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Mount & Blade (Video Game)

 Mount & Blade (Video Game)
type
TVTItem
 Mount & Blade (Video Game)
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Mount & Blade (Video Game)
 Mount & Blade (Video Game)
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MountAndBlade
 Mount & Blade (Video Game)
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Mount & Blade is an indie Action-Strategy RPG developed by TaleWorlds Entertainment and published by Paradox Interactive. It is a sandbox-style game, set in the medieval-ish land of Calradia, where you begin with a lame horse, a rusty sword, a bent crossbow, and some tattered rags, and are then expected to impress a king of your choice and conquer the world for him (or whatever else you feel like, really). You can hire mercenaries, train them, trade between cities, fight bandits, and even become a vassal to a lord and be granted a village, castle, or town.The game has both third person and first person view, the former better for melee and the latter better for ranged weapons. The combat uses a physics engine that determines the speed of a swing, relative to the target, and gives a percentage bonus (or penalty) to the damage of the attack based on its relative speed. Missiles like arrows all travel in arcs and bows are less accurate the longer the shot is drawn, accounting for fatigue.The game (and Taleworlds) started as an indie project by two people, a married couple. Before its 2007 release, the game spent three years in public beta testing, inspiring a highly active modding community that continues to this day. Some modders went on to join the official developers.An Updated Re-release called Mount & Blade: Warband came out in April 2010, featuring a significantly improved combat model, a revamped single-player campaign with a more in-depth political system, an entire new faction, new items and locations, and probably the most called-for feature, multiplayer.Released in late 2009 in Eastern Europe and May 2011 in North America and the rest of Europe was Mount & Blade: With Fire and Sword, effectively a mod for Warband developed by the Ukrainian group SiCh Studio and Russian Snowberry Connection (former Snowberry Connection). It adds early guns, a historical (fiction) setting, improves town-management and gives more options than just "put a single ladder with room for 1 guy up the wall" in sieges as well as a storyline to follow.In April 2012, an updated version (multiplayer-only) of the popular mod Mount & Musket was released as official DLC for Warband, titled Mount & Blade: Napoleonic Wars, which takes place, of course, during The Napoleonic Wars.Another official historical-themed DLC (this time with a solo campaign), Mount & Blade: Viking Conquest, was released in December 2014; it is set in The Low Middle Ages British Islands and has been developed by the creators of the famous mod Brytenwalda.The Warband engine has also been licensed out twice for games published outside Taleworlds, resulting in the pirate-themed Blood & Gold: Caribbean (from the makers of With Fire and Sword) and the China-themed Gloria Sinica: Han Xiongnu Wars, both released through Steam.A proper sequel, Mount & Blade II: Bannerlord, serves as a prequel to Mount & Blade: Warband with an engine overhaul and gameplay improvements. After a very long development cycle, the game was released into Early Access on March 30th 2020, following a multiplayer beta in the latter part of 2019.In addition to its modding community and the mods own pages, Mount & Blade also inspired This Notched And Rusted Blade, a machinima made with the Anno Domini 1257 mod.Tropes appearing in mods which don't have their own pages now go at the bottom of the page.
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 Mount & Blade (Video Game) / int_1117770f
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Actually Four Mooks
 Mount & Blade (Video Game) / int_1117770f
comment
Actually Four Mooks: The game does this on the world map, but the actual number of troops + prisoners is displayed alongside the sprite, and as you get closer, you can see the number and type of troops in each party. The exact same system is applied to each of the parties in game, including the player's one.
 Mount & Blade (Video Game) / int_1117770f
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Mount & Blade (Video Game) / int_1117770f
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Anyone Can Die
 Mount & Blade (Video Game) / int_1237828f
comment
Anyone Can Die: Generally completely inverted prior to Bannerlord; apart from scripted story events, no named character (including you) can ever die. Lords might go into exile outside the game world, Kings just vanish once their realms are conquered, and your companions might vanish for a bit, but so long as you have a name, death was not something you feared.
 Mount & Blade (Video Game) / int_1237828f
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Kaiserreich
 Mount & Blade (Video Game) / int_123b8ee9
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Swazi Reich is a Kaiserreich and Nazi Germany combination, with black uniforms, eagle and swastika symbols, and spiked helmets.
 Mount & Blade (Video Game) / int_123b8ee9
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1.0
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Hydra Problem
 Mount & Blade (Video Game) / int_144fc7c2
comment
Hydra Problem: Disney Death combined with destroying a faction will become this. When all of a faction's fiefs have been conquered, said faction will be deemed extinct. When this happens, ALL the lords of that faction, excluding the king, will just join a different faction. Considering that for 85% of the game your Right-to-Rule (a hidden stat that dictates how likely you are to recruit lords to your cause) will be well below that of the remaining monarchs, this eventually leads to battles against +15 lords at the same time once enough factions have been defeated.
 Mount & Blade (Video Game) / int_144fc7c2
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Cartoon Bomb
 Mount & Blade (Video Game) / int_14f6a42b
comment
Cartoon Bomb: Grenades introduced in this version of the game look like this. Justified as these kinds of bombs were the first and only available explosives in the time period the game is roughly based.
 Mount & Blade (Video Game) / int_14f6a42b
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 Mount & Blade (Video Game) / int_1527d90d
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Early Game Hell
 Mount & Blade (Video Game) / int_1527d90d
comment
Early Game Hell: Featured particularly prominently, even in comparison to other games in the series. Like them, you start out as a low-level scrub armed with third rate equipment and the clothes on your back for protection, making you a glass cannon who is incapable of taking on regular troops. Unlike them, even most of the low level outlaw trash you depend on to level up now have guns that can tear through an unarmored you almost as easily as your own shots can tear through them.
 Mount & Blade (Video Game) / int_1527d90d
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Purely Aesthetic Gender
 Mount & Blade (Video Game) / int_164583e3
comment
Purely Aesthetic Gender: Averted. Women have pretty much the same stats and gain experience at the same rate as men, but the new political system is heavily geared towards males and women have a pretty hard time climbing the social ladder. When they manage to start climbing said ladder, women actually get Renown faster, though, so building a continent-conquering army as a woman is actually easier. Males have better chances when they join a faction instead of making their own.
 Mount & Blade (Video Game) / int_164583e3
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 Mount & Blade (Video Game) / int_16972b3c
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Peninsula of Power Leveling
 Mount & Blade (Video Game) / int_16972b3c
comment
Peninsula of Power Leveling: The forest at the Rhodok/Swadian border (the "Woods of Ehlerdah") is infested with lots of bandits and deserters in terrain that often works against them (A hilly area against a primarily archer and mounted force when the AI can't understand to put its archers at the top of a hill). It is noted in-game by some companions as being thick with outlaws. The mountainous region at the borders of the Vaegir and Swadian kingdoms also hosts entire droves of bandit bands. These Mountain Bandits are a little hardier though, and also one of the few highwaymen types that use light cavalry units in addition to infantry. Sea Raiders, in Warband, are a large source of good equipment, money AND experience. To elaborate: each Sea Raider is worth about 130 experience points (quite a lot for M&B), they all have good equipment like mail armor, axes, bows, decent shields and helmets allowing the player can farm them for large amount of cash (or keep better items for himself). The downside is that Sea Raiders carry said decent armor and very damaging throwing weapons and some of them even long bows. Careful players can ride around them, dodging projectiles, until they all exhaust their ammo. And the best part: you can do this all by yourself, meaning only you get all the experience and more items can be found after the battle
 Mount & Blade (Video Game) / int_16972b3c
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 Mount & Blade (Video Game) / int_17210967
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Dungeon Town
 Mount & Blade (Video Game) / int_17210967
comment
Dungeon Town: On occasion, arriving at a town means you will find that there's a group of bandits in it, causing you to have to liberate the town.
 Mount & Blade (Video Game) / int_17210967
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 Mount & Blade (Video Game) / int_1859b3e2
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PowerUpLetDown
 Mount & Blade (Video Game) / int_1859b3e2
comment
Power Up Let Down: Various recruited bandits other than Looters promote to the "recruit" unit from the same region they originate (eg. Steppe Bandits become Khergit Tribesmen, Taiga Bandits become Vaegir Recruits, and so on), which are usually 7-10 levels lower than the bandits were. This is especially pronounced with Sea Raiders, which are level 16 and are decently skilled melee and ranged fighters with decent armor and shields, while Nord Recruits are level 6, are melee only, have virtually no armor, and only might have a shield. Also, unlike the units they promote to, bandit units are "neutral", meaning that they don't lose morale when at war with their home country. Thanks to the semi-Procedural Generation of troop attributes and skills, certain troop upgrades, especially those where the unit's equipment loadout doesn't change much, may prove underwhelming, and given the cost increase, may not be particularly productive, save for as a stepping stone to the next promotion of the unit. However, cases where a promotion is actually weaker than what came before it as a result of this are extremely rare.
 Mount & Blade (Video Game) / int_1859b3e2
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 Mount & Blade (Video Game) / int_18687317
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Fluorescent Footprints
 Mount & Blade (Video Game) / int_18687317
comment
Fluorescent Footprints: A variation — in the world map, tracks of NPC parties are depicted as bright arrows, giving more information on the party leaving the tracks on mouse-over (the information available depends on your or your highest-skilled party member's tracking skill).
 Mount & Blade (Video Game) / int_18687317
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 Mount & Blade (Video Game) / int_1b2b1d2c
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Violation of Common Sense
 Mount & Blade (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: Jumping down onto the spikes around a castle wall will result in less damage than avoiding the spikes (assuming you don't get stuck in the object). Opening the maingates or the sally port in multiplayer sieges is pretty much this, as it's generally a foregone conclusion on the Mahdaar Castle map that if the sally port is breached before the final minute, the defenders will lose as the attacker's spawn is right outside it and the besieging side will just keep sending cavalry through in a constant stampede.
 Mount & Blade (Video Game) / int_1b2b1d2c
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Mount & Blade (Video Game) / int_1b2b1d2c
 Mount & Blade (Video Game) / int_1b44c21
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GrayAndGreyMorality
 Mount & Blade (Video Game) / int_1b44c21
comment
Gray-and-Grey Morality: No single character in the game is entirely good, at least not by modern moral standards. This even extends to all your companions. Lords are generally overbearing and look down on anyone else, scholars are to a man, constantly insulting anyone who isn't another Scholar and argue with each other over differing views, peasants are very loose with morals, and professional soldiers tend towards the type that enjoy it. The playable characters in Custom Battle mode are, according to their backstories, mostly criminals or greedy sellswords. Claimants to the throne have each their story about why they should be kings. The current kings, however, also have their side of the story and their reasons. It's up to the player to decide which story is worth more.
 Mount & Blade (Video Game) / int_1b44c21
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The Exile
 Mount & Blade (Video Game) / int_1b8c7503
comment
The Exile: Indicting a lord from your faction of treason is the only reliable way to put said lord out of play permanently. Other kings can also order exiles for their own lords, but these just join a different faction (hopefully yours) instead. If an exiled lord is friends with no one, then they can be exiled away from Calradia. Rulers of factions that don't exist anymore (hold no fiefs or armies) leave the realm.
 Mount & Blade (Video Game) / int_1b8c7503
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 Mount & Blade (Video Game) / int_1b8f9f2b
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Mutually Exclusive Party Members
 Mount & Blade (Video Game) / int_1b8f9f2b
comment
Mutually Exclusive Party Members: Each NPC companion has two others that they don't get along with, and will eventually make this known to you. If multiple members of the party are antagonistic and/or morale is low, some may eventually leave (take your stuff back before they do). Warband adds another layer of complexity in the system: each party member dislikes a specific party member (causing a progressive drop in morale) if he/she serves as an emissary to support rights of the player to reach the throne. Note that this relation targets someone with which he/she has usually a neutral relation and is described as the emissary using a particular argument that offends that character's sensibilities. With Fire and Sword has an even more complex system of relations inside the party: some party members like one other, some like two others, some dislike only one, some others dislike two or even three, and those feelings are not always reciprocal (there is even the example of Ingri-Algidras: Ingri dislikes Algidras but Algidras likes Ingri).
 Mount & Blade (Video Game) / int_1b8f9f2b
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Mount & Blade (Video Game) / int_1b8f9f2b
 Mount & Blade (Video Game) / int_1bb2c500
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The Horde
 Mount & Blade (Video Game) / int_1bb2c500
comment
The Horde: The Cossacks and Crimeans/Ta(r)tars both fit to greater or lesser degrees, but unlike most cases these are played realistically. If you deal with them in any great detail, you will see that they are a lot more than raiding barbarians.
 Mount & Blade (Video Game) / int_1bb2c500
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Mount & Blade (Video Game) / int_1bb2c500
 Mount & Blade (Video Game) / int_1c4adce1
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The Siege
 Mount & Blade (Video Game) / int_1c4adce1
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The Siege: Occurs anytime a castle or town is assaulted by an enemy force. Or you're assaulting theirs.
 Mount & Blade (Video Game) / int_1c4adce1
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1.0
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Mount & Blade (Video Game) / int_1c4adce1
 Mount & Blade (Video Game) / int_1c8c34de
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Invulnerable Civilians
 Mount & Blade (Video Game) / int_1c8c34de
comment
Invulnerable Civilians: Except if you defend yourself when they revolt.
 Mount & Blade (Video Game) / int_1c8c34de
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Lady Macbeth
 Mount & Blade (Video Game) / int_1da46897
comment
Lady Macbeth: A female PC can become this to a noble as a way of gaining power.
 Mount & Blade (Video Game) / int_1da46897
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 Mount & Blade (Video Game) / int_1daa7fce
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In the Back
 Mount & Blade (Video Game) / int_1daa7fce
comment
In the Back: While it does not give you extra damagenote Some mods do implement bonus damage, though, hitting people from behind goes a long way in improving your kill count. For the arena fighters, for example, it works wonders.
 Mount & Blade (Video Game) / int_1daa7fce
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Mount & Blade (Video Game) / int_1daa7fce
 Mount & Blade (Video Game) / int_1e75509c
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Adventure-Friendly World
 Mount & Blade (Video Game) / int_1e75509c
comment
Adventure-Friendly World: The constant wars between the various kingdoms create opportunities for wandering adventurers to make a name for themselves, and the bandits that pop up in the absence of any effective police force (because most of the kingdoms' resources are going into fighting the wars) ensures there are plenty of targets for guilt-free looting and level-grinding.
 Mount & Blade (Video Game) / int_1e75509c
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 Mount & Blade (Video Game) / int_1ed272c1
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Automaton Horses
 Mount & Blade (Video Game) / int_1ed272c1
comment
Automaton Horses: Horses are basically treated like any other equippable item, never tire, never panic, and are perfectly willing to run headlong into obstacles like walls or trees at full speed unless steered clear by the player. They can be injured in battle, though, and have a chance of becoming lame or dying when they run out of Hit Points. They also have their own AI while not being ridden and will bolt off if hit. As of Warband, warriors with long spears or pikes (you can tell which will serve this function—they can't be used on horseback, and compare the image of that to that of the soldier type in question; also some mods call such arms a "pike" or such troops a "pikeman") can and will cause your horse (or an AI horse for that matter) to rear back and stop on a dime, if they are pointing it at you and/or stabbing it forwards, or at the very least, you're riding head-on at said person(s). One can only imagine how well this barely-noticed change in mechanics could serve in multiplayer.... Any spear-like weapon has that effect in Warband, not just pikes...the pikes are just REALLY long, so it gives more room to work with. Also any spear or lance can be foot-couched by pressing X while unmounted. This causes tremendously magnified damage to any unit who runs into the tip while couched...not quite as OP as a mounted Couched lance, but way more then you'll likely do otherwise (greatly increases the speed-based damage bonus), and can even take out a charger in 1 hit, if they're coming at full speed.
 Mount & Blade (Video Game) / int_1ed272c1
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 Mount & Blade (Video Game) / int_1edfa2c7
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Royals Who Actually Do Something
 Mount & Blade (Video Game) / int_1edfa2c7
comment
Royals Who Actually Do Something: Kings and lords actively participate in combat but cannot be permanently killed, only knocked out and captured. You'll still want to aim for them first when you can, they are almost unilaterally the best equipped enemies and so can deliver the most beatdown on your own troops. Mostly. They also have the highest skills, most especially Tactics, which can result in you being badly outmatched if you lack a good tactician of your own. In the Warband standalone expansion, while the kings and lord can still do stuff, they'll mostly participate in feasts... unless they are your enemy - then they'll take their armies and go kick your ass.
 Mount & Blade (Video Game) / int_1edfa2c7
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 Mount & Blade (Video Game) / int_1eed8e76
type
The Juggernaut
 Mount & Blade (Video Game) / int_1eed8e76
comment
The Juggernaut: Full-plated knights on Charger horses can quickly turn into these if you don't have pikes. They can live through almost anything below a headshot with a siege crossbow, the horses are even tougher, and they can charge straight through a clog of warriors without losing speed, while swinging a large weapon into anyone they missed.
 Mount & Blade (Video Game) / int_1eed8e76
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 Mount & Blade (Video Game) / int_1fba5f9e
type
Enemy Exchange Program
 Mount & Blade (Video Game) / int_1fba5f9e
comment
Enemy Exchange Program: Villages that changed ownership still produce troops of the faction they originally belonged to, even when that faction no longer exists. When a faction is defeated and its lords disperse, they also retain and are able to recruit troops of their original faction even in service of their new masters. When a lord is awarded a fief or fortress that is not originally from its faction, their armies become mixed. If you have mixed troops, and those troops are originally from factions that are currently at war, you'll find your party morale nosediving because of the mixed feelings your soldiers have towards their comrades.
 Mount & Blade (Video Game) / int_1fba5f9e
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Mount & Blade (Video Game) / int_1fba5f9e
 Mount & Blade (Video Game) / int_2055231
type
Leaked Experience
 Mount & Blade (Video Game) / int_2055231
comment
Leaked Experience: Normal exp is granted for killing things yourself, and then battle exp is granted for being on the winning side. Battle exp is shared among all members of the army, even if they didn't actually appear on the battlefield. A viable strategy for leveling up troops that are yet too weak to survive actual combat.
 Mount & Blade (Video Game) / int_2055231
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 Mount & Blade (Video Game) / int_2055231
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_2055231
 Mount & Blade (Video Game) / int_20cf2065
type
Jousting Lance
 Mount & Blade (Video Game) / int_20cf2065
comment
Jousting Lance: Naturally present as a weapon choice in tournaments, though of limited use in actual combat.
 Mount & Blade (Video Game) / int_20cf2065
featureApplicability
1.0
 Mount & Blade (Video Game) / int_20cf2065
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_20cf2065
 Mount & Blade (Video Game) / int_21ac3809
type
Ancient Grome
 Mount & Blade (Video Game) / int_21ac3809
comment
Pontus Politeria is an Ancient Gromish faction turned into a matriarchy.
 Mount & Blade (Video Game) / int_21ac3809
featureApplicability
1.0
 Mount & Blade (Video Game) / int_21ac3809
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_21ac3809
 Mount & Blade (Video Game) / int_2351df1f
type
Padded Sumo Gameplay
 Mount & Blade (Video Game) / int_2351df1f
comment
Padded Sumo Gameplay: K.O. each other's horses in a jousting tournament? You might as well try to kill the other guy by starvation. Or drop your blunted practice lance and resort to old-fashioned fisticuffs, something the other guy is not smart enough to do. Then again, he's also not smart enough to swing the damn thing side-to-side and bludgeon you upside the head with what is effectively a stout tree branch. (But yet again, neither are you.)
 Mount & Blade (Video Game) / int_2351df1f
featureApplicability
1.0
 Mount & Blade (Video Game) / int_2351df1f
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_2351df1f
 Mount & Blade (Video Game) / int_23cb7c45
type
So Long, and Thanks for All the Gear
 Mount & Blade (Video Game) / int_23cb7c45
comment
So Long, and Thanks for All the Gear: Companions that leave will also leave with whatever gear they had on them. So if you don't want to lose it, strip them of it before kicking them out of your party.
 Mount & Blade (Video Game) / int_23cb7c45
featureApplicability
1.0
 Mount & Blade (Video Game) / int_23cb7c45
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_23cb7c45
 Mount & Blade (Video Game) / int_24224f64
type
GunsAreUseless
 Mount & Blade (Video Game) / int_24224f64
comment
Guns Are Useless: Averted in With Fire And Sword, where guns are extremely powerful: the gun you start the game with will kill most bandit-type enemies in one shot, and getting hit by a gun with your starting armor can easily kill you. The drawback is that they take a very long time to load, even with simple pistol weapons, and if you're on foot, that's a very bad thing (on a horse, you can at least continue to dodge effectively). On the other hand, especially early on, said guns can also be rather inaccurate; it's possible to miss a bandit at point blank range. But even as you gain firearms experience and better weapons down the line, there's still the chance that not every bullet would reach its mark, making every shot count.
 Mount & Blade (Video Game) / int_24224f64
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_24224f64
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_24224f64
 Mount & Blade (Video Game) / int_253f0265
type
Thriving Ghost Town
 Mount & Blade (Video Game) / int_253f0265
comment
Thriving Ghost Town: Very obvious when you choose to explore a town, castle, or village. Some of the villages look barely enough to house twenty people whereas you can be recruiting a half dozen volunteers from them every day. A village with nearly max disposition can offer 70+ recruits with frightening regularity.
 Mount & Blade (Video Game) / int_253f0265
featureApplicability
1.0
 Mount & Blade (Video Game) / int_253f0265
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_253f0265
 Mount & Blade (Video Game) / int_259d5879
type
Anachronism Stew
 Mount & Blade (Video Game) / int_259d5879
comment
Anachronism Stew: As far as all the medieval weapons and armour go, they are portrayed very accurately, including their proper names. The only exception to this rule would be that they come from slightly different time periods of The Middle Ages).
 Mount & Blade (Video Game) / int_259d5879
featureApplicability
1.0
 Mount & Blade (Video Game) / int_259d5879
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_259d5879
 Mount & Blade (Video Game) / int_259dd888
type
Set Swords to "Stun"
 Mount & Blade (Video Game) / int_259dd888
comment
Set Swords to "Stun": Practice weapons knock opponents out instead of killing them. A handful of weapons like spears or poleaxes have one way of attacking that is nonlethal (as long as it deals blunt damage its fair game). Anything that deals blunt damage is never lethal, so even if you cave someone's skull in with a maul or warhammer, they'll be alive to take prisoner.
 Mount & Blade (Video Game) / int_259dd888
featureApplicability
1.0
 Mount & Blade (Video Game) / int_259dd888
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_259dd888
 Mount & Blade (Video Game) / int_260926c3
type
Failure Is the Only Option
 Mount & Blade (Video Game) / int_260926c3
comment
Failure Is the Only Option: Sometimes, a hero from your party, displeased by your actions or other heroes he can't deal with, will leave, saying he enjoyed the travels and company but now want to lead his own life. It's guaranteed to fail. Whenever you meet them again, they'll always tell you what they tried didn't work, that they miss the time where they were working for you and want to join back. It doesn't mean they won't leave later and fail again.
 Mount & Blade (Video Game) / int_260926c3
featureApplicability
1.0
 Mount & Blade (Video Game) / int_260926c3
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_260926c3
 Mount & Blade (Video Game) / int_28f852ea
type
Wholesome Crossdresser
 Mount & Blade (Video Game) / int_28f852ea
comment
Wholesome Crossdresser: There is a wide array of feminine clothing that, yes, males can wear. They grow breasts while doing so.
 Mount & Blade (Video Game) / int_28f852ea
featureApplicability
1.0
 Mount & Blade (Video Game) / int_28f852ea
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_28f852ea
 Mount & Blade (Video Game) / int_29292e6d
type
Walking the Earth
 Mount & Blade (Video Game) / int_29292e6d
comment
Walking the Earth: You'll probably spend most of your time in the field, looking for enemy warbands to defeat and territories to conquer.
