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[MODE] (Video Game)

 [MODE] (Video Game)
type
TVTItem
 [MODE] (Video Game)
label
[MODE] (Video Game)
 [MODE] (Video Game)
page
Mode
 [MODE] (Video Game)
comment
[MODE] is a 1995 Interactive Movie-type Adventure Game developed by multimedia artist Jeff Green and the Animatics Multimedia Corporation and published by Corel (yes, as in CorelDRAW).Blurring the lines between adventure game and interactive art installation, [Mode] is centered around the titular event, a party/fashion event/art exhibit orchestrated by the eccentric and wealthy performance artist Vito Brevis. Rumors abound that this will be his final public appearance and thus apparently something big is about to go down. The player controls an anonymous Featureless Protagonist who decides to crash the party. First priority is acquiring a "Dome pin", which proves that the guest was invited (which the crasher naturally doesn't have).However, as the crasher talks to the guests and the night goes on, several mysteries come to light: just who is Vito Brevis? Is it true he has connections to some shadowy groups? And what is the nature of the Dome pins? Are they just decorations? Then why is Vito so adamant in ejecting anyone who isn't wearing one? Is this all somehow connected to Vito's "final performance"?
 [MODE] (Video Game)
fetched
2023-04-14T03:00:30Z
 [MODE] (Video Game)
parsed
2023-04-14T03:00:30Z
 [MODE] (Video Game)
processingComment
Dropped link to AscendedToAHigherPlaneOfExistence: Not a Feature - UNKNOWN
 [MODE] (Video Game)
processingUnknown
AscendedToAHigherPlaneOfExistence
 [MODE] (Video Game)
isPartOf
DBTropes
 [MODE] (Video Game) / int_106381c4
type
SilentProtagonist
 [MODE] (Video Game) / int_106381c4
comment
Silent Protagonist: Sort of. The player can only answer by clicking along the spectrum in the heads up display when active (with red corresponding to negative/no/confrontational/hostile answers, green to positive/yes/supportive/friendly answers, and blue to neutral), but everyone reacts as if the player is speaking to them.
 [MODE] (Video Game) / int_106381c4
featureApplicability
1.0
 [MODE] (Video Game) / int_106381c4
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_106381c4
 [MODE] (Video Game) / int_1aa08f77
type
Multiple Endings
 [MODE] (Video Game) / int_1aa08f77
comment
Multiple Endings: There are several ways the event can end depend on what decisions the player makes and what conversation branches play out.
 [MODE] (Video Game) / int_1aa08f77
featureApplicability
1.0
 [MODE] (Video Game) / int_1aa08f77
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_1aa08f77
 [MODE] (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 [MODE] (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: Skipping most dialogues kind of defeats the purpose of a game where you're supposed to interact with the people in the party. However, it allows you to reach Vito's final performance without getting thrown out or having a Dome pin, which is an unique ending.
 [MODE] (Video Game) / int_1b2b1d2c
featureApplicability
1.0
 [MODE] (Video Game) / int_1b2b1d2c
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_1b2b1d2c
 [MODE] (Video Game) / int_1d906807
type
Playing Hard to Get
 [MODE] (Video Game) / int_1d906807
comment
Playing Hard to Get: One of the girls the player can romance, Mia, sends out a lot of mixed signals and misleading questions before she'll let them get close.
 [MODE] (Video Game) / int_1d906807
featureApplicability
1.0
 [MODE] (Video Game) / int_1d906807
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_1d906807
 [MODE] (Video Game) / int_20860a0e
type
Punch-Clock Villain
 [MODE] (Video Game) / int_20860a0e
comment
Punch-Clock Villain: Tuba the bouncer is described as a gentle soul. However, he has been hired to kick out anyone who doesn't have a Dome pin.
 [MODE] (Video Game) / int_20860a0e
featureApplicability
1.0
 [MODE] (Video Game) / int_20860a0e
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_20860a0e
 [MODE] (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 [MODE] (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: There's no way of knowing exactly what you're saying in game, so most runthroughs will be done in this manner.
