Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Might and Magic (Video Game)

 Might and Magic (Video Game)
type
TVTItem
 Might and Magic (Video Game)
label
Might and Magic (Video Game)
 Might and Magic (Video Game)
page
MightAndMagic
 Might and Magic (Video Game)
comment
Might and Magic is a Science Fantasy cycle of first person party-based PC RPGs, later spawning some spinoffs such as the Heroes of Might and Magic Turn-Based Strategy games.Jon Van Caneghem created the first game in 1986, and it became the first series to seriously compete with the Wizardry and Ultima franchises amongst role-players. The first five games were introduced under his New World Computing company, before they were bought out by 3DO and Executive Meddling began.The games' definitive trait has always been Science Fiction elements beneath the surface of an otherwise Standard Fantasy Setting game.note Up until X, which, due to taking place in the same standard fantasy setting as Ubisoft's Heroes games, is by the developers' statements prohibited from veering from the canon by having science fiction elements. Usually, the climax reveals that ancient Precursors are responsible for lots of what is going on in the world, and the Big Bad is a robot or an alien. Indeed, as it overlaps with the Heroes of Might and Magic series, it turns out that Devils from Heroes III are actually aliens. How Unscientific!.In terms of gameplay, Might and Magic games are all centered around first-person party-based Dungeon Crawling in an open world. The games heavily emphasize combat and puzzle-solving over story and character interaction. Dialogue is kept to a minimum.The first game of the series had a rather non-linear plot for its time (though it lacked most elements of the modern Wide-Open Sandbox). Its maps were flat areas made of discrete tiles, and all movement happened in the four cardinal directions, one ten-foot "step" at a time. The engine used sprites to simulate a 3D view, and combat was turn based.In the first two games, the action was set on VARN (Vehicular Astropod Research Nacelle) and CRON (Central Research Observational Nacelle), flat, square worlds orbiting in space. The third moved the action to a "round" (actually toroidal) planet, Terra. M&M IV and V were set on XEEN (Xylonite Experimental Expansion Nacelle), another flat platform, with a twist: the world of M&M V was the Darkside of XEEN, literally the flip side of the world from number four. Installing both IV and V on a single computer combines both games into World of Xeen which allows your party to travel between the two sides of XEEN and complete an extra final quest to merge them into a round world. All these games have the player pitted against Sheltem, a Planetary Guardian constructed by the Ancients, who went rogue and decided to protect his homeworld by blowing up all other worlds. Sheltem is finally defeated in M&M V, bringing an end to that whole plot arc.M&M VI started a new story arc in the series. It switched to a different kind of graphics: instead of flat tiles it became a true 3D world, with 2D sprites for characters and monsters, and the option of real-time combat. (Think Doom, but with large outdoor areas.) The setting moved to the world Enroth, where Heroes I and Heroes II had taken place, joining the continuity more tightly with that of Heroes of Might and Magic.The plot of this one concerned an invasion of the world by Devils. Said Devils turn out to be alien enemies of the Ancients, and defeating them involved unearthing some of the Ancients' Lost Technology. Along the way this plot traded points back and forth with the Heroes games. For instance, Archibald Ironfist, an evil mage defeated in the canonical ending to Heroes II, was freed in Might and Magic VI, returned in Might and Magic VII and helped free a character who then showed up in an addon to Heroes III.Might and Magic VII was effectively more of the same (and was tied very closely to Heroes III and Might and Magic III). So was Might and Magic VIII, with a rapid scale-back to fantasy rather than science fiction and a nod to the pre Might and Magic VI games, making the party consist of on-the-road changeable crew members ranging from a single person to five, and the darker, more mysterious and exotic continent of Jadame as opposed to the knightly Enroth or light High Fantasy Erathia. But you could have dragons, vampires, trolls and minotaurs in the party in VIII, so this makes it cool.Might and Magic IX almost happened, but what we got instead was such that many fans wish they hadn't even bothered. The same goes for a number of failed spinoffs, such as the action-RPG Crusaders, the King's Bounty remake Quest for the Dragon Bone Staff, and the Counter-Strike clone Legends. It was set on Axeoth, the same planet as Heroes IV, but on a different continent with no story connections.Heroes of Might and Magic V represented a complete reboot of the series after Ubisoft bought the rights from the bankrupt 3DO, with a new developer (Nival Interactive), and taking place in a new, purely fantasy-based world called Ashan with no ties to previous games. Dark Messiah of Might and Magic is a first-person hack & slash action game that takes place in the same world as Heroes V.Heroes of Might and Magic V was eventually followed by the Gaiden Game Might and Magic: Clash of Heroes and Might & Magic Heroes VI, but there were no further RPG Might and Magic games in the new continuity in the style of Might and Magic I-IX...at least, until mid-March 2013, when Might and Magic X: Legacy, set on Ashan, was officially announced. The game was officially released in January 2014.Might and Magic: Duel of Champions, an Allegedly Free Trading Card Game that uses the mythos and factions, was released in 2012.The In Name Only online PvP game Might and Magic: Showdown was released on Steam Early Access on the January 20, 2017. After failing to attract a playerbase, it was cancelled and the servers were shut down six months later.Games (Main Series): Might and Magic I: The Secret of the Inner Sanctum (1986) Might and Magic II: Gates to Another World (1988) Might and Magic III: Isles of Terra (1990) Might and Magic IV: Clouds of Xeen (1993) Might and Magic V: Darkside of Xeen (1993) Might and Magic VI: The Mandate of Heaven (1998) Might and Magic VII: For Blood and Honor (1999) Might and Magic VIII: Day of the Destroyer (2000) Might and Magic IXnote its working subtitle was Writ of Fate, and as the subtitle was only removed for unknown reasons shortly before release, and every other game in the series has one, IX is occasionally still referred to with it (2001) Might and Magic X: Legacy (2014)
 Might and Magic (Video Game)
fetched
2024-03-17T16:17:40Z
 Might and Magic (Video Game)
parsed
2024-03-17T16:17:40Z
 Might and Magic (Video Game)
processingComment
Dropped link to BottomLessPit: Not a Feature - UNKNOWN
 Might and Magic (Video Game)
processingComment
Dropped link to CallBack: Not a Feature - ITEM
 Might and Magic (Video Game)
processingComment
Dropped link to Gumby: Not a Feature - ITEM
 Might and Magic (Video Game)
processingComment
Dropped link to InNameOnly: Not a Feature - ITEM
 Might and Magic (Video Game)
processingComment
Dropped link to MontyPythonAndTheHolyGrail: Not a Feature - ITEM
 Might and Magic (Video Game)
processingComment
Dropped link to NeedfulThings: Not a Feature - ITEM
 Might and Magic (Video Game)
processingComment
Dropped link to NinjaPirateRobotZombie: Not a Feature - UNKNOWN
 Might and Magic (Video Game)
processingComment
Dropped link to ShaggyDogStory: Not a Feature - ITEM
 Might and Magic (Video Game)
processingComment
Dropped link to SorcererKing: Not a Feature - UNKNOWN
 Might and Magic (Video Game)
processingComment
Dropped link to StarTrek: Not a Feature - ITEM
 Might and Magic (Video Game)
processingComment
Dropped link to TheLegendOfZeldaOcarinaOfTime: Not a Feature - ITEM
 Might and Magic (Video Game)
processingComment
Dropped link to VeryDefinitelyFinalDungeon: Not a Feature - UNKNOWN
 Might and Magic (Video Game)
processingUnknown
BottomLessPit
 Might and Magic (Video Game)
processingUnknown
NinjaPirateRobotZombie
 Might and Magic (Video Game)
processingUnknown
SorcererKing
 Might and Magic (Video Game)
processingUnknown
VeryDefinitelyFinalDungeon
 Might and Magic (Video Game)
isPartOf
DBTropes
 Might and Magic (Video Game) / int_10f5b375
type
"Get Back Here!" Boss
 Might and Magic (Video Game) / int_10f5b375
comment
"Get Back Here!" Boss: The Boss of the Battle of Karthal stage, the boss is Markus Wolf, who flees when he sees you. You have to fight your way past an army of Mooks and two other Bosses before you finally corner him; when he finally fights you, he'll collapse with one hit, and your mission is completed.
 Might and Magic (Video Game) / int_10f5b375
featureApplicability
1.0
 Might and Magic (Video Game) / int_10f5b375
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_10f5b375
 Might and Magic (Video Game) / int_1235f055
type
Dirty Coward
 Might and Magic (Video Game) / int_1235f055
comment
Dirty Coward: Marcus Wolf spends most of his boss fight fleeing, leaving his guards to do the actual fighting. He then threatens to kill Ann Morgan once you have him cornered, however she manages to escape so he flees once more. When you finally catch him the battle is over after a single hit. If you have DLC installed and didn't finish him off there, you can take him away from his cell in Fort Laegaire as a hireling, but once Lev and Orna arrive to your help, he backstabs Rosalie and tries to escape with one of his griffins. It does not end well for him. Rosalie thankfully survives.
 Might and Magic (Video Game) / int_1235f055
featureApplicability
1.0
 Might and Magic (Video Game) / int_1235f055
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1235f055
 Might and Magic (Video Game) / int_127027b1
type
Shop Fodder
 Might and Magic (Video Game) / int_127027b1
comment
Shop Fodder: In III, Jewelry, Ancient or otherwise. It's only purpose is to be sold. Because of a mechanics change in IV and Vnote unlike III, accessories in IV/V do *not* receive AC bonuses from their materials, so that Obsidian Belt you found does nothing but fill a slot, most accesories are completely worthless other than for a few dozen coins. Gems in the later games, from VI onward. They cost a fortune, take very little space in your inventory (usually only 1x1 square) and they cannot be enchanted, so the sole reason for their existence is to be sold for a quick buck (the games themselves even tend to lampshade it). Gems in the earlier games were used as currency and to power certain spells.
 Might and Magic (Video Game) / int_127027b1
featureApplicability
1.0
 Might and Magic (Video Game) / int_127027b1
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_127027b1
 Might and Magic (Video Game) / int_137f2d7
type
Card-Carrying Villain
 Might and Magic (Video Game) / int_137f2d7
comment
Card-Carrying Villain: Many Deyjan characters act like this, such as William Setag (the NPC who promotes Crusaders to Villains, quite fittingly), and, most surprisingly, Kastore. In III, Kastore had Neutral alignment (unlike Maximus and Dark Shade, who were labeled as Evil), but Kastore is the one who acts the most like a stereotypical villain, complete with Evil Laugh after you return from Colony Zod (and in the final cutscene).
 Might and Magic (Video Game) / int_137f2d7
featureApplicability
1.0
 Might and Magic (Video Game) / int_137f2d7
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_137f2d7
 Might and Magic (Video Game) / int_13d7a65e
type
The Artifact
 Might and Magic (Video Game) / int_13d7a65e
comment
The Artifact: In the previous game, you needed to have at least 50 Personality in order to unlock Grandmaster Merchant. Back then, it made gameplay sense because the only one who could reach that level was the Cleric, whose Personality was their main attribute. However, in this game, it is only the Dark Elf who can reach Grandmaster Merchant, but unlike the Cleric, the Dark Elf has no gameplay use for Personality (Personality determines spell points for Self casters like Clerics, whereas spell points for Elemental casters like Dark Elves are determined by Intellect; of course, storywise it makes sense that personal charm helps with haggling). Fortunately, this can be circumvented by equipping your Dark Elf with Personality-boosting items, getting the Grandmaster Merchant, then removing said items and replacing them with the previous gear. The Hammerhands spell. Since the Unarmed and Dodging skills were removed from the final product (or, rather, no class could learn it), the Hammerhands spell (which was only useful to those using Unarmed) was completely useless.
 Might and Magic (Video Game) / int_13d7a65e
featureApplicability
1.0
 Might and Magic (Video Game) / int_13d7a65e
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_13d7a65e
 Might and Magic (Video Game) / int_14beeefd
type
Darker and Edgier
 Might and Magic (Video Game) / int_14beeefd
comment
Darker and Edgier: Not only is the party full of traditionally evil species like vampires, dark elves, trolls and minotaurs, and the Necromancer class is substituted for previous games' Sorcerer class, but also the Grey-and-Grey Morality is darker for "both" sides of The Alliance the player needs to set up. Even the "good" races and characters of the earlier games took a level in evil combined with Motive Decay. The towns and their surroundings are even more harmful than in VI. Charles Quixote, the harmless crazy kind paladin who rode along with you to kill a dragon and save an innocent woman, suddenly has become a downright murderous, sadistic dragon slayer with a financial interest in Garrote Gorge. He not only kills dragons for hides and other parts, but also to enslave their children and murders their parents before their eyes. Sandro is as Sandro does, though now he seems to be solely interested in destroying the Church of the Sun, he still mass murders innocents in the skeleton converter and clearly has sadistic plans for a prisoner youth. If he becomes a member of the alliance, he however provides valuable insight in your quests to avert world-ending disaster. The Church of the Sun is clearly implied to be corrupt, and quite evil in their own and committing vices behind closed doors. They also have a strong Knight Templar streak, which isn't actually new (it was flaw implied for them in VII) but makes for a darker and edgier setting with the Church of the Sun as the primary Light-aligned faith around instead of their more reasonable Path of Light offshoot like in VII. Two of the alliances you have to make to fight the Destroyer are choices between two mutually exclusive options: either the Priests of the Sun or the Necromancers, and either the Dragons or the Dragon Hunters. Thanks to this trope and Gray-and-Grey Morality, neither is explicitly designated the Good choice, though players trying to be as close to "Good" as possible generally side with the Priests of the Sun (since siding with the Necromancers means letting the skeleton transformer continue operation and making all the vampires able to walk in the day) and the Dragons (since the Dragon Hunters want to exterminate and enslave their entire species and kidnapped the dragon leader's egg, which you return to him for the alliance quest; the Dragons are brutal and merciless in their revenge, but it's hard to blame them). There is also the Cataclysm itself and the game doesn't refrain from showing or telling you it claimed many lives. Whether you trek through the flooded minotaur city Balthazar's Lair or visit the troll town of Rust where half the village was burned down, you can feel the hanging threat of world-ending disaster that was somewhat lacking in VI. The elemental planes are also extremely hostile, though their denizens say they're usually quite peaceful.
 Might and Magic (Video Game) / int_14beeefd
featureApplicability
1.0
 Might and Magic (Video Game) / int_14beeefd
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_14beeefd
 Might and Magic (Video Game) / int_14ed6ab7
type
Does This Remind You of Anything?
 Might and Magic (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: The ending of World of Xeen, where Prince Roland picks up his scepter and places it in Queen Kalindra's box...
 Might and Magic (Video Game) / int_14ed6ab7
featureApplicability
1.0
 Might and Magic (Video Game) / int_14ed6ab7
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_14ed6ab7
 Might and Magic (Video Game) / int_159850a5
type
Warp Whistle
 Might and Magic (Video Game) / int_159850a5
comment
Warp Whistle: Terra had a portal in each of the five towns: saying a special keyword would teleport the player to another town or one of the islands around Terra, as well as a few secret locations. Clouds had the Serpent Mirrors. Unlike the portals in Terra, they only required a name, such as "Castle Burlock" and they would teleport the player wherever they wanted to go. Darkside has the Sun Mirrors. After fixing Queen Kalindra's sundial, they would teleport like the Serpent Mirrors.
 Might and Magic (Video Game) / int_159850a5
featureApplicability
1.0
 Might and Magic (Video Game) / int_159850a5
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_159850a5
 Might and Magic (Video Game) / int_15fc9fb
type
Our Elves Are Different
 Might and Magic (Video Game) / int_15fc9fb
comment
Our Elves Are Different: The main elves on the continent of Jadame are Dark Elves, as opposed to the Wood Elves of the previous games.
 Might and Magic (Video Game) / int_15fc9fb
featureApplicability
1.0
 Might and Magic (Video Game) / int_15fc9fb
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_15fc9fb
 Might and Magic (Video Game) / int_1653843c
type
Dummied Out
 Might and Magic (Video Game) / int_1653843c
comment
In VIII you can find the quest item Druid Circlet of Power, but the related quest was Dummied Out as well.
 Might and Magic (Video Game) / int_1653843c
featureApplicability
1.0
 Might and Magic (Video Game) / int_1653843c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1653843c
 Might and Magic (Video Game) / int_16972b3c
type
Peninsula of Power Leveling
 Might and Magic (Video Game) / int_16972b3c
comment
Peninsula of Power Leveling: II: The Black Bishop of Battle. With proper use of Disc-One Nuke technology such as the circus or the sewage fountain and skill potions, it's possible to beat the Black Ticket Triple Crown at a relatively low level. Once you've done that, releasing the Bishop from his prison in Luxus Palace Royale earns each party member several levels worth of XP each time he's released, which is a fast road to real power. Once the Black Bishop stops giving appreciable XP, you're probably ready for the Cuisinarts. There's a spot on the world map with a fixed encounter with three of these Optional Bosses in Mook Clothing, and if you're prepared to beat them, you can get millions of XP per battle. Combining this with the various methods of farming up your attributes, you'll rapidly ascend to the necessary level of godhood to finish the game.
 Might and Magic (Video Game) / int_16972b3c
featureApplicability
1.0
 Might and Magic (Video Game) / int_16972b3c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_16972b3c
 Might and Magic (Video Game) / int_16e4b425
type
20 Bear Asses
 Might and Magic (Video Game) / int_16e4b425
comment
20 Bear Asses: Has sidequests like this. And, par the course of this trope, enemy does not always drop the stuff.
 Might and Magic (Video Game) / int_16e4b425
featureApplicability
1.0
 Might and Magic (Video Game) / int_16e4b425
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_16e4b425
 Might and Magic (Video Game) / int_17210967
type
Dungeon Town
 Might and Magic (Video Game) / int_17210967
comment
Dungeon Town: Virtually all towns in these games, fitting the traditional approach of Role Playing Games of the time. IV and V crank this up by having only half of the "towns" provide full town services; the "cursed towns" only have a tavern and a mage guild each. Even the full-service towns have monsters openly roaming the streets, however, with the exception of Shangri-La and Olympus.
 Might and Magic (Video Game) / int_17210967
featureApplicability
1.0
 Might and Magic (Video Game) / int_17210967
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_17210967
 Might and Magic (Video Game) / int_174c358e
type
Star Power
 Might and Magic (Video Game) / int_174c358e
comment
Star Power: The Starburst spell.
 Might and Magic (Video Game) / int_174c358e
featureApplicability
1.0
 Might and Magic (Video Game) / int_174c358e
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_174c358e
 Might and Magic (Video Game) / int_178cb4b9
type
RPGs Equal Combat
 Might and Magic (Video Game) / int_178cb4b9
comment
RPGs Equal Combat: All Might and Magic games are very combat-heavy, with the vast majority of the game world populated by nothing but monsters, and friendly NPCs only appearing as text or non-interactive animated pictures until VI. That said, Might and Magic games also have a strong puzzle-solving element, and a heavy emphasis on exploration in earlier games (especially the first two).
 Might and Magic (Video Game) / int_178cb4b9
featureApplicability
1.0
 Might and Magic (Video Game) / int_178cb4b9
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_178cb4b9
 Might and Magic (Video Game) / int_17ce80aa
type
All There in the Manual
 Might and Magic (Video Game) / int_17ce80aa
comment
All There in the Manual: Before the Final Battle in VI, you are told that you need a spell called Ritual of the Void before you storm the Hive (if you don't, destroying it will destroy the world in the process, resulting in the bad ending). If you talk to Nicolai, he says that his uncle - as in, Archibald - knows that spell, but releasing him from the curse that turned him to stone requires something called the Third Eye, and he doesn't know where it is. Fortunately, Roland's letter in the preface to the instruction manual mentions it's "in the well". (There are actually four wells around Castle Ironfist, but checking them all shouldn't take longer than five minutes. Note that the Third Eye isn't actually there until you ask Nicolai about it.)
 Might and Magic (Video Game) / int_17ce80aa
featureApplicability
1.0
 Might and Magic (Video Game) / int_17ce80aa
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_17ce80aa
 Might and Magic (Video Game) / int_187bddc1
type
Religion of Evil
 Might and Magic (Video Game) / int_187bddc1
comment
Religion of Evil: The Temple of Moo in III, they hide out in the Ancient Temple of Moo near Fountain Head, and their leader hides in the Cathedral of Carnage. Based on their minions, they appear to be an undead cult that wants to kill people and raise their corpses. The Temple of Bark in V, they have a temple where they kidnapped a woodland sprite in addition to other captives. They are a cult of orcs who worship a tree god who demands blood sacrifice. The Cult of Baa is the biggest example, an Apocalypse Cult apparently founded by the Kreegan to use as front, which plays a big role in VI, but becomes The Remnant in VII. In X there's the Cult of the Wrecker; according to one NPC, this cult worships a dark and twisted aspect of one of the Dragon of Water (most worshippers of that Dragon are benign).
 Might and Magic (Video Game) / int_187bddc1
featureApplicability
1.0
 Might and Magic (Video Game) / int_187bddc1
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_187bddc1
 Might and Magic (Video Game) / int_192d04d5
type
Mutually Exclusive Magic
 Might and Magic (Video Game) / int_192d04d5
comment
Mutually Exclusive Magic: Light Magic can only be learned as a skill by the second promotions of Cleric and Sorcerer on the Good path (Priest of the Light and Archmage), and Dark Magic can only be learned as a skill by the second promotions of Cleric and Sorcerer on the Evil path (Priest of the Dark and Lich). You can still use scrolls or wands you've picked up to cast spells belonging to those schools in a more limited fashion on either path, however. Subverted with elemental magic schools and schools of self-magic. There are classes that can learn both, but they can't achieve Grandmastery in either, thus the Grandmaster spells or spells at Grandmaster potency from both subsets of schools are again mutally exclusive. For this reason it's better to have two specialist casters (Cleric and Sorcerer).
 Might and Magic (Video Game) / int_192d04d5
featureApplicability
-0.3
 Might and Magic (Video Game) / int_192d04d5
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_192d04d5
 Might and Magic (Video Game) / int_19769f50
type
Defeat Means Friendship
 Might and Magic (Video Game) / int_19769f50
comment
Defeat Means Friendship: After Archibald is deposed as king of Deyja in Might and Magic VII, he is quite friendly to your party even though your quests led to his defeat (whether you're working for his Worthy Opponent Resurrectra or his Dragon with an Agenda Kastore.) It probably helps that your involvement wasn't that central - the tensions between Kastore and Archibald was there before you showed up - especially not in the Light path, and that if one did the Dark path, one also helped arrange Archibald's back-up plan in case he was deposed. Unwittingly.
 Might and Magic (Video Game) / int_19769f50
featureApplicability
1.0
 Might and Magic (Video Game) / int_19769f50
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_19769f50
 Might and Magic (Video Game) / int_1994ba0b
type
Gone Horribly Right
 Might and Magic (Video Game) / int_1994ba0b
comment
If you see a robot or computer in this game, rest assured it's an evil thing that's going to try to kill you. Unless its name is Corak. Or the Dragon Pharoah. Or Meliannote The apparent Guardian of Enroth. He is a stationary computer, and damaged when we meet him, so he is less active on the good front than Corak. Escaton plays around with it: he does exactly what his creators want him to do, and it's not a case of Gone Horribly Right — but due to the details of what that thing he is to do is, that makes your world collateral damage, and he can't go against that part of his programming no matter how much he wants to. A number of other, less sapient, robots met across the games are simply doing what they are meant to do — guarding places against persons without the proper security clearances (which you do not have, thus them trying to kill you).
 Might and Magic (Video Game) / int_1994ba0b
featureApplicability
1.0
 Might and Magic (Video Game) / int_1994ba0b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1994ba0b
 Might and Magic (Video Game) / int_1a1ea492
type
Lord British Postulate
 Might and Magic (Video Game) / int_1a1ea492
comment
Lord British Postulate: In the Tomb of Lord Brinne, there are several NPCs with names of various developers of the game. They are supposed to be completely immune to any and all attacks, but possibly due to an oversight, the basic Dragon attack can actually kill them.
 Might and Magic (Video Game) / int_1a1ea492
featureApplicability
1.0
 Might and Magic (Video Game) / int_1a1ea492
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1a1ea492
 Might and Magic (Video Game) / int_1aa08f77
type
Multiple Endings
 Might and Magic (Video Game) / int_1aa08f77
comment
Multiple Endings: Some games can end multiple ways: VI has good ending and bad ending depending on whether you have Ritual of the Void scroll on you when you exit the Hive after destroying the Reactor. VII has two of them, one for each path. X has Modular Epilogue instead, depending on your choices for main quest and some of the sidequests. This also gets expanded with the DLC.
 Might and Magic (Video Game) / int_1aa08f77
featureApplicability
1.0
 Might and Magic (Video Game) / int_1aa08f77
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1aa08f77
 Might and Magic (Video Game) / int_1b44c21
type
GrayAndGreyMorality
 Might and Magic (Video Game) / int_1b44c21
comment
Two of the alliances you have to make to fight the Destroyer are choices between two mutually exclusive options: either the Priests of the Sun or the Necromancers, and either the Dragons or the Dragon Hunters. Thanks to this trope and Gray-and-Grey Morality, neither is explicitly designated the Good choice, though players trying to be as close to "Good" as possible generally side with the Priests of the Sun (since siding with the Necromancers means letting the skeleton transformer continue operation and making all the vampires able to walk in the day) and the Dragons (since the Dragon Hunters want to exterminate and enslave their entire species and kidnapped the dragon leader's egg, which you return to him for the alliance quest; the Dragons are brutal and merciless in their revenge, but it's hard to blame them).
 Might and Magic (Video Game) / int_1b44c21
featureApplicability
1.0
 Might and Magic (Video Game) / int_1b44c21
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1b44c21
 Might and Magic (Video Game) / int_1b7d59b6
type
Death by Materialism
 Might and Magic (Video Game) / int_1b7d59b6
comment
In VII the mosters in general get stronger the farther you get from Harmondale, but following the main questline can throw you into some rather nasty surprises. The very first quest requires you to go into a cave with a red dragon, one of strongest monsters there is. You don't have to fight it, though (you just need to survive to grab the quest item in its cave, which shouldn't be too troblesome unless you get distracted by gold laying there). Once you get to Castle Harmondale and clean it from goblins and rats, you're directed to the Barrow Downs, which are infested by spectres and gargoyles, and from there your next quest is in dungeon full of enemies immune to physical attacks (and if you take wrong path, you'll end up facing enemies immune to magic for a change, which can also cause paralysis and petrification). It's not until you complete this quest that you're pointed to much safer locations in Erathia and the Tularean Forest.
 Might and Magic (Video Game) / int_1b7d59b6
featureApplicability
1.0
 Might and Magic (Video Game) / int_1b7d59b6
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1b7d59b6
 Might and Magic (Video Game) / int_1b8f9f2b
type
Mutually Exclusive Party Members
 Might and Magic (Video Game) / int_1b8f9f2b
comment
Mutually Exclusive Party Members: The lich Helvatia Deverbero will only join your party if you sided with the Necromancers' Guild, and the priest Verish will only join your party if you sided with the Church of the Sun, making those two characters mutually exclusive.
 Might and Magic (Video Game) / int_1b8f9f2b
featureApplicability
1.0
 Might and Magic (Video Game) / int_1b8f9f2b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1b8f9f2b
 Might and Magic (Video Game) / int_1ba17583
type
The Ghost
 Might and Magic (Video Game) / int_1ba17583
comment
Perren is a bandit leader that is only mentioned briefly when you enter the Portmeyron castle and the bandit guarding the entrance confuses you for his men at first. In Fort Laegaire one of quests is to kill him in exchange for information.
 Might and Magic (Video Game) / int_1ba17583
featureApplicability
1.0
 Might and Magic (Video Game) / int_1ba17583
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1ba17583
 Might and Magic (Video Game) / int_1c0a333d
type
Day-Old Legend
 Might and Magic (Video Game) / int_1c0a333d
comment
Day-Old Legend: Several of the games feature ores of various quality which can be found and brought to craftsmen to make equipment. It's possible to craft items in this way that are not only allegedly ancient, but even unique and legendary. The sixth game and onwards also contain the "antique" modifier which multiplies an item's value by ten, and it's possible to enchant your own items into being antiques.
 Might and Magic (Video Game) / int_1c0a333d
featureApplicability
1.0
 Might and Magic (Video Game) / int_1c0a333d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1c0a333d
 Might and Magic (Video Game) / int_1c398324
type
Death from Above
 Might and Magic (Video Game) / int_1c398324
comment
Death from Above: An advice for new players: a patches of dark ground with smoke rising from them on starting island are bad spot to stay on for too long unless you want your character/party to meet this fate. Though you can take advantage of this and lure large groups of enemies towards these spots for easy kills.
 Might and Magic (Video Game) / int_1c398324
featureApplicability
1.0
 Might and Magic (Video Game) / int_1c398324
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1c398324
 Might and Magic (Video Game) / int_1c805a42
type
Bag of Sharing
 Might and Magic (Video Game) / int_1c805a42
comment
X has it too, and it's also a Bag of Sharing.
 Might and Magic (Video Game) / int_1c805a42
featureApplicability
1.0
 Might and Magic (Video Game) / int_1c805a42
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1c805a42
 Might and Magic (Video Game) / int_1c8c34de
type
Invulnerable Civilians
 Might and Magic (Video Game) / int_1c8c34de
comment
Invulnerable Civilians: Monsters and townspeople simply ignored each other in Might & Magic VI. This was corrected in all later games, where the two would fight if they crossed paths. (This isn't always the case. In the Bracada Desert, the Griffins ignore the civilians and the Golems who act as the constabulary, but do attack the Player Characters, while in Deyja, the Harpies and Zombies leave the peasants alone, but not outsiders. Mt. Nighon is kind of a strange case. The Warlocks in the town act as the town watch and won't attack you unless you cause trouble, but the ones outside of town are more malignant.) Of course, this caused other issues. Namely that great fun could be had in VII by luring monsters back to town for the sole purpose of watching them slaughter the inhabitants. Not the sole purpose. If they killed the man trying to give you a fireball wand for a future favour, you could take the wand for free. Also, civilians have gold. Most of the time. Some civilians in Might and Magic 8 don't have gold. Although they tend to look quite ragged, so...
 Might and Magic (Video Game) / int_1c8c34de
featureApplicability
1.0
 Might and Magic (Video Game) / int_1c8c34de
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1c8c34de
 Might and Magic (Video Game) / int_1d8bd418
type
Achievement Mockery
 Might and Magic (Video Game) / int_1d8bd418
comment
Achievement Mockery: For completing the Dungeon of Death in World of Xeen, you are awarded the title of "Goober." If you complete it knowing the Blackstone Tower password, you're instead named "Super Goober."
 Might and Magic (Video Game) / int_1d8bd418
featureApplicability
1.0
 Might and Magic (Video Game) / int_1d8bd418
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1d8bd418
 Might and Magic (Video Game) / int_1e14ea2a
type
Boss Battle
 Might and Magic (Video Game) / int_1e14ea2a
comment
Two examples of this in X, both of them in The Falcon and the Unicorn DLC. You never actually fight Duke Owen, the antagonist in the plot who set you and Rosalie up who is planning to take over the kingdom by wooing Empress Falcon. (He gets his, however; once you win the game, the Empress has him and the other conspirators hauled off to jail.) You do confront him, however, the final true enemy of the game, Owen's partner the Justicar Angel Adira leaps to defend him, and while you do fight her as a Boss Battle (and a rather difficult one) it isn't finished; when you reduce her to about half her health, Falcon orders her to stop so that she can hear what you and Rosalie have to say. (So while the fight occurs, it is left unfinished.)
 Might and Magic (Video Game) / int_1e14ea2a
featureApplicability
1.0
 Might and Magic (Video Game) / int_1e14ea2a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1e14ea2a
 Might and Magic (Video Game) / int_1e679bd0
type
The Quisling
 Might and Magic (Video Game) / int_1e679bd0
comment
The Quisling: In the letter from King Roland seen in the instruction manual for VI, he says that he suspects there's someone like this among the ruling class of Free Haven, a traitor working for the Kreegan. And there is, Regent Wilbur Humphrey's representative on the council, Slicker Silvertongue. (Honestly, with a name like that...) One quest you're required to do exposes him. (You'll meet him again later in the game, and you can kill him if you want; he's a wimp.
 Might and Magic (Video Game) / int_1e679bd0
featureApplicability
1.0
 Might and Magic (Video Game) / int_1e679bd0
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1e679bd0
 Might and Magic (Video Game) / int_1ebbdddb
type
Power at a Price
 Might and Magic (Video Game) / int_1ebbdddb
comment
Power at a Price: In VI, Artifacts were safe; Relics, however, had drawbacks. They usually raised one or more stats tremendously, at the cost of greatly reducing one or more others. In VII, the distinction becomes even more pronounced. There are unsellable rare items often obtained as parts of quests, Artifacts and Relics. Artifacts again do not have drawbacks, while rare items and Relics do. From the first category: The Cloak of the Sheep that you find in the Temple of Baa might be useful, but not to everyone (it renders the user immune to status conditions, at the cost of reducing his Intellect and Personality by 20). There's also Mash, a Relic mace that has drawbacks that might not even be worth the benefit. (It increases your Might by 150, but decreases your Intellect, Personality, and Speed by 40 apiece.) In VIII, the game no longer displays "Artifact" or "Relic" when you find a rare item, instead a regular class of the item is displayed, like "Longsword" or "Leather Armor", for example. There is still a distinction like in the previous games, though, with some items being priced at 15-20k and having no drawbacks and ones being priced at 30k and having drawbacks. There are also a few unsellable rares, but much less than in the previous games. In X, Relics have no drawbacks, but in order for them to reach their fullest potential, they have to gain levels, just like your characters do. This is done by your characters using them in battles. Also in X is a non-artifact example: Most of the Skill instructors who teach the Grandmaster rank require something else other than money. Some costs are very easy, like the Water Grandmaster teacher, who only requires you to walk a hundred steps on water. (If you have the Blessing of the Water Deity, you can do it in five minutes without leaving that town.) Others are a little debilitating; the Dark Grandmaster teacher is a vampire and will only teach you if you let her drink your blood (if you're brave enough to agree, each of your characters lose one point of Vitality, but she keeps her end) and the Dagger Grandmaster teacher is similar, demanding one point of each character's Spirit. (She's a dark elf who claims to collect such things.) Some are very difficult, like the Warfare Grandmaster teacher. (Once you agree to his terms, you have to fight three waves of monsters, goblins and plunderers first, dreamwalkers and jaguar warriors second, and finally, two cyclopes. Fortunately, you also get some XP for some of these tasks. The Arcane Discipline Grandmaster teacher is tricky, because she gives you a Secret Test of Character. If you ask for training, she tells you to come back the next day. If you do, she tells you she isn't ready, and tells you to come back in a week. If you do that, she says she still isn't ready, and tells you to come back in a month. (The narrative on the screen tells suggests she might be putting one over on you, but mentions that her mask and stoic voice make it impossible to tell.) If you do come back in a month, she agrees to train you, saying that the waiting was actually the first test: patience. Some spells are like this, most notably Divine Intervention (induces magical aging by 10 years, and here age does have effect on your stats) and Armageddon (hurts your party as well).
 Might and Magic (Video Game) / int_1ebbdddb
featureApplicability
1.0
 Might and Magic (Video Game) / int_1ebbdddb
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1ebbdddb
 Might and Magic (Video Game) / int_1edfa2c7
type
Royals Who Actually Do Something
 Might and Magic (Video Game) / int_1edfa2c7
comment
Royals Who Actually Do Something: Notably played straight in VII, where your party inherits the kingdom of Harmondale after the first quest (somewhat enforced by the fact that you inherited it by winning a tournament, and as it turns out the only reason it was put up as the prize was that the place is politically volatile (several wars have been fought over the place, and the only reason why Erathian rulership is not contested by Tularea at the moment is the toll the wars have taken on Harmondale) and Castle Harmondale itself is a goblin-infested ruin). In addition to the campaign of Heroes II, where you take control of either Archibald or Roland in the final scenario.
 Might and Magic (Video Game) / int_1edfa2c7
featureApplicability
1.0
 Might and Magic (Video Game) / int_1edfa2c7
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1edfa2c7
 Might and Magic (Video Game) / int_1f799027
type
Obstructive Bureaucrat
 Might and Magic (Video Game) / int_1f799027
comment
Obstructive Bureaucrat: Want to build a dungeon beneath your castle with a lab, so you can make a weapon to beat Lord Xeen with? Why, certainly! Just get the appropriate permit! The guy who issues the permit in question has been kidnapped? Well, that's no excuse for not following proper procedure!
 Might and Magic (Video Game) / int_1f799027
featureApplicability
1.0
 Might and Magic (Video Game) / int_1f799027
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1f799027
 Might and Magic (Video Game) / int_1f7c89f6
type
Nigh-Invulnerability
 Might and Magic (Video Game) / int_1f7c89f6
comment
Nigh-Invulnerability: Lord Xeen in IV can only be killed by the XEENSlayer sword. In Swords of Xeen, the final dungeon enemies require one of six specific items to defeat the Source.
 Might and Magic (Video Game) / int_1f7c89f6
featureApplicability
1.0
 Might and Magic (Video Game) / int_1f7c89f6
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_1f7c89f6
 Might and Magic (Video Game) / int_21d70919
type
Crapsack World
 Might and Magic (Video Game) / int_21d70919
comment
Crapsack World: Universally. Varn, Cron, Terra and Xeen are all turbulent lands with very few places of safety, where even the towns are overrun by monsters. Terra and Xeen probably have it the worst, since most of their towns are cursed places lost to monsters, and "safe" areas are hidden away from the rest of the world. To give you an idea of how much of a Crapsack World Terra is, Zealot, King Righteous isn't much better than Tumult, King Chaotic or Malefactor, King Malicious.
 Might and Magic (Video Game) / int_21d70919
featureApplicability
1.0
 Might and Magic (Video Game) / int_21d70919
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_21d70919
 Might and Magic (Video Game) / int_22a65646
type
Not Brainwashed
 Might and Magic (Video Game) / int_22a65646
comment
Not Brainwashed: Wilbur Humphrey is shocked by his Council representative, Slicker Silvertongue, refusing to vote in your favor, and wonders why Silvertongue would disobey him. He sends you to the Superior Temple of Baa to find a way to cure Silvertongue of his brainwashing, but what you instead find is proof that Silvertongue is a willing traitor.
 Might and Magic (Video Game) / int_22a65646
featureApplicability
1.0
 Might and Magic (Video Game) / int_22a65646
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_22a65646
 Might and Magic (Video Game) / int_22cf536c
type
Chekhov's Gun
 Might and Magic (Video Game) / int_22cf536c
comment
Chekhov's Gun: In the letter from Roland included in the manual, he will tell Nicolai to find the Third Eye in the well. You'll need to get it near the end of the game just before freeing Archibald.
 Might and Magic (Video Game) / int_22cf536c
featureApplicability
1.0
 Might and Magic (Video Game) / int_22cf536c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_22cf536c
 Might and Magic (Video Game) / int_23781532
type
Ironic Name
 Might and Magic (Video Game) / int_23781532
comment
Ironic Name: Paradise Valley is a barren land full of powerful monsters. Apparently, it used to be a green place that lived up to its name, but a curse caused it to wither.
 Might and Magic (Video Game) / int_23781532
featureApplicability
1.0
 Might and Magic (Video Game) / int_23781532
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_23781532
 Might and Magic (Video Game) / int_24224f64
type
GunsAreUseless
 Might and Magic (Video Game) / int_24224f64
comment
Guns Are Useless: Mostly averted. Ancient Weapons, a.k.a. blasters and blaster rifles, in VI and VII are pretty good endgame weapons. On the one hand, they do fairly low damage that cannot be increased by your Might score or your skill in Blasters. Also unlike other weapons, they cannot be enchanted. However, on the other hand, they do have an extremely high rate of fire, so you can deal Death of a Thousand Cuts with them, especially when you fight in the real-time mode. Another advantage they have is that they do Energy damage, a form of damage which most monsters don't have any resistance to, meaning a successful hit always does full damage.
 Might and Magic (Video Game) / int_24224f64
featureApplicability
-1.0
 Might and Magic (Video Game) / int_24224f64
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_24224f64
 Might and Magic (Video Game) / int_24321e44
type
Only Sane Man
 Might and Magic (Video Game) / int_24321e44
comment
Only Sane Man: Osric Temper is said to be this for the Enrothian nobility, since he's the only one who focuses on the threat of the Kreegans. The quest that gets you his vote on the Council is the one that most directly involves the threat, since it requires you to kill an outpost full of Kreegans.
 Might and Magic (Video Game) / int_24321e44
featureApplicability
1.0
 Might and Magic (Video Game) / int_24321e44
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_24321e44
 Might and Magic (Video Game) / int_24c48358
type
Lava Is Boiling Kool-Aid
 Might and Magic (Video Game) / int_24c48358
comment
Lava Is Boiling Kool-Aid: Lava in Ironsand Desert and the Plane of Fire is weird. It looks essentially like red-colored water and strangely enough it also emits water-like splashes if hit by projectile. It also has the same properties as pools of water - as long as it is not considered deep, you can stand even directly on it. At least it eerily glows during the night.
 Might and Magic (Video Game) / int_24c48358
featureApplicability
1.0
 Might and Magic (Video Game) / int_24c48358
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_24c48358
 Might and Magic (Video Game) / int_2557e3a9
type
Palette Swap
 Might and Magic (Video Game) / int_2557e3a9
comment
Palette Swap: In M&M7 they didn't even swap palettes, they just re-tinted the already animated sprites. A fan-made patch later corrected this. If you use Hardware Accelerated 3D video setting, they don't appear to be of different colors. But if you change the video setting to Software 3D, the sprites are recolored much more realistically. In most games, here's how monsters work: Each monster has a small, medium, and large variety (in terms of how powerful they are) and the only real physical difference is color. (Of course, the three varieties of a monster tend to be found together.) Boss Monsters are sometimes exceptions, but many of them are just Palette Swaps of common monsters. In VII, Boss monsters are exactly the same as their strongest variety, for example Xenofex is just the Devil Captain named Xenofex.
 Might and Magic (Video Game) / int_2557e3a9
featureApplicability
1.0
 Might and Magic (Video Game) / int_2557e3a9
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_2557e3a9
 Might and Magic (Video Game) / int_26033b52
type
EvilSorceress
 Might and Magic (Video Game) / int_26033b52
comment
This is also the whole point of the Fortress of Crows side quest, which takes place in a dungeon created by fan surveys on the Uplay website. An Evil Sorceress has cursed the restless spirits of two lovers, keeping them apart eternally, and the heroes' mission is to defeat the villain and reunite them.
 Might and Magic (Video Game) / int_26033b52
featureApplicability
1.0
 Might and Magic (Video Game) / int_26033b52
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_26033b52
 Might and Magic (Video Game) / int_26ac510e
type
Mythology Gag
 Might and Magic (Video Game) / int_26ac510e
comment
Mythology Gag: In Might and Magic VI, the archbishop Anthony Stone asks you to find the Prince of Thieves, who has been consorting with some unwholesome temple. He mentions "Moo," "Yak," and "Bark," which are references to temples found in preceding Might and Magic games.
