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1942 (Video Game)

 1942 (Video Game)
type
TVTItem
 1942 (Video Game)
label
1942 (Video Game)
 1942 (Video Game)
page
NineteenFortyTwo
 1942 (Video Game)
comment
The 1942 series is a series of arcade vertical-scrolling Shoot Em Ups developed by Capcom, set mainly in World War II. The player is an American "Super Ace" in a P-38 Lightning who spends a surprising amount of time kicking the spit out of the Imperial Japanese Navy for a series made in Japan. 1942 (Arcade, 1984) 1943: The Battle of Midway (Arcade, 1987) Ported to the NES/Famicom in 1988. 1943 Kai (Arcade, 1988): Unreleased in the US, aside from a bootleg titled 1943: The Battle of Midway: Mark II. Ported to the PC-Engine by Naxat Soft in 1991. 1941: Counter Attack (Arcade, 1990) 19XX: The War Against Destiny (Arcade, 1996) 1944: The Loop Master (Arcade, 2000; developed by 8ing / Raizing) 1942 Joint Strike (Xbox 360 and PlayStation 3, 2009)Do not confuse with Battlefield 1942, which is a whole different ballgame, the sequel series of television show 1941 (2009), the movie 1941 (1979), Strikers 1945 (despite that also being a shmup series), or (heaven forbid) Nineteen Eighty-Four. Also has nothing to do with the video game company Midway Games.note The "Midway" referred to here is Midway Island, which was part of the Pacific Theater of World War II.Incredibly, this sole Capcom series has its own wiki.
 1942 (Video Game)
fetched
2024-02-14T03:48:34Z
 1942 (Video Game)
parsed
2024-02-14T03:48:34Z
 1942 (Video Game)
processingComment
Dropped link to Inverted: Not a Feature - UNKNOWN
 1942 (Video Game)
processingComment
Dropped link to Prequel: Not a Feature - ITEM
 1942 (Video Game)
processingUnknown
Inverted
 1942 (Video Game)
isPartOf
DBTropes
 1942 (Video Game) / int_13f5b1b
type
Instant-Win Condition
 1942 (Video Game) / int_13f5b1b
comment
Instant-Win Condition: In 1942, upon completing a stage, all on-screen enemies will explode.
 1942 (Video Game) / int_13f5b1b
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 1942 (Video Game) / int_13f5b1b
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1942 (Video Game) / int_13f5b1b
 1942 (Video Game) / int_1fffccf7
type
No Plot? No Problem!
 1942 (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: 19XX, although the plot is easy enough to understand through the in-game cutscenes.
 1942 (Video Game) / int_1fffccf7
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1942 (Video Game) / int_1fffccf7
 1942 (Video Game) / int_259d5879
type
Anachronism Stew
 1942 (Video Game) / int_259d5879
comment
Anachronism Stew: The series has weapons that should not have existed in WWII, such as a space shuttle-like rocket boss and Energy Weapons. 1944 has songs that sound very similar to rock songs that wouldn't exist for another 20-30 years.
 1942 (Video Game) / int_259d5879
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1942 (Video Game) / int_259d5879
 1942 (Video Game) / int_263bb4ec
type
Wave-Motion Gun
 1942 (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: 19XX has both the fifth boss, Sancho Pedro, and the final form of the Final Boss use this on you. Especially dangerous is the final boss' one, as his spins and sucks the player towards it!
 1942 (Video Game) / int_263bb4ec
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1942 (Video Game) / int_263bb4ec
 1942 (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 1942 (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: In the NES port of 1943, you are congratulated for winning the war after defeating the first 16 or so stages. And then you find out that all those bosses were a diversion from the real army.
 1942 (Video Game) / int_33fa230b
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1942 (Video Game) / int_33fa230b
 1942 (Video Game) / int_391d6577
type
Sequel Escalation
 1942 (Video Game) / int_391d6577
comment
Sequel Escalation: Inverted and played straight at the same time; up to 19XX, each game has fewer levels (1942's 32 stages -> 1943's 16 stages -> 1941's 6 stages), but each newer game has stages that are more varied and have more complex gameplay than "fight waves of enemies in the sky until you reach the next end-of-stage carrier."
