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Mortal Kombat II (Video Game)

 Mortal Kombat II (Video Game)
type
TVTItem
 Mortal Kombat II (Video Game)
label
Mortal Kombat II (Video Game)
 Mortal Kombat II (Video Game)
page
MortalKombatII
 Mortal Kombat II (Video Game)
comment
Spoilers Off for Mortal Kombat (1992). You Have Been Warned.The original Mortal Kombat was a huge hit, which made the creation of a sequel inevitable. In 1993, that sequel — Mortal Kombat II — was unleashed in arcades. It would eventually be ported to the Sega Genesis, Super Nintendo Entertainment System, Game Boy, Sega Saturn, Sega 32X, Sega Game Gear, PlayStation, PC and Amiga.With Shang Tsung's plan to conquer Earthrealm through the titular tournament foiled, Shao Kahn — Emperor of Outworld and the man behind the plan — prepares to end the sorcerer's life. Shang Tsung comes up with an idea to save his skin: because an invitation to Mortal Kombat cannot be refused, if the Earthrealm warriors were challenged to a tournament in Outworld, they would have to accept...at which point Kahn's Outworld warriors, led by Shokan warrior Kintaro, who seeks revenge for the death of Prince Goro, could kill the warriors and begin the invasion of Earthrealm. Shao Kahn approves of Shang Tsung's idea, restores the sorcerer's youth as a token of appreciation, and sends out the challenge. Earthrealm's warriors accept Shao Kahn's invitation, and after they arrive in Outworld, they come face-to-face with numerous new foes, all of whom are ready to crush a few skulls.MKII ramped up the blood'n'guts by giving each character an extra Fatality to their characters and adding new stage-specific Fatalities. It also added two new Finishing Moves — the Babality, which turns the opponent into a baby, and the Friendship, a Non-Lethal K.O. where the characters do friendly or funny things to their defeated opponents, — as potshots at Moral Guardians who hated the first game's violent content.This game was followed by Mortal Kombat 3.
 Mortal Kombat II (Video Game)
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2023-10-16T16:30:43Z
 Mortal Kombat II (Video Game)
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2023-10-16T16:30:43Z
 Mortal Kombat II (Video Game)
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Dropped link to Bowdlerise: Not a Feature - ITEM
 Mortal Kombat II (Video Game)
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Dropped link to MortalKombat4: Not a Feature - ITEM
 Mortal Kombat II (Video Game)
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DBTropes
 Mortal Kombat II (Video Game) / int_10b6b5f7
type
Cherry Tapping
 Mortal Kombat II (Video Game) / int_10b6b5f7
comment
Cherry Tapping: The fight against Secret Character Jade is unlocked by winning a certain fight using only Low Kicks. Weirdly, the same tactic - jumping low kicks ad infinitum - is one of the best ways to defeat the final boss.
 Mortal Kombat II (Video Game) / int_10b6b5f7
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1.0
 Mortal Kombat II (Video Game) / int_10b6b5f7
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_10b6b5f7
 Mortal Kombat II (Video Game) / int_11311505
type
Secret A.I. Moves
 Mortal Kombat II (Video Game) / int_11311505
comment
Secret A.I. Moves: The CPU jumps while the character is still in a prone position to counter any hope of continuing a combo after a knockdown. The CPU can also throw you in the middle of a projectile attack, which the player simply cannot do. But that's not all; the CPU can also throw you in the middle of just about any other special move, making specials such as Raiden's torpedo complete suicide! They'll also pull off impossible knockdown-to-throw combos that the player can't even attempt to do, instantly throwing you if you fall to the ground and they're right next to you, shaving a quarter of your life bar in the process. If the CPU gets you into a corner, they can chain throw you to death by repeatedly throwing you into the corner, something that is impossible to escape and once again simply not possible for a human player to do. Finally, if the player traps them into a corner by spamming projectiles at them, they'll eventually slide across the ground while crouched down to avoid the projectiles and surprise surprise, throw the player.
 Mortal Kombat II (Video Game) / int_11311505
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1.0
 Mortal Kombat II (Video Game) / int_11311505
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_11311505
 Mortal Kombat II (Video Game) / int_14beeefd
type
Darker and Edgier
 Mortal Kombat II (Video Game) / int_14beeefd
comment
Darker and Edgier: Even in comparison to the original, MK2 was darker; ramping up the violence, taking place in the unearthly and threatening realm of Outworld, and introducing the Big Bad of the series, Shao Kahn, who utterly dwarfs Shang Tsung in threat scale. The developers realized this and decided to lighten things up a little with the Babality and Friendship finishing moves, which were also intended as sort of a Take That! towards people who decried the first game's violence.
 Mortal Kombat II (Video Game) / int_14beeefd
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 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_14beeefd
 Mortal Kombat II (Video Game) / int_16365fa0
type
You Fool!
 Mortal Kombat II (Video Game) / int_16365fa0
comment
You Fool!: Shao Kahn's signature catchphrase. YOU WEAK, PATHETIC FOOL!
 Mortal Kombat II (Video Game) / int_16365fa0
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1.0
 Mortal Kombat II (Video Game) / int_16365fa0
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_16365fa0
 Mortal Kombat II (Video Game) / int_177a6464
type
Genre Shift
 Mortal Kombat II (Video Game) / int_177a6464
comment
Genre Shift: The franchise started out as a tribute to martial arts cinema. Apart from the Multi-Armed and Dangerous monster dude Goro, nothing out of the game was too out of the ordinary for those who've seen martial arts movies, and its main claim to fame was being the first major "bloody" fighting game. Then the sequel came around, and the main plot of the series — a dimension-wide conflict for people's souls — took center stage.
