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Mega Man Maker (Video Game)

 Mega Man Maker (Video Game)
type
TVTItem
 Mega Man Maker (Video Game)
label
Mega Man Maker (Video Game)
 Mega Man Maker (Video Game)
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MegaManMaker
 Mega Man Maker (Video Game)
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Mega Man Maker (originally known as Mega Maker, until the Version 1.1 update — the "Man" was added to the title due to trademark issues) is a Mega Man level maker designed in the style of (and named after) Super Mario Maker. The game has been in development since September 2016, but on July 15th, it received an official release as Mega Maker following a worldwide preview the prior week, with more versions offering extra content coming soon. Players in this game can create their own levels and upload them to the server. The game and its most current updates can be downloaded here.On September 9, 2017, the team celebrated Cirno Day, based on Cirno herself from Touhou Project by updating the game version to 1.0.9. In this update, Cirno's weapon, the Perfect Freeze, is added in along with a new enemy called Croakers. A SiIvaGunner-styled music track based on Mega Man 5's Wily stage music mixed with her theme was also added.On October 24th of the same year, Version 1.1 was released which was essentially a major overhaul for the game, mainly its UI, which has been completely reworked, and the addition of new weapons (such as all the Mega Man and Mega Man Powered Up weapons — minus Super Arm, which wouldn't be added until 1.7), new enemies, and even two new bosses (Ice Man and Time Man).Version 1.2 was released on December 17, 2017, which apart from bringing more of what the above version added, most of which came from Mega Man 2 and 3, is notable for adding keys which work the same as they did in Super Mario Maker, and weapon capsules that allow you to unlock weapons mid-stage.Version 1.3 was released on March 23, 2018, this time adding the ability to play as Proto Man and Bass, as well as switch between them. It also added some more assets from Mega Man 4 and 5. More things from Mega Man 6 were appearing.In Version 1.4, more elements from Mega Man 6 were implemented, elements from Mega Man 7 (as well as Spring Man and Shade Man) were introduced, and the Wily Challenge mode was introduced into the game, essentially functioning as a rush of levels that you play sequentially with a limited amount of lives to take down Dr. Wily's castle. This version was released on July 25, 2018.After a long wait, Version 1.5 was released to the public on March 26, 2019. The update added loads of elements from Mega Man 8 and 9 (but mostly the latter) as well as new tilesets and backgrounds for the remaining games, and on a more surprising note, the ability to officially have multiple bosses in a stage, including features such as dropping an item upon death or having to beat all the bosses in the stage to finish the level, opening up tons of new potential for stages.Later on, Version 1.6 became available on February 22, 2020. This update brought tons of content from Mega Man 10 and 11 (plus several weapons from the Game Boy titles) to the table, along with other additional graphical elements from past games. It also allowed online multiplayer level editing: up to 8 players can work together while building a single level.Unlike any other previous updates before it, Version 1.7 (released on January 10, 2021) does not focus on bringing content from yet-to-be-represented Mega Man titles. Instead, it expands the library of assets from all 11 numbered games (while also bringing in music from Mega Man: The Wily Wars), alongside introducing Roll as a new playable character. It is the last major update where creator WreckingPrograms is directing or participating in a major role due to his personal consideration of achieving all he wanted in the game and his wish to move onto another projects. Since then, game programmer Luigi and server administrator Goldstorm are assigned as new project co-managers.Version 1.8 had proven itself to be a massive update. After almost 2 years of hard work and multitude of setbacks, it finally arrived on November 25, 2022. Aside from introducing aesthetical assets, weapons and gimmicks from Mega Man & Bass, it does the same with all five Game Boy titles. The biggest surprise comes in form of long-rumored Wily Fortress bosses taken from the entire NES saga. The update also significantly improves the experience when it comes to constructing - and playing - larger levels by means of reducing loading times. The server underwent the same optimization procedure.July 3, 2023 saw the arrival of 1.8.4 patch. Several new assets were brought to the table, along with previously teased enemies like Kamikamin and Feeber. Many quality-of-life improvements were implemented (different colors for Arrows, overabundance of rain no longer slows the game down to a crawl, etc.). 8 variations of Lava serve as major and long-requested additions. Another surprise came from WreckingPrograms himself, who has returned to his Mega Man Maker duties as a manager of the project, replacing Goldstorm (who has retired since the arrival of this patch).
 Mega Man Maker (Video Game)
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 Mega Man Maker (Video Game)
isPartOf
DBTropes
 Mega Man Maker (Video Game) / int_13dcb20b
type
Antepiece
 Mega Man Maker (Video Game) / int_13dcb20b
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Antepiece: In the tutorial, Dr. Wily and Dr. Light advise to introduce a gimmick in a safe way first before testing the player with it. It's generally considered bad practice among the community to introduce a new gimmick in the level in a room with too many enemies, or - even worse - with One-Hit Kill hazards in it note Seasoned level builders never take another player's knowledge of a level object for granted since there are so many things to work with in Mega Man Maker and you can never tell if the person playing is a veteran of the series or a newcomer with little knowledge of the level hazards and gimmicks.
 Mega Man Maker (Video Game) / int_13dcb20b
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_13dcb20b
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_13dcb20b
 Mega Man Maker (Video Game) / int_13f5b1b
type
Instant-Win Condition
 Mega Man Maker (Video Game) / int_13f5b1b
comment
Instant-Win Condition: Party Balls, Energy Elements, and, if set by the level creator, Targets (if all are destroyed, either in a single section or throughout the entire level), will grant victory to the player even if there are still bosses alive on-screen.
 Mega Man Maker (Video Game) / int_13f5b1b
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_13f5b1b
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_13f5b1b
 Mega Man Maker (Video Game) / int_14184bc7
type
Fake Longevity
 Mega Man Maker (Video Game) / int_14184bc7
comment
Fake Longevity: Might be result of a poorly designed level full of pixel perfect jumps and/or Trial-and-Error Gameplay which can be made a whole lot worse through Checkpoint Starvation.
 Mega Man Maker (Video Game) / int_14184bc7
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_14184bc7
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_14184bc7
 Mega Man Maker (Video Game) / int_18683fc2
type
Power-Up Letdown
 Mega Man Maker (Video Game) / int_18683fc2
comment
Power Up Letdown: Oil and napalm can transform fire weapons into liabilities, since those will ignite the obstacles and make them lethal. Unless the players can douse them with water-type weaponry, that is.
 Mega Man Maker (Video Game) / int_18683fc2
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_18683fc2
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_18683fc2
 Mega Man Maker (Video Game) / int_18c4c279
type
Level in Boss Clothing
 Mega Man Maker (Video Game) / int_18c4c279
comment
Level in Boss Clothing: Forcing the player to fight one (or more) boss(es) while traveling across the level is a very popular way to build maps. Alternatively, the boss arena can be built in such way that the player must watch out for additional enemies, hazards or precarious footing, as much as they have to worry about the boss(es).
 Mega Man Maker (Video Game) / int_18c4c279
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_18c4c279
featureConfidence
1.0
 Mega Man Maker (Video Game)
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Mega Man Maker (Video Game) / int_18c4c279
 Mega Man Maker (Video Game) / int_19028da
type
Eternal Engine
 Mega Man Maker (Video Game) / int_19028da
comment
Eternal Engine: One of the easier types of levels to create, given the nature of the game and the many, many metal tiles - especially combined with conveyor belts and other machinery level objects.
 Mega Man Maker (Video Game) / int_19028da
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_19028da
featureConfidence
1.0
 Mega Man Maker (Video Game)
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Mega Man Maker (Video Game) / int_19028da
 Mega Man Maker (Video Game) / int_19f8dabe
type
Victory Pose
 Mega Man Maker (Video Game) / int_19f8dabe
comment
Victory Pose: All available characters have different poses for when they complete a level. In a interesting case of Developer's Foresight, there are poses for characters if they are stuck in sliding animation, jumping (usually via springs) or on ladders.
 Mega Man Maker (Video Game) / int_19f8dabe
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_19f8dabe
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_19f8dabe
 Mega Man Maker (Video Game) / int_1ba8eb64
type
Visual Pun
 Mega Man Maker (Video Game) / int_1ba8eb64
comment
Visual Pun: Roll has the ability to roll to dodge attacks.
 Mega Man Maker (Video Game) / int_1ba8eb64
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_1ba8eb64
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_1ba8eb64
 Mega Man Maker (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Mega Man Maker (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: Can happen to anyone - from new players to even veterans - due to lack of knowledge/testing, overisight or sheer accidentnote This is one of the reasons players are often encouraged to intentionally fail parts of their own levels, in order to see if they didn't overlook something that can end up frustrating others . While such shenanigans are (very) frowned upon, one could set up levels with softlocking traps - like a path filled with goal orbs that leads to a spike pit with a checkpoint over it. A downplayed example is getting the player into a pit or a place they can't escape forcing them to go back to the last checkpoint. In some maps characters may need a special weapon to progress, but they can get into a part of the level where the builder forgot backtracking is impossible... Oops. Bigger maps often do this by accident. Another way, most likely accidental or by oversight, is to force players to use a special weapon to proceed, but not offer any Energy Weapon pick ups or even enemies to give them a chance to refill, especially if they die, thus softlocking them.
 Mega Man Maker (Video Game) / int_1bd4c0bf
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_1bd4c0bf
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_1bd4c0bf
 Mega Man Maker (Video Game) / int_1c6351ec
type
Broomstick Quarterstaff
 Mega Man Maker (Video Game) / int_1c6351ec
comment
Broomstick Quarterstaff: Roll's default weapon. While it looks as silly as anyone would expect, it's very powerful by virtue of representing Zero's Z-Saber.
 Mega Man Maker (Video Game) / int_1c6351ec
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_1c6351ec
featureConfidence
1.0
 Mega Man Maker (Video Game)
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Mega Man Maker (Video Game) / int_1c6351ec
 Mega Man Maker (Video Game) / int_1e7c4f2d
type
Stealth Run
 Mega Man Maker (Video Game) / int_1e7c4f2d
comment
Stealth Run: Searchy enemies can force players into doing this lest the enemies will trigger, or deactivate, platforms/ladders/spikes that will doom the player.
 Mega Man Maker (Video Game) / int_1e7c4f2d
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_1e7c4f2d
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_1e7c4f2d
 Mega Man Maker (Video Game) / int_20e20e99
type
Not the Intended Use
 Mega Man Maker (Video Game) / int_20e20e99
comment
Not the Intended Use: Bound to happen with the plethora of stuff available and the near infinite combination of obstacles, enemies and boss immunities/weaknesses. Many of maps that are of the Gimmick Level type love to twist and subvert how certain weapons and objects interact with each other too. Aesthetically speaking, there's some creative use for level objects like, for example, Crash Lifts to make it look like it's attaching platforms to the ceiling instead of just having them just dangling mid-air. MMLV Editor program (separate from the Mega Man Maker itself) is also a huge help when the autotiler seems to mess some stuff up.
 Mega Man Maker (Video Game) / int_20e20e99
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_20e20e99
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_20e20e99
 Mega Man Maker (Video Game) / int_20e2a53b
type
Notice This
 Mega Man Maker (Video Game) / int_20e2a53b
comment
Notice This: Sometimes level builders will make creative use of tiles, enemies, level objects or pick ups to get the player's attention to a particular spot - or as an attempt to warn them of something ahead.
 Mega Man Maker (Video Game) / int_20e2a53b
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_20e2a53b
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_20e2a53b
 Mega Man Maker (Video Game) / int_20e6a6e7
type
It Only Works Once
 Mega Man Maker (Video Game) / int_20e6a6e7
comment
It Only Works Once: Checkpoints prior to Version 1.4 could only be used once without restarting or losing. One could not return to another checkpoint to save the stats, or to have it as the last checkpoint to retry the level.
