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Night Creatures (Video Game)

 Night Creatures (Video Game)
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TVTItem
 Night Creatures (Video Game)
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Night Creatures (Video Game)
 Night Creatures (Video Game)
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NightCreatures
 Night Creatures (Video Game)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })In 1991, the Castlevania-esque horror game Night Creatures came out on the TurboGrafx-16. It was developed by Manley & Associates and published by NEC Technologies.The unnamed protagonist is walking alone through the moors one night when he is marked by Hecate to become one of her night creatures. After a little chitchat with a helpful vampire, the protagonist's equally unnamed girlfriend, and the wise woman, it is learned that he has until dawn to destroy Hecate and avert the curse. One perk the curse has left him with is the ability to take on animal forms if Hecate's more powerful servants are defeated. The four forms available are the owl, which can fly, the bear, which is strong, the badger, which is small, and the wolf, which is the only form Hecate can be defeated with. These animal forms, various weapons found along the way, and the guidance of the wise woman are all the protagonist has in his Race Against the Clock.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The game was judged poorly in its day and the decades following haven't offered it more grace. Night Creatures is too short to make the most of its Metroidvania content, being completable in well under half an hour. Combat is key-oriented, meaning there's one particular weapon that's effective for each enemy type or category. The result is that either you don't have the right weapon and winning may very well be literally impossible or you have the right weapon and you may very well need to land only one hit. If the hitboxes cooperate, at least. The animal forms drain vitality and are needed once at most, making for limited gameplay experimentation. On the upside, the game is commended for its original take on the Monster Mash, such as having Hecate as the Big Bad and featuring a Headless Lady who has a few more parts loose than just her head.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Not to be confused with the other horror game called Nightmare Creatures or the film Captain Clegg, which was released as Night Creatures in some markets.
 Night Creatures (Video Game)
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2022-09-04T23:59:11Z
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2022-09-04T23:59:11Z
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 Night Creatures (Video Game) / int_12008c0e
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Treants
 Night Creatures (Video Game) / int_12008c0e
comment
Treants: Foremost, there's Elm the Impaler, one of the bosses. It attacks by summoning root spikes from the ground, hence its title. Defeating Elm unlocks the wolf form. Secondly, there's regular tree enemies, which aren't mentioned in the manual. Unlike Elm they have a hunched humanoid form and a tentacle mouth.
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Second-Hand Storytelling
 Night Creatures (Video Game) / int_125e12c4
comment
Second-Hand Storytelling: Likely the result of missing content. The girlfriend's abduction is neither shown nor mentioned in the game. What happens is you meet her at the start of the game where she refers you to the wise woman. Then she's unremarkably absent until she suddenly approaches you in Hecate's Den, but this turns out to be a shapeshifted Hecate. After defeating Hecate, the (supposedly) true girlfriend meets you in the moors and thanks you for saving her. From this, one has to infer she'd been abducted. The manual, at least, is explicit about the situation and mentions that ghouls abducted her to the crypt.
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Human Shield
 Night Creatures (Video Game) / int_132d93f1
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Human Shield: Played with in regards to the Headless Lady. Her body is irrelevant — all there needs to be for her to be is her head. And to protect it, she uses her own heart, lungs, stomach, and intestines as meat shields. The protagonist has to destroy these first before the head can be harmed.
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Our Banshees Are Louder
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Our Banshees Are Louder: Banshees are undead monsters that look like withered elderly women complete with walking canes. Because there are no creature sounds in Night Creatures, the banshees' screams are purely visual. The soundwaves bounce around the room until they hit something.
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Dungeon Town
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Dungeon Town: The town is overrun with large and hostile bats and rats. It looks devoid of townfolk, but it's contextually suggested everyone is still around and either sleeping or wisely staying indoors. After the first encounters with the girlfriend and the wise woman, who live there, they don't show up there a second time, but the shop keeper comes out every time the protagonist visits to gift him an oil lamp or one of the three lures.
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All There in the Manual
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All There in the Manual: Plenty of things about the story, such as what the enemies or locations are called, can only be found in the manual.
