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osu! (Video Game)

 osu! (Video Game)
type
TVTItem
 osu! (Video Game)
label
osu! (Video Game)
 osu! (Video Game)
page
Osu
 osu! (Video Game)
comment
osu! is a freeware rhythm game made by Dean "peppy" Herbert, based on the gameplay of the Ouendan and Elite Beat Agents series of games for the DS.Game levels, called beatmaps, are created and submitted by users via a Level Editor. These can later be refined through community modding if the creator requests it and gets ultimately approved by members of the Nomination Assessment Team and the Beatmap Nominators.Ranked beatmaps give Performance Points (or pp, for short) after being beat, giving more pp the better you did in the map, and they also get a scoreboard featuring the best scores done in it. The beatmaps also give experience points based on how you much you scored in them, but the levels do nothing and are ultimately cosmetic.Besides the Ouendan/EBA gameplay, osu! includes three additional game modes: one based on the Taiko no Tatsujin series, one based around the gameplay of beatmania IIDX / O2jam and one based around the gameplay of EZ2DJ's EZ2Catch mode (where one tries to catch falling fruit).Apart from Solo mode, players can compete in all four modes in online multiplayer matches in rooms which can contain up to sixteen players, in single or team battles, in order to get the highest score, accuracy or combo possible, or play beatmaps together by taking turns between combos, depending on the room settings. In osu!mania, two players can play locally using the same keyboard.It has an official remake codenamed osu!lazer, which will be released as an update to the stable client. It is rebuilt from ground up using a new framework that improves visuals, performance, and flexibility for future changes. It also has a new UI design and new quality-of-life features not present in the stable client. It is currently under heavy development, and currently available for Windows, macOS, Linux, Android, and iOS.Its website can be found here, osu!stable can be downloaded here, and osu!lazer can be found and downloaded here.Tropes for The OT! Book, a collaborative fiction project started in the forums of the game can be found here.Make sure to type it as "osu!"
 osu! (Video Game)
fetched
2024-02-05T08:30:42Z
 osu! (Video Game)
parsed
2024-02-05T08:30:42Z
 osu! (Video Game)
processingComment
Dropped link to RhythmGame: Not a Feature - IGNORE
 osu! (Video Game)
processingComment
Dropped link to WithinTemptation: Not a Feature - IGNORE
 osu! (Video Game)
isPartOf
DBTropes
 osu! (Video Game) / int_1ce1cfd8
type
all lowercase letters
 osu! (Video Game) / int_1ce1cfd8
comment
all lowercase letters: The game is called osu!, not Osu! nor OSU!
 osu! (Video Game) / int_1ce1cfd8
featureApplicability
1.0
 osu! (Video Game) / int_1ce1cfd8
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1.0
 osu! (Video Game)
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osu! (Video Game) / int_1ce1cfd8
 osu! (Video Game) / int_1fffccf7
type
No Plot? No Problem!
 osu! (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: Just click the circles to the beat.
 osu! (Video Game) / int_1fffccf7
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1.0
 osu! (Video Game) / int_1fffccf7
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1.0
 osu! (Video Game)
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osu! (Video Game) / int_1fffccf7
 osu! (Video Game) / int_2593d18f
type
Anime Theme Song
 osu! (Video Game) / int_2593d18f
comment
Anime Theme Songs: Around 1/3 of all the ranked maps are these.
 osu! (Video Game) / int_2593d18f
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1.0
 osu! (Video Game) / int_2593d18f
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1.0
 osu! (Video Game)
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osu! (Video Game) / int_2593d18f
 osu! (Video Game) / int_295087bf
type
Non-Indicative Name
 osu! (Video Game) / int_295087bf
comment
Non-Indicative Name: The Double Time modifier multiplies the speed of the song by 1.5x. The Half Time modifier multiplies the speed of the song by 0.75x.
