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Metal Gear (Video Game)

 Metal Gear (Video Game)
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TVTItem
 Metal Gear (Video Game)
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Metal Gear (Video Game)
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MetalGear
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The Metal Gear series, produced by Konami beginning in 1987, is the Trope Maker and Trope Codifier of the Stealth-Based Game genre. Moreover, it is also considered to be one of the pioneers of cinematic storytelling within video games, famously being very Cutscene-heavy and being one of the first mainstream games to feature professional voice acting for all characters.The idea came when the series' creator and lead designer, Hideo Kojima, realized that the MSX2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking — so why not make a game where avoiding your enemies is the theme? This concept received a lot of criticism — one famous quote from a boss Kojima had at the time is, "Hiding from your enemies? That's not a game!" But then the critics (and other people) started playing it, and it became quite a hit, spawning a great many sequels (with countless ports and editions).The storyline is famously complicated, but, in its simplest possible form, can be described as an episodic plot that follows a dynasty of mercenaries, each with the Code Name "Snake", in various military events that take place from the mid-20th to the early 21st centuries, involving a series of revolutionary nuclear weapons called "Metal Gear".
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 Metal Gear (Video Game) / int_10d36992
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Parrying Bullets
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Parrying Bullets: Justified in the fact that A) the blades are meant to deflect bullets, and B) the suits they wear increase reflexes. When playing with Cyborg Ninja Raiden, you don't have a block button, you just have to Ninja Run to automatically deflect bullets.
 Metal Gear (Video Game) / int_10d36992
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 Metal Gear (Video Game) / int_1237828f
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Anyone Can Die
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Anyone Can Die: A good number of main characters do. At the end of Metal Gear Solid 4, more than 80% of all characters are confirmed dead.
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No Celebrities Were Harmed
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No Celebrities Were Harmed: The cover artwork of the original Metal Gear is blatantly traced from a well-known publicity still of Michael Biehn in The Terminator, while the character designs in the MSX2 version of Metal Gear 2 are clearly modified photographs of actual celebrities such as Sean Connery, Mel Gibson, Tom Berenger, Richard Crenna, and Albert Einstein. In subsequent ports of Metal Gear 2, the character designs were revamped to resemble Shinkawa's designs from the later MGS games. Which still draw a lot from actors: Solid Snake started as Christopher Walken in The Deer Hunter, evolved into Kurt Russell (after all, he was Snake Plissken - Big Boss resembles Russell even more) and then became an eyepatched Lee Van Cleef, who had already inspired Revolver Ocelot, and later Skull Face.
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Gatling Good
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Big Boss can wield a plethora of them in Peace Walker including a hilariously powerful minigun.
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 Metal Gear (Video Game) / int_1467a30c
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Unexpected Gameplay Change
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Unexpected Gameplay Change: The Shagohod chase in MGS3 is an on-rails shooter. Escaping from South America in Metal Gear Solid 4: Guns of the Patriots mixes Zombie Apocalypse and turret gunplay, there's more on-rails shooter stuff with Big Mama again in Eastern Europe (albeit you're limited to one-handed firearms), and mecha combat in Shadow Moses—REX versus RAY. As a rule, games made by Kojima that take place chronologically after the original game have final battles that don't use guns: In Metal Gear 2, defeating Metal Gear D results in an explosion that lights most of Snake's items, weapons included, on fire; all must be discarded. Gray Fox must be fought with fists, and Big Boss requires you to avoid him until you get enough items to light him on fire. In Metal Gear Solid, Liquid engages Snake in a fist fight after the defeat of REX. The second part of the fight is an on-rails shooter. In Metal Gear Solid 2, the final battle is a sword duel between Raiden and Solidus. Finally, in Metal Gear Solid 4, Liquid Ocelot follows the fisticuffs tradition.
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Warp Whistle
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Warp Whistle: In a few of the games, the cardboard boxes can be used to be transported to different areas.
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 Metal Gear (Video Game) / int_1686e91
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Live-Action Cutscene
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Live-Action Cutscene: The "Solid" games often used live-action Stock Footage in their (in)famously long cutscenes about real-world issues.
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 Metal Gear (Video Game) / int_173909
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Brainwashed and Crazy
 Metal Gear (Video Game) / int_173909
comment
The only boss character outside of their group was Gray Fox, who was an enemy to both Snake and Foxhound.
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 Metal Gear (Video Game) / int_17761744
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Heal Thyself
 Metal Gear (Video Game) / int_17761744
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Heal Thyself: Resting in hidden areas in MGS3 and MGS4 restores health, not to mention the fast-regenerating camouflage given to you by one of the bosses in MGS3. (In MGS4 there are at least two iPod songs that specifically increase Old Snake's recovery rate.) In MGS2, when bleeding, Raiden can stop the bleeding if he stays still because of the fast acting nanomachines.
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Metal Gear (Video Game) / int_17761744
 Metal Gear (Video Game) / int_177a6464
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Genre Shift
 Metal Gear (Video Game) / int_177a6464
comment
Genre Shift: The gameplay elements remain largely the same, but each time takes on subtle changes to story and visual style: Metal Gear Solid: Gritty modern military. Fairly straightforward, but The Twin Snakes is this plus some John Woo-esque stylish gunplay and action sequences. Metal Gear Solid 2: Sons of Liberty: Postmodern Magic Realism with Mind Screw sequences dabbling in global conspiracy theories. Metal Gear Solid 3: Snake Eater: Set in The '60s, this one is martini-flavoured Spy Fiction with plenty of homages to James Bond. Metal Gear Solid 4: Guns of the Patriots: Military Science Fiction and dystopian Cyberpunk. Metal Gear Solid V: The Phantom Pain: Gritty Cold War-era revenge story with very light Science Fantasy elements. Also from a gameplay perspective, represents a shift from linear sequences to Wide-Open Sandbox gameplay. Metal Gear Rising: Revengeance: A ridiculous Hack and Slash game where badass cyborgs swordfight to Awesome Music in a Post-Cyberpunk world. By far the greatest departure to form in the series.
 Metal Gear (Video Game) / int_177a6464
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 Metal Gear (Video Game) / int_17ce80aa
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All There in the Manual
 Metal Gear (Video Game) / int_17ce80aa
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All There in the Manual: Many of the characters' backstories are only revealed in supplemental materials or in optional radio/Codec conversions within the games. The most notable is the true identity of The Boss and The Sorrow's son, who is only revealed if you trigger a radio call between Snake and EVA in Metal Gear Solid 3. It's Ocelot. The Metal Gear Solid 4 Database, in addition to compiling every piece of Metal Gear lore up to Metal Gear Solid 4, features an extensive backstory for Raiden of what happened to him between Metal Gear Solid 2 and Metal Gear Solid 4 that is not even mentioned in the game itself.
 Metal Gear (Video Game) / int_17ce80aa
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 Metal Gear (Video Game) / int_1869b4b1
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Unreliable Narrator
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comment
What does it mean to have control over information? Can you truly trust the words and beliefs of those around you, or is what they're telling you unreliable and built on their own preconceptions and biases, or influenced by someone with ill intentions?
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 Metal Gear (Video Game) / int_18aff462
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Artistic License – Biology
 Metal Gear (Video Game) / int_18aff462
comment
Artistic License – Biology: Most infamously in the original Metal Gear Solid, where it is revealed that Solid Snake and Liquid Snake are both clones of Big Boss. Yet somehow they have different genetic make-up. It is revealed in Metal Gear Solid 4 that the two were genetically manipulated by the Patriots for different purposes. Solidus is the only 100% identical clone of Big Boss.
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 Metal Gear (Video Game) / int_18d15922
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Title Drop
 Metal Gear (Video Game) / int_18d15922
comment
Title Drop: Solidus Snake's terrorist group in MGS2 are the Sons of Liberty, Snake's mission in MGS3 is codenamed Operation Snake Eater, and Ocelot calls his master plan in MGS4 the Guns of the Patriots. Metal Gear is first introduced this way in the first game. Also, Snake Eater, despite not having an actual Metal Gear, introduces the man behind the original concept.
 Metal Gear (Video Game) / int_18d15922
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 Metal Gear (Video Game) / int_1994ba0b
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Gone Horribly Right
 Metal Gear (Video Game) / int_1994ba0b
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Gone Horribly Right: The Patriots started the Les Enfantes Terrible project because they wanted perfect soldiers like Big Boss. They succeeded, and ended up with three guys who do not enjoy getting dicked around at all.
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A Father to His Men
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Big Boss in general founded Outer Heaven as a refuge for disenfranchised soldiers and war orphans...albeit to form a private army. To his credit, he does sincerely care about them.
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 Metal Gear (Video Game) / int_19d336a4
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Human Weapon
 Metal Gear (Video Game) / int_19d336a4
comment
Human Weapon: The franchise has this as the main theme. The plots usually revolve around the protagonist and their direct opposition being manipulated by politicians, conspiracies, and other forces, and being treated as expendable tools with no goal or aspirations of their own.
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Sniper Scope Sway
 Metal Gear (Video Game) / int_1a27695c
comment
Sniper Scope Sway: Sniper rifles are common, and generally accompanied by this. You can use pentazemin (or a cigarette) to relax and reduce the tremble when scoping.
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 Metal Gear (Video Game) / int_1a3a91dd
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Say My Name
 Metal Gear (Video Game) / int_1a3a91dd
comment
Say My Name: Every single Metal Gear Solid has this, with both enemies and allies screaming "SNAAAAAAAAKKKEEEE!!!" Substituted with "Raiden, what happened?! Raiden! RAAAAAAAAAAAAAAIDEEEEEN!" in Sons of Liberty. "FOOOOOOOOOOOOOOOOOOOOOOX!!" when Grey Fox is Killed Off for Real during the REX battle. The intro to MGS2 (itself a sort of Nostalgia Level) with Otacon shouting, "...Snake..? Snake?! SNAAAAAAAAAAAAAAAKE" whenever your net a game over, and later "E.E.? E.E.!? E.EEEEEEEEE-!!" if the player screws the pooch and gets Emma killed. The series' use of it is inverted near the end of Guns of the Patriots when the Scarabs start piling on Snake: "OOOTACOOOOOOON!" Inverted both for Snake being the one to use it, and it being a genuinely tense and dramatic moment instead of meme-fuel. Snake screamed Otacon's name again earlier in Guns of the Patriots when he got half of his face burned very badly. This almost qualifies as a CMOA during the final duel when after Snake takes an absolutely brutal beating at the hands of Liquid Ocelot he turns the fight around by breaking his enemy's fingers. As Snake rises he screams his rival's name with a cry of rage and frustration, to be answered in kind as the camera spins. And they they really start beating the hell out of each other.
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 Metal Gear (Video Game) / int_1a74b900
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World of Badass
 Metal Gear (Video Game) / int_1a74b900
comment
World of Badass: Snake, of course. Raiden counts as well. By the end of his first solo game, he's taken out several Metal Gear RAYs at once and a Harrier jet with a rocket launcher.
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Scare Chord
 Metal Gear (Video Game) / int_1b122c5d
comment
Scare Chord: ! The stingers to Solids 1-3 all feature one after the respective Wham Line comes up. In the original after learning that Ocelot was working for the President, in Sons of Liberty after Snake learns the Patriots have been dead for a century, and in Snake Eater after Ocelot reveals he was "ADAM".
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 Metal Gear (Video Game) / int_1b38f6b7
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Shout-Out Theme Naming
 Metal Gear (Video Game) / int_1b38f6b7
comment
Shout-Out Theme Naming: While it's not necessarily intentional, all but one of the characters with the codename "Snake" share names with characters from The Bible. Naked Snake/Big Boss is named John note Referring to either John the Baptist, John the brother of Jesus, or a disciple of Jesus named John and later Ishmael note Referring to an illegitimate child between Abraham and a slave girl. Venom Snake is given the name Ahab.note Referring to an infamous king of Israel who was known for pagan worship and being a Manchild Solid Snake is named David.note Another king of Israel who was described as being "a man after God's own heart. Liquid Snake is named Elinote Named after a priest of Israel back when the Israelites were ruled by judges instead of kings.
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 Metal Gear (Video Game) / int_1b5c9c48
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The Blank
 Metal Gear (Video Game) / int_1b5c9c48
comment
The Blank: Decoy Octopus and Laughing Octopus. By extension, Old Snake, after he gets Laughing Octopus's mask.
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 Metal Gear (Video Game) / int_1dfbbf31
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Heterosexual Life-Partners
 Metal Gear (Video Game) / int_1dfbbf31
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Heterosexual Life-Partners: Snake and Otacon. They're serious competitors with Mario and Luigi for the title of "Most Badass Bromance in Videogame History".
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Boss Battle
 Metal Gear (Video Game) / int_1e14ea2a
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Boss Battle: The series is famous for, among other reasons, its excellent boss battles: Metal Gear: Shotmaker, Machinegun Kid, Hind D, Tank, Fire Trooper, TX-11 Cyberoid "Bloody Brad", Dirty Duck, TX-55 Metal Gear, Venom Snake. Metal Gear 2: Black Ninja/Kyle Schneider, Running Man, Hind D, Red Blaster, Four Horsemen, Jungle Evil, Night Fright, Drago Pettrovich Madnar, Metal Gear D (controlled by Gray Fox), Gray Fox, Big Boss. Metal Gear Solid: Revolver Ocelot, Tank (controlled by Vulcan Raven), Cyborg Ninja/Gray Fox, Psycho Mantis, Sniper Wolf, Hind D (piloted by Liquid Snake), Sniper Wolf, Vulcan Raven, Metal Gear REX (piloted by Liquid Snake), Liquid Snake. Metal Gear Solid 2: Olga Gurlukovich, Fortune, Fatman, Harrier (piloted by Solidus Snake), Vamp, Tengus, Metal Gear RAY army, Solidus Snake. Metal Gear Solid 3: Major Ocelot, The Pain, The Fear, The End, The Fury, The Sorrow, Yevgeny Borisovitch Volgin, Shagohod (piloted by Volgin), The Boss. Metal Gear Solid 4: Laughing Octopus, Raging Raven, Crying Wolf, Vamp, Metal Gear RAY (piloted by Ocelot), Screaming Mantis, Ocelot. Metal Gear Solid: Peace Walker: Pupa, Chrysalis, Cocoon, Peace Walker, Peace Walker (quadruped form), Metal Gear ZEKE (piloted by Paz). Metal Gear Rising: Metal Gear RAY Mod.0 (Desperado), Hammerhead, LQ-84i/Bladewolf, Mistral, GRAD, Monsoon, AI!Mistral, AI!Monsoon, Sundowner, Jetstream Sam, Metal Gear EXCELSUS (piloted by Armstrong), Armstrong, Armstrong (Ripper Mode). The DLC add four more: LQ-84i, RAY and Armstrong for Sam, Khamshin for Bladewolf. Metal Gear Solid V: The Man On Fire, Parasite Unit (Mist), Quiet, Parasite Unit (Armor), The Man On Fire, Eli/young Liquid Snake, Parasite Unit (Camo), Parasite Unit (Armor), Metal Gear Sahelanthropus. Metal Gear Survive: Wanderer Seth, The Lord of Dust.
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MultiNationalTeam
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Multi National Team: The Quirky Miniboss Squad from each game tends to be this. The Cobra Unit was a group of American, Russian and possibly other nationalities who fought against the Nazis in World War II. Big Boss tends to recruit people regardless of nation or ideology, hence the diversity of his armies. FOXHOUND and Dead Cell, while (originally) ostensibly American special forces units, carry on this tradition with Brits, Kurds, Russians, Americans, Chinese and others. To boot : Metal Gear: Shotmaker (Russian), Machinegun Kid (British), Fire Trooper (German), Dirty Duck (Australian), Big Boss (American) Metal Gear 2: Black Ninja (South African), Running Man (French), Red Blaster (Russian), Four Horsemen (British/German/American), Jungle Evil (South African), Night Fright (Vietnamese), Gray Fox (German/Vietnamese-born American), Big Boss (American) MGS: Decoy Octopus (Mexican), Revolver Ocelot (American/Russian), Vulcan Raven (Native American/Inuit), Sniper Wolf (Iraqi Kurd), Psycho Mantis (Czech), Liquid Snake (British) MGS2: Olga (Russian), Fortune (American), Vamp (Romanian), Fatman (American), Old Boy (German), Chinaman (Vietnamese-born American), Solidus (American) MGS3: Major Ocelot (Russian), The Pain, The Fear, The End, The Fury, The Sorrow (Russian), Volgin (Russian), The Boss/The Joy (American) MGS4: Laughing Octopus (Scandinavia), Raging Raven (Southern Asia), Crying Wolf (Central Africa), Screaming Mantis (Southern America), Vamp (Romanian), Ocelot (Russian) Peace Walker: Amanda and Chico (Nicaraguan), Paz (Costa Rican and perhaps Russian), Strangelove (British) and Miller (Japanese with an American father) Metal Gear Rising: Khamsin (American), Mistral (Algerian-born French), Monsoon (Cambodian), Sundowner (American), Jetstream Sam (Brazilian Japanese), Armstrong (American) MGSV: Big Boss (American-born mix of British Japanese), Miller (Japanese-American), Ocelot (Russian), Quiet (Unknown Caucasian), Eli AKA Liquid Snake (British Japanese), Code Talker (Navajo)
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 Metal Gear (Video Game) / int_1e7487cd
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Breaking the Fourth Wall
 Metal Gear (Video Game) / int_1e7487cd
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Breaking the Fourth Wall: In Metal Gear, Big Boss orders Snake to turn off the MSX2 or NES console. In Metal Gear Solid, Psycho Mantis will scan your PlayStation or GameCube memory card for existing save files from other Konami games. He also does a harmless attack called "Hideo" which blacks out the screen and displays the aforementioned words to fool the player into checking their tv. In Metal Gear Solid, revolver Ocelot warns Snake that if he detects a controller with rapid-fire capability, he'll automatically disqualify him and kill Meryl. Metal Gear Solid 2 introduced Fission Mailed. In Metal Gear Solid 3, Naked Snake says he can't smell in a CODEC conversation with The Boss. She replies that he'll just have to use his instincts as a gamer (something Miller also told Solid Snake in Metal Gear 2). Obviously, the player can't use their sense of smell to aid in their awareness of their surroundings. Portable Ops has Snake mention to Sigint that the equipment has been completely changed to be lighter and more compact, and he can now take the equipment outside—being the first canon game in the series on a handheld system.
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 Metal Gear (Video Game) / int_20e2a53b
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Notice This
 Metal Gear (Video Game) / int_20e2a53b
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Notice This Soldiers and scientists have a lot in common in the Metal Gear series; Snake, Liquid, Solidus, Raiden, the Boss and Big Boss are used as Unwitting Pawns. Otacon, Dr. Madnar, Huey and Sokolov wind up being manipulated into creating horrific superweapons. It adds a bit of Fridge Brilliance to Solid Snake and Otacon's Odd Friendship. They've both been used as tools for long enough and have decided to fight back, much the same way that Big Boss, Liquid and Solidus have.
 Metal Gear (Video Game) / int_20e2a53b
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 Metal Gear (Video Game) / int_217f19b8
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Video Games and Fate
 Metal Gear (Video Game) / int_217f19b8
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Video Games and Fate: An underlying theme of many entries in the series, which is particularly pronounced in MGS and MGS2.
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 Metal Gear (Video Game) / int_21f7ff0f
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Knight in Sour Armor
 Metal Gear (Video Game) / int_21f7ff0f
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Knight in Sour Armor: Solid Snake, Big Boss, and the Boss are all this.
 Metal Gear (Video Game) / int_21f7ff0f
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Ambiguously Brown
 Metal Gear (Video Game) / int_2207b002
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MGSV: Big Boss (American-born mix of British Japanese), Miller (Japanese-American), Ocelot (Russian), Quiet (Unknown Caucasian), Eli AKA Liquid Snake (British Japanese), Code Talker (Navajo)
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Straw Civilian
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Straw Civilian: Zig-Zagged in various ways as there are non-combatants with sympathetic backstories, but the scientist and technicians introduced Snake Eater and Portable Ops tend to be more troublesome to handle than soldiers. If held up (Snake and the other operatives will use a different callout by telling them to talk than tell them to raise their hands), rather than cooperate, they scream and panic (resulting in an instant Alert Phase), which by all laws is against common sense of personal safety. Interrogating some of the Soviet scientist reveal that they don't get along with the troops. This translates to gameplay where the enemy soldiers have zero problems shooting at Snake through a non-combatant, instead of holding their fire and ensuring their safety.
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 Metal Gear (Video Game) / int_22c41566
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Trilogy Creep
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Trilogy Creep: In interviews around the release of MGS3, Kojima said that he viewed the three Metal Gear Solid games at that point as a loose trilogy. Naturally, even that informal designation didn't last for long.
 Metal Gear (Video Game) / int_22c41566
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Misaimed Fandom
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The aforementioned Misaimed Fandom got precisely what it wanted with Metal Gear Solid 2: Sons of Liberty, which deconstructed the way people related to the first game. So, you want to be just like Solid Snake, huh? You get to play as a player proxy character that, like Snake, is an emotionally crippled badass with buckets of blood on his hands and a killer instinct. Unfortunately, your girlfriend is deep-down scared of you and calls you in the middle of your mission to discuss your lack of emotional warmth, the only way you could've acquired these oh-so-badass skills is Training from Hell that you have repressed the memory of, and indeed your desire to be just like Snake is going to be granted via a mind-control experiment that the entire game's sequence of events is.
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Ironic Echo
 Metal Gear (Video Game) / int_237404cc
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Ironic Echo: Solid Snake to Liquid Snake in Metal Gear Solid.
 Metal Gear (Video Game) / int_237404cc
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Companion Cube
 Metal Gear (Video Game) / int_2482df9c
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Companion Cube: The cardboard box. Both Solid and Naked Snake apparently have some sort of sexual fetish with it, and Naked Snake believes that not only is his being in the box his destiny, but it is also the true key to happiness. The former finds it relaxing to sit in the box - or, y'know, barrel. Solid Snake doesn't just find the box relaxing, to him, it's the most important thing he has on him. He even lectures Raiden about it, giving the famous "Take care of your cardboard box, and it'll take care of you" comment. "I'm not exaggerating when I say the success of your mission hinges on how you use that cardboard box."
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No-Holds-Barred Beatdown
 Metal Gear (Video Game) / int_25524784
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No-Holds-Barred Beatdown: Volgin to Naked Snake in Snake Eater, and even worse, Ocelot to Solid Snake in Guns of the Patriots.
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Generation Xerox
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Generation Xerox: All of Big Boss' children are skilled soldiers. Not surprising, since they're clones and were in fact raised specifically to be perfect soldiers. Even more egregious is Otacon and his father, both genius robotics engineers with similar personalities, who wind up unwittingly creating walking nuclear death tanks and then actively work to stop their work from being used. Huey's relationship with Big Boss mirrors Otacon's with Solid Snake's as well. Until it's revealed that Huey was actually an asshole.
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Mythology Gag
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Mythology Gag: The series has a few recurring jokes and themes, most notably the cardboard box (which appears in every main game in the series).
 Metal Gear (Video Game) / int_26ac510e
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Bag of Spilling
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Bag of Spilling: In most of the games, Snake loses all of his acquired equipment towards the end of the mission. In Metal Gear 2: Solid Snake, it's destroyed by being set on fire, though he does acquired another pistol for the Escape Sequence. In Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty, it's all taken away by the Big Bad, although Solidus does give Raiden his sword back for their final battle. At the end of Metal Gear Solid 3, Ocelot tosses Naked Snake's equipment pack into a lake. Later Big Boss games avert this by virtue of being set while he was building Outer Heaven, though Ground Zeroes plays it straight with the destruction of Mother Base. Interestingly, the original Metal Gear has Snake keep all his gear, as does Metal Gear Solid 4 in spite of its Fisticuffs Boss Final Boss battle against Ocelot, since Snake brings his .45 to Arlington Cemetery in the epilogue.
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 Metal Gear (Video Game) / int_29a39f6
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Easter Egg
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Naomi Hunter in Metal Gear Solid 4, where she leaves her labcoat unbuttoned and is obviously wearing no bra. Her lack of a bra is even a point that gets brought up in gameplay in one level; after being "rescued" by PMC soldiers and Haven Troopers, you're forced to track Naomi. The Haven Troopers use a variety of tricks to try and catch you including a voice recording and a pink bra left on the trail. According to the Integral Podcast, the designers wanted to have leave various pieces of female clothing throughout the trails, and a naked, unconscious female soldier near the end of the level. It also comes up as an Easter Egg. As part of the Rule of Funny/Rule of Drama schtick where certain cutscenes will affect Old Snake's psyche bar, Naomi runs some tests on Snake and estimates his accelerated ageing gives him less than a year, causing his psyche to plummet. When she stoops to his level to comfort him, however, players can enter first-person without warning and look down said obscene cleavage and restore psyche to full.
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Lampshade Hanging
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It got to the point of Lampshade Hanging: during Act 4 of MGS4, Otacon calls Snake and tells him to put in disc 2. Then he remembers that, because the game is on a dual-layer Blu-ray disc, there is no disc 2. (Snake tells Otacon to stop fooling around, while players freak out due to the exact location of this conversation.) Then, when Psycho Mantis shows up again, he tries to pull the same tricks. However, he can't read your memory since the PS3 doesn't have a memory card, and he can only make the controller vibrate if the player is using the Dualshock 3. And again in the previous boss fight, where the Colonel recommends using the same tricks against a different psychic boss, only to have them all shot down. Oh, and in Metal Gear AC!D2, when General Wiseman explains bits of the COST and CARD system to Snake, "Agent" Dalton hears all of this and confusedly says, "That just went right over my head."
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Revolvers Are Just Better
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Revolvers Are Just Better: Played with. This is definitely the case with Ocelot, as his particular style of gunplay is well suited to his preferred firearms, the Colt Single Action Army. Zigzagged in gameplay terms, however. Any time one is usuable ingame, it's powerful, but has low ammo capacity and, more importantly in a Stealth-Based Game, cannot fit a suppressor, so ends up being a rather niche weapon than anything else.
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Artifact Title
 Metal Gear (Video Game) / int_2b7d29e1
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Artifact Title: As is often the case with Mac Guffin Titles, as the number of entries in the franchise grew, the more the titular mecha had to be shoehorned into the plot. Starting with Metal Gear Solid 2, the robots basically function as elite mooks in a story about something else entirely. By the time of The Phantom Pain — the last Kojima-led entry — the story is mainly about the villain Skull Face getting his hands on a deadly bioweapon (the vocal cord parasites) that would make for a perfectly fine spy thriller plot on its own, but he also needs to have a Metal Gear too because it's in the title.
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 Metal Gear (Video Game) / int_2bdae2ae
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Awesome, but Impractical
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Awesome, but Impractical: The Metal Gear concept itself. Sure, it seems like the ultimate weapon, given that it can launch nukes essentially undetected from any terrain, but the idea seems to run on Rule of Cool. The games seem to acknowledge this, though. The first two games have the legs of the titular Metals Gears as a serious weak point (the TX-55 is brought down with multiple C4 charges at its feet. Metal Gear D is destroyed by hurling frag grenades at the knee joints), a flaw that is uncorrected until the development of Metal Gear REX. Even the later Metal Gear RAY can be disabled by firing Stinger missiles at its knee joints and Solidus is able to disable multiple RAY units with a submachine gun. The Shagohod, while technically not a Metal Gear, also has a similar (but not quite as fatal) flaw with its augers, as well as needing three miles of runway to launch its nuke. The ICBMG, a Metal Gear In Name Only, needs to be launched into the upper atmosphere to deliver its payload from low orbit, defeating the entire Metal Gear purpose. Sahelanthropus is literally unable to function without a psychic to control it. Arsenal Gear takes this trope up to eleven, as without a massive fleet of ships, troops, air support, and RAY units, it's a nothing but a huge target.
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Ax-Crazy
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Ax-Crazy: Half the freaking cast.
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Stealth-Based Game
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Stealth-Based Game: Trope Codifier.
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The Bad Guy Wins
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The Bad Guy Wins: Most of the Metal Gear Solid games (barring Metal Gear Solid 4) has the main characters actually unwittingly allowing the bad guys from behind the scenes to succeed in their overall evil plan, usually revealed in The Stinger. Metal Gear Solid 2 and, to a certain extent, Peace Walker are notable exceptions to the whole Stinger route, where it is made pretty clear that the behind the scenes villains won even before we get to The Stinger. It helps that the bulk of the series is essentially one big Enemy Civil War, with the Patriots as an elusive Greater-Scope Villain. The Big Bads of all of the main series Solid Snake games (Big Boss, Liquid Snake, Solidus Snake and Ocelot) all turn out to be rebelling against the Patriots for personal gain, so stopping them invariably just helps the Patriots maintain their stranglehold on the world.
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Depraved Bisexual
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While the theme isn't as obvious as in the above examples, each member of Dead Cell has a misleading or ironic name; for example, Vamp's codename is actually because he's bisexual, rather than because he's like a vampire. It's an early hint that things aren't as they initially appear to be in the mission.
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Supervillain Lair
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Supervillain Lair: Shadow Moses, Gronzyj Grad, Arsenal Gear, Outer Haven (and its later incarnation), you name it...
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Shadow Government
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Shadow Government: The Metal Gear series explore this trope in the form of the Philosophers, a group of influential families from the Allied Forces in World War II that would eventually turn to Cipher and the Patriots, controlling the world from the shadows.
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Hospital Hottie
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Hospital Hottie: Dr. Naomi, Rosemary, Para-Medic and Elise.
 Metal Gear (Video Game) / int_315a122
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Magic from Technology
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Magic from Technology: Even though some abilities of characters seem downright magical, mostly they are given a scientific explanation. For example, Vamp's regeneration and Screaming Mantis' mind control both take advantage of nanotechnology. There are a few notable aversions in the series as well - the source of Psycho Mantis' or The Sorrows powers are never explored and they appear to be genuinely paranormal. However, the series is infamous for its love of complexity. Don't expect any single explanation to cover a character. In the case of Vamp, while he used nanomachine regeneration, his other abilities are never given solid explanation, and at least one character turned out to have genuine powers separate from the technology that was assumed to provide them. Basically, don't assume that the wizard has been done in until you see the body. And even then...
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Humans Are Flawed
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There are very few truly evil people in the world. People are complex with many shades of grey morality, even those who seem to be pure good or evil. No one ever truly knows the wants and desires of each person, and it is easy to misinterpret and misunderstand the intentions of others because of it.
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Metal Gear (Video Game) / int_32e279c4
 Metal Gear (Video Game) / int_330cfa9a
type
I Just Want to Be Badass
 Metal Gear (Video Game) / int_330cfa9a
comment
I Just Want to Be Badass: Deconstructed with Solid Snake, and even more savagely deconstructed with Raiden.
 Metal Gear (Video Game) / int_330cfa9a
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1.0
 Metal Gear (Video Game) / int_330cfa9a
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_330cfa9a
 Metal Gear (Video Game) / int_33287e20
type
One Bullet Clips
 Metal Gear (Video Game) / int_33287e20
comment
One Bullet Clips: Portable Ops does this, and so does the R2-tapping strategy.
 Metal Gear (Video Game) / int_33287e20
featureApplicability
1.0
 Metal Gear (Video Game) / int_33287e20
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_33287e20
 Metal Gear (Video Game) / int_34f8042a
type
Gratuitous French
 Metal Gear (Video Game) / int_34f8042a
comment
Gratuitous French: The name of the project that spawned the Snake clones; Les Enfants Terribles (The Terrible Children). There's also the first incarnation of Big Boss's Outer Heaven, Militares Sans Frontiers (a take off Medicines Sans Frontiers, which they had to throw a legal disclaimer saying the two weren't related.) Mistral's polearm L'Etranger. Justified in the fact that she is a big Shout-Out to Albert Camus' novel The Stranger ("L'étranger" in French).
 Metal Gear (Video Game) / int_34f8042a
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1.0
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_34f8042a
 Metal Gear (Video Game) / int_34f9ccc8
type
Stompy Mooks
 Metal Gear (Video Game) / int_34f9ccc8
comment
Stompy Mooks: Inverted. Walking too fast behind a guard makes him turn around and notice you, turning you into the Stompy Mook. Most mooks themselves walk about normally, so unless they're walking on something noisy, making a status report, or wearing headphones, you won't hear them walking until you get fairly close.
 Metal Gear (Video Game) / int_34f9ccc8
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1.0
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_34f9ccc8
 Metal Gear (Video Game) / int_35022c20
type
No Plans, No Prototype, No Backup
 Metal Gear (Video Game) / int_35022c20
comment
No Plans, No Prototype, No Backup: Averted. Almost every Metal Gear built is based on the plans of the previous Metal Gear. Then the plans to make one got on the black market and everyone had a Metal Gear.
 Metal Gear (Video Game) / int_35022c20
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-1.0
 Metal Gear (Video Game) / int_35022c20
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_35022c20
 Metal Gear (Video Game) / int_353f2b06
type
"Die Hard" on an X
 Metal Gear (Video Game) / int_353f2b06
comment
"Die Hard" on an X: The games, and particularly the MGS series, follow the beats of a typical Hollywood blockbuster: a VIP is taken hostage (in MGS1 and MGS2, the victims are nabbed during an unveiling of their pet development project, and the government forces Snake to comply with the rescue — both premises taken from Die Hard and Escape From New York); a fat ransom is demanded; the terrorists fan out and get picked off one-by-one by a solitary intruder. MGS2 follows the same playbook, though roughly half the game is spent tailing behind Snake and being deliberately kept in the dark about his movements, much like the terrorists themselves. You're not playing as Bruce, or even Sam Jackson. (That's Stillman.) You're more like Justin Long. Alternatively, Raiden starts the mission as a deep cover enemy agent, unknowingly helping the Patriots to further their goals. As the mission progresses, Raiden starts to realize why Snake and his allies hold Raiden at arm's length, and the game is primarily about him earning the right to be a driving force in the storyline.
 Metal Gear (Video Game) / int_353f2b06
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1.0
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_353f2b06
 Metal Gear (Video Game) / int_363e9631
type
Sequential Boss
 Metal Gear (Video Game) / int_363e9631
comment
Sequential Boss
 Metal Gear (Video Game) / int_363e9631
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1.0
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_363e9631
 Metal Gear (Video Game) / int_36b90c70
type
Fight Like a Card Player
 Metal Gear (Video Game) / int_36b90c70
comment
Fight Like a Card Player: The Ac!d series.
 Metal Gear (Video Game) / int_36b90c70
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1.0
 Metal Gear (Video Game) / int_36b90c70
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_36b90c70
 Metal Gear (Video Game) / int_36d4654e
type
Fisticuffs Boss
 Metal Gear (Video Game) / int_36d4654e
comment
Fisticuffs Boss: Frequent. There's Solid Snake vs Liquid (ending Metal Gear fistfight in MGS1), Naked Snake vs The Boss (ending CQC fight in MGS3), and Solid Snake vs Liquid Ocelot (final boss in MGS4). The only exception in the first four games is MGS2, where the final boss fight with Solidus a sword fight.
 Metal Gear (Video Game) / int_36d4654e
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1.0
 Metal Gear (Video Game) / int_36d4654e
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_36d4654e
 Metal Gear (Video Game) / int_37499c8
type
OnceAnEpisode
 Metal Gear (Video Game) / int_37499c8
comment
Reversed in Peace Walker when Huey parrots Snake's obligatory "Metal Gear..." during the former's exposition. Originally, the trope name for Parrot Exposition was Metal Gearing.
 Metal Gear (Video Game) / int_37499c8
featureApplicability
1.0
 Metal Gear (Video Game) / int_37499c8
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_37499c8
 Metal Gear (Video Game) / int_37556e5e
type
Death by Transceiver
 Metal Gear (Video Game) / int_37556e5e
comment
Death by Transceiver: The ever-popular "Snake?! SNAAAAAAKE!!"
 Metal Gear (Video Game) / int_37556e5e
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1.0
 Metal Gear (Video Game) / int_37556e5e
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_37556e5e
 Metal Gear (Video Game) / int_3767d6f9
type
Ruder and Cruder
 Metal Gear (Video Game) / int_3767d6f9
comment
Ruder and Cruder: * The Metal Gear series is, as a whole, very light on profanity, though there was a noticeable increase in its use as it went on. Snake Eater featured EVA cursing out Volgin, but only in Japanese. English fans would have to wait until Guns of the Patriots to hear the franchise's first Precision F-Strike. Revengeance fully embraces this newly-discovered freedom to have multiple F-bombs throughout its dialogue, and even has its main villain be Sir Swears-a-Lot. The Phantom Pain dials it back to being used extremely sparingly in incidental dialogue.
 Metal Gear (Video Game) / int_3767d6f9
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1.0
 Metal Gear (Video Game) / int_3767d6f9
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_3767d6f9
 Metal Gear (Video Game) / int_37d535e4
type
A True Hero
 Metal Gear (Video Game) / int_37d535e4
comment
A True Hero: Defied. One of the major themes of the franchise is that there are no "heroes" in war: only different sides. Today's allies may be tomorrows enemies and vice-versa, and things are rarely as black-and-white as they seem.
 Metal Gear (Video Game) / int_37d535e4
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1.0
 Metal Gear (Video Game) / int_37d535e4
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_37d535e4
 Metal Gear (Video Game) / int_391d6577
type
Sequel Escalation
 Metal Gear (Video Game) / int_391d6577
comment
Sequel Escalation: Subverted in terms of presentation. Solid Snake was at his peak in Metal Gear Solid 2: Sons of Liberty and declined sharply afterwards, Metal Gear Solid 4: Guns of the Patriots saw the greatest stakes and most dangerous enemies and remains the culmination of the series, and the final boss of Metal Gear Solid appears to be the most powerful mech in the series. That said, because of the plethora of prequels developed on more advanced hardware than Metal Gear Solid 4, the adventures of Big Boss generally include more advanced challenges and tools than the events occurring decades later, in terms of gameplay at least. It's hard to believe that Metal Gear Rex is supposed to be more advanced than Peace Walker, Metal Gear Zeke, or Metal Gear Sahelanthropus, who were developed two or three decades earlier.
