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Myst (Video Game)

 Myst (Video Game)
type
TVTItem
 Myst (Video Game)
label
Myst (Video Game)
 Myst (Video Game)
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Myst
 Myst (Video Game)
comment
Most games have a premise, dictating an objective which the player achieves through gameplay. Some games, however, have discovering the premise and the objective as part of the gameplay.Enter Myst, a puzzle-heavy first-person adventure game which sparked off a new sub-genre. Developed by the brothers Rand and Robyn Miller in 1993 who took inspiration from Tlön, Uqbar, Orbis Tertius and The Mysterious Island. The game is famous for its mind-bending logic puzzles and lack of character interaction - most of the games feature only a handful of NPCs and very little dialogue.The late Douglas Adams, upon playing Myst, cheerfully declared the game to be a 'Beautiful Void' due to the lack of other characters or life of any kind. (He also created Starship Titanic, which was a game with a very similar premise IN SPACE, with snarky robots.)It is also worth noting that characterization of 'The Player' (sometimes called 'The Stranger') is achieved after an interesting fashion in that the few NPCs that play a primary role, Atrus and his family, treat the main character with familiarity that develops as the series progresses. This leads to the player's becoming something akin to their family friend, and subtly integrating the player as a character into the world of the game by avoiding dictating the nature of the protagonist.The Myst games deal with the D'ni civilization, a race of people (not humans) that lived in a cavern under the Earth until their civilization fell a few centuries ago. The D'ni had the ability to write about locations they imagined in special books that could then physically transport a person to the places they described. Atrus, the main non-player character in the games, is one of the last survivors of the D'ni (though he's three-quarters human).The Myst series has six games:
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 Myst (Video Game)
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DBTropes
 Myst (Video Game) / int_11734fc0
type
Mission Control Is Off Its Meds
 Myst (Video Game) / int_11734fc0
comment
Mission Control Is Off Its Meds: Sirrus and Achenar. Especially Achenar.
 Myst (Video Game) / int_11734fc0
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1.0
 Myst (Video Game) / int_11734fc0
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1.0
 Myst (Video Game)
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Myst (Video Game) / int_11734fc0
 Myst (Video Game) / int_11ec1fd5
type
Off-the-Shelf FX
 Myst (Video Game) / int_11ec1fd5
comment
Off-the-Shelf FX: Several book props within the series are real-life books that have been repainted/modified to resemble new books: Myst: The old 1993-2000 version of the Myst Book itself, as well as the Places-Of-Protection Books, the Red and Blue books, and the D'ni book is an old Harper's Monthly magazine volume, recolored several times, with the "MYST" text on the front of the Myst book. Riven: The Riven Descriptive book is a repurposed Webster's dictionary that has had its title painted over, and the D'ni numeral 5 painted on it. The infamous false D'ni prison book is actually a semi-fictional story about the Persian mathematician "Omar Khayyam" note Omar Khayyam, A Life, by Harold Lamb, published by Doubleday-Doran, but with gold corners painted on, and the central embossed emblem on the cover painted in gold as well. Gehn's military coat buttons are vintage Soviet cockade badges with the red star and anchor removed, along with dragon-and-shield-motif brass buttons that have both been turned upside down, and the gold leaves adorning his coat are gold-bullion "scrambled egg" military oak leaves. Myst III: Exile: The Releeshahn Descriptive Book is a large "Graphic Image"-brand journal (with gilded edges) that has had a metal/metallic frame crafted for it. The J'nanin Book is a 6x9 Italian leather journal.
 Myst (Video Game) / int_11ec1fd5
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 Myst (Video Game) / int_11ec1fd5
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 Myst (Video Game)
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Myst (Video Game) / int_11ec1fd5
 Myst (Video Game) / int_127fc252
type
Creator Cameo
 Myst (Video Game) / int_127fc252
comment
Creator Cameo: There is a mosaic in D'ni that consists of a picture of Chuck Carter, one of the game's designers. Word of God states that In-Universe the mosaic is meant to depict Ri'neref, the founder of D'ni society.
 Myst (Video Game) / int_127fc252
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 Myst (Video Game) / int_127fc252
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 Myst (Video Game)
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Myst (Video Game) / int_127fc252
 Myst (Video Game) / int_132e865c
type
Earn Your Bad Ending
 Myst (Video Game) / int_132e865c
comment
Earn Your Bad Ending: The only way to see the bad endings of the first game are to find every red or blue page, then take the last one to the respective book to have Sirrus or Achenar trap you in them. This requires the player to not only visit every world extremely carefully, but solve pretty much every puzzle and ignore all of the hints (subtle and blatant) about which of the brothers the player should trust.
 Myst (Video Game) / int_132e865c
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Myst (Video Game) / int_132e865c
 Myst (Video Game) / int_14beeefd
type
Darker and Edgier
 Myst (Video Game) / int_14beeefd
comment
Darker and Edgier: Go back and play Cyan's earliest games, then play this.
 Myst (Video Game) / int_14beeefd
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1.0
 Myst (Video Game) / int_14beeefd
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1.0
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Myst (Video Game) / int_14beeefd
 Myst (Video Game) / int_154aa477
type
Big, Screwed-Up Family
 Myst (Video Game) / int_154aa477
comment
Big, Screwed-Up Family: Atrus father and two sons are genocidal maniacs and his daughter Yeesha has a bit of a messiah complex.
 Myst (Video Game) / int_154aa477
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1.0
 Myst (Video Game) / int_154aa477
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 Myst (Video Game)
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Myst (Video Game) / int_154aa477
 Myst (Video Game) / int_1686e91
type
Live-Action Cutscene
 Myst (Video Game) / int_1686e91
comment
Live-Action Cutscene: All characters are portrayed by live actors in every game in the series, except for Myst V: End of Ages, which used real-time graphics to portray its characters. Live actors' faces were still scanned and used as character models, however.
 Myst (Video Game) / int_1686e91
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1.0
 Myst (Video Game) / int_1686e91
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1.0
 Myst (Video Game)
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Myst (Video Game) / int_1686e91
 Myst (Video Game) / int_178d1ea1
type
Cosmic Flaw
 Myst (Video Game) / int_178d1ea1
comment
Cosmic Flaw: In the Myst series, different worlds, or "Ages", are basically written into existence by describing them in books, and they can be flawed, even fatally so. Riven had a "star fissure", a big crack in the ground that opens to space, and when ruptured, it sucked the whole Age into it.
 Myst (Video Game) / int_178d1ea1
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 Myst (Video Game) / int_178d1ea1
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Myst (Video Game) / int_178d1ea1
 Myst (Video Game) / int_17ce80aa
type
All There in the Manual
 Myst (Video Game) / int_17ce80aa
comment
5 in Riven and in the backstory. 5 is an important number to the D'ni culture. Because Gehn was a D'ni with delusions of grandeur (and sadistic tendencies), he brought the 5 motif to Riven with him. Five plays a major developmental part, in numbers and linguistics. Each number from 0 to 24 involves five symbols (0 is blank). To get numbers after 4, one rotates the first symbol 90 degrees ('1' rotated is '5', '2' rotated is '10', et cetera), then adds it to the unrotated symbol from 0 to 4 to get the full digit. After that, the '25s' place is one to the left. The phonemes work practically the same way... The original release also came on five discs.
 Myst (Video Game) / int_17ce80aa
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1.0
 Myst (Video Game) / int_17ce80aa
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Myst (Video Game) / int_17ce80aa
 Myst (Video Game) / int_18eb5500
type
Beautiful Void
 Myst (Video Game) / int_18eb5500
comment
Beautiful Void: Trope Namer. The island itself is a setting that lacks a background and supporting characters, in a deliberately jarring fashion. You've arrived After the End, and the only people you can interact with are trapped in books. Nothing will jump out at you, nothing will attack you, and nothing is going to hurt you. But it still feels oddly tense walking around the empty areas, simply because you see what once was and wonder what may have caused it all to happen. The library books contain hints, but even then it isn't all spelled out as that's just the last time Atrus visited each of the locations without seeing actually what happened.
 Myst (Video Game) / int_18eb5500
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1.0
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1.0
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Myst (Video Game) / int_18eb5500
 Myst (Video Game) / int_19102429
type
Twist Ending
 Myst (Video Game) / int_19102429
comment
Twist Ending: Regardless of which one you rescue, both of the brothers are revealed to be evil.
 Myst (Video Game) / int_19102429
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1.0
 Myst (Video Game) / int_19102429
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1.0
 Myst (Video Game)
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Myst (Video Game) / int_19102429
 Myst (Video Game) / int_19851b86
type
The Sociopath
 Myst (Video Game) / int_19851b86
comment
The Sociopath: The P'aarli, Terahnee stewards, appear to have been selected for this, as they use the most brutal methods to keep the slaves in line, and sometimes took slave children to do horrible things to For the Evulz.
 Myst (Video Game) / int_19851b86
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Myst (Video Game) / int_19851b86
 Myst (Video Game) / int_1aa08f77
type
Multiple Endings
 Myst (Video Game) / int_1aa08f77
comment
Multiple Endings: All but one possible ending involve the player trapped in a linking book with no means of escape, or trapped in a room with no way home.
 Myst (Video Game) / int_1aa08f77
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1.0
 Myst (Video Game) / int_1aa08f77
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Myst (Video Game) / int_1aa08f77
 Myst (Video Game) / int_1c21e3fb
type
The Place
 Myst (Video Game) / int_1c21e3fb
comment
The Place: The title of the game is named after the starting Hub Level, Myst Island.
 Myst (Video Game) / int_1c21e3fb
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1.0
 Myst (Video Game) / int_1c21e3fb
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Myst (Video Game) / int_1c21e3fb
 Myst (Video Game) / int_1c445e86
type
Poor Communication Kills
 Myst (Video Game) / int_1c445e86
comment
Poor Communication Kills: Atrus wouldn't allow his sons to go anywhere near the red and blue books, and never bothered to explain why. Unable to resist the possibility of new worlds to plunder and destroy, they did it anyway, only to realize too late that the reason he wouldn't let them use them was because they were trap books. Though Myst IV: Revelation reveals that at that time, they were planning to magic Atrus' knowledge from him, so it's just as well.
 Myst (Video Game) / int_1c445e86
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1.0
 Myst (Video Game) / int_1c445e86
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Myst (Video Game) / int_1c445e86
 Myst (Video Game) / int_22cf536c
type
Chekhov's Gun
 Myst (Video Game) / int_22cf536c
comment
Chekhov's Gun: The marker switches you need to count to get Atrus' first message and really start off the plot serve as the key needed to get the final page needed to free Atrus and win the game.
 Myst (Video Game) / int_22cf536c
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 Myst (Video Game) / int_22cf536c
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 Myst (Video Game)
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Myst (Video Game) / int_22cf536c
 Myst (Video Game) / int_22f6000b
type
Everybody's Dead, Dave
 Myst (Video Game) / int_22f6000b
comment
Everybody's Dead, Dave: This is the situation in the Channelwood, Mechanical and Stoneship Ages since their entire populations were wiped out sometime before the game begins.
 Myst (Video Game) / int_22f6000b
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1.0
 Myst (Video Game) / int_22f6000b
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 Myst (Video Game)
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Myst (Video Game) / int_22f6000b
 Myst (Video Game) / int_23473ae7
type
Adaptation Expansion
 Myst (Video Game) / int_23473ae7
comment
Adaptation Expansion: In realMyst, a new Age called Rime is added to the original game, and several areas of the island and previous Ages can be visited that weren't formerly accessible.
 Myst (Video Game) / int_23473ae7
featureApplicability
1.0
 Myst (Video Game) / int_23473ae7
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 Myst (Video Game)
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Myst (Video Game) / int_23473ae7
 Myst (Video Game) / int_237569e4
type
Ironic Hell
 Myst (Video Game) / int_237569e4
comment
Ironic Hell: Mostly All There in the Manual, but basically what both of the brothers' linking books boil down to. Sirrus was given ultimate luxury but nothing to exploit to upkeep it which first made it hollow then deteriorate until it was only the most basic functions. Achenar was given stuff to destroy but it quickly ran out and thus leaves his bloodlust unsatisfied as he walks around an endless empty waste. Instead of learning from it, however, it just drove them both crazier.
 Myst (Video Game) / int_237569e4
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1.0
 Myst (Video Game) / int_237569e4
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 Myst (Video Game)
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Myst (Video Game) / int_237569e4
 Myst (Video Game) / int_259d5879
type
Anachronism Stew
 Myst (Video Game) / int_259d5879
comment
Anachronism Stew: D'ni designed Ages in general. The D'ni have technology which can transport them to other worlds and record messages with holographic video. They had built surveillance cameras, circuit boards, maglev cars, and giant, rotating buildings and structures centuries before Earth would conceive such technology. Yet they still used candles for light and relied on books.
 Myst (Video Game) / int_259d5879
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1.0
 Myst (Video Game) / int_259d5879
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1.0
 Myst (Video Game)
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Myst (Video Game) / int_259d5879
 Myst (Video Game) / int_2764d432
type
Bitch in Sheep's Clothing
 Myst (Video Game) / int_2764d432
comment
Bitch in Sheep's Clothing: Both Sirrus and Achenar claim that their brother is wicked, and that the other is responsible for their father trapping them both in the red and blue books when he couldn't decide which one of them was more guilty. In actually, the brother who is truly wicked is both of them. As you can learn from each brother's speech and the things you find in the Ages you visit, Sirrus was greedy enough that he exploited the peoples in each Age, while Achenar was only interested in sating his bloodlust. Should you listen to either brother, you'll swap places with them and end up in the same And I Must Scream situation that they do once they tear out the pages from the red or blue book.
 Myst (Video Game) / int_2764d432
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 Myst (Video Game) / int_2764d432
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 Myst (Video Game)
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Myst (Video Game) / int_2764d432
 Myst (Video Game) / int_27ab0123
type
Offing the Offspring
 Myst (Video Game) / int_27ab0123
comment
Offing the Offspring: In story and Backstory alike, including villainous and Shoot the Dog versions.
 Myst (Video Game) / int_27ab0123
featureApplicability
1.0
 Myst (Video Game) / int_27ab0123
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 Myst (Video Game)
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Myst (Video Game) / int_27ab0123
 Myst (Video Game) / int_27b418da
type
A Winner Is You
 Myst (Video Game) / int_27b418da
comment
A Winner Is You: Lampshaded in the good ending by Atrus, who apologizes for being unable to offer a reward better than a "good job" and the ability to do what you've been doing for the past few hours.