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Shopkeeper
 Night Creatures (Video Game) / int_1a6c192d
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Shopkeeper: One of the humans that aids the protagonist is the shop keeper, who gives him a free item (oil lamps or lures) each time he visits the village. The manual suggests he does this as a friendly favor, while in-game his commentary of "Take my goods, foul creature of the night," suggests he's not doing it quite voluntarily.
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Non-Indicative Name
 Night Creatures (Video Game) / int_295087bf
comment
Non-Indicative Name: The boss known as the Headless Lady is named inaccurately and incompletely. She starts off human-looking, but then her head comes floating off to attack the protagonist and her body disappears, so she's a bodiless lady rather than a headless one. On top of that, when her head comes off, four of her organs burst out of her torso to protect the head. These are her heart, her lungs, her stomach, and her intestines. All in all, she comes across more as an unusual penanggalan than a headless anything.
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Trial-and-Error Gameplay
 Night Creatures (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: All of the combat in Night Creatures depends on knowing the (elemental) weaknesses of the night creatures and having the items to put that knowledge to use. Some of it is intuitive or predictable, such as that having the cross keeps the vampires away or that the axe is useful against treants. Some of it is not, like that the creatures in the mire are vulnerable to wooden weapons or that the treant Elm the Impaler can't be harmed by fire. One mercy is that whenever you die, continue, and reach the area you died in again, the wise woman will appear to inform you what kind of weapon you'll want to equip.
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Awesome, but Impractical
 Night Creatures (Video Game) / int_2bdae2ae
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Awesome, but Impractical: The bear form is huge and powerful and solely for combat purposes. But it becomes available only late into the game, when there's little left to do and enemies barely drop vitality points. There are no healing potions in the game and having an animal form active drains vitality. Using the bear form is more of a guarantee of death than dealing with the remaining enemies with the weapons you've got.
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Frog Men
 Night Creatures (Video Game) / int_2df8760d
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Frog Men: The bog monsters look like monstrous humanoid frogs. They're green, have webbed hands, and large mouths, but no eyes. Their means of attack are their tongues.
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Holy Water
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Holy Water: Holy water is one of the two "grenades" of the game. It generates a lightning bolt that moves across the screen and is the only means to defeat the Witch.
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You ALL Look Familiar
 Night Creatures (Video Game) / int_391aa30b
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You ALL Look Familiar: The sprites for the wolf form and the owl form are also in use as the dire wolf and demon owl enemies.
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Michael Jackson's Thriller Parody
 Night Creatures (Video Game) / int_396f385d
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Michael Jackson's Thriller Parody: Hecate's death pose sees her raise up her clawed hands sideways and slightly lift one leg.
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Unintentionally Unwinnable
 Night Creatures (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: There's a hole in the darkwood that leads into the cave. Unless you've already obtained the owl form, you cannot reach the hole to get back to the surface once you've fallen through it and you have to restart the game because you can't proceed without the badger form (which can only be unlocked after the owl form is). On top of that, it is very easy to accidentally or curiously jump into the hole before you're ready, because the darkwood is the most likely place to visit first as it is located on the right of the village and the hole seems like any regular path to take. It is not Unwinnable by Design because then you'd expect a warning from the wise woman like she gives in other situations.
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Damsel in Distress
 Night Creatures (Video Game) / int_4160410d
comment
Damsel in Distress: Downplayed due to missing story content in the game. The protagonist's girlfriend gets abducted shortly after the start of the game. However, unless you read the manual, you won't know this until the very end of the game and even then her abduction can only be inferred from the fact the girlfriend says you saved her.
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Elemental Powers
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Elemental Powers: Downplayed but present. The elements to invoke against the night creatures are silver (axe, crossbow), iron (sword, rifle), wood (club, spear), fire (oil lamp), and water (holy water).
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Race Against the Clock
 Night Creatures (Video Game) / int_496569e8
comment
Race Against the Clock: The entire game is on a timer, presented by the metamorphosis cameo. At the start of the game, it displays a normal human face. As the in-game time moves to dawn, the cameo becomes more monstrous-looking. The final minutes are accentuated by the cameo flashing in warning. The protagonist's sprite also undergoes a change in skin color, becoming green (while the cameo displays him with sheet white skin).
