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Max Payne (Video Game)

 Max Payne (Video Game)
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 Max Payne (Video Game)
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Max Payne (Video Game)
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MaxPayne
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The Max Payne series is a trio of Film Noir Third-Person Shooter video games first developed by Remedy Entertainment.The first game, Max Payne, was an attempt to break video games into Film Noir. A mixture of both the film and graphic novel treatments of noir, it featured such stalwart elements of the genre as the hard-boiled cynical hero, the capable and mysterious Femme Fatale, and the complex plot with myriad linear and tangential echelons of villains, all played under a gravel-voiced narration laden with gothic imagery and twisted arthouse metaphors. There are even a number of references to Norse Mythology. The cutscenes were told in Graphic Novel form, made by photographing the scenes and altering them digitally to resemble watercolor drawings.The game's main selling point was the use of Matrix-style Bullet Time (despite the game being in the works before the movie came out), which allowed the players to slow down key points of the game while letting them aim and react as usual. This gave players an edge over the bad guys as well as looking darn cool, especially since the game was one of the first to use projectile modeling for each and every bullet rather than a hitscan technique. Slowing down time slowed down the bullets as well, letting you see every bullet you dodge. The game also impressed with its highly interactive environments, deep soundscape, and interesting aspects of gameplay such as playable dream sequences.Max Payne 2: The Fall of Max Payne released in 2003, featured better physics and graphics, actual in-engine cutscenes with new animation beyond the standard AI movements, more varied gameplay, and an original song by the newly-formed Poets of the Fall.It took eight years for Max Payne 3 to be developed and released. This time, it was developed entirely by Rockstar Games, with no design work but constant feedback from Remedy. This game movies away from the noir run-and-gun style of its predecessors, with more focus on action.As a promotional effort for the third game, three short digital comics were slowly released. The comics are in order, After the Fall, Hoboken Blues, and Fight and Flight. The comics are published by Marvel Comics, co-written by Rockstar's Dan Houser and Max's creator Sam Lake, and deal with Max's early life, his courtship of his wife Michelle, the aftermath of the second game, and the period between the second and third games.A movie based on the characters was released in 2008 to poor critical reception, but modest commercial success. Related tropes should go to its separate page.In April 2022, it was announced that Remedy and Rockstar were planning to release a remake of the first and second game for PC, as well as PlayStation 5 and Xbox Series X|S.
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Dress-Coded for Your Convenience
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In the first game, Max, for instance, faces off against gangsters clad in fedoras, suits and trenchcoats (silly gangster garb even for late '90s standards), some are even Dress-Coded for Your Convenience in fabulous purple like they're straight out of Tim Burton's Batman films, Aesir security looks like Imperial Starfleet officers and the "killer suits" are dressed like Agent Smith. Even Max wears fancy 'street-wise' attire when he should be wearing three-layer winter clothing.
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Telenovela
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Max Payne 3 reprises the Captain BaseballBat Boy show while replacing Lords and Ladies with a telenovela called Amor e Damas ("Love and Ladies").
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Bench Breaker
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Bench Breaker: In the first game, Max waits until Franky is out of the room and then falls backwards on his chair in order to crack the wood.
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The Call Knows Where You Live
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The Call Knows Where You Live: Max declines a job working for the DEA because he wants to live a life that won't cause his family any undue grief or worry. Then he comes home and finds his wife and infant daughter dead, murdered by Valkyr junkies. The orchestrator of the attack calls the house to verify if her goons carried out the hit, to make it all the more literal. Sure enough, next time we see Max he's a DEA agent.
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Darker and Edgier
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Darker and Edgier: Arguably the second game (see Indecisive Parody). The third game is this in spades. It's much more gritty in comparison to the first two games.
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Shows Damage
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Shows Damage: Max's model changes notably in the second game, first after his hospital visit, and then after he is shot. One of the dream sequences has him facing the increasingly more damaged versions of himself. It is used more extensively in the third game, where Max often suffers damage as the level wears on, and used extremely on the last level and those proceeding it, as Max begins with a shirt and tie getup, and by the last few minutes, it turns into a half-burned and injured Max with most of his shirt burnt and ripped. The game also shows bullets holes on Max's person as well as on the mooks' bodies when he shoots them.
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Hardboiled Detective
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Hard Boiled Detective: The narrative of all three games is based around Max being this.
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Elevator Action Sequence
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Elevator Action Sequence: Inverted; the elevator rides are often a heaven-sent chance to reload, let the painkillers kick in and generally draw breath. Until the very last level. Look up, through the glass panel in the roof of the elevator. Yep, those are claymore mines lining the shaft. While Max is riding a glass-walled elevator down in the last level of the first game, a helicopter shows up and starts blasting away, forcing him to jump to another elevator.
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"Well Done, Son" Guy
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"Well Done, Son" Guy: A voice mail in the final chapter of the game reveals that Vlad is this with Woden.
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Unreliable Narrator
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Unreliable Narrator: It is important to have in mind that the accounts of Max's Roaring Rampages Of Revenge is always told from his own point of view, and always after the fact. The developers has hinted that certain details, such as the absurd amounts of mooks he guns down throughout the games, might have been embellished through the lens of Max's guilt complexes and addictions. He gets really hard to read at the end of the third game due to a combination of mixed signals and an oddly surreal detachment from the action.
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Title Drop
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Title Drop: All of the level names and chapter titles are spoken at some point within said levels and chapters, either as part of Max's Internal Monologue or as part of a character's dialogue.
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Twist Ending
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At one point in the first game, one thug is discussing the Twist Ending of The Usual Suspects with another thug, who it turns out hasn't seen it.
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Sniper Scope Sway
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Sniper Scope Sway: A pretty standard version. Hold your breath and all movement ceases. Move and the sway becomes much worse, crouch and it lessens. The sniper shot bullet cam can get pretty annoying.
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Multiple Endings
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In Max Payne 2: Max defeats Vlad and survives, but several of his police force/friends are dead, and Mona dies from a gunshot wound (unless the player beats the game on the hardest difficulty setting, in which case she survives). While Max is grieving, he begins to overcome his depression.
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Weapon Running Time
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Weapon Running Time: The series was one of the earliest to model each round's trajectory when fired rather than hitscan it, so as to be able to utilize the Bullet Time mechanic for Max. Even at normal speed, there is a slight but noticeable delay between Max firing a shotgun and the rounds actually striking the target and knocking him back dead.
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Soft Glass
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Soft Glass: Max regularly dives through plate-glass windows and never suffers so much as a scratch.
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Visual Pun
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Visual Pun: In the first two games, The icon that displays Max's amount of Bullet-Time is two pistol bullets joined at the tips to form an hourglass symbol.
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Breaking the Fourth Wall
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Breaking the Fourth Wall: During the second Valkyr nightmare, Max reads a note telling him he's in a graphic novel. The cutscenes are told in a graphic novel format, and that particular scene even shows a a previous cutscene laid out like a comic page. The second letter read in this section tells Max he's in a computer game◊. It even hangs a lampshade on Bullet Time. Smaller funnier moments ensue by interacting with the environment: blast an alarm or an elevator speaker and Max will thank you for it; he'll even play rimshot on the drums, and try (unsuccessfully) to play the Max Payne theme on the piano. In the third game, if you linger around the tram terminal too long without activating the power, Max gets fed up and directly calls the player (you) an "asshole".
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Ambiguous Situation
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Ambiguous Situation: Just what Max Payne has become by the end of the third game is increasingly hard to describe, especially as his narration becomes more detached and contemplative. The game veers from a look at the "stranger in a strange land" and the stark contrast of the gloom behind the glitz and becomes a stark reflection on the value of Pay Evil unto Evil as Max gets closer to the horror and sobers up. By the end of the game, he's done a good thing, and is satisfied with the end result, but whether that makes him a good person is left unanswered.
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Wrong Genre Savvy
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Wrong Genre Savvy: The Cleaners fall into this a few times, often getting action movie tropes completely wrong... and them completely dead. Some Punchinello mobsters aren't immune to this. Their idea of disarming a bomb for example: As a result of too many occult books and a LOT of drugs Jack Lupino thinks he's a dark sorcerer in an Urban Fantasy.
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Video Games and Fate
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Video Games and Fate: The second game is entirely linear, with No Sidepaths, No Exploration, No Freedom (although there are two Multiple Endings depending on difficulty level), and all Max does is Follow the Plotted Line. It also features numerous ruminations upon the nature of free will and destiny, with several of the characters debating whether they truly have agency of their own or if their actions are simply pre-determined.
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Black Comedy
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Black Comedy: Max will often have a pithy one-liner in spite of all of the violence. Passos also cracks jokes often during gunfights.
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Everybody's Dead, Dave
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Everybody's Dead, Dave: The very first line of the first game: "They were all dead." Also occurs in the third game during the attack on Branco's building after telling Rodrigo to close up his office.
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Leap and Fire
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Leap and Fire: The "Shootdodge" mechanic. Interestingly, other enemies in the first two games also did this in a few sequences. In the third game's story, only Max ever does this.
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Mythology Gag
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Mythology Gag: The second game makes several to the first: "Dick Justice" is a blaxploitation retelling of the original game. Vlad's new restaurant used to be "Ragna Rock", a nightclub run by Jack Lupino in the fist game Captain Baseball Bat Boy affects the plot of the second game after getting referenced a few times in the first game. Some one-off lines from the first game ("frigging zombie demons from outer space", "Noir York City", a thug naming his gun "Dick Justice") show up as story elements in the shows-within-a-show woven through the second game.
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Verbal Tic
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Verbal Tic: Matriarch of York's "good, good" in Lords and Ladies.
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Bag of Spilling
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Bag of Spilling: Max is twice relieved of all or most of his weapons in the first game, and three times in the second. Generally Justified (captured by bad guys, left for dead, in a hospital, etc). The third game constantly justifies it with most missions taking place on different days and Max showing up with the logical equipment for the job, instead of meeting his boss with a grenade launcher strapped to his back. In the later levels of MP3, Max's inability to hold on to his arsenal gets to the point where it's almost worthy of an Alan Wake-style running gag. At various points in time, he's robbed at gunpoint twice, disarmed by captors, arrested, and ditches all of his bigger guns in favor of a silenced 9mm.
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World of Symbolism
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World of Symbolism: All over the place. The original game is all an allegory for Ragnarok. The story is set during the worst blizzard in the history of New York, which parallels the Fimbulwinter that starts off Ragnarok. It begins with the murder of Alex Balder, who represents Baldr. Jack Lupino explicitly identifies himself as the Fenris Wolf at one point, and runs a club called Ragna Rock. Alfred Woden (Odin), a one-eyed and secretive man who apparently knows all the secrets in the world, dispatches the lone mortal hero against the forces of the duplicitous Nicole Horne, who has already ensured the deaths of everyone in Woden's circle except himself. The drug Valkyr is also a reference to Valkyries, who transport the dead to the afterlife. The second game includes a number of references to Paradise Lost and Genesis, with Vlad representing the serpent/Satan, Woden representing God and Max & Mona representing Adam & Eve. The final level includes wall art depicting the Garden of Eden. The third game, amusingly, is filled with symbolism of Max's drugged up state (appearing as video game "glitches", oddly placed stark lens flares, and television static). It's just not mythological in any way. There's also a lot of cultural symbolism, though that might be easier to pick up for someone familiar with the area. The third game also has the moment where Max is visiting his family's grave and gets attacked by a bunch of italian mobsters who want revenge on him. The first thing he does? Take cover behind his wife and daughter's grave which is then shot to bits as it offers him protection, something that Michelle and Rose have been doing for Max through out the entire franchise.
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Crusading Widow
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Crusading Widow: Max spends the first game on a Roaring Rampage of Revenge against the big conspiracy that killed his wife and newborn girl.
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Easter Egg
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Easter Egg: There is an apartment in the final level of 2 that contains a memorial to one of the developer's friends. The room contains little else.
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Revolvers Are Just Better
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Revolvers Are Just Better: The protagonist of Dick Justice carries a 44 Magnum revolver.
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The Big Rotten Apple
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comment
The Big Rotten Apple: The first two games are set in New York, using fictional locations. The third has flashbacks as well. Max actually name drops this trope in the lead-up to Jack Lupino's suite.
 Max Payne (Video Game) / int_2bdb6280
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1.0
 Max Payne (Video Game) / int_2bdb6280
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Max Payne (Video Game) / int_2bdb6280
 Max Payne (Video Game) / int_2c9e262
type
Catapult Nightmare
 Max Payne (Video Game) / int_2c9e262
comment
Catapult Nightmare: The narrator of Address Unknown wakes up screaming from his encounter with his dark double and the pink flamingo.
 Max Payne (Video Game) / int_2c9e262
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1.0
 Max Payne (Video Game) / int_2c9e262
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1.0
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Max Payne (Video Game) / int_2c9e262
 Max Payne (Video Game) / int_2d4a6d8c
type
Sophisticated as Hell
 Max Payne (Video Game) / int_2d4a6d8c
comment
Sophisticated as Hell: Max, who has a high vocabulary (as shown in his voiceovers) and enough metaphors to rival Shakespeare, is intelligent but more goal-oriented and emotional (and sarcastic) in conversation rather than eloquent.
 Max Payne (Video Game) / int_2d4a6d8c
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1.0
 Max Payne (Video Game) / int_2d4a6d8c
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1.0
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Max Payne (Video Game) / int_2d4a6d8c
 Max Payne (Video Game) / int_2ec87029
type
Sadly Mythtaken
 Max Payne (Video Game) / int_2ec87029
comment
Sadly Mythtaken: A minor example, but several times during the comparisons to Ragnarok, comparisons are made to Fenris Wolf eating the sun. Actually, the wolves who pursue the sun and moon, and who will eat them during Ragnarok, are called Sköll and Hati, both separate from Fenris. Of course, it IS Jack Lupino saying this, the Valkyrie hopping lunatic who shot one of his own men because he wanted to see what his brains looked like splattered on the wall.
 Max Payne (Video Game) / int_2ec87029
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1.0
 Max Payne (Video Game) / int_2ec87029
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1.0
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Max Payne (Video Game) / int_2ec87029
 Max Payne (Video Game) / int_2ef005ab
type
Vocal Evolution
 Max Payne (Video Game) / int_2ef005ab
comment
Vocal Evolution: Particularly in 3, James McCaffrey's portrayal of Max becomes more dynamic and vivid (whereas earlier entries were paying tribute to classic noir-style storytelling, thus giving Max a deeper, more matter-of-fact voice) with frequent inflection and emotion. It is also likely to do with Max's worldview becoming considerably more tainted and jaded after 2 (Rockstar was playing with the idea of changing the actor to give Max an older and more world-weary tone, but bowed out due to fan outcry and the fact that the long development period meant McCaffrey had aged as much as the character).
 Max Payne (Video Game) / int_2ef005ab
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1.0
 Max Payne (Video Game) / int_2ef005ab
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2ef005ab
 Max Payne (Video Game) / int_2f329e3c
type
Tomato in the Mirror
 Max Payne (Video Game) / int_2f329e3c
comment
Tomato in the Mirror: The unnamed protagonist of Address Unknown. He IS in fact the murderer John Mirra himself. He realizes this when he hides in a bathroom - "the john" - and looks at himself in the mirror - "the mirra'" -, finding ''John Mirra'' looking back at him.
 Max Payne (Video Game) / int_2f329e3c
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1.0
 Max Payne (Video Game) / int_2f329e3c
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2f329e3c
 Max Payne (Video Game) / int_2fbab42f
type
Wrongful Accusation Insurance
 Max Payne (Video Game) / int_2fbab42f
comment
Wrongful Accusation Insurance: He got off whatever charges that could be laid against him from the first game, due in no small part to Alfred Woden. Lampshaded by Max Payne noting that he must have had to work big time to cover up him raiding a corporation.
 Max Payne (Video Game) / int_2fbab42f
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1.0
 Max Payne (Video Game) / int_2fbab42f
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2fbab42f
 Max Payne (Video Game) / int_2fc4ac67
type
Black Knight
 Max Payne (Video Game) / int_2fc4ac67
comment
Black Knight: 3 alludes to the idea with the Cracha Preto Hired Guns. The name is Portuguese for "black badge", and according to supplementary materials they used to be lawmen who blacked out their unit insignia before going on Vigilante Man sprees.
 Max Payne (Video Game) / int_2fc4ac67
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1.0
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_2fc4ac67
 Max Payne (Video Game) / int_2fd62e54
type
The Killer in Me
 Max Payne (Video Game) / int_2fd62e54
comment
In the second game, an amusement park funhouse level based on the show-within-a-show "Address Unknown" gives away the show's eventual The Killer in Me Twist Ending. Then when you return to the level later on (still well before the show "ends" in-game and Max has a chance to see it), it is lampshaded by one thug explaining the ending to another, and the other thug complaining of being spoiled.
 Max Payne (Video Game) / int_2fd62e54
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1.0
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Max Payne (Video Game) / int_2fd62e54
 Max Payne (Video Game) / int_31f7c194
type
Super Window Jump
 Max Payne (Video Game) / int_31f7c194
comment
Super Window Jump: Max performs it in all three games.
 Max Payne (Video Game) / int_31f7c194
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1.0
 Max Payne (Video Game) / int_31f7c194
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_31f7c194
 Max Payne (Video Game) / int_32d0784e
type
Stop, or I Will Shoot!
 Max Payne (Video Game) / int_32d0784e
comment
Stop, or I Will Shoot!: Max's entire career and primary method of dealing justice. Deconstructed in the third one, as a newspaper article in Brewer's apartment (chapter 4) refers to psycho detective Max Payne getting the boot from the NYPD.
 Max Payne (Video Game) / int_32d0784e
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1.0
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1.0
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Max Payne (Video Game) / int_32d0784e
 Max Payne (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Max Payne (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The French version of the first game sold with Steam is infamous because it always crashes at specific points of the game (including the loading screen between the first and second levels), and French Steam-users are forbidden to buy the bug-free English version of the game. Despite this bug being well-known and reported to Steam, it has never been fixed. It is possible to manually correct the problem by replacing the level files with uncorrupted ones.
 Max Payne (Video Game) / int_33ca811a
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1.0
 Max Payne (Video Game) / int_33ca811a
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_33ca811a
 Max Payne (Video Game) / int_35a858b3
type
Cluster F-Bomb
 Max Payne (Video Game) / int_35a858b3
comment
Cluster F-Bomb: Vinnie Gognitti. In the first game, it's a Cluster Frick Bomb. The sequel gives us the genuine article. Vladimir Lem lets out a good number of F bombs too, mostly when things start going sideways for him. If you understand Portuguese (or at least know how to swear in that language), Enemy Chatter is actually one big Cluster F-Bomb.
 Max Payne (Video Game) / int_35a858b3
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1.0
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_35a858b3
 Max Payne (Video Game) / int_35ab4cec
type
You Watch Too Much X
 Max Payne (Video Game) / int_35ab4cec
comment
You Watch Too Much X: When Woden introduces Max to The Inner Circle, he says that they have watched too much The X-Files. One Cleaner mook in the 2 says this to another, in regards to action films. Said mook was talking about how awesome a guy diving in slo-mo with twin Desert Eagles, blasting away everyone, was.
 Max Payne (Video Game) / int_35ab4cec
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1.0
 Max Payne (Video Game) / int_35ab4cec
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_35ab4cec
 Max Payne (Video Game) / int_3678fbfa
type
Mad Bomber
 Max Payne (Video Game) / int_3678fbfa
comment
Mad Bomber: Vlad indirectly detonates so many bombs through out 1 and 2 and has done so enough times in the past that some of Lupino's mooks see it as his calling card. It's one of his ways to destroying bodies and evidence in large quantities at a condemned building in 2, passing it off as a controlled demolition.