 Mortal Kombat II (Video Game) / int_177a6464
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 Mortal Kombat II (Video Game) / int_177a6464
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_177a6464
 Mortal Kombat II (Video Game) / int_18683fc2
type
Power-Up Letdown
 Mortal Kombat II (Video Game) / int_18683fc2
comment
Power Up Letdown: If you play as Reptile, you can turn invisible. While this is somewhat useful while playing against humans, it's completely and utterly useless while playing against the computer, which still knows exactly where you are all the time. Furthermore, since the invisibility is total, it makes it impossible for you to see the character, which makes the game harder for the player. Later games in the series have modified the ability so the invisibility is not total.
 Mortal Kombat II (Video Game) / int_18683fc2
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1.0
 Mortal Kombat II (Video Game) / int_18683fc2
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_18683fc2
 Mortal Kombat II (Video Game) / int_19769f50
type
Defeat Means Friendship
 Mortal Kombat II (Video Game) / int_19769f50
comment
Defeat Means Friendship: This can be done with Friendships.
 Mortal Kombat II (Video Game) / int_19769f50
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1.0
 Mortal Kombat II (Video Game) / int_19769f50
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_19769f50
 Mortal Kombat II (Video Game) / int_1b905a02
type
Enemy Posturing
 Mortal Kombat II (Video Game) / int_1b905a02
comment
Enemy Posturing: Shao Kahn, during the Final Boss battle, will occasionally stop fighting just to point at you and insult you. He does this in Mortal Kombat 3 as well.
 Mortal Kombat II (Video Game) / int_1b905a02
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1.0
 Mortal Kombat II (Video Game) / int_1b905a02
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_1b905a02
 Mortal Kombat II (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mortal Kombat II (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: The SNES port would have subverted this if the unreleased prototype were the final version. This version allowed you to turn the blood and gore on or off, but mocked you if you turned it off, saying this game mode had "No blood for the wimps" at the bottom of the Options screen. As for the Bloody mode, the game described it as "With blood for the true sportsman". Being that this was the mid-development prototype version, though, this toggle made no difference since the game was always bloody. The final product omits these messages and the toggle altogether.
 Mortal Kombat II (Video Game) / int_1be7d298
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-0.3
 Mortal Kombat II (Video Game) / int_1be7d298
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_1be7d298
 Mortal Kombat II (Video Game) / int_1f137e42
type
Artificial Limbs
 Mortal Kombat II (Video Game) / int_1f137e42
comment
Jax does not have his Artificial Limbs here. He wouldn't gain them until the next game.
 Mortal Kombat II (Video Game) / int_1f137e42
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1.0
 Mortal Kombat II (Video Game) / int_1f137e42
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 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_1f137e42
 Mortal Kombat II (Video Game) / int_1f963842
type
Bloodier and Gorier
 Mortal Kombat II (Video Game) / int_1f963842
comment
Bloodier and Gorier: The first game was already rather bloody, but this one managed to surpass it. This is acknowledged in the 2002 series retrospective featurette in Mortal Kombat: Deadly Alliance.
 Mortal Kombat II (Video Game) / int_1f963842
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 Mortal Kombat II (Video Game) / int_1f963842
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_1f963842
 Mortal Kombat II (Video Game) / int_1f99a97b
type
Shoryuken
 Mortal Kombat II (Video Game) / int_1f99a97b
comment
Shoryuken: Johnny Cage's Shadow Uppercut that premiered in this game.
 Mortal Kombat II (Video Game) / int_1f99a97b
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1.0
 Mortal Kombat II (Video Game) / int_1f99a97b
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 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_1f99a97b
 Mortal Kombat II (Video Game) / int_20fddb03
type
Loading Screen
 Mortal Kombat II (Video Game) / int_20fddb03
comment
Loading Screen: There's a loading screen that includes Pong as a feature, but it's time-based. You can only play it after playing 250 matches in a row.
 Mortal Kombat II (Video Game) / int_20fddb03
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_20fddb03
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_20fddb03
 Mortal Kombat II (Video Game) / int_2557e3a9
type
Palette Swap
 Mortal Kombat II (Video Game) / int_2557e3a9
comment
Palette Swap: This game added two new male ninjas (Noob Saibotnote later retconned into the original Sub-Zero Back from the Dead and Smoke) and three female ninjas (Kitana, Mileena, Jade) to the existing group of Sub-Zero, Scorpion, and Reptile.
 Mortal Kombat II (Video Game) / int_2557e3a9
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1.0
 Mortal Kombat II (Video Game) / int_2557e3a9
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_2557e3a9
 Mortal Kombat II (Video Game) / int_26ba32a3
type
Ascended Glitch
 Mortal Kombat II (Video Game) / int_26ba32a3
comment
Ascended Glitch: The bug that allowed you to punch off more than one head with Johnny Cage's fatality in the first game returns here as a regular fatality, where he punches three heads off the opponent.
