Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

One Night at Flumpty's (Video Game)

 One Night at Flumpty's (Video Game)
type
TVTItem
 One Night at Flumpty's (Video Game)
label
One Night at Flumpty's (Video Game)
 One Night at Flumpty's (Video Game)
page
OneNightAtFlumptys
 One Night at Flumpty's (Video Game)
comment
One Night at Flumpty's is a Five Nights at Freddy's fangame series created by Jonochrome. A parody of the FNaF series, it follows the standard format. Only instead of a security guard, you're an unwilling participant (read: kidnapped) of Flumpty's "Hide and Seek Survival Game". The rules are simple: you monitor a surreal playhouse of Flumpty's and keep the others from reaching you until 6 AM. Your kidnapper, Flumpty, is an egg, and he can travel though time and space. He and his friends are all in on the game and if they manage to get to you, game over. So... y'know, the usual.What sets it apart from most fangames, however, is that it's entirely done in flash animation, and doesn't take itself seriously while still staying true to its inspiration, playing akin to a very mind screwy horror comedy with tons of Easter Eggs thrown in. Also, since it's only set around one night, it plays much faster as well, leaving you more likely to be caught off guard.The first game was released on January 28th, 2015, and a second one, titled One Night at Flumpty's 2, was released on April 11th, 2015. Both were removed for a while, but are now back as of February 8th, 2016. A third game, titled One Week At Flumpty's, was under development, but was later cancelled... at least by the original creator. Some fans have taken it upon themselves to finish the game (see the trivia tab for more details).However, in August of 2020, Scott Cawthon announced the "Fazbear Fanverse Initiative", in which he would officially fund various fangame creators and allow them to create merchandise and console ports of their games; as part of this initiative, Jonochrome was officially confirmed to be back in the saddle for One Night at Flumpty's 3, five years later.One Night at Flumpty's 3 was released as a Halloween special on October 31st, 2021. A console port consisting of it and remasters of the previous two games, titled The Egg Collection, was made alongside it published shortly afterwards.
 One Night at Flumpty's (Video Game)
fetched
2024-04-05T01:38:10Z
 One Night at Flumpty's (Video Game)
parsed
2024-04-05T01:38:10Z
 One Night at Flumpty's (Video Game)
processingComment
Dropped link to AffectionateParody: Not a Feature - ITEM
 One Night at Flumpty's (Video Game)
processingComment
Dropped link to CallBack: Not a Feature - ITEM
 One Night at Flumpty's (Video Game)
processingComment
Dropped link to DonkeyKong: Not a Feature - ITEM
 One Night at Flumpty's (Video Game)
processingComment
Dropped link to FiveNightsAtFreddys1: Not a Feature - ITEM
 One Night at Flumpty's (Video Game)
processingComment
Dropped link to FiveNightsAtFreddys2: Not a Feature - ITEM
 One Night at Flumpty's (Video Game)
processingComment
Dropped link to FiveNightsAtFreddys: Not a Feature - ITEM
 One Night at Flumpty's (Video Game)
processingComment
Dropped link to Markiplier: Not a Feature - ITEM
 One Night at Flumpty's (Video Game)
processingComment
Dropped link to TheDesolateHope: Not a Feature - ITEM
 One Night at Flumpty's (Video Game)
processingComment
Dropped link to fivenightsatfreddys3: Not a Feature - ITEM
 One Night at Flumpty's (Video Game)
isPartOf
DBTropes
 One Night at Flumpty's (Video Game) / int_13dcb20b
type
Antepiece
 One Night at Flumpty's (Video Game) / int_13dcb20b
comment
Antepiece: The third game makes use of this at the start of the first night to teach the player the basic game mechanics. Birthday Boy Blam is the first character that becomes active, and at first is the only character that tries to attack the player. He also follows a set path to the office every single time, making him very easy to predict. Once he is no longer visible on CAM 5 (the one showing the hallway right in front of the office), the player needs to make the connection that he is right outside their room. At this point, you must learn that you can repel characters from attacking by using the camera. Even if you fail the first time and he kills you, no other characters ever become active this early on, so the only way to advance further into the night is to figure out how to repel Blam. Grunkfuss has a similar behavior, becoming active after you successfully repel Blam for the first time. He too follows a set path to the office, but unlike Blam, you must not use the camera when he is outside of the door. Grunkfuss' starting place in CAM 6 (a clown-themed art exhibit) has a sign indicating that taking pictures is not allowed, hinting at the fact that he's immune to the camera. And just like Blam, you can't advance further on unless you figure out how to get Grunkfuss to leave you alone. And finally, Grunkfuss and Blam will never attack simultaneously the first time. When the Redman is in the furnace, the shot of CAM 4 will change to the furnace itself with the Redman inside, alongside the text "STAY AWAY". This indicates that you musn't go to the furnace whenever the Redman enters, and have to wait until he leaves before you can increase your body temperature again, at which the camera will return to its normal shot. This is carried on during the second night with the Flumpty clone that replaces the Redman.
 One Night at Flumpty's (Video Game) / int_13dcb20b
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_13dcb20b
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_13dcb20b
 One Night at Flumpty's (Video Game) / int_18aff462
type
Artistic License – Biology
 One Night at Flumpty's (Video Game) / int_18aff462
comment
Artistic License – Biology: With the exception of the first game, the series doesn't depict eye mutilation in its Game Over screens very accurately. An eye sliced up in the manner of the game over screen in the second game wouldn't look like that (among other things, the sclera is too thick and the pupil is portrayed as more of a black dot than a hole), and for that matter probably wouldn't slice very well in the first place. The inside of the eye is also depicted as having blood instead of clear vitreous fluid. In the third game, the eye just straight up cracks as if it was an egg shell upon hitting the floor. If the eye was to strike the ground with enough force to break, it would pop like a water balloon instead.
 One Night at Flumpty's (Video Game) / int_18aff462
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_18aff462
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_18aff462
 One Night at Flumpty's (Video Game) / int_18cb78a2
type
You Are Already Dead
 One Night at Flumpty's (Video Game) / int_18cb78a2
comment
You Are Already Dead: As with its inspiration, there is nothing even an expert player could do if you run out of the door power early in the night of the first game, because you will not have a way to stop Flumpty, Birthday Boy Blam, the Beaver, or the Redman from entering the office. Still in the first game, if you have a habit of flipping the monitor up and down repeatedly, you will summon Grunkfuss faster. If you are still in 4 AM by the time he fully shows his feet, it becomes extremely unlikely for you to win. Flipping the monitor up and down once more will cause him to attack you, but you can't not bring it up, either, because that would mean being unable to check the Beaver. In the third game: Not paying attention to your temperature and becoming a Human Popsicle, unable to interact with anything, allowing any of the numerous threats to waltz in and rip you a brand new face. Taking a picture of the hallway and seeing Grunkfuss. Walking up to the furnace and seeing the Redman's (or Flumpty's) face in the flames.
