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Meritous (Video Game)

 Meritous (Video Game)
type
TVTItem
 Meritous (Video Game)
label
Meritous (Video Game)
 Meritous (Video Game)
page
Meritous
 Meritous (Video Game)
comment
Meritous is an independently-made PC game, a cross between a top-view dungeon crawler and a bullet-hell shoot-em-up. In it, you control main character Merit, who travels through an enormous 3000-room labyrinth, the Orcus Dome, in order to find three artifacts called the PSI Keys, and restore them to their proper locations.Although enemies fire copious amounts of bullets at you, you don't shoot back- instead, you have an attack called a PSI Circuit, which you charge up to unleash a shockwave that hits enemies and nullifies their shots. As you charge up the PSI Circuit, target reticules appear on nearby enemies, the circle indicating they're in range, and the cross indicating you've charged up enough to damage or kill them. You can't just use the PSI Circuit as often as you want, though. After releasing it, there's a cooldown time before you can charge up again, and the longer you charge up, the longer you have to wait. Destroyed enemies leave behind PSI crystals you can use to upgrade three facets of your PSI Circuit- Circuit Charge (charge up faster), Circuit Refill (less cooldown time), and Reflect Shields. When you have at least one level in Shields, a barrier is projected around Merit, which will deflect one bullet per shield level, before having to regenerate. As you upgrade Shields, the barrier becomes bigger, then shows multiple layers as it gets stronger.
 Meritous (Video Game)
fetched
2023-08-17T19:30:22Z
 Meritous (Video Game)
parsed
2023-08-17T19:30:22Z
 Meritous (Video Game)
isPartOf
DBTropes
 Meritous (Video Game) / int_119dc902
type
Multi-Mook Melee
 Meritous (Video Game) / int_119dc902
comment
Multi-Mook Melee: Whenever you enter a treasure room, the doors shut and numerous monsters start warping into the room in short bursts. Once you've beaten all the monsters, you get a ton of crystals, as well as some treasure chests which will contain either extra crystals, a free upgrade to one of your stats, or one of the upgrade items.
 Meritous (Video Game) / int_119dc902
featureApplicability
1.0
 Meritous (Video Game) / int_119dc902
featureConfidence
1.0
 Meritous (Video Game)
hasFeature
Meritous (Video Game) / int_119dc902
 Meritous (Video Game) / int_1527d90d
type
Early Game Hell
 Meritous (Video Game) / int_1527d90d
comment
Early Game Hell: Starting out, Merit's PSI Circuit will be slow and his reflect shield small or nonexistent. A few hundred thousand crystals and some powerups later and Merit can tear through anything that isn't a boss with little harm to himself.
 Meritous (Video Game) / int_1527d90d
featureApplicability
1.0
 Meritous (Video Game) / int_1527d90d
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1.0
 Meritous (Video Game)
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Meritous (Video Game) / int_1527d90d
 Meritous (Video Game) / int_15756c9d
type
Where It All Began
 Meritous (Video Game) / int_15756c9d
comment
Where It All Began: The goal of the game, after restoring the three PSI Keys to their proper location, is to take an amulet from the edge of the maze all the way to the starting room.
 Meritous (Video Game) / int_15756c9d
featureApplicability
1.0
 Meritous (Video Game) / int_15756c9d
featureConfidence
1.0
 Meritous (Video Game)
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Meritous (Video Game) / int_15756c9d
 Meritous (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Meritous (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: you can play the game in Wuss Mode, which makes things easier, but you won't get a proper ending.
 Meritous (Video Game) / int_1be7d298
featureApplicability
1.0
 Meritous (Video Game) / int_1be7d298
featureConfidence
1.0
 Meritous (Video Game)
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Meritous (Video Game) / int_1be7d298
 Meritous (Video Game) / int_2a542c7d
type
Beam Spam
 Meritous (Video Game) / int_2a542c7d
comment
Beam Spam: On the Mook end, there's the first invisible enemy you encounter, as well as both circular ones. For bosses, there's Meradoca's 3rd and 4th forms.