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When Trees Attack
 Night Creatures (Video Game) / int_4a9c731e
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When Trees Attack: If it's not human, it will attack the protagonist. The tree monsters, among which the boss Elm the Impaler, are exclusive to the darkwood. Non-tree plant monsters can be found in both the moors and the mire: haunted cattails will try to shank their victim, strangling vines will try for strangulation, and carnivorous ferns snap at bypassers.
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Animorphism
 Night Creatures (Video Game) / int_4aa3c552
comment
Animorphism: One of the key gameplay features is the ability to take the shape of any of four animals after defeating various bosses. That are the owl, which can fly, the bear, which is strong, the badger, which is small, and the wolf, which is the only form that can see through Hecate's disguise and harm her.
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Silver Has Mystic Powers
 Night Creatures (Video Game) / int_4d2331fd
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Silver Has Mystic Powers: The go-to weapon for the creatures of the darkwood is the silver axe. It's great for chopping the many plant monsters and, somehow, turning werewolves back into humans.
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Not Quite Saved Enough
 Night Creatures (Video Game) / int_4d3827ef
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Not Quite Saved Enough: The protagonist defeats Hecate, seemingly killing her, thereby ending his change into a night creature and freeing his girlfriend that had been abducted some time prior. Or did he? When the protagonist and his girlfriend go home, her face changes into Hecate's, suggesting either the girlfriend is possessed or that she isn't the girlfriend but a shapeshifted Hecate. In the latter scenario, where is the girlfriend, and in either scenario, did the protagonist actually undo the curse?
 Night Creatures (Video Game) / int_4d3827ef
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Snake People
 Night Creatures (Video Game) / int_537b4ea
comment
Snake People: This is a theme shared by Medusa, the Fury, and Hecate. It is true to mythology, but the meaning in Night Creatures is unclear. Medusa has both the traditional snake hair and the modern snake body. The Fury isn't part snake herself (although the manual claims she has snake hair) but carries a snake multi-whip. And Hecate has no snake body, but does have snake hair. Curiously, the attributes of the Fury — the held snakes, the whip, and the torch — are attributes mythologically associated with Hecate, while in mythology Hecate never has snake hair but the Furies often do.
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Our Hydras Are Different
 Night Creatures (Video Game) / int_57a8305d
comment
Our Hydras Are Different: There's one hydra in the game and it's part of the end game Boss Bonanza. It has five heads the all can spit fireballs, but the creature has nor regenerative capabilities.
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Cats Are Mean
 Night Creatures (Video Game) / int_58e43f17
comment
Cats Are Mean: Black cats are enemies lying in wait for victims upon the boulders in the moors. They're described as a cross between a housecat and a panther in manual. They jump around and claw at the protagonist. Whether it's significant or not, the moors are also where the witches can be found.
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Pumpkin Person
 Night Creatures (Video Game) / int_5c9fb18
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Pumpkin Person: One of the bosses is a scarecrow with the telling name Pumpkinhead. He starts off as a pumpkin that rolls towards the protagonist and then grows an immobile body on the spot. His pumpkin head, which regenerates, is used as ammo and can spawn several tiny jack o'lanterns.
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Token Heroic Orc
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Token Heroic Orc: Downplayed. A vampire approaches the protagonist when Hecate has left to explain what just happened. While not necessarily heroic, the vampire is the first to warn the protagonist of the doom that has befallen him and in that regard is the only night creature that doesn't try to kill the protagonist. (At least for a time — he might be any of the vampires encountered later that do try to kill the protagonist.
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Our Ghosts Are Different
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Our Ghosts Are Different: There's both the ghosts and the wraiths to look out for among the undead forces. Both are found in the catacombs, but wraiths also hang out at the graveyard. Ghosts are invisible except for their red outline, they can rise up through the floor to attack the protagonist but cannot descend the same way, and they do a lot of damage. Wraiths are black-cloaked figures that attack with chains.
