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Mega Man (Video Game)

 Mega Man (Video Game)
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TVTItem
 Mega Man (Video Game)
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Mega Man (Video Game)
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Mega Man (Rockman in Japanese) is a 1987 Nintendo Entertainment System video game by Capcom, and is the first game in the eponymous series of the same name, as well as its many, many spinoffs.The story: It is the year 200X, and advanced robots designed to help humans in tasks are commonplace thanks to the efforts of Dr. Light, the foremost expert on robotics. One day, however, a former friend and rival of his by the name of Dr. Wily reprogrammed several of these robots, and is now trying to Take Over the World from within his fortified robot factory. To make things worse, among them are Dr. Light's six Robot Masters — humanoid robots with advanced A.I. and abilities designed for industrial use. Dr. Light's assistant robot and "son" Rock, having a strong sense of justice, volunteers to be converted into a "fighting robot" in order to disable and retrieve the Robot Masters and right Wily's wrongs. He thus becomes known as Mega Man.At the time, Mega Man was a revolutionary title in the NES library; first, you could choose to tackle any stage you wished in any order you desired, second, to add a layer of strategy, the game allowed you to not only keep the weapon of whatever boss you killed, but also allow you to use the weapon in question against another boss that was particularly weak to it. The game's cartoony graphics and catchy music, not to mention its grueling difficulty, established many hallmarks that we've grown to love about the series.The game was ultimately a modest hit in Japan, but performed rather poorly in sales internationally, which made Capcom reluctant to make another sequel, but they ultimately greenlit one anyway...One of many early ideas for the game was to make it an arcade platformer called Rainbow Man. Other proposed early titles included Mighty Kid and Knuckle Kid. The game was developed by a small team of six people, with Keiji Inafune designing almost all of the characters, enemies, and sprites. The game also gave them a lot of headaches as far as memory limitations went — the entire cart was only 1 Megabit (1000 kilobits, or 128 kilobytes) in size!The game would later receive a 16-bit upgrade in the Europe and Japan exclusive Mega Man: The Wily Wars/Rockman Megaworld cartridge for the Sega Genesis (aside from a brief American release as a downloadable Sega Channel exclusive, and an eventual local release as a bundle with other Sega games in the Sega Genesis Mini). It would later be ported to the PS1 as Rockman: Complete Works, and then to the PS2, Nintendo GameCube and Xbox as part of Anniversary Collection. It has also seen a release on Virtual Console, as well as on the Wii U, Nintendo 3DS, Nintendo Switch, PlayStation 4, and Xbox One PC as part of the Mega Man Legacy Collection. This game also received a remake for the PSP, called Mega Man Powered Up.Robot Masters: DLN-003: Cut Man, weak to Super Arm, gives you Rolling Cutter. DLN-004: Guts Man, weak to Hyper Bomb, gives you Super Arm. DLN-005: Ice Man, weak to Thunder Beam, gives you Ice Slasher. DLN-006: Bomb Man, weak to Fire Storm, gives you Hyper Bomb. DLN-007: Fire Man, weak to Ice Slasher, gives you Fire Storm. DLN-008: Elec Man, weak to Rolling Cutter, gives you Thunder Beam.This game would later receive a companion title for the Game Boy, called Mega Man: Dr. Wily's Revenge.
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 Mega Man (Video Game) / int_10ad7cfe
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Elemental Baggage
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Elemental Baggage: Guts Man can summon large boulders from the ceiling that he can throw using his Super Arm. Mega Man does not have this same advantage, however, needing to pick up blocks found within the stages in order to throw them.
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Antepiece
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Antepiece: Because you can enter each level in any order, the developers carefully planned each one around a specific gimmick as a warmup for the Robot Master encounters, while also doubling as red flags for what's up ahead as far as the game's difficulty goes. Cut Man has a flying enemy (Bunby Heli) that launch at you in an arc, which you have to shoot or time your jumps carefully in order to dodge, a warm up for Cut Man and his Rolling Cutter. Guts Man has its first section centered around a wide open pit with traveling platforms moving along, requiring very precise timing to dodge. Later on, you'll need these kind of jumping reflexes to avoid getting knocked on your butt by Guts Man's earth shaking stomp and dodge his subsequent boulders. You also encounter the Metall enemies before you fight their tougher Pickelman counterpart. Elec Man has electric arcs that shoot out at you, inflicting heavy damage on contact. These are a tip that Elec Man is by far the toughest of all the bosses. Also, the opening room has a series of platforms guarded by enemies (Spines) that can only be stunned with the Mega Buster (but can be destroyed with the Rolling Cutter later), a clue of just how hard it will be to get all the way up the tower. It's also a vertical-oriented stage with lots of opportunities to fall, so the dev team placed the Magnet Beam in it to encourage you to try out practicing with it to make the stage easier, and prepare you for using it later in the final Wily stages. Additionally, the Spines and the Appearing Blocks in Elec Man's stage allows you to figure out how to deal with both later in Ice Man's stage and save the Magnet Beam's energy for when you'll really need it—when your only other option is to rely on flying platforms that shoot you. Fire Man has a section close to the end where a constant stream of fire is pouring out of a tunnel, and it requires pixel perfect timing to dodge them. You encounter this exact same problem with Fire Man and his barrage of the Fire Storm. Ice Man's use of Appearing Blocks and very difficult floating platforms is a cue for you to try out finding or using the Magnet Beam to pass, since it's required to beat the game later anyway. Bomb Man's stage, besides the presence of exploding bombs flying out of pits, has the Flea enemies jump in the exact same arc that Bomb Man does, serving as a warm up for your fight with him later.
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Cartoon Bomb
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Cartoon Bomb: The Hyper Bomb, used by both Mega Man and Bomb Man, takes on the form of a black sphere with a fuse.
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Temporary Platform
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Temporary Platform: Appearing Blocks make their first appearance in the series in this installment. Elec Man's and Ice Man's stages have them blink in and out in set patterns that are better to be memorized. The Magnet Beam allows Mega Man to fire a blue beam out of his Buster that he can stand on after releasing the fire button. The longer the player holds the fire button before releasing, the longer the beam will be, but it disappears a few seconds after being released, and holding the button longer doesn't make it stick around any longer.
