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Mega Man Battle Network (Video Game)

 Mega Man Battle Network (Video Game)
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game)
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MegaManBattleNetwork
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What if Dr. Light went into computer networking instead of robotics?Mega Man Battle Network (Rockman.EXE) is a Spin-Off/reimagining of the Mega Man series. Set 20 Minutes into the Future relative to the early 2000s, everything is completely run by the Internet and life is more-or-less peaceful. Everything — cars, refrigerators, toilets, schools, the weather — literally Everything Is Online.The programming required to run society has gotten so complicated that humans cannot comprehend it by themselves. So they've created helper Artificial Intelligences, called Network Navigators ("NetNavis" or "Navis" for short). The stars of the series are the initially 10-year-old Lan Hikari and his NetNavi partner, MegaMan.EXE.Since power in this universe is through the Internet, public enemies are those who would conquer or destroy it. Viruses are monsters that must be destroyed, and hackers are able to control all of the things mentioned above that the Internet is connected to — even the Mafia is Internet-based. Lan and MegaMan, naturally, have to face these forces off.The real world and the Internet are separated from each other. Lan can help MegaMan out by giving advice and plugging in "Battle Chips" that grant MegaMan special powers in battle, but he is more or less isolated from the action - unless the part of the Internet that is being affected controls the environment he is currently in, like a runaway train, a cruise ship, the oven of his house, etc.The series is best known for its unique battle system. It's complicated in theory, yet simple in practice. Combat is conducted on a six-by-three block grid, with MegaMan on the left and his enemies on the right. When your meter fills up, you can select a certain number of battle chips to blast your enemies in real time while dodging their attacks. They can damage, heal, claim more territory for you, damage or remove enemy territory, summon assistants, and a host of other effects. Those are the basics, at least.The series lasted for six main games with a few side games before ending, and is the second series in the Mega Man franchise to reach a proper conclusion. It spawned a sequel series focusing on radio waves and set 200 years in the future, Mega Man Star Force.Like Mega Man (Classic) and Mega Man X before it, Battle Network would receive a Compilation Re-release, announced in 2022 with a release in 2023. Mega Man Battle Network Legacy Collection contains each version of the main six GBA installments and notably brings them to non-Nintendo systems for the first time. All included games are based on the original Japanese releases with the English script, multiplayer features like Chip Trading and NetBattling adapted to online play (ironically for the first time officially) and various bugfixes. The previously cut Boktai content also makes their official western debut, albeit without the "Crossover Battles".It also has more than one Spiritual Successor (to its gameplay) in One Step From Eden and EndCycle.Games in the Series: Mega Man Battle Network (2001, Game Boy Advance) Rockman.EXE Operate Shooting Star (2009, Nintendo DS): The Japan-exclusive Updated Re-release/crossover with Mega Man Star Force. Rockman.EXE WS (2003, WonderSwan Color) Mega Man Network Transmission (2003, Nintendo GameCube) Mega Man Battle Network 2 (2002, GBA) Mega Man Battle Network 3: White and Blue (2003, GBA) Mega Man Battle Chip Challenge (2003, GBA/WonderSwan Color): The WSC port is Japan-exclusive Mega Man Battle Network 4: Red Sun and Blue Moon (2004, GBA) Rockman.EXE 4.5: Real Operation (2004, GBA): Japan-exclusive Rockman.EXE: Phantom of Network (2004, Mobile Phone Game): Japan-exclusive Rockman.EXE: Battle Chip Stadium (2005, Arcade): Japan-exclusive Mega Man Battle Network 5: Team Colonel and Team ProtoMan (2005, GBA) Mega Man Battle Network 5: Double Team DS (2005, Nintendo DS): Both an Updated Re-release and a Compilation Re-release of the GBA versions Rockman.EXE: The Medal Operation (2005, Arcade): Japan-exclusive Rockman.EXE: Legend of Network (2006, Mobile Phone Game): Japan-exclusive Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar (2006, GBA) Mega Man Battle Network Legacy Collection (2023, PlayStation 4, Nintendo Switch and Steam): a physical Compilation Re-release containing all six of the main Game Boy Advance games and two volumes of digital releases, with the first volume containing the first installment, 2, and each version of 3 while the second volume contains each version of 4, 5 and 6. In addition to an art gallery and music player, the collection also includes an option to have a voiced MegaMan commentate on your gameplay, the ability to partake in online trading and multiplayer for each game, and restores content previously exclusive to the Japanese releases.Other Media: MegaMan NT Warrior (2001): A manga series by Ryo Takamisaki that ran from 2001 to 2006. It loosely follows the games, though the English translation uses terms from the anime due to being printed after it in North America. MegaMan NT Warrior (2002): An anime series that ran from 2002 to 2006 with 5 seasons and a movie. Only the first season and Axess were released internationally. Battle Story MegaMan NT Warrior: The second manga series by Jun Keijima and Miso Asada, printed between 2002 and 2004; unlike the previous manga, it was not released in North America.
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"Get Back Here!" Boss
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ShadeMan Omega in Battle Network 4 is also a "Get Back Here!" Boss.
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Canon Foreigner
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Canon Foreigner: While many special Net Navis are based on characters from other Mega Man series, there are several that were created for this series. Many of Mr. Famous's Net Navis are actually Contest Winner Cameo, which were fan-made design that got added into the game. The one exception is Punk.EXE, whose counterpart originated from the GameBoy Mega Man III and Mega Man V. Several Net Navis like NumberMan.EXE, ColorMan.EXE, Serenade, LaserMan.EXE, Meddy.EXE, JudgeMan.EXE, etc. have no counterparts within other series. By some technicality, BlastMan.EXE was created as a boss Navi in Battle Network 6. Mega Man 11 would later introduce a Robot Master named Blast Man, making it a case of Canon Immigrant.
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Spell Levels
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Spell Levels: In a variant, many Battle Chips exist in levels of strength, usually 3 levels. Such as Cannon, Hi-Cannon and Mega Cannon.
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Creator Cameo
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Creator Cameo: Multiple characters in the game are incarnations of people involved with the games in Real Life. The most obvious is Meijin Eguchi (Mr. Famous), standing in for scenario writer Masakazu Eguchi. Director Ozuma, who appears in the fourth game, is Hideo Kojima, appearing as part of the cross-promotion with Boktai. Mami, who hosts the Eagle Tournament in the fourth game, is based on Mami-oneesan, an apparent moderator for tournaments. Soul Battler Takeshi was another tournament host, who appeared on message boards in the game and even got his own mod card.
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Gatling Good
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comment
Gatling Good: The Vulcan chips and Super Vulcan. Due to this trope (they deal damage by hitting for 10 points multiple times), combined with a few chips to boost attack (ColorPt/DblPoint and ATK +10/+30), they get the boost to each individual hit and thus can deal a One-Hit Kill on bosses.
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Card-Carrying Villain
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Card-Carrying Villain: In Battle Network 3, a handful of Heel Navis attack the Yoka, Beach, and SciLab Areas after the PlantMan Scenario. Every single one of them talks about how they're totes in the WWW, some of them do an Evil Laugh, and one even composes a song about it. It's almost as though they're going out of their way to prove how obviously WWW they are. (Which, in fact, is what they're doing). Everyone employed by Nebula, which goals include corrupting the world to evil via dark power.
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The Artifact
 Mega Man Battle Network (Video Game) / int_13d7a65e
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The Artifact: There are several cases in which a virus is dropped from a game, yet some version of the BattleChip that you earn from defeating them remains in the library. Typically, the portrait for said chip retains the virus but renders the enemy in grayscale. Invisnote Until the chip image is redrawn in Battle Network 5 and Mine are two such chips.
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Fake Longevity
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Fake Longevity: Plenty of examples... In general there would be times when MegaMan has to trek deep into the Cyberworld only to be stumped by a locked door, having no choice but to jack out and find the answer in the real world, and then walk all the way to the locked door all over again. The Bonus Dungeon of multiple games will usually halt player progression until they fill out enough of their library — a small subsection of 100% Completion, if you will. Depending on the game, this may mean needing to hunt down rare viruses, repeatedly rematch bosses, or scour Mystery Data for what is missing. The Waterworks stage starts off simple, except that the heroes' attempts to fix the system made the situation worse and they have to travel deeper into the dungeon to solve the root of the issue. The second game's penultimate scenario involves a lot of running back and forth across the internet to find the plot-relevant NPCs and key items to unlock the ability to progress. Any part of the third game that involves the Energy Change program. To clear the related obstacles, not only does the player need to install the aforementioned NaviCust program, but they also need to use up a chip of the relevant element. While the hospital stage during PlantMan scenario generously provides virus encounters that drop relevant chips, FlameMan scenario takes you across different parts of the internet without changing virus encounters. Run out of Aqua chips during the latter scenario? Back to grinding. Attempting 100% Completion in the third game — several unique Battle Chips cannot be acquired unless you're using the appropriate Style, and considering that the player can only hold 1 Style at a time, it results in more grinding to be able to roll for the one they seek. This can be dodged by using the Bugfrag Trader and getting all other chips to abuse its 25% chance of giving a new chip, but this ends up just changing it from encounter grinding to bugfrag grinding. Battle Network 4 uses a tournament mechanic that has no central plot. These tournaments will take place repeatedly throughout the game, and have three scenariosnote Randomly chosen from a pool of six in specific combinations of three which themselves have no necessary order that do nothing—nothing whatsoever—to actually advance the plotnote The SearchMan and ProtoMan scenarios in Red Sun and Blue Moon do have some reference to Nebula, and the ProtoMan scenario even foreshadows Bass (you can see his statue near the area where you find ProtoMan). Neither, however, have any real effect on the plot, and that's a total of 1 in 18 scenarios per game being relevant. The plot actually happens between the tournaments, with brief snippets of Nebula harassing the Hikaris in Electopia and the meteor harassing Yuichirou at NAXA. In other words, the central aspect of the game itself is filler spacing out the plot. The game also uses a New Game Plus mechanic with a total of four cycles the player must pass through to fully unlock everything. (You can't even get to the Bass fight until the third cycle, because that's when you get your last Double Soul). The fifth game only presents the player with first-level viruses up till the final boss, as the viruses will only upgrade to their next forms when the player opens a door to the Bonus Dungeon. This forces the player to backtrack to nearly every location in the game again for the purpose of hunting down their chips and furthering 100% Completion. And this is done another time for third-tier viruses.
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Heroic BSoD
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Heroic BSoD: Lan gets a nasty case of it in 3 after discovering that Mr. Match tricked him into firebombing SciLabs, endangering his own father's life. He locks himself up for several days, skips school, and refuses to talk to his friends about anything.
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Trailers Always Spoil
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Trailers Always Spoil: Not that Red Sun and Blue Moon tried to keep the Big Bad much of a secret, but this trailer still doesn't help things.
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Hero Antagonist
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Hero Antagonist: Geo from Star Force in Operate Shooting Star, at least to begin with.
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Chaos Architecture
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comment
Chaos Architecture: The Internet is constantly undergoing updates so massive, people don't even bother to care that the immediate cyber-neighborhood looks nothing like it did in previous games. You might find a few similar areas here and there (a particular section of the Undernet in Battle Network 4 is reminiscent of an area from Battle Network 2). ACDC Town has a remarkably different geography in the second half of the series, having stripped out every building except for four houses (Lan's, May's, Dex's, and Yai's), Higsby's chip shop, and the Metroline station. The fifth game includes a visit to a digital recreation of ACDC Town as it was ten years ago, and it has the same layout as it does in the present. Played with in the first three games' version of ACDC Town. The school grounds and Lan's friends' houses don't actually change design between installments, but which parts of those buildings you have access to does. It's only in the first game, for example, that you can even see the entrance to the school grounds, while the third game gives you access to the principal's office. Dr. Hikari's office is almost identical in between the first and second games, but for some bizarre reason, it's set in two different hallway structures in two different buildings (the Government Complex in the first game and the Official Center in the second). The third game gives him a new office design entirely, which apparently he's always had. SciLabs in general also revamps its appearance in the third and fifth games.
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Boisterous Bruiser
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Boisterous Bruiser: GutsMan is loud and fight-happy. So is Mr. Match, from time to time.
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Randomized Damage Attack
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Randomized Damage Attack: NumberMan.EXE's Dice Bomb deals damage based on what number the die rolls.
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Encounter Repellant
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Encounter Repellant: The Sneak Run subchip and its corresponding NaviCust program reduce the chance of seeing Random Encounters. They only stop "weak" encounters, however, which is dependent on Mega's max HP.
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Dummied Out
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Dark Chips can be used if you have the Dark License program or can master the Chaos Unison form.
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Mobile Phone Game
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In the Mobile Phone Game Legend of Network, the fourth chapter is titled "From Sharo With Love", referencing James Bond.
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"Well Done, Son" Guy
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"Well Done, Son" Guy: The third game introduces us to Chaud's father, who is cold and aloof to everyone, even his son. His introduction alone re-colors Chaud's own haughty attitude in the first two games.
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Cosmic Flaw
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Cosmic Flaw: Battle Network presents virtual versions: The Final Boss of the 2nd game is a living aggregate of computer bugs that come to life and threaten to overload the Internet's servers called "Gospel". The Final Boss of the 3rd game is the faulty "alpha" version of the Internet that, when released, threatens to consume the whole current internet like an amoeba, aptly named "Alpha".
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Global Currency Exception
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Global Currency Exception: BugFrags, which are pieces of junk data, can be traded in for some of the rarer Battle Chips and NaviCust programs. Those BugFrags tends to be either ridiculously easy or rip-your-hair-out hard to find depending on the game.
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All There in the Manual
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All There in the Manual: Navi Customizer Compression and Extra codes in Battle Network 3 could be found hidden in manuals, the anime adaptation, and even some of the Gaiden Games. For instance, the passcode Lan used to force MegaMan into the ridiculously powerful Aqua Custom Style in the anime? It's the bonus code for 200 extra HP in the game. (Don't bother looking for it in the dub, though...) Let's put it this way: since NT Warrior got shelved, this gets escalated to Guide Dang It! for western fans.
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NPC Amnesia
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NPC Amnesia: The quiz givers will always repeat the exact same lines, and give the exact same questions. Always. Apparently, they have forgotten that you have just done their quiz and failed, odd, as you would think that they would consider a rare item as a prize a reason to remember those who have taken the quiz.
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type
Maximum HP Reduction
 Mega Man Battle Network (Video Game) / int_1853aad0
comment
Dark Chips in the 4th and 5th game are built around this concept. They are incredibly powerful but carry several side effects that persist throughout the battle and deduct from your max HP after finishing a battle where you used them. Continued use of Dark Chips also reduces your "karma", and eventually MegaMan turns evil, gaining access to "Evil" Chips and DS Navi Chips, but loses the ability to use Double Souls, Full Synchro, and certain other Battle Chips.
 Mega Man Battle Network (Video Game) / int_1853aad0
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1.0
 Mega Man Battle Network (Video Game) / int_1853aad0
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_1853aad0
 Mega Man Battle Network (Video Game) / int_19787667
type
Second Hour Superpower
 Mega Man Battle Network (Video Game) / int_19787667
comment
Second Hour Superpower: From the second game onwards, you will get to access MegaMan's transformations (Style Change, Double Soul, Cross) somewhere before or after you confront the third major antagonist of the game.
 Mega Man Battle Network (Video Game) / int_19787667
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1.0
 Mega Man Battle Network (Video Game) / int_19787667
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_19787667
 Mega Man Battle Network (Video Game) / int_1989b0c
type
Comic-Book Time
 Mega Man Battle Network (Video Game) / int_1989b0c
comment
Comic-Book Time: The main six games take place over the course of two years (5th and 6th grades), but event narrations will remark far too quickly that "several weeks/months" have passed over one or two games' course. See also "Not Allowed to Grow Up" below.
 Mega Man Battle Network (Video Game) / int_1989b0c
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1.0
 Mega Man Battle Network (Video Game) / int_1989b0c
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_1989b0c
 Mega Man Battle Network (Video Game) / int_19a5d773
type
They Look Just Like Everyone Else!
 Mega Man Battle Network (Video Game) / int_19a5d773
comment
They Look Just Like Everyone Else!: Used for disturbing effect in the third game; one storyline reveals that several friendly generic NPCs Lan has recently talked to are actually undercover World 3 agents planted in strategic locations to gather information and deflect investigation/suspicion.
 Mega Man Battle Network (Video Game) / int_19a5d773
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1.0
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_19a5d773
 Mega Man Battle Network (Video Game) / int_19b6f396
type
Alternate Timeline
 Mega Man Battle Network (Video Game) / int_19b6f396
comment
Alternate Timeline: Played straight during the original trilogy, in which the setting is a world where Dr. Light (Tadashi Hikari) turned to computer networking technology instead of robotics. Red Sun and Blue Moon, however, created a world map inconsistent with the classic series and introduced a modified Duo, altered from his classic Space Police self into a Captain Ersatz of Galactus. Both following games and sequel series Star Force freely engaged in Continuity Drift, though the original premise of the setting was not officially abandoned.
 Mega Man Battle Network (Video Game) / int_19b6f396
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1.0
 Mega Man Battle Network (Video Game) / int_19b6f396
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_19b6f396
 Mega Man Battle Network (Video Game) / int_19ff0887
type
Character Name Limits
 Mega Man Battle Network (Video Game) / int_19ff0887
comment
Character Name Limits: Appears everywhere, with a limit of 8 characters for all key items, battle chips and Navi names when displayed on the battle screen. Most terms end up being very compressed as a result. The fourth game in particular applies this limitation to almost everything, even to Navi names in conversations.
 Mega Man Battle Network (Video Game) / int_19ff0887
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1.0
 Mega Man Battle Network (Video Game) / int_19ff0887
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_19ff0887
 Mega Man Battle Network (Video Game) / int_1b65dfad
type
The Cameo
 Mega Man Battle Network (Video Game) / int_1b65dfad
comment
The Cameo: Hideo Kojima himself appears as an NPC in Battle Network 4. The Boktai characters have appearances in the 4th to 6th games, going from posters in the background to Battle Chips and even a crossover side mode. Rogue of Mega Man Star Force appears as a battle chip and enemy summon in Operate Shooting Star.
 Mega Man Battle Network (Video Game) / int_1b65dfad
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1.0
 Mega Man Battle Network (Video Game) / int_1b65dfad
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_1b65dfad
 Mega Man Battle Network (Video Game) / int_1c0d4155
type
Necessary Drawback
 Mega Man Battle Network (Video Game) / int_1c0d4155
comment
Necessary Drawback: Games from Battle Network 4 onward have power-ups called Patch Cards that buff MegaMan separate from the restrictions of the NaviCust, with a few providing otherwise exclusive abilities. Since a number of the Patch Cards are incredibly powerful and they're usable in PVP, the majority of them come with some sort of negative attribute, such as inflicting nasty bugs or lowering MegaMan's stats.
 Mega Man Battle Network (Video Game) / int_1c0d4155
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1.0
 Mega Man Battle Network (Video Game) / int_1c0d4155
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_1c0d4155
 Mega Man Battle Network (Video Game) / int_1cd855b9
type
Highly Visible Password
 Mega Man Battle Network (Video Game) / int_1cd855b9
comment
Highly Visible Password: From your Navi's point of view, passwords are easy to decipher. Justified in that your Navi is directly connected to the network/systems and is most often in the correct dataspaces to see/manage passwords for you.
 Mega Man Battle Network (Video Game) / int_1cd855b9
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 Mega Man Battle Network (Video Game) / int_1cd855b9
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_1cd855b9
 Mega Man Battle Network (Video Game) / int_1e14ea2a
type
Boss Battle
 Mega Man Battle Network (Video Game) / int_1e14ea2a
comment
Approaching this problem from the other end is the question of why the terrorist Operators never bail when the heroes happen upon them. It requires almost no effort to Jack a Navi Out from any location, but for some reason, most Navis linger for a Boss Battle that they could avoid. Sometimes this is justified by the villain needing to complete an ongoing task, like BlastMan, or not having anywhere to Jack-Out to or any means to do so, like Solo Navi BubbleMan, but some, like ElecMan, appear to gratuitously waste time by sticking around after their job is done.
 Mega Man Battle Network (Video Game) / int_1e14ea2a
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1.0
 Mega Man Battle Network (Video Game) / int_1e14ea2a
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_1e14ea2a
 Mega Man Battle Network (Video Game) / int_1e7c47ab
type
Stealth Pun
 Mega Man Battle Network (Video Game) / int_1e7c47ab
comment
Kotobuki's cyberworld also tried some subtlety. It has bright colors and everyone there is nice; also, it's one of the first Internet areas outside the ACDC town net that you can access, with appropriate virus difficulty. The only oddity, compared to the previous game, is that the player seemingly have no way to access the real-world area of Kotobuki, when it's usually the other way around... But if an observant player looks carefully, Koto Square is shaped like a skull and has a mysterious blocked darker path. Just before the reveal, you discover that the Koto area is connected to the Undernet. Also, people pray in there. "Gospel", get it?
 Mega Man Battle Network (Video Game) / int_1e7c47ab
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1.0
 Mega Man Battle Network (Video Game) / int_1e7c47ab
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_1e7c47ab
 Mega Man Battle Network (Video Game) / int_1ebbdddb
type
Power at a Price
 Mega Man Battle Network (Video Game) / int_1ebbdddb
comment
Power at a Price: Several powerful programs you equip in the Navi Customizer are guaranteed to afflict MegaMan with bugs even if you don't break any Navicust rules in the process, such as the Giga Folder 1 program slowly turning all of the player's panels into Poison Panels with each step taken in battle. In any case, equipping the BugStop part immediately removes the effects of all Bugs, making them risk-free. Dark Chips in the 4th and 5th game are built around this concept. They are incredibly powerful but carry several side effects that persist throughout the battle and deduct from your max HP after finishing a battle where you used them. Continued use of Dark Chips also reduces your "karma", and eventually MegaMan turns evil, gaining access to "Evil" Chips and DS Navi Chips, but loses the ability to use Double Souls, Full Synchro, and certain other Battle Chips. Some of the more powerful e-Reader Mod Cards (Patch Cards in Legacy Collection) in 4 and 5 will also apply Bugs to MegaMan just like Navicust programs. The BugStop program prevents these in addition to bugs from normal Custom Parts. In 6, almost all Mod Cards/Patch Cards apply a penalty of some sort, and the ones that apply Bugs cannot have their Bugs disabled by BugStop.
 Mega Man Battle Network (Video Game) / int_1ebbdddb
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1.0
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Mega Man Battle Network (Video Game) / int_1ebbdddb
 Mega Man Battle Network (Video Game) / int_1ee33a59
type
Sequel Series
 Mega Man Battle Network (Video Game) / int_1ee33a59
comment
Sequel Series: Mega Man Star Force continues the story 200 years into the future.
 Mega Man Battle Network (Video Game) / int_1ee33a59
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 Mega Man Battle Network (Video Game) / int_1ee33a59
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Mega Man Battle Network (Video Game) / int_1ee33a59
 Mega Man Battle Network (Video Game) / int_1f39b662
type
Discard and Draw
 Mega Man Battle Network (Video Game) / int_1f39b662
comment
Discard and Draw: MegaMan's transformations undergo this trope between games, discarding Style Changes for Soul Unisons between 3 and 4, and then switching to Crosses between 5 and 6. Some say his destruction and recovery at the end of 3 led to the loss of the chng.bat data, and by extension, his Style Changes.
 Mega Man Battle Network (Video Game) / int_1f39b662
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Mega Man Battle Network (Video Game) / int_1f39b662
 Mega Man Battle Network (Video Game) / int_20e20e99
type
Not the Intended Use
 Mega Man Battle Network (Video Game) / int_20e20e99
comment
Not the Intended Use: Navi Customizer bugs are intended to be punishment for using the NaviCust incorrectly, but not all of them are that punishing. Deliberately glitching the elemental hunt programs (Jungle for Wood viruses, for example) will lower the encounter rate for viruses of that element. Bugging the Humour program in the latter half of the series causes MegaMan's "mood" to change at random, allowing the player to semi-reliably deal double damage because it was on Full Synchro or Anger for a few seconds. Bugging Sneak Run might sound like a punishment since it increases the rate for random encounters instead of decreasing it, but if you're hunting viruses for chips or Zenny it just cuts back on downtime. You can also bug Mega's buster, which causes him to fire silly things like squirts of water or bouquets of flowers. One form of the glitch causes the charged shot to create Rock Cubes, which can be airshot or punched into enemies for 200 damage. A strange attribute of Punk is that the Yo-Yo attack is destroyed on contact with him, so it only hits once instead of up to three times as intended. Put together a Z-Yoyo Program Advance, however, and you can unleash the attack as fast as you can mash the A button. Punk also flinches from the attack but doesn't receive Mercy Invincibility so this can eat through a lot of his HP.
 Mega Man Battle Network (Video Game) / int_20e20e99
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Mega Man Battle Network (Video Game) / int_20e20e99
 Mega Man Battle Network (Video Game) / int_22cf536c
type
Chekhov's Gun
 Mega Man Battle Network (Video Game) / int_22cf536c
comment
Chekhov's Gun: Lan's house has a doghouse behind it. In the first four games, nothing is ever said about it and you would just think it is for security like the other one, but then the fifth game finally makes it a plot point. Many fetch quests usually have you running across the item you need in the background somewhere, but you don't notice it until you're told you need it, then you need to go looking for it.
 Mega Man Battle Network (Video Game) / int_22cf536c
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1.0
 Mega Man Battle Network (Video Game) / int_22cf536c
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_22cf536c
 Mega Man Battle Network (Video Game) / int_22fdc3e3
type
Single-Use Shield
 Mega Man Battle Network (Video Game) / int_22fdc3e3
comment
Single-Use Shield: The First Barrier NaviCust program provides a barrier at the start of each battle that goes away after taking 10 damage. While this doesn't seem like much when damage values can reach the hundreds, excess damage doesn't bypass the barrier, so it can eat at least one potentially powerful hit.
 Mega Man Battle Network (Video Game) / int_22fdc3e3
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Mega Man Battle Network (Video Game) / int_22fdc3e3
 Mega Man Battle Network (Video Game) / int_244b57ba
type
Upgraded Boss
 Mega Man Battle Network (Video Game) / int_244b57ba
comment
Upgraded Boss: Each boss has multiple forms, with each successive one sporting higher HP, stronger attacks, and more aggressive AI. Some may even gain attacks that their previous versions lack. The method of encountering these later forms can vary by numerous factors between games since most are optional, though some are mandatory story rematches against antagonist Navis.
 Mega Man Battle Network (Video Game) / int_244b57ba
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1.0
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_244b57ba
 Mega Man Battle Network (Video Game) / int_2504772e
type
Walking Spoiler
 Mega Man Battle Network (Video Game) / int_2504772e
comment
Sean (who was introduced in the second game) and Mamoru (from the third) each have a powerful influence on their games (each happens to be a Walking Spoiler, unfortunately), but neither appear in the latter half of the series.
 Mega Man Battle Network (Video Game) / int_2504772e
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1.0
 Mega Man Battle Network (Video Game) / int_2504772e
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_2504772e
 Mega Man Battle Network (Video Game) / int_2536f695
type
Game-Breaker
 Mega Man Battle Network (Video Game) / int_2536f695
comment
The Minibomb chips in each of the games are usually one of the first chips a player removes from their initial folder, due to the fact that actually hitting anything with them is like pulling teeth, and it doesn't pack the punch even if it does land. However, in the sidescrolling spinoff, Transmission, it's actually really easy to hit with, and the explosion hits several times for full damage within the space of about a second, meaning one single bomb can destroy almost every random enemy in the game not protected by some sort of aura. It's also easy to get, has a low MP cost, and you can carry a ton with you. For that single game, it is turned from a useless weapon into a complete Game-Breaker, but most players will still just skip over it after their experience with it in the main games.
 Mega Man Battle Network (Video Game) / int_2536f695
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1.0
 Mega Man Battle Network (Video Game) / int_2536f695
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_2536f695
 Mega Man Battle Network (Video Game) / int_2557e3a9
type
Palette Swap
 Mega Man Battle Network (Video Game) / int_2557e3a9
comment
Palette Swap: Most Normal Navis come in the same design but different colors, especially green (mostly correlating to boys) and pinks (mostly correlating to girls). Battle Chip Challenge displays no less than six palettes of Normal Navi. Stronger versions (or variants with different elemental alignments) of viruses have the same model but different color palette. In 4 and 5, boss Navis have a slightly different palette at the highest versions, which applies to the SP/Omega forms for 4, and DS forms for both games. Some human NPCs are identical in design but have different colors from others, most notably if they are same-sex siblings.
 Mega Man Battle Network (Video Game) / int_2557e3a9
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 Mega Man Battle Network (Video Game) / int_2557e3a9
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_2557e3a9
 Mega Man Battle Network (Video Game) / int_26ac510e
type
Mythology Gag
 Mega Man Battle Network (Video Game) / int_26ac510e
comment
Mythology Gag: The first three games are loaded with references to the Mega Man Legends series, Battle Network's immediate predecessor. Lan has a poster for Legends 2 in his room in the first game, Yai has a Data doll, and Mayl and Dex have various figurines of Servbots and Tron herself. Lan also apparently watches a show called "The Bonne Bunch". The Global Currency is Zenny. Lan can accidentally walk in on Mayl changing clothes in the first game, much like Volnutt and Roll Casket (also in Legends). Higsby has a poster of Vile in his chip shop in the first game. Bass.EXE gives one in the second game, for all those people who know his Japanese name. Lan's grandfather and stand-in for the Classic series' Dr. Light is named Tadashi Hikari, which translates to "right (i.e. correct) light". Obviously a play on the whole Dr. Right/Light problem. This is given another nod at the end of the series: Lan's son (Patch) in Japan is named "Raito Hikari" (光�斗). Network Transmission is one giant Valentine to the classic series, reinterpreting Battle Network as a platformer; many of the "viruses" are direct transplants of the Mechaniloids, such as the Sniper and Heavy Joes. See Nostalgia Level below, too. The recurring Ratton chip deploys a travelling bomb that heads forward but immediately does a 90-degree turn towards a target once they're near it, which is exactly the same behaviour as the Magnet Missile.
 Mega Man Battle Network (Video Game) / int_26ac510e
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 Mega Man Battle Network (Video Game) / int_26ac510e
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_26ac510e
 Mega Man Battle Network (Video Game) / int_26d1f65f
type
Verbal Tic
 Mega Man Battle Network (Video Game) / int_26d1f65f
comment
Verbal Tic: Almost everywhere. The localizations have had...varying success accommodating them. Most prominently, Higsby with his trademark "huh", a few of the Navis also do this, such as DiveMan with "Awooga" and AquaMan and * woosh* or "drip" for the fourth and sixth games, respectively. Even more prevalent in the Japanese version. Higure (Higsby) has "demasu", BubbleMan has "puku", GutsMan has "gatsu", and so on. BubbleMan has a lot of bubble-based tics.
 Mega Man Battle Network (Video Game) / int_26d1f65f
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 Mega Man Battle Network (Video Game) / int_26d1f65f
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Mega Man Battle Network (Video Game) / int_26d1f65f
 Mega Man Battle Network (Video Game) / int_276ad49e
type
Karma Meter
 Mega Man Battle Network (Video Game) / int_276ad49e
comment
Karma Meter: An implicit mechanic in the fourth and fifth games (but mostly in the former). MegaMan starts the game in neutral territory, but once the Dark Chips are introduced, if Mega ever performs poorly in combat, his emotional state will become Worried and a pair of Dark Chips will appear in the corner of his chip menu. Choosing these will pull Mega towards Dark Power, while Mega will inevitably be pulled in the "Light" direction by performing well in battle, using Full-Synchro and Double Souls, etc. As he moves in this direction, it becomes much easier for Mega to enter Full-Synchro and harder for him to become Worried. You can see where Mega is on the scale by checking his Navi screen and seeing how he's darkened or brightened. That said, it should be noted that the fourth game unambiguously favors the "Light" Side. Mega on the Dark Side can use the Game Breaking Dark Chips, but they will always give him some kind of bug, always deduct one (1) hit point from his totalnote With the exception of the time(s) he is forced to for plot purposes (which will be lost for the rest of the game), and they are useless against the Final Boss. Evil MegaMan also cannot perform Full-Synchro, cannot perform Double Soul, and loses access to SP Navi Chips and Sanctuary, instead gaining access to DS Navi Chips and other exclusive "Evil Chips". Evil Mega will also be forbidden access to the Hub.Batch program at the end of Black Earth 2. Meanwhile, "Light" Mega retains his original functionality, with the perk of getting random Full Synchro in the fourth game, which is seen by most to outweigh Dark Mega's perks.
 Mega Man Battle Network (Video Game) / int_276ad49e
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 Mega Man Battle Network (Video Game) / int_276ad49e
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_276ad49e
 Mega Man Battle Network (Video Game) / int_28104b90
type
Bag of Spilling
 Mega Man Battle Network (Video Game) / int_28104b90
comment
In a bizarre application of the Bag of Spilling, one of the things that the heroes consistently lose between games is social status. Even excluding the questionably canonical and unquestionably grandiose post-game content, Lan and Mega confront and undo high-profile, international crime organizations and global catastrophes at least half-a-dozen times in two years...and yet are only consistently recognized by small groups of individuals, usually the villains. The rest of the world — even the boys' own hometown — treats them like normal kids.
 Mega Man Battle Network (Video Game) / int_28104b90
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 Mega Man Battle Network (Video Game) / int_28104b90
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_28104b90
 Mega Man Battle Network (Video Game) / int_2906b25f
type
Dispel Magic
 Mega Man Battle Network (Video Game) / int_2906b25f
comment
Dispel Magic: Wind attacks and effects will dispel protective auras, such as Barrier chips.
 Mega Man Battle Network (Video Game) / int_2906b25f
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1.0
 Mega Man Battle Network (Video Game) / int_2906b25f
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_2906b25f
 Mega Man Battle Network (Video Game) / int_295087bf
type
Non-Indicative Name
 Mega Man Battle Network (Video Game) / int_295087bf
comment
Non-Indicative Name: Some of the viruses. Larks are good example, being flat, wide-finned fish with little propellers and great big eyeballs and looking nothing at all like actual larks. Meanwhile, Fishies from the first three games are the inversion of Larks, resembling a cross between a bird and a paper plane. ProtoMan.EXE isn't actually a prototype of anything, as far as is shown.
 Mega Man Battle Network (Video Game) / int_295087bf
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 Mega Man Battle Network (Video Game) / int_295087bf
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_295087bf
 Mega Man Battle Network (Video Game) / int_29a39f6
type
Easter Egg
 Mega Man Battle Network (Video Game) / int_29a39f6
comment
Easter Egg: In the Switch version of the Legacy Collection, physically shaking your console in portable mode will have MegaMan stumble over and warn you to take care of your PET (Switch) since he's still inside of it.
 Mega Man Battle Network (Video Game) / int_29a39f6
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_29a39f6
 Mega Man Battle Network (Video Game) / int_29f44d3a
type
Adam Smith Hates Your Guts
 Mega Man Battle Network (Video Game) / int_29f44d3a
comment
Adam Smith Hates Your Guts: Notice how the price of HP Memories tends to increase the later in the game you encounter the stores that sell them. It's not just Adam Smith, it's the shopkeepers too! Even within the same store, the price increases the more you buy!
 Mega Man Battle Network (Video Game) / int_29f44d3a
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1.0
 Mega Man Battle Network (Video Game) / int_29f44d3a
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_29f44d3a
 Mega Man Battle Network (Video Game) / int_2a090d00
type
Lampshade Hanging
 Mega Man Battle Network (Video Game) / int_2a090d00
comment
The sixth game lampshades this in one of the poems of the Poem NCP. MegaMan asks Lan where all his old chips and such go, Lan answers that he really doesn't know!
 Mega Man Battle Network (Video Game) / int_2a090d00
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1.0
 Mega Man Battle Network (Video Game) / int_2a090d00
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_2a090d00
 Mega Man Battle Network (Video Game) / int_2a44899
type
Plot Armor
 Mega Man Battle Network (Video Game) / int_2a44899
comment
As each game progresses, Lan gets more and more concerned with his friends intervening in dangerous situations, and he tries to keep them out of danger, as the games insist on not buying any extra Plot Armor for his friends. A good example is the first dungeon in the third game, in which Lan insists on confronting a criminal alone, only for his friends to overrule him... and immediately fall prey to the villain's hypnosis powers.
 Mega Man Battle Network (Video Game) / int_2a44899
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 Mega Man Battle Network (Video Game) / int_2a44899
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_2a44899
 Mega Man Battle Network (Video Game) / int_2af679a6
type
Sidequest
 Mega Man Battle Network (Video Game) / int_2af679a6
comment
Anna Mori is a waitress who appears in each game of the original trilogy. She features in a Sidequest from the Job Board in Mega Man Battle Network 3 and she's the first major opponent in the DenCity Open Battle of Mega Man Battle Chip Challenge.
 Mega Man Battle Network (Video Game) / int_2af679a6
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Mega Man Battle Network (Video Game) / int_2af679a6
 Mega Man Battle Network (Video Game) / int_2afb1a9
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Limit Break
 Mega Man Battle Network (Video Game) / int_2afb1a9
comment
The strength of certain recurring Program Advances has been diminished over time. Guts Shoot, for example, dropped from five hundred damage to four hundred and then ultimately to three hundred over the course of the original trilogy. Big Heart in Battle Network 2 would heal MegaMan to full health and grant a few moments of invisibility, but in Battle Network 3 it only heals 300 HP.
 Mega Man Battle Network (Video Game) / int_2afb1a9
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Mega Man Battle Network (Video Game) / int_2afb1a9
 Mega Man Battle Network (Video Game) / int_2bcd6fc8
type
Character Select Forcing
 Mega Man Battle Network (Video Game) / int_2bcd6fc8
comment
Character Select Forcing: Shadow and Nightmare Viruses are immune to everything except for cutting attacks like swords, meaning that they're downright unbeatable if you lack those kinds of attacks. The Kettle Viruses in HeatMan's scenario lack conventional health and are immune to everything except for Fire attacks, which causes their temperature to rise. If their temperature hits 100 degrees, they explode. Fortunately, you're playing as HeatMan who uses fire. Later variants subvert this by being vulnerable to anything, though they still keep their temperature-based health gimmick.
 Mega Man Battle Network (Video Game) / int_2bcd6fc8
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Mega Man Battle Network (Video Game) / int_2bcd6fc8
 Mega Man Battle Network (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Mega Man Battle Network (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Some combos and Program Advances can be extremely damaging but gimmicky and otherwise unreliable. An excellent example is the Master Style Program Advance from BN3 which did almost a full thousand damage to the enemy and looked very flashy, but was very gimmicky. You needed four chips, all of them Mega class (only one of each per folder, and they steal the space for any other Mega chips), if MegaMan wanted to use any of the chips individually he had to be in the right style (so only one could be used by itself in a single fight), and each of these chips had a very specific individual gimmick, like the need for field obstacles or holes. The Call-Back Master Cross is vastly superior, utilizing four powerful Standard class chips that all fit easily into the same folder and can be individually used painlessly. Many Program Advances also involve selecting 3 or more copies of the same chip with different codes in alphabetical order.note e.g. Cannon A + B + C = Zeta/Giga Cannon There are a few problems with these kind of Program Advances. Firstly, the Zeta series work by putting you in an invincibility phase while using a certain chip under a time limit. While this is supposedly a neat feature, most bosses have Mercy Invincibility and the attack speed for some chips are painfully slow that you can only attack them with that Program Advance once or twice at most before the timer runs out. Secondly, due to chip selection rules, the player cannot select any other chips to use in the same turn, like attack-boosting chips which would otherwise make the Program Advance much more potent. This also means that it's harder to use these chips alone if you're using a folder with only one chip code. MagnetMan's Liberation ability conjures a barrier for the entire party protecting them from attacks outside of battle for a turn at the cost of a rare Order Point...and MagnetMan's turn. Since field damage is pitiful and can't bring HP below 1, it's very rarely worthwhile to use it instead of choosing to liberate a panel. Beast Over in the sixth game turns MegaMan invincible and lets him attack automatically (though out of your control). It has the potential to do a lot of damage, but 1) you need to have spent 3 turns in Beast Out to be able to use Beast Over, by which point you may have already defeated all enemies 2) it ends automatically when the Custom Gauge fills up, and 3) it leaves MegaMan exhausted, resetting his Buster stats and causing his HP to drop rapidly. It's designed as a Desperation Attack, and if any enemies remain standing after Beast Over expires, something has truly gone awry. Every game from Battle Network 3 onwards features a Giga Chip called Delta Ray Edge, which summons ProtoMan to slash the opponent from up to three different angles, as long as the player presses the A button in time with each sword strike. Unfortunately, due to the way ProtoMan moves, the chip will fail to activate if the enemy is in the upper row, and the additional attacks will only come out if there are empty panels behind and below the opponent for ProtoMan to occupy. Coupled with the awkward timing of the button presses and the fact the chip comes in the lackluster Z code, there is little justification for putting it in the folder over any other available Giga Chip.
 Mega Man Battle Network (Video Game) / int_2bdae2ae
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Mega Man Battle Network (Video Game) / int_2bdae2ae
 Mega Man Battle Network (Video Game) / int_2bdfcf74
type
OffscreenVillainDarkMatter
 Mega Man Battle Network (Video Game) / int_2bdfcf74
comment
Offscreen Villain Dark Matter: Typical of Dr. Wily, but the medal has to go to Dr. Regal who has a literal country’s worth of dark matter (Nation Z) backing him.