 [MODE] (Video Game) / int_29c50e28
featureApplicability
1.0
 [MODE] (Video Game) / int_29c50e28
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_29c50e28
 [MODE] (Video Game) / int_3f89452c
type
Sad Clown
 [MODE] (Video Game) / int_3f89452c
comment
Sad Clown: One of the recurring performers on the main stage is a clown dressed a bit like The Joker who tells bad jokes. As the night wears on, he gets more and more drunk and the jokes aren't funny, or really even jokes anymore.
 [MODE] (Video Game) / int_3f89452c
featureApplicability
1.0
 [MODE] (Video Game) / int_3f89452c
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_3f89452c
 [MODE] (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 [MODE] (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: Particularly evident with Killer Clown. When you talk to him, if you use only friendly green interactions, he'll believe you're making fun of him, which he'll take offense for. If you instead act both supportive and stern by choosing mixed options, he'll have an epiphany and realize that he needs to change; this makes him genuinely thankful towards the player.
 [MODE] (Video Game) / int_5049f19d
featureApplicability
1.0
 [MODE] (Video Game) / int_5049f19d
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_5049f19d
 [MODE] (Video Game) / int_5067fd81
type
Everyone Is Bi
 [MODE] (Video Game) / int_5067fd81
comment
Everyone Is Bi: The protagonist doesn't have any defined gender yet he/she can have sexual encounters with both men and women, even in the same playthrough. Solomon, despite not actually having a sex scene, is evidently bisexual. A joke about joining in on the player and Blea's sex indicates that he's polysexual as well.
 [MODE] (Video Game) / int_5067fd81
featureApplicability
1.0
 [MODE] (Video Game) / int_5067fd81
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_5067fd81
 [MODE] (Video Game) / int_528e8166
type
High Priest
 [MODE] (Video Game) / int_528e8166
comment
High Priest: Vito claims to be the high priest of Odme, the dark god of techno-fetishism. With how sarcastic he is, it's incredibly hard to tell whether he's being serious. He's quite serious.
 [MODE] (Video Game) / int_528e8166
featureApplicability
1.0
 [MODE] (Video Game) / int_528e8166
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_528e8166
 [MODE] (Video Game) / int_52ae74d
type
Undercover Cop Reveal
 [MODE] (Video Game) / int_52ae74d
comment
Undercover Cop Reveal: Jack, the first man that the player can interact with reveals himself to be an undercover cop if the player responds positively to him. He was attending the party to find out whether Vito was involved in a cult.
 [MODE] (Video Game) / int_52ae74d
featureApplicability
1.0
 [MODE] (Video Game) / int_52ae74d
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_52ae74d
 [MODE] (Video Game) / int_52db461d
type
Significant Anagram
 [MODE] (Video Game) / int_52db461d
comment
Significant Anagram: The game is LOADED with anagrams of the word "Mode". "Dome" is the most mentioned, but there are also mentions of "Demo", "Odme", "Medo"...
 [MODE] (Video Game) / int_52db461d
featureApplicability
1.0
 [MODE] (Video Game) / int_52db461d
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_52db461d
 [MODE] (Video Game) / int_55990d65
type
Bouncer
 [MODE] (Video Game) / int_55990d65
comment
Bouncer: The player can indeed be thrown out of the party by Tuba, the bouncer, if certain characters discover that the player doesn't possess a dome.
 [MODE] (Video Game) / int_55990d65
featureApplicability
1.0
 [MODE] (Video Game) / int_55990d65
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_55990d65
 [MODE] (Video Game) / int_5f52cfcf
type
Intrepid Reporter
 [MODE] (Video Game) / int_5f52cfcf
comment
Intrepid Reporter: Charity.
 [MODE] (Video Game) / int_5f52cfcf
featureApplicability
1.0
 [MODE] (Video Game) / int_5f52cfcf
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_5f52cfcf
 [MODE] (Video Game) / int_6bda9a30
type
Meaningful Name
 [MODE] (Video Game) / int_6bda9a30
comment
Meaningful Name: Vito Brevis sounds like "Vita Brevis", Latin for "Life is short". That phrase is also part of the aphorism "Ars longa, vita brevis", which translates as "Art is long, life is short" (i.e., our creative works can give us a form of immortality).