 Myst (Video Game) / int_27b418da
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1.0
 Myst (Video Game) / int_27b418da
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 Myst (Video Game)
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Myst (Video Game) / int_27b418da
 Myst (Video Game) / int_2847a9f9
type
Mother Nature, Father Science
 Myst (Video Game) / int_2847a9f9
comment
Mother Nature, Father Science: Atrus and Catherine to a degree. Their daughter Yeesha says so herself in her journal in End Of Ages: "Together they came, father knowing and mother feeling."
 Myst (Video Game) / int_2847a9f9
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1.0
 Myst (Video Game) / int_2847a9f9
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 Myst (Video Game)
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Myst (Video Game) / int_2847a9f9
 Myst (Video Game) / int_2854b56d
type
Uncertain Doom
 Myst (Video Game) / int_2854b56d
comment
Uncertain Doom: The game doesn't make a point clear during the Golden Ending, but it seems as if the chances of survival are not very high. Upon freeing Atrus and returning to the library, the player sees scorch marks where the trap books for Sirrus and Achenar used to be. But it isn't made clear whether burning those books killed the brothers, or merely made them suffer a Fate Worse than Death. A future game in the series would later retcon it to be the latter, as the two were trapped in Ages in which they were all alone, and destroying the red/blue books made their chances of escape go from slim to none.
 Myst (Video Game) / int_2854b56d
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Myst (Video Game) / int_2854b56d
 Myst (Video Game) / int_293e404e
type
Island of Mystery
 Myst (Video Game) / int_293e404e
comment
Island of Mystery: It's not called 'Myst' for nothing.
 Myst (Video Game) / int_293e404e
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1.0
 Myst (Video Game) / int_293e404e
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Myst (Video Game) / int_293e404e
 Myst (Video Game) / int_29a39f6
type
Easter Egg
 Myst (Video Game) / int_29a39f6
comment
There's an Easter Egg reference to MythBusters hidden away in the docked ship's crow's nest in realMyst: Masterpiece Edition, reachable only in free-roam mode.
 Myst (Video Game) / int_29a39f6
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Myst (Video Game) / int_29a39f6
 Myst (Video Game) / int_2c1f1138
type
He Who Fights Monsters
 Myst (Video Game) / int_2c1f1138
comment
He Who Fights Monsters: Ymur in Book of D'ni is of the view that only the complete extermination of the Terahnee will satisfy justice.
 Myst (Video Game) / int_2c1f1138
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 Myst (Video Game) / int_2c1f1138
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 Myst (Video Game)
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Myst (Video Game) / int_2c1f1138
 Myst (Video Game) / int_2d4fa515
type
Ax-Crazy
 Myst (Video Game) / int_2d4fa515
comment
Ax-Crazy: Achenar turns out to be like this, though you have to piece together that this is how he is from your explorations of the various Ages: he has numerous weapons and instruments of torture and execution in his rooms, plus when you speak to him in the Blue Book, he's Laughing Mad. Put it all together, and you get this trope!
 Myst (Video Game) / int_2d4fa515
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1.0
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 Myst (Video Game)
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Myst (Video Game) / int_2d4fa515
 Myst (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 Myst (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: The brothers each consider each other's motives (Sirrus's greed and Achenar's bloodlust) to be beneath contempt, despite them working together.
 Myst (Video Game) / int_319e4a2f
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 Myst (Video Game) / int_319e4a2f
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 Myst (Video Game)
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Myst (Video Game) / int_319e4a2f
 Myst (Video Game) / int_334e48a1
type
After the End
 Myst (Video Game) / int_334e48a1
comment
After the End: For the D'ni. The Stranger can only explore the various places that are left over from what's left of the D'ni. As a result, running into other people in the Myst games is a decidedly rare occurence.
 Myst (Video Game) / int_334e48a1
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 Myst (Video Game) / int_334e48a1
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 Myst (Video Game)
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Myst (Video Game) / int_334e48a1
 Myst (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Myst (Video Game) / int_33ca811a
comment
Game-Breaking Bug There is a bug found in the Masterpiece Edition of the original game in the Mechanical Age that can prevent you from rotating the fortress, requiring the use of a game guide to find the solution to the age's last puzzle. The brightness of the images in Myst is set for the Mac screen gamma of 1.8. On the PC, with a gamma of 2.2 (and with monitors of the time often being even darker), a key switch in the Channelwood age is invisible in the shadows. You can deduce that there's something special about that location from the in-game maps, but you won't be able to see it. The Stoneship age has a similar problem with the doors to the compass room being too dark to see, but this time, there's no map.
 Myst (Video Game) / int_33ca811a
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 Myst (Video Game)
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Myst (Video Game) / int_33ca811a
 Myst (Video Game) / int_38f1a7ed
type
Defector from Decadence
 Myst (Video Game) / int_38f1a7ed
comment
Defector from Decadence: The entire D'ni civilization was founded with this intention, though it nevertheless became more corrupt over time.
 Myst (Video Game) / int_38f1a7ed
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1.0
 Myst (Video Game) / int_38f1a7ed
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Myst (Video Game) / int_38f1a7ed
 Myst (Video Game) / int_3a75a5a5
type
Too Strange to Show
 Myst (Video Game) / int_3a75a5a5
comment
Too Strange to Show: The Art of Writing for Descriptive and Linking books uses a special set of powerful characters, known as gahrohevtee, not the D'ni language. They've been described as Kanji-like and very complex, but their complexity not only lies in thir shape, but also that what they represent is not grounded in general physics, science, or even abstract ideas. Cyan themselves have never released any gahrohevtee, citing (in fiction) that anyone with access could abuse that power.
 Myst (Video Game) / int_3a75a5a5
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Myst (Video Game) / int_3a75a5a5
 Myst (Video Game) / int_3c5ae1a1
type
Schizo Tech
 Myst (Video Game) / int_3c5ae1a1
comment
Schizo Tech: See Anachronism Stew above.
 Myst (Video Game) / int_3c5ae1a1
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1.0
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Myst (Video Game) / int_3c5ae1a1
 Myst (Video Game) / int_3d59c9a0
type
Powered Armor
 Myst (Video Game) / int_3d59c9a0
comment
Powered Armor: The Environment Verification suit, designed by the Guild of Maintainers to test Ages; a user would be given a small Linking Book that'd fit in one glove, with the other to Link back, the Link done in a 2-second timespan for the suit's on-board sensors to collect data on the Age for study. Being made of a special type of D'ni stone, the EV suit would be capable of protecting the wearer from hazards up to a supernova. The suit mostly came in a heavy, lumbering model that restricted movement to the point of requiring rollers to move on, but Uru features a skintight model that players could wear and run around in at will.
 Myst (Video Game) / int_3d59c9a0
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Myst (Video Game) / int_3d59c9a0
 Myst (Video Game) / int_409c3edf
type
Zip Mode
 Myst (Video Game) / int_409c3edf
comment
Zip Mode: Trope Namer. A handy way to get from one end of an Age to another is to use Zip Mode, which replaces your cursor with a lightning bolt. Doing so skips most of the screens you'd walk through in favor of getting you right where you need to go with only one click.
 Myst (Video Game) / int_409c3edf
featureApplicability
1.0
 Myst (Video Game) / int_409c3edf
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_409c3edf
 Myst (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Myst (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: In the Golden Ending. Atrus is freed in the end, albeit in the knowledge that most of his books have been destroyed and his sons have turned to evil. He mentions that an even greater foe awaits. Meanwhile there is no way for you to get back home, the only person you can talk to is constantly busy, and the only thing to do is walk around the same five places you've been wandering around for hours.
 Myst (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Myst (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_40cc0c7e
 Myst (Video Game) / int_40f3b23a
type
FilmOfTheBook
 Myst (Video Game) / int_40f3b23a
comment
Film of the Book: Most likely relegated to Development Hell.
 Myst (Video Game) / int_40f3b23a
featureApplicability
1.0
 Myst (Video Game) / int_40f3b23a
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_40f3b23a
 Myst (Video Game) / int_40ffe1af
type
Minecart Madness
 Myst (Video Game) / int_40ffe1af
comment
Minecart Madness: The Mazerunner in the Selenitic Age.
 Myst (Video Game) / int_40ffe1af
featureApplicability
1.0
 Myst (Video Game) / int_40ffe1af
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_40ffe1af
 Myst (Video Game) / int_43955609
type
Extradimensional Emergency Exit
 Myst (Video Game) / int_43955609
comment
Extradimensional Emergency Exit: Throughout the franchise, the linking books that transport you to each Age require only a split-second to use and can easy be carried around in a pocket, so they've proved quite useful for escaping disasters. Unfortunately, the fact that a used linking book can't be transported along with you will mean that you'll be trapped in the Age unless there's another book on hand or somewhere in the immediate area. Plus, if you were fleeing from something disastrous, chances are the book will be destroyed in the process - or left behind for someone to exploit. Indeed, Atrus escaped from Gehn in the backstory by diving into the Star Fissure and Linking out as he fell, hoping the Myst book would be destroyed in the process; instead, it only continued falling until it finally ended up in your hands. In Uru, they have developed a linking book that travels with you, placed on your belt. It is used as an Emergency Exit whenever your character falls off a cliff, as there is no death mechanic. Also in the backstory to the first game, Atrus was forced to hastily Link away from the Selenitic Age when his visit was interrupted by a violent meteor storm that reduced the lush world to a barren, cratered wasteland. He eventually returned, though he was careful to bring a replacement Linking Book with him this time.
 Myst (Video Game) / int_43955609
featureApplicability
1.0
 Myst (Video Game) / int_43955609
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_43955609
 Myst (Video Game) / int_457d9e88
type
Sound-Coded for Your Convenience
 Myst (Video Game) / int_457d9e88
comment
Sound-Coded for Your Convenience: The Mazerunner in the Selenitic Age uses sounds to guide you along the correct path.
 Myst (Video Game) / int_457d9e88
featureApplicability
1.0
 Myst (Video Game) / int_457d9e88
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_457d9e88
 Myst (Video Game) / int_45cec696
type
God Guise
 Myst (Video Game) / int_45cec696
comment
God Guise: Although it's not stated explicitly, one can infer from Achenar's use of the hologram projector in Channelwood that he encouraged the natives to think of him as a mighty- and vengeful- deity.
 Myst (Video Game) / int_45cec696
featureApplicability
1.0
 Myst (Video Game) / int_45cec696
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_45cec696
 Myst (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Myst (Video Game) / int_45e41b66
comment
It's a Wonderful Failure: Go to D'ni without the white page (a type of Unwinnable situation), or bring the last page to either brother, so you get trapped in the book yourself.
 Myst (Video Game) / int_45e41b66
featureApplicability
1.0
 Myst (Video Game) / int_45e41b66
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_45e41b66
 Myst (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Myst (Video Game) / int_485eb589
comment
Sealed Evil in a Can: Both of the brothers trapped in the books are revealed to be this.
 Myst (Video Game) / int_485eb589
featureApplicability
1.0
 Myst (Video Game) / int_485eb589
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_485eb589
 Myst (Video Game) / int_491071bf
type
Fantasy Counterpart Appliance
 Myst (Video Game) / int_491071bf
comment
Fantasy Counterpart Appliance: The firemarbles are used more or less like lightbulbs, but seem to work very differently.
 Myst (Video Game) / int_491071bf
featureApplicability
1.0
 Myst (Video Game) / int_491071bf
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_491071bf
 Myst (Video Game) / int_49d59be9
type
Scenery Porn
 Myst (Video Game) / int_49d59be9
comment
Scenery Porn: Sufficient, said many critics at the time, to solely justify the first game's record-smashing sales. You can probably buy the first three sequels with that excuse, too. Taken to the extent that your reward for completing a stage of particular games — individual islands in Riven, complete Ages in Exile and Revelation — is a ride around the area you just finished in what might easily be called Scenery Porn Fanservice. (Amateria in particular makes no pretensions of being anything other than Ending Ride.)
 Myst (Video Game) / int_49d59be9
featureApplicability
1.0
 Myst (Video Game) / int_49d59be9
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_49d59be9
 Myst (Video Game) / int_4a932556
type
Compilation Re-release
 Myst (Video Game) / int_4a932556
comment
Compilation Rerelease: 2002 saw the release of Myst Trilogy which had the first three games and the first game's Masterpiece Edition, and 2007 saw the release of Myst: The Collection, which had Trilogy and the remaining two games released later.
 Myst (Video Game) / int_4a932556
featureApplicability
1.0
 Myst (Video Game) / int_4a932556
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_4a932556
 Myst (Video Game) / int_4aa98555
type
Evil All Along
 Myst (Video Game) / int_4aa98555
comment
Evil All Along: Both of the brothers are revealed to be this. Freeing either of them gets you trapped instead. Instead, you have to do the one thing they told you not to do: look at the Green Book.
 Myst (Video Game) / int_4aa98555
featureApplicability
1.0
 Myst (Video Game) / int_4aa98555
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_4aa98555
 Myst (Video Game) / int_4be8e2d4
type
Waterfall into the Abyss
 Myst (Video Game) / int_4be8e2d4
comment
Waterfall into the Abyss: The novel The Book of Atrus featured something like this in a small, gravity-defying Age that Catherine made. Supposedly the water falling off into the abyss turned to vapor almost instantly and rose to the top of the world, where it condensed and rained back down again, perpetuating the cycle. Atrus was having fun working out the physics behind it, Catherine just thought it was cool.
 Myst (Video Game) / int_4be8e2d4
featureApplicability
1.0
 Myst (Video Game) / int_4be8e2d4
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_4be8e2d4
 Myst (Video Game) / int_4e7f703c
type
Wham Shot
 Myst (Video Game) / int_4e7f703c
comment
Wham Shot: Going back to the library and seeing the burn marks where Sirrus' and Achenar's trap books used to be.
 Myst (Video Game) / int_4e7f703c
featureApplicability
1.0
 Myst (Video Game) / int_4e7f703c
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_4e7f703c
 Myst (Video Game) / int_4ea822ce
type
Songs in the Key of Lock
 Myst (Video Game) / int_4ea822ce
comment
Songs in the Key of Lock: Fits right in with the above.
