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Nexus War (Video Game)
- 495 statements
- 97 feature instances
- 89 referencing feature instances
Nexus War (Video Game) | type |
TVTItem | |
Nexus War (Video Game) | label |
Nexus War (Video Game) | |
Nexus War (Video Game) | page |
NexusWar | |
Nexus War (Video Game) | comment |
Nexus War is a series of free browser-based MMORPGs that revolves around a cosmic struggle between the forces of good, evil and free will over the destiny of a constantly reincarnating universe. It is similar in style to Urban Dead, and there is considerable overlap between the player base of both games.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The original Nexus War was created and administrated by Brandon Harris (aka Jorm) and ran from early 2007 to late 2009. The game was set on the fictitious Caribbean archipelago of St. Germaine, which was ripped from the face of the Earth in a massive hurricane. St. Germaine became the eternal battleground of Valhalla, and war between the Elder Powers of good, evil, and free will raged across the islands and the extra-dimensional planes connected to them.In late 2009, Jorm announced that he was unable to keep up with the cost of running the servers and was preparing to shut down the game. However, he ended the game with a bang — the war escalated into a Grand Finale that saw epic battles, dramatic changes in the landscape, and avatars of the Elder Powers walking among mortals. The planes of existence closed off one by one until the game reached its final conclusion in mid-October of 2009.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The series was soon Un-Canceled by Nexus Clash, a Spiritual Successor created by one of the site staff of the first game. Nexus Clash retains most of the original format, with a number of twists - most notably, the regular deaths and rebirths (or "Breaths") of the universe described in the backstory are now a direct feature of the game in the form of occasional wiping and redesigning of the game world. Other new features include new character classes such as Fallen Angels and Redeemed Demons, new planes to explore, and more clearly defined character roles.Has a character sheet for each class. | |
Nexus War (Video Game) | fetched |
2021-09-02T15:44:26Z | |
Nexus War (Video Game) | parsed |
2021-09-02T15:44:26Z | |
Nexus War (Video Game) | processingComment |
Dropped link to GrandFinale: Not a Feature - ITEM | |
Nexus War (Video Game) | processingComment |
Dropped link to OurMonstersAreDifferent: Not a Feature - IGNORE | |
Nexus War (Video Game) | isPartOf |
DBTropes | |
Nexus War (Video Game) / int_17257125 | type |
The Wild West | |
Nexus War (Video Game) / int_17257125 | comment |
The Wild West: The original game had this theme for Nifleheim, the land of death. | |
Nexus War (Video Game) / int_17257125 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_17257125 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_17257125 | |
Nexus War (Video Game) / int_17761744 | type |
Heal Thyself | |
Nexus War (Video Game) / int_17761744 | comment |
Heal Thyself: First Aid kits and other healing items can be used on oneself, and apparently heal everything. | |
Nexus War (Video Game) / int_17761744 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_17761744 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_17761744 | |
Nexus War (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Nexus War (Video Game) / int_17ce80aa | comment |
All There in the Manual: The game includes a huge wiki that contains all of the Canon backstory articles as well as everything about the game. | |
Nexus War (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_17ce80aa | |
Nexus War (Video Game) / int_1869b4b1 | type |
Unreliable Narrator | |
Nexus War (Video Game) / int_1869b4b1 | comment |
Unreliable Narrator: Haldos, who gains more credibility than he deserves from the fact that he is also the only narrator. | |
Nexus War (Video Game) / int_1869b4b1 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_1869b4b1 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_1869b4b1 | |
Nexus War (Video Game) / int_1ff3b1d6 | type |
Harmful Healing | |
Nexus War (Video Game) / int_1ff3b1d6 | comment |
Harmful Healing: Demons have their basic healing item in the Stygian Bone Leech, a vicious demonic symbiote that gnaws its way into exposed flesh, sanitizing wounds, repairing bones and muscles, and eating infected tissue as it goes. Here is a picture of one.◊ Sweet dreams! Despite being hideous and painful, it does actually heal its 'patients', curing poisons and performing other medical miracles as it eats you. Angels get more benign Healing Herbs instead. | |
Nexus War (Video Game) / int_1ff3b1d6 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_1ff3b1d6 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_1ff3b1d6 | |
Nexus War (Video Game) / int_2139c878 | type |
Church Militant | |
Nexus War (Video Game) / int_2139c878 | comment |
Church Militant: Eleven of them, one for each Elder Power, one for those who want to Rage Against the Heavens, and another as a prize for the winner of the last Breath. Given the nature of the Elder Powers, players have spent much of the game trying to figure out what exactly causes advancement in the church, though killing followers of Powers your patron dislikes is usually a good start. | |
Nexus War (Video Game) / int_2139c878 | featureApplicability |
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Nexus War (Video Game) / int_2139c878 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_2139c878 | |
Nexus War (Video Game) / int_22071825 | type |
I'm a Humanitarian | |
Nexus War (Video Game) / int_22071825 | comment |
I'm a Humanitarian: Defilers who desecrate corpses can get "a chunk of salted meat" to consume. | |
Nexus War (Video Game) / int_22071825 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_22071825 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_22071825 | |
Nexus War (Video Game) / int_24cdd048 | type |
Arcadia | |
Nexus War (Video Game) / int_24cdd048 | comment |