 Max Payne (Video Game) / int_3678fbfa
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1.0
 Max Payne (Video Game) / int_3678fbfa
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_3678fbfa
 Max Payne (Video Game) / int_36c94bed
type
Person of Mass Destruction
 Max Payne (Video Game) / int_36c94bed
comment
Person of Mass Destruction: Given his role in the games, especially how he is essentially strategically deployed in the third game, makes him a sort of gritty realist Reconstruction.
 Max Payne (Video Game) / int_36c94bed
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1.0
 Max Payne (Video Game) / int_36c94bed
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_36c94bed
 Max Payne (Video Game) / int_38a1e0eb
type
Foreign Cuss Word
 Max Payne (Video Game) / int_38a1e0eb
comment
Foreign Cuss Word: In 3, you can expect to hear "Filho da Puta!"-Portuguese for "Son of a Bitch!" quite a lot.
 Max Payne (Video Game) / int_38a1e0eb
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1.0
 Max Payne (Video Game) / int_38a1e0eb
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_38a1e0eb
 Max Payne (Video Game) / int_3a873e6
type
Screw the Money, This Is Personal!
 Max Payne (Video Game) / int_3a873e6
comment
Screw the Money, This Is Personal!: In the third game, Max confronts a plastic surgeon who has been harvesting organs from kidnapped citizens from the San Paleo favelas. The doctor tries throwing money and begs for his life, but an appalled and furious Max only yells and holds him at gunpoint before letting one of the doctor's victims kill him with a scalpel.
 Max Payne (Video Game) / int_3a873e6
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1.0
 Max Payne (Video Game) / int_3a873e6
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_3a873e6
 Max Payne (Video Game) / int_3bc88a7f
type
Foregone Conclusion
 Max Payne (Video Game) / int_3bc88a7f
comment
Foregone Conclusion: Thanks to the flash-backy and flash-forwardy nature of the games, we know from the very beginning that Max ends up on the top of a skyscraper, armed and surrounded by police, in the first game; winds up in a hospital, having sent Detective Winterson to the morgue and getting Bravura wounded in a shootout in the second game; and baldly ends up with a horribly mutilated man at his mercy in front of a burning hangar in the third game.
 Max Payne (Video Game) / int_3bc88a7f
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_3bc88a7f
 Max Payne (Video Game) / int_3bf7904f
type
Vengeful Vending Machine
 Max Payne (Video Game) / int_3bf7904f
comment
Vengeful Vending Machine: In the third level of the first game, a vending machine refuses to co-operate with a mook, prompting the following conversation between two mooks:
 Max Payne (Video Game) / int_3bf7904f
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1.0
 Max Payne (Video Game) / int_3bf7904f
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_3bf7904f
 Max Payne (Video Game) / int_3c111ce6
type
Pistol-Whipping
 Max Payne (Video Game) / int_3c111ce6
comment
Pistol-Whipping: The second game added this as a quick melee attack without needing to switch weapons. The third game also has plenty of this in Max's execution animations.
 Max Payne (Video Game) / int_3c111ce6
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1.0
 Max Payne (Video Game) / int_3c111ce6
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_3c111ce6
 Max Payne (Video Game) / int_3d02661f
type
Very High Velocity Rounds
 Max Payne (Video Game) / int_3d02661f
comment
Very High Velocity Rounds: Averted in the first game, where Max's and enemy bullets are the same speed. Played straight in the second and third games, where Max's bullets are significantly faster than anyone else's.
 Max Payne (Video Game) / int_3d02661f
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-1.0
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_3d02661f
 Max Payne (Video Game) / int_3dd3951e
type
Cowboy Cop
 Max Payne (Video Game) / int_3dd3951e
comment
Cowboy Cop: Max is this in spades, especially in the first game. It is even lampshaded by Max himself when he is both investigating and attempting to escape from Jack Lupino's sleazy hotel. When Max enters Rico Muerte's room he discovers a letter from Don Angelo Punchinello regarding Valkyr which is the first time that definitive evidence of the Don's involvement has been found. Instead of collecting it, Max simply crumples up the letter and drops it on the floor stating that "Collecting evidence had gotten old a couple of hundred bullets back. I was so far beyond the point of no return that I had forgotten what it looked like when I passed it."
 Max Payne (Video Game) / int_3dd3951e
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Max Payne (Video Game) / int_3dd3951e
 Max Payne (Video Game) / int_3f7b645d
type
The Insomniac
 Max Payne (Video Game) / int_3f7b645d
comment
The Insomniac: Max Payne. Doesn't help his apathetic mood and depression.
 Max Payne (Video Game) / int_3f7b645d
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1.0
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Max Payne (Video Game) / int_3f7b645d
 Max Payne (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Max Payne (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Well, it is Film Noir. To be specific: In Max Payne 1: Max stops Horne, the head of Valkyr, saves the city and destroys the drug itself, avenging his family. However, the grief of losing his family still haunts him. In Max Payne 2: Max defeats Vlad and survives, but several of his police force/friends are dead, and Mona dies from a gunshot wound (unless the player beats the game on the hardest difficulty setting, in which case she survives). While Max is grieving, he begins to overcome his depression. In Max Payne 3: Though he fails to save Rodrigo or Fabiana, Max exposes the organ theft ring and brings Victor to justice, defeating the UFE and disbanding them. Victor is found guilty, and a few weeks later is found hung in jail. His death is officially ruled suicide, but it's heavily implied that he was killed in retribution for his crimes. Max has finally moved past his wife and daughter's deaths, gotten over his alcoholism, and can finally relax.
 Max Payne (Video Game) / int_40cc0c7e
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1.0
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_40cc0c7e
 Max Payne (Video Game) / int_415b3315
type
Stylistic Suck
 Max Payne (Video Game) / int_415b3315
comment
Stylistic Suck: While Max Payne 2 was a Darker and Edgier sequel with a more serious and less campy story with a higher budget, Remedy deliberately decided to still keep the Shows Within a Show low budget cheesefests and Sam Lake cast almost all of the characters in them from the protagonist of Adress Unknown to the Evil Matriarch in Lords and Ladies.
 Max Payne (Video Game) / int_415b3315
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1.0
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Max Payne (Video Game) / int_415b3315
 Max Payne (Video Game) / int_41d3778a
type
Benevolent Architecture
 Max Payne (Video Game) / int_41d3778a
comment
Benevolent Architecture: Every single door in the city of New York seems to be double-hinged.
 Max Payne (Video Game) / int_41d3778a
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1.0
 Max Payne (Video Game) / int_41d3778a
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_41d3778a
 Max Payne (Video Game) / int_443b78cd
type
Tranquil Fury
 Max Payne (Video Game) / int_443b78cd
comment
Tranquil Fury: Max, usually. Particularly notable during the last chapter of the first game, which is Max making his final strike on Nicole Horne's building. Rather than play up-tempo action music, throughout the entire level the only music sounds like a heart beat and a church bell. It gives the level a very calm atmosphere. Also, in the cutscene preceding the level he says he drives around for a while first to let his rage build.
 Max Payne (Video Game) / int_443b78cd
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1.0
 Max Payne (Video Game) / int_443b78cd
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Max Payne (Video Game) / int_443b78cd
 Max Payne (Video Game) / int_454fd2d
type
Bang, Bang, BANG
 Max Payne (Video Game) / int_454fd2d
comment
Bang, Bang, BANG: Every gun, except for the 9mm pistol, which sounds fairly like the real thing.
 Max Payne (Video Game) / int_454fd2d
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1.0
 Max Payne (Video Game) / int_454fd2d
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_454fd2d
 Max Payne (Video Game) / int_45bf382b
type
Game Mod
 Max Payne (Video Game) / int_45bf382b
comment
Game Mod: The first two games were developed with modding in mind, back during an era when video game developers openly encouraged fans to customise their game to their hearts' content. Max Payne 1 came with a level editor on the game's installation disc, while the SDK for Max Payne 2 could be obtained from the Rockstar Games website. 3 did not come with any provision for modding whatsoever (being how it uses RAGE which was not explicitly developed with custom content in mind), though it could still be modded to some degree using third-party tools such as OpenIV. One notable mod is the Sam Lake face mod, which recreates series writer Sami Järvi's likeness back into the game, including his iconic jacket. The mod was so well-made that it earned the kudos of Sam Lake himself. All 3 games have a fan mod that allows playing the game in first person, giving a fresh perspective on them. Because Max Payne 3 is heavily built around cover-based combat, the mod gives it a hybrid first-person/third-person perspective reminiscent of games like Rainbow Six Vegas or Perfect Dark Zero.
 Max Payne (Video Game) / int_45bf382b
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1.0
 Max Payne (Video Game) / int_45bf382b
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_45bf382b
 Max Payne (Video Game) / int_47e4f5f5
type
Golden Ending
 Max Payne (Video Game) / int_47e4f5f5
comment
Golden Ending: In the second game, if you complete the game on the hardest setting, Mona survives. Until the release of Max Payne 3 and its story, it also doubled as an example of Earn Your Happy Ending.
 Max Payne (Video Game) / int_47e4f5f5
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1.0
 Max Payne (Video Game) / int_47e4f5f5
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_47e4f5f5
 Max Payne (Video Game) / int_48f94fc1
type
The Elevator from Ipanema
 Max Payne (Video Game) / int_48f94fc1
comment
Smaller funnier moments ensue by interacting with the environment: blast an alarm or an elevator speaker and Max will thank you for it; he'll even play rimshot on the drums, and try (unsuccessfully) to play the Max Payne theme on the piano.
 Max Payne (Video Game) / int_48f94fc1
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1.0
 Max Payne (Video Game) / int_48f94fc1
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Max Payne (Video Game) / int_48f94fc1
 Max Payne (Video Game) / int_49f20c6a
type
Gory Discretion Shot
 Max Payne (Video Game) / int_49f20c6a
comment
Gory Discretion Shot: In 3, when Serrano kills :Dr. Fischer, the camera cuts away just before he plunges the scalpel into the doctor.
 Max Payne (Video Game) / int_49f20c6a
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1.0
 Max Payne (Video Game) / int_49f20c6a
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_49f20c6a
 Max Payne (Video Game) / int_4cb7f0d8
type
Sudden Sequel Death Syndrome
 Max Payne (Video Game) / int_4cb7f0d8
comment
Sudden Sequel Death Syndrome: Detective Bravura was a Hero Antagonist in the first game, and Da Chief in the second. He shows up early in the game during a firefight in which Max is ambushed, outnumbered and unarmed, appearing just long enough to shout a warning before he's gunned down. It's only technically a subversion that he lived (probably helped that he was shot in a hospital,) since for the rest of the game he's in critical condition, assumed dead any second, and has no further bearing on the plot. A flashback scene in the third game indicates he died of a heart attack between games, leaving Max with no influential allies left to get him out of the trouble he's always getting in. The second game also kills off Vinnie Gognitti, Alfred Woden, Mona Sax and Vladimir Lem.
 Max Payne (Video Game) / int_4cb7f0d8
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1.0
 Max Payne (Video Game) / int_4cb7f0d8
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_4cb7f0d8
 Max Payne (Video Game) / int_4e4fa32c
type
The Ahnold
 Max Payne (Video Game) / int_4e4fa32c
comment
The Ahnold: Max Heat, an adult movie actor whose film is being watched by a couple of mooks in the 'A Mob-War' level in the second game.
 Max Payne (Video Game) / int_4e4fa32c
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1.0
 Max Payne (Video Game) / int_4e4fa32c
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_4e4fa32c
 Max Payne (Video Game) / int_4f0b6445
type
Announcer Chatter
 Max Payne (Video Game) / int_4f0b6445
comment
Announcer Chatter: Any time you or a teammate activate a burst, or a vendetta is started/settled, Max will chime in with something appropriate.
 Max Payne (Video Game) / int_4f0b6445
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1.0
 Max Payne (Video Game) / int_4f0b6445
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_4f0b6445
 Max Payne (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Max Payne (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The first game, beyond the tonal differences noted elsewhere on this page, has a few gameplay wrinkles that were ditched in the later games. Notably, if Max was heavily wounded, he would visibly limp until he recovered enough of his health back. Max would also automatically get up after landing from a Shootdodge, having no option to remain on the ground to fire at enemies.
 Max Payne (Video Game) / int_4f4372e9
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1.0
 Max Payne (Video Game) / int_4f4372e9
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_4f4372e9
 Max Payne (Video Game) / int_5009999d
type
Painting the Medium
 Max Payne (Video Game) / int_5009999d
comment
The third game, amusingly, is filled with symbolism of Max's drugged up state (appearing as video game "glitches", oddly placed stark lens flares, and television static). It's just not mythological in any way. There's also a lot of cultural symbolism, though that might be easier to pick up for someone familiar with the area.
 Max Payne (Video Game) / int_5009999d
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1.0
 Max Payne (Video Game) / int_5009999d
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_5009999d
 Max Payne (Video Game) / int_50c7749f
type
Dead Man's Trigger Finger
 Max Payne (Video Game) / int_50c7749f
comment
Dead Man's Trigger Finger: Can happen in the second and third game to mooks wielding a single one-handed weapon, particularly if you shoot their legs out from under them just before they fire at you.
 Max Payne (Video Game) / int_50c7749f
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1.0
 Max Payne (Video Game) / int_50c7749f
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_50c7749f
 Max Payne (Video Game) / int_50f50a5e
type
Donut Mess with a Cop
 Max Payne (Video Game) / int_50f50a5e
comment
Donut Mess with a Cop: In the first game, Max remarks in his narration that he's been living on "an endless supply of week-old doughnuts." In the third game, Tony DeMarco, upon first noticing Max at the bar, sarcastically asks where his donuts are. Meanwhile, several plates with coxinhas (Brazilian chicken crockets), which are often considered "cop treats", can be seen around the UFE headquarters.
 Max Payne (Video Game) / int_50f50a5e
featureApplicability
1.0
 Max Payne (Video Game) / int_50f50a5e
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_50f50a5e
 Max Payne (Video Game) / int_52b36340
type
What Measure Is a Mook?
 Max Payne (Video Game) / int_52b36340
comment
What Measure Is a Mook?: Played with in the first game - Max himself does not even try to pretend his actions are morally justified, and at the beginning of the next game is wracked with guilt about all of the people he's killed. However, the news anchor Kyra Silver continually tries to paint him as some sort of heroic, crusading vigilante, much to his and Bravura's consternation.
 Max Payne (Video Game) / int_52b36340
featureApplicability
1.0
 Max Payne (Video Game) / int_52b36340
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_52b36340
 Max Payne (Video Game) / int_52d1f46e
type
Not What It Looks Like
 Max Payne (Video Game) / int_52d1f46e
comment
Not What It Looks Like: Vinnie's Captain Baseball-bat Boy collection.
 Max Payne (Video Game) / int_52d1f46e
featureApplicability
1.0
 Max Payne (Video Game) / int_52d1f46e
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_52d1f46e
 Max Payne (Video Game) / int_5313c266
type
Bookends
 Max Payne (Video Game) / int_5313c266
comment
Book Ends: In the second game. Less explicitly, "Dearest of all my friends."
 Max Payne (Video Game) / int_5313c266
featureApplicability
1.0
 Max Payne (Video Game) / int_5313c266
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_5313c266
 Max Payne (Video Game) / int_548bd053
type
Guns Akimbo
 Max Payne (Video Game) / int_548bd053
comment
Guns Akimbo: A mainstay of the series since the first game, which allows to Max equip a pair of his signature Beretta 92F pistols or MAC-10 submachineguns. 3 expands the functionality of this gameplay mechanic, allowing Max to equip any two one-handed weapons together. This allows the player to fire, say, a magnum revolver or a Sawed-Off Shotgun alongside a machine pistol.
 Max Payne (Video Game) / int_548bd053
featureApplicability
1.0
 Max Payne (Video Game) / int_548bd053
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_548bd053
 Max Payne (Video Game) / int_55180ce
type
Snow Means Death
 Max Payne (Video Game) / int_55180ce
comment
Snow Means Death: New York City is gripped by a historic blizzard in the first game. It's snowing in Jersey during Max's mob troubles in the third.
 Max Payne (Video Game) / int_55180ce
featureApplicability
1.0
 Max Payne (Video Game) / int_55180ce
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_55180ce
 Max Payne (Video Game) / int_553c27bb
type
Sliding Scale of Silliness vs. Seriousness
 Max Payne (Video Game) / int_553c27bb
comment
Sliding Scale of Silliness vs. Seriousness: At least in its presentation, the series moved perpetually downwards with every sequel: In the first game, Max, for instance, faces off against gangsters clad in fedoras, suits and trenchcoats (silly gangster garb even for late '90s standards), some are even Dress-Coded for Your Convenience in fabulous purple like they're straight out of Tim Burton's Batman films, Aesir security looks like Imperial Starfleet officers and the "killer suits" are dressed like Agent Smith. Even Max wears fancy 'street-wise' attire when he should be wearing three-layer winter clothing. The second game still indulges in fancy stereotypes, but from entirely contemporary and non-comical works (The Mafia is strutting around in tracksuits, legere jackets and blazers, The Mafiya in camo pants, sweaters and pelt coats, the cleaners in... well, cleaning overalls - and those adorable cleaning company caps) but everyone actually dresses like reasonable Turn of the Millennium New Yorkers. The third game comes as close to the serious (and nigh-unimpressive) end as the Max Payne formula allows it; the Favela thugs look like straight out of any Real Life favela, and the private contractors and police are closely modeled on actual organisations - there are no fancy exaggerations (apart from Bald!Max' (much-mocked) Hawaiian-Shirted Tourist get-up, and Hoboken's "spray-tan Guido douche" stereotype).
 Max Payne (Video Game) / int_553c27bb
featureApplicability
1.0
 Max Payne (Video Game) / int_553c27bb
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_553c27bb
 Max Payne (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Max Payne (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: Just before Max faces Jack Lupino, there are several shotguns and Ingrams as well as painkiller bottles just lying around. You will need them.
 Max Payne (Video Game) / int_5561eef8
featureApplicability
1.0
 Max Payne (Video Game) / int_5561eef8
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_5561eef8
 Max Payne (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Max Payne (Video Game) / int_56b5a6b7
comment
Nostalgia Level: The nightclub "Ragna Rock", which serves as the final level of the first chapter in the first game, and is revisited twice in the sequel in various stages of renovation. Hoboken in 3. A Max Payne game without a seemingly neverending supply of mobsters? Blasphemy. Used to the full extent in Old School mode of Max Payne 3, where it resembles the old gameplay style... slightly. In the sense that it removes last stands, but still retains a cover system.
 Max Payne (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Max Payne (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_56b5a6b7
 Max Payne (Video Game) / int_5740acf7
type
Chickification
 Max Payne (Video Game) / int_5740acf7
comment
Chickification: In the original Captain Baseball Bat Boy strip, Bicycle Helmet Girl is probably the only character in the strip's brief run who Captain Baseball Bat Boy couldn't defeat because of her protective bicycle helmet. In the episode of the Show Within a Show The Adventures of Captain Baseball Bat Boy in the second game, Bicycle Helmet Girl is more of a snarky Faux Action Girl. In the episode seen in the third game, she's a flat Damsel in Distress who immediately cries for the title hero's help the moment there's danger.
 Max Payne (Video Game) / int_5740acf7
featureApplicability
1.0
 Max Payne (Video Game) / int_5740acf7
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_5740acf7
 Max Payne (Video Game) / int_58970413
type
Coincidental Broadcast
 Max Payne (Video Game) / int_58970413
comment
Coincidental Broadcast: Some fictional TV shows have a suspicious similarity to events that unfold (or appear to unfold) in-game. Examples include Address Unknown, where a serial killer is observing his detective shortly before you reach the hideout of the assassin spying on you.
