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PAYDAY 2 (Video Game)

 PAYDAY 2 (Video Game)
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 PAYDAY 2 (Video Game)
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PAYDAY 2 (Video Game)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Following the success of PAYDAY: The Heist, Starbreeze (makers of the Riddick games) decided to buy the previous developer and fund a sequel. A playable beta was released on July 24th, 2013 for players who pre-ordered the Steam version of the game. The game proper was released worldwide in 2013, on August 13th for Windows via Steam, August 16th for the Xbox 360 and PlayStation 3, with Linux getting a port on March 21st, 2016. In June 2015, the "Crimewave Edition" was released for the Xbox One and PlayStation 4, including all DLC content from the Steam version up to the Dragan character pack and the Bomb Heists, with a "Big Score" edition coming later on September 7th, 2016, including the rest of the DLC up to the end of 2015, a "Most Wanted" edition releasing in 2017, containing all of the DLC released up to July 2016, and a "Master Plan" edition released later in 2017 including content up to May of that year.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The game follows the same crew of hardened criminals — Dallas, Chains, Wolf, and Hoxton — who have moved on to bigger and better heists in Washington, D.C. and the surrounding area. This wasn't the case initially, due to a complicated situation involving the original voice actors being replaced. After fan outcry, the voice actors returned, save for Chains (who remained the same character in-story) and Hoxton (who was replaced in-story by Dallas's brother). Eventually, the original Hoxton was brought back to the fold through a prison break, and his replacement was renamed "Houston" to avoid confusion.Like its predecessor, PAYDAY 2 involves hitting a target for huge cash bonuses, and carries a lot of similarities: guys in clown masks, tropes and ideas borrowed from heist movies, and core mechanics that mirror the Left 4 Dead series. Rather than having swappable classes, the game uses a more refined character class system; you spend skill points to level up different class trees that contain different abilities, allowing you to mix-and-match abilities. Supplementing class skills are perk decks that grant passive abilities (including four perks shared across every deck, like slightly higher headshot damage, and slightly faster movement while wearing armor, and five unique perks for each deck, like health bonuses for having hostages, regaining some health by killing enemies, moving faster, and having faster armor regen at lower health, etc.) that are applied to the player and sometimes the rest of the crew. The game also contains weapon mods that allow players to tweak and customize weapons as they wish for optimal performance, as well as customizable masks that have different materials, patterns, and colors.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })In addition to the game, Overkill Software created a promotional mini-series, simply called PAYDAY: The Web Series, which consists of six episodes (averaging at about 10 minutes each) based on the game. The series showcases the main characters in action while also showing minor characters that play a role in the overall story arc, or what kind of people they are. The series was produced and directed by Demian Lichtenstein, who also directed 3000 Miles to Graceland, and was co-produced by Overkill Software. The series can be found for free on Youtube as well as several other websites.The game had five DLCs planned, until Overkill's publisher 505 Games gave several million dollars in funding to ensure content and support for the game for the next 20 months. The successful beta test from the community had the developers release the first DLC, Armored Transport Heist, for free towards anyone who pre-ordered the game. The game is also receiving continued updates every few weeks, which as of Ultimate Edition, includes free content and bug fixes.Especially of note is that, as a thank you to the community, free bonuses were released for the series' third anniversary: dubbed CrimeFest, the content is available to everyone enlisted in the official Steam group, with each reward given for passing member milestones before the anniversary. As reward for getting over 1.5 million members five days early, several major upgrades were released (some still ongoing). Furthermore, on October 25, it was announced that Overkill would be partnering up with their friends at Lion Game Lion, an independent studio that branched off from their company, to produce another series of new heists.Like its predecessor, the soundtrack can be found on Steam as downloadable albums of the game OST and the GO Bank Christmas singles. Almost all of the music can be heard via the in-game jukebox for free (provided you own the core game), and several can be heard for free on the PAYDAY Bandcamp page and composer Simon Viklund's site.2017 was a big year for the game - in April, it was announced the game would be getting ported to the Nintendo Switch, with the port releasing in February 2018. It was also announced the following month that the PC version of the game would be rebundled into the "Ultimate Edition", removing the need to separately buy its overwhelming amounts of DLC; said edition retails for $45, far less than the normal cost of all the DLC combined, with the bonus that anyone who already owned the base game and any amount of DLC can simply upgrade to the Ultimate Edition for a much-reduced price, close to the equivalent of the typical 75%-off sale for whatever DLC they don't own. On top of that, Overkill later revealed that the PC version would be getting support for the HTC Vive and Oculus Rift, bringing the entire game to VR and allowing for cross-platform play with non-VR players.And finally, between December 2017 and November 2018, the game would see its seemingly final year of content updates spread across four events, which tell a new story arc revolving around an Illuminati-esque secret society known as the Kataru. OVERKILL had stated that they still planned on continuing to support the game until some point in 2019, but it was unclear what this entailed and when exactly support would end, especially with the issues surrounding Starbreeze at the time and the disaster their Walking Dead entry had created.In October 2019, however, OVERKILL released a statement that confirmed that the game would continue full development. Alongside it was the announcement that DLC would be available individually again, and the Ultimate Edition being replaced by the Legacy Collection. As for new content, OVERKILL willingly noted that they were breaking the free content rule they had instated by adding new paid DLC, but had also stated that free content updates would continue as well.In March 2021 it was announced that Starbreeze and OVERKILL are now working on PAYDAY 3, using the Unreal Engine to be released in 2023.