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Navel-Deep Neckline
 Night Creatures (Video Game) / int_692c48c4
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Navel-Deep Neckline: Hecate wears a dress that leaves her torso vertically exposed from her cleavage down to her navel.
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Vampire Refugee
 Night Creatures (Video Game) / int_6c7a36fc
comment
Vampire Refugee: The protagonist gets cursed to become a night creature at the start of the game and his goal from then on is to destroy Hecate before dawn so he won't lose his humanity. Incidentally, it's implied the protagonist is specifically on his way to becoming a vampire.
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Underground Monkey
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Underground Monkey: The dire wolves, hellhounds, and Cerberus all are based on the same sprite and have similar attack patterns. The dire wolf can only bite, the hellhound can spit fireballs at a save distance, and Cerberus is a miniboss. Muck geysers are elemental hands that rise up from the mire much like grasping limbs do in the graveyard. Muck geysers are more dangerous because they drag their victims into Grimy Water.
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Dressed Like a Dominatrix
 Night Creatures (Video Game) / int_710e51e0
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Dressed Like a Dominatrix: The Fury wears a backless leotard, fishnets, knee-high boots, and she's armed with a cat o' nine tails consisting of snakes. There's no reason given as to why she dresses as such.
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Rodents of Unusual Size
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Rodents of Unusual Size: Among the earliest enemies encountered are giant rats. They ought to not pose a real threat other than what numbers do for them.
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Monster Lord
 Night Creatures (Video Game) / int_80a282ea
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Monster Lord: Hecate, the Queen of Darkness, is the ruler and occasional creator of the night creatures.
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The Trees Have Faces
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The Trees Have Faces: All the hostile treants and the seemingly normal trees in the background of the darkwood have faces.
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Night Creatures (Video Game) / int_817ee3a5
 Night Creatures (Video Game) / int_8a931051
type
Decoy Damsel
 Night Creatures (Video Game) / int_8a931051
comment
Decoy Damsel: Downplayed due to missing story content in the game. The manual mentions that ghouls abducted the protagonist's girlfriend to the crypt. This suggests that the crypt-residing Headless Lady, who looks a little like the girlfriend and makes a beckoning gesture before revealing her monstrous form, is supposed to be a decoy damsel. In-game you don't hear about the girlfriend's abduction until the very end, so this falls flat.
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1.0
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 Night Creatures (Video Game)
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Night Creatures (Video Game) / int_8a931051
 Night Creatures (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Night Creatures (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: There's the full zombies that shamble around in the catacombs and there's the partial zombies known as grasping limbs. Grasping limbs are hands reaching out of the ground in the graveyard and the catacombs. They don't do damage, but hold up their victim for other night creatures to attack them.
 Night Creatures (Video Game) / int_8ba9512b
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Night Creatures (Video Game) / int_8ba9512b
 Night Creatures (Video Game) / int_8e59e4a6
type
Cthulhumanoid
 Night Creatures (Video Game) / int_8e59e4a6
comment
Cthulhumanoid: The treants in the darkwood are of humanoid form and have several green tentacles where their mouth is.
 Night Creatures (Video Game) / int_8e59e4a6
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1.0
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Night Creatures (Video Game) / int_8e59e4a6
 Night Creatures (Video Game) / int_93decddf
type
Ominous Owl
 Night Creatures (Video Game) / int_93decddf
comment
Ominous Owl: The white demon owls of the darkwood and the graveyard are hostile and fast.
 Night Creatures (Video Game) / int_93decddf
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1.0
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Night Creatures (Video Game) / int_93decddf
 Night Creatures (Video Game) / int_9bd8f6c8
type
Nested Mouths
 Night Creatures (Video Game) / int_9bd8f6c8
comment
Nested Mouths: Bog monsters are blobular, green, eyeless creatures with huge mouths. To attack, they open these mouths and lash out their long tongues, at the end of which are green, skull-like heads that aim to bite their victims.
 Night Creatures (Video Game) / int_9bd8f6c8
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Night Creatures (Video Game) / int_9bd8f6c8
 Night Creatures (Video Game) / int_9c1f758a
type
Kill It with Fire
 Night Creatures (Video Game) / int_9c1f758a
comment
Kill It with Fire: The oil lamp is one of the two "grenades" of the game. It is the only means to defeat Pumpkinhead and mummies.
