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McPixel (Video Game)
- 212 statements
- 39 feature instances
- 24 referencing feature instances
McPixel (Video Game) | type |
TVTItem | |
McPixel (Video Game) | label |
McPixel (Video Game) | |
McPixel (Video Game) | page |
McPixel | |
McPixel (Video Game) | comment |
McPixel is a 2012 video game developed and published by Sos Sosowski.There's a bomb somewhere in the building/house/deserted island/whale/castle/school/outer space/(insert location here)! You've got twenty seconds to defuse it! What would you do?Be a complete idiot, apparently.In this cross between WarioWare and Leisure Suit Larry, follow the adventures of adventure man, jack-of-all-trades and general vandal McPixel as he finds himself in various cliffhanger situations, and has only 20 seconds to save the day with a mixture of cartoon logic and wanton destruction.Available here and through Steam. A sequel, McPixel 3, published by Devolver Digital, was released in 2022. | |
McPixel (Video Game) | fetched |
2024-03-22T18:45:53Z | |
McPixel (Video Game) | parsed |
2024-03-22T18:45:53Z | |
McPixel (Video Game) | processingComment |
Dropped link to AffectionateParody: Not a Feature - ITEM | |
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Dropped link to BatmanTheMovie: Not a Feature - ITEM | |
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Dropped link to BeavisAndButthead: Not a Feature - ITEM | |
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Dropped link to Portal2: Not a Feature - ITEM | |
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Dropped link to Slapstick: Not a Feature - ITEM | |
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Dropped link to SpaceInvaders: Not a Feature - ITEM | |
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Dropped link to TheSimpsons: Not a Feature - ITEM | |
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Dropped link to Titanic1997: Not a Feature - ITEM | |
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Dropped link to WhoWantsToBeWhoWantsToBeAMillionaire: Not a Feature - ITEM | |
McPixel (Video Game) | isPartOf |
DBTropes | |
McPixel (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
McPixel (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: One of the main additions to the sequel are missions that suddenly shift the game's genre, including a side-scrolling shmup, a racing game, a beat-em-up, several sports, an auto-scrolling platformer and a first-person shooter among others. | |
McPixel (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
McPixel (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_1467a30c | |
McPixel (Video Game) / int_1ab69ee3 | type |
Unexpected Virgin | |
McPixel (Video Game) / int_1ab69ee3 | comment |
Unexpected Virgin: A volcano demands a Virgin Sacrifice. You have the option to toss a Dumb Blonde or a cow in. The solution to that particular puzzle is for McPixel to throw himself into the volcano. | |
McPixel (Video Game) / int_1ab69ee3 | featureApplicability |
1.0 | |
McPixel (Video Game) / int_1ab69ee3 | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_1ab69ee3 | |
McPixel (Video Game) / int_1b65dfad | type |
The Cameo | |
McPixel (Video Game) / int_1b65dfad | comment |
The Cameo: A "Space Butterfly" level that was added at the request of Jesse Cox. PewDiePie, the Bro, Stephano and a Barrel appear in the same DLC set. The promotional video about the non-existent McPixel 2 contains cameos from several people who worked with Devolver Digital in the past (Daniel Mullins, Bennett Foddy, Goichi Suda...) | |
McPixel (Video Game) / int_1b65dfad | featureApplicability |
1.0 | |
McPixel (Video Game) / int_1b65dfad | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_1b65dfad | |
McPixel (Video Game) / int_2200d9ec | type |
Engineered Heroics | |
McPixel (Video Game) / int_2200d9ec | comment |
Engineered Heroics: One of the extras for 100% Completion is a scene in which McPixel sends out the bombs he defuses. | |
McPixel (Video Game) / int_2200d9ec | featureApplicability |
1.0 | |
McPixel (Video Game) / int_2200d9ec | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_2200d9ec | |
McPixel (Video Game) / int_224c9aef | type |
Laugh Track | |
McPixel (Video Game) / int_224c9aef | comment |
Laugh Track: The sitcom-themed levels in the sequel provide one of these whenever McPixel does anything. There's also a button to permanently toggle this effect after completing the game. | |
McPixel (Video Game) / int_224c9aef | featureApplicability |
1.0 | |
McPixel (Video Game) / int_224c9aef | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_224c9aef | |