 Metal Gear (Video Game) / int_391d6577
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-0.3
 Metal Gear (Video Game) / int_391d6577
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_391d6577
 Metal Gear (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Metal Gear (Video Game) / int_39b8d3d6
comment
Boring, but Practical: All games post-MGS2 have a tranquilizer gun than can attach a suppressor. It's usually one of the first weapons you get. It will likely see more use than all of your rocket launchers, shotguns, railguns, grenade launchers, and automatic weapons combined, especially in games where recruiting enemy soldiers is a major gameplay element. Beyond recruiting, it doesn't alert enemies due to being silenced, shooting enemies with it doesn't cause their comrades to realize something is up (they'll just awaken the asleep victim; contrast the less fun experience of them finding a dead body), and is pretty much necessary for rewards that necessitate a Pacifist Run.
 Metal Gear (Video Game) / int_39b8d3d6
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1.0
 Metal Gear (Video Game) / int_39b8d3d6
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_39b8d3d6
 Metal Gear (Video Game) / int_3a1c2171
type
The Man Behind the Man
 Metal Gear (Video Game) / int_3a1c2171
comment
The Man Behind the Man: Like you wouldn't believe, though the Patriots could be more accurately described as the computer behind the man.
 Metal Gear (Video Game) / int_3a1c2171
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1.0
 Metal Gear (Video Game) / int_3a1c2171
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1.0
 Metal Gear (Video Game)
hasFeature
Metal Gear (Video Game) / int_3a1c2171
 Metal Gear (Video Game) / int_3b4f620a
type
No Fourth Wall
 Metal Gear (Video Game) / int_3b4f620a
comment
Also, you might wonder why a lot of characters like to talk to you through the Codec screen rather than to your face or with Codec real-time. This is because time stands still during the process, because it's a video game, and MGS2 went and injected Postmodernism through where the fourth wall was supposed to be, which is why you're so confused right now.
 Metal Gear (Video Game) / int_3b4f620a
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1.0
 Metal Gear (Video Game) / int_3b4f620a
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_3b4f620a
 Metal Gear (Video Game) / int_3d59c9a0
type
Powered Armor
 Metal Gear (Video Game) / int_3d59c9a0
comment
Powered Armor: The Cyborg Ninja in the first MGS was a partial case, being a cyborg and all. The ninja and Solidus in MGS2 on the other hand are textbook cases.
 Metal Gear (Video Game) / int_3d59c9a0
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1.0
 Metal Gear (Video Game) / int_3d59c9a0
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_3d59c9a0
 Metal Gear (Video Game) / int_3da6b7c8
type
Comm Links
 Metal Gear (Video Game) / int_3da6b7c8
comment
Comm Links: The codec.
 Metal Gear (Video Game) / int_3da6b7c8
featureApplicability
1.0
 Metal Gear (Video Game) / int_3da6b7c8
featureConfidence
1.0
 Metal Gear (Video Game)
hasFeature
Metal Gear (Video Game) / int_3da6b7c8
 Metal Gear (Video Game) / int_3eee0728
type
Captain Obvious
 Metal Gear (Video Game) / int_3eee0728
comment
Captain Obvious: There are a whole lot of these. Some examples:
 Metal Gear (Video Game) / int_3eee0728
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1.0
 Metal Gear (Video Game) / int_3eee0728
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_3eee0728
 Metal Gear (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Metal Gear (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Every individual game, though the bitterness and sweetness varies with each one. Metal Gear Solid 3 verges on Downer Ending territory. The only Solid game that doesn't really count is probably the original Metal Gear Solid. Even then, the non-canon ending where Meryl dies is very bittersweet and wasn't revealed as non-canon until ten years later in Real Life, when Metal Gear Solid 4 was released.
 Metal Gear (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Metal Gear (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Metal Gear (Video Game)
hasFeature
Metal Gear (Video Game) / int_40cc0c7e
 Metal Gear (Video Game) / int_4156b553
type
Copy Protection
 Metal Gear (Video Game) / int_4156b553
comment
Copy Protection: Both, the MSX2 version of Metal Gear 2 and the original MGS, had a certain character's contact number written on the back of the retail packaging. In the latter's case, this became problematic to players who bought the game secondhand without the original CD case or were merely renting it.
 Metal Gear (Video Game) / int_4156b553
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1.0
 Metal Gear (Video Game) / int_4156b553
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_4156b553
 Metal Gear (Video Game) / int_423a91bd
type
Uncle Sam Wants You
 Metal Gear (Video Game) / int_423a91bd
comment
Uncle Sam Wants You: Not in any of the games themselves, but a promotional poster for GDC recruitment for Kojima Productions regarding the "Next" Metal Gear Solid game has Big Boss, a'la Uncle Sam, pointing at the viewer with the caption "BIGBOSS wants YOU! THE "NEXT" MGS"◊
 Metal Gear (Video Game) / int_423a91bd
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1.0
 Metal Gear (Video Game) / int_423a91bd
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_423a91bd
 Metal Gear (Video Game) / int_427cc2b1
type
Sniping Mission
 Metal Gear (Video Game) / int_427cc2b1
comment
Sniping Mission: Raiden must protect Emma this way in Metal Gear Solid 2: Sons of Liberty. The battle with Sniper Wolf in Metal Gear Solid, The End in Metal Gear Solid 3: Snake Eater, Crying Wolf in Metal Gear Solid 4: Guns of the Patriots and Quiet in Metal Gear Solid V: The Phantom Pain.
 Metal Gear (Video Game) / int_427cc2b1
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1.0
 Metal Gear (Video Game) / int_427cc2b1
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_427cc2b1
 Metal Gear (Video Game) / int_43b154c9
type
Not Even Bothering with the Accent
 Metal Gear (Video Game) / int_43b154c9
comment
Not Even Bothering with the Accent Soldiers in Metal Gear Solid 3 and 4 speak in a neutral American accent, despite being from Soviet Russia and all over the world respectively. However, this was done deliberately after receiving criticism for using Just a Stupid Accent for the Russian soldiers in Metal Gear Solid 2. Peace Walker justifies this trope by claiming that the soldiers are CIA operatives stationed in Costa Rica. V averts it altogether; in Ground Zeroes you're up against US Marines, and in Phantom Pain soldiers speak in their native tongues, which becomes subtitled if you recruit a translator.
 Metal Gear (Video Game) / int_43b154c9
featureApplicability
1.0
 Metal Gear (Video Game) / int_43b154c9
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1.0
 Metal Gear (Video Game)
hasFeature
Metal Gear (Video Game) / int_43b154c9
 Metal Gear (Video Game) / int_44e64e96
type
Female Gaze
 Metal Gear (Video Game) / int_44e64e96
comment
Female Gaze: A good deal of Metal Gear is geared towards the Female Gaze, given how taut and firm Snake's ass is, even when he's an old man. Metal Gear Solid 2: Sons of Liberty allows you to have Raiden run around doing handless cartwheels naked. Or the option to take off Big Boss's top in Metal Gear Solid 3: Snake Eater with his Naked Camo and turn him into a Walking Shirtless Scene.
 Metal Gear (Video Game) / int_44e64e96
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1.0
 Metal Gear (Video Game) / int_44e64e96
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_44e64e96
 Metal Gear (Video Game) / int_44fc28e8
type
Honor Before Reason
 Metal Gear (Video Game) / int_44fc28e8
comment
Honor Before Reason: Averted and commented on by everyone, especially Solid Snake, who mocks the idea.
 Metal Gear (Video Game) / int_44fc28e8
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-1.0
 Metal Gear (Video Game) / int_44fc28e8
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_44fc28e8
 Metal Gear (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Metal Gear (Video Game) / int_4508b16b
comment
Snake will be imprisoned, then escape without much fuss.
 Metal Gear (Video Game) / int_4508b16b
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1.0
 Metal Gear (Video Game) / int_4508b16b
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_4508b16b
 Metal Gear (Video Game) / int_450c5a85
type
Alternate Continuity
 Metal Gear (Video Game) / int_450c5a85
comment
Alternate Continuity: Ghost Babel is an alternate sequel to the original Metal Gear; the first Acid game follows a different story (though Snake is still a legendary soldier) and the second goes further. In the case of Ghost Babel, it contains some hidden foreshadowing concerning the plot of Metal Gear Solid 2. Snake's Revenge was also relegated to an alternate continuity after Metal Gear 2 was made, although it was originally intended to be a true sequel. Metal Gear Solid 2: Substance included "Snake Tales", a series of five missions that featured Snake going through stages from Sons of Liberty, but with different plot point (there's no mention of the Patriots, and Snake's backstory is subject to changes). "A Wrongdoing" features Snake trying to save the President from Fatman, which turns out to be a plot by a third party. "Big Shell Evil" features Snake saving Emma Emmerich from Russian drug traffickers, while another third party is planning another plot. "Confidential Legacy" features Snake facing off against Sergei Gurlukovich and Meryl aboard the Tanker, and serves as a direct sequel to the first game. "Dead Man's Whisper" features Iroquois Pliskin helping Commander Dolph apprehend Vamp, with another conspiracy transpiring in the background. "External Gazer", the fifth and final tale, involves an alternate-universe Solidus planning on wrecking the multiverse by having Solid Snake destroy a fifty foot tall guard with death ray eyes.
 Metal Gear (Video Game) / int_450c5a85
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1.0
 Metal Gear (Video Game) / int_450c5a85
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_450c5a85
 Metal Gear (Video Game) / int_453871ec
type
What Could Have Been
 Metal Gear (Video Game) / int_453871ec
comment
The Beauties get some very form fitting suits. When facing off against Raging Raven, after she sheds her suit and turns away, still quite insane, Snake stares at her butt. Please note that originally, it was intended to be averted.
 Metal Gear (Video Game) / int_453871ec
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-1.0
 Metal Gear (Video Game) / int_453871ec
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1.0
 Metal Gear (Video Game)
hasFeature
Metal Gear (Video Game) / int_453871ec
 Metal Gear (Video Game) / int_4583a262
type
Shirtless Scene
 Metal Gear (Video Game) / int_4583a262
comment
Shirtless Scene: At least one per game. Metal Gear Solid had both Snakes shirtless when they fight, and Snake also loses his shirt when he is captured. Metal Gear Solid 2: Sons of Liberty had Raiden completely naked at one point. Metal Gear Solid 3: Snake Eater allows you to take off all your clothes (except your pants, to Naked Snake's disappointment and Sigint's anger/bemusement). When Naked Snake loses all his gear during his capture, he ends up like this by default for a while. Metal Gear Solid 4: Guns of the Patriots had Liquid Ocelot take his shirt off before his climactic duel with Snake.
 Metal Gear (Video Game) / int_4583a262
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1.0
 Metal Gear (Video Game) / int_4583a262
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1.0
 Metal Gear (Video Game)
hasFeature
Metal Gear (Video Game) / int_4583a262
 Metal Gear (Video Game) / int_471a505f
type
Four Is Death
 Metal Gear (Video Game) / int_471a505f
comment
Four Is Death: There are four games set in years ending in a 4, and every major character in the earliest of these games by series chronology is dead by the end of the latest—which is Metal Gear Solid 4. Furthermore, that game in particular kills off four such characters: Big Boss, Ocelot, EVA, and Major Zero. note While his appearance was ultimately cut, an elderly Johnny was supposed to make a cameo in the ending of MGS4 as a guest at the wedding of his grandson Johnny Sasaki to Meryl Silverburgh, which would make him the only named MGS3 character to explicitly survive the end of MGS4, with Raikov and Sokolov's status unknown.
 Metal Gear (Video Game) / int_471a505f
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1.0
 Metal Gear (Video Game) / int_471a505f
featureConfidence
1.0
 Metal Gear (Video Game)
hasFeature
Metal Gear (Video Game) / int_471a505f
 Metal Gear (Video Game) / int_47325888
type
Latex Perfection
 Metal Gear (Video Game) / int_47325888
comment
Latex Perfection: Somewhat subverted; the mask's lips don't move, Snake's facial structure is roughly recognizable beneath the mask, and the FaceCamo used by Laughing Octopus and Snake is MUCH more advanced than current technology.
 Metal Gear (Video Game) / int_47325888
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-0.3
 Metal Gear (Video Game) / int_47325888
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_47325888
 Metal Gear (Video Game) / int_47fea76b
type
Butt-Monkey
 Metal Gear (Video Game) / int_47fea76b
comment
Butt-Monkey: Johnny, who gets knocked out a lot and keeps getting bad diarrhea problems, and is the least competent of Rat Patrol Team 01... up until he gets some badass points and steals Meryl from our lovable, crotchety old clone. Raiden has it pretty rough as well. In Metal Gear Solid 2 he is nagged by his girlfriend, is urinated on, he gets beaten up and used as bait for certain people, it is revealed that his parents were murdered by Solidus, and that's just his first appearance. In Metal Gear Solid 3 he was parodied by Volgin's gay lover Raikov, a usable face mask that Major Zero and Sokolov both apparently dislike, and Metal Gear Raiden: Snake Eraser where he travels back in time to kill Big Boss so that he could become the main character of the series. To say he failed miserably there would be a understatement. In between Metal Gear Solid 2 and Metal Gear Solid 4, he is told by Rose that she suffered a miscarriage (don't worry she was lying) after which he is tortured by the Patriots and used as a guinea pig for their experiments, his head is severed from his body at the jaw and transplanted to an entirely synthetic body, which is later upgraded to the exoskeleton we see him wearing in Metal Gear Solid 4.
 Metal Gear (Video Game) / int_47fea76b
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1.0
 Metal Gear (Video Game) / int_47fea76b
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1.0
 Metal Gear (Video Game)
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Metal Gear (Video Game) / int_47fea76b
 Metal Gear (Video Game) / int_48081842
type
The Stinger
 Metal Gear (Video Game) / int_48081842
comment
The Stinger: Usually Once per Episode in a post-credits phone-call: MG1: Big Boss survived the explosion and is waiting for Solid Snake, eager to fight him again. MG2: The cartridge believed to contain Dr. Marv's secret plans turns out to be a joke. When inserted into an MSX computer, it seems to do nothing, but Dr. Marv left his mark: the boot-up screen reads "VRAM: 01K", which is "Kio Marv" spelled backwards. MGS1/Twin Snakes: Ocelot was working with the President... and President George Sears is a third Big Boss clone named Solidus Snake. MGS2: Most of the Patriots (later revealed to be their predecessors, The Philosophers) have been dead for up to a hundred years, leaving Otacon's "contributor" to be one of the few living members. MGS3: Ocelot is triple crossing America and the Soviet Union, and stole the real Philosopher's legacy with the CIA Director to revive the Philosophers. Portable Ops: Ocelot has retrieved the Philosopher's Legacy, and agrees to use it to start "The Patriots" with an anonymous figure, most likely Zero, on the condition Big Boss is allowed in too. MGS4: While the FOXDIE isn't going to become a non-discriminatory weapon, Snake's aging still means he hasn't long to live. Since he doesn't have the ability to pass on anything to the next generation, Otacon decides to spend the rest of Snake's life with him as a witness. Peace Walker: The first has Snake accept the title of Big Boss after learning the truth about The Boss. The second has Big Boss deliver a speech wherein he defines MSF's beliefs, and christens their base "Outer Heaven." Revengeance: World Marshall is overthrown, but more PMCs are still on the rise. Raiden declares he still has his own war to fight. MGSV: After The Reveal that Venom is not Big Boss, Miller resolves to support the Sons of Big Boss as well as the Phantom to eventually defeat his former friend. Ocelot then foreshadows that they will eventually have to fight each other.
 Metal Gear (Video Game) / int_48081842
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 Metal Gear (Video Game) / int_48b9731f
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Paper-Thin Disguise
 Metal Gear (Video Game) / int_48b9731f
comment
Paper-Thin Disguise: In MGS1, Liquid disguises himself as an ally on Snake's codec by putting on sunglasses and changing his accent. Note that he still has the same voice, one distinctive enough that many players became suspicious the moment he opened his mouth. On the other hand, its subverted when the re-releases of Metal Gear 2 as well as his appearance in Peace Walker show that he actually does look like a disguised Liquid, and in the case of the latter game, even sounds like Liquid in disguise. And, of course, you can hide inside cardboard boxes, which are literally a paper-thin disguise. Soldiers aren't totally fooled by these, though, especially in later games, and especially if the box is out in the open and in their way. There's also Solid Snake disguising as Iroquois Pliskin in MGS2, by changing his uniform and nothing else. And EVA as Tatyana in MGS3, which had her wearing glasses and her hair differently. However, she was so much better at disguise than Snake in 2.
 Metal Gear (Video Game) / int_48b9731f
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Metal Gear (Video Game) / int_48b9731f
 Metal Gear (Video Game) / int_4c798fd5
type
Shock and Awe
 Metal Gear (Video Game) / int_4c798fd5
comment
The only boss characters outside of their group were Volgin, who similarly to Olga supplied the Mook army but was not part of the Cobra Unit himself, and Ocelot, who had a similar support role to them as Volgin did.
 Metal Gear (Video Game) / int_4c798fd5
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Metal Gear (Video Game) / int_4c798fd5
 Metal Gear (Video Game) / int_4d45aa06
type
Banana Republic
 Metal Gear (Video Game) / int_4d45aa06
comment
Banana Republic: Outer Heaven and Zanzibar Land in the original MSX2 games. Oddly enough, the Metal Gear Solid games mostly avert this, with the exception of "Army's Heaven" in Portable Ops. The sidestory installments also have Gindra in Metal Gear: Ghost Babel and the Moloni Republic in Metal Gear Acid.
 Metal Gear (Video Game) / int_4d45aa06
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 Metal Gear (Video Game) / int_4da6ac
type
Rated M for Manly
 Metal Gear (Video Game) / int_4da6ac
comment
Rated M for Manly: The story of a ruggedly handsome and tough-as-nails Anti-Hero stealth operative, cloned from the greatest soldier to have ever lived, a master of unarmed combat and all kinds of weapons ranging from sniper rifles to tranquilliser dart pistols and knives, with an IQ of 180 and fluency at least six languages, who travels the world and destroys nuclear-armed Humongous Mecha and often faces down whole armies and super-soldiers with seemingly supernatural abilities in the process? You bet this is a manly series. That said, a lot of the portrayals of manly and cool tropes are, at best, bad life choices and at worst, the symptoms of mental disorders obtained through battlefield trauma. Even the aforedescribed protagonist is not immune to it. Also, it's a stealth game, so running around blowing things up like an Action Hero is usually not a good idea. Usually.
 Metal Gear (Video Game) / int_4da6ac
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 Metal Gear (Video Game) / int_4e3d253b
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Downer Ending
 Metal Gear (Video Game) / int_4e3d253b
comment
Metal Gear Solid 3 verges on Downer Ending territory.
 Metal Gear (Video Game) / int_4e3d253b
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Metal Gear (Video Game) / int_4e3d253b
 Metal Gear (Video Game) / int_4e7c4536
type
Wham Line
 Metal Gear (Video Game) / int_4e7c4536
comment
The stingers to Solids 1-3 all feature one after the respective Wham Line comes up. In the original after learning that Ocelot was working for the President, in Sons of Liberty after Snake learns the Patriots have been dead for a century, and in Snake Eater after Ocelot reveals he was "ADAM".
 Metal Gear (Video Game) / int_4e7c4536
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Metal Gear (Video Game) / int_4e7c4536
 Metal Gear (Video Game) / int_4eea352
type
Menu Time Lockout
 Metal Gear (Video Game) / int_4eea352
comment
Menu Time Lockout: Generally played straight. Subverted in only one instance so far: in MGS3, pausing for 10 minutes during the final battle with The Boss will result in the MiGs destroying the battlefield as she said they would if she wasn't defeated in that time.
 Metal Gear (Video Game) / int_4eea352
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Metal Gear (Video Game) / int_4eea352
 Metal Gear (Video Game) / int_5008a1bb
type
Mysterious Informant
 Metal Gear (Video Game) / int_5008a1bb
comment
Mysterious Informant: Used in Metal Gear 2, Metal Gear Solid, and MGS2. The reason it was repeated in the original MGS was because Metal Gear 2 was only released in Japan, and MGS1 followed more or less the same plot in a different setting. The second time this happened was for another reason.
 Metal Gear (Video Game) / int_5008a1bb
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Metal Gear (Video Game) / int_5008a1bb
 Metal Gear (Video Game) / int_504e271f
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But Thou Must!
 Metal Gear (Video Game) / int_504e271f
comment
MGS infamously has the first communications tower, wherein players must pass through a door with crisscrossing sensors, a camera trap through the other side, and a screwy camera angle to encourage you to fall for it the first time you reach it. Naturally, this means an endless hoard of mooks spawns and you have to sprint all the way up four dozen flights of stairs spamming stun grenades or blindly firing your FAMAS.
 Metal Gear (Video Game) / int_504e271f
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Metal Gear (Video Game) / int_504e271f
 Metal Gear (Video Game) / int_5062dbb1
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Simultaneous Warning and Action
 Metal Gear (Video Game) / int_5062dbb1
comment
Simultaneous Warning and Action: Who's there?! In addition, the Alert/Caution/Evasion calls to HQ.
 Metal Gear (Video Game) / int_5062dbb1
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Metal Gear (Video Game) / int_5062dbb1
 Metal Gear (Video Game) / int_5288f02
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All Your Powers Combined
 Metal Gear (Video Game) / int_5288f02
comment
The Beauty & Beast Corps was additionally notable for combining all of the aspects of Foxhound, Dead Cell, and the Cobra Unit. Laughing Octopus used the animal theming of Decoy Octopus, the weaponry of Solidus Snake, and the emotion of The Joy, Raging Raven used the animal theming of Vulcan Raven, the weaponry of Fatman, and the emotion of The Fury, Crying Wolf used the animal theming of Sniper Wolf, the weaponry of Fortune, and the emotions of both The Sorrow and The End, and Screaming Mantis used the animal theming of Psycho Mantis, the weaponry of Vamp, and the emotions of both The Pain and The Fear.
 Metal Gear (Video Game) / int_5288f02
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Metal Gear (Video Game) / int_5288f02
 Metal Gear (Video Game) / int_5313c266
type
Bookends
 Metal Gear (Video Game) / int_5313c266
comment
Book Ends: If taken chronologically (and canonically, in light of Metal Gear Rising), the series begins and ends with Big Boss smoking a cigar. The entire franchise begins and ends with a charcter being briefed on Solid Snake's mission to Outer Heaven.
 Metal Gear (Video Game) / int_5313c266
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Metal Gear (Video Game) / int_5313c266
 Metal Gear (Video Game) / int_534793ae
type
Methuselah Syndrome
 Metal Gear (Video Game) / int_534793ae
comment
Methuselah Syndrome: Four different characters are stated to have lived for over a century (The End, 1861?-1964; Code Talker, 1880?-???? [known to be alive in 1984]; Old Boy, 190?-2008 and Major Zero, 1909-2014). Snake and Solidus (and Liquid, but he doesn't live long enough to decay) are an inversion, similar to the Replicants from Blade Runner. They're not engineered to last.
 Metal Gear (Video Game) / int_534793ae
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Metal Gear (Video Game) / int_534793ae
 Metal Gear (Video Game) / int_54243cf7
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Parrot Exposition
 Metal Gear (Video Game) / int_54243cf7
comment
Originally, the trope name for Parrot Exposition was Metal Gearing.
 Metal Gear (Video Game) / int_54243cf7
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Metal Gear (Video Game) / int_54243cf7
 Metal Gear (Video Game) / int_545a4a86
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Ominous Save Prompt
 Metal Gear (Video Game) / int_545a4a86
comment
Ominous Save Prompt: Two of them. In MGS2, immediately after being captured and brought onboard Arsenal Gear, and in MGS3, after taking a No-Holds-Barred Beatdown from the Big Bad. MGS3 actually kind of inverts it. When fighting The End, Para-Medic says that she has a bad feeling about saving. If you save and reload the game, The End sneaks up behind you and tranqs you in the head. However, if you save and wait a week before playing again, The End will have died of old age.
 Metal Gear (Video Game) / int_545a4a86
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Metal Gear (Video Game) / int_545a4a86
 Metal Gear (Video Game) / int_54cc6b24
type
Le Parkour
 Metal Gear (Video Game) / int_54cc6b24
comment
When playing with Cyborg Ninja Raiden, you don't have a block button, you just have to Ninja Run to automatically deflect bullets.
 Metal Gear (Video Game) / int_54cc6b24
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Metal Gear (Video Game) / int_54cc6b24
 Metal Gear (Video Game) / int_558245a7
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Redshirt Army
 Metal Gear (Video Game) / int_558245a7
comment
Redshirt Army: The SEALs sent in to deliver the Nuclear Football in MGS2 (to be fair, they're up against a vampire and an unkillable woman with a railgun), the US Army/Marine Corps task force in MGS4 (though they later fend off a horde of FROG units).
 Metal Gear (Video Game) / int_558245a7
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 Metal Gear (Video Game) / int_56946b5f
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Bottled Heroic Resolve
 Metal Gear (Video Game) / int_56946b5f
comment
Bottled Heroic Resolve
 Metal Gear (Video Game) / int_56946b5f
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Metal Gear (Video Game) / int_56946b5f
 Metal Gear (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Metal Gear (Video Game) / int_56b5a6b7
comment
The intro to MGS2 (itself a sort of Nostalgia Level) with Otacon shouting, "...Snake..? Snake?! SNAAAAAAAAAAAAAAAKE" whenever your net a game over, and later "E.E.? E.E.!? E.EEEEEEEEE-!!" if the player screws the pooch and gets Emma killed.
 Metal Gear (Video Game) / int_56b5a6b7
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Metal Gear (Video Game) / int_56b5a6b7
 Metal Gear (Video Game) / int_58a90952
type
UnwillingRoboticization
 Metal Gear (Video Game) / int_58a90952
comment
Unwilling Roboticization: Grey Fox and Raiden were turned into Cyborg Ninjas against their will.
 Metal Gear (Video Game) / int_58a90952
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Metal Gear (Video Game) / int_58a90952
 Metal Gear (Video Game) / int_596f675a
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Smoking Is Cool
 Metal Gear (Video Game) / int_596f675a
comment
Smoking Is Cool: You can say this is the Trope Codifier on the Video Games entry.
 Metal Gear (Video Game) / int_596f675a
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Metal Gear (Video Game) / int_596f675a
 Metal Gear (Video Game) / int_598ad6e2
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Even the Guys Want Him
 Metal Gear (Video Game) / int_598ad6e2
comment
Rather interesting, as (Naked) Snake manages to successfully seduce both Adam and Eva. Without even trying or noticing, even.
 Metal Gear (Video Game) / int_598ad6e2
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Metal Gear (Video Game) / int_598ad6e2
 Metal Gear (Video Game) / int_5a5de5ca
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Boss Rush
 Metal Gear (Video Game) / int_5a5de5ca
comment
Boss Rush: Very often a bonus mode, seen in Metal Gear Solid 2 and individual boss battles of 3, and an extra treat in the Acid series and Portable Ops Plus. The Subsistence version of Metal Gear Solid 3: Snake Eater adds this to the original MSX games as well.
 Metal Gear (Video Game) / int_5a5de5ca
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 Metal Gear (Video Game) / int_5ab0da17
type
Punch-Packing Pistol
 Metal Gear (Video Game) / int_5ab0da17
comment
Punch-Packing Pistol: For every game in the series, as soon as you can find a silencer for the pistol, it instantaneously becomes your best weapon. This is especially true when the series introduces first-person view, because you can line up headshots so easily. Combine this with the fact that every gun is wildly accurate, and you can easily have situations where you line up a headshot from across the loaded map to where you can barely see the enemy textures, and it will work. Metal Gear Solid 3 not only skips the step of making you find the Silencers which make the pistol so effective (though you can run out and need to restock them), but when you get it, Naked Snake goes on an extended monologue about how awesome the pistol is, and if you call Sigint later, he'll go even more in depth. Metal Gear Solid 4: Guns of the Patriots almost seems to Lampshade this when they give you the Operator at the beginning of the game, which is already a good gun, (according to the in-game stats) but then you can acquire the similar except better Mk 23 (the SOCOM from the original) and the M1911A1 that Naked Snake used in the third game, each gun being better than the last.
 Metal Gear (Video Game) / int_5ab0da17
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Metal Gear (Video Game) / int_5ab0da17
 Metal Gear (Video Game) / int_5b0e3d8a
type
Non-Linear Sequel
 Metal Gear (Video Game) / int_5b0e3d8a
comment
Non-Linear Sequel: Why this series has one of the messiest chronologies known to mannote Chronology: MGS3 (1964), Portable Ops (1970), Peace Walker (1974), Ground Zeroes (1975), The Phantom Pain (1984), Metal Gear (1995), Metal Gear 2 (1999), MGS (2005), MGS2 (2007-2009), MGS4 (2014), Revengeance (2018). Metal Gear Solid Mobile is a good example. It seems to clearly fit in to the main timeline between MGS and MGS2, but the game's ending apparently makes it Canon Discontinuity.) Also, you might wonder why a lot of characters like to talk to you through the Codec screen rather than to your face or with Codec real-time. This is because time stands still during the process, because it's a video game, and MGS2 went and injected Postmodernism through where the fourth wall was supposed to be, which is why you're so confused right now.
 Metal Gear (Video Game) / int_5b0e3d8a
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Metal Gear (Video Game) / int_5b0e3d8a
 Metal Gear (Video Game) / int_5b19cc1b
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Air-Vent Passageway
 Metal Gear (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: Handy to escape guards. At least half-invented this, at least in the world of video game publishing.
 Metal Gear (Video Game) / int_5b19cc1b
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 Metal Gear (Video Game) / int_5b351f0d
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IntercontinuityCrossover
 Metal Gear (Video Game) / int_5b351f0d
comment
Intercontinuity Crossover: Peace Walker features a bonus mode crossing over with Monster Hunter, and Metal Gear Solid 3: Snake Eater had "Snake v. Monkey", a crossover with Ape Escape. There was also Snake's inclusion in Super Smash Bros. Brawl.
 Metal Gear (Video Game) / int_5b351f0d
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Metal Gear (Video Game) / int_5b351f0d
 Metal Gear (Video Game) / int_5bdf025f
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Instant Sedation
 Metal Gear (Video Game) / int_5bdf025f
comment
Instant Sedation: Subverted and played straight. Shooting a guard (with no vest or helmet) in the chest, butt, or head does this; but it'll take anywhere from thirty seconds to five minutes, depending on the difficulty level, to knock out a guard in any other zone.
 Metal Gear (Video Game) / int_5bdf025f
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 Metal Gear (Video Game) / int_5c5d0032
type
Eyepatch of Power
 Metal Gear (Video Game) / int_5c5d0032
comment
Big Boss's trademark is an Eyepatch of Power, which we see him receive in Metal Gear Solid 3: Snake Eater (when he attacks Ocelot to keep him from assassinating Tatyana and ends up getting his right eye blinded by muzzle flare in a freak accident). His loss of the eye doesn't happen at exactly the same time as the large traumatic event that sculpts his character (the death of The Boss), but does serve to distinguish the difference from a rather innocent and ordinary soldier to a single-minded, ambitious and traumatised one. This injury is then repeated with over the course of the series symbolising the difference in each character's outlook compared to Big Boss: In Metal Gear Solid 2: Sons of Liberty, Raiden accidentally injures Solidus's left eye, which he appears almost ecstatic about, in accordance with his general fixation on Big Boss. He immediately starts wearing an eyepatch on it and even suggests being grateful to Raiden for doing it to him. Of course, his injuries are actually a mirror-image of Big Boss's, signifying that he himself is just a reflection of Big Boss rather than an individual in his own right. In Metal Gear Solid 4: Guns of the Patriots, Solid Snake begins wearing an electronic sensor over his eye that resembles Big Boss's eyepatch. Between that, his visible ageing and the fact that his muscle-suit resembles Big Boss's bulky build rather than his own more sinewy one, he resembles Big Boss a lot - more to screw with the audience than anything (going from a Big Boss who looked like Solid Snake in 3 to a Solid Snake who looked like Big Boss in 4). While saving Big Mama (the same person as Tatyana, just many years on) from a fire, the sensor explodes and damages Snake's face, with the result of inverting Big Boss's injury - a burned face but a functioning eye. This serves to indicate Solid Snake's defiance of his own fate - his face, the thing that ties him to Big Boss, has been mutilated; and his ties to Big Boss - he got the injuries rescuing the same person; but most importantly his ability to still "see" things Big Boss has become "blinded" to. Raiden also has a missing eye in Metal Gear Rising: Revengeance. This is because his eye and his arm were mangled by Sam at the beginning of the game - throughout the game, Raiden gets bonuses for chopping off enemies' right arms, repeating the injury done on him. The eye injury is covered, instead of with an eyepatch, with a bandanna resembling the one worn by Solid Snake, signifying to whom his allegiance is.
 Metal Gear (Video Game) / int_5c5d0032
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 Metal Gear (Video Game) / int_5caef4ca
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Chainsaw Good
 Metal Gear (Video Game) / int_5caef4ca
comment
The only boss characters completely outside of their group were Blade Wolf and Senator Steven Armstrong, who nonetheless still worked with them.
 Metal Gear (Video Game) / int_5caef4ca
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Metal Gear (Video Game) / int_5caef4ca
 Metal Gear (Video Game) / int_5ce7dbb9
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Central Theme
 Metal Gear (Video Game) / int_5ce7dbb9
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Central Theme: One of the most notable things about the franchise is that every entry has its own theme; each unique, but also inherently tied to the others. While this allows each game to have a unique atmosphere, it also allows the story to have individual themes pertaining to each game, and explore them thoroughly. Metal Gear Solid: GENE (how a person's genetic history, biology, and more affect them not just in physical makeup, but also in their reputations, expectancy, their own legacy, and whether or not it's genes or the environment that make the person) Metal Gear Solid 2: MEME (how society at large is changed by information and control, how humans can be easily controlled through things they want to hear, and how information and ideas spread through social interaction) Metal Gear Solid 3: SCENE (how a person's personality, physical makeup, likes and dislikes, and more can be changed by the environment they're put in, and how far people can go from where they started) Metal Gear Solid 4: SENSE (how a person views the world, how others interpret that persons view of the world, and what happens when that person dies and their views and wants continue to influence others) Metal Gear Solid Peace Walker: PEACE (the idea of perfect peace in the world, how far some will go to achieve it, if peace is possible at all, and, if it is, how long it can last before new conflict arises) Metal Gear Solid V: RACE (how a persons drive to get revenge on others can affect the world around them, the constant competition between others and how it affects the world at large, and how language affects a persons mental growth and development) Across the entire series: Being a soldier is spiritually costly, especially in a post-Soviet world. There are big differences between reality and fiction. War Is Hell. While some might thrive better than others, war should never be seen as something to strive for. War only brings pain and suffering, and no one leaves it unscathed. Pacifism is preferable, but it is a difficult path to take. What does it mean to have control over information? Can you truly trust the words and beliefs of those around you, or is what they're telling you unreliable and built on their own preconceptions and biases, or influenced by someone with ill intentions? There are very few truly evil people in the world. People are complex with many shades of grey morality, even those who seem to be pure good or evil. No one ever truly knows the wants and desires of each person, and it is easy to misinterpret and misunderstand the intentions of others because of it. People are influenced by their situations and environment, but ultimately its the choices you make that really decide who you are.
 Metal Gear (Video Game) / int_5ce7dbb9
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 Metal Gear (Video Game) / int_6140b3f2
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Form-Fitting Wardrobe
 Metal Gear (Video Game) / int_6140b3f2
comment
Form-Fitting Wardrobe: Everyone's sneaking suits.
 Metal Gear (Video Game) / int_6140b3f2
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1.0
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Metal Gear (Video Game) / int_6140b3f2
 Metal Gear (Video Game) / int_617f0563
type
Heel–Face Turn
 Metal Gear (Video Game) / int_617f0563
comment
Metal Gear Solid 3: SCENE (how a person's personality, physical makeup, likes and dislikes, and more can be changed by the environment they're put in, and how far people can go from where they started)
 Metal Gear (Video Game) / int_617f0563
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 Metal Gear (Video Game) / int_61fea7c1
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One Dose Fits All
 Metal Gear (Video Game) / int_61fea7c1
comment
One Dose Fits All: Zig-zagged in 2, 3 and The Twin Snakes, due to Gameplay and Story Segregation. Both games feature a tranquilizer pistol, with which enemies can be dispatched non-lethally. Tranquilizer darts will be equally effective on any regular enemy regardless of size, provided they are not wearing full body armour, making this a straight example. In boss fights, however, it's played with. Bosses can also be defeated non-lethally, but rather than knocking them out with a single dart to the head, they instead have a "stamina" bar (much like their regular health meter) which depletes the more they get hit by tranquilizer darts. However, this stamina bar is based not on the enemy's size, physical fitness or constitution, but rather simply scales up linearly as part of the game's difficulty curve. So it's averted, but in the interests of gameplay rather than realism (could be considered an Acceptable Break from Reality, as the boss fights would be very anticlimactic if the bosses reacted to tranquilizer darts the same way the regular enemies do).
 Metal Gear (Video Game) / int_61fea7c1
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Metal Gear (Video Game) / int_61fea7c1
 Metal Gear (Video Game) / int_62259825
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Nintendo Hard
 Metal Gear (Video Game) / int_62259825
comment
Nintendo Hard: "Extreme" and "European Extreme" mode. The difficulty varies depending on the title, with Snake Eater on the low end, and Sons of Liberty on the "Holy-Shit-Twenty-Metal-Gears-Are-You-Serious" end.
 Metal Gear (Video Game) / int_62259825
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 Metal Gear (Video Game) / int_624c868
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Transplant
 Metal Gear (Video Game) / int_624c868
comment
Transplant: Very few people knew that Meryl Silverberg was originally from the Japan-only Policenauts, and a version of Metal Gear Mk. II from Snatcher appears in MGS4. However, they are very different verisons of those characters. Versions of Jonathan and Ed appear in MGS4 as well, and in Japanese are played by the same Policenauts actors, just like Meryl. Incidentally their actors happen to be Otacon and Psycho Mantis as well.
 Metal Gear (Video Game) / int_624c868
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Metal Gear (Video Game) / int_624c868
 Metal Gear (Video Game) / int_62525a70
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He Knows About Timed Hits
 Metal Gear (Video Game) / int_62525a70
comment
He Knows About Timed Hits: Made into an art form.
