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Ninja Gaiden (Video Game)

 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game)
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Ninja Gaiden, titled Ninja Ryūkenden ("Ninja Dragon Sword Story") in Japanese is an action game series produced by Tecmo (now Koei Tecmo) centering around Ryu Hayabusa, a Ninja from the Dragon Clan, who gets involved with government conspiracies, kicks loads of ass and slaughters legions of supernatural beings along the way.The series dates back to 1988 with two simultaneously developed games under the same title: an arcade version that was a side-scrolling Beat 'em Up in the vein of Double Dragon, and a more popular console version for the Nintendo Entertainment System, a 2D action platformer notable for being one of the earliest action games to feature cinematic sequences between stages. The NES version would spawn two sequels, a Game Boy prequel, a couple of stand-alone versions for other platforms and an OVA set after the events of the NES trilogy before Tecmo discontinued the series after the release of the Ninja Gaiden Trilogy compilation for the Super NES in 1995.However, Ryu's presence in Tecmo's Dead or Alive fighting game series helped keep the series alive within the public's consciousness, leading to a revival in 2004 for the Xbox by DOA developer Team Ninja simply titled Ninja Gaiden. Since then, Ninja Gaiden has become Team Ninja's other major franchise, leading to even further sequels and spinoffs.There was also a set of licensed versions produced by Sega for their consoles in 1992. Rather than being ports of the previous Tecmo versions, Sega produced three different games that were unique to each platform. The Game Gear version had the widest release of these versions, being available in North America, Europe and Japan (where it was released under the Ninja Gaiden banner instead of the usual Ninja Ryūkenden), while the Sega Master System version was available exclusively in Europe. The Mega Drive version, which was a beat-'em-up similar to the arcade game, was never released, but was leaked in the form of a pirated version that was still in an unfinished state. List of games: Ninja Gaiden (Arcade) (1988) Ninja Gaiden (NES) (1988) Ninja Gaiden II: The Dark Sword of Chaos (1990) Ninja Gaiden III: The Ancient Ship of Doom (1991) Ninja Gaiden Shadow (1991) Ninja Gaiden (2004) Ninja Gaiden: Dragon Sword (2008) Ninja Gaiden II (2008) Ninja Gaiden 3 (2012) Yaiba: Ninja Gaiden Z (2014) Other media Worlds of Power novelization Ninja Gaiden OVAThe NES Trilogy (1988-1991)In the first game, Ryu receives a letter from his father Joe Hayabusa (renamed Ken Hayabusa in the original localization), saying that should he not return, Ryu is to journey to America and contact a man named Walter Smith. Believing his father dead, Ryu goes to America to carry out this request. After battling a large man with an axe in a bar, he is subdued by a woman with a tranquilizer gun. He awakens in a prison cell, where the woman (Irene Lew) frees him and gives him a mysterious, grotesque statue. Ryu is puzzled by this, but presses onward. He meets with Smith, who identifies the statue as one of the Demon Statues, a pair of Artifacts of Doom he and Joe discovered and vowed to protect. As Ryu and Smith talk, the statue is stolen by another ninja. Ryu gives chase, and recaptures the statue, but returns to find Smith dying. Ryu vows to carry on his work, protecting the Demon Statues.However, Ryu is captured by the CIA and brought before A. Foster, the head of the agency. Foster reveals that Irene is one of their agents, and that she is tracking down a man known as Jaquio, who seeks to release the powerful demon sealed in the statues. Foster orders Ryu to take out Jaquio; Ryu, remembering his oath to Smith, complies. Air-dropped into the jungles of Brazil, he makes his way to Jaquio's fortress, where he finds Jaquio has Irene at gunpoint. Jaquio reveals he has the second Demon Statue already, and demands Ryu's statue in exchange for Irene's life; Ryu, being new at the whole hero thing, complies. Jaquio's an old hand at villainy, however, and simply absconds with the statues and the girl — but not before sending Ryu hurtling down a trapdoor to the catacombs below.Undaunted, Ryu fights his way to the top of the fortress, where he again encounters Jaquio and Irene... as well as Ryu's father, who, while not dead, is under Jaquio's mind control. Ryu gets the better of Jaquio in battle, and in desperation, Jaquio launches a magic bolt at Ryu, but his father comes to his senses, intercepts the bolt, and dies. The enraged Ryu proceeds to kill Jaquio... but he's too late, for Jaquio has released the demon from the statues!Ryu bravely fights the demon, sealing it once more. After the battle, Foster radios Irene and orders her to assassinate Ryu and take the statues. Irene hesitates, and Ryu takes her radio and tells Foster the next time they meet, it will be as enemies.Quite a bit more elaborate than the Save the Princess plots of the day, isn't it?Ninja Gaiden II: The Dark Sword of Chaos and Ninja Gaiden III: The Ancient Ship of Doom both had similarly complex plots, centered around their titular MacGuffins. Due to space considerations, we won't get much more into detail here; however, they offer just as many, if not more, twists and turns as the first game.As for the actual game that takes place between the cutscenes? Ninja Gaiden played a lot like Castlevania — only faster paced and with a more acrobatic protagonist. The games were the very epitome of Nintendo Hard, with enemies coming at you from every direction at once. Gamers didn't seem to mind, however — even those who found the challenge to be too much suffered through it anyway to see the next chapter in Ryu's saga.There was also a Game Boy prequel game called Ninja Gaiden Shadow. Taking place three years prior to the original trilogy, it has Ryu travelling to New York to battle Emperor Garuda, a servant of Jaquio.The Team Ninja series (2004-current)Sometime in 1999, Itagaki and Team Ninja began work on their first "action" title, aside from their on-going Dead or Alive series. Although then-Tecmo wanted a tie-in for this new revival with the NES trilogy, this Xbox version of Ninja Gaiden, released in 2004, involves none of the elements. In an interview, Itagaki mentioned he "prefer not to be influenced by or base it on the original story". While Ryu's still the protagonist, none of the above elements are explicitly mentioned.The story establishes Ryu's a member of the Dragon Ninja Clan, charged with protecting the Dark Dragon Blade, a BFS imbued with some pretty extraordinary powers. After the game's tutorial level, he's informed that the Hayabusa Village has been destroyed. When Ryu investigates, a samurai pledged to the Holy Vigoor Emperor, Doku, kills him with the Dark Dragon Blade.Don't worry, he gets better.Thus, the game embarks Ryu upon a ferocious quest for revenge and the retrieval of the Dark Dragon Blade. The details of the plot are convoluted and don't add up to anything particularly extraordinary, but Ryu slices and dices his way through Vigoorian soldiers, tanks, zombies, ninjas and ghost piranhas.The Xbox version is, as the kids these days say, difficult... really, really difficult... as in "throw-your-controller-at-the-screen-and-scare-the-dog difficult". In contrast to other Hack And Slashers, enemies avert Mook Chivalry and have no compunctions about suffocating the player at every available moment. In fact, beating this game is an achievement. Hell, there was an Updated Re-release called Ninja Gaiden Black which not only fixed gameplay imbalances, placed more enemies and bosses and added in "Combat Missions", it included two new modes: a "super-duper-mega-easy" mode and an "even harder than Harder Than Hard mode"! Unfortunately, it didn't help the "super-duper-mega-easy" mode was quite hard itself, difficult to the point of inducing trauma.The game was critically acclaimed by all, and considered the best 3D Hack and Slash game of its time. A title that it still keeps in the eyes of a lot of people, specially the Black version. Many praised its preserved difficulty from the NES trilogy, but without being unfair, alongside gorgeous visuals and attention to detail in combat and environments by pushing the Xbox beyond its hardware limitations. An Enhanced Remake of Ninja Gaiden Black called Ninja Gaiden Sigma for the Sony PlayStation 3 was released in 2007, rounding out the last gameplay additions with a new character (Rachel), new weapons and enemies, while making it look more pretty with the console's high-defintion capabilities. It also removes or simplifies some puzzles that contained too much back-and-forth.In 2008, Ninja Gaiden: Dragon Sword was released for the Nintendo DS. This Gaiden Game sequel set six months after Ninja Gaiden tells of Ryu and his journey to save his apprentice, Momiji, and find the Dark Dragonstones that can resurrect an ancient Dark Dragon. In the same year, the true sequel Ninja Gaiden II was released for the Microsoft Xbox 360, where another Artifact of Doom the Dragon Lineage were guarding, the Statue of the Archfiend, is stolen. Ryu must travel the world chasing the Four Greater Fiends as they attempt to resurrect the Archfiend itself. Both games retain the difficulty of Ninja Gaiden (Ninja Gaiden II arguably even harder) and the stories are serviceable, yet the latter's almost completely nonsensical, with Everything Trying to Kill You more aptly applied. For example, at one point a giant armadillo with marginal fire Elemental Powers appears with no apparent connection to the villains.Following the release of Ninja Gaiden II, Itagaki stepped down from Team Ninja and left the now merged Tecmo Koei. Current series director and producer Yosuke Hayashi took over and released an Updated Re-release of Ninja Gaiden II on the PS3 as Ninja Gaiden Sigma 2. Notably, the game partly resolves the nonsensical nature of the plot in the 360 original, but also throws in new characters (Ayane from the Dead or Alive series and Momiji, plus the return of Rachel) and scenarios, a co-op mission mode, a "Chapter Challenge" mode and a prologue that links Dragon Sword to current continuity (Ninja Gaiden II never makes a mention of Dragon Sword). It also significantly tones down the 360 game's gore and the number of enemies, making them more resilient instead.In February 2012, Ninja Gaiden Sigma Plus, an enhanced version of Sigma was released for the Vita, it featured new sets of accesories for both Ryu and Rachel, as well as utilizing the Vita's touch and motion controls.Ninja Gaiden III was released in March 2012 on both PS3 and 360. Contrary to his predecessor, Hayashi wanted to make the game "more accessible", and the game, while not exactly easy, is noticeably more forgiving than the first two games. For the first time in the series, Ninja Gaiden III features Competitive Multiplayer. Set after Ninja Gaiden II, Ryu receives a request from the Japanese government, after terrorists take the British Prime Minister hostage, demanding his appearance. He travels to London and faces the mysterious foes, led by the enigmatic "Regent of the Mask", who places a curse on Ryu's right arm, making him feel the pain and hatred of the people he killed. The story also marks the return of scriptwriter Masato Kato to the series, bringing back the deep narrative seen in the NES trilogy. It effectively ties the modern games into overall continuity. III also has a much more cinematic and dramatic feel compared to its predecessors.Alas, while Ninja Gaiden III was successful commercially, it wasn't as much critically with players criticizing the aforementioned dumbed-down difficulty, excessively streamlined gameplay and a lack of replay value. Many fans of the earlier two titles particularly panned it: its attempt at story unwelcomed, its "cinematic and dramatic feel" was panned as needlessly boring and nonsensical (watch super-ninja Ryu Hayabusa ride around the desert in a jeep!) whereas II at least was entertaining and nonsensical and those who'd enjoyed the fast-paced, unforgiving but fair combat of the previous titles particularly blasted the decision to remove all other weapons and inject poorly-done moral choices in their place.The game had a re-release in late 2012 on the Wii U (January 2013 in Europe) entitled Razor's Edge, with Team Ninja addressing the flaws, such as re-adding back dismemberments, brutal difficulty, fleshed out gameplay, weapon acquisitions and upgrades and additional playable characters (Momiji, Ayane and the first appearance of Kasumi from Dead or Alive). Also, some of the most disliked cutscenes were eliminated. Ports for the PS3 and Xbox 360 were released in April 2013. Both versions include all the downloadable content from the Wii U version already on the disc.Also in 2013, Sigma Plus 2 was released on the Vita, it was widely considered superior to Sigma 2, as it restored all the gore that was cut on the PS3 version.In 2014, a collaboration with Spark Unlimited and Comcept gave birth to a Spin-Off called Yaiba: Ninja Gaiden Z. The protagonist is Yaiba, one of the many victims of Ryu Hayabusa, who is Back from the Dead to chase the man who killed him. The tone, graphical style and gameplay differ vastly from the main series, though. Also, there are zombies. The game unfortunately received below average scores, with critics deriding it for being vastly inferior to the main series.Due to the poor reception of Yaiba, Team Ninja officially announced in early 2017 that the series was on an indefinite hiatus, and would be brought back "when the time was right". Practically nothing was heard about the series since then, until January 2019 when Team Ninja unexpectedly filed a trademark for Yaiba again, though it is unknown what will become of it.On February 17th, 2021, during a Nintendo Direct it was officially announced that the modern series is getting a collection release titled Ninja Gaiden Master Collection, composed of Sigma 1, Sigma 2 and Razor's Edgenote fans lamented the absence of Black or the original II in the collection, but staff members explained that the source codes of those games were unfortunately lost., with most of its DLC, in one pack; released on June 10th, 2021 for Nintendo Switch, PlayStation 4, Xbox One, and PC - which marked the much anticipated debut of the modern trilogy on the latter platform, and the debut of the first two games on a Nintendo platform.Now with a good Character Sheet, thus character tropes go there.
