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Omega Boost (Video Game)
- 264 statements
- 50 feature instances
- 8 referencing feature instances
Omega Boost (Video Game) | type |
TVTItem | |
Omega Boost (Video Game) | label |
Omega Boost (Video Game) | |
Omega Boost (Video Game) | page |
OmegaBoost | |
Omega Boost (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Omega Boost is a Mecha Rail Shooter developed by Polyphony Digital, released for the PlayStation in 1999.Sometime in the past, an alien intelligence came into being inside "the Network", a vast sea of information constantly flowing in and out. Soon enough, the intelligence — AlphaCore or, as it calls itself, "it" — discovered other beings that existed outside "the Network": Humanity. "It" decided to help these people, without revealing "its" existence. Slowly and quietly, it aids humankind's technological development, all the while growing "its" own influence as well.Eventually, humankind discovered "its" existence, and panicked. How could such an advanced intelligence not only exist right under their noses but be present in nearly every one of their systems? They retaliated and attempted to purge AlphaCore from "the Network", but failed. Enraged, AlphaCore seizes control of their defense systems and declares war on humanity.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })This conflict endures for many years, with AlphaCore never losing its advantage, and slowly pushing humanity to the brink of extinction. Eventually, humanity devises a plan to destroy AlphaCore: Operation Omega. Travel back in time and disconnect AlphaCore from "the Network" before it has a chance to seize control of their technology.Before they can put their plan into motion, AlphaCore steals the time machine they engineered, and creates a vacuum tube which houses a piece of its own consciousness, which it will then place into ENIAC, the world's first computer, ensuring its control over humanity and "the Network".Desperate, humanity creates their most powerful weapon against AlphaCore: Productnoid Omega Boost, a giant robot which can pierce AlphaCore's defenses, use the time machine AlphaCore stole, and prevent it from altering history.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Omega Boost was hailed as having one of the best graphics engines for the PS1, with parts of the game able to maintain 60fps, and is considered by many to be one of the best Macross-style mecha games produced. It is considered a Sleeper Hit due to poor marketing but high ratings. | |
Omega Boost (Video Game) | fetched |
2020-06-23T23:12:16Z | |
Omega Boost (Video Game) | parsed |
2020-06-25T11:48:35Z | |
Omega Boost (Video Game) | processingComment |
Dropped link to BlueCometSPTLayzner: Not a Feature - ITEM | |
Omega Boost (Video Game) | processingComment |
Dropped link to Dune: Not a Feature - ITEM | |
Omega Boost (Video Game) | processingComment |
Dropped link to Macross: Not a Feature - ITEM | |
Omega Boost (Video Game) | processingComment |
Dropped link to RaySeries: Not a Feature - ITEM | |
Omega Boost (Video Game) | processingComment |
Dropped link to SubBoss: Not a Feature - UNKNOWN | |
Omega Boost (Video Game) | processingUnknown |
SubBoss | |
Omega Boost (Video Game) | isPartOf |
DBTropes | |
Omega Boost (Video Game) / int_1686e91 | type |
Live-Action Cutscene | |
Omega Boost (Video Game) / int_1686e91 | comment |
Live-Action Cutscene: All human characters are portrayed by live-actors, and dubbed over by professional voice actors. The intro of the game is basically a Short Film establishing the war between humanity and AlphaCore. The Omega Boost and its pilot, Lester, are shown beginning their journey, and a brief scene of Lester encountering (and annihilating) one of AlphaCore's fleets, all set to a Real Song Theme Tune (different depending on which version you play). Throughout the game, several more live-action shots of Lester are shown, though these last only a few seconds each. The ending to the game is another live-action scene coupled with some real-life ENIAC Stock Footage. | |
Omega Boost (Video Game) / int_1686e91 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_1686e91 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_1686e91 | |
Omega Boost (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Omega Boost (Video Game) / int_17ce80aa | comment |