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Take That, Us
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Cherry Tapping
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Cherry Tapping: You can beat enemies to death with a Pistol Whip, your fists, a baton, or even a wad of cash, though doing so will take many hits just to kill an enemy and is very risky as well. This gets a little more effective with the Sociopath or Infiltrator perk decks, where every attack after the first deals 10 times its normal damage.
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Off-the-Shelf FX
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Off-the-Shelf FX: The tracer detector in episode 1 of the web series is an Olympus LS-100 field recorder.
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Creator Cameo
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Creator Cameo: Simon Viklund, creator of the games' soundtrack, returns to voice Bain. Almir voices Vlad's brother-in-law in White Xmas and Stealing Xmas.
 PAYDAY 2 (Video Game) / int_127fc252
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Katanas Are Just Better
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Katanas Are Just Better: The Yakuza Character Pack released in late August also added a 'Shinsakuto Katana'trans. (roughly; 'new sword', referring to post-1953 manufacture) which is one of the deadliest melee weapons available. In addition to enough charge damage to oneshot any special that isn't a Cloaker or Bulldozer (and even then, with skills it can oneshot a Cloaker), any Cloakers killed with the katana by Jiro will either be decapitated or bisected.
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Bloodless Carnage
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Bloodless Carnage: Averted; enemies unfortunate enough to be in the way of your bullets will introduce their insides to the walls behind them, leaving for a rather gruesome wallpaper. Jiro can cut off Cloaker heads with a katana, and Bodhi can leave a nice gaping hole in the skulls of Tasers if he headshots them with a sniper rifle. The Taxman in the Undercover heist gets heavily bruised and very bloody on his face the more you beat him up.
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Heroic Mime
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Heroic Mime: Jacket could be considered this, albeit without the hero part, as he doesn't have any actual voice lines, and speaks with pre-recorded lines on a tape.
 PAYDAY 2 (Video Game) / int_143e6c8d
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Unexpected Gameplay Change
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Unexpected Gameplay Change: The Car Shop in more ways than one. Similar to Shadow Raid, it is a stealth-only heist. Unlike Shadow Raid, you start in casing mode instead of wearing your mask already, and with the exception of a handful of guards there are no enemies and a few civilians, whereas Shadow Raid at least had the highly trained Murkywater mercenaries. And finally, instead of bagging the loot, you get into a car and drive away with them. The Hotline Miami heist takes this even further. On the first day, you kill all of the Commissar's henchmen in a motel, set their cars on fire, and blow up their gas station just to get the Commissar's attention. The second day has you confronting the Commissar himself within his penthouse and when you get there, you need to use a thermal drill to pop open the vault he sealed himself into while defending yourself from swarms of cops, snipers, and the Commissar's gunship! If that wasn't enough, the mission effectively forces you to rush through the gauntlet to stop him from flushing extra loot down the drain, the Commissar himself has nearly the same amount of health as a Bulldozer, and he also wields a light machine gun to boot. The entire heist is done just to get the crew one step closer to breaking out Hoxton.
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Hero Antagonist
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Hero Antagonist: The police are just doing their jobs and trying to protect the civilians from the robbers* However, the immediate use of violence and overwhelming force by the police would almost certainly qualify the entire DCPD as Cowboy Cops at most generous. To a lesser extent, security guards also qualify.