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Multi-Mook Melee
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Multi-Mook Melee: The so-called Fiend Challenges in Ninja Gaiden/Sigma and the Tests of Valor in II (but removed in Sigma 2) and Razor's Edge. II/Sigma 2 has infamous stairway fight in Chapter 10/13, where you face a ridiculous number of enemies at the same time and take down a good hundred of them. Hell, in Master Ninja Mode for II, the game is pretty much a 12-hour long Multi-Mook Melee!
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Cutscene
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Cutscene: One of the first games, if not, the first game to incorporate these in between levels to tell a cohesive story.note Technically, the first Captain Tsubasa game came first, but that game wasn't released in North America until 1992, where it was dolled up as "Tecmo Cup Soccer" (referred to on the title screen as "Tecmo Cup Soccer Game").
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Spectacular Spinning
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Spectacular Spinning: Nearly the entire weapon roster in the latter-day Gaiden games abuse the hell out of this. Of particular note is the Lunar, which Ryu mainly uses by spinning it so fast it literally grinds his enemies' limbs off.
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Necessary Drawback
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Weapons in the modern trilogy use some combination of range, damage, combo potential and the power of the Ultimate Technique. The Dragon Sword is the most balanced but in the first game there are several weapons that mostly play the same way (War Hammer, Dihilabhro and the Unlabored Flawlessness are all heavy blunt weapons, as well as the Dark Dragon Blade in bonus-quests). The sequel has a bit more variety in that regard, since no two weapons play quite the same.
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Playing with Fire
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Playing with Fire: Art of the Inferno, Fire Wheel and Phoenix.
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Stripperiffic
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Stripperiffic: Momiji's "Ninja" outfits (her black and red-and-white ones in particular) in Ninja Gaiden II and Razor's Edge, which show a bit of skin on rather interesting parts of her body (namely around her chest, back, and thighs).
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Bloodier and Gorier
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Bloodier and Gorier: Ninja Gaiden II for the 360 (as if the first wasn't gory enough...). III more or less goes back to the level of the first game by removing dismemberments and decapitations entirely, although thanks to a new graphical engine, High-Pressure Blood will not only stain Ryu's weapon during fights, but also his body and the camera. However, Razor's Edge brings back all the gore that made Ninja Gaiden II (in)famous.
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Appropriated Title
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Appropriated Title: The original incarnation of the franchise was known as Ninja Ryūkenden (Ninja Dragon Sword Story) in Japan and Shadow Warriors in Europe. When Team Ninja rebooted the series, they chose to stick with one title worldwide instead of having a different Market-Based Title for each region. This caused a side effect which led to the Japanese versions of the game being easier to distinguish (the older series is known as Ninja Ryūkenden, while the rebooted version is Ninja Gaiden), a privilege not afforded to American fans.
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Punch-Clock Villain
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Punch-Clock Villain: Arguably the Special Forces and Vigoorian Military, though the journals found in Ninja Gaiden II show the Black Spider Ninjas to be something of this, too.
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Captain Ersatz
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Captain Ersatz: The mook with a hockey mask and a machete (named Jackson) is based on Jason Voorhees.
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Ascended Glitch
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Ascended Glitch: While Ryu could always stick to walls, he could only Wall Crawl on select surfaces with ladder-like patterns on them in the original. However, with a little practice, it was easy to jump away from the wall and curl back onto it at a higher spot (which made several areas with difficult platforms, particularly Stage 5-3, much easier). Starting with The Dark Sword Of Chaos, he was able to crawl up any wall.
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Trap Door
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Trap Door: The NES trilogy is loaded with these.
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Bag of Spilling
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Bag of Spilling: In the modern trilogy, this is averted for Ryu's movelist. The Flying Swallow, Izuna Drop, counter and Guillotine Throw are all unlocked at the start of II, all of which were acquired during the first game. Played straight for the weapons in a strange way: three of them that are found in random places (the Lunar, Dragon's Claw & Tiger's Fang and the Vigoorian Flail) were already acquired in the first game, of which two of them are supposed to be unique…
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Awesome, but Impractical
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Awesome, but Impractical: The Falcon's Talons from Ninja Gaiden II and onwards is generally regarded as having one of the worst Ulimate Techniques to use (the talons themselves are very restrictive to close combat), but it's awesome to see Ryu go berserk on an enemy with claws attached to his hands and feet.
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Hammerspace
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For the array of awesome weapons that you have stashed in Hammerspace, you'll probably end up being forced to use the Dragon Blade to beat bosses and higher-tier enemies.
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Sequential Boss
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Sequential Boss: The NES trilogy, plus the Vigoorian Emperor in the Xbox Ninja Gaiden. Most bosses in III are also like this (which may explain why they have no life-bar).
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Squishy Wizard
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Squishy Wizard: In the modern games, mages are annoying and potentially very damaging long-distance attacks, but are the weakest human enemies in terms of health. Of course, they're only squishy compared to other ninja mooks, but still. Completely averted in Ninja Gaiden III: Alchemists are among the toughest enemies in the game, especially the white-clad variant.
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Boring, but Practical
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Boring, but Practical: For the array of awesome weapons that you have stashed in Hammerspace, you'll probably end up being forced to use the Dragon Blade to beat bosses and higher-tier enemies. To a lesser extent, shurikens do virtually no damage but are very useful to stun small enemies and prevent them from grabbing you or interrupting your charge for an Ultimate Techqniue.
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The Man Behind the Man
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The Man Behind the Man: Jacquio —> Ashtar —> Jacquio. Trust us, It Makes Sense in Context.
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Artifact of Doom
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Artifact of Doom: The Dragon Ninja clan apparently exists to look after these, keeping the lids on various cans of evil. They aren't too good at it though, considering how everybody but Ryu gets killed. Twice.
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Recurring Boss
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The Tengu brothers in Sigma 2, although it's an odd example since you alternatively fight them alone and together several times throughout the game (see Recurring Boss below).
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Ninja Gaiden (Video Game) / int_3bb81225
 Ninja Gaiden (Video Game) / int_3cd3a0f1
type
Femme Fatalons
 Ninja Gaiden (Video Game) / int_3cd3a0f1
comment
One of the Ancient Greater Fiends, Ishtaros, is a powerful evil goddess. She wears black thigh-high high-heeled boots, some weird leather straps on her arms, and that's pretty much it. One of her arms sports Femme Fatalons, the other one is a tentacle she uses like a whip.
 Ninja Gaiden (Video Game) / int_3cd3a0f1
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_3cd3a0f1
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_3cd3a0f1
 Ninja Gaiden (Video Game) / int_3f0310d6
type
Magikarp Power
 Ninja Gaiden (Video Game) / int_3f0310d6
comment
Magikarp Power: The Wooden Sword is pathetic until its final upgrade, where it becomes the Unlabored Flawlessness, a potential gamebreaking weapon for those skilled enough to use it.
 Ninja Gaiden (Video Game) / int_3f0310d6
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_3f0310d6
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_3f0310d6
 Ninja Gaiden (Video Game) / int_40217655
type
Faux Action Girl
 Ninja Gaiden (Video Game) / int_40217655
comment
Faux Action Girl: Irene, despite being a badass CIA agent, finds herself captured in both the first and second games. Played with both ways in The Ancient Ship of Doom, which begins with Irene apparently murdered by a Ryu clone during the opening credits while spying on a secret lab. However, she later has a Big Damn Heroes moment when she rescues Ryu from the same clone with a machine gun.
 Ninja Gaiden (Video Game) / int_40217655
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_40217655
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_40217655
 Ninja Gaiden (Video Game) / int_40e2ac3f
type
Flunky Boss
 Ninja Gaiden (Video Game) / int_40e2ac3f
comment
Flunky Boss: Masakado and Marbus in the first Xbox Ninja Gaiden and Zedonius and Dagra Dai, as well as the second fights against Rasetsu, Genshin and Volf in II. In Black, Sigma and II, every single boss turns into this in higher difficulties.
 Ninja Gaiden (Video Game) / int_40e2ac3f
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_40e2ac3f
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_40e2ac3f
 Ninja Gaiden (Video Game) / int_41d74667
type
Lag Cancel
 Ninja Gaiden (Video Game) / int_41d74667
comment
Lag Cancel: You can throw a shuriken to cancel the recovery of normal attacks (but not heavy ones). Razor's Edge also introduces the Cicada Surge, which can be activated any time, including in the middle of a combo, as long as you are on the ground. Both techniques require quick thinking and good reflexes to use effectively.
 Ninja Gaiden (Video Game) / int_41d74667
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_41d74667
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_41d74667
 Ninja Gaiden (Video Game) / int_4292ebbf
type
Doppelgänger Attack
 Ninja Gaiden (Video Game) / int_4292ebbf
comment
Doppelgänger Attack: The Kelbeross beasts from the first two NES games, where only one of them was vulnerable but both were very, very deadly. Similarly, Ryu acquired this skill in The Dark Sword of Chaos, where he could generate up to two Shadow Clones that are invulernable, would follow in his footsteps precisely (even stopping in midair if Ryu himself jumped and then stopped moving), and would slash or use Ninja Arts in perfect sync with him. A great deal of boss strategies (and speed runs) centered around proper positioning of these clones while Ryu himself ducked into a safe spot..
 Ninja Gaiden (Video Game) / int_4292ebbf
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_4292ebbf
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_4292ebbf
 Ninja Gaiden (Video Game) / int_4389e368
type
Actionized Sequel
 Ninja Gaiden (Video Game) / int_4389e368
comment
Actionized Sequel: The original sequel for the modern Ninja Gaiden series on Xbox, Ninja Gaiden II on the 360, heavily toned down the exploration and puzzle elements found in the previous game, the stages became very streamlined, finding a key or two to open a door became almost trivial - if that wasn't streamlining enough, Sigma 2 on PS3 removed any traces of exploration found in the 360 version altogether; by then modern Ninja Gaiden became just like its classic series: full blown action only, all Ryu needs to do to progress through the game is to beat enemies and push foward. Ninja Gaiden III followed on Sigma 2, being exclusively action oriented.
 Ninja Gaiden (Video Game) / int_4389e368
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_4389e368
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_4389e368
 Ninja Gaiden (Video Game) / int_44f79734
type
Jump Physics
 Ninja Gaiden (Video Game) / int_44f79734
comment
Jump Physics: Remember, kids — you can change directions and accelerate multiple times while mid-air, and maintain yourself in the air by maiming an enemy!