Arcadia: The plane of Elysium/Paradise. One version of this plane also had a Fluffy Cloud Heaven floating in the sky above it, with clouds solid enough to support lakes, forests and castles. | |
Nexus War (Video Game) / int_24cdd048 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_24cdd048 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_24cdd048 | |
Nexus War (Video Game) / int_2588feac | type |
Winged Humanoid | |
Nexus War (Video Game) / int_2588feac | comment |
Winged Humanoid: Most high-leveled Angels and Demons have wings as their movement skill. Transcended characters, and the angels and demons who don't have wings, usually find other ways of getting around. | |
Nexus War (Video Game) / int_2588feac | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_2588feac | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_2588feac | |
Nexus War (Video Game) / int_27a42ebc | type |
Spiritual Successor | |
Nexus War (Video Game) / int_27a42ebc | comment |
Many Nexus fans also consider the entire series a Spiritual Successor to Urban Dead. | |
Nexus War (Video Game) / int_27a42ebc | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_27a42ebc | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_27a42ebc | |
Nexus War (Video Game) / int_28766e5d | type |
The Straight and Arrow Path | |
Nexus War (Video Game) / int_28766e5d | comment |
The Straight and Arrow Path: A longbow is close to even with a rifle, and much easier to keep reloaded. Beyond that, the difference between the two is largely a matter of class preference; bows are favored by angels and, to a lesser extent, Transcended reality hackers (Nexus Champions and Conduits), who have skills that support this fighting style. | |
Nexus War (Video Game) / int_28766e5d | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_28766e5d | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_28766e5d | |
Nexus War (Video Game) / int_2a195285 | type |
Revolvers Are Just Better | |
Nexus War (Video Game) / int_2a195285 | comment |
Revolvers Are Just Better: The Walker Colt from the first game was Just Better than every other firearm in the game in every way - until you had to reload it... | |
Nexus War (Video Game) / int_2a195285 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_2a195285 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_2a195285 | |
Nexus War (Video Game) / int_2c1871ee | type |
Shining City | |
Nexus War (Video Game) / int_2c1871ee | comment |
Shining City: Laurentia was the best place to be in its world by pretty much every conceivable metric...and thus was the last place to fall apart when the rest of the world went to hell in a handbasket. | |
Nexus War (Video Game) / int_2c1871ee | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_2c1871ee | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_2c1871ee | |
Nexus War (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Nexus War (Video Game) / int_2f253c94 | comment |
Glass Cannon: Casters in general and Void Walkers. Divine Heralds and Revenants to a lesser extent. | |
Nexus War (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_2f253c94 | |
Nexus War (Video Game) / int_2fbff2b0 | type |
Shadowland | |
Nexus War (Video Game) / int_2fbff2b0 | comment |
Shadowland: Nifleheim and later the Dead Caves. | |
Nexus War (Video Game) / int_2fbff2b0 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_2fbff2b0 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_2fbff2b0 | |
Nexus War (Video Game) / int_334e48a1 | type |
After the End | |
Nexus War (Video Game) / int_334e48a1 | comment |
After the End: It's a war at the end of the universe, so it's more like During the End. However, it is definitely a Scavenger World, as society and industry have broken down. | |
Nexus War (Video Game) / int_334e48a1 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_334e48a1 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_334e48a1 | |
Nexus War (Video Game) / int_36736927 | type |
Stat Grinding | |
Nexus War (Video Game) / int_36736927 | comment |
Stat Grinding: The most common alternative way of getting Character Points once one hits the level cap. Due to the sheer number of stats to grind, no one has ever gotten 100% Completion. | |
Nexus War (Video Game) / int_36736927 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_36736927 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_36736927 | |
Nexus War (Video Game) / int_3698e0f | type |
Class and Level System | |
Nexus War (Video Game) / int_3698e0f | comment |
Class and Level System, Point Build System: Every character starts out as a Mortal. At level 10, they can take a second-tier class based on their alignment. A third-tier class can be added at level 20, determined by the character's second-tier class. | |
Nexus War (Video Game) / int_3698e0f | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_3698e0f | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_3698e0f | |
Nexus War (Video Game) / int_3fbbe6ad | type |
Power Tattoo | |
Nexus War (Video Game) / int_3fbbe6ad | comment |
Power Tattoo: The Nexus Champion class derives power from magical tattoos. All of his skills are additional tattoos, e.g. a tattoo allowing him to teleport, and one allowing him to deal more damage. | |
Nexus War (Video Game) / int_3fbbe6ad | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_3fbbe6ad | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_3fbbe6ad | |
Nexus War (Video Game) / int_4252fdf6 | type |
Hyperactive Metabolism | |
Nexus War (Video Game) / int_4252fdf6 | comment |
Hyperactive Metabolism: Both used and averted. Food and drink items heal you, but only a small amount and all types restore the same amount of HP. | |
Nexus War (Video Game) / int_4252fdf6 | featureApplicability |
-1.0 | |
Nexus War (Video Game) / int_4252fdf6 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_4252fdf6 | |
Nexus War (Video Game) / int_45bf382b | type |
Game Mod | |
Nexus War (Video Game) / int_45bf382b | comment |
Game Mod: There's a wide selection of player-created extensions that enhance the interface. Lately the development team have been mining them for improvements to the base game's interface. | |