 1942 (Video Game) / int_391d6577
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1942 (Video Game) / int_391d6577
 1942 (Video Game) / int_3bb81225
type
Recurring Boss
 1942 (Video Game) / int_3bb81225
comment
Recurring Boss: In 1941, Leviathan, the Stage 1 boss, makes an upgraded reappearance in Stage 5. In 19XX, there's F. Blacker, the black fighter that destroys your mothership and harasses you on every level. You finally get to settle the score with it in the end.
 1942 (Video Game) / int_3bb81225
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1942 (Video Game) / int_3bb81225
 1942 (Video Game) / int_3ccaf3ac
type
No Swastikas
 1942 (Video Game) / int_3ccaf3ac
comment
No Swastikas: 1941 pits you against the Germans, yet not a single swastika is in sight.
 1942 (Video Game) / int_3ccaf3ac
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1942 (Video Game) / int_3ccaf3ac
 1942 (Video Game) / int_3e80dd34
type
Damage Is Fire
 1942 (Video Game) / int_3e80dd34
comment
Damage Is Fire: The Ayako bombers show their damage level by how many engines are on fire. Ayako I's engines catch fire in pairs; Ayako II's engines catch fire one at a time for the first two, then the third and fourth together; Ayako III's engines catch fire one at a time.
 1942 (Video Game) / int_3e80dd34
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1942 (Video Game) / int_3e80dd34
 1942 (Video Game) / int_420ab7c6
type
Smart Bomb
 1942 (Video Game) / int_420ab7c6
comment
Smart Bomb: 1943 and 1941 have special attacks that damage everything on-screen at the expense of health. 19XX and 1944 instead give you bomb items, with the former allowing you to charge up a bomb attack that deals more damage than simply tapping the bomb button. 1942 just has the white POW's, which kill everything on screen when collected.
 1942 (Video Game) / int_420ab7c6
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1942 (Video Game) / int_420ab7c6
 1942 (Video Game) / int_42d9daf9
type
No Fair Cheating
 1942 (Video Game) / int_42d9daf9
comment
No Fair Cheating: The NES adaptation of 1943 uses a five-character Password Save system that encodes not only the stage number, but also your ship's six parameters. The last character in the password doubles as a checksum and also imposes a minimum starting stage based on your total parameters, so you can't just waltz into stage 1 with maxed-out everything.
 1942 (Video Game) / int_42d9daf9
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1942 (Video Game) / int_42d9daf9
 1942 (Video Game) / int_4536fd29
type
Energy Weapon
 1942 (Video Game) / int_4536fd29
comment
Energy Weapon: Some of the enemies happen to use laser weapons, in WW frickin' II, no less!
 1942 (Video Game) / int_4536fd29
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 1942 (Video Game) / int_4536fd29
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1942 (Video Game) / int_4536fd29
 1942 (Video Game) / int_480c69ba
type
Infinity -1 Sword
 1942 (Video Game) / int_480c69ba
comment
Infinity -1 Sword: In NES 1943, the first special weapon you can get is a Short-Range Shotgun that can cancel enemy bullets, but has a slow firing rate. However, this weapon can be upgraded to a "super" shotgun that not only has longer range, but also fires the basic gun in conjunction with the shotgun, making it one of the best weapons in the game in spite of the low amount of effort needed to get it, whereas similarly powerful weapons require investing into the Special Weapon stat and also require you to shoot special weapon icons many times just to get them.
 1942 (Video Game) / int_480c69ba
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1942 (Video Game) / int_480c69ba
 1942 (Video Game) / int_4b4ac0ca
type
Homing Projectile
 1942 (Video Game) / int_4b4ac0ca
comment
Homing Projectile: Holding down the fire button in 19XX causing your ship to charge up a piercing projectile that destroys weaker enemies in one hit. When it hits a stronger one, it tags it to allow the player to fire homing lasers at it for a short period of time on top of their normal shots.
 1942 (Video Game) / int_4b4ac0ca
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1942 (Video Game) / int_4b4ac0ca
 1942 (Video Game) / int_51567188
type
Cast from Hit Points
 1942 (Video Game) / int_51567188
comment
Cast from Hit Points: How special attacks work in 1943 and 1941.