 Meritous (Video Game) / int_2a542c7d
featureApplicability
1.0
 Meritous (Video Game) / int_2a542c7d
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1.0
 Meritous (Video Game)
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Meritous (Video Game) / int_2a542c7d
 Meritous (Video Game) / int_2b706ca
type
More Dakka
 Meritous (Video Game) / int_2b706ca
comment
More Dakka: It gets especially insane during the boss fights. On the plus side, killing certain enemies also converts their bullets into crystals.
 Meritous (Video Game) / int_2b706ca
featureApplicability
1.0
 Meritous (Video Game) / int_2b706ca
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1.0
 Meritous (Video Game)
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Meritous (Video Game) / int_2b706ca
 Meritous (Video Game) / int_41dd77d
type
Zerg Rush
 Meritous (Video Game) / int_41dd77d
comment
Zerg Rush: Treasure rooms can become this if you don't hurry. You can also create them, intentionally or not, by forming long chains of enemies following you, then waiting for them to catch up.
 Meritous (Video Game) / int_41dd77d
featureApplicability
1.0
 Meritous (Video Game) / int_41dd77d
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1.0
 Meritous (Video Game)
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Meritous (Video Game) / int_41dd77d
 Meritous (Video Game) / int_62259825
type
Nintendo Hard
 Meritous (Video Game) / int_62259825
comment
Nintendo Hard: It can vary where it starts, depending on how you boost stats, but things will reach this point sooner or later.
 Meritous (Video Game) / int_62259825
featureApplicability
1.0
 Meritous (Video Game) / int_62259825
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1.0
 Meritous (Video Game)
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Meritous (Video Game) / int_62259825
 Meritous (Video Game) / int_63c6c615
type
Dynamic Difficulty
 Meritous (Video Game) / int_63c6c615
comment
Dynamic Difficulty: Bosses become more powerful depending on your stats: higher shields prompt them to shoot more bullets, while faster Circuit Charge and Refill increase their health. Mooks shoot more bullets and gain better health with each boss you defeat.
 Meritous (Video Game) / int_63c6c615
featureApplicability
1.0
 Meritous (Video Game) / int_63c6c615
featureConfidence
1.0
 Meritous (Video Game)
hasFeature
Meritous (Video Game) / int_63c6c615
 Meritous (Video Game) / int_659b8d91
type
Tactical Door Use
 Meritous (Video Game) / int_659b8d91
comment
Tactical Door Use: Enemies cannot shoot at you if you are not in the same room as them. You can exploit this to pre-charge PSI attacks before popping in and unleashing them, manipulate enemies by darting between rooms, and lure them into pursuing you into larger Arena-esque rooms for easier manuvering. Perfect for survival-friendly hit-and-runs, and essential for lategame evasion of more dangerous enemies.
 Meritous (Video Game) / int_659b8d91
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1.0
 Meritous (Video Game) / int_659b8d91
featureConfidence
1.0
 Meritous (Video Game)
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Meritous (Video Game) / int_659b8d91
 Meritous (Video Game) / int_6602cad
type
Permanently Missable Content
 Meritous (Video Game) / int_6602cad
comment
Permanently Missable Content: If you don't pick the psi crystals up, the crystal machines scattered through the game will pull them into the room. Played straight in that some crystals are permanently lost when you die.
 Meritous (Video Game) / int_6602cad
featureApplicability
1.0
 Meritous (Video Game) / int_6602cad
featureConfidence
1.0
 Meritous (Video Game)
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Meritous (Video Game) / int_6602cad
 Meritous (Video Game) / int_7ae4d273
type
Point of No Return
 Meritous (Video Game) / int_7ae4d273
comment
Point of No Return: Once you obtain the Cursed Seal, all the doors to rooms you haven't already entered disappear, save for those leading to labyrinth's entrance. Remaining monsters become Goddamned Bats—some with eight forms—able to move dangerously fast and fire an intimidating amount of bullets. On the plus side, they drop many more crystals than standard enemies.