 Metal Gear (Video Game) / int_62525a70
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1.0
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Metal Gear (Video Game) / int_62525a70
 Metal Gear (Video Game) / int_62f9ee25
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Nanomachines
 Metal Gear (Video Game) / int_62f9ee25
comment
Nanomachines: Everything supernatural that happens? It's caused by these buggers in one way or another (with the possible exceptions of The Sorrow, Psycho Mantis, and Vulcan Raven). It's even Lampshaded by Armstrong during his battle with the now memetic sentence: "Nanomachines, son!"
 Metal Gear (Video Game) / int_62f9ee25
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Metal Gear (Video Game) / int_62f9ee25
 Metal Gear (Video Game) / int_637ef67
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New Game Plus
 Metal Gear (Video Game) / int_637ef67
comment
New Game Plus: You start out with goodies in games before MGS4. MGS4, you get all your weapons and earned gear, plus goodies.
 Metal Gear (Video Game) / int_637ef67
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 Metal Gear (Video Game) / int_6411dac8
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BadassNormal
 Metal Gear (Video Game) / int_6411dac8
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Most of the Cobra Unit, save for The Boss and maybe The Sorrow gain their unusual abilities from parasites. This research continues into the 1980s, leading to developments such as Quiet and the Skulls, Lightning Bruisers who are Made of Iron.
 Metal Gear (Video Game) / int_6411dac8
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Metal Gear (Video Game) / int_6411dac8
 Metal Gear (Video Game) / int_64e975cf
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Manly Tears
 Metal Gear (Video Game) / int_64e975cf
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Manly Tears: In Snake Eater, after Naked Snake is promoted to the rank of Big Boss, having killed his mentor, The Boss, he visits her grave, and salutes her one last time as a single tear roll down his cheek. Fifty years later, Big Boss visits her grave one final time, and attempts to salute her before collapsing from exhaustion...as as he enjoys one final smoke with his son, one more tear rolls down his cheek, and he dies with a faint smile on his face.
 Metal Gear (Video Game) / int_64e975cf
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Metal Gear (Video Game) / int_64e975cf
 Metal Gear (Video Game) / int_66f763c0
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Interface Screw
 Metal Gear (Video Game) / int_66f763c0
comment
Interface Screw: For realism (when sniping, if you don't take a relaxant medicine the character's hand shiver) or just messing with the player's mind (Fission Mailed, the Psycho Mantis battle).
 Metal Gear (Video Game) / int_66f763c0
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Metal Gear (Video Game) / int_66f763c0
 Metal Gear (Video Game) / int_66ff9acc
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Edge Gravity
 Metal Gear (Video Game) / int_66ff9acc
comment
Edge Gravity: Unless of course you encounter a pit trap.
 Metal Gear (Video Game) / int_66ff9acc
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 Metal Gear (Video Game) / int_67b24bc8
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Why We Are Bummed: Communism Fell
 Metal Gear (Video Game) / int_67b24bc8
comment
Why We Are Bummed Communism Fell: Kicks off the Solid games, save for Snake Eater and its direct sequels, which took place during the Cold War.
 Metal Gear (Video Game) / int_67b24bc8
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 Metal Gear (Video Game) / int_6844f0d5
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Undressing the Unconscious
 Metal Gear (Video Game) / int_6844f0d5
comment
Undressing the Unconscious: In Metal Gear Solid, the first time Snake meets Johnny, he's knocked out on the floor naked. We later learn that Meryl knocked him out and stripped him to steal his guard uniform. Near the end of Metal Gear Solid 2: Sons of Liberty, Raiden is knocked out and captured by Olga Gurlukovich and has his clothes and items taken from him. The next time he comes to, he's strapped naked to a table in a room, with only Scenery Censor and Shoulders-Up Nudity preserving his modesty while Solidus and Ocelot discuss his past and torture him. Even after Raiden escapes, he still doesn't get his clothes back, so he's is forced to sneak through the next section naked with no gear and unable to defend himself as he is covering his crotch with his hands. In Metal Gear Solid 3: Snake Eater, Naked Snake can knock out Major Raikov and undress him to steal his outfit and assume his identity. Snake can also just kill him for it, in which case he will be one of the dead enemies in The Sorrow's river battle, he will still be naked and shamefully clutching his crotch just like Raiden in 2.
 Metal Gear (Video Game) / int_6844f0d5
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 Metal Gear (Video Game) / int_6875260
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Vodka Drunkenski
 Metal Gear (Video Game) / int_6875260
comment
Vodka Drunkenski: Several of the San Hieronymo Soviet personnel, Colonel Skowronski, and Granin were shown drinking vodka a lot, and they are also all Russian (obviously). Unlike most examples of the trope however, their reasons were completely justified, due to certain incidents that were depressing or angering enough for them to require getting themselves drunk.
 Metal Gear (Video Game) / int_6875260
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 Metal Gear (Video Game) / int_688921c5
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On-Site Procurement
 Metal Gear (Video Game) / int_688921c5
comment
On-Site Procurement: Trope Namer and Zig-Zagged in usage — MG-MGS2 are this in spades, as players always start with the bare minimum (plus any unlocked cheat items); MGS3-4 have it as first, but replays allow you to keep several/all items; and subverted in MGS:PW-MGSV, as unlocking/developing equipment gives you the luxury of dropping in with it.
 Metal Gear (Video Game) / int_688921c5
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 Metal Gear (Video Game) / int_692c48c4
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Navel-Deep Neckline
 Metal Gear (Video Game) / int_692c48c4
comment
Navel-Deep Neckline: Sniper Wolf in Metal Gear Solid. EVA, even as a much older woman in Metal Gear Solid 4. The Boss during the final battle of Metal Gear Solid 3 when she opens her sneaking suit to reveal her snake-shaped C-section scar. Naomi Hunter in Metal Gear Solid 4, where she leaves her labcoat unbuttoned and is obviously wearing no bra. Her lack of a bra is even a point that gets brought up in gameplay in one level; after being "rescued" by PMC soldiers and Haven Troopers, you're forced to track Naomi. The Haven Troopers use a variety of tricks to try and catch you including a voice recording and a pink bra left on the trail. According to the Integral Podcast, the designers wanted to have leave various pieces of female clothing throughout the trails, and a naked, unconscious female soldier near the end of the level. It also comes up as an Easter Egg. As part of the Rule of Funny/Rule of Drama schtick where certain cutscenes will affect Old Snake's psyche bar, Naomi runs some tests on Snake and estimates his accelerated ageing gives him less than a year, causing his psyche to plummet. When she stoops to his level to comfort him, however, players can enter first-person without warning and look down said obscene cleavage and restore psyche to full.
 Metal Gear (Video Game) / int_692c48c4
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 Metal Gear (Video Game) / int_6a2486cd
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Graying Morality
 Metal Gear (Video Game) / int_6a2486cd
comment
Graying Morality: Most of the games feature a de facto villain while playing with moral ambiguity as a thematic device. That is until MGS4 which is a full on Grey-and-Gray Morality story which also retcons the series conflict into one as well.
 Metal Gear (Video Game) / int_6a2486cd
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 Metal Gear (Video Game) / int_6a993504
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Audio Adaptation
 Metal Gear (Video Game) / int_6a993504
comment
Audio Adaptation: There was a two volume Metal Gear Solid Drama CD in Japan (titled Drama CD Metal Gear Solid) that basically served as a continuation to the PS1 game, while the fictional radio drama IdeaSpy 2.5 in Ghost Babel became an actual radio drama starring Hideo Kojima as the title character.
 Metal Gear (Video Game) / int_6a993504
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 Metal Gear (Video Game) / int_6b2b3b59
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The Reveal
 Metal Gear (Video Game) / int_6b2b3b59
comment
MGSV: After The Reveal that Venom is not Big Boss, Miller resolves to support the Sons of Big Boss as well as the Phantom to eventually defeat his former friend. Ocelot then foreshadows that they will eventually have to fight each other.
 Metal Gear (Video Game) / int_6b2b3b59
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 Metal Gear (Video Game) / int_6eb4e408
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Artistic License – Military
 Metal Gear (Video Game) / int_6eb4e408
comment
Artistic License – Military: The Gurlukovich Mercenaries, an army of 1000 former GRU Spetznaz, have set foot on US soil, all without the Pentagon noticing. Bringing with them are military hardware of Russian origin — they gave Liquid's FOXHOUND an Mi-24 Hind in Solid and have hijacked a tanker (secretly) manned by the US Marine Corps, via the Kamov Ka-60 Kasatka, in Sons of Liberty. In reality, having a large army from adversary nations (especially the likes from Russia) setting foot in the US is enough for Washington and the Pentagon to raise an alarm due to breach of national security, and resources will be devoted into neutralizing them before they can carry out an operation.
 Metal Gear (Video Game) / int_6eb4e408
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 Metal Gear (Video Game) / int_6f66bef7
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But Not Too Foreign
 Metal Gear (Video Game) / int_6f66bef7
comment
But Not Too Foreign: Pretty mild for most characters but up the ying-yang for the Snake "family." Although Western in origin, and in spite of the fact that both Otacon (who's surname is Jewish-German) and Mei Ling look much more Asian than any of the Snakes, the characters are told again and again how Asian they are. Says Vulcan Raven in Metal Gear Solid: "The blood of the East runs in your veins" and he then goes on to describe (how he knows this we have no idea) that Snake's ancestors were from Japan and before that the Mongolian plains. As it turns out, Snake and his brother Liquid were cloned using a donor egg from a Japanese woman (so their mitochondrial DNA is East Asian). Otacon himself is a pretty good example as, while (as far can be told) he's entirely European in origin, he is an emphatic Japanophile. Likewise, Raiden, while not a Japanophile, seems like he walked straight out of one of Otacon's Japanese animes.
 Metal Gear (Video Game) / int_6f66bef7
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 Metal Gear (Video Game) / int_70321789
type
Video Game Remake
 Metal Gear (Video Game) / int_70321789
comment
Video Game Remake: The Twin Snakes for Metal Gear Solid 1 and The Naked Sample for Snake Eater. Zigzagged with Metal Gear Solid: Snake Eater Pachislot. A surprising amount of effort was spent on remastering a decent chunk of MGS3's cutscenes within MGSV's FOX Engine, using brand new models. However, due to being a slot machine, the actual "gameplay" is boiled down to prerendered loops of Naked Snake sneaking through the jungle with the occasional action shot to punctuate chances at big payouts, much like other pachislot games.
 Metal Gear (Video Game) / int_70321789
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 Metal Gear (Video Game) / int_7040b6bc
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Understatement
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The Phantom Pain gets...messy with this trope in that you have to fight them. They can kill you, despite being poor soldiers as they are, well, children. Fight back and it's mission failed. Snake discovers they are forced into the blood diamond trade and he fakes their deaths to cover up him recruiting them, when Kaz protests it turns out they will be given an education, basic jobs, a future they were denied. Then there's the ending: Eli/Liquid Snake hijacks Metal Gear and takes it for a joyride, and Snake has to stop him and the children he took with him.
 Metal Gear (Video Game) / int_7040b6bc
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 Metal Gear (Video Game) / int_710bd545
type
Mind Screwdriver
 Metal Gear (Video Game) / int_710bd545
comment
Mind Screwdriver: Presumably, the two games immediately after the glorious insanity of MGS2's ending were intended to be this.
 Metal Gear (Video Game) / int_710bd545
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Sensor Suspense
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Sensor Suspense: You will be looking at the radar minimap quite often, and you will most definitely notice when one of the blip's vision cones turns yellow.
 Metal Gear (Video Game) / int_713e479
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 Metal Gear (Video Game) / int_71d17dff
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Everything Fades
 Metal Gear (Video Game) / int_71d17dff
comment
Everything Fades: Averted - except for the first MGS, dead bodies don't go and need to be hidden. However, enemies killed in alert mode or action sequences will disappear (flicker out more like it), and occasionally in normal status if one waits long enough. As a possible reference to this, Liquid Ocelot's elite FROG units immolate themselves once they're dead, and if Snake touches the bodies, they crumble to dust. Played straight in Revengeance, since bodies cut down by Raiden exploded right after, of if cut down for to much time in Blade Mode or the HF Wooden Sword, simply faded (this happens due to the possible crash that lots of scattered enemies pieces would cause).
 Metal Gear (Video Game) / int_71d17dff
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 Metal Gear (Video Game) / int_7289b368
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Idiot Hero
 Metal Gear (Video Game) / int_7289b368
comment
And in MGS3, there are several blatantly obvious hints that EVA might not be who she says she is, in her very first scene. She fails to answer the code phrase, instead gunning down several mooks... with a .45 ACP copy of the Mauser C96, which was only made and used by one nation during the Cold War: China. She even uses the "Bandit Shooting" technique that was invented specifically to take advantage of that gun's tremendous recoil. She ends up being a Chinese triple agent tasked with tracking down the Philosopher's Legacy. Of course, Snake doesn't pick up on any of this, due to EVA's Navel-Deep Neckline. Neither do most players.
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 Metal Gear (Video Game) / int_72d43279
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Blocking Stops All Damage
 Metal Gear (Video Game) / int_72d43279
comment
Blocking Stops All Damage: Any Cyborg Ninja worthy of the name in Metal Gear can deflect more than they weigh. Grey Fox held back Rex from crushing Snake easily and Raiden could also block hits from a massive mech easily. Metal Gear Rising: Revengeance gave Raiden a block function that is pivotal to success, but he can still take damage while blocking if his opponent is awesome or big enough. Similarly, any MSF member in Metal Gear Solid: Peace Walker can prevent any damage from being crushed by a Humongous Mecha, especially the massive tank that is Cocoon, simply by catching their massive weight with their hands.
 Metal Gear (Video Game) / int_72d43279
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 Metal Gear (Video Game) / int_72dd7026
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What the Hell, Player?
 Metal Gear (Video Game) / int_72dd7026
comment
What the Hell, Player?: You can get a lot of reactions like this if you screw around too much. Otacon: "Snake, what did you just do? Have you lost your mind?!"
 Metal Gear (Video Game) / int_72dd7026
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 Metal Gear (Video Game) / int_72e0023f
type
Invoked Trope
 Metal Gear (Video Game) / int_72e0023f
comment
Cleverly invoked in the cut epilogue of MGSV. A blast causes trauma to Snake's shrapnel wound, triggering a mild seizure and impacting his ability to differentiate between red and white. With Snake panicking and surrounded, the game helps the player rapidly gun down the hazmat mooks, only for the last one to shriek like a child; returning color reveals that the seizure made Eli's red hazmat suit look like the XOF white suits, effeectively tricking the player into triggering this trope.
 Metal Gear (Video Game) / int_72e0023f
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 Metal Gear (Video Game) / int_733e007a
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Unwitting Pawn
 Metal Gear (Video Game) / int_733e007a
comment
Soldiers and scientists have a lot in common in the Metal Gear series; Snake, Liquid, Solidus, Raiden, the Boss and Big Boss are used as Unwitting Pawns. Otacon, Dr. Madnar, Huey and Sokolov wind up being manipulated into creating horrific superweapons. It adds a bit of Fridge Brilliance to Solid Snake and Otacon's Odd Friendship. They've both been used as tools for long enough and have decided to fight back, much the same way that Big Boss, Liquid and Solidus have.
 Metal Gear (Video Game) / int_733e007a
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Metal Gear (Video Game) / int_733e007a
 Metal Gear (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Metal Gear (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Meta-example. The packaging art for each MGS game (at least in Japan) have a main color each. This is further reflected in tie-in products such as the Acid series and Social Ops. MGS = rednote Starting from the Integral edition, since the original release only had a plain black logo. MGS2 = blue MGS3 = green MGS4/MGS5 = black MPO/MGSPW = yellow
 Metal Gear (Video Game) / int_740f59b4
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Metal Gear (Video Game) / int_740f59b4
 Metal Gear (Video Game) / int_7464705c
type
Arc Words
 Metal Gear (Video Game) / int_7464705c
comment
The Phantom Pain: Ocelot reveals Big Boss' body double ruse to Miller, and the two pick sides knowing there will eventually only be one Big Boss.
 Metal Gear (Video Game) / int_7464705c
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1.0
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Metal Gear (Video Game) / int_7464705c
 Metal Gear (Video Game) / int_74ede509
type
Try Everything
 Metal Gear (Video Game) / int_74ede509
comment
Try Everything: The codec frequencies, if you miss the hint.
 Metal Gear (Video Game) / int_74ede509
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1.0
 Metal Gear (Video Game) / int_74ede509
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1.0
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Metal Gear (Video Game) / int_74ede509
 Metal Gear (Video Game) / int_7518df99
type
The Power of Legacy
 Metal Gear (Video Game) / int_7518df99
comment
Metal Gear Solid 4: SENSE (how a person views the world, how others interpret that persons view of the world, and what happens when that person dies and their views and wants continue to influence others)
 Metal Gear (Video Game) / int_7518df99
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1.0
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Metal Gear (Video Game) / int_7518df99
 Metal Gear (Video Game) / int_78ad42bd
type
The War Sequence
 Metal Gear (Video Game) / int_78ad42bd
comment
The War Sequence: Raiden fights up to twenty mass-produced Metal Gears in MGS2, and several Gekkos in MGS4.
 Metal Gear (Video Game) / int_78ad42bd
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1.0
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Metal Gear (Video Game) / int_78ad42bd
 Metal Gear (Video Game) / int_78c4e567
type
Prosthetic Limb Reveal
 Metal Gear (Video Game) / int_78c4e567
comment
Prosthetic Limb Reveal: At the end of Metal Gear Solid 2: Sons of Liberty, Ocelot had been taken over by the transplanted arm of Liquid Snake the last we saw him. In Metal Gear Solid 4: Guns of the Patriots, their personalities had (supposedly) merged. Come the climax of that game, Ocelot throws off his coat, to reveal said arm is now robotic. This hints that the merged persona was an act all along.
 Metal Gear (Video Game) / int_78c4e567
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1.0
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1.0
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Metal Gear (Video Game) / int_78c4e567
 Metal Gear (Video Game) / int_790a1a93
type
Ineffectual Loner
 Metal Gear (Video Game) / int_790a1a93
comment
In 4, things don't work out for Snake and Meryl, what with Snake being an Ineffectual Loner and Meryl falling in love with, then marrying the series' "perennial loser."
 Metal Gear (Video Game) / int_790a1a93
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1.0
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Metal Gear (Video Game) / int_790a1a93
 Metal Gear (Video Game) / int_7a6eac7f
type
Biblical Motifs
 Metal Gear (Video Game) / int_7a6eac7f
comment
Biblical Motifs: All over the place. Big Boss' efforts to establish Outer Heaven, an Eden-like paradise for soldiers, play a major role in the mythos; appropriately enough, his utopia is brought down by a secret agent called "Snake". And Metal Gear Solid 3: Snake Eater has Snake working alongside two CIA agents code-named "ADAM" and "EVA", and seducing both of them. And in Metal Gear Solid 4: Guns of the Patriots, Ocelot even crushes an apple in one poignant scene.
 Metal Gear (Video Game) / int_7a6eac7f
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 Metal Gear (Video Game) / int_7c4f6612
type
Comic-Book Adaptation
 Metal Gear (Video Game) / int_7c4f6612
comment
Metal Gear Solid: Sons of Liberty (2006-2007) Comic-Book Adaptation written by Alex Garner and illustrated by Ashley Wood
 Metal Gear (Video Game) / int_7c4f6612
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1.0
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Metal Gear (Video Game) / int_7c4f6612
 Metal Gear (Video Game) / int_7c77081d
type
Language Equals Thought
 Metal Gear (Video Game) / int_7c77081d
comment
Metal Gear Solid V: RACE (how a persons drive to get revenge on others can affect the world around them, the constant competition between others and how it affects the world at large, and how language affects a persons mental growth and development)
 Metal Gear (Video Game) / int_7c77081d
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1.0
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1.0
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Metal Gear (Video Game) / int_7c77081d
 Metal Gear (Video Game) / int_7c862b8a
type
Chronic Backstabbing Disorder
 Metal Gear (Video Game) / int_7c862b8a
comment
If he appears, then Ocelot has a reveal regarding his affiliations as per his Chronic Backstabbing Disorder. MGS: A phonecall reveals he was really working for the US President. MGS2: In the Tanker, he betrays Gurlukovich and Russia to steal a Metal Gear for himself. In the Plant, Ocelot turns on Solidus and fleeing in a Metal Gear after revealing he was a Patriot spy. MGS3: A phonecall reveals he was ADAM (Snake's original contact) and that he was working for for the KGB all along, only to later betray them for the CIA. MGS4: The epilogue reveals he was loyal to Big Boss all along and one of the original Patriots. MGSV: The final cutscene reveals he was Big Boss' only confidant, and deliberately sabotaged his own memories to keep him loyal to Venom.
 Metal Gear (Video Game) / int_7c862b8a
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1.0
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1.0
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Metal Gear (Video Game) / int_7c862b8a
 Metal Gear (Video Game) / int_7cd98af5
type
Potty Failure
 Metal Gear (Video Game) / int_7cd98af5
comment
Potty Failure: A running (ew) theme in the Metal Gear Solid games is toilet humour; generally, at least one case of someone wetting themselves occurs per game. 4 upped the ante with a scene of a man soiling himself in the middle of a heated gun battle. Um... Thanks, Kojima.
 Metal Gear (Video Game) / int_7cd98af5
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1.0
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Metal Gear (Video Game) / int_7cd98af5
 Metal Gear (Video Game) / int_7e733dcd
type
Mobile Shrubbery
 Metal Gear (Video Game) / int_7e733dcd
comment
Mobile Cardboard Box
 Metal Gear (Video Game) / int_7e733dcd
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1.0
 Metal Gear (Video Game) / int_7e733dcd
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1.0
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Metal Gear (Video Game) / int_7e733dcd
 Metal Gear (Video Game) / int_80580ffe
type
Optional Stealth
 Metal Gear (Video Game) / int_80580ffe
comment
Optional Stealth: Metal Gear is a stealth-based game series— Rather, it's the stealth-based game series. The games have varying difficulty levels. If one chooses the easiest difficulty, then it's a valid option to plow through the game without really needing to use its stealth elements. However, selecting anything above "Normal" makes using stealth absolutely necessary, as guards will be vigilant and difficult to take down, and using stealth is far easier than trying to macho one's way through. The most extreme gameplay modes in the Metal Gear series actually force the player to restart from the beginning if they are so much as noticed by one guard.
 Metal Gear (Video Game) / int_80580ffe
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1.0
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Metal Gear (Video Game) / int_80580ffe
 Metal Gear (Video Game) / int_80b57bec
type
Super-Soldier
 Metal Gear (Video Game) / int_80b57bec
comment
Super-Soldier: Many different versions of this are developed to varying degrees of success: Most of the Cobra Unit, save for The Boss and maybe The Sorrow gain their unusual abilities from parasites. This research continues into the 1980s, leading to developments such as Quiet and the Skulls, Lightning Bruisers who are Made of Iron. Brainwashing techniques and mental manipulation are used to make a soldier more focused on a particular task, such as with Null and Venom Snake. This is revisted with the B&B Corps and Ocelot. Cloning and genetic modifications are used to create the Snake clones and the Genome Army. However, this is generally seen as a failure, especially with the Genome soldiers. Nanomachines are widespread in the later games, allowing soldiers to work in perfect sync, as well as not need to sleep, eat, or defecate at inopportune moments. However, once the system goes down, it leads to many of them being reduced to gibbering wrecks. Cybernetics are used to replace missing limbs, or even entire bodies of critically injured soldiers, giving some, such as cyborg ninjas like Raiden and Gray Fox, superhuman strength and speed.
 Metal Gear (Video Game) / int_80b57bec
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Metal Gear (Video Game) / int_80b57bec
 Metal Gear (Video Game) / int_80e7ee8d
type
Chevalier vs. Rogue
 Metal Gear (Video Game) / int_80e7ee8d
comment
Chevalier vs. Rogue: In Metal Gear Solid, Snake is the ninja (ironically enough) to the knight of the Cyborg Ninja (AKA his old Friendly Enemy Grey Fox). The latter wears a suit of Powered Armour, slaughters his way through scores of enemies and follows a strict code of honour (if you use your fists in the boss fight with him, he'll likewise discard his sword). Meanwhile Snake sneaks around everywhere and is forced to hide if he's caught. In Metal Gear Rising: Revengeance Raiden actually is a ninja (a cyborg ninja, in fact). The Rival, Jetstream Sam, is essentially a cyborg samurai (he even fights with a High Frequency Blade made from his father's antique katana). Bonus points for the fact that Raiden started the game talking about his admiration for Bushido (the samurai's code of honour) but had started to abandon it and embrace traits of his Jack the Ripper persona by that point.
 Metal Gear (Video Game) / int_80e7ee8d
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Metal Gear (Video Game) / int_80e7ee8d
 Metal Gear (Video Game) / int_820ac3c5
type
Dysfunction Junction
 Metal Gear (Video Game) / int_820ac3c5
comment
Dysfunction Junction: The games go to lengths to point out just how incredibly screwed up almost every single character is, and the tragic consequences of such.
 Metal Gear (Video Game) / int_820ac3c5
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1.0
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Metal Gear (Video Game) / int_820ac3c5
 Metal Gear (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Metal Gear (Video Game) / int_82108e3d
comment
Attack Its Weak Point: Metal Gears tend to have a weak spot that can be exploited. This is usually the legs.
 Metal Gear (Video Game) / int_82108e3d
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1.0
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Metal Gear (Video Game) / int_82108e3d
 Metal Gear (Video Game) / int_823c6e3e
type
Large Ham
 Metal Gear (Video Game) / int_823c6e3e
comment
Large Ham: Liquid Snake and his wacky arm gestures, Revolver Ocelot, and Death Seeker Fortune are guilty of this. And when Liquid's arm possesses Ocelot, the hamminess can barely be described. Ocelot even calls Fortune out on this at the end of 2, before killing her "You were hamming it up as the tragic heroine, thanks to the script the Patriots wrote for you." Justified in MGS with Liquid as the graphics in the 90's didn't exactly allow for subtlety of movement. Not to mention it's supposed to be a deconstruction/homage of classic 60's spy and horror movies, a fact which Paramedic effectively spells out in 3.
 Metal Gear (Video Game) / int_823c6e3e
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1.0
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Metal Gear (Video Game) / int_823c6e3e
 Metal Gear (Video Game) / int_83441d66
type
AIs
 Metal Gear (Video Game) / int_83441d66
comment
The Peace Walker AI Weapons are based off different names of a butterfly's formation. In addition, Dr. Strangelove named the A.I.s after American presidents (the same names would be reused for the Patriot A.I.s.
 Metal Gear (Video Game) / int_83441d66
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1.0
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Metal Gear (Video Game) / int_83441d66
 Metal Gear (Video Game) / int_8344209e
type
BFG
 Metal Gear (Video Game) / int_8344209e
comment
BFG: Lots and lots of them, especially in Metal Gear Solid 4. Remember the rail gun Snake takes from Crying Wolf? In Metal Gear Solid, Vulcan Raven uses a M61-A1 Vulcan 20mm gatling gun that he ripped out of an F-16. Crying Wolf uses the same rail gun as Fortune. Big Boss can wield a plethora of them in Peace Walker including a hilariously powerful minigun.
 Metal Gear (Video Game) / int_8344209e
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1.0
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Metal Gear (Video Game) / int_8344209e
 Metal Gear (Video Game) / int_83ee0615
type
Rail Shooter
 Metal Gear (Video Game) / int_83ee0615
comment
There's often a high-tempo Rail Shooter sequence where Snake covers while a supporting character drives. Examples include: end of MGS, end of MGS3, end of Second Sun and middle of Third Sun in MGS4.
 Metal Gear (Video Game) / int_83ee0615
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1.0
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Metal Gear (Video Game) / int_83ee0615
 Metal Gear (Video Game) / int_8430699a
type
Alternate Universe
 Metal Gear (Video Game) / int_8430699a
comment
Alternate Universe: Cloning was perfected extremely early, and apparently, so were exoskeletons, mecha, holographic interfaces, PDAs and gigantic Big Brother ships. Oh, and batshit AI. This also happens in the games set in the future from their release, thanks to real life catching up and surpassing them. As above, Metal Gear 2: Solid Snake has the Soviet Union lasting at least into the final week of 1999, when the real Union dissolved a year after the game's 1990 release. There's also a reveal near the end of Metal Gear Solid that the "Gulf War syndrome" experienced by numerous soldiers returning from the first war in the Persian Gulf (generally attributed in reality to exposure to things like depleted uranium in weapons and tank armor) being the result of injecting those soldiers with "soldier genes" as an early attempt at creating something similar to the Genome Army that act as the basic mooks in the game.
 Metal Gear (Video Game) / int_8430699a
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1.0
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Metal Gear (Video Game) / int_8430699a
 Metal Gear (Video Game) / int_84dbc10f
type
McNinja
 Metal Gear (Video Game) / int_84dbc10f
comment
McNinja: The various incarnations of the Cyborg Ninja, none of them Japanese. Revengeance even opens with Raiden quoting from the code of Samurai, whom he obviously esteems. In Sons of Liberty, the Russian soldiers eventually trade in their camo for futuristic "Tengu" uniforms, complete with Naruto sandals and blades.
 Metal Gear (Video Game) / int_84dbc10f
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1.0
 Metal Gear (Video Game) / int_84dbc10f
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Metal Gear (Video Game) / int_84dbc10f
 Metal Gear (Video Game) / int_8504b817
type
Where the Hell Is Springfield?
 Metal Gear (Video Game) / int_8504b817
comment
Where the Hell Is Springfield?: With the exception of Metal Gear, it's largely averted in the canonical installments, where they not only cite specifically where the location setting(s) is/are, they even show a map or other evidence to hint where it is located.
 Metal Gear (Video Game) / int_8504b817
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-1.0
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Metal Gear (Video Game) / int_8504b817
 Metal Gear (Video Game) / int_86d4f985
type
Doing In the Wizard
 Metal Gear (Video Game) / int_86d4f985
comment
However, the series is infamous for its love of complexity. Don't expect any single explanation to cover a character. In the case of Vamp, while he used nanomachine regeneration, his other abilities are never given solid explanation, and at least one character turned out to have genuine powers separate from the technology that was assumed to provide them. Basically, don't assume that the wizard has been done in until you see the body. And even then...
 Metal Gear (Video Game) / int_86d4f985
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Metal Gear (Video Game) / int_86d4f985
 Metal Gear (Video Game) / int_87ce64a0
type
Old Save Bonus
 Metal Gear (Video Game) / int_87ce64a0
comment
Old Save Bonus: See Psycho Mantis, above.
 Metal Gear (Video Game) / int_87ce64a0
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1.0
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Metal Gear (Video Game) / int_87ce64a0
 Metal Gear (Video Game) / int_88873121
type
Sleepy Enemy
 Metal Gear (Video Game) / int_88873121
comment
Sleepy Enemy: Sleeping guards can be found from time to time in the series. They will fall asleep right where they're patrolling while standing up. The player can walk by them with no problems as long as they don't touch the guards or make loud noises in their vicinity. And of course if Alert Mode is reached, they will wake up and pursue the player.
 Metal Gear (Video Game) / int_88873121
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Metal Gear (Video Game) / int_88873121
 Metal Gear (Video Game) / int_889cff96
type
Quirky Miniboss Squad
 Metal Gear (Video Game) / int_889cff96
comment
There's at least one extensive sniper-centric section in a game, usually against an elite enemy sniper who's part of the Quirky Miniboss Squad (Sniper Wolf in MGS, The End in MGS3, Crying Wolf in MGS4, Quiet and later a squad of Skull snipers in MGSV).
 Metal Gear (Video Game) / int_889cff96
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Metal Gear (Video Game) / int_889cff96
 Metal Gear (Video Game) / int_8a6d2168
type
Beat Them at Their Own Game
 Metal Gear (Video Game) / int_8a6d2168
comment
Beat Them at Their Own Game: Sniper Wolf and then Crying Wolf. The matching second names are not a coincidence, right down to a similar location for the boss fight, both in a snowfield and Communications Tower on Shadow Moses Island. Although it's not impossible to take down Sniper Wolf with Nikita or Stinger missiles at the final confrontation.
 Metal Gear (Video Game) / int_8a6d2168
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1.0
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Metal Gear (Video Game) / int_8a6d2168
 Metal Gear (Video Game) / int_8ae880f7
type
Deconstruction
 Metal Gear (Video Game) / int_8ae880f7
comment
Deconstruction: Lots of it. While the first two Metal Gear games played everything relatively straight, the Metal Gear Solid sub-series is intended as a deconstruction of action movies (and, to a lesser extent, video games), twisting tropes common to them around in extremely horrible ways to establish how damaged everything and everyone would have to be for an action movie scenario to work in the real world. By the second game it's way out into the shocking parts of the Deconstructor Fleet territory, shamelessly tackling video games, the player/audience, sequels, the expectations of fans and even its own prequel and characters. The setup of the first Metal Gear Solid is simple; a terrorist attack on a government nuclear warhead disposal facility occurs and a legendary mercenary is brought back to stop it. However, all the characters are unbelievably screwed up, precisely by the character traits that they'd plausibly need in order to do what they do, and the plot gets very complicated very quickly. Unfortunately, not all members of the fandom saw the deconstruction; they instead thought the game was the ultimate action film and wanted to be Solid Snake. The aforementioned Misaimed Fandom got precisely what it wanted with Metal Gear Solid 2: Sons of Liberty, which deconstructed the way people related to the first game. So, you want to be just like Solid Snake, huh? You get to play as a player proxy character that, like Snake, is an emotionally crippled badass with buckets of blood on his hands and a killer instinct. Unfortunately, your girlfriend is deep-down scared of you and calls you in the middle of your mission to discuss your lack of emotional warmth, the only way you could've acquired these oh-so-badass skills is Training from Hell that you have repressed the memory of, and indeed your desire to be just like Snake is going to be granted via a mind-control experiment that the entire game's sequence of events is. Metal Gear Solid 3: Snake Eater applied the same approach (if much less viciously than in MGS2) to spy films such as James Bond and (to a lesser extent) action films like Rambo. Most of the usual tropes are there — beautiful Bond Girl who is actually a spy for the enemy, the Fake Defector, the Soviet scientist defecting to the U.S. and so on. Most are unexpected plot twists, all are horribly tragic, and all combine to make the protagonist into the biggest villain in the series.note It should be noted that, except for Metal Gear Solid 2, the series was somewhat affectionate in its dismantling of said tropes. At the end of the day, the heroes find a reason to justify their personal suffering and the battles they just fought Finally, Metal Gear Solid 4: Guns of the Patriots raises the question of what exactly happens to action heroes after the action movie ends. The choices that are presented are dying in a blaze of glory, suicide, or falling into obscurity. MGS4 also explores the concept of the Old Soldier: Snake's willingness to fight in spite of his advanced physical age isn't solely depicted as being admirable but also as being foolish and suicidal, people who idolized Snake back in the day patronize him and treat him as a burden, and in general Snake's age is the subject of cruel jokes. In fact, Snake's lifebar is changed to Old Snake to emphasize this. Metal Gear Solid V: The Phantom Pain explores the revenge story, with all the major characters wanting revenge against someone in some way or form. However, it also explores the lengths that some are willing to go for it, like the antagonist wanting to wipe out language for revenge against Zero and those who subjugate others through language. The ending also critiques revenge by showing the effects of trying to get revenge on behalf of someone else - in this case, Venom Snake willing to do horrific things for Big Boss. It really doesn't end well for the former. It also subtly deconstructs tropes in modern military shooters, although not nearly as much as other games.
 Metal Gear (Video Game) / int_8ae880f7
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1.0
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Metal Gear (Video Game) / int_8ae880f7
 Metal Gear (Video Game) / int_8b442f50
type
Did Not Get the Girl
 Metal Gear (Video Game) / int_8b442f50
comment
Did Not Get the Girl: In 4, things don't work out for Snake and Meryl, what with Snake being an Ineffectual Loner and Meryl falling in love with, then marrying the series' "perennial loser." Also happens to Raiden and Rose in Metal Gear Solid 2: Sons of Liberty, although they end up together in Metal Gear Solid 4: Guns of the Patriots, and Big Boss and EVA in Metal Gear Solid 3: Snake Eater — though technically subverted as she got pregnant with Big Boss' "child" clones. Snake obviously does not end up with Holly White in (MG2), even ditching her at the end of the game to retire to Alaska.
 Metal Gear (Video Game) / int_8b442f50
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-0.3
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1.0
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Metal Gear (Video Game) / int_8b442f50
 Metal Gear (Video Game) / int_8b5e8731
type
Kudzu Plot
 Metal Gear (Video Game) / int_8b5e8731
comment
Kudzu Plot: Starts off mild in the early games. MGS2 will mess with the player a lot.
 Metal Gear (Video Game) / int_8b5e8731
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1.0
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Metal Gear (Video Game) / int_8b5e8731
 Metal Gear (Video Game) / int_8b6e8d7
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Anachronic Order
 Metal Gear (Video Game) / int_8b6e8d7
comment
Anachronic Order: It's not as bad as say Castlevania, but the sequence of events is not entirely relayed chronologically. To break it down: the MSX games and the first to MGS games are in order. Then, Snake Eater travels back to the 1960s to tell the origin of Naked Snake/Big Boss. After that, Guns of the Patriots ties up all of the loose ends from the end of Sons of Liberty after which all subsequent games follow the events of Snake Eater.
