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Nidhogg (Video Game)
- 38 statements
- 6 feature instances
- 19 referencing feature instances
Nidhogg (Video Game) | type |
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Nidhogg (Video Game) | label |
Nidhogg (Video Game) | |
Nidhogg (Video Game) | page |
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Nidhogg (Video Game) | comment |
Nidhogg is a 2014 fencing action multiplayer game, created by indie developer Messhof, with music from Daedelus.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The game takes the player(s) into several arenas that they have to clear, using an interesting "tug-of-war" and fencing mechanic, forcing the player to try and outsmart their foe, killing them to be allowed to progress. Also, every time you win, you do so by reaching the end of your enemy's side of the arena.The game is currently out on Steam, with a sequel released on August 15 2017, with different graphics and a selection of alternate weapons (dagger, claymore, bow and arrow, and the initial rapier), each with their own behavior. | |
Nidhogg (Video Game) | fetched |
2021-09-28T13:24:40Z | |
Nidhogg (Video Game) | parsed |
2021-09-28T13:24:40Z | |
Nidhogg (Video Game) | isPartOf |
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Nidhogg (Video Game) / int_34e095ed | type |
Beat Still, My Heart | |
Nidhogg (Video Game) / int_34e095ed | comment |
Beat Still, My Heart: It's possible for a player to finish off a downed opponent with one of these, with or without their sword. | |
Nidhogg (Video Game) / int_34e095ed | featureApplicability |
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Nidhogg (Video Game) / int_8a6d2168 | type |
Beat Them at Their Own Game | |
Nidhogg (Video Game) / int_8a6d2168 | comment |
Beat Them at Their Own Game: Playing Singleplayer mode pitches you against several AI enemies, each with their unique traits and attack patterns. Using their signature attacks against them can turn the tide of battle. | |
Nidhogg (Video Game) / int_8a6d2168 | featureApplicability |
1.0 | |
Nidhogg (Video Game) / int_8a6d2168 | featureConfidence |
1.0 | |
Nidhogg (Video Game) | hasFeature |
Nidhogg (Video Game) / int_8a6d2168 | |
Nidhogg (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Nidhogg (Video Game) / int_940a5958 | comment |
Artificial Stupidity: The computer-controlled fencers seem to have lots of trouble with stage hazards such as gaps, conveyors, and collapsing floors. They rarely change tactics after you've caught on to the best way to consistently counter their moves. | |
Nidhogg (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Nidhogg (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Nidhogg (Video Game) | hasFeature |
Nidhogg (Video Game) / int_940a5958 | |
Nidhogg (Video Game) / int_cea7fc1 | type |
Bottomless Pits | |
Nidhogg (Video Game) / int_cea7fc1 | comment |
Bottomless Pits: All stages have some that you can use to your advantage if you don't have the right of way. Some have accompanying hazards such as conveyor belts and crumbling floors. Occasionally both fighters fall in at the same time, which leads to a somewhat awkward pause in the fight as both wait to respawn, and also eliminates right of way forcing a fight to gain initiative just like in the beginning of the battle. | |
Nidhogg (Video Game) / int_cea7fc1 | featureApplicability |
1.0 | |
Nidhogg (Video Game) / int_cea7fc1 | featureConfidence |
1.0 | |
Nidhogg (Video Game) | hasFeature |
Nidhogg (Video Game) / int_cea7fc1 | |
Nidhogg (Video Game) / int_e43c66bd | type |
Art Evolution | |
Nidhogg (Video Game) / int_e43c66bd | comment |
Art Evolution: Massively between the first and second games! They don't even look like a series even though the game play is, at its core, the same. | |
Nidhogg (Video Game) / int_e43c66bd | featureApplicability |
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Nidhogg (Video Game) / int_e43c66bd | featureConfidence |
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Nidhogg (Video Game) | hasFeature |
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Nidhogg (Video Game) / int_name | featureApplicability |
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Nidhogg (Video Game) | hasFeature |
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