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Mirror's Edge (Video Game)

 Mirror's Edge (Video Game)
type
TVTItem
 Mirror's Edge (Video Game)
label
Mirror's Edge (Video Game)
 Mirror's Edge (Video Game)
page
MirrorsEdge
 Mirror's Edge (Video Game)
comment
Mirror's Edge is a first-person action platform game developed by DICE and published by Electronic Arts for Playstation 3 and Xbox 360 in 2008 and Microsoft Windows in 2009. The game utilizes Unreal Engine 3.The game is set in a big, shiny city in a conformist police-state. You are cast as Faith Connors, an illegal courier or "Runner", whose job it is to hand-deliver messages and data across rooftops and skyways to avoid ubiquitous government monitoring of movement and communications. The story follows Faith in her struggle to free her sister, a police officer who has been framed for the murder of the opposition candidate for Mayor of the city. While running her clients' illegal messages, she gets caught up in a series of events which lead to her being ruthlessly pursued by the totalitarian government herself. Mercury, Faith's trainer and mentor, acts as her guide, helping her outwit, outrun, and overcome the sinister agents out to eliminate her.While the game is a First-Person Shooter, guns are completely optionalnote There's even an achievement for not firing one in the entire game called "Test of Faith". Instead, Faith uses parkour to traverse rooftops and evade enemies. The rooftops turned into large puzzle pieces as players found their way to point B. The game also had an interesting art direction: the city was almost entirely sterile white save for some sparse colors here and there, and items and places that would turn red to point players in the right direction.An iPhone/iPad prequel was released in 2010. The gameplay was changed to a 2D Canabalt-style platformer, and the plot involves Mayor Callaghan's attempt to turn the public against the police so shenote She was male in the original game can replace them with her private military, something that was only hinted at in the original game.Succeeded by the Continuity Reboot Mirror's Edge Catalyst in 2016.
 Mirror's Edge (Video Game)
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2024-03-03T12:46:46Z
 Mirror's Edge (Video Game)
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2024-03-03T12:46:46Z
 Mirror's Edge (Video Game)
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 Mirror's Edge (Video Game)
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DoesNotLikeGuns
 Mirror's Edge (Video Game)
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First-Person Dying Perspective
 Mirror's Edge (Video Game)
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HoistByTheirOwnPetard
 Mirror's Edge (Video Game)
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OffscreenVillainy
 Mirror's Edge (Video Game)
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DBTropes
 Mirror's Edge (Video Game) / int_1237828f
type
Anyone Can Die
 Mirror's Edge (Video Game) / int_1237828f
comment
Anyone Can Die: Among the many casualties, Merc, Jacknife, and possibly Miller stand out.
 Mirror's Edge (Video Game) / int_1237828f
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1.0
 Mirror's Edge (Video Game) / int_1237828f
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_1237828f
 Mirror's Edge (Video Game) / int_13f5b1b
type
Instant-Win Condition
 Mirror's Edge (Video Game) / int_13f5b1b
comment
Instant-Win Condition: Booting Jacknife out of his helicopter and rescuing Kate apparently causes all the PK officers on the roof that would've filled the two full of lead right afterwards to vanish into the ether, and the game apparently doesn't care about the hordes of blues swarming the building either as the game ends right there instead of depicting Faith and Kate's escape.
 Mirror's Edge (Video Game) / int_13f5b1b
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1.0
 Mirror's Edge (Video Game) / int_13f5b1b
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 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_13f5b1b
 Mirror's Edge (Video Game) / int_14d633ed
type
If I Wanted You Dead...
 Mirror's Edge (Video Game) / int_14d633ed
comment
If I Wanted You Dead...: Jacknife says this when Faith accuses him of being the mysterious assassin. He's not, but he did hire the assassin.
 Mirror's Edge (Video Game) / int_14d633ed
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1.0
 Mirror's Edge (Video Game) / int_14d633ed
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1.0
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Mirror's Edge (Video Game) / int_14d633ed
 Mirror's Edge (Video Game) / int_15b2cab3
type
Tempting Fate
 Mirror's Edge (Video Game) / int_15b2cab3
comment
Tempting Fate: The final boss's taunt to Faith: "You can't live on the edge all your life, Faith. Sooner or later, you have to jump." And jump she does.
 Mirror's Edge (Video Game) / int_15b2cab3
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1.0
 Mirror's Edge (Video Game) / int_15b2cab3
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1.0
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Mirror's Edge (Video Game) / int_15b2cab3
 Mirror's Edge (Video Game) / int_166debde
type
Third-Person Seductress
 Mirror's Edge (Video Game) / int_166debde
comment
Third-Person Seductress: Averted. This game is played from a first-person perspective, and Faith wears practical clothes for a traçeuse, namely a tank-top, cargo-pants and jika-tabi shoes. Her appearance is only apparent in the cutscenes.
 Mirror's Edge (Video Game) / int_166debde
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Mirror's Edge (Video Game) / int_166debde
 Mirror's Edge (Video Game) / int_17ce80aa
type
All There in the Manual
 Mirror's Edge (Video Game) / int_17ce80aa
comment
All There in the Manual: Little about the city, the Runners, and Faith is explained in the game. More information can be found from the trailers and press coverage about it, and a tie-in comic written by the game's writer Rhianna Pratchett provides some background details.
 Mirror's Edge (Video Game) / int_17ce80aa
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1.0
 Mirror's Edge (Video Game) / int_17ce80aa
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 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_17ce80aa
 Mirror's Edge (Video Game) / int_18d15922
type
Title Drop
 Mirror's Edge (Video Game) / int_18d15922
comment
Title Drop: In the intro movie: "We call ourselves Runners. We exist on the edge between the gloss and the reality; the Mirror's Edge." In this case, it seems to be not so much shoehorning the phrase in, but explaining it, which is kind of a nice change from the norm.
 Mirror's Edge (Video Game) / int_18d15922
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1.0
 Mirror's Edge (Video Game) / int_18d15922
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 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_18d15922
 Mirror's Edge (Video Game) / int_19028da
type
Eternal Engine
 Mirror's Edge (Video Game) / int_19028da
comment
Usually these vents will kill you instantly if you try to just pass through the jet of steam, but there's one in the Pirandello-Kruger level which activates on a timer, yet will only cause mild damage, if it hurts you at all, allowing you to skip waiting for it to turn off.
 Mirror's Edge (Video Game) / int_19028da
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1.0
 Mirror's Edge (Video Game) / int_19028da
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Mirror's Edge (Video Game) / int_19028da
 Mirror's Edge (Video Game) / int_1b4ead2d
type
Soft Glass
 Mirror's Edge (Video Game) / int_1b4ead2d
comment
Soft Glass: In one level, Faith evades the police by jumping onto a glass ceiling, falling right on top of the broken shards, and simply walking it off.
 Mirror's Edge (Video Game) / int_1b4ead2d
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1.0
 Mirror's Edge (Video Game) / int_1b4ead2d
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Mirror's Edge (Video Game) / int_1b4ead2d
 Mirror's Edge (Video Game) / int_1ba17583
type
The Ghost
 Mirror's Edge (Video Game) / int_1ba17583
comment
The Ghost: Drake, who is apparently an operator working with Merc and the runners, comes up in conversation several times, but is only seen once as a picture on a computer screen.
 Mirror's Edge (Video Game) / int_1ba17583
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1.0
 Mirror's Edge (Video Game) / int_1ba17583
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_1ba17583
 Mirror's Edge (Video Game) / int_1c585ba5
type
Balls of Steel
 Mirror's Edge (Video Game) / int_1c585ba5
comment
Balls of Steel: A slide kick in the groin is a very effective method of dispatching armed enemies (disabling them for just enough time for a disarm)... except the heavy troopers who explicitly wear groin protection with their armor and therefore only receive normal damage from such kicks. Also, the groin kicks don't work on the Parkour Killer, an early indication that it's a girl.
 Mirror's Edge (Video Game) / int_1c585ba5
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1.0
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Mirror's Edge (Video Game) / int_1c585ba5
 Mirror's Edge (Video Game) / int_1ec3eb0a
type
Take Our Word for It
 Mirror's Edge (Video Game) / int_1ec3eb0a
comment
Take Our Word for It: It's a bit difficult to get across how the city's policies affect the average citizen in a video game focusing on an illegal courier. However, given that Faith and many others make a living they must have a sufficient customer base.
 Mirror's Edge (Video Game) / int_1ec3eb0a
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1.0
 Mirror's Edge (Video Game) / int_1ec3eb0a
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 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_1ec3eb0a
 Mirror's Edge (Video Game) / int_1f92e4c6
type
Regenerating Health
 Mirror's Edge (Video Game) / int_1f92e4c6
comment
Regenerating Health: Any harm sustained by Faith will fully go away in several seconds. As there is no health meter, the game communicates Faith's status through telltale visual feedback: minor injuries will merely desaturate and add a slight vignette to the image, but when the edges of the screen begin flashing red, it's time to seek cover.
 Mirror's Edge (Video Game) / int_1f92e4c6
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1.0
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Mirror's Edge (Video Game) / int_1f92e4c6
 Mirror's Edge (Video Game) / int_20860a0e
type
Punch-Clock Villain
 Mirror's Edge (Video Game) / int_20860a0e
comment
Punch-Clock Villain: Celeste still hangs out with the other Runners and hints to them to give up that life, as her other job is training a new unit of mercenaries that will capture or eliminate all Runners in The City of Glass.
 Mirror's Edge (Video Game) / int_20860a0e
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1.0
 Mirror's Edge (Video Game) / int_20860a0e
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 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_20860a0e
 Mirror's Edge (Video Game) / int_20e2a53b
type
Notice This
 Mirror's Edge (Video Game) / int_20e2a53b
comment
Notice This: Faith's "Runner Vision" highlights certain objects along her route in bright red, showing the player which way to go, though it doesn't always show the best route. You can turn it off from the options menu. It is forced off on Hard difficulty, which would be unbearable if it didn't require you to have cleared the game to play on Hard.
 Mirror's Edge (Video Game) / int_20e2a53b
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1.0
 Mirror's Edge (Video Game) / int_20e2a53b
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 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_20e2a53b
 Mirror's Edge (Video Game) / int_225b682
type
Throw-Away Guns
 Mirror's Edge (Video Game) / int_225b682
comment
Throw-Away Guns: Faith throws away her gun whenever she runs out of ammo, and you cannot reload a gun at all. It's justified, since she can't carry extra bullets and the guns slow her down anyway.
 Mirror's Edge (Video Game) / int_225b682
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_225b682
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1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_225b682
 Mirror's Edge (Video Game) / int_2344d3d6
type
Post-Cyberpunk
 Mirror's Edge (Video Game) / int_2344d3d6
comment
Post-Cyberpunk: Both the games visuals and plot place it firmly into the post-cyberpunk genre; very clean, very shiny, and also an oppressive police state where the heroes are the ones who can avoid them. At the same time, futuristic weapons or electronics are completely absent. The few times people do use computers, it's to read documents during cutscenes, and the most complex electronic devices the player uses are elevator buttons. Averted in the reboot. Pure Cyberpunk with eye implants, vertibirds, drones, and electronic walls that can scan your ID with a touch.
 Mirror's Edge (Video Game) / int_2344d3d6
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-1.0
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Mirror's Edge (Video Game) / int_2344d3d6
 Mirror's Edge (Video Game) / int_23698fa8
type
Aborted Arc
 Mirror's Edge (Video Game) / int_23698fa8
comment
Aborted Arc: The "runner assassins" are supposed to be a huge deal. However after appearing in one mission they are never seen or mentioned again. Word of God states time constraints during development was the cause.
 Mirror's Edge (Video Game) / int_23698fa8
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1.0
 Mirror's Edge (Video Game) / int_23698fa8
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Mirror's Edge (Video Game) / int_23698fa8
 Mirror's Edge (Video Game) / int_25b5600
type
Captain Ersatz
 Mirror's Edge (Video Game) / int_25b5600
comment
Captain Ersatz: Celeste bears a strong resemblance to Æon Flux's Scaphandra, particularly her appearance in the video game.