 1942 (Video Game) / int_51567188
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1942 (Video Game) / int_51567188
 1942 (Video Game) / int_57571638
type
N+1 Sequel Title
 1942 (Video Game) / int_57571638
comment
N+1 Sequel Title: The games after 1942 are numbered 1943 and 1944. Also somewhat inverted as one of the sequels is numbered 1941.
 1942 (Video Game) / int_57571638
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 1942 (Video Game) / int_57571638
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1942 (Video Game) / int_57571638
 1942 (Video Game) / int_589e54d3
type
Charged Attack
 1942 (Video Game) / int_589e54d3
comment
Charged Attack: Every game from the NES/FC port of 1943 onwards lets you charge up a powerful shot by holding down and releasing the shot button. 19XX does this with the Smart Bomb. The effects are, in order of least to most powerful, a screen-clearing carpet bomb, a concentrated radial explosion, and several of the aforementioned radial explosions all over the place. 1944 has a "CHARGE" meter that needs to be filled to full to initiate an Invulnerable Attack. The charge doesn't have to be done in one go; releasing the shot button will simply let the meter slowly decrease instead of disappearing entirely. However, once the attack is used, there is an "OVER HEAT" period during which the meter cannot be charged again.
 1942 (Video Game) / int_589e54d3
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1942 (Video Game) / int_589e54d3
 1942 (Video Game) / int_5989e3b6
type
Enemy Mine
 1942 (Video Game) / int_5989e3b6
comment
Enemy Mine: Played with in 19XX which has the Japanese-made Shinden, which was never put into real battle at that time due to Japan's surrender in WWII (but one of two examples was dismantled, shipped to the US, and restored), and 1944 in which the second player character brings in a Japanese-made Mitsubishi A6M Zero.
 1942 (Video Game) / int_5989e3b6
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1942 (Video Game) / int_5989e3b6
 1942 (Video Game) / int_5e782d0c
type
Super Prototype
 1942 (Video Game) / int_5e782d0c
comment
Sancho Pedro is a Super Prototype train that was being developed in a secret factory in Spain. It can fire, among other things, a Wave-Motion Gun at the player.
 1942 (Video Game) / int_5e782d0c
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1942 (Video Game) / int_5e782d0c
 1942 (Video Game) / int_603f1a80
type
Pragmatic Adaptation
 1942 (Video Game) / int_603f1a80
comment
Pragmatic Adaptation: The NES version of 1943 is considerably different from the arcade version (whereas the port of 1942 on the same console was a straight attempt to replicate the arcade version on NES/Famicom hardware). It only supports one player, has a stat point system that allows the player to upgrade their ship, and some bosses are added while others are removed. The boss names were also changed from the names of real-world IJN battleships to names based on other sources, in order to quell controversy about the game being anti-Japanese.
 1942 (Video Game) / int_603f1a80
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1942 (Video Game) / int_603f1a80
 1942 (Video Game) / int_62259825
type
Nintendo Hard
 1942 (Video Game) / int_62259825
comment
Nintendo Hard: Except for 19XX and 1944, which is noticeably easier in an era where Bullet Hell shooters started trending in arcades.
 1942 (Video Game) / int_62259825
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 1942 (Video Game) / int_62259825
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1942 (Video Game) / int_62259825
 1942 (Video Game) / int_62cbb836
type
Mid-Season Upgrade
 1942 (Video Game) / int_62cbb836
comment
Mid Game Upgrade: Partway through 1944, your Attack Drones, which up to this point have been WWII-era planes, are upgraded to little jet fighters with Energy Weapons.
 1942 (Video Game) / int_62cbb836
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 1942 (Video Game) / int_62cbb836
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1942 (Video Game) / int_62cbb836
 1942 (Video Game) / int_75f38750
type
Kaizo Trap
 1942 (Video Game) / int_75f38750
comment
Kaizo Trap: In 1943, most ship bosses will explode into shrapnel when defeated. Better avoid it, especially if you manage to beat the final boss and forget all about the shrapnel...or you can shoot it for extra points. A couple bosses in 19XX will also unleash one last volley of attacks while they're in the middle of exploding.