 osu! (Video Game) / int_295087bf
featureApplicability
1.0
 osu! (Video Game) / int_295087bf
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1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_295087bf
 osu! (Video Game) / int_415b3315
type
Stylistic Suck
 osu! (Video Game) / int_415b3315
comment
Stylistic Suck: NotShinta's cover of Imogen Heap's Aha! is awful. Yet so very good. Notable for being the beatmap with the lowest user rating on the site. The Jarto series is based on this trope, having an... odd narrative told through Stylistic Suck storyboards. Spinsmith also has his series of bad song covers. ztrout is like Aha?, except it came first.
 osu! (Video Game) / int_415b3315
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1.0
 osu! (Video Game) / int_415b3315
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1.0
 osu! (Video Game)
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osu! (Video Game) / int_415b3315
 osu! (Video Game) / int_56df9ba7
type
Easier Than Easy
 osu! (Video Game) / int_56df9ba7
comment
Easier Than Easy: Some maps like this like to add difficulties that aren't even 1 star.
 osu! (Video Game) / int_56df9ba7
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1.0
 osu! (Video Game) / int_56df9ba7
featureConfidence
1.0
 osu! (Video Game)
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osu! (Video Game) / int_56df9ba7
 osu! (Video Game) / int_58db779e
type
Letting the Air out of the Band
 osu! (Video Game) / int_58db779e
comment
Letting the Air out of the Band: Occurs on a failure. There's a grinding sound, and the music track slows down as it stops playing. Any visual beats also collapse and fade as well.
 osu! (Video Game) / int_58db779e
featureApplicability
1.0
 osu! (Video Game) / int_58db779e
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1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_58db779e
 osu! (Video Game) / int_652c32fa
type
Super-Deformed
 osu! (Video Game) / int_652c32fa
comment
Super-Deformed: Miniature versions of pippi, Ryuuta, and J could be found on the homepage and Catch The Beat, but were later removed.
 osu! (Video Game) / int_652c32fa
featureApplicability
1.0
 osu! (Video Game) / int_652c32fa
featureConfidence
1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_652c32fa
 osu! (Video Game) / int_65cbb040
type
Pinball Scoring
 osu! (Video Game) / int_65cbb040
comment
Pinball Scoring: In standard mode, the maximum possible score of very long beatmaps with huge note counts can grow to very large numbers. In one extreme example, the very long "Within Temptation - The Unforgiving described in Marathon Level above has 10-digit scores in the top four ranks (as of this edit). To get good scores in any given map, getting a full combo is crucial. Tournaments instead use the "scorev2" system with a maximum 1,000,000 points and avert this trope.
 osu! (Video Game) / int_65cbb040
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1.0
 osu! (Video Game) / int_65cbb040
featureConfidence
1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_65cbb040
 osu! (Video Game) / int_66f763c0
type
Interface Screw
 osu! (Video Game) / int_66f763c0
comment
Interface Screw: The Hidden and Flashlight mods. Hidden makes it so that incoming circles disappear before having to be clicked on, and Flashlight darkens the area around your cursor so you can't see incoming circles clearly.
 osu! (Video Game) / int_66f763c0
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1.0
 osu! (Video Game) / int_66f763c0
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1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_66f763c0
 osu! (Video Game) / int_6dc206c9
type
Marathon Level
 osu! (Video Game) / int_6dc206c9
comment
Marathon Level: There are a handful of "marathon" beatmaps, commonly ranging between 10-15 minutes in length, with some even longer: paraparaMAX I, at 36:17. Within Temptation's entire album The Unforgiving in one beatmap, the current record holder at 52:57. In addition, there are several unranked maps that pass the 100 minutes mark, also some of them are over Insanely difficult!