 Mega Man Maker (Video Game) / int_20e6a6e7
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_20e6a6e7
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_20e6a6e7
 Mega Man Maker (Video Game) / int_21e1a8e3
type
Utility Weapon
 Mega Man Maker (Video Game) / int_21e1a8e3
comment
Utility Weapon: Many weapons were reworked and given new properties that could turn them into this. The purpose of Item blocks is to invoke this with the selected item. The Oil Slider is useful to surf over water, cross a stage, circumvent conveyor belts in the opposite direction, and give the opportunity of a second jump to jump higher at the expense of the oil surface used. The Rain Flush can be used to increase the jump distance. The Wind Storm can be used as a trampoline to jump much higher than usual, even over spikes. If used with the correct distancing near walls, it can allow the makeshift "wall climbing". The Water Wave may cool down ignited oil, provided the oil is not tied to a Fire Beam or inside the water. It also affects acid by reducing its toxicity level. The Mega Ball can be used to jump over stacks of 4 blocks and spike floors. With proper timing, they even allow to just fly all over the place. While standing next to a wall, players don't even need to time each shot. The Pile Driver, despite being a powerful weapon, also works as an air-dashing tool that can destroy Cracked Blocks. It also comes with a perk to be utilized several times in a row, allowing the player to cross large pits with ease. The Super Arm can create blocks as well as just pick them up, letting it block off enemies or create temporary platforms. Any fire weapon can be used to melt Ice Walls (level objects), light fuses from TNT blocks or set fire to oil puddles. Several shield weapons have been reworked into doing something more than "deal damage when touched upon": The Skull Barrier gives the player immunity against the dreaded One-Hit Kill spikes. The Star Crash gives the player the ability to jump as if they were in Low-G. The Plant Barrier turns projectiles and destroyed enemies into small energy capsules. The Water Shield can douse oil puddles on fire (not underwater) and lower the toxicity of Chemical Solutions, like the Water Wave.
 Mega Man Maker (Video Game) / int_21e1a8e3
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_21e1a8e3
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_21e1a8e3
 Mega Man Maker (Video Game) / int_222caacc
type
Balance, Power, Skill, Gimmick
 Mega Man Maker (Video Game) / int_222caacc
comment
Balance, Power, Skill, Gimmick: Mega Man is the Balance character. He won't be as strong as Proto Man with Proto Strike or Roll, nor he will have the agility of Bass, but he's still nimble if he has his slide - and he can also hold different types of charge shots. Everything tends to keep him in the middle ground between power, speed and mobility. Proto Man has his shield - and he can naturally slide and charge his buster shot (no option to disable those for him). He's the only character who has access to the Proto Strike (a regular buster shot with the strength of a charge shot); however, he can also take double damage to counterbalance such strength, putting him into the Power category. Roll by default has a much shorter range melee attack thanks to her Roll Swing, but she can deal more damage quicker with her combos. She also has access to a very useful Dodge Roll that can give her toggable invincibility, setting her as a Skill character. Bass has the highest mobility, thanks to his dashing which increases horizontal jumps' length. Optional double jump helps in reaching higher places that Mega, Proto and Roll cannot conventionally. Bass is also the only one who can naturally aim his buster, but his overall power is low - it's very easy to get hit several times if the player is careless, putting him into the Gimmick category.
 Mega Man Maker (Video Game) / int_222caacc
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_222caacc
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_222caacc
 Mega Man Maker (Video Game) / int_2557e3a9
type
Palette Swap
 Mega Man Maker (Video Game) / int_2557e3a9
comment
Most shield weapons had something added to differentiate them from each other to prevent them from being mere Palette Swap. See Utility Weapon entries for more details.
 Mega Man Maker (Video Game) / int_2557e3a9
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_2557e3a9
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_2557e3a9
 Mega Man Maker (Video Game) / int_26ac510e
type
Mythology Gag
 Mega Man Maker (Video Game) / int_26ac510e
comment
Mythology Gag: Mega Man and Proto Man's aerial victory pose alludes to Mega Man's pose in Mega Man 3's Weapon Get screen. Roll's standard attacks with her broom mimic Zero's attacks with his Z-Saber, right down to the three-slash combo and the rolling slash.
 Mega Man Maker (Video Game) / int_26ac510e
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_26ac510e
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_26ac510e
 Mega Man Maker (Video Game) / int_26ba32a3
type
Ascended Glitch
 Mega Man Maker (Video Game) / int_26ba32a3
comment
Ascended Glitch: The team behind Mega Man Maker often "officializes" the most known, relatively harmless (and fun), non-game breaking, glitches in form of new assets or features: Teleporters usually are made of 2 points that the player can travel between. It's possible to delete one of them in order to create a one-way destination. Word of God states that the developers decided to keep the glitch because it's "a pretty cool bug." Leaf Shield was not supposed to follow the player character if they were in motion when using it and continue in that direction, but it was liked and WreckingPrograms chose to leave it. In addition, the 1.0.4 patch officially made the double jump bug with the Charge Kick weapon possible, as the player character will now flash and make a brief sound to indicate the possibility of a double jump. Prior to Version 1.5, there's a glitch that allows two or more bosses to be placed in the same room. It later became an official feature. In 1.7.5 patch, the sticky ceiling glitch became the Magnetic Ceiling. It came with conveyor and On/Off variants. Bokazurah Blocks from Mega Man 9 can be passed through if placed on one side of a screen transition and not the other, which level creators can use as a sort of one-way door. Teetering on the fine line between "feature" and "bug" due to seemingly being a product of how level objects are loaded, but still glitch-like enough to be one.
 Mega Man Maker (Video Game) / int_26ba32a3
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_26ba32a3
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_26ba32a3
 Mega Man Maker (Video Game) / int_28104b90
type
Bag of Spilling
 Mega Man Maker (Video Game) / int_28104b90
comment
Bass has an optional Double Jump as he had in Mega Man & Bass. It's optional and disabled by default due to its omission in Mega Man 10.
 Mega Man Maker (Video Game) / int_28104b90
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_28104b90
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_28104b90
 Mega Man Maker (Video Game) / int_29a39f6
type
Easter Egg
 Mega Man Maker (Video Game) / int_29a39f6
comment
Easter Egg: When booting up the title screen on Version 1.0, there's a chance that it will display the Japanese text. This Easter egg is present until Version 1.1, where it no longer shows up. This is due to the name change of the game. Starting with Version 1.7.4, an 8-bit rendition of the title theme from 30XX (an indie video game project WreckingPrograms has worked on before rejoining the Mega Man Maker) can be accessed for usage in the Level Builder. The player has to simply type in 30XX at the very first title screen. Starting with Version 1.8.0, an 8-bit rendition of Megalovania can be used in the Level Builder. The exact method involves the usage of text editing: after opening MMLV files with Notepad, any value on the line "1nX" (X means the number of the boss placed in the level) must be set to 69.
 Mega Man Maker (Video Game) / int_29a39f6
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_29a39f6
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_29a39f6
 Mega Man Maker (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Mega Man Maker (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: Levels can have enemies that suddenly appear to knock characters off platforms, often into spikes or bottomless pits. While some examples wouldn't be out of place in official games - and savvy players may be able to detect them, this is usually something that generally isn't viewed in positive light. Worst examples are demanding players to do leap of faiths and "spike drops" that leave little to no room for mistakes. Badly placed spikes, bottomless pits, near screen transitions can cause this. An unsuspecting player can walk into them with absolutely no way to see they'll bump into them. The same goes for anything that would harm the player as well.
 Mega Man Maker (Video Game) / int_29c50e28
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_29c50e28
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_29c50e28
 Mega Man Maker (Video Game) / int_2bcd6fc8
type
Character Select Forcing
 Mega Man Maker (Video Game) / int_2bcd6fc8
comment
Character Select Forcing: Can be enforced with use of the character capsules, allowing for certain sections of the levels to be beaten only with either Mega Man, Proto Man, Roll or Bass.
 Mega Man Maker (Video Game) / int_2bcd6fc8
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_2bcd6fc8
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_2bcd6fc8
 Mega Man Maker (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Mega Man Maker (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Crash Bomber is one of the more powerful special weapons in the game being able to destroy the tougher enemies with ease, and even the bigger ones can take at best two or three of those. However, only one projectile can be on-screen at a time, which includes its lengthy explosion animation, and it doesn't ignore Mercy Invincibility of bosses. It can also be deflected by enemy shields - and its ammo pool is rather low.
 Mega Man Maker (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_2bdae2ae
 Mega Man Maker (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 Mega Man Maker (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: A common source of Fake Difficulty. Can be done on purpose by level creators, but a lot of times it happens as a result of cluelessness from builders who became maybe too accustomed to difficult parts of their creations and now deem it "easy", or simply forgot that they could try it quickly without having to run through the entire map.
 Mega Man Maker (Video Game) / int_2bfd6a1e
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_2bfd6a1e
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_2bfd6a1e
 Mega Man Maker (Video Game) / int_2ee9bcb7
type
Megamix Game
 Mega Man Maker (Video Game) / int_2ee9bcb7
comment
Megamix Game: Mega Man Maker contains many, many, many assets from 1 to 11, and even spin-offs like Powered Up, The Wily Wars, Mega Man & Bass, as well as five Game Boy titles. This huge collection allows players to create or re-create/imagine levels as they desire.
 Mega Man Maker (Video Game) / int_2ee9bcb7
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_2ee9bcb7
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_2ee9bcb7
 Mega Man Maker (Video Game) / int_2f253c94
type
Glass Cannon
 Mega Man Maker (Video Game) / int_2f253c94
comment
Glass Cannon: If both of Proto Man's abilities turned off (Double Damage and Proto Strike), then he is this. He can shoot charge shots without the need to hold down a button, allowing him to deal twice the damage of a normal shot. In return, however, he takes twice as much damage from almost any attack.
 Mega Man Maker (Video Game) / int_2f253c94
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_2f253c94
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_2f253c94
 Mega Man Maker (Video Game) / int_316d4c91
type
Auto-Save
 Mega Man Maker (Video Game) / int_316d4c91
comment
Autosave: The game will create a backup every now and then to prevent losing the levels in case the editor crashes - or anything similar happens. Before Version 1.8's arrival, players creating larger levels could easily notice this when the game stuttered a bit (or a lot).
 Mega Man Maker (Video Game) / int_316d4c91
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_316d4c91
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_316d4c91
 Mega Man Maker (Video Game) / int_3273ebb9
type
Cut-and-Paste Environments
 Mega Man Maker (Video Game) / int_3273ebb9
comment
Every single asset in the editor has its own description. These include the various backgrounds and terrain tilesets, and given that the Mega Man series has its fair share of Cut and Paste Environments, much lampshading is a guarantee.
 Mega Man Maker (Video Game) / int_3273ebb9
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_3273ebb9
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_3273ebb9
 Mega Man Maker (Video Game) / int_330105a3
type
Move in the Frozen Time
 Mega Man Maker (Video Game) / int_330105a3
comment
Move in the Frozen Time: Bosses immune or not weak to either Time Stopper or Flash Stopper can still move as normal.
 Mega Man Maker (Video Game) / int_330105a3
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_330105a3
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_330105a3
 Mega Man Maker (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mega Man Maker (Video Game) / int_33ca811a
comment
Mega Man 4 features a game-breaking glitch when the players use the Rain Flush on Dr. Wily as he's escaping Wily Machine #4: his escape pod gets destroyed, and the game softlocks. With Wily Machine #4 being added in 1.8, utilizing the Rain Flush in the same manner still "kills" Dr. Wily. Thankfully, this doesn't cause a softlock, and it will still clear the level. (Assuming if Wily Machine #4 was set as the "final" boss, that is.) Adding to the above, there's another way to "kill" Wily. After he hops out of Wily Capsule #6, the player has several seconds of movement. If Black Hole Bomb is among the available weapons, it can be used to suck the good doctor into the void.