 1942 (Video Game) / int_75f38750
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1942 (Video Game) / int_75f38750
 1942 (Video Game) / int_77e527d6
type
Spent Shells Shower
 1942 (Video Game) / int_77e527d6
comment
Spent Shells Shower: The Sancho Pedro of 19XX uses this with a twist after he fires out his machinegun in his second form... He fires out the shells forward towards you, making you have to avoid (or just shoot) them!
 1942 (Video Game) / int_77e527d6
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1942 (Video Game) / int_77e527d6
 1942 (Video Game) / int_7b21ef92
type
Later-Installment Weirdness
 1942 (Video Game) / int_7b21ef92
comment
Later-Installment Weirdness: 1944 is the only arcade installment to use a horizontally-oriented screen. You're still scrolling vertically, mind you.
 1942 (Video Game) / int_7b21ef92
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 1942 (Video Game) / int_7b21ef92
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1942 (Video Game) / int_7b21ef92
 1942 (Video Game) / int_82108e3d
type
Attack Its Weak Point
 1942 (Video Game) / int_82108e3d
comment
Attack Its Weak Point: In 1943, the Ayako bombers can only be damaged in their engines, but you can keep shooting the same engines even after they have been set on fire. They are defeated once all their engines go down.
 1942 (Video Game) / int_82108e3d
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1942 (Video Game) / int_82108e3d
 1942 (Video Game) / int_82b48dc
type
Stupid Jetpack Hitler
 1942 (Video Game) / int_82b48dc
comment
Prior to that, 1943 had overtones of Stupid Jetpack Tojo, with oversize giant bombers as bosses, bombers launching multiple Kamikaze MXY7 rocket planes and whole squadrons of jet and rocket fighters that only existed as prototypes at the end of the war, all ostensibly in 1943. For that matter, the player's P-38 Lightning has overtones of Stupid Jetpack FDR, with Frickin' Laser Beams, apparently some kind of energy shield, the ability to summon actual lightning, and being carrier-based despite the real thing being a land-based Army Air Forces fighter.
 1942 (Video Game) / int_82b48dc
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1942 (Video Game) / int_82b48dc
 1942 (Video Game) / int_84e189a8
type
Life Meter
 1942 (Video Game) / int_84e189a8
comment
Life Meter: Varies. In 1943, you get a Life Meter that drains over time (though you can't die of time drain). 1941 offers Hit Points that you lose one of with each hit. 1944's and Joint Strike's are more similar-looking to 1943's, without the time drain.
 1942 (Video Game) / int_84e189a8
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1942 (Video Game) / int_84e189a8
 1942 (Video Game) / int_8bc0317a
type
Invulnerable Attack
 1942 (Video Game) / int_8bc0317a
comment
1944 has a "CHARGE" meter that needs to be filled to full to initiate an Invulnerable Attack. The charge doesn't have to be done in one go; releasing the shot button will simply let the meter slowly decrease instead of disappearing entirely. However, once the attack is used, there is an "OVER HEAT" period during which the meter cannot be charged again.
 1942 (Video Game) / int_8bc0317a
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1942 (Video Game) / int_8bc0317a
 1942 (Video Game) / int_92dfffae
type
Retraux
 1942 (Video Game) / int_92dfffae
comment
Retraux: Joint Strike's graphics are made to resemble a film from the early 20th century.
 1942 (Video Game) / int_92dfffae
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 1942 (Video Game) / int_92dfffae
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1942 (Video Game) / int_92dfffae
 1942 (Video Game) / int_95974d1d
type
Password Save
 1942 (Video Game) / int_95974d1d
comment
Password Save: The NES version of 1943 gives you a five-character password when you die, which can then be used to pick the game back up from the stage you died in with all of the stats you had at the start of the stage.
 1942 (Video Game) / int_95974d1d
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1942 (Video Game) / int_95974d1d
 1942 (Video Game) / int_9e943076
type
One-Man Army
 1942 (Video Game) / int_9e943076
comment
One-Man Army: Whatever incarnation of the game, it's you in your one fighter plane against the entire Japanese (or whatever) fleet.