 Mortal Kombat II (Video Game) / int_26ba32a3
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_26ba32a3
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_26ba32a3
 Mortal Kombat II (Video Game) / int_275847f0
type
Not Just a Tournament
 Mortal Kombat II (Video Game) / int_275847f0
comment
Not Just a Tournament: The Outworld Mortal Kombat is a trap laid by Shao Kahn to kill the Earthrealm warriors and start the invasion of Earth.
 Mortal Kombat II (Video Game) / int_275847f0
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1.0
 Mortal Kombat II (Video Game) / int_275847f0
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_275847f0
 Mortal Kombat II (Video Game) / int_29a39f6
type
Easter Egg
 Mortal Kombat II (Video Game) / int_29a39f6
comment
Easter Egg: In the Genesis version, Raiden can perform a "Fergality", which will turn the opponent into Probe president Fergus McGovern. However, this can only be done on one stage, provided if a very specific cheat code is activated.
 Mortal Kombat II (Video Game) / int_29a39f6
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_29a39f6
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1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_29a39f6
 Mortal Kombat II (Video Game) / int_2d92c43c
type
Little "No"
 Mortal Kombat II (Video Game) / int_2d92c43c
comment
Little "No": In console ports, Shao Kahn mutters a little no three times upon defeat before turning to stone and exploding, although in the arcade version he gives a larger no when beaten.
 Mortal Kombat II (Video Game) / int_2d92c43c
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_2d92c43c
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1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_2d92c43c
 Mortal Kombat II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mortal Kombat II (Video Game) / int_33ca811a
comment
Game-Breaking Bug: You can crash the arcade version of the game by performing a Fatality against Jade or Noob Saibot. GLITCHALITY! On early revisions of the arcade version, the Babalities are possible to glitch out. Depending on the characters used and the stage performed on (among other things), glitch Babalities can lead to anything from changing the palette of the stage to crashing the machine and forcing a reset.
 Mortal Kombat II (Video Game) / int_33ca811a
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_33ca811a
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1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_33ca811a
 Mortal Kombat II (Video Game) / int_342b0e2
type
Ground Punch
 Mortal Kombat II (Video Game) / int_342b0e2
comment
Ground Punch: Possibly the Ur-Example of this trope in fighting games could Jax's Ground Pound move (not related to Ground Pound trope), introduced in this game and being a part of his moveset in every game onwards. The only way to avoid this attack is to be in air when it connects.
 Mortal Kombat II (Video Game) / int_342b0e2
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_342b0e2
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1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_342b0e2
 Mortal Kombat II (Video Game) / int_34de376f
type
Backup Twin
 Mortal Kombat II (Video Game) / int_34de376f
comment
Backup Twin: The original Sub-Zero was killed off following the events of the previous game; his younger brother assumes his former identity in this game.note Later games reveal the fact that Noob Saibot, who was introduced as a non-playable hidden character in this game, is the spectre of the original Sub-Zero.
 Mortal Kombat II (Video Game) / int_34de376f
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_34de376f
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1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_34de376f
 Mortal Kombat II (Video Game) / int_391d6577
type
Sequel Escalation
 Mortal Kombat II (Video Game) / int_391d6577
comment
Sequel Escalation: The first game already managed to drum up some controversy with its Fatalities, of which each character had one. Mortal Kombat II not only added more characters, but gave each of them two different fatalities (three to Shang Tsung), as well as the more humorous Babality and Friendship finishers.
 Mortal Kombat II (Video Game) / int_391d6577
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_391d6577
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_391d6577
 Mortal Kombat II (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Mortal Kombat II (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Pit II's stage fatality is this compared to the Deadpool and Kombat Tomb; as well as the first and third Pit stages in the franchise. The Pit II has no acid, spikes, sawblades, or any kind of gimmick whatsoever. It's just a flat, rocky ground and the victim dies by falling and hitting the ground...really hard.
 Mortal Kombat II (Video Game) / int_39b8d3d6
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1.0
 Mortal Kombat II (Video Game) / int_39b8d3d6
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1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_39b8d3d6
 Mortal Kombat II (Video Game) / int_3a1c2171
type
The Man Behind the Man
 Mortal Kombat II (Video Game) / int_3a1c2171
comment
The Man Behind the Man: In the first game, Shang Tsung was hyped as the big bad, a deadly, powerful, long haired, evil sorcerer who has taken control of the Shaolin tournament through unethical means, and corrupted it into chaos, ensuring that with 10 consecutive victories, he can take over Earthrealm. Then, with this game, it's revealed that he's doing all of this for his boss, the emperor of Outworld, Shao Kahn, whom the good guys eventually met when they're forced to continue a new tournament in Outworld itself.
 Mortal Kombat II (Video Game) / int_3a1c2171
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_3a1c2171
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1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_3a1c2171
 Mortal Kombat II (Video Game) / int_3cb1d38d
type
Bad Boss
 Mortal Kombat II (Video Game) / int_3cb1d38d
comment
Bad Boss: In the opening cutscene of the game, Shao Kahn almost has Shang Tsung executed for failing to win the tenth Mortal Kombat tournament, only sparing his life because Tsung came up with a new plan of Kahn to conquer Earthrealm. And that's just the first example.
 Mortal Kombat II (Video Game) / int_3cb1d38d
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1.0
 Mortal Kombat II (Video Game) / int_3cb1d38d
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1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_3cb1d38d
 Mortal Kombat II (Video Game) / int_3d276f04
type
Perfect Play A.I.