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 Mega Man (Video Game) / int_17ce80aa
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All There in the Manual
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All There in the Manual: The game's story, as per the standards at the time. However, the English version is notoriously inaccurate ("robot-like humanoids"?). Both the English and Japanese manuals fail to mention Roll in any manner, making her appearance in the game's ending out of nowhere. Most summaries and adaptations of the story tend to imply Wily was banking exclusively on the six Robot Masters in conquering the world. A short manga initially only seen to those who won the Mega Man 4 boss character contest shows that Wily reprogrammed a heck of a lot more than just six robots (as in, the minor enemies were a more immediate concern than the Robot Masters).
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Power-Up Letdown
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Power Up Letdown: Two, which is really bad in a game where there are only 6 alternate weapons in the first place. The Super Arm is by far the least useful of all the weapons. It can only be used in specific situations where you can grab a giant block and throw it. Other than the battles with Cut Man (but only the first time) and CWU-01P and getting to the Magnet Beam, it's basically useless. The Hyper Bomb is hardly any better, as it's thrown in an arc rather than shot, has a long fuse before it actually goes off, and you can only have one on screen at a time. It's immense power when you do connect with it is great, but it's so hard to do this that you're pretty much always better off using another weapon.
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Eternal Engine
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Eternal Engine: Elec Man's stage is located inside a power plant where Mega Man must ascend several floors while avoiding stray electrical currents.
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 Mega Man (Video Game) / int_1bd4c0bf
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Unwinnable by Design
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Unwinnable by Design: If you arrive at the first Wily stage without the Magnet Beam, you're snuffed. It's impossible to pass the room just before the Yellow Devil without it. You can leave by extinguishing all your lives and then go back to Elec Man's stage to grab it, however.
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 Mega Man (Video Game) / int_1cc9f5e5
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Playing with Fire
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Playing with Fire: Fire Man's main attack is a wave of fire that not only covers a lot of ground, but briefly leaves a small flame under Mega Man's feet. Upon defeating Fire Man, Mega Man can do this himself with the Fire Storm.
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 Mega Man (Video Game) / int_1e7c47ab
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Stealth Pun
 Mega Man (Video Game) / int_1e7c47ab
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Stealth Pun: Cut Man is themed around scissors, and is the most vulnerable to Mega Man's default weapon. In Japanese, Mega Man is named "Rockman". Rock beats scissors. Elec Man is weak to Rolling Cutter. Cut the power.
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No Plot? No Problem!
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No Plot? No Problem!: Because the game had very little memory to work with, the plot is entirely in the manual — the game just drops you off at the title screen so you can get straight to whomping Wily's robots upon pressing start. The ending is the only indication that there even was a story in the first place.
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Screen Shake
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Screen Shake: Happens everytime Guts Man jumps. Mega Man has to time his jump or it will briefly knock him off his feet, leaving him open for attack.
 Mega Man (Video Game) / int_21847ef5
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 Mega Man (Video Game) / int_2557e3a9
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Palette Swap
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Palette Swap: Because of the NES' limitations, certain enemies have color differences between levels, though none of them act any different or are passed off as another enemy. An odd example is the Copy Robot - while it's not a recolor of anything, its battle A.I. (aside from what weapon it uses) directly reuses that of Elec Man's thanks to the cartridge's memory limitations.
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Ascended Glitch
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Ascended Glitch: The "Pause Trick" is so well known that in the Anniversary Collection port, the glitch was deliberately left intact. Even moreso in the Legacy Collection where not only is it intact, but the trick is required to get a gold medal on the time trial for Yellow Devil's boss fight.
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Trial-and-Error Gameplay
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Trial-and-Error Gameplay: In the Guts Man level, there is an area where you have to fall downward onto to the next screen, while avoiding the Spikes of Doom which cause instant death upon contact. There is absolutely no way to know where the spikes are your first time playing the game. If you manage to get past this part without dying, it's entirely due to luck.
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 Mega Man (Video Game) / int_2bdae2ae
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Awesome, but Impractical
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Awesome, but Impractical: The Hyper Bomb. It's extremely powerful, but there's such a long delay between the time you throw it and when it actually goes off, that it's very easy for the enemy to move out of range before that happens. Also, you can only throw one bomb at a time, so you're left wide open if you miss.
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 Mega Man (Video Game) / int_30a0067b
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Supervillain Lair
 Mega Man (Video Game) / int_30a0067b
comment
Wily's lair is a robot factory instead of a castle with a skull motif. Not that it's obvious, since it doesn't have a map screen. Said skull motif is also noticeably absent from the game, before 2 would make it a feature of his Fortress, and 4 would implement it in the Wily Machines.
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Stuff Blowing Up
 Mega Man (Video Game) / int_31a2a33c
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Stuff Blowing Up: Naturally all over the place in Bomb Man's stage, with Bombombombs that self-destruct and drop explosive fragments, Killer Bombs that cause a harmful explosion after being shot, and Bomb Man himself, of course.
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 Mega Man (Video Game) / int_3273ebb9
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Cut-and-Paste Environments
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Cut and Paste Environments: The environments tend to look very similar and tiles and enemies frequently rely on palette swaps. The dev team only had 1 Megabit (1000 kilobits, or 128 kilobytes) of memory to work with, forcing them to use every shortcut they could just to fit the game in, including this trope. Bomb Man's stage has a specific segment of bottomless pits that has the same level architecture that gets repeated. However, the second time, the enemies are different. Cut Man's stage has a screen that is used to transition from horizontal scrolling to vertical on two separate occasions. Elec Man's stage has a segment where Mega Man must hop cross a bottomless pit by jumping across single-block tiles that gets repeated within the same stage. Wily Fortress 2 begins with three sets of platforming challenges over bottomless pits with the same level layout. Each section is only distinguishable based on the enemy types that appear.
 Mega Man (Video Game) / int_3273ebb9
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 Mega Man (Video Game) / int_33ca811a
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Game-Breaking Bug
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Game-Breaking Bug: The final battle has a real show-stopper; if you get hit by the final boss at the same moment when you defeat him (so both of you take damage on the same frame), the screen will glitch and the game will never proceed to the ending, forcing you to reset the game.
