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Mega Man 3 (Video Game)

 Mega Man 3 (Video Game)
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TVTItem
 Mega Man 3 (Video Game)
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Mega Man 3 (Video Game)
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MegaMan3
 Mega Man 3 (Video Game)
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After the runaway success of Mega Man 2, Capcom realized they had a hit franchise on their hands, and it was only natural for them to soon follow up with Mega Man 3 (Rockman 3: The End of Dr. Wily!? in Japanese) in 1990.The story is centered some time after Mega Man 2; Dr. Wily seemingly manages to reform after his previous two defeats, and is now working alongside Dr. Light to build a peacekeeping robot called Gamma. However, the Robot Masters they developed together go berserk and start wreaking havoc, stealing the Energy Elements they were in charge of mining on eight uncharted planets. Naturally, Mega Man is sent off to stop the rogue robots, this time with the help of his new canine companion, Rush! Along his journey, he encounters a mysterious being called Break Man, who keeps fighting him, as if to test him...Eventually, it turns out Dr. Wily was behind the whole scheme, tricking Mega Man into a wild goose chase so he could steal Gamma once it was finished and use it for his own evil ends. After a climatic battle, Gamma is destroyed and Wily surrenders again...only for both him and Mega Man to be crushed under the rubble of his collapsing castle. Fortunately, Mega Man is rescued by Break Man, who drops him off at Dr. Light's lab and hastily departs. Dr. Light reveals to Mega Man that Break Man's real identity is Proto Man, who (in info only shown to the audience) is Mega Man's long lost, aloof older brother. Also... A certain blue UFO flies away, its inhabitant alive and well, and plotting his next scheme...All in all, Mega Man 3 was another hit in the series, selling over a million copies and receiving excellent critical reception, although not quite on par with 2. The refined gameplay of 2 was expanded upon further, with the "Items" turned into the far more flexible Rush vehicles, a much higher limit on how many E-Tanks you could carry (9 instead of 4), and a new slide move. On top of that, 3 is the longest game in the entire NES Mega Man series, with a whopping 18 stages total! Unfortunately, Keiji Inafune claimed that 3 was his least favorite Mega Man game, due to the strained development of the game keeping it from reaching its full potential in his eyes, as well as losing the simplicity of the previous two games.As with Mega Man and Mega Man 2, 3 would later receive a 16-bit upgrade as part of the Europe and Japan-only Mega Man: The Wily Wars / Rockman Megaworld cartridge for the Sega Genesis note Aside from being a Sega Channel exclusive for a brief time, and an eventual local release as a bundle with other Sega games in the Sega Genesis Ultimate Portable Player — but without the save feature and extra Wily Tower game. It would also receive a Japan-only PS1 re-release as Rockman 3: Complete Works, complete with remixed music and bonus content. The game would eventually get a major re-release as part of Anniversary Collection for PS2, Nintendo GameCube, and Xbox, and it is now available on Virtual Console and as part of Mega Man Legacy Collection.Robot Masters: DWN-017: Needle Man, weak to Gemini Laser, gives the Needle Cannon. DWN-018: Magnet Man, weak to Shadow Blade / Spark Shock, gives the Magnet Missile. DWN-019: Gemini Man, weak to Search Snake, gives the Gemini Laser. DWN-020: Hard Man, weak to Hard Knuckle / Magnet Missile, gives the Hard Knuckle. DWN-021: Top Man, weak to Hard Knuckle, gives the Top Spin. DWN-022: Snake Man, weak to Search Snake / Needle Cannon, gives the Search Snake. DWN-023: Spark Man, weak to Spark Shock / Shadow Blade, gives the Spark Shock. DWN-024: Shadow Man, weak to Top Spin, gives the Shadow Blade.
 Mega Man 3 (Video Game)
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2024-01-28T08:15:22Z
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2024-01-28T08:15:22Z
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Dropped link to MegaMan1: Not a Feature - ITEM
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Dropped link to MegaMan2: Not a Feature - ITEM
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Multi-Mook Melee
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Multi-Mook Melee: The Kamegoro Maker boss cannot be attacked directly. Instead, Mega Man must defeat the Kamegoros it creates one-by-one. Once all the Kamegoros have been defeated, the Kamegoro Maker itself will explode.