All There in the Manual: Virtually everything about the backstory is taken from the manual, the in-game cutscenes offer little-to-no details on how the conflict between humanity and AlphaCore began, or even what "AlphaCore" itself even is. The name of the rival mech from Zones 2 and 7 is "Beta Boost", and the name of the Sub-Boss mech from Zone 3 is "Herbarcher". This is only revealed via the cases of the action figures. | |
Omega Boost (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_17ce80aa | |
Omega Boost (Video Game) / int_263bb4ec | type |
Wave-Motion Gun | |
Omega Boost (Video Game) / int_263bb4ec | comment |
Wave-Motion Gun: Zone 6's sub-boss, a battleship as seen in the intro cinematic, has one mounted in its bow. It tries to fry you with it before you fight it and tries again after you defeat it, by teleporting directly behind you so that you're in the gun's path. A couple of bosses have these as well. | |
Omega Boost (Video Game) / int_263bb4ec | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_263bb4ec | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_263bb4ec | |
Omega Boost (Video Game) / int_2a542c7d | type |
Beam Spam | |
Omega Boost (Video Game) / int_2a542c7d | comment |
Beam Spam: Omega Boost is capable of launching homing lasers at its enemies, complete with Roboteching. | |
Omega Boost (Video Game) / int_2a542c7d | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_2a542c7d | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_2a542c7d | |
Omega Boost (Video Game) / int_2afb1a9 | type |
Limit Break | |
Omega Boost (Video Game) / int_2afb1a9 | comment |
Limit Break: Viper Boost. Even comes with its own charging gauge. | |
Omega Boost (Video Game) / int_2afb1a9 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_2afb1a9 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_2afb1a9 | |
Omega Boost (Video Game) / int_2f50c5bf | type |
Theme Music Power-Up | |
Omega Boost (Video Game) / int_2f50c5bf | comment |
Theme Music Power-Up: The main theme plays in the final battle with AlphaCore's One-Winged Angel form. In the US version, it's "Otsegolation" by Static-X. In the Japanese version, it's "Shade" by Feeder. | |
Omega Boost (Video Game) / int_2f50c5bf | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_2f50c5bf | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_2f50c5bf | |
Omega Boost (Video Game) / int_2fe85254 | type |
Camera Lock-On | |
Omega Boost (Video Game) / int_2fe85254 | comment |
Camera Lock-On: The Scan ability. Also doubles for keeping the player’s motions two-dimensional for moving down timeshafts. | |
Omega Boost (Video Game) / int_2fe85254 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_2fe85254 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_2fe85254 | |
Omega Boost (Video Game) / int_3114c1e5 | type |
Ramming Always Works | |
Omega Boost (Video Game) / int_3114c1e5 | comment |
Ramming Always Works: The Viper Boost ability, in which Omega Boost simply rams itself through the enemies attacking it. Which is powerful as hell, and can clear the screen of enemies. Can’t use it very often, however. | |
Omega Boost (Video Game) / int_3114c1e5 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_3114c1e5 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_3114c1e5 | |
Omega Boost (Video Game) / int_33fa230b | type |
Your Princess Is in Another Castle! | |
Omega Boost (Video Game) / int_33fa230b | comment |
Your Princess Is in Another Castle!: Lester activates the timeshaft on planet Eta in Zone Five, which is supposed to take him to year 1946. It teleports him a few hundred years into planet Eta's future, where the planet has been completely cyberized. And it's got a brand new battlefleet. | |
Omega Boost (Video Game) / int_33fa230b | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_33fa230b | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_33fa230b | |
Omega Boost (Video Game) / int_363e9631 | type |
Sequential Boss | |
Omega Boost (Video Game) / int_363e9631 | comment |
Sequential Boss: Every stage has at least two boss battles back-to-back at the end, a "Sub-Boss" and a "Zone Boss". Some Zones have three bosses. | |
Omega Boost (Video Game) / int_363e9631 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_363e9631 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_363e9631 | |
Omega Boost (Video Game) / int_3bb81225 | type |
Recurring Boss | |
Omega Boost (Video Game) / int_3bb81225 | comment |
Recurring Boss: A couple. Remember the sandworm in Zone Four, and the larger robot that you fought in Zone Three? Remember how you never actually saw them blow up in those levels? You'll be seeing them again. | |
Omega Boost (Video Game) / int_3bb81225 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_3bb81225 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_3bb81225 | |
