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Mini Metro (Video Game)

 Mini Metro (Video Game)
type
TVTItem
 Mini Metro (Video Game)
label
Mini Metro (Video Game)
 Mini Metro (Video Game)
page
MiniMetro
 Mini Metro (Video Game)
comment
Mini Metro is a strategy and simulation game of sorts published and developed by Dinosaur Polo Club, initially released on PC via Steam on November 6, 2015, and later ported to iOS and Android.The game has you designing a metro system on the fly, drawing lines to connect stations so that you can transport passengers to their destinations; passengers are represented by shapes and need to be transported to destination stations corresponding to their shapes.But it's not as easy as it sounds. As the map slowly zooms out to expand the available playing area, stations pop up every now and then so you have to modify your lines to reach those stations or draw new ones. You'll need bridges and tunnels to take your trains across rivers, so that your metro isn't a bunch of inefficient disconnected branches. And stations can only hold so many passengers at once, so you've got to use your other tools such as carriages and new locomotives to keep up with passenger intake; if any one station stays at capacity for too long, you'll be forced to close down your metro. Which will happen sooner or later.All but one of the playable cities are based on cities featuring real-world metros, allowing you to try your hand at reproducing (at least in spirit, anyway) the various iconic subways of the world. New cities are occasionally added based on player input; in November 2020, the game integrated the Mini Metro More mod and added Steam Workshop support and documentation for custom maps, allowing players to recreate any city they'd like.Playable cities and the systems they are based on, in order of unlock: London — The London Underground (alternate: London 1960) Paris — Le Métropolitain (alternate: Paris 1937) New York City — New York City Subway (alternate: New York City 1972) Warsaw — Warsaw Metro and Urban Rail Lisbon — Lisbon Metro Tokyo — Tokyo Subways Chicago — Chicago L Budapest — Budapest Metro Berlin — Berlin U- and S-Bahn Melbourne — Melbourne Metro Hong Kong — Hong Kong MTR Barcelona — Barcelona Metro Osaka — Osaka Subway Stockholm — Stockholm Metro St. Petersburg — St. Petersburg Metro Boston — The T Montréal — Montreal Metro San Francisco — Bay Area Rapid Transit São Paulo — São Paulo Metro Seoul — Seoul Metropolitan Subway Santiago — Santiago Metro Washington, D.C. — Washington Metro Tashkent — Tashkent Metro Singapore — Singapore MRT Cairo — Cairo Metro Istanbul — Istanbul Metro Shanghai — Shanghai Metro Guangzhou — Guangzhou Metro Nanjing — Nanjing Metro Chongqing — Chongqing Rail Transit Mumbai — Mumbai Metro Addis Ababa — Addis Ababa Light Rail Lagos — Lagos Rail Mass Transit AucklandDinosaur Polo Club followed with Mini Motorways, which sees players building road networks.
 Mini Metro (Video Game)
fetched
2023-08-01T01:44:56Z
 Mini Metro (Video Game)
parsed
2023-08-01T01:44:56Z
 Mini Metro (Video Game)
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DBTropes
 Mini Metro (Video Game) / int_17975d1b
type
Unstable Equilibrium
 Mini Metro (Video Game) / int_17975d1b
comment
Unstable Equilibrium: As a game goes on, more stations pop up and they start generating cargo faster and faster. You in turn receive additional locomotives and others resources, but not quickly enough to keep up — you'll inevitably reach a point where there's simply too much going on for your trains to deal with.
 Mini Metro (Video Game) / int_17975d1b
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1.0
 Mini Metro (Video Game) / int_17975d1b
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 Mini Metro (Video Game)
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Mini Metro (Video Game) / int_17975d1b
 Mini Metro (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mini Metro (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: Endless mode cannot be used to unlock new metros.
 Mini Metro (Video Game) / int_1be7d298
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1.0
 Mini Metro (Video Game) / int_1be7d298
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 Mini Metro (Video Game)
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Mini Metro (Video Game) / int_1be7d298
 Mini Metro (Video Game) / int_1fb947b6
type
Just Train Wrong
 Mini Metro (Video Game) / int_1fb947b6
comment
Just Train Wrong: The game refers to the high-speed trains you can get in Tokyo and Osaka as Shinkansen. Shinkansen is the name of the network of high-speed railways in Japan, not the term used for an individual train.