McPixel (Video Game) / int_3273ebb9 | type |
Cut-and-Paste Environments | |
McPixel (Video Game) / int_3273ebb9 | comment |
Cut and Paste Environments: Chapter 4's special stage is all the same room. Only the outcomes on each of the rooms is different. | |
McPixel (Video Game) / int_3273ebb9 | featureApplicability |
1.0 | |
McPixel (Video Game) / int_3273ebb9 | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_3273ebb9 | |
McPixel (Video Game) / int_3908cf5b | type |
Un-Installment | |
McPixel (Video Game) / int_3908cf5b | comment |
Un-Installment: McPixel 3 is the second game in the series. A gag promotional video by Devolver claims that there was going to be a McPixel 2, but it was too ambitious to succeed. Level 4-B is all about Mc Pixel's attempt to find the floppy disk containing Mc Pixel 2. | |
McPixel (Video Game) / int_3908cf5b | featureApplicability |
1.0 | |
McPixel (Video Game) / int_3908cf5b | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_3908cf5b | |
McPixel (Video Game) / int_3fbdb8aa | type |
Quote Mine | |
McPixel (Video Game) / int_3fbdb8aa | comment |
Quote Mine: Take a look at the website and see how many review quotes are mined to the point of unintelligibility. | |
McPixel (Video Game) / int_3fbdb8aa | featureApplicability |
1.0 | |
McPixel (Video Game) / int_3fbdb8aa | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_3fbdb8aa | |
McPixel (Video Game) / int_42a62962 | type |
Title Scream | |
McPixel (Video Game) / int_42a62962 | comment |
Title Scream: MCPIXEL!! greets you each time you fire the game up. The same graphic also appears whenever you start and finish a round, though the voice clip itself doesn't occur. Steve gets his own graphic in the sequel, but in his case the accompanying voice clip always plays. | |
McPixel (Video Game) / int_42a62962 | featureApplicability |
1.0 | |
McPixel (Video Game) / int_42a62962 | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_42a62962 | |
McPixel (Video Game) / int_47fea76b | type |
Butt-Monkey | |
McPixel (Video Game) / int_47fea76b | comment |
Butt-Monkey: There's a certain old man who appears at least once in every chapter that gets abused in various upsetting ways, such as being thrown off a bridge, out an elevator, out of a train, or having McPixel climb inside of him to safely detonate the bomb. | |
McPixel (Video Game) / int_47fea76b | featureApplicability |
1.0 | |
McPixel (Video Game) / int_47fea76b | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_47fea76b | |
McPixel (Video Game) / int_4a4d6f7c | type |
Comedic Sociopathy | |
McPixel (Video Game) / int_4a4d6f7c | comment |
Comedic Sociopathy: McPixel's task is to make sure the bomb doesn't blow up, no one said anything about making sure bystanders don't get hurt or used as battering rams. The sequel's ethics are even looser, and sometimes bombs are allowed to go off as long as McPixel isn't in the blast radius. | |
McPixel (Video Game) / int_4a4d6f7c | featureApplicability |
1.0 | |
McPixel (Video Game) / int_4a4d6f7c | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_4a4d6f7c | |
McPixel (Video Game) / int_4a5cf754 | type |
Rebus Bubble | |
McPixel (Video Game) / int_4a5cf754 | comment |
Rebus Bubble: The scant amount of character dialogue in the sequel often takes the form of speech bubbles with images and = signs. | |
McPixel (Video Game) / int_4a5cf754 | featureApplicability |
1.0 | |
McPixel (Video Game) / int_4a5cf754 | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_4a5cf754 | |
McPixel (Video Game) / int_4d97e2b9 | type |
Urine Trouble | |
McPixel (Video Game) / int_4d97e2b9 | comment |
Urine Trouble: McPixel apparently has a thing for urinating on certain objects and people for whatever reason. Is almost certain to happen if he drinks alcohol of any sort. | |
McPixel (Video Game) / int_4d97e2b9 | featureApplicability |
1.0 | |
McPixel (Video Game) / int_4d97e2b9 | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_4d97e2b9 | |
McPixel (Video Game) / int_558ae6f6 | type |
Moon Logic Puzzle | |
McPixel (Video Game) / int_558ae6f6 | comment |
Moon Logic Puzzle: The only kind of logic that can beat 99% of the puzzles. To put things in perspective, the first rule of playing this game is this: If the solution you have in mind makes sense, there's a 75% chance it's wrong. The remaining 25%? It works, but not in the way you were expecting it to. After a couple levels, it's almost second nature. The four bonus rounds, meanwhile, are No Logic Puzzles. | |
McPixel (Video Game) / int_558ae6f6 | featureApplicability |
1.0 | |