 Mega Man Battle Network (Video Game) / int_2bdfcf74
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Mega Man Battle Network (Video Game) / int_2bdfcf74
 Mega Man Battle Network (Video Game) / int_2be271c7
type
Hollywood Hacking
 Mega Man Battle Network (Video Game) / int_2be271c7
comment
Hollywood Hacking: Played With. Many of the actions and gimmicks of the series correspond to Real Life hacking, albeit with Extreme Graphical Representation layered on top. Sometimes getting into a secure area simply involves obtaining a security certificate. Sometimes, you have to destroy or disable components of the security system to proceed. Other times you have to figure out the password using hints left in the system, solve puzzles, obtain specific Battle Chips, or fulfill other conditions. StoneMan.EXE disrupts a rail service by blocking data transmission from the master network... by dropping malware in the form of virtual boulders into the network space that block the 'rails' that represent the connections between the rail service systems. ElecMan.EXE's disruption of electrical power in the first game represents him hacking into the power control firmware/embedded systems at a power plant, limiting the amount of power that was being supplied to everything in the system and causing some programs to behave abnormally due to the low-power conditions. AirMan.EXE leaves pink clouds that drain the strength of programs and slows/stops them, denying access to memory sectors. QuickMan.EXE and his operator in the second game destroy virtual ground inside the embedded systems of several bombs, severing the virtual linkages and preventing you from pursuing via them. The Mother Computer for Electopia and its protective doors actually employ a massive series of passwords that prevent access to the core program, and the systems themselves are littered with Mr. Progs that provide hints. Some of the hints are easy, and some of the hints are difficult (the final hint is actually quite complicated), but the passwords themselves are actually rather easy to bruteforce (especially via Save Scumming), since a Navi has to travel a specific path through a limited selection of characters. MagnetMan.EXE uses virtual magnetic fields to 'spoof' magnetic current that forced data to flow through particular pathways in the system, restricting bandwidth and mobility. This also caused massive disruptions in the aircraft computer systems he was intruding, resulting in various failures throughout the plane. FreezeMan.EXE in the second game essentially launched a worldwide Denial of Service attack, blocking the network with virtual Ice programs that froze programs and blocked access to network sectors. These Ice programs had special defensive measures to deploy normal viruses when disrupted or 'broken' by normal means. FreezeMan himself was the Command and Control node for the entire DoS attack, so when he was deleted, the Ice programs were stopped since they could not receive more commands from him. Serial arsonist Mr. Match's modus operandi is to use strikingly mundane attacks that rely on Social Engineering. In the first game, he poses as a repairman performing preventive maintenance—complete with bogus service company operating in the background—in light of the recent attacks (his own) to gain access to the central computers of his victims. In the third game, he deceives and manipulates Lan into planting purpose-built malware packages designed to target specific hardware. In Battle Network 3, a shady Netopian hanging around Beach Street is selling the ModTools, an unlicensed hacking device that allows users to jailbreak a Navi Customizer. Not only does this let users implement workarounds for common errors that arise when running incompatible NaviCust programs, the ModTools can be used when there isn't an error to add custom code to modify a Navi even further. Final Bosses of the series include a powerful virus that replicates itself at an absurdly quick rate, a massive collection of computer bugs, a glitchy early build of the internet itself, a trojan horse, cache data, and a firewall. In particular, the virus was intended to create a botnet that infected military computers, and the glitchy internet build was successfully used for exactly the same purpose.
 Mega Man Battle Network (Video Game) / int_2be271c7
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Mega Man Battle Network (Video Game) / int_2be271c7
 Mega Man Battle Network (Video Game) / int_2bfb1856
type
Beard of Evil
 Mega Man Battle Network (Video Game) / int_2bfb1856
comment
Beard of Evil: Regal grows one in-between 4 and 5 to show that he's serious this time. Mr. Match sort of has a Goatee Of Evil going on.
 Mega Man Battle Network (Video Game) / int_2bfb1856
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Mega Man Battle Network (Video Game) / int_2bfb1856
 Mega Man Battle Network (Video Game) / int_2cde58d9
type
Mons as Characterization
 Mega Man Battle Network (Video Game) / int_2cde58d9
comment
Mons as Characterization: The Netnavis are customizable computer programs with highly advanced AI, so a navi theme, appearance and personality will generally either match his operator's, or complement it. For example, The Big Guy Dex's Navi is the Dumb Muscle GutsMan.EXE, the dark, no-nonsense ninja ShadowMan.EXE is operated by the serious Consummate Professional Dusk, while Princess Pride is the operator of KnightMan.EXE and Yai's Navi Glyde.EXE act like a distinguished Valet.
 Mega Man Battle Network (Video Game) / int_2cde58d9
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Mega Man Battle Network (Video Game) / int_2cde58d9
 Mega Man Battle Network (Video Game) / int_2e6a41e0
type
Gratuitous English
 Mega Man Battle Network (Video Game) / int_2e6a41e0
comment
Battle chips are all assigned one or more "chip codes" (derived from the letters of the English alphabet, with the * code as a wildcard). While the characters in the game seem only barely aware of this, it is an essential part of folder building to streamline it by using only one or two codes (some will go as high as three or four for fun) to allow you to maximize the number of chips that can be used in one turn.
 Mega Man Battle Network (Video Game) / int_2e6a41e0
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 Mega Man Battle Network (Video Game) / int_2e6a41e0
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Mega Man Battle Network (Video Game) / int_2e6a41e0
 Mega Man Battle Network (Video Game) / int_2f50c5bf
type
Theme Music Power-Up
 Mega Man Battle Network (Video Game) / int_2f50c5bf
comment
Theme Music Power-Up: "Running Through The Cyber World"/"Proof of Courage", "Under Justice"/"You're Not Alone" and "Hero" play during Lan & friends' heroic deeds and moments.
 Mega Man Battle Network (Video Game) / int_2f50c5bf
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Mega Man Battle Network (Video Game) / int_2f50c5bf
 Mega Man Battle Network (Video Game) / int_30bf3ff4
type
Beef Gate
 Mega Man Battle Network (Video Game) / int_30bf3ff4
comment
Beef Gate: The lack of important broken bridges in the first game's internet overworld can lead to the player wandering into the Undernet way before they're supposed to visit it. This can lead to some severe Sequence Breaking. The third game has security cubes in the Undernet that can only be unlocked by beating the WWW Navis' third forms. Thankfully, each cube gives a hint which Navi needs to be beaten to unlock it.
 Mega Man Battle Network (Video Game) / int_30bf3ff4
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Mega Man Battle Network (Video Game) / int_30bf3ff4
 Mega Man Battle Network (Video Game) / int_30d2689a
type
Ominous Visual Glitch
 Mega Man Battle Network (Video Game) / int_30d2689a
comment
Ominous Visual Glitch: Computer bugs in the series (usually just "Bugs" or "Bug Fragments") are little globs of pixelated mass with vaguely arcane power. In Battle Network 2, the Big Bad collects so many of them that he accidentally turns his apartment building hideout into an interdimensional sinkhole and causes reality around him to glitch. Battle Network 3 introduced the Navi Customizer and Customizer Bugs to the series; mistakes in customizing your Navi cause unexpected gameplay changes or debilitating performance issues and are usually indicated by the Navi's body pixelating.
 Mega Man Battle Network (Video Game) / int_30d2689a
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Mega Man Battle Network (Video Game) / int_30d2689a
 Mega Man Battle Network (Video Game) / int_31033156
type
Chest Insignia
 Mega Man Battle Network (Video Game) / int_31033156
comment
Chest Insignia: Just about every Navi has a "Navi Mark" (even Normals), and if it's not on their chest, they'll definitely have it close by. Their operators tend to display that same insignia on some piece of clothing or accessory. In case of Bass, he has a massive scar over his insignia that he keeps as a reminder of his betrayal by humanity.
 Mega Man Battle Network (Video Game) / int_31033156
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Mega Man Battle Network (Video Game) / int_31033156
 Mega Man Battle Network (Video Game) / int_31118d46
type
Ice Magic Is Water
 Mega Man Battle Network (Video Game) / int_31118d46
comment
Ice Magic Is Water: Aqua-elemental chips may have either water or ice-themed attacks. This also means that ice-themed Navis are not weak to Fire attacks and actually beat the Fire element in the Elemental Rock-Paper-Scissors, which can be somewhat nonintuitive.
 Mega Man Battle Network (Video Game) / int_31118d46
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Mega Man Battle Network (Video Game) / int_31118d46
 Mega Man Battle Network (Video Game) / int_3121f1e6
type
Noob Cave
 Mega Man Battle Network (Video Game) / int_3121f1e6
comment
Noob Cave: Typically ACDC Area. In the one game where it's not, it's revealed the reason why ACDC area usually has such weak viruses is because MegaMan clears out the area so often that the only viruses that could form were small ones.
 Mega Man Battle Network (Video Game) / int_3121f1e6
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Mega Man Battle Network (Video Game) / int_3121f1e6
 Mega Man Battle Network (Video Game) / int_316d4c91
type
Auto-Save
 Mega Man Battle Network (Video Game) / int_316d4c91
comment
Autosave: Getting a new chip from the chip trader machine will cause the game to auto-save. This is to prevent Save Scumming for the desired chip, as was possible in the first game before the devs realized this. Emulator-users enjoy ignoring this restriction.
 Mega Man Battle Network (Video Game) / int_316d4c91
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 Mega Man Battle Network (Video Game) / int_316d4c91
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_316d4c91
 Mega Man Battle Network (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 Mega Man Battle Network (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: Lord Wily was very disapproving of the actions of his son, Dr. Regal.
 Mega Man Battle Network (Video Game) / int_319e4a2f
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_319e4a2f
 Mega Man Battle Network (Video Game) / int_31d4ff2
type
Anti-Regeneration
 Mega Man Battle Network (Video Game) / int_31d4ff2
comment
Anti-Regeneration: The AntiRecovery battle chip. If an enemy attempts to heal while the user has it active, it springs a trap and damages said enemy for the amount they would have healed from it, in addition to placing a Poison Panel beneath them for good measure.
 Mega Man Battle Network (Video Game) / int_31d4ff2
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Mega Man Battle Network (Video Game) / int_31d4ff2
 Mega Man Battle Network (Video Game) / int_324e2fcf
type
Power Levels
 Mega Man Battle Network (Video Game) / int_324e2fcf
comment
Another Battle Mechanic instance is the Style Change from the second and third game. The Team Stylenote Brother Style, in Japan allows MegaMan to carry more Navi chips into battle (Mega Chips in the third game, being the second tier of the Chip-related Power Levels, to which Navi Chips are relegated), and in the third game, Team Style is essential to obtaining the secret version-four Navi chips by S-Ranking beta-version Navis.
 Mega Man Battle Network (Video Game) / int_324e2fcf
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Mega Man Battle Network (Video Game) / int_324e2fcf
 Mega Man Battle Network (Video Game) / int_3318a1cb
type
Distant Finale
 Mega Man Battle Network (Video Game) / int_3318a1cb
comment
The Distant Finale of game six shows Lan and Mayl get married and have a son named Patch.
 Mega Man Battle Network (Video Game) / int_3318a1cb
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 Mega Man Battle Network (Video Game) / int_3318a1cb
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Mega Man Battle Network (Video Game) / int_3318a1cb
 Mega Man Battle Network (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mega Man Battle Network (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Using Hub Style in the second game by having it be transferred from a friend before getting it legitimately prevents you from unlocking it yourself once you meet all the requirements. Battle Network 4 has a handful of them. The Virtual Console release fortunately fixed most of these problems: The AquaMan and GutsMan Navi chips and the Park Area explored during WoodMan's scenario cause horrible loading slowdowns when played on emulators or an original model DS. The Park Area version of the issue is particularly onerous, since it can occur when leaving a random encounter or even saving the game. Technically the game has not broken; it "simply" temporarily freezes for as long as 20 minutes and will run normally afterward until you're forced to trigger another slowdown. Thankfully, this was fixed for the DS Lite, patches and AR codes have been developed by fans, and the emulators mGBA and NO$GBA have managed to finally solve the issue. An even worse example is the Free Space battle board. If you link up with the other version before you have all six of the double souls (this means a New Game Plus Plus at the very minimum) then your game will crash and corrupt the game's code. And by that we mean that it carries a high chance to permanently break it! VDoll has a showstopping multiplayer glitch in every game that features it. In Battle Network 4 and Battle Network 5, activating Poltergeist or JunkMan and having it interrupted by an attack that hits an active VDoll will softlock the game, while Battle Network 6 crashes if the player uses an elemental attack to hit a VDoll but the opponent has a matching "Anti-" element trap active.
 Mega Man Battle Network (Video Game) / int_33ca811a
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Mega Man Battle Network (Video Game) / int_33ca811a
 Mega Man Battle Network (Video Game) / int_34889673
type
Gender Flip
 Mega Man Battle Network (Video Game) / int_34889673
comment
Gender Flip: The Robot Master Ring Man was adapted into a female Navi named Ring for Battle Chip Challenge.
 Mega Man Battle Network (Video Game) / int_34889673
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 Mega Man Battle Network (Video Game) / int_34889673
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Mega Man Battle Network (Video Game) / int_34889673
 Mega Man Battle Network (Video Game) / int_34ffa400
type
Bonus Dungeon
 Mega Man Battle Network (Video Game) / int_34ffa400
comment
Most of the Bonus Dungeon instances in the games have a very ominous feel to them. Notable exceptions include 1 (due to all areas of the Internet having the same background) and 3 (which is far more deliberate; the bonus area has a bright overall look and relaxing music, but the enemies you fight are very difficult).
 Mega Man Battle Network (Video Game) / int_34ffa400
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Mega Man Battle Network (Video Game) / int_34ffa400
 Mega Man Battle Network (Video Game) / int_35a24c16
type
Geo Effects
 Mega Man Battle Network (Video Game) / int_35a24c16
comment
Geo Effects: There are a multitude of panel types with different effects. Standing on grass makes Wood-type units heal over time but doubles the damage from Fire attacks, ice and water interfer with movement but make you weak to Elec, and so on. Some games get "creative" with magnet panels, conveyor panels, gravity panels, and in 3 and 4, a panel that is a hole into the Internet netherworld.
 Mega Man Battle Network (Video Game) / int_35a24c16
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Mega Man Battle Network (Video Game) / int_35a24c16
 Mega Man Battle Network (Video Game) / int_36b90c70
type
Fight Like a Card Player
 Mega Man Battle Network (Video Game) / int_36b90c70
comment
Fight Like a Card Player: The requirements for organizing Battle Chips and creating Folders are basically a set of rules for organizing a deck of playing cards.
 Mega Man Battle Network (Video Game) / int_36b90c70
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Mega Man Battle Network (Video Game) / int_36b90c70
 Mega Man Battle Network (Video Game) / int_375bb8f2
type
Good Is Dumb
 Mega Man Battle Network (Video Game) / int_375bb8f2
comment
Good Is Dumb: The Navis you can control in 5 and 6. When you face them as bosses, they have more than 1000 HP (more than you can ever have naturally) and various attacks. However, when you control them they have at max 800 HP, less than the max for MegaMan (1000), but even if you fight them again afterward, they go back to their massive HP. The Link Navis could have been upgraded to their full power, but this required the Beast Link Gate, which was a toy that never left Japanese shores.
 Mega Man Battle Network (Video Game) / int_375bb8f2
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_375bb8f2
 Mega Man Battle Network (Video Game) / int_391d6577
type
Sequel Escalation
 Mega Man Battle Network (Video Game) / int_391d6577
comment
Enemies (especially enemy Navis) become faster as the series goes on. In the first couple of games, the flinch that enemy Navis perform when they take a heavy hit is exaggerated and they only remain in Mercy Invincibility state for a few seconds (if even that); by 4, their flinching and Mercy Invincibility lasts about as long as MegaMan's.
 Mega Man Battle Network (Video Game) / int_391d6577
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Mega Man Battle Network (Video Game) / int_391d6577
 Mega Man Battle Network (Video Game) / int_393ec3f9
type
Zeerust
 Mega Man Battle Network (Video Game) / int_393ec3f9
comment
Zeerust: Zig-zagged - there's clearly "futuristic" technology that still doesn't look too out of place ten plus years later (Flat-screen television monitors, for example), but a clever eye can spot some outdated tech such as CRT monitors, which were much more common in the early 00s when the games were first created but are uncommon in the new tens. The games also show technology marching on in-universe as well - early on, a Navi user must physically insert the device into the jack-in port, the second game uses a wireless adapter as a plot point, and in the future games they can do so wirelessly - somewhat reflecting how technology with game boy connectivity (and other devices as well) marched on. Actually justified on two levels - you can conveniently jack into some of these devices implying that they were of recent creation (They were likely designed to look retro) and the game was set 20 Minutes into the Future at best. The designs for the PET's have not aged well, and by the end of the 2010's, appear horribly out of date. The Original PET resembles a netbook, complete with keyboard, a concept killed off by tablets. The Advanced PET resembles a flip phone, a cell phone designed abandoned long ago and now associated with the elderly. The Progress PET and Link PET_EX resemble classic iPods and mini iPods, respectively, both designs, and MP3 players as a concept, killed off by smart phones. The Plug-in PET from the third game, and also the second PET introduced, has actually aged better than the rest. In terms of appearance, it more or less resembles a modern tablet. However, it still uses a wired connection to jack-in and requires the use of physical buttons to operate rather than a touch screen. VideoMan's design references VHS tapes and RCA connectors. VHS has since been replaced by DVD as the standard video recording medium, and RCA has been replaced by HDMI as the standard A/V connection. Justified as Viddy's stated goal for the tournament prize money (to change him from analog to digital) implies that VideoMan is an outdated model.
 Mega Man Battle Network (Video Game) / int_393ec3f9
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1.0
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Mega Man Battle Network (Video Game) / int_393ec3f9
 Mega Man Battle Network (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Mega Man Battle Network (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Obstacle chips and Terrain-changing chips, especially in the third game where lots of strategies are made and broken by the same kind of chips. Their potency results in subsequent games reducing the availability, strength, chip synergy and range of most terrain-changing abilities. No player ever goes anywhere without at least 3 copies of Invis, a chip that frequently comes in * code (except the first game) and bestows protection against most attacks, allowing a player to line up an attack while under heavy fire. Higsby's bargain bin in the 5th game offers the player access to several average chips in * code, allowing them to fill out a more streamlined folder...or convert excess Zenny into Chip Trader fodder. Atk +30, and its cousins, Double Point and Navi +40. Powering up a single chip by 30 or 40 points hardly seems worthy of a Mega Chip. Except when attached to a multi-hit chip, the boost works for all of the hits that chip deals. This makes the chips obscenely good in the right combinations, and they're even compatible with certain Program Advances. The basic Roll chip, the first Navi chip you're likely to get in any of the games, summons Roll to hit a single enemy with her ribbons, then heal MegaMan. It's nothing flashy, but but the heal/damage mix can be a life saver. It gets better in later games, which makes the ribbon attack multiple hit, allowing it to benefit more from the aforementioned Atk up chips. FastGauge is a support chip that doubles the speed at which your Custom Gauge fills. This gives you access to chips twice as often, and is crucial to speed deletions, especially when you're aiming to S-Rank a Navi in 10 seconds for maximum SP chip power. FastGauge * is regarded as one of the most useful chips in the game, next to AreaGrab * and FullCust.
 Mega Man Battle Network (Video Game) / int_39b8d3d6
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Mega Man Battle Network (Video Game) / int_39b8d3d6
 Mega Man Battle Network (Video Game) / int_39dceac1
type
Pop Quiz
 Mega Man Battle Network (Video Game) / int_39dceac1
comment
Pop Quiz: Most games in the series have multiple NPCs that will quiz you on random information about the universe, such as the power of certain Battle Chips or virus names. Correctly answering all of their questions will reward an item, a NaviCust program, or a rare Battle Chip.
 Mega Man Battle Network (Video Game) / int_39dceac1
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Mega Man Battle Network (Video Game) / int_39dceac1
 Mega Man Battle Network (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Mega Man Battle Network (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: Virus gauntlets in the second and third games feature Shadow viruses, which can only be deleted with sword-attribute attacks. If you don't have any of them in your folder, the only thing you can really do is reset. The sixth game avoids this situation with the similar Nightmare viruses, as each version has a Cross form with a sword-attribute charge shotnote Slash in Gregar, Tomahawk in Falzar... unless, for some reason, you decided not to pick up that Cross.
 Mega Man Battle Network (Video Game) / int_3ac5110b
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Mega Man Battle Network (Video Game) / int_3ac5110b
 Mega Man Battle Network (Video Game) / int_3ac709f6
type
Multiplayer Difficulty Spike
 Mega Man Battle Network (Video Game) / int_3ac709f6
comment
Multiplayer Difficulty Spike: Player Versus Player is an entirely-different, often more complicated ordeal than single-player battles. While most bosses do have the exclusive ability to Teleport Spam to random non-adjacent panels, everything else about the fights boils down to pattern recognition. Player battles, on the other hand, are comparatively unpredictable: many offensive chips are nigh-impossible to avoid on reaction, and players can and will pull out all of the defensive options like Invis, Barriers, and Auras. Additionally, the fact that PVP battles take up to 15 turns demands completely different deck building and chip selection tactics than single-player, where S-Ranking boss Navis is heavily based on speed.
 Mega Man Battle Network (Video Game) / int_3ac709f6
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Mega Man Battle Network (Video Game) / int_3ac709f6
 Mega Man Battle Network (Video Game) / int_3ae6199a
type
Psychopathic Manchild
 Mega Man Battle Network (Video Game) / int_3ae6199a
comment
In the first game, ColorMan (a misleadingly-friendly looking Navi) is torturing Roll for fun after defeating her. Fortunately, MegaMan intervenes.
 Mega Man Battle Network (Video Game) / int_3ae6199a
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Mega Man Battle Network (Video Game) / int_3ae6199a
 Mega Man Battle Network (Video Game) / int_3b4f2811
type
Dangerous Workplace
 Mega Man Battle Network (Video Game) / int_3b4f2811
comment
Dangerous Workplace: There are a few examples that apply directly to this trope. In general though, chances are that if you can visit something as Lan in the Real World, you're going to have to defend the place as MegaMan in the Cyberworld.
 Mega Man Battle Network (Video Game) / int_3b4f2811
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Mega Man Battle Network (Video Game) / int_3b4f2811
 Mega Man Battle Network (Video Game) / int_3bbf3fef
type
Recurring Riff
 Mega Man Battle Network (Video Game) / int_3bbf3fef
comment
Recurring Riff: The franchise features three major leitmotif themes. One is featured for the first three games (and a few of the spin-offs); each version has its own refrain (different moments in the franchise use either the common theme or the game-specific refrain). Most games feature the main leitmotif to signify intentional moments of awesome. The first three games share a number of themes in general. Battle Network 4 would throw out most of them; the exceptions, whose melodies are used in all six mainline games, are the ACDC Town theme and the BGM that plays when a Player Versus Player match is lost. Three of the four Navi Customizer themes start with a similar melody before transitioning into the games' respective leitmotifs. Battle Network 4 is the odd game out here, with a completely different BGM being used.
 Mega Man Battle Network (Video Game) / int_3bbf3fef
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Mega Man Battle Network (Video Game) / int_3bbf3fef
 Mega Man Battle Network (Video Game) / int_3c26863b
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Assist Character
 Mega Man Battle Network (Video Game) / int_3c26863b
comment
Assist Character: Navi Chips allow you to use data from other Navis (usually ones you've defeated) to perform special attacks unique to them.
 Mega Man Battle Network (Video Game) / int_3c26863b
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Mega Man Battle Network (Video Game) / int_3c26863b
 Mega Man Battle Network (Video Game) / int_3cb17a19
type
Super-Powered Evil Side
 Mega Man Battle Network (Video Game) / int_3cb17a19
comment
6 features Beast Out, where MegaMan taps on the power of the beast trapped within his body to become his Superpowered Evil Side. Using it till its time limit expires cancels the transformation and leaves MegaMan tired and unable to Full Synchro, but trying to Beast Out again in that state causes the monster to take over and go on a rampage, leaving MegaMan on the brink of exhaustion afterwards.
 Mega Man Battle Network (Video Game) / int_3cb17a19
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Mega Man Battle Network (Video Game) / int_3cb17a19
 Mega Man Battle Network (Video Game) / int_3d276f04
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Perfect Play A.I.
 Mega Man Battle Network (Video Game) / int_3d276f04
comment
Perfect Play A.I.: Invoked with ProtoMan in the first game. Official NetNavis can carry their own Battle Chips and battle without Operator input; according to ProtoMan, solo-fighting was his standard operating procedure, which fact combines with his "untouchable" reputation to form this trope.
 Mega Man Battle Network (Video Game) / int_3d276f04
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Mega Man Battle Network (Video Game) / int_3d276f04
 Mega Man Battle Network (Video Game) / int_3e24cb38
type
Musical Nod
 Mega Man Battle Network (Video Game) / int_3e24cb38
comment
Musical Nod: One that stands out is from the credits sequence of the fifth installment; you may be pleasantly surprised by the sudden appearance of the opening riff from the first three games. You can also hear it in the background of the "Hometown" theme from the same game.
 Mega Man Battle Network (Video Game) / int_3e24cb38
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Mega Man Battle Network (Video Game) / int_3e24cb38
 Mega Man Battle Network (Video Game) / int_3eee0728
type
Captain Obvious
 Mega Man Battle Network (Video Game) / int_3eee0728
comment
A minor example — the hint to find the DesertMan Beta ghost is that DesertMan "likes sand", which tells you nothing...if you're a Western gamer. In Japan, television static or "TV Snow" is called "sand" instead.
 Mega Man Battle Network (Video Game) / int_3eee0728
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Mega Man Battle Network (Video Game) / int_3eee0728
 Mega Man Battle Network (Video Game) / int_3f6d2c98
type
Cold Sniper
 Mega Man Battle Network (Video Game) / int_3f6d2c98
comment
Cold Sniper: SearchMan's stoic personality and nearly heartless efficiency are made apparent at the beginning of his Red Sun scenario.
 Mega Man Battle Network (Video Game) / int_3f6d2c98
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Mega Man Battle Network (Video Game) / int_3f6d2c98
 Mega Man Battle Network (Video Game) / int_40bb59d0
type
Blatant Lies
 Mega Man Battle Network (Video Game) / int_40bb59d0
comment
Blatant Lies: A Heel Navi in the mid-late cyberworld in the first game specifies that the WWW server is nowhere nearby. There's a link with a giant red and black W-sign on it five feet away that specifies only WWW personnel are allowed entrance. Subverted in that he's technically right. The WWW Server's standard entrance is at the far end of the first game's Undernet. He's standing at an entrance to that same Undernet, but you have to travel deeper into the WWW-sequestered sections to get to the Server.
 Mega Man Battle Network (Video Game) / int_40bb59d0
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Mega Man Battle Network (Video Game) / int_40bb59d0
 Mega Man Battle Network (Video Game) / int_40cbee83
type
Wretched Hive
 Mega Man Battle Network (Video Game) / int_40cbee83
comment
Wretched Hive: The Undernet is filled with criminal Navis, garden-variety thugs, and even Yakuza. The closest thing it has to a ruling class is "the Ranking", which is a selection of (up to) ten NetNavis carrying ranks; prospective Ranking entrants are encouraged to fight (kill, really, but MegaMan doesn't play that way) to the last man standing before they are sent after the Rank 10 NetNavi.
 Mega Man Battle Network (Video Game) / int_40cbee83
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Mega Man Battle Network (Video Game) / int_40cbee83
 Mega Man Battle Network (Video Game) / int_4160410d
type
Damsel in Distress
 Mega Man Battle Network (Video Game) / int_4160410d
comment
In the first game, Lan finds Ms. Mari tied up and gagged in the storage room at ACDC Elementary during Higsby's attempt to hijack the school for WWW. Lan frees her and is rewarded with an ID card he needs to access the teacher's lounge and stop Higsby. Near the end of the game, Ms. Mari's sister, Ms. Yuri, is found in a similar predicament alongside an old man and Higsby himself.
 Mega Man Battle Network (Video Game) / int_4160410d
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Mega Man Battle Network (Video Game) / int_4160410d
 Mega Man Battle Network (Video Game) / int_419545ad
type
Desperation Attack
 Mega Man Battle Network (Video Game) / int_419545ad
comment
The Muramasa chip deals damage based on how much HP you've lost. While useless when healthy, it has an incredibly high damage cap on par with some Giga Chips (999 or 500 depending on game), making for a potentially potent Desperation Attack.
 Mega Man Battle Network (Video Game) / int_419545ad
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Mega Man Battle Network (Video Game) / int_419545ad
 Mega Man Battle Network (Video Game) / int_41c08e5
type
Establishing Series Moment
 Mega Man Battle Network (Video Game) / int_41c08e5
comment
Establishing Series Moment: In the first game, natch. MegaMan's attempt to pass through the oven's cyber-world is impeded by a field of flames. Lan clears the way for him by spraying the real oven in his house (which is also on fire) with a super-soaker. This works.
 Mega Man Battle Network (Video Game) / int_41c08e5
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Mega Man Battle Network (Video Game) / int_41c08e5
 Mega Man Battle Network (Video Game) / int_421e0f6a
type
Mysterious Waif
 Mega Man Battle Network (Video Game) / int_421e0f6a
comment
You meet Iris in the opening exploration of Cyber City and she then goes on to be the sixth game's Mysterious Waif.
 Mega Man Battle Network (Video Game) / int_421e0f6a
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Mega Man Battle Network (Video Game) / int_421e0f6a
 Mega Man Battle Network (Video Game) / int_424c9a9b
type
Cold-Blooded Torture
 Mega Man Battle Network (Video Game) / int_424c9a9b
comment
Speaking of which, the punishment for tampering with the JudgeTree? "100 hours of zapping." That's right. One hundred straight hours of constant electrocution.
 Mega Man Battle Network (Video Game) / int_424c9a9b
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Mega Man Battle Network (Video Game) / int_424c9a9b
 Mega Man Battle Network (Video Game) / int_42c9f1ec
type
Downplayed Trope
 Mega Man Battle Network (Video Game) / int_42c9f1ec
comment
Tora lets on in 3 that Chaud spends ten hours a day training. Guess who's smacking who around on a regular basis. (On the other hand, while Lan consistently outclasses Chaud, Chaud does outclass virtually everyone else.)
 Mega Man Battle Network (Video Game) / int_42c9f1ec
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Mega Man Battle Network (Video Game) / int_42c9f1ec
 Mega Man Battle Network (Video Game) / int_42d9daf9
type
No Fair Cheating
 Mega Man Battle Network (Video Game) / int_42d9daf9
comment
No Fair Cheating: Using Patch Cards or Legacy Collection's BusterMAX mode will prevent Battle Network 3 through 6 from recording your Time Trial or Omega/SP Navi clear times.
 Mega Man Battle Network (Video Game) / int_42d9daf9
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Mega Man Battle Network (Video Game) / int_42d9daf9
 Mega Man Battle Network (Video Game) / int_434c3481
type
Crosshair Aware
 Mega Man Battle Network (Video Game) / int_434c3481
comment
Crosshair Aware: All over the place since the beginning, even more so when 5 rolled out Cursor and other secondary elements for chips and viruses. One of the earliest viruses in all games except 4 is a stationary cannon that sends out a moving crosshair whenever Mega is in line with them (Canodumb in 1-3, CanGuard in 5, Gunner in 6). Should he touch the crosshair, the virus will fire after a split-second. The latter two appropriately give Mega Cursor-element chips upon defeat. In Red Sun, SearchMan is taking potshots at you with his ScopeGun; you can literally see the crosshairs lock onto Mega, along with the direction you need to dodge in order to not get shot.
 Mega Man Battle Network (Video Game) / int_434c3481
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Mega Man Battle Network (Video Game) / int_434c3481
 Mega Man Battle Network (Video Game) / int_450c5a85
type
Alternate Continuity
 Mega Man Battle Network (Video Game) / int_450c5a85
comment
Alternate Continuity: The game, manga, and anime all have different conflicts and outcomes to the point where the stories are only tangentially related at times. It may not have as many versions of the story as Arthurian Legend, but it is comparable to the Pokémon manga in this regard. What is especially jarring is the vastly different backstories, events, outcomes, and ultimate fate that are given Dr. Regal in the three mediums. Many characters appear in one form of media but are absent in another or their chief motivation are completely changed. Some characters get different Navis and/or roles in the anime than they had in the game. In some extreme cases, characters are In Name Only to original videogame concept.
 Mega Man Battle Network (Video Game) / int_450c5a85
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Mega Man Battle Network (Video Game) / int_450c5a85
 Mega Man Battle Network (Video Game) / int_4534a70b
type
You ALL Look Familiar
 Mega Man Battle Network (Video Game) / int_4534a70b
comment
You All Look Familiar: Lampshaded at one point. Justified in the Internet world, as the regularly reused navis are supposedly "standard" models. They're occasionally used by major characters; similarly, unimportant characters like LarkMan sometimes have unique sprites. There's a mention in 6 from the characters which notes that MegaMan "looks heavily modified", which possibly factors to the unique models. After an NPC stole Lan's battle chips during his first trip to Netopia in 2, another similar looking NPC notes how Lan stares at him angrily and said Lan shouldn't be blaming others just because they look alike.
 Mega Man Battle Network (Video Game) / int_4534a70b
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Mega Man Battle Network (Video Game) / int_4534a70b
 Mega Man Battle Network (Video Game) / int_4577bd49
type
Gameplay Grading
 Mega Man Battle Network (Video Game) / int_4577bd49
comment
Gameplay Grading: You are given a Buster Ranking after every combat encounter based on your performance. Scoring high (i.e. winning fast and without taking much or any damage) will often yield new Battle Chips.
 Mega Man Battle Network (Video Game) / int_4577bd49
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Mega Man Battle Network (Video Game) / int_4577bd49
 Mega Man Battle Network (Video Game) / int_4604fd4d
type
Worthy Opponent
 Mega Man Battle Network (Video Game) / int_4604fd4d
comment
Chaud himself tends to zig-zag on this, treating them like minor nuisances even after they do his job better than he does. Thanks to character development, he and ProtoMan grow more willing to recognize Team Lan and Mega's significance as their Worthy Opponent, even going so far as to recruit them for a specialized task force in Team ProtoMan.
 Mega Man Battle Network (Video Game) / int_4604fd4d
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 Mega Man Battle Network (Video Game) / int_474e3977
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You Have Failed Me
 Mega Man Battle Network (Video Game) / int_474e3977
comment
In the second game, Arashi Kazefuki fails Gospel and the Organizations leader tries to take him down with a suitcase bomb. The game explicitly mentions that the authorities didn't find any casualties associated with the bomb. However, the character doesn't appear again until the somewhat obscure Battle Chip Challenge game which came out almost 2 years after the second game.
 Mega Man Battle Network (Video Game) / int_474e3977
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Mega Man Battle Network (Video Game) / int_474e3977
 Mega Man Battle Network (Video Game) / int_479d4e5a
type
Would Hurt a Child
 Mega Man Battle Network (Video Game) / int_479d4e5a
comment
Many members of WWW commit terrorist acts where what they do in Cyberworld effects the real world, and show no compunction with harming children, sometimes even directly attempting to do so. Gospel in 2 takes that to the next level, committing genuine bombings, gassing houses with children inside, attempting to destroy a dam and kill everyone nearby with the flooding, wiping out all of the Navis of Yumland, and are straight up referred to as a "Net Mafia" that will attempt to kill anyone that gets in their way, even turning on their own for failure. While other games nearly kill characters in some way or another, this one has folks burned, blown up, directly wounded and everything with all the violent intentions implied, even if no one actually dies. The fact that their leader is an abused, orphaned child who turned to the internet after becoming misanthropic, and it's heavily implied Wily reached out to him anonymously and inspired the foundation of Gospel adds even more Realism Induced Horror regarding children being radicalized online. Later games toned this down significantly to fit their intended ratings better.
 Mega Man Battle Network (Video Game) / int_479d4e5a
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 Mega Man Battle Network (Video Game) / int_47ea8584
type
Defeat Means Playable
 Mega Man Battle Network (Video Game) / int_47ea8584
comment
Defeat Means Playable: Adding a NetNavi to the Liberation Team in the fifth game means Lan will get to Operate someone new during missions. Invoked with Link Navis, who are alternatives that Lan can use when Mega is incapacitated by the plot.
 Mega Man Battle Network (Video Game) / int_47ea8584
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Big Fancy House
 Mega Man Battle Network (Video Game) / int_4814d132
comment
Big Fancy House: Yai lives in the largest building in ACDC Town (it's in the corner in the first half of the series, and on the edge in the second half). It has a maximum of at least three visible rooms in the second game (Lan's own home never gets more than two until the sixth game, when they move into one that adds a toilet), which includes Yai's room (other games only allow you to visit this), the large central corridor, and a luxurious bathroom (which is larger than the one in Lan's new house, anyway).
 Mega Man Battle Network (Video Game) / int_4814d132
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Mega Man Battle Network (Video Game) / int_4814d132
 Mega Man Battle Network (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Mega Man Battle Network (Video Game) / int_485eb589
comment
Sealed Evil in a Can: Alpha in the third game and both Gregar and Falzar in the sixth game. The sixth game's example is especially notable in that immediately afterwards, one is captured by CircusMan for the evil organization, and MegaMan has no choice but to seal the other within his body. Cue MegaMan's series of internal struggles while having to deal with the evil organization at the same time.
 Mega Man Battle Network (Video Game) / int_485eb589
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 Mega Man Battle Network (Video Game) / int_48c99edc
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Cast from Sanity
 Mega Man Battle Network (Video Game) / int_48c99edc
comment
Cast from Sanity: Using the Dark Chips also takes away your "sanity" from the invisible sanity gauge. Using them frequently enough will always make MegaMan be in the "dark" state, where he can get access to certain other powerful chips, but disables Soul Unisons and makes him unable to use "holy" chips like Sanctuary or Gun Del Sol. To get out of such a state, you have to do battles without using those chips, and you'll gradually turn better.
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Mega Man Battle Network (Video Game) / int_48c99edc
 Mega Man Battle Network (Video Game) / int_49f20c6a
type
Gory Discretion Shot
 Mega Man Battle Network (Video Game) / int_49f20c6a
comment
Gory Discretion Shot: Anytime violence ensues in a cutscene, the screen goes black.
 Mega Man Battle Network (Video Game) / int_49f20c6a
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1.0
 Mega Man Battle Network (Video Game) / int_49f20c6a
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_49f20c6a
 Mega Man Battle Network (Video Game) / int_4ab9c567
type
Always in Class One
 Mega Man Battle Network (Video Game) / int_4ab9c567
comment
Always in Class One: Lan, Mayl, Dex and Yai are in class 5-A. The sixth game has Lan moving to another school, where he is in class 6-1, alongside Mick and Tab.
 Mega Man Battle Network (Video Game) / int_4ab9c567
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1.0
 Mega Man Battle Network (Video Game) / int_4ab9c567
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_4ab9c567
 Mega Man Battle Network (Video Game) / int_4b4f6a2f
type
Mood-Swinger
 Mega Man Battle Network (Video Game) / int_4b4f6a2f
comment
Mood-Swinger: Glitching the Humor program causes MegaMan to rapidly cycle through his emotions during battles. Becomes surprisingly useful if Mega goes into Full Synchro and you have a P.A. ready to use.
 Mega Man Battle Network (Video Game) / int_4b4f6a2f
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1.0
 Mega Man Battle Network (Video Game) / int_4b4f6a2f
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_4b4f6a2f
 Mega Man Battle Network (Video Game) / int_4c23b50f
type
Land Mine Goes "Click!"
 Mega Man Battle Network (Video Game) / int_4c23b50f
comment
Land Mine Goes "Click!": The Mine series of Battle Chips places a mine on a random unoccupied, unbroken tile on the enemy's field, dealing a large amount of damage to anyone that steps on it. The Miney Virus that gives this Chip also does the same, but is only found in the first game.
 Mega Man Battle Network (Video Game) / int_4c23b50f
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1.0
 Mega Man Battle Network (Video Game) / int_4c23b50f
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_4c23b50f
 Mega Man Battle Network (Video Game) / int_4c24a9ed
type
Power Copying
 Mega Man Battle Network (Video Game) / int_4c24a9ed
comment
Power Copying: It wouldn't be a Mega Man game without it. Played straight in several ways, actually, with Souls/Crosses mimicking other Navis' attacks and Battle Chips mimicking virus attacks.
 Mega Man Battle Network (Video Game) / int_4c24a9ed
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1.0
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_4c24a9ed
 Mega Man Battle Network (Video Game) / int_4c709317
type
Useless Useful Spell
 Mega Man Battle Network (Video Game) / int_4c709317
comment
Useless Useful Spell: The Aqua Aura chip is laughably weak, being capable of repelling all attacks doing under 10 damage but breaking to anything equivalent or stronger. Its only use is to deflect uncharged Buster shots. Even a bog-standard Mettaur can break it! Recover 10 heals for a pitiful amount of health, and is often among the first chips to be replaced, especially when the player starts finding stronger recovery chips.
 Mega Man Battle Network (Video Game) / int_4c709317
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1.0
 Mega Man Battle Network (Video Game) / int_4c709317
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_4c709317
 Mega Man Battle Network (Video Game) / int_4daeb0b9
type
Situational Sword
 Mega Man Battle Network (Video Game) / int_4daeb0b9
comment
Situational Sword: A major reason why several chips fall into Awesome, but Impractical. That said, several renowned folders are built around producing the situation to trigger the sword before maximizing its damage potential. NO-Beam hits everything down the row incredibly hard (its weakest form does 200 damage) and pierces enemies, but to use it you need an obstacle positioned behind you, when most obstacle-creating chips spawn the obstacle directly in front of you. It can also be used if certain enemy projectiles are behind you, but that again is situational as best. Machine Sword deals a lot of damage, but only hits paralyzed foes. Element Sword only hits enemies that are currently standing on elemental panels. Assassin Sword hits both paralyzed enemies and those on an elemental panel. Slasher deals high damage to enemies without the need to aim, but only when they enter your side of the field. A number of high-power chips require the use of holes in the battlefield, forcing you to dedicate some of your folder to terrain destruction to set them up.
 Mega Man Battle Network (Video Game) / int_4daeb0b9
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1.0
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_4daeb0b9
 Mega Man Battle Network (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Mega Man Battle Network (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The first Battle Network was still trying to figure out how to hash out the world itself. Battle Network 2 has also some of its own oddities, sometimes carried over from the previous game and at other times is solely exclusive to it. And while Battle Network 3 features are pretty much finalized for the rest of the franchise, it has its own oddities. Features that apply to the first two games: Some of the mugshots look noticeably different at first; Mega looks sunburnt while Yai's shirt collar looks different. Navi Cust doesn't exist, instead they have Powerups that only upgrade MegaMan's buster. It is impossible to use the charge shot without upgrades in the first two games. MegaMan can't charge his Buster until his Charge stat is at least 2. HP values for enemies were much lower in the first two games; part of what makes Gater lethal in 2 is the fact that very few enemies exceed 1000 HP. With the Navi Customizer comes massive HP spikes for both players and enemies. Many chips that would later be known for only having one version, like Invis, BblWrap, Tornado, and Mine, have to be claimed from viruses and appropriately have three versions. Enemies (especially enemy Navis) become faster as the series goes on. In the first couple of games, the flinch that enemy Navis perform when they take a heavy hit is exaggerated and they only remain in Mercy Invincibility state for a few seconds (if even that); by 4, their flinching and Mercy Invincibility lasts about as long as MegaMan's. There was also a general willingness to be more sexually explicit in the early games. In the first game, you can walk in on Mayl changing clothes or discover Dex has a Porn Stash. Battle Network 2 did away with most of the directly sexual content, but it also had Ms. Millions, whose dialogue is simultaneously sensual and physically threatening. The first game has its own subpage for this trope. Features that apply to the second game: The game has a lot of profanities (mostly from Lan) alongside some events that would not get past the radar in the future games. When it was first introduced, the Undernet looks more like they are made of black giant speakers with some blue and orange splashes occasionally. Later games give the Undernet a hellish (3, 4 and 6) or graveyard (5) theme for the areas. LifeSword has three variations in this game, instead of just one. Features that apply to the third game: The game introduces the countering mechanic, where you are rewarded for attacking an enemy just as they are about to attack. Unlike later games, however, countering only matters if you finish the enemy with the, whereupon you are rewarded additional BugFrags depending on how many viruses you defeat or if you kill-counter a boss. Future games, all the way to Star Force series, instead allow you to counter your enemy any time, resulting in the enemy being briefly stunned without Mercy Invincibility, and you no longer gain material reward by scoring a kill-counter. Battle Network 3 is also the only game where the base MegaBuster can be used to counter, with future games requiring a BattleChip to be used. As the entry where the Navi Customizer debuts, there are a couple oddities that don't get carried on to the rest of the series. In this game you have a program color restriction that is partially dictated by your Styles, whereas subsequent games would just let you use up to any four different colors without bugs. The ModTool, Error Code and Extra Code subsystems to further customize MegaMan are unique to the third game, and don't appear in subsequent games. You also have to install certain programs to progress the plot or advance sidequests here, but you don't have to worry about doing so in the later games. As the first game to introduce the Extra Folder (a non-customizable folder that you can swap around with certain NPCs) this game uses a lot of scenarios that mandate its use. The subsequent games don't use this feature that often.