 Mini Metro (Video Game) / int_1fb947b6
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1.0
 Mini Metro (Video Game) / int_1fb947b6
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1.0
 Mini Metro (Video Game)
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Mini Metro (Video Game) / int_1fb947b6
 Mini Metro (Video Game) / int_24b3040
type
Real-Time with Pause
 Mini Metro (Video Game) / int_24b3040
comment
Real-Time with Pause: You can stop the game to edit your assets at any time.
 Mini Metro (Video Game) / int_24b3040
featureApplicability
1.0
 Mini Metro (Video Game) / int_24b3040
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1.0
 Mini Metro (Video Game)
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Mini Metro (Video Game) / int_24b3040
 Mini Metro (Video Game) / int_41d0e801
type
Endless Game
 Mini Metro (Video Game) / int_41d0e801
comment
Endless Game: In Normal and Extreme modes, play continues until a station shuts down due to overcrowding. Your final score is how many passengers you were able to transport. In Endless mode, there is no lose condition; your score is measured not by total number of passengers, but by your weekly throughput.
 Mini Metro (Video Game) / int_41d0e801
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1.0
 Mini Metro (Video Game) / int_41d0e801
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1.0
 Mini Metro (Video Game)
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Mini Metro (Video Game) / int_41d0e801
 Mini Metro (Video Game) / int_549a92e7
type
Minimalism
 Mini Metro (Video Game) / int_549a92e7
comment
Minimalism: The game is very simple when it comes to graphical representations, so as to replicate the look and feel of a subway map.
 Mini Metro (Video Game) / int_549a92e7
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1.0
 Mini Metro (Video Game) / int_549a92e7
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 Mini Metro (Video Game)
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Mini Metro (Video Game) / int_549a92e7
 Mini Metro (Video Game) / int_5ad39c3a
type
Play Every Day
 Mini Metro (Video Game) / int_5ad39c3a
comment
Play Every Day: The Daily Challenge gives you one shot at a preselected difficulty-metro combination, with your final passenger score being submitted to online leaderboards. A new challenge is offered every day, and one of the achievements requires playing the Daily Challenge every day for a week.
 Mini Metro (Video Game) / int_5ad39c3a
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1.0
 Mini Metro (Video Game) / int_5ad39c3a
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1.0
 Mini Metro (Video Game)
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Mini Metro (Video Game) / int_5ad39c3a
 Mini Metro (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Mini Metro (Video Game) / int_64f0c18c
comment
Critical Existence Failure: The rest of your network can run fine, but if so much as one station is overcrowded for too long, the entire metro must shut down.
 Mini Metro (Video Game) / int_64f0c18c
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1.0
 Mini Metro (Video Game) / int_64f0c18c
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1.0
 Mini Metro (Video Game)
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Mini Metro (Video Game) / int_64f0c18c
 Mini Metro (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Mini Metro (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Just like in a real metro, train lines are distinguished by map color. This is probably one of the few times where you should refer to lines by color rather than official names that refer to operating regions or termini.note Though in some metros, such as the Los Angeles Metro Rail, the lines are officially named by color.
 Mini Metro (Video Game) / int_740f59b4
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1.0
 Mini Metro (Video Game) / int_740f59b4
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 Mini Metro (Video Game)
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Mini Metro (Video Game) / int_740f59b4
 Mini Metro (Video Game) / int_8dd3f1da
type
Gimmick Level
 Mini Metro (Video Game) / int_8dd3f1da
comment
Gimmick Level: Many of the cities in the base game feature slight modifications on the core rules: Berlin limits the amount of tunnels you get; you only earn one per upgrade instead of the usual two. Melbourne features trams rather than light rail; trams are slower than trains, but don't need to accelerate before reaching top speed. Hong Kong, Osaka and São Paulo and features faster passenger spawns, while Hong Kong gives you two trains per week. Tokyo starts you with two normal trains and one high-speed train. Osaka gives you a choice between two normal trains or one high-speed train per week. Shanghai starts with five stations instead of the usual three. Cairo and Mumbai feature trains that can only carry up to four passengers, but offers two carriages per upgrade. The Workshop update added support for user-made maps allowing all of the above modifications and more, such as mixing all three kinds of train (normal, high-speed, tram) and customizing their speed and capacity, having separate lines for different kinds of train, or starting a map with permanent lines that can't be altered. Mini Metro More included multiple maps showcasing these mechanics, like Toronto and Central Rio.
