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One Finger Death Punch (Video Game)

 One Finger Death Punch (Video Game)
type
TVTItem
 One Finger Death Punch (Video Game)
label
One Finger Death Punch (Video Game)
 One Finger Death Punch (Video Game)
page
OneFingerDeathPunch
 One Finger Death Punch (Video Game)
comment
One Finger Death Punch is a deceptively simple Stick Figure Rhythm Game styled after East Asian Martial Arts Movies in the vein of Bruce Lee and Xiao Xiao. You play as a lone martial arts hero fighting off scores of enemies charging him from all sides. The controls boil down to pressing the left and right mouse/controller buttons (not just one of them, as the title would suggest) whenever an enemy comes within striking range left or right, respectively. If that sounds boring, wait until special enemy types and weapons come into play, to speak nothing of special stages...There is no story to speak of.The game is made by Silver Dollar Games, an Xbox Live indie developer. It was featured by The Cynical Brit and Extra Credits. Most likely unrelated to the band Five Finger Death Punch. After all, "the title has nothing to do with any bands, just kung-fu".This game is available on PC, through the Steam platform. It was also available on Xbox 360 until it, along with all other indie games on Xbox Live, got removed in 2017.A sequel, One Finger Death Punch 2, was released on PC, Xbox One, Playstation 4, and Nintendo Switch in Spring 2019.
 One Finger Death Punch (Video Game)
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2024-01-19T19:31:05Z
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2024-01-19T19:31:05Z
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Dropped link to GenreBusting: Not a Feature - IGNORE
 One Finger Death Punch (Video Game)
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Dropped link to ParasolOfPain: Not a Feature - ITEM
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DBTropes
 One Finger Death Punch (Video Game) / int_11204355
type
Coup de Grâce Cutscene
 One Finger Death Punch (Video Game) / int_11204355
comment
Coup de Grâce Cutscene: Sometimes the game will enter ultra slo-mo to show off a particularly brutal demise of a random enemy at the hands of the protagonist, or at least as brutal as it can be with stick figures that're Overdrawn at the Blood Bank: the variations involve breaking the enemy's neck or ribs with an x-ray view of the damage, punching out their heart through their back, punching out one of their eyes, slicing off a part of their head, impaling them on an upright spear or crushing their head with a mace. Another variant is a quick button-mashing prompt. Yet another is throwing your weapon only to impale the enemy on it, which actually lets you reuse the same weapon again. End-of-stage tips explain these are meant to give the player a moment to breathe. They can happen against bosses too, so even after you've punched the guy's heart out, he can keep going depending on whether or not his health bar is empty. The sequel has ridiculous things such as lasers from your eyes and electricity from your hands.
 One Finger Death Punch (Video Game) / int_11204355
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type
Unexpected Gameplay Change
 One Finger Death Punch (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: One of the unlockable survival modes features Luca the cat from one of Silver Dollar Games' Xbox Indie game No Luca No, whom you need to keep from blocking the screen by pushing it away with the cursor while playing the game normally at the same time.
 One Finger Death Punch (Video Game) / int_1467a30c
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type
Animal-Themed Fighting Style
 One Finger Death Punch (Video Game) / int_14b9a923
comment
Animal-Themed Fighting Style: The game features Praying Mantis, Eagle Claw, Flying Crane, and Shaolin Tiger styles.
 One Finger Death Punch (Video Game) / int_14b9a923
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type
You Fool!
 One Finger Death Punch (Video Game) / int_16365fa0
comment
You Fool!: The demon says this in hopes of the player not completing the harder levels, in the sequel.
 One Finger Death Punch (Video Game) / int_16365fa0
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type
Heal Thyself
 One Finger Death Punch (Video Game) / int_17761744
comment
Heal Thyself: The Heal skill restores one hit point for every 99 enemies you kill. The sequel instead has Medic enemies that heal you when killed. You can use skills to make them appear more frequently.
 One Finger Death Punch (Video Game) / int_17761744
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PowerUpLetDown
 One Finger Death Punch (Video Game) / int_1859b3e2
comment
Power Up Let Down: The Golden Sword. As awesome as it is to have an unbreakable weapon, if your fighting style focuses on throwing weapons, it's completely counterproductive since you can't pick up any other weapons.