 Ninja Gaiden (Video Game) / int_44f79734
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_44f79734
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_44f79734
 Ninja Gaiden (Video Game) / int_4565d81d
type
Single-Stroke Battle
 Ninja Gaiden (Video Game) / int_4565d81d
comment
Single-Stroke Battle: The attract cinematic of the arcade version features a battle between the player character and a hockey mask-wearing mook. Never bring brass knuckles to a sword fight...
 Ninja Gaiden (Video Game) / int_4565d81d
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_4565d81d
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_4565d81d
 Ninja Gaiden (Video Game) / int_486466ee
type
Dual Boss
 Ninja Gaiden (Video Game) / int_486466ee
comment
Dual Boss: The NES series has some of this but the modern series is fond of pitting you against two to three bosses at once, sometimes with mooks involve! Razor's Edge takes it up to eleven. Curse you, Giants of the Underworld! Also, the "Dragons" pro wrestling duo in the arcade version. The Tengu brothers in Sigma 2, although it's an odd example since you alternatively fight them alone and together several times throughout the game (see Recurring Boss below). The Quetzalcoatl in Ninja Gaiden II In the original trilogy, it's the Kelbeross in the first two games, followed by Great Koganei in the third.
 Ninja Gaiden (Video Game) / int_486466ee
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_486466ee
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_486466ee
 Ninja Gaiden (Video Game) / int_48f7d7a3
type
Sleeves Are for Wimps
 Ninja Gaiden (Video Game) / int_48f7d7a3
comment
Sleeves Are for Wimps: Ryu's arms are the only skin he bares in both incarnations.
 Ninja Gaiden (Video Game) / int_48f7d7a3
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_48f7d7a3
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_48f7d7a3
 Ninja Gaiden (Video Game) / int_49d59be9
type
Scenery Porn
 Ninja Gaiden (Video Game) / int_49d59be9
comment
Scenery Porn: The NES series had a fair amount of this as well: each game had at least one cutscene that was just a grand panoramic sweep that generally showed Ryu in the foreground gazing upon his uniformly majestic destination, and many of the backgrounds and stages were more visually detailed and attractive than the player was likely to notice.
 Ninja Gaiden (Video Game) / int_49d59be9
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_49d59be9
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_49d59be9
 Ninja Gaiden (Video Game) / int_4a5bda80
type
Fanservice Pack
 Ninja Gaiden (Video Game) / int_4a5bda80
comment
Fanservice Pack: Dead or Alive: Dimensions' inclusion of Irene's cameo and revealing that Sonia was her alias in Ninja Gaiden II for the Xbox 360, pretty much "upgraded" all of Irene's previously known portrayal in the classic trilogy.
 Ninja Gaiden (Video Game) / int_4a5bda80
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_4a5bda80
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_4a5bda80
 Ninja Gaiden (Video Game) / int_4a932556
type
Compilation Re-release
 Ninja Gaiden (Video Game) / int_4a932556
comment
Compilation Rerelease: The aptly named Ninja Gaiden Trilogy for the Super NES collects all three games together, though unlike similar 16-bit compilations, it does very little to update the games for the stronger platform aside from using a few more colors and slightly redrawing the cutscenes.
 Ninja Gaiden (Video Game) / int_4a932556
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_4a932556
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_4a932556
 Ninja Gaiden (Video Game) / int_4b67d20a
type
Fossil Revival
 Ninja Gaiden (Video Game) / int_4b67d20a
comment
Fossil Revival: LOA's various activities include cloning dinosaurs to sell them as pets, or so says the Regent of the Mask; not sure many people will want a Tyrannosaurus Rex at home.
 Ninja Gaiden (Video Game) / int_4b67d20a
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_4b67d20a
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_4b67d20a
 Ninja Gaiden (Video Game) / int_4c24a9ed
type
Power Copying
 Ninja Gaiden (Video Game) / int_4c24a9ed
comment
Power Copying: Weapons picked from certain bosses will allow Ryu to perform their special attacks.
 Ninja Gaiden (Video Game) / int_4c24a9ed
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_4c24a9ed
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_4c24a9ed
 Ninja Gaiden (Video Game) / int_4fdeca8c
type
Flip-Flop of God
 Ninja Gaiden (Video Game) / int_4fdeca8c
comment
Ninja Gaiden Shadow is said to be set three years before the NES trilogy. Add to the fact Ryu is in his early 20s in the NES games don't match up with the modern trilogy, either.Explanation This is the major reason why Flip-Flop of God is heavy in regards to the post-2004 games being a Prequel to the NES trilogy: Ryu from 20 to 23note 25 as of DOA5 years-old ventured through the trilogy and settled in the Dead or Alive series just as Ryu from 21 to 22 years-old gone through the present series and settled in Dead or Alive series at 23note 25 as of DOA5. The only way to reconcile this is by saying Ryu has done both sagas at around the same time.
 Ninja Gaiden (Video Game) / int_4fdeca8c
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_4fdeca8c
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_4fdeca8c
 Ninja Gaiden (Video Game) / int_50d71a78
type
Dual Wielding
 Ninja Gaiden (Video Game) / int_50d71a78
comment
Dual Wielding: A wide assortment available for Ryu, ranging from the Dragon's Fang and Tiger's Claw, Tonfas and the True Dragon Sword and Blade of the Archfiend.
 Ninja Gaiden (Video Game) / int_50d71a78
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_50d71a78
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_50d71a78
 Ninja Gaiden (Video Game) / int_53c37297
type
Flash Step
 Ninja Gaiden (Video Game) / int_53c37297
comment
Flash Step: Several Ultimate Techniques emulate this; in the sequel, most Ultimates rely on this to continue the attack. The True Dragon Sword's Ultimate Technique upgrades this into Teleport Spam.
 Ninja Gaiden (Video Game) / int_53c37297
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_53c37297
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_53c37297
 Ninja Gaiden (Video Game) / int_53f5119f
type
The Dragon
 Ninja Gaiden (Video Game) / int_53f5119f
comment
Clancy in The Ancient Ship of Doom, after doublecrossing his boss.
 Ninja Gaiden (Video Game) / int_53f5119f
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_53f5119f
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_53f5119f
 Ninja Gaiden (Video Game) / int_5558641
type
Gratuitous Japanese
 Ninja Gaiden (Video Game) / int_5558641
comment
Gratuitous Japanese: The original Japanese version was titled Ninja Ryūkenden ("Ninja Dragon Sword Story"), so the localization's title almost makes it seem like a Gaiden Game when it isn't at all.
 Ninja Gaiden (Video Game) / int_5558641
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_5558641
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_5558641
 Ninja Gaiden (Video Game) / int_566f1565
type
10-Minute Retirement
 Ninja Gaiden (Video Game) / int_566f1565
comment
10-Minute Retirement: While some elements of the OVA became canon for the Dead or Alive series (and by proxy the modern trilogy), the fact Irene retired from being a CIA agent to run an Antique Shop with Ryu didn't stick, at least in the Retool Dead or Alive: Dimensions, where Irene acts as Mission Control for Ryu during his mission. It's unclear if she still is involved with their Antique Shop.
 Ninja Gaiden (Video Game) / int_566f1565
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_566f1565
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_566f1565
 Ninja Gaiden (Video Game) / int_589e54d3
type
Charged Attack
 Ninja Gaiden (Video Game) / int_589e54d3
comment
Charged Attack: Hold-type, though a variation. To pull off the devasting Ultimate Techniques in the modern games, you must collect essences by holding down the heavy attack button in the first Xbox Ninja Gaiden. The sequels and remakes allowed the techniques to be performed even if essence isn't collected, but it will kick in much faster if essence is absorbed. Ninja Gaiden III, however, opts out into the collect-type: you can only unleash an Ultimate Technique when Ryu's arm starts to glow red after killing mooks. In the same vein, Ninpo can only be activated if a gauge is filled up. Then Razor's Edge goes back to a mixed-system, even adding a third level of charge.
 Ninja Gaiden (Video Game) / int_589e54d3
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_589e54d3
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_589e54d3
 Ninja Gaiden (Video Game) / int_5caef4ca
type
Chainsaw Good
 Ninja Gaiden (Video Game) / int_5caef4ca
comment
Chainsaw Good: Spriggans (zombies in Ninja Gaiden II/Sigma 2) with chainsaws and cannons for arms
 Ninja Gaiden (Video Game) / int_5caef4ca
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_5caef4ca
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_5caef4ca
 Ninja Gaiden (Video Game) / int_60a7a630
type
Charge Meter
 Ninja Gaiden (Video Game) / int_60a7a630
comment
Charge Meter: Ryu glows brighter and more fiercely as the charge of an Ultimate Technique increases (accompanied by an explosion).
 Ninja Gaiden (Video Game) / int_60a7a630
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_60a7a630
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_60a7a630
 Ninja Gaiden (Video Game) / int_62259825
type
Nintendo Hard
 Ninja Gaiden (Video Game) / int_62259825
comment
Nintendo Hard: If there's anything that can be said to be consistent about the series, it's that all of the entries are thumb-breakingly difficult. For the newer series, the guys at Team Ninja know it. You get an achievement for continuing enough times!
 Ninja Gaiden (Video Game) / int_62259825
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_62259825
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_62259825
 Ninja Gaiden (Video Game) / int_62cae28a
type
Losing Your Head
 Ninja Gaiden (Video Game) / int_62cae28a
comment
Losing Your Head: Inverted with the zombies and Spriggans in the first two modern games. They continue their attacks even after being decapitated, although doing so renders them blind and they just swing randomly. The flare fiends in Sigma 2 can also fight headless, and they are not blinded.
 Ninja Gaiden (Video Game) / int_62cae28a
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_62cae28a
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_62cae28a
 Ninja Gaiden (Video Game) / int_637ef67
type
New Game Plus
 Ninja Gaiden (Video Game) / int_637ef67
comment
New Game Plus: Used in Ninja Gaiden II. Sigma 2 and Razor's Edge subvert this a bit with Chapter Challenge Mode: once you beat any difficulty, you can redo the chapters individually with all your weapons and Ninpo upgraded (not unlike Devil May Cry), and can choose your character. So while it's not technically this trope, it functions as one, except your life bar's length depends on the chapter you play. The game is also slightly more difficult in this mode.
 Ninja Gaiden (Video Game) / int_637ef67
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_637ef67
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_637ef67
 Ninja Gaiden (Video Game) / int_67e9f779
type
Teleport Spam
 Ninja Gaiden (Video Game) / int_67e9f779
comment
Teleport Spam: Some of Ryu's Ultimate Techniques gain this.
 Ninja Gaiden (Video Game) / int_67e9f779
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_67e9f779
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_67e9f779
 Ninja Gaiden (Video Game) / int_6a1c6dc5
type
Story Difficulty Setting
 Ninja Gaiden (Video Game) / int_6a1c6dc5
comment
Story Difficulty Setting: "Hero Mode" in 3 and in both Sigma Plus games, where blocking and evading becomes automatic if your health is low, which means the player basically cannot die. Word of God was that this mode was made for those who just wanted to enjoy the story. The Updated Re-release of 3 Razor's Edge keeps Hero Mode but also has a New Game Plus-ish mode that, conversely, removes the cutscenes and Quick Time Events to keep only the gameplay.
 Ninja Gaiden (Video Game) / int_6a1c6dc5
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_6a1c6dc5
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_6a1c6dc5
 Ninja Gaiden (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Ninja Gaiden (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: Beating any of the difficulty levels in the modern games rewards the player with a new costume.
 Ninja Gaiden (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_6ac6a56a
 Ninja Gaiden (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 Ninja Gaiden (Video Game) / int_6b6ac319
comment
Painfully Slow Projectile: Played straight in the NES trilogy, thank goodness. The Platform Hell aspect of the game is hard enough as is; it's almost Nightmare Fuel to think of what it would be like had the several enemies who shot at you or threw shuriken at you did so quickly.
