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Mr. Do! (Video Game)

 Mr. Do! (Video Game)
type
TVTItem
 Mr. Do! (Video Game)
label
Mr. Do! (Video Game)
 Mr. Do! (Video Game)
page
MrDo
 Mr. Do! (Video Game)
comment
Mr. Do! is a 1982 video game from Universal (no, not that Universal). You are a clown who moves around a maze. You can dig new paths to avoid monsters and collect cherries. Kill monsters with a 'powerball' or drop apples on them. Kill them all or eat all the cherries to go up a level.The object is to clear each level of cherries and/or monsters. You may kill the monsters by hitting them with your powerball (which bounces through the paths, taking unpredictable directions at junctions) or dropping an apple onto them. The level is also over if you complete the EXTRA box or collect the diamond which appears very infrequently ('Special', awards an extra credit).You can dig extra paths through the solid parts of the maze in whatever shape you like. The apples will be found dotted around the screen in the solid parts. To construct traps for monsters, you must dig just under them so they fall into the path behind Mr. Do, then turn around and push the apple back to a path which turns downward, preferably just over the edge, and you have a trap! Wait for a monster (or a few) to appear in the path below, and push! If the monsters wait too long under the apple, they can become 'diggers' and dig away at the maze toward you! Sometimes they go under the apple and squash themselves. An improvement is if two apples can be lined up, so you are protected against a 'digger'. You can also dig up to an apple, wait for the monsters to follow you, then move aside and drop it before they can get out of the way.The central target, from which the monsters appear, may be collected once all the monsters have appeared. This is noticed when it becomes a 'prize', (e.g., ice cream, biscuits, etc.). When you collect the prize, the Alphamonster and his four henchmen appear. The Alphamonster may be in the EXTRA box at the top or moving around the screen. The Alphamonster and his henchmen cannot easily be crushed under apples because they usually eat the apples! They can be killed individually with the powerball or, if the Alphamonster is killed, all the henchmen turn into apples.This game had three sequels, Mr. Do!'s Castle (1983, also known in Japan as Mr. Do! vs. Unicorns), Mr. Do!'s Wild Ride (1984) and Do! Run Run (1984). All of them had vastly different gameplay styles with Do! Run Run being the most similar to the original's gameplay. Similar games were Fruity Frank on the Amstrad CPC and Digger on the IBM PC.
 Mr. Do! (Video Game)
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2023-05-21T18:01:09Z
 Mr. Do! (Video Game)
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2023-05-21T18:01:09Z
 Mr. Do! (Video Game)
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Dropped link to DigDug: Not a Feature - ITEM
 Mr. Do! (Video Game)
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DBTropes
 Mr. Do! (Video Game) / int_2d88e42c
type
Gender Bender
 Mr. Do! (Video Game) / int_2d88e42c
comment
Gender Bender: Neo Mr. Do! has a powerup that turns the title character into a woman, marked with a female symbol.
 Mr. Do! (Video Game) / int_2d88e42c
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1.0
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Mr. Do! (Video Game) / int_2d88e42c
 Mr. Do! (Video Game) / int_314c56b9
type
Time Stands Still
 Mr. Do! (Video Game) / int_314c56b9
comment
Time Stands Still: Collecting the bonus food item in the center of the play field after all the Monsters depart in the original game, and said Monsters will suddenly freeze in their tracks, releasing the Alphamonster (unless it is already out on the prowl) and three Munchers. Do! Run Run causes a similar effect, but it only slows the two main monsters instead of completely stopping them.
 Mr. Do! (Video Game) / int_314c56b9
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1.0
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Mr. Do! (Video Game) / int_314c56b9
 Mr. Do! (Video Game) / int_41d0e801
type
Endless Game
 Mr. Do! (Video Game) / int_41d0e801
comment
Endless Game: Every installment except for Neo, though the patterns of stages repeat after a particular scene: In the original, the layouts of the levels repeat starting from Scene 11, and the colors of the dirt the player digs through repeat starting from Scene 31. In Castle, the castle layouts are reset after Scene 8 while the colors of the stages go in the pattern Green, Magenta, Orange, and Blue. In Wild Ride, Scene 7 is identical to Scene 1, Scene 8 is identical to Scene 2, and so on. To increase the difficulty, several additional hazards are added on the second loop. In Run Run, all the scenes repeat after Scene 10.