 Myst (Video Game) / int_4ea822ce
featureApplicability
1.0
 Myst (Video Game) / int_4ea822ce
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_4ea822ce
 Myst (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Myst (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: In a series that aims for immersion as a first priority, the original version of this game has much simpler environments with a lot heavier usage on simple shapes in the scenery, such as cone-shaped trees and utilizing simple "wipe" effects for sliding doors. (A lot of this was due to technological limitations, which the various remakes have improved on to the best of Cyan's budget... while also continuing to experiment in ways that don't always work out.) The original version of the game spelled D'ni as "Dunny", and simply referred to Atrus's home world rather than also doubling as the name of his race. It also wasn't clear that the various "Ages" are different worlds, rather than places in the past and future that the name suggests. (Ironically, D'ni is the only one that turned out to be on Earth.) There are also game elements that seem to run on dream logic but were left behind as the setting became more defined. The paintings in the library are a good example of this, because of their similarity to the linking books - they can both be used to interact with their subjects by touching the images, but while the mechanics of linking books became a recurring plot point in the series, the paintings never reappear and were eventually retconned away with mundane technology. There are also things like the linking book in Stoneship which morphs out of a solid wooden table, and the Selenitic book which seems to be computerised or holographic, neither of which has an explanation in-universe. Holographic linking pages briefly return in Uru, but it's presented as one of Yeesha's borderline-supernatural accomplishments with the Art.
 Myst (Video Game) / int_4f4372e9
featureApplicability
1.0
 Myst (Video Game) / int_4f4372e9
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_4f4372e9
 Myst (Video Game) / int_50b05d30
type
Disproportionate Retribution
 Myst (Video Game) / int_50b05d30
comment
Disproportionate Retribution: In "The Book Of Atrus" Gehn introduced a young Atrus to another age, simply titled "The Thirty-Seventh Age". Atrus encouraged the people to break one of Gehn's rules for the sake of exploration. Gehn, furious that they disobeyed him, sadistically rewrote the Descriptive Book so that the age would gradually destroy itself over the course of a week, and burned the book in front of Atrus on their return to D'ni.
 Myst (Video Game) / int_50b05d30
featureApplicability
1.0
 Myst (Video Game) / int_50b05d30
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_50b05d30
 Myst (Video Game) / int_52748705
type
Bamboo Technology
 Myst (Video Game) / int_52748705
comment
Bamboo Technology: The Channelwood Age uses running water fed from a singular source, piped through various controlled routes, to supply kinetic power to various devices such as elevators and a raised bridge.
 Myst (Video Game) / int_52748705
featureApplicability
1.0
 Myst (Video Game) / int_52748705
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_52748705
 Myst (Video Game) / int_534793ae
type
Methuselah Syndrome
 Myst (Video Game) / int_534793ae
comment
Methuselah Syndrome: The Ronay/D'ni can live more than three centuries; King Lanaren lived to be 396. As a hybrid with only one-quarter D'ni ancestry, Atrus was legitimately surprised to find himself with their extended lifespan.
 Myst (Video Game) / int_534793ae
featureApplicability
1.0
 Myst (Video Game) / int_534793ae
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_534793ae
 Myst (Video Game) / int_5527dc0c
type
Plot Coupon
 Myst (Video Game) / int_5527dc0c
comment
Plot Coupon: Six red pages, and six blue ones, which you have to find to learn more about the island and its history from Sirrus and/or Achenar. There's also one white page, which you need to unlock the Golden Ending.
 Myst (Video Game) / int_5527dc0c
featureApplicability
1.0
 Myst (Video Game) / int_5527dc0c
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_5527dc0c
 Myst (Video Game) / int_558ae6f6
type
Moon Logic Puzzle
 Myst (Video Game) / int_558ae6f6
comment
There are also game elements that seem to run on dream logic but were left behind as the setting became more defined. The paintings in the library are a good example of this, because of their similarity to the linking books - they can both be used to interact with their subjects by touching the images, but while the mechanics of linking books became a recurring plot point in the series, the paintings never reappear and were eventually retconned away with mundane technology. There are also things like the linking book in Stoneship which morphs out of a solid wooden table, and the Selenitic book which seems to be computerised or holographic, neither of which has an explanation in-universe. Holographic linking pages briefly return in Uru, but it's presented as one of Yeesha's borderline-supernatural accomplishments with the Art.
 Myst (Video Game) / int_558ae6f6
featureApplicability
1.0
 Myst (Video Game) / int_558ae6f6
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_558ae6f6
 Myst (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Myst (Video Game) / int_56b5a6b7
comment
Nostalgia Level: Atrus' study in Myst IV: Revelation, the Myst library, and K'veer in Path of the Shell. The Cleft might count, although it had only ever appeared in novels before. Also, the ruins of the original Myst in the bad ending of Myst V. It's worth getting the bad ending just to see it.
 Myst (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Myst (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_56b5a6b7
 Myst (Video Game) / int_57b80b45
type
Fantastic Racism
 Myst (Video Game) / int_57b80b45
comment
Fantastic Racism: The D'ni and related link-building civilizations tend to look down on the native people of the Ages they visit who don't have the same capability, much as we might tend to disdain cultures who never developed metallurgy. When they first encountered Ti'ana, most assumed she would be an inept and/or violent savage, despite knowing very little of the surface conditions. They also disfavor breeding between D'ni and other races, making Aitrus and Ti'ana's marriage somewhat turbulent. The Terahnee were far worse, enslaving vast numbers of people without need because they thought it was the proper order of things, but even the D'ni practiced slavery from time to time, as evidenced by Teledahn and Noloben (albeit illegally; the Maintainers were investigating the Rebek slavery ring when D'ni fell).
 Myst (Video Game) / int_57b80b45
featureApplicability
1.0
 Myst (Video Game) / int_57b80b45
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_57b80b45
 Myst (Video Game) / int_5adf099a
type
Fictional Constellations
 Myst (Video Game) / int_5adf099a
comment
Fictional Constellations: The player must make use of constellations in the night sky of Myst Island to unlock the linking book to the Stoneship Age.
 Myst (Video Game) / int_5adf099a
featureApplicability
1.0
 Myst (Video Game) / int_5adf099a
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_5adf099a
 Myst (Video Game) / int_5c96a5a9
type
SpeedRun
 Myst (Video Game) / int_5c96a5a9
comment
Unlike later games in the series, there's no random code blocking your way to the ending. Once you know what to do, you can bypass all the ages and jump straight to victory. The record for a Speed Run of this game — that is, from starting the game to doing the last thing you need to do in order to have considered achieved the Golden Ending — is less than sixty seconds.
 Myst (Video Game) / int_5c96a5a9
featureApplicability
1.0
 Myst (Video Game) / int_5c96a5a9
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_5c96a5a9
 Myst (Video Game) / int_617f0563
type
Heel–Face Turn
 Myst (Video Game) / int_617f0563
comment
Heel–Face Turn: Veovis, ro'Eh ro'Dan and Achenar.
 Myst (Video Game) / int_617f0563
featureApplicability
1.0
 Myst (Video Game) / int_617f0563
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_617f0563
 Myst (Video Game) / int_62259825
type
Nintendo Hard
 Myst (Video Game) / int_62259825
comment
Nintendo Hard: With all due respect, anyone who was actually able to beat that 'baubles that make animal noises/standing stones in the secret chamber' puzzle from Riven without turning to a walkthrough deserves a medal.
 Myst (Video Game) / int_62259825
featureApplicability
1.0
 Myst (Video Game) / int_62259825
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_62259825
 Myst (Video Game) / int_6293c185
type
Sequel Hook
 Myst (Video Game) / int_6293c185
comment
Sequel Hook: The good ending contains several blatant ones for Riven, with Atrus mentioning to the player that "an even greater foe" awaits them in the future.
 Myst (Video Game) / int_6293c185
featureApplicability
1.0
 Myst (Video Game) / int_6293c185
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_6293c185
 Myst (Video Game) / int_63d861f8
type
Even Evil Has Loved Ones
 Myst (Video Game) / int_63d861f8
comment
Even Evil Has Loved Ones: Despite Sirrus and Achenar being murderous psychopaths, instead of I Have No Son!, Atrus and Catherine outright mourn the fact they turned evil and always hoped there was a chance for redemption. Still keeping their portraits on display in their home. In Exile, Saavedro is convinced that Atrus killed his entire family. Part of his motivations in the final area of the game involve finding out that his family is still alive, and the player releasing Saavedro to be reunited with them. (Or not, if you're feeling particularly mean.)
 Myst (Video Game) / int_63d861f8
featureApplicability
1.0
 Myst (Video Game) / int_63d861f8
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_63d861f8
 Myst (Video Game) / int_69655022
type
Gigantic Moon
 Myst (Video Game) / int_69655022
comment
Gigantic Moon: The moon in Myst understandably bears no resemblance to our moon, but the one in Channelwood is unbelievably huge. Riven's moon, on account of its proximity to the planet, proximity that ultimately doomed the Age.
 Myst (Video Game) / int_69655022
featureApplicability
1.0
 Myst (Video Game) / int_69655022
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_69655022
 Myst (Video Game) / int_6bda9a30
type
Meaningful Name
 Myst (Video Game) / int_6bda9a30
comment
Meaningful Name: Gahreesehn (Garrison); in the books, Tehrahnee (Tyranny). Atrus and Catherine's compound in Exile and Revelation is called Tomahna, meaning "home" in D'ni.
 Myst (Video Game) / int_6bda9a30
featureApplicability
1.0
 Myst (Video Game) / int_6bda9a30
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_6bda9a30
 Myst (Video Game) / int_6bfc52a3
type
A Wizard Did It
 Myst (Video Game) / int_6bfc52a3
comment
A Wizard Did It: Somewhat of a comedic in-joke among the community, whenever something doesn't make sense in the story canon, whether it is a plot hole, an otherwise non-intended anomaly in how a world is put together, or a retcon, members will usually attribute it to Yeesha, since in the interim period between the timeframes of Myst IV and Uru, she learned and developed the power to manipulate and separate instances of universes and timelines in her interpretation and use of The Art of Writing.
 Myst (Video Game) / int_6bfc52a3
featureApplicability
1.0
 Myst (Video Game) / int_6bfc52a3
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_6bfc52a3
 Myst (Video Game) / int_6c3d1777
type
Magic A Is Magic A
 Myst (Video Game) / int_6c3d1777
comment
Magic A Is Magic A: Rewriting Reality follows internal rules, regulations, and styles. The Art of creating worlds is partially made of the quality of the paper and ink used to make it, but it's mostly down to the skill of the writer in question to make a world that logically holds together. As shown in Riven, if a world is written in such a way that it can't support itself, you can kiss that world goodbye. Riven also sees Atrus using the Art to stabilize a world long enough for the Player Character to go in and perform a rescue mission, but it's also clear that he can't keep this up forever — not only is the world fracturing and barely holding together as it is, but Atrus will invariably have to stop writing at some point, if only for the sake of basic human needs like eating or sleeping.
 Myst (Video Game) / int_6c3d1777
featureApplicability
1.0
 Myst (Video Game) / int_6c3d1777
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_6c3d1777
 Myst (Video Game) / int_6d7026fa
type
Punny Name
 Myst (Video Game) / int_6d7026fa
comment
Punny Name/In My Language, That Sounds Like...: Many D'ni words are merely English words with a strong accent. Gahreesen, for instance, is a garrison.
 Myst (Video Game) / int_6d7026fa
featureApplicability
1.0
 Myst (Video Game) / int_6d7026fa
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_6d7026fa
 Myst (Video Game) / int_6ded96fd
type
Go Back to the Source
 Myst (Video Game) / int_6ded96fd
comment
Go Back to the Source: Myst Island, specifically the dock Marker Switch again.
 Myst (Video Game) / int_6ded96fd
featureApplicability
1.0
 Myst (Video Game) / int_6ded96fd
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_6ded96fd
 Myst (Video Game) / int_6ec989d8
type
Guide Dang It!
 Myst (Video Game) / int_6ec989d8
comment
Guide Dang It!: Thanks to an error in transferring the text over from the original, Myst: Masterpiece Edition has in-game text that lists a wrong solution for the game's final puzzle. You either have to deduce the correct solution yourself (which might take a while, depending on how quickly you realise that the text has an error) or use a guide.
 Myst (Video Game) / int_6ec989d8
featureApplicability
1.0
 Myst (Video Game) / int_6ec989d8
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_6ec989d8
 Myst (Video Game) / int_70321789
type
Video Game Remake
 Myst (Video Game) / int_70321789
comment
Video Game Remake: realMyst, a fully free-roaming 3D update to the original with a new age (made in 2000, the 3D graphics are actually a bit cruder and simpler than the 2D environments of the point-and-click original, which is the trade-off to translate the 2D screens into a full 3D environment). This was actually made by Cyan to test the game engine that would be used for Uru. In 2020 another free-roaming 3D remake, this time with fully modern graphics and made on Unreal Engine 4, was developed for VR. A non-VR version of this remake was released on 2021 for consoles and PC.
 Myst (Video Game) / int_70321789
featureApplicability
1.0
 Myst (Video Game) / int_70321789
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_70321789
 Myst (Video Game) / int_71d51663
type
God Is Inept
 Myst (Video Game) / int_71d51663
comment
God Is Inept: Poorly written Age-books result in this.
 Myst (Video Game) / int_71d51663
featureApplicability
1.0
 Myst (Video Game) / int_71d51663
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_71d51663
 Myst (Video Game) / int_720e28a4
type
Bread, Eggs, Breaded Eggs
 Myst (Video Game) / int_720e28a4
comment
Bread, Eggs, Breaded Eggs: The remakes are called Myst: Masterpiece Edition, realMyst, and realMyst: Masterpiece Edition.
 Myst (Video Game) / int_720e28a4
featureApplicability
1.0
 Myst (Video Game) / int_720e28a4
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_720e28a4
 Myst (Video Game) / int_72c04e0d
type
Door to Before
 Myst (Video Game) / int_72c04e0d
comment
Door to Before: Most of the Ages you visit, once solved so that the link back to Myst is accessible, remain solved, making a return trip to gather the other page or just look around much quicker. Selenitic is the major exception, forcing a second expedition in the underground maze to leave.