 Ninja Gaiden (Video Game) / int_6b6ac319
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_6b6ac319
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_6b6ac319
 Ninja Gaiden (Video Game) / int_6dc206c9
type
Marathon Level
 Ninja Gaiden (Video Game) / int_6dc206c9
comment
Marathon Level: Many in the first Xbox game, notably those with long puzzles. In Ninja Gaiden II, nearly every single chapter is this, but Chapters 6, 8 and 11 are the most notable, especially the latter.
 Ninja Gaiden (Video Game) / int_6dc206c9
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_6dc206c9
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_6dc206c9
 Ninja Gaiden (Video Game) / int_6e9277c
type
Real-Time Weapon Change
 Ninja Gaiden (Video Game) / int_6e9277c
comment
Real-Time Weapon Change: Deliberately averted in the modern series − asked about it at the time of Ninja Gaiden II, Itagaki said that such a feature would change the game too much and that he prefers player to stick to one weapon during a fight. You can open a quick menu with the d-pad to change weapons, but it pauses the game.
 Ninja Gaiden (Video Game) / int_6e9277c
featureApplicability
-1.0
 Ninja Gaiden (Video Game) / int_6e9277c
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_6e9277c
 Ninja Gaiden (Video Game) / int_70d8269d
type
Excuse Plot
 Ninja Gaiden (Video Game) / int_70d8269d
comment
Excuse Plot: Primarily a trait of Itagaki's games, which can both be summed up as "Big Bad attacks the village, Ryu chases Big Bad to his lair and kicks ass". Both Sigmas and Dragon Sword are a tiny bit more fleshed out. Ninja Gaiden 3, however, is much more plot-driven, going back the tradition of the NES games.
 Ninja Gaiden (Video Game) / int_70d8269d
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_70d8269d
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_70d8269d
 Ninja Gaiden (Video Game) / int_710e51e0
type
Dressed Like a Dominatrix
 Ninja Gaiden (Video Game) / int_710e51e0
comment
Dressed Like a Dominatrix: One of the Ancient Greater Fiends, Ishtaros, is a powerful evil goddess. She wears black thigh-high high-heeled boots, some weird leather straps on her arms, and that's pretty much it. One of her arms sports Femme Fatalons, the other one is a tentacle she uses like a whip. Rachel too uses this aesthetic. Her combat suit is made of black leather, and consists of thigh-high boots, gloves of varying length, and a leotard which exposes her cleavage and lower midriff.
 Ninja Gaiden (Video Game) / int_710e51e0
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_710e51e0
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_710e51e0
 Ninja Gaiden (Video Game) / int_72d43279
type
Blocking Stops All Damage
 Ninja Gaiden (Video Game) / int_72d43279
comment
Blocking Stops All Damage: One boss explodes. The way to avoid damage is to block it. This leads to a massive arena-wide explosion stopped by a katana.
 Ninja Gaiden (Video Game) / int_72d43279
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_72d43279
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_72d43279
 Ninja Gaiden (Video Game) / int_74c4296f
type
Gravity Is Purple
 Ninja Gaiden (Video Game) / int_74c4296f
comment
Gravity Is Purple: The Art of The Piercing Void, one of Ryu's most powerful ninja techniques, allows him to control gravity in order to create a black hole surrounded by purple energy.
 Ninja Gaiden (Video Game) / int_74c4296f
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_74c4296f
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_74c4296f
 Ninja Gaiden (Video Game) / int_79974fb8
type
Rock Beats Laser
 Ninja Gaiden (Video Game) / int_79974fb8
comment
Rock Beats Laser: Vigoorian forces, meet Dragon Sword! Dragon Sword, meet Vigoorian forces! Subverted against tanks and a helicopter, which Ryu needs to use specially-tipped arrows to destroy. Note a bow is simply outdated since mooks have access to firearms at that point. What sensible military would use resources to make armor-piercing/explosive arrows for a weapon as outdated as a bow, especially since enemies gain increasingly large caliber guns as the game progresses?
 Ninja Gaiden (Video Game) / int_79974fb8
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 Ninja Gaiden (Video Game) / int_79974fb8
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_79974fb8
 Ninja Gaiden (Video Game) / int_7ab81664
type
Kick Them While They Are Down
 Ninja Gaiden (Video Game) / int_7ab81664
comment
Kick Them While They Are Down: Fiend-Sealer from the Dragon Sword in the Xbox Ninja Gaiden. Notched up in sequels with Oblieration Techniques.
 Ninja Gaiden (Video Game) / int_7ab81664
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1.0
 Ninja Gaiden (Video Game) / int_7ab81664
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 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_7ab81664
 Ninja Gaiden (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Ninja Gaiden (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: Good Lord, the Vigoorian Berserkers. They are armed with a Dabilahro, are fairly fast for their build, have a solid guard but are also very resilient, and on top of that have nothing but powerful close range and distance attacks. Of course if you try to use a Flying Swallow, you will be promptly dissuaded to try again. Manage to deal them enough damage? To reward you, they turn red and become even more dangerous. Granted, there is a simple tactics to take them down (let them attack at close range and use a counter) but it doesn't work so well when there are two or three of them (which is, 90% of the time).
 Ninja Gaiden (Video Game) / int_7b7965dd
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 Ninja Gaiden (Video Game) / int_7b7965dd
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 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_7b7965dd
 Ninja Gaiden (Video Game) / int_7d0b5cb5
type
Platform Hell
 Ninja Gaiden (Video Game) / int_7d0b5cb5
comment
Platform Hell: The NES games. If it wasn't bad enough that Tecmo forced you to use the wall cling ability and jump across tiny platforms over pits, they decided to throw in Goddamned Bats, eagles and even the grunts on full force. Worse, the first two games allow infinite mook respawns.
 Ninja Gaiden (Video Game) / int_7d0b5cb5
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1.0
 Ninja Gaiden (Video Game) / int_7d0b5cb5
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Ninja Gaiden (Video Game) / int_7d0b5cb5
 Ninja Gaiden (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Ninja Gaiden (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: The NES games were fond of this. In the first, Ryu leaves the statues together too long, releasing the Demon; a year later in The Dark Sword of Chaos, he doesn't pay attention as the pool of blood from Jaquio's corpse reaches the Sword of Chaos, releasing the Demon again.
 Ninja Gaiden (Video Game) / int_7fbb2a3
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 Ninja Gaiden (Video Game) / int_7fbb2a3
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Ninja Gaiden (Video Game) / int_7fbb2a3
 Ninja Gaiden (Video Game) / int_82f5ced1
type
Conservation of Ninjutsu
 Ninja Gaiden (Video Game) / int_82f5ced1
comment
Conservation of Ninjutsu: Ryu, a lone Ninja, will slice his way through veritable armies of mooks.
 Ninja Gaiden (Video Game) / int_82f5ced1
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1.0
 Ninja Gaiden (Video Game) / int_82f5ced1
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Ninja Gaiden (Video Game) / int_82f5ced1
 Ninja Gaiden (Video Game) / int_834420aa
type
BFS
 Ninja Gaiden (Video Game) / int_834420aa
comment
BFS: Aside from playable examples, cleavers are used by Fiend Nightmares and Spirit Doku has one long nodachi in the Xbox Ninja Gaiden. Dagra Dai Dual Wields these as well.
 Ninja Gaiden (Video Game) / int_834420aa
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 Ninja Gaiden (Video Game) / int_834420aa
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 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_834420aa
 Ninja Gaiden (Video Game) / int_84685817
type
Life Drain
 Ninja Gaiden (Video Game) / int_84685817
comment
Life Drain: A special ability of Kitetsu, Doku's demonic sword in the first Xbox Ninja Gaiden. You can do it to minor mooks the same way Doku does it to you and regain quite a bit of health. You can even do it to Doku himself. However, the rest of the time you use it, the blade drains your own health. In Sigma, holding the sword doesn't deplete your lifebar, but the effect of this trope is considerably nerfed. The Alchemist mooks in III also have a grapple maneveur like this.
 Ninja Gaiden (Video Game) / int_84685817
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 Ninja Gaiden (Video Game) / int_84685817
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Ninja Gaiden (Video Game) / int_84685817
 Ninja Gaiden (Video Game) / int_8504e5ff
type
World of Buxom
 Ninja Gaiden (Video Game) / int_8504e5ff
comment
World of Buxom: Only female children are exempt from it.
 Ninja Gaiden (Video Game) / int_8504e5ff
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1.0
 Ninja Gaiden (Video Game) / int_8504e5ff
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Ninja Gaiden (Video Game) / int_8504e5ff
 Ninja Gaiden (Video Game) / int_857d1626
type
Power Glows
 Ninja Gaiden (Video Game) / int_857d1626
comment
Power Glows: After you acquire the True Dragon Sword in the modern trilogy, it gains a purple aura. In Ninja Gaiden III, Ryu's cursed arm glows red, indicating when you can unleash an Ultimate Technique.
 Ninja Gaiden (Video Game) / int_857d1626
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 Ninja Gaiden (Video Game) / int_857d1626
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Ninja Gaiden (Video Game) / int_857d1626
 Ninja Gaiden (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Ninja Gaiden (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: The tenth level of the Xbox title, oddly named "the Aquaduct" (sic). Down the Drain: A sizeable chunk of the sequel's third chapter takes place in a sewer.
 Ninja Gaiden (Video Game) / int_87e661e8
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1.0
 Ninja Gaiden (Video Game) / int_87e661e8
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Ninja Gaiden (Video Game) / int_87e661e8
 Ninja Gaiden (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Ninja Gaiden (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: The combo system allows characters to keep mangling decapitated enemies.
 Ninja Gaiden (Video Game) / int_8b606a51
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1.0
 Ninja Gaiden (Video Game) / int_8b606a51
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 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_8b606a51
 Ninja Gaiden (Video Game) / int_8b6e8d7
type
Anachronic Order
 Ninja Gaiden (Video Game) / int_8b6e8d7
comment
Anachronic Order: Some Continuity Snarl and Flip-Flop of God aside, the series goes like this, from a young 18 years old Ryu to a 23 yearsnote 25 as of DOA5 old Master Ninja: Ninja Gaiden Shadow (Game Boy) —> Ninja Gaiden (Xbox) —> Dragon Sword —> Ninja Gaiden II —> Ninja Gaiden 3 —> Ninja Gaiden (NES) —> The Ancient Ship of Doom —> The Dark Sword of Chaos —> Ninja Ryūkenden OVA —> Dead or Alive series
 Ninja Gaiden (Video Game) / int_8b6e8d7
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 Ninja Gaiden (Video Game) / int_8b6e8d7
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Ninja Gaiden (Video Game) / int_8b6e8d7
 Ninja Gaiden (Video Game) / int_8b9c512e
type
Down the Drain
 Ninja Gaiden (Video Game) / int_8b9c512e
comment
Down the Drain: A sizeable chunk of the sequel's third chapter takes place in a sewer.
 Ninja Gaiden (Video Game) / int_8b9c512e
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1.0
 Ninja Gaiden (Video Game) / int_8b9c512e
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Ninja Gaiden (Video Game) / int_8b9c512e
 Ninja Gaiden (Video Game) / int_8d219876
type
Air Jousting
 Ninja Gaiden (Video Game) / int_8d219876
comment
Air Jousting: Both Ryu and his old man suck at it in the Original Trilogy. And after twenty-plus years.
 Ninja Gaiden (Video Game) / int_8d219876
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1.0
 Ninja Gaiden (Video Game) / int_8d219876
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Ninja Gaiden (Video Game) / int_8d219876
 Ninja Gaiden (Video Game) / int_8d4fcaa5
type
Self-Imposed Challenge
 Ninja Gaiden (Video Game) / int_8d4fcaa5
comment
Self-Imposed Challenge: Karma runs; other popular ones include finishing the game with no upgrades or without using Ninpo and Ultimate Techniques.