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Spike Shooter
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Spike Shooter: The Needle Cannon, as the name suggests, is a rapid fire weapon that shoots needles.
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Darker and Edgier
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Darker and Edgier: For a game in the classic series, the tone feels more tense with more dramatic music in the stages, the boss fight music sounding like Mega Man is having the fight of his life, and the enigmatic Doc Robots mysteriously appearing to challenge Mega Man and never being mentioned again after their defeat. Dr. Wily's castle themes also sound more emotional than before.
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Crate Expectations
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Crate Expectations: A form of this appears as canisters with a "?" on them. Shooting them gets you a random item, from a small energy refill to a 1-Up to an E-Tank. They're exclusive to this game; however, the mechanic was modified into Eddie in later games.
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All There in the Manual
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All There in the Manual: The only way to learn about the story is to read the instruction manual, since the game contains no cutscenes until after all of the Doc Robots are defeated.
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Eternal Engine
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Eternal Engine: Spark Man's stage takes place in an electrical power plant with a variety of machines generating electricity.
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Twist Ending
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Twist Ending: The end reveals that Proto Man is DLN-000, making him Mega Man's brother.
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Hard Mode Filler
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Hard Mode Filler: After the first eight levels are cleared, the player must re-visit Spark Man, Needle Man, Gemini Man and Shadow Man's stages to destroy the Doc Robots, bosses whose attack patterns are copied from the previous game's Robot Masters. Though the stage hazards and enemies remain largely unchanged, their placement is more devious and requires tighter platforming and clever use of Rush to be overcome.
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Actually a Doombot
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Actually a Doombot: The pilot of Wily Machine 3 is a fake Wily, the real one is operating Gamma.
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Utility Weapon
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Utility Weapon: The Hard Knuckle is the only weapon that can destroy certain hard walls in the Wily Castle.
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Weapon of Peace
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Weapon of Peace: Gamma was built to be a "peacekeeping robot." How a four-story tall robot is supposed to "keep peace" is not explained in-game, but the comic adaptation explains it was designed to resist major natural disasters (such as earthquakes, tsunamis and hurricanes) so it can lead rescue and supply/relief efforts.
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Check-Point Starvation
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Checkpoint Starvation: Unusually for a Mega Man game, the second Wily Castle stage completely lacks checkpoints; you die to the boss (who just so happens to be the Yellow Devil MK-II), you go back to the beginning of the level. Mercifully, however, it's very short — taking a minute and a half at most to reach the boss's lair. The Doc Robot stages lack checkpoints until after the first Doc Robot is defeated, so losing to the first Doc Robot will result in Mega Man being sent to the beginning of the stage. In Spark Man's stage, even that's not good enough — one must fall down a spike-filled shaft before you're given a checkpoint. Die falling through it, and it's back to the start you go (and you have to fight the first Doc Robot again!). The Wily Wars remake was at least kind enough to move the checkpoint to right after you battle the Doc Robot.
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Infinite 1-Ups
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Infinite 1-Ups: Due to the huge number of Pole enemies (the strange eggs that if shot at, spawn tadpole robots) in Gemini Man's stage (both the initial and Doc Robot runs), there's a good chance that you'll be bagging a good amount of lives if you intentionally shoot at every single egg. Note that your maximum number of lives is 9.
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Unintentionally Unwinnable
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Unintentionally Unwinnable: In the second Gemini Man stage, the first Doc Robot fight is immediately followed by a wall that cannot be jumped over without using either Rush Coil or Rush Jet. If Mega Man is out of energy for both, there is no way to get any more, and no way to take damage or lose a life, leaving him trapped. The only escape is to reset the game and start the stage over from scratch. note Technically, holding right on a controller plugged into the Player 2 slot can allow Mega Man to jump high enough to clear the wall, but there is no guarantee that the player will have two controllers, and the second controller codes aren't usable in every version of the game
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Recurring Boss
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Recurring Boss: Break Man (a.k.a. Proto Man). The Yellow Devil and the Copy Robot return from the first game (the former as the Yellow Devil MK-II, the latter as part of the Holograph Mega Mans), and the eight Doc Robots use the patterns of the Mega Man 2 Robot Masters.