 Mount & Blade (Video Game) / int_29292e6d
featureApplicability
1.0
 Mount & Blade (Video Game) / int_29292e6d
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_29292e6d
 Mount & Blade (Video Game) / int_29a39f6
type
Easter Egg
 Mount & Blade (Video Game) / int_29a39f6
comment
Easter Egg: There's samurai equipment hidden around in hard to spot chests.
 Mount & Blade (Video Game) / int_29a39f6
featureApplicability
1.0
 Mount & Blade (Video Game) / int_29a39f6
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_29a39f6
 Mount & Blade (Video Game) / int_29f44d3a
type
Adam Smith Hates Your Guts
 Mount & Blade (Video Game) / int_29f44d3a
comment
Adam Smith Hates Your Guts: Items you buy are generally really expensive, especially high end armor. But if you sell said gear back to the merchants later, they'll only offer you a tiny fraction of the cost. The trading skill mitigates this, but either way unless you obtained said loot from fighting, don't expect to get back what you paid for it. The above applies mostly to arms, armor, and horses, however. Trade commodities can be profitably traded between cities, assuming you know the best locations to buy and sell a given good.
 Mount & Blade (Video Game) / int_29f44d3a
featureApplicability
1.0
 Mount & Blade (Video Game) / int_29f44d3a
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_29f44d3a
 Mount & Blade (Video Game) / int_2a44899
type
Plot Armor
 Mount & Blade (Video Game) / int_2a44899
comment
Plot Armor: Any named character can only be captured, not killed. Only Kings (finish a rebellion quest) and Claimants (Fail a rebellion quest or by defeating the usurper's kingdom) can be removed from play permanently.
 Mount & Blade (Video Game) / int_2a44899
featureApplicability
1.0
 Mount & Blade (Video Game) / int_2a44899
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_2a44899
 Mount & Blade (Video Game) / int_2ae29c0d
type
The Dreaded
 Mount & Blade (Video Game) / int_2ae29c0d
comment
The Dreaded: Typically any armies you run into that vastly outnumber yours, such as a marshal leading a large war party to invade. If a nation has one or two of these huge armies, expect to see their enemies constantly flee. Your own character can become this, and once you've managed to get a decent-sized army most enemy groups will avoid you unless they vastly outnumber you. You defeat a noble enough times, they'll often start to run away in spite of any advantages they have. Dark Knights in the Warband "Native Expansion" mod. You can control when or if they show up, but when they do, their force is one to be reckoned with. They will probably dish a Curb-Stomp Battle on you if you're not leading a massive force yourself against them due to their heavy armor, heavy-hitting weaponry (even with high defense on easy they can probably knock a quarter of your health off in one hit), and most of them are mounted. Encountering them with an insufficient force will certainly make you understand how the enemy forces you fight against feel when you steamroll through them.
 Mount & Blade (Video Game) / int_2ae29c0d
featureApplicability
1.0
 Mount & Blade (Video Game) / int_2ae29c0d
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_2ae29c0d
 Mount & Blade (Video Game) / int_2b706ca
type
More Dakka
 Mount & Blade (Video Game) / int_2b706ca
comment
More Dakka: Most battles tend to begin with every single musketeer firing off their first shot at once. In the bigger ones, this first salvo tends to be a wall of bullets that takes down an entire line of soldiers.
 Mount & Blade (Video Game) / int_2b706ca
featureApplicability
1.0
 Mount & Blade (Video Game) / int_2b706ca
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_2b706ca
 Mount & Blade (Video Game) / int_2d768e2d
type
Succession Crisis
 Mount & Blade (Video Game) / int_2d768e2d
comment
Succession Crisis: Each realm has a pretender to the throne that the player can choose to back against the current holder.
 Mount & Blade (Video Game) / int_2d768e2d
featureApplicability
1.0
 Mount & Blade (Video Game) / int_2d768e2d
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_2d768e2d
 Mount & Blade (Video Game) / int_2d7fafbc
type
Game Hunting Mechanic
 Mount & Blade (Video Game) / int_2d7fafbc
comment
Game Hunting Mechanic: Seems to have had one planned at some point: The game allows feudal lords to host feasts at their towns or castles, and wandering poets tell you about the benefits of performing well in the tournaments held during town feasts, as well as on the hunts held in castle feasts. Tournaments are an essential part of a feast, giving the player something to do besides talk, as feasts themselves are rather plain. They also provide the means to impress a potential spouse and/or lord in town. Castle feasts however, are the exact same, rather plain feast, but sadly devoid of any entertainment, despite the poets' claims.
 Mount & Blade (Video Game) / int_2d7fafbc
featureApplicability
1.0
 Mount & Blade (Video Game) / int_2d7fafbc
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_2d7fafbc
 Mount & Blade (Video Game) / int_2d88e42c
type
Gender Bender
 Mount & Blade (Video Game) / int_2d88e42c
comment
Gender Bender: Putting female clothing on your male character will cause him to sprout breasts.
 Mount & Blade (Video Game) / int_2d88e42c
featureApplicability
1.0
 Mount & Blade (Video Game) / int_2d88e42c
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_2d88e42c
 Mount & Blade (Video Game) / int_2f253c94
type
Glass Cannon
 Mount & Blade (Video Game) / int_2f253c94
comment
Glass Cannon: One particular build for skilled players in multiplayer: The biggest polearm/hammer your money can buy, and absolutely nothing else. The wind behind a crossbow bolt will kill you, but until then you can easily outrun everyone while everyone that even comes by gets thrashed by whatever you picked. Any light cavalry with guns qualify, being fast and deadly.
 Mount & Blade (Video Game) / int_2f253c94
featureApplicability
1.0
 Mount & Blade (Video Game) / int_2f253c94
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_2f253c94
 Mount & Blade (Video Game) / int_2f755152
type
Invisible Wall
 Mount & Blade (Video Game) / int_2f755152
comment
Invisible Wall: All over the place and still characters can occasionally clip through scenery into places they're not supposed to be. Most ridiculously in some of the cities, where there are Insurmountable Waist High Broomsticks.
 Mount & Blade (Video Game) / int_2f755152
featureApplicability
1.0
 Mount & Blade (Video Game) / int_2f755152
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_2f755152
 Mount & Blade (Video Game) / int_2fc4ac67
type
Black Knight
 Mount & Blade (Video Game) / int_2fc4ac67
comment
Black Knight: The appearance of Black Armor, especially when coupled with an Armet. Considering these two items are the best armor in a game, you and your companions are advised to Invoke this trope regardless of your moral or political alignment.
 Mount & Blade (Video Game) / int_2fc4ac67
featureApplicability
1.0
 Mount & Blade (Video Game) / int_2fc4ac67
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_2fc4ac67
 Mount & Blade (Video Game) / int_3126c34a
type
Insufferable Genius
 Mount & Blade (Video Game) / int_3126c34a
comment
This even extends to all your companions. Lords are generally overbearing and look down on anyone else, scholars are to a man, constantly insulting anyone who isn't another Scholar and argue with each other over differing views, peasants are very loose with morals, and professional soldiers tend towards the type that enjoy it.
 Mount & Blade (Video Game) / int_3126c34a
featureApplicability
1.0
 Mount & Blade (Video Game) / int_3126c34a
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_3126c34a
 Mount & Blade (Video Game) / int_315dfcb0
type
Bow and Sword in Accord
 Mount & Blade (Video Game) / int_315dfcb0
comment
Bow and Sword in Accord: Commonly used by NPCs and the default setup of the player. Useful as there will be situations where getting into melee or standing off at range is inadvisable or even suicidal. NPC archers and crossbowmen always carry melee weapons and sometimes shields, and the highest level ranged attackers can be used as middling infantry in a pinch.
 Mount & Blade (Video Game) / int_315dfcb0
featureApplicability
1.0
 Mount & Blade (Video Game) / int_315dfcb0
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_315dfcb0
 Mount & Blade (Video Game) / int_319cc4d7
type
Low Fantasy
 Mount & Blade (Video Game) / int_319cc4d7
comment
Low Fantasy: A borderline example; it's debatable if the game qualifies as any kind of fantasy. The land of Calradia is a Constructed World, but there's no non-human races, no magic or supernatural elements, and no overarching evil. You play as a wandering human hero and must make a name for yourself in a world of feuding, ethically questionable warlords with only guile and a good swordarm, and the only "evil" is the warlord or nation you are currently aligned against.
 Mount & Blade (Video Game) / int_319cc4d7
featureApplicability
1.0
 Mount & Blade (Video Game) / int_319cc4d7
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_319cc4d7
 Mount & Blade (Video Game) / int_33b4e7f
type
Helmets Are Hardly Heroic
 Mount & Blade (Video Game) / int_33b4e7f
comment
Helmets Are Hardly Heroic: Sword Sisters have what seems to be a 50/50 chance of going into battle without a helmet (the better off to show their flowing hair, presumably). Along with various recruited bandits and Khergit Lancers, they are the only unit type to do so. This makes them predictably vulnerable to arrows to the head.
 Mount & Blade (Video Game) / int_33b4e7f
featureApplicability
1.0
 Mount & Blade (Video Game) / int_33b4e7f
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_33b4e7f
 Mount & Blade (Video Game) / int_33c56b29
type
Underrated and Overleveled
 Mount & Blade (Video Game) / int_33c56b29
comment
Underrated and Overleveled: In the "Last of the Tuatha de Danaan" storyline, you can recruit Bran mac Caliacas, the youngest son of a leader of a village out in the least inhabited end of Connacht in Ireland. He is level 31 and has 380 in all weapon skills, and huge ranks in several combat skills. He hopes one day to earn enough money to buy a farm and marry a girl.
 Mount & Blade (Video Game) / int_33c56b29
featureApplicability
1.0
 Mount & Blade (Video Game) / int_33c56b29
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_33c56b29
 Mount & Blade (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mount & Blade (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Putting points into your shield skill allows you to raise your shield faster and also increases its coverage (making it 'larger'). But it does this for all shields, yours as well as those carried by other characters. Especially annoying for archer characters, who need to be able to reliably shoot around enemy shields. You may also want to avoid the 'lend companion' requests that lords sometimes make if you have a rebellion in progress. These requests can include the claimant, and if the rebellion then ends while the claimant is away, the whole structure of the faction breaks down. Also in the claimant quests is that if someone other than the rebels finishes off the original faction, the ending is bugged. Accidentally fall onto a rock while fighting bandit camps? You're now completely helpless unless you are an archer because said rock makes you permanently considered falling (You have the falling animation but don't go down) and thus cannot control yourself.
 Mount & Blade (Video Game) / int_33ca811a
featureApplicability
1.0
 Mount & Blade (Video Game) / int_33ca811a
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_33ca811a
 Mount & Blade (Video Game) / int_34f5d1da
type
Procedural Generation
 Mount & Blade (Video Game) / int_34f5d1da
comment
Procedural Generation: The various non-hero units have pre-defined baseline stats, but also receive random or semi-random allocations of attribute and skill points on top of this that are set when you start a game and permanently fixed for all units of that type every time that save is loaded. Weapon proficiencies, however, are always their defined values. This means that, for example, in one game Sarranid Mamlukes might have a clear advantage over Swadian Knights, in another, they might be virtually identical, and in yet another, the Swadian Knights might be the better cavalry.
 Mount & Blade (Video Game) / int_34f5d1da
featureApplicability
1.0
 Mount & Blade (Video Game) / int_34f5d1da
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_34f5d1da
 Mount & Blade (Video Game) / int_35a24c16
type
Geo Effects
 Mount & Blade (Video Game) / int_35a24c16
comment
Geo Effects: Mountainous battlefields allow for lots of this. Cavalry units cannot charge up a slope, and ranged units, obviously, cannot shoot through hills. A sound tactic against mostly cavalry armies is to station your troops on the peak of a slope, or behind a river.
 Mount & Blade (Video Game) / int_35a24c16
featureApplicability
1.0
 Mount & Blade (Video Game) / int_35a24c16
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_35a24c16
 Mount & Blade (Video Game) / int_35ba90ab
type
Recruiting the Criminal
 Mount & Blade (Video Game) / int_35ba90ab
comment
Recruiting the Criminal: You can get bandits and such into your party if you take them prisoner and then recruit them after dragging them around for a while to crush their morale.
 Mount & Blade (Video Game) / int_35ba90ab
featureApplicability
1.0
 Mount & Blade (Video Game) / int_35ba90ab
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_35ba90ab
 Mount & Blade (Video Game) / int_35fb9016
type
Gratuitous German
 Mount & Blade (Video Game) / int_35fb9016
comment
Gratuitous German: The sheer amount of mods that attempt to add Germany-based factions or units into the game and fail at properly utilizing German spelling and grammar is astounding.
 Mount & Blade (Video Game) / int_35fb9016
featureApplicability
1.0
 Mount & Blade (Video Game) / int_35fb9016
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_35fb9016
 Mount & Blade (Video Game) / int_36215b80
type
Sex Sells
 Mount & Blade (Video Game) / int_36215b80
comment
Sex Sells: There's really no explanation for this◊ promotional screenshot.
 Mount & Blade (Video Game) / int_36215b80
featureApplicability
1.0
 Mount & Blade (Video Game) / int_36215b80
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_36215b80
 Mount & Blade (Video Game) / int_3669a9e2
type
Multi-Melee Master
 Mount & Blade (Video Game) / int_3669a9e2
comment
Multi-Melee Master: Each weapon proficiency category covers several different types of weapons.
 Mount & Blade (Video Game) / int_3669a9e2
featureApplicability
1.0
 Mount & Blade (Video Game) / int_3669a9e2
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_3669a9e2
 Mount & Blade (Video Game) / int_36736927
type
Stat Grinding
 Mount & Blade (Video Game) / int_36736927
comment
Stat Grinding: With weapon proficiency only (you get "free" points on each level up as well). Thankfully it increases rather fast with a decent weapons master skill, and one of the main purposes of arenas is to get this skill up to basic competency. One quirk is that mounted archers build proficiency stupidly quick, as the the increases are based on the supposed difficulty of a shot (How far the target is, how fast you are moveing, bonus for head shots), but fails to account for how easy it is to hit shoot as a large mob during a full gallop (which you should be doing) and have it hit someone.
 Mount & Blade (Video Game) / int_36736927
featureApplicability
1.0
 Mount & Blade (Video Game) / int_36736927
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_36736927
 Mount & Blade (Video Game) / int_369c0d71
type
Voluntary Vassal
 Mount & Blade (Video Game) / int_369c0d71
comment
Voluntary Vassal: This is an alternative (faster, but more risky) way to become a landed vassal. Normally, you sign up to one of the kingdoms as a mercenary, then swear fealty as a landless vassal, then get a burned-down village, and generally wait a LONG time until you can receive a castle or a city on some conquered territory. With this method, you conquer a castle or a city as an unaligned warlord, proclaim your own kingdom and immediately ask one of the kings to accept you as their new subject. You will be accepted and keep the castle or city you conquered.
 Mount & Blade (Video Game) / int_369c0d71
featureApplicability
1.0
 Mount & Blade (Video Game) / int_369c0d71
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_369c0d71
 Mount & Blade (Video Game) / int_372f29ac
type
One-Handed Zweihänder
 Mount & Blade (Video Game) / int_372f29ac
comment
One-Handed Zweihänder: Averted with two-handed weapons on foot, but played straight when mounted. All weapons (except the Hafted Blade) are used one-handed when on horseback, but two-handed weapons will run off the two-handed skill and prevent the use of a shield anyway, in addition to suffering a penalty to swinging speed and damage per attack. Even with these penalties and restrictions, their great reach makes two-handed sabers appealing for mounted combat on uneven ground where it may be diffcult to connect attacks with shorter, one-handed weapons on unmounted enemies. Played with in the case of the bastard (hand and a half) sword and other one-handed/two-handed weapons, which are, as their name implies, usable as one-handed weapons or two-handed weapons, and when used on foot without a shield, can freely switch between the two modes with the X key (on horseback, whether they run off the one-handed or two-handed skill depends on if a shield is equipped, and obviously even on foot, using a shield precludes two-handed use).
 Mount & Blade (Video Game) / int_372f29ac
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_372f29ac
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_372f29ac
 Mount & Blade (Video Game) / int_37d94ed9
type
Agony of the Feet
 Mount & Blade (Video Game) / int_37d94ed9
comment
If shooting at a target with their shield raised, one may go for a foot shot, less damaging, but at least does some damage.
 Mount & Blade (Video Game) / int_37d94ed9
featureApplicability
1.0
 Mount & Blade (Video Game) / int_37d94ed9
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_37d94ed9
 Mount & Blade (Video Game) / int_382a6399
type
The Hero Dies
 Mount & Blade (Video Game) / int_382a6399
comment
The Hero Dies: Your hero always ends up dead at the end of The Deluge questline; the only difference is how it happens and what you leave behind. At the most extreme case, this happens in the quest's "golden ending" at the hands of a single assassin after you've conquered the entire map. Because apparently someone who is functionally immortal in the game, has cut their teeth fighting the Badass Army of Sweden and spreading an empire from Siberia to Prussia can die suddenly at the hands of an assassin you would probably be able to beat down in actual gameplay.
 Mount & Blade (Video Game) / int_382a6399
featureApplicability
1.0
 Mount & Blade (Video Game) / int_382a6399
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_382a6399
 Mount & Blade (Video Game) / int_38c98481
type
Ranged Emergency Weapon
 Mount & Blade (Video Game) / int_38c98481
comment
Ranged Emergency Weapon: Throwing knives require no skill in throwing to use and take up only one of your four weapon slots (opposed to the two taken up by a bow or crossbow and its ammo) but do poor damage. Their primary use is to give a sword/shield/lance user some range. Many infantry units have a chance at having proper throwing weapons at creation.
 Mount & Blade (Video Game) / int_38c98481
featureApplicability
1.0
 Mount & Blade (Video Game) / int_38c98481
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_38c98481
 Mount & Blade (Video Game) / int_39441318
type
Horny Vikings
 Mount & Blade (Video Game) / int_39441318
comment
Naturally, the Sea Raiders and (to a lesser extent) the Nords and Khergits.
 Mount & Blade (Video Game) / int_39441318
featureApplicability
1.0
 Mount & Blade (Video Game) / int_39441318
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_39441318
 Mount & Blade (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Mount & Blade (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Hunting down bandits and deserters for loot may be more fun, but if you're looking to turn a consistent profit or support a larger force, commodities trading and enterprises are much more reliable sources of income. That said, the "trash mobs" are a better source of exp for your units rather than using the training field. Sure, they could get killed, but you get much better exp killing bandits and you can get loot as well, and prisoners if you knock enough of them out. And the units that survive repeated fights can get promoted to better units faster. Mounted players using a polearm may get into the habit of using the "couched lance" charge attack as much as possible. However, you're usually better off just doing a drive-by stabbing, as a regular attack can sometimes do enough damage to kill enemy units, especially low level or weakly armored ones. And simply attacking with it can be faster than waiting for the couched lance cooldown. The Crossbow. It can't really be made into a viable primary weapon on par with regular bows, requires two slots unlike the throwing weapons, and can't even be used on a mount. So what's the upside? It requires basically nothing to get working. You just need the strength to pull it back, and that's about it, allowing you to put your stats and skills into more important things, such as increasing army size and morale or boosting your profits with trading and bartering.
 Mount & Blade (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Mount & Blade (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_39b8d3d6
 Mount & Blade (Video Game) / int_39e95a97
type
Shareware
 Mount & Blade (Video Game) / int_39e95a97
comment
Shareware: A legacy of its open beta past. The game can be downloaded for free, but the game stops after a certain amount of in-game time or reaching level 12. Buying nets one a registration key and unlocks the rest of the game. One can start new games, though.
 Mount & Blade (Video Game) / int_39e95a97
featureApplicability
1.0
 Mount & Blade (Video Game) / int_39e95a97
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_39e95a97
 Mount & Blade (Video Game) / int_3aea01c7
type
Mounted Combat
 Mount & Blade (Video Game) / int_3aea01c7
comment
Mounted Combat: Some soldiers have horses, which they will ride into combat and fight from the back of. So can the player.
 Mount & Blade (Video Game) / int_3aea01c7
featureApplicability
1.0
 Mount & Blade (Video Game) / int_3aea01c7
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_3aea01c7
 Mount & Blade (Video Game) / int_3af6f8ba
type
Karl Marx Hates Your Guts
 Mount & Blade (Video Game) / int_3af6f8ba
comment
Karl Marx Hates Your Guts: Averted. The game has a complex system of price calculations, which includes supply and demand (selling several times the same supplies to the same merchant results in progressively reduced gains, goods suffering from a shortage can be sold more expansively), as well as taking in account whether a good is needed or not by the local workshops. It basically means that it is indeed possible to gain money by buying supplies in a city to sell them elsewhere; there's actually a feature in the market's menu allowing to estimate which goods can be more profitable to bought here.
 Mount & Blade (Video Game) / int_3af6f8ba
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_3af6f8ba
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_3af6f8ba
 Mount & Blade (Video Game) / int_3c111ce6
type
Pistol-Whipping
 Mount & Blade (Video Game) / int_3c111ce6
comment
Pistol-Whipping: Doesn't do much damage, but it can be done by switching to melee mode while using a firearm. Muskets do have a bit of range like this, and pistols themselves are surprisingly quick to swing, so you're not completely defenseless.
 Mount & Blade (Video Game) / int_3c111ce6
featureApplicability
1.0
 Mount & Blade (Video Game) / int_3c111ce6
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_3c111ce6
 Mount & Blade (Video Game) / int_3c7022ce
type
Mundane Solution
 Mount & Blade (Video Game) / int_3c7022ce
comment
Or you can just open the minimap and see where everyone is.
 Mount & Blade (Video Game) / int_3c7022ce
featureApplicability
1.0
 Mount & Blade (Video Game) / int_3c7022ce
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_3c7022ce
 Mount & Blade (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Mount & Blade (Video Game) / int_3d699462
comment
Dark Knights in the Warband "Native Expansion" mod. You can control when or if they show up, but when they do, their force is one to be reckoned with. They will probably dish a Curb-Stomp Battle on you if you're not leading a massive force yourself against them due to their heavy armor, heavy-hitting weaponry (even with high defense on easy they can probably knock a quarter of your health off in one hit), and most of them are mounted. Encountering them with an insufficient force will certainly make you understand how the enemy forces you fight against feel when you steamroll through them.
 Mount & Blade (Video Game) / int_3d699462
featureApplicability
1.0
 Mount & Blade (Video Game) / int_3d699462
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_3d699462
 Mount & Blade (Video Game) / int_3df9c288
type
Keystone Army
 Mount & Blade (Video Game) / int_3df9c288
comment
Keystone Army: Averted with enemy lords. Their troops will still attack without him, and you have to kill/rout the rest of them in order to win. Played straight with the player. If you lose all your health in combat, in the base game without mods the battle ends instantly with auto-resolve taking care of the rest of the battle, usually not in your favor. Some mods allow you to avert this, letting your troops continue the battle until one side or the other wins.
 Mount & Blade (Video Game) / int_3df9c288
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_3df9c288
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_3df9c288
 Mount & Blade (Video Game) / int_3e848d5c
type
Cast of Snowflakes
 Mount & Blade (Video Game) / int_3e848d5c
comment
Cast of Snowflakes: The face generator allows an impressive array of variations, and the game makes good use of it. In addition, soldiers of the same type will have slightly different equipment, differentiating them further.
 Mount & Blade (Video Game) / int_3e848d5c
featureApplicability
1.0
 Mount & Blade (Video Game) / int_3e848d5c
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_3e848d5c
 Mount & Blade (Video Game) / int_3f0310d6
type
Magikarp Power
 Mount & Blade (Video Game) / int_3f0310d6
comment
Magikarp Power: Ymira may seem completely useless, being level 1 and having nothing but a kitchen knife to defend herself. But, precisely because she's level 1 and has very few pre-assigned skill points, with patience she can be trained to be highly effective in any area the player chooses for her. A horse archer PC doesn't really start to work too well until the mid 20s or so, but at that point it can solo entire armies. With time, denars, experience, luck and a couple levels on Surgery, any recruit will turn into a fearsome ultimate tier unit that can go toe to toe with all but the mightiest of lords, as well as solo squads of lesser units. The "Peasant Woman" unit. It is useless. Its upgrade, the Camp Follower, is just as useless. The next upgrade is also useless. The upgrade next to that one is slightly better, but still not worth the effort. And finally the last upgrade, the Sword Sister, kicks ass.