 Mega Man Battle Network (Video Game) / int_4f4372e9
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Mega Man Battle Network (Video Game) / int_4f4372e9
 Mega Man Battle Network (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Mega Man Battle Network (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: There are several enemies that employ shielding techniques and abilities. The Mettaur virus family is distinguished by its hardhat, and stronger versions of the virus will use these for protection. Like most of their counterparts the Mettaurs are invincible as long as they had their hats down. There's a Shield ability that allows the user to summon a shield and negate incoming damage. A more advanced version of this ability, Reflect, will release a shockwave through the ground upon being struck. There have also been Shield and Reflect battle chips (usually courtesy of the Mettaurs) that do the same things; Battle Network 6's "Reflector" chips are notable for being instantaneous and air-borne, in some cases ensuring a counter-attack. The Dominerd viruses (Kaazu or maybe "Curze" in Japan) are living shields that turn invisible and protect other viruses from incoming fire. Striking them will prompt them to rush to your immediate area and take a bite out of you. Their Battle Chips, the Curse Shield line, allow you to use them as personal shields. While it's not as prominently a part of his design as the original, ProtoMan does wield a shield in battle. He's deceptively quick on the draw, too, forcing you to attack only when he does.
 Mega Man Battle Network (Video Game) / int_4ffde1e0
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Mega Man Battle Network (Video Game) / int_4ffde1e0
 Mega Man Battle Network (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Mega Man Battle Network (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: Some Battle Chips only drop when you get an above-average Busting Rank. Since some postgame content is locked behind having a completed Chip Library, you'll have to repeat some fights while doing decently but not terribly either. If you're hunting certain chip codes, especially to complete a Program Advance, you may have to deliberately get less than an S-Rank to get what you're missing.
 Mega Man Battle Network (Video Game) / int_5049f19d
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1.0
 Mega Man Battle Network (Video Game) / int_5049f19d
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_5049f19d
 Mega Man Battle Network (Video Game) / int_50ed1af4
type
Our Demons Are Different
 Mega Man Battle Network (Video Game) / int_50ed1af4
comment
To use the ability, Navis have to win chips from the demonic "shadow" virus family, amorphous shadows that have batwing designs near their head and turn into solid bladed weapons to attack targets with. The shadow virus family would get an Expy in Battle Network 6's "nightmare" virus family, another group of demonic Living Shadows that use Serrated Blade of Pain Sinister Scimitars.
 Mega Man Battle Network (Video Game) / int_50ed1af4
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1.0
 Mega Man Battle Network (Video Game) / int_50ed1af4
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_50ed1af4
 Mega Man Battle Network (Video Game) / int_51041191
type
Umbrella of Togetherness
 Mega Man Battle Network (Video Game) / int_51041191
comment
Umbrella of Togetherness: Downplayed in Battle Chip Challenge. At the beginning of Mayl's story, Lan offers her his own umbrella so she can get home in the rain, but runs off on his own, splashing in the puddles. He gets a huge cold that prevents him from participating in the tournament, so Mayl decides to enter and try to win it for his sake... until she decides to start fighting for her own.
 Mega Man Battle Network (Video Game) / int_51041191
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1.0
 Mega Man Battle Network (Video Game) / int_51041191
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_51041191
 Mega Man Battle Network (Video Game) / int_51567188
type
Cast from Hit Points
 Mega Man Battle Network (Video Game) / int_51567188
comment
Cast from Hit Points: Dark Chips in 4 and 5. One of the most extreme examples of this trope: using a Dark Chip only deducts one hit point from your total, but that hit point is gone permanently.
 Mega Man Battle Network (Video Game) / int_51567188
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_51567188
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_51567188
 Mega Man Battle Network (Video Game) / int_537dd8fe
type
Affably Evil
 Mega Man Battle Network (Video Game) / int_537dd8fe
comment
Also, 6's Prosecutor Ito. It doesn't help that he resembles Mega Man Juno from Legends with a bowl cut and dye job.
 Mega Man Battle Network (Video Game) / int_537dd8fe
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1.0
 Mega Man Battle Network (Video Game) / int_537dd8fe
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_537dd8fe
 Mega Man Battle Network (Video Game) / int_539179db
type
Synchronization
 Mega Man Battle Network (Video Game) / int_539179db
comment
Synchronization: The trope gets used as a plot device towards the climax of each game's plot for cinematic reasons. It later gets turned into a game mechanic from the 4th game onwards.
 Mega Man Battle Network (Video Game) / int_539179db
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1.0
 Mega Man Battle Network (Video Game) / int_539179db
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_539179db
 Mega Man Battle Network (Video Game) / int_547196be
type
Broad Strokes
 Mega Man Battle Network (Video Game) / int_547196be
comment
Broad Strokes: Battle Network 3 was released after MegaMan NT Warrior had gained some popularity, and quite a bit of the anime-adaptation seeps through. Higsby has his famous crush on Ms. Mari, there's an Inevitable Tournament that shares a name with the Tournament Arc from the first season (at which Ribitta is reporting, and which also centers on the rivalry between Lan and Chaud), Yai is suddenly a NetBattler, and there's even a Dummied Out jack-in sequence reminiscent of the anime's. The two Gaiden Games released after 3 also draw on the anime a little — Network Transmission has voice-acting work by the original Japanese seiyuu (and an Official Art style clearly informed by the anime)note The western release even included a promotional DVD containing the first episode of the anime, which was being run on Kids WB! at the time, and Battle Chip Challenge has an Easter Egg Mythology Gag or two.
 Mega Man Battle Network (Video Game) / int_547196be
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1.0
 Mega Man Battle Network (Video Game) / int_547196be
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_547196be
 Mega Man Battle Network (Video Game) / int_54ec2f0c
type
Not Completely Useless
 Mega Man Battle Network (Video Game) / int_54ec2f0c
comment
Not Completely Useless: The Minibomb chips in each of the games are usually one of the first chips a player removes from their initial folder, due to the fact that actually hitting anything with them is like pulling teeth, and it doesn't pack the punch even if it does land. However, in the sidescrolling spinoff, Transmission, it's actually really easy to hit with, and the explosion hits several times for full damage within the space of about a second, meaning one single bomb can destroy almost every random enemy in the game not protected by some sort of aura. It's also easy to get, has a low MP cost, and you can carry a ton with you. For that single game, it is turned from a useless weapon into a complete Game-Breaker, but most players will still just skip over it after their experience with it in the main games. Throwing chips in general tend to be unattractive because they're not well-suited for Navis that use Teleport Spam or are otherwise nimble, which is many of them, but they are suited for Navis that hang out in the farthest column. The Slow Gauge chip slows down the rate in which the Custom Gauge is filled. Outside of NetBattles with other players (who are also affected by the slower gauge), this chip is completely useless... except in the fifth game's Liberation Missions, in which each battle must be cleared in three automated turns. However, the cost for setting this as a default chip is greatly increased in that game to prevent exploiting it from the beginning. It also provides a larger window of action to maximize the attack power Custom Gauge-based chips, like CustSword, which tend to zero out when it maxes. Bubble Wrap grants a barrier that regenerates over time, but it's often excluded from most folders due to the unusual codes it is available in, and it isn't as helpful against rapid-fire attacks; Invis often overshadows it due to its * code availability and good utility. However, against Protectos in 2 it makes you invulnerable since it always regenerates in time to block their explosions, giving you the time to assemble the combo you need; the infrequency of Nebula Grey's stronger attacks also makes Bubble Wrap a great defensive option against it.
 Mega Man Battle Network (Video Game) / int_54ec2f0c
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 Mega Man Battle Network (Video Game) / int_54ec2f0c
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_54ec2f0c
 Mega Man Battle Network (Video Game) / int_5554487f
type
PurposefullyOverpowered
 Mega Man Battle Network (Video Game) / int_5554487f
comment
Purposefully Overpowered: The Legacy Collection has a feature called Buster MAX Mode that multiplies the damage of uncharged MegaBuster shots by 100. This was introduced to allow players to more easily breeze through the story if they so choose.
 Mega Man Battle Network (Video Game) / int_5554487f
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1.0
 Mega Man Battle Network (Video Game) / int_5554487f
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_5554487f
 Mega Man Battle Network (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Mega Man Battle Network (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: A few games have an additional reward for 100% Completion and defeat of the True Final Boss.
 Mega Man Battle Network (Video Game) / int_55e5b37c
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_55e5b37c
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_55e5b37c
 Mega Man Battle Network (Video Game) / int_56635771
type
Recurring Character
 Mega Man Battle Network (Video Game) / int_56635771
comment
Recurring Character: The only games that don't feature Mr. Match as a boss are Blue Moon (and he still cameos in BurnerMan's scenario), both versions of 5, and Cybeast Falzar. Mr. Famous appears in every game after his debut in Battle Network 2 with the exception of Battle Network 3 White, and is a boss in most of them.
 Mega Man Battle Network (Video Game) / int_56635771
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1.0
 Mega Man Battle Network (Video Game) / int_56635771
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_56635771
 Mega Man Battle Network (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Mega Man Battle Network (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: Done in the first game, where each part of the final area is a condensed version of earlier areas, complete with more complex takes on previous dungeons' gimmicks (i.e. putting out fires in FireMan's area, using numeric passcodes to unlock doors in NumberMan's area, etc.) Repeated in the sixth game, but justified since the various sectors of the final dungeon specifically refer to the various Cyber City locales.
 Mega Man Battle Network (Video Game) / int_56a6927b
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 Mega Man Battle Network (Video Game) / int_56a6927b
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_56a6927b
 Mega Man Battle Network (Video Game) / int_57766abe
type
Comic Books Are Real
 Mega Man Battle Network (Video Game) / int_57766abe
comment
Comic Books Are Real: Heavily implied with the depictions of various characters from the other series such as Duo and Vile, who appear on posters and merchandise as "fictional" characters in this Alternate Timeline. Then it turns out a version of Duo does exist in this timeline...
 Mega Man Battle Network (Video Game) / int_57766abe
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 Mega Man Battle Network (Video Game) / int_57766abe
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_57766abe
 Mega Man Battle Network (Video Game) / int_57d43e40
type
Fantasy Counterpart Culture
 Mega Man Battle Network (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: While Electopia is just Japan in the original release, the other countries are approximations or combinations or other real life places. Netopia (Amerope in Japan) is an amalgam of the United States and western continental Europe, Creamland is a mishmash of northeastern European countries, etc. Some of the counterparts' names get a little unimaginative, like Sharo, which is basically Russia with the syllables reversed, or Choina and Netfrica (Affric), which you should be able to figure out for yourself. The only one they seem to have put any effort into is Yumland (Ajeena), which would be Thailand (famous in-universe for its food, massive population and the abundance of Buddhist statues). Interestingly, Spanish and English are mentioned as languages in 3 when Mega Man and Lan discuss the etymology of the world pronto, even though Spain and England likely do not exist in this world.
 Mega Man Battle Network (Video Game) / int_57d43e40
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 Mega Man Battle Network (Video Game) / int_57d43e40
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_57d43e40
 Mega Man Battle Network (Video Game) / int_589e54d3
type
Charged Attack
 Mega Man Battle Network (Video Game) / int_589e54d3
comment
Charged Attack: MegaMan can charge his Buster to unleash stronger attacks. While under the effects of a transformation, his charge shot behaves differently and gains different properties, depending on the transformation. From the 4th game onward, certain transformations also have the ability to charge a chip for additional effects — and frequently, double damage.
 Mega Man Battle Network (Video Game) / int_589e54d3
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1.0
 Mega Man Battle Network (Video Game) / int_589e54d3
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_589e54d3
 Mega Man Battle Network (Video Game) / int_58efc711
type
The Goomba
 Mega Man Battle Network (Video Game) / int_58efc711
comment
The Goomba: The Mettaur is the most basic virus enemy in every game. Low HP, easy to counter-hit and unable to move anywhere but up or down, they even look kind of adorable.
 Mega Man Battle Network (Video Game) / int_58efc711
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1.0
 Mega Man Battle Network (Video Game) / int_58efc711
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_58efc711
 Mega Man Battle Network (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man Battle Network (Video Game) / int_5a5de5ca
comment
Boss Rush: The final dungeon of most games usually pits the player against improved versions of antagonistic bosses. In addition, the time trials in 3, but they come with asinine requirements.
 Mega Man Battle Network (Video Game) / int_5a5de5ca
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_5a5de5ca
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_5a5de5ca
 Mega Man Battle Network (Video Game) / int_5a90e8ad
type
Socialization Bonus
 Mega Man Battle Network (Video Game) / int_5a90e8ad
comment
Socialization Bonus: You can trade Battle Chips and battle with other players who own a copy of the same entry, and some Battle Chips can only be obtained this way. While the Wii U Virtual Console releases don't include the multiplayer, Capcom was nice enough to give these chips to the player for free.
 Mega Man Battle Network (Video Game) / int_5a90e8ad
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1.0
 Mega Man Battle Network (Video Game) / int_5a90e8ad
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_5a90e8ad
 Mega Man Battle Network (Video Game) / int_5b607875
type
Inconsistent Dub
 Mega Man Battle Network (Video Game) / int_5b607875
comment
The Beetank (Bugtank in Battle Network 5) is a recurring bomb-type virus. In the first two games, it gives LilBomb (hits the target panel and one space above and below), CrossBomb (hits in a plus shape) and BigBomb (hits in a 3x3 square). Battle Network 3 changes its chips to SingleBomb, DoubleBomb and TripleBomb which fires a LilBomb once, twice, or thrice respectively. After missing Battle Network 4, the virus returns in Battle Network 5 and gives the panel-cracking CrackBomb, paralyzing ParaBomb, and NaviCust-nullifying ResetBomb, all of which have the range of LilBomb. BigBomb comes back as a solo chip in Battle Network 6.
 Mega Man Battle Network (Video Game) / int_5b607875
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_5b607875
 Mega Man Battle Network (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Mega Man Battle Network (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: Taken to an insane degree in the Virtual Console versions of 2 and 3; because there's no real way for virtual console players to get at certain exclusive chips, the programmers provided them for free. This gift includes Purposely Overpowered event-exclusive chips, some of which never even made it overshores to America in the original games! The Legacy Collection re-release also allows you to do the same for nearly every game you play, and for the latter trilogy, even use the Japan-exclusive Patch Cards for an early power boost! In all games featuring the Number Trader (the Aster Trader in 6), with an online guide to tell you the Lotto Numbers you can get rare and powerful chips and NaviCust programs early in the game. In the sixth game, in the very first area, you can obtain from the random encounters 5 Reflector1 As and 5 Machine Gun1 As. These, along with three Train Arrow As you can get in another early area (and SpoutMan if you're playing Falzar), can and will see you through the entire game. In general, if you're willing to spend a bit of time grinding, you can assemble dual or monocoded folders very early in the game, which significantly reduces the challenge. In Network Transmission, the Mini-Bomb chip is for once actually useful. To be certain, against bosses it's not so hot but it's capable of pretty much destroying or at least crippling every basic enemy in the game that doesn't have an aura since it hits more than once. And the best part? You can get it at the beginning of the game since Higsby sells it for a measly 150 zenny. And since its a beginning chip, you can hold up to 30 and easily set it as your regular chip. As another general rule, Mega Chips (the ones you get by rematching bosses, and a few others with similar power level) run the gamut, but many are capable of winning random encounters in one move for much of the game. Many hit the entire screen or a good portion of it and do lots of damage and/or disable enemies. The 3 chips for the first boss of 6, for instance, hit all three rows for 120+ damage and the first area with enemies with more health than the chip takes off is the wood area, where everyone takes double damage from fire. In 3 the first boss's chip does 50+ damage to the whole screen, double on ice or vs water, while guard state and mercy invincibility and inflicting paralysis. To make up for this, though, you can't rely on getting these chips every battle; you'll just have a 5-7 in 40 chance of ending every random encounter in one turn for each chip like that you posess. 6 is full of these. The first Cross is acquired relatively early compared to other games upgrade and has arguably the best and most useful effect and can be used just by pressing up on Custom Screen. It's also possible to beat the V3 version of the first boss especially easier in the Falzar version after getting the first Cross in a matter of seconds. You can get the full power version if you grind the correct chip and said correct chip is in the beginning area. At full power, the chip does 250 damage to the whole column. A bit of grinding and searching in the earliest portion of the games will net you the ingredients of a Program Advance, generally Zeta/Giga-Cannon1. It's also possible to put together a Flame Hook and Fire Burner P.A. in 6 before BlastMan. The Lifesword Program Advance is available pretty early on in all games, and can wipe out pretty much everything it touches for half the game (up to and including the first boss or two). In the first game, some solid dueling against GutsMan early in the game can net you five V3 GutsMan chips, which hit the entire screen for much more damage than most enemies can withstand.
 Mega Man Battle Network (Video Game) / int_5b81ca8d
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Mega Man Battle Network (Video Game) / int_5b81ca8d
 Mega Man Battle Network (Video Game) / int_5bd3ff82
type
Endgame+
 Mega Man Battle Network (Video Game) / int_5bd3ff82
comment
Endgame+: Exercised in every game except for the 4th, which uses New Game Plus. This unlocks the door to the Bonus Dungeon and several new sidequests.
 Mega Man Battle Network (Video Game) / int_5bd3ff82
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_5bd3ff82
 Mega Man Battle Network (Video Game) / int_5c300c3b
type
The Berserker
 Mega Man Battle Network (Video Game) / int_5c300c3b
comment
Dark MegaMan's AI has been nerfed so that he will attack using Standard Chips if his available chips lean toward Dark Chips. This is in response to DarkInvis from Battle Network 5 (which induces this state) being banned in Japanese tournaments.
 Mega Man Battle Network (Video Game) / int_5c300c3b
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1.0
 Mega Man Battle Network (Video Game) / int_5c300c3b
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_5c300c3b
 Mega Man Battle Network (Video Game) / int_5c91635a
type
Bare-Handed Blade Block
 Mega Man Battle Network (Video Game) / int_5c91635a
comment
Barehanded Blade Block: MegaMan is shown doing this in the picture for the Anti Sword chip. He also does this in the ProtoMan scenario in Blue Moon.
 Mega Man Battle Network (Video Game) / int_5c91635a
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 Mega Man Battle Network (Video Game) / int_5c91635a
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Mega Man Battle Network (Video Game) / int_5c91635a
 Mega Man Battle Network (Video Game) / int_5cfeb43f
type
Save Scumming
 Mega Man Battle Network (Video Game) / int_5cfeb43f
comment
The Mother Computer for Electopia and its protective doors actually employ a massive series of passwords that prevent access to the core program, and the systems themselves are littered with Mr. Progs that provide hints. Some of the hints are easy, and some of the hints are difficult (the final hint is actually quite complicated), but the passwords themselves are actually rather easy to bruteforce (especially via Save Scumming), since a Navi has to travel a specific path through a limited selection of characters.
 Mega Man Battle Network (Video Game) / int_5cfeb43f
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_5cfeb43f
 Mega Man Battle Network (Video Game) / int_5d1eb74d
type
Dump Stat
 Mega Man Battle Network (Video Game) / int_5d1eb74d
comment
Dump Stat: The Buster has three stats — Attack, which determines the damage of shots and (sometimes) charged shots; Rapid, which determines the Buster's firing speed; Charge, which determines how quickly it charges. Rapid is easily the least useful of these stats, especially when the need to dodge around attacks makes it more efficient to use Charge Shots in the few attack windows you get. If you've got a Guts Style in 2 or 3, upgrading Rapid is pointless as those Styles set your Rapid stat to 1.
 Mega Man Battle Network (Video Game) / int_5d1eb74d
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1.0
 Mega Man Battle Network (Video Game) / int_5d1eb74d
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_5d1eb74d
 Mega Man Battle Network (Video Game) / int_5d753b19
type
The Smurfette Principle
 Mega Man Battle Network (Video Game) / int_5d753b19
comment
The Smurfette Principle: Roll is essentially the only female Navi in the series. Ring, Meddy and Iris were only in one game each and the other female Navis are generic NPC's. Excluding Nebula in 4 and 5 each of the villain organizations have one female member. Madd in 1, Pride in 2, Anetta in 3, and Yuika in 6.
 Mega Man Battle Network (Video Game) / int_5d753b19
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Mega Man Battle Network (Video Game) / int_5d753b19
 Mega Man Battle Network (Video Game) / int_5e6ee70e
type
Takes One to Kill One
 Mega Man Battle Network (Video Game) / int_5e6ee70e
comment
Takes One to Kill One: Some enemies with Breaking attacks (KnightMan and DrillMan) are protected by shields that can only be bypassed by other attacks that pierces through armor, like other Breaking attacks. The Shadow enemies in 2 and 3, as well as the Nightmare enemies from 6 can only be harmed by Sword attacks. The Shadow cards that the former drop allow Mega to perform a Step Sword attack in place of his charged shot when it's active, while the Summon Black chip that the latter drop makes a Nightmare appear from a hole on the field to deal a Wide Sword attack on the nearest enemy.
 Mega Man Battle Network (Video Game) / int_5e6ee70e
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 Mega Man Battle Network (Video Game) / int_5e6ee70e
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Mega Man Battle Network (Video Game) / int_5e6ee70e
 Mega Man Battle Network (Video Game) / int_5eff8cf
type
High School AU
 Mega Man Battle Network (Video Game) / int_5eff8cf
comment
High School AU: The second time in the franchise, though unlike the first (Dreamwave) it isn't an alternate version of Rockman that's the lead character going to school but his human born twin.
 Mega Man Battle Network (Video Game) / int_5eff8cf
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1.0
 Mega Man Battle Network (Video Game) / int_5eff8cf
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_5eff8cf
 Mega Man Battle Network (Video Game) / int_5f185fbe
type
Digital Abomination
 Mega Man Battle Network (Video Game) / int_5f185fbe
comment
Digital Abomination: Almost every Final Boss in the series counts as this in one shape or form and each one would have destroyed the net and cause unspeakable damage to the real world due to their connection. Mega Man Battle Network: The LifeVirus/DreamVirus is a super virus created by Dr. Wily, specifically designed to destroy everything. Mega Man Battle Network 2: Gospel is an amalgamation of Bug Frags taking the form of a giant wolf. If left unchecked it would have infected and corrupted everything. Mega Man Battle Network 3: White and Blue: Alpha (Proto) is the prototype of the very internet itself, having gained sentience it attempted to assimilate everything connected to the net and caused the greatest net based catastrophe in history. It takes the form of a giant metallic blob monster with a singe glowing red eye. Mega Man Battle Network 5: Team Colonel and Team ProtoMan: Nebula Gray is the manifestation of the darkness in humanity's soul, as well as the source of the Dark Chips. Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar: The Cybeast Gregar is similar to Gospel from the second game. Being a massive collection of Bug Frags that take on the shape of a wolf, the main difference is that it is FAR more powerful and dangerous. The Cybeast Falzar was intentionally created as a way to combat Gregar, unfortunately it only made things worse. So much so that the humans had to seal off the entire internet and build an entire new one on top of it. RockMan.EXE Legend of Network: The Trojan Horse is similar to the Cybeats Gregar and Falzar, only 3000 years older. It caused the collapse of the Atlampian Civilization, and it's defeat created a rift through space and time*Conveniently 3000 years into the past right after the fall of Atlampian Civilization, allowing Nobody to live the remainder of his years with the fellow survivors of his people.
 Mega Man Battle Network (Video Game) / int_5f185fbe
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 Mega Man Battle Network (Video Game) / int_5f185fbe
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Mega Man Battle Network (Video Game) / int_5f185fbe
 Mega Man Battle Network (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 Mega Man Battle Network (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: Almost every game in the series assumes the audience is aware of the big reveal at the end of the first Battle Network game (save for the second game has an NPC that restates and explains it for players who didn't play the first). MegaMan is actually created from the DNA and memories of Lan's late twin brother, Hub Hikari. The third game specifies that Hub died of a heart disease called HBD, which Mamoru shares, though Mega's discussion of the disease makes little sense until Lan starts talking about his dead brother.
 Mega Man Battle Network (Video Game) / int_5f3bb274
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Mega Man Battle Network (Video Game) / int_5f3bb274
 Mega Man Battle Network (Video Game) / int_5f91efd9
type
Creative Closing Credits
 Mega Man Battle Network (Video Game) / int_5f91efd9
comment
Creative Closing Credits: The games in the first half of the series each featured a montage of wordless cutscenes of the characters enjoying peacetime.
 Mega Man Battle Network (Video Game) / int_5f91efd9
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Mega Man Battle Network (Video Game) / int_5f91efd9
 Mega Man Battle Network (Video Game) / int_5f9fbd83
type
Not Allowed to Grow Up
 Mega Man Battle Network (Video Game) / int_5f9fbd83
comment
Not Allowed to Grow Up: The first three games happen during fifth grade, and the final three during sixth grade. The final game ends (before the Distant Finale) on the last day of sixth grade, and the elementary.
 Mega Man Battle Network (Video Game) / int_5f9fbd83
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Mega Man Battle Network (Video Game) / int_5f9fbd83
 Mega Man Battle Network (Video Game) / int_603f1a80
type
Pragmatic Adaptation
 Mega Man Battle Network (Video Game) / int_603f1a80
comment
Pragmatic Adaptation: Legacy Collection gives out "Crossover Points" for winning ranked matches in Battle Network 5 and Battle Network 6, in order to compensate for the fact that there is no way to connect to Boktai games to earn them via "Crossover Battles" as in the originals.
 Mega Man Battle Network (Video Game) / int_603f1a80
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1.0
 Mega Man Battle Network (Video Game) / int_603f1a80
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_603f1a80
 Mega Man Battle Network (Video Game) / int_617f0563
type
Heel–Face Turn
 Mega Man Battle Network (Video Game) / int_617f0563
comment
Higsby. Heel–Face Turn or not, he still brainwashed most of the kids (and some teachers) in Lan's school for WWW and gets away with only a scolding from Lan.
 Mega Man Battle Network (Video Game) / int_617f0563
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 Mega Man Battle Network (Video Game) / int_617f0563
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_617f0563
 Mega Man Battle Network (Video Game) / int_62525a70
type
He Knows About Timed Hits
 Mega Man Battle Network (Video Game) / int_62525a70
comment
He Knows About Timed Hits: Actually done well in the main game tutorials. The human operators are themselves using little handheld terminals, so banter about the L and R Buttons fits right in.
 Mega Man Battle Network (Video Game) / int_62525a70
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1.0
 Mega Man Battle Network (Video Game) / int_62525a70
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_62525a70
 Mega Man Battle Network (Video Game) / int_62899967
type
Griefer
 Mega Man Battle Network (Video Game) / int_62899967
comment
A timer is added to the Custom Screen, to preemptively combat Griefers who might be willing to sit at the chip menu to force ragequits.
 Mega Man Battle Network (Video Game) / int_62899967
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1.0
 Mega Man Battle Network (Video Game) / int_62899967
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_62899967
 Mega Man Battle Network (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Mega Man Battle Network (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Glitch MegaMan's code in the NaviCust and drug him with Dark Chips all you want, it doesn't make any difference in the story. MegaMan often gets in trouble for using only his lousy buster in cutscenes instead of the arsenal of battlechips he gains through the story. Nobody thinks of just logging out when in trouble, either, though this may be handwaved sometimes.
 Mega Man Battle Network (Video Game) / int_6320eced
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1.0
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Mega Man Battle Network (Video Game) / int_6320eced
 Mega Man Battle Network (Video Game) / int_633bea8a
type
Gemini Destruction Law
 Mega Man Battle Network (Video Game) / int_633bea8a
comment
Gemini Destruction Law: Some Bonus Dungeon contains preset encounters with a couple of enemies who regenerates their HP at lightspeed and revives themselves if they are not all taken out in a single attack, essentially making them Puzzle Boss.
 Mega Man Battle Network (Video Game) / int_633bea8a
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1.0
 Mega Man Battle Network (Video Game) / int_633bea8a
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Mega Man Battle Network (Video Game) / int_633bea8a
 Mega Man Battle Network (Video Game) / int_637ef67
type
New Game Plus
 Mega Man Battle Network (Video Game) / int_637ef67
comment
So does the fourth, in its New Game Plus, though the enemies also move faster, have more aggressive attack patterns, and drop higher quality chips.
 Mega Man Battle Network (Video Game) / int_637ef67
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1.0
 Mega Man Battle Network (Video Game) / int_637ef67
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Mega Man Battle Network (Video Game) / int_637ef67
 Mega Man Battle Network (Video Game) / int_6400a34
type
Arm Cannon
 Mega Man Battle Network (Video Game) / int_6400a34
comment
Arm Cannon: The Mega Buster has three basic stats: Attack, Rapid, and Charge. Attack is obvious, forming the basis of how powerful Mega's attacks are. Rapid refers to rate-of-fire, which is used by people who prefer to use it as a machinegun-style weapon. Charge influences how quickly it can activate its Charged Attack, which may not seem impressive to Normal Mega (whose normal Charge Shot is merely 10x Mega's Attack rating, normally maxing at a meager 50 damage), but actually is meant to facilitate the Charged Attacks of Mega's various Super Modes, most of which have some tactical use.
 Mega Man Battle Network (Video Game) / int_6400a34
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Mega Man Battle Network (Video Game) / int_6400a34
 Mega Man Battle Network (Video Game) / int_641cf81d
type
Viewers Are Geniuses
 Mega Man Battle Network (Video Game) / int_641cf81d
comment
Viewers Are Geniuses: The games do give you a few hints about Program Advances, but rather than give you hints for each individual recipe, the games expect you to recognize the patterns in the examples you've been given and then to collect as many Battle Chips as possible so you can go analyze your collection looking for more Program Advance patterns. Most people write it off as a matter of Guide Dang It!.
 Mega Man Battle Network (Video Game) / int_641cf81d
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1.0
 Mega Man Battle Network (Video Game) / int_641cf81d
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_641cf81d
 Mega Man Battle Network (Video Game) / int_6439de78
type
Heroic Sacrifice
 Mega Man Battle Network (Video Game) / int_6439de78
comment
In the final game, Colonel and Iris fuse together to defeat the final Cyber Beast, while MegaMan is knocked out. Sadly, they were set to be destroyed if they were to ever do that.
 Mega Man Battle Network (Video Game) / int_6439de78
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1.0
 Mega Man Battle Network (Video Game) / int_6439de78
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_6439de78
 Mega Man Battle Network (Video Game) / int_647ce68
type
Family-Unfriendly Violence
 Mega Man Battle Network (Video Game) / int_647ce68
comment
Family-Unfriendly Violence: For a series aimed at the younger set (at least in the English version), EXE has some pretty horrific stuff going on. Mass poisoning, terrorist bombings, gangsters being murdered by their own employers with briefcase bombs, and it just goes on like this...well, actually that gangster came back for a Chip Tournament later on, but still odd that a kid ordered him murdered. The games are dark.
 Mega Man Battle Network (Video Game) / int_647ce68
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 Mega Man Battle Network (Video Game) / int_647ce68
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_647ce68
 Mega Man Battle Network (Video Game) / int_64c64cfb
type
Pink Girl, Blue Boy
 Mega Man Battle Network (Video Game) / int_64c64cfb
comment
Pink Girl, Blue Boy: Roll and MegaMan, respectively, have bodysuits designed with reference to this trope (Roll throws more than a little red and black in, for flair). these pictures should explain it.
 Mega Man Battle Network (Video Game) / int_64c64cfb
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 Mega Man Battle Network (Video Game) / int_64c64cfb
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Mega Man Battle Network (Video Game) / int_64c64cfb
 Mega Man Battle Network (Video Game) / int_64cf3b3f
type
Damage Reduction
 Mega Man Battle Network (Video Game) / int_64cf3b3f
comment
Damage Reduction: Standing on a Holy panel will halve any and all damage taken. While obviously useful for MegaMan, enemies can also take advantage of it if Holy panels spawn on their side of the field.
 Mega Man Battle Network (Video Game) / int_64cf3b3f
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 Mega Man Battle Network (Video Game) / int_64cf3b3f
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Mega Man Battle Network (Video Game) / int_64cf3b3f
 Mega Man Battle Network (Video Game) / int_64fa0ea8
type
Random Encounters
 Mega Man Battle Network (Video Game) / int_64fa0ea8
comment
Villains usually hack systems from out of sight, there are still many instances where Lan and his (generally larger and tougher) opponent both send their Navis to do battle from within the same room. In the time it takes to traverse a puzzle dungeon, fight through waves of Random Encounters, and win a Boss Battle, the enemy operator never thinks to punch Lan out or otherwise. The one time we have villains resorting to physical force happens around the end of the 6th game.
 Mega Man Battle Network (Video Game) / int_64fa0ea8
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 Mega Man Battle Network (Video Game) / int_64fa0ea8
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Mega Man Battle Network (Video Game) / int_64fa0ea8
 Mega Man Battle Network (Video Game) / int_6552b710
type
The Syndicate
 Mega Man Battle Network (Video Game) / int_6552b710
comment
The Syndicate: The dark-chip syndicate, Nebula, is an evil organization behind a great deal of crime in Battle Network 4 and Battle Network 5. Unlike the World Three terrorist organization and the net-mafia Gospel, Nebula uses a surplus of generic HeelNavi and thug NPCs to achieve their ends and only have a few custom navis in their ranks, most of whom are AutoNavis.
 Mega Man Battle Network (Video Game) / int_6552b710
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 Mega Man Battle Network (Video Game) / int_6552b710
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_6552b710
 Mega Man Battle Network (Video Game) / int_6563a3f2
type
Cyberspace
 Mega Man Battle Network (Video Game) / int_6563a3f2
comment
Cyberspace: Specifically The Metaverse, although Net Navis are independent, sentient individuals instead of just user avatars.
 Mega Man Battle Network (Video Game) / int_6563a3f2
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1.0
 Mega Man Battle Network (Video Game) / int_6563a3f2
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_6563a3f2
 Mega Man Battle Network (Video Game) / int_65a258f2
type
Escape Battle Technique
 Mega Man Battle Network (Video Game) / int_65a258f2
comment
Escape Battle Technique: Present in the first two games in the form of an "Escape" Battle Chip. In the first game, this was your only method of retreating from battle. The second game implemented the retreat command (with a chance of failure) through the L button, and the battle chip then disappeared from all subsequent games.
 Mega Man Battle Network (Video Game) / int_65a258f2
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1.0
 Mega Man Battle Network (Video Game) / int_65a258f2
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_65a258f2
 Mega Man Battle Network (Video Game) / int_6602cad
type
Permanently Missable Content
 Mega Man Battle Network (Video Game) / int_6602cad
comment
Permanently Missable Content: Several chips in certain codes can only be obtained once, ignoring any duplication glitches. This can have painful consequences if the chip is vital to continuing a Chain of Deals but the player recently disposed of it in the Chip Traders.
 Mega Man Battle Network (Video Game) / int_6602cad
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1.0
 Mega Man Battle Network (Video Game) / int_6602cad
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_6602cad
 Mega Man Battle Network (Video Game) / int_66f763c0
type
Interface Screw
 Mega Man Battle Network (Video Game) / int_66f763c0
comment
Interface Screw: The confusion effect from 3 onward, which changes the orientation of how your NetNavi moves, but most egregiously VideoMan's scenario in 4, which inflicts the status on Mega in the overworld until the scenario is over.
 Mega Man Battle Network (Video Game) / int_66f763c0
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1.0
 Mega Man Battle Network (Video Game) / int_66f763c0
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Mega Man Battle Network (Video Game) / int_66f763c0
 Mega Man Battle Network (Video Game) / int_66ff9acc
type
Edge Gravity
 Mega Man Battle Network (Video Game) / int_66ff9acc
comment
Edge Gravity: Not only can MegaMan not go onto broken or missing panels, wind cannot push him onto cracked or missing panels (given that he isn't using AirShoes which allows him to float in the air).
 Mega Man Battle Network (Video Game) / int_66ff9acc
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1.0
 Mega Man Battle Network (Video Game) / int_66ff9acc
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 Mega Man Battle Network (Video Game)
hasFeature
Mega Man Battle Network (Video Game) / int_66ff9acc
 Mega Man Battle Network (Video Game) / int_67b0bd0e
type
An Ice Person
 Mega Man Battle Network (Video Game) / int_67b0bd0e
comment
An Ice Person: IceMan.exe from the first game, FreezeMan.exe from 2, ColdMan.exe from 4, and BlizzardMan.exe from 5 are Aqua-type Navis who employ ice-based tactics in their battles.
 Mega Man Battle Network (Video Game) / int_67b0bd0e
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1.0
 Mega Man Battle Network (Video Game) / int_67b0bd0e
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_67b0bd0e
 Mega Man Battle Network (Video Game) / int_67e9f779
type
Teleport Spam
 Mega Man Battle Network (Video Game) / int_67e9f779
comment
Teleport Spam: In combat, almost all enemy Navis and even several viruses warp around their own field at their own leisure. MegaMan, by comparison, has to walk from one panel to another.
 Mega Man Battle Network (Video Game) / int_67e9f779
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_67e9f779
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_67e9f779
 Mega Man Battle Network (Video Game) / int_68068108
type
Evil Laugh
 Mega Man Battle Network (Video Game) / int_68068108
comment
In Battle Network 3, a handful of Heel Navis attack the Yoka, Beach, and SciLab Areas after the PlantMan Scenario. Every single one of them talks about how they're totes in the WWW, some of them do an Evil Laugh, and one even composes a song about it. It's almost as though they're going out of their way to prove how obviously WWW they are. (Which, in fact, is what they're doing).
 Mega Man Battle Network (Video Game) / int_68068108
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_68068108
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_68068108
 Mega Man Battle Network (Video Game) / int_68bbaaf
type
Stationary Enemy
 Mega Man Battle Network (Video Game) / int_68bbaaf
comment
Stationary Enemy: One of the earliest viruses in all games except 4 is a cannon that sends out a moving crosshair whenever Mega is in line with them (Canodumb in 1-3, CanGuard in 5, Gunner in 6). Should he touch the crosshair, the virus will fire after a split-second. The latter two appropriately give Mega Cursor-element chips upon defeat.
 Mega Man Battle Network (Video Game) / int_68bbaaf
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_68bbaaf
featureConfidence
1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_68bbaaf
 Mega Man Battle Network (Video Game) / int_6a9475c1
type
Dub-Induced Plot Hole
 Mega Man Battle Network (Video Game) / int_6a9475c1
comment
Dub Induced Plothole: Most Navi Chips have the chip code tied to the first letter of the Navi's Japanese name, such as such FireMan being F code. While most examples are the same in English, some dub names break this trend, such as ProtoMan being in B code since his Japanes name is Blues. Other examples include Bass (in the games where his chips are F code), GridMan, LarkMan, and EraseMan, to name a few. The sixth game used AquaMan.EXE's MegaMan NT Warrior name of SpoutMan, despite him being AquaMan in 4 because DC just decided to randomly enforce their rights to the name in America. The Legacy Collection fixed this. Operate Shooting Star plays with this to an extent, changing SkullMan to D code and ShadowMan to T code in order to spread out the variety of Navi codes, given the abundance of S-named Navis in the game. An inverted example is the second game's Final Boss. Despite being an alternate incarnation of classic Bass' Attack Animal, it kept its original name of Gospel, rather than Treble. In other words, the localization team declined to make a change the fandom was expecting to see. As it stands, Treble would've been a poor name, lacking the drama and power of Gospel, and the stylized Gs throughout the game would no doubt have to be redrawn. The Legacy Collection adds a new one with the addition of The Count. Despite being an entirely unrelated character, the localization team mistook him for Count Zap from Battle Network 1, resulting in Django even referring to him as such. As a result, without context for why the error happened, the English script states that a minor villain from Battle Network 1 inexplicably turned into a vampire, developed a cross-dimensional rivalry, and somehow managed to convert himself into a digital being.
 Mega Man Battle Network (Video Game) / int_6a9475c1
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1.0
 Mega Man Battle Network (Video Game) / int_6a9475c1
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_6a9475c1
 Mega Man Battle Network (Video Game) / int_6b4763f
type
Morph Weapon
 Mega Man Battle Network (Video Game) / int_6b4763f
comment
Variable Sword on its own would be unremarkable, a single-panel sword chip that simply has an uncommonly high attack rating of 160. But use one of the special input combos, and you can turn it into a Morph Weapon, giving you an instant Life or Fighter Sword, a three-wave Sword Beam, or even a four-stroke stunning Elemental Sword attacknote Every individual strike of the Variable Sword has the same base 160 damage, so it racks up quick. It's just a normal chip, meaning you can have up to 4 of those in your folder. If this seems a little broken to you, don't worry, Battle Network 4 went and Nerfed it for you, spawning off the "Neo Variable" Mega Chip for more "advanced" players (though we will admit the NeoVar ignores shields and Mercy Invincibility).
 Mega Man Battle Network (Video Game) / int_6b4763f
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1.0
 Mega Man Battle Network (Video Game) / int_6b4763f
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_6b4763f
 Mega Man Battle Network (Video Game) / int_6b983bf7
type
Unstoppable Rage
 Mega Man Battle Network (Video Game) / int_6b983bf7
comment
Unstoppable Rage: Combined with a Comeback Mechanic in the fourth game onward — taking a large amount of damage at once (300 or more) will cause Mega's Emotion Window to display anger. Here, he gains Super Armor and his next chip attack is at double strength, and unlike Full Synchro, getting hit will not dispel this rage. This state is instead quelled either by executing your next chip attack, or over time.