 Mirror's Edge (Video Game) / int_25b5600
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1.0
 Mirror's Edge (Video Game) / int_25b5600
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_25b5600
 Mirror's Edge (Video Game) / int_27b418da
type
A Winner Is You
 Mirror's Edge (Video Game) / int_27b418da
comment
A Winner Is You: After clearing the final level and saving Kate (again), they just hug without a word, the camera pans out to show most of the city, and the credits roll. The only epilogue we get is during the credits, in the form of a brief news soundclip suggesting that Faith and Kate have eluded the police once again, which is hardly a surprise given the many daring escapes Faith pulled off in the story.
 Mirror's Edge (Video Game) / int_27b418da
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1.0
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Mirror's Edge (Video Game) / int_27b418da
 Mirror's Edge (Video Game) / int_28104b90
type
Bag of Spilling
 Mirror's Edge (Video Game) / int_28104b90
comment
Bag of Spilling: When you die, any guns you picked up along the way will not respawn with you, so if you, for example, attempt to sneak a handgun through an entire level just to see if it's possible to just shoot the final boss, but miscalculate a single jump, well...
 Mirror's Edge (Video Game) / int_28104b90
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1.0
 Mirror's Edge (Video Game) / int_28104b90
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Mirror's Edge (Video Game) / int_28104b90
 Mirror's Edge (Video Game) / int_29a39f6
type
Easter Egg
 Mirror's Edge (Video Game) / int_29a39f6
comment
Easter Egg: Towards the end of the penultimate chapter ("Kate"), after correctly sniping the convoy's engine, quickly look up and snipe the middle dot on an orange sign showing nine dots. Quickly zoom out, and a giant rat, about the size of a car, will dart down the street. Click here to watch it, if you're curious. A newscrawl in one of the elevator reports on the ongoing war in Sedaristan from Battlefield: Bad Company, another game by DICE.
 Mirror's Edge (Video Game) / int_29a39f6
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1.0
 Mirror's Edge (Video Game) / int_29a39f6
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 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_29a39f6
 Mirror's Edge (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Mirror's Edge (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: Expect a whole lot of hitting the concrete from a great height, or cops busting your head open.
 Mirror's Edge (Video Game) / int_29c50e28
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_29c50e28
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1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_29c50e28
 Mirror's Edge (Video Game) / int_2b706ca
type
More Dakka
 Mirror's Edge (Video Game) / int_2b706ca
comment
More Dakka: The machine gun. Extremely deadly when it's in an enemy's hands and extremely satisfying when it's in Faith's.
 Mirror's Edge (Video Game) / int_2b706ca
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1.0
 Mirror's Edge (Video Game) / int_2b706ca
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_2b706ca
 Mirror's Edge (Video Game) / int_2c77fae3
type
Darkness Equals Death
 Mirror's Edge (Video Game) / int_2c77fae3
comment
Darkness Equals Death: A black screen is better than seeing the messy results of a long fall.
 Mirror's Edge (Video Game) / int_2c77fae3
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1.0
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Mirror's Edge (Video Game) / int_2c77fae3
 Mirror's Edge (Video Game) / int_2d363f63
type
Frame-Up
 Mirror's Edge (Video Game) / int_2d363f63
comment
Frame-Up: The event that begins the action. Kate, Faith's sister, is framed for the murder of Pope, the only hope the city has of getting better.
 Mirror's Edge (Video Game) / int_2d363f63
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1.0
 Mirror's Edge (Video Game) / int_2d363f63
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Mirror's Edge (Video Game) / int_2d363f63
 Mirror's Edge (Video Game) / int_2ebc9c4e
type
Sunshine Noir
 Mirror's Edge (Video Game) / int_2ebc9c4e
comment
Sunshine Noir: The City is perhaps the most glaringly bright dystopia ever envisioned.
 Mirror's Edge (Video Game) / int_2ebc9c4e
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1.0
 Mirror's Edge (Video Game) / int_2ebc9c4e
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 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_2ebc9c4e
 Mirror's Edge (Video Game) / int_2fcf9bbc
type
Gratuitous Foreign Language
 Mirror's Edge (Video Game) / int_2fcf9bbc
comment
Gratuitous Foreign Language: Gratuitous Simplified Chinese and Gratuitous Japanese gibberish on shipping crates. Averted on a particular door that does have the correct Japanese "立入�止", "Entry Forbidden". Everything else is gibberish, though. While in-game Chinese is correct (here the Traditional variant is used), translation at times seems to be somewhat lazy, with an omnipresent "�請莫入"(basically "no admittance without invitation/authorization") standing in for more detailed notifications, such as "Maintenance area". You will occasionally run into some Korean and Cyrillic characters.
 Mirror's Edge (Video Game) / int_2fcf9bbc
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-1.0
 Mirror's Edge (Video Game) / int_2fcf9bbc
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 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_2fcf9bbc
 Mirror's Edge (Video Game) / int_31f7c194
type
Super Window Jump
 Mirror's Edge (Video Game) / int_31f7c194
comment
Super Window Jump: Runners, like Dashing Swordsmen, learn how to leap through plate glass without being cut.
 Mirror's Edge (Video Game) / int_31f7c194
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1.0
 Mirror's Edge (Video Game) / int_31f7c194
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 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_31f7c194
 Mirror's Edge (Video Game) / int_34889673
type
Gender Flip
 Mirror's Edge (Video Game) / int_34889673
comment
Gender Flip: The original mentions Callaghan as a male exactly once in the entire game. The iOS version mentions her as a female several times.
 Mirror's Edge (Video Game) / int_34889673
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1.0
 Mirror's Edge (Video Game) / int_34889673
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 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_34889673
 Mirror's Edge (Video Game) / int_364b9be6
type
Flipping the Bird
 Mirror's Edge (Video Game) / int_364b9be6
comment
Flipping the Bird: The "Sweet Goodbye" achievement. This is achieved by jumping forward, doing a 180 degree turn while in the air and then pressing the attack button in quick succession. This will make Faith flash a V-sign while falling backwards (this is the equivalent of flipping the bird in Britain, Ireland, and New Zealand).
 Mirror's Edge (Video Game) / int_364b9be6
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1.0
 Mirror's Edge (Video Game) / int_364b9be6
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_364b9be6
 Mirror's Edge (Video Game) / int_37d2818
type
Title In
 Mirror's Edge (Video Game) / int_37d2818
comment
Title In: The beginning of each level has an onscreen caption stating Faith's location within the city and the time it begins.
 Mirror's Edge (Video Game) / int_37d2818
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_37d2818
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Mirror's Edge (Video Game) / int_37d2818
 Mirror's Edge (Video Game) / int_38119dcf
type
Not the Fall That Kills You
 Mirror's Edge (Video Game) / int_38119dcf
comment
Not the Fall That Kills You…: Averted. You can roll or crouch to avoid damage from sensible jumps, but more than that and you're going splat, and you get a couple of seconds to meditate on your failure.
 Mirror's Edge (Video Game) / int_38119dcf
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-1.0
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Mirror's Edge (Video Game) / int_38119dcf
 Mirror's Edge (Video Game) / int_38869708
type
The Precarious Ledge
 Mirror's Edge (Video Game) / int_38869708
comment
The Precarious Ledge: Faith slows down long enough to creep across ledges on the rooftops, such as during the training sequence whilst following Celeste. These short sections come with Plummet Perspective too.
 Mirror's Edge (Video Game) / int_38869708
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_38869708
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 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_38869708
 Mirror's Edge (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Mirror's Edge (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Despite the game's emphasis on melee combat and running, you might find that it's easier and safer to handle attacking cops or PK elites by knocking out one, taking his gun, and using that gun to shoot all the others.
 Mirror's Edge (Video Game) / int_39b8d3d6
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1.0
 Mirror's Edge (Video Game) / int_39b8d3d6
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Mirror's Edge (Video Game) / int_39b8d3d6
 Mirror's Edge (Video Game) / int_3aead6c9
type
Mysterious Mercenary Pursuer
 Mirror's Edge (Video Game) / int_3aead6c9
comment
Mysterious Mercenary Pursuer: Inverted with the "white guy". Certainly a mysterious mercenary, but it is you who's chasing him.
 Mirror's Edge (Video Game) / int_3aead6c9
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_3aead6c9
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_3aead6c9
 Mirror's Edge (Video Game) / int_3b79029a
type
Crapsaccharine World
 Mirror's Edge (Video Game) / int_3b79029a
comment
Crapsaccharine World: The city seems like a pretty nice place to live for an oppressive police state; it's a clean, sunny place where the people are healthy and the economy seems to be in good shape, which begs the question just what the deal is. Then again, the Cowboy Cop entry may be a good indicator there is indeed something very, very wrong with that place...
 Mirror's Edge (Video Game) / int_3b79029a
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1.0
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Mirror's Edge (Video Game) / int_3b79029a
 Mirror's Edge (Video Game) / int_3c0a4666
type
Noodle Incident
 Mirror's Edge (Video Game) / int_3c0a4666
comment
Noodle Incident: At the beginning of the tutorial, Merc mentions that Faith was taken out of action for a while due to an unspecified injury she sustained.
 Mirror's Edge (Video Game) / int_3c0a4666
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_3c0a4666
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_3c0a4666
 Mirror's Edge (Video Game) / int_3dd3951e
type
Cowboy Cop
 Mirror's Edge (Video Game) / int_3dd3951e
comment
Cowboy Cop: To the city police, it seems like the standard procedure to arrest a Runner can be boiled down to "fill the fucker with lead until they stop running. Then Double Tap". Hell, it's not even unusual to have them shoot at you with the heavy artillery before they actually order you to surrender ! Keep in mind that, in a Pacifist Run, Faith actually does nothing but run away from them and won't even carry a weapon, meaning that there is absolutely no reason for them to use deadly force against her. Then again, the city IS a totalitarian state, so abusive police forces are part of the bunch (even if breaking out the attack helicopters and armored SWAT teams for one unarmed woman running around the rooftops still sounds a bit much). However, turns out you're never facing actual cops, but Pirandello-Kruger mercenaries, trying to defend a conspiracy to replace the police with their own private force.
 Mirror's Edge (Video Game) / int_3dd3951e
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_3dd3951e
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_3dd3951e
 Mirror's Edge (Video Game) / int_3eee0728
type
Captain Obvious
 Mirror's Edge (Video Game) / int_3eee0728
comment
In the tutorial, you can shoot your best friend. Despite the tutorial saying, "Don't shoot your best friend."
 Mirror's Edge (Video Game) / int_3eee0728
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_3eee0728
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_3eee0728
 Mirror's Edge (Video Game) / int_3f737576
type
Climax Boss
 Mirror's Edge (Video Game) / int_3f737576
comment
Climax Boss: Faith's rooftop chase and kung-fu duel with the Parkour Killer. Hunting down and taking out a Runner gang leader as an attack helicopter stalks Faith in the IOS prequel.
 Mirror's Edge (Video Game) / int_3f737576
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_3f737576
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_3f737576
 Mirror's Edge (Video Game) / int_3fb02630
type
Conveniently Empty Building
 Mirror's Edge (Video Game) / int_3fb02630
comment
Conveniently Empty Building: The game takes place in the height of summer, so it's not immediately apparent that many of the levels take place during very early morning or late evening when most people would still be sleeping or have finished work several hours ago. The mall is closed for renovation before its "grand re-opening" (though there are commercials in the game claiming it's open 24/7) and many levels take place in construction sites or maintenance areas. However, it's all deliberate, as the complete desolation in the middle of a major city is a large part of the game's dystopian theme. The subway station, like the mall, was closed for renovation.
 Mirror's Edge (Video Game) / int_3fb02630
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_3fb02630
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_3fb02630
 Mirror's Edge (Video Game) / int_40217655
type
Faux Action Girl
 Mirror's Edge (Video Game) / int_40217655
comment
Faux Action Girl: Kate Connors is supposed to be a trained policewoman but she's a Damsel in Distress for most of the game. On top of that, the one opponent she ever faces knocks her out.
 Mirror's Edge (Video Game) / int_40217655
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_40217655
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_40217655
 Mirror's Edge (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Mirror's Edge (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Faith successfully rescues her sister and kills the man responsible for Pope's murder, but the Big Bad is nowhere to be seen, and they are both fugitives wanted for multiple murders. Her best friend has betrayed her, killing her beloved mentor and training the brutal police forces to kill all Runners. However, she was able to shut down the City's Sinister Surveillance, at least temporarily, and that's what Runners do in a sense - enable the Resistance to plan in privacy. This battle has been won, and the war continues..