 Mega Man (Video Game) / int_33ca811a
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 Mega Man (Video Game) / int_35743edc
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Boss Corridor
 Mega Man (Video Game) / int_35743edc
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The Boss Corridors are longer than a single screen and contain enemies.
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Boss-Arena Idiocy
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Boss-Arena Idiocy: Cut Man is weak to having Super Arm blocks thrown at him. There are blocks in his arena. Oops. Subverted when refought in Wily's factory, making him the one Robot Master in the series whose weakness can't be used against him in a rematch. The same goes for CWU-01P in the third stage of Wily's factory, but notably if you use too many blocks too early, you'll find yourself hard-pressed to avoid damage from the large and progressively faster robots (Boss Arena Brilliance?).
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 Mega Man (Video Game) / int_3f2503af
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Ability Required to Proceed
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Ability Required to Proceed: Didn't pick up the Magnet Beam in Elec Man's level? You won't reach the end of the first Wily stage without it, so get a Game Over to get back to the stage selection screen and go get it! The Magnet Beam itself is hidden behind three destructible blocks, meaning it cannot be collected without either the Super Arm or Thunder Beam.
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Early Installment Character-Design Difference
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Early Installment Character-Design Difference: Mega Man, Dr. Wily, and Dr. Light's official art are much closer to their NES sprites in proportions, before later games refined them. Wily has the biggest difference of all, looking much more like Albert Einstein with none of the exaggerated features (e.g. his hair and chin) he'll get in later games. Mets/Metools don't have feet, can't move, and are just theme enemies for the mine stage.
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 Mega Man (Video Game) / int_4b248941
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Long-Range Fighter
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Long-Range Fighter: Fire Man only uses the Fire Storm when he is far enough away from Mega Man (or when Mega Man shoots). If Mega Man is too close, he will try to run away from him. Stay close to Fire Man, and he becomes several times easier.
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Villains Want Mercy
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Villains Want Mercy: Wily in the ending, starting the tradition of doing it every time you defeat him in later games.
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Early-Installment Weirdness
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Early-Installment Weirdness: Plenty of it: There's a point system not featured in any other game (aside from remakes of this one). Only six Robot Masters are present instead of the usual eight. The Boss Corridors are longer than a single screen and contain enemies. On the stage select screen, the Robot Masters simply display their in-game sprites rather than the mugshots of the later games. The only other game in the series which does this is Mega Man: Dr. Wily's Revenge. Weapon and energy items have completely different sprites than they do in later games. E-Tanks and a password function don't exist. Mercy Invincibility won't protect you from Spikes of Doom. Mega Man X7 is the only game to bring this back. After defeating each boss, you have to grab an orb (which the Japanese manual implies to be the robot's "central core", or as later supplementary material would use, I.C. chip) to finish the stage proper a la Castlevania. Mega Man doesn't even teleport out afterwards. There's no "You Got a New Weapon" screen, and therefore no in-game indication that you can even get Robot Master weapons. It was not unknown for players who couldn't/didn't read the manual or the game box to not even realize that you could do this. Wily's lair is a robot factory instead of a castle with a skull motif. Not that it's obvious, since it doesn't have a map screen. Said skull motif is also noticeably absent from the game, before 2 would make it a feature of his Fortress, and 4 would implement it in the Wily Machines. The Robot Master rematches are sprinkled throughout the Wily stages instead of being collected in a teleporter room (though Mega Man & Bass as well as Mega Man X would reuse this concept). When defeated, both the Yellow Devil and the Wily Machine become black and inert, instead of just exploding. The Wily Machine is the Final Boss rather than being a penultimate boss in the other games (at least the ones not on the Game Boy). Half of the weapons are thrown rather than being shot out of the Mega Buster. There are no Rush items or similar equivalent, with the Magnet Beam being the nearest the game gets. Collectible powerups reappear when you leave the screen and return. Dr. Light's name was initially translated as Dr. Wright in the Western manual. Mega Man's physics are off — his movement is slightly slippery, he doesn't jump higher underwater, and in situations where the ground beneath him disappears (such as the platforms in Guts Man's stage), he instantly falls at maximum velocity without any kind of acceleration. In this game and Mega Man 2, most of the common sound effects (for example, firing and doing enemy damage) are different than in the rest of the NES series (but would be reused for Mega Man 9 and Mega Man 10). Much of the soundtrack is much lighter in tone, as well. In the NES version, pressing Select pauses the game and the music without bringing up a menu, much like most other 8-bit games would treat pressing Start. This is not present in most of the other games, where you will have to use the weapons menu (which doesn't stop the music) as a pause screen instead.
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type
Who Needs Their Whole Body?
 Mega Man (Video Game) / int_54a74b43
comment
Who Needs Their Whole Body?: The Crazy Razy robots in Ice Man's stage. Shooting only their lower bodies will cause their top halves to fly around and swing at you.
 Mega Man (Video Game) / int_54a74b43
featureApplicability
1.0
 Mega Man (Video Game) / int_54a74b43
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_54a74b43
 Mega Man (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Mega Man (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Ice Man's stage. Notably, it has palm trees in the background, implying it's an odd arctic version of Jungle Japes.
 Mega Man (Video Game) / int_5914d5dd
featureApplicability
1.0
 Mega Man (Video Game) / int_5914d5dd
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_5914d5dd
 Mega Man (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man (Video Game) / int_5a5de5ca
comment
In the final Wily stage, each battle in the Boss Rush takes place one floor above the last.
 Mega Man (Video Game) / int_5a5de5ca
featureApplicability
1.0
 Mega Man (Video Game) / int_5a5de5ca
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_5a5de5ca
 Mega Man (Video Game) / int_5db82ffa
type
Beak Attack
 Mega Man (Video Game) / int_5db82ffa
comment
Beak Attack: Somewhat subverted. Cut Man's level features several metallic beaks on the wall called Blasters (but also sometimes known as "Beaks" in some translations), but they actually just open and shoot Frickin' Laser Beams.