 1942 (Video Game) / int_9e943076
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1942 (Video Game) / int_9e943076
 1942 (Video Game) / int_a632f7fa
type
Cool Train
 1942 (Video Game) / int_a632f7fa
comment
Cool Train: Two bosses in 19XX are giant trains travelling on two or more sets of train tracks. Kalebert Armor is a slow-moving battle train that was overseeing operations at the heart of Africa. Sancho Pedro is a Super Prototype train that was being developed in a secret factory in Spain. It can fire, among other things, a Wave-Motion Gun at the player.
 1942 (Video Game) / int_a632f7fa
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1942 (Video Game) / int_a632f7fa
 1942 (Video Game) / int_ac320c0e
type
Nuke 'em
 1942 (Video Game) / int_ac320c0e
comment
Nuke 'em: In 19XX's final stage, the Recurring Boss escorts a pair of nuclear missiles aimed at Tokyo. Even if you time him out in the final battle, you'll always destroy the nukes in time in the ending cutscene.
 1942 (Video Game) / int_ac320c0e
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 1942 (Video Game) / int_b37f7b5
type
Bladder of Steel
 1942 (Video Game) / int_b37f7b5
comment
Bladder of Steel: 1942 has 32 stages, 1943 has 16 stages, and 1944 has 15 stages. If you plan on one-crediting any of these in the arcade, make sure you use the bathroom in advance.
 1942 (Video Game) / int_b37f7b5
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 1942 (Video Game) / int_c335b9ec
type
Irony
 1942 (Video Game) / int_c335b9ec
comment
Irony: Meta example: In 1942, 1943, and 1944, you're fighting the Japanese military. The company behind this series is Japanese itself. According with Yoshiki Okamoto, who worked in the game, Capcom got into really hot water in Japan for having the Japanese players controlling an American plane and destroying Japanese planes and that was the reason why the NES version, 1941 and 19XX features different kind of enemies, like the Germans in 1941.
 1942 (Video Game) / int_c335b9ec
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 1942 (Video Game) / int_c41114f6
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Year X
 1942 (Video Game) / int_c41114f6
comment
Year X: 19XX.
 1942 (Video Game) / int_c41114f6
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1942 (Video Game) / int_c41114f6
 1942 (Video Game) / int_c75df49a
type
Shout-Out
 1942 (Video Game) / int_c75df49a
comment
Shout-Out: 1943 has some to other Capcom games in its items. Barrel* 10,000 points, Arcade; 16 weapon points, NES - Pirate Ship Higemaru Strawberry* 20,000 points, Arcade, bamboo shoot* 2000 points, Arcade; one power point, NES, dragonfly* 10,000 points, Arcade; two power points, NES - Son Son Mobi-chan* 100,000 points, Arcade; 32 energy and weapon points, NES - Side Arms
 1942 (Video Game) / int_c75df49a
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 1942 (Video Game) / int_cabaf736
type
Critical Annoyance
 1942 (Video Game) / int_cabaf736
comment
Critical Annoyance: In 1943 and 1941, an alarm goes off whenever your health runs low. The NES port of 1943 is worse: it replaces the current BGM with a Jaws-like tune when your health falls below 20.
 1942 (Video Game) / int_cabaf736
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1942 (Video Game) / int_cabaf736
 1942 (Video Game) / int_cf57aca1
type
Orwellian Retcon
 1942 (Video Game) / int_cf57aca1
comment
Sadly, these were all changed to generic made-up names when it was ported to the NES both in the U.S. and Japanese versions, due to the Japanese controversy regarding this.
 1942 (Video Game) / int_cf57aca1
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1942 (Video Game) / int_cf57aca1
 1942 (Video Game) / int_dce1e955
type
Balance, Speed, Strength Trio
 1942 (Video Game) / int_dce1e955
comment
Balance, Speed, Strength Trio: Different from past games of the series, in 19XX you can choose between three planes with different skills: Lockheed P-38 Lightning (balance), the series's staple and the most balanced ship of the three; de Havilland Mosquito (strength), returning from 1941 that focuses on firepower; and Kyushu J7W Shinden (speed), a newcomer ship and the most fast and maneuverable ship.
