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Mega Man 8 (Video Game)

 Mega Man 8 (Video Game)
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TVTItem
 Mega Man 8 (Video Game)
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Mega Man 8 (Video Game)
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MegaMan8
 Mega Man 8 (Video Game)
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Mega Man 8 is a PlayStation and Sega Saturn video game, released in 1997* with the exception of the Japanese PS1 release, which hit shelves on December 17, 1996. It was made to celebrate the 10th anniversary of the Mega Man series, as well as give the old school formula a new coat of 32-bit paint.The plot begins when a duo of fighting alien robots crash-land into Dr. Wily's island base. Mega Man promptly arrives in time to save one of them, while Wily steals a strange source of energy from the wreckage of the other robot. After mowing down four of Wily's latest Robot Masters, Dr. Light finishes repairing the alien robot, named Duo, who soon after escapes, leading Mega Man in chase, only for him to nearly be killed by one of Wily's mecha, although Duo saves him in time. He reveals that Wily has been using "Evil Energy", a corrupting source of energy that he acquired from the robot Duo was fighting earlier, and that it must be destroyed lest it corrupt the Earth in its entirety.Robot Masters: DWN-057: Tengu Man, weak to Ice Wave, gives Tornado Hold DWN-058: Astro Man, weak to Homing Sniper, gives Astro Crush DWN-059: Sword Man, weak to Water Balloon, gives Flame Sword DWN-060: Clown Man, weak to Tornado Hold, gives Thunder Claw DWN-061: Search Man, weak to Flame Sword, gives Homing Sniper DWN-062: Frost Man, weak to Flash Bomb, gives Ice Wave DWN-063: Grenade Man, weak to Thunder Claw, gives the Flash Bomb DWN-064: Aqua Man, weak to Astro Crush, gives the Water BalloonAll in all, Mega Man 8 was a modest hit both critically and commercially (even being re-released as part of the PlayStation's "Greatest Hits" label), although it didn't get the same attention as Mega Man X4, which released later that same year. The game would then receive a Super Famicom spin-off/interquel called Rockman & Forte in 1998, which would be ported to the Game Boy Advance in 2003 for international audiences as Mega Man & Bass. A true Classic Mega Man continuation would not pop up for many, many years, finally surfacing as the retro-styled Mega Man 9 in 2008. Mega Man 8 would also be re-released as part of two separate compilations: the Mega Man Anniversary Collection in 2004 and Mega Man Legacy Collection 2 in 2017.A fan-made 8-bit remake of this game also exists, and can be found online.Not to be confused with Mega Man 8-Bit Deathmatch or "Rockman 8."
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Flaming Sword
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Flaming Sword: Sword Man's weapon, the Flame Sword. Mega Man can acquire it after defeating Sword Man, and use it to ignite certain flammable obstacles.
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Fanfare
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Fanfare: The classic "Boss Selected" music pops up again, as does the victory jingle.
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Unexpected Gameplay Change
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Unexpected Gameplay Change: Frost Man's level and Wily Fortress 1 feature segments where Mega Man rides a rocket-powered snowboard. During these segments, the game turns into a fast paced auto-scrolling game where Mega Man has to jump and slide through obstacles with little room for error.
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Shows Damage
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Shows Damage: Downplayed; like in 7, all Robot Masters barring Grenade Man will react negatively to their weaknesses, momentarily leaving them incapacitated. note Tengu Man's legs are frozen in place by Ice Wave, forcing him to struggle free for a second or two; Astro Man and his orbs drop to the ground from Homing Sniper in what is likely a neurotic reaction; Sword Man is stunned by Water Balloon, causing his body to emit steam; Clown Man's long arms are wrapped up by Tornado Hold (or he gets knocked off his trapeze mid-swing); Search Man, who is usually hiding behind bushes during his Boss Battle, goes ablaze thanks to Flame Sword; Frost Man is knocked back and covers his eyes, having been temporarily blinded by Flash Bomb; and Aqua Man's water tank on his head is shattered by Astro Crush, which causes him to take a few seconds repairing it. A lot of this falls under Logical Weakness, but not every case is readily apparent at first. For example... Frost Man is presumably suffering from the robot equivalent of snow blindness due to the light reflecting off his icy body.
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Lovable Coward
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Lovable Coward: While he was modified for combat, the easily flustered Astro Man is still not the most reliable of units. Provided you have the Homing Sniper in tow, he spends his battle suffering from an anxiety attack, whining as you whittle away his health, and, finally, exasperatedly proclaiming "Good grief!" upon his demise. However, it's a different story if you decide to fight Astro Man without exploiting his weakness.
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Eternal Engine
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Eternal Engine: Grenade Man's stage.
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Graceful Loser
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Graceful Loser: When you defeat Sword Man, true to his unfailingly polite personality, he compliments Mega Man one more time by saying "Nice shot" as he explodes.
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Visual Pun
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Visual Pun: Unsurprisingly, Grenade Man was designed to resemble an actual grenade: the Mk 2, also known as a pineapple bomb. This is most noticeable with his lever-like headpiece and a torso with a similarly grooved surface.
 Mega Man 8 (Video Game) / int_1ba8eb64
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Death from Above
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Death from Above: Astro Crush, one of the more destructive special weapons the Blue Bomber has picked up from a collateral damage perspective. Rush Bomber, obtained by defeating Gearna Eye (the Mini-Boss of Sword Man's stage), has Rush fly in from off-screen in his Rush Jet form and carpet bomb the surrounding area for a set period of time. In an inversion, the Rush Charger option, obtained from Gorone in Aqua Man's stage, serves a similar function — only Rush is dropping life and weapon energy recovery items instead.
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Boss Banter
 Mega Man 8 (Video Game) / int_1e122f24
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Boss Banter: As the first main title in the Classic series with voice acting, 8 adds dialogue during the Robot Master boss fights. They speak before the battle begins, while performing certain attacks, when taking damage, and after being defeated.
 Mega Man 8 (Video Game) / int_1e122f24
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Punch-Clock Villain
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Punch-Clock Villain: Sword Man. He politely makes it clear to Mega Man that there's nothing personal between them and that he's only doing his job for Wily.
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Not the Intended Use
 Mega Man 8 (Video Game) / int_20e20e99
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Not the Intended Use: Astro Crush is meant to be used for taking out large obstacles and clearing out screens of enemies. However, one auxiliary effect of using the weapon is that Mega Man hovers in place while the animation is taking place. Players that know about this use it to hover over gaps longer in the final snowboarding segment, where they can potentially save themselves from jumps they would have otherwise missed.
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Utility Weapon
 Mega Man 8 (Video Game) / int_21e1a8e3
comment
Utility Weapon: The Mega Ball can be used to gain extra height (including in the air) by bouncing off of it. The Tornado Hold can be used to lift Mega Man up to a higher platform. The Thunder Claw can be used to grab onto bars. The Astro Crush can be used to destroy a section of Aqua Man's stage, causing water to fill the area. And as noted in Plot Tailored to the Party, the first four Robot Masters' weapons are required for certain sections of Sword Man's stage.