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 Metal Gear (Video Game) / int_8b97cb5d
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Symbolic Mutilation
 Metal Gear (Video Game) / int_8b97cb5d
comment
Symbolic Mutilation: Big Boss's trademark is an Eyepatch of Power, which we see him receive in Metal Gear Solid 3: Snake Eater (when he attacks Ocelot to keep him from assassinating Tatyana and ends up getting his right eye blinded by muzzle flare in a freak accident). His loss of the eye doesn't happen at exactly the same time as the large traumatic event that sculpts his character (the death of The Boss), but does serve to distinguish the difference from a rather innocent and ordinary soldier to a single-minded, ambitious and traumatised one. This injury is then repeated with over the course of the series symbolising the difference in each character's outlook compared to Big Boss: In Metal Gear Solid 2: Sons of Liberty, Raiden accidentally injures Solidus's left eye, which he appears almost ecstatic about, in accordance with his general fixation on Big Boss. He immediately starts wearing an eyepatch on it and even suggests being grateful to Raiden for doing it to him. Of course, his injuries are actually a mirror-image of Big Boss's, signifying that he himself is just a reflection of Big Boss rather than an individual in his own right. In Metal Gear Solid 4: Guns of the Patriots, Solid Snake begins wearing an electronic sensor over his eye that resembles Big Boss's eyepatch. Between that, his visible ageing and the fact that his muscle-suit resembles Big Boss's bulky build rather than his own more sinewy one, he resembles Big Boss a lot - more to screw with the audience than anything (going from a Big Boss who looked like Solid Snake in 3 to a Solid Snake who looked like Big Boss in 4). While saving Big Mama (the same person as Tatyana, just many years on) from a fire, the sensor explodes and damages Snake's face, with the result of inverting Big Boss's injury - a burned face but a functioning eye. This serves to indicate Solid Snake's defiance of his own fate - his face, the thing that ties him to Big Boss, has been mutilated; and his ties to Big Boss - he got the injuries rescuing the same person; but most importantly his ability to still "see" things Big Boss has become "blinded" to. Raiden also has a missing eye in Metal Gear Rising: Revengeance. This is because his eye and his arm were mangled by Sam at the beginning of the game - throughout the game, Raiden gets bonuses for chopping off enemies' right arms, repeating the injury done on him. The eye injury is covered, instead of with an eyepatch, with a bandanna resembling the one worn by Solid Snake, signifying to whom his allegiance is. Metal Gear Ac!d 2 significantly uses a copy of The Boss's caesarian scar on the back of the female character Lucy - particularly unusual as the Ac!d games happen in an entirely separate universe to the main games. However, it supports Lucy's character as being a horrible monstrosity of a matriarch, child and wife figure simultaneously (referencing the description of The Boss from Metal Gear Solid 3: Snake Eater - "she was like a mother to me, and my master." "And your lover?"). As well as, more directly, suggesting some of the horrible surgical mutilations she would have received from the Mad Scientist responsible for creating her.
 Metal Gear (Video Game) / int_8b97cb5d
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 Metal Gear (Video Game) / int_8c039bf3
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Skippable Boss
 Metal Gear (Video Game) / int_8c039bf3
comment
Skippable Boss: MGS3's The End - using two methods! Either set the clock ahead so that he dies of old age, or snipe him when he appears in his wheelchair — albeit the latter will lead to the boss fight areas being instead patrolled by 20 enemy soldiers. In MGS4 there are no truly skippable bosses, but any damage to her Life or Psyche that Raging Raven takes during the motorcycle chase sequence will carry over to the 'true' boss fight, so go fire on her with whichever bar of hers you wish to damage later. Also in 3, if you blow up the HIND at the ammo dump, you won't have to face it later when you're climbing the mountain. If you blow up ammo and/or food dumps, the soldiers you face later will run out of bullets quickly and/or be weakened and hungry (meaning tranqs and CQC will take them down faster and they'll eat anything they find, including poisonous food).
 Metal Gear (Video Game) / int_8c039bf3
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Metal Gear (Video Game) / int_8c039bf3
 Metal Gear (Video Game) / int_8c49c29e
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Zig-Zagging Trope
 Metal Gear (Video Game) / int_8c49c29e
comment
MGS2 follows the same playbook, though roughly half the game is spent tailing behind Snake and being deliberately kept in the dark about his movements, much like the terrorists themselves. You're not playing as Bruce, or even Sam Jackson. (That's Stillman.) You're more like Justin Long. Alternatively, Raiden starts the mission as a deep cover enemy agent, unknowingly helping the Patriots to further their goals. As the mission progresses, Raiden starts to realize why Snake and his allies hold Raiden at arm's length, and the game is primarily about him earning the right to be a driving force in the storyline.
 Metal Gear (Video Game) / int_8c49c29e
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Metal Gear (Video Game) / int_8c49c29e
 Metal Gear (Video Game) / int_8cb844c6
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Mr. Exposition
 Metal Gear (Video Game) / int_8cb844c6
comment
Mr. Exposition: Happens at the start of every game with the Colonel, Otacon, Major Zero, et cetera.
 Metal Gear (Video Game) / int_8cb844c6
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1.0
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Metal Gear (Video Game) / int_8cb844c6
 Metal Gear (Video Game) / int_8cda3dc2
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Flawed Prototype
 Metal Gear (Video Game) / int_8cda3dc2
comment
Flawed Prototype: The eponymous Metal Gears, nuclear-armed walking tanks that never actually get into the production stage. RAY and the GEKKO are exceptions, but as the games are quick to remind us, they aren't actually Metal Gears.
 Metal Gear (Video Game) / int_8cda3dc2
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Metal Gear (Video Game) / int_8cda3dc2
 Metal Gear (Video Game) / int_8dd4a996
type
Identical Grandson
 Metal Gear (Video Game) / int_8dd4a996
comment
Identical Grandson: Big Boss and the three Snake brothers are meant to resemble each other (notably in the fact that Solid Snake is a dead-ringer to Naked Snake, the young Big Boss, while Solidus Snake resembles the elder Big Boss). Johnny, the jailer from the original Metal Gear Solid, has a grandfather who worked as a jailer for the GRU during the Cold War. Guess whose cell he had to watch over in Metal Gear Solid 3: Snake Eater.
 Metal Gear (Video Game) / int_8dd4a996
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Metal Gear (Video Game) / int_8dd4a996
 Metal Gear (Video Game) / int_8dd4b19f
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Forced Friendly Fire
 Metal Gear (Video Game) / int_8dd4b19f
comment
Forced Friendly Fire: In Metal Gear Solid: Peace Walker an interactive cutscene occurs wherein Big Boss tries to escape the custody of a squad worth of heavily armed CIA mercs. At one point he pulls the Human Shield variation of the trope. Forcing the guy to fire an M4 rifle one handed, no less. Well, both of their hands are on the gun... In the fourth game a cybernetic variant occurs during Raiden's over the top battle with the Gekko mecha. One of the badass moves he pulls is to leap onto a Gekko's head and force it's M2 Browning HMG to cut down one of it's partner IFVs. Justified by his augmented robotic strength.
 Metal Gear (Video Game) / int_8dd4b19f
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Metal Gear (Video Game) / int_8dd4b19f
 Metal Gear (Video Game) / int_8e5c862
type
Ancient Conspiracy
 Metal Gear (Video Game) / int_8e5c862
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Ancient Conspiracy: Subverted in Portable Ops and further in Metal Gear Solid 4. The actual conspiracy, the Patriots, were formed fairly recently, in the 1970s, and only use the "ancient" conspiracy, the Philosophers which was itself founded in the early 1900s as a disguise to hide behind. The only link between the two is that the Patriots were founded with the money that the Philosophers left behind when they split.
 Metal Gear (Video Game) / int_8e5c862
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 Metal Gear (Video Game) / int_8e6a882b
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Prison Episode
 Metal Gear (Video Game) / int_8e6a882b
comment
Prison Episode: Both Metal Gear and MPO involve a relatively easy prison escape, while Metal Gear Solid, MGS3 and Peace Walker have relatively challenging ones.
 Metal Gear (Video Game) / int_8e6a882b
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1.0
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 Metal Gear (Video Game) / int_8e81e57f
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Voice with an Internet Connection
 Metal Gear (Video Game) / int_8e81e57f
comment
Voice with an Internet Connection: The Codec. Probably a fourth wall breach, although it is also implied a few instances that the Codec does have people observing what is going on.
 Metal Gear (Video Game) / int_8e81e57f
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Metal Gear (Video Game) / int_8e81e57f
 Metal Gear (Video Game) / int_8f5247eb
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Arrow Cam
 Metal Gear (Video Game) / int_8f5247eb
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Arrow Cam: Nikita Remote Controlled Missiles - First Person Mode.
 Metal Gear (Video Game) / int_8f5247eb
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1.0
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Metal Gear (Video Game) / int_8f5247eb
 Metal Gear (Video Game) / int_90b66e22
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Femme Fatale
 Metal Gear (Video Game) / int_90b66e22
comment
Femme Fatale: Sniper Wolf, EVA, Naomi, Mistral.
 Metal Gear (Video Game) / int_90b66e22
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Metal Gear (Video Game) / int_90b66e22
 Metal Gear (Video Game) / int_9109d323
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BackTracking
 Metal Gear (Video Game) / int_9109d323
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Back Tracking: One of the more egregious examples occurs in Metal Gear Solid. Upon encountering Sniper Wolf, Snake is told to go find a sniper rifle, which is in a room fairly close to where the player started the game. Snake even lampshades it. The Twin Snakes alleviates this by placing a non-lethal one much closer to where the player actually needs it. Metal Gear 2 forces backtracking for nearly the whole game.
 Metal Gear (Video Game) / int_9109d323
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 Metal Gear (Video Game) / int_916c72b3
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Rule of Symbolism
 Metal Gear (Video Game) / int_916c72b3
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Rule of Symbolism: In MSG3 (Naked) Snake is given the order to meet with his contacts Adam and Eva. Eva goes so far to ask him if he has come to seduce her. Rather interesting, as (Naked) Snake manages to successfully seduce both Adam and Eva. Without even trying or noticing, even. In MSG4 an apple falls from (Old) Snake's pocket and rolls towards Eva, who picks it up. Later she hands the same apple to Adam (aka Ocelot), who crushes it and throws it away.
 Metal Gear (Video Game) / int_916c72b3
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Metal Gear (Video Game) / int_916c72b3
 Metal Gear (Video Game) / int_957216fe
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Exposition Break
 Metal Gear (Video Game) / int_957216fe
comment
Exposition Break: Utterly infamous for these. The CODEC seems to stop time, so Snake and his Voice with an Internet Connection can carry on long conversations during a firefight, or even while Snake is kneeling down right in the line of sight of an enemy sniper. Averted in Peace Walker, where not only does time not stop during a Codec call, but it's also actively encouraged that you don't attempt to call when near enemies. MGS4 also has some Codec calls in real time, where the person calling is just telling you where to go next or commenting on something nearby. Subverted in Revengeance. The traditional codec screen returns, but is only used for optional conversations between Raiden and his support team. All story-related codec calls are done through an Expository Gameplay Limitation so as to hide a loading screen, and occasionally as Dialog During Gameplay.
 Metal Gear (Video Game) / int_957216fe
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 Metal Gear (Video Game) / int_970c790a
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Big Bad
 Metal Gear (Video Game) / int_970c790a
comment
This game is notable for its Big Bad (Liquid Ocelot) and The Dragon (Vamp), who are both boss fights, ranking above the entire squad and not being members of it themselves this time. They simply used the Beauty & Beast Corps as pawns.
 Metal Gear (Video Game) / int_970c790a
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 Metal Gear (Video Game) / int_97ebe48b
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Pacifist Run
 Metal Gear (Video Game) / int_97ebe48b
comment
Pacifist Run: You receive a lower score at the end if you kill everything. Also, in MGS3 and MGS4, you get good bonus items from the bosses if you tranquilize them into submission instead of kill them. In MGS3, The Sorrow, a sub-boss that can't be killed, tries to kill you with guilt, sending the ghosts of your fallen (but not tranquilized) enemies stumbling towards you. The other bosses show up regardless of their ultimate demise, since even if you sedate them, they still use bombs to self-destruct. In MGS4 beating the Beast forms of the Beauty & the Beast Corps allows the player to acquire their statue (collect them and the FROG statue for the Solar Gun), and beating the Beauty forms allows the player to collect their FaceCamo. As before, some of the Emblems (ranks) require a certain amount of kills (less than or more than) to acquire; the Pigeon and Big Boss Emblems for example require no kills.
 Metal Gear (Video Game) / int_97ebe48b
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 Metal Gear (Video Game) / int_99fa6bc0
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Because I'm Good At It
 Metal Gear (Video Game) / int_99fa6bc0
comment
Because I'm Good At It: The mentality which leads to the formation of the Patriots, and various incarnations of Outer Heaven. Regardless of their allegiances, they're all military. Their lives revolve around war, and nobody in Metal Gear goes unscathed. The theme of indoctrination and war propaganda runs deep in Metal Gear. The Genome Soldiers from Shadow Moses are genetically predisposed to war, creating in months what once took Big Boss several years and an army of war orphans to build. Raiden's old unit is snidely referred to by Snake as "grunts of the digital age," conditioned using the Force XXI virtual reality programs and lacking any real talent or experience. MGS2 focused on memes instead of genes, so the S3 Plan was a method of trying to ensure that people who support the Patriots could be generated at will and, theoretically, at a mass level. The Paradise Lost Army is, or course, yet another example. Even in MGS3, Big Boss' support staff had that tiny bit of psychosis in them: Para-Medic talks enthusiastically about genes and cloning, Sigint's kinda obsessed with his projects, like the mask that could blink and the bioelectric battery; Zero loves his James Bond movies, but seemed to have had a particular fascination not just with the gadgets, but also the warmongering Bond villains, like Ernst Stavro Blofeld. One of those little moments occurs in Peace Walker when Big Boss talks to Paz about the great stone spheres of Costa Rica. He instantly thinks of shooting them in a fire fight. Because, to Paz's horror, he just doesn't get or understand the value of anything that can't be used for war.
 Metal Gear (Video Game) / int_99fa6bc0
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Post-End Game Content
 Metal Gear (Video Game) / int_9a4ff3b1
comment
Post-End Game Content: You'll always get something the first time you complete the game, and some more rewards if you also fulfill certain objectives during it. New Game Plus gives you access to it.
 Metal Gear (Video Game) / int_9a4ff3b1
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 Metal Gear (Video Game) / int_9ac6b0c1
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Sociopathic Hero
 Metal Gear (Video Game) / int_9ac6b0c1
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Raiden. Not until he turns into his Jack The Ripper persona, but when it happens, he becomes THE Blood Knight.
 Metal Gear (Video Game) / int_9ac6b0c1
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 Metal Gear (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Metal Gear (Video Game) / int_9b06e314
comment
Sons of Liberty - Solidus Snake, though played with once the Patriots are revealed to be the Greater-Scope Villain, and Solidus, while certainly not a good guy, had much better intentions than previously thought.
 Metal Gear (Video Game) / int_9b06e314
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 Metal Gear (Video Game) / int_9b0f37de
type
Contemplate Our Navels
 Metal Gear (Video Game) / int_9b0f37de
comment
Contemplate Our Navels: The series has to be a Lifetime achievement Award contender, especially the Metal Gear Solid games. Characters spend lots of time waxing poetic about the harshness of war, the dangers of genetic engineering, the military-industrial complex, their tragic childhoods, etc.
 Metal Gear (Video Game) / int_9b0f37de
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 Metal Gear (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Metal Gear (Video Game) / int_9bcd82c0
comment
Johnny Sasaki was just a guard who had his clothes stolen and caught a cold in the original Solid, but still warranted a full name in the credits. Come Metal Gear Solid 4, and he was one of the major players who Took a Level in Badass.
 Metal Gear (Video Game) / int_9bcd82c0
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 Metal Gear (Video Game) / int_9c1f758a
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Kill It with Fire
 Metal Gear (Video Game) / int_9c1f758a
comment
Kill It with Fire: Pyro Bison, Fire Trooper, The Fury, Incendiary Grenades and Molotovs in MGS4, and flamethrower units in Metal Gear Acid 2.
 Metal Gear (Video Game) / int_9c1f758a
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 Metal Gear (Video Game) / int_9c6024e8
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Conspicuously Selective Perception
 Metal Gear (Video Game) / int_9c6024e8
comment
Conspicuously Selective Perception: AI can only see in front of them in the earlier games. Of course, an enemy spotting you right away would piss off many.
 Metal Gear (Video Game) / int_9c6024e8
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1.0
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 Metal Gear (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Metal Gear (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Unabashedly. You can carry about fifty weapons in MGS4, but only five at a time that you can wield in your menu. You can also carry an oil drum. Portable Ops and Peace Walker downplay this trope heavily. Portable Ops allows you to carry four items only, regardless of type. Peace Walker, on the other hand, will allow you to carry between one and three primary weapons, depending on which outfit you're wearing, and a couple of secondary weapons as well as a limited number of items. Averted in The Phantom Pain. You can only carry one large primary weapon* Sniper rifle, machine gun, rocket launcher, or ballistic shield, one hip-holstered primary weapon* Assault rifle, shotgun, or grenade launcher, one small secondary weapon* Pistol or SMG, a bionic fist (Snake only), a knife, and a range of throwable/placeable weapons and items.
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 Metal Gear (Video Game) / int_9cce9385
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Future Spandex
 Metal Gear (Video Game) / int_9cce9385
comment
Future Spandex: The sneaking suits.
 Metal Gear (Video Game) / int_9cce9385
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1.0
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 Metal Gear (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 Metal Gear (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: Present in all of the main MGS games, in one form or another. The first two had the "Soliton Radar" which showed you the position and facing of enemies on a nearby radar minimap. Some people complained—justifiably—that the radar actually made things a little too easy. For MGS3, the prequel, they had a number of lower-tech solutions that all ran off of battery power: a motion sensor that would not detect stationary enemies, a "sound ping" radar that could give away your position to someone nearby, and an "AP sensor" that made the controller vibrate when enemies were near. MGS4 gave players the "Threat Ring" which showed the relative locations of enemies surrounding Snake, but only when he held still and knelt on the ground, and also a sound-detecting radar in the form of the Solid Eye—loud explosions, gunfire and other turmoil would make it not work as well, but it provided a nice balance between the previous incarnations. MGS5 uses the "Marking" system, which tags people and important items (such as vehicles, fixed guns or supplies for your base) while looking at them using binoculars or aiming with a gun ; tagged items and people appear as pictograms on your map and on your screen (if you are close enough) until they are killed/destroyed or leave the map.
 Metal Gear (Video Game) / int_9cd91b8a
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 Metal Gear (Video Game) / int_9cde2df1
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Hand Cannon
 Metal Gear (Video Game) / int_9cde2df1
comment
Hand Cannon: Meryl's Desert Eagle in MGS, which she claims to have used since she was a child; in MGS4 she has both that and a long-barrel version with an attached scope. There's also the Patriot in MGS3, essentially a sawn-off version of an M16 prototype that only The Boss can effectively fire one-handed. And Gray Fox has a plasma cannon which replaces his right hand when he needs it.
 Metal Gear (Video Game) / int_9cde2df1
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Metal Gear (Video Game) / int_9cde2df1
 Metal Gear (Video Game) / int_9ce7c264
type
Future Badass
 Metal Gear (Video Game) / int_9ce7c264
comment
Future Badass: Raiden in MGS4, Null to Gray Fox. Additionally, Portable Ops can count - the remaining survivors of the San Hieronymo incident later become part of Big Boss's mercenaries.
 Metal Gear (Video Game) / int_9ce7c264
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 Metal Gear (Video Game) / int_9d12bbc1
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Foreshadowing
 Metal Gear (Video Game) / int_9d12bbc1
comment
Foreshadowing: In Super Smash Bros. Brawl. Yes, Hideo Kojima snuck in hints about MGS4 on the Killer App of a competing company in an Intercontinuity Crossover. It's really not out of place. The games themselves are riddled with foreshadowing. Starting from the first Metal Gear Solid we have references to Snake not aging well and the mention of a few characters from Metal Gear Solid 2: Sons of Liberty. MGS2 gave us the revelation that the Metal Gear technology was originally Russian. MPO brought in hints of who the Patriots really were.
 Metal Gear (Video Game) / int_9d12bbc1
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Metal Gear (Video Game) / int_9d12bbc1
 Metal Gear (Video Game) / int_9d17b859
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Made of Iron
 Metal Gear (Video Game) / int_9d17b859
comment
Made of Iron: All the Snakes qualify to some extent, but Liquid takes the cake. He survives a helicopter crash, a large explosion, a high fall and several gunshot wounds before finally succumbing to the FOXDIE. Even then, he is able to possess Ocelot through his arm except he isn't possessing Ocelot, it's a trick. Raiden, too, especially once he's a cyborg ninja. In fact, pretty much anyone in combat in this franchise.
 Metal Gear (Video Game) / int_9d17b859
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Metal Gear (Video Game) / int_9d17b859
 Metal Gear (Video Game) / int_9eb7e397
type
Long-Lived
 Metal Gear (Video Game) / int_9eb7e397
comment
Long-Lived: Each of the numbered games since MGS2 has had at least one character whose age is in triple digits: the cut Old Boy in MGS2, The End in MGS3, Major Zero in MGS4, and Code Talker in MGSV.
 Metal Gear (Video Game) / int_9eb7e397
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Metal Gear (Video Game) / int_9eb7e397
 Metal Gear (Video Game) / int_9ec60b8b
type
White Shirt of Death
 Metal Gear (Video Game) / int_9ec60b8b
comment
White Shirt of Death: The most dramatic death scene in Metal Gear Solid takes place in a snow storm, where the poor victim is wearing a white camouflage uniform. The most dramatic death scene in Metal Gear Solid 3: Snake Eater takes place in a field of white flowers, where the victim is wearing a silver and white sneaking suit.
 Metal Gear (Video Game) / int_9ec60b8b
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Metal Gear (Video Game) / int_9ec60b8b
 Metal Gear (Video Game) / int_9edbda07
type
Elite Mooks
 Metal Gear (Video Game) / int_9edbda07
comment
Elite Mooks: The Hi-Tech Soldiers, Arsenal Tengu in MGS2, the Ocelot Unit in MGS3, the Rocket-men and FROG units in MGS4, the Skulls Unit in MGSV. Peace Walker has Scouts, who can counter CQC with fibre wire, and armoured escorts, who take much more damage and carry heavier weaponry in later boss battles.
 Metal Gear (Video Game) / int_9edbda07
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Metal Gear (Video Game) / int_9edbda07
 Metal Gear (Video Game) / int_9f7769a2
type
The Gunslinger
 Metal Gear (Video Game) / int_9f7769a2
comment
Revolver Ocelot is a rare villain example. He's so skilled with the revolver that he can take out six assault rifle-armed men with a single shot each, taking out the last guy hiding behind cover by ricocheting a shot around the corner. Plus his incredible reflexes and spectacular Magnificent Bastard streak. It stands out since every other member of his team in Metal Gear Solid 1 has some kind of superpower, while his gimmick is just being really good at using his weapon.
 Metal Gear (Video Game) / int_9f7769a2
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Metal Gear (Video Game) / int_9f7769a2
 Metal Gear (Video Game) / int_a0d9c2f3
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Final Speech
 Metal Gear (Video Game) / int_a0d9c2f3
comment
Final Speech: Every single character death includes one of these. No exceptions, bar the bosses in the first Metal Gear game.
 Metal Gear (Video Game) / int_a0d9c2f3
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1.0
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 Metal Gear (Video Game) / int_a132a4fe
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Where I Was Born and Razed
 Metal Gear (Video Game) / int_a132a4fe
comment
Where I Was Born and Razed: Psycho Mantis and all of the B&B Corps.
 Metal Gear (Video Game) / int_a132a4fe
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1.0
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Metal Gear (Video Game) / int_a132a4fe
 Metal Gear (Video Game) / int_a1841170
type
Generational Saga
 Metal Gear (Video Game) / int_a1841170
comment
Generational Saga: The series (if you don't count Rising) takes place over a fifty year period with two of the three actually four playable characters being a father and son.
 Metal Gear (Video Game) / int_a1841170
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1.0
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Metal Gear (Video Game) / int_a1841170
 Metal Gear (Video Game) / int_a19135a6
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Mind Control
 Metal Gear (Video Game) / int_a19135a6
comment
Metal Gear Solid 2: MEME (how society at large is changed by information and control, how humans can be easily controlled through things they want to hear, and how information and ideas spread through social interaction)
 Metal Gear (Video Game) / int_a19135a6
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1.0
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Metal Gear (Video Game) / int_a19135a6
 Metal Gear (Video Game) / int_a1f82f86
type
Enemy Chatter
 Metal Gear (Video Game) / int_a1f82f86
comment
Enemy Chatter: Only during Alert, Evasion, and Caution phases. However, there is some chatter to be found in most games, if you look hard enough.
 Metal Gear (Video Game) / int_a1f82f86
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1.0
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Metal Gear (Video Game) / int_a1f82f86
 Metal Gear (Video Game) / int_a281ee37
type
Save Token
 Metal Gear (Video Game) / int_a281ee37
comment
Save Token: You can save by using your codec/radio/etc to call a "data analyst" and have them save your game for you.
 Metal Gear (Video Game) / int_a281ee37
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1.0
 Metal Gear (Video Game) / int_a281ee37
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Metal Gear (Video Game) / int_a281ee37
 Metal Gear (Video Game) / int_a32334b4
type
Canon Discontinuity
 Metal Gear (Video Game) / int_a32334b4
comment
Canon Discontinuity: Snake's Revenge, a sequel to the NES version of the first Metal Gear which Konami produced for the international market without Kojima's involvement. It was technically the first Metal Gear sequel, as it actually inspired Kojima to make Metal Gear 2 in the first place.
 Metal Gear (Video Game) / int_a32334b4
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Metal Gear (Video Game) / int_a32334b4
 Metal Gear (Video Game) / int_a34c7bb8
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Player-Guided Missile
 Metal Gear (Video Game) / int_a34c7bb8
comment
Player-Guided Missile: Most of the games have at least one sequence where Snake must utilize a Nikita missile launcher to solve an electrified-floor puzzle.
 Metal Gear (Video Game) / int_a34c7bb8
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1.0
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Metal Gear (Video Game) / int_a34c7bb8
 Metal Gear (Video Game) / int_a3f6dba3
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Action Duo
 Metal Gear (Video Game) / int_a3f6dba3
comment
Action Duo: Several: Solid Snake and Meryl Silverburgh in Metal Gear Solid. Also, Snake and Otacon in the final car chase if you let Meryl die. Snake and Raiden in Metal Gear Solid 2. Naked Snake and EVA in Metal Gear Solid 3. Meryl and Johnny in Metal Gear Solid 4. Venom Snake and Quiet in Metal Gear Solid V.
 Metal Gear (Video Game) / int_a3f6dba3
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 Metal Gear (Video Game) / int_a5237a54
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Action-Based Mission
 Metal Gear (Video Game) / int_a5237a54
comment
Action-Based Mission: At least Once per Episode, though it varies per entry. Most boss fights meet this description, and each game typically includes a number of fast-paced action setpieces to contrast with the slower-paced stealth gameplay: There's often a high-tempo Rail Shooter sequence where Snake covers while a supporting character drives. Examples include: end of MGS, end of MGS3, end of Second Sun and middle of Third Sun in MGS4. There's often an outmatched fight against an enormous vehicle. Examples include: Tank and Hind D in MGS, Harrier Jet in MGS2, all the vehicles and AIs in Peace Walker. There'll probably be a forced alert sequence with difficult mooks, which often bring means of Respawning Enemies, unique Elite Mooks, or Super Powered Mook.note It's common for the standard mooks in sequences to have a similar health bar and/or mercy invincibility like the player, meaning they take a good few hits before death. Examples include: the stairway running from 10F to 20F of the tower building in MG 2; the prison, first tower stairs, second tower elevator and underground elevator in MGS; the post-core alert in MGS2; the optional Ocelot squad battle in MGS3; the FROG sequences in MGS4; and the Skull sequences in MGSV. There's always straight-up battles against the Quirky Miniboss Squad. The only exceptions are Decoy Octopus in MGS (already dead), Fortune in MGS2 (can only be evaded), The End in MGS3 (tactical sniper battle or entirely skippable), and the entirety of Peace Walker and MGSV (no squad, just a Big Bad or two). Finally, there's always a battle against the newest giant mech for entry: Metal Gear Rex in MGS, the Metal Gear Rays in MGS2, The Shagohod in MGS3, the last Ray while piloting Rex in MGS4, Peace Walker then later Metal Gear ZEKE in Peace Walker, and Sahelanthropus in MGSV.
 Metal Gear (Video Game) / int_a5237a54
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Metal Gear (Video Game) / int_a5237a54
 Metal Gear (Video Game) / int_a547562c
type
Spy Catsuit
 Metal Gear (Video Game) / int_a547562c
comment
Spy Catsuit: Inverted - only the men get them. And look damn Fan Servicey in them, too. EVA comes close in her form-fitting motorcycle outfit with Navel-Deep Neckline, and the FROGs wear a combat version of this. The Beauties get some very form fitting suits. When facing off against Raging Raven, after she sheds her suit and turns away, still quite insane, Snake stares at her butt. Please note that originally, it was intended to be averted.
 Metal Gear (Video Game) / int_a547562c
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Metal Gear (Video Game) / int_a547562c
 Metal Gear (Video Game) / int_a73c2eaf
type
Expository Gameplay Limitation
 Metal Gear (Video Game) / int_a73c2eaf
comment
Subverted in Revengeance. The traditional codec screen returns, but is only used for optional conversations between Raiden and his support team. All story-related codec calls are done through an Expository Gameplay Limitation so as to hide a loading screen, and occasionally as Dialog During Gameplay.
 Metal Gear (Video Game) / int_a73c2eaf
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 Metal Gear (Video Game) / int_a7defafd
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Code Name
 Metal Gear (Video Game) / int_a7defafd
comment
Code Name: Every special forces group in the Metal Gear universe seems to have some sort of codename system. Most notably, the FOX unit (and later FOX HOUND) uses animal-themed names.
 Metal Gear (Video Game) / int_a7defafd
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Metal Gear (Video Game) / int_a7defafd
 Metal Gear (Video Game) / int_a8559a9f
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RealLife
 Metal Gear (Video Game) / int_a8559a9f
comment
The only Solid game that doesn't really count is probably the original Metal Gear Solid. Even then, the non-canon ending where Meryl dies is very bittersweet and wasn't revealed as non-canon until ten years later in Real Life, when Metal Gear Solid 4 was released.
 Metal Gear (Video Game) / int_a8559a9f
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 Metal Gear (Video Game) / int_a86069f
type
Alternate History
 Metal Gear (Video Game) / int_a86069f
comment
Alternate History: In the Metal Gear verse, history appears to have diverged at some point during World War II, with the Cobra Unit being instrumental in the defeat of the Axis Powers. Cloning, AI and robotics technology of the 1970s are more advanced than even now in Real Life and the Cold War ends later (though Metal Gear Solid 4: Guns of the Patriots appears to have retconned this).
 Metal Gear (Video Game) / int_a86069f
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Metal Gear (Video Game) / int_a86069f
 Metal Gear (Video Game) / int_a89efe3c
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Unusable Enemy Equipment
 Metal Gear (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: Though MGS2 managed to partially subvert this by having one CODEC conversation that explained that the weapons had an ID system that recognized a specific person, it's odd though how they didn't explain this more directly. Finally averted in MGS4 by Snake getting a "hack" into the system... as a result, weapon pickups are a notable part of gameplay, and in Screaming Mantis's case it's necessary to pick up her Mantis Doll to defeat her. Also averted in V. While the weapons aren't permanently unlocked until researched, Snake can use any that his enemies drop. Or gun emplacements. Or tanks.
 Metal Gear (Video Game) / int_a89efe3c
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 Metal Gear (Video Game) / int_a96d230
type
Superior Successor
 Metal Gear (Video Game) / int_a96d230
comment
Metal Gear Solid: GENE (how a person's genetic history, biology, and more affect them not just in physical makeup, but also in their reputations, expectancy, their own legacy, and whether or not it's genes or the environment that make the person)
 Metal Gear (Video Game) / int_a96d230
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Metal Gear (Video Game) / int_a96d230
 Metal Gear (Video Game) / int_ab777ed9
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Derivative Differentiation
 Metal Gear (Video Game) / int_ab777ed9
comment
Derivative Differentiation: The games were initially just a tongue-in-cheek take-off of American spy and action films, but Metal Gear Solid was where the series started to establish its own identity (as the Sequel Displacement can attest to).
 Metal Gear (Video Game) / int_ab777ed9
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Metal Gear (Video Game) / int_ab777ed9
 Metal Gear (Video Game) / int_abf19ef6
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Instant Awesome: Just Add Mecha!
 Metal Gear (Video Game) / int_abf19ef6
comment
Instant Awesome: Just Add Mecha!: The Metal Gears themselves. Seriously, though...piloting REX in MGS4 proves why Otacon's design was the most badass weapon ever developed in a semi-realistic setting.
 Metal Gear (Video Game) / int_abf19ef6
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Metal Gear (Video Game) / int_abf19ef6
 Metal Gear (Video Game) / int_aea164f3
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Playing with Syringes
 Metal Gear (Video Game) / int_aea164f3
comment
Playing with Syringes: Les Enfants Terribles; the experiments that made Gray Fox. Ironically in MGS4, used by Old Snake to restore Psyche until his body builds up a tolerance (in both gameplay and a cutscene near the end of the playable part of the game), as well as to make Vamp mortal and to free himself and Meryl from Screaming Mantis' nanomachine control.
 Metal Gear (Video Game) / int_aea164f3
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Metal Gear (Video Game) / int_aea164f3
 Metal Gear (Video Game) / int_b036fec2
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First-Person Snapshooter
 Metal Gear (Video Game) / int_b036fec2
comment
First-Person Snapshooter: Each Metal Gear Solid features a digital camera that allows the player to take screenshots of the game and save them to the memory card.
 Metal Gear (Video Game) / int_b036fec2
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1.0
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Metal Gear (Video Game) / int_b036fec2
 Metal Gear (Video Game) / int_b06ff73b
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Variable Mix
 Metal Gear (Video Game) / int_b06ff73b
comment
Variable Mix: Quite stunningly good in this instance.
 Metal Gear (Video Game) / int_b06ff73b
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1.0
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Metal Gear (Video Game) / int_b06ff73b
 Metal Gear (Video Game) / int_b0a0108d
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All Up to You
 Metal Gear (Video Game) / int_b0a0108d
comment
All Up to You: In most of the games, the radio contact who usually supplies info in regards to how to defeat various bosses is, for various reasons, unable to help Snake out in defeating the final boss. The only notable exceptions to this rule are Metal Gear Solid 3 where everyone in Snake's control team is cheering him on in beating The Boss, and Portable Ops, where Roy Campbell supplies some hints on how to beat Gene.
 Metal Gear (Video Game) / int_b0a0108d
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Metal Gear (Video Game) / int_b0a0108d
 Metal Gear (Video Game) / int_b2226c2f
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Sheathe Your Sword
 Metal Gear (Video Game) / int_b2226c2f
comment
Metal Gear Solid Peace Walker: PEACE (the idea of perfect peace in the world, how far some will go to achieve it, if peace is possible at all, and, if it is, how long it can last before new conflict arises)
 Metal Gear (Video Game) / int_b2226c2f
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Metal Gear (Video Game) / int_b2226c2f
 Metal Gear (Video Game) / int_b2279346
type
RetCon
 Metal Gear (Video Game) / int_b2279346
comment
Retcon: A few aspects of the story have been changed occasionally, such as MGS4 ignoring that Dr. Clark was a man in MGS1 to allow the character to also be Para-Medic from MGS3).
 Metal Gear (Video Game) / int_b2279346
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Metal Gear (Video Game) / int_b2279346
 Metal Gear (Video Game) / int_b476bd85
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Kidnapped Scientist
 Metal Gear (Video Game) / int_b476bd85
comment
Kidnapped Scientist: At least one per game.
 Metal Gear (Video Game) / int_b476bd85
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 Metal Gear (Video Game) / int_b476bd85
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Metal Gear (Video Game) / int_b476bd85
 Metal Gear (Video Game) / int_b731fa6e
type
I Cannot Self-Terminate
 Metal Gear (Video Game) / int_b731fa6e
comment
I Cannot Self-Terminate: Gray Fox has absolutely nothing to live for except one last battle with Solid Snake. Vamp's nanomachine-enhanced Healing Factor prevents him from committing suicide. Fortune cannot be hit with bullets, and any grenades thrown in her vicinity end up being duds due to the top secret electromagnetic weapon developed by the Patriots that she is unknowingly carrying, but she lost everything after the tanker incident so this is actually a curse. All three are looking for a Worthy Opponent to finish them off. The Boss was a special case, as the Philosophers ordered her to die at Naked Snake's hands for the sake of a cover-up. She couldn't commit suicide, and she couldn't tell Snake what was going on. The fact that nuclear war would likely result if she stayed alive was also a factor. Even Snake fits this during MGS4, as he cannot die until he completes his mission.
 Metal Gear (Video Game) / int_b731fa6e
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Metal Gear (Video Game) / int_b731fa6e
 Metal Gear (Video Game) / int_b7920c43
type
Lost in Translation
 Metal Gear (Video Game) / int_b7920c43
comment
Lost in Translation: "La Li Lu Le Lo" are "missing" vowel sounds in Japanese; the point of the name is that it's not technically possible to write or say it in Hiragana (because there's no distinction between "L" and "R" and the string is usually "Ra Ri Ru Re Ro"), so the Patriots censor their name to something that can't be written down or spoken. This is never really gone into in the dub (since English doesn't do that), so it just seems to be meaningless babble.
 Metal Gear (Video Game) / int_b7920c43
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 Metal Gear (Video Game) / int_b7c53a22
type
Blood Knight
 Metal Gear (Video Game) / int_b7c53a22
comment
Blood Knight: Big Boss. He wants to create a place in the world for people like him. Solid Snake as well, although he is downright repulsed by the thought of being one. Liquid and Solidus, who want to carry out Big Boss' fantasy. Gray Fox. Well, kind of. He doesn't necessarily enjoy battle, but he does feel like he needs it. Raiden. Not until he turns into his Jack The Ripper persona, but when it happens, he becomes THE Blood Knight.
 Metal Gear (Video Game) / int_b7c53a22
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Metal Gear (Video Game) / int_b7c53a22
 Metal Gear (Video Game) / int_b8ab7dc4
type
Treacherous Advisor
 Metal Gear (Video Game) / int_b8ab7dc4
comment
Treacherous Advisor: Big Boss in the original Metal Gear, Liquid disguised as Master Miller in Metal Gear Solid (and technically Naomi and the entirety of the Pentagon in the same game), The Colonel/AI in Metal Gear Solid 2: Sons of Liberty, The Boss in Metal Gear Solid 3: Snake Eater (kind of), General Wiseman in Metal Gear Ac!d 2.