 Might and Magic (Video Game) / int_26ac510e
featureApplicability
1.0
 Might and Magic (Video Game) / int_26ac510e
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_26ac510e
 Might and Magic (Video Game) / int_274aca0c
type
One-Time Dungeon
 Might and Magic (Video Game) / int_274aca0c
comment
One-Time Dungeon: The Great Crystal Interior can be accessed once the key from the Hearts of the Planes is created, but is destroyed once you reach the end of game by freeing the Elemental Lords, which is the main reason of your trek to the crystal in the first place. In a bit of a strange subversion, if you place Lloyd's Beacon there before it gets destroyed, you can still teleport in it and exit it by its doors, even though the crystal is gone in Ravenshore.
 Might and Magic (Video Game) / int_274aca0c
featureApplicability
1.0
 Might and Magic (Video Game) / int_274aca0c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_274aca0c
 Might and Magic (Video Game) / int_275847f0
type
Not Just a Tournament
 Might and Magic (Video Game) / int_275847f0
comment
Not Just a Tournament: This is the Player Character of VII start their adventure, which starts with the them being granted the titles of Lords of Harmondale - complete with a free castle - after winning a scavenger hunt. It soon becomes obvious why this prize was so easy to get; not only is the castle a wreck and infested with goblins, Harmondale is in disputed territory, and its lords rarely survive long. The heroes quickly have to resolve a war between their two disputing neighbors in order to be recognized as serious rulers, and even worse, have to choose between the Paths of Light and Dark, a choice that can change the fate of the world.
 Might and Magic (Video Game) / int_275847f0
featureApplicability
1.0
 Might and Magic (Video Game) / int_275847f0
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_275847f0
 Might and Magic (Video Game) / int_27b418da
type
A Winner Is You
 Might and Magic (Video Game) / int_27b418da
comment
A Winner Is You: II pointlessly gives you 2 million experience for finishing the game. Thankfully, most of the others had satisfying conclusions. IV plays with this trope; completing the main quest rewards you with "One Million Experience!!" It veers a couple different ways thanks to the sequel. First, it's actual useful XP for your characters to bring into the sequel, and second... well, if you have both IV and V you can travel between the worlds at will, and there are low level quests in V's starter town that give more XP than that.
 Might and Magic (Video Game) / int_27b418da
featureApplicability
1.0
 Might and Magic (Video Game) / int_27b418da
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_27b418da
 Might and Magic (Video Game) / int_2804d516
type
Master of None
 Might and Magic (Video Game) / int_2804d516
comment
Master of None: The hybrid classes are sadly this due to not being able to reach the full potential of most of the weapon and armor skills they can learn, while the most specialized classes can. Though to balance this out, the hybrid classes often can reach higher levels in some non-combat oriented skills. The Paladin is a mix between the Knight and the Cleric, but isn't as strong as the former, and unlike the latter he cannot reach the Grand Master level in Self Magic nor Master in Light or Dark Magic, meaning no Power Cure, Resurrection, Hour of Power or Dragon Breath. The Archer (mix between Knight and Sorcerer) suffers from the same problem, though in its case Grandmaster Archery can be quite useful as well. The Druid is a mix between the Sorcerer and the Cleric and thus, able to access every school of magic. but again, only at Master level at most. However, it's the only class that can reach Grandmaster level in potion mixing, and it is the class that can have the most points to cast spells with (as it both benefits from Intellect and Personality, and is the only class that can reach Grandmaster in Meditation, the skill that directly adds magic points). And then there's the Ranger, a mix between the Druid and the Knight, whose skill in magic cannot go higher than Expert, nor can upgrade much the multitude of weapons and combat skills that make the Knight so powerful. Grandmaster in Identify Monster is not a fair trade.
 Might and Magic (Video Game) / int_2804d516
featureApplicability
1.0
 Might and Magic (Video Game) / int_2804d516
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_2804d516
 Might and Magic (Video Game) / int_28104b90
type
Bag of Spilling
 Might and Magic (Video Game) / int_28104b90
comment
Bag of Spilling: The end of the first game is the titular Gate To Another World that brings you to the second (and you can import your save in the second game). But, doing so resets your level to 7 and wipes all your equipment.
 Might and Magic (Video Game) / int_28104b90
featureApplicability
1.0
 Might and Magic (Video Game) / int_28104b90
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_28104b90
 Might and Magic (Video Game) / int_294ed981
type
Bilingual Bonus
 Might and Magic (Video Game) / int_294ed981
comment
That's actually a Bilingual Bonus. If you know the Greek alphabet and have met the other brothers, the solution is pretty obvious, since the missing brother is the letter between Delta and Zeta.
 Might and Magic (Video Game) / int_294ed981
featureApplicability
1.0
 Might and Magic (Video Game) / int_294ed981
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_294ed981
 Might and Magic (Video Game) / int_295087bf
type
Non-Indicative Name
 Might and Magic (Video Game) / int_295087bf
comment
Non-Indicative Name: Even if they're female, the promoted class for Dark Elves will always be called "Patriarch" rather than "Matriarch".
 Might and Magic (Video Game) / int_295087bf
featureApplicability
1.0
 Might and Magic (Video Game) / int_295087bf
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_295087bf
 Might and Magic (Video Game) / int_2973d31b
type
Modular Epilogue
 Might and Magic (Video Game) / int_2973d31b
comment
X has Modular Epilogue instead, depending on your choices for main quest and some of the sidequests. This also gets expanded with the DLC.
 Might and Magic (Video Game) / int_2973d31b
featureApplicability
1.0
 Might and Magic (Video Game) / int_2973d31b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_2973d31b
 Might and Magic (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Might and Magic (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: You never know where exactly a deadly trap or encounter is present in the first game - until you actually spring the trap or trigger the encounter (though later on you get the means to avoid some of the traps).
 Might and Magic (Video Game) / int_29c50e28
featureApplicability
1.0
 Might and Magic (Video Game) / int_29c50e28
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_29c50e28
 Might and Magic (Video Game) / int_2a7b0247
type
Could Say It, But...
 Might and Magic (Video Game) / int_2a7b0247
comment
Could Say It, But...: Once you reach Escaton, he reveals to you that he is programmed by his creators, the Ancients, to destroy any world the Kreegans have infested. He can't go explicitly against his programming even while he is aware of the fact Kreegans are no more in the world where VI-VIII take place. However, he gives you three questions the correct answers to which compose a hint where the elemental lords are imprisoned, and he rewards you for the correct answers by giving you an item, stating the only reason why he is giving it to you is that you don't know how to use it. Said item is the keys for the above prisons.
 Might and Magic (Video Game) / int_2a7b0247
featureApplicability
1.0
 Might and Magic (Video Game) / int_2a7b0247
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_2a7b0247
 Might and Magic (Video Game) / int_2b0d73eb
type
Outlaw Town
 Might and Magic (Video Game) / int_2b0d73eb
comment
Outlaw Town: The Crag in X is a Wretched Hive where pirates and orcs live; not all of them are bad, actually, and your mission is to convince the Pirate King to ally himself with the governor. (It's easier than it sounds, as the Pirate King is actually the governor's estranged father, who everyone assumed was dead until you speak to him. The hardest part is traveling there.)
 Might and Magic (Video Game) / int_2b0d73eb
featureApplicability
1.0
 Might and Magic (Video Game) / int_2b0d73eb
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_2b0d73eb
 Might and Magic (Video Game) / int_2b706ca
type
More Dakka
 Might and Magic (Video Game) / int_2b706ca
comment
In IX, there's the dragon by Lindesfarne, which has 39k health. Casting Poison Cloud ad nauseum deals ludicrous damage thanks to the dragon's size being so big, it gets hit multiple times as the spell passes through it. A bit of a subversion, perhaps, in that the quest leading up to it is very accessible very early in the game. However the quest is entirely optional.
 Might and Magic (Video Game) / int_2b706ca
featureApplicability
1.0
 Might and Magic (Video Game) / int_2b706ca
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_2b706ca
 Might and Magic (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Might and Magic (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The more food you can buy at once at an inn, the more it will cost. You can get 60 days' worth of food in Dragonsand, but for over 1,000 gold; most inns offer 20 days' worth of food for only a few hundred gold. The Relics have even better stat bonuses than the Artifacts, but also have significant drawbacks. Mastering a skill can provide significant benefits, from tripling the bonus that you get to adding other perks (e.g. letting you fire two shots in a row with a bow). However, fulfilling the requirements is often prohibitively expensive in terms of skill points; most Expert skills require Rank 4 (a total of 9 skill points, while Master skills require skill ranks of 7-12(27 to 77 points), as well as high stat values and/or a Prestige Class, so you'll have to think carefully about which skills are worth the investment. Some of the more powerful spells. Armageddon does powerful damage to everyone in the zone- monsters, innocent bystanders and even the player's party. It can also only be used outside. Likewise, Meteor is another powerful Fire spell with a chance of hurting your party that can only be used outdoors. The same goes for Starburst, which is the Air spell equivalent and is even stronger than Meteor. Divine Intervention, the ultimate Light magic, restores all party members' health and mana and cures all adverse conditions. However, it can only be cast at dawn or dusk and ages the caster ten years for each casting.
 Might and Magic (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Might and Magic (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_2bdae2ae
 Might and Magic (Video Game) / int_2d363f63
type
Frame-Up
 Might and Magic (Video Game) / int_2d363f63
comment
Frame-Up: The Falcon and the Unicorn opens with your party being arrested for a combination of the crimes Erebos committed in the main campaign and things you technically did, but which were done under orders from the legitimate authorities and in circumstances that paints what happened in a different light. It later turns out that you are not the only victim. In your bid to escape, you find Rosalie, the NPC who gave you one of the first quests in the game, who knows what's really going down.
 Might and Magic (Video Game) / int_2d363f63
featureApplicability
1.0
 Might and Magic (Video Game) / int_2d363f63
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_2d363f63
 Might and Magic (Video Game) / int_2dc3e97c
type
Ghost Town
 Might and Magic (Video Game) / int_2dc3e97c
comment
Ghost Town: Evermorn Island has some abandoned towns with buildings falling apart where nobody lives.
 Might and Magic (Video Game) / int_2dc3e97c
featureApplicability
1.0
 Might and Magic (Video Game) / int_2dc3e97c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_2dc3e97c
 Might and Magic (Video Game) / int_2ea22847
type
That One Boss
 Might and Magic (Video Game) / int_2ea22847
comment
Tolberti/Robert The Wise in VII avert it as well, as they fight you alone, not that they need help, like in X.
 Might and Magic (Video Game) / int_2ea22847
featureApplicability
1.0
 Might and Magic (Video Game) / int_2ea22847
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_2ea22847
 Might and Magic (Video Game) / int_301c4238
type
Mama Didn't Raise No Criminal
 Might and Magic (Video Game) / int_301c4238
comment
Mama Didn't Raise No Criminal: This is the motivation for the Justicar Eileen giving you the "Lost Lambs" quest, with a twist. She knows her sons are criminals, actually, having been kidnapped years ago and corrupted into such a life, but as their mother, she can't bring herself to make the decision whether they deserve forgiveness or death; she wants you to make the decision after finding them. It's up to the player what the Raiders do when they encounter each, but it's clear that each of the three brothers have different attitudes towards what they are. Luke is the only one who genuinely seems sorry for everyone he's hurt, and there is one witness who can back that up; Kirk admits to being a murderer, and while he is sorry for the fate of his victims, he is not sorry he had to do so. Ripley, on the other hand, is a cruel man with a great deal of blood on his hands. (Even the Narrator says "He deserved to die" in the epilogue should you choose not to spare him.) While the choices of fates of Luke and Kirk won't affect much besides the conclusion, if you leave Ripley alive he will kill Eileen and get killed anyway in epilogue.
 Might and Magic (Video Game) / int_301c4238
featureApplicability
1.0
 Might and Magic (Video Game) / int_301c4238
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_301c4238
 Might and Magic (Video Game) / int_309b8806
type
Cursed with Awesome
 Might and Magic (Video Game) / int_309b8806
comment
Cursed with Awesome: The "insanity" debuff increases your strength a lot while reducing other stats such as intelligence or accuracy. However, since melee classes such as the Knight or the Troll depend a lot on strength and hardly care for intellect, being insane is beneficial for them. Since for some age range Intelligence and Personality get a bonus, aging that allows to hit it can be beneficial to casters.
 Might and Magic (Video Game) / int_309b8806
featureApplicability
1.0
 Might and Magic (Video Game) / int_309b8806
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_309b8806
 Might and Magic (Video Game) / int_30bf3ff4
type
Beef Gate
 Might and Magic (Video Game) / int_30bf3ff4
comment
To a smaller degree, VI forces you to visit Free Haven afoot as all stable/ship transport to Free Haven is unavailable at first. This also means that you can't get easily to the northern/western locations, as Free Haven is a hub connecting New Sorpigal and surroundings with those (not that it is a good idea to go there with a low-level party). Once you reach Free Haven and presumably talk with the Council there, you can fetch a ride to the northern/western cities.
 Might and Magic (Video Game) / int_30bf3ff4
featureApplicability
1.0
 Might and Magic (Video Game) / int_30bf3ff4
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_30bf3ff4
 Might and Magic (Video Game) / int_3121f1e6
type
Noob Cave
 Might and Magic (Video Game) / int_3121f1e6
comment
Noob Cave: Goblinwatch and the Abandoned Temple of Baa are easy starting dungeons to help prepare adventurers for what lies ahead.
 Might and Magic (Video Game) / int_3121f1e6
featureApplicability
1.0
 Might and Magic (Video Game) / int_3121f1e6
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_3121f1e6
 Might and Magic (Video Game) / int_313e9485
type
Hero with Bad Publicity
 Might and Magic (Video Game) / int_313e9485
comment
Even worse, having a bad Reputation Score can sometimes require you to do things that make it even worse. Some important or even mandatory quests require you to find and recruit NPCs, and if you have a bad reputation, they won't listen to you when you talk to them. Threatening them usually works, but that lowers your Reputation Score even more. (You're going to end up as Heroes With Bad Publicity before winning these games, most likely.)
 Might and Magic (Video Game) / int_313e9485
featureApplicability
1.0
 Might and Magic (Video Game) / int_313e9485
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_313e9485
 Might and Magic (Video Game) / int_315dfcb0
type
Bow and Sword in Accord
 Might and Magic (Video Game) / int_315dfcb0
comment
Bow and Sword in Accord: Just one possible combination. In the early games, bows are treated as a separate weapon and the player may equip a sword or other weapon as well. Everyone can learn to use the bow in addition to their primary weapon (with other weapons being very class specific, the primary weapon is often something other than a sword). In X, not every class can learn the bow, but it seems that at least they can all learn the crossbow.
 Might and Magic (Video Game) / int_315dfcb0
featureApplicability
1.0
 Might and Magic (Video Game) / int_315dfcb0
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_315dfcb0
 Might and Magic (Video Game) / int_31874a
type
100% Heroism Rating
 Might and Magic (Video Game) / int_31874a
comment
100% Heroism Rating
 Might and Magic (Video Game) / int_31874a
featureApplicability
1.0
 Might and Magic (Video Game) / int_31874a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_31874a
 Might and Magic (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 Might and Magic (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: Archibald may be a tyrant, a usurper, and a bad brother, but he does not like what the Kreegans do to Roland. It probably helps that his own position as King of Deyja was usurped by Kastore by the time you get around to rescuing Roland. The fact your quest to finish off Xenofex is there as well on the Dark Path may count as well, since the Kreegans are Eviler than Thou. Also overlaps with Pragmatic Villainy since it is not cool to rule the world when everyone is dead. A fairly subtle example, but when you complete the Villain and Assassin promotion quests, your reputation in Deyja gets worse. The people of Deyja may be necromancers, but they apparently don't like villainy or assassination. (Maybe the fact that the Villain promotion quest requires you to kidnap a defenseless maiden while the Assassin one involves killing one has something to do with it; that is kind of rotten.)
 Might and Magic (Video Game) / int_319e4a2f
featureApplicability
1.0
 Might and Magic (Video Game) / int_319e4a2f
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_319e4a2f
 Might and Magic (Video Game) / int_323f135b
type
Sorting Algorithm of Evil
 Might and Magic (Video Game) / int_323f135b
comment
Sorting Algorithm of Evil: The games from III usually play this straight with some subversions in the form of a Beef Gate. Usually justified since you start in towns where the monsters would be weak so settlements would not get immediately slaughtered by local wildlife, but once you abandon civilisation and reach wilderness the monsters get nastier. In VI you actually start in the location where the final quest takes place... during a cutscene, as you hightail out of there during the Alien Invasion. Then you meet a warlock who teleports you as far as he can from there on purpose. Said alien invasion also creates the surge of monsters, justifying the sorting algorithm. In VII the mosters in general get stronger the farther you get from Harmondale, but following the main questline can throw you into some rather nasty surprises. The very first quest requires you to go into a cave with a red dragon, one of strongest monsters there is. You don't have to fight it, though (you just need to survive to grab the quest item in its cave, which shouldn't be too troblesome unless you get distracted by gold laying there). Once you get to Castle Harmondale and clean it from goblins and rats, you're directed to the Barrow Downs, which are infested by spectres and gargoyles, and from there your next quest is in dungeon full of enemies immune to physical attacks (and if you take wrong path, you'll end up facing enemies immune to magic for a change, which can also cause paralysis and petrification). It's not until you complete this quest that you're pointed to much safer locations in Erathia and the Tularean Forest. In VIII one of portals toward an item requiring to access The Very Definitely Final Dungeon is on the starting map, though thankfully on an island inaccessible without Water Walk or Fly. The game world is also rather small this time and Ravenshore, the second region you visit, is in its center, so it is really easy to visit most of regions in short span of time. Story-wise the game tends to put you against weaker foes first though, and some regions such as Regna are inaccessible at first.
 Might and Magic (Video Game) / int_323f135b
featureApplicability
1.0
 Might and Magic (Video Game) / int_323f135b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_323f135b
 Might and Magic (Video Game) / int_33bcd2af
type
Shoplift and Die
 Might and Magic (Video Game) / int_33bcd2af
comment
Shoplift and Die: A character with the Stealing Skill can try to lift an item from a store (except a Magic Guild) without paying for it. Failing to do so won't get you attacked, but even trying (whether you are successful or not) will lower your reputation, and require you to pay a fine in the town where you shoplifted. (A successful act of theft incurs a bigger fine than one where you fail and get caught. Possibly justified because you don't have to give the item back.) The craziest part is, the fine you have to pay for shoplifting is in most cases more than the one you have to pay for killing a peasant. (Meaning they consider stealing worse than murder.)
 Might and Magic (Video Game) / int_33bcd2af
featureApplicability
1.0
 Might and Magic (Video Game) / int_33bcd2af
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_33bcd2af
 Might and Magic (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 Might and Magic (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: After you do all the quests to get the council's approval for you to visit the Oracle, Slicker Silvertongue still votes "no," and you have to expose him as a traitor. And then it's revealed that in order to activate the Oracle, you need to find four memory crystals in four different dungeons. And then you're told you need to go to another dungeon to retrieve a Control Cube in order to finally enter the Control Center. And then you need to fight through the Control Center's droids to get your hands on enough Blasters to take down the Kreegan Hive.
 Might and Magic (Video Game) / int_33fa230b
featureApplicability
1.0
 Might and Magic (Video Game) / int_33fa230b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_33fa230b
 Might and Magic (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Might and Magic (Video Game) / int_34bd7be2
comment
Super Drowning Skills: In most of the 3-D games, water acts as little more than a flat surface that drains your life when you stand on it without the aid of a Water Walk spell or potion. This is particularly jarring, as it is entirely possible to walk on water without the aforementioned spell - your only penalty is listening to your characters yell "ow! that hurts!" repeatedly while the water slowly eats away at their health. IX was the first (and only, unless you count that one stage from VII) in the series to give characters the ability to actually swim (i.e., to go down beneath the surface of the water instead of treating it like solid ground). Due to other issues, however, this ability was completely worthless for a lack of any reason whatsoever to go swimming. There's also the 'plane of water' from VIII, where you can swim freely without losing health. And use Fire magic.
 Might and Magic (Video Game) / int_34bd7be2
featureApplicability
1.0
 Might and Magic (Video Game) / int_34bd7be2
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_34bd7be2
 Might and Magic (Video Game) / int_34c3144b
type
Lured into a Trap
 Might and Magic (Video Game) / int_34c3144b
comment
Lured into a Trap: Forad Dorre does this to the coalition you painstakingly gathered while you're distracted with another quest.
 Might and Magic (Video Game) / int_34c3144b
featureApplicability
1.0
 Might and Magic (Video Game) / int_34c3144b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_34c3144b
 Might and Magic (Video Game) / int_34dcfc96
type
Kick the Dog
 Might and Magic (Video Game) / int_34dcfc96
comment
Kick the Dog: In the Dark Path ending, Kastore tests his newly created blaster by shooting one of his followers.
 Might and Magic (Video Game) / int_34dcfc96
featureApplicability
1.0
 Might and Magic (Video Game) / int_34dcfc96
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_34dcfc96
 Might and Magic (Video Game) / int_34dd5f3
type
La Résistance
 Might and Magic (Video Game) / int_34dd5f3
comment
La Résistance: This seems to have caused the crisis in X, and it's a villainous example. After the chaos that Uriel caused in the war prior to the events, the young Empress Gwendolyn Falcon of the Agyn Peninsula introduced a set of reforms to stem the unrest (first and foremost, separating the authority of the church from that of the state, seeing as blindly following an angel was a mistake that caused the war) that many of "the more conservative" nobles objected to, causing political upheaval and threats of succession, possibly leading to outright insurrection judging from the state of things currently. (In Sorpigal, you hear both sides of the issue, some citizens supporting the Empress, and others supporting the dissidents.) As it turns out, the resistance is a side effect of the true threat, and there are two separate resistance movements, both led by an Unwitting Pawn of the true threat. The leader of the first, less potent one is an officer who was driven mad by witnessing the true evil behind the plot, and believes that Gwendolyn has been replaced by a demon and that the Faceless are ruling the Peninsula; he even thinks your characters are demons when you confront him. His dying words when defeated and a journal you find give you a hint at the true evil behind it. The second, more organized revolutionary is Markus Wolfe, the leader of the Blackguards; by the time you get to Karthal, he will have control of the city, and the heroes' mission will be to ally themselves with loyalists and liberate it before focusing on the true evil behind it.
 Might and Magic (Video Game) / int_34dd5f3
featureApplicability
1.0
 Might and Magic (Video Game) / int_34dd5f3
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_34dd5f3
 Might and Magic (Video Game) / int_34ffa400
type
Bonus Dungeon
 Might and Magic (Video Game) / int_34ffa400
comment
In the Dungeon of Death in World of Xeen, the final level is filled with Lord Xeens. Like the original, all of them can only be killed by the Xeen Slayer Sword.
 Might and Magic (Video Game) / int_34ffa400
featureApplicability
1.0
 Might and Magic (Video Game) / int_34ffa400
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_34ffa400
 Might and Magic (Video Game) / int_3687d605
type
Rapid Aging
 Might and Magic (Video Game) / int_3687d605
comment
Rapid Aging: A staple of the series from the very beginning, every game has traps or enemies that would cause the player characters to age rapidly. After reaching 50, physical stats would decrease, and if a stat ever hit zero, a character could randomly die with every step. In the first two games, aging could be reversed with the Rejuvenate spell, although it was just as likely to age your characters even further than it was to actually rejuvenate them. Starting with III, the game began to differentiate between natural and magical aging, with natural aging being permanent, while reversing magical aging required completing side quests or, in later games, acquiring rare items: Terra required drinking from Narayah's fountain after raising it from the ocean floor, Clouds required completing the Druid's seasonal ritual, and Darkside required restoring the fountain by Venom Lake. Starting with VI, magical aging could also be reversed by drinking a Rejuvenation Potion.
 Might and Magic (Video Game) / int_3687d605
featureApplicability
1.0
 Might and Magic (Video Game) / int_3687d605
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_3687d605
 Might and Magic (Video Game) / int_36c94bed
type
Person of Mass Destruction
 Might and Magic (Video Game) / int_36c94bed
comment
Person of Mass Destruction: Just what have we seen of Escaton is enough for him to establish him as this, and thankfully the rest of his plan isn't completed.
 Might and Magic (Video Game) / int_36c94bed
featureApplicability
1.0
 Might and Magic (Video Game) / int_36c94bed
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_36c94bed
 Might and Magic (Video Game) / int_36e63b81
type
Rule of Cool
 Might and Magic (Video Game) / int_36e63b81
comment
You can do this in an early part of VII. Outside of Harmondale, there's an open-air goblin outpost with some magical cannons that shoot powerful fireballs. If you manage to get onto it (the goblins sometime fry themselves by accident by aiming at targets that are too close) about two dozen more goblins surround the place, at which point you can commandeer the cannons and use them yourself. (It's not only an easy way to get rid of them, it's downright fun. So long as you don't aim at a target that's too close, like the ones in the fortress who were already dead when you got there did...) If one looks into the chests there, one can find a letter that says the goblins having the outpost is itself a result of this — apparently, it was originally built by Harmondalians, but was overrun by goblins some time ago.
 Might and Magic (Video Game) / int_36e63b81
featureApplicability
1.0
 Might and Magic (Video Game) / int_36e63b81
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_36e63b81
 Might and Magic (Video Game) / int_37fce466
type
Teleport Interdiction
 Might and Magic (Video Game) / int_37fce466
comment
Teleport Interdiction: While you can still teleport out using Town Portal in The Hive, Lloyd's Beacon doesn't work there thus you can't place a beacon to teleport in right back.
 Might and Magic (Video Game) / int_37fce466
featureApplicability
1.0
 Might and Magic (Video Game) / int_37fce466
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_37fce466
 Might and Magic (Video Game) / int_38047858
type
Squishy Wizard
 Might and Magic (Video Game) / int_38047858
comment
Squishy Wizard: Mostly played straight. In most games specialized casters get the lowest amount of HP from all classes, and they can't learn to wear heavier armor nor learn special defensive skills such as Dodging, making them more vulnerable. There are way to subvert it, as in most games Endurance impacts HP, so Sorcerer with high Endurance will be not as squishy. In VI every class can master Body Building which adds HP directly, meaning Sorcerers can increase their HP as well. In X the Runepriest (specialized Dwarf caster class) also subverts it, as it gains extra HP per level.
 Might and Magic (Video Game) / int_38047858
featureApplicability
1.0
 Might and Magic (Video Game) / int_38047858
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_38047858
 Might and Magic (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Might and Magic (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Bows, whenever they appear. While many low level spells are case of Can't Catch Up, Sparks are usually an exception. This is because the damage per spark rises with your skill and number of sparks increases with your mastery. Therefore, in VII the grandmaster can cast 9 sparks that each hits for at least 12 damage, which accumulates quite fast, not to mention you can mine the ground with them as you escape, or you can throw them on enemies stuck in a hole.
 Might and Magic (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Might and Magic (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_39b8d3d6
 Might and Magic (Video Game) / int_3a1c2171
type
The Man Behind the Man
 Might and Magic (Video Game) / int_3a1c2171
comment
The Man Behind the Man: The Falcon and the Unicorn reveals that Luke's bandit clan, which was a major source of problems in the first act of X, was part of Duke Owen's plot to destabilize the Peninsula.
 Might and Magic (Video Game) / int_3a1c2171
featureApplicability
1.0
 Might and Magic (Video Game) / int_3a1c2171
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_3a1c2171
 Might and Magic (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Might and Magic (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: A bug in III can cause your characters' stats to drop to a minimum if you level them up too much (it generally becomes a problem at around level 90).
 Might and Magic (Video Game) / int_3ac5110b
featureApplicability
1.0
 Might and Magic (Video Game) / int_3ac5110b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_3ac5110b
 Might and Magic (Video Game) / int_3af6f8ba
type
Karl Marx Hates Your Guts
 Might and Magic (Video Game) / int_3af6f8ba
comment
Karl Marx Hates Your Guts: Played straight, but avoidable. The rule applies, but if the character you use to deal with a merchant has ranks in the Merchant skill, you get a better deal both when buying and selling, and the better the character is in the skill, the better the deal. When the character gets the highest rank in the skill, he both buys and sells at the fixed price. (Naturally, it's best to max out this skill on the character who can use it best, and have him deal with merchants exclusively.)
 Might and Magic (Video Game) / int_3af6f8ba
featureApplicability
1.0
 Might and Magic (Video Game) / int_3af6f8ba
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_3af6f8ba
 Might and Magic (Video Game) / int_3babae20
type
Degraded Boss
 Might and Magic (Video Game) / int_3babae20
comment
Degraded Boss: In Terra, the Cleric of Moo, the boss of the Temple of Moo, is a common enemy in the Cathedral of Carnage. In the Dungeon of Death in World of Xeen, the final level is filled with Lord Xeens. Like the original, all of them can only be killed by the Xeen Slayer Sword.
 Might and Magic (Video Game) / int_3babae20
featureApplicability
1.0
 Might and Magic (Video Game) / int_3babae20
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_3babae20
 Might and Magic (Video Game) / int_3bbe4b
type
Mage Marksman
 Might and Magic (Video Game) / int_3bbe4b
comment
Mage Marksman: The Archer class in Might and Magic II through VII. Dark Elves in VIII and Rangers in IX'' count as well.
 Might and Magic (Video Game) / int_3bbe4b
featureApplicability
1.0
 Might and Magic (Video Game) / int_3bbe4b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_3bbe4b
 Might and Magic (Video Game) / int_3c5ae1a1
type
Schizo Tech
 Might and Magic (Video Game) / int_3c5ae1a1
comment
Schizo Tech: The medieval technology of the playable races is contrasted with the futuristic technology of the Ancients. In some games, your characters can use both.
 Might and Magic (Video Game) / int_3c5ae1a1
featureApplicability
1.0
 Might and Magic (Video Game) / int_3c5ae1a1
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_3c5ae1a1
 Might and Magic (Video Game) / int_3cb6468e
type
Bad Liar
 Might and Magic (Video Game) / int_3cb6468e
comment
Bad Liar: In the opening sequence of VII, the story is told by the point to both Archibald - by his Mooks - and to Gavin Magnus by the elves who fought Archibald's mooks. Archibald's men are clearly lying about their version (they claim they bravely slaughtered the elven soldiers who ran in fear, when it's obvious that the opposite is true) but Archibald obviously doesn't believe them anyway. Adira (a Justicar angel) in X (with the The Falcon and the Unicorn DLC) strictly speaking can't lie, but falls here by just how bad she is at using Exact Words and metaphorical truths, not only presenting an obvious evasion when asked a question by the Empress, but having to struggle to produce even that. This is in stark contrast with her angel colleagues in Heroes VI, who smoothly manipulated everyone using those two methods, and almost got away with it. The Narrator says in the beginning that Uriel was notorious for doing this too, saying "Angels cannot lie, but no one every said they always have to tell the complete truth."
 Might and Magic (Video Game) / int_3cb6468e
featureApplicability
1.0
 Might and Magic (Video Game) / int_3cb6468e
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_3cb6468e
 Might and Magic (Video Game) / int_3dfa74a8
type
Corrupted Contingency
 Might and Magic (Video Game) / int_3dfa74a8
comment
Corrupted Contingency: Escaton, the game's main "villain" is a robotic contingency that's only supposed to activate if the world's residents cannot stop the Kreegan invasion. His purpose is to destroy the doomed world to deny the Kreegans a foothold to attack further worlds. However, he underestimated the world's defenders and now the world is slated for destruction even though the Kreegans are already destroyed. Unfortunately, in order to keep the Kreegans from subverting him, his programming does not allow him to stop the process of destroying the world once he's started even though he really wants to.
 Might and Magic (Video Game) / int_3dfa74a8
featureApplicability
1.0
 Might and Magic (Video Game) / int_3dfa74a8
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_3dfa74a8
 Might and Magic (Video Game) / int_3dfd0c64
type
Solid Clouds
 Might and Magic (Video Game) / int_3dfd0c64
comment
Solid Clouds: Clouds of Xeen uses a downplayed version of this trope — the eponymous clouds aren't solid enough to walk on, but they are solid enough to levitate over. The Skyroad in the sequel, Darkside of Xeen, also has cloud tiles that work the same way.
 Might and Magic (Video Game) / int_3dfd0c64
featureApplicability
1.0
 Might and Magic (Video Game) / int_3dfd0c64
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_3dfd0c64
 Might and Magic (Video Game) / int_3f0310d6
type
Magikarp Power
 Might and Magic (Video Game) / int_3f0310d6
comment
Magikarp Power: In most games specialized casters are weak at the beginning, as they have tiny health pool and mana pool and low level spells aren't incredibly efficient anyway. By the end of the game they will essentially become demigods able to create localized natural disasters or block every status ailment in the game. Notable in the Enrothian trilogy, but also in X, especially in DLC.
 Might and Magic (Video Game) / int_3f0310d6
featureApplicability
1.0
 Might and Magic (Video Game) / int_3f0310d6
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_3f0310d6
 Might and Magic (Video Game) / int_3f0494d
type
Player Headquarters
 Might and Magic (Video Game) / int_3f0494d
comment
Player Headquarters: VII is unique in which not only gives the players one (Castle Harmondale), but it's an important part of the plot, which follows the player characters going from mere adventurers to powerful lords. The game begins with the party winning the castle and its surrounding lands in a contest, only to find out that said castle is a ruin overrun by goblins, rats and bats. After cleaning the castle and ask the Dwarven King help to repair it (for which you need to do a pretty rough quest first), monarchs from other nations will start to show interest in your lands and will seek alliances. Once its fully repaired and upgraded, the castle has its own blacksmith, armorsmith, magic shop, healers, a golem to defend it from attackers note if you complete the Wizard promotion quest, you can return to it via Town Portal, and you use the Throne Room to meet with the ambassadors from various countries (Erathia and Avlee at first, the Wizards of Bracada and the Necromancers of Dejya later).
 Might and Magic (Video Game) / int_3f0494d
featureApplicability
1.0
 Might and Magic (Video Game) / int_3f0494d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_3f0494d
 Might and Magic (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Might and Magic (Video Game) / int_3f2503af
comment
Ability Required to Proceed: The Superior Temple of Baa requires Perception at least on level of Expert to proceed. Without it, you can't open the doors and they will hurt you instead.
 Might and Magic (Video Game) / int_3f2503af
featureApplicability
1.0
 Might and Magic (Video Game) / int_3f2503af
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_3f2503af
 Might and Magic (Video Game) / int_3f7a958b
type
Secret Test of Character
 Might and Magic (Video Game) / int_3f7a958b
comment
The Arcane Discipline Grandmaster teacher is tricky, because she gives you a Secret Test of Character. If you ask for training, she tells you to come back the next day. If you do, she tells you she isn't ready, and tells you to come back in a week. If you do that, she says she still isn't ready, and tells you to come back in a month. (The narrative on the screen tells suggests she might be putting one over on you, but mentions that her mask and stoic voice make it impossible to tell.) If you do come back in a month, she agrees to train you, saying that the waiting was actually the first test: patience.
 Might and Magic (Video Game) / int_3f7a958b
featureApplicability
1.0
 Might and Magic (Video Game) / int_3f7a958b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_3f7a958b
 Might and Magic (Video Game) / int_40bb59d0
type
Blatant Lies
 Might and Magic (Video Game) / int_40bb59d0
comment
Blatant Lies: If the party member dealing with a merchant doesn't have the Merchant skill, the merchant will claim to be practically giving away their wares, will contemptuously describe the items you're selling as practically worthless, and will say that your damaged gear is almost impossible to repair. If, however, you have the Merchant skill, the merchants will give you better prices, showing that the default responses were an attempt to cheat consumers without much business savvy out of their money.
 Might and Magic (Video Game) / int_40bb59d0
featureApplicability
1.0
 Might and Magic (Video Game) / int_40bb59d0
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_40bb59d0
 Might and Magic (Video Game) / int_40e2ac3f
type
Flunky Boss
 Might and Magic (Video Game) / int_40e2ac3f
comment
Flunky Boss: Actually it might be easier to list the bosses that don't qualify. Most have at least a small mob of normal monsters helping them, and a few have dozens. III never has a boss that isn't surrounded by minions, although the Vampire Lord has no minions in his coffin so he technically can be fought alone. This doesn't seem to be the case as much in X, however. A few bosses have minions, but many fight alone. Of course, the bosses in this game are tough; a monster even has a special benefit simply for being a Boss that seems to make it immune to status effects or attacks that don't damage it directly. Tolberti/Robert The Wise in VII avert it as well, as they fight you alone, not that they need help, like in X.
 Might and Magic (Video Game) / int_40e2ac3f
featureApplicability
1.0
 Might and Magic (Video Game) / int_40e2ac3f
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_40e2ac3f
 Might and Magic (Video Game) / int_4108bb3e
type
Doomed Hometown
 Might and Magic (Video Game) / int_4108bb3e
comment
Doomed Hometown: In VI, Sweet Water, the hometown of the Player Character is destroyed during the Night of Shooting Stars when the Kreegan invade and your characters are forced to flee with the aid of the warlock Falagar during the intro. Much later, at the climax of the game, it turns out the Kreegan's main Hive has been built outside the ruins of Sweet Water.
 Might and Magic (Video Game) / int_4108bb3e
featureApplicability
1.0
 Might and Magic (Video Game) / int_4108bb3e
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4108bb3e
 Might and Magic (Video Game) / int_41adcd34
type
The Three Certainties in Life
 Might and Magic (Video Game) / int_41adcd34
comment
The Three Certainties in Life: Some NPCs state that there are only three certainties in life: Death, Taxes, and that you'll hear the comment about death and taxes sooner or later.
 Might and Magic (Video Game) / int_41adcd34
featureApplicability
1.0
 Might and Magic (Video Game) / int_41adcd34
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_41adcd34
 Might and Magic (Video Game) / int_41d5f145
type
Fluffy the Terrible
 Might and Magic (Video Game) / int_41d5f145
comment
Fluffy the Terrible: Queen Catherine of Erathia keeps griffins as pets; they won't hurt you unless you cause trouble around the city. (This leads to a rather big problem for one side quest if you take the Dark Path; it requires you to kill every griffin in both Erathia and Bracada, including them, meaning you'll have to pay a fine of 25,000 gold for Catherine - who's your ally - to forgive you if you do; since the reward for the completing this quest is only 5,000 gold, it might be best to skip it.)
 Might and Magic (Video Game) / int_41d5f145
featureApplicability
1.0
 Might and Magic (Video Game) / int_41d5f145
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_41d5f145
 Might and Magic (Video Game) / int_41dd77d
type
Zerg Rush
 Might and Magic (Video Game) / int_41dd77d
comment
Zerg Rush: Yeah, the amount off enemies these games, especially the Enrothian trilogy (and especially VI) like to throw at you at one time is astonishing. Even when outdoors with Flying active it's problem to withstand hundreds of enemies in Mire of the Damned from VI, and indoors when you get surrounded by tens of Dwarves by triggering a trap in Snergle's Caverns is really difficult situation that can easily either at least deplete your ressources or outright kill you. VII and VIII were not as bad, but places such as Eeofol Tunnels or Eeofol itself spring back memories of VI still.
 Might and Magic (Video Game) / int_41dd77d
featureApplicability
1.0
 Might and Magic (Video Game) / int_41dd77d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_41dd77d
 Might and Magic (Video Game) / int_420081bf
type
Alien Sky
 Might and Magic (Video Game) / int_420081bf
comment
Alien Sky: On the Darkside of Xeen, the sky is yellow during the day, and reddish-black at night.
 Might and Magic (Video Game) / int_420081bf
featureApplicability
1.0
 Might and Magic (Video Game) / int_420081bf
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_420081bf
 Might and Magic (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Might and Magic (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: If you see a robot or computer in this game, rest assured it's an evil thing that's going to try to kill you. Unless its name is Corak. Or the Dragon Pharoah. Or Meliannote The apparent Guardian of Enroth. He is a stationary computer, and damaged when we meet him, so he is less active on the good front than Corak. Escaton plays around with it: he does exactly what his creators want him to do, and it's not a case of Gone Horribly Right — but due to the details of what that thing he is to do is, that makes your world collateral damage, and he can't go against that part of his programming no matter how much he wants to. A number of other, less sapient, robots met across the games are simply doing what they are meant to do — guarding places against persons without the proper security clearances (which you do not have, thus them trying to kill you). Sheltem zigzags it. He was given two directives - protect Terra, and obey the Ancients. But he was removed from his post for unauthorized experimentation, and he determined that if the Ancients gave him an order to shut down, it would interfere with protecting Terra. So he stopped listening for Ancient orders until he could get rid of the obedience directive. That's just faulty programming, but aside from that, he's out for bloody revenge against the Ancients and all their creations, and considers the deaths he'll cause in his attempts to return to Terra a bonus, and that has nothing to do with his program.
 Might and Magic (Video Game) / int_420c50b7
featureApplicability
1.0
 Might and Magic (Video Game) / int_420c50b7
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_420c50b7
 Might and Magic (Video Game) / int_4221e01a
type
Elemental Embodiment
 Might and Magic (Video Game) / int_4221e01a
comment
Elemental Embodiment: Various games have different elementals as enemies. In IV there are many different types of golems: water and earth are classical elements, while air and fire are covered with cloud and lava golems. There are also other kinds like wood, stone, and diamond. In VI some of these are actually artificial constructs that were designed to guard specific locations, such as Gharik's Forge. VII actually allows you to summon Light Elementals if you've chosen the Light Path. The frenzy of elementals also kickstarts the plot of VIII, where Elemental Planes themselves appear as well. VIII also complements them by various Crystal Monsters in Great Crystals. X has an important (side)quest involving the original quartet plus light and dark elementals and their lords.
 Might and Magic (Video Game) / int_4221e01a
featureApplicability
1.0
 Might and Magic (Video Game) / int_4221e01a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4221e01a
 Might and Magic (Video Game) / int_427ca0d0
type
Animal Theme Naming
 Might and Magic (Video Game) / int_427ca0d0
comment
Animal Theme Naming: Starting with III, each game featured an evil cult named after an animal sound. III: Moo. IV: Yak. V: Bark. VI and VII: Baa. VIII: Eep. IX: Honk. X: Meow.
 Might and Magic (Video Game) / int_427ca0d0
featureApplicability
1.0
 Might and Magic (Video Game) / int_427ca0d0
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_427ca0d0
 Might and Magic (Video Game) / int_42846e90
type
Elemental Powers
 Might and Magic (Video Game) / int_42846e90
comment
Elemental Powers: Magic in these games is divided into schools based on elements. The basics are Air, Water, Fire, and Earth, while Dark and Light are more advanced magic (which, in later games, can only be used by players that are Evil and Good, respectively). Each player also has six Resistance scores, measuring how well he can resist each form of magic. (It starts at zero, but magic and items can increase it.) Monsters use attacks based on these elements too, and also often have Resistances (some have two, and some very powerful ones have several). Energy is a special seventh form that usually only comes into play late in the games; this cannot be resisted. Blaster weapons cause Energy damage, and so do some of the most powerful monsters. X adds another type of magic called Primordial, which also seems to be a type of advanced magic.
 Might and Magic (Video Game) / int_42846e90
featureApplicability
1.0
 Might and Magic (Video Game) / int_42846e90
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_42846e90
 Might and Magic (Video Game) / int_42c9f1ec
type
Downplayed Trope
 Might and Magic (Video Game) / int_42c9f1ec
comment
The promotion to Warlock for the Dark Path gives you a pet dragon whelp which gives all your Warlocks mana regeneration and +3 to all magic skills. The Light Path counterpart, the Archdruid, has no such bonus. Though, in order to compensate, the promotion quest to Archdruid is one of the easiest of the games (involving finding an item on a mid-level dungeon and taking it to a low level dungeon) while the promotion to Warlock involves going to the Land of the Giants, the very last zone of the game, and find an item inside a cave with a very powerful Super Boss Dragon.