 Mirror's Edge (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_40cc0c7e
 Mirror's Edge (Video Game) / int_4156b553
type
Copy Protection
 Mirror's Edge (Video Game) / int_4156b553
comment
Copy Protection: Those who have pirated the game would see Faith slow down, as if she has second thoughts about jumping, and if she attempts to jump, she'll fall down, thereby preventing the pirates from completing the game.
 Mirror's Edge (Video Game) / int_4156b553
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_4156b553
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_4156b553
 Mirror's Edge (Video Game) / int_4160410d
type
Damsel in Distress
 Mirror's Edge (Video Game) / int_4160410d
comment
Damsel in Distress: Kate Connors is wrongfully imprisoned and Faith spends the rest of the game trying to save her.
 Mirror's Edge (Video Game) / int_4160410d
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_4160410d
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_4160410d
 Mirror's Edge (Video Game) / int_41d3778a
type
Benevolent Architecture
 Mirror's Edge (Video Game) / int_41d3778a
comment
Benevolent Architecture: The city seems very well supplied with convenient cables and pipes running between rooftops. Especially for a city which seems to consider traçeurs its Public Enemy Number One. On the other hand, almost every building has roof-mounted fences, often electrified or topped with razorwire.
 Mirror's Edge (Video Game) / int_41d3778a
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_41d3778a
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_41d3778a
 Mirror's Edge (Video Game) / int_45cd286c
type
Corrupt Politician
 Mirror's Edge (Video Game) / int_45cd286c
comment
Corrupt Politician: The opening narration tells us that the political elite are corrupt. The ending implies it's not that bad, but there's at least one man out there willing to murder opponents.
 Mirror's Edge (Video Game) / int_45cd286c
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_45cd286c
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_45cd286c
 Mirror's Edge (Video Game) / int_465780af
type
Facial Markings
 Mirror's Edge (Video Game) / int_465780af
comment
Facial Markings: Faith has a tattoo round her right eye, making it resemble the "runner's mark" that features prominently in the game.
 Mirror's Edge (Video Game) / int_465780af
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_465780af
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_465780af
 Mirror's Edge (Video Game) / int_4873d055
type
Use Your Head
 Mirror's Edge (Video Game) / int_4873d055
comment
Use Your Head: During the fight against Celeste, if Faith keeps attacking her for too long, she will block her hands and counter with a headbutt to the face. If Faith's health is low enough, she could even be killed by that counter.
 Mirror's Edge (Video Game) / int_4873d055
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_4873d055
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_4873d055
 Mirror's Edge (Video Game) / int_49d59be9
type
Scenery Porn
 Mirror's Edge (Video Game) / int_49d59be9
comment
Scenery Porn: The game's artstyle and primarily rooftop based levels naturally lend themselves well to fantastic views of the expansive skyscraper-dotted cityscape.
 Mirror's Edge (Video Game) / int_49d59be9
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_49d59be9
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_49d59be9
 Mirror's Edge (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Mirror's Edge (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: When Faith is in an elevator, the TV screen on the elevator flashes various messages about the state of the city. One message outlines tips for determining if someone you know is secretly a Runner, and one of the tips is "A fondness for the color red", the dominant color of the game's "Runner Vision".
 Mirror's Edge (Video Game) / int_4a3e547f
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_4a3e547f
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_4a3e547f
 Mirror's Edge (Video Game) / int_4d28eee2
type
Roofhopping
 Mirror's Edge (Video Game) / int_4d28eee2
comment
Roofhopping: Running start, jump off the ledge, cross the gap and roll to a stop. Whoosh! That's how Faith gets around.
 Mirror's Edge (Video Game) / int_4d28eee2
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_4d28eee2
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_4d28eee2
 Mirror's Edge (Video Game) / int_4f905a07
type
If You Can Read This
 Mirror's Edge (Video Game) / int_4f905a07
comment
If You Can Read This: A naive Innocent Bystander is Tempting Fate when he types that he pities the Sinister Surveillance who has to monitor his porn surfing. He offhandedly wondered what they'd do if they learned he was quitting his job; tie him to a chair and beat him bloody? Guess what? That's exactly what they do!
 Mirror's Edge (Video Game) / int_4f905a07
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_4f905a07
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_4f905a07
 Mirror's Edge (Video Game) / int_5313c266
type
Bookends
 Mirror's Edge (Video Game) / int_5313c266
comment
Book Ends: The prologue and the final level both end with Faith jumping onto a helicopter.
 Mirror's Edge (Video Game) / int_5313c266
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_5313c266
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_5313c266
 Mirror's Edge (Video Game) / int_53d785c6
type
Fall of the House of Cards
 Mirror's Edge (Video Game) / int_53d785c6
comment
Fall of the House of Cards: In a cutscene near the beginning of the game, Faith is passing time in Merc's lair building a house of cards. When she hears that Kate's in trouble she springs to her feet, knocking the whole thing over.
 Mirror's Edge (Video Game) / int_53d785c6
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_53d785c6
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_53d785c6
 Mirror's Edge (Video Game) / int_548bd053
type
Guns Akimbo
 Mirror's Edge (Video Game) / int_548bd053
comment
Guns Akimbo: Miller in his Big Damn Heroes moment with a pair of guns.
 Mirror's Edge (Video Game) / int_548bd053
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_548bd053
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_548bd053
 Mirror's Edge (Video Game) / int_54cc6b24
type
Le Parkour
 Mirror's Edge (Video Game) / int_54cc6b24
comment
Le Parkour: The entire premise of the game is running and jumping between buildings, cables, etc. Actually, it's an unbelievably over-the-top and virtually suicidal form of parkour.
 Mirror's Edge (Video Game) / int_54cc6b24
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_54cc6b24
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_54cc6b24
 Mirror's Edge (Video Game) / int_5979acea
type
Fragile Speedster
 Mirror's Edge (Video Game) / int_5979acea
comment
Fragile Speedster: Faith simply can't take on more than one or two Blues head on before getting shot to hell. This is not a problem since she can frequently zoom right past them. If you compare speed runs on YouTube, you'll find runs where some enemies fail to appear entirely - normally they are set to intercept Faith, but the player is so far ahead that they can only break down the door and yell "Freeze!" at an empty room. Buh-bye!
 Mirror's Edge (Video Game) / int_5979acea
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_5979acea
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_5979acea
 Mirror's Edge (Video Game) / int_598b59a4
type
Everything Is an iPod in the Future
 Mirror's Edge (Video Game) / int_598b59a4
comment
Everything Is an iPod in the Future: While all weapons and electronic devices seen on desks in the offices are black, the entire rest of the game world follows the iPod design concept.
 Mirror's Edge (Video Game) / int_598b59a4
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_598b59a4
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_598b59a4
 Mirror's Edge (Video Game) / int_5a08d0ae
type
Back Stab
 Mirror's Edge (Video Game) / int_5a08d0ae
comment
Back Stab: If you can get Faith behind any Blue - even a Pursuit Cop - your stealth disarm will lay them flat. You still won't get a Pursuit Cop's M26 melee taser, but you will jolt them with it.
 Mirror's Edge (Video Game) / int_5a08d0ae
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_5a08d0ae
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_5a08d0ae
 Mirror's Edge (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Mirror's Edge (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: Features prominently throughout the game. Lampshaded on the penultimate level, when a voice overheard when moving noisily through the vents says, "Jesus, the rats are getting huge!". This comment is possibly lampshaded when one takes the below-mentioned Easter Egg into account.
 Mirror's Edge (Video Game) / int_5b19cc1b
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_5b19cc1b
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_5b19cc1b
 Mirror's Edge (Video Game) / int_5bdcc85a
type
Disney Villain Death
 Mirror's Edge (Video Game) / int_5bdcc85a
comment
Disney Villain Death: Jacknife is punted out of a helicopter by Faith.
 Mirror's Edge (Video Game) / int_5bdcc85a
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_5bdcc85a
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_5bdcc85a
 Mirror's Edge (Video Game) / int_5da3f522
type
Big Brother Is Watching
 Mirror's Edge (Video Game) / int_5da3f522
comment
Big Brother Is Watching: Although he's kind of a slacker, given the overall efficiency (or apparent lack thereof) of his police state, it's that he's watching but may or may not care what he sees.
 Mirror's Edge (Video Game) / int_5da3f522
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_5da3f522
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_5da3f522
 Mirror's Edge (Video Game) / int_61356a74
type
Almost Dead Guy
 Mirror's Edge (Video Game) / int_61356a74
comment
Almost Dead Guy: Faith arrives at Mercury's hideout just in time for him to give her the information she needs before dying in her arms.
 Mirror's Edge (Video Game) / int_61356a74
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_61356a74
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_61356a74
 Mirror's Edge (Video Game) / int_630c60dc
type
Racing Ghost
 Mirror's Edge (Video Game) / int_630c60dc
comment
Racing Ghost: A transparent red one. Some gamers follow it at a reduced pace just to witness the coolness from a third-person perspective.
 Mirror's Edge (Video Game) / int_630c60dc
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_630c60dc
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_630c60dc
 Mirror's Edge (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Mirror's Edge (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The heavy presence of cameras is focused on as one of the city's invasions of privacy, but there are no consequences for running right past one and at no point are they treated like something that needs to be avoided. Falling more than a certain distance will kill Faith instantly, except for predetermined cutscenes (also an example of Cutscene Power to the Max).
 Mirror's Edge (Video Game) / int_6320eced
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_6320eced
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_6320eced
 Mirror's Edge (Video Game) / int_637b6123
type
Sickening "Crunch!"
 Mirror's Edge (Video Game) / int_637b6123
comment
Sickening "Crunch!": When Faith jump/falls off a roof; splat!
 Mirror's Edge (Video Game) / int_637b6123
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_637b6123
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_637b6123
 Mirror's Edge (Video Game) / int_659235a4
type
Train Escape
 Mirror's Edge (Video Game) / int_659235a4
comment
Train Escape: Subway trains though quick application of Parkour, both above and below the ground.
 Mirror's Edge (Video Game) / int_659235a4
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_659235a4
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_659235a4
 Mirror's Edge (Video Game) / int_66ff9acc
type
Edge Gravity
 Mirror's Edge (Video Game) / int_66ff9acc
comment
Edge Gravity: While it only appears in a few places, this is one of the many nearly invisible Anti-Frustration Features. Getting too close to an edge and stopping will have Faith lose her balance, quickly regaining it and repositioning herself a little more from the edge.
 Mirror's Edge (Video Game) / int_66ff9acc
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_66ff9acc
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_66ff9acc
 Mirror's Edge (Video Game) / int_679d7cc7
type
Goomba Stomp
 Mirror's Edge (Video Game) / int_679d7cc7
comment
Goomba Stomp: Just landing on people isn't necessarily deadly, but it can be turned into one of the faster and safer one-hit takedowns in the game... if you can pull it off. Pulling it off also nets the achievement "It's-A Me!".
 Mirror's Edge (Video Game) / int_679d7cc7
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_679d7cc7
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_679d7cc7
 Mirror's Edge (Video Game) / int_6838a3ec
type
EliteMook
 Mirror's Edge (Video Game) / int_6838a3ec
comment
Elite Mook: The Pursuit Cops can do a lot of the same parkour moves Faith can, so outrunning them can be challenging. They also deploy smoke grenades to conceal incoming attacks and won't hesitate to use their tasers on Faith if they're unable to reach her directly. In addition, they're extremely proficient in hand-to-hand combat note if you haven't spent a lot of time fighting, and don't know how the PCs telegraph their attacks, you're in for a walloping, making it nigh-suicidal to attack them head-on. In case one is brave enough to do so, the Wall Run Kick becomes crucial to defeating them, allowing Faith to take them out with one of her disarming grabs, and attacks from above are still an instant knockout. Merc will advise you to flee whenever you encounter one.
 Mirror's Edge (Video Game) / int_6838a3ec
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_6838a3ec
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_6838a3ec
 Mirror's Edge (Video Game) / int_69ab6c58
type
Justified Tutorial
 Mirror's Edge (Video Game) / int_69ab6c58
comment
Justified Tutorial: Faith was injured before the events of the game in unspecified circumstances and Merc had to check to see if she was 100%. It's also skippable.