 Ninja Gaiden (Video Game) / int_8d4fcaa5
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1.0
 Ninja Gaiden (Video Game) / int_8d4fcaa5
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 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_8d4fcaa5
 Ninja Gaiden (Video Game) / int_8ee83b3e
type
Numerical Hard
 Ninja Gaiden (Video Game) / int_8ee83b3e
comment
Numerical Hard: The difference between Normal and Hard was barely noticeable in the Xbox Ninja Gaiden. There were more, slightly tougher enemies, but that was pretty much it. Like so many other things, Black and Sigma corrected this by replacing basic mooks with new, tougher ones, and turning every boss into a Flunky Boss.
 Ninja Gaiden (Video Game) / int_8ee83b3e
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 Ninja Gaiden (Video Game) / int_8ee83b3e
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Ninja Gaiden (Video Game) / int_8ee83b3e
 Ninja Gaiden (Video Game) / int_92f863b6
type
Revival
 Ninja Gaiden (Video Game) / int_92f863b6
comment
Revival: NES trilogy -> Modern trilogy. Also counts as a Video Game 3D Leap.
 Ninja Gaiden (Video Game) / int_92f863b6
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1.0
 Ninja Gaiden (Video Game) / int_92f863b6
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Ninja Gaiden (Video Game) / int_92f863b6
 Ninja Gaiden (Video Game) / int_933576c8
type
Mighty Glacier
 Ninja Gaiden (Video Game) / int_933576c8
comment
Also used for the girls in Sigma 2: Rachel is the Mighty Glacier, Ayane the Fragile Speedster, while Momiji's a Jack of All Stats.
 Ninja Gaiden (Video Game) / int_933576c8
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1.0
 Ninja Gaiden (Video Game) / int_933576c8
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_933576c8
 Ninja Gaiden (Video Game) / int_94f8be2d
type
Deadly Lunge
 Ninja Gaiden (Video Game) / int_94f8be2d
comment
Deadly Lunge: The Flying Swallow and Guillotine Throw techniques can make short work of the standard Mooks. A lot of enemies like to pull these stunts too.
 Ninja Gaiden (Video Game) / int_94f8be2d
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1.0
 Ninja Gaiden (Video Game) / int_94f8be2d
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_94f8be2d
 Ninja Gaiden (Video Game) / int_970c790a
type
Big Bad
 Ninja Gaiden (Video Game) / int_970c790a
comment
Big Bad Jaquio in the first NES game. Ashtar in The Dark Sword of Chaos and the orchestrator of the events of the first. His position gets hijacked when the Demon is revived (twice!) inside Jaquio's body by the Dark Sword of Chaos. Clancy in The Ancient Ship of Doom, after doublecrossing his boss.
 Ninja Gaiden (Video Game) / int_970c790a
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1.0
 Ninja Gaiden (Video Game) / int_970c790a
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Ninja Gaiden (Video Game) / int_970c790a
 Ninja Gaiden (Video Game) / int_9712e10
type
Sword of Plot Advancement
 Ninja Gaiden (Video Game) / int_9712e10
comment
Sword of Plot Advancement: Getting the Eye of the Dragon to upgrade the Dragon Sword to the True Dragon Sword in every game of the modern trilogy.
 Ninja Gaiden (Video Game) / int_9712e10
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1.0
 Ninja Gaiden (Video Game) / int_9712e10
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 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_9712e10
 Ninja Gaiden (Video Game) / int_99db72ee
type
Immune to Bullets
 Ninja Gaiden (Video Game) / int_99db72ee
comment
Immune to Bullets: Many higher-level mooks in the modern trilogy are immune to standard shuriken or can block them if you throw them off-the-cuff instead of as part of a combo. In the weapon description of Rachel's sidearm in Sigma 2, it states high-level fiends are immune to her magic-laden ammunition, crafted specifically to give her an edge in fighting them.
 Ninja Gaiden (Video Game) / int_99db72ee
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 Ninja Gaiden (Video Game) / int_99db72ee
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_99db72ee
 Ninja Gaiden (Video Game) / int_9bee1a7f
type
Eldritch Location
 Ninja Gaiden (Video Game) / int_9bee1a7f
comment
Eldritch Location: The Realm of Chaos, the Labyrinth of Shadows, and the eponymous Ancient Ship of Doom
 Ninja Gaiden (Video Game) / int_9bee1a7f
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1.0
 Ninja Gaiden (Video Game) / int_9bee1a7f
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Ninja Gaiden (Video Game) / int_9bee1a7f
 Ninja Gaiden (Video Game) / int_9dab0a6e
type
Continuity Nod
 Ninja Gaiden (Video Game) / int_9dab0a6e
comment
Continuity Nod: With Dead or Alive: Dimensions, Hayashi has tried fixing some of Itagaki's mess, with Irene making a cameo in particular, as an attempt at settling Ryu's appearance in Dead or Alive as being placed years after his solo adventures. Within the franchise, Sigma 2 gives many throwbacks to previous games, such as the inclusions of Rachel from Ninja Gaiden and Momiji from Dragon Sword, something the original release Ninja Gaiden II for the 360 didn't trouble itself with. Similarly, a number of enemies in II were taken directly from Dragon Sword (the Rasetsu ninjas and the red dragons, among others). In the New York level of Ninja Gaiden II, you can see some scrolling signs reading "Doatec".
 Ninja Gaiden (Video Game) / int_9dab0a6e
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1.0
 Ninja Gaiden (Video Game) / int_9dab0a6e
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Ninja Gaiden (Video Game) / int_9dab0a6e
 Ninja Gaiden (Video Game) / int_9edbda07
type
Elite Mooks
 Ninja Gaiden (Video Game) / int_9edbda07
comment
Elite Mooks: The Underworld versions of the Incendiary Shuriken ninja deal much more damage than their normal counterparts who were already cheap enemies, but they also feature a quasi-suicidal attack where they stab you in the chest with one of their claws and then detonate an Incendiary Shuriken attached to their impaled-arm to deal massive damage.
 Ninja Gaiden (Video Game) / int_9edbda07
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1.0
 Ninja Gaiden (Video Game) / int_9edbda07
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1.0
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Ninja Gaiden (Video Game) / int_9edbda07
 Ninja Gaiden (Video Game) / int_9f4a47f2
type
Competitive Balance
 Ninja Gaiden (Video Game) / int_9f4a47f2
comment
Competitive Balance: Weapons in the modern trilogy use some combination of range, damage, combo potential and the power of the Ultimate Technique. The Dragon Sword is the most balanced but in the first game there are several weapons that mostly play the same way (War Hammer, Dihilabhro and the Unlabored Flawlessness are all heavy blunt weapons, as well as the Dark Dragon Blade in bonus-quests). The sequel has a bit more variety in that regard, since no two weapons play quite the same. Also used for the girls in Sigma 2: Rachel is the Mighty Glacier, Ayane the Fragile Speedster, while Momiji's a Jack of All Stats.
 Ninja Gaiden (Video Game) / int_9f4a47f2
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1.0
 Ninja Gaiden (Video Game) / int_9f4a47f2
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Ninja Gaiden (Video Game) / int_9f4a47f2
 Ninja Gaiden (Video Game) / int_9f50dbe6
type
Infinite Supplies
 Ninja Gaiden (Video Game) / int_9f50dbe6
comment
Infinite Supplies: Ryu has an endless supply of standard shuriken. Enemies with small arms have to periodically reload (most evident with the MSAT), but they never run out of magazines. In Sigma 2, he also has an infinite amount of arrows. In the first game and II, there's a limit, but there will always be a body bristling with arrows nearby when you need it.
 Ninja Gaiden (Video Game) / int_9f50dbe6
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1.0
 Ninja Gaiden (Video Game) / int_9f50dbe6
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Ninja Gaiden (Video Game) / int_9f50dbe6
 Ninja Gaiden (Video Game) / int_a01e89da
type
Essence Drop
 Ninja Gaiden (Video Game) / int_a01e89da
comment
Essence Drop: In the modern games, yellow essence is the currency, blue refills health and red restores Ninpo. In fact, this trope is a requirement to perform Ultimate Techniques in the first game. Ninja Gaiden III removed it completely for a better Gameplay and Story Integration.
 Ninja Gaiden (Video Game) / int_a01e89da
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 Ninja Gaiden (Video Game) / int_a01e89da
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Ninja Gaiden (Video Game) / int_a01e89da
 Ninja Gaiden (Video Game) / int_a121abc7
type
Respawning Enemies
 Ninja Gaiden (Video Game) / int_a121abc7
comment
Respawning Enemies: Averted beginning with Ninja Gaiden II: once you've wiped out a wave of enemies, it's for good.
 Ninja Gaiden (Video Game) / int_a121abc7
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-1.0
 Ninja Gaiden (Video Game) / int_a121abc7
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Ninja Gaiden (Video Game) / int_a121abc7
 Ninja Gaiden (Video Game) / int_a426ae28
type
Multiple-Choice Past
 Ninja Gaiden (Video Game) / int_a426ae28
comment
Multiple-Choice Past: It all comes down to Tecmo Koei simply establishing an official timeline without producers stating their own versions. Until then, it's not entirely clear which game represents Ryu's first true adventure: the arcade game, the NES trilogy or the modern series.
 Ninja Gaiden (Video Game) / int_a426ae28
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 Ninja Gaiden (Video Game) / int_a426ae28
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Ninja Gaiden (Video Game) / int_a426ae28
 Ninja Gaiden (Video Game) / int_a43a691b
type
Finishing Move
 Ninja Gaiden (Video Game) / int_a43a691b
comment
Finishing Move: Obliteration Techniques, Fiend Sealer and variants
 Ninja Gaiden (Video Game) / int_a43a691b
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1.0
 Ninja Gaiden (Video Game) / int_a43a691b
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Ninja Gaiden (Video Game) / int_a43a691b
 Ninja Gaiden (Video Game) / int_a65288e2
type
Ascended Extra
 Ninja Gaiden (Video Game) / int_a65288e2
comment
Ascended Extra: Some of the characters, bosses, and even mooks get this in the sequels and Updated Rereleases.
 Ninja Gaiden (Video Game) / int_a65288e2
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1.0
 Ninja Gaiden (Video Game) / int_a65288e2
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Ninja Gaiden (Video Game) / int_a65288e2
 Ninja Gaiden (Video Game) / int_a6cda066
type
Rule of Three
 Ninja Gaiden (Video Game) / int_a6cda066
comment
Rule of Three: In the NES trilogy, each game requires Ryu to fight three bosses in succession in the final stage.
 Ninja Gaiden (Video Game) / int_a6cda066
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1.0
 Ninja Gaiden (Video Game) / int_a6cda066
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 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_a6cda066
 Ninja Gaiden (Video Game) / int_a796d2a6
type
Imperial Stormtrooper Marksmanship Academy
 Ninja Gaiden (Video Game) / int_a796d2a6
comment
Imperial Stormtrooper Marksmanship Academy: Averted in the modern games. Gun-toting enemies are very competent at aiming and can be a real hindrance. The only exceptions are the basic hooded mooks of Ninja Gaiden III, who consistently shoot over your head, even when you're kunai-climbing a wall and you are not meters from them.
 Ninja Gaiden (Video Game) / int_a796d2a6
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-1.0
 Ninja Gaiden (Video Game) / int_a796d2a6
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Ninja Gaiden (Video Game) / int_a796d2a6
 Ninja Gaiden (Video Game) / int_abcb9af1
type
Eaten Alive
 Ninja Gaiden (Video Game) / int_abcb9af1
comment
Eaten Alive: At the start of one of the boss battles, Rachel gets devoured whole and alive by a fiend right in front of Ryu.