 Mega Man Maker (Video Game) / int_33ca811a
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_33ca811a
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_33ca811a
 Mega Man Maker (Video Game) / int_34875b6b
type
Aquatic Mook
 Mega Man Maker (Video Game) / int_34875b6b
comment
Aquatic Mook: Certain enemies are amusingly ineffective if set outside water bodies.
 Mega Man Maker (Video Game) / int_34875b6b
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_34875b6b
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_34875b6b
 Mega Man Maker (Video Game) / int_3567ac72
type
Level Goal
 Mega Man Maker (Video Game) / int_3567ac72
comment
Level Goal: Levels can be made without a boss at the end by placing a weapon orb from Mega Man or the Party Ball from Mega Man 8 and Mega Man Powered Up. Same also applies to the grey-colored Targets spread throughout the courses.
 Mega Man Maker (Video Game) / int_3567ac72
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_3567ac72
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_3567ac72
 Mega Man Maker (Video Game) / int_36ed3e1e
type
Ascended Meme
 Mega Man Maker (Video Game) / int_36ed3e1e
comment
Ascended Meme: Heat Ladder was a meme for Mega Man Maker's fandom, and it was eventually added in 1.5. The flavor text for MM3 Wily 1 Water in Mega Man Maker is "This revolutionary water tile makes illegal mods obsolete." It referenced Fanduber, the infamous troll of the Mega Man Maker Forums, and his infamous distaste of game mods, which he once believed were "illegar"note the infamous typo was corrected in the ingame description of the tile, even though the game maker WreckingPrograms were okay with them. The incident is not even brought up on the official Wiki for some reason. The Music Changer item was a meme for a while, before finally being added in Version 1.7. The possibilities of adding Wily Fortress bosses (Yellow Devil, Boobeam Trap, Kamegoro Maker, and the like) had been discussed for a long time... and it had been finally done by Version 1.8. Many players were expecting the addition of Lava for a long time. 1.8.4 patch finally took care of it; it's possible to use many skins of lava from different Mega Man titles.
 Mega Man Maker (Video Game) / int_36ed3e1e
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_36ed3e1e
 Mega Man Maker (Video Game) / int_38d17b6c
type
Boss-Arena Idiocy
 Mega Man Maker (Video Game) / int_38d17b6c
comment
Boss-Arena Idiocy: Some boss fights require players to force bosses to harm themselves, usually though bottomless pits, crushing or the fire wall.
 Mega Man Maker (Video Game) / int_38d17b6c
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_38d17b6c
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_38d17b6c
 Mega Man Maker (Video Game) / int_392ccbc9
type
Close-Range Combatant
 Mega Man Maker (Video Game) / int_392ccbc9
comment
Close-Range Combatant: Unlike her brothers (and Bass), Roll uses her broom (Roll Swing) as her default weapon, and thus relies on being within melee range of her enemies in order to attack. She makes up with a combo game, a rolling dodge that (optionally) makes her invincible, and ability to ignore Mercy Invincibility or any protection from enemies that would resist most ranged weapons. Nevertheless, players can choose to give her any sort of ranged weapons, however.
 Mega Man Maker (Video Game) / int_392ccbc9
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_392ccbc9
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_392ccbc9
 Mega Man Maker (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Mega Man Maker (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Just like in their original games, the Buster weapons are this: they don't have any quirks or special properties, but often is all the players need to clear anything short of a pure Gimmick Level. Roll Swing acts as their melee counterpart; although it has much shorter range, it can ignore Mercy Invincibility on enemies - and is fast enough to use nonetheless.
 Mega Man Maker (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_39b8d3d6
 Mega Man Maker (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Mega Man Maker (Video Game) / int_39c10f1d
comment
Yet Another Stupid Death: There's a myriad of ways players can kill themselves that might make them feel very dumb: Using fire weapons near very flammable oil puddles (or napalm) is a quick way to deep-fry the character. Again on fire weapons: using them recklessly can melt nearby ice platforms. Still on fire weapons: igniting explosive platforms (with very visible fuses) and screwing themselves over. Anyone should be mindful of using ground/fullscreen hitting weapons while standing on breakable platforms, or platforms that can be only broken using those exact weapons. Players may do it while above spikes or bottomless pits. Characters can end up dropping a very visible block and crushing themselves. Even worse if they do so with the Super Arm.
 Mega Man Maker (Video Game) / int_39c10f1d
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_39c10f1d
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_39c10f1d
 Mega Man Maker (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Mega Man Maker (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: Due to the game receiving many updates, any levels that rely on now-patched glitches or features that were changed are now this. Hope anyone doesn't stumble upon these kinds of levels in the Wily Challenge.
 Mega Man Maker (Video Game) / int_3ac5110b
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_3ac5110b
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_3ac5110b
 Mega Man Maker (Video Game) / int_3ac8ba6a
type
Ignorant About Fire
 Mega Man Maker (Video Game) / int_3ac8ba6a
comment
Ignorant About Fire: Fire can interact with more level objects than other elements, but can also bring a lot of trouble to unsuspecting players. They can melt Chill Platforms, ignite Oil Puddles, blast Fuse Boxes, or set fire to Napalm all by accident.
 Mega Man Maker (Video Game) / int_3ac8ba6a
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_3ac8ba6a
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_3ac8ba6a
 Mega Man Maker (Video Game) / int_3c700857
type
Guys Smash, Girls Shoot
 Mega Man Maker (Video Game) / int_3c700857
comment
Guys Smash, Girls Shoot: Inverted. While Roll has access to ranged weapons like anyone else, her primary attack is swinging her broom.
 Mega Man Maker (Video Game) / int_3c700857
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_3c700857
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_3c700857
 Mega Man Maker (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Mega Man Maker (Video Game) / int_409d3c07
comment
Advancing Boss of Doom: Players can set any of the aggressive and mobile bosses to be invincible to the main armaments (Mega/Proto/Bass Buster, Roll Swing), give characters no other means of attack, and then either set a goal at the end of an obstacle course, make it mandatory to trick the boss into falling into a pit, or have a collectable weapon that can harm the boss directly.
 Mega Man Maker (Video Game) / int_409d3c07
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_409d3c07
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_409d3c07
 Mega Man Maker (Video Game) / int_41d3778a
type
Benevolent Architecture
 Mega Man Maker (Video Game) / int_41d3778a
comment
Benevolent Architecture: Well-designed levels give players a fair chance to proceed or fight enemies back using its terrain to their advantage.
 Mega Man Maker (Video Game) / int_41d3778a
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_41d3778a
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_41d3778a
 Mega Man Maker (Video Game) / int_4395ac9
type
Inconveniently-Placed Conveyor Belt
 Mega Man Maker (Video Game) / int_4395ac9
comment
Inconveniently-Placed Conveyor Belt: Right out of Mega Man 2. Version 1.8 allows to adjust them by direction and speed. Dynamo Conveyors from Mega Man & Bass, however, pick up the speed as long as the players stand on them.
 Mega Man Maker (Video Game) / int_4395ac9
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_4395ac9
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_4395ac9
 Mega Man Maker (Video Game) / int_442304c0
type
Toggling Setpiece Puzzle
 Mega Man Maker (Video Game) / int_442304c0
comment
Toggling Setpiece Puzzle: On/Off Switches, which are shaped like orbs. Builders can put them so they have to be hit to activate or they can be put to toggle through an automatic timer. The toggleable elements include blocks, spikes, ladders, and Targets; they're accordingly color-coded (red and blue, with the former ones being active by default).
 Mega Man Maker (Video Game) / int_442304c0
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_442304c0
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_442304c0
 Mega Man Maker (Video Game) / int_45bf382b
type
Game Mod
 Mega Man Maker (Video Game) / int_45bf382b
comment
The Charge Kick is changed to also work as an air dash in a homage to the ROM hacks Rockman 5 Air Sliding and Rockman 4 Burst Chaser x Air Sliding.
 Mega Man Maker (Video Game) / int_45bf382b
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_45bf382b
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_45bf382b
 Mega Man Maker (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Mega Man Maker (Video Game) / int_45e41b66
comment
It's a Wonderful Failure: Losing all lifes in the Wily Challenge will turn into a proper Game Over screen, coupled with a small quote at the bottom.
 Mega Man Maker (Video Game) / int_45e41b66
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_45e41b66
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_45e41b66
 Mega Man Maker (Video Game) / int_486466ee
type
Dual Boss
 Mega Man Maker (Video Game) / int_486466ee
comment
Dual Boss: Thanks to Version 1.5 allowing builders to place multiple bosses at once, they can put two bosses in one room for a challenge. They can even have more than two in the same room, though it would be overkill for anyone else.
 Mega Man Maker (Video Game) / int_486466ee
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_486466ee
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_486466ee
 Mega Man Maker (Video Game) / int_4c24a9ed
type
Power Copying
 Mega Man Maker (Video Game) / int_4c24a9ed
comment
Power Copying: Downplayed. Players can make bosses give them Special Weapons - which don't have to be their own original weapons (or even the logical ones).
 Mega Man Maker (Video Game) / int_4c24a9ed
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_4c24a9ed
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_4c24a9ed
 Mega Man Maker (Video Game) / int_4c798fd5
type
Shock and Awe
 Mega Man Maker (Video Game) / int_4c798fd5
comment
Shock and Awe: Thunder Beam from the original Mega Man, as well as Spark Man from Mega Man 3. Anyone may not want to try electrifying Spring Man, though...Explanation In 7, if Spring Man is hit with Thunder Bolt, Cloud Man's weapon, he becomes magnetic and attracts the player character towards himself. This is carried over into Maker, albeit with any electric weapon, and even electric themed objects, such as fuse lasers.
 Mega Man Maker (Video Game) / int_4c798fd5
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_4c798fd5
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_4c798fd5
 Mega Man Maker (Video Game) / int_4e92cd2d
type
Checkpoint
 Mega Man Maker (Video Game) / int_4e92cd2d
comment
Checkpoint: They're implemented as flags players must touch to enable, like in Powered Up. Unlike in Super Mario Maker, creators can place more than two.
 Mega Man Maker (Video Game) / int_4e92cd2d
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_4e92cd2d
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_4e92cd2d
 Mega Man Maker (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Mega Man Maker (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Normally all it does is kick the players to the start of the level (or the nearest checkpoint). Averted in Wily Challenges due to the fact that they have limited number of lives; the aforementioned Checkpoint Starvation might be in play, as well.
 Mega Man Maker (Video Game) / int_50727f8d
featureApplicability
-1.0
 Mega Man Maker (Video Game) / int_50727f8d
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_50727f8d
 Mega Man Maker (Video Game) / int_5098e87
type
Unexpected Shmup Level
 Mega Man Maker (Video Game) / int_5098e87
comment
Unexpected Shmup Level: Levels featuring primarily Rush (Proto) Jet, Jet Adapter, Treble Boost or Flappy Beat become this. Tougher versions limit their energy akin to fuel to keep players on their toes and ready to pick up weapon energy, lest they run out and end up plummeting to their doom.
 Mega Man Maker (Video Game) / int_5098e87
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_5098e87
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_5098e87
 Mega Man Maker (Video Game) / int_529ade8d
type
Schizophrenic Difficulty
 Mega Man Maker (Video Game) / int_529ade8d
comment
Schizophrenic Difficulty: Since the Wily Challenge uses random user-created levels, it is possible to find courses with diverse difficulty. Because each of them is randomly picked, there's no telling what the next stage has in store for the players. It becomes worse when the difficulty is set to Hard and the length to Long. Thankfully, the levels can be skipped, but the penalty for is a single life. This can happen in any level, if the person building it isn't careful. Especially when spikes and bottomless pits get involved.