 Mega Man Battle Network (Video Game) / int_6b983bf7
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_6b983bf7
featureConfidence
1.0
 Mega Man Battle Network (Video Game)
hasFeature
Mega Man Battle Network (Video Game) / int_6b983bf7
 Mega Man Battle Network (Video Game) / int_6bda9a30
type
Meaningful Name
 Mega Man Battle Network (Video Game) / int_6bda9a30
comment
Meaningful Name: HeelNavis, the netnavi thugs that populate the Undernet.
 Mega Man Battle Network (Video Game) / int_6bda9a30
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_6bda9a30
featureConfidence
1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_6bda9a30
 Mega Man Battle Network (Video Game) / int_6cf2293a
type
All in a Row
 Mega Man Battle Network (Video Game) / int_6cf2293a
comment
All in a Row: In Double Team DS, your chosen Navi teammate's combat data will follow you around the net as semi-transparent running sprites. ProtoMan/Colonel call them "ghosts".
 Mega Man Battle Network (Video Game) / int_6cf2293a
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1.0
 Mega Man Battle Network (Video Game) / int_6cf2293a
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_6cf2293a
 Mega Man Battle Network (Video Game) / int_6d07bf85
type
Welcome to Corneria
 Mega Man Battle Network (Video Game) / int_6d07bf85
comment
Welcome to Corneria: Averted. NPC dialogue almost constantly changes, not only from chapter to chapter, but often with every triggered event flag during these chapters themselves.
 Mega Man Battle Network (Video Game) / int_6d07bf85
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-1.0
 Mega Man Battle Network (Video Game) / int_6d07bf85
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_6d07bf85
 Mega Man Battle Network (Video Game) / int_6d7026fa
type
Punny Name
 Mega Man Battle Network (Video Game) / int_6d7026fa
comment
Punny Name: Starting from Lan (a de-capitalized acronym for local area network) and going damn near everywhere: (e)Mayl, (in)Dex, 5's Fyrefox, Hub...and that's just the ones derived from computer and networking terms.
 Mega Man Battle Network (Video Game) / int_6d7026fa
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1.0
 Mega Man Battle Network (Video Game) / int_6d7026fa
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_6d7026fa
 Mega Man Battle Network (Video Game) / int_6d9bc945
type
Babies Ever After
 Mega Man Battle Network (Video Game) / int_6d9bc945
comment
Babies Ever After: The Distant Finale of game six shows Lan and Mayl get married and have a son named Patch. And an unlockable in Star Force 2 shows that Patch's Navi is named MegaMan Jr, who was made from code taken from MegaMan and Roll's programs.
 Mega Man Battle Network (Video Game) / int_6d9bc945
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_6d9bc945
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_6d9bc945
 Mega Man Battle Network (Video Game) / int_6e287af
type
Janitor Impersonation Infiltration
 Mega Man Battle Network (Video Game) / int_6e287af
comment
In the first game, he poses as a repairman performing preventive maintenance—complete with bogus service company operating in the background—in light of the recent attacks (his own) to gain access to the central computers of his victims.
 Mega Man Battle Network (Video Game) / int_6e287af
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_6e287af
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_6e287af
 Mega Man Battle Network (Video Game) / int_6e7a3cd
type
Underground Monkey
 Mega Man Battle Network (Video Game) / int_6e7a3cd
comment
Most enemies come in three basic versions, sometimes with version numbers or new Underground Monkey-like names. Navi names usually have a basic form and then a mark indicating one of their two upgraded forms (V2 and V3, Alpha and Beta, or EX and SP). Some games utilize secret fourth levels (sometimes called Omega); any enemy that has a form above its third should be treated most warily.
 Mega Man Battle Network (Video Game) / int_6e7a3cd
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1.0
 Mega Man Battle Network (Video Game) / int_6e7a3cd
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_6e7a3cd
 Mega Man Battle Network (Video Game) / int_6e7e9709
type
Cosmetic Award
 Mega Man Battle Network (Video Game) / int_6e7e9709
comment
Cosmetic Award: Completing your collection of Secret Chips — battle chips either exclusive to your game's other version or as multiplayer rewards — awards you with the Secret Complete badge on the title screen. It doesn't contribute towards 100% Completion which would help with advancing the postgame.
 Mega Man Battle Network (Video Game) / int_6e7e9709
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1.0
 Mega Man Battle Network (Video Game) / int_6e7e9709
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1.0
 Mega Man Battle Network (Video Game)
hasFeature
Mega Man Battle Network (Video Game) / int_6e7e9709
 Mega Man Battle Network (Video Game) / int_6ec989d8
type
Guide Dang It!
 Mega Man Battle Network (Video Game) / int_6ec989d8
comment
Guide Dang It!: The series has a lot of stuff to play with. It just refrains from telling you about it.note (Many if not all of the secrets are contained in guidebooks, trading cards, anime episodes, merchandise, box art, and in one case in BN 4, a riddle that sent you to go look for information in the first Boktai game, all released by Capcom...in Japan — in the West you can either buy player's guides or look stuff up online). Battle Network 3 can get particularly cruel in this regard. A general principle that you should learn when playing these games is that you should talk to everyone and read all the message boards (i.e. Always Check Behind the Chair applies to NPCs, too). Many of them will drop hints that aggregate into a good idea of how to proceed, or foreshadow something that can be important in the near future. Program Advances are a sore spot for many, because there's no real in-game list of PA recipes until you've discovered them (save for one game, and that requires an Old Save Bonus). However, the game will be nice enough to give you hints on the kind of PAs you can build (does a certain chip have its chip codes all in sequence? do multiple chips in the same family have the same code?), but only rarely will you get to see an explicit recipe for one or another (usually the one for Zeta/Giga-Cannon, a bulky P.A. that can be reasonably obtained before the first boss). Past that, however, it's usually guess-and-check or check online. Regarding the Navi Customizer, Capcom just gets mean. Compression codes that shrink the programs, and the Error and EX codes for 3's Mod Tools are incredibly obscure (A handful of Error Codes are interspersed throughout the game, but the EX Codes you'll have to look up). Later games at least had the decency of giving random NPCs or details strewn about that mention compression codes, though they don't tell you which program it shrinks. Due to limited text space, there's no way to fit in what a battlechip actually does in its description. A handful of Battle Chips even have secret commands that unlock special functions and attack variations. The most famous of these are Variable Sword and Neo Variable, but there are others, like the Guts Punch series and the Navi Chips for BeastMan, MetalMan, and SlashMan. Some chips even poof out when the conditions needed to use it aren't fulfilled, but the game doesn't tell you what exactly it is for each chip. And then there's the Lottery Codes for the Number Trader (which doled out free goodies for Lan and Mega in exchange for the right code); there are, again, a handful in the game, but mostly they're online. Funnily enough, even the in-game codes are placed in such obscure places that you have to wonder what Higsby was ever doing there. Finding the Beta and Omega versions of bosses in 3 and 5 becomes this for the two games since not only they are rare random encounters, but their locations differ from their Alpha/V2 versions. Some bosses even have specific prerequisites that need to be fulfilled first or during the search for them.
 Mega Man Battle Network (Video Game) / int_6ec989d8
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1.0
 Mega Man Battle Network (Video Game) / int_6ec989d8
featureConfidence
1.0
 Mega Man Battle Network (Video Game)
hasFeature
Mega Man Battle Network (Video Game) / int_6ec989d8
 Mega Man Battle Network (Video Game) / int_6f059863
type
Oddly Small Organization
 Mega Man Battle Network (Video Game) / int_6f059863
comment
Oddly Small Organization: The number of unique characters in World Three shrinks as the series goes on. As a consequence, their influence goes from being feared throughout the world in the first three games to being hardly noticed until (and arguably after) they release the Sealed Evil in a Can in the sixth game.
 Mega Man Battle Network (Video Game) / int_6f059863
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_6f059863
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_6f059863
 Mega Man Battle Network (Video Game) / int_70e34c75
type
Player Versus Player
 Mega Man Battle Network (Video Game) / int_70e34c75
comment
The first three games share a number of themes in general. Battle Network 4 would throw out most of them; the exceptions, whose melodies are used in all six mainline games, are the ACDC Town theme and the BGM that plays when a Player Versus Player match is lost.
 Mega Man Battle Network (Video Game) / int_70e34c75
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1.0
 Mega Man Battle Network (Video Game) / int_70e34c75
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1.0
 Mega Man Battle Network (Video Game)
hasFeature
Mega Man Battle Network (Video Game) / int_70e34c75
 Mega Man Battle Network (Video Game) / int_71bd62b9
type
Calling Your Attacks
 Mega Man Battle Network (Video Game) / int_71bd62b9
comment
Calling Your Attacks: FlashMan.EXE loudly yells the name of his attacks in Battle Network 3: "Hypno Flash!"/"SHINING...BROWSER...CRASHER...!" In Battle Network 5 where, during Liberation Missions, MegaMan and their allies will yell out their special abilities' name before executing it. Same goes with the bosses in said missions.
 Mega Man Battle Network (Video Game) / int_71bd62b9
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1.0
 Mega Man Battle Network (Video Game) / int_71bd62b9
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1.0
 Mega Man Battle Network (Video Game)
hasFeature
Mega Man Battle Network (Video Game) / int_71bd62b9
 Mega Man Battle Network (Video Game) / int_7203552b
type
Not Disabled In VR
 Mega Man Battle Network (Video Game) / int_7203552b
comment
Not Disabled in VR: Of a sort; the wheelchair-bound Mamoru really likes NetBattles because he gets put on a more even playing field with his opponent.
 Mega Man Battle Network (Video Game) / int_7203552b
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_7203552b
featureConfidence
1.0
 Mega Man Battle Network (Video Game)
hasFeature
Mega Man Battle Network (Video Game) / int_7203552b
 Mega Man Battle Network (Video Game) / int_720e28a4
type
Bread, Eggs, Breaded Eggs
 Mega Man Battle Network (Video Game) / int_720e28a4
comment
Bread, Eggs, Breaded Eggs: In the second game, there's a virus called Null. It has a stronger Palette Swap named Void, and then an even stronger one called...Null&Void. Higsby's shop in the fourth game has a sign that reads "A NumberMan sign. Higsby's Navi and a Higsby's sign Navi".
 Mega Man Battle Network (Video Game) / int_720e28a4
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_720e28a4
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1.0
 Mega Man Battle Network (Video Game)
hasFeature
Mega Man Battle Network (Video Game) / int_720e28a4
 Mega Man Battle Network (Video Game) / int_7228d0cb
type
Game Over
 Mega Man Battle Network (Video Game) / int_7228d0cb
comment
If MegaMan is deleted in a friendly Netbattle (as in, one where Lan actively challenges the other Navi's operator), the game will not hit the player with a Game Over.
 Mega Man Battle Network (Video Game) / int_7228d0cb
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_7228d0cb
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1.0
 Mega Man Battle Network (Video Game)
hasFeature
Mega Man Battle Network (Video Game) / int_7228d0cb
 Mega Man Battle Network (Video Game) / int_7286e96d
type
Idiot Ball
 Mega Man Battle Network (Video Game) / int_7286e96d
comment
Idiot Ball: Gets passed around by various characters in the series, at least in terms of IT security. While repairmen slipping in malware attacks and some particularly nasty cases of social engineering are a standard form of espionage, some of the staggeringly blatant security weaknesses in the Internet as portrayed in the game fall into this territory. No wonder NetCrime is all over the place in the series. In the third game, the FlameMan scenario requires stupidity on the part of Lan, MegaMan, and the entire SciLabs staff. Lan falls victim to a play on his ego and a complex gambit (which results in a handful of WWW "agents" getting deleted) that leads him to help install malware in SciLabs computers. Now, it's hard to blame an emotionally manipulated 11-year-old for his part in that, but what's especially vexing is that the Mr. Progs he's helping to modify sit there and let themselves get 1) an unscheduled upgrade from 2) unknown packages by 3) non-personnel. Even after one or two of them starts feeling pain, they do nothing until it's too late. And Mega, who knows the guy isn't operating aboveboard due to how he manipulates Lan into playing along, lets it all happen.
 Mega Man Battle Network (Video Game) / int_7286e96d
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1.0
 Mega Man Battle Network (Video Game) / int_7286e96d
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_7286e96d
 Mega Man Battle Network (Video Game) / int_735b967c
type
Forced Tutorial
 Mega Man Battle Network (Video Game) / int_735b967c
comment
Forced Tutorial: Once per Episode. It will consist of three battles against groups of Mettool viruses. You will have one (1) crappy folder that has no business whatsoever being in the hands of a world-saving duo. The first three games will actually employ the same exact tutorial (virus killing, chip combos, chip adding) with the same exact folder in the same exact sequence, though there are different teachers depending on the game. The second half of the series trades out Chip Adding for an Emotional State (Full Synchro) tutorial, which is more dynamic a system. The Gaiden Games Network Transmission and Battle Chip Challenge require tutorials as well, though these are far less aggravating, since they are actually conflated with the opening levels.
 Mega Man Battle Network (Video Game) / int_735b967c
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1.0
 Mega Man Battle Network (Video Game) / int_735b967c
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1.0
 Mega Man Battle Network (Video Game)
hasFeature
Mega Man Battle Network (Video Game) / int_735b967c
 Mega Man Battle Network (Video Game) / int_7431b974
type
Vile Villain, Saccharine Show
 Mega Man Battle Network (Video Game) / int_7431b974
comment
Vile Villain, Saccharine Show: Many members of WWW commit terrorist acts where what they do in Cyberworld effects the real world, and show no compunction with harming children, sometimes even directly attempting to do so. Gospel in 2 takes that to the next level, committing genuine bombings, gassing houses with children inside, attempting to destroy a dam and kill everyone nearby with the flooding, wiping out all of the Navis of Yumland, and are straight up referred to as a "Net Mafia" that will attempt to kill anyone that gets in their way, even turning on their own for failure. While other games nearly kill characters in some way or another, this one has folks burned, blown up, directly wounded and everything with all the violent intentions implied, even if no one actually dies. The fact that their leader is an abused, orphaned child who turned to the internet after becoming misanthropic, and it's heavily implied Wily reached out to him anonymously and inspired the foundation of Gospel adds even more Realism Induced Horror regarding children being radicalized online. Later games toned this down significantly to fit their intended ratings better. While Dr. Regal tends to attract a lot of snark from the fandom for being the Big Bad of Battle Network 4 (which is almost universally reviled by the fandom) and 5 (which is also divisive mainly for being part of the same "era" of the series as 4) and being a very straightforward Card-Carrying Villain, his ultimate plan in 5 is to use Mental Fusion and The Corruption to Mind Rape the entire planet into embracing evil and lawless anarchy, and he thinks nothing of harming kids or torturing his captive to get the information he wants.
 Mega Man Battle Network (Video Game) / int_7431b974
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1.0
 Mega Man Battle Network (Video Game) / int_7431b974
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1.0
 Mega Man Battle Network (Video Game)
hasFeature
Mega Man Battle Network (Video Game) / int_7431b974
 Mega Man Battle Network (Video Game) / int_7464705c
type
Arc Words
 Mega Man Battle Network (Video Game) / int_7464705c
comment
Arc Words: Expect "10 years ago" to come up a lot. A great many things went down ten years ago. In the sixth game Lan is repeatedly told to get rid of his kindness when facing enemies. He retorts that being nice is a good thing and that even Dr. Wily couldn't completely leave his own kindness behind.
 Mega Man Battle Network (Video Game) / int_7464705c
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_7464705c
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1.0
 Mega Man Battle Network (Video Game)
hasFeature
Mega Man Battle Network (Video Game) / int_7464705c
 Mega Man Battle Network (Video Game) / int_7836c43
type
Casting a Shadow
 Mega Man Battle Network (Video Game) / int_7836c43
comment
Casting a Shadow: Battle Network 2 introduced shadows as a type of defense (with shielding, invisibility, and barriers), which rendered users immune to all damage that didn't have the sword attribute. ProtoMan used chips from this family in Battle Chip Challenge. To use the ability, Navis have to win chips from the demonic "shadow" virus family, amorphous shadows that have batwing designs near their head and turn into solid bladed weapons to attack targets with. The shadow virus family would get an Expy in Battle Network 6's "nightmare" virus family, another group of demonic Living Shadows that use Serrated Blade of Pain Sinister Scimitars. Battle Network 4 had two unique Bonus Dungeon enemies, the "navi shadow" and "navi black", which were normal navis and heel navis who respectively succumbed to Dark Power and become Living Shadows themselves. This connection between Dark Power and the shadow body-type was never elaborated on.
 Mega Man Battle Network (Video Game) / int_7836c43
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_7836c43
featureConfidence
1.0
 Mega Man Battle Network (Video Game)
hasFeature
Mega Man Battle Network (Video Game) / int_7836c43
 Mega Man Battle Network (Video Game) / int_799da0ef
type
Emotional Powers
 Mega Man Battle Network (Video Game) / int_799da0ef
comment
The Humor program does nothing but replace MegaMan's guidance lines from pressing the L button with bad jokes. In its introductory game, 3, it does nothing if it's bugged, but in the following games, bugging it causes Mega's Emotion Window to rapidly flicker between random states. These include Angry and Full Synchro, which both double damage dealt by Battle Chips.
 Mega Man Battle Network (Video Game) / int_799da0ef
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_799da0ef
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_799da0ef
 Mega Man Battle Network (Video Game) / int_7a17d1ca
type
Eagleland
 Mega Man Battle Network (Video Game) / int_7a17d1ca
comment
Eagle Land: Netopia (Ameroupe = America X Europe) is...somewhat mixed in its flavor, but when the games go Flavor 2, they go Flavor 2. One of Lan's first experiences in Netopia is getting kidnapped and having his chips and money stolen in Battle Network 2; in Battle Network 3, Netopian HeelNavis (read: thugs) go rioting over the N1 Grand Prix...twicenote Incidentally, the man who sells you the Mod Tools — which is black market Navi Customizer hacking gear — is also Netopian; and in Battle Network 4, Lan returns to Netopia only to get kidnapped againnote This last turns out to be a set-up, but still, and then you meet the old man who wants to show you his Wowzer Box, which downloads viruses directly into your PET.
 Mega Man Battle Network (Video Game) / int_7a17d1ca
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_7a17d1ca
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1.0
 Mega Man Battle Network (Video Game)
hasFeature
Mega Man Battle Network (Video Game) / int_7a17d1ca
 Mega Man Battle Network (Video Game) / int_7ae52fff
type
Hollywood Magnetism
 Mega Man Battle Network (Video Game) / int_7ae52fff
comment
Hollywood Magnetism: Justified, as this takes place in the cyber world, where the rules of physics are constructed of data and are therefore artificial. There's a chip called MagLine which pulls you to the panel(s). If the panels are in the lower row, the staying in the upper row will prevent it from dragging you to that panel and visa-versa. Also, the Battle Chip of MagnetMan.EXE uses his North-South Tackle, and will not work if there is no room to summon South.
 Mega Man Battle Network (Video Game) / int_7ae52fff
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Mega Man Battle Network (Video Game) / int_7ae52fff
 Mega Man Battle Network (Video Game) / int_7b466b3b
type
Pain & Gain
 Mega Man Battle Network (Video Game) / int_7b466b3b
comment
Pain & Gain: ShadowMan.EXE possesses the Muramasa Blade, a katana whose power is equal to the amount of HP he's lost. This makes him increasingly dangerous as his boss fight draws on, as he can potentially inflict massive damage on Mega Man with a single hit once Shadow Man is brought to low HP. This sword is also available to Mega Man in the form of the Muramasa battle chip. The weapon makes a reappearance in the sequel series, Mega Man Star Force, as an obtainable battle card.
 Mega Man Battle Network (Video Game) / int_7b466b3b
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Mega Man Battle Network (Video Game) / int_7b466b3b
 Mega Man Battle Network (Video Game) / int_7b4cb802
type
Bodyguard Betrayal
 Mega Man Battle Network (Video Game) / int_7b4cb802
comment
Bodyguard Betrayal: Happens in the sixth game, when Chaud reveals his true identity and arrests Mayor Cain right as he orders him to arrest Lan.
 Mega Man Battle Network (Video Game) / int_7b4cb802
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1.0
 Mega Man Battle Network (Video Game) / int_7b4cb802
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Mega Man Battle Network (Video Game) / int_7b4cb802
 Mega Man Battle Network (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Mega Man Battle Network (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: Battle Network 3 has a handful of higher-level virus encounters dispersed throughout random computers that you can hunt down with search programs. Disjointed virus assortment can result in dangerously powerful viruses hiding in early areas. For instance, Elehornets are the third and strongest version of the Elebee virus series. The first and second versions, Elebee and Elewasp, are found in The Very Definitely Final Dungeon and the Bonus Dungeon, respectively, while the Elehornets themselves are found at your school, the first major area of the game. Such examples tend to be rare encounters — merciful for the player just progressing through the game, but potentially frustrating for those trying to hunt them without prior knowledge.note  In general, MegaMan needs to be equipped with the appropriate elemental Encounter Bait to find these rare viruses.
 Mega Man Battle Network (Video Game) / int_7b7965dd
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Mega Man Battle Network (Video Game) / int_7b7965dd
 Mega Man Battle Network (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Mega Man Battle Network (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: In the fifth game, you control your teammate Navis during Liberation Missions. In the sixth game, Link Navis also work like this.
 Mega Man Battle Network (Video Game) / int_7bf14666
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 Mega Man Battle Network (Video Game) / int_7bf14666
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Mega Man Battle Network (Video Game) / int_7bf14666
 Mega Man Battle Network (Video Game) / int_7c0bfb83
type
Obviously Evil
 Mega Man Battle Network (Video Game) / int_7c0bfb83
comment
Obviously Evil: Dr. Regal, so much so that he wasn't really trusted even in his not-entirely-negative publicity days. Pretty much every evil Navi follows this trope as well.
 Mega Man Battle Network (Video Game) / int_7c0bfb83
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 Mega Man Battle Network (Video Game) / int_7c0bfb83
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Mega Man Battle Network (Video Game) / int_7c0bfb83
 Mega Man Battle Network (Video Game) / int_7d49d74a
type
Cultural Translation
 Mega Man Battle Network (Video Game) / int_7d49d74a
comment
Cultural Translation: Some Japanese foodstalls are changed by the localization. For example, the takoyaki store in 4 was changed to sell hotdogs instead.
 Mega Man Battle Network (Video Game) / int_7d49d74a
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Mega Man Battle Network (Video Game) / int_7d49d74a
 Mega Man Battle Network (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Mega Man Battle Network (Video Game) / int_7db2e3e0
comment
Invincibility Power-Up: The franchise features four different types of defense that render cyber-bodies immune to everything except a few specific types of damage. Shieldingnote As provided by Guard type chips and maybe Stone Body, Barrier/Auras, Invisibilitynote Including DropDown and PopUp, which last longer than the proper Invis chips, but don't defend Mega when he attacks, and Shadow. The true Invincibility Power-Up is a special condition introduced in the third game, marked by the user glowing green for a period of time. Usually this effect is only provided by the Trumpy virus to its allies via Magic Music, but the player can summon his own Trumpy by using a Fanfare chip; it also occasionally appears as one of Bug Style MegaMan's random Buffs. Battle Network 5 notably included a variety of new ways to gain the status, including through the Bonus Panel in Liberation Missions, as Knight Soul (who becomes invincible whenever he uses a non-dimming battle chip in his front column), or using the DarkInvis chip, the last of which also causes the Navi to go berserk, randomly warping around the field and using random techniques selected from his battle history.
 Mega Man Battle Network (Video Game) / int_7db2e3e0
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 Mega Man Battle Network (Video Game) / int_7db2e3e0
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Mega Man Battle Network (Video Game) / int_7db2e3e0
 Mega Man Battle Network (Video Game) / int_7dd72460
type
Gold-Colored Superiority
 Mega Man Battle Network (Video Game) / int_7dd72460
comment
Gold-Colored Superiority: Duo Omega in 4 is unique among the powered-up final bosses in that he gets a Palette Swap signifying his status. The primary color is, of course, gold. Very rarely in the later games, the player may encounter gold mystery data. These contain incredibly rare chips or large amounts of Zenny.
 Mega Man Battle Network (Video Game) / int_7dd72460
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 Mega Man Battle Network (Video Game) / int_7dd72460
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Mega Man Battle Network (Video Game) / int_7dd72460
 Mega Man Battle Network (Video Game) / int_7df9b299
type
Score Screen
 Mega Man Battle Network (Video Game) / int_7df9b299
comment
Score Screen: After every battle, the player is rated on his performance and awarded either a chip or some quantity of Zenny, depending on his ranking.
 Mega Man Battle Network (Video Game) / int_7df9b299
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1.0
 Mega Man Battle Network (Video Game) / int_7df9b299
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Mega Man Battle Network (Video Game) / int_7df9b299
 Mega Man Battle Network (Video Game) / int_7ec94d53
type
Woobie, Destroyer of Worlds
 Mega Man Battle Network (Video Game) / int_7ec94d53
comment
Woobie, Destroyer of Worlds: Bass.EXE nurses a powerful grudge against humanity for giving him his Dark and Troubled Past.
 Mega Man Battle Network (Video Game) / int_7ec94d53
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 Mega Man Battle Network (Video Game) / int_7ec94d53
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Mega Man Battle Network (Video Game) / int_7ec94d53
 Mega Man Battle Network (Video Game) / int_7fb91c0d
type
Cooldown Manipulation
 Mega Man Battle Network (Video Game) / int_7fb91c0d
comment
Cooldown Manipulation: Here, cooldowns appear in form of the Custom Gauge, the gauge that will fill itself and, when full, lets you access the Custom Screen to load Battle Chips, after which the gauge will be reset to 0 and fill itself again. There exist chips that lets you manipulate this gauge: Slow Gauge slows down the filling of the gauge. Commonly used when you just like to take your time for your tactics, or, if you use Custom Sword or Custom Volt, chips that get stronger as the gauge fills but plummet back down to their weakest strength once it fills. In PVP, it's used to offset opponents that are too keen with using Chips and turns the battle into a Buster brawl. It can also be used during the Liberation Missions of Battle Network 5, extending the player's turns in battle. Fast Gauge makes the gauge fill faster, allowing you to get chips faster. Full Custom is its stronger counterpart; using it instantly fills the gauge to full.
 Mega Man Battle Network (Video Game) / int_7fb91c0d
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Mega Man Battle Network (Video Game) / int_7fb91c0d
 Mega Man Battle Network (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Mega Man Battle Network (Video Game) / int_7fbb2a3
comment
The FlameMan scenario near the end of the game deliberately gives Lan recognition in the form of an award for a prior in-game feat of heroism...as a set up to force him to make himself complicit of the most contrived examples of Nice Job Breaking It, Hero in the series. Following discussions of him being a "hero" only upset him.
 Mega Man Battle Network (Video Game) / int_7fbb2a3
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Mega Man Battle Network (Video Game) / int_7fbb2a3
 Mega Man Battle Network (Video Game) / int_7fbe9a30
type
Freak Out
 Mega Man Battle Network (Video Game) / int_7fbe9a30
comment
Aside from that, though in the first three games occasionally gets a little cocky, throughout the entire series Lan is ridiculously nice and forgiving, to the point that at the end of the sixth game he forgives Wily. Reminder that this is the same kid that got a Freak Out and a Roaring Rampage of Revenge in 3.
 Mega Man Battle Network (Video Game) / int_7fbe9a30
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Mega Man Battle Network (Video Game) / int_7fbe9a30
 Mega Man Battle Network (Video Game) / int_8029fa50
type
True Final Boss
 Mega Man Battle Network (Video Game) / int_8029fa50
comment
True Final Boss: It's tradition to have the Final Boss of each game become stronger and more durable once certain requirements are met, usually as your final challenge for 100% Completion.
 Mega Man Battle Network (Video Game) / int_8029fa50
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Mega Man Battle Network (Video Game) / int_8029fa50
 Mega Man Battle Network (Video Game) / int_80d0d980
type
The Generic Guy
 Mega Man Battle Network (Video Game) / int_80d0d980
comment
The Generic Guy: The most common model of NetNavi online is officially designated "Normal Navi".
 Mega Man Battle Network (Video Game) / int_80d0d980
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 Mega Man Battle Network (Video Game) / int_80d0d980
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Mega Man Battle Network (Video Game) / int_80d0d980
 Mega Man Battle Network (Video Game) / int_80df060c
type
Mascot Mook
 Mega Man Battle Network (Video Game) / int_80df060c
comment
Mascot Mook: Mettaurs. They'll even appear in the later games as an overworld placeholder for virus battles that DON'T involve Mettaurs.
 Mega Man Battle Network (Video Game) / int_80df060c
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Mega Man Battle Network (Video Game) / int_80df060c
 Mega Man Battle Network (Video Game) / int_823c6e3e
type
Large Ham
 Mega Man Battle Network (Video Game) / int_823c6e3e
comment
Large Ham: Lots of characters, but especially Colonel.
 Mega Man Battle Network (Video Game) / int_823c6e3e
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 Mega Man Battle Network (Video Game) / int_823c6e3e
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Mega Man Battle Network (Video Game) / int_823c6e3e
 Mega Man Battle Network (Video Game) / int_825f60fa
type
Mercy Invincibility
 Mega Man Battle Network (Video Game) / int_825f60fa
comment
A strange attribute of Punk is that the Yo-Yo attack is destroyed on contact with him, so it only hits once instead of up to three times as intended. Put together a Z-Yoyo Program Advance, however, and you can unleash the attack as fast as you can mash the A button. Punk also flinches from the attack but doesn't receive Mercy Invincibility so this can eat through a lot of his HP.
 Mega Man Battle Network (Video Game) / int_825f60fa
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 Mega Man Battle Network (Video Game) / int_825f60fa
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Mega Man Battle Network (Video Game) / int_825f60fa
 Mega Man Battle Network (Video Game) / int_82a3978e
type
Pause Scumming
 Mega Man Battle Network (Video Game) / int_82a3978e
comment
Pause Scumming: Battling the Pop-Up enemy plays like a game of whack-a-mole, so pausing lets you spot him without the need for lightning fast reflexes. The fight with Drillman.exe is similar. This completely breaks 5's Chaos Unisons by letting you always perform the charge attack perfectly, effectively giving you infinite uses of the Dark Chip in question.
 Mega Man Battle Network (Video Game) / int_82a3978e
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Mega Man Battle Network (Video Game) / int_82a3978e
 Mega Man Battle Network (Video Game) / int_830ceec9
type
Inevitable Tournament
 Mega Man Battle Network (Video Game) / int_830ceec9
comment
Inevitable Tournament: The third game gives us the N-1 Grand Prix, the preliminaries for which define a significant portion of the early game. The fourth game consists almost entirely of three major tournaments (the closest things the games have to story are treated as B and C plots). The game hits you with a New Game Plus that requires you to compete in all three all over again. (If you want to achieve absolutely everything, there are four cycles of the same story for you to pass through). Battle Chip Challenge consists entirely of a tournament, in which there are about ten "classes" of increasing length and difficulty. This is made much more bearable on the grounds that the main six main characters each have a Story Arc (a relevant story arc) to pass through.
 Mega Man Battle Network (Video Game) / int_830ceec9
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Mega Man Battle Network (Video Game) / int_830ceec9
 Mega Man Battle Network (Video Game) / int_834427cd
type
Cap
 Mega Man Battle Network (Video Game) / int_834427cd
comment
In Battle Network 1, players could put up to ten copies of an individual battle-chip into their folder, save for Navi chips, but in Battle Network 2 the Cap was reduced from ten to five. In Battle Network 6, the amount of any individual chip that can be included is determined by the chip's MB rating.
 Mega Man Battle Network (Video Game) / int_834427cd
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Mega Man Battle Network (Video Game) / int_834427cd
 Mega Man Battle Network (Video Game) / int_835d63a4
type
The Anime of the Game
 Mega Man Battle Network (Video Game) / int_835d63a4
comment
The Anime of the Game: MegaMan NT Warrior (Rockman.EXE) is based on the games, but is radically different in terms of plot and characterizations. The first two seasons are very loose adaptations of the original trilogy, but the following ones further distance themselves from the source material by embracing Sentai elements, such as the introduction of Cross Fusion between Navis and Operators to emphasize the latter's involvement in action scenes.
 Mega Man Battle Network (Video Game) / int_835d63a4
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Mega Man Battle Network (Video Game) / int_835d63a4
 Mega Man Battle Network (Video Game) / int_83b89a9c
type
Elemental Rock-Paper-Scissors
 Mega Man Battle Network (Video Game) / int_83b89a9c
comment
Elemental Rock-Paper-Scissors: Fire beats Wood beats Elec beats Aqua beats Fire from day one; 6 implements the tactical variant for the secondary elements (Sword beats Wind beats Cursor beats Breaking beats Sword).
 Mega Man Battle Network (Video Game) / int_83b89a9c
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 Mega Man Battle Network (Video Game) / int_83b89a9c
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Mega Man Battle Network (Video Game) / int_83b89a9c
 Mega Man Battle Network (Video Game) / int_83ea0763
type
Rouge Angles of Satin
 Mega Man Battle Network (Video Game) / int_83ea0763
comment
Rouge Angles of Satin: Some words are mistranslated into other words with similar spellings but have completely different meanings, such as the "Heal" Navis of 4 and ProtoMan in the first game addressing his operator as "Load Chaud".
 Mega Man Battle Network (Video Game) / int_83ea0763
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 Mega Man Battle Network (Video Game) / int_83ea0763
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_83ea0763
 Mega Man Battle Network (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Mega Man Battle Network (Video Game) / int_8409a385
comment
Program Advances, which occurs when an Operator sends a specific array of Battle Chips to their Navi; while in transit, the program morphs (or advances) to a much more powerful attack. Each game will generally give you a few clues as to the possibilities.
 Mega Man Battle Network (Video Game) / int_8409a385
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 Mega Man Battle Network (Video Game) / int_8409a385
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Mega Man Battle Network (Video Game) / int_8409a385
 Mega Man Battle Network (Video Game) / int_8430699a
type
Alternate Universe
 Mega Man Battle Network (Video Game) / int_8430699a
comment
Alternate Universe: The Robot Masters (and a number of other characters) from the original series return, this time as artificial intelligences called Net Navis. Dr. Wily himself is a major force. Dr. Light's counterpart is here named Tadashi Hikari. Several Robot Masters have two counterparts. Slash Man has a lookalike counterpart in BeastMan.EXE in Battle Network 3, but in Battle Network 6, they give us the radically different SlashMan.EXE. Another example is Magic Man, who has both MagicMan.EXE and the much more comparable HatMan.EXE. Zero.EXE, Colonel, and Iris are NetNavi versions of Mega Man X characters, and Glyde came from Mega Man Legends. Some NetNavis are infamously dfferent from their Robot Master counterparts. CutMan.EXE, on the other hand, is identical save that big ol' C across his chest. QuickMan, likewise is just a slightly fancier version of his original. Ring is a Gender Flip of Ring Man. Save for the Mascot Mook Met, most viruses from the main series are unique. In the Platform Game Network Transmission, many of the viruses take the form of the original Mechaniloids (like Sniper and Hammer Joes). Fitting, as the game itself is largely an exercise in Nostalgia.
 Mega Man Battle Network (Video Game) / int_8430699a
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Mega Man Battle Network (Video Game) / int_8430699a
 Mega Man Battle Network (Video Game) / int_84466943
type
Superboss
 Mega Man Battle Network (Video Game) / int_84466943
comment
Super Boss: Present in the Bonus Dungeon in each game. Bass.EXE is a Recurring Boss and often the biggest challenge.
 Mega Man Battle Network (Video Game) / int_84466943
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 Mega Man Battle Network (Video Game) / int_84466943
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Mega Man Battle Network (Video Game) / int_84466943
 Mega Man Battle Network (Video Game) / int_8454f523
type
Superboss
 Mega Man Battle Network (Video Game) / int_8454f523
comment
In the third game, the master of the Ura Internet is a Superboss called Serenade. Also, the Blue version has an Optional Boss called Punk.
 Mega Man Battle Network (Video Game) / int_8454f523
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 Mega Man Battle Network (Video Game) / int_8454f523
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Mega Man Battle Network (Video Game) / int_8454f523
 Mega Man Battle Network (Video Game) / int_84c5ec0b
type
Free-Range Children
 Mega Man Battle Network (Video Game) / int_84c5ec0b
comment
Free-Range Children: The main cast of the game are in late elementary/early middle school, yet are allowed to travel around the country unaccompanied. Lan is even able to take multiple international flights without his parents or any sort of guardian.
 Mega Man Battle Network (Video Game) / int_84c5ec0b
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 Mega Man Battle Network (Video Game) / int_84c5ec0b
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_84c5ec0b
 Mega Man Battle Network (Video Game) / int_84f4a870
type
Puzzle Boss
 Mega Man Battle Network (Video Game) / int_84f4a870
comment
Puzzle Boss: Protectos in Battle Network 2 and Numbers in Battle Network 3 must all be destroyed in a single hit; time-stopping multi-hit attacks will not work. Numbers will punish a failed deletion with a deadly counterattack, while Protectos will regularly count down to a massive field-wide explosion. ShadeMan Omega in Battle Network 4 is also a "Get Back Here!" Boss.
 Mega Man Battle Network (Video Game) / int_84f4a870
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 Mega Man Battle Network (Video Game) / int_84f4a870
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_84f4a870
 Mega Man Battle Network (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Mega Man Battle Network (Video Game) / int_863fa679
comment
What Happened to the Mouse?: Throughout the series, characters simply disappear and are never mentioned again. While part of this is due to Nominal Importance, it is sometimes quite odd. Sometimes it's handwaved by mentioning the character being in jail or something along those lines. There's a mysterious NetNavi in 3 that forges some connection between SciLab, Bass, and Alpha. While the connection between those three entities is expounded, the Navi only appears for all of two scenes and we're never given any sort of closure regarding him. In the second game, Arashi Kazefuki fails Gospel and the Organizations leader tries to take him down with a suitcase bomb. The game explicitly mentions that the authorities didn't find any casualties associated with the bomb. However, the character doesn't appear again until the somewhat obscure Battle Chip Challenge game which came out almost 2 years after the second game. Also from the second game, we have "The Doc" whose real name is never mentioned. He's a genius and mysterious programmer who resides in the Undernet, he can cure FreezeMan's ice, his origin is never explained, the method to summon him is to invoke his code word on the Undernet chat board (the word(s) being, rather suspiciously, "WWW"), and arrives at Koto square after MegaMan beats FreezeMan to give exposition. He even says that he will send a bill directly to the government officials for services rendered (and has no doubt that they will pay). With the connections and skills all that implies, you think he would pop up now and again as an ally or a villain, but he never does. Similarly, you would think that Dr. Cossak would become more involved in the games after it's revealed that he created Bass and that he would appear to help stop him in future games. Nope. He just vanishes from the series. Besides for Higsby, two other WWW members defected. They were Ms. Yuri, Ms. Mari's twin sister, and an old man who used to be Wily's assistant. This wouldn't be much of an issue if Lan hadn't needed Higsby to provide information on the WWW in both the second game and Transmission whereas the old man, who was with Wily since the beginning, would be much more familiar with the WWW's secrets. It could be explained as Lan not having either of their emails, but the makers of the game don't even bother with even the laziest handwave. Heck, Ms. Mari could probably have provided Lan with Yuri's contact information. You would think that the government officials would, at least, track them down for information after Lan found them tied up at Wily's base during the first game. Nope. Zero from Network Transmission (set chronologically between the first two games) plays a major role in that game and turns good if you save him. With his strong sense of justice and disdain for the WWW, you would think that he would reappear later in the series right? No such luck. Given it's entirely possible to let Zero be deleted, he might've been dead. Other Navis that don't reappear or are mentioned are many of the bonus bosses from the games. These bosses often imply a hidden plot or scheme yet these plot threads never seem to travel between games (and even if the Navi does reappear, neither MegaMan nor Lan recognize them, making the canon continuity of the secret areas very shaky). Oddly, by the start of the third game, MegaMan could have fought the real Bass as many as 3 times after which Bass obviously escapes each time. However, in the third game, neither Lan nor MegaMan recognize Bass from anywhere besides the fake version in the second game.
 Mega Man Battle Network (Video Game) / int_863fa679
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Mega Man Battle Network (Video Game) / int_863fa679
 Mega Man Battle Network (Video Game) / int_86be2f48
type
Tiered by Name
 Mega Man Battle Network (Video Game) / int_86be2f48
comment
Tiered by Name: Most enemies come in three basic versions, sometimes with version numbers or new Underground Monkey-like names. Navi names usually have a basic form and then a mark indicating one of their two upgraded forms (V2 and V3, Alpha and Beta, or EX and SP). Some games utilize secret fourth levels (sometimes called Omega); any enemy that has a form above its third should be treated most warily. Bass rarely has a consistent naming mechanic, not helped by the fact that his ultimate forms all have different designations: DX, GS, XX, BX. The enhanced Life Virus in Network Transmission gains an "R" in its name and has different color and design when it was revived.
 Mega Man Battle Network (Video Game) / int_86be2f48
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Mega Man Battle Network (Video Game) / int_86be2f48
 Mega Man Battle Network (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Mega Man Battle Network (Video Game) / int_86c919e3
comment
"Just Frame" Bonus: Starting in Battle Network 4, hitting an opponent with a Battle Chip right before they execute an attack will stun them without providing Mercy Invincibility. MegaMan will also enter Full Synchro, doubling the damage of his next Chip attack.
 Mega Man Battle Network (Video Game) / int_86c919e3
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Mega Man Battle Network (Video Game) / int_86c919e3
 Mega Man Battle Network (Video Game) / int_8712e4c9
type
Story-Breaker Power
 Mega Man Battle Network (Video Game) / int_8712e4c9
comment
Story-Breaker Power: MegaMan's true form, Hub Hikari, who only appears during the finale of a game, if at all. In-story it usually serves as Cutscene Power to the Max, but it does have some at-will gameplay ramifications. In the first game, that power cranks his Buster strength past the maximum, but from Battle Network 2 on, it became an Infinity +1 Sword for Mega, first as a Style and then as a Navi Customizer program (it becomes a Giga Chip in 6). All but the last cut his max HP in half but grant almost every non-HP-increase passive ability at max power. It is implied throughout the series that should MegaMan ever completely tap into his latent powers from his human side as Hub Hikari, he would gain powers that would make it seem as if he was the strongest being on the Internet, if not an actual god of it. However, we finally see MegaMan unleash his full power in a cutscene at the end of 5, where he completely transforms into his human form and seals the (thought to be defeated but had quickly recovered) final boss Nebula Gray (which is the personification of evil and darkness) with a simple wave of his hand. Of course, everyone quickly forgets about this by the time the sixth game rolls around.