 Ninja Gaiden (Video Game) / int_abcb9af1
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1.0
 Ninja Gaiden (Video Game) / int_abcb9af1
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 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_abcb9af1
 Ninja Gaiden (Video Game) / int_ac693192
type
Money Is Experience Points
 Ninja Gaiden (Video Game) / int_ac693192
comment
Money Is Experience Points: In many of the 3D games, yellow essence can be used to upgrade weapons as well as buying items.
 Ninja Gaiden (Video Game) / int_ac693192
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1.0
 Ninja Gaiden (Video Game) / int_ac693192
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_ac693192
 Ninja Gaiden (Video Game) / int_ad1db87c
type
Oh, Crap!
 Ninja Gaiden (Video Game) / int_ad1db87c
comment
What the...?!: In the NES trilogy, this is Ryu's version of an Oh, Crap! Moment. He tends to draw these like a moth to a flame.
 Ninja Gaiden (Video Game) / int_ad1db87c
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1.0
 Ninja Gaiden (Video Game) / int_ad1db87c
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 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_ad1db87c
 Ninja Gaiden (Video Game) / int_afc52a86
type
Ninja Pirate Zombie Robot
 Ninja Gaiden (Video Game) / int_afc52a86
comment
Ninja Pirate Zombie Robot: Spriggans are a more literal example: giant, armored zombies with a chainsaw in one arm and a cannon in the other.
 Ninja Gaiden (Video Game) / int_afc52a86
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1.0
 Ninja Gaiden (Video Game) / int_afc52a86
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_afc52a86
 Ninja Gaiden (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Ninja Gaiden (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: In Ninja Gaiden II, Ryu can run on lava and swim in it, although it starts to hurt later. Possibly justified since he can set himself on fire every time he uses fire-based Ninpo (and other elemental Ninpo). Back in The Dark Sword of Chaos and The Ancient Ship of Doom, Ryu can easily cross a firepit or the caldera of an active volcano and won't suffer injuries unless he falls into the flames or lava.
 Ninja Gaiden (Video Game) / int_b0a91b69
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1.0
 Ninja Gaiden (Video Game) / int_b0a91b69
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Ninja Gaiden (Video Game) / int_b0a91b69
 Ninja Gaiden (Video Game) / int_b0ad6a1e
type
Wrestler in All of Us
 Ninja Gaiden (Video Game) / int_b0ad6a1e
comment
Wrestler in All of Us: Guillotine Throw and Izuna Drop. Ayane in Sigma 2 has a scissors lock in place of the Guillotine Throw.
 Ninja Gaiden (Video Game) / int_b0ad6a1e
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_b0ad6a1e
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_b0ad6a1e
 Ninja Gaiden (Video Game) / int_b1117cc6
type
Elaborate Equals Effective
 Ninja Gaiden (Video Game) / int_b1117cc6
comment
Elaborate Equals Effective: Used for every weapon in the modern trilogy, except for katanas. In a variation, the True Dragon Sword and Blade of the Archfiend replaces a maxed-upgraded Dragon's Claw and Tiger's Fang in II/Sigma 2, since it's the strongest weapon in the game.
 Ninja Gaiden (Video Game) / int_b1117cc6
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1.0
 Ninja Gaiden (Video Game) / int_b1117cc6
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_b1117cc6
 Ninja Gaiden (Video Game) / int_b2280b66
type
Retcon
 Ninja Gaiden (Video Game) / int_b2280b66
comment
Irene became a walking Retcon herself when "Sonia" was confirmed to be another one of her codenames she uses on the field Dead or Alive. Now it seems Ryu actually knew Irene before the NES series in the 360 version of Ninja Gaiden II, while in the first NES game he certainly doesn't find "Sea Swallow" familiar to a certain Sonia he met earlier. Irene's appearance of course was always that of a blond buxomed babe with pale skin instead of a brunette with modest body proportions; maybe she was wearing a disguise in the NES series?
 Ninja Gaiden (Video Game) / int_b2280b66
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1.0
 Ninja Gaiden (Video Game) / int_b2280b66
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_b2280b66
 Ninja Gaiden (Video Game) / int_b7e1dcc8
type
Empathic Weapon
 Ninja Gaiden (Video Game) / int_b7e1dcc8
comment
Empathic Weapon: The Dragon Sword
 Ninja Gaiden (Video Game) / int_b7e1dcc8
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1.0
 Ninja Gaiden (Video Game) / int_b7e1dcc8
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_b7e1dcc8
 Ninja Gaiden (Video Game) / int_bc0f0e23
type
Boss Bonanza
 Ninja Gaiden (Video Game) / int_bc0f0e23
comment
Boss Bonanza: One major source of the trilogy's notoriously brutal difficulty. At the end of the first game, you had to fight three bosses in a row, and you would lose all your subweapon energy after each boss, forcing you to go on with just your base sword! Death at the end hands of any of the three would result in being sent back to the start of the entire ACT (the bosses were stage 6-4, and a death during one of them sent you clear back to 6-1!). This made learning boss mechanics through trial and error extremely difficult due to the long amount of time it took to get back to them after a defeat. At least the defeated bosses stayed dead when you got back to them, or many people would have given up entirely. This glitch was discovered in playtesting, but left in on purpose.
 Ninja Gaiden (Video Game) / int_bc0f0e23
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1.0
 Ninja Gaiden (Video Game) / int_bc0f0e23
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_bc0f0e23
 Ninja Gaiden (Video Game) / int_bec0417c
type
Happily Married
 Ninja Gaiden (Video Game) / int_bec0417c
comment
Ryu and Irene's marital status. The first Dead or Alive states they're Happily Married and Irene dutifully runs their Antique Shop while Ryu is away fighting in the tournament. In the next Dead or Alive tournament, their marriage became a mysterious subject: Ryu still is an Antique Shop owner, but Irene isn't mentioned in his bio anymore; in fact, it was doubtful that Irene ever existed from the second tournament onwards. When Dead or Alive: Dimensions was released, it recaps the first four tournaments and brought her back into the fray, but the marriage remains a mystery and suddenly Irene's a CIA agent again. The recap of Dimensions just goes as far as to imply they're romantically involved.
 Ninja Gaiden (Video Game) / int_bec0417c
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1.0
 Ninja Gaiden (Video Game) / int_bec0417c
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_bec0417c
 Ninja Gaiden (Video Game) / int_c185022a
type
"Instant Death" Radius
 Ninja Gaiden (Video Game) / int_c185022a
comment
"Instant Death" Radius: The modern trilogy have the Gleaming Blade move and its Ultimate Technique versions, which eat mooks for breakfast.
 Ninja Gaiden (Video Game) / int_c185022a
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_c185022a
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_c185022a
 Ninja Gaiden (Video Game) / int_c1944f9
type
Getting Eaten Is Harmless
 Ninja Gaiden (Video Game) / int_c1944f9
comment
Getting Eaten Is Harmless: Despite being messily devoured by a fiend and remaining trapped in its stomach for the entire boss fight, Rachel doesn't seem to be much worse for wear once Ryu cuts her out.
 Ninja Gaiden (Video Game) / int_c1944f9
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1.0
 Ninja Gaiden (Video Game) / int_c1944f9
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_c1944f9
 Ninja Gaiden (Video Game) / int_c4b09e97
type
Doppelgänger
 Ninja Gaiden (Video Game) / int_c4b09e97
comment
Doppelgänger: The aggressive Doppelganger Fiends in the modern series. They are capable of doing nearly every single one of Ryu's moves and every single advanced techniques a player must know.
 Ninja Gaiden (Video Game) / int_c4b09e97
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1.0
 Ninja Gaiden (Video Game) / int_c4b09e97
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_c4b09e97
 Ninja Gaiden (Video Game) / int_c75df49a
type
Shout-Out
 Ninja Gaiden (Video Game) / int_c75df49a
comment
Shout-Out: Fully upgrading the Wooden Sword turns it into a new weapon called Unlabored Flawlessness, which takes the form of a wooden boat oar in reference to the famous story of Miyamoto Musashi using a boat oar in a sword duel.
 Ninja Gaiden (Video Game) / int_c75df49a
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1.0
 Ninja Gaiden (Video Game) / int_c75df49a
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_c75df49a
 Ninja Gaiden (Video Game) / int_c7f294da
type
Large and in Charge
 Ninja Gaiden (Video Game) / int_c7f294da
comment
Large and in Charge: In the Arcade, NES trilogy and modern games, the bosses literally loom over Ryu Hayabusa. But just like Kenshiro, the Doomguy, Samus Aran and the Belmont Clan, size means jack shit to our resident superninja, as he can and will carve a path through his enemies.
 Ninja Gaiden (Video Game) / int_c7f294da
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1.0
 Ninja Gaiden (Video Game) / int_c7f294da
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_c7f294da
 Ninja Gaiden (Video Game) / int_ca3d2067
type
Mook Debut Cutscene
 Ninja Gaiden (Video Game) / int_ca3d2067
comment
Mook Debut Cutscene: Generally averted in the modern trilogy, with a few exceptions like the MSATs, the zombies and the flare fiends in Ninja Gaiden/Sigma, or the Van Gelfs in II/Sigma 2. In both cases, the "rank" of the enemy introduced will actually change depending on the difficulty: a purple (immature) Van Gelf will come out of the hole in Accolyte, a green one (winged) in Warrior and a golden one (the strongest type) in Mentor.
 Ninja Gaiden (Video Game) / int_ca3d2067
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-1.0
 Ninja Gaiden (Video Game) / int_ca3d2067
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_ca3d2067
 Ninja Gaiden (Video Game) / int_cb42ed9f
type
Counter-Attack
 Ninja Gaiden (Video Game) / int_cb42ed9f
comment
Counter-Attack: A basic technique in the modern games, although it has been progressively nerfed. In the first game, it was overpowered (especially if used with the Dabilahro), but in the sequel they mainly served to dismember weaker enemies. By Ninja Gaiden III, it's just a little more damaging than a heavy attack. Razor's Edge un-nerfs it by giving it back its dismembering properties.
 Ninja Gaiden (Video Game) / int_cb42ed9f
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1.0
 Ninja Gaiden (Video Game) / int_cb42ed9f
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_cb42ed9f
 Ninja Gaiden (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Ninja Gaiden (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Both incarnations of the franchise involve Ryu eventually fighting giant demons.
 Ninja Gaiden (Video Game) / int_cc4d190a
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1.0
 Ninja Gaiden (Video Game) / int_cc4d190a
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_cc4d190a
 Ninja Gaiden (Video Game) / int_cf496044
type
Smoke Out
 Ninja Gaiden (Video Game) / int_cf496044
comment
Smoke Out: Smoke bombs are used by both Ryu and enemy ninjas in the modern trilogy.
 Ninja Gaiden (Video Game) / int_cf496044
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_cf496044
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1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_cf496044
 Ninja Gaiden (Video Game) / int_d0c5fb3
type
Impossibly Cool Weapon
 Ninja Gaiden (Video Game) / int_d0c5fb3
comment
Impossibly Cool Weapon: Plenty, such as the Vigoorian Flail, but in Real Life it would be more dangerous for the user than the target. It probably wouldn't swing as easily as a nunchaku, either. Then there's the Plasma Saber MK II. Most projectiles are also this, such as the Incendiary Kunai, the Fuuma Shuriken, the Gatling Spear Gun and Howling Cannon.
 Ninja Gaiden (Video Game) / int_d0c5fb3
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1.0
 Ninja Gaiden (Video Game) / int_d0c5fb3
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_d0c5fb3
 Ninja Gaiden (Video Game) / int_d34590cf
type
Spin Attack
 Ninja Gaiden (Video Game) / int_d34590cf
comment
Spin Attack: Ryu's movelist with the Dragon's Claw/Tiger's Fang consists of some hard cuts and a lot of spinning. Certain weapons also have access to a 360 degree input that usually turns out to be a spin attack.