 Mirror's Edge (Video Game) / int_69ab6c58
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_69ab6c58
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_69ab6c58
 Mirror's Edge (Video Game) / int_6af6887
type
Escape Sequence
 Mirror's Edge (Video Game) / int_6af6887
comment
Escape Sequence: As you might guess, a game about running is full of these. On many occasions, you might find that luck, skill, and free use of guns allows you to fight your way past enemies you're supposed to flee from, but that won't fly when they break out the helicopters.
 Mirror's Edge (Video Game) / int_6af6887
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_6af6887
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_6af6887
 Mirror's Edge (Video Game) / int_6b6556ee
type
Mentor Occupational Hazard
 Mirror's Edge (Video Game) / int_6b6556ee
comment
Mentor Occupational Hazard: Mercury, a mentor to many runners, including Faith, is killed near the end game. It's by one of his own pupils, too!.
 Mirror's Edge (Video Game) / int_6b6556ee
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_6b6556ee
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_6b6556ee
 Mirror's Edge (Video Game) / int_6bda9a30
type
Meaningful Name
 Mirror's Edge (Video Game) / int_6bda9a30
comment
Meaningful Name: Mercury, whose code-name clearly refers to the Ancient Roman messenger of the gods. Also he's frequently referred to as "Merc" which can also be taken as shorthand for "Mercenary", which the Runners are, to a degree. Faith too; she "keeps the faith" regarding her sister's innocence and her own profession. The ending has her literally and figuratively making a leap of Faith.
 Mirror's Edge (Video Game) / int_6bda9a30
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_6bda9a30
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_6bda9a30
 Mirror's Edge (Video Game) / int_6c553873
type
Private Military Contractors
 Mirror's Edge (Video Game) / int_6c553873
comment
Private Military Contractors: If you look closely, you'll notice the more heavily-armed "Blues" in the game wear black PK uniforms instead of the blue CPF uniforms worn by the city police. Faith herself somehow misses this little detail until a CPF character points it out to her in the very last level. Turns out they're all security forces of Pirandello/Kruger, a PMC that turns out to be one of your main enemies.
 Mirror's Edge (Video Game) / int_6c553873
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_6c553873
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_6c553873
 Mirror's Edge (Video Game) / int_720e28a4
type
Bread, Eggs, Breaded Eggs
 Mirror's Edge (Video Game) / int_720e28a4
comment
Also, when Merc says "Who knows who [Jacknife]'s working for now", the elevator Faith's in is showing advertisements for Callaghan, Pirandello Kruger, and both Callaghan and Pirandello Kruger.
 Mirror's Edge (Video Game) / int_720e28a4
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_720e28a4
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_720e28a4
 Mirror's Edge (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Mirror's Edge (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Faith has been running for so long she instinctively sees useful terrain as bright red, and even if you turn this feature off some elements of the architecture remain easily identifiable thanks to their color schemes (bright red doors and blue walkways).
 Mirror's Edge (Video Game) / int_735b4101
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_735b4101
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_735b4101
 Mirror's Edge (Video Game) / int_777c0033
type
Technical Pacifist
 Mirror's Edge (Video Game) / int_777c0033
comment
Technical Pacifist: Toss as many Blues off skyscrapers as you like, but as long as you don't shoot them you will still pass the "Test of Faith".
 Mirror's Edge (Video Game) / int_777c0033
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_777c0033
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_777c0033
 Mirror's Edge (Video Game) / int_77dd4ff0
type
Sliding Scale of Shiny Versus Gritty
 Mirror's Edge (Video Game) / int_77dd4ff0
comment
Sliding Scale of Shiny Versus Gritty: Mayor Callaghan did "clean up this town..." By making it into a police state.
 Mirror's Edge (Video Game) / int_77dd4ff0
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_77dd4ff0
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_77dd4ff0
 Mirror's Edge (Video Game) / int_78629e9c
type
Badass Pacifist
 Mirror's Edge (Video Game) / int_78629e9c
comment
Badass Pacifist: It's very possible to play Faith as one, and in fact, this is how you get the best times. Don't stop and fight, just outrun everyone.
 Mirror's Edge (Video Game) / int_78629e9c
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_78629e9c
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_78629e9c
 Mirror's Edge (Video Game) / int_79cce27b
type
Law Enforcement, Inc.
 Mirror's Edge (Video Game) / int_79cce27b
comment
Law Enforcement, Inc.: Pirandello/Kruger has basically assimilated the official police force.
 Mirror's Edge (Video Game) / int_79cce27b
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_79cce27b
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_79cce27b
 Mirror's Edge (Video Game) / int_7a0030a9
type
Cargo Concealment Caper
 Mirror's Edge (Video Game) / int_7a0030a9
comment
Cargo Concealment Caper: In the mission "The Boat", Faith sneaks aboard the eponymous boat by hiding in the back of a cargo truck delivering goods to it.
 Mirror's Edge (Video Game) / int_7a0030a9
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_7a0030a9
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_7a0030a9
 Mirror's Edge (Video Game) / int_7a53b67d
type
Sinister Surveillance
 Mirror's Edge (Video Game) / int_7a53b67d
comment
Sinister Surveillance: The specific reason for the existence of Runners is that there are people who don't want the State Sec spying on them so they send physical messages.
 Mirror's Edge (Video Game) / int_7a53b67d
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_7a53b67d
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_7a53b67d
 Mirror's Edge (Video Game) / int_7b4cb802
type
Bodyguard Betrayal
 Mirror's Edge (Video Game) / int_7b4cb802
comment
Bodyguard Betrayal: Ropeburn sends the Parkour Assassin to kill Pope.
 Mirror's Edge (Video Game) / int_7b4cb802
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_7b4cb802
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_7b4cb802
 Mirror's Edge (Video Game) / int_7eb2bc15
type
Ambiguous Time Period
 Mirror's Edge (Video Game) / int_7eb2bc15
comment
Ambiguous Time Period: As with it's location, the City of Glass could be chronologically anywhere from the late 90s to late 00s, though no later than the mass adoption of smartphones. One elevator news snippet mentions The Shard being built in 2012. but it's still unknown how many years afterwards the game is set.
 Mirror's Edge (Video Game) / int_7eb2bc15
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_7eb2bc15
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_7eb2bc15
 Mirror's Edge (Video Game) / int_7ef70048
type
Big Bad Friend
 Mirror's Edge (Video Game) / int_7ef70048
comment
Big Bad Friend: The Parkour Assassin turns out to be Faith's best friend Celeste, who realizes the Runners are about to be exterminated, and agrees to help the bad guys to save her own sorry ass.
 Mirror's Edge (Video Game) / int_7ef70048
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_7ef70048
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_7ef70048
 Mirror's Edge (Video Game) / int_7f34a9e0
type
Climactic Elevator Ride
 Mirror's Edge (Video Game) / int_7f34a9e0
comment
Climactic Elevator Ride: Reaching the final level's objective requires an especially long elevator ride. It shows how high the Shard rises beyond the rest of the city's skyline, where the player has been running for the entire game.
 Mirror's Edge (Video Game) / int_7f34a9e0
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_7f34a9e0
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_7f34a9e0
 Mirror's Edge (Video Game) / int_7fff034b
type
Kent Brockman News
 Mirror's Edge (Video Game) / int_7fff034b
comment
Kent Brockman News: The poorly disguised propaganda broadcasts that pass for network news throughout the game.
 Mirror's Edge (Video Game) / int_7fff034b
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_7fff034b
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_7fff034b
 Mirror's Edge (Video Game) / int_80d7308
type
Unique Protagonist Asset
 Mirror's Edge (Video Game) / int_80d7308
comment
Unique Protagonist Asset: Faith has her Le Parkour skills to help her evade enemies and reach locations. Then she meets the "Pursuit Cops" and her asset is no longer unique. It's Run or Die time.
 Mirror's Edge (Video Game) / int_80d7308
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_80d7308
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_80d7308
 Mirror's Edge (Video Game) / int_80e5008f
type
Steam Vent Obstacle
 Mirror's Edge (Video Game) / int_80e5008f
comment
Steam Vent Obstacle: Steam vents are particularly irritating obstacles because they require you to stop and rotate the nearby valve for a couple of seconds. In a game where even braking down is generally not desirable. Almost all of them are seemingly only there to give the game some extra seconds to load the next section of the level. Usually these vents will kill you instantly if you try to just pass through the jet of steam, but there's one in the Pirandello-Kruger level which activates on a timer, yet will only cause mild damage, if it hurts you at all, allowing you to skip waiting for it to turn off. In the iOS version, these kill you faster than getting shot, and appear fairly often in levels that take place indoors.
 Mirror's Edge (Video Game) / int_80e5008f
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_80e5008f
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_80e5008f
 Mirror's Edge (Video Game) / int_828a5ca8
type
Roaring Rampage of Rescue
 Mirror's Edge (Video Game) / int_828a5ca8
comment
Roaring Rampage of Rescue: The main focus of the game, especially toward the end when Merc is killed and Kate is taken.
 Mirror's Edge (Video Game) / int_828a5ca8
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_828a5ca8
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_828a5ca8
 Mirror's Edge (Video Game) / int_830f2f0e
type
Police State
 Mirror's Edge (Video Game) / int_830f2f0e
comment
Police State: The City of Glass is majorly totalitarian; monitoring everything and cracking down hard on anyone who tries to evade their sight.
 Mirror's Edge (Video Game) / int_830f2f0e
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_830f2f0e
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_830f2f0e
 Mirror's Edge (Video Game) / int_8411ab92
type
Red Oni, Blue Oni
 Mirror's Edge (Video Game) / int_8411ab92
comment
Red Oni, Blue Oni: On a large scale, the City is divided between the Totalitarian Utilitarian government (which is associated with the color blue through their police force and Jacknife. The police force are even called "Blues" by runners) and the runners, the defiant, passionate young couriers who evade their control (who specifically associate with red via "runner vision" and their personal effects).
 Mirror's Edge (Video Game) / int_8411ab92
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_8411ab92
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_8411ab92
 Mirror's Edge (Video Game) / int_84dbc10f
type
McNinja
 Mirror's Edge (Video Game) / int_84dbc10f
comment
McNinja: The bad guy's master plan turns out to be a scheme to train Blues in Le Parkour as "Pursuit Cops" in order to hunt down Runners at their own game.
 Mirror's Edge (Video Game) / int_84dbc10f
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_84dbc10f
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_84dbc10f
 Mirror's Edge (Video Game) / int_8504b817
type
Where the Hell Is Springfield?
 Mirror's Edge (Video Game) / int_8504b817
comment
Where the Hell Is Springfield?: The City's location is ambiguous. Clocks throughout the game depict the letters "E.T.", as in "eastern time", which would make you think it's on the East Coast of North America. Not so fast though, because the City's coastline matches Shenzhen Bay near Hong Kong, much of the City's architecture bears a decidedly Asian vibe to it and traffic is on the left side of the road. Then there's two official languages, English and Chinese. All of this adds up to confusing the hell out of anyone trying to figure out where the City is beyond "somewhere in East Asia", and that's probably intentional. At the very least it is set somewhere on (an) Earth since there is mention of the USA and UN...along with Serdaristan and Tasbikistan
 Mirror's Edge (Video Game) / int_8504b817
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_8504b817
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_8504b817
 Mirror's Edge (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 Mirror's Edge (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: The last level is a really long climb.
 Mirror's Edge (Video Game) / int_85f8dc9d
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_85f8dc9d
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_85f8dc9d
 Mirror's Edge (Video Game) / int_86000262
type
WilhelmScream
 Mirror's Edge (Video Game) / int_86000262
comment
Wilhelm Scream: Appears in the smart phone prequel. Kick a merc off a building and you'll hear it.
 Mirror's Edge (Video Game) / int_86000262
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_86000262
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_86000262
 Mirror's Edge (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Mirror's Edge (Video Game) / int_863fa679
comment
What Happened to the Mouse?: During that final confrontation, there are mooks shooting at you. After the confrontation—which does not involve fighting them, or leaving the area on a permanent basis—they are gone. We can assume that the mooks fled the scene when the chopper lost control. You wouldn't like to be on a roof when a chopper loses control and is about to crash into said building.