 One Finger Death Punch (Video Game) / int_1859b3e2
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type
Heroes Fight Barehanded
 One Finger Death Punch (Video Game) / int_1b372a3
comment
Heroes Fight Barehanded: While the enemies will often charge you with weapons, you will dispatch most of them with punches and kicks. The Unarmed Master skill takes this further by temporarily giving your fists the longer range of a weapon.
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type
Heavily Armored Mook
 One Finger Death Punch (Video Game) / int_1d364dbd
comment
Heavily Armored Mook: The colored enemies take more than one hit before going down — but unlike Brawlers, their required hit patterns are always the same (per color). This is especially true of colored mooks who only attack from one side, since they block incoming punches rather than evade them.
 One Finger Death Punch (Video Game) / int_1d364dbd
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type
Boss Battle
 One Finger Death Punch (Video Game) / int_1e14ea2a
comment
Boss Battle: The Boss Rounds have an enemy who alternates between several colored mook patterns as you deplete his health.
 One Finger Death Punch (Video Game) / int_1e14ea2a
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type
No Plot? No Problem!
 One Finger Death Punch (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: The game's plot can be fully summarized as "A Bruce Lee Clone beats everyone up".
 One Finger Death Punch (Video Game) / int_1fffccf7
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 One Finger Death Punch (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 One Finger Death Punch (Video Game) / int_2168bdf7
comment
Difficulty by Acceleration: The game gradually picks up speed towards the end of the each stage and performing particularly well makes it carry some of that additional speed to the next levels. Furthermore, higher difficulty modes automatically set the game speed higher.
 One Finger Death Punch (Video Game) / int_2168bdf7
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 One Finger Death Punch (Video Game) / int_260926c3
type
Failure Is the Only Option
 One Finger Death Punch (Video Game) / int_260926c3
comment
Failure Is the Only Option: In the Survival Rounds/Mode, the enemies keep coming infinitely, so the only challenge is how many of them you'll outlast. The game does keep track of your misses, however. Said word-for-word by the demon in the sequel, on harder levels.
 One Finger Death Punch (Video Game) / int_260926c3
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type
Bruce Lee Clone
 One Finger Death Punch (Video Game) / int_2ab49f53
comment
Bruce Lee Clone: The protagonist.
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Limit Break
 One Finger Death Punch (Video Game) / int_2afb1a9
comment
Limit Break: Power Smashes occur at various intervals as your combo counter builds up; when you hit an enemy with one, your attack range temporarily increases to encompass every enemy on the screen. Some skills work like this as well.
 One Finger Death Punch (Video Game) / int_2afb1a9
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type
Awesome, but Impractical
 One Finger Death Punch (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Heal skill. While being able to heal HP during a fight sounds amazing, the 99 kill requirement means it's pretty much useless outside of survival rounds (and only if you're doing survival rounds in Level Mode, as the dedicated Survival Mode has bonus rounds where you can regain far more HP in a shorter amount of time.)
 One Finger Death Punch (Video Game) / int_2bdae2ae
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 One Finger Death Punch (Video Game) / int_3401240
type
Ground Pound
 One Finger Death Punch (Video Game) / int_3401240
comment
Ground Pound: One of the unlockable skills allows you to kill every enemy on the screen. However, since it's hard to notice when it's available and it replaces your next normal attack, it's difficult to use efficiently.
 One Finger Death Punch (Video Game) / int_3401240
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type
Rubber-Band A.I.
 One Finger Death Punch (Video Game) / int_34439d52
comment
Rubber-Band A.I.: The fewer hits you miss and take, the faster the enemies become—and vice versa, though the speed never drops below the default and later stages increase it automatically.
 One Finger Death Punch (Video Game) / int_34439d52
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 One Finger Death Punch (Video Game) / int_357ccbd1
type
Kung-Shui
 One Finger Death Punch (Video Game) / int_357ccbd1
comment
Kung-Shui: Parodied, enemies break background objects whenever you hit them near one, and new ones are lowered onto the level on a regular basis just so that you have more things to break, including market stalls, entire houses, and the inevitable Fruit Cart.
 One Finger Death Punch (Video Game) / int_357ccbd1
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type
Boring, but Practical
 One Finger Death Punch (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Throw Weapon skill. While not as flashy as skills like Deep Impact and Freezing Point, being guaranteed to throw your next weapon can be a lifesaver, and it has a pretty short cooldown. It's even better if you combine it with Weapon Rain.
 One Finger Death Punch (Video Game) / int_39b8d3d6
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Power-Up
 One Finger Death Punch (Video Game) / int_3a4898fb
comment
Power-Up: You can pick up weapons left behind by enemies and wield them for a few seconds to extend your reach. Ranged weapons guarantee one-shot kills but bring fewer points.