 Might and Magic (Video Game) / int_42c9f1ec
featureApplicability
1.0
 Might and Magic (Video Game) / int_42c9f1ec
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_42c9f1ec
 Might and Magic (Video Game) / int_42d9daf9
type
No Fair Cheating
 Might and Magic (Video Game) / int_42d9daf9
comment
No Fair Cheating: So your friends told you the passwords for The Tomb of VARN reactor room or you looked them up in walkthrough? Tough luck, but they won't work unless the character entering them has the corresponding scroll as well, meaning you have to find them either way. Same applies to Obelisk Puzzle; you may know where the chest is but it won't activate unless you visit every Obelisk.
 Might and Magic (Video Game) / int_42d9daf9
featureApplicability
1.0
 Might and Magic (Video Game) / int_42d9daf9
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_42d9daf9
 Might and Magic (Video Game) / int_433e732f
type
Only Smart People May Pass
 Might and Magic (Video Game) / int_433e732f
comment
Only Smart People May Pass: Terra was chock full of riddles. The Lords of the Arachnoid Cavern were a fantastic example: They gave a math problem and the player had to complete the puzzle in a certain order (start with the man who claims he's first, then go in a method Lord Word might like, which meant alphabetically). While most riddles aren't required to beat the game, they do give hints on how to complete the game, not to mention the solving dungeon riddles will get the Plot Coupon.
 Might and Magic (Video Game) / int_433e732f
featureApplicability
1.0
 Might and Magic (Video Game) / int_433e732f
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_433e732f
 Might and Magic (Video Game) / int_44e2f510
type
Villain-Beating Artifact
 Might and Magic (Video Game) / int_44e2f510
comment
Villain-Beating Artifact: Lord Xeen in IV is only vulnerable to the Xeen Slayer Sword. The same applies to his copies in the optional Dungeon of Death. V has a soul box required to defeat Sheltem, who would otherwise kill the party without using combat. In this case, it's used to transport someone who is powerful into his lair without being detected. In Swords of Xeen, the final dungeon enemies require one of six specific items to be defeated, as they would otherwise make it difficult to reach the Source.
 Might and Magic (Video Game) / int_44e2f510
featureApplicability
1.0
 Might and Magic (Video Game) / int_44e2f510
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_44e2f510
 Might and Magic (Video Game) / int_4534a70b
type
You ALL Look Familiar
 Might and Magic (Video Game) / int_4534a70b
comment
You All Look Familiar: In most games, encountering a shopkeeper or dungeon doorman will display a nifty animated shot, but shops of a given type use the same art.
 Might and Magic (Video Game) / int_4534a70b
featureApplicability
1.0
 Might and Magic (Video Game) / int_4534a70b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4534a70b
 Might and Magic (Video Game) / int_4604fd4d
type
Worthy Opponent
 Might and Magic (Video Game) / int_4604fd4d
comment
Worthy Opponent: Erebos kickstarts the whole plot because he searches for one after Michael is defeated. In the end he sees one in your party.
 Might and Magic (Video Game) / int_4604fd4d
featureApplicability
1.0
 Might and Magic (Video Game) / int_4604fd4d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4604fd4d
 Might and Magic (Video Game) / int_4631e81f
type
Badass in Distress
 Might and Magic (Video Game) / int_4631e81f
comment
Badass in Distress: King Roland in both VI and VII. Shortly after the Night of Shooting Stars, he's captured by the Kreegans, and while the Player Characters never find him in that game, they find journal entries written by him that give them clues to the Kreegans' plans; the game ends with his fate left ambiguous. In VII, the heroes are able to rescue him.
 Might and Magic (Video Game) / int_4631e81f
featureApplicability
1.0
 Might and Magic (Video Game) / int_4631e81f
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4631e81f
 Might and Magic (Video Game) / int_464dd7cc
type
The Unfought
 Might and Magic (Video Game) / int_464dd7cc
comment
The Unfought: You never fight Archibald at all in the series (although you do in Heroes, where he appears originally) even if you're on the side of Light in VII where he's technically your enemy. Same goes for Escaton in VIII, the Big Bad of the game - you do confront him, however he agrees with you and bypasses his programming to help you out. Two examples of this in X, both of them in The Falcon and the Unicorn DLC. You never actually fight Duke Owen, the antagonist in the plot who set you and Rosalie up who is planning to take over the kingdom by wooing Empress Falcon. (He gets his, however; once you win the game, the Empress has him and the other conspirators hauled off to jail.) You do confront him, however, the final true enemy of the game, Owen's partner the Justicar Angel Adira leaps to defend him, and while you do fight her as a Boss Battle (and a rather difficult one) it isn't finished; when you reduce her to about half her health, Falcon orders her to stop so that she can hear what you and Rosalie have to say. (So while the fight occurs, it is left unfinished.)
 Might and Magic (Video Game) / int_464dd7cc
featureApplicability
1.0
 Might and Magic (Video Game) / int_464dd7cc
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_464dd7cc
 Might and Magic (Video Game) / int_48081842
type
The Stinger
 Might and Magic (Video Game) / int_48081842
comment
IV has a very sparse plot as well. Not only does it seemingly have nothing to do with the Sheltem story arc that began in I and ended in V, it is little more than "Go kill the bad guy Lord Xeen and bring me his Macguffin". The game reveals absolutely nothing about who Lord Xeen, the main antagonist, is, until literally the end of the game, where The Stinger reveals Xeen was Sheltem's henchman.
 Might and Magic (Video Game) / int_48081842
featureApplicability
1.0
 Might and Magic (Video Game) / int_48081842
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_48081842
 Might and Magic (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Might and Magic (Video Game) / int_485eb589
comment
Sealed Evil in a Can: Archibald's statue for the majority of MMVI, until you have to unseal him to get his help containing a greater evil.
 Might and Magic (Video Game) / int_485eb589
featureApplicability
1.0
 Might and Magic (Video Game) / int_485eb589
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_485eb589
 Might and Magic (Video Game) / int_4a852458
type
Big Good
 Might and Magic (Video Game) / int_4a852458
comment
Big Good: Empress Gwendolyn Falcon is likely the straightest example of this Trope in the franchise, as she is directly sponsoring and supporting the heroes and they don't even know it until late in the game.
 Might and Magic (Video Game) / int_4a852458
featureApplicability
1.0
 Might and Magic (Video Game) / int_4a852458
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4a852458
 Might and Magic (Video Game) / int_4a9c731e
type
When Trees Attack
 Might and Magic (Video Game) / int_4a9c731e
comment
When Trees Attack: In Tularean Forest you can get attacked by trees. This is the result of the Mercenary Guild stealing the jewel called Heart of The Forest. A quest later when on Light-aligned path requires you to return it to the Elder Tree, fixing this problem.
 Might and Magic (Video Game) / int_4a9c731e
featureApplicability
1.0
 Might and Magic (Video Game) / int_4a9c731e
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4a9c731e
 Might and Magic (Video Game) / int_4aa5b8be
type
Resting Recovery
 Might and Magic (Video Game) / int_4aa5b8be
comment
Resting Recovery: Played with from VI onward. Resting in Trauma Inn costed you a bit of gold and the rest always lasted to 5:00 AM, healing some of lesser statuses such as Asleep (obviously) or Fear and restoring HP and MP to full unless struck with some of more serious afflictions, such as Poison or Disease. Rather realistic. You could also pitch a tent in open, which always lasted 8 hours and consumed your supplies instead. The cost of supplies depended on type of terrain you slept on, consuming more of your rations for inhospitable landscapes such sa swamp or desert. This allowed for some really weird optimisation, since the road always counted for barren terrain, meaning you could move few feet from desert to road and consume 3 less rations. The resting was rather logically impossible in middle of battle or with enemies nearby and even if safe you could be ambushed by monsters. This gets simplified in X, where resting outside always consumes 1 ration and you cannot get ambushed ever even if the monsters know about your presence, and resting in inn temporarily raises stats.
 Might and Magic (Video Game) / int_4aa5b8be
featureApplicability
1.0
 Might and Magic (Video Game) / int_4aa5b8be
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4aa5b8be
 Might and Magic (Video Game) / int_4bb6dde2
type
Artifact Name
 Might and Magic (Video Game) / int_4bb6dde2
comment
Artifact Name: The Archer class in III through V. In the first two games, it has the special ability of being able to use bows in close combat, but starting in III, it has no special link to ranged weapons and instead is just a Magic Knight class.
 Might and Magic (Video Game) / int_4bb6dde2
featureApplicability
1.0
 Might and Magic (Video Game) / int_4bb6dde2
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4bb6dde2
 Might and Magic (Video Game) / int_4c709317
type
Useless Useful Spell
 Might and Magic (Video Game) / int_4c709317
comment
Useless Useful Spell: Varies from the game to game. Usually the utility and buffing spells are incredibly useful (Fly, Town Portal, Feather Fall), as well as spells that hit single target (Implosion, Incinerate) or do splash damage (Dragon Breath, Starburst). Status effects rarely work (The only one that is decently successful is Dragon Sleep, and that only works on dragons, and even then, not all the time), spells that hit everything on sight have usually so low damage it is not worth it (Inferno, Prismatic Light), and spells that scale with Level (Energy Burst, Cold Ray, Lightning Bolt, Fire Ball) can be incredibly powerful, but their SP cost also scales with level, so they are usually Awesome, but Impractical until the player gets really high levelled. In VI, various magic arrows and the like that hit for single digit of damage will fall wayside very quickly, since their damage does not scale up with the skill at all or only very slowly. Sparks avert this because of their damage scaling plus their total number raising for higher mastery and remain good spell from the start until the very end of the game that can be cast cheaply and with low recovery time. This is also true for the sequels. Self-Magic schools are extremely important when it comes to patching your team with Power Cure or Resurrection, but trying to attack with them is asking to fail. The strongest monsters seem almost always be immune against Mind Magic, so trying to Charm a Behemoth is a waste of time and MP. Dark Containment from VI costs 200 MP to cast random status ailments on the target, which may not even work. To top it off, it cannot be even bought and only single guaranteed copy can be found once you solve the obelisk puzzle. For that price you may just shot Dragon Breath twice to disintegrate an entire group of enemies that are not outright immune to Poison damage. Maybe for this reason the spell was dropped afterwards. Golden Touch of VI is usually treated like this, especially since anyone can become master Merchant in this game and the spell gives you 80% of value of item at most (and that's only at Master Light Magic, which is way harder to get than to master Merchant). However, if you can't be bothered to abandon the dungeon in the middle because your inventory is full, you can get some mileage of it. Armageddon deals average damage to everything on map, but if you don't want to kill every pedestrian there you're restricted to use it in zones such as Eofol, Paradise Valley or The Plane Between the Planes, and against monsters in there the damage is but a drop in a bucket. On the other hand, Paralyze seems to be working even against Behemots, since the immunity against Light Magic is rare. The problem is it might take few tries - and Behemoths are rarely alone. Aversion with Mass Distortion, which is Percent Damage Attack (and percentage raises with the skill), and consequently would be heavily resisted by monsters in basically any other game, but not here. Things change significantly in X, as it ditches all self-magic schools and adds Primordial Magic instead. This newly added school gets important/utility buff spells as Hour of Power, Identify Item and Spirit Beacon (former Lloyd's Beacon), making it essential if you don't want to blow a fortune for services. Fire Magic is best on offense due to low overall resistance of enemies to it, with Air Magic close behind because while enemies are quite resistent to it, lot of its spells have gimmicks to offset it (for example Chain Lightning multiplies damage by number of enemies on tile, very useful when you get swarmed). Light magic gets healings and resurrection as well as this game's equivalent of Souldrinker, making it probably most important of the lot. Dark magic as a whole gets nerfed to the point it clumps mostly useless status effects and only Purge and Whispering Shadows may get some use, and the latter becomes obsolete if you get Spike as a companion or the Blessing of Malassa.
 Might and Magic (Video Game) / int_4c709317
featureApplicability
-1.0
 Might and Magic (Video Game) / int_4c709317
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4c709317
 Might and Magic (Video Game) / int_4e1d9178
type
Tailor-Made Prison
 Might and Magic (Video Game) / int_4e1d9178
comment
Tailor-Made Prison: The elemental lords are imprisoned in prisons made mainly from the opposing element.
 Might and Magic (Video Game) / int_4e1d9178
featureApplicability
1.0
 Might and Magic (Video Game) / int_4e1d9178
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4e1d9178
 Might and Magic (Video Game) / int_4e2ccd24
type
North Is Cold, South Is Hot
 Might and Magic (Video Game) / int_4e2ccd24
comment
North Is Cold, South Is Hot: The snowy regions are to the north while the deserts are to the southwest.
 Might and Magic (Video Game) / int_4e2ccd24
featureApplicability
1.0
 Might and Magic (Video Game) / int_4e2ccd24
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4e2ccd24
 Might and Magic (Video Game) / int_4e52a624
type
Screw the Money, I Have Rules!
 Might and Magic (Video Game) / int_4e52a624
comment
If you complete the quest, Lady Fleise reveals she is using the money to build more granaries in the kingdom to prepare it for the trials ahead. So perhaps she doesn't care how others think that she's greedy, she's looking out for the common man.
 Might and Magic (Video Game) / int_4e52a624
featureApplicability
1.0
 Might and Magic (Video Game) / int_4e52a624
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4e52a624
 Might and Magic (Video Game) / int_4ec1330a
type
Our Minotaurs Are Different
 Might and Magic (Video Game) / int_4ec1330a
comment
Our Minotaurs Are Different: Minotaurs are a staple enemy in this series and usually comes packing lot of HP, lot of strength, axes and in case of their highest tier, a chance to perform an One-Hit KO. In VIII they can become party members, though they sadly suffer a lot from Redemption Demotion.
 Might and Magic (Video Game) / int_4ec1330a
featureApplicability
1.0
 Might and Magic (Video Game) / int_4ec1330a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4ec1330a
 Might and Magic (Video Game) / int_4ef92d0b
type
The Atoner
 Might and Magic (Video Game) / int_4ef92d0b
comment
The Atoner: In VII, one of the warlocks you meet on Mount Nighon admits that they and the Kreegan were allies during the events of HoMMIII, something they deeply regret, not just because they realized what the Kreegan's true goal was, but because the Kreegan army abandoned them and left them to die after their plan failed, causing their numbers to be decimated. (Quite possibly, this is why they are more approachable than the other "dark" folks in the game.) However, at the end of Armageddon's Blade, Nighon allies with the Kreegans once more, though that alliance is even more short-lived.
 Might and Magic (Video Game) / int_4ef92d0b
featureApplicability
1.0
 Might and Magic (Video Game) / int_4ef92d0b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4ef92d0b
 Might and Magic (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Might and Magic (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: While not the first game in the series, as the first 3D game and the first of the trilogy set on Enroth it has some strange quirks regarding the mechanics: Your party members can only be human. Every subsequent (and prior) game offers a choice of races. Related to this, there are no towns with non-human peasants and no non-human hirelings, lords or skill teachers. Every skill that characters can learn can be also mastered. Related to this, there is no Grandmastery level. This has created some bizarre things like the Archer supposedly being a master marksman when every class can learn and master Bow. The sequels introduced maximum learnable expertise per skill depending on the class. All spells from a given magic school can be learned as long as the user knows that school. Nothing prevents a Sorcerer from learning "Lloyd's Beacon" at normal level. Consequently, some spells work differently at low skill expertise: "Town Portal" for example will only teleport you to a nearby fountain and only if outside on normal skill level. In sequels, you can only cast "Town Portal" after mastering Water Magic. Alchemy as a skill does not even exist, and anyone can create black potions right off bat. However, the potions generally have a smaller effect; notably stat-increasing black potions only increase one stat by 15 while decreasing another by 5 instead of raising one by flat 50 points. Instead of basic elemental resistances, they are divided into Fire/Cold/Electricity/Magic/Poison and spells deal one type of this magic (or physical); for example "Toxic Cloud" deals Poison damage, instead of Dark damage like in sequels. Enemy NPCs ignore townspeople and other neutral or friendly NPCs and go directly for the player characters. From the next game onwards, this is averted. In order to learn weapon, armor and miscellaneous skills, you need to become a member of certain specialized guilds. These guilds will be removed in the next games, where you'll learn such skills at the weaponsmith, armorsmith, temple and tavern. Clerics and Sorcerers can learn both Light Magic and Dark Magic. In VII, they (or rather, their second promotions) can learn only one or the other, depending on whether you choose the good or evil path. In VIII, Clerics can learn only Light Magic and Necromancers (which serve the role of Sorcerers) can learn only Dark Magic. There is no Arcomage minigame at the taverns.
 Might and Magic (Video Game) / int_4f4372e9
featureApplicability
-1.0
 Might and Magic (Video Game) / int_4f4372e9
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4f4372e9
 Might and Magic (Video Game) / int_4f52ac6a
type
World Limited to the Plot
 Might and Magic (Video Game) / int_4f52ac6a
comment
World Limited to the Plot: In II, the past is empty except where it relates to the modern day. No cities exist in any time period except 900, nor castles (except Castle Xabran, because it was destroyed in 899), nor any quests or major characters except those you're pointed at in 900. This isn't for deconstructive reasons; it's because only a couple of quests rely on time travel, the focus of the game is on the current century, and filling out the entire world five times would be absolutely too much work to no purpose.
 Might and Magic (Video Game) / int_4f52ac6a
featureApplicability
1.0
 Might and Magic (Video Game) / int_4f52ac6a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4f52ac6a
 Might and Magic (Video Game) / int_4f672bfe
type
Elegant Weapon for a More Civilized Age
 Might and Magic (Video Game) / int_4f672bfe
comment
Elegant Weapon for a More Civilized Age: Ancient weapons, a.k.a. blasters, are pretty rare and hard-to-find in VI and VII, but they do exist. Some people even managed to become experts in their use, and can teach the protagonists.
 Might and Magic (Video Game) / int_4f672bfe
featureApplicability
1.0
 Might and Magic (Video Game) / int_4f672bfe
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4f672bfe
 Might and Magic (Video Game) / int_4fb23084
type
Crystalline Creature
 Might and Magic (Video Game) / int_4fb23084
comment
Crystalline Creature: VIII has these in the Great Crystal (although they also show up in prisons of Elemental Lords). They come in two varieties: Crystal Guards and Crystal Dragons. They are some of toughest monsters of the game and the strongest, Ruby Dragons, can wipe out even high-leveled parties as they have tons of health and deal Energy type of damage that cannot be resisted.
 Might and Magic (Video Game) / int_4fb23084
featureApplicability
1.0
 Might and Magic (Video Game) / int_4fb23084
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_4fb23084
 Might and Magic (Video Game) / int_50385f24
type
Immortality Inducer
 Might and Magic (Video Game) / int_50385f24
comment
Immortality Inducer: In I and II, the Rejuvenate spell and other means of reducing aging can reduce one's natural age as well as eliminating magical aging. The existence of rejuvenation magic has very minor plot implications, as there is at least one character (Queen Lamanda) who was around in the year 800note The game starts in 900, and one character (King Kalohn) who lived from at least 500 to 800 (though it's mentioned that he was getting old at the time, so rejuvenation apparently has its limits).
 Might and Magic (Video Game) / int_50385f24
featureApplicability
1.0
 Might and Magic (Video Game) / int_50385f24
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_50385f24
 Might and Magic (Video Game) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Might and Magic (Video Game) / int_51d8f2e3
comment
Not-So-Omniscient Council of Bickering: The High Council is said to be this if you ask people, since they not only won't let you see the Oracle until you get their unanimous approval, but have also had difficulty passing laws. That said, the problem is actually due to the traitor on the council, the only one who doesn't follow his liege's orders.
 Might and Magic (Video Game) / int_51d8f2e3
featureApplicability
1.0
 Might and Magic (Video Game) / int_51d8f2e3
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_51d8f2e3
 Might and Magic (Video Game) / int_5281d5b1
type
Our Dwarves Are All the Same
 Might and Magic (Video Game) / int_5281d5b1
comment
Our Dwarves Are All the Same: Averted. The land of Alvar features renegade Dark Dwarves (in other words, the dwarven equivalent of Dark Elves, or D&D's Duergar) as monsters. The previous games had typical dwarves.
 Might and Magic (Video Game) / int_5281d5b1
featureApplicability
-1.0
 Might and Magic (Video Game) / int_5281d5b1
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5281d5b1
 Might and Magic (Video Game) / int_537dd8fe
type
Affably Evil
 Might and Magic (Video Game) / int_537dd8fe
comment
Affably Evil: Archibald in Might and Magic VII. It probably helps that he does something approximating a Heel–Face Turn: personally helping free his brother from the Kreegans and bringing him back to his wife, despite the fact that Archibald knows full well that Catherine Ironfist wants him deadnote He was probably - and correctly - gambling on Roland interceding in his behalf... but, of course, if he hadn't brought Roland back himself he wouldn't have been in a position to be executed by Catherine in the first place, and that the last interaction the two brothers had was Roland sentencing Archibald to be transformed to stone for some future generation to take mercy on. He ends up promising to stay peaceably on his little island off the coast of Avlee, and apparently kept that promise, as that is the last we heard of him. And judging that Sandro left for Jadame, it is apparent that he gave up on evil. The Warlocks of Nighon are pretty friendly too, even to those who choose the Light path. Their leader even apologizes for not being able to train you if you ask for a Warlock promotion while on the Path of Light (other Dark promoters tend to insult you instead). Assuming they're truly evil at all, despite being creepy; when you travel from Stone City to Nighon through Thunderfist Mountain, you encounter a large battle between a horde of Gogs and the dwarves of Stone City and the Warlocks, where the dwarves and Warlocks are clearly allies. (They only attack the Gogs, not each other and not you, unless you attack them.) Actually just because they team up with dwarves once doesn't give a free pass. They clearly invaded Erathia to murder and enslave along with demons. Politeness to the victor after Erathian military went to town over their island does not equal Dark Is Not Evil. Their cloaks have a clear description of hordes of slave labor. Seknet Undershadow, the Assassin trainer in VII, is most definitely evil and will send you to murder an innocent woman in cold blood to qualify as an Assassin. But if you have chosen the path of Light, he will politely tell you that you need to speak to the Spy, not him; and no matter when you visit him, there is tea available which, if you are brave enough to drink an Assassin's tea, is very good for you. Tor Anwyn, the Warlock you need to consult for the Warlock promotion quest, has similar qualities. What really makes these two gentlemen stand out as Affably Evil is the fact that some of the instructors even on the path of Light are very acidic towards those following the path of Darkness. Steagal Snick is pretty much Jerkass to your characters and does indirectly call you a crybabies when you're Path of Light, but his first quest involves fixing Dwarves' Dug Too Deep mistake so Medusae won't get out and attack innocent civilians. Bonus points for the quest being done deep in enemy's territory. His second quest is also the only second promotion quest that doesn't change between paths, the only difference being the quest giver.
 Might and Magic (Video Game) / int_537dd8fe
featureApplicability
1.0
 Might and Magic (Video Game) / int_537dd8fe
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_537dd8fe
 Might and Magic (Video Game) / int_53f5119f
type
The Dragon
 Might and Magic (Video Game) / int_53f5119f
comment
The Dragon: Lord Xeen in IV, who serves Sheltem of V. Xeen himself also has a Dragon (both literally and figuratively) in the form of his pet. Dunstan at first seems to be this to Erebos in the main campaign for X (but in truth, Dunstan is Erebos in disguise, having killed the real one years earlier), while Adira is this to Duke Owen in The Falcon and the Unicorn. Dragon with an Agenda: Kastore to Archibald in Might and Magic VII.
 Might and Magic (Video Game) / int_53f5119f
featureApplicability
1.0
 Might and Magic (Video Game) / int_53f5119f
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_53f5119f
 Might and Magic (Video Game) / int_5527dc0c
type
Plot Coupon
 Might and Magic (Video Game) / int_5527dc0c
comment
Plot Coupon: Terra has the Ultimate Power Orbs: Giving 11 to one of the Kings grants the player the title of Champion and the Blue Priority Pass Card, which opens the final dungeon. The other plot coupons are the six Hologram Sequencing Cards from six dungeons, which are required to activate the escape pod that ends the game. Clouds has the King's Megacredits: 15 are needed in three sets of five to open the dungeon that gives the player the Xeen Slayer, the only thing that can damage the final boss. Darkside has Energy Credits: 20 are needed in four sets of five to restore the four floors of Kalindra's castle. The Songbird of Serenity restores Dimitri's mind, Queen Kalindra's Crown restores her health. Xeen's Scepter of Temporal Distortion is needed only in World of Xeen to get the ending, otherwise, it's just an item. The Cube of Power is technically one, but the player never picks that up: The Dragon Pharaoh immediately gets it after defeating the Final Boss on the Darkside of Xeen.
 Might and Magic (Video Game) / int_5527dc0c
featureApplicability
1.0
 Might and Magic (Video Game) / int_5527dc0c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5527dc0c
 Might and Magic (Video Game) / int_5539b84f
type
Corrupt Church
 Might and Magic (Video Game) / int_5539b84f
comment
The villains in The Falcon and the Unicorn DLC qualify too, all of them using Light magic; the Inquisitors talk like members of a crazed Corrupt Church while goading you. Probably because The ultimate mastermind behind the scheme is a Justicar angel who's just as bad as Uriel was, and has the potential to cause just as much of a disaster.
 Might and Magic (Video Game) / int_5539b84f
featureApplicability
1.0
 Might and Magic (Video Game) / int_5539b84f
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5539b84f
 Might and Magic (Video Game) / int_55c63e0
type
Saving the World
 Might and Magic (Video Game) / int_55c63e0
comment
Saving the World: Your goal in most games. Except in VII, where the world is in no imminent danger, and the "evil" ending actually allows you to Take Over the World.
 Might and Magic (Video Game) / int_55c63e0
featureApplicability
1.0
 Might and Magic (Video Game) / int_55c63e0
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_55c63e0
 Might and Magic (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Might and Magic (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: There's something like this in VI. The second-to-last mission requires you to go to the Control Center to get the Blasters and the even stronger Blaster Rifles to use to destroy the Hive in the Final Battle. The strongest monsters in this dungeon are Terminator Units, and they not only have over a thousand HP, high defense, and powerful attacks, their attacks have a change of Eradicating your character if they hit. Usually, these things are found alone, or occasionally in pairs, but in one room, there's a dozen, along with a lot of other robots. Trying to get past them is probably a bad idea, and you really don't have to (the Blaster Rifles are elsewhere, and you could easily destroy the Hive with three Rifles and one normal Blaster even if you never found all four; all you will find here is a bunch of Memory Crystals and Control Cubes that are no use whatever) but if you actually manage to do it, there's a scroll that gives each member of your party the title of "Super Goober". This even shows up with your list of Awards and completed tasks. This dubious title doesn't bestow any benefit or cost you anything, but it does signify that you won what was likely the hardest battle in the game.
 Might and Magic (Video Game) / int_55e5b37c
featureApplicability
1.0
 Might and Magic (Video Game) / int_55e5b37c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_55e5b37c
 Might and Magic (Video Game) / int_55ec42d7
type
Ye Olde Butcherede Englishe
 Might and Magic (Video Game) / int_55ec42d7
comment
Ye Olde Butcherede Englishe: Like in the previous game, there are characters that use "thee" (not even "thou") as a general substitute for "you".
 Might and Magic (Video Game) / int_55ec42d7
featureApplicability
1.0
 Might and Magic (Video Game) / int_55ec42d7
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_55ec42d7
 Might and Magic (Video Game) / int_561b252d
type
Single-Precept Religion
 Might and Magic (Video Game) / int_561b252d
comment
Single-Precept Religion: Neither the Path of Light nor the Path of Dark on Planet Enroth in the old 'verse had any real detail given to them. They both had priests, the Path of Light was vaguely good (and had a thing against undead) and the Path of Dark was vaguely evil (and had a thing for undead), and they had predecessor religions involving (respectively) the Sun and the Moon in some way, but beyond that...
 Might and Magic (Video Game) / int_561b252d
featureApplicability
1.0
 Might and Magic (Video Game) / int_561b252d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_561b252d
 Might and Magic (Video Game) / int_5669577c
type
Yin-Yang Bomb
 Might and Magic (Video Game) / int_5669577c
comment
Yin-Yang Bomb: Unlike VII and VIII, this game allows your Archmages and High Priests to learn and master both Light and Dark magic. Since the requirements for mastery are completely opposite reputation, it needs a bit of know-how, but it can be done.
 Might and Magic (Video Game) / int_5669577c
featureApplicability
1.0
 Might and Magic (Video Game) / int_5669577c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5669577c
 Might and Magic (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 Might and Magic (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: Played straight and hard in many cases alongside Light Is Not Good. Dark Elves, who are described as "elves who follow a dark path", are anything but evil: the women are fiercely protecting their children from wolves, the merchant master is friendly and helpful to everyone and definitely *not* employing their race's (in other settings) traditional schtick of slavery, sacrifice and underground tyranny. If anything, they are elves who split off from Vori and settled with a more gothic architecture and mercantile pursuits with a dash of blackmail and threats, and that's only applied to criminal smugglers who murder people at the drop of a hat. Their homes have tasteful interior decoration as well.
 Might and Magic (Video Game) / int_575fd5e2
featureApplicability
1.0
 Might and Magic (Video Game) / int_575fd5e2
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_575fd5e2
 Might and Magic (Video Game) / int_57b80b45
type
Fantastic Racism
 Might and Magic (Video Game) / int_57b80b45
comment
VII also hints at this at occassion, shown by the vitriolic reactions of the givers of the Light-aligned promotion quests towards you if you're Dark-aligned, sometimes even accompanied by death threats. Best shown in hindsight by Charles Quixote, who becomes a Fantastic Racism driven dragonslayer in VIII.
 Might and Magic (Video Game) / int_57b80b45
featureApplicability
1.0
 Might and Magic (Video Game) / int_57b80b45
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_57b80b45
 Might and Magic (Video Game) / int_57d43e40
type
Fantasy Counterpart Culture
 Might and Magic (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: The naming conventions of people and places in this part of Axeoth are primarily Scandinavian-inspired, and the gods take their cues from Norse Mythology.
 Might and Magic (Video Game) / int_57d43e40
featureApplicability
1.0
 Might and Magic (Video Game) / int_57d43e40
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_57d43e40
 Might and Magic (Video Game) / int_581f6468
type
Hero of Another Story
 Might and Magic (Video Game) / int_581f6468
comment
Hero of Another Story: Archibald was formerly the antagonist of the Heroes of Might and Magic series before making a Continuity Cameo appearance in VI and having a more important role in VII.
 Might and Magic (Video Game) / int_581f6468
featureApplicability
1.0
 Might and Magic (Video Game) / int_581f6468
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_581f6468
 Might and Magic (Video Game) / int_5963b221
type
Eviler than Thou
 Might and Magic (Video Game) / int_5963b221
comment
The fact your quest to finish off Xenofex is there as well on the Dark Path may count as well, since the Kreegans are Eviler than Thou. Also overlaps with Pragmatic Villainy since it is not cool to rule the world when everyone is dead.
 Might and Magic (Video Game) / int_5963b221
featureApplicability
1.0
 Might and Magic (Video Game) / int_5963b221
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5963b221
 Might and Magic (Video Game) / int_5989e3b6
type
Enemy Mine
 Might and Magic (Video Game) / int_5989e3b6
comment
Enemy Mine: In X, the Blackfang Marauders are a group of brutal highwaymen who ambush and rob travelers, and you'll likely grow to hate them before you get to Karthal. However, once you do get there, they prove the lesser evil, and you have to form an alliance with them to liberate the city from the revolutionaries. They help you again (well four of them go) in the Falcon and the Unicorn scenario, where four Blackfangs with almost as much influence in the prison as the guards sell you supplies and tell you where to find Rosalie, so long as you do them a favor by getting rid of an inmate they don't like. The same place has also Marcus Wolf (if you let him live, that is) who you can free to get a second hireling besides Rosalie, resulting in this kind of scenario. However, this bites you back later (well, almost). Also in X, there's a small group of Dark Elves whom you meet in the Tomb of a Thousand Terrors who is willing to help you - one of whom is an assassin who claims she would kill you if someone had paid her too - because they have an enemy in common.
 Might and Magic (Video Game) / int_5989e3b6
featureApplicability
1.0
 Might and Magic (Video Game) / int_5989e3b6
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5989e3b6
 Might and Magic (Video Game) / int_5a59b3a1
type
Hulk Speak
 Might and Magic (Video Game) / int_5a59b3a1
comment
Hulk Speak: Orcs in X (both PCs and NPCs) talk like this, occasionally. (Maximus, the garrison in Sorpigal, is surprisingly articulate; in fact, he says that's the reason the other orcs in his village kicked him out.)
 Might and Magic (Video Game) / int_5a59b3a1
featureApplicability
1.0
 Might and Magic (Video Game) / int_5a59b3a1
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5a59b3a1
 Might and Magic (Video Game) / int_5a66db3c
type
Bonus Level of Heaven
 Might and Magic (Video Game) / int_5a66db3c
comment
If you're on the Dark Path, then Celeste is instead a Bonus Level of Heaven, as the folks there are your enemies the times you have to go there. (As if the danger of falling wasn't enough, the Angels and Rocs are tough.)
 Might and Magic (Video Game) / int_5a66db3c
featureApplicability
1.0
 Might and Magic (Video Game) / int_5a66db3c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5a66db3c
 Might and Magic (Video Game) / int_5b415ef2
type
BottomlessPit
 Might and Magic (Video Game) / int_5b415ef2
comment
Bottomless Pit: There is a single instance of this in VIII and for the Enrothian trilogy as a whole. In the first dungeon (the Abandoned Temple) there is a hall where trying to open a door leading out results in hallway you just came in closing down and floor starting to open. To disable the trap and unlock the doors you must push 8 buttons in the corners. Should you fall down, it's immediate Game Over while you're still falling, unlike the usual case of having a damaging floor at the bottom that cannot be escaped.
 Might and Magic (Video Game) / int_5b415ef2
featureApplicability
1.0
 Might and Magic (Video Game) / int_5b415ef2
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5b415ef2
 Might and Magic (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Might and Magic (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: It's possible to recruit a Dragon very early in the game, if you know where to look. Having a Dragon in your party makes the rest of the game MUCH easier - if you have spare horseshoes and gold you can master his Dragon skill right there and then, which gives you access to Flame Burst (great and relatively cheap crowd controlling spell) and notably the ever-so broken Flying. This is probably the reason they're the only race you can't choose for your starter character. There are two quests to rescue level 50 characters. Once you have access to any form of flight and invisibility these both become just a matter of knowing where to go. Once rescued they become recruitable. On Ravenshore there is one hollow tree near the river that contains random artifact. That may help you greatly at the beginning of the game.
 Might and Magic (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Might and Magic (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5b81ca8d
 Might and Magic (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Might and Magic (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: In X, Boss monsters have a special Skill simply called Boss, which gives them several immunities. They are immune to several effects that are useful against ordinary monsters, like Mana Surge, Poison, Skull Crack, Knockback, & Immobilizing effects (like Icy Prison, Immobilize, Stun, and Time Stasis).
 Might and Magic (Video Game) / int_5bb56482
featureApplicability
1.0
 Might and Magic (Video Game) / int_5bb56482
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5bb56482
 Might and Magic (Video Game) / int_5c18d958
type
Video Game Flight
 Might and Magic (Video Game) / int_5c18d958
comment
Video Game Flight: Mostly averted in the Enrothian trilogy, as once you learn "Fly" you can basically go wherever you want to, a few really scarce exceptions aside (such as the central volcano in Nighon in VII, which requires hotkeying the "Jump" spell to get to the top, or the Plane of Fire in VIII, which has paths suspended over lava so high that you can't fly above it most of the time). It is as broken as it sounds. Played straight, however, in dungeons, where the spell doesn't work at all for some reason, mostly to prevent Sequence Breaking. This also makes trekking through bigger dungeons a hassle. X plays this straight, as the Blessing of Ylath, which allows you to leap mountains, just allows you to use portals that teleport you to higher altitude at specific points.
 Might and Magic (Video Game) / int_5c18d958
featureApplicability
-1.0
 Might and Magic (Video Game) / int_5c18d958
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5c18d958
 Might and Magic (Video Game) / int_5c5ac0e2
type
Really 700 Years Old
 Might and Magic (Video Game) / int_5c5ac0e2
comment
Really 700 Years Old: Kalohn in II is over 300 years old as of the battle with the Mega Dragon, and is alive 100 years after that if he wins the fight.
 Might and Magic (Video Game) / int_5c5ac0e2
featureApplicability
1.0
 Might and Magic (Video Game) / int_5c5ac0e2
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5c5ac0e2
 Might and Magic (Video Game) / int_5c99b642
type
War for Fun and Profit
 Might and Magic (Video Game) / int_5c99b642
comment
Charles Quixote, the harmless crazy kind paladin who rode along with you to kill a dragon and save an innocent woman, suddenly has become a downright murderous, sadistic dragon slayer with a financial interest in Garrote Gorge. He not only kills dragons for hides and other parts, but also to enslave their children and murders their parents before their eyes.
 Might and Magic (Video Game) / int_5c99b642
featureApplicability
1.0
 Might and Magic (Video Game) / int_5c99b642
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5c99b642
 Might and Magic (Video Game) / int_5cfeb43f
type
Save Scumming
 Might and Magic (Video Game) / int_5cfeb43f
comment
Save Scumming: The games make it very easy, for the most part. Land a good hit, save, opponent misses, save, something bad happens reload, and with patience you can beat things you have no business trying to fight. There are a few exceptions, though - for example, saving in the Arena in M&M7 actually saves you to outside the Harmondale stables on Monday, so you have to win on one try. This was particularly abuseable when it came to looting, as there is a bug in VI through VIII that will occasionally cause a just-looted corpse to remain in the game where you can loot it again with exactly the same loot tables. By repeatedly saving and loading every time the bug causes the corpse to remain, you can outfit your party several times over (with Artifacts and Relics, too, if you're looting a strong enough enemy) and get a ton of gold as a bonus (especially if combined with periodic trips to town and back to the corpse when your inventory fills). Of course, this is really only worth doing on enemies that drop good loot in the first place, like the dragon on the starting island in VII that you can beat by running around it in circles so that its fire breath never hits you... This is also very useful when you have to deal with monsters like Ghosts that cause magical aging. Simply put, this is something that's hard to reverse, and you're going to have to deal with things like this sooner or later. For example, in VI, you have to go to Corlagan's Estate to do the Wizard to Archmage promotion quest (not required, but highly recommended if you have a Wizard) and it has lots of Ghosts. The only ways to reverse magical aging in that game is a black potion (which permanently reduces all of your stats in the process) and a magical fountain on Hermit's Isle which you won't be able to access until much later. So save often when you go to this place. Averted in X, which doesn't let you save during battle.
 Might and Magic (Video Game) / int_5cfeb43f
featureApplicability
-1.0
 Might and Magic (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5cfeb43f
 Might and Magic (Video Game) / int_5d1eb74d
type
Dump Stat
 Might and Magic (Video Game) / int_5d1eb74d
comment
Dump Stat: In III and IV/V it can depend on your class. Intellect is useless to non arcane casters (Sorcerer, Archer and some Druid/Ranger spells) except for some skill books in V, and even then, someone who uses arcane casting can read them. Personality is useless to someone who doesn't use divine spells like a Cleric, Paladin, Druid or Ranger. Accuracy and Strength are less useful to a Sorcerer or any class that uses spells to do damage. The only non dump stats are Speed (when the player goes in a round), Endurance (grants HP), and Luck (prevents status effects) VI has Intellect/Intelligence (the name varies from one game to the next) has no effect on classes lacking arcane/elemental spellcasting abilities (or learn Master Learning starting with VI, which requires 50 Intellect in addition to the usual prerequisites), while Personality is useless for classes that can't cast clerical/Self magic (or learn Master Merchant starting with VI). This makes at least one of the two a dump stat for every class except Druids and Rangers. In fact, this also means that the Insane condition (which increases Strength but cripples Intelligence) is actually a benefit to some classes, like the Knight. Averted in Might and Magic VII and VIII, as each outdoor region has a Game, Contest, Test, or Challenge that rewards characters with extra skill points for having a certain stat above a certain threshold. Even Knights can benefit from having Intellect of 200 or higher, as they can then gain 10 skill points from a Challenge of Intellect. You can bypass it with temporary boosts though.
 Might and Magic (Video Game) / int_5d1eb74d
featureApplicability
-1.0
 Might and Magic (Video Game) / int_5d1eb74d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5d1eb74d
 Might and Magic (Video Game) / int_5d753b19
type
The Smurfette Principle
 Might and Magic (Video Game) / int_5d753b19
comment
The Smurfette Principle: Lady Loretta Fleise is the only woman in Enroth's nobility. Her representative on the council is also the only woman in the group of six.
 Might and Magic (Video Game) / int_5d753b19
featureApplicability
1.0
 Might and Magic (Video Game) / int_5d753b19
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5d753b19
 Might and Magic (Video Game) / int_5e52adb8
type
Sunken City
 Might and Magic (Video Game) / int_5e52adb8
comment
Sunken City: Balthazar's Lair, where Minotaurs live, is an underground city that became this due to a massive flood when the Gateway of Water was created. The Uplifted Library was sunken before the game's events, but the eruption of the nearby volcano thanks to the creation of the Gateway of Earth, well, uplifted it.
 Might and Magic (Video Game) / int_5e52adb8
featureApplicability
1.0
 Might and Magic (Video Game) / int_5e52adb8
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5e52adb8
 Might and Magic (Video Game) / int_5e751f8
type
Fallen Angel
 Might and Magic (Video Game) / int_5e751f8
comment
The Fallen Angel Uriel in the backstory of X, a psychotic Knight Templar who tried (and nearly succeeded) in plunging the world into genocidal chaos.
 Might and Magic (Video Game) / int_5e751f8
featureApplicability
1.0
 Might and Magic (Video Game) / int_5e751f8
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_5e751f8
 Might and Magic (Video Game) / int_60f37373
type
Attack Reflector
 Might and Magic (Video Game) / int_60f37373
comment
Attack Reflector: An aptly named Painreflection spell (or skill in X).
 Might and Magic (Video Game) / int_60f37373
featureApplicability
1.0
 Might and Magic (Video Game) / int_60f37373
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_60f37373
 Might and Magic (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Might and Magic (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: "Slicker Silvertongue" doesn't really sound like the name of a trustworthy person...
 Might and Magic (Video Game) / int_60fa92ac
featureApplicability
1.0
 Might and Magic (Video Game) / int_60fa92ac
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_60fa92ac
 Might and Magic (Video Game) / int_6114a875
type
Lost Technology
 Might and Magic (Video Game) / int_6114a875
comment
Lost Technology: In the case of the first five games, possibly deliberately lost, to keep people from messing with the experiments by the worlds' creator that explain why these worlds have names that are written in all Capital Letters. From a certain point of view, Sheltem is himself a piece of malfunctioning Lost Technology. For the settings of Might & Magic 6, 7 and 8, The End of the World as We Know It resulted in a collapse of civilization bringing them down from energy-weapons to Medieval technology, but some pieces of what was before are still around, and when a crisis occurs...