 Mirror's Edge (Video Game) / int_863fa679
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_863fa679
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_863fa679
 Mirror's Edge (Video Game) / int_875615dd
type
Truth in Television
 Mirror's Edge (Video Game) / int_875615dd
comment
Averted, since the game is mostly played atop skyscrapers, in that while Faith can jump over fences and most other obstacles, falling off the edge means instant death. That last part is Truth in Television, by the way.
 Mirror's Edge (Video Game) / int_875615dd
featureApplicability
-1.0
 Mirror's Edge (Video Game) / int_875615dd
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_875615dd
 Mirror's Edge (Video Game) / int_8765802e
type
Tightrope Walking
 Mirror's Edge (Video Game) / int_8765802e
comment
Tightrope Walking: Faith can run on thin pipes and planks if need be. This can involve manual balance (not just keeping her upright by wiggling the stick or Sixaxis) such as when Faith had to run on a crane; at these times her survival is dependent on the skill of the player at keeping her feet centered, not just her center of gravity. In-game comments allude to the danger of this trope.
 Mirror's Edge (Video Game) / int_8765802e
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_8765802e
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_8765802e
 Mirror's Edge (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Mirror's Edge (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: The storm-drain level, though it's justified as a storm drain designed to deal with tsunami flooding, possibly modelled on the G-Cans Project located just outside of Saitama, Japan.
 Mirror's Edge (Video Game) / int_87e661e8
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_87e661e8
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_87e661e8
 Mirror's Edge (Video Game) / int_895ec17
type
Only in It for the Money
 Mirror's Edge (Video Game) / int_895ec17
comment
Only in It for the Money: Face Heel Turning and training Superpowered Mooks pays better than an illegal courier service and the cops don't shoot at you.
 Mirror's Edge (Video Game) / int_895ec17
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_895ec17
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_895ec17
 Mirror's Edge (Video Game) / int_8a0bc642
type
Unnecessary Combat Roll
 Mirror's Edge (Video Game) / int_8a0bc642
comment
Unnecessary Combat Roll: Averted, since Real Life traçeurs use the exact same roll to keep from going ker-splat.
 Mirror's Edge (Video Game) / int_8a0bc642
featureApplicability
-1.0
 Mirror's Edge (Video Game) / int_8a0bc642
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_8a0bc642
 Mirror's Edge (Video Game) / int_8a8130a8
type
Courier
 Mirror's Edge (Video Game) / int_8a8130a8
comment
Courier: The runners' jobs is to deliver physical information so it can't be tracked by The City of Glass' government.
 Mirror's Edge (Video Game) / int_8a8130a8
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_8a8130a8
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_8a8130a8
 Mirror's Edge (Video Game) / int_8a888e34
type
Exploding Barrels
 Mirror's Edge (Video Game) / int_8a888e34
comment
Exploding Barrels: Played straight. Faith is usually unarmed, but her opponents can set them off for extra damage if she is near them. In a cutscene, Faith takes a gun from Celeste and kills a bunch of baddies by exploding a barrel.
 Mirror's Edge (Video Game) / int_8a888e34
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_8a888e34
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_8a888e34
 Mirror's Edge (Video Game) / int_8af25294
type
Bullet Time
 Mirror's Edge (Video Game) / int_8af25294
comment
Disarm-counters instantly take down an enemy and give you a free weapon, but you need to be in melee rangenote which means rushing at someone who is shooting at you and have very precise timingnote there's only a split-second long window for assault rifle and combat shotgun-wielding mooks, almost necessitating the use of Faith's Reaction Time ability. Enemy melee attacks do a lot of damage, too, so if you fail to grab once, you might not get a second chance.
 Mirror's Edge (Video Game) / int_8af25294
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_8af25294
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_8af25294
 Mirror's Edge (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Mirror's Edge (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: Averted, since the game is mostly played atop skyscrapers, in that while Faith can jump over fences and most other obstacles, falling off the edge means instant death. That last part is Truth in Television, by the way. There are spots where an obviously non-fatal drop will still cause death. Example.
 Mirror's Edge (Video Game) / int_8d6c8737
featureApplicability
-1.0
 Mirror's Edge (Video Game) / int_8d6c8737
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_8d6c8737
 Mirror's Edge (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Mirror's Edge (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: You'll get one if you fail to shoot the engine of the police truck carrying Faith's sister to jail in Chapter 8. You'll also get one if you lose Jacknife in Chapter 2 or the Parkour Assassin in Chapter 7.
 Mirror's Edge (Video Game) / int_8e0430ab
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_8e0430ab
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_8e0430ab
 Mirror's Edge (Video Game) / int_8e81e57f
type
Voice with an Internet Connection
 Mirror's Edge (Video Game) / int_8e81e57f
comment
Voice with an Internet Connection: Mercury assists Faith with intel through a radio; the internet itself is monitored. Until he gets killed. Then Miller takes over during the final level.
 Mirror's Edge (Video Game) / int_8e81e57f
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_8e81e57f
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_8e81e57f
 Mirror's Edge (Video Game) / int_912b24c4
type
Art Shift
 Mirror's Edge (Video Game) / int_912b24c4
comment
Art Shift: The Flash-animated cutscenes contrast highly from the playable levels.
 Mirror's Edge (Video Game) / int_912b24c4
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_912b24c4
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_912b24c4
 Mirror's Edge (Video Game) / int_9256ac7c
type
Cutscene Boss
 Mirror's Edge (Video Game) / int_9256ac7c
comment
Cutscene Boss: Faith's "fight" with the minor villain Ropeburn consists of a cutscene and one quick time event before he's shot by one of Faith's Evil Counterparts.
 Mirror's Edge (Video Game) / int_9256ac7c
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_9256ac7c
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_9256ac7c
 Mirror's Edge (Video Game) / int_940a5958
type
Artificial Stupidity
 Mirror's Edge (Video Game) / int_940a5958
comment
Artificial Stupidity: You can pretty easily shake off Pursuit Cops in the first encounter by sitting on a high spot and watching them run in impractical paths as they try to get you.
 Mirror's Edge (Video Game) / int_940a5958
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_940a5958
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_940a5958
 Mirror's Edge (Video Game) / int_9788e2b1
type
Black Dude Dies First
 Mirror's Edge (Video Game) / int_9788e2b1
comment
Black Dude Dies First: Inverted. Kreeg is the only runner you meet in-game that isn't dead by the end of it. Unless Celeste survived, that is.
 Mirror's Edge (Video Game) / int_9788e2b1
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_9788e2b1
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_9788e2b1
 Mirror's Edge (Video Game) / int_97ebe48b
type
Pacifist Run
 Mirror's Edge (Video Game) / int_97ebe48b
comment
Pacifist Run: The only person Faith must kill is her Evil Counterpart, which she does automatically by jumping from the roof of the hundred-and-ten-story Shard onto a helicopter, booting him right out the other side in the process. Of course he fires his SMG all the way down and kills the rotors, meaning Faith and Kate are stuck on a falling helicopter... In fact, you earn a special achievement, "Test of Faith", if you complete the game without shooting anyone with a firearm (except the convoy). Funnily enough, the achievement is strictly for not shooting anyone; you can throw Blues into the path of an oncoming train or off skyscrapers and still be considered a pacifist. However, if you don't shoot anyone, then you will have to deal with at least a couple of enemies in other ways, if only because even Faith isn't fast enough to dodge a heavy machine gunner camped right by the door she needs to use.
 Mirror's Edge (Video Game) / int_97ebe48b
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_97ebe48b
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_97ebe48b
 Mirror's Edge (Video Game) / int_9922bb09
type
Subways Suck
 Mirror's Edge (Video Game) / int_9922bb09
comment
The subway station, like the mall, was closed for renovation.
 Mirror's Edge (Video Game) / int_9922bb09
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_9922bb09
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_9922bb09
 Mirror's Edge (Video Game) / int_99b90404
type
Time Trial
 Mirror's Edge (Video Game) / int_99b90404
comment
Time Trial: One mode of the game is completing a course in the fastest time possible. It goes with somethng different as the place for the Time Trial DLC takes place in some rather abstract levels, specifically designed to have players go through trial and error for the fastest time.
 Mirror's Edge (Video Game) / int_99b90404
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_99b90404
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_99b90404
 Mirror's Edge (Video Game) / int_9b54d536
type
Evil Counterpart
 Mirror's Edge (Video Game) / int_9b54d536
comment
Evil Counterpart: Two, actually. There's Celeste, the Parkour Assassin pursued by Faith through much of the game, and Jacknife, the retired Runner who takes responsibility for the entire evil plot in the final showdown, despite being just The Dragon to the (never seen) Big Bad.
 Mirror's Edge (Video Game) / int_9b54d536
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_9b54d536
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_9b54d536
 Mirror's Edge (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Mirror's Edge (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Disarm-counters instantly take down an enemy and give you a free weapon, but you need to be in melee rangenote which means rushing at someone who is shooting at you and have very precise timingnote there's only a split-second long window for assault rifle and combat shotgun-wielding mooks, almost necessitating the use of Faith's Reaction Time ability. Enemy melee attacks do a lot of damage, too, so if you fail to grab once, you might not get a second chance. The Wall-Run Kick spins an enemy around, leaving them vulnerable to disarm attacks. Good luck getting an enemy into position to do that. It's possible, with a lot of practice to become a Parkour Kungfu Master and kick the shit out of cops while looking incredibly badass.
 Mirror's Edge (Video Game) / int_9b9397bb
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_9b9397bb
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_9b9397bb
 Mirror's Edge (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Mirror's Edge (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Very much averted. Carrying weapons reduces Faith's speed and agility, so while she can disarm enemy mooks and use their guns against them, she must usually discard them immediately; how can you shimmy up a pipe while carrying a 50. caliber sniper rifle? The exception is the pistol and the machine pistol, which are both small enough that Faith can carry them without slowing down a bit. Unfortunately, they also have the smallest ammo clips out of any weapon in the game (except the shotgun, but that's another story entirely).
 Mirror's Edge (Video Game) / int_9c7e3137
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-1.0
 Mirror's Edge (Video Game) / int_9c7e3137
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1.0
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Mirror's Edge (Video Game) / int_9c7e3137
 Mirror's Edge (Video Game) / int_9d12bbc1
type
Foreshadowing
 Mirror's Edge (Video Game) / int_9d12bbc1
comment
Foreshadowing: Notice the computer screens when Faith finds the information about Project Icarus. All the runners have their information filled in or marked as "unknown" - except for Celeste, whose info is marked as being "Classified". Also, when Merc says "Who knows who [Jacknife]'s working for now", the elevator Faith's in is showing advertisements for Callaghan, Pirandello Kruger, and both Callaghan and Pirandello Kruger. This one is really subtle, but during New Eden, if you try to use the elevators again once you're in the mall, you get a special error message saying the elevator controls have been siezed by Pirandello-Kruger; the same error screen that appeared on the elevators in Robert Pope's building before it was raided by PK officers. Some players might brush this off, but to attentive players it's an early warning that you're walking into a trap.
 Mirror's Edge (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_9d12bbc1
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_9d12bbc1
 Mirror's Edge (Video Game) / int_9d17b859
type
Made of Iron
 Mirror's Edge (Video Game) / int_9d17b859
comment
Made of Iron: Faith can take a sniper bullet in the back while wearing only a tank top, and it will slow her down a little. She also drops a respectable distance through a glass ceiling and lands in the glass, yet is able to get up and keep running like nothing happened.
 Mirror's Edge (Video Game) / int_9d17b859
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1.0
 Mirror's Edge (Video Game) / int_9d17b859
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_9d17b859
 Mirror's Edge (Video Game) / int_a0db7803
type
It's Personal
 Mirror's Edge (Video Game) / int_a0db7803
comment
It's Personal: Faith happily zips past the cops, and the police department don't dispatch a small platoon to deal with one runner. That is, until they take her sister.
 Mirror's Edge (Video Game) / int_a0db7803
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_a0db7803
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_a0db7803
 Mirror's Edge (Video Game) / int_a18d407b
type
Samus Is a Girl
 Mirror's Edge (Video Game) / int_a18d407b
comment
Samus Is a Girl: The boss of Chapter 7 is Celeste, whose alter ego was presumed male. Hilariously, your first clue is when she doesn't really react to your crotch-kicks. Another giveaway - when you hit her she grunts girlishly, and how many girls have you met so far in the game? Faith, Celeste, and Kate. Two of those are fairly unlikely. A third giveaway — and a pretty clever one at that — when you're escaping the mall and the Parkour Killer waits for Faith to catch up, she does Celeste's idle animation: that restless hop you first see in the tutorial.