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 1942 (Video Game) / int_df1793de
type
Updated Re-release
 1942 (Video Game) / int_df1793de
comment
Updated Re-release: 1943 Kai was this to the original 1943. It made the enemies harder, changed the boss order around, redid some of the player's weapons (including adding a laser beam weapon), and replaced the player's P-38 with a Boeing-Stearman Model 75 biplane. In US, this version was renamed, with "Mark II" added after the original title.
 1942 (Video Game) / int_df1793de
featureApplicability
1.0
 1942 (Video Game) / int_df1793de
featureConfidence
1.0
 1942 (Video Game)
hasFeature
1942 (Video Game) / int_df1793de
 1942 (Video Game) / int_e1aed0a9
type
Boss Subtitles
 1942 (Video Game) / int_e1aed0a9
comment
Boss Subtitles: In 1943, each stage is preceded by a message saying "Offensive target: [Boss name]. May you fight bravely!" Inverted (sort of) in 1944, where you are shown the subtitles only after you’ve defeated the boss.
 1942 (Video Game) / int_e1aed0a9
featureApplicability
1.0
 1942 (Video Game) / int_e1aed0a9
featureConfidence
1.0
 1942 (Video Game)
hasFeature
1942 (Video Game) / int_e1aed0a9
 1942 (Video Game) / int_e76151c3
type
Battleship Raid
 1942 (Video Game) / int_e76151c3
comment
Battleship Raid: A lot of the series' bosses are battleships.
 1942 (Video Game) / int_e76151c3
featureApplicability
1.0
 1942 (Video Game) / int_e76151c3
featureConfidence
1.0
 1942 (Video Game)
hasFeature
1942 (Video Game) / int_e76151c3
 1942 (Video Game) / int_e95637fd
type
Wolfpack Boss
 1942 (Video Game) / int_e95637fd
comment
Wolf Pack Boss: Some stage bosses in 1943 aren't a single large ship, but an entire fleet of bombers. Boss ships do count too, since you shoot the lower-class ships first.
 1942 (Video Game) / int_e95637fd
featureApplicability
1.0
 1942 (Video Game) / int_e95637fd
featureConfidence
1.0
 1942 (Video Game)
hasFeature
1942 (Video Game) / int_e95637fd
 1942 (Video Game) / int_ebe55efb
type
RPG Elements
 1942 (Video Game) / int_ebe55efb
comment
RPG Elements: The NES port of 1943 allows you to upgrade your plane's stats by touching certain hidden icons. Most specifically, it is a Point Build System.
 1942 (Video Game) / int_ebe55efb
featureApplicability
1.0
 1942 (Video Game) / int_ebe55efb
featureConfidence
1.0
 1942 (Video Game)
hasFeature
1942 (Video Game) / int_ebe55efb
 1942 (Video Game) / int_f068cba
type
Oddball in the Series
 1942 (Video Game) / int_f068cba
comment
Oddball in the Series: 1941 is the only game in the series not to feature Imperial Japan in any capacity, being set entirely in Europe instead.
 1942 (Video Game) / int_f068cba
featureApplicability
1.0
 1942 (Video Game) / int_f068cba
featureConfidence
1.0
 1942 (Video Game)
hasFeature
1942 (Video Game) / int_f068cba
 1942 (Video Game) / int_fb09db1f
type
Video-Game Lives
 1942 (Video Game) / int_fb09db1f
comment
Video-Game Lives: 1942, 19XX, and Joint Strike.
 1942 (Video Game) / int_fb09db1f
featureApplicability
1.0
 1942 (Video Game) / int_fb09db1f
featureConfidence
1.0
 1942 (Video Game)
hasFeature
1942 (Video Game) / int_fb09db1f
 1942 (Video Game) / int_ffad4e9f
type
Shown Their Work
 1942 (Video Game) / int_ffad4e9f
comment
Shown Their Work: The Japanese versions of 1943 featured accurately modeled (as accurate as a Famicom could, anyway) versions of actual WWII IJN capital ships. A diligent player could recognize many Japanese battleships and carriers, including the Ise, Nagato, Yamato (post refit), Akagi, Hiryu, and several others. On the other hand, the Ayako bombers are completely original-made for the game; they could be inspired by the Mitsubishi Ki-67 ''Hiryu'' heavy bomber, but the Ayako bombers are four-engined, while the Hiryu used only two. Sadly, these were all changed to generic made-up names when it was ported to the NES both in the U.S. and Japanese versions, due to the Japanese controversy regarding this.