 Max Payne (Video Game) / int_58970413
featureApplicability
1.0
 Max Payne (Video Game) / int_58970413
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_58970413
 Max Payne (Video Game) / int_59d050fc
type
Trapped Undercover
 Max Payne (Video Game) / int_59d050fc
comment
Trapped Undercover: The main plot of the first game kicks off when Max's handler is killed, leaving him trapped on the wrong side of the law.
 Max Payne (Video Game) / int_59d050fc
featureApplicability
1.0
 Max Payne (Video Game) / int_59d050fc
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_59d050fc
 Max Payne (Video Game) / int_5c0fc07b
type
Nightmare Sequence
 Max Payne (Video Game) / int_5c0fc07b
comment
While just as creepy, the Nightmare Sequence levels from 2 are slightly less disturbing compared to 1 as they lack the weeps and wails of both his wife and infant daughter. They also lacks a nightmarish limbo as it now has an outdoor section rather than being trapped inside his home. The game also has more comic relief moments that help offset the depression that Max is struggling with.
 Max Payne (Video Game) / int_5c0fc07b
featureApplicability
1.0
 Max Payne (Video Game) / int_5c0fc07b
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_5c0fc07b
 Max Payne (Video Game) / int_5c5d0032
type
Eyepatch of Power
 Max Payne (Video Game) / int_5c5d0032
comment
Eyepatch of Power: Senator Alfred Woden wears a half dark glasses of political power. This, along with the name, helps feed the speculation that he's really Odin.
 Max Payne (Video Game) / int_5c5d0032
featureApplicability
1.0
 Max Payne (Video Game) / int_5c5d0032
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_5c5d0032
 Max Payne (Video Game) / int_5cfeb43f
type
Save Scumming
 Max Payne (Video Game) / int_5cfeb43f
comment
Save Scumming: Quicksaves makes the games much easier. They are limited on harder difficulties.
 Max Payne (Video Game) / int_5cfeb43f
featureApplicability
1.0
 Max Payne (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_5cfeb43f
 Max Payne (Video Game) / int_5d1eca88
type
Awesome McCoolname
 Max Payne (Video Game) / int_5d1eca88
comment
Awesome McCoolname: Max Payne. Several characters, including villains, lampshade this.
 Max Payne (Video Game) / int_5d1eca88
featureApplicability
1.0
 Max Payne (Video Game) / int_5d1eca88
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_5d1eca88
 Max Payne (Video Game) / int_60194b82
type
Spanner in the Works
 Max Payne (Video Game) / int_60194b82
comment
Spanner in the Works: Max in the second game. He coincidently happens to be nearby the gun-smith just as the Cleaners make the hit against it and decides to investigate it, during which he, completely by chance, meets Mona, and he unknowingly gets caught up in Vlad's power-struggle, and he ends up bringing it down. It is quite clear that Vlad had planned to pin the gun-smith job on Vinnie, and had Max not been in the area, or merely arrived just a few minutes later he would have missed Vlad's goons and Mona and have been none the wiser and Vlad would have probably been able to pull off his scheme without any problems.
 Max Payne (Video Game) / int_60194b82
featureApplicability
1.0
 Max Payne (Video Game) / int_60194b82
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_60194b82
 Max Payne (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Max Payne (Video Game) / int_6041e4f4
comment
Averted and played straight at the same time. For you, especially at higher difficulties, shotguns have so much spread that they are almost useless against anything farther than five meters away. For the enemy, however, shotguns behave more realistically and can inflict heavy damage even at long range, making them the most dangerous gun for mooks to carry.
 Max Payne (Video Game) / int_6041e4f4
featureApplicability
-1.0
 Max Payne (Video Game) / int_6041e4f4
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_6041e4f4
 Max Payne (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Max Payne (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Nicole Horne, Jack Lupino, Rico Muerte, and Max Payne himself.
 Max Payne (Video Game) / int_60fa92ac
featureApplicability
1.0
 Max Payne (Video Game) / int_60fa92ac
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_60fa92ac
 Max Payne (Video Game) / int_617f0563
type
Heel–Face Turn
 Max Payne (Video Game) / int_617f0563
comment
Passos seemingly pulls one in 3; when Max confronts him, it turns out he was in it for the money, but didn't realize it was as bad as it is. He promptly pulls a Heel–Face Turn and rescues Max.
 Max Payne (Video Game) / int_617f0563
featureApplicability
1.0
 Max Payne (Video Game) / int_617f0563
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_617f0563
 Max Payne (Video Game) / int_6318b5c8
type
Obstructive Vigilantism
 Max Payne (Video Game) / int_6318b5c8
comment
Obstructive Vigilantism: One of the graphic-novel cutscenes has Max contemplating this, but he ultimately decides to come clean. Sort of.
 Max Payne (Video Game) / int_6318b5c8
featureApplicability
1.0
 Max Payne (Video Game) / int_6318b5c8
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_6318b5c8
 Max Payne (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Max Payne (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Max never actually heals himself in any way. He simply chugs down painkillers. By the end of the game, he could easily have taken enough damage to empty his life bar a hundred times over and be full of so many bullets you'd have trouble finding something to shoot at that was still him, but as long as he can't feel it, he's fine and dandy. But should he suddenly be in a position where he feels actual pain, he falls over in slow motion.
 Max Payne (Video Game) / int_64f0c18c
featureApplicability
1.0
 Max Payne (Video Game) / int_64f0c18c
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_64f0c18c
 Max Payne (Video Game) / int_668d2146
type
Progressively Prettier
 Max Payne (Video Game) / int_668d2146
comment
Progressively Prettier: Max's face in the first game was modeled on one of the writers, Sam Lake, and ended up looking squinty-eyed and constipated. For the sequel, Timothy Gibbs was hired for the face model and (sadly) looked a lot less constipated. Lampshaded in the second game. One of Max's rambling doubles during a dream sequence says, "I didn't used to look like this!" Then in the third game, a news report clue shows an artist's rendering of Max, and it's the Sam Lake face in all its squinty, eyebrow-raising glory. Plus you can unlock the models of Max from the first two games, complete with the original having the same constipated grin - in creepy-looking HD!
 Max Payne (Video Game) / int_668d2146
featureApplicability
1.0
 Max Payne (Video Game) / int_668d2146
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_668d2146
 Max Payne (Video Game) / int_66f763c0
type
Interface Screw
 Max Payne (Video Game) / int_66f763c0
comment
The third game's usage of Interface Screw, on-screen subtitles that emphasize certain words, as well as much of the cinematography and stylistic flourishes, are taken right out of Man on Fire.
 Max Payne (Video Game) / int_66f763c0
featureApplicability
1.0
 Max Payne (Video Game) / int_66f763c0
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_66f763c0
 Max Payne (Video Game) / int_66ff9acc
type
Edge Gravity
 Max Payne (Video Game) / int_66ff9acc
comment
Edge Gravity: 3 is pretty good about using invisible walls to prevent you from falling off places to their death. The game won't stop you Shootdodging off them, though.
 Max Payne (Video Game) / int_66ff9acc
featureApplicability
1.0
 Max Payne (Video Game) / int_66ff9acc
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_66ff9acc
 Max Payne (Video Game) / int_67e53056
type
Gun Porn
 Max Payne (Video Game) / int_67e53056
comment
Gun Porn: The guns in the first two game have detailed animations for their time, with weapons visibly cycling new rounds and magazines being visibly removed from guns during reloads. They also averted Everything Fades, with bullet holes, spent brass, and empty magazines persisting in the level. 3 takes this further with details like triggers, hammers, and barrels moving and tilting, magazines actually having visible bullets if they are half-empty, and in Bullet Time you can hear a gun's inner mechanics working as it fires.
 Max Payne (Video Game) / int_67e53056
featureApplicability
-1.0
 Max Payne (Video Game) / int_67e53056
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_67e53056
 Max Payne (Video Game) / int_6838a3ec
type
EliteMook
 Max Payne (Video Game) / int_6838a3ec
comment
The second has Max collapsing the structure Vlad is on, which then turns into an Elite Mook fight;
 Max Payne (Video Game) / int_6838a3ec
featureApplicability
1.0
 Max Payne (Video Game) / int_6838a3ec
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_6838a3ec
 Max Payne (Video Game) / int_6bd689ca
type
Meaningful Echo
 Max Payne (Video Game) / int_6bd689ca
comment
Meaningful Echo: In the beginning of the first game, immediately prior to going home and finding his wife and daughter dead, Max stubs out a cigarette in front of Alex and says "See? My last smoke. It's bad for the baby." Three years later, when B.B. is trying to persuade Max to abandon his Roaring Rampage of Revenge, he offers him a cigar, to which Max venomously retorts, "I don't smoke."
 Max Payne (Video Game) / int_6bd689ca
featureApplicability
1.0
 Max Payne (Video Game) / int_6bd689ca
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_6bd689ca
 Max Payne (Video Game) / int_6bda9a30
type
Meaningful Name
 Max Payne (Video Game) / int_6bda9a30
comment
Meaningful Name: Max Payne. One of the major components of the game is downing bottles of painkillers. John Mirra in Address Unknown, riffing on "Mirror." Also, the protagonist mentions a fictional poet called "Pool", in a game written by Sam Lake (who also lent his likeness to the protagonist). Alfred Woden, the one-eyed figure who knows everything going on in the first game. "Woden" is the Old English/Anglo-Saxon name for "Odin." The ill-fated Alex Balder is named after the Norse god Baldr, who is betrayed and killed at the beginning of Ragnarok. Don Punchinello is a reference to the Victorian-era puppet show character, signifying that the don is Nicole Horne's puppet. Nicole Horne's is called "the hag" repeatedly. In keeping with the Norse theme, that's N. Horne = Norn. Jack Lupino's name conveys his wolf-like tendencies. During his crazed tirade, he makes a reference to "the wolf" and howls. This might be considered another Norse reference as well, to Fenris. Rico Muerte's last name is Spanish for death. The Sax twins' names are Mona and Lisa. Ragna Rock is a reference to Ragnarok, the Norse apocalypse. The Aesir Corporation is named after the Aesir, the chief pantheon of Norse gods. Max learns about Project Valhalla by accessing a computer network called Yggdrasil, the name of the giant tree from which Odin was hung, an ordeal which gave him secret knowledge. Valkyr drug makes user high with potential deadly results. Much like Valkyries, flying creatures who take the warriors to Valhalla. After they die, of course. Most of the names of the second game's levels. Though most of the allusion goes to the quotes present within the level, some are relevant to the general situation ("No 'Us' In This" is a level where you would expect to have Mona as a sidekick, but she runs off) or even gameplay features ("Dearest Of All My Friends" is exactly how much you have to protect Vinnie during the game's Escort Mission).
 Max Payne (Video Game) / int_6bda9a30
featureApplicability
1.0
 Max Payne (Video Game) / int_6bda9a30
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_6bda9a30
 Max Payne (Video Game) / int_6cbcd596
type
Gangbangers
 Max Payne (Video Game) / int_6cbcd596
comment
The third game is a roller-coaster. Starting out fighting Gangbangers, paramilitaries are introduced in the third level, but several subsequent levels go back to the gangsters. The gangsters eventually get wiped out by military police special forces, who become the final enemy type after the paramilitaries are later also killed off.
 Max Payne (Video Game) / int_6cbcd596
featureApplicability
1.0
 Max Payne (Video Game) / int_6cbcd596
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_6cbcd596
 Max Payne (Video Game) / int_6ec989d8
type
Guide Dang It!
 Max Payne (Video Game) / int_6ec989d8
comment
Inverted; the elevator rides are often a heaven-sent chance to reload, let the painkillers kick in and generally draw breath. Until the very last level. Look up, through the glass panel in the roof of the elevator. Yep, those are claymore mines lining the shaft.
 Max Payne (Video Game) / int_6ec989d8
featureApplicability
1.0
 Max Payne (Video Game) / int_6ec989d8
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_6ec989d8
 Max Payne (Video Game) / int_6fc40689
type
Ragdoll Physics
 Max Payne (Video Game) / int_6fc40689
comment
Ragdoll Physics: Implied in the first game, but actually present in the second. The third game uses the Euphoria software that was present in Red Dead Redemption and Grand Theft Auto IV, allowing for more realistic bullet damage and physics. Even Max's shootdodging incorporates Euphoria, leading him to painfully slam into whatever objects the player nonchalantly flings him into or tipping him over onto his back or shoulders from his legs hitting a desk on the way over.
 Max Payne (Video Game) / int_6fc40689
featureApplicability
1.0
 Max Payne (Video Game) / int_6fc40689
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_6fc40689
 Max Payne (Video Game) / int_7142b38a
type
The Grim Reaper
 Max Payne (Video Game) / int_7142b38a
comment
Rico Muerte's last name is Spanish for death.
 Max Payne (Video Game) / int_7142b38a
featureApplicability
1.0
 Max Payne (Video Game) / int_7142b38a
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_7142b38a
 Max Payne (Video Game) / int_721325ee
type
No Cutscene Inventory Inertia
 Max Payne (Video Game) / int_721325ee
comment
No Cutscene Inventory Inertia: Played straight in the first two games, where the cutscenes and comic-book sequences almost always depict Max armed with his Beretta - even in sections of the game where the Beretta isn't in his inventory. There is an exception in the second game where Max shoots at Vlad with an MP5 in the game engine cutscene that leads into the final battle. This is actually a clue how to defeat Vlad. Averted in the third game.
 Max Payne (Video Game) / int_721325ee
featureApplicability
-1.0
 Max Payne (Video Game) / int_721325ee
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_721325ee
 Max Payne (Video Game) / int_7335ffa9
type
Grey-and-Gray Morality
 Max Payne (Video Game) / int_7335ffa9
comment
Grey-and-Gray Morality: You can count on one hand the number of people throughout all three games in the series that could be considered truly "good" people, and Max is certainly not one of them.
 Max Payne (Video Game) / int_7335ffa9
featureApplicability
1.0
 Max Payne (Video Game) / int_7335ffa9
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_7335ffa9
 Max Payne (Video Game) / int_73f7b5a5
type
Total Party Kill
 Max Payne (Video Game) / int_73f7b5a5
comment
Total Party Kill: The player can do this to a whole mob of enemy mooks and even themselves with an explosive or molotov cocktail. Get close to the group of enemies with the explosive and set it off.
 Max Payne (Video Game) / int_73f7b5a5
featureApplicability
1.0
 Max Payne (Video Game) / int_73f7b5a5
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_73f7b5a5
 Max Payne (Video Game) / int_744e3311
type
Police Brutality
 Max Payne (Video Game) / int_744e3311
comment
Police Brutality: Vinnie screams "Stop! Police brutality!" while Max tortures him, to which Max quips "Uh-huh. I rate pretty high on that." And then there're the UFE in the third, who essentially gun up an entire favela, innocents and all.
 Max Payne (Video Game) / int_744e3311
featureApplicability
1.0
 Max Payne (Video Game) / int_744e3311
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_744e3311
 Max Payne (Video Game) / int_7464705c
type
Arc Words
 Max Payne (Video Game) / int_7464705c
comment
Arc Words: The opening monologue of each game includes the phrase 'they were all dead'. In part one: "The flesh of fallen angels." Usually spoken by junkies tripping balls on V. In particular, Jack Lupino loves this phrase. It is later used in the fun house in part two. In part two: "...dearest of all my friends," spoken by Vlad to Max and other people whom he ultimately betrays. Each Part of the story also has a name that tends to relate to the overall situation. Max Payne 3 lacks the arc words, using Title Drops Once A Chapter instead.
 Max Payne (Video Game) / int_7464705c
featureApplicability
1.0
 Max Payne (Video Game) / int_7464705c
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_7464705c
 Max Payne (Video Game) / int_751bd286
type
Is This Thing Still On?
 Max Payne (Video Game) / int_751bd286
comment
Is This Thing Still On?: As he makes his way up to her office in the first game, Nicole Horne accidentally turns on the PA system she'd previously used to taunt Max, letting him hear her confusion over how her entire highly-trained and well-equipped security team can be unable to stop one man.
 Max Payne (Video Game) / int_751bd286
featureApplicability
1.0
 Max Payne (Video Game) / int_751bd286
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_751bd286
 Max Payne (Video Game) / int_763c2336
type
Callousness Towards Emergency
 Max Payne (Video Game) / int_763c2336
comment
Callousness Towards Emergency: Justified in the first game, since the lady at the other end is the Big Bad.
 Max Payne (Video Game) / int_763c2336
featureApplicability
1.0
 Max Payne (Video Game) / int_763c2336
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_763c2336
 Max Payne (Video Game) / int_771f6307
type
Brother–Sister Incest
 Max Payne (Video Game) / int_771f6307
comment
Brother–Sister Incest: Referenced in the "Lords and Ladies" Show Within a Show in the first game.
 Max Payne (Video Game) / int_771f6307
featureApplicability
1.0
 Max Payne (Video Game) / int_771f6307
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_771f6307
 Max Payne (Video Game) / int_77922c8c
type
Batter Up!
 Max Payne (Video Game) / int_77922c8c
comment
Batter Up!: Captain Baseballbat-Boy and Frankie "The Bat" Niagara. A baseball bat is also one of your possible melee weapons in the first game.
 Max Payne (Video Game) / int_77922c8c
featureApplicability
1.0
 Max Payne (Video Game) / int_77922c8c
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_77922c8c
 Max Payne (Video Game) / int_77c719f5
type
Heroic Bloodshed
 Max Payne (Video Game) / int_77c719f5
comment
Heroic Bloodshed: The tone and styling of the first two games are notably informed by this genre almost as much as Film Noir. By the third game however, there's little trace of this beyond Max's gunfighting antics.
 Max Payne (Video Game) / int_77c719f5
featureApplicability
1.0
 Max Payne (Video Game) / int_77c719f5
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_77c719f5
 Max Payne (Video Game) / int_7842867
type
Vengeance Feels Empty
 Max Payne (Video Game) / int_7842867
comment
Vengeance Feels Empty: Even after achieving his revenge in the first game, Max is still haunted by the trauma of the deaths of his wife and daughter in the second and third games. He even outright states to a sex chat line in the second game that killing everyone responsible hasn't helped.
 Max Payne (Video Game) / int_7842867
featureApplicability
1.0
 Max Payne (Video Game) / int_7842867
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_7842867
 Max Payne (Video Game) / int_7b0a964a
type
Stupid Surrender
 Max Payne (Video Game) / int_7b0a964a
comment
Stupid Surrender: Averted in the first game with a situation where even player control would not have helped, but played very straight in the third.
 Max Payne (Video Game) / int_7b0a964a
featureApplicability
-1.0
 Max Payne (Video Game) / int_7b0a964a
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_7b0a964a
 Max Payne (Video Game) / int_7c7ee131
type
Nightmarish Nursery
 Max Payne (Video Game) / int_7c7ee131
comment
Nightmarish Nursery: In Max Payne's nightmares, which revolve around the murder of his wife and infant child, he ends up in the baby's nursery. The room is tinged red, the alphabet blocks spell the word "DEATH", and Max hallucinates the corpse of his baby and the screams of his family in the distance.
 Max Payne (Video Game) / int_7c7ee131
featureApplicability
1.0
 Max Payne (Video Game) / int_7c7ee131
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_7c7ee131
 Max Payne (Video Game) / int_7ea2a915
type
Animation Bump
 Max Payne (Video Game) / int_7ea2a915
comment
Animation Bump: From the first game to the second, and an even bigger one to the third (which sorta drops the graphic novel portions in favor of a TV-esque filter with shifting colors and static lines that break into Panels in a graphic novel fashion).
 Max Payne (Video Game) / int_7ea2a915
featureApplicability
1.0
 Max Payne (Video Game) / int_7ea2a915
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_7ea2a915
 Max Payne (Video Game) / int_7eebe99c
type
The Alcoholic
 Max Payne (Video Game) / int_7eebe99c
comment
The Alcoholic: In the second game Bravura is a recovered alcoholic. He believes Max has a drinking problem and thinks Max is trying to politely brush him off by claiming insomnianote he doesn't have a drinking problem and is legitimately insomniac, but he does have an addiction to painkillers, given how many of them are in his apartment; in the third game, he sometimes refers to "one vice at a time" while picking them up. Max has descended into alcoholism as of the third game implied to be because of Bravura's sudden death several months before Max was recruited by Passos, and about midway through begins the struggle to quit.