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Unexpectedly Realistic Gameplay
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Unexpectedly Realistic Gameplay: A minor example, but replacing the red dot on scopes and sights with a hand Flipping the Bird is exactly as Cool, but Inefficient as it would be in real life.
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Early Game Hell
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Early Game Hell: New players will be having a rough time trying to acquire anything, do any serious damage, deal that damage from any sort of range, or survive long enough to not go down in their first few hours of the game. Players only start off with a weak and inaccurate assault rifle, pistol, and no body armor, though they quickly can unlock a new gun and better armor within the first few level ups. Buying weapons and new skills are extremely expensive, which is something the developers pushed for so that "every choice you make matters" (which runs into problems when, in the early game, you rarely get any choices to begin with, and the general lack of detailed information to make informed decisions doesn't help either). Once you start racking up money effortlessly, the expenses become trivial, and even once you have to give up nearly everything to go Infamous and do it all over again, you've got better guns that can be used from the start and/or the skill to make what you start with perform at peak efficiency.
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Tempting Fate
 PAYDAY 2 (Video Game) / int_15b2cab3
comment
Tempting Fate: The Alesso Heist takes place in a large arena that is owned by GenSec and they brag that their vaults are perfectly impenetrable. Bain wants to prove the security company wrong by having his crew steal money from the company while Alesso's concert is used as a cover. They succeed. On one of the interview tapes scattered around the house in Hoxton Revenge, the FBI are interrogating Hector about a contract they want him to submit to Crimenet in an attempt to surround the Payday Gang. That contract being Watchdogs. The FBI Handler simply remarks "What are they gonna do? Fight their way out?", which is exactly what happens at the start of said heist.
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Secret Room
 PAYDAY 2 (Video Game) / int_1605e350
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Secret Room: The climax of the Framing Frame job tasks players with stealthily locating and infiltrating a hidden vault room (that's always hidden behind a bookshelf) that's filled with the spoils of an illicit arms deal in the condo of an American senator and planting cocaine to frame him (and optionally stealing the gold within). Though if they are detected, they're forced to leave the gold behind and simply leak the arms deal to the press to keep their benefactor happy, missing out on most of the job's potential profit. In addition to keeping the OVERDRILL secret vault intact in the remake of First World Bank, unlocking the game's Golden Ending requires finding a secret passage that leads to another hidden vault in the White House heist, which is hidden behind a painting only that can only be moved after fulfilling a number of convoluted hidden requirements in other parts of the game, and successfully opening it (requiring, among other things, translating ancient Sumerian).
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All There in the Manual
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It also has been moved from Fairfield, PA in October 2009 to New York on June 26th 2012 as seen on the Breaking News event-site, separating the two even further, as the events of Left 4 Dead would have happened by then already.
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Title Drop
 PAYDAY 2 (Video Game) / int_18d15922
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Title Drop: A knowingly cheesy and homophonic one. The trailer for the Dentist's pack of missions has it end on "You see... I need my payday (long, obvious beat)... too."
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Multiple Endings
 PAYDAY 2 (Video Game) / int_1aa08f77
comment
Multiple Endings: The White House heist, chronologically the last heist, has two possible endings. The standard ending, done by completing the mission objectives normally, where Bain dies, and the secret Golden Ending, which you must fulfill by completing a series of steps within the game itself, which lets you find a secret area that contains a cure for Bain's virus.
