payne (Video Game) / int_eadeb4d6
comment
Climbing Climax: End of the first game, where Max ascends to the roof of a skyscraper, only for the Big Bad to board an Armed helicoper.
 Max Payne (Video Game) / int_eadeb4d6
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1.0
 Max Payne (Video Game) / int_eadeb4d6
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Max Payne (Video Game) / int_eadeb4d6
 Max Payne (Video Game) / int_eb251937
type
Dirty Cop
 Max Payne (Video Game) / int_eb251937
comment
Winterson: Death Has Many Faces. Winterson had been two-faced to Max and got killed for it.
 Max Payne (Video Game) / int_eb251937
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1.0
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Max Payne (Video Game) / int_eb251937
 Max Payne (Video Game) / int_eba6a077
type
Cain and Abel
 Max Payne (Video Game) / int_eba6a077
comment
Cain and Abel: Victor Branco's desire to gain control of the family fortune leads him to pull this, on both of his brothers no less.
 Max Payne (Video Game) / int_eba6a077
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1.0
 Max Payne (Video Game) / int_eba6a077
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Max Payne (Video Game) / int_eba6a077
 Max Payne (Video Game) / int_ec3768a
type
Sprint Meter
 Max Payne (Video Game) / int_ec3768a
comment
Sprint Meter: The ability to sprint is added in this game.
 Max Payne (Video Game) / int_ec3768a
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1.0
 Max Payne (Video Game) / int_ec3768a
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Max Payne (Video Game) / int_ec3768a
 Max Payne (Video Game) / int_ec3947b6
type
WalkItOff
 Max Payne (Video Game) / int_ec3947b6
comment
Walk It Off: If Max is injured beyond a certain point, they walk with a limp and the amount of damage slowly decreases until it is at this threshold. The second game dispenses with the limping. In the third game, Max takes a .50 to the arm and is left stumbling and half-coherent from blood loss and shock, but is back to normal with painkillers and bandages. In the meanwhile, he really does essentially walk it off. Max is severely injured in an explosion in the third game, and is almost dead, barely being able to stand upright. One level and probably a few off-screen painkillers later, and he's fine. More to the definition of the trope, the third game features health regeneration in both modes. It is featured in single-player in a limited fashion (it kicks in, at least on hard and below, when more than 80% damage is taken, and regenerates only up to that point), while multiplayer has full health regeneration, with the speed of regeneration inversely proportional to the weight of your character's loadout.
 Max Payne (Video Game) / int_ec3947b6
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Max Payne (Video Game) / int_ec3947b6
 Max Payne (Video Game) / int_ecac4c42
type
Why Won't You Die?
 Max Payne (Video Game) / int_ecac4c42
comment
Why Won't You Die?: Vlad delivers one to Max in the second game.
 Max Payne (Video Game) / int_ecac4c42
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1.0
 Max Payne (Video Game) / int_ecac4c42
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Max Payne (Video Game) / int_ecac4c42
 Max Payne (Video Game) / int_ecbf37ff
type
Disposable Sex Worker
 Max Payne (Video Game) / int_ecbf37ff
comment
Disposable Sex Worker: Referenced in a flashback in the Max Payne 3 prequel comic, where Max is sent to catch the Serial Killer known as "The Silent Hunter", who kills newlyweds.
 Max Payne (Video Game) / int_ecbf37ff
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1.0
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Max Payne (Video Game) / int_ecbf37ff
 Max Payne (Video Game) / int_ed503b22
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Match Cut
 Max Payne (Video Game) / int_ed503b22
comment
Match Cut: Utilized many times.
 Max Payne (Video Game) / int_ed503b22
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1.0
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Max Payne (Video Game) / int_ed503b22
 Max Payne (Video Game) / int_eedee4d
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The Starscream
 Max Payne (Video Game) / int_eedee4d
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Gognitti: His Flame Burned Brightly To The End. The very aspiring Gognitti ended up dying a very fiery death.
 Max Payne (Video Game) / int_eedee4d
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Max Payne (Video Game) / int_eedee4d
 Max Payne (Video Game) / int_eef35d8d
type
A Handful for an Eye
 Max Payne (Video Game) / int_eef35d8d
comment
A Handful for an Eye: Done by Max.
 Max Payne (Video Game) / int_eef35d8d
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Max Payne (Video Game) / int_eef35d8d
 Max Payne (Video Game) / int_efc76140
type
Motion Comic
 Max Payne (Video Game) / int_efc76140
comment
Motion Comic: The first two games are notable the use of motion comics to know the story instead of cinematic cutscenes, all with the Point of View of Max himself.