 Mega Man (Video Game) / int_5db82ffa
featureApplicability
-0.3
 Mega Man (Video Game) / int_5db82ffa
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_5db82ffa
 Mega Man (Video Game) / int_62259825
type
Nintendo Hard
 Mega Man (Video Game) / int_62259825
comment
Nintendo Hard: One of the hardest of the original games, for the following reasons: No password or save function — the game must be completed in one sitting (Except on Virtual Console, which lets you quit with the home button and come back right where you left off note and lets you "save state" on the Wii U and 3DS, Anniversary Collection gives an auto-save and Legacy Collection has built-in save states like on Virtual Console). The game is at least generous enough to give you infinite continues and checkpoints. Mercy Invincibility does not protect you when you fall onto spikes. Tricky platforming segments; most notably in Guts Man and Ice Man's stages, where there are platforming bits that demand split-second reflexes and very precise jumping, with absolutely no room for error. Ice Man's stage is possibly the hardest of all the stages, not only due to the disappearing blocks, but also the erratic pattern of the flying platforms midway through the stage (and the fact that they shoot at you, combined with how small they are, makes it extremely easy to get knocked off to your death), not to mention the occasional glitch that keeps the platforms flying too far apart from each other. This is enough to have all but the most determined players falling back on the Magnet Beam to skip through. Very cheap placement of powerful enemies such as Big Eyes, particularly in Wily Stage 1. Boss weapons are a lot less useful than in the later games outside being used against bosses. Some of the bosses have much more erratic patterns, not to mention much more damaging "take you down in one or two hits" attacks. Elec Man and Ice Man are the most infamous for this, as they can both kill you in three hits. Their attacks are often difficult, or, in the case of Fire Man or Ice Man, almost impossible to dodge. The aforementioned kaizo traps that can sometimes occur just when you have defeated a boss. Health pickups aren't as common as in later games, and the game contains useless pickups that only increase points. The infamous Yellow Devil, which many people have not been able to defeat without exploiting the "Pause Trick" glitch. The Wily Wars remake adds a save feature and mercy invincibility for spikes, and makes the Yellow Devil fight easier due to the lag during its morphing, but as a trade off, the robot masters take and dish more than ever, and there's no pause trick.
 Mega Man (Video Game) / int_62259825
featureApplicability
1.0
 Mega Man (Video Game) / int_62259825
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_62259825
 Mega Man (Video Game) / int_67b0bd0e
type
An Ice Person
 Mega Man (Video Game) / int_67b0bd0e
comment
An Ice Person: Ice Man attacks using the Ice Slasher, a sharp ice-based projectile. Naturally, Mega Man himself can use this ability after defeating Ice Man. Ice Man's version of the attack does lots of damage, while Mega Man's does no damage to most enemies, but instead freezes them in place.
 Mega Man (Video Game) / int_67b0bd0e
featureApplicability
1.0
 Mega Man (Video Game) / int_67b0bd0e
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_67b0bd0e
 Mega Man (Video Game) / int_70d8269d
type
Excuse Plot
 Mega Man (Video Game) / int_70d8269d
comment
Excuse Plot: Mad scientist Dr. Wily is taking over the world with a batch of stolen robots, go stop him! The Wily Wars remake plot is centered on Dr. Wily creating a time-travelling Wily Machine and trying to take down Mega Man in the past, prompting Dr. Light to send Mega Man back in time to fight him while reliving his first adventure. Of course, that plot point is exclusive to the manual — the in-game plot is as bare bones as ever.
 Mega Man (Video Game) / int_70d8269d
featureApplicability
1.0
 Mega Man (Video Game) / int_70d8269d
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_70d8269d
 Mega Man (Video Game) / int_7228d0cb
type
Game Over
 Mega Man (Video Game) / int_7228d0cb
comment
Didn't pick up the Magnet Beam in Elec Man's level? You won't reach the end of the first Wily stage without it, so get a Game Over to get back to the stage selection screen and go get it!
 Mega Man (Video Game) / int_7228d0cb
featureApplicability
1.0
 Mega Man (Video Game) / int_7228d0cb
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_7228d0cb
 Mega Man (Video Game) / int_7315fd38
type
Covers Always Lie
 Mega Man (Video Game) / int_7315fd38
comment
Covers Always Lie: The infamous American box art would have you believe that you play as a 50-something man in a bright blue and yellow suit while holding a gun, and it all happens in a city with palm trees, large metal buildings, and bright gold arses littered everywhere. Suffice to say, none of that may be true in the actual game.
 Mega Man (Video Game) / int_7315fd38
featureApplicability
1.0
 Mega Man (Video Game) / int_7315fd38
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_7315fd38
 Mega Man (Video Game) / int_75f38750
type
Kaizo Trap
 Mega Man (Video Game) / int_75f38750
comment
Kaizo Trap: Unlike other games in the series, the Robot Master boss' projectiles do not disappear when they're defeated, and can still hit you. This is especially problematic because Mega Man is frozen briefly when the boss explodes. It is entirely possible as a result to die after beating the boss, which of course means having to fight them all over again.
 Mega Man (Video Game) / int_75f38750
featureApplicability
1.0
 Mega Man (Video Game) / int_75f38750
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_75f38750
 Mega Man (Video Game) / int_7d0b5cb5
type
Platform Hell
 Mega Man (Video Game) / int_7d0b5cb5
comment
Additionally, the Spines and the Appearing Blocks in Elec Man's stage allows you to figure out how to deal with both later in Ice Man's stage and save the Magnet Beam's energy for when you'll really need it—when your only other option is to rely on flying platforms that shoot you.
 Mega Man (Video Game) / int_7d0b5cb5
featureApplicability
1.0
 Mega Man (Video Game) / int_7d0b5cb5
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_7d0b5cb5
 Mega Man (Video Game) / int_7f7c2683
type
Shared Life-Meter
 Mega Man (Video Game) / int_7f7c2683
comment
Shared Life-Meter: The game has CWU-01P, a series of robots encased in bubbles. Each one has its own hit points, but destroying one will always knock off four bars from the shown boss meter.