 Meritous (Video Game) / int_7ae4d273
featureApplicability
1.0
 Meritous (Video Game) / int_7ae4d273
featureConfidence
1.0
 Meritous (Video Game)
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Meritous (Video Game) / int_7ae4d273
 Meritous (Video Game) / int_8029fa50
type
True Final Boss
 Meritous (Video Game) / int_8029fa50
comment
True Final Boss: The aforementioned version of Wervyn Anixil, if you got the Agate Knife. He has three phases, each of which is extremely difficult even with your newly maximized stats and six hits (which are replenished after you beat his second phase). During the third phase, the screen turns a psychedelic green and starts cycling through tones of it, for a weird "pulsating" effect. If you beat him, you get the true ending.
 Meritous (Video Game) / int_8029fa50
featureApplicability
1.0
 Meritous (Video Game) / int_8029fa50
featureConfidence
1.0
 Meritous (Video Game)
hasFeature
Meritous (Video Game) / int_8029fa50
 Meritous (Video Game) / int_8aeccf04
type
Bullet Hell
 Meritous (Video Game) / int_8aeccf04
comment
Bullet Hell: Oh yes. If you don't think it's true, just wait until you reach a treasure room. Or a boss room. Or anywhere it wants to appear, really, if you activate enough mobs.
 Meritous (Video Game) / int_8aeccf04
featureApplicability
1.0
 Meritous (Video Game) / int_8aeccf04
featureConfidence
1.0
 Meritous (Video Game)
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Meritous (Video Game) / int_8aeccf04
 Meritous (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Meritous (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The Agate Knife; you have to explore all 3,000 rooms in the game to get it. Once it's in your possession, it raises your stats above their normal maximum, and increases your health to six hits. It also allows you to fight the True Final Boss.
 Meritous (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Meritous (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Meritous (Video Game)
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Meritous (Video Game) / int_a5e02e9e
 Meritous (Video Game) / int_a8f9cca9
type
Pre-existing Encounters
 Meritous (Video Game) / int_a8f9cca9
comment
Pre-existing Encounters: There's a limited number of monsters in the entire game, and the heads-up display even shows you the total, as well as how many you've killed.
 Meritous (Video Game) / int_a8f9cca9
featureApplicability
1.0
 Meritous (Video Game) / int_a8f9cca9
featureConfidence
1.0
 Meritous (Video Game)
hasFeature
Meritous (Video Game) / int_a8f9cca9
 Meritous (Video Game) / int_ad1db87c
type
Oh, Crap!
 Meritous (Video Game) / int_ad1db87c
comment
Oh, Crap!: Normally, the final boss spends a long time ranting at you about how you're apparently a huge asshole, nobody likes you, and that were stuck in the maze as a punishment (Which doesn't jell with the story according to the manual or history). However, if you have the Agate Knife, he starts on his rant... then suddenly notices what you're holding and stops cold. You will inevitably have this reaction, when the screen fills with bullets.
 Meritous (Video Game) / int_ad1db87c
featureApplicability
1.0
 Meritous (Video Game) / int_ad1db87c
featureConfidence
1.0
 Meritous (Video Game)
hasFeature
Meritous (Video Game) / int_ad1db87c
 Meritous (Video Game) / int_c0b66f61
type
Invisible Monsters
 Meritous (Video Game) / int_c0b66f61
comment
Invisible Monsters: There's quite a few of these, but once you have the Ethereal Monocle, they're represented by the question mark icon used to show enemies outside your current room.
 Meritous (Video Game) / int_c0b66f61
featureApplicability
1.0
 Meritous (Video Game) / int_c0b66f61
featureConfidence
1.0
 Meritous (Video Game)
hasFeature
Meritous (Video Game) / int_c0b66f61
 Meritous (Video Game) / int_d028ca10
type
Deliberately Monochrome
 Meritous (Video Game) / int_d028ca10
comment
Deliberately Monochrome: The graphics are all shades and tones of one color, which shifts depending on where you are, and how many monsters are in the room. It's normally a light blue color, but if there's a lot of monsters in a room, the color may shift to gray, or even slightly red. When you enter a Treasure Room, things immediately turn red until the room is cleared. After the Point of No Return, it turns red and stays that way, becoming more saturated as you get closer to the center of the map.