 Mega Man Maker (Video Game) / int_529ade8d
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_529ade8d
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_529ade8d
 Mega Man Maker (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Mega Man Maker (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: Varies depending on how mean the level builder feels, but as a rule of thumb be ready for a boss fight or a tough segment when the free health and weapon refills are seen.
 Mega Man Maker (Video Game) / int_5561eef8
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_5561eef8
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_5561eef8
 Mega Man Maker (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Mega Man Maker (Video Game) / int_56b5a6b7
comment
Nostalgia Level: One of the included example levels is a recreation of the first Wily Castle stage from Mega Man 2, except with enemies that weren't present in Mega Man Maker substituted for different ones and the Magnet Beam in Mega Man's arsenal, as Mega Man Maker lacked the three Items before the Version 1.2. The boss of the stage, Pharaoh Man, is even utilised in a creative way to emulate the Mecha Dragon battle from the original. Recreating stages from other franchises or even obstacle courses from reality shows is, of course, a common practice among players.
 Mega Man Maker (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_56b5a6b7
 Mega Man Maker (Video Game) / int_589e54d3
type
Charged Attack
 Mega Man Maker (Video Game) / int_589e54d3
comment
Charged Attack: Players can choose between three versions of the charged Mega Buster shot: Mega Man 4, Mega Man 5, and Mega Man 6. The drawback of losing the charge when hit isn't coded on for the latter two, therefore the one from Mega Man 5 is the best - mainly because it has the largest hitbox. Atomic Fire and Pharaoh Shot, already chargeable weapons, appear here, as do the Power Adapter, Super Adapter, Wild Coil, Noise Crush, Magma Bazooka and Break Dash. Proto Man can charge his buster by default, unless the "Proto Strike" is activated. Roll can charge her Roll Swing attack, when "Charge Broom" option is selected.
 Mega Man Maker (Video Game) / int_589e54d3
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_589e54d3
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_589e54d3
 Mega Man Maker (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Mega Man Maker (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Ice Man's tiles, the second tiles for Cossack 1, the alternate Mega Man 6 Wily 2 tiles, as well as Freeze Man's tiles are slippery, but the Cossack 1 and Blizzard Man's are not. The game even lampshades this with their tooltip.
 Mega Man Maker (Video Game) / int_5914d5dd
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_5914d5dd
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_5914d5dd
 Mega Man Maker (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man Maker (Video Game) / int_5a5de5ca
comment
Boss Rush: As of 1.5, players can now create their own boss rush in whatever way they like. It usually comes in three variants: The traditional and more widely common "teleporter room" which allows to choose the order of bosses freely. The arbitrary "gauntlet": boss encounters are interspersed between platforming sections of the level (or immediately going one after another) in the similar vein to Mega Man and Mega Man & Bass. The chaotic "free for all": multiple bosses placed in the single room. note Several Robot Masters - Freeze Man, Spring Man, Wood Man, Time Man, Ring Man and Pluto in particular - put an interesting spin on this. Due to their AI patterns, multiple "copies" of the same bosses will overlap with one another and sync up their actions, thus giving the players a neat way to fight a single boss with multiple life bars rather comfortably.
 Mega Man Maker (Video Game) / int_5a5de5ca
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_5a5de5ca
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_5a5de5ca
 Mega Man Maker (Video Game) / int_5d19d2ba
type
God Mode
 Mega Man Maker (Video Game) / int_5d19d2ba
comment
God Mode: Normally, Uber Chain's energy bar is filled up by striking enemies. Activating this weapon provides the player with invincibility for 10 seconds; this period can be prolonged by engaging in further melee combat. If Uber Chain is placed in the first weapon slot, however, the character becomes invincible until the entire level is complete.
 Mega Man Maker (Video Game) / int_5d19d2ba
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_5d19d2ba
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_5d19d2ba
 Mega Man Maker (Video Game) / int_5d5fde52
type
Convenient Weakness Placement
 Mega Man Maker (Video Game) / int_5d5fde52
comment
Convenient Weakness Placement: Ever since the introduction of Weapon Capsules, one can simply hand the weapon at the boss corridor before the fight. Or in a spot where it'd be very easy to reach anyway.
 Mega Man Maker (Video Game) / int_5d5fde52
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_5d5fde52
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_5d5fde52
 Mega Man Maker (Video Game) / int_60f37373
type
Attack Reflector
 Mega Man Maker (Video Game) / int_60f37373
comment
Attack Reflector: The Jewel Satellite is one of the weapon options that the player can use. The Shine (or Reflector) is this, as the player characters can shield themselves to reflect enemy projectiles. Thunder Claw can push Grenade Man's Flash Bombs back at him. Otherwise, however, it does not apply. Proto Man's shield can also reflect enemy projectiles, but he needs to jump and not shoot in order to do this. This reflection allows Proto Man to destroy Weapon Blocks by reflecting an enemy attack on them if he has equipped the corresponding weapon. Mirror Buster creates energy from the projectiles it catches and sends it back.
 Mega Man Maker (Video Game) / int_60f37373
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_60f37373
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_60f37373
 Mega Man Maker (Video Game) / int_6205e23d
type
Throw the Mook at Them
 Mega Man Maker (Video Game) / int_6205e23d
comment
Throw the Mook at Them: A variant here. Danger Wrap allows characters to encase smaller enemies and push them into other ones.
 Mega Man Maker (Video Game) / int_6205e23d
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_6205e23d
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_6205e23d
 Mega Man Maker (Video Game) / int_62259825
type
Nintendo Hard
 Mega Man Maker (Video Game) / int_62259825
comment
Nintendo Hard: Many levels are made like this.
 Mega Man Maker (Video Game) / int_62259825
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_62259825
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_62259825
 Mega Man Maker (Video Game) / int_6627695f
type
Author Appeal
 Mega Man Maker (Video Game) / int_6627695f
comment
Author Appeal: There are two weapons inspired on Super Smash Bros. because WreckingPrograms is a fan of that franchise. Since beta testers PKWeegee and MrKyurem's are fans of Cirno, a character from Touhou, 1.0.9 included the Perfect Freeze as an allusion to that character and a second Mega Man 5 Wily Castle theme that combines the original theme with Cirno's theme. Version 1.7 sees the addition of another weapon inspired by Smash Bros. in the form of Command Selection. Being a fan of Team Fortress 2 himself, Luigi worked on yet another cameo addition - Uber Chain, which was inspired by the Medic class of players. It is available since Version 1.8.
 Mega Man Maker (Video Game) / int_6627695f
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_6627695f
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_6627695f
 Mega Man Maker (Video Game) / int_66755d29
type
Author Avatar
 Mega Man Maker (Video Game) / int_66755d29
comment
Author Avatar: Levels created by the game's development team and beta testers use their own custom avatars instead of the pre-built avatars. These range from Original Characters to Fox from Super Smash Bros. to Pokémon.
 Mega Man Maker (Video Game) / int_66755d29
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_66755d29
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_66755d29
 Mega Man Maker (Video Game) / int_6dc206c9
type
Marathon Level
 Mega Man Maker (Video Game) / int_6dc206c9
comment
Marathon Level: Some maps can be truly gargantuan in size, especially those of the Metroidvania style, and take a long time to finish - with some reported cases varying between 20 minutes to over 1 hour.
 Mega Man Maker (Video Game) / int_6dc206c9
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_6dc206c9
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_6dc206c9
 Mega Man Maker (Video Game) / int_6e1e24a
type
Balance Buff
 Mega Man Maker (Video Game) / int_6e1e24a
comment
Balance Buff: Several weapons were buffed so that they can become a bit more useful than their debut games: Hyper Bomb is not very useful in Mega Man, as it takes a while to explode when not making contact and the blast radius is small. In this game, it retains the delayed time to explode, but the blast radius now becomes bigger and goes four-ways like the bombs in Bomberman, and also damages enemies or Hyper Bomb blocks upon contact. Super Arm from Mega Man had very limited use since the players need to find specific blocks in order for it to work. This game makes it much more useful by incorporating Guts Man's ability from Mega Man Powered Up to generate up to five Guts Blocks. Air Shooter from Mega Man 2 uses less ammo. Hard Knuckle from Mega Man 3 is faster, easier to aim and will keep bouncing, constantly punching, an enemy until it moves away or is destroyed. Even bosses. Gemini Laser from Mega Man 3 is also faster and two can be fired as well. It also doesn't slow the game to a crawl either. Top Spin from Mega Man 3 can be used to kill weaker enemies without fear of Collision Damage and to bounce on top of tougher ones. Charge Kick from Mega Man 5 can be used mid-air and enables players to perform a double jump at its end when the player flashes. Water Wave from Mega Man 5 can be used underwater becoming a medium-range water cannon. Blizzard Attack from Mega Man 6 is much faster and can freeze fire obstacles that weren't present in its game of origin. Wind Storm from Mega Man 6 can be used to be used as a makeshift spring that allows player to jump very high. If used at the correct distance from walls it allows a very fast wall jump. Danger Wrap from Mega Man 7 is more versatile this time since the list of enemies it can encase is bigger. Thunder Claw from Mega Man 8 has a much more subtle one: it's far easier to catch the Thunder Claw Poles since even its "chain" will latch onto them instead of only the claw itself. Flame Sword from Mega Man 8 suffers from the inverse: although still highly damaging (fit for a melee weapon), it no longer can erase enemy projectiles like in its game of origin. Commando Bomb from Mega Man 10 is much more versatile: it can turn around infinite number of times (especially in the opposite directions) for quick adjustments. Thunder Wool from Mega Man 10 has much wider range when the thunder strikes the ground, and its wool/cloud won't fade away if it hits an enemy. Break Dash from Mega Man V grants the player brief Mercy Invincibility period in order to avoid Collision Damage more efficiently. It's also useful for crossing instant-kill obstacles. Most shield weapons had something added to differentiate them from each other to prevent them from being mere Palette Swap. See Utility Weapon entries for more details.
 Mega Man Maker (Video Game) / int_6e1e24a
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_6e1e24a
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_6e1e24a
 Mega Man Maker (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Mega Man Maker (Video Game) / int_6edb0066
comment
Zero-Effort Boss: Bubble Man, if he is placed on dry land, is nigh this. Aside from crying, he never moves and only occasionally throws a solitary Bubble Lead projectile that doesn't even bounce. Averted in the case of his arena only being semi-flooded, as he simply drops back into the water and resumes attacking. Authors often set bosses to get instantly killed in some way as a gag. Averted with Splash Woman. When she first arrives, she'll land on the ground and grumble, but she still attacks, using her singing to summon a hail of tridents and shooting at the players on the ground. She doesn't move, but makes up for it with those attacks.
 Mega Man Maker (Video Game) / int_6edb0066
featureApplicability
-1.0
 Mega Man Maker (Video Game) / int_6edb0066
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_6edb0066
 Mega Man Maker (Video Game) / int_6fd83482
type
Ocular Gushers
 Mega Man Maker (Video Game) / int_6fd83482
comment
Ocular Gushers: Bubble Man devolves into this if he is placed on dry land.
 Mega Man Maker (Video Game) / int_6fd83482
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_6fd83482
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_6fd83482
 Mega Man Maker (Video Game) / int_70d8269d
type
Excuse Plot
 Mega Man Maker (Video Game) / int_70d8269d
comment
Excuse Plot: Not that it should be expected from a level builder, but the Tutorial still gives something resembling one. Dr. Wily basically gives access to his level building tool and tries to encourage everyone into making the meanest levels possible for Mega Man and company.