McPixel (Video Game) / int_558ae6f6 | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_558ae6f6 | |
McPixel (Video Game) / int_55f92df9 | type |
Wire Dilemma | |
McPixel (Video Game) / int_55f92df9 | comment |
Wire Dilemma: McPixel encounters one of these in one scenario. His response is to just yank out a fistful of wires without any care for order or precision. Naturally, it works. | |
McPixel (Video Game) / int_55f92df9 | featureApplicability |
1.0 | |
McPixel (Video Game) / int_55f92df9 | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_55f92df9 | |
McPixel (Video Game) / int_5fc3eff4 | type |
Time Bomb | |
McPixel (Video Game) / int_5fc3eff4 | comment |
Time Bomb: Almost every level has a bomb with a fuse or timer, but it's set for 20 seconds to respond. In the stage with a visible timer (Dual-phase bomb in chapter 4), it's malfunctioning and switching between 0 and 1 but this doesn't affect the timer. | |
McPixel (Video Game) / int_5fc3eff4 | featureApplicability |
1.0 | |
McPixel (Video Game) / int_5fc3eff4 | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_5fc3eff4 | |
McPixel (Video Game) / int_6602cad | type |
Permanently Missable Content | |
McPixel (Video Game) / int_6602cad | comment |
Permanently Missable Content: The game has four Mind Screw bonus rounds (one made entirely out of the title character, one set on the rainbow trail of Nyan Cow, one set in a sewer underneath a toilet, and a crazily glitched up one) that can only be accessed a limited number of times while doing the initial runthroughs of each of the official stages note the Free DLC stages do not count. They are reached by getting three silver or gold completions in a row, and missing once breaks the chain. Once you finished all normal stages, these bonus rounds can no longer be reached without wiping the save file. | |
McPixel (Video Game) / int_6602cad | featureApplicability |
1.0 | |
McPixel (Video Game) / int_6602cad | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_6602cad | |
McPixel (Video Game) / int_6c22a57b | type |
Jumping on a Grenade | |
McPixel (Video Game) / int_6c22a57b | comment |
Jumping on a Grenade: And sometimes, eating the grenade. 50% of the time, it works. The other fifty percent, everything else explodes. | |
McPixel (Video Game) / int_6c22a57b | featureApplicability |
1.0 | |
McPixel (Video Game) / int_6c22a57b | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_6c22a57b | |
McPixel (Video Game) / int_7289b368 | type |
Idiot Hero | |
McPixel (Video Game) / int_7289b368 | comment |
Idiot Hero: The titular protagonist, of course! And lucky for him it's one of the few universes where one has to be an idiot in order to win. | |
McPixel (Video Game) / int_7289b368 | featureApplicability |
1.0 | |
McPixel (Video Game) / int_7289b368 | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_7289b368 | |
McPixel (Video Game) / int_77f6cc58 | type |
100% Completion | |
McPixel (Video Game) / int_77f6cc58 | comment |
100% Completion: Clearing a scene only nets you a silver ranking. Getting a gold ranking requires you to do every single thing you can do within a scene. | |
McPixel (Video Game) / int_77f6cc58 | featureApplicability |
1.0 | |
McPixel (Video Game) / int_77f6cc58 | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_77f6cc58 | |
McPixel (Video Game) / int_7d36715f | type |
Gasshole | |
McPixel (Video Game) / int_7d36715f | comment |
Gasshole: One of the extras for 100% Completion is a "Fart-Along" rhythm game. | |
McPixel (Video Game) / int_7d36715f | featureApplicability |
1.0 | |
McPixel (Video Game) / int_7d36715f | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_7d36715f | |
McPixel (Video Game) / int_7d3f1d63 | type |
The Ending Changes Everything | |
McPixel (Video Game) / int_7d3f1d63 | comment |
The Ending Changes Everything: McPixel himself set up all the bombs so he could charge exorbitant prices to get rid of them. Played for Laughs. | |
McPixel (Video Game) / int_7d3f1d63 | featureApplicability |
1.0 | |
McPixel (Video Game) / int_7d3f1d63 | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_7d3f1d63 | |
McPixel (Video Game) / int_82accf22 | type |
Gainax Ending | |
McPixel (Video Game) / int_82accf22 | comment |
Gainax Ending: The sequel ends on a doozy. After disarming the final bombs and saving the city, McPixel accuses Steve of being the one who planted all the bombs throughout the game. Steve denies it, instead claiming that [Mcpixel himself did it in order to look like a hero. As they argue, a bomb suddenly lands between them, and the two duck for cover as it explodes. Cue credits. | |