 Mount & Blade (Video Game) / int_3f0310d6
featureApplicability
1.0
 Mount & Blade (Video Game) / int_3f0310d6
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_3f0310d6
 Mount & Blade (Video Game) / int_41d0e801
type
Endless Game
 Mount & Blade (Video Game) / int_41d0e801
comment
Endless Game: There is no set victory condition. Unless you select the retirement option (or your save is corrupted), there isn't even a way for the game to end as losing a battle won't kill you, though there still are situations where it's better just to reload or start a new game. It's not until With Fire and Sword that the player character can actually die.
 Mount & Blade (Video Game) / int_41d0e801
featureApplicability
1.0
 Mount & Blade (Video Game) / int_41d0e801
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_41d0e801
 Mount & Blade (Video Game) / int_41d128e4
type
Non-Lethal K.O.
 Mount & Blade (Video Game) / int_41d128e4
comment
Non-Lethal K.O.: It's okay that your soldier just had a lance rammed through him by a horseman, thanks to your surgery skill he's only unconscious. Justified with blunt weapons, which are designed to knock the enemy out rather than kill them, making them useful for taking captives.
 Mount & Blade (Video Game) / int_41d128e4
featureApplicability
1.0
 Mount & Blade (Video Game) / int_41d128e4
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_41d128e4
 Mount & Blade (Video Game) / int_41dd77d
type
Zerg Rush
 Mount & Blade (Video Game) / int_41dd77d
comment
Zerg Rush: Swadia's main advantage is their overwhelming numbers, with a sizeable number of cavalry attacking the enemy first, followed by an extremely large number of ground troops that gang up on soldiers thanks to starting a full town bigger than every other faction, although Swadia itself is liable to be Zerged on the strategic scale thanks to its larger size. Rebel factions deal with this a lot. Chances are lords won't join the Rebels until dozens of in-game days after the faction is created, and players will have to risk being ambushed to meet with lords to convince them. If the player wants to capture castles and towns without help they should be prepared to turn tail and run or crank the battle difficulty down when a large group of soldiers comes to stop them or take back their areas.
 Mount & Blade (Video Game) / int_41dd77d
featureApplicability
1.0
 Mount & Blade (Video Game) / int_41dd77d
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_41dd77d
 Mount & Blade (Video Game) / int_439bff8d
type
The Alleged Steed
 Mount & Blade (Video Game) / int_439bff8d
comment
The Alleged Steed: The one you start with, usually. The description given lists it as "swaybacked," implying old age, overuse, or injury in its past life (or any combination of the three).
 Mount & Blade (Video Game) / int_439bff8d
featureApplicability
1.0
 Mount & Blade (Video Game) / int_439bff8d
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_439bff8d
 Mount & Blade (Video Game) / int_43d5d6d5
type
Sticks to the Back
 Mount & Blade (Video Game) / int_43d5d6d5
comment
Sticks to the Back: Most of the larger weapons.
 Mount & Blade (Video Game) / int_43d5d6d5
featureApplicability
1.0
 Mount & Blade (Video Game) / int_43d5d6d5
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_43d5d6d5
 Mount & Blade (Video Game) / int_43f2f606
type
Annoying Arrows
 Mount & Blade (Video Game) / int_43f2f606
comment
Annoying Arrows: Played straight except for headshots, usually. Though there's still sometimes the amusing sight of one of the tougher units charging on with an arrow sticking out of his eye. Hey, at least the flinching animation can interrupt the attack animation of an incoming cavalier and save your life. Rarer when full damage is enabled; two arrows are usually lethal unless their target is wearing plate armor. Still played straight for the player, in that they'll never actually kill you (outside of With Fire and Sword, anyway). Then again, neither does anything else. Horses can take quite an amount of punishment, sometimes needing 3 arrows to the head before dropping.
 Mount & Blade (Video Game) / int_43f2f606
featureApplicability
1.0
 Mount & Blade (Video Game) / int_43f2f606
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_43f2f606
 Mount & Blade (Video Game) / int_44ca3107
type
Recurring Traveller
 Mount & Blade (Video Game) / int_44ca3107
comment
Recurring Traveller: Named and unnamed tavern regulars, who in spite of the rampant chaos and war, can be found practically anywhere in Calradia.
 Mount & Blade (Video Game) / int_44ca3107
featureApplicability
1.0
 Mount & Blade (Video Game) / int_44ca3107
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_44ca3107
 Mount & Blade (Video Game) / int_44fc28e8
type
Honor Before Reason
 Mount & Blade (Video Game) / int_44fc28e8
comment
Honor Before Reason: The Rhodoks claimant Lord Kastor of Veluca himself admits that King Graveth is a hero for saving the council from a raiding party, but claims he shouldn't be king because he violated the law against bringing weapons to the council meeting. It also doesn't help Graveth that he approached the defenseless council armed, told them of the war party, and then told them he wouldn't save them unless they made him king immediately. At least, according to Kastor...
 Mount & Blade (Video Game) / int_44fc28e8
featureApplicability
1.0
 Mount & Blade (Video Game) / int_44fc28e8
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_44fc28e8
 Mount & Blade (Video Game) / int_458c7e61
type
Constructed World
 Mount & Blade (Video Game) / int_458c7e61
comment
Constructed World: Calradia is a continent of a world that is clearly not our own, and while much of its history is quite vague, it was once united by an empire similar to the Roman Empire and the continent broadly resembles medieval Europe, plus the Near East and the steppes of Central Asia (albeit a couple centuries of their medieval histories all at once). There are vague hints of the world around Calradia, but these are given even less detail than the history of Calradia itself.
 Mount & Blade (Video Game) / int_458c7e61
featureApplicability
1.0
 Mount & Blade (Video Game) / int_458c7e61
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_458c7e61
 Mount & Blade (Video Game) / int_45bf382b
type
Game Mod
 Mount & Blade (Video Game) / int_45bf382b
comment
Game Mod: Many, from historical (Mongolia, ancient Greece, The Wild West, 1200s Europe, WWII China, the Russian Civil War) to fantasy (The Lord of the Rings, A Song of Ice and Fire), to the gang-filled streets of Glasgow or even some original new scenarios expanding the Calradian setting of the vanilla version (from The Low Middle Ages to the far future of Next Sunday A.D.). See the mod section below for actual mod names and links.
 Mount & Blade (Video Game) / int_45bf382b
featureApplicability
1.0
 Mount & Blade (Video Game) / int_45bf382b
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_45bf382b
 Mount & Blade (Video Game) / int_4604fd4d
type
Worthy Opponent
 Mount & Blade (Video Game) / int_4604fd4d
comment
Worthy Opponent: Releasing an enemy lord that you just defeated will earn you honor, and most lords will raise their reputation with you. However, some will see this as an insult and releasing them will actually make them hate you more. A high reputation with an enemy lord will sometimes allow you to avoid a fight with them at the cost of a small reputation hit with them. But it's very useful if you're outmatched and are simply trying to get back to friendly territory. Averted with the player character being defeated; they will always be dragged around as a prisoner.
 Mount & Blade (Video Game) / int_4604fd4d
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_4604fd4d
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_4604fd4d
 Mount & Blade (Video Game) / int_465966a3
type
Drop the Hammer
 Mount & Blade (Video Game) / int_465966a3
comment
Drop the Hammer: The plot quest for the Cossack faction involves looking for a unique mace (the "Black Mace"). When discovered, it happens to be one of the most powerful one-handed weapon of the game.
 Mount & Blade (Video Game) / int_465966a3
featureApplicability
1.0
 Mount & Blade (Video Game) / int_465966a3
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_465966a3
 Mount & Blade (Video Game) / int_474a2a5e
type
Cultural Posturing
 Mount & Blade (Video Game) / int_474a2a5e
comment
Cultural Posturing: The citizens of Rhodoks are supposedly very proud of the fact that they live in the only Elective Monarchy in Calradia. ...That King Graveth usurped by telling the politicians "Vote for me or get killed".
 Mount & Blade (Video Game) / int_474a2a5e
featureApplicability
1.0
 Mount & Blade (Video Game) / int_474a2a5e
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_474a2a5e
 Mount & Blade (Video Game) / int_48078a7
type
Cool Versus Awesome
 Mount & Blade (Video Game) / int_48078a7
comment
Cool Versus Awesome: You want Viking Huscarls throwing down with Egyptian Mamlukes? Central European Knights tilting at Altaic Lancers and Horse Archers? A huge variety of cool swords, maces, axes, and polearms to equip yourself and your buddies with? You got all of it. Mount and Blade is essentially a medieval Ultimate Showdown of Ultimate Destiny.
 Mount & Blade (Video Game) / int_48078a7
featureApplicability
1.0
 Mount & Blade (Video Game) / int_48078a7
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_48078a7
 Mount & Blade (Video Game) / int_49a11c69
type
Commissar Cap
 Mount & Blade (Video Game) / int_49a11c69
comment
Commissar Cap: Various Russian and Prussian units wear this in the Napoleonic Wars DLC.
 Mount & Blade (Video Game) / int_49a11c69
featureApplicability
1.0
 Mount & Blade (Video Game) / int_49a11c69
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_49a11c69
 Mount & Blade (Video Game) / int_4a321697
type
No Stat Atrophy
 Mount & Blade (Video Game) / int_4a321697
comment
No Stat Atrophy: Averted, characters over a certain age start to lose stats when knocked out. The fan backlash and the speed with which a tweak was found that disables this feature demonstrate just why this trope is an acceptable break from reality.
 Mount & Blade (Video Game) / int_4a321697
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_4a321697
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_4a321697
 Mount & Blade (Video Game) / int_4dd6313f
type
It's Always Spring
 Mount & Blade (Video Game) / int_4dd6313f
comment
It's Always Spring: Even though the game does have an internal calendar that tracks the days and months going by, seasons never change.
 Mount & Blade (Video Game) / int_4dd6313f
featureApplicability
1.0
 Mount & Blade (Video Game) / int_4dd6313f
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_4dd6313f
 Mount & Blade (Video Game) / int_4ef62a4d
type
Full-Circle Revolution
 Mount & Blade (Video Game) / int_4ef62a4d
comment
Full-Circle Revolution: In the backstory. The Rhodoks threw out the Swadians and decided that they were done with nobility, but soon local strongmen built castles, started collecting taxes and tolls and called themselves lords. By the time of the game, even the Elective Monarchy is now won by force of arms instead of the will of the electors.
 Mount & Blade (Video Game) / int_4ef62a4d
featureApplicability
1.0
 Mount & Blade (Video Game) / int_4ef62a4d
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_4ef62a4d
 Mount & Blade (Video Game) / int_4ff7e08
type
Choice of Two Weapons
 Mount & Blade (Video Game) / int_4ff7e08
comment
Choice of Two Weapons: You have four weapon/shield slots to do everything you need done.
 Mount & Blade (Video Game) / int_4ff7e08
featureApplicability
1.0
 Mount & Blade (Video Game) / int_4ff7e08
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_4ff7e08
 Mount & Blade (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Mount & Blade (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: With skill, shields are capable of emitting arrow-stopping force fields.
 Mount & Blade (Video Game) / int_4ffde1e0
featureApplicability
1.0
 Mount & Blade (Video Game) / int_4ffde1e0
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_4ffde1e0
 Mount & Blade (Video Game) / int_52388345
type
Elective Monarchy
 Mount & Blade (Video Game) / int_52388345
comment
Elective Monarchy: Rhodoks. In-game, they're no different from any other faction in this respect, though Lord Kastor of Veluca (the claimant to the Rhodok throne) bases his claim on the fact that King Graveth violated the rules of the election by coming armed onto the grounds where it was being held. (No, he doesn't want a new election, he wants to take the throne from King Graveth by force.)
 Mount & Blade (Video Game) / int_52388345
featureApplicability
1.0
 Mount & Blade (Video Game) / int_52388345
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_52388345
 Mount & Blade (Video Game) / int_53e6f4a
type
Diminishing Returns for Balance
 Mount & Blade (Video Game) / int_53e6f4a
comment
Diminishing Returns for Balance: It can seem that gaining renown at higher levels/troop sizes can be difficult. However, if you fight a much larger army with a smaller one, and win, you can still gain a lot of renown, and the bigger the difference in size the better. This works even if you're by yourself or with a very small party, and get attacked by a group of say, 40 bandits. However, keep in mind that unless you're using high level units and utilizing them where they work best, such as cavalry in an open field battle without hills or a river, it can be difficult to fight off a larger force. Hence why winning with a smaller group earns you bigger renown.
 Mount & Blade (Video Game) / int_53e6f4a
featureApplicability
1.0
 Mount & Blade (Video Game) / int_53e6f4a
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_53e6f4a
 Mount & Blade (Video Game) / int_54689fb6
type
Eagle Squadron
 Mount & Blade (Video Game) / int_54689fb6
comment
Eagle Squadron: Prominently featured for almost every faction. The Kingdom of Sweden employs vast numbers of Scottish soldiers and commanders as well as the leader of Brandenburg, the Polish-Lithuanian Commonwealth receives considerable support from the Imperial army and employs Registered Cossacks, and the Crimean Khanate is propped up by expeditionary forces of its' Ottoman Liege. Note that while the Poles can recruit Scottish soldiers and the Swedes can recruit Germans, those are highly limited and not likely to feature them heavily.
 Mount & Blade (Video Game) / int_54689fb6
featureApplicability
1.0
 Mount & Blade (Video Game) / int_54689fb6
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_54689fb6
 Mount & Blade (Video Game) / int_558245a7
type
Redshirt Army
 Mount & Blade (Video Game) / int_558245a7
comment
Redshirt Army: Your soldiers, as well as the soldiers of every other lord. However, if your soldiers somehow survive long enough to reach their maximum levels they can become the Men of Sherwood.
 Mount & Blade (Video Game) / int_558245a7
featureApplicability
1.0
 Mount & Blade (Video Game) / int_558245a7
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_558245a7
 Mount & Blade (Video Game) / int_57d43e40
type
Fantasy Counterpart Culture
 Mount & Blade (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: Mods which add new factions to the original Calradian setting or which are set in a brand new fantasy setting do this a lot (cf the Sword of Damocles dyptich). In The Wedding Dance: The Sway of Foment, Kingdom of Orlan, and Prid Empire are three classical fantasy factions of European inspiration, which respectively are inspired by England, France, and Holy Roman Empire. Pontus Politeria is an Ancient Gromish faction turned into a matriarchy. As implied by its name, Valkyrie Kongerike is a Norse-inspired faction turned into a matriarchy. The Calradian Empire (your own faction) is a combination of 16th and 19th centuries' Germany and Austria. In The Red Warsnote extension of the Calradian setting in the 20th of their history, with equivalents of communist revolutions and world wars, the six native factions remained, while some new have been added: Nordic Union is Finland. Swazi Reich is a Kaiserreich and Nazi Germany combination, with black uniforms, eagle and swastika symbols, and spiked helmets. Rhodokian Socialist Workers Union is Italy. United Vaegir Federation is USSR, with red flags, stars, hammer-sickles, commie music, "White Vaegirs" wandering bandit parties, and a faction leader named "Iossif the Steel Man". Peoples Republic of the Khergit is a mix of Communist Mongolia and Communist China. Sarranid Islamic Confederation is a military alliance of Middle-Eastern like countries in the desertic arid areas of the map. Kingdom of Helvetia is a weird Prussia/Poland/Switzerland mix. Confederate States of Balion is USA. New Albion is Canada. Republica Socialista de San Gevera is Mexico. Kengeki Gaiden alters the native faction to turn them into Japan-oriented ones.
 Mount & Blade (Video Game) / int_57d43e40
featureApplicability
1.0
 Mount & Blade (Video Game) / int_57d43e40
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_57d43e40
 Mount & Blade (Video Game) / int_581f6468
type
Hero of Another Story
 Mount & Blade (Video Game) / int_581f6468
comment
Hero of Another Story : The popular Floris Expanded Mod Pack, which includes a variety of quality of life and variety mods, includes the titular companion Floris, who literally has his own story. He starts just shy of level 30, already clad in endgame tier armor. He is Duke of Holland, owns the Floris King franchise of dining halls, and one of his assignments involves him traveling to Dhirim to check on the development of his autobiographic theatre play. His signup fee is 20000 denars, which is the in-universe equivalent of three king ransoms. And if you request him to go on a mission to support you as King of Calradia, he strongly implies he has already beaten you to the punch.
 Mount & Blade (Video Game) / int_581f6468
featureApplicability
1.0
 Mount & Blade (Video Game) / int_581f6468
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_581f6468
 Mount & Blade (Video Game) / int_58efc711
type
The Goomba
 Mount & Blade (Video Game) / int_58efc711
comment
The Goomba: Looters. Their sticks and knives barely do any damage even to crappy armor, and they're woefully inaccurate with the rocks they throw. A single swing of pretty much anything tends to be enough to kill them. Finally, they tend to be pretty slow on the overmap, so, combined with the above, lets you get some early levels and money by soloing these guys and selling what little they have in nearby towns.
 Mount & Blade (Video Game) / int_58efc711
featureApplicability
1.0
 Mount & Blade (Video Game) / int_58efc711
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_58efc711
 Mount & Blade (Video Game) / int_5aa8d3d8
type
Friendly Enemy
 Mount & Blade (Video Game) / int_5aa8d3d8
comment
Friendly Enemy: If you're in the habit of letting enemy commanders go after battles, you could very well discover that you're on better terms with your enemies than with your allies.
 Mount & Blade (Video Game) / int_5aa8d3d8
featureApplicability
1.0
 Mount & Blade (Video Game) / int_5aa8d3d8
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_5aa8d3d8
 Mount & Blade (Video Game) / int_5ade9ace
type
Gang Up on the Human
 Mount & Blade (Video Game) / int_5ade9ace
comment
Gang Up on the Human: Zigzagged. During actual fights, they will only specifically go after you if you're attacking them and are the closest target. Otherwise the enemy will go after whichever one of your own men is closest to them. Played straight in the sense that your towns will often get raided, especially by lords who don't like you very much. Even if it's on the other side of the map.
 Mount & Blade (Video Game) / int_5ade9ace
featureApplicability
1.0
 Mount & Blade (Video Game) / int_5ade9ace
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_5ade9ace
 Mount & Blade (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Mount & Blade (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: A character with the "Lady in Waiting" background starts with a Spirited Courser, an enhanced version of the fastest horse in the game (only a Champion Courser is faster) at the cost of a hit to other starting equipment (and starting equipment is wretched for every background and will get upgraded after a battle or two no matter what). By comparison, every other character starts with either a Swaybacked Saddle Horse, a debuffed version of the second-worst horse in the game, or a Sumpter Horse, the worst horse in the game.
 Mount & Blade (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Mount & Blade (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_5b81ca8d
 Mount & Blade (Video Game) / int_5cfeb43f
type
Save Scumming
 Mount & Blade (Video Game) / int_5cfeb43f
comment
Save Scumming: Averted, you automatically fail most tasks that have a random component to them for a short amount of time after reloading a save. The game actually takes it farther than that: you will fail even if it's otherwise impossible to do so!note For example, if you use the third-party tool TweakMB to give yourself a 100% chance of success, or make it so you always recruit at least one person from villages, you will still fail/find no recruits, respectively You will discover this fact at the worst possible moment. That said however, it can be played straight with sieges and battles where you're not sure about the outcome. If you save prior to a fight, and lose, or suffer a Pyrrhic Victory in which you lose a lot of men to win the battle/siege, you can reload and try again.
 Mount & Blade (Video Game) / int_5cfeb43f
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_5cfeb43f
 Mount & Blade (Video Game) / int_5f70322e
type
Public Domain Soundtrack
 Mount & Blade (Video Game) / int_5f70322e
comment
Public Domain Soundtrack: 1429 : La Guerre de Cent Ans has "O Fortuna" and "Douce Dame Jolie"note English translation in the link among its main menu themes.
 Mount & Blade (Video Game) / int_5f70322e
featureApplicability
1.0
 Mount & Blade (Video Game) / int_5f70322e
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_5f70322e
 Mount & Blade (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Mount & Blade (Video Game) / int_6041e4f4
comment
Doubles as The Computer Is a Cheating Bastard, as while other lords spend a sizeable amount of time in captivity as well, immediately upon becoming free they regain their entire army and do not have any disadvantages.
 Mount & Blade (Video Game) / int_6041e4f4
featureApplicability
1.0
 Mount & Blade (Video Game) / int_6041e4f4
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_6041e4f4
 Mount & Blade (Video Game) / int_6073e7b7
type
The Musketeer
 Mount & Blade (Video Game) / int_6073e7b7
comment
The Musketeer: Given the game's setting, every faction has some variations of this type among their troops.
 Mount & Blade (Video Game) / int_6073e7b7
featureApplicability
1.0
 Mount & Blade (Video Game) / int_6073e7b7
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_6073e7b7
 Mount & Blade (Video Game) / int_60b21fa3
type
The Lancer
 Mount & Blade (Video Game) / int_60b21fa3
comment
The Lancer: Bunduk and several of the recruitable hero characters. Literally, since they can become lancers in the classical sense of the word, on horseback of course.
 Mount & Blade (Video Game) / int_60b21fa3
featureApplicability
1.0
 Mount & Blade (Video Game) / int_60b21fa3
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_60b21fa3
 Mount & Blade (Video Game) / int_61b9028c
type
Sinister Scythe
 Mount & Blade (Video Game) / int_61b9028c
comment
Sinister Scythe: A realistic example with war scythes, with a shortened version for ease of use.
 Mount & Blade (Video Game) / int_61b9028c
featureApplicability
1.0
 Mount & Blade (Video Game) / int_61b9028c
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_61b9028c
 Mount & Blade (Video Game) / int_6375f746
type
Drill Sergeant Nasty
 Mount & Blade (Video Game) / int_6375f746
comment
Drill Sergeant Nasty: Lezalit. Ymira points it out if you have both of them in your army.
 Mount & Blade (Video Game) / int_6375f746
featureApplicability
1.0
 Mount & Blade (Video Game) / int_6375f746
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_6375f746
 Mount & Blade (Video Game) / int_638b65bc
type
Armor Is Useless
 Mount & Blade (Video Game) / int_638b65bc
comment
Armor Is Useless: Averted, though with cheaper armor at lower levels you might think this is the case.
 Mount & Blade (Video Game) / int_638b65bc
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_638b65bc
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_638b65bc
 Mount & Blade (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Mount & Blade (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Characters become bloodier as they take damage, but their performance is unaffected. Averted for horses: they become progressively slower as they are injured, and a knockout can leave them permanently crippled. However, so long as they aren't kocked out in any particular battle, they instantly fully heal at the end of each battle, even between stages of large, multi-stage battles, and never suffer any consequence for this. Like characters, shields may show that they are taking damage and be filled with dozens of arrows and javelins, but until the moment they're actually destroyed, their protective capabilities are never diminished. Also, much like horses, so long as a shield isn't outright destroyed in any particular battle, it can soak an infinite amount of damage over its lifetime and never lose any effectiveness in future battles.
 Mount & Blade (Video Game) / int_64f0c18c
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_64f0c18c
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_64f0c18c
 Mount & Blade (Video Game) / int_65331274
type
Flynning
 Mount & Blade (Video Game) / int_65331274
comment
Flynning: Averted. The battles are full of realistically rough and hard-hitting swings, stabs and parries.
