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Mega Man 8-Bit Deathmatch (Video Game)

 Mega Man 8-Bit Deathmatch (Video Game)
type
TVTItem
 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch (Video Game)
 Mega Man 8-Bit Deathmatch (Video Game)
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MegaMan8BitDeathmatch
 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch is a Mega Man (Classic) themed multiplayer Game Mod for the Zandronum (previously Skulltag) engine, which itself is a Game Mod of Doom. It was first released in October 2010 from CutmanMike, who previously made Ghouls vs. Humans, and it fully focuses on typical multiplayer gameplay such as Deathmatch, Team Deathmatch, Capture the Flag and so on.It takes place after Mega Man 6, when the real Mr. Xnote distinguished from Wily's portrayal of him in MM6 by the lack of sunglasses, flat eyebrows, and no dot on his forehead hosts the second annual Robot Master tournament. With Dr. Light's consent, all robots entering must be refitted with Mega Man's powers, to ensure fair competition. However, Dr. Wily sees this as a brilliant opportunity to prove his genius, and enters all of his robots in the tournament. Mega Man, not trusting Dr. Wily in the tournament, decides to enter, but since he can't watch over every match, Dr. Light enters his robots as well. The Player Character, a generic robot by the name of Maestronote though it can be given any name or skin you prefer, agrees to work with Dr. Light and investigate Dr. Wily's activities in the tournament.In the initial release, the game's stages, skins and weapons are based off of the first six Mega Man games on the NES. Version 2 came in June 2011 and added content from Mega Man 7 while simultaneously borrowing the 8-bit graphics from the fan made project Rockman 7 FC. Version 3, released on December 21st, 2012, added additional content from Mega Man 8, also borrowing graphics from Rockman 8 FC, while retroactively adding content from Mega Man Powered Up to the original Mega Man chapter. Version 4, released on May 17th, 2014, chronicles the events of Mega Man & Bass and includes extra maps and skins based on Mega Man: The Wily Wars; but unlike the previous two updates, it doesn't borrow graphics from a retraux version (there are no "Famicomized" versions of either game), instead opting to use sprites done up from scratch. Version 5 arrived on July 29th, 2016, and it covers the plot of Mega Man 9. After a long wait, Version 6 was released on October 23, 2020 —- and it adapts content from both Mega Man 10 and Mega Man V (with the latter's graphics being fully colorized). A future (and presumably final) expansion will focus on Mega Man 11.The game has its own Single Player campaign which pits the player against computer bots. There are currently thirteen chapters (the first six being the main story, and the other seven using the non-NES games as a basis), and each chapter features a series of predefined deathmatches before the player faces the chapter boss, though some chapters feature boss battles after certain deathmatch stages.It can be found here and does not require a copy of Doom or Doom II to play.
 Mega Man 8-Bit Deathmatch (Video Game)
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 Mega Man 8-Bit Deathmatch (Video Game)
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DBTropes
 Mega Man 8-Bit Deathmatch (Video Game) / int_12c23c2d
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Wackyland
 Mega Man 8-Bit Deathmatch (Video Game) / int_12c23c2d
comment
The Capture the Flag map "Snakes In Space" is a particularly strange example.
 Mega Man 8-Bit Deathmatch (Video Game) / int_12c23c2d
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_12c23c2d
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch (Video Game) / int_12c23c2d
 Mega Man 8-Bit Deathmatch (Video Game) / int_13d7a65e
type
The Artifact
 Mega Man 8-Bit Deathmatch (Video Game) / int_13d7a65e
comment
The Artifact: While still understandable in Multiplayer, the idea of all Robot Masters sticking to Mega Man's powers becomes this starting with Chapter 7, with the tournament having been over since then, leaving the others without an obvious need to stick to such a power set. It isn't until seven chapters after the tournament that robots besides the player stick to their original weapons. Buster Rod G is named that in his original Wily Wars appearance because he uses a bo staff in his first appearance, while his second uses an Arm Cannon. In this game, Buster Rod G focuses exclusively on his rod attacks, with his projectile moves being replaced with a Doppelgänger Attack.
 Mega Man 8-Bit Deathmatch (Video Game) / int_13d7a65e
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_13d7a65e
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch (Video Game) / int_13d7a65e
 Mega Man 8-Bit Deathmatch (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Mega Man 8-Bit Deathmatch (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: While all the prior non-boss levels were done in variations of traditional deathmatch game modes, Chapter 13 changes it up to be more akin to the classic Mega Man linear style; no Power Copying besides from after the Stardroid fight once the frag limit is reached, screws can be dropped from fallen enemies and used to purchase upgrades, and the 8 levels can be fought in any order before taking on a linear path again of four levels. The final boss can only be wounded by duking it out in classic Punch-Out!! style.
 Mega Man 8-Bit Deathmatch (Video Game) / int_1467a30c
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_1467a30c
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 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch (Video Game) / int_1467a30c
 Mega Man 8-Bit Deathmatch (Video Game) / int_1495d0e6
type
Non Sequitur
 Mega Man 8-Bit Deathmatch (Video Game) / int_1495d0e6
comment
Non Sequitur: In the Mega Man 8 chapter, when the Evil Robot shows up, the Eighth Numbers wonder where he came from and threaten to beat him up. Frost Man is the last of the group to speak, and he just exclaims: "Popsicle!"
 Mega Man 8-Bit Deathmatch (Video Game) / int_1495d0e6
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_1495d0e6
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 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch (Video Game) / int_1495d0e6
 Mega Man 8-Bit Deathmatch (Video Game) / int_14dfb81
type
Power Creep, Power Seep
 Mega Man 8-Bit Deathmatch (Video Game) / int_14dfb81
comment
Power Creep, Power Seep: A lot of rebalancing has been done to make all the weapons on a relatively level playing field. Some classic Mega Man elements like Denial of Diagonal Attack aren't present; the lack of that makes aimable weapons (like Metal Blade) inherrently less useful due to the first person shooter genre lacking that element. Naturally, any weapon that is harmed by the restriction is likewise benefitted. Melee weapons are all incredibly strong, compared to most canon games. Their short range is properly compesated for by a drastic increase in firepower, allowing for one-to-two-hit KOs with attacks that fire relatively often and with big hitboxes. Charge Kick combines both of the previous examples: it's a powerhouse weapon when it lands, and the engine's removal of sliding in the transition means Charge Kick retains it as part of its primary gimmick, making a great utility for movement as well. Top Spin gets a completely insane upgrade: It's a one hit K.O. almost every time it makes contact, is amazing for sneak attacks and traps, and is totally necessary for the battle against Gamma. In Mega Man 3, it was the absolute worst weapon - so you can realize what this means. Thunder Beam was the strongest weapon in 1, where its decent ammo capacity and three-way shot made it the best choice most of the time. Here, it's a good weapon, but not the overpowering beast it was in the original title: the triple shot is harder to utilise, between enemies not moving predictably and not being able to see any way but forward, and the slow firing speed means it's not always the optimal choice. Triple Blade is infamously known as Mega Man 10's strongest weapon, for having little competition and being a strong choice in its own right. Here, though, it's a lot weaker, since its vertical spread is far less useable than a horizontal spread, and can only three-shot enemies at point blank (versus something like Rolling Cutter's instant kill if it hits at a specific mid range). On the opposite side of 10's power scaling, Thunder Wool goes from an unwieldy and extremely niche weapon to an amazing weapon for area denial, crowd control, and indirect attacks. In Mega Man II the Sakugarne is infamously weak, dealing little damage, being awkward to use, and making its rider take damage when it lands on an enemy that isn't killed by the attack, including the Final Boss. No longer the case in 8-bit Deathmatch: the Sakugarne is outright terrifying in the right hands, dealing significant explosive damage to anyone near it with each landing and outright One Hit KOing anything it directly lands on. It's still unwieldy, but that's the trade-off for being so powerful. In Mega Man 5, the Power Stone was quite possibly the worst weapon of that game, as it didn't do too much damage and was nearly impossible to aim. In this game, it becomes a decent close-range weapon, where you can run into a crowd, activate it, and do quite a bit of damage. Version 6B goes as far as to provide another massive overhaul to most of the weapons.
 Mega Man 8-Bit Deathmatch (Video Game) / int_14dfb81
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_14dfb81
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 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch (Video Game) / int_14dfb81
 Mega Man 8-Bit Deathmatch (Video Game) / int_15b2cab3
type
Tempting Fate
 Mega Man 8-Bit Deathmatch (Video Game) / int_15b2cab3
comment
In Dr. Light's lab, Galaxy Man crosses this with Tempting Fate: Notably in Version 6, Galaxy Man's last line remains the same at first, but when you reach Chapter 13, it changes accordingly:
 Mega Man 8-Bit Deathmatch (Video Game) / int_15b2cab3
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_15b2cab3
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 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch (Video Game) / int_15b2cab3
 Mega Man 8-Bit Deathmatch (Video Game) / int_178ca149
type
The Worf Effect
 Mega Man 8-Bit Deathmatch (Video Game) / int_178ca149
comment
The Worf Effect: Mega Man and Bass end up incapacitated right before the final confrontation with King in Chapter 9. During the following chapter, they are still in recovery, leaving Maestro to instead team up with the MM1 and Powered Up Robot Masters, Proto Man, and Auto. Duo is obliterated by Terra at the end of Chapter 12.
 Mega Man 8-Bit Deathmatch (Video Game) / int_178ca149
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 Mega Man 8-Bit Deathmatch (Video Game) / int_178ca149
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 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch (Video Game) / int_178ca149
 Mega Man 8-Bit Deathmatch (Video Game) / int_17afe894
type
Spectacular Spinning
 Mega Man 8-Bit Deathmatch (Video Game) / int_17afe894
comment
Spectacular Spinning: Thanks to Power Creep, Power Seep, Top Spin's a much more viable weapon than in Mega Man 3.
 Mega Man 8-Bit Deathmatch (Video Game) / int_17afe894
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1.0
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Mega Man 8-Bit Deathmatch (Video Game) / int_17afe894
 Mega Man 8-Bit Deathmatch (Video Game) / int_187228e0
type
Bridal Carry
 Mega Man 8-Bit Deathmatch (Video Game) / int_187228e0
comment
Bridal Carry: A gravely damaged Maestro is held this way by Sunstar who flies him back to Earth during the credits of Version 6.
 Mega Man 8-Bit Deathmatch (Video Game) / int_187228e0
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1.0
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 Mega Man 8-Bit Deathmatch (Video Game) / int_1915143f
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Epileptic Flashing Lights
 Mega Man 8-Bit Deathmatch (Video Game) / int_1915143f
comment
Epileptic Flashing Lights: The Flash Stopper used to cause this with the flashing overlay over the victims' screens. Flash Bomb can be this if you are too close to its explosion.
 Mega Man 8-Bit Deathmatch (Video Game) / int_1915143f
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1.0
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 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch (Video Game) / int_1915143f
 Mega Man 8-Bit Deathmatch (Video Game) / int_19ebe383
type
Never Trust a Trailer
 Mega Man 8-Bit Deathmatch (Video Game) / int_19ebe383
comment
Never Trust a Trailer: In the Version 5 trailer, one shot shows the player standing in front of Dr. Wily with his waggling eyebrows, with a darkened Wily Machine looming in the background. In the actual game, however, this scene is completely different. When the player reaches Wily, they catch Wily off-guard making dinner while the Wily Machine is still unfinished.
 Mega Man 8-Bit Deathmatch (Video Game) / int_19ebe383
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1.0
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 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch (Video Game) / int_19ebe383
 Mega Man 8-Bit Deathmatch (Video Game) / int_1a3a91dd
type
Say My Name
 Mega Man 8-Bit Deathmatch (Video Game) / int_1a3a91dd
comment
Say My Name: After Dr. Wily is kidnapped by Terra, King screams out their name.
 Mega Man 8-Bit Deathmatch (Video Game) / int_1a3a91dd
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_1a3a91dd
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 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch (Video Game) / int_1a3a91dd
 Mega Man 8-Bit Deathmatch (Video Game) / int_1a89d143
type
Construction Is Awesome
 Mega Man 8-Bit Deathmatch (Video Game) / int_1a89d143
comment
Construction Is Awesome: The climax of the plot has The Light, Wily, and Cossack Numbers all working together to build Gamma Mk. II.
 Mega Man 8-Bit Deathmatch (Video Game) / int_1a89d143
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_1a89d143
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 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch (Video Game) / int_1a89d143
 Mega Man 8-Bit Deathmatch (Video Game) / int_1c7555f1
type
The Virus
 Mega Man 8-Bit Deathmatch (Video Game) / int_1c7555f1
comment
The Virus: The Evil Energy from the Mega Man 8 chapter is used by Wily to create Roboenza during the end of the Mega Man 9 chapter, which the plot of the Mega Man 10 chapter gives focus on. During the beginning of Chapter 12, you get to see just how bad its effects are when in full effect, arguably to an even further extent than Mega Man 10 itself ever touched upon.
 Mega Man 8-Bit Deathmatch (Video Game) / int_1c7555f1
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1.0
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type
Actually a Doombot
 Mega Man 8-Bit Deathmatch (Video Game) / int_1ca6727d
comment
Actually a Doombot: Post Version 5, if the player fights and defeats the Wily Capsule, Wily begins to beg for mercy like usual... until his head starts bouncing around on a spring, revealing it to be a robotic fake.
 Mega Man 8-Bit Deathmatch (Video Game) / int_1ca6727d
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1.0
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 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch (Video Game) / int_1ca6727d
 Mega Man 8-Bit Deathmatch (Video Game) / int_1cfd58fc
type
Clown Car
 Mega Man 8-Bit Deathmatch (Video Game) / int_1cfd58fc
comment
Clown Car: The police cars in the Fake Men chase sequence not only hold the numerous Fake Men that you'll be blasting away during the fight, they also hold the motorcycles and the Bunby Catchers that carry the Fake Men.
 Mega Man 8-Bit Deathmatch (Video Game) / int_1cfd58fc
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1.0
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 Mega Man 8-Bit Deathmatch (Video Game) / int_1d8bd418
type
Achievement Mockery
 Mega Man 8-Bit Deathmatch (Video Game) / int_1d8bd418
comment
Achievement Mockery: Carrying over from Zandronum is the Medals system, of which there are three that are considered negative: "You Fail It", "Your Skill is Not Enough", and "Llama". The first two are awarded for five and ten deaths in a row without scoring a single frag respectively, and Llama is given by fragging a player in the middle of typing a message, using the menu or console, or lagging. You can also get the Llama medal from a bot if you're quick enough.note There is one other "negative" medal known as "Spam", but as Mega Man 8-Bit Deathmatch lacks a BFG weapon, it cannot be earned under any circumstances.
 Mega Man 8-Bit Deathmatch (Video Game) / int_1d8bd418
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_1d8bd418
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 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch (Video Game) / int_1d8bd418
 Mega Man 8-Bit Deathmatch (Video Game) / int_1dad7003
type
In the Hood
 Mega Man 8-Bit Deathmatch (Video Game) / int_1dad7003
comment
In the Hood: The trailer for Version 6 includes a scene where two cloaked figures arrive at Dr. Wily's MM10 castle. Studying the figures' appearance closely reveals King's halberd and Duo's fist, following up on the Post Credit Sequence from Version 5B.
 Mega Man 8-Bit Deathmatch (Video Game) / int_1dad7003
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_1dad7003
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 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch (Video Game) / int_1dad7003
 Mega Man 8-Bit Deathmatch (Video Game) / int_1df37537
type
Mutual Kill
 Mega Man 8-Bit Deathmatch (Video Game) / int_1df37537
comment
Mutual Kill: The projectile-heavy nature of this game (there is a complete lack of "hitscan" weapons that hit whatever's in your crosshair instantly, aside from maybe a few very close-ranged weapons) means this is a very common occurance.
 Mega Man 8-Bit Deathmatch (Video Game) / int_1df37537
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1.0
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 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch (Video Game) / int_1df37537
 Mega Man 8-Bit Deathmatch (Video Game) / int_1e122f24
type
Boss Banter
 Mega Man 8-Bit Deathmatch (Video Game) / int_1e122f24
comment
The bots drop a lot of references in their BOTCHAT dialogues: As well as some tragic ones: Shade Man takes the cake, though:
 Mega Man 8-Bit Deathmatch (Video Game) / int_1e122f24
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1.0
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 Mega Man 8-Bit Deathmatch (Video Game) / int_1ea655da
type
My Name Is ???
 Mega Man 8-Bit Deathmatch (Video Game) / int_1ea655da
comment
My Name Is ???: Duo, when he appears in the single player campaign, at least until towards the end when he introduces himself properly and forgives the player for his earlier actions. Also, the Evil Robot. Dr. Wily in his Chapter 1 and 3 cutscenes from V5B onwards, when he appears as a silhouette, is also identified this way. Ditto for Terra and Sunstar briefly in Chapter 13 before they introduce themselves. Being fragged by the latter before he's introduced himself has the death message call him "the doomsday weapon" instead. In addition, there's also a character you can choose from in the bot selection screen simply titled ???. It's Auto wearing a Metool helmet. He's the only character to be called this continuously even after he's introduced in the story, and he identifies himself only as this: Notably averted for the Optional Boss of Chapter 13, Ra Moon. It's one of the factors implying that Ra Moon created Maestro.
 Mega Man 8-Bit Deathmatch (Video Game) / int_1ea655da
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-1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_1ea655da
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 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch (Video Game) / int_1ea655da
 Mega Man 8-Bit Deathmatch (Video Game) / int_20f689e9
type
Adaptational Villainy
 Mega Man 8-Bit Deathmatch (Video Game) / int_20f689e9
comment
Adaptational Villainy: Downplayed. The Stardroids were a villainous group of robots reprogrammed by Dr. Wily in Mega Man V to take over the world; but in here he has had no hand in their programming, instead being an Omnicidal Maniac cult hell bent on awakening Sunstar to destroy the world from the start, essentially making them more like their versions from the Archie Comics and Gigamix. Out of all of them, Terra is the most psychotic.
 Mega Man 8-Bit Deathmatch (Video Game) / int_20f689e9
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1.0
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 Mega Man 8-Bit Deathmatch (Video Game) / int_21f3e32e
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Chekhov's Boomerang
 Mega Man 8-Bit Deathmatch (Video Game) / int_21f3e32e
comment
Chekhov's Boomerang: Towards the end of Chapter 13, the Gamma blueprints Dr. Wily recovered back in Chapter 3 are utilized again to build a new and improved Gamma.
 Mega Man 8-Bit Deathmatch (Video Game) / int_21f3e32e
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_21f3e32e
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_21f3e32e
 Mega Man 8-Bit Deathmatch (Video Game) / int_22a65646
type
Not Brainwashed
 Mega Man 8-Bit Deathmatch (Video Game) / int_22a65646
comment
Not Brainwashed: Talking to Splash Woman post-Chapter 12 reveals that the letter they wrote was not due to Wily's reprogramming: they still have the same feelings they did when they wrote it. However, they never planned on being violent: that part was due to Wily.
 Mega Man 8-Bit Deathmatch (Video Game) / int_22a65646
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_22a65646
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_22a65646
 Mega Man 8-Bit Deathmatch (Video Game) / int_22cf536c
type
Chekhov's Gun
 Mega Man 8-Bit Deathmatch (Video Game) / int_22cf536c
comment
Chekhov's Gun: One of the first things you'll see when starting the game (except when starting it for the first time, since that'll place you in front of Dr. Light, and in Chapter 13, as you'll be aboard Dr. Cossack's spaceship) is Auto's truck. The object in question ends up being of vital importance, being the "arena" you fight on while being chased by Fake Men.
 Mega Man 8-Bit Deathmatch (Video Game) / int_22cf536c
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_22cf536c
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_22cf536c
 Mega Man 8-Bit Deathmatch (Video Game) / int_23473ae7
type
Adaptation Expansion
 Mega Man 8-Bit Deathmatch (Video Game) / int_23473ae7
comment
When he was introduced in Version 3, the Evil Robot was simply just there to give the plot of Mega Man 8 a bit more of an Adaptation Expansion as he was originally The Unfought. Starting in Version 4, Wily begins dropping hints of something greater regarding said robot and his defeat. This culminates in Version 5, where Wily has refined the Evil Energy into Roboenza, infecting robots all over the world, including the player and Mega Man, who - if he wasn't cured in time - would eventually become the version of Quint fought as an Optional Boss.
 Mega Man 8-Bit Deathmatch (Video Game) / int_23473ae7
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_23473ae7
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_23473ae7
 Mega Man 8-Bit Deathmatch (Video Game) / int_237404cc
type
Ironic Echo
 Mega Man 8-Bit Deathmatch (Video Game) / int_237404cc
comment
Ironic Echo: A cutscene during the Final Boss features the line "Are you more than just a machine?" This is a reference to the English localization of Mega Man 7, where Mega Man proclaims he's "more than a robot" before threatening to kill Dr. Wily; in this context though it's very unambiguously heroic, used to encourage Maestro to continue fighting before granting them an 11th-Hour Superpower. That same scene is also an example of this to a moment at the end of Chapter 11, where the player is treated to a cutscene of Maestro's view of being infected by Roboenza, featuring floating purple text tempting them to give in, visions of destroyed Maestro copies, and the silhouette of the Evil Robot. The final boss cutscene has similar elements with floating blue text encouraging Maestro to fight on, visions of all the allies and enemies made along the way watching Maestro fight, and the silhouette of Duo's original form.