Nexus War (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_45bf382b | |
Nexus War (Video Game) / int_465966a3 | type |
Drop the Hammer | |
Nexus War (Video Game) / int_465966a3 | comment |
Drop the Hammer: Warhammers are rather effective weapons in the hands of the strong. | |
Nexus War (Video Game) / int_465966a3 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_465966a3 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_465966a3 | |
Nexus War (Video Game) / int_471a505f | type |
Four Is Death | |
Nexus War (Video Game) / int_471a505f | comment |
Each alignment had 4 deities but one of each has been taken out of commission before the current breath. | |
Nexus War (Video Game) / int_471a505f | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_471a505f | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_471a505f | |
Nexus War (Video Game) / int_4de1a4f7 | type |
Improvised Weapon | |
Nexus War (Video Game) / int_4de1a4f7 | comment |
Improvised Weapon: Characters can use a variety of odd melee weapons, including sledgehammers, chainsaws, whips, and shivs. They're not very effective, but they are Unbreakable. | |
Nexus War (Video Game) / int_4de1a4f7 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_4de1a4f7 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_4de1a4f7 | |
Nexus War (Video Game) / int_504a1991 | type |
Body Horror | |
Nexus War (Video Game) / int_504a1991 | comment |
Body Horror: Tends to happen to demons in general. Members of the Sires of Retribution, when killed, have their corpses mutated into a monster that attacks whoever kills them. Thanks to a setting containing both plague and necromantic zombies, it's possible for a character's body to get ripped in half with each half reanimated as each kind of zombie. Which then fight each other. | |
Nexus War (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_504a1991 | |
Nexus War (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Nexus War (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: It becomes less of one as your character advances. Folks who rely on a lot of Breakable Weapons might see it as worse than one. | |
Nexus War (Video Game) / int_50727f8d | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_50727f8d | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_50727f8d | |
Nexus War (Video Game) / int_51567188 | type |
Cast from Hit Points | |
Nexus War (Video Game) / int_51567188 | comment |
Cast from Hit Points: Fallen Angels can reload their weapons from hit points. Their Good counterpart, the Redeemed, can cast from morality points, putting their Redemption at risk in exchange for awesome combat abilities. The exact mechanisms vary from Breath to Breath, but in general, if it comes in points there's a way to cast from it. | |
Nexus War (Video Game) / int_51567188 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_51567188 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_51567188 | |
Nexus War (Video Game) / int_55bcb669 | type |
Clown-Car Grave | |
Nexus War (Video Game) / int_55bcb669 | comment |
Clown-Car Grave: There's an entire plane of existence for this trope. | |
Nexus War (Video Game) / int_55bcb669 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_55bcb669 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_55bcb669 | |
Nexus War (Video Game) / int_58204b95 | type |
Magic Knight | |
Nexus War (Video Game) / int_58204b95 | comment |
Magic Knight: The Nexus Champion, Holy Champion and Doom Howler classes can learn to cast spells and are very effective combatants. The Archon, Wizard and Corruptor all have abilities that lend them either to being pure spellcasters, or combine their magic with a favored weapon. Any "mage" class can learn to use combat skills, and all of them can use magic to aid them in combat. Some are more effective than others. | |
Nexus War (Video Game) / int_58204b95 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_58204b95 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_58204b95 | |
Nexus War (Video Game) / int_589e54d3 | type |
Charged Attack | |
Nexus War (Video Game) / int_589e54d3 | comment |
Charged Attack: Several. All add extra damage and change the damage type. | |
Nexus War (Video Game) / int_589e54d3 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_589e54d3 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_589e54d3 | |
Nexus War (Video Game) / int_598c85e0 | type |
Enemy Scan | |
Nexus War (Video Game) / int_598c85e0 | comment |
Enemy Scan: Several basic skills do this. They all scan something different, though, so most folks pick up all of them eventually. | |
Nexus War (Video Game) / int_598c85e0 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_598c85e0 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_598c85e0 | |
Nexus War (Video Game) / int_5a08d0ae | type |
Back Stab | |
Nexus War (Video Game) / int_5a08d0ae | comment |
Back Stab: Attacks from hiding. Again and again, sometimes. Occasionally attacking with an ambulance. Which explodes. | |
Nexus War (Video Game) / int_5a08d0ae | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_5a08d0ae | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_5a08d0ae | |
Nexus War (Video Game) / int_5adf099a | type |
Fictional Constellations | |
Nexus War (Video Game) / int_5adf099a | comment |
Fictional Constellations: In the backstory, the four-pointed symbol of the Nexal death god Hashaa is said to be one of the few constellations visible in the plane of Purgatorio. It's fitting since Hashaa's symbol represents the application of entropy and decay to all things, while Purgatorio is a cosmic-scale junkyard filled with faded, crumbling mementos of past worlds. | |
Nexus War (Video Game) / int_5adf099a | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_5adf099a | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_5adf099a | |
Nexus War (Video Game) / int_5b415ef2 | type |
BottomlessPit | |
Nexus War (Video Game) / int_5b415ef2 | comment |
Bottomless Pit: The Pit of Azazel. Several planes consist mostly of this. | |
