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OpenBOR (Video Game)
- 34 statements
- 5 feature instances
- 0 referencing feature instances
OpenBOR (Video Game) | type |
TVTItem | |
OpenBOR (Video Game) | label |
OpenBOR (Video Game) | |
OpenBOR (Video Game) | page |
OpenBOR | |
OpenBOR (Video Game) | comment |
OpenBOR is a Beat 'em Up game engine created by the OpenBOR Team. Based on an engine created by Senile Team. It's essentially to beat'em ups what M.U.G.E.N is for fighting games: a modular (and portable) engine that anyone can use to make their own beat'em ups.In 2004, Senile Team (creators of Intrepid Izzy), created a fan game mod named Beats of Rage, a mash-up of Streets of Rage but with King of Fighters characters. The game was only spread by word of mouth (for obvious reasons), but it gained popularity quickly due to the unusual cross between characters. Senile Team soon launched an official edit pack for everyone to make a module using the Beats of Rage (abbreviated to BOR) engine. Then, in 2005, the original creator Kirby2K asked Senile Team to open the source code for the BOR engine, they accepted...Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })And then OpenBOR was born.OpenBOR is the most popular of the forks that spawned following the source code's release (others include DarkBoR and HOR), it also does have a very powerful script engine based on C to add more advanced functions and effects to increase the scope of the engine and its mode. All of this functions make it a powerful engine that is still in active development as of today. This also includes multiple ports to a variety of consoles and systems, including (among others) Android, Linux, OS X, Wii, and PlayStation Portable.For more information about the engine, how to create and play mods, you can check out chronocrash.com: the main forum about OpenBOR (they also have a section for M.U.G.E.N, too). | |
OpenBOR (Video Game) | fetched |
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OpenBOR (Video Game) | processingComment |
Dropped link to TeenageMutantNinjaTurtlesRescuePalooza: Not a Feature - ITEM | |
OpenBOR (Video Game) | isPartOf |
DBTropes | |
OpenBOR (Video Game) / int_45bf382b | type |
Game Mod | |
OpenBOR (Video Game) / int_45bf382b | comment |
Game Mod: Not only the mods themselves, but the nature of the scripting engine can expand many functions of the engine. Provided that you know some basic C programming. | |
OpenBOR (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
OpenBOR (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
OpenBOR (Video Game) | hasFeature |
OpenBOR (Video Game) / int_45bf382b | |
OpenBOR (Video Game) / int_62259825 | type |
Nintendo Hard | |
OpenBOR (Video Game) / int_62259825 | comment |
Nintendo Hard: Usually averted, but some creators live for this trope. Creator Bloodbane is notorious for crafting marvelously sophisticated AI that has even the lowly mooks putting up a stiff fight. | |
OpenBOR (Video Game) / int_62259825 | featureApplicability |
-1.0 | |
OpenBOR (Video Game) / int_62259825 | featureConfidence |
1.0 | |
OpenBOR (Video Game) | hasFeature |
OpenBOR (Video Game) / int_62259825 | |
OpenBOR (Video Game) / int_d0ea147f | type |
A.I. Breaker | |
OpenBOR (Video Game) / int_d0ea147f | comment |
A.I. Breaker: The default AI can be tough, but it falls hard for the same trick seen in many classic beat em' ups. Namely, stunlocking enemies until they die. It's common enough there are several built in creation options specifically meant to shut this tactic down. | |
OpenBOR (Video Game) / int_d0ea147f | featureApplicability |
1.0 | |
OpenBOR (Video Game) / int_d0ea147f | featureConfidence |
1.0 | |
OpenBOR (Video Game) | hasFeature |
OpenBOR (Video Game) / int_d0ea147f | |
OpenBOR (Video Game) / int_eb6da8ef | type |
Crossover | |
OpenBOR (Video Game) / int_eb6da8ef | comment |
Crossover: This is a given due to the nature of the engine, and just like MUGEN, some things wouldn't mix too well. | |
OpenBOR (Video Game) / int_eb6da8ef | featureApplicability |
1.0 | |
OpenBOR (Video Game) / int_eb6da8ef | featureConfidence |
1.0 | |
OpenBOR (Video Game) | hasFeature |
OpenBOR (Video Game) / int_eb6da8ef | |
OpenBOR (Video Game) / int_name | type |
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OpenBOR (Video Game) / int_name | comment |
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OpenBOR (Video Game) / int_name | featureApplicability |
1.0 | |
OpenBOR (Video Game) / int_name | featureConfidence |
1.0 | |
OpenBOR (Video Game) | hasFeature |
OpenBOR (Video Game) / int_name | |
OpenBOR (Video Game) / int_name | itemName |
OpenBOR (Video Game) |
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