 Mini Metro (Video Game) / int_8dd3f1da
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1.0
 Mini Metro (Video Game) / int_8dd3f1da
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 Mini Metro (Video Game)
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Mini Metro (Video Game) / int_8dd3f1da
 Mini Metro (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Mini Metro (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: No matter how good you are, luck plays a significant part in the maximum possible score.
 Mini Metro (Video Game) / int_98b1dc8f
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1.0
 Mini Metro (Video Game) / int_98b1dc8f
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 Mini Metro (Video Game)
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Mini Metro (Video Game) / int_98b1dc8f
 Mini Metro (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Mini Metro (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Many of the non-realistic elements can be forgiven for catering to the Rule of Fun. In real life, passengers usually have specific destinations in mind rather than a collection of acceptable ones, trains can seat more than 6 per car, stations usually have capacity in the hundreds, and so on.
 Mini Metro (Video Game) / int_b6e1d40b
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1.0
 Mini Metro (Video Game) / int_b6e1d40b
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 Mini Metro (Video Game)
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Mini Metro (Video Game) / int_b6e1d40b
 Mini Metro (Video Game) / int_c64bdacd
type
Scoring Points
 Mini Metro (Video Game) / int_c64bdacd
comment
Scoring Points: In Normal and Extreme, you're scored based on how many passengers complete their rides and how many days your metro manages to last. In Endless, since you can't actually get a game over, you're instead scored based on the frequency at which passengers complete their rides.
 Mini Metro (Video Game) / int_c64bdacd
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1.0
 Mini Metro (Video Game) / int_c64bdacd
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 Mini Metro (Video Game)
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Mini Metro (Video Game) / int_c64bdacd
 Mini Metro (Video Game) / int_d68c925d
type
Creator Provincialism
 Mini Metro (Video Game) / int_d68c925d
comment
Creator Provincialism: Auckland does not have an actual metro system. The existence of an Auckland level can be explained by the development team hailing from New Zealand.
 Mini Metro (Video Game) / int_d68c925d
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1.0
 Mini Metro (Video Game) / int_d68c925d
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 Mini Metro (Video Game)
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Mini Metro (Video Game) / int_d68c925d
 Mini Metro (Video Game) / int_f7bbb0ec
type
Automatic New Game
 Mini Metro (Video Game) / int_f7bbb0ec
comment
Automatic New Game: When starting the game for the first time, the game briefly shows the title screen and then immediately takes you to the tutorial subway, which, aside from a few visual guides on how to play, plays out just like a standard game. In subsequent startups, the game will take you straight to the title menu instead.
 Mini Metro (Video Game) / int_f7bbb0ec
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1.0
 Mini Metro (Video Game) / int_f7bbb0ec
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 Mini Metro (Video Game)
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Mini Metro (Video Game) / int_f7bbb0ec
 Mini Metro (Video Game) / int_name
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 Mini Metro (Video Game)
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Mini Metro (Video Game)

The following is a list of statements referring to the current page from other pages.

 Mini Metro (Video Game)
hasFeature
Automatic New Game / int_c7342c4f
 Mini Metro (Video Game)
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Creator Provincialism / int_c7342c4f
 Mini Metro (Video Game)
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Endless Game / int_c7342c4f
 Mini Metro (Video Game)
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Indie Game / int_c7342c4f
 Mini Metro (Video Game)
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Just Train Wrong / int_c7342c4f
 Mini Metro (Video Game)
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Minimalism / int_c7342c4f
 Mini Metro (Video Game)
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New Zealand Media / int_c7342c4f
 Mini Metro (Video Game)
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Photo Mode / int_c7342c4f
 Mini Metro (Video Game)
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Real-Time with Pause / int_c7342c4f
 Mini Metro (Video Game)
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Video Games of 2015–2019 / int_c7342c4f