 Night Creatures (Video Game) / int_9c1f758a
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Night Creatures (Video Game) / int_9c1f758a
 Night Creatures (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Night Creatures (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: By the end of the adventure, the protagonist has (likely) acquired three hand held weapons (club, iron sword, silver axe), three projectile weapons (wood spear, crossbow, rifle), two explosive weapons (oil lamp, holy water), three talismans (cross, garlic, wolfsbane), and three lures (fish skeleton, piece of meat, cheese). He has nothing to physically carry it all, but somehow he manages to.
 Night Creatures (Video Game) / int_9c7e3137
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Night Creatures (Video Game) / int_9c7e3137
 Night Creatures (Video Game) / int_a121abc7
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Respawning Enemies
 Night Creatures (Video Game) / int_a121abc7
comment
Respawning Enemies: All regular enemies respawn constantly and on either side of the screen.
 Night Creatures (Video Game) / int_a121abc7
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Night Creatures (Video Game) / int_a121abc7
 Night Creatures (Video Game) / int_b16543d2
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Grimy Water
 Night Creatures (Video Game) / int_b16543d2
comment
Grimy Water: The mire has a lot of grimy water that can't always be avoided, but shouldn't be stood in for longer than necessary for it drains one's vitality.
 Night Creatures (Video Game) / int_b16543d2
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1.0
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Night Creatures (Video Game) / int_b16543d2
 Night Creatures (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Night Creatures (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Averted hard. You find the rifle, you get six bullets with it. You find the crossbow, you get six arrows with it. You find the spears, there's five in total. And you'll never get more ammunition than that, so do save up for bosses.
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Night Creatures (Video Game) / int_b2cdd776
 Night Creatures (Video Game) / int_b575a2b1
type
Cold Iron
 Night Creatures (Video Game) / int_b575a2b1
comment
Cold Iron: Presumably the magic of the iron sword comes from the fact it's cold iron. It and the rifle, which is also iron, are the only weapons that can defeat the Headless Lady.
 Night Creatures (Video Game) / int_b575a2b1
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1.0
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1.0
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Night Creatures (Video Game) / int_b575a2b1
 Night Creatures (Video Game) / int_bc0f0e23
type
Boss Bonanza
 Night Creatures (Video Game) / int_bc0f0e23
comment
Boss Bonanza: The final area, Hecate's Den, is one long hallway in which seven (mini)bosses are fought in succession: Cerberus, Harpy, Medusa, Fury, Hydra, and lastle Hecate herself. None of these bosses are seen before reaching the den.
 Night Creatures (Video Game) / int_bc0f0e23
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Night Creatures (Video Game) / int_bc0f0e23
 Night Creatures (Video Game) / int_c75df49a
type
Shout-Out
 Night Creatures (Video Game) / int_c75df49a
comment
Shout-Out: Elm the Impaler is a treant adaptation of Vlad the Impaler.
 Night Creatures (Video Game) / int_c75df49a
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1.0
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 Night Creatures (Video Game)
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Night Creatures (Video Game) / int_c75df49a
 Night Creatures (Video Game) / int_c8bdefe6
type
Garlic Is Abhorrent
 Night Creatures (Video Game) / int_c8bdefe6
comment
Garlic Is Abhorrent: One of the three talismans of the game is garlic, which is a random find. It repels dire wolves.
 Night Creatures (Video Game) / int_c8bdefe6
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1.0
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Night Creatures (Video Game) / int_c8bdefe6
 Night Creatures (Video Game) / int_cbfd6e47
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Flying Broomstick
 Night Creatures (Video Game) / int_cbfd6e47
comment
Flying Broomstick: Witches fly around on broomsticks in the moors.