 osu! (Video Game) / int_6dc206c9
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1.0
 osu! (Video Game) / int_6dc206c9
featureConfidence
1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_6dc206c9
 osu! (Video Game) / int_762d730c
type
Level Editor
 osu! (Video Game) / int_762d730c
comment
Level Editor
 osu! (Video Game) / int_762d730c
featureApplicability
1.0
 osu! (Video Game) / int_762d730c
featureConfidence
1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_762d730c
 osu! (Video Game) / int_85474aa1
type
Power Creep
 osu! (Video Game) / int_85474aa1
comment
Power Creep: To a certain extent. The players are getting better, of course, but there are also more and more maps that can be "farmed" to earn PP. At the end of 2014, the highest PP score was 558. At the end of 2015, it was 667. In the first month of 2016, there have already been five scores that have been higher than that.
 osu! (Video Game) / int_85474aa1
featureApplicability
1.0
 osu! (Video Game) / int_85474aa1
featureConfidence
1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_85474aa1
 osu! (Video Game) / int_8c58b9bb
type
Unwinnable Joke Game
 osu! (Video Game) / int_8c58b9bb
comment
Unwinnable Joke Game: Several maps, such as "Centipede" (Knife Party), are designed to be impossible for human players to full combo on, lest earn a "B" rank, with multiple circles to hit at the exact same time. Not that it means the mentioned map isn't pretty to look at.
 osu! (Video Game) / int_8c58b9bb
featureApplicability
1.0
 osu! (Video Game) / int_8c58b9bb
featureConfidence
1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_8c58b9bb
 osu! (Video Game) / int_8d4fcaa5
type
Self-Imposed Challenge
 osu! (Video Game) / int_8d4fcaa5
comment
Self-Imposed Challenge: Using one or more of the difficulty increasing mods and/or going for SS (100% accuracy) runs. invoked
 osu! (Video Game) / int_8d4fcaa5
featureApplicability
1.0
 osu! (Video Game) / int_8d4fcaa5
featureConfidence
1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_8d4fcaa5
 osu! (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 osu! (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: The following modifiers do not increase score, and considered to be convenience modifiers for players who are going for a (perfect) full combo run to quickly restart the beatmap: In the Sudden Death mod, you fail the beatmap you're currently playing if you screw up once. With the "Perfect" mod, you lose instantly if your accuracy goes below 100% at any point. Sometimes, the HP drain on certain maps are so high that even missing one circle or note is guaranteed to throw you off and cause you to fail.
 osu! (Video Game) / int_8df14c99
featureApplicability
1.0
 osu! (Video Game) / int_8df14c99
featureConfidence
1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_8df14c99
 osu! (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 osu! (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Beatmappers can name the difficulties of a beatmap set into whatever they like. However, Non-Indicative Difficulty names on a beatmap set's lower difficulties render it unrankable.
 osu! (Video Game) / int_9a117348
featureApplicability
1.0
 osu! (Video Game) / int_9a117348
featureConfidence
1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_9a117348
 osu! (Video Game) / int_a966fdee
type
Mascot
 osu! (Video Game) / int_a966fdee
comment
Mascot: pippi. Yuzu for osu!catch. Mani & Mari for osu!mania. Mocha for osu!taiko.
 osu! (Video Game) / int_a966fdee
featureApplicability
1.0
 osu! (Video Game) / int_a966fdee
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1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_a966fdee
 osu! (Video Game) / int_ac9bfdcc
type
Ridiculously Difficult Route
 osu! (Video Game) / int_ac9bfdcc
comment
Ridiculously Difficult Route: On osu!taiko, turning on the Hidden and Flashlight mods makes all of the notes unable to be seen, making the player play the entire map from memory. There's a reason you only really see this combination being used in only 1-2* maps.
 osu! (Video Game) / int_ac9bfdcc
featureApplicability
1.0
 osu! (Video Game) / int_ac9bfdcc
featureConfidence
1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_ac9bfdcc
 osu! (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 osu! (Video Game) / int_ba7c20be
comment
Call a Hit Point a "Smeerp": The currency of this game is called "kudosu", and is earned through modding unranked maps.