 Mega Man Battle Network (Video Game) / int_8712e4c9
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Mega Man Battle Network (Video Game) / int_8712e4c9
 Mega Man Battle Network (Video Game) / int_8774fb47
type
Eldritch Abomination
 Mega Man Battle Network (Video Game) / int_8774fb47
comment
3: He had his soul devoured by an internet Eldritch Abomination and his lifeless body was at the center of an explosion strong enough to sink a small island. He got better in time for 5.
 Mega Man Battle Network (Video Game) / int_8774fb47
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Mega Man Battle Network (Video Game) / int_8774fb47
 Mega Man Battle Network (Video Game) / int_87ce64a0
type
Old Save Bonus
 Mega Man Battle Network (Video Game) / int_87ce64a0
comment
Double Team DS is one to 5 overall. You can play either version of the game, but the music has been updated to a DS soundfont, a couple of dungeon areas removed in the localization are re-included and there's all sorts of extra functionality (like the TP chips, Party Battle system, and the use of the W-Gate).
 Mega Man Battle Network (Video Game) / int_87ce64a0
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Mega Man Battle Network (Video Game) / int_87ce64a0
 Mega Man Battle Network (Video Game) / int_883f3732
type
WarmUpBoss
 Mega Man Battle Network (Video Game) / int_883f3732
comment
Warm-Up Boss: GutsMan is almost always this in his appearances. He moves slower than other enemies, only gets in your face if you get too close to his area, has the most obvious tells where you can counter him, and he is constantly vulnerable. On top of that, his primary attack is a shockwave, making him little more than a bulky Mettaur virus. You can fight him within the first ten minutes of the first game, right after the tutorial, where he has a whopping 200 HP.
 Mega Man Battle Network (Video Game) / int_883f3732
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Mega Man Battle Network (Video Game) / int_883f3732
 Mega Man Battle Network (Video Game) / int_89a17726
type
Spell My Name with an S
 Mega Man Battle Network (Video Game) / int_89a17726
comment
Spell My Name With An S: In Mega Man (Classic), most main character and Robot Master names that had two terms had one word for each term. In Battle Network, however, in keeping with the computer programming motif, most character names are now written as one word in CamelCase (e.g. from Mega Man to MegaMan).
 Mega Man Battle Network (Video Game) / int_89a17726
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Mega Man Battle Network (Video Game) / int_89a17726
 Mega Man Battle Network (Video Game) / int_8a49d7b
type
Collapsing Ceiling Boss
 Mega Man Battle Network (Video Game) / int_8a49d7b
comment
Collapsing Ceiling Boss: At least one boss in every game in the series has an attack that causes rubble to rain from the sky. The God Stone chip in the second and third game allows MegaMan to attack with falling rubble of his own.
 Mega Man Battle Network (Video Game) / int_8a49d7b
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Mega Man Battle Network (Video Game) / int_8a49d7b
 Mega Man Battle Network (Video Game) / int_8a5dc833
type
It Runs on Nonsensoleum
 Mega Man Battle Network (Video Game) / int_8a5dc833
comment
In Battle Network's first scenario, Lan used a Water Gun to douse the fires coming from the oven in the Real World which also douses the fires harassing Mega in the Cyber World. In Battle Network 3, a late-game scenario has the Net itself catch fire and Mega must douse all the flames. In Battle Network 4, during the BurnerMan Scenario, the Net catches fire again, and Mega must douse them again...using the "Water Gun" received from Haruka. (This time, the Water Gun is pitifully ineffective, but Lan gets an upgrade from Higsby) .
 Mega Man Battle Network (Video Game) / int_8a5dc833
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Mega Man Battle Network (Video Game) / int_8a5dc833
 Mega Man Battle Network (Video Game) / int_8acbc572
type
Fire and Brimstone Hell
 Mega Man Battle Network (Video Game) / int_8acbc572
comment
Fire and Brimstone Hell: The Undernet is depicted like some sort of Cyber-Hell in 3, 4 and 6.
 Mega Man Battle Network (Video Game) / int_8acbc572
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1.0
 Mega Man Battle Network (Video Game) / int_8acbc572
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Mega Man Battle Network (Video Game) / int_8acbc572
 Mega Man Battle Network (Video Game) / int_8af721f7
type
Joke Item
 Mega Man Battle Network (Video Game) / int_8af721f7
comment
Joke Item: Panelgrab. In every game of the series, you start with Areagrab, a better version of the chip, and can very easily be obtained pretty early on in * code as well. Outside of very, very specific setups (Meteor Knuckle in 6 only hits enemy panels adjacent to the target(s), for instance, requiring only two chips to set up instead of three) that are more for style than practicality, you will never have a case where grabbing a single panel is better than a row. Bugging the charge shot using the Navi Customizer gives various silly charge shot effects of situational power, but the one true joke is the flower bouquet which does no damage and gives the enemy MegaMan the damage-doubling Angry emotion in Player Versus Player.
 Mega Man Battle Network (Video Game) / int_8af721f7
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Mega Man Battle Network (Video Game) / int_8af721f7
 Mega Man Battle Network (Video Game) / int_8b268e47
type
One Game for the Price of Two
 Mega Man Battle Network (Video Game) / int_8b268e47
comment
One Game for the Price of Two: Beginning with the third game, there have been two versions of every installment of the main franchise. Battle Network Rockman.EXE 3 Black is actually an Updated Re-release that fixes some issues that the original version had and added some new stuff, like Mr. Famous and Punk.EXE. To capitalize on Pokémon's success, though, Capcom decided to release both versions internationally as Blue and White, with White being the original while Blue is the updated Black version. Red Sun and Blue Moon are the first true multi-version release for the series; in the original Japanese versions, by linking games, you could cause version-exclusive Navis to appear in the opposite's tournaments (that's why there's an extra Heel and Normal Navi pair on every tournament board — they're place holders). Team of Blues was followed some months later by Team of Colonel, which notably expounded on several plot points introduced in Team of Blues. There was an Updated Re-release for the DS including both versions with both crossover content and Old Save Bonus functionality. Gregar and Falzer were released simultaneously like Red Sun and Blue Moon.
 Mega Man Battle Network (Video Game) / int_8b268e47
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Mega Man Battle Network (Video Game) / int_8b268e47
 Mega Man Battle Network (Video Game) / int_8bb6d274
type
Comeback Mechanic
 Mega Man Battle Network (Video Game) / int_8bb6d274
comment
Comeback Mechanic: Starting in Battle Network 4, taking a huge amount of damage in a short period of time or getting stunlocked will give MegaMan the Anger status. Anger provides temporary Super Armor and doubles the damage of the next chip used.
 Mega Man Battle Network (Video Game) / int_8bb6d274
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Mega Man Battle Network (Video Game) / int_8bb6d274
 Mega Man Battle Network (Video Game) / int_8d0785d5
type
Didn't Think This Through
 Mega Man Battle Network (Video Game) / int_8d0785d5
comment
Didn't Think This Through: Several disasters over the course of the series show more or less the consequences of hooking up critical computers to the Internet without sufficient security measures, and they naturally get hacked by the villains.
 Mega Man Battle Network (Video Game) / int_8d0785d5
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Mega Man Battle Network (Video Game) / int_8d0785d5
 Mega Man Battle Network (Video Game) / int_8d2f6f03
type
Backtracking
 Mega Man Battle Network (Video Game) / int_8d2f6f03
comment
Backtracking: A lot of the time, you're required to go back to previous areas. It's completely necessary to rematch bosses too.
 Mega Man Battle Network (Video Game) / int_8d2f6f03
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1.0
 Mega Man Battle Network (Video Game) / int_8d2f6f03
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Mega Man Battle Network (Video Game) / int_8d2f6f03
 Mega Man Battle Network (Video Game) / int_8e971de4
type
Tournament Arc
 Mega Man Battle Network (Video Game) / int_8e971de4
comment
Tournament Arc: The N1 Grand Prix in Battle Network 3; Lan and company spend the early game competing in the prelims, while the tournament itself comprises an entire chapter. Battle Network 4 consists of a string of tournament arcs. Throughout the game Lan competes in three different tournaments, or, rather, blunders his way through a Random Events Plot over and over again; the tournament is actually the Excuse Plot tying the mismatched and unrelated chapters together.
 Mega Man Battle Network (Video Game) / int_8e971de4
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Mega Man Battle Network (Video Game) / int_8e971de4
 Mega Man Battle Network (Video Game) / int_8e9cf84e
type
 Mega Man Battle Network (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: The "Howitzer" Battle Chip is later known throughout the series as the "Cannonball" chip, which suggests somebody on the translation team realized Hougan is the Japanese word for "cannonball" and not a bizarre attempt at "Ho-Gun". "Prominence", a battle chip only usable by HeatStyle MegaMan is translated as StandOut, despite the chip clearly refers to the solar prominence and not about standing out in a crowd. "Z-Saver" is obviously supposed to be Z-Saber and its flavor text uses the term "Repliroid", the Japanese term for Reploid. Red Sun and Blue Moon are the most blatant offenders of this, filled with simple and obnoxious grammatical errors (most commonly - and oddly, considering the series - the game always using "viruses" in the plural). Here's a list of samples at the Mega Rock blog while here is an entire Let's Play dedicated for it.
 Mega Man Battle Network (Video Game) / int_8e9cf84e
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Mega Man Battle Network (Video Game) / int_8e9cf84e
 Mega Man Battle Network (Video Game) / int_8ee83b3e
type
Numerical Hard
 Mega Man Battle Network (Video Game) / int_8ee83b3e
comment
Numerical Hard: The second game has a hard mode which only increases the amount of HP each enemy has and the amount of damage they do, without changing the rewards they yield. So does the fourth, in its New Game Plus, though the enemies also move faster, have more aggressive attack patterns, and drop higher quality chips.
 Mega Man Battle Network (Video Game) / int_8ee83b3e
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Mega Man Battle Network (Video Game) / int_8ee83b3e
 Mega Man Battle Network (Video Game) / int_8f00b02a
type
Always Identical Twins
 Mega Man Battle Network (Video Game) / int_8f00b02a
comment
Always Identical Twins: Most same-sex siblings in the series are identical twins; there's Ms. Mari and Ms. Yuri, Shuko's twin brothers Atsu and Ty as well as topmaker Tensuke and his twin brother.Even the main protagonists Lan and Hub (a.k.a. MegaMan) are identical twins.
 Mega Man Battle Network (Video Game) / int_8f00b02a
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Mega Man Battle Network (Video Game) / int_8f00b02a
 Mega Man Battle Network (Video Game) / int_8f041b17
type
Socketed Equipment
 Mega Man Battle Network (Video Game) / int_8f041b17
comment
Socketed Equipment: The Navi Customizer, letting you socket MegaMan with programs that enhance his abilities. There are rules for customizing, and breaking the rules may result in MegaMan getting bugged, so care must be taken.
 Mega Man Battle Network (Video Game) / int_8f041b17
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Mega Man Battle Network (Video Game) / int_8f041b17
 Mega Man Battle Network (Video Game) / int_8f0dc93c
type
Dangerous Forbidden Technique
 Mega Man Battle Network (Video Game) / int_8f0dc93c
comment
Dangerous Forbidden Technique: Every single game features one. In 1 through 3, Hub Batch. It unlocks MegaMan's true potential, but makes Lan feel every pain inflicted upon Hub. This is symbolized in-game by making MegaMan's HP be cut in half. In 3, there is also Bug Style, which either gives you beneficial effects at the start of battle or cripples MegaMan with glitches. In 4 and 5, Dark Chips are the most powerful attacks in the game, but permanently reduce MegaMan's HP with every use, cause glitches if they don't end the battle, and prevent Soul Unison or activation of "Light" chips if MegaMan becomes too tainted. 5 introduces Chaos Unison, which allows players to use the Dark Chip effects without any drawbacks...if they can time the charge shot properly, otherwise it will spawn an invincible enemy that WILL put a dent on your HP. 6 features Beast Out, where MegaMan taps on the power of the beast trapped within his body to become his Superpowered Evil Side. Using it till its time limit expires cancels the transformation and leaves MegaMan tired and unable to Full Synchro, but trying to Beast Out again in that state causes the monster to take over and go on a rampage, leaving MegaMan on the brink of exhaustion afterwards.
 Mega Man Battle Network (Video Game) / int_8f0dc93c
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Mega Man Battle Network (Video Game) / int_8f0dc93c
 Mega Man Battle Network (Video Game) / int_8f10ec79
type
Weather-Control Machine
 Mega Man Battle Network (Video Game) / int_8f10ec79
comment
Weather-Control Machine: Made important in 2 when the computer suppressing the planet's weather is hacked, threatening to unleash years' worth of earthquakes and storms on the planet. Rehashed on more localized scales in 4 and 6, natch. In these cases, however, the real-world weather disruption is part of that chapter's boss Navi's schtick (in 2 it's just a byproduct of Net-centric weirdness).
 Mega Man Battle Network (Video Game) / int_8f10ec79
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Mega Man Battle Network (Video Game) / int_8f10ec79
 Mega Man Battle Network (Video Game) / int_8f6f3188
type
Swiss-Army Appendage
 Mega Man Battle Network (Video Game) / int_8f6f3188
comment
Swiss-Army Appendage: Net Navis often replace either or both of their arms with the weapons pictured in assorted Battle Chips, sometimes with projectile weaponry or entire blades. ProtoMan and Colonel are notable for using a sword whilst occupying Copybots.
 Mega Man Battle Network (Video Game) / int_8f6f3188
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Mega Man Battle Network (Video Game) / int_8f6f3188
 Mega Man Battle Network (Video Game) / int_8fda1bee
type
Card Cycling
 Mega Man Battle Network (Video Game) / int_8fda1bee
comment
Card Cycling: There are ways to manipulate the chips available to you in the Custom Screen. The "Add" function in the second and third game lets you discard your current chip selection, fight without chips for a turn, and for the rest of the battle, your custom capacity is increased by the number of chips you discarded. In the fourth and fifth game, Search Soul lets you Shuffle the unselected chips in your Custom Screen up to three times, helping you put combos together. There's a "Shuffle" NaviCust program in the sixth game that replicates this function, but only lets you Shuffle once per turn. Dust Cross in the sixth game lets you "recycle" your current chip selection, returning them to the folder and drawing replacements immediately once per turn in the Custom Screen.
 Mega Man Battle Network (Video Game) / int_8fda1bee
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Mega Man Battle Network (Video Game) / int_8fda1bee
 Mega Man Battle Network (Video Game) / int_90c018ac
type
Justified Trope
 Mega Man Battle Network (Video Game) / int_90c018ac
comment
Actually justified on two levels - you can conveniently jack into some of these devices implying that they were of recent creation (They were likely designed to look retro) and the game was set 20 Minutes into the Future at best.
 Mega Man Battle Network (Video Game) / int_90c018ac
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Mega Man Battle Network (Video Game) / int_90c018ac
 Mega Man Battle Network (Video Game) / int_90e31482
type
Laser-Guided Karma
 Mega Man Battle Network (Video Game) / int_90e31482
comment
Almost every single opponent you fight in Battle Network 4 that commits a crime seems to get off the hook one way or another. Take Ivan Chillski, for example, the self-absorbed prat who hacked government satellites in his own country to cause a blizzard in another (Capcom Science is very, very soft) for the sake of his own personal comfort; now, he gets arrested for this, and even gets a personal interrogation room in Netfrica for it, but is somehow freed and returned to his own country in time to make an appearance for the finale. Or take Paulie, from Netfrica, who nearly caused his village to die of thirst out of childish spite, and yet Lan personally asks for him to be forgiven when punishment looms its head.
 Mega Man Battle Network (Video Game) / int_90e31482
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Mega Man Battle Network (Video Game) / int_90e31482
 Mega Man Battle Network (Video Game) / int_9183215d
type
Last Disc Magic
 Mega Man Battle Network (Video Game) / int_9183215d
comment
Last Disc Magic: In the 4th and 5th games, you receive your first Giga Chip at the start of the story's final chapter. It may not be the best chip you can get in the game, but it's significantly stronger than your individual Standard chip.
 Mega Man Battle Network (Video Game) / int_9183215d
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Mega Man Battle Network (Video Game) / int_9183215d
 Mega Man Battle Network (Video Game) / int_91e894b4
type
Apocalypse How
 Mega Man Battle Network (Video Game) / int_91e894b4
comment
Apocalypse How: Lord Wily's plan is to seize control of military installations and annihilate modern net society. Duo's job is to be Judge, Jury, and Executioner of whole planets, which is what brings him to Earth in the fourth game.
 Mega Man Battle Network (Video Game) / int_91e894b4
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Mega Man Battle Network (Video Game) / int_91e894b4
 Mega Man Battle Network (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Mega Man Battle Network (Video Game) / int_92bd6627
comment
Invincible Minor Minion: Quite a few enemies are invincible without exploiting a weakness or using an Armor Piercing attack.
 Mega Man Battle Network (Video Game) / int_92bd6627
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1.0
 Mega Man Battle Network (Video Game) / int_92bd6627
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Mega Man Battle Network (Video Game) / int_92bd6627
 Mega Man Battle Network (Video Game) / int_932da128
type
Monster Clown
 Mega Man Battle Network (Video Game) / int_932da128
comment
Monster Clown: ColorMan almost gets Mayl killed in an explosion and tortures Roll for fun. CircusMan has a disturbing appearance, can suck the life out of navis by dancing, can absorb them into his body and, uh...he has an attack in which he turns into a tent and falls on MegaMan to do unspeakable things to him.
 Mega Man Battle Network (Video Game) / int_932da128
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Mega Man Battle Network (Video Game) / int_932da128
 Mega Man Battle Network (Video Game) / int_940a5958
type
Artificial Stupidity
 Mega Man Battle Network (Video Game) / int_940a5958
comment
Artificial Stupidity: ProtoMan in 4 is very, very dumb if you use Areagrab against him. His tournament fight's AI infamously breaks completely and isn't able to do anything but shuffle around, but his encounter AI is nearly just as bad and is only barely functional compared to other Navi fights.
 Mega Man Battle Network (Video Game) / int_940a5958
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Mega Man Battle Network (Video Game) / int_940a5958
 Mega Man Battle Network (Video Game) / int_941ba12a
type
Highly Specific Counterplay
 Mega Man Battle Network (Video Game) / int_941ba12a
comment
Highly Specific Counterplay: There are a number of "Anti-" chips or "trap" chips that manifest under the player's HP display as question marks. The most widely used is Anti-Damage which triggers off any hit, and there are stronger but more specific varieties. Some of these chips are only programmed to trigger against enemy chip attacks, making them only usable in multiplayer or against very specific enemies. Jealousy destroys the enemy's carried chips and deals damage according to the number of chips destroyed this way. It's clearly designed for PVP and for the occasions where a virus is shown to be carrying a chip, but a little known fact is that it also works on the invisible chips that the viruses carry (e.g. Area Grabs on the Swordy or Zomon viruses) along with damaging even the enemies that don't carry chips. This damage also bypasses several forms of guarding, by the way. Beat and Rush are NaviCust programs that can only be triggered in PVP battles. The former steals Mega or Giga chips from the opponent, whereas the latter paralyzes the opponent if they use Invis or Mole chips.
 Mega Man Battle Network (Video Game) / int_941ba12a
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1.0
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Mega Man Battle Network (Video Game) / int_941ba12a
 Mega Man Battle Network (Video Game) / int_951a2326
type
Musical Theme Naming
 Mega Man Battle Network (Video Game) / int_951a2326
comment
Musical Theme Naming: MegaMan's Japanese name is RockMan, and the most prominent female Navi is called Roll. Their pairing is an obvious pun on rock 'n' roll. ProtoMan is called Blues in Japan. In the manga, an omake introduces his girlfriend, Rhythm. As in rhythm and blues. Every game features a Superboss called Bass (Forte in Japan). In the second game, he is cloned, but the copy is unstable and degenerates into a multibug organism called Gospel. In the third game, the master of the Ura Internet is a Superboss called Serenade. Also, the Blue version has an Optional Boss called Punk. Two Navi Customizer programs that only function during multiplayer battles are called Beat and Tango. The former summons the eponymous bird to steal the opponent's first Navi chip, while the latter is a helper that restores MegaMan's health when it gets low, but only works once per battle.
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Mega Man Battle Network (Video Game) / int_951a2326
 Mega Man Battle Network (Video Game) / int_95265081
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Leeroy Jenkins
 Mega Man Battle Network (Video Game) / int_95265081
comment
It's well-hidden, but if you like exploring areas between chapters, you might find an Aquarium worker hanging out with the jellyfish in BN6 - he even introduces you to two of them: the one on the right is named Leeroy, and the one on the left is named Jenkins.
 Mega Man Battle Network (Video Game) / int_95265081
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Mega Man Battle Network (Video Game) / int_95265081
 Mega Man Battle Network (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Mega Man Battle Network (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: The option to skip cutscenes was changed from the Start button to the Select button during the latter three games. Somewhat justified; having the "Skip Cutscene" button be the same as the "Bring Up Menu" button had some annoying consequences. In every main series game from 1-6, the B button was used to run in the overworld. However, Operate Shooting Star (in the vein of Star Force) changed it so that characters automatically run, and the B button makes them walk.
 Mega Man Battle Network (Video Game) / int_963086ce
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Mega Man Battle Network (Video Game) / int_963086ce
 Mega Man Battle Network (Video Game) / int_968bd0f8
type
Meteor-Summoning Attack
 Mega Man Battle Network (Video Game) / int_968bd0f8
comment
Meteor-Summoning Attack: The Meteor chips are available in the second game. They set a cane in front of MegaMan's panel, which in turn causes up to 18 meteors to rain down on the enemies' field at random. The Meteors chip freezes time and makes 30 meteors fall in the enemies' area. The Asteroid and Dark Meteor chips, which are exclusive to the fifth game, make meteors fall on top of enemies or their surrounding panels, with the added benefit of also cracking any panels that are hit.
 Mega Man Battle Network (Video Game) / int_968bd0f8
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Mega Man Battle Network (Video Game) / int_968bd0f8
 Mega Man Battle Network (Video Game) / int_970c790a
type
Big Bad
 Mega Man Battle Network (Video Game) / int_970c790a
comment
While Dr. Regal tends to attract a lot of snark from the fandom for being the Big Bad of Battle Network 4 (which is almost universally reviled by the fandom) and 5 (which is also divisive mainly for being part of the same "era" of the series as 4) and being a very straightforward Card-Carrying Villain, his ultimate plan in 5 is to use Mental Fusion and The Corruption to Mind Rape the entire planet into embracing evil and lawless anarchy, and he thinks nothing of harming kids or torturing his captive to get the information he wants.
 Mega Man Battle Network (Video Game) / int_970c790a
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Mega Man Battle Network (Video Game) / int_970c790a
 Mega Man Battle Network (Video Game) / int_9843be73
type
As You Know
 Mega Man Battle Network (Video Game) / int_9843be73
comment
As You Know: Each game starts with several tutorials on the basics of the combat system for the sake of potentially new players, typically framed as Lan being taught/reminded how to do one of his favorite activities. It gets increasingly odd as the series progresses, as Lan and MegaMan end up saving the world multiple times and are clearly established to be among the world's best Net Battlers.
 Mega Man Battle Network (Video Game) / int_9843be73
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Mega Man Battle Network (Video Game) / int_9843be73
 Mega Man Battle Network (Video Game) / int_98ce3773
type
Cerebus Rollercoaster
 Mega Man Battle Network (Video Game) / int_98ce3773
comment
Cerebus Rollercoaster: The first game is rather light-hearted but isn't moreso than any saturday morning cartoon or Shounen Anime. The second game and third games up the ante, despite the silly situations. The fourth game then changes it to a borderline Random Events Plot and the later games are much more unrealistic. It's notable that the series was intended to end with three and that 4-6 were a Post-Script Season.
 Mega Man Battle Network (Video Game) / int_98ce3773
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Mega Man Battle Network (Video Game) / int_98ce3773
 Mega Man Battle Network (Video Game) / int_9a4ff3b1
type
Post-End Game Content
 Mega Man Battle Network (Video Game) / int_9a4ff3b1
comment
Post-End Game Content: Very extensive in the main games. For instance, at least about a quarter to a third of the chip library is inaccessible until you open up the Bonus Dungeon, so expect a long time playing towards 100% Completion.
 Mega Man Battle Network (Video Game) / int_9a4ff3b1
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Mega Man Battle Network (Video Game) / int_9a4ff3b1
 Mega Man Battle Network (Video Game) / int_9b0f2a3d
type
Mon Tech
 Mega Man Battle Network (Video Game) / int_9b0f2a3d
comment
Mon Tech: PETs, short for Personal Terminals, are portable electronic devices that house a NetOps NetNavis, and they can be used to Jack In to a device to solve problems caused by viruses or malfunctioning programs. During NetBattles, NetOps can slot in Battle Chips to give their Navis armaments, defense, and support. Introduced in 3, the Navi Customizer gives Navis upgrades and abilities.
 Mega Man Battle Network (Video Game) / int_9b0f2a3d
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Mega Man Battle Network (Video Game) / int_9b0f2a3d
 Mega Man Battle Network (Video Game) / int_9b48ed7e
type
Character Model Karma Meter
 Mega Man Battle Network (Video Game) / int_9b48ed7e
comment
Character Model Karma Meter: The fourth and fifth games have MegaMan's appearance change depending on whether or not you use Dark Chips in battle: the more you use them, the darker his color becomes, but going for a long time without touching them causes him to turn a lighter shade of blue.
 Mega Man Battle Network (Video Game) / int_9b48ed7e
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Mega Man Battle Network (Video Game) / int_9b48ed7e
 Mega Man Battle Network (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Mega Man Battle Network (Video Game) / int_9b9397bb
comment
Attempted in Team ProtoMan, but it’s fallen flat due to various reasons. ProtoMan is Difficult, but Awesome, though a little too much on the difficult side. MagnetMan and NapalmMan are less than popular due to the frustrating fight without anything backing it up and being too late in the game and after the much more memorable PharoahMan as the second game’s reps, respectively. Lastly, SearchMan is from a game fans would rather forget, despite having a good design, and he’s treated as a newcomer in the narrative, regardless.
 Mega Man Battle Network (Video Game) / int_9b9397bb
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Mega Man Battle Network (Video Game) / int_9b9397bb
 Mega Man Battle Network (Video Game) / int_9cbf01d6
type
Stay in the Kitchen
 Mega Man Battle Network (Video Game) / int_9cbf01d6
comment
Stay in the Kitchen: As each game progresses, Lan gets more and more concerned with his friends intervening in dangerous situations, and he tries to keep them out of danger, as the games insist on not buying any extra Plot Armor for his friends. A good example is the first dungeon in the third game, in which Lan insists on confronting a criminal alone, only for his friends to overrule him... and immediately fall prey to the villain's hypnosis powers. Mayl in particular suffers from this; in the second game Lan forbids her from entering Yai's house when a criminal compromises it and fills it with gas (for context, she, Lan, and Dex had all just earned Z-licenses and thus she was at least Dex's equal, so according to the mechanics of the story itself, she was at least an entry-level city Netbattler). The third game doesn't even bother trying to hide it in the endgame, when the young male protagonists (Lan, Chaud, Dex, and Tora) head off to the WWW base and leave the girls behind. Yai even points out that she was a quarterfinalist in the recent tournament (making her at least as good as Dex), but is immediately shut down by Chaud.
 Mega Man Battle Network (Video Game) / int_9cbf01d6
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Mega Man Battle Network (Video Game) / int_9cbf01d6
 Mega Man Battle Network (Video Game) / int_9cce9385
type
Future Spandex
 Mega Man Battle Network (Video Game) / int_9cce9385
comment
Future Spandex: If Navis aren't completely robotic in appearance, they're wearing something in this style. The series' art designers actually held a rule from designing Navis with wearing any sort of cloth, as the fabric-less designs helped reinforce the futuristic Cyberspace aesthetic the series was going for. The only exception to this is Bass with his visibly tattered cape, which the art team admitted was solely because it looked great and they couldn't imagine him without it.
 Mega Man Battle Network (Video Game) / int_9cce9385
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Mega Man Battle Network (Video Game) / int_9cce9385
 Mega Man Battle Network (Video Game) / int_9d12bbc1
type
Foreshadowing
 Mega Man Battle Network (Video Game) / int_9d12bbc1
comment
Foreshadowing: A staple of the series is to either provide scenes of the villains making heavy-handed intimations about their newest plans, or for Lan to receive e-mails warning him of a specific threat that has recently become relevant (often both). In Battle Network 4: Blue Moon during the AquaMan Scenario when Lan gets horoscope spam warning him to beware water. In the first game, as soon as you can use the Metro, you're prompted to pay your father a visit at work. He's not in, but while you're at the office you can find a photo of his family revealing that Lan is not an only child, and talk to some Navis in the large workstation who tell you about an experimental Navi with human genetic data. Later, Ms. Yuri tells Lan about the special bond that twins have, and Miyu comments on the bright burning spirit held within Lan's Navi. These are all hints to the game's biggest twist: MegaMan is the digitized version of Lan's deceased twin brother.
 Mega Man Battle Network (Video Game) / int_9d12bbc1
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Mega Man Battle Network (Video Game) / int_9d12bbc1
 Mega Man Battle Network (Video Game) / int_9d15f525
type
Made of Evil
 Mega Man Battle Network (Video Game) / int_9d15f525
comment
In the main games themselves, all final bosses qualify, but most especially Gospel, which is made of multiple bugs (and by the same token, Gregar), and Nebula Grey, which is literally Made of Evil (of the human mind, specifically).
 Mega Man Battle Network (Video Game) / int_9d15f525
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Mega Man Battle Network (Video Game) / int_9d15f525
 Mega Man Battle Network (Video Game) / int_9d17b859
type
Made of Iron
 Mega Man Battle Network (Video Game) / int_9d17b859
comment
Made of Iron: Let's take a look at Dr. Wily for a moment... 1: Wily was at the center of an explosion that leveled his lab. He was just fine in time for 3. 3: He had his soul devoured by an internet Eldritch Abomination and his lifeless body was at the center of an explosion strong enough to sink a small island. He got better in time for 5. 5: He walks into a room that is currently exploding (the room is the center of the explosion, naturally) in the crater of a volcano that is simultaneously erupting. This does not faze him at all, and he's back in time for 6. Though admittedly, everyone managed to escape, including Regal himself, so it's safe to say that he's okay. 6: He is at the center of an explosion that levels a sizable chunk of town. Not only did they find his body in the exact spot he was standing (again, at the center of an explosion that leveled a sizable chunk of town), but according to Lan, "he wasn't hurt very badly."
 Mega Man Battle Network (Video Game) / int_9d17b859
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Mega Man Battle Network (Video Game) / int_9d17b859
 Mega Man Battle Network (Video Game) / int_9d1a935f
type
Brought to You by the Letter "S"
 Mega Man Battle Network (Video Game) / int_9d1a935f
comment
Brought to You by the Letter "S": Battle chips are all assigned one or more "chip codes" (derived from the letters of the English alphabet, with the * code as a wildcard). While the characters in the game seem only barely aware of this, it is an essential part of folder building to streamline it by using only one or two codes (some will go as high as three or four for fun) to allow you to maximize the number of chips that can be used in one turn. Mega and Giga class chips have (with almost no exceptions) the first letter of their name as their chip code. This holds true for Navis like ProtoMan B and SpoutMan A, whose codes are actually derived from their original Japanese names: ProtoMan = Blues, SpoutMan = AquaMan); Meteors R (Ryuuseigun, Meteor Swarm) and Guardian O (Ojizousama, a Buddhist guardian) are also victims.
 Mega Man Battle Network (Video Game) / int_9d1a935f
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Mega Man Battle Network (Video Game) / int_9d1a935f
 Mega Man Battle Network (Video Game) / int_9d90e013
type
Heel–Face Brainwashing
 Mega Man Battle Network (Video Game) / int_9d90e013
comment
Dr. Regal. He refuses Dr. Hikari giving him a second chance because he believes he's done too much to be redeemed. Cue his father Dr. Wily erasing the last ten years of his memories and the last we see of him is living a carefree life working at SciLabs.
 Mega Man Battle Network (Video Game) / int_9d90e013
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Mega Man Battle Network (Video Game) / int_9d90e013
 Mega Man Battle Network (Video Game) / int_9dab0a6e
type
Continuity Nod
 Mega Man Battle Network (Video Game) / int_9dab0a6e
comment
Lan's friends and the villains make repeated Continuity Nods to the fact that Lan and Mega have heroic feats under their belt, and during the N-1 Grand Prix the boys are noted — on worldwide television, no less — to be world-saving heroes. But most people still treat them like normal kids, and the next game behaves as if nothing ever really happened. (Incidentally, the entire N1 Grand Prix scenario is actually about Chaud. Lan's really just there to watch).
 Mega Man Battle Network (Video Game) / int_9dab0a6e
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Mega Man Battle Network (Video Game) / int_9dab0a6e
 Mega Man Battle Network (Video Game) / int_9e83f027
type
Amazing Technicolor Population
 Mega Man Battle Network (Video Game) / int_9e83f027
comment
Amazing Technicolor Population: The Professor of Network Transmission inexplicably has greenish skin.
 Mega Man Battle Network (Video Game) / int_9e83f027
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 Mega Man Battle Network (Video Game) / int_9e83f027
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Mega Man Battle Network (Video Game) / int_9e83f027
 Mega Man Battle Network (Video Game) / int_9f63d4f1
type
Our Vampires Are Different
 Mega Man Battle Network (Video Game) / int_9f63d4f1
comment
ShadeMan.EXE too, in 4. You must chase him (to rescue Roll) across two whole areas of the Internet, and then through a private server.
 Mega Man Battle Network (Video Game) / int_9f63d4f1
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Mega Man Battle Network (Video Game) / int_9f63d4f1
 Mega Man Battle Network (Video Game) / int_9f86dbcf
type
Immune to Flinching
 Mega Man Battle Network (Video Game) / int_9f86dbcf
comment
Immune to Flinching: The Super Armor ability allows a Net Navi to power through strong attacks without being knocked out of their own; typically available as a Navi Customizer program, some NetNavis like MetalMan.EXE or stronger versions of GutsMan.EXE have this ability naturally.
 Mega Man Battle Network (Video Game) / int_9f86dbcf
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Mega Man Battle Network (Video Game) / int_9f86dbcf
 Mega Man Battle Network (Video Game) / int_a07afea2
type
Random Events Plot
 Mega Man Battle Network (Video Game) / int_a07afea2
comment
Battle Network 4 consists of a string of tournament arcs. Throughout the game Lan competes in three different tournaments, or, rather, blunders his way through a Random Events Plot over and over again; the tournament is actually the Excuse Plot tying the mismatched and unrelated chapters together.
 Mega Man Battle Network (Video Game) / int_a07afea2
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Mega Man Battle Network (Video Game) / int_a07afea2
 Mega Man Battle Network (Video Game) / int_a0e51cd2
type
Judge, Jury, and Executioner
 Mega Man Battle Network (Video Game) / int_a0e51cd2
comment
Duo's job is to be Judge, Jury, and Executioner of whole planets, which is what brings him to Earth in the fourth game.
 Mega Man Battle Network (Video Game) / int_a0e51cd2
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type
Merchandise-Driven
 Mega Man Battle Network (Video Game) / int_a19cce82
comment
Merchandise-Driven: With the wild success of the franchise at its mid-point, Capcom blatantly tried to capitalize with numerous peripherals (real-life Battle Chips and PETs, various Gates, e-reader cards, etc.) that would "enhance" the gameplay experience with extra bonuses. They continued this with the sequel series Star Force.
 Mega Man Battle Network (Video Game) / int_a19cce82
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Mega Man Battle Network (Video Game) / int_a19cce82
 Mega Man Battle Network (Video Game) / int_a3509d95
type
The Password Is Always "Swordfish"
 Mega Man Battle Network (Video Game) / int_a3509d95
comment
The Password Is Always "Swordfish": The passwords are very often all too easy to figure out, as helpful programs give a lot of hints.
 Mega Man Battle Network (Video Game) / int_a3509d95
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Mega Man Battle Network (Video Game) / int_a3509d95
 Mega Man Battle Network (Video Game) / int_a45bcc1f
type
Dash Attack
 Mega Man Battle Network (Video Game) / int_a45bcc1f
comment
Dash Attack: The first three games in the series have the Fishy series viruses, which attack by charging forwards even into Mega Man's area and damaging him if they run into him. The Battle Chip that the basic Fishy gives Mega is even called by the trope name and allows him to pull off one by holding onto a Fishy. Fishy3s in 3 can give the Condor Battle Chip, a much more powerful version of DashAtk with a longer startup time.
 Mega Man Battle Network (Video Game) / int_a45bcc1f
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 Mega Man Battle Network (Video Game) / int_a5001f7f
type
Chekhov's Classroom
 Mega Man Battle Network (Video Game) / int_a5001f7f
comment
Chekhov's Classroom: Every once in a while in the first few games. For instance, in Battle Network 3, we find the class discussing program compression at the beginning of the BubbleMan chapter (which integrates into the game the small cyberworld paths that Mega must compress himself down to use).
 Mega Man Battle Network (Video Game) / int_a5001f7f
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Mega Man Battle Network (Video Game) / int_a5001f7f
 Mega Man Battle Network (Video Game) / int_a51467fe
type
Chest Monster
 Mega Man Battle Network (Video Game) / int_a51467fe
comment
Chest Monster: Viruses inside trapped mystery data, which is usually found in the less regulated parts of the internet. The Untrap sub-chip will automatically dismantle this trap and give you direct access to the Green Mystery Data's original contents - very useful.
 Mega Man Battle Network (Video Game) / int_a51467fe
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Mega Man Battle Network (Video Game) / int_a51467fe
 Mega Man Battle Network (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Mega Man Battle Network (Video Game) / int_a5e02e9e
comment
The Navi Customizer manages to do this in a couple of cases, such as making Mega's formerly permanent Power Ups into optional enhancements. Later games are constantly shifting the size of programs, making some of them massive and hard to use (Hub.Batch is a prime offender).
 Mega Man Battle Network (Video Game) / int_a5e02e9e
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Mega Man Battle Network (Video Game) / int_a5e02e9e
 Mega Man Battle Network (Video Game) / int_a5f0752f
type
Rule of Drama
 Mega Man Battle Network (Video Game) / int_a5f0752f
comment
Rule of Drama: In order to add some depth to the series, every once in a while the jobs that Lan and MegaMan take on will have somber or even tragic elements. Sometimes this can go entirely too far, such as one job in which the heroes fail to report a kidnapping.
 Mega Man Battle Network (Video Game) / int_a5f0752f
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Mega Man Battle Network (Video Game) / int_a5f0752f
 Mega Man Battle Network (Video Game) / int_a5fb0d24
type
Healing Factor
 Mega Man Battle Network (Video Game) / int_a5fb0d24
comment
Healing Factor: Navis and viruses aligned to the Wood element will heal over time as long as they're standing on Grass panels.
 Mega Man Battle Network (Video Game) / int_a5fb0d24
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 Mega Man Battle Network (Video Game) / int_a5fb0d24
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Mega Man Battle Network (Video Game) / int_a5fb0d24
 Mega Man Battle Network (Video Game) / int_a615671a
type
New Year, Same Class
 Mega Man Battle Network (Video Game) / int_a615671a
comment
New Year, Same Class: The transition between fifth and sixth grades doesn't ruffle Lan's crew any. He, Mayl, Dex, and Yai are all together again, and they even have Ms. Mari for a teacher. Subverted during the sixth game, when Lan moves away, and again in the epilogue, when the first three end up going to a local middle school while Yai transfers to a preparatory school for girls.
 Mega Man Battle Network (Video Game) / int_a615671a
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Mega Man Battle Network (Video Game) / int_a615671a
 Mega Man Battle Network (Video Game) / int_a67b8999
type
Extreme Graphical Representation
 Mega Man Battle Network (Video Game) / int_a67b8999
comment
Extreme Graphical Representation: The cyberworld is exactly like the human world, complete with water, fire, weather, and plants including full-grown trees. Just slap the prefix "cyber" in front of the usual term. Heck, some Navis are even capable of cooking. You know, because programs get hungry too (apparently).note  Though Mega's brief comment about how hungry he was in the first game is quite the foreshadowing tool... Malware that blocks programs from transmitting data is often represented by chains or obstructions, like the boulders StoneMan.EXE uses to disrupt railway service in the first game. Removing the malware involves shooting at it to destroy it and 'unblock' the system, allowing it to function again.
 Mega Man Battle Network (Video Game) / int_a67b8999
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hasFeature
Mega Man Battle Network (Video Game) / int_a67b8999
 Mega Man Battle Network (Video Game) / int_a6e8221e
type
Status Quo Is God
 Mega Man Battle Network (Video Game) / int_a6e8221e
comment
Not only does Lan lose all his Battle Chips and Mega all his upgrades, any notable status they may have achieved in the previous games counts for absolutely nothing in later installments. In the second game, for example, Lan can become a Rank SSS City Netbattler (Chaud only qualifies for Rank S), but he's still just some kid in the third game. Previous operators he's fought and defeated before, like Tamako/MetalMan.EXE, will sometimes even forget who he is between games.