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Violation of Common Sense
 PAYDAY 2 (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: In some heists that have civilians in them, some players that plan to do the level in stealth will go the extra mile by killing civilians so that they don't alert the police, even if it means losing cash as a penalty. Doing heists in stealth on the highest possible difficulty is a good way to ensure some gameplay consistency in stealth, so playsers can make a note of the limited guard spawns and their general routines, AI Behaviour etc. There is also nothing stopping you ticking the One Down modifier either, which lets you get the achievements for doing the heist with One-Down enabled (despite the entire point of stealth being to avoid firefights altogether). The fastest way to secure the dance floor in Nightclub or the front lobby in Bank Heist involves grenades. A heister can carry full body armor, a minigun, a rocket launcher, four automated turrets, a large bag of ammunition, a broadsword, a bag of gold and an infinite number of safe-cracking drills(!) but can't carry more than six zipties? It boggles the mind. Day 1 of Hotline Miami has you trashing the Russian Commissar's hotel assets. Those assets include a (presumably Russian-owned) full-on meth lab. You'd think you want to blow the lab, right? Hope you don't mind giving up a shot at $2.6 million on the second-easiest difficulty. Jacket answers the pager with an automated message... that states it's an automated message. The other heisters at least try to sound human. Lampshaded with the "I Have No Idea What I'm Doing" achievement, unlocked for completing Shadow Raid, a stealth-only heist, while bringing a minigun and an RPG launcher. The idea is you take it and sit at the van tossing in bags for someone else with a more competent loadout. People have nevertheless found ways to get the achievement solo (by using the melee weapon to kill). A lesser example is with the "The Turtle Always Wins" achievement, for completing the Art Gallery heist in stealth in four minutes while wearing the heaviest armor in the game that basically makes stealth impossible, and the least painful manner of stealthing it in the allotted time involves abusing another loophole regarding what counts as breaking stealth (i.e. ECM rushing). The way to get the most payout for the Framing Frame heist? Do it properly on stealth... until you get into the vault and bag all the gold and are home free, afterwards bag all the gold then come back in guns blazing so you get the extra pay from doing it on loud as well as the gold for doing it quietly. Pre-2018 rebalance, Taking "Specialised Killing" from the Ghost tree made any weapon with a silencer deal more damage than ones without a silencer. Dodge Builds. They work by having less armor in favor of bullets not hitting you for a specific timeframe. Asides from Anarchist and Sicario Builds (the former benefits from some armour, the latter uses dodge with a smoke grenade), this completely violates any sense one player can have (as logically, more armor is better). The Heat Street remake doesn't flood the first set of streets with large waves of cops like in the original, and instead has pre-positioned cops and SWATs waiting for you to pass by. One of the easiest ways of beating the first portion of the heist on Mayhem or below is to simply ''run as fast as possible'' to Matt's crashed van, ignoring the litany of cops shooting at you, as it's not worth the time dealing with them, and subsequently getting stuck in the first assault wave in the street with little cover. Armor builds make this difficult to do, but dodge/ anarchist builds should be fine.
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Unwinnable by Design
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comment
Averted with the stealth-only heists. You are required to stealth them. If you're detected, you have a short amount of time to complete the heist and get to the escape or you lose, which can be Unwinnable by Design and/or Unintentionally Unwinnable if you got spotted early, or simply Screw This, Time To Get Out Of Here if the alarm was raised as everyone's already heading back to the van.
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The Medic
 PAYDAY 2 (Video Game) / int_1bf47ada
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The Mastermind: Focuses on helping his teammates. Has both available healing deployables. Can use shouting to control civilians by making them stay down and refuse help from the police, and intimidate enemies into giving up and handcuffing themselves, allowing him to convert them to his side and fight for him. His best skills include shouting at teammates to revive them as well as increase their running speed, and slowly regenerating health from taking hostages. Prefers Sniper Rifles.
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Necessary Drawback
 PAYDAY 2 (Video Game) / int_1c0d4155
comment
Necessary Drawback: Class balancing enforces this. On a scale of Fragile Speedster to Mighty Glacier, the order is: Ghost — Mastermind & Fugitive — Technician — Enforcer. Light machine guns: high ammo capacity, high rate of fire, and is great to use to clear out crowds in small areas, especially with headshots. Has a LONG reload time and can't actually aim down their sights (and, as such, can't fit sight attachments to boost their stability) so that the weapon isn't completely overpowered. Bipods go some way to address their accuracy at long range, but require a player to brace themselves against the floor or a convenient chest-high wall and gives them a limited firing arc while set up. Sniper rifles: high power (even the weakest ones equal the damage of the strongest assault rifles and shotguns; the Thanatos is at the point where only explosives deal higher damage), can pierce multiple enemies, and can hit enemies from behind certain walls or through armor, including Shields. Has a low ammo pool, lengthy reload times, and has a very slow rate of fire. Dual pistols: double the firepower and double the ammo capacity. Requires you to collect double the ammo to stay full, accuracy is bad (since they can't be aimed properly either), and stability is horrendous, which makes it difficult to keep a steady aim when rapid firing. Dual wielding pistols is a primary weapon instead of a secondary.
