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Neptunia (Video Game)

 Neptunia (Video Game)
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Neptunia (Video Game)
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Hyperdimension Neptunia (ChÅ� Jigen Game Neptune in Japan), otherwise known as just Neptunia * While this initially started off as an alternative title for the series as a way to dissociate itself from the first game, it eventually became an Officially Shortened Title for the series outside of Japan, is a series of JRPGs about the Console Wars that were developed by Compile Heart, and published by Sega in Japan for the first game, Idea Factory for all later titles in Japan, NIS America worldwide until Producing Perfection (including the mobile app), and Idea Factory International as of Re;Birth1 worldwide.Yes, you read that correctly. The Console Wars AS A VIDEO GAME SERIES! No, we have no idea what brought Sega, Compile Heart and Idea Factory to do this.The series started with Hyperdimension Neptunia, a game notorious for its gameplay, which is generally seen as bad (and can be blamed on having No Budget), with the highlight being the story between the gameplay, which mainly contained meta-level video game jokes and interactions between its small cast of Moe Anthropomorphisms of game consoles. Despite this, it nevertheless managed to get a quite big and devoted fandom. In fact, it became Compile Heart's top-selling title, and sold so well to Western audiences (for a niche title) that NISAmerica was not hesitant in the slightest to bring the second installment overseas.The continuity was rebooted in its second installment (thus the title Hyperdimension Neptunia mk2), both in order to not force people to play the first game to understand the story, and because the first game's true ending left no room for a continuation without a complete cast change. The story in that installment focused more on piracy throughout the game, whereas it wasn't as big a force in the first game's plot until near the end. This, as well as further games in the series, use the same premise, but improved greatly upon things that caused complaints in the first game. In fact, the first game was later remade to correct these complaints further.The series and all of its spin-offs and supporting media tends to not follow a specific continuity, but the general setting is the same. In a world on another plane of existence from humanity, there is Gamindustri (or whatever name other continuities give their variant). Here, there are four nations inhabited by characters based on several game series, companies and characters. These countries are based on various game console companies, each led by an immortal goddess (or CPU), who may have younger siblings (CPU candidates) who are also immortal. They compete for supremacy, but the leaders eventually become friends (many works within the series even start them off as friends). Conflicts within the series mostly come from third... err, fifth, parties, while the competition between nations is quickly relegated to Friendly Rivalry status.Despite starting in the second half of 2010, due to its popularity and being Compile Heart's flagship series, the series already has a great many games and spin-offs in other mediums.Main Games: Hyperdimension Neptunia [PS3] Hyperdimension Neptunia mk2 [PS3] Hyperdimension Neptunia Victory [PS3] Megadimension Neptunia VII [PS4/PC/NSW]Remakes: Hyperdimension Neptunia Re;Birth1 [PSV/PC/PS4/NSW] Hyperdimension Neptunia Re;Birth2 SISTERS GENERATION [PSV/PC/PS4/NSW] Hyperdimension Neptunia Victory Re;Birth3: V Generation [PSV/PC/PS4/NSW] Megadimension Neptunia VIIRnote A "super remake" of VII with added VR scenes throughout the game in a different engine. The VR scenes can be viewed without VR. [PS4/PSVR/PC] Neptunia reVersenote A "super remake" of Re;Birth 1, with additional characters, appearance customization, and a fishing minigame. [PS5]Spin-Offs: Hyperdimension Neptunia: Producing Perfection [PSV] Hyperdevotion Noire: Goddess Black Heart [PSV/PC] Hyperdimension Neptunia U: Action Unleashed [PSV/PC] MegaTagmension Blanc + Neptune VS Zombies [PSV/PC] Superdimension Neptune VS Sega Hard Girls [PSV/PC] Cyberdimension Neptunia: 4 Goddesses Online [PS4/PC] NepNep☆Connect: Chaos Chanpurunote Free-to-Play card game that includes crossovers from various other Compile Heart games. Terminated on August 2018. [PSV] Super Neptunia RPG note Spinoff developed by Canadian developer Artisan Studios. First game to have a release on a non-Sony console, this being the Nintendo Switch, Was PS4 exclusive in Japan until July 25th 2019 when it got a Switch release there. [PS4/NSW/PC] Neptunia Shooternote A shoot 'em up. Developed by Idea Factory International. [PC] Neptunia Virtual Starsnote A Hack and Slash spinoff crossing over with popular Vtubers [PS4/PC] Neptunia x SENRAN KAGURA: Ninja Wars (Senran NinNinNinja Taisen Neptune: Shojo-Tachi no Kyoen)note A Crossover with Senran Kagura and Shinobido [PS4/NSW/PC] Dimension Tripper Neptune: TOP NEPnote Another shoot 'em up, this time based on Space Harrier. [PC] Neptunia: Sisters vs Sisters [PS4/PS5/NSW/XBOX One/XBOX Series] Neptunia Game Maker R:Evolution [PS4/PS5/NSW]Other Media: ChÅ�jigen Game Neptune ~Megami TsÅ«shin~ [manga, Famitsu Comic Clear]note Takes place after the events of the original game's Normal Ending. Hyperdimension Neptunia The App / Neptunia & Friends (Kami Jigen App Neptune) [iOS and Android app, Compile Heart]note Features interaction with Neptune, Noire, Blanc, and Vert with an affection meter, camera and alarm. ChÅ�jigen Game Neptune: TGS Hono no Futsukakan [light novel, MF Bunko J]note Alternate universe high-school setting. Hyperdimension Neptunia The Animation: Hello New World [manga, Dengeki Maoh]note Setting is basically that of the anime. Hyperdimension Neptunia the Animation [anime, David Production]There are also several Drama CDs based on the series.For further background, see the Console Wars, PlayStation 3, Xbox 360, Wii, Sega Genesis,note Sega Saturn was made alongside Genesis, Sega Dreamcast, Other Sega Systems,note includes background for Saturn Super Nintendo Entertainment System, TurboGrafx-16, Nintendo 64, PlayStationnote for the console wars of those generations, SNES CD-ROM, Nintendo DS, and PlayStation Portable pages.See Hi-sCoool! SeHa Girls, except that it involves Sega consoles. Also see World War Blue for a similar take on the Console Wars.
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HilarityEnsues
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VII makes use of this trope again with cheap knockoffs made by Kurome. In this case, Hilarity Ensues when the goddesses have to face exasperating and heavily flanderized imitations of themselves.
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Exponential Potential
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Exponential Potential: You get so many attack choices that you will lose track of around one-fourth of them.
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Multiple Endings
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Multiple Endings: A staple of the series that there will be at least three endings. One unambiguously Downer Ending, usually because the player missed some critical plot events that could have averted it. Each of the bad endings have one of its main characters be brainwashed into evil or undergo Demonic Possession, killing or attempting to kill the other characters as a result, or having the main villain succeed in their destruction or conquering of Gamindustri. It's also common for the game to cut off and end earlier. The most infamous example of the former is mk2's Conquest Ending, where Nepgear is put on a Kill the Ones You Love situation once she gets a hold of the Gehaburn (though unlike the other bad endings she felt remorseful for her actions). A Normal Ending which is positive in tone, but may have shades of being a Bittersweet Ending in some aspects. How different from the best ending route it is depends on the game in question. The biggest example of this may be VII's, in which the world is saved but Uzume dies, along with Zerodimension and Heartdimension. A Golden Ending that is unambiguously good and everything ends well. There will often be hidden requirements to get it that will be barely alluded to, if at all. Depending on the game, the transition point between the Normal and True ending routes may feature different gameplay scenarios of varying degrees.For example: (VICTORY SPOILERS)  In Victory, the Normal Ending route has Neptune and Plutia stumbling alone to Hyperdimension to stop the Big Bad, with only the Candidates for support. You have access to only two dungeons, and one is the final dungeon. In the True Ending, all the Ultradimension CPUs plus Nepgear cross with them, and they all team up with the Candidates to defeat the Big Bad. The portal between dimensions also remains open, so the player can explore freely like always.
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The Cameo
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The Cameo: In the first title, Macaroon from Trinity Universe surprisingly appears as a boss to a couple of the sidequests. Come Victory and you get to fight the Shampurus in one dungeon. And then there's Nepgear's Status Buff in Victory.
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Breaking the Fourth Wall
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Breaking the Fourth Wall: Many instances can be found throughout the games. Neptune, Compa and IF thank you for playing in the ending of the first game, although everyone gets into this at one point or another. Neptune does this to the point that the other characters actually have to request her to stop doing it in Victory. Neptunia VIIR just plain gives up on the fourth wall, the VR segments being Neptune opening a door INTO a comfortable area seemingly almost backstage to the ENTIRE GAME. Yes, She didn't just break the fourth wall, she opened a door past it!
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Stripperiffic
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Stripperiffic: The goddesses' Chaos Forms from NepNep Connect: Chaos Chanpuru show a lot more skin than their normal HDD forms, including the already stripperiffic Green Heart. They are generally a dead ringer for the Inverse Forms appearance-wise.
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Bishoujo Series
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Bishoujo Series: With the exception of Umio in VII, all of the important characters are women, while the guys are either villains (mk2, Victory, VII, Sisters, Game Maker) or NPCs (the aforementioned games). In fact, the first game depicted its male characters as a silhouette in a portrait. This concept gets lampshaded in the first game in one mission where Compa says they can recognize the boy/girl they're going to save because he/she is simply an NPC silhouette.