 One Finger Death Punch (Video Game) / int_3a4898fb
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Skill Scores and Perks
 One Finger Death Punch (Video Game) / int_3b6a5d9b
comment
Skill Scores and Perks: Completing certain stages unlocks passive skills that give you bonuses (except in certain stage types).
 One Finger Death Punch (Video Game) / int_3b6a5d9b
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type
Stylistic Suck
 One Finger Death Punch (Video Game) / int_415b3315
comment
Stylistic Suck: The reason the game's graphics work and the game is an incredible amount of fun despite the simplistic graphics.
 One Finger Death Punch (Video Game) / int_415b3315
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 One Finger Death Punch (Video Game) / int_41dd77d
type
Zerg Rush
 One Finger Death Punch (Video Game) / int_41dd77d
comment
Zerg Rush: The standard tactic of the regular one-hit enemies. Also the standard tactic of all enemies (except the last one) in Lightsword and Nunchaku Rounds.
 One Finger Death Punch (Video Game) / int_41dd77d
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type
Gameplay Grading
 One Finger Death Punch (Video Game) / int_4577bd49
comment
Gameplay Grading: At the end of every level, you may be given a medal, based on how many times you missed (Platinum for no misses, Gold for 1-3, Silver for 4-6, and Bronze for 7-9). Also, if you haven't lost any health, you get a Perfect Round distinction.
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type
Dual Boss
 One Finger Death Punch (Video Game) / int_486466ee
comment
Dual Boss: Several boss rounds late in the campaign (including the very last round of it) pit you against two boss-type enemies at once.
 One Finger Death Punch (Video Game) / int_486466ee
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type
Skill Slot System
 One Finger Death Punch (Video Game) / int_48b8e79
comment
Skill Slot System: You can only have three skills active at any time but can swap them out freely between levels. Beating the single-player on higher difficulties grants you one additional skill slot, up to a total of five.
 One Finger Death Punch (Video Game) / int_48b8e79
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type
Breakable Power-Up
 One Finger Death Punch (Video Game) / int_4f7f594c
comment
Breakable Power-Up: Getting hit while wielding a weapon will make the protagonist instantly drop it (unless it's the Golden Sword or you have a specific passive skill for the current weapon).
 One Finger Death Punch (Video Game) / int_4f7f594c
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type
Do Well, But Not Perfect
 One Finger Death Punch (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: The sequel. While you can get perfect in stages, if you continue to do so, the game will quickly ratchet the speed up to unplayable levels.
 One Finger Death Punch (Video Game) / int_5049f19d
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type
Throwing Your Sword Always Works
 One Finger Death Punch (Video Game) / int_519f108a
comment
Throwing Your Sword Always Works: Grabbing some thrown weapons, picking up a weapon you're already wielding or having the eponymous skill lets you throw a weapon. Swords take out everyone in a line, spears rebound off the first two targets and impale the third and maces bounce around uncontrollably, killing enemies at random.
 One Finger Death Punch (Video Game) / int_519f108a
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type
Grievous Harm with a Body
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comment
Grievous Harm with a Body: Rarely, you can use one of your enemies as a thrown weapon.
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type
New Game Plus
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comment
New Game Plus: Restarting the game in the Master or Grandmaster difficulty resets your progress in the map but lets you use all your skills from the start.
 One Finger Death Punch (Video Game) / int_637ef67
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type
Interface Screw
 One Finger Death Punch (Video Game) / int_66f763c0
comment
Interface Screw: All over the place: Blind Survival removes the hints that show you your range and the enemy fighters' key presses. Retro Film Rounds color everything sepia like an old movie. Thunderstorm Rounds are worse. Not only is everything dark and monochrome, but incoming thrown weapons are much harder to see. When any Light Sword or Nunchaku Round is halfway complete, a giant pillar of fire and explosions appear behind your character. In the No Luca No mode, a cat will keep trying to block half your screen. The sequel has Ghost Rounds, which turn you invisible. Your attack zones that show you your range remain, but they no longer light up when enemies are in range, forcing you to watch the enemies instead.
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type
Idiosyncratic Combo Levels
 One Finger Death Punch (Video Game) / int_68006f9f
comment
Idiosyncratic Combo Levels: Starts off as "Super Combo" as normal, then goes to Ultra, Master, Godly, and finally IMPOSSIBLE COMBO before looping around back to Super. Each Combo level has larger text than the previous.