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Spoiler Title
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comment
Spoiler Title: The subtitle of the Japanese version of the game, "The End of Dr. Wily?!", outright spoils the twist of Dr. Wily being the villain again, as well as his supposed "death" at the end of the game (unless you interpret it to mean Wily supposedly giving up his evil ways).
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Doppelgänger Attack
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comment
Doppelgänger Attack: Gemini Man starts his battle by splitting into two copies of himself. Both copies move in a circle around the room and can attack Mega Man. Gemini Man takes damage regardless of which one Mega Man shoots, and the second one disappears once he's down to half of his health. The Holograph Mega Mans [sic] in Wily Castle stage 3 are three copies of Mega Man that come out of three teleporters before attacking the real one in unison. Unlike Gemini Man, only one of the Mega Man copies can take damage each time they appear, so Mega Man must find which one he can attack before they disappear again.
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Game Mod
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Game Mod: Of particular note is Mega Man 3 Revamped, which fixes nearly all of the issues plaguing the official release, such as rebalancing stages and boss fights, fixing most of the bugs, and actually adding an intro cutscene, making the game feel much less like an beta and more like how it was likely intended to be all along.
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Homing Projectile
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Homing Projectile: The Magnet Missiles used by Magnet Man will change their direction to fly down towards Mega Man after they fly over his head. When Mega Man himself uses them, they work similarly, changing direction to chase enemies above or below them. Hard Man's Hard Knuckle attack changes its direction mid-flight to chase after Mega Man. The version Mega Man uses doesn't have this feature, however.
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Long Song, Short Scene
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Long Song, Short Scene: A few tunes, like the Wily Castle intermission theme and Proto Man's theme in the cast roll get interrupted before they can finish. Thanks to the lack of an opening cutscene, you're unlikely to pay attention to the title screen theme of this game when first playing it.
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Villains Want Mercy
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Villains Want Mercy: Both the robotic Wily impostor and the real one in the ending bow down to Mega Man and beg for mercy after being defeated.
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Wham Shot
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Wham Shot: During the ending, the mysterious robot who has been fighting Mega Man throughout the game is revealed to be none other than Proto Man, brother of Mega Man.
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Early-Installment Weirdness
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Early-Installment Weirdness: Some of the series elements introduced in this game have quirks that would be changed in subsequent appearances: Rush Jet is a platform that can be controlled in all directions and is so useful that it can be used to bypass numerous platforming challenges. To make it less "broken" and to ensure that it wouldn't render the other Rush items obsolete, later games would change the Rush Jet to only be able to move in the direction the player is facing upon summoning it and only allowing the player to control its movement vertically. (This of course led to complaints, because while the later games were more balanced, they weren't nearly as fun or satisfying as the omni-directional, easy-to-control Rush Jet of this title.) Mega Man cannot slide through boss gates — he will always stop just short of them if he attempts to do so and he can only walk or jump through them. After the "absorbing the boss's energy" animation that plays after defeating the Robot Master (which did not occur in the first two games but would become a staple of the classic series), the weapons menu automatically opens up and shows the new weapon's energy meter filling up before Mega Man teleports out. Later games would skip this latter part.
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Self-Disposing Villain
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Self-Disposing Villain: Dr. Wily seems to be killed by falling debris at the end of the game. However, his ship can be seen flying away just before the credits.
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Not Completely Useless
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Not Completely Useless: The Top Spin. Widely considered to be one of the worst weapons in the entire series, it's the weakness of one of the most difficult bosses (Shadow Man), and the final boss. Actually, it can be quite useful for players who actually take the time to learn how to use it.
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Just Think of the Potential!
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Just Think of the Potential!: Why did they build Gamma? Dr. Wily wanted to Take Over the World, duh. But Dr. Light thought this would be a peacekeeping robot? * The Archie Comics adaptation got around this by claiming Gamma was more of a "handle natural disasters" robot.
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Suspicious Video-Game Generosity
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Suspicious Video-Game Generosity: The second Wily Castle stage is fairly short, doesn't have many enemies, and comes with two Energy Tanks. Then it throws the Yellow Devil MK-II at you.