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Panacea
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Panacea: This item cures every status ailments at once and heals 30% health of maximum health. The Super Panacea can heal up to 50%.
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Girly Run
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Girly Run: Most characters capable of moving around in the overworld run like this.
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So Long, and Thanks for All the Gear
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So Long, and Thanks for All the Gear: Zigzagged. Averted in the original, which unequipped Neptune each time she left the party (which required re-equipping her later). Played straight in mk2, Victory, Re;Birth1, and Re;Birth2; the Lastation CPUs leave the party temporarily partway through due to plot reasons. Though the extent of the loss tends to only be any Game Discs (in all but mk2) you may have equipped on them, given the nature of most equips being character-specific. Played with in VII. In the Z Arc, although there is a point where Neptune is separated from Nepgear and Uzume, each separate party retains access to all their items. In the G Arc, only Neptune retains all items; the other goddesses start empty-handed and it's up to you to correct that. If you have equipped Game Discs on anyone and they leave, though, those do stay on them until they rejoin you.
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Palette Swap
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Palette Swap: Many of the monsters are palette swaps, especially in the first game.
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Party in My Pocket
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Party in My Pocket: During a boss fight, only three or four characters are shown, even if you have, say, 15 party members. Then again, you can switch out the on-screen avatar, which is actually important in the first game because different characters have different functions on the map screen. For instance, Neptune pulls out a hammer to smash obstacles, Compa rings a bell to attract monsters, and IF uses her search mode to uncover invisible chests.
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Lampshade Hanging
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A lot of games in the main series are actually lampshading this trope in the gameplay itself with the Lily Ranks mechanic. As the trope page explains in its first note, "yuri" is the japanese word for "lily".
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Informed Equipment
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Informed Equipment: Semi-averted. The rings and bracelets merely give a description of what the item would look like and change a character's stats, but the hats/hair accessories and dresses actually show up on the character's person and are most likely there for the sake of customization since those items tend to not affect stats very significantly.
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Limit Break
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Limit Break: Everyone gets one in the form of EXE Drives. Some characters (chiefly the CPUs and their Candidates) get two, while Neptune achieves the distinction of being the only one with three in VII. They also exist in two different types of Combination Attack variants: Formation and Coupling. Coupling is always a two-girl team-up skill that requires one to be the Coupling partner of the frontliner, while Formation may feature anywhere between two and four characters teaming up. Said characters must always be active in the field. VII further adds the requirement of the characters having to surround their prospective target in order to use it, as well as being on the same transformation tier. Regardless, depending on the characters and the characteristics of the skill, these fall anywhere between Awesome, but Impractical to full-on Game-Breaker. If a character uses her regular EXE Drive on a boss-type enemy, the EXE Drive will change to a longer version that deals more hits and more damage.
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Bring My Brown Pants
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Played straight in gameplay. Face a foe who has a significant number of levels above you and Nep-Nep might start the fight by requesting a change of underwear.
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Bland-Name Product
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Bland-Name Product: The "Dunglemaps" and "AMAZOO.NEP" sites in the first game, plus Chirper in the second. Underling also mentions YourTube in mk2. VII finally established the existence of N-chan.
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Post-End Game Content
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Post Endgame Content: Most games open up new areas to explore upon reaching an ending.
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Super-Powered Evil Side
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Superpowered Evil Side: The Chaos Forms from NepNep Connect: Chaos Chanpuru are augmented forms that characters undertake after corruption by "chaos energy". Alongside an Inverse-esque Darker and Edgier/Hotter and Sexier design, they also cause a personality shift that tends to turn the recipient against the heroes... though what exactly said personality shift is is pure Canon Fodder due to Chaos Chanpuru getting terminated.
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Bittersweet Ending
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A Normal Ending which is positive in tone, but may have shades of being a Bittersweet Ending in some aspects. How different from the best ending route it is depends on the game in question. The biggest example of this may be VII's, in which the world is saved but Uzume dies, along with Zerodimension and Heartdimension.
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Stripperific
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Upon activation of Hard Drive Divinity, the user switches into a Stripperific bodysuit, her hair grows (or changes to drill hair in Uni's case), her eyes glow and sport power switch shaped pupils, and her weapon will increase in size or at least change how it looks to fit the appearance of the user. They also tend to experience some shifts in their personality. The most extreme examples are Neptune and Plutia, who go from immature flat-chested little girls to voluptuous adult women possessed of serious personalities (Neptune) or domineering seductiveness (Plutia). Peashy also has a ridiculous transformation, and Uzume goes from suppressing her Valley Girl persona to fully unleashing all that repressed girliness. The Transformation Sequence is very Sailor Moon-esque in the first game and rather lengthy at that, but can fortunately be skipped with the press of a button. Arfoire likewise gets a transformation in the first game as well; into a colossal and powerful dragon, that is.
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Golden Ending
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A Golden Ending that is unambiguously good and everything ends well. There will often be hidden requirements to get it that will be barely alluded to, if at all. Depending on the game, the transition point between the Normal and True ending routes may feature different gameplay scenarios of varying degrees.For example: (VICTORY SPOILERS)  In Victory, the Normal Ending route has Neptune and Plutia stumbling alone to Hyperdimension to stop the Big Bad, with only the Candidates for support. You have access to only two dungeons, and one is the final dungeon. In the True Ending, all the Ultradimension CPUs plus Nepgear cross with them, and they all team up with the Candidates to defeat the Big Bad. The portal between dimensions also remains open, so the player can explore freely like always.
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Infinity -1 Sword
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It's almost painfully easy to get access to stupidly overpowered equipment by taking advantage of the Scout system to unlock endgame and post-game dungeons, allowing you to obtain plans and items for the plans. For example, in Victory you can make Vert's Infinity -1 Spear less than halfway into the game through this method.
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Design-It-Yourself Equipment
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Design-It-Yourself Equipment: You get to decide what image appears for some attacks in the first game - you get to supply them yourself. In the second game, you can edit your character's outfits and the goddesses' processor units for some stat adjustments. This is continued in the third game, however instead of just being able to edit Nepgear's canvas, you can edit all the CPU's. There is also a disc system that lets you add passive abilities to a character.
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Useless Useful Spell
 Neptunia (Video Game) / int_4c709317
comment
Useless Useful Spell: Aside from direct Attack, Defense, and Agility buffs and debuffs, physical attacks and Vitality quickly dominates the rest of a party's abilities.
 Neptunia (Video Game) / int_4c709317
featureApplicability
1.0
 Neptunia (Video Game) / int_4c709317
featureConfidence
1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_4c709317
 Neptunia (Video Game) / int_4d20a148
type
New Work, Recycled Graphics
 Neptunia (Video Game) / int_4d20a148
comment
New Work, Recycled Graphics: The series is notoriously bad for this, with the developers reusing everything they can constantly, from the enemies to attack animations to voice clips to sometimes even portions of the songs. This was understandable with the first game due to its lack of budget, but when a particular map is recognizable in practically every game.
 Neptunia (Video Game) / int_4d20a148
featureApplicability
1.0
 Neptunia (Video Game) / int_4d20a148
featureConfidence
1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_4d20a148
 Neptunia (Video Game) / int_4e3d253b
type
Downer Ending
 Neptunia (Video Game) / int_4e3d253b
comment
One unambiguously Downer Ending, usually because the player missed some critical plot events that could have averted it. Each of the bad endings have one of its main characters be brainwashed into evil or undergo Demonic Possession, killing or attempting to kill the other characters as a result, or having the main villain succeed in their destruction or conquering of Gamindustri. It's also common for the game to cut off and end earlier. The most infamous example of the former is mk2's Conquest Ending, where Nepgear is put on a Kill the Ones You Love situation once she gets a hold of the Gehaburn (though unlike the other bad endings she felt remorseful for her actions).
 Neptunia (Video Game) / int_4e3d253b
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-1.0
 Neptunia (Video Game) / int_4e3d253b
featureConfidence
1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_4e3d253b
 Neptunia (Video Game) / int_547196be
type
Broad Strokes
 Neptunia (Video Game) / int_547196be
comment
Broad Strokes: The first game (and its remake Re;Birth1) to the rest of the franchise. As stated before, the second game rebooted the series and has been in that continuity since (same with Re;Birth2 going to Re;Birth3 and then converging back to VII). Neptune still fell from the sky, lost her memories, met Compa and IF, made friends with the other CPUs, met Histoire, and a few other things. However, the ending left no room for a sequel without a complete recast (Re;Birth1 also had a pretty definitive ending, though it changed the original's Bittersweet ending to a Happy ending). Later games would even fill in some of the blanks such as how Nep met IF. In the original, she and Compa met her in a cave while it is explained in VII it is explained that Neptune fell off a tower on her (not the fall that made her lose her memories, after Compa helped her). Shown some more between Re;Birth1 and 2 with the CPU Candidates. The original game did not have them but Re;Birth1 adds them in and shows that they have met each other. This is in contrast to Re;Birth2 where they know of other CPU Candidates but not who they are. They are both born from the power of the shares though. Also present in the spinoff games. They seem to consider Hyperdimension Neptunia mk2 (or its remake Re;Birth 2) as the only solid canon. For example, MegaTagmension Blanc + Neptune VS Zombies has the characters from Hyperdimension Neptunia Victory Re;Birth3: V Generation, Hyperdimension Neptunia U: Action Unleashed, and Megadimension Neptunia VII but they are treated as having met for the first time in this game and with different backstories. In Cyberdimension Neptunia: 4 Goddesses Online however, both the Hyperdimension and Ultradimension CPUs are familiar with each other.