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 PAYDAY 2 (Video Game) / int_1c445e86
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Poor Communication Kills
 PAYDAY 2 (Video Game) / int_1c445e86
comment
Poor Communication Kills: In Rats Day 1, Bain can frequently say the wrong ingredient; easily caught if two players hear something different. Comparing notes and waiting for repeats are the best ways of checking. Bain will repeatedly encourage heisters on Ukrainian Job to check the display cases and remind them that the tiara doesn't have to be in the safes in the back. It's always in the back, and it's always in a safe.
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PAYDAY 2 (Video Game) / int_1c445e86
 PAYDAY 2 (Video Game) / int_1c79ae8c
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Those Two Guys
 PAYDAY 2 (Video Game) / int_1c79ae8c
comment
Those Two Guys: On Jewelry Store and Mallcrashers, you may notice a pair of off-duty police officers buying food. Many a stealth run has been foiled by these two.
 PAYDAY 2 (Video Game) / int_1c79ae8c
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 PAYDAY 2 (Video Game) / int_1cc2ea8d
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Villain Ball
 PAYDAY 2 (Video Game) / int_1cc2ea8d
comment
Villain Ball: The Dentist holds Bain hostage with a handgun... within clear line-of-sight of four Payday Gang members in full heist equipment.
 PAYDAY 2 (Video Game) / int_1cc2ea8d
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PAYDAY 2 (Video Game) / int_1cc2ea8d
 PAYDAY 2 (Video Game) / int_1cf11f13
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No Sympathy
 PAYDAY 2 (Video Game) / int_1cf11f13
comment
No Sympathy: It can feel like this when using aced Inspire to revive companions at a distance; they've been shot up and are probably screaming for help, while you holler "Pain is just mental!" and "Get back in the fight!" at them instead of seeing to their wounds. Chains, Houston, Hoxton and Wolf all just shout "Get the fuck up!" instead of the previous lines, which are said by Dallas. Even the Medic Bulldozers get in on trash-talking their fellow officers when they pick them back up, as they too have Inspired Aced.
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PAYDAY 2 (Video Game) / int_1cf11f13
 PAYDAY 2 (Video Game) / int_1de017f
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Counter-Attack
 PAYDAY 2 (Video Game) / int_1de017f
comment
Counterattack: The Shockproof skill in the Ghost tree gives you a small chance of staggering a Taser that is stunning you while the aced version of the skill lets you escape without another player's help. There is also the Counterstrike skill in the Fugitive skill tree that lets you counter attack a melee attack while charging your own melee, which rather humorously blows them across the room. The aced version even works against Cloakers!
 PAYDAY 2 (Video Game) / int_1de017f
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PAYDAY 2 (Video Game) / int_1de017f
 PAYDAY 2 (Video Game) / int_1dea3034
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Cool Shades
 PAYDAY 2 (Video Game) / int_1dea3034
comment
Cool Shades: Unlocking your first tier of infamy gives you a pair of shades that you can wear during a heist instead of a mask. Two more pairs of shades were released alongside John Wick during CrimeFest, based on the iconic sunglasses from Terminator and Reservoir Dogs and three more were added alongside the Reservoir Dogs Heist.
 PAYDAY 2 (Video Game) / int_1dea3034
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PAYDAY 2 (Video Game) / int_1dea3034
 PAYDAY 2 (Video Game) / int_1e7487cd
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Breaking the Fourth Wall
 PAYDAY 2 (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: Several of the Cloaker's lines:
 PAYDAY 2 (Video Game) / int_1e7487cd
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PAYDAY 2 (Video Game) / int_1e7487cd
 PAYDAY 2 (Video Game) / int_1e7c47ab
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Stealth Pun
 PAYDAY 2 (Video Game) / int_1e7c47ab
comment
Stealth Pun: Throwing money away from a bridge or a shipyard gives you a thought what an "off-shore" account would be. Do you know there is also an achievement for this? Joy, a character who was introduced as a timed exclusive for the Nintendo Switch port, was shown wearing a light up LED mask in her debut trailer with the colors red and blue on either side of the mask, mimicking the most common color combo of joycon controllers.
 PAYDAY 2 (Video Game) / int_1e7c47ab
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PAYDAY 2 (Video Game) / int_1e7c47ab
 PAYDAY 2 (Video Game) / int_1ee9819e
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Scary Shiny Glasses
 PAYDAY 2 (Video Game) / int_1ee9819e
comment
Scary Shiny Glasses: The man with the glasses in The Diamond trailer, who's there when Marie Antoinette gets beheaded, when Hitler shoots himself, and when Dallas is about to take the diamond.