 Mega Man (Video Game) / int_7f7c2683
featureApplicability
1.0
 Mega Man (Video Game) / int_7f7c2683
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_7f7c2683
 Mega Man (Video Game) / int_7fc4e9ce
type
Freeze Ray
 Mega Man (Video Game) / int_7fc4e9ce
comment
Freeze Ray: The Ice Slasher that Mega Man obtains after defeating Ice Man deals no damage to enemies, instead freezing them in place, allowing Mega Man to either bypass them instead, or leave them a free target for another weapon.
 Mega Man (Video Game) / int_7fc4e9ce
featureApplicability
1.0
 Mega Man (Video Game) / int_7fc4e9ce
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_7fc4e9ce
 Mega Man (Video Game) / int_825f60fa
type
Mercy Invincibility
 Mega Man (Video Game) / int_825f60fa
comment
Mercy Invincibility does not protect you when you fall onto spikes.
 Mega Man (Video Game) / int_825f60fa
featureApplicability
1.0
 Mega Man (Video Game) / int_825f60fa
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_825f60fa
 Mega Man (Video Game) / int_83308c12
type
Spikes of Doom
 Mega Man (Video Game) / int_83308c12
comment
Spikes of Doom: Setting the standard for the series, spikes that insta-kill you are everywhere, and unlike later games, Mercy Invincibility won't save your blue ass if you fall into them.
 Mega Man (Video Game) / int_83308c12
featureApplicability
1.0
 Mega Man (Video Game) / int_83308c12
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_83308c12
 Mega Man (Video Game) / int_84f4a870
type
Puzzle Boss
 Mega Man (Video Game) / int_84f4a870
comment
Puzzle Boss: The third Wily Stage boss, the CWU-01Ps, sort of.
 Mega Man (Video Game) / int_84f4a870
featureApplicability
1.0
 Mega Man (Video Game) / int_84f4a870
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_84f4a870
 Mega Man (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 Mega Man (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: Nearly all of Elec Man's stage is spent climbing higher and higher by using ladders to progress to the next screen. In the final Wily stage, each battle in the Boss Rush takes place one floor above the last.
 Mega Man (Video Game) / int_85f8dc9d
featureApplicability
1.0
 Mega Man (Video Game) / int_85f8dc9d
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_85f8dc9d
 Mega Man (Video Game) / int_883f3732
type
WarmUpBoss
 Mega Man (Video Game) / int_883f3732
comment
Warm-Up Boss: Cut Man is absolutely the easiest boss to take down of the six due to his low stamina. If you managed to beat Guts Man first, you can use the Super Arm to kill him in two hits. Bomb Man is almost as easy as Cut Man, too. While he has better stamina than Cut Man, his bombs are so inaccurate that he's more likely to hurt you from collision damage—fortunately, he jumps around so high that it's very easy to avoid him.
 Mega Man (Video Game) / int_883f3732
featureApplicability
1.0
 Mega Man (Video Game) / int_883f3732
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_883f3732
 Mega Man (Video Game) / int_89a17726
type
Spell My Name with an S
 Mega Man (Video Game) / int_89a17726
comment
Dr. Light's name was initially translated as Dr. Wright in the Western manual.
 Mega Man (Video Game) / int_89a17726
featureApplicability
1.0
 Mega Man (Video Game) / int_89a17726
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_89a17726
 Mega Man (Video Game) / int_8ccf8ad8
type
Conspicuous Electric Obstacle
 Mega Man (Video Game) / int_8ccf8ad8
comment
Conspicuous Electric Obstacle: Elec Man's stage has wall-mounted outlets that shoot out lightning.
 Mega Man (Video Game) / int_8ccf8ad8
featureApplicability
1.0
 Mega Man (Video Game) / int_8ccf8ad8
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_8ccf8ad8
 Mega Man (Video Game) / int_940a5958
type
Artificial Stupidity
 Mega Man (Video Game) / int_940a5958
comment
Artificial Stupidity: While Elec Man is one of the toughest bosses in the game (especially if you fight him without his weakness), it's possible to exploit his crude A.I. by jumping and shooting him in a very carefully timed pattern, freezing him in place while also allowing you to dodge his attack. Use the Super Arm or Magnet Beam against the Copy Robot, and watch as it continually runs left to right, never touching the far left corner and only jumping when the shoot button is pressed. It is worth noting the boss recycles the aforementioned Elec Man's A.I.
 Mega Man (Video Game) / int_940a5958
featureApplicability
1.0
 Mega Man (Video Game) / int_940a5958
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_940a5958
 Mega Man (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Mega Man (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: If the player makes the mistake of starting the battle with CWU-01P by immediately using Super Arm to throw the blocks at it, taking out its last three forms without getting hit will depend on them all emerging from the left or right hatches. If any of them emerge from the center shaft, Mega Man will have a very difficult time (if not an impossible time) dodging them.
 Mega Man (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Mega Man (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_98b1dc8f
 Mega Man (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Mega Man (Video Game) / int_9d09bf1a
comment
American Kirby Is Hardcore: One of the most infamous examples, due to the artist being given only the back of the box description and a couple of hours with no source material to work with. Thus the North American version instead got a middle-aged man in a blue and yellow jumpsuit, holding a pistol, against a rather bizarre background.◊ The European boxart◊, while more accurate to the game, also qualifies. The box for the western releases claims that the Robot Masters are actually humans transformed into cyborg monsters by Dr. Wily, and that his ultimate goal is to transform the entire human race. This backstory is something that was never intended by the developers, and was never mentioned in any future western releases of the series.
 Mega Man (Video Game) / int_9d09bf1a
featureApplicability
1.0
 Mega Man (Video Game) / int_9d09bf1a
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_9d09bf1a
 Mega Man (Video Game) / int_a129cb19
type
Rock–Paper–Scissors
 Mega Man (Video Game) / int_a129cb19
comment
Rock–Paper–Scissors: As with all of the games, each of the Robot Masters is weak to one other Robot Master's weapon. Thus, after beating one boss, you can exploit their weapon to beat the next boss who is vulnerable to them, and so on.