 One Night at Flumpty's (Video Game) / int_18cb78a2
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_18cb78a2
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_18cb78a2
 One Night at Flumpty's (Video Game) / int_19769f50
type
Defeat Means Friendship
 One Night at Flumpty's (Video Game) / int_19769f50
comment
Defeat Means Friendship: A literal example. Beating the second game's hard mode earns you Flumpty's respect and friendship as his BFF.
 One Night at Flumpty's (Video Game) / int_19769f50
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_19769f50
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_19769f50
 One Night at Flumpty's (Video Game) / int_19ebe383
type
Never Trust a Trailer
 One Night at Flumpty's (Video Game) / int_19ebe383
comment
Never Trust a Trailer: Despite being shown in CAM 1 in the third game's release date trailer, Flumpty doesn't do this in the actual game until the second night.
 One Night at Flumpty's (Video Game) / int_19ebe383
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_19ebe383
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_19ebe383
 One Night at Flumpty's (Video Game) / int_1aa08f77
type
Multiple Endings
 One Night at Flumpty's (Video Game) / int_1aa08f77
comment
Multiple Endings: The third game has two endings. The normal ending has Flumpty let the player go after reaching the end of the night... only to discover the world in ruins, possibly as a result of Flumpty throwing a meteor that results in an apocalypse, as stated by the newspaper in the second game. The Hard-Boiled Mode ending has Flumpty release the player into the world without the apocalypse after they reach 6 AM proper. The last shot of that ending has him say "I'll miss you", and shows him flying off into the sky, hopefully meaning that he's done with playing sick games with the ONAF world's inhabitants.
 One Night at Flumpty's (Video Game) / int_1aa08f77
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_1aa08f77
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_1aa08f77
 One Night at Flumpty's (Video Game) / int_1b122c5d
type
Scare Chord
 One Night at Flumpty's (Video Game) / int_1b122c5d
comment
Scare Chord: It's used in the three games, but most frequently in the second whenever a character peeks into the room. In the third game, it happens when you accidentally photograph Grunkfuss.
 One Night at Flumpty's (Video Game) / int_1b122c5d
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_1b122c5d
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_1b122c5d
 One Night at Flumpty's (Video Game) / int_1b5fa24a
type
The Brute
 One Night at Flumpty's (Video Game) / int_1b5fa24a
comment
The Brute: The Eyesaur is the largest and most physically intimidating monster in overall size within Flumpty's gang, and in both of its appearances as an enemy, tougher to deal with in one way or another. In the second game, it raises your exposure much more rapidly than the others, and in the third, it takes two flashes to drive it off, whereas others merely take one.
 One Night at Flumpty's (Video Game) / int_1b5fa24a
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_1b5fa24a
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_1b5fa24a
 One Night at Flumpty's (Video Game) / int_1b65dfad
type
The Cameo
 One Night at Flumpty's (Video Game) / int_1b65dfad
comment
The Cameo: Dolls of Donkey Kong, Dr. Mario's head and a disemboweled Winnie the Pooh are seen on the shelf in the first game's office. Right above them is a drawing of Ronald McDonald. The wallpaper seems to depict Metroids. All of these references were removed in the game's The Egg Collection remaster due to copyright reasons, and were replaced by generic equivalents or references to Jonochrome's other works like the Riddle School series. In the second game: Piglet, much like Pooh (gee, wonder what Jonochrome's trying to say here?), appears as the victim of a vivisection pinned to the office's right wall, but other than that, he appears to still be alive, with a rare chance of looking at you and smiling when you flip down the laptop. And the head of Freddy Fazbear himself is mounted on the same wall (and yes, you can still honk his nose). There's also Luigi from Five Nights at Wario's slumped in a corner in CAM 7, with the beady eyes and BIG FRICKIN' SILLY NOSE! Again, all of these references except Freddy were removed in the game's remaster. The unfinished One Week at Flumpty's has Coffee from The Desolate Hope in CAM 2.
 One Night at Flumpty's (Video Game) / int_1b65dfad
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_1b65dfad
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_1b65dfad
 One Night at Flumpty's (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 One Night at Flumpty's (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: Flumpty's game, In-Universe. The player can never make it to 6 AM. Flumpty uses his powers to either rewind it back to 12 AM or replace it with HAM/SPAM/SALAMI. The player needs to beat the third game's Hard Boiled mode before Flumpty finally lets 6 AM arrive.
 One Night at Flumpty's (Video Game) / int_1bd4c0bf
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_1bd4c0bf
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_1bd4c0bf
 One Night at Flumpty's (Video Game) / int_1ccad9a3
type
Villain Song
 One Night at Flumpty's (Video Game) / int_1ccad9a3
comment
In the second game, after Flumpty's jingle that vaguely explains the goal of the game, the background music is a peaceful and pleasant "classical-ish" song (as it's named on the soundtrack). At least until around the 3 AM mark, where the music fades away and you're left with silence and the occasional eerie ambient tone. For Hard-Boiled Mode, it plays the Toreador March instead.
 One Night at Flumpty's (Video Game) / int_1ccad9a3
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_1ccad9a3
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_1ccad9a3
 One Night at Flumpty's (Video Game) / int_1e584efa
type
Cruel and Unusual Death
 One Night at Flumpty's (Video Game) / int_1e584efa
comment
Cruel and Unusual Death: If you get caught by Flumpty or one of his friends, your eyes are served as a pair of fried eggs (or sliced in the sequel). In the "Hard Boiled Mode" ending newspaper, it's revealed that the rest of your body is used to make the Eyesaur. More of a Past Victim Showcase, but what they did to Piglet counts as well. Being nailed to a wall and vivisected, and apparently, still being alive can't possibly be any fun.
 One Night at Flumpty's (Video Game) / int_1e584efa
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_1e584efa
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_1e584efa
 One Night at Flumpty's (Video Game) / int_22cf50f9
type
Chekhov's Gag
 One Night at Flumpty's (Video Game) / int_22cf50f9
comment
Chekhov's Gag: The HAM and SPAM end-of-night alerts, while just jokes in the first two games, are subtly referenced by Flumpty in 3 and used as an excuse to claim you haven't made it to 6 AM (and thus, haven't beaten his game) yet.