 One Finger Death Punch (Video Game) / int_68006f9f
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type
Shockwave Stomp
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comment
Shockwave Stomp: The Deep Impact move. The protagonist jumps into the air, then slams into the ground, sending a shockwave through the ground that kills every enemy currently on the screen.
 One Finger Death Punch (Video Game) / int_69f4d99b
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type
Marathon Boss
 One Finger Death Punch (Video Game) / int_6ee0d388
comment
Marathon Boss: Two cases. The first and most obvious, later on more so, are the bosses themselves. Not only do they require combinations of attacks, but they also require several of these in order to defeat them. Another one may even show up. They return in the sequel, and while they usually don't take as long to defeat this time around, they make up for it with the ability to appear in any stage. Brawlers can invoke this during normal play, including during Light Sword or Nunchaku Rounds. In a normal brawl, they require 3-10 hits to take down. On rare occasions, they can last up to 25 hits before getting killed. In the sequel, a Brawler can rarely become a Nemesis, with a special thunderstorm background going on during the fight. These take far more hits to defeat than the usual Brawler. This is especially painful when the speed is high, as it's not uncommon to take multiple hits when dealing with one.
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type
Calling Your Attacks
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comment
Calling Your Attacks: Your character doesn't talk much, but the Old Master voice announces your special abilities when they trigger. "Deep Impact!" "Freezing Point!" The sequel plays this straight, however, as your character will very frequently call out attacks, particularly if one of your skills is activated.
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1.0
 One Finger Death Punch (Video Game) / int_71bd62b9
featureConfidence
1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_71bd62b9
 One Finger Death Punch (Video Game) / int_746180fb
type
Awesomeness Is Volatile
 One Finger Death Punch (Video Game) / int_746180fb
comment
Awesomeness Is Volatile: When you reach the halfway point of a light sword or nunchaku round, an explosion happens and a fire tornado appears in the background.
 One Finger Death Punch (Video Game) / int_746180fb
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_746180fb
featureConfidence
1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_746180fb
 One Finger Death Punch (Video Game) / int_78ad42bd
type
The War Sequence
 One Finger Death Punch (Video Game) / int_78ad42bd
comment
The War Sequence: The Epic Bonus Level pits you against 2323 enemies, with the only breaks you're awarded being a result of abilities.
 One Finger Death Punch (Video Game) / int_78ad42bd
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_78ad42bd
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_78ad42bd
 One Finger Death Punch (Video Game) / int_7b454a57
type
White Sheep
 One Finger Death Punch (Video Game) / int_7b454a57
comment
White Sheep: Of its developer, Silver Dollar Games. Silver Dollar is infamous for pumping the XBLA library full of shoddy, barely functional shovelware, but reception of this game has been very positive, many reviewers expressing their shock and wonder at how Silver Dollar of all people made it.
 One Finger Death Punch (Video Game) / int_7b454a57
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_7b454a57
featureConfidence
1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_7b454a57
 One Finger Death Punch (Video Game) / int_825f60fa
type
Mercy Invincibility
 One Finger Death Punch (Video Game) / int_825f60fa
comment
Mercy Invincibility: When you take damage, time freezes for about a second.
 One Finger Death Punch (Video Game) / int_825f60fa
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_825f60fa
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_825f60fa
 One Finger Death Punch (Video Game) / int_82933b02
type
Button Mashing
 One Finger Death Punch (Video Game) / int_82933b02
comment
Button Mashing: The game explicitly makes it a point that trying to do this will get you killed even on the earliest levels: pressing either attack button when you have no valid target to hit or weapon to grab will cause you to miss, both impacting your score negatively and leaving you open for enemy attacks. That being said, towards the end of the game when you're up against multiple enemies that take several hits to kill, you still need to mash the respective attack button sufficiently quickly before the enemies reach you.
 One Finger Death Punch (Video Game) / int_82933b02
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_82933b02
featureConfidence
1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_82933b02
 One Finger Death Punch (Video Game) / int_82a3a738
type
Decade-Themed Filter
 One Finger Death Punch (Video Game) / int_82a3a738
comment
Decade-Themed Filter: The "Retro Film Rounds", which come with an extra challenge of special enemies not being Colour Codedfor Your Convenience; instead, everything is sepia-colored to invoke old Hong Kong martial arts movies.