 [MODE] (Video Game) / int_6bda9a30
featureApplicability
1.0
 [MODE] (Video Game) / int_6bda9a30
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_6bda9a30
 [MODE] (Video Game) / int_6d7026fa
type
Punny Name
 [MODE] (Video Game) / int_6d7026fa
comment
Punny Name: Riel Attaychek. Try saying it out loud.
 [MODE] (Video Game) / int_6d7026fa
featureApplicability
1.0
 [MODE] (Video Game) / int_6d7026fa
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_6d7026fa
 [MODE] (Video Game) / int_7d89315b
type
"The Reason You Suck" Speech
 [MODE] (Video Game) / int_7d89315b
comment
"The Reason You Suck" Speech: Riel gives you one of these no matter how the rest of your interaction goes.
 [MODE] (Video Game) / int_7d89315b
featureApplicability
1.0
 [MODE] (Video Game) / int_7d89315b
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_7d89315b
 [MODE] (Video Game) / int_86d4f985
type
Doing In the Wizard
 [MODE] (Video Game) / int_86d4f985
comment
Doing In the Wizard: Multiple playthroughs appear to indicate that Vito's final performance is a group hallucination made possible by everyone in the audience wearing DOME pins, and the supposed cult is his invention.
 [MODE] (Video Game) / int_86d4f985
featureApplicability
1.0
 [MODE] (Video Game) / int_86d4f985
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_86d4f985
 [MODE] (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 [MODE] (Video Game) / int_8e0430ab
comment
Non Standard Game Over: Normally, the main ways to miss the end of the party are to either anger someone enough for them to call Tuba the bouncer, who will throw you out; or to get knocked out by Riel, in which case you'll reawaken alone after the party has ended and everyone else is already gone. But digging through the game files reveals a small cutscene where you fall off the balcony and to your implied death.
 [MODE] (Video Game) / int_8e0430ab
featureApplicability
1.0
 [MODE] (Video Game) / int_8e0430ab
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_8e0430ab
 [MODE] (Video Game) / int_8ebd7403
type
Action Commands
 [MODE] (Video Game) / int_8ebd7403
comment
Action Commands: You cannot use the mood bar during the scene where Jack and Riel fight. You can, however, click on them to hit/shove them, use the Dome pin if you have it, or do nothing and stand back.
 [MODE] (Video Game) / int_8ebd7403
featureApplicability
1.0
 [MODE] (Video Game) / int_8ebd7403
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_8ebd7403
 [MODE] (Video Game) / int_9918518b
type
Press X to Die
 [MODE] (Video Game) / int_9918518b
comment
Press X to Die: Going back in the hallway you started in automatically leads you into leaving the party. This closes the game. During the fight scene between Jack and Riel, two actions will result in you getting knocked out: clicking on Jack to punch him, and trying to use the Dome pin on Riel. In either case, you'll miss the rest of the party.
 [MODE] (Video Game) / int_9918518b
featureApplicability
1.0
 [MODE] (Video Game) / int_9918518b
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_9918518b
 [MODE] (Video Game) / int_a3509d95
type
The Password Is Always "Swordfish"
 [MODE] (Video Game) / int_a3509d95
comment
The Password Is Always "Swordfish": Double Subverted, as the secret files in the Mode machine are accessed via entering "Edom", a name we can learn via conversations with the various NPCs, but you have to do it correctly several times.
 [MODE] (Video Game) / int_a3509d95
featureApplicability
-0.3
 [MODE] (Video Game) / int_a3509d95
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_a3509d95
 [MODE] (Video Game) / int_a6c677c4
type
Not Hyperbole
 [MODE] (Video Game) / int_a6c677c4
comment
Not Hyperbole: When you end the MODE event by witnessing Vito's final performance, one of the possible closing comments from the digital lady is "Congratulations, you survived MODE". She means this literally, given that one of the endings actually results in you not surviving.