 Mortal Kombat II (Video Game) / int_3d276f04
comment
Perfect Play A.I.: All characters at hardest setting, though not on the PlayStation port. One such character simply walks over to the player, blocking or dodging any attack with inhuman frame precision and, upon reaching the player, execute a perfectly-timed, unblockable move (usually a throw).
 Mortal Kombat II (Video Game) / int_3d276f04
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1.0
 Mortal Kombat II (Video Game) / int_3d276f04
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_3d276f04
 Mortal Kombat II (Video Game) / int_3df7b43b
type
Pull a Rabbit out of My Hat
 Mortal Kombat II (Video Game) / int_3df7b43b
comment
Pull a Rabbit out of My Hat: This is Kung Lao's friendship move. He puts away his sharp hat from his head and then performs the trick.
 Mortal Kombat II (Video Game) / int_3df7b43b
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_3df7b43b
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_3df7b43b
 Mortal Kombat II (Video Game) / int_40bb59d0
type
Blatant Lies
 Mortal Kombat II (Video Game) / int_40bb59d0
comment
Blatant Lies: Triggering any of the bonus bosses says that you must "battle with an undiscovered warrior from Mortal Kombat One". Needless to say, Reptile was the only secret character in that game.
 Mortal Kombat II (Video Game) / int_40bb59d0
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_40bb59d0
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_40bb59d0
 Mortal Kombat II (Video Game) / int_4631e81f
type
Badass in Distress
 Mortal Kombat II (Video Game) / int_4631e81f
comment
Badass in Distress: Sonya and Kano are chained up in Kahn's arena and Forced to Watch as the tournament takes place; the biggest reason, in Sonya's case, is because Jax is there. One comic book adaptation claims that Shao Kahn plans to brainwash Sonya into becoming his queen; in any case, she's rescued between this game and the next.
 Mortal Kombat II (Video Game) / int_4631e81f
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_4631e81f
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_4631e81f
 Mortal Kombat II (Video Game) / int_471fdb9e
type
Defeat Equals Explosion
 Mortal Kombat II (Video Game) / int_471fdb9e
comment
Defeat Equals Explosion: This game set the tradition in itself and subsequent installments of making sure the resident Big Bad and Final Boss explodes into pieces every time they are defeated, though a few games made exceptions.
 Mortal Kombat II (Video Game) / int_471fdb9e
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_471fdb9e
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1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_471fdb9e
 Mortal Kombat II (Video Game) / int_49bbfaee
type
Everything's Better with Rainbows
 Mortal Kombat II (Video Game) / int_49bbfaee
comment
Everything's Better with Rainbows: Shang Tsung's "Friendship" Finishing Move has him form a rainbow with his hands. He does this in Mortal Kombat 11 as well.
 Mortal Kombat II (Video Game) / int_49bbfaee
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_49bbfaee
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_49bbfaee
 Mortal Kombat II (Video Game) / int_4a35344c
type
Media Watchdog
 Mortal Kombat II (Video Game) / int_4a35344c
comment
Media Watchdog: The Friendships and Babalities were introduced in the game to mock video game critics who complained that the first game was too violent.
 Mortal Kombat II (Video Game) / int_4a35344c
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_4a35344c
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_4a35344c
 Mortal Kombat II (Video Game) / int_4f0b6445
type
Announcer Chatter
 Mortal Kombat II (Video Game) / int_4f0b6445
comment
Announcer Chatter: Played around with Shao Kahn; since he IS the announcer in this game as well as Mortal Kombat 3, he says "I win" instead of "(character) wins" when victorious. "It is official; you suck."
 Mortal Kombat II (Video Game) / int_4f0b6445
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1.0
 Mortal Kombat II (Video Game) / int_4f0b6445
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_4f0b6445
 Mortal Kombat II (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Mortal Kombat II (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Kitana's ending says that her parents were former rulers of Outworld overthrown by Shao Kahn. However, later games established that her parents ruled the realm of Edenia, and that the former ruler of Outworld has no relation to Kitana. This ending likely led to the misconception that Outworld was formerly Edenia, and Mortal Kombat: Defenders of the Realm ran with the idea. Jax does not have his Artificial Limbs here. He wouldn't gain them until the next game.
 Mortal Kombat II (Video Game) / int_4f4372e9
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_4f4372e9
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_4f4372e9
 Mortal Kombat II (Video Game) / int_5057d559
type
Kid-Appeal Character
 Mortal Kombat II (Video Game) / int_5057d559
comment
Kid-Appeal Character: The only such character in the series to date is Kidd Thunder, an NPC who appears in Raiden's Friendship in this game.
 Mortal Kombat II (Video Game) / int_5057d559
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_5057d559
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_5057d559
 Mortal Kombat II (Video Game) / int_589e54d3
type
Charged Attack
 Mortal Kombat II (Video Game) / int_589e54d3
comment
Charged Attack: Starting from this game, Liu Kang has the bicycle kick: he floats towards his adversary, making turkey noises, kicking his feet in a bicycle pedal motion. Players have to charge the low kick for a few seconds, but it is well worth the wait. Raiden has a Shocking Grasp for his Charged Attack, which in turn has a Fatality variation, and also a Charged Uppercut fatality. Many other fatalities require you to hold a button for a certain length of time, usually well before you defeat your opponent (eg Shang Tsung's Kintaro morph).