Nexus War (Video Game) / int_5b415ef2 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_5b415ef2 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_5b415ef2 | |
Nexus War (Video Game) / int_5c17c12f | type |
Bribing Your Way to Victory | |
Nexus War (Video Game) / int_5c17c12f | comment |
Bribing Your Way to Victory: Entirely averted. The items that can be purchased with donations have no in-game effect and just make your character look more unique. You can donate to get more characters than the initial three, but those characters still can't help each other. | |
Nexus War (Video Game) / int_5c17c12f | featureApplicability |
-1.0 | |
Nexus War (Video Game) / int_5c17c12f | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_5c17c12f | |
Nexus War (Video Game) / int_5caef4ca | type |
Chainsaw Good | |
Nexus War (Video Game) / int_5caef4ca | comment |
Chainsaw Good: RRRRRRRNNGGGGGG DUH DUH DUH DUH DUH DUH. As a chainsaw powered by goodness, the Clockwork Blade takes this trope literally. | |
Nexus War (Video Game) / int_5caef4ca | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_5caef4ca | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_5caef4ca | |
Nexus War (Video Game) / int_5e751f8 | type |
Fallen Angel | |
Nexus War (Video Game) / int_5e751f8 | comment |
Lastly, the Fallen and Redeemed are special cases that don't really fit into any of the above roles. | |
Nexus War (Video Game) / int_5e751f8 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_5e751f8 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_5e751f8 | |
Nexus War (Video Game) / int_60414102 | type |
Zombie Apocalypse | |
Nexus War (Video Game) / int_60414102 | comment |
Zombie Apocalypse: In Breath 3 of Clash, a clever exploit unleashed Shambling Zombies from the Dead Caves across the Nexus. The administrators fixed the misfeature that caused them to proliferate like weeds, and then ran a competition to see who could kill the most zombies. In Breath 4, said apocalypse came back in a more limited form. Members of the Sect of Maeval zombify everyone they kill, but the spread of secondary infections depends on your standing with the Sect and a bit of luck. | |
Nexus War (Video Game) / int_60414102 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_60414102 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_60414102 | |
Nexus War (Video Game) / int_6116ca8d | type |
Hellhole Prison | |
Nexus War (Video Game) / int_6116ca8d | comment |
Hellhole Prison: Literally, with the Black Prison. The Elysian version isn't very nice either, though; it's the idealized form of Jeremy Bentham's Panopticon, where the warden can constantly watch all the prisoners all the time, and they have Holy Books available to aid in their rehabilitation...or, more likely, kill them. | |
Nexus War (Video Game) / int_6116ca8d | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_6116ca8d | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_6116ca8d | |
Nexus War (Video Game) / int_6400a34 | type |
Arm Cannon | |
Nexus War (Video Game) / int_6400a34 | comment |
Arm Cannon: No longer technically in play, but Fallen have the power to produce ammunition this way. | |
Nexus War (Video Game) / int_6400a34 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_6400a34 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_6400a34 | |
Nexus War (Video Game) / int_64f0c18c | type |
Critical Existence Failure | |
Nexus War (Video Game) / int_64f0c18c | comment |
Critical Existence Failure | |
Nexus War (Video Game) / int_64f0c18c | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_64f0c18c | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_64f0c18c | |
Nexus War (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Nexus War (Video Game) / int_6602cad | comment |
Permanently Missable Content: One of the main goals of the development team is to make the entire game into this so as to never become Perpetually Static, accomplished by playing out the regular reboots of the world described in the lore. That said, enough time passes (usually real-life years) between each cycle to easily level your characters many times over and explore the entire world. | |
Nexus War (Video Game) / int_6602cad | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_6602cad | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_6602cad | |
Nexus War (Video Game) / int_6a6760fa | type |
The Power of Hate | |
Nexus War (Video Game) / int_6a6760fa | comment |
The Power of Hate: So strong that demons can use it to blow themselves up. | |
Nexus War (Video Game) / int_6a6760fa | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_6a6760fa | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_6a6760fa | |
Nexus War (Video Game) / int_6f572188 | type |
Another Dimension | |
Nexus War (Video Game) / int_6f572188 | comment |
Another Dimension: Several of these, usually including at least one plane for each alignment. Some Breaths have had different options. | |
Nexus War (Video Game) / int_6f572188 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_6f572188 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_6f572188 | |
Nexus War (Video Game) / int_6fb4d332 | type |
Invulnerable Knuckles | |
Nexus War (Video Game) / int_6fb4d332 | comment |
Invulnerable Knuckles: No damage from punching a person (or even a barricade, door, or magic ward). | |
Nexus War (Video Game) / int_6fb4d332 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_6fb4d332 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_6fb4d332 | |
Nexus War (Video Game) / int_70e34c75 | type |
Player Versus Player | |
Nexus War (Video Game) / int_70e34c75 | comment |
Player Versus Player, PVP Balanced: Almost all combat is player vs. player. The few wandering monsters that exist require dozens of characters to bring down. Partially subverted by the Shambling Zombie plague in Clash, which required player manipulation to spread to new planes but quickly took on a life of its own once established. | |
Nexus War (Video Game) / int_70e34c75 | featureApplicability |
-0.3 | |
Nexus War (Video Game) / int_70e34c75 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_70e34c75 | |
Nexus War (Video Game) / int_71d75417 | type |