 osu! (Video Game) / int_ba7c20be
featureApplicability
1.0
 osu! (Video Game) / int_ba7c20be
featureConfidence
1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_ba7c20be
 osu! (Video Game) / int_c25c7890
type
Fun with Acronyms
 osu! (Video Game) / int_c25c7890
comment
Fun with Acronyms: GMT (Global Moderator Team), NAT (Nomination Assessment Team). Also, some teams that don't exist anymore, like the QAT (Quality Assurance Team), MAT (Modding Assistance Team), and BAT (Beatmap Appreciation Team).
 osu! (Video Game) / int_c25c7890
featureApplicability
1.0
 osu! (Video Game) / int_c25c7890
featureConfidence
1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_c25c7890
 osu! (Video Game) / int_c513249
type
Harder Than Hard
 osu! (Video Game) / int_c513249
comment
Harder Than Hard: Many beatmaps have an Insane difficulty, and some even have a difficulty above Insane (officially named "Expert"). "Oni" and "Inner Oni" respectively for Taiko beatmaps.
 osu! (Video Game) / int_c513249
featureApplicability
1.0
 osu! (Video Game) / int_c513249
featureConfidence
1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_c513249
 osu! (Video Game) / int_c64bdacd
type
Scoring Points
 osu! (Video Game) / int_c64bdacd
comment
Scoring Points: There are two scoring systems: the "PointValue x (combo + ConstantA) x (ConstantB)" system used in the source games, and the "pp" system (which gives a score according to how impressive the play was). There are also scoring systems that are exclusive for multiplayer matches, such as accuracy (percent-based system, which is the average accuracy for each note, being a 300 a 100%, a 100 a 33.33%, a 50 a 16.66% and a MISS a 0%), and Combo (the player with the biggest combo the moment when the map ends wins). In a multiplayer match, you can choose which system to use for ranking.
 osu! (Video Game) / int_c64bdacd
featureApplicability
1.0
 osu! (Video Game) / int_c64bdacd
featureConfidence
1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_c64bdacd
 osu! (Video Game) / int_d9f4cb75
type
Video Game Perversity Potential
 osu! (Video Game) / int_d9f4cb75
comment
Video Game Perversity Potential: Thanks to the versatile beatmapping and skin customization features, you can make the game display anything you want, though the really inappropriate beatmaps/skins cannot be shared on the official site.
 osu! (Video Game) / int_d9f4cb75
featureApplicability
1.0
 osu! (Video Game) / int_d9f4cb75
featureConfidence
1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_d9f4cb75
 osu! (Video Game) / int_de999021
type
Rage Quit
 osu! (Video Game) / int_de999021
comment
Rage Quit: A common practice to avoid submitting and saving low accuracy scores, though that doesn't work anymore.
 osu! (Video Game) / int_de999021
featureApplicability
1.0
 osu! (Video Game) / int_de999021
featureConfidence
1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_de999021
 osu! (Video Game) / int_e4e86215
type
Fake Difficulty
 osu! (Video Game) / int_e4e86215
comment
Fake Difficulty: On mapping side, it's HEAVILY discouraged nowadays, and maps with it have a very low chance of being ranked. Using solely tricks like low (or high) Approach Rate, high HP drain, etc., are no longer acceptable in the Ranked Beatmaps section. In addition, some very specific mapping techniques are not allowed to be ranked due to being very confusing and frustrating for players. A list of these can be found here There was a time when maps could be impossible to S-rank, even by Auto. Or have FAKE SPINNERS in the storyboard. Playing for score? Aside from the combo multipliers practically encouraging restarting over one mistake (a game design element shared with osu!'s source game), modifiers add to your score, most notoriously the modifier that increases the song's speed by 50% to give a 12% score boost. So to get high-ranking scores you have to alter the song.
 osu! (Video Game) / int_e4e86215
featureApplicability
1.0
 osu! (Video Game) / int_e4e86215
featureConfidence
1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_e4e86215
 osu! (Video Game) / int_e567510d
type
Determinator
 osu! (Video Game) / int_e567510d
comment
Determinator: A player can become this if they're trying to pass, get an FC (Full Combo), or enter the Top 50 on a beatmap, especially if the beatmap is pretty difficult. If they lose a rank in the top 50, don't expect them to quit playing for hours until they beat the player who beat their score.