 One Finger Death Punch (Video Game) / int_82a3a738
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_82a3a738
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1.0
 One Finger Death Punch (Video Game)
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One Finger Death Punch (Video Game) / int_82a3a738
 One Finger Death Punch (Video Game) / int_82f5ced1
type
Conservation of Ninjutsu
 One Finger Death Punch (Video Game) / int_82f5ced1
comment
Conservation of Ninjutsu: This could be called Conservation Of Ninjutsu: The Game.
 One Finger Death Punch (Video Game) / int_82f5ced1
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_82f5ced1
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_82f5ced1
 One Finger Death Punch (Video Game) / int_8871bbd8
type
Eye Beams
 One Finger Death Punch (Video Game) / int_8871bbd8
comment
The sequel has ridiculous things such as lasers from your eyes and electricity from your hands.
 One Finger Death Punch (Video Game) / int_8871bbd8
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_8871bbd8
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1.0
 One Finger Death Punch (Video Game)
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One Finger Death Punch (Video Game) / int_8871bbd8
 One Finger Death Punch (Video Game) / int_8a07e085
type
Denser and Wackier
 One Finger Death Punch (Video Game) / int_8a07e085
comment
Denser and Wackier: The second game adds a lot more over the top graphics as well as goofier weapons such as sniper rifles and pistols to chainsaws and even background elements like walls. There are also more absurd execution animations such as eye lasers and lighting shooting out of your hands.
 One Finger Death Punch (Video Game) / int_8a07e085
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_8a07e085
featureConfidence
1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_8a07e085
 One Finger Death Punch (Video Game) / int_8af25294
type
Bullet Time
 One Finger Death Punch (Video Game) / int_8af25294
comment
If the player goes to attack an enemy and instead grabs the weapon immediately in front of them, the game will not only enter Bullet Time, but will put a button prompt right over said enemy to let the player know they're still there.
 One Finger Death Punch (Video Game) / int_8af25294
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_8af25294
featureConfidence
1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_8af25294
 One Finger Death Punch (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 One Finger Death Punch (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Defender, Dagger, Bomb and some Mob Rounds start you off with a single life point, meaning that you cannot miss any hits at all. Also inverted with the Grey Out skill, which lets you turn every enemy on-screen (and every enemy thereafter for the next ten seconds) into one-hit-point Greys. Certain levels in Level Mode stick the player with only one HP regardless of the round type.
 One Finger Death Punch (Video Game) / int_8df14c99
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_8df14c99
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_8df14c99
 One Finger Death Punch (Video Game) / int_955aba87
type
Mook Chivalry
 One Finger Death Punch (Video Game) / int_955aba87
comment
Mook Chivalry: When you're fighting a Brawler, no other enemy will attack you. They don't have trouble attacking you from both sides at exactly the same time, however.
 One Finger Death Punch (Video Game) / int_955aba87
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_955aba87
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_955aba87
 One Finger Death Punch (Video Game) / int_97fa0a10
type
Mass "Oh, Crap!"
 One Finger Death Punch (Video Game) / int_97fa0a10
comment
Mass "Oh, Crap!": The way the mooks frightfully back off as the player receives the golden sword speaks for itself. The description of the Iron Fist skill explains that when it's triggered, your next target is killed so horrifically that everyone backs off in fear.
 One Finger Death Punch (Video Game) / int_97fa0a10
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_97fa0a10
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_97fa0a10
 One Finger Death Punch (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 One Finger Death Punch (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Due to the innate randomness of the various special attacks that can give you a much-needed single attack with extra range or let you annihilate every enemy on the screen, some of the harder levels suffer from this if the game's not feeling generous. There's also the fact that thrown weapons can stay active when you're fighting a brawler and if you're unlucky, suddenly kill off the said brawler with no warning, causing you to miss your attack and possibly get hit. That said, the levels themselves are not inherently random - if you follow the same sequence of actions, they will spawn the same sequence of enemies. the problem is that random effects can change your sequence — you might randomly enter Rage mode, for example. More subtly, while the same enemies will be armed every time, the weapon itself is random (which matters with thrown weapons), and it drops in a random location when the enemy is killed, which may be or not be in reach. Smash Rounds are this. The game randomly determines which way enemies fly when they get killed, so there's no guarantee they'll hit an object when you want them to. The only exception is that a Power Smash always sends the enemy hit straight backwards, breaking anything in their path. The sequel has a few of these as well. The Horrorshow Rounds are similar to the Smash Rounds from the first game, except you have to knock the enemies into death traps rather than breakable objects. This is a bit easier since the death traps will give you credit if they hit already dead enemies. The Deadly Target Rounds are especially bad about this. You have to hit enemies with throwing weapons or projectiles, but only certain enemies. And most of the time you won't have a projectile when they show up.