 Mega Man (Video Game) / int_a129cb19
featureApplicability
1.0
 Mega Man (Video Game) / int_a129cb19
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_a129cb19
 Mega Man (Video Game) / int_a1e69878
type
Ditto Fighter
 Mega Man (Video Game) / int_a1e69878
comment
Ditto Fighter: The Copy Robot copies Mega Man and uses whatever weapon he uses. It also acts like one to Elec Man, since it reuses his A.I.
 Mega Man (Video Game) / int_a1e69878
featureApplicability
1.0
 Mega Man (Video Game) / int_a1e69878
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_a1e69878
 Mega Man (Video Game) / int_a8c6a317
type
Super-Strength
 Mega Man (Video Game) / int_a8c6a317
comment
Super-Strength: Guts Man has this as his ability, being able to summon and throw huge boulders at you. Defeating him gives you the Super Arm, which allows you to lift up certain blocks and throw them (but you can't summon blocks yourself).
 Mega Man (Video Game) / int_a8c6a317
featureApplicability
1.0
 Mega Man (Video Game) / int_a8c6a317
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_a8c6a317
 Mega Man (Video Game) / int_a9f549fe
type
Emergency Energy Tank
 Mega Man (Video Game) / int_a9f549fe
comment
E-Tanks and a password function don't exist.
 Mega Man (Video Game) / int_a9f549fe
featureApplicability
1.0
 Mega Man (Video Game) / int_a9f549fe
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_a9f549fe
 Mega Man (Video Game) / int_abfb19ba
type
Fire, Ice, Lightning
 Mega Man (Video Game) / int_abfb19ba
comment
Fire, Ice, Lightning: Fire Man, Ice Man, and Elec Man respectively attack with waves of fire, sharp icy blades, and beams of lightning. Naturally, Mega Man will wield all three of their weapons after you defeat them.
 Mega Man (Video Game) / int_abfb19ba
featureApplicability
1.0
 Mega Man (Video Game) / int_abfb19ba
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_abfb19ba
 Mega Man (Video Game) / int_ad4a45be
type
Final Boss
 Mega Man (Video Game) / int_ad4a45be
comment
The Wily Machine is the Final Boss rather than being a penultimate boss in the other games (at least the ones not on the Game Boy).
 Mega Man (Video Game) / int_ad4a45be
featureApplicability
1.0
 Mega Man (Video Game) / int_ad4a45be
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_ad4a45be
 Mega Man (Video Game) / int_b43217a5
type
Battle Boomerang
 Mega Man (Video Game) / int_b43217a5
comment
Battle Boomerang: Cut Man's signature weapon is the Rolling Cutter, a pair of blades that he throws toward Mega Man, before it returns to him. Mega Man can use the Rolling Cutter himself after defeating Cut Man, and throw it in a circle that returns to him.
 Mega Man (Video Game) / int_b43217a5
featureApplicability
1.0
 Mega Man (Video Game) / int_b43217a5
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_b43217a5
 Mega Man (Video Game) / int_b47d95be
type
No OSHA Compliance
 Mega Man (Video Game) / int_b47d95be
comment
No OSHA Compliance: Good Lord, Wily's Robot Manufacturing Plant. It may as well be a DEATH Manufacturing Plant!
 Mega Man (Video Game) / int_b47d95be
featureApplicability
1.0
 Mega Man (Video Game) / int_b47d95be
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_b47d95be
 Mega Man (Video Game) / int_bc0f0e23
type
Boss Bonanza
 Mega Man (Video Game) / int_bc0f0e23
comment
Boss Bonanza: The second Dr. Wily stage, in addition to having a battle with the Copy Robot at the end, contains rematches with Cut Man and Elec Man at certain points throughout.
 Mega Man (Video Game) / int_bc0f0e23
featureApplicability
1.0
 Mega Man (Video Game) / int_bc0f0e23
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_bc0f0e23
 Mega Man (Video Game) / int_c37fb907
type
Walk, Don't Swim
 Mega Man (Video Game) / int_c37fb907
comment
Walk, Don't Swim: Mega Man can't swim, but whereas in the sequels he can jump ludicrously high in water, in this game it slows him down and weakens his jump. The Wily Wars remake, curiously, ignored that and kept the water physics the same as the sequels.
 Mega Man (Video Game) / int_c37fb907
featureApplicability
1.0
 Mega Man (Video Game) / int_c37fb907
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_c37fb907
 Mega Man (Video Game) / int_c64bdacd
type
Scoring Points
 Mega Man (Video Game) / int_c64bdacd
comment
There's a point system not featured in any other game (aside from remakes of this one).
 Mega Man (Video Game) / int_c64bdacd
featureApplicability
1.0
 Mega Man (Video Game) / int_c64bdacd
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_c64bdacd
 Mega Man (Video Game) / int_c75df49a
type
Shout-Out
 Mega Man (Video Game) / int_c75df49a
comment
Shout-Out: The Killer Bomb enemies seem obviously patterned after Bullet Bills. The Yellow Devil's appearance is heavily based on the giant robot Astro Boy fights on the moon in the early "Hot Dog Corps" story arc of the manga. The design similarities would become even more blatant in its later reappearance.
 Mega Man (Video Game) / int_c75df49a
featureApplicability
1.0
 Mega Man (Video Game) / int_c75df49a
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_c75df49a
 Mega Man (Video Game) / int_c87cded6
type
I Need No Ladders
 Mega Man (Video Game) / int_c87cded6
comment
I Need No Ladders: The ladder climbing animation is slightly bugged, resulting in a glitch where Mega Man simply falls up very quickly under certain conditions, and is one of the ways to save time in speed runs.
 Mega Man (Video Game) / int_c87cded6
featureApplicability
1.0
 Mega Man (Video Game) / int_c87cded6
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_c87cded6
 Mega Man (Video Game) / int_d47d9b71
type
Mirror Boss
 Mega Man (Video Game) / int_d47d9b71
comment
Mirror Boss: The Copy Robot will use the same weapon that Mega Man currently uses, and it will work identically to how he uses it (e.g. any Hyper Bombs it throws are harmless until they explode). The only weapon it cannot use at all is the Magnet Beam; it can't use the Super Arm either, but neither can you, as there are no blocks to throw.