 Mirror's Edge (Video Game) / int_a18d407b
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1.0
 Mirror's Edge (Video Game) / int_a18d407b
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 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_a18d407b
 Mirror's Edge (Video Game) / int_a1a1491e
type
Homage
 Mirror's Edge (Video Game) / int_a1a1491e
comment
Homage: The part where Faith slides down the sloped edge of a skyscraper to escape an armed helicopter is very reminiscent of Jackie Chan's famous stunt in Who Am I?. Faith scrambling up, along then off a crane doesn't recall a certain scene in a movie perhaps? No? Here's a hint.
 Mirror's Edge (Video Game) / int_a1a1491e
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_a1a1491e
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_a1a1491e
 Mirror's Edge (Video Game) / int_a5237a54
type
Action-Based Mission
 Mirror's Edge (Video Game) / int_a5237a54
comment
Action-Based Mission: Usually the best strategy with enemies is just to run away from them, but there are a handful of places (such as the police ambush in the chapter "Heat") in which the player is forced to engage them directly.
 Mirror's Edge (Video Game) / int_a5237a54
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_a5237a54
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_a5237a54
 Mirror's Edge (Video Game) / int_a53b0ee7
type
Superpowered Mooks
 Mirror's Edge (Video Game) / int_a53b0ee7
comment
Superpowered Mooks: The "Pursuit Cops" who show up in a few of the later levels and try to chase Faith using the same skills she has.
 Mirror's Edge (Video Game) / int_a53b0ee7
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1.0
 Mirror's Edge (Video Game) / int_a53b0ee7
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Mirror's Edge (Video Game) / int_a53b0ee7
 Mirror's Edge (Video Game) / int_a63a8586
type
Graffiti of the Resistance
 Mirror's Edge (Video Game) / int_a63a8586
comment
Graffiti of the Resistance: The Runners and other anti-government activists mark their caches with graffiti.
 Mirror's Edge (Video Game) / int_a63a8586
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1.0
 Mirror's Edge (Video Game) / int_a63a8586
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Mirror's Edge (Video Game) / int_a63a8586
 Mirror's Edge (Video Game) / int_a698ad42
type
City with No Name
 Mirror's Edge (Video Game) / int_a698ad42
comment
City with No Name: The City's name is never revealed in this game. In Mirror's Edge Catalyst it's revealed to be "the City of Glass".
 Mirror's Edge (Video Game) / int_a698ad42
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_a698ad42
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_a698ad42
 Mirror's Edge (Video Game) / int_a796d2a6
type
Imperial Stormtrooper Marksmanship Academy
 Mirror's Edge (Video Game) / int_a796d2a6
comment
Imperial Stormtrooper Marksmanship Academy: The entire game is based around the premise that a police state has police who can't reliably hit moving objects, even with fully automatic weapons. Believe it or not, this is Truth in Television. Most people (including a number of experienced cops) sincerely believe that More Dakka will instantly reduce targets to hamburger. Inexperienced and/or overconfident law enforcement officers regularly empty their badge-granted leadspitters at unarmored targets at less than five meters, and don't put a scratch on them because they forget to aim. Burning off too much ammo at once blows accuracy to hell. Also, Police forces that rely too heavily on intimidation never really get enough weapons practice. Add all that up, then order the poor, doomed mooks to hunt down a human hamster. Hilarity Ensues. Averted when playing on Hard difficulty. Can you say Oh, Crap!, Runner? The first shot by any mook almost always misses, but lets them sight in on you. Every shot after that can be expected to hit unless you take cover - real cover. This makes various sequences very difficult due to not being able to disarm or defeat mooks. Played straight in a cutscene, where a whole group of police shoot at Faith and Celeste (neither of whom has any sort of cover) for several seconds without hitting. Enforced in the reboot. As long as Faith is not still, bullets will miss. And really, is it so unrealistic that even cops and mercenaries can rarely hit a trained runner moving both horizontally and vertically with a changing silhouette at a dead sprint?
 Mirror's Edge (Video Game) / int_a796d2a6
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-1.0
 Mirror's Edge (Video Game) / int_a796d2a6
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_a796d2a6
 Mirror's Edge (Video Game) / int_a7defafd
type
Code Name
 Mirror's Edge (Video Game) / int_a7defafd
comment
Mercury, whose code-name clearly refers to the Ancient Roman messenger of the gods. Also he's frequently referred to as "Merc" which can also be taken as shorthand for "Mercenary", which the Runners are, to a degree.
 Mirror's Edge (Video Game) / int_a7defafd
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_a7defafd
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_a7defafd
 Mirror's Edge (Video Game) / int_a8eb0309
type
Genericist Government
 Mirror's Edge (Video Game) / int_a8eb0309
comment
Genericist Government: The City of Glass is implied to have a representative democracy, after all, Pope was preparing for an election, but little else is stated about the government's style and function other than the oppressive/privacy invading stuff.
 Mirror's Edge (Video Game) / int_a8eb0309
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_a8eb0309
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 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_a8eb0309
 Mirror's Edge (Video Game) / int_acecb17d
type
Chekhov's Skill
 Mirror's Edge (Video Game) / int_acecb17d
comment
Chekhov's Skill: The disarm from behind move you learn in the tutorial from Celeste is what Faith use to defeat her in the fight with her later on.
 Mirror's Edge (Video Game) / int_acecb17d
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_acecb17d
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 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_acecb17d
 Mirror's Edge (Video Game) / int_ad1db87c
type
Oh, Crap!
 Mirror's Edge (Video Game) / int_ad1db87c
comment
Averted when playing on Hard difficulty. Can you say Oh, Crap!, Runner? The first shot by any mook almost always misses, but lets them sight in on you. Every shot after that can be expected to hit unless you take cover - real cover. This makes various sequences very difficult due to not being able to disarm or defeat mooks.
 Mirror's Edge (Video Game) / int_ad1db87c
featureApplicability
-1.0
 Mirror's Edge (Video Game) / int_ad1db87c
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_ad1db87c
 Mirror's Edge (Video Game) / int_ad641426
type
Trademark Favorite Food
 Mirror's Edge (Video Game) / int_ad641426
comment
Trademark Favorite Food: Faith and Merc really seem to like pizza.
 Mirror's Edge (Video Game) / int_ad641426
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_ad641426
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_ad641426
 Mirror's Edge (Video Game) / int_ad68d006
type
Elevator Snare
 Mirror's Edge (Video Game) / int_ad68d006
comment
Elevator Snare: This happens while you're chasing Jacknife, resulting in you having to take the other elevator. Happens to your opponents a couple of times, too, with Faith getting the elevator closed just as a hail of bullets strikes the doors.
 Mirror's Edge (Video Game) / int_ad68d006
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_ad68d006
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 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_ad68d006
 Mirror's Edge (Video Game) / int_afd112fe
type
Hired Guns
 Mirror's Edge (Video Game) / int_afd112fe
comment
Hired Guns: The "police" that Faith runs from for the entire game are actually private security forces that are assimilating the official police force.
 Mirror's Edge (Video Game) / int_afd112fe
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_afd112fe
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Mirror's Edge (Video Game) / int_afd112fe
 Mirror's Edge (Video Game) / int_b0cbdcb1
type
Black Helicopter
 Mirror's Edge (Video Game) / int_b0cbdcb1
comment
Black Helicopter: The CPF, and other city-sponsored fighting forces, like to travel in these. They're usually armed, and their machine gun fire adds an extra element of danger to Roof Hopping.
 Mirror's Edge (Video Game) / int_b0cbdcb1
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1.0
 Mirror's Edge (Video Game) / int_b0cbdcb1
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_b0cbdcb1
 Mirror's Edge (Video Game) / int_b0cd3349
type
Fridge Brilliance
 Mirror's Edge (Video Game) / int_b0cd3349
comment
The snipers have these, apparently to give away their position. Then again, those "laser sights" may simply be visible due to the Runner's Vision !
 Mirror's Edge (Video Game) / int_b0cd3349
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_b0cd3349
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1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_b0cd3349
 Mirror's Edge (Video Game) / int_b23e7ba9
type
Real Is Brown
 Mirror's Edge (Video Game) / int_b23e7ba9
comment
Real Is Brown: Gloriously averted, for once, with brightly colored buildings and clear blue skies. Although green is mostly absent to give a feeling of sterility. Even the plants are white.
 Mirror's Edge (Video Game) / int_b23e7ba9
featureApplicability
-1.0
 Mirror's Edge (Video Game) / int_b23e7ba9
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_b23e7ba9
 Mirror's Edge (Video Game) / int_b5e818eb
type
Follow the Plotted Line
 Mirror's Edge (Video Game) / int_b5e818eb
comment
Follow the Plotted Line: Only a few missions actually show you the destination early on. Having lived in the city all her life, as well as being used to rooftop navigation, it's generally assumed that Faith knows her way around the city.
 Mirror's Edge (Video Game) / int_b5e818eb
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_b5e818eb
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_b5e818eb
 Mirror's Edge (Video Game) / int_bc3b029b
type
Impairment Shot
 Mirror's Edge (Video Game) / int_bc3b029b
comment
Impairment Shot: When Faith takes a bullet, her eyes water and strain from the pain, damaging her peripheral vision. This means the screen's edges flash red and blur.
 Mirror's Edge (Video Game) / int_bc3b029b
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_bc3b029b
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_bc3b029b
 Mirror's Edge (Video Game) / int_bebf0356
type
Mission Control
 Mirror's Edge (Video Game) / int_bebf0356
comment
Mission Control: Mercury. "I find the work, chop it up, farm it out. The runners do it. It's a tidy arrangement. Everyone gets paid, and nobody sees a thing." That is, until he meets his untimely demise in the penultimate chapter. Miller then takes the role of directing Faith for most of the Shard chapter until he is presumbably discovered and shot dead off-screen.
 Mirror's Edge (Video Game) / int_bebf0356
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_bebf0356
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_bebf0356
 Mirror's Edge (Video Game) / int_bf7473fb
type
Executive Suite Fight
 Mirror's Edge (Video Game) / int_bf7473fb
comment
Executive Suite Fight: Averted, Faith makes her way, and avoids the police, through several office buildings throughout the game.
 Mirror's Edge (Video Game) / int_bf7473fb
featureApplicability
-1.0
 Mirror's Edge (Video Game) / int_bf7473fb
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_bf7473fb
 Mirror's Edge (Video Game) / int_bfc4492f
type
Speedy Techno Remake
 Mirror's Edge (Video Game) / int_bfc4492f
comment
Speedy Techno Remake: There are ten remixes of "Still Alive" (no, not that one) available on iTunes, 4 of which come packaged with the original on a separate CD in the PC version.
 Mirror's Edge (Video Game) / int_bfc4492f
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_bfc4492f
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_bfc4492f
 Mirror's Edge (Video Game) / int_c06ee10d
type
Female Groin Invincibility
 Mirror's Edge (Video Game) / int_c06ee10d
comment
Female Groin Invincibility: The first hint that the masked Parkour Killer is a woman (if her pain yelps when taking damage don't give it away earlier) is that, during her boss battle, she takes regular damage from crotch kicks that briefly stun every other enemy in the game.
 Mirror's Edge (Video Game) / int_c06ee10d
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_c06ee10d
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_c06ee10d
 Mirror's Edge (Video Game) / int_c322a093
type
A Bloody Mess
 Mirror's Edge (Video Game) / int_c322a093
comment
A Bloody Mess: In the first post-tutorial mission, Faith bursts through a door and sees is a splatter of red on the floor that looks like a spray of blood, until she looks closer and notices it's just spilled paint, perhaps hinting at her first combat encounter with police forces that comes right after.
 Mirror's Edge (Video Game) / int_c322a093
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_c322a093
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_c322a093
 Mirror's Edge (Video Game) / int_c70fc0a2
type
Pretentious Latin Motto
 Mirror's Edge (Video Game) / int_c70fc0a2
comment
Pretentious Latin Motto: The real reason why Miller takes his sweet time to unlock the last elevator in the last level is to give you time to read the motto on the wall: "Finis Coronat Opus" (Lat. "the end crowns the work", a slightly more pretentious way to say "the end justifies the means").