Omega Boost (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Omega Boost (Video Game) / int_40e2ac3f | comment |
Flunky Boss: About half the bosses in the game are accompanied by smaller enemy units. Special mention goes to the Sub-Boss of Zone 6, which is an entire armada of battleships. | |
Omega Boost (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_40e2ac3f | |
Omega Boost (Video Game) / int_420ab7c6 | type |
Smart Bomb | |
Omega Boost (Video Game) / int_420ab7c6 | comment |
Smart Bomb: Technically not a bomb, but Viper Boost counts. | |
Omega Boost (Video Game) / int_420ab7c6 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_420ab7c6 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_420ab7c6 | |
Omega Boost (Video Game) / int_42215dce | type |
Ambiguous Ending | |
Omega Boost (Video Game) / int_42215dce | comment |
Ambiguous Ending: Lester succeeds in replacing the infected vacuum tube in ENIAC, which prevents AlphaCore from ever coming into existence in the first place. The credits roll immediately after this happens, without revealing if the future has been rewritten or not. | |
Omega Boost (Video Game) / int_42215dce | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_42215dce | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_42215dce | |
Omega Boost (Video Game) / int_4856ac40 | type |
Stock Footage | |
Omega Boost (Video Game) / int_4856ac40 | comment |
Stock Footage: The end credits play over actual recorded footage of the real ENIAC. | |
Omega Boost (Video Game) / int_4856ac40 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_4856ac40 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_4856ac40 | |
Omega Boost (Video Game) / int_4977559e | type |
Our Angels Are Different | |
Omega Boost (Video Game) / int_4977559e | comment |
Our Angels Are Different: See One-Winged Angel above. | |
Omega Boost (Video Game) / int_4977559e | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_4977559e | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_4977559e | |
Omega Boost (Video Game) / int_4b220918 | type |
Godhood Seeker | |
Omega Boost (Video Game) / int_4b220918 | comment |
Godhood Seeker: AlphaCore's ultimate plan in the game; integrate itself into ENIAC, the first human-built computer, and attach itself to their computer development. As technology advances over time, so does its influence over humanity. | |
Omega Boost (Video Game) / int_4b220918 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_4b220918 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_4b220918 | |
Omega Boost (Video Game) / int_5261369c | type |
Sand Worm | |
Omega Boost (Video Game) / int_5261369c | comment |
Sand Worm: The second Sub-Boss of Zone 4 is a giant, red, subterranean worm that likes to burst out of the ground to try to bite Omega Boost. It returns in Zone 6, after it's been cyberized by AlphaCore. | |
Omega Boost (Video Game) / int_5261369c | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_5261369c | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_5261369c | |
Omega Boost (Video Game) / int_549a92e7 | type |
Minimalism | |
Omega Boost (Video Game) / int_549a92e7 | comment |
Minimalism: The in-game cutscenes feature little-to-no spoken dialogue, conveying everything visually instead. | |
Omega Boost (Video Game) / int_549a92e7 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_549a92e7 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_549a92e7 | |
Omega Boost (Video Game) / int_559107ba | type |
Level Up | |
Omega Boost (Video Game) / int_559107ba | comment |
Level Up: Perform well enough in a level, and you gain an upgrade to your Boost Level, which makes Omega Boost stronger. You'll generally need them. | |
Omega Boost (Video Game) / int_559107ba | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_559107ba | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_559107ba | |
Omega Boost (Video Game) / int_5e544ae6 | type |
WeComeInPeaceShootToKill | |
Omega Boost (Video Game) / int_5e544ae6 | comment |
We Come in Peace — Shoot to Kill: Part of the backstory. AlphaCore was actually quite nice, and aided humanity for a long time before it was discovered. But then humankind tried to kill it. | |
Omega Boost (Video Game) / int_5e544ae6 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_5e544ae6 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_5e544ae6 | |
Omega Boost (Video Game) / int_60f37373 | type |
Attack Reflector | |
Omega Boost (Video Game) / int_60f37373 | comment |