 Neptunia (Video Game) / int_547196be
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1.0
 Neptunia (Video Game) / int_547196be
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_547196be
 Neptunia (Video Game) / int_54bb502b
type
Nobody Poops
 Neptunia (Video Game) / int_54bb502b
comment
Nobody Poops: Averted twice in the first game: One instance where Nep-Nep nearly misses out on Nisa's introduction by spending most of the preceding battle on the toilet. Another cutscene had Neppermint admit to being a little too excited about a visitor. Played straight in gameplay. Face a foe who has a significant number of levels above you and Nep-Nep might start the fight by requesting a change of underwear. Nepgear had to use the bathroom during her first visit to Lowee. When she helped Rom out on her way back to the group, she took so long that IF assumed she either fell into the toilet or was having fun by herself, depending on the second game or its remake.
 Neptunia (Video Game) / int_54bb502b
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-1.0
 Neptunia (Video Game) / int_54bb502b
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_54bb502b
 Neptunia (Video Game) / int_55c63e0
type
Saving the World
 Neptunia (Video Game) / int_55c63e0
comment
Saving the World: In every installment of the franchise, including the anime, the CPUs, their sisters, and occasionally every other character usually end up saving Gamindustri from the destruction of the main antagonists (i.e. Arfoire). Additionally there are cases were the heroines save other worlds besides their own; the first game takes this figuratively by having Histoire be the "Tome of the World" who is eventually rescued by the goddesses; Victory has them saving both versions of Gamindustri from Rei; and in VII they stop Zerodimension and Heartdimension from disappearing.
 Neptunia (Video Game) / int_55c63e0
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1.0
 Neptunia (Video Game) / int_55c63e0
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_55c63e0
 Neptunia (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Neptunia (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: Get Neptune's Neptune Break and you'll be killing all enemies in one hit. Subverted as subsequent games Nerf it. It's almost painfully easy to get access to stupidly overpowered equipment by taking advantage of the Scout system to unlock endgame and post-game dungeons, allowing you to obtain plans and items for the plans. For example, in Victory you can make Vert's Infinity -1 Spear less than halfway into the game through this method. In VII, Save Scumming can let the player obtain Infinity Minus One Swords from the mystery boxes sold once-per-playthrough in the Nepstation shop segments of each city. They're stronger than most things you can get until the last Story Arc. The shop events themselves are very easy to unlock. Lastly, due to the way Drive is gained in this game, if any character is in possession of an AOE EXE Drive, one-round clears are very feasible if the player fights smartly.
 Neptunia (Video Game) / int_5b81ca8d
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-0.3
 Neptunia (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_5b81ca8d
 Neptunia (Video Game) / int_5cfeb43f
type
Save Scumming
 Neptunia (Video Game) / int_5cfeb43f
comment
In VII, Save Scumming can let the player obtain Infinity Minus One Swords from the mystery boxes sold once-per-playthrough in the Nepstation shop segments of each city. They're stronger than most things you can get until the last Story Arc. The shop events themselves are very easy to unlock. Lastly, due to the way Drive is gained in this game, if any character is in possession of an AOE EXE Drive, one-round clears are very feasible if the player fights smartly.
 Neptunia (Video Game) / int_5cfeb43f
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1.0
 Neptunia (Video Game) / int_5cfeb43f
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_5cfeb43f
 Neptunia (Video Game) / int_637ef67
type
New Game Plus
 Neptunia (Video Game) / int_637ef67
comment
New Game Plus: This feature is present in all games, although the first game gives you the option of playing in an End Game Plus, which is convenient for getting all of the endings. Notably, VII's feature is the first to let you pick what you want to bring over, allowing the player to customize their next playthrough to their tastes.
 Neptunia (Video Game) / int_637ef67
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1.0
 Neptunia (Video Game) / int_637ef67
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_637ef67
 Neptunia (Video Game) / int_6552b710
type
The Syndicate
 Neptunia (Video Game) / int_6552b710
comment
The Syndicate: The Guild. Divided into two groups; Moderatists, who are criminal only in that they don't worship the goddess of their world but are otherwise completely normal people, and Extremists who are willing to resort to violence over pretty much anything.
 Neptunia (Video Game) / int_6552b710
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1.0
 Neptunia (Video Game) / int_6552b710
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_6552b710
 Neptunia (Video Game) / int_655d406a
type
Instrument of Murder
 Neptunia (Video Game) / int_655d406a
comment
Instrument of Murder: 5pb uses a guitar as her weapon. If she uses a special attack, she will play it. But in normal hits, she will smack the target with it.
 Neptunia (Video Game) / int_655d406a
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1.0
 Neptunia (Video Game) / int_655d406a
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_655d406a
 Neptunia (Video Game) / int_663f35c0
type
Only One Name
 Neptunia (Video Game) / int_663f35c0
comment
Only One Name: None of the characters in the game have a last name until mk2, where the oracles who aren't Histoire each get one. VII introduces Uzume, the first main character to have a last name.
 Neptunia (Video Game) / int_663f35c0
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1.0
 Neptunia (Video Game) / int_663f35c0
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_663f35c0
 Neptunia (Video Game) / int_6c32ceab
type
Yuri Genre
 Neptunia (Video Game) / int_6c32ceab
comment
Yuri Genre: The franchise has a lot of Ship Tease and Homoerotic Subtext, but it usually with some exceptions stops here. Examples that fall squarely into this trope include the character RED who openly declares she's looking for a cute girl to make her wife, Iris Heart in Victory who has a very obvious sadistic streak toward her allies, Neptune and Noire's relationship in Re;Birth1 (though the text implies it to be in an If It's You, It's Okay sense), and in the same game IF and Vert's very, very close companionship is all but outright stated to be romantic. While it depends on the continuity, some of the characters have shown at least some interest in men. For example, in most continuities Vert is portrayed as a devoted Yaoi Fangirl while also interested in finding a cute sister; in VII Neptune as Purple Heart flirts with Steamax, Uni shows some reciprocation of Steamax's crush, and Uzume considers Umio's fish body as handsome as his voice. Some other sources would subvert or avert this trope: The Noire spin-off actually portrays Noire as most likely straight and makes her 'practise' confession to the self-insert male character; the Drama CDsnote Those can technically not be considered subversions, since Word of God claims that the characters are merely role-playing, event DLCs, and VR content involve interacting with the goddesses with romantic implications, or even wooing the goddesses. VII has a lot of fun with this one: Nepgear can't stop thinking Uzume is adorable and gets very attached to her, Vert all-but petitions Nepgear while taking a bath, Uni pulls heavy-duty emotional support for Nepgear, K-Sha is Yandere for Noire and outright confesses while Noire is very emotionally invested in their friendship, C-Sha and Blanc's banter goes from playful ribbing to awfully suggestive on both accounts as they get closer (with Rom and Ram almost coming across as Shipper on Deck), Big Nep shamelessly calls herself "an ally of cute girls everywhere" and bluntly asks Vert for permission to fondle her (and gets it!), Million Arthur just barely hides that she wants a harem of girls as much as she wants to be King, openly enjoys the the Stripperific nature of HDD, and Neptune and Uzume connect with each other as fellow CPUs on such a level that Big Nep has to cut their reunion short even as she remarks that she "loves these lesbian-esque vibes" they've got going. A lot of games in the main series are actually lampshading this trope in the gameplay itself with the Lily Ranks mechanic. As the trope page explains in its first note, "yuri" is the japanese word for "lily".
 Neptunia (Video Game) / int_6c32ceab
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1.0
 Neptunia (Video Game) / int_6c32ceab
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_6c32ceab
 Neptunia (Video Game) / int_6d4ac1f1
type
Officially Shortened Title
 Neptunia (Video Game) / int_6d4ac1f1
comment
Officially Shortened Title: In the West at least, the series used to be known as Hyperdimension Neptunia, with the "Hyper" part sometimes being substituted by other prefix's depending on the game (for example the fourth mainline title is called Megadimension Neptunia, while Blanc's spin-off outright replaces the "di" in "dimension" for MegaTagmension). Super Neptunia RPG would be the first game in the series to ditch the "[Prefix]dimension" all together, and by The New '20s Idea Factory International has condense the series' name to just Neptunia.
 Neptunia (Video Game) / int_6d4ac1f1
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1.0
 Neptunia (Video Game) / int_6d4ac1f1
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_6d4ac1f1
 Neptunia (Video Game) / int_6ec989d8
type
Guide Dang It!