 Mega Man Maker (Video Game) / int_70d8269d
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_70d8269d
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_70d8269d
 Mega Man Maker (Video Game) / int_73ebfe34
type
Boss Arena Urgency
 Mega Man Maker (Video Game) / int_73ebfe34
comment
Boss Arena Urgency: Boss fights can be set atop timed bomb platforms over bottomless pits, among other things.
 Mega Man Maker (Video Game) / int_73ebfe34
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_73ebfe34
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_73ebfe34
 Mega Man Maker (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Mega Man Maker (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Footholders can have their color changed in order to define whether they will shoot or not. Red ones do not shoot, green ones do. This was absent in Mega Man. Force Beams have three colors: red ones are instantaneously lethal, yellow ones inflict 7 points of damage out of 28, and green ones drain the life bar. Colors are important for Astro Gates and Astro Buttons. An Astro Button can affect an Astro Gate of the same color. The Astro Reset Button is gray to make it clearer that it resets the Astro Gates to their original positions. The color variations for these assets were greatly expanded upon in Version 1.8. Mecha Pitchans can attack differently depending on their color: red ones throw balls in a set arc, while blue ones throw homing balls. Sheep Blocks and Sheep Spikes can be set up to 8 different color and graphic variations to make them dissapear in various sequences. Chemical Solution has 4 color-coded conditions: 1-3 (blue, yellow, and red respectively) behave like regular water, while the 4th one is a green acidic substance which inflicts damage upon contact. Keys and Key Doors are given color variations as well after the corresponding announcement for Version 1.7. On/Off Switches/Blocks/Ladders/Spikes/Targets are blue and red respectively. Proto Man receives different colorations for Mega Man & Bass weaponry, similar to how the original game does the same to Bass. Coloring of the Targets also matters. These objects of many shades can give Keys of the assigned colors, while shooting the grey ones might serve as another way to end the level.
 Mega Man Maker (Video Game) / int_740f59b4
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_740f59b4
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_740f59b4
 Mega Man Maker (Video Game) / int_74c7bf4e
type
Forced Meme
 Mega Man Maker (Video Game) / int_74c7bf4e
comment
Forced Meme: The former Malaysian forum troll Fanduber tried to make an Nightmare Sequence from an episode of Hamtaro an meme, to the point that he trolled others with that picture in Mega Man Maker Forums and even several Fanduber-controlled channels once posted the clip on YouTube. It didn't succeeded. Here's the scene in question.
 Mega Man Maker (Video Game) / int_74c7bf4e
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_74c7bf4e
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_74c7bf4e
 Mega Man Maker (Video Game) / int_75f38750
type
Kaizo Trap
 Mega Man Maker (Video Game) / int_75f38750
comment
Kaizo Trap: Awfully possible since it takes a couple of seconds after defeating a boss for the game to consider the level cleared. For instance, a boss arena could be set on a field of timed bombs over a bottomless pit. After the boss falls, if the player character doesn't have enough footing before the level clear jingle kicks in - too bad.
 Mega Man Maker (Video Game) / int_75f38750
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_75f38750
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_75f38750
 Mega Man Maker (Video Game) / int_762d730c
type
Level Editor
 Mega Man Maker (Video Game) / int_762d730c
comment
Level Editor: The core aspect of the game.
 Mega Man Maker (Video Game) / int_762d730c
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_762d730c
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_762d730c
 Mega Man Maker (Video Game) / int_7b74adb2
type
Grandfather Clause
 Mega Man Maker (Video Game) / int_7b74adb2
comment
Grandfather Clause: To modify some objects, new versions have been created while the old ones are left unused in order to have as much backwards compatibility as possible.
 Mega Man Maker (Video Game) / int_7b74adb2
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_7b74adb2
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_7b74adb2
 Mega Man Maker (Video Game) / int_7d0b5cb5
type
Platform Hell
 Mega Man Maker (Video Game) / int_7d0b5cb5
comment
Platform Hell: As to be expected, there are many hardcore platforming levels entirely designed around the usage of mobility options like Top Spin, Charge Kick, Mega Ball, Nado, Tengu Blade, Break Dash, Uber Chain, or even the Shine. Same also goes towards the Jet and Super Adapters, because they enhance Mega Man's air mobility. Levels with spikes loaded everywhere, or full of bottomless pits, where one error means death. Dr. Wily even suggests that anyone should add as many of the former objects as possible in the tutorial to give Mega Man a difficult time.
 Mega Man Maker (Video Game) / int_7d0b5cb5
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_7d0b5cb5
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_7d0b5cb5
 Mega Man Maker (Video Game) / int_7e1f3c45
type
Power-Up Magnet
 Mega Man Maker (Video Game) / int_7e1f3c45
comment
Power-Up Magnet: Ring Boomerang has the item-gathering properties from Mega Man IV, which was also present in Rockman Minus Infinity. Hornet Chaser can collect items much like it does in Mega Man 9. Magic Card can grab items even vertically, just like in Mega Man & Bass.
 Mega Man Maker (Video Game) / int_7e1f3c45
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_7e1f3c45
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_7e1f3c45
 Mega Man Maker (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Mega Man Maker (Video Game) / int_7eaf99d
comment
Malevolent Architecture: Encouraged by Dr. Wily in the Tutorial, and depending on what kind of level builders the players are, they can make the courses as difficult as possible, ensuring to give casual fans every disadvantage possible.
 Mega Man Maker (Video Game) / int_7eaf99d
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_7eaf99d
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_7eaf99d
 Mega Man Maker (Video Game) / int_8125d8f6
type
Easy Level Trick
 Mega Man Maker (Video Game) / int_8125d8f6
comment
Easy Level Trick: Some of the more sly creators can insert "developer exits" in levels that are meant to be full of precise jumps and tricks.
 Mega Man Maker (Video Game) / int_8125d8f6
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_8125d8f6
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_8125d8f6
 Mega Man Maker (Video Game) / int_825f60fa
type
Mercy Invincibility
 Mega Man Maker (Video Game) / int_825f60fa
comment
Mercy Invincibility: Happens after taking a hit from damage sources. Centaur Flash will give it to the player, on top of stopping time for a moment. Break Dash grants it after every usage.
 Mega Man Maker (Video Game) / int_825f60fa
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_825f60fa
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_825f60fa
 Mega Man Maker (Video Game) / int_83308c12
type
Spikes of Doom
 Mega Man Maker (Video Game) / int_83308c12
comment
Spikes of Doom: It wouldn't be Mega Man without 'em. Any player that isn't a complete newcomer will be very wary of these things, which come in all sorts of flavors: pointy, spherical, trident, wooden and even bent. There's no shortage of ways to make players' lives difficult - tough jumps, spikes on the lowered ceilings, classic spike dropsnote long falling sessions where the player has to avoid spikes having only the brief vertical screen scrolling to react, or even instant-kill obstacles in boss rooms.
 Mega Man Maker (Video Game) / int_83308c12
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_83308c12
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_83308c12
 Mega Man Maker (Video Game) / int_834427cd
type
Cap
 Mega Man Maker (Video Game) / int_834427cd
comment
Cap: The player can only have 9 E-Tanks, plus a single M-Tank. There are 12 slots for weapons. As of Version 1.8, the number of levels players can upload online had been increased to 420. This cap doesn't apply to levels that are offline and/or downloaded, however, and they can always be shared manually through other means. Previously, the limits were 10, 20, 30, 50, 75 and 100. Since the release of Version 1.7, the Keys underwent a drastic change: the initial count of 7 Keys was changed to a whopping 99 (and that's not counting possible color options). As for the Key Doors, they can consume up to 9 Keys of the particular color. Following the multiple bosses feature, while it is technically possible to put more than 10 bosses in the same screen, the played level will not recognize the 11th boss. The overall count limit for bosses in the same level is 200. There cannot be more than 8 players in an online building room.
 Mega Man Maker (Video Game) / int_834427cd
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_834427cd
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_834427cd
 Mega Man Maker (Video Game) / int_83445b04
type
Pun
 Mega Man Maker (Video Game) / int_83445b04
comment
Pun: The description for Katonbyon says that it's "a bugger", which makes sense since it's a robot insect. The Mega Man 6 Fan is described as "your biggest one".
 Mega Man Maker (Video Game) / int_83445b04
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_83445b04
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_83445b04
 Mega Man Maker (Video Game) / int_84f4a870
type
Puzzle Boss
 Mega Man Maker (Video Game) / int_84f4a870
comment
Puzzle Boss: More complex boss fights will have the player to solve puzzles or find a way to deal with the boss which has immunities to their current weapons.
 Mega Man Maker (Video Game) / int_84f4a870
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_84f4a870
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_84f4a870
 Mega Man Maker (Video Game) / int_869ffa6b
type
Random Number God
 Mega Man Maker (Video Game) / int_869ffa6b
comment
Random Number God: Command Selection allows the player to pick from 4 different weapons at any time. Repeated usage always picks random weapons to choose from, along with 2 additional spells called Heal and Kamikazee. Uber Chain's Critical Hits work on the same principle. They serve as a great way to fill up the weapon bar faster, as well as prolong the invincibility period.
 Mega Man Maker (Video Game) / int_869ffa6b
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_869ffa6b
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_869ffa6b
 Mega Man Maker (Video Game) / int_870bbf64
type
Show, Don't Tell
 Mega Man Maker (Video Game) / int_870bbf64
comment
Show, Don't Tell: Cleverly designed levels can tell even small "stories" with this in mind. This is also a way to foreshadow dangers and hazards with, or without, aid of Antepiece.
 Mega Man Maker (Video Game) / int_870bbf64
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_870bbf64
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_870bbf64
 Mega Man Maker (Video Game) / int_8ace85ef
type
Audience Surrogate
 Mega Man Maker (Video Game) / int_8ace85ef
comment
Audience Surrogate: In the tutorial, Dr. Wily represents people happy to create a hard level, while Dr. Light represents people that prefer fair levels.
 Mega Man Maker (Video Game) / int_8ace85ef
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_8ace85ef
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_8ace85ef
 Mega Man Maker (Video Game) / int_8aeccf04
type
Bullet Hell
 Mega Man Maker (Video Game) / int_8aeccf04
comment
Bullet Hell: An absurd amount of shooting (bombing) enemies can be placed on a single screen at once: all of them release numerous projectiles that can be hard (or impossible) to avoid. Using Shine, Jewel Satellite or any other protective armaments, however, can nullify them or deflect them back and damage the attackers.
 Mega Man Maker (Video Game) / int_8aeccf04
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_8aeccf04
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_8aeccf04
 Mega Man Maker (Video Game) / int_8af3e251
type
JokeBoss
 Mega Man Maker (Video Game) / int_8af3e251
comment
Joke Boss: "Beached Bubble Man": If Bubble Man is on completely dry land, he will fall to the ground and start sobbing and not be able to move, only throwing the occasional fast-rolling (but still easy-to-dodge) Bubble Lead. Downplayed with "Beached Splash Woman" since Version 1.7: Once she's on dry land, she has a completely different attack pattern where she will either rain Laser Tridents on the player from above or shoot at them directly, making her much more of a threat than Bubble Man out of water. However, she still won't be able to move, also making her a sitting duck for attacks.
 Mega Man Maker (Video Game) / int_8af3e251
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_8af3e251
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_8af3e251
 Mega Man Maker (Video Game) / int_8b6a1576
type
Meaningless Lives
 Mega Man Maker (Video Game) / int_8b6a1576
comment
Meaningless Lives: Normally, 1-ups only refill the health meter - but in Wily Challenge they actually count.
 Mega Man Maker (Video Game) / int_8b6a1576
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_8b6a1576
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_8b6a1576
 Mega Man Maker (Video Game) / int_8dd3f1da
type
Gimmick Level
 Mega Man Maker (Video Game) / int_8dd3f1da
comment
Gimmick Level: Some levels can revolve around a certain weapon that the player characters must use to progress or a notable stage hazard that is used throughout the level.