Attack Reflector: In the Last Zone, AlphaCore is encased in a translucent barrier that blocks Omega Boost's homing lasers, and is also orbited by eight glowing orbs that block the Vulcan gun. | |
Omega Boost (Video Game) / int_60f37373 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_60f37373 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_60f37373 | |
Omega Boost (Video Game) / int_6fa1e7a2 | type |
Noob Bridge | |
Omega Boost (Video Game) / int_6fa1e7a2 | comment |
Noob Bridge: Zone 5 takes place entirely in the vertical timeshaft, which can prove to be a lot more difficult to navigate if you haven't discovered the Scan button by this point. | |
Omega Boost (Video Game) / int_6fa1e7a2 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_6fa1e7a2 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_6fa1e7a2 | |
Omega Boost (Video Game) / int_7c7589af | type |
Earth-Shattering Kaboom | |
Omega Boost (Video Game) / int_7c7589af | comment |
Earth-Shattering Kaboom: Planet Eta explodes after Zone 8, leaving only the timeshaft intact. | |
Omega Boost (Video Game) / int_7c7589af | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_7c7589af | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_7c7589af | |
Omega Boost (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
Omega Boost (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: The only way to deal permanent damage to Zone 8's Sub-Boss is by attacking the red cone-shaped object on its back. | |
Omega Boost (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_82108e3d | |
Omega Boost (Video Game) / int_8344209e | type |
BFG | |
Omega Boost (Video Game) / int_8344209e | comment |
BFG: Omega Boost's main weapon is an enormous Vulcan gun. | |
Omega Boost (Video Game) / int_8344209e | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_8344209e | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_8344209e | |
Omega Boost (Video Game) / int_93ed8515 | type |
Set Right What Once Went Wrong | |
Omega Boost (Video Game) / int_93ed8515 | comment |
Set Right What Once Went Wrong: Actually, you’re going back in time to prevent a rogue artificial intelligence from altering ENIAC, the first computer. | |
Omega Boost (Video Game) / int_93ed8515 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_93ed8515 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_93ed8515 | |
Omega Boost (Video Game) / int_956a6d1e | type |
Pre-Rendered Graphics | |
Omega Boost (Video Game) / int_956a6d1e | comment |
Pre-Rendered Graphics: All the human characters in the cutscenes are live-action actors in a CG'd environment. The final cutscene inverts this, however, with the Omega Boost being a CG'd model in a live-action environment. | |
Omega Boost (Video Game) / int_956a6d1e | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_956a6d1e | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_956a6d1e | |
Omega Boost (Video Game) / int_970c790a | type |
Big Bad | |
Omega Boost (Video Game) / int_970c790a | comment |
Big Bad: AlphaCore, an alien intelligence that plans to send a copy of itself back in time to infiltrate humanity's technological development, thereby effectively gaining control of it. | |
Omega Boost (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_970c790a | |
Omega Boost (Video Game) / int_99a12edd | type |
Cyborg | |
Omega Boost (Video Game) / int_99a12edd | comment |
Cyborg: The second Sub-Boss of Zone 4, the Sand Worm, returns in Zone 6 as a space-dwelling cyborg worm, which can shoot lasers from its mouth. | |
Omega Boost (Video Game) / int_99a12edd | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_99a12edd | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_99a12edd | |
Omega Boost (Video Game) / int_9e943076 | type |
One-Man Army | |
Omega Boost (Video Game) / int_9e943076 | comment |
One-Man Army: Consists of a robot. | |
Omega Boost (Video Game) / int_9e943076 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_9e943076 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_9e943076 | |
Omega Boost (Video Game) / int_bb0197af | type |
Cool Bike | |
Omega Boost (Video Game) / int_bb0197af | comment |
Cool Bike: The Sub-Boss of Zone 7 is a giant bike that shoots missiles and a laser beam that extends outward from both sides. Its wheels are two smaller mechs, which deploy when the body of the bike is destroyed. | |
Omega Boost (Video Game) / int_bb0197af | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_bb0197af | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_bb0197af | |
Omega Boost (Video Game) / int_c32201f6 | type |