 Max Payne (Video Game) / int_efc76140
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1.0
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Max Payne (Video Game) / int_efc76140
 Max Payne (Video Game) / int_eff26b2b
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Take Cover!
 Max Payne (Video Game) / int_eff26b2b
comment
Take Cover!: Max Payne 3 introduces a cover system.
 Max Payne (Video Game) / int_eff26b2b
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1.0
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Max Payne (Video Game) / int_eff26b2b
 Max Payne (Video Game) / int_f005700f
type
Conspicuous Consumption
 Max Payne (Video Game) / int_f005700f
comment
In 1, it's Max's lone DEA contact B.B. after Balder is killed and Max is framed for it - the implication is heavy that it was B.B. himself who shot Balder in front of Max. Max gets the hint when he meets B.B. in the third act - no way a guy on a normal police salary can afford a suit and watch that nice.
 Max Payne (Video Game) / int_f005700f
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Max Payne (Video Game) / int_f005700f
 Max Payne (Video Game) / int_f05444a4
type
Once per Episode
 Max Payne (Video Game) / int_f05444a4
comment
Once per Episode: Many events are repeated through all three games. Namely: A woman dies, which upsets Max note Michelle and Rose Payne, Lisa Punchinello in 1, Annie Finn and Mona Sax in 2, Fabiana Branco in 3. Max's apartment/house is thrashed by the bad guys note Max's house in 1 by drug addicts, Max's apartment in 2 by Cleaners, Max's apartment in 3 by DeMarco goons . Max finds himself trapped in burning building and has to escape note Casa DiAngelo in 1, condemned building in 2, Fabricas Branco building in 3. Max discovers an elaborate conspiracy perpetrated by a higher power note Nicole Horne and the Valkyr project in the first game, Vlad trying to take over the Inner Circle in the second and Victor Branco pumping his family off he can get the fortune while also running an organ harvesting ring in the third. Max getting framed for a crime he didn't commit and trying to prove his innocence. Late in each game Max is confronted by heavily armed spec-ops guys note Killer Suits in 1, Cleaner commandos in 2, UFE in 3. Obligatory sniper section. No Final Boss engages Max directly. note Horne trying to escape in armed helicopter in 1, Vlad throwing bombs from balcony in 2, Becker shooting grenades from behind a riot-shield while Victor tries to escape on a plane in 3. An optional one: Max plays his theme on a piano.
 Max Payne (Video Game) / int_f05444a4
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Max Payne (Video Game) / int_f05444a4
 Max Payne (Video Game) / int_f06cdd2d
type
Sequel Reset
 Max Payne (Video Game) / int_f06cdd2d
comment
Sequel Reset: Max has up and left North America due to the second game burning quite a lot of bridges; save for Max, only a handful of characters survived the second game,note Specifically, two: Jim Bravura survived and recovered, but the midquel comic has his eventual death, and Mona Sax, who only survives in the (non-canon) hidden ending. hence the necessity for a full change in scenery.
 Max Payne (Video Game) / int_f06cdd2d
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Max Payne (Video Game) / int_f06cdd2d
 Max Payne (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 Max Payne (Video Game) / int_f0ddc769
comment
Sequel Difficulty Spike: 3 goes back to the Nintendo Hard nature of the first game with enemies often having more health than Max. The "In The Zone" Bullet Time mechanics of the second game are gone now, and painkillers are scarce. Enemy bullets in real-time also travel much faster than in the first two games, encouraging the use of cover.
 Max Payne (Video Game) / int_f0ddc769
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 Max Payne (Video Game) / int_f0ddc769
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Max Payne (Video Game) / int_f0ddc769
 Max Payne (Video Game) / int_f15a53da
type
Rare Guns
 Max Payne (Video Game) / int_f15a53da
comment
Rare Guns: Less than twenty Pancor Jackhammers were ever produced. Funny how more than that can be found in New York City. Although they are all owned by members of Horne's special forces goons. It wouldn't be hard for a villain that powerful to have them made privately to kit out her hoodlums.
 Max Payne (Video Game) / int_f15a53da
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1.0
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Max Payne (Video Game) / int_f15a53da
 Max Payne (Video Game) / int_f178203a
type
Inspector Javert
 Max Payne (Video Game) / int_f178203a
comment
Inspector Javert: Bravura in the original game was out to capture Max Payne. Even ignoring the fact that he was framed for Alex Balder's death, Payne killed at least a dozen mooks before that scene, and hundreds after.
