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Maze Runner (Video Game)

 Maze Runner (Video Game)
type
TVTItem
 Maze Runner (Video Game)
label
Maze Runner (Video Game)
 Maze Runner (Video Game)
page
MazeRunner
 Maze Runner (Video Game)
comment
Maze Runner AKA Rogue Runner utilizes ASCII graphics to depict a maze from an overhead third-person perspective. Gameplay is similar to Apogee's Kroz series; the objective in each level of the maze is to maneuver the player character in real-time through a series of corridors and evade enemies to find the entrance to the next level. Scattered throughout each level are pickaxes which may be used to kill attacking opponents, teleport scrolls capable of instantly transporting the player character to a random point within that level's maze, and maps which reveal the maze to the player in greater detail. The game ends when the player retrieves the Heart of Courage from the deepest level of the dungeon or is killed by contact with an enemy. Designed by Scott Miller, the game was also published under the name Maze Runner in Softdisk's Big Blue Disk #26 released in December 1988.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Nothing to do with the James Dashner novel and its film adaptation.Needs Wiki Magic Love.
 Maze Runner (Video Game)
fetched
2020-08-31T16:23:51Z
 Maze Runner (Video Game)
parsed
2020-08-31T16:23:51Z
 Maze Runner (Video Game)
isPartOf
DBTropes
 Maze Runner (Video Game) / int_28dc96fc
type
Limited-Use Magical Device
 Maze Runner (Video Game) / int_28dc96fc
comment
Limited-Use Magical Device: The teleport scrolls to teleport with can only be used once.
 Maze Runner (Video Game) / int_28dc96fc
featureApplicability
1.0
 Maze Runner (Video Game) / int_28dc96fc
featureConfidence
1.0
 Maze Runner (Video Game)
hasFeature
Maze Runner (Video Game) / int_28dc96fc
 Maze Runner (Video Game) / int_62259825
type
Nintendo Hard
 Maze Runner (Video Game) / int_62259825
comment
Nintendo Hard: It's like Pac-Man, only you can't see the maze, the ghosts all target you, and they can break through the walls without limit. Prepare yourself for a lot of pain.
 Maze Runner (Video Game) / int_62259825
featureApplicability
1.0
 Maze Runner (Video Game) / int_62259825
featureConfidence
1.0
 Maze Runner (Video Game)
hasFeature
Maze Runner (Video Game) / int_62259825
 Maze Runner (Video Game) / int_a6c69bd
type
MacGuffin
 Maze Runner (Video Game) / int_a6c69bd
comment
MacGuffin: The Heart of Courage, which recovery is your quest goal for reasons not elaborated on.
 Maze Runner (Video Game) / int_a6c69bd
featureApplicability
1.0
 Maze Runner (Video Game) / int_a6c69bd
featureConfidence
1.0
 Maze Runner (Video Game)
hasFeature
Maze Runner (Video Game) / int_a6c69bd
 Maze Runner (Video Game) / int_af8974a3
type
Breakable Weapons
 Maze Runner (Video Game) / int_af8974a3
comment
Breakable Weapons: The pickaxes to fight and dig through walls with can only be used once.
 Maze Runner (Video Game) / int_af8974a3
featureApplicability
1.0
 Maze Runner (Video Game) / int_af8974a3
featureConfidence
1.0
 Maze Runner (Video Game)
hasFeature
Maze Runner (Video Game) / int_af8974a3
 Maze Runner (Video Game) / int_e6ce4b
type
The Maze
 Maze Runner (Video Game) / int_e6ce4b
comment
The Maze: The Ezam dungeons are giant mazes so poorly lit that you can't see most of the walls but for a brief flash upon entrance. Navigating a maze you can't see is hard, though walls proven to be there by touch are memorized visually and getting the map makes the entire maze visible.
 Maze Runner (Video Game) / int_e6ce4b
featureApplicability
1.0
 Maze Runner (Video Game) / int_e6ce4b
featureConfidence
1.0
 Maze Runner (Video Game)
hasFeature
Maze Runner (Video Game) / int_e6ce4b
 Maze Runner (Video Game) / int_name
type
ItemName
 Maze Runner (Video Game) / int_name
comment
 Maze Runner (Video Game) / int_name
featureApplicability
1.0
 Maze Runner (Video Game) / int_name
featureConfidence
1.0
 Maze Runner (Video Game)
hasFeature
Maze Runner (Video Game) / int_name
 Maze Runner (Video Game) / int_name
itemName
Maze Runner (Video Game)

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