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Meaningful Background Event
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Meaningful Background Event: At the very end of the credits, you can distantly see Dr. Wily's flying saucer-like ship floating through the clouds.
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Sequel Hook
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Sequel Hook: Though it seems Wily is crushed by the debris from his collapsing fortress, you can see his saucer floating away in the distance as Mega Man is gazing up at the sky during the ending.
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Recognizable by Sound
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Recognizable by Sound: Dr. Light recognizes Proto Man's identity after hearing his whistle.
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Disc-One Final Boss
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Disc-One Final Boss: Wily Machine 3. As soon as it's destroyed and Dr. Wily starts begging for mercy, "his" head pops off, revealing that he's a robotic fake.
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Hollywood Magnetism
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Hollywood Magnetism: Magnet Man is able to pull Mega Man in towards himself whenever he activates his magnetic field. It'll pull Mega Man in at the same speed regardless of your location on the screen.
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Elemental Rock-Paper-Scissors
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Elemental Rock-Paper-Scissors: A staple of the series, but a truly bizarre variant of this appears; Snake Man note weak to Needle Cannon, Gemini Man note weak to Search Snake, and Needle Man note weak to Gemini Laser are weak to each other's weapons, creating two weakness loops as opposed to one. Magnet Man is weak to both the Shadow Blade and the Spark Shock. What's interesting is that Spark Man, who gives the Spark Shock, is also weak to the Shadow Blade.
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 Mega Man 3 (Video Game)
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Mega Man 3 (Video Game) / int_83b89a9c
 Mega Man 3 (Video Game) / int_84f4a870
type
Puzzle Boss
 Mega Man 3 (Video Game) / int_84f4a870
comment
Puzzle Boss: The Holograph Mega Mans is composed of one Copy Robot and two holograms. Shots will go through the holograms and deal no damage, so you'd better find the Copy Robot before the trio switch places!
 Mega Man 3 (Video Game) / int_84f4a870
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_84f4a870
featureConfidence
1.0
 Mega Man 3 (Video Game)
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Mega Man 3 (Video Game) / int_84f4a870
 Mega Man 3 (Video Game) / int_860ca0d9
type
Losing Horns
 Mega Man 3 (Video Game) / int_860ca0d9
comment
Losing Horns: Type C. The "Game Over!" theme is very jolly and seems to be so to rub your nose in your failure.
 Mega Man 3 (Video Game) / int_860ca0d9
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_860ca0d9
featureConfidence
1.0
 Mega Man 3 (Video Game)
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Mega Man 3 (Video Game) / int_860ca0d9
 Mega Man 3 (Video Game) / int_8e9cf84e
type
 Mega Man 3 (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: Doc Robot's name in Japanese is ドクロボット ("dokurobotto"), which is meant to be a combination of dokuro (skull) and robotto (robot), meaning "Skull Robot" or "Skullbot" (fitting with Dr. Wily's skull motif) and helping to get the idea across that they're essentially undead robot masters. The translation missed this, resulting in a Non-Indicative Name.
 Mega Man 3 (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_8e9cf84e
featureConfidence
1.0
 Mega Man 3 (Video Game)
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Mega Man 3 (Video Game) / int_8e9cf84e
 Mega Man 3 (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Mega Man 3 (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: The Doc Robots. They simply just appear after the Robot Masters are defeated, and are then not mentioned or even referenced in later games. Heck, even on the stage select screen, they simply appear as mysterious silhouettes, and the usual boss intro screen simply displays a question mark symbol and nothing elsenote The assumption can be made that Wily unleashed them after Mega Man grabbed the last of the power crystals, to delay Mega Man while Light and Wily finished Gamma, and Wily launched his plan to steal Gamma. That being said, there's no official word in regards to their existence, or why Wily felt the need to create the Doc Robots when he has previously shown that he can rebuild Robot Masters (aka the Boss Rush at the end of every Mega Man game).
 Mega Man 3 (Video Game) / int_902fa0b4
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_902fa0b4
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_902fa0b4
 Mega Man 3 (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Mega Man 3 (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Dr. Wily is supposed to be pretending innocence at the start of this game up until you reach his fortress stages (although it's All There in the Manual), but in the Complete Works and Anniversary Collection enhanced re-releases, the bosses' lifebars in Navi Mode have his logo before the "reveal".