 Max Payne (Video Game) / int_7eebe99c
featureApplicability
1.0
 Max Payne (Video Game) / int_7eebe99c
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_7eebe99c
 Max Payne (Video Game) / int_7ef70048
type
Big Bad Friend
 Max Payne (Video Game) / int_7ef70048
comment
Big Bad Friend: B.B. in the first game, Vlad in the second, and Victor in the third.
 Max Payne (Video Game) / int_7ef70048
featureApplicability
1.0
 Max Payne (Video Game) / int_7ef70048
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_7ef70048
 Max Payne (Video Game) / int_7f38c0cd
type
An Offer You Can't Refuse
 Max Payne (Video Game) / int_7f38c0cd
comment
An Offer You Can't Refuse: Vlad says this to Max when they meet the first time. Then he says that he always wanted to say that.
 Max Payne (Video Game) / int_7f38c0cd
featureApplicability
1.0
 Max Payne (Video Game) / int_7f38c0cd
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_7f38c0cd
 Max Payne (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Max Payne (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Max's alliance with Vladimir Lem in the first game sees him stealing a huge shipful of illegal contraband for the Russian mobster in return for his assistance in taking down the Punchinello crime family. Years later Vlad's private army of assassins are bringing New York to its knees and Max is being shot at with guns that may very well have come from that boat. Oh bugger.
 Max Payne (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Max Payne (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_7fbb2a3
 Max Payne (Video Game) / int_80251be3
type
How We Got Here
 Max Payne (Video Game) / int_80251be3
comment
3 is a zigzagged example with many levels actually taking place in the unclouded daylight and the first two stages taking place at lively parties. The How We Got Here introduction cutscene is however the darkest one yet, with Max walking up to a man who was horribly disfigured and burned by an explosion and is missing an arm, Max ready to execute him with a pistol. Max has also become even worse since 2, succumbing to alcoholism and painkiller addiction. The mood of the story from start to end rapidly becomes dreary as the plot go from bad to worse to nightmarish, eventually inspiring Max to go on a Roaring Rampage of Revenge to apprehend the Big Bad.
 Max Payne (Video Game) / int_80251be3
featureApplicability
1.0
 Max Payne (Video Game) / int_80251be3
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_80251be3
 Max Payne (Video Game) / int_80a247a9
type
Breather Episode
 Max Payne (Video Game) / int_80a247a9
comment
Breather Episode: After a few action-filled levels, you are occasionally given a level where there is no enemy threat (e.g. a dream sequence, a fun house, etc.) Not that those levels keep you comfortable.
 Max Payne (Video Game) / int_80a247a9
featureApplicability
1.0
 Max Payne (Video Game) / int_80a247a9
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_80a247a9
 Max Payne (Video Game) / int_8183248
type
Never Mess with Granny
 Max Payne (Video Game) / int_8183248
comment
There's also an old lady with a shotgun.
 Max Payne (Video Game) / int_8183248
featureApplicability
1.0
 Max Payne (Video Game) / int_8183248
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8183248
 Max Payne (Video Game) / int_81ae2774
type
Evil Matriarch
 Max Payne (Video Game) / int_81ae2774
comment
In the Lords and Ladies show, the Evil Matriarch says to her son: "Ride like the wind, fight proud my son!"
 Max Payne (Video Game) / int_81ae2774
featureApplicability
1.0
 Max Payne (Video Game) / int_81ae2774
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_81ae2774
 Max Payne (Video Game) / int_823c6e3e
type
Large Ham
 Max Payne (Video Game) / int_823c6e3e
comment
Large Ham: Jack Lupino in the first game. Vladimir in the second. Anthony DeMarco, Sr. and Serrano in the third. Max is an odd sort of ham whose consistently moderate hamminess is what makes him so very hammy (and downplayed slightly in 3).
 Max Payne (Video Game) / int_823c6e3e
featureApplicability
1.0
 Max Payne (Video Game) / int_823c6e3e
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_823c6e3e
 Max Payne (Video Game) / int_8271663b
type
Suspicious Ski Mask
 Max Payne (Video Game) / int_8271663b
comment
Suspicious Ski Mask Max Payne: Nicole Horne's mercenary commandos wear these along with army fatigues to highlight how much more dangerous and professional they are than the mobsters Max has been used to gunning down for most of the game. Max Payne 2: The Fall of Max Payne: The Squeaky Cleaning Company at first wear blue cleaning janitorial style uniforms until later in the game when Max encounters more dangerous variants dressed in darker clothes and armed with more powerful weapons. Some of them wear ski masks of the three hole or open face kinds. Max Payne 3 bucks the trend in ski masks highlighting especially dangerous enemies since some character models used as Mooks for the Commando Sombra wear them. However, the much more dangerous U.F.E. also wear them.
 Max Payne (Video Game) / int_8271663b
featureApplicability
1.0
 Max Payne (Video Game) / int_8271663b
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8271663b
 Max Payne (Video Game) / int_8344209e
type
BFG
 Max Payne (Video Game) / int_8344209e
comment
BFG: The guns are from real life more or less so you won't find microwave-oven-sized plasma cannons, but there's the M79 Grenade Launcher and Pancor Jackhammer shotgun in the first game, the Striker-12 shotgun and Mona's Romak PSL in the second game, and the M82 anti-materiel rifle, RPD, HK21E, rotary grenade launcher and M72 LAW in the third.
 Max Payne (Video Game) / int_8344209e
featureApplicability
1.0
 Max Payne (Video Game) / int_8344209e
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8344209e
 Max Payne (Video Game) / int_83cef301
type
Right for the Wrong Reasons
 Max Payne (Video Game) / int_83cef301
comment
Right for the Wrong Reasons: Somewhat deconstructed. Max shoots and mortally wounds Winterson to protect Mona. He later finds out that Winterson was in cahoots with Vlad and was never planning on arresting Mona but was going to kill both her and Max for being a threat to Vlad's plan. But this knowledge does nothing to comfort Max, and he goes on to consider this willful slaying of a fellow officer to be one of his biggest mistakes.
 Max Payne (Video Game) / int_83cef301
featureApplicability
1.0
 Max Payne (Video Game) / int_83cef301
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_83cef301
 Max Payne (Video Game) / int_84f4a870
type
Puzzle Boss
 Max Payne (Video Game) / int_84f4a870
comment
Puzzle Boss: Both games' final bosses stay well out of your line of fire, requiring you to find an indirect way to kill them. One boss in Max Payne 3 has to be coaxed out of cover by shooting the weak ceiling above him.
 Max Payne (Video Game) / int_84f4a870
featureApplicability
1.0
 Max Payne (Video Game) / int_84f4a870
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_84f4a870
 Max Payne (Video Game) / int_84fa1d7d
type
Disposable Woman
 Max Payne (Video Game) / int_84fa1d7d
comment
Disposable Woman: Both Max's wife and daughter were Disposable Women in the classic sense. Mona and Fabiana become examples as well.
 Max Payne (Video Game) / int_84fa1d7d
featureApplicability
1.0
 Max Payne (Video Game) / int_84fa1d7d
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_84fa1d7d
 Max Payne (Video Game) / int_85557b38
type
Reality Is Unrealistic
 Max Payne (Video Game) / int_85557b38
comment
The third game comes as close to the serious (and nigh-unimpressive) end as the Max Payne formula allows it; the Favela thugs look like straight out of any Real Life favela, and the private contractors and police are closely modeled on actual organisations - there are no fancy exaggerations (apart from Bald!Max' (much-mocked) Hawaiian-Shirted Tourist get-up, and Hoboken's "spray-tan Guido douche" stereotype).
 Max Payne (Video Game) / int_85557b38
featureApplicability
1.0
 Max Payne (Video Game) / int_85557b38
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_85557b38
 Max Payne (Video Game) / int_85c014c5
type
Just One Man
 Max Payne (Video Game) / int_85c014c5
comment
Just One Man: Nicole Horne describes Max this way.
 Max Payne (Video Game) / int_85c014c5
featureApplicability
1.0
 Max Payne (Video Game) / int_85c014c5
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_85c014c5
 Max Payne (Video Game) / int_85f0963f
type
Psycho Serum
 Max Payne (Video Game) / int_85f0963f
comment
Psycho Serum: Valkyr; originally conceived as a Super Serum, the military abandoned it after the negative side effects (addiction, hallucinations, violent tendencies, declaring yourself to be the Fenris Wolf) became known. Nicole Horne, the project lead, decided to sell it as a street drug. In the process, she had Max's wife killed.
 Max Payne (Video Game) / int_85f0963f
featureApplicability
1.0
 Max Payne (Video Game) / int_85f0963f
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_85f0963f
 Max Payne (Video Game) / int_86b21114
type
Badass Boast
 Max Payne (Video Game) / int_86b21114
comment
Badass Boast: His narration in the final level in the second game gives us this:
 Max Payne (Video Game) / int_86b21114
featureApplicability
1.0
 Max Payne (Video Game) / int_86b21114
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_86b21114
 Max Payne (Video Game) / int_8865fac1
type
Necronomicon
 Max Payne (Video Game) / int_8865fac1
comment
When Max assaults the Ragna Rock nightclub, he passes through a room full of occult books. One isn't surprised to see pop-cultural books like Necronomicon, Paradise Lost and Malleus Maleficarum, but De Umbrarum Regni Novem Portis is a fun oddity.
 Max Payne (Video Game) / int_8865fac1
featureApplicability
1.0
 Max Payne (Video Game) / int_8865fac1
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8865fac1
 Max Payne (Video Game) / int_88b58b0b
type
Hitscan
 Max Payne (Video Game) / int_88b58b0b
comment
Hitscan: One of the first games to make a big deal of averting this; all of the weapons fired modeled projectiles, the bullet-time mechanic was created largely so you could see this more clearly. Played with in 3 - Bullets are hitscan in real-time, but are modeled projectiles in bullet-time.
 Max Payne (Video Game) / int_88b58b0b
featureApplicability
1.0
 Max Payne (Video Game) / int_88b58b0b
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_88b58b0b
 Max Payne (Video Game) / int_88dee3b3
type
Talks Like a Simile
 Max Payne (Video Game) / int_88dee3b3
comment
Talks Like a Simile: A defining feature of the games.
 Max Payne (Video Game) / int_88dee3b3
featureApplicability
1.0
 Max Payne (Video Game) / int_88dee3b3
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_88dee3b3
 Max Payne (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Max Payne (Video Game) / int_89f2f8aa
comment
The second and third avert this for the most part, going for real names as much as possible - even going so far as to swap out Max's previous trademark Beretta 92s for their local Brazilian counterpart, the PT92 - though they still go for a few generic names, like the second game's Pump-Action Shotgun (a Remington 870 this time) and Sniper Rifle (the SSG 69 again), or the third's Auto 9mm (a full-auto-converted Glock 17) and Micro 9mm (a Mini Uzi shrunk to the size of a Micro Uzi). The third game also leans more heavily into this trope for the weapons that don't get their real names, though several are contracted versions of their real names like the DE .50 (a Desert Eagle) or still related to the real weapon in some other way like the SAF .40 (a Taurus MT-40 named after the FAMAE SAF it was based on). Both also have one misidentified weapon each, 2's "MP5" actually being a chopped and converted HK94 and 3's Remington 870 named the "M500" as if it's a Mossberg.
 Max Payne (Video Game) / int_89f2f8aa
featureApplicability
1.0
 Max Payne (Video Game) / int_89f2f8aa
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_89f2f8aa
 Max Payne (Video Game) / int_8a888e34
type
Exploding Barrels
 Max Payne (Video Game) / int_8a888e34
comment
Exploding Barrels: A stab at realism is made by using gas cylinders, and only putting them in areas where there's a reasonable explanation for them being there. Shooting at them causes the valve to pop off and a jet of flame to appear at the neck (probably Truth in Television if they're full of acetylene), sometimes letting you use cylinders that have fallen over as field-expedient cruise missiles. Then they explode violently for no apparent reason except Rule of Cool.
 Max Payne (Video Game) / int_8a888e34
featureApplicability
1.0
 Max Payne (Video Game) / int_8a888e34
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8a888e34
 Max Payne (Video Game) / int_8af25294
type
Bullet Time
 Max Payne (Video Game) / int_8af25294
comment
The spinning Bullet Time reloads Max does in the second game are probably in reference to similar moves done in the finale of The Replacement Killers
 Max Payne (Video Game) / int_8af25294
featureApplicability
1.0
 Max Payne (Video Game) / int_8af25294
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8af25294
 Max Payne (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Max Payne (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: Despite being armed with enough pistols, shotguns, assault rifles, and grenades to field a small army, Max is helpless against locked wooden doors and plywood barricades. Made all the more frustrating when the time comes for you to blast open locked doors or shoot apart plywood barricades, but the game only lets you do this to specific ones that bar the way forward.
 Max Payne (Video Game) / int_8d6c8737
featureApplicability
1.0
 Max Payne (Video Game) / int_8d6c8737
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8d6c8737
 Max Payne (Video Game) / int_8e5c862
type
Ancient Conspiracy
 Max Payne (Video Game) / int_8e5c862
comment
Ancient Conspiracy: The Inner Circle may or may not be this. When asked about it, Vlad claims they are just another group of criminals who like to act like they are an Ancient Conspiracy, but in the Asgard Building "there were rows of cabinets, full of files." And Max claims that "The serpentine secret society went back a long way, always pulling strings from the shadows". Besides - Vlad had plenty of reasons to lie to the guy he was about to kill about the organization he sought to take control of. And Woden states that, due to Vlad's rebellion, the Circle was "reduced to fighting mob wars". Whatever it is, they definitely are a Government Conspiracy, with all these Senators in cahoots with them.
 Max Payne (Video Game) / int_8e5c862
featureApplicability
1.0
 Max Payne (Video Game) / int_8e5c862
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8e5c862
 Max Payne (Video Game) / int_8e5fdcd5
type
Once Killed a Man with a Noodle Implement
 Max Payne (Video Game) / int_8e5fdcd5
comment
Once Killed a Man with a Noodle Implement: Rico Muerte excitedly relates a story of two mobsters who were about to kill each other — then decided to settle their differences by playing Mortal Kombat or some such. The anticlimax so disappointed Rico that, in frustration, he strangled both of them with the controller wires.
 Max Payne (Video Game) / int_8e5fdcd5
featureApplicability
1.0
 Max Payne (Video Game) / int_8e5fdcd5
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8e5fdcd5
 Max Payne (Video Game) / int_8f5247eb
type
Arrow Cam
 Max Payne (Video Game) / int_8f5247eb
comment
Arrow Cam: Employed whenever Max or Mona use a sniper rifle. The third game includes slo-mo bullet hits for killing the last enemy in the group.
 Max Payne (Video Game) / int_8f5247eb
featureApplicability
1.0
 Max Payne (Video Game) / int_8f5247eb
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_8f5247eb
 Max Payne (Video Game) / int_90d44f44
type
Karmic Death
 Max Payne (Video Game) / int_90d44f44
comment
Karmic Death: Nicole Horne gets killed when her chopper is crushed by a tower (courtesy of Max) just when she was about to escape.
 Max Payne (Video Game) / int_90d44f44
featureApplicability
1.0
 Max Payne (Video Game) / int_90d44f44
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_90d44f44
 Max Payne (Video Game) / int_912b24c4
type
Art Shift
 Max Payne (Video Game) / int_912b24c4
comment
Art Shift: In the first game, the Captain Baseball Bat Boy series is a Peanuts-esque newspaper comic with the titular character being a Charlie Brown lookalike. In the sequel, it is in the style of a Saturday-Morning Cartoon, and the titular character is now in full-on super-hero getup, wearing a mask, a cape and wielding a laser baseball bat. By the third game, Captain Baseball Bat Boy is now a children's cartoon with cliffhangers and anime-esque visuals combined with current day cartoons.
 Max Payne (Video Game) / int_912b24c4
featureApplicability
1.0
 Max Payne (Video Game) / int_912b24c4
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_912b24c4
 Max Payne (Video Game) / int_916c72b3
type
Rule of Symbolism
 Max Payne (Video Game) / int_916c72b3
comment
Rule of Symbolism: The first game has a lot of surprisingly accurate Norse symbolism, with character names and effects reflecting the narrative of Ragnarok, the end of the world. The second game, the symbolism is more diluted, but aims for a more traditional Christian theme, with Max and Mona as Adam and Eve, and clear analogs to a charming but manipulative and corrupting Devil rebelling against God and turning Adam and Eve against him.
 Max Payne (Video Game) / int_916c72b3
featureApplicability
1.0
 Max Payne (Video Game) / int_916c72b3
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_916c72b3
 Max Payne (Video Game) / int_92a1fa1b
type
Damage-Sponge Boss
 Max Payne (Video Game) / int_92a1fa1b
comment
BB in the first game is the closest thing the entire series has to a Damage-Sponge Boss. Just one direct him from a grenade launcher or a bullet to the head from a sniper rifle is not enough to take him down.
 Max Payne (Video Game) / int_92a1fa1b
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1.0
 Max Payne (Video Game) / int_92a1fa1b
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_92a1fa1b
 Max Payne (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Max Payne (Video Game) / int_92bd6627
comment
Invincible Minor Minion: SWAT Officers cannot be killed, once they make their entrance the only way is to simply get away from them. Even when found as corpses, Max's shots will simply pass through them.
 Max Payne (Video Game) / int_92bd6627
featureApplicability
1.0
 Max Payne (Video Game) / int_92bd6627
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_92bd6627
 Max Payne (Video Game) / int_940a5958
type
Artificial Stupidity
 Max Payne (Video Game) / int_940a5958
comment
Artificial Stupidity: Cleaners in the second have a tendency to run after their own grenades. Halfway referenced by Max: Many Mooks in the first game won't run if you throw a grenade at them. If you throw a molotov cocktail at a door opening or a tight corridor, chasing mooks will run across it and die. Some mooks armed with grenade launchers might use them in point blank range.
 Max Payne (Video Game) / int_940a5958
featureApplicability
1.0
 Max Payne (Video Game) / int_940a5958
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1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_940a5958
 Max Payne (Video Game) / int_957e5fc2
type
Villainous Breakdown
 Max Payne (Video Game) / int_957e5fc2
comment
Villainous Breakdown: Both Horne and Vlad undergo these as Max closes in. Slightly subverted with Horne in that she gets annoyed, but remains confident that Max will die. Her subordinates however, are much more terrified than she is.
 Max Payne (Video Game) / int_957e5fc2
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-0.3
 Max Payne (Video Game) / int_957e5fc2
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1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_957e5fc2
 Max Payne (Video Game) / int_9633f14b
type
Badass Bystander
 Max Payne (Video Game) / int_9633f14b
comment
Badass Bystander: Candy Dawn, a random hooker who tries to kill you, inexplicably has perfect aim (compared to the Imperial Stormtrooper Marksmanship Academy aim of most mob Mooks) and about 3 times as much health as regular Mooks. On one level in the ghetto, a random civilian SUV drives by an alley you're stalking through. If you are particularly trigger-happy and shoot it, it will crash and the driver (using a mobster model) will come after you, guns blazing. In an early level in the second game, you have the ability to rescue a prostitute and a wino (who happens to be an ex-maverick cop) from a burning building. Both are carrying pistols, and will gladly take on the cleaners with you. There's also an old lady with a shotgun.