 Neptunia (Video Game) / int_6ec989d8
comment
Guide Dang It!: It's an Idea Factory game, which means an incredibly obscure undocumented system must be used to reach the Golden Ending. The first game fails to mention that Neptune dying in battle has a hidden penalty and that if she dies too many times it can permanently lock you out of events — including the events to reach said ending! Victory suffers from this quite a lot when it comes to the optional content, especially where Scouts and Risky/Tough Foes are involved. Though it's usually much better about it than the previous games, even VII doesn't escape this in regards to how a Scout's stats affect his or her exploration of a dungeon. And of course, it's noteworthy for having several time-sensitive requirements that can and will lock with no warning, even from the very first chapter of the game, that must be all achieved in order to reach the Golden Ending.
 Neptunia (Video Game) / int_6ec989d8
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1.0
 Neptunia (Video Game) / int_6ec989d8
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_6ec989d8
 Neptunia (Video Game) / int_6edc54d5
type
Here We Go Again!
 Neptunia (Video Game) / int_6edc54d5
comment
And in VII, the same situation repeats itself, but worse because this time Nepgear also gets sucked into Zerodimension with Neptune from the start. And after that is over with, all of Gamindustri suffers through this when the G Arc rolls around. Granted, the goddesses are still around, but most of the citizens just don't remember a thing about them.
 Neptunia (Video Game) / int_6edc54d5
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1.0
 Neptunia (Video Game) / int_6edc54d5
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_6edc54d5
 Neptunia (Video Game) / int_727b944e
type
Plot Tunnel
 Neptunia (Video Game) / int_727b944e
comment
Plot Tunnel: On the few occasions where Neptune leaves the party in the original, you cannot leave that landmass until she returns. Justified in that she's the one who registered for permission to travel to begin with, and you'd need her for cutscenes in other landmasses anyway. In VII, during the G Arc, whichever goddess you are currently playing as cannot leave her nation until the end of the arc, when Neptune sets off to gather everyone. This is because everyone agreed at the start of the arc to focus first on stabilizing their countries and positions.
 Neptunia (Video Game) / int_727b944e
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1.0
 Neptunia (Video Game) / int_727b944e
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_727b944e
 Neptunia (Video Game) / int_735b967c
type
Forced Tutorial
 Neptunia (Video Game) / int_735b967c
comment
Forced Tutorial: Games since mk2 have "Help me, Histoire!", a series of segments that explains new features as they pop up.
 Neptunia (Video Game) / int_735b967c
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1.0
 Neptunia (Video Game) / int_735b967c
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_735b967c
 Neptunia (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Neptunia (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Each girl wears clothes that match the company she represents. Their colors are also matched by their HDD forms.
 Neptunia (Video Game) / int_740f59b4
featureApplicability
1.0
 Neptunia (Video Game) / int_740f59b4
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_740f59b4
 Neptunia (Video Game) / int_7464705c
type
Arc Words
 Neptunia (Video Game) / int_7464705c
comment
Arc Word: Bifrost. The first game's opening was named "Shooting Star/Meteor of Bifrost". The second game's opening has a line that can be roughly translated as "return to the place marked by the meteor of Bifrost". The anime's opening randomly flashes the word Bifrost on the screen for a full second (right before the line "Ping→link!!"). One of the anime's ending themes has the word appear in the lyrics for seemingly no reason. This can refer to only two things in the entire series, and both are somewhat of a stretch. The Other Wiki states that Bifrost is a burning rainbow bridge in Norse mythology that connects the world of man to the world of the gods. In the first game, towards the end you unlock a path to the world of the goddesses that was previously seen in flashbacks and the opening cutscene to face the final boss. In Victory, depending on your ending routes, several characters go through portals between dimensions a few times, with the true ending creating what appears to be a permanent link between both dimensions that were playable in the game. Re;Birth1 makes it clear by quoting the name of the original's opening as soon as the road to Celestia opens.
 Neptunia (Video Game) / int_7464705c
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1.0
 Neptunia (Video Game) / int_7464705c
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_7464705c
 Neptunia (Video Game) / int_7784d502
type
Healing Herb
 Neptunia (Video Game) / int_7784d502
comment
Healing Herb: Plant based healing items recover a fixed number of HP.
 Neptunia (Video Game) / int_7784d502
featureApplicability
1.0
 Neptunia (Video Game) / int_7784d502
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_7784d502
 Neptunia (Video Game) / int_7d93efb
type
Stellar Name
 Neptunia (Video Game) / int_7d93efb
comment
Stellar Name: Besides Neptune and Plutia, a couple of the Optional Bosses in mk2 and Victory are named after stars, with a certain one being named for the Dolphin constellation. These bosses are named, Antares, Sirius, Procyon, Deneb (all Killachines), Pollux (Palette Swap of Trick), Regulus (Palette Swap of Brave), Alnair, Alkaid, Aldebaran (all use Judge's model), Fomalhaut (CPU Breaker's exact model, not even a Palette Swap) Phoenix (by coincidence) and Delphinus (A Palette Swap of Arfoire, and needed for a special trophy in mk2)
 Neptunia (Video Game) / int_7d93efb
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1.0
 Neptunia (Video Game) / int_7d93efb
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_7d93efb
 Neptunia (Video Game) / int_7f15b05c
type
Rainbow Pimp Gear
 Neptunia (Video Game) / int_7f15b05c
comment
Rainbow Pimp Gear: Generally averted with the outfits and accessories you normally get for the characters, but you make some truly outrageous processor combinations for the goddesses.
 Neptunia (Video Game) / int_7f15b05c
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-1.0
 Neptunia (Video Game) / int_7f15b05c
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_7f15b05c
 Neptunia (Video Game) / int_7f27c076
type
Moe Anthropomorphism
 Neptunia (Video Game) / int_7f27c076
comment
Moe Anthropomorphism: The point of the game. Let's just start with the PlayStation 3, Xbox 360, Wii and the (unreleased) Sega Neptune. Aside from goddesses representing consoles, the "Makers" (that is, the humans) are representations of companies and video game series. You need look no further than IF and Compa to see where this is going.
 Neptunia (Video Game) / int_7f27c076
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1.0
 Neptunia (Video Game) / int_7f27c076
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_7f27c076
 Neptunia (Video Game) / int_8029fa50
type
True Final Boss
 Neptunia (Video Game) / int_8029fa50
comment
True Final Boss: The first game's Arfoire becomes significantly stronger if you face her after recruiting all the goddesses. In VII, although the last big fight is against Dark Orange, the actual final battle is a Mirror Duel Boss with Kurome.
 Neptunia (Video Game) / int_8029fa50
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1.0
 Neptunia (Video Game) / int_8029fa50
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_8029fa50
 Neptunia (Video Game) / int_80df060c
type
Mascot Mook
 Neptunia (Video Game) / int_80df060c
comment
Mascot Mook: The Dogoos, which are themselves a parody and a Shout-Out to the Slimes from Dragon Quest.
 Neptunia (Video Game) / int_80df060c
featureApplicability
1.0
 Neptunia (Video Game) / int_80df060c
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_80df060c
 Neptunia (Video Game) / int_8430699a
type
Alternate Universe
 Neptunia (Video Game) / int_8430699a
comment
This continues with VII, which features mk2s cast dealing with a new crisis and new characters in their home world, as well as Neptune and Nepgear ending up in another Alternate Universe that isn't actually one. Victory's Ultradimension is not mentioned, for the most part, although a couple of elements from there do have considerable plot relevance. Namely, Croire, the power of Tari's CPU, and Ultradimension Neptune.
 Neptunia (Video Game) / int_8430699a
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1.0
 Neptunia (Video Game) / int_8430699a
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_8430699a
 Neptunia (Video Game) / int_844b6779
type
Super Mode
 Neptunia (Video Game) / int_844b6779
comment
Super Mode: Hard Drive Divinity. In the original game, it lasts until the battle ends or the user is incapacitated, while in mk2, HDD lasts as long as the user still has Skill Points to spare, unless of course, the user is incapacitated. Subsequent games revert to the original game's model (no SP upkeep), but there's a series of processor units in VII that greatly increase the effectiveness of HDD at the cost of introducing SP upkeep. Per unit. Meaning that fully equipping the set gives you great boosts, but will almost certainly drain you fully of SP the following turn and keep you there. Among its effects include the CPU in question assuming their true form, receiving boosts to all their stats, and depending on the character, some of their skills may change. VII introduces the Gold Third and their Gold Forms. They are functionally similar to HDD, although all four have less SP Skills than the CPUs, like regular Maker characters. A difference is that their EXE Drives do not extend like the other characters; instead, the version they use depends on their current form. VII also takes it to the next level with the NEXT Forms. Only achievable by the main 4 CPUs, their new transformations give them stronger processor units and armor. The main draws of the transformations is the increased emphasis on skill usage, as all skills cost 60% less SP, deal 1.3 times more damage, and have maximum range on all AOE Skills. They also gain access to a new EXE Drive that deals massive damage but costs you the transformation.
 Neptunia (Video Game) / int_844b6779
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1.0
 Neptunia (Video Game) / int_844b6779
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_844b6779
 Neptunia (Video Game) / int_891d5083
type
Imageboards
 Neptunia (Video Game) / int_891d5083
comment
VII finally established the existence of N-chan.