 Night Creatures (Video Game) / int_cbfd6e47
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1.0
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Night Creatures (Video Game) / int_cbfd6e47
 Night Creatures (Video Game) / int_d2d520f4
type
Our Ghouls Are Creepier
 Night Creatures (Video Game) / int_d2d520f4
comment
Our Ghouls Are Creepier: The ghouls of Night Creatures appear to be of the Lovecraftian variety, although they are classified as undeads. They're reptillian-looking with a huge mouth and glowing eyes, are a head taller than the protagonist, are dressed in tatters, and have long, spindly arms.
 Night Creatures (Video Game) / int_d2d520f4
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 Night Creatures (Video Game) / int_d5ac9158
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Harping on About Harpies
 Night Creatures (Video Game) / int_d5ac9158
comment
Harping on About Harpies: There's one harpy in the game and she's part of the end game Boss Bonanza. Her look is fairly true to mythology, being a bird's body topped by a human head.
 Night Creatures (Video Game) / int_d5ac9158
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Night Creatures (Video Game) / int_d5ac9158
 Night Creatures (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Night Creatures (Video Game) / int_d63f95a8
comment
Will-o'-the-Wisp: Will o'wisps appear as slow-moving green lights exclusive to the mire. They explode upon contact and are classified as special monsters.
 Night Creatures (Video Game) / int_d63f95a8
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1.0
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Night Creatures (Video Game) / int_d63f95a8
 Night Creatures (Video Game) / int_dae59ff8
type
Empty Room Psych
 Night Creatures (Video Game) / int_dae59ff8
comment
Empty Room Psych: There is nothing to gain from visiting the mire. Aside from the village, it is the only surface area that does not host a boss.
 Night Creatures (Video Game) / int_dae59ff8
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1.0
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Night Creatures (Video Game) / int_dae59ff8
 Night Creatures (Video Game) / int_dc0ab531
type
Flying Face
 Night Creatures (Video Game) / int_dc0ab531
comment
Flying Face: Both the winged skulls and the killer mists are regular enemies that classify as special monsters and consist of flying faces. In the case of winged skulls, they're flying skulls. In the case of killer mists, these are whirlwinds generated by four skulls. All four skulls need to be destroyed to end a killer mist. As for bosses, the Headless Lady's head comes off and floats around while her body disappears.
 Night Creatures (Video Game) / int_dc0ab531
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1.0
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Night Creatures (Video Game) / int_dc0ab531
 Night Creatures (Video Game) / int_dd3d1f69
type
Wicked Witch
 Night Creatures (Video Game) / int_dd3d1f69
comment
Wicked Witch: Foremost, there's the Witch of the Cave, one of the bosses. She dresses in a face-obscuring cloak, flies unassisted, and attacks by conjuring bats from her Magic Cauldron. Defeating the Witch unlocks the bear form. Secondly, there's regular witches that have all the classic witch traits: pointy hats, Flying Broomsticks, and Sinister Schnozs. They shoot magic down at the protagonist.
 Night Creatures (Video Game) / int_dd3d1f69
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Night Creatures (Video Game) / int_dd3d1f69
 Night Creatures (Video Game) / int_df237522
type
Hellhound
 Night Creatures (Video Game) / int_df237522
comment
Hellhound: There's the regular enemies actually called hellhounds and there's the miniboss Cerberus. Cerberus is a green dog with three heads (the third is barely visible on the sprite) and a snake tail that seems to be inspired by the Classical Chimera. It is the first miniboss fought in Hecate's Den. Hellhounds are dogs with a green glow that spit fireballs and only show up in the moors. The manual claims they also inhabit Hecate's Den and, as per mythology, are the goddess's favored pets, but in the game they cannot be found in Hecate's Den.
 Night Creatures (Video Game) / int_df237522
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1.0
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Night Creatures (Video Game) / int_df237522
 Night Creatures (Video Game) / int_e329a741
type
Stock Animal Diet
 Night Creatures (Video Game) / int_e329a741
comment
Stock Animal Diet: The three lures are pieces of food the protagonist can lay down so that any animal that wants a bite is distracted by it. These are cheese for the rats, piece of meat for dire wolves, and fish skeletons for black cats.