 Mount & Blade (Video Game) / int_65331274
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_65331274
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_65331274
 Mount & Blade (Video Game) / int_65efc6dc
type
Appeal to Force
 Mount & Blade (Video Game) / int_65efc6dc
comment
Appeal to Force: King Graveth won the Rhodok election by coming in armed and announcing that there was a Swadian raiding party that was coming to kill the electoral council, and that he'd only defend them if they elected him immediately. Graveth lauds this; he despises the patricians of the towns and considers their democracy a sham.
 Mount & Blade (Video Game) / int_65efc6dc
featureApplicability
1.0
 Mount & Blade (Video Game) / int_65efc6dc
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_65efc6dc
 Mount & Blade (Video Game) / int_681077c5
type
Wide-Open Sandbox
 Mount & Blade (Video Game) / int_681077c5
comment
Wide-Open Sandbox
 Mount & Blade (Video Game) / int_681077c5
featureApplicability
1.0
 Mount & Blade (Video Game) / int_681077c5
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_681077c5
 Mount & Blade (Video Game) / int_688238d6
type
Wimp Fight
 Mount & Blade (Video Game) / int_688238d6
comment
Wimp Fight: If two AI in the original game's arena spawn with bows next to each other, they will proceed to punch each other for minimal damage until one is KO or (more likely) someone kicks both their asses. If two spear-wielding cavalrymen crash into an obstacle together, it can lead to them ineffectively poking each other at close range for minimal damage, unless they get lucky enough to free themselves.
 Mount & Blade (Video Game) / int_688238d6
featureApplicability
1.0
 Mount & Blade (Video Game) / int_688238d6
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_688238d6
 Mount & Blade (Video Game) / int_688afa6a
type
Evil Uncle
 Mount & Blade (Video Game) / int_688afa6a
comment
Evil Uncle: King Harlaus of Swadia and King Yaroglek of Vaegir, according to their claimants' stories.
 Mount & Blade (Video Game) / int_688afa6a
featureApplicability
1.0
 Mount & Blade (Video Game) / int_688afa6a
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_688afa6a
 Mount & Blade (Video Game) / int_6a44ee29
type
Jeanne d'Archétype
 Mount & Blade (Video Game) / int_6a44ee29
comment
Jeanne d'Archétype: Lots of New Companions includes a companion named Joan, who is an obvious Calradian Jeanne d'Arc: not only she is an Action Girl with a suspicious similar name wearing a plate armour, but she also gave her support to the player character after receiving the divine revelation that he is the rightful ruler of Calradia, and she has been especially designed by the modder to be promoted as a marshall.
 Mount & Blade (Video Game) / int_6a44ee29
featureApplicability
1.0
 Mount & Blade (Video Game) / int_6a44ee29
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_6a44ee29
 Mount & Blade (Video Game) / int_6a582e34
type
Day of the Jackboot
 Mount & Blade (Video Game) / int_6a582e34
comment
Day of the Jackboot: Attempted by King Jan Kasimir of Poland in the penultimate missions of The Deluge questline, on his own government nonetheless.
 Mount & Blade (Video Game) / int_6a582e34
featureApplicability
1.0
 Mount & Blade (Video Game) / int_6a582e34
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_6a582e34
 Mount & Blade (Video Game) / int_6b05b601
type
Jerkass Has a Point
 Mount & Blade (Video Game) / int_6b05b601
comment
Jerkass Has a Point: The "dishonorable" lords and nobles will scold you for taking the "honorable" option of letting enemy commanders go away free after defeating them. Enemy lords, once free, can simply raise a new army and resume whatever they were doing earlier, be it plundering trade routes or razing villages, and it would benefit everyone on your side if they were simply taken out of the picture — especially if they have several fiefs and are capable of fielding armies over a hundred strong.
 Mount & Blade (Video Game) / int_6b05b601
featureApplicability
1.0
 Mount & Blade (Video Game) / int_6b05b601
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_6b05b601
 Mount & Blade (Video Game) / int_6dc10d3a
type
Ultimate Blacksmith
 Mount & Blade (Video Game) / int_6dc10d3a
comment
Ultimate Blacksmith: The Weapon-Master, Armor Master, and Horse Master guilds/craftsmen that can be found in the town square of forts or cities. If you are willing to pay through the nose, they can guarantee you the finest kinds of equipment in the game save for the Black Mace. Somewhat subverted in that the items you buy cannot have modifiers, which means that versions of the same equipment available from random marketplace spawns can be superior; it's just that they are 'random' while the guilds offer you guaranteed quality at a guaranteed time. Oddly enough, there's one in every city, which tends to clash slightly with the usual portrayals of this trope.
 Mount & Blade (Video Game) / int_6dc10d3a
featureApplicability
-0.3
 Mount & Blade (Video Game) / int_6dc10d3a
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_6dc10d3a
 Mount & Blade (Video Game) / int_6dc206c9
type
Marathon Level
 Mount & Blade (Video Game) / int_6dc206c9
comment
Marathon Level: Sieges, or field battles that happen with hundreds of soldiers. A single battle can drag on for hours. Oh, and if enough soldiers remain on each side, another round ensues, with no opportunity to save or even quit to the desktop in between.
 Mount & Blade (Video Game) / int_6dc206c9
featureApplicability
1.0
 Mount & Blade (Video Game) / int_6dc206c9
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_6dc206c9
 Mount & Blade (Video Game) / int_6e70b12b
type
Nominal Importance
 Mount & Blade (Video Game) / int_6e70b12b
comment
Nominal Importance: Named NPCs are either kings/king claimants or "hero" characters like you: they are knocked out in battle instead of suffering perma-death like nameless NPCs and can be leveled up and equipped much the same way you are.
 Mount & Blade (Video Game) / int_6e70b12b
featureApplicability
1.0
 Mount & Blade (Video Game) / int_6e70b12b
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_6e70b12b
 Mount & Blade (Video Game) / int_6e7e9709
type
Cosmetic Award
 Mount & Blade (Video Game) / int_6e7e9709
comment
Cosmetic Award: The Steam version of WB now has 74 achievements.
 Mount & Blade (Video Game) / int_6e7e9709
featureApplicability
1.0
 Mount & Blade (Video Game) / int_6e7e9709
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_6e7e9709
 Mount & Blade (Video Game) / int_6ec03ba1
type
Mook Maker
 Mount & Blade (Video Game) / int_6ec03ba1
comment
Mook Maker: Bandit parties are now spawned by bandit hideouts, which can be assaulted to temporarily clear an area of banditry. Leaving hideouts alone is a singularly terrible idea, as bandits spawn from the hideout based on your party size, and at regular intervals. If you leave an affected area alone for too long, you'll have a dozen groups of 40+ bandits that, when they see you, will gang up on you, resulting in 400+ bandits attacking you!
 Mount & Blade (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Mount & Blade (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_6ec03ba1
 Mount & Blade (Video Game) / int_6ec989d8
type
Guide Dang It!
 Mount & Blade (Video Game) / int_6ec989d8
comment
Guide Dang It!: The promotion trees and favored equipment of various units in Gekokujo are not explained anywhere in advance, and especially if you have a mixed army, what equipment which Ashigaru Skirmisher gets can seem random, even though whether Ashigaru Skirmishers have bows or guns is determined solely by what region they were recruited from (only Oda, Otomo, Tokugawa, Shimazu, Ryuzoji, and the Ikko Ikki get gunner Ashigaru units, while all other regions' Ashigaru skirmishers will be archers). This is, however, a very important distinction as Ashigaru tend to get unimpressive Power Draw skill levels and relatively weak bows, especially compared to Master Archer or Hatamoto Archer Samurai units, while guns aren't dependent on a skill like that and a massed formation of gun users, even if they're just Ashigaru, can be extremely dangerous. Similarly, which two of the four possible Hatamoto level final promotions (Guard, Cavalry, Gunner, or Archer) are available for Samurai units depends on where they come from, and unlike Native factions, other than their final promotion, they're identical, which means that you can easily wind up recruiting Ji-zamurai without knowledge of what their final promotion is, and thus, how best to promote them. Also in Gekokujo, that some lances even can be couched - the AI rarely uses mounted lancers, tournaments are entirely on foot, and such weapon use in Japan isn't nearly as famous as in Europe, so it's not readily apparent, but the Fukuro Yari, Su Yari, Jumonji Yari, and Katakama Yari, but NOT the "Yari Pike" versions can be couched.
 Mount & Blade (Video Game) / int_6ec989d8
featureApplicability
1.0
 Mount & Blade (Video Game) / int_6ec989d8
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_6ec989d8
 Mount & Blade (Video Game) / int_6ef6417b
type
Disney Death
 Mount & Blade (Video Game) / int_6ef6417b
comment
Disney Death: Neither the player character, the named NPCs, nor any of the lords can be killed in battle - they're only knocked unconscious and taken prisoner, and either are ransomed or escape. Your hirelings can be killed, but even then you can learn a surgery skill granting a chance that a soldier who would've been killed will be merely knocked unconscious instead.
 Mount & Blade (Video Game) / int_6ef6417b
featureApplicability
1.0
 Mount & Blade (Video Game) / int_6ef6417b
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_6ef6417b
 Mount & Blade (Video Game) / int_703ab38d
type
Base on Wheels
 Mount & Blade (Video Game) / int_703ab38d
comment
Base on Wheels: When you have enough men, you can order your army to construct a wagon fort to provide you protection if attacked at the cost of maneuverability and speed. It can even be rolled along with you as you move on the world map, albeit at a far slower pace than the norm.
 Mount & Blade (Video Game) / int_703ab38d
featureApplicability
1.0
 Mount & Blade (Video Game) / int_703ab38d
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_703ab38d
 Mount & Blade (Video Game) / int_72b0dfd2
type
Being Good Sucks
 Mount & Blade (Video Game) / int_72b0dfd2
comment
Being Good Sucks: The benefits of having a high honor are dubious at best. You have to turn down often needed rewards for quests, release valuable prisoners, skip lucrative quests, refrain from beating down on the peasantry, and make enemies of the "dishonorable" nobles across the realm. All to make friends with some "honorable" ones. And prior to Warband, it didn't even properly do that. Honor does have one benefit, namely becoming marshal. If your honor is high enough, a lot of lords will like you enough to vote for you to become marshal without you having had to bother doing a million quests for them, saving you time that can be used to make the money you're missing out on from dishonorable acts by battling, which also trains your men and keeps morale high. The dishonorable lords never go below -3 relation with you no matter how high your honor is either, you need to do other things to make anyone hate you more than that.
 Mount & Blade (Video Game) / int_72b0dfd2
featureApplicability
1.0
 Mount & Blade (Video Game) / int_72b0dfd2
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_72b0dfd2
 Mount & Blade (Video Game) / int_745a226c
type
Easy Logistics
 Mount & Blade (Video Game) / int_745a226c
comment
Easy Logistics: Rigale aims to bring this trope's aversion up to eleven. For example, troops become tired if they march outside for too long without resting, either in a camp or in a town; building a camp needs wood logs (number proportional to party's size). Also, using ammunition on the battlefield really consumes then. Another features is the necessity to have several different food items in the inventory, or the troops will quickly become sick of dysentry.
 Mount & Blade (Video Game) / int_745a226c
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_745a226c
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_745a226c
 Mount & Blade (Video Game) / int_75e04d9e
type
Herding Mission
 Mount & Blade (Video Game) / int_75e04d9e
comment
Herding Mission: Some quests can involve transporting a herd of cattle with your army for various reason; villagers elders might want you to bring them new animals to restock a depleted herd, guild masters might ask you to transport a herd to another town to sell, and war marshals might ask for cattle to slaughter to restock their army's rations.
 Mount & Blade (Video Game) / int_75e04d9e
featureApplicability
1.0
 Mount & Blade (Video Game) / int_75e04d9e
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_75e04d9e
 Mount & Blade (Video Game) / int_75f09f53
type
Morale Mechanic
 Mount & Blade (Video Game) / int_75f09f53
comment
Morale Mechanic: Morale affects how aggressively your army fights and reduces the chance of your troops deserting, and is decided by a number of factors, including your leadership skill, how many battles you've won, what types of food you give as rations, which companions you hire and whether or not you're at war with the faction a particular unit associates with.
 Mount & Blade (Video Game) / int_75f09f53
featureApplicability
1.0
 Mount & Blade (Video Game) / int_75f09f53
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_75f09f53
 Mount & Blade (Video Game) / int_7706dd0f
type
Cosmetically Different Sides
 Mount & Blade (Video Game) / int_7706dd0f
comment
Cosmetically Different Sides: Generally averted, but when a Sarannid Mameluke force and a Swadian Knight one charge into each other, it becomes apparently they have practically the exact same stats with Sarannids being slightly lighter armored and faster and Swadians being heavier armored and slower, That is to say, a Sarranid Mameluke will get somewhere one second before a Swadian Knight and said Knight will take one more wind gust to take down.
 Mount & Blade (Video Game) / int_7706dd0f
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_7706dd0f
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_7706dd0f
 Mount & Blade (Video Game) / int_778b1d91
type
Unblockable Attack
 Mount & Blade (Video Game) / int_778b1d91
comment
Unblockable Attack: The kick attack can't be stopped by any means, though it's intended less for damage (which is minimal) and more for stunning and knocking back enemies.
 Mount & Blade (Video Game) / int_778b1d91
featureApplicability
1.0
 Mount & Blade (Video Game) / int_778b1d91
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_778b1d91
 Mount & Blade (Video Game) / int_78c895c8
type
Amusing Injuries
 Mount & Blade (Video Game) / int_78c895c8
comment
Amusing Injuries: Can occur when your character or your horse is impaled with a lot of arrows and thrown weapons. Nothing like riding a horse that has five thrown spears sticking out of it, while your character becomes a human pincushion with multiple arrows sticking out. Better still, if your horse's injury is a single arrow between the eyes, you get a unicorn. Take out a mounted enemy while he's charging full steam. Watch the rider end up rolled over by his mount's corpse.
 Mount & Blade (Video Game) / int_78c895c8
featureApplicability
1.0
 Mount & Blade (Video Game) / int_78c895c8
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_78c895c8
 Mount & Blade (Video Game) / int_794095d7
type
Boxed Crook
 Mount & Blade (Video Game) / int_794095d7
comment
Boxed Crook: You can recruit captured looters, bandits, and their ilk into your warband. Since they tend to be lower-tier troops and take quite a bit of extra effort to level up compared to recruits and mercenaries, they're often useful for little more than cheap cannon fodder to preserve the rest of your army. Also, while the basic units (Looters, etc) are extremely cheap (1 gold per unit per week), their advanced levels (Mountain Bandit, Forest Bandit, etc) are extremely expensive (up to 35 gold per unit per week), and separated by a mere one level of advancement, making them impractical to level and Overrated and Underleveled if you bother with it.
 Mount & Blade (Video Game) / int_794095d7
featureApplicability
1.0
 Mount & Blade (Video Game) / int_794095d7
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_794095d7
 Mount & Blade (Video Game) / int_79fa704c
type
Training the Peaceful Villagers
 Mount & Blade (Video Game) / int_79fa704c
comment
Training the Peaceful Villagers: A possible quest for each village.
 Mount & Blade (Video Game) / int_79fa704c
featureApplicability
1.0
 Mount & Blade (Video Game) / int_79fa704c
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_79fa704c
 Mount & Blade (Video Game) / int_7a0374eb
type
Impoverished Patrician
 Mount & Blade (Video Game) / int_7a0374eb
comment
Impoverished Patrician: One background choice. It grants you with a banner and slight fame boost (which affects max army size).
 Mount & Blade (Video Game) / int_7a0374eb
featureApplicability
1.0
 Mount & Blade (Video Game) / int_7a0374eb
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_7a0374eb
 Mount & Blade (Video Game) / int_7a32312a
type
Rain of Blood
 Mount & Blade (Video Game) / int_7a32312a
comment
Rain of Blood: Get a guy in close combat for long enough and they will look like they took a dip in a crimson sea.
 Mount & Blade (Video Game) / int_7a32312a
featureApplicability
1.0
 Mount & Blade (Video Game) / int_7a32312a
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_7a32312a
 Mount & Blade (Video Game) / int_7c862b8a
type
Chronic Backstabbing Disorder
 Mount & Blade (Video Game) / int_7c862b8a
comment
Chronic Backstabbing Disorder: Tons, and as a mercenary you can indulge in it as well even though it might not be the most prudent choice. In addition, every single one of the three main story quests features you being betrayed in some fashion by an ally. The Polish-Lithuanian quest probably tops the list because almost every single plot-important Commonwealth character will betray you, including one who is actually the good guy.
 Mount & Blade (Video Game) / int_7c862b8a
featureApplicability
1.0
 Mount & Blade (Video Game) / int_7c862b8a
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_7c862b8a
 Mount & Blade (Video Game) / int_7d561d58
type
Too Awesome to Use
 Mount & Blade (Video Game) / int_7d561d58
comment
Too Awesome to Use: Grenades. They're expensive as all hell and don't refill like bullets or arrows do, but they hurt more than anything else in the game in a big radius, so even without skillpoints in grenade throwing you can wipe out several troops with just one. If you're willing to spend points in it, though, the radius starts getting seriously big, so you can soften up a siege/wagon fort considerably, if not wipe it out completely in the latter case.
 Mount & Blade (Video Game) / int_7d561d58
featureApplicability
1.0
 Mount & Blade (Video Game) / int_7d561d58
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_7d561d58
 Mount & Blade (Video Game) / int_7dbfa45b
type
Spy Speak
 Mount & Blade (Video Game) / int_7dbfa45b
comment
Spy Speak: One quest type involves identifying a friendly spy in this manner.
 Mount & Blade (Video Game) / int_7dbfa45b
featureApplicability
1.0
 Mount & Blade (Video Game) / int_7dbfa45b
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_7dbfa45b
 Mount & Blade (Video Game) / int_7ea8f5ce
type
Knight in Shining Armor
 Mount & Blade (Video Game) / int_7ea8f5ce
comment
Knight in Shining Armor: YOU, if you want. Though you'll find that shiny armor is quite expensive and makes you move at a snail's pace if you get de-horsed
 Mount & Blade (Video Game) / int_7ea8f5ce
featureApplicability
1.0
 Mount & Blade (Video Game) / int_7ea8f5ce
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_7ea8f5ce
 Mount & Blade (Video Game) / int_7ef9fa03
type
Expanded Universe
 Mount & Blade (Video Game) / int_7ef9fa03
comment
Expanded Universe: There are a lot of mods which retain the Calradia setting while adding new factions/new landmass, or are set in another period of Calradia history.
 Mount & Blade (Video Game) / int_7ef9fa03
featureApplicability
1.0
 Mount & Blade (Video Game) / int_7ef9fa03
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_7ef9fa03
 Mount & Blade (Video Game) / int_7fbb13bf
type
Unfriendly Fire
 Mount & Blade (Video Game) / int_7fbb13bf
comment
Both sides during a multiplayer siege battle will treat a defender who repeatedly opens the sally port door as this and will promptly ban the offender for their stupidity/poor sportsmanship. On certain servers such shenanigans might be rewarded with friendly arrows to the back.
 Mount & Blade (Video Game) / int_7fbb13bf
featureApplicability
1.0
 Mount & Blade (Video Game) / int_7fbb13bf
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_7fbb13bf
 Mount & Blade (Video Game) / int_7fd142ef
type
Shared Universe
 Mount & Blade (Video Game) / int_7fd142ef
comment
Shared Universe: In The Wedding Dance, the companion Fawzia states that she is an exiled D'Shar princess from Pendor, implying that The Wedding Dance and Prophesy of Pendor are set in the same universe.
 Mount & Blade (Video Game) / int_7fd142ef
featureApplicability
1.0
 Mount & Blade (Video Game) / int_7fd142ef
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_7fd142ef
 Mount & Blade (Video Game) / int_816a4e80
type
Star Wars (Franchise)
 Mount & Blade (Video Game) / int_816a4e80
comment
If you happen to get into a bar brawl, drawing a bow in the tavern will result in the tavern keeper shouting "No shooting, no shooting!"
 Mount & Blade (Video Game) / int_816a4e80
featureApplicability
1.0
 Mount & Blade (Video Game) / int_816a4e80
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_816a4e80
 Mount & Blade (Video Game) / int_81c72ad5
type
Vestigial Empire
 Mount & Blade (Video Game) / int_81c72ad5
comment
Vestigial Empire: At some point in the distant past, all of Calradia was united under a single empire. It's long since broken up, but some people still remember their ancestors' roles within that empire fondly. And, of course, the whole reason that all the factions are fighting in the first place is because each monarch wants to reforge the empire in their own image.
 Mount & Blade (Video Game) / int_81c72ad5
featureApplicability
1.0
 Mount & Blade (Video Game) / int_81c72ad5
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_81c72ad5
 Mount & Blade (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Mount & Blade (Video Game) / int_82108e3d
comment
Attack Its Weak Point: There are several ways you can exploit this: For example, if the enemy is holding up their shield, you can attempt to circle around them and hit them from behind so long as you're not the only target around them. If they're heavily armored but not wearing a helmet, a head strike will do massive damage, and with a strong enough weapon, can One-Hit Kill them. When approaching an enemy formation you're better off picking at their flanks rather than a headlong rush in the middle of them. If shooting at a target with their shield raised, one may go for a foot shot, less damaging, but at least does some damage. Horses can take a fair amount of punishment, but given that they gradually slow down as they take damage, are a large target, cannot block blows by themselves, and a de-horsed rider is rather slow in its plate armour on foot, it's no wonder many soldiers will go for them first. You can also raid enemy villages to weaken their economy, deny them building up their armies for a while, and loot things. Occasionally this will force the enemy to attack you in an attempt to save their village.
 Mount & Blade (Video Game) / int_82108e3d
featureApplicability
1.0
 Mount & Blade (Video Game) / int_82108e3d
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_82108e3d
 Mount & Blade (Video Game) / int_82a3978e
type
Pause Scumming
 Mount & Blade (Video Game) / int_82a3978e
comment
Pause Scumming: In any battle whether you are fighting in a battlefield or sieging/defending a castle, you can notably increase the number of troops on your side making attacking armies that are 7 times your size a walk in the park. The battle size can be changed from anywhere between 30 to 150 (without mods), so you start a battle with the minimum size -pause- then set the size to max, you then unpause for a second and pause again so you get a decent number of reinforcements and the enemies get nothing, reset the battle size to the minimum and the enemy only get reinforcements in small groups after most of them are down. Averted in that it can't be used in a keep or for fighting in the streets as the number of soldiers is set to a fixed amount after winning the primary attack (usually around 4 versus 5).
 Mount & Blade (Video Game) / int_82a3978e
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_82a3978e
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_82a3978e
 Mount & Blade (Video Game) / int_830ceec9
type
Inevitable Tournament
 Mount & Blade (Video Game) / int_830ceec9
comment
Inevitable Tournament: Sort of. The fighting tournaments in the large cities aren't mandatory, but placing bets on yourself and then winning goes a long way towards paying your Redshirt Army's salary.
 Mount & Blade (Video Game) / int_830ceec9
featureApplicability
1.0
 Mount & Blade (Video Game) / int_830ceec9
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_830ceec9
 Mount & Blade (Video Game) / int_834420aa
type
BFS
 Mount & Blade (Video Game) / int_834420aa
comment
BFS: Obviously, the two-handed swords, but a few weapons used to be way oversized. Straddling the line between this and a polearm, the Shortened Military Scythe is a scytheblade facing upwards. The Sword of War is the longest non-polearm in the game, needless to say, it's a very big sword. The War Cleaver, which is rather shapeless, beyond the notch on top, while not heavier than most other two-handed swords, it's weight is distributed to make it hit harder than say, a generic greatsword.