 Might and Magic (Video Game) / int_6114a875
featureApplicability
1.0
 Might and Magic (Video Game) / int_6114a875
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_6114a875
 Might and Magic (Video Game) / int_617f0563
type
Heel–Face Turn
 Might and Magic (Video Game) / int_617f0563
comment
Archibald in Might and Magic VII. It probably helps that he does something approximating a Heel–Face Turn: personally helping free his brother from the Kreegans and bringing him back to his wife, despite the fact that Archibald knows full well that Catherine Ironfist wants him deadnote He was probably - and correctly - gambling on Roland interceding in his behalf... but, of course, if he hadn't brought Roland back himself he wouldn't have been in a position to be executed by Catherine in the first place, and that the last interaction the two brothers had was Roland sentencing Archibald to be transformed to stone for some future generation to take mercy on. He ends up promising to stay peaceably on his little island off the coast of Avlee, and apparently kept that promise, as that is the last we heard of him. And judging that Sandro left for Jadame, it is apparent that he gave up on evil.
 Might and Magic (Video Game) / int_617f0563
featureApplicability
1.0
 Might and Magic (Video Game) / int_617f0563
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_617f0563
 Might and Magic (Video Game) / int_62c1f9a9
type
Evil Versus Oblivion
 Might and Magic (Video Game) / int_62c1f9a9
comment
Evil Versus Oblivion: You will need Archibald's help to save the world from the Kreegans, since only he has a spell capable of containing the explosion caused by the destruction of the Hive. He's willing to help, albeit because he still thinks of Enroth as his kingdom, and doesn't want to see it destroyed.
 Might and Magic (Video Game) / int_62c1f9a9
featureApplicability
1.0
 Might and Magic (Video Game) / int_62c1f9a9
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_62c1f9a9
 Might and Magic (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Might and Magic (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: In general, downplayed with the Blaster weapons. They are hailed as amazing weapons from the time of Ancients. Gameplay-wise they are pretty good, as they do good damage, they are fast and their damage, being Energy type, cannot be resisted, but at the time you get access to them you usually have multiple artifacts or relics and those are still much better than blasters, and the damage output of Dark Magic leaves blasters in the dust, resistances or no. In VII: If you manage to kill the dragon on Emerald Isle, nobody will reflect on it and Lord Markham will still state that he'll issue a warning not to go there. The Breeding Zone and The Walls of Mist in The Pit and The Celeste respectively are stated to be the training grounds for the factions of Necromancers and Wizards. In reality, monsters here don't give any experience, so good luck doing any actual training there. In fact it's much closer to the Rite of Passage as you need to pass them to be fully accepted by given faction, so consequently, you'll visit each of these dungeons at most once (to pass the initiation test and to retrieve a promotion quest item) and then you'll forget about them. Celeste is stated to be located partially in the clouds, partially in mountains. If you fall out of Celeste by not-so Bottom Less Pit, you'll always fall near stables, with no mountains nearby. In VIII the ending shows the destruction of the crystal, the gateways to the Elemental Planes and of the Plane between the Planes. Gameplay-wise, only the crystal is destroyed, and even its interior can be accessed if you made Lloyd's Beacon mark in it or the Plane between the Planes (the crystal there is still intact). You can even exit it to Ravenshore, seemingly exiting from the void. In X, some blessings are especially guilty of this. For example The Blessing of Ylath is stated to allow you to climb mountains. In reality, it allows you to teleport at specific point into more elevated zone. The Blessing of Shalassa says it allows you to walk on water, and it does ... in shallows. Kinda disappointing, isn't it?
 Might and Magic (Video Game) / int_6320eced
featureApplicability
1.0
 Might and Magic (Video Game) / int_6320eced
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_6320eced
 Might and Magic (Video Game) / int_63cad64b
type
Threatening Shark
 Might and Magic (Video Game) / int_63cad64b
comment
Everything's Even Worse With Sharks: You have no idea. In VII, the obligatory Elaborate Underground Base is actually an Elaborate Underwater basenote allowing for that to mean a backup spaceship parked underwater, with the security systems turned on, and to get to it, you have to fight your way past some nasty sharks. Stat-wise, these monsters aren't much worse than anything else you've fought at this stage at the game, but in this underwater terrain, you and handicapped in more than one area. You can't use any weapons except Blasters (which you likely aren't very skilled with at this point) and you need to wear special clothing that resembles wetsuits here with prevents you from wearing any armor at all. (The suits themselves provide no protection whatsoever.) You can still wear magical rings, so the best thing to do is plan ahead. (And cast a Lloyd's Beacon when you finally get to the place, so you can come and go without having to swim to it.)
 Might and Magic (Video Game) / int_63cad64b
featureApplicability
1.0
 Might and Magic (Video Game) / int_63cad64b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_63cad64b
 Might and Magic (Video Game) / int_6439de78
type
Heroic Sacrifice
 Might and Magic (Video Game) / int_6439de78
comment
Heroic Sacrifice: In V, Corak lacks the power to defeat Sheltem by directly attacking him. His self-destruct system, however... In X, while you are dealing with the revolutionary army in the Battle of Karthal stage, your ally Crag Hack hunts down and confronts Erebos on his own, knowing that he has nothing to lose because he's dying from a lethal curse anyway. As the cutscene shows, Crag dies at the villains hands, but he does so on his own terms, and manages to wound the demon as he does so, making him vulnerable and possible for you to destroy him.
 Might and Magic (Video Game) / int_6439de78
featureApplicability
1.0
 Might and Magic (Video Game) / int_6439de78
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_6439de78
 Might and Magic (Video Game) / int_65bc52c5
type
The Key Is Behind the Lock
 Might and Magic (Video Game) / int_65bc52c5
comment
The Key Is Behind the Lock: In V, the key to the Western Tower is inside the Tower. You're supposed to first enter the tower through the Skyroad.
 Might and Magic (Video Game) / int_65bc52c5
featureApplicability
1.0
 Might and Magic (Video Game) / int_65bc52c5
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_65bc52c5
 Might and Magic (Video Game) / int_6602cad
type
Permanently Missable Content
 Might and Magic (Video Game) / int_6602cad
comment
Permanently Missable Content: Played straight with anything on Emerald Isle in VII, seeing as once you leave, you can't go back (of course, there's really nothing useful there that you can't get anywhere else). Also the case with the lower floor of Red Dwarf Mines of the same game, once you sabotage the elevator. This is a bit harsher since the Medusa Queen here holds an unique artifact. In VIII, once you destroy the Great Crystal, you cannot access the Plane between the Planes if you didn't place Lloyd's Beacon there. This sucks because there are few optional dungeons in there. Seriously played straight in The Falcon and the Unicorn DLC. Your gear is all confiscated when you're arrested, and you can't get it back until you defeat the boss at the top of the Fortress and get the Storeroom Key; if you don't get it, you can't. note Fortunately, the guy who arrives to rescue you warns you that he can't take you back and recommends that you take one last quick look around. Also, each area has a multiple save file, so if you saved after winning the Boss Battle, it's easily fixed.
 Might and Magic (Video Game) / int_6602cad
featureApplicability
1.0
 Might and Magic (Video Game) / int_6602cad
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_6602cad
 Might and Magic (Video Game) / int_66181568
type
Outgrown Such Silly Superstitions
 Might and Magic (Video Game) / int_66181568
comment
Outgrown Such Silly Superstitions: Averted for the Ancients and their constructs, as both Corak and Sheltem utter the line "May the Gods smile upon me" in V. It is safe to assume Sheltem wasn't referring to the Ancients, as he was rebelling against them.
 Might and Magic (Video Game) / int_66181568
featureApplicability
-1.0
 Might and Magic (Video Game) / int_66181568
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_66181568
 Might and Magic (Video Game) / int_666648a3
type
Hostile Terraforming
 Might and Magic (Video Game) / int_666648a3
comment
Hostile Terraforming: Kreegans do this with a healthy dose of Gameplay and Story Segregation and Horde of Alien Locusts. In Heroes of Might and Magic we see Kreegans as stereotypical demons of Abrahamic mythology who establish towns and have human workers, slaves and collaborators and even taverns, monuments to Satanic deities and medieval technology. They like living in volcanic areas purely for comfort and prefer to raise volcanoes with magic before expanding. In the RPG series they are anything but that: initial spaceships make well-planned hard landings to the most fertile areas and start draining the soil nutrients to feed their population and hive queens and aggravate roaming creatures. Their initial technology is biotechnological with modern hydraulics on doors, and their expansion "cities" are nothing but Organic Technology hives like Colony Zod which also drain nutrients from the soil but have rudimentary force fields and elevators. There are zero human underlings living with them (though they do make use of human underlings, just not directly in their own settlements) and they attack anything that comes near and are straight out of the Alien franchise.
 Might and Magic (Video Game) / int_666648a3
featureApplicability
1.0
 Might and Magic (Video Game) / int_666648a3
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_666648a3
 Might and Magic (Video Game) / int_671681af
type
Jackass Genie
 Might and Magic (Video Game) / int_671681af
comment
Jackass Genie: Might and Magic 5 has several Jackass Genies. While some will offer the player a choice between money, gems and experience, three fit this trope. Commonly, they either kill a party member, kill the person who rubbed the lamp, or kill the entire party.
 Might and Magic (Video Game) / int_671681af
featureApplicability
1.0
 Might and Magic (Video Game) / int_671681af
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_671681af
 Might and Magic (Video Game) / int_68068108
type
Evil Laugh
 Might and Magic (Video Game) / int_68068108
comment
In V (and World of Xeen), Alamar (Sheltem) will sometimes say "Pleasant Dreams!" accompanied by an Evil Laugh when your party rests, in a voice that is highly reminiscent of the Guardian from Ultima VII.
 Might and Magic (Video Game) / int_68068108
featureApplicability
1.0
 Might and Magic (Video Game) / int_68068108
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_68068108
 Might and Magic (Video Game) / int_681077c5
type
Wide-Open Sandbox
 Might and Magic (Video Game) / int_681077c5
comment
Wide-Open Sandbox: The first three games don't really tell you where to go. You're expected to explore the game until you pick up enough clues to stumble into the real final quest. Most egregious in II, where the backstory in the game manual is almost entirely a Red Herring and the real villain is a Giant Space Flea from Nowhere unless you've played I. In all games, there's far more material in the sidequests than in the main quest, and often, the difference between sidequest and main quest can only be determined in hindsight. The exception is X, where the game is pretty linear, and even divided into four Acts. (There are still a few sidequest you can do at any time, however.)
 Might and Magic (Video Game) / int_681077c5
featureApplicability
1.0
 Might and Magic (Video Game) / int_681077c5
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_681077c5
 Might and Magic (Video Game) / int_6838a3ec
type
EliteMook
 Might and Magic (Video Game) / int_6838a3ec
comment
Elite Mook: Most enemies have stronger version that is even called 'Elite X'; how much stronger it actually is depends on the monster in question.
 Might and Magic (Video Game) / int_6838a3ec
featureApplicability
1.0
 Might and Magic (Video Game) / int_6838a3ec
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_6838a3ec
 Might and Magic (Video Game) / int_68c86317
type
Counterpart Artifacts
 Might and Magic (Video Game) / int_68c86317
comment
Counterpart Artifacts: Elsenrail and Glomenthal. Though they have no story influence, their flavour texts describe them as linked yet opposite, with Elsenrail being the Blade of Light and Glomenthal being the Blade of Dark, and the forging of these Swords of Balance having destroyed the Forge of Chaos.
 Might and Magic (Video Game) / int_68c86317
featureApplicability
1.0
 Might and Magic (Video Game) / int_68c86317
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_68c86317
 Might and Magic (Video Game) / int_693cabaf
type
Gladiator Games
 Might and Magic (Video Game) / int_693cabaf
comment
Gladiator Games: Most games in the series have an Arena you can go to where you can fight monsters to win gold (and in some cases, experience). The rules vary depending on which game, and the monsters are chosen at random, although you can usually pick the level of difficulty. (Although the difficulty levels often get more difficult overall as your own experience levels get higher.) Sometimes you have to pay a fee to enter, and other times you can only go on certain days. In at least one game, a promotion quest depends on going there.
 Might and Magic (Video Game) / int_693cabaf
featureApplicability
1.0
 Might and Magic (Video Game) / int_693cabaf
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_693cabaf
 Might and Magic (Video Game) / int_69aa26d1
type
Poison Is Corrosive
 Might and Magic (Video Game) / int_69aa26d1
comment
Poison Is Corrosive: Several games have the weapon modifiers "Of Poison," "Of Venom," and "Of Acid." They add varying amounts of the same type of damage (Poison in VI, Body in VII and VIII) to the weapon.
 Might and Magic (Video Game) / int_69aa26d1
featureApplicability
1.0
 Might and Magic (Video Game) / int_69aa26d1
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_69aa26d1
 Might and Magic (Video Game) / int_69ab6c58
type
Justified Tutorial
 Might and Magic (Video Game) / int_69ab6c58
comment
Justified Tutorial: The scavenger hunt serves as both a tutorial of sorts, as well as an introductory stage to set up the plot for the remainder of the game.
 Might and Magic (Video Game) / int_69ab6c58
featureApplicability
1.0
 Might and Magic (Video Game) / int_69ab6c58
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_69ab6c58
 Might and Magic (Video Game) / int_6a1c6dc5
type
Story Difficulty Setting
 Might and Magic (Video Game) / int_6a1c6dc5
comment
Story Difficulty Setting: The Xeen games have an "Adventurer" difficulty setting, with combat made much easier than the standard "Warrior" setting.
 Might and Magic (Video Game) / int_6a1c6dc5
featureApplicability
1.0
 Might and Magic (Video Game) / int_6a1c6dc5
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_6a1c6dc5
 Might and Magic (Video Game) / int_6a696742
type
The Power of Love
 Might and Magic (Video Game) / int_6a696742
comment
The Power of Love: III has something like this. Visiting the nymph in Thorn Blossom Orchard "inflicts" a status condition on all male characters in your party called In Love that increases all his stats by 1, and then continues to increase it as time goes on. Unfortunately, the nymph never reciprocates the love, and if the bonus ever reaches a +10 bonus, it turns into a negative aliment called Heartbroken, which is like Weakness, except it cannot be cured except from a Temple. A sidequest for Princess Trueberry near Swamp Town can only be completed with the power of love: You must speak to her with a group of adventurers who have the "In Love" condition, whom she will promptly "cure" of their love. Repeat the process until she has cured ten people to lift her curse and get a ton of experience and the Golden Alicorn to get a ton more.
 Might and Magic (Video Game) / int_6a696742
featureApplicability
1.0
 Might and Magic (Video Game) / int_6a696742
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_6a696742
 Might and Magic (Video Game) / int_6abc1994
type
Video Game Geography
 Might and Magic (Video Game) / int_6abc1994
comment
Video Game Geography: The map is flattened. In III, the world is a toroid, and in I, II, IV and V it's flat. (Actually, only the setting of 3 is set on a planet at all; the others are spaceships. The ultimate end of World of Xeen, if IV and V are installed together, turns the planet into a proper sphere.)
 Might and Magic (Video Game) / int_6abc1994
featureApplicability
1.0
 Might and Magic (Video Game) / int_6abc1994
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_6abc1994
 Might and Magic (Video Game) / int_6b4b3eba
type
Lady Land
 Might and Magic (Video Game) / int_6b4b3eba
comment
Lady Land: In Nighon, all the warlocks outside are women, and all the men are particularly shabby peasants. Oddly, this directly contradicts the canon of Heroes of Might and Magic II and III - in II the Warlock's Guild is men-only, and in III a single woman was admitted to the Warlocks for political reasonsnote her name was Sephrinroth, and she claimed to be an illegitimate child of King Gryphonheart. Note that inside the houses, this is not the case; Tor Anwyn, the Warlock trainer, is male, and there are several female trainers of skills that Warlocks cannot learn, implying that they themselves are not Warlocks.
 Might and Magic (Video Game) / int_6b4b3eba
featureApplicability
1.0
 Might and Magic (Video Game) / int_6b4b3eba
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_6b4b3eba
 Might and Magic (Video Game) / int_6b781076
type
Kick the Dog
 Might and Magic (Video Game) / int_6b781076
comment
Still happens in X at plenty of other points, given that you are handed free reign of the land eventually, although most over world enemies are weaker than dungeon enemies, and regions are still closed off until you access the elemental shards. For example, just around the bend from a plot-important dungeon is a group of enemies that, unless your characters come prepared or you're not a first time player, is likely to stomp you. It doesn't help that they're holding a recruit-able dog captive. In fact, the whole Act II (where most of the game world opens up) is like this and worse - you must follow one exact trail, otherwise the enemies will kill you. The Lost City is also nasty example: while its 1st, 2nd and 4th floors are pretty manageable by the time you get there, a pair of monsters from 3rd floor (which also guard the entrances to it on other floors) is enough to wipe out your party, forcing you to come back later.
 Might and Magic (Video Game) / int_6b781076
featureApplicability
1.0
 Might and Magic (Video Game) / int_6b781076
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_6b781076
 Might and Magic (Video Game) / int_6bda9a30
type
Meaningful Name
 Might and Magic (Video Game) / int_6bda9a30
comment
Meaningful Name: Escaton the Destroyer, which sounds like eschatology, the study of the end of the world.
 Might and Magic (Video Game) / int_6bda9a30
featureApplicability
1.0
 Might and Magic (Video Game) / int_6bda9a30
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_6bda9a30
 Might and Magic (Video Game) / int_6c85d03a
type
The Hidden Hour
 Might and Magic (Video Game) / int_6c85d03a
comment
The Hidden Hour: The Obelisk Puzzle has a flower that only appears in "the witching hour".
 Might and Magic (Video Game) / int_6c85d03a
featureApplicability
1.0
 Might and Magic (Video Game) / int_6c85d03a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_6c85d03a
 Might and Magic (Video Game) / int_6dbf171
type
Fake King
 Might and Magic (Video Game) / int_6dbf171
comment
Fake King: Alamar is Sheltem. He does it again in V, but it's a bit of a subversion as "King Alamar" is obviously the Big Bad from the get-go: no one pretends he is the ruler except for the Ogres, whom he pays. Everyone else follows Queen Kalindra.
 Might and Magic (Video Game) / int_6dbf171
featureApplicability
1.0
 Might and Magic (Video Game) / int_6dbf171
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_6dbf171
 Might and Magic (Video Game) / int_6dc206c9
type
Marathon Level
 Might and Magic (Video Game) / int_6dc206c9
comment
Marathon Level: VI: This game in general has much bigger dungeons than later games. The very first dungeon, Abandoned Temple, is extremely long. Thankfully one of three quest items is near the entrance. The other two? Not so much. Tomb of VARN is giant and unlike most other dungeons, you have to sweep it all in order to find codes that give you the access to the reactor room that contains mainline quest item. Castle Darkmoor and Castle Alamos also stand out and likewise you'll have to explore them entirely to get to required quest items there because of rather convoluted puzzles. VII: Walls of Mist and The Breeding Zone. Made worse you cannot leave without all monsters respawning, so you need to stock up on mana potions and food to stay there. The Breeding Zone is relatively small, but the tough enemies here will slow your progress down a lot. Eeofol Tunnels, a Space-Filling Path which you need to completely traverse in order to access Eeofol. Thankfully you need to do this once, since you can activate Door to Before once in Eeofol. Titan's Stronghold, like the name would suggest. Made worse by the fact that it consists mostly of looong corridors that seem to go on forever. VIII: Balthazar's Lair, mainly due to overly long puzzle involving switching water levels. Think Water Temple. The Very Definitely Final Dungeon also qualifies and it stands out when compared to the rather short dungeons in this game. It does make for nice grand finale though. X: The Tomb of Thousand Terrors and Ker-Thal. Worse in that you cannot leave either until you complete them.
 Might and Magic (Video Game) / int_6dc206c9
featureApplicability
1.0
 Might and Magic (Video Game) / int_6dc206c9
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_6dc206c9
 Might and Magic (Video Game) / int_6e6b8ca7
type
Tertiary Sexual Characteristics
 Might and Magic (Video Game) / int_6e6b8ca7
comment
Tertiary Sexual Characteristics: Female lich player characters have pink eyes (in contrast with the males' red) and wear a lot of jewelry.
 Might and Magic (Video Game) / int_6e6b8ca7
featureApplicability
1.0
 Might and Magic (Video Game) / int_6e6b8ca7
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_6e6b8ca7
 Might and Magic (Video Game) / int_6ec989d8
type
Guide Dang It!
 Might and Magic (Video Game) / int_6ec989d8
comment
Guide Dang It!: The identity of the "missing brother" in Might & Magic III could be one of these, or else an example of Viewers Are Geniuses. (Hint: The other brothers are named Alpha, Beta, Gamma, Delta, and Zeta.) (Answer: Epsilon.) That's actually a Bilingual Bonus. If you know the Greek alphabet and have met the other brothers, the solution is pretty obvious, since the missing brother is the letter between Delta and Zeta. When holding the Element Orb in II, all entrances to the dungeon are sealed and you are unable to use any teleport spells. The only way to successfully remove the Orb from the dungeon is to actively abuse game mechanics: Give the Orb to a hireling and dismiss them, instantly sending the hireling and Orb to the nearest inn. The location of the replacement arbiters in VII. They make it perfectly clear in the game itself that Judge Fairweather is in Bracada and Judge Sleen is in Deyja, but not where in Bracada and Deyja. They're in the taverns. The obelisk puzzle in VII is probably this. "Pirates five, one survive, hide the gold under the sand. White flower, witching hour, bloom upon a haunted land." There are several haunted lands in Might and Magic VII, although the only one with any connection to pirates is Evenmorn Island. And there IS a patch of sand on that island... but that's not where the white flower appears at midnight. So where is the buried treasure? In a stone circle that isn't anywhere close to any sand. Ditto for some promotion quests. The Ninja promotion quest from VII gets the most infamy, though the Wizard promotion quest from the same game is just as bad.
 Might and Magic (Video Game) / int_6ec989d8
featureApplicability
1.0
 Might and Magic (Video Game) / int_6ec989d8
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_6ec989d8
 Might and Magic (Video Game) / int_70d8269d
type
Excuse Plot
 Might and Magic (Video Game) / int_70d8269d
comment
Excuse Plot: The earlier games didn't have much of a plot: I has heroes from Sorpigal on the world of VARN traveling to find the source of the chaos on their world, discovering it's King Alamar, finding out Alamar is Sheltem, then defeating him while he gets away in the struggle. II has the same heroes traveling through the magical gates to CRON, utilizing Time Travel and the magic gates to stop Sheltem from flinging CRON into the sun. III has unrelated heroes from Fountain Head on Terra adventuring across the land. They aren't even given a reason why they go on their adventure. But they eventually end the chaos of the monsters around the world and find Sheltem engaged with Corak, who uses the distraction to flee. Corak and the adventurers pursue. IV has a very sparse plot as well. Not only does it seemingly have nothing to do with the Sheltem story arc that began in I and ended in V, it is little more than "Go kill the bad guy Lord Xeen and bring me his Macguffin". The game reveals absolutely nothing about who Lord Xeen, the main antagonist, is, until literally the end of the game, where The Stinger reveals Xeen was Sheltem's henchman. V has the most plot: The dragon orb finds its way to the players, who are tasked with bringing it to Dragon Pharaoh. To do this, they must restore Kalindra's castle and restore her to health. Then, find Corak and sneak him to Sheltem. World of Xeen has a final quest which is: "Complete these puzzles and restore the world because the Dragon Pharaoh told you to."
 Might and Magic (Video Game) / int_70d8269d
featureApplicability
1.0
 Might and Magic (Video Game) / int_70d8269d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_70d8269d
 Might and Magic (Video Game) / int_72423e7d
type
Teleporting Keycard Squad
 Might and Magic (Video Game) / int_72423e7d
comment
Teleporting Keycard Squad: Happens on occasion, mostly in The Temple of Baa whenever you open a chest containing the key you need to progress.
 Might and Magic (Video Game) / int_72423e7d
featureApplicability
1.0
 Might and Magic (Video Game) / int_72423e7d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_72423e7d
 Might and Magic (Video Game) / int_7276d0de
type
Mugging the Monster
 Might and Magic (Video Game) / int_7276d0de
comment
Mugging the Monster: There is a troll in a house on north coast of Ravenshore who tried to attack Escaton because he looked rich and he thought he would be an easy prey. Needless to say, it went poorly for the troll.
 Might and Magic (Video Game) / int_7276d0de
featureApplicability
1.0
 Might and Magic (Video Game) / int_7276d0de
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7276d0de
 Might and Magic (Video Game) / int_727b944e
type
Plot Tunnel
 Might and Magic (Video Game) / int_727b944e
comment
Plot Tunnel: A situation like this arises in VI. The first time you speak to Roland's son, Nicolai, in Castle Ironfist, he joins your party (you do not get a say in this) and the first time you rest, he runs off (again, there's nothing you can do to stop him). Unfortunately, this means you cannot enter Castle Ironfist until you find him, because it is put on emergency shutdown, because they think he's been kidnapped (and it's probably for the best that you don't enter, because technically, you kidnapped him). Because this means you can't complete any important quests, you really have to find him. The worst part is, it's kind of hard. His constant begging to go to the circus should tell you where he is, but the circus only appears on certain months and in only three locations, and one of those locations is a place you really shouldn't go, given your likely current level. So this could take a while. Frustratingly, Nicolai doesn't give you any tangible reward for this, except that he owes you a favor, which comes in very useful much later (you get an XP reward for it in the 2.0 version). If you never talk to him about "Boredom", the problem doesn't arise, and he still helps later. To a smaller degree, VI forces you to visit Free Haven afoot as all stable/ship transport to Free Haven is unavailable at first. This also means that you can't get easily to the northern/western locations, as Free Haven is a hub connecting New Sorpigal and surroundings with those (not that it is a good idea to go there with a low-level party). Once you reach Free Haven and presumably talk with the Council there, you can fetch a ride to the northern/western cities. Happens in both VII and VIII at the start. In VII you are stranded on Emerald Isle until you complete the tournament - you can explore the Isle at your leisure, but it is quite small and there is nothing interesting not related to the main quest. The single sidequest is still related to the tournament and will be possibly completed with the main quest as the items required to both are literally laying on the ground next to each other. In VIII your main quest is in fact to leave Dagger Wound island, and most of the sidequests are related to the objective. This happens a lot in X, where the plot is very linear. For example, after foiling the attack on the governor's castle, he asks you to go to the Elemental Forge to investigate an elf raid, and until you do that, you can't progress to Seahaven.
 Might and Magic (Video Game) / int_727b944e
featureApplicability
1.0
 Might and Magic (Video Game) / int_727b944e
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_727b944e
 Might and Magic (Video Game) / int_72c04e0d
type
Door to Before
 Might and Magic (Video Game) / int_72c04e0d
comment
Door to Before: If you speak with people in Harmondale, they tell you that a specific altar south of the goblin fortress is in fact a teleporter to Eeofol. If you investigate it further, you find nothing of note. However, once you access Eeofol the long, long way you can find an exactly identical altar there, and clicking on it will not only teleport you back to Harmondale, but also activates that one so you can get back to Eeofol.
 Might and Magic (Video Game) / int_72c04e0d
featureApplicability
1.0
 Might and Magic (Video Game) / int_72c04e0d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_72c04e0d
 Might and Magic (Video Game) / int_7335ffa9
type
Grey-and-Gray Morality
 Might and Magic (Video Game) / int_7335ffa9
comment
Tor Anwyn, the Warlock you need to consult for the Warlock promotion quest, has similar qualities. What really makes these two gentlemen stand out as Affably Evil is the fact that some of the instructors even on the path of Light are very acidic towards those following the path of Darkness.
 Might and Magic (Video Game) / int_7335ffa9
featureApplicability
1.0
 Might and Magic (Video Game) / int_7335ffa9
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7335ffa9
 Might and Magic (Video Game) / int_733e007a
type
Unwitting Pawn
 Might and Magic (Video Game) / int_733e007a
comment
It probably helps that your involvement wasn't that central - the tensions between Kastore and Archibald was there before you showed up - especially not in the Light path, and that if one did the Dark path, one also helped arrange Archibald's back-up plan in case he was deposed. Unwittingly.
 Might and Magic (Video Game) / int_733e007a
featureApplicability
1.0
 Might and Magic (Video Game) / int_733e007a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_733e007a
 Might and Magic (Video Game) / int_7374ab13
type
Once More, with Clarity
 Might and Magic (Video Game) / int_7374ab13
comment
Once More, with Clarity: In the opening cinematic, Archibald's goblins and Gavin Magnus's elves spy on a group of "sea monsters" who had just come up out of the sea. After completing the second-to-last quest of the game, you see the same scene again, from the point of view of one of those "sea monsters."
 Might and Magic (Video Game) / int_7374ab13
featureApplicability
1.0
 Might and Magic (Video Game) / int_7374ab13
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7374ab13
 Might and Magic (Video Game) / int_73f7b5a5
type
Total Party Kill
 Might and Magic (Video Game) / int_73f7b5a5
comment
In X, the Runepriest's Searing Rune skill is especially prone to this. What it does is placing a rune on the ground that damages everyone standing on it or on nearby tiles. Normally the rune is placed with one tile space from you in the direction you're looking, so you're safe. However, if you have enemies right in front of you, it will place the rune directly under them... meaning that you're within its range and with its damage it can quite likely spell Total Party Kill.
 Might and Magic (Video Game) / int_73f7b5a5
featureApplicability
1.0
 Might and Magic (Video Game) / int_73f7b5a5
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_73f7b5a5
 Might and Magic (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Might and Magic (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: You often find barrels of colored liquid in these games, and drinking the stuff always does something. It's a good idea to take note of the color before you have a character drink it, and then take note of what it does. It will come in useful when you find more of these barrels. (You don't want a Knight to drink the stuff that increases Intelligence; that's better for the Sorcerer.) And by the way, leave black liquid alone.
 Might and Magic (Video Game) / int_740f59b4
featureApplicability
1.0
 Might and Magic (Video Game) / int_740f59b4
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_740f59b4
 Might and Magic (Video Game) / int_7464705c
type
Arc Words
 Might and Magic (Video Game) / int_7464705c
comment
Arc Words: "The Mandate of Heaven."
 Might and Magic (Video Game) / int_7464705c
featureApplicability
1.0
 Might and Magic (Video Game) / int_7464705c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7464705c
 Might and Magic (Video Game) / int_75987da9
type
Ragtag Bunch of Misfits
 Might and Magic (Video Game) / int_75987da9
comment
Rag Tag Bunch Of Misfits: Much more than in other games. Let's see, your team can include humans (Knights, Clerics, or pre-promotion Necromancers), Liches (when Necromancers are promoted), Vampires, Minotaurs, Dark Elves, Trolls or Dragons.
 Might and Magic (Video Game) / int_75987da9
featureApplicability
1.0
 Might and Magic (Video Game) / int_75987da9
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_75987da9
 Might and Magic (Video Game) / int_75ff5853
type
Can't Drop the Hero
 Might and Magic (Video Game) / int_75ff5853
comment
Can't Drop the Hero: Whereas the other games have Required Party Member either averted or played straight, only the character created at the start has to be there for the entire game. The other four members can be hired and dismissed at will, outside one or two quests which have a required party member.
 Might and Magic (Video Game) / int_75ff5853
featureApplicability
-1.0
 Might and Magic (Video Game) / int_75ff5853
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_75ff5853
 Might and Magic (Video Game) / int_77073274
type
Monster Protection Racket
 Might and Magic (Video Game) / int_77073274
comment
Monster Protection Racket: In IV, Joe the Exterminator is actually responsible for the bug infestation in Vertigo.
 Might and Magic (Video Game) / int_77073274
featureApplicability
1.0
 Might and Magic (Video Game) / int_77073274
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_77073274
 Might and Magic (Video Game) / int_776a06eb
type
All Myths Are True
 Might and Magic (Video Game) / int_776a06eb
comment
The quest for the sixth mirror in IV. The five mirrors serve as stationary portals between five major towns, but there're rumors about the sixth, portable, mirror, and the king sends the protagonists on a quest for it. Turns out, the mirror does exist, but it's in the possession of evil Lord Xeen, and breaks during the final fight.
 Might and Magic (Video Game) / int_776a06eb
featureApplicability
1.0
 Might and Magic (Video Game) / int_776a06eb
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_776a06eb
 Might and Magic (Video Game) / int_780a82c3
type
Magic Square Puzzle
 Might and Magic (Video Game) / int_780a82c3
comment
Magic Square Puzzle: The first game has a 4×4 magic square dungeon, the successful solution of which will grant your party +2 intelligence.
 Might and Magic (Video Game) / int_780a82c3
featureApplicability
1.0
 Might and Magic (Video Game) / int_780a82c3
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_780a82c3
 Might and Magic (Video Game) / int_7833feeb
type
Sudden Name Change
 Might and Magic (Video Game) / int_7833feeb
comment
Sudden Name Change: A quite a few monsters that reappear from VII have their names changed despite using the exact same model and possibly even statistics. The most notable are Behemoths, who got renamed to Plane Guardians/Plane Protectors/Plane Overlords, and Light Elementals have been changed to Dancing Light/Wisp/Will'o'Wisp. The latter might be justified by avoiding confusion why the light elementals don't have any relation to the plot despite being, well, elementals.
 Might and Magic (Video Game) / int_7833feeb
featureApplicability
1.0
 Might and Magic (Video Game) / int_7833feeb
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7833feeb
 Might and Magic (Video Game) / int_7a0b9d67
type
Redemption Demotion
 Might and Magic (Video Game) / int_7a0b9d67
comment
Redemption Demotion: Sadly, Minotaurs. When they appeared in the previous games as Always Chaotic Evil enemies, they were a nightmare to deal with, having high HP, brutal physical attack, and the Minotaur Lords could easily one-hit kill one of your characters by casting "Finger of Death". As playable characters in this game, they're by far the worst class, being only good as Crutch Characters in the early levels.
 Might and Magic (Video Game) / int_7a0b9d67
featureApplicability
1.0
 Might and Magic (Video Game) / int_7a0b9d67
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7a0b9d67
 Might and Magic (Video Game) / int_7ae4d273
type
Point of No Return
 Might and Magic (Video Game) / int_7ae4d273
comment
Point of No Return: X has three situations like this; fortunately, in two of them, you get a warning first: The first time is when You enter the Tomb of Ten Thousand Terrors, an action that starts Act IV of the story. The entrance locks behind you, and there's no way out until you find the exit. (The storyline implies that this was a trap.) The second time Is before the Battle of Karthul stage. Once it starts, you cannot return to the Ayran Peninsula until you complete this stage and the next, in which you defeat Erebos. Fortunately, an NPC gives you a warning first, and there is a merchant you can buy supplies from after the battle. The third and most brutal time is the final part of the Falcon and the Unicorn DLC, where Rosalie takes you to Empress Falcon's Summer Palace to warn her. She does tell you that you won't be able to return once you leave, but there are no merchants, healers, or any other facilities here; other than what you bring, you have to rely on treasure you find to heal yourself.
 Might and Magic (Video Game) / int_7ae4d273
featureApplicability
1.0
 Might and Magic (Video Game) / int_7ae4d273
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7ae4d273
 Might and Magic (Video Game) / int_7b21ef92
type
Later-Installment Weirdness
 Might and Magic (Video Game) / int_7b21ef92
comment
Later-Installment Weirdness: This game makes a lot of changes regarding its precedessors: You start with just one character rather than a full party, and you have to fill the remaining slots by hiring adventurers at taverns and houses. Said people can be fired at any point if you wish to replace them with somebody else, and to complete certain mandatory quests, you need to have certain characters in your party. This game has a maximum party size of five as opposed to four, and not all slots have to be filled, so your party can range from one to five characters. In the previous games you had the same full party of characters from beginning to end. There are no hirelings (of the non-fighting townsperson variety from earlier games, as opposed to the new recruitable adventurers), though townspeople still exist. Rather than every character being identified by their class, only human characters are identified by their class (Knight, Cleric or Necromancer) while non-human characters are identified by their race instead (Dark Elf, Vampire, Troll, Minotaur or Dragon)note behind the scenes, the game does still keep track of race and class separately, but the UI only shows the class. Vampires more-or-less replace Paladins, Minotaurs more-or-less replace Monks, and Dark Elves more-or-less replace Archers, with Trolls as a second all-Might class in addition to Knights. Dragons are a special class that can only be recruited and not made at startup. Sorcerers are renamed/replaced with Necromancers. This game does away with the separated Elemental and Self Magic Guilds, as well as the need to pay a fee to become a member. Instead, spells of all four schools of Elemental Magic (Earth, Air, Fire and Water) and all three schools of Self Magic (Body, Mind and Spirit) are sold together in a single magic shop each. Light and Dark Magic spells still have their own specialized shops. There's only one promotion for each class instead of two. In addition to Elemental, Self, Light and Dark Magic, this game introduces three new schools of magic that are exclusive to a certain class (Dark Elf, Vampire and Dragon), representing their inherent racial abilities. They each only have four spells (one for each level of skill) as opposed to ten or eleven, and these spells are learned automatically when the magic skill in question is upgraded rather than needing to be learned from a book. In the previous two games, both Clerics and Sorcerers could learn Light and Dark Magic (although in VII, you had to choose one or the other). In VIII, only Clerics can learn Light and only Necromancers (the equivalent of Sorcerers) can learn Dark. VI and VII had equal numbers of classes that could learn Self or Elemental Magic, but VIII has one more class than can learn Self (Cleric, Minotaur and Vampire) than Elemental (Necromancer and Dark Elf). And there are also no classes that can learn both in this game. The skill teachers will also tell you where to find a teacher of lower expertise if you're not advanced enough for the one you're talking to yet, unlike the previous game. There is also only a single expert teacher for each skill while previous games had two, a few exceptions aside.
 Might and Magic (Video Game) / int_7b21ef92
featureApplicability
1.0
 Might and Magic (Video Game) / int_7b21ef92
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7b21ef92
 Might and Magic (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Might and Magic (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: Any time a Gold Dragon appears in one of the later games, it qualifies. These things are tough, and they'd likely qualify as actual Bosses if not for the fact that they weren't unique. Terminator units from VI. One exception aside, they show in pairs at most, have over 1k HP (just about 200 HP lower than actual Final Boss) and most importantly, their regular attacks have a chance to cause an Eradication. Fighting off these things is more difficult than anything else. In X, you can access two "Dangerous Caves" very early in the game; most Dangerous Caves in the game have actual Bosses, but one of the two you can access early (the one which has a convenient warning outside telling you that there's a grumpy cyclops inside) just has a very powerful monster that might just count as an Elite Mook. Nonetheless, it really best not to go in and fight it until you're Level 17 or so. In III the bosses of various temples are skinned exactly like the mooks inside, they just have an extra attack a round, more HP, and a different name. Only the Dragon Emperor is different. It also has the Eradicators in the final dungeon, who are immune to physical damage and can eradicate your party.
 Might and Magic (Video Game) / int_7b7965dd
featureApplicability
1.0
 Might and Magic (Video Game) / int_7b7965dd
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7b7965dd
 Might and Magic (Video Game) / int_7ba493b0
type
Always Accurate Attack
 Might and Magic (Video Game) / int_7ba493b0
comment
Always Accurate Attack: The Enrothian trilogy has "Implosion", which hits the target directly instead of firing a Projectile Spell, meaning there is no way to dodge it and only Air Magic immunity can stop it. The same also applies to "Mass Distortion".
 Might and Magic (Video Game) / int_7ba493b0
featureApplicability
1.0
 Might and Magic (Video Game) / int_7ba493b0
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7ba493b0
 Might and Magic (Video Game) / int_7c0bfb83
type
Obviously Evil
 Might and Magic (Video Game) / int_7c0bfb83
comment
Obviously Evil: Most Big Bads fit; Sheltem certainly does, just look at him!◊ The Kreegan even more so. Can't be more obvious than looking like demons. In X, it's hard to imagine that Erebos is anything but evil when you finally confront him.
 Might and Magic (Video Game) / int_7c0bfb83
featureApplicability
1.0
 Might and Magic (Video Game) / int_7c0bfb83
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7c0bfb83
 Might and Magic (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 Might and Magic (Video Game) / int_7c7589af
comment
Earth-Shattering Kaboom: generally encountered whenever the series needs a radical change in the setting (see Armageddon's Blade, the titular artifact of a Heroes III expansion of the same name). For a milder version, refer to the Dark Magic spell "Armageddon". Occurs as a bad ending for VI, if you destroy the Hive but didn't free Archibald to get a protective spell first.
 Might and Magic (Video Game) / int_7c7589af
featureApplicability
1.0
 Might and Magic (Video Game) / int_7c7589af
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7c7589af
 Might and Magic (Video Game) / int_7c7ee100
type
Cannot Tell a Lie
 Might and Magic (Video Game) / int_7c7ee100
comment
Adira (a Justicar angel) in X (with the The Falcon and the Unicorn DLC) strictly speaking can't lie, but falls here by just how bad she is at using Exact Words and metaphorical truths, not only presenting an obvious evasion when asked a question by the Empress, but having to struggle to produce even that. This is in stark contrast with her angel colleagues in Heroes VI, who smoothly manipulated everyone using those two methods, and almost got away with it. The Narrator says in the beginning that Uriel was notorious for doing this too, saying "Angels cannot lie, but no one every said they always have to tell the complete truth."
 Might and Magic (Video Game) / int_7c7ee100
featureApplicability
1.0
 Might and Magic (Video Game) / int_7c7ee100
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7c7ee100
 Might and Magic (Video Game) / int_7d561d58
type
Too Awesome to Use
 Might and Magic (Video Game) / int_7d561d58
comment
Too Awesome to Use: Various scrolls. Few exceptions aside (such as the Fly scroll in New Sorpigal in IV or Bracada in VII), there is no shop, monster drop or chest that guarantees access to certain scrolls. Consequently, you will save the best scrolls with the spells you can't get other way until you really need them, and weaker scrolls will be sold off. Better magic wands with stronger spells. While VII and VIII have a spell that allows you to recharge them, it has the drawback of reducing the number of charges every time it is used, and to fully negate that, you must have Grandmastery of Water Magic at level at least 20. Therefore better wands will end up collecting dust like the better scrolls.
 Might and Magic (Video Game) / int_7d561d58
featureApplicability
1.0
 Might and Magic (Video Game) / int_7d561d58
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7d561d58
 Might and Magic (Video Game) / int_7e5a2811
type
Virtual Paper Doll
 Might and Magic (Video Game) / int_7e5a2811
comment
Virtual Paper Doll: The 3D games all had a graphical interface for equipment, although the best of it tended to look awful.
 Might and Magic (Video Game) / int_7e5a2811
featureApplicability
1.0
 Might and Magic (Video Game) / int_7e5a2811
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7e5a2811
 Might and Magic (Video Game) / int_7f15b05c
type
Rainbow Pimp Gear
 Might and Magic (Video Game) / int_7f15b05c
comment
Rainbow Pimp Gear: Somewhat lampshaded in-game, as the item descriptions for a lot of the uglier equipment often tends to describe how awful it looks.
 Might and Magic (Video Game) / int_7f15b05c
featureApplicability
1.0
 Might and Magic (Video Game) / int_7f15b05c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7f15b05c
 Might and Magic (Video Game) / int_7f93c22e
type
Chain Lightning
 Might and Magic (Video Game) / int_7f93c22e
comment
Chain Lightning: A new master spell of Air Magic is called exactly that and its gimmick is that it deals the base damage multiplied by number of enemies on the target tile to each enemy on that tile. It hurts a lot if there are three enemies.
 Might and Magic (Video Game) / int_7f93c22e
featureApplicability
1.0
 Might and Magic (Video Game) / int_7f93c22e
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7f93c22e
 Might and Magic (Video Game) / int_7fa1f01c
type
Dracolich
 Might and Magic (Video Game) / int_7fa1f01c
comment
Dracolich: Undead dragons show up in this game, in Shadowspire of course. The game reveals they are results of experiments by Zanthora the Mad, a local necromancer.