 Mortal Kombat II (Video Game) / int_589e54d3
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_589e54d3
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_589e54d3
 Mortal Kombat II (Video Game) / int_5abc8612
type
Unholy Matrimony
 Mortal Kombat II (Video Game) / int_5abc8612
comment
Unholy Matrimony: In Mileena's non-canon ending, she is a "secret partner" with Baraka. They both kill Shao Kahn and take over the Outworld, ruling it as king and queen.
 Mortal Kombat II (Video Game) / int_5abc8612
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_5abc8612
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_5abc8612
 Mortal Kombat II (Video Game) / int_603f1a80
type
Pragmatic Adaptation
 Mortal Kombat II (Video Game) / int_603f1a80
comment
Pragmatic Adaptation: As with the first game, Mortal Kombat II for the Game Boy and Game Gear required adjusting the characters' moves to work with the two action buttons and the Start Key, with also a few characters dropped from the roster.
 Mortal Kombat II (Video Game) / int_603f1a80
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_603f1a80
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_603f1a80
 Mortal Kombat II (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Mortal Kombat II (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: The AI in this game is absolutely ridiculous. After the second round, the CPU does things that no human player can do — like dodging an uppercut or blocking throws and counterattacking with their own. This game's AI is sure to make anyone rage.
 Mortal Kombat II (Video Game) / int_6041e4f4
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_6041e4f4
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_6041e4f4
 Mortal Kombat II (Video Game) / int_67e9f779
type
Teleport Spam
 Mortal Kombat II (Video Game) / int_67e9f779
comment
Teleport Spam: Kung Lao is prone to using his vertical teleport move very often when controlled by the CPU. Same with Kintaro, who does it to stomp his opponents to inflict seriously high damage.
 Mortal Kombat II (Video Game) / int_67e9f779
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_67e9f779
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_67e9f779
 Mortal Kombat II (Video Game) / int_69391768
type
Expecting Someone Taller
 Mortal Kombat II (Video Game) / int_69391768
comment
Expecting Someone Taller: Big Bad Shao Kahn is played by bodybuilder Brian Glynn. Kahn is known for his massive, imposing stature, and while Glynn is impressively muscular, he is actually kind of short in real life. In the games it made no difference since his sprite was simply scaled up, but when Glynn appears at conventions, more than one fan was, well, expecting someone taller.
 Mortal Kombat II (Video Game) / int_69391768
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_69391768
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_69391768
 Mortal Kombat II (Video Game) / int_71197402
type
Butter Face
 Mortal Kombat II (Video Game) / int_71197402
comment
Butterface: Mileena is just as shapely as Kitana, but when she takes the mask off...
 Mortal Kombat II (Video Game) / int_71197402
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_71197402
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_71197402
 Mortal Kombat II (Video Game) / int_808b6d16
type
Sdrawkcab Name
 Mortal Kombat II (Video Game) / int_808b6d16
comment
Sdrawkcab Name: Noob Saibot is the last names of Ed Boon and John Tobias, the co-creators of Mortal Kombat, spelled backwards.
 Mortal Kombat II (Video Game) / int_808b6d16
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_808b6d16
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_808b6d16
 Mortal Kombat II (Video Game) / int_8454f523
type
Superboss
 Mortal Kombat II (Video Game) / int_8454f523
comment
Superboss: Following up the tradition set in the first game, II continued it with Noob Saibot, Jade, and Smoke. Noob Saibot appears only if you win 50 battles consecutively. Jade appears if, on the fight before the question-mark box, you only use the Low Kick button to defeat your opponent (can be done on any round). Smoke is the most difficult to get, as you have to make Dan Forden appear and say "TOASTY!" while fighting on the Portal stage, then hit Down + Start while he's on the screen.
 Mortal Kombat II (Video Game) / int_8454f523
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_8454f523
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_8454f523
 Mortal Kombat II (Video Game) / int_8b9f8764
type
I Was Told There Would Be Cake
 Mortal Kombat II (Video Game) / int_8b9f8764
comment
I Was Told There Would Be Cake: Kitana's Friendship finisher is her handing her opponent a cake with candles.
 Mortal Kombat II (Video Game) / int_8b9f8764
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_8b9f8764
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_8b9f8764
 Mortal Kombat II (Video Game) / int_8d8ad95e
type
"Pop!" Goes the Human
 Mortal Kombat II (Video Game) / int_8d8ad95e
comment
"Pop!" Goes the Human: Kitana's Kiss of Death fatality causes the victim to painfully inflate into a massive size and then explode violently.
 Mortal Kombat II (Video Game) / int_8d8ad95e
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_8d8ad95e
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_8d8ad95e
 Mortal Kombat II (Video Game) / int_963d947b
type
It's Personal with the Dragon
 Mortal Kombat II (Video Game) / int_963d947b
comment
It's Personal with the Dragon: Inverted for Shang Tsung, where it's more of a case of It's Personal With The Heroes. A major plot thread of this game is Tsung luring the survivors from the original tournament to Outworld so he can get revenge on them.