 Mega Man 3 (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_9cb3e22e
 Mega Man 3 (Video Game) / int_9d12bbc1
type
Foreshadowing
 Mega Man 3 (Video Game) / int_9d12bbc1
comment
Foreshadowing: The tops of the Giant Metalls in the Doc Robot version of Needle Man's stage are visible in the original version of the stage as background elements.
 Mega Man 3 (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_9d12bbc1
 Mega Man 3 (Video Game) / int_9dab0a6e
type
Continuity Nod
 Mega Man 3 (Video Game) / int_9dab0a6e
comment
Continuity Nod: The eight Doc Robots download the attack patterns of the eight Robot Masters from Mega Man 2, and the ending scene displaying all of Dr. Light's Robot Masters shows the six bosses from the original game. While probably a happy coincidence, this game's Wily Castle bosses and those from the first game's robot factory share a Yellow Devil, a Copy Robot, and a series of aquatic robots that increase in speed as each member is destroyed.
 Mega Man 3 (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_9dab0a6e
 Mega Man 3 (Video Game) / int_a414c3f0
type
One-Hit Kill
 Mega Man 3 (Video Game) / int_a414c3f0
comment
One-Hit Kill: All it takes to defeat Gamma's second form is one Top Spin.
 Mega Man 3 (Video Game) / int_a414c3f0
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_a414c3f0
featureConfidence
1.0
 Mega Man 3 (Video Game)
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Mega Man 3 (Video Game) / int_a414c3f0
 Mega Man 3 (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Mega Man 3 (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: Aside from Mega Man II on the Game Boy, probably the worst offender in the series for this trope. It becomes doubly problematic when you consider that every Robot Master in this game seems to treat throwing themselves into Mega Man as their primary method of attack, while just firing their weapons whenever they want to add a little variety to the proceedings.
 Mega Man 3 (Video Game) / int_a5e998f0
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_a5e998f0
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_a5e998f0
 Mega Man 3 (Video Game) / int_a6441fa
type
Gratuitous Ninja
 Mega Man 3 (Video Game) / int_a6441fa
comment
Gratuitous Ninja: Shadow Man's backstory suggests him to have been either created by an alien civilization or from alien technology. Why is he a ninja? Who knows.
 Mega Man 3 (Video Game) / int_a6441fa
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_a6441fa
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_a6441fa
 Mega Man 3 (Video Game) / int_a8826e1e
type
Giant Mook
 Mega Man 3 (Video Game) / int_a8826e1e
comment
Giant Mook: The second Needle Man stage has Giant Metalls as mini-bosses, which are giant versions of the Metall enemies. The Giant Springer enemies are bigger versions of an enemy from Mega Man 2. While much slower than their smaller counterpart, they can fire homing missiles from their tops.
 Mega Man 3 (Video Game) / int_a8826e1e
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_a8826e1e
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_a8826e1e
 Mega Man 3 (Video Game) / int_ad4a45be
type
Final Boss
 Mega Man 3 (Video Game) / int_ad4a45be
comment
Final Boss: For the final battle, Dr. Wily has redesigned Gamma into a humongous battle machine, and controls him to attack Mega Man.
 Mega Man 3 (Video Game) / int_ad4a45be
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_ad4a45be
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_ad4a45be
 Mega Man 3 (Video Game) / int_b1ddb121
type
Remixed Level
 Mega Man 3 (Video Game) / int_b1ddb121
comment
Remixed Level: After beating all 8 Robot Masters, you don't go directly to a fortress like in most games. Instead, Spark Man, Needle Man, Gemini Man, and Shadow Man's stages open back up. They have drastically different layouts; each one has 2 Doc Robot bosses, which mimic the Robot Masters from Mega Man 2.
 Mega Man 3 (Video Game) / int_b1ddb121
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_b1ddb121
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_b1ddb121
 Mega Man 3 (Video Game) / int_b2441a13
type
Static Stun Gun
 Mega Man 3 (Video Game) / int_b2441a13
comment
Static Stun Gun: The Spark Shock behaves like this when Mega Man uses it. It deals no direct damage (except to bosses), and instead incapacitates the enemy for a few seconds if it's vulnerable to it.