 Ninja Gaiden (Video Game) / int_d34590cf
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1.0
 Ninja Gaiden (Video Game) / int_d34590cf
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_d34590cf
 Ninja Gaiden (Video Game) / int_d62dd556
type
The Chessmaster
 Ninja Gaiden (Video Game) / int_d62dd556
comment
Ashtar in The Dark Sword of Chaos and the orchestrator of the events of the first. His position gets hijacked when the Demon is revived (twice!) inside Jaquio's body by the Dark Sword of Chaos.
 Ninja Gaiden (Video Game) / int_d62dd556
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1.0
 Ninja Gaiden (Video Game) / int_d62dd556
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_d62dd556
 Ninja Gaiden (Video Game) / int_d635e82c
type
Highly-Visible Ninja
 Ninja Gaiden (Video Game) / int_d635e82c
comment
Highly-Visible Ninja: How did the CIA and Jacquio's troops find Ryu so quickly after he came to America? Maybe it's because he's the only person in modern New York who runs around in broad daylight dressed like a Ninja.
 Ninja Gaiden (Video Game) / int_d635e82c
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1.0
 Ninja Gaiden (Video Game) / int_d635e82c
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_d635e82c
 Ninja Gaiden (Video Game) / int_dae5c997
type
Action Girl
 Ninja Gaiden (Video Game) / int_dae5c997
comment
Action Girl: Although this series falls for the Faux Action Girl a little bit too often, Ayane, Momiji and Rachel in Sigma 2 definitely play the role straight. Irene should count: those times when she isn't already captured or dead she can definitely hold her own. She even pulls her own Big Damn Heroes in The Ancient Ship of Doom when she rescues Ryu from death with the help of a submachinegun.
 Ninja Gaiden (Video Game) / int_dae5c997
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_dae5c997
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1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_dae5c997
 Ninja Gaiden (Video Game) / int_db39ccfd
type
Battle Couple
 Ninja Gaiden (Video Game) / int_db39ccfd
comment
Battle Couple: Ryu the badass One-Man Army Ninja and Irene/Sonia the Girl With Guns then later Mission Control; still together in the Dead or Alive series.
 Ninja Gaiden (Video Game) / int_db39ccfd
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_db39ccfd
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_db39ccfd
 Ninja Gaiden (Video Game) / int_dbc2a48f
type
Game-Over Man
 Ninja Gaiden (Video Game) / int_dbc2a48f
comment
Game-Over Man: The arcade game is infamous for it's continue screen of Ryu strapped to a table with a buzzsaw lowering down onto him.
 Ninja Gaiden (Video Game) / int_dbc2a48f
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1.0
 Ninja Gaiden (Video Game) / int_dbc2a48f
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_dbc2a48f
 Ninja Gaiden (Video Game) / int_ddc15c81
type
Precision-Guided Boomerang
 Ninja Gaiden (Video Game) / int_ddc15c81
comment
Precision-Guided Boomerang: The Windmill Shuriken in the two Xbox games.
 Ninja Gaiden (Video Game) / int_ddc15c81
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_ddc15c81
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1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_ddc15c81
 Ninja Gaiden (Video Game) / int_de70f5a4
type
Continuity Cameo
 Ninja Gaiden (Video Game) / int_de70f5a4
comment
Continuity Cameo: Ayane from Dead or Alive shows up in the modern trilogy. Inverted with Irene, who makes a cameo in Dead or Alive: Dimensions as Ryu's CIA contact during the story mode. The cameo doubles as confirming Sonia from Ninja Gaiden II as Irene's alias. Kasumi gets a faceless cameo in Sigma 2. Hayate is name-dropped in III and certain characters in Dragon Sword appear on-screen in the same game.
 Ninja Gaiden (Video Game) / int_de70f5a4
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1.0
 Ninja Gaiden (Video Game) / int_de70f5a4
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1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_de70f5a4
 Ninja Gaiden (Video Game) / int_df1793de
type
Updated Re-release
 Ninja Gaiden (Video Game) / int_df1793de
comment
Updated Re-release: Every modern game had at least one. For the Xbox Ninja Gaiden, there's Black, Sigma (PS3) and Sigma Plus (Play Station Vita). For Ninja Gaiden II (Xbox 360) there is Sigma 2 (PS3) and Sigma 2 Plus (Vita) Sigma 2's case is a bit special though. Due to an exclusivity contract with Microsoft, II could not be ported onto the PS3. The only way to do it after Itagaki left was to add, remove and change so many things that Sigma 2 would be considered an independent game rather than a mere port. It worked: although the levels, combat system and enemies are pretty much the same, the playing experience is quite different. For Ninja Gaiden 3 (PS3/360) there is Razor's Edge (Wii U, and then to PS3/360). Ninja Gaiden Trilogy for the SNES can technically be counted as one for the NES series, though it winds up as a subversion. It uses the same 8-bit graphics, but in a couple levels in The Ancient Ship of Doom that had amazing 8-bit multiple parallax scrolling backgrounds, became single static scrolling backwards. It was actually a downgrade.
 Ninja Gaiden (Video Game) / int_df1793de
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1.0
 Ninja Gaiden (Video Game) / int_df1793de
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_df1793de
 Ninja Gaiden (Video Game) / int_df582b0b
type
Continuity Snarl
 Ninja Gaiden (Video Game) / int_df582b0b
comment
Continuity Snarl: Ryu's appearance in Dead or Alive, since the first installment made clear in his character bio that the current Ryu is, canonically, the one who already has ventured through all his solo games, reinforced by stating he's a Curio Shop owner, something that would only happen after the end of the NES trilogy with Ryu married to Irene and everything else, namely from the OVA. Itagaki then envisioned the new Ninja Gaiden series for the Xbox and kind of made continuity unstable, such as having Ryu wear his "Black Falcon" outfit as the default outfit from Dead or Alive 4 and onward, while making no mention of Irene or his shop in-game. As of Dead or Alive: Dimensions, things seemed to have been fixed, thanks to a couple of cameos here and there.
 Ninja Gaiden (Video Game) / int_df582b0b
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1.0
 Ninja Gaiden (Video Game) / int_df582b0b
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_df582b0b
 Ninja Gaiden (Video Game) / int_e4884264
type
No Sidepaths, No Exploration, No Freedom
 Ninja Gaiden (Video Game) / int_e4884264
comment
No Sidepaths, No Exploration, No Freedom: Averted in the first Xbox Ninja Gaiden, as you can still explore a bit of Tairon or find a few secret paths, as well as stroll in previously visited areas; this is helped by the fact that 90% of the game takes place inside or near the city. Played straight with the sequels, being much more linear, especially III, where there are no items to pick up, so any semblance of exploration has totally vanished. Razor's Edge re-adds scarabs and secret areas, though.
 Ninja Gaiden (Video Game) / int_e4884264
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-1.0
 Ninja Gaiden (Video Game) / int_e4884264
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_e4884264
 Ninja Gaiden (Video Game) / int_e4e86215
type
Fake Difficulty
 Ninja Gaiden (Video Game) / int_e4e86215
comment
Fake Difficulty: The camera issues were bad enough in the first Xbox game, but the second added some extremely cheap mooks, always in hordes, who have grabs that are way too fast to anticipate, or ones who constantly spam explosive projectiles, mostly from off-screen. Mentor and Master Ninja Modes often takes this straight into Bullet Hell.
 Ninja Gaiden (Video Game) / int_e4e86215
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1.0
 Ninja Gaiden (Video Game) / int_e4e86215
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_e4e86215
 Ninja Gaiden (Video Game) / int_e5421161
type
Expy
 Ninja Gaiden (Video Game) / int_e5421161
comment
Expy: The Vigoor soldiers looks tad bit too much like the Protect Gears from the Kerberos Saga.
 Ninja Gaiden (Video Game) / int_e5421161
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_e5421161
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_e5421161
 Ninja Gaiden (Video Game) / int_e913fe74
type
Epic Flail
 Ninja Gaiden (Video Game) / int_e913fe74
comment
Epic Flail: Nunchaku, Vigorian Flail and Kusari-Gama. The latter two crosses with Sinister Scythe.
 Ninja Gaiden (Video Game) / int_e913fe74
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1.0
 Ninja Gaiden (Video Game) / int_e913fe74
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_e913fe74
 Ninja Gaiden (Video Game) / int_e9f517e1
type
Artistic License – Geography
 Ninja Gaiden (Video Game) / int_e9f517e1
comment
Artistic License – Geography: The arcade game ending involves Ryu in a small boat heading back to Japan. Both Tokyo Tower and Mt. Fuji are together in the same skyline in the shot.
 Ninja Gaiden (Video Game) / int_e9f517e1
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1.0
 Ninja Gaiden (Video Game) / int_e9f517e1
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_e9f517e1
 Ninja Gaiden (Video Game) / int_ea46254a
type
Jiggle Physics
 Ninja Gaiden (Video Game) / int_ea46254a
comment
Jiggle Physics: Itagaki is very fond of this in his games. Sigma 2 gives us the ability to control this with the Sixaxis controller.
 Ninja Gaiden (Video Game) / int_ea46254a
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_ea46254a
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_ea46254a
 Ninja Gaiden (Video Game) / int_eb81c601
type
Big Damn Heroes
 Ninja Gaiden (Video Game) / int_eb81c601
comment
Irene should count: those times when she isn't already captured or dead she can definitely hold her own. She even pulls her own Big Damn Heroes in The Ancient Ship of Doom when she rescues Ryu from death with the help of a submachinegun.
 Ninja Gaiden (Video Game) / int_eb81c601
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1.0
 Ninja Gaiden (Video Game) / int_eb81c601
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_eb81c601
 Ninja Gaiden (Video Game) / int_ed98f038
type
Wall Crawl
 Ninja Gaiden (Video Game) / int_ed98f038
comment
Wall Crawl: The Kunai Climb allows Ryu to climb walls made of wood, brick, stone, ice or even metal. Those kunais mst be pretty damn sharp.
 Ninja Gaiden (Video Game) / int_ed98f038
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1.0
 Ninja Gaiden (Video Game) / int_ed98f038
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_ed98f038
 Ninja Gaiden (Video Game) / int_eee721fd
type
Wall Jump
 Ninja Gaiden (Video Game) / int_eee721fd
comment
Wall Jump: The original NES trilogy lacked a wall-jump mechanic, but instead had a wall-clinging mechanic. The first game in the series with a proper wall-jump mechanic was Ninja Gaiden (1992) on the Sega Master System. The wall-jump mechanic was then adopted by the later 3D Ninja Gaiden games.
 Ninja Gaiden (Video Game) / int_eee721fd
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1.0
 Ninja Gaiden (Video Game) / int_eee721fd
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_eee721fd
 Ninja Gaiden (Video Game) / int_f05444a4
type
Once per Episode
 Ninja Gaiden (Video Game) / int_f05444a4
comment
Once per Episode: In the modern series, the first three games has the Hayabusa Village attacked at the beginning − by Doku in the first and the Black Spider Clan in Dragon Sword and II.
 Ninja Gaiden (Video Game) / int_f05444a4
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1.0
 Ninja Gaiden (Video Game) / int_f05444a4
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_f05444a4
 Ninja Gaiden (Video Game) / int_f22f395f
type
Keep It Foreign
 Ninja Gaiden (Video Game) / int_f22f395f
comment
Keep It Foreign: The series' international title of Ninja Gaiden was chosen because Tecmo thought Ninja Ryūkenden was hard to pronounce for Westerners. Interestingly, evidence seems to suggest that Ninja Gaiden was actually the original title (since the original arcade game was developed as a parody of American ninja films and their misunderstanding of Japanese culture), with Ninja Ryūkenden being something Tecmo came up later due to the original title being too nonsensical for Japanese players.