 Mortal Kombat II (Video Game) / int_963d947b
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_963d947b
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_963d947b
 Mortal Kombat II (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Mortal Kombat II (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Although luck isn't strictly required to win the fights against Shao Kahn or Kintaro, it certainly helps. Both have tremendously powerful and versatile movesets that can allow them to hit you for massive damage from all the way across the arena with very limited ability to dodge or block. They both also have a tendency to stop and taunt in the middle of combat. If you're lucky they'll stand around taunting like idiots the whole battle, allowing you to slowly chip away at their health bar with ranged attacks. If you're unlucky they'll charge in immediately and spam their most powerful moves at lightning speed until you die.
 Mortal Kombat II (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_98b1dc8f
 Mortal Kombat II (Video Game) / int_9d73dfcc
type
The All-Seeing A.I.
 Mortal Kombat II (Video Game) / int_9d73dfcc
comment
The All-Seeing A.I.: Go ahead and use Reptile's invisibility on any difficulty setting, and see if the AI is at all inhibited by it.
 Mortal Kombat II (Video Game) / int_9d73dfcc
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_9d73dfcc
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_9d73dfcc
 Mortal Kombat II (Video Game) / int_a0b2a1a8
type
Amazing Technicolor Battlefield
 Mortal Kombat II (Video Game) / int_a0b2a1a8
comment
Amazing Technicolor Battlefield: The stage "The Portal" has the combatants (or kombatants) fighting on a stony ledge in front of a swirling red void.
 Mortal Kombat II (Video Game) / int_a0b2a1a8
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_a0b2a1a8
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_a0b2a1a8
 Mortal Kombat II (Video Game) / int_a43a691b
type
Finishing Move
 Mortal Kombat II (Video Game) / int_a43a691b
comment
Raiden has a Shocking Grasp for his Charged Attack, which in turn has a Fatality variation, and also a Charged Uppercut fatality. Many other fatalities require you to hold a button for a certain length of time, usually well before you defeat your opponent (eg Shang Tsung's Kintaro morph).
 Mortal Kombat II (Video Game) / int_a43a691b
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_a43a691b
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_a43a691b
 Mortal Kombat II (Video Game) / int_a5a3ae2b
type
Orifice Invasion
 Mortal Kombat II (Video Game) / int_a5a3ae2b
comment
Orifice Invasion: One of Shang Tsung's fatalities is forcing himself into his opponent's body, causing them to inflate to ridiculous proportions (though nowhere near the massive sizes Kitana's infamous fatality allows) followed by the victim exploding into a massive shower of blood and bones.
 Mortal Kombat II (Video Game) / int_a5a3ae2b
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_a5a3ae2b
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_a5a3ae2b
 Mortal Kombat II (Video Game) / int_a7ebd729
type
Revenue-Enhancing Devices
 Mortal Kombat II (Video Game) / int_a7ebd729
comment
Revenue-Enhancing Devices: There is an audit on a information screen called "Kano Transformations" as well as a random end game text message that says "Where is Kano/Sonya/Goro?" This is only there to con players into trying to find a secret that doesn't exist (selling guides to sucker kids was big business back when MK was huge and the Internet was not the infinite font of free information it is now; some of the sillier inclusions in Mortal Kombat 3 such as animalities and brutalities were made for the same reason).
 Mortal Kombat II (Video Game) / int_a7ebd729
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_a7ebd729
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_a7ebd729
 Mortal Kombat II (Video Game) / int_a9d58674
type
Mini-Me
 Mortal Kombat II (Video Game) / int_a9d58674
comment
Mini-Me: Raiden has a smaller version of himself called "Kid Thunder" who shows up in his "Friendship" Finishing Move.
 Mortal Kombat II (Video Game) / int_a9d58674
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_a9d58674
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_a9d58674
 Mortal Kombat II (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Mortal Kombat II (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: As with Mortal Kombat (1992), for those more familiar with the arcade and SNES versions, the Genesis version is this, since it switches around a couple of the stage melodies. For instance, the Tower melody now plays on Kombat Tomb.
 Mortal Kombat II (Video Game) / int_abad35b4
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_abad35b4
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_abad35b4
 Mortal Kombat II (Video Game) / int_aeec99a9
type
Immediate Sequel
 Mortal Kombat II (Video Game) / int_aeec99a9
comment
Immediate Sequel: The challenge for the tournament in Mortal Kombat II is issued within hours of the end of the original Mortal Kombat (1992).
 Mortal Kombat II (Video Game) / int_aeec99a9
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_aeec99a9
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_aeec99a9
 Mortal Kombat II (Video Game) / int_b1346878
type
Fate Worse than Death
 Mortal Kombat II (Video Game) / int_b1346878
comment
Fate Worse than Death: Babality turns the defeated opponent into a baby.
 Mortal Kombat II (Video Game) / int_b1346878
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_b1346878
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_b1346878
 Mortal Kombat II (Video Game) / int_b37f7b5
type
Bladder of Steel
 Mortal Kombat II (Video Game) / int_b37f7b5
comment
Bladder of Steel: In order to unlock Pong, you need to have 250 wins... in a row. In a game without a pause function and automatic progression between screens, giving you a maximum of 98 seconds before having to inflict damage to your idle player 2 in order to avoid a draw. note Though it's simpler to do a number of wins, cause some damage at the beginning of a round, then use the remaining time in the round and the beginning of the time of the next round (2-3 minutes) to use the bathroom, get something to eat, and/or just take a breather.
 Mortal Kombat II (Video Game) / int_b37f7b5
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_b37f7b5
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_b37f7b5
 Mortal Kombat II (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Mortal Kombat II (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: The AI jumps while its sprite is still in the "laid on the floor" animation to counter any hope of continuing a combo after a knockdown.