 Max Payne (Video Game) / int_f178203a
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Max Payne (Video Game) / int_f178203a
 Max Payne (Video Game) / int_f19ff224
type
TheUNFavourite
 Max Payne (Video Game) / int_f19ff224
comment
The Un-Favourite: Lord Valentine to his mother, Matriarch of York, after falling in love with a lady of a lower class in the Lords and Ladies soap opera in the second game.
 Max Payne (Video Game) / int_f19ff224
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Max Payne (Video Game) / int_f19ff224
 Max Payne (Video Game) / int_f2dadf81
type
Evil Twin
 Max Payne (Video Game) / int_f2dadf81
comment
Evil Twin: Mona jokingly describes herself as Lisa Punchinello's evil twin when she and Max first meet (though considering Lisa is the wife of the Don of an incredibly violent Mafia family...).
 Max Payne (Video Game) / int_f2dadf81
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Max Payne (Video Game) / int_f2dadf81
 Max Payne (Video Game) / int_f300ca44
type
Cliché Storm
 Max Payne (Video Game) / int_f300ca44
comment
Cliché Storm: Oh, yeah. Invoked, both in the story and with the Show Within a Show (and Self-Parody) Dick Justice, which is a blaxploitation, over the top take on Max Payne. Max lampshades this in his narrative monologue:
 Max Payne (Video Game) / int_f300ca44
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Max Payne (Video Game) / int_f300ca44
 Max Payne (Video Game) / int_f3626b09
type
Mercy Kill
 Max Payne (Video Game) / int_f3626b09
comment
Mercy Kill: You have the option to give one to Becker but he dies on his own if you refuse, which also nets you an achievement and unlocks his burnt, half-dead corpse as a playable character in multiplayer Deathmatch.
 Max Payne (Video Game) / int_f3626b09
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Max Payne (Video Game) / int_f3626b09
 Max Payne (Video Game) / int_f4fd424c
type
All Your Base Are Belong to Us
 Max Payne (Video Game) / int_f4fd424c
comment
All Your Base Are Belong to Us: Inverted in 3, where Max does this to the villains after wiping out the entire UFE battalion at their HQ. Played straight much earlier in the same game when the Fabricas Branco headquarters are destroyed by a Crachá Preto detail and Bachmeyer, though Max manages to slaughter them all anyway, or rather, just all of the Crachá Preto detail.
 Max Payne (Video Game) / int_f4fd424c
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Max Payne (Video Game) / int_f4fd424c
 Max Payne (Video Game) / int_f57bd598
type
The Schizophrenia Conspiracy
 Max Payne (Video Game) / int_f57bd598
comment
The Schizophrenia Conspiracy: In Address Unknown. Justified, because he really is a paranoid schizophrenic.
 Max Payne (Video Game) / int_f57bd598
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1.0
 Max Payne (Video Game) / int_f57bd598
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Max Payne (Video Game) / int_f57bd598
 Max Payne (Video Game) / int_f5a3e496
type
Suspiciously Similar Substitute
 Max Payne (Video Game) / int_f5a3e496
comment
Suspiciously Similar Substitute: Nicole Horne and Victor Branco are surprisingly similar Big Bads. Both high ranking corporate big shots secretly behind the events of the events of their respective stories, employing a private army to do their dirty work under cover of legitimacy, and both embroiled in schemes that exploit the poor and desperate.
 Max Payne (Video Game) / int_f5a3e496
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Max Payne (Video Game) / int_f5a3e496
 Max Payne (Video Game) / int_f6370d13
type
Organ Theft
 Max Payne (Video Game) / int_f6370d13
comment
Organ Theft: This turns out to be the main reason why Rodrigo, the UFE, and the Cracha Preto are working together - they kidnap, kill, or shoot up civilians and gangsters, take them to an abandoned hotel, and take their organs for sale on the black market - and these organs are worth quite a lot.
 Max Payne (Video Game) / int_f6370d13
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Max Payne (Video Game) / int_f6370d13
 Max Payne (Video Game) / int_f642b1f9
type
You Bastard!
 Max Payne (Video Game) / int_f642b1f9
comment
You Bastard!: Max more or less is talking to the player at the start. Immediately after, you are given a choice that is a chance to express and/or solidify your own and Max's morality, so the speech is subverted into a challenge rather than a condemnation. Another amusing interpretation for the monologue is that it's from Dan Houser to his paymasters at 2K.