 Mega Man 8-Bit Deathmatch (Video Game) / int_237404cc
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_237404cc
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_237404cc
 Mega Man 8-Bit Deathmatch (Video Game) / int_24b88e85
type
Unwanted Assistance
 Mega Man 8-Bit Deathmatch (Video Game) / int_24b88e85
comment
Unwanted Assistance: Auto's attempts to help you out during the escape from the Fake Men results in him tossing away a few otherwise useful weapons a bit too far out into the incoming horde of pursuers and ends up wasting Super Arm and Hard Knuckle, as well as accidentally giving two of the Fake Men Remote Mine and Gyro Attack. All four were weapons that actually would've been a tremendous help in keeping the Fake Men at bay.
 Mega Man 8-Bit Deathmatch (Video Game) / int_24b88e85
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_24b88e85
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_24b88e85
 Mega Man 8-Bit Deathmatch (Video Game) / int_24b93b2
type
Hurl It into the Sun
 Mega Man 8-Bit Deathmatch (Video Game) / int_24b93b2
comment
Hurl It into the Sun: Eclipse is defeated by being thrown into the sun along with the rebuilt Gamma, with Maestro ejecting at the last second.
 Mega Man 8-Bit Deathmatch (Video Game) / int_24b93b2
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_24b93b2
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_24b93b2
 Mega Man 8-Bit Deathmatch (Video Game) / int_26ac510e
type
Mythology Gag
 Mega Man 8-Bit Deathmatch (Video Game) / int_26ac510e
comment
Similarly, Gravity Hold, Centaur Flash, Astro Crush, Lightning Bolt, Tornado Blow, and Black Hole have all been changed to differentiate from each other and from Rain Flush especially. All of them were originally screen-clearing attacks, but now they differ significantly: Gravity Hold deals extra damage based on how elevated enemies are to the wielder, Centaur Flash hits nearby enemies and makes the user invisible for a brief moment (like what Centaur Man does during his boss fight), Astro Crush hits an area in front of the user (as opposed to all around them), Lightning Bolt deals extra damage based on how close they are, Tornado Blow has had its range drastically reduced in favor of damage output and utility, and Black Hole is now a stationary shield that drains ammo until detonated. Rain Flush keeps its original properties of dealing consistent damage to nearby enemies.
 Mega Man 8-Bit Deathmatch (Video Game) / int_26ac510e
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_26ac510e
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_26ac510e
 Mega Man 8-Bit Deathmatch (Video Game) / int_26eb6287
type
Funny Background Event
 Mega Man 8-Bit Deathmatch (Video Game) / int_26eb6287
comment
Funny Background Event: During the final stage of Version 6, you get to see a glimpse of all of the Robot Masters working together in preparation for Eclipse's planetfall... except the Genesis Unit, who are sleeping on the job.
 Mega Man 8-Bit Deathmatch (Video Game) / int_26eb6287
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_26eb6287
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_26eb6287
 Mega Man 8-Bit Deathmatch (Video Game) / int_2864490b
type
Gravity Screw
 Mega Man 8-Bit Deathmatch (Video Game) / int_2864490b
comment
Gravity Screw: Instead of having the reversing gravity of the original game, Gravity Man's level instead has a timer which regularly switches the stage from either having low gravity or high gravity. However, Saturn's stage functions much the way it did in the original, having rectangular zones which either have double gravity or half gravity, indicated by red and green particles, respectively.
 Mega Man 8-Bit Deathmatch (Video Game) / int_2864490b
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_2864490b
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_2864490b
 Mega Man 8-Bit Deathmatch (Video Game) / int_294ed981
type
Bilingual Bonus
 Mega Man 8-Bit Deathmatch (Video Game) / int_294ed981
comment
Bilingual Bonus: In Chapter 13, the 8 artifacts you give to Pharaoh Man will spell out "lanfront" in Standard Galactic Alphabet once fully arranged. Fitting, since they hint you towards Lanfront Ruins.
 Mega Man 8-Bit Deathmatch (Video Game) / int_294ed981
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_294ed981
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_294ed981
 Mega Man 8-Bit Deathmatch (Video Game) / int_29a39f6
type
Easter Egg
 Mega Man 8-Bit Deathmatch (Video Game) / int_29a39f6
comment
There's an Easter Egg in Mars' map that plays a chiptune cover of Doom's "Kitchen Ace (And Taking Names)", the theme of E1M4.
 Mega Man 8-Bit Deathmatch (Video Game) / int_29a39f6
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_29a39f6
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_29a39f6
 Mega Man 8-Bit Deathmatch (Video Game) / int_2a090d00
type
Lampshade Hanging
 Mega Man 8-Bit Deathmatch (Video Game) / int_2a090d00
comment
Most notable is the stages and how certain weapons work between earlier and later versions of the game. And these aren't just balance patches, the changes practically make them brand new weapons and maps! It's Lampshaded by the Robot Masters (mostly Cut Man) in the hub.
 Mega Man 8-Bit Deathmatch (Video Game) / int_2a090d00
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_2a090d00
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_2a090d00
 Mega Man 8-Bit Deathmatch (Video Game) / int_2a552d44
type
Recurring Element
 Mega Man 8-Bit Deathmatch (Video Game) / int_2a552d44
comment
Recurring Element: In the campaign, Bubble Man is present on every aquatic-based Robot Master's stage, only being absent on Toad Man, Pump Man, and Neptune's stages. If a level takes place in a forest or jungle, expect Wood Man to be among the opponents encountered.
 Mega Man 8-Bit Deathmatch (Video Game) / int_2a552d44
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_2a552d44
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_2a552d44
 Mega Man 8-Bit Deathmatch (Video Game) / int_2b706ca
type
More Dakka
 Mega Man 8-Bit Deathmatch (Video Game) / int_2b706ca
comment
More Dakka: How you use rapid firing weapons.
 Mega Man 8-Bit Deathmatch (Video Game) / int_2b706ca
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_2b706ca
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_2b706ca
 Mega Man 8-Bit Deathmatch (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Mega Man 8-Bit Deathmatch (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Time Stopper. Prior to Version 5B, it freezes all players (except you) for a few seconds, but leaves you unable to attack. As many players also dislike being frozen in place, it is the rarest weapon in the game, only appearing in three maps at the most. It's also automatically removed from your weapon selection after usage and the powerup for it has to regenerate after a lenghty time after it is picked up by a player. As of Version 5B itself, the Time Stopper is still like this but upon usage, it temporary freezes players around you instead of all around the stage and completely depletes all your weapon energy for it.
 Mega Man 8-Bit Deathmatch (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_2bdae2ae
 Mega Man 8-Bit Deathmatch (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 Mega Man 8-Bit Deathmatch (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: The combination of this and Marathon Boss is what makes Quint such a brutal Optional Boss. The Weapons Archive has it too, with no checkpoints inbetween each of its three phases, but that boss is considerably easier than the former.
 Mega Man 8-Bit Deathmatch (Video Game) / int_2bfd6a1e
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_2bfd6a1e
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_2bfd6a1e
 Mega Man 8-Bit Deathmatch (Video Game) / int_2c718c4b
type
Thematic Rogues Gallery
 Mega Man 8-Bit Deathmatch (Video Game) / int_2c718c4b
comment
Thematic Rogues Gallery: Your opponents will usually be based on what stage you're fighting on (i.e. Aqua Man will show up on Bubble Man's stage).
 Mega Man 8-Bit Deathmatch (Video Game) / int_2c718c4b
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_2c718c4b
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_2c718c4b
 Mega Man 8-Bit Deathmatch (Video Game) / int_2eb2d56d
type
Adaptational Late Appearance
 Mega Man 8-Bit Deathmatch (Video Game) / int_2eb2d56d
comment
Adaptational Late Appearance: The Stardroids and the Genesis Unit were introduced in Mega Man V and Mega Man: The Wily Wars respectively, both of which released between Mega Man 6 and Mega Man 7. In 8-Bit Deathmatch, the Genesis Unit are introduced in Chapter 10, which is set in-between Mega Man & Bass (Chapter 9) and Mega Man 9 (Chapter 11), while the Stardroids are introduced in Chapter 13, set after Mega Man 10 (Chapter 12). Ra Thor and Ra Devil are introduced into the story in Chapter 13 as part of an optional sidequest, while their actual introduction into the Mega Man franchise, Super Adventure Rockman, released the year following Mega Man 8 and only a few months after Mega Man & Bass in Japan.
 Mega Man 8-Bit Deathmatch (Video Game) / int_2eb2d56d
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_2eb2d56d
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_2eb2d56d
 Mega Man 8-Bit Deathmatch (Video Game) / int_2f50c5bf
type
Theme Music Power-Up
 Mega Man 8-Bit Deathmatch (Video Game) / int_2f50c5bf
comment
Theme Music Power-Up: A triumphant reprise of the game's main theme plays when Maestro gets their Heroic Second Wind during the fight against Eclipse.
 Mega Man 8-Bit Deathmatch (Video Game) / int_2f50c5bf
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_2f50c5bf
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_2f50c5bf
 Mega Man 8-Bit Deathmatch (Video Game) / int_314a05
type
Title Theme Drop
 Mega Man 8-Bit Deathmatch (Video Game) / int_314a05
comment
Title Theme Drop: Happens four times in the game as of Version 6: once during the Chapter 6 finale (when Mega Man expresses his belief in the Player Character), and again during the beginning of Chapter 7 (when Dr. Light asks you to help Mega Man fight for peace), again during Chapter 13 (when Dr. Wily reveals that you're going to control the remodeled Gamma), and once more during the final boss's second phase where it's remixed into another song.
 Mega Man 8-Bit Deathmatch (Video Game) / int_314a05
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_314a05
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_314a05
 Mega Man 8-Bit Deathmatch (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 Mega Man 8-Bit Deathmatch (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: Dr. Wily doesn't try to buff his own robots up during the non-boss levels to give them advantages towards the non-Wily robots, especially when considering Wily's status as Big Bad. Even when Roboenza comes into the plot, his own robots becoming infected was not part of the plan.
 Mega Man 8-Bit Deathmatch (Video Game) / int_319e4a2f
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_319e4a2f
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_319e4a2f
 Mega Man 8-Bit Deathmatch (Video Game) / int_32976084
type
Destination Defenestration
 Mega Man 8-Bit Deathmatch (Video Game) / int_32976084
comment
Destination Defenestration: How the Genesis Unit dispatches King after his boss fight... Thankfully, he gets better.
 Mega Man 8-Bit Deathmatch (Video Game) / int_32976084
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_32976084
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_32976084
 Mega Man 8-Bit Deathmatch (Video Game) / int_3318a1cb
type
Distant Finale
 Mega Man 8-Bit Deathmatch (Video Game) / int_3318a1cb
comment
Distant Finale: The first ending of the game (after the MM6 chapter) features the Player Character immortalized as a golden robot displayed at the Robot Master Museum for everything he has done, with X visiting it.
 Mega Man 8-Bit Deathmatch (Video Game) / int_3318a1cb
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_3318a1cb
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_3318a1cb
 Mega Man 8-Bit Deathmatch (Video Game) / int_33d5b7f2
type
Adapted Out
 Mega Man 8-Bit Deathmatch (Video Game) / int_33d5b7f2
comment
Adapted Out: In Version 5A, the plot point of Dr. Light being arrested during the events of Mega Man 9 was dropped from this game's retelling. Version 5B adds a new cutscene system to the lab, allowing this plot detail to be brought back. The plot of Super Adventure Rockman is heavily abridged from its source material, reducing it to a small, linear obstacle course inside the Lanfront Ruins followed by a two-part boss fight, and the only characters of importance besides Ra Moon and its creations Ra Thor and Ra Devil are Maestro and Pharaoh Man.
 Mega Man 8-Bit Deathmatch (Video Game) / int_33d5b7f2
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_33d5b7f2
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_33d5b7f2
 Mega Man 8-Bit Deathmatch (Video Game) / int_34a48e00
type
Vaporware
 Mega Man 8-Bit Deathmatch (Video Game) / int_34a48e00
comment
As well as some tragic ones:
 Mega Man 8-Bit Deathmatch (Video Game) / int_34a48e00
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_34a48e00
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_34a48e00
 Mega Man 8-Bit Deathmatch (Video Game) / int_38d02d44
type
Batman Gambit
 Mega Man 8-Bit Deathmatch (Video Game) / int_38d02d44
comment
Batman Gambit: Dr. Wily attempts this twice, with varying level of success. The first time, he correctly guesses that the heroes would be dead-focused on rescuing Guts Man once he went missing, but wouldn't bother checking his systems... which translates to Guts Man threatening Mega Man's life at the award ceremony.
 Mega Man 8-Bit Deathmatch (Video Game) / int_38d02d44
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_38d02d44
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_38d02d44
 Mega Man 8-Bit Deathmatch (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Mega Man 8-Bit Deathmatch (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Needle Cannon, and possibly Yamato Spear and Quick Boomerang qualifies as this. Their function is very simple when compared on most other weapons; They have better damage and a better rate of fire than the default weapon. The Yamato Spear can penetrate through enemies and Quick Boomerang has an even faster rate of fire, but the latter is only useful in short-range.
 Mega Man 8-Bit Deathmatch (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_39b8d3d6
 Mega Man 8-Bit Deathmatch (Video Game) / int_3babae20
type
Degraded Boss
 Mega Man 8-Bit Deathmatch (Video Game) / int_3babae20
comment
Degraded Boss: The Mega Man Killers appear in the Wily Star after each level is complete. However, since they're just bots with inflated HP and infinite ammo on their weapons, they're not as tough to defeat as they were as Optional Bosses. The Stardroids appear as Mini-Boss-type encounters after their stages are complete, with increased maximum HP compared to regular bots. When they appear all at once in the fourth stage of the Wily Star, they're reduced to the level of normal bots.
 Mega Man 8-Bit Deathmatch (Video Game) / int_3babae20
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_3babae20
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_3babae20
 Mega Man 8-Bit Deathmatch (Video Game) / int_3bb81225
type
Recurring Boss
 Mega Man 8-Bit Deathmatch (Video Game) / int_3bb81225
comment
Recurring Boss: The fake Mega Man from Mega Man Powered Up is fought no less than three times. He attempts to fight you a fourth time, but Wily has other plans, though Wily crushing him with Gamma could possibly be just an accident.
 Mega Man 8-Bit Deathmatch (Video Game) / int_3bb81225
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_3bb81225
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_3bb81225
 Mega Man 8-Bit Deathmatch (Video Game) / int_3c078184
type
Visible Invisibility
 Mega Man 8-Bit Deathmatch (Video Game) / int_3c078184
comment
Type-I causes the afflicted to turn invisible, with only some hard-to-notice sparkles denoting the victim's actual position.
 Mega Man 8-Bit Deathmatch (Video Game) / int_3c078184
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_3c078184
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_3c078184
 Mega Man 8-Bit Deathmatch (Video Game) / int_3cb17a19
type
Super-Powered Evil Side
 Mega Man 8-Bit Deathmatch (Video Game) / int_3cb17a19
comment
Superpowered Evil Side: Roboenza has eight particle-and-color-coded strains, each one granting robots powers beyond their normal capabilities. As for the evil side, it's also... well, Roboenza. Anything afflicted with Type-A (red with steam clouds coming off of their sprite) gets an increase in damage dealt. Type-S (yellow with blurry trail) gives robots Super-Speed. Type-W (weapon colors with two floating cyan flames) turns every weapon into a three-pronged Spread Shot, including ones that are already spread shots. Type-H (purple with spirals and stars shooting off of them) results in a drastic increase in firing speeds, about double of the default. Type-I causes the afflicted to turn invisible, with only some hard-to-notice sparkles denoting the victim's actual position. Type-T (purple with a pulsing ring) applies Time Slow's effects to everyone nearby, with exception to the one who is afflicted with it. Type-O (dark grey with shrinking rings) sucks in everyone nearby. Type-F (dark blue with horizontal ripples) causes victims to suddenly float in the air for short periods of time.
 Mega Man 8-Bit Deathmatch (Video Game) / int_3cb17a19
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_3cb17a19
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_3cb17a19
 Mega Man 8-Bit Deathmatch (Video Game) / int_3d59c9a0
type
Powered Armor
 Mega Man 8-Bit Deathmatch (Video Game) / int_3d59c9a0
comment
Wily's Powered Armor that he uses post-Genesis Unit fight and when he teams up with you to fight the Stardroids in Chapter 13 is based on his armor from the Super Nintendo side game Mega Man Soccer.
 Mega Man 8-Bit Deathmatch (Video Game) / int_3d59c9a0
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_3d59c9a0
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_3d59c9a0
 Mega Man 8-Bit Deathmatch (Video Game) / int_3e24cb38
type
Musical Nod
 Mega Man 8-Bit Deathmatch (Video Game) / int_3e24cb38
comment
Musical Nod: MM8BDM's otherwise faithful cover of the Wily Iron Golem's boss theme from Mega Man IV incorporates an unused song from its source game during the opening notes in the exact same manner as Dynamite Man.EXE's cover of the song.
 Mega Man 8-Bit Deathmatch (Video Game) / int_3e24cb38
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_3e24cb38
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_3e24cb38
 Mega Man 8-Bit Deathmatch (Video Game) / int_3f45f1e6
type
Adaptational Heroism
 Mega Man 8-Bit Deathmatch (Video Game) / int_3f45f1e6
comment
Adaptational Heroism: It is heavily implied that Ra Moon created the Player Character specifically to protect against the apocalypse that the Stardroids and Sunstar would cause. Whether this indicates actual goodwill or Evil Versus Oblivion is up for debate.
 Mega Man 8-Bit Deathmatch (Video Game) / int_3f45f1e6
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_3f45f1e6
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_3f45f1e6
 Mega Man 8-Bit Deathmatch (Video Game) / int_3f737576
type
Climax Boss
 Mega Man 8-Bit Deathmatch (Video Game) / int_3f737576
comment
Climax Boss: Gamma, past Version 1.
 Mega Man 8-Bit Deathmatch (Video Game) / int_3f737576
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_3f737576
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_3f737576
 Mega Man 8-Bit Deathmatch (Video Game) / int_3fdac1c6
type
Literally Shattered Lives
 Mega Man 8-Bit Deathmatch (Video Game) / int_3fdac1c6
comment
Version 6 adds the feature of player characters blasting apart into chunks of scrap if they're killed with a powerful enough attack. It can be turned off in the options, though. Version 6B goes as far as to add Literally Shattered Lives effect when the bots are frozen over with ice-type weaponry (Ice Slasher, Blizzard Attack, Freeze Cracker, Ice Wave, Chill Spike).
 Mega Man 8-Bit Deathmatch (Video Game) / int_3fdac1c6
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_3fdac1c6
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_3fdac1c6
 Mega Man 8-Bit Deathmatch (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Mega Man 8-Bit Deathmatch (Video Game) / int_409d3c07
comment
Advancing Boss of Doom: Prior to Version 5B, the Guts-Dozer chases the player down an endless path while being fought. From V5B onwards, the path is much shorter as you and Guts Man escape out of it... with the Guts-Dozer following you as well.
 Mega Man 8-Bit Deathmatch (Video Game) / int_409d3c07
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_409d3c07
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_409d3c07
 Mega Man 8-Bit Deathmatch (Video Game) / int_4127eb1
type
Shut Up, Hannibal!
 Mega Man 8-Bit Deathmatch (Video Game) / int_4127eb1
comment
Shut Up, Hannibal!: The player can do this to Wily after beating the Genesis Unit.
 Mega Man 8-Bit Deathmatch (Video Game) / int_4127eb1
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_4127eb1
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_4127eb1
 Mega Man 8-Bit Deathmatch (Video Game) / int_434c3481
type
Crosshair Aware
 Mega Man 8-Bit Deathmatch (Video Game) / int_434c3481
comment
Crosshair Aware: The Evil Robot's version of Homing Sniper tracks the player down with this. You can see another player's Homing Sniper crosshair popping up if you are walking back while looking at the missiles.
 Mega Man 8-Bit Deathmatch (Video Game) / int_434c3481
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_434c3481
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_434c3481
 Mega Man 8-Bit Deathmatch (Video Game) / int_43a045de
type
Dropped a Bridge on Him
 Mega Man 8-Bit Deathmatch (Video Game) / int_43a045de
comment
Dropped a Bridge on Him: At the end of Chapter 6, after the gauntlet of Robot Masters, Mega Man? shows up one last time to challenge the player only to get crushed by Gamma's fist coming straight through the window. In Chapter 13, Terra goes out very unceremoniously by the way of having the Wily Star's debris literally crushing him. And then the game gives you his Spark Chaser and makes you solve a target puzzle with it - as if to spit on his "grave" further.
 Mega Man 8-Bit Deathmatch (Video Game) / int_43a045de
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_43a045de
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_43a045de
 Mega Man 8-Bit Deathmatch (Video Game) / int_450c5a85
type
Alternate Continuity
 Mega Man 8-Bit Deathmatch (Video Game) / int_450c5a85
comment
Alternate Continuity: The first half of the story is a What If? scenario taking place immediately after Mega Man 6, exploring what might have happened if Mr. X had been a real person instead of a disguised Wily — in this case, a more proper Tournament Arc that was more than just the sixth game's backstory.note Interestingly, the comic book adaptation made Dr. Wily and Mr. X into separate people as well. It was a simple Excuse Plot in previous MM8BDM versions, but was redone into a proper storyline from Version 5B onwards to bring things in line with later story chapters, which are also fleshed out considerably. The Evil Energy plot doesn't remain exclusive to Mega Man 8. As revealed at the end of the Wily Tower chapter, and in The Stinger for the Mega Man 8 chapter, Dr. Wily reveals that he has retained some samples of Evil Energy, and is planning to refine it into a more controllable form, including using it to create and spread Roboenza during the climax of the Mega Man 9 chapter, setting up the stage for Mega Man 10. The fact that Maestro takes over Mega Man's role as The Hero in Mega Man 7 and beyond is a plot point in the secret battle against Quint, who attempts to erase him from the timeline and restore it to how it originally was.