 Mega Man Maker (Video Game) / int_8dd3f1da
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_8dd3f1da
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_8dd3f1da
 Mega Man Maker (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Mega Man Maker (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Possible with implementation of Health Modifiers. These assets can be set up to a single HP; this allows the builders to create levels based solely on survival and avoiding incoming shots.
 Mega Man Maker (Video Game) / int_8df14c99
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_8df14c99
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_8df14c99
 Mega Man Maker (Video Game) / int_912b24c4
type
Art Shift
 Mega Man Maker (Video Game) / int_912b24c4
comment
Art Shift: The custom-made character icons/avatars (Mega, Proto, Roll, Light, Wily, the MM1/PU, 7, 8, Mega Man & Bass, 11 Robot Masters, King, Stardroids, Mega Man Killers, Quint, Wily Fortress bosses, and Bond Man) made specifically for Mega Man Maker are noticeably done with far greater detail than the mugshots pulled straight from MM2 to MM6 and MM9 to MM10.
 Mega Man Maker (Video Game) / int_912b24c4
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_912b24c4
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_912b24c4
 Mega Man Maker (Video Game) / int_92a1fa1b
type
Damage-Sponge Boss
 Mega Man Maker (Video Game) / int_92a1fa1b
comment
Damage-Sponge Boss: Bosses can be made to have no weaknesses and, depending on what weapon is provided, will remove 1 to 4 bars of health.
 Mega Man Maker (Video Game) / int_92a1fa1b
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_92a1fa1b
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_92a1fa1b
 Mega Man Maker (Video Game) / int_92dfffae
type
Retraux
 Mega Man Maker (Video Game) / int_92dfffae
comment
Retraux: Everything is done to visiually resemble the NES style of 8-bit gaming. Every asset coming from Game Boy series is colorized to match the aforementioned style. However, the enemies can be reverted back to the monochrome aesthetic the original Game Boy is most famous for.
 Mega Man Maker (Video Game) / int_92dfffae
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_92dfffae
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_92dfffae
 Mega Man Maker (Video Game) / int_958aa273
type
Deadly Walls
 Mega Man Maker (Video Game) / int_958aa273
comment
Deadly Walls: Builders can create segments full of spiked walls either to make things more difficult, or merely for intimidation value.
 Mega Man Maker (Video Game) / int_958aa273
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_958aa273
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_958aa273
 Mega Man Maker (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 Mega Man Maker (Video Game) / int_96181ea7
comment
Loads and Loads of Loading: The bigger the level, the longer it takes to load. Same also applies to the autosave within the editor: it can freeze for several seconds (or even minutes if the course in question is a lengthy metroidvania). Version 1.8 significantly rectifies this issue.
 Mega Man Maker (Video Game) / int_96181ea7
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_96181ea7
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_96181ea7
 Mega Man Maker (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Mega Man Maker (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: It's very easy to forget certain characters have small quirks and differences in their "slide" abilities. To elaborate: Both Mega Man and Proto Man must have at least 2-tiles wide spaces to stand up, or they'll get stuck. They can slide over 1-tile wide gaps. Bass cannot slide under 1-tile gaps, unless he's equipped with Charge Kick. Roll's Dodge Roll ability will fall in 1-tile wide gaps, unlike Mega Man and Proto Man's slide. Wave Burner is a force to be reckoned with on land. In the water, however, it can only push enemies away. Water Wave, however, works on the opposite principle (minus the "pushing away" part). Break Dash also doubles as a regular Buster-type of weapon whenever it's not charged. In this state, it doesn't consume the ammo energy, effectively replacing the usual Busters. Several weapons can be aimed up or down to change the distance of the shot (MM10's Thunder Wool, MMV's Salt Water).
 Mega Man Maker (Video Game) / int_963086ce
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_963086ce
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_963086ce
 Mega Man Maker (Video Game) / int_97ebe48b
type
Pacifist Run
 Mega Man Maker (Video Game) / int_97ebe48b
comment
Pacifist Run: Can be enforced on players by not giving them any weapons at all. Proto Man may circumvent this by reflecting enemy projectiles back to them.
 Mega Man Maker (Video Game) / int_97ebe48b
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_97ebe48b
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_97ebe48b
 Mega Man Maker (Video Game) / int_9af10b44
type
Double Jump
 Mega Man Maker (Video Game) / int_9af10b44
comment
Double Jump: Bass has an optional Double Jump as he had in Mega Man & Bass. It's optional and disabled by default due to its omission in Mega Man 10. Charge Kick can allow a Double Jump during an air slide. This can be effectively made into Triple Jump if Bass is the one utilizing Charge Kick.
 Mega Man Maker (Video Game) / int_9af10b44
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_9af10b44
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_9af10b44
 Mega Man Maker (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Mega Man Maker (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: The double jump from the Charge Kick is somewhat hard to perform, as players need to jump just as Mega Man flashes near the end of the kick. The timing of the flash is small, and there's a bit of space required for the Charge Kick to work. With that said, once anyone masters it, the trick can add extra vertical height to the jumps, allowing the players to get through some tricky platforms and gaps. There must be good precision to make use of the Wind Storm to mimic Wall Jump. The player has to be somewhat distant from the wall and must fire the weapon in specific spots. Pile Driver has a knockback effect when the player dashes into an enemy or a wall. In tight vertical spots, this knockback can be used repeatedly to gain some height. Roll Swing, Roll's default weapon, is one of the few pure melee weapons in the game and requires players to get close to enemies to deal damage - which is very risky against some enemies and certain bosses, but it will ignore protections like shields from Sniper Joes, as well as even bypass bosses' Mercy Invincibility on combos, allowing Roll to deal with them much faster than any of the Buster-wielding characters could ever hope to.
 Mega Man Maker (Video Game) / int_9b9397bb
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_9b9397bb
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_9b9397bb
 Mega Man Maker (Video Game) / int_9c1f758a
type
Kill It with Fire
 Mega Man Maker (Video Game) / int_9c1f758a
comment
Kill It with Fire: The description for the Gockroach S mentions that anyone should "kill [it] with fire!" Likewise, the description for its nest says that the players are going to have a bigger flamethrower to get rid of them.
 Mega Man Maker (Video Game) / int_9c1f758a
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_9c1f758a
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_9c1f758a
 Mega Man Maker (Video Game) / int_9ecbba6c
type
Metroidvania
 Mega Man Maker (Video Game) / int_9ecbba6c
comment
Metroidvania: An item that unlocked weapons mid-level was a highly requested feature from fans of this genre who had to make do with maze levels and Sonic-like multi-layered adventures. It took some time, but they got it.
 Mega Man Maker (Video Game) / int_9ecbba6c
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_9ecbba6c
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_9ecbba6c
 Mega Man Maker (Video Game) / int_a121abc7
type
Respawning Enemies
 Mega Man Maker (Video Game) / int_a121abc7
comment
Respawning Enemies: As it is expected. Putting enemies on screen edges can cause them to spontaneously despawn and cause Collision Damage, however.
 Mega Man Maker (Video Game) / int_a121abc7
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_a121abc7
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_a121abc7
 Mega Man Maker (Video Game) / int_a414c3f0
type
One-Hit Kill
 Mega Man Maker (Video Game) / int_a414c3f0
comment
The Skull Barrier gives the player immunity against the dreaded One-Hit Kill spikes.
 Mega Man Maker (Video Game) / int_a414c3f0
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_a414c3f0
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_a414c3f0
 Mega Man Maker (Video Game) / int_a4e3759e
type
You Don't Look Like You
 Mega Man Maker (Video Game) / int_a4e3759e
comment
You Don't Look Like You: The sprites for Roll and Beat in this game bear little resemblance to their sprites from the NES saga, as well as 9th and 10th games.
 Mega Man Maker (Video Game) / int_a4e3759e
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_a4e3759e
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_a4e3759e
 Mega Man Maker (Video Game) / int_a51467fe
type
Chest Monster
 Mega Man Maker (Video Game) / int_a51467fe
comment
Chest Monster: Anti-Eddies will spring up when characters get close to certain items - and will run off with them if players don't deal with them fast enough. Version 1.8.4 brings Kamikamin - a.k.a. the treasure chest enemy from MM&B. The harmless variety houses items, while the enemy counterparts actively hunt the player after being shot. If they latch onto the character, they have to be shaken off.
 Mega Man Maker (Video Game) / int_a51467fe
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_a51467fe
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_a51467fe
 Mega Man Maker (Video Game) / int_a65288e2
type
Ascended Extra
 Mega Man Maker (Video Game) / int_a65288e2
comment
Ascended Extra: Dr. Wily himself goes from simply being a part of the game's tutorial to returning as a proper boss, complete with several of his Wily Machines in Version 1.8.
 Mega Man Maker (Video Game) / int_a65288e2
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_a65288e2
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_a65288e2
 Mega Man Maker (Video Game) / int_aafdef28
type
Videogame Dashing
 Mega Man Maker (Video Game) / int_aafdef28
comment
Video Game Dashing: The Charge Kick is changed to also work as an air dash in a homage to the ROM hacks Rockman 5 Air Sliding and Rockman 4 Burst Chaser x Air Sliding. Pile Driver provides this as well, whether be it on land or in the air. Whenever the slide, Dodge Roll or conventional dashing is performed, Tengu Blade acts as a mobility enhancer, allowing the player to perform longer jumps and cut through enemies. Break Dash is of the "charged" category, coupled with a regular buster for long-range encounters.
 Mega Man Maker (Video Game) / int_aafdef28
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_aafdef28
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_aafdef28
 Mega Man Maker (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Mega Man Maker (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: Nothing stops builders from putting somber music in a saccharine-looking level, and vice-versa. Or putting Mega Man 1 boss theme when fighting much later Robot Masters, etc.
 Mega Man Maker (Video Game) / int_abad35b4
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_abad35b4
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_abad35b4
 Mega Man Maker (Video Game) / int_abd29ad8
type
No-Sell
 Mega Man Maker (Video Game) / int_abd29ad8
comment
No-Sell: Bosses can have immunity to a single weapon. Spring Man in particular is immune to the Thunder Beam unless it is set as his weakness. Shooting him with that under normal conditions makes him generate an invincible magnetic field which, peharps unintentionally, only the Thunder Claw can pierce.
 Mega Man Maker (Video Game) / int_abd29ad8
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_abd29ad8
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_abd29ad8
 Mega Man Maker (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Mega Man Maker (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Any weapon placed in the first slot of the menu will have infinite ammo... minus the Nothing weapon that is exactly what it says. This can also be used to make a level that completely averts it with all of the given weapons having limited ammo.
 Mega Man Maker (Video Game) / int_b2cdd776
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_b2cdd776
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_b2cdd776
 Mega Man Maker (Video Game) / int_b5049d76
type
Added Alliterative Appeal
 Mega Man Maker (Video Game) / int_b5049d76
comment
Added Alliterative Appeal: Several assets' descriptions use this with impressive results.
 Mega Man Maker (Video Game) / int_b5049d76
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_b5049d76
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_b5049d76
 Mega Man Maker (Video Game) / int_b53077b3
type
Take That!
 Mega Man Maker (Video Game) / int_b53077b3
comment
Take That!: The flavor text for MM3 Wily 1 Water (Wily Water 2 in the editor) states that it makes "illegal mods" obsolete. This is a reference to an incident in which a forum troll offered to hunt down "illegar" mods, even though the development team is okay with them, while also alluding to how it makes the Transparent Water mod unnecessary. The flavor text of one of Wily Spikes mocks "modern art". The sneak peek confirming the Commando Bomb does a reference to a puzzle in Mega Man X5 to obtain a part of the Gaea Armor in Dark Necrobat's stage. To show how frustrating the challenge is, Proto Man just moves on to shoot the Party Ball with the Proto Buster. The purpose of this jab was also to compare the Gemini Laser to the changes of the Commando Bomb. The Fire Wall's announcement mocks some firewall software's tendency to damage files while searching threats.