 Mount & Blade (Video Game) / int_834420aa
featureApplicability
1.0
 Mount & Blade (Video Game) / int_834420aa
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_834420aa
 Mount & Blade (Video Game) / int_834427cd
type
Cap
 Mount & Blade (Video Game) / int_834427cd
comment
Cap: No attack can ever do more than 500 damage. Considering that 80 hit points is an exceptionally high amount for a human character and 175 is the most a horse can have in an unmodified game, and that doing so much damage is nearly impossible without an extremely fast horse and delivering a couched lance charge to a lightly armored target, it isn't really a hindrance. Attributes cannot be leveled past 63, though character profile editing can set them higher and the values will be accepted. Character level is functionally capped by an experience overflow that happens when attempting to level up past level 62. The total number of troops has an adjustable cap, though even the highest unmoddified value of the cap, 150, is still small enough that two lords may well be unable to commit all their forces at once. When the battle starts, the game splits this cap between the two sides based on the difference in the overall sizes of their armies, which is then modified by the highest tactics skill on each side. As troops are killed, reinforcements arrive in periodic waves.
 Mount & Blade (Video Game) / int_834427cd
featureApplicability
1.0
 Mount & Blade (Video Game) / int_834427cd
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_834427cd
 Mount & Blade (Video Game) / int_83535879
type
Tall Poppy Syndrome
 Mount & Blade (Video Game) / int_83535879
comment
Tall Poppy Syndrome: Easily invoked against AI nobles leading Nord or Rhodok armies, as neither troop tree has any cavalry, and outside of the off chance they've acquired a few foreign, bandit, or mercenary cavalry via after-battle rescues, they'll be the only cavalry in their whole army. This makes them easy to single out and pick off with a well-placed couched lance attack or other attack with a significant speed bonus behind it. Even in other armies, nobles may have unusual equipment like winged great helms that redshirts don't, again singling them out for quick elimination with their own higher-quality gear.
 Mount & Blade (Video Game) / int_83535879
featureApplicability
1.0
 Mount & Blade (Video Game) / int_83535879
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_83535879
 Mount & Blade (Video Game) / int_84194ebf
type
24-Hour Armor
 Mount & Blade (Video Game) / int_84194ebf
comment
24-Hour Armor: No matter how high its encumbrance is. Averted with NPC lords, who switch to civvies when resting in a castle or town. The player character will also take off his helm and weapons while visiting.
 Mount & Blade (Video Game) / int_84194ebf
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_84194ebf
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_84194ebf
 Mount & Blade (Video Game) / int_8430699a
type
Alternate Universe
 Mount & Blade (Video Game) / int_8430699a
comment
Alternate Universe: With the original Calradian setting. The Wedding Dance is an extreme example of this. Its setting is explicitly called Calradia, despite being a whole new map with brand new factions. Kengeki Gaiden is set on Warband worldmap, involves six faction which have the same starting location, and each of the sixteen companions are still in the game. Everything gained a Wutai flavour (companion clothings, factions and places names, etc).
 Mount & Blade (Video Game) / int_8430699a
featureApplicability
1.0
 Mount & Blade (Video Game) / int_8430699a
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_8430699a
 Mount & Blade (Video Game) / int_8687f945
type
What Were You Thinking?
 Mount & Blade (Video Game) / int_8687f945
comment
An especially outrageous case of this occurs when the player finds himself in a besieged city that has no hope of defending itself. It is impossible to leave the city by stealth or to surrender, the only options available on the city screen are to join the battle or send the troops in on their own. And due to the fact that the developers though it was a good idea to not allow the player to access the main menu during battle, the only thing you can do is throw all your troops in vain at the enemy and then let the enemy knock you out as well. Only after being defeated and captured are you allowed to load a prior saved game.
 Mount & Blade (Video Game) / int_8687f945
featureApplicability
1.0
 Mount & Blade (Video Game) / int_8687f945
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_8687f945
 Mount & Blade (Video Game) / int_8878f3be
type
Badass Army
 Mount & Blade (Video Game) / int_8878f3be
comment
Badass Army: Any force composed of top-level units. They will make hay out of a lord's army. You can even wipe out several hundred men with your tiny force of 50-90 elite units, especially if they're mounted or waiting for the enemy atop a nice, tall wall.
 Mount & Blade (Video Game) / int_8878f3be
featureApplicability
1.0
 Mount & Blade (Video Game) / int_8878f3be
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_8878f3be
 Mount & Blade (Video Game) / int_895ec17
type
Only in It for the Money
 Mount & Blade (Video Game) / int_895ec17
comment
Only in It for the Money: Mercenary units are the most expensive of any tier of troop, but come with the benefit of not suffering morale penalties if you're attacking any specific ethnic group.
 Mount & Blade (Video Game) / int_895ec17
featureApplicability
1.0
 Mount & Blade (Video Game) / int_895ec17
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_895ec17
 Mount & Blade (Video Game) / int_8976acda
type
Civil War
 Mount & Blade (Video Game) / int_8976acda
comment
Civil War: You can be involved in one if you support one of the claimants against the current leader of the faction. The war goes on until you either decide to stop supporting them, or you takeover all of the rival's castles and towns. And should the claimant win, they become the new faction leader.
 Mount & Blade (Video Game) / int_8976acda
featureApplicability
1.0
 Mount & Blade (Video Game) / int_8976acda
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_8976acda
 Mount & Blade (Video Game) / int_8ad43dc9
type
Ragtag Bunch of Misfits
 Mount & Blade (Video Game) / int_8ad43dc9
comment
Ragtag Bunch of Misfits: The player can recruit troops from all the factions as well as mercenaries to create one big motley crew - and as one can recruit from their own prisoners and those they rescue from the enemy, pretty much any unit can end up in the player's service at some point, including bandits and raiders. The recruitable companions include everything from impoverished nobles to petty bandits, including a daughter fleeing from an arranged marriage with no fighting skills whatsoever.
 Mount & Blade (Video Game) / int_8ad43dc9
featureApplicability
1.0
 Mount & Blade (Video Game) / int_8ad43dc9
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_8ad43dc9
 Mount & Blade (Video Game) / int_8b0a127
type
Rocket-Tag Gameplay
 Mount & Blade (Video Game) / int_8b0a127
comment
Rocket-Tag Gameplay: In mods where firearms exist and are common, ranged combat tends to be very decisive in comparison to Native, as most units go down in one or two bullets. This is taken even further in mods like Gekokujo or Red Wars where there are few or no shields, which makes combat even more decisive.
 Mount & Blade (Video Game) / int_8b0a127
featureApplicability
1.0
 Mount & Blade (Video Game) / int_8b0a127
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_8b0a127
 Mount & Blade (Video Game) / int_8c1ad82f
type
Proud Warrior Race Guy
 Mount & Blade (Video Game) / int_8c1ad82f
comment
Proud Warrior Race Guy: Several, notably Baheshtur and Matheld. Naturally, the Sea Raiders and (to a lesser extent) the Nords and Khergits.
 Mount & Blade (Video Game) / int_8c1ad82f
featureApplicability
1.0
 Mount & Blade (Video Game) / int_8c1ad82f
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_8c1ad82f
 Mount & Blade (Video Game) / int_8c49c29e
type
Zig-Zagging Trope
 Mount & Blade (Video Game) / int_8c49c29e
comment
Mostly averted, in that lords will stop asking you to deliver letters for them once you're rich, powerful and famous. Generally. Also averted in the tournaments where, if you defeat enough opponents, you can stay in the game even if you lose.
 Mount & Blade (Video Game) / int_8c49c29e
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_8c49c29e
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_8c49c29e
 Mount & Blade (Video Game) / int_8d4fcaa5
type
Self-Imposed Challenge
 Mount & Blade (Video Game) / int_8d4fcaa5
comment
While the starting stats still favor females, the politics system favors males and upfront tells you at character creation that non-noble non-males are the equivalent of a Self-Imposed Challenge. You can claw your way up as a peasant woman, but it'll be a slog to convince anyone to make you a lord, let alone give you even a village to rule.
 Mount & Blade (Video Game) / int_8d4fcaa5
featureApplicability
1.0
 Mount & Blade (Video Game) / int_8d4fcaa5
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_8d4fcaa5
 Mount & Blade (Video Game) / int_8d5b5a98
type
Useless Useful Non-Combat Abilities
 Mount & Blade (Video Game) / int_8d5b5a98
comment
Useless Useful Non-Combat Abilities: Persuade is used for about two, three quests in the whole game and even there only has a limited impact. It does have some use for keeping many companions though, as you can persuade companions who want to leave because of others to stay. It's more useful on certain NPCs, since you can send them on diplomatic missions to other Lords to butter them up about you and make it easier to earn Fiefs or recruit them should you form your own nation.
 Mount & Blade (Video Game) / int_8d5b5a98
featureApplicability
1.0
 Mount & Blade (Video Game) / int_8d5b5a98
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_8d5b5a98
 Mount & Blade (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Mount & Blade (Video Game) / int_8e0430ab
comment
Non Standard Game Over: Can happen during "The Secret of the Black Mace" questline. With the help of the protagonist, Janusz Radziwill, a pretender to the Polish throne, becomes the king of the Polish-Lithuanian Commonwealth. At the same time, he is the keeper of the secret of the Black Mace - a legendary relic, the owner of which will be considered strong and respectable enough to lead the entire Cossack gentry. Despite the promise given to reveal the family secret of the Radziwills, Janusz breaks his word, and as soon as he gets the Polish crown and takes the Black Mace from the ancestral tomb, the Cossack lords will begin to move to the side of the Commonwealth, on average one or two every three days. If the player does not or cannot prevent this, once all of them, including all their holdings, are under Radziwill's banner, the player will automatically receive a Game Over screen stating that Radziwill has gained full control of the territory "from the Vistula to the Volga", thereby becoming influential enough to detain and execute the protagonist.
 Mount & Blade (Video Game) / int_8e0430ab
featureApplicability
1.0
 Mount & Blade (Video Game) / int_8e0430ab
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_8e0430ab
 Mount & Blade (Video Game) / int_925b2abb
type
Horse Archer
 Mount & Blade (Video Game) / int_925b2abb
comment
Horse Archer: Most Khergit troops. Building a player character into one is difficult but rewarding.
 Mount & Blade (Video Game) / int_925b2abb
featureApplicability
1.0
 Mount & Blade (Video Game) / int_925b2abb
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_925b2abb
 Mount & Blade (Video Game) / int_93311f8e
type
The Squadette
 Mount & Blade (Video Game) / int_93311f8e
comment
The Squadette: Captured / rescued female peasants can fight in your army and eventually become Sword Sisters once fully leveled.
 Mount & Blade (Video Game) / int_93311f8e
featureApplicability
1.0
 Mount & Blade (Video Game) / int_93311f8e
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_93311f8e
 Mount & Blade (Video Game) / int_933576c8
type
Mighty Glacier
 Mount & Blade (Video Game) / int_933576c8
comment
Mighty Glacier: Anyone on foot with heavy armor. They could get outrun by a limping turtle, but getting close is asking to get your face splattered by a big damn weapon, and they shrug off anything that isn't just as big.
 Mount & Blade (Video Game) / int_933576c8
featureApplicability
1.0
 Mount & Blade (Video Game) / int_933576c8
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_933576c8
 Mount & Blade (Video Game) / int_940a5958
type
Artificial Stupidity
 Mount & Blade (Video Game) / int_940a5958
comment
This is also sometimes a cause of the Artificial Stupidity, as sometimes the enemy stay in formation and wont dare to fight you until they meet the rest of your army.
 Mount & Blade (Video Game) / int_940a5958
featureApplicability
1.0
 Mount & Blade (Video Game) / int_940a5958
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_940a5958
 Mount & Blade (Video Game) / int_9446f847
type
Death or Glory Attack
 Mount & Blade (Video Game) / int_9446f847
comment
Death or Glory Attack: One of the cheats is this. It deals a serious amount of blunt damage to the enemy and has no cooldown, mash it to instantly win. The problem? Said cheat is Control Alt F4. Slip and accidentally let go of the control key and wave your progress goodbye.
 Mount & Blade (Video Game) / int_9446f847
featureApplicability
1.0
 Mount & Blade (Video Game) / int_9446f847
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9446f847
 Mount & Blade (Video Game) / int_95265081
type
Leeroy Jenkins
 Mount & Blade (Video Game) / int_95265081
comment
Leeroy Jenkins: Your army's default battle behavior is full-on charge. Depending on the circumstances, this may not be the wisest strategy. Some lords will also do this as well, sometimes foolhardily charging headlong into your units, all by himself if he's the only mounted unit you're fighting against.
 Mount & Blade (Video Game) / int_95265081
featureApplicability
1.0
 Mount & Blade (Video Game) / int_95265081
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_95265081
 Mount & Blade (Video Game) / int_955aba87
type
Mook Chivalry
 Mount & Blade (Video Game) / int_955aba87
comment
Mook Chivalry: Entirely averted. Once de-horsed, infantry will frequently swarm you from all sides, sometimes so thickly you can't move. The only defense is to backpedal and hope your shield will hold up until The Cavalry arrive to spread them out a bit. Can often lead to Big Damn Heroes moments as you try to hold until your infantry arrive to reinforce you.
 Mount & Blade (Video Game) / int_955aba87
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_955aba87
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_955aba87
 Mount & Blade (Video Game) / int_95afab6
type
Black Cloak
 Mount & Blade (Video Game) / int_95afab6
comment
Black Cloak: Whenever you sneak into an enemy controlled city, you wear one of these, along with a staff and throwing knives.
 Mount & Blade (Video Game) / int_95afab6
featureApplicability
1.0
 Mount & Blade (Video Game) / int_95afab6
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_95afab6
 Mount & Blade (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Mount & Blade (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Arrows fired from horseback while moving now actually pick up momentum in the direction of the horse's movement, forcing veteran horse archer players to unlearn what they have learned.
 Mount & Blade (Video Game) / int_963086ce
featureApplicability
1.0
 Mount & Blade (Video Game) / int_963086ce
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_963086ce
 Mount & Blade (Video Game) / int_964ea66c
type
A-Team Firing
 Mount & Blade (Video Game) / int_964ea66c
comment
A-Team Firing: A firing line of rookie troopers can fail to hit an entire army. A natural consequence of using black powder muskets, which historically were that inaccurate. That being said, elite soldiers as well as a properly managed character and companions can quickly invert this trope, pounding down masses of deathly accurate fire.
 Mount & Blade (Video Game) / int_964ea66c
featureApplicability
1.0
 Mount & Blade (Video Game) / int_964ea66c
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_964ea66c
 Mount & Blade (Video Game) / int_96804de5
type
Born in the Saddle
 Mount & Blade (Video Game) / int_96804de5
comment
Born in the Saddle: The Khergits were originally steppe nomads before settling down in the lands they currently occupy, and their armies still have a heavy emphasis on cavalry.
 Mount & Blade (Video Game) / int_96804de5
featureApplicability
1.0
 Mount & Blade (Video Game) / int_96804de5
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_96804de5
 Mount & Blade (Video Game) / int_9712e10
type
Sword of Plot Advancement
 Mount & Blade (Video Game) / int_9712e10
comment
Sword of Plot Advancement: The Black Mace is the subject at the center of the fittingly-named "Secret of the Black Mace" Cossack storyline, which revolves around you and several others trying to discover it. When you actually do find it, it averts a typical cliche of this trope by being the Infinity +1 Sword of all the melee weapons in the game.
 Mount & Blade (Video Game) / int_9712e10
featureApplicability
1.0
 Mount & Blade (Video Game) / int_9712e10
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9712e10
 Mount & Blade (Video Game) / int_9724d6fa
type
Call That a Formation?
 Mount & Blade (Video Game) / int_9724d6fa
comment
Call That a Formation?: Units can be arranged to 1-4 deep lines. Suprisingly, Units tend to remain and/or reform the formation unless told to charge.
 Mount & Blade (Video Game) / int_9724d6fa
featureApplicability
1.0
 Mount & Blade (Video Game) / int_9724d6fa
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9724d6fa
 Mount & Blade (Video Game) / int_974b47a7
type
Men Are the Expendable Gender
 Mount & Blade (Video Game) / int_974b47a7
comment
Men Are the Expendable Gender: Played straight for the most part, as the vast majority of armies are comprised of men. Averted with female villagers you can rescue, as they can become a decent fighting force if you can level them up to sword sisters.
 Mount & Blade (Video Game) / int_974b47a7
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_974b47a7
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_974b47a7
 Mount & Blade (Video Game) / int_978355c
type
Orchestral Bombing
 Mount & Blade (Video Game) / int_978355c
comment
Orchestral Bombing: A part of what makes Napoleonic Wars so epic is the ability of direct dozens of colourfully uniformed soldiers to storm the enemy while Van Beethoven's Ode To Joy, Dvorak's the 4th Movement of the New World Symphony, Grieg's In The Hall Of The Mountain King, or Vivaldi's Summer, just to name a few, blast out of the speakers. It may be Anachronism Stew, but damn does it set the mood.
 Mount & Blade (Video Game) / int_978355c
featureApplicability
1.0
 Mount & Blade (Video Game) / int_978355c
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_978355c
 Mount & Blade (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Mount & Blade (Video Game) / int_98b1dc8f
comment
With time, denars, experience, luck and a couple levels on Surgery, any recruit will turn into a fearsome ultimate tier unit that can go toe to toe with all but the mightiest of lords, as well as solo squads of lesser units.
 Mount & Blade (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Mount & Blade (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_98b1dc8f
 Mount & Blade (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Mount & Blade (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: The Khergits are an all-cavalry faction. They're amazingly powerful in the field, but they suffer horribly in siege warfare...and siege battles are the most difficult and the most important battles in the game.
 Mount & Blade (Video Game) / int_9aaf8eca
featureApplicability
1.0
 Mount & Blade (Video Game) / int_9aaf8eca
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9aaf8eca
 Mount & Blade (Video Game) / int_9b53f32
type
Exposed to the Elements
 Mount & Blade (Video Game) / int_9b53f32
comment
Exposed to the Elements: People wear the same things they always wear even in snow and desert areas.
 Mount & Blade (Video Game) / int_9b53f32
featureApplicability
1.0
 Mount & Blade (Video Game) / int_9b53f32
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9b53f32
 Mount & Blade (Video Game) / int_9b8e2257
type
Overrated and Underleveled
 Mount & Blade (Video Game) / int_9b8e2257
comment
Also, while the basic units (Looters, etc) are extremely cheap (1 gold per unit per week), their advanced levels (Mountain Bandit, Forest Bandit, etc) are extremely expensive (up to 35 gold per unit per week), and separated by a mere one level of advancement, making them impractical to level and Overrated and Underleveled if you bother with it.
 Mount & Blade (Video Game) / int_9b8e2257
featureApplicability
1.0
 Mount & Blade (Video Game) / int_9b8e2257
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9b8e2257
 Mount & Blade (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Mount & Blade (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: "Chamber" blocking: effectively cancelling out an enemy's attack by attacking from the same direction with good timing. If you get good enough at it, you can block couched lance damage (which is almost guaranteed a kill if you don't have a shield, and can't be blocked normally without one) with a dagger.
 Mount & Blade (Video Game) / int_9b9397bb
featureApplicability
1.0
 Mount & Blade (Video Game) / int_9b9397bb
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9b9397bb
 Mount & Blade (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Mount & Blade (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: Rescued peasant women can fight for your army and rise in rank until they become Sword Sisters, heavy cavalry sporting full plate armour.
 Mount & Blade (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Mount & Blade (Video Game) / int_9bcd82c0
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9bcd82c0
 Mount & Blade (Video Game) / int_9beffa1c
type
Hard-Coded Hostility
 Mount & Blade (Video Game) / int_9beffa1c
comment
Hard-Coded Hostility: The game has major factions which can be joined by the player and a faction of several kinds of bandits and deserters, who are always hostile to the player and the major factions.
 Mount & Blade (Video Game) / int_9beffa1c
featureApplicability
1.0
 Mount & Blade (Video Game) / int_9beffa1c
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9beffa1c
 Mount & Blade (Video Game) / int_9bfbf9f3
type
Chainmail Bikini
 Mount & Blade (Video Game) / int_9bfbf9f3
comment
Chainmail Bikini: The Wedding Dance is infamous for adding a lot of armours of this kind (including Chainmal Monokini). The high tier ones protect as much as much as plate armours.
 Mount & Blade (Video Game) / int_9bfbf9f3
featureApplicability
1.0
 Mount & Blade (Video Game) / int_9bfbf9f3
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9bfbf9f3
 Mount & Blade (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Mount & Blade (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Attempted aversion, as you can only ever carry at most four weapons on your person. Doesn't quite work, though, since you can still stroll around and fight without any impediment with four pikes (or other such unwieldy items), one in your hands, another glued to your back and the other two presumably tucked neatly up your butt.
 Mount & Blade (Video Game) / int_9c7e3137
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_9c7e3137
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9c7e3137
 Mount & Blade (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Mount & Blade (Video Game) / int_9d09bf1a
comment
American Kirby Is Hardcore: An inverted example. The American and European boxarts depict roughly the same scene, but the American boxart has a bunch of bright light added and has a clear sky, with expressions indicating it is set during preparation for battle and is drawn slightly more "realistically". The European art is much darker and stylized, set during battle and has an overcast sky. Rating differences are likely behind this (The ESRB rating is Teen, while the PEGI rating is 16+).
 Mount & Blade (Video Game) / int_9d09bf1a
featureApplicability
1.0
 Mount & Blade (Video Game) / int_9d09bf1a
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9d09bf1a
 Mount & Blade (Video Game) / int_9d27a8be
type
Army of Thieves and Whores
 Mount & Blade (Video Game) / int_9d27a8be
comment
Army of Thieves and Whores : The various bandits (particularly the Looters and Mountain Bandits), the deserters... and theoretically even you and your own party - if you decide to play as a bunch of bad guys.
 Mount & Blade (Video Game) / int_9d27a8be
featureApplicability
1.0
 Mount & Blade (Video Game) / int_9d27a8be
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9d27a8be
 Mount & Blade (Video Game) / int_9d73dfcc
type
The All-Seeing A.I.
 Mount & Blade (Video Game) / int_9d73dfcc
comment
The All-Seeing A.I.: Computer-controlled ranged troops see perfectly through fog, shooting at you long before you get close enough to see them. Fortunately the same applies to your hirelings. Lost track of where the enemies are in battle? Just follow the AI! They know exactly where those last remaining horse archers are. They also know exactly when the final enemy is slain, even if it took place a distance away. Or you can just open the minimap and see where everyone is.
 Mount & Blade (Video Game) / int_9d73dfcc
featureApplicability
1.0
 Mount & Blade (Video Game) / int_9d73dfcc
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9d73dfcc
 Mount & Blade (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 Mount & Blade (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: Played straight for melee weapons, averted for ranged weapons. Strangely, averted for all weapons by default in Warband's multiplayer. Since multiplayer is more arcade-like than singleplayer, it's strange this relatively hardcore option would be only available there. Confusingly, many server admins will kick you for accidentally killing your teammates, which raises the question why they don't disable that option if it upsets them so much.
 Mount & Blade (Video Game) / int_9e8aa11e
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_9e8aa11e
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9e8aa11e
 Mount & Blade (Video Game) / int_9e943076
type
One-Man Army
 Mount & Blade (Video Game) / int_9e943076
comment
One-Man Army: The player character. While getting between more than one enemy is almost always capture, it is quite effective to run ahead of your army and slaughter enemy troops by hit and run tactics (lightly armoured troops will normally die in one hit), often killing a platoon of enemies before they are in range of your men. This is also sometimes a cause of the Artificial Stupidity, as sometimes the enemy stay in formation and wont dare to fight you until they meet the rest of your army. Its quite possible to kite enemy armies on your own, on foot no less, in Warband provided they have no cavalry, projectiles or good polearms. You can also do this by waiting on top of a small ramp used to invade a town or castle, ready a 2-handed, preferably block-breaking weapon, and cut down quite a few of the enemy yourself as they walk one-by-one into your weapon with just enough time to raise it again in between.