 Might and Magic (Video Game) / int_7fa1f01c
featureApplicability
1.0
 Might and Magic (Video Game) / int_7fa1f01c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7fa1f01c
 Might and Magic (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Might and Magic (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: If you don't off Marcus Wolf during the Battle of Karthal then make the monumental mistake of freeing him from his cell in Fort Laegaire (as a hireling he is bordeline useless, not even saying that he threatened to kill Ann Morgan back in Karthal), once Lev and Orna arrive he will stab Rosalie in the back and try to run away on Lev's griffin (if you tried to interact with it you know how bad idea this is). It is implied that Rosalie does die from her wounds for a moment, but Orna the Angel ressurects her immediately afterwards, so thankfully for you, it is ultimately subverted.
 Might and Magic (Video Game) / int_7fbb2a3
featureApplicability
-0.3
 Might and Magic (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_7fbb2a3
 Might and Magic (Video Game) / int_80360df0
type
Dark Horse Victory
 Might and Magic (Video Game) / int_80360df0
comment
Dark Horse Victory: The main characters' efforts to restore Harmondale in VII lead to Erathia and Tularea going to war over the area again. The war has three possible victors: 'Humans' (that is, Erathianote Both sides have human and elven citizens), 'Elves' (Tularea) and Harmondale. Turn the Gryphonheart Trumpet over to the Arbiter and the area ends up as an independent kingdom.
 Might and Magic (Video Game) / int_80360df0
featureApplicability
1.0
 Might and Magic (Video Game) / int_80360df0
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_80360df0
 Might and Magic (Video Game) / int_808b6d16
type
Sdrawkcab Name
 Might and Magic (Video Game) / int_808b6d16
comment
Sdrawkcab Name: Quite literally. An early sidequest requires you to infiltrate Goblinwatch, a fortress near New Sorpigal, the first town. The goblins, who have taken over the fortress, have commissioned a group called the "Sdrawkcab Monks" to change the code that leads to the lower levels of the dungeon.
 Might and Magic (Video Game) / int_808b6d16
featureApplicability
1.0
 Might and Magic (Video Game) / int_808b6d16
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_808b6d16
 Might and Magic (Video Game) / int_80a62687
type
Monster Town
 Might and Magic (Video Game) / int_80a62687
comment
Monster Town: Many, to the point that there are only two towns inhabited purely by humans (Garrote Gorge and Murmurwoods) and two other towns of near-humans (Ravenshore and Alvar, both inhabited by Dark Elves). The rest? All inhabited by monsters you fought in previous games: Lizardmen (Blood Drop Town), undead creatures - and human Necromancers (Shadowspire), Minotaurs (Balthazar's Lair), Ogres (an unnamed town in Ravage Roaming), Trolls (Ironsand), and Dragons (Dragon Cavern).
 Might and Magic (Video Game) / int_80a62687
featureApplicability
1.0
 Might and Magic (Video Game) / int_80a62687
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_80a62687
 Might and Magic (Video Game) / int_8125d8f6
type
Easy Level Trick
 Might and Magic (Video Game) / int_8125d8f6
comment
Easy Level Trick: If you get lucky and get Water Walk scroll from the magic shop on Dagger Wound Island, you can skip the entirety of The Temple of the Snake and just dart for the docks.
 Might and Magic (Video Game) / int_8125d8f6
featureApplicability
1.0
 Might and Magic (Video Game) / int_8125d8f6
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_8125d8f6
 Might and Magic (Video Game) / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 Might and Magic (Video Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Despite the title of the game the Magic part seems to play a more important part in most of modern-era games: In VI the difference is so big it's absurd. Play the your cards right and a group of pure casters (Clerics and Sorcerers) can be deadlier than hybrid classes or Knight at the beginning of the game already. A Sorcerer with Sparks spell can clean enemies more efficiently than Knight with his sword and all classes can learn bow, the most useful weapon for when mana runs out, anyway. The gap widens even more when you get to Dark and Light magic, as the former has spells like "Shrapmetal" with potential of dealing huge physical damage or the "Armageddon" spell that deals about 50 points of damage to an entire map, something with what Knights and hybrid classes will only hardly keep up with. The latter has powerful spells that raise stats, reduce damage and completely heal the party, meaning with enough skill points and equipment boosting it even Squishy Wizard can punch out a minotaur. Toned down in VII where now spells are tied to magic mastery, so they are not so easy to get, therefore power curve for pure casters is slower. Knights and fighting hybrid classes also get some new skills to keep up, notably Armsmaster for Knight and the Dodging and Unarmed skills for Monk. They can't still keep up with the damage output of Dark Magic however. Both previous games also contain Ancient Weapon skill - essentially Blasters that deal damage that cannot be resisted by anything. This skill can be learned by anyone, however, and magic is still more useful in general. VIII plays with this. While there are Knight, Cleric and Necromancer (= Sorcerer in this game) classes, the strongest are Dragons, Dark Elves and Trolls, who are mostly hybrid classes with special quirks. X plays this straight and it becomes apparent if you have DLC installed and you get to play first of its dungeons. Then you find out that mages are much less dependent on equipment than fighters are.
 Might and Magic (Video Game) / int_812ee32b
featureApplicability
1.0
 Might and Magic (Video Game) / int_812ee32b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_812ee32b
 Might and Magic (Video Game) / int_8272ed55
type
Hive Queen
 Might and Magic (Video Game) / int_8272ed55
comment
Hive Queen: The Kreegan Queen, the final boss of Might & Magic VI.
 Might and Magic (Video Game) / int_8272ed55
featureApplicability
1.0
 Might and Magic (Video Game) / int_8272ed55
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_8272ed55
 Might and Magic (Video Game) / int_82a4fadc
type
Our Liches Are Different
 Might and Magic (Video Game) / int_82a4fadc
comment
Our Liches Are Different: Actually, the ones presented as enemies aren't much different at all (as far as RPGs go). However, in games where you can choose a Dark path, Wizards in your party actually become Liches after completing the second Promotion Quest, complete with the Soul Jars that liches tend to use. This grants a few immunities along with enhanced stats, but it actually does not grant them any special form of immortality. How about a lich temptress? The villain - and Boss - of the Fortress of Crows is just that, and when you confront her in the Boss Battle and show her the amulet of her two victims, her fake beautiful face is cast aside, forcing her to show her true, horrid, undead form.
 Might and Magic (Video Game) / int_82a4fadc
featureApplicability
1.0
 Might and Magic (Video Game) / int_82a4fadc
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_82a4fadc
 Might and Magic (Video Game) / int_82d2715f
type
Magitek
 Might and Magic (Video Game) / int_82d2715f
comment
Magitek: A plot element through the first three games. The Elemental Lords of Cron were a result of large-scale elemental manipulation by the Ancients to create the peoples of the game, which were then to be crashed on Terra to supplant the indigenous ecosystem as part of the Grand Experiment.
 Might and Magic (Video Game) / int_82d2715f
featureApplicability
1.0
 Might and Magic (Video Game) / int_82d2715f
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_82d2715f
 Might and Magic (Video Game) / int_830b0ac9
type
Final Battle
 Might and Magic (Video Game) / int_830b0ac9
comment
In X, the Final Battle is like this; if you attack him directly, reducing him to about half his health Erebos will drive him away for a little while; he'll always return after a few rounds, fully healed. (Driving him away and killing his Faceless and dark elf minions - who are much easier - does give you time to rest and heal, however.) To win the battle and truly kill him, you have to gather all the Solar Sigil Pieces in the huge arena and put them into the machine, which kills Erebos forever if you are successful.
 Might and Magic (Video Game) / int_830b0ac9
featureApplicability
1.0
 Might and Magic (Video Game) / int_830b0ac9
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_830b0ac9
 Might and Magic (Video Game) / int_8344209e
type
BFG
 Might and Magic (Video Game) / int_8344209e
comment
BFG: Unlike in the next game the Blaster Rifles aren't compact at all, being as long as two-handed swords, which are only head shorter than your characters.
 Might and Magic (Video Game) / int_8344209e
featureApplicability
1.0
 Might and Magic (Video Game) / int_8344209e
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_8344209e
 Might and Magic (Video Game) / int_834420aa
type
BFS
 Might and Magic (Video Game) / int_834420aa
comment
BFS: Most if not all of two-handed swords qualify.
 Might and Magic (Video Game) / int_834420aa
featureApplicability
1.0
 Might and Magic (Video Game) / int_834420aa
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_834420aa
 Might and Magic (Video Game) / int_83641c73
type
Logical Weakness
 Might and Magic (Video Game) / int_83641c73
comment
Logical Weakness: Each elemental and, notably, each elemental lord is of course weak to their opposing element. This is exploited by Escaton, who imprisons each of the elemental lords in a prison made specifically of that counter element.
 Might and Magic (Video Game) / int_83641c73
featureApplicability
1.0
 Might and Magic (Video Game) / int_83641c73
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_83641c73
 Might and Magic (Video Game) / int_84466943
type
Superboss
 Might and Magic (Video Game) / int_84466943
comment
Super Boss: The MegaDragon in V, which is immune to all but physical damage (and has 90% resistance to it), along with a multi-target attack doing 10d200 damage (with eradication - which will instantly kill characters and eradicate their bodies ). It is only second to Barkman, which almost has as many hit points but lower damage.
 Might and Magic (Video Game) / int_84466943
featureApplicability
1.0
 Might and Magic (Video Game) / int_84466943
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_84466943
 Might and Magic (Video Game) / int_8454f523
type
Superboss
 Might and Magic (Video Game) / int_8454f523
comment
In VII they have the "Strange Temple" which is another version of the NWC Dungeon, which is reached by using a model-temple-in-a-bottle found in a sunken ship. Unlike the version in VI, his has a pretty dangerous Superboss in it, called a "Blaster Guy C", who's much like a boss that was fought previously.
 Might and Magic (Video Game) / int_8454f523
featureApplicability
1.0
 Might and Magic (Video Game) / int_8454f523
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_8454f523
 Might and Magic (Video Game) / int_84f4a870
type
Puzzle Boss
 Might and Magic (Video Game) / int_84f4a870
comment
Puzzle Boss: The Barkman, a Superboss from V. It's got an almost unconquerable amount of HP, and you're expected to be fighting it at well below the level that would let you fight it head-on. However, it has no ranged attacks and no Contractual Boss Immunity to Mass Distortion, meaning that it's possible to kite it with Jump spells until its HP is whittled down to a more manageable level.
 Might and Magic (Video Game) / int_84f4a870
featureApplicability
1.0
 Might and Magic (Video Game) / int_84f4a870
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_84f4a870
 Might and Magic (Video Game) / int_8510238b
type
Riddle Me This
 Might and Magic (Video Game) / int_8510238b
comment
Riddle Me This: X has lots of these. A lot of treasure chests have to be opened by answering riddles, and several challenges require solving puzzles in order to proceed. Quite frankly, these are everywhere. (And some are very hard, especially because you have to type them out. The answer to one chest-riddle is Palimpsest; the answer can be found by listening to the gossip in Seahaven, but it isn't obvious. Many fans who figured it out swore it was a made-up word, but as you can see here it is not.)
 Might and Magic (Video Game) / int_8510238b
featureApplicability
1.0
 Might and Magic (Video Game) / int_8510238b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_8510238b
 Might and Magic (Video Game) / int_854b029a
type
Encyclopedia Exposita
 Might and Magic (Video Game) / int_854b029a
comment
Encyclopedia Exposita: In the third game, Corak's notes can provide the player with lore on any zone the party is currently in.
 Might and Magic (Video Game) / int_854b029a
featureApplicability
1.0
 Might and Magic (Video Game) / int_854b029a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_854b029a
 Might and Magic (Video Game) / int_859ec5d8
type
The Fair Folk
 Might and Magic (Video Game) / int_859ec5d8
comment
The Fair Folk: The Faerie King in VII and his unseen subjects. Some human characters are scared to death of him, while the elves are cautious of him (insisting they're "only distantly related"). When you actually meet him - two quests require this - he seems to be a borderline case who likes playing jokes on mortals, but is more-or-less harmless.
 Might and Magic (Video Game) / int_859ec5d8
featureApplicability
1.0
 Might and Magic (Video Game) / int_859ec5d8
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_859ec5d8
 Might and Magic (Video Game) / int_85e0cabc
type
Precursor Heroes
 Might and Magic (Video Game) / int_85e0cabc
comment
Precursor Heroes: In M&M7 you learn the mysterious Visitors from the Stars that most of the plot centers around are in fact the heroes from the third game, who never managed to catch up with Sheltem and ended up crash landing on Enroth instead. The party ended up splitting up between the Good and Evil members, with the Good members wanting to build a Stargate to find the Ancients, and the Evil members wanting to use Ancient weapons tech to carve out a galactic empire
 Might and Magic (Video Game) / int_85e0cabc
featureApplicability
1.0
 Might and Magic (Video Game) / int_85e0cabc
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_85e0cabc
 Might and Magic (Video Game) / int_8618825d
type
Portal Network
 Might and Magic (Video Game) / int_8618825d
comment
Portal Network: The starting archipelago has one, which needs a power stone to be operated, but since the bridge network was built quite some time ago the citizens stopped to use them and consequently the stones became rare. Since the bridges are obliterated by the initial eruption before the game even starts, the network becomes once again the sole way to travel through the islands. You can get one early in the game, though the last portal near the docks still needs to be activated from the other end.
 Might and Magic (Video Game) / int_8618825d
featureApplicability
1.0
 Might and Magic (Video Game) / int_8618825d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_8618825d
 Might and Magic (Video Game) / int_8657983a
type
Projectile Spell
 Might and Magic (Video Game) / int_8657983a
comment
Projectile Spell: Most of the single-target spells in the Enrothian trilogy, few exceptions aside such as "Implosion".
 Might and Magic (Video Game) / int_8657983a
featureApplicability
1.0
 Might and Magic (Video Game) / int_8657983a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_8657983a
 Might and Magic (Video Game) / int_874c712f
type
Dug Too Deep
 Might and Magic (Video Game) / int_874c712f
comment
Dug Too Deep: A Side Quest you can take in VII features an odd twist to this Trope. The dwarves of Stone City have an infestation of troglodytes on the lower level, but not because they Dug Too Deep, but because a bunch on evil wizards called the Nighon Warlocks on the other side of the tunnels did, and left them to deal with it. (The Quest Giver, naturally, offers you a reward if you get rid of them.) Played straight, however, with the Red Dwarf Mines in the same game. The dwarves broke into a lair of medusas who petrified most of them, and as part of the main quest you have to rescue the dwarves. (The first Archer promotion quest also involves shutting down the only elevator to the lower levels to rectify the dwarves' mistake.)
 Might and Magic (Video Game) / int_874c712f
featureApplicability
1.0
 Might and Magic (Video Game) / int_874c712f
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_874c712f
 Might and Magic (Video Game) / int_87ce64a0
type
Old Save Bonus
 Might and Magic (Video Game) / int_87ce64a0
comment
Old Save Bonus: Might and Magic II allowed you to import characters you used in the first game. The feature was dropped in subsequent installments though. Might and Magic V however introduced another feature: If you had both Might and Magic IV and V installed, you could combine them into one massive game called World of Xeen which allowed you to travel between the two sides of the titular world featured in each of the stand-alone games, as well as introducing some new content and an exclusive new ending.
 Might and Magic (Video Game) / int_87ce64a0
featureApplicability
1.0
 Might and Magic (Video Game) / int_87ce64a0
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_87ce64a0
 Might and Magic (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Might and Magic (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: You can explore the sewer beneath Free Haven. In addition to fighting vermin, Baa cultists, thieves and other foes, you can track down the Prince of Thieves.
 Might and Magic (Video Game) / int_87e661e8
featureApplicability
1.0
 Might and Magic (Video Game) / int_87e661e8
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_87e661e8
 Might and Magic (Video Game) / int_895ec17
type
Only in It for the Money
 Might and Magic (Video Game) / int_895ec17
comment
The heroes play this part in X, being Raiders, a type of shady adventurer which many folk believe are lawless folk who refuse to pledge loyalty to any formal authority (both the government or the Dragons), and are Only in It for the Money. This is true to a certain extent - the eighth rule of their ten-part code is "Treasure is treasure", meaning that if something is valuable, you should take it, and not judge what it was used for. However, a lot of the code does deal with honor among allies and comrades, the first rule being "Life is worth more than gold", meaning that nothing is so valuable that you should risk the lives of your companions to get it. (The second rule is, if a Raider violates the first rule and lets a comrade die to gain wealth, he is a traitor who deserves death, and a true Raider's duty is to deliver that punishment.)
 Might and Magic (Video Game) / int_895ec17
featureApplicability
1.0
 Might and Magic (Video Game) / int_895ec17
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_895ec17
 Might and Magic (Video Game) / int_898ff050
type
Villain Protagonist
 Might and Magic (Video Game) / int_898ff050
comment
Villain Protagonist: You become this if you choose the Dark Path. Of course, even though this causes you to be an accomplice in a few very evil things, whether you truly act like a villain is up to you. Still, your victory will mean a war on global scale that will kill everyone that resists an army of crazed goblins and liches and undead wielding ancient weapons. Considering said wielder of such ancient power are not the most moral people...
 Might and Magic (Video Game) / int_898ff050
featureApplicability
1.0
 Might and Magic (Video Game) / int_898ff050
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_898ff050
 Might and Magic (Video Game) / int_8aebbc74
type
Evil Pays Better
 Might and Magic (Video Game) / int_8aebbc74
comment
Evil Pays Better: The choice of path determines whether you will get to use Light or Dark Magic. Thing is, while Dark Magic has some very strong nukes (and even basic Toxic Cloud does more damage than Grandmaster Elemental spells), Light Magic has mainly buff magic of spells packed together which barring Day of Gods can be gotten from other magic schools, which you have probably upgraded higher (and Light Magic doesn't include Protection from Magic anyway). Its strongest offensive spell targets only one monster (while Dragon Breath from Dark magic nukes an entire group) and can be used only outside and during the day. To add insult to injury, its grandmaster spell must be found in The Pit first, and it has serious drawbacks. The promotion to Lich for the Dark Path comes with neat change to your avatar but most notably offers immunity to Body and Mind magic, something that cannot be achieved in any other way. There is no equivalent advantage for the promotion to the Archmage. The promotion to Warlock for the Dark Path gives you a pet dragon whelp which gives all your Warlocks mana regeneration and +3 to all magic skills. The Light Path counterpart, the Archdruid, has no such bonus. Though, in order to compensate, the promotion quest to Archdruid is one of the easiest of the games (involving finding an item on a mid-level dungeon and taking it to a low level dungeon) while the promotion to Warlock involves going to the Land of the Giants, the very last zone of the game, and find an item inside a cave with a very powerful Super Boss Dragon.
 Might and Magic (Video Game) / int_8aebbc74
featureApplicability
1.0
 Might and Magic (Video Game) / int_8aebbc74
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_8aebbc74
 Might and Magic (Video Game) / int_8c16c5d
type
Powers That Be
 Might and Magic (Video Game) / int_8c16c5d
comment
Powers That Be: In X, the gods worshipped in the Agyn Peninsula are the Dragons, gods who represent Elemental Powers. They are depicted as robed, hooded figures with angelic wings, holding swords. The six main Dragons are named Elrath (Light), Malassa (Darkness), Sylanna (Earth), Arkath (Fire), Ylath (Air) and Shalassa (Water). At various parts of the game, you have to visit the Elemental Forge and solve puzzles to gain the blessings of each Dragon, giving you abilities that let you access areas you weren't able to before. There is also a seventh Dragon named Asha, the Dragon of Order, worshipped as a Creator Goddess and believed to be the mother of the other six. There are altars depicting her three incarnations (the Maiden, the Mother, and the Crone) dotted around the Agyn Peninsula. If the Player Characters pray before the Maiden, their Stats and offensive scores improve; the Mother increases their Destiny Scores; and the Crone cures all negative status ailments.
 Might and Magic (Video Game) / int_8c16c5d
featureApplicability
1.0
 Might and Magic (Video Game) / int_8c16c5d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_8c16c5d
 Might and Magic (Video Game) / int_8c49c29e
type
Zig-Zagging Trope
 Might and Magic (Video Game) / int_8c49c29e
comment
Sheltem zigzags it. He was given two directives - protect Terra, and obey the Ancients. But he was removed from his post for unauthorized experimentation, and he determined that if the Ancients gave him an order to shut down, it would interfere with protecting Terra. So he stopped listening for Ancient orders until he could get rid of the obedience directive. That's just faulty programming, but aside from that, he's out for bloody revenge against the Ancients and all their creations, and considers the deaths he'll cause in his attempts to return to Terra a bonus, and that has nothing to do with his program.
 Might and Magic (Video Game) / int_8c49c29e
featureApplicability
1.0
 Might and Magic (Video Game) / int_8c49c29e
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_8c49c29e
 Might and Magic (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Might and Magic (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: X seems to use this, unfortunately. In Sorpigal, a lot of buildings are inaccessible at first due to obstacles that would seem incredibly easy to bypass, like the exit being too narrow or a rope barricade that seems no more secure than a closeline.
 Might and Magic (Video Game) / int_8d6c8737
featureApplicability
1.0
 Might and Magic (Video Game) / int_8d6c8737
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_8d6c8737
 Might and Magic (Video Game) / int_8d8ba364
type
Quest Giver
 Might and Magic (Video Game) / int_8d8ba364
comment
In X you are also only allowed two hirelings, but an added limitation makes it more difficult. With some quests, the Quest Giver has to tag along with you, taking up space as a hireling — quest-related characters could tag along in VI and VII as well, but did not count against the hireling limited. (All of the quest NPCs, thankfully, provide some kind of benefit.)
 Might and Magic (Video Game) / int_8d8ba364
featureApplicability
1.0
 Might and Magic (Video Game) / int_8d8ba364
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_8d8ba364
 Might and Magic (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Might and Magic (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: In V, meeting Sheltem without Corak will get you annihilated without a fight. In VI, blowing up the demon's ship without the ritual of the void will destroy the planet. In VII, during the initial battle between the humans and elves, you need to obtain something from the other side. Each side remains none the wiser if you keep quiet about it, but if you speak with the ruler and tell them, the party will be executed. In VIII, there is a trap in Noob Cave where a trap floor starts to open. Unlike the rest of the game, starting to fall alone will kill you here. In the No-Gear Level of Fort Laegaire in X, it can also be caused by being caught by the guards or doing something that triggers an alarm.
 Might and Magic (Video Game) / int_8e0430ab
featureApplicability
1.0
 Might and Magic (Video Game) / int_8e0430ab
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_8e0430ab
 Might and Magic (Video Game) / int_8e04fdd7
type
Dragon with an Agenda
 Might and Magic (Video Game) / int_8e04fdd7
comment
Dragon with an Agenda: Kastore to Archibald in Might and Magic VII.
 Might and Magic (Video Game) / int_8e04fdd7
featureApplicability
1.0
 Might and Magic (Video Game) / int_8e04fdd7
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_8e04fdd7
 Might and Magic (Video Game) / int_8e20979
type
Wham Episode
 Might and Magic (Video Game) / int_8e20979
comment
Wham Episode: The logs in the crashed escape pods in V provide a lot of exposition for the entire Sheltem story arc that the fifth game concludes. No other place in the entire series provides that much backstory for either Corak or Sheltem.
 Might and Magic (Video Game) / int_8e20979
featureApplicability
1.0
 Might and Magic (Video Game) / int_8e20979
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_8e20979
 Might and Magic (Video Game) / int_8ee83b3e
type
Numerical Hard
 Might and Magic (Video Game) / int_8ee83b3e
comment
Numerical Hard: The Warrior Mode raises the stats of enemies and makes everything more expensive (from items to skill trainings to services). That's about it.
 Might and Magic (Video Game) / int_8ee83b3e
featureApplicability
1.0
 Might and Magic (Video Game) / int_8ee83b3e
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_8ee83b3e
 Might and Magic (Video Game) / int_9183215d
type
Last Disc Magic
 Might and Magic (Video Game) / int_9183215d
comment
Last Disc Magic: In some games, some magic schools or last mastery levels can be obtained only way into the game. VII: You can get Light or Dark magic only after you choose path and complete an initiation test, which happens into the second half of the game. Even then you need to complete second promotion for either Cleric or Sorcerer to be able to even learn it. Likewise, since second promotion is only available after the choice of path and is a requirement for Grandmastery of magic schools, the ultimate spells of each magic school such as Power Cure or Lloyd's Beacon can't be used until then. VIII: Both Light and Dark magic can be learned from the start, but their Grandmasters are located at Regna, which is made accessible only quite late into the story. Consequently the ultimate spells in both schools won't be used until then and some spells of lower mastery are far less potent. Averted with Elemental schools - their Grandmaster teachers are located in their respective Elemental Planes, but you can access them and in the case of Plane of Air it shouldn't be much trouble with Invisibility (which you most likely have when you're trying to Grandmaster Air Magic).
 Might and Magic (Video Game) / int_9183215d
featureApplicability
-1.0
 Might and Magic (Video Game) / int_9183215d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_9183215d
 Might and Magic (Video Game) / int_91e894b4
type
Apocalypse How
 Might and Magic (Video Game) / int_91e894b4
comment
Apocalypse How: Sheltem's plan for Xeen is to hijack the planet and use it to travel back to Terra, his home. Moving it through space would take it away from its sun and kill all life on the planet, although it would spare the planet itself.
 Might and Magic (Video Game) / int_91e894b4
featureApplicability
1.0
 Might and Magic (Video Game) / int_91e894b4
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_91e894b4
 Might and Magic (Video Game) / int_92cca75b
type
Ret-Gone
 Might and Magic (Video Game) / int_92cca75b
comment
Ret-Gone: The Pirate King Crag Hack in X is suffering from a curse after insulting an undead sorcerer, which is supposed to do this to him; the doctor who examines him says it will not only kill him, it will cause him to disappear, and make everyone forget he ever existed. The heroes embark on a quest to gather ingredients for a cure, but it fails to work. Still, Crag has the last laugh on the sorcerer; in the Final Battle, he engages Erebos alone, dying on his own terms and wounding the demon enough for the players to kill him. Not only is Crag Hack remembered, he is remembered forever as a hero.
 Might and Magic (Video Game) / int_92cca75b
featureApplicability
1.0
 Might and Magic (Video Game) / int_92cca75b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_92cca75b
 Might and Magic (Video Game) / int_940a5958
type
Artificial Stupidity
 Might and Magic (Video Game) / int_940a5958
comment
Artificial Stupidity: Champions of the Sword types are some of the toughest monsters in the game, in part because they self-buff with Bless to improve their accuracy and Heroism to improve their damage before they attack. As in, they won't actually attack until they're done casting buffing spells. So if you've got someone in your party who can cast Dispel Magic, casting it every other turn will keep the Champions of the Sword in an endless cycle of casting their buffs, having them dispelled, casting them again...
 Might and Magic (Video Game) / int_940a5958
featureApplicability
1.0
 Might and Magic (Video Game) / int_940a5958
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_940a5958
 Might and Magic (Video Game) / int_94d2506d
type
Can't Catch Up
 Might and Magic (Video Game) / int_94d2506d
comment
While many low level spells are case of Can't Catch Up, Sparks are usually an exception. This is because the damage per spark rises with your skill and number of sparks increases with your mastery. Therefore, in VII the grandmaster can cast 9 sparks that each hits for at least 12 damage, which accumulates quite fast, not to mention you can mine the ground with them as you escape, or you can throw them on enemies stuck in a hole.
 Might and Magic (Video Game) / int_94d2506d
featureApplicability
1.0
 Might and Magic (Video Game) / int_94d2506d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_94d2506d
 Might and Magic (Video Game) / int_95428daa
type
Rite of Passage
 Might and Magic (Video Game) / int_95428daa
comment
The Breeding Zone and The Walls of Mist in The Pit and The Celeste respectively are stated to be the training grounds for the factions of Necromancers and Wizards. In reality, monsters here don't give any experience, so good luck doing any actual training there. In fact it's much closer to the Rite of Passage as you need to pass them to be fully accepted by given faction, so consequently, you'll visit each of these dungeons at most once (to pass the initiation test and to retrieve a promotion quest item) and then you'll forget about them.
 Might and Magic (Video Game) / int_95428daa
featureApplicability
1.0
 Might and Magic (Video Game) / int_95428daa
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_95428daa
 Might and Magic (Video Game) / int_95a4c6df
type
Wild Card
 Might and Magic (Video Game) / int_95a4c6df
comment
Wild Card: There are some rare items you can find in some games (Deck of Fate in VI, Genie Lamp in VII) that can give you bonuses to abilities, Skill Points, gold, or food. However, the bonuses they give seem random, along with how much of the bonus they give, and sometimes if you use them, they can turn the user to stone, kill him, or even Eradicate him. In truth, these effects are not random at all, but depend on dates. Each month grants a different type of boon, using them later in the month gives you more of that month's boon, and something bad happens if you use them on certain days of the week. Unfortunately, these things are so rare, that you either need to combine trial and error with Save Scumming or use a cheat sheet to find out when to best use them.
 Might and Magic (Video Game) / int_95a4c6df
featureApplicability
1.0
 Might and Magic (Video Game) / int_95a4c6df
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_95a4c6df
 Might and Magic (Video Game) / int_970c790a
type
Big Bad
 Might and Magic (Video Game) / int_970c790a
comment
Big Bad: Erebos the Master of Assassins, the greatest warrior of the Faceless, mentioned only briefly in the background story. The expansion, The Falcon and the Unicorn, has Duke Owen, an ambitious noble who seeks to use the chaos Erebos caused in the main campaign to make a bid for the Imperial throne. Far more subtle than Erebos, his long-term Evil Plan is to woo Empress Falcon, marry her, become her royal consort, and once an heir is born, arrange for an "accident" to befall her. However, he has to get rid of "complications" first, like the ones who got rid of Erebos... This is actually a back-up plan. The original plan was to take advantage of the situation in the Agyn Peninsula to discredit the Empress politically (Duke Owen is the leader of the nobles opposing the Empress's reform plans, which is how he intends to make her marry him — by framing it as a reconciliation move), with some minor help to one of the bandit groups in the Peninsula to help keep the situation unstable, but then a certain group went and managed to get the situation resolved, and the Empress turned out to have arranged it...
 Might and Magic (Video Game) / int_970c790a
featureApplicability
1.0
 Might and Magic (Video Game) / int_970c790a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_970c790a
 Might and Magic (Video Game) / int_9712e10
type
Sword of Plot Advancement
 Might and Magic (Video Game) / int_9712e10
comment
IV has the party purchase the ruin of Newcastle from King Burlock's steward. The player must then give the chancellor King's Megacredits in order to build up the area around the town, then build up the keep itself, granting the player access to shops, trainers, and a magic guild. The final act opens the basement for the Sword of Plot Advancement Xeen Slayer.
 Might and Magic (Video Game) / int_9712e10
featureApplicability
1.0
 Might and Magic (Video Game) / int_9712e10
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_9712e10
 Might and Magic (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Might and Magic (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: The random encounters in the first game can vary wildly in difficulty, from trivial to completely unbeatable.
 Might and Magic (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Might and Magic (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_98b1dc8f
 Might and Magic (Video Game) / int_98c80fe5
type
Hour of Power
 Might and Magic (Video Game) / int_98c80fe5
comment
Hour of Power: VI is the Trope Namer, though timed buffs have been present in the series since the beginning. Even before VI, World of Xeen introduced the Day of Protection and Day of Sorcery spells, which combined all of the cleric's and sorcerer's buffs respectively into a single spell. The Trope Namer is also notable because it includes the Haste spell, which applies the Weak condition to your characters upon expiring. The villains in The Falcon and the Unicorn DLC in X have a corrupted version of it called Hour of Justice, which is far more brutal.
 Might and Magic (Video Game) / int_98c80fe5
featureApplicability
1.0
 Might and Magic (Video Game) / int_98c80fe5
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_98c80fe5
 Might and Magic (Video Game) / int_991b6139
type
Magical Mystery Doors
 Might and Magic (Video Game) / int_991b6139
comment
Magical Mystery Doors: The Troll Tomb in Ironsand Desert. It mostly consists of interconnected rooms with at maximum 4 doors each. While the minimap is available as usual, the dungeon exploits the fact the identical rooms on different floors are shown as the same, so while you know where in dungeon you are, you don't know from it at which floor. Thankfully, the dungeon is small enough so it is hard to get truly lost.
 Might and Magic (Video Game) / int_991b6139
featureApplicability
1.0
 Might and Magic (Video Game) / int_991b6139
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_991b6139
 Might and Magic (Video Game) / int_99828ce6
type
Nature Hero
 Might and Magic (Video Game) / int_99828ce6
comment
Nature Hero: If you have an orc character in your party in X, his or her dialogue sometimes suggests this; they complain a lot when they're in towns, but are rather exuberant when outdoors, praising "Mother Earth" and "Father Sky".
 Might and Magic (Video Game) / int_99828ce6
featureApplicability
1.0
 Might and Magic (Video Game) / int_99828ce6
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_99828ce6
 Might and Magic (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Might and Magic (Video Game) / int_9b06e314
comment
Greater-Scope Villain: In III, Sheltem's already caused a breakdown in the Balance Between Good and Evil, and by the time you encounter him and he runs into a transport tube, you've already "fixed" the balance, for what little it matters. Sheltem in IV; he is Lord Xeen's boss, but doesn't play an active role in the game's events. He's on the Darkside at the time.
 Might and Magic (Video Game) / int_9b06e314
featureApplicability
1.0
 Might and Magic (Video Game) / int_9b06e314
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_9b06e314
 Might and Magic (Video Game) / int_9b0b8109
type
Floating Continent
 Might and Magic (Video Game) / int_9b0b8109
comment
Floating Continent: The titular Clouds of Xeen in IV, which orbited over each tower, and the Skyroads in V. The latter almost qualify as a World in the Sky, as the Skyroad level is as big as the world map itself.
 Might and Magic (Video Game) / int_9b0b8109
featureApplicability
1.0
 Might and Magic (Video Game) / int_9b0b8109
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_9b0b8109
 Might and Magic (Video Game) / int_9b54d536
type
Evil Counterpart
 Might and Magic (Video Game) / int_9b54d536
comment
Evil Counterpart: In the games where you have to choose the Dark or Light Path, your party seems to be an Evil Counterpart (or Good Counterpart) to what your party would be had you chosen the other path, and the reasons become obvious when you compare the quests in each path. While the plot is changed in a big way, there are many instances where the Quests you take are only different in terms of cosmetics and what your motives are. One example: If you're on the Light Path in VII, your superior is Robert the Wise, and an enemy you have to kill near the end is a guy named Tolberti. If you're on the Dark Path, the opposite it true. As far as the actual Boss Battle goes, the two are the same character in every way except cosmetically. Another good example: For the Crusader to Villain Promotion Quest (which is recommended for Paladins on the Dark Path) you have to kidnap a maiden named Alice; for the Promotion Quest that Paladins take on the Light Path, you have to rescue her - from the guy who would have told you to kidnap her, had you chosen the Dark Path.
 Might and Magic (Video Game) / int_9b54d536
featureApplicability
1.0
 Might and Magic (Video Game) / int_9b54d536
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_9b54d536
 Might and Magic (Video Game) / int_9b7de69c
type
False Friend
 Might and Magic (Video Game) / int_9b7de69c
comment
False Friend: Forad Dorre. Not very surprising if one catches the Bilingual Bonus: Förrädare is the Swedish word for traitor.
 Might and Magic (Video Game) / int_9b7de69c
featureApplicability
1.0
 Might and Magic (Video Game) / int_9b7de69c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_9b7de69c
 Might and Magic (Video Game) / int_9bca83eb
type
Death by Irony
 Might and Magic (Video Game) / int_9bca83eb
comment
Death by Irony: When you finally confront Erebos in X, he gloats about his victory over Michael, calling the Celestial "pathetic", and saying that the reason he helped you is because he wanted a Worthy Opponent. The irony is, to defeat him you have to read the discarded notes from the commanders of Michael's army, gather the pieces of the Solar Sigil and use them to activate the ancient weapon that Michael intended to use against Erebos. In a way, Michael does help vanquish him, at least in spirit.
 Might and Magic (Video Game) / int_9bca83eb
featureApplicability
1.0
 Might and Magic (Video Game) / int_9bca83eb
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_9bca83eb
 Might and Magic (Video Game) / int_9c45b5a2
type
What Measure Is a Non-Human?
 Might and Magic (Video Game) / int_9c45b5a2
comment
In VII, the towns in Deyja - where Archibald rules - might count too, because most of the population is goblins and other monsters, although in this game, goblins are available as a Player Character race.
 Might and Magic (Video Game) / int_9c45b5a2
featureApplicability
1.0
 Might and Magic (Video Game) / int_9c45b5a2
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_9c45b5a2
 Might and Magic (Video Game) / int_9c5e8006
type
Unknown Item Identification
 Might and Magic (Video Game) / int_9c5e8006
comment
Unknown Item Identification: Whenever you get a new weapon, armor or accesory, you won't be able to see what it does (or even its name) unless you identify it first. The easiest and fastest way to do it is through the Item ID skill, though if for some reason none of your party members have this skill, the appropriate shop can identify it for a price. You can still equip it even if it's unidentified, though.
 Might and Magic (Video Game) / int_9c5e8006
featureApplicability
1.0
 Might and Magic (Video Game) / int_9c5e8006
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_9c5e8006
 Might and Magic (Video Game) / int_9c96f771
type
You Call That a Wound?
 Might and Magic (Video Game) / int_9c96f771
comment
You Call That a Wound?: NPC hirelings in the early 3D games were entirely immune to whatever perils the rest of the team was facing, even though they were always standing right there with you. Though it is possible for your characters to use a dark magic spell that would sacrifice an NPC hireling to restore that character to full health.
 Might and Magic (Video Game) / int_9c96f771
featureApplicability
1.0
 Might and Magic (Video Game) / int_9c96f771
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_9c96f771
 Might and Magic (Video Game) / int_9d6427ec
type
Time Travel
 Might and Magic (Video Game) / int_9d6427ec
comment
Time Travel: Vital to the plot of II. The penultimate quest requires the players to change the past by giving King Kalohn the Elemental Orb and Talons, which allow him to defeat the Mega Dragon. Also, the Elemental Planes are in the past, as is the hint book in the form of Castle Xabran.
 Might and Magic (Video Game) / int_9d6427ec
featureApplicability
1.0
 Might and Magic (Video Game) / int_9d6427ec
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_9d6427ec
 Might and Magic (Video Game) / int_9dd0f9bf
type
Acid-Trip Dimension
 Might and Magic (Video Game) / int_9dd0f9bf
comment
Acid-Trip Dimension: The meditation session that is the part of the Bloodcaller promotion sidequest is full of trippy light, bloody/fiery walls and an Empty Room Psych with weird Dwarf in it. Dream Shard dungeon, which is the retelling of true Dunstan's adventure before he got killed.
 Might and Magic (Video Game) / int_9dd0f9bf
featureApplicability
1.0
 Might and Magic (Video Game) / int_9dd0f9bf
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_9dd0f9bf
 Might and Magic (Video Game) / int_9fe075b0
type
High-Tech Hexagons
 Might and Magic (Video Game) / int_9fe075b0
comment
High-Tech Hexagons: The Kreegan locations feature these prominently. The entrance to the Hive combines this with a Dilating Door.
 Might and Magic (Video Game) / int_9fe075b0
featureApplicability
1.0
 Might and Magic (Video Game) / int_9fe075b0
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_9fe075b0
 Might and Magic (Video Game) / int_9fe35833
type
Even Bad Men Love Their Mamas
 Might and Magic (Video Game) / int_9fe35833
comment
Even Bad Men Love Their Mamas: Mamushi, an evil naga Boss leading a cult you fight early in X curses you for "siding with [his] mother's slayer" before the battle starts. (And you are, but more than likely, his mother was just as evil as he was.)
 Might and Magic (Video Game) / int_9fe35833
featureApplicability
1.0
 Might and Magic (Video Game) / int_9fe35833
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_9fe35833
 Might and Magic (Video Game) / int_a013591d
type
First Town
 Might and Magic (Video Game) / int_a013591d
comment
First Town: Blood Drop Town, set in the Dagger Wound Islands, a place inhabited by Lizardmen.
 Might and Magic (Video Game) / int_a013591d
featureApplicability
1.0
 Might and Magic (Video Game) / int_a013591d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_a013591d
 Might and Magic (Video Game) / int_a121abc7
type
Respawning Enemies
 Might and Magic (Video Game) / int_a121abc7
comment
Respawning Enemies: VI-VIII have enemies respawning on maps and in dungeons after certain in-game time has passed. There are few exceptions to this: in VI some dungeons (such as The Lair of the Wolves) had traps that placed some enemies at fixed points indefinitely, and in VII the Breeding Zone and The Walls of Mist in The Pit and Celeste respectively completely respawn every time you exit it. Sadly, monsters in these places give zero rewards or XP. On the other hand, at least Walls of Mist have some goodies and stat-increasing barrels that also refresh when you exit. In X nothing ever respawns, meaning the number of XP you can get is capped.
 Might and Magic (Video Game) / int_a121abc7
featureApplicability
1.0
 Might and Magic (Video Game) / int_a121abc7
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_a121abc7
 Might and Magic (Video Game) / int_a1a38c5d
type
Divine Right of Kings
 Might and Magic (Video Game) / int_a1a38c5d
comment
Divine Right of Kings: The game has "The Mandate of Heaven" as its subtitle and a major plot point is that after a series of disasters, the people of Enroth start to believe that the Ironfist dynasty has lost that mandate.
 Might and Magic (Video Game) / int_a1a38c5d
featureApplicability
1.0
 Might and Magic (Video Game) / int_a1a38c5d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_a1a38c5d
 Might and Magic (Video Game) / int_a2326b6a
type
No Canon for the Wicked
 Might and Magic (Video Game) / int_a2326b6a
comment
No Canon for the Wicked: The first expansion of Heroes of Might and Magic III was going to continue the story from the Evil ending of MMVII (with Kastore completing the Heavenly Forge). Because the Science Fantasy elements of Might & Magic had been hitherto absent from the Heroes spinoffs (and because the Heavenly Forge was definitely Science Fantasy), the developers scrapped that idea and instead made the Good ending of MMVII canon (and in AB they didn't mention the Gate that Resurrectra completed in the Good ending anyway).
 Might and Magic (Video Game) / int_a2326b6a
featureApplicability
1.0
 Might and Magic (Video Game) / int_a2326b6a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_a2326b6a
 Might and Magic (Video Game) / int_a284511d
type
Balance Between Good and Evil
 Might and Magic (Video Game) / int_a284511d
comment
In III, Sheltem's already caused a breakdown in the Balance Between Good and Evil, and by the time you encounter him and he runs into a transport tube, you've already "fixed" the balance, for what little it matters.
 Might and Magic (Video Game) / int_a284511d
featureApplicability
1.0
 Might and Magic (Video Game) / int_a284511d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_a284511d
 Might and Magic (Video Game) / int_a29a7058
type
Not Quite Flight
 Might and Magic (Video Game) / int_a29a7058
comment
Not Quite Flight: Levitation in III to V. You can float over pit traps and hover over clouds, but you're not flying, and in IV you can't levitate in the sky without a cloud to hold you up (requiring you to use other methods to reach certain Floating Continents).