 Mega Man 3 (Video Game) / int_b2441a13
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_b2441a13
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_b2441a13
 Mega Man 3 (Video Game) / int_bc0346e2
type
Upgrade vs. Prototype Fight
 Mega Man 3 (Video Game) / int_bc0346e2
comment
Upgrade vs. Prototype Fight: The game has Mega Man face off against his "older brother" Proto Man (a.k.a. Break Man) a few times.
 Mega Man 3 (Video Game) / int_bc0346e2
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_bc0346e2
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_bc0346e2
 Mega Man 3 (Video Game) / int_bd035892
type
Motion Parallax
 Mega Man 3 (Video Game) / int_bd035892
comment
Motion Parallax: Although it cannot be seen through normal gameplay due to the console's technical constraints, the beginning of the Gemini Man stage has a planet with a ring system that is animated with parallax scrolling more complex than any other level.
 Mega Man 3 (Video Game) / int_bd035892
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_bd035892
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_bd035892
 Mega Man 3 (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 Mega Man 3 (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: Shadow Man, one of the toughest Robot Masters in the game, is weak to the Top Spin (which requires close contact, no less). Same goes for Gamma once Wily takes control.
 Mega Man 3 (Video Game) / int_c09dbbbb
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_c09dbbbb
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_c09dbbbb
 Mega Man 3 (Video Game) / int_c96e8bb5
type
Rocket Punch
 Mega Man 3 (Video Game) / int_c96e8bb5
comment
Rocket Punch: The Hard Knuckle fires off the user's lower arm to deliver a powerful punch.
 Mega Man 3 (Video Game) / int_c96e8bb5
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_c96e8bb5
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_c96e8bb5
 Mega Man 3 (Video Game) / int_c9f097a7
type
Spin to Deflect Stuff
 Mega Man 3 (Video Game) / int_c9f097a7
comment
Spin to Deflect Stuff: When Top Man uses the Top Spin, Mega Man's shots will bounce right off of him. Unfortunately, the version Mega Man gets doesn't have the same ability.
 Mega Man 3 (Video Game) / int_c9f097a7
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_c9f097a7
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_c9f097a7
 Mega Man 3 (Video Game) / int_d235c199
type
Sky Face
 Mega Man 3 (Video Game) / int_d235c199
comment
Sky Face: In the ending, Mega Man looks up in the sky and sees an image of Proto Man's face in the clouds.
 Mega Man 3 (Video Game) / int_d235c199
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_d235c199
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_d235c199
 Mega Man 3 (Video Game) / int_d34590cf
type
Spin Attack
 Mega Man 3 (Video Game) / int_d34590cf
comment
Spin Attack: The Top Spin makes Mega Man (and Top Man) spin while using it, during which they can damage enemies by spinning into them.
 Mega Man 3 (Video Game) / int_d34590cf
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_d34590cf
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_d34590cf
 Mega Man 3 (Video Game) / int_da1c64ef
type
Lethal Joke Item
 Mega Man 3 (Video Game) / int_da1c64ef
comment
Lethal Joke Item: The Top Spin is often ridiculed as the worst weapon in the series when it's actually quite potent in the right hands. It's a One-Hit Kill on any non-boss enemy except Hammer Joes. It is also the weakness of Shadow Man and no less than three bosses in the Wily stages, including the Final Boss, which it downs in one hit.note Top Spin is dangerous to use because the "field" it generates around Mega Man to inflict damage is extremely small, barely larger than his hitbox (and see Hitbox Dissonance for why that's a problem already). However, Top Spin has two incredible advantages. First, it does not cause Mercy Invincibility on enemies, so as long as you're Top Spinning, you're doing damage. Second, as long as you're Top Spinning and in contact with enemies, you're doing damage. This advantage is so incredibly overpowered that the final boss doesn't actually go down in one hit, but in fact takes 14 hits in less than half a second, killing it essentially instantly. According to Keiji Inafune, it was actually supposed to work somewhat less suicidally (the best and really only way to use Top Spin is to launch yourself into enemies while still having to deal with Collision Damage), but the rushed production schedule forced the implementation that is in the game.