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I'm a Humanitarian
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I'm a Humanitarian: Robot example in Frost Man. Upon facing Mega Man, he claims that he's going to turn the Blue Bomber into a popsicle (kakigori in the Japanese version).
 Mega Man 8 (Video Game) / int_22071825
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Verbal Tic
 Mega Man 8 (Video Game) / int_26d1f65f
comment
Verbal Tic: Downplayed in the Japanese version with Tengu Man, who uses the stock samurai tic of "de gozaru", but only in his "Boss Selected" introduction ("Tengu Man de gozaru!"lit. "I'm Tengu Man!") and at no point during his mid-fight Boss Banter. He does, however, have other archaic speech patterns associated with samurai, particularly his use of "sessha" to refer to himself.
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Giant Enemy Crab
 Mega Man 8 (Video Game) / int_3033b958
comment
Giant Enemy Crab: The boss of the tutorial level is Yadokargo, a large Wily Bot modeled after a hermit crab with a seashell-shaped carapace. To defeat it, Mega Man has to hit the face when the carapace isn't protecting it, which typically requires stunning Yadokargo with a sufficiently powerful attack (a Charge Shot, the Mega Ball, most Robot Master Special Weapons) and attacking it while its defenses are down.
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Electric Torture
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Electric Torture: Wily's Giant Gori-Three lackey uses this to try and kill Mega Man.
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Elmuh Fudd Syndwome
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Elmuh Fudd Syndwome: Dr. Light suffers from a very thick lisp in the English dub.
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Mad Bomber
 Mega Man 8 (Video Game) / int_3678fbfa
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Mad Bomber: Grenade Man, full stop. He cackles like a loon throughout the fight, he blows up the floor at one point, and he actually seems to enjoy being hit by his own bombs! Never mind him belting out "THAT FELT GOOD!" as he explodes.
 Mega Man 8 (Video Game) / int_3678fbfa
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We Will Meet Again
 Mega Man 8 (Video Game) / int_384986f4
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We Will Meet Again: Both Bass's Inner Monologue recounted above and, arguably, the aforementioned "See you in my dreams!" from Clown Man. Bass actually makes good on his promise unlike Clown Man, unless one counts the usual endgame Boss Rush.
 Mega Man 8 (Video Game) / int_384986f4
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Vocal Dissonance
 Mega Man 8 (Video Game) / int_3a88a563
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Vocal Dissonance: In the English version, certain characters have voices that don't exactly fit their character's personalities. Dr. Light speaks with a particularly noticable lisp, while Mega Man's voice sounds more like a girl than the young boy that the actress was likely going for.
 Mega Man 8 (Video Game) / int_3a88a563
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Only One Save File
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Only One Save File: The original PlayStation version, its Sega Saturn port, and its port in Mega Man Legacy Collection 2 avert this as they have multiple save slots for their respective ports. However, the version of the game included in the Mega Man Anniversary Collection for PlayStation 2, GameCube, and Xbox only has one save file for the game.
 Mega Man 8 (Video Game) / int_3b113d4e
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Assist Character
 Mega Man 8 (Video Game) / int_3c26863b
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Assist Character: The Rush Jet levels, where power-ups can summon Eddie, Beat, and (for the first, and so far only, time he's ever gone out into battle) Auto to your side to provide additional firepower.
 Mega Man 8 (Video Game) / int_3c26863b
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Clown-Car Base
 Mega Man 8 (Video Game) / int_3c8ff5ed
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Clown-Car Base: Astro Man can fit inside his ball-shaped ship despite being bigger than it.
 Mega Man 8 (Video Game) / int_3c8ff5ed
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Cold Sniper
 Mega Man 8 (Video Game) / int_3f6d2c98
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Cold Sniper/Friendly Sniper: Search Man. It's a bit hard to tell.
 Mega Man 8 (Video Game) / int_3f6d2c98
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Blade Below the Shoulder
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Blade Below the Shoulder: Sword Man's sword is built into his right arm at the wrist.
 Mega Man 8 (Video Game) / int_41914bb3
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Desperation Attack
 Mega Man 8 (Video Game) / int_419545ad
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Desperation Attack: Most, but not all, of the Robot Masters have overdrive attacks they initiate when they're low on health.
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Toggling Setpiece Puzzle
 Mega Man 8 (Video Game) / int_442304c0
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Toggling Setpiece Puzzle: The Astro Man stage features two Wrap Around mazes whose corridors have color-coded walls that can be moved (whether upward or downward) by pressing the switches that match their color: Red and green. The catch is that, when a switch is pressed, the wall that is wired to it will move to make way for a passageway, but then obstruct the one it's moving to (for example, in the first maze, the exit is obstructed by a green wall that can be moved with a green switch, but the wall then moves downward and obstructs the passageway that would lead to the part above with the exit). In both mazes, Mega Man has to work around the toggling walls as well as the wrap-around mechanic to make way to the exit.
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Defeat Equals Explosion
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Defeat Equals Explosion: Every Robot Master will pose painfully for a few seconds, then starts exploding consecutively all over their bodies. Clown Man will have a unique defeat pose as he doesn't show it until he gets defeated.
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Happy Circus Music
 Mega Man 8 (Video Game) / int_4a235e15
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Happy Circus Music: Clown Man's stage, a colorful carnival-themed level, is accompanied by an upbeat theme on music box, strings, and drums.
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Personal Space Invader
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Personal Space Invader: Rompers are found in Clown Man's stage. They're mostly harmless on their own, but will grab onto Mega Man, immobilizing him and draining life until they are shaken off. The Succubatton is similar, swooping down and trying the bite the player and latching on to drain more life.
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Big "WHAT?!"
 Mega Man 8 (Video Game) / int_4a8c4e5f
comment
Big "WHAT?!": Bass lets one of these out every time he takes damage in his battle against Mega Man in Wily Tower 3.
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Compilation Re-release
 Mega Man 8 (Video Game) / int_4a932556
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Compilation Rerelease: The PlayStation version was featured in both 2004's Mega Man Anniversary Collection and 2017's Mega Man Legacy Collection 2.
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Homing Projectile
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Homing Projectile: Homing Sniper. It is one of a select few Special Weapons in the original series that can be charged, although this simply allows Mega Man to lock-on to more targets.
 Mega Man 8 (Video Game) / int_4b4ac0ca
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The Ahnold
 Mega Man 8 (Video Game) / int_4e4fa32c
comment
The Ahnold: Frost Man evokes this one in the dub due to his accent. Or tries to, at least; sometimes he just comes across with a plain "Dumb Muscle" accent.
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Mega Man 8 (Video Game) / int_4e4fa32c
 Mega Man 8 (Video Game) / int_4f88342a
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Smug Super
 Mega Man 8 (Video Game) / int_4f88342a
comment
Smug Super: Tengu Man. In his two of his four pre-fight quotes, he writes off Mega Man with either "It's Just a Kid. Don't make me laugh" or "Kid, you're almost not worth the effort." One of his taunts during battle is "Feel my power!" and his death cry is a mere "It's regretful." In fact, he's so boastful of his power that he comes back in the next game (alongside Astro Man, oddly enough) to settle the score. Tengu are known for their incredible martial arts skills and their excessive pride.