 Might and Magic (Video Game) / int_a29a7058
featureApplicability
1.0
 Might and Magic (Video Game) / int_a29a7058
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_a29a7058
 Might and Magic (Video Game) / int_a32334b4
type
Canon Discontinuity
 Might and Magic (Video Game) / int_a32334b4
comment
Canon Discontinuity: A couple examples of this game and HoMM3 harboring some canon differences. In MMVII, the devils are long-armed spiky alien things. In HoMM3, which takes place at the same timenote specifically, Might and Magic VII takes place in the gap between base Heroes III and the Armageddon's Blade expansion, the devils are... pretty much your standard red-skinned black-robed horned humanoid devils. There is no explanation even attempted for this - at least, not in VII or Heroes III. VI (which also takes place at the same time as Heroes IIInote parallel to the base game) implies 'caste system' is the answer for some discrepancies (it also features — prominently in the intro movie — devils that are long-armed spiky alien things with horns and red skin). In this game, Tatalia is just a duchy of Erathia, ruled by Lord Markham, and populated by humans. In HoMM3, Tatalia is an independent nation ruled by the lizardman King Tralossk and full of swamp-dwelling monsters such as gnolls and wyverns as well as humans.
 Might and Magic (Video Game) / int_a32334b4
featureApplicability
1.0
 Might and Magic (Video Game) / int_a32334b4
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_a32334b4
 Might and Magic (Video Game) / int_a3509d95
type
The Password Is Always "Swordfish"
 Might and Magic (Video Game) / int_a3509d95
comment
The Password Is Always "Swordfish": Very literal example in X. The password to get into the second level of the Skull Rock dungeon is "Swordfish".
 Might and Magic (Video Game) / int_a3509d95
featureApplicability
1.0
 Might and Magic (Video Game) / int_a3509d95
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_a3509d95
 Might and Magic (Video Game) / int_a3a89f82
type
Planet Heck
 Might and Magic (Video Game) / int_a3a89f82
comment
Planet Heck: The Pit is an underground city that resembles a Fire and Brimstone Hell, although it has mostly necromancers and undead beings rather than demons; Archibald rules Deyja from here, and it's full of bad things. (Even if you're on the Path of Dark; if you're on the Path of Light, it's best not to come here except when you have to.)
 Might and Magic (Video Game) / int_a3a89f82
featureApplicability
1.0
 Might and Magic (Video Game) / int_a3a89f82
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_a3a89f82
 Might and Magic (Video Game) / int_a3cf9ef6
type
…And That Little Girl Was Me
 Might and Magic (Video Game) / int_a3cf9ef6
comment
…And That Little Girl Was Me: The narrator is really a grown Ann Morgan, haunted by the events she lived through and telling the story as a way of dealing with it.
 Might and Magic (Video Game) / int_a3cf9ef6
featureApplicability
1.0
 Might and Magic (Video Game) / int_a3cf9ef6
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_a3cf9ef6
 Might and Magic (Video Game) / int_a51467fe
type
Chest Monster
 Might and Magic (Video Game) / int_a51467fe
comment
Chest Monster: Not chests themselves (those are not even trapped this time), but barrels can contain monsters to surprise you.
 Might and Magic (Video Game) / int_a51467fe
featureApplicability
1.0
 Might and Magic (Video Game) / int_a51467fe
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_a51467fe
 Might and Magic (Video Game) / int_a5adbbe7
type
Unreliable Expositor
 Might and Magic (Video Game) / int_a5adbbe7
comment
Unreliable Expositor: In the opening cinematic, Lieutenant Kalic narrates to Archibald how he and his band of goblins ambushed and slaughtered a band of elves... as the video shows a band of elves ambushing and slaughtering Kalic's goblins. Archibald is not impressed until Kalic gets to the part about the strange "sea monsters" coming out of the sea.
 Might and Magic (Video Game) / int_a5adbbe7
featureApplicability
1.0
 Might and Magic (Video Game) / int_a5adbbe7
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_a5adbbe7
 Might and Magic (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Might and Magic (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: Artifacts, Unique items and Relics, if the drawbacks of the latter two can be bypassed or aren't that limiting. Blasters and Blaster Rifles, if present. One shot does small damage but they fire very fast and accurate shots and have good chance to stun even Behemoth, so whatever you're shooting will fall quickly.
 Might and Magic (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Might and Magic (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_a5e02e9e
 Might and Magic (Video Game) / int_a65288e2
type
Ascended Extra
 Might and Magic (Video Game) / int_a65288e2
comment
Ascended Extra: Two for the Falcon and the Unicorn DLC: While Rosalie is a somewhat important person early into the game while accompanying you to one plot-critical quest and is central to a sidequest which is given to you by Montbard with his last breath, she drops out of the story after Act II closes. However, once you get imprisoned in Fort Laegaire in DLC soon enough you find she was arrested there as well, and to progress you need to rescue her. She will then Info Dump to you why she and you were imprisoned and she will tag along with you until you finish DLC apart from break in Agyn Peninsula between the two dungeons. Perren is a bandit leader that is only mentioned briefly when you enter the Portmeyron castle and the bandit guarding the entrance confuses you for his men at first. In Fort Laegaire one of quests is to kill him in exchange for information.
 Might and Magic (Video Game) / int_a65288e2
featureApplicability
1.0
 Might and Magic (Video Game) / int_a65288e2
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_a65288e2
 Might and Magic (Video Game) / int_a679184b
type
Due to the Dead
 Might and Magic (Video Game) / int_a679184b
comment
Due to the Dead: Grave robbing is bad in this franchise. Looking a sarcophagus or selling human bones and other remains in most games is considered evil, and will damage your reputation. (Of course, taking other stuff in tombs is all right, for some reason.) Although in Terra and Xeen, robbing tombs is an easy way to get cursed, and nothing stops the tombs from being trapped. This is also the original motivation of the heroes in X. They first come to Sorpigal-by-the-Sea to take the cremated ashes of their mentor to another town, which they cannot do because of a royal edict that makes it off-limits due to the political turmoil.
 Might and Magic (Video Game) / int_a679184b
featureApplicability
1.0
 Might and Magic (Video Game) / int_a679184b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_a679184b
 Might and Magic (Video Game) / int_a7bb930
type
Prestige Class
 Might and Magic (Video Game) / int_a7bb930
comment
Prestige Class: The class system in IX was that your players started as either Initiates — associated with Magic — or Fighters — associated with Might — and then each had two promotion options, who in turn each had two promotion options, each focusing on some aspect of the archetype, thus leading to eight different endgame class possibilities.
 Might and Magic (Video Game) / int_a7bb930
featureApplicability
1.0
 Might and Magic (Video Game) / int_a7bb930
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_a7bb930
 Might and Magic (Video Game) / int_a971e83c
type
Hidden Elf Village
 Might and Magic (Video Game) / int_a971e83c
comment
Clouds of Xeen has the Golem Dungeon: It has several King's Megacredits, but the player can have all the coins they need if they've completed the other dungeons beforehand. There is also the Volcano Dungeon, which only provides access to the Hidden Elf Village Shangri-La.
 Might and Magic (Video Game) / int_a971e83c
featureApplicability
1.0
 Might and Magic (Video Game) / int_a971e83c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_a971e83c
 Might and Magic (Video Game) / int_aa30e350
type
Sole Survivor
 Might and Magic (Video Game) / int_aa30e350
comment
Kalohn the Conjurer from II, the Sole Survivor of the group of magicians who created the Elemental Orb and Talons. After defeating the Elemental Lords, he ascended to rule over Cron until his death in battle against the Mega Dragon.
 Might and Magic (Video Game) / int_aa30e350
featureApplicability
1.0
 Might and Magic (Video Game) / int_aa30e350
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_aa30e350
 Might and Magic (Video Game) / int_ab27d196
type
Apocalypse Cult
 Might and Magic (Video Game) / int_ab27d196
comment
The Cult of Baa is the biggest example, an Apocalypse Cult apparently founded by the Kreegan to use as front, which plays a big role in VI, but becomes The Remnant in VII.
 Might and Magic (Video Game) / int_ab27d196
featureApplicability
1.0
 Might and Magic (Video Game) / int_ab27d196
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_ab27d196
 Might and Magic (Video Game) / int_ab5eea65
type
Dramatic Irony
 Might and Magic (Video Game) / int_ab5eea65
comment
Dramatic Irony: At the end of Might and Magic VII, a Corak informs the Ultimate Adventurers that "The Corak you saw crash was not me, and he may very well have died in that crash. Then again, perhaps not. We are very hard to kill." Neither a Corak nor the Ultimate Adventurers knew what happened to the Corak after he crashed on Xeen, but those who have played Might and Magic V do: While he did indeed survive the crash, he didn't survive the confrontation with Sheltem.
 Might and Magic (Video Game) / int_ab5eea65
featureApplicability
1.0
 Might and Magic (Video Game) / int_ab5eea65
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_ab5eea65
 Might and Magic (Video Game) / int_abb48b57
type
Scolded for Not Buying
 Might and Magic (Video Game) / int_abb48b57
comment
Scolded for Not Buying: In VI, VII and VIII, most merchants make some comment that ranges from sarcasm to outright anger if you have at least 10000 gold and leave without making any transactions.
 Might and Magic (Video Game) / int_abb48b57
featureApplicability
1.0
 Might and Magic (Video Game) / int_abb48b57
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_abb48b57
 Might and Magic (Video Game) / int_abda7226
type
There Are No Tents
 Might and Magic (Video Game) / int_abda7226
comment
There Are No Tents: You can rest outside of an inn, but if a place is too dangerous to do so, you can't (a message onscreen will tell you so, and you won't be able to.) And even if a place is considered safe, you might be attacked in your sleep. (The inns, however, are always 100% secure, and it also doesn't deplete your rations, which camping in the wilderness does.)
 Might and Magic (Video Game) / int_abda7226
featureApplicability
1.0
 Might and Magic (Video Game) / int_abda7226
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_abda7226
 Might and Magic (Video Game) / int_abdf1659
type
Bodyguarding a Badass
 Might and Magic (Video Game) / int_abdf1659
comment
Bodyguarding a Badass: After you complete the Wizard Promotion Quest and successfully build a golem, if you built it correctly the golem stays in the main hall of your castle, and fights on your side if an enemy invades it. He can be very useful later if you decide to refuse the Mercenary Guild's demands and get raided by them.
 Might and Magic (Video Game) / int_abdf1659
featureApplicability
1.0
 Might and Magic (Video Game) / int_abdf1659
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_abdf1659
 Might and Magic (Video Game) / int_ad4a45be
type
Final Boss
 Might and Magic (Video Game) / int_ad4a45be
comment
Xeen's Scepter of Temporal Distortion is needed only in World of Xeen to get the ending, otherwise, it's just an item. The Cube of Power is technically one, but the player never picks that up: The Dragon Pharaoh immediately gets it after defeating the Final Boss on the Darkside of Xeen.
 Might and Magic (Video Game) / int_ad4a45be
featureApplicability
1.0
 Might and Magic (Video Game) / int_ad4a45be
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_ad4a45be
 Might and Magic (Video Game) / int_ad952d6e
type
Renowned Selective Mentor
 Might and Magic (Video Game) / int_ad952d6e
comment
Renowned Selective Mentor: Discussed by some NPCs, who say that the trainers who teach Master levels for skills live in remote regions, so they won't be swamped by prospective students. Said trainers not only usually require high skill levels and an Expert rank in the skills they teach, but also will expect you to have high stats and/or a Prestige Class (or honorary) title.
 Might and Magic (Video Game) / int_ad952d6e
featureApplicability
1.0
 Might and Magic (Video Game) / int_ad952d6e
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_ad952d6e
 Might and Magic (Video Game) / int_add14bc2
type
Orcus on His Throne
 Might and Magic (Video Game) / int_add14bc2
comment
Orcus on His Throne: Escaton spends the entire game after the intro in his palace on the Plane between Planes, doing nothing but maintaining the spell that calls the Elementals to the Ravenshore Crystal. It is implied the spell would weaken if he left the Plane Between Planes, and since he doesn't have any agents around to send after you there is nothing he can do but sit and wait for either the Elementals to reach the Crystal or adventurers to breach the Plane Between Planes (it also doesn't appear as if he has any means to observe the planet in detail).
 Might and Magic (Video Game) / int_add14bc2
featureApplicability
1.0
 Might and Magic (Video Game) / int_add14bc2
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_add14bc2
 Might and Magic (Video Game) / int_adfd3165
type
For the Evulz
 Might and Magic (Video Game) / int_adfd3165
comment
For the Evulz: The Villain promotion quest (the second promotion quest for Dark-aligned Paladins) requires you to kidnap a woman simply for the sake of kidnapping her.
 Might and Magic (Video Game) / int_adfd3165
featureApplicability
1.0
 Might and Magic (Video Game) / int_adfd3165
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_adfd3165
 Might and Magic (Video Game) / int_afd68598
type
Inventory Management Puzzle
 Might and Magic (Video Game) / int_afd68598
comment
Inventory Management Puzzle: The Enrothian trilogy is guilty of this. Especially notable since there are items such as halberds or tridents that take the entire vertical space in your inventory, but the items are automatically added in the inventory in horizontal manner, meaning that you can grab a ton of gems or rings, which all occupy 1x1 space in your inventory, with all your party members, and then be unable to grab a trident even though about 3/4th of your space is free. Since in some cases it is hard to know what enemy will drop, the only solution is the application of this trope.
 Might and Magic (Video Game) / int_afd68598
featureApplicability
1.0
 Might and Magic (Video Game) / int_afd68598
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_afd68598
 Might and Magic (Video Game) / int_b001a177
type
Percent Damage Attack
 Might and Magic (Video Game) / int_b001a177
comment
Aversion with Mass Distortion, which is Percent Damage Attack (and percentage raises with the skill), and consequently would be heavily resisted by monsters in basically any other game, but not here.
 Might and Magic (Video Game) / int_b001a177
featureApplicability
-1.0
 Might and Magic (Video Game) / int_b001a177
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b001a177
 Might and Magic (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Might and Magic (Video Game) / int_b0a91b69
comment
Walking on water or lava works like this, as long as you're in contact with it and don't have appropriate counter spell or equipment (Water Walk for water or Levitation for both).
 Might and Magic (Video Game) / int_b0a91b69
featureApplicability
1.0
 Might and Magic (Video Game) / int_b0a91b69
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b0a91b69
 Might and Magic (Video Game) / int_b0c4bf9b
type
Luxury Prison Suite
 Might and Magic (Video Game) / int_b0c4bf9b
comment
Luxury Prison Suite: Well, luxury as far as medieval fantasy setting goes. While most of prison cells contain next to nothing, the cell block of Perren's Thugs is very well supplied and thugs have even their stock of vine and a something like living room where they hang out. Perren himself has his room very well eqipped - the better room is only that of Caindale, the boss of the place.
 Might and Magic (Video Game) / int_b0c4bf9b
featureApplicability
1.0
 Might and Magic (Video Game) / int_b0c4bf9b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b0c4bf9b
 Might and Magic (Video Game) / int_b0e18b32
type
Unique Enemy
 Might and Magic (Video Game) / int_b0e18b32
comment
Unique Enemy: The Phoenix and its variants appear only in War Camp in Plane of Fire.
 Might and Magic (Video Game) / int_b0e18b32
featureApplicability
1.0
 Might and Magic (Video Game) / int_b0e18b32
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b0e18b32
 Might and Magic (Video Game) / int_b1619b3c
type
Omnicidal Maniac
 Might and Magic (Video Game) / int_b1619b3c
comment
Omnicidal Maniac: Sheltem's main M.O. involves crashing planets into their suns. In V he wants to move the world of Xeen like a vehicle, so he can return to Terra. The fact that everyone on the planet will freeze to death in deep space is a nice little bonus.
 Might and Magic (Video Game) / int_b1619b3c
featureApplicability
1.0
 Might and Magic (Video Game) / int_b1619b3c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b1619b3c
 Might and Magic (Video Game) / int_b1ddb121
type
Remixed Level
 Might and Magic (Video Game) / int_b1ddb121
comment
Remixed Level: The entry part of the Dark Dwarf Mine in Alvar has exactly the same layout as the troglodyte part of the Stone City in VII.
 Might and Magic (Video Game) / int_b1ddb121
featureApplicability
1.0
 Might and Magic (Video Game) / int_b1ddb121
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b1ddb121
 Might and Magic (Video Game) / int_b21ed2d2
type
Experience Points
 Might and Magic (Video Game) / int_b21ed2d2
comment
IV plays with this trope; completing the main quest rewards you with "One Million Experience!!" It veers a couple different ways thanks to the sequel. First, it's actual useful XP for your characters to bring into the sequel, and second... well, if you have both IV and V you can travel between the worlds at will, and there are low level quests in V's starter town that give more XP than that.
 Might and Magic (Video Game) / int_b21ed2d2
featureApplicability
1.0
 Might and Magic (Video Game) / int_b21ed2d2
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b21ed2d2
 Might and Magic (Video Game) / int_b2226c2f
type
Sheathe Your Sword
 Might and Magic (Video Game) / int_b2226c2f
comment
Sheathe Your Sword: If you choose the Light Path, the first mainline quest you have to do (in order to gain Light Magic) is one where you have to enter the front door of the Walls of Mist and exit the back door - without harming any of the monsters inside even once. Unfortunately, they will attack you, they are very powerful, and the Walls of Mist is a complex maze that requires finding three keys to complete. (And it you leave out the front door, you have to start over... unless you keep the keys in your inventory, in which case they stay there even after you leave a dungeon. You can therefore retrieve keys one at a time then use them on pedestal and leave through back doors.) Turning yourself invisible is probably the best idea. This strategy is not mandatory but highly recommended for a few other situations in the same game. For example, any time you got to the Pit (if you're on the Path of Light) or Celeste (if you're on the Path of Dark) it's best to turn yourself invisible and sneak your way through, seeing as the monsters in the city will be hostile and some of them can summon other monsters, meaning you'd be facing a huge army in a matter of seconds if you try. Also, when you approach Colony Zod late in the game (which you have to do regardless of the Path you're on) it's best to both turn invisible and fly to get there, unless you can fight your way past the army of over a hundred Kreegan surrounding it. (Many of which can drain your SP if you try.)
 Might and Magic (Video Game) / int_b2226c2f
featureApplicability
1.0
 Might and Magic (Video Game) / int_b2226c2f
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b2226c2f
 Might and Magic (Video Game) / int_b2280b66
type
Retcon
 Might and Magic (Video Game) / int_b2280b66
comment
Retcon: In V, the escape pod carrying the heroes from the third game is said to have burned up in XEEN's atmosphere, with its passengers having safely beamed down per Corak's instructions. This gets changed in VII, where the same heroes have never landed on XEEN and instead land on Antagarich.
 Might and Magic (Video Game) / int_b2280b66
featureApplicability
1.0
 Might and Magic (Video Game) / int_b2280b66
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b2280b66
 Might and Magic (Video Game) / int_b23e7ba9
type
Real Is Brown
 Might and Magic (Video Game) / int_b23e7ba9
comment
Real Is Brown: VII has an extremely desaturated palette compared to the previous games, dominated by grays, dull greens, and browns.
 Might and Magic (Video Game) / int_b23e7ba9
featureApplicability
1.0
 Might and Magic (Video Game) / int_b23e7ba9
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b23e7ba9
 Might and Magic (Video Game) / int_b26e05d2
type
No Cure for Evil
 Might and Magic (Video Game) / int_b26e05d2
comment
No Cure for Evil: Averted. Even though Dark Is Evil in this game, most of the healing and curing spells belong to the Self schools (Body, Mind, and Spirit), which are neutral and can be learned by the Cleric, Paladin, Ranger, Monk (starting with their first promotion, the Initiate) and Druid classes on either path. The only exception is the Light magic spell Divine Intervention, which, although very powerful, is only meant to be used in emergencies. The Dark magic has also spells that heal in Soul Drinker, though in its case it functions as Life Drain, and is less potent than Divine Intervention.
 Might and Magic (Video Game) / int_b26e05d2
featureApplicability
-1.0
 Might and Magic (Video Game) / int_b26e05d2
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b26e05d2
 Might and Magic (Video Game) / int_b2909c4f
type
Predecessor Villain
 Might and Magic (Video Game) / int_b2909c4f
comment
Predecessor Villain: In X, the political crisis that has befallen the land is the result of a Great Offscreen War started by a Fallen Angel named Uriel, explained by the Narrator in the cinematic opening sequence. Uriel actually is dead, so far as the game indicates, and the main villain wasn't exactly inspired by him, but does indeed use (relatively, and on a smaller scale) similar methods and espouses similar beliefs. Both of them want the Elder Wars between Angels and Faceless to begin anew, and both manipulate human politics towards that end — Erebos just happens to be one of the few Faceless with that goal.
 Might and Magic (Video Game) / int_b2909c4f
featureApplicability
1.0
 Might and Magic (Video Game) / int_b2909c4f
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b2909c4f
 Might and Magic (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Might and Magic (Video Game) / int_b2cdd776
comment
Bottomless Magazines: You never have to buy ammunition for ranged weapons, and you have unlimited ammunition. This may be justified for Blasters (although the Master Skill Trainer for them in VI does claim that the one she found ran out of power eventually); bows and crossbows, not so much.
 Might and Magic (Video Game) / int_b2cdd776
featureApplicability
1.0
 Might and Magic (Video Game) / int_b2cdd776
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b2cdd776
 Might and Magic (Video Game) / int_b38b6147
type
Science Fantasy
 Might and Magic (Video Game) / int_b38b6147
comment
Science Fantasy: M&M games commonly start out as apparently pure fantasy world, but towards the end it is revealed the world is actually a Lost Colony, and Lost Technology is brought into the plot. However, the magic is still very real and the Ancients brought elves, dwarves, orcs, halflings, etc. over on the vessels that colonized these planets as well as humans, and themselves seem to have practiced an advanced synthesis of technology and magic. Later games would introduce the Science Fiction elements earlier; Might & Magic VI and VII, for example, allowed you to mow down Liches with your blaster pistols. Or be a Lich. With a laser pistol, and scuba gear, and infiltrating a spaceship to steal technology. IX never got around to having any explicit Science Fiction elements, leaving them to a few references that people that played the older games would recognize as not actually being fantasy after all. X isn't allowed to have explicit Science Fiction elements, being set in Ubisoft's Ashan setting... "explicit" being the key word there. Two quests heavily imply that Ashan is in the old setting after all, one of them featuring what appears to be a character from the mid-90s novels... a character that happened to have been an undercover operative for a post-Silence interstellar state.
 Might and Magic (Video Game) / int_b38b6147
featureApplicability
1.0
 Might and Magic (Video Game) / int_b38b6147
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b38b6147
 Might and Magic (Video Game) / int_b3a625ee
type
Tin Tyrant
 Might and Magic (Video Game) / int_b3a625ee
comment
Tin Tyrant: Sheltem wears full plate armor, a horned helmet, and a Badass Cape.
 Might and Magic (Video Game) / int_b3a625ee
featureApplicability
1.0
 Might and Magic (Video Game) / int_b3a625ee
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b3a625ee
 Might and Magic (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Might and Magic (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: IV has a set of five magic mirrors which you can use to teleport between towns by specifying one of the locations of the others; the objective of the main quest is to find the Sixth Mirror, a sixth portable one. Unfortunately, it eventually turns out to be in the possession of the Big Bad, Lord Xeen. Fortunately, this means you can just walk to any mirror (at any time) and type "Lord Xeen" to teleport to him instantly via the mirror in his possession, bypassing the final dungeon (or even the entire game, if you want, provided you're capable of beating him.)
 Might and Magic (Video Game) / int_b4d6aa7d
featureApplicability
1.0
 Might and Magic (Video Game) / int_b4d6aa7d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b4d6aa7d
 Might and Magic (Video Game) / int_b51128fa
type
Gilded Cage
 Might and Magic (Video Game) / int_b51128fa
comment
Gilded Cage: Nicolai feels like he's in this situation; that's why he "convinces" the PCs to take him with them. (In fact, it is strongly implied that they actually did kidnap him because they felt pity for him, even though it required no action on the player's part.
 Might and Magic (Video Game) / int_b51128fa
featureApplicability
1.0
 Might and Magic (Video Game) / int_b51128fa
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b51128fa
 Might and Magic (Video Game) / int_b53077b3
type
Take That!
 Might and Magic (Video Game) / int_b53077b3
comment
Take That!: Computer Gaming World's reviewer Scorpia infamously criticized the second game for overemphasizing the Hack and Slash and Monty Haul aspects, as well as the timed puzzle at the end. Jon Van Caneghem, being very proud of said puzzle, got very angry at her, and in retaliation included a monster named Scorpia in III that looks like an obese gray-skinned woman with a poison attack and was significantly weaker than the other monsters surrounding her.
 Might and Magic (Video Game) / int_b53077b3
featureApplicability
1.0
 Might and Magic (Video Game) / int_b53077b3
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b53077b3
 Might and Magic (Video Game) / int_b53d88da
type
Double Unlock
 Might and Magic (Video Game) / int_b53d88da
comment
Double Unlock: First Druid promotion requires you to complete first Cleric promotion beforehand, as one of places you have to visit is on Evermorn Island which are only accessed once you complete task required for first Cleric Promotion.
 Might and Magic (Video Game) / int_b53d88da
featureApplicability
1.0
 Might and Magic (Video Game) / int_b53d88da
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b53d88da
 Might and Magic (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Might and Magic (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: During the War Over Harmondale quest, you get an opportunity to betray both Erathia and Avlee. You can then confess your betrayal to the respective rulers. Said rulers promptly have you executed. (What makes this especially dumb is, so long as you just keep quiet about it, they'll never suspect a thing and you'll get away scott free.)
 Might and Magic (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Might and Magic (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b58b4e3c
 Might and Magic (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Might and Magic (Video Game) / int_b6a3535d
comment
Infinity +1 Element: Dark (due to Dark Magic containing strongest nukes), Light (almost nothing resists it, except your allies) and if it's present, Energy (Blasters; it's also type of damage dealt by strongest monsters such as Gold, Crystal Dragons or Robots, and it can't be resisted at all by anything in the game).
 Might and Magic (Video Game) / int_b6a3535d
featureApplicability
1.0
 Might and Magic (Video Game) / int_b6a3535d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b6a3535d
 Might and Magic (Video Game) / int_b6c46f43
type
Space-Filling Path
 Might and Magic (Video Game) / int_b6c46f43
comment
Eeofol Tunnels, a Space-Filling Path which you need to completely traverse in order to access Eeofol. Thankfully you need to do this once, since you can activate Door to Before once in Eeofol.
 Might and Magic (Video Game) / int_b6c46f43
featureApplicability
1.0
 Might and Magic (Video Game) / int_b6c46f43
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b6c46f43
 Might and Magic (Video Game) / int_b7c53a22
type
Blood Knight
 Might and Magic (Video Game) / int_b7c53a22
comment
Blood Knight: Orcs as usual, even if they are members of your party. Crag Hack as well. He is very motivated to fight a dragon, and he seems rather disappointed if you talk one mini-boss out of a fight.
 Might and Magic (Video Game) / int_b7c53a22
featureApplicability
1.0
 Might and Magic (Video Game) / int_b7c53a22
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b7c53a22
 Might and Magic (Video Game) / int_b8f8b892
type
Promoted to Playable
 Might and Magic (Video Game) / int_b8f8b892
comment
Promoted to Playable: Minotaurs, Vampires, Trolls and Dragons were enemies in the previous games. Here, they're all playable characters.
 Might and Magic (Video Game) / int_b8f8b892
featureApplicability
1.0
 Might and Magic (Video Game) / int_b8f8b892
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b8f8b892
 Might and Magic (Video Game) / int_b905c10c
type
The Alcatraz
 Might and Magic (Video Game) / int_b905c10c
comment
The Alcatraz: Fort Laegaire, the first dungeon of Falcon and the Unicorn DLC, is this. It is built on some Dragonforsaken rock in Savage Sea full of sharks, nagas and mermaids (the hostile kind with powerful water magic). Should you try to fly by air, the ballistae will shoot you, and any external helpers, down. It is also protected by powerful magic barrier to block you from magically contacting anyone outside unless you're on a balcony of main inquisitor, which requires passing by an army of guards. After finding Rosalie, who can contact outside help via magic ritual, you have to destroy all ballistae, kill the main inquisitor, after which you can escape once the ritual is performed and the help arrives.
 Might and Magic (Video Game) / int_b905c10c
featureApplicability
1.0
 Might and Magic (Video Game) / int_b905c10c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b905c10c
 Might and Magic (Video Game) / int_b983a56b
type
Came Back Wrong
 Might and Magic (Video Game) / int_b983a56b
comment
Came Back Wrong: A word of advice: asking a necromancer (from the "evil" temples in VII) to revive your dead teammates is a bad idea. Character comes back, but with a "zombie" condition... And it can be pretty much of a Jump Scare if you are unprepared You can try this yourself, should you have access to the Reanimate spell - it works on your dead party members in addition to dead NPCs...the result will be the same, however.
 Might and Magic (Video Game) / int_b983a56b
featureApplicability
1.0
 Might and Magic (Video Game) / int_b983a56b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b983a56b
 Might and Magic (Video Game) / int_b9e82f09
type
Playable Epilogue
 Might and Magic (Video Game) / int_b9e82f09
comment
Playable Epilogue: The bonus content for having both IV and V includes several dungeons that are only accessible after beating Darkside. Generally, the dungeons are on Cloudside, but the keys are on Darkside (mostly in Castle Alamar).
 Might and Magic (Video Game) / int_b9e82f09
featureApplicability
1.0
 Might and Magic (Video Game) / int_b9e82f09
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_b9e82f09
 Might and Magic (Video Game) / int_bbcdd673
type
One-Gender Race
 Might and Magic (Video Game) / int_bbcdd673
comment
One-Gender Race: While Knight, Cleric, Necromancer, Dark Elf and Vampire player characters can be male or female, Minotaur, Troll and Dragon player characters are always male. This is the only game in the series without two gender options for every race or class.
 Might and Magic (Video Game) / int_bbcdd673
featureApplicability
1.0
 Might and Magic (Video Game) / int_bbcdd673
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_bbcdd673
 Might and Magic (Video Game) / int_bbfaa837
type
Knight Templar
 Might and Magic (Video Game) / int_bbfaa837
comment
Knight Templar: Uriel, who was so obsessed with wiping out the Faceless that he was willing to plunge the world in bloody, genocidal war just to accomplish this. The villains of The Falcon and the Unicorn seek to finish what he started.
 Might and Magic (Video Game) / int_bbfaa837
featureApplicability
1.0
 Might and Magic (Video Game) / int_bbfaa837
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_bbfaa837
 Might and Magic (Video Game) / int_bc1865fb
type
Deader than Dead
 Might and Magic (Video Game) / int_bc1865fb
comment
Deader than Dead: It is possible to not only be killed in battle, but to have your body completely destroyed (eradicated). Getting this problem taken care of is a bit more expensive, to say the least. Getting zombified is even worse, and you can't reverse it yourself.
 Might and Magic (Video Game) / int_bc1865fb
featureApplicability
1.0
 Might and Magic (Video Game) / int_bc1865fb
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_bc1865fb
 Might and Magic (Video Game) / int_bd8b2b0b
type
To Serve Man
 Might and Magic (Video Game) / int_bd8b2b0b
comment
To Serve Man: In the deepest part of the Cyclops Larder, you find cages with humans, the implication of their fate being this.
 Might and Magic (Video Game) / int_bd8b2b0b
featureApplicability
1.0
 Might and Magic (Video Game) / int_bd8b2b0b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_bd8b2b0b
 Might and Magic (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Might and Magic (Video Game) / int_be3e7584
comment
Brutal Bonus Level: War Camp in Plane of Fire. There is absolutely no reason to visit it, story-wise or no. It is a small, two-room dungeon that has some of the toughest enemies of the game, but there aree possibly some artifacts or relics on the second floor if you can survive enemies there.
 Might and Magic (Video Game) / int_be3e7584
featureApplicability
1.0
 Might and Magic (Video Game) / int_be3e7584
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_be3e7584
 Might and Magic (Video Game) / int_bf6907cb
type
Destroyer Deity
 Might and Magic (Video Game) / int_bf6907cb
comment
Destroyer Deity: The eponymous entity of the subtitle is more of a Physical God-slash-Sufficiently Advanced Alien but he does have godlike powers and his sole purpose in the world is to destroy it. It's up to the Player Party to punch him out. Except as it turns out you wouldn't be able to, but the Destroyer doesn't want to destroy your world and invokes Double Think to give you the tools and information needed to stop him, leaving you free to do just that. It is the Elemental Lords, godlike entities in their own right, that kill him once they're freed.
 Might and Magic (Video Game) / int_bf6907cb
featureApplicability
1.0
 Might and Magic (Video Game) / int_bf6907cb
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_bf6907cb
 Might and Magic (Video Game) / int_c03860d2
type
Womb Level
 Might and Magic (Video Game) / int_c03860d2
comment
Womb Level: The Colony Zod gives off this vibe.
 Might and Magic (Video Game) / int_c03860d2
featureApplicability
1.0
 Might and Magic (Video Game) / int_c03860d2
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_c03860d2
 Might and Magic (Video Game) / int_c2299d6e
type
Cutting the Knot
 Might and Magic (Video Game) / int_c2299d6e
comment
If you choose the Light Path, the first mainline quest you have to do (in order to gain Light Magic) is one where you have to enter the front door of the Walls of Mist and exit the back door - without harming any of the monsters inside even once. Unfortunately, they will attack you, they are very powerful, and the Walls of Mist is a complex maze that requires finding three keys to complete. (And it you leave out the front door, you have to start over... unless you keep the keys in your inventory, in which case they stay there even after you leave a dungeon. You can therefore retrieve keys one at a time then use them on pedestal and leave through back doors.) Turning yourself invisible is probably the best idea.
 Might and Magic (Video Game) / int_c2299d6e
featureApplicability
1.0
 Might and Magic (Video Game) / int_c2299d6e
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_c2299d6e
 Might and Magic (Video Game) / int_c335b9ec
type
Irony
 Might and Magic (Video Game) / int_c335b9ec
comment
Irony: If you chose the Dark Path, before sending you to kill Xenofex, Kastore says that ruling a world full of dead is not fun. That wouldn't be too weird, except Kastore is at that time the ruler of the Pit, where everyone except a few goblins and you (possibly), even the guards, are some kind of undead.
 Might and Magic (Video Game) / int_c335b9ec
featureApplicability
1.0
 Might and Magic (Video Game) / int_c335b9ec
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_c335b9ec
 Might and Magic (Video Game) / int_c36cba70
type
Mooks
 Might and Magic (Video Game) / int_c36cba70
comment
Also in X is a non-artifact example: Most of the Skill instructors who teach the Grandmaster rank require something else other than money. Some costs are very easy, like the Water Grandmaster teacher, who only requires you to walk a hundred steps on water. (If you have the Blessing of the Water Deity, you can do it in five minutes without leaving that town.) Others are a little debilitating; the Dark Grandmaster teacher is a vampire and will only teach you if you let her drink your blood (if you're brave enough to agree, each of your characters lose one point of Vitality, but she keeps her end) and the Dagger Grandmaster teacher is similar, demanding one point of each character's Spirit. (She's a dark elf who claims to collect such things.) Some are very difficult, like the Warfare Grandmaster teacher. (Once you agree to his terms, you have to fight three waves of monsters, goblins and plunderers first, dreamwalkers and jaguar warriors second, and finally, two cyclopes. Fortunately, you also get some XP for some of these tasks.
 Might and Magic (Video Game) / int_c36cba70
featureApplicability
1.0
 Might and Magic (Video Game) / int_c36cba70
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_c36cba70
 Might and Magic (Video Game) / int_c3db1619
type
ZigZagged
 Might and Magic (Video Game) / int_c3db1619
comment
Zig-Zagged with scroll of Lloyd's Beacon. Since this spell requires to set a beacon first, you need to have at least two to make any use of it. Therefore having a single scroll of this spell is useless, and good luck getting two.
 Might and Magic (Video Game) / int_c3db1619
featureApplicability
1.0
 Might and Magic (Video Game) / int_c3db1619
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_c3db1619
 Might and Magic (Video Game) / int_c4eff1b7
type
Sorcerous Overlord
 Might and Magic (Video Game) / int_c4eff1b7
comment
Kalohn in II. Also a Sorcerous Overlord. Astra in V is a good sorceress, leading the wizards who don't approve of Alamar.
 Might and Magic (Video Game) / int_c4eff1b7
featureApplicability
1.0
 Might and Magic (Video Game) / int_c4eff1b7
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_c4eff1b7
 Might and Magic (Video Game) / int_c5f0119c
type
Insane Troll Logic
 Might and Magic (Video Game) / int_c5f0119c
comment
Insane Troll Logic: There's a troll who tells us how he traveled to Ravage Roaming and talked to Zog in hopes of finding a clue as to where the ancient troll home can possibly be. Zog kicked him out and nearly killed him, but still ended up giving the troll a clue by complete accident - namely, he mentioned that he's going to feed the troll to his basilisk. Since basilisks live in Murmurwoods, the troll concludes that the home must be in Murmurwoods. What's amazing is that this train of logic is actually true.
 Might and Magic (Video Game) / int_c5f0119c
featureApplicability
1.0
 Might and Magic (Video Game) / int_c5f0119c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_c5f0119c
 Might and Magic (Video Game) / int_c5f23623
type
Broken Bridge
 Might and Magic (Video Game) / int_c5f23623
comment
Broken Bridge: VII won't let you access the place with The Very Definitely Final Dungeon until you reach almost the end of the game, as you need special equipment to get it. Evermorn Islands are also off limits at first, because they're supposedly shrouded by fog and require a map to get to them that you have to find first in a related quest. Regna in VIII is not accessible because the Pirate Outpost and the means of transport there don't exist at the beginning of the game (you can even check for yourself - the island is empty at first). Once you reach specific point of the game, said outpost suddenly materalizes and gives you a means of reaching Regna. X uses this feature, though in the first example it gives a logical reason why the quest solves it: you can't leave Sorpigal because, as the guard tells you, an investigation is underway over the disappearance of townsfolk. Your first quest is to solve that problem. Once you succeed, he gets out of your way. Why the bridge to Seahaven from Portmeyron isn't cleared for debris until you investigate the elven presence in the Elemental Forge is another matter. Other games in the series tends to use the Ability Required to Proceed variant (learning skills to pass mountains and forests in I-V, learning flight or water-walking to get to island areas on maps in VI-IX — one of the late-game dungeons in VIII is on the starting map, but you can't get to it until later), although VII has The Pit/Celeste, with the teleporter to each locked-down until you align (at which point both activate).
 Might and Magic (Video Game) / int_c5f23623
featureApplicability
1.0
 Might and Magic (Video Game) / int_c5f23623
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_c5f23623
 Might and Magic (Video Game) / int_c69ae9b2
type
Self-Destruct Mechanism
 Might and Magic (Video Game) / int_c69ae9b2
comment
Self-Destruct Mechanism: Might and Magic VI and VII, as well as Heroes of Might and Magic III deal with an alien invasion by the Kreegan "devils". It turns out that the Ancients who originally colonised the world also made a robot who would go to worlds attacked by the aliens and eliminate the threat at any cost. In VIII, he has arrived and his programming kicked in and started the self-destruct mechanism of the entire world, even though you already defeated the aliens. The endgame of V: Corak initiates his own self-destruct to (finally) take down Sheltem. It works. A minor one in VI; if you aren't paying attention and forget to pick up a vital scroll before going to the Kreegan hive to destroy it, the resulting explosion destroys the planet in a rather well-done cinematic. In the spinoff Swords of Xeen, you need to use the mechanism to destroy the Ancient spaceship. One spell lets you teleport outside, since the timer is linked only to attempts on exiting the spacecraft.
 Might and Magic (Video Game) / int_c69ae9b2
featureApplicability
1.0
 Might and Magic (Video Game) / int_c69ae9b2
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_c69ae9b2
 Might and Magic (Video Game) / int_c75df49a
type
Shout-Out
 Might and Magic (Video Game) / int_c75df49a
comment
Shout-Out: Many Dark Elven banks and homes have spider motifs as preferred furniture, akin to a similar dark elven race in another fantasy setting.
 Might and Magic (Video Game) / int_c75df49a
featureApplicability
1.0
 Might and Magic (Video Game) / int_c75df49a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_c75df49a
 Might and Magic (Video Game) / int_c77510a1
type
Company Cameo
 Might and Magic (Video Game) / int_c77510a1
comment
Company Cameo: The cult of Baa, the servants of the main antagonists of this game, has the New World Computing logo as its emblem. One piece of dialogue even makes a reference to a "New World" that the cult is meant to usher in.
 Might and Magic (Video Game) / int_c77510a1
featureApplicability
1.0
 Might and Magic (Video Game) / int_c77510a1
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_c77510a1
 Might and Magic (Video Game) / int_c7b5445c
type
Cool Starship
 Might and Magic (Video Game) / int_c7b5445c
comment
Cool Starship: The Lincoln, the ancient seedship that Archibald's and Gavin's advisors arrived in and serves as The Very Definitely Final Dungeon of the game. It is guarded by an army of deadly droids, cames up with living quartiers and armory, and has of course a healthy supply of blaster weapons. Being parked underwater also does not seem to have had any ill effect on it.
 Might and Magic (Video Game) / int_c7b5445c
featureApplicability
1.0
 Might and Magic (Video Game) / int_c7b5445c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_c7b5445c
 Might and Magic (Video Game) / int_c8383ea3
type
Defunct Online Video Games
 Might and Magic (Video Game) / int_c8383ea3
comment
Defunct Online Video Games: Shut down in October 31, 2016. Lasted for 4 years.
 Might and Magic (Video Game) / int_c8383ea3
featureApplicability
1.0
 Might and Magic (Video Game) / int_c8383ea3
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_c8383ea3
 Might and Magic (Video Game) / int_c8552b9a
type
Elemental Plane
 Might and Magic (Video Game) / int_c8552b9a
comment
Elemental Plane: The original M&M universe has (at least) four Elemental Planes (the classic Fire, Water, Air and Earth). While an important background element right from the start of the franchise (as II and III established that the Ancients' method of world/Nacelle-creation involves manipulating both elemental energies and the four Elemental Lords), the planes themselves only play an important role in VIII (portals to them have opened, and they're preparing an invasion for reasons at first unknown) and Heroes Chronicles: Masters of the Elements, where the main character has to sojourn to the planes in an attempt to stop an invasion (motivated by entirely different things than the one in VIII).
 Might and Magic (Video Game) / int_c8552b9a
featureApplicability
1.0
 Might and Magic (Video Game) / int_c8552b9a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_c8552b9a
 Might and Magic (Video Game) / int_c8c968c3
type
The Alliance
 Might and Magic (Video Game) / int_c8c968c3
comment
In previous games, dragons were usually high-level enemies who appear late in the game to give the players a challenge. Here not only do they appear much earlier and have a lot more variants (including undead ones), most of them are initially friendly, and they're split in multiple factions with a leader each. The one friendly faction (initially, at least) has its own town with friendly NPC and quest givers, including the Dragon Promotion quest, and you can ask them to join The Alliance during the second half of the game.