 Max Payne (Video Game) / int_f642b1f9
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Max Payne (Video Game) / int_f642b1f9
 Max Payne (Video Game) / int_f6b2bfb7
type
Gold Digger
 Max Payne (Video Game) / int_f6b2bfb7
comment
Gold Digger: Max's opinion of Fabiana. It's also her husband's opinion.
 Max Payne (Video Game) / int_f6b2bfb7
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1.0
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 Max Payne (Video Game) / int_f74e2a3a
type
Addiction-Powered
 Max Payne (Video Game) / int_f74e2a3a
comment
Addiction-Powered: This and Reality Ensues apply to Max, where it is revealed that the previous games' mechanic of taking painkillers to heal damage taken in battle has left him with a crippling addiction. Despite Max' substance issues, the mechanic is retained in 3.
 Max Payne (Video Game) / int_f74e2a3a
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1.0
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Max Payne (Video Game) / int_f74e2a3a
 Max Payne (Video Game) / int_f7cee9b
type
Last Stand
 Max Payne (Video Game) / int_f7cee9b
comment
Last Stand: What Max will try to do if he has extra painkillers, and takes a shot that maxes out his pain meter. Slow-motion automatically activates as Max falls down. Kill the enemy who maxed out the pain mater, and the painkillers will be used to keep Max alive. Fail, and he dies.
 Max Payne (Video Game) / int_f7cee9b
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1.0
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type
No-Gear Level
 Max Payne (Video Game) / int_f7d66b6f
comment
No-Gear Level: When Max is robbed of his weapons, he has to make his way to a strip club without grabbing attention. Yeah, a bald white guy with everything short of a gigantic "Gringo" sign floating over his head won't attract attention.
 Max Payne (Video Game) / int_f7d66b6f
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type
Video Game Cruelty Potential
 Max Payne (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: In most cases the game doesn't penalize you for killing bystanders, and there are several points where you can shoot random people For the Evulz. It is a Rockstar game after all.
 Max Payne (Video Game) / int_f87c42d4
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type
Fashion-Victim Villain
 Max Payne (Video Game) / int_f8961fd8
comment
Fashion-Victim Villain: Hero, really, but intentionally invoked with Max, probably in order to show how much his alcoholism has affected him (though well within realistic bounds). He's seen wearing an extremely wrinkled gray suit on two different occasions, the second time after it's already been soaked through with sweat and probably blood. After his sobering up, he dresses in a pretty goofy Hawaiian shirt/cargo pants getup before finally putting a little effort into his clothing choice (a simple black suit, white shirt, and tie) near the end of the game.
 Max Payne (Video Game) / int_f8961fd8
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1.0
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 Max Payne (Video Game) / int_f951f89b
type
Bad to the Last Drop
 Max Payne (Video Game) / int_f951f89b
comment
Bad to the Last Drop: In the first game, Max drinks several cups of coffee "that tasted like engine oil" at an all-night diner.
 Max Payne (Video Game) / int_f951f89b
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1.0
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 Max Payne (Video Game) / int_fab98c53
type
American Title
 Max Payne (Video Game) / int_fab98c53
comment
American Title: The first game has chapters called "The American Dream" and "Waking Up From the American Dream."
 Max Payne (Video Game) / int_fab98c53
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Max Payne (Video Game) / int_fab98c53
 Max Payne (Video Game) / int_faf5732b
type
I Call It
 Max Payne (Video Game) / int_faf5732b
comment
I Call It "Vera": Played with. The evil commando calls his gun "Dick Justice."
 Max Payne (Video Game) / int_faf5732b
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1.0
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type
You Killed My Father
 Max Payne (Video Game) / int_fb6b207f
comment
You Killed My Father: Anthony DeMarco family patriarch's reason for hating Max is that he killed his son.
 Max Payne (Video Game) / int_fb6b207f
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1.0
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type
Department of Redundancy Department
 Max Payne (Video Game) / int_fc151e9d
comment
Department of Redundancy Department: In the third game Max makes a comment when he picks up painkillers, it gets grating when he laments on his obsession at least 10 times in slightly different wording.
 Max Payne (Video Game) / int_fc151e9d
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1.0
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Max Payne (Video Game) / int_fc151e9d
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type
Final Death
 Max Payne (Video Game) / int_fc15d243
comment
Final Death: Drop the ball in "New York Minute Hardcore" mode and you're going back to the start of the whole game.