 Max Payne (Video Game) / int_9633f14b
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1.0
 Max Payne (Video Game) / int_9633f14b
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1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_9633f14b
 Max Payne (Video Game) / int_970c790a
type
Big Bad
 Max Payne (Video Game) / int_970c790a
comment
One wonders how Max managed to beat the rap from his antics in the second game, given that he kills hundreds of goons, actively assists a wanted assassin in killing even more goons, and Act III outright has Max being hunted for shooting his partner. Plus, Woden gets killed near the end of the game leaving Max without any friends in the power elite to bail him out. For what it's worth, everyone Max kills is either a mobster or secret society rent-a-commando actively trying to murder him, and his partner was literally in bed with the Big Bad.
 Max Payne (Video Game) / int_970c790a
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1.0
 Max Payne (Video Game) / int_970c790a
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_970c790a
 Max Payne (Video Game) / int_978937d6
type
Brand X
 Max Payne (Video Game) / int_978937d6
comment
Brand X: Various "Kampela" products in the second game. The word is Finnish for a flounder fish, by the way. Weirdness.
 Max Payne (Video Game) / int_978937d6
featureApplicability
1.0
 Max Payne (Video Game) / int_978937d6
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_978937d6
 Max Payne (Video Game) / int_984763bb
type
555
 Max Payne (Video Game) / int_984763bb
comment
555: You can find posters that say 555-PSSY in the game.
 Max Payne (Video Game) / int_984763bb
featureApplicability
1.0
 Max Payne (Video Game) / int_984763bb
featureConfidence
1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_984763bb
 Max Payne (Video Game) / int_986c8690
type
Decoy Leader
 Max Payne (Video Game) / int_986c8690
comment
Decoy Leader: Max kills a lot of people, mistakenly thinking they're behind everything, only to find out that he aimed too low, and subsequently going after the next person on his hit list.
 Max Payne (Video Game) / int_986c8690
featureApplicability
1.0
 Max Payne (Video Game) / int_986c8690
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1.0
 Max Payne (Video Game)
hasFeature
Max Payne (Video Game) / int_986c8690
 Max Payne (Video Game) / int_99b90404
type
Time Trial
 Max Payne (Video Game) / int_99b90404
comment
1&2 have Fugitive/Detective (first/second game); Hard Boiled; Dead on Arrivalnote very hard & limited saves; New York Minute (Time Trial); and Dead Man Walking (Endless Game).
 Max Payne (Video Game) / int_99b90404
featureApplicability
1.0
 Max Payne (Video Game) / int_99b90404
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_99b90404
 Max Payne (Video Game) / int_99c36bb5
type
Ironic Nursery Tune
 Max Payne (Video Game) / int_99c36bb5
comment
Ironic Nursery Tune: heard in Max's first nightmare along with his dead baby's cryings.
 Max Payne (Video Game) / int_99c36bb5
featureApplicability
1.0
 Max Payne (Video Game) / int_99c36bb5
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_99c36bb5
 Max Payne (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Max Payne (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Popular in the series: 1&2 have Fugitive/Detective (first/second game); Hard Boiled; Dead on Arrivalnote very hard & limited saves; New York Minute (Time Trial); and Dead Man Walking (Endless Game). 3 has (in order): Easy; Normal; Score Attack; Hard; New York Minutenote Time Trial, Hard Mode and no level checkpoints; Old Schoolnote Hard Mode, but Last Stand, weapon zoom and cover mechanics are disabled; Hardcore; and New York Minute Hardcore.note Time Trial, Hardcore mode, death makes you restart from the beginning.
 Max Payne (Video Game) / int_9a117348
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1.0
 Max Payne (Video Game) / int_9a117348
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_9a117348
 Max Payne (Video Game) / int_9b54d536
type
Evil Counterpart
 Max Payne (Video Game) / int_9b54d536
comment
Evil Counterpart: Max and Mona for Vlad and Winterson. Even their clothing colors mirror each other, and the criminal/cop genders are reversed. Note also how Winterson and Vlad apparently can't keep their hands off each other, while Max and Mona barely touch the other. Except for that one scene.
 Max Payne (Video Game) / int_9b54d536
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1.0
 Max Payne (Video Game) / int_9b54d536
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_9b54d536
 Max Payne (Video Game) / int_9c209a57
type
The Hecate Sisters
 Max Payne (Video Game) / int_9c209a57
comment
Nicole Horne's is called "the hag" repeatedly. In keeping with the Norse theme, that's N. Horne = Norn.
 Max Payne (Video Game) / int_9c209a57
featureApplicability
1.0
 Max Payne (Video Game) / int_9c209a57
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_9c209a57
 Max Payne (Video Game) / int_9c63834f
type
BoringYetPractical
 Max Payne (Video Game) / int_9c63834f
comment
Boring Yet Practical: The pump action shotgun can carry you through a large proportion of the first game, thanks to its plentiful ammo (especially in comparison to the Ingram, which burns through ammo pretty quickly to boot, especially when dual wielded), good stopping power, and (for the most part) relative close quarters combat for much of the game. In fact, it renders the Sawed-Off Shotgun totally redundant, since the pump action can be acquired first, a progression that's inverted for the sequel.
 Max Payne (Video Game) / int_9c63834f
featureApplicability
1.0
 Max Payne (Video Game) / int_9c63834f
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_9c63834f
 Max Payne (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Max Payne (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Max can fit a ludicrous number of guns in his jacket in the first two games, but it's averted in the third game. He can carry one large rifle or shotgun and two smaller weapons (also letting him mix and match them, so he can carry an Uzi and a revolver, one in each hand if you wish). Max will even realistically carry his longarm in his off hand due to the lack of a sling, even during cutscenes. And if he needs to go Guns Akimbo, he has to drop the long gun. The game even edits cutscenes to take account of whether or not Max entered the scene carrying a rifle and has to put it down or have it taken, and he later carries a duffel bag throughout a level. The Beretta Model 12 submachine gun has also had its stock and foregrip removed to allow it to be fit in Max's shoulder holsters (although both it and the Sawed-Off Shotgun still look ridiculous when they're stowed there). There's an element of Gameplay and Story Segregation in play in the early games, however, as several frames in the graphic novels in the first game depicts Max carrying a duffel bag full of weapons.
 Max Payne (Video Game) / int_9c7e3137
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-1.0
 Max Payne (Video Game) / int_9c7e3137
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_9c7e3137
 Max Payne (Video Game) / int_9d12bbc1
type
Foreshadowing
 Max Payne (Video Game) / int_9d12bbc1
comment
Foreshadowing: In 1, Max receives a mysterious call from an indifferent-sounding lady who asks if this is the Payne residence and declines to help him with his home invasion emergency. It's Nicole Horne, the person who Max Payne kills in the final mission in revenge for her getting his family killed by V-head junkies she sent to his home. In 1, during the second Valkyr nightmare, a Pancor Jackhammer (shotgun) can be seen in a weapon selection dialogue in a panel about Max Payne having a realization that he's inside a computer game. That weapon becomes available in the chapter proceeding this bad trip. In 2, Max starts feeling contempt for Vlad even before he stabs him in the back.
 Max Payne (Video Game) / int_9d12bbc1
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1.0
 Max Payne (Video Game) / int_9d12bbc1
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_9d12bbc1
 Max Payne (Video Game) / int_9d17b859
type
Made of Iron
 Max Payne (Video Game) / int_9d17b859
comment
Made of Iron: Just give him some painkillers, and Max can walk off anything. In cutscenes, he's survived a lethal overdose of Valkyr, having his skull used for batting practice, wandering through the worst snowstorm in New York's history without even buttoning up his coat, getting shot in the head with a Desert Eagle, falling into a pit after being gunned down, and having high-powered explosives detonate right next to him. The third game introduces bullet wounds (including exit wounds) for both Max and the enemies, so it's not uncommon for a cutscene to have Max littered with holes and still going about business as usual. In the first game, Elite Mooks and bosses could survive truly incredible amounts of damage before dying (Rico Muerte, the first really bullet-spongy opponent you face, can soak a full 36 rounds from your dual Berettas before dropping, and some later bosses like Jack Lupino are even tougher). The second game tries to be a bit more realistic and averts this, with even kevlar-wearing commandos going down with only a few shots from a decent automatic weapon. The second game also mostly does away with boss fights; Kaufman is the only real "boss" in the game, and even he only has about 4 times as much health as a regular Mook, while the final opponent is largely a Puzzle Boss fight. BB in the first game is the closest thing the entire series has to a Damage-Sponge Boss. Just one direct him from a grenade launcher or a bullet to the head from a sniper rifle is not enough to take him down.
 Max Payne (Video Game) / int_9d17b859
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1.0
 Max Payne (Video Game) / int_9d17b859
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_9d17b859
 Max Payne (Video Game) / int_9d3b4703
type
This Is Reality
 Max Payne (Video Game) / int_9d3b4703
comment
This Is Reality: In a blatant comment on the first game's reveling in Film Noir and revenge tropes:
 Max Payne (Video Game) / int_9d3b4703
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1.0
 Max Payne (Video Game) / int_9d3b4703
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_9d3b4703
 Max Payne (Video Game) / int_9e943076
type
One-Man Army
 Max Payne (Video Game) / int_9e943076
comment
One-Man Army: Max Payne by the end of the first game. Mooks comment on it by the third. Max is definitely this throughout the games but it's used to the max (no pun intended) by the third, where Max kills over a thousand Mooks, destroys huge gang, and spends the conclusion tearing down an organ harvesting ring, an entire police station, several vehicles and an ENTIRE PLANE. Person of Mass Destruction: Given his role in the games, especially how he is essentially strategically deployed in the third game, makes him a sort of gritty realist Reconstruction.
 Max Payne (Video Game) / int_9e943076
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1.0
 Max Payne (Video Game) / int_9e943076
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_9e943076
 Max Payne (Video Game) / int_9edbda07
type
Elite Mooks
 Max Payne (Video Game) / int_9edbda07
comment
In the first game, Elite Mooks and bosses could survive truly incredible amounts of damage before dying (Rico Muerte, the first really bullet-spongy opponent you face, can soak a full 36 rounds from your dual Berettas before dropping, and some later bosses like Jack Lupino are even tougher). The second game tries to be a bit more realistic and averts this, with even kevlar-wearing commandos going down with only a few shots from a decent automatic weapon. The second game also mostly does away with boss fights; Kaufman is the only real "boss" in the game, and even he only has about 4 times as much health as a regular Mook, while the final opponent is largely a Puzzle Boss fight.
 Max Payne (Video Game) / int_9edbda07
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1.0
 Max Payne (Video Game) / int_9edbda07
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_9edbda07
 Max Payne (Video Game) / int_9f80e1da
type
Sarcasm Mode
 Max Payne (Video Game) / int_9f80e1da
comment
Sarcasm Mode: Max loves this, along with Deadpan Snarker, and it pisses off a lot of his enemies. Also:
 Max Payne (Video Game) / int_9f80e1da
featureApplicability
1.0
 Max Payne (Video Game) / int_9f80e1da
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_9f80e1da
 Max Payne (Video Game) / int_9fbf8969
type
Cut Lex Luthor a Check
 Max Payne (Video Game) / int_9fbf8969
comment
Max Payne 3 has three potential conspirators, all siblings in the Branco dynasty. Victor is the corrupt brother: he harvests organs from peasants in the favellas, runs the corrupt special forces, and covertly assassinates the entire Branco clan in order to inherit their wealth. Like previous villains, he is pretty much evil incarnate, looting from everyone in sight despite being fabulously wealthy already.
 Max Payne (Video Game) / int_9fbf8969
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1.0
 Max Payne (Video Game) / int_9fbf8969
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_9fbf8969
 Max Payne (Video Game) / int_a1f82f86
type
Enemy Chatter
 Max Payne (Video Game) / int_a1f82f86
comment
Enemy Chatter: You can listen in on the mooks talking about action movies and TV series.
 Max Payne (Video Game) / int_a1f82f86
featureApplicability
1.0
 Max Payne (Video Game) / int_a1f82f86
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_a1f82f86
 Max Payne (Video Game) / int_a2761f46
type
Wreaking Havok
 Max Payne (Video Game) / int_a2761f46
comment
Wreaking Havok: Most obvious in one of the rooms in the backdrop of the funhouse, in which the player is given the opportunity to lob rubber balls at various props purely to show off the physics engine. The third game moves over to the Rage engine and comes with all the requisite next-gen physics upgrades, including a section where you can shoot the wheel block away from a truck and let it roll down a ramp to crush some bad guys loading it up. The jump physics in 3 are truly a sight to behold. Jump into anything you really shouldn't be diving into, and watch as Max's body realistically crumples under the strain at the appropriate angle. You will likely wince along with Max when you go for those back breaking twenty foot balcony dives.
 Max Payne (Video Game) / int_a2761f46
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1.0
 Max Payne (Video Game) / int_a2761f46
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_a2761f46
 Max Payne (Video Game) / int_a3eea2ea
type
Cop Killer
 Max Payne (Video Game) / int_a3eea2ea
comment
Cop Killer: Max's real problems start not when he loses his family but when he is framed for murder of his fellow DEA agent. Gangsters in this game are cannon fodder that die in droves and no one really cares, but one dead officer is serious.
 Max Payne (Video Game) / int_a3eea2ea
featureApplicability
1.0
 Max Payne (Video Game) / int_a3eea2ea
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_a3eea2ea
 Max Payne (Video Game) / int_a4004253
type
Blinded by Rage
 Max Payne (Video Game) / int_a4004253
comment
Blinded by Rage: Max plays this card against Punchinello to get him mad enough to make mistakes. He tries to kill Max by trapping him in a burning restaurant, but Max escapes and takes the battle to the manor itself.
 Max Payne (Video Game) / int_a4004253
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1.0
 Max Payne (Video Game) / int_a4004253
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_a4004253
 Max Payne (Video Game) / int_a414c3f0
type
One-Hit Kill
 Max Payne (Video Game) / int_a414c3f0
comment
Seems to be averted in the third game, as all but the sawn-off shotgun can perform respectably at range. You still have to be close to get a One-Hit Kill bodyshot, but mid/long range headshots are quite easy since enemies will die if so much as one pellet hits them in the head.
 Max Payne (Video Game) / int_a414c3f0
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-1.0
 Max Payne (Video Game) / int_a414c3f0
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_a414c3f0
 Max Payne (Video Game) / int_a4916876
type
Blown Across the Room
 Max Payne (Video Game) / int_a4916876
comment
Blown Across the Room: When you use a shotgun, count on Mooks getting this treatment. In the first game especially, a kill shot from any gun will do this.
 Max Payne (Video Game) / int_a4916876
featureApplicability
1.0
 Max Payne (Video Game) / int_a4916876
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_a4916876
 Max Payne (Video Game) / int_a4be7043
type
Da Chief
 Max Payne (Video Game) / int_a4be7043
comment
Da Chief: Bravura, in the sequel. He chews Max out for working with Mona and even has him turn in his guns and put him behind a desk. He also tries to get Max to get his life back together, mistaking his PTSD for alcoholism.
 Max Payne (Video Game) / int_a4be7043
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1.0
 Max Payne (Video Game) / int_a4be7043
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_a4be7043
 Max Payne (Video Game) / int_a4e3759e
type
You Don't Look Like You
 Max Payne (Video Game) / int_a4e3759e
comment
You Don't Look Like You: Max's appearance changed drastically between each game, though the third game, at least, has an explanation for Max's new design - he's getting old and alcoholic. It's lampshaded in 2 during one of Max's nightmare sequences when one of the imprisoned Maxes mutters that he didn't "used to look like this" ("this" being the Timothy Gibbs model used in 2 compared to the Sam Lake model of 1), and again in 3 with a wanted poster of Max using 1's Sam Lake model.
 Max Payne (Video Game) / int_a4e3759e
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1.0
 Max Payne (Video Game) / int_a4e3759e
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_a4e3759e
 Max Payne (Video Game) / int_a5096c48
type
Joisey
 Max Payne (Video Game) / int_a5096c48
comment
Joisey: Max is actually very happy with his little Jersey-side home in Max Payne 1, describing it as "The American Dream come true". Then the plot happens. By Max Payne 3, he's very resentful of the area.
 Max Payne (Video Game) / int_a5096c48
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1.0
 Max Payne (Video Game) / int_a5096c48
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_a5096c48
 Max Payne (Video Game) / int_a6c99b08
type
Shoot Out the Lock
 Max Payne (Video Game) / int_a6c99b08
comment
Shoot Out the Lock: Even as early as in the tutorial level of the first game.
 Max Payne (Video Game) / int_a6c99b08
featureApplicability
1.0
 Max Payne (Video Game) / int_a6c99b08
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_a6c99b08
 Max Payne (Video Game) / int_a770f3a8
type
We Gotta Stop Meeting Like This
 Max Payne (Video Game) / int_a770f3a8
comment
We Gotta Stop Meeting Like This: Mona Sax says this to Max upon meeting by drawing guns on each other for the second time in the game. It's also the line spoken by Mona upon their first meeting in the second game.
 Max Payne (Video Game) / int_a770f3a8
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1.0
 Max Payne (Video Game) / int_a770f3a8
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_a770f3a8
 Max Payne (Video Game) / int_a7850fbf
type
Only Known by Their Nickname
 Max Payne (Video Game) / int_a7850fbf
comment
Only Known by Their Nickname: B.B. Lampshaded by Max:
 Max Payne (Video Game) / int_a7850fbf
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1.0
 Max Payne (Video Game) / int_a7850fbf
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_a7850fbf
 Max Payne (Video Game) / int_a796d2a6
type
Imperial Stormtrooper Marksmanship Academy
 Max Payne (Video Game) / int_a796d2a6
comment
Imperial Stormtrooper Marksmanship Academy: Basic mob Mooks have really atrocious aim, even if you're not dodging around using bullet time. Lampshaded by Max during Mona's section in the second game:
 Max Payne (Video Game) / int_a796d2a6
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1.0
 Max Payne (Video Game) / int_a796d2a6
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_a796d2a6
 Max Payne (Video Game) / int_a964c793
type
Mangst
 Max Payne (Video Game) / int_a964c793
comment
Mangst: Max deals with the death of his wife and child by shooting up entire armies of mobsters and thinking in metaphors.
 Max Payne (Video Game) / int_a964c793
featureApplicability
1.0
 Max Payne (Video Game) / int_a964c793
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_a964c793
 Max Payne (Video Game) / int_a9667a3b
type
Hero Insurance
 Max Payne (Video Game) / int_a9667a3b
comment
Hero Insurance: Averted, Subverted, and played straight. Explicitly explained in the first game. In exchange for killing Nicole Horne, Alfred Woden promises that no charges will ever be filed against Max for any of the murders he's committed in his quest for revenge. Quite justified, because Woden needs something to offer to Max. One wonders how Max managed to beat the rap from his antics in the second game, given that he kills hundreds of goons, actively assists a wanted assassin in killing even more goons, and Act III outright has Max being hunted for shooting his partner. Plus, Woden gets killed near the end of the game leaving Max without any friends in the power elite to bail him out. For what it's worth, everyone Max kills is either a mobster or secret society rent-a-commando actively trying to murder him, and his partner was literally in bed with the Big Bad. Taken to extremes in the third game, where Max essentially massacres the entire São Paulo police Special Forces division, right before shooting down a powerful politician's private jet with a grenade launcher, and one week later is shown walking off into the sunset unburdened. Then again, unlike the previous two games, Max is never caught by the police, and there are no living witnesses to his actions, and it also helps that a local cop works with Max to expose the fact that the politician and police Special Forces were pretty much engaged in systematic mass murder against the city's poor population and criminal element. Newspaper clippings in the third game indicate that Max was fired from the NYPD for the events of the second game. This makes sense as There's a recording on Vladimir Lem's answering machine of Detective Winterson promising to kill Max Payne. So he wouldn't be guilty of murdering his partnernote he actually did kill her without knowing she was corrupt, but no one besides him and Mona would know that but it's unlikely he'd be forgiven for the body count he left behind.