 PAYDAY 2 (Video Game) / int_1ee9819e
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PAYDAY 2 (Video Game) / int_1ee9819e
 PAYDAY 2 (Video Game) / int_20152e12
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Real Place Background
 PAYDAY 2 (Video Game) / int_20152e12
comment
Real-Place Background: Several, mostly in D.C. The bridge where Rats Day 3 takes place is based on the Fredrick Douglas Memorial Bridge. The stadium seen in the distance on the far side is meant to represent Nationals Park. There really is a bank at 1500 Penn, where the Benevolent is in-game. The exterior is identical to its real-life counterpart (aside from the name), and both the Treasury Building and the White House are present where they appear in-game. The FBI Headquarters in Hoxton Breakout is based on the J. Edgar Hoover building; the FBI files explicitly identifies it by name in-universe. Though the layout of the interior is likely fictional, the plaza outside the entrance is real. The McKendrick Museum is based on the Freer Gallery of Art, located in the National Mall next to the Smithsonian Institute (here named the "Andersonian Institute"). Election Day Plan C's building is based on the lobby of the Field Building in Chicago, IL.
 PAYDAY 2 (Video Game) / int_20152e12
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PAYDAY 2 (Video Game) / int_20152e12
 PAYDAY 2 (Video Game) / int_2044af1
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Faceless Goons
 PAYDAY 2 (Video Game) / int_2044af1
comment
Faceless Goons: Especially so, compared to the first game, as the main characters went through several stages of actor changes and character appearances; only the masks remained the same. It's possible to avert this depending on the mask you wear, however, as several are actually hats that don't actually cover the player character's face, one of which is a tiara you stole, which the Flavor Text Lampshades: All of the law enforcers above the regular street cops completely hide their faces, though this is averted with the Taser and Bulldozer, where enough damage to the head will eventually reveal their faces.
 PAYDAY 2 (Video Game) / int_2044af1
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PAYDAY 2 (Video Game) / int_2044af1
 PAYDAY 2 (Video Game) / int_20f689e9
type
Adaptational Villainy
 PAYDAY 2 (Video Game) / int_20f689e9
comment
Adaptational Villainy: John Wick, Bodhi, Jacket, Jimmy, and Scarface all actively avoided civilian casualties in their respective media. Here, they rob banks, shoot up cops with impunity, and will more than likely wind up blasting some civilian in the head to maintain stealth. Word of God says players shooting civilians is not canon, but there's the mass-murder of cops and cooking meth to contend with, too, though it wouldn't be out of character for Scarface to be cooking meth. The Cloaker gets this treatment as "The Necro-Cloaker" in Lab Rats. And he also returns in Prison Nightmare in order to torment the PAYDAY Gang, just like Freddy Krueger.
 PAYDAY 2 (Video Game) / int_20f689e9
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PAYDAY 2 (Video Game) / int_20f689e9
 PAYDAY 2 (Video Game) / int_2195704b
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Scripted Event
 PAYDAY 2 (Video Game) / int_2195704b
comment
Scripted Event: The meth cooks in day 1 of Rats are scripted to die as soon as you reach the second floor no matter how you approach the level.
 PAYDAY 2 (Video Game) / int_2195704b
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PAYDAY 2 (Video Game) / int_2195704b
 PAYDAY 2 (Video Game) / int_225d4412
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PlayedStraight
 PAYDAY 2 (Video Game) / int_225d4412
comment
Played Straight with a Technician drill upgrade; by using a modified drill tip (effectively an industrial silencer) allows you to stealth drill, despite the fact a drill cutting a wall-mounted safe is easily as loud as a gunshot.
 PAYDAY 2 (Video Game) / int_225d4412
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PAYDAY 2 (Video Game) / int_225d4412
 PAYDAY 2 (Video Game) / int_2319aa2e
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All or Nothing
 PAYDAY 2 (Video Game) / int_2319aa2e
comment
All or Nothing: The sequel ramps up the trope with having a lot of cash and valuables being optional. You can try to get more of them for a bigger payout, but if you are not careful, your team can get wiped out and you'll lose everything. Prior to the Hoxton's Housewarming Party update, there were also Pro Jobs, which were the ultimate all-or-nothing; if you failed any day of the job, you would be kicked back to the lobby and the job is terminated.