 Myst (Video Game) / int_72c04e0d
featureApplicability
1.0
 Myst (Video Game) / int_72c04e0d
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_72c04e0d
 Myst (Video Game) / int_72dd7026
type
What the Hell, Player?
 Myst (Video Game) / int_72dd7026
comment
What the Hell, Player?: Atrus' reaction if you enter D'ni without the page he requests. Now not only is he stuck there, but so are you.
 Myst (Video Game) / int_72dd7026
featureApplicability
1.0
 Myst (Video Game) / int_72dd7026
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_72dd7026
 Myst (Video Game) / int_7464705c
type
Arc Words
 Myst (Video Game) / int_7464705c
comment
Arc Words: "The ending has not yet been written."
 Myst (Video Game) / int_7464705c
featureApplicability
1.0
 Myst (Video Game) / int_7464705c
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_7464705c
 Myst (Video Game) / int_77582a29
type
Sealed Evil in Another World
 Myst (Video Game) / int_77582a29
comment
Sealed Evil in Another World: Many years after the D'ni civilization collapses, Gehn, a major half-D'ni character, tries to resurrect it, as he remembered at 8 years old, but he can only manage a shadow of its former glory. The D'ni had a skill in an Art of Writing, able to create "linking books" which could send its user to other universes. Unfortunately, Gehn is also very unskilled at this, meaning that his written worlds collapse into oblivion, taking its inhabitants with it. When Gehn marries and has a child, whose mother dies in birth, he leaves the baby, named Atrus, with his mother. Many years later, Gehn returns to retrieve the now-teenage Atrus, and teach him the ways of the D'ni. As Atrus studies with Gehn, he realizes how evil, corrupt, and unskilled Gehn actually is. After attempting to escape, Atrus is later forced to travel to a world called "Riven", where he meets a young woman named "Katran"note although he calls her "Catherine". As Gehn is a despot over Riven, and many other unstable worlds, the two formulate a plan to destroy all linking books leading out, to keep him from subjugating and leading other worlds to ruin. The famous intro to Myst highlights this, with Atrus throwing himself into an extradimensional fissure, taking the final linking book, to Myst, with him, leaving Gehn trapped in the world of Riven for 30 years, until the second game in the series, when Atrus, now with his own familial problems, sends you to Riven to capture Gehn, and rescue Catherine. This would be retconned into a plot element in Myst IV: Revelation. Sirrus and Achenar, Atrus' sons, become as corrupt as Gehn, when they discover the vast possibilities of the power of the Art of Writing, accidentally trap themselves in books designed to act as bait for explorers who happen to discover the island of Myst and try to plunder it. 20 years after the events of Myst, this element was changed into the books leading to physical worlds from which there is no exit, similar to Gehn's situation in Riven. In Revelation, Atrus plans to release Sirrus and Achenar, hoping that they have reformed in their solitary confinement in these worlds. Unfortunately, on a visit to Atrus' home, to determine their innocence, the brothers have already escaped, and have seemingly abducted Atrus' now-10-year-old daughter, Yeesha.
 Myst (Video Game) / int_77582a29
featureApplicability
1.0
 Myst (Video Game) / int_77582a29
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_77582a29
 Myst (Video Game) / int_7c88991a
type
Portal Book
 Myst (Video Game) / int_7c88991a
comment
Many years after the D'ni civilization collapses, Gehn, a major half-D'ni character, tries to resurrect it, as he remembered at 8 years old, but he can only manage a shadow of its former glory. The D'ni had a skill in an Art of Writing, able to create "linking books" which could send its user to other universes. Unfortunately, Gehn is also very unskilled at this, meaning that his written worlds collapse into oblivion, taking its inhabitants with it. When Gehn marries and has a child, whose mother dies in birth, he leaves the baby, named Atrus, with his mother. Many years later, Gehn returns to retrieve the now-teenage Atrus, and teach him the ways of the D'ni. As Atrus studies with Gehn, he realizes how evil, corrupt, and unskilled Gehn actually is. After attempting to escape, Atrus is later forced to travel to a world called "Riven", where he meets a young woman named "Katran"note although he calls her "Catherine". As Gehn is a despot over Riven, and many other unstable worlds, the two formulate a plan to destroy all linking books leading out, to keep him from subjugating and leading other worlds to ruin. The famous intro to Myst highlights this, with Atrus throwing himself into an extradimensional fissure, taking the final linking book, to Myst, with him, leaving Gehn trapped in the world of Riven for 30 years, until the second game in the series, when Atrus, now with his own familial problems, sends you to Riven to capture Gehn, and rescue Catherine.
 Myst (Video Game) / int_7c88991a
featureApplicability
1.0
 Myst (Video Game) / int_7c88991a
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_7c88991a
 Myst (Video Game) / int_7d32da92
type
Lost in Transmission
 Myst (Video Game) / int_7d32da92
comment
Lost in Transmission: The red and blue books which contain Sirrus and Achenar respectfully are full of color-coded static interference. As a result, communication with the two of them is difficult, since their speech is frequently cut off by the static blocking them. If you open the books without inserting any of the pages, you just get this static and nothing else. The more pages you return to the books, the clearer the picture becomes. By the time you've got every page but the last one, their transmissions are much clearer, allowing them to give much more detail about what's going on. The green book which contains Atrus has no such interference at all, and he communicates with you through the book perfectly clearly.
 Myst (Video Game) / int_7d32da92
featureApplicability
1.0
 Myst (Video Game) / int_7d32da92
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_7d32da92
 Myst (Video Game) / int_7d93efb
type
Stellar Name
 Myst (Video Game) / int_7d93efb
comment
Stellar Name: Atrus' sons, Sirrus and Achenar. Although Achernar is a somewhat obscure star to northern hemisphere dwellers, so many people don't realize there's a theme.
 Myst (Video Game) / int_7d93efb
featureApplicability
1.0
 Myst (Video Game) / int_7d93efb
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_7d93efb
 Myst (Video Game) / int_8042e814
type
Actually Pretty Funny
 Myst (Video Game) / int_8042e814
comment
Actually Pretty Funny: The natives of the Channelwood age play a little prank on Atrus in one of his journals: they keep giving him free black ink, but some time after he writes with their black ink, it changes color to various shades of red or blue, leaving first-time players wondering why Atrus's notes are suddenly and randomly changing colors, at least until his notes explain the prank. The natives think this is hilarious, and Atrus himself has this reaction.
 Myst (Video Game) / int_8042e814
featureApplicability
1.0
 Myst (Video Game) / int_8042e814
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_8042e814
 Myst (Video Game) / int_82e4ab4a
type
Unbroken First-Person Perspective
 Myst (Video Game) / int_82e4ab4a
comment
Unbroken First-Person Perspective: All five games use a consistent first-person perspective in order to maintain a Featureless Protagonist. URU is an exception, but it's more of a Gaiden Game in many ways.
 Myst (Video Game) / int_82e4ab4a
featureApplicability
1.0
 Myst (Video Game) / int_82e4ab4a
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_82e4ab4a
 Myst (Video Game) / int_83adb272
type
Crystal Dragon Jesus
 Myst (Video Game) / int_83adb272
comment
Crystal Dragon Jesus: Sirrus and Achenar are a metaphor for Caine and Abel, The D’ni as a society are a metaphor for the Jews, Yahvo/The Maker is a metaphor for god (Yahvo is presumably a reference to the Tetragrammaton YHVH), and Jakooth is a metaphor for Lucifer/Satan/The Devil, The Watcher is a metaphor for Moses, the D’ni religion has books called “the book of x� much like in the Bible, the Great King has a personal history similar to King David, and D'ni history contains many other references to biblical figures. Gehn could be interpreted as the anti-Christ, while his grand-daughter Yeesha, as a subversion of The Messiah, reflects Jesus.
 Myst (Video Game) / int_83adb272
featureApplicability
1.0
 Myst (Video Game) / int_83adb272
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_83adb272
 Myst (Video Game) / int_8411ab92
type
Red Oni, Blue Oni
 Myst (Video Game) / int_8411ab92
comment
Red Oni, Blue Oni: Sirrus (Blue Oni) and Achenar (Red Oni), though the Books they're trapped in have the opposite colors. Interestingly, the worlds within the books once again have the opposite colors from their covers.
 Myst (Video Game) / int_8411ab92
featureApplicability
1.0
 Myst (Video Game) / int_8411ab92
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_8411ab92
 Myst (Video Game) / int_850cbe5c
type
World of Chaos
 Myst (Video Game) / int_850cbe5c
comment
World of Chaos: Some of the worlds created in-universe, rather than the universe itself. One of the underlying principles of the Functional Magic is that perfectly habitable worlds can be very, very different from each other; it's just that some of them have: Wooden ships that are sticking out of the side of an island (Stoneship, Myst)note Atrus's journal regarding the Age specifically notes this as a mistake in his Writing; he had attempted to Write a ship into the Age, but the ship ended up in the rock.. Aquatic microbes that avoid heat and take the water with them (Riven) Trees that grow inside out (Edanna, Exile) A magical spirit world (Serenia, Revelation) An underground world, with the surface of a sun below the clouds (Spire, Revelation) Giant mushrooms large enough to house comfortable apartments (Teledahn, URU) And Teledahn also rotates even faster than Mesklin (and must have an axial precession equal to its year). A 62500-toran/360-degree waterfall large enough to completely surround a complex of massive structures.(Ahnonay, URU) Freakishly tall and thin mesas (Todelmer, End Of Ages) Taking this to its logical extent is Torus (Book of Atrus), which is perfectly habitable although everything Atrus knows about the Art says it shouldn't be — a two-sided disc, one light and one dark, the latter of which contains kitten-like flowers, air-swimming fish, and dividing snakes; rain falls on the light side into a giant lake centered on a whirlpool through which pours through to the dark side, where it arcs up in an enormous fountain and evaporates before circling the perimeter and precipitating again. Katran seems to have a special talent for "breaking the rules", as it were.
 Myst (Video Game) / int_850cbe5c
featureApplicability
1.0
 Myst (Video Game) / int_850cbe5c
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_850cbe5c
 Myst (Video Game) / int_85557b38
type
Reality Is Unrealistic
 Myst (Video Game) / int_85557b38
comment
Reality Is Unrealistic: If you are just learning Spanish, and you know how regular its spelling is, the presence of J before a front vowel (as in "Tadjinar" and "Amanjira" from Book of Ti'ana) might be confusing. But look up "tajinaste". That's a loanword, like the aforementioned city and character names certainly are.
 Myst (Video Game) / int_85557b38
featureApplicability
1.0
 Myst (Video Game) / int_85557b38
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_85557b38
 Myst (Video Game) / int_88f45711
type
Space Amish
 Myst (Video Game) / int_88f45711
comment
Space Amish: The D'ni, at least compared with the Terahnee.
 Myst (Video Game) / int_88f45711
featureApplicability
1.0
 Myst (Video Game) / int_88f45711
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_88f45711
 Myst (Video Game) / int_8c30c2ac
type
Rewriting Reality
 Myst (Video Game) / int_8c30c2ac
comment
Rewriting Reality: The explanation for how the Art (of linking to other universes) works. With the proper ink, paper, and language, one can make entire worlds out of nothing. However, as shown by the likes of Riven, just because you can create a world doesn't mean it's going to stay held together if you don't have the writing chops to keep it consistent and logically stable.
 Myst (Video Game) / int_8c30c2ac
featureApplicability
1.0
 Myst (Video Game) / int_8c30c2ac
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_8c30c2ac
 Myst (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Myst (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: For whatever reason, you aren't able to carry two pages at once. If you want to bring back both pages, you're forced to go to every age twice as a result. The Unreal versions fix this and allow you to carry both pages.
 Myst (Video Game) / int_8d6c8737
featureApplicability
1.0
 Myst (Video Game) / int_8d6c8737
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_8d6c8737
 Myst (Video Game) / int_8dd4a996
type
Identical Grandson
 Myst (Video Game) / int_8dd4a996
comment
Identical Grandson: Both Atrus and his son Achenar were played by creator Rand Miller (his real-life brother Robyn played Sirrus).
 Myst (Video Game) / int_8dd4a996
featureApplicability
1.0
 Myst (Video Game) / int_8dd4a996
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_8dd4a996
 Myst (Video Game) / int_90e31482
type
Laser-Guided Karma
 Myst (Video Game) / int_90e31482
comment
Laser-Guided Karma: After callously trapping Saavedro on J'nanin where he would remain trapped for over 20 years, in their greed to loot the "supposed" treasures of Spire and Haven, note (There actually IS treasure in Haven, but Achenar, who was trapped in that Age, doesn't have the same interest in it that Sirrus does.) Sirrus and Achenar accidentally get trapped in the Prison Ages for over 20 years.
 Myst (Video Game) / int_90e31482
featureApplicability
1.0
 Myst (Video Game) / int_90e31482
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_90e31482
 Myst (Video Game) / int_9203bf6
type
Arc Number
 Myst (Video Game) / int_9203bf6
comment
Arc Number: 5 in Riven and in the backstory. 5 is an important number to the D'ni culture. Because Gehn was a D'ni with delusions of grandeur (and sadistic tendencies), he brought the 5 motif to Riven with him. Five plays a major developmental part, in numbers and linguistics. Each number from 0 to 24 involves five symbols (0 is blank). To get numbers after 4, one rotates the first symbol 90 degrees ('1' rotated is '5', '2' rotated is '10', et cetera), then adds it to the unrotated symbol from 0 to 4 to get the full digit. After that, the '25s' place is one to the left. The phonemes work practically the same way... The original release also came on five discs. It turns out 25 is actually the number holding the most cultural significance to the D'ni, as their number system is in Base 25 as opposed to our Base 10. Additionally, 25^2 is 625, the number connected to the Grower. The reason Gehn used the number 5 so powerfully around the islands of Riven is because Gehn misremembered this culturally significant number as 5 and not 25 (he was fairly young when the D'ni civilization collapsed), so he wrote everything in the link to Riven around the number 5.
 Myst (Video Game) / int_9203bf6
featureApplicability
1.0
 Myst (Video Game) / int_9203bf6
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_9203bf6
 Myst (Video Game) / int_92ac1ba0
type
Alternative Number System
 Myst (Video Game) / int_92ac1ba0
comment
Alternative Number System: The D'ni have a base-25 system, in keeping with the games' general tendency to use powers of five as Arc Numbers.