 Max Payne (Video Game) / int_fc15d243
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1.0
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Max Payne (Video Game) / int_fc15d243
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type
Wouldn't Hit a Girl
 Max Payne (Video Game) / int_fc45bac0
comment
Wouldn't Hit a Girl: Played With. Max ends up killing a thug in 3 because he pistol-whips a woman that stands up to him, but Max goes as far as killing Valerie Winterson to defend Mona in 2.
 Max Payne (Video Game) / int_fc45bac0
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1.0
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type
Detective Mole
 Max Payne (Video Game) / int_fc75f1cb
comment
In 2, it's Detective Winterson, who's in bed with the Big Bad Vladimir Lem in a somewhat more literal manner than usual for the term. Winterson uses her position to cover Vlad's activities and later tries to get rid of Max and Mona with lead.
 Max Payne (Video Game) / int_fc75f1cb
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type
Theme Naming
 Max Payne (Video Game) / int_fd94c4ac
comment
Theme Naming: May be unintentional, but both known UFE leaders, Becker and Bachmeyer, have German-Brazilian names.
 Max Payne (Video Game) / int_fd94c4ac
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 Max Payne (Video Game) / int_fe0330fb
type
Brick Joke
 Max Payne (Video Game) / int_fe0330fb
comment
Brick Joke: One of the Clues that Max can collect is a conversation with an American tourist. In the strip club mission, the tourists admits he's only there because it offers the cheapest women of any place he's gone to, and that all the girls said they were 18 or older. When Max breaks out of his cell in U.F.E. H.Q., he notices the same tourist in another cell, who keeps insisting that the girls told him they were 18.
 Max Payne (Video Game) / int_fe0330fb
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1.0
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 Max Payne (Video Game) / int_feaf12e8
type
Survivor Guilt
 Max Payne (Video Game) / int_feaf12e8
comment
By the time of the second game, however, he's wracked with shame and Survivor Guilt, not only wishing he'd been punished for the events of the first game, but a pathetic shut-in unable to trust anyone or anything around him.
 Max Payne (Video Game) / int_feaf12e8
featureApplicability
1.0
 Max Payne (Video Game) / int_feaf12e8
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1.0
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Max Payne (Video Game) / int_feaf12e8
 Max Payne (Video Game) / int_fed07537
type
Mighty Whitey
 Max Payne (Video Game) / int_fed07537
comment
Mighty Whitey: A Smug Snake military leader accuses Max of trying to be this in a confrontation towards the end. It rings pretty hollow considering that he and his men have been pretty much re-enacting the Holocaust with the city's poor and criminal element by kidnapping them and harvesting their organs. Interestingly, Payne agrees with him in a show of defiance, though as he's up-shit-creek and has a personal stake in things, he doesn't meet the spirit of the trope at all. It's also subverted by the fact Max is completely inept in certain areas and requires help from locals. And it's a local cop whom Max is working on behalf of.
 Max Payne (Video Game) / int_fed07537
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 Max Payne (Video Game) / int_ffad4e9f
type
Shown Their Work
 Max Payne (Video Game) / int_ffad4e9f
comment
Shown Their Work: Rockstar's portrayal of São Paulo is praiseworthy for the level of authenticity and work put into it. Rockstar went as far as bringing 3D scanning equipment to the city to ensure that buildings and citizens would be accurately modeled. Max carries a G36 assault rifle variant by the carrying handle. Despite the name and appearance, that's not what that part of the gun is used for. It is, however, a common mistake made by people unfamiliar with such weapons, such as former New York cops with drinking problems. Max's iconic Beretta 92F pistols are replaced with the near-identical PT92, a Brazilian copy made by Taurus and used by the police and military, which one would be far more likely to find in São Paulo.
 Max Payne (Video Game) / int_ffad4e9f
featureApplicability
1.0
 Max Payne (Video Game) / int_ffad4e9f
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_ffad4e9f
 Max Payne (Video Game) / int_fff371b4
type
Death Seeker
 Max Payne (Video Game) / int_fff371b4
comment
Death Seeker: Max is this in 1, implicitly intending to kill as many criminals as possible before he dies. The discovery Nicole Horne is responsible for his wife and child's murder, however, gives him the catharsis to stay alive. Later, in Max Payne 2, Mona Sax does the same. In Max Payne 3, he's mostly just holding onto life via inertia.