 Might and Magic (Video Game) / int_c8c968c3
featureApplicability
1.0
 Might and Magic (Video Game) / int_c8c968c3
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_c8c968c3
 Might and Magic (Video Game) / int_c9597a03
type
Self-Deprecation
 Might and Magic (Video Game) / int_c9597a03
comment
Self-Deprecation: In one scene in X. If you speak to a guy in a tavern, he tells you he's trying to develop a card game that sounds a lot like Arcomage (see Game Within a Game above) but he's not having much luck finding interest and doesn't even know what to call it. (Ubisoft had nothing to do with Arcomage, and in fact, could not have used it in X even if they had wanted to for copyright reasons. Whether this is a straight example of Self-Deprecation or a Take That! depends on your point of view.) The Forbidden Saga quest, also in X, which is about finding nine books the Inquisition has deemed heretical and wants to burn, but which the quest giver wants to preserve. The books are poetic retellings of the first nine games in the series (the ninth ends with a comment about it being 'obviously unfinished') written by a Lord Caneghem...
 Might and Magic (Video Game) / int_c9597a03
featureApplicability
1.0
 Might and Magic (Video Game) / int_c9597a03
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_c9597a03
 Might and Magic (Video Game) / int_ca3a6dbd
type
Informed Ability
 Might and Magic (Video Game) / int_ca3a6dbd
comment
Informed Ability: Happens a lot. Many quests require you to kill a Boss Monster who's supposedly a leader or king of a group of common monsters, but when you actually fight the guy, he's really not much stronger than a typical member of the species. (For example, in one game you have to kill Ethric the Mad, who is supposedly "the first - and thus most powerful - lich" but he's really just the same as any other Power Lich. (Not that Power Liches are pushovers, of course, but Agar and the Lich King are liches in the same game that are stronger.)
 Might and Magic (Video Game) / int_ca3a6dbd
featureApplicability
1.0
 Might and Magic (Video Game) / int_ca3a6dbd
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_ca3a6dbd
 Might and Magic (Video Game) / int_ca7ec334
type
Two Lines, No Waiting
 Might and Magic (Video Game) / int_ca7ec334
comment
Two Lines, No Waiting: In II, Gralkor is largely responsible for the current state of Cron, having fought King Kalohn in the year 500 and sent the Mega Dragon to kill him in 800, and averting King Kalohn's fate is the longest and most involved quest in the game. However, it has nothing at all to do with Sheltem's plot, except that King Kalohn will, for no adequately explained reason, give his saviors a password that they'll need in the final dungeon.
 Might and Magic (Video Game) / int_ca7ec334
featureApplicability
1.0
 Might and Magic (Video Game) / int_ca7ec334
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_ca7ec334
 Might and Magic (Video Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 Might and Magic (Video Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: This is how blasters work for the player characters in VI and VII. Each individual blaster shot does very little damage (though it has a very high chance to hit), but each character can fire a blaster many times in a single round (you'll want to have turn-based combat turned off for this or each of your characters will only be able to get one shot in per turn). Some blaster-wielding enemies, however, can outright eradicate your characters in an instant.
 Might and Magic (Video Game) / int_cadf2d2a
featureApplicability
1.0
 Might and Magic (Video Game) / int_cadf2d2a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_cadf2d2a
 Might and Magic (Video Game) / int_cb54721a
type
Fun with Palindromes
 Might and Magic (Video Game) / int_cb54721a
comment
Darkside of Xeen has the palindrome-obsessed Drawkcab Monks, and the player can become a Drawkcab Master if they wish.
 Might and Magic (Video Game) / int_cb54721a
featureApplicability
1.0
 Might and Magic (Video Game) / int_cb54721a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_cb54721a
 Might and Magic (Video Game) / int_cb5f2628
type
In-Game Banking Services
 Might and Magic (Video Game) / int_cb5f2628
comment
In-Game Banking Services: Banks appear in games III through V. You can deposit gold and gems there for safekeeping but as days go along, you'll slowly accrue interest on both. Regular deposits plus careful planning can result in a load of gold and gems for your party by game's end.
 Might and Magic (Video Game) / int_cb5f2628
featureApplicability
1.0
 Might and Magic (Video Game) / int_cb5f2628
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_cb5f2628
 Might and Magic (Video Game) / int_cc7fae30
type
Outside-Context Problem
 Might and Magic (Video Game) / int_cc7fae30
comment
Outside-Context Problem: Not too surprising given the setting. In VI it's the Kreegans themselves. Nobody, not even the nobles, knows how to deal with them properly barring the strategy of killing as many of them as possible. Most of the game is spent by getting access to then reactivate the Oracle Melian, an entity that might know more about them. They do, and they provide you with a means of getting the weapons that can damage and destroy the reactor in Kreegan's Hive. The titular Destroyer in VIII. His visit and creation of the Great Crystal in the middle of town during the introductory cutscene leaves all of Ravenshore bewildered about what the hell just happened, with his intentions shrouded in mist. Then the portals to the elemental planes open and unleash destructive forces on Murmurwoods, the Dagger Wounds Islands, Ravage Roaming and Ironsand. The plot of the game essentially consists of collecting clues about the disasters in Jadame, trying to stich them together to figure out Escaton's plan, and then stopping him.
 Might and Magic (Video Game) / int_cc7fae30
featureApplicability
1.0
 Might and Magic (Video Game) / int_cc7fae30
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_cc7fae30
 Might and Magic (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Might and Magic (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: The Temple of Baa is suspiciously devoid of any enemies should you enter it. However, progressing through the temple makes them appear, and literal army of of skeletons will spawn when you approach the altar.
 Might and Magic (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Might and Magic (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_cdfe12c3
 Might and Magic (Video Game) / int_ce1b6f32
type
Temple of Doom
 Might and Magic (Video Game) / int_ce1b6f32
comment
Temple of Doom: Pretty much in every game. VI-VIII each have one as a Noob Cave.
 Might and Magic (Video Game) / int_ce1b6f32
featureApplicability
1.0
 Might and Magic (Video Game) / int_ce1b6f32
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_ce1b6f32
 Might and Magic (Video Game) / int_cfd569ac
type
Take Your Time
 Might and Magic (Video Game) / int_cfd569ac
comment
Take Your Time: The game warns you that the world will end in the year 1000 (you start in the year 900), and your characters can age, but rejuvenating your characters at least is trivial. Oh, and if you play through 100 years... nothing happens. Similarly, in World of Xeen, one of the options in the starting town (at least on Darkside) is to spend a week as a laborer for a bit of cash. Combine this with the compound interest the banks provide, and you can spend a century or two before you do anything just accumulating cash. Not to worry, though... apparently XEEN steers and/or accelerates like a tub, because there hasn't been any noticeable climate change yet. Subverted at one moment in VIII. There's a moment where you try to infiltrate Regna so ships with your allies may pass. You can start the quest anytime you want, but once you kill named pirate in Pirate Outpost and access Regna you should finish the quest in one go. It doesn't really matter much how long you take as long as you stay on Regan; but if you teleport elsewhere to do other business, the Pirates will attack Ravenshore.
 Might and Magic (Video Game) / int_cfd569ac
featureApplicability
-0.3
 Might and Magic (Video Game) / int_cfd569ac
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_cfd569ac
 Might and Magic (Video Game) / int_d013cd12
type
Lovable Rogue
 Might and Magic (Video Game) / int_d013cd12
comment
Loveable Rogues: In VII, William Lasker, the Master of Thieves, who lives in the Sewers in Erathia, obviously qualifies. You hear from some townsfolk that Queen Catherine could likely arrest him any time she wants, but turns a blind eye because she approves of his actions. When you actually meet him, it's clear the rumors are true; first he gives you this first Thief promotion quest (which helps you get even with the guy who conned you in the beginning by robbing his house) and later, he proves to be on the side of the Path of Light by giving you the Rogue to Spy Promotion Quest. (Assuming you pick the Path of Light.) The heroes play this part in X, being Raiders, a type of shady adventurer which many folk believe are lawless folk who refuse to pledge loyalty to any formal authority (both the government or the Dragons), and are Only in It for the Money. This is true to a certain extent - the eighth rule of their ten-part code is "Treasure is treasure", meaning that if something is valuable, you should take it, and not judge what it was used for. However, a lot of the code does deal with honor among allies and comrades, the first rule being "Life is worth more than gold", meaning that nothing is so valuable that you should risk the lives of your companions to get it. (The second rule is, if a Raider violates the first rule and lets a comrade die to gain wealth, he is a traitor who deserves death, and a true Raider's duty is to deliver that punishment.)
 Might and Magic (Video Game) / int_d013cd12
featureApplicability
1.0
 Might and Magic (Video Game) / int_d013cd12
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_d013cd12
 Might and Magic (Video Game) / int_d08049db
type
Taken for Granite
 Might and Magic (Video Game) / int_d08049db
comment
Taken for Granite: Archibald's punishment at the end of Heroes II. You have to release him here (well, you can choose not to, and you are warned that doing so is risky, but if you don't, you won't be able to avoid getting the bad ending).
 Might and Magic (Video Game) / int_d08049db
featureApplicability
1.0
 Might and Magic (Video Game) / int_d08049db
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_d08049db
 Might and Magic (Video Game) / int_d1ceb951
type
Holier Than Thou
 Might and Magic (Video Game) / int_d1ceb951
comment
X has also this, where many Faceless (dark-aligned side) don't want to have anything with the war between them and the light quite few of Inquisitors and Angels (ligth-aligned site) being fanatical Holier Than Thou warriors not refraining from crossing the Moral Event Horizon to achieve their ends.
 Might and Magic (Video Game) / int_d1ceb951
featureApplicability
1.0
 Might and Magic (Video Game) / int_d1ceb951
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_d1ceb951
 Might and Magic (Video Game) / int_d243518d
type
In Spite of a Nail
 Might and Magic (Video Game) / int_d243518d
comment
In Spite of a Nail: For obvious gameplay reasons, the world of Might & Magic II is not dramatically changed if you alter the world in the past and save King Kalohn from the Mega Dragon. The only difference is that he, not his daughter, rules in Luxus Palace Royale.
 Might and Magic (Video Game) / int_d243518d
featureApplicability
1.0
 Might and Magic (Video Game) / int_d243518d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_d243518d
 Might and Magic (Video Game) / int_d24b61a8
type
Patchwork Map
 Might and Magic (Video Game) / int_d24b61a8
comment
Patchwork Map: Most 3D era games have problem with altitude, where the difference between a snowcapped mountain and a lush forest can be few tens of steps. Averted otherwise - while the transitions may seem to be brutal (for example the green fields of Alvar vs. Ironsand Desert in VIII), the neighboring zones are separated by 5 days of walk.
 Might and Magic (Video Game) / int_d24b61a8
featureApplicability
-1.0
 Might and Magic (Video Game) / int_d24b61a8
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_d24b61a8
 Might and Magic (Video Game) / int_d2ea3e4a
type
BonusLevel
 Might and Magic (Video Game) / int_d2ea3e4a
comment
Bonus Level: Four of them: The Fortress of Crows could probably count, seeing as it was created using fan feedback and polls, but the player doesn't need to do anything special to enter it. The Dream Shard dungeon is the second one, only available to players who purchased the Early Access beta version. The Supreme Temple of Meow is unlocked through UPlay, and can only be reached partway through Act III. Finally, there is Limbo, the Joke Level of the game, which is only available after completing Act IV. (See below.)
 Might and Magic (Video Game) / int_d2ea3e4a
featureApplicability
1.0
 Might and Magic (Video Game) / int_d2ea3e4a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_d2ea3e4a
 Might and Magic (Video Game) / int_d3510138
type
Right on the Tick
 Might and Magic (Video Game) / int_d3510138
comment
Right on the Tick: These games use a clock and a calendar, and quite a few important tasks you have to do depend on certain dates and times. One of the worst is the Druid promotion quests in VI (which, fortunately, are really only necessary if one of your characters is a Druid). The quest for promotion to Great Druid requires you to go and pray at a holy site. Simple enough, right? The Quest Giver requires you to do it on an equinox or a solstice, which means there are four days in a year where you can complete this. At least the place isn't hard to get to. The Great Druid to Grand Druid quest is even worse. You have to pray at another holy site on midnight on the night of a full moon. (Twelve days in a year you can complete that one.) The “catch� is, this holy site is in a dungeon full of monsters, and you must do it exactly at midnight. (You should probably make sure to clear out the monsters first.) Obelisk puzzle in VIII is probably the worst, as not only you're limited to a midday of a single day to fulfill the condition but you have to visit all obelisks before that as well, which in case of one on Regna won't happen until the end of the second act.
 Might and Magic (Video Game) / int_d3510138
featureApplicability
1.0
 Might and Magic (Video Game) / int_d3510138
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_d3510138
 Might and Magic (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Might and Magic (Video Game) / int_d397657d
comment
Hoist by His Own Petard: In general, the "Armageddon" spell might result in this if you don't keep an eye on your HP while recasting it. Same with spells with splash or area-of-effect damage such as Dragon Breath or Meteor Shower if you don't keep your distance. All of them at least warn you about it in description. It is entirely possible to do this to yourself by using the artifact Splitter in VII. Artifacts and Relics are supposed to differ by Relics having drawbacks, which is technically true... but Explosive Impact doesn't count as a drawback, despite the fact that Splitter is a melee weapon, and there is no way to completely protect yourself from Fire damage. The Regnans in VIII first are infiltrated by the heroes by means of a Regnan submarine the party hijacked while on a supply run. Then the party uses a Regnan prototype super-cannon to sink a good chunk of the Regnan fleet. In X, the Runepriest's Searing Rune skill is especially prone to this. What it does is placing a rune on the ground that damages everyone standing on it or on nearby tiles. Normally the rune is placed with one tile space from you in the direction you're looking, so you're safe. However, if you have enemies right in front of you, it will place the rune directly under them... meaning that you're within its range and with its damage it can quite likely spell Total Party Kill.
 Might and Magic (Video Game) / int_d397657d
featureApplicability
1.0
 Might and Magic (Video Game) / int_d397657d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_d397657d
 Might and Magic (Video Game) / int_d410d120
type
Joke Level
 Might and Magic (Video Game) / int_d410d120
comment
Finally, there is Limbo, the Joke Level of the game, which is only available after completing Act IV. (See below.)
 Might and Magic (Video Game) / int_d410d120
featureApplicability
1.0
 Might and Magic (Video Game) / int_d410d120
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_d410d120
 Might and Magic (Video Game) / int_d5dddf0d
type
Mooks, but no Bosses
 Might and Magic (Video Game) / int_d5dddf0d
comment
Mooks, but no Bosses: The Enrothian trilogy has very few bosses, from gameplay perspective at least. In most cases the enemy serving as the boss is just strongest variant of given monster a possible change to the name/small increase of stats (such as Xenofex in VII who is just a generic devil captain), or stronger monster taken from another dungeon (Corlagon in VI is a generic Power Lich located in dungeon containing only Specters and Skeletons otherwise). The rare exceptions to this are the Reactor + Devil Queen in VI or Robert The Wise/Tolberti in VII who are unique enemies with unique abilities and power higher than you usually expect at that point.
 Might and Magic (Video Game) / int_d5dddf0d
featureApplicability
1.0
 Might and Magic (Video Game) / int_d5dddf0d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_d5dddf0d
 Might and Magic (Video Game) / int_d62dd556
type
The Chessmaster
 Might and Magic (Video Game) / int_d62dd556
comment
The Chessmaster: In X, Erebos is the Man Behind the Man, manipulating both Markus and Montbard in his genocidal plan of revenge, and even the Player Characters out of his demented desire for a Worthy Opponent. His only flaw is that Empress Falcon is a far more benign Chessmaster, manipulating the heroes too in order to counter his moves, eventually making a brilliant checkmate. In VII, the man manipulating Queen Catherine's spy network from his lair in the Erathian Sewers is named Lasker. note Dr Emanuel Lasker was world chess champion for the first 20 years of last century.
 Might and Magic (Video Game) / int_d62dd556
featureApplicability
1.0
 Might and Magic (Video Game) / int_d62dd556
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_d62dd556
 Might and Magic (Video Game) / int_d8e1b5a3
type
Soul Jar
 Might and Magic (Video Game) / int_d8e1b5a3
comment
Soul Jar: Trope Namer. In Might and Magic VII and VIII, this is how evil Wizards and Necromancers, respectively, transform themselves into Liches.
 Might and Magic (Video Game) / int_d8e1b5a3
featureApplicability
1.0
 Might and Magic (Video Game) / int_d8e1b5a3
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_d8e1b5a3
 Might and Magic (Video Game) / int_d9e946ae
type
Cute Monster Girl
 Might and Magic (Video Game) / int_d9e946ae
comment
Cute Monster Girl: The female goblins in VII qualify, not just the ones available as Player Characters, but the ones in Deyja and The Pit. Necromancers may count as well.
 Might and Magic (Video Game) / int_d9e946ae
featureApplicability
1.0
 Might and Magic (Video Game) / int_d9e946ae
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_d9e946ae
 Might and Magic (Video Game) / int_da76b18
type
Hijacked by Ganon
 Might and Magic (Video Game) / int_da76b18
comment
Hijacked by Ganon: II. The manual leads you to believe that Gralkor will be the Big Bad. Actually, saving King Kalohn from Gralkor's Mega Dragon is the penultimate quest, while Gralkor himself is just an elemental plane guardian and not even the most powerful. The actual final enemy is Sheltem, who resides deep within Square Lake Cavern and will be a Giant Space Flea from Nowhere if you haven't played the first game.
 Might and Magic (Video Game) / int_da76b18
featureApplicability
1.0
 Might and Magic (Video Game) / int_da76b18
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_da76b18
 Might and Magic (Video Game) / int_dae59ff8
type
Empty Room Psych
 Might and Magic (Video Game) / int_dae59ff8
comment
The meditation session that is the part of the Bloodcaller promotion sidequest is full of trippy light, bloody/fiery walls and an Empty Room Psych with weird Dwarf in it.
 Might and Magic (Video Game) / int_dae59ff8
featureApplicability
1.0
 Might and Magic (Video Game) / int_dae59ff8
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_dae59ff8
 Might and Magic (Video Game) / int_daef39ee
type
Elaborate Underground Base
 Might and Magic (Video Game) / int_daef39ee
comment
Elaborate Underground Base: The final dungeon in several of the games is one of these, being the sci-fi corridors beneath the fantasy world.
 Might and Magic (Video Game) / int_daef39ee
featureApplicability
1.0
 Might and Magic (Video Game) / int_daef39ee
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_daef39ee
 Might and Magic (Video Game) / int_dbb414ed
type
Hand Wave
 Might and Magic (Video Game) / int_dbb414ed
comment
Hand Wave: Some NPCs mention that the troubled economic times are why the banks don't pay interest to customer savings accounts. The only purpose the banks serve is to protect your money, since you won't lose money in the bank when you die.
 Might and Magic (Video Game) / int_dbb414ed
featureApplicability
1.0
 Might and Magic (Video Game) / int_dbb414ed
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_dbb414ed
 Might and Magic (Video Game) / int_dc5e5427
type
Renovating the Player Headquarters
 Might and Magic (Video Game) / int_dc5e5427
comment
Renovating the Player Headquarters: IV has the party purchase the ruin of Newcastle from King Burlock's steward. The player must then give the chancellor King's Megacredits in order to build up the area around the town, then build up the keep itself, granting the player access to shops, trainers, and a magic guild. The final act opens the basement for the Sword of Plot Advancement Xeen Slayer. The whole point of the first half of VII. You win a castle during a contest, and when you finally get it, it's a complete ruin infested by Goblins, Rats and Bats. Getting rid of the pests and find somebody who can help you repair it is the beginning of your quest.
 Might and Magic (Video Game) / int_dc5e5427
featureApplicability
1.0
 Might and Magic (Video Game) / int_dc5e5427
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_dc5e5427
 Might and Magic (Video Game) / int_dcbe8a6e
type
Chekhov's Gunman
 Might and Magic (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: Xenofex, the Kreegan king, is like this. In VI, he only appears briefly, in the cinematic opening scene, and you do not encounter him in the game at all. Also, the PCs start the game with a letter from him that they have to give to a guy at the nearby inn for some strange reason. (The Final Boss is the Hive Queen, another powerful Kreegan.) Xenofex doesn't appear in-game until VII, when the heroes do actually fight him when they rescue Roland from the Kreegan. (Unfortunately, the Kreegan aren't as vital to the plot this time around.)
 Might and Magic (Video Game) / int_dcbe8a6e
featureApplicability
1.0
 Might and Magic (Video Game) / int_dcbe8a6e
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_dcbe8a6e
 Might and Magic (Video Game) / int_dd078783
type
Cash Gate
 Might and Magic (Video Game) / int_dd078783
comment
Cash Gate: The beginning of the game gives you one: you must buy a Lute from a female peasant near the harbor. You may buy a Seashell from another near the Dragon Caves, but another copy is located in storage taken over by Dargonflies, where you can get it for free. Or you can sic the Dragonfiles to kill the peasants and take the items of their dead bodies for free.
 Might and Magic (Video Game) / int_dd078783
featureApplicability
1.0
 Might and Magic (Video Game) / int_dd078783
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_dd078783
 Might and Magic (Video Game) / int_dd397a4e
type
Wicked Wasps
 Might and Magic (Video Game) / int_dd397a4e
comment
Wicked Wasps: This game has Wasp Warriors as enemies in Alvar. While their zone is secluded by mountains, they can fly over it to attack you if they detect you, which may be rather nasty surprise early in the game. Their dungeon is also rather confusing requiring a perfectly timed Jump spell to get to second floor, but thankfully it is purely optional.
 Might and Magic (Video Game) / int_dd397a4e
featureApplicability
1.0
 Might and Magic (Video Game) / int_dd397a4e
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_dd397a4e
 Might and Magic (Video Game) / int_df04109a
type
Might as Well Not Be in Prison at All
 Might and Magic (Video Game) / int_df04109a
comment
Might as Well Not Be in Prison at All: In The Falcon and the Unicorn DLC, in order to escape from Fort Laegaire, you need help from another inmate named Neela, one of the Blackfangs. Neela and her three henchmen have almost as much influence in the place as the guards, having almost complete control of the supply lines and access to information outside via their Naga allies. One of her henchmen predicts that in a year, Neela will own the place in all but name.
 Might and Magic (Video Game) / int_df04109a
featureApplicability
1.0
 Might and Magic (Video Game) / int_df04109a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_df04109a
 Might and Magic (Video Game) / int_e0468142
type
Monster Knight
 Might and Magic (Video Game) / int_e0468142
comment
Monster Knight: Due to all playable races having access to every class, you can have a Goblin Knight (in fact, one of your four pre-made party members is one) or even a Goblin Paladin in your party if you choose to do so.
 Might and Magic (Video Game) / int_e0468142
featureApplicability
1.0
 Might and Magic (Video Game) / int_e0468142
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e0468142
 Might and Magic (Video Game) / int_e04ffce3
type
Lost Colony
 Might and Magic (Video Game) / int_e04ffce3
comment
M&M games commonly start out as apparently pure fantasy world, but towards the end it is revealed the world is actually a Lost Colony, and Lost Technology is brought into the plot. However, the magic is still very real and the Ancients brought elves, dwarves, orcs, halflings, etc. over on the vessels that colonized these planets as well as humans, and themselves seem to have practiced an advanced synthesis of technology and magic. Later games would introduce the Science Fiction elements earlier; Might & Magic VI and VII, for example, allowed you to mow down Liches with your blaster pistols. Or be a Lich. With a laser pistol, and scuba gear, and infiltrating a spaceship to steal technology.
 Might and Magic (Video Game) / int_e04ffce3
featureApplicability
1.0
 Might and Magic (Video Game) / int_e04ffce3
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e04ffce3
 Might and Magic (Video Game) / int_e0606d52
type
Optional Boss
 Might and Magic (Video Game) / int_e0606d52
comment
Once the Black Bishop stops giving appreciable XP, you're probably ready for the Cuisinarts. There's a spot on the world map with a fixed encounter with three of these Optional Bosses in Mook Clothing, and if you're prepared to beat them, you can get millions of XP per battle. Combining this with the various methods of farming up your attributes, you'll rapidly ascend to the necessary level of godhood to finish the game.
 Might and Magic (Video Game) / int_e0606d52
featureApplicability
1.0
 Might and Magic (Video Game) / int_e0606d52
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e0606d52
 Might and Magic (Video Game) / int_e1ff8ff6
type
Fantasy Kitchen Sink
 Might and Magic (Video Game) / int_e1ff8ff6
comment
Fantasy Kitchen Sink: Everything. The series had already started as a mix of science fiction and fantasy fiction, with robots and ancient alien technology joining in as early as III. Turns out most worlds were flat artificial worlds built by cosmic elemental forces in space, led by Ancients, godlike humanoids. Around IV and V, the world-threatening Big Bad is already established as a rogue robot, and there are many Lost Technology droids running around. The world protector Dragon Pharaoh lives in a technological havens pyramids and has a lot of high-tech equipment to manage "nacelle" worlds. In VI, it is eventually revealed that this particular world is a normal planet, but colonized by a VARN ship with the ship personnel's passwords directly ripped from Star Trek, the ship being a literal Egyptian pyramid with engines, now protected by rogue elemental constructs resembling Anubis and Djinni. Also the sixth and seventh games give an Infinity +1 Sword in the shape of blasters, literal laser weapons to destroy the final bosses, though they can be used for annihilating all the enemies up to that point with vengeance. It kicks into overdrive in VII as the party from the third game lands on Antagarich in an escape spacecraft and splits up to support opposing factions, to either restore the Golden Age of Technology or conquer the world with weapons from a Star Trek style Replicator, respectively. By its zenith, the series had featured everything from cosmic energy beings to standard fantasy races and undead, robots, lasergun-wielding Liches and Terminator robots. The "science fiction" aspect declines sharply at VIII to mere snippets of lore and the Big Bad being an android sent to destroy worlds infested by demon-like aliens by caging the Lords of the Elemental Planes and dislocating the elemental balance of the planet. In the ninth game, all science fiction seems axed and the setting is harshly pulled into Norse mythology, and it's all downhill from there.
 Might and Magic (Video Game) / int_e1ff8ff6
featureApplicability
1.0
 Might and Magic (Video Game) / int_e1ff8ff6
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e1ff8ff6
 Might and Magic (Video Game) / int_e27bdc50
type
Expressive Skull
 Might and Magic (Video Game) / int_e27bdc50
comment
Expressive Skull: If you can have Lich in your team chances are they are going to have such skull. Does not apply to enemy liches however.
 Might and Magic (Video Game) / int_e27bdc50
featureApplicability
1.0
 Might and Magic (Video Game) / int_e27bdc50
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e27bdc50
 Might and Magic (Video Game) / int_e2d7b14c
type
Made of Explodium
 Might and Magic (Video Game) / int_e2d7b14c
comment
Made of Explodium: Gogs. Also, less notably, golems and light elementals, and Boulders, as well as arrows when fired from bows with the "of Carnage" enchantment. VII has The Splitter, an artifact axe which creates an explosion with every impact. Fire Elementals in X. Kreegan burst into flames when they die too, leaving no corpse behind, but that's no threat to you.
 Might and Magic (Video Game) / int_e2d7b14c
featureApplicability
1.0
 Might and Magic (Video Game) / int_e2d7b14c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e2d7b14c
 Might and Magic (Video Game) / int_e38b0f45
type
Snake Oil Salesman
 Might and Magic (Video Game) / int_e38b0f45
comment
This might happen to your castle in the same game, depending on your actions. In the beginning, a member of the Mercenary Guild offers to give you a Wand of Fireballs for free in exchange for a "favor to do later". If you accept this offer (and the Wand does make the scavenger hunt easier) then the Guild calls you after you choose a Path and tells you that the favor is to steal a tapestry from whoever you've allied yourself with. If you refuse to do this, Harmondale - and your castle - is invaded by goblins and swordsmen in two weeks. (Actually, it's better to refuse and let the attack come, because if you do steal from your allies, it will take two years game time or a jail sentence for them to forgive you, and there's almost no reward from the Guild; on the other hand, fighting off the attack earns you gold and experience.)
 Might and Magic (Video Game) / int_e38b0f45
featureApplicability
1.0
 Might and Magic (Video Game) / int_e38b0f45
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e38b0f45
 Might and Magic (Video Game) / int_e3c20140
type
As Long as It Sounds Foreign
 Might and Magic (Video Game) / int_e3c20140
comment
As Long as It Sounds Foreign: Enrothian writing looks like a random jumble of Greek letters.
 Might and Magic (Video Game) / int_e3c20140
featureApplicability
1.0
 Might and Magic (Video Game) / int_e3c20140
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e3c20140
 Might and Magic (Video Game) / int_e4e86215
type
Fake Difficulty
 Might and Magic (Video Game) / int_e4e86215
comment
The Dungeon of Death in World of Xeen, for a given definition of "bonus." It's full of Fake Difficulty alongside its legit puzzles, between monsters who you probably don't have the weapon for and traps that come straight out of nowhere, and while it gives you ridiculous amounts of money and levels, at this point they're a Bragging Rights Reward. Completing the dungeon gives you Achievement Mockery, especially if you complete it with the Darkstone Tower password, and the whole thing is JVC's prank on people who need 100% Completion.
 Might and Magic (Video Game) / int_e4e86215
featureApplicability
1.0
 Might and Magic (Video Game) / int_e4e86215
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e4e86215
 Might and Magic (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Might and Magic (Video Game) / int_e5066b68
comment
11th-Hour Superpower: If you can get Blasters at all, they're going to be this. Case in point: in VI you can get them only after completing the objective in the Tomb of VARN, which is also the third-to-last objective of the game (the following being to acquire the weapons themselves). In VII you can get them only in Eeofol (which requires a difficult trek through Marathon Level) and one dungeon in the Shoals (which is only unlocked after completing the mission in Eeofol and is the place of the final task).
 Might and Magic (Video Game) / int_e5066b68
featureApplicability
1.0
 Might and Magic (Video Game) / int_e5066b68
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e5066b68
 Might and Magic (Video Game) / int_e50fa775
type
Damage Over Time
 Might and Magic (Video Game) / int_e50fa775
comment
Damage Over Time: Enrothian Trilogy: Walking on water or lava works like this, as long as you're in contact with it and don't have appropriate counter spell or equipment (Water Walk for water or Levitation for both). The hidden status in VI in form of radiation damage. Entering a sole specific room in the Tomb of VARN where the reactor is will inflict this on your party and it deals damage to everyone at regular intervals. This lasts even after you quit said room, and can be only removed by entering specific pools of water that are thankfully in abundance nearby. To make it even more confusing, you can get a Crystal Skull item that has a random chance to absorb said damage, and you can get multiple of them (one being hidden at the end of an optional dungeon way at the beginning of the game) to boost this chance. In X, Poison works like this, unlike in the previous games where it was a status that affected your stats, recovery during the resting, and worsened if not treated.
 Might and Magic (Video Game) / int_e50fa775
featureApplicability
1.0
 Might and Magic (Video Game) / int_e50fa775
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e50fa775
 Might and Magic (Video Game) / int_e543a655
type
Light Is Not Good
 Might and Magic (Video Game) / int_e543a655
comment
Light Is Not Good: The Fallen Angel Uriel in the backstory of X, a psychotic Knight Templar who tried (and nearly succeeded) in plunging the world into genocidal chaos. The villains in The Falcon and the Unicorn DLC qualify too, all of them using Light magic; the Inquisitors talk like members of a crazed Corrupt Church while goading you. Probably because The ultimate mastermind behind the scheme is a Justicar angel who's just as bad as Uriel was, and has the potential to cause just as much of a disaster.
 Might and Magic (Video Game) / int_e543a655
featureApplicability
1.0
 Might and Magic (Video Game) / int_e543a655
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e543a655
 Might and Magic (Video Game) / int_e596f27b
type
Star-Crossed Lovers
 Might and Magic (Video Game) / int_e596f27b
comment
Star-Crossed Lovers: In one rather poignant Side Quest, an inquisitor tells you to spy on Lord Haart (the mayor of Seahaven), claiming he has suspicions he's hiding a dark secret. If you find out what the secret is, it's rather scandalous; his lover is a dark elf who saved his life years ago (dark elves are universally thought of as evil in these games). He does nothing to discourage you from exposing his secret at all, and whether you tell the inquisitor the exact truth or manipulate the words a little to make his actions seem legit is up to you. (Lord Haart is also the primary Grandmaster trainer of the Sword skill, so reporting him to the inquisitor means you have to get training from a different and harder to find NPC.) This is also the whole point of the Fortress of Crows side quest, which takes place in a dungeon created by fan surveys on the Uplay website. An Evil Sorceress has cursed the restless spirits of two lovers, keeping them apart eternally, and the heroes' mission is to defeat the villain and reunite them.
 Might and Magic (Video Game) / int_e596f27b
featureApplicability
1.0
 Might and Magic (Video Game) / int_e596f27b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e596f27b
 Might and Magic (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Might and Magic (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: The Plane of Water takes place underwater. Unlike in VII, however, you don't need to fetch Scuba Gear and your party can breathe underwater indefinitely just fine.
 Might and Magic (Video Game) / int_e5bb2929
featureApplicability
1.0
 Might and Magic (Video Game) / int_e5bb2929
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e5bb2929
 Might and Magic (Video Game) / int_e5fd8bc2
type
Hate Sink
 Might and Magic (Video Game) / int_e5fd8bc2
comment
Hate Sink: Erebos is the Big Bad but he has rad design and his evil doings are so over-the-top he avoids this trope. Marcus Wolf, on the other hand, is Dirty Coward and opportunist that leaves others doing the job for him, and won't refrain from Would Hurt a Child or Would Hurt A Woman when cornered. Which is probably a single way for him to hold his own, because he is down after one hit. If given second chance he rather backstabs a woman who only helped him instead of performing a Heel–Face Turn.
 Might and Magic (Video Game) / int_e5fd8bc2
featureApplicability
1.0
 Might and Magic (Video Game) / int_e5fd8bc2
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e5fd8bc2
 Might and Magic (Video Game) / int_e63228a7
type
InfoDump
 Might and Magic (Video Game) / int_e63228a7
comment
While Rosalie is a somewhat important person early into the game while accompanying you to one plot-critical quest and is central to a sidequest which is given to you by Montbard with his last breath, she drops out of the story after Act II closes. However, once you get imprisoned in Fort Laegaire in DLC soon enough you find she was arrested there as well, and to progress you need to rescue her. She will then Info Dump to you why she and you were imprisoned and she will tag along with you until you finish DLC apart from break in Agyn Peninsula between the two dungeons.
 Might and Magic (Video Game) / int_e63228a7
featureApplicability
1.0
 Might and Magic (Video Game) / int_e63228a7
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e63228a7
 Might and Magic (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Might and Magic (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: In Clouds of Xeen King Burlock asks you to bring him the Sixth Mirror, a portable version of the mirrors in the five towns that can teleport people to and from. A player can immediately state "Lord Xeen" to the mirror, and be teleported to the Sixth Mirror, immediately sparking combat with Xeen.
 Might and Magic (Video Game) / int_e6630c8b
featureApplicability
1.0
 Might and Magic (Video Game) / int_e6630c8b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e6630c8b
 Might and Magic (Video Game) / int_e6ce4b
type
The Maze
 Might and Magic (Video Game) / int_e6ce4b
comment
The Maze: Escaton's palace.
 Might and Magic (Video Game) / int_e6ce4b
featureApplicability
1.0
 Might and Magic (Video Game) / int_e6ce4b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e6ce4b
 Might and Magic (Video Game) / int_e6ec26f1
type
Grid Inventory
 Might and Magic (Video Game) / int_e6ec26f1
comment
Gems in the later games, from VI onward. They cost a fortune, take very little space in your inventory (usually only 1x1 square) and they cannot be enchanted, so the sole reason for their existence is to be sold for a quick buck (the games themselves even tend to lampshade it). Gems in the earlier games were used as currency and to power certain spells.
 Might and Magic (Video Game) / int_e6ec26f1
featureApplicability
1.0
 Might and Magic (Video Game) / int_e6ec26f1
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e6ec26f1
 Might and Magic (Video Game) / int_e7466f83
type
Hell of a Heaven
 Might and Magic (Video Game) / int_e7466f83
comment
Hell of a Heaven: If you choose the Path of Light in VII, you gain allies in Celeste, a city among the clouds fully of angels and beautiful temples and palaces (not to mention merchants that sell some really good stuff, which becomes cheaper if you don't upset your allies). It seems like a great place, but it's dangerous. If you take a wrong step and fall off the streets, you'll plummet to the desert below and likely be killed in the fall (unless you prepare and use Feather Fall). To make this worse, a lot of the folks there jovially tell you not to "have a falling out while you're here!" You have to wonder just how many visitors "got" the joke the hard way... If you're on the Dark Path, then Celeste is instead a Bonus Level of Heaven, as the folks there are your enemies the times you have to go there. (As if the danger of falling wasn't enough, the Angels and Rocs are tough.)
 Might and Magic (Video Game) / int_e7466f83
featureApplicability
1.0
 Might and Magic (Video Game) / int_e7466f83
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e7466f83
 Might and Magic (Video Game) / int_e7b1cb24
type
Old Master
 Might and Magic (Video Game) / int_e7b1cb24
comment
Old Master: In the first game a character grows a year older for every level of experience they train up to, so a player's entire party could be pushing 60 or 70 by the end of the game. This carries its own risk, however: once a character hits a certain age, they'll die in their sleep every time you visit an inn. In Enrothian trilogy the characters age as the game progresses. There is some relation with training too, as training for level takes 7 days, but that should not impact the age of your party members too much. There's actually a bonus for characters that 50 - 75 years old in Personality and Intelligence while their physical stats start taking a penalty already, which can benefit them if they're magically inclined. There are fountains of youth to fix this, of course. There are also curses of aging, too, so watch out.
 Might and Magic (Video Game) / int_e7b1cb24
featureApplicability
1.0
 Might and Magic (Video Game) / int_e7b1cb24
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e7b1cb24
 Might and Magic (Video Game) / int_e8b0f099
type
Dark Is Evil
 Might and Magic (Video Game) / int_e8b0f099
comment
Dark Is Evil and Light Is Good: In VII, good characters can learn light magic and evil characters can learn dark magic. (Anyone can cast both types of spells from scrolls, however.)
 Might and Magic (Video Game) / int_e8b0f099
featureApplicability
1.0
 Might and Magic (Video Game) / int_e8b0f099
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e8b0f099
 Might and Magic (Video Game) / int_e8dda3a2
type
Neglectful Precursors
 Might and Magic (Video Game) / int_e8dda3a2
comment
Neglectful Precursors: Subverted. The Ancients seem to have vanished from the face of the galaxy, leaving the inhabitants of their various artificial worlds to deal with the likes of Sheltem and the Kreegan. However, it's not that simple: as VIII makes clear, they are fighting the Kreegan, they just don't have the resources to save their lost colonies and experiments from the Kreegan most of the time (or, for that matter, to destroy most infested colonies), what with the ongoing galaxy-scale war. Sheltem, a multi-world threat who is completely impossible for heroes from a Lost Colony to defeat, rates only a single Corak unit with no backup.
 Might and Magic (Video Game) / int_e8dda3a2
featureApplicability
-0.3
 Might and Magic (Video Game) / int_e8dda3a2
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e8dda3a2
 Might and Magic (Video Game) / int_e92841f
type
Talking the Monster to Death
 Might and Magic (Video Game) / int_e92841f
comment
Talking the Monster to Death: Salvin, the mysterious elf that speaks to you once you enter The Tomb of Thousand Terrors and is the father of the elf woman that helps you escape from there is the second miniboss during the final assault on Karthal. You're presented with options why are you fighting Marcus Wolf. If you choose last option, 'for the little girl', he will realize his error and commit suicide. Crag Hack is not amused, to say the least.
 Might and Magic (Video Game) / int_e92841f
featureApplicability
1.0
 Might and Magic (Video Game) / int_e92841f
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e92841f
 Might and Magic (Video Game) / int_e9bb0f2a
type
Reactor Boss
 Might and Magic (Video Game) / int_e9bb0f2a
comment
Reactor Boss: There's one of these at the climax of the game, and it's suspiciously easy to deal with, so long as you have Blasters, because once you destroy it, the true Final Boss, the Kreegan Queen, appears, along with an army of Kreegan backing her up.
 Might and Magic (Video Game) / int_e9bb0f2a
featureApplicability
1.0
 Might and Magic (Video Game) / int_e9bb0f2a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e9bb0f2a
 Might and Magic (Video Game) / int_e9d0e7ce
type
Useless Item
 Might and Magic (Video Game) / int_e9d0e7ce
comment
Useless Item: Quite a few through series: VI has The Flute, which was related to the quest that was Dummied Out afterwards. In Control Center you can get a bunch of Control Cubes and Memory Crystals, but they are of no use at this point of the game. Depending on your path in VII, Dragon Eggs can be this, since they serve no purpose if you're on Path of Light. Zig-Zagged with scroll of Lloyd's Beacon. Since this spell requires to set a beacon first, you need to have at least two to make any use of it. Therefore having a single scroll of this spell is useless, and good luck getting two. In VIII you can find the quest item Druid Circlet of Power, but the related quest was Dummied Out as well.
 Might and Magic (Video Game) / int_e9d0e7ce
featureApplicability
1.0
 Might and Magic (Video Game) / int_e9d0e7ce
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e9d0e7ce
 Might and Magic (Video Game) / int_e9e35e8f
type
Exact Words
 Might and Magic (Video Game) / int_e9e35e8f
comment
In one rather poignant Side Quest, an inquisitor tells you to spy on Lord Haart (the mayor of Seahaven), claiming he has suspicions he's hiding a dark secret. If you find out what the secret is, it's rather scandalous; his lover is a dark elf who saved his life years ago (dark elves are universally thought of as evil in these games). He does nothing to discourage you from exposing his secret at all, and whether you tell the inquisitor the exact truth or manipulate the words a little to make his actions seem legit is up to you. (Lord Haart is also the primary Grandmaster trainer of the Sword skill, so reporting him to the inquisitor means you have to get training from a different and harder to find NPC.)
 Might and Magic (Video Game) / int_e9e35e8f
featureApplicability
1.0
 Might and Magic (Video Game) / int_e9e35e8f
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_e9e35e8f
 Might and Magic (Video Game) / int_ead31b1b
type
Splash Damage
 Might and Magic (Video Game) / int_ead31b1b
comment
Splash Damage: Some spells, most notably Fireball and Dragon Breath. Also weapons with Explosive Impact effect. Can result in Hoist by His Own Petard if used too recklessly.
 Might and Magic (Video Game) / int_ead31b1b
featureApplicability
1.0
 Might and Magic (Video Game) / int_ead31b1b
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_ead31b1b
 Might and Magic (Video Game) / int_eb27c1f2
type
Sealed Good in a Can
 Might and Magic (Video Game) / int_eb27c1f2
comment
Sealed Good in a Can: Corak, the Planetary Guardian created by the Ancients for the purpose of stopping their previous, rather defective Planetary Guardian, Sheltem. Promptly ends up stuffed inside a small box by Sheltem in II, with the player's main goal to unseal him. In V, he is sealed again although he willingly does it, because it hides him from Sheltem until the final battle.
 Might and Magic (Video Game) / int_eb27c1f2
featureApplicability
1.0
 Might and Magic (Video Game) / int_eb27c1f2
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_eb27c1f2
 Might and Magic (Video Game) / int_eb8ec7c8
type
Jerkass
 Might and Magic (Video Game) / int_eb8ec7c8
comment
Steagal Snick is pretty much Jerkass to your characters and does indirectly call you a crybabies when you're Path of Light, but his first quest involves fixing Dwarves' Dug Too Deep mistake so Medusae won't get out and attack innocent civilians. Bonus points for the quest being done deep in enemy's territory. His second quest is also the only second promotion quest that doesn't change between paths, the only difference being the quest giver.