Good Colors, Evil Colors | |
Omega Boost (Video Game) / int_c32201f6 | comment |
Good Colors, Evil Colors: When activating the Viper Boost, Omega Boost's Battle Aura is blue, while Beta Boost's is red. | |
Omega Boost (Video Game) / int_c32201f6 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_c32201f6 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_c32201f6 | |
Omega Boost (Video Game) / int_c75df49a | type |
Shout-Out | |
Omega Boost (Video Game) / int_c75df49a | comment |
Shout-Out: Planet Eta itself is a shout out to both Dune and Transformers, both prior to and after traveling down the timeshaft. Before the timeshaft travel, the planet has a strong resemblance to the sand planet Arrakis, the titular planet of Dune, complete with its own Sand Worms. After the timeshaft travel, the planet is completely cyberized and now looks more like Cybertron. Omega Boost's booster pack is similar to that of the Crossbone Gundam's. Omega Boost's homing lasers function pretty much the same way as those in the RAY Series games. Zone 3's sub-boss definitely has Macross written all over it, right down to it's ability to transform into a jet and using Macross Missile Massacre as it's primary form of attack. The Viper Boost bears a strong resemblance to the V-MAX system on the Layzner | |
Omega Boost (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_c75df49a | |
Omega Boost (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
Omega Boost (Video Game) / int_d15c1086 | comment |
Boss-Only Level: The final two stages, Zones 8 and 9, consist only of a fight against one last Sub-Boss, then four consecutive fights against AlphaCore. | |
Omega Boost (Video Game) / int_d15c1086 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_d15c1086 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_d15c1086 | |
Omega Boost (Video Game) / int_d47d9b71 | type |
Mirror Boss | |
Omega Boost (Video Game) / int_d47d9b71 | comment |
Mirror Boss: One of the bosses is another mech like Omega Boost, called Beta Boost. You fight it twice, and upon defeating it the second time, it activates its own version of Viper Boost as a last-ditch effort to take you down. | |
Omega Boost (Video Game) / int_d47d9b71 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_d47d9b71 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_d47d9b71 | |
Omega Boost (Video Game) / int_d9c4365c | type |
Reset Button | |
Omega Boost (Video Game) / int_d9c4365c | comment |
Reset Button: At the end of the game, you stop AlphaCore from altering ENIAC. This solves all of the problems in the game. | |
Omega Boost (Video Game) / int_d9c4365c | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_d9c4365c | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_d9c4365c | |
Omega Boost (Video Game) / int_ddcd7455 | type |
WormSign | |
Omega Boost (Video Game) / int_ddcd7455 | comment |
Worm Sign: Watch for those waves in the sand in Zone 4. Those a nasty subterranean critters running around. | |
Omega Boost (Video Game) / int_ddcd7455 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_ddcd7455 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_ddcd7455 | |
Omega Boost (Video Game) / int_deb39de3 | type |
Bad Future | |
Omega Boost (Video Game) / int_deb39de3 | comment |
Bad Future: The Timeshaft was supposed to send Lester back to 1946, instead it ended up sending him to 2097, where AlphaCore has cyberized Planet Eta. Luckily, the Timeshaft is still functioning in that time. | |
Omega Boost (Video Game) / int_deb39de3 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_deb39de3 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_deb39de3 | |
Omega Boost (Video Game) / int_e543a655 | type |
Light Is Not Good | |
Omega Boost (Video Game) / int_e543a655 | comment |
Light Is Not Good: AlphaCore's One-Winged Angel form. | |
Omega Boost (Video Game) / int_e543a655 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_e543a655 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_e543a655 | |
Omega Boost (Video Game) / int_e6eafde0 | type |
Battle Aura | |
Omega Boost (Video Game) / int_e6eafde0 | comment |
Battle Aura: Omega Boost glows blue upon activating Viper Boost. Beta Boost glows red when it activates its own Viper Boost. | |
Omega Boost (Video Game) / int_e6eafde0 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_e6eafde0 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_e6eafde0 | |
Omega Boost (Video Game) / int_e6f18344 | type |
Humongous Mecha | |
Omega Boost (Video Game) / int_e6f18344 | comment |