 Max Payne (Video Game) / int_fff371b4
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Max Payne (Video Game)

The following is a list of statements referring to the current page from other pages.

 Max Payne
seeAlso
Max Payne (Video Game)
 Gronkh (Lets Play)
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Max Payne (Video Game)
 Max Payne (Video Game)
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Angsty Surviving Twin / int_562e8a6e
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Anti-Frustration Features / int_562e8a6e
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Armor Is Useless / int_562e8a6e
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Arrow Cam / int_562e8a6e
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Bang, Bang, BANG / int_562e8a6e
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Bank Robbery / int_562e8a6e
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Bodyguard Betrayal / int_562e8a6e
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 Max Payne (Video Game)
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Booby Trap / int_562e8a6e
 Max Payne (Video Game)
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Bookshelf Dominoes / int_562e8a6e
 Max Payne (Video Game)
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Border Patrol / int_562e8a6e
 Max Payne (Video Game)
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 Max Payne (Video Game)
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Bottled Heroic Resolve / int_562e8a6e
 Max Payne (Video Game)
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Bragging Rights Reward / int_562e8a6e
 Max Payne (Video Game)
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Brains and Brawn / int_562e8a6e
 Max Payne (Video Game)
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Brand X / int_562e8a6e
 Max Payne (Video Game)
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Breather Level / int_562e8a6e
 Max Payne (Video Game)
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Bulletproof Human Shield / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Call a Hit Point a / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Camping a Crapper / int_562e8a6e
 Max Payne (Video Game)
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Cartwright Curse / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Casual Danger Dialog / int_562e8a6e
 Max Payne (Video Game)
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Cement Shoes / int_562e8a6e
 Max Payne (Video Game)
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Changed My Mind, Kid / int_562e8a6e
 Max Payne (Video Game)
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Character Aged with the Actor / int_562e8a6e
 Max Payne (Video Game)
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Character Narrator / int_562e8a6e
 Max Payne (Video Game)
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Character Title / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Check-Point Starvation / int_562e8a6e
 Max Payne (Video Game)
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Chocolate Baby / int_562e8a6e
 Max Payne (Video Game)
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Chopper on Standby / int_562e8a6e
 Max Payne (Video Game)
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Chronic Hero Syndrome / int_562e8a6e
 Max Payne (Video Game)
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Chunky Salsa Rule / int_562e8a6e
 Max Payne (Video Game)
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City Noir / int_562e8a6e
 Max Payne (Video Game)
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Clear My Name / int_562e8a6e
 Max Payne (Video Game)
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Climax Boss / int_562e8a6e
 Max Payne (Video Game)
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Climbing Climax / int_562e8a6e
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Coincidental Broadcast / int_562e8a6e
 Max Payne (Video Game)
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Cold-Name Mole / int_562e8a6e
 Max Payne (Video Game)
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Come Out, Come Out, Wherever You Are / int_562e8a6e
 Max Payne (Video Game)
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Comic-Book Fantasy Casting / int_562e8a6e
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Computer = Monitor / int_562e8a6e
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Container Maze / int_562e8a6e
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Contested Sequel / int_562e8a6e
 Max Payne (Video Game)
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Conveniently Placed Sharp Thing / int_562e8a6e
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Cool, but Inefficient / int_562e8a6e
 Max Payne (Video Game)
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Coolest Club Ever / int_562e8a6e
 Max Payne (Video Game)
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Cop Killer / int_562e8a6e
 Max Payne (Video Game)
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Cop Killer Manhunt / int_562e8a6e
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Cornered Rattlesnake / int_562e8a6e
 Max Payne (Video Game)
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Corporate Conspiracy / int_562e8a6e
 Max Payne (Video Game)
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Corrupt Politician / int_562e8a6e
 Max Payne (Video Game)
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Coup de Grâce / int_562e8a6e
 Max Payne (Video Game)
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 Max Payne (Video Game)
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Crosshair Aware / int_562e8a6e
 Max Payne (Video Game)
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Crusading Widower / int_562e8a6e
 Max Payne (Video Game)
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Crystal-Ball Scheduling / int_562e8a6e
 Max Payne (Video Game)
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Cutscene Boss / int_562e8a6e
 Max Payne (Video Game)
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Cutting Off the Branches / int_562e8a6e
 Max Payne (Video Game)
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Cycle of Hurting / int_562e8a6e
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Cynicism Catalyst / int_562e8a6e
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Dead Man Walking / int_562e8a6e
 Max Payne (Video Game)
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Dead Man's Trigger Finger / int_562e8a6e
 Max Payne (Video Game)
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Decontamination Chamber / int_562e8a6e
 Max Payne (Video Game)
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Decoy Leader / int_562e8a6e
 Max Payne (Video Game)
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Defective Detective / int_562e8a6e
 Max Payne (Video Game)