 One Night at Flumpty's (Video Game) / int_22cf50f9
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_22cf50f9
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_22cf50f9
 One Night at Flumpty's (Video Game) / int_26ac510e
type
Mythology Gag
 One Night at Flumpty's (Video Game) / int_26ac510e
comment
Mythology Gag: In the first game, Jonochrome intentionally avoided the colour green, to the point where he added a potted cactus to the office, and made it purple. In the second game, he avoided blue, and made a drawing of a blue whale in the office green. In the third game, he avoided green again, the infamous purple cactus returns, and it clearly has grown a lot in the time between the three games. Flumpty's night in ONaF3 has a lot of old mechanics come back. His forms copy the mechanics of his other friends in the first night, the power system came back from the first game, the exposure meter returns from the second game and one of Flumpty's forms copies Grunkfuss's behavior from the second game, and then the laser door mechanic returns from the cancelled One Week At Flumpty's.
 One Night at Flumpty's (Video Game) / int_26ac510e
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_26ac510e
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_26ac510e
 One Night at Flumpty's (Video Game) / int_27b418da
type
A Winner Is You
 One Night at Flumpty's (Video Game) / int_27b418da
comment
A Winner Is You: In the first two games, you don't really get anything for winning other than a role call of the characters. Beating Hard-Boiled Mode in the second game does give you a newspaper clipping, though it mostly contains nonsensical snippets. Averted in the third game, which has both a false ending and a proper good ending.
 One Night at Flumpty's (Video Game) / int_27b418da
featureApplicability
-1.0
 One Night at Flumpty's (Video Game) / int_27b418da
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_27b418da
 One Night at Flumpty's (Video Game) / int_29a39f6
type
Easter Egg
 One Night at Flumpty's (Video Game) / int_29a39f6
comment
Easter Egg: Several. You can click on Ronald McDonald's nose in the first game. It literally produces a honk sound (literally as in a person saying "honk"). Ronald is replaced by Freddy Fazbear in the second game. This time, the honk sound from the Five Nights at Freddy's series is used. Sometimes, in the second game, Piglet will turn to face you.
 One Night at Flumpty's (Video Game) / int_29a39f6
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_29a39f6
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_29a39f6
 One Night at Flumpty's (Video Game) / int_2c77fae3
type
Darkness Equals Death
 One Night at Flumpty's (Video Game) / int_2c77fae3
comment
Darkness Equals Death: Averted in the second game, as most of the enemies won't notice the player if the lights are off. The Owl, naturally, will attack you either way.
 One Night at Flumpty's (Video Game) / int_2c77fae3
featureApplicability
-1.0
 One Night at Flumpty's (Video Game) / int_2c77fae3
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_2c77fae3
 One Night at Flumpty's (Video Game) / int_381855db
type
Five-Second Foreshadowing
 One Night at Flumpty's (Video Game) / int_381855db
comment
Five-Second Foreshadowing: In the third game's ending from Flumpty Night, the clock on your way out is missing the "VI". It's an indication that you never made it to 6 AM in the first place.
 One Night at Flumpty's (Video Game) / int_381855db
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_381855db
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_381855db
 One Night at Flumpty's (Video Game) / int_3c7022ce
type
Mundane Solution
 One Night at Flumpty's (Video Game) / int_3c7022ce
comment
Mundane Solution: In the second game, you'll often be alerted with a popup that tells you the Redman is trying to infect your laptop with a virus. Simply hitting the cancel button will stop him.
 One Night at Flumpty's (Video Game) / int_3c7022ce
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_3c7022ce
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_3c7022ce
 One Night at Flumpty's (Video Game) / int_3d260e8c
type
Victory Fakeout
 One Night at Flumpty's (Video Game) / int_3d260e8c
comment
Victory Fakeout: Congratulations! You survived to 6 AM in ONaF3 and w-wait, why is the timer reversing?!
 One Night at Flumpty's (Video Game) / int_3d260e8c
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_3d260e8c
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_3d260e8c
 One Night at Flumpty's (Video Game) / int_450a63b5
type
Player Nudge
 One Night at Flumpty's (Video Game) / int_450a63b5
comment
Player Nudge: Upon death in the third game, the typical "Game Over Easy" message will be accompanied by a message, giving hints on how to avoid getting jumpscared by the character who caused the death, with a bit of snark.
 One Night at Flumpty's (Video Game) / int_450a63b5
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_450a63b5
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_450a63b5
 One Night at Flumpty's (Video Game) / int_457655dd
type
Human Popsicle
 One Night at Flumpty's (Video Game) / int_457655dd
comment
Not paying attention to your temperature and becoming a Human Popsicle, unable to interact with anything, allowing any of the numerous threats to waltz in and rip you a brand new face.
 One Night at Flumpty's (Video Game) / int_457655dd
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_457655dd
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_457655dd
 One Night at Flumpty's (Video Game) / int_46911ea7
type
Player and Protagonist Integration
 One Night at Flumpty's (Video Game) / int_46911ea7
comment
Player and Protagonist Integration: The "You Are You" kind, as the player is literally the player of the game and Flumpty has brought you, the player, into his games for fun.
 One Night at Flumpty's (Video Game) / int_46911ea7
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_46911ea7
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_46911ea7
 One Night at Flumpty's (Video Game) / int_474e3977
type
You Have Failed Me
 One Night at Flumpty's (Video Game) / int_474e3977
comment
You Have Failed Me: During the third game, the most likely reason why Flumpty has slaughtered everyone else in his gang at the second night is because they all failed to slaughter you during the first night.
 One Night at Flumpty's (Video Game) / int_474e3977
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_474e3977
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_474e3977
 One Night at Flumpty's (Video Game) / int_4a0ec526
type
Harmless Freezing
 One Night at Flumpty's (Video Game) / int_4a0ec526
comment
Harmless Freezing: In the third game, the office isn't heated and instead the player must manage their body temperature with the furnace. If you get too cold, ice and snowflakes will appear on the edges of your screen and you lose the ability to move. While this can easily lead to getting killed, it doesn't count as death itself, and it is still possible to win while frozen.
 One Night at Flumpty's (Video Game) / int_4a0ec526
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_4a0ec526
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_4a0ec526
 One Night at Flumpty's (Video Game) / int_4e7f703c
type
Wham Shot
 One Night at Flumpty's (Video Game) / int_4e7f703c
comment
Wham Shot: Four of them in 3. In order: Flumpty turning back the clock to play another game. Flumpty killing every other enemy and replacing them with clones of himself. At the beginning of the second night, he adds two more rooms with leading to the Office, which one of his clones goes through. He later adds another two rooms that allow another clone to directly desactivate your door power if you fail to stop him.