 Myst (Video Game) / int_92ac1ba0
featureApplicability
1.0
 Myst (Video Game) / int_92ac1ba0
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_92ac1ba0
 Myst (Video Game) / int_94bc84ad
type
Sdrawkcab Speech
 Myst (Video Game) / int_94bc84ad
comment
Sdrawkcab Speech: When played backwards, one of Achenar's messages in Channelwood states, "Rush Limbaugh understands".
 Myst (Video Game) / int_94bc84ad
featureApplicability
1.0
 Myst (Video Game) / int_94bc84ad
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_94bc84ad
 Myst (Video Game) / int_94d0eb61
type
Lighthouse Point
 Myst (Video Game) / int_94d0eb61
comment
Lighthouse Point: The Stoneship Age has one, and the player has to activate it to provide power to the nearby caves. Notably, when Atrus built it, it started sinking due to being on a loose rock, and by the time the player arrives, it's been half-sunken and the only way in is through a smashed window near the top.
 Myst (Video Game) / int_94d0eb61
featureApplicability
1.0
 Myst (Video Game) / int_94d0eb61
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_94d0eb61
 Myst (Video Game) / int_950bbfa7
type
Take a Third Option
 Myst (Video Game) / int_950bbfa7
comment
Take a Third Option: Both of the brothers trapped in the books are evil, just in different ways. The correct answer, when given the option of who to trust, is to trust neither of them. Instead, doing the one thing they tell you not to do is what's required to get the Golden Ending.
 Myst (Video Game) / int_950bbfa7
featureApplicability
1.0
 Myst (Video Game) / int_950bbfa7
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_950bbfa7
 Myst (Video Game) / int_956a6d1e
type
Pre-Rendered Graphics
 Myst (Video Game) / int_956a6d1e
comment
Pre-Rendered Graphics: Every frame of gameplay is pre-rendered in every game except for Myst V: End of Ages. Every interaction with an object triggers a pre-rendered cutscene, and characters are portrayed by live actors. Myst V uses real-time rendering for everything, including characters.
 Myst (Video Game) / int_956a6d1e
featureApplicability
1.0
 Myst (Video Game) / int_956a6d1e
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_956a6d1e
 Myst (Video Game) / int_9d12bbc1
type
Foreshadowing
 Myst (Video Game) / int_9d12bbc1
comment
Foreshadowing An unintentional example (which was fixed in rereleases); in the opening flyby of Myst Island; the giant gear is already open (which is closed upon landing), giving new players a potential hint that it'll lead to somewhere important and they have to figure out how to open it up. The Channelwood journal reveals that Atrus is very uncomfortable with himself or others being revered as gods. Riven reveals why. In Channelwood itself, you can find a recording of Sirrus rambling. At the end, he says "Take only one page, my dear brother." When you talk to Atrus at the end of the game, he reveals that his sons have taken a single page from his Myst linking book. Completing a colored gems puzzle in Rime gives you a view of Catherine's dream Age; fans of the series will recognize it as a beach of Riven.
 Myst (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Myst (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_9d12bbc1
 Myst (Video Game) / int_9dcc010d
type
Signature Sound Effect
 Myst (Video Game) / int_9dcc010d
comment
Signature Sound Effect: The vooooooi-ch-ch-ch-ch of linking books is shared across the games. Riven is mostly an exception, because while trapped there Gehn cobbled his linking books out of local materials and cobbled-together writing style, and so they make a more distressing screech sound.
 Myst (Video Game) / int_9dcc010d
featureApplicability
1.0
 Myst (Video Game) / int_9dcc010d
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_9dcc010d
 Myst (Video Game) / int_9f6fb586
type
Leitmotif
 Myst (Video Game) / int_9f6fb586
comment
Leitmotif: Almost every game in the series gives individual themes to certain characters. Probably the best known are the two distinct pizzicato-strings-and-dulcimer riffs in the original game that mark the various residences of Sirrus and Achenar (which recur briefly in Revelation), the use of the oboe in Riven to represent Gehn, and Saavedro's theme from Exile.
 Myst (Video Game) / int_9f6fb586
featureApplicability
1.0
 Myst (Video Game) / int_9f6fb586
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_9f6fb586
 Myst (Video Game) / int_a32334b4
type
Canon Discontinuity
 Myst (Video Game) / int_a32334b4
comment
Canon Discontinuity: The comic book, Myst: The Book of Black Ships. Cyan's main gripe was that Dark Horse mixed up Sirrus's and Achenar's names. When the publisher refused to correct this in the remaining issues, Cyan had the series cancelled. In 2018, the original realMyst was declared non-canon by Cyan, and was removed from GOG.com within July of that year.
 Myst (Video Game) / int_a32334b4
featureApplicability
1.0
 Myst (Video Game) / int_a32334b4
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_a32334b4
 Myst (Video Game) / int_a74bd88e
type
Taxidermy Terror
 Myst (Video Game) / int_a74bd88e
comment
Taxidermy Terror: Achenar's throne room in the Mechanical Age has a strange monkey-like head mounted on one wall. You can see where it came from in a secret room nearby, coupled with an altar in Channelwood that eats its sacrifices.
 Myst (Video Game) / int_a74bd88e
featureApplicability
1.0
 Myst (Video Game) / int_a74bd88e
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_a74bd88e
 Myst (Video Game) / int_a7544a0f
type
Beneath the Earth
 Myst (Video Game) / int_a7544a0f
comment
Beneath the Earth: The D'ni, in rare comfort, too (but not without class issues).
 Myst (Video Game) / int_a7544a0f
featureApplicability
1.0
 Myst (Video Game) / int_a7544a0f
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_a7544a0f
 Myst (Video Game) / int_a8a04f6f
type
And I Must Scream
 Myst (Video Game) / int_a8a04f6f
comment
And I Must Scream: The Stranger suffers this fate in two of the "bad" endings. If you bring the last page to either brother, the Trap Books swap your position and theirs, freeing them and trapping you. However, the brother you freed then rewards your compassion by ripping the pages out of the book and leaving you stuck staring at static, presumably for all eternity.
 Myst (Video Game) / int_a8a04f6f
featureApplicability
1.0
 Myst (Video Game) / int_a8a04f6f
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_a8a04f6f
 Myst (Video Game) / int_aa4fa3d5
type
Ancient Astronauts
 Myst (Video Game) / int_aa4fa3d5
comment
Ancient Astronauts: Technically ancient world-hoppers and tunnelers, of course: despite long attempting to avoid contact with the surface-dwellers of Earth, there are myths that when D'ni was first founded nearly ten thousand years ago, a few of those working on its great ventilation fans disappeared and found their way to the surface, where they interbred with the natives. The explorers in Uru are suggested to be among their descendants.
 Myst (Video Game) / int_aa4fa3d5
featureApplicability
1.0
 Myst (Video Game) / int_aa4fa3d5
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_aa4fa3d5
 Myst (Video Game) / int_ae0b7462
type
Ghost Butler
 Myst (Video Game) / int_ae0b7462
comment
Ghost Butler: Doors will never stay open; whether the player passes through them or passes them up, they close immediately. While this behavior is justified in some cases, like the airlocks in Stoneship, the real reason is that it prevented the developers having to render multiple versions of any scene that featured a door that might be open. This isn't an issue in the fully 3D realMyst, but the doors in that version still close of their own accord.
 Myst (Video Game) / int_ae0b7462
featureApplicability
1.0
 Myst (Video Game) / int_ae0b7462
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_ae0b7462
 Myst (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Myst (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: Veovis. While the Council of Five tried him, Anna pleaded for his life, and they spared his life. But this was their undoing as later Veovis escaped and brought the Fall of D'ni.
 Myst (Video Game) / int_af3ea0e3
featureApplicability
1.0
 Myst (Video Game) / int_af3ea0e3
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_af3ea0e3
 Myst (Video Game) / int_b1619b3c
type
Omnicidal Maniac
 Myst (Video Game) / int_b1619b3c
comment
Omnicidal Maniac: Veovis and A'Gaeris.
 Myst (Video Game) / int_b1619b3c
featureApplicability
1.0
 Myst (Video Game) / int_b1619b3c
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_b1619b3c
 Myst (Video Game) / int_b4333b0f
type
Skybox
 Myst (Video Game) / int_b4333b0f
comment
Skybox: The Age of Anhonay is an Eldritch Location in part of clever use of this trope—you can't swim toward the cities on the horizon because they don't exist, they are just backdrops on a textured wall.
 Myst (Video Game) / int_b4333b0f
featureApplicability
1.0
 Myst (Video Game) / int_b4333b0f
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_b4333b0f
 Myst (Video Game) / int_b4fae672
type
Heads I Win, Tails You Lose
 Myst (Video Game) / int_b4fae672
comment
Heads I Win, Tails You Lose: Regardless of which brother you rescue, it allows the villains to win since both of them are evil. Fortunately, the game allows you to Take a Third Option with the Green Book.
 Myst (Video Game) / int_b4fae672
featureApplicability
1.0
 Myst (Video Game) / int_b4fae672
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_b4fae672
 Myst (Video Game) / int_b552b24
type
Truer to the Text
 Myst (Video Game) / int_b552b24
comment
Truer to the Text: Zigzagged. The 2021 release cuts out the bonus Rime Age, but it also left in Ti'ana's gravestone.
 Myst (Video Game) / int_b552b24
featureApplicability
1.0
 Myst (Video Game) / int_b552b24
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_b552b24
 Myst (Video Game) / int_b9d334b2
type
Aerith and Bob
 Myst (Video Game) / int_b9d334b2
comment
Aerith and Bob: Along Atrus' family tree we have names like Sirrus, Achenar, Gehn, Yeesha... and then Catherine and Anna. Subverted in that Catherine's name is actually an Anglicization of her Rivenese name, Katran, and Anna, who also went by a D'ni-ized version of her name (Ti'ana), was a human woman from earth.
 Myst (Video Game) / int_b9d334b2
featureApplicability
-0.3
 Myst (Video Game) / int_b9d334b2
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_b9d334b2
 Myst (Video Game) / int_b9e82f09
type
Playable Epilogue
 Myst (Video Game) / int_b9e82f09
comment
Playable Epilogue: After the good ending, you can return to Myst Island and continue exploring the Ages. The original game doesn't have anything new to do after completing it, but realMyst adds the Rime Age and realMyst: Masterpiece Edition unlocks some Easter eggs.
 Myst (Video Game) / int_b9e82f09
featureApplicability
1.0
 Myst (Video Game) / int_b9e82f09
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_b9e82f09
 Myst (Video Game) / int_b9e8ad28
type
The Multiverse
 Myst (Video Game) / int_b9e8ad28
comment
The Multiverse: Every Age, no matter how marginal the difference, is in fact a complete different universe. The D'ni represent it as a massive tree, with every Age a leaf.
 Myst (Video Game) / int_b9e8ad28
featureApplicability
1.0
 Myst (Video Game) / int_b9e8ad28
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_b9e8ad28
 Myst (Video Game) / int_bba30aeb
type
Late to the Tragedy
 Myst (Video Game) / int_bba30aeb
comment
Late to the Tragedy: Most games in the series use this, though to differing degrees. Myst III and IV have the plot taking place at the same time the player is there. But even there, they retain the general feeling of the trope, since the Inciting Incident is simply an invitation to piece together what that plan is.
 Myst (Video Game) / int_bba30aeb
featureApplicability
1.0
 Myst (Video Game) / int_bba30aeb
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_bba30aeb
 Myst (Video Game) / int_bd519cf6
type
Gameplay Randomization
 Myst (Video Game) / int_bd519cf6
comment
Gameplay Randomization: The 2020 release of the game includes an option to randomize the solutions of various puzzles.
 Myst (Video Game) / int_bd519cf6
featureApplicability
1.0
 Myst (Video Game) / int_bd519cf6
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_bd519cf6
 Myst (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Myst (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: Because you can't die, the only way to "lose" at the game is to either quit the game or give either of Atrus' sons all of their respective pages or enter the Green Book without bringing the White Page to give to Atrus. And the former two just send you to a black screen after the cutscene and lets you reload your last save from there.
 Myst (Video Game) / int_c03fec8b
featureApplicability
1.0
 Myst (Video Game) / int_c03fec8b
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_c03fec8b
 Myst (Video Game) / int_c132c0c5
type
I Have No Son!
 Myst (Video Game) / int_c132c0c5
comment
Despite Sirrus and Achenar being murderous psychopaths, instead of I Have No Son!, Atrus and Catherine outright mourn the fact they turned evil and always hoped there was a chance for redemption. Still keeping their portraits on display in their home.
 Myst (Video Game) / int_c132c0c5
featureApplicability
1.0
 Myst (Video Game) / int_c132c0c5
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_c132c0c5
 Myst (Video Game) / int_c335b9ec
type
Irony
 Myst (Video Game) / int_c335b9ec
comment
Irony: D'ni, the age where Atrus was trapped in the first game, is actually Earth, the very place the player is trying to return to, though there's no way to know that in the game itself.
 Myst (Video Game) / int_c335b9ec
featureApplicability
1.0
 Myst (Video Game) / int_c335b9ec
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_c335b9ec
 Myst (Video Game) / int_c54d550d
type
Novelization
 Myst (Video Game) / int_c54d550d
comment
Novelization: The official Prima Games Strategy Guide doubles as a novelization, with the answers to the puzzles being presented as the protagonist's notes about his adventures in Myst.
 Myst (Video Game) / int_c54d550d
featureApplicability
1.0
 Myst (Video Game) / int_c54d550d
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_c54d550d
 Myst (Video Game) / int_c564ef1
type
Solve the Soup Cans
 Myst (Video Game) / int_c564ef1
comment
Solve the Soup Cans: The justification comes in the form of paranoid characters throwing deliberately contrived obstacles in each other's paths.
 Myst (Video Game) / int_c564ef1
featureApplicability
1.0
 Myst (Video Game) / int_c564ef1
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_c564ef1
 Myst (Video Game) / int_c6e9e40d
type
Retro Rocket
 Myst (Video Game) / int_c6e9e40d
comment
Retro Rocket: The island has a 1950s-style rocketship located in close proximity to the library. It takes you directly to the Selenitic Age once you solve the puzzle inside it, but its a one-way trip.