 Night Creatures (Video Game) / int_e329a741
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1.0
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Night Creatures (Video Game) / int_e329a741
 Night Creatures (Video Game) / int_e3613529
type
Protective Charm
 Night Creatures (Video Game) / int_e3613529
comment
Protective Charm: There are three talismans in the game: a cross, garlic, and wolfsbane. They are to be found randomly. The cross protects against vampires (the manual erronously lists mummies as also being repelled), garlic against dire wolves, and wolfsbane against werewolves.
 Night Creatures (Video Game) / int_e3613529
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Night Creatures (Video Game) / int_e3613529
 Night Creatures (Video Game) / int_ef42ca88
type
Emergency Weapon
 Night Creatures (Video Game) / int_ef42ca88
comment
Emergency Weapon: Without weapons, you can still punch night creatures to death. It's always effective in that punching does more damage than a not-advantageous weapon, but the cost of getting within range to the night creatures makes it an inadvisable emergency weapon.
 Night Creatures (Video Game) / int_ef42ca88
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1.0
 Night Creatures (Video Game) / int_ef42ca88
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Night Creatures (Video Game) / int_ef42ca88
 Night Creatures (Video Game) / int_f0bcf72a
type
Time Keeps On Ticking
 Night Creatures (Video Game) / int_f0bcf72a
comment
Time Keeps On Ticking: The wise woman shows up with advice any time an animal form is unlocked or you've used a continue. Everything stops while she talks to you, except for the protagonist's vitality being drained from being in animal form. Because you have to walk a bit for her to come after beating a boss, there's plenty of time and incentive to try out the new fancy animal form and her message likely distracts from the fact the vitality bar down in the corner is decreasing.
 Night Creatures (Video Game) / int_f0bcf72a
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Night Creatures (Video Game) / int_f0bcf72a
 Night Creatures (Video Game) / int_f74022ea
type
Magic Cauldron
 Night Creatures (Video Game) / int_f74022ea
comment
Magic Cauldron: The Witch floats into battle with one. Its vapors take the shape of bats to fight for her.
 Night Creatures (Video Game) / int_f74022ea
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1.0
 Night Creatures (Video Game) / int_f74022ea
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Night Creatures (Video Game) / int_f74022ea
 Night Creatures (Video Game) / int_f7991a5c
type
Wrap Around
 Night Creatures (Video Game) / int_f7991a5c
comment
Wrap Around: The surface area wraps around, suggesting that the four areas all neighbor the village. Going right from the village, there's the darkwood, the mire, the moors, and the graveyard before one's back at the village. Going left gets one across the same areas in reversed order.
 Night Creatures (Video Game) / int_f7991a5c
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Night Creatures (Video Game) / int_f7991a5c
 Night Creatures (Video Game) / int_f8b3fa5d
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Our Werewolves Are Different
 Night Creatures (Video Game) / int_f8b3fa5d
comment
Our Werewolves Are Different: The werewolves are only found in the darkwood. They are reasonably fast and capable of jumping far, but they keep a distance mostly to anyone carrying wolfsbane with them. Upon being hit with silver, even if that silver is incorporated in an axe, they do not die but return to human form and cease being hostile.
 Night Creatures (Video Game) / int_f8b3fa5d
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 Night Creatures (Video Game) / int_fe5ed7bf
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Our Gargoyles Rock
 Night Creatures (Video Game) / int_fe5ed7bf
comment
Our Gargoyles Rock: The gargoyles are classified as enchanted objects and exclusive to the graveyard. They don't move from their spot because they're statues, but they're also indestructible. They can only snap at the protagonist, so they just have to be avoided.
 Night Creatures (Video Game) / int_fe5ed7bf
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Night Creatures (Video Game)

The following is a list of statements referring to the current page from other pages.

 Night Creatures (Video Game)
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Holy Water / int_41cf95af
 Night Creatures (Video Game)
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Pumpkin Person / int_41cf95af
 Night Creatures (Video Game)
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Scary Scarecrows / int_41cf95af
 Night Creatures (Video Game)
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Video Games of 1990–1994 / int_41cf95af
 Night Creatures (Video Game)
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Will-o'-the-Wisp / int_41cf95af