 Mount & Blade (Video Game) / int_9e943076
featureApplicability
1.0
 Mount & Blade (Video Game) / int_9e943076
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9e943076
 Mount & Blade (Video Game) / int_9eb11fac
type
Weak, but Skilled
 Mount & Blade (Video Game) / int_9eb11fac
comment
Weak, but Skilled: The female troops in More Women tend to have slightly lower minimum Power Strike/Draw/Throw ranks than their male counterparts (though, of course, Procedural Generation can turn this on its head), but greater weapon proficiencies. Of course, "weak" is relative and a Swadian Iron Lady or Nord Steelheart (equivalent to a Swadian Knight and a Nord Huscarl, respectively) is still a force to be reckoned with, and for units like Rhodok and Swadian crossbow(wo)men that don't depend on these skill ranks, this makes for an unambiguous upgrade.
 Mount & Blade (Video Game) / int_9eb11fac
featureApplicability
1.0
 Mount & Blade (Video Game) / int_9eb11fac
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9eb11fac
 Mount & Blade (Video Game) / int_9f6fb586
type
Leitmotif
 Mount & Blade (Video Game) / int_9f6fb586
comment
Leitmotif: Every musical cue for the Khergits makes use of a single melody. The same for the Nords as well. The Swadian and Rhodok themes have more variation and subtlety and the Vaegirs seem to lack a motif altogether.
 Mount & Blade (Video Game) / int_9f6fb586
featureApplicability
1.0
 Mount & Blade (Video Game) / int_9f6fb586
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9f6fb586
 Mount & Blade (Video Game) / int_9f93adcd
type
In-Universe Game Clock
 Mount & Blade (Video Game) / int_9f93adcd
comment
In-Universe Game Clock: There's an internal game clock, though it only takes a few minutes for a day to pass. Not so much in battle, where time doesn't change no matter how long you fight.
 Mount & Blade (Video Game) / int_9f93adcd
featureApplicability
1.0
 Mount & Blade (Video Game) / int_9f93adcd
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_9f93adcd
 Mount & Blade (Video Game) / int_a1bb05fb
type
Lazy Backup
 Mount & Blade (Video Game) / int_a1bb05fb
comment
Lazy Backup: Combine the fact that your side automatically loses if your character is knocked out with the fact that sieges are done in stages and losing at any stage ends the siege unsuccessfully, and you can get into some seriously weird situations where your guys retreat, dragging your unconscious body out of the castle, through the town, up the walls, and down the siege tower ramp, just because you got knocked out by literally the last defender in the last room of the castle. And then they dismantle the tower, so you have to build a new one. Warband and With Fire and Sword avert this. Getting KO'd in any battle, even single phase battles, causes it to auto-resolve based on the remaining troops on both sides. You only get captured if your army is completely defeated. You might still lose due to the auto-resolve being a $%#^, but it at least can be construed as your troops being demoralized and fighting worse then normal and it at least eliminates the chance that a single defender will hold a castle against an entire army just because the leader was KO'd.
 Mount & Blade (Video Game) / int_a1bb05fb
featureApplicability
1.0
 Mount & Blade (Video Game) / int_a1bb05fb
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_a1bb05fb
 Mount & Blade (Video Game) / int_a414c3f0
type
One-Hit Kill
 Mount & Blade (Video Game) / int_a414c3f0
comment
If they're heavily armored but not wearing a helmet, a head strike will do massive damage, and with a strong enough weapon, can One-Hit Kill them.
 Mount & Blade (Video Game) / int_a414c3f0
featureApplicability
1.0
 Mount & Blade (Video Game) / int_a414c3f0
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_a414c3f0
 Mount & Blade (Video Game) / int_a426ae28
type
Multiple-Choice Past
 Mount & Blade (Video Game) / int_a426ae28
comment
Multiple-Choice Past: How you choose your stats.
 Mount & Blade (Video Game) / int_a426ae28
featureApplicability
1.0
 Mount & Blade (Video Game) / int_a426ae28
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_a426ae28
 Mount & Blade (Video Game) / int_a4916876
type
Blown Across the Room
 Mount & Blade (Video Game) / int_a4916876
comment
Blown Across the Room: A decent bodyshot with a pistol can send a bandit corpse flying a foot or two, and it goes up from there until some routed brigand gets shot in the back with one of the bigger muskets and gets sent flying forward like he was hit by a car. However, it was mostly fixed. Enemy soldiers usually slump down and ragdoll reasonably, although they may still fly, especially when you score headshots or shoot at charging cavalry.
 Mount & Blade (Video Game) / int_a4916876
featureApplicability
1.0
 Mount & Blade (Video Game) / int_a4916876
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_a4916876
 Mount & Blade (Video Game) / int_a4dca67
type
Game-Favored Gender
 Mount & Blade (Video Game) / int_a4dca67
comment
Game-Favored Gender: While the starting stats still favor females, the politics system favors males and upfront tells you at character creation that non-noble non-males are the equivalent of a Self-Imposed Challenge. You can claw your way up as a peasant woman, but it'll be a slog to convince anyone to make you a lord, let alone give you even a village to rule. This extends into the plot, with the two female Claimants both having sexism as a major part of denying their claim to their thrones. Hakim in particular has little more excuse for why Arwa is unfit to rule than "Women are evil seducers who are too incompetent to run the Sultanate, and the previous ruler either had more kindness than sense to name Arwa his successor, was seduced and deceived by her, or possibly both."
 Mount & Blade (Video Game) / int_a4dca67
featureApplicability
1.0
 Mount & Blade (Video Game) / int_a4dca67
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_a4dca67
 Mount & Blade (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Mount & Blade (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: The shield bug is gone, but is replaced with a forcefield that blocks projectiles as if the shield was up even when it's not.
 Mount & Blade (Video Game) / int_a5e998f0
featureApplicability
1.0
 Mount & Blade (Video Game) / int_a5e998f0
featureConfidence
1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_a5e998f0
 Mount & Blade (Video Game) / int_a65288e2
type
Ascended Extra
 Mount & Blade (Video Game) / int_a65288e2
comment
Ascended Extra: The Khergits were a type of bandit until an update turned them into a proper faction.
 Mount & Blade (Video Game) / int_a65288e2
featureApplicability
1.0
 Mount & Blade (Video Game) / int_a65288e2
featureConfidence
1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_a65288e2
 Mount & Blade (Video Game) / int_a6e375d4
type
Armor of Invincibility
 Mount & Blade (Video Game) / int_a6e375d4
comment
Armor of Invincibility: Black Armor with an Armet helmet. These two items together can make you insanely tough to kill off, even with gunpowder or an enemy cavalry charge.
 Mount & Blade (Video Game) / int_a6e375d4
featureApplicability
1.0
 Mount & Blade (Video Game) / int_a6e375d4
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_a6e375d4
 Mount & Blade (Video Game) / int_a70223
type
Karma Houdini
 Mount & Blade (Video Game) / int_a70223
comment
Karma Houdini: Roughly every rival lord battling with you. They will come over and fight you with clearly inferior units to your own, just in advantage on numbers, to have their troops slaughtered en masse, but they almost always avoid capture. The player, on the contrary, is always captured if he's defeated.
 Mount & Blade (Video Game) / int_a70223
featureApplicability
1.0
 Mount & Blade (Video Game) / int_a70223
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_a70223
 Mount & Blade (Video Game) / int_a75c8dc9
type
Left-Justified Fantasy Map
 Mount & Blade (Video Game) / int_a75c8dc9
comment
Left-Justified Fantasy Map : Since the Warband expansion retconned the geography, the game now plays this trope straight to some extent : The sea covers both the north and the west (though the cold area is still to the east).
 Mount & Blade (Video Game) / int_a75c8dc9
featureApplicability
1.0
 Mount & Blade (Video Game) / int_a75c8dc9
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_a75c8dc9
 Mount & Blade (Video Game) / int_a8476736
type
Keep the Reward
 Mount & Blade (Video Game) / int_a8476736
comment
Keep the Reward: An option in quite a few quests. Though it only gets you honor, which is a mixed bag (Lords have a higher default disposition if your character has a similar honor score). note i.e., high honor is bad when talking to someone with low honor Most of the quests that give you a choice in reward, especially if you got them from a village, don't give very big monetary rewards. They do, however, give increased relations, and letting the villagers keep the reward, increases the relations even more. This is essential to keeping a large and well trained army, as higher relation villages give 5x as many troops, often times two or three ranks higher (which is just about the gap between Redshirt Army and just strong enough to not get killed.
 Mount & Blade (Video Game) / int_a8476736
featureApplicability
1.0
 Mount & Blade (Video Game) / int_a8476736
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_a8476736
 Mount & Blade (Video Game) / int_a86069f
type
Alternate History
 Mount & Blade (Video Game) / int_a86069f
comment
Alternate History: No matter how historically accurate the starting situation is and how much research the developers have put into the mod, each history-themed solo mod eventually turns very ahistorical, thanks to the Wide-Open Sandbox gameplay and unpredictability of the AI. What If?: Same thing with mods based on a third-party IP (Start Wars, The Lords of the Rings, Warhammer, A Song of Ice and Fire, etc).
 Mount & Blade (Video Game) / int_a86069f
featureApplicability
1.0
 Mount & Blade (Video Game) / int_a86069f
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_a86069f
 Mount & Blade (Video Game) / int_aabe2fb
type
Deliberate Values Dissonance
 Mount & Blade (Video Game) / int_aabe2fb
comment
Deliberate Values Dissonance: Calradia is a sexist land (though it is only briefly touched on before Warband) where even the lords that have been established through dialogue as being just and honorable have no qualms with raiding caravans, burning and plundering villages and attacking helpless traveling farmers, provided they belong to an enemy faction. Subverted at times depending on your companions, who may have reservations about raiding villages or killing defenseless farmers (in part due to either coming from similar backgrounds or knowing them personally).
 Mount & Blade (Video Game) / int_aabe2fb
featureApplicability
-0.3
 Mount & Blade (Video Game) / int_aabe2fb
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_aabe2fb
 Mount & Blade (Video Game) / int_ab3f1c2b
type
Red China
 Mount & Blade (Video Game) / int_ab3f1c2b
comment
Peoples Republic of the Khergit is a mix of Communist Mongolia and Communist China.
 Mount & Blade (Video Game) / int_ab3f1c2b
featureApplicability
1.0
 Mount & Blade (Video Game) / int_ab3f1c2b
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_ab3f1c2b
 Mount & Blade (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Mount & Blade (Video Game) / int_ab7b9269
comment
You All Meet in an Inn: Companions and mercenaries are acquired in taverns.
 Mount & Blade (Video Game) / int_ab7b9269
featureApplicability
1.0
 Mount & Blade (Video Game) / int_ab7b9269
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_ab7b9269
 Mount & Blade (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Mount & Blade (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: Gekokujo soundtrack originally contained Metal and Japanese Pop Music. It is a serious mod about Japanese history... Eventually averted with 3.0, which replaces the soundtrack with more period-appropriate music. However, the old tracks are still in the mod folders, if anyone wishes to enforce this trope for themselves.
 Mount & Blade (Video Game) / int_abad35b4
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_abad35b4
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_abad35b4
 Mount & Blade (Video Game) / int_abda7226
type
There Are No Tents
 Mount & Blade (Video Game) / int_abda7226
comment
There Are No Tents: Averted. You have the option of setting up camp anywhere and anytime on the world map. While camping, you can still engage in some minor actions, like trying to persuade captured bandits to join your party, or reading books. The only downside is, that unlike cities, villages and castles, your camp won't protect you from wandering hordes of bandits (if they're passing by and bump into you).
 Mount & Blade (Video Game) / int_abda7226
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_abda7226
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_abda7226
 Mount & Blade (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Mount & Blade (Video Game) / int_ac9f78d9
comment
Swadia and Vaegir share a troop tree layout and wider range of units. Swadia has crossbowmen while the Vaegirs get bowmen, Swadia's cavalry and infantry is better armored but less damaging. However, the similarities end there, and their tactics are completely different (Swadia is the Jack of All Stats faction, while the Vaegirs are Glass Speedsters.
 Mount & Blade (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Mount & Blade (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_ac9f78d9
 Mount & Blade (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 Mount & Blade (Video Game) / int_ad9fbc1e
comment
That said however, it can be played straight with sieges and battles where you're not sure about the outcome. If you save prior to a fight, and lose, or suffer a Pyrrhic Victory in which you lose a lot of men to win the battle/siege, you can reload and try again.
 Mount & Blade (Video Game) / int_ad9fbc1e
featureApplicability
1.0
 Mount & Blade (Video Game) / int_ad9fbc1e
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_ad9fbc1e
 Mount & Blade (Video Game) / int_afd112fe
type
Hired Guns
 Mount & Blade (Video Game) / int_afd112fe
comment
Hired Guns: You can find mercenaries inside the taverns of towns. Though they are much more expensive to hire and pay for than basic recruits from villages, they are also more competent in battle right off the bat. They also don't benefit or suffer the morale penalty that regional soldiers do, such as hiring Swadians when you're actively attacking the Swadian empire.
 Mount & Blade (Video Game) / int_afd112fe
featureApplicability
1.0
 Mount & Blade (Video Game) / int_afd112fe
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_afd112fe
 Mount & Blade (Video Game) / int_b0855ef3
type
No Historical Figures Were Harmed
 Mount & Blade (Video Game) / int_b0855ef3
comment
No Historical Figures Were Harmed: While Gekokujo is set in 1587 Japan, the various Daimyos are only referred to as "Great Lord [Dynasty]". While this is not strictly inaccurate, it avoids actually giving any of their real names.
 Mount & Blade (Video Game) / int_b0855ef3
featureApplicability
1.0
 Mount & Blade (Video Game) / int_b0855ef3
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_b0855ef3
 Mount & Blade (Video Game) / int_b1a7cd14
type
Tap on the Head
 Mount & Blade (Video Game) / int_b1a7cd14
comment
Tap on the Head: Blunt weapons will always KO troops instead of killing them, even if you smash them over the head with a sledgehammer. Downplayed in that the troop will be injured, necessiating several hours of recovery for them to be capable of fighting.
 Mount & Blade (Video Game) / int_b1a7cd14
featureApplicability
1.0
 Mount & Blade (Video Game) / int_b1a7cd14
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_b1a7cd14
 Mount & Blade (Video Game) / int_b2280b66
type
Retcon
 Mount & Blade (Video Game) / int_b2280b66
comment
Retcon: Calradian geography went through yet another complete overhaul, and all the NPCs act as if the new faction had always been there.
 Mount & Blade (Video Game) / int_b2280b66
featureApplicability
1.0
 Mount & Blade (Video Game) / int_b2280b66
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_b2280b66
 Mount & Blade (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Mount & Blade (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: Every time you lose a battle, you get taken prisoner and dragged around for a while; however, whenever an NPC Lord loses, he gets away 80% of the time, and then he's nowhere to be seen. When you're incapacitated in battle, your troops immediately retreat and lose morale, no matter how close you are to victory. However, enemy armies will happily continue fighting after their commander receives two arrows to the head and smashes into a tree. While the player must recruit members of his party, AI lords and kings are instantly assigned troops as needed, even though they only occasionally stop at villages to recruit base troops. But at least this cheating goes both ways and also applies to lords allied with the player. Lords get troops based on their fiefs. More fiefs means more troops. Kings, on the other hand, get troops based on the fact that they're kings. So if you manage to defeat a King's sizable personal force (200+ troops), then when they escape, they'll disappear for a few days and show up with their entire force replenished. Particularly devastating if you're trying to take the king's last city, and they keep respawning to smash into your forces.
 Mount & Blade (Video Game) / int_b3b1115f
featureApplicability
1.0
 Mount & Blade (Video Game) / int_b3b1115f
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_b3b1115f
 Mount & Blade (Video Game) / int_b4e95b4f
type
First-Person Ghost
 Mount & Blade (Video Game) / int_b4e95b4f
comment
First-Person Ghost: Averted. You can see your arms, legs, and torso during first-person view. Even when you die.
 Mount & Blade (Video Game) / int_b4e95b4f
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_b4e95b4f
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_b4e95b4f
 Mount & Blade (Video Game) / int_b5439b51
type
Moveset Clone
 Mount & Blade (Video Game) / int_b5439b51
comment
Moveset Clone: The Sarranids have the same troop tree layout as the original 2 factions, with Vaegir-style archers, elite light infantry, and heavily-armored Mamluke Cavalry who are a direct answer to the Swadian Knight. Their unique tactics make for a Sakura-type.
 Mount & Blade (Video Game) / int_b5439b51
featureApplicability
1.0
 Mount & Blade (Video Game) / int_b5439b51
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_b5439b51
 Mount & Blade (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Mount & Blade (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: The AI will always provide you with endless hilarities by following this trope. Both sides during a multiplayer siege battle will treat a defender who repeatedly opens the sally port door as this and will promptly ban the offender for their stupidity/poor sportsmanship. On certain servers such shenanigans might be rewarded with friendly arrows to the back.
 Mount & Blade (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Mount & Blade (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_b58b4e3c
 Mount & Blade (Video Game) / int_b5ab695c
type
Fantasy Conflict Counterpart
 Mount & Blade (Video Game) / int_b5ab695c
comment
Fantasy Conflict Counterpart: The Red Wars is World War II transposed in Calradia.
 Mount & Blade (Video Game) / int_b5ab695c
featureApplicability
1.0
 Mount & Blade (Video Game) / int_b5ab695c
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_b5ab695c
 Mount & Blade (Video Game) / int_b603c74
type
Bows and Errors
 Mount & Blade (Video Game) / int_b603c74
comment
Bows and Errors: The commander of the watch insists on the common error of leaving a crossbow strung when not in active use (especially during rain), claims that unstringing it is a dereliction of duty, and has Bunduk horsewhipped. Later, Bunduk deserts his post and gets drunk in a tavern using money stolen from the commander, before being recruitable by the player.
 Mount & Blade (Video Game) / int_b603c74
featureApplicability
1.0
 Mount & Blade (Video Game) / int_b603c74
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_b603c74
 Mount & Blade (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Mount & Blade (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: It might not be very historically correct to have Vikings fighting Mongolian horse archers, but boy is it fun.
 Mount & Blade (Video Game) / int_b6e1d40b
featureApplicability
1.0
 Mount & Blade (Video Game) / int_b6e1d40b
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_b6e1d40b
 Mount & Blade (Video Game) / int_b6f34e9c
type
Omnicidal Neutral
 Mount & Blade (Video Game) / int_b6f34e9c
comment
Omnicidal Neutral: Conquering the entire map as a masterless warlord was the closest you could come to winning the game before Warband.
 Mount & Blade (Video Game) / int_b6f34e9c
featureApplicability
1.0
 Mount & Blade (Video Game) / int_b6f34e9c
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_b6f34e9c
 Mount & Blade (Video Game) / int_b798d379
type
One Stat to Rule Them All
 Mount & Blade (Video Game) / int_b798d379
comment
One Stat to Rule Them All: Intelligence. Not only does it cover the majority of the game's most useful skills, but every point in it also grants twice the usual amount of skill points.
 Mount & Blade (Video Game) / int_b798d379
featureApplicability
1.0
 Mount & Blade (Video Game) / int_b798d379
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_b798d379
 Mount & Blade (Video Game) / int_b9f472b
type
Storming the Castle
 Mount & Blade (Video Game) / int_b9f472b
comment
Storming the Castle: The most common method of expanding your territory in all the games. In the original and Warband, attack options were fixed to a single siege tower or ladder, quickly creating chokepoints for the defenders. In With Fire and Sword, the standard ladder option remained, but was accompanied by options like poisoning the defenders' water supply or simply blowing a hole in the wall to storm through. Combined with All Your Base Are Belong to Us is what makes multiplayer Siege games so awesome.
 Mount & Blade (Video Game) / int_b9f472b
featureApplicability
1.0
 Mount & Blade (Video Game) / int_b9f472b
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_b9f472b
 Mount & Blade (Video Game) / int_ba6cf869
type
Rape, Pillage, and Burn
 Mount & Blade (Video Game) / int_ba6cf869
comment
Rape, Pillage, and Burn: This can be done to villages, and the AI will do it to them frequently.
 Mount & Blade (Video Game) / int_ba6cf869
featureApplicability
1.0
 Mount & Blade (Video Game) / int_ba6cf869
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_ba6cf869
 Mount & Blade (Video Game) / int_bad22526
type
What If?
 Mount & Blade (Video Game) / int_bad22526
comment
What If?: Same thing with mods based on a third-party IP (Start Wars, The Lords of the Rings, Warhammer, A Song of Ice and Fire, etc).
 Mount & Blade (Video Game) / int_bad22526
featureApplicability
1.0
 Mount & Blade (Video Game) / int_bad22526
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_bad22526
 Mount & Blade (Video Game) / int_c121be7b
type
Cycle of Hurting
 Mount & Blade (Video Game) / int_c121be7b
comment
Cycle of Hurting: An especially outrageous case of this occurs when the player finds himself in a besieged city that has no hope of defending itself. It is impossible to leave the city by stealth or to surrender, the only options available on the city screen are to join the battle or send the troops in on their own. And due to the fact that the developers though it was a good idea to not allow the player to access the main menu during battle, the only thing you can do is throw all your troops in vain at the enemy and then let the enemy knock you out as well. Only after being defeated and captured are you allowed to load a prior saved game. Or you can simply Ctrl+Alt+Delete, and end the game process, and then reload.
 Mount & Blade (Video Game) / int_c121be7b
featureApplicability
1.0
 Mount & Blade (Video Game) / int_c121be7b
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_c121be7b
 Mount & Blade (Video Game) / int_c185022a
type
"Instant Death" Radius
 Mount & Blade (Video Game) / int_c185022a
comment
"Instant Death" Radius: A sufficiently strong player character with a sufficiently long polearm can do this, offing beelines of enemy infantry without them landing a single hit. Not as easy to perform in cramped melees, such as in sieges.
 Mount & Blade (Video Game) / int_c185022a
featureApplicability
1.0
 Mount & Blade (Video Game) / int_c185022a
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_c185022a
 Mount & Blade (Video Game) / int_c26ebed4
type
Finagle's Law
 Mount & Blade (Video Game) / int_c26ebed4
comment
Averted, you automatically fail most tasks that have a random component to them for a short amount of time after reloading a save. The game actually takes it farther than that: you will fail even if it's otherwise impossible to do so!note For example, if you use the third-party tool TweakMB to give yourself a 100% chance of success, or make it so you always recruit at least one person from villages, you will still fail/find no recruits, respectively You will discover this fact at the worst possible moment.
 Mount & Blade (Video Game) / int_c26ebed4
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_c26ebed4
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_c26ebed4
 Mount & Blade (Video Game) / int_c2c32a79
type
A Commander Is You
 Mount & Blade (Video Game) / int_c2c32a79
comment
A Commander Is You: Pick (and mix, if you have the patience) units from a choice of different factions: Swadians: Generalist, elitists. Most powerful Heavy Cavalry with an overall balanced force. Rhodoks: Technical, elitists. Most powerful defensive force in the game bar none, but requires carefully organized formations of their Sergeants and Sharpshooters to excel, which is why the computer controlled Rhodoks tend to get rolled easily when not defending castles. Sergeants counter heavy cavalry (spears) and keep arrows and melee (huge shields and heavy armor) away from the Sharpshooters, who kill everything else easily when given space to shoot. Slower than a pack of Huscarls or Swadian Knights at winning, but basically unstoppable with no real weaknesses if used properly. Nords: Brute force, elitists, Huscarl specialists. Strongest offensive infantry in the game, with Huscarls being excellent at assaulting defensive lines or fortifications. Nord ranged units tend to be short-ranged (due to using throwing axes or javelins) or just adequate for providing covering fire. The Nords have no cavalry to speak of, relying instead on smashing their way through shields and defensive lines with their axes. Khergits: Rangers, horse archer specialist. Heavy cavalry focus, with both melee and ranged variants available. Vaegirs: Rangers, technical. Their top-tier infantry and cavalry are shock units and lose in prolonged melee, meant to win using lightning assaults and flanking maneuvers. They possess the best bowmen in the game, only outdone by their Rhodok counterparts in terms of damage. Sarranids (Warband): Technical; the faction requires a fundamentally different mindset from the others. They tend to have light armor on their melee units, and less range on their ranged units, but as a whole, they hit much harder and tend to move somewhat faster than other factions. That being said, they tend to eschew horses (with the exception of high level units), so cavalry is a uncommon. They are extremely powerful if used carefully, but easily overwhelmed if not.