 One Night at Flumpty's (Video Game) / int_4e7f703c
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_4e7f703c
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_4e7f703c
 One Night at Flumpty's (Video Game) / int_504a1991
type
Body Horror
 One Night at Flumpty's (Video Game) / int_504a1991
comment
If you get caught by Flumpty or one of his friends, your eyes are served as a pair of fried eggs (or sliced in the sequel). In the "Hard Boiled Mode" ending newspaper, it's revealed that the rest of your body is used to make the Eyesaur.
 One Night at Flumpty's (Video Game) / int_504a1991
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_504a1991
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_504a1991
 One Night at Flumpty's (Video Game) / int_537dd8fe
type
Affably Evil
 One Night at Flumpty's (Video Game) / int_537dd8fe
comment
Affably Evil: Despite the grotesque background within the first game, Flumpty politely introduces himself to you as an Eldritch Abomination with Plot Immunity that came from Another Dimension, and tells you that he's coming after you. Joy? Also, in the second game, Flumpty is the only enemy who gives you a chance to turn the light off rather than having to anticipate him, though this is due to his completely random nature of wandering to your office. This is double subverted in the third game, where he drops all niceties and starts getting serious in the second night, but he does make good on his promise to let you go, should you make it to 6 AM. On another note in the first game, an article on the Beaver's newspaper advises you to watch the cameras.
 One Night at Flumpty's (Video Game) / int_537dd8fe
featureApplicability
-0.3
 One Night at Flumpty's (Video Game) / int_537dd8fe
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_537dd8fe
 One Night at Flumpty's (Video Game) / int_55cd4012
type
"Everybody Dies" Ending
 One Night at Flumpty's (Video Game) / int_55cd4012
comment
"Everybody Dies" Ending: The entire cast aside from Flumpty is killed off by the latter during the third game.
 One Night at Flumpty's (Video Game) / int_55cd4012
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_55cd4012
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_55cd4012
 One Night at Flumpty's (Video Game) / int_61ef56f5
type
Inventional Wisdom
 One Night at Flumpty's (Video Game) / int_61ef56f5
comment
Inventional Wisdom: In the second game, the camera and light switch are close together. If someone pops in and you hurry to turn off the lights, it's very easy to hit the camera instead, giving the monster enough time to fill your exposure meter and kill you before you can remedy the mistake.
 One Night at Flumpty's (Video Game) / int_61ef56f5
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_61ef56f5
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_61ef56f5
 One Night at Flumpty's (Video Game) / int_66f763c0
type
Interface Screw
 One Night at Flumpty's (Video Game) / int_66f763c0
comment
Interface Screw: In the first game, much like the first Five Nights at Freddy's game, a room is constantly obscured by red static. Later in the night, the static seems to move to different rooms. This is the Redman, an active enemy that will kill you if the static gets close to your room In the third game’s Flumpty Night, the interface will spew random numbers and garbage starting at 3 AM.
 One Night at Flumpty's (Video Game) / int_66f763c0
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_66f763c0
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_66f763c0
 One Night at Flumpty's (Video Game) / int_72d31973
type
Surreal Horror
 One Night at Flumpty's (Video Game) / int_72d31973
comment
Surreal Horror: With some Surreal Humor thrown in.
 One Night at Flumpty's (Video Game) / int_72d31973
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_72d31973
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_72d31973
 One Night at Flumpty's (Video Game) / int_7ca17040
type
Cosmic Egg
 One Night at Flumpty's (Video Game) / int_7ca17040
comment
Cosmic Egg: As Flumpty describes himself, minus being an offspring.
 One Night at Flumpty's (Video Game) / int_7ca17040
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_7ca17040
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_7ca17040
 One Night at Flumpty's (Video Game) / int_8774fb47
type
Eldritch Abomination
 One Night at Flumpty's (Video Game) / int_8774fb47
comment
Eldritch Abomination: Flumpty and Golden Flumpty count.
 One Night at Flumpty's (Video Game) / int_8774fb47
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_8774fb47
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_8774fb47
 One Night at Flumpty's (Video Game) / int_88fa35e0
type
Walking Techbane
 One Night at Flumpty's (Video Game) / int_88fa35e0
comment
Walking Techbane: The Redman. In the first game, he's represented by the static of the cameras failing. In the second game, he'll crash your laptop if you fail to block his pop-ups. And crash into the office shortly after. The Redman's latter ability is given to Flumpty himself in the third game during the second night.
 One Night at Flumpty's (Video Game) / int_88fa35e0
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_88fa35e0
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_88fa35e0
 One Night at Flumpty's (Video Game) / int_8b5d218c
type
April Fools
 One Night at Flumpty's (Video Game) / int_8b5d218c
comment
April Fools: The creator released an April Fools version of the second game, featuring an anti-climatic encounter with Flumpty, Birthday Boy Blam and Grunkfus, the player simply having to click on them to shoot and kill them and end the game.
 One Night at Flumpty's (Video Game) / int_8b5d218c
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_8b5d218c
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_8b5d218c
 One Night at Flumpty's (Video Game) / int_8c5afdf0
type
Gutted Like a Fish
 One Night at Flumpty's (Video Game) / int_8c5afdf0
comment
Gutted Like a Fish: In the second game, Piglet is nailed to the wall with his belly split open, exposing his organs. He apparently isn't dead, as he will sometimes look at you and smile.
 One Night at Flumpty's (Video Game) / int_8c5afdf0
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_8c5afdf0
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_8c5afdf0
 One Night at Flumpty's (Video Game) / int_91cecc1e
type
Exaggerated Trope
 One Night at Flumpty's (Video Game) / int_91cecc1e
comment
Flumpty, of course, is based on the titular Freddy Fazbear, but in the first two games is mechanically an exaggerated version of Bonnie, able to randomly teleport from room to room, and coming in from the left door in the first game and the left side in the second. Appearance-wise, he is obviously Humpty Dumpty. In the third game however, he's more akin to Nightmare Fredbear, being the only character active on his own dedicated night, and serving as a more aggressive version of the usual cast.
 One Night at Flumpty's (Video Game) / int_91cecc1e
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_91cecc1e
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_91cecc1e
 One Night at Flumpty's (Video Game) / int_927b2f11
type
The Bus Came Back
 One Night at Flumpty's (Video Game) / int_927b2f11
comment
In the first game, Jonochrome intentionally avoided the colour green, to the point where he added a potted cactus to the office, and made it purple. In the second game, he avoided blue, and made a drawing of a blue whale in the office green. In the third game, he avoided green again, the infamous purple cactus returns, and it clearly has grown a lot in the time between the three games.