 Mega Man (Video Game) / int_d47d9b71
featureApplicability
1.0
 Mega Man (Video Game) / int_d47d9b71
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_d47d9b71
 Mega Man (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Mega Man (Video Game) / int_d7d588c8
comment
Lethal Lava Land: Fire Man's stage, though the actual lava isn't much to write home about (essentially being a fancy background over a large bottomless pit).
 Mega Man (Video Game) / int_d7d588c8
featureApplicability
1.0
 Mega Man (Video Game) / int_d7d588c8
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_d7d588c8
 Mega Man (Video Game) / int_ddc15c81
type
Precision-Guided Boomerang
 Mega Man (Video Game) / int_ddc15c81
comment
Precision-Guided Boomerang: The Rolling Cutter.
 Mega Man (Video Game) / int_ddc15c81
featureApplicability
1.0
 Mega Man (Video Game) / int_ddc15c81
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_ddc15c81
 Mega Man (Video Game) / int_de1e6c89
type
Heart Drive
 Mega Man (Video Game) / int_de1e6c89
comment
Heart Drive: That red orb that appears after defeating a Robot Master is this, an apparent early version of what supplementary materials would call an I.C. chip.
 Mega Man (Video Game) / int_de1e6c89
featureApplicability
1.0
 Mega Man (Video Game) / int_de1e6c89
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_de1e6c89
 Mega Man (Video Game) / int_e2c4b927
type
Dub Name Change
 Mega Man (Video Game) / int_e2c4b927
comment
Dub Name Change: The reason for the change from Rockman to Mega Man was because Capcom Consumer Products Division president Joe Morici felt the title was horrible.
 Mega Man (Video Game) / int_e2c4b927
featureApplicability
1.0
 Mega Man (Video Game) / int_e2c4b927
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_e2c4b927
 Mega Man (Video Game) / int_e4884264
type
No Sidepaths, No Exploration, No Freedom
 Mega Man (Video Game) / int_e4884264
comment
No Sidepaths, No Exploration, No Freedom: All of the stages are very straightforward, with no alternate paths or hidden secrets (aside from the Magnet Beam, but it's not hidden and it's mandatory) to look for.
 Mega Man (Video Game) / int_e4884264
featureApplicability
1.0
 Mega Man (Video Game) / int_e4884264
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_e4884264
 Mega Man (Video Game) / int_e5421161
type
Expy
 Mega Man (Video Game) / int_e5421161
comment
Expy: While the creators have listed many sources of artistic inspiration, Mega Man was most heavily patterned after Astro Boy. This is especially notable in the ending, where Rock is almost a dead ringer for him.
 Mega Man (Video Game) / int_e5421161
featureApplicability
1.0
 Mega Man (Video Game) / int_e5421161
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_e5421161
 Mega Man (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Mega Man (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Because Mega Man is a robot, water can't kill him.
 Mega Man (Video Game) / int_e5bb2929
featureApplicability
1.0
 Mega Man (Video Game) / int_e5bb2929
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_e5bb2929
 Mega Man (Video Game) / int_e899df79
type
Flame Spewer Obstacle
 Mega Man (Video Game) / int_e899df79
comment
Flame Spewer Obstacle: In Fire Man's stage and Wily Stage 1, there are pillars of flame that shoot up and down. The player can freeze them using ice slasher.
 Mega Man (Video Game) / int_e899df79
featureApplicability
1.0
 Mega Man (Video Game) / int_e899df79
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_e899df79
 Mega Man (Video Game) / int_ee19d278
type
Blob Monster
 Mega Man (Video Game) / int_ee19d278
comment
Blob Monster: The Yellow Devil is a yellow goo-like robot that attacks by firing pieces of its body that reform into his complete form on the opposite side of the screen.
 Mega Man (Video Game) / int_ee19d278
featureApplicability
1.0
 Mega Man (Video Game) / int_ee19d278
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_ee19d278
 Mega Man (Video Game) / int_name
type
ItemName
 Mega Man (Video Game) / int_name
comment
 Mega Man (Video Game) / int_name
featureApplicability
1.0
 Mega Man (Video Game) / int_name
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Mega Man (Video Game) / int_name
 Mega Man (Video Game) / int_name
itemName
Mega Man (Video Game)

The following is a list of statements referring to the current page from other pages.

 Mega Man
seeAlso
Mega Man (Video Game)
 DarkChaosComms
seeAlso
Mega Man (Video Game)
 Mega Man (Video Game)
hasFeature
A.I. Breaker / int_dab32bc
 Mega Man (Video Game)
hasFeature
Ability Required to Proceed / int_dab32bc
 Mega Man (Video Game)
hasFeature
An Ice Suit / int_dab32bc
 Mega Man (Video Game)
hasFeature
Another Side, Another Story / int_dab32bc
 Mega Man (Video Game)
hasFeature
Artifact Mook / int_dab32bc
 Mega Man (Video Game)
hasFeature
Battle Boomerang / int_dab32bc
 Mega Man (Video Game)
hasFeature
Beak Attack / int_dab32bc
 Mega Man (Video Game)
hasFeature
Boss-Arena Idiocy / int_dab32bc
 Mega Man (Video Game)
hasFeature
Boss in Mook Clothing / int_dab32bc
 Mega Man (Video Game)
hasFeature