 Mount & Blade (Video Game) / int_c2c32a79
featureApplicability
1.0
 Mount & Blade (Video Game) / int_c2c32a79
featureConfidence
1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_c2c32a79
 Mount & Blade (Video Game) / int_c3448a6f
type
Informed Attribute
 Mount & Blade (Video Game) / int_c3448a6f
comment
The citizens of Rhodoks are supposedly very proud of the fact that they live in the only Elective Monarchy in Calradia.
 Mount & Blade (Video Game) / int_c3448a6f
featureApplicability
1.0
 Mount & Blade (Video Game) / int_c3448a6f
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_c3448a6f
 Mount & Blade (Video Game) / int_c3585f4a
type
Boom, Headshot!
 Mount & Blade (Video Game) / int_c3585f4a
comment
Boom, Headshot!: Doable with every ranged weapon in the game for double damage.
 Mount & Blade (Video Game) / int_c3585f4a
featureApplicability
1.0
 Mount & Blade (Video Game) / int_c3585f4a
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_c3585f4a
 Mount & Blade (Video Game) / int_c368c3ea
type
Spoonerism
 Mount & Blade (Video Game) / int_c368c3ea
comment
Spoonerism: Some of the location names, especially in the Sarranid Sultanate. For instance, Durquba (Qurduba) and Sekhtem (Sekhmet).
 Mount & Blade (Video Game) / int_c368c3ea
featureApplicability
1.0
 Mount & Blade (Video Game) / int_c368c3ea
featureConfidence
1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_c368c3ea
 Mount & Blade (Video Game) / int_c3cdd2b8
type
Water Source Tampering
 Mount & Blade (Video Game) / int_c3cdd2b8
comment
Water Source Tampering: If sieging a town, you can try sneaking into town to poison the well, killing off several troops on a success. However, there's always a risk of being caught and forced into combat.
 Mount & Blade (Video Game) / int_c3cdd2b8
featureApplicability
1.0
 Mount & Blade (Video Game) / int_c3cdd2b8
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_c3cdd2b8
 Mount & Blade (Video Game) / int_c3d60914
type
Continuing is Painful
 Mount & Blade (Video Game) / int_c3d60914
comment
Continuing is Painful: Just escaped capture? Well, you can try not reloading a save, but you will have likely lost valuable and rare equipment, a sizable chunk of money, and all of your soldiers and companions. And your companions could be waiting for you in any tavern somewhere in Calradia, causing you to do a grand tour of the country just to get them back. Gets nastier if it happens to be bandits who captured you in an isolated area. That's a long walk back with likely even more of the bastards spawning to rob you of your dignity. And then we get the mounted Steppe Bandits in and near the Khanate, who make the above look like a walk in the park. Doubles as The Computer Is a Cheating Bastard, as while other lords spend a sizeable amount of time in captivity as well, immediately upon becoming free they regain their entire army and do not have any disadvantages.
 Mount & Blade (Video Game) / int_c3d60914
featureApplicability
1.0
 Mount & Blade (Video Game) / int_c3d60914
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_c3d60914
 Mount & Blade (Video Game) / int_c3db1619
type
ZigZagged
 Mount & Blade (Video Game) / int_c3db1619
comment
Zig-Zagged. Charging the enemy (especially alone where you don't have to worry about enemies) is a great way to disrupt the discipline of the enemy, since you will stun the ones you hit and draw a lot of aggro, thereby giving your hirelings the upper hand. But doing this is also just about the fastest way to get yourself killed if you screw up, since hitting enemies will slow you down. If you lose your momentum, the enemy will swarm and trap you, making escape extremely difficult, if not impossible.
 Mount & Blade (Video Game) / int_c3db1619
featureApplicability
1.0
 Mount & Blade (Video Game) / int_c3db1619
featureConfidence
1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_c3db1619
 Mount & Blade (Video Game) / int_c3fc7139
type
Wutai
 Mount & Blade (Video Game) / int_c3fc7139
comment
Kengeki Gaiden is set on Warband worldmap, involves six faction which have the same starting location, and each of the sixteen companions are still in the game. Everything gained a Wutai flavour (companion clothings, factions and places names, etc).
 Mount & Blade (Video Game) / int_c3fc7139
featureApplicability
1.0
 Mount & Blade (Video Game) / int_c3fc7139
featureConfidence
1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_c3fc7139
 Mount & Blade (Video Game) / int_c691d3f4
type
Offscreen Teleportation
 Mount & Blade (Video Game) / int_c691d3f4
comment
Offscreen Teleportation: AI Lords will frequently recruit and fully train troops from nowhere, and for a few days after they've been released from capture, no one knows where they are, until they end up at a castle, often one all the way across the map from where they were, with a full complement of troops. One wonders how news travels so fast. Or how every AI Lord knows the location of every other AI Lord of his faction at any time.
 Mount & Blade (Video Game) / int_c691d3f4
featureApplicability
1.0
 Mount & Blade (Video Game) / int_c691d3f4
featureConfidence
1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_c691d3f4
 Mount & Blade (Video Game) / int_c75df49a
type
Shout-Out
 Mount & Blade (Video Game) / int_c75df49a
comment
Shout-Out: For a mod focusing on recreating a realistic Sengoku Era Japan, Gekokujo is probably the least likely place you'd expect to find, fight with and even marry the likes of Ran, Meiling and Lunasa
 Mount & Blade (Video Game) / int_c75df49a
featureApplicability
1.0
 Mount & Blade (Video Game) / int_c75df49a
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_c75df49a
 Mount & Blade (Video Game) / int_c949edd4
type
Magic Pants
 Mount & Blade (Video Game) / int_c949edd4
comment
Magic Pants : All undressed characters.
 Mount & Blade (Video Game) / int_c949edd4
featureApplicability
1.0
 Mount & Blade (Video Game) / int_c949edd4
featureConfidence
1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_c949edd4
 Mount & Blade (Video Game) / int_cab5085a
type
Rain of Arrows
 Mount & Blade (Video Game) / int_cab5085a
comment
Rain of Arrows: Basically what happens if you get enough archers (or crossbowmen), and one of the best tactics you can use if the map permits. Practically the only way to win when defending in multiplayer sieges is to do this for as long as the timer goes, or until some idiot leaves a door open.
 Mount & Blade (Video Game) / int_cab5085a
featureApplicability
1.0
 Mount & Blade (Video Game) / int_cab5085a
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_cab5085a
 Mount & Blade (Video Game) / int_cbfb0dca
type
An Entrepreneur Is You
 Mount & Blade (Video Game) / int_cbfb0dca
comment
An Entrepreneur Is You: Aside from all the money you pull in from plunder and rewards, you can also fund enterprises like flour mills, breweries, and smithies to make a little extra cash on the side. Trading goods is also another way to make money, and following supply and demand can make you a healthy profit (long as you don't get robbed on the way to sell, anyway).
 Mount & Blade (Video Game) / int_cbfb0dca
featureApplicability
1.0
 Mount & Blade (Video Game) / int_cbfb0dca
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_cbfb0dca
 Mount & Blade (Video Game) / int_cc374ba6
type
It's Up to You
 Mount & Blade (Video Game) / int_cc374ba6
comment
It's Up to You: The NPC factions will never gain much territory on their own. Either they'll be defeated by an enemy force piecemeal when there's no marshal, or they just lose interest and don't bother taking more than one fort or city at a time. In contrast, they will always try their hardest to regain recently lost territory. This means that you'll end up having to do the bulk of the work if you want to conquer other countries and have them stay conquered.
 Mount & Blade (Video Game) / int_cc374ba6
featureApplicability
1.0
 Mount & Blade (Video Game) / int_cc374ba6
featureConfidence
1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_cc374ba6
 Mount & Blade (Video Game) / int_cfd569ac
type
Take Your Time
 Mount & Blade (Video Game) / int_cfd569ac
comment
Take Your Time: While all non-rebellion quests have a time limit, with the exception of orders given by your faction's marshal, they are all very generous (such as a month to deliver a letter somewhere a day and a half away at most). Apparently even those were too restrictive to some players, as relatively few quests in the expansion have any limit. The record being the wedding "mission", with a time limit of 360 days. Since a wedding require total peace, a feast, and the presence of both the betrothed, her father, and you, all this time actually come in handy.
 Mount & Blade (Video Game) / int_cfd569ac
featureApplicability
1.0
 Mount & Blade (Video Game) / int_cfd569ac
featureConfidence
1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_cfd569ac
 Mount & Blade (Video Game) / int_d4d98674
type
We Cannot Go On Without You
 Mount & Blade (Video Game) / int_d4d98674
comment
We Cannot Go On Without You: The battle ends as soon as you are knocked out, no matter how close you are to victory. This doesn't mean you lose, but your men will retreat and lose morale. While you can send your men in to fight without you, this is something you should NEVER do as they are much less effective when unled (an army that can inflict a 10-1 casualty rate on the enemy in a proper battle can easily suffer a 2-1 casualty rate if you use autoresolve for the same battle).
 Mount & Blade (Video Game) / int_d4d98674
featureApplicability
1.0
 Mount & Blade (Video Game) / int_d4d98674
featureConfidence
1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_d4d98674
 Mount & Blade (Video Game) / int_d52d28ab
type
Hypocrisy
 Mount & Blade (Video Game) / int_d52d28ab
comment
...That King Graveth usurped by telling the politicians "Vote for me or get killed".
 Mount & Blade (Video Game) / int_d52d28ab
featureApplicability
1.0
 Mount & Blade (Video Game) / int_d52d28ab
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_d52d28ab
 Mount & Blade (Video Game) / int_d9d2c40b
type
Amazon Brigade
 Mount & Blade (Video Game) / int_d9d2c40b
comment
Amazon Brigade: The More Women mod makes it so all village recruits are women with faction-appropriate promotion trees that directly parallel their male counterparts (male troops still exist and are recruited at taverns as mercenaries), making it easy to assemble your own, and with much greater tactical flexibility than just running a bunch of sword sisters.
 Mount & Blade (Video Game) / int_d9d2c40b
featureApplicability
1.0
 Mount & Blade (Video Game) / int_d9d2c40b
featureConfidence
1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_d9d2c40b
 Mount & Blade (Video Game) / int_d9e9ad7e
type
The Cavalry
 Mount & Blade (Video Game) / int_d9e9ad7e
comment
Entirely averted. Once de-horsed, infantry will frequently swarm you from all sides, sometimes so thickly you can't move. The only defense is to backpedal and hope your shield will hold up until The Cavalry arrive to spread them out a bit.
 Mount & Blade (Video Game) / int_d9e9ad7e
featureApplicability
-1.0
 Mount & Blade (Video Game) / int_d9e9ad7e
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_d9e9ad7e
 Mount & Blade (Video Game) / int_da2b1604
type
Foe-Tossing Charge
 Mount & Blade (Video Game) / int_da2b1604
comment
Foe-Tossing Charge: With a sufficiently heavy horse, a high Riding skill, and relatively flat terrain, you can simply ride through a throng of enemies instead of around them. Zig-Zagged. Charging the enemy (especially alone where you don't have to worry about enemies) is a great way to disrupt the discipline of the enemy, since you will stun the ones you hit and draw a lot of aggro, thereby giving your hirelings the upper hand. But doing this is also just about the fastest way to get yourself killed if you screw up, since hitting enemies will slow you down. If you lose your momentum, the enemy will swarm and trap you, making escape extremely difficult, if not impossible.
 Mount & Blade (Video Game) / int_da2b1604
featureApplicability
1.0
 Mount & Blade (Video Game) / int_da2b1604
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_da2b1604
 Mount & Blade (Video Game) / int_dae5c997
type
Action Girl
 Mount & Blade (Video Game) / int_dae5c997
comment
Action Girl: Lady Isolla of Suno, Arwa the Pearled One, and a few of the companions (Ymira, Klethi, Deshavi, Katrin, Matheld). And the player, if they so choose.
 Mount & Blade (Video Game) / int_dae5c997
featureApplicability
1.0
 Mount & Blade (Video Game) / int_dae5c997
featureConfidence
1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_dae5c997
 Mount & Blade (Video Game) / int_db39ccfd
type
Battle Couple
 Mount & Blade (Video Game) / int_db39ccfd
comment
Battle Couple: In The Wedding Dance, getting married (there are male specific romanceable NPCs if you play a female player character) add your spouse as a new companion (initially low-level), who also has the advantage of having no hostile relation with any other party member.
 Mount & Blade (Video Game) / int_db39ccfd
featureApplicability
1.0
 Mount & Blade (Video Game) / int_db39ccfd
featureConfidence
1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_db39ccfd
 Mount & Blade (Video Game) / int_db6230b7
type
Lightning Bruiser
 Mount & Blade (Video Game) / int_db6230b7
comment
Lightning Bruiser: High level cavalry units in general fit this trope. They have high amounts of hp and defense, and while on a horse are much faster than foot soldiers. And the ones equipped with a lance can often 1-shot almost any unit, including your own character if they're on the receiving end of one.
 Mount & Blade (Video Game) / int_db6230b7
featureApplicability
1.0
 Mount & Blade (Video Game) / int_db6230b7
featureConfidence
1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_db6230b7
 Mount & Blade (Video Game) / int_dbd43caa
type
Power Equals Rarity
 Mount & Blade (Video Game) / int_dbd43caa
comment
Power Equals Rarity: Loot will rarely contain items with the highest quality modifiers. Lordly armor and Champion horses are so expensive that even kings apparently can't afford to make much use of them.
 Mount & Blade (Video Game) / int_dbd43caa
featureApplicability
1.0
 Mount & Blade (Video Game) / int_dbd43caa
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_dbd43caa
 Mount & Blade (Video Game) / int_dca6a9d
type
Start My Own
 Mount & Blade (Video Game) / int_dca6a9d
comment
Start My Own: You can potentially proclaim yourself king of your own kingdom if you don't feel any of the current monarchs or their rivals are worth fighting for. It's not exactly easy, though, since it means essentially taking on an existing kingdom all by yourself if you haven't been busy laying the groundwork long beforehand.
 Mount & Blade (Video Game) / int_dca6a9d
featureApplicability
1.0
 Mount & Blade (Video Game) / int_dca6a9d
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_dca6a9d
 Mount & Blade (Video Game) / int_de2848f4
type
A Round of Drinks for the House
 Mount & Blade (Video Game) / int_de2848f4
comment
A Round of Drinks for the House: Buying booze for everyone in town increases your reputation for that town.
 Mount & Blade (Video Game) / int_de2848f4
featureApplicability
1.0
 Mount & Blade (Video Game) / int_de2848f4
featureConfidence
1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_de2848f4
 Mount & Blade (Video Game) / int_df1793de
type
Updated Re-release
 Mount & Blade (Video Game) / int_df1793de
comment
Updated Re-release: Despite being initially marketed as a stand-alone expansion (and lately even as a full sequel), the game is more of a further development of M&B, albeit with significant improvements in many areas.
 Mount & Blade (Video Game) / int_df1793de
featureApplicability
1.0
 Mount & Blade (Video Game) / int_df1793de
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_df1793de
 Mount & Blade (Video Game) / int_e22dae0a
type
Pretext for War
 Mount & Blade (Video Game) / int_e22dae0a
comment
Pretext for War: One mission type is having a noble ask you to find reason to start a war.
 Mount & Blade (Video Game) / int_e22dae0a
featureApplicability
1.0
 Mount & Blade (Video Game) / int_e22dae0a
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_e22dae0a
 Mount & Blade (Video Game) / int_e280b250
type
Hard Head
 Mount & Blade (Video Game) / int_e280b250
comment
Hard Head: NPCs and redshirts saved by the surgery skill are knocked unconscious and make a full recovery within a few hours (days at most) with no lasting effects, even if they got a spear to the gut or an arrow through the eye.
 Mount & Blade (Video Game) / int_e280b250
featureApplicability
1.0
 Mount & Blade (Video Game) / int_e280b250
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_e280b250
 Mount & Blade (Video Game) / int_e2ccee25
type
Animal Motifs
 Mount & Blade (Video Game) / int_e2ccee25
comment
Animal Motifs: Each kingdom has a particular beast sign in their menu. Swadians have the lion, Rhodoks the bear, Vaegirs a snow leopard, Khergits a wolf, Nords a raven and the Sarranids have a falcon.
 Mount & Blade (Video Game) / int_e2ccee25
featureApplicability
1.0
 Mount & Blade (Video Game) / int_e2ccee25
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_e2ccee25
 Mount & Blade (Video Game) / int_e34ada78
type
Authority Equals Asskicking
 Mount & Blade (Video Game) / int_e34ada78
comment
Authority Equals Asskicking: A common occurrence with the faction lords, who after all lead armies as part of their job description. Specific levels of asskickery vary between individuals, but most can outfight their own elite troops. If you see someone with distinctive armor riding around the battlefield scything down your troops with an actual scythe, it's probably a lord. Of course, them being so distinct (and you not actually being bound by any rules of chivalry until after the battle, what with being a player character out to win,) this lets the player home in on them quite easily; especially if the Lord has already suffered several defeats in a row and is leading an army of recruits. It's not hard to single out the one guy in full heraldic platemail on a horse amongst an army of barely-trained militiamen on foot with spears! (Cue the player's bag of bodkin arrows.)
 Mount & Blade (Video Game) / int_e34ada78
featureApplicability
1.0
 Mount & Blade (Video Game) / int_e34ada78
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_e34ada78
 Mount & Blade (Video Game) / int_e386dc9
type
Staying Alive
 Mount & Blade (Video Game) / int_e386dc9
comment
Staying Alive: Thanks to the surgery skill, your veterans can survive some nasty wounds. Somewhat justified in that healthcare in the middle ages was almost nonexistent.
 Mount & Blade (Video Game) / int_e386dc9
featureApplicability
1.0
 Mount & Blade (Video Game) / int_e386dc9
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_e386dc9
 Mount & Blade (Video Game) / int_e5421161
type
Expy
 Mount & Blade (Video Game) / int_e5421161
comment
Expy: The party members heroes of the game have the same background as those from Mount & Blade, the same appearance or the same skills. Or all this in the same time.
 Mount & Blade (Video Game) / int_e5421161
featureApplicability
1.0
 Mount & Blade (Video Game) / int_e5421161
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_e5421161
 Mount & Blade (Video Game) / int_e545e190
type
Nerf
 Mount & Blade (Video Game) / int_e545e190
comment
Nerf: Horse archer player characters can no longer access an infinite supply of arrows by running to and from their baggage thanks to a patch; you have the arrows you start with and any spares you left in your baggage train. This prevents players from simply picking off entire infantry armies on their lonesome at level one. Of course there's nothing to stop you from picking up your (or their ammo) ammo off the ground or pulling it out of enemy corpses to re-use (only gun ammo can't be recovered). It's basically the only way to make un-modded thrown weapons viable as a ranged option, due to their tiny stack sizes. Also - couched lance damage - a form of attack that in the original M&B would allow a starting player with a half-way decent polearm to solo entire armor-clad armies was made more difficult to achieve. The player has to manually aim the lance whereas aiming was automatic in the original.
 Mount & Blade (Video Game) / int_e545e190
featureApplicability
1.0
 Mount & Blade (Video Game) / int_e545e190
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_e545e190
 Mount & Blade (Video Game) / int_e5a6888c
type
Quick Draw
 Mount & Blade (Video Game) / int_e5a6888c
comment
Quick Draw: One of the big advantages of pistols. Sure, they take a little while to reload, but once reloaded they're fast to aim, letting you put a bullet on someone's kidney before they've even gotten a proper backswing.
 Mount & Blade (Video Game) / int_e5a6888c
featureApplicability
1.0
 Mount & Blade (Video Game) / int_e5a6888c
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Mount & Blade (Video Game) / int_e5a6888c
 Mount & Blade (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Mount & Blade (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: There's a few spots where water reaches over your character's head (especially in earlier versions) without visibly inconveniencing him or her in any way.
 Mount & Blade (Video Game) / int_e5bb2929
featureApplicability
1.0
 Mount & Blade (Video Game) / int_e5bb2929
featureConfidence
1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_e5bb2929
 Mount & Blade (Video Game) / int_e6ec26f1
type
Grid Inventory
 Mount & Blade (Video Game) / int_e6ec26f1
comment
Grid Inventory: And everything takes up one slot regardless of its size or weight.
 Mount & Blade (Video Game) / int_e6ec26f1
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1.0
 Mount & Blade (Video Game) / int_e6ec26f1
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 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_e6ec26f1
 Mount & Blade (Video Game) / int_e83fc5
type
No "Arc" in "Archery"
 Mount & Blade (Video Game) / int_e83fc5
comment
No "Arc" in "Archery": Averted. Arrows, bolts, and thrown weapons need to be properly aimed taking into account distance, relative speed and altitude, and weapon arcing. The game's log rates the shot's difficulty if you hit, based on these elements. The arc is much, much more pronounced in third person view, to the point that you have to aim well over the head to hit someone at point blank range.
 Mount & Blade (Video Game) / int_e83fc5
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-1.0
 Mount & Blade (Video Game) / int_e83fc5
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_e83fc5
 Mount & Blade (Video Game) / int_e8e0a952
type
Obvious Beta
 Mount & Blade (Video Game) / int_e8e0a952
comment
Obvious Beta: Continuing a TaleWorlds tradition, the initial release sees bugs and absurdities abound and key features missing. It's a little better presented than Warband's initial release was was but it's still clearly incomplete.
 Mount & Blade (Video Game) / int_e8e0a952
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1.0
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 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_e8e0a952
 Mount & Blade (Video Game) / int_e9f517e1
type
Artistic License – Geography
 Mount & Blade (Video Game) / int_e9f517e1
comment
Artistic License – Geography: The game's portrayal of Eastern Europe and Western Asia is highly inaccurate, for starters the Baltic Sea is somehow pulled into the maps west rather than being directly north to Poland and looks nothing like it does in real life. Multiple towns have very strange distances in relation to each other.
 Mount & Blade (Video Game) / int_e9f517e1
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1.0
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Mount & Blade (Video Game) / int_e9f517e1
 Mount & Blade (Video Game) / int_e9f79e23
type
Screw the War, We're Partying
 Mount & Blade (Video Game) / int_e9f79e23
comment
Screw the War, We're Partying: As of Warband, the aristocracy will often call for feasts in the middle of a war when they would much better spend it on the field of battle. King Harlaus in particular gained a reputation as a party dude with the fandom, which is used as the reasoning for why Swadia tends to get eaten up by its surrounding nations despite having high-quality game-breaking units.note For the record, from a game mechanics perspective, this is exactly backwards for what's really happening — losing battles and holdings causes the lords of Swadia to take a morale hit, causing Harlaus to throw feasts in an effort to patch up his relations with his vassals.
 Mount & Blade (Video Game) / int_e9f79e23
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Mount & Blade (Video Game) / int_e9f79e23
 Mount & Blade (Video Game) / int_eae41a
type
The Vamp
 Mount & Blade (Video Game) / int_eae41a
comment
The Vamp: According to Hakim Sultan, Arwa the Pearled One is this; a woman who seized power in the Sarranid Sultanate by charming the old Sultan, Ayzar. Arwa claims it was more her managerial skill.
 Mount & Blade (Video Game) / int_eae41a
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1.0
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 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_eae41a
 Mount & Blade (Video Game) / int_eb0d7317
type
Men of Sherwood
 Mount & Blade (Video Game) / int_eb0d7317
comment
However, if your soldiers somehow survive long enough to reach their maximum levels they can become the Men of Sherwood.