 Mortal Kombat II (Video Game) / int_b3b1115f
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_b3b1115f
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_b3b1115f
 Mortal Kombat II (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Mortal Kombat II (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Sonya and Kano went from being playable characters to being chained up in the background of Shao Kahn's stage. They were excluded in favor of new characters since they were the least popular characters in the first game. While Richard Divizio reprised the role for the cameo (since he was already part of the MKII cast as Baraka), Sonya became The Faceless (looking downward with her hair covering her face) since Elizabeth Malecki left over a pay dispute after MK1.
 Mortal Kombat II (Video Game) / int_b8e3f20a
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_b8e3f20a
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_b8e3f20a
 Mortal Kombat II (Video Game) / int_b8f8b892
type
Promoted to Playable
 Mortal Kombat II (Video Game) / int_b8f8b892
comment
Promoted to Playable: Shang Tsung became playable (and young) in this game, because Shao Kahn replaced him as the Final Boss.
 Mortal Kombat II (Video Game) / int_b8f8b892
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_b8f8b892
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_b8f8b892
 Mortal Kombat II (Video Game) / int_c2cedc1c
type
Big "NO!"
 Mortal Kombat II (Video Game) / int_c2cedc1c
comment
Big "NO!": Should you best him, Shao Kahn will yell, "No! NO! NOOOOOOOOOOO!"
 Mortal Kombat II (Video Game) / int_c2cedc1c
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_c2cedc1c
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_c2cedc1c
 Mortal Kombat II (Video Game) / int_c93a6560
type
Impaled with Extreme Prejudice
 Mortal Kombat II (Video Game) / int_c93a6560
comment
Impaled with Extreme Prejudice: In the Wastelands stage, you can see corpses impaled on pikes in the background. The Kombat Tomb has a stage fatality in which the winner can impale the loser on spikes covering the ceiling. Holding Down on both players' joysticks immediately after entering the sequence to do the fatality results in the body slowly sliding off the spikes and falling back down to the floor; otherwise, the body remains suspended, dripping blood. The camera pans up to capture the impalement, but not back down if the body falls to the floor.
 Mortal Kombat II (Video Game) / int_c93a6560
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_c93a6560
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_c93a6560
 Mortal Kombat II (Video Game) / int_ce6555f0
type
Lighter and Softer
 Mortal Kombat II (Video Game) / int_ce6555f0
comment
Lighter and Softer: Friendships and Babalities were designed practically with this in mind.
 Mortal Kombat II (Video Game) / int_ce6555f0
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_ce6555f0
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_ce6555f0
 Mortal Kombat II (Video Game) / int_ce767e6f
type
Co-Dragons
 Mortal Kombat II (Video Game) / int_ce767e6f
comment
Co-Dragons: Shang Tsung and Kintaro. Shang Tsung has a personal vendetta with the heroes from the original game and is Shao Kahn's Number Two; Kintaro does double-duty as The Brute and is the final opponent the player has to face before Shao Kahn.
 Mortal Kombat II (Video Game) / int_ce767e6f
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_ce767e6f
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_ce767e6f
 Mortal Kombat II (Video Game) / int_d0ea147f
type
A.I. Breaker
 Mortal Kombat II (Video Game) / int_d0ea147f
comment
A.I. Breaker: Kintaro and Shao Kahn are easily beaten by jump kicks and Mileena's Teleport Kick, respectively.
 Mortal Kombat II (Video Game) / int_d0ea147f
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_d0ea147f
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_d0ea147f
 Mortal Kombat II (Video Game) / int_d24c0700
type
The Foreign Subtitle
 Mortal Kombat II (Video Game) / int_d24c0700
comment
The Foreign Subtitle: In Japan, the game has the added subtitle Kyūkyoku Shinken (The Ultimate Divine Fist)note "Kyukyoku Shinken" is also the localized term for the game's Fatalities in the Japanese version.
 Mortal Kombat II (Video Game) / int_d24c0700
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_d24c0700
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_d24c0700
 Mortal Kombat II (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Mortal Kombat II (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: Starting with this game, when the creators went for the dark humor angle, most fatalities would create some actual ludicrous gibs from one character: a full-body 'splosion would yield about seven severed legs, twenty dog-bone-shaped bones, a lung or two, and nothing else. Another fatality will decapitate the victim three times in quick succession, resulting in one headless body and three identical severed heads (which is an Ascended Glitch; in the original, if you were fast enough, you could perform Johnny Cage's fatality over and over again, knocking more heads off your opponent's body than humanly possible), perhaps those were prop heads.
 Mortal Kombat II (Video Game) / int_db33bc7e
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_db33bc7e
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_db33bc7e
 Mortal Kombat II (Video Game) / int_dc67d9ba
type
Kiss of Death
 Mortal Kombat II (Video Game) / int_dc67d9ba
comment
Kiss of Death: Kitana gives one to her opponent as a Fatality.
 Mortal Kombat II (Video Game) / int_dc67d9ba
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_dc67d9ba
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_dc67d9ba
 Mortal Kombat II (Video Game) / int_df1793de
type
Updated Re-release
 Mortal Kombat II (Video Game) / int_df1793de
comment
Updated Re-release: The 32x port adds the missing voice bytes ("Round 1, 2, etc.") back in that were missing in the Genesis version, and there are mild cosmetic improvements.