 Mega Man Battle Network (Video Game) / int_a6e8221e
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Mega Man Battle Network (Video Game) / int_a6e8221e
 Mega Man Battle Network (Video Game) / int_a70223
type
Karma Houdini
 Mega Man Battle Network (Video Game) / int_a70223
comment
Karma Houdini: Match, who is the only tertiary character to appear in more than two of the main series games (appearing a total of five times, not counting spin offs) despite supposedly being arrested at least twice for serious crimes. By the end of the series, he has become a schoolteacher. 4 is a rather noticeable one (at least in Red Sun). Match willingly turns himself in by telling Lan and the tournament emcee to call the officials. Lan however, refuses because of their tournament match. There is also ShadowMan & Dark, who are canonically mercenary killers, something no one even mentions when he appears as a teammate in 5 despite being the ones who wiped out Yumland's Net population and invaded Electopia's Mother Computer. Ditto for a lot of the teammates in 5 and some of the link Navis in 6. Sean started a syndicate, whose activities border on terrorism, including hijacking airplanes and blowing up dams. He's out in less than a year due to having a Freudian Excuse, being underage, and what's implied to be an immunity deal where he avoids prosecution in exchange for telling the Officials and SciLab everything he knows about the ones who manipulated him into doing the things he did. Wily, having personally started three terrorist organizations and masterminded the creation of a fourth, actually gets punished with jail time when he is finally caught Somehow, despite being a notorious criminal with a knack for computers, is authorized to build two AIs while in prison. Almost every single opponent you fight in Battle Network 4 that commits a crime seems to get off the hook one way or another. Take Ivan Chillski, for example, the self-absorbed prat who hacked government satellites in his own country to cause a blizzard in another (Capcom Science is very, very soft) for the sake of his own personal comfort; now, he gets arrested for this, and even gets a personal interrogation room in Netfrica for it, but is somehow freed and returned to his own country in time to make an appearance for the finale. Or take Paulie, from Netfrica, who nearly caused his village to die of thirst out of childish spite, and yet Lan personally asks for him to be forgiven when punishment looms its head. In the second game, Lan arrives in Netopia and an NPC offers him a free ride from the airport to the town. Once they reach town however, he holds Lan hostage until he gets every battle chip in Lan's pack. You do get the chips back later by defeating Snake Man, but the guy who stole the chips and sold them to Snake Man's operator, Ms. Millions, gets away. Higsby. Heel–Face Turn or not, he still brainwashed most of the kids (and some teachers) in Lan's school for WWW and gets away with only a scolding from Lan. Dr. Regal. He refuses Dr. Hikari giving him a second chance because he believes he's done too much to be redeemed. Cue his father Dr. Wily erasing the last ten years of his memories and the last we see of him is living a carefree life working at SciLabs. It was never made clear what happened to Madd and Yahoot after the first game. Although ColorMan's appearance and dialogue in Network Transmission implies Madd falls under this as well.
 Mega Man Battle Network (Video Game) / int_a70223
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Mega Man Battle Network (Video Game) / int_a70223
 Mega Man Battle Network (Video Game) / int_a91078ea
type
Adaptational Jerkass
 Mega Man Battle Network (Video Game) / int_a91078ea
comment
Adaptational Jerkass: Downplayed with ProtoMan.EXE. The original ProtoMan in Mega Man (Classic), while aloof, is a supportive big brother figure for Mega Man. In the BN timeline, ProtoMan.EXE is considered a rival to MegaMan.EXE because their operators are also rivals, but ProtoMan doesn't take it personally; he's also more willing to scold and even fight MegaMan if it's necessary.
 Mega Man Battle Network (Video Game) / int_a91078ea
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hasFeature
Mega Man Battle Network (Video Game) / int_a91078ea
 Mega Man Battle Network (Video Game) / int_a939d96a
type
Adults Are Useless
 Mega Man Battle Network (Video Game) / int_a939d96a
comment
Besides for Higsby, two other WWW members defected. They were Ms. Yuri, Ms. Mari's twin sister, and an old man who used to be Wily's assistant. This wouldn't be much of an issue if Lan hadn't needed Higsby to provide information on the WWW in both the second game and Transmission whereas the old man, who was with Wily since the beginning, would be much more familiar with the WWW's secrets. It could be explained as Lan not having either of their emails, but the makers of the game don't even bother with even the laziest handwave. Heck, Ms. Mari could probably have provided Lan with Yuri's contact information. You would think that the government officials would, at least, track them down for information after Lan found them tied up at Wily's base during the first game. Nope.
 Mega Man Battle Network (Video Game) / int_a939d96a
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 Mega Man Battle Network (Video Game) / int_a939d96a
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Mega Man Battle Network (Video Game) / int_a939d96a
 Mega Man Battle Network (Video Game) / int_aba8065b
type
Fatal Flaw
 Mega Man Battle Network (Video Game) / int_aba8065b
comment
In the sixth game, one scenario's villain claims Lan's Fatal Flaw is that he is too nice. Lan's response?
 Mega Man Battle Network (Video Game) / int_aba8065b
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1.0
 Mega Man Battle Network (Video Game) / int_aba8065b
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Mega Man Battle Network (Video Game) / int_aba8065b
 Mega Man Battle Network (Video Game) / int_abe166cc
type
Bond Creatures
 Mega Man Battle Network (Video Game) / int_abe166cc
comment
Bond Creatures: Not exactly Mons, but the NetNavis themselves each have an Operator. Rarely, you might meet a NetNavi without one, such as Bass.EXE.
 Mega Man Battle Network (Video Game) / int_abe166cc
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1.0
 Mega Man Battle Network (Video Game) / int_abe166cc
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_abe166cc
 Mega Man Battle Network (Video Game) / int_ac0f4761
type
Future Imperfect
 Mega Man Battle Network (Video Game) / int_ac0f4761
comment
Future Imperfect: One of MegaMan Star Force's dialogues when the Humor Program is used on in Operate Shooting Star has Geo describing Lan's exploits to Omega-Xis from what he read from a history book. At first, the book's depiction of Lan is accurate (him saving the world several times), then become a little ambigious (him having an IQ of 300note though he did become a famous scientist in the Distant Finale and making impossible soccer shots) and the final page Geo read out mentions that he has an attack called LanPunch which is the equivalent power of a hundred missles.
 Mega Man Battle Network (Video Game) / int_ac0f4761
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Mega Man Battle Network (Video Game) / int_ac0f4761
 Mega Man Battle Network (Video Game) / int_ac693192
type
Money Is Experience Points
 Mega Man Battle Network (Video Game) / int_ac693192
comment
Money Is Experience Points: Zenny can be used to purchase HP and power upgrades as well as chips.
 Mega Man Battle Network (Video Game) / int_ac693192
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1.0
 Mega Man Battle Network (Video Game) / int_ac693192
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Mega Man Battle Network (Video Game) / int_ac693192
 Mega Man Battle Network (Video Game) / int_ac7b87df
type
Off-Model
 Mega Man Battle Network (Video Game) / int_ac7b87df
comment
Mugshots also change considerably, going from fairly Off-Model to almost spot-on and beautifully shaded by the last game.
 Mega Man Battle Network (Video Game) / int_ac7b87df
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Mega Man Battle Network (Video Game) / int_ac7b87df
 Mega Man Battle Network (Video Game) / int_ad1db87c
type
Oh, Crap!
 Mega Man Battle Network (Video Game) / int_ad1db87c
comment
Bass, in the fourth game and beyond, was reduced to post-game boss status again, after the height of his plot-relevance in the third game. His memory loss from 3's post'gamenote The fourth game suggests he's abandoned his identity entirely through the use of Dark Power seems permanent, so he never acknowledges his shared history with Mega Man (though the characters certainly recognize him).
 Mega Man Battle Network (Video Game) / int_ad1db87c
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Mega Man Battle Network (Video Game) / int_ad1db87c
 Mega Man Battle Network (Video Game) / int_ad4a45be
type
Final Boss
 Mega Man Battle Network (Video Game) / int_ad4a45be
comment
That said, it should be noted that the fourth game unambiguously favors the "Light" Side. Mega on the Dark Side can use the Game Breaking Dark Chips, but they will always give him some kind of bug, always deduct one (1) hit point from his totalnote With the exception of the time(s) he is forced to for plot purposes (which will be lost for the rest of the game), and they are useless against the Final Boss. Evil MegaMan also cannot perform Full-Synchro, cannot perform Double Soul, and loses access to SP Navi Chips and Sanctuary, instead gaining access to DS Navi Chips and other exclusive "Evil Chips". Evil Mega will also be forbidden access to the Hub.Batch program at the end of Black Earth 2. Meanwhile, "Light" Mega retains his original functionality, with the perk of getting random Full Synchro in the fourth game, which is seen by most to outweigh Dark Mega's perks.
 Mega Man Battle Network (Video Game) / int_ad4a45be
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Mega Man Battle Network (Video Game) / int_ad4a45be
 Mega Man Battle Network (Video Game) / int_ad5c41b7
type
Black Screen of Death
 Mega Man Battle Network (Video Game) / int_ad5c41b7
comment
Black Screen of Death: Often used to avert moments of violence (like when ShadeMan kills a mook in the fourth game). Sometimes used to abridge cutscene battles.
 Mega Man Battle Network (Video Game) / int_ad5c41b7
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Mega Man Battle Network (Video Game) / int_ad5c41b7
 Mega Man Battle Network (Video Game) / int_ad5d1f12
type
Far-East Asian Terrorists
 Mega Man Battle Network (Video Game) / int_ad5d1f12
comment
Far East Asian Terrorists: The WWW and Nebula, cyberterrorist organizations based in Electopia, the series equivalent of Japan.
 Mega Man Battle Network (Video Game) / int_ad5d1f12
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Mega Man Battle Network (Video Game) / int_ad5d1f12
 Mega Man Battle Network (Video Game) / int_ad62678e
type
Living Shadow
 Mega Man Battle Network (Video Game) / int_ad62678e
comment
Living Shadow: The Shadow and Nightmare virus series, which can only be harmed with swords; Navi Blacks and Navi Shadows in Battle Network 4 are the same. Also, any battle against DarkMega, who does not share that immunity.
 Mega Man Battle Network (Video Game) / int_ad62678e
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Mega Man Battle Network (Video Game) / int_ad62678e
 Mega Man Battle Network (Video Game) / int_ad754f85
type
Evolving Title Screen
 Mega Man Battle Network (Video Game) / int_ad754f85
comment
Evolving Title Screen: Certain milestones on the road to 100% Completion (like collecting an entire division of Battle Chips) would be rewarded by bestowing a star next to the Continue option or special icon on the title screen. The latter was inherited by sequel series Star Force.
 Mega Man Battle Network (Video Game) / int_ad754f85
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Mega Man Battle Network (Video Game) / int_ad754f85
 Mega Man Battle Network (Video Game) / int_af21be25
type
Bootstrapped Leitmotif
 Mega Man Battle Network (Video Game) / int_af21be25
comment
Bootstrapped Leitmotif: The music used for NumberMan's stage in the first game became this for MegaMan in his Guest Fighter appearance in Onimusha Blade Warriors
 Mega Man Battle Network (Video Game) / int_af21be25
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Mega Man Battle Network (Video Game) / int_af21be25
 Mega Man Battle Network (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Mega Man Battle Network (Video Game) / int_afc8ddc7
comment
The franchise features four different types of defense that render cyber-bodies immune to everything except a few specific types of damage. Shieldingnote As provided by Guard type chips and maybe Stone Body, Barrier/Auras, Invisibilitynote Including DropDown and PopUp, which last longer than the proper Invis chips, but don't defend Mega when he attacks, and Shadow.
 Mega Man Battle Network (Video Game) / int_afc8ddc7
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Mega Man Battle Network (Video Game) / int_afc8ddc7
 Mega Man Battle Network (Video Game) / int_afd68598
type
Inventory Management Puzzle
 Mega Man Battle Network (Video Game) / int_afd68598
comment
Inventory Management Puzzle: From the third game onward, the series features the Navi Customizer. You can use a number of programs to give MegaMan benefits with five rules: Textured programs may not touch the Command Line, non-textured programs must touch the Command Line, programs of the same color may not be touch, there must be no more than 4 colors of programsnote In the third game this used to be "certain Styles can only use programs with certain colors", and (starting with the sixth game) all used programs must fit within the allotted spacenote You can put programs out of the space, but MegaMan will suffer from glitches...unless you have the Bug Stop program. This rule pretty much exists to be broken, anyway. If you make a mistake, MegaMan will have glitches during battles. You also cannot rotate the programs until you acquire a key item that allows you to do so for programs of a specific color. Until then, your NaviCust will be filled with awkwardly-positioned programs.
 Mega Man Battle Network (Video Game) / int_afd68598
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Mega Man Battle Network (Video Game) / int_afd68598
 Mega Man Battle Network (Video Game) / int_afd71b8a
type
Inside a Computer System
 Mega Man Battle Network (Video Game) / int_afd71b8a
comment
Inside a Computer System: The entire conceit of the series is the fact that the internet is basically a cyberspace that needs to be traversed. MegaMan lives within the cyberworld, and most major dungeons are networked computer systems.
 Mega Man Battle Network (Video Game) / int_afd71b8a
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_afd71b8a
 Mega Man Battle Network (Video Game) / int_b0e1ca3f
type
Non-Elemental
 Mega Man Battle Network (Video Game) / int_b0e1ca3f
comment
Non-Elemental: Some chips lack any sort of element, which is noted by their blank icon. While they cannot take advantage of elemental weaknesses nor be used to fuel Double Souls, some transformations and mechanics interact with non-elemental chips specifically. For example, NumberSoul provides them a blanket +10 boost to damage.
 Mega Man Battle Network (Video Game) / int_b0e1ca3f
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 Mega Man Battle Network (Video Game) / int_b0e1ca3f
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_b0e1ca3f
 Mega Man Battle Network (Video Game) / int_b1dde8fd
type
Loophole Abuse
 Mega Man Battle Network (Video Game) / int_b1dde8fd
comment
Loophole Abuse: Using Dark Chips for Soul Unison doesn't count as using it, sparing players from the permanent HP reduction after every single Dark Chip usage. Sure the Copybots in 6 cannot use Battle Chips, but that is not a problem when one of your arm is a sword. Both ProtoMan and Colonel gladly used this to their advantage. It even applies to MegaMan himself when he is kidnapped and forcibly transformed into his Beast Out form, then let loose in the real world. His Beast Out's natural weapons (claws or talons and wings) can do just as much damage.
 Mega Man Battle Network (Video Game) / int_b1dde8fd
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 Mega Man Battle Network (Video Game) / int_b1dde8fd
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Mega Man Battle Network (Video Game) / int_b1dde8fd
 Mega Man Battle Network (Video Game) / int_b21ddb6b
type
Content Warnings
 Mega Man Battle Network (Video Game) / int_b21ddb6b
comment
Content Warnings: Legacy Collection opens with a disclaimer that the series contains "some cases of insensitive cultural depictions" that are left untouched in the name of authenticity; this is almost certainly related to the numerous stereotypes present in the Netopia arc of Battle Network 2, among other things.
 Mega Man Battle Network (Video Game) / int_b21ddb6b
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 Mega Man Battle Network (Video Game) / int_b21ddb6b
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Mega Man Battle Network (Video Game) / int_b21ddb6b
 Mega Man Battle Network (Video Game) / int_b2279346
type
RetCon
 Mega Man Battle Network (Video Game) / int_b2279346
comment
Retcon: In Battle Network 2, Mega achieves the Style Change by installing a special program obtained from Yumland. In Battle Network 3, a one-off NPC suggests Style Change is potentially usable by almost any Navi.
 Mega Man Battle Network (Video Game) / int_b2279346
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 Mega Man Battle Network (Video Game) / int_b2279346
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Mega Man Battle Network (Video Game) / int_b2279346
 Mega Man Battle Network (Video Game) / int_b38b6147
type
Science Fantasy
 Mega Man Battle Network (Video Game) / int_b38b6147
comment
Science Fantasy: The final half of the series largely abandons strict adherence to sci-fi and begins introducing the more fantastic elements of Dark Power and the bizarre properties of Bug Frags.
 Mega Man Battle Network (Video Game) / int_b38b6147
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Mega Man Battle Network (Video Game) / int_b38b6147
 Mega Man Battle Network (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Mega Man Battle Network (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: NPC Navis can use battle-chips, but aren't limited to folders of thirty like Player Characters are. Additionally, they have a limitless supply of Special Attacks and abilities that Mega Man can't duplicate even with the Navi Customizer. The NetNavis of Battle Network 2 are notorious for their gimmicks, like SnakeMan and his jar. Mega can only move from one adjacent panel to another, while enemy Navis very often move by Teleport Spam between unconnected panels. There are some non-warping Navis, like WoodMan, who jump from panel to panel instead. Several NetNavis have attacks that let them lock-on to MegaMan's location and warp to it, which is not an ability available to MegaMan until very late in the series.
 Mega Man Battle Network (Video Game) / int_b3b1115f
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Mega Man Battle Network (Video Game) / int_b3b1115f
 Mega Man Battle Network (Video Game) / int_b47d95be
type
No OSHA Compliance
 Mega Man Battle Network (Video Game) / int_b47d95be
comment
No OSHA Compliance: Sky Town in the 6th game is a floating weather control station 30,000 feet in the air suspended by rockets while its narrow walkways don't even have guardrails. It's also open to the public.
 Mega Man Battle Network (Video Game) / int_b47d95be
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 Mega Man Battle Network (Video Game) / int_b47d95be
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Mega Man Battle Network (Video Game) / int_b47d95be
 Mega Man Battle Network (Video Game) / int_b4a947fa
type
Temporary Online Content
 Mega Man Battle Network (Video Game) / int_b4a947fa
comment
Temporary Online Content: Most games have special event-only Battle Chips that are unobtainable in the current day. For the Virtual Console ports and Legacy Collection, it's averted — on the Virtual Console, the defunct "Network" option in the menu lets you receive any of the event chips, while in Legacy Collection you can collect them from the "Download" option in the MegaMan menu. You can only receive those chips once per save and they are lost forever if removed afterwards ingame.
 Mega Man Battle Network (Video Game) / int_b4a947fa
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Mega Man Battle Network (Video Game) / int_b4a947fa
 Mega Man Battle Network (Video Game) / int_b4fae672
type
Heads I Win, Tails You Lose
 Mega Man Battle Network (Video Game) / int_b4fae672
comment
Heads I Win, Tails You Lose: WWW Operatives in each of the games use their terrorist activities as a cover for program hunting. They will just about always succeed in obtaining the program they want, even if they get deleted.
 Mega Man Battle Network (Video Game) / int_b4fae672
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 Mega Man Battle Network (Video Game) / int_b4fae672
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_b4fae672
 Mega Man Battle Network (Video Game) / int_b4fce1ab
type
Obfuscating Insanity
 Mega Man Battle Network (Video Game) / int_b4fce1ab
comment
Obfuscating Insanity: There's an old man NPC in the first game who spends most of the game telling you he's not senile. He's the one who knows how to access the Undernet.
 Mega Man Battle Network (Video Game) / int_b4fce1ab
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 Mega Man Battle Network (Video Game) / int_b4fce1ab
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_b4fce1ab
 Mega Man Battle Network (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Mega Man Battle Network (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: When Adults Are Useless isn't just enough, the games make them outright incompetent to get Lan to do all the hard work in resolving an incident. Some incidents are also made possible due to in-universe network design decisions looking very questionable under scrutiny. In the first game, during the water-works scenario, someone who's incredibly thirsty walks right up to the school pond and takes a drink... never mind that one, he is drinking from a fountain that likely has a completely different filter than water taps, but it's also purple. Whose bright idea was it to automate trafficnote The buses seem to be automated while it's ambiguous if cars are as well, but even if cars weren't how does none of the drivers notice and try to react to malfunctioning traffic lights? What are they teaching in driver's ed in Electopia?? Also, why do none of the cars have emergency brakes or other mechanical fail-safes to a hacked brake or accelerator "program"? Really, in many cases, the governments in this world are just asking for trouble.
 Mega Man Battle Network (Video Game) / int_b58b4e3c
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 Mega Man Battle Network (Video Game) / int_b58b4e3c
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Mega Man Battle Network (Video Game) / int_b58b4e3c
 Mega Man Battle Network (Video Game) / int_b5b4c0cf
type
The End
 Mega Man Battle Network (Video Game) / int_b5b4c0cf
comment
The End: Most games feature an "End" card after the credits. The series officially ended with Battle Network 6.
 Mega Man Battle Network (Video Game) / int_b5b4c0cf
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1.0
 Mega Man Battle Network (Video Game) / int_b5b4c0cf
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_b5b4c0cf
 Mega Man Battle Network (Video Game) / int_b5e5d9e9
type
Uniqueness Rule
 Mega Man Battle Network (Video Game) / int_b5e5d9e9
comment
Uniqueness Rule: Giga Chips are extremely powerful chips with devastating effects such as dealing heavy damage across a wide area or buffing Mega Man's stats immensely. But their power comes with the caveat that only one Giga Chip may be put in a folder at a given time, preventing players from simply filling their folders with them. There are ways to increase this limit, but they frequently come with downsides.
 Mega Man Battle Network (Video Game) / int_b5e5d9e9
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Mega Man Battle Network (Video Game) / int_b5e5d9e9
 Mega Man Battle Network (Video Game) / int_b6ae5569
type
Transforming Mecha
 Mega Man Battle Network (Video Game) / int_b6ae5569
comment
Transforming Mecha: GyroMan.EXE has two forms, humanoid and helicopter. TurboMan, from ''Battle Chip Challenge':, is specified to be able to transform into a formula racer in concept art, but this was never integrated into gameplay.
 Mega Man Battle Network (Video Game) / int_b6ae5569
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 Mega Man Battle Network (Video Game) / int_b6d0d282
type
Always Check Behind the Chair
 Mega Man Battle Network (Video Game) / int_b6d0d282
comment
And then there's the Lottery Codes for the Number Trader (which doled out free goodies for Lan and Mega in exchange for the right code); there are, again, a handful in the game, but mostly they're online. Funnily enough, even the in-game codes are placed in such obscure places that you have to wonder what Higsby was ever doing there.
 Mega Man Battle Network (Video Game) / int_b6d0d282
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Mega Man Battle Network (Video Game) / int_b6d0d282
 Mega Man Battle Network (Video Game) / int_b7920c43
type
Lost in Translation
 Mega Man Battle Network (Video Game) / int_b7920c43
comment
Lost in Translation: In the third game, Mamoru's last name is "Ura," and the inn in Yoka is the "Ura Inn." "Ura Internet" (with "Ura" roughly translating as "reverse side", or "underworld"), is the Japanese name for the Undernet, so the names of Mamoru and the inn are meant to hint to Mamoru's connection to the Undernet, and the entrance to the Secret Area being located somewhere inside the Inn's grounds. In Battle Network 2, the Netmafia Gospel's ultimate goal is to create copies of Bass, whose name in Japan is Forte. To Japanese players, Gospel's name would be a huge tip-off, since that was the name of Forte's support unit in the original games. In America, they translated Forte to Bass as always, but left Gospel's name alone, confusing the hint. Perhaps they thought that "Treble" would be an odd name for an evil shadowy organization, or they didn't want to bother with their logo, which is a "G" shaped like Gospel's head. A minor example — the hint to find the DesertMan Beta ghost is that DesertMan "likes sand", which tells you nothing...if you're a Western gamer. In Japan, television static or "TV Snow" is called "sand" instead. The LarkMan Program Advance needs two Katana S chips combined with a LarkMan chip to work. An odd combination, unless you know that his Japanese name is SwallowMan. It's a reference to the Swallow Cut, the technique of the pseudo-mythical Sasaki KojirÅ� that was a two-stroke sword slash based on the motion of a bird's tail in flight, and consisted on a cut down followed by a cut up. The Katana chips are two-strike sword attacks, and thus combining them with LarkMan results, naturally, in a divebomb swooping attack.
 Mega Man Battle Network (Video Game) / int_b7920c43
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Mega Man Battle Network (Video Game) / int_b7920c43
 Mega Man Battle Network (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 Mega Man Battle Network (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: The GrabBack and GrabRvng chips damage the opponent for any panel you've lost and reclaims those lost panels, but they suddenly lost their up-front damage numbers from the 4th game despite not losing any functionality. This is to prevent synergy with the newly-introduced ColorPt and DblPoint chips, which sacrifice your front row for an attack boost to your next damaging chip. In Battle Network 4 and Battle Network 5, Bugstop can cancel the negative side effects of Patch Cards. In Battle Network 6, this no longer works. Mega Man Battle Network Legacy Collection makes some changes to the gameplay for online battles, most of which are not applied to single-player: A timer is added to the Custom Screen, to preemptively combat Griefers who might be willing to sit at the chip menu to force ragequits. The infamous Treebom + Prism combo from the Japanese version of Battle Network 2 (where Treebom triggers Prism's effect repeatedly) is directly altered in online matches to have its non-game-breaking Battle Network 3 incarnation. The "All Guard" Patch Cards from Battle Network 4 are banned in online battles, because having them both active makes the player invulnerable to everything except Breaking chips and HP drain. Dark MegaMan's AI has been nerfed so that he will attack using Standard Chips if his available chips lean toward Dark Chips. This is in response to DarkInvis from Battle Network 5 (which induces this state) being banned in Japanese tournaments.
 Mega Man Battle Network (Video Game) / int_b89ed08a
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 Mega Man Battle Network (Video Game) / int_b8b9ff48
type
Scientific and Technological Theme Naming
 Mega Man Battle Network (Video Game) / int_b8b9ff48
comment
Scientific and Technological Theme Naming: To match the series' computer theme, the two main characters' original names are the Japanese words for Net (Netto) and Site (Saito). The dub changes their names to Lan and Hub, respectively. Additionally, Lan's love interest is called Mayl, and their son in the sixth game's epilogue is called Patch.
 Mega Man Battle Network (Video Game) / int_b8b9ff48
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 Mega Man Battle Network (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Mega Man Battle Network (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Bass, in the fourth game and beyond, was reduced to post-game boss status again, after the height of his plot-relevance in the third game. His memory loss from 3's post'gamenote The fourth game suggests he's abandoned his identity entirely through the use of Dark Power seems permanent, so he never acknowledges his shared history with Mega Man (though the characters certainly recognize him). Also, some chips available in the later games are from viruses that don't actually appear in them. In most of those cases, the picture of the virus in the chip is monochrome. One exception is the Cannon series of chips, based on the Canodumb viruses and present as basic weapons in every game.
 Mega Man Battle Network (Video Game) / int_b8e3f20a
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Mega Man Battle Network (Video Game) / int_b8e3f20a
 Mega Man Battle Network (Video Game) / int_b9fd7929
type
Morality Chain
 Mega Man Battle Network (Video Game) / int_b9fd7929
comment
Morality Chain: Subverted. Wily momentarily stops his quest for revenge for the sake of an old friend. That friend goes to war, leaving his son (Baryl) in Wily's care. When Wily learns that his friend died in battle, his thirst for revenge returned.
 Mega Man Battle Network (Video Game) / int_b9fd7929
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Mega Man Battle Network (Video Game) / int_b9fd7929
 Mega Man Battle Network (Video Game) / int_ba4cfe21
type
Social Engineering
 Mega Man Battle Network (Video Game) / int_ba4cfe21
comment
Serial arsonist Mr. Match's modus operandi is to use strikingly mundane attacks that rely on Social Engineering. In the first game, he poses as a repairman performing preventive maintenance—complete with bogus service company operating in the background—in light of the recent attacks (his own) to gain access to the central computers of his victims. In the third game, he deceives and manipulates Lan into planting purpose-built malware packages designed to target specific hardware.
 Mega Man Battle Network (Video Game) / int_ba4cfe21
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 Mega Man Battle Network (Video Game) / int_bad22526
type
What If?
 Mega Man Battle Network (Video Game) / int_bad22526
comment
What If?: The series stems from the question "What if Dr. Light worked in networking instead of robotics?" Meanwhile, Dr. Wily still worked in robotics, and became fiercely jealous when Light's projects took away his funding and public interest.
 Mega Man Battle Network (Video Game) / int_bad22526
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Mega Man Battle Network (Video Game) / int_bad22526
 Mega Man Battle Network (Video Game) / int_c1c29f00
type
Character Level
 Mega Man Battle Network (Video Game) / int_c1c29f00
comment
The first two games used a "level" system that indicated how many HP Memories and Power-Ups Lan and Mega had collected; it was worthless as a power indicator however, since it had no relation to the strength of their assorted battle chips. It was dropped with the introduction of the Navi Customizer in the third game (though it resurfaced in Mega Man Star Force).
 Mega Man Battle Network (Video Game) / int_c1c29f00
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Mega Man Battle Network (Video Game) / int_c1c29f00
 Mega Man Battle Network (Video Game) / int_c250346f
type
Generic Doomsday Villain
 Mega Man Battle Network (Video Game) / int_c250346f
comment
Generic Doomsday Villain: Both Duo and Dr. Regal in the fourth game exist only to serve as antagonistic forces in the main story without much reason for it other than somebody had to fulfill that role, with the former being a Giant Space Flea from Nowhere brought in at the story's final level and expresses no personality of any sort. Regal's character at least (slightly) improved by the time the fifth game came along.
 Mega Man Battle Network (Video Game) / int_c250346f
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Mega Man Battle Network (Video Game) / int_c250346f
 Mega Man Battle Network (Video Game) / int_c2b84cca
type
Villain on Leave
 Mega Man Battle Network (Video Game) / int_c2b84cca
comment
Villain on Leave: Dr. Wily is the main Big Bad of the series, but is absent from it in 4 and 5 except for an appearance at the end of the latter. Instead, Dr. Regal is the villain in those two installments.
 Mega Man Battle Network (Video Game) / int_c2b84cca
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Mega Man Battle Network (Video Game) / int_c2b84cca
 Mega Man Battle Network (Video Game) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Mega Man Battle Network (Video Game) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: Many enemy operators (and more than a few allies) fail to make reappearances in later games. Sean (who was introduced in the second game) and Mamoru (from the third) each have a powerful influence on their games (each happens to be a Walking Spoiler, unfortunately), but neither appear in the latter half of the series. Other villains and antagonists have left and never returned. Rarely, one will receive an explanatory Hand Wave (usually involving jail), some may even be killed (Gospel doesn't like its members failing), but many have just vanished without a trace (the original WWW members). In Cybeast Gregar, one of four Link Navi teachers is Count Zap's wife, where she mentions that he was imprisoned. Almost all of the allies and villains from the first three games show up in some way or another in Battle Chip Challenge, notably sans Mamoru (especially bizarre in that you can fight his mother, the proprietor of the Ura Inn). Shun's the final battle of one of the last tournaments, and the WWW members have at least one scene to themselves. (Funnily enough, they're discussing curry). And Sean was part of the ensemble finale of Lan's friends in 3. Of course, then he and Mamoru both disappear.
 Mega Man Battle Network (Video Game) / int_c33ba0a8
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 Mega Man Battle Network (Video Game) / int_c3681757
type
Meido
 Mega Man Battle Network (Video Game) / int_c3681757
comment
Meido: There's at least one maid costume-wearing teenage girl in almost every game, usually in a waitress capacity. The fourth and fifth games featured Nanako, Higsby's new store clerk.
 Mega Man Battle Network (Video Game) / int_c3681757
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Mega Man Battle Network (Video Game) / int_c3681757
 Mega Man Battle Network (Video Game) / int_c36cba70
type
Mooks
 Mega Man Battle Network (Video Game) / int_c36cba70
comment
Viruses, NetNavis, and even Battle Chips all operate under a Tier System, usually with three phases, usually indicating how powerful they are with a version number (or α and β or EX and SP). Some games sneak in secret fourth-tier (Omega - Ω) enemies or other variants that can't be fought normally. Note that these tiers have almost no bearing on a given character's Super Weight. A boss introduced early in the game can generally be trusted to remain low on the Sorting Algorithm of Evil and to have the same general effectiveness no matter how high his version gets. An early boss, ignominiously enough, may remain weaker than a boss introduced near the end of the story even after a version upgrade.
 Mega Man Battle Network (Video Game) / int_c36cba70
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Mega Man Battle Network (Video Game) / int_c36cba70
 Mega Man Battle Network (Video Game) / int_c387cc18
type
Omake
 Mega Man Battle Network (Video Game) / int_c387cc18
comment
ProtoMan is called Blues in Japan. In the manga, an omake introduces his girlfriend, Rhythm. As in rhythm and blues.
 Mega Man Battle Network (Video Game) / int_c387cc18
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Mega Man Battle Network (Video Game) / int_c387cc18
 Mega Man Battle Network (Video Game) / int_c3bdfbb9
type
Let's You and Him Fight
 Mega Man Battle Network (Video Game) / int_c3bdfbb9
comment
Let's You and Him Fight: Happens constantly throughout the series. You'd think absolutely no one Lan meets throughout his entire series of adventures trusts him one bit with how many times friends and former allies arbitrarily opt to start a fight just to justify fighting that Navi in the game, even if the battle's reused wholesale from a previous title. Though there's also one case In Operate Shooting Star, when Roll is kidnapped, MegaMan finds Star Force MegaMan near a clock and fights him thinking he's the root cause. After the fight, they find that ClockMan is their enemy.
 Mega Man Battle Network (Video Game) / int_c3bdfbb9
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Mega Man Battle Network (Video Game) / int_c3bdfbb9
 Mega Man Battle Network (Video Game) / int_c5249b29
type
Nice Guy
 Mega Man Battle Network (Video Game) / int_c5249b29
comment
Nice Guy: In the sixth game, one scenario's villain claims Lan's Fatal Flaw is that he is too nice. Lan's response? Aside from that, though in the first three games occasionally gets a little cocky, throughout the entire series Lan is ridiculously nice and forgiving, to the point that at the end of the sixth game he forgives Wily. Reminder that this is the same kid that got a Freak Out and a Roaring Rampage of Revenge in 3.
 Mega Man Battle Network (Video Game) / int_c5249b29
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Mega Man Battle Network (Video Game) / int_c5249b29
 Mega Man Battle Network (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Mega Man Battle Network (Video Game) / int_c5e42cbd
comment
MegaMan slowly shifts from this to Cutscene Incompetence as the series goes on, to the point at which he's almost always at the mercy of something by the sixth game. To get an idea of how bad this is for him, see the Rescue Arc entry below.
 Mega Man Battle Network (Video Game) / int_c5e42cbd
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 Mega Man Battle Network (Video Game) / int_c5f0119c
type
Insane Troll Logic
 Mega Man Battle Network (Video Game) / int_c5f0119c
comment
Insane Troll Logic: Green Land in BN6 runs on it, ironically it is said to be a very closed-in and highly regulated society. Two choice laws include the punishment for hitting a Mr. Prog on the head is "something infuriating" (exact words), while the punishment for finding zenny on the ground but not reporting it is tickling. Their entire justice system is overseen by the JudgeTree, a supercomputer built into a giant tree that acts as judge in all criminal cases, which they consider superior to human judges as they might make mistakes. However, this is a world where Everything Is Online, and even the prosecutor mentions the tree is constantly targeted by hackers and their system is ruined if it gets compromised. Sure enough, said prosecutor turns out to be part of the WWW, and has been tampering with the JudgeTree himself to pass verdicts favorable to the organization. He nearly gets away with sentencing Dr. Hikari to the electric chair, and when he's caught, he immediately orders the tree to arrest the entire public and declare Lan a felon. Speaking of which, the punishment for tampering with the JudgeTree? "100 hours of zapping." That's right. One hundred straight hours of constant electrocution.
 Mega Man Battle Network (Video Game) / int_c5f0119c
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Mega Man Battle Network (Video Game) / int_c5f0119c
 Mega Man Battle Network (Video Game) / int_c5f23623
type
Broken Bridge
 Mega Man Battle Network (Video Game) / int_c5f23623
comment
Broken Bridge: Faulty electronic equivalent or sometimes a bad net connection are used to prevent MegaMan from going too far into the net. Sometimes Lan will have to meddle with objects or people in the real world to correct this.
 Mega Man Battle Network (Video Game) / int_c5f23623
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Mega Man Battle Network (Video Game) / int_c5f23623
 Mega Man Battle Network (Video Game) / int_c6c73b3b
type
Undesirable Prize
 Mega Man Battle Network (Video Game) / int_c6c73b3b
comment
Undesirable Prize: Oftentimes players will get a perfect busting rank in a battle and still ends up with mere Zennys instead. The only exception is all first fights with bosses since those will never yield Battle Chips.
 Mega Man Battle Network (Video Game) / int_c6c73b3b
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Mega Man Battle Network (Video Game) / int_c6c73b3b
 Mega Man Battle Network (Video Game) / int_c6dccfb7
type
Musical Spoiler
 Mega Man Battle Network (Video Game) / int_c6dccfb7
comment
The only EXE game that actually tried to hide this is 6, and even then, you will figure it out after listening to it's suspicious music and when the Big Bad appears and reveals his Evil Plan. It was an innocent-looking area that can be accessed about five seconds after leaving from Lan's house.
 Mega Man Battle Network (Video Game) / int_c6dccfb7
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Mega Man Battle Network (Video Game) / int_c6dccfb7
 Mega Man Battle Network (Video Game) / int_c75df49a
type
Shout-Out
 Mega Man Battle Network (Video Game) / int_c75df49a
comment
Shout-Out: A corrupted program in the first game says, "All your base are belong to us!" A different corrupted program from the same place says "I will strike down upon thee with great vengeance and fuuurious anger!" Yet another corrupted program from the same place says "You lookin' at me? You lookin' at ME?" Also, One of Cossak's inventions, a chair that can transport a living person's mind into cyberspace, although with risk of leaving a person brain-dead or worse if his/her mind was killed in cyberspace bears a lot of similarities to the Jack-in chairs from The Matrix trilogy. Incidentally, the phrase "Jack-In" was used in the original Matrix prior to its use in the original Battle Network (the English versions; the Japanese versions uses "plug in"). In 3, a red cap and overalls are hanging on the wall of Yai's house. In the first game, there's a rather familiar looking yellow pelt on the floor of Yai's mansion, and a matching head mounted on the wall. It's well-hidden, but if you like exploring areas between chapters, you might find an Aquarium worker hanging out with the jellyfish in BN6 - he even introduces you to two of them: the one on the right is named Leeroy, and the one on the left is named Jenkins. In the second game, there's a Game Cube logo in the scenery for the Scilabs' Mother Comp. where you fight ShadowMan.◊ In 6, prior to the second time you fight JudgeMan.EXE he says "Thou shall not pass!" In the Mobile Phone Game Legend of Network, the fourth chapter is titled "From Sharo With Love", referencing James Bond. One of the N-1 Grand Prix competitors in Battle Network 3 is a complete mystery. The only known thing about him is that his name is Q. Visiting the N-1 studio after the DesertMan scenario lets you walk in on a comedy duo on-stage. Their sketch: A fan translation of the untranslated Operate Shooting Star has a humor scene where Lan asks Geo about TV in the future. Geo recalls a popular Soap Opera, "Ways of Their Lives". Both of them are shocked to learn that it's still airing after 200 years.
 Mega Man Battle Network (Video Game) / int_c75df49a
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 Mega Man Battle Network (Video Game) / int_c85cb635
type
WhyDontYaJustShootHim
 Mega Man Battle Network (Video Game) / int_c85cb635
comment
Why Don't Ya Just Shoot Him?: Villains usually hack systems from out of sight, there are still many instances where Lan and his (generally larger and tougher) opponent both send their Navis to do battle from within the same room. In the time it takes to traverse a puzzle dungeon, fight through waves of Random Encounters, and win a Boss Battle, the enemy operator never thinks to punch Lan out or otherwise. The one time we have villains resorting to physical force happens around the end of the 6th game. Approaching this problem from the other end is the question of why the terrorist Operators never bail when the heroes happen upon them. It requires almost no effort to Jack a Navi Out from any location, but for some reason, most Navis linger for a Boss Battle that they could avoid. Sometimes this is justified by the villain needing to complete an ongoing task, like BlastMan, or not having anywhere to Jack-Out to or any means to do so, like Solo Navi BubbleMan, but some, like ElecMan, appear to gratuitously waste time by sticking around after their job is done.
 Mega Man Battle Network (Video Game) / int_c85cb635
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Mega Man Battle Network (Video Game) / int_c85cb635
 Mega Man Battle Network (Video Game) / int_c868a42a
type
Freudian Excuse
 Mega Man Battle Network (Video Game) / int_c868a42a
comment
Sean started a syndicate, whose activities border on terrorism, including hijacking airplanes and blowing up dams. He's out in less than a year due to having a Freudian Excuse, being underage, and what's implied to be an immunity deal where he avoids prosecution in exchange for telling the Officials and SciLab everything he knows about the ones who manipulated him into doing the things he did.
 Mega Man Battle Network (Video Game) / int_c868a42a
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 Mega Man Battle Network (Video Game) / int_c89824f7
type
Cyberpunk Is Techno
 Mega Man Battle Network (Video Game) / int_c89824f7
comment
Cyber Punk Is Techno: Although the series have a positive view of massive networks, electronica and techno are the music of choice during the games and their trailers.
 Mega Man Battle Network (Video Game) / int_c89824f7
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 Mega Man Battle Network (Video Game) / int_c928d01d
type
Magic Music
 Mega Man Battle Network (Video Game) / int_c928d01d
comment
The true Invincibility Power-Up is a special condition introduced in the third game, marked by the user glowing green for a period of time. Usually this effect is only provided by the Trumpy virus to its allies via Magic Music, but the player can summon his own Trumpy by using a Fanfare chip; it also occasionally appears as one of Bug Style MegaMan's random Buffs. Battle Network 5 notably included a variety of new ways to gain the status, including through the Bonus Panel in Liberation Missions, as Knight Soul (who becomes invincible whenever he uses a non-dimming battle chip in his front column), or using the DarkInvis chip, the last of which also causes the Navi to go berserk, randomly warping around the field and using random techniques selected from his battle history.
 Mega Man Battle Network (Video Game) / int_c928d01d
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Mega Man Battle Network (Video Game) / int_c928d01d
 Mega Man Battle Network (Video Game) / int_c9f097a7
type
Spin to Deflect Stuff
 Mega Man Battle Network (Video Game) / int_c9f097a7
comment
Spin to Deflect Stuff: Used by Serenade, who, as a graceful jerk, sends back the large majority of your attacks right back at you without even taking a scratch. Aside from the "attack when Serenade is attacking you" tactic, there is a less obvious way to completely bypass this defense: just use Area Grab to panel-lock Serenade.
 Mega Man Battle Network (Video Game) / int_c9f097a7
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1.0
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1.0
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Mega Man Battle Network (Video Game) / int_c9f097a7
 Mega Man Battle Network (Video Game) / int_cb0743c0
type
Lame Pun Reaction
 Mega Man Battle Network (Video Game) / int_cb0743c0
comment
Lame Pun Reaction: The Humor program consistently spits out awful jokes and plays on words; whenever Mega is using it, Lan is just as consistently unimpressed.
 Mega Man Battle Network (Video Game) / int_cb0743c0
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1.0
 Mega Man Battle Network (Video Game) / int_cb0743c0
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Mega Man Battle Network (Video Game) / int_cb0743c0
 Mega Man Battle Network (Video Game) / int_cb42ed9f
type
Counter-Attack
 Mega Man Battle Network (Video Game) / int_cb42ed9f
comment
Counter-Attack: Established as a game mechanic from 3 onwards. Successfully landing this will cause a short jingle to play. In 3, if the final blow on an enemy is a counter hit, the player gains BugFrags in addition to the other rewards from the battle. In virus battles, the player can gain anywhere from 1 to 8 BugFrags depending on how many viruses were defeated this way; defeating a boss this way will give 10. In 4 to 6, the player can only perform this with non-dimming chip attacks. Their reward is the enemy becoming paralyzed, even if they are immune to other status effects, along with the Full Synchro status if MegaMan is not in a transformation. The player's next chip attack will be at double strength (but end the Full Synchro status), and enemies will flash during their attack frames, making it easier to maintain this status should the player not get hit or miss an attack in the process. In fact, the Counter series chips in 4 is exclusively designed for this purpose, only damaging enemies during their counter window.