 Mount & Blade (Video Game) / int_eb0d7317
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1.0
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Mount & Blade (Video Game) / int_eb0d7317
 Mount & Blade (Video Game) / int_eb27e576
type
Cartography Sidequest
 Mount & Blade (Video Game) / int_eb27e576
comment
Cartography Sidequest: Downplayed. Warband Steam version has an achievement for visiting each of the towns, but only the towns (not the castles and villages). It still requires to travel across the whole continent.
 Mount & Blade (Video Game) / int_eb27e576
featureApplicability
1.0
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 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_eb27e576
 Mount & Blade (Video Game) / int_eb81c601
type
Big Damn Heroes
 Mount & Blade (Video Game) / int_eb81c601
comment
Can often lead to Big Damn Heroes moments as you try to hold until your infantry arrive to reinforce you.
 Mount & Blade (Video Game) / int_eb81c601
featureApplicability
1.0
 Mount & Blade (Video Game) / int_eb81c601
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_eb81c601
 Mount & Blade (Video Game) / int_ecf76ce6
type
Decapitated Army
 Mount & Blade (Video Game) / int_ecf76ce6
comment
Decapitated Army: If an enemy lord is knocked out, their troops will drop any tactics and default to charge at the closest enemy, which usually is easier to deal with than an orderly formation. They will be most likely to run away too. Handled differently for the player - the battle cuts and either a new one ensues with the player character heavily wounded, or the player is forced to use the autoresolve option, with unpleasant results.
 Mount & Blade (Video Game) / int_ecf76ce6
featureApplicability
1.0
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1.0
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Mount & Blade (Video Game) / int_ecf76ce6
 Mount & Blade (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Mount & Blade (Video Game) / int_ee828827
comment
Wizard Needs Food Badly: A lack of food causes morale penalties and eventually desertion.
 Mount & Blade (Video Game) / int_ee828827
featureApplicability
1.0
 Mount & Blade (Video Game) / int_ee828827
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_ee828827
 Mount & Blade (Video Game) / int_eedee4d
type
The Starscream
 Mount & Blade (Video Game) / int_eedee4d
comment
The Starscream: in Warband, you can ditch the pretender (to whom you are normally Dragon-in-Chief) at any point of the rebellion quest and take over whatever you conquered under them. You can even take over the entire kingdom, if you give the pretender the boot right before the last battle with the remaining loyalists of the old king. The downside to that is that you don't automatically get all the loyalist lords back if you take over (they accept the pretender as their legitimate liege lord on defeat, but not you).
 Mount & Blade (Video Game) / int_eedee4d
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1.0
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 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_eedee4d
 Mount & Blade (Video Game) / int_eff85ff1
type
The Low Middle Ages
 Mount & Blade (Video Game) / int_eff85ff1
comment
The Low Middle Ages: The campaign is set in British Isles of the era.
 Mount & Blade (Video Game) / int_eff85ff1
featureApplicability
1.0
 Mount & Blade (Video Game) / int_eff85ff1
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_eff85ff1
 Mount & Blade (Video Game) / int_f18ac036
type
Velvet Revolution
 Mount & Blade (Video Game) / int_f18ac036
comment
Velvet Revolution: High persuade and relations with a kingdom's lords will allow you to convert most lords to your side during a rebellion, leaving you only the capital and current ruler to attack.
 Mount & Blade (Video Game) / int_f18ac036
featureApplicability
1.0
 Mount & Blade (Video Game) / int_f18ac036
featureConfidence
1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_f18ac036
 Mount & Blade (Video Game) / int_f1919d5b
type
Being Evil Sucks
 Mount & Blade (Video Game) / int_f1919d5b
comment
Being Evil Sucks: Downplayed, it's easy and profitable to do "dishonorable" missions, such as assassinations, kidnappings, and starting wars, with little consequences aside from ticking off the victims. However, dishonorable acts such as pillaging villages or kicking around the local peasantry will draw the ire of the local Lord, who can usually (at least early-on in the game) kick your tail pretty soundly. In Warband, you also have to take into account the opinion of your companions; many come from the peasantry and aren't too fond of watching their kind get murdered and looted, especially as they are supposed to take part in the pillaging.
 Mount & Blade (Video Game) / int_f1919d5b
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1.0
 Mount & Blade (Video Game) / int_f1919d5b
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_f1919d5b
 Mount & Blade (Video Game) / int_f243e0a7
type
Dangerous Deserter
 Mount & Blade (Video Game) / int_f243e0a7
comment
Dangerous Deserter: In spades. From a technical point of view, they are very similar to regular groups of bandits, but are often far more numerous and better equipped. They can be a Demonic Spiders style threat early in the game, but become less intimidating after the player levels up considerably and creates his party. Still, large groups of advanced troops (40 nords warriors in full mail armor for instance) remain a threat for a pretty long time.
 Mount & Blade (Video Game) / int_f243e0a7
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1.0
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1.0
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Mount & Blade (Video Game) / int_f243e0a7
 Mount & Blade (Video Game) / int_f39d7dbc
type
You Will Be Spared
 Mount & Blade (Video Game) / int_f39d7dbc
comment
You Will Be Spared: If you let lords go free, they may give you the quick and painless variety.
 Mount & Blade (Video Game) / int_f39d7dbc
featureApplicability
1.0
 Mount & Blade (Video Game) / int_f39d7dbc
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_f39d7dbc
 Mount & Blade (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Mount & Blade (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Averted, the limit is based on skills and renown. It's still strangely specific, but at least it's based on something. That said however, there are mods out there that lets you adjust how many troops are present on the battlefield. So if you have 150 men, and you want all of them out there, you can modify the number so that all of them can be on the field at once. However, this trope also comes into play, because increasing it too much will slow your computer down during these fights, hence why they attempted to limit the number of troops at any given time, and as troops were killed and taken off the field, more could be presented in the form of reinforcements. But if your computer can handle the increased numbers, said fights become truly epic.
 Mount & Blade (Video Game) / int_f3cf30d9
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-1.0
 Mount & Blade (Video Game) / int_f3cf30d9
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_f3cf30d9
 Mount & Blade (Video Game) / int_f4fd424c
type
All Your Base Are Belong to Us
 Mount & Blade (Video Game) / int_f4fd424c
comment
Combined with All Your Base Are Belong to Us is what makes multiplayer Siege games so awesome.
 Mount & Blade (Video Game) / int_f4fd424c
featureApplicability
1.0
 Mount & Blade (Video Game) / int_f4fd424c
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_f4fd424c
 Mount & Blade (Video Game) / int_f54f6719
type
Cadre of Foreign Bodyguards
 Mount & Blade (Video Game) / int_f54f6719
comment
Cadre of Foreign Bodyguards: King Jan Kasimir of Poland heavily relies on German Imperial soldiers so supplement his native soldiers, and they cut a villainous figure if you are fighting against Poland and later even if you are playing for Poland, when King Jan reacts to an attempted uprising by using them and more allied armies from the German Emperor to try and overthrow Poland's republican institutions and create an absolute regime. Karl X of Sweden also uses considerable amounts of Scottish soldiers, but they are not a discrete Praetorian Guard or as uniformly antagonistic.
 Mount & Blade (Video Game) / int_f54f6719
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1.0
 Mount & Blade (Video Game) / int_f54f6719
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 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_f54f6719
 Mount & Blade (Video Game) / int_f6722211
type
Hit Points
 Mount & Blade (Video Game) / int_f6722211
comment
Hit Points: Everyone has them, though sometimes in a very odd way. My horse seems to have a spear through its head, why is it still running around? Shields also have hitpoints, after they are exhausted they will break (they are fixed after the battle, but move down a notch on the quality scale).
 Mount & Blade (Video Game) / int_f6722211
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1.0
 Mount & Blade (Video Game) / int_f6722211
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_f6722211
 Mount & Blade (Video Game) / int_f6b5441c
type
Right in Front of Me
 Mount & Blade (Video Game) / int_f6b5441c
comment
Right in Front of Me: If you start your own faction, you can ask various town Guild Masters about your own foreign relation policies, and they will give criticism about their king, evidently without realizing you are the king.
 Mount & Blade (Video Game) / int_f6b5441c
featureApplicability
1.0
 Mount & Blade (Video Game) / int_f6b5441c
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_f6b5441c
 Mount & Blade (Video Game) / int_f7cee9b
type
Last Stand
 Mount & Blade (Video Game) / int_f7cee9b
comment
Last Stand: Played straight during sieges, especially if it's the last fort/town the enemy has. Since unlike a field battle there's nowhere for the defenders to run to they will literally fight to the death to stop the attackers from taking over. Can also be invoked during a field battle should you be the last person standing and are facing off against a much more numerous foe. You can usually take quite a few soldiers out yourself before they're likely to overwhelm and defeat you, especially if they have a lot of archers or mounted units.
 Mount & Blade (Video Game) / int_f7cee9b
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1.0
 Mount & Blade (Video Game) / int_f7cee9b
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_f7cee9b
 Mount & Blade (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Mount & Blade (Video Game) / int_f8173bd9
comment
Medieval European Fantasy: Every kingdom in the game is broadly based on at least one culture that would have been familiar to medieval Europe. The Fantasy Counterpart Culture entry has the specifics.
 Mount & Blade (Video Game) / int_f8173bd9
featureApplicability
1.0
 Mount & Blade (Video Game) / int_f8173bd9
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_f8173bd9
 Mount & Blade (Video Game) / int_f818b637
type
Dude, Where's My Respect?
 Mount & Blade (Video Game) / int_f818b637
comment
Dude, Where's My Respect?: Mostly averted, in that lords will stop asking you to deliver letters for them once you're rich, powerful and famous. Generally. Also averted in the tournaments where, if you defeat enough opponents, you can stay in the game even if you lose. Can be played straight if you take over a fort or city, and then don't get to keep it if you ask for it. While you usually get dibs if you conquered it, especially by yourself, once in a while your faction leader will reward the town/fort to someone other than you.
 Mount & Blade (Video Game) / int_f818b637
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-1.0
 Mount & Blade (Video Game) / int_f818b637
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_f818b637
 Mount & Blade (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Mount & Blade (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Want to level up your allies, but have a battle they aren't going to win on their own? Dismount enemy cavalry and knock down infantry by trampling them to make them easy pickings for your men. Or massacre helpless villagers, loot their homes and steal their cattle.
 Mount & Blade (Video Game) / int_f87c42d4
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1.0
 Mount & Blade (Video Game) / int_f87c42d4
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_f87c42d4
 Mount & Blade (Video Game) / int_f89f164a
type
Purposely Overpowered
 Mount & Blade (Video Game) / int_f89f164a
comment
Purposely Overpowered: Cavalry dominates most battles without conditions working against them (hills, sieges). Warband's multiplayer sieges remove the siege from being a negative condition; circle round the whole castle and get all the ladders up on the wall or charge through the sally port and butcher anyone in the courtyard. Nord Huscarls take a long time to train, but are by far the best infantry in the game, able to fight greater numbers and win with few if any losses.
 Mount & Blade (Video Game) / int_f89f164a
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1.0
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_f89f164a
 Mount & Blade (Video Game) / int_f903ab4b
type
Squad Controls
 Mount & Blade (Video Game) / int_f903ab4b
comment
Squad Controls: The player can give certain orders like "Charge," "Follow Me," "Hold This Position," "Fire at Will," etc., either to their warband as a whole or to each individual predesignated group of soldiers. This allows for some tactical flexibility, such as having your infantry engage the enemy head-on while you lead your cavalry around their unprotected flank.
 Mount & Blade (Video Game) / int_f903ab4b
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1.0
 Mount & Blade (Video Game) / int_f903ab4b
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_f903ab4b
 Mount & Blade (Video Game) / int_f97ab6a5
type
Suicidal Overconfidence
 Mount & Blade (Video Game) / int_f97ab6a5
comment
Suicidal Overconfidence: Enemies can now actually flee the battle, but they'll still try to fight against impossible odds first until they get their noses bloodied.
 Mount & Blade (Video Game) / int_f97ab6a5
featureApplicability
1.0
 Mount & Blade (Video Game) / int_f97ab6a5
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_f97ab6a5
 Mount & Blade (Video Game) / int_fa9e71b5
type
We Buy Anything
 Mount & Blade (Video Game) / int_fa9e71b5
comment
We Buy Anything: Any shop in town will buy any item. So will villages, for that matter (though they usually don't have a lot of money). And book merchants.
 Mount & Blade (Video Game) / int_fa9e71b5
featureApplicability
1.0
 Mount & Blade (Video Game) / int_fa9e71b5
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_fa9e71b5
 Mount & Blade (Video Game) / int_fbb54ba6
type
Forever War
 Mount & Blade (Video Game) / int_fbb54ba6
comment
Forever War: Calradia is effectively locked into this, being home to six distinct factions that are always at war with one another. Peace treaties aren't permanent (mostly being used to recruit and rearm) and there's always more soldiers ready to fight for their kings and nobility. Outside of the player expending a lot of effort, there will always be a permanent 6-way tie about who really rules the country with no permanent gains.
 Mount & Blade (Video Game) / int_fbb54ba6
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1.0
 Mount & Blade (Video Game) / int_fbb54ba6
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_fbb54ba6
 Mount & Blade (Video Game) / int_fc151e9d
type
Department of Redundancy Department
 Mount & Blade (Video Game) / int_fc151e9d
comment
Department of Redundancy Department: Certain item modifiers are part of the default names of equipment, leading to things like a Ragged Ragged Outfit or a Strong Strong Bow.
 Mount & Blade (Video Game) / int_fc151e9d
featureApplicability
1.0
 Mount & Blade (Video Game) / int_fc151e9d
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_fc151e9d
 Mount & Blade (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 Mount & Blade (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: Sure, you can raid villages, shake down peasants, and cut down farmers for easy money. But it can and WILL draw attention from, at the very least, the local Nobles. And early in the game, a noble with several dozen of the best troops in the game at his side will be more than you can handle! Even later in the game, raiding villages enough will have entire kingdoms ready to attack you on sight! It also takes a while, during which you're helpless, the village is constantly reporting your location to any friendly lord within range, and enemy lords can and will form parties to kick your ass. Villages are also the most common source of recruits. If you make them all hate you and then get your army wiped out...
 Mount & Blade (Video Game) / int_fcd993bd
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1.0
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Mount & Blade (Video Game) / int_fcd993bd
 Mount & Blade (Video Game) / int_fd94c4ac
type
Theme Naming
 Mount & Blade (Video Game) / int_fd94c4ac
comment
Theme Naming: For most of the original game's development, Marnid and Borcha were the only companion NPCs. Marnid and Borcha, Mount & Blade.
 Mount & Blade (Video Game) / int_fd94c4ac
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1.0
 Mount & Blade (Video Game) / int_fd94c4ac
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_fd94c4ac
 Mount & Blade (Video Game) / int_fe61495d
type
Grail in the Garbage
 Mount & Blade (Video Game) / int_fe61495d
comment
Grail in the Garbage: Due to the randomness of items, sometimes you can find a really good lower tiered weapon or piece of armor for sale on merchants that has really good stats on it and isn't too expensive. If you have high looting, you may find them from defeated armies as well.
 Mount & Blade (Video Game) / int_fe61495d
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1.0
 Mount & Blade (Video Game) / int_fe61495d
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1.0
 Mount & Blade (Video Game)
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Mount & Blade (Video Game) / int_fe61495d
 Mount & Blade (Video Game) / int_ffad4e9f
type
Shown Their Work
 Mount & Blade (Video Game) / int_ffad4e9f
comment
Shown Their Work: One of the skill books in the game is Art of War by Niccolo Machiavelli. While the title suggest it should be a tactical manual, the book instead increases Trainer skill, since it's a manual of how to raise and train your army.
 Mount & Blade (Video Game) / int_ffad4e9f
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1.0
 Mount & Blade (Video Game) / int_ffad4e9f
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Mount & Blade (Video Game) / int_ffad4e9f
 Mount & Blade (Video Game) / int_ffd41689
type
Perpetual Beta
 Mount & Blade (Video Game) / int_ffd41689
comment
Perpetual Beta: Two years and a standalone expansion pack later, the developers were still fighting critical issues in the singleplayer campaign.
 Mount & Blade (Video Game) / int_ffd41689
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1.0
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ItemName
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Mount & Blade (Video Game)

The following is a list of statements referring to the current page from other pages.

 The Alien Invasion / Fan Fic
seeAlso
Mount & Blade (Video Game)
 Mount & Blade (Video Game)
hasFeature
A.I. Breaker / int_26a33287
 Mount & Blade (Video Game)
hasFeature
A Round of Drinks for the House / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Actually Four Mooks / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Adventure-Friendly World / int_26a33287
 Mount & Blade (Video Game)
hasFeature
An Entrepreneur Is You / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Anti-Cavalry / int_26a33287
 Mount & Blade (Video Game)
hasFeature
"Arabian Nights" Days / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Arbitrary Headcount Limit / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Armor of Invincibility / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Army of Thieves and Whores / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Artificial Atmospheric Actions / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Ascended Fanfic / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Automaton Horses / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Badass Army / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Bandit Mook / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Bar Brawl / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Barbarian Tribe / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Better Off Sold / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Big Badass Battle Sequence / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Black Knight / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Blood-Splattered Warrior / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Born in the Saddle / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Bow and Sword in Accord / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Bows and Errors / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Bows Versus Crossbows / int_b8df7667
 Mount & Blade (Video Game)
hasFeature
Call That a Formation? / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Camp Follower / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Carry a Big Stick / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Character Customization / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Combat Exclusive Healing / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Concealed Customization / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Continuing is Painful / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Cool, but Inefficient / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Cool Helmet / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Cool Versus Awesome / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Creator Couple / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Dangerous Deserter / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Dead Guy on Display / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Decapitated Army / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Dream Team / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Drill Sergeant Nasty / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Eagle Squadron / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Elective Monarchy / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Enemy Exchange Program / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Event-Driven Clock / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Everything's Louder with Bagpipes / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Expansion Pack / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Exposed to the Elements / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Fantasy Conflict Counterpart / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Fan-Work Ban / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Feudal Overlord / int_26a33287
 Mount & Blade (Video Game)
hasFeature
First-Person Ghost / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Fluorescent Footprints / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Game-Favored Gender / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Gameplay Automation / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Gang Up on the Human / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Gardening-Variety Weapon / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Gentleman Adventurer / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Geo Effects / int_26a33287
 Mount & Blade (Video Game)
hasFeature
"Get Back Here!" Boss / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Guns in Church / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Hard-Coded Hostility / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Herding Mission / int_b8df7667
 Mount & Blade (Video Game)
hasFeature
Hit-and-Run Tactics / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Hold the Line / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Hollywood Tactics / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Hordes from the East / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Horny Vikings / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Horse Archer / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Hub City / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Human Pincushion / int_26a33287
 Mount & Blade (Video Game)
hasFeature
In-Universe Game Clock / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Inevitable Tournament / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Informed Equipment / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Invisible Wall / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Invulnerable Horses / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Javelin Thrower / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Jousting Lance / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Karmic Thief / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Katanas Are Just Better / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Keep the Reward / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Leaked Experience / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Limited Sound Effects / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Low Fantasy / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Low-Tier Letdown / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Medieval European Fantasy / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Mercenary Units / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Modern Major General / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Monster Arena / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Mook Chivalry / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Morale Mechanic / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Mounted Combat / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Moveset Clone / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Multi-Melee Master / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Mutually Exclusive Party Members / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Necromancer / int_26a33287
 Mount & Blade (Video Game)
hasFeature
No "Arc" in "Archery" / int_26a33287
 Mount & Blade (Video Game)
hasFeature
No Bulk Discounts / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Non-Indicative Difficulty / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Non-Lethal K.O. / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Not Hyperbole / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Off with His Head! / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Omnicidal Neutral / int_26a33287
 Mount & Blade (Video Game)
hasFeature
One-Handed Zweihänder / int_26a33287
 Mount & Blade (Video Game)
hasFeature
One Stat to Rule Them All / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Onesie Armor / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Orchestral Bombing / int_b8df7667
 Mount & Blade (Video Game)
hasFeature
Painfully Slow Projectile / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Pause Scumming / int_22c8ce67
 Mount & Blade (Video Game)
hasFeature
Player Mooks / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Powerful Pick / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Purposely Overpowered / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Quality over Quantity / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Quicksand Box / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Rain of Arrows / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Ranged Emergency Weapon / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Rape, Pillage, and Burn / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Recruitment by Rescue / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Recurring Traveller / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Redshirt Army / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Reference Overdosed / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Regenerating Health / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Resources Management Gameplay / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Ring Around the Collar / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Scarily Competent Tracker / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Screw the War, We're Partying / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Set Swords to "Stun" / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Shareware / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Shield Banging / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Sinister Scimitar / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Sinister Scythe / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Slave Galley / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Somewhere, an Equestrian Is Crying / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Spiteful A.I. / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Spy Speak / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Squad Controls / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Starter Equipment / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Starts Stealthily, Ends Loudly / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Sticks to the Back / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Stress-Relieving Gameplay / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Suicidal Overconfidence / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Sword and Gun / int_26a33287
 Mount & Blade (Video Game)
hasFeature
That One Sidequest / int_26a33287
 Mount & Blade (Video Game)
hasFeature
The All-Seeing A.I. / int_26a33287
 Mount & Blade (Video Game)
hasFeature
The Alleged Steed / int_26a33287
 Mount & Blade (Video Game)
hasFeature
The Blade Always Lands Pointy End In / int_26a33287
 Mount & Blade (Video Game)
hasFeature
The Cavalier Years / int_26a33287
 Mount & Blade (Video Game)
hasFeature
The Cavalry / int_26a33287
 Mount & Blade (Video Game)
hasFeature
The Computer Is a Cheating Bastard / int_26a33287
 Mount & Blade (Video Game)
hasFeature
The Musketeer / int_b8df7667
 Mount & Blade (Video Game)
hasFeature
The Tourney / int_b8df7667
 Mount & Blade (Video Game)
hasFeature
The Wild West / int_b8df7667
 Mount & Blade (Video Game)
hasFeature
There Are No Tents / int_26a33287
 ThisNotchedAndRustedBlade
seeAlso
Mount & Blade (Video Game)
 Mount & Blade (Video Game)
hasFeature
Turkish Media / int_26a33287
 Mount & Blade (Video Game)
hasFeature
24-Hour Armor / int_26a33287
 Mount & Blade (Video Game)
hasFeature
2-D Space / int_b8df7667
 Mount & Blade (Video Game)
hasFeature
Underrated and Overleveled / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Urban Warfare / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Velvet Revolution / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Video Game Delegation Penalty / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Video Game Caring Potential / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Voluntary Vassal / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Walking the Earth / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Wallet of Holding / int_26a33287
 Mount & Blade (Video Game)
hasFeature
We Buy Anything / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Weapons Kitchen Sink / int_26a33287
 Mount & Blade (Video Game)
hasFeature
What the Hell, Player? / int_26a33287
 Mount & Blade (Video Game)
hasFeature
What's Up, King Dude? / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Wide-Open Sandbox / int_26a33287
 Mount & Blade (Video Game)
hasFeature
Wizard Needs Food Badly / int_26a33287
 Mount & Blade (Video Game)
hasFeature
World War Whatever / int_26a33287
 MountandBlade
sameAs
Mount & Blade (Video Game)
 1866: A Mount & Blade Western / Videogame
seeAlso
Mount & Blade (Video Game)
 LightAndDarknessHeroesOfCalradia
seeAlso
Mount & Blade (Video Game)
 MountAndBlade
sameAs
Mount & Blade (Video Game)
 Solid And Shade / Videogame
seeAlso
Mount & Blade (Video Game)
 StarWarsConquest
seeAlso
Mount & Blade (Video Game)
 Mount & Blade (Video Game)
hasFeature
The Horde / int_26a33287
 Mount & Blade (Video Game)
hasFeature
You ALL Look Familiar / int_26a33287