 Meritous (Video Game) / int_d028ca10
featureApplicability
1.0
 Meritous (Video Game) / int_d028ca10
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1.0
 Meritous (Video Game)
hasFeature
Meritous (Video Game) / int_d028ca10
 Meritous (Video Game) / int_d0f0a80d
type
One-Word Title
 Meritous (Video Game) / int_d0f0a80d
comment
One-Word Title: Epunymous Title for the Only One Name-type Protagonist Title... Merit.
 Meritous (Video Game) / int_d0f0a80d
featureApplicability
1.0
 Meritous (Video Game) / int_d0f0a80d
featureConfidence
1.0
 Meritous (Video Game)
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Meritous (Video Game) / int_d0f0a80d
 Meritous (Video Game) / int_dae59ff8
type
Empty Room Psych
 Meritous (Video Game) / int_dae59ff8
comment
Empty Room Psych: Averted. Chances are you'll be finding a lot of empty rooms and dead ends.
 Meritous (Video Game) / int_dae59ff8
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-1.0
 Meritous (Video Game) / int_dae59ff8
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 Meritous (Video Game)
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Meritous (Video Game) / int_dae59ff8
 Meritous (Video Game) / int_name
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ItemName
 Meritous (Video Game) / int_name
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 Meritous (Video Game) / int_name
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 Meritous (Video Game)
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Meritous (Video Game) / int_name
 Meritous (Video Game) / int_name
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Meritous (Video Game)

The following is a list of statements referring to the current page from other pages.

 Meritous (Video Game)
hasFeature
Cartography Sidequest / int_20f32dbb
 Meritous (Video Game)
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Cast from Hit Points / int_20f32dbb
 Meritous (Video Game)
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Death Is a Slap on the Wrist / int_20f32dbb
 Meritous (Video Game)
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Easy-Mode Mockery / int_20f32dbb
 Meritous (Video Game)
hasFeature
Hearts Are Health / int_20f32dbb
 Meritous (Video Game)
hasFeature
Invisible Monsters / int_20f32dbb
 Meritous (Video Game)
hasFeature
Justified Extra Lives / int_20f32dbb
 Meritous (Video Game)
hasFeature
Justified Save Point / int_20f32dbb
 Meritous (Video Game)
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Level-Map Display / int_20f32dbb
 Meritous (Video Game)
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Life Energy / int_20f32dbb
 Meritous (Video Game)
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Multi-Mook Melee / int_20f32dbb
 Meritous (Video Game)
hasFeature
One-Hit-Point Wonder / int_20f32dbb
 Meritous (Video Game)
hasFeature
1-Up / int_20f32dbb
 Meritous (Video Game)
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Only One Save File / int_20f32dbb
 Meritous (Video Game)
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Portal Network / int_20f32dbb
 Meritous (Video Game)
hasFeature
Pre-existing Encounters / int_20f32dbb
 Meritous (Video Game)
hasFeature
Psychic Teleportation / int_20f32dbb
 Meritous (Video Game)
hasFeature
Randomly Generated Levels / int_20f32dbb
 Meritous (Video Game)
hasFeature
Schrödinger's Gun / int_20f32dbb
 Meritous (Video Game)
hasFeature
See the Invisible / int_20f32dbb
 Meritous (Video Game)
hasFeature
Sprint Shoes / int_20f32dbb
 Meritous (Video Game)
hasFeature
Tactical Door Use / int_20f32dbb
 Meritous (Video Game)
hasFeature
Vague Hit Points / int_20f32dbb
 Meritous (Video Game)
hasFeature
Video Games of 2005–2009 / int_20f32dbb
 Meritous (Video Game)
hasFeature
X-Ray Vision / int_20f32dbb