 [MODE] (Video Game) / int_a6c677c4
featureApplicability
1.0
 [MODE] (Video Game) / int_a6c677c4
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_a6c677c4
 [MODE] (Video Game) / int_af98df4e
type
They Called Me Mad!
 [MODE] (Video Game) / int_af98df4e
comment
They Called Me Mad!: One of Vito's quotes on the Mode Machine is yet another play on the "M-O-D-E" letters. "They called me odd! ME! ODD!"
 [MODE] (Video Game) / int_af98df4e
featureApplicability
1.0
 [MODE] (Video Game) / int_af98df4e
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_af98df4e
 [MODE] (Video Game) / int_b2226c2f
type
Sheathe Your Sword
 [MODE] (Video Game) / int_b2226c2f
comment
Sheathe Your Sword: If Jack and Rial come in conflict, you are given the option to use your dome. If you want to help Jack, you shouldn't do anything at all, as Rial just shrugs off being domed. Or you can directly click Riel to punch him, which will have the same result.
 [MODE] (Video Game) / int_b2226c2f
featureApplicability
1.0
 [MODE] (Video Game) / int_b2226c2f
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_b2226c2f
 [MODE] (Video Game) / int_b5049d76
type
Added Alliterative Appeal
 [MODE] (Video Game) / int_b5049d76
comment
Added Alliterative Appeal: One of the screens on the mode terminal features Riel giving many alliterative quotes.
 [MODE] (Video Game) / int_b5049d76
featureApplicability
1.0
 [MODE] (Video Game) / int_b5049d76
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_b5049d76
 [MODE] (Video Game) / int_b5ac90ac
type
"Groundhog Day" Loop
 [MODE] (Video Game) / int_b5ac90ac
comment
"Groundhog Day" Loop: Dialogue with Vito just prior to his performance hints at the player character being in one (and indeed, the only way to see every event in the game is to play it multiple times).
 [MODE] (Video Game) / int_b5ac90ac
featureApplicability
1.0
 [MODE] (Video Game) / int_b5ac90ac
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_b5ac90ac
 [MODE] (Video Game) / int_bef696dd
type
Mind Screw
 [MODE] (Video Game) / int_bef696dd
comment
Mind Screw
 [MODE] (Video Game) / int_bef696dd
featureApplicability
1.0
 [MODE] (Video Game) / int_bef696dd
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_bef696dd
 [MODE] (Video Game) / int_da6c567
type
The Storyteller
 [MODE] (Video Game) / int_da6c567
comment
The Story Teller: One of the men in the dressing rooms will tell the player an interactive story he developed for children. The player can romance him if they're willing to spend a lot of time with him.
 [MODE] (Video Game) / int_da6c567
featureApplicability
1.0
 [MODE] (Video Game) / int_da6c567
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_da6c567
 [MODE] (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 [MODE] (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: Although according to the manager, you are attractive enough to be a model.
 [MODE] (Video Game) / int_e3f34fb4
featureApplicability
1.0
 [MODE] (Video Game) / int_e3f34fb4
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_e3f34fb4
 [MODE] (Video Game) / int_e8e9068f
type
ObviousTrap
 [MODE] (Video Game) / int_e8e9068f
comment
Obvious Trap: Mia shares some of her poetry and writing with the player and asks what they think of it. It's terrible, and she gets offended if you try to flatter her.
 [MODE] (Video Game) / int_e8e9068f
featureApplicability
1.0
 [MODE] (Video Game) / int_e8e9068f
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_e8e9068f
 [MODE] (Video Game) / int_name
type
ItemName
 [MODE] (Video Game) / int_name
comment
 [MODE] (Video Game) / int_name
featureApplicability
1.0
 [MODE] (Video Game) / int_name
featureConfidence
1.0
 [MODE] (Video Game)
hasFeature
[MODE] (Video Game) / int_name
 [MODE] (Video Game) / int_name
itemName
[MODE] (Video Game)

The following is a list of statements referring to the current page from other pages.

 Mode
seeAlso
[MODE] (Video Game)
 [MODE] (Video Game)
hasFeature
Interactive Movie / int_e5d9e836