 Mega Man 3 (Video Game) / int_da1c64ef
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_da1c64ef
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_da1c64ef
 Mega Man 3 (Video Game) / int_da76b18
type
Hijacked by Ganon
 Mega Man 3 (Video Game) / int_da76b18
comment
Hijacked by Ganon: For the first time in the series, Dr. Wily turns out to have programmed to Robot Masters to go berserk so that he could steal Gamma while Mega Man was distracted.
 Mega Man 3 (Video Game) / int_da76b18
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_da76b18
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_da76b18
 Mega Man 3 (Video Game) / int_db602541
type
Reflecting Laser
 Mega Man 3 (Video Game) / int_db602541
comment
Reflecting Laser: The Gemini Laser bounces off of walls. The first bounce will always be a 45 degree upward angle. Subsequent bounces will follow the "angle of reflection equals angle of incidence" rule of physics.
 Mega Man 3 (Video Game) / int_db602541
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_db602541
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_db602541
 Mega Man 3 (Video Game) / int_df1793de
type
Updated Re-release
 Mega Man 3 (Video Game) / int_df1793de
comment
Updated Re-release: The Wily Wars remake, and to a lesser degree, the Complete Works PSX port and the Anniversary Collection GCN, PS2, and Xbox ports.
 Mega Man 3 (Video Game) / int_df1793de
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_df1793de
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_df1793de
 Mega Man 3 (Video Game) / int_e316fa51
type
Magnetism Manipulation
 Mega Man 3 (Video Game) / int_e316fa51
comment
Magnetism Manipulation: Magnet Man's gimmick is magnetism; he can either fire homing Magnet Missiles or pulling Mega Man towards him with magnetic force. Mega Man & Bass expands on this — he's also been known for sleeping on ceilings by attaching himself on them and likes magnetic therapy, but he has to avoid floppy disks and other sensitive electronics because his magnetic field can affect them.
 Mega Man 3 (Video Game) / int_e316fa51
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_e316fa51
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_e316fa51
 Mega Man 3 (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 Mega Man 3 (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: The first usage of this trope in the series, although it's not clear whether the explosion of Gamma causes Wily's entire fortress to collapse, or just brings down the ceiling in the room where you fight him.
 Mega Man 3 (Video Game) / int_e4cf1ef0
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_e4cf1ef0
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_e4cf1ef0
 Mega Man 3 (Video Game) / int_e545e190
type
Nerf
 Mega Man 3 (Video Game) / int_e545e190
comment
Nerf: The Shadow Blade is a weakened version of the Metal Blade from 2. Despite its lower range and higher energy cost, it's still an incredibly useful weapon, which goes to show just how broken the Metal Blade was.
 Mega Man 3 (Video Game) / int_e545e190
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_e545e190
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_e545e190
 Mega Man 3 (Video Game) / int_e6f18344
type
Humongous Mecha
 Mega Man 3 (Video Game) / int_e6f18344
comment
Humongous Mecha: Gamma's torso takes up an entire screen.
 Mega Man 3 (Video Game) / int_e6f18344
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_e6f18344
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_e6f18344
 Mega Man 3 (Video Game) / int_ed98f038
type
Wall Crawl
 Mega Man 3 (Video Game) / int_ed98f038
comment
Wall Crawl: The Search Snake can crawl both down and up walls.
 Mega Man 3 (Video Game) / int_ed98f038
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_ed98f038
featureConfidence
1.0
 Mega Man 3 (Video Game)
hasFeature
Mega Man 3 (Video Game) / int_ed98f038
 Mega Man 3 (Video Game) / int_f5f2747a
type
Space Episode
 Mega Man 3 (Video Game) / int_f5f2747a
comment
Space Episode: Though it's not clear outside of Gemini Man's stage, all the Robot Masters have taken over mining stations on uncharted alien worlds.