 Mega Man Maker (Video Game) / int_b53077b3
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_b53077b3
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_b53077b3
 Mega Man Maker (Video Game) / int_b8f8b892
type
Promoted to Playable
 Mega Man Maker (Video Game) / int_b8f8b892
comment
Promoted to Playable: Roll is fully playable and has her own distinct default weapon, slide ability and special animal companions (Tango and Beat).
 Mega Man Maker (Video Game) / int_b8f8b892
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_b8f8b892
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_b8f8b892
 Mega Man Maker (Video Game) / int_b93b00ef
type
Goomba Springboard
 Mega Man Maker (Video Game) / int_b93b00ef
comment
Goomba Springboard: Unlike Mega Man 3, the Top Spin weapon can be used to bounce safely off enemies and damage them in the process also while gaining more height than a normal jump.
 Mega Man Maker (Video Game) / int_b93b00ef
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_b93b00ef
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_b93b00ef
 Mega Man Maker (Video Game) / int_bfc872db
type
Rise to the Challenge
 Mega Man Maker (Video Game) / int_bfc872db
comment
Rise to the Challenge: Can be set up with Fire Wall travelling vertically to the top.
 Mega Man Maker (Video Game) / int_bfc872db
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_bfc872db
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_bfc872db
 Mega Man Maker (Video Game) / int_c026716
type
Holiday Mode
 Mega Man Maker (Video Game) / int_c026716
comment
Holiday Mode: The title screen will display a Christmas tree with presents surrouding it in the background, if the game is being played in the period between Christmas Eve and New Year's Eve.
 Mega Man Maker (Video Game) / int_c026716
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_c026716
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_c026716
 Mega Man Maker (Video Game) / int_c3884cdc
type
1-Up
 Mega Man Maker (Video Game) / int_c3884cdc
comment
See 1-Up entry above.
 Mega Man Maker (Video Game) / int_c3884cdc
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_c3884cdc
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_c3884cdc
 Mega Man Maker (Video Game) / int_c3d60914
type
Continuing is Painful
 Mega Man Maker (Video Game) / int_c3d60914
comment
Continuing is Painful: If the player dies in a map where special weapons are available, they don't refill on death - which can leave them to deal with a tough situation using only their default weapons (or whatever is in the first slot and has infinite ammo).
 Mega Man Maker (Video Game) / int_c3d60914
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_c3d60914
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_c3d60914
 Mega Man Maker (Video Game) / int_c64db44b
type
Idle Animation
 Mega Man Maker (Video Game) / int_c64db44b
comment
Idle Animation: A very simple one: characters will blink, except for Proto Man due to his visored Cool Helmet.
 Mega Man Maker (Video Game) / int_c64db44b
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_c64db44b
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_c64db44b
 Mega Man Maker (Video Game) / int_c75c63a3
type
Blackout Basement
 Mega Man Maker (Video Game) / int_c75c63a3
comment
Blackout Basement: Hologran enemies and a special tile from Mega Man 7 can cause the screen to go dark hiding dangers like bottomless pits and spikes. Moving Light gimmick from Mega Man & Bass allows to light up certain parts of given screens.
 Mega Man Maker (Video Game) / int_c75c63a3
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_c75c63a3
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_c75c63a3
 Mega Man Maker (Video Game) / int_c75df49a
type
Shout-Out
 Mega Man Maker (Video Game) / int_c75df49a
comment
Shout-Out: In the original release, the two weapons in the "Other" category included Meta Knight's Mach Tornado and Fox's Reflector (renamed "Shine"), both straight out of Super Smash Bros. and complete with their original sound effects, though were later converted into 8-bit sound effects. The two weapons above would later be joined by Perfect Freeze in 1.0.9. Speaking of "Other" category, the Uber Chain from Version 1.8 is an obvious shoutout to the Medic class from Team Fortress 2. It even changes colors from red-to-blue and vice versa, harkening to the source game's Red Team and Blue Team match-ups. As of Version 1.1, many tooltips on tiles and backgrounds have various shoutouts to other series. Toad Tile's description reads: "Mossy Bricks which smells vaguely like pizza." Drill Man's tiles have 2 shoutouts: on the normal tile, the tooltip says that it's "a surprise for sure, but a welcome one," and that anyone can pierce the heavens with Drill Man's Spikes. Plant Man's background tooltip references Guns N' Roses' Welcome to the Jungle, although it gets cut short by the description limit. If players decide to give Mega Man no weapons, they'll be greeted with Willy Wonka's famous "You get nothing" speech from Willy Wonka and the Chocolate Factory. The first Mr. X background says that anyone should "watch out so the moon doesn't crash down." The Shade Man tiles mention that they're "fitting for a dark atmosphere filled with ghosts and goblins." It is also a reference to an easter egg in Mega Man 7, featuring the Ghosts N' Goblins theme replacing the standard stage's theme if it's accessed with a special button combination. On the topic of Shade Man, the second Shade Man background references the Gilliam Knight's gimmick from Mega Man 7.note (These were enemies that moved around and looked like jousting knights, but upon the moon appearing, they turned into wolves.) Surumaker's flavor text alludes to SpongeBob SquarePants, more specifically, Squidward's tense relationship with SpongeBob and Patrick Star. The fourth Magma Man background’s description references The Simpsons.note (Specifically, the memetic “Steamed Hams” scene.) Drill Man's second background: "Large pipes used for transportation of various minerals and plumbers." Dr. Cossack's second background: "A generic fortress texture with a snow halation window." Napalm Man's third background: "These tanks are actually out of fuel. No using them as a ride armor." Dark Man 1's fourth background: "These bricks bring up memories of a green dino and his island." Mr. X 1's second background: "The previous BG but without the moon. No need to collect 880 of them." Mr. X 2's second background: "Spaaaceeeee" Hornet Man's first background: "Not the beeeeeeees." Plug Man's second background: "You can plug in stuff up to the power of 1.21 gigawatts." Snake Man tile: "Use these tiles to create a tunnel, and you'll rule." Wily ladder 21 (which is red): "One of the spiciest color choices, looking like hot chili peppers." Slash Man spike: "Hey Lois! Remember when that dinosaur impaled me in Slash Man's stage?" Burst Man spike: "This spike wants to be the very best, like no one ever was." Tornado Man spike: "Not again! The death bringers of the Flying Battery Zone!" Commando Man's first background: "Rumor has it some bus driver is crossing this desert to this day." Mega Man 10 Wily 4 background 4: "A simple chamber. But whose? Guess you could call it a chamber of secrets." Mega Man 10 Endless background 12: "Stack enough J and L Tetrominoes and you get this. No line clears though." Mega Man 10 Endless background 14: "I'm gonna reach for the staaaaaars... Although they look pretty faaaaaar..." Mega Man 10 Endless background 20: "What is perspective? A miserable little pile of secrets." Other fangames are even referenced, as evident by Mega Man 10 Endless tile 27, alluding to it appearing in Dust Man's stage in Mega Man 4 Voyage. Even some of the enemies have shoutouts. The description for the Mega Man 10 Sola O enemy calls it a "Sunflora wannabe".
 Mega Man Maker (Video Game) / int_c75df49a
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_c75df49a
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_c75df49a
 Mega Man Maker (Video Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 Mega Man Maker (Video Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: Some weapons like the Bass Buster or Needle Cannon function as this - they have below-average type of damage, but can deal a lot of hits in a small time frame.
 Mega Man Maker (Video Game) / int_cadf2d2a
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_cadf2d2a
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_cadf2d2a
 Mega Man Maker (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Mega Man Maker (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: The "Weapon Remover" takes away a specific weapon. Players are usually forced to pick it in order to prevent them from having any option that would make a part of the map too easy. Alternatively, this tools is used to force them to swap the provided arsenal as well.
 Mega Man Maker (Video Game) / int_cb5cf4a5
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_cb5cf4a5
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_cb5cf4a5
 Mega Man Maker (Video Game) / int_cb99d605
type
Boss Dissonance
 Mega Man Maker (Video Game) / int_cb99d605
comment
Boss Dissonance: Mega Man Maker is prone to have Easy Levels, Hard Bosses, as much as it has to have Hard Levels, Easy Bosses - depending on how the boss arena was built, as well as how mean the level creator was feeling.
 Mega Man Maker (Video Game) / int_cb99d605
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_cb99d605
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_cb99d605
 Mega Man Maker (Video Game) / int_cc4b45f6
type
Word of God
 Mega Man Maker (Video Game) / int_cc4b45f6
comment
Teleporters usually are made of 2 points that the player can travel between. It's possible to delete one of them in order to create a one-way destination. Word of God states that the developers decided to keep the glitch because it's "a pretty cool bug."
 Mega Man Maker (Video Game) / int_cc4b45f6
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_cc4b45f6
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_cc4b45f6
 Mega Man Maker (Video Game) / int_cf8a91be
type
Item Get!
 Mega Man Maker (Video Game) / int_cf8a91be
comment
Mega Man and Proto Man's aerial victory pose alludes to Mega Man's pose in Mega Man 3's Weapon Get screen.
 Mega Man Maker (Video Game) / int_cf8a91be
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_cf8a91be
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_cf8a91be
 Mega Man Maker (Video Game) / int_d028ca10
type
Deliberately Monochrome
 Mega Man Maker (Video Game) / int_d028ca10
comment
Deliberately Monochrome: Players can make every enemy from the Game Boy Mega Man games black-and-white if they so desire.
 Mega Man Maker (Video Game) / int_d028ca10
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_d028ca10
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_d028ca10
 Mega Man Maker (Video Game) / int_d0f5cc90
type
Flavor Text
 Mega Man Maker (Video Game) / int_d0f5cc90
comment
Flavor Text: Version 1.1 added flavor text to all the items that can be used in the level editor, and some even include Shout Outs. See some examples below.
 Mega Man Maker (Video Game) / int_d0f5cc90
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_d0f5cc90
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_d0f5cc90
 Mega Man Maker (Video Game) / int_d15c1086
type
Boss-Only Level
 Mega Man Maker (Video Game) / int_d15c1086
comment
Boss-Only Level: Players can make these with any sort of boss room design they like, even adding multiple screens akin to Burner Man's encounter.
 Mega Man Maker (Video Game) / int_d15c1086
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_d15c1086
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_d15c1086
 Mega Man Maker (Video Game) / int_d2389795
type
Anti-Trolling Features
 Mega Man Maker (Video Game) / int_d2389795
comment
Anti-Trolling Features: Players are able to download levels in order to "study" it and learn about their building process... and also to see if some "developer paths" were inserted in case they've came across a seemingly impossible segment.