 One Finger Death Punch (Video Game) / int_98b1dc8f
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_98b1dc8f
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_98b1dc8f
 One Finger Death Punch (Video Game) / int_a414c3f0
type
One-Hit Kill
 One Finger Death Punch (Video Game) / int_a414c3f0
comment
One-Hit Kill: Projectile and thrown weapons, as well as certain skills like Freezing Point and Deep Impact, all kill one or more enemies in one hit regardless of their type. There's also the Grey Out skill, which temporarily turns all enemies into basic grey One-Hit-Point Wonder enemies.
 One Finger Death Punch (Video Game) / int_a414c3f0
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_a414c3f0
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_a414c3f0
 One Finger Death Punch (Video Game) / int_a7372109
type
Rewarding Vandalism
 One Finger Death Punch (Video Game) / int_a7372109
comment
Rewarding Vandalism: There is an entire mode dedicated to this: you win Smash Rounds by crushing the surrounding furniture with your enemies' bodies.
 One Finger Death Punch (Video Game) / int_a7372109
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_a7372109
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1.0
 One Finger Death Punch (Video Game)
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One Finger Death Punch (Video Game) / int_a7372109
 One Finger Death Punch (Video Game) / int_b8dbe475
type
Blood from the Mouth
 One Finger Death Punch (Video Game) / int_b8dbe475
comment
Blood from the Mouth: Sometimes, after you knock down the enemy in the Boss Rounds, he will visibly spit out blood before getting up and going at you again.
 One Finger Death Punch (Video Game) / int_b8dbe475
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_b8dbe475
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_b8dbe475
 One Finger Death Punch (Video Game) / int_bb48f8ba
type
Timed Mission
 One Finger Death Punch (Video Game) / int_bb48f8ba
comment
Timed Mission: In Timed Rounds, you need to beat all enemies within a time limit, but in return you have infinite HP and the enemies are massively slowed down whenever you're not moving. Getting hit will still net you both a time penalty and slow you down, and towards the end of the game, it's extremely easy to fail one of these levels if you get hit even once.
 One Finger Death Punch (Video Game) / int_bb48f8ba
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_bb48f8ba
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_bb48f8ba
 One Finger Death Punch (Video Game) / int_bd50ec63
type
Battle in the Rain
 One Finger Death Punch (Video Game) / int_bd50ec63
comment
Battle in the Rain: The Thunderstorm Rounds take place during a storm—so you cannot easily see the type of enemies coming at you.
 One Finger Death Punch (Video Game) / int_bd50ec63
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_bd50ec63
featureConfidence
1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_bd50ec63
 One Finger Death Punch (Video Game) / int_c0c54000
type
JokeWeapon
 One Finger Death Punch (Video Game) / int_c0c54000
comment
Joke Weapon: Rarely, the swords may be replaced with a fish, the maces might take the form of the corpses of slain grey mobs, and spears can be brooms. They're just as deadly as their less-humorous counterparts though. The sequel has parasols and guitars, and you are occasionally able to pick up background props to use as weapons as well. The game will even helpfully name them (e.g. "WOODEN CHAIR")
 One Finger Death Punch (Video Game) / int_c0c54000
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_c0c54000
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_c0c54000
 One Finger Death Punch (Video Game) / int_c75df49a
type
Shout-Out
 One Finger Death Punch (Video Game) / int_c75df49a
comment
Shout-Out: The final unlockable survival mode is a wholesale reference to the infamous No Luca No, a previous game by Silver Dollar.
 One Finger Death Punch (Video Game) / int_c75df49a
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_c75df49a
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_c75df49a
 One Finger Death Punch (Video Game) / int_cbd705be
type
Shamu Fu
 One Finger Death Punch (Video Game) / int_cbd705be
comment
Shamu Fu: On occasion you'll be able to use a fish as weapon (or have one used against you).
 One Finger Death Punch (Video Game) / int_cbd705be
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_cbd705be
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_cbd705be
 One Finger Death Punch (Video Game) / int_cc884fdf
type
Hyper-Destructive Bouncing Ball
 One Finger Death Punch (Video Game) / int_cc884fdf
comment
Hyper-Destructive Bouncing Ball: The fittingly-named Ball of Death. You can keep bouncing it off enemies, killing them in a single hit, but it's easy to either miss a bounce or get hit by another enemy from behind.