 Metal Gear (Video Game) / int_b8ab7dc4
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1.0
 Metal Gear (Video Game) / int_b8ab7dc4
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Metal Gear (Video Game) / int_b8ab7dc4
 Metal Gear (Video Game) / int_bebf0356
type
Mission Control
 Metal Gear (Video Game) / int_bebf0356
comment
Mission Control: In every game, there's not just one Voice with an Internet Connection; there is a whole team dedicated to providing backup for the player. You can call them at any time to have conversations that alternate between useful and amusing (and Anvilicious). Unfortunately, they can call you as well....
 Metal Gear (Video Game) / int_bebf0356
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1.0
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Metal Gear (Video Game) / int_bebf0356
 Metal Gear (Video Game) / int_bef696dd
type
Mind Screw
 Metal Gear (Video Game) / int_bef696dd
comment
Mind Screw: The last few hours of MGS2. Also anything involving Psycho Mantis and Screaming Mantis, who sometimes attacks the ''player''. Screaming Mantis can even fake the game resetting to the title screen.
 Metal Gear (Video Game) / int_bef696dd
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 Metal Gear (Video Game) / int_bf5b6abf
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Cyber Cyclops
 Metal Gear (Video Game) / int_bf5b6abf
comment
Cyber Cyclops: The Ninja in MGS1 and Metal Gear Ray are both cyclopes. Only the mass production models of Metal Gear RAY are Cyclopes. The prototype has two optical sensors. Also, although Gray Fox's mask affects the appearance of a cyclops, if you look closely the eye holes are actually two slits immediately next to the giant red scanner. However, the aesthetic remains similar. However, and this is more noticeable in Twin Snakes but still present in the original, if you look at Gray Fox's face when he's unmasked you'll note that he only has one eye left, as the result of his near-death experience.
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 Metal Gear (Video Game) / int_c2c1f8d2
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Exactly Exty Years Ago
 Metal Gear (Video Game) / int_c2c1f8d2
comment
Exactly Exty Years Ago: The Kojima-directed prequel games (Snake Eater, Peace Walker and Phantom Pain) all take place ten years apart from each other (1964, 1974 and 1984).
 Metal Gear (Video Game) / int_c2c1f8d2
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 Metal Gear (Video Game) / int_c3b760ed
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ZigZaggedTrope
 Metal Gear (Video Game) / int_c3b760ed
comment
Zigzagged with Metal Gear Solid: Snake Eater Pachislot. A surprising amount of effort was spent on remastering a decent chunk of MGS3's cutscenes within MGSV's FOX Engine, using brand new models. However, due to being a slot machine, the actual "gameplay" is boiled down to prerendered loops of Naked Snake sneaking through the jungle with the occasional action shot to punctuate chances at big payouts, much like other pachislot games.
 Metal Gear (Video Game) / int_c3b760ed
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Metal Gear (Video Game) / int_c3b760ed
 Metal Gear (Video Game) / int_c3d60914
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Continuing is Painful
 Metal Gear (Video Game) / int_c3d60914
comment
Continuing is Painful: Variation: You can continue as much as you want without any harm except your rank at the end suffer. On the other hand, with the exception of a few bosses that your support team gives you more specific advice for (and on two cases, both tell you the secret that makes the fight possible) on future attempts, there is no reason to not just select "exit" to go the main menu and then load instead as long as you remember to save at the start of each area (where "continue" will return you to).
 Metal Gear (Video Game) / int_c3d60914
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Metal Gear (Video Game) / int_c3d60914
 Metal Gear (Video Game) / int_c513249
type
Harder Than Hard
 Metal Gear (Video Game) / int_c513249
comment
Harder Than Hard: The European releases of MGS2 and 3 add an unlockable "European Extreme" mode as a PAL Bonus. It's like the regular Extreme difficulty, with the added stipulation that triggering an Alarm phase ends the game immediately.
 Metal Gear (Video Game) / int_c513249
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 Metal Gear (Video Game) / int_c54d550d
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Novelization
 Metal Gear (Video Game) / int_c54d550d
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Novelization
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 Metal Gear (Video Game) / int_c5e42cbd
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Cutscene Incompetence
 Metal Gear (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: Very frequent. It's pretty common for the player to be doing great, only for a certain cutscene to hit and have the protagonist screw up and/or cause a non-standard alert for Rule of Drama. MGS3 has the notorious bike sequence, wherein Snake and EVA both stop watching the road for several seconds (at the same time too) to examine the bike closely. Unsurprisingly, by checking the bike the exact way a pair of idiots would, they end up crashing which forces the player into the widely disliked Escort Mission sequence. MGS4 has a few parts wherein Old Snake has his symptoms flare up, causing much incompitence. The worst offender is probably the end of First Sun, wherein Liquid Ocelot gets away simply because Snake is suddenly unable to take the shot he's managed fine for the past hour of gameplay. Cleverly invoked in the cut epilogue of MGSV. A blast causes trauma to Snake's shrapnel wound, triggering a mild seizure and impacting his ability to differentiate between red and white. With Snake panicking and surrounded, the game helps the player rapidly gun down the hazmat mooks, only for the last one to shriek like a child; returning color reveals that the seizure made Eli's red hazmat suit look like the XOF white suits, effeectively tricking the player into triggering this trope.
 Metal Gear (Video Game) / int_c5e42cbd
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 Metal Gear (Video Game) / int_c660bc15
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Fan Disservice
 Metal Gear (Video Game) / int_c660bc15
comment
Fan Disservice: See trope entry.
 Metal Gear (Video Game) / int_c660bc15
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 Metal Gear (Video Game) / int_c6655b23
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Fallen Hero
 Metal Gear (Video Game) / int_c6655b23
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Fallen Hero: Big Boss, along with Major Zero, Para-Medic, and Sigint.
 Metal Gear (Video Game) / int_c6655b23
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 Metal Gear (Video Game) / int_c6d6ed88
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Long-Lasting Last Words
 Metal Gear (Video Game) / int_c6d6ed88
comment
Long-Lasting Last Words: A Running Gag example, where a good part of the bosses (if not all of them), give a long Final Speech where they tell all about their lifes, stories and such before dying, even when they were hit in vital points.
 Metal Gear (Video Game) / int_c6d6ed88
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 Metal Gear (Video Game) / int_c7270d1c
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With This Herring
 Metal Gear (Video Game) / int_c7270d1c
comment
With This Herring: Justified as weapons and equipment being OSP, On-Site Procured. In Metal Gear Solid 3: Snake Eater, we learn that Big Boss' original codename, Naked Snake, is taken in part from this. In a neat twist on previous games' weapons progression, the first weapon pickup in MGS4 is the AK-102 assault rifle found right next to Old Snake after one of the first cutscenes, and it's the Mk.II suppressed tranquilizer pistol and suppressable lethal Operator pistol which are received next, instead of the other way around as in the past. It's markedly inferior though to the M4 Custom which you pick up not long after the pistols. Metal Gear Solid: Peace Walker averts this by giving the player an M16, a tranquiliser pistol and some grenades to start with. Ground Zeroes zigzags this depending on whether you play a mission on Normal or Hard; Normal gives the player a rifle and a tranquiliser pistol and Hard gives the player only the tranq pistol with less ammo.
 Metal Gear (Video Game) / int_c7270d1c
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 Metal Gear (Video Game) / int_c75df49a
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Shout-Out
 Metal Gear (Video Game) / int_c75df49a
comment
Shout-Out: Vietnam War-era jungle setting of the game aside, Snake of Metal Gear Solid 3 is a shout-out to James Bond AND John Rambo. The former is paid tribute to in the music of the alert phases, whereas the latter happens when Snake roars Sylvester Stallone's trademark battle-cry when firing an M63 machine gun. Solid 'Old' Snake also roars like this when firing the M60E4 in Guns of the Patriots, signifying how much he has become like his father. There's many others as well. For example, Raiden's real name is Jack, and his girlfriend is named Rose Not only that, but in both endings of MGS1, Snake reveals his name to be David, or "Dave" as his rescue partner calls him. With his techie buddy Hal. Bonus points for Hal actually being named after HAL from the movie. The Meryl ending continues the shout out fest, this time being one of several shoutouts to Kojima's earlier visual novel game Policenauts.note Meryl Silverburgh was a character in that game, albeit older and tougher. She worked in Beyond Coast Polices Vice unit along with a young officer named "Dave" Forrest. For bonus points, MGS!Meryl even wears the same orange vest that Policenauts!Dave wears. Drebin and his "naked guns" is a shout out to a rather unexpected franchise. Of course, Hideo Kojima has shoutouts to his own work as well, with Policenauts posters and Snake can actually use the Gun De Sol from Boktai as a bonus weapon, the Solar Gun, by acquiring the FROG statue and the B&B Corps statues, by defeating them (for the B&B Corps their Beast forms) all nonlethally. Metal Gear Mk. 2 originally appeared in Kojima's Snatcher. Except that one was a reference to the original Metal Gear. A reference is even made to the "Metal Gear Menace" of the late 20th century. The freight Elevator in MGS is a near exact duplicate of the one in AKIRA, and even leads down to a sub-zero area. Solid Snake's name is a shoutout to Snake Plissken from Escape from New York. The film is one of Kojima's favourites, and was a large influence on the series (particularly notable is the theme of an uncaring government sacrificing heroes for minor or personal gain). The MGS4 "Chair Race" trailer featured a battle between Snake and Raiden over a chair labeled "main character". Snake's gear and method of movement in the trailer is reminiscent of Sam Fisher.
 Metal Gear (Video Game) / int_c75df49a
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 Metal Gear (Video Game) / int_c8383ea3
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Defunct Online Video Games
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Metal Gear Arcade (2010, Arcade) note A port of MGO2 which uses a combination of stereoscopic glasses and a gun controller. The service was discontinued in 2016.
 Metal Gear (Video Game) / int_c8383ea3
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 Metal Gear (Video Game) / int_c83a589c
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Luke, I Am Your Father
 Metal Gear (Video Game) / int_c83a589c
comment
Luke, I Am Your Father: Snake, Liquid, and Big Boss; Raiden and Solidus.
 Metal Gear (Video Game) / int_c83a589c
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 Metal Gear (Video Game) / int_c9861848
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Video Game Caring Potential
 Metal Gear (Video Game) / int_c9861848
comment
Video Game Caring Potential: It's entirely possible (and encouraged) to clear TTS, MGS2 and MGS4without killing a single enemy. MGS3 also falls into this, as you are only required to kill a single enemy: The Boss. In fact, the fewer enemies you kill in 3, the easier time you will have with one of the boss fights. MPO introduces the ability to rescue prisoners and assign them as staff members in your army. PW expanded on this feature and it looks like MGSV will further expand this feature.
 Metal Gear (Video Game) / int_c9861848
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 Metal Gear (Video Game) / int_c9c756a8
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Child Soldiers
 Metal Gear (Video Game) / int_c9c756a8
comment
Child Soldiers: Null/Gray Fox, Raiden, Drebin, Chico, and technically the Les Enfants Terribles clones. The Phantom Pain gets...messy with this trope in that you have to fight them. They can kill you, despite being poor soldiers as they are, well, children. Fight back and it's mission failed. Snake discovers they are forced into the blood diamond trade and he fakes their deaths to cover up him recruiting them, when Kaz protests it turns out they will be given an education, basic jobs, a future they were denied. Then there's the ending: Eli/Liquid Snake hijacks Metal Gear and takes it for a joyride, and Snake has to stop him and the children he took with him.
 Metal Gear (Video Game) / int_c9c756a8
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 Metal Gear (Video Game) / int_c9e5a0db
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Legacy Character
 Metal Gear (Video Game) / int_c9e5a0db
comment
Legacy Character: MGS3 was the first game to establish the fact that Big Boss used the Snake codename before his clones were conceived, essentially turning Solid Snake into this (not so much for Liquid and Solidus though, who are never actually addressed as Snake by anyone). This is further emphasized in the subsequent prequels (MPO, PW and GZ) where Big Boss continues using the Snake codename, despite having already been awarded the title of Boss by that point. TPP takes this idea further by making the main character into a body double of Big Boss, making him the third playable Snake in the mainline series.
 Metal Gear (Video Game) / int_c9e5a0db
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 Metal Gear (Video Game) / int_ca7ec334
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Two Lines, No Waiting
 Metal Gear (Video Game) / int_ca7ec334
comment
Two Lines, No Waiting: Since MGS3, the games have been split into telling the stories of Solid Snake and Big Boss.
 Metal Gear (Video Game) / int_ca7ec334
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 Metal Gear (Video Game) / int_caf89e54
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Taking You with Me
 Metal Gear (Video Game) / int_caf89e54
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Taking You with Me: Cunningham uses those exact words after his defeat in Portable Ops. Big Boss later utters these words before fighting Solid Snake in the original Metal Gear.
 Metal Gear (Video Game) / int_caf89e54
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 Metal Gear (Video Game) / int_cd01a310
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LampShade
 Metal Gear (Video Game) / int_cd01a310
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Metal Gear Solid 4: Guns of the Patriots almost seems to Lampshade this when they give you the Operator at the beginning of the game, which is already a good gun, (according to the in-game stats) but then you can acquire the similar except better Mk 23 (the SOCOM from the original) and the M1911A1 that Naked Snake used in the third game, each gun being better than the last.
 Metal Gear (Video Game) / int_cd01a310
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 Metal Gear (Video Game) / int_cd8de97
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Weapon Title
 Metal Gear (Video Game) / int_cd8de97
comment
Weapon Title: The eponymous Metal Gear are walking battle tanks that are explicitly described as weapons of mass destruction.
 Metal Gear (Video Game) / int_cd8de97
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 Metal Gear (Video Game) / int_cda501da
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Killed Off for Real
 Metal Gear (Video Game) / int_cda501da
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"FOOOOOOOOOOOOOOOOOOOOOOX!!" when Grey Fox is Killed Off for Real during the REX battle.
 Metal Gear (Video Game) / int_cda501da
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 Metal Gear (Video Game) / int_cdaa029f
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Nuclear Weapons Taboo
 Metal Gear (Video Game) / int_cdaa029f
comment
Nuclear Weapons Taboo: The whole franchise stands in defiance of this trope.
 Metal Gear (Video Game) / int_cdaa029f
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 Metal Gear (Video Game) / int_cf314438
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Warrior Heaven
 Metal Gear (Video Game) / int_cf314438
comment
Warrior Heaven: Big Boss and Liquid Snake try to make this ideal on Earth by making the world into "Outer Heaven," a world where warriors will always be needed, honored and respected, although in MGS4, it appears that Big Boss' motive may have been to create a world free from the Patriots... that was certainly why Liquid Ocelot claimed to have had Outer Haven, at least.
 Metal Gear (Video Game) / int_cf314438
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 Metal Gear (Video Game) / int_cfda0ecb
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Escort Mission
 Metal Gear (Video Game) / int_cfda0ecb
comment
Escort Mission: Raiden and Emma; Big Boss and EVA; Old Snake and Drebin's Stryker; Old Snake and the Van.
 Metal Gear (Video Game) / int_cfda0ecb
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 Metal Gear (Video Game) / int_d001c42c
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Anti-Villain
 Metal Gear (Video Game) / int_d001c42c
comment
Anti-Villain: Zero. Even though he is behind creating the Patriots, his ultimate goal was good and he is far more caring and humane than the typical Knight Templar. However, this is extremely debatable given his "caring" solution led to a network of AI crashing the world into sterile, hopeless future dominated by proxy wars and iron-fisted information control. Overall, straight-up non-Anti Villains are more the exception than the rule in this series. It's also worth noting that this was not his original plan. His original plan was using vocal cord parasites that kill people who speak particular languages to eliminate all languages except English to force world unity. He later decided to use the technology gained from researching the parasites to target individuals rather than ethnic groups.
 Metal Gear (Video Game) / int_d001c42c
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 Metal Gear (Video Game) / int_d01cffbc
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Badass Longcoat
 Metal Gear (Video Game) / int_d01cffbc
comment
Badass Longcoat: Ocelot. Liquid would count except he only has the coat on for maybe two scenes maximum. Big Boss sports one in concept art, briefly at the start of Portable Ops and in the ending of Metal Gear Solid 4.
 Metal Gear (Video Game) / int_d01cffbc
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 Metal Gear (Video Game) / int_d332bf54
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Lampshaded
 Metal Gear (Video Game) / int_d332bf54
comment
Lampshaded in Metal Gear AC!D2, when Snake hears General Wiseman describe what Doctor Koppelthorn did hi-jack: Metal Gear.
 Metal Gear (Video Game) / int_d332bf54
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 Metal Gear (Video Game) / int_d3a4af1e
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Sympathy for the Devil
 Metal Gear (Video Game) / int_d3a4af1e
comment
Sympathy for the Devil: Most villains in the series can be sympathized with to a certain extent. The Patriot A.I.s, Volgin and Hot Coldman avert this.
 Metal Gear (Video Game) / int_d3a4af1e
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 Metal Gear (Video Game) / int_d5c7b415
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Elites Are More Glamorous
 Metal Gear (Video Game) / int_d5c7b415
comment
Elites Are More Glamorous: Played with. In MGS1, the 'high-tech next-generation special forces' are the useless Mooks of the game, and in MGS2, the US Marines and Navy SEALs are Red Shirt Armies. Normal forces are more or less never shown, and the Redshirt Army status of supposedly elite forces just go to show how dangerous the enemies are or how badass the heroes are. Played straight with FOXHOUND, Dead Cell, the Cobras and the B&B Corp. In each case, they are specifically described as some of the most dangerous people on planet Earth.
 Metal Gear (Video Game) / int_d5c7b415
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 Metal Gear (Video Game) / int_d5d976dd
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I Have Many Names
 Metal Gear (Video Game) / int_d5d976dd
comment
I Have Many Names: Many characters, especially those appearing in multiple different games, have several identities they are referred to as. These include: Solid Snake (David, Iroquois Pliskin, Old Snake) Big Boss (John, Jacknote A diminutive for John, i.e. Jack Kennedy, Naked Snake, Saladin, Ishmael, The Man Who Sold The World) Revolver Ocelot (ADAM, Adamska, Shalashaska, Liquid Ocelot) Raiden (Jack, Jack the Ripper, Mr. Lightning Bolt) EVA (Tatyana, Matka Pluku, Big Mama) Gray Fox (Frank Jaeger, Frank Hunter, Null, Perfect Soldier, Your #1 Fan, Cyborg Ninja, Deepthroat) Major Zero (David Oh, "O", Major Tom, Cipher) McDonnell Benedict Miller (Master Miller, Kazuhira Miller, Kaz) Punished "Venom" Snake (Ahab, Big Boss's phantom) The Boss (The Joy, Voyevoda)
 Metal Gear (Video Game) / int_d5d976dd
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 Metal Gear (Video Game) / int_d87ba943
type
Combat Sadomasochist
 Metal Gear (Video Game) / int_d87ba943
comment
Combat Sadomasochist: Vamp and Raiden seem to enjoy hurting each other a little too much.
 Metal Gear (Video Game) / int_d87ba943
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 Metal Gear (Video Game) / int_d99864da
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When It All Began
 Metal Gear (Video Game) / int_d99864da
comment
When It All Began: Although it's not really apparent until the end of the series, everything that happens in the Metal Gear universe has its roots in August 1964, the Virtuous Mission which sparked Operation Snake Eater and led to the creation of the Patriots. Those are only the deepest roots of the main conflict. Some pieces of the puzzle go back to the turn of the 20th century, when the Philosophers were founded.
 Metal Gear (Video Game) / int_d99864da
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 Metal Gear (Video Game) / int_d9f4972a
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Recruited from the Gutter
 Metal Gear (Video Game) / int_d9f4972a
comment
Recruited from the Gutter: In Metal Gear Solid, Naomi reveals that her adopted brother rescued her (and put her through medical school) after she was orphaned. Her brother was Grey Fox, Snake's old Friendly Enemy; she joined the team to get revenge on Snake for killing him. In Metal Gear 2: Solid Snake, Grey Fox reveals that he's defected to Big Boss's side because he was recruited to Foxhound by him as a child soldier (the later games which starred Big Boss would elaborate on this). Big Boss in general founded Outer Heaven as a refuge for disenfranchised soldiers and war orphans...albeit to form a private army. To his credit, he does sincerely care about them.
 Metal Gear (Video Game) / int_d9f4972a
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 Metal Gear (Video Game) / int_dab2f3ee
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Good Smoking, Evil Smoking
 Metal Gear (Video Game) / int_dab2f3ee
comment
Good Smoking, Evil Smoking: Series protagonist Solid Snake smokes cigarettes. Original Big Bad Big Boss, on the other hand, loves cigars.
 Metal Gear (Video Game) / int_dab2f3ee
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Action Girl
 Metal Gear (Video Game) / int_dae5c997
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The only boss character outside of their group was Olga Gurlukovich, who supported Dead Cell and supplied the Mook army but wasn’t a member of them herself. Similarly, Ocelot returned as a major villain who supported Dead Cell but wasn’t part of them either.
 Metal Gear (Video Game) / int_dae5c997
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 Metal Gear (Video Game) / int_dbef7fa9
type
MagicBullets
 Metal Gear (Video Game) / int_dbef7fa9
comment
Magic Bullets: Quite literally with some bosses.
 Metal Gear (Video Game) / int_dbef7fa9
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 Metal Gear (Video Game) / int_dc7d9864
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Virus and Cure Names
 Metal Gear (Video Game) / int_dc7d9864
comment
Virus and Cure Names: There's FOXDIE and FOXALIVE.
 Metal Gear (Video Game) / int_dc7d9864
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 Metal Gear (Video Game) / int_dcbe8a6e
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Chekhov's Gunman
 Metal Gear (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: The first we hear about Sunny is while she's still a developing embryo in Olga's womb early in Metal Gear Solid 2. She becomes a recurring character in Metal Gear Solid 4, and at the end, plays a big part in defeating the Patriots. Johnny Sasaki was just a guard who had his clothes stolen and caught a cold in the original Solid, but still warranted a full name in the credits. Come Metal Gear Solid 4, and he was one of the major players who Took a Level in Badass.
 Metal Gear (Video Game) / int_dcbe8a6e
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 Metal Gear (Video Game) / int_ddcc22c3
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Archaic Weapon for an Advanced Age
 Metal Gear (Video Game) / int_ddcc22c3
comment
Archaic Weapon for an Advanced Age: Particularly in Metal Gear Rising: Revengeance, most of the elite cyborgs favor swords and other melee weapons over guns (in Metal Gear Rising, Mooks use guns, but the Elite Mooks use giant hammers and most of the UGs have some form of melee weapon or other). It's justified by explaining that bullets don't have the energy to get through cyborg armour, while HF Blades and other advanced weapons do.
 Metal Gear (Video Game) / int_ddcc22c3
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 Metal Gear (Video Game) / int_dddbdc26
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Monumental Damage
 Metal Gear (Video Game) / int_dddbdc26
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One of those little moments occurs in Peace Walker when Big Boss talks to Paz about the great stone spheres of Costa Rica. He instantly thinks of shooting them in a fire fight. Because, to Paz's horror, he just doesn't get or understand the value of anything that can't be used for war.
 Metal Gear (Video Game) / int_dddbdc26
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 Metal Gear (Video Game) / int_de55d982
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Auto-Pilot Tutorial
 Metal Gear (Video Game) / int_de55d982
comment
Auto-Pilot Tutorial: Some of the games show the player how to play by automatically scrolling through the items and sometimes controlling the player character.
 Metal Gear (Video Game) / int_de55d982
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1.0
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Metal Gear (Video Game) / int_de55d982
 Metal Gear (Video Game) / int_de9047ac
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Gambit Pileup
 Metal Gear (Video Game) / int_de9047ac
comment
Gambit Pileup: It seems no one in this series can commit to a plan unless it's as labyrinthine as possible.
 Metal Gear (Video Game) / int_de9047ac
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 Metal Gear (Video Game) / int_debc6687
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Solemn Ending Theme
 Metal Gear (Video Game) / int_debc6687
comment
Solemn Ending Theme: Most of the games — see the trope page for details.
 Metal Gear (Video Game) / int_debc6687
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 Metal Gear (Video Game) / int_df514fe9
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Crew of One
 Metal Gear (Video Game) / int_df514fe9
comment
Crew of One: Metal Gears and the Shagohod are designed to be piloted and operated by one person. Some models, such as Peace Walker and the later RAYs don't even need a pilot.
 Metal Gear (Video Game) / int_df514fe9
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 Metal Gear (Video Game) / int_e0040f41
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Start of Darkness
 Metal Gear (Video Game) / int_e0040f41
comment
Start of Darkness: Metal Gear Solid 3, Portable Ops, Peace Walker and Metal Gear Solid V detail the events behind Big Boss' transformation from a young, patriotic soldier into a war hero disillusioned with the modern world's treatment of soldiers.
 Metal Gear (Video Game) / int_e0040f41
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 Metal Gear (Video Game) / int_e034faef
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Limited Animation
 Metal Gear (Video Game) / int_e034faef
comment
Limited Animation: The CODEC cutscenes in the first three of the MGS series: The first one represented conversations on the radio by showing a portrait of each character in the conversation, with Mouth Flaps when they spoke. The most expressive they got were the occasional change in expression, such as Mei Ling sticking her tongue out at the player, or Otacon jamming his face up against the camera to warn Snake about stealthed assassins. MGS2 upped it with facial models of the characters - however, the Mouth Flaps are really off, and the characters frequently used CODEC when they were standing right in front of each other (the in-universe reasoning being that CODEC calls are inaudible to eavesdroppers, but it's obviously just a time/memory-saving measure that allowed the developers to provide exposition between characters without having to render the environment surrounding them or animate a proper cutscene for the infodump). MGS3 dealt with the first problem by representing the character Snake is calling with still pictures, as it took place in the 1960s, when two-way video-phone devices would be nonexistent (not that this stops the game from occasionally replacing the still pictures with video footage to demonstrate something the character is discussing). Snake is rendered similarly to in MGS2, though well out of focus in the background in return for having his full body rendered. MGS4 avoided it entirely by showing full videos of the character Snake was speaking to, although Snake only has two main contacts in that game (Otacon and Rosemary) and two out of the other three (Raiden and Drebin) instead get minor animated logos. Revengance plays with it, for some reason. The required calls are done in a Gears of War or Batman: Arkham Asylum style, with Raiden putting two fingers up to his ear and walking really slowly, although there's a floating full model portrait, and the optional ones have the same thing, but done in the classic style. However, the mouth flaps are still extremely, extremely off, even though it seems out of place in a modern game.
 Metal Gear (Video Game) / int_e034faef
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 Metal Gear (Video Game) / int_e13d1ebc
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Mouth Flaps
 Metal Gear (Video Game) / int_e13d1ebc
comment
MGS2 upped it with facial models of the characters - however, the Mouth Flaps are really off, and the characters frequently used CODEC when they were standing right in front of each other (the in-universe reasoning being that CODEC calls are inaudible to eavesdroppers, but it's obviously just a time/memory-saving measure that allowed the developers to provide exposition between characters without having to render the environment surrounding them or animate a proper cutscene for the infodump).
 Metal Gear (Video Game) / int_e13d1ebc
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 Metal Gear (Video Game) / int_e150c4c7
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Manchild
 Metal Gear (Video Game) / int_e150c4c7
comment
Venom Snake is given the name Ahab.note Referring to an infamous king of Israel who was known for pagan worship and being a Manchild
 Metal Gear (Video Game) / int_e150c4c7
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 Metal Gear (Video Game) / int_e17ca895
type
The Cake Is a Lie
 Metal Gear (Video Game) / int_e17ca895
comment
The Cake Is a Lie/Mole in Charge: In the original Metal Gear, Big Boss deploys Snake to Outer Heaven with the expectation that he will be captured and put away for a while, just like Gray Fox. When this fails, Big Boss comes out of hiding to kill Snake for interfering. In Metal Gear Solid, the Pentagon turns Snake into a carrier for FOXDIE, an intelligent pathogen which targets members of FOXHOUND, as well as Kenneth Baker, the only man on the island who can implicate the Secretary of Defense Jim Houseman in the ArmsTech graft scandal. When the plan goes belly up, Houseman tries to nuke the island with bunker busters to remove all of the evidence anyway. Metal Gear Solid 2 shares more in common with Portal than just the trope: in the prologue, Snake is framed for an eco-terrorist attack, spilling crude oil in the Hudson River.note The tanker contained no oil at all since the holds were emptied to make room for Metal Gear RAY. A duplicate tanker was sunk in the same location to pollute the river. This forms the pretext for the construction of an offshore "cleanup facility" which is actually a copy of Shadow Moses' nuclear disposal facility. Years later, Raiden, under the guidance of an AI masquerading as Colonel Campbell and his girlfriend, Rosemary, is sent to reenact the Shadow Moses Incident so the Patriots can gather data from it for their S3 Plan. In Metal Gear Solid 3, Snake is betrayed twice: once when The Boss dupes FOX into handing Sokolov over to the Russians, and again when Snake is coerced into executing her for treason. In reality, The Boss was working undercover for the American government to siphon billions of dollars from their rivals, and wound up taking the fall for the CIA after Colonel Volgin fired an American nuke at Sokolov's research facility.
 Metal Gear (Video Game) / int_e17ca895
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 Metal Gear (Video Game) / int_e2dae05d
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Liberty Over Prosperity
 Metal Gear (Video Game) / int_e2dae05d
comment
Liberty Over Prosperity: Freedom is pretty much the entire point for "followers" of Big Boss' supposed ideology.
 Metal Gear (Video Game) / int_e2dae05d
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 Metal Gear (Video Game) / int_e3c97e7a
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Story to Gameplay Ratio
 Metal Gear (Video Game) / int_e3c97e7a
comment
Story to Gameplay Ratio: To reiterate. There are a lot of cutscenes. MGS4 has about nine hours of 'em. Check the helpful chart on the trope entry for how the average Metal Gear game breaks down.
 Metal Gear (Video Game) / int_e3c97e7a
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 Metal Gear (Video Game) / int_e4cf1ef0
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Load-Bearing Boss
 Metal Gear (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: Golab in AC!D2, Fatman in MGS2.
 Metal Gear (Video Game) / int_e4cf1ef0
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 Metal Gear (Video Game) / int_e4eb20fa
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Mandatory Twist Ending
 Metal Gear (Video Game) / int_e4eb20fa
comment
Mandatory Twist Ending: Saved from being predictable simply for the batshit levels of crazy. At least Once per Episode: Events have been playing out totally differently to player expectation. Typically the Player Character has actually been a pawn in the grand scheme of events, and they've actually been dancing to the villain's secret Gambit Roulette. Several people aren't who they seem, and thus have ulterior motives: MGS: Colonel Campbell is really Meryl's father, the DARPA Chief was Decoy Octopus, Solid and Liquid Snake are clones of Big Boss, the Cyborg Ninja is Gray Fox (and Naomi's adoptive brother), Naomi wanted Snake dead for trying to kill Big Boss and Gray Fox, Master Miller has been Liquid Snake in disguise. MGS2: Plissken is the real Solid Snake, Solidus Snake is the third Big Boss clone and Raiden's adoptive father, the Colonel is a Patriot AI, the Cyborg Ninja is Olga Gurlukovich acting to save a loved one. MGS3: The Boss is only pretending to be a turncoat to prevent WW3, and in the ending EVA turns out to really be a Chinese spy. MGS4: Rat Patrol 01 is another set of unaware Patriot puppets, Drebin is still loyal to the Patriots, Cypher is Major Zero, Big Boss was never really dead and has woken up, Naomi is terminally ill and trying to fix things, The Patriots are revealed to be Major Zero's team in MGS3 plus EVA and Ocelot, the true villains are revealed as Patriot A.I.s gone haywire and plunging the world into a war economy, the list goes on. Peace Walker: Galvez is a Russian agent called Zadornov, The Boss is only an AI, the ending reveals The Boss truly did believe in fighting for peace (to Snake's dismay), the epilogue reveals Paz is Pacifica Ocean (an agent of Cipher). MGSV: By the ending we have Venom Snake revealed as a doppelgänger for Big Boss, Skull Face is Big Boss' shadow (having acted as his uncredited support), and the additional tapes reveal Zero tried to make amends with Big Boss only to be made vegetative by Skull Face. If he appears, then Ocelot has a reveal regarding his affiliations as per his Chronic Backstabbing Disorder. MGS: A phonecall reveals he was really working for the US President. MGS2: In the Tanker, he betrays Gurlukovich and Russia to steal a Metal Gear for himself. In the Plant, Ocelot turns on Solidus and fleeing in a Metal Gear after revealing he was a Patriot spy. MGS3: A phonecall reveals he was ADAM (Snake's original contact) and that he was working for for the KGB all along, only to later betray them for the CIA. MGS4: The epilogue reveals he was loyal to Big Boss all along and one of the original Patriots. MGSV: The final cutscene reveals he was Big Boss' only confidant, and deliberately sabotaged his own memories to keep him loyal to Venom. There's one or more ending stinger(s), which puts a huge spin on the game itself or the series as a whole. MGS: Ocelot escaped with the Metal Gear data, and is passing it on to the US President. MGS2: The Patriots have seemingly been dead for decades. MGS3: Ocelot has the real Philosophers' Legacy. MGS4: Big Boss is alive and stops Snake killing himself. Peace Walker: Two: One where Big Boss rejects The Boss' ideals, and another where he officially announces Outer Heaven. Ground Zeroes: Skull Face reveals that his goal is to kill both Big Boss and Zero and Paz is implied to reveal Zero's location to him. The Phantom Pain: Ocelot reveals Big Boss' body double ruse to Miller, and the two pick sides knowing there will eventually only be one Big Boss.
 Metal Gear (Video Game) / int_e4eb20fa
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 Metal Gear (Video Game) / int_e540d1e6
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Camp
 Metal Gear (Video Game) / int_e540d1e6
comment
Camp: So, so much. This is a very tongue-in-cheek series.
 Metal Gear (Video Game) / int_e540d1e6
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 Metal Gear (Video Game) / int_e5421161
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Expy
 Metal Gear (Video Game) / int_e5421161
comment
Expy: Snake shares many characteristics with Snake Plissken from Escape from New York, while Colonel Campbell is Colonel Trautman from Rambo. Given that Kojima is an avowed movie fan, this is no surprise. Raiden is an expy of Solid Snake, and probably Jack from Titanic (1997). Raikov in turn is an expy of Raiden.
 Metal Gear (Video Game) / int_e5421161
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 Metal Gear (Video Game) / int_e6515b32
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Security Blindspot
 Metal Gear (Video Game) / int_e6515b32
comment
Security Blindspot: includes surveillance cameras, which have a blind spot directly underneath the camera, and who's vision cone is shown on the radar. Alternatively, they can be destroyed by explosives, with later games allowing using first-person view to shoot cameras.
 Metal Gear (Video Game) / int_e6515b32
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 Metal Gear (Video Game) / int_e6b5d22f
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Catchphrase
 Metal Gear (Video Game) / int_e6b5d22f
comment
Snake keeps somebody waiting.
 Metal Gear (Video Game) / int_e6b5d22f
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 Metal Gear (Video Game) / int_e6f18344
type
Humongous Mecha
 Metal Gear (Video Game) / int_e6f18344
comment
Humongous Mecha: The titular Metal Gears. They're a little different from the standard of the trope in that, while they're certainly a powerful force on the battlefield by themselves, what makes them truly dangerous is that they are all-terrain mobile nuclear launch platforms.
 Metal Gear (Video Game) / int_e6f18344
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 Metal Gear (Video Game) / int_e851b5
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The Plan
 Metal Gear (Video Game) / int_e851b5
comment
Metal Gear Solid 2: Substance included "Snake Tales", a series of five missions that featured Snake going through stages from Sons of Liberty, but with different plot point (there's no mention of the Patriots, and Snake's backstory is subject to changes). "A Wrongdoing" features Snake trying to save the President from Fatman, which turns out to be a plot by a third party. "Big Shell Evil" features Snake saving Emma Emmerich from Russian drug traffickers, while another third party is planning another plot. "Confidential Legacy" features Snake facing off against Sergei Gurlukovich and Meryl aboard the Tanker, and serves as a direct sequel to the first game. "Dead Man's Whisper" features Iroquois Pliskin helping Commander Dolph apprehend Vamp, with another conspiracy transpiring in the background. "External Gazer", the fifth and final tale, involves an alternate-universe Solidus planning on wrecking the multiverse by having Solid Snake destroy a fifty foot tall guard with death ray eyes.
 Metal Gear (Video Game) / int_e851b5
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 Metal Gear (Video Game) / int_e993da98
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Equal-Opportunity Evil
 Metal Gear (Video Game) / int_e993da98
comment
Equal-Opportunity Evil: The ranks of the various Quirky Miniboss Squads tend to be quite diverse. And then there're the Patriots.
 Metal Gear (Video Game) / int_e993da98
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 Metal Gear (Video Game) / int_ea3891de
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Pop-Cultured Badass
 Metal Gear (Video Game) / int_ea3891de
comment
Pop-Cultured Badass: Ocelot loves Spaghetti Westerns, and Solid Snake's a fan of Escape from New York.
 Metal Gear (Video Game) / int_ea3891de
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Metal Gear (Video Game) / int_ea3891de
 Metal Gear (Video Game) / int_ea480f92
type
Simple, yet Awesome
 Metal Gear (Video Game) / int_ea480f92
comment
Simple, yet Awesome: Who needs high-tech invisibility camo when you can cozy up in an inconspicuous cardboard box, be entirely Beneath Notice, and even trick your enemies into quite literally delivering you into the heart of their heavily-guarded installation?
 Metal Gear (Video Game) / int_ea480f92
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Metal Gear (Video Game) / int_ea480f92
 Metal Gear (Video Game) / int_eaf5a1ac
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Groin Attack
 Metal Gear (Video Game) / int_eaf5a1ac
comment
Groin Attack: In MGS2 and MGS3, shooting an enemy in the family jewels was a one hit kill. In MGS4, you can knock out a male enemy by crushing their balls. Performing it on a FROG-Trooper, however, turns it into a grope and a very angry FROG trooper.