 Might and Magic (Video Game) / int_eb8ec7c8
featureApplicability
1.0
 Might and Magic (Video Game) / int_eb8ec7c8
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_eb8ec7c8
 Might and Magic (Video Game) / int_eb8f64a6
type
No Good Deed Goes Unpunished
 Might and Magic (Video Game) / int_eb8f64a6
comment
No Good Deed Goes Unpunished: Said almost verbatim by Narrator at the beginning of DLC.
 Might and Magic (Video Game) / int_eb8f64a6
featureApplicability
1.0
 Might and Magic (Video Game) / int_eb8f64a6
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_eb8f64a6
 Might and Magic (Video Game) / int_ec0bf4a1
type
Take Over the World
 Might and Magic (Video Game) / int_ec0bf4a1
comment
The Dark Path choice in VII requires you to do this quite a bit in your objective to Take Over the World. Also, while some promotion quests are the same or very similar for both paths (Archer, Cleric), some require you to do some horrible things, like kidnap a woman, kill a traitor or rob a castle's vault blind.
 Might and Magic (Video Game) / int_ec0bf4a1
featureApplicability
1.0
 Might and Magic (Video Game) / int_ec0bf4a1
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_ec0bf4a1
 Might and Magic (Video Game) / int_ec21bb62
type
Sea Serpents
 Might and Magic (Video Game) / int_ec21bb62
comment
Sea Serpents: The Sea Serpent line of monsters in VI consists of wyrms swimming around in the Eel Infested Waters oceanic region. The second tier ones are named Sea Monsters (the ones in the tier above that are Sea Terrors, so named because, in addition to being one of the most dangerous non-boss creatures in the game, their attacks also inflict supernatural fear).
 Might and Magic (Video Game) / int_ec21bb62
featureApplicability
1.0
 Might and Magic (Video Game) / int_ec21bb62
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_ec21bb62
 Might and Magic (Video Game) / int_ecb70eb4
type
Video Game Cruelty Potential
 Might and Magic (Video Game) / int_ecb70eb4
comment
Videogame Cruelty Potential: For the Emerald Isle tutorial quest, you need a lute that you can either buy from a bard for 500 gold, or kill the bard for. Also, you can lead dragonflies from the swamp into town, let them kill the bard, and that way you get a free lute and none of the problems being a murderer causes you. This can also be used to obtain the Wand of Fireballs without committing to a future favour.
 Might and Magic (Video Game) / int_ecb70eb4
featureApplicability
1.0
 Might and Magic (Video Game) / int_ecb70eb4
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_ecb70eb4
 Might and Magic (Video Game) / int_ece27800
type
Kill and Replace
 Might and Magic (Video Game) / int_ece27800
comment
Kill and Replace: Erebos killed Dunstan and impersonated him for at least a decade.
 Might and Magic (Video Game) / int_ece27800
featureApplicability
1.0
 Might and Magic (Video Game) / int_ece27800
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_ece27800
 Might and Magic (Video Game) / int_edeafb2e
type
Malicious Misnaming
 Might and Magic (Video Game) / int_edeafb2e
comment
Malicious Misnaming: Some NPCs may deliberately call your characters by the wrong name, generally a name that shares the same first letter as the character's actual name, if your Reputation is too low to meet their approval.
 Might and Magic (Video Game) / int_edeafb2e
featureApplicability
1.0
 Might and Magic (Video Game) / int_edeafb2e
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_edeafb2e
 Might and Magic (Video Game) / int_eec1d165
type
Color-Coded Item Tiers
 Might and Magic (Video Game) / int_eec1d165
comment
Color-Coded Item Tiers: The game divides the cards into five tiers: white are common, green are uncommon, blue are rare, orange are epic (often unique, meaning you can have only one copy in your deck) and purple are exclusively Hero cards.
 Might and Magic (Video Game) / int_eec1d165
featureApplicability
1.0
 Might and Magic (Video Game) / int_eec1d165
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_eec1d165
 Might and Magic (Video Game) / int_ef4d8558
type
A World Half Full
 Might and Magic (Video Game) / int_ef4d8558
comment
A World Half Full: Xeen gets the worst crapsack stick out of any of the games. Not only is it a turbulent world full of monsters and dungeons with civilization limited to small pockets, but roughly half of the towns are ruined and cursed hellholes, the Queen of the Darkside is a prisoner and a vampire, her most loyal followers are trapped in an out-of-phase castle, and the majority of the other castles are controlled by minions of Sheltem or other villains instead of merely selfish yet potentially helpful lords. So what's different from the other games? In the other games, your involvement doesn't usually fix much beyond merely saving the world from Sheltem's current plot and completing a couple of quests. On Xeen, you can break the curses on the towns, establish a castle-town that will be a vital center of civilization, and reunite the two sides of Xeen both physically and metaphorically. Furthermore, unlike the selfish and amoral lords of Varn and Cron or the kings of Terra who only care about their own feud, King Burlock, his younger brother Prince Roland, and Queen Kalindra are all actively involved in fighting Sheltem and in protecting and rebuilding their world.
 Might and Magic (Video Game) / int_ef4d8558
featureApplicability
1.0
 Might and Magic (Video Game) / int_ef4d8558
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_ef4d8558
 Might and Magic (Video Game) / int_eff7d17
type
Mysterious Backer
 Might and Magic (Video Game) / int_eff7d17
comment
Mysterious Backer: In The Falcon And the Unicorn, at least one prison guard in Fort Laegaire sees the injustice of what happens, and gives you limited help (the keys to your cell, the location of someone who can give further help, and advice on how to avoid the other guards to get there) but not much else.
 Might and Magic (Video Game) / int_eff7d17
featureApplicability
1.0
 Might and Magic (Video Game) / int_eff7d17
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_eff7d17
 Might and Magic (Video Game) / int_f2159a54
type
Chain of Deals
 Might and Magic (Video Game) / int_f2159a54
comment
Chain of Deals: Terra has a downplayed version: The Sea Shells of Serenity are given to Athea the nymph for her song, which puts males in love so they can give their love to Princess Trueberry, and if she gets enough, she gifts the Alicorn of Icarus. The Sea Shells are technically not necessary, but they do give lots of experience and gold. Clouds has the Seasonal Druids quest: The Summer Druid gives the Last Bloom of Summer, which goes to the Autumn Druid for the Last Fallen Leaf of Autumn, which goes to the Winter Druid to get the Last Snowflake of Winter, which goes to the Spring Druid to get the Last Raindrop of Spring, which goes back to the Summer Druid. Completing the quest does allow the Spring Druid to revert any unnatural aging. The Spring Druid's raindrop allows the quest to be started again, which can allow the player to revert unnatural aging the next time.
 Might and Magic (Video Game) / int_f2159a54
featureApplicability
1.0
 Might and Magic (Video Game) / int_f2159a54
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_f2159a54
 Might and Magic (Video Game) / int_f273b1cb
type
Devil in Plain Sight
 Might and Magic (Video Game) / int_f273b1cb
comment
Devil in Plain Sight: In X, The first NPC you meet is a seedy guy named Dunstan; clearly he's a criminal (he even admits it) but he seems generous enough, and you really wouldn't expect him, of all people, to be the Big Bad, Erebos the Master of Assassins, which he is. (Well, truthfully, the real Dunstan and his fellow Raiders except one were killed at the hands of Erebos's minions while exploring the Tomb of a Thousand Terrors years ago; Erebos was able to assume his appearance and personality as a result.
 Might and Magic (Video Game) / int_f273b1cb
featureApplicability
1.0
 Might and Magic (Video Game) / int_f273b1cb
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_f273b1cb
 Might and Magic (Video Game) / int_f2d8e3c2
type
Evil Plan
 Might and Magic (Video Game) / int_f2d8e3c2
comment
The expansion, The Falcon and the Unicorn, has Duke Owen, an ambitious noble who seeks to use the chaos Erebos caused in the main campaign to make a bid for the Imperial throne. Far more subtle than Erebos, his long-term Evil Plan is to woo Empress Falcon, marry her, become her royal consort, and once an heir is born, arrange for an "accident" to befall her. However, he has to get rid of "complications" first, like the ones who got rid of Erebos... This is actually a back-up plan. The original plan was to take advantage of the situation in the Agyn Peninsula to discredit the Empress politically (Duke Owen is the leader of the nobles opposing the Empress's reform plans, which is how he intends to make her marry him — by framing it as a reconciliation move), with some minor help to one of the bandit groups in the Peninsula to help keep the situation unstable, but then a certain group went and managed to get the situation resolved, and the Empress turned out to have arranged it...
 Might and Magic (Video Game) / int_f2d8e3c2
featureApplicability
1.0
 Might and Magic (Video Game) / int_f2d8e3c2
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_f2d8e3c2
 Might and Magic (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Might and Magic (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: A maximum of six main characters in the original DOS-era games (I to V), exactly four main characters in VI, VII and IX, a maximum of five in VIII. Several of these offer two additional slots for hirelings; these are for most purposes full-blown characters in II and III, but serve other purposes in the games from VI on. VI, VII and IX all provide reasons for why those four characters stick together: in VI and IX, they are childhood friends that grow up in the same village, while in VII the driving force of the plot for a good chunk of the game is a shared noble title the four got in the prologue. VI and VII fail to explain why you can only hire two Hirelings, however. In X you are also only allowed two hirelings, but an added limitation makes it more difficult. With some quests, the Quest Giver has to tag along with you, taking up space as a hireling — quest-related characters could tag along in VI and VII as well, but did not count against the hireling limited. (All of the quest NPCs, thankfully, provide some kind of benefit.)
 Might and Magic (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Might and Magic (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_f3cf30d9
 Might and Magic (Video Game) / int_f4fd424c
type
All Your Base Are Belong to Us
 Might and Magic (Video Game) / int_f4fd424c
comment
All Your Base Are Belong to Us: You can do this in an early part of VII. Outside of Harmondale, there's an open-air goblin outpost with some magical cannons that shoot powerful fireballs. If you manage to get onto it (the goblins sometime fry themselves by accident by aiming at targets that are too close) about two dozen more goblins surround the place, at which point you can commandeer the cannons and use them yourself. (It's not only an easy way to get rid of them, it's downright fun. So long as you don't aim at a target that's too close, like the ones in the fortress who were already dead when you got there did...) If one looks into the chests there, one can find a letter that says the goblins having the outpost is itself a result of this — apparently, it was originally built by Harmondalians, but was overrun by goblins some time ago. This might happen to your castle in the same game, depending on your actions. In the beginning, a member of the Mercenary Guild offers to give you a Wand of Fireballs for free in exchange for a "favor to do later". If you accept this offer (and the Wand does make the scavenger hunt easier) then the Guild calls you after you choose a Path and tells you that the favor is to steal a tapestry from whoever you've allied yourself with. If you refuse to do this, Harmondale - and your castle - is invaded by goblins and swordsmen in two weeks. (Actually, it's better to refuse and let the attack come, because if you do steal from your allies, it will take two years game time or a jail sentence for them to forgive you, and there's almost no reward from the Guild; on the other hand, fighting off the attack earns you gold and experience.)
 Might and Magic (Video Game) / int_f4fd424c
featureApplicability
1.0
 Might and Magic (Video Game) / int_f4fd424c
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_f4fd424c
 Might and Magic (Video Game) / int_f56aeb67
type
Alien Invasion
 Might and Magic (Video Game) / int_f56aeb67
comment
In VI you actually start in the location where the final quest takes place... during a cutscene, as you hightail out of there during the Alien Invasion. Then you meet a warlock who teleports you as far as he can from there on purpose. Said alien invasion also creates the surge of monsters, justifying the sorting algorithm.
 Might and Magic (Video Game) / int_f56aeb67
featureApplicability
1.0
 Might and Magic (Video Game) / int_f56aeb67
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_f56aeb67
 Might and Magic (Video Game) / int_f6ca5b54
type
The Archmage
 Might and Magic (Video Game) / int_f6ca5b54
comment
The Archmage: Kalohn in II. Also a Sorcerous Overlord. Astra in V is a good sorceress, leading the wizards who don't approve of Alamar. Albert Newton in VI. He also trains your characters to be Archmagi. VI and VII established Archibald Ironfist as this by implication — the first game had him be one of the world's greatest experts in magical rituals, while the second made him an expert in necromancy, and the manual reveals that he had defeated the former leader of the Necromancers' Guild to become the leader of the Necromancers himself. Gavin Magnus is the Light equivalent to Archibald in VII, and Thomas Grey (who trains your Wizard characters to become Archmagi themselves) probably qualifies as well.
 Might and Magic (Video Game) / int_f6ca5b54
featureApplicability
1.0
 Might and Magic (Video Game) / int_f6ca5b54
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_f6ca5b54
 Might and Magic (Video Game) / int_f7567671
type
Game Within a Game
 Might and Magic (Video Game) / int_f7567671
comment
In one scene in X. If you speak to a guy in a tavern, he tells you he's trying to develop a card game that sounds a lot like Arcomage (see Game Within a Game above) but he's not having much luck finding interest and doesn't even know what to call it. (Ubisoft had nothing to do with Arcomage, and in fact, could not have used it in X even if they had wanted to for copyright reasons. Whether this is a straight example of Self-Deprecation or a Take That! depends on your point of view.)
 Might and Magic (Video Game) / int_f7567671
featureApplicability
1.0
 Might and Magic (Video Game) / int_f7567671
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_f7567671
 Might and Magic (Video Game) / int_f75c8193
type
Script Breaking
 Might and Magic (Video Game) / int_f75c8193
comment
Script Breaking: A particularly glaring example is often encountered, due to a rather poorly thought-out triggered event. When you first travel to the Land of the Giants, a dethroned Archibald Ironfist telepathically contacts you and begs for your help. The problem is that you will very likely trigger this event long before Kastore overthrows Archibald Ironfist. The game will continue normally and the latter event will not come to pass until properly triggered by the storyline, rendering the former event somewhat nonsensical and contradictive.
 Might and Magic (Video Game) / int_f75c8193
featureApplicability
1.0
 Might and Magic (Video Game) / int_f75c8193
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_f75c8193
 Might and Magic (Video Game) / int_f7b32015
type
Sufficiently Advanced Alien
 Might and Magic (Video Game) / int_f7b32015
comment
Sufficiently Advanced Alien: The Ancients, who create all sorts of planets and bring inhabitants to them for fun.
 Might and Magic (Video Game) / int_f7b32015
featureApplicability
1.0
 Might and Magic (Video Game) / int_f7b32015
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_f7b32015
 Might and Magic (Video Game) / int_f7d66b6f
type
No-Gear Level
 Might and Magic (Video Game) / int_f7d66b6f
comment
No-Gear Level: The first part of the Fort Laegaire stage of the The Falcon and the Unicorn DLC is like this. (And when you do get gear and are able to fight, it's makeshift stuff; you can't recover your regular gear until you leave the place.)
 Might and Magic (Video Game) / int_f7d66b6f
featureApplicability
1.0
 Might and Magic (Video Game) / int_f7d66b6f
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_f7d66b6f
 Might and Magic (Video Game) / int_f818b637
type
Dude, Where's My Respect?
 Might and Magic (Video Game) / int_f818b637
comment
Dude, Where's My Respect?: Played pretty much straight in all of the games. Particularly bad in VII, as your party actually rules the town where your own subjects treat you like dirt. The latter is somewhat justified by the town's complete lack of faith in your ability to rule being a central plot point, but their attitude doesn't improve as much as one might expect after you have clearly asserted your authority. Their dialogue does change after you've cleared out and renovated Castle Harmondale, but you can't put the last of their doubts to rest until you choose a new arbiter and end the war. The problem is, starting with VI, you have a Reputation Score people are mean to you if it's low, and it's much harder to raise it than it is to lower it. (The bad things you do stick out in people's minds longer than the good things, which makes sense, sort of.) One example: In VI, one of the first available Side Quests you have is from the first NPC you meet in the game, who asks you to get a candelabra from the abandoned temple outside of town. It's not required, but you probably should, because it's an easy job, and a good way to get some fast gold and experience, which you kind of need early in the game. Unfortunately, seeing as the candelabra in question belonged to some evil cult, it lowers your Reputation Score, and the townsfolk aren't going to like you right off the bat. Even worse, having a bad Reputation Score can sometimes require you to do things that make it even worse. Some important or even mandatory quests require you to find and recruit NPCs, and if you have a bad reputation, they won't listen to you when you talk to them. Threatening them usually works, but that lowers your Reputation Score even more. (You're going to end up as Heroes With Bad Publicity before winning these games, most likely.) In X, the heroes likely wouldn't expect much respect, being Raiders, a type of adventurer with a shady reputation that few people trust. However, much of the first part of the game is spent earning that trust, and you do so rather quickly.
 Might and Magic (Video Game) / int_f818b637
featureApplicability
1.0
 Might and Magic (Video Game) / int_f818b637
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_f818b637
 Might and Magic (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Might and Magic (Video Game) / int_f821e963
comment
In VIII one of portals toward an item requiring to access The Very Definitely Final Dungeon is on the starting map, though thankfully on an island inaccessible without Water Walk or Fly. The game world is also rather small this time and Ravenshore, the second region you visit, is in its center, so it is really easy to visit most of regions in short span of time. Story-wise the game tends to put you against weaker foes first though, and some regions such as Regna are inaccessible at first.
 Might and Magic (Video Game) / int_f821e963
featureApplicability
1.0
 Might and Magic (Video Game) / int_f821e963
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_f821e963
 Might and Magic (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Might and Magic (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Thanks to the 3D engine, you can mow down entire villages full of helpless villagers in games VI onward. If you want to master Dark Magic (and you want, seeing as it has strongest spells in the game and best defensive buff), you need to have worst reputation possible, which requires you to do some nasty things. Within five minutes of starting a new game in VII, you can "encourage" a swarm of vicious dragonflies to slaughter an entire town... and get away with it totally blameless. And get an awesome item AND save quite a bit of money by taking stuff you'd ordinarily have to buy from the peasant's corpses. The Dark Path choice in VII requires you to do this quite a bit in your objective to Take Over the World. Also, while some promotion quests are the same or very similar for both paths (Archer, Cleric), some require you to do some horrible things, like kidnap a woman, kill a traitor or rob a castle's vault blind. The Armageddon spell in games VI-VIII would cause massive damage to everything in the current outdoor map, if it was not immune to magic or darkness damage. This meant that, while weak enemies and civilians would be instantly killed by one casting of the spell (generally killing off every peasant in every town on the map at once), stronger enemies and the party would generally take multiple castings. And yes, the party *was* vulnerable to the spell it would cast. The cruelty potential comes from the fact that the spell was the quickest way to get the worst reputation, if used on the innocent. The reputation was needed for ranking up in Dark Magic and being able to cast Armageddon more times each day. Fortunately, you could undo all your butchery just by using the Dark spell "Reanimate" on the slain peasants, as long as you hadn't looted their dead bodies. This should have turned them into zombies, I suppose, but they showed no obvious sign of it and didn't seem to mind. Bringing the dead back to life didn't fix your reputation, though... putting a few shillings in the church poorbox was the quick fix for that. Even as early as the second iteration you could commit genocide, though it was limited to enemy races. Specifically, it was possible to find peaceful goblin villages and wipe them out. One quest in the second game requires you to go look for a couple of lost artifacts for Lord Haart. One, the +7 Loincloth, is worn by a peaceful barbarian shaman and can only be acquired off his dead body.
 Might and Magic (Video Game) / int_f87c42d4
featureApplicability
1.0
 Might and Magic (Video Game) / int_f87c42d4
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_f87c42d4
 Might and Magic (Video Game) / int_f9339f97
type
The Red Mage
 Might and Magic (Video Game) / int_f9339f97
comment
The Druid is a mix between the Sorcerer and the Cleric and thus, able to access every school of magic. but again, only at Master level at most. However, it's the only class that can reach Grandmaster level in potion mixing, and it is the class that can have the most points to cast spells with (as it both benefits from Intellect and Personality, and is the only class that can reach Grandmaster in Meditation, the skill that directly adds magic points).
 Might and Magic (Video Game) / int_f9339f97
featureApplicability
1.0
 Might and Magic (Video Game) / int_f9339f97
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_f9339f97
 Might and Magic (Video Game) / int_f97ab6a5
type
Suicidal Overconfidence
 Might and Magic (Video Game) / int_f97ab6a5
comment
Suicidal Overconfidence: In general, the moment the enemies detect you, they chase after you with wild abandon (or shoot at you, if they have ranged attacks, which is smarter approach) no matter if you just entered your first dungeon or you're clad in artifacts from head to toes and possessing weapons that the enemy doesn't even recognize. This is somewhat logical for feral monsters (wolves, harpies) or for those at the top of food chain (dragons, behemoths) but why does a group of lowly raiders still chase you after seeing you disintegrate their pals with weird-looking fireball?
 Might and Magic (Video Game) / int_f97ab6a5
featureApplicability
1.0
 Might and Magic (Video Game) / int_f97ab6a5
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_f97ab6a5
 Might and Magic (Video Game) / int_f9c17447
type
The Remnant
 Might and Magic (Video Game) / int_f9c17447
comment
The Remnant: The Cult of Baa in VI is a powerful and influential religion that worships the Kreegans and are the major antagonists for most part of that game. However in VII, after the Kreegan's defeat in VI and Heroes 3, they're pretty much this. When you enter their only temple in Erathia, the description mentions that it's in a decayed state as if to mirror what happened with the cult, and you can read a letter from Xenofex telling the remaining cultists to regroup and go into hiding, hoping that maybe in the future they can recover from their loses.
 Might and Magic (Video Game) / int_f9c17447
featureApplicability
1.0
 Might and Magic (Video Game) / int_f9c17447
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_f9c17447
 Might and Magic (Video Game) / int_f9f2c33
type
Running Gag
 Might and Magic (Video Game) / int_f9f2c33
comment
Running Gag: In most of the games, there's a hidden Easter Egg where your party earns the title of "Super Goober". Typically, it involves fighting very difficult enemies to reach an optional location.
 Might and Magic (Video Game) / int_f9f2c33
featureApplicability
1.0
 Might and Magic (Video Game) / int_f9f2c33
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_f9f2c33
 Might and Magic (Video Game) / int_fa1d0606
type
Interactive Narrator
 Might and Magic (Video Game) / int_fa1d0606
comment
Interactive Narrator: The unnamed female narrator in X tells the story of your characters in past tense, as you play it.
 Might and Magic (Video Game) / int_fa1d0606
featureApplicability
1.0
 Might and Magic (Video Game) / int_fa1d0606
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_fa1d0606
 Might and Magic (Video Game) / int_fb111d49
type
Sequence Breaking
 Might and Magic (Video Game) / int_fb111d49
comment
Mostly averted in the Enrothian trilogy, as once you learn "Fly" you can basically go wherever you want to, a few really scarce exceptions aside (such as the central volcano in Nighon in VII, which requires hotkeying the "Jump" spell to get to the top, or the Plane of Fire in VIII, which has paths suspended over lava so high that you can't fly above it most of the time). It is as broken as it sounds. Played straight, however, in dungeons, where the spell doesn't work at all for some reason, mostly to prevent Sequence Breaking. This also makes trekking through bigger dungeons a hassle.
 Might and Magic (Video Game) / int_fb111d49
featureApplicability
-1.0
 Might and Magic (Video Game) / int_fb111d49
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_fb111d49
 Might and Magic (Video Game) / int_fbc074c3
type
Player Character
 Might and Magic (Video Game) / int_fbc074c3
comment
Starting in VII, you can't sell artifacts you find (that are tagged as Special Items), and if you pick up any that you can't use, you may have to throw them in the garbage. And there's more than you might think. Many can only be used by a specific Player Character race, like the sword Elfbane (only a goblin can use it, assuming he or she's a class that can use a sword), or can only be used by Good or Evil characters (Ethric's Staff is useful for your Sorcerer if you're on the Path of Dark, but worthless if you're on the Path of Light, and if you are on the Path of Dark and find Taledon's Helm, you have the opposite problem.) Also, any character can wear the Cloak of the Moon or the Cloak of the Sun, but because the first augments Dark spells (which you can't learn if you're on the Path of Light) and the second augments Light spells (same problem if you're on the Path of Dark) one of them isn't going to be any good. The only way to get rid of these priceless artifacts - other than just stash them in your castle - is to throw them away.
 Might and Magic (Video Game) / int_fbc074c3
featureApplicability
1.0
 Might and Magic (Video Game) / int_fbc074c3
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_fbc074c3
 Might and Magic (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Might and Magic (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: The MegaDragon from II is supposed to be a hopeless fight, though it can be defeated by insanely over-leveled characters using powerful spells. You're supposed to give King Kalohn the Plot Coupons to allow him to win the fight. In V, trying to face Sheltem in combat gets you automatically pwned. The only way to win is to recruit a more powerful ally and watch an awesome cutscene battle. There's something like this early in VII. There's a cave on Emerald Island, where you start the game, where there's a Red Dragon, which is likely far too strong for you to defeat. However, when you first enter, it will be preoccupied with some rats before it sees you. (The idea is for you to grab the two items you need and get out before it manages.) Note that it is possible to kill it using real time combat mode, bows, and lot of Save Scumming, as this guy proves. In X, the Final Battle is like this; if you attack him directly, reducing him to about half his health Erebos will drive him away for a little while; he'll always return after a few rounds, fully healed. (Driving him away and killing his Faceless and dark elf minions - who are much easier - does give you time to rest and heal, however.) To win the battle and truly kill him, you have to gather all the Solar Sigil Pieces in the huge arena and put them into the machine, which kills Erebos forever if you are successful.
 Might and Magic (Video Game) / int_fc07d409
featureApplicability
1.0
 Might and Magic (Video Game) / int_fc07d409
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_fc07d409
 Might and Magic (Video Game) / int_fd94c4ac
type
Theme Naming
 Might and Magic (Video Game) / int_fd94c4ac
comment
Theme Naming: Every game starting with III has a temple with some animal-related name: Temple of Moo (III), Temple of Yak (IV), Temple of Bark (V), Temple of Snakes (VI), Temple of Baa (VI and VII), Temple of Honk (IX), Temple of Meow (X) Archbishop Anthony Stone in Might and Magic VI even makes a Mythology Gag on the first three names. VIII had the Grand Temple of Eep, the Chapel of Eep and the Church of Eep, all part of a quest to find rare cheese - the followers of Eep are wererats. In some games Artifacts/Relics have some naming scheme to them as well, such as Artifactsin VI being named after the characters from Legend of Arthur. Every trainer in Might and Magic VII is named after a Roman emperor.
 Might and Magic (Video Game) / int_fd94c4ac
featureApplicability
1.0
 Might and Magic (Video Game) / int_fd94c4ac
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_fd94c4ac
 Might and Magic (Video Game) / int_fe1b2e75
type
Bigger on the Inside
 Might and Magic (Video Game) / int_fe1b2e75
comment
Bigger on the Inside: All games, but especially notable in VI where multiple dungeons are bigger than the maps where they are supposed to be located. Granted, some of them are partly underground, but the places such as Castle Darkmoor or Alamos and especially Tomb of VARN have no such excuse. This can be particularly frustrating once you learn Fly which allows you to move quickly in exteriors, but doesn't work in dungeons, leaving you to trek great distances afoot. X plays with this; rasters of cities/dungeons can be much bigger that the world raster would suggest, but moving on tiles in dungeon moves time slower, implying smaller and more detailed rasters for dungeons than for world map.
 Might and Magic (Video Game) / int_fe1b2e75
featureApplicability
1.0
 Might and Magic (Video Game) / int_fe1b2e75
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_fe1b2e75
 Might and Magic (Video Game) / int_fe61495d
type
Grail in the Garbage
 Might and Magic (Video Game) / int_fe61495d
comment
Grail in the Garbage: Yeah, you can find some powerful stuff in these games lying around in unlikely places. Very early in many games, if you check out the stables in the towns you have easy access to, you're likely to find horseshoes. Of course, a stable is a place where you'd expect to find horseshoes, most likely, but in these games, horseshoes increase your Skill Points by 2 when you use them, making them incredibly valuable. Starting in VII, you can't sell artifacts you find (that are tagged as Special Items), and if you pick up any that you can't use, you may have to throw them in the garbage. And there's more than you might think. Many can only be used by a specific Player Character race, like the sword Elfbane (only a goblin can use it, assuming he or she's a class that can use a sword), or can only be used by Good or Evil characters (Ethric's Staff is useful for your Sorcerer if you're on the Path of Dark, but worthless if you're on the Path of Light, and if you are on the Path of Dark and find Taledon's Helm, you have the opposite problem.) Also, any character can wear the Cloak of the Moon or the Cloak of the Sun, but because the first augments Dark spells (which you can't learn if you're on the Path of Light) and the second augments Light spells (same problem if you're on the Path of Dark) one of them isn't going to be any good. The only way to get rid of these priceless artifacts - other than just stash them in your castle - is to throw them away.
 Might and Magic (Video Game) / int_fe61495d
featureApplicability
1.0
 Might and Magic (Video Game) / int_fe61495d
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_fe61495d
 Might and Magic (Video Game) / int_ffae1b5e
type
Larynx Dissonance
 Might and Magic (Video Game) / int_ffae1b5e
comment
Larynx Dissonance: Mostly unintentional, due to many NPCs often being assigned the (ambiguously) incorrect gender. Don't even get me started on that... thing who runs the Mind Guild in VII. When talking to peasants and other NPCs, a voice will say "Hello" or an equivalent greeting, and if you don't know that it's the voice of your currently active character (not the voice of the NPC he/she's talking to), it can seem like this as well.
 Might and Magic (Video Game) / int_ffae1b5e
featureApplicability
1.0
 Might and Magic (Video Game) / int_ffae1b5e
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_ffae1b5e
 Might and Magic (Video Game) / int_name
type
ItemName
 Might and Magic (Video Game) / int_name
comment
 Might and Magic (Video Game) / int_name
featureApplicability
1.0
 Might and Magic (Video Game) / int_name
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Might and Magic (Video Game) / int_name
 Might and Magic (Video Game) / int_name
itemName
Might and Magic (Video Game)

The following is a list of statements referring to the current page from other pages.

 Might And Magic (Franchise)
seeAlso
Might and Magic (Video Game)
 Might and Magic (Video Game)
hasFeature
A.I. Breaker / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Ability Required to Proceed / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Absurdly Spacious Sewer / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Abusive Precursors / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Achilles' Heel / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Alchemy Is Magic / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Alien Fair Folk / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Alien Invasion / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Aliens Are Bastards / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
All Monks Know Kung-Fu / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
All Trolls Are Different / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Alternate World Map / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Always Accurate Attack / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Ancient Astronauts / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Ancient Keeper / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Anti-Grinding / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Apocalypse Wow / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Arbitrary Headcount Limit / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Archangel Michael / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Armor and Magic Don't Mix / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Artifact Mook / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Bag of Sharing / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Barbarian Hero / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Bare-Fisted Monk / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Bat Out of Hell / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Beef Gate / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Benevolent Mage Ruler / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Big, Bulky Bomb / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Black and White Magic / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Black Knight / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Black Magic / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Black Swords Are Better / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Bling-Bling-BANG! / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Bodyguarding a Badass / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Bonus Dungeon / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Boom Town / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Booze-Based Buff / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Born Under the Sail / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Bottomless Magazines / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Bow and Sword in Accord / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Bragging Rights Reward / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Breakable Weapons / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Breather Level / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Broken Bridge / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Build Like an Egyptian / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Cannot Tell a Lie / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Can't Catch Up / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Can't Drop the Hero / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Card Battle Game / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Cast from Lifespan / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Chainmail Bikini / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Changing Clothes Is a Free Action / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Character Class System / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Character Select Forcing / int_ad11427a
 Might and Magic (Video Game)
hasFeature
City in a Bottle / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Clarke's Third Law / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Clingy MacGuffin / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Clown-Car Grave / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Co-Dragons / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Collapsing Lair / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Colony Drop / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Color-Coded Item Tiers / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Completion Mockery / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Containment Field / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Continuing is Painful / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Contractual Boss Immunity / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Copy Protection / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Corrupted Contingency / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Could Say It, But... / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Counterpart Artifacts / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Crate Expectations / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Crown of Power / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Crystal Dragon Jesus / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Damage Discrimination / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Damage Over Time / int_ad11427a
 Might and Magic (Video Game)
hasFeature
Dark Horse Victory / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Data Crystal / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Day-Old Legend / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Deader than Dead / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Death Is Not Permanent / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Degraded Boss / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Denial of Diagonal Attack / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Developer's Room / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Diminishing Returns for Balance / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Disc-One Final Dungeon / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Disintegrator Ray / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Divide and Conquer / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Divorced Installment / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Doing In the Wizard / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Double-Edged Buff / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Down the Drain / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Dragon with an Agenda / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Druid / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Dungeon Shop / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Dungeon Town / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Early Game Hell / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Earth-Shattering Kaboom / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Easy Level Trick / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Egopolis / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Elaborate Underground Base / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Elemental Embodiment / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Elemental Plane / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Elemental Tiers / int_ad11427a
 Might and Magic (Video Game)
hasFeature
Elite Tweak / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Emperor Scientist / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Enemies List / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Enemy-Detecting Radar / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Enemy Scan / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Energy Bow / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Enhanced Archaic Weapon / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Equipment Upgrade / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Escort Mission / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Everybody Hates Hades / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Evil Is Easy / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Evil Pays Better / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Evil Tower of Ominousness / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Excalibur in the Stone / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Excessive Mourning / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Expanded Universe / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Expressive Health Bar / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Extra Turn / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Failsafe Failure / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Fake King / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Fan Sequel / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Fantastic Nuke / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Faux First-Person 3D / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Fearless Fool / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Feathered Serpent / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Final Boss, New Dimension / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
First Town / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Fisher King / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Flat Joy / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Flat World / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Flunky Boss / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Fun with Palindromes / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Functional Magic / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Futuristic Pyramid / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Game-Favored Gender / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Gameplay Ally Immortality / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Generation Ships / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Genie in a Bottle / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
"Get Back Here!" Boss / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Get on the Boat / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Giving Radio to the Romans / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Gladiator Games / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Gladiator Subquest / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
God of Evil / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Gold Makes Everything Shiny / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Got the Whole World in My Hand / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Gratuitous German / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Great Offscreen War / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Grid Inventory / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Grim Up North / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Grows on Trees / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Guest-Star Party Member / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Guns Firing Underwater / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Harping on About Harpies / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Hermit Guru / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
High-Tier Scrappy / int_ad11427a
 Might and Magic (Video Game)
hasFeature
Hit-and-Run Tactics / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Hit So Hard, the Calendar Felt It / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Honor Among Thieves / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Horde of Alien Locusts / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Hornet Hole / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Hulk Speak / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
100% Heroism Rating / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
I Broke a Nail / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
I Hate You, Vampire Dad / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
If You're So Evil, Eat This Kitten! / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Immortal Ruler / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Imported Alien Phlebotinum / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Impossible Item Drop / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Improbable Antidote / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
In-Game Banking Services / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
In-Universe Game Clock / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Inexplicable Treasure Chests / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Infinity +1 Element / int_ad11427a
 Might and Magic (Video Game)
hasFeature
Inhuman Human / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Inn Security / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Instakill Mook / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Insurmountable Waist-Height Fence / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Interactive Narrator / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Intrepid Merchant / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Inventory Management Puzzle / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Invisibility with Drawbacks / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Invulnerable Civilians / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Irrevocable Order / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
It Is Not Your Time / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Item Farming / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
It's a Wonderful Failure / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Jackass Genie / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Justified Extra Lives / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Justified Tutorial / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Karma Meter / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Kingmaker Scenario / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Kleptomaniac Hero / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Kryptonite-Proof Suit / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Lady Land / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Lampshaded Double Entendre / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Land Shark / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Last Disc Magic / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Lava Is Boiling Kool-Aid / int_ad11427a
 Might and Magic (Video Game)
hasFeature
Law of Cartographical Elegance / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Left-Justified Fantasy Map / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Lethal Joke Item / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Level in the Clouds / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Life Drain / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Linear Warriors, Quadratic Wizards / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Living Relic / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Lizard Folk / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Loads and Loads of Races / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Looks Like Orlok / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Lord British Postulate / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Lord Country / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Lost Colony / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Lost Technology / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Low Culture, High Tech / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Low-Tier Letdown / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Luck Stat / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Luke Nounverber / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Mage Marksman / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Mage Tower / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Magic from Technology / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Magic Missile Storm / int_ad11427a
 Might and Magic (Video Game)
hasFeature
Magic Square Puzzle / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Magic Staff / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Magic Wand / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Magical Mystery Doors / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Mana Burn / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Marathon Level / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Martial Arts Staff / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Mass Monster-Slaughter Sidequest / int_ad11427a
 Might and Magic (Video Game)
hasFeature
Master of None / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Mechanically Unusual Class / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Medal of Dishonor / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Medieval Stasis / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Mercy Rewarded / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Meteor-Summoning Attack / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Mission-Pack Sequel / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Modular Epilogue / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Money Multiplier / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Money Sink / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Monster Allies / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Monster Knight / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Monster Misogyny / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Monster Protection Racket / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Monster Town / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Mooks, but no Bosses / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Mutually Exclusive Magic / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
My Species Doth Protest Too Much / int_ad11427a
 Might and Magic (Video Game)
hasFeature
Myth Arc / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Named Weapons / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Necromancer / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
No Canon for the Wicked / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
No Cure for Evil / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
No Fair Cheating / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
No Fair Cheating / int_ad11427a
 Might and Magic (Video Game)
hasFeature
No-Gear Level / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
No Stat Atrophy / int_ad11427a
 Might and Magic (Video Game)
hasFeature
Non-Standard Game Over / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Non-Standard Skill Learning / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Noob Cave / int_ad11427a
 Might and Magic (Video Game)
hasFeature
North Is Cold, South Is Hot / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Not Rare Over There / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Nothing but Skulls / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Notice This / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Numbered Sequels / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Numerical Hard / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Oculothorax / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Old Save Bonus / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Omnicidal Neutral / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
One Game for the Price of Two / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
One Size Fits All / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
One-Time Dungeon / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
One-Woman Wail / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Only Mostly Dead / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Only Smart People May Pass / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Opening the Sandbox / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Optional Party Member / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Orcus on His Throne / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Our Dwarves Are All the Same / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Our Genies Are Different / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Our Goblins Are Different / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Our Liches Are Different / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Our Manticores Are Spinier / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Our Minotaurs Are Different / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Our Ogres Are Hungrier / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Our Titans Are Different / int_ad11427a
 Might and Magic (Video Game)
hasFeature
Our Wights Are Different / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Outlaw Town / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Pacifist Run / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Peninsula of Power Leveling / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Percent Damage Attack / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Perception Filter / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Pillar of Light / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Planet England / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Planet Spaceship / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Playable Epilogue / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Player Character Calculus / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Player Headquarters / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Plot Coupon / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Point-and-Click Map / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Point Build System / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Poison Is Corrosive / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Polished Port / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Polygon Ceiling / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Port Overdosed / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Portal Network / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Post-End Game Content / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Powerful, but Inaccurate / int_ad11427a
 Might and Magic (Video Game)
hasFeature
Pre-Final Boss / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Precursor Killers / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Predecessor Villain / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Prestige Class / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Prestigious Player Title / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Projectile Spell / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Prophecies Are Always Right / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Proud Merchant Race / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Public Domain Artifact / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Public Domain Soundtrack / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Pure Energy / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Purposely Overpowered / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
RPGs Equal Combat / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Rainbow Pimp Gear / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Rat Stomp / int_ad11427a
 Might and Magic (Video Game)
hasFeature
Reactor Boss / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Read the Freaking Manual / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Real-Time with Pause / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Redemption Demotion / int_ad11427a
 Might and Magic (Video Game)
hasFeature
Regenerating Health / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Religion of Evil / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Renovating the Player Headquarters / int_ad11427a
 Might and Magic (Video Game)
hasFeature
Renowned Selective Mentor / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Required Party Member / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Respawning Enemies / int_ad11427a
 Might and Magic (Video Game)
hasFeature
Resting Recovery / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Revive Kills Zombie / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Riddle Me This / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Road Runner PC / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Robe and Wizard Hat / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Robot Soldier / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Robot Wizard / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Rogue Protagonist / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Save-Game Limits / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Scary Librarian / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Schizophrenic Difficulty / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Science Fantasy / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Sci-Fi Ghetto / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Scolded for Not Buying / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Sdrawkcab Name / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Sealed Good in a Can / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Self-Destruct Mechanism / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Set a Mook to Kill a Mook / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Shifting Sand Land / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Shop Fodder / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Shoplift and Die / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Shoulder-Sized Dragon / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Sidequest / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Sidetracked by the Gold Saucer / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Simultaneous Arcs / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Single-Precept Religion / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Skill Scores and Perks / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Slap-on-the-Wrist Nuke / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Solar and Lunar / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Solid Clouds / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Sorting Algorithm of Evil / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Spell My Name with a "The" / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Standard Fantasy Races / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Standard Fantasy Setting / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Standard Status Effects / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Standard Status Effects / int_ad11427a
 Might and Magic (Video Game)
hasFeature
Star Power / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Starfish Robots / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Starts Stealthily, Ends Loudly / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Stat Sticks / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Story Branching / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Sufficiently Advanced Alien / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Suicidal Overconfidence / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Super Not-Drowning Skills / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Swamps Are Evil / int_ad11427a
 Might and Magic (Video Game)
hasFeature
Sword of Plot Advancement / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Take Over the World / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Take That, Critics! / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Take Your Time / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Technicolor Science / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Technology Uplift / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Temple of Doom / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The Alcatraz / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The Archmage / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The Coroner Doth Protest Too Much / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The Dragonslayer / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The Grim Reaper / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The Key Is Behind the Lock / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The Legions of Hell / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The Maze / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The Necrocracy / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The Need for Mead / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The Night That Never Ends / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The Points Mean Nothing / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The Red Mage / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The Runaway / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The Shangri-La / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The Six Stats / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The Three Certainties in Life / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
The X of Y / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Tiered by Name / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Tin Tyrant / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Tomorrowland / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Total Party Kill / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Transplanted Humans / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Trash the Set / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Treetop Town / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Turn Undead / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Two-Faced / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Unequal Rites / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Under the Sea / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Underground City / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Underground Monkey / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Underwater Ruins / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Unholy Nuke / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Unintentionally Unwinnable / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Unique Enemy / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Unknown Item Identification / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Unreliable Voiceover / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Unwinnable by Insanity / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Useless Item / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Useless Useful Non-Combat Abilities / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Useless Useful Stealth / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Utility Magic / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Video Game Cruelty Punishment / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Video Game Geography / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Video Game Long-Runners / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Video Game Stealing / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Villain-Beating Artifact / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Walk on Water / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Warp Whistle / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Warrior Monk / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
We Buy Anything / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
What's Up, King Dude? / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
White Magic / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Wide-Open Sandbox / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Witch Species / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Wizard Needs Food Badly / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Wizards from Outer Space / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
World Shapes / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Your Little Dismissive Diminutive / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Zero-Effort Boss / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Zombify the Living / int_1ad4fe9a
 MightAndMagic
sameAs
Might and Magic (Video Game)
 Might and Magic (Video Game)
hasFeature
Enter Solution Here / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Multishot / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
Valley Girl / int_1ad4fe9a
 Might and Magic (Video Game)
hasFeature
You All Meet in an Inn / int_1ad4fe9a
 mightandmagic
sameAs
Might and Magic (Video Game)