 1942 (Video Game) / int_ffad4e9f
featureApplicability
1.0
 1942 (Video Game) / int_ffad4e9f
featureConfidence
1.0
 1942 (Video Game)
hasFeature
1942 (Video Game) / int_ffad4e9f
 1942 (Video Game) / int_name
type
ItemName
 1942 (Video Game) / int_name
comment
 1942 (Video Game) / int_name
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1.0
 1942 (Video Game) / int_name
featureConfidence
1.0
 1942 (Video Game)
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1942 (Video Game) / int_name
 1942 (Video Game) / int_name
itemName
1942 (Video Game)

The following is a list of statements referring to the current page from other pages.

 1942 (Video Game)
hasFeature
A Winner Is You / int_9caf1d
 1942 (Video Game)
hasFeature
Anachronistic Soundtrack / int_9caf1d
 1942 (Video Game)
hasFeature
Attack Drone / int_9caf1d
 1942 (Video Game)
hasFeature
Attackable Pickup / int_9caf1d
 1942 (Video Game)
hasFeature
Balance, Speed, Strength Trio / int_9caf1d
 1942 (Video Game)
hasFeature
Battleship Raid / int_9caf1d
 1942 (Video Game)
hasFeature
Bladder of Steel / int_9caf1d
 1942 (Video Game)
hasFeature
Capcom Sequel Stagnation / int_9caf1d
 1942 (Video Game)
hasFeature
Critical Annoyance / int_9caf1d
 1942 (Video Game)
hasFeature
Fighter-Launching Sequence / int_9caf1d
 1942 (Video Game)
hasFeature
Hard Mode Filler / int_9caf1d
 1942 (Video Game)
hasFeature
Japanese Video Games / int_9caf1d
 1942 (Video Game)
hasFeature
Kaizo Trap / int_9caf1d
 1942 (Video Game)
hasFeature
Marathon Level / int_9caf1d
 1942 (Video Game)
hasFeature
Mexicans Love Speedy Gonzales / int_9caf1d
 1942 (Video Game)
hasFeature
Mid-Season Upgrade / int_9caf1d
 1942 (Video Game)
hasFeature
N+1 Sequel Title / int_9caf1d
 Nineteen Forty Two
seeAlso
1942 (Video Game)
 1942 (Video Game)
hasFeature
No Fair Cheating / int_9caf1d
 1942 (Video Game)
hasFeature
No Swastikas / int_9caf1d
 1942 (Video Game)
hasFeature
Offending the Creator's Own / int_9caf1d
 1942 (Video Game)
hasFeature
Password Save / int_9caf1d
 1942 (Video Game)
hasFeature
Point Build System / int_9caf1d
 1942 (Video Game)
hasFeature
Port Overdosed / int_9caf1d
 1942 (Video Game)
hasFeature
Real Is Brown / int_9caf1d
 1942 (Video Game)
hasFeature
Recurring Boss / int_9caf1d
 1942 (Video Game)
hasFeature
Rings of Death / int_9caf1d
 1942 (Video Game)
hasFeature
Sequel Difficulty Drop / int_9caf1d
 1942 (Video Game)
hasFeature
Shoot the Bullet / int_9caf1d
 1942 (Video Game)
hasFeature
Slow Laser / int_9caf1d
 1942 (Video Game)
hasFeature
Spread Shot / int_9caf1d
 Strikers1945
seeAlso
1942 (Video Game)
 1942 (Video Game)
hasFeature
Stupid Jetpack Hitler / int_9caf1d
 1942 (Video Game)
hasFeature
Title by Year / int_9caf1d
 1942 (Video Game)
hasFeature
Vertical Scrolling Shooter / int_9caf1d
 1942 (Video Game)
hasFeature
Video Game Historical Revisionism / int_9caf1d
 1942 (Video Game)
hasFeature
Year X / int_9caf1d
 NineteenFortyTwo
sameAs
1942 (Video Game)