 Mr. Do! (Video Game) / int_41d0e801
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Mr. Do! (Video Game) / int_41d0e801
 Mr. Do! (Video Game) / int_465966a3
type
Drop the Hammer
 Mr. Do! (Video Game) / int_465966a3
comment
Drop the Hammer: Mr. Do wields a wooden hammer in Castle, though it is only useful for knocking out blocks and can only knock the Unicorns back a short distance. Only when they're turned into Alphamonsters via collecting the Shield can Mr. Do directly kill them using the hammer.
 Mr. Do! (Video Game) / int_465966a3
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1.0
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Mr. Do! (Video Game) / int_465966a3
 Mr. Do! (Video Game) / int_5f70322e
type
Public Domain Soundtrack
 Mr. Do! (Video Game) / int_5f70322e
comment
Public Domain Soundtrack: In the first game, the main theme that plays throughout is taken from "The Cancan Song" by Jacques Offenbach, while every three levels, Ludwig van Beethoven's "Turkish March" from The Ruins of Athens (better known to Mexicans as the theme song to El Chavo del ocho) plays for an intermission scene. Averted with the Game Boy version, which uses an original soundtrack.
 Mr. Do! (Video Game) / int_5f70322e
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Mr. Do! (Video Game) / int_5f70322e
 Mr. Do! (Video Game) / int_62259825
type
Nintendo Hard
 Mr. Do! (Video Game) / int_62259825
comment
Nintendo Hard: All the games exhibit this due to being arcade games, though the original game is slightly easier than the three games that followed.
 Mr. Do! (Video Game) / int_62259825
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1.0
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Mr. Do! (Video Game) / int_62259825
 Mr. Do! (Video Game) / int_6c75e0e4
type
Beware the Silly Ones
 Mr. Do! (Video Game) / int_6c75e0e4
comment
Beware the Silly Ones: Mr. Do may be a clown, but he's perfectly capable of killing monsters.
 Mr. Do! (Video Game) / int_6c75e0e4
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1.0
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1.0
 Mr. Do! (Video Game)
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Mr. Do! (Video Game) / int_6c75e0e4
 Mr. Do! (Video Game) / int_868e6134
type
Songs in the Key of Panic
 Mr. Do! (Video Game) / int_868e6134
comment
Songs in the Key of Panic: In the first game, if a Monster spots Mr. Do, the music will speed up as the Monster(s) swiftly pursue(s) the player.
 Mr. Do! (Video Game) / int_868e6134
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1.0
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Mr. Do! (Video Game) / int_868e6134
 Mr. Do! (Video Game) / int_89499ccf
type
Dolled-Up Installment
 Mr. Do! (Video Game) / int_89499ccf
comment
Dolled-Up Installment: Both Castle and Wild Ride were originally two games unrelated to Mr. Do! known as Knights vs. Unicorns and Go! Go! Coaster respectively. During development, they decided to add in the famous clown, completely turning both the original games into Vaporware.
 Mr. Do! (Video Game) / int_89499ccf
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1.0
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 Mr. Do! (Video Game)
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Mr. Do! (Video Game) / int_89499ccf
 Mr. Do! (Video Game) / int_940a5958
type
Artificial Stupidity
 Mr. Do! (Video Game) / int_940a5958
comment
Artificial Stupidity: The monsters in the first game aren't very good at dealing with the apples, mostly running back and fourth in an attempt to dodge them.