 Mega Man 8-Bit Deathmatch (Video Game) / int_450c5a85
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_450c5a85
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_450c5a85
 Mega Man 8-Bit Deathmatch (Video Game) / int_4536fd29
type
Energy Weapon
 Mega Man 8-Bit Deathmatch (Video Game) / int_4536fd29
comment
Energy Weapon: Quick Man's stage has these. Like always, they will kill anyone instantly if touched, including cheating players with God Mode on.
 Mega Man 8-Bit Deathmatch (Video Game) / int_4536fd29
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_4536fd29
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_4536fd29
 Mega Man 8-Bit Deathmatch (Video Game) / int_464dd7cc
type
The Unfought
 Mega Man 8-Bit Deathmatch (Video Game) / int_464dd7cc
comment
The Unfought: Wily Machine 9, mainly because Dr. Wily thought the heroes would be more concerned with Proto Man's rampage than the reprogrammed Robot Masters, thus he didn't prepare for any possible confrontation.
 Mega Man 8-Bit Deathmatch (Video Game) / int_464dd7cc
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_464dd7cc
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_464dd7cc
 Mega Man 8-Bit Deathmatch (Video Game) / int_46f86041
type
Bad Vibrations
 Mega Man 8-Bit Deathmatch (Video Game) / int_46f86041
comment
Bad Vibrations: During the finale of Chapter 6 from Version 5B onwards, Wily begins approaching the building inside Gamma. During the breaks in-between the Robot Master gauntlet, the ground periodically shakes from its approaching footsteps, getting increasingly violent the further you progress and the closer he gets, to the point that small debris starts raining down from the ceiling. Oddly enough, the vibrations pause during the actual battles.
 Mega Man 8-Bit Deathmatch (Video Game) / int_46f86041
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_46f86041
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_46f86041
 Mega Man 8-Bit Deathmatch (Video Game) / int_48081842
type
The Stinger
 Mega Man 8-Bit Deathmatch (Video Game) / int_48081842
comment
This is lampshaded by Dr. Light in The Stinger for Chapter 10:
 Mega Man 8-Bit Deathmatch (Video Game) / int_48081842
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_48081842
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_48081842
 Mega Man 8-Bit Deathmatch (Video Game) / int_486466ee
type
Dual Boss
 Mega Man 8-Bit Deathmatch (Video Game) / int_486466ee
comment
Dual Boss: The Wily Wars-themed Chapter 10 ends with a battle against the entire Genesis Unit. Since Version 5B, a Metool driving the Cossack Catcher serves as the boss of Chapter 4. Halfway through, it pulls the fearsome Metool Daddy out of the scrap heap, who has a separate health bar (and, ironically, is no longer nowhere near as difficult to beat as he was in prior builds). Chapter 5's boss also gets the full Version 5B spitshine: after Dark Man 4's health drops to a third, he summons his other Dark Men comrades to finish you off. Luckily, Proto Man drops in before they can do the deed, turning the fight into a hectic 2-on-4 affair. Quint's final phase is the same as the first phase, but you have to fight two Quints at the same time.
 Mega Man 8-Bit Deathmatch (Video Game) / int_486466ee
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_486466ee
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_486466ee
 Mega Man 8-Bit Deathmatch (Video Game) / int_48c99e19
type
Death by Adaptation
 Mega Man 8-Bit Deathmatch (Video Game) / int_48c99e19
comment
Death by Adaptation: Duo, who survived Mega Man 8 and showed up in spinoffs in the Classic series, is destroyed by Terra at the end of Chapter 12 in a way that makes it so he can't be rebuilt.
 Mega Man 8-Bit Deathmatch (Video Game) / int_48c99e19
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_48c99e19
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_48c99e19
 Mega Man 8-Bit Deathmatch (Video Game) / int_4c24a9ed
type
Power Copying
 Mega Man 8-Bit Deathmatch (Video Game) / int_4c24a9ed
comment
While all the prior non-boss levels were done in variations of traditional deathmatch game modes, Chapter 13 changes it up to be more akin to the classic Mega Man linear style; no Power Copying besides from after the Stardroid fight once the frag limit is reached, screws can be dropped from fallen enemies and used to purchase upgrades, and the 8 levels can be fought in any order before taking on a linear path again of four levels.
 Mega Man 8-Bit Deathmatch (Video Game) / int_4c24a9ed
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_4c24a9ed
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_4c24a9ed
 Mega Man 8-Bit Deathmatch (Video Game) / int_4c96aa00
type
Denial of Diagonal Attack
 Mega Man 8-Bit Deathmatch (Video Game) / int_4c96aa00
comment
Some classic Mega Man elements like Denial of Diagonal Attack aren't present; the lack of that makes aimable weapons (like Metal Blade) inherrently less useful due to the first person shooter genre lacking that element. Naturally, any weapon that is harmed by the restriction is likewise benefitted.
 Mega Man 8-Bit Deathmatch (Video Game) / int_4c96aa00
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_4c96aa00
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_4c96aa00
 Mega Man 8-Bit Deathmatch (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Mega Man 8-Bit Deathmatch (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The MM7 expansion, being the game's first update, felt less like a continuation of the game's storyline, and more like being there for the sake of Extended Gameplay. In fact, when it was first added to the game, it was completely separate from the main campaign. Each expansion afterwards made the MM7 campaign mandatory, but it still stood out from lack of story development, as the campaign scenarios afterward are part of a continuous storyline, with Version 3 having a stinger promoting Version 4, and Version 4 itself revealing that Dr. Wily still has plans to utilize the Evil Energy from MM8. Version 5 mostly rectifies this by revamping the MM7 campaign to be more integrated into the storyline as a whole. By extension, this also applies to the first six chapters. Prior to Version 3, the story was fairly simple and only told through Dr. Light between the completion of each chapter, the bosses had little connection to the story other than to give players a break from the usual deathmatch gameplay and were generally less complex to fight than the bosses that came later, and your character was implied to be Mega Man himself instead of a generic tournament robot. From Version 3 onward, the hints of a larger storyline were beginning to develop, the bosses got more complex and were better connected to the plot of each chapter, and Maestro was introduced in Version 5 while Mega Man himself was becoming a part of the story. Version 5B corrects this by completely revamping the content from the initially released game to match the quality of everything made in Version 3 and beyond. In the first six chapters, most of the Robot Masters' stages come in a seemingly arbitrary order. For the Robot Masters that come in the later expansions, however, they always come in the numerical order usually presented in the credits of each game.
 Mega Man 8-Bit Deathmatch (Video Game) / int_4f4372e9
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_4f4372e9
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_4f4372e9
 Mega Man 8-Bit Deathmatch (Video Game) / int_4fa637b0
type
Surprisingly Creepy Moment
 Mega Man 8-Bit Deathmatch (Video Game) / int_4fa637b0
comment
Surprisingly Creepy Moment: Roboenza is already portrayed in a rather unsettling way, turning the original "common fever that turns robots evil" into "a Hate Plague that rapidly creates an unprecedented amount of destruction in urban areas". And then there's Chapter 12's first gameplay cutscene, which shows what the effects of Roboenza actually look like to those afflicted; hallucinations of the Evil Energy robot, voices in one's head overpowering their thoughts, an army of oneself in various states of destruction staring at them, and their metal armor disintegrating to reveal the robotic skeleton underneath.
 Mega Man 8-Bit Deathmatch (Video Game) / int_4fa637b0
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_4fa637b0
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_4fa637b0
 Mega Man 8-Bit Deathmatch (Video Game) / int_504e271f
type
But Thou Must!
 Mega Man 8-Bit Deathmatch (Video Game) / int_504e271f
comment
But Thou Must!: As of Version 5B, during the cutscene before the Yellow Devil fight, a mysterious silhouette offers you to join him, at which point you regain control of your character. However, an invisible wall prevents you from approaching him, meaning you can only "back away" from his offer, so to speak.
 Mega Man 8-Bit Deathmatch (Video Game) / int_504e271f
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_504e271f
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_504e271f
 Mega Man 8-Bit Deathmatch (Video Game) / int_508d91a2
type
Pre-Mortem One-Liner
 Mega Man 8-Bit Deathmatch (Video Game) / int_508d91a2
comment
Pre-Mortem One-Liner: Delivered by Hyper Storm H, of all characters:
 Mega Man 8-Bit Deathmatch (Video Game) / int_508d91a2
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_508d91a2
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_508d91a2
 Mega Man 8-Bit Deathmatch (Video Game) / int_52db461d
type
Significant Anagram
 Mega Man 8-Bit Deathmatch (Video Game) / int_52db461d
comment
Significant Anagram: Letter No. 4 from the mailbox (the one with horrible grammar written by Needle Man) is addressed to someone named "Ray Blewilt". At the beginning of Chapter 5, Mega Man correctly deciphers the name as Albert Wily.
 Mega Man 8-Bit Deathmatch (Video Game) / int_52db461d
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_52db461d
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_52db461d
 Mega Man 8-Bit Deathmatch (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Mega Man 8-Bit Deathmatch (Video Game) / int_56b5a6b7
comment
Nostalgia Level: Version 5B brings back Fire Man's pre-Version 4 map visually revamped as the first Dr. Wily stage in Mega Man 4. This is doubly notable as up until this point, the Dr. Wily stages in the fourth, fifth, and sixth games weren't represented in 8-Bit Deathmatch.
 Mega Man 8-Bit Deathmatch (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_56b5a6b7
 Mega Man 8-Bit Deathmatch (Video Game) / int_5768d31
type
Super-Speed
 Mega Man 8-Bit Deathmatch (Video Game) / int_5768d31
comment
Type-S (yellow with blurry trail) gives robots Super-Speed.
 Mega Man 8-Bit Deathmatch (Video Game) / int_5768d31
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_5768d31
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_5768d31
 Mega Man 8-Bit Deathmatch (Video Game) / int_589e54d3
type
Charged Attack
 Mega Man 8-Bit Deathmatch (Video Game) / int_589e54d3
comment
Charged Attack: Aside from existing examples such as Atomic Fire, Pharaoh Shot, etc., a couple of weapons have become this when they weren't in their original games: Junk Shield's charge level determines how many projectiles are shot. Tengu Blade's dash is now used by charging the weapon. Dawn Breaker also has a charged attack, that will One-Hit Kill most bots hit by it at point blank.
 Mega Man 8-Bit Deathmatch (Video Game) / int_589e54d3
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_589e54d3
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_589e54d3
 Mega Man 8-Bit Deathmatch (Video Game) / int_5989e3b6
type
Enemy Mine
 Mega Man 8-Bit Deathmatch (Video Game) / int_5989e3b6
comment
Enemy Mine: Mega Man and Bass both team up with Player Character for the Mega Man & Bass chapter. Surprisingly, it's Bass who approaches the heroes with an offer for collaboration, as he knows even he has his limits and can't fight an entire army of robots by his lonesome. During the Mega Man 9 chapter, the player very briefly allies with Wily to stop a horde of Fake Men downtown. It even extends to the player being part of the Dr. Wily Team as the round is played in Team Deathmatch. On the final Wily Star stage before facing Sunstar, Wily allies up with the player once more to wipe out the Roboenza-infected Stardroids after they kidnapped him and used the Wily Star for their own goals. Once he's back on Earth with Dr. Light and Dr. Cossack, he rallies up all of his Robot Masters to create Gamma 2.0 to help the player stop Eclipse.
 Mega Man 8-Bit Deathmatch (Video Game) / int_5989e3b6
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_5989e3b6
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_5989e3b6
 Mega Man 8-Bit Deathmatch (Video Game) / int_5a36f8bc
type
Not His Sled
 Mega Man 8-Bit Deathmatch (Video Game) / int_5a36f8bc
comment
Not His Sled: The Mega Man V arc looks like it will end the same as canon, until the Evil Robot arrives to take over Sunstar's body, which results in a completely new endgame where the Evil Robot has to be destroyed once and for all.
 Mega Man 8-Bit Deathmatch (Video Game) / int_5a36f8bc
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_5a36f8bc
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_5a36f8bc
 Mega Man 8-Bit Deathmatch (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man 8-Bit Deathmatch (Video Game) / int_5a5de5ca
comment
Happens briefly during the climax of the MM6 chapter. Guts Man suddenly reveals that he was secretly reprogrammed by Wily during his prior capture in the MM2 chapter and holds Mega Man hostage, threatening his destruction if the MM1 and MM6 Robot Masters don't join Wily. Seeing no other choice, they allow themselves to be reprogrammed and join the rest of the classic Robot Masters for the Boss Rush through Mr. X's castle.
 Mega Man 8-Bit Deathmatch (Video Game) / int_5a5de5ca
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_5a5de5ca
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_5a5de5ca
 Mega Man 8-Bit Deathmatch (Video Game) / int_5ade9ace
type
Gang Up on the Human
 Mega Man 8-Bit Deathmatch (Video Game) / int_5ade9ace
comment
Gang Up on the Human: Of the "story mode" variety: in the cutscene before the Mega Man and Bass chapter kicks in, several of Dr. Light's Robot Masters surround Bass (who came with proposition to Mega Man) and are ready to attack him simultaneously. With a single kick, Bass quickly shrugs them off. Another one happens in the same chapter, where you are pitted against the entire team of King's Robot Masters alone thanks to Mega Man and Bass running ahead to fight King... (which, needless to say, ends badly for the two). In Chapter 11, the Player Character must win a round of Team Deathmatch, with them alone on the Red (Wily) Team and several Fake Men on the Blue (Light) Team. All of Chapter 13 works like this, with a coordinated team of enemy robots working against you and a single partner.
 Mega Man 8-Bit Deathmatch (Video Game) / int_5ade9ace
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_5ade9ace
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_5ade9ace
 Mega Man 8-Bit Deathmatch (Video Game) / int_5b2e1e5e
type
Fake-Out Fade-Out
 Mega Man 8-Bit Deathmatch (Video Game) / int_5b2e1e5e
comment
Fake-Out Fade-Out: Version 5B adds a seemingly superfluous cutscene to the beginning of Freeze Man's stage (the start of the Mega Man 7 chapter), where Freeze Man himself plots to destroy Maestro in order to become honored by Dr. Wily. The scene starts to fade out, but then it immediately snaps back when the real purpose of the cutscene is revealed - to explain why the various Robot Masters are still fighting each other despite the Tournament Arc being already over. The cutscene seamlessly transfers into the gameplay as Freeze Man, Flash Man, and Napalm Man run off to compete against each other in destroying Maestro.
 Mega Man 8-Bit Deathmatch (Video Game) / int_5b2e1e5e
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_5b2e1e5e
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_5b2e1e5e
 Mega Man 8-Bit Deathmatch (Video Game) / int_5b565147
type
Meaningful Background Event
 Mega Man 8-Bit Deathmatch (Video Game) / int_5b565147
comment
Meaningful Background Event: During Version 5B's final Version 1 stage, between battles in the Robot Master Gauntlet, Gamma can be seen in the background. At first, he's seen far into the distance, but after each subsequent wave, he gets closer and closer to the building. The Solar Man arena that you fight Quint's third phase in is visible from the main area of Solar Man's stage, near where Sakugarne is, and vice versa. With each phase of the battle against Weapons Archive, the elevator to the Wily Station rises further and further into the outer space - it's noticeable through the windows.
 Mega Man 8-Bit Deathmatch (Video Game) / int_5b565147
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_5b565147
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_5b565147
 Mega Man 8-Bit Deathmatch (Video Game) / int_5bd3ff82
type
Endgame+
 Mega Man 8-Bit Deathmatch (Video Game) / int_5bd3ff82
comment
Endgame+: Beating all the chapters in the campaign unlocks Magic Man in the hub, who allows the player to revisit the events of the earlier chapters.
 Mega Man 8-Bit Deathmatch (Video Game) / int_5bd3ff82
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_5bd3ff82
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Mega Man 8-Bit Deathmatch (Video Game) / int_5bd3ff82
 Mega Man 8-Bit Deathmatch (Video Game) / int_5c2aea32
type
Hot Pursuit
 Mega Man 8-Bit Deathmatch (Video Game) / int_5c2aea32
comment
Hot Pursuit: Auto and the Player Character find themselves thrown into this situation while trying to get a comatose Proto Man back to Dr. Light's Lab if the game is rendered in Software mode or tries to enter the previously closed blue door in the building in OpenGL mode before Maestro fights Proto Man on a second playthrough.
 Mega Man 8-Bit Deathmatch (Video Game) / int_5c2aea32
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1.0
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Mega Man 8-Bit Deathmatch (Video Game) / int_5c2aea32
 Mega Man 8-Bit Deathmatch (Video Game) / int_5c3c800f
type
The Immune
 Mega Man 8-Bit Deathmatch (Video Game) / int_5c3c800f
comment
The Immune: After their initial outburst at the start of Chapter 12, Duo's energy within the player (from when they used his Duo Fist back in Chapter 8) gives them immunity to the Roboenza virus. Unsurprisingly, while he doesn't appear until the end of the chapter, Duo himself is also naturally immune.
 Mega Man 8-Bit Deathmatch (Video Game) / int_5c3c800f
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Mega Man 8-Bit Deathmatch (Video Game) / int_5c3c800f
 Mega Man 8-Bit Deathmatch (Video Game) / int_5c613245
type
Thrown Out the Airlock
 Mega Man 8-Bit Deathmatch (Video Game) / int_5c613245
comment
Thrown Out the Airlock: Terra literally pulls Maestro out the airlock of Cossack Cruiser before fighting him personally.
 Mega Man 8-Bit Deathmatch (Video Game) / int_5c613245
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1.0
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Mega Man 8-Bit Deathmatch (Video Game) / int_5c613245
 Mega Man 8-Bit Deathmatch (Video Game) / int_5ed3ace2
type
Batman Can Breathe in Space
 Mega Man 8-Bit Deathmatch (Video Game) / int_5ed3ace2
comment
Batman Can Breathe in Space: Just in like Mega Man 10, Dr. Wily is perfectly capable of surviving exposed to the open vacuum of space at the top of Wily Station and seemingly the entire trip to Wily Star too. Averted for the rest of the cast, as the only other characters who step out into space are robots.
 Mega Man 8-Bit Deathmatch (Video Game) / int_5ed3ace2
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Mega Man 8-Bit Deathmatch (Video Game) / int_5ed3ace2
 Mega Man 8-Bit Deathmatch (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 Mega Man 8-Bit Deathmatch (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: The official trailer for Version 3 briefly features Gamma towards the end, while the official Version 5 trailer shows the final Genesis Unit battle during the brief version recap at the beginning.
 Mega Man 8-Bit Deathmatch (Video Game) / int_5f3bb274
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_5f3bb274
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Mega Man 8-Bit Deathmatch (Video Game) / int_5f3bb274
 Mega Man 8-Bit Deathmatch (Video Game) / int_5f4d158d
type
Space Zone
 Mega Man 8-Bit Deathmatch (Video Game) / int_5f4d158d
comment
Space Zone: All the examples from the source games, naturally, but Chapter 13 moves four of the Stardroid stages to their actual corresponding planets. Punk's stage and half of Enker's become this as well by virtue of moving into the Wily Star. Original to this game, the boss fight against the Evil Robot takes place out in Earth's orbit. The Capture the Flag map "Snakes In Space" is a particularly strange example.
 Mega Man 8-Bit Deathmatch (Video Game) / int_5f4d158d
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_5f4d158d
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Mega Man 8-Bit Deathmatch (Video Game) / int_5f4d158d
 Mega Man 8-Bit Deathmatch (Video Game) / int_603f1a80
type
Pragmatic Adaptation
 Mega Man 8-Bit Deathmatch (Video Game) / int_603f1a80
comment
Pragmatic Adaptation: Many of the shield-based weapons have been changed from the original games, so as to prevent redundancy. Leaf Shield is an offensive shield that spews a fury of leaves forwards when the user is attacked, Skull Barrier protects the player from one hit, Star Crash provides no protective utility but allows the user to deal damage via Collision Damage, Plant Barrier slowly heals the user while it's active, Junk Shield is a chargeable weapon that fires defensive projectiles, Jewel Satellite reflects some projectiles that hit the user (negating damage on certain weapons), and Water Shield reduces damage while also dealing Collision Damage. Most of the Area-of-Effect weapons were changed to differentiate from each other: In the Classic series, Time Stopper and Flash Stopper both had the same effect of stopping time. Here though, Flash Stopper blinds nearby enemies (like it was said to do in Mega Man 4). Similarly, Gravity Hold, Centaur Flash, Astro Crush, Lightning Bolt, Tornado Blow, and Black Hole have all been changed to differentiate from each other and from Rain Flush especially. All of them were originally screen-clearing attacks, but now they differ significantly: Gravity Hold deals extra damage based on how elevated enemies are to the wielder, Centaur Flash hits nearby enemies and makes the user invisible for a brief moment (like what Centaur Man does during his boss fight), Astro Crush hits an area in front of the user (as opposed to all around them), Lightning Bolt deals extra damage based on how close they are, Tornado Blow has had its range drastically reduced in favor of damage output and utility, and Black Hole is now a stationary shield that drains ammo until detonated. Rain Flush keeps its original properties of dealing consistent damage to nearby enemies. As acknowledged by Ice Man himself, Ice Slasher has been changed from a freezing weapon (like the later Spark Shock) to a slow-moving multi-hit projectile. Super Arm and Deep Digger no longer require specific blocks to use, as Guts Man points out in the case of the former. The two weapons are further set apart by Deep Digger picking up two rocks to throw at a time instead of Super Arm's single, giant boulder. Instead of being a single projectile that can be aimed, Gyro Attack has the ability to split into two projectiles at a certain distance. While most boomerang weapons differ enough in damage output or range to stay the same as in their original game, Magic Card stands out as the only one able to move through walls. Plug Ball has been modified to bounce off walls instead of climb them, to separate it from Search Snake. Ice Wave doesn't get the similar treatment since it can't be jumped over (while Search Snake can). To separate itself from Flame Blast and Concrete Shot, the initial shot of Chill Spike deals regular damage, while the spike trap freezes the opponent; the opposite of how it functioned in Mega Man 10. Mirror Buster retains the front-facing "shield" of the original weapon, but increases in power the more the shield is hit before an attack, like the version used by Enker during his boss fights. Treble Boost's temporary flight is replaced with an air dash the player keeps until they are fragged. Certain bosses are either changed or been added to the game, likely to diversify the experience. Gamma has a much wider range of attacks and movement, and the Evil Robot instead functions as the Final Boss of the Mega Man 8 chapter rather than Wily or one of his machines. Come Version 6 and the Mega Man 10 chapter, this applies to both main bosses. First, the Weapon Archive now takes the form of various fortress bosses fought throughout the game instead of Robot Masters. Second- instead of the Wily Machine or Capsule from that game, the game instead uses the Wily Robo Iron Golem from Mega Man IV.