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Defector from Decadence / int_562e8a6e
 Max Payne (Video Game)
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Degraded Boss / int_562e8a6e
 Max Payne (Video Game)
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Delivery Guy Infiltration / int_562e8a6e
 Max Payne (Video Game)
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Determined Defeatist / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Devil Complex / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Diabolical Mastermind / int_562e8a6e
 Max Payne (Video Game)
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Die, Chair, Die! / int_562e8a6e
 Max Payne (Video Game)
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Difficulty Spike / int_562e8a6e
 Max Payne (Video Game)
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Dirty Cop / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Disposable Woman / int_562e8a6e
 Max Payne (Video Game)
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Distant Prologue / int_562e8a6e
 Max Payne (Video Game)
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Do I Really Sound Like That? / int_562e8a6e
 Max Payne (Video Game)
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Do Not Do This Cool Thing / int_562e8a6e
 Max Payne (Video Game)
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Do Not Drop Your Weapon / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Do with Him as You Will / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Doom Magnet / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Doomed Appointment / int_562e8a6e
 Max Payne (Video Game)
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Doomed by Canon / int_562e8a6e
 Max Payne (Video Game)
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DreamWorks Face / int_562e8a6e
 Max Payne (Video Game)
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Drunken Master / int_562e8a6e
 Max Payne (Video Game)
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Dynamic Difficulty / int_562e8a6e
 Max Payne (Video Game)
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Early-Bird Cameo / int_562e8a6e
 Max Payne (Video Game)
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Elevator Action Sequence / int_562e8a6e
 Max Payne (Video Game)
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Elevator Failure / int_562e8a6e
 Max Payne (Video Game)
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Embarrassing Hobby / int_562e8a6e
 Max Payne (Video Game)
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Emergency Weapon / int_562e8a6e
 Max Payne (Video Game)
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Empathic Environment / int_562e8a6e
 Max Payne (Video Game)
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Empty Elevator / int_562e8a6e
 Max Payne (Video Game)
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Endless Corridor / int_562e8a6e
 Max Payne (Video Game)
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Epileptic Flashing Lights / int_562e8a6e
 Max Payne (Video Game)
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Epunymous Title / int_562e8a6e
 Max Payne (Video Game)
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Escort Mission / int_562e8a6e
 Max Payne (Video Game)
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Even the Subtitler Is Stumped / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Every Bullet Is a Tracer / int_562e8a6e
 Max Payne (Video Game)
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Every Car Is a Pinto / int_562e8a6e
 Max Payne (Video Game)
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Evil, Inc. / int_562e8a6e
 Max Payne (Video Game)
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Evil Phone / int_562e8a6e
 Max Payne (Video Game)
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Exact Eavesdropping / int_562e8a6e
 Max Payne (Video Game)
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Executive Suite Fight / int_562e8a6e
 Max Payne (Video Game)
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Exploding Barrels / int_562e8a6e
 Max Payne (Video Game)
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Expositing the Masquerade / int_562e8a6e
 Max Payne (Video Game)
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Extremely Short Timespan / int_562e8a6e
 Max Payne (Video Game)
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Eyepatch of Power / int_562e8a6e
 Max Payne (Video Game)
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Faceless Goons / int_562e8a6e
 Max Payne (Video Game)
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False Flag Operation / int_562e8a6e
 Max Payne (Video Game)
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Famous-Named Foreigner / int_562e8a6e
 Max Payne (Video Game)
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Fantastic Drug / int_562e8a6e
 Max Payne (Video Game)
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Faux Symbolism / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Fauxlosophic Narration / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Fiery Coverup / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Film Noir / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Final Death / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Final Death Mode / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Finishing Stomp / int_562e8a6e
 Max Payne (Video Game)
hasFeature
First-Person Smartass / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Flushing-Edge Interactivity / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Foreign Cuss Word / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Forgot About His Powers / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Forklift Fu / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Fourth-Wall Observer / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Fugitive Arc / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Functional Addict / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Game-Breaking Bug / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Gang Bangers / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Gas-Cylinder Rocket / int_562e8a6e
 Max Payne (Video Game)
hasFeature
/ int_562e8a6e
 Max Payne (Video Game)
hasFeature
Give My Regards in the Next World / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Goodies in the Toilets / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Gothic Horror / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Government Conspiracy / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Guilt-Based Gaming / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Gun Porn / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Gun Struggle / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Gunpoint Banter / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Guns Akimbo / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Hallucinations / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Hardboiled Detective / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Harder Than Hard / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Hawaiian-Shirted Tourist / int_562e8a6e