 One Night at Flumpty's (Video Game) / int_927b2f11
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_927b2f11
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_927b2f11
 One Night at Flumpty's (Video Game) / int_932da128
type
Monster Clown
 One Night at Flumpty's (Video Game) / int_932da128
comment
Monster Clown: Let's see: Unnaturally skinny? Check. Comes out of a dark portal in the wall? Check! Has an extra set of teeth in his maw? Yeah, Grunkfuss checks out.
 One Night at Flumpty's (Video Game) / int_932da128
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_932da128
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_932da128
 One Night at Flumpty's (Video Game) / int_93decddf
type
Ominous Owl
 One Night at Flumpty's (Video Game) / int_93decddf
comment
Ominous Owl: In the second game, filling the role of Foxy. Only he comes in through the vents and can attack from either side.
 One Night at Flumpty's (Video Game) / int_93decddf
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_93decddf
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_93decddf
 One Night at Flumpty's (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 One Night at Flumpty's (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Veteran players of the first Five Nights at Freddy's would have developed a habit of rapidly flipping the monitor up and down in order to deter Foxy and/or Freddy without using too much power, due to the limited power supply. This is a wrong thing to do in this series' first installment, which doesn't limit how many times or long you keep the monitor up. One of the game's enemies, Grunkfuss the Clown, exploits this very habit, namely by taking a further step to kill you the more times you bring the monitor down. Instead, from 4 AM onwards, you have to strike a fine balance between keeping the monitor up and watching the doors.
 One Night at Flumpty's (Video Game) / int_963086ce
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_963086ce
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_963086ce
 One Night at Flumpty's (Video Game) / int_970c790a
type
Big Bad
 One Night at Flumpty's (Video Game) / int_970c790a
comment
Big Bad: Flumpty Bumpty himself throughout the trilogy. However, One Week at Flumpty's would have had revealed Golden Flumpty to be the real villain had it been completed.
 One Night at Flumpty's (Video Game) / int_970c790a
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_970c790a
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_970c790a
 One Night at Flumpty's (Video Game) / int_9bee1a7f
type
Eldritch Location
 One Night at Flumpty's (Video Game) / int_9bee1a7f
comment
Eldritch Location: Flumpty lives in rather strange places, which both feature mysterious tentacles weaving through the walls. The first one features a lava-filled crater. The second one has a face with a gaping maw embedded in one of the walls.
 One Night at Flumpty's (Video Game) / int_9bee1a7f
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_9bee1a7f
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_9bee1a7f
 One Night at Flumpty's (Video Game) / int_9d1a935f
type
Brought to You by the Letter "S"
 One Night at Flumpty's (Video Game) / int_9d1a935f
comment
Brought to You by the Letter "S": CAMs 8A and 8B from the third game's second night follow a design like this. CAM 8A is full of objects beginning with the letter A, including the letter itself, an axe, a giant ant and apple, an acorn, a mutilated arm, an anchor, a paper airplane, and two amanita mushrooms. Its wallpaper is atom-patterned, while its floor is arrow-patterned, and it has an amaranth (purple) color. Meanwhile, CAM 8B boasts bric-a-brac beginning with the letter B, which consists of the letter itself, a broom, a balloon, a basketball, a bowling ball, a bottle, bloodstains (although these are also present in CAM 8A), a bishop chess piece, three bananas and a bust of a bear. Its wallpaper is beetle-patterned, its floor is bone-patterned, and it has a blue color.
 One Night at Flumpty's (Video Game) / int_9d1a935f
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_9d1a935f
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_9d1a935f
 One Night at Flumpty's (Video Game) / int_9dfb8296
type
This Is Gonna Suck
 One Night at Flumpty's (Video Game) / int_9dfb8296
comment
This Is Gonna Suck: The third game's loading screen for Hard Boiled Mode has "Good Luck" rather than "Loading".
 One Night at Flumpty's (Video Game) / int_9dfb8296
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_9dfb8296
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_9dfb8296
 One Night at Flumpty's (Video Game) / int_9f80e1da
type
Sarcasm Mode
 One Night at Flumpty's (Video Game) / int_9f80e1da
comment
You know how Flumpty has this weird, high-pitched screeching for his jumpscare in the first and second gamesnote You can only hear the screaming in the second game from his full jumpscare sound, because it cuts to the game over screen before it happens., right? Well, it returns in the third game. It's because Flumpty has a fleshy meat-grinder behind his multiple faces, and this time you get a lovely view of it up close before the game over screen.
 One Night at Flumpty's (Video Game) / int_9f80e1da
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_9f80e1da
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_9f80e1da
 One Night at Flumpty's (Video Game) / int_a2b38d3b
type
Eye Scream
 One Night at Flumpty's (Video Game) / int_a2b38d3b
comment
Eye Scream: The Game Over screens showcase your eyes being cooked like eggs. They get sliced in the sequel, and plain ole cracked in the third game.
 One Night at Flumpty's (Video Game) / int_a2b38d3b
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_a2b38d3b
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_a2b38d3b
 One Night at Flumpty's (Video Game) / int_a2bad7b2
type
Plot Immunity
 One Night at Flumpty's (Video Game) / int_a2bad7b2
comment
Plot Immunity: Flumpty outright states this to you in the first game. He's capable of traversing from room to room, regardless of whether you're looking at the monitors or not. This gets cranked up to eleven in the third game's second night, where he becomes a full-blown reality warper.
 One Night at Flumpty's (Video Game) / int_a2bad7b2
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_a2bad7b2
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_a2bad7b2
 One Night at Flumpty's (Video Game) / int_a414c3f0
type
One-Hit Kill
 One Night at Flumpty's (Video Game) / int_a414c3f0
comment
One-Hit Kill: The second game provides you with an "Exposure" bar, but the Owl can still kill you regardless if he gets inside the office.
 One Night at Flumpty's (Video Game) / int_a414c3f0
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_a414c3f0
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_a414c3f0
 One Night at Flumpty's (Video Game) / int_a4c37cbe
type
Mood Whiplash
 One Night at Flumpty's (Video Game) / int_a4c37cbe
comment
Mood Whiplash: From the cartoonish asthetic, to the surreal surroundings, to nightmarish Jumpscares, to Black Comedy aplenty, the One Night At Flumpty's games veers left, right and center in this regard. Then there's Flumpty Night in 3, which completely beats all other nights in this regard, throwing out the comedic tone and replacing it with a tense atmosphere and some seriously freaky designs for Flumpty's clones.