 Mirror's Edge (Video Game) / int_c70fc0a2
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1.0
 Mirror's Edge (Video Game) / int_c70fc0a2
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_c70fc0a2
 Mirror's Edge (Video Game) / int_c9861848
type
Video Game Caring Potential
 Mirror's Edge (Video Game) / int_c9861848
comment
Video Game Caring Potential: The game allows you to do a Pacifist Run, and even awards an achievment for doing so.
 Mirror's Edge (Video Game) / int_c9861848
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_c9861848
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 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_c9861848
 Mirror's Edge (Video Game) / int_cd3703a2
type
Genre Mashup
 Mirror's Edge (Video Game) / int_cd3703a2
comment
Genre Mashup: FPS + a Platform Game; lots of running and jumping and a pinch of handguns and all from first person perspective.
 Mirror's Edge (Video Game) / int_cd3703a2
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1.0
 Mirror's Edge (Video Game) / int_cd3703a2
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_cd3703a2
 Mirror's Edge (Video Game) / int_cd682fe1
type
Dodge the Bullet
 Mirror's Edge (Video Game) / int_cd682fe1
comment
Dodge the Bullet: "No one catches a Runner. That's kinda the point."
 Mirror's Edge (Video Game) / int_cd682fe1
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_cd682fe1
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_cd682fe1
 Mirror's Edge (Video Game) / int_cff33981
type
Living Is More than Surviving
 Mirror's Edge (Video Game) / int_cff33981
comment
Living Is More than Surviving: Celeste tells Faith: "Survival is overrated. You need to live a little too." That's why she betrays the Runners.
 Mirror's Edge (Video Game) / int_cff33981
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_cff33981
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_cff33981
 Mirror's Edge (Video Game) / int_d2e4d95
type
Magnet Hands
 Mirror's Edge (Video Game) / int_d2e4d95
comment
Magnet Hands: Averted. Faith cannot perform delicate maneuvers, or even run quickly when carrying most weapons. She can stuff a single pistol or SMG in her trousers, but that is it.
 Mirror's Edge (Video Game) / int_d2e4d95
featureApplicability
-1.0
 Mirror's Edge (Video Game) / int_d2e4d95
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_d2e4d95
 Mirror's Edge (Video Game) / int_d6b1fa46
type
Video Game Sliding
 Mirror's Edge (Video Game) / int_d6b1fa46
comment
Video Game Sliding: Sliding under objects comprises an important part of Faith's parkour-inspired move set.
 Mirror's Edge (Video Game) / int_d6b1fa46
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_d6b1fa46
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_d6b1fa46
 Mirror's Edge (Video Game) / int_da0beee1
type
Do Not Drop Your Weapon
 Mirror's Edge (Video Game) / int_da0beee1
comment
Do Not Drop Your Weapon: Enemies only drop their guns when they die, and Faith's disarm moves are all one-hit knockouts.
 Mirror's Edge (Video Game) / int_da0beee1
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_da0beee1
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_da0beee1
 Mirror's Edge (Video Game) / int_dae5c997
type
Action Girl
 Mirror's Edge (Video Game) / int_dae5c997
comment
Action Girl: Faith, but most of the main girls are as well, are capable of fighting security guards and roof-hopping.
 Mirror's Edge (Video Game) / int_dae5c997
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_dae5c997
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1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_dae5c997
 Mirror's Edge (Video Game) / int_dca70c44
type
Reasonable Authority Figure
 Mirror's Edge (Video Game) / int_dca70c44
comment
Reasonable Authority Figure: Lieutenant Miller recognizes that Kate, his co-worker, is being framed and is willing to work with her sister to clear her name, even if that sister happens to be a Runner.
 Mirror's Edge (Video Game) / int_dca70c44
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_dca70c44
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1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_dca70c44
 Mirror's Edge (Video Game) / int_dce53dc6
type
White Is Pure
 Mirror's Edge (Video Game) / int_dce53dc6
comment
White Is Pure: In the game, the City of Glass is represented in white and chrome to reflect its status as a pristine symbol of Conglomerate greatness
 Mirror's Edge (Video Game) / int_dce53dc6
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_dce53dc6
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1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_dce53dc6
 Mirror's Edge (Video Game) / int_dde43ab
type
Tattooed Crook
 Mirror's Edge (Video Game) / int_dde43ab
comment
Tattooed Crook: All the Runners have tattoos of some sort.
 Mirror's Edge (Video Game) / int_dde43ab
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_dde43ab
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1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_dde43ab
 Mirror's Edge (Video Game) / int_df3b0af7
type
Short-Range Long-Range Weapon
 Mirror's Edge (Video Game) / int_df3b0af7
comment
Short-Range Long-Range Weapon: If Faith gets up in their faces, her opponents will attempt to club the She-Fu master with their weapon rather than shoot her. Then they wonder why she's holding it all of a sudden.
 Mirror's Edge (Video Game) / int_df3b0af7
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_df3b0af7
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_df3b0af7
 Mirror's Edge (Video Game) / int_e04c0759
type
Unstoppable Mailman
 Mirror's Edge (Video Game) / int_e04c0759
comment
Unstoppable Mailman: Faith's job is an illegal courier for physical mail, regardless of how many death-defying jumps she has to make.
 Mirror's Edge (Video Game) / int_e04c0759
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_e04c0759
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1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_e04c0759
 Mirror's Edge (Video Game) / int_e0c3f8bf
type
Punch-Clock Hero
 Mirror's Edge (Video Game) / int_e0c3f8bf
comment
Punch-Clock Hero: Ropeburn was hired by Pope to protect him from the mayor's lackeys. Unfortunately, he was one of those lackeys.
 Mirror's Edge (Video Game) / int_e0c3f8bf
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_e0c3f8bf
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_e0c3f8bf
 Mirror's Edge (Video Game) / int_e0e52562
type
Loves the Sound of Screaming
 Mirror's Edge (Video Game) / int_e0e52562
comment
Loves the Sound of Screaming: One of the achievements in the smart phone game is "Scream for Me," where Faith makes the PK mercs...yeah.
 Mirror's Edge (Video Game) / int_e0e52562
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_e0e52562
featureConfidence
1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_e0e52562
 Mirror's Edge (Video Game) / int_e16fb8ca
type
Hero Killer
 Mirror's Edge (Video Game) / int_e16fb8ca
comment
Hero Killer: The Parkour Killer kills runners; infamous for it.
 Mirror's Edge (Video Game) / int_e16fb8ca
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_e16fb8ca
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_e16fb8ca
 Mirror's Edge (Video Game) / int_e243ae29
type
Training Dummy
 Mirror's Edge (Video Game) / int_e243ae29
comment
Training Dummy: Celeste serves as one during the tutorial on hand to hand combat and gun usage.
 Mirror's Edge (Video Game) / int_e243ae29
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_e243ae29
featureConfidence
1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_e243ae29
 Mirror's Edge (Video Game) / int_e40f6792
type
Design Student's Orgasm
 Mirror's Edge (Video Game) / int_e40f6792
comment
Design Student's Orgasm: After the November Riots crush the spirit of the people, The City grew like a forest.
 Mirror's Edge (Video Game) / int_e40f6792
featureApplicability
1.0
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featureConfidence
1.0
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Mirror's Edge (Video Game) / int_e40f6792
 Mirror's Edge (Video Game) / int_e52a0cac
type
He Who Must Not Be Seen
 Mirror's Edge (Video Game) / int_e52a0cac
comment
He Who Must Not Be Seen: The Big Bad, Mayor Callaghan, is mentioned but never actually appears in the game.
 Mirror's Edge (Video Game) / int_e52a0cac
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_e52a0cac
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_e52a0cac
 Mirror's Edge (Video Game) / int_e543a655
type
Light Is Not Good
 Mirror's Edge (Video Game) / int_e543a655
comment
Light Is Not Good: Everything in The City of Glass is perfectly clean and shining white, and there is never a single wisp of cloud on the perfectly blue sky. Yet it all feels very sterile and there's almost no sign of actual life, except for lots of construction sites and hordes of police chasing after you. It makes the entire place actually a bit creepy, or at least unnerving.
 Mirror's Edge (Video Game) / int_e543a655
featureApplicability
1.0
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featureConfidence
1.0
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Mirror's Edge (Video Game) / int_e543a655
 Mirror's Edge (Video Game) / int_e663d3ef
type
Only a Flesh Wound
 Mirror's Edge (Video Game) / int_e663d3ef
comment
Only a Flesh Wound: Taking too many bullets in succession will kill her, but getting shot "only" once or twice will barely slow Faith down.
 Mirror's Edge (Video Game) / int_e663d3ef
featureApplicability
1.0
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featureConfidence
1.0
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Mirror's Edge (Video Game) / int_e663d3ef
 Mirror's Edge (Video Game) / int_e6661fc2
type
Press X to Not Die
 Mirror's Edge (Video Game) / int_e6661fc2
comment
Press X to Not Die: When Ropeburn swings that pipe at you, grab it or he'll smack you one and throw you right off the building!
 Mirror's Edge (Video Game) / int_e6661fc2
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_e6661fc2
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1.0
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Mirror's Edge (Video Game) / int_e6661fc2
 Mirror's Edge (Video Game) / int_e7b73414
type
Sniper Rifle
 Mirror's Edge (Video Game) / int_e7b73414
comment
Sniper Rifle: The fact that Faith can take more than a single shot from a Barrett M82 seems to make her somewhat more than a Fragile Speedster... Which may be why the Blues eventually decide to Zerg Rush her.
 Mirror's Edge (Video Game) / int_e7b73414
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_e7b73414
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_e7b73414
 Mirror's Edge (Video Game) / int_e8147834
type
Elevator Escape
 Mirror's Edge (Video Game) / int_e8147834
comment
Elevator Escape: Just like the conveniently placed construction equipment. It's as if The City wants to help the Runners in their rebellion.
 Mirror's Edge (Video Game) / int_e8147834
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_e8147834
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_e8147834
 Mirror's Edge (Video Game) / int_eaf5a1ac
type
Groin Attack
 Mirror's Edge (Video Game) / int_eaf5a1ac
comment
Groin Attack: Faith's slide kick maneuver aims for the groin.
 Mirror's Edge (Video Game) / int_eaf5a1ac
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_eaf5a1ac
featureConfidence
1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_eaf5a1ac
 Mirror's Edge (Video Game) / int_ec3947b6
type
WalkItOff
 Mirror's Edge (Video Game) / int_ec3947b6
comment
Walk It Off: It's slightly disconcerting to have survived several bursts of automatic gunfire and recovered, only to corner the guy and get laid out by two consecutive Pistol Whippings.
 Mirror's Edge (Video Game) / int_ec3947b6
featureApplicability
1.0
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featureConfidence
1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_ec3947b6
 Mirror's Edge (Video Game) / int_ee7ed46e
type
The Pirates Who Don't Do Anything
 Mirror's Edge (Video Game) / int_ee7ed46e
comment
The Pirates Who Don't Do Anything: Faith is supposed to be a courier, but only gets to deliver a single package before getting caught up in the storyline. It's explained in the tutorial that Faith was out of commission for a while due to a Noodle Incident injury and the story begins a bit after she recovers. Her sister is more important than her job.
 Mirror's Edge (Video Game) / int_ee7ed46e
featureApplicability
1.0
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featureConfidence
1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_ee7ed46e
 Mirror's Edge (Video Game) / int_eee721fd
type
Wall Jump
 Mirror's Edge (Video Game) / int_eee721fd
comment
Wall Jump: Faith is practically freaking Spider-Man. Just don't try to Wall Crawl. Show some respect for the laws of physics!
 Mirror's Edge (Video Game) / int_eee721fd
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_eee721fd
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_eee721fd
 Mirror's Edge (Video Game) / int_f4fb7564
type
Diegetic Interface
 Mirror's Edge (Video Game) / int_f4fb7564
comment
Diegetic Interface: In that there is no interface- other than an optional white "crosshair" dot to prevent motion sickness, you have no health bar, ammo counter, Reaction Time meter, or anything. For instance, to find out where you need to go in a level, you press a button and Faith automatically looks right at it.