 Mega Man Maker (Video Game) / int_d2389795
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_d2389795
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_d2389795
 Mega Man Maker (Video Game) / int_d24ed873
type
Developer's Foresight
 Mega Man Maker (Video Game) / int_d24ed873
comment
Developer's Foresight: Every single asset in the editor has its own description. These include the various backgrounds and terrain tilesets, and given that the Mega Man series has its fair share of Cut and Paste Environments, much lampshading is a guarantee. Metal Man is the only gravity-affected enemy that resists conveyor belts, always walking opposite the belt's direction so that he stays in place — a carryover from Mega Man 2. Spring Man retains his oddity of becoming magnetized and invincible when struck by an electric attack, carried over from Mega Man 7. Even Spark Man's shots can cause this. Two more easter eggs carried over from 7: Freeze Man will continuously taunt the player character after his introduction and not start fighting until the latter makes the first move. Additionally, if the first weapon slot is taken up by an ice weapon and Freeze Man is shot with it, the game will stop briefly as he poses at the screen, before healing and resuming the fight. Oil can normally be ignited by any type of fire attack, after which it burns forever - and kills reckless players in one hit... unless the Water Wave or Rain Flush are equipped, which extinguish it. Chemical Solution can be affected by water-based weaponry, which reduces its condition. In contrast, Rain Flush, being acidic rain, amplifies its condition. Mega Man Maker adds victory animations when ending a level, which change depending on what character had been selected, what kind of Adapter Mega Man is equipped with, and even whether the character is sliding through a tunnel, climbing a ladder, or still in mid-air by the time the animation starts. Bass normally cannot go through one-tile tunnels: he dashes instead of performing a slide. However, if Mega/Proto Man or Roll happens to slide (dodge roll) into a Bass Capsule while going through a tunnel, Bass will retain sliding controls - albeit while dashing, until he exits. If Bass uses the Charge Kick, he can slide as other characters do, and he can go through tight terrain. If the players happen to end the level while Bass is stuck inside one of these, he gets an exclusive victory animation: A Facepalm. Mega Man 4 features a game-breaking glitch when the players use the Rain Flush on Dr. Wily as he's escaping Wily Machine #4: his escape pod gets destroyed, and the game softlocks. With Wily Machine #4 being added in 1.8, utilizing the Rain Flush in the same manner still "kills" Dr. Wily. Thankfully, this doesn't cause a softlock, and it will still clear the level. (Assuming if Wily Machine #4 was set as the "final" boss, that is.) Adding to the above, there's another way to "kill" Wily. After he hops out of Wily Capsule #6, the player has several seconds of movement. If Black Hole Bomb is among the available weapons, it can be used to suck the good doctor into the void.
 Mega Man Maker (Video Game) / int_d24ed873
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_d24ed873
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_d24ed873
 Mega Man Maker (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Mega Man Maker (Video Game) / int_d2c0e2ed
comment
While such shenanigans are (very) frowned upon, one could set up levels with softlocking traps - like a path filled with goal orbs that leads to a spike pit with a checkpoint over it.
 Mega Man Maker (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_d2c0e2ed
 Mega Man Maker (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Mega Man Maker (Video Game) / int_d397657d
comment
Hoist by His Own Petard: Super Arm creates blocks for players to throw, but recklessness (especially when spawning blocks after jumping) might get them crushed by the same block they've created. Especially possible in scenarios with weapon-based platforms placed over instant-kill obstacles or bottomless pits. Any reckless shots hitting those platforms would send the players to their doom.
 Mega Man Maker (Video Game) / int_d397657d
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_d397657d
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_d397657d
 Mega Man Maker (Video Game) / int_d5dddf0d
type
Mooks, but no Bosses
 Mega Man Maker (Video Game) / int_d5dddf0d
comment
Mooks, but no Bosses: Some levels don't have bosses at all, instead they have Energy Elements, Party Balls or grey-colored Targets to end them.
 Mega Man Maker (Video Game) / int_d5dddf0d
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_d5dddf0d
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_d5dddf0d
 Mega Man Maker (Video Game) / int_d5dec29e
type
It's Popular, Now It Sucks!
 Mega Man Maker (Video Game) / int_d5dec29e
comment
It's Popular, Now It Sucks!: invokedThe caption of the background of MM2 Wily Stage 1 states: "Hopefully not as overused as the theme of this stage".
 Mega Man Maker (Video Game) / int_d5dec29e
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_d5dec29e
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_d5dec29e
 Mega Man Maker (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Mega Man Maker (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: See 1-Up entry above. Players must beat their own creations to avoid the uploading of Unwinnable by Design levels, but even then this is downplayed. Previously-made levels from earlier versions that required glitches to complete have been patched for a long time (although they can be reported). Upon completing (or failing) the Wily Challenges, players can download any levels they've experienced (just in case they've came across one they really liked). If the character happens to start a level on top of spikes, their temporary invincibility kicks in to allow the player to get off them quickly.
 Mega Man Maker (Video Game) / int_d6f284a3
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_d6f284a3
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_d6f284a3
 Mega Man Maker (Video Game) / int_dd6dcee0
type
Tradesnarkâ„¢
 Mega Man Maker (Video Game) / int_dd6dcee0
comment
Tradesnark™: When announcing the Fire Wall from Mega Man 11, WreckingPrograms put a TM in the name of that gimmick to make jokes around the two meanings of "fire wall".
 Mega Man Maker (Video Game) / int_dd6dcee0
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_dd6dcee0
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_dd6dcee0
 Mega Man Maker (Video Game) / int_e08fcc99
type
Battle Theme Music
 Mega Man Maker (Video Game) / int_e08fcc99
comment
Battle Theme Music: The Music Changer tool allows players to change tunes at certain parts of levels. Bosses can have different boss themes from other games - not necessarily the original ones.
 Mega Man Maker (Video Game) / int_e08fcc99
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_e08fcc99
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_e08fcc99
 Mega Man Maker (Video Game) / int_e4e86215
type
Fake Difficulty
 Mega Man Maker (Video Game) / int_e4e86215
comment
Fake Difficulty: Like in Super Mario Maker, quite a few levels suffer from enemy and trap placement being not simply difficult, but also clueless. Some levels, like maze levels for example, have this issue brought up to eleven as enemies are set on the edge of screen transitions that players get forced to trip on while backtracking around. Nastier builders can camouflage spikes behind backgrounds of the same color, too.
 Mega Man Maker (Video Game) / int_e4e86215
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_e4e86215
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_e4e86215
 Mega Man Maker (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mega Man Maker (Video Game) / int_e57198a4
comment
The Fire Wall's announcement mocks some firewall software's tendency to damage files while searching threats.
 Mega Man Maker (Video Game) / int_e57198a4
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_e57198a4
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_e57198a4
 Mega Man Maker (Video Game) / int_ed4c6291
type
Scrappy Weapon
 Mega Man Maker (Video Game) / int_ed4c6291
comment
Scrappy Weapon: invoked The flavor text of the Item-3 implies that it is not a very useful item in comparison to the other two items.
 Mega Man Maker (Video Game) / int_ed4c6291
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_ed4c6291
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_ed4c6291
 Mega Man Maker (Video Game) / int_ed9a31c1
type
Tornado Move
 Mega Man Maker (Video Game) / int_ed9a31c1
comment
Tornado Move: Aside from the Air Shooter, Wind Storm, Tornado Hold and Tornado Blow, there is also the Nado - an attack that makes the character spin in a tornado.
 Mega Man Maker (Video Game) / int_ed9a31c1
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_ed9a31c1
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_ed9a31c1
 Mega Man Maker (Video Game) / int_ee6d30d8
type
Gusty Glade
 Mega Man Maker (Video Game) / int_ee6d30d8
comment
Gusty Glade: Rain and Rain Flush can be used to alter the jump velocity allowing players to cross larger gaps, or hamper their progress. Fan Fiends and Yaffu enemies as well as Oni Wind Generators can also do the same and can be all put together to create a very hectic platforming experience.
 Mega Man Maker (Video Game) / int_ee6d30d8
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_ee6d30d8
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_ee6d30d8
 Mega Man Maker (Video Game) / int_f318393e
type
Automatic Level
 Mega Man Maker (Video Game) / int_f318393e
comment
Automatic Level: Just like in Super Mario Maker, this type of courses can be made - the players don't have to do anything but watch.
 Mega Man Maker (Video Game) / int_f318393e
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_f318393e
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_f318393e
 Mega Man Maker (Video Game) / int_f62cc38a
type
Stone Wall
 Mega Man Maker (Video Game) / int_f62cc38a
comment
Stone Wall: One of the two Super Smash Bros. weapons is the Shine (or Reflector); a shield-based weapon that allows players to reflect nearly any projectile back onto the attackers. It can be held as long as players want, while mashing the shoot button in mid-air is enough to get extended air time. This weapon outclasses the canon shield weaponry such as the Leaf Shield, Skull Barrier, Star Crash and Water Shield in (almost) every way. The downsides are that players cannot move whenever Shine is active (except falling by gravity, but it resets when the button is pressed), it doesn't protect them from collision-based enemies, and attacking enemies that don't throw long-range projectiles with Shine requires to get up close to them, risking collision damage.
 Mega Man Maker (Video Game) / int_f62cc38a
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_f62cc38a
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_f62cc38a
 Mega Man Maker (Video Game) / int_f8f1249
type
Instructive Level Design
 Mega Man Maker (Video Game) / int_f8f1249
comment
Instructive Level Design: Most types of mapping are encouraging the builders to do this, because the common players will fall into Guide Dang It! territory thanks to people who aren't at all familiar with basic level design aspects: enemies' placements, level objects, gimmicks - or by not knowing special properties added to the myriad of weapons.
 Mega Man Maker (Video Game) / int_f8f1249
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_f8f1249
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_f8f1249
 Mega Man Maker (Video Game) / int_f945dff4
type
Facepalm
 Mega Man Maker (Video Game) / int_f945dff4
comment
Facepalm: Bass' victory animation during his slide is this, although players have to use Charge Kick and perfectly time it to see it in normal gameplay.
 Mega Man Maker (Video Game) / int_f945dff4
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_f945dff4
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_f945dff4
 Mega Man Maker (Video Game) / int_fa59871
type
Equipment-Based Progression
 Mega Man Maker (Video Game) / int_fa59871
comment
Equipment-Based Progression: Weapon Blocks/Shields can only be broken by a specific weapon which can force players to use them to progress.
 Mega Man Maker (Video Game) / int_fa59871
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_fa59871
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_fa59871
 Mega Man Maker (Video Game) / int_fc8bc8e
type
Special Edition Title
 Mega Man Maker (Video Game) / int_fc8bc8e
comment
Special Edition Title: On Christmas, the main title image is a Christmas tree. Several Endless backgrounds' descriptions from Mega Man 10 take a jab at their own source game, calling it Red Sun Edition and Blue Moon Edition.
 Mega Man Maker (Video Game) / int_fc8bc8e
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_fc8bc8e
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_fc8bc8e
 Mega Man Maker (Video Game) / int_ffd41689
type
Perpetual Beta
 Mega Man Maker (Video Game) / int_ffd41689
comment
Perpetual Beta: The game has received updates since its initial release. It is intended to remain in development to add more elements from the Mega Man classic series or from the team.
 Mega Man Maker (Video Game) / int_ffd41689
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_ffd41689
featureConfidence
1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_ffd41689
 Mega Man Maker (Video Game) / int_name
type
ItemName
 Mega Man Maker (Video Game) / int_name
comment
 Mega Man Maker (Video Game) / int_name
featureApplicability
1.0
 Mega Man Maker (Video Game) / int_name
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1.0
 Mega Man Maker (Video Game)
hasFeature
Mega Man Maker (Video Game) / int_name
 Mega Man Maker (Video Game) / int_name
itemName
Mega Man Maker (Video Game)

The following is a list of statements referring to the current page from other pages.

 Mega Man Maker (Video Game)
hasFeature
Forced Meme / int_cd3bd2f
 Mega Man Maker (Video Game)
hasFeature
Game Maker / int_cd3bd2f
 Mega Man Maker (Video Game)
hasFeature
Kaizo Trap / int_cd3bd2f
 Mega Man Maker (Video Game)
hasFeature
Megamix Game / int_cd3bd2f
 Mega Man Maker (Video Game)
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No Port For You / int_cd3bd2f
 Mega Man Maker (Video Game)
hasFeature
Title Confusion / int_cd3bd2f
 Mega Man Maker (Video Game)
hasFeature
Toggling Setpiece Puzzle / int_cd3bd2f
 Mega Man Maker (Video Game)
hasFeature
Zero-Effort Boss / int_cd3bd2f