 Myst (Video Game) / int_c6e9e40d
featureApplicability
1.0
 Myst (Video Game) / int_c6e9e40d
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_c6e9e40d
 Myst (Video Game) / int_c75df49a
type
Shout-Out
 Myst (Video Game) / int_c75df49a
comment
Shout-Out: The never-seen Osmoian Age, mentioned in the Channelwood journal, is a nod to Cyan's earlier game Cosmic Osmo, which was set in the Osmoian solar system. There's an Easter Egg reference to MythBusters hidden away in the docked ship's crow's nest in realMyst: Masterpiece Edition, reachable only in free-roam mode. Another unseen age, Everdunes, is likely a shout out to Frank Herbert's Dune.
 Myst (Video Game) / int_c75df49a
featureApplicability
1.0
 Myst (Video Game) / int_c75df49a
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_c75df49a
 Myst (Video Game) / int_cab40184
type
Strategy Guide
 Myst (Video Game) / int_cab40184
comment
Strategy Guide: A notable one because the major strategy guide done by Prima Games actually had two different versions in the same guide. The first part of the guide reads like a journal with an almost literary quality, never telling you directly what the answer to the puzzles are but providing hints as to what to do. The second part is the actual guide, notably shorter in length, but tells you the exact answers to all the puzzles. Note that even the guide itself recommends sticking to the first part to keep the experience intact and only use the second if you absolutely cannot figure out the solution.
 Myst (Video Game) / int_cab40184
featureApplicability
1.0
 Myst (Video Game) / int_cab40184
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_cab40184
 Myst (Video Game) / int_cc374ba6
type
It's Up to You
 Myst (Video Game) / int_cc374ba6
comment
It's Up to You: Five times. This really begins to stretch credibility in later games. In Myst IV, Atrus can't participate because he's conveniently stranded in some kind of electrical storm. You only find this out if you repair his imager, which is not necessary for beating the game.
 Myst (Video Game) / int_cc374ba6
featureApplicability
1.0
 Myst (Video Game) / int_cc374ba6
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_cc374ba6
 Myst (Video Game) / int_cf6d4bad
type
Steampunk
 Myst (Video Game) / int_cf6d4bad
comment
Steampunk: Big machines rife with pipes, gears, and valves often serve as primary puzzle elements in ages, especially Riven. Atrus especially seemed able to crank out huge volumes of wacky machinery using nineteenth-century parts and a little Sufficiently Advanced Technology.
 Myst (Video Game) / int_cf6d4bad
featureApplicability
1.0
 Myst (Video Game) / int_cf6d4bad
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_cf6d4bad
 Myst (Video Game) / int_d10d5eb5
type
Made of Indestructium
 Myst (Video Game) / int_d10d5eb5
comment
Made of Indestructium: The D'ni civilization, despite their advanced technology, prefer to build things out of stone. When they really want something to be indestructible, they build it of nara, a super-dense artificial stone more durable than steel. For a few constructions they use deretheni, another stone almost as strong as nara but much lighter. This explains why the ruins of their structures are mostly intact.
 Myst (Video Game) / int_d10d5eb5
featureApplicability
1.0
 Myst (Video Game) / int_d10d5eb5
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_d10d5eb5
 Myst (Video Game) / int_d24e144b
type
Environmental Narrative Game
 Myst (Video Game) / int_d24e144b
comment
Environmental Narrative Game: Myst is an Ur-Example with a first-person perspective and having the story emerge through exploration. Unlike modern "walking simulators", the player moves screen by screen instead of having complete freedom of movement in the original game although realMyst does have complete freedom of movement. It's not quite a full example of the genre as it does feature puzzles, whereas Environmental Narrative Games tend not to feature even what little gameplay Myst has.
 Myst (Video Game) / int_d24e144b
featureApplicability
1.0
 Myst (Video Game) / int_d24e144b
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_d24e144b
 Myst (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Myst (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: The Trap Books. Not counting the Linking Book you touched to start the whole adventure, of course…
 Myst (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Myst (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_d2c0e2ed
 Myst (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Myst (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: While you can't carry more than one page, the game does allow you to carry other items over the page you're holding (e.g. matches, a key) without resetting the page. realMyst: Masterpiece Edition includes an (optional) hint system to make it easier for new players to make their way through the game. It also makes the important books in the library much more obvious, namely with printed words on the spine. With the odd exception of the Stoneship Age, all progress (i.e. passwords and switch combinations) is saved in the Ages you've already completed. The game also plops you back into the Age you last saved in instead of throwing you back in the hub world. The 2021 version finally allows the player to carry a red page and blue page simultaneously, making the levels much less of a slog. Also, the book of patterns now opens to the page containing the solution to the fireplace puzzle once one of the brothers reveals which pattern it is, so the player doesn't have to manually flip through the pages in VR. This version also has optional subtitles for audio sounds, allowing hearing impaired players (as well as those who have trouble recognizing different musical tones and similar but distinct misc sounds) to be able to complete the Selenitic Age puzzles.
 Myst (Video Game) / int_d6f284a3
featureApplicability
1.0
 Myst (Video Game) / int_d6f284a3
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_d6f284a3
 Myst (Video Game) / int_d85e0470
type
Agri World
 Myst (Video Game) / int_d85e0470
comment
Agri World: While not planets in sensu strictu, many Ages — tiny, self-contained worlds — served a single economic or social function, often quite narrow. For example, the Age of Teledahn was farmed for a type of fungal spore used in D'ni cuisine.
 Myst (Video Game) / int_d85e0470
featureApplicability
1.0
 Myst (Video Game) / int_d85e0470
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_d85e0470
 Myst (Video Game) / int_da8c447e
type
Unobtainium
 Myst (Video Game) / int_da8c447e
comment
Unobtainium: Nara, deretheni, fire marbles, powermarbles, etc.
 Myst (Video Game) / int_da8c447e
featureApplicability
1.0
 Myst (Video Game) / int_da8c447e
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_da8c447e
 Myst (Video Game) / int_dae59ff8
type
Empty Room Psych
 Myst (Video Game) / int_dae59ff8
comment
Empty Room Psych: Subverted with Sirrus and Achenar's bedrooms. They both have several items that can be interacted with, but none of them are useful for solving any puzzles and generally seem to serve no purpose except adding a bit of background detail and insight into their characters... but they actually offer clues to the very last puzzle of all, and the Driving Question of the whole plot: Which of the sons of Atrus should you trust? Neither of them, as it turns out.
 Myst (Video Game) / int_dae59ff8
featureApplicability
-0.3
 Myst (Video Game) / int_dae59ff8
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_dae59ff8
 Myst (Video Game) / int_db126a0b
type
World Tree
 Myst (Video Game) / int_db126a0b
comment
World Tree: The Great Tree of Possibility is a motif revered by the D'ni, and appears in many places where the mystic circles of that society held sway. The World Tree also appears in several games: In Riven, that Age was once dominated by a great tree, which the people worshipped, but Gehn's faulty writing caused it to die and he cut it down. When Catherine wrote a new Age for the Moiety, it was dominated by a similar tree. In Exile, Edanna is a giant tree in which an entire ecosystem thrives, written such by Atrus to demonstrate the interconnectedness of all life. In URU, there's the Great Tree Pub which is built around a very ancient tree in the city of D'ni. The visitable sections of Kadish Tolesa are flets in extremely tall trees.
 Myst (Video Game) / int_db126a0b
featureApplicability
1.0
 Myst (Video Game) / int_db126a0b
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_db126a0b
 Myst (Video Game) / int_dc1761bd
type
A God Am I
 Myst (Video Game) / int_dc1761bd
comment
A God Am I: In the second game, This was Gehn's intention, creating worlds solely to be worshipped as a God, as well as writing in disasters (If not destroying the world completely) if the people act against his wishes A recurring theme throughout the series in general. Most Myst villains have shades of this due to the potentially corrupting nature of the Art in creating worlds.
 Myst (Video Game) / int_dc1761bd
featureApplicability
1.0
 Myst (Video Game) / int_dc1761bd
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_dc1761bd
 Myst (Video Game) / int_df1793de
type
Updated Re-release
 Myst (Video Game) / int_df1793de
comment
Updated Re-release: Three times. First, there is Myst: Masterpiece Edition which updated the graphics to 24-bit color (as opposed to 8-bit color in the original), made some improvements to sound quality and UI, and added a hint system. Then there's an update of the remake, realMyst: Masterpiece Edition, which added a few more bells and whistles to realMyst and updated the original realMyst's relatively crude late 90's-era 3D graphics with more modern visualsnote the new graphics weren't quite up to the standard of 2014, and are more along the lines of more faithful "true 3D" versions of the original point-and-click game's environments in contrast to the simpler graphics of the 2000 version. And in 2021, the 2020 Unreal Engine VR remake was re-released as a non-VR game for consoles and PC.
 Myst (Video Game) / int_df1793de
featureApplicability
1.0
 Myst (Video Game) / int_df1793de
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_df1793de
 Myst (Video Game) / int_e106d56
type
Themed Cursor
 Myst (Video Game) / int_e106d56
comment
Themed Cursor: Your hand.
 Myst (Video Game) / int_e106d56
featureApplicability
1.0
 Myst (Video Game) / int_e106d56
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_e106d56
 Myst (Video Game) / int_e26f04b4
type
Last of His Kind
 Myst (Video Game) / int_e26f04b4
comment
Last of His Kind: Atrus and his children appear to be the last of the D'ni race. This turns out not to be the case.
 Myst (Video Game) / int_e26f04b4
featureApplicability
1.0
 Myst (Video Game) / int_e26f04b4
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_e26f04b4
 Myst (Video Game) / int_e2a6ebc1
type
Closed Circle
 Myst (Video Game) / int_e2a6ebc1
comment
Closed Circle: Linking books are not two way travel portals, so wherever the Stranger is tossed (s)he does not have a way back.
 Myst (Video Game) / int_e2a6ebc1
featureApplicability
1.0
 Myst (Video Game) / int_e2a6ebc1
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_e2a6ebc1
 Myst (Video Game) / int_e2bdb219
type
Wintry Auroral Sky
 Myst (Video Game) / int_e2bdb219
comment
Wintry Auroral Sky: Available in realMyst's new Rime Age, where Atrus and his family learned how to create auroras via special machines, even coloring them to their whims.
 Myst (Video Game) / int_e2bdb219
featureApplicability
1.0
 Myst (Video Game) / int_e2bdb219
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_e2bdb219
 Myst (Video Game) / int_e33dc974
type
Uneven Hybrid
 Myst (Video Game) / int_e33dc974
comment
Uneven Hybrid: Atrus is one-quarter D'ni and three-quarters human, with D'ni light sensitivity and an extended lifespan. His children are one-eighth D'ni, and lack their father's light sensitivity.
 Myst (Video Game) / int_e33dc974
featureApplicability
1.0
 Myst (Video Game) / int_e33dc974
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_e33dc974
 Myst (Video Game) / int_e3c36782
type
Call-Forward
 Myst (Video Game) / int_e3c36782
comment
Call-Forward: With a careful look at the brothers' 3D-rendered models in the 2021 remake, particularly in their freedom endings, you can see their clothes now correspond to what they're depicted wearing in their subsequent appearances.
 Myst (Video Game) / int_e3c36782
featureApplicability
1.0
 Myst (Video Game) / int_e3c36782
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_e3c36782
 Myst (Video Game) / int_e5a93e61
type
Homeworld Evacuation
 Myst (Video Game) / int_e5a93e61
comment
Homeworld Evacuation: Another non-Earth example: The D'ni originated on a world called Garternay, which became uninhabitable when its sun began growing dim. Their ancestors fled into a succession of other worlds via their linking books, and have since lost all contact with their abandoned homeworld.
 Myst (Video Game) / int_e5a93e61
featureApplicability
1.0
 Myst (Video Game) / int_e5a93e61
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_e5a93e61
 Myst (Video Game) / int_eb76a524
type
Earth Drift
 Myst (Video Game) / int_eb76a524
comment
Earth Drift: Inverted. Originally there was no connection to Earth, but later supplementary material would connect the D'ni to New Mexico.
 Myst (Video Game) / int_eb76a524
featureApplicability
1.0
 Myst (Video Game) / int_eb76a524
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_eb76a524
 Myst (Video Game) / int_ee1c6326
type
Mobile Maze
 Myst (Video Game) / int_ee1c6326
comment
Mobile Maze: From The Book of D'ni.
 Myst (Video Game) / int_ee1c6326
featureApplicability
1.0
 Myst (Video Game) / int_ee1c6326
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_ee1c6326
 Myst (Video Game) / int_eff83d77
type
Mundane Utility
 Myst (Video Game) / int_eff83d77
comment
Mundane Utility: The D'ni have some incredibly advanced technology, the cornerstone of which is their ability to connect to other universes, specifying any type of universe they want with any contents they want, and travel to them at will. They use this ability as a municipal mass transit system, among other things.
 Myst (Video Game) / int_eff83d77
featureApplicability
1.0
 Myst (Video Game) / int_eff83d77
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_eff83d77
 Myst (Video Game) / int_f1492605
type
Redemption Equals Death
 Myst (Video Game) / int_f1492605
comment
Redemption Equals Death: Veovis and ro'Eh ro'Dan.
 Myst (Video Game) / int_f1492605
featureApplicability
1.0
 Myst (Video Game) / int_f1492605
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_f1492605
 Myst (Video Game) / int_f4aeb714
type
Human Aliens
 Myst (Video Game) / int_f4aeb714
comment
Human Aliens: Well, the D'ni aren't space aliens, but they don't originate from this universe. Several of the D'ni-written worlds include effectively human—or rather, D'ni— inhabitants, though the D'ni largely didn't consider them equals to themselves. (And yes, Earth is an Age, with its own descriptive book and everything.) If the civilizations on Riven (though its people now reside on Tay), Narayan, and Serenia have taught us anything, it's that most civilizations in this series are Human Aliens.
 Myst (Video Game) / int_f4aeb714
featureApplicability
1.0
 Myst (Video Game) / int_f4aeb714
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_f4aeb714
 Myst (Video Game) / int_f5c7852d
type
Portal Picture
 Myst (Video Game) / int_f5c7852d
comment
Portal Picture: A portal in a Linking book looks like wherever it's going to lead whoever used the portal. Quite often, these pictures will be moving.