 Mega Man 8-Bit Deathmatch (Video Game) / int_603f1a80
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1.0
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Mega Man 8-Bit Deathmatch (Video Game) / int_603f1a80
 Mega Man 8-Bit Deathmatch (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Mega Man 8-Bit Deathmatch (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Bots get infinite ammo for all of their weapons. This was done because bots were not programmed to pickup weapon energy, though. They can also see through certain degrees of invisibility, have a high accuracy, and can jump ultra high if close to a ledge they can jump on.
 Mega Man 8-Bit Deathmatch (Video Game) / int_6041e4f4
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_6041e4f4
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Mega Man 8-Bit Deathmatch (Video Game) / int_6041e4f4
 Mega Man 8-Bit Deathmatch (Video Game) / int_62203642
type
Multi-Stage Battle
 Mega Man 8-Bit Deathmatch (Video Game) / int_62203642
comment
Multi-Stage Battle: As of Version 5B, the Robot Master Gauntlet is this as you go all around Mr. X's castle to fight all the robot masters from MM1 to MM6 with each set of Robot Masters having their own area to fight in. Mega Mech Shark requires battling its different parts one at a time: beginning with tail rocket launcher mounts, following that with bottom chutes that launch little robots, then goes a little sidetrack with Changkey Dragon, and then the battle is properly finished after taking out the laser cannon in Shark's mouth. In addition, Quint's secret boss battle begins in a barren time void before moving on to Earth circa pre-history, followed by Solar Man's stage from Mega Man 10, then the opening highway stage from Mega Man X, and culminates with a return to the first area.
 Mega Man 8-Bit Deathmatch (Video Game) / int_62203642
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1.0
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Mega Man 8-Bit Deathmatch (Video Game) / int_62203642
 Mega Man 8-Bit Deathmatch (Video Game) / int_62259825
type
Nintendo Hard
 Mega Man 8-Bit Deathmatch (Video Game) / int_62259825
comment
Nintendo Hard: The entire Single Player campaign, in particular. You have to win each match in first place to progress, and these put you against bots that have infinite ammo, which means they can endlessly spam high-damage weapons such as Hyper Bomb, or Area-of-Effect weapons such as Centaur Flash, whenever the Hell they want. And then there are bosses: if you die against them, you have to start the fight all over again with all their health restored. In Version 5B, an Easy Mode has been added to the main campaign, making this somewhat easier.
 Mega Man 8-Bit Deathmatch (Video Game) / int_62259825
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1.0
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Mega Man 8-Bit Deathmatch (Video Game) / int_62259825
 Mega Man 8-Bit Deathmatch (Video Game) / int_6293c185
type
Sequel Hook
 Mega Man 8-Bit Deathmatch (Video Game) / int_6293c185
comment
Sequel Hook: The Stinger for Chapter 8 has one for Version 4: Chapter 11 has Wily launch an Evil Energy-filled Mega Mech Shark onto the city, which the player (or Mega Man) destroys, causing Evil Energy to seep out at an alarmingly fast rate when it crash-lands. Dialogue of characters getting "sick" around the time of the battleship's attack suggest that it's being used to create and start the Roboenza pandemic Mega Man 10 focused on, which is the main subject for Version 6. Version 5B replaces the above with Dr. Cossack seen repairing Duo in his lab, showing great concern about the Roboneza outbreak Wily has unleashed upon the world while King shows up and offers to assist in battling Dr. Wily, seemingly setting up a huge case of The Bus Came Back for all three characters in the later chapters.. Version 6, while a much lesser example compared to the above hooks, ends with the player receiving a letter in the mail from Dr. Wily, providing strong hints towards the events of Mega Man 11 being adapted in the 8-Bit Deathmatch canon.
 Mega Man 8-Bit Deathmatch (Video Game) / int_6293c185
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_6293c185
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1.0
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Mega Man 8-Bit Deathmatch (Video Game) / int_6293c185
 Mega Man 8-Bit Deathmatch (Video Game) / int_62f9d08e
type
Freeze-Frame Bonus
 Mega Man 8-Bit Deathmatch (Video Game) / int_62f9d08e
comment
Freeze-Frame Bonus: In the official trailer for Version 5, when the full title of the game appears at the two-minute mark, the background behind it flashes white in transition to gameplay footage of Magma Man's stage. Within the flash, one can make out the faint image of Quint's face. This is notable as Quint has been a part of the game from the beginning as a player skin, although he had made no appearances in any of the campaigns up until now. Upon release, it was revealed that he is an Optional Boss.
 Mega Man 8-Bit Deathmatch (Video Game) / int_62f9d08e
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_62f9d08e
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Mega Man 8-Bit Deathmatch (Video Game) / int_62f9d08e
 Mega Man 8-Bit Deathmatch (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Mega Man 8-Bit Deathmatch (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Whenever a new expansion is released, older maps are updated to feature the newer characters and weapons, even though the first six chapters in particular were supposed to take place one year after Mega Man 6 happened, and the subsequent chapters are adaptations of the other games' plots, therefore giving us out-of-place things like Grenade Man attacking opponents with Jewel Satellite in Bomb Man's stage, which storywise took place during the second tournament despite neither Grenade Man or Jewel Satellite technically in existence yet. Only the MM9 Robot Masters, the Genesis Unit, and the Stardroids dodge this trope by being exempt from the chapters they're not involved in altogether, and you never face the Mega Man Killers in proper bot matches until the Wily Star. The MM10 Robot Masters Zig Zag this by appearing during the tournament chapters, each one making two appearances, then never making another appearance until their spotlight chapter. During the botmatches, the enemy Robot Masters change colors based on their weapons like normal, but in Dr. Light's Lab and other cutscenes, they appear in their canon coloring. This is especially apparent in the final botmatch of the Mega Man 8 chapter, which involves all 8 of the Mega Man 8 Robot Masters as your opponents; once you approach the apparent frag limit, the match is suddenly and abruptly stopped by the Evil Robot breaking in, at which point the Robot Masters suddenly use their original coloring. This is averted in the gauntlet portion of the Chapter 6 boss stage in Version 5B, where the Robot Masters retain their original colors in spite of the battles being botmatches. All the botmatches in Chapter 13 avert it in the same manner.
 Mega Man 8-Bit Deathmatch (Video Game) / int_6320eced
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-1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_6320eced
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 Mega Man 8-Bit Deathmatch (Video Game) / int_6331ba26
type
Plot Hole
 Mega Man 8-Bit Deathmatch (Video Game) / int_6331ba26
comment
Plot Hole: During Chapter 6, talking to Dr. Light while at the lab reveals that Dr. Wily had been found and arrested (in Version 5B, this was told through a news report). However, at the end of the chapter, Wily shows up without any explanation. Version 5B subtly addresses this through an implication that Wily had tampered with the police robots while in jail, which resulted in his escape.
 Mega Man 8-Bit Deathmatch (Video Game) / int_6331ba26
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_6331ba26
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Mega Man 8-Bit Deathmatch (Video Game) / int_6331ba26
 Mega Man 8-Bit Deathmatch (Video Game) / int_66f763c0
type
Interface Screw
 Mega Man 8-Bit Deathmatch (Video Game) / int_66f763c0
comment
Interface Screw: The Flash Stopper. If anyone is hit by it, most of their screen is obscured by a white blur for a few seconds. Going near an enemy infected with Type-T Roboenza tints your screen purple and slows down your movement speed.
 Mega Man 8-Bit Deathmatch (Video Game) / int_66f763c0
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_66f763c0
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Mega Man 8-Bit Deathmatch (Video Game) / int_66f763c0
 Mega Man 8-Bit Deathmatch (Video Game) / int_68647e64
type
Extended Gameplay
 Mega Man 8-Bit Deathmatch (Video Game) / int_68647e64
comment
It also makes Chapter 7 much more relevant to the plot rather than merely a Mission Pack to the previous 6 chapters, including a new boss fight against Bass.
 Mega Man 8-Bit Deathmatch (Video Game) / int_68647e64
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_68647e64
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 Mega Man 8-Bit Deathmatch (Video Game) / int_690ec658
type
Flash of Pain
 Mega Man 8-Bit Deathmatch (Video Game) / int_690ec658
comment
Flash of Pain: In versions prior to 5B, the Guts-Dozer and Metool Daddy flash white when they take damage. Averted with their redesigned battles from Version 5B onwards, though.
 Mega Man 8-Bit Deathmatch (Video Game) / int_690ec658
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-1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_690ec658
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Mega Man 8-Bit Deathmatch (Video Game) / int_690ec658
 Mega Man 8-Bit Deathmatch (Video Game) / int_6a47a1e2
type
Knight of Cerebus
 Mega Man 8-Bit Deathmatch (Video Game) / int_6a47a1e2
comment
Knight of Cerebus: Quite of number of them over the course of the game. When he was introduced in Version 3, the Evil Robot was simply just there to give the plot of Mega Man 8 a bit more of an Adaptation Expansion as he was originally The Unfought. Starting in Version 4, Wily begins dropping hints of something greater regarding said robot and his defeat. This culminates in Version 5, where Wily has refined the Evil Energy into Roboenza, infecting robots all over the world, including the player and Mega Man, who - if he wasn't cured in time - would eventually become the version of Quint fought as an Optional Boss. As part of the Hijacked by Ganon, the Genesis Unit are not to be trifled with when they attack King. Version 6 has three of these over the course of two chapters, all starting with Terra, from the moment he kills Duo and kidnaps Wily. After completing the eight Stardroid stages, he comes back to ambush the player on Cossack Cruiser, revealing that the Stardroids are in control of the Wily Star. The second one appears as soon as Terra mentions him - Sunstar, to be exact. The mere mention of his name and Wily referring to him later on as a Physical God show that he is not only a Person of Mass Destruction, but that you might not survive the fight with him all the way. The trio of Knights of Cerebus culminates as soon as the fight with Sunstar finishes as the Not Quite Dead head of the Evil Robot performs a hijack himself, literally in this case. What ensues is a Demonic Possession of Sunstar's body by latching onto his face, a horrific transformation of Sunstar's once celestial body into a demonic mockery, and an Escape Sequence from this new fusion known as "Eclipse". Eclipse later takes this up a notch as the final boss of Chapter 13, having fully spread across the Wily Star, making it into his body.
 Mega Man 8-Bit Deathmatch (Video Game) / int_6a47a1e2
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 Mega Man 8-Bit Deathmatch (Video Game) / int_6acb79b2
type
Episode Title Card
 Mega Man 8-Bit Deathmatch (Video Game) / int_6acb79b2
comment
Episode Title Card: The Version 5B update adds title cards for each chapter.
 Mega Man 8-Bit Deathmatch (Video Game) / int_6acb79b2
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_6acb79b2
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Mega Man 8-Bit Deathmatch (Video Game) / int_6acb79b2
 Mega Man 8-Bit Deathmatch (Video Game) / int_6af6887
type
Escape Sequence
 Mega Man 8-Bit Deathmatch (Video Game) / int_6af6887
comment
Terra describes Sunstar as "the sun god" during the Wily Star Escape Sequence, a nod to "Sungod" being Sunstar's Japanese name.
 Mega Man 8-Bit Deathmatch (Video Game) / int_6af6887
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_6af6887
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Mega Man 8-Bit Deathmatch (Video Game) / int_6af6887
 Mega Man 8-Bit Deathmatch (Video Game) / int_6b983bf7
type
Unstoppable Rage
 Mega Man 8-Bit Deathmatch (Video Game) / int_6b983bf7
comment
Chapter 12 kicks off with you returning to Dr. Light's Lab and, after a brief conversation with Tornado Man, heading to the basement. The elevator breaks down and you discover that you have been infected with Roboenza, causing voices in your head and images of the Evil Robot to guide you towards a path of destruction followed by an Unstoppable Rage through the lab's basement, ending with Duo's energy suddenly curing you at the last minute.
 Mega Man 8-Bit Deathmatch (Video Game) / int_6b983bf7
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1.0
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Mega Man 8-Bit Deathmatch (Video Game) / int_6b983bf7
 Mega Man 8-Bit Deathmatch (Video Game) / int_6d03eac8
type
Fighting Your Friend
 Mega Man 8-Bit Deathmatch (Video Game) / int_6d03eac8
comment
Fighting Your Friend: Towards the end of the MM9 chapter, you end up fighting Proto Man, who has gone berserk thanks to Roboenza. When under the Roboenza influence, Maestro mercilessly curb-stomps Galaxy Man and Plug Man to the point that they both get damaged very badly. The worst part? The player is not even controlling him.
 Mega Man 8-Bit Deathmatch (Video Game) / int_6d03eac8
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1.0
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 Mega Man 8-Bit Deathmatch (Video Game) / int_6dc206c9
type
Marathon Level
 Mega Man 8-Bit Deathmatch (Video Game) / int_6dc206c9
comment
Marathon Level: It's more like a marathon chapter, but Chapter 13 is far and away the longest chapter in the game, having a whopping twelve botmatches, all of which must be completed without getting fragged once and all but one of which end with one of the aforementioned Mini-Bosses, and three chapter bosses, of whom one has three phases and tons of health. It's also one of only three chapters in the game to not skip any maps during the campaign,note along with the 11-map Chapter 8 and 5-map Chapter 10 and it even includes maps based on levels that weren't even in its source game.
 Mega Man 8-Bit Deathmatch (Video Game) / int_6dc206c9
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_6dc206c9
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 Mega Man 8-Bit Deathmatch (Video Game)
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Mega Man 8-Bit Deathmatch (Video Game) / int_6dc206c9
 Mega Man 8-Bit Deathmatch (Video Game) / int_6de71c57
type
Disc-One Final Boss
 Mega Man 8-Bit Deathmatch (Video Game) / int_6de71c57
comment
Disc-One Final Boss: Gamma in Chapter 6 serves as the conclusion to the Tournament Arc that makes up the first half of the game. For in-expansion examples: King in Version 4, and the Wily Robo Iron Golem in Version 6.
 Mega Man 8-Bit Deathmatch (Video Game) / int_6de71c57
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_6de71c57
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Mega Man 8-Bit Deathmatch (Video Game) / int_6de71c57
 Mega Man 8-Bit Deathmatch (Video Game) / int_6ec989d8
type
Guide Dang It!
 Mega Man 8-Bit Deathmatch (Video Game) / int_6ec989d8
comment
Guide Dang It!: The Weapon Collection sidequest, available after reaching Chapter 13. Every weapon from MM1 all the way to MM10 note as well as Mega Man & Bass can be bought in Auto's shop, while the MMV arsenal and the Mega Man Killers' signature weapons can be gradually collected upon progressing further through the chapter. However, in order to get Dawn Breaker (which can't be used outside this chapter), you have to buy Rush Search and uncover 8 artifacts scattered across the entire game, solve the puzzles inside Lanfront Ruins and defeat Ra Thor along with Ra Devil. Even if you managed to do all of the above, you still have to find Mega Ball and Sakugarne - the only weapons that will be left at this point... all in order to get the trophy.
 Mega Man 8-Bit Deathmatch (Video Game) / int_6ec989d8
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Mega Man 8-Bit Deathmatch (Video Game) / int_6ec989d8
 Mega Man 8-Bit Deathmatch (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Mega Man 8-Bit Deathmatch (Video Game) / int_6edb0066
comment
Zero-Effort Boss: Dr. Wily in his Skull Suit at the very end of the Wily Tower chapter, after beating the Genesis Unit. All he does is stand there and taunt you, and he goes down in a single Mega Buster shot.
 Mega Man 8-Bit Deathmatch (Video Game) / int_6edb0066
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1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_6edb0066
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 Mega Man 8-Bit Deathmatch (Video Game) / int_6ee0d388
type
Marathon Boss
 Mega Man 8-Bit Deathmatch (Video Game) / int_6ee0d388
comment
A straighter example can be unlocked once Plug Man returns to the Lab and the main campaign is beaten, which takes the player through all of the main bosses in single player (except for Wily's robot army and the Mega Mech Shark).
 Mega Man 8-Bit Deathmatch (Video Game) / int_6ee0d388
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_6ee0d388
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_6ee0d388
 Mega Man 8-Bit Deathmatch (Video Game) / int_6f3498bc
type
Collision Damage
 Mega Man 8-Bit Deathmatch (Video Game) / int_6f3498bc
comment
Many of the shield-based weapons have been changed from the original games, so as to prevent redundancy. Leaf Shield is an offensive shield that spews a fury of leaves forwards when the user is attacked, Skull Barrier protects the player from one hit, Star Crash provides no protective utility but allows the user to deal damage via Collision Damage, Plant Barrier slowly heals the user while it's active, Junk Shield is a chargeable weapon that fires defensive projectiles, Jewel Satellite reflects some projectiles that hit the user (negating damage on certain weapons), and Water Shield reduces damage while also dealing Collision Damage.
 Mega Man 8-Bit Deathmatch (Video Game) / int_6f3498bc
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_6f3498bc
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_6f3498bc
 Mega Man 8-Bit Deathmatch (Video Game) / int_6f398193
type
Behemoth Battle
 Mega Man 8-Bit Deathmatch (Video Game) / int_6f398193
comment
Behemoth Battle: The Final Boss is an epic showdown between Eclipse (a.k.a. the possessed Wily Star) and the player, who is piloting Gamma Mk. II.
 Mega Man 8-Bit Deathmatch (Video Game) / int_6f398193
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_6f398193
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_6f398193
 Mega Man 8-Bit Deathmatch (Video Game) / int_70f7063d
type
Unflinching Walk
 Mega Man 8-Bit Deathmatch (Video Game) / int_70f7063d
comment
Unflinching Walk: Your character does this after beating the Mega Man 7 chapter, mimicking the credits sequence from that game.
 Mega Man 8-Bit Deathmatch (Video Game) / int_70f7063d
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_70f7063d
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_70f7063d
 Mega Man 8-Bit Deathmatch (Video Game) / int_72294ed1
type
Springs, Springs Everywhere
 Mega Man 8-Bit Deathmatch (Video Game) / int_72294ed1
comment
Springs, Springs Everywhere: Burst Man and Spring Man's stages have large bubbles/springs players can bounce on. Plant Man's stage once lacked these despite being present in his actual stage from Mega Man 6, though they were since added when Plant Man's stage got an overhaul.
 Mega Man 8-Bit Deathmatch (Video Game) / int_72294ed1
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_72294ed1
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_72294ed1
 Mega Man 8-Bit Deathmatch (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Mega Man 8-Bit Deathmatch (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: The players change color to match what weapon they're currently using. In team-based game modes, the players are colored to match what side they're on instead.
 Mega Man 8-Bit Deathmatch (Video Game) / int_735b4101
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_735b4101
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_735b4101
 Mega Man 8-Bit Deathmatch (Video Game) / int_736d791f
type
Adaptational Badass
 Mega Man 8-Bit Deathmatch (Video Game) / int_736d791f
comment
Adaptational Badass: Quint from Version 5 onwards. In Mega Man II, he's easily dispatched with a predictable pattern, and his signature Sakurgarne weapon is relatively useless. In 8-Bit Deathmatch, he's almost exactly what you'd really expect from a future Mega Man: he's taking a whopping five transitions to beat, gradually becoming much more powerful over the fight and being very durable himself. Sakugarne itself is very helpful as support to him in battle, as it is when wielded by the player. While Bass is a Mini-Boss in the canonical games, he's upgraded into a full, two-phase boss fight at the end of the Mega Man 7 expansion. Gamma gets several powerful new attacks and abilities, and unlike in 3, is fought from the ground instead of at least up to his torso. Justified due to Dr. Wily rebuilding him stronger.
 Mega Man 8-Bit Deathmatch (Video Game) / int_736d791f
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_736d791f
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_736d791f
 Mega Man 8-Bit Deathmatch (Video Game) / int_7453bc5b
type
Spared by the Adaptation
 Mega Man 8-Bit Deathmatch (Video Game) / int_7453bc5b
comment
Spared by the Adaptation: In Mega Man 8, the Evil Robot's effect on the plot is largely posthumous. It not only survives to fight you at the end of the campaign adapting that arc, but also comes back to heavily derail the endgame of the events of Mega Man V. In Mega Man & Bass, King is seemingly destroyed for good. Here, not only is he disposed of differently following his fight, but he's revealed in the next chapter's epilogue to have somehow survived. He returns in Chapter 12 and beyond to have an important role in the game's storyline; contrast with Death by Adaptation above. While she was never actually killed off to begin with, Roll never gets infected with Roboenza at any point, unlike in Mega Man 10.