 Mirror's Edge (Video Game) / int_f4fb7564
featureApplicability
1.0
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featureConfidence
1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_f4fb7564
 Mirror's Edge (Video Game) / int_f516f938
type
Never Found the Body
 Mirror's Edge (Video Game) / int_f516f938
comment
Never Found the Body: Celeste is not seen after Faith blows up a gas can between them and some incoming Blues after their final showdown. However, it is implied that Faith doesn't think Celeste is dead, but rather does not want to deal with her anymore due to how upset she is.
 Mirror's Edge (Video Game) / int_f516f938
featureApplicability
1.0
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1.0
 Mirror's Edge (Video Game)
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Mirror's Edge (Video Game) / int_f516f938
 Mirror's Edge (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Mirror's Edge (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: The Shard. This bluish and reflective prism-shaped skyscraper counting over 100 floors and serving as the local government HQ can be seen looming in the distance from practically any point in the City, enforcing the theme of constant surveillance. Each mission takes Faith closer and closer to the Shard, and the final confrontation takes place on its rooftop.
 Mirror's Edge (Video Game) / int_f821e963
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1.0
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1.0
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 Mirror's Edge (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Mirror's Edge (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: In the tutorial, you can shoot your best friend. Despite the tutorial saying, "Don't shoot your best friend." You have a few opportunities to throw enemies off of high places, if you're feeling sadistic. The most noticable option for it is when a shotgun-wielding PK comes out from a construction building as you parkour through it, your most likely reaction is to jumpkick him head-on. You try keeping your cool instead of disarming an enemy and using his weapon to utterly slaughter his comrades after you are treated one time too many to the sight of Faith falling dead on her side with the screen blacking out to the sound of "Arrest the suspect !"
 Mirror's Edge (Video Game) / int_f87c42d4
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1.0
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featureConfidence
1.0
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 Mirror's Edge (Video Game) / int_f9bc2937
type
Laser Sight
 Mirror's Edge (Video Game) / int_f9bc2937
comment
Laser Sight: The snipers have these, apparently to give away their position. Then again, those "laser sights" may simply be visible due to the Runner's Vision ! It's really useful when you have a Sniper Rifle too; not only do you sensibly have the laser switched off, but you can use their beams to trace up to them with the scope. It even produces a handy little dot if they're behind cover!
 Mirror's Edge (Video Game) / int_f9bc2937
featureApplicability
1.0
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featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_f9bc2937
 Mirror's Edge (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Mirror's Edge (Video Game) / int_fa779d17
comment
Ascetic Aesthetic: The minimalist yet believable art direction with creative and ubiquitous use of bold, saturated colors for the City's appearance is certainly among the game's strongest selling points.
 Mirror's Edge (Video Game) / int_fa779d17
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_fa779d17
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_fa779d17
 Mirror's Edge (Video Game) / int_fe0330fb
type
Brick Joke
 Mirror's Edge (Video Game) / int_fe0330fb
comment
Brick Joke: A rather sad one. An office worker from PK decides that their project to eliminate runners, the horrible working conditions, among other controversial things such as "interrogating co-workers", isn't worth it and sends a mail that he's quitting. This is detailed in his personal diary and the rant can be read on his computer. The file containing said rant is found open on his computer when you get to the PK facility. When you go through the depths of the facility, you find a corridor filled with windows leading to interrogation rooms. An office worker is in one of them and he is beaten and bloody.
 Mirror's Edge (Video Game) / int_fe0330fb
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_fe0330fb
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Mirror's Edge (Video Game) / int_fe0330fb
 Mirror's Edge (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Mirror's Edge (Video Game) / int_fe262584
comment
Falling more than a certain distance will kill Faith instantly, except for predetermined cutscenes (also an example of Cutscene Power to the Max).
 Mirror's Edge (Video Game) / int_fe262584
featureApplicability
1.0
 Mirror's Edge (Video Game) / int_fe262584
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Mirror's Edge (Video Game)

The following is a list of statements referring to the current page from other pages.

 Pyschadelicsnake (Lets Play)
seeAlso
Mirror's Edge (Video Game)
 Mirror's Edge (Video Game)
hasFeature
Absurdly Spacious Sewer / int_df76da7e
 Mirror's Edge (Video Game)
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Action-Based Mission / int_df76da7e
 Mirror's Edge (Video Game)
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Advanced Movement Technique / int_df76da7e
 Mirror's Edge (Video Game)
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Artificial Atmospheric Actions / int_df76da7e
 Mirror's Edge (Video Game)
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Artistic License – Animal Care / int_df76da7e
 Mirror's Edge (Video Game)
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Ascetic Aesthetic / int_df76da7e
 Mirror's Edge (Video Game)
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Asian-American Media / int_df76da7e
 Mirror's Edge (Video Game)
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Badass Pacifist / int_df76da7e
 Mirror's Edge (Video Game)
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Balls of Steel / int_df76da7e
 Mirror's Edge (Video Game)
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Batman Cold Open / int_df76da7e
 Mirror's Edge (Video Game)
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Batman Grabs a Gun / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Being Watched / int_df76da7e
 Mirror's Edge (Video Game)
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Benevolent Architecture / int_df76da7e
 Mirror's Edge (Video Game)
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Black Helicopter / int_df76da7e
 Mirror's Edge (Video Game)
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Bodyguard Betrayal / int_df76da7e
 Mirror's Edge (Video Game)
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Breakaway Pop Hit / int_df76da7e
 Mirror's Edge (Video Game)
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Bullfight Boss / int_df76da7e
 Mirror's Edge (Video Game)
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Cargo Concealment Caper / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Chain-Link Fence / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Chase Fight / int_df76da7e
 Mirror's Edge (Video Game)
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Cinematic Platform Game / int_df76da7e
 Mirror's Edge (Video Game)
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City with No Name / int_df76da7e
 Mirror's Edge (Video Game)
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Clear Their Name / int_df76da7e
 Mirror's Edge (Video Game)
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Climax Boss / int_df76da7e
 Mirror's Edge (Video Game)
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Climbing Climax / int_df76da7e
 Mirror's Edge (Video Game)
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Combat Parkour / int_df76da7e
 Mirror's Edge (Video Game)
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Concealment Equals Cover / int_df76da7e
 Mirror's Edge (Video Game)
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Conveniently Empty Building / int_df76da7e
 Mirror's Edge (Video Game)
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Corridor Cubbyhole Run / int_df76da7e
 Mirror's Edge (Video Game)
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Corrupt Politician / int_df76da7e
 Mirror's Edge (Video Game)
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Courier / int_df76da7e
 Mirror's Edge (Video Game)
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Creepy Cleanliness / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Crystal Spires and Togas / int_df76da7e
 Mirror's Edge (Video Game)
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Cut Song / int_df76da7e
 Mirror's Edge (Video Game)
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Cutscene Boss / int_df76da7e
 Mirror's Edge (Video Game)
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Cutscene Incompetence / int_df76da7e
 Mirror's Edge (Video Game)
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Cutscene Power to the Max / int_df76da7e
 Mirror's Edge (Video Game)
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Cyberpunk / int_df76da7e
 Mirror's Edge (Video Game)
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Cyberpunk Is Techno / int_df76da7e
 Mirror's Edge (Video Game)
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Darkness Equals Death / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Deliberately Monochrome / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Dialog During Gameplay / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Diegetic Interface / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Digital Piracy Is Evil / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Do Not Drop Your Weapon / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Doesn't Like Guns / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Double Jump / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Dynamic Loading / int_df76da7e
 Mirror's Edge (Video Game)
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Edge Gravity / int_df76da7e
 Mirror's Edge (Video Game)
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Elevator Escape / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Elevator Snare / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Endless Running Game / int_df76da7e
 Mirror's Edge (Video Game)
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Event-Obscuring Camera / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Everything Is an iPod in the Future / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Evil Tower of Ominousness / int_df76da7e
 Mirror's Edge (Video Game)
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Experienced Protagonist / int_df76da7e
 Mirror's Edge (Video Game)
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Exploding Barrels / int_df76da7e
 Mirror's Edge (Video Game)
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Extreme Sports Plot / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Facial Markings / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Fackler Scale of FPS Realism / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Fall of the House of Cards / int_df76da7e
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False Camera Effects / int_df76da7e
 Mirror's Edge (Video Game)
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Female Groin Invincibility / int_df76da7e
 Mirror's Edge (Video Game)
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Feminist Fantasy / int_df76da7e
 Mirror's Edge (Video Game)
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First-Person Dying Perspective / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
First-Person Ghost / int_df76da7e
 Mirror's Edge (Video Game)
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Fission Mailed / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Gameplay Derailment / int_df76da7e
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hasFeature
Genericist Government / int_df76da7e
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hasFeature
Girls with Guns / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Goomba Stomp / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Graffiti of the Resistance / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Gratuitous Japanese / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Gun Struggle / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
High-Altitude Interrogation / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
His Name Is... / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Icarus Allusion / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Idle Animation / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
If You Can Read This / int_df76da7e
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hasFeature
Impairment Shot / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
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 Mirror's Edge (Video Game)
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Improvised Zipline / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
In-Scene Title Text / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Inescapable Ambush / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Insurmountable Waist-Height Fence / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
It's All Upstairs From Here / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
It's Hard, So It Sucks! / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
It's Probably Nothing / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Justified Tutorial / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Kung Fu-Proof Mook / int_df76da7e
 Mirror's Edge (Video Game)
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Ladder Physics / int_df76da7e
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Laser Sight / int_df76da7e
 Mirror's Edge (Video Game)
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Law Enforcement, Inc. / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Le Parkour / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Locomotive Level / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
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 Mirror's Edge (Video Game)
hasFeature
McNinja / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Meaningful Background Event / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Medium Blending / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Mickey Mousing / int_df76da7e
 Mirrors Edge
seeAlso
Mirror's Edge (Video Game)
 Mirror's Edge (Video Game)
hasFeature
Model Dissonance / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Mysterious Mercenary Pursuer / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
New Sound Album / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
No Communities Were Harmed / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
No Escape but Down / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Notice This / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Pacifist Run / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Pariah Prisoner / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Police State / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Pop-Star Composer / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Post-Cyberpunk / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Press X to Not Die / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Pretentious Latin Motto / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Primal Fear / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Railroad Tracks of Doom / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Real Is Brown / int_df76da7e
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hasFeature
Regenerating Health / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Reverse Mole / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Road Runner PC / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Rodents of Unusual Size / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Roofhopping / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Secret A.I. Moves / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Sequence Breaking / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Short-Lived Aerial Escape / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Short-Range Long-Range Weapon / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Sickening "Crunch!" / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Simple, yet Awesome / int_df76da7e
 Mirror's Edge (Video Game)
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Slide Attack / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Sliding Scale of Shiny Versus Gritty / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Sniper Rifle / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Soft Glass / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Space Brasília / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Sprint Meter / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Standard FPS Enemies / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Stealth Hi/Bye / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Steam Vent Obstacle / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Stock Sound Effects / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Stop, or I Will Shoot! / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Storyboard Body / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Sunshine Noir / int_11b2965e
 Mirror's Edge (Video Game)
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Super Window Jump / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Superpowered Mooks / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Tank-Top Tomboy / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Tech-Demo Game / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Teleporting Keycard Squad / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
That One Achievement / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
That One Sidequest / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
The Outside World / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
The Precarious Ledge / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Throw-Away Guns / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Tightrope Walking / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Time Trial / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Title In / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Train Escape / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Unconventional Learning Experience / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Unique Protagonist Asset / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Unstoppable Mailman / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
V-Sign / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Van in Black / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Variable Mix / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Video Games of 2005–2009 / int_df76da7e
 Mirror's Edge (Video Game)
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Villain by Default / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Voice with an Internet Connection / int_df76da7e
 Mirror's Edge (Video Game)
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Vulnerable Convoy / int_df76da7e
 Mirror's Edge (Video Game)
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Wall Jump / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
White Is Pure / int_df76da7e
 Mirror's Edge (Video Game)
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Who Forgot The Lights? / int_df76da7e
 MirrorsEdge
sameAs
Mirror's Edge (Video Game)
 Mirror's Edge (Video Game)
hasFeature
Not the Fall That Kills You / int_df76da7e
 Mirror's Edge (Video Game)
hasFeature
Single-Palette Town / int_df76da7e