 Myst (Video Game) / int_f5c7852d
featureApplicability
1.0
 Myst (Video Game) / int_f5c7852d
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_f5c7852d
 Myst (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Myst (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: In pretty much every game (including Uru, though that one is more Fridge Horror than the others) you have the ability to devastatingly hurt someone and/or ruin their lives. This will usually result in rebuke from the characters and a bad ending.
 Myst (Video Game) / int_f87c42d4
featureApplicability
1.0
 Myst (Video Game) / int_f87c42d4
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_f87c42d4
 Myst (Video Game) / int_fb111d49
type
Sequence Breaking
 Myst (Video Game) / int_fb111d49
comment
Sequence Breaking: Unlike later games in the series, there's no random code blocking your way to the ending. Once you know what to do, you can bypass all the ages and jump straight to victory. The record for a Speed Run of this game — that is, from starting the game to doing the last thing you need to do in order to have considered achieved the Golden Ending — is less than sixty seconds. You can also do this to get the bad endings, particularly the two that free Sirrus or Achenar. Turns out their books only ever needed the final page behind the fireplace in order for them to be freed. The 2020 remake has an option to randomize the solutions to puzzles, so if you wanted to speedrun the game as such, you'd still have to figure out what time to set the clock tower to, find the marker switch with the white page, then find the code for the fireplace and enter it.
 Myst (Video Game) / int_fb111d49
featureApplicability
1.0
 Myst (Video Game) / int_fb111d49
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_fb111d49
 Myst (Video Game) / int_fb21b816
type
Lock and Key Puzzle
 Myst (Video Game) / int_fb21b816
comment
Lock and Key Puzzle: One in the Stoneship Age, where the lighthouse tower features a key chained to the floor and a lock securing an access hatch in the ceiling. The chained key is not for the ceiling lock; instead, the key is used to open a chest which has to be brought up from below (a puzzle in itself). The chest contains a second key, which is used to unlock the hatch. The fireplace plate has 2^48 (over 280 trillion) possible combinations. Even if you find, by happenstance, the book with the patterns in it, there are still hundreds of patterns to search through.
 Myst (Video Game) / int_fb21b816
featureApplicability
1.0
 Myst (Video Game) / int_fb21b816
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_fb21b816
 Myst (Video Game) / int_fba50b70
type
Perpetual Storm
 Myst (Video Game) / int_fba50b70
comment
Perpetual Storm: In realMyst, the Stoneship Age is experiencing a constant rainstorm.
 Myst (Video Game) / int_fba50b70
featureApplicability
1.0
 Myst (Video Game) / int_fba50b70
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_fba50b70
 Myst (Video Game) / int_fcf4a4bb
type
Portal Endpoint Resemblance
 Myst (Video Game) / int_fcf4a4bb
comment
Portal Endpoint Resemblance: The Ages are accessed through books found in areas that evoke the Ages themselves. The Stoneship Age book is on a ship that you need to raise from the water, the Mechanical Age book is inside a giant gear, the Channelwood Age book is found in a room accessed through a big hollowed-out tree, and so on.
 Myst (Video Game) / int_fcf4a4bb
featureApplicability
1.0
 Myst (Video Game) / int_fcf4a4bb
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_fcf4a4bb
 Myst (Video Game) / int_feb72f62
type
Literal Genie
 Myst (Video Game) / int_feb72f62
comment
Wooden ships that are sticking out of the side of an island (Stoneship, Myst)note Atrus's journal regarding the Age specifically notes this as a mistake in his Writing; he had attempted to Write a ship into the Age, but the ship ended up in the rock..
 Myst (Video Game) / int_feb72f62
featureApplicability
1.0
 Myst (Video Game) / int_feb72f62
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_feb72f62
 Myst (Video Game) / int_ff37e104
type
Treetop Town
 Myst (Video Game) / int_ff37e104
comment
Tree Top Town: The Channelwood Age. Originally it was just how the tree people lived, but later the treehouses became necessary when the island sank into the water.
 Myst (Video Game) / int_ff37e104
featureApplicability
1.0
 Myst (Video Game) / int_ff37e104
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_ff37e104
 Myst (Video Game) / int_name
type
ItemName
 Myst (Video Game) / int_name
comment
 Myst (Video Game) / int_name
featureApplicability
1.0
 Myst (Video Game) / int_name
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Myst (Video Game) / int_name
 Myst (Video Game) / int_name
itemName
Myst (Video Game)

The following is a list of statements referring to the current page from other pages.

 OfficialFanfictionUniversity
seeAlso
Myst (Video Game)
 Myst (Video Game)
hasFeature
A Wizard Did It / int_e5da0fa0
 Myst (Video Game)
hasFeature
Actually Pretty Funny / int_e5da0fa0
 Myst (Video Game)
hasFeature
Adaptation Expansion / int_e5da0fa0
 Myst (Video Game)
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Alien Sky / int_e5da0fa0
 Myst (Video Game)
hasFeature
Alphabet Soup Cans / int_e5da0fa0
 Myst (Video Game)
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Already Undone for You / int_e5da0fa0
 Myst (Video Game)
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Alternative Calendar / int_e5da0fa0
 Myst (Video Game)
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Alternative Number System / int_e5da0fa0
 Myst (Video Game)
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Always Check Behind the Chair / int_e5da0fa0
 Myst (Video Game)
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Ancient Astronauts / int_e5da0fa0
 Myst (Video Game)
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Antagonistic Offspring / int_e5da0fa0
 AppleMacintosh
seeAlso
Myst (Video Game)
 Myst (Video Game)
hasFeature
Archnemesis Dad / int_e5da0fa0
 Myst (Video Game)
hasFeature
Author Vocabulary Calendar / int_e5da0fa0
 Myst (Video Game)
hasFeature
Beige Prose / int_e5da0fa0
 Myst (Video Game)
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Belated Happy Ending / int_e5da0fa0
 Myst (Video Game)
hasFeature
Beneath the Earth / int_e5da0fa0
 Myst (Video Game)
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Big Electric Switch / int_e5da0fa0
 Myst (Video Game)
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Bite the Wax Tadpole / int_e5da0fa0
 Myst (Video Game)
hasFeature
Bizarrchitecture / int_e5da0fa0
 Myst (Video Game)
hasFeature
Bizarre Alien Reproduction / int_e5da0fa0
 Myst (Video Game)
hasFeature
Blackout Basement / int_e5da0fa0
 Myst (Video Game)
hasFeature
Bookcase Passage / int_e5da0fa0
 Myst (Video Game)
hasFeature
But What About the Astronauts? / int_e5da0fa0
 Myst (Video Game)
hasFeature
Capital Letters Are Magic / int_e5da0fa0
 Myst (Video Game)
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Chromatic Arrangement / int_e5da0fa0
 Myst (Video Game)
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City in a Bottle / int_e5da0fa0
 Myst (Video Game)
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City on the Water / int_e5da0fa0
 Myst (Video Game)
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Clean Dub Name / int_e5da0fa0
 Myst (Video Game)
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Clock Tower / int_e5da0fa0
 Myst (Video Game)
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Conlang / int_e5da0fa0
 Myst (Video Game)
hasFeature
Control Room Puzzle / int_e5da0fa0
 Myst (Video Game)
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Controllable Helplessness / int_e5da0fa0
 Myst (Video Game)
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Cosmic Flaw / int_e5da0fa0
 Myst (Video Game)
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Cow Tools / int_e5da0fa0
 Myst (Video Game)
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Crystal Dragon Jesus / int_e5da0fa0
 Myst (Video Game)
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Crystal Spires and Togas / int_e5da0fa0
 Myst (Video Game)
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Day Hurts Dark-Adjusted Eyes / int_e5da0fa0
 Myst (Video Game)
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Dead-End Room / int_e5da0fa0
 Myst (Video Game)
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Death by Materialism / int_e5da0fa0
 Myst (Video Game)
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Defector from Decadence / int_e5da0fa0
 Myst (Video Game)
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Defied Trope / int_e5da0fa0
 Myst (Video Game)
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Delighting in Riddles / int_e5da0fa0
 Myst (Video Game)
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Descriptively-Named Species / int_e5da0fa0
 Myst (Video Game)
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Dimensional Traveler / int_e5da0fa0
 Myst (Video Game)
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Dr. Jerk / int_e5da0fa0
 Myst (Video Game)
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Dramatic Landfall Shot / int_e5da0fa0
 Myst (Video Game)
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Driving Question / int_e5da0fa0
 Myst (Video Game)
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Drone of Dread / int_e5da0fa0
 Myst (Video Game)
hasFeature
Dude, Where's My Reward? / int_e5da0fa0
 Myst (Video Game)
hasFeature
Dystopia / int_e5da0fa0
 Myst (Video Game)
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Earth Is the Center of the Universe / int_e5da0fa0
 Myst (Video Game)
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Earth That Was / int_e5da0fa0
 Myst (Video Game)
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Easy-Mode Mockery / int_e5da0fa0
 Myst (Video Game)
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Empire with a Dark Secret / int_e5da0fa0
 Myst (Video Game)
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Empty Room Psych / int_e5da0fa0
 Myst (Video Game)
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Expanded Universe / int_e5da0fa0
 Myst (Video Game)
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Extradimensional Emergency Exit / int_e5da0fa0
 Myst (Video Game)
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Extreme Speculative Stratification / int_e5da0fa0
 Myst (Video Game)
hasFeature
Falling into the Plot / int_e5da0fa0
 Myst (Video Game)
hasFeature
False Innocence Trick / int_e5da0fa0
 Myst (Video Game)
hasFeature
Fangirl / int_e5da0fa0
 Myst (Video Game)
hasFeature
Fantastic Light Source / int_e5da0fa0
 Myst (Video Game)
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Fantasy Counterpart Appliance / int_e5da0fa0
 Myst (Video Game)
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Fantasy World Map / int_e5da0fa0
 Myst (Video Game)
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Featureless Protagonist / int_e5da0fa0
 Myst (Video Game)
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Figure It Out Yourself / int_e5da0fa0
 Myst (Video Game)
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First-Person Ghost / int_e5da0fa0
 Myst (Video Game)
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First-Person Snapshooter / int_e5da0fa0
 Myst (Video Game)
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First Snow / int_e5da0fa0
 Myst (Video Game)
hasFeature
Floating Continent / int_e5da0fa0
 Myst (Video Game)
hasFeature
Free-Sample Plot Coupon / int_e5da0fa0
 Myst (Video Game)
hasFeature
Functional Magic / int_e5da0fa0
 Myst (Video Game)
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Gateless Ghetto / int_e5da0fa0
 Myst (Video Game)
hasFeature
Genocide from the Inside / int_e5da0fa0
 Myst (Video Game)
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Ghost Butler / int_e5da0fa0
 Myst (Video Game)
hasFeature
Giant Spinning Duct Fan / int_e5da0fa0
 Myst (Video Game)
hasFeature
Gigantic Moon / int_e5da0fa0
 Myst (Video Game)
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Giggling Villain / int_e5da0fa0
 Myst (Video Game)
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Go Back to the Source / int_e5da0fa0
 Myst (Video Game)
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God Guise / int_e5da0fa0
 Myst (Video Game)
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God Is Inept / int_e5da0fa0
 Myst (Video Game)
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Goggles Do Something Unusual / int_e5da0fa0