 Mega Man 8-Bit Deathmatch (Video Game) / int_7453bc5b
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_7453bc5b
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_7453bc5b
 Mega Man 8-Bit Deathmatch (Video Game) / int_762b9223
type
Played for Laughs
 Mega Man 8-Bit Deathmatch (Video Game) / int_762b9223
comment
Played for Laughs: The reconstruction of Wily's arrest is over-the-top, complete with Bad Box Art Mega Man's performance.
 Mega Man 8-Bit Deathmatch (Video Game) / int_762b9223
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_762b9223
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_762b9223
 Mega Man 8-Bit Deathmatch (Video Game) / int_76788531
type
Just for Pun
 Mega Man 8-Bit Deathmatch (Video Game) / int_76788531
comment
Just For Pun: Most of the bots. Even the frag messages for most of the weapons do this as well.
 Mega Man 8-Bit Deathmatch (Video Game) / int_76788531
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_76788531
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_76788531
 Mega Man 8-Bit Deathmatch (Video Game) / int_767ef8a0
type
Flying Seafood Special
 Mega Man 8-Bit Deathmatch (Video Game) / int_767ef8a0
comment
Flying Seafood Special: As a playable skin, Splash Woman hovers above the ground, bound to the gravity of the other Robots and jumping just like them.
 Mega Man 8-Bit Deathmatch (Video Game) / int_767ef8a0
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_767ef8a0
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_767ef8a0
 Mega Man 8-Bit Deathmatch (Video Game) / int_7c23607c
type
Face Hugger
 Mega Man 8-Bit Deathmatch (Video Game) / int_7c23607c
comment
Face Hugger: Evil Robot's head latches onto Sunstar's face in an oddly familiar way.
 Mega Man 8-Bit Deathmatch (Video Game) / int_7c23607c
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_7c23607c
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_7c23607c
 Mega Man 8-Bit Deathmatch (Video Game) / int_7c6e6113
type
Original Character
 Mega Man 8-Bit Deathmatch (Video Game) / int_7c6e6113
comment
Version 5 gives the Tournament Robot a new default look, replacing Mega Man as the base skin.
 Mega Man 8-Bit Deathmatch (Video Game) / int_7c6e6113
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_7c6e6113
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_7c6e6113
 Mega Man 8-Bit Deathmatch (Video Game) / int_7ef728b1
type
Tsundere
 Mega Man 8-Bit Deathmatch (Video Game) / int_7ef728b1
comment
Tsundere: Elec Man, as seen when he and Bomb Man show up to help finish off the Guts-Dozer. Bomb Man claims that Elec Man was the most adamant on helping rescue Guts Man, which Elec Man vehemently denies.
 Mega Man 8-Bit Deathmatch (Video Game) / int_7ef728b1
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_7ef728b1
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_7ef728b1
 Mega Man 8-Bit Deathmatch (Video Game) / int_80874b5d
type
Mechanical Abomination
 Mega Man 8-Bit Deathmatch (Video Game) / int_80874b5d
comment
Mechanical Abomination: The Evil Robot is revealed to have survived his destruction in Chapter 6, albeit as only a head, and hijacks Sunstar's body, gathering enough newfound power to merge the Wily Star itself and become Eclipse: a planet-sized monster with the Evil Robot's head and multiple limbs formed from the amount of Evil Energy it has gathered on its way to ravage Earth.
 Mega Man 8-Bit Deathmatch (Video Game) / int_80874b5d
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_80874b5d
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_80874b5d
 Mega Man 8-Bit Deathmatch (Video Game) / int_83308c12
type
Spikes of Doom
 Mega Man 8-Bit Deathmatch (Video Game) / int_83308c12
comment
Spikes of Doom: Rather surprisingly, they appear rarely compared to their abundant appearance in the actual games. Once he's at Dr. Light's lab, Hornet Man's head (adorned with a spike) will instantly kill you if you step on it.
 Mega Man 8-Bit Deathmatch (Video Game) / int_83308c12
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_83308c12
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_83308c12
 Mega Man 8-Bit Deathmatch (Video Game) / int_84f4a870
type
Puzzle Boss
 Mega Man 8-Bit Deathmatch (Video Game) / int_84f4a870
comment
Puzzle Boss: Gamma, in pre-V5B versions where only specific, powerful weapons deal damage to him. This element is still semi-present, but only with regards to the very last hit. Chapter 13 has Lanfront Ruins, where you need three weapon types to access the boss: one that lets you ascend up walls (Tornado Hold, Wheel Cutter, Sakugarne, etc.), one that provides a barrier against projectiles (Skull Barrier, Ice Wall, Leaf Shield, etc.), and one that attacks in all directions (Lightning Bolt, Gravity Hold, Rain Flush, etc.). This is because Ra Devil has pinch phases at specific health intervals where you must use those weapons to avoid damage.
 Mega Man 8-Bit Deathmatch (Video Game) / int_84f4a870
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_84f4a870
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_84f4a870
 Mega Man 8-Bit Deathmatch (Video Game) / int_85ac41e1
type
Grappling-Hook Pistol
 Mega Man 8-Bit Deathmatch (Video Game) / int_85ac41e1
comment
Grappling-Hook Pistol: The Version 5B update reworks the Wire Adaptor to function like this.
 Mega Man 8-Bit Deathmatch (Video Game) / int_85ac41e1
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_85ac41e1
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_85ac41e1
 Mega Man 8-Bit Deathmatch (Video Game) / int_8774fb47
type
Eldritch Abomination
 Mega Man 8-Bit Deathmatch (Video Game) / int_8774fb47
comment
In V6, the position goes to Sunstar and Eclipse, the Wily Star infected by the Evil Energy thanks to what remains of the Evil Robot attaching itself to an overloading Sunstar and becoming an Eldritch Abomination.
 Mega Man 8-Bit Deathmatch (Video Game) / int_8774fb47
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_8774fb47
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_8774fb47
 Mega Man 8-Bit Deathmatch (Video Game) / int_8816272b
type
Blinded by the Light
 Mega Man 8-Bit Deathmatch (Video Game) / int_8816272b
comment
The Flash Stopper. If anyone is hit by it, most of their screen is obscured by a white blur for a few seconds.
 Mega Man 8-Bit Deathmatch (Video Game) / int_8816272b
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_8816272b
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_8816272b
 Mega Man 8-Bit Deathmatch (Video Game) / int_883f3732
type
WarmUpBoss
 Mega Man 8-Bit Deathmatch (Video Game) / int_883f3732
comment
Warm-Up Boss: The Mega Man imposter, after clearing Fire Man map in the campaign. His attacks are fairly easy to dodge, and there's two weapons to help you. He's not as much of a pushover in the later encounters against him, however.
 Mega Man 8-Bit Deathmatch (Video Game) / int_883f3732
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_883f3732
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_883f3732
 Mega Man 8-Bit Deathmatch (Video Game) / int_8a88ed49
type
Mini-Boss
 Mega Man 8-Bit Deathmatch (Video Game) / int_8a88ed49
comment
Mini-Boss: In Chapter 13, each of the Stardroid maps ends with a fight against the Stardroid in question once the frag limit is reached. In addition to a having a higher health pool, some of the Stardroids have special abilities compared to regular players or bots; Mars can instantly fire out his Photon Missiles without delay while Pluto can instantly Break Dash without having to charge up first, Jupiter has free flying while Saturn's Black Hole has suction like Galaxy Man's Black Hole Bomb, and Uranus opts for a huge amount of health compared to the others.
 Mega Man 8-Bit Deathmatch (Video Game) / int_8a88ed49
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_8a88ed49
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_8a88ed49
 Mega Man 8-Bit Deathmatch (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Mega Man 8-Bit Deathmatch (Video Game) / int_8b93a168
comment
Macross Missile Massacre: A fully charged Homing Sniper shot does this. Evil Robot's Hyper Homing Sniper that makes Macross Missile Barrage look like nerf darts!
 Mega Man 8-Bit Deathmatch (Video Game) / int_8b93a168
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_8b93a168
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_8b93a168
 Mega Man 8-Bit Deathmatch (Video Game) / int_8c96ae78
type
No One Could Survive That!
 Mega Man 8-Bit Deathmatch (Video Game) / int_8c96ae78
comment
No One Could Survive That!:
 Mega Man 8-Bit Deathmatch (Video Game) / int_8c96ae78
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_8c96ae78
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_8c96ae78
 Mega Man 8-Bit Deathmatch (Video Game) / int_8d3349bb
type
Canon Character All Along
 Mega Man 8-Bit Deathmatch (Video Game) / int_8d3349bb
comment
Canon Character All Along: The game is generally polite about keeping the player character's chosen appearance consistent in cutscenes to allow the player to more easily insert themselves into the story, but there are a few specific story moments that violate this: The Chapter 11 stinger has the player character confront damaged visions of themselves, which will always be Maestro regardless of skin. On the splash image for V6's launcher and in the title sequence for Chapter 12, Maestro's face is shown in detail. This is also the case for a brief cutscene during the Chapter 13 FinalBoss. The Chapter 13 credits have the player character drifting through space, at which point their Holographic Disguise dissipates to reveal Maestro before they break down.
 Mega Man 8-Bit Deathmatch (Video Game) / int_8d3349bb
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_8d3349bb
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_8d3349bb
 Mega Man 8-Bit Deathmatch (Video Game) / int_8dd3f1da
type
Gimmick Level
 Mega Man 8-Bit Deathmatch (Video Game) / int_8dd3f1da
comment
Gimmick Level: Individual chapters can shake up the traditional deathmatch formula. Chapters 9 and 10 (Mega Man and Bass and The Wily Wars) are played in teams- with only one exception, you will have two AI bots assisting you on each stage. Chapter 12 (Mega Man 10) randomly gives the enemy bots Roboenza, resulting in them receiving various effects to make them trickier to fight and more likely to score points by beating on each other. Chapter 13 (Mega Man V) forces you to use the Mega Arm and removes all weapon pickups from the maps. Instead, you collect screws and use them to purchase extra weapons from Auto. Furthermore, while a similar team setup to Chapters 9 and 10 is used, the odds are weighed against you —- you only bring in one AI partner, and they (along with the enemy bots) have a preset weapon that can never be changed. You are also only given one life to reach the target score. If you die, you have to start the match over... and if your partner is taken out, they're out for the rest of the match.
 Mega Man 8-Bit Deathmatch (Video Game) / int_8dd3f1da
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_8dd3f1da
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_8dd3f1da
 Mega Man 8-Bit Deathmatch (Video Game) / int_8e971de4
type
Tournament Arc
 Mega Man 8-Bit Deathmatch (Video Game) / int_8e971de4
comment
Gamma in Chapter 6 serves as the conclusion to the Tournament Arc that makes up the first half of the game.
 Mega Man 8-Bit Deathmatch (Video Game) / int_8e971de4
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_8e971de4
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_8e971de4
 Mega Man 8-Bit Deathmatch (Video Game) / int_8fe0659e
type
Infection Scene
 Mega Man 8-Bit Deathmatch (Video Game) / int_8fe0659e
comment
Infection Scene: Chapter 12 kicks off with you returning to Dr. Light's Lab and, after a brief conversation with Tornado Man, heading to the basement. The elevator breaks down and you discover that you have been infected with Roboenza, causing voices in your head and images of the Evil Robot to guide you towards a path of destruction followed by an Unstoppable Rage through the lab's basement, ending with Duo's energy suddenly curing you at the last minute. In order to ensure Sunstar's resurrection, the eight remaining Stardroids (thanks to Mars) willingly let themselves be infected with Roboenza in one final attempt to stop the player and Dr. Wily. Sure enough, during the fight proper, they are all affected by the various Roboenza effects encountered in the Mega Man 10 chapter and will remain infected even when fragged.
 Mega Man 8-Bit Deathmatch (Video Game) / int_8fe0659e
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_8fe0659e
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_8fe0659e
 Mega Man 8-Bit Deathmatch (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Mega Man 8-Bit Deathmatch (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: At the end of the Mega Man 8 expansion campaign, the final botmatch against all eight Robot Masters is abrubtly stopped by the unnamed Evil Robot from 8's opening cutscene. Averted with the Version 1 bosses as of Version 5B; before then, they were mostly there to give players something else to shoot at other than bots. This update gives them more relevance to the story by giving them all a reason for being fought other than "just because".
 Mega Man 8-Bit Deathmatch (Video Game) / int_902fa0b4
featureApplicability
-1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_902fa0b4
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_902fa0b4
 Mega Man 8-Bit Deathmatch (Video Game) / int_906365a2
type
Demonic Possession
 Mega Man 8-Bit Deathmatch (Video Game) / int_906365a2
comment
Demonic Possession: The Evil Robot's remains latch onto Sunstar in Chapter 13, taking control of not just him, but the entire Wily Star.
 Mega Man 8-Bit Deathmatch (Video Game) / int_906365a2
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_906365a2
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_906365a2
 Mega Man 8-Bit Deathmatch (Video Game) / int_9068397a
type
Rise from Your Grave
 Mega Man 8-Bit Deathmatch (Video Game) / int_9068397a
comment
Rise from Your Grave: Version 5's intro shows the Mega Man 9 Robot Masters rising from a large chunk of scrap metal in a junkyard.
 Mega Man 8-Bit Deathmatch (Video Game) / int_9068397a
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_9068397a
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_9068397a
 Mega Man 8-Bit Deathmatch (Video Game) / int_9255105a
type
To Be Continued
 Mega Man 8-Bit Deathmatch (Video Game) / int_9255105a
comment
To Be Continued: Every version since Version 3 has featured this in each ending. Notably, in the original release of the Mega Man 8 campaign, the phrase was followed by the words "In MM8BDM Version 4", which is of course removed in the actually released Version 4. Version 6 is the exception, as despite the Sequel Hook via the letter received after clearing Chapter 13, it concludes with a simple "The End."
 Mega Man 8-Bit Deathmatch (Video Game) / int_9255105a
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_9255105a
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_9255105a
 Mega Man 8-Bit Deathmatch (Video Game) / int_927b2f11
type
The Bus Came Back
 Mega Man 8-Bit Deathmatch (Video Game) / int_927b2f11
comment
Version 5B replaces the above with Dr. Cossack seen repairing Duo in his lab, showing great concern about the Roboneza outbreak Wily has unleashed upon the world while King shows up and offers to assist in battling Dr. Wily, seemingly setting up a huge case of The Bus Came Back for all three characters in the later chapters..
 Mega Man 8-Bit Deathmatch (Video Game) / int_927b2f11
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_927b2f11
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_927b2f11
 Mega Man 8-Bit Deathmatch (Video Game) / int_92dfffae
type
Retraux
 Mega Man 8-Bit Deathmatch (Video Game) / int_92dfffae
comment
Retraux: The original six NES titles, as well as 9 and 10, have their assets and sprites ported over and retooled to work in 3D. In the case of the rest of the represented games, which include 7, 8, & Bass, Wily Wars, and V, their assets are redesigned (and colorized, in the case of Mega Man V) to mimic the graphics of the NES.
 Mega Man 8-Bit Deathmatch (Video Game) / int_92dfffae
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_92dfffae
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_92dfffae
 Mega Man 8-Bit Deathmatch (Video Game) / int_940a5958
type
Artificial Stupidity
 Mega Man 8-Bit Deathmatch (Video Game) / int_940a5958
comment
Artificial Stupidity: Bot pathfinding leaves a lot to be desired, and leads to such incapabilities such as being unable to chase players up ladders and running on the spot next to cliff edges. It's lessened of v6 where they will automatically aggro if the player approaches them while doing the latter, but these two points can still make any Gang Up on the Human levels like King's Tower or Fake Man significantly easier than they would otherwise seem. Bots aren't really able to utilize complex weapons. Expect to see bots attempting to use melee weapons at long range or just running around dropping Mega Balls everywhere without attempting to kick them.
 Mega Man 8-Bit Deathmatch (Video Game) / int_940a5958
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_940a5958
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_940a5958
 Mega Man 8-Bit Deathmatch (Video Game) / int_95265081
type
Leeroy Jenkins
 Mega Man 8-Bit Deathmatch (Video Game) / int_95265081
comment
Another one happens in the same chapter, where you are pitted against the entire team of King's Robot Masters alone thanks to Mega Man and Bass running ahead to fight King... (which, needless to say, ends badly for the two).
 Mega Man 8-Bit Deathmatch (Video Game) / int_95265081
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_95265081
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_95265081
 Mega Man 8-Bit Deathmatch (Video Game) / int_969fd766
type
Theme Song Reveal
 Mega Man 8-Bit Deathmatch (Video Game) / int_969fd766
comment
Theme Song Reveal: During the MM9 chapter, the moment Dr. Wily reveals the Outside-Context Problem that's happening at the moment, "Future World", one of the songs that played during the introduction of Mega Man 10, plays in the background. As the game progresses, it becomes more and more apparent that the situation is tying into MM10.
 Mega Man 8-Bit Deathmatch (Video Game) / int_969fd766
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_969fd766
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_969fd766
 Mega Man 8-Bit Deathmatch (Video Game) / int_970c790a
type
Big Bad
 Mega Man 8-Bit Deathmatch (Video Game) / int_970c790a
comment
True to form, King ends up getting bumped off the Big Bad card fairly easy towards the end of the Mega Man and Bass expansion by Dr. Wily (big shock). Unlike Mega Man and Bass itself, however, King comes to understand the error of his ways instead of being brainwashed further, and he gets unceremoniously dumped by the Genesis Unit. Additionally, while Wily does take center stage as the Big Bad, he's not the de-facto Final Boss, just a Zero Effort Post-Final Boss.
 Mega Man 8-Bit Deathmatch (Video Game) / int_970c790a
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_970c790a
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_970c790a
 Mega Man 8-Bit Deathmatch (Video Game) / int_974c2890
type
I'm Your Biggest Fan
 Mega Man 8-Bit Deathmatch (Video Game) / int_974c2890
comment
I'm Your Biggest Fan: AwesomeFan92, whoever it is, to the player. All hints point to them being Cold Man: the upside-down triangle on his forehead is on each one of his letters, one letter notes that he joined King's rebellion when Cold Man was canonically one of its members in the source game, and that same letter notes that he fully accepts his creator's punishment around the same time Cold Man appears as Dr. Light's fridge. The most damning piece of evidence is that, if you skip all the dialogue of the "Building Gamma" level and rush to the end, you come face-to-face with Cold Man, who gets shocked and flees through a nearby door. The letter that comes with that level notes that AwesomeFan92 was too nervous to talk to the player in person. Bad Box Art Mega Man to the original Blue Bomber.
 Mega Man 8-Bit Deathmatch (Video Game) / int_974c2890
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_974c2890
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_974c2890
 Mega Man 8-Bit Deathmatch (Video Game) / int_984ef9ef
type
"Not So Different" Remark
 Mega Man 8-Bit Deathmatch (Video Game) / int_984ef9ef
comment
"Not So Different" Remark: If you talk to Skull Man during the Playable Epilogue, they accuse you of enjoying the thrill of battle just as much as they do.
 Mega Man 8-Bit Deathmatch (Video Game) / int_984ef9ef
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_984ef9ef
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_984ef9ef
 Mega Man 8-Bit Deathmatch (Video Game) / int_9b73b497
type
The Only One Allowed to Defeat You
 Mega Man 8-Bit Deathmatch (Video Game) / int_9b73b497
comment
The Only One Allowed to Defeat You: Explaining why the 7 and 8 chapters are still free-for-all deathmatches is the fact that all the Wily robots are stepping over each other in a mad attempt to be the one to defeat the player character, whether it's because they have to or because it'll redeem their past failures to Wily.
 Mega Man 8-Bit Deathmatch (Video Game) / int_9b73b497
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_9b73b497
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_9b73b497
 Mega Man 8-Bit Deathmatch (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Mega Man 8-Bit Deathmatch (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: Quint puts up a much better fight against you during his boss fight than he did in his debut game, to the point he even goes back in time to assist his past self in the last phase. Gamma. He has full movement capabilities as well as some significantly more powerful attacks compared to his appearance in Mega Man 3.
 Mega Man 8-Bit Deathmatch (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_9bcd82c0
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_9bcd82c0
 Mega Man 8-Bit Deathmatch (Video Game) / int_9c1f758a
type
Kill It with Fire
 Mega Man 8-Bit Deathmatch (Video Game) / int_9c1f758a
comment
A fully charged Atomic Fire shot is strong enough to kill anyone at full health.
 Mega Man 8-Bit Deathmatch (Video Game) / int_9c1f758a
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_9c1f758a
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_9c1f758a
 Mega Man 8-Bit Deathmatch (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Mega Man 8-Bit Deathmatch (Video Game) / int_9cb3e22e
comment
Interface Spoiler: All character skins are unlocked by default, generally paired with the update they represent and often in order of their appearance in the game, which means that savvy players who look through all the skins before getting to major plot points might find it suspicious that King is placed before the Genesis Unit, hinting that he's not the final boss of the Mega Man & Bass arc. The presence of certain characters unhinted at by trailers as well, specifically Ra Thor, can also be spoiled via the character skin chooser.