Anti Poop-Socking | |
Nexus War (Video Game) / int_71d75417 | comment |
Anti Poop-Socking: Much like in Urban Dead, there's a pretty limited number of character actions that any player can do in a day. | |
Nexus War (Video Game) / int_71d75417 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_71d75417 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_71d75417 | |
Nexus War (Video Game) / int_7537b028 | type |
Dragons Are Divine | |
Nexus War (Video Game) / int_7537b028 | comment |
Dragons Are Divine: The Nexus Clash backstory has three Great Dragons that occasionally intervened at pivotal points to shake up the wars between the Powers That Be. | |
Nexus War (Video Game) / int_7537b028 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_7537b028 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_7537b028 | |
Nexus War (Video Game) / int_7a01d7ac | type |
Mana Drain | |
Nexus War (Video Game) / int_7a01d7ac | comment |
Mana Drain: This happens a lot. The Defiler class uses it as their signature move, although it's also a danger when fighting Revenants. | |
Nexus War (Video Game) / int_7a01d7ac | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_7a01d7ac | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_7a01d7ac | |
Nexus War (Video Game) / int_7aed96a9 | type |
White Magic | |
Nexus War (Video Game) / int_7aed96a9 | comment |
White Magic: Most angelic skills, which focus on healing, buffing, and Holy-typed damage. | |
Nexus War (Video Game) / int_7aed96a9 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_7aed96a9 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_7aed96a9 | |
Nexus War (Video Game) / int_7b4ac30a | type |
Status Buff | |
Nexus War (Video Game) / int_7b4ac30a | comment |
Support Caster: Centered on Status Buffs, Standard Status Effects, and Utility Magic, with less in terms of direct offense than other caster classes. (Advocate, Conduit, Dark Oppressor) | |
Nexus War (Video Game) / int_7b4ac30a | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_7b4ac30a | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_7b4ac30a | |
Nexus War (Video Game) / int_7d561d58 | type |
Too Awesome to Use | |
Nexus War (Video Game) / int_7d561d58 | comment |
Too Awesome to Use: Magical throwing knives do huge damage, but can only be used once. | |
Nexus War (Video Game) / int_7d561d58 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_7d561d58 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_7d561d58 | |
Nexus War (Video Game) / int_82d2715f | type |
Magitek | |
Nexus War (Video Game) / int_82d2715f | comment |
Magitek: Wizards can use their guns to shoot magic. | |
Nexus War (Video Game) / int_82d2715f | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_82d2715f | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_82d2715f | |
Nexus War (Video Game) / int_83b89a9c | type |
Elemental Rock-Paper-Scissors | |
Nexus War (Video Game) / int_83b89a9c | comment |
Elemental Rock–Paper–Scissors: The Elementalist class had this in spades. Learning an elemental skill increases resistance to that element...and vulnerability to the others. | |
Nexus War (Video Game) / int_83b89a9c | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_83b89a9c | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_83b89a9c | |
Nexus War (Video Game) / int_84685817 | type |
Life Drain | |
Nexus War (Video Game) / int_84685817 | comment |
Life Drain: Any Pariah can learn to use Blood Taste, an ability that compensates for demons' inability to heal other demons. | |
Nexus War (Video Game) / int_84685817 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_84685817 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_84685817 | |
Nexus War (Video Game) / int_869ffa6b | type |
Random Number God | |
Nexus War (Video Game) / int_869ffa6b | comment |
Random Number God: It exists, and it hates you. | |
Nexus War (Video Game) / int_869ffa6b | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_869ffa6b | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_869ffa6b | |
Nexus War (Video Game) / int_87629455 | type |
No Communities Were Harmed | |
Nexus War (Video Game) / int_87629455 | comment |
No Communities Were Harmed: Laurentia, the current earthlike Valhalla city, was deliberately mapped and written as its world's counterpart to Vancouver. | |
Nexus War (Video Game) / int_87629455 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_87629455 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_87629455 | |
Nexus War (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Nexus War (Video Game) / int_87e661e8 | comment |
Absurdly Spacious Sewer: Not only is it Absurdly Spacious, it literally warps space. | |
Nexus War (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_87e661e8 | |
Nexus War (Video Game) / int_8871bbd8 | type |
Eye Beams | |
Nexus War (Video Game) / int_8871bbd8 | comment |
Eye Beams: The Eye of Judgment and its upgrades. | |
Nexus War (Video Game) / int_8871bbd8 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_8871bbd8 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_8871bbd8 | |
Nexus War (Video Game) / int_8a9ecd0b | type |
Bloody Murder | |
Nexus War (Video Game) / int_8a9ecd0b | comment |
Bloody Murder: The Wyrm Master skill Acid Blood. Exactly What It Says on the Tin. | |
Nexus War (Video Game) / int_8a9ecd0b | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_8a9ecd0b | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_8a9ecd0b | |
Nexus War (Video Game) / int_8acbc572 | type |
Fire and Brimstone Hell | |
Nexus War (Video Game) / int_8acbc572 | comment |
Fire and Brimstone Hell: The plane of Gehenna/Stygia flipflops between this and Evil Is Deathly Cold. | |
Nexus War (Video Game) / int_8acbc572 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_8acbc572 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_8acbc572 | |
Nexus War (Video Game) / int_8ba9512b | type |
Our Zombies Are Different | |
Nexus War (Video Game) / int_8ba9512b | comment |
Partially subverted by the Shambling Zombie plague in Clash, which required player manipulation to spread to new planes but quickly took on a life of its own once established. | |