 Mortal Kombat II (Video Game) / int_df1793de
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_df1793de
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_df1793de
 Mortal Kombat II (Video Game) / int_e0606d52
type
Optional Boss
 Mortal Kombat II (Video Game) / int_e0606d52
comment
Optional Boss: Jade, Smoke, and Noob Saibot can only be fought when the player meets certain conditions. note Respectively: using only low kicks for one round on the opponent listed immediately below the "?" in the tournament ladder, pushing Down and Start when Dan Forden says "Toasty!" in the Portal stage, and winning 50 matches in a row.
 Mortal Kombat II (Video Game) / int_e0606d52
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_e0606d52
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_e0606d52
 Mortal Kombat II (Video Game) / int_e38103dd
type
Glitch Entity
 Mortal Kombat II (Video Game) / int_e38103dd
comment
Glitch Entity: In the Amiga port of the game, if you do the friendship on the morphed Shang Tsung, you end up controlling the long-lost brother of Glitch Reptile.
 Mortal Kombat II (Video Game) / int_e38103dd
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_e38103dd
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_e38103dd
 Mortal Kombat II (Video Game) / int_ee9018f6
type
Origami Gag
 Mortal Kombat II (Video Game) / int_ee9018f6
comment
Origami Gag: One of Jax's "Friendship" finishers has him present a chain of paper dolls.
 Mortal Kombat II (Video Game) / int_ee9018f6
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_ee9018f6
featureConfidence
1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_ee9018f6
 Mortal Kombat II (Video Game) / int_f51f4509
type
Tagline
 Mortal Kombat II (Video Game) / int_f51f4509
comment
Tagline: "Nothing, nothing can prepare you."
 Mortal Kombat II (Video Game) / int_f51f4509
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_f51f4509
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1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_f51f4509
 Mortal Kombat II (Video Game) / int_f5a3e496
type
Suspiciously Similar Substitute
 Mortal Kombat II (Video Game) / int_f5a3e496
comment
Suspiciously Similar Substitute: After the supposed death of the four-armed Shokan sub-boss Goro in the first game, this one introduced Kintaro, another four-armed Shokan Mini-Boss. It is likely for this reason that Kintaro is rarely used in adaptations of the franchise, as the comics, TV shows and movies tend to simply use the more popular Goro instead.
 Mortal Kombat II (Video Game) / int_f5a3e496
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_f5a3e496
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_f5a3e496
 Mortal Kombat II (Video Game) / int_f9f2c33
type
Running Gag
 Mortal Kombat II (Video Game) / int_f9f2c33
comment
Running Gag: Dan "Toasty" Forden appears when a particularly vicious uppercut is performed.
 Mortal Kombat II (Video Game) / int_f9f2c33
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_f9f2c33
featureConfidence
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 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_f9f2c33
 Mortal Kombat II (Video Game) / int_fa1ebe7
type
Now, Buy the Merchandise
 Mortal Kombat II (Video Game) / int_fa1ebe7
comment
Now, Buy the Merchandise: The Friendship finisher for Scorpion, Sub-Zero, and Reptile have them advertising their own dolls. Considering how hard it was around that time to come to know about the actual codes to perform them, those finishing moves could be seen as more of a parody of this than anything else. It wasn't entirely Played for Laughs, though — around that time, there was an actual line of Mortal Kombat action figures being sold by Hasbro.
 Mortal Kombat II (Video Game) / int_fa1ebe7
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_fa1ebe7
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Mortal Kombat II (Video Game) / int_fa1ebe7
 Mortal Kombat II (Video Game) / int_faece9aa
type
The Power of Friendship
 Mortal Kombat II (Video Game) / int_faece9aa
comment
The Power of Friendship: In a lampshading response to parents complaining about the grotesque violence of the Fatality finishing moves, this game and its sequel added finishing moves called "Friendships", which allow you to win the match with an animation of your character doing something sickeningly friendly and decidedly non-fatal:
 Mortal Kombat II (Video Game) / int_faece9aa
featureApplicability
1.0
 Mortal Kombat II (Video Game) / int_faece9aa
featureConfidence
1.0
 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game) / int_faece9aa
 Mortal Kombat II (Video Game) / int_name
type
ItemName
 Mortal Kombat II (Video Game) / int_name
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 Mortal Kombat II (Video Game) / int_name
itemName
Mortal Kombat II (Video Game)

The following is a list of statements referring to the current page from other pages.

 Malibu Comics' Mortal Kombat (Comic Book)
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Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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Glitch Entity / int_3504b88e
 Mortal Kombat II (Video Game)
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Gratuitous Disco Sequence / int_3504b88e
 Mortal Kombat II (Video Game)
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Healthy Green, Harmful Red / int_3504b88e
 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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Iconic Sequel Outfit / int_3504b88e
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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Mortal Kombat II (Video Game)
 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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Now, Buy the Merchandise / int_3504b88e
 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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Pull a Rabbit out of My Hat / int_3504b88e
 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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Secret A.I. Moves / int_3504b88e
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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Special Thanks / int_3504b88e
 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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Theme Pairing / int_3504b88e
 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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 Mortal Kombat II (Video Game)
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You Fool! / int_3504b88e
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Mortal Kombat II (Video Game)