 Max Payne (Video Game) / int_a9667a3b
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 Max Payne (Video Game) / int_a9667a3b
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_a9667a3b
 Max Payne (Video Game) / int_ac007f3e
type
Lady Not-Appearing-in-This-Game
 Max Payne (Video Game) / int_ac007f3e
comment
Lady Not-Appearing-in-This-Game: 3 has a number of important female characters, none of whom bear a resemblance to the lady on the cover.
 Max Payne (Video Game) / int_ac007f3e
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1.0
 Max Payne (Video Game) / int_ac007f3e
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_ac007f3e
 Max Payne (Video Game) / int_ac0827be
type
Private Eye Monologue
 Max Payne (Video Game) / int_ac0827be
comment
Private Eye Monologue: How Max tells the story throughout the games. Coupled with Purple Prose that gives it its narmy goodness.
 Max Payne (Video Game) / int_ac0827be
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1.0
 Max Payne (Video Game) / int_ac0827be
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Max Payne (Video Game) / int_ac0827be
 Max Payne (Video Game) / int_ad4a45be
type
Final Boss
 Max Payne (Video Game) / int_ad4a45be
comment
No Final Boss engages Max directly. note Horne trying to escape in armed helicopter in 1, Vlad throwing bombs from balcony in 2, Becker shooting grenades from behind a riot-shield while Victor tries to escape on a plane in 3.
 Max Payne (Video Game) / int_ad4a45be
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1.0
 Max Payne (Video Game) / int_ad4a45be
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Max Payne (Video Game) / int_ad4a45be
 Max Payne (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Max Payne (Video Game) / int_ae3d6438
comment
Max loves this, along with Deadpan Snarker, and it pisses off a lot of his enemies.
 Max Payne (Video Game) / int_ae3d6438
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1.0
 Max Payne (Video Game) / int_ae3d6438
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Max Payne (Video Game) / int_ae3d6438
 Max Payne (Video Game) / int_ae43d443
type
Soap Within a Show
 Max Payne (Video Game) / int_ae43d443
comment
Soap Within a Show: Lords and Ladies.
 Max Payne (Video Game) / int_ae43d443
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1.0
 Max Payne (Video Game) / int_ae43d443
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Max Payne (Video Game) / int_ae43d443
 Max Payne (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Max Payne (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: Vlad, though he was never really a face, just on Max's side for a time. Passos seemingly pulls one in 3; when Max confronts him, it turns out he was in it for the money, but didn't realize it was as bad as it is. He promptly pulls a Heel–Face Turn and rescues Max.
 Max Payne (Video Game) / int_af3ea0e3
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1.0
 Max Payne (Video Game) / int_af3ea0e3
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_af3ea0e3
 Max Payne (Video Game) / int_af616e40
type
Accidental Misnaming
 Max Payne (Video Game) / int_af616e40
comment
Accidental Misnaming: In the Hoboken Blues comic, the bartender at Max's local dive bar mistakenly calls him Matt even when corrected.
 Max Payne (Video Game) / int_af616e40
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1.0
 Max Payne (Video Game) / int_af616e40
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_af616e40
 Max Payne (Video Game) / int_b01abe4f
type
Catchphrase
 Max Payne (Video Game) / int_b01abe4f
comment
Catchphrase: Vlad calls almost everyone "dearest of all my friends". Lord Jack's "Yes, Mama!" and Matriarch of York's "Good! Good!" in the Lords and Ladies TV show in 2.
 Max Payne (Video Game) / int_b01abe4f
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1.0
 Max Payne (Video Game) / int_b01abe4f
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_b01abe4f
 Max Payne (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Max Payne (Video Game) / int_b0a91b69
comment
Convection, Schmonvection/Hollywood Fire: In both games you have to navigate through burning buildings and the heat isn't a problem at all. If you touch the flames, however, you get damaged. In the sequel, characters at least cover their mouths against the smoke. A section of the third game takes place in a bombed building that's badly damaged enough to be practically melting under the heat, but Max and the enemies don't seem to mind much even when walking on glowing red beams. Max can still die from air loss if he fails to escape in time.
 Max Payne (Video Game) / int_b0a91b69
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1.0
 Max Payne (Video Game) / int_b0a91b69
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Max Payne (Video Game) / int_b0a91b69
 Max Payne (Video Game) / int_b40bdc2b
type
Flushing-Edge Interactivity
 Max Payne (Video Game) / int_b40bdc2b
comment
Flushing-Edge Interactivity: The games have toilets and many other objects than can be activated just for the sake of it.
 Max Payne (Video Game) / int_b40bdc2b
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1.0
 Max Payne (Video Game) / int_b40bdc2b
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_b40bdc2b
 Max Payne (Video Game) / int_b50af101
type
Determined Defeatist
 Max Payne (Video Game) / int_b50af101
comment
Determined Defeatist: Max goes through the entire first game knowing perfectly well that there are only two outcomes for him: either being killed during his Roaring Rampage of Revenge or being put away for life upon completing it. In fact, after he goes free thanks to The Government pulling a few strings, he considers himself to be a Karma Houdini, and subsequently suffers a massive guilt complex for getting away with it all.
 Max Payne (Video Game) / int_b50af101
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1.0
 Max Payne (Video Game) / int_b50af101
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Max Payne (Video Game) / int_b50af101
 Max Payne (Video Game) / int_b53077b3
type
Take That!
 Max Payne (Video Game) / int_b53077b3
comment
Take That!: At one point, a TV review about Aesir says that it "may become a bigger monopoly than *static* ever was". You can clearly hear "Microsoft" in there, though. Talk about biting the hand...
 Max Payne (Video Game) / int_b53077b3
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1.0
 Max Payne (Video Game) / int_b53077b3
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_b53077b3
 Max Payne (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Max Payne (Video Game) / int_b58b4e3c
comment
If you throw a molotov cocktail at a door opening or a tight corridor, chasing mooks will run across it and die.
 Max Payne (Video Game) / int_b58b4e3c
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1.0
 Max Payne (Video Game) / int_b58b4e3c
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_b58b4e3c
 Max Payne (Video Game) / int_b7c53a22
type
Blood Knight
 Max Payne (Video Game) / int_b7c53a22
comment
Blood Knight: Max Payne hates admitting he's one but, dear god, is he ever.
 Max Payne (Video Game) / int_b7c53a22
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1.0
 Max Payne (Video Game) / int_b7c53a22
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Max Payne (Video Game) / int_b7c53a22
 Max Payne (Video Game) / int_ba557643
type
Terms of Endangerment
 Max Payne (Video Game) / int_ba557643
comment
Terms of Endangerment: Vlad calls various characters "Dearest of all my friends." Invariably, he ends up betraying and/or killing everybody he addresses this way.
 Max Payne (Video Game) / int_ba557643
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1.0
 Max Payne (Video Game) / int_ba557643
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_ba557643
 Max Payne (Video Game) / int_bbb6c059
type
I Shall Taunt You
 Max Payne (Video Game) / int_bbb6c059
comment
I Shall Taunt You: Max in the first game rubs it in Puchinello's face after he captures the arms shipment from Boris Dime at Vlad's request, trying to get him to not think clearly.
 Max Payne (Video Game) / int_bbb6c059
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1.0
 Max Payne (Video Game) / int_bbb6c059
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_bbb6c059
 Max Payne (Video Game) / int_bc3cb7ff
type
Clear My Name
 Max Payne (Video Game) / int_bc3cb7ff
comment
Clear My Name: Max's primary objective in the first game is to find out who actually killed Alex Balder, a crime that he's framed for in the fourth chapter of Part 1. He ends up killing almost a thousand people.
 Max Payne (Video Game) / int_bc3cb7ff
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1.0
 Max Payne (Video Game) / int_bc3cb7ff
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_bc3cb7ff
 Max Payne (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Max Payne (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Averted and played straight at the same time. For you, especially at higher difficulties, shotguns have so much spread that they are almost useless against anything farther than five meters away. For the enemy, however, shotguns behave more realistically and can inflict heavy damage even at long range, making them the most dangerous gun for mooks to carry. Seems to be averted in the third game, as all but the sawn-off shotgun can perform respectably at range. You still have to be close to get a One-Hit Kill bodyshot, but mid/long range headshots are quite easy since enemies will die if so much as one pellet hits them in the head.
 Max Payne (Video Game) / int_bcf69f60
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-1.0
 Max Payne (Video Game) / int_bcf69f60
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_bcf69f60
 Max Payne (Video Game) / int_bd5e8cd9
type
Urban Fantasy
 Max Payne (Video Game) / int_bd5e8cd9
comment
As a result of too many occult books and a LOT of drugs Jack Lupino thinks he's a dark sorcerer in an Urban Fantasy.
 Max Payne (Video Game) / int_bd5e8cd9
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1.0
 Max Payne (Video Game) / int_bd5e8cd9
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_bd5e8cd9
 Max Payne (Video Game) / int_beb9a361
type
Anti-Hero
 Max Payne (Video Game) / int_beb9a361
comment
Anti-Hero: Max: he always goes after unrepentant, evil, evil villains, but there's no mercy in him - he's not above torture, pumping fifty rounds into a dying enemy, or simply walking into the nearest bad guy joint and blasting it up.
 Max Payne (Video Game) / int_beb9a361
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1.0
 Max Payne (Video Game) / int_beb9a361
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_beb9a361
 Max Payne (Video Game) / int_bf7cad7d
type
Locked Door
 Max Payne (Video Game) / int_bf7cad7d
comment
Max grabs a junkie and forces him to tell his criminal friends to open the freaking locked, wooden door. If he dies before that, the mission is failed. The moment the door opens, the junkie grabs a convenient gun and starts shooting at Max, leading to his untimely demise. But if he gets shot (by Max or his friends) after the door is opened but before he grabs the gun... you've guessed it.
 Max Payne (Video Game) / int_bf7cad7d
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1.0
 Max Payne (Video Game) / int_bf7cad7d
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Max Payne (Video Game) / int_bf7cad7d
 Max Payne (Video Game) / int_bfae65a4
type
Guilt-Based Gaming
 Max Payne (Video Game) / int_bfae65a4
comment
Guilt-Based Gaming: All◊ three games (the PC versions) have a special screen that asks if you're sure you want to quit to desktop. If you decide to quit, it's becuase Max is either too scared, tired, or guilt-ridden to go on.
 Max Payne (Video Game) / int_bfae65a4
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1.0
 Max Payne (Video Game) / int_bfae65a4
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Max Payne (Video Game) / int_bfae65a4
 Max Payne (Video Game) / int_bffb777a
type
Sawed-Off Shotgun
 Max Payne (Video Game) / int_bffb777a
comment
Sawed-Off Shotgun: Played realistically. More on trope page. Oddly enough, in the first game it's acquired after the pump action shotgun, making it redundant the moment Max acquires it. The second game remedies this by making it the first weapon (after the Beretta, of course) that can be aquired by killing an enemy.
 Max Payne (Video Game) / int_bffb777a
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1.0
 Max Payne (Video Game) / int_bffb777a
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_bffb777a
 Max Payne (Video Game) / int_c12f0c4
type
Outrun the Fireball
 Max Payne (Video Game) / int_c12f0c4
comment
Outrun the Fireball: Once an Episode. Max's escape from Cold Steel facility in the first game. Max's escape from the collapsing construction site in the second. Max's escape from Rodrigo's office in the third.
 Max Payne (Video Game) / int_c12f0c4
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1.0
 Max Payne (Video Game) / int_c12f0c4
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_c12f0c4
 Max Payne (Video Game) / int_c1b2c63f
type
Dull Surprise
 Max Payne (Video Game) / int_c1b2c63f
comment
Dull Surprise: The uninterested "Aaaaah" sound the Mooks make when you kill them. Many people also commented on Max's strangely constipated expression in the first game.
 Max Payne (Video Game) / int_c1b2c63f
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1.0
 Max Payne (Video Game) / int_c1b2c63f
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_c1b2c63f
 Max Payne (Video Game) / int_c23525d4
type
Character Title
 Max Payne (Video Game) / int_c23525d4
comment
Character Title: Although it makes a pretty effective pun as well (since that's exactly what happens to Max's foes).
 Max Payne (Video Game) / int_c23525d4
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1.0
 Max Payne (Video Game) / int_c23525d4
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c23525d4
 Max Payne (Video Game) / int_c2393191
type
Show Within a Show
 Max Payne (Video Game) / int_c2393191
comment
Show Within a Show: Televisions around the environment will give plot information or strangely mirror Max's current situation. The first two games feature reports from the fictional NYCNN news channel commenting upon the in-game events. The third game uses the world news program INC to the same end. The first game features one episode each of Lords and Ladies, an over-the-top period soap opera, and Address Unknown, a Twin Peaks-esque psychological thriller. In 2, multiple episodes can be seen — Lords and Ladies focuses on a brother who is in love with a woman below his breeding and his brother and mother conspire to put an end to the affair, and in Address Unknown the full plot is revealed as a man hunting a serial killer who has framed him for the murders, only to find out it's his split personality. In Max Payne 2 there is Dick Justice (a blaxploitation parody of the first game), The Adventures of Captain BaseballBat Boy (based on the comic strip of the same name, which appeared in the first game), and Max Heat, a porno. Max Payne 3 reprises the Captain BaseballBat Boy show while replacing Lords and Ladies with a telenovela called Amor e Damas ("Love and Ladies").
 Max Payne (Video Game) / int_c2393191
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1.0
 Max Payne (Video Game) / int_c2393191
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1.0
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Max Payne (Video Game) / int_c2393191
 Max Payne (Video Game) / int_c287be68
type
Family-Values Villain
 Max Payne (Video Game) / int_c287be68
comment
Family-Values Villain: The second game has Vlad, who in both games tries to confine his battles to fellow criminals. It doesn't work, as Vlad's indirect connection to the killing of Max's wife and daughter, and his attempts to kill off Mona and the Inner Circle result in Winterson's death and the two friends being forced to kill one another. Even lampshaded by Max:
 Max Payne (Video Game) / int_c287be68
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1.0
 Max Payne (Video Game) / int_c287be68
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Max Payne (Video Game) / int_c287be68
 Max Payne (Video Game) / int_c2b28f75
type
A.K.A.-47
 Max Payne (Video Game) / int_c2b28f75
comment
A.K.A.-47: Zig-zagged depending on the game. The first game goes for a few generic descriptors like the 9mm Pistol (Beretta 92), Pump-Action Shotgun (Winchester 1300) or Sniper Rifle (Steyr SSG 69), while a few others go for either correct names like the Desert Eagle and Jackhammer, or aliases like the Colt Model 733 going by "Colt Commando" (a catch-all term for M16-based carbines made before the M4) and the MAC-10 called the "Ingram" (the name of the MAC-10's designer). The second and third avert this for the most part, going for real names as much as possible - even going so far as to swap out Max's previous trademark Beretta 92s for their local Brazilian counterpart, the PT92 - though they still go for a few generic names, like the second game's Pump-Action Shotgun (a Remington 870 this time) and Sniper Rifle (the SSG 69 again), or the third's Auto 9mm (a full-auto-converted Glock 17) and Micro 9mm (a Mini Uzi shrunk to the size of a Micro Uzi). The third game also leans more heavily into this trope for the weapons that don't get their real names, though several are contracted versions of their real names like the DE .50 (a Desert Eagle) or still related to the real weapon in some other way like the SAF .40 (a Taurus MT-40 named after the FAMAE SAF it was based on). Both also have one misidentified weapon each, 2's "MP5" actually being a chopped and converted HK94 and 3's Remington 870 named the "M500" as if it's a Mossberg.
 Max Payne (Video Game) / int_c2b28f75
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1.0
 Max Payne (Video Game) / int_c2b28f75
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Max Payne (Video Game) / int_c2b28f75
 Max Payne (Video Game) / int_c2cedc1c
type
Big "NO!"
 Max Payne (Video Game) / int_c2cedc1c
comment
Big "NO!": Max does this after his family was killed in the prologue.
 Max Payne (Video Game) / int_c2cedc1c
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1.0
 Max Payne (Video Game) / int_c2cedc1c
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Max Payne (Video Game) / int_c2cedc1c
 Max Payne (Video Game) / int_c36cba70
type
Mooks
 Max Payne (Video Game) / int_c36cba70
comment
When you use a shotgun, count on Mooks getting this treatment.
 Max Payne (Video Game) / int_c36cba70
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1.0
 Max Payne (Video Game) / int_c36cba70
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Max Payne (Video Game) / int_c36cba70
 Max Payne (Video Game) / int_c420a553
type
We Can Rule Together
 Max Payne (Video Game) / int_c420a553
comment
We Can Rule Together: B.B. offers this to Max in the first game. Max doesn't even flinch for a second in rejecting it.
 Max Payne (Video Game) / int_c420a553
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1.0
 Max Payne (Video Game) / int_c420a553
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Max Payne (Video Game) / int_c420a553
 Max Payne (Video Game) / int_c435ec5d
type
Aesop Amnesia
 Max Payne (Video Game) / int_c435ec5d
comment
Aesop Amnesia: Well, not exactly a specific aesop, but the writers have had to reset Max's internal struggles with each game to keep the conflict going. At the end of the first game, Max is pretty satisfied with himself, and has Woden promising to get him out of trouble. In the second Max reveals he wants to be punished for his crimes, and that he's still miserable, having lied to himself that it was over; the conclusion has Max getting justice after tying up any loose ends. By the third, he's still dwelling on the life he can't return to, and is now a depressed drunk who has been run out of town by the mob. The conclusion of the third averts this (as of yet) as Max finally comes to terms with his past and gets the break he's earned.
 Max Payne (Video Game) / int_c435ec5d
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1.0
 Max Payne (Video Game) / int_c435ec5d
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Max Payne (Video Game) / int_c435ec5d
 Max Payne (Video Game) / int_c601fc37
type
Professional Killer
 Max Payne (Video Game) / int_c601fc37
comment
Professional Killer: The bad guys that Max guns down, particularly the Trio from the first game, are hitmen. Mona, on the other hand, is an assassin. The second game almost universally has Cleaners - Mafia goons who hit a place and clean crime scenes up - as a ubiquitous enemy.
 Max Payne (Video Game) / int_c601fc37
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1.0
 Max Payne (Video Game) / int_c601fc37
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 Max Payne (Video Game)
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Max Payne (Video Game) / int_c601fc37
 Max Payne (Video Game) / int_c663abee
type
I Knew There Was Something About You
 Max Payne (Video Game) / int_c663abee
comment
I Knew There Was Something About You: When Max Payne busts down the door to face Vinnie Gognitti, Gognitti tells him "I knew from day one there was something screwy about you!"