 One Night at Flumpty's (Video Game) / int_a4c37cbe
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_a4c37cbe
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_a4c37cbe
 One Night at Flumpty's (Video Game) / int_a6e6d5ac
type
Past Victim Showcase
 One Night at Flumpty's (Video Game) / int_a6e6d5ac
comment
More of a Past Victim Showcase, but what they did to Piglet counts as well. Being nailed to a wall and vivisected, and apparently, still being alive can't possibly be any fun.
 One Night at Flumpty's (Video Game) / int_a6e6d5ac
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_a6e6d5ac
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_a6e6d5ac
 One Night at Flumpty's (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 One Night at Flumpty's (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: The series is a fan of this: In the second game, after Flumpty's jingle that vaguely explains the goal of the game, the background music is a peaceful and pleasant "classical-ish" song (as it's named on the soundtrack). At least until around the 3 AM mark, where the music fades away and you're left with silence and the occasional eerie ambient tone. For Hard-Boiled Mode, it plays the Toreador March instead. In the third game: For the final and most intense two hours of Flumpty Night, the music shifts from this intense and ominous ambience to this upbeat and jaunty tune titled "Eleggtroswing". If you play the game on Hard-Boiled Mode, its choice for music is a beautifully calm cover of Schwanengesang D 957: No. 4 Ständchen, by Franz Schubert.
 One Night at Flumpty's (Video Game) / int_abad35b4
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_abad35b4
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_abad35b4
 One Night at Flumpty's (Video Game) / int_ad4a45be
type
Final Boss
 One Night at Flumpty's (Video Game) / int_ad4a45be
comment
Final Boss: Grunkfuss can be considered this in the first game. Appearing only from 4 AM onward, he is most likely the last enemy you see, unless you are not lucky to encounter Golden Flumpty. Flumpty plays this completely straight in the third game, where he becomes the sole enemy during night 2 and uses his immunity to the plot and ability to transcend time and space to full effect. He clones himself several times in order to attack the player from all sides, messes with the time and temperature, and flat out creates new rooms and swaps their place on the map.
 One Night at Flumpty's (Video Game) / int_ad4a45be
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_ad4a45be
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_ad4a45be
 One Night at Flumpty's (Video Game) / int_adfd3165
type
For the Evulz
 One Night at Flumpty's (Video Game) / int_adfd3165
comment
For the Evulz: Flumpty kidnapped you because he felt like it, and because he wanted a friend.
 One Night at Flumpty's (Video Game) / int_adfd3165
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_adfd3165
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_adfd3165
 One Night at Flumpty's (Video Game) / int_b5043180
type
Don't Look At Me
 One Night at Flumpty's (Video Game) / int_b5043180
comment
Taking a picture of the hallway and seeing Grunkfuss.
 One Night at Flumpty's (Video Game) / int_b5043180
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_b5043180
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_b5043180
 One Night at Flumpty's (Video Game) / int_b5049d76
type
Added Alliterative Appeal
 One Night at Flumpty's (Video Game) / int_b5049d76
comment
Meanwhile, CAM 8B boasts bric-a-brac beginning with the letter B, which consists of the letter itself, a broom, a balloon, a basketball, a bowling ball, a bottle, bloodstains (although these are also present in CAM 8A), a bishop chess piece, three bananas and a bust of a bear. Its wallpaper is beetle-patterned, its floor is bone-patterned, and it has a blue color.
 One Night at Flumpty's (Video Game) / int_b5049d76
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_b5049d76
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_b5049d76
 One Night at Flumpty's (Video Game) / int_b53077b3
type
Take That!
 One Night at Flumpty's (Video Game) / int_b53077b3
comment
In the second game: Piglet, much like Pooh (gee, wonder what Jonochrome's trying to say here?), appears as the victim of a vivisection pinned to the office's right wall, but other than that, he appears to still be alive, with a rare chance of looking at you and smiling when you flip down the laptop. And the head of Freddy Fazbear himself is mounted on the same wall (and yes, you can still honk his nose). There's also Luigi from Five Nights at Wario's slumped in a corner in CAM 7, with the beady eyes and BIG FRICKIN' SILLY NOSE! Again, all of these references except Freddy were removed in the game's remaster.
 One Night at Flumpty's (Video Game) / int_b53077b3
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_b53077b3
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_b53077b3
 One Night at Flumpty's (Video Game) / int_b64ea263
type
Westminster Chimes
 One Night at Flumpty's (Video Game) / int_b64ea263
comment
Westminster Chimes: Plays at the end of a night. It is a Five Nights at Freddy's parody, after all. 3 even incorporates the melody into "Eleggtroswing".
 One Night at Flumpty's (Video Game) / int_b64ea263
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_b64ea263
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_b64ea263
 One Night at Flumpty's (Video Game) / int_b97a2fa7
type
Forced Transformation
 One Night at Flumpty's (Video Game) / int_b97a2fa7
comment
Forced Transformation: The Beaver and Owl have been fused into the Beavowl in the third game.
 One Night at Flumpty's (Video Game) / int_b97a2fa7
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_b97a2fa7
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_b97a2fa7
 One Night at Flumpty's (Video Game) / int_bc74ef27
type
Berserk Button
 One Night at Flumpty's (Video Game) / int_bc74ef27
comment
Berserk Button: Grunkfuss the clown seems to have one with bright lights to where he will kill you if you flash him. Due to your method of defense (which is flashing down the hallway with your camera.) in the third game, this becomes quite lethal.
 One Night at Flumpty's (Video Game) / int_bc74ef27
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_bc74ef27
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_bc74ef27
 One Night at Flumpty's (Video Game) / int_c20e0251
type
Jump Scare
 One Night at Flumpty's (Video Game) / int_c20e0251
comment
Jumpscare: It's a Five Nights at Freddy's fan game, what did you expect? Though it's kind of played for laughs in the first game, considering just how silly the jumpscare noise and some of the characters' faces are.
 One Night at Flumpty's (Video Game) / int_c20e0251
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_c20e0251
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_c20e0251
 One Night at Flumpty's (Video Game) / int_c3e4b9fd
type
Final-Exam Boss
 One Night at Flumpty's (Video Game) / int_c3e4b9fd
comment
Final-Exam Boss: Flumpty himself in the third game’s second night. He uses mechanics from ALL THREE GAMES, including the canceled One Week At Flumpty's.