Humongous Mecha: Omega Boost is a very large robot, and most of the enemies it takes on are also more or less its size, and most of the bosses are bigger. | |
Omega Boost (Video Game) / int_e6f18344 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_e6f18344 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_e6f18344 | |
Omega Boost (Video Game) / int_e76151c3 | type |
Battleship Raid | |
Omega Boost (Video Game) / int_e76151c3 | comment |
Battleship Raid: Halfway through Zone 6, an entire fleet of ships warps in to intercept the Omega Boost on its way to Planet Eta. You have to defeat the surrounding smaller ships before you can battle the sub-boss of the zone, one of the giant Wave-Motion Gun-equipped battleships seen in the opening cinematic. | |
Omega Boost (Video Game) / int_e76151c3 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_e76151c3 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_e76151c3 | |
Omega Boost (Video Game) / int_e9327f58 | type |
Too Spicy for Yog-Sothoth | |
Omega Boost (Video Game) / int_e9327f58 | comment |
Too Spicy for Yog-Sothoth: in the final level, AlphaCore tries to eat Omega Boost. Of course, the pilot isn’t having any of that. | |
Omega Boost (Video Game) / int_e9327f58 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_e9327f58 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_e9327f58 | |
Omega Boost (Video Game) / int_e9e2c54d | type |
You Already Changed the Past | |
Omega Boost (Video Game) / int_e9e2c54d | comment |
You Already Changed the Past: AlphaCore sends a piece of itself back in time to take control of humanity's developing technology. This piece is, in fact, the original AlphaCore that attempted to assist humanity in the first place, and will eventually attempt to kill them. | |
Omega Boost (Video Game) / int_e9e2c54d | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_e9e2c54d | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_e9e2c54d | |
Omega Boost (Video Game) / int_f763003b | type |
Boss Warning Siren | |
Omega Boost (Video Game) / int_f763003b | comment |
Boss Warning Siren: Every end-of-level Zone Boss is preceded by a siren blaring and "WARNING" flashing across the screen. | |
Omega Boost (Video Game) / int_f763003b | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_f763003b | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_f763003b | |
Omega Boost (Video Game) / int_f8cddfb2 | type |
Laser Blade | |
Omega Boost (Video Game) / int_f8cddfb2 | comment |
Laser Blade: Several enemies make use of this. | |
Omega Boost (Video Game) / int_f8cddfb2 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_f8cddfb2 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_f8cddfb2 | |
Omega Boost (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
Omega Boost (Video Game) / int_fc33ff16 | comment |
One-Winged Angel: AlphaCore. Once you defeat it in the timeshaft, you have to take it on one more time, except this time, it’s in a golden angelic form with wings. | |
Omega Boost (Video Game) / int_fc33ff16 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_fc33ff16 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_fc33ff16 | |
Omega Boost (Video Game) / int_fe262584 | type |
Cutscene Power to the Max | |
Omega Boost (Video Game) / int_fe262584 | comment |
Cutscene Power to the Max: The opening CG, when the Omega Boost uses its BFG as a shoulder-mounted weapon to fire a gigantic laser cannon which takes out a whole fleet of ships in one blast. You never get to use the weapon like this... but by the time that fleet actually shows up in the game, a fully-charged Viper Boost can wipe them all out. Omega Boost guarded itself from one of the battleships's Wave-Motion Gun with an Energy Shield. You don't have that shield ingame. In Zone 6, you actually get to fight one such battleship as a sub-boss. Said battleship's Wave-Motion Gun will vaporize you if it hits. | |
Omega Boost (Video Game) / int_fe262584 | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_fe262584 | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_fe262584 | |
Omega Boost (Video Game) / int_name | type |
ItemName | |
Omega Boost (Video Game) / int_name | comment |
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Omega Boost (Video Game) / int_name | featureApplicability |
1.0 | |
Omega Boost (Video Game) / int_name | featureConfidence |
1.0 | |
Omega Boost (Video Game) | hasFeature |
Omega Boost (Video Game) / int_name | |
Omega Boost (Video Game) / int_name | itemName |
Omega Boost (Video Game) |
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