 Mr. Do! (Video Game) / int_940a5958
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1.0
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Mr. Do! (Video Game) / int_940a5958
 Mr. Do! (Video Game) / int_9afa05c7
type
Family-Unfriendly Death
 Mr. Do! (Video Game) / int_9afa05c7
comment
Family-Unfriendly Death: Do! Run Run's death animation. Mr. Do collapses onto his back and is electrocuted out of nowhere, leaving only his burnt skeleton. Thankfully it's not present in the Japanese version (Super Pierrot).
 Mr. Do! (Video Game) / int_9afa05c7
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1.0
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Mr. Do! (Video Game) / int_9afa05c7
 Mr. Do! (Video Game) / int_a05f3306
type
Edible Collectible
 Mr. Do! (Video Game) / int_a05f3306
comment
Edible Collectible: There are cherries that can be eaten for points. They are laid out in batches of eight- collect all eight cherries in sequence and you're rewarded with 500 additional points. In Do! Run Run, you can run laps around patches of pellets to convert them into fruits of increasing value.
 Mr. Do! (Video Game) / int_a05f3306
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1.0
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Mr. Do! (Video Game) / int_a05f3306
 Mr. Do! (Video Game) / int_bcdd0afa
type
End-Game Results Screen
 Mr. Do! (Video Game) / int_bcdd0afa
comment
End-Game Results Screen: After every scene that ends in a 3, 6, and 9 in the original game, the game displays your score for each level, and the completion time in minutes and seconds. After a scene that ends in 0, it plays a different result screen that always shows your average score/time for each level.
 Mr. Do! (Video Game) / int_bcdd0afa
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Mr. Do! (Video Game) / int_bcdd0afa
 Mr. Do! (Video Game) / int_ca87e3ec
type
No Name Given
 Mr. Do! (Video Game) / int_ca87e3ec
comment
No Name Given: The only named monsters in the series are the Unicorns from Mr. Do's Castle and the Alpha Monsters.
 Mr. Do! (Video Game) / int_ca87e3ec
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1.0
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Mr. Do! (Video Game) / int_ca87e3ec
 Mr. Do! (Video Game) / int_ce9a1c4a
type
Underground Level
 Mr. Do! (Video Game) / int_ce9a1c4a
comment
Underground Level: The first game is set entirely in one. Averted in Namco's mobile remake, where the game instead takes place in the fields of tall grass next to a nearby carnival (after all, Namco had already done its own game about digging undeground).
 Mr. Do! (Video Game) / int_ce9a1c4a
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Mr. Do! (Video Game) / int_ce9a1c4a
 Mr. Do! (Video Game) / int_d058677e
type
Amusement Park
 Mr. Do! (Video Game) / int_d058677e
comment
Amusement Park: The setting for Wild Ride.
 Mr. Do! (Video Game) / int_d058677e
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1.0
 Mr. Do! (Video Game) / int_d058677e
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 Mr. Do! (Video Game)
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Mr. Do! (Video Game) / int_d058677e
 Mr. Do! (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Mr. Do! (Video Game) / int_d397657d
comment
Hoist by His Own Petard: As in Dig Dug, Mr. Do can wind up crushing himself under the apples laid out underground. In Do! Run Run, you can also fall victim to your own rolling logs.
 Mr. Do! (Video Game) / int_d397657d
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Mr. Do! (Video Game) / int_d397657d
 Mr. Do! (Video Game) / int_df11acbe
type
Artificial Brilliance
 Mr. Do! (Video Game) / int_df11acbe
comment
Artificial Brilliance: Nearly every enemy in the series are quick and ruthless hunters that will chase you down at every opportunity. In the original game and Run Run, the Alphamonsters will hunt you like any enemy if Mr. Do isn't holding his Power Ball, and will back off if he does.
 Mr. Do! (Video Game) / int_df11acbe
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1.0
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 Mr. Do! (Video Game) / int_e3ab9e00
type
Turns Red
 Mr. Do! (Video Game) / int_e3ab9e00
comment
Turns Red: All of the series' monsters, except for the Alpha Monsters and the ghosts they release, are capable of transformation. In the first game, the red monsters could turn blue to tunnel through dirt (with said action being used more often on higher levels or if the player stalls for too long in the current stage). In Castle, the Unicorn's final evolutionary stage gives it faster/smarter movement and eventually the ability to multiply, which seems to also be the case for the two monster types in Run Run, except less rare and lacking the ability to multiply.