 Mega Man 8 (Video Game) / int_4f88342a
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Mega Man 8 (Video Game) / int_4f88342a
 Mega Man 8 (Video Game) / int_529ade8d
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Schizophrenic Difficulty
 Mega Man 8 (Video Game) / int_529ade8d
comment
Schizophrenic Difficulty: While the more traditional stages are fairly straightforward by Mega Man standards, the stages that experiment with mechanics not found in most other games tend to be spikes in difficulty. The rocket sled stages are fast-paced auto-scrolling levels with little margin for error, the maze segments in Astro Man's stage require you to pay close attention to the layout in order to avoid getting lost, and the Rush Jet stages require you to adjust to a completely different type of gameplay, that of an autoscrolling Shoot 'Em Up.
 Mega Man 8 (Video Game) / int_529ade8d
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1.0
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Mega Man 8 (Video Game) / int_529ade8d
 Mega Man 8 (Video Game) / int_53243b25
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Conjoined Twins
 Mega Man 8 (Video Game) / int_53243b25
comment
Conjoined Twins: Search Man is a dicephalic parapagus robot. According to official lore, Wily thought that a two-headed sniper would be better than a monocephalic one.
 Mega Man 8 (Video Game) / int_53243b25
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1.0
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Mega Man 8 (Video Game) / int_53243b25
 Mega Man 8 (Video Game) / int_537dd8fe
type
Affably Evil
 Mega Man 8 (Video Game) / int_537dd8fe
comment
Affably Evil: Sword Man. Right off the bat, he tells Mega Man that there's nothing personal between him and the Blue Bomber (he's simply following orders from Wily), that he's not going to hold anything back in battle, and that he expects a fair fight. In battle, he even takes his time to commend Mega Man, uttering an "Impressive" if Mega Man successfully dodges his Fire Slash. On top of this, he plants his blade into the ground and leans upon it as if it were a cane, and, if that weren't enough, the dub tries to reinforce this image by giving Sword Man a polite, sophisticated Australian accent. And when you defeat him, his last line is "Nice shot."
 Mega Man 8 (Video Game) / int_537dd8fe
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Mega Man 8 (Video Game) / int_537dd8fe
 Mega Man 8 (Video Game) / int_5558641
type
Gratuitous Japanese
 Mega Man 8 (Video Game) / int_5558641
comment
Gratuitous Japanese: One of Tengu Man's attacks, the Kamaitachi (a ball of razor wind), is called out in Japanese, with confusion in English-speaking circles over whether he's saying "Kamaitachi!" or "Yama Arashi!"* Not helping matters is that he says something completely different in the original ("Kamikaze!"), suggesting this might have been a fumble on the part of the localizers. This might sound like gibberish at first, but it's actually a Bilingual Bonus either way: the kamaitachi is a weasel-like yokai from Japanese folkore (much like the tengu) capable of producing winds that were strong enough to cut, while the yama arashi is a well-known judo throw, one associated with legendary judoka Sanshiro Sugata and whose name ("mountain storm" or, more loosely, "wind/tornado descending from the mountain") fits Tengu Man's elemental affinity.
 Mega Man 8 (Video Game) / int_5558641
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Mega Man 8 (Video Game) / int_5558641
 Mega Man 8 (Video Game) / int_59cefb36
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Water Guns and Balloons
 Mega Man 8 (Video Game) / int_59cefb36
comment
Water Guns and Balloons: Aqua Man's main attack naturally involves shooting streams of water every which way from his Arm Cannon, either in water balloon-like spheres or in long, controllable jets. When Aqua Man is defeated, Mega Man receives the ability to shoot the water spheres, known as the Water Balloon.
 Mega Man 8 (Video Game) / int_59cefb36
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1.0
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Mega Man 8 (Video Game) / int_59cefb36
 Mega Man 8 (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man 8 (Video Game) / int_5a5de5ca
comment
Boss Rush: As per usual, the final stage requires Mega Man to defeat all eight Robot Masters a second time before he can confront Wily. The BGM for the stage is even a remix of the Robot Master pre-fight theme.
 Mega Man 8 (Video Game) / int_5a5de5ca
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Mega Man 8 (Video Game) / int_5a5de5ca
 Mega Man 8 (Video Game) / int_5d9bdbb1
type
World's Strongest Man
 Mega Man 8 (Video Game) / int_5d9bdbb1
comment
World's Strongest Man: In a sense. Duo may not necessarily be the strongest robot in the cosmos, but he is sufficiently powerful nonetheless (as evidenced by the fact that his clash with the unnamed "Evil Robot", aka Trio, ends with significant damage to what appears to be Saturn) and pretty much sits at Story-Breaker Power status the moment he arrives on Earth. Duo's Boss Battle, if it can even be called that, consists of him shrugging off all attacks from Mega Man while taking no visible damage until he realizes their battle is pointless, followed by Duo proceeding to steamroll the Giant Gori-Three that had Mega Man and Rush on the ropes. When Duo decides to focus on eradicating the Evil Energy around the world while Mega Man disables the barriers protecting Wily's fortress, one wonders why he doesn't just deal with the remaining Robot Masters on his own. The only thing that seems to slow him down is the Wave-Motion Gun of the latest Wily Machine (presumably because it's powered by Evil Energy), and while Duo is forced to sub out for the final battle, said Wave-Motion Gun is completely destroyed by Duo's Foe-Tossing Charge whereas Duo himself is only in need of mild repairs.
 Mega Man 8 (Video Game) / int_5d9bdbb1
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Mega Man 8 (Video Game) / int_5d9bdbb1
 Mega Man 8 (Video Game) / int_64070096
type
Cowardly Lion
 Mega Man 8 (Video Game) / int_64070096
comment
Cowardly Lion: Astro Man seems utterly terrified of engaging in direct combat with Mega Man and panics when the Blue Bomber enters his room. That being said, unless you have the Homing Sniper (which renders his battle a complete joke) he's one of the toughest bosses in the game.
 Mega Man 8 (Video Game) / int_64070096
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Mega Man 8 (Video Game) / int_64070096
 Mega Man 8 (Video Game) / int_660d1f3e
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Amusement Park of Doom
 Mega Man 8 (Video Game) / int_660d1f3e
comment
Amusement Park of Doom: Clown Man's stage, which looks fun and colorful, but in reality is quite difficult, with dangerous train rides (with two oncoming trains crashing into one another over a bottomless pit at one point) and, as the level's main gimmick, a bell ringing in the background that will determine different things happening to you if you stand on boxes with an O (you're safe), an X (you take damage), a skull (you fall through to your doom), or a question mark (which teleports you elsewhere in the level).
 Mega Man 8 (Video Game) / int_660d1f3e
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Mega Man 8 (Video Game) / int_660d1f3e
 Mega Man 8 (Video Game) / int_6b05b601
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Jerkass Has a Point
 Mega Man 8 (Video Game) / int_6b05b601
comment
Jerkass Has a Point: In Wily Tower Stage 3, Bass taunts Mega Man by saying he's naïve. He's right given the events of the previous game, wherein Mega Man let Bass — not yet revealed as The Mole for Dr. Wily — be repaired at Dr. Light's Lab... only for Bass to steal the parts/schematics for the Super Adapter, allowing Wily to create the Treble Boost for Bass.