 osu! (Video Game) / int_e567510d
featureApplicability
1.0
 osu! (Video Game) / int_e567510d
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1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_e567510d
 osu! (Video Game) / int_eac3ee70
type
April Fools' Day
 osu! (Video Game) / int_eac3ee70
comment
April Fools' Day: The jokes each year revolve around changes in the game's genre ("Touhosu", a Touhou Project/osu! hybrid), gameplay ("osu!core", where the songs in every beatmap had their pitch and speed increased), staff (unexpected demotions or promotions), and beatmaps (pretending to approve and praise an extremely poorly made beatmap). Also, some of those jokes have ascended. osu!core became a permanent available mod called Nightcore, and Touhosu! has been confirmed as in development by peppy.
 osu! (Video Game) / int_eac3ee70
featureApplicability
1.0
 osu! (Video Game) / int_eac3ee70
featureConfidence
1.0
 osu! (Video Game)
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osu! (Video Game) / int_eac3ee70
 osu! (Video Game) / int_eb6da8ef
type
Crossover
 osu! (Video Game) / int_eb6da8ef
comment
Crossover: The beatmap for Queen's Don't Stop Me Now is based on the plot of a Fan Fic which combines Phoenix Wright with Elite Beat Agents. It's as awesome as it sounds.
 osu! (Video Game) / int_eb6da8ef
featureApplicability
1.0
 osu! (Video Game) / int_eb6da8ef
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1.0
 osu! (Video Game)
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osu! (Video Game) / int_eb6da8ef
 osu! (Video Game) / int_f4996838
type
GradeInflation
 osu! (Video Game) / int_f4996838
comment
Grade Inflation: As in Ouendan and EBA, S comes after A, but a perfect performance in osu! earns the player an SS rank. An SS achieved under the Hidden and/or Flashlight mods has a separate sprite (alternate colouration in the official skin) and commonly referred to as "SSH".
 osu! (Video Game) / int_f4996838
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1.0
 osu! (Video Game) / int_f4996838
featureConfidence
1.0
 osu! (Video Game)
hasFeature
osu! (Video Game) / int_f4996838
 osu! (Video Game) / int_f7567671
type
Game Within a Game
 osu! (Video Game) / int_f7567671
comment
Game Within a Game: Taiko, Catch The Beat, and osu!mania modes.
 osu! (Video Game) / int_f7567671
featureApplicability
1.0
 osu! (Video Game) / int_f7567671
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 osu! (Video Game)
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osu! (Video Game) / int_f7567671
 osu! (Video Game) / int_name
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ItemName
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 osu! (Video Game)
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osu! (Video Game)

The following is a list of statements referring to the current page from other pages.

 osu! (Video Game)
hasFeature
Australian Media / int_a451621e
 osu! (Video Game)
hasFeature
Bladder of Steel / int_a451621e
 osu! (Video Game)
hasFeature
Difficult, but Awesome / int_a451621e
 osu! (Video Game)
hasFeature
Fan-Work Ban / int_a451621e
 osu! (Video Game)
hasFeature
Game Maker / int_a451621e
 osu! (Video Game)
hasFeature
Harder Than Hard / int_a451621e
 osu! (Video Game)
hasFeature
Hitbox Dissonance / int_a451621e
 osu! (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_a451621e
 osu! (Video Game)
hasFeature
Periphery Demographic / int_a451621e
 osu! (Video Game)
hasFeature
Randomized Title Screen / int_a451621e
 osu! (Video Game)
hasFeature
UltimateGamer386 / int_a451621e
 osu! (Video Game)
hasFeature
Unstable Equilibrium / int_a451621e
 osu! (Video Game)
hasFeature
Video Game Perversity Potential / int_a451621e
 Osu
sameAs
osu! (Video Game)