Nexus War (Video Game) / int_8ba9512b | featureApplicability |
-0.3 | |
Nexus War (Video Game) / int_8ba9512b | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_8ba9512b | |
Nexus War (Video Game) / int_8c16c5d | type |
Powers That Be | |
Nexus War (Video Game) / int_8c16c5d | comment |
Powers That Be: Played as straight as possible. Nine Elder Powers, competing to be the one who guides the next iteration of the universe. | |
Nexus War (Video Game) / int_8c16c5d | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_8c16c5d | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_8c16c5d | |
Nexus War (Video Game) / int_8d1f1cd6 | type |
Zombie Advocate | |
Nexus War (Video Game) / int_8d1f1cd6 | comment |
In Breath 4, said apocalypse came back in a more limited form. Members of the Sect of Maeval zombify everyone they kill, but the spread of secondary infections depends on your standing with the Sect and a bit of luck. | |
Nexus War (Video Game) / int_8d1f1cd6 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_8d1f1cd6 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_8d1f1cd6 | |
Nexus War (Video Game) / int_92a6952d | type |
Re-Power | |
Nexus War (Video Game) / int_92a6952d | comment |
Repower: Since the universe periodically reboots, characters start back at level one and it's entirely possible to pick a completely different skill tree. | |
Nexus War (Video Game) / int_92a6952d | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_92a6952d | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_92a6952d | |
Nexus War (Video Game) / int_96ecc67e | type |
Shotguns Are Just Better | |
Nexus War (Video Game) / int_96ecc67e | comment |
Shotguns Are Just Better: In most people's hands, shotguns are somewhat Awesome, but Impractical as shotgun ammo is heavy and usually found in the form of individual shells. However, if that weakness can be bypassed or mitigated (and there are many ways to do that), it becomes even mightier than the holy weapons of the angels. In fact, the double-barreled shotgun was removed for being too powerful in the wrong hands. | |
Nexus War (Video Game) / int_96ecc67e | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_96ecc67e | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_96ecc67e | |
Nexus War (Video Game) / int_9b0b8109 | type |
Floating Continent | |
Nexus War (Video Game) / int_9b0b8109 | comment |
Floating Continent: The island plane of Purgatorio is floating in endless void. If you lose your footing, it really is the fall that kills you. | |
Nexus War (Video Game) / int_9b0b8109 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_9b0b8109 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_9b0b8109 | |
Nexus War (Video Game) / int_9cde2df1 | type |
Hand Cannon | |
Nexus War (Video Game) / int_9cde2df1 | comment |
Hand Cannon: The Small Cannon, wrenched from the deck of Age of Sail ships and turned on one's enemies to lethal effect. It took a while to reload, though. The original game was less literal but followed this trope closely enough with the Walker Colt revolver. | |
Nexus War (Video Game) / int_9cde2df1 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_9cde2df1 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_9cde2df1 | |
Nexus War (Video Game) / int_9d9a875f | type |
Character Alignment | |
Nexus War (Video Game) / int_9d9a875f | comment |
Character Alignment: Set in concrete by a convenient Karma Meter. invoked | |
Nexus War (Video Game) / int_9d9a875f | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_9d9a875f | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_9d9a875f | |
Nexus War (Video Game) / int_9e2c893 | type |
Black Magic | |
Nexus War (Video Game) / int_9e2c893 | comment |
Black Magic: Most demonic skills, which focus on either a) doing a lot of damage or b) nastily debuffing the other guy. | |
Nexus War (Video Game) / int_9e2c893 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_9e2c893 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_9e2c893 | |
Nexus War (Video Game) / int_9f4a47f2 | type |
Competitive Balance | |
Nexus War (Video Game) / int_9f4a47f2 | comment |
Competitive Balance: The methods of killing stuff are mostly balanced against each other. For example, rifles do much more damage per AP than bare fists, but the player also has to spend AP repairing the guns and searching for ammunition. The Divine Champion class can dish out more damage than a Seraph under the right circumstances but requires more management and is completely MP-dependent, while a Seraph's skills are mostly passive. | |
Nexus War (Video Game) / int_9f4a47f2 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_9f4a47f2 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_9f4a47f2 | |
Nexus War (Video Game) / int_a6cda066 | type |
Rule of Three | |
Nexus War (Video Game) / int_a6cda066 | comment |
Rule of Three: Three Elder Powers for each of the three alignments. Each alignment had 4 deities but one of each has been taken out of commission before the current breath. | |
Nexus War (Video Game) / int_a6cda066 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_a6cda066 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_a6cda066 | |
Nexus War (Video Game) / int_a7b8ba72 | type |
Point Build System | |
Nexus War (Video Game) / int_a7b8ba72 | comment |
Point Build System: Characters get Character Points from leveling (and a few other sources) and spend them on skills. There are only so many Character Points any one character can get and lots and lots of possible things to spend them on, which requires players to make choices between many possible builds. | |
Nexus War (Video Game) / int_a7b8ba72 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_a7b8ba72 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_a7b8ba72 | |
Nexus War (Video Game) / int_af8974a3 | type |
Breakable Weapons | |
Nexus War (Video Game) / int_af8974a3 | comment |
Breakable Weapons: The caveat if the Unbreakable Weapons let you down...which they inevitably will. | |