 Metal Gear (Video Game) / int_eaf5a1ac
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Metal Gear (Video Game) / int_eaf5a1ac
 Metal Gear (Video Game) / int_ec0ce986
type
Spotting the Thread
 Metal Gear (Video Game) / int_ec0ce986
comment
Spotting the Thread: The fact that the DARPA Chief refers to the terrorist act as a revolution is a major hint that he might not be who he claims to be. Yet no one picks up on this, despite the fact that they know for a fact a master of disguise is among the Fox Hound renegades. And in MGS3, there are several blatantly obvious hints that EVA might not be who she says she is, in her very first scene. She fails to answer the code phrase, instead gunning down several mooks... with a .45 ACP copy of the Mauser C96, which was only made and used by one nation during the Cold War: China. She even uses the "Bandit Shooting" technique that was invented specifically to take advantage of that gun's tremendous recoil. She ends up being a Chinese triple agent tasked with tracking down the Philosopher's Legacy. Of course, Snake doesn't pick up on any of this, due to EVA's Navel-Deep Neckline. Neither do most players.
 Metal Gear (Video Game) / int_ec0ce986
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 Metal Gear (Video Game) / int_ee372442
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Forgotten Superweapon
 Metal Gear (Video Game) / int_ee372442
comment
Forgotten Superweapon: REX was more or less abandoned at Shadow Moses. Justified since REX was developed illegally.
 Metal Gear (Video Game) / int_ee372442
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 Metal Gear (Video Game) / int_ee7a60e9
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One-Steve Limit
 Metal Gear (Video Game) / int_ee7a60e9
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One-Steve Limit: Strongly averted. The series has six characters whose names are variants of John - two Johns (one also called Jack), another Jack, two Johnnys and an Ivan, plus two more of the similarly-sounding Jonathan. Five of them appear in Metal Gear Solid 4, and each game in the series has at least one. The same series also includes two Davids, Jim and James, Natasha and Nastasha, two President Johnsons (the real-life Lyndon Johnson and the fictional James Johnson), and no less than six characters who have at some point gone by the codename Snake.
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Take Cover!
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Take Cover! Metal Gear Solid (1998) introduced the peek-around-the-corner cover mechanic, where Snake can crouch behind and press against low walls and peak around corners. Metal Gear Solid 2: Sons of Liberty (2001) expanded on it, introducing a shoot-around-the-corner cover system, where Snake or Raiden can crouch behind or press against low walls and aim from behind them, to shoot from around the corner of a wall. This shoot-around-the-corner cover system has also been employed in later Stealth Games like the Splinter Cell series and Tactical Shooter games like Rainbow Six Vegas (2006). Metal Gear Solid 4: Guns of the Patriots features an improved cover system similar to kill.switch.
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Spider Limbs
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Spider Limbs: Laughing Octopus and Solidus Snake.
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War Is Hell
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War Is Hell: Largely no one is really proud of what they are doing, and only the real baddies don't suffer a lot because of it or have any real joy in what they do. Metal Gear's use of this trope is one of the most well-known and oldest uses of it in all of video games.
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Quirky Miniboss Squad
 Metal Gear (Video Game) / int_f1f76
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Quirky Mini Boss Squad: In almost every game, the enemy unit leaders have unique powers or abilities that complement one another, and they work together as a team (though are fought individually, of course). They even tend to be united around a common theme, such as Foxhound’s animal motifs or Dead Cell’s weapon specialties. However, they are portrayed relatively realistically, at least compared to other examples, replacing "quirky" with "homicidal", "batshit insane" and "nightmarish". The Outer Heaven Mercenaries in Metal Gear, comprised of Shotmaker, Machinegun Kid, Fire Trooper, Dirty Duck, Bloody Brad, and were led by “Big Boss�. Special Forces Group FOXHOUND in Metal Gear Solid, comprised of Vulcan Raven, Psycho Mantis, Sniper Wolf, Decoy Octopus, Revolver Ocelot, and were led by Liquid Snake. The only boss character outside of their group was Gray Fox, who was an enemy to both Snake and Foxhound. Dead Cell in Metal Gear Solid 2: Sons of Liberty, comprised of Vamp, Fortune, Fatman, and were led by Solidus Snake. Former members are Old Boy and the Chinaman. The only boss character outside of their group was Olga Gurlukovich, who supported Dead Cell and supplied the Mook army but wasn’t a member of them herself. Similarly, Ocelot returned as a major villain who supported Dead Cell but wasn’t part of them either. The Cobra Unit in Metal Gear Solid 3: Snake Eater, comprised of The Pain, The Fury, The Fear, The End, The Sorrow posthumously, and were led by The Joy (aka The Boss). The only boss characters outside of their group were Volgin, who similarly to Olga supplied the Mook army but was not part of the Cobra Unit himself, and Ocelot, who had a similar support role to them as Volgin did. The FOX Unit in Metal Gear Solid: Portable Ops, comprised of Cunningham/Boa, Python, Elisa/Ursula, Null/Grey Fox, and were led by Gene/Viper. The Beauty & The Beast Corps in Metal Gear Solid 4: Guns of the Patriots, comprised of Laughing Octopus, Raging Raven, Crying Wolf, and were led by Screaming Mantis or rather, Psycho Mantis. This game is notable for its Big Bad (Liquid Ocelot) and The Dragon (Vamp), who are both boss fights, ranking above the entire squad and not being members of it themselves this time. They simply used the Beauty & Beast Corps as pawns. The Beauty & Beast Corps was additionally notable for combining all of the aspects of Foxhound, Dead Cell, and the Cobra Unit. Laughing Octopus used the animal theming of Decoy Octopus, the weaponry of Solidus Snake, and the emotion of The Joy, Raging Raven used the animal theming of Vulcan Raven, the weaponry of Fatman, and the emotion of The Fury, Crying Wolf used the animal theming of Sniper Wolf, the weaponry of Fortune, and the emotions of both The Sorrow and The End, and Screaming Mantis used the animal theming of Psycho Mantis, the weaponry of Vamp, and the emotions of both The Pain and The Fear. The A. I. Weapons in Metal Gear Solid: Peace Walker, notable for being the only non-human bosses in the franchise. The Winds of Destruction in Metal Gear Rising: Revengeance, comprised of Mistral, Monsoon, and were led by Sundowner as its main members. Jetstream Sam/Minuano and former member Khamsin were similar mercenaries who worked with the group and shared in the wind-themed naming and powers. The only boss characters completely outside of their group were Blade Wolf and Senator Steven Armstrong, who nonetheless still worked with them. The SKULLS Parasite Unit in Metal Gear Solid V: The Phantom Pain, which is actually three Squads in one: the Mist Unit, the Camo Unit, and the Armor Unit. Former members are Quiet. Black Chamber in Metal Gear: Ghost Babel, comprised of Black Arts Viper, Marionette Owl, Slasher Hawk, Pyro Bison, and Brian McBride. The Three Test Subjects in Metal Gear Ac!d 2, comprised of Harab Serap, Golab, and Chaigidiel.
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Evil Brit
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Evil Brit: Two of the most influential villains in the entire series are British: Zero, founder of the Patriots, and Liquid Snake, one of the only men in the world who can face Solid Snake in equal combat. Ironically enough, in the Japanese version they're voiced by the same actor, Banjo Ginga. Subverted with Strangelove, who is more like an anti-heroic albino, Emma (who was the daughter of a British woman), and possibly Otacon, as the in-game novel In The Darkness Of Shadow Moses: The Unofficial Truth implies that Otacon has some British ancestry.Peace Walker ends with Strangelove and Huey coming to an 'understanding', and MGSV canonises her as Otacon's mother.
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20 Minutes into the Future
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20 Minutes into the Future: Barring the Big Boss sections (which obviously take place in the past), the series tends to take place 4-8 years after the game's release and with appropriately advanced technology.
 Metal Gear (Video Game) / int_f32d85ab
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Char Clone
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Char Clone: Gray Fox in the remastered Metal Gear 2, Ocelot in Snake Eater and Liquid in the original Solid.
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Creepy Crows
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Creepy Crows: Vulcan Raven in Metal Gear Solid, Raging Raven in MGS4. The similar codenames are not a coincidence.
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 Metal Gear (Video Game) / int_f3f391f6
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Fission Mailed
 Metal Gear (Video Game) / int_f3f391f6
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Metal Gear Solid 2 introduced Fission Mailed.
 Metal Gear (Video Game) / int_f3f391f6
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Product Placement
 Metal Gear (Video Game) / int_f511ea9b
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Product Placement: Since Metal Gear Solid 2: Sons of Liberty, this trope has been in effect in some form or another. The most ridiculous example occurs in Metal Gear Solid 4: Guns of the Patriots with Apple products permeating throughout.
 Metal Gear (Video Game) / int_f511ea9b
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 Metal Gear (Video Game) / int_f6624c30
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Together in Death
 Metal Gear (Video Game) / int_f6624c30
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Together in Death: Ironically enough, several "happy" endings are this trope. The Boss and The Sorrow are reunited at the end of Snake Eater, Big Boss is implied to have longed to die in order to be reunited with The Boss (A wish which, according to Kojima, is granted), and Venom Snake and Quiet are reunited after Venom is killed by Solid Snake in Outer Heaven.
 Metal Gear (Video Game) / int_f6624c30
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 Metal Gear (Video Game) / int_f6e99f40
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Youngest Child Wins
 Metal Gear (Video Game) / int_f6e99f40
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Youngest Child Wins: Inverted, the only one of the Les Enfants Terribles children who has anything close to a happy ending is Solid Snake, who was born before Solidus.
 Metal Gear (Video Game) / int_f6e99f40
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Character Outlives Actor
 Metal Gear (Video Game) / int_f7628678
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Character Outlives Actor: Kōji Totani, the Japanese voice actor of villain Revolver Ocelot, died during the production of Metal Gear Solid 4. As a result, the role was recast to Banjo Ginga (Liquid Snake's Japanese voice), with Liquid Snake's persona having (apparently) taken complete control of Ocelot's mind as a convenient excuse for the recast. This wasn't much of an issue in the English version, since Ocelot's English voice actor Pat Zimmerman was still alive and reprised the role anyway.
 Metal Gear (Video Game) / int_f7628678
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Video Game Cruelty Potential
 Metal Gear (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Lots of awful things you can do to guards... although in MGS4, touch a FROG the wrong way, and she will fight back. It gets worse in Metal Gear AC!D2. Setting them on fire, throwing them off trains or into the path of trains, dropping things on them.
 Metal Gear (Video Game) / int_f87c42d4
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Laser Sight
 Metal Gear (Video Game) / int_f9bc2937
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Laser Sight: Useful for aiming, especially in MGS1 (since you can't fire from first-person except for the PSG1 or rocket launchers) or with the tranquilizer M9 in MGS2 (since Snake/Raiden insist on not actually aiming down its sights like with the USP or SOCOM). In MGS4, they're an optional attachment for several of the guns that don't already come with one, which increases the lock-on distance for weapons when using auto-aim on top of making it easier to aim them in third-person.
 Metal Gear (Video Game) / int_f9bc2937
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Vehicle Title
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Vehicle Title: The eponymous Metal Gear are bipedal tanks.
 Metal Gear (Video Game) / int_fa2f60f1
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Player Character
 Metal Gear (Video Game) / int_fbc074c3
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Events have been playing out totally differently to player expectation. Typically the Player Character has actually been a pawn in the grand scheme of events, and they've actually been dancing to the villain's secret Gambit Roulette.
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Hopeless Boss Fight
 Metal Gear (Video Game) / int_fc07d409
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Hopeless Boss Fight: In MGS4, Vamp would be unless you use the Syringe to end his nanomachine-enhanced regeneration. In MGR:R, Senator Armstrong just punches and kicks you like a ball in the first and second fights, until you get Murasama HF Blade and kicks his butt. Fortune in MGS2 is truly a hopeless fight; all you can do is dodge her shots until events force her to leave.
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One-Winged Angel
 Metal Gear (Video Game) / int_fc33ff16
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One-Winged Angel: This trope usually doesn't come into effect in the series, since it deals more or less with more realism compared to most games. That being said, there are a few points where it comes pretty close canonically. For instance, Volgin merging with the Shagohod's wiring during the final battle, or Peace Walker turning from bipedal into a quadruped. The only game to play it completely straight is the non-canon sequel to Metal Gear, Snake's Revenge, with Big Boss.
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Video Game Cruelty Punishment
 Metal Gear (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: The Sorrow's boss fight, in a nutshell. Downplayed in that it just prolongs the "battle", and there's an upper limit on how long it can go on.
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WhyWereBummedCommunismFell
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Being a soldier is spiritually costly, especially in a post-Soviet world.
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Well-Intentioned Extremist
 Metal Gear (Video Game) / int_fd4f8299
comment
Well-Intentioned Extremist: Major Zero, Big Boss, Ocelot, and Solidus Snake.
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Theme Naming
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comment
Theme Naming: All Quirky Miniboss Squads are some of the most notable examples. FOXHOUND had a two-part codename: the first part comes from the boss' specialty/weapon, the second part comes from an animal. The Cobra Unit base their names off the emotions they carry into battle. For reference, this is where The Boss' second codename, The Joy, comes from. The Beauty and the Beast Unit combines the emotion of a Cobra with a FOXHOUND operative's animal. The Peace Walker AI Weapons are based off different names of a butterfly's formation. In addition, Dr. Strangelove named the A.I.s after American presidents (the same names would be reused for the Patriot A.I.s. Lastly, the Winds of Destruction are named after powerful winds from their respective home countries. While the theme isn't as obvious as in the above examples, each member of Dead Cell has a misleading or ironic name; for example, Vamp's codename is actually because he's bisexual, rather than because he's like a vampire. It's an early hint that things aren't as they initially appear to be in the mission.
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Talking Is a Free Action
 Metal Gear (Video Game) / int_ff5a74c8
comment
Talking Is a Free Action: Happens with nearly all codec conversations, often at absurd times. Though starting from Metal Gear Solid: Peace Walker, the series averts this.
 Metal Gear (Video Game) / int_ff5a74c8
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CutScene
 Metal Gear (Video Game) / int_ff9ddc4f
comment
Cut Scene: Let's just say there are two types of people in the Metal Gear fandom: those who hate Metal Gear because of the cutscenes, and people who don't. It is frequently said by fans that Metal Gear's an interactive story, rather than a game, not that it's a bad thing.
 Metal Gear (Video Game) / int_ff9ddc4f
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 Metal Gear (Video Game) / int_ffad4e9f
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Shown Their Work
 Metal Gear (Video Game) / int_ffad4e9f
comment
Shown Their Work: Oh, boy, do they! If you've got time to kill, spend some time calling up your codec contacts repeatedly. Once they get past the talk about the immediate location you're in, and you'll be treated to thorough lectures on military history and weapons, wildlife, politics, and whatever else Kojima was geeking out about during development.
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 Metal Gear (Video Game) / int_fff371b4
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Death Seeker
 Metal Gear (Video Game) / int_fff371b4
comment
Death Seeker: Metal Gear Solid had Gray Fox, who was looking for one last battle with Solid Snake. MGS2 introduced us to Fortune, whose father died in the tanker incident, followed by her husband's death and a miscarriage as a result of all the stress. She cannot be hit by bullets due to a top secret electromagnetic weapon that she unknowingly carries. Vamp doesn't really start playing this role until MGS4, and injects himself with nanomachine suppressants in order to cancel out his healing factor and finish himself once and for all. Snake himself arguably counts in MGS4, since his reasons for living are rapidly disappearing. He decides to see the world with Otacon during his last few months, however.
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Metal Gear (Video Game)

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Alan Smithee / int_59151283
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hasFeature
Animal-Themed Superbeing / int_59151283
 Metal Gear (Video Game)
hasFeature
Animesque / int_59151283
 Metal Gear (Video Game)
hasFeature
Annoying Video Game Helper / int_59151283
 Metal Gear (Video Game)
hasFeature
Answers to the Name of God / int_59151283
 Metal Gear (Video Game)
hasFeature
Antagonist Title / int_59151283
 Metal Gear (Video Game)
hasFeature
Antagonistic Offspring / int_59151283
 Metal Gear (Video Game)
hasFeature
Anti-Anti-Christ / int_59151283
 Metal Gear (Video Game)
hasFeature
Anti Poop-Socking / int_59151283
 Metal Gear (Video Game)
hasFeature
Anti-Regeneration / int_59151283
 Metal Gear (Video Game)
hasFeature
Appeal to Force / int_59151283
 Metal Gear (Video Game)
hasFeature
Approval of God / int_59151283
 Metal Gear (Video Game)
hasFeature
Arbitrary Equipment Restriction / int_59151283
 Metal Gear (Video Game)
hasFeature
Arc Welding / int_59151283
 Metal Gear (Video Game)
hasFeature
Archnemesis Dad / int_59151283
 Metal Gear (Video Game)
hasFeature
Arms Dealer / int_59151283
 Metal Gear (Video Game)
hasFeature
Arrow Cam / int_59151283
 Metal Gear (Video Game)
hasFeature
Artificial Brilliance / int_59151283
 Metal Gear (Video Game)
hasFeature
Artificial Family Member / int_59151283
 Metal Gear (Video Game)
hasFeature
Artificial Human / int_59151283
 Metal Gear (Video Game)
hasFeature
Artificial Zombie / int_59151283
 Metal Gear (Video Game)
hasFeature
Asian and Nerdy / int_59151283
 Metal Gear (Video Game)
hasFeature
Audience-Coloring Adaptation / int_59151283
 Metal Gear (Video Game)
hasFeature
Audience Surrogate / int_59151283
 Metal Gear (Video Game)
hasFeature
Author Filibuster / int_59151283
 Metal Gear (Video Game)
hasFeature
Auto-Pilot Tutorial / int_59151283
 Metal Gear (Video Game)
hasFeature
Auto-Revive / int_59151283
 Metal Gear (Video Game)
hasFeature
Awful Truth / int_59151283
 Metal Gear (Video Game)
hasFeature
Back for the Dead / int_59151283
 Metal Gear (Video Game)
hasFeature
Back Stab / int_59151283
 Metal Gear (Video Game)
hasFeature
Back to Base Form / int_59151283
 Metal Gear (Video Game)
hasFeature
Badass Normal / int_59151283
 Metal Gear (Video Game)
hasFeature
Bad Samaritan / int_59151283
 Metal Gear (Video Game)
hasFeature
Badass Army / int_59151283
 Metal Gear (Video Game)
hasFeature
Badass Bandolier / int_59151283
 Metal Gear (Video Game)
hasFeature
Badass Longcoat / int_59151283
 Metal Gear (Video Game)
hasFeature
Badass Transplant / int_59151283
 Metal Gear (Video Game)
hasFeature
Badasses Wear Bandanas / int_59151283
 Metal Gear (Video Game)
hasFeature
Bag of Holding / int_59151283
 Metal Gear (Video Game)
hasFeature
Bait-and-Switch Gunshot / int_59151283
 Metal Gear (Video Game)
hasFeature
Bait-and-Switch Lesbians / int_59151283
 Metal Gear (Video Game)
hasFeature
Bald of Evil / int_59151283
 Metal Gear (Video Game)
hasFeature
Banana Republic / int_59151283
 Metal Gear (Video Game)
hasFeature
Bathos / int_59151283
 Metal Gear (Video Game)
hasFeature
Battle Boomerang / int_59151283
 Metal Gear (Video Game)
hasFeature
Battle in the Rain / int_59151283
 Metal Gear (Video Game)
hasFeature
Battle Theme Music / int_59151283
 Metal Gear (Video Game)
hasFeature
Beat Them at Their Own Game / int_59151283
 Metal Gear (Video Game)
hasFeature
Because I'm Good At It / int_59151283
 Metal Gear (Video Game)
hasFeature
Because You Were Nice to Me / int_59151283
 Metal Gear (Video Game)
hasFeature
Behind the Black / int_59151283
 Metal Gear (Video Game)
hasFeature
Being Good Sucks / int_59151283
 Metal Gear (Video Game)
hasFeature
Belated Backstory / int_59151283
 Metal Gear (Video Game)
hasFeature
Benevolent Boss / int_59151283
 Metal Gear (Video Game)
hasFeature
Bifurcated Weapon / int_59151283
 Metal Gear (Video Game)
hasFeature
Big Bad Friend / int_59151283
 Metal Gear (Video Game)
hasFeature
Big Brother Is Employing You / int_59151283
 Metal Gear (Video Game)
hasFeature
Big Word Shout / int_59151283
 Metal Gear (Video Game)
hasFeature
Bilingual Bonus / int_59151283
 Metal Gear (Video Game)
hasFeature
Bizarre and Improbable Ballistics / int_59151283
 Metal Gear (Video Game)
hasFeature
Bizarre Human Biology / int_59151283
 Metal Gear (Video Game)
hasFeature
Black Dude Dies First / int_59151283
 Metal Gear (Video Game)
hasFeature
Bladder of Steel / int_59151283
 Metal Gear (Video Game)
hasFeature
Blade Run / int_59151283
 Metal Gear (Video Game)
hasFeature
Blasting It Out of Their Hands / int_59151283
 Metal Gear (Video Game)
hasFeature
Blinded by the Light / int_59151283
 Metal Gear (Video Game)
hasFeature
Bling-Bling-BANG! / int_59151283
 Metal Gear (Video Game)
hasFeature
Blocking Stops All Damage / int_59151283
 Metal Gear (Video Game)
hasFeature
Body Double / int_59151283
 Metal Gear (Video Game)
hasFeature
Bonus Material / int_59151283
 Metal Gear (Video Game)
hasFeature
Booby Trap / int_59151283
 Metal Gear (Video Game)
hasFeature
Bootstrapped Theme / int_59151283
 Metal Gear (Video Game)
hasFeature
Borrowed Biometric Bypass / int_59151283
 Metal Gear (Video Game)
hasFeature
Boss-Altering Consequence / int_59151283
 Metal Gear (Video Game)
hasFeature
Boss Arena Recovery / int_59151283
 Metal Gear (Video Game)
hasFeature
Boss Banter / int_59151283
 Metal Gear (Video Game)
hasFeature
Boss Corridor / int_59151283
 Metal Gear (Video Game)
hasFeature
Boss Remix / int_59151283
 Metal Gear (Video Game)
hasFeature
Both Order and Chaos are Dangerous / int_59151283
 Metal Gear (Video Game)
hasFeature
Bottomless Magazines / int_59151283
 Metal Gear (Video Game)
hasFeature
Brains and Brawn / int_59151283
 Metal Gear (Video Game)
hasFeature
Brainy Brunette / int_59151283
 Metal Gear (Video Game)
hasFeature
Break His Heart to Save Him / int_59151283
 Metal Gear (Video Game)
hasFeature
Breaking Old Trends / int_59151283
 Metal Gear (Video Game)
hasFeature
Breakout Villain / int_59151283
 Metal Gear (Video Game)
hasFeature
Breather Level / int_59151283
 Metal Gear (Video Game)
hasFeature
Bullet Holes and Revelations / int_59151283
 Metal Gear (Video Game)
hasFeature
Bullet Time / int_59151283
 Metal Gear (Video Game)
hasFeature
Bulletproof Human Shield / int_59151283
 Metal Gear (Video Game)
hasFeature
Bullfight Boss / int_59151283
 Metal Gear (Video Game)
hasFeature
Bulungi / int_59151283
 Metal Gear (Video Game)
hasFeature
Bury Your Gays / int_59151283
 Metal Gear (Video Game)
hasFeature
Bus Crash / int_59151283
 Metal Gear (Video Game)
hasFeature
But Not Too Foreign / int_59151283
 Metal Gear (Video Game)
hasFeature
Butterfly of Death and Rebirth / int_59151283
 Metal Gear (Video Game)
hasFeature
Cacophony Cover-Up / int_59151283
 Metal Gear (Video Game)
hasFeature
Came Back Wrong / int_59151283
 Metal Gear (Video Game)
hasFeature
Camera Perspective Switch / int_59151283
 Metal Gear (Video Game)
hasFeature
Camp / int_59151283
 Metal Gear (Video Game)
hasFeature
Camp Straight / int_59151283
 Metal Gear (Video Game)
hasFeature
Canine Companion / int_59151283
 Metal Gear (Video Game)
hasFeature
Canon Name / int_59151283
 Metal Gear (Video Game)
hasFeature
Can't Un-Hear It / int_59151283
 Metal Gear (Video Game)
hasFeature
Can't You Read the Sign? / int_59151283
 Metal Gear (Video Game)
hasFeature
Captain Ethnic / int_59151283
 Metal Gear (Video Game)
hasFeature
Captured on Purpose / int_59151283
 Metal Gear (Video Game)
hasFeature
Cargo Concealment Caper / int_59151283
 Metal Gear (Video Game)
hasFeature
Cartwright Curse / int_59151283
 Metal Gear (Video Game)
hasFeature
Cast of Snowflakes / int_59151283
 Metal Gear (Video Game)
hasFeature
Casual Danger Dialog / int_59151283
 Metal Gear (Video Game)
hasFeature
Casual Danger Dialogue / int_59151283
 Metal Gear (Video Game)
hasFeature
Catch Your Death of Cold / int_59151283
 Metal Gear (Video Game)
hasFeature
Catching Some Z's / int_59151283
 Metal Gear (Video Game)
hasFeature
Cats Are Mean / int_59151283
 Metal Gear (Video Game)
hasFeature
Cerebus Retcon / int_59151283
 Metal Gear (Video Game)
hasFeature
Cerebus Rollercoaster / int_59151283
 Metal Gear (Video Game)
hasFeature
Chameleon Camouflage / int_59151283
 Metal Gear (Video Game)
hasFeature
Char Clone / int_59151283
 Metal Gear (Video Game)
hasFeature
Character Filibuster / int_59151283
 Metal Gear (Video Game)
hasFeature
Character Level / int_59151283
 Metal Gear (Video Game)
hasFeature
Charles Atlas Superpower / int_59151283
 Metal Gear (Video Game)
hasFeature
Cherry Blossoms / int_59151283
 Metal Gear (Video Game)
hasFeature
Chevalier vs. Rogue / int_59151283
 Metal Gear (Video Game)
hasFeature
Chicken Walker / int_59151283
 Metal Gear (Video Game)
hasFeature
Child Soldiers / int_59151283
 Metal Gear (Video Game)
hasFeature
Chivalrous Pervert / int_59151283
 Metal Gear (Video Game)
hasFeature
Cigar Chomper / int_59151283
 Metal Gear (Video Game)
hasFeature
Cloak and Dagger / int_59151283
 Metal Gear (Video Game)
hasFeature
Clone Angst / int_59151283
 Metal Gear (Video Game)
hasFeature
Clone Degeneration / int_59151283
 Metal Gear (Video Game)
hasFeature
Clones Are People, Too / int_59151283
 Metal Gear (Video Game)
hasFeature
Cloning Gambit / int_59151283
 Metal Gear (Video Game)
hasFeature
Clothes Make the Superman / int_59151283
 Metal Gear (Video Game)
hasFeature
Clumsy Copyright Censorship / int_59151283
 Metal Gear (Video Game)
hasFeature
Code Name / int_59151283
 Metal Gear (Video Game)
hasFeature
Cold-Blooded Torture / int_59151283
 Metal Gear (Video Game)
hasFeature
Cold Sniper / int_59151283
 Metal Gear (Video Game)
hasFeature
Collection Sidequest / int_59151283
 Metal Gear (Video Game)
hasFeature
Collision Damage / int_59151283
 Metal Gear (Video Game)
hasFeature
Colonel Kilgore / int_59151283
 Metal Gear (Video Game)
hasFeature
Colonel Kurtz Copy / int_59151283
 Metal Gear (Video Game)
hasFeature
Color Animal Codename / int_59151283
 Metal Gear (Video Game)
hasFeature
Combat and Support / int_59151283
 Metal Gear (Video Game)
hasFeature
Combat Breakdown / int_59151283
 Metal Gear (Video Game)
hasFeature
Combat Compliment / int_59151283
 Metal Gear (Video Game)
hasFeature
Combat Tentacles / int_59151283
 Metal Gear (Video Game)
hasFeature
Comic-Book Fantasy Casting / int_59151283
 Metal Gear (Video Game)
hasFeature
Competence Zone / int_59151283
 Metal Gear (Video Game)
hasFeature
Compilation Re-release / int_59151283
 Metal Gear (Video Game)
hasFeature
Concealment Equals Cover / int_59151283
 Metal Gear (Video Game)
hasFeature
Concepts Are Cheap / int_59151283
 Metal Gear (Video Game)
hasFeature
Confused Question Mark / int_59151283
 Metal Gear (Video Game)
hasFeature
Console Cameo / int_59151283
 Metal Gear (Video Game)
hasFeature
Conspicuously Selective Perception / int_59151283
 Metal Gear (Video Game)
hasFeature
Conspiracy Kitchen Sink / int_59151283
 Metal Gear (Video Game)
hasFeature
Conspiracy Placement / int_59151283
 Metal Gear (Video Game)
hasFeature
Conspiracy Thriller / int_59151283
 Metal Gear (Video Game)
hasFeature
Consummate Liar / int_59151283
 Metal Gear (Video Game)
hasFeature
Consummate Professional / int_59151283
 Metal Gear (Video Game)
hasFeature
Contemplate Our Navels / int_59151283
 Metal Gear (Video Game)
hasFeature
Continuity Cameo / int_59151283
 Metal Gear (Video Game)
hasFeature
Continuity Creep / int_59151283
 Metal Gear (Video Game)
hasFeature
Contractual Boss Immunity / int_59151283
 Metal Gear (Video Game)
hasFeature
Contractual Gag / int_59151283
 Metal Gear (Video Game)
hasFeature
Contrasting Sequel Setting / int_59151283
 Metal Gear (Video Game)
hasFeature
Conveniently an Orphan / int_59151283
 Metal Gear (Video Game)
hasFeature
Conveniently Precise Translation / int_59151283
 Metal Gear (Video Game)
hasFeature
Cool Boat / int_59151283
 Metal Gear (Video Game)
hasFeature
Cool, but Inefficient / int_59151283
 Metal Gear (Video Game)
hasFeature
Copy Protection / int_59151283
 Metal Gear (Video Game)
hasFeature
Copycat Cover / int_59151283
 Metal Gear (Video Game)
hasFeature
Cosmetically-Advanced Prequel / int_59151283
 Metal Gear (Video Game)
hasFeature
Couldn't Find a Lighter / int_59151283
 Metal Gear (Video Game)
hasFeature
Counter-Attack / int_59151283
 Metal Gear (Video Game)
hasFeature
Coup de Grâce Cutscene / int_59151283
 Metal Gear (Video Game)
hasFeature
Cranial Processing Unit / int_59151283
 Metal Gear (Video Game)
hasFeature
Crazy Is Cool / int_59151283
 Metal Gear (Video Game)
hasFeature
Creator Cameo / int_59151283
 Metal Gear (Video Game)
hasFeature
Creator Provincialism / int_59151283
 Metal Gear (Video Game)
hasFeature
Creepy Blue Eyes / int_59151283
 Metal Gear (Video Game)
hasFeature
Critical Status Buff / int_59151283
 Metal Gear (Video Game)
hasFeature
Cross Counter / int_59151283
 Metal Gear (Video Game)
hasFeature
Crotch-Grab Sex Check / int_59151283
 Metal Gear (Video Game)
hasFeature
Cryptid Episode / int_59151283
 Metal Gear (Video Game)
hasFeature
Cultural Cross-Reference / int_59151283
 Metal Gear (Video Game)
hasFeature
Cunning Linguist / int_59151283
 Metal Gear (Video Game)
hasFeature
Custom Uniform of Sexy / int_59151283
 Metal Gear (Video Game)
hasFeature
Cut Song / int_59151283
 Metal Gear (Video Game)
hasFeature
Cuteness Proximity / int_59151283
 Metal Gear (Video Game)
hasFeature
Cutlass Between the Teeth / int_59151283
 Metal Gear (Video Game)
hasFeature
Cutscene Incompetence / int_59151283
 Metal Gear (Video Game)
hasFeature
Cutscene Power to the Max / int_59151283
 Metal Gear (Video Game)
hasFeature
Cutting Off the Branches / int_59151283
 Metal Gear (Video Game)
hasFeature
Cyanide Pill / int_59151283
 Metal Gear (Video Game)
hasFeature
Cyber Cyclops / int_59151283
 Metal Gear (Video Game)
hasFeature
Cyber Ninja / int_59151283
 Metal Gear (Video Game)
hasFeature
Cyberpunk / int_59151283
 Metal Gear (Video Game)
hasFeature
Damn You, Muscle Memory! / int_59151283
 Metal Gear (Video Game)
hasFeature
Dance Battler / int_59151283
 Metal Gear (Video Game)
hasFeature
Dark Lord on Life Support / int_59151283
 Metal Gear (Video Game)