Boss Rush / int_dab32bc
 Mega Man (Video Game)
hasFeature
Boss Warning Siren / int_dab32bc
 Mega Man (Video Game)
hasFeature
Bottomless Pits / int_de0c02dc
 Mega Man (Video Game)
hasFeature
Breather Boss / int_dab32bc
 Mega Man (Video Game)
hasFeature
Cast of Expies / int_dab32bc
 Mega Man (Video Game)
hasFeature
Collapsing Ceiling Boss / int_dab32bc
 Mega Man (Video Game)
hasFeature
Collision Damage / int_dab32bc
 Mega Man (Video Game)
hasFeature
Conspicuous Electric Obstacle / int_dab32bc
 Mega Man (Video Game)
hasFeature
Detail-Hogging Cover / int_dab32bc
 Mega Man (Video Game)
hasFeature
Ditto Fighter / int_dab32bc
 Mega Man (Video Game)
hasFeature
Divorced Installment / int_dab32bc
 Mega Man (Video Game)
hasFeature
Down the Drain / int_dab32bc
 Mega Man (Video Game)
hasFeature
Dynamic Loading / int_dab32bc
 Mega Man (Video Game)
hasFeature
Edge Gravity / int_dab32bc
 Mega Man (Video Game)
hasFeature
Evil Knockoff / int_dab32bc
 Mega Man (Video Game)
hasFeature
Evil Overlooker / int_dab32bc
 Mega Man (Video Game)
hasFeature
Exty Years from Publication / int_dab32bc
 Mega Man (Video Game)
hasFeature
Falling Bass / int_dab32bc
 Mega Man (Video Game)
hasFeature
Fartillery / int_dab32bc
 Mega Man (Video Game)
hasFeature
Fearful Symmetry / int_dab32bc
 Mega Man (Video Game)
hasFeature
Fire, Ice, Lightning / int_dab32bc
 Mega Man (Video Game)
hasFeature
Flame Spewer Obstacle / int_dab32bc
 Mega Man (Video Game)
hasFeature
For Great Justice / int_dab32bc
 Mega Man (Video Game)
hasFeature
Game Level / int_dab32bc
 Mega Man (Video Game)
hasFeature
Gimmick Level / int_dab32bc
 Mega Man (Video Game)
hasFeature
Home Stage / int_dab32bc
 Mega Man (Video Game)
hasFeature
Hopping Machine / int_dab32bc
 Mega Man (Video Game)
hasFeature
I Need No Ladders / int_dab32bc
 Mega Man (Video Game)
hasFeature
Improvised Platform / int_dab32bc
 Mega Man (Video Game)
hasFeature
Ironic Nickname / int_dab32bc
 Mega Man (Video Game)
hasFeature
Japanese Video Games / int_dab32bc
 Mega Man (Video Game)
hasFeature
Kaizo Trap / int_dab32bc
 Mega Man (Video Game)
hasFeature
Knockback / int_dab32bc
 Mega Man (Video Game)
hasFeature
Ladder Physics / int_dab32bc
 Mega Man (Video Game)
hasFeature
Level 1 Music Represents / int_dab32bc
 Mega Man (Video Game)
hasFeature
Mad Bomber / int_dab32bc
 MegamanADayInTheLimelight
seeAlso
Mega Man (Video Game)
 Mega Man (Video Game)
hasFeature
Menu Time Lockout / int_dab32bc
 Mega Man (Video Game)
hasFeature
Mercy Invincibility / int_dab32bc
 Mega Man (Video Game)
hasFeature
Mirror Boss / int_dab32bc
 Mega Man (Video Game)
hasFeature
Muscles Are Meaningless / int_dab32bc
 Mega Man (Video Game)
hasFeature
Musical Pastiche / int_dab32bc
 Mega Man (Video Game)
hasFeature
No Mouth / int_dab32bc
 Mega Man (Video Game)
hasFeature
No Sidepaths, No Exploration, No Freedom / int_dab32bc
 Mega Man (Video Game)
hasFeature
Oculothorax / int_dab32bc
 Mega Man (Video Game)
hasFeature
One-Hit Polykill / int_dab32bc
 Mega Man (Video Game)
hasFeature
Overly Long Name / int_dab32bc
 Mega Man (Video Game)
hasFeature
Pause Scumming / int_dab32bc
 Mega Man (Video Game)
hasFeature
Player Death Is Dramatic / int_dab32bc
 Mega Man (Video Game)
hasFeature
Plug 'n' Play Technology / int_dab32bc
 Mega Man (Video Game)
hasFeature
Recurring Riff / int_dab32bc
 Mega Man (Video Game)
hasFeature
Retronym / int_dab32bc
 Mega Man (Video Game)
hasFeature
Robot and A.I. Works / int_dab32bc
 Mega Man (Video Game)
hasFeature
Run-and-Gun / int_dab32bc
 Mega Man (Video Game)
hasFeature
Rush Boss / int_dab32bc
 Mega Man (Video Game)
hasFeature
Save-Game Limits / int_dab32bc
 Mega Man (Video Game)
hasFeature
Scoring Points / int_dab32bc
 Mega Man (Video Game)
hasFeature
Sean Connery Is About to Shoot You / int_dab32bc
 Mega Man (Video Game)
hasFeature
Sequel Difficulty Spike / int_dab32bc
 Mega Man (Video Game)
hasFeature
Shared Life-Meter / int_dab32bc
 Mega Man (Video Game)
hasFeature
Sphere Eyes / int_dab32bc
 Mega Man (Video Game)
hasFeature
Spikes of Doom / int_dab32bc
 Mega Man (Video Game)
hasFeature
Stepping-Stone Sword / int_dab32bc
 Mega Man (Video Game)
hasFeature
Stout Strength / int_dab32bc
 Mega Man (Video Game)
hasFeature
Surprisingly Improved Sequel / int_dab32bc
 Mega Man (Video Game)
hasFeature
Temporary Platform / int_dab32bc
 Mega Man (Video Game)
hasFeature
The Brute / int_dab32bc
 Mega Man (Video Game)
hasFeature
The Points Mean Nothing / int_dab32bc
 Mega Man (Video Game)
hasFeature
The War Has Just Begun / int_dab32bc
 Mega Man (Video Game)
hasFeature
Unstable Equilibrium / int_dab32bc
 Mega Man (Video Game)
hasFeature
Utility Weapon / int_dab32bc
 Mega Man (Video Game)
hasFeature
Victory Pose / int_dab32bc
 Mega Man (Video Game)
hasFeature
Video Game Remake / int_dab32bc
 Mega Man (Video Game)
hasFeature
Weak to Fire / int_dab32bc
 Mega Man (Video Game)
hasFeature
Who Needs Their Whole Body? / int_dab32bc
 Mega Man (Video Game)
hasFeature
Word of Saint Paul / int_dab32bc
 Mega Man (Video Game)
hasFeature
You Don't Look Like You / int_dab32bc
 MegaMan
seeAlso
Mega Man (Video Game)
 MegaMan1
sameAs
Mega Man (Video Game)