 Mega Man 8 (Video Game) / int_6b05b601
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Mega Man 8 (Video Game) / int_6b05b601
 Mega Man 8 (Video Game) / int_6c1864a9
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I Fell for Hours
 Mega Man 8 (Video Game) / int_6c1864a9
comment
I Fell for Hours: The mid-boss battle in Aqua Man's stage, against a Gorone, takes place on a waterfall. When it first appears, it destroys the bridge Mega Man was standing on, thus forcing him to jump on logs to fight it while constantly falling down the waterfall. The entire fight therefore is in a state of near-continuous freefall. Only after he defeats the Gorone, however long it takes, does Mega Man reach the bottom of the waterfall.
 Mega Man 8 (Video Game) / int_6c1864a9
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Mega Man 8 (Video Game) / int_6c1864a9
 Mega Man 8 (Video Game) / int_6ec989d8
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Guide Dang It!
 Mega Man 8 (Video Game) / int_6ec989d8
comment
Guide Dang It!: You can actually kick the Mega Ball at a higher angle if you hold up while kicking it. The game never tells you this, and it makes fighting the first Wily boss a whole lot easier (if he shows up on one of the inner two parts, standing in the middle and kicking it upwards will hit him every time, as opposed to trying to get it to ricochet the right way). The Tornado Hold can be used to gain extra height if Mega Man enters the tornado after firing it. The game does not explain this when acquiring the weapon, but this technique is required to collect some of the bolts.
 Mega Man 8 (Video Game) / int_6ec989d8
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Mega Man 8 (Video Game) / int_6ec989d8
 Mega Man 8 (Video Game) / int_6ef6417b
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Disney Death
 Mega Man 8 (Video Game) / int_6ef6417b
comment
Disney Death: Rush is almost crashed by the Giant Gori-Three. Mega Man at the end, where he is unconscious due to being infected with Evil Energy, but Duo manages to cure him due to Mega Man's Justice Energy.
 Mega Man 8 (Video Game) / int_6ef6417b
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Mega Man 8 (Video Game) / int_6ef6417b
 Mega Man 8 (Video Game) / int_71bd62b9
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Calling Your Attacks
 Mega Man 8 (Video Game) / int_71bd62b9
comment
Calling Your Attacks: The Robot Masters do so in this one. In a half-subversion, Mega Man will sometimes yell "Power Shot!" when firing off a Charge Shot. Other bosses like Duo and Bass, while not name-dropping any of their attacks, will utter phrases and give other tells signifying their next move.
 Mega Man 8 (Video Game) / int_71bd62b9
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Mega Man 8 (Video Game) / int_71bd62b9
 Mega Man 8 (Video Game) / int_7b20b8d2
type
Alternative Foreign Theme Song
 Mega Man 8 (Video Game) / int_7b20b8d2
comment
Alternative Foreign Theme Song: The game uses very different instrumental opening and closing themes in the English version. Compare to the original Japanese themes, "Electrical Communication" and "Brand New Way."
 Mega Man 8 (Video Game) / int_7b20b8d2
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Mega Man 8 (Video Game) / int_7b20b8d2
 Mega Man 8 (Video Game) / int_7bda972d
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Close-Up on Head
 Mega Man 8 (Video Game) / int_7bda972d
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Close Up On Head: We get a close up of Bass's face in the opening cutscene during his Inner Monologue.
 Mega Man 8 (Video Game) / int_7bda972d
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Mega Man 8 (Video Game) / int_7bda972d
 Mega Man 8 (Video Game) / int_80e463e6
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Object-Shaped Landmass
 Mega Man 8 (Video Game) / int_80e463e6
comment
Object-Shaped Landmass: The first level of the game is set on a skull-shaped island. Fitting for his skull motif, Dr. Wily's based on this island before he gets away with the Evil Energy that just landed on it as soon as Mega Man crosses paths with him.
 Mega Man 8 (Video Game) / int_80e463e6
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Mega Man 8 (Video Game) / int_80e463e6
 Mega Man 8 (Video Game) / int_812dd60
type
Costume Evolution
 Mega Man 8 (Video Game) / int_812dd60
comment
Costume Evolution: Dr. Wily replaces his lab coat with a villainous cloak, as well as adding a skull-shaped belt buckle and a loose bow tie. This look would stick around for Mega Man & Bass before being retired to his usual design in Mega Man 9 and Mega Man 10.
 Mega Man 8 (Video Game) / int_812dd60
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Mega Man 8 (Video Game) / int_812dd60
 Mega Man 8 (Video Game) / int_834420aa
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BFS
 Mega Man 8 (Video Game) / int_834420aa
comment
BFS: The sword outfitted on Sword Man was stolen from an ancient museum in a heist by Wily. However, it was so heavy that Wily had to implement an anti-gravity device on Sword Man's upper half, allowing both parts of his body to function separately of one another. This is how he is able to perform Fire Slash.
 Mega Man 8 (Video Game) / int_834420aa
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Mega Man 8 (Video Game) / int_834420aa
 Mega Man 8 (Video Game) / int_83b89a9c
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Elemental Rock-Paper-Scissors
 Mega Man 8 (Video Game) / int_83b89a9c
comment
Elemental Rock-Paper-Scissors: As usual for the series, but similar to Mega Man 3, this game has the Robot Masters in two weakness cycles instead of one (Tengu Man → Clown Man → Grenade Man → Frost Man → Tengu Man, and Sword Man → Search Man → Astro Man → Aqua Man → Sword Man).
 Mega Man 8 (Video Game) / int_83b89a9c
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Mega Man 8 (Video Game) / int_83b89a9c
 Mega Man 8 (Video Game) / int_857d1626
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Power Glows
 Mega Man 8 (Video Game) / int_857d1626
comment
Power Glows: Duo glows blue. His opposite number and those who draw upon Evil Energy (most notably Bass) glow purple/fuchsia.
 Mega Man 8 (Video Game) / int_857d1626
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Mega Man 8 (Video Game) / int_857d1626
 Mega Man 8 (Video Game) / int_85ac41e1
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Grappling-Hook Pistol
 Mega Man 8 (Video Game) / int_85ac41e1
comment
Grappling-Hook Pistol: Aside of attacking/stunning enemies and reflecting Grenade Man's Flash Bombs back at him, Thunder Claw allows Mega Man to swing across chasms using designated grapple points. These usually come in silver, with bronze-colored varieties often indicating grapple points that correctly lead Mega Man out of the current area or guide him to extra goodies like bolts.
 Mega Man 8 (Video Game) / int_85ac41e1
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Mega Man 8 (Video Game) / int_85ac41e1
 Mega Man 8 (Video Game) / int_87ca59b5
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Speed Echoes
 Mega Man 8 (Video Game) / int_87ca59b5
comment
Speed Echoes: One of Grenade Man's attacks is a dashing tackle that gives off this effect, predating the use of afterimages for X and Zero's dashes in the similarly 32-bit Mega Man X4.