 Mega Man 8-Bit Deathmatch (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_9cb3e22e
 Mega Man 8-Bit Deathmatch (Video Game) / int_9d12bbc1
type
Foreshadowing
 Mega Man 8-Bit Deathmatch (Video Game) / int_9d12bbc1
comment
Foreshadowing: References to the the player/Maestro not being a Light robot and instead having an unnamed creator go as far back as the first chapter. Two unavoidable references in particular stand out - in the lead-up to the tournament's closing ceremony in Chapter 6, Dr. Light congratulates Maestro and tells them he hopes their creator is proud of them, which makes it explicit that Light did not create Maestro. Later on in Chapter 11, Wily jokingly asks if Maestro isn't actually a Light robot. The matter of Maestro's actual creator becomes a plot point later, albeit as part of the Ra Moon plotline. The ending of Version 5 implies that the Roboenza epidemic from Mega Man 10 is the result of an Evil Energy outbreak. In Dr. Light's lab, Galaxy Man crosses this with Tempting Fate: Notably in Version 6, Galaxy Man's last line remains the same at first, but when you reach Chapter 13, it changes accordingly: In the room before Ra Moon's arena, A keen eye can spot a mural on the wall showing a figure that looks Maestro holding a sword against a caricature of Sunstar. This is a major clue towards Sunstar's true weakness, Flame Sword.
 Mega Man 8-Bit Deathmatch (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_9d12bbc1
 Mega Man 8-Bit Deathmatch (Video Game) / int_9e2f6378
type
SNK Boss
 Mega Man 8-Bit Deathmatch (Video Game) / int_9e2f6378
comment
SNK Boss: Up until V5B, four bosses (Dark Man 4 and the Mega Man Killers) were simply bots with increased health, and weapons that mimicked more intricate AI. Now Averted, however, as all four now function as their own entities, like the other bosses. Both played straight and Inverted with the Stardroid fights (and later the Mega Man Killer fights) in Chapter 13. On one hand, they can take a lot more damage before dying than players usually can; on the other hand, this applies to your and your teammate as well.
 Mega Man 8-Bit Deathmatch (Video Game) / int_9e2f6378
featureApplicability
-1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_9e2f6378
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_9e2f6378
 Mega Man 8-Bit Deathmatch (Video Game) / int_9fb2452d
type
Evil Is Not a Toy
 Mega Man 8-Bit Deathmatch (Video Game) / int_9fb2452d
comment
Evil Is Not a Toy: In Chapter 12, Dr. Wily's Roboenza virus has caused untold amounts of chaos and infected his own robots, just like in Mega Man 10... but it also puts Earth at a greater vulnerability to the Stardroids' attack and gives them a way to control the robot populace (that being, a promise for a cure in exchange for slavery).
 Mega Man 8-Bit Deathmatch (Video Game) / int_9fb2452d
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_9fb2452d
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_9fb2452d
 Mega Man 8-Bit Deathmatch (Video Game) / int_a00c13e0
type
Awesome Moment of Crowning
 Mega Man 8-Bit Deathmatch (Video Game) / int_a00c13e0
comment
Awesome Moment of Crowning: Subverted and then Played Straight; the player's celebration ceremony as the champion of Mr. X's tournament is interrupted by Dr. Wily's attack. After Gamma is defeated, Mr. X recognizes the player's true potential, and settles for a much more grandiose golden statue instead.
 Mega Man 8-Bit Deathmatch (Video Game) / int_a00c13e0
featureApplicability
-0.3
 Mega Man 8-Bit Deathmatch (Video Game) / int_a00c13e0
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_a00c13e0
 Mega Man 8-Bit Deathmatch (Video Game) / int_a414c3f0
type
One-Hit Kill
 Mega Man 8-Bit Deathmatch (Video Game) / int_a414c3f0
comment
One-Hit Kill: A fully charged Atomic Fire shot is strong enough to kill anyone at full health. The Metool Daddy and Gamma can also instantly squish the player flat. Top Spin will usually inflict this if it connects, if not leave the opponent with a shiver of health. Slash Claw used to do this before the Mega Man 8 update, but it received massive nerfs. Mega Man 8-Bit Deathmatch supports the Instagib features of Zandronum. Everyone is given a special version of Metal Blades that travel very fast and, of course, kill in one hit. A fully charged Dawn Breaker is capable of destroying surrounding bots in one hit.
 Mega Man 8-Bit Deathmatch (Video Game) / int_a414c3f0
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_a414c3f0
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_a414c3f0
 Mega Man 8-Bit Deathmatch (Video Game) / int_a5bf8f66
type
Reduced to Dust
 Mega Man 8-Bit Deathmatch (Video Game) / int_a5bf8f66
comment
Reduced to Dust: Sunstar fades into ashes just as he carries Maestro back to Earth at the end of Chapter 13.
 Mega Man 8-Bit Deathmatch (Video Game) / int_a5bf8f66
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_a5bf8f66
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_a5bf8f66
 Mega Man 8-Bit Deathmatch (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Mega Man 8-Bit Deathmatch (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The Dawn Breaker, accessed in Chapter 13 after killing Ra Moon's minions. It fires a Spread Shot of three powerful explosive projectiles by default for a low energy cost, and charging it up creates a massive burst of blue flames that can easily One-Hit Kill most bots.
 Mega Man 8-Bit Deathmatch (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_a5e02e9e
 Mega Man 8-Bit Deathmatch (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Mega Man 8-Bit Deathmatch (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: All of the players have the same hitbox, regardless of whatever skin they're using. Which means that if someone is playing as large characters like Stone Man, Frost Man, or Hyper Storm H, your shots can clip through parts of their bodies. Thankfully, the client allows you to disable skins, but that will mean that everyone will appear as Maestro (or Mega Man in pre-V5 releases of the game). Exaggerated with some of the custom usermade skins, such as Gamma or the entirety of the Wily Castle from Mega Man 10, although you can avoid downloading them. In Version 6, Sword Man's skin was redesigned to downplay this, as the previous skin was twice the height of the hitbox.
 Mega Man 8-Bit Deathmatch (Video Game) / int_a5e998f0
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_a5e998f0
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_a5e998f0
 Mega Man 8-Bit Deathmatch (Video Game) / int_a60f7120
type
Physical God
 Mega Man 8-Bit Deathmatch (Video Game) / int_a60f7120
comment
Physical God: On top of sporting the skills of his original game counterpart, Sunstar has enough power in him for the Evil Robot to take over the entire Wily Star by hijacking his body, and even after the resulting monster is hurled into the sun, Sunstar still survives long enough to carry Maestro back to Earth. Terra even outright calls him "the sun god".
 Mega Man 8-Bit Deathmatch (Video Game) / int_a60f7120
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_a60f7120
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_a60f7120
 Mega Man 8-Bit Deathmatch (Video Game) / int_a65288e2
type
Ascended Extra
 Mega Man 8-Bit Deathmatch (Video Game) / int_a65288e2
comment
Ascended Extra: Skinsnote except for the many Roll costume skins, bots and weapons from the fan made Mega Man Powered Up expansion made it into the core game in Version 3. The Mega Mech Shark from Wily Castle 2 in Mega Man 9 makes a surprise appearance as one of the two final bosses of Version 5. Its original appearance had it only be a simple fortress boss; here, it's one of two bosses of V5, and also plays a pivotal plot-related role in setting the stage for the events of Mega Man 10. 8's Evil Energy robot was an integral character for setting up his game's plot, but his effect is posthumous and mostly separate from his actual character. Here, he's the final boss of one of the chapters and has a direct hand in a part of the story. He's also is the Final Boss of V6, taking over Sunstar's body and the Wily Star.
 Mega Man 8-Bit Deathmatch (Video Game) / int_a65288e2
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_a65288e2
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_a65288e2
 Mega Man 8-Bit Deathmatch (Video Game) / int_a70223
type
Karma Houdini
 Mega Man 8-Bit Deathmatch (Video Game) / int_a70223
comment
Karma Houdini: Dr. Wily escapes at the end of Chapter 13, having evaded punishment for causing the Roboenza outbreak and having built the Wily Star.
 Mega Man 8-Bit Deathmatch (Video Game) / int_a70223
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_a70223
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_a70223
 Mega Man 8-Bit Deathmatch (Video Game) / int_a861560f
type
The Friend Nobody Likes
 Mega Man 8-Bit Deathmatch (Video Game) / int_a861560f
comment
The Friend Nobody Likes: Inverted by Proto Man, as while everyone else is fine with them, they tend to be pretty aloof, as per the source material. During Chapter 12, thanks to the Roboenza outbreak, they're forced to stay at Dr. Light's lab, hiding out in a corner outside the lab.
 Mega Man 8-Bit Deathmatch (Video Game) / int_a861560f
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_a861560f
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_a861560f
 Mega Man 8-Bit Deathmatch (Video Game) / int_ab5eea65
type
Dramatic Irony
 Mega Man 8-Bit Deathmatch (Video Game) / int_ab5eea65
comment
Dramatic Irony: The plot of the Mega Man 10 chapter hinges around Dr. Light sending the player character after Dr. Wily, who presumably has a cure for Roboenza. However, as the intro for the chapter (and the trailer for V6) make clear, Wily does not have a cure, as he didn't plan for his own robots getting infected.
 Mega Man 8-Bit Deathmatch (Video Game) / int_ab5eea65
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_ab5eea65
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_ab5eea65
 Mega Man 8-Bit Deathmatch (Video Game) / int_ac560dc4
type
Save the Villain
 Mega Man 8-Bit Deathmatch (Video Game) / int_ac560dc4
comment
Save the Villain: At the end of the Mega Man 10 chapter, Dr. Wily agrees to help bring an end to his Roboenza plot, but then Terra appears, seeking Wily's assets for his own purpose. He then kidnaps Wily, and Chapter 13 is dedicated to the player on a mission to stop the Stardroids and rescue Wily.
 Mega Man 8-Bit Deathmatch (Video Game) / int_ac560dc4
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_ac560dc4
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_ac560dc4
 Mega Man 8-Bit Deathmatch (Video Game) / int_acf39687
type
Unexpected Shmup Level
 Mega Man 8-Bit Deathmatch (Video Game) / int_acf39687
comment
Unexpected SHMUP Level: The main boss of Chapter 9: The Mega Mech Shark from the second Wily Castle stage of Mega Man 9, which the player or Mega Man ambushes on Rush Jet.
 Mega Man 8-Bit Deathmatch (Video Game) / int_acf39687
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_acf39687
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_acf39687
 Mega Man 8-Bit Deathmatch (Video Game) / int_ad1db87c
type
Oh, Crap!
 Mega Man 8-Bit Deathmatch (Video Game) / int_ad1db87c
comment
Gamma gets several powerful new attacks and abilities, and unlike in 3, is fought from the ground instead of at least up to his torso. Justified due to Dr. Wily rebuilding him stronger.
 Mega Man 8-Bit Deathmatch (Video Game) / int_ad1db87c
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_ad1db87c
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_ad1db87c
 Mega Man 8-Bit Deathmatch (Video Game) / int_ad4a45be
type
Final Boss
 Mega Man 8-Bit Deathmatch (Video Game) / int_ad4a45be
comment
Certain bosses are either changed or been added to the game, likely to diversify the experience. Gamma has a much wider range of attacks and movement, and the Evil Robot instead functions as the Final Boss of the Mega Man 8 chapter rather than Wily or one of his machines. Come Version 6 and the Mega Man 10 chapter, this applies to both main bosses. First, the Weapon Archive now takes the form of various fortress bosses fought throughout the game instead of Robot Masters. Second- instead of the Wily Machine or Capsule from that game, the game instead uses the Wily Robo Iron Golem from Mega Man IV.
 Mega Man 8-Bit Deathmatch (Video Game) / int_ad4a45be
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_ad4a45be
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_ad4a45be
 Mega Man 8-Bit Deathmatch (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Mega Man 8-Bit Deathmatch (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: The fate of the Cossack Numbers as of Version 5B. Since Cossack was forced into working for the government because of the rampage his Robot Masters caused back in Mega Man 4, they saw no potential in their future and were approached by Wily, who accepted them. Ring Man reluctantly reveals this story at the end of Chapter 4, but has no desire to get a second chance and promptly knocks Maestro into the Cossack Castle's trash compactor to fight the chapter's boss, if only to prevent them from being taken in by the army of Sniper Joes that come storming in. Happens briefly during the climax of the MM6 chapter. Guts Man suddenly reveals that he was secretly reprogrammed by Wily during his prior capture in the MM2 chapter and holds Mega Man hostage, threatening his destruction if the MM1 and MM6 Robot Masters don't join Wily. Seeing no other choice, they allow themselves to be reprogrammed and join the rest of the classic Robot Masters for the Boss Rush through Mr. X's castle.
 Mega Man 8-Bit Deathmatch (Video Game) / int_af3ea0e3
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_af3ea0e3
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_af3ea0e3
 Mega Man 8-Bit Deathmatch (Video Game) / int_afbf2c80
type
Story Breadcrumbs
 Mega Man 8-Bit Deathmatch (Video Game) / int_afbf2c80
comment
Story Breadcrumbs: Pre-Version 5B, story development was minimal during earlier chapters, with most of it coming from Dr. Light's dialog changing after each chapter is completed. With an increased focus on storytelling on each successive expansion, the development team eventually decided that the storyline as a whole needed to be brought up to the new standards.
 Mega Man 8-Bit Deathmatch (Video Game) / int_afbf2c80
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_afbf2c80
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_afbf2c80
 Mega Man 8-Bit Deathmatch (Video Game) / int_b2280b66
type
Retcon
 Mega Man 8-Bit Deathmatch (Video Game) / int_b2280b66
comment
Retcon: The Sakugarne and Spark Chaser are given new weapon color palettes as the original official artwork of Mega Man using the two weapons (the latter from the Rockman Carddass series) showed no color change from the base Mega Buster weapon palette. Sakugarne gives the user a forest green/mint green color palette reminiscent of Quint's own, and Spark Chaser applies an azure blue and lime green colorization.
 Mega Man 8-Bit Deathmatch (Video Game) / int_b2280b66
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_b2280b66
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_b2280b66
 Mega Man 8-Bit Deathmatch (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Mega Man 8-Bit Deathmatch (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Mega Buster, Proto Buster, Bass Buster, Duo Fist, Super Adaptor, and Treble Boost (since Version 6) have infinite ammo and can be used an indefinite number of times. The bonus Instagib Metal Blade weapon, which can only be used in multiplayer or with cheats, also has unlimited ammo. Bots are given this ability with ANY weapon.
 Mega Man 8-Bit Deathmatch (Video Game) / int_b2cdd776
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_b2cdd776
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_b2cdd776
 Mega Man 8-Bit Deathmatch (Video Game) / int_b35e77ee
type
Fake Defector
 Mega Man 8-Bit Deathmatch (Video Game) / int_b35e77ee
comment
Fake Defector: Dr. Cossack's Robot Masters are only in Wily's employ to keep an eye out on Wily while Cossack is otherwise indisposed thanks to the Russian government. The earliest hint of this can be seen in 'disposing' of Maestro themselves when a Sniper Joe army comes to destroy him by firing squad, or earlier in the same chapter where the flashback to before Needle Man's stage has Bright Man's voice falter when he calls Dr. Cossack "super weak". Version 5B's stinger also hints that they've been keeping in touch with Cossack, while the actual reveal comes in Chapter 13.
 Mega Man 8-Bit Deathmatch (Video Game) / int_b35e77ee
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_b35e77ee
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_b35e77ee
 Mega Man 8-Bit Deathmatch (Video Game) / int_b53077b3
type
Take That!
 Mega Man 8-Bit Deathmatch (Video Game) / int_b53077b3
comment
Take That!: In a botmatch, Shade Man may throw one towards The Twilight Saga if you frag him. In Dr. Light's Lab, Plug Man also makes a jab at Mighty No. 9: Also in Dr. Light's Lab, Ice Man may occasionally say something about his Mega Man Powered Up personality.
 Mega Man 8-Bit Deathmatch (Video Game) / int_b53077b3
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_b53077b3
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_b53077b3
 Mega Man 8-Bit Deathmatch (Video Game) / int_b6060b7
type
Run or Die
 Mega Man 8-Bit Deathmatch (Video Game) / int_b6060b7
comment
Run or Die: Once you defeat Sunstar and he gets possessed by the Evil Robot's remains, none of your attacks will work and you will eventually be forced to flee the room and escape the collapsing Wily Star.
 Mega Man 8-Bit Deathmatch (Video Game) / int_b6060b7
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_b6060b7
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_b6060b7
 Mega Man 8-Bit Deathmatch (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Mega Man 8-Bit Deathmatch (Video Game) / int_b8e3f20a
comment
Demoted to Extra: A few stage examples with MM1DW2 and MM7DW2-4 formerly being part of the campaign, but are now simply bonus content. This likely has more to do with keeping the pacing of the campaign streamlined instead of forcing players to play through three extra stages just to fight the chapter boss. Likewise, the Wily Capsule boss in the Mega Man 7 chapter is replaced with Bass in Version 5. However, if you beat Bass without using the Super Adapter, you'll be able to fight the Wily Capsule like in the previous versions.
 Mega Man 8-Bit Deathmatch (Video Game) / int_b8e3f20a
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_b8e3f20a
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_b8e3f20a
 Mega Man 8-Bit Deathmatch (Video Game) / int_bad22526
type
What If?
 Mega Man 8-Bit Deathmatch (Video Game) / int_bad22526
comment
The first half of the story is a What If? scenario taking place immediately after Mega Man 6, exploring what might have happened if Mr. X had been a real person instead of a disguised Wily — in this case, a more proper Tournament Arc that was more than just the sixth game's backstory.note Interestingly, the comic book adaptation made Dr. Wily and Mr. X into separate people as well. It was a simple Excuse Plot in previous MM8BDM versions, but was redone into a proper storyline from Version 5B onwards to bring things in line with later story chapters, which are also fleshed out considerably.
 Mega Man 8-Bit Deathmatch (Video Game) / int_bad22526
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_bad22526
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_bad22526
 Mega Man 8-Bit Deathmatch (Video Game) / int_bbb6c059
type
I Shall Taunt You
 Mega Man 8-Bit Deathmatch (Video Game) / int_bbb6c059
comment
Terra's final appearance during the escape from the Wily Star and the fusion of Sunstar and the Evil Energy Robot— after taunting you about how it's useless to stand up against what is about to happen, he proceeds to imitate Iori Yagami's iconic Evil Laugh.
 Mega Man 8-Bit Deathmatch (Video Game) / int_bbb6c059
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_bbb6c059
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_bbb6c059
 Mega Man 8-Bit Deathmatch (Video Game) / int_bbca7a41
type
Mirror Match
 Mega Man 8-Bit Deathmatch (Video Game) / int_bbca7a41
comment
Mirror Match: The third encounter with "Mega Man?" is set up like this, with him using four weapons that the player has likely become familiar with (Centaur Flash, Flame Sword, Pharaoh Shot, and Yamato Spear), as well as using the Wire Adaptor. In a heroic example, Dr. Wily will use whatever weapon the player has equipped (unless that weapon is Dawn Breaker, in which case they will use your most recently equipped weapon) when they team up with you while fighting the Stardroids in the fourth Wily Star stage.
 Mega Man 8-Bit Deathmatch (Video Game) / int_bbca7a41
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_bbca7a41
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_bbca7a41
 Mega Man 8-Bit Deathmatch (Video Game) / int_bc0f0e23
type
Boss Bonanza
 Mega Man 8-Bit Deathmatch (Video Game) / int_bc0f0e23
comment
Boss Bonanza: The Doc Robot fights, which are four sequential fights in a row against the Doc Robots, who combine two weapons from the Mega Man 2 robot masters each.
 Mega Man 8-Bit Deathmatch (Video Game) / int_bc0f0e23
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_bc0f0e23
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_bc0f0e23
 Mega Man 8-Bit Deathmatch (Video Game) / int_bc74ef27
type
Berserk Button
 Mega Man 8-Bit Deathmatch (Video Game) / int_bc74ef27
comment
Berserk Button: Buster Rod G gets offended when King calls him a filthy ape.
 Mega Man 8-Bit Deathmatch (Video Game) / int_bc74ef27
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_bc74ef27
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_bc74ef27
 Mega Man 8-Bit Deathmatch (Video Game) / int_c04b1231
type
Jump Scare
 Mega Man 8-Bit Deathmatch (Video Game) / int_c04b1231
comment
Jump Scare: Wily delivers one to Mr. X at the end of Chapter 6 (Version 5B). He shouts "FOOLS!" and quickly close-ups his face to the monitor, causing Mr. X to run screaming in horror. Done by the Evil Robot right before his saps the power of the MM8 Robot Masters and flees into outer space. Chapter 13 provides another one. As Cossack talks to Maestro after half of the Stardroid arenas are completed, Toad Man gets scared by the sight of what remains to be Evil Robot's head still hovering in space. In the same chapter, after completing all of the Stardroid stages, something impacts with the back of the Cossack Cruiser. When the player goes to check it out, the airlock explodes and the player is face-to-face with Terra, who then tosses them into space to fight them.
 Mega Man 8-Bit Deathmatch (Video Game) / int_c04b1231
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_c04b1231
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_c04b1231
 Mega Man 8-Bit Deathmatch (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 Mega Man 8-Bit Deathmatch (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: What's the one weapon capable of easily defeating Sunstar? Flame Sword. Flame Sword is Sunstar's weakness, but not in the way you'd normally think. If you go into the code, you can see that Flame Sword's Damage Factor (read: damage multiplier) is set to 1.0, which basically translates to "does normal amounts of damage". But the damage factor for almost all of the other weapons are also set to 1.0, meaning that Sunstar doesn't have a standard weakness to Flame Sword. Instead, Sunstar's "weakness" actually stems from Flame Sword's behavior and logic. Open the Explanation if you want a detailed rundown of how Sunstar's "weakness" works.Explanation Flame Sword is composed of five invisible "sub-attacks" fired in quick succession. Each sub-attack spawns a trail "projectile" that both simulates the arm-swinging effect and lops off a whopping quarter of the max health of any other player hit by the trail. If the user uses Flame Sword while on the ground, a "spawner" object is also created on the floor. The spawner very quickly creates a total of 30 "sparks" in a little less than a second, with each spark dealing a single point of damage. And since you can use Flame Sword a little faster than once every second, you can do a total of 155 points of damage with each swing (assuming all sparks and trails hit the target). More than enough to insta-kill a player and enough to kill Sunstar in 26 hits (again, assuming all sparks and trails successfully hit Sunstar when he's not firing Nova Beam or is using his Turns Red attack).