 Max Payne (Video Game)
hasFeature
He Knows Too Much / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Heal Thyself / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Healing Potion / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Heartbeat Soundtrack / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Hell Hotel / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Hellhole Prison / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Heroic Bloodshed / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Heroic Second Wind / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Hide Your Children / int_562e8a6e
 Max Payne (Video Game)
hasFeature
His Story Repeats Itself / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Hitscan / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Hollywood Silencer / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Homegrown Hero / int_562e8a6e
 Max Payne (Video Game)
hasFeature
How We Got Here / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Hyperspace Arsenal / int_562e8a6e
 Max Payne (Video Game)
hasFeature
I Always Wanted to Say That / int_562e8a6e
 Max Payne (Video Game)
hasFeature
I Call It / int_562e8a6e
 Max Payne (Video Game)
hasFeature
I Fought the Law and the Law Won / int_562e8a6e
 Max Payne (Video Game)
hasFeature
I Shall Taunt You / int_562e8a6e
 Max Payne (Video Game)
hasFeature
I Was Quite a Looker / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Immune to Drugs / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Implacable Man / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Important Haircut / int_562e8a6e
 Max Payne (Video Game)
hasFeature
In-Game TV / int_562e8a6e
 Max Payne (Video Game)
hasFeature
In Medias Res / int_562e8a6e
 Max Payne (Video Game)
hasFeature
In-Universe Catharsis / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Indy Escape / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Indy Ploy / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Inexplicably Awesome / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Infinity -1 Sword / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Inspector Javert / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Instakill Mook / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Intercom Villainy / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Intimate Telecommunications / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Irrelevant Importance / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Is This Thing Still On? / int_562e8a6e
 Max Payne (Video Game)
hasFeature
It Was Here, I Swear! / int_562e8a6e
 Max Payne (Video Game)
hasFeature
It's All Upstairs from Here / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Joisey / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Journey to the Center of the Mind / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Kaizo Trap / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Kick Them While They Are Down / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Knight in Sour Armor / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Kudzu Plot / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Last Breath Bullet / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Lawman Gone Bad / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Lead the Target / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Leap and Fire / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Left for Dead / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Left the Background Music On / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Limited Loadout / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Loads and Loads of Loading / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Local Reference / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Love Makes You Dumb / int_562e8a6e
 MP3
seeAlso
Max Payne (Video Game)
 Max Payne (Video Game)
hasFeature
Make Sure He's Dead / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Mangst / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Medium Blending / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Meet the New Boss / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Meet Your Early Installment Weirdness / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Mercy Mode / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Middle-Management Mook / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Mighty Whitey / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Millennium Bug / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Minor Crime Reveals Major Plot / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Misaimed / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Mob War / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Modesty Towel / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Molotov Cocktail / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Money Is Not Power / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Mook Debut Cutscene / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Mook Horror Show / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Mooks but No Bosses / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Moral Luck / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Mother Russia Makes You Strong / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Motivated By Fear / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Multi-Mook Melee / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Mushroom Samba / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Mysterious Informant / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Naked First Impression / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Narrative Filigree / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Nerd in Evil's Helmet / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Never Heard That One Before / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Never Suicide / int_562e8a6e
 Max Payne (Video Game)
hasFeature
New Game+ / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Nightmare Fuel Coloring Book / int_562e8a6e
 Max Payne (Video Game)
hasFeature
No Budget / int_562e8a6e
 Max Payne (Video Game)
hasFeature
No-Gear Level / int_562e8a6e
 Max Payne (Video Game)
hasFeature
No One Could Survive That! / int_562e8a6e
 Max Payne (Video Game)
hasFeature
No One Should Survive That / int_562e8a6e
 Max Payne (Video Game)
hasFeature
No Sidepaths, No Exploration, No Freedom / int_562e8a6e
 Max Payne (Video Game)
hasFeature
No-Tell Motel / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Normally, I Would Be Dead Now / int_562e8a6e
 Max Payne (Video Game)