 Mega Man 8 (Video Game) / int_87ca59b5
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Mega Man 8 (Video Game) / int_87ca59b5
 Mega Man 8 (Video Game) / int_8a88ed49
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Mini-Boss
 Mega Man 8 (Video Game) / int_8a88ed49
comment
Rush Bomber, obtained by defeating Gearna Eye (the Mini-Boss of Sword Man's stage), has Rush fly in from off-screen in his Rush Jet form and carpet bomb the surrounding area for a set period of time.
 Mega Man 8 (Video Game) / int_8a88ed49
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Mega Man 8 (Video Game) / int_8a88ed49
 Mega Man 8 (Video Game) / int_8b9c512e
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Down the Drain
 Mega Man 8 (Video Game) / int_8b9c512e
comment
Down the Drain: In an optional sidepath in the intro stage. You'll find two bolts hidden here (one of which is easily accessible) if you bother to traverse it.
 Mega Man 8 (Video Game) / int_8b9c512e
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Mega Man 8 (Video Game) / int_8b9c512e
 Mega Man 8 (Video Game) / int_8f842f45
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Multiple Head Case
 Mega Man 8 (Video Game) / int_8f842f45
comment
Multiple Head Case: Search Man has two heads, which speak to each other during his boss intro.
 Mega Man 8 (Video Game) / int_8f842f45
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 Mega Man 8 (Video Game) / int_8f842f45
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Mega Man 8 (Video Game) / int_8f842f45
 Mega Man 8 (Video Game) / int_9256ac7c
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Cutscene Boss
 Mega Man 8 (Video Game) / int_9256ac7c
comment
Cutscene Boss: On his way to Wily's new lair following his battle with Duo, Mega Man finds himself up against the Giant Gori-Three in an FMV. He can barely scratch the thing, but fortunately Duo arrives to help.
 Mega Man 8 (Video Game) / int_9256ac7c
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Mega Man 8 (Video Game) / int_9256ac7c
 Mega Man 8 (Video Game) / int_9475b606
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Fighting Clown
 Mega Man 8 (Video Game) / int_9475b606
comment
Fighting Clown: Clown Man takes this to a logical, as well as literal, extreme.
 Mega Man 8 (Video Game) / int_9475b606
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Mega Man 8 (Video Game) / int_9475b606
 Mega Man 8 (Video Game) / int_968bd0f8
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Meteor-Summoning Attack
 Mega Man 8 (Video Game) / int_968bd0f8
comment
Meteor-Summoning Attack: Astro Crush calls down a storm of meteors; Mega Man is invincible during the animation.
 Mega Man 8 (Video Game) / int_968bd0f8
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 Mega Man 8 (Video Game) / int_968bd0f8
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Mega Man 8 (Video Game) / int_968bd0f8
 Mega Man 8 (Video Game) / int_9781fafd
type
Red Boxing Gloves
 Mega Man 8 (Video Game) / int_9781fafd
comment
Red Boxing Gloves: Clown Man's stage has various boxes activated every time the bellringer hits the bell. The ones with the X can have a punch with a spring appear from its top.
 Mega Man 8 (Video Game) / int_9781fafd
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Mega Man 8 (Video Game) / int_9781fafd
 Mega Man 8 (Video Game) / int_98ce3773
type
Cerebus Rollercoaster
 Mega Man 8 (Video Game) / int_98ce3773
comment
Cerebus Rollercoaster: On one hand, Mega Man 8 is very much Lighter and Softer compared to its predecessor. The game has a much brighter and goofier tone, and Mega Man doesn't try to kill (or rather, "threaten" to kill) Dr. Wily again. On the other hand, this is the first game in that Rush almost dies, and Mega Man himself nearly doesn't survive as well.
 Mega Man 8 (Video Game) / int_98ce3773
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Mega Man 8 (Video Game) / int_98ce3773
 Mega Man 8 (Video Game) / int_9af10b44
type
Double Jump
 Mega Man 8 (Video Game) / int_9af10b44
comment
Double Jump: The Mega Ball, in addition to its use as a Hyper-Destructive Bouncing Ball, has a secondary function that allows Mega Man to jump off the ball and use its explosion to gain extra height compared to a regular jump. As demonstrated here in this recap/review of the game by Power Guy, this trick is not limited to the ground and can be exploited in midair to serve as an impromptu double (or even triple) jump with enough skill.
 Mega Man 8 (Video Game) / int_9af10b44
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Mega Man 8 (Video Game) / int_9af10b44
 Mega Man 8 (Video Game) / int_9b54d536
type
Evil Counterpart
 Mega Man 8 (Video Game) / int_9b54d536
comment
Evil Counterpart: The unnamed robot* named Trio in the Archie Comics adaptation from which the Evil Energy originated mirrors Duo's original body in appearance, right down to sporting The Right Hand of Doom as opposed to Duo's giant left arm.
 Mega Man 8 (Video Game) / int_9b54d536
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Mega Man 8 (Video Game) / int_9b54d536
 Mega Man 8 (Video Game) / int_9d15f525
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Made of Evil
 Mega Man 8 (Video Game) / int_9d15f525
comment
Made of Evil: The Evil Energy.
 Mega Man 8 (Video Game) / int_9d15f525
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1.0
 Mega Man 8 (Video Game) / int_9d15f525
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Mega Man 8 (Video Game) / int_9d15f525
 Mega Man 8 (Video Game) / int_9dab0a6e
type
Continuity Nod
 Mega Man 8 (Video Game) / int_9dab0a6e
comment
Continuity Nod: The rotting remains of the Mecha Dragon from Mega Man 2 can be spotted in the intro stage. Cut Man and Wood Man, who appear in the Saturn version as additional bosses, are believed to be other Robot Masters stolen from the Robot Museum alongside Guts Man in Mega Man 7, as possibly hinted by the two shattered glass tubes in the boss room.
 Mega Man 8 (Video Game) / int_9dab0a6e
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Mega Man 8 (Video Game) / int_9dab0a6e
 Mega Man 8 (Video Game) / int_9eca61c8
type
Production Foreshadowing
 Mega Man 8 (Video Game) / int_9eca61c8
comment
Production Foreshadowing: In the "Museum" of Mega Man Legacy Collection 2, an image of Mega Man with a different style was grouped with the Mega Man 8 images. It was actually a teaser of Mega Man 11; the artwork is for the Block Dropper weapon.
 Mega Man 8 (Video Game) / int_9eca61c8
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Mega Man 8 (Video Game) / int_9eca61c8
 Mega Man 8 (Video Game) / int_9fb2452d
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Evil Is Not a Toy
 Mega Man 8 (Video Game) / int_9fb2452d
comment
Evil Is Not a Toy: The Evil Energy possessing Mega Man in the finale wasn't a part of Wily's schemes; in fact, you could argue that he was genuinely surprised when it happened.