 Mega Man 3 (Video Game) / int_f5f2747a
featureApplicability
1.0
 Mega Man 3 (Video Game) / int_f5f2747a
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1.0
 Mega Man 3 (Video Game)
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Mega Man 3 (Video Game) / int_f5f2747a
 Mega Man 3 (Video Game) / int_name
type
ItemName
 Mega Man 3 (Video Game) / int_name
comment
 Mega Man 3 (Video Game) / int_name
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 Mega Man 3 (Video Game) / int_name
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1.0
 Mega Man 3 (Video Game)
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Mega Man 3 (Video Game) / int_name
 Mega Man 3 (Video Game) / int_name
itemName
Mega Man 3 (Video Game)

The following is a list of statements referring to the current page from other pages.

 Mega Man 3 (Video Game)
hasFeature
Actually a Doombot / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Author Vocabulary Calendar / int_dab32be
 Mega Man 3 (Video Game)
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Battle Tops / int_dab32be
 Mega Man 3 (Video Game)
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Beta Test Baddie / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Blackout Basement / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Boss Dissonance / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Boss-Only Level / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Boss Remix / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Boss Rush / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Bottomless Pit Rescue Service / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Bottomless Pits / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Breather Boss / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Caltrops / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Carrying the Weakness / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Cephalothorax / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Chekhov's Boomerang / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Collision Damage / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Confusion Fu / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Conspicuous Electric Obstacle / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Cumulonemesis / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Cyber Cyclops / int_dab32be
 Mega Man 3 (Video Game)
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Cyber Ninja / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Dead Character Walking / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Deadly Droplets / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Denial of Diagonal Attack / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Difficult, but Awesome / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Difficulty by Region / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Disappointing Last Level / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Disc-One Nuke / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Ditto Fighter / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Double Play / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Dual Boss / int_dab32be
 Mega Man 3 (Video Game)
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Dying as Yourself / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Evil Overlooker / int_dab32be
 Mega Man 3 (Video Game)
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Falling Bass / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Falsely Reformed Villain / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Fuuma Shuriken / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Gemini Destruction Law / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Giant Hands of Doom / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Giant Space Flea from Nowhere / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
God Mode / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Gratuitous Greek / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Gratuitous Ninja / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Hard Light / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Hard Mode Filler / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Hitbox Dissonance / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Hollywood Magnetism / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Hurricane Kick / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
It's Easy, So It Sucks! / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Japanese Video Games / int_dab32be
 Mega Man 3 (Video Game)
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Kaizo Trap / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
King Mook / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Lava Is Boiling Kool-Aid / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Legacy Boss Battle / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Lethal Joke Item / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Level in the Clouds / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Lift of Doom / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Losing Horns / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Magnetism Manipulation / int_de0c02de
 Mega Man 3 (Video Game)
hasFeature
Mega Neko / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Me's a Crowd / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Mirror Boss / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Mocking Music / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Motion Parallax / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Narcissist / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Nerf / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
No Mouth / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
No Sense of Direction / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Noir Episode / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Not Completely Useless / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Password Save / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Player-Guided Missile / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Prickly Porcupine / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Prophetic Names / int_de0c02de
 Mega Man 3 (Video Game)
hasFeature
Recognizable by Sound / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Recurring Boss / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Recurring Riff / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Reflecting Laser / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Remixed Level / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Robot and A.I. Works / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Rollerblade Good / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Run-and-Gun / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Segmented Serpent / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Self-Duplication / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Sequel Difficulty Drop / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Shared Life-Meter / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Skull for a Head / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Sky Face / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Slide Attack / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Spectacular Spinning / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Sphere Eyes / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Spike Shooter / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Spin Attack / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Spin to Deflect Stuff / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Static Stun Gun / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Stronger Than They Look / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Stun Guns / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Temporary Platform / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
The Brute / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
The End... Or Is It? / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Trial-and-Error Gameplay / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Trick Boss / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Twincest / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Unending End Card / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Unfortunate Character Design / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Unique Enemy / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Upgrade vs. Prototype Fight / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Utility Weapon / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Victory Fakeout / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Video Games of 1990–1994 / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Weapon of Peace / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
Womb Level / int_dab32be
 Mega Man 3 (Video Game)
hasFeature
You Don't Look Like You / int_dab32be
 MegaMan3
sameAs
Mega Man 3 (Video Game)
 Megaman3
sameAs
Mega Man 3 (Video Game)