 Max Payne (Video Game) / int_c663abee
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1.0
 Max Payne (Video Game) / int_c663abee
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1.0
 Max Payne (Video Game)
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Max Payne (Video Game) / int_c663abee
 Max Payne (Video Game) / int_c75df49a
type
Shout-Out
 Max Payne (Video Game) / int_c75df49a
comment
Shout-Out: In one level, Max bursts into an apparently empty apartment, where a machine pistol lies on the kitchen counter. A thug then casually walks out of the bathroom. Among other John Woo nods, the medium difficulty setting in the first two games is named Hard Boiled. The Hongkong Chinese release for the franchise is called Truth of A Hero. The spinning Bullet Time reloads Max does in the second game are probably in reference to similar moves done in the finale of The Replacement Killers In the first game, you can find a picture of a Dopefish. This exchange between two bums: A mobster can be found in the fourth level, killed with a wooden stake in a boarded up room. Near him are some letters in blood on the wall that spell "BUFF." In the Lords and Ladies show, the Evil Matriarch says to her son: "Ride like the wind, fight proud my son!" When Max assaults the Ragna Rock nightclub, he passes through a room full of occult books. One isn't surprised to see pop-cultural books like Necronomicon, Paradise Lost and Malleus Maleficarum, but De Umbrarum Regni Novem Portis is a fun oddity. In the third game, Da Silva talks about Max, a drunk picked up in a bar "with A History of Violence". The third game's usage of Interface Screw, on-screen subtitles that emphasize certain words, as well as much of the cinematography and stylistic flourishes, are taken right out of Man on Fire. In the second game, a mobster sings the line, "for I'm a rain dog too" before stepping out into the rainy night. The Captain BaseballBat Boy comic strips from the first game are an obvious style homage to Charles Schultz's Peanuts, though the second game's adaptation of the comics into a TV show moves farther away from the source material. A news bulletin on a television set at Asgard Building in the first game reports that some people are worried about Aesir Corporation being a greater monopoly than Mi- ... CRR ... -soft was. This segment was, naturally, removed from the Xbox port of the game. Max describes Rico Muerte as "a regular Keyser Soze". The scene of Max taping a water bottle onto the muzzle of his Taurus PT92 reeks of being an homage to Steven Seagal doing the same trick in On Deadly Ground. In the first, when taking the elevator in the laundromat, the player can look up and shoot the speaker playing Muzak, after which Max will say, "thank you." This was lifted straight from Blood 2: The Chosen. Jack Lupino's obsession with the occult and demons (along with being quite hard to kill), plus the nightmare sequences, seem to evoke a lot of elements from Acclaim's Shadow Man. In Max Payne 2, when Jim Bravura orders Max Payne to write a report on what happened on the upper east side, Max (in narration) feels that he is in a "cartoon moment when the gravity waits for the coyote to realize his mistake before the plunge."
 Max Payne (Video Game) / int_c75df49a
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Max Payne (Video Game) / int_c75df49a
 Max Payne (Video Game) / int_c89f0472
type
Troperiffic
 Max Payne (Video Game) / int_c89f0472
comment
Troperiffic: Par for the course for a story attempting to inject a classic genre into a new medium.
 Max Payne (Video Game) / int_c89f0472
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1.0
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Max Payne (Video Game) / int_c89f0472
 Max Payne (Video Game) / int_c9597a03
type
Self-Deprecation
 Max Payne (Video Game) / int_c9597a03
comment
One Cleaner mook in the 2 says this to another, in regards to action films. Said mook was talking about how awesome a guy diving in slo-mo with twin Desert Eagles, blasting away everyone, was.
 Max Payne (Video Game) / int_c9597a03
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1.0
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Max Payne (Video Game) / int_c9597a03
 Max Payne (Video Game) / int_ca87e3ec
type
No Name Given
 Max Payne (Video Game) / int_ca87e3ec
comment
No Name Given: Max's baby daughter, Rose, went unnamed until the third game.
 Max Payne (Video Game) / int_ca87e3ec
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1.0
 Max Payne (Video Game) / int_ca87e3ec
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Max Payne (Video Game) / int_ca87e3ec
 Max Payne (Video Game) / int_cbe687ab
type
Corrupt Corporate Executive
 Max Payne (Video Game) / int_cbe687ab
comment
Corrupt Corporate Executive: Nicole Horne. She has Max's wife killed because she found some incriminating evidence and is making money off a rejected Super-Soldier serum by selling it on the streets as a designer drug.
 Max Payne (Video Game) / int_cbe687ab
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Max Payne (Video Game) / int_cbe687ab
 Max Payne (Video Game) / int_cdb965a9
type
Numbered Sequels
 Max Payne (Video Game) / int_cdb965a9
comment
Numbered Sequels: The games simply go from the original to 2 with a subtitle and then 3.
 Max Payne (Video Game) / int_cdb965a9
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Max Payne (Video Game) / int_cdb965a9
 Max Payne (Video Game) / int_ce104b8e
type
Serial Escalation
 Max Payne (Video Game) / int_ce104b8e
comment
Serial Escalation: In the first game, Max starts the first night fighting street criminals with basic handguns, and the most powerful weapons he uses are shotguns and hand grenades. On the second night, he fights mobsters, and upgrades to Uzis and sniper rifles. On the third, he's fighting black ops commandos, and finds assault rifles and grenade launchers. The third game is a roller-coaster. Starting out fighting Gangbangers, paramilitaries are introduced in the third level, but several subsequent levels go back to the gangsters. The gangsters eventually get wiped out by military police special forces, who become the final enemy type after the paramilitaries are later also killed off.
 Max Payne (Video Game) / int_ce104b8e
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1.0
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Max Payne (Video Game) / int_ce104b8e
 Max Payne (Video Game) / int_ce1c73e2
type
Just Plane Wrong
 Max Payne (Video Game) / int_ce1c73e2
comment
Just Plane Wrong: A private jet wouldn't need a grenade launcher to render it unable to take off. The plane in question is surrounded by a raging gun battle and even if friendly fire doesn't endanger the jet, Max could just spray the plane with his own bullets and at least render it unsafe for takeoff, leaving his target stranded.
 Max Payne (Video Game) / int_ce1c73e2
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Max Payne (Video Game) / int_ce1c73e2
 Max Payne (Video Game) / int_ce6555f0
type
Lighter and Softer
 Max Payne (Video Game) / int_ce6555f0
comment
Lighter and Softer: While just as creepy, the Nightmare Sequence levels from 2 are slightly less disturbing compared to 1 as they lack the weeps and wails of both his wife and infant daughter. They also lacks a nightmarish limbo as it now has an outdoor section rather than being trapped inside his home. The game also has more comic relief moments that help offset the depression that Max is struggling with. 3 is a zigzagged example with many levels actually taking place in the unclouded daylight and the first two stages taking place at lively parties. The How We Got Here introduction cutscene is however the darkest one yet, with Max walking up to a man who was horribly disfigured and burned by an explosion and is missing an arm, Max ready to execute him with a pistol. Max has also become even worse since 2, succumbing to alcoholism and painkiller addiction. The mood of the story from start to end rapidly becomes dreary as the plot go from bad to worse to nightmarish, eventually inspiring Max to go on a Roaring Rampage of Revenge to apprehend the Big Bad.
 Max Payne (Video Game) / int_ce6555f0
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Max Payne (Video Game) / int_ce6555f0
 Max Payne (Video Game) / int_ceec4df5
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Roaring Rampage of Revenge
 Max Payne (Video Game) / int_ceec4df5
comment
At the end of the first game, Max has completed his Roaring Rampage of Revenge, and even feels a moment of satisfaction in having destroyed Nicole Horne's drug empire. However, Max also realizes that having committed countless justified first-degree premeditated murders(Nicole Horne, a high-ranking government official turned multi-billionaire drug kingpin, murdered his family in cold blood precisely to conceal a series of capital crimes and would not only surely escape justice but go on to commit future crimes unless he, himself, hunted down and wiped out her entire organization), he will never be able to live a normal life in a society that permitted all that to happen.
 Max Payne (Video Game) / int_ceec4df5
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Max Payne (Video Game) / int_ceec4df5
 Max Payne (Video Game) / int_cfda0ecb
type
Escort Mission
 Max Payne (Video Game) / int_cfda0ecb
comment
Most of the names of the second game's levels. Though most of the allusion goes to the quotes present within the level, some are relevant to the general situation ("No 'Us' In This" is a level where you would expect to have Mona as a sidekick, but she runs off) or even gameplay features ("Dearest Of All My Friends" is exactly how much you have to protect Vinnie during the game's Escort Mission).
 Max Payne (Video Game) / int_cfda0ecb
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Max Payne (Video Game) / int_cfda0ecb
 Max Payne (Video Game) / int_cfdb9e17
type
Cerebus Syndrome
 Max Payne (Video Game) / int_cfdb9e17
comment
Cerebus Syndrome: While the series overall is pretty dark, the third game lacks the small comedic conversations between the mooks and the meta-jokes are almost completely cut away.
 Max Payne (Video Game) / int_cfdb9e17
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1.0
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Max Payne (Video Game) / int_cfdb9e17
 Max Payne (Video Game) / int_d028e0da
type
An Arm and a Leg
 Max Payne (Video Game) / int_d028e0da
comment
3 opens with a heavily injured Becker covered in burns and minus an arm desperately trying to escape a ragged and bloody Max.
 Max Payne (Video Game) / int_d028e0da
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Max Payne (Video Game) / int_d028e0da
 Max Payne (Video Game) / int_d08595d3
type
Broken Bird
 Max Payne (Video Game) / int_d08595d3
comment
Broken Bird: Mona Sax. Her twin sister was tortured to death, and she was shot in the head. She's fine in the second game though... right?
 Max Payne (Video Game) / int_d08595d3
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Max Payne (Video Game) / int_d08595d3
 Max Payne (Video Game) / int_d0b60f23
type
GoshDangItToHeck
 Max Payne (Video Game) / int_d0b60f23
comment
Gosh Dang It to Heck!: Characters don't generally use very strong language in the first game, preferring to use "freaking" in place of actual profanity. In the second game, not so much.
 Max Payne (Video Game) / int_d0b60f23
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Max Payne (Video Game) / int_d0b60f23
 Max Payne (Video Game) / int_d2bc8b8b
type
Indecisive Medium
 Max Payne (Video Game) / int_d2bc8b8b
comment
Indecisive Medium: The comic book cutscenes.
 Max Payne (Video Game) / int_d2bc8b8b
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Max Payne (Video Game) / int_d2bc8b8b
 Max Payne (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Max Payne (Video Game) / int_d39e327f
comment
What the Hell, Hero?: Max does this to himself all the time.
 Max Payne (Video Game) / int_d39e327f
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Max Payne (Video Game) / int_d39e327f
 Max Payne (Video Game) / int_d46bae01
type
Tarot Troubles
 Max Payne (Video Game) / int_d46bae01
comment
Tarot Troubles: In the first game Max comes across three tarot cards laid out in the Punchinello mansion, apparently by Lisa: The Tower, The Devil, and Death. Max proceeds to make a (amateurish) reading of it, with Tower referring to the mansion, Devil being Don Punchinello and Death as Max, coming for the Don. More accurately, this works as a simple reading of Max's life in past-present-future configuration: The Tower signifies disaster and being brought low (death of Max's family and his life collapsing after that), The Devil is addiction (Max stuck in the shadow of his personal tragedy) and Death is change (Max moving forward from the death of his family).
 Max Payne (Video Game) / int_d46bae01
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1.0
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Max Payne (Video Game) / int_d46bae01
 Max Payne (Video Game) / int_d5b3df2d
type
Dark Action Girl
 Max Payne (Video Game) / int_d5b3df2d
comment
Dark Action Girl: Mona Sax is a badass assassin who dresses in black, and racks up a body count to rival Max's.
 Max Payne (Video Game) / int_d5b3df2d
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Max Payne (Video Game) / int_d5b3df2d
 Max Payne (Video Game) / int_d5dddf0d
type
Mooks, but no Bosses
 Max Payne (Video Game) / int_d5dddf0d
comment
Mooks, but no Bosses: Invoked in all three games, which have Elite Mooks at several points and a "sequence" as opposed to a final boss: The first has Max shooting the last of Horne's mooks, before crushing her helicopter; The second has Max collapsing the structure Vlad is on, which then turns into an Elite Mook fight; Finally, the third has Max a shootout with Becker and his goons, before he chases and blows up Victor's jet in Da Silva's car.
 Max Payne (Video Game) / int_d5dddf0d
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Max Payne (Video Game) / int_d5dddf0d
 Max Payne (Video Game) / int_d5f35258
type
Adventures in Comaland
 Max Payne (Video Game) / int_d5f35258
comment
Adventures in Comaland: Max practically has dual US-Comaland citizenship. These manifest as playable dream sequences, many of which play into Max's Survivor's Guilt.
 Max Payne (Video Game) / int_d5f35258
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1.0
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Max Payne (Video Game) / int_d5f35258
 Max Payne (Video Game) / int_d63a5b3f
type
Irrelevant Importance
 Max Payne (Video Game) / int_d63a5b3f
comment
Irrelevant Importance: Max grabs a junkie and forces him to tell his criminal friends to open the freaking locked, wooden door. If he dies before that, the mission is failed. The moment the door opens, the junkie grabs a convenient gun and starts shooting at Max, leading to his untimely demise. But if he gets shot (by Max or his friends) after the door is opened but before he grabs the gun... you've guessed it. It's actually even smaller a margin than that: the goon says the password to open the door, and the door unlocks. You can't shoot the guy then, as it's game over. As soon as the door opens, he screams "It's a trap!" and runs into the room: gun him down. Better yet, stand right behind him and the goons in the room will gun him down for you. He never actually gets to a gun.
 Max Payne (Video Game) / int_d63a5b3f
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Max Payne (Video Game) / int_d63a5b3f
 Max Payne (Video Game) / int_d7a8fdeb
type
Intimate Telecommunications
 Max Payne (Video Game) / int_d7a8fdeb
comment
Intimate Telecommunications: A sad example combined with Platonic Prostitution in the second game. Max has taken to calling a phone sex hotline just for someone to talk to.
 Max Payne (Video Game) / int_d7a8fdeb
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1.0
 Max Payne (Video Game) / int_d7a8fdeb
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Max Payne (Video Game) / int_d7a8fdeb
 Max Payne (Video Game) / int_d7a92919
type
Indecisive Parody
 Max Payne (Video Game) / int_d7a92919
comment
Indecisive Parody: The first game goes back and forth between over-the-top, tongue-in-cheek parody of gangster movies and film noir (replete with cartoonish villains and melodramatic Private Eye Monologue) and darker, more serious fare, such as Max's dream sequences. The second game, however, is much more consistently serious in tone (with occasional flashes of black comedy).
 Max Payne (Video Game) / int_d7a92919
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Max Payne (Video Game) / int_d7a92919
 Max Payne (Video Game) / int_da41243d
type
Spoiler
 Max Payne (Video Game) / int_da41243d
comment
Spoiler: At one point in the first game, one thug is discussing the Twist Ending of The Usual Suspects with another thug, who it turns out hasn't seen it. In the second game, an amusement park funhouse level based on the show-within-a-show "Address Unknown" gives away the show's eventual The Killer in Me Twist Ending. Then when you return to the level later on (still well before the show "ends" in-game and Max has a chance to see it), it is lampshaded by one thug explaining the ending to another, and the other thug complaining of being spoiled.
 Max Payne (Video Game) / int_da41243d
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Max Payne (Video Game) / int_da41243d
 Max Payne (Video Game) / int_db39ccfd
type
Battle Couple
 Max Payne (Video Game) / int_db39ccfd
comment
Battle Couple: Max and Mona in the second game, where the last half of the game involves them fighting through Mafia goons.
 Max Payne (Video Game) / int_db39ccfd
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1.0
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Max Payne (Video Game) / int_db39ccfd
 Max Payne (Video Game) / int_dbca2c99
type
Red Herring
 Max Payne (Video Game) / int_dbca2c99
comment
Red Herring: Max finds some tarot cards belonging to Lisa Sax at one point and presumes that the Tower refers to the Punchinello Manor, the Devil refers to Punchinello and Death refers to Max himself. In fact, the Tower is the Aesir Corporation building and the Devil is Nicole Horne. Also that isn't what those cards represent in the tarot. But then, Max probably would only know the stereotypical interpretations anyway, since the more accurate reading from them ends up coming true as well. The Tower is his past card and represents the death of his family, the Devil is his present and represents the antagonist of the game, and Death is his future which stands for how he changes to accepting what his life has become by the ending (before the second game at least).
 Max Payne (Video Game) / int_dbca2c99
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Max Payne (Video Game) / int_dbca2c99
 Max Payne (Video Game) / int_e17c62b7
type
Video Game Demake
 Max Payne (Video Game) / int_e17c62b7
comment
Video Game Demake: An odd official example, Max Payne saw a release on the Game Boy Advance. The game was a 2D-based isometric view platformer with levels that were based on the levels of the original, albeit heavily simplified, and many levels were also removed entirely (including the opening level in Max's home and both Valkyr dream sequence stages). Even so, the game did retain bullet time and much of the plot as well as many intact cutscenes with full voice acting, as well as much of the blood and cursing from the original Max Payne.
 Max Payne (Video Game) / int_e17c62b7
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Max Payne (Video Game) / int_e17c62b7
 Max Payne (Video Game) / int_e1acc872
type
From Nobody to Nightmare
 Max Payne (Video Game) / int_e1acc872
comment
From Nobody to Nightmare: Initially an undercover cop, Max Payne quickly becomes a one-man-army that everybody afraid of.
 Max Payne (Video Game) / int_e1acc872
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Max Payne (Video Game) / int_e1acc872
 Max Payne (Video Game) / int_e1aed0a9
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Boss Subtitles
 Max Payne (Video Game) / int_e1aed0a9
comment
Boss Subtitles: Done for the introduction of every major character of the second game.
 Max Payne (Video Game) / int_e1aed0a9
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Max Payne (Video Game) / int_e1aed0a9
 Max Payne (Video Game) / int_e305ffa8
type
Expositing the Masquerade
 Max Payne (Video Game) / int_e305ffa8
comment
Expositing the Masquerade: From the first game: "We were all involved in the early stages of the Project during the Gulf War..." This refers to Project Valhalla, the origin of the mysterious drug Valkyr that has caused Max so much trouble, to put it mildly.
 Max Payne (Video Game) / int_e305ffa8
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Max Payne (Video Game) / int_e305ffa8
 Max Payne (Video Game) / int_e390612a
type
Hollywood Satanism
 Max Payne (Video Game) / int_e390612a
comment
Hollywood Satanism: Jack Lupino's obsession in the occult in 1, where he has a room in his nightclub strewn with Satanic paraphernalia all over. Turns out that his devil-worshipping schtick was due to his addiction to Valkyr driving him to a hell of a delusion, making him believe that he was a wolf and a messenger of Hell.
 Max Payne (Video Game) / int_e390612a
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Max Payne (Video Game) / int_e390612a
 Max Payne (Video Game) / int_e4e86215
type
Fake Difficulty
 Max Payne (Video Game) / int_e4e86215
comment
Fake Difficulty: Max Payne 3 doesn't have the ability to allow Max to use hand grenades, even though there are enemies that can still throw them at you. You can shoot a mook before they arm a grenade but you arbitrarily won't be allowed to pick it up and save it for flushing out hiding hostiles. This is especially glaring as Max Payne 2 had grenades as Secondary Fire option while you had any gun out. Now, there is a Grenade Launcher but it's only available in select few locations and it's actually a liability if you go into Last Stand mode as the grenade's travel time all but guarantees you'll die, unless you play on Old School difficulty to disable Last Stand.
 Max Payne (Video Game) / int_e4e86215
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Max Payne (Video Game) / int_e4e86215
 Max Payne (Video Game) / int_e542d889
type
Gorn
 Max Payne (Video Game) / int_e542d889
comment
Gorn: 3 opens with a heavily injured Becker covered in burns and minus an arm desperately trying to escape a ragged and bloody Max. Pretty much what happens to some mooks after Brewer's suicide bombing. Happens to Fabiana's brother-in-law, Marcelo, who is set on fire and burns to death, screaming and Max has to watch the whole thing without being able to intervene for fear of alerting the paramilitaries.
 Max Payne (Video Game) / int_e542d889
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Max Payne (Video Game) / int_e542d889
 Max Payne (Video Game) / int_e567510d
type
Determinator
 Max Payne (Video Game) / int_e567510d
comment
Determinator: Rampaging through hundreds of enemies while subsisting only on painkillers. In the second game, Max squares his badassness and determination: He gets shot in the chest, thrown off a high cliff, is next to a bomb when it explodes, and ultimately gets shot in the head with a magnum, and not only lives from all of these incidents, but keeps on truckin' to get shit done. Damn. Early in the third game he even takes a glancing shot from a .50 BMG anti-materiel rifle and all he needs is some painkillers and bandages to get him back to normal.