McPixel (Video Game) / int_82accf22 | featureApplicability |
1.0 | |
McPixel (Video Game) / int_82accf22 | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_82accf22 | |
McPixel (Video Game) / int_8a9eb844 | type |
Perspective Flip | |
McPixel (Video Game) / int_8a9eb844 | comment |
Perspective Flip: One set of levels in the sequel involves playing previously existing levels, but where you control someone involved in the scenario other than McPixel. | |
McPixel (Video Game) / int_8a9eb844 | featureApplicability |
1.0 | |
McPixel (Video Game) / int_8a9eb844 | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_8a9eb844 | |
McPixel (Video Game) / int_8c608864 | type |
Digging to China | |
McPixel (Video Game) / int_8c608864 | comment |
Digging to China: A stage in McPixel 3 ends with this, or well, rather, digging to Poland. | |
McPixel (Video Game) / int_8c608864 | featureApplicability |
1.0 | |
McPixel (Video Game) / int_8c608864 | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_8c608864 | |
McPixel (Video Game) / int_8e20979 | type |
Wham Episode | |
McPixel (Video Game) / int_8e20979 | comment |
Wham Episode: The sequel's final level set starts with McPixel being thrown into a dungeon with a puzzle reminiscent of the tutorial level, interspersed with him doing other wacky shenanigans like running for office and holding a concert. While the shenanigan levels play like normal, the escape sequences follow an oddly structured sequence with continuity. Until the awards ceremony level, which plays out almost entirely like the events of one of the game's trailers, except the solution is to simply walk out, at which point McPixel removes his outfit to reveal himself to be Steve in disguise. It turns out he hired someone to kidnap McPixel while he posed as him in the other levels. | |
McPixel (Video Game) / int_8e20979 | featureApplicability |
1.0 | |
McPixel (Video Game) / int_8e20979 | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_8e20979 | |
McPixel (Video Game) / int_92dfffae | type |
Retraux | |
McPixel (Video Game) / int_92dfffae | comment |
Retraux: Mimics late 70s/early 80s pixel games. The cover art itself is very eighties as well. The lack of sound effects, along with the bizarre non-sequitur slapstick comedy, invoke the style of early 20th century silent films. A set of levels in the sequel is based on emulating the graphics of various classic systems, including the Atari 2600, NES, Game Boy, CGA-era PC, and Windows. | |
McPixel (Video Game) / int_92dfffae | featureApplicability |
1.0 | |
McPixel (Video Game) / int_92dfffae | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_92dfffae | |
McPixel (Video Game) / int_a0d3818f | type |
Digital Piracy Is Okay | |
McPixel (Video Game) / int_a0d3818f | comment |
Digital Piracy Is Okay: The developer even handed out promo codes for the game on a torrent page on The Pirate Bay. This gave the game a lot of publicity, which TPB's organizers helped along by modifying their logo to resemble McPixel's. Article linkie. | |
McPixel (Video Game) / int_a0d3818f | featureApplicability |
1.0 | |
McPixel (Video Game) / int_a0d3818f | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_a0d3818f | |
McPixel (Video Game) / int_bab7fceb | type |
Incredible Shrinking Man | |
McPixel (Video Game) / int_bab7fceb | comment |
Incredible Shrinking Man: One set of levels in the sequel subjects McPixel to a Shrink Ray and tasks him with solving problems involving being considerably smaller than usual. | |
McPixel (Video Game) / int_bab7fceb | featureApplicability |
1.0 | |
McPixel (Video Game) / int_bab7fceb | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_bab7fceb | |
McPixel (Video Game) / int_bb18e3c9 | type |
Detonation Moon | |
McPixel (Video Game) / int_bb18e3c9 | comment |
Detonation Moon: One of the stages is on the moon. | |
McPixel (Video Game) / int_bb18e3c9 | featureApplicability |
1.0 | |
McPixel (Video Game) / int_bb18e3c9 | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_bb18e3c9 | |
McPixel (Video Game) / int_bb48f8ba | type |
Timed Mission | |
McPixel (Video Game) / int_bb48f8ba | comment |
Timed Mission: Every level gives you twenty seconds to figure out a solution. | |
McPixel (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
McPixel (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_bb48f8ba | |
McPixel (Video Game) / int_c41668cd | type |
Needle in a Stack of Needles | |
McPixel (Video Game) / int_c41668cd | comment |
Needle in a Stack of Needles: The final set of levels in the main game tasks McPixel with defusing the one bomb out of eleven that's not a dud. To make things worse, the six levels in the set are all identical apart from their outcomes. | |