 PAYDAY 2 (Video Game) / int_2319aa2e
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PAYDAY 2 (Video Game) / int_2319aa2e
 PAYDAY 2 (Video Game) / int_23781532
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Ironic Name
 PAYDAY 2 (Video Game) / int_23781532
comment
Ironic Name: Twitch, the crew's getaway driver, has almost no character animations, and yet, he is called Twitch. The one exception is a possible escape plan in Breakin' Feds, in which we see him move away from an explosion to blow up the wall, while covering up his ears.
 PAYDAY 2 (Video Game) / int_23781532
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PAYDAY 2 (Video Game) / int_23781532
 PAYDAY 2 (Video Game) / int_241ca0d8
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Back for the Dead
 PAYDAY 2 (Video Game) / int_241ca0d8
comment
There is a unique blue-shirted female FBI agent encountered in Operations during Hoxton Breakout Day 2. She is the same agent who was in charge of investigating the Payday gang and was last seen interrogating Dallas in the web series. Her corrupt partner is nearby. Both are almost inevitably killed.
 PAYDAY 2 (Video Game) / int_241ca0d8
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PAYDAY 2 (Video Game) / int_241ca0d8
 PAYDAY 2 (Video Game) / int_2473b050
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Fast-Roping
 PAYDAY 2 (Video Game) / int_2473b050
comment
Fast-Roping: The cops will insert elite units this way. True to life, they are very vulnerable while doing this, and can be shot off before hitting the ground.
 PAYDAY 2 (Video Game) / int_2473b050
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PAYDAY 2 (Video Game) / int_2473b050
 PAYDAY 2 (Video Game) / int_24bc06a
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I Fought the Law and the Law Won
 PAYDAY 2 (Video Game) / int_24bc06a
comment
The police would absolutely not send wave after wave of cops to take down four crooks, especially if they were being cut down like blades of grass (which even the cops will note at times, often complaining that "this isn't working"), and they would definitely hesitate to take action if they had civilian hostages (not hesitate as in "delay the next assault by X minutes", more like "surround the building until they have a solid attack plan to save the hostages"). On the other hand, normal people can't take several hundred bullets to the chest and still keep going, nor does body armor somehow return to full effectiveness after stopping a couple dozen rifle-caliber rounds simply by not getting hit again for a few seconds, so the breaks come on both sides. Banks also do not have several hundred thousand dollars in cash, gold and other trinkets on hand, specifically because of the possibility of getting robbed, though Bain will often explain why the banks in question have as much as they do and it's always an unusual circumstancesuch as Temporary currency transfer, preparations for an influx of people cashing paychecks, wayward gold shipment, notice of "interesting" safe deposit box contents, etc., except for Big Bank, which simply hasn't been robbed in 200 years, and Brooklyn Bank, where the objective is to get at a medallion buried within the vault of the bank rather than its money.
 PAYDAY 2 (Video Game) / int_24bc06a
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PAYDAY 2 (Video Game) / int_24bc06a
 PAYDAY 2 (Video Game) / int_2557e3a9
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Palette Swap
 PAYDAY 2 (Video Game) / int_2557e3a9
comment
Palette Swap: The Bulldozer that uses the automatic shotgun wears a black suit of armor compared to the green colored pump-action counterpart. Then there's the Skulldozer introduced in the Death Wish Update, that wears the black suit of armor but with a distinctive skull painted on the faceplate, which carries a light machine gun.
 PAYDAY 2 (Video Game) / int_2557e3a9
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 PAYDAY 2 (Video Game) / int_25b4ad2f
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Surprisingly Happy Ending
 PAYDAY 2 (Video Game) / int_25b4ad2f
comment
Surprisingly Happy Ending: The secret ending still has the gang retiring and Bain dies, but the gang retires happily, is reunited with the good contractors including The Butcher and Vlad, also Bain is revealed to be reincarnated as the president.
 PAYDAY 2 (Video Game) / int_25b4ad2f
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 PAYDAY 2 (Video Game) / int_26a98394
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Forced Level-Grinding
 PAYDAY 2 (Video Game) / int_26a98394
comment
Forced Level-Grinding: The harder heists require a great deal of preparation beforehand, and level grinding is the direct line to cash and skills. This also applies to online too as, while you can join games well above your skill, expect to be kicked from sessions if you're level doesn't show you've been grinding enough.