 Mr. Do! (Video Game) / int_e3ab9e00
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1.0
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 Mr. Do! (Video Game)
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Mr. Do! (Video Game) / int_e3ab9e00
 Mr. Do! (Video Game) / int_ec24b8c0
type
Spelling Bonus
 Mr. Do! (Video Game) / int_ec24b8c0
comment
Spelling Bonus: Spelling the word E-X-T-R-A by hitting the Alpha Monsters with those letters (or in Wild Ride's case, just collecting the letters before they vanish) earns you an extra life.
 Mr. Do! (Video Game) / int_ec24b8c0
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1.0
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Mr. Do! (Video Game) / int_ec24b8c0
 Mr. Do! (Video Game) / int_f13643c4
type
Tunnel King
 Mr. Do! (Video Game) / int_f13643c4
comment
Tunnel King: Mr. Do, at least in the first game.
 Mr. Do! (Video Game) / int_f13643c4
featureApplicability
1.0
 Mr. Do! (Video Game) / int_f13643c4
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1.0
 Mr. Do! (Video Game)
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Mr. Do! (Video Game) / int_f13643c4
 Mr. Do! (Video Game) / int_f38adaff
type
Fast Tunnelling
 Mr. Do! (Video Game) / int_f38adaff
comment
Fast Tunnelling: In the first game. Neo Mr. Do also features it, but since the game is played from a top-down perspective with the floor as dirt it resembles kicking away the sand as opposed to plowing through it with Mr. Do's hands. The mobile recreation of Mr. Do! instead has Mr. Do plowing through fields of tall grass and wheat.
 Mr. Do! (Video Game) / int_f38adaff
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1.0
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 Mr. Do! (Video Game)
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Mr. Do! (Video Game) / int_f38adaff
 Mr. Do! (Video Game) / int_fd9763d3
type
Non-Ironic Clown
 Mr. Do! (Video Game) / int_fd9763d3
comment
Non-Ironic Clown: The title character himself.
 Mr. Do! (Video Game) / int_fd9763d3
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1.0
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Mr. Do! (Video Game) / int_fd9763d3
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Mr. Do! (Video Game)

The following is a list of statements referring to the current page from other pages.

 Mr. Do! (Video Game)
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Clown Media / int_e5d9efa3
 Colecovision
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Mr. Do! (Video Game)
 Mr. Do! (Video Game)
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Covered Up / int_e5d9efa3
 Mr. Do! (Video Game)
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Digging Game / int_e5d9efa3
 Mr. Do! (Video Game)
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Edible Collectible / int_e5d9efa3
 Mr. Do! (Video Game)
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Excited Show Title! / int_e5d9efa3
 Mr. Do! (Video Game)
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Hyper-Destructive Bouncing Ball / int_e5d9efa3
 Mr. Do! (Video Game)
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Japanese Video Games / int_e5d9efa3
 Neo Geo
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Mr. Do! (Video Game)
 Mr. Do! (Video Game)
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Non-Ironic Clown / int_e5d9efa3
 Mr. Do! (Video Game)
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Protagonist Title / int_e5d9efa3
 Mr. Do! (Video Game)
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Public Domain Soundtrack / int_e5d9efa3
 Mr. Do! (Video Game)
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Real Song Theme Tune / int_e5d9efa3
 Mr. Do! (Video Game)
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Spelling Bonus / int_e5d9efa3
 Mr. Do! (Video Game)
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Super Title 64 Advance / int_e5d9efa3
 Mr. Do! (Video Game)
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Turns Red / int_e5d9efa3
 Mr. Do! (Video Game)
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Versus Title / int_e5d9efa3