 Neptunia (Video Game) / int_891d5083
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1.0
 Neptunia (Video Game) / int_891d5083
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1.0
 Neptunia (Video Game)
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Neptunia (Video Game) / int_891d5083
 Neptunia (Video Game) / int_8e3b5b4d
type
Minimalist Cast
 Neptunia (Video Game) / int_8e3b5b4d
comment
Minimalist Cast: Only playable characters, villains, and oracles are ever shown. Everyone else either never appears physically or is a generic NPC silhouette. The first game lampshades this when someone's lost their child and you're told that you'll know it's him because he's a generic NPC silhouette. Averted from Re;Birth1 on, where even NPCs get little portraits for themselves.
 Neptunia (Video Game) / int_8e3b5b4d
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-1.0
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 Neptunia (Video Game)
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Neptunia (Video Game) / int_8e3b5b4d
 Neptunia (Video Game) / int_90c018ac
type
Justified Trope
 Neptunia (Video Game) / int_90c018ac
comment
On the few occasions where Neptune leaves the party in the original, you cannot leave that landmass until she returns. Justified in that she's the one who registered for permission to travel to begin with, and you'd need her for cutscenes in other landmasses anyway.
 Neptunia (Video Game) / int_90c018ac
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Neptunia (Video Game) / int_90c018ac
 Neptunia (Video Game) / int_91526ff7
type
Absurdly High Level Cap
 Neptunia (Video Game) / int_91526ff7
comment
Absurdly High Level Cap: With the exception of mk2, the main series have sets of three DLC that allowed the characters to reach level 999. It doesn't serve much purpose in the first game, given levels past 99 only give one point per stat, no AP or HP, and is only useful for item points. This is especially apparent in VII, where due to the way the story is divided into three Story Arcs where the characters often separate into teams or groups, it ends up having one of, if not the, lowest endgame-level requirements of the franchise. This is partly balanced by the changes to the battle mechanics and adjustments of values.
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Neptunia (Video Game) / int_91526ff7
 Neptunia (Video Game) / int_91cecc1e
type
Exaggerated Trope
 Neptunia (Video Game) / int_91cecc1e
comment
Exaggerated in VII, where not only does every character capable of it have her own unique Transformation Sequence, but they're also accompanied by tons of posing, special effects and a new Theme Music Power-Up. Then taken even further when you get the NEXT Forms, which have even flashier sequences and their own Theme Music Power-Up that overwrites the previous one.
 Neptunia (Video Game) / int_91cecc1e
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Neptunia (Video Game) / int_91cecc1e
 Neptunia (Video Game) / int_929328d7
type
Improbably Female Cast
 Neptunia (Video Game) / int_929328d7
comment
Improbably Female Cast: Every playable character is female, ranging from young or young-looking girls to older women. It wasn't VII where Umio, a male fish, became a playable character, making him the first (and only) male playable character in the franchise.
 Neptunia (Video Game) / int_929328d7
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Neptunia (Video Game) / int_929328d7
 Neptunia (Video Game) / int_9657fe0f
type
Transformation Sequence
 Neptunia (Video Game) / int_9657fe0f
comment
Transformation Sequence: Upon activation of Hard Drive Divinity, the user switches into a Stripperific bodysuit, her hair grows (or changes to drill hair in Uni's case), her eyes glow and sport power switch shaped pupils, and her weapon will increase in size or at least change how it looks to fit the appearance of the user. They also tend to experience some shifts in their personality. The most extreme examples are Neptune and Plutia, who go from immature flat-chested little girls to voluptuous adult women possessed of serious personalities (Neptune) or domineering seductiveness (Plutia). Peashy also has a ridiculous transformation, and Uzume goes from suppressing her Valley Girl persona to fully unleashing all that repressed girliness. The Transformation Sequence is very Sailor Moon-esque in the first game and rather lengthy at that, but can fortunately be skipped with the press of a button. Arfoire likewise gets a transformation in the first game as well; into a colossal and powerful dragon, that is. Exaggerated in VII, where not only does every character capable of it have her own unique Transformation Sequence, but they're also accompanied by tons of posing, special effects and a new Theme Music Power-Up. Then taken even further when you get the NEXT Forms, which have even flashier sequences and their own Theme Music Power-Up that overwrites the previous one.
 Neptunia (Video Game) / int_9657fe0f
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Neptunia (Video Game) / int_9657fe0f
 Neptunia (Video Game) / int_97a6afbf
type
Alternate World Map
 Neptunia (Video Game) / int_97a6afbf
comment
Victory features two counterpart dimensions in its plot, although Alternate World Map only really comes into effect at the end. Then VII takes it up another notch by featuring no less than three different dimensions in one game! Although one of those exists inside of another, and both of them are actually dreams, so as some of Ultradimension elements have plot relevance, it's more like "two and a half-dimensions".
 Neptunia (Video Game) / int_97a6afbf
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Neptunia (Video Game) / int_97a6afbf
 Neptunia (Video Game) / int_9bcc38c6
type
Thanking the Viewer
 Neptunia (Video Game) / int_9bcc38c6
comment
Thanking the Viewer: In both endings of the original, the main trio directly thanks you for getting them through the game.
 Neptunia (Video Game) / int_9bcc38c6
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1.0
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Neptunia (Video Game) / int_9bcc38c6
 Neptunia (Video Game) / int_9c8701b5
type
A Day in the Limelight
 Neptunia (Video Game) / int_9c8701b5
comment
In VII, during the G Arc, whichever goddess you are currently playing as cannot leave her nation until the end of the arc, when Neptune sets off to gather everyone. This is because everyone agreed at the start of the arc to focus first on stabilizing their countries and positions.
 Neptunia (Video Game) / int_9c8701b5
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Neptunia (Video Game) / int_9c8701b5
 Neptunia (Video Game) / int_9dbf9610
type
World of Technicolor Hair
 Neptunia (Video Game) / int_9dbf9610
comment
World of Technicolor Hair: Let's see, we've got: purple, blonde, green, light blue, black, white, brown, pink, blue, and red. And this is just from the main cast.
 Neptunia (Video Game) / int_9dbf9610
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Neptunia (Video Game) / int_9dbf9610
 Neptunia (Video Game) / int_a1bb05fb
type
Lazy Backup
 Neptunia (Video Game) / int_a1bb05fb
comment
Lazy Backup: If your three frontline characters die, it's a game over with no explanation whatsoever when you have eight (ten if you include 5pb and RED) characters in your party. The second game also has this problem except you have fifteen characters to choose from and yet when the four on the frontlines die, it's a game over. It gets even worse when you remember you can equip characters to each other to produce secondary effects. It would make sense that when the character dies, the equipped character takes over, but sadly, this isn't the case.
 Neptunia (Video Game) / int_a1bb05fb
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Neptunia (Video Game) / int_a1bb05fb
 Neptunia (Video Game) / int_a65288e2
type
Ascended Extra
 Neptunia (Video Game) / int_a65288e2
comment
Ascended Extra: Notably, the goddesses in Re;Birth1 are now available much earlier and interact much more with the other characters than in the original game. In Re;Birth2, the Oracles also get Promoted to Playable, while former DLC characters Falcom and RED both get larger parts in the main story.
 Neptunia (Video Game) / int_a65288e2
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Neptunia (Video Game) / int_a65288e2
 Neptunia (Video Game) / int_a6cda066
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Rule of Three
 Neptunia (Video Game) / int_a6cda066
comment
Rule of Three: Only 3 landmasses (Planeptune, Lowee and Lastation) have CPU Candidates. The three CPUs of Planeptune that we've seen have shown themselves to be highly eccentric individuals.
 Neptunia (Video Game) / int_a6cda066
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Neptunia (Video Game) / int_a6cda066
 Neptunia (Video Game) / int_b2280b66
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Retcon
 Neptunia (Video Game) / int_b2280b66
comment
Given all of the changes involved in the remakes, it is entirely possible that those are in additional universes as well, or are meant to Retcon the existing counterparts, which only serves to make things more confusing.
 Neptunia (Video Game) / int_b2280b66
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Neptunia (Video Game) / int_b2280b66
 Neptunia (Video Game) / int_b53077b3
type
Take That!
 Neptunia (Video Game) / int_b53077b3
comment
Take That!: Unsurprisingly, there are a few zingers in here, but it's mostly gentle poking instead of straight-up insulting and no company really gets it worse than the others.
 Neptunia (Video Game) / int_b53077b3
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 Neptunia (Video Game) / int_b6ae5569
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Transforming Mecha
 Neptunia (Video Game) / int_b6ae5569
comment
Transforming Mecha: Neptune's ship ability. Plutia in Victory shows the ability to turn into a stealth bomber.
 Neptunia (Video Game) / int_b6ae5569
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Neptunia (Video Game) / int_b6ae5569
 Neptunia (Video Game) / int_b7920c43
type
Lost in Translation
 Neptunia (Video Game) / int_b7920c43
comment
Lost in Translation: The joke about Neptune's name being hard to say. This makes much more sense in the original Japanese, where it is honestly harder to say.
 Neptunia (Video Game) / int_b7920c43
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 Neptunia (Video Game) / int_b7d85d68
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Healing Potion
 Neptunia (Video Game) / int_b7d85d68
comment
Healing Potion: Nep Bull and its other variants recover a fixed percentage of the user's maximum health.