 Mega Man Battle Network (Video Game) / int_cb42ed9f
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1.0
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_cb42ed9f
 Mega Man Battle Network (Video Game) / int_cb8274ab
type
Contest Winner Cameo
 Mega Man Battle Network (Video Game) / int_cb8274ab
comment
Many of Mr. Famous's Net Navis are actually Contest Winner Cameo, which were fan-made design that got added into the game. The one exception is Punk.EXE, whose counterpart originated from the GameBoy Mega Man III and Mega Man V.
 Mega Man Battle Network (Video Game) / int_cb8274ab
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1.0
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_cb8274ab
 Mega Man Battle Network (Video Game) / int_cb9aeb6a
type
Vigilante Man
 Mega Man Battle Network (Video Game) / int_cb9aeb6a
comment
Vigilante Man: According to the Mega Man Battle Network Official Complete Works artbook, all NetBattlers are this technically speaking due to the net police being shorthanded for every single net crime, though a license is required first, making them government-sanctioned vigilantes.
 Mega Man Battle Network (Video Game) / int_cb9aeb6a
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1.0
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_cb9aeb6a
 Mega Man Battle Network (Video Game) / int_cc427069
type
Hard Work Hardly Works
 Mega Man Battle Network (Video Game) / int_cc427069
comment
Hard Work Hardly Works: Tora lets on in 3 that Chaud spends ten hours a day training. Guess who's smacking who around on a regular basis. (On the other hand, while Lan consistently outclasses Chaud, Chaud does outclass virtually everyone else.) In the first game, Lan suggests that The Power of Friendship enables him to win, as his fighting ability is determined by the strength of the bond with his Navi and twin brother MegaMan, while by contrast, Chaud's ProtoMan uses his own chips and fights alone.
 Mega Man Battle Network (Video Game) / int_cc427069
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1.0
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_cc427069
 Mega Man Battle Network (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Mega Man Battle Network (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: The Final and Bonus Bosses consist of King Mooks, Eldritch Abominations, and Physical Gods, not to mention a fusion or two. Mega Man beats them all.
 Mega Man Battle Network (Video Game) / int_cc4d190a
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Mega Man Battle Network (Video Game) / int_cc4d190a
 Mega Man Battle Network (Video Game) / int_cce399
type
This Looks Like a Job for Aquaman
 Mega Man Battle Network (Video Game) / int_cce399
comment
The Slow Gauge chip slows down the rate in which the Custom Gauge is filled. Outside of NetBattles with other players (who are also affected by the slower gauge), this chip is completely useless... except in the fifth game's Liberation Missions, in which each battle must be cleared in three automated turns. However, the cost for setting this as a default chip is greatly increased in that game to prevent exploiting it from the beginning. It also provides a larger window of action to maximize the attack power Custom Gauge-based chips, like CustSword, which tend to zero out when it maxes.
 Mega Man Battle Network (Video Game) / int_cce399
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Mega Man Battle Network (Video Game) / int_cce399
 Mega Man Battle Network (Video Game) / int_ce104b8e
type
Serial Escalation
 Mega Man Battle Network (Video Game) / int_ce104b8e
comment
Serial Escalation: Mega Man's power-ups become more tactical and convenient as the series progresses, from Armor to Style Change to Double Soul to the Cross System. When the latter half of the series introduces Full Synchro and numerous means of doubling the strength of your attacks, the HP of bosses begin to scale upwards to match your potential might. It's now very difficult to find a 3rd-tier boss rematch that doesn't have over 1000 HP. The final bosses get progressively more menacing with each game in the series. It went from basically just a big insect-like virus in 1 to a huge Hell Hound made of bugs in 2 and then the Internet itself in 3. The second trilogy had MegaMan fight against what was effectively an extraterrestrial deity in 4 and the embodiment of evil in 5. The final game apparently took the series back to its roots, introducing just two complex viruses as the final bosses, only to subvert it with the revelation that they can cross over into the real world by using the CopyBots, making them the only digital villains in the entire series that endanger the Earth by attacking it directly.
 Mega Man Battle Network (Video Game) / int_ce104b8e
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Mega Man Battle Network (Video Game) / int_ce104b8e
 Mega Man Battle Network (Video Game) / int_ce32c1c3
type
Abandoned War Child
 Mega Man Battle Network (Video Game) / int_ce32c1c3
comment
Abandoned War Child: Long ago, Baryl's father was a soldier who fought in foreign wars, and thus he left Baryl in the care of his friend, Dr. Wily. When he eventually dies, Wily's thirst of revenge returned, and it influenced Baryl as well.
 Mega Man Battle Network (Video Game) / int_ce32c1c3
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1.0
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Mega Man Battle Network (Video Game) / int_ce32c1c3
 Mega Man Battle Network (Video Game) / int_cf168867
type
The Corruption
 Mega Man Battle Network (Video Game) / int_cf168867
comment
The Corruption: Dark Chips have immense power and force themselves to the top of the deck when you're hurting, but will permanently remove one hit point per use and slowly twist users into an evil, mindless Living Shadow. Cybeasts in BN6 provide great strength, but will take over and rampage if given half a chance. Just say no, kids. Or, in the case of the Cybeasts, just make sure not to use it for more than three turns in a row. Dark Chips can be used if you have the Dark License program or can master the Chaos Unison form. A vengeful Navi that has died in the Internet comes back as a corrupted Virus or a series of them.
 Mega Man Battle Network (Video Game) / int_cf168867
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1.0
 Mega Man Battle Network (Video Game) / int_cf168867
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Mega Man Battle Network (Video Game) / int_cf168867
 Mega Man Battle Network (Video Game) / int_cfbbd075
type
Porn Stash
 Mega Man Battle Network (Video Game) / int_cfbbd075
comment
There was also a general willingness to be more sexually explicit in the early games. In the first game, you can walk in on Mayl changing clothes or discover Dex has a Porn Stash. Battle Network 2 did away with most of the directly sexual content, but it also had Ms. Millions, whose dialogue is simultaneously sensual and physically threatening.
 Mega Man Battle Network (Video Game) / int_cfbbd075
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1.0
 Mega Man Battle Network (Video Game) / int_cfbbd075
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Mega Man Battle Network (Video Game) / int_cfbbd075
 Mega Man Battle Network (Video Game) / int_cfd569ac
type
Take Your Time
 Mega Man Battle Network (Video Game) / int_cfd569ac
comment
Take Your Time: No matter what an evil NetNavi is doing, you always arrive just in time to save the day. Exaggerated during the post-game; while you spend all your time exploring the Bonus Dungeon, the game still assumes the world is on the brink of Armageddon.
 Mega Man Battle Network (Video Game) / int_cfd569ac
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Mega Man Battle Network (Video Game) / int_cfd569ac
 Mega Man Battle Network (Video Game) / int_d145f654
type
Multiplayer-Only Item
 Mega Man Battle Network (Video Game) / int_d145f654
comment
Multiplayer-Only Item: The NaviCust programs Beat, Rush, and Tango only work in multiplayer, with Beat (who steals the first Mega/Giga-class chip the opponent tries to use) and Rush (paralyzes the opponent the first time that they try to use Invis or PopUp) in particular only making sense in a Player Versus Player environment. There are also a number of chips that are available in single-player but are clearly intended for PvP, being near-worthless for single-player outside of fringe situations: Interrupt from BN1 breaks all of the opponent's chips. This is devastating for multiplayer, but basically does nothing for single-player because most viruses don't carry chips. Each of the latter three mainline games have one or more chips that are capable of disabling NaviCust programs. These effects are obviously only meaningful in multiplayer since no single-player enemy has access to NaviCust. BugFix and BN6's HubBatch chips are incredibly impractical for single player, being limited to one per Folder and having MB ratings that prevent them from being bookmarked. They make much more sense to build around in multiplayer, where finishing quickly is not a priority.
 Mega Man Battle Network (Video Game) / int_d145f654
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1.0
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_d145f654
 Mega Man Battle Network (Video Game) / int_d148b019
type
Mundane Made Awesome
 Mega Man Battle Network (Video Game) / int_d148b019
comment
FlashMan.EXE loudly yells the name of his attacks in Battle Network 3: "Hypno Flash!"/"SHINING...BROWSER...CRASHER...!"
 Mega Man Battle Network (Video Game) / int_d148b019
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_d148b019
 Mega Man Battle Network (Video Game) / int_d243518d
type
In Spite of a Nail
 Mega Man Battle Network (Video Game) / int_d243518d
comment
In Spite of a Nail: Somehow, most of the Net Navis share the same names, abilities, weapons, appearances, and general motifs from the Classic timeline for no apparent reason, and most of the people involved are on their same respective sides of good and evil. Furthermore, Dr. Wily is a roboticist just like in the Classic series. Instead of trying to take over the world because of his jealousy towards Dr. Light for being recognized by the scientific community over him, Wily retaliates against society for choosing internet technology over the field of robotics.
 Mega Man Battle Network (Video Game) / int_d243518d
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 Mega Man Battle Network (Video Game) / int_d243518d
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_d243518d
 Mega Man Battle Network (Video Game) / int_d42cf035
type
Invocation
 Mega Man Battle Network (Video Game) / int_d42cf035
comment
Invocation: "Battle Operation, set!" "In!" and "Plug-In! Rockman.EXE, Transmission!" in Japanese; "Battle Routine, set!" "Execute!" and "Jack-In! MegaMan! Execute!" in English.
 Mega Man Battle Network (Video Game) / int_d42cf035
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1.0
 Mega Man Battle Network (Video Game) / int_d42cf035
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_d42cf035
 Mega Man Battle Network (Video Game) / int_d47d9b71
type
Mirror Boss
 Mega Man Battle Network (Video Game) / int_d47d9b71
comment
Mirror Boss: MegaMan DS, especially when he's used as the penultimate boss in the fourth game. Not only does he have the HP and all NaviCust programs of the player, he can access attacksnote Like program advances and strategies that the player has used through the game! Other DS bosses across the fourth and fifth games downplay this; they still hold the ability to use the player's favourite attacks, but generally retain the behavior of the boss they're based off.
 Mega Man Battle Network (Video Game) / int_d47d9b71
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_d47d9b71
 Mega Man Battle Network (Video Game) / int_d4f087b1
type
Tourism-Derailing Event
 Mega Man Battle Network (Video Game) / int_d4f087b1
comment
Tourism-Derailing Event: In each game, Lan and his friends take a trip to a popular spot that comes under danger when a Villain of the Week uses their Net Navi to cause mayhem by setting bombs around a camp, or having animals go rampant at the zoo.
 Mega Man Battle Network (Video Game) / int_d4f087b1
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1.0
 Mega Man Battle Network (Video Game) / int_d4f087b1
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_d4f087b1
 Mega Man Battle Network (Video Game) / int_d5a561a0
type
After-Combat Recovery
 Mega Man Battle Network (Video Game) / int_d5a561a0
comment
The infamously frustrating Power Plant level has been made more tolerable — the invisible paths now flicker so you can see where to go, and you can endlessly retry battery placement without needing to backtrack to recharge them. The ability to retreat from battle at any time also reduces the impact of the loss of After-Combat Recovery.
 Mega Man Battle Network (Video Game) / int_d5a561a0
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_d5a561a0
 Mega Man Battle Network (Video Game) / int_d6d26e96
type
Just a Kid
 Mega Man Battle Network (Video Game) / int_d6d26e96
comment
The Officials organization consistently treats Lan as Just a Kid, even when, as an international police force that he occasionally allies with, they have direct knowledge of all of his world-saving feats.
 Mega Man Battle Network (Video Game) / int_d6d26e96
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 Mega Man Battle Network (Video Game) / int_d6d26e96
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_d6d26e96
 Mega Man Battle Network (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Mega Man Battle Network (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: All games from the third onward have the "Collect" program, which always lets a Battlechip drop at the end of battle, provided the enemy drops chips at all. This alleviates the frustration from the previous two games, where you could get a perfect Busting Rank only to get Zenny as a reward, instead of a coveted chip. If you're short on cash, you can intentionally cause a bug with the NaviCust program to force all battles to drop Zenny rewards. In 5, whenever it is compulsory to go to the deepest areas of the Oran Isle mines, you will be brought back to the entrance after completing said compulsory task. Really handy since the mines are not known for their simple layout. In 6, the area that triggers a boss fight is marked by a tile with a skull on it, so that you know where to save beforehand. This feature is carried over to Star Force. The Virtual Console release of 2, like other handheld-based VC games, has no multiplayer functionality; however, Capcom was nice enough to patch the game to give you all the multiplayer-only chips for free. This is also done with the Virtual Console versions of every installment that comes afterward. Missing a hard-to-obtain chip for 100% Completion? The Compare Library feature in the link menu allows one to fill in the gaps with another player's help. If MegaMan is deleted in a friendly Netbattle (as in, one where Lan actively challenges the other Navi's operator), the game will not hit the player with a Game Over. If the player wins a random encounter while at critical health, the game will restore some of MegaMan's HP instead of giving out Zenny or a BattleChip. The Operate Shooting Star Updated Re-release of the first game cleans up some Early-Installment Weirdness to bring it in line with the later entries. The most notable feature is the addition of maps and inclusion of area names to make exploration and navigation much more convenient. You can now retreat from battle any time with the L button in the Custom Menu, and an S-rank on a virus battle will always yield a Battle Chip. The infamously frustrating Power Plant level has been made more tolerable — the invisible paths now flicker so you can see where to go, and you can endlessly retry battery placement without needing to backtrack to recharge them. The ability to retreat from battle at any time also reduces the impact of the loss of After-Combat Recovery. Mega Man Battle Network Legacy Collection includes a "BusterMAX" mode where normal, non-charged MegaBuster shots have their damage multiplied by 100, allowing a player who is only interested in following the story (or running through the second version of their game in pursuit of 100% Completion) to trivalize most battles.
 Mega Man Battle Network (Video Game) / int_d6f284a3
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 Mega Man Battle Network (Video Game) / int_d6f284a3
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Mega Man Battle Network (Video Game) / int_d6f284a3
 Mega Man Battle Network (Video Game) / int_d70ade70
type
Fictional Earth
 Mega Man Battle Network (Video Game) / int_d70ade70
comment
Fictional Earth: The series starts off presumably in "our" world, as there is a "blink and you'll miss it◊" image of the world map in the WWW Lab. Future games have completely fictional countries however, and show◊ world maps◊ that are clearly not ours.
 Mega Man Battle Network (Video Game) / int_d70ade70
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1.0
 Mega Man Battle Network (Video Game) / int_d70ade70
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_d70ade70
 Mega Man Battle Network (Video Game) / int_d71af7a
type
Rescue Arc
 Mega Man Battle Network (Video Game) / int_d71af7a
comment
Rescue Arc: Twice in the fifth game, three times in the sixth game. Almost all of them involve rescuing MegaMan. ProtoMan gets one in Blue Moon, and either he or Colonel, depending on the version, do in 5 as well.
 Mega Man Battle Network (Video Game) / int_d71af7a
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1.0
 Mega Man Battle Network (Video Game) / int_d71af7a
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_d71af7a
 Mega Man Battle Network (Video Game) / int_d7639dba
type
Achilles' Heel
 Mega Man Battle Network (Video Game) / int_d7639dba
comment
Achilles' Heel: Shadow viruses No-Sell everything but sword chips. There are no in-game justifications to this, but they are the only effective options for them.
 Mega Man Battle Network (Video Game) / int_d7639dba
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1.0
 Mega Man Battle Network (Video Game) / int_d7639dba
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_d7639dba
 Mega Man Battle Network (Video Game) / int_d7b93edf
type
Random Loot Exchanger
 Mega Man Battle Network (Video Game) / int_d7b93edf
comment
Random Loot Exchanger: Every game has a machine called a Chip Trader that allows you to exchange a set number of Battle Chips or BugFrags to obtain a random chip in return. Each Trader has its own turn-in requirements and chip pool it draws from, with the ones asking for more chips or BugFrags having better potential drops.
 Mega Man Battle Network (Video Game) / int_d7b93edf
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Mega Man Battle Network (Video Game) / int_d7b93edf
 Mega Man Battle Network (Video Game) / int_d833090a
type
Right Hand Versus Left Hand
 Mega Man Battle Network (Video Game) / int_d833090a
comment
Right Hand Versus Left Hand: After you beat ProtoMan in Operate Shooting Star, Roll gets kidnapped and all Mayl says is that there was a weird blue NetNavi with a red visor covering his eyes. Lan and MegaMan confront him and after a long chase sequence the two of them fight. The thing about this is that the chase and fight sequences could have been avoided if SF MegaMan had just told MegaMan.EXE what he was doing in his time period instead of running off.
 Mega Man Battle Network (Video Game) / int_d833090a
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 Mega Man Battle Network (Video Game) / int_d833090a
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Mega Man Battle Network (Video Game) / int_d833090a
 Mega Man Battle Network (Video Game) / int_d8867891
type
CapsLock
 Mega Man Battle Network (Video Game) / int_d8867891
comment
Caps Lock: All Mr. Progs speak like this from the fourth game onwards. Dark Chips' descriptions are also in all caps to denote their ominousness.
 Mega Man Battle Network (Video Game) / int_d8867891
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1.0
 Mega Man Battle Network (Video Game) / int_d8867891
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_d8867891
 Mega Man Battle Network (Video Game) / int_d8fad039
type
Weird Currency
 Mega Man Battle Network (Video Game) / int_d8fad039
comment
Weird Currency: The series has a secondary currency known as BugFrags, described as fragments of literal junk data. They are difficult to obtain and/or rare to find, but can also be turned in at select merchants or trading machines for rare Battle Chips.
 Mega Man Battle Network (Video Game) / int_d8fad039
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1.0
 Mega Man Battle Network (Video Game) / int_d8fad039
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Mega Man Battle Network (Video Game) / int_d8fad039
 Mega Man Battle Network (Video Game) / int_d9e48d0
type
Company Cross References
 Mega Man Battle Network (Video Game) / int_d9e48d0
comment
Company Cross References: The Hadoken input from Street Fighter (Down, Down-Left or Down-Right, then Left or Right) can be used with ShadeMan's chips to have them inflict status ailments.
 Mega Man Battle Network (Video Game) / int_d9e48d0
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1.0
 Mega Man Battle Network (Video Game) / int_d9e48d0
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_d9e48d0
 Mega Man Battle Network (Video Game) / int_d9ee7048
type
Spin-Off
 Mega Man Battle Network (Video Game) / int_d9ee7048
comment
Match, who is the only tertiary character to appear in more than two of the main series games (appearing a total of five times, not counting spin offs) despite supposedly being arrested at least twice for serious crimes. By the end of the series, he has become a schoolteacher. 4 is a rather noticeable one (at least in Red Sun). Match willingly turns himself in by telling Lan and the tournament emcee to call the officials. Lan however, refuses because of their tournament match.
 Mega Man Battle Network (Video Game) / int_d9ee7048
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 Mega Man Battle Network (Video Game) / int_d9ee7048
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_d9ee7048
 Mega Man Battle Network (Video Game) / int_da0eeab5
type
Breakout Character
 Mega Man Battle Network (Video Game) / int_da0eeab5
comment
Breakout Character: SearchMan is one of the more popular Navis introduced in Red Sun, thanks to his design invoking a badass sniper and his Soul Unison being one of the most useful in the game. This resulted in him returning as a playable character in Team ProtoMan, as well as becoming the tritagonist in Stream. Bass. Despite only showing up in 1 as a Super Boss, he became a central character in the following two games, and kept showing up in the second trilogy, thanks to his incredible popularity among fans and even the developers themselves.
 Mega Man Battle Network (Video Game) / int_da0eeab5
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_da0eeab5
 Mega Man Battle Network (Video Game) / int_da1c64ef
type
Lethal Joke Item
 Mega Man Battle Network (Video Game) / int_da1c64ef
comment
Lethal Joke Item: The Humor program does nothing but replace MegaMan's guidance lines from pressing the L button with bad jokes. In its introductory game, 3, it does nothing if it's bugged, but in the following games, bugging it causes Mega's Emotion Window to rapidly flicker between random states. These include Angry and Full Synchro, which both double damage dealt by Battle Chips. There are three levels of bugs for MegaMan's Charged Shot. The first creates Rock Cubes, which you can airshoot/punch/Poltergeist into enemies for 200 damage. The second level is a silly 1 panel-ranged water gun that deals 100 damage, which is anything between 2 to 10 times what MegaMan's basic charge would deal otherwise.
 Mega Man Battle Network (Video Game) / int_da1c64ef
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1.0
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_da1c64ef
 Mega Man Battle Network (Video Game) / int_da48b2c6
type
Science Is Good
 Mega Man Battle Network (Video Game) / int_da48b2c6
comment
Science Is Good: This series has the general idea that the internet and networking technology can be used to achieve and create great things that help advance human life. All of the threats in the games come from the baddies trying to destroy or corrupt the whole internet technology for their own reasons, and our heroes, Lan and MegaMan, have to stop them to prevent such things from happening.
 Mega Man Battle Network (Video Game) / int_da48b2c6
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1.0
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1.0
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Mega Man Battle Network (Video Game) / int_da48b2c6
 Mega Man Battle Network (Video Game) / int_da76b18
type
Hijacked by Ganon
 Mega Man Battle Network (Video Game) / int_da76b18
comment
Hijacked by Ganon: Of course. The plot of the entire second game is revealed to have been hijacked by Wily all along in the third game, and he hijacks the fourth and fifth games with the reveal that he's Regal's father.
 Mega Man Battle Network (Video Game) / int_da76b18
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1.0
 Mega Man Battle Network (Video Game) / int_da76b18
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_da76b18
 Mega Man Battle Network (Video Game) / int_dba5a4f8
type
LethalJokeWeapon
 Mega Man Battle Network (Video Game) / int_dba5a4f8
comment
Bugging the charge shot using the Navi Customizer gives various silly charge shot effects of situational power, but the one true joke is the flower bouquet which does no damage and gives the enemy MegaMan the damage-doubling Angry emotion in Player Versus Player.
 Mega Man Battle Network (Video Game) / int_dba5a4f8
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1.0
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Mega Man Battle Network (Video Game) / int_dba5a4f8
 Mega Man Battle Network (Video Game) / int_dbb414ed
type
Hand Wave
 Mega Man Battle Network (Video Game) / int_dbb414ed
comment
Other villains and antagonists have left and never returned. Rarely, one will receive an explanatory Hand Wave (usually involving jail), some may even be killed (Gospel doesn't like its members failing), but many have just vanished without a trace (the original WWW members).
 Mega Man Battle Network (Video Game) / int_dbb414ed
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1.0
 Mega Man Battle Network (Video Game) / int_dbb414ed
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_dbb414ed
 Mega Man Battle Network (Video Game) / int_dbb60771
type
Just Keep Driving
 Mega Man Battle Network (Video Game) / int_dbb60771
comment
Just Keep Driving: Averted — the cars actually stop when you step out into the street. The first game even has a section with functioning traffic lights.
 Mega Man Battle Network (Video Game) / int_dbb60771
featureApplicability
-1.0
 Mega Man Battle Network (Video Game) / int_dbb60771
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_dbb60771
 Mega Man Battle Network (Video Game) / int_dbd8e795
type
Gaiden Game
 Mega Man Battle Network (Video Game) / int_dbd8e795
comment
Network Transmission is one giant Valentine to the classic series, reinterpreting Battle Network as a platformer; many of the "viruses" are direct transplants of the Mechaniloids, such as the Sniper and Heavy Joes. See Nostalgia Level below, too.
 Mega Man Battle Network (Video Game) / int_dbd8e795
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1.0
 Mega Man Battle Network (Video Game) / int_dbd8e795
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_dbd8e795
 Mega Man Battle Network (Video Game) / int_dc579c91
type
Contrived Coincidence
 Mega Man Battle Network (Video Game) / int_dc579c91
comment
Contrived Coincidence: With few exceptions, most of the catastrophes Lan and MegaMan confront merely happen to occur when the boys are in the area.
 Mega Man Battle Network (Video Game) / int_dc579c91
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1.0
 Mega Man Battle Network (Video Game) / int_dc579c91
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_dc579c91
 Mega Man Battle Network (Video Game) / int_dcbe8a6e
type
Chekhov's Gunman
 Mega Man Battle Network (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: A certain gray-haired boy makes a brief appearance near the end of Battle Network 2 during the MagnetMan chapter, the main significance of which is to trigger the Law of Conservation of Detail. In Battle Network 3, Lan repeatedly encounters a redheaded man with a beard who has ties to SciLab. These characters are Sean Obihiro, the secret identity of the 2's Big Bad, and Dr. Cossak, the creator of Bass. Another notable Gunman from Battle Network 3 is a little boy you meet named Mamoru whose chief characteristic is that he's suffering from the same heart condition that took Lan's brother's life. Turns out he's the administrator of the Undernet. You meet Iris in the opening exploration of Cyber City and she then goes on to be the sixth game's Mysterious Waif. Mr. Mach as well, whose introduction in the beginning actually sets up a big reveal later in the story.
 Mega Man Battle Network (Video Game) / int_dcbe8a6e
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1.0
 Mega Man Battle Network (Video Game) / int_dcbe8a6e
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_dcbe8a6e
 Mega Man Battle Network (Video Game) / int_dd608502
type
HellHound
 Mega Man Battle Network (Video Game) / int_dd608502
comment
The final bosses get progressively more menacing with each game in the series. It went from basically just a big insect-like virus in 1 to a huge Hell Hound made of bugs in 2 and then the Internet itself in 3. The second trilogy had MegaMan fight against what was effectively an extraterrestrial deity in 4 and the embodiment of evil in 5. The final game apparently took the series back to its roots, introducing just two complex viruses as the final bosses, only to subvert it with the revelation that they can cross over into the real world by using the CopyBots, making them the only digital villains in the entire series that endanger the Earth by attacking it directly.
 Mega Man Battle Network (Video Game) / int_dd608502
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1.0
 Mega Man Battle Network (Video Game) / int_dd608502
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_dd608502
 Mega Man Battle Network (Video Game) / int_de55d982
type
Auto-Pilot Tutorial
 Mega Man Battle Network (Video Game) / int_de55d982
comment
Auto-Pilot Tutorial: Every game begins with an unskippable warm-up battle to teach the player about how multiple attacks can be equipped in a single turn and then how to use a special system (exchanging chips for extra inventory space/interrupting enemy attacks for a power multiplier). Each lecture will force the player to pick specific chips.
 Mega Man Battle Network (Video Game) / int_de55d982
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1.0
 Mega Man Battle Network (Video Game) / int_de55d982
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_de55d982
 Mega Man Battle Network (Video Game) / int_de86b894
type
Continuity Drift
 Mega Man Battle Network (Video Game) / int_de86b894
comment
Continuity Drift: Battle Network's premise stemming from a Point of Divergence from the Classic timeline was accidentally tripped over in Battle Network 4 with the introduction of a certain character from outer space. The second game from Mega Man Star Force introduces the concept of Precursors to the universe with the Murians, raising... interesting questions about the classic series' timeline. Battle Network's own Legend of Network for the cell phone introduced a different set of Precursors (the Atlampeans), raising even more questions.
 Mega Man Battle Network (Video Game) / int_de86b894
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1.0
 Mega Man Battle Network (Video Game) / int_de86b894
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_de86b894
 Mega Man Battle Network (Video Game) / int_df042869
type
Powerup Full Color Change
 Mega Man Battle Network (Video Game) / int_df042869
comment
In 4 and 5, boss Navis have a slightly different palette at the highest versions, which applies to the SP/Omega forms for 4, and DS forms for both games.
 Mega Man Battle Network (Video Game) / int_df042869
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1.0
 Mega Man Battle Network (Video Game) / int_df042869
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_df042869
 Mega Man Battle Network (Video Game) / int_df1793de
type
Updated Re-release
 Mega Man Battle Network (Video Game) / int_df1793de
comment
Updated Re-release: The third game (White and Blue) is an example of this in Japan. Blue Version was originally released as Black, three months after the glitchy mess that was the original version of Battle Network Rockman.EXE 3. Team Colonel is actually one for Team ProtoMan. More than just correcting glitches, Team Colonel refines the story in a few places and expands on a few trailing plot threads introduced in Team ProtoMan (e.g. the mysterious Colonel.EXE, the MagnoMetal in Oran Mine, what exactly happens in the epilogue. etc.). Double Team DS is one to 5 overall. You can play either version of the game, but the music has been updated to a DS soundfont, a couple of dungeon areas removed in the localization are re-included and there's all sorts of extra functionality (like the TP chips, Party Battle system, and the use of the W-Gate). Operate Shooting Star is an updated re-release of the very first game, with a special guest appearance of Mega Man Geo-Omega. It also removes a lot of the Early-Installment Weirdness from the base game, and adds a few Anti-Frustration Features to boot. Since there's very little beyond that guest appearance, however, most fans found it kind of disappointing.
 Mega Man Battle Network (Video Game) / int_df1793de
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1.0
 Mega Man Battle Network (Video Game) / int_df1793de
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_df1793de
 Mega Man Battle Network (Video Game) / int_df858e81
type
Shoot the Medic First
 Mega Man Battle Network (Video Game) / int_df858e81
comment
Shoot the Medic First: Trumpy viruses deal no damage but provide support to the enemy either by granting temporary invincibility or a Non-Damaging Status Infliction Attack. The more advanced versions of this virus either has a longer invincibility-granting song or plays a song that fully heals all other viruses. They are hence often priority targets. Inverted with Appley viruses in the fifth game. When they are deleted, they restore the HP of a random enemy, undoing your hard work of trying to whittle down other enemies with it. Given the difficulty in damaging them without Fire attacks and the simplicity of their attack patterns, it is often recommended to defeat them last as opposed to trying to pick them off while dodging the other more deadly viruses.
 Mega Man Battle Network (Video Game) / int_df858e81
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1.0
 Mega Man Battle Network (Video Game) / int_df858e81
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_df858e81
 Mega Man Battle Network (Video Game) / int_e2c4b927
type
Dub Name Change
 Mega Man Battle Network (Video Game) / int_e2c4b927
comment
Mega and Giga class chips have (with almost no exceptions) the first letter of their name as their chip code. This holds true for Navis like ProtoMan B and SpoutMan A, whose codes are actually derived from their original Japanese names: ProtoMan = Blues, SpoutMan = AquaMan); Meteors R (Ryuuseigun, Meteor Swarm) and Guardian O (Ojizousama, a Buddhist guardian) are also victims.
 Mega Man Battle Network (Video Game) / int_e2c4b927
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1.0
 Mega Man Battle Network (Video Game) / int_e2c4b927
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_e2c4b927
 Mega Man Battle Network (Video Game) / int_e42fbc
type
The Gift
 Mega Man Battle Network (Video Game) / int_e42fbc
comment
The Gift: Lan's got it; Chaud, who is declared to spend ten hours a day training, apparently missed out.
 Mega Man Battle Network (Video Game) / int_e42fbc
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_e42fbc
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_e42fbc
 Mega Man Battle Network (Video Game) / int_e43c66bd
type
Art Evolution
 Mega Man Battle Network (Video Game) / int_e43c66bd
comment
Art Evolution: Overall, the series changes artstyle in between 3 and 4. The character's eyes are rounded instead of semicircular (most prominent on MegaMan) and the shapes of their bodies feel more slender and less blocky, though the recurring characters are prone to some wacky, far-fetched expressions on their mugshots. The games themselves shrink down sprite dimension and gain thick outlines to create a crisp feel of objects. The colors also become brighter and more saturated, which is probably a measure to combat the GBA's infamously dark screen. Character designs for the generic NPCs went from semi-realistic (especially the non-Electopians) to cartoony-looking. Mugshots also change considerably, going from fairly Off-Model to almost spot-on and beautifully shaded by the last game. Ironically as the series progresses Battle Chip artwork feature thinner outlines, the colors are slightly less saturated and the shading used is more detailed (though not portrayed well in the GBA due to compressed graphics).
 Mega Man Battle Network (Video Game) / int_e43c66bd
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1.0
 Mega Man Battle Network (Video Game) / int_e43c66bd
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_e43c66bd
 Mega Man Battle Network (Video Game) / int_e4965307
type
Composite Character
 Mega Man Battle Network (Video Game) / int_e4965307
comment
Composite Character: This universe's version of ProtoMan seems to be a mix of the original and Zero, being based on the former but with the hair, Laser Blade and social standing of the latter. Also, the Battle Chip "Z-Saver" (mistranslation of Z-Saber, Zero's trademark weapon) is sometimes associated with ProtoMan.
 Mega Man Battle Network (Video Game) / int_e4965307
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_e4965307
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1.0
 Mega Man Battle Network (Video Game)
hasFeature
Mega Man Battle Network (Video Game) / int_e4965307
 Mega Man Battle Network (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Mega Man Battle Network (Video Game) / int_e5066b68
comment
11th-Hour Superpower: Hub.bat in the first one. It's actually possible to beat the final boss by just spamming the B-Button. In both the second and third games, MegaMan and Lan find a way to synchronize with each other before fighting the final boss, however this has no actual gameplay effects like it had in the first game. In the fourth game, MegaMan synchronizes with people from all over the world to become powerful enough turn a meteor away from Earth, as well as show the good in mankind to Duo. Subverted in 5; during the cutscene after Mega Man successfully defeats Nebula Grey, it regenerates and then tries to take over Mega Man's body. All hopes seem lost...when suddenly Mega Man turns into his full Hub form and wards off Nebula Grey with little effort. The subversion comes when he turns back to his normal form - and Nebula Grey goes back to strike him yet again. Fortunately there's Colonel (and others) to help him defeat Nebula Grey with a final, supercharged Mega Buster. In the final game, Colonel and Iris fuse together to defeat the final Cyber Beast, while MegaMan is knocked out. Sadly, they were set to be destroyed if they were to ever do that.
 Mega Man Battle Network (Video Game) / int_e5066b68
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-0.3
 Mega Man Battle Network (Video Game) / int_e5066b68
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_e5066b68
 Mega Man Battle Network (Video Game) / int_e539f64f
type
Kill Him Already!
 Mega Man Battle Network (Video Game) / int_e539f64f
comment
Kill Him Already!: Upon confronting the devious operator behind whatever catastrophe was occuring, Lan often jacks into an infected computer system to fix things while the human villain, who is often in the same room, just...stands there...watching...Stopping him would be as easy as running up and yanking out some cables, but nope. No dice. You have to go into the Internet, meet and defeat the perp.
 Mega Man Battle Network (Video Game) / int_e539f64f
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1.0
 Mega Man Battle Network (Video Game) / int_e539f64f
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_e539f64f
 Mega Man Battle Network (Video Game) / int_e545924c
type
Mons
 Mega Man Battle Network (Video Game) / int_e545924c
comment
Mons: Experimented with in 3 and 6, in which MegaMan could domesticate and summon viruses through chips (the former) or copy them for tournament battle (the latter). You could even feed them in 3 to increase their power. The Navis themselves, capable of battling each other and viruses.
 Mega Man Battle Network (Video Game) / int_e545924c
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1.0
 Mega Man Battle Network (Video Game) / int_e545924c
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_e545924c
 Mega Man Battle Network (Video Game) / int_e545e190
type
Nerf
 Mega Man Battle Network (Video Game) / int_e545e190
comment
Nerf: The series is constantly trying to adjust for balance from installment to installment. In Battle Network 1, players could put up to ten copies of an individual battle-chip into their folder, save for Navi chips, but in Battle Network 2 the Cap was reduced from ten to five. In Battle Network 6, the amount of any individual chip that can be included is determined by the chip's MB rating. Battle Network 3 introduces the Standard-Mega-Giga classification system, which expands the limits put on Navi chips in the early games to any Purposefully Overpowered battle-chips. The Navi Customizer manages to do this in a couple of cases, such as making Mega's formerly permanent Power Ups into optional enhancements. Later games are constantly shifting the size of programs, making some of them massive and hard to use (Hub.Batch is a prime offender). The strength of certain recurring Program Advances has been diminished over time. Guts Shoot, for example, dropped from five hundred damage to four hundred and then ultimately to three hundred over the course of the original trilogy. Big Heart in Battle Network 2 would heal MegaMan to full health and grant a few moments of invisibility, but in Battle Network 3 it only heals 300 HP.
 Mega Man Battle Network (Video Game) / int_e545e190
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1.0
 Mega Man Battle Network (Video Game) / int_e545e190
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_e545e190
 Mega Man Battle Network (Video Game) / int_e5466866
type
Ojou
 Mega Man Battle Network (Video Game) / int_e5466866
comment
Ojou: Yai is the daughter of a wealthy video game company president named Gabcom.
 Mega Man Battle Network (Video Game) / int_e5466866
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_e5466866
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_e5466866
 Mega Man Battle Network (Video Game) / int_e5e8fcf0
type
No Export for You
 Mega Man Battle Network (Video Game) / int_e5e8fcf0
comment
A fan translation of the untranslated Operate Shooting Star has a humor scene where Lan asks Geo about TV in the future. Geo recalls a popular Soap Opera, "Ways of Their Lives". Both of them are shocked to learn that it's still airing after 200 years.
 Mega Man Battle Network (Video Game) / int_e5e8fcf0
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1.0
 Mega Man Battle Network (Video Game) / int_e5e8fcf0
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_e5e8fcf0
 Mega Man Battle Network (Video Game) / int_e640b487
type
Infodump
 Mega Man Battle Network (Video Game) / int_e640b487
comment
Infodump: Each game has a habit of saving a huge chunk of the story for when Lan and Mega confront the boss.
 Mega Man Battle Network (Video Game) / int_e640b487
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1.0
 Mega Man Battle Network (Video Game) / int_e640b487
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_e640b487
 Mega Man Battle Network (Video Game) / int_e6661fc2
type
Press X to Not Die
 Mega Man Battle Network (Video Game) / int_e6661fc2
comment
Press X to Not Die: In PvP play, you can counter the other player's time-stopping weapons, even things like the V5 Navi Chips in 3, just by pushing A at the right moment to call your own ally. You have to set up a Battle Chip for this in advance, however.
 Mega Man Battle Network (Video Game) / int_e6661fc2
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1.0
 Mega Man Battle Network (Video Game) / int_e6661fc2
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_e6661fc2
 Mega Man Battle Network (Video Game) / int_e69e12b2
type
Combination Attack
 Mega Man Battle Network (Video Game) / int_e69e12b2
comment
In Battle Network 5 DS, some members of the same team can initiate a powerful Combination Attack by tagging each other in while in Full-Synchro with Lan.
 Mega Man Battle Network (Video Game) / int_e69e12b2
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1.0
 Mega Man Battle Network (Video Game) / int_e69e12b2
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_e69e12b2
 Mega Man Battle Network (Video Game) / int_e6c6d3ea
type
Something Person
 Mega Man Battle Network (Video Game) / int_e6c6d3ea
comment
As usual, the Navis with names go with the Something Person formula of the classic counterpart, barring a few such as Bass or Serenade. The remainder (like Bass and Serenade) typically have music-related names. In Japanese, most of the important Navi names are music related: Rockman (MegaMan) & Roll, Blues (ProtoMan), Forte (Bass)...and the evil organization they're up against is Gospel.
 Mega Man Battle Network (Video Game) / int_e6c6d3ea
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 Mega Man Battle Network (Video Game) / int_e6c6d3ea
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_e6c6d3ea
 Mega Man Battle Network (Video Game) / int_e6f38a3b
type
Battle Tops
 Mega Man Battle Network (Video Game) / int_e6f38a3b
comment
Battle Tops: TopMan.EXE can spin or toss tops, although MegaMan is only able to copy the spinning.
 Mega Man Battle Network (Video Game) / int_e6f38a3b
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_e6f38a3b
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_e6f38a3b
 Mega Man Battle Network (Video Game) / int_e7f67516
type
Point of Divergence
 Mega Man Battle Network (Video Game) / int_e7f67516
comment
Battle Network's premise stemming from a Point of Divergence from the Classic timeline was accidentally tripped over in Battle Network 4 with the introduction of a certain character from outer space.
 Mega Man Battle Network (Video Game) / int_e7f67516
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_e7f67516
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_e7f67516
 Mega Man Battle Network (Video Game) / int_e9604359
type
Monster of the Week
 Mega Man Battle Network (Video Game) / int_e9604359
comment
Monster of the Week: In each major scenario, Lan and Mega Man get involved in a incident being caused by criminal's Net Navi, then jacking into the net to battle them.
 Mega Man Battle Network (Video Game) / int_e9604359
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1.0
 Mega Man Battle Network (Video Game) / int_e9604359
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 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_e9604359
 Mega Man Battle Network (Video Game) / int_e96bdbc7
type
Non-Damaging Status Infliction Attack
 Mega Man Battle Network (Video Game) / int_e96bdbc7
comment
Trumpy viruses deal no damage but provide support to the enemy either by granting temporary invincibility or a Non-Damaging Status Infliction Attack. The more advanced versions of this virus either has a longer invincibility-granting song or plays a song that fully heals all other viruses. They are hence often priority targets.
 Mega Man Battle Network (Video Game) / int_e96bdbc7
featureApplicability
1.0
 Mega Man Battle Network (Video Game) / int_e96bdbc7
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1.0
 Mega Man Battle Network (Video Game)
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Mega Man Battle Network (Video Game) / int_e96bdbc7
 Mega Man Battle Network (Video Game) / int_ea2353d3
type
Weak Turret Gun
 Mega Man Battle Network (Video Game) / int_ea2353d3
comment
Weak Turret Gun: In all games except 4, one of the first viruses encountered is a rather-easily dispatched turret. Later versions of said enemy tend to avert this, with more health and in the case of 5's CanGuards, can actually block attacks.
 Mega Man Battle Network (Video Game) / int_ea2353d3
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 Mega Man Battle Network (Video Game) / int_ea2a808a
type
This Is the Final Battle
 Mega Man Battle Network (Video Game) / int_ea2a808a
comment
This Is the Final Battle: Inovked whenever Lan and Megaman throw down with the Final Boss.
 Mega Man Battle Network (Video Game) / int_ea2a808a
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 Mega Man Battle Network (Video Game) / int_ea480f92
type
Simple, yet Awesome
 Mega Man Battle Network (Video Game) / int_ea480f92
comment
Simple, yet Awesome: The LifeSword advance from the second game onward. It requires three chips to use (Sword, WideSword, LongSword in that order), the first two tend to be in all the starting folders and the lattermost can usually be acquired early on. Put them together in the right order, and you get a very powerful single attack that covers a wide area and does a lot of damage. It's a useful attack many players will likely find themselves using again and again.