 Mega Man 8-Bit Deathmatch (Video Game) / int_c09dbbbb
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_c09dbbbb
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_c09dbbbb
 Mega Man 8-Bit Deathmatch (Video Game) / int_c185022a
type
"Instant Death" Radius
 Mega Man 8-Bit Deathmatch (Video Game) / int_c185022a
comment
"Instant Death" Radius: The Metool Daddy and Gamma. Not even normal God Mode prevents you from getting crushed beneath them.
 Mega Man 8-Bit Deathmatch (Video Game) / int_c185022a
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_c185022a
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_c185022a
 Mega Man 8-Bit Deathmatch (Video Game) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Mega Man 8-Bit Deathmatch (Video Game) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: After the main campaign spanning the first six Mega Man titles is finished, Mr. X no longer serves a major role in the game's story and effectively disappears, unlike most other one-game characters like Cossack and Duo. Meta-wise, starting from Version 4, the Purple Team (changed to Yellow in Version 5) is represented by King as opposed to Mr. X.
 Mega Man 8-Bit Deathmatch (Video Game) / int_c33ba0a8
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_c33ba0a8
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_c33ba0a8
 Mega Man 8-Bit Deathmatch (Video Game) / int_c3c18143
type
Hope Spot
 Mega Man 8-Bit Deathmatch (Video Game) / int_c3c18143
comment
Hope Spot: Chapter 12 seems to end on a positive note, with King making an impassioned speech on how they believe Dr. Wily can change just like how King himself was able to change for the better, and the reveal of the fact that Dr. Cossack was able to create a cure for Roboenza. But then Terra appears, annihilates Duo, and kidnaps Dr. Wily. Cue Chapter 13.
 Mega Man 8-Bit Deathmatch (Video Game) / int_c3c18143
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_c3c18143
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_c3c18143
 Mega Man 8-Bit Deathmatch (Video Game) / int_c4b09e97
type
Doppelgänger
 Mega Man 8-Bit Deathmatch (Video Game) / int_c4b09e97
comment
Doppelgänger: Wily to Mr. X, considering their similar facial structures (and Mr. X being far nicer than Wily has ever been). Mega Man? to Mega Man as well (except for the purple scarf and constant smug face).
 Mega Man 8-Bit Deathmatch (Video Game) / int_c4b09e97
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_c4b09e97
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_c4b09e97
 Mega Man 8-Bit Deathmatch (Video Game) / int_c5b47b36
type
Offscreen Moment of Awesome
 Mega Man 8-Bit Deathmatch (Video Game) / int_c5b47b36
comment
Offscreen Moment of Awesome: If you meet the conditions for the Fake Men chase and ensuing Boss Fight in Chapter 12 instead of the normal boss fight, Mega Man will fight the Mega Mech Shark instead of the player, and win.
 Mega Man 8-Bit Deathmatch (Video Game) / int_c5b47b36
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_c5b47b36
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_c5b47b36
 Mega Man 8-Bit Deathmatch (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Mega Man 8-Bit Deathmatch (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: In the cutscene mentioned below, Duo doesn't even try to dodge the Beam Spam that Terra uses, and while this could be chalked up to the power to stop time that Terra has, the coloring of that effect is not used, nor is the attack that actually causes the effect thrown at Duo.
 Mega Man 8-Bit Deathmatch (Video Game) / int_c5e42cbd
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_c5e42cbd
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_c5e42cbd
 Mega Man 8-Bit Deathmatch (Video Game) / int_c75c63a3
type
Blackout Basement
 Mega Man 8-Bit Deathmatch (Video Game) / int_c75c63a3
comment
Blackout Basement: Bright Man's stage, which features an "enemy" that when shot at, plunges the stage into darkness. Another "enemy" appears and lights it back up again when destroyed. The Version 5 update features a section of Plug Man's stage that's permanently dark.
 Mega Man 8-Bit Deathmatch (Video Game) / int_c75c63a3
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_c75c63a3
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_c75c63a3
 Mega Man 8-Bit Deathmatch (Video Game) / int_c75df49a
type
Shout-Out
 Mega Man 8-Bit Deathmatch (Video Game) / int_c75df49a
comment
Shout-Out: The pre-Version 5B title screen, after the opening story, is a direct homage to Mega Man 2. The bots drop a lot of references in their BOTCHAT dialogues: As well as some tragic ones: Shade Man takes the cake, though: An Easter Egg in Star Man's stage features a duck enemy from DuckTales which plays the "Moon" theme from said game when shot at. A similar Easter Egg shows up in Shade Man's stage featuring Firebrand playing the Ghosts 'n Goblins "Graveyard" theme when shot, which is an actual Call-Back to the Easter Egg from Mega Man 7. There are also a few references to the base game: Skull Man's stage layout is a blockier version of MAP01 from the Dwango5 Doom II WAD◊, which in turn was based off of Doom II's MAP01◊. The initial lobby area you end up in just before being crowned champion is based off of a portion of the original Doom's E1M1◊. Eclipse's battle theme is titled "Thy World Consumed"; a clear nod to the fourth chapter from The Ultimate Doom, "Thy Flesh Consumed". There's an Easter Egg in Mars' map that plays a chiptune cover of Doom's "Kitchen Ace (And Taking Names)", the theme of E1M4. One of Galaxy Man's dialogue lines in Dr. Light's lab: Another line in Dr. Light's lab, this time from Splash Woman: Wily gives you one hell of a familiar-sounding sick burn when he guesses you were expecting his castle to have the remaining deposits of Evil Energy left over from the Evil Energy Robot. Quint's boss fight is influenced by Shadow the Hedgehog from Sonic Boom: Rise Of Lyric. A Mega Man amiibo can be found in Dr. Light's living room. Wave Man and Stone Man both appear on Concrete Man's map. Word of God revealed this was a reference to their fusion into Concrete Man from the popular webcomic, Bob and George. When the player gets killed by the Weapons Archive, the game will report that the player "had their data expunged" by it. Terra's final appearance during the escape from the Wily Star and the fusion of Sunstar and the Evil Energy Robot— after taunting you about how it's useless to stand up against what is about to happen, he proceeds to imitate Iori Yagami's iconic Evil Laugh. The final battle of Chapter 13 partially is a love letter to Punch-Out! series. Some of Magic Man's incantations when returning the player back to the present day include: Several elements from Mega Man Megamix pop up, including the name "Ray Blewilt", as well as likely inspiring the Robot Master collaboration on the assembly line to create the new Gamma near the end of Chapter 13. Punk's map during Chapter 13 is Quake III: Arena's Q3DM6: The Camping Grounds.
 Mega Man 8-Bit Deathmatch (Video Game) / int_c75df49a
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_c75df49a
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_c75df49a
 Mega Man 8-Bit Deathmatch (Video Game) / int_c978d895
type
Canon Name
 Mega Man 8-Bit Deathmatch (Video Game) / int_c978d895
comment
References to the the player/Maestro not being a Light robot and instead having an unnamed creator go as far back as the first chapter. Two unavoidable references in particular stand out - in the lead-up to the tournament's closing ceremony in Chapter 6, Dr. Light congratulates Maestro and tells them he hopes their creator is proud of them, which makes it explicit that Light did not create Maestro. Later on in Chapter 11, Wily jokingly asks if Maestro isn't actually a Light robot. The matter of Maestro's actual creator becomes a plot point later, albeit as part of the Ra Moon plotline.
 Mega Man 8-Bit Deathmatch (Video Game) / int_c978d895
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_c978d895
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_c978d895
 Mega Man 8-Bit Deathmatch (Video Game) / int_ca3a6dbd
type
Informed Ability
 Mega Man 8-Bit Deathmatch (Video Game) / int_ca3a6dbd
comment
In the Classic series, Time Stopper and Flash Stopper both had the same effect of stopping time. Here though, Flash Stopper blinds nearby enemies (like it was said to do in Mega Man 4).
 Mega Man 8-Bit Deathmatch (Video Game) / int_ca3a6dbd
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_ca3a6dbd
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_ca3a6dbd
 Mega Man 8-Bit Deathmatch (Video Game) / int_ca7e95f6
type
Citywide Evacuation
 Mega Man 8-Bit Deathmatch (Video Game) / int_ca7e95f6
comment
Citywide Evacuation: Towards the end of Chapter 13, you come across King coordinating an evacuation with the Mega Man & Bass Robot Masters in preparation for your showdown with Eclipse. After you board the remodeled Gamma, King shows up again to report that the city had been completely evacuated.
 Mega Man 8-Bit Deathmatch (Video Game) / int_ca7e95f6
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_ca7e95f6
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_ca7e95f6
 Mega Man 8-Bit Deathmatch (Video Game) / int_ca87e3ec
type
No Name Given
 Mega Man 8-Bit Deathmatch (Video Game) / int_ca87e3ec
comment
In addition, there's also a character you can choose from in the bot selection screen simply titled ???. It's Auto wearing a Metool helmet. He's the only character to be called this continuously even after he's introduced in the story, and he identifies himself only as this:
 Mega Man 8-Bit Deathmatch (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_ca87e3ec
 Mega Man 8-Bit Deathmatch (Video Game) / int_caf89e54
type
Taking You with Me
 Mega Man 8-Bit Deathmatch (Video Game) / int_caf89e54
comment
Taking You with Me: Rarest case of Last Man Standing. What are the chances of getting a "Draw Game" and replaying the level?
 Mega Man 8-Bit Deathmatch (Video Game) / int_caf89e54
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_caf89e54
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_caf89e54
 Mega Man 8-Bit Deathmatch (Video Game) / int_cc4b45f6
type
Word of God
 Mega Man 8-Bit Deathmatch (Video Game) / int_cc4b45f6
comment
Wave Man and Stone Man both appear on Concrete Man's map. Word of God revealed this was a reference to their fusion into Concrete Man from the popular webcomic, Bob and George.
 Mega Man 8-Bit Deathmatch (Video Game) / int_cc4b45f6
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_cc4b45f6
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_cc4b45f6
 Mega Man 8-Bit Deathmatch (Video Game) / int_cc7fae30
type
Outside-Context Problem
 Mega Man 8-Bit Deathmatch (Video Game) / int_cc7fae30
comment
Outside-Context Problem: The MM9 expansion mostly plays out like in the original game: Dr. Light's robots revolt over being scrapped, and it is discovered that Dr. Wily had been tampering with them. However, when Maestro invades Dr. Wily's fortress and confronts him over the matter, Wily reveals a much more dire crisis in progress: hundreds of robots have started malfunctioning and attacking everything in sight - Proto Man is among them too. Maestro has no choice but to ally with Wily and investigate this.
 Mega Man 8-Bit Deathmatch (Video Game) / int_cc7fae30
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_cc7fae30
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_cc7fae30
 Mega Man 8-Bit Deathmatch (Video Game) / int_cda501da
type
Killed Off for Real
 Mega Man 8-Bit Deathmatch (Video Game) / int_cda501da
comment
Duo is obliterated by Terra at the end of Chapter 12.
 Mega Man 8-Bit Deathmatch (Video Game) / int_cda501da
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_cda501da
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_cda501da
 Mega Man 8-Bit Deathmatch (Video Game) / int_cdb27d0
type
Bottomless Pit Rescue Service
 Mega Man 8-Bit Deathmatch (Video Game) / int_cdb27d0
comment
Bottomless Pit Rescue Service: A few maps have Beat Call, a one-use assist item which saves you from being killed in such pits.
 Mega Man 8-Bit Deathmatch (Video Game) / int_cdb27d0
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_cdb27d0
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_cdb27d0
 Mega Man 8-Bit Deathmatch (Video Game) / int_cea7fc1
type
Bottomless Pits
 Mega Man 8-Bit Deathmatch (Video Game) / int_cea7fc1
comment
Bottomless Pits: All over the place, as per usual. Bottomless Pit Rescue Service: A few maps have Beat Call, a one-use assist item which saves you from being killed in such pits.
 Mega Man 8-Bit Deathmatch (Video Game) / int_cea7fc1
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_cea7fc1
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_cea7fc1
 Mega Man 8-Bit Deathmatch (Video Game) / int_cf57aca1
type
Orwellian Retcon
 Mega Man 8-Bit Deathmatch (Video Game) / int_cf57aca1
comment
Orwellian Retcon: Many. Most notable is the stages and how certain weapons work between earlier and later versions of the game. And these aren't just balance patches, the changes practically make them brand new weapons and maps! It's Lampshaded by the Robot Masters (mostly Cut Man) in the hub. Slash Man's default skin used to be the Rockman 7 FC version, with the Mega Man 10 version being the bonus skin. Newer versions switch the two, as Mega Man 10 Slash Man is seen as canon to the Main series. Chapter 7 was using all 4 Mega Man 7 Wily Stages in prior builds, while newer builds cut the last three from the campaign's line-up, leaving them simply as bonus content. Same deal happened with Mega Man 1's second Wily Stage. This is almost definitely due to the addition of the Mega Man Powered Up robot masters. Versions 2 and 3 originally scattered the MM1 Robot Masters (including Time and Oil) across Chapters 7 and 8. Once later versions came around, they would be removed or replaced due to their affiliation with Dr. Light and only come into the spotlight one more time for Chapter 10. Version 5 gives the Tournament Robot a new default look, replacing Mega Man as the base skin. It also makes Chapter 7 much more relevant to the plot rather than merely a Mission Pack to the previous 6 chapters, including a new boss fight against Bass. Version 5B updates the entire campaign to the standards set by later expansions, such as a more developed storyline. It also gives Auto's training simulator its own map with new features.
 Mega Man 8-Bit Deathmatch (Video Game) / int_cf57aca1
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_cf57aca1
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_cf57aca1
 Mega Man 8-Bit Deathmatch (Video Game) / int_cfda0ecb
type
Escort Mission
 Mega Man 8-Bit Deathmatch (Video Game) / int_cfda0ecb
comment
Escort Mission: If you want The Mega Man Killer weapons during Chapter 13, you'll have to keep Mega Man, Proto Man, and Bass alive during the stages they're your teammate in the Wily Star.
 Mega Man 8-Bit Deathmatch (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_cfda0ecb
 Mega Man 8-Bit Deathmatch (Video Game) / int_d001c42c
type
Anti-Villain
 Mega Man 8-Bit Deathmatch (Video Game) / int_d001c42c
comment
Anti-Villain: The Cossack Numbers, as of Version 5B. They allied themselves with Dr. Wily because Dr. Cossack was forced to abandon them, and they help the player escape from Wily's forces after the Cossack Citadel fight. King and his organization, whose main goal was to fight for the freedom of robots after the expiration date law was signed in. He genuinely believes in his cause, and is only dissuaded from it once he realizes that his attempts to secure freedom have caused more suffering than they're worth. In The Stinger, King even speculates that history may view him as a Well-Intentioned Extremist, word-for-word.
 Mega Man 8-Bit Deathmatch (Video Game) / int_d001c42c
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_d001c42c
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_d001c42c
 Mega Man 8-Bit Deathmatch (Video Game) / int_d026cad8
type
Sigil Spam
 Mega Man 8-Bit Deathmatch (Video Game) / int_d026cad8
comment
Sigil Spam: Most of the maps based from Mega Man 2 and Mega Man 8 are covered with Wily's infamous "Dr. W" signs. Likewise, the Mega Man 9-themed maps have Light's "Dr. L" signs.
 Mega Man 8-Bit Deathmatch (Video Game) / int_d026cad8
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_d026cad8
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_d026cad8
 Mega Man 8-Bit Deathmatch (Video Game) / int_d15c1086
type
Boss-Only Level
 Mega Man 8-Bit Deathmatch (Video Game) / int_d15c1086
comment
Boss-Only Level: The map titled in-game as Unknown is a specially designed map where all the single player bosses are fought in "separate" areas. In fact, attempting to play a normal multiplayer game on it will automatically redirect all players to Cut Man's map. Two more Unknown maps were added in Version 5 to house its new bosses, and even more would be added in Version 6. Has been averted more than once when people figured out they could set a variable to allow teleportation straight to the bosses.
 Mega Man 8-Bit Deathmatch (Video Game) / int_d15c1086
featureApplicability
-1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_d15c1086
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_d15c1086
 Mega Man 8-Bit Deathmatch (Video Game) / int_d1e7f24a
type
Big "SHUT UP!"
 Mega Man 8-Bit Deathmatch (Video Game) / int_d1e7f24a
comment
Big "SHUT UP!": The following exchange occurs before starting the Wily Star stages.
 Mega Man 8-Bit Deathmatch (Video Game) / int_d1e7f24a
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_d1e7f24a
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_d1e7f24a
 Mega Man 8-Bit Deathmatch (Video Game) / int_d24ed873
type
Developer's Foresight
 Mega Man 8-Bit Deathmatch (Video Game) / int_d24ed873
comment
Notably in Version 6, Galaxy Man's last line remains the same at first, but when you reach Chapter 13, it changes accordingly:
 Mega Man 8-Bit Deathmatch (Video Game) / int_d24ed873
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_d24ed873
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_d24ed873
 Mega Man 8-Bit Deathmatch (Video Game) / int_d3c2c6b2
type
Spread Shot
 Mega Man 8-Bit Deathmatch (Video Game) / int_d3c2c6b2
comment
Type-W (weapon colors with two floating cyan flames) turns every weapon into a three-pronged Spread Shot, including ones that are already spread shots.
 Mega Man 8-Bit Deathmatch (Video Game) / int_d3c2c6b2
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_d3c2c6b2
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_d3c2c6b2
 Mega Man 8-Bit Deathmatch (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 Mega Man 8-Bit Deathmatch (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: Throughout most of the game, Maestro is a Zelda-style Silent Protagonist, So What You Are Saying and all. But in the first Chapter 12 story event (added to Version 5D as a teaser for Version 6), Maestro says, "It is what we were made for!" in unison with the Evil Robot while under the influence of Roboenza virus.
 Mega Man 8-Bit Deathmatch (Video Game) / int_d40a8a0f
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_d40a8a0f
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_d40a8a0f
 Mega Man 8-Bit Deathmatch (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Mega Man 8-Bit Deathmatch (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: You can get an Energy Balancer very early on in the fight with the Cossack Catcher, likely so you won't need to micromanage the three different weapons you get during this fight. To ease up the management of Maestro's ever growing arsenal for Chapter 13, you can always visit Dust Man's machine on Cossack Cruiser and turn off any unnecessary weapons at the moment.
 Mega Man 8-Bit Deathmatch (Video Game) / int_d6f284a3
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_d6f284a3
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_d6f284a3
 Mega Man 8-Bit Deathmatch (Video Game) / int_d71d51fd
type
The End of the World as We Know It
 Mega Man 8-Bit Deathmatch (Video Game) / int_d71d51fd
comment
The End of the World as We Know It: In the Version 5B stinger, Dr. Cossack theorizes that Roboenza will bring an end to not just robots, but humanity as well.
 Mega Man 8-Bit Deathmatch (Video Game) / int_d71d51fd
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_d71d51fd
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_d71d51fd
 Mega Man 8-Bit Deathmatch (Video Game) / int_d748fff8
type
Holographic Disguise
 Mega Man 8-Bit Deathmatch (Video Game) / int_d748fff8
comment
Holographic Disguise: This seems to be the in-universe explanation for the skins Maestro can use, since Roll lets you use a machine that enables you to "reprogram your display module" ever since Version 1. The ending of Version 6 reinforces this since Maestro's shown slowly fading to the default player skin after shorting out in space.
 Mega Man 8-Bit Deathmatch (Video Game) / int_d748fff8
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_d748fff8
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_d748fff8
 Mega Man 8-Bit Deathmatch (Video Game) / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 Mega Man 8-Bit Deathmatch (Video Game) / int_d7b34c31
comment
Everyone Calls Him "Barkeep": The "Evil (Energy) Robot". Out of necessity on the developer's part, as there is No Name Given to him in Mega Man 8, nor was he ever given an official name by Capcom. It wasn't until Archie Comics' Mega Man that he was given the name "Trio", years after MM8BDM's Mega Man 8 chapter was finished. He's never referred to by name even in chapters added after he received a semi-official name, likely to be consistent with earlier appearances.
 Mega Man 8-Bit Deathmatch (Video Game) / int_d7b34c31
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_d7b34c31
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_d7b34c31
 Mega Man 8-Bit Deathmatch (Video Game) / int_d933263
type
Have a Nice Death
 Mega Man 8-Bit Deathmatch (Video Game) / int_d933263
comment
Have a Nice Death: Every single weapon in the game has a different death message, as well as many of the bosses.