McPixel (Video Game) / int_c41668cd | featureApplicability |
1.0 | |
McPixel (Video Game) / int_c41668cd | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_c41668cd | |
McPixel (Video Game) / int_c4b0faae | type |
Can't Hold His Liquor | |
McPixel (Video Game) / int_c4b0faae | comment |
Can't Hold His Liquor: Chapter 4, Round 1, Level 4. McPixel gets hammered off a drink that's 1% alcohol and Groin Attacks Guy Fawkes. Can't hold it literally, either. | |
McPixel (Video Game) / int_c4b0faae | featureApplicability |
1.0 | |
McPixel (Video Game) / int_c4b0faae | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_c4b0faae | |
McPixel (Video Game) / int_c75df49a | type |
Shout-Out | |
McPixel (Video Game) / int_c75df49a | comment |
Shout-Out: The Bonus Stages are specifically geared around a theme of Film, Video Games, and Cartoons. The first Bonus stage features: Titanic (1997), Star Wars (specifically, Return of the Jedi), Alien (the third film, it seems), The Quick and the Dead, Terminator, and Harry Potter. The second bonus stage has Space Invaders, Super Mario Bros. (and the Teenage Mutant Ninja Turtles, for some reason), Final Fantasy VII, Portal, Pokémon, and Mortal Kombat. The third bonus stage has The Simpsons, The Flintstones, The Smurfs, Dexter's Laboratory, Dragon Ball Z and The Lion King (1994). One Bonus Round is Nyan Cat. One of the taglines is "Some days you just can't get rid of a bomb." The Space Core is visible in most outer space stages. Getting McPixel to drink coffee in the "Coffee Shop" round turns him into Cornholio. One ending sequence shows the main character humping a PS3, which is a reference to this video from Chris Chandler. | |
McPixel (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
McPixel (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_c75df49a | |
McPixel (Video Game) / int_e4400c35 | type |
CloudCuckooLand | |
McPixel (Video Game) / int_e4400c35 | comment |
Cloud Cuckooland: McPixel is just the tip of the iceberg; don't expect anyone—or anything for that matter—in the game to act in any sort of logically predictable manner. | |
McPixel (Video Game) / int_e4400c35 | featureApplicability |
1.0 | |
McPixel (Video Game) / int_e4400c35 | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_e4400c35 | |
McPixel (Video Game) / int_e5424ce9 | type |
Film | |
McPixel (Video Game) / int_e5424ce9 | comment |
The Bonus Stages are specifically geared around a theme of Film, Video Games, and Cartoons. The first Bonus stage features: Titanic (1997), Star Wars (specifically, Return of the Jedi), Alien (the third film, it seems), The Quick and the Dead, Terminator, and Harry Potter. The second bonus stage has Space Invaders, Super Mario Bros. (and the Teenage Mutant Ninja Turtles, for some reason), Final Fantasy VII, Portal, Pokémon, and Mortal Kombat. The third bonus stage has The Simpsons, The Flintstones, The Smurfs, Dexter's Laboratory, Dragon Ball Z and The Lion King (1994). | |
McPixel (Video Game) / int_e5424ce9 | featureApplicability |
1.0 | |
McPixel (Video Game) / int_e5424ce9 | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_e5424ce9 | |
McPixel (Video Game) / int_ea5c413d | type |
Biting-the-Hand Humor | |
McPixel (Video Game) / int_ea5c413d | comment |
Biting-the-Hand Humor: The penultimate mission of the sequel is a heist, where the target is a mansion belonging to Devolver Digital themselves. | |
McPixel (Video Game) / int_ea5c413d | featureApplicability |
1.0 | |
McPixel (Video Game) / int_ea5c413d | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_ea5c413d | |
McPixel (Video Game) / int_eaf5a1ac | type |
Groin Attack | |
McPixel (Video Game) / int_eaf5a1ac | comment |
Groin Attack: Whenever McPixel interacts with a person, his first action will be a kick to the groin. | |
McPixel (Video Game) / int_eaf5a1ac | featureApplicability |
1.0 | |
McPixel (Video Game) / int_eaf5a1ac | featureConfidence |
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McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_eaf5a1ac | |
McPixel (Video Game) / int_name | type |
ItemName | |
McPixel (Video Game) / int_name | comment |
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McPixel (Video Game) / int_name | featureApplicability |
1.0 | |
McPixel (Video Game) / int_name | featureConfidence |
1.0 | |
McPixel (Video Game) | hasFeature |
McPixel (Video Game) / int_name | |
McPixel (Video Game) / int_name | itemName |
McPixel (Video Game) |
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