 Neptunia (Video Game) / int_b7d85d68
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 Neptunia (Video Game) / int_b937a16f
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Break Meter
 Neptunia (Video Game) / int_b937a16f
comment
Break Meter: It only last about ten seconds in the first game, making animation skipping a must to get the most out of it. It lasts much longer in the second game and they finally found a balance in Victory. This feature is removed in VII to further encourage use of the Combo Effects system.
 Neptunia (Video Game) / int_b937a16f
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Neptunia (Video Game) / int_b937a16f
 Neptunia (Video Game) / int_b9e8ad28
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The Multiverse
 Neptunia (Video Game) / int_b9e8ad28
comment
The Multiverse: There's a lot of dimensions involved in the series. Each new installment tends to add on a new dimension (since all of the spin-offs take place in a new dimension, e.g. Hyperdevotion's Gamarket) and a few even add an additional one just for kicks (e.g. the anime's Ultradimension or Producing Perfection's Earth dimension). Given all of the changes involved in the remakes, it is entirely possible that those are in additional universes as well, or are meant to Retcon the existing counterparts, which only serves to make things more confusing. One of mk2's Nepedia entries mentions that events that happen in a Hyperdimension filter down into other dimensions, commenting that if ASIC managed to completely take over, the connected dimensions would have piracy overrun and destroy their gaming industry. Probably the easiest way to sort out the Mind Screw is this: Each name is associated with a cast of characters. There are multiple dimensions with the same name. The name is in the Japanese title. If it's not in the title, then it probably doesn't take place in the same dimension. Victory features two counterpart dimensions in its plot, although Alternate World Map only really comes into effect at the end. Then VII takes it up another notch by featuring no less than three different dimensions in one game! Although one of those exists inside of another, and both of them are actually dreams, so as some of Ultradimension elements have plot relevance, it's more like "two and a half-dimensions".
 Neptunia (Video Game) / int_b9e8ad28
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Neptunia (Video Game) / int_b9e8ad28
 Neptunia (Video Game) / int_bbca7a41
type
Mirror Match
 Neptunia (Video Game) / int_bbca7a41
comment
Mirror Match: Any of the CPUs versus their doppelgangers in the "Versus Fake [Color] Heart" Quests from the original. A minor plot point in Victory when Annonydeath makes copies of Noire for the hell of it. Then more important later when Rei starts making knockoffs to harass the goddesses. VII makes use of this trope again with cheap knockoffs made by Kurome. In this case, Hilarity Ensues when the goddesses have to face exasperating and heavily flanderized imitations of themselves. And in the best example of this trope in the series, the True Final Boss is a Mirror Boss match between Uzume and Kurome. Kurome even uses the same attacks Uzume does, but with a purple color theme and despair-themed naming scheme.
 Neptunia (Video Game) / int_bbca7a41
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Neptunia (Video Game) / int_bbca7a41
 Neptunia (Video Game) / int_bd0230fb
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Ambiguously Bi
 Neptunia (Video Game) / int_bd0230fb
comment
While it depends on the continuity, some of the characters have shown at least some interest in men. For example, in most continuities Vert is portrayed as a devoted Yaoi Fangirl while also interested in finding a cute sister; in VII Neptune as Purple Heart flirts with Steamax, Uni shows some reciprocation of Steamax's crush, and Uzume considers Umio's fish body as handsome as his voice. Some other sources would subvert or avert this trope: The Noire spin-off actually portrays Noire as most likely straight and makes her 'practise' confession to the self-insert male character; the Drama CDsnote Those can technically not be considered subversions, since Word of God claims that the characters are merely role-playing, event DLCs, and VR content involve interacting with the goddesses with romantic implications, or even wooing the goddesses.
 Neptunia (Video Game) / int_bd0230fb
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Neptunia (Video Game) / int_bd0230fb
 Neptunia (Video Game) / int_bef696dd
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Mind Screw
 Neptunia (Video Game) / int_bef696dd
comment
Probably the easiest way to sort out the Mind Screw is this: Each name is associated with a cast of characters. There are multiple dimensions with the same name. The name is in the Japanese title. If it's not in the title, then it probably doesn't take place in the same dimension.
 Neptunia (Video Game) / int_bef696dd
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 Neptunia (Video Game) / int_bf996668
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Sliding Scale of Continuity
 Neptunia (Video Game) / int_bf996668
comment
Sliding Scale of Continuity: The second game takes place in an Alternate Universe from the first and Victory involves the protagonist and her sister from the second game Trapped in Another World. Despite having the same characters, the games taking place in AU versions of the same world and with AU versions of the cast make this a level 0 (Non-Linear Installments). This continues with VII, which features mk2s cast dealing with a new crisis and new characters in their home world, as well as Neptune and Nepgear ending up in another Alternate Universe that isn't actually one. Victory's Ultradimension is not mentioned, for the most part, although a couple of elements from there do have considerable plot relevance. Namely, Croire, the power of Tari's CPU, and Ultradimension Neptune.
 Neptunia (Video Game) / int_bf996668
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Neptunia (Video Game) / int_bf996668
 Neptunia (Video Game) / int_c25c7890
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Fun with Acronyms
 Neptunia (Video Game) / int_c25c7890
comment
In the second game, the villains that are named [Blank] the Hard are renamed as CFW [Blank]. In this case, CFW stands for Criminal of the Free World, and is meant to make people think of Custom Firmware. This is to mimic a similar localization for [Blank] the Hard used for the goddesses, CPU.
 Neptunia (Video Game) / int_c25c7890
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 Neptunia (Video Game) / int_c3681757
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Meido
 Neptunia (Video Game) / int_c3681757
comment
In the first title, Macaroon from Trinity Universe surprisingly appears as a boss to a couple of the sidequests.
 Neptunia (Video Game) / int_c3681757
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 Neptunia (Video Game) / int_c75df49a
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Shout-Out
 Neptunia (Video Game) / int_c75df49a
comment
Shout-Out: It has its own page.
 Neptunia (Video Game) / int_c75df49a
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 Neptunia (Video Game) / int_d47d9b71
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Mirror Boss
 Neptunia (Video Game) / int_d47d9b71
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In VII, although the last big fight is against Dark Orange, the actual final battle is a Mirror Duel Boss with Kurome.
 Neptunia (Video Game) / int_d47d9b71
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Blank White Eyes
 Neptunia (Video Game) / int_d7cdaa5c
comment
Blank White Eyes: Used frequently when characters are surprised by something. Nepgear in particular has a variant with hers inside white ellipses, which is the perpetual expression on Nepgya.
 Neptunia (Video Game) / int_d7cdaa5c
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 Neptunia (Video Game) / int_d9f4cb75
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Video Game Perversity Potential
 Neptunia (Video Game) / int_d9f4cb75
comment
Video Game Perversity Potential: The first game allows players to use pictures stored in their PlayStation 3 units for "R/W disc" special attacks — even pornographic ones. The second game allows Nepgear's CPU outfit to be customized via the Costume Canvas system, and "nude mods" have been made. The third game extends the Costume Canvas system to the other CPUs and the CPU Candidates, allowing even more perverted potential. Have fun.
 Neptunia (Video Game) / int_d9f4cb75
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Neptunia (Video Game) / int_d9f4cb75
 Neptunia (Video Game) / int_dcb9c541
type
Ship Tease
 Neptunia (Video Game) / int_dcb9c541
comment
The franchise has a lot of Ship Tease and Homoerotic Subtext, but it usually with some exceptions stops here. Examples that fall squarely into this trope include the character RED who openly declares she's looking for a cute girl to make her wife, Iris Heart in Victory who has a very obvious sadistic streak toward her allies, Neptune and Noire's relationship in Re;Birth1 (though the text implies it to be in an If It's You, It's Okay sense), and in the same game IF and Vert's very, very close companionship is all but outright stated to be romantic.
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 Neptunia (Video Game) / int_e2c4b927
type
Dub Name Change
 Neptunia (Video Game) / int_e2c4b927
comment
Dub Name Change: The games localized by NIS America (The original trilogy and Producing Perfection) have numerous changes to in-game names and terminology, most of which are carried over into the Idea Factory International localizations. For starters, the Goddesses are called "Console Patron Unit" or "CPU" instead. Likewise, Goddess Candidates are referred to as "CPU Candidates". The structures known as Basilicoms are simply called Churches in the original Japanese. The localized term is a portmanteau of "Basilica" and "Computer". Magiquone and Nippon Ichi, who are named Arfoire and Nisa, respectively. Magiquone is a play on Magicon, the name of a flash cart sold in Japan, whereas in America, the most popular flash cart is the R4 (so they changed the name of the boss so people would get the anti-piracy overtones). NISA is an acronym for the aforementioned NIS America. Neptune's nickname for IF goes from Ai(I)-chan to Iffy. In the second game, the villains that are named [Blank] the Hard are renamed as CFW [Blank]. In this case, CFW stands for Criminal of the Free World, and is meant to make people think of Custom Firmware. This is to mimic a similar localization for [Blank] the Hard used for the goddesses, CPU. Pururut's name was changed to Plutia, possibly to clash well with Neptune's name. The original name could have been thought to be a pun on the colour purple, but listening to the dialogue in game, it's pronounced "Pururuto", meaning the Pluto pun was there to begin with.