 Mega Man 8 (Video Game) / int_9fb2452d
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 Mega Man 8 (Video Game) / int_a18fda9c
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Dumb Muscle
 Mega Man 8 (Video Game) / int_a18fda9c
comment
Dumb Muscle: Frost Man can create big ice barriers and is strong enough to make ice blocks from a machine fall as well as push them, but he is otherwise dumb.
 Mega Man 8 (Video Game) / int_a18fda9c
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 Mega Man 8 (Video Game) / int_a2686728
type
Rolling Attack
 Mega Man 8 (Video Game) / int_a2686728
comment
Rolling Attack: Clown Man's Thunder Carnival. Doubles as Be the Ball.
 Mega Man 8 (Video Game) / int_a2686728
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 Mega Man 8 (Video Game) / int_a7544a0f
type
Beneath the Earth
 Mega Man 8 (Video Game) / int_a7544a0f
comment
Beneath the Earth: Where Wily's latest Skull Castle resides.
 Mega Man 8 (Video Game) / int_a7544a0f
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 Mega Man 8 (Video Game) / int_abfb19ba
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Fire, Ice, Lightning
 Mega Man 8 (Video Game) / int_abfb19ba
comment
Fire, Ice, Lightning: Sword Man, Frost Man, and Clown Man respectively fight using a flaming sword, waves of icy spikes, and electric shocks coming from his hands.
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 Mega Man 8 (Video Game) / int_acf39687
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Unexpected Shmup Level
 Mega Man 8 (Video Game) / int_acf39687
comment
Unexpected SHMUP Level: In the vein of the first Wily Star stage from Mega Man V, both Tengu Man's level and the second Fortress level have segments where Mega Man rides atop Rush Jet, during which Rush can be moved freely around the screen in any direction. These segments automatically scroll forward, provide lots of enemies to shoot at, and feature unique power-ups that can summon Eddie, Beat, or Auto to provide extra firepower.
 Mega Man 8 (Video Game) / int_acf39687
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Oh, Crap!
 Mega Man 8 (Video Game) / int_ad1db87c
comment
Oh, Crap!: Astro Man's reaction when you lock on to him with the Homing Sniper.
 Mega Man 8 (Video Game) / int_ad1db87c
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Armor-Piercing Attack
 Mega Man 8 (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: The Laser Shot, purchasable from the shop, allows a Charged Mega Buster to fire a laser capable of piercing shielded enemies like Mets and Sniper Joes.
 Mega Man 8 (Video Game) / int_afc8ddc7
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Colony Drop
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comment
Colony Drop: Astro Man's Astro Crush, which summons a swarm of meteors to annihilate everything on screen.
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 Mega Man 8 (Video Game) / int_b707726f
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Hypocritical Humor
 Mega Man 8 (Video Game) / int_b707726f
comment
Hypocritical Humor: Sword Man's CD file in Mega Man & Bass states that he hates faulty swords. Sword Man's sword has no edges. (This is, however, a case of poor translation. In the original Japanese CD data, he hates chipped blades. While his blade lacks sharpness, it is certainly pristine.)
 Mega Man 8 (Video Game) / int_b707726f
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 Mega Man 8 (Video Game) / int_b8e3f20a
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Demoted to Extra
 Mega Man 8 (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Bass. Mega Man fights him briefly during the opening cutscene, but he's not seen again until near the end of the game, showing up as a mini-boss of the third Wily level, after which he disappears from the game entirely. This gets stranger when you remember that Bass used a container of Evil Energy — which Duo came to Earth to eradicate — to augment his Treble Boost.
 Mega Man 8 (Video Game) / int_b8e3f20a
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 Mega Man 8 (Video Game) / int_bb0197af
type
Cool Bike
 Mega Man 8 (Video Game) / int_bb0197af
comment
Cool Bike: This game introduces the Rush Bike, which turns Rush into a motorcycle Mega Man can ride. The Rush Bike increases Mega Man's movement speed and can fire shots.
 Mega Man 8 (Video Game) / int_bb0197af
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1.0
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Mega Man 8 (Video Game) / int_bb0197af
 Mega Man 8 (Video Game) / int_bfc872db
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Rise to the Challenge
 Mega Man 8 (Video Game) / int_bfc872db
comment
Rise to the Challenge: In a later section of Astro Man's level, Mega Man has to ascend a collapsing tower steadily sinking into the sand.
 Mega Man 8 (Video Game) / int_bfc872db
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 Mega Man 8 (Video Game) / int_c37fb907
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Walk, Don't Swim
 Mega Man 8 (Video Game) / int_c37fb907
comment
Walk, Don't Swim: The only (officialnote Mega Man 3 for DOS did it first) game that averts this by having Mega Man actually swim, although his jumping height and walking speed are otherwise affected in the same manner as other Down the Drain levels in previous titles (i.e. higher jumps at the cost of slower footspeed and lowered mobility in general).
 Mega Man 8 (Video Game) / int_c37fb907
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Mega Man 8 (Video Game) / int_c37fb907
 Mega Man 8 (Video Game) / int_c4c9bb40
type
Inner Monologue
 Mega Man 8 (Video Game) / int_c4c9bb40
comment
Inner Monologue: Bass in the opening cutscene, complete with Close Up On Head.
 Mega Man 8 (Video Game) / int_c4c9bb40
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Mega Man 8 (Video Game) / int_c4c9bb40
 Mega Man 8 (Video Game) / int_c75c63a3
type
Blackout Basement
 Mega Man 8 (Video Game) / int_c75c63a3
comment
Blackout Basement: One room in Sword Man's stage is dark and Flash Bomb can light it.
 Mega Man 8 (Video Game) / int_c75c63a3
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Mega Man 8 (Video Game) / int_c75c63a3
 Mega Man 8 (Video Game) / int_c75df49a
type
Shout-Out
 Mega Man 8 (Video Game) / int_c75df49a
comment
Shout-Out: One of Grenade Man's opening lines is "Say hello to my cute little bombs!" When you defeat Clown Man, he has only enough time to say "See you in my dreams!", a la Pennywise, before he blows up.
 Mega Man 8 (Video Game) / int_c75df49a
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 Mega Man 8 (Video Game) / int_c9f097a7
type
Spin to Deflect Stuff
 Mega Man 8 (Video Game) / int_c9f097a7
comment
Spin to Deflect Stuff: Tornado Hold can be used as a makeshift barrier against certain attacks.
 Mega Man 8 (Video Game) / int_c9f097a7
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 Mega Man 8 (Video Game) / int_c9f097a7
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Mega Man 8 (Video Game) / int_c9f097a7
 Mega Man 8 (Video Game) / int_cb71c461
type
Deus Exit Machina
 Mega Man 8 (Video Game) / int_cb71c461
comment
Deus Exit Machina: Duo isn't really allowed to do much in the story despite being shown as one of the strongest robots to date in the Classic series if not the entire main timeline. He spends the first half of the game out of commission, can't do much more than track down Evil Energy in the second due to barriers around Wily's fortress that Mega Man must disable, and only appears at the finale to save Mega Man's life twice.