hasFeature
Dark Messiah / int_59151283
 Metal Gear (Video Game)
hasFeature
Dateless Grave / int_59151283
 Metal Gear (Video Game)
hasFeature
Dead All Along / int_59151283
 Metal Gear (Video Game)
hasFeature
Dead Man's Switch / int_59151283
 Metal Gear (Video Game)
hasFeature
Deadly Gas / int_59151283
 Metal Gear (Video Game)
hasFeature
Deadly Scratch / int_59151283
 Metal Gear (Video Game)
hasFeature
Death by Adaptation / int_59151283
 Metal Gear (Video Game)
hasFeature
Death by Disfigurement / int_59151283
 Metal Gear (Video Game)
hasFeature
Death by Transceiver / int_59151283
 Metal Gear (Video Game)
hasFeature
Death of the Hypotenuse / int_59151283
 Metal Gear (Video Game)
hasFeature
Decapitated Army / int_59151283
 Metal Gear (Video Game)
hasFeature
Decoy Backstory / int_59151283
 Metal Gear (Video Game)
hasFeature
Decoy Damsel / int_59151283
 Metal Gear (Video Game)
hasFeature
Deep Cover Agent / int_59151283
 Metal Gear (Video Game)
hasFeature
Defeat Equals Explosion / int_59151283
 Metal Gear (Video Game)
hasFeature
Defensive Failure / int_59151283
 Metal Gear (Video Game)
hasFeature
Dénouement / int_59151283
 Metal Gear (Video Game)
hasFeature
Depraved Homosexual / int_59151283
 Metal Gear (Video Game)
hasFeature
Derivative Differentiation / int_59151283
 Metal Gear (Video Game)
hasFeature
Designer Babies / int_59151283
 Metal Gear (Video Game)
hasFeature
Development Gag / int_59151283
 Metal Gear (Video Game)
hasFeature
Devious Daggers / int_59151283
 Metal Gear (Video Game)
hasFeature
Diabolical Mastermind / int_59151283
 Metal Gear (Video Game)
hasFeature
"Die Hard" on an X / int_59151283
 Metal Gear (Video Game)
hasFeature
Direct Continuous Levels / int_59151283
 Metal Gear (Video Game)
hasFeature
Dirty Communists / int_59151283
 Metal Gear (Video Game)
hasFeature
Disability Immunity / int_59151283
 Metal Gear (Video Game)
hasFeature
Disappointing Last Level / int_59151283
 Metal Gear (Video Game)
hasFeature
Disc-One Final Dungeon / int_59151283
 Metal Gear (Video Game)
hasFeature
Disc-One Nuke / int_59151283
 Metal Gear (Video Game)
hasFeature
Discontinuity Nod / int_59151283
 Metal Gear (Video Game)
hasFeature
Disowned Adaptation / int_59151283
 Metal Gear (Video Game)
hasFeature
Disturbed Doves / int_59151283
 Metal Gear (Video Game)
hasFeature
Do Not Drop Your Weapon / int_59151283
 Metal Gear (Video Game)
hasFeature
Dodge the Bullet / int_59151283
 Metal Gear (Video Game)
hasFeature
Doing In the Wizard / int_59151283
 Metal Gear (Video Game)
hasFeature
Doom Troops / int_59151283
 Metal Gear (Video Game)
hasFeature
Double Reverse Quadruple Agent / int_59151283
 Metal Gear (Video Game)
hasFeature
Dragged by the Collar / int_59151283
 Metal Gear (Video Game)
hasFeature
Dragon Ascendant / int_59151283
 Metal Gear (Video Game)
hasFeature
Dragon-in-Chief / int_59151283
 Metal Gear (Video Game)
hasFeature
Dragon Their Feet / int_59151283
 Metal Gear (Video Game)
hasFeature
Dragon with an Agenda / int_59151283
 Metal Gear (Video Game)
hasFeature
Dramatic Gun Cock / int_59151283
 Metal Gear (Video Game)
hasFeature
Dramatic Irony / int_59151283
 Metal Gear (Video Game)
hasFeature
Dramatic Wind / int_59151283
 Metal Gear (Video Game)
hasFeature
Dressing as the Enemy / int_59151283
 Metal Gear (Video Game)
hasFeature
Driving Question / int_59151283
 Metal Gear (Video Game)
hasFeature
Dry Docked Ship / int_59151283
 Metal Gear (Video Game)
hasFeature
Dude Looks Like a Lady / int_59151283
 Metal Gear (Video Game)
hasFeature
Duel to the Death / int_59151283
 Metal Gear (Video Game)
hasFeature
Dueling Dubs / int_59151283
 Metal Gear (Video Game)
hasFeature
Dystopia / int_59151283
 Metal Gear (Video Game)
hasFeature
Dystopia Justifies the Means / int_59151283
 Metal Gear (Video Game)
hasFeature
Easier Than Easy / int_59151283
 Metal Gear (Video Game)
hasFeature
Easy-Mode Mockery / int_59151283
 Metal Gear (Video Game)
hasFeature
Effortless Achievement / int_59151283
 Metal Gear (Video Game)
hasFeature
'80s Hair / int_59151283
 Metal Gear (Video Game)
hasFeature
Elaborate Underground Base / int_59151283
 Metal Gear (Video Game)
hasFeature
Electric Torture / int_59151283
 Metal Gear (Video Game)
hasFeature
Elevator Action Sequence / int_59151283
 Metal Gear (Video Game)
hasFeature
Elevator Failure / int_59151283
 Metal Gear (Video Game)
hasFeature
Elite Army / int_59151283
 Metal Gear (Video Game)
hasFeature
Elites Are More Glamorous / int_59151283
 Metal Gear (Video Game)
hasFeature
Elvis Impersonator / int_59151283
 Metal Gear (Video Game)
hasFeature
Embedded Precursor / int_59151283
 Metal Gear (Video Game)
hasFeature
Emergency Weapon / int_59151283
 Metal Gear (Video Game)
hasFeature
Empty Quiver / int_59151283
 Metal Gear (Video Game)
hasFeature
End-Game Results Screen / int_59151283
 Metal Gear (Video Game)
hasFeature
Endless Corridor / int_59151283
 Metal Gear (Video Game)
hasFeature
Enemy Chatter / int_59151283
 Metal Gear (Video Game)
hasFeature
Enemy-Detecting Radar / int_59151283
 Metal Gear (Video Game)
hasFeature
Enforced Method Acting / int_59151283
 Metal Gear (Video Game)
hasFeature
Enigmatic Minion / int_59151283
 Metal Gear (Video Game)
hasFeature
Epic Movie / int_59151283
 Metal Gear (Video Game)
hasFeature
Equal-Opportunity Evil / int_59151283
 Metal Gear (Video Game)
hasFeature
Escapist Character / int_59151283
 Metal Gear (Video Game)
hasFeature
Escort Mission / int_59151283
 Metal Gear (Video Game)
hasFeature
Estrogen Brigade / int_59151283
 Metal Gear (Video Game)
hasFeature
Even the Rats Won't Touch It / int_59151283
 Metal Gear (Video Game)
hasFeature
Event Title / int_59151283
 Metal Gear (Video Game)
hasFeature
Everyone Is Bi / int_59151283
 Metal Gear (Video Game)
hasFeature
Everyone Is Related / int_59151283
 Metal Gear (Video Game)
hasFeature
Evil Brit / int_59151283
 Metal Gear (Video Game)
hasFeature
Evil Cripple / int_59151283
 Metal Gear (Video Game)
hasFeature
Evil Hero / int_59151283
 Metal Gear (Video Game)
hasFeature
Evil Is Hammy / int_59151283
 Metal Gear (Video Game)
hasFeature
Evil Plan / int_59151283
 Metal Gear (Video Game)
hasFeature
Exact Eavesdropping / int_59151283
 Metal Gear (Video Game)
hasFeature
Expansion Pack / int_59151283
 Metal Gear (Video Game)
hasFeature
Experienced Protagonist / int_59151283
 Metal Gear (Video Game)
hasFeature
Exposition Fairy / int_59151283
 Metal Gear (Video Game)
hasFeature
Expository Gameplay Limitation / int_59151283
 Metal Gear (Video Game)
hasFeature
Expressive Hair / int_59151283
 Metal Gear (Video Game)
hasFeature
Extremely Short Timespan / int_59151283
 Metal Gear (Video Game)
hasFeature
Eye Motifs / int_59151283
 Metal Gear (Video Game)
hasFeature
Eyepatch of Power / int_59151283
 Metal Gear (Video Game)
hasFeature
Faceless Goons / int_59151283
 Metal Gear (Video Game)
hasFeature
Failed Future Forecast / int_59151283
 Metal Gear (Video Game)
hasFeature
Fake Crossover / int_59151283
 Metal Gear (Video Game)
hasFeature
Fake Defector / int_59151283
 Metal Gear (Video Game)
hasFeature
Fake Longevity / int_59151283
 Metal Gear (Video Game)
hasFeature
Fake-Out Fade-Out / int_59151283
 Metal Gear (Video Game)
hasFeature
Fake Russian / int_59151283
 Metal Gear (Video Game)
hasFeature
Fake Ultimate Hero / int_59151283
 Metal Gear (Video Game)
hasFeature
False Camera Effects / int_59151283
 Metal Gear (Video Game)
hasFeature
Fan Boy / int_59151283
 Metal Gear (Video Game)
hasFeature
Fan Convention / int_59151283
 Metal Gear (Video Game)
hasFeature
Fan Nickname / int_59151283
 Metal Gear (Video Game)
hasFeature
Fanservice Pack / int_59151283
 Metal Gear (Video Game)
hasFeature
Fandom Heresy / int_59151283
 Metal Gear (Video Game)
hasFeature
Fanservice Extra / int_59151283
 Metal Gear (Video Game)
hasFeature
Fantastic Nuke / int_59151283
 Metal Gear (Video Game)
hasFeature
Fanvid / int_59151283
 Metal Gear (Video Game)
hasFeature
Fatal Family Photo / int_59151283
 Metal Gear (Video Game)
hasFeature
Faux Symbolism / int_59151283
 Metal Gear (Video Game)
hasFeature
Feed It a Bomb / int_59151283
 Metal Gear (Video Game)
hasFeature
Female Gaze / int_59151283
 Metal Gear (Video Game)
hasFeature
Feminine Women Can Cook / int_59151283
 Metal Gear (Video Game)
hasFeature
Fetish Retardant / int_59151283
 Metal Gear (Video Game)
hasFeature
Fighting for a Homeland / int_59151283
 Metal Gear (Video Game)
hasFeature
Fighting Your Friend / int_59151283
 Metal Gear (Video Game)
hasFeature
Filming for Easy Dub / int_59151283
 Metal Gear (Video Game)
hasFeature
Final Boss Preview / int_59151283
 Metal Gear (Video Game)
hasFeature
Final Speech / int_59151283
 Metal Gear (Video Game)
hasFeature
Finger Gun / int_59151283
 Metal Gear (Video Game)
hasFeature
Finger-Snap Lighter / int_59151283
 Metal Gear (Video Game)
hasFeature
Firing One-Handed / int_59151283
 Metal Gear (Video Game)
hasFeature
Fission Mailed / int_59151283
 Metal Gear (Video Game)
hasFeature
Five Rounds Rapid / int_59151283
 Metal Gear (Video Game)
hasFeature
Flash Step / int_59151283
 Metal Gear (Video Game)
hasFeature
Flashback Nightmare / int_59151283
 Metal Gear (Video Game)
hasFeature
Flashback with the Other Darrin / int_59151283
 Metal Gear (Video Game)
hasFeature
Flatline Plotline / int_59151283
 Metal Gear (Video Game)
hasFeature
Flavor Text / int_59151283
 Metal Gear (Video Game)
hasFeature
Flawed Prototype / int_59151283
 Metal Gear (Video Game)
hasFeature
Flung Clothing / int_59151283
 Metal Gear (Video Game)
hasFeature
Flunky Boss / int_59151283
 Metal Gear (Video Game)
hasFeature
Fluorescent Footprints / int_59151283
 Metal Gear (Video Game)
hasFeature
Forced Friendly Fire / int_59151283
 Metal Gear (Video Game)
hasFeature
Forced Meme / int_59151283
 Metal Gear (Video Game)
hasFeature
Forever War / int_59151283
 Metal Gear (Video Game)
hasFeature
Forgotten Fallen Friend / int_59151283
 Metal Gear (Video Game)
hasFeature
Form-Fitting Wardrobe / int_59151283
 Metal Gear (Video Game)
hasFeature
Former Regime Personnel / int_59151283
 Metal Gear (Video Game)
hasFeature
From Beyond the Fourth Wall / int_59151283
 Metal Gear (Video Game)
hasFeature
Full-Conversion Cyborg / int_59151283
 Metal Gear (Video Game)
hasFeature
Functional Addict / int_59151283
 Metal Gear (Video Game)
hasFeature
Gag Penis / int_59151283
 Metal Gear (Video Game)
hasFeature
Game Music / int_59151283
 Metal Gear (Video Game)
hasFeature
Gangsta Style / int_59151283
 Metal Gear (Video Game)
hasFeature
Gas Chamber / int_59151283
 Metal Gear (Video Game)
hasFeature
Gas Mask Mooks / int_59151283
 Metal Gear (Video Game)
hasFeature
Gay Cowboy / int_59151283
 Metal Gear (Video Game)
hasFeature
Gay Option / int_59151283
 Metal Gear (Video Game)
hasFeature
Generational Saga / int_59151283
 Metal Gear (Video Game)
hasFeature
Generic Cuteness / int_59151283
 Metal Gear (Video Game)
hasFeature
Genius Cripple / int_59151283
 Metal Gear (Video Game)
hasFeature
"Get Back Here!" Boss / int_59151283
 Metal Gear (Video Game)
hasFeature
Gimmick Level / int_59151283
 Metal Gear (Video Game)
hasFeature
Girl of the Week / int_59151283
 Metal Gear (Video Game)
hasFeature
Glacier Waif / int_59151283
 Metal Gear (Video Game)
hasFeature
God Does Not Own This World / int_59151283
 Metal Gear (Video Game)
hasFeature
Going Cosmic / int_59151283
 Metal Gear (Video Game)
hasFeature
Good All Along / int_59151283
 Metal Gear (Video Game)
hasFeature
Good Bad Translation / int_59151283
 Metal Gear (Video Game)
hasFeature
Good Guns, Bad Guns / int_59151283
 Metal Gear (Video Game)
hasFeature
Good Hair, Evil Hair / int_59151283
 Metal Gear (Video Game)
hasFeature
Good Smoking, Evil Smoking / int_59151283
 Metal Gear (Video Game)
hasFeature
Goomba Stomp / int_59151283
 Metal Gear (Video Game)
hasFeature
Government Agency of Fiction / int_59151283
 Metal Gear (Video Game)
hasFeature
Government Conspiracy / int_59151283
 Metal Gear (Video Game)
hasFeature
Grandfather Clause / int_59151283
 Metal Gear (Video Game)
hasFeature
Grandma, What Massive Hotness You Have! / int_59151283
 Metal Gear (Video Game)
hasFeature
Grapple Move / int_59151283
 Metal Gear (Video Game)
hasFeature
Gratuitous French / int_59151283
 Metal Gear (Video Game)
hasFeature
Gratuitous Ninja / int_59151283
 Metal Gear (Video Game)
hasFeature
Graying Morality / int_59151283
 Metal Gear (Video Game)
hasFeature
Greater-Scope Paragon / int_59151283
 Metal Gear (Video Game)
hasFeature
Grenade Tag / int_59151283
 Metal Gear (Video Game)
hasFeature
Growling Gut / int_59151283
 Metal Gear (Video Game)
hasFeature
Guest Fighter / int_59151283
 Metal Gear (Video Game)
hasFeature
Guilt-Based Gaming / int_59151283
 Metal Gear (Video Game)
hasFeature
Guilt Complex / int_59151283
 Metal Gear (Video Game)
hasFeature
Gun Fu / int_59151283
 Metal Gear (Video Game)
hasFeature
Gun Porn / int_59151283
 Metal Gear (Video Game)
hasFeature
Gun Twirling / int_59151283
 Metal Gear (Video Game)
hasFeature
Guns Are Worthless / int_59151283
 Metal Gear (Video Game)
hasFeature
Gunship Rescue / int_59151283
 Metal Gear (Video Game)
hasFeature
Gut Punch / int_59151283
 Metal Gear (Video Game)
hasFeature
Guys Smash, Girls Shoot / int_59151283
 Metal Gear (Video Game)
hasFeature
Hair Color Dissonance / int_59151283
 Metal Gear (Video Game)
hasFeature
Hair-Contrast Duo / int_59151283
 Metal Gear (Video Game)
hasFeature
Half-Hearted Henchman / int_59151283
 Metal Gear (Video Game)
hasFeature
Hand Cannon / int_59151283
 Metal Gear (Video Game)
hasFeature
Handguns / int_59151283
 Metal Gear (Video Game)
hasFeature
Handsome Lech / int_59151283
 Metal Gear (Video Game)
hasFeature
Handy Remote Control / int_59151283
 Metal Gear (Video Game)
hasFeature
Harder Than Hard / int_59151283
 Metal Gear (Video Game)
hasFeature
Hazy-Feel Turn / int_59151283
 Metal Gear (Video Game)
hasFeature
He Knows About Timed Hits / int_59151283
 Metal Gear (Video Game)
hasFeature
He Who Must Not Be Seen / int_59151283
 Metal Gear (Video Game)
hasFeature
Heal Thyself / int_59151283
 Metal Gear (Video Game)
hasFeature
Heart Container / int_59151283
 Metal Gear (Video Game)
hasFeature
Heartwarming Orphan / int_59151283
 Metal Gear (Video Game)
hasFeature
Heavily Armored Mook / int_59151283
 Metal Gear (Video Game)
hasFeature
Hell-Bent for Leather / int_59151283
 Metal Gear (Video Game)
hasFeature
Hereditary Curse / int_59151283
 Metal Gear (Video Game)
hasFeature
Heroes Love Dogs / int_59151283
 Metal Gear (Video Game)
hasFeature
Heroes Prefer Swords / int_59151283
 Metal Gear (Video Game)
hasFeature
Heroic Mime / int_59151283
 Metal Gear (Video Game)
hasFeature
Heroic Self-Deprecation / int_59151283
 Metal Gear (Video Game)
hasFeature
He's Just Hiding / int_59151283
 Metal Gear (Video Game)
hasFeature
Hidden Agenda Villain / int_59151283
 Metal Gear (Video Game)
hasFeature
High-Speed Battle / int_59151283
 Metal Gear (Video Game)
hasFeature
Hint System / int_59151283
 Metal Gear (Video Game)
hasFeature
His Name Is... / int_59151283
 Metal Gear (Video Game)
hasFeature
His Quirk Lives On / int_59151283
 Metal Gear (Video Game)
hasFeature
Historical Hero Upgrade / int_59151283
 Metal Gear (Video Game)
hasFeature
History Repeats / int_59151283
 Metal Gear (Video Game)
hasFeature
Hitler Ate Sugar / int_59151283
 Metal Gear (Video Game)
hasFeature
Hold the Line / int_59151283
 Metal Gear (Video Game)
hasFeature
Holiday Mode / int_59151283
 Metal Gear (Video Game)
hasFeature
Hollywood CB / int_59151283
 Metal Gear (Video Game)
hasFeature
Hollywood Heart Attack / int_59151283
 Metal Gear (Video Game)
hasFeature
Hollywood Old / int_59151283
 Metal Gear (Video Game)
hasFeature
Hollywood Silencer / int_59151283
 Metal Gear (Video Game)
hasFeature
Homage Shot / int_59151283
 Metal Gear (Video Game)
hasFeature
Homoerotic Subtext / int_59151283
 Metal Gear (Video Game)
hasFeature
Hopeless Boss Fight / int_59151283
 Metal Gear (Video Game)
hasFeature
Hostage Spirit-Link / int_59151283
 Metal Gear (Video Game)
hasFeature
How's Your British Accent? / int_59151283
 Metal Gear (Video Game)
hasFeature
Human Mail / int_59151283
 Metal Gear (Video Game)
hasFeature
Human Shield / int_59151283
 Metal Gear (Video Game)
hasFeature
Human Weapon / int_59151283
 Metal Gear (Video Game)
hasFeature
100% Completion / int_59151283
 Metal Gear (Video Game)
hasFeature
Hyperactive Metabolism / int_59151283
 Metal Gear (Video Game)
hasFeature
I Am Not a Gun / int_59151283
 Metal Gear (Video Game)
hasFeature
I Am Very British / int_59151283
 Metal Gear (Video Game)
hasFeature
I Call It "Vera" / int_59151283
 Metal Gear (Video Game)
hasFeature
I Cannot Self-Terminate / int_59151283
 Metal Gear (Video Game)
hasFeature
I Have Many Names / int_59151283
 Metal Gear (Video Game)
hasFeature
I Just Want to Be Free / int_59151283
 Metal Gear (Video Game)
hasFeature
I Just Want to Be Normal / int_59151283
 Metal Gear (Video Game)
hasFeature
I Know Mortal Kombat / int_59151283
 Metal Gear (Video Game)
hasFeature
I Let You Win / int_59151283
 Metal Gear (Video Game)
hasFeature
I Shall Taunt You / int_59151283
 Metal Gear (Video Game)
hasFeature
I Surrender, Suckers / int_59151283
 Metal Gear (Video Game)
hasFeature
I Want My Jet Pack / int_59151283
 Metal Gear (Video Game)
hasFeature
I Was Quite a Looker / int_59151283
 Metal Gear (Video Game)
hasFeature
Iconic Sequel Song / int_59151283
 Metal Gear (Video Game)
hasFeature
Icy Blue Eyes / int_59151283
 Metal Gear (Video Game)
hasFeature
Identical Grandson / int_59151283
 Metal Gear (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_59151283
 Metal Gear (Video Game)
hasFeature
Ignorant of the Call / int_59151283
 Metal Gear (Video Game)
hasFeature
I'm Not a Hero, I'm... / int_59151283
 Metal Gear (Video Game)
hasFeature
Image Song / int_59151283
 Metal Gear (Video Game)
hasFeature
Immune to Bullets / int_59151283
 Metal Gear (Video Game)
hasFeature
Impaled with Extreme Prejudice / int_59151283
 Metal Gear (Video Game)
hasFeature
Impassable Desert / int_59151283
 Metal Gear (Video Game)
hasFeature
Impersonating the Evil Twin / int_59151283
 Metal Gear (Video Game)
hasFeature
Impersonation-Exclusive Character / int_59151283
 Metal Gear (Video Game)
hasFeature
Impossibly Cool Clothes / int_59151283
 Metal Gear (Video Game)
hasFeature
Improperly Placed Firearms / int_59151283
 Metal Gear (Video Game)
hasFeature
In-Universe Soundtrack / int_59151283
 Metal Gear (Video Game)
hasFeature
Incest Subtext / int_59151283
 Metal Gear (Video Game)
hasFeature
Incoming Ham / int_59151283
 Metal Gear (Video Game)
hasFeature
Inescapable Ambush / int_59151283
 Metal Gear (Video Game)
hasFeature
Informed Equipment / int_59151283
 Metal Gear (Video Game)
hasFeature
Injured Player Character Stage / int_59151283
 Metal Gear (Video Game)
hasFeature
Innocent Fanservice Girl / int_59151283
 Metal Gear (Video Game)
hasFeature
Insistent Terminology / int_59151283
 Metal Gear (Video Game)
hasFeature
Instant Awesome: Just Add Mecha! / int_59151283
 Metal Gear (Video Game)
hasFeature
Instant Sedation / int_59151283
 Metal Gear (Video Game)
hasFeature
Insurmountable Waist-Height Fence / int_59151283
 Metal Gear (Video Game)
hasFeature
Interchangeable Antimatter Keys / int_59151283
 Metal Gear (Video Game)
hasFeature
Interface Screw / int_59151283
 Metal Gear (Video Game)
hasFeature
Intergenerational Friendship / int_59151283
 Metal Gear (Video Game)
hasFeature
Internal Homage / int_59151283
 Metal Gear (Video Game)
hasFeature
Interplay of Sex and Violence / int_59151283
 Metal Gear (Video Game)
hasFeature
Interquel / int_59151283
 Metal Gear (Video Game)
hasFeature
Interrupting Meme / int_59151283
 Metal Gear (Video Game)
hasFeature
Inter-Service Rivalry / int_59151283
 Metal Gear (Video Game)
hasFeature
Intimidation Demonstration / int_59151283
 Metal Gear (Video Game)
hasFeature
Inverse Law of Utility and Lethality / int_59151283
 Metal Gear (Video Game)
hasFeature
Invisibility Cloak / int_59151283
 Metal Gear (Video Game)
hasFeature
Invisibility Flicker / int_59151283
 Metal Gear (Video Game)
hasFeature
Invisible Monsters / int_59151283
 Metal Gear (Video Game)
hasFeature
Island Base / int_59151283
 Metal Gear (Video Game)
hasFeature
It Gets Easier / int_59151283
 Metal Gear (Video Game)
hasFeature
"It" Is Dehumanizing / int_59151283
 Metal Gear (Video Game)
hasFeature
It Never Gets Any Easier / int_59151283
 Metal Gear (Video Game)
hasFeature
It Only Works Once / int_59151283
 Metal Gear (Video Game)
hasFeature
It Runs in the Family / int_59151283
 Metal Gear (Video Game)
hasFeature
It Runs on Nonsensoleum / int_59151283
 Metal Gear (Video Game)
hasFeature
It Will Never Catch On / int_59151283
 Metal Gear (Video Game)
hasFeature
It's a Wonderful Failure / int_59151283
 Metal Gear (Video Game)
hasFeature
It's All Upstairs From Here / int_59151283
 Metal Gear (Video Game)
hasFeature
It's Easy, So It Sucks! / int_59151283
 Metal Gear (Video Game)
hasFeature
It's Probably Nothing / int_59151283
 Metal Gear (Video Game)
hasFeature
It's Raining Men / int_59151283
 Metal Gear (Video Game)
hasFeature
Japanese Ranguage / int_59151283
 Metal Gear (Video Game)
hasFeature
Japanese Video Games / int_59151283
 Metal Gear (Video Game)
hasFeature
Jeanne d'Archétype / int_59151283
 Metal Gear (Video Game)
hasFeature
Jitter Cam / int_59151283
 Metal Gear (Video Game)
hasFeature
Jungle Warfare / int_59151283
 Metal Gear (Video Game)
hasFeature
Just Between You and Me / int_59151283
 Metal Gear (Video Game)
hasFeature
Just Here for Godzilla / int_59151283
 Metal Gear (Video Game)
hasFeature
Just the First Citizen / int_59151283
 Metal Gear (Video Game)
hasFeature
Justified Save Point / int_59151283
 Metal Gear (Video Game)
hasFeature
Justified Tutorial / int_59151283
 Metal Gear (Video Game)
hasFeature
Kicked Upstairs / int_59151283
 Metal Gear (Video Game)
hasFeature
Kid Sidekick / int_59151283
 Metal Gear (Video Game)
hasFeature
Kidnapped Scientist / int_59151283
 Metal Gear (Video Game)
hasFeature
Kill Him Already! / int_59151283
 Metal Gear (Video Game)
hasFeature
Kill the Parent, Raise the Child / int_59151283
 Metal Gear (Video Game)
hasFeature
Killer App / int_59151283
 Metal Gear (Video Game)
hasFeature
Kinda Busy Here / int_59151283
 Metal Gear (Video Game)
hasFeature
King in the Mountain / int_59151283
 Metal Gear (Video Game)
hasFeature
Kleptomaniac Hero / int_59151283
 Metal Gear (Video Game)
hasFeature
Konami Code / int_59151283
 Metal Gear (Video Game)
hasFeature
Kubrick Stare / int_59151283
 Metal Gear (Video Game)
hasFeature
Kudzu Plot / int_59151283
 Metal Gear (Video Game)
hasFeature
Lag Cancel / int_59151283
 Metal Gear (Video Game)
hasFeature
Lamarck Was Right / int_59151283
 Metal Gear (Video Game)
hasFeature
Laser Hallway / int_59151283
 Metal Gear (Video Game)
hasFeature
Laser Sight / int_59151283
 Metal Gear (Video Game)
hasFeature
Last Episode Theme Reprise / int_59151283
 Metal Gear (Video Game)
hasFeature
Last Villain Stand / int_59151283
 Metal Gear (Video Game)
hasFeature
Laugh with Me! / int_59151283
 Metal Gear (Video Game)
hasFeature
Leaning on the Fourth Wall / int_59151283
 Metal Gear (Video Game)
hasFeature
Leave No Witnesses / int_59151283
 Metal Gear (Video Game)
hasFeature
Legendary in the Sequel / int_59151283
 Metal Gear (Video Game)
hasFeature
Lensman Arms Race / int_59151283
 Metal Gear (Video Game)
hasFeature
Lethal Joke Item / int_59151283
 Metal Gear (Video Game)
hasFeature
Let's Fight Like Gentlemen / int_59151283
 Metal Gear (Video Game)
hasFeature
Level 1 Music Represents / int_59151283
 Metal Gear (Video Game)
hasFeature
Level-Map Display / int_59151283
 Metal Gear (Video Game)
hasFeature
Liberty Over Prosperity / int_59151283
 Metal Gear (Video Game)
hasFeature
Life Meter / int_59151283
 Metal Gear (Video Game)
hasFeature
Like Reality, Unless Noted / int_59151283
 Metal Gear (Video Game)
hasFeature
Limited Animation / int_59151283
 Metal Gear (Video Game)
hasFeature
Limited Loadout / int_59151283
 Metal Gear (Video Game)
hasFeature
Living Legend / int_59151283
 Metal Gear (Video Game)
hasFeature
Loads and Loads of Loading / int_59151283
 Metal Gear (Video Game)
hasFeature
Lonely Piano Piece / int_59151283
 Metal Gear (Video Game)
hasFeature
Long-Lasting Last Words / int_59151283
 Metal Gear (Video Game)
hasFeature
Long-Lived / int_59151283
 Metal Gear (Video Game)
hasFeature
Loose Canon / int_59151283
 Metal Gear (Video Game)
hasFeature
Loss of Identity / int_59151283
 Metal Gear (Video Game)
hasFeature
Lost in Character / int_59151283
 Metal Gear (Video Game)
hasFeature
Lost in Transmission / int_59151283
 Metal Gear (Video Game)
hasFeature
Lovable Nerd / int_59151283
 Metal Gear (Video Game)
hasFeature
Love to Hate / int_59151283
 Metal Gear (Video Game)
hasFeature
Loyal Phlebotinum / int_59151283
 Metal Gear (Video Game)
hasFeature
MacGuffin Title / int_59151283
 Metal Gear (Video Game)
hasFeature
Machete Mayhem / int_59151283
 Metal Gear (Video Game)
hasFeature
Machine Blood / int_59151283
 Metal Gear (Video Game)
hasFeature
Mad Lib Thriller Title / int_59151283
 Metal Gear (Video Game)
hasFeature
Magic Franchise Word / int_59151283
 Metal Gear (Video Game)
hasFeature
Magic from Technology / int_59151283
 Metal Gear (Video Game)
hasFeature
Magic Realism / int_59151283
 Metal Gear (Video Game)
hasFeature
Magnetic Weapons / int_59151283
 Metal Gear (Video Game)
hasFeature
Man in the Machine / int_59151283
 Metal Gear (Video Game)
hasFeature
Man on Fire / int_59151283
 Metal Gear (Video Game)
hasFeature
Marathon Boss / int_59151283
 Metal Gear (Video Game)
hasFeature
Marathon Level / int_59151283
 Metal Gear (Video Game)
hasFeature
Marth Debuted in "Smash Bros." / int_59151283
 Metal Gear (Video Game)
hasFeature
Martial Arts Headband / int_59151283
 Metal Gear (Video Game)
hasFeature
Mascot / int_59151283
 Metal Gear (Video Game)
hasFeature
Masked Villains, Unmasked Heroes / int_59151283
 Metal Gear (Video Game)
hasFeature
Master-Apprentice Chain / int_59151283
 Metal Gear (Video Game)
hasFeature
McNinja / int_59151283
 Metal Gear (Video Game)
hasFeature
Meet Cute / int_59151283
 Metal Gear (Video Game)
hasFeature
Melodrama / int_59151283
 Metal Gear (Video Game)
hasFeature
Meme Acknowledgment / int_59151283
 Metal Gear (Video Game)
hasFeature
Meme Role Reprise / int_59151283
 Metal Gear (Video Game)
hasFeature
Memetic Badass / int_59151283
 Metal Gear (Video Game)
hasFeature
Memetic Hand Gesture / int_59151283
 Metal Gear (Video Game)
hasFeature
Memetic Personality Change / int_59151283
 Metal Gear (Video Game)
hasFeature
Men Don't Cry / int_59151283
 Metal Gear (Video Game)
hasFeature
Men Get Old, Women Get Replaced / int_59151283
 Metal Gear (Video Game)
hasFeature
Mentor Ship / int_59151283
 Metal Gear (Video Game)
hasFeature
Menu Time Lockout / int_59151283
 Metal Gear (Video Game)
hasFeature
Mercy Invincibility / int_59151283
 Metal Gear (Video Game)
hasFeature
Messianic Archetype / int_59151283
 Metal Gear (Video Game)
hasFeature
Meta Guy / int_59151283
 Metal Gear (Video Game)
hasFeature
Metafictional Device / int_59151283
 Metal Gear (Video Game)
hasFeature
Metroidvania / int_59151283
 Metal Gear (Video Game)
hasFeature
Mid-Development Genre Shift / int_59151283
 Metal Gear (Video Game)
hasFeature
Mighty Whitey / int_59151283
 Metal Gear (Video Game)
hasFeature
Military and Warfare Video Games / int_59151283
 Metal Gear (Video Game)
hasFeature
Military Coup / int_59151283
 Metal Gear (Video Game)
hasFeature
Military Mashup Machine / int_59151283
 Metal Gear (Video Game)
hasFeature
Military Maverick / int_59151283
 Metal Gear (Video Game)
hasFeature
Milking the Giant Cow / int_59151283
 Metal Gear (Video Game)
hasFeature
Mind Screwdriver / int_59151283
 Metal Gear (Video Game)
hasFeature
Minimalistic Cover Art / int_59151283
 Metal Gear (Video Game)
hasFeature
Minion Shipping / int_59151283
 Metal Gear (Video Game)
hasFeature
Minor Major Character / int_59151283
 Metal Gear (Video Game)
hasFeature
Mirror Boss / int_59151283
 Metal Gear (Video Game)
hasFeature
Mirthless Laughter / int_59151283
 Metal Gear (Video Game)
hasFeature
Misaimed "Realism" / int_59151283
 Metal Gear (Video Game)
hasFeature
Misapplied Phlebotinum / int_59151283
 Metal Gear (Video Game)
hasFeature
Misplaced Accent / int_59151283
 Metal Gear (Video Game)
hasFeature
Missile Lock-On / int_59151283
 Metal Gear (Video Game)
hasFeature
Mission Control / int_59151283
 Metal Gear (Video Game)
hasFeature
Mission Control Is Off Its Meds / int_59151283
 Metal Gear (Video Game)
hasFeature
Mistaken for Gay / int_59151283
 Metal Gear (Video Game)
hasFeature
Mix-and-Match Man / int_59151283
 Metal Gear (Video Game)
hasFeature
Mobile Shrubbery / int_59151283
 Metal Gear (Video Game)
hasFeature
Moe Couplet / int_59151283
 Metal Gear (Video Game)
hasFeature
Monster Threat Expiration / int_59151283
 Metal Gear (Video Game)
hasFeature
Mood Lighting / int_59151283
 Metal Gear (Video Game)
hasFeature
Mook Chivalry / int_59151283
 Metal Gear (Video Game)
hasFeature
Moon Logic Puzzle / int_59151283
 Metal Gear (Video Game)
hasFeature
Morally Superior Copy / int_59151283
 Metal Gear (Video Game)
hasFeature
More Despicable Minion / int_59151283
 Metal Gear (Video Game)
hasFeature
Motive Rant / int_59151283
 Metal Gear (Video Game)
hasFeature
Mouthful of Pi / int_59151283
 Metal Gear (Video Game)
hasFeature
Mr. Smith / int_59151283
 Metal Gear (Video Game)
hasFeature
Multi-Mook Melee / int_59151283
 Metal Gear (Video Game)
hasFeature
Multi-Platform / int_59151283
 Metal Gear (Video Game)
hasFeature
Multi-Ethnic Name / int_59151283
 Metal Gear (Video Game)
hasFeature
Multiple Life Bars / int_59151283
 Metal Gear (Video Game)
hasFeature
Mundane Solution / int_59151283
 Metal Gear (Video Game)
hasFeature
Musical Nod / int_59151283
 Metal Gear (Video Game)
hasFeature
Must Have Nicotine / int_59151283
 Metal Gear (Video Game)
hasFeature
Mutually Assured Destruction / int_59151283
 Metal Gear (Video Game)
hasFeature
My Hero, Zero / int_59151283
 Metal Gear (Video Game)
hasFeature
Mysterious Informant / int_59151283
 Metal Gear (Video Game)
hasFeature
Myth Arc / int_59151283
 Metal Gear (Video Game)
hasFeature
N.G.O. / int_59151283
 Metal Gear (Video Game)
hasFeature
N.G.O. Superpower / int_59151283
 Metal Gear (Video Game)
hasFeature
Naked on Arrival / int_59151283
 Metal Gear (Video Game)
hasFeature
Name Amnesia / int_59151283
 Metal Gear (Video Game)
hasFeature
Named After Somebody Famous / int_59151283
 Metal Gear (Video Game)
hasFeature
Named by the Adaptation / int_59151283
 Metal Gear (Video Game)
hasFeature
Nature Versus Nurture / int_59151283
 Metal Gear (Video Game)
hasFeature
Necessarily Evil / int_59151283
 Metal Gear (Video Game)
hasFeature
Nerdy Nasalness / int_59151283
 Metal Gear (Video Game)
hasFeature
Neutral Evil / int_59151283
 Metal Gear (Video Game)
hasFeature
Never Bring a Gun to a Knife Fight / int_59151283
 Metal Gear (Video Game)
hasFeature
Never Given a Name / int_59151283
 Metal Gear (Video Game)
hasFeature
New Game Plus / int_59151283
 Metal Gear (Video Game)
hasFeature
Next Sunday A.D. / int_59151283
 Metal Gear (Video Game)
hasFeature
Ninja Prop / int_59151283
 Metal Gear (Video Game)
hasFeature
No "Arc" in "Archery" / int_59151283
 Metal Gear (Video Game)
hasFeature
No Brows / int_59151283
 Metal Gear (Video Game)
hasFeature
No Conservation of Energy / int_59151283
 Metal Gear (Video Game)
hasFeature
No Cutscene Inventory Inertia / int_59151283
 Metal Gear (Video Game)
hasFeature
No Fair Cheating / int_59151283
 Metal Gear (Video Game)
hasFeature
No Flow in CGI / int_59151283
 Metal Gear (Video Game)
hasFeature
No Fourth Wall / int_59151283
 Metal Gear (Video Game)
hasFeature
No Full Name Given / int_59151283
 Metal Gear (Video Game)
hasFeature
No-Gear Level / int_59151283
 Metal Gear (Video Game)
hasFeature
No One Could Survive That! / int_59151283
 Metal Gear (Video Game)
hasFeature
No One Should Survive That! / int_59151283
 Metal Gear (Video Game)
hasFeature
No Peripheral Vision / int_59151283
 Metal Gear (Video Game)
hasFeature
No Place for a Warrior / int_59151283
 Metal Gear (Video Game)
hasFeature
No Plans, No Prototype, No Backup / int_59151283
 Metal Gear (Video Game)
hasFeature
No Shirt, Long Jacket / int_59151283
 Metal Gear (Video Game)
hasFeature
Nobody Here but Us Statues / int_59151283
 Metal Gear (Video Game)
hasFeature
Nobody Over 50 Is Gay / int_59151283
 Metal Gear (Video Game)
hasFeature
Nom de Guerre / int_59151283
 Metal Gear (Video Game)
hasFeature
Nom de Mom / int_59151283
 Metal Gear (Video Game)
hasFeature
Non-Action Guy / int_59151283
 Metal Gear (Video Game)
hasFeature
Non-Fatal Explosions / int_59151283
 Metal Gear (Video Game)
hasFeature
Non-Governmental Organization / int_59151283
 Metal Gear (Video Game)
hasFeature
Non-Linear Sequel / int_59151283
 Metal Gear (Video Game)
hasFeature
Non-Standard Game Over / int_59151283
 Metal Gear (Video Game)
hasFeature
Normally, I Would Be Dead Now / int_59151283
 Metal Gear (Video Game)
hasFeature
Nostalgia Level / int_59151283
 Metal Gear (Video Game)
hasFeature
Not-Actually-Cosmetic Award / int_59151283
 Metal Gear (Video Game)
hasFeature
Not Completely Useless / int_59151283
 Metal Gear (Video Game)
hasFeature
Not Even Bothering with the Accent / int_59151283
 Metal Gear (Video Game)
hasFeature
Not So Invincible After All / int_59151283
 Metal Gear (Video Game)
hasFeature