 Mega Man Battle Network (Video Game) / int_ea480f92
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 Mega Man Battle Network (Video Game) / int_eb28ab57
type
Bound and Gagged
 Mega Man Battle Network (Video Game) / int_eb28ab57
comment
Bound and Gagged: In the first game, Lan finds Ms. Mari tied up and gagged in the storage room at ACDC Elementary during Higsby's attempt to hijack the school for WWW. Lan frees her and is rewarded with an ID card he needs to access the teacher's lounge and stop Higsby. Near the end of the game, Ms. Mari's sister, Ms. Yuri, is found in a similar predicament alongside an old man and Higsby himself. In the fourth game, Lan's doghouse alarm goes off and he rushes home to find his mother tied up on the floor in the corner of his room with a warning from Nebula that they could easily do worse.
 Mega Man Battle Network (Video Game) / int_eb28ab57
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Mega Man Battle Network (Video Game) / int_eb28ab57
 Mega Man Battle Network (Video Game) / int_eb76a524
type
Earth Drift
 Mega Man Battle Network (Video Game) / int_eb76a524
comment
Earth Drift: The series can't entirely decide if it's set on our Earth or not. In the first game, the WWW lab has a screen◊ of the world map identical to the Real Life one, keeping with the connections to the Classic series. Electopia's name in the Japanese version of each game is also just "Japan." Battle Network 2 shows a world map◊ that looks nothing like Earth, and when other countries start being introduced they're all Fantasy Counterpart Cultures based on real places instead of actually being said places (e.g. Netopia is a combination of North America and Western Europe), though languages like English and Spanish are explicitly mentioned by name even if their associated countries likely don't exist. Battle Network 4 burns that bridge with a vengeance by introducing an all-new globe◊, bringing the series into Fictional Earth. However, Battle Network 6 reintroduces the Real Life Earth map in a room in Sky Town, muddying the waters again.
 Mega Man Battle Network (Video Game) / int_eb76a524
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 Mega Man Battle Network (Video Game) / int_eb7c34cf
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Crossover
 Mega Man Battle Network (Video Game) / int_eb7c34cf
comment
Crossover: With Konami's Boktai. The fourth and sixth games have sidequests featuring Django and Otenko, while the last two have a multiplayer mode called Crossover Battle that requires game cartridges from both franchises. Also, GunDelSol, Django, Otenko and the Count appear as Battle Chips that MegaMan can use. Because Boktai bombed outside of Japan, the crossover content was Dummied Out of the non-Japanese versions of 6. Strangely, the crossover content came back with the DS version of 5, though its unlock requisite changed. note In Japan, you had to insert a Shinbok cartridge into the DS' GBA port, but in the US, since Shinbok was not localized, it was changed to require a Zoktai cartridge instead. With Duel Masters. A short where the protagonists from both franchises team up to defeat DesertMan was produced to accompany the Rockman.EXE movie; and Battle Network 5 featured two battle chips based on the Phoenix creatures from the aforementioned trading card game. Subverted with Operate Shooting Star; the game was promoted on the alleged crossover between Lan/MegaMan.EXE, and Geo/Omega-Xis. However, this so-called "crossover" only takes the form of an additional scenario, a Navi Chip, and a key item that lets the player "switch" between EXE and Star Force-era Mega Man, and even use the Star Force version's shield ability. Otherwise, it's just a remake of the original GBA game.
 Mega Man Battle Network (Video Game) / int_eb7c34cf
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 Mega Man Battle Network (Video Game) / int_eb81c601
type
Big Damn Heroes
 Mega Man Battle Network (Video Game) / int_eb81c601
comment
All of the other main characters appear to exclusively follow the first one though. Especially ProtoMan, who is almost always there to save the day in time.
 Mega Man Battle Network (Video Game) / int_eb81c601
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Mega Man Battle Network (Video Game) / int_eb81c601
 Mega Man Battle Network (Video Game) / int_edce12ef
type
Two-Teacher School
 Mega Man Battle Network (Video Game) / int_edce12ef
comment
Two-Teacher School: Across all games, the 3rd and 6th mention additional teachers, but only one of Lan's teachers is ever shown.
 Mega Man Battle Network (Video Game) / int_edce12ef
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Mega Man Battle Network (Video Game) / int_edce12ef
 Mega Man Battle Network (Video Game) / int_ee19033d
type
Atlantis
 Mega Man Battle Network (Video Game) / int_ee19033d
comment
Atlantis: (Ahem) Atlampia, a civilization from 3000 years ago, features prominently in Gaiden Game Legend of Network. No relationship has yet been established with Mu.
 Mega Man Battle Network (Video Game) / int_ee19033d
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Mega Man Battle Network (Video Game) / int_ee19033d
 Mega Man Battle Network (Video Game) / int_ee19d278
type
Blob Monster
 Mega Man Battle Network (Video Game) / int_ee19d278
comment
Blob Monster: The Null, Void, and Null&Void viruses in 2 are slime monsters that constantly regenerate, can push Mega or obstacles, and spawn whirlpool traps around Mega's area that deal huge damage if stepped on. The Slimer, Slimey, and Slimest viruses in 3 are cute-looking blobs that hop around into Mega's area, stealing any area that they hop on. Alpha from 3 is the prototype of the internet, an all-consuming metal-and-blob-like entity that assimilates all in its path. Its AlphaBug spawn are smaller versions of it that can even corrupt panels they land on.
 Mega Man Battle Network (Video Game) / int_ee19d278
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 Mega Man Battle Network (Video Game) / int_ee8807f9
type
LawOfConservationOfDetail
 Mega Man Battle Network (Video Game) / int_ee8807f9
comment
Law of Conservation of Detail: If you see any character with a unique sprite, expect said character to do something major very soon, or at least provide a Boss Battle. The first Battle Network has a fully fleshed-out ACDC Elementary, which is used in NumberMan's scenario and a few events beyond. Battle Network 2 removes almost all of it (entering the school gate leads directly to Lan's classroom and vice versa) as school does not play a significant part in the plot. Battle Network 3 brings back some of the hallways in ACDC Elementary and, surprise, the school is used for FlashMan's scenario. Subverted in 4, as you end up picking fights with a few Normal- and Heel Navis. Their Operators often use generic sprites, but some have unique designs such as Tetsu and Flave. There's also the tournament announcer Mami and the unnamed female hot dog vendor, both of which have unique sprites and the latter of which appears to have her own emblem. Double subversion: From the beginning of the series, there's a doghouse behind Lan's house. Why? Is it a fake for security like the one in the front? No flavor text ever comes from it...until the fifth game, at which point you just know it's going to be relevant later. Mick from the sixth game is always talking about he's going to beat you. His Navi is just a uniquely colored Normal Navi, so of course you can't fight him.
 Mega Man Battle Network (Video Game) / int_ee8807f9
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 Mega Man Battle Network (Video Game) / int_ef3e4b4b
type
Throw Down the Bomblet
 Mega Man Battle Network (Video Game) / int_ef3e4b4b
comment
Throw Down the Bomblet: MiniBomb, a starter chip in every single game, lobs a bomb that travels forward three panels and hits a single enemy for minor damage. Battle Network 4 would create multi-hitting variants in EnergyBomb and MegaEnergyBomb. The Beetank (Bugtank in Battle Network 5) is a recurring bomb-type virus. In the first two games, it gives LilBomb (hits the target panel and one space above and below), CrossBomb (hits in a plus shape) and BigBomb (hits in a 3x3 square). Battle Network 3 changes its chips to SingleBomb, DoubleBomb and TripleBomb which fires a LilBomb once, twice, or thrice respectively. After missing Battle Network 4, the virus returns in Battle Network 5 and gives the panel-cracking CrackBomb, paralyzing ParaBomb, and NaviCust-nullifying ResetBomb, all of which have the range of LilBomb. BigBomb comes back as a solo chip in Battle Network 6. The Ratton chip series fires a tiny mouse bomb that runs forward, changing direction once if it finds an enemy in the panel above or below. BlackBomb lobs a massive bomb forward that doesn't explode...until it comes into contact with a Fire-element attack, at which point it detonates and damages the opponent's entire field. The TimeBomb chip series spawns a bomb in the opponent's area that explodes across their entire field if the bomb survives a three-second countdown. The BoyBomb series spawns a square bomb that can be pushed further into the opponent's area and creates a 3x3 explosion after a short while.
 Mega Man Battle Network (Video Game) / int_ef3e4b4b
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 Mega Man Battle Network (Video Game) / int_f003c9fb
type
Anti-Debuff
 Mega Man Battle Network (Video Game) / int_f003c9fb
comment
Anti-Debuff: The Tomahawk Soul in the fifth game (T. Cross in the sixth), done by TomahawkMan merging with MegaMan, has a passive ability called Status Guard, making MegaMan immune to most status effects. Only a few abilities can bypass this to inflict statuses normally, such as the DestroyPulse Program Advance.
 Mega Man Battle Network (Video Game) / int_f003c9fb
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Mega Man Battle Network (Video Game) / int_f003c9fb
 Mega Man Battle Network (Video Game) / int_f0508c08
type
Decomposite Character
 Mega Man Battle Network (Video Game) / int_f0508c08
comment
Several Robot Masters have two counterparts. Slash Man has a lookalike counterpart in BeastMan.EXE in Battle Network 3, but in Battle Network 6, they give us the radically different SlashMan.EXE. Another example is Magic Man, who has both MagicMan.EXE and the much more comparable HatMan.EXE.
 Mega Man Battle Network (Video Game) / int_f0508c08
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Mega Man Battle Network (Video Game) / int_f0508c08
 Mega Man Battle Network (Video Game) / int_f05444a4
type
Once per Episode
 Mega Man Battle Network (Video Game) / int_f05444a4
comment
Once per Episode. It will consist of three battles against groups of Mettool viruses. You will have one (1) crappy folder that has no business whatsoever being in the hands of a world-saving duo. The first three games will actually employ the same exact tutorial (virus killing, chip combos, chip adding) with the same exact folder in the same exact sequence, though there are different teachers depending on the game. The second half of the series trades out Chip Adding for an Emotional State (Full Synchro) tutorial, which is more dynamic a system.
 Mega Man Battle Network (Video Game) / int_f05444a4
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 Mega Man Battle Network (Video Game) / int_f2159a54
type
Chain of Deals
 Mega Man Battle Network (Video Game) / int_f2159a54
comment
Chain of Deals: Most, if not all of the games feature one, with a new step becoming available after defeating a boss. The second game features one that starts with an Invis1 *, and ends with an extra chip folder. Full SequenceInvis1 * -> Escape N -> Hammer Z -> SilvFist V -> BigBomb * -> Chip folder Later games also have something similar with other chips.
 Mega Man Battle Network (Video Game) / int_f2159a54
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Mega Man Battle Network (Video Game) / int_f2159a54
 Mega Man Battle Network (Video Game) / int_f2227354
type
Powers as Programs
 Mega Man Battle Network (Video Game) / int_f2227354
comment
Powers as Programs: Literally in this case, many abilities and attacks come from Battle Chips that the Net Operator can load into their Net Navi for them to use against threats. The Navi Customizer Programs are also programs equippable to a Net Navi to enhance their capabilities.
 Mega Man Battle Network (Video Game) / int_f2227354
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 Mega Man Battle Network (Video Game) / int_f285c53f
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Ninja Log
 Mega Man Battle Network (Video Game) / int_f285c53f
comment
Ninja Log: A technique ShadowMan can use. He leaves a decoy and jumps, shooting shuriken. MegaMan can also use the technique through the Anti Damage chip and Customizer program. It's quite practical, as it blocks any enemy attack and accurately deals up to 300 damage. A Program Advance version of the technique exists that does much, much more damage.
 Mega Man Battle Network (Video Game) / int_f285c53f
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Mega Man Battle Network (Video Game) / int_f285c53f
 Mega Man Battle Network (Video Game) / int_f32d85ab
type
20 Minutes into the Future
 Mega Man Battle Network (Video Game) / int_f32d85ab
comment
20 Minutes into the Future: The series takes place during the ever popular year of 20XX. The first game was made back in 2001, when the internet was just beginning to be a household thing, hence the Everything Is Online focus. It's actually both amusing and scary how accurate-to-life some parts of this series are now that we've more-or-less hit that twenty minutes in Real Life.
 Mega Man Battle Network (Video Game) / int_f32d85ab
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type
Wake-Up Call Boss
 Mega Man Battle Network (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: ProtoMan is almost always this in his appearances; he moves faster than other enemies, gets in your face more than other enemies, and makes use of hidden shielding and Counter-Attack more than other enemies, requiring you to mostly wait for him to drop his guard...and then Counter Attack him in turn. (Mostly averted in 3, where he's saved for the post-game.)
 Mega Man Battle Network (Video Game) / int_f4a0408f
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 Mega Man Battle Network (Video Game) / int_f51c5f3c
type
Never Say "Die"
 Mega Man Battle Network (Video Game) / int_f51c5f3c
comment
Never Say "Die": Zig-zagged. They don't sidestep around the fact that people may die (or have died in the past), but usually they say "Deleted" in place of die. Count Zap, however, immediately kicks things off by welcoming everyone to the "WWW Party of Death!".
 Mega Man Battle Network (Video Game) / int_f51c5f3c
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Mega Man Battle Network (Video Game) / int_f51c5f3c
 Mega Man Battle Network (Video Game) / int_f53d5dcb
type
Mutually Exclusive Power-Ups
 Mega Man Battle Network (Video Game) / int_f53d5dcb
comment
Mutually Exclusive Power Ups: Battle Network 4 introduces the Emotion Window, which displays MegaMan's emotional state and provides some sort of buff or even debuff depending on how he's feeling. He cannot benefit from more than one emotion at a time, and the Double Soul and Cross System transformations completely override them.
 Mega Man Battle Network (Video Game) / int_f53d5dcb
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Mega Man Battle Network (Video Game) / int_f53d5dcb
 Mega Man Battle Network (Video Game) / int_f5f3d084
type
Friendship-Hating Antagonist
 Mega Man Battle Network (Video Game) / int_f5f3d084
comment
Friendship-Hating Antagonist: Bass is a powerful Navi built by a benevolent scientist named Cossack. He was so powerful that when a disaster occurred on the net because of the "Primordial Net", known as Alpha, he was blamed instead and attacked within an inch of his life. He managed to escape and swore off trusting humans and Navis with operators, relying only on his ability to obtain new powers and abilities via his "Get Ability Program" and his own strength. This naturally brings him into conflict with Lan and Mega Man, who are literally Bash Brothers who strongly believe in The Power of Friendship.
 Mega Man Battle Network (Video Game) / int_f5f3d084
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 Mega Man Battle Network (Video Game) / int_f6507695
type
Everything Is Online
 Mega Man Battle Network (Video Game) / int_f6507695
comment
Green Land in BN6 runs on it, ironically it is said to be a very closed-in and highly regulated society. Two choice laws include the punishment for hitting a Mr. Prog on the head is "something infuriating" (exact words), while the punishment for finding zenny on the ground but not reporting it is tickling. Their entire justice system is overseen by the JudgeTree, a supercomputer built into a giant tree that acts as judge in all criminal cases, which they consider superior to human judges as they might make mistakes. However, this is a world where Everything Is Online, and even the prosecutor mentions the tree is constantly targeted by hackers and their system is ruined if it gets compromised. Sure enough, said prosecutor turns out to be part of the WWW, and has been tampering with the JudgeTree himself to pass verdicts favorable to the organization. He nearly gets away with sentencing Dr. Hikari to the electric chair, and when he's caught, he immediately orders the tree to arrest the entire public and declare Lan a felon.
 Mega Man Battle Network (Video Game) / int_f6507695
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 Mega Man Battle Network (Video Game) / int_f7d66b6f
type
No-Gear Level
 Mega Man Battle Network (Video Game) / int_f7d66b6f
comment
No-Gear Level: Early on in BN3, MegaMan's transmission program (the program that keeps the connection between him and Lan's PET) breaks, having been damaged by FlashMan's Shining Browser Crasher. This removes MegaMan's ability to jack out, making it necessary for him to run back to the jack-in point to get back into the PET. It also removes the possibility for Lan to send Battle Chip data to MegaMan, leaving him with his Mega Buster to defend himself. Thankfully, this happens in ACDC Area, with comparatively weak random encounters. That is, unless MegaMan to run into FlashMan V3.
 Mega Man Battle Network (Video Game) / int_f7d66b6f
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 Mega Man Battle Network (Video Game) / int_f818b637
type
Dude, Where's My Respect?
 Mega Man Battle Network (Video Game) / int_f818b637
comment
The third game doesn't even bother trying to hide it in the endgame, when the young male protagonists (Lan, Chaud, Dex, and Tora) head off to the WWW base and leave the girls behind. Yai even points out that she was a quarterfinalist in the recent tournament (making her at least as good as Dex), but is immediately shut down by Chaud.
 Mega Man Battle Network (Video Game) / int_f818b637
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Mega Man Battle Network (Video Game) / int_f818b637
 Mega Man Battle Network (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Mega Man Battle Network (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: Let's see, A base isolated in the mountains, an irradiated condominium, an evil-looking castle on an island, a foreign internet network inside an asteroid, and yet another evil-looking building in the heart of a volcano... The only EXE game that actually tried to hide this is 6, and even then, you will figure it out after listening to it's suspicious music and when the Big Bad appears and reveals his Evil Plan. It was an innocent-looking area that can be accessed about five seconds after leaving from Lan's house. Kotobuki's cyberworld also tried some subtlety. It has bright colors and everyone there is nice; also, it's one of the first Internet areas outside the ACDC town net that you can access, with appropriate virus difficulty. The only oddity, compared to the previous game, is that the player seemingly have no way to access the real-world area of Kotobuki, when it's usually the other way around... But if an observant player looks carefully, Koto Square is shaped like a skull and has a mysterious blocked darker path. Just before the reveal, you discover that the Koto area is connected to the Undernet. Also, people pray in there. "Gospel", get it? Most of the Bonus Dungeon instances in the games have a very ominous feel to them. Notable exceptions include 1 (due to all areas of the Internet having the same background) and 3 (which is far more deliberate; the bonus area has a bright overall look and relaxing music, but the enemies you fight are very difficult).
 Mega Man Battle Network (Video Game) / int_f821e963
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Mega Man Battle Network (Video Game) / int_f821e963
 Mega Man Battle Network (Video Game) / int_f89f164a
type
Purposely Overpowered
 Mega Man Battle Network (Video Game) / int_f89f164a
comment
Taken to an insane degree in the Virtual Console versions of 2 and 3; because there's no real way for virtual console players to get at certain exclusive chips, the programmers provided them for free. This gift includes Purposely Overpowered event-exclusive chips, some of which never even made it overshores to America in the original games! The Legacy Collection re-release also allows you to do the same for nearly every game you play, and for the latter trilogy, even use the Japan-exclusive Patch Cards for an early power boost!
 Mega Man Battle Network (Video Game) / int_f89f164a
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 Mega Man Battle Network (Video Game) / int_f91d1d4f
type
Darkest Hour
 Mega Man Battle Network (Video Game) / int_f91d1d4f
comment
Darkest Hour: At the end of every main game, people are practically waiting for the apocalypse - notable in 3 as MARTIAL LAW and TANKS are being applied.
 Mega Man Battle Network (Video Game) / int_f91d1d4f
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Mega Man Battle Network (Video Game) / int_f91d1d4f
 Mega Man Battle Network (Video Game) / int_faece9aa
type
The Power of Friendship
 Mega Man Battle Network (Video Game) / int_faece9aa
comment
The 4th game has a literally randomized plot, having each scenario determined randomly by the tournament system. The game's events are *so* random, there's no required chronological arrangement (though some official guides behave as though the proper order is the Normal/Heel Navi fight, the Double Soul fight, and then the enemy Boss Battle).
 Mega Man Battle Network (Video Game) / int_faece9aa
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Mega Man Battle Network (Video Game) / int_faece9aa
 Mega Man Battle Network (Video Game) / int_fb111d49
type
Sequence Breaking
 Mega Man Battle Network (Video Game) / int_fb111d49
comment
The lack of important broken bridges in the first game's internet overworld can lead to the player wandering into the Undernet way before they're supposed to visit it. This can lead to some severe Sequence Breaking.
 Mega Man Battle Network (Video Game) / int_fb111d49
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 Mega Man Battle Network (Video Game) / int_fc52510
type
Brain Uploading
 Mega Man Battle Network (Video Game) / int_fc52510
comment
Brain Uploading: MegaMan himself is based on the mind of Lan's brother Hub, who contracted a terminal heart condition and died as an infant.
 Mega Man Battle Network (Video Game) / int_fc52510
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1.0
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 Mega Man Battle Network (Video Game) / int_fccd06b6
type
Beware the Nice Ones
 Mega Man Battle Network (Video Game) / int_fccd06b6
comment
Beware the Nice Ones: Mamoru all the way. Despite being a sick little kid in a wheelchair, it is revealed in the third game that his father was a SciLabs scientist who created the Undernet, and Mamoru is its current owner. Also, look closely at the Navi icon on the side of Mamoru's chair in his artwork◊. Guess which Navi's icon that is—Serenade! It isn't entirely confirmed, but it is widely speculated and is very likely that Mamoru not only owns the Undernet, but is Serenade's operator and thus the ruler of the Secret Area and the operator of one of the most powerful Navis in the series. Also, 6's Prosecutor Ito. It doesn't help that he resembles Mega Man Juno from Legends with a bowl cut and dye job.
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Alternate Self
 Mega Man Battle Network (Video Game) / int_fceae121
comment
Alternate Self: Almost all of the Navis (and even some of the humans) are based on characters from Mega Man (Classic), with a few special appearances by characters from Mega Man Legends, Mega Man X, and Mega Man Zero. The degree of fidelity to the originals can range from "they're the exact same character just with a bit of Art Evolution" all the way to "they're the same character In Name Only (and sometimes not even then)".
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type
Ridiculously Cute Critter
 Mega Man Battle Network (Video Game) / int_fd1f1a63
comment
Ridiculously Cute Critter: All Mr. Progs, AquaMan.EXE and several viruses (including the Mascot Mook Mettaur).
 Mega Man Battle Network (Video Game) / int_fd1f1a63
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1.0
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Bit Character
 Mega Man Battle Network (Video Game) / int_fd8edf01
comment
Bit Character: The games feature many different BBS boards with members talking amongst themselves about game mechanics and plot events, and in a few cases even having miniature storylines of their own. One of the regulars from the early games, Koetsu (a Creator Cameo of series programmer Koetsu Matsuda), actually appears as a real-life NPC in both the N-1 Grand Prix and Mega Man Battle Chip Challenge. Anna Mori is a waitress who appears in each game of the original trilogy. She features in a Sidequest from the Job Board in Mega Man Battle Network 3 and she's the first major opponent in the DenCity Open Battle of Mega Man Battle Chip Challenge. Jennifer and Johnson are Official NetBattlers who attend the conference in Mega Man Battle Network 2 and return, briefly, as The Cameo during the N-1 Grand Prix. Bonzu is a contestant from the N-1 Grand Prix who is likely the same man who initiates the rap-off on the plane during the MagnetMan scenario of Battle Network 2. Another man named Bonzu (now localized as Bonds), who may or may not be the same individual, returns in Battle Network 4 as an official judge for the preliminary of the global tournament. Nanako is an employee of Higsby's in Battle Network 4 and Battle Network 5 who runs Higsby's chip shop while Higsby is busy doing things like entering citywide tournaments or joining Team Colonel.
 Mega Man Battle Network (Video Game) / int_fd8edf01
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type
Theme Naming
 Mega Man Battle Network (Video Game) / int_fd94c4ac
comment
Theme Naming: As usual, the Navis with names go with the Something Person formula of the classic counterpart, barring a few such as Bass or Serenade. The remainder (like Bass and Serenade) typically have music-related names. In Japanese, most of the important Navi names are music related: Rockman (MegaMan) & Roll, Blues (ProtoMan), Forte (Bass)...and the evil organization they're up against is Gospel. Applies to some of the human characters as well, with a recurring theme of computer-networking-related terminology (Lan from LAN, or Local Area Network; Hub as in "network hub", a connection point where multiple devices can connect to a single network; Mayl as a corruption of "mail", as in e-mail; etc.).
 Mega Man Battle Network (Video Game) / int_fd94c4ac
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 Mega Man Battle Network (Video Game) / int_fdf22cfd
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Evil Is Hammy
 Mega Man Battle Network (Video Game) / int_fdf22cfd
comment
Evil Is Hammy: Dark Chips are described in ALL CAPS. Dr. Regal, too (though in the usual dramatic way); as a fun fact, he's the Dark Chips' creator.
 Mega Man Battle Network (Video Game) / int_fdf22cfd
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1.0
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 Mega Man Battle Network (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Mega Man Battle Network (Video Game) / int_fe262584
comment
Cutscene Power to the Max: MegaMan slowly shifts from this to Cutscene Incompetence as the series goes on, to the point at which he's almost always at the mercy of something by the sixth game. To get an idea of how bad this is for him, see the Rescue Arc entry below. All of the other main characters appear to exclusively follow the first one though. Especially ProtoMan, who is almost always there to save the day in time. When under the player's control, Lan and MegaMan can only interact with people face to face. Sending e-mails and making phone-calls to communicate with people at a distance only happens at the plot's convenience and mostly for other people. Lan and Mega Man usually must take the long way to reach the distant corners of the world, but NPC NetNavis can teleport to MegaMan's side at the plot's convenience. Battle Network 3's BubbleMan freely ignores cyberworld barriers at will. Those security cubes you can't circumvent without the P-code? He can jump over them. Those tiny paths you need the Press program to move across? He can jump over them, too.
 Mega Man Battle Network (Video Game) / int_fe262584
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type
Situational Damage Attack
 Mega Man Battle Network (Video Game) / int_fef3305b
comment
Situational Damage Attack: The Number Ball chip deals damage based on the last two digits of your HP, multiplied by 5. The Custom Sword chip deals damage based on how much the Custom Gauge is filled (the gauge refers to the cooldown time between every access to the chip selection screen). If it's filled to full, however, it deals minimal damage, so precision plays a big part here. The Muramasa chip deals damage based on how much HP you've lost. While useless when healthy, it has an incredibly high damage cap on par with some Giga Chips (999 or 500 depending on game), making for a potentially potent Desperation Attack.
 Mega Man Battle Network (Video Game) / int_fef3305b
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type
Encounter Bait
 Mega Man Battle Network (Video Game) / int_ff033bb8
comment
Encounter Bait: The Oil Body, Fish, Battery, and Jungle programs increase the encounter rate for enemies of the corresponding elements — handy when hunting for certain Battle Chips. A story quest in Battle Network 3 requires you to use the Fish program in particular to force a specific virus to spawn for that very purpose. The Sneak Run program is normally supposed to be Encounter Repellant, but will instead boost the overall encounter rate if it's causing a Navi Customizer glitch. Locate Enemy will increase the chance that the last specific Random Encounter formation will spawn again. Nice for hunting some optional bosses (which only appear as part of the random enemy table) to optimize their deletion time for your records.
 Mega Man Battle Network (Video Game) / int_ff033bb8
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 Mega Man Battle Network (Video Game) / int_ff5a74c8
type
Talking Is a Free Action
 Mega Man Battle Network (Video Game) / int_ff5a74c8
comment
Talking Is a Free Action: The first game implies that MegaMan's actions in the cyberworld are actually happening in fractions of a second...but the whole series also insists that Navis can have full conversations with their Operators in real time while all this is going on.
 Mega Man Battle Network (Video Game) / int_ff5a74c8
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type
Pet the Dog
 Mega Man Battle Network (Video Game) / int_ff7f34c5
comment
Pet the Dog: Just to show how much different the Wily of this universe is from the original, he paid for the medical treatment of Joe Mach's daughter, and adopted Baryl while also temporarily abandoning his plans of revenge.
 Mega Man Battle Network (Video Game) / int_ff7f34c5
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Mega Man Battle Network (Video Game) / int_ff7f34c5
 Mega Man Battle Network (Video Game) / int_fff863c3
type
Virtual Sidekick
 Mega Man Battle Network (Video Game) / int_fff863c3
comment
Virtual Sidekick: NetNavis are sentient virtual assistants who have become ubiquitous and essential to everyday life. In addition to being walking antivirus programs, they are often responsible for helping Mr. Progs run everything from TVs to cars to life support equipment. Almost everyone carries a PET to house their personal NetNavi and jack them into appliances for when they need to access the internet. NetNavis and their Operators also pit themselves against each other for sport in NetBattles.
 Mega Man Battle Network (Video Game) / int_fff863c3
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Mega Man Battle Network (Video Game)

The following is a list of statements referring to the current page from other pages.

 Mega Man Battle Network (Video Game)
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Abandoned War Child / int_e863cc41
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Ability Mixing / int_e863cc41
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All Your Base Are Belong to Us / int_e863cc41
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Alphabet News Network / int_e863cc41
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Alternate Techline / int_e863cc41
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Amazing Technicolor Battlefield / int_e863cc41
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Babies Ever After / int_e863cc41
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Bad Guy Bar / int_e863cc41
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Badass Native / int_e863cc41
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Bonus Dungeon / int_e863cc41
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Boss Remix / int_e863cc41
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Boss Rush / int_e863cc41
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Camping Episode / int_e863cc41
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Caped Mecha / int_e863cc41
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Card Battle Game / int_e863cc41
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Character Model Karma Meter / int_e863cc41
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Character Name Limits / int_e863cc41
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Computer Virus / int_e863cc41
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Content Warnings / int_e863cc41
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Continuity Cameo / int_e863cc41
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Cooking Duel / int_1a9f8821
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Cool Shades / int_e863cc41
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Cool Train / int_e863cc41
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Counter-Attack / int_e863cc41
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Cross Attack / int_e863cc41
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Cyber Ninja / int_e863cc41
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Cyberspace / int_e863cc41
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Dark Is Evil / int_e863cc41
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Do Well, But Not Perfect / int_e863cc41
 Mega Man Battle Network (Video Game)
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Doppelgänger Attack / int_e863cc41
 Mega Man Battle Network (Video Game)
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Double Jump / int_e863cc41
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 Mega Man Battle Network (Video Game)
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Dude, Where's My Reward? / int_e863cc41
 Mega Man Battle Network (Video Game)
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Earn Your Fun / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Earth Drift / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Easing into the Adventure / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Education Mama / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Elemental Punch / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Emergency Weapon / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Encounter Bait / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Encounter Repellant / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Endgame+ / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Epic Flail / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Episode on a Plane / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Equipment-Based Progression / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Escape Battle Technique / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Escape Rope / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Ethnic Magician / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Everything Is Online / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Evil Plan / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Evolving Weapon / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Ex-Big Bad / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Exposition Fairy / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Extra Turn / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Extreme Graphical Representation / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Fake Longevity / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Fantastic Drug / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Far-East Asian Terrorists / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Fertile Feet / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Fetch Quest / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Fictional Earth / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Filler / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Finishing Move / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Fire, Ice, Lightning / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
First-Episode Resurrection / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Flame Spewer Obstacle / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Flaming Sword / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Flash Step / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Flashback with the Other Darrin / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Floating in a Bubble / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Flung Clothing / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Foolish Sibling, Responsible Sibling / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
For Great Justice / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Forced Level-Grinding / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Forced Tutorial / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Forehead of Doom / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Forgotten Phlebotinum / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Free-Range Children / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Frictionless Ice / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Friendship-Hating Antagonist / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Future Spandex / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
G-Rated Drug / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Gameplay Grading / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Gemini Destruction Law / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Gender Flip / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Genius Sweet Tooth / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Geo Effects / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Gimmick Level / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Girl Next Door / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Girls Love Stuffed Animals / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Give Me Your Inventory Item / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Glorious Mother Russia / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Go-to-Sleep Ending / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Going Through the Motions / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Gonk / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Gratuitous Greek / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Gravity Screw / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Greater-Scope Paragon / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Grid Inventory / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Guest Fighter / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Guns Are Worthless / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Guns vs. Swords / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
HP to 1 / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Hacker Cave / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Hand in the Hole / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Hard Levels, Easy Bosses / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Hard Mode Mooks / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Harmless Freezing / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
He Knows About Timed Hits / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Heads I Win, Tails You Lose / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Heal It with Water / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Healthcare Motivation / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Heart Beat-Down / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Heart Container / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Heel / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Herd-Hitting Attack / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Hero Insurance / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Heroes Prefer Swords / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Heroic Willpower / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Hidden Eyes / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Hidden Mechanic / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Highly Specific Counterplay / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Highly Visible Password / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Hitscan / int_6e6d6c61
 Mega Man Battle Network (Video Game)
hasFeature
Hold Your Hippogriffs / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Hollywood Encryption / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Hollywood Hacking / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Hollywood Magnetism / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Hooked Up Afterwards / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Horrible Camping Trip / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Human Popsicle / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Humanity on Trial / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
I Know Madden Kombat / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
I Want My Jet Pack / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Iaijutsu Practitioner / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Ice Magic Is Water / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Immune to Flinching / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Improbable Age / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
In the Style of / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Inescapable Ambush / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Inevitable Tournament / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Inevitably Broken Rule / int_6e6d6c61
 Mega Man Battle Network (Video Game)
hasFeature
Inexplicable Treasure Chests / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Inside a Computer System / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Instant A.I.: Just Add Water! / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Instant Expert / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Internet Safety Aesop / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Interquel / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Inventory Management Puzzle / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Invincible Minor Minion / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Irrelevant Sidequest / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Is It Something You Eat? / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Island Base / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Item-Drop Mechanic / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
It's Always Spring / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
It's Up to You / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Japanese Video Games / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Jet Pack / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Just Eat Gilligan / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
"Just Frame" Bonus / int_6e6d6c61
 Mega Man Battle Network (Video Game)
hasFeature
Just Keep Driving / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Justified Save Point / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Justified Sequel Nerf / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Justified Tutorial / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Keystone Superpower / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Kid Hero All Grown-Up / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Kidnapped Scientist / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Kill Sat / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Killer Yo-Yo / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Kimodameshi / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Kleptomaniac Hero Found Underwear / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Knockback / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Knockout Gas / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Land Downunder / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Laser-Guided Tyke-Bomb / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Last Chance Hit Point / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Last Lousy Point / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Late for School / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Lawful Neutral / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Legacy Boss Battle / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Lethal Joke Item / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Licking the Blade / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Light and Mirrors Puzzle / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Like Reality, Unless Noted / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Literally Loving Thy Neighbor / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Literally Shattered Lives / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Littlest Cancer Patient / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Living Program / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Living Shadow / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Loading Screen / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Lonely Rich Kid / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Loot Boxes / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Loot Command / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Machine Worship / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Made of Evil / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Magical Mystery Doors / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Maid Corps / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Martial Arts Headband / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Master Computer / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Master of the Mixed Message / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Matrix Raining Code / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Maximum HP Reduction / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Mercy Invincibility / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Meteor-Summoning Attack / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Minor Crime Reveals Major Plot / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Mirror Boss / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Missing Main Character / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Mission Control / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Mon / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Mon Tech / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Money Spider / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Mons as Characterization / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Monster of the Week / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Mook Chivalry / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Mook–Face Turn / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Morality Chip / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Mukokuseki / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Murder Is the Best Solution / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Mushroom Man / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
My Master, Right or Wrong / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
My Rules Are Not Your Rules / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Mysterious Waif / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
NPC Amnesia / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Nasal Weapon / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Necessary Drawback / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Negative Continuity / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Nerf / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
No Cutscene Inventory Inertia / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
No Fair Cheating / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
No Fourth Wall / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
No One Could Survive That! / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
No Sneak Attacks / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Nominal Importance / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Non-Elemental / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Non-Malicious Monster / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Non Sequitur Causality / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Noob Cave / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Not Brainwashed / int_6e6d6c61
 Mega Man Battle Network (Video Game)
hasFeature
Not Completely Useless / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Not Just a Tournament / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Not Rare Over There / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Now, Where Was I Going Again? / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Oculothorax / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Oddly Small Organization / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Offscreen Villain Dark Matter / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Official Fan-Submitted Content / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Ojou / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Old Save Bonus / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
One Bullet at a Time / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
One Game for the Price of Two / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Only Idiots May Pass / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Only in It for the Money / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Only One Plausible Suspect / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Only 0.2% Different / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Ordinary High-School Student / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Orphaned Etymology / int_e863cc41
 OtherwordlyAndSexuallyAmbiguous
seeAlso
Mega Man Battle Network (Video Game)
 Mega Man Battle Network (Video Game)
hasFeature
Overlord Jr. / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Oxygen Meter / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Pain & Gain / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Paper Fan of Doom / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Parasol Parachute / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Parental Obliviousness / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Party in My Pocket / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Pause Scumming / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Phlebotinum Breakdown / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Pick on Someone Your Own Size / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Pink Girl, Blue Boy / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Playable Epilogue / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Plot Coupon That Does Something / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Plot-Irrelevant Villain / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Plot-Mandated Friendship Failure / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Point of No Return / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Poor, Predictable Rock / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Pop Quiz / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Portal Network / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Portmanteau Series Nickname / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Post-Cyberpunk / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Post-End Game Content / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Power Copying / int_e8554061
 Mega Man Battle Network (Video Game)
hasFeature
Power Glows / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Powerful Pick / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Powers as Programs / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Pre-Final Boss / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Pre-existing Encounters / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Prehensile Hair / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Press X to Not Die / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Public Domain Artifact / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Purple Is the New Black / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Put on a Prison Bus / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Puzzle Boss / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Pyromaniac / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Quieter Than Silence / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Random Drop / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Random Drop Booster / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Random Encounters / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Random Loot Exchanger / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Randomized Damage Attack / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Razor Wings / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Real-Time with Pause / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Recurring Boss / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Recurring Riff / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Recursive Adaptation / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Recycled Soundtrack / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Redemption Demotion / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Regal Ringlets / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Regenerating Health / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Rescue Arc / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Returning Big Bad / int_6e6d6c61
 Mega Man Battle Network (Video Game)
hasFeature
Rings of Death / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Robot and A.I. Works / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Robot Dog / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Roboteching / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Rocket Punch / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Rollerblade Good / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Run, Don't Walk / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Ruptured Appendix / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Same Character, But Different / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Save-Game Limits / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Save the Day, Turn Away / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Scars are Forever / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Science Is Good / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Scientific and Technological Theme Naming / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Sean Connery Is About to Shoot You / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Second Episode Morning / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Second Hour Superpower / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Segmented Serpent / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Sequel Difficulty Spike / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Shared Universe / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Shark Man / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
She's a Man in Japan / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Shielded Core Boss / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Shoulders of Doom / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Sibling Team / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Sibling Yin-Yang / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Silliness Switch / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Single Phlebotinum Limit / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Single-Use Shield / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Situational Damage Attack / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Situational Sword / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
SkeleBot 9000 / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Sliding Scale of Robot Intelligence / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Smart People Shoot / int_6e6d6c61
 Mega Man Battle Network (Video Game)
hasFeature
Smug Super / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
So Last Season / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Socialization Bonus / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Socketed Equipment / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Somebody Set Up Us the Bomb / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Sound Test / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Space-Filling Path / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Spam Attack / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Special Ability Shield / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Spikes of Doom / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Stacy's Mom / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Standard Status Effects / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Standard Status Effects / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Standing in the Hall / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Starting a New Life / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Static Stun Gun / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Stationary Enemy / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Status Effect-Powered Ability / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Stock Shōnen Hero / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Story-Breaker Power / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Stun Guns / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Sucking-In Lines / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Summon Magic / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Super Title 64 Advance / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Super-Powered Evil Side / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Surprisingly Improved Sequel / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Swiss-Army Hero / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Swiss-Cheese Security / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Sword Beam / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Synchronization / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Tactical Rock–Paper–Scissors / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Take Your Time / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Teleport Cloak / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Ten Little Murder Victims / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Thank the Maker / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
That One Sidequest / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
The Assimilator / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
The Battle Didn't Count / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
The Cameo / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
The Computer Is a Cheating Bastard / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
The End... Or Is It? / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
The Evil Prince / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
The Grim Reaper / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
The Idiot from Osaka / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
The Law of Conservation of Detail / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
The Metaverse / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
The Only One / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
The Paralyzer / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
The Power of the Sun / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
The Rest Shall Pass / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
The Speedster / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Theme Twin Naming / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Themed Stock Board Game / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
They Call Me MISTER Tibbs! / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
They Fight Crime! / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
They Look Just Like Everyone Else! / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
This Is a Drill / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
This Is the Final Battle / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
This Is Your Brain on Evil / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
1000 Origami Cranes / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Three Plus Two / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Throw Down the Bomblet / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Tiered by Name / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Time Bomb / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Title Scream / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Title Theme Drop / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Token Rich Student / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Tomboy Princess / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Tourism-Derailing Event / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Tournament Arc / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Transformation Trinket / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Translator Microbes / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Traveling at the Speed of Plot / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Trilogy Creep / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
True Final Boss / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Tuckerization / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Turn-Based Strategy, Real Time Combat / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Turns Red / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
20 Minutes into the Future / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Twin Telepathy / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Twincest / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Ultimate Life Form / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Ultimate Universe / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Unblockable Attack / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Under the Sea / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Underwear of Power / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Undesirable Prize / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Unnamed Parent / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Upgrade vs. Prototype Fight / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Useless Superpowers / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Vader Breath / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Vehicular Assault / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Victor Gains Loser's Powers / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Virtual Ghost / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Virtual Sidekick / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Virtue Is Weakness / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Visual Initiative Queue / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Wake Up, Go to School & Save the World / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Warp Zone / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Weaker in the Real World / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Weird Currency / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Welcome to the Big City / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
What If? / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Wheelchair Woobie / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Wind from Beneath My Wings / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Wind Is Green / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Wizard Classic / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
You Can't Thwart Stage One / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Zeerust / int_e863cc41
 MegaManBattleNetwork
sameAs
Mega Man Battle Network (Video Game)
 MegaManBattleNetWork
sameAs
Mega Man Battle Network (Video Game)
 MegamanBattleNetwork
sameAs
Mega Man Battle Network (Video Game)
 SpyroTheDragon
seeAlso
Mega Man Battle Network (Video Game)
 MegaManBattleNetwork
sameAs
Mega Man Battle Network (Video Game)
 MegamanBattleNetwork
sameAs
Mega Man Battle Network (Video Game)
 Mega Man Battle Network (Video Game)
hasFeature
Electric Black Guy / int_1a9f8821
 Mega Man Battle Network (Video Game)
hasFeature
Fight Like a Card Player / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
Geographic Flexibility / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
I See Dead People / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
The Dark Side / int_e863cc41
 Mega Man Battle Network (Video Game)
hasFeature
You ALL Look Familiar / int_1a9f8821
 megamanbattlenetwork
sameAs
Mega Man Battle Network (Video Game)