 PAYDAY 2 (Video Game) / int_26a98394
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PAYDAY 2 (Video Game) / int_26a98394
 PAYDAY 2 (Video Game) / int_26ac510e
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Mythology Gag
 PAYDAY 2 (Video Game) / int_26ac510e
comment
Mythology Gag: The Diamond Heist is one big nod to the heist with the same name in PAYDAY: The Heist; both heists have you messing with circuit board wiring to disable the lasers where the main prize is located and if the heist goes loud, you'll have to hack the security systems to proceed. While the glass cutter in the first game was used only to extract the rare red diamond, the tool returns in the sequel to be used to steal optional loot without setting off the alarms. Another nod to the first game comes in the form of a puzzle you need to solve to obtain the diamond by carefully stepping on the correct tiles while stepping on the wrong one releases gas into the room, which is a reference to the secret vault in the First World Bank with a similar puzzle. To drive the point further home, the assault music for the heist is a remixed version of the original Diamond Heist's theme. The original game's sole DLC was the "Wolf Pack", the major additions of which were a Grenade Launcher (the GL40) and two heists (Counterfeit and Undercover). Eventually, among all the other DLC PAYDAY 2 has received, it got its own version of the "Wolf Pack" - the major additions with it being a different Grenade Launcher (the China Puff 40mm, since the GL40 came with a much earlier DLC) and ports of the same two heists as the original. For added bonus, anyone who owned the DLC for the original game got the second game's version for free.
 PAYDAY 2 (Video Game) / int_26ac510e
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 PAYDAY 2 (Video Game) / int_26ba32a3
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Ascended Glitch
 PAYDAY 2 (Video Game) / int_26ba32a3
comment
Ascended Glitch: Patch 11 introduced a bug where street cops had triple the amount of power than they normally have, which meant a cop using a pistol could easily shred your armor and health, even if you had obtained armor and health upgrades. Many people liked the bug for the challenge it presented, so the developers decided to create a variant of the street cop armed with the Bronco .44 a few patches later, which is a freakishly powerful revolver.
 PAYDAY 2 (Video Game) / int_26ba32a3
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 PAYDAY 2 (Video Game) / int_26d2817c
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Russian Reversal
 PAYDAY 2 (Video Game) / int_26d2817c
comment
Russian Reversal: The Commissar pulls a vulgar one on you once you start trashing his motel.
 PAYDAY 2 (Video Game) / int_26d2817c
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 PAYDAY 2 (Video Game) / int_272abb98
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Shoot the Shaggy Dog
 PAYDAY 2 (Video Game) / int_272abb98
comment
Shoot the Shaggy Dog: In the Big Bank Heist trailer, a random bystander assists the crew by reviving Dallas when he's shot by the cops. Dallas rewards him by tossing him a wad of cash. However, when the bystander attempts to catch the money, he falls off the roof of the bank. Later material shows he managed to survive, though badly injured. He apparently recovered and runs the official Payday merchandise store now. He even gets to sell his bobble heads! Upgrading Jimmy's section of the new Safehouse has him show up as the bartender, as well.
 PAYDAY 2 (Video Game) / int_272abb98
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 PAYDAY 2 (Video Game) / int_2745f935
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Gas Mask Mooks
 PAYDAY 2 (Video Game) / int_2745f935
comment
The Cloaker gets this treatment as "The Necro-Cloaker" in Lab Rats. And he also returns in Prison Nightmare in order to torment the PAYDAY Gang, just like Freddy Krueger.
 PAYDAY 2 (Video Game) / int_2745f935
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 PAYDAY 2 (Video Game) / int_27adb17a
type
Train Job
 PAYDAY 2 (Video Game) / int_27adb17a
comment
Train Job: Originally a Bonus Level, but as of Update #57, it is a separate heist called "Armoured Transport: Train", where you have to secure a turret and its ammo from an idle train. Up to Eleven in the "The Bomb: Forest" heist. This time, they derail the train by blowing up a bridge and raid the wreckage for a thermobaric bomb. Day 2 of the Biker Heist, which sees the heisters landing on a train in-motion, fighting to the front of the train through both hostile bikers and police, retrieving a specific piece of loot from the front of the train, then fighting again to the back of the train to deposit the loot.
 PAYDAY 2 (Video Game) / int_27adb17a
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PAYDAY 2 (Video Game) / int_27adb17a
 PAYDAY 2 (Video Game) / int_283d8c21
type
Forklift Fu
 PAYDAY 2