 One Night at Flumpty's (Video Game) / int_c3e4b9fd
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_c3e4b9fd
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_c3e4b9fd
 One Night at Flumpty's (Video Game) / int_c513249
type
Harder Than Hard
 One Night at Flumpty's (Video Game) / int_c513249
comment
Harder Than Hard: The Hard Boiled Mode in each game, which typically makes the characters much more aggressive, with the ones who would normally start later into the night becoming active right from the start.
 One Night at Flumpty's (Video Game) / int_c513249
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_c513249
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_c513249
 One Night at Flumpty's (Video Game) / int_c75df49a
type
Shout-Out
 One Night at Flumpty's (Video Game) / int_c75df49a
comment
Shout-Out: Several, including a couple in the second game to its inspiration, Five Nights at Freddy's, with a Freddy head mounted on the office's right wall (you can even honk its nose), and to fellow fangame Five Nights at Wario's, with Luigi being present as one of the props on CAM 7.note For unspecified reasons, Luigi was replaced by an alien in the The Egg Collection remaster. In the first game, when you look at CAM 6 and see the Beaver doing his "business", his newspaper has a Markiplier symbol.
 One Night at Flumpty's (Video Game) / int_c75df49a
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_c75df49a
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_c75df49a
 One Night at Flumpty's (Video Game) / int_cc4b45f6
type
Word of God
 One Night at Flumpty's (Video Game) / int_cc4b45f6
comment
The Redman. The Beaver's newspaper in the first game and Word of God state that he's a man who somehow survived drinking lava (kinda).
 One Night at Flumpty's (Video Game) / int_cc4b45f6
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_cc4b45f6
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_cc4b45f6
 One Night at Flumpty's (Video Game) / int_ce104b8e
type
Serial Escalation
 One Night at Flumpty's (Video Game) / int_ce104b8e
comment
Serial Escalation: Flumpty Night in 3 just keeps piling on more and more mechanics as the night goes on, to the point where you're dealing with nearly every single gimmick from the ONaF series at once.
 One Night at Flumpty's (Video Game) / int_ce104b8e
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_ce104b8e
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_ce104b8e
 One Night at Flumpty's (Video Game) / int_cf48c17
type
Nightmare Face
 One Night at Flumpty's (Video Game) / int_cf48c17
comment
Nightmare Face: Flumpty looks fairly normal as he transverses the rooms. But once he gets to you... And that's not even mentioning Golden Flumpty, who has this by default. Birthday Boy Blam seems to specialize in this, as he can change his face into several horrifying (and sometimes humorous) visages. Flumpty drops any friendly facade during the third game's second night, and utilizes nothing but a spectrum of different nightmare faces.
 One Night at Flumpty's (Video Game) / int_cf48c17
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_cf48c17
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_cf48c17
 One Night at Flumpty's (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 One Night at Flumpty's (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: In the second game: If your laptop runs out of power and has to reboot after charging, the laptop battery won't drain during the boot up procedure. The Redman's popup is programmed to not appear at a time you can't close it, aka when you have your light off because a monster is at your door. In the third game: An update made it so that the Eyesaur and BBB both cannot kill you if Grunkfuss is in the doorway too, as his mechanic (do not take a picture and let him pass by) conflicts with both of theirs (take a picture to scare them off, take two in Eyesaur's case). Should your temperature get to critical levels in the second night past 4am, it will stop glitching out, giving you a brief moment to warm yourself up before the glitches resume.
 One Night at Flumpty's (Video Game) / int_d6f284a3
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_d6f284a3
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_d6f284a3
 One Night at Flumpty's (Video Game) / int_dbfd6b8
type
Lyrical Dissonance
 One Night at Flumpty's (Video Game) / int_dbfd6b8
comment
Lyrical Dissonance: The second game's jingle that replaces the typical phone call, shown in the page quote above. "Eleggtroswing" from the third game, an electro-swing tune that describes your likely (but not guaranteed) death at the hands of Flumpty. On top of that, it starts to play at around 4 AM of the second night, just as the fight with Flumpty reaches its climax.
 One Night at Flumpty's (Video Game) / int_dbfd6b8
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_dbfd6b8
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_dbfd6b8
 One Night at Flumpty's (Video Game) / int_dd9fba61
type
A Rare Sentence
 One Night at Flumpty's (Video Game) / int_dd9fba61
comment
In the second game, he's changed a bit: checking him on the camera once he activates reveals a patience meter, which steadily ticks down. There's nothing you can do to bring it back up: avoiding him requires both keeping an eye on him and keeping a mental timer in your head. Once it runs out, he jumps out from the dark portal in the Constitution, drastically increasing your Exposure if your lights aren't out. If they are, then he jumps back in and the timer resets.
 One Night at Flumpty's (Video Game) / int_dd9fba61
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_dd9fba61
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_dd9fba61
 One Night at Flumpty's (Video Game) / int_e3ab9e00
type
Turns Red
 One Night at Flumpty's (Video Game) / int_e3ab9e00
comment
Turns Red: Grunkfuss' method of attacking in the first game is a drawn out version of this. From 4 AM onward, if you use the monitor, he will start appearing in the hole in the wall. The game then becomes a Timed Mission of some sort, except that in this case, your actions determine you much time you have before you could reach 6 AM. You only have 29 chances to flip the monitor up and down; you can flip the monitor up one more time, but the moment you put it down, Grunkfuss will attack you.