 One Finger Death Punch (Video Game) / int_cc884fdf
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_cc884fdf
featureConfidence
1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_cc884fdf
 One Finger Death Punch (Video Game) / int_d028ca10
type
Deliberately Monochrome
 One Finger Death Punch (Video Game) / int_d028ca10
comment
Deliberately Monochrome: The Retro Film Rounds are this—preventing you from seeing the color of the charging enemies (like the Thunderstorm Rounds).
 One Finger Death Punch (Video Game) / int_d028ca10
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_d028ca10
featureConfidence
1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_d028ca10
 One Finger Death Punch (Video Game) / int_d2177863
type
Funny Bruce Lee Noises
 One Finger Death Punch (Video Game) / int_d2177863
comment
Funny Bruce Lee Noises: Both the hero and the enemies make them all the time. For that matter, some players can't resist the urge either — Markiplier, for instance, admitted to editing out large parts of his third Let's Play video because his entire commentary during the cut parts was pretty much him going "HWAH! HEY! HOO! HAH!"
 One Finger Death Punch (Video Game) / int_d2177863
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_d2177863
featureConfidence
1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_d2177863
 One Finger Death Punch (Video Game) / int_d35365c4
type
Bonus Stage
 One Finger Death Punch (Video Game) / int_d35365c4
comment
Bonus Stage: The Light Sword and Nunchaku rounds serve as this during Endless mode. The player takes no actual damage during these segments (instead getting 5 hits before they're knocked out of it and back into the normal game,) some of the enemies are colored white and heal the player when killed, and all kills count towards the player's total score (not to mention all enemies being One Hit Point Wonders is still in effect.)
 One Finger Death Punch (Video Game) / int_d35365c4
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_d35365c4
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_d35365c4
 One Finger Death Punch (Video Game) / int_d498390f
type
Fruit Cart
 One Finger Death Punch (Video Game) / int_d498390f
comment
Fruit Cart: Just one of the many things found on-stage that you can smash your opponents into!
 One Finger Death Punch (Video Game) / int_d498390f
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_d498390f
featureConfidence
1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_d498390f
 One Finger Death Punch (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 One Finger Death Punch (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: As fast-paced as the game gets, it will occasionally break out Bullet Time to give the player more time to think, such as when they grab a weapon or get hit. If the player goes to attack an enemy and instead grabs the weapon immediately in front of them, the game will not only enter Bullet Time, but will put a button prompt right over said enemy to let the player know they're still there. If the player goes to attack an enemy and the enemy somehow dies before the player can reach them (usually as a result of a thrown weapon of a rebounding Ball of Death,) the player will stop in their tracks and the attack won't register as a miss. If the player is engaged with a brawler and the brawler gets hit by a weapon previously thrown by the player or a fast enough Ball of Death, the brawler will die mid-combat and the combo string will be canceled. Once an enemy is within range and "lights up", they'll remain lit up no matter how far the player moves away from them, allowing the player to deal with a string of enemies on one side of the screen without worrying about the enemy on the other side leaving their attack range. As noted under Coup de Grâce Cutscene, sometimes the game will randomly slow way down to show your character brutally executing an enemy. When you get control back, other enemies remain briefly slowed for a bit. End-of-stage tips confirm this mechanic exists to give the player a moment to breathe, by design.
 One Finger Death Punch (Video Game) / int_d6f284a3
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_d6f284a3
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_d6f284a3
 One Finger Death Punch (Video Game) / int_da2b1604
type
Foe-Tossing Charge
 One Finger Death Punch (Video Game) / int_da2b1604
comment
Foe-Tossing Charge: Occasionally, the protagonist enters the Rage Mode, which basically lets him charge through every enemy on and off screen in both directions.
 One Finger Death Punch (Video Game) / int_da2b1604
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_da2b1604
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_da2b1604
 One Finger Death Punch (Video Game) / int_da484c4a
type
Drunken Master
 One Finger Death Punch (Video Game) / int_da484c4a
comment
Drunken Master: Although your character's style changes with each area and is purely cosmetic, on Boss Rounds, you always use Drunken Boxing. This is actually a type of round you can find in the sequel. It causes your attack zone to move back and forth repeatedly, increasing the range of one side of attacks while decreasing the range of the other side.