 Mega Man 8 (Video Game) / int_cb71c461
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Mega Man 8 (Video Game) / int_cb71c461
 Mega Man 8 (Video Game) / int_ce1b6f32
type
Temple of Doom
 Mega Man 8 (Video Game) / int_ce1b6f32
comment
Temple of Doom: Sword Man's stage, combined with Lethal Lava Land.
 Mega Man 8 (Video Game) / int_ce1b6f32
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1.0
 Mega Man 8 (Video Game) / int_ce1b6f32
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Mega Man 8 (Video Game) / int_ce1b6f32
 Mega Man 8 (Video Game) / int_cf168867
type
The Corruption
 Mega Man 8 (Video Game) / int_cf168867
comment
The Corruption: The "Evil Energy" is an energy source that takes the worst emotions from humans and robots alike. According to Duo, Evil Energy runs risk of magnifying and multiplying if its host is sufficiently evil enough, with this exposition accompanied by an image of Dr. Wily.
 Mega Man 8 (Video Game) / int_cf168867
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Mega Man 8 (Video Game) / int_cf168867
 Mega Man 8 (Video Game) / int_d3c2c6b2
type
Spread Shot
 Mega Man 8 (Video Game) / int_d3c2c6b2
comment
Spread Shot: One of the items available for purchase from the shop is the Arrow Shot, a toggeable Buster upgrade that causes Charge Shots to splinter into a five-way shot upon contact with enemies. Rush gets a three-way shot if you can catch his item during the Rush Jet segments of Tengu Man's stage and Wily Stage 1.
 Mega Man 8 (Video Game) / int_d3c2c6b2
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Mega Man 8 (Video Game) / int_d3c2c6b2
 Mega Man 8 (Video Game) / int_d6d26e96
type
Just a Kid
 Mega Man 8 (Video Game) / int_d6d26e96
comment
Just a Kid: Tengu Man dismisses Mega Man as such. This is despite the fact that Mega Man is, chronologically speaking, the second oldest Robot Master in existence, never mind the scores of Robot Masters the Blue Bomber has defeated up to this point.
 Mega Man 8 (Video Game) / int_d6d26e96
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 Mega Man 8 (Video Game) / int_d6d26e96
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Mega Man 8 (Video Game) / int_d6d26e96
 Mega Man 8 (Video Game) / int_de70f5a4
type
Continuity Cameo
 Mega Man 8 (Video Game) / int_de70f5a4
comment
Continuity Cameo: The intro movie is one huge Shout-Out to all of the previous games in the series, with numerous Robot Masters and fortress bosses from 1-7 making an appearance.
 Mega Man 8 (Video Game) / int_de70f5a4
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 Mega Man 8 (Video Game) / int_def7c6ec
type
Artificial Outdoors Display
 Mega Man 8 (Video Game) / int_def7c6ec
comment
Artificial Outdoors Display: In Astro Man's stage, during the boss fight with him, the room you're in projects imagery of the moon's surface. The projection stops after he's defeated. It is implied that the stage's backgrounds are all artificial as well, tying in with Astro Man's illusory powers.
 Mega Man 8 (Video Game) / int_def7c6ec
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 Mega Man 8 (Video Game) / int_df1793de
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Updated Re-release
 Mega Man 8 (Video Game) / int_df1793de
comment
Updated Re-release: The Sega Saturn version, released shortly after the PlayStation version, added Cut Man as an Optional Boss in the intermission stage and Wood Man as a Mini-Boss in Search Man's stage, as well as a Bonus Mode featuring several bonus galleries.
 Mega Man 8 (Video Game) / int_df1793de
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Mega Man 8 (Video Game) / int_df1793de
 Mega Man 8 (Video Game) / int_e0606d52
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Optional Boss
 Mega Man 8 (Video Game) / int_e0606d52
comment
Optional Boss: Cut Man appears as an optional mini-boss in the Sega Saturn version of the game. note Wood Man also appears, but he's not optional, though neither can be refought after their bolt is collected.
 Mega Man 8 (Video Game) / int_e0606d52
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Mega Man 8 (Video Game) / int_e0606d52
 Mega Man 8 (Video Game) / int_e2c4b927
type
Dub Name Change
 Mega Man 8 (Video Game) / int_e2c4b927
comment
Dub Name Change: Tengu Man's "Yama Arashi" move (or "Kamaitachi"; see Gratuitous Japanese below) is actually named "Kamikaze" ("godly/divine wind") in the original Japanese version and shouted out as such when used by him.
 Mega Man 8 (Video Game) / int_e2c4b927
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Mega Man 8 (Video Game) / int_e2c4b927
 Mega Man 8 (Video Game) / int_e2d7b14c
type
Made of Explodium
 Mega Man 8 (Video Game) / int_e2d7b14c
comment
Made of Explodium: Grenade Man's stage in a nutshell. Set in an Argentinian ammunition factory, the level is swarming with time bombs, grenade-tossing Joe Classics, and all other kinds of explosives, perfect for the Mad Bomber residing there.
 Mega Man 8 (Video Game) / int_e2d7b14c
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Mega Man 8 (Video Game) / int_e2d7b14c
 Mega Man 8 (Video Game) / int_e6f18344
type
Humongous Mecha
 Mega Man 8 (Video Game) / int_e6f18344
comment
Humongous Mecha: Wily Tower is initially guarded by Giant Gori-Three, a giant gorilla-like robot large enough to wrap its hand around Mega Man. Mega Man doesn't stand a chance against it, necessitating Duo to come in and save him.
 Mega Man 8 (Video Game) / int_e6f18344
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 Mega Man 8 (Video Game) / int_e71ad328
type
Plot Tailored to the Party
 Mega Man 8 (Video Game) / int_e71ad328
comment
Plot Tailored to the Party: Aside of the staple "one Robot Master is weak to another's Special Weapon" formula, the first half of Sword Man's stage specifically requires the use of the initial four Robot Masters' weapons (Tornado Hold, Ice Wave, Thunder Claw, and Flash Bomb) in order to proceed, with the corresponding rooms marked by stone inscriptions matching the weapon's general appearance or effect. Specifically... Tornado Hold is used to guide interlocking switches together by raising the bottom half (which is outfitted with propellers) high enough into the air once properly lined up. Ice Wave is used to freeze fire pillars underneath the platforms Mega Man is traversing so that he doesn't die instantly upon contact. Thunder Claw is used to trip switches that prevent Mega Man from being crushed or skewered by slowly approaching Death Traps, along with its Grappling-Hook Pistol function from other stages. Flash Bomb is used to illuminate dimly lit rooms so that the player can see tiles on the back wall corresponding to a button puzzle at the end of the section.
 Mega Man 8 (Video Game) / int_e71ad328
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Mega Man 8 (Video Game) / int_e71ad328
 Mega Man 8 (Video Game) / int_eb4cc0bc
type
Villainous Harlequin
 Mega Man 8 (Video Game) / int_eb4cc0bc
comment
Villainous Harlequin: Clown Man. Though his design edges into Monster Clown territory, his jokey mannerisms paint Clown Man as anything but, and this is before he cries out "Mommy!" when temporarily incapacitated by his weakness, the Tornado Hold.