 One Night at Flumpty's (Video Game) / int_e3ab9e00
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_e3ab9e00
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_e3ab9e00
 One Night at Flumpty's (Video Game) / int_e5421161
type
Expy
 One Night at Flumpty's (Video Game) / int_e5421161
comment
Expy: As to be expected from a Five Nights at Freddy's fan game, many of the the characters share similarities with their core counterparts, though with a unique spin on them: Flumpty, of course, is based on the titular Freddy Fazbear, but in the first two games is mechanically an exaggerated version of Bonnie, able to randomly teleport from room to room, and coming in from the left door in the first game and the left side in the second. Appearance-wise, he is obviously Humpty Dumpty. In the third game however, he's more akin to Nightmare Fredbear, being the only character active on his own dedicated night, and serving as a more aggressive version of the usual cast. Birthday Boy Blam is a mixture of Balloon Boy and Chica: he somewhat resembles a small child with his initials spelling BBB, and, according to Jono, he is obsessed with pizza. In the first game, he comes in from the right door, much like Chica from the first game, and in the second game he pops in from the right side. The Beaver takes the role of Foxy, requiring you to check him every once in a while in order to tell when he's charging, and close the door in time. The Owl from the second game is a replacement for The Beaver, though with the extra conundrum of checking which vent he's coming through, since you can only close one. In the third game they're akin to Springtrap being two beings in one and attacking you via the right vent. The Redman is also similar to Bonnie, coming in from the left door, but has a set movement pattern unlike Flumpty. However, the camera in the room he's in statics, calling to mind the Kitchen camera from the first Five Nights at Freddy's, making it difficult to tell what other character is with him. In the second game, Redman acts more like the Puppet, with his incoming showing up as a pop-up on your laptop which you can cancel to stop him. Like with the Puppet, this prevents the player from just camping with the lights off and the camera down. The third game makes him an inverse Puppet of sorts, as he punishes reckless use of the furnace. Grunkfuss the Clown could be considered an inverse Foxy: In the first game, he's an Expy of Mario from Five Nights at Wario's — the more you check the camera in the later hours of the game, the more he emerges from the wall. If you bring it up after he has both his legs out, prepare for a Jumpscare. In the second game, he's changed a bit: checking him on the camera once he activates reveals a patience meter, which steadily ticks down. There's nothing you can do to bring it back up: avoiding him requires both keeping an eye on him and keeping a mental timer in your head. Once it runs out, he jumps out from the dark portal in the Constitution, drastically increasing your Exposure if your lights aren't out. If they are, then he jumps back in and the timer resets. His mechanics in game three are the exact opposite of Foxy from FNAF 2: If Grunkfuss is in the hallway when you flash the camera, you’ll get a game over. If you don’t flash the camera, you’ll be fine. Eyesaur is the odd one out, since he doesn't have a particular theme (though if he reaches your door and your light is on, your Exposure is going to rocket). One could interpret that it mirrors the Bare Endoskeleton Animatronic, since it indirectly helps you (the number of eyes it has open tells you the number of times you can flip up the camera before Grunkfuss gets you). And of course, Golden Flumpty is Golden Freddy. Encountering him in the first game triggers hallucinations of Flumpty, just like how summoning Golden Freddy in the first Five Nights At Freddy's game triggers hallucinations of Freddy. His jumpscares in the first two games are modeled after Golden Freddy's, although the order is reversed: in the first game, he throws his head at you (the second game's Golden Freddy), while the second, he fills up the screen (the first game's Golden Freddy). In the third game, he becomes a counterpart of the Phantom animatronics from Five Nights at Freddy's 3. If you don't switch cameras upon spotting him there, he will jumpscare you, which will take away most of the heat meter but not kill you outright.
 One Night at Flumpty's (Video Game) / int_e5421161
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_e5421161
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_e5421161
 One Night at Flumpty's (Video Game) / int_e5cdb028
type
Egg Folk
 One Night at Flumpty's (Video Game) / int_e5cdb028
comment
Egg Folk: Being based on Humpty Dumpty, Flumpty is an egg that has an interest in killing you and cooking your eyes as if they were eggs.
 One Night at Flumpty's (Video Game) / int_e5cdb028
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_e5cdb028
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_e5cdb028
 One Night at Flumpty's (Video Game) / int_e9e35e8f
type
Exact Words
 One Night at Flumpty's (Video Game) / int_e9e35e8f
comment
Exact Words: Flumpty's comment in 3 on how "you still haven't made it to 6 AM yet" is technically true; the previous two games finale timers scrolled into HAM and SPAM respectively upon completion. Doubly true in the normal ending of 3 with SALAMI, until you beat Hard Boiled Mode to Earn Your Happy Ending.
 One Night at Flumpty's (Video Game) / int_e9e35e8f
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_e9e35e8f
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_e9e35e8f
 One Night at Flumpty's (Video Game) / int_eb5cbe42
type
Me's a Crowd
 One Night at Flumpty's (Video Game) / int_eb5cbe42
comment
Flumpty's night in ONaF3 has a lot of old mechanics come back. His forms copy the mechanics of his other friends in the first night, the power system came back from the first game, the exposure meter returns from the second game and one of Flumpty's forms copies Grunkfuss's behavior from the second game, and then the laser door mechanic returns from the cancelled One Week At Flumpty's.
 One Night at Flumpty's (Video Game) / int_eb5cbe42
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_eb5cbe42
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_eb5cbe42
 One Night at Flumpty's (Video Game) / int_name
type
ItemName
 One Night at Flumpty's (Video Game) / int_name
comment
 One Night at Flumpty's (Video Game) / int_name
featureApplicability
1.0
 One Night at Flumpty's (Video Game) / int_name
featureConfidence
1.0
 One Night at Flumpty's (Video Game)
hasFeature
One Night at Flumpty's (Video Game) / int_name
 One Night at Flumpty's (Video Game) / int_name
itemName
One Night at Flumpty's (Video Game)

The following is a list of statements referring to the current page from other pages.

 Markiplier (Lets Play)
seeAlso
One Night at Flumpty's (Video Game)
 One Night at Flumpty's (Video Game)
hasFeature
Anti-Frustration Features / int_f8b40094
 One Night at Flumpty's (Video Game)
hasFeature
Bathos / int_f8b40094
 One Night at Flumpty's (Video Game)
hasFeature
Body of Bodies / int_f8b40094
 One Night at Flumpty's (Video Game)
hasFeature
Can't Move While Being Watched / int_f8b40094
 One Night at Flumpty's (Video Game)
hasFeature
Cephalothorax / int_f8b40094
 One Night at Flumpty's (Video Game)
hasFeature
Cheese Strategy / int_f8b40094
 One Night at Flumpty's (Video Game)
hasFeature
Creepy Cute / int_f8b40094
 One Night at Flumpty's (Video Game)
hasFeature
Dead Guy on Display / int_f8b40094
 One Night at Flumpty's (Video Game)
hasFeature
Don't Look At Me / int_f8b40094
 One Night at Flumpty's (Video Game)
hasFeature
Egg Folk / int_f8b40094
 One Night at Flumpty's (Video Game)
hasFeature
Final-Exam Boss / int_f8b40094
 One Night at Flumpty's (Video Game)
hasFeature
Hard Mode Perks / int_f8b40094
 One Night at Flumpty's (Video Game)
hasFeature
Mundane Solution / int_f8b40094
 One Night at Flumpty's (Video Game)
hasFeature
Ominous Owl / int_f8b40094
 One Night at Flumpty's (Video Game)
hasFeature
Outside-Genre Foe / int_f8b40094
 One Night at Flumpty's (Video Game)
hasFeature
Parody Video Games / int_f8b40094
 One Night at Flumpty's (Video Game)
hasFeature
Self-Imposed Challenge / int_f8b40094
 One Night at Flumpty's (Video Game)
hasFeature
Video Games of 2015–2019 / int_f8b40094