Nexus War (Video Game) / int_af8974a3 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_af8974a3 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_af8974a3 | |
Nexus War (Video Game) / int_b0ac233d | type |
Heaven Above | |
Nexus War (Video Game) / int_b0ac233d | comment |
Heaven Above: The Angelic plane of Paradise/Elysium is usually an Arcadia environment, but one season of it took it one step further with an even holier Fluffy Cloud Heaven floating in the skies above that. | |
Nexus War (Video Game) / int_b0ac233d | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_b0ac233d | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_b0ac233d | |
Nexus War (Video Game) / int_b161eb6c | type |
Horny Devils | |
Nexus War (Video Game) / int_b161eb6c | comment |
Demons: Dark Oppressors are Horny Devils or Faustian tempters. Infernal Behemoths are more like Balrogs than anything else, while Wyrm Masters, Doom Howlers, and Void Walkers are different flavors of Lovecraftian horror. | |
Nexus War (Video Game) / int_b161eb6c | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_b161eb6c | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_b161eb6c | |
Nexus War (Video Game) / int_b26e05d2 | type |
No Cure for Evil | |
Nexus War (Video Game) / int_b26e05d2 | comment |
No Cure for Evil: Demonic characters cannot be healed by others. As a result, they have several means of self-healing. | |
Nexus War (Video Game) / int_b26e05d2 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_b26e05d2 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_b26e05d2 | |
Nexus War (Video Game) / int_b3bdf232 | type |
Alien Geometries | |
Nexus War (Video Game) / int_b3bdf232 | comment |
Alien Geometries: The original Nexus War was won by Marquai, the Elder Power of time, order and engineering. As his victory loomed, everything became more angular - the moon was now octagonal, clouds were square or triangular, etc. Nexus Clash's Kaleidoscopia probably counts too. | |
Nexus War (Video Game) / int_b3bdf232 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_b3bdf232 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_b3bdf232 | |
Nexus War (Video Game) / int_b9085a47 | type |
Summon Magic | |
Nexus War (Video Game) / int_b9085a47 | comment |
Summon Magic: Of the "temporary ally" type. Summoned pets have their own hit points, magic points, and action points. When any of those values reaches zero, the pet vanishes. | |
Nexus War (Video Game) / int_b9085a47 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_b9085a47 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_b9085a47 | |
Nexus War (Video Game) / int_bbfaa837 | type |
Knight Templar | |
Nexus War (Video Game) / int_bbfaa837 | comment |
Knight Templar: Angels can learn the Hand of Zealotry skill, which allows them to kill Neutral characters without moral consequence. Some are even nastier than that; angels with Holier Than Thou can freely injure (but not kill, that costs a couple of morality points) anyone who is less moral than them. | |
Nexus War (Video Game) / int_bbfaa837 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_bbfaa837 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_bbfaa837 | |
Nexus War (Video Game) / int_bcc2f921 | type |
An Adventurer Is You | |
Nexus War (Video Game) / int_bcc2f921 | comment |
An Adventurer Is You: Nexus Clash has explicitly defined role divisions. Each alignment has two Tier 2 classes that break out into six Tier Three classes filling the following six roles: Tank: Mostly reliant on passive skills and Charged Attack. All have some form of innate armor and skills that raise the maximum HP cap, and two of three have defensive auras that damage those who attack them. Hard-hitting, but often not very accurate. (Seraph, Eternal Soldier, Infernal Behemoth) Hunter: High mobility, high accuracy, high single-target damage, but often fragile. Can learn some means of tracking and finding enemies. (Divine Herald, Revenant, Void Walker) Arcane Trickster: The Magic Knight class, capable of learning spells. Has some form of innate armor, but not as tough as Tank classes. The most MP-dependent of the combat T3 classes, as most of their abilities are active rather than passive. (Holy Champion, Nexus Champion, Doom Howler) Support Caster: Centered on Status Buffs, Standard Status Effects, and Utility Magic, with less in terms of direct offense than other caster classes. (Advocate, Conduit, Dark Oppressor) Offensive Caster: Spell damage, and lots of it. Also focuses on spell-enhanced weapon attacks. (Archon, Wizard, Corrupter) Petmaster: Summoning-focused classes. Other classes can summon pets, but these are the best at it . (Lightspeaker, Lich, Wyrm Master) Lastly, the Fallen and Redeemed are special cases that don't really fit into any of the above roles. | |
Nexus War (Video Game) / int_bcc2f921 | featureApplicability |
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Nexus War (Video Game) / int_bcc2f921 | featureConfidence |
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Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_bcc2f921 | |
Nexus War (Video Game) / int_bd5e8cd9 | type |
Urban Fantasy | |
Nexus War (Video Game) / int_bd5e8cd9 | comment |
Urban Fantasy: Angels, demons, vampires, wizards, warrior monks, and undead running around a tropical island, waging a war with as many sides as there are players. | |
Nexus War (Video Game) / int_bd5e8cd9 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_bd5e8cd9 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_bd5e8cd9 | |
Nexus War (Video Game) / int_c2d978fe | type |
Car Fu | |
Nexus War (Video Game) / int_c2d978fe | comment |
Car Fu: A number of different classes have access to Super Strength that lets them pick up a variety of heavy things to use as weapons, including vehicles, trees, streetlights, and statues. Much has been written about the irony of getting flattened by an ambulance. | |
Nexus War (Video Game) / int_c2d978fe | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_c2d978fe | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_c2d978fe | |
Nexus War (Video Game) / int_c75df49a | type |
Shout-Out | |
Nexus War (Video Game) / int_c75df49a | comment |