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 Neptunia (Video Game) / int_ee7a60e9
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One-Steve Limit
 Neptunia (Video Game) / int_ee7a60e9
comment
One-Steve Limit: The dimension that the original game and its remake take place in, as well as the dimension that the reboot and subsequent mainline titles take place in, are all called 超次元 (Chou Jigen, roughly translated as "Super Dimension"). NIS America translated 超次元 as Hyperdimension (Yes, ONE word). To differentiate between the 超次元 of the first game and the 超次元 of the later mainline titles, the former dimension is referred to by fans as the Super Dimension, while the latter is still called the Hyper Dimension. Superdimension Neptune VS Sega Hard Girls has Superdimension (one word) in the title, despite its maps being based on the 1980s version of the Hyperdimension, and not being set in the Supderdimension in the first place. Neptunia reVerse clouds it even more, as despite being touted as a "definitive remake" of Re;Birth1, which as mentioned is set in the same Super Dimension as the original game, the term "Hyper Dimension" can be in the opening video.
 Neptunia (Video Game) / int_ee7a60e9
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 Neptunia (Video Game) / int_eece5183
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Have You Seen My God?
 Neptunia (Video Game) / int_eece5183
comment
Have You Seen My God?: The first game sees Planeptune's Basilicom understandably upset when Purple Heart doesn't show up when the goddesses start arriving. And in the Golden Ending, all four goddesses call it quits and leave Historie to create a new goddess to rule in their place. Planeptune goes through this again when Neptune gets sent into Ultradimension in Victory. It eventually leads to it being overrun by Rei's rebellion. And in VII, the same situation repeats itself, but worse because this time Nepgear also gets sucked into Zerodimension with Neptune from the start. And after that is over with, all of Gamindustri suffers through this when the G Arc rolls around. Granted, the goddesses are still around, but most of the citizens just don't remember a thing about them.
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 Neptunia (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Neptunia (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Only three can fight at a time, with three others that can be rotated. This is increased to 4 from the second game onward.
 Neptunia (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Neptunia (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Neptunia (Video Game)
hasFeature
Neptunia (Video Game) / int_f3cf30d9
 Neptunia (Video Game) / int_f711f899
type
Rank Inflation
 Neptunia (Video Game) / int_f711f899
comment
Rank Inflation: Timed dungeons. The faster you finish the dungeon via beating the boss, finding the secret treasure, or getting lucky with item drops from random encounters, the better your rank will be. This always often leads to a Bragging Rights Reward when you beat the record times of other players.
 Neptunia (Video Game) / int_f711f899
featureApplicability
1.0
 Neptunia (Video Game) / int_f711f899
featureConfidence
1.0
 Neptunia (Video Game)
hasFeature
Neptunia (Video Game) / int_f711f899
 Neptunia (Video Game) / int_fc148c2c
type
Weapon Specialization
 Neptunia (Video Game) / int_fc148c2c
comment
Weapon Specialization: Playable characters generally have a certain weapon class, with their customization allowing for different versions of that weapon. Among the main cast, Neptune uses single-bladed swords, Noire uses double-edged swords, Blanc uses hammers (axes while transformed), Vert uses spears, Nepgear uses beam swords, Uni uses rifles, and Ram and Rom use staffs.
 Neptunia (Video Game) / int_fc148c2c
featureApplicability
1.0
 Neptunia (Video Game) / int_fc148c2c
featureConfidence
1.0
 Neptunia (Video Game)
hasFeature
Neptunia (Video Game) / int_fc148c2c
 Neptunia (Video Game) / int_name
type
ItemName
 Neptunia (Video Game) / int_name
comment
 Neptunia (Video Game) / int_name
featureApplicability
1.0
 Neptunia (Video Game) / int_name
featureConfidence
1.0
 Neptunia (Video Game)
hasFeature
Neptunia (Video Game) / int_name
 Neptunia (Video Game) / int_name
itemName
Neptunia (Video Game)

The following is a list of statements referring to the current page from other pages.

 Neptunia (Video Game)
hasFeature
All Periods Are PMS / int_86061aff
 Neptunia (Video Game)
hasFeature
Allegory / int_86061aff
 Neptunia (Video Game)
hasFeature
Alternate Self Shipping / int_86061aff
 Neptunia (Video Game)
hasFeature
Amnesiac God / int_86061aff
 Neptunia (Video Game)
hasFeature
Annoying Younger Sibling / int_86061aff
 Neptunia (Video Game)
hasFeature
Author Avatar / int_86061aff
 Neptunia (Video Game)
hasFeature
Bait-and-Switch Lesbians / int_86061aff
 Neptunia (Video Game)
hasFeature
Bathtub Bonding / int_86061aff
 Neptunia (Video Game)
hasFeature
Better than a Bare Bulb / int_86061aff
 Neptunia (Video Game)
hasFeature
Beware the Quiet Ones / int_86061aff
 Neptunia (Video Game)
hasFeature
Blah, Blah, Blah / int_86061aff
 Neptunia (Video Game)
hasFeature
Blank White Eyes / int_86061aff
 Neptunia (Video Game)
hasFeature
Blob Monster / int_86061aff
 Neptunia (Video Game)
hasFeature
Bonus Feature Failure / int_86061aff
 Neptunia (Video Game)
hasFeature
Brainwash Residue / int_86061aff
 Neptunia (Video Game)
hasFeature
Bratty Half-Pint / int_86061aff
 Neptunia (Video Game)
hasFeature
Break Meter / int_86061aff
 Neptunia (Video Game)
hasFeature
Breast Expansion / int_86061aff
 Neptunia (Video Game)
hasFeature
Brought Down to Badass / int_86061aff
 Neptunia (Video Game)
hasFeature
Bust-Contrast Duo / int_86061aff
 Neptunia (Video Game)
hasFeature
CCG Importance Dissonance / int_86061aff
 Neptunia (Video Game)
hasFeature
Can't Drop the Hero / int_86061aff
 Neptunia (Video Game)
hasFeature
Cast of Personifications / int_86061aff
 Neptunia (Video Game)
hasFeature
Cel Shading / int_86061aff
 Neptunia (Video Game)
hasFeature
Censor Steam / int_86061aff
 Neptunia (Video Game)
hasFeature
Child Mage / int_86061aff
 Neptunia (Video Game)
hasFeature
Childish Older Sibling / int_86061aff
 Neptunia (Video Game)
hasFeature
Colourful Theme Naming / int_86061aff
 Neptunia (Video Game)
hasFeature
Comic-Book Time / int_86061aff
 Neptunia (Video Game)
hasFeature
Cosplay Otaku Girl / int_86061aff
 Neptunia (Video Game)
hasFeature
Crash-Into Hello / int_86061aff
 Neptunia (Video Game)
hasFeature
Critic-Proof / int_86061aff
 Neptunia (Video Game)
hasFeature
Cuddle Bug / int_86061aff
 Neptunia (Video Game)
hasFeature
Cute and Psycho / int_86061aff
 Neptunia (Video Game)
hasFeature
Cute Oversized Sleeves / int_86061aff
 Neptunia (Video Game)
hasFeature
Cute Slime Mook / int_86061aff
 Neptunia (Video Game)
hasFeature
Deity Fiction / int_86061aff
 Neptunia (Video Game)
hasFeature
Deity of Human Origin / int_86061aff
 Neptunia (Video Game)
hasFeature
Digital Piracy Is Evil / int_86061aff
 Neptunia (Video Game)
hasFeature
Disabled Deity / int_5666eb1f
 Neptunia (Video Game)
hasFeature
Divine Conflict / int_86061aff
 Neptunia (Video Game)
hasFeature
Does Not Like Spam / int_86061aff
 Neptunia (Video Game)
hasFeature
Effortless Achievement / int_86061aff
 Neptunia (Video Game)
hasFeature
Enjoy the Story, Skip the Game / int_86061aff
 Neptunia (Video Game)
hasFeature
Erotic Eating / int_86061aff
 Neptunia (Video Game)
hasFeature
Exotic Eye Designs / int_86061aff
 Neptunia (Video Game)
hasFeature
Expressive Accessory / int_86061aff
 Neptunia (Video Game)
hasFeature
Faceship / int_86061aff
 Neptunia (Video Game)
hasFeature
Fanservice Pack / int_86061aff
 Neptunia (Video Game)
hasFeature