 Max Payne (Video Game) / int_e567510d
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Max Payne (Video Game) / int_e567510d
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GameplayAndStoryIntegration
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Gameplay and Story Integration: Ever so rarely one can hear the Bullet Time sound effects in cutscenes when Max actually has a shootout in the story. Most memorably when he and Vinnie get each other at gunpoint in the first game, where Max dodges a shot in the middle of a panel fade-in and hits Vinnie non-fatally in return. A minor example occurs when Mona bursts into the flames that have engulfed the theme park to rescue Max. She fires off two rounds from her Desert Eagle to knock down a barrier in her way before diving through the gap. When the player is given control, her gun has eight rounds in the magazine instead of a full load of ten.
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Creepy Monotone
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Creepy Monotone: Max himself, especially in 3 when you see him with the Thousand-Yard Stare he exhibits at times while doing this.
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Concealment Equals Cover
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Concealment Equals Cover: Zig-zagged. Some things that obviously can't take bullets, like cubicle walls, will be destroyed by gunfire, but others, like yacht hull or the ever-popular residential walls, can take them seemingly forever.
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Climbing Climax
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Climbing Climax: End of the first game, where Max ascends to the roof of a skyscraper, only for the Big Bad to board an Armed helicoper.
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Dirty Cop
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Dirty Cop: Across all three games there's someone wearing the badge that isn't on the up and up. In 1, it's Max's lone DEA contact B.B. after Balder is killed and Max is framed for it - the implication is heavy that it was B.B. himself who shot Balder in front of Max. Max gets the hint when he meets B.B. in the third act - no way a guy on a normal police salary can afford a suit and watch that nice. In 2, it's Detective Winterson, who's in bed with the Big Bad Vladimir Lem in a somewhat more literal manner than usual for the term. Winterson uses her position to cover Vlad's activities and later tries to get rid of Max and Mona with lead. In 3, it's the entire UFE force, who are essentially the private army of the Big Bad and in cahoots with outlawed paramilitaries to organ-harvest the poor. Ironically, despite Rodrigo dismissing him as another of these, Da Silva is the only one we see onscreen who isn't.
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Walk It Off: If Max is injured beyond a certain point, they walk with a limp and the amount of damage slowly decreases until it is at this threshold. The second game dispenses with the limping. In the third game, Max takes a .50 to the arm and is left stumbling and half-coherent from blood loss and shock, but is back to normal with painkillers and bandages. In the meanwhile, he really does essentially walk it off. Max is severely injured in an explosion in the third game, and is almost dead, barely being able to stand upright. One level and probably a few off-screen painkillers later, and he's fine. More to the definition of the trope, the third game features health regeneration in both modes. It is featured in single-player in a limited fashion (it kicks in, at least on hard and below, when more than 80% damage is taken, and regenerates only up to that point), while multiplayer has full health regeneration, with the speed of regeneration inversely proportional to the weight of your character's loadout.
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Disposable Sex Worker: Referenced in a flashback in the Max Payne 3 prequel comic, where Max is sent to catch the Serial Killer known as "The Silent Hunter", who kills newlyweds.
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Idiosyncratic Menu Labels
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Idiosyncratic Menu Labels: The series uses a variant on the "Are you sure you want to quit?" prompt. If the player quits the game, the game will display a quote from Max reflecting on his current situation (e.g. "The Valkyr case was anything but closed."), below which the player selects either "But I was too tired to go on" or "I couldn't stop. I had to push on."
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Motion Comic
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Motion Comic: The first two games are notable the use of motion comics to know the story instead of cinematic cutscenes, all with the Point of View of Max himself.
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Conspicuous Consumption
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In 1, it's Max's lone DEA contact B.B. after Balder is killed and Max is framed for it - the implication is heavy that it was B.B. himself who shot Balder in front of Max. Max gets the hint when he meets B.B. in the third act - no way a guy on a normal police salary can afford a suit and watch that nice.
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Once per Episode
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Once per Episode: Many events are repeated through all three games. Namely: A woman dies, which upsets Max note Michelle and Rose Payne, Lisa Punchinello in 1, Annie Finn and Mona Sax in 2, Fabiana Branco in 3. Max's apartment/house is thrashed by the bad guys note Max's house in 1 by drug addicts, Max's apartment in 2 by Cleaners, Max's apartment in 3 by DeMarco goons . Max finds himself trapped in burning building and has to escape note Casa DiAngelo in 1, condemned building in 2, Fabricas Branco building in 3. Max discovers an elaborate conspiracy perpetrated by a higher power note Nicole Horne and the Valkyr project in the first game, Vlad trying to take over the Inner Circle in the second and Victor Branco pumping his family off he can get the fortune while also running an organ harvesting ring in the third. Max getting framed for a crime he didn't commit and trying to prove his innocence. Late in each game Max is confronted by heavily armed spec-ops guys note Killer Suits in 1, Cleaner commandos in 2, UFE in 3. Obligatory sniper section. No Final Boss engages Max directly. note Horne trying to escape in armed helicopter in 1, Vlad throwing bombs from balcony in 2, Becker shooting grenades from behind a riot-shield while Victor tries to escape on a plane in 3. An optional one: Max plays his theme on a piano.
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Inspector Javert
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Inspector Javert: Bravura in the original game was out to capture Max Payne. Even ignoring the fact that he was framed for Alex Balder's death, Payne killed at least a dozen mooks before that scene, and hundreds after.
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The Un-Favourite: Lord Valentine to his mother, Matriarch of York, after falling in love with a lady of a lower class in the Lords and Ladies soap opera in the second game.
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Evil Twin
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Evil Twin: Mona jokingly describes herself as Lisa Punchinello's evil twin when she and Max first meet (though considering Lisa is the wife of the Don of an incredibly violent Mafia family...).
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Cliché Storm
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Cliché Storm: Oh, yeah. Invoked, both in the story and with the Show Within a Show (and Self-Parody) Dick Justice, which is a blaxploitation, over the top take on Max Payne. Max lampshades this in his narrative monologue:
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The Schizophrenia Conspiracy
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The Schizophrenia Conspiracy: In Address Unknown. Justified, because he really is a paranoid schizophrenic.
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Suspiciously Similar Substitute
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Suspiciously Similar Substitute: The cleaner commandos in 2 are a dead ringer for 1's mercenaries as both are heavily armed, wear balaclavas and urban BDU's, communicate through radios as idle chat, are accurate with their weapons, and since they wear body armor, can take a lot of damage before going down. The one difference is that the commandos also carry AK's in addition to M4's.
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Last Stand
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3 has (in order): Easy; Normal; Score Attack; Hard; New York Minutenote Time Trial, Hard Mode and no level checkpoints; Old Schoolnote Hard Mode, but Last Stand, weapon zoom and cover mechanics are disabled; Hardcore; and New York Minute Hardcore.note Time Trial, Hardcore mode, death makes you restart from the beginning.
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No-Gear Level
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No-Gear Level: The escape from the basement of Lupino's hotel in the first game, and the escape from the hospital in the second game.
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Video Game Cruelty Potential
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Video Game Cruelty Potential: The rag doll physics in general offer no shortage of opportunities to watch corpses act in amusing ways, such as in 2 when the player can blast a mook off of a cleaner's lift, through a few planks and several stories to his death. The games are usually good on making noncombatants run or hide, but quick and cruel trigger fingers can nail some civvies for Max's body count. Bonus point in the first with the Valkyr junkies, who will start crying when you shoot them, and satisfyingly moan in agonizing pain when they die.
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American Title
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American Title: Part 1 of the first game is titled "The American Dream". Part 3 of the second is titled "Waking Up From the American Dream."
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I Call It "Vera"
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I Call It "Vera": Played with. The evil commando calls his gun "Dick Justice."
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Wouldn't Hit a Girl
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Wouldn't Hit a Girl: Played With. Max ends up killing a thug in 3 because he pistol-whips a woman that stands up to him, but Max goes as far as killing Candy Dawn and Nicole Horne in 1, and Valerie Winterson to defend Mona in 2.
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Detective Mole
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In 2, it's Detective Winterson, who's in bed with the Big Bad Vladimir Lem in a somewhat more literal manner than usual for the term. Winterson uses her position to cover Vlad's activities and later tries to get rid of Max and Mona with lead.
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Brick Joke
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Brick Joke: Part I of the first game is entitled "The American Dream". Part III of the second game is entitled "Waking Up from the American Dream."note It's only in the narration after defeating the final boss that Max reveals his American dream: revenge on all those who had wronged him. The second act of 2 has Max sneaking into the Cleaners' hideout in a condemned building via the back of a van, with Mona following him but initially only about to communicate via radio. In Chapter 2, Max is sneaking around and warns Mona: "These guys are packing, close to overkill. Hardcore professionals."; Mona replies back "Doesn't seem that way from where I'm standing," leaving Max to wonder what she meant. We get the answer in Chapter 4, when control is switched to Mona: as she moves along she gets Max's "hardcore professionals" comment, which immediate precedes her opening a door to watching some cleaners standing around laughing as one of them is prancing around and strutting it like a runway model.
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Survivor Guilt
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By the time of the second game, however, he's wracked with shame and Survivor Guilt, not only wishing he'd been punished for the events of the first game, but a pathetic shut-in unable to trust anyone or anything around him.
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Death Seeker
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Death Seeker: Max is this in 1, implicitly intending to kill as many criminals as possible before he dies. The discovery Nicole Horne is responsible for his wife and child's murder, however, gives him the catharsis to stay alive. Later, in Max Payne 2, Mona Sax does the same. In Max Payne 3, he's mostly just holding onto life via inertia.
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Max Payne (Video Game)

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 Max Payne (Video Game)
hasFeature
Diabolical Mastermind / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Die, Chair, Die! / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Difficulty Spike / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Disposable Woman / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Distant Prologue / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Do Not Drop Your Weapon / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Dodge the Bullet / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Donut Mess with a Cop / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Doom Magnet / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Doomed Appointment / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Dramatic Gun Cock / int_562e8a6e
 Max Payne (Video Game)
hasFeature
DreamWorks Face / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Dynamic Difficulty / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Elevator Action Sequence / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Embarrassing Hobby / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Emergency Weapon / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Empathic Environment / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Empty Elevator / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Epileptic Flashing Lights / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Epunymous Title / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Escort Mission / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Event-Obscuring Camera / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Every Bullet is a Tracer / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Evil Phone / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Exact Eavesdropping / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Executive Suite Fight / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Exploding Barrels / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Expositing the Masquerade / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Extremely Short Timespan / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Eyepatch of Power / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Faceless Goons / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Famous-Named Foreigner / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Fanservice Pack / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Faux Symbolism / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Fauxlosophic Narration / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Fiery Coverup / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Film Noir / int_562e8a6e
 Max Payne (Video Game)
hasFeature
First-Person Smartass / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Flushing-Edge Interactivity / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Forgot About His Powers / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Forklift Fu / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Fourth-Wall Observer / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Franchise Ownership Acquisition / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Fugitive Arc / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Functional Addict / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Furnace Body Disposal / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Game-Breaking Bug / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Gangbangers / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Gangster Fiction / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Gas-Cylinder Rocket / int_562e8a6e
 Max Payne (Video Game)
hasFeature
"Get Out of Jail Free" Card / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Getting High on Their Own Supply / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Give My Regards in the Next World / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Golden Ending / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Goodies in the Toilets / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Guilt-Based Gaming / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Guilt Complex / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Gun Porn / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Gun Struggle / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Gunpoint Banter / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Hardboiled Detective / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Harder Than Hard / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Hawaiian-Shirted Tourist / int_562e8a6e
 Max Payne (Video Game)
hasFeature
He Knows Too Much / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Heal Thyself / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Healing Potion / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Hell Hotel / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Helpless Window Death / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Heroic Bloodshed / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Hitscan / int_562e8a6e
 Max Payne (Video Game)
hasFeature
I Always Wanted to Say That / int_562e8a6e
 Max Payne (Video Game)
hasFeature
I Have My Ways / int_562e8a6e
 Max Payne (Video Game)
hasFeature
I Knew There Was Something About You / int_562e8a6e
 Max Payne (Video Game)
hasFeature
I Shall Taunt You / int_562e8a6e
 Max Payne (Video Game)
hasFeature
I Was Quite a Looker / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Idiosyncratic Menu Labels / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Impairment Shot / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Important Haircut / int_562e8a6e
 Max Payne (Video Game)
hasFeature
In-Game TV / int_562e8a6e
 Max Payne (Video Game)
hasFeature
In Medias Res / int_562e8a6e
 Max Payne (Video Game)
hasFeature
In-Universe Catharsis / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Incredibly Durable Enemies / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Indecisive Medium / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Indy Escape / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Indy Ploy / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Inexplicably Awesome / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Infinity -1 Sword / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Inspector Javert / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Intimate Telecommunications / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Ironic Nursery Tune / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Irrelevant Importance / int_562e8a6e
 Max Payne (Video Game)
hasFeature
It Was Here, I Swear! / int_562e8a6e
 Max Payne (Video Game)
hasFeature
It's All Upstairs From Here / int_562e8a6e
 Max Payne (Video Game)
hasFeature
It's Up to You / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Journey to the Center of the Mind / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Kick Them While They Are Down / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Kudzu Plot / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Last Breath Bullet / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Lawman Gone Bad / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Lead the Target / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Leap and Fire / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Left for Dead / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Left the Background Music On / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Limited Loadout / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Loads and Loads of Loading / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Local Reference / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Love Makes You Dumb / int_562e8a6e
 MP3
seeAlso
Max Payne (Video Game)
 Max Payne (Video Game)
hasFeature
Mangst / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Medium Blending / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Meet Your Early-Installment Weirdness / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Mercy Mode / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Middle-Management Mook / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Millennium Bug / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Minor Crime Reveals Major Plot / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Molotov Cocktail / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Mook Debut Cutscene / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Mooks, but no Bosses / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Most Writers Are Writers / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Mother Russia Makes You Strong / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Motion Comic / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Multi-Mook Melee / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Mysterious Informant / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Naked First Impression / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Named by the Adaptation / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Named in the Sequel / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Narrative Filigree / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Nebulous Criminal Conspiracy / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Never Heard That One Before / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Never Suicide / int_562e8a6e
 Max Payne (Video Game)
hasFeature
New Game Plus / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Nightmarish Nursery / int_562e8a6e
 Max Payne (Video Game)
hasFeature
No Budget / int_562e8a6e
 Max Payne (Video Game)
hasFeature
No Fair Cheating / int_562e8a6e
 Max Payne (Video Game)
hasFeature
No-Gear Level / int_562e8a6e
 Max Payne (Video Game)
hasFeature
No One Could Survive That! / int_562e8a6e
 Max Payne (Video Game)
hasFeature
No One Should Survive That! / int_562e8a6e
 Max Payne (Video Game)
hasFeature
No-Tell Motel / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Normally, I Would Be Dead Now / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Nostalgia Level / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Not Helping Your Case / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Not With the Safety On, You Won't / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Nothing Personal / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Noticing the Fourth Wall / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Number of the Beast / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Obligatory Swearing / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Off Bridge, onto Vehicle / int_562e8a6e
 Max Payne (Video Game)
hasFeature
On-Site Procurement / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Once Killed a Man with a Noodle Implement / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Parking Garage / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Past Experience Nightmare / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Permadeath / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Person as Verb / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Photo Comic / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Player and Protagonist Integration / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Playing the Heart Strings / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Police Lineup / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Prepare to Die / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Pretty in Mink / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Private Eye Monologue / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Production Posse / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Professional Killer / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Progressively Prettier / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Protagonist Title / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Pummeling the Corpse / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Purple Prose / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Puzzle Boss / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Quick Melee / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Quick Nip / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Real Name as an Alias / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Reality Has No Subtitles / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Recycled Soundtrack / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Reformulated Game / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Regenerating Health / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Religious and Mythological Theme Naming / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Resigned to the Call / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Rubber-Band A.I. / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Sampled Up / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Sampling / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Sarcastic Title / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Save-Game Limits / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Scare Chord / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Scope Perspective / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Scripted Event / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Sequel Goes Foreign / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Shoot the Bullet / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Shoot the Television / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Short-Lived Aerial Escape / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Short-Range Shotgun / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Shotguns Are Just Better / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Sickly Green Glow / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Signs of the End Times / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Sinister Subway / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Slipping a Mickey / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Smoking Barrel Blowout / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Sniper Rifle / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Sniper Scope Sway / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Soap Within a Show / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Soft Water / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_268f5a8e
 Max Payne (Video Game)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Sound-Coded for Your Convenience / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Spent Shells Shower / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Steel Mill / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Steven Ulysses Perhero / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Stupid Surrender / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Suicidal Overconfidence / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Suicide, Not Murder / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Super Weapon, Average Joe / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Survivor Guilt / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Suspicious Spending / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Suspiciously Cracked Wall / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Sword and Gun / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Sympathy for the Devil / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Take Cover! / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Talkative Loon / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Talks Like a Simile / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Tarot Troubles / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Terms of Endangerment / int_562e8a6e
 Max Payne (Video Game)
hasFeature
The Big Rotten Apple / int_562e8a6e
 Max Payne (Video Game)
hasFeature
The Call Knows Where You Live / int_562e8a6e
 Max Payne (Video Game)
hasFeature
The Cavalry Arrives Late / int_562e8a6e
 Max Payne (Video Game)
hasFeature
The Gunslinger / int_562e8a6e
 Max Payne (Video Game)
hasFeature
The Last DJ / int_562e8a6e
 Max Payne (Video Game)
hasFeature
The Omniscient Council of Vagueness / int_562e8a6e
 Max Payne (Video Game)
hasFeature
The Stinger / int_562e8a6e
 Max Payne (Video Game)
hasFeature
The Tragic Rose / int_562e8a6e
 Max Payne (Video Game)
hasFeature
There Was a Door / int_562e8a6e
 Max Payne (Video Game)
hasFeature
They Copied It, So It Sucks! / int_562e8a6e
 Max Payne (Video Game)
hasFeature
This Is Reality / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Through the Eyes of Madness / int_562e8a6e
 Max Payne (Video Game)
hasFeature
'Tis Only a Bullet in the Brain / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Tome of Eldritch Lore / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Trail of Blood / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Train Escape / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Trapped Undercover / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Trial-and-Error Gameplay / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Two-Part Trilogy / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Two Shots from Behind the Bar / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Unflinching Faith in the Brakes / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Universal Ammunition / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Unlockable Difficulty Levels / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Unnecessary Combat Roll / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Vehicular Assault / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Vengeance Feels Empty / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Vengeful Vending Machine / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Very High Velocity Rounds / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Vice City / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Video Game Setpiece / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Vigilante Man / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Vigilante Militia / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Villain by Default / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Villain in a White Suit / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Villainous Ethics Decay / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Vomit Discretion Shot / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Waking Up Elsewhere / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Wall of Blather / int_562e8a6e
 Max Payne (Video Game)
hasFeature
We Do the Impossible / int_562e8a6e
 Max Payne (Video Game)
hasFeature
We Gotta Stop Meeting Like This / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Weapon Running Time / int_562e8a6e
 Max Payne (Video Game)
hasFeature
What Are You in For? / int_562e8a6e
 Max Payne (Video Game)
hasFeature
What Were You Thinking? / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Whole Episode Flashback / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Why Won't You Die? / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Word-Salad Horror / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Worst News Judgment Ever / int_562e8a6e
 Max Payne (Video Game)
hasFeature
You Don't Look Like You / int_562e8a6e
 Max Payne (Video Game)
hasFeature
You Have No Idea Who You're Dealing With / int_562e8a6e
 MaxPayne
sameAs
Max Payne (Video Game)
 Max Payne (Video Game)
hasFeature
Tone Shift / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Too Happy to Live / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Trashcan Bonfire / int_562e8a6e
 Max Payne (Video Game)
hasFeature
Troubled Backstory Flashback / int_562e8a6e