 One Finger Death Punch (Video Game) / int_da484c4a
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_da484c4a
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_da484c4a
 One Finger Death Punch (Video Game) / int_e542d889
type
Gorn
 One Finger Death Punch (Video Game) / int_e542d889
comment
Gorn: As much as this trope can apply to stick figures, at least, but occasionally the game will slow down and zoom in on a particularly gruesome kill.
 One Finger Death Punch (Video Game) / int_e542d889
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_e542d889
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_e542d889
 One Finger Death Punch (Video Game) / int_e7b1cb24
type
Old Master
 One Finger Death Punch (Video Game) / int_e7b1cb24
comment
Old Master: The narrator especially functions as one, at least as far as his exaggerated Asian accent is concerned. Subverted in that outside of announcing when your skills activate during gameplay and your level ranking, he doesn't really comment on your performance and mostly serves as a voiced tutorial.
 One Finger Death Punch (Video Game) / int_e7b1cb24
featureApplicability
-0.3
 One Finger Death Punch (Video Game) / int_e7b1cb24
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_e7b1cb24
 One Finger Death Punch (Video Game) / int_ea480f92
type
Simple, yet Awesome
 One Finger Death Punch (Video Game) / int_ea480f92
comment
Simple, yet Awesome: The Fighting Game.
 One Finger Death Punch (Video Game) / int_ea480f92
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_ea480f92
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_ea480f92
 One Finger Death Punch (Video Game) / int_ef8ee709
type
Critical Status Buff
 One Finger Death Punch (Video Game) / int_ef8ee709
comment
Critical Status Buff: When you're left with just one HP in a regular mob round, there's a good chance that time will stop, your enemies back off, the music changes to a more epic track, and an indestructible Golden Sword is delivered from the heavens and into your character's hands. Unlike regular swords, it won't be dropped after a few kills. You've got one last chance for a Heroic Second Wind. Make it count.Exceptions The Heal and Deflect Grey/Color skills still work just fine.
 One Finger Death Punch (Video Game) / int_ef8ee709
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_ef8ee709
featureConfidence
1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_ef8ee709
 One Finger Death Punch (Video Game) / int_f2227354
type
Powers as Programs
 One Finger Death Punch (Video Game) / int_f2227354
comment
Powers as Programs: You only have a limited number of slots to "install" the skills you unlocked, but you can change your active skill composition at any time between rounds. Additional skill slots can be unlocked by beating the game's campaign mode.
 One Finger Death Punch (Video Game) / int_f2227354
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_f2227354
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_f2227354
 One Finger Death Punch (Video Game) / int_f6722211
type
Hit Points
 One Finger Death Punch (Video Game) / int_f6722211
comment
Hit Points: By default, you can be hit ten times before having to restart the level. Depending on the type of the level, your HP can be reduced.
 One Finger Death Punch (Video Game) / int_f6722211
featureApplicability
1.0
 One Finger Death Punch (Video Game) / int_f6722211
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1.0
 One Finger Death Punch (Video Game)
hasFeature
One Finger Death Punch (Video Game) / int_f6722211
 One Finger Death Punch (Video Game) / int_f8cddfb2
type
Laser Blade
 One Finger Death Punch (Video Game) / int_f8cddfb2
comment
Laser Blade: The protagonist wields one in the Lightsword Rounds — though the game emphatically denies that it's a lightsaber. There's also beam nunchaku, of all things.
 One Finger Death Punch (Video Game) / int_f8cddfb2
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1.0
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 One Finger Death Punch (Video Game) / int_fa4a59a3
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Prepare to Die
 One Finger Death Punch (Video Game) / int_fa4a59a3
comment
Prepare to Die: The demon wants the player dead on hard levels in the sequel.
 One Finger Death Punch (Video Game) / int_fa4a59a3
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type
Asian Speekee Engrish
 One Finger Death Punch (Video Game) / int_ffaa675b
comment
Asian Speekee Engrish: The narrator. The voice acting is bad, but in an intentional way that manages to come off as awesome. It makes the game feel like an authentic low budget kung fu movie. And somehow it works, due to being a form of Stylistic Suck.
 One Finger Death Punch (Video Game) / int_ffaa675b
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1.0
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One Finger Death Punch (Video Game)

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 Markiplier (Lets Play)
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One Finger Death Punch (Video Game)
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White Sheep / int_ccce56f6