Not Using the "Z" Word / int_59151283
 Metal Gear (Video Game)
hasFeature
Not Wearing Tights / int_59151283
 Metal Gear (Video Game)
hasFeature
Not With the Safety On, You Won't / int_59151283
 Metal Gear (Video Game)
hasFeature
Not Worth Killing / int_59151283
 Metal Gear (Video Game)
hasFeature
Notice This / int_59151283
 Metal Gear (Video Game)
hasFeature
Novelization / int_59151283
 Metal Gear (Video Game)
hasFeature
Nuclear Option / int_59151283
 Metal Gear (Video Game)
hasFeature
Nuclear Weapons Taboo / int_59151283
 Metal Gear (Video Game)
hasFeature
Nurture over Nature / int_59151283
 Metal Gear (Video Game)
hasFeature
Obi-Wan Moment / int_59151283
 Metal Gear (Video Game)
hasFeature
Obligatory Earpiece Touch / int_59151283
 Metal Gear (Video Game)
hasFeature
Obligatory Swearing / int_59151283
 Metal Gear (Video Game)
hasFeature
Obscured Special Effects / int_59151283
 Metal Gear (Video Game)
hasFeature
Occidental Otaku / int_59151283
 Metal Gear (Video Game)
hasFeature
Oddly Small Organization / int_59151283
 Metal Gear (Video Game)
hasFeature
Offscreen Inertia / int_59151283
 Metal Gear (Video Game)
hasFeature
Ominous Save Prompt / int_59151283
 Metal Gear (Video Game)
hasFeature
Ominous Visual Glitch / int_59151283
 Metal Gear (Video Game)
hasFeature
Omniglot / int_59151283
 Metal Gear (Video Game)
hasFeature
On-Site Procurement / int_59151283
 Metal Gear (Video Game)
hasFeature
Once per Episode / int_59151283
 Metal Gear (Video Game)
hasFeature
One Bullet Clips / int_59151283
 Metal Gear (Video Game)
hasFeature
One Dose Fits All / int_59151283
 Metal Gear (Video Game)
hasFeature
One Riot, One Ranger / int_59151283
 Metal Gear (Video Game)
hasFeature
One-Woman Wail / int_59151283
 Metal Gear (Video Game)
hasFeature
Only I Can Kill Him / int_59151283
 Metal Gear (Video Game)
hasFeature
Operation: [Blank] / int_59151283
 Metal Gear (Video Game)
hasFeature
Optional Stealth / int_59151283
 Metal Gear (Video Game)
hasFeature
Order Versus Chaos / int_59151283
 Metal Gear (Video Game)
hasFeature
Organic Technology / int_59151283
 Metal Gear (Video Game)
hasFeature
Organization with Unlimited Funding / int_59151283
 Metal Gear (Video Game)
hasFeature
Orwellian Retcon / int_59151283
 Metal Gear (Video Game)
hasFeature
Outdated by Canon / int_59151283
 Metal Gear (Video Game)
hasFeature
Outdated Hero vs. Improved Society / int_59151283
 Metal Gear (Video Game)
hasFeature
Overt Operative / int_59151283
 Metal Gear (Video Game)
hasFeature
Pacifist Run / int_59151283
 Metal Gear (Video Game)
hasFeature
Painted-On Pants / int_59151283
 Metal Gear (Video Game)
hasFeature
Panthera Awesome / int_59151283
 Metal Gear (Video Game)
hasFeature
Paradiegetic Gameplay / int_59151283
 Metal Gear (Video Game)
hasFeature
Parody Displacement / int_59151283
 Metal Gear (Video Game)
hasFeature
Parrot Exposition / int_59151283
 Metal Gear (Video Game)
hasFeature
Parrying Bullets / int_59151283
 Metal Gear (Video Game)
hasFeature
Password Save / int_59151283
 Metal Gear (Video Game)
hasFeature
Past Experience Nightmare / int_59151283
 Metal Gear (Video Game)
hasFeature
Pastiche / int_59151283
 PaulEiding
seeAlso
Metal Gear (Video Game)
 Metal Gear (Video Game)
hasFeature
Percussive Prevention / int_59151283
 Metal Gear (Video Game)
hasFeature
Permanently Missable Content / int_59151283
 Metal Gear (Video Game)
hasFeature
Persona Non Grata / int_59151283
 Metal Gear (Video Game)
hasFeature
Personal Space Invader / int_59151283
 Metal Gear (Video Game)
hasFeature
Personality Powers / int_59151283
 Metal Gear (Video Game)
hasFeature
Perverse Puppet / int_59151283
 Metal Gear (Video Game)
hasFeature
Phallic Weapon / int_59151283
 Metal Gear (Video Game)
hasFeature
Phlebotinum Rebel / int_59151283
 Metal Gear (Video Game)
hasFeature
Physical Disability in Media / int_59151283
 Metal Gear (Video Game)
hasFeature
Pick on Someone Your Own Size / int_59151283
 Metal Gear (Video Game)
hasFeature
Pick Your Human Half / int_59151283
 Metal Gear (Video Game)
hasFeature
Pinball Projectile / int_59151283
 Metal Gear (Video Game)
hasFeature
Pink Mist / int_59151283
 Metal Gear (Video Game)
hasFeature
Pistol-Whipping / int_59151283
 Metal Gear (Video Game)
hasFeature
Pit Trap / int_59151283
 Metal Gear (Video Game)
hasFeature
Pitbull Dates Puppy / int_59151283
 Metal Gear (Video Game)
hasFeature
Placebo Effect / int_59151283
 Metal Gear (Video Game)
hasFeature
Plant Person / int_59151283
 Metal Gear (Video Game)
hasFeature
Play the Game, Skip the Story / int_59151283
 Metal Gear (Video Game)
hasFeature
Player-Guided Missile / int_59151283
 Metal Gear (Video Game)
hasFeature
Player Mooks / int_59151283
 Metal Gear (Video Game)
hasFeature
Player Nudge / int_59151283
 Metal Gear (Video Game)
hasFeature
Playful Hacker / int_59151283
 Metal Gear (Video Game)
hasFeature
Playing House / int_59151283
 Metal Gear (Video Game)
hasFeature
Playing with Character Type / int_59151283
 Metal Gear (Video Game)
hasFeature
Playing with Syringes / int_59151283
 Metal Gear (Video Game)
hasFeature
Please Wake Up / int_59151283
 Metal Gear (Video Game)
hasFeature
Plot Armor / int_59151283
 Metal Gear (Video Game)
hasFeature
Plot Coupon That Does Something / int_59151283
 Metal Gear (Video Game)
hasFeature
Plot Leveling / int_59151283
 Metal Gear (Video Game)
hasFeature
Plot Parallel / int_59151283
 Metal Gear (Video Game)
hasFeature
Plot-Relevant Age-Up / int_59151283
 Metal Gear (Video Game)
hasFeature
Plot Tumor / int_59151283
 Metal Gear (Video Game)
hasFeature
Point of No Return / int_59151283
 Metal Gear (Video Game)
hasFeature
Poison Mushroom / int_59151283
 Metal Gear (Video Game)
hasFeature
Polished Port / int_59151283
 Metal Gear (Video Game)
hasFeature
Pop Culture Holiday / int_59151283
 Metal Gear (Video Game)
hasFeature
Pop-Cultured Badass / int_59151283
 Metal Gear (Video Game)
hasFeature
Portmanteau Series Nickname / int_59151283
 Metal Gear (Video Game)
hasFeature
Post-Climax Confrontation / int_59151283
 Metal Gear (Video Game)
hasFeature
Post-Cyberpunk / int_59151283
 Metal Gear (Video Game)
hasFeature
Post-End Game Content / int_59151283
 Metal Gear (Video Game)
hasFeature
Post-Mortem Comeback / int_59151283
 Metal Gear (Video Game)
hasFeature
Power Copying / int_59151283
 Metal Gear (Video Game)
hasFeature
Powered Armor / int_59151283
 Metal Gear (Video Game)
hasFeature
Powers That Be / int_59151283
 Metal Gear (Video Game)
hasFeature
Pre-Mortem Catchphrase / int_59151283
 Metal Gear (Video Game)
hasFeature
Present-Day Past / int_59151283
 Metal Gear (Video Game)
hasFeature
President Evil / int_59151283
 Metal Gear (Video Game)
hasFeature
Prevent the War / int_59151283
 Metal Gear (Video Game)
hasFeature
Primal Fear / int_59151283
 Metal Gear (Video Game)
hasFeature
Production Foreshadowing / int_59151283
 Metal Gear (Video Game)
hasFeature
Prolonged Prologue / int_59151283
 Metal Gear (Video Game)
hasFeature
Promoted to Playable / int_59151283
 Metal Gear (Video Game)
hasFeature
Promotion to Opening Titles / int_59151283
 Metal Gear (Video Game)
hasFeature
Pronoun Trouble / int_59151283
 Metal Gear (Video Game)
hasFeature
Proud to Be a Geek / int_59151283
 Metal Gear (Video Game)
hasFeature
Psychic-Assisted Suicide / int_59151283
 Metal Gear (Video Game)
hasFeature
Psychic Stories / int_59151283
 Metal Gear (Video Game)
hasFeature
Psycho for Hire / int_59151283
 Metal Gear (Video Game)
hasFeature
Punch-Clock Hero / int_59151283
 Metal Gear (Video Game)
hasFeature
Punch-Packing Pistol / int_59151283
 Metal Gear (Video Game)
hasFeature
Purposely Overpowered / int_59151283
 Metal Gear (Video Game)
hasFeature
Puzzle Boss / int_59151283
 Metal Gear (Video Game)
hasFeature
Quicksand Sucks / int_59151283
 Metal Gear (Video Game)
hasFeature
Quintessential British Gentleman / int_59151283
 Metal Gear (Video Game)
hasFeature
Railing Kill / int_59151283
 Metal Gear (Video Game)
hasFeature
Rape as Backstory / int_59151283
 Metal Gear (Video Game)
hasFeature
Rasputinian Death / int_59151283
 Metal Gear (Video Game)
hasFeature
Rated M for Manly / int_59151283
 Metal Gear (Video Game)
hasFeature
Real Robot Genre / int_59151283
 Metal Gear (Video Game)
hasFeature
Realistic Diction Is Unrealistic / int_59151283
 Metal Gear (Video Game)
hasFeature
Reality-Breaking Paradox / int_59151283
 Metal Gear (Video Game)
hasFeature
Recruited from the Gutter / int_59151283
 Metal Gear (Video Game)
hasFeature
Recurring Boss / int_59151283
 Metal Gear (Video Game)
hasFeature
Recurring Boss Template / int_59151283
 Metal Gear (Video Game)
hasFeature
Recurring Riff / int_59151283
 Metal Gear (Video Game)
hasFeature
Recursive Import / int_59151283
 Metal Gear (Video Game)
hasFeature
Red Alert / int_59151283
 Metal Gear (Video Game)
hasFeature
Red Right Hand / int_59151283
 Metal Gear (Video Game)
hasFeature
Redshirt Army / int_59151283
 Metal Gear (Video Game)
hasFeature
Redundant Parody / int_59151283
 Metal Gear (Video Game)
hasFeature
Regenerating Health / int_59151283
 Metal Gear (Video Game)
hasFeature
Regional Bonus / int_59151283
 Metal Gear (Video Game)
hasFeature
Related in the Adaptation / int_59151283
 Metal Gear (Video Game)
hasFeature
Relationship Values / int_59151283
 Metal Gear (Video Game)
hasFeature
Reliably Unreliable Guns / int_59151283
 Metal Gear (Video Game)
hasFeature
Reluctant Mad Scientist / int_59151283
 Metal Gear (Video Game)
hasFeature
Renegade Russian / int_59151283
 Metal Gear (Video Game)
hasFeature
Renegade Splinter Faction / int_59151283
 Metal Gear (Video Game)
hasFeature
Repeating So the Audience Can Hear / int_59151283
 Metal Gear (Video Game)
hasFeature
Reputation Apathy / int_59151283
 Metal Gear (Video Game)
hasFeature
Rescue Introduction / int_59151283
 Metal Gear (Video Game)
hasFeature
Resignations Not Accepted / int_59151283
 Metal Gear (Video Game)
hasFeature
Respawning Enemies / int_59151283
 Metal Gear (Video Game)
hasFeature
Ret-Gone / int_59151283
 Metal Gear (Video Game)
hasFeature
Revenge of the Sequel / int_59151283
 Metal Gear (Video Game)
hasFeature
Reversible Roboticizing / int_59151283
 Metal Gear (Video Game)
hasFeature
Revolver Cylinder Spin / int_59151283
 Metal Gear (Video Game)
hasFeature
Revolvers Are Just Better / int_59151283
 Metal Gear (Video Game)
hasFeature
Rewrite / int_59151283
 Metal Gear (Video Game)
hasFeature
Roar Before Beating / int_59151283
 Metal Gear (Video Game)
hasFeature
Robot and A.I. Works / int_59151283
 Metal Gear (Video Game)
hasFeature
Robot Buddy / int_59151283
 Metal Gear (Video Game)
hasFeature
Rocket Jump / int_59151283
 Metal Gear (Video Game)
hasFeature
Rocket Punch / int_59151283
 Metal Gear (Video Game)
hasFeature
Rogue Soldier / int_59151283
 Metal Gear (Video Game)
hasFeature
Rollerblade Good / int_59151283
 Metal Gear (Video Game)
hasFeature
Rooftop Confrontation / int_59151283
 Metal Gear (Video Game)
hasFeature
Rouge Angles of Satin / int_59151283
 Metal Gear (Video Game)
hasFeature
Rousseau Was Right / int_59151283
 Metal Gear (Video Game)
hasFeature
Ruder and Cruder / int_59151283
 Metal Gear (Video Game)
hasFeature
Rule of Two / int_59151283
 Metal Gear (Video Game)
hasFeature
Run, Don't Walk / int_59151283
 Metal Gear (Video Game)
hasFeature
Ruritania / int_59151283
 Metal Gear (Video Game)
hasFeature
Russian Reversal / int_59151283
 Metal Gear (Video Game)
hasFeature
Same Character, But Different / int_59151283
 Metal Gear (Video Game)
hasFeature
Same Plot Sequel / int_59151283
 Metal Gear (Video Game)
hasFeature
Same Story, Different Names / int_59151283
 Metal Gear (Video Game)
hasFeature
Samus Is a Girl / int_59151283
 Metal Gear (Video Game)
hasFeature
Save Token / int_59151283
 Metal Gear (Video Game)
hasFeature
Saved by Canon / int_59151283
 Metal Gear (Video Game)
hasFeature
Sawed-Off Shotgun / int_59151283
 Metal Gear (Video Game)
hasFeature
Scare the Dog / int_59151283
 Metal Gear (Video Game)
hasFeature
Scars are Forever / int_59151283
 Metal Gear (Video Game)
hasFeature
Schematized Prop / int_59151283
 Metal Gear (Video Game)
hasFeature
Sci-Fi Kitchen Sink / int_59151283
 Metal Gear (Video Game)
hasFeature
Scope Snipe / int_59151283
 Metal Gear (Video Game)
hasFeature
Scripted Event / int_59151283
 Metal Gear (Video Game)
hasFeature
Sdrawkcab Name / int_59151283
 Metal Gear (Video Game)
hasFeature
Security Blindspot / int_59151283
 Metal Gear (Video Game)
hasFeature
See You in Hell / int_59151283
 Metal Gear (Video Game)
hasFeature
Self-Parody / int_59151283
 Metal Gear (Video Game)
hasFeature
Sensor Suspense / int_59151283
 Metal Gear (Video Game)
hasFeature
Sequel Difficulty Drop / int_59151283
 Metal Gear (Video Game)
hasFeature
Sequel Difficulty Spike / int_59151283
 Metal Gear (Video Game)
hasFeature
Sequence Breaking / int_59151283
 Metal Gear (Video Game)
hasFeature
Sequential Boss / int_59151283
 Metal Gear (Video Game)
hasFeature
Series Mascot / int_59151283
 Metal Gear (Video Game)
hasFeature
Serkis Folk / int_59151283
 Metal Gear (Video Game)
hasFeature
Settle It Without Weapons / int_59151283
 Metal Gear (Video Game)
hasFeature
'70s Hair / int_59151283
 Metal Gear (Video Game)
hasFeature
Sexy Discretion Shot / int_59151283
 Metal Gear (Video Game)
hasFeature
Sexy Villains, Chaste Heroes / int_59151283
 Metal Gear (Video Game)
hasFeature
Shadow Government / int_59151283
 Metal Gear (Video Game)
hasFeature
Shake Someone, Objects Fall / int_59151283
 Metal Gear (Video Game)
hasFeature
Sharp-Dressed Man / int_59151283
 Metal Gear (Video Game)
hasFeature
Ship Level / int_59151283
 Metal Gear (Video Game)
hasFeature
Shirtless Captives / int_59151283
 Metal Gear (Video Game)
hasFeature
Short-Range Shotgun / int_59151283
 Metal Gear (Video Game)
hasFeature
Sick Captive Scam / int_59151283
 Metal Gear (Video Game)
hasFeature
Signature Headgear / int_59151283
 Metal Gear (Video Game)
hasFeature
Signature Sound Effect / int_59151283
 Metal Gear (Video Game)
hasFeature
Significant Double Casting / int_59151283
 Metal Gear (Video Game)
hasFeature
Silly Simian / int_59151283
 Metal Gear (Video Game)
hasFeature
Silver Fox / int_59151283
 Metal Gear (Video Game)
hasFeature
Simple, yet Awesome / int_59151283
 Metal Gear (Video Game)
hasFeature
Simultaneous Warning and Action / int_59151283
 Metal Gear (Video Game)
hasFeature
Single Phlebotinum Limit / int_59151283
 Metal Gear (Video Game)
hasFeature
Sir Not-Appearing-in-This-Trailer / int_59151283
 Metal Gear (Video Game)
hasFeature
Skippable Boss / int_59151283
 Metal Gear (Video Game)
hasFeature
Skyward Scream / int_59151283
 Metal Gear (Video Game)
hasFeature
Slashed Throat / int_59151283
 Metal Gear (Video Game)
hasFeature
Sleepy Enemy / int_59151283
 Metal Gear (Video Game)
hasFeature
Sliding Scale of Beauty / int_59151283
 Metal Gear (Video Game)
hasFeature
Sliding Scale of Continuity / int_59151283
 Metal Gear (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_59151283
 SlidingScaleOfVideoGameObscurity
seeAlso
Metal Gear (Video Game)
 Metal Gear (Video Game)
hasFeature
Slowly Slipping Into Evil / int_59151283
 Metal Gear (Video Game)
hasFeature
Smart Gun / int_59151283
 Metal Gear (Video Game)
hasFeature
Smashing Survival / int_59151283
 Metal Gear (Video Game)
hasFeature
Smoking Hot Sex / int_59151283
 Metal Gear (Video Game)
hasFeature
Smoking Is Cool / int_59151283
 Metal Gear (Video Game)
hasFeature
Smoking Is Not Cool / int_59151283
 Metal Gear (Video Game)
hasFeature
Smoky Voice / int_59151283
 Metal Gear (Video Game)
hasFeature
Sniper Duel / int_59151283
 Metal Gear (Video Game)
hasFeature
Sniper Rifle / int_59151283
 Metal Gear (Video Game)
hasFeature
Sniper Scope Glint / int_59151283
 Metal Gear (Video Game)
hasFeature
Sniper Scope Sway / int_59151283
 Metal Gear (Video Game)
hasFeature
Sniping Mission / int_59151283
 Metal Gear (Video Game)
hasFeature
Snow Means Death / int_59151283
 Metal Gear (Video Game)
hasFeature
So Last Season / int_59151283
 Metal Gear (Video Game)
hasFeature
Sociopathic Hero / int_59151283
 Metal Gear (Video Game)
hasFeature
Sociopathic Soldier / int_59151283
 Metal Gear (Video Game)
hasFeature
Softer and Slower Cover / int_59151283
 Metal Gear (Video Game)
hasFeature
Somebody Set Up Us the Bomb / int_59151283
 Metal Gear (Video Game)
hasFeature
Songs in the Key of Panic / int_59151283
 Metal Gear (Video Game)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_59151283
 Metal Gear (Video Game)
hasFeature
Sound-Coded for Your Convenience / int_59151283
 Metal Gear (Video Game)
hasFeature
Sound-Only Death / int_59151283
 Metal Gear (Video Game)
hasFeature
Sound Test / int_59151283
 Metal Gear (Video Game)
hasFeature
Source Music / int_59151283
 Metal Gear (Video Game)
hasFeature
Speech-Centric Work / int_59151283
 Metal Gear (Video Game)
hasFeature
Speedrun Reward / int_59151283
 Metal Gear (Video Game)
hasFeature
Spider Tank / int_59151283
 Metal Gear (Video Game)
hasFeature
Spoiled by the Cast List / int_59151283
 Metal Gear (Video Game)
hasFeature
Spoiled by the Manual / int_59151283
 Metal Gear (Video Game)
hasFeature
Spoofed the Ironic Film Seriously / int_59151283
 Metal Gear (Video Game)
hasFeature
Spotlight-Stealing Title / int_59151283
 Metal Gear (Video Game)
hasFeature
Spy Catsuit / int_59151283
 Metal Gear (Video Game)
hasFeature
Stamina Burn / int_59151283
 Metal Gear (Video Game)
hasFeature
Standard FPS Guns / int_59151283
 Metal Gear (Video Game)
hasFeature
Starting a New Life / int_59151283
 Metal Gear (Video Game)
hasFeature
Starts Stealthily, Ends Loudly / int_59151283
 Metal Gear (Video Game)
hasFeature
Stat-O-Vision / int_59151283
 Metal Gear (Video Game)
hasFeature
Statuesque Stunner / int_59151283
 Metal Gear (Video Game)
hasFeature
Stealth-Based Game / int_59151283
 Metal Gear (Video Game)
hasFeature
Stealth-Based Mission / int_59151283
 Metal Gear (Video Game)
hasFeature
Stealth Expert / int_59151283
 Metal Gear (Video Game)
hasFeature
Stealth Pun / int_59151283
 Metal Gear (Video Game)
hasFeature
Stealth Run / int_59151283
 Metal Gear (Video Game)
hasFeature
Stealthy Cephalopod / int_94ce4663
 Metal Gear (Video Game)
hasFeature
Steel Ear Drums / int_59151283
 Metal Gear (Video Game)
hasFeature
Sticky Bomb / int_59151283
 Metal Gear (Video Game)
hasFeature
Still Got It / int_59151283
 Metal Gear (Video Game)
hasFeature
Stock Footage / int_59151283
 Metal Gear (Video Game)
hasFeature
Stompy Mooks / int_59151283
 Metal Gear (Video Game)
hasFeature
Straight Gay / int_59151283
 Metal Gear (Video Game)
hasFeature
Strapped to an Operating Table / int_59151283
 Metal Gear (Video Game)
hasFeature
Strategy Guide / int_59151283
 Metal Gear (Video Game)
hasFeature
Straw Nihilist / int_59151283
 Metal Gear (Video Game)
hasFeature
Strong and Skilled / int_59151283
 Metal Gear (Video Game)
hasFeature
Sudden Sequel Heel Syndrome / int_59151283
 Metal Gear (Video Game)
hasFeature
Suicidal "Gotcha!" / int_59151283
 Metal Gear (Video Game)
hasFeature
Suicide Is Shameful / int_59151283
 Metal Gear (Video Game)
hasFeature
Suicide Mission / int_59151283
 Metal Gear (Video Game)
hasFeature
Sunglasses at Night / int_59151283
 Metal Gear (Video Game)
hasFeature
Superdickery / int_59151283
 Metal Gear (Video Game)
hasFeature
Super Not-Drowning Skills / int_59151283
 Metal Gear (Video Game)
hasFeature
Super Title 64 Advance / int_59151283
 Metal Gear (Video Game)
hasFeature
Superior Successor / int_59151283
 Metal Gear (Video Game)
hasFeature
Supporting Leader / int_59151283
 Metal Gear (Video Game)
hasFeature
Supporting Protagonist / int_59151283
 Metal Gear (Video Game)
hasFeature
Surgical Impersonation / int_59151283
 Metal Gear (Video Game)
hasFeature
Surprisingly Improved Sequel / int_59151283
 Metal Gear (Video Game)
hasFeature
Sweet Polly Oliver / int_59151283
 Metal Gear (Video Game)
hasFeature
Sword and Gun / int_59151283
 Metal Gear (Video Game)
hasFeature
Sword of Damocles / int_59151283
 Metal Gear (Video Game)
hasFeature
Sworn Brothers / int_59151283
 Metal Gear (Video Game)
hasFeature
Symbolic Mutilation / int_59151283
 Metal Gear (Video Game)
hasFeature
Sympathetic Murder Backstory / int_59151283
 Metal Gear (Video Game)
hasFeature
Sympathy for the Devil / int_59151283
 Metal Gear (Video Game)
hasFeature
Tae Kwon Door / int_59151283
 Metal Gear (Video Game)
hasFeature
Take Cover! / int_59151283
 Metal Gear (Video Game)
hasFeature
Take It to the Bridge / int_59151283
 Metal Gear (Video Game)
hasFeature
Talking Is a Free Action / int_59151283
 Metal Gear (Video Game)
hasFeature
Talks Like a Simile / int_59151283
 Metal Gear (Video Game)
hasFeature
Tap on the Head / int_59151283
 Metal Gear (Video Game)
hasFeature
Technically-Living Zombie / int_59151283
 Metal Gear (Video Game)
hasFeature
Ten-Second Flashlight / int_59151283
 Metal Gear (Video Game)
hasFeature
Terrorists Without a Cause / int_59151283
 Metal Gear (Video Game)
hasFeature
That Makes Me Feel Angry / int_59151283
 Metal Gear (Video Game)
hasFeature
That One Achievement / int_59151283
 Metal Gear (Video Game)
hasFeature
That Thing Is Not My Child! / int_59151283
 Metal Gear (Video Game)
hasFeature
That's an Order! / int_59151283
 Metal Gear (Video Game)
hasFeature
The Anti-Nihilist / int_59151283
 Metal Gear (Video Game)
hasFeature
The Big Bad Shuffle / int_59151283
 Metal Gear (Video Game)
hasFeature
The Brigadier / int_59151283
 Metal Gear (Video Game)
hasFeature
The Brute / int_59151283
 Metal Gear (Video Game)
hasFeature
The Cobbler's Children Have No Shoes / int_59151283
 Metal Gear (Video Game)
hasFeature
The Dog Was the Mastermind / int_59151283
 Metal Gear (Video Game)
hasFeature
The Enemy Weapons Are Better / int_59151283
 Metal Gear (Video Game)
hasFeature
The Government / int_59151283
 Metal Gear (Video Game)
hasFeature
The Greatest Story Never Told / int_59151283
 Metal Gear (Video Game)
hasFeature
The Joys of Torturing Mooks / int_59151283
 Metal Gear (Video Game)
hasFeature
The Key Is Behind the Lock / int_59151283
 Metal Gear (Video Game)
hasFeature
The Knights Who Say "Squee!" / int_59151283
 Metal Gear (Video Game)
hasFeature
The Last Dance / int_59151283
 Metal Gear (Video Game)
hasFeature
The Law of Conservation of Detail / int_59151283
 Metal Gear (Video Game)
hasFeature
The Leader / int_59151283
 Metal Gear (Video Game)
hasFeature
The Magic Goes Away / int_59151283
 Metal Gear (Video Game)
hasFeature
The Many Deaths of You / int_59151283
 Metal Gear (Video Game)
hasFeature
The Monolith / int_59151283
 Metal Gear (Video Game)
hasFeature
The Nose Knows / int_59151283
 Metal Gear (Video Game)
hasFeature
The Original Darrin / int_59151283
 Metal Gear (Video Game)
hasFeature
The Original Series / int_59151283
 Metal Gear (Video Game)
hasFeature
The Paralyzer / int_59151283
 Metal Gear (Video Game)
hasFeature
The Pennyfarthing Effect / int_59151283
 Metal Gear (Video Game)
hasFeature
The Power of Hate / int_59151283
 Metal Gear (Video Game)
hasFeature
The Professor / int_59151283
 Metal Gear (Video Game)
hasFeature
The Stateless / int_59151283
 Metal Gear (Video Game)
hasFeature
The Stations of the Canon / int_59151283
 Metal Gear (Video Game)
hasFeature
The Teaser / int_59151283
 Metal Gear (Video Game)
hasFeature
The Three Faces of Eve / int_59151283
 Metal Gear (Video Game)
hasFeature
The Vamp / int_59151283
 Metal Gear (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_59151283
 Metal Gear (Video Game)
hasFeature
The War Sequence / int_59151283
 Metal Gear (Video Game)
hasFeature
The Worm That Walks / int_59151283
 Metal Gear (Video Game)
hasFeature
The X of Y / int_59151283
 Metal Gear (Video Game)
hasFeature
Thematic Rogues Gallery / int_59151283
 Metal Gear (Video Game)
hasFeature
Theme Naming / int_59151283
 Metal Gear (Video Game)
hasFeature
Theme Song Reveal / int_59151283
 Metal Gear (Video Game)
hasFeature
Theme Twin Naming / int_59151283
 Metal Gear (Video Game)
hasFeature
There Can Be Only One / int_59151283
 Metal Gear (Video Game)
hasFeature
Third Is 3D / int_59151283
 Metal Gear (Video Game)
hasFeature
Third-Person Seductress / int_59151283
 Metal Gear (Video Game)
hasFeature
This Is My Name on Foreign / int_59151283
 Metal Gear (Video Game)
hasFeature
This Is Reality / int_59151283
 Metal Gear (Video Game)
hasFeature
Three-Point Landing / int_59151283
 Metal Gear (Video Game)
hasFeature
Three-Quarters View / int_59151283
 Metal Gear (Video Game)
hasFeature
Three-Strike Combo / int_59151283
 Metal Gear (Video Game)
hasFeature
Thriller / int_59151283
 Metal Gear (Video Game)
hasFeature
Throw Down the Bomblet / int_59151283
 Metal Gear (Video Game)
hasFeature
Throwing the Distraction / int_59151283
 Metal Gear (Video Game)
hasFeature
Time Keeps On Ticking / int_59151283
 Metal Gear (Video Game)
hasFeature
Time-Limit Boss / int_59151283
 Metal Gear (Video Game)
hasFeature
Timed Mission / int_59151283
 Metal Gear (Video Game)
hasFeature
Together in Death / int_59151283
 Metal Gear (Video Game)
hasFeature
Too Cool to Live / int_59151283
 Metal Gear (Video Game)
hasFeature
Torch the Franchise and Run / int_59151283
 Metal Gear (Video Game)
hasFeature
Tragic Hero / int_59151283
 Metal Gear (Video Game)
hasFeature
Tragic Monster / int_59151283
 Metal Gear (Video Game)
hasFeature
Training Stage / int_59151283
 Metal Gear (Video Game)
hasFeature
Tranquillizer Dart / int_59151283
 Metal Gear (Video Game)
hasFeature
Treacherous Advisor / int_59151283
 Metal Gear (Video Game)
hasFeature
Triumphant Reprise / int_59151283
 Metal Gear (Video Game)
hasFeature
Trope Codifier / int_59151283
 Metal Gear (Video Game)
hasFeature
Troperiffic / int_59151283
 Metal Gear (Video Game)
hasFeature
Trouble Magnet Gambit / int_59151283
 Metal Gear (Video Game)
hasFeature
Troubled, but Cute / int_59151283
 Metal Gear (Video Game)
hasFeature
Try Everything / int_59151283
 Metal Gear (Video Game)
hasFeature
Tsuchinoko / int_59151283
 Metal Gear (Video Game)
hasFeature
Turns Red / int_59151283
 Metal Gear (Video Game)
hasFeature
20 Minutes into the Future / int_59151283
 Metal Gear (Video Game)
hasFeature
Twin Desynch / int_59151283
 Metal Gear (Video Game)
hasFeature
Two Decades Behind / int_59151283
 Metal Gear (Video Game)
hasFeature
Tyke-Bomb / int_59151283
 Metal Gear (Video Game)
hasFeature
Typhoid Mary / int_59151283
 Metal Gear (Video Game)
hasFeature
Unable to Cry / int_59151283
 Metal Gear (Video Game)
hasFeature
Uncle Sam Wants You / int_59151283
 Metal Gear (Video Game)
hasFeature
Unconventional Learning Experience / int_59151283
 Metal Gear (Video Game)
hasFeature
Undressing the Unconscious / int_59151283
 Metal Gear (Video Game)
hasFeature
Unexpectedly Realistic Gameplay / int_59151283
 Metal Gear (Video Game)
hasFeature
Unintentionally Unwinnable / int_59151283
 Metal Gear (Video Game)
hasFeature
Unique Enemy / int_59151283
 Metal Gear (Video Game)
hasFeature
Uniqueness Decay / int_59151283
 Metal Gear (Video Game)
hasFeature
Universal Driver's License / int_59151283
 Metal Gear (Video Game)
hasFeature
Unnecessary Combat Roll / int_59151283
 Metal Gear (Video Game)
hasFeature
Unreliable Expositor / int_59151283
 Metal Gear (Video Game)
hasFeature
Unusable Enemy Equipment / int_59151283
 Metal Gear (Video Game)
hasFeature
Unwilling Roboticisation / int_59151283
 Metal Gear (Video Game)
hasFeature
Unwinnable by Insanity / int_59151283
 Metal Gear (Video Game)
hasFeature
Upbringing Makes the Hero / int_59151283
 Metal Gear (Video Game)
hasFeature
Upgrade vs. Prototype Fight / int_59151283
 Metal Gear (Video Game)
hasFeature
Urban Legend of Zelda / int_59151283
 Metal Gear (Video Game)
hasFeature
Urine Trouble / int_59151283
 Metal Gear (Video Game)
hasFeature
Using You All Along / int_59151283
 Metal Gear (Video Game)
hasFeature
Variable Mix / int_59151283
 Metal Gear (Video Game)
hasFeature
Vehicle Title / int_59151283
 Metal Gear (Video Game)
hasFeature
Vehicular Assault / int_59151283
 Metal Gear (Video Game)
hasFeature
Version-Exclusive Content / int_59151283
 Metal Gear (Video Game)
hasFeature
Veteran Instructor / int_59151283
 Metal Gear (Video Game)
hasFeature
Vibroweapon / int_59151283
 Metal Gear (Video Game)
hasFeature
Video Game 3D Leap / int_59151283
 Metal Gear (Video Game)
hasFeature
Video Game Cruelty Punishment / int_59151283
 Metal Gear (Video Game)
hasFeature
Video Game Long-Runners / int_59151283
 Metal Gear (Video Game)
hasFeature
Video Games and Fate / int_59151283
 Metal Gear (Video Game)
hasFeature
Video Games of 1990–1994 / int_59151283
 Metal Gear (Video Game)
hasFeature
Video Games of 2005–2009 / int_59151283
 Metal Gear (Video Game)
hasFeature
Video Game Caring Potential / int_59151283
 Metal Gear (Video Game)
hasFeature
Viewers Are Goldfish / int_59151283
 Metal Gear (Video Game)
hasFeature
Villain Forgot to Level Grind / int_59151283
 Metal Gear (Video Game)
hasFeature
Villain Killer / int_59151283
 Metal Gear (Video Game)
hasFeature
Villainesses Want Heroes / int_59151283
 Metal Gear (Video Game)
hasFeature
Violation of Common Sense / int_59151283
 Metal Gear (Video Game)
hasFeature
Virtual Paper Doll / int_59151283
 Metal Gear (Video Game)
hasFeature
Virtuous Character Copy / int_59151283
 Metal Gear (Video Game)
hasFeature
Virus and Cure Names / int_59151283
 Metal Gear (Video Game)
hasFeature
Visible Invisibility / int_59151283
 Metal Gear (Video Game)
hasFeature
Vodka Drunkenski / int_59151283
 Metal Gear (Video Game)
hasFeature
Voice with an Internet Connection / int_59151283
 Metal Gear (Video Game)
hasFeature
Voices Are Mental / int_59151283
 Metal Gear (Video Game)
hasFeature
Vomit Indiscretion Shot / int_59151283
 Metal Gear (Video Game)
hasFeature
Voodoo Shark / int_59151283
 Metal Gear (Video Game)
hasFeature
Waiting Puzzle / int_59151283
 Metal Gear (Video Game)
hasFeature
Walk, Don't Swim / int_59151283
 Metal Gear (Video Game)
hasFeature
Walking Tank / int_59151283
 Metal Gear (Video Game)
hasFeature
War Is Glorious / int_59151283
 Metal Gear (Video Game)
hasFeature
Warm-Up Boss / int_59151283
 Metal Gear (Video Game)
hasFeature
Warrior Heaven / int_59151283
 Metal Gear (Video Game)
hasFeature
We Will Meet Again / int_59151283
 Metal Gear (Video Game)
hasFeature
Weapon-Based Characterization / int_59151283
 Metal Gear (Video Game)
hasFeature
Weapon Title / int_59151283
 Metal Gear (Video Game)
hasFeature
Weapon Twirling / int_59151283
 Metal Gear (Video Game)
hasFeature
Wetware CPU / int_59151283
 Metal Gear (Video Game)
hasFeature
What Beautiful Eyes! / int_59151283
 Metal Gear (Video Game)
hasFeature
What the Hell Is That Accent? / int_59151283
 Metal Gear (Video Game)
hasFeature
What the Hell, Player? / int_59151283
 Metal Gear (Video Game)
hasFeature
When It All Began / int_59151283
 Metal Gear (Video Game)
hasFeature
Where I Was Born and Razed / int_59151283
 Metal Gear (Video Game)
hasFeature
White Shirt of Death / int_59151283
 Metal Gear (Video Game)
hasFeature
Whole Costume Reference / int_59151283
 Metal Gear (Video Game)
hasFeature
Why Won't You Die? / int_59151283
 Metal Gear (Video Game)
hasFeature
Wig, Dress, Accent / int_59151283
 Metal Gear (Video Game)
hasFeature
Wild Card / int_59151283
 Metal Gear (Video Game)
hasFeature
Willfully Weak / int_59151283
 Metal Gear (Video Game)
hasFeature
With My Hands Tied / int_59151283
 Metal Gear (Video Game)
hasFeature
Wolfpack Boss / int_59151283
 Metal Gear (Video Game)
hasFeature
Wolverine Wannabe / int_59151283
 Metal Gear (Video Game)
hasFeature
Word Sequel / int_59151283
 Metal Gear (Video Game)
hasFeature
Working Title / int_59151283
 Metal Gear (Video Game)
hasFeature
World of Badass / int_59151283
 Metal Gear (Video Game)
hasFeature
World of Buxom / int_59151283
 Metal Gear (Video Game)
hasFeature
World of Ham / int_59151283
 Metal Gear (Video Game)
hasFeature
World of Symbolism / int_59151283
 Metal Gear (Video Game)
hasFeature
World War III / int_59151283
 Metal Gear (Video Game)
hasFeature
World's Best Warrior / int_59151283
 Metal Gear (Video Game)
hasFeature
Worth Living For / int_59151283
 Metal Gear (Video Game)
hasFeature
Writer Revolt / int_59151283
 Metal Gear (Video Game)
hasFeature
X-Ray Sparks / int_59151283
 Metal Gear (Video Game)
hasFeature
You Can't Thwart Stage One / int_59151283
 Metal Gear (Video Game)
hasFeature
You Have GOT to Be Kidding Me! / int_59151283
 Metal Gear (Video Game)
hasFeature
You Wouldn't Shoot Me / int_59151283
 Metal Gear (Video Game)
hasFeature
Young Gun / int_59151283
 Metal Gear (Video Game)
hasFeature
Youngest Child Wins / int_59151283
 Metal Gear (Video Game)
hasFeature
Your Terrorists Are Our Freedom Fighters / int_59151283
 Metal Gear (Video Game)
hasFeature
You're Insane! / int_59151283
 Metal Gear (Video Game)
hasFeature
Yo-Yo Plot Point / int_59151283
 Metal Gear (Video Game)
hasFeature
Zeerust Canon / int_59151283
 Metal Gear (Video Game)
hasFeature
Zen Survivor / int_59151283
 Metal Gear (Video Game)
hasFeature
Zero-Approval Gambit / int_59151283
 Metal Gear (Video Game)
hasFeature
Zero-Effort Boss / int_59151283
 Metal Gear (Video Game)
hasFeature
Zeroth Law Rebellion / int_59151283
 Metal Gear (Video Game)
hasFeature
Zombie Gait / int_59151283
 Metal Gear
seeAlso
Metal Gear (Video Game)
 MetalGear
sameAs
Metal Gear (Video Game)
 Metal Gear (Video Game)
hasFeature
America Takes Over the World / int_59151283
 Metal Gear (Video Game)
hasFeature
Not the Fall That Kills You / int_59151283
 metalgear
sameAs
Metal Gear (Video Game)