 Ninja Gaiden (Video Game) / int_f22f395f
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1.0
 Ninja Gaiden (Video Game) / int_f22f395f
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1.0
 Ninja Gaiden (Video Game)
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Ninja Gaiden (Video Game) / int_f22f395f
 Ninja Gaiden (Video Game) / int_f363694e
type
Mercy Mode
 Ninja Gaiden (Video Game) / int_f363694e
comment
Mercy Mode: Ninja Dog in the first Xbox Ninja Gaiden, Hero Mode in III
 Ninja Gaiden (Video Game) / int_f363694e
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_f363694e
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_f363694e
 Ninja Gaiden (Video Game) / int_fb9e2ffd
type
Team Pet
 Ninja Gaiden (Video Game) / int_fb9e2ffd
comment
Team Pet: The Kelbeross are a villainous example, being Jaquio's pet dogs (well, they were before he mutated them into gargantuan monstrosities). This only gets described in the manual, though, leading people who didn't read it to consider them a Giant Space Flea from Nowhere.
 Ninja Gaiden (Video Game) / int_fb9e2ffd
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_fb9e2ffd
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_fb9e2ffd
 Ninja Gaiden (Video Game) / int_ff16efbf
type
Heroes Want Redheads
 Ninja Gaiden (Video Game) / int_ff16efbf
comment
Heroes Want Redheads: Irene was a redhead in the original trilogy. As Sonia, her hair (supposedly bleached) is blonde.
 Ninja Gaiden (Video Game) / int_ff16efbf
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_ff16efbf
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_ff16efbf
 Ninja Gaiden (Video Game) / int_name
type
ItemName
 Ninja Gaiden (Video Game) / int_name
comment
 Ninja Gaiden (Video Game) / int_name
featureApplicability
1.0
 Ninja Gaiden (Video Game) / int_name
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Ninja Gaiden (Video Game) / int_name
 Ninja Gaiden (Video Game) / int_name
itemName
Ninja Gaiden (Video Game)

The following is a list of statements referring to the current page from other pages.

 Crossover / Fan Fic
seeAlso
Ninja Gaiden (Video Game)
 Ninja Gaiden (Video Game)
hasFeature
Rule of Cool / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Action Commands / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Actionized Sequel / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Air Jousting / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Airborne Mook / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Almost Dead Guy / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Alternate Company Equivalent / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Anachronic Order / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Ancestral Weapon / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
And Mission Control Rejoiced / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
And Now for Someone Completely Different / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
And Show It to You / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Angry Eyebrows / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Appropriated Title / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Artifact Mook / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Ascended Glitch / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Asian Rune Chant / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Assist Character / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Auto-Revive / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Back for the Dead / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Back Stab / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Badass Longcoat / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Badass Preacher / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Bait-and-Switch Gunshot / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Bayonet Ya / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Big Applesauce / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Blackout Basement / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Blade on a Rope / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Blocking Stops All Damage / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Blue Is Heroic / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Boss Arena Recovery / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Boss in Mook Clothing / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Boss Rush / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Bottomless Magazines / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Bragging Rights Reward / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Breather Boss / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Camera Screw / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Cap / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Chain Reaction Destruction / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Char Clone / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Charge Meter / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Charles Atlas Superpower / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Check-Point Starvation / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Cherry Tapping / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Climactic Volcano Backdrop / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Climax Boss / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Clockworks Area / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Clumsy Copyright Censorship / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Color-Coded Multiplayer / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Comic-Book Fantasy Casting / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Competitive Balance / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Compilation Re-release / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Console Cameo / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Continuing is Painful / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Creator's Culture Carryover / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Creepy Centipedes / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Critical Annoyance / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Cruelty Is the Only Option / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Cue the Sun / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Cutscene Incompetence / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Cutscene Power to the Max / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Cycle of Hurting / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Dead Man Writing / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Deadly Lunge / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Defeat Equals Explosion / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Degraded Boss / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Demon Slaying / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Denial of Diagonal Attack / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Depleted Phlebotinum Shells / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Desecrating the Dead / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Designated Love Interest / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Desperation Attack / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Diagonal Cut / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Difficulty Spike / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Don't Think, Feel / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Doppelgänger Attack / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Doppelgänger Spin / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Double Jump / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Down the Drain / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Dracolich / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Dragons Are Demonic / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Dragons Are Divine / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Dramatic High Perching / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Dressed Like a Dominatrix / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Dual Boss / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Dueling Dubs / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Dynamic Loading / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Early-Bird Boss / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Early Game Hell / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Easy-Mode Mockery / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Electric Slide / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Elite Four / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Epic Flail / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Epileptic Flashing Lights / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Essence Drop / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Event-Obscuring Camera / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Everything Fades / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Evil Is Visceral / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Exposition Fairy / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Eyedscreen / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Eyepatch of Power / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Fanservice Pack / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Fantastic Fighting Style / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Fan Wank / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Fast-Roping / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Feathered Fiend / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Field of Blades / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Fighter, Mage, Thief / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Final Boss Preview / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Fire, Ice, Lightning / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Flash Step / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Fuuma Shuriken / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Gaiden Game / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Game Within a Game / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Giant Space Flea from Nowhere / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Girls with Guns / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Go-Go Enslavement / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
God of Fire / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Grappling-Hook Pistol / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Gratuitous Japanese / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Gravity Is Purple / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Grenade Launcher / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Guilt-Based Gaming / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Gunship Rescue / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Gusty Glade / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Hard Levels, Easy Bosses / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Harder Than Hard / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Heart Container / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Hell-Bent for Leather / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Hellgate / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Hero of Another Story / int_b55b8015
 HideyukiHori
seeAlso
Ninja Gaiden (Video Game)
 Ninja Gaiden (Video Game)
hasFeature
High-Altitude Battle / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
High-Pressure Blood / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Highly-Visible Ninja / int_b55b8015
 HiroakiHirata
seeAlso
Ninja Gaiden (Video Game)
 HiromiTsuru
seeAlso
Ninja Gaiden (Video Game)
 Ninja Gaiden (Video Game)
hasFeature
Hitbox Dissonance / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Homage / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Hopeless Boss Fight / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Hostage for MacGuffin / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Human-Demon Hybrid / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Hunter of His Own Kind / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Hunter of Monsters / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
I Let You Win / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
I'm Melting! / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Immune to Bullets / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Indy Escape / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Infinite 1-Ups / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
"Instant Death" Radius / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Interquel / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Invulnerable Attack / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
It's Easy, So It Sucks! / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Japanese Ranguage / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Japanese Video Games / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Jiggle Physics / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Just a Kid / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Justified Title / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Kaizo Trap / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Kamehame Hadoken / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Katanas Are Just Better / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Kill the Cutie / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
King Mook / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Knockback / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Kung-Fu Wizard / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Kung-Shui / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Launcher Move / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Le Parkour / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Ledge Bats / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Level 1 Music Represents / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Level Grinding / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Levels Take Flight / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Life Meter / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Living Statue / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Load-Bearing Boss / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Lost Technology / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
MacGuffin Delivery Service / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Magic Versus Science / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Magical Gesture / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Male Might, Female Finesse / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Marathon Level / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Martial Arts Staff / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Mercy Mode / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Me's a Crowd / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Miko / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Minor Major Character / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Mirror Boss / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Mission-Pack Sequel / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Money Is Experience Points / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Mook Chivalry / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Morale Mechanic / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Most Definitely Not a Villain / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Moveset Clone / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Multi-Melee Master / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Multi-Mook Melee / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Mutually Exclusive Power-Ups / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Mysterious Watcher / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Naginatas Are Feminine / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Named Weapons / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Ninja Fiction / int_b55b8015
 Ninja Gaiden
seeAlso
Ninja Gaiden (Video Game)
 Ninja Gaiden (Video Game)
hasFeature
No Cutscene Inventory Inertia / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
No-Damage Run / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
No Sidepaths, No Exploration, No Freedom / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Non-Linear Sequel / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Obstructive Foreground / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Oddly Shaped Sword / int_e7973bf5
 Ninja Gaiden (Video Game)
hasFeature
One-Time Dungeon / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Onee-sama / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Only Idiots May Pass / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Orbiting Particle Shield / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Our Ancestors Are Superheroes / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Oxygen Meter / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Pac-Man Fever / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Painfully Slow Projectile / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Paint the Town Red / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Password Save / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Permanent Placeholder / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Play the Game, Skip the Story / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Power Crystal / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Pre-Final Boss / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Precision-Guided Boomerang / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Press X to Not Die / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Pretty in Mink / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Psycho Electro / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Psycho Pink / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Public Domain Artifact / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Purple Is Powerful / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Razor Wind / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Recurring Boss / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Recycled Title / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Reformulated Game / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Regenerating Health / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Respawning Enemies / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Resting Recovery / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Retro Upgrade / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Revenge / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Reverse Grip / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Rise to the Challenge / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Road Runner PC / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Rock Beats Laser / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Rocket-Tag Gameplay / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Samurai Shinobi / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Save the Princess / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Saved by Canon / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Saw Blades of Death / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Sean Connery Is About to Shoot You / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Self-Imposed Challenge / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Sequel Difficulty Drop / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Sequel Difficulty Spike / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Shifting Sand Land / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Single-Stroke Battle / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Sinister Scythe / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Sleeves Are for Wimps / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Slow Laser / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Smiting Evil Feels Good / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Smoke Out / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Snap to the Side / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Something about a Rose / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Sound Test / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Spam Attack / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Spider Limbs / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Spin Attack / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Spinning Piledriver / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Spy Catsuit / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Stationary Boss / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Sticky Bomb / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Stock Ninja Weaponry / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Stock Scream / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Story Difficulty Setting / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Story to Gameplay Ratio / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Stress-Relieving Gameplay / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Strong and Skilled / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Student and Master Team / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Stupid Sexy Flanders / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Stupid Surrender / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Stylish Action / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Super Not-Drowning Skills / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Super Title 64 Advance / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Surprisingly Creepy Moment / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Swipe Your Blade Off / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Sword and Fist / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Sword Lines / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Symbol Drawing Interface / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Tactical Suicide Boss / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Tamer and Chaster / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Telephone Polearm / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
The Emperor / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
The Musketeer / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
The Phoenix / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
The Ruins I Caused / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
The Straight and Arrow Path / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
The War Sequence / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Theme Music Power-Up / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Three-Point Landing / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Title In / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
To Hell and Back / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Total Eclipse of the Plot / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Tough Spikes and Studs / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Transplant / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Trap Door / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Trick Arrow / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Turns Red / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Unexpected Gameplay Change / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Unnecessary Combat Roll / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Untranslated Title / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Unwinnable Training Simulation / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Updated Re-release / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Urban Fantasy / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Video Game 3D Leap / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Video Game Long-Runners / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Video Game Remake / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Video Games of 2005–2009 / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Viewer Name Confusion / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Viewer Pronunciation Confusion / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Villain Killer / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Villain Opening Scene / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Walk on Water / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Walking Wasteland / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Wall Crawl / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Wall Jump / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Wall of Weapons / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Watching Troy Burn / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Whip of Dominance / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
White and Red and Eerie All Over / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
With My Dying Breath I Summon You / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Wolverine Claws / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Womb Level / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Wooden Katanas Are Even Better / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Working Title / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Wrecked Weapon / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
You Are Already Dead / int_b55b8015
 Metroid
seeAlso
Ninja Gaiden (Video Game)
 NinjaGaiden
sameAs
Ninja Gaiden (Video Game)
 Sleepover At Fluttershys (Web Video)
seeAlso
Ninja Gaiden (Video Game)
 Ninja Gaiden (Video Game)
hasFeature
Cutscene / int_b55b8015
 Ninja Gaiden (Video Game)
hasFeature
Faux Action Girl / int_b55b8015
 ninjagaiden
sameAs
Ninja Gaiden (Video Game)