Fantastic Ship Prefix / int_86061aff
 Neptunia (Video Game)
hasFeature
Fictional Counterpart / int_86061aff
 Neptunia (Video Game)
hasFeature
Fighting Your Friend / int_86061aff
 Neptunia (Video Game)
hasFeature
Forced Level-Grinding / int_86061aff
 Neptunia (Video Game)
hasFeature
Fourth-Wall Observer / int_86061aff
 Neptunia (Video Game)
hasFeature
Friendlessness Insult / int_86061aff
 Neptunia (Video Game)
hasFeature
Gamer Chick / int_86061aff
 Neptunia (Video Game)
hasFeature
Generic Doomsday Villain / int_86061aff
 Neptunia (Video Game)
hasFeature
Giant Medical Syringe / int_86061aff
 Neptunia (Video Game)
hasFeature
Girlish Pigtails / int_86061aff
 Neptunia (Video Game)
hasFeature
Girls with Guns / int_86061aff
 Neptunia (Video Game)
hasFeature
Glacier Waif / int_86061aff
 Neptunia (Video Game)
hasFeature
God-Emperor / int_86061aff
 Neptunia (Video Game)
hasFeature
God Is Flawed / int_86061aff
 Neptunia (Video Game)
hasFeature
God Is Inept / int_86061aff
 Neptunia (Video Game)
hasFeature
Gods Need Prayer Badly / int_86061aff
 Neptunia (Video Game)
hasFeature
Gorgeous Gaijin / int_86061aff
 Neptunia (Video Game)
hasFeature
Graceful Ladies Like Purple / int_86061aff
 Neptunia (Video Game)
hasFeature
Gratuitous German / int_86061aff
 Neptunia (Video Game)
hasFeature
Great Big Book of Everything / int_86061aff
 Neptunia (Video Game)
hasFeature
Hair-Trigger Temper / int_86061aff
 Neptunia (Video Game)
hasFeature
He Panned It, Now He Sucks! / int_86061aff
 Neptunia (Video Game)
hasFeature
Healer Signs On Early / int_86061aff
 Neptunia (Video Game)
hasFeature
Heroes Prefer Swords / int_86061aff
 Neptunia (Video Game)
hasFeature
Hidden Buxom / int_86061aff
 Neptunia (Video Game)
hasFeature
Hollywood Pudgy / int_86061aff
 Neptunia (Video Game)
hasFeature
Home of the Gods / int_86061aff
 Neptunia (Video Game)
hasFeature
Hufflepuff House / int_86061aff
 Neptunia (Video Game)
hasFeature
Hulk Speak / int_86061aff
 Neptunia (Video Game)
hasFeature
Hyperactive Metabolism / int_86061aff
 Hyperdimension Neptunia
seeAlso
Neptunia (Video Game)
 Neptunia (Video Game)
hasFeature
Identical Twin ID Tag / int_86061aff
 Neptunia (Video Game)
hasFeature
Idol Singer / int_86061aff
 Neptunia (Video Game)
hasFeature
If You Ever Do Anything to Hurt Her... / int_86061aff
 Neptunia (Video Game)
hasFeature
Immortal Immaturity / int_86061aff
 Neptunia (Video Game)
hasFeature
In My Language, That Sounds Like... / int_86061aff
 Neptunia (Video Game)
hasFeature
Informed Equipment / int_86061aff
 Neptunia (Video Game)
hasFeature
Insistent Terminology / int_86061aff
 Neptunia (Video Game)
hasFeature
Irony as She Is Cast / int_86061aff
 Neptunia (Video Game)
hasFeature
Japanese Video Games / int_86061aff
 Neptunia (Video Game)
hasFeature
Jekyll & Hyde / int_86061aff
 Neptunia (Video Game)
hasFeature
Jiggle Physics / int_86061aff
 Neptunia (Video Game)
hasFeature
Land of One City / int_86061aff
 Neptunia (Video Game)
hasFeature
Little Miss Almighty / int_86061aff
 Neptunia (Video Game)
hasFeature
Living Crashpad / int_86061aff
 Neptunia (Video Game)
hasFeature
Loser Deity / int_86061aff
 Neptunia (Video Game)
hasFeature
Mascot Villain / int_86061aff
 Neptunia (Video Game)
hasFeature
Mature Younger Sibling / int_86061aff
 Neptunia (Video Game)
hasFeature
Minor Crime Reveals Major Plot / int_86061aff
 Neptunia (Video Game)
hasFeature
Moe Anthropomorphism / int_86061aff
 Neptunia (Video Game)
hasFeature
New Work, Recycled Graphics / int_86061aff
 Neptunia (Video Game)
hasFeature
No Dub for You / int_86061aff
 Neptunia (Video Game)
hasFeature
No Fourth Wall / int_86061aff
 Neptunia (Video Game)
hasFeature
No Hero Discount / int_86061aff
 Neptunia (Video Game)
hasFeature
Noblewoman's Laugh / int_86061aff
 Neptunia (Video Game)
hasFeature
Numbered Sequels / int_86061aff
 Neptunia (Video Game)
hasFeature
Nurse with Good Intentions / int_86061aff
 Neptunia (Video Game)
hasFeature
Odd Job Gods / int_86061aff
 Neptunia (Video Game)
hasFeature
Oddly Small Organization / int_86061aff
 Neptunia (Video Game)
hasFeature
Pals with Jesus / int_86061aff
 Neptunia (Video Game)
hasFeature
Parody Video Games / int_86061aff
 Neptunia (Video Game)
hasFeature
Phenotype Stereotype / int_86061aff
 Neptunia (Video Game)
hasFeature
Physical Religion / int_86061aff
 Neptunia (Video Game)
hasFeature
Plant Mooks / int_86061aff
 Neptunia (Video Game)
hasFeature
Playful Hacker / int_86061aff
 Neptunia (Video Game)
hasFeature
Popularity Power / int_86061aff
 Neptunia (Video Game)
hasFeature
Powers as Programs / int_86061aff
 Neptunia (Video Game)
hasFeature
Protagonist Title / int_86061aff
 Neptunia (Video Game)
hasFeature
Purple Is Powerful / int_86061aff
 Neptunia (Video Game)
hasFeature
Relationship Values / int_86061aff
 Neptunia (Video Game)
hasFeature
Relax-o-Vision / int_86061aff
 Neptunia (Video Game)
hasFeature
Robot Me / int_86061aff
 Neptunia (Video Game)
hasFeature
Rose-Haired Sweetie / int_86061aff
 Neptunia (Video Game)
hasFeature
Ruler Protagonist / int_86061aff
 Neptunia (Video Game)
hasFeature
Scarf of Asskicking / int_86061aff
 Neptunia (Video Game)
hasFeature
Second Hour Superpower / int_86061aff
 Neptunia (Video Game)
hasFeature
Series Mascot / int_86061aff
 Neptunia (Video Game)
hasFeature
Sibling Yin-Yang / int_86061aff
 Neptunia (Video Game)
hasFeature
Siblings Wanted / int_86061aff
 Neptunia (Video Game)
hasFeature
Sliding Scale of Continuity / int_86061aff
 Neptunia (Video Game)
hasFeature
Sliding Scale of Silliness vs. Seriousness / int_86061aff
 Neptunia (Video Game)
hasFeature
Smart People Build Robots / int_86061aff
 Neptunia (Video Game)
hasFeature
Stat Grinding / int_86061aff
 Neptunia (Video Game)
hasFeature
Stellar Name / int_86061aff
 Neptunia (Video Game)
hasFeature
Storm of Blades / int_86061aff
 Neptunia (Video Game)
hasFeature
Supernatural Fear Inducer / int_86061aff
 Neptunia (Video Game)
hasFeature
Super-Powered Evil Side / int_86061aff
 Neptunia (Video Game)
hasFeature
Sword and Gun / int_86061aff
 Neptunia (Video Game)
hasFeature
Tareme Eyes / int_86061aff
 Neptunia (Video Game)
hasFeature
Thanking the Viewer / int_86061aff
 Neptunia (Video Game)
hasFeature
The Ageless / int_86061aff
 Neptunia (Video Game)
hasFeature
The Brute / int_86061aff
 Neptunia (Video Game)
hasFeature
The Dog Was the Mastermind / int_86061aff
 Neptunia (Video Game)
hasFeature
Theory of Narrative Causality / int_86061aff
 Neptunia (Video Game)
hasFeature
Tsurime Eyes / int_86061aff
 Neptunia (Video Game)
hasFeature
Urine Trouble / int_86061aff
 Neptunia (Video Game)
hasFeature
Video Game Long-Runners / int_86061aff
 Neptunia (Video Game)
hasFeature
Video Game Remake / int_86061aff
 Neptunia (Video Game)
hasFeature
Video Games of 2015–2019 / int_86061aff
 Neptunia (Video Game)
hasFeature
Visual Novel / int_86061aff
 Neptunia (Video Game)
hasFeature
Voice Grunting / int_86061aff
 Neptunia (Video Game)
hasFeature
Wave-Motion Tuning Fork / int_86061aff
 Neptunia (Video Game)
hasFeature
We Will Spend Credits in the Future / int_86061aff
 Neptunia (Video Game)
hasFeature
What Do You Mean, It's Not for Little Girls? / int_86061aff
 Neptunia (Video Game)
hasFeature
Wind Is Green / int_86061aff
 Neptunia (Video Game)
hasFeature
World of Action Girls / int_86061aff
 Neptunia (Video Game)
hasFeature
World of Symbolism / int_86061aff
 Neptunia (Video Game)
hasFeature
Yaoi Fangirl / int_86061aff
 Neptunia (Video Game)
hasFeature
You Called Me "X"; It Must Be Serious / int_86061aff
 Disgaea Dimension 2 (Video Game)
seeAlso
Neptunia (Video Game)
 HyperdimensionIdolNeptuniaPP
seeAlso
Neptunia (Video Game)
 Neptunia
sameAs
Neptunia (Video Game)
 Neptunia (Video Game)
hasFeature
Big Breast Pride / int_86061aff
 Neptunia (Video Game)
hasFeature
Godiva Hair / int_86061aff