Shout-Out: For while, characters who hid in Nexus Clash could end up in the Wood Between the Worlds. | |
Nexus War (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_c75df49a | |
Nexus War (Video Game) / int_ca04edd6 | type |
Charles Atlas Superpower | |
Nexus War (Video Game) / int_ca04edd6 | comment |
Charles Atlas Superpower: Myrmidons and Eternal Soldiers don't draw upon any kind of magic but their own badassery, which still pushes their abilities well beyond human limits and gives them limited access to arcane power. | |
Nexus War (Video Game) / int_ca04edd6 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_ca04edd6 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_ca04edd6 | |
Nexus War (Video Game) / int_cadf2d2a | type |
Death of a Thousand Cuts | |
Nexus War (Video Game) / int_cadf2d2a | comment |
Death of a Thousand Cuts: Being hit always deals at least 1 point of damage, unless you are immune to that damage type. | |
Nexus War (Video Game) / int_cadf2d2a | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_cadf2d2a | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_cadf2d2a | |
Nexus War (Video Game) / int_cb5cf4a5 | type |
Poison Mushroom | |
Nexus War (Video Game) / int_cb5cf4a5 | comment |
Poison Mushroom: Demons drinking angel tears. Hilarity Ensues especially where Explosive Murder is involved. | |
Nexus War (Video Game) / int_cb5cf4a5 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_cb5cf4a5 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_cb5cf4a5 | |
Nexus War (Video Game) / int_d8f3dc8 | type |
Eternal Recurrence | |
Nexus War (Video Game) / int_d8f3dc8 | comment |
Eternal Recurrence: In the Nexus world, the entire universe works this way. It's now a direct feature of the game, and the death and rebirth of the universe usually comes packaged with new features and balance improvements. | |
Nexus War (Video Game) / int_d8f3dc8 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_d8f3dc8 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_d8f3dc8 | |
Nexus War (Video Game) / int_dae3999d | type |
Action Bomb | |
Nexus War (Video Game) / int_dae3999d | comment |
Action Bomb: Explosive Murder, which despite its inefficiency is one of the most popular skills for its class. In general, players like blowing themselves up. The devs love it too. One version had the Explosive Murder button in the same panel as normal attacks, leading a lot of people to accidentally click it. Jorm flatly refused to change this, because people exploding by accident is amusing. | |
Nexus War (Video Game) / int_dae3999d | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_dae3999d | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_dae3999d | |
Nexus War (Video Game) / int_ddcc22c3 | type |
Archaic Weapon for an Advanced Age | |
Nexus War (Video Game) / int_ddcc22c3 | comment |
Archaic Weapon for an Advanced Age: Swords and bows are seen alongside firearms and grenades, and are just as effective, but Valhalla itself is always a modern city. | |
Nexus War (Video Game) / int_ddcc22c3 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_ddcc22c3 | featureConfidence |
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Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_ddcc22c3 | |
Nexus War (Video Game) / int_e42c07e6 | type |
Holy Hand Grenade | |
Nexus War (Video Game) / int_e42c07e6 | comment |
Holy Hand Grenade: And how. Demons have dirty tricks, but Angels have all the big guns. | |
Nexus War (Video Game) / int_e42c07e6 | featureApplicability |
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Nexus War (Video Game) / int_e42c07e6 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_e42c07e6 | |
Nexus War (Video Game) / int_eb7c34cf | type |
Crossover | |
Nexus War (Video Game) / int_eb7c34cf | comment |
Crossover: Quite apart from the inherent nature of the Worlds, everything from Balrogs to Weepings Angels are running around. | |
Nexus War (Video Game) / int_eb7c34cf | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_eb7c34cf | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_eb7c34cf | |
Nexus War (Video Game) / int_ec07b8dc | type |
Gameplay Derailment | |
Nexus War (Video Game) / int_ec07b8dc | comment |
In Breath 3 of Clash, a clever exploit unleashed Shambling Zombies from the Dead Caves across the Nexus. The administrators fixed the misfeature that caused them to proliferate like weeds, and then ran a competition to see who could kill the most zombies. | |
Nexus War (Video Game) / int_ec07b8dc | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_ec07b8dc | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_ec07b8dc | |
Nexus War (Video Game) / int_f194de9 | type |
Sprint Shoes | |
Nexus War (Video Game) / int_f194de9 | comment |
Sprint Shoes: Almost everybody gets these eventually. | |
Nexus War (Video Game) / int_f194de9 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_f194de9 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_f194de9 | |
Nexus War (Video Game) / int_ff5a74c8 | type |
Talking Is a Free Action | |
Nexus War (Video Game) / int_ff5a74c8 | comment |
Talking Is a Free Action: For your first forty talking actions of the day. Except for the most hardcore of roleplayers (and usually even then) this is enough that costs for speaking never come up. | |
Nexus War (Video Game) / int_ff5a74c8 | featureApplicability |
1.0 | |
Nexus War (Video Game) / int_ff5a74c8 | featureConfidence |
1.0 | |
Nexus War (Video Game) | hasFeature |
Nexus War (Video Game) / int_ff5a74c8 | |
Nexus War (Video Game) / int_ffd41689 | type |
Perpetual Beta | |
Nexus War (Video Game) / int_ffd41689 | comment |
Perpetual Beta: The series has been in open beta for years. This is entirely deliberate on the part of the development team, who want to keep the game from ever being Perpetually Static. | |
Nexus War (Video Game) / int_ffd41689 | featureApplicability |
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Nexus War (Video Game) / int_ffd41689 | |
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Nexus War (Video Game) |
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