 Myst (Video Game)
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Happy Rain / int_e5da0fa0
 Myst (Video Game)
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Hard-to-Adapt Work / int_e5da0fa0
 Myst (Video Game)
hasFeature
Hint System / int_e5da0fa0
 Myst (Video Game)
hasFeature
Hollywood Old / int_e5da0fa0
 Myst (Video Game)
hasFeature
Hologram / int_e5da0fa0
 Myst (Video Game)
hasFeature
Holographic Terminal / int_e5da0fa0
 Myst (Video Game)
hasFeature
Homeworld Evacuation / int_e5da0fa0
 Myst (Video Game)
hasFeature
Hub Level / int_e5da0fa0
 Myst (Video Game)
hasFeature
Human Mom, Non-Human Dad / int_e5da0fa0
 Myst (Video Game)
hasFeature
I Am Not Spock / int_e5da0fa0
 Myst (Video Game)
hasFeature
Identical Grandson / int_e5da0fa0
 Myst (Video Game)
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Immortal Procreation Clause / int_e5da0fa0
 Myst (Video Game)
hasFeature
In-Game Novel / int_e5da0fa0
 Myst (Video Game)
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Insurmountable Waist-Height Fence / int_e5da0fa0
 Myst (Video Game)
hasFeature
Intrepid Fictioneer / int_e5da0fa0
 Myst (Video Game)
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Inventory Management Puzzle / int_e5da0fa0
 Myst (Video Game)
hasFeature
Island of Mystery / int_e5da0fa0
 Myst (Video Game)
hasFeature
It's a Wonderful Failure / int_e5da0fa0
 Myst (Video Game)
hasFeature
It's Up to You / int_e5da0fa0
 Myst (Video Game)
hasFeature
Killer App / int_e5da0fa0
 Myst (Video Game)
hasFeature
King Incognito / int_e5da0fa0
 Myst (Video Game)
hasFeature
Lava Pit / int_e5da0fa0
 Myst (Video Game)
hasFeature
Live-Action Cutscene / int_e5da0fa0
 Myst (Video Game)
hasFeature
Lock and Key Puzzle / int_e5da0fa0
 Myst (Video Game)
hasFeature
Long-Lived / int_e5da0fa0
 Myst (Video Game)
hasFeature
Made of Indestructium / int_e5da0fa0
 Myst (Video Game)
hasFeature
Malevolent Architecture / int_e5da0fa0
 Myst (Video Game)
hasFeature
Mary Suetopia / int_e5da0fa0
 Myst (Video Game)
hasFeature
Mayfly–December Romance / int_e5da0fa0
 Myst (Video Game)
hasFeature
Merry in Minor Key / int_e5da0fa0
 Myst (Video Game)
hasFeature
Metafictional Title / int_e5da0fa0
 Myst (Video Game)
hasFeature
Mike Nelson, Destroyer of Worlds / int_e5da0fa0
 Myst (Video Game)
hasFeature
Mind Screwdriver / int_e5da0fa0
 Myst (Video Game)
hasFeature
Minecart Madness / int_e5da0fa0
 Myst (Video Game)
hasFeature
Minimalism / int_e5da0fa0
 Myst (Video Game)
hasFeature
Minimalist Cast / int_e5da0fa0
 Myst (Video Game)
hasFeature
Mission Control Is Off Its Meds / int_e5da0fa0
 Myst (Video Game)
hasFeature
Mobile Maze / int_e5da0fa0
 Myst (Video Game)
hasFeature
Mother Nature, Father Science / int_e5da0fa0
 Myst (Video Game)
hasFeature
Mouthscreen / int_e5da0fa0
 Myst (Video Game)
hasFeature
My Nayme Is / int_e5da0fa0
 Myst
seeAlso
Myst (Video Game)
 Myst (Video Game)
hasFeature
Narrow Annihilation Escape / int_e5da0fa0
 Myst (Video Game)
hasFeature
New Child Left Behind / int_e5da0fa0
 Myst (Video Game)
hasFeature
New Season, New Name / int_e5da0fa0
 Myst (Video Game)
hasFeature
No Canon for the Wicked / int_e5da0fa0
 Myst (Video Game)
hasFeature
Non-Standard Game Over / int_e5da0fa0
 Myst (Video Game)
hasFeature
Novelization / int_e5da0fa0
 Myst (Video Game)
hasFeature
Obvious Crossover Method / int_e5da0fa0
 Myst (Video Game)
hasFeature
Offerings to the Gods / int_e5da0fa0
 Myst (Video Game)
hasFeature
One-Product Planet / int_e5da0fa0
 Myst (Video Game)
hasFeature
One-Woman Wail / int_e5da0fa0
 Myst (Video Game)
hasFeature
Only Idiots May Pass / int_e5da0fa0
 Myst (Video Game)
hasFeature
Only Smart People May Pass / int_e5da0fa0
 Myst (Video Game)
hasFeature
Ontological Mystery / int_e5da0fa0
 Myst (Video Game)
hasFeature
"Open!" Says Me / int_e5da0fa0
 Myst (Video Game)
hasFeature
Our Ancestors Are Superheroes / int_e5da0fa0
 Myst (Video Game)
hasFeature
Pamphlet Shelf / int_e5da0fa0
 Myst (Video Game)
hasFeature
Pastoral Science Fiction / int_e5da0fa0
 Myst (Video Game)
hasFeature
Perpetual Storm / int_e5da0fa0
 Myst (Video Game)
hasFeature
Phantom-Zone Picture / int_e5da0fa0
 PhilipsCDi
seeAlso
Myst (Video Game)
 Myst (Video Game)
hasFeature
Pixel Hunt / int_e5da0fa0
 Myst (Video Game)
hasFeature
Planet Baron / int_e5da0fa0
 Myst (Video Game)
hasFeature
Playable Epilogue / int_e5da0fa0
 Myst (Video Game)
hasFeature
Player and Protagonist Integration / int_e5da0fa0
 Myst (Video Game)
hasFeature
Plot-Triggering Book / int_e5da0fa0
 Myst (Video Game)
hasFeature
Point-and-Click Game / int_e5da0fa0
 Myst (Video Game)
hasFeature
Port Overdosed / int_e5da0fa0
 Myst (Video Game)
hasFeature
Portal Book / int_e5da0fa0
 Myst (Video Game)
hasFeature
Portal Crossroad World / int_e5da0fa0
 Myst (Video Game)
hasFeature
Portal Endpoint Resemblance / int_e5da0fa0
 Myst (Video Game)
hasFeature
Portal Network / int_e5da0fa0
 Myst (Video Game)
hasFeature
Portal Picture / int_e5da0fa0
 Myst (Video Game)
hasFeature
Powered Armor / int_e5da0fa0
 Myst (Video Game)
hasFeature
Pre-Rendered Graphics / int_e5da0fa0
 Myst (Video Game)
hasFeature
Prison Dimension / int_e5da0fa0
 Myst (Video Game)
hasFeature
Proud Scholar Race / int_e5da0fa0
 Myst (Video Game)
hasFeature
Punctuation Shaker / int_e5da0fa0
 Myst (Video Game)
hasFeature
Random Transportation / int_e5da0fa0
 Myst (Video Game)
hasFeature
Reality Changing Miniature / int_e5da0fa0
 Myst (Video Game)
hasFeature
Reality-Writing Book / int_e5da0fa0
 Myst (Video Game)
hasFeature
Recursive Canon / int_e5da0fa0
 Myst (Video Game)
hasFeature
Renaissance Man / int_e5da0fa0
 Myst (Video Game)
hasFeature
Retro Rocket / int_e5da0fa0
 Myst (Video Game)
hasFeature
Rewriting Reality / int_e5da0fa0
 Myst (Video Game)
hasFeature
Ribcage Ridge / int_e5da0fa0
 Myst (Video Game)
hasFeature
Rich Recluse's Realm / int_e5da0fa0
 Myst (Video Game)
hasFeature
Rock Opera / int_e5d99380
 Myst (Video Game)
hasFeature
Rollercoaster Mine / int_e5da0fa0
 Myst (Video Game)
hasFeature
Rouge Angles of Satin / int_e5da0fa0
 Myst (Video Game)
hasFeature
Saving the World With Art / int_e5da0fa0
 Myst (Video Game)
hasFeature
Scene of Wonder / int_e5da0fa0
 Myst (Video Game)
hasFeature
Scenic Tour Level / int_e5da0fa0
 Myst (Video Game)
hasFeature
Schrödinger's Gun / int_e5da0fa0
 Myst (Video Game)
hasFeature
Scunthorpe Problem / int_e5da0fa0
 Myst (Video Game)
hasFeature
Sealed Evil in Another World / int_e5da0fa0
 Myst (Video Game)
hasFeature
Secret Room / int_e5da0fa0
 Myst (Video Game)
hasFeature
Secret Underground Passage / int_e5da0fa0
 Myst (Video Game)
hasFeature
Separated by a Common Language / int_e5da0fa0
 Myst (Video Game)
hasFeature
Sequence Breaking / int_e5da0fa0
 Myst (Video Game)
hasFeature
Series Franchise / int_e5da0fa0
 Myst (Video Game)
hasFeature
Set Piece Puzzle / int_e5da0fa0
 Myst (Video Game)
hasFeature
Shifting Sand Land / int_e5da0fa0
 Myst (Video Game)
hasFeature
Signature Sound Effect / int_e5da0fa0
 Myst (Video Game)
hasFeature
Silence Is Golden / int_e5da0fa0
 Myst (Video Game)
hasFeature
Simple, yet Opulent / int_e5da0fa0
 Myst (Video Game)
hasFeature
Skeleton Crew / int_e5da0fa0
 Myst (Video Game)
hasFeature
Skybox / int_e5da0fa0
 Myst (Video Game)
hasFeature
Slavery Is a Special Kind of Evil / int_e5da0fa0
 Myst (Video Game)
hasFeature
Slow Doors / int_e5da0fa0
 Myst (Video Game)
hasFeature
Slow Electricity / int_e5da0fa0
 Myst (Video Game)
hasFeature
Small, Secluded World / int_e5da0fa0
 Myst (Video Game)
hasFeature
So Near, Yet So Far / int_6e6773a0
 Myst (Video Game)
hasFeature
So Near, Yet So Far / int_e5da0fa0
 Myst (Video Game)
hasFeature
Songs in the Key of Lock / int_e5da0fa0
 Myst (Video Game)
hasFeature
Sound-Coded for Your Convenience / int_e5da0fa0
 Myst (Video Game)
hasFeature
Space Amish / int_e5da0fa0
 Myst (Video Game)
hasFeature
Stellar Name / int_e5da0fa0
 Myst (Video Game)
hasFeature
Story Breadcrumbs / int_e5da0fa0
 Myst (Video Game)
hasFeature
Story to Gameplay Ratio / int_e5da0fa0
 Myst (Video Game)
hasFeature
Storybook Opening / int_e5da0fa0
 Myst (Video Game)
hasFeature
Subliminal Seduction / int_e5da0fa0
 Myst (Video Game)
hasFeature
Sufficiently Analyzed Magic / int_e5da0fa0
 Myst (Video Game)
hasFeature
Summon Everyman Hero / int_e5da0fa0
 Myst (Video Game)
hasFeature
Super Title 64 Advance / int_e5da0fa0
 Myst (Video Game)
hasFeature
Surprisingly Creepy Moment / int_e5da0fa0
 Myst (Video Game)
hasFeature
Synthetic Plague / int_e5da0fa0
 Myst (Video Game)
hasFeature
Taxidermy Terror / int_e5da0fa0
 Myst (Video Game)
hasFeature
Technology Porn / int_e5da0fa0
 Myst (Video Game)
hasFeature
Teleport Interdiction / int_e5da0fa0
 Myst (Video Game)
hasFeature
Teleportation / int_e5da0fa0
 Myst (Video Game)
hasFeature
Teleportation Sickness / int_e5da0fa0
 Myst (Video Game)
hasFeature
Terms of Endangerment / int_e5da0fa0
 Myst (Video Game)
hasFeature
Thank the Maker / int_e5da0fa0
 Myst (Video Game)
hasFeature
That One Puzzle / int_e5da0fa0
 Myst (Video Game)
hasFeature
The Alcatraz / int_e5da0fa0
 Myst (Video Game)
hasFeature
The Big Bad Shuffle / int_e5da0fa0
 Myst (Video Game)
hasFeature
The Illegible / int_e5da0fa0
 Myst (Video Game)
hasFeature
The Maker / int_e5da0fa0
 Myst (Video Game)
hasFeature
The Maze / int_e5da0fa0
 The Other Rainforest
seeAlso
Myst (Video Game)
 Myst (Video Game)
hasFeature
The Place / int_e5da0fa0
 Myst (Video Game)
hasFeature
The Queen's Latin / int_e5da0fa0
 Myst (Video Game)
hasFeature
The Revolution Will Not Be Civilized / int_e5da0fa0
 Myst (Video Game)
hasFeature
The World Is Just Awesome / int_e5da0fa0
 Myst (Video Game)
hasFeature
Themed Cursor / int_e5da0fa0
 Myst (Video Game)
hasFeature
Thrown Down a Well / int_e5da0fa0
 Myst (Video Game)
hasFeature
Tie-In Novel / int_e5da0fa0
 Myst (Video Game)
hasFeature
Too Important to Walk / int_e5da0fa0
 Myst (Video Game)
hasFeature
Too Strange to Show / int_e5da0fa0
 Myst (Video Game)
hasFeature
Treacherous Quest Giver / int_e5da0fa0
 Myst (Video Game)
hasFeature
Treasure Room / int_e5da0fa0
 Myst (Video Game)
hasFeature
Treetop Town / int_e5da0fa0
 Myst (Video Game)
hasFeature
Tricked into Escaping / int_e5da0fa0
 Myst (Video Game)
hasFeature
Unbroken First-Person Perspective / int_e5da0fa0
 Myst (Video Game)
hasFeature
Underground City / int_e5da0fa0
 Myst (Video Game)
hasFeature
Undiscriminating Addict / int_e5da0fa0
 Myst (Video Game)
hasFeature
Uneven Hybrid / int_e5da0fa0
 Myst (Video Game)
hasFeature
Unexpectedly Realistic Gameplay / int_e5da0fa0
 Myst (Video Game)
hasFeature
Unreadably Fast Text / int_e5da0fa0
 Myst (Video Game)
hasFeature
Unwanted False Faith / int_e5da0fa0
 Myst (Video Game)
hasFeature
Updated Re-release / int_e5da0fa0
 Myst (Video Game)
hasFeature
Urban Legend of Zelda / int_e5da0fa0
 Myst (Video Game)
hasFeature
Video Game 3D Leap / int_e5da0fa0
 Myst (Video Game)
hasFeature
Video Game Remake / int_e5da0fa0
 Myst (Video Game)
hasFeature
Video Games of 1990–1994 / int_e5da0fa0
 Myst (Video Game)
hasFeature
Viewers Are Geniuses / int_e5da0fa0
 Myst (Video Game)
hasFeature
Void Between the Worlds / int_e5da0fa0
 Myst (Video Game)
hasFeature
Waking Up Elsewhere / int_e5da0fa0
 Myst (Video Game)
hasFeature
Waterfall into the Abyss / int_e5da0fa0
 Myst (Video Game)
hasFeature
We Will Use Manual Labor in the Future / int_e5da0fa0
 Myst (Video Game)
hasFeature
Welcome to Hell / int_e5da0fa0
 Myst (Video Game)
hasFeature
Wind Turbine Power / int_e5da0fa0
 Myst (Video Game)
hasFeature
Wintry Auroral Sky / int_e5da0fa0
 Myst (Video Game)
hasFeature
Words Can Break My Bones / int_e5da0fa0
 Myst (Video Game)
hasFeature
Words Do Not Make The Magic / int_e5da0fa0
 Myst (Video Game)
hasFeature
World in the Sky / int_e5da0fa0
 Myst (Video Game)
hasFeature
World of Symbolism / int_e5da0fa0
 Myst (Video Game)
hasFeature
World Tree / int_e5da0fa0
 Myst (Video Game)
hasFeature
Writing by the Seat of Your Pants / int_e5da0fa0
 Myst (Video Game)
hasFeature
Wrong Context Magic / int_e5da0fa0
 Myst (Video Game)
hasFeature
You Can See Me? / int_e5da0fa0
 Myst (Video Game)
hasFeature
You Did the Right Thing / int_e5da0fa0
 Myst (Video Game)
hasFeature
You Fool! / int_e5da0fa0
 Myst (Video Game)
hasFeature
You Shouldn't Know This Already / int_e5da0fa0
 Myst (Video Game)
hasFeature
Zip Mode / int_e5da0fa0
 BlueLacuna
seeAlso
Myst (Video Game)
 MYST
sameAs
Myst (Video Game)
 MYST
sameAs
Myst (Video Game)
 Myst
sameAs
Myst (Video Game)
 Gamecheetz / Web Comic
seeAlso
Myst (Video Game)
 Myst (Video Game)
hasFeature
Enter Solution Here / int_e5da0fa0
 Myst (Video Game)
hasFeature
Genre Popularizer / int_e5da0fa0