 Mega Man 8 (Video Game) / int_eb4cc0bc
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Mega Man 8 (Video Game) / int_eb4cc0bc
 Mega Man 8 (Video Game) / int_eb81c601
type
Big Damn Heroes
 Mega Man 8 (Video Game) / int_eb81c601
comment
Big Damn Heroes: Duo saves Mega Man twice from getting killed by Wily.
 Mega Man 8 (Video Game) / int_eb81c601
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Mega Man 8 (Video Game) / int_eb81c601
 Mega Man 8 (Video Game) / int_ed9a31c1
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Tornado Move
 Mega Man 8 (Video Game) / int_ed9a31c1
comment
Tornado Move: Tengu Man has Tornado Hold, which throws a spinning blade that generates a tornado. If this gets Mega Man, it traps him and allows Tengu Man to follow up with a Meteor Move, whacking the Blue Bomber back to Earth with his blade.
 Mega Man 8 (Video Game) / int_ed9a31c1
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 Mega Man 8 (Video Game)
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 Mega Man 8 (Video Game) / int_f0089082
type
Early-Bird Cameo
 Mega Man 8 (Video Game) / int_f0089082
comment
Early-Bird Cameo: Contrary to popular belief, Duo did not debut in this game, but first popped up in the arcade game Mega Man 2: The Power Fighters, which pulled a Remember the New Guy? to generate buzz for his chronological debut here.
 Mega Man 8 (Video Game) / int_f0089082
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 Mega Man 8 (Video Game) / int_f068cba
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Oddball in the Series
 Mega Man 8 (Video Game) / int_f068cba
comment
Oddball in the Series: Mega Man 8 is the only numbered installment in the original Mega Man series not to debut on a Nintendo system. It's the only game since Mega Man 2 to lack Energy Tanks. The usual Rush adapters like Rush Coil and Rush Jet are absent, replaced with one-off abilities like the Rush Bike, Question, Bomber, and Charger, which never returned in later installments. This game has more emphasis on Unexpected Gameplay Changes than any other Mega Man game, with certain stages including Shoot 'Em Up mechanics, fast-paced snowboarding, and non-linear mazes.
 Mega Man 8 (Video Game) / int_f068cba
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Mega Man 8 (Video Game) / int_f068cba
 Mega Man 8 (Video Game) / int_f3c2fec5
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Jungle Japes
 Mega Man 8 (Video Game) / int_f3c2fec5
comment
Jungle Japes: Search Man's stage.
 Mega Man 8 (Video Game) / int_f3c2fec5
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Mega Man 8 (Video Game) / int_f3c2fec5
 Mega Man 8 (Video Game) / int_f466c9b1
type
Overly Long Scream
 Mega Man 8 (Video Game) / int_f466c9b1
comment
Overly Long Scream: When Mega Man gets electrified by one of Wily's robots, Giant Gori-Three, he screams for a whopping 20 seconds.
 Mega Man 8 (Video Game) / int_f466c9b1
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Mega Man 8 (Video Game) / int_f466c9b1
 Mega Man 8 (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Mega Man 8 (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Using the Robot Master's weakness against them can give...interesting effects. Use Tornado Hold on Clown Man as he's about to do his trapeze kick? Cue him getting entangled by his own limbs. (He'll even call out for his mommy, making you feel...a bit bad for doing so.) Use Astro Crush on Aqua Man? You'll shatter his glass parts. Use Flame Sword on Search Man as he's hiding in his Mobile Shrubbery? Cue Man on Fire.
 Mega Man 8 (Video Game) / int_f87c42d4
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ItemName
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Mega Man 8 (Video Game)

The following is a list of statements referring to the current page from other pages.

 Mega Man 8 (Video Game)
hasFeature
A.I. Breaker / int_dab32c3
 Mega Man 8 (Video Game)
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AcCENT upon the Wrong SylLABle / int_dab32c3
 Mega Man 8 (Video Game)
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Acting in the Dark / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Air-Aided Acrobatics / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Amusement Park / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Amusement Park of Doom / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Anatomically Ignorant Healing / int_de0c02e3
 Mega Man 8 (Video Game)
hasFeature
Anvil on Head / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Artificial Outdoors Display / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Auto-Scrolling Level / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Bat Scare / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Be the Ball / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Blade Below the Shoulder / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Boss Remix / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Building Swing / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Camp Gay / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Chain Reaction Destruction / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Clown-Car Base / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Collapsing Ceiling Boss / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Combat Compliment / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Combat Sadomasochist / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Contractual Boss Immunity / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Crosshair Aware / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Cutscene Boss / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Dissimile / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Down the Drain / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Electronic Eyes / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Extreme Close-Up / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Fire, Ice, Lightning / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Foreign Re-Score / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Forgot He Was a Robot / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Fuuma Shuriken / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Giant Enemy Crab / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Grappling-Hook Pistol / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Ground Pound / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Happy Circus Music / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Hard Light / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
I Fell for Hours / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
I Know Madden Kombat / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
I Regret Nothing / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
I Surrender, Suckers / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
I Want My Mommy! / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Infinite 1-Ups / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Japanese Video Games / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Just a Kid / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Just Following Orders / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Justice Will Prevail / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Left Stuck After Attack / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Level in the Clouds / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Levels Take Flight / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Mad Bomber / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Meaningless Lives / int_dab32c3
 Mega Man 8
seeAlso
Mega Man 8 (Video Game)
 Mega Man 8 (Video Game)
hasFeature
Meteor-Summoning Attack / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Mini-Boss / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Moveset Clone / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Multi-Platform / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Multi-Stage Battle / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Multiple Head Case / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Muzzle Flashlight / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
No Mouth / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Not Completely Useless / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Nothing Personal / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Object-Shaped Landmass / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Personal Space Invader / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Pinball Projectile / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Plot Tailored to the Party / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Plot Tunnel / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Power Fist / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Pre-Rendered Graphics / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Puzzle Boss / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Re-Release Soundtrack / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Recursive Ammo / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Red Boxing Gloves / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Remixed Level / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Reverse Shrapnel / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Robot and A.I. Works / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Robot Clown / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Rubber-Hose Limbs / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Run-and-Gun / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Same Content, Different Rating / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Signature Team Transport / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Simpleton Voice / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Spread Shot / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Story-Breaker Power / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Superboss / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Sword Plant / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Temple of Doom / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
The Brute / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
They Call Him "Sword" / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Title Scream / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Toggling Setpiece Puzzle / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Tornado Move / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Trap Door / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Two Beings, One Body / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Unexpected Shmup Level / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Utility Weapon / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Warm-Up Boss / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Weaponized Ball / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Whack-a-Monster / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Winged Humanoid / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Wrap Around / int_dab32c3
 Mega Man 8 (Video Game)
hasFeature
Your Size May Vary / int_dab32c3
 Megaman8
sameAs
Mega Man 8 (Video Game)
 MegaMan8
sameAs
Mega Man 8 (Video Game)
 Mega Man 8 (Video Game)
hasFeature
Husky Russkie / int_dab32c3