 Mega Man 8-Bit Deathmatch (Video Game) / int_d933263
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_d933263
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_d933263
 Mega Man 8-Bit Deathmatch (Video Game) / int_da03a529
type
Bait-and-Switch Boss
 Mega Man 8-Bit Deathmatch (Video Game) / int_da03a529
comment
Bait-and-Switch Boss: Happens at the end of Chapter 4, whether you're playing pre- or post-Version 5B. In the previous builds, the fight starts you off right in front of the Cockroach Twins (the third Cossack Stage boss in Mega Man 4)... before both get crushed by the real boss of Chapter 4 — the Metool Daddy. In Version 5B and beyond, you initially start off looking like you're gonna square off against a Power Muscler before the Cossack Catcher drops down and crushes it. At the end of the Robot Master gauntlet in Version 5B, the fake Mega Man shows up a fourth time to challenge you to one last battle with him, even speaking with you extensively before the fight, like in the previous three times... then Gamma punches a hole through the building and destroys him in the process before transitioning to the proper final battle. The nearly identical corridor and boss arena before the boss battle in Chapter 12 all but hint you'll be duking it out with Wily Capsule 10...only for the Wily Robo Iron Golem to suddenly emerge from below and face you instead.
 Mega Man 8-Bit Deathmatch (Video Game) / int_da03a529
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_da03a529
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_da03a529
 Mega Man 8-Bit Deathmatch (Video Game) / int_da76b18
type
Hijacked by Ganon
 Mega Man 8-Bit Deathmatch (Video Game) / int_da76b18
comment
As part of the Hijacked by Ganon, the Genesis Unit are not to be trifled with when they attack King.
 Mega Man 8-Bit Deathmatch (Video Game) / int_da76b18
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_da76b18
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_da76b18
 Mega Man 8-Bit Deathmatch (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Mega Man 8-Bit Deathmatch (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: Version 6 adds the feature of player characters blasting apart into chunks of scrap if they're killed with a powerful enough attack. It can be turned off in the options, though. Version 6B goes as far as to add Literally Shattered Lives effect when the bots are frozen over with ice-type weaponry (Ice Slasher, Blizzard Attack, Freeze Cracker, Ice Wave, Chill Spike). Duo suffers this fate at the end of Chapter 12, courtesy of Terra's assault.
 Mega Man 8-Bit Deathmatch (Video Game) / int_db33bc7e
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_db33bc7e
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_db33bc7e
 Mega Man 8-Bit Deathmatch (Video Game) / int_dba4ae4f
type
Arc Welding
 Mega Man 8-Bit Deathmatch (Video Game) / int_dba4ae4f
comment
Arc Welding: Bass appears in the climax of the Mega Man 6 chapter, bridging the gap between the 8-bit titles and Super Nintendo follow-up game. The Mega Man & Bass chapter does this with Mega Man 9 (with the expiration date law serving as the basis of King's rebellion) and Wily Tower. The Mega Man 9 chapter, likewise, does this with Mega Man 10, with Wily spreading the Roboenza virus across the world, which would infect nearly everyone. The Mega Man 10 chapter has ties to not just the aftermath of Mega Man 8 and Mega Man & Bass, but also Mega Man 4: Dr. Cossack repairs Duo and King, who both proceed to help the player against the chapter's main boss, and the cure for Roboenza is implied to be made by Dr. Cossack instead of Dr. Wily like in 10 proper. Especially notable as Duo, King, and Dr. Cossack were all one-shot characters in their original games. The events of Mega Man 8 have a much greater lasting effect: Dr. Wily uses Evil Energy to create Roboenza, something hinted at as early as the Wily Tower chapter before becoming a major plot point in both the 9 and 10 chapters, and not only does Duo's immunity to Evil Energy protect him from Roboenza as well, but the player, having used the Duo Fist at the end of the 8 chapter, also quickly becomes immune. On top of all of this, the delayed debut of the Stardroids allows the Evil Robot to take center stage again late in the Mega Man V chapter.
 Mega Man 8-Bit Deathmatch (Video Game) / int_dba4ae4f
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_dba4ae4f
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_dba4ae4f
 Mega Man 8-Bit Deathmatch (Video Game) / int_dd891949
type
Who Writes This Crap?!
 Mega Man 8-Bit Deathmatch (Video Game) / int_dd891949
comment
Who Writes This Crap?!: From Spark Man's exchange with ???:
 Mega Man 8-Bit Deathmatch (Video Game) / int_dd891949
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_dd891949
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_dd891949
 Mega Man 8-Bit Deathmatch (Video Game) / int_ddc4f035
type
Heroic Second Wind
 Mega Man 8-Bit Deathmatch (Video Game) / int_ddc4f035
comment
Heroic Second Wind: Just when it seems Eclipse has destroyed the rebuilt Gamma, Duo's energy within Maestro powers the mech back up, with even greater power.
 Mega Man 8-Bit Deathmatch (Video Game) / int_ddc4f035
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_ddc4f035
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_ddc4f035
 Mega Man 8-Bit Deathmatch (Video Game) / int_ddcc22c3
type
Archaic Weapon for an Advanced Age
 Mega Man 8-Bit Deathmatch (Video Game) / int_ddcc22c3
comment
Archaic Weapon for an Advanced Age: Lampshaded by Roll if the player selects Sword Man as their skin: In game, this translates to Sword Man somehow being able to fire a Buster by swinging their sword.
 Mega Man 8-Bit Deathmatch (Video Game) / int_ddcc22c3
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_ddcc22c3
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_ddcc22c3
 Mega Man 8-Bit Deathmatch (Video Game) / int_e0606d52
type
Optional Boss
 Mega Man 8-Bit Deathmatch (Video Game) / int_e0606d52
comment
Optional Boss: In the single player campaign, if you beat Flash Man, Drill Man, and Knight Man's stages quick enough, you'll fight Enker, Punk, and Ballade respectively. If you beat them, you'll keep their respective weapon for the rest of the chapter. Well, if you can beat them, that is. Did we mention that you only get one try against them? Quint from Version 5, accessed through a portal in the waterfall near Dr. Light's lab after beating the MM9 chapter. The Wily Capsule was the original boss for Chapter 7, but got replaced by Bass for Version 5. You can still fight it if you beat both of Bass's forms without using the Super Adapter. Considering people think Bass is one of the hardest bosses in the game, that'll probably take a while... Ra Thor (and Ra Devil) can be accessed by finding all the artifacts and entering a teleporter in Pharaoh Man's room on Cossack Cruiser in Chapter 13. Beating them grants you a weapon called Dawn Breaker.
 Mega Man 8-Bit Deathmatch (Video Game) / int_e0606d52
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_e0606d52
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_e0606d52
 Mega Man 8-Bit Deathmatch (Video Game) / int_e0e6af6e
type
Adaptational Abomination
 Mega Man 8-Bit Deathmatch (Video Game) / int_e0e6af6e
comment
Adaptational Abomination: In Mega Man 8, the Evil Robot didn't get much screentime, but in 8-Bit Deathmatch, appears to be an avatar for Evil Energy itself, which allows it to do things such as come back from death as only a head which can possess other robots, and take over the Wily Star, with an amorphous mass forming over much of it that turns it into limbs.
 Mega Man 8-Bit Deathmatch (Video Game) / int_e0e6af6e
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_e0e6af6e
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_e0e6af6e
 Mega Man 8-Bit Deathmatch (Video Game) / int_e16fb8ca
type
Hero Killer
 Mega Man 8-Bit Deathmatch (Video Game) / int_e16fb8ca
comment
Version 6 has three of these over the course of two chapters, all starting with Terra, from the moment he kills Duo and kidnaps Wily. After completing the eight Stardroid stages, he comes back to ambush the player on Cossack Cruiser, revealing that the Stardroids are in control of the Wily Star. The second one appears as soon as Terra mentions him - Sunstar, to be exact. The mere mention of his name and Wily referring to him later on as a Physical God show that he is not only a Person of Mass Destruction, but that you might not survive the fight with him all the way.
 Mega Man 8-Bit Deathmatch (Video Game) / int_e16fb8ca
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_e16fb8ca
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_e16fb8ca
 Mega Man 8-Bit Deathmatch (Video Game) / int_e316fa51
type
Magnetism Manipulation
 Mega Man 8-Bit Deathmatch (Video Game) / int_e316fa51
comment
Type-O (dark grey with shrinking rings) sucks in everyone nearby.
 Mega Man 8-Bit Deathmatch (Video Game) / int_e316fa51
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_e316fa51
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_e316fa51
 Mega Man 8-Bit Deathmatch (Video Game) / int_e3ab9e00
type
Turns Red
 Mega Man 8-Bit Deathmatch (Video Game) / int_e3ab9e00
comment
Turns Red: When the Evil Robot reaches critical health, he starts attacking twice in a row before charging at the player, and he charges towards them much faster as well. In Version 5, the music also changes when he reaches this stage.
 Mega Man 8-Bit Deathmatch (Video Game) / int_e3ab9e00
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_e3ab9e00
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_e3ab9e00
 Mega Man 8-Bit Deathmatch (Video Game) / int_e3c36782
type
Call-Forward
 Mega Man 8-Bit Deathmatch (Video Game) / int_e3c36782
comment
Call-Forward: In Version 5, it was rare, though possible, to acquire Solar Blaze from Mega Man 10 from Eddie or as a starting loadout weapon in Last Man Standing despite 10 having not yet ben adapted into 8-Bit Deathmatch. The weapon is also obtainable during the third phase of Quint's battle, where he takes the player into the near future (or the present as of Version 6). In the aforementioned Quint boss, the battle transitions to Solar Man's stage for Phase 3, and Mega Man X's opening stage for Phase 4. In Chapter 13, when Dr. Wily prepares to assist the player in fighting the Stardroids on the Wily Star, he boasts "Wily always wins!", a clear reference to one of his dialogue lines in Mega Man 11. Another 11 nod: during the same chapter, if you talk to Dr. Cossack, he will sometimes say the following, referencing Tundra Man:
 Mega Man 8-Bit Deathmatch (Video Game) / int_e3c36782
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_e3c36782
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_e3c36782
 Mega Man 8-Bit Deathmatch (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Mega Man 8-Bit Deathmatch (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: Canonically, the Player Character is not actually Mega Man himself, just a random tournament robot. Up until Version 5, the default base skin just happens to be Mega Man himself. He has since been given a new default skin inspired by the NormNavis in the Mega Man Battle Network series, as well as the Canon Name of Maestro.
 Mega Man 8-Bit Deathmatch (Video Game) / int_e3f34fb4
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_e3f34fb4
featureConfidence
1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_e3f34fb4
 Mega Man 8-Bit Deathmatch (Video Game) / int_e41b38d3
type
Classic Cheat Code
 Mega Man 8-Bit Deathmatch (Video Game) / int_e41b38d3
comment
Classic Cheat Code: The usual cheat codes from Doom can be entered. Even then, the IDDQD cheat does not protect you from telefrags, nor the laser beams in Quick Man's stage, nor Metool Daddy stomping you flat.
 Mega Man 8-Bit Deathmatch (Video Game) / int_e41b38d3
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_e41b38d3
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_e41b38d3
 Mega Man 8-Bit Deathmatch (Video Game) / int_e431c24c
type
Not Quite Dead
 Mega Man 8-Bit Deathmatch (Video Game) / int_e431c24c
comment
Not Quite Dead: Even after being blown into pieces at the end of Chapter 8, the Evil Robot's head still survives all the way to Chapter 13, where it takes control of Sunstar's body, and then the entire Wily Star.
 Mega Man 8-Bit Deathmatch (Video Game) / int_e431c24c
featureApplicability
1.0
 Mega Man 8-Bit Deathmatch (Video Game) / int_e431c24c
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1.0
 Mega Man 8-Bit Deathmatch (Video Game)
hasFeature
Mega Man 8-Bit Deathmatch (Video Game) / int_e431c24c
 Mega Man 8-Bit Deathmatch (Video Game) / int_e4900915
type
Ridiculously Human Robots
 Mega Man 8-Bit Deathmatch (Video Game) / int_e4900915
comment
Ridiculously Human Robots: Touched upon in Chapter 13. While the new and improved Gamma is being constructed, Mega Man has a candid talk with Maestro. The Blue Bomber sincerely supports the deeds of Maestro... but at the same time, Mega Man confesses that he feels a bit of jealousy towards him, admitting that Roboenza brought a lot of negative feelings out. There is a strong implication that being outshined by Maestro could be another reason for Mega Man's eventual transformation into Quint.
 Mega Man 8-Bit Deathmatch (Video Game) / int_e4900915
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Composite Character
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Composite Character: Duo's boss fight is how he would fight in Mega Man 8 proper (ricocheting off the walls and trying to do a close range shockwave punch), but with an added attack where he fires his hand at you (and this is how it works if his fist is acquired) much like his playable Power Fighters incarnation. Bass uses the rapid-fire Bass buster in the main games in his boss fight, but can also use his close range kick from The Power Fighters.
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11th-Hour Superpower
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11th-Hour Superpower: Right before the boss of Chapter 8, Duo gives you his Duo Fist to take on the Evil Robot. One of the final fights in Chapter 13 has you teaming up with Dr. Wily, who is invincible and has access to all the weapons you do, except Dawn Breaker, with infinite ammo for all of them. During the final boss of Version 6, the player harnesses the energy Duo gave them way back in Chapter 8 to enter an empowered state with increased speed, strength, and defense, complete with a Theme Music Power-Up.
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Wolfpack Boss: The Dark Man fight at the end of the 5 chapter starts off between just you and Dark Man 4... but, partway through, 4 summons his three flunkies to attack you at the same time. Proto Man drops in at the nick of time too, turning the one-on-one duel into a two-on-four slugfest. The final fight of the Genesis Unit chapter is against the Genesis Unit as a cohesive whole. They start pulling team attacks at specific health intervals throughout the fight.
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Unexplained Recovery: Prior to Version 5B, near the end of the Chapter 8 of the single player campaign, when the player fights Duo, he dies and explodes after being defeated. However, he later shows up completely fine, although weak. Averted in Version 5B itself, where he simply teleports away instead when you defeat him. The same deal goes with King. He's last seen being tossed out of a window by the Genesis Unit after defeating him in battle, but in the stinger after the credits roll, he's seen perfectly fine talking to Dr. Light with no apparent damage. This is lampshaded by Dr. Light in The Stinger for Chapter 10: It's possible that he was repaired by Dr. Cossack, given that he's seen with the latter while they repair Duo.
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Artistic License – Space
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Artistic License – Space: Chapter 13 faithfully carries over most of the artistic license Mega Man V had, but it adds a few new examples of its own: The colorations of half the planets in the solar system are...well, different than they are in real life. Mercury being pink and green is somewhat excusable, but what's not are Pluto being blue instead of white and brown, Uranus conversely being brown as opposed to blue, and that instead of being a mostly orange-ish planet, Jupiter is green. Neptune's stage now actually takes place on Neptune, but still has surface water and a sky resembling that of midday on Earth like his terrestrial stage in Mega Man V does. In real life, Neptune does not have a watery (or any) surface and is too far from the sun for it to be any brighter out than Earth gets in the evening at the most.
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Combination Attack: The Genesis Unit have three of them during their boss battle - Alpha, Beta and Delta respectively.
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Humongous Mecha
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The Metool Daddy and Gamma can also instantly squish the player flat.
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Big Damn Heroes
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Chapter 5's boss also gets the full Version 5B spitshine: after Dark Man 4's health drops to a third, he summons his other Dark Men comrades to finish you off. Luckily, Proto Man drops in before they can do the deed, turning the fight into a hectic 2-on-4 affair.
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No Good Deed Goes Unpunished
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No Good Deed Goes Unpunished: Yes, Dr. Cossack was forced into villainy, but the fact remains that his robots were the ones causing havoc. As a result, he was forced to work for the Russian government's space program seemingly for the rest of his life, thus abandoning his creations (outside of a few discreet occasions). It's only after he and his robots help save the world in the finale of the Mega Man V chapter when he gets a full pardon from the government. When King gives his war funds for the robot revolution to Dr. Light to be distributed to those affected by the war, Magic Man lost their funding, and thus is reduced to performing as a street magician. Though they're still fairly upbeat about "showing wonders to the world".
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Space Elevator
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Space Elevator: Naturally featured in Mega Man 10 chapter. In the original game, it was simply a part of Overly-Long Gag on the Wily Castle map. In 8-bit Deathmatch, however, the entire battle with Weapons Archive takes place inside it - and the Player Character can see how far they're rising with each stage of said battle.
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Early-Bird Cameo
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comment
Early-Bird Cameo: Bass shows up in the final boss area as one of the robots in attendance at the tournament's trophy presentation ceremony a chapter before you fight him. Additionally, after Gamma is destroyed, he and Treble show up to rescue Dr. Wily, and he reluctantly lets your heavily damaged character go recover from the final battle... so that he can have the pleasure of knocking you down a peg himself. The start screen montage from Version 5B onwards features Robot Masters representing every chapter of the game (except Wily Tower). At the time, it even included Solar Man and Pluto before the Version 6 expansion was released. Terra was also able to be seen as a Freeze-Frame Bonus.
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Chase Fight
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comment
Chase Fight: You have to fight off the chasing Fake Men when you and ??? are speeding Proto Man back to Dr. Light's lab. The actual Boss Fight that follows is fairly tame in comparison.
 Mega Man 8-Bit Deathmatch (Video Game) / int_f0e21c67
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Attack Pattern Alpha
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comment
Attack Pattern Alpha: The Genesis Unit's first two Combination Attacks are referred to as Attack Form Alpha and Attack Form Beta. Hyper Storm H's Buffy Speak aside, this likely applies to the third (Delta) as well.
 Mega Man 8-Bit Deathmatch (Video Game) / int_f290a8bb
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Fission Mailed
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comment
Fission Mailed: Halfway through the final battle against Eclipse, it suddenly unleashes an unavoidable barrage of claw swipes that instantly takes down Gamma. Instead of the battle restarting, a cutscene occurs where Duo's energy within Maestro awakens, granting them a Heroic Second Wind and allowing Gamma to recover in a more powerful state.
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Wake-Up Call Boss
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comment
Wake-Up Call Boss: The fight against the four Doc Robots as of V5B is when the game takes off the gloves and tells you it's not joking around. Each one the four Doc Robots could make for a decent boss in and of itself, but you have to fight them back-to-back, one at a time, only getting weapons after each boss, and with no ammo refills. Some of the combinations' Turns Red phases (like Heat/Wood's burning leaves or Crash/Air's attempts to blow you into the explosions of its Crash Bombs) can also be especially dangerous if you don't know how to dodge them.
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Enemy Civil War
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Enemy Civil War: Played for Laughs to explain why Chapters 7, 8 and 11 continue to have free-for-all deathmatches even after the tournament is concluded and one-on-one fights should be expected as per Mega Man tradition - it turns out all the previous Wily robots want another crack at Maestro, and they want the glory too much to team up, so they end up fighting each other as much as they're fighting their intended target. Chapters 9, 10 and 13 go with team deathmatch instead, however, averting this trope since the forces of evil are more unified under King, the Genesis Unit and the Stardroids respectively, and Chapter 12 involves a robot-infecting pandemic causing mass chaos, forcing Maestro to fight robots who would otherwise be allies as well as adversaries.
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Purposely Overpowered
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Purposely Overpowered: In Chapter 13, The Dawn Breaker is obtained for use after defeating Ra Thor and Ra Devil. Its charged attack can easily wipe out enemy bots and it is the only weapon that cannot be found in the arenas.
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Series Fauxnale
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Series Fauxnale: The Mega Man 10 and Mega Man V chapters end the arc started with Mega Man 8 chapter, resolving the Roboenza outbreak and defeating the Evil Robot once and for all, and has a feel of finality, but an expansion based on Mega Man 11 is in the works.
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Running Gag
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Running Gag: The fact that Auto's Paper-Thin Disguise as ??? never once gets broken. Even Dr. Cossack, supposedly a scientific genius, is fooled.
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The Dog Bites Back
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comment
The Dog Bites Back: In Chapter 13, Terra kidnaps Wily and forces him to build the Wily Star for him and the Stardroids so they can use it to revive Sunstar. Later, the player infiltrates the Wily Star and rescues Wily, allowing him access to his battle suit to fight back against his captors.
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Player Character
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In Chapter 11, the Player Character must win a round of Team Deathmatch, with them alone on the Red (Wily) Team and several Fake Men on the Blue (Light) Team.
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Hopeless Boss Fight
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Hopeless Boss Fight: Double Subverted with Sunstar. He starts off the fight without a visible health bar, which, combined with his hard-to-dodge grab attack, makes him seem unwinnable at first, but attacking him is required to progress, and once he takes enough hits, he gets serious, and an actual health bar appears. Then he gets possessed by the Evil Robot, and actually does become undefeatable; you have to Hold the Line until the boss room's door opens back up, allowing you to escape the Wily Star.
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First Injury Reaction
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First Injury Reaction: Sunstar in V6's story spends his first phase throwing out "low-effort" attacks such as meandering toward Maestro to throw him into a wall, and doesn't even have a health bar. But once you hit him enough, he takes a scratch, pauses to observe it, and promptly goes from 0 to 100, where the real fight begins.
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Brick Joke
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comment
Brick Joke: Pressing the "QUIT GAME" button from the main menu will provide a random text message before confirming whether or not you actually wanted to quit, and one possible message is "Press 'N' to unlock Splash Woman's secret outfit!" (Of course, pressing N would exit the QUIT GAME screen and do nothing else). Though that message has been included in the game since early in development, in the Version 5 update, you can find Splash Woman herself in Dr. Light's lab and finally "ask" her about this secret outfit.
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Cutscene Power to the Max
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comment
Cutscene Power to the Max: Averted by Terra. That omnidirectional simultaneous Beam Spam setup that he used to destroy Duo? He will use it against you once things start looking dicey, so be ready to jump.
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Pet the Dog
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Pet the Dog: In the Playable Epilogue, talking to Dr. Light has him point out that while Dr. Wily is still set in his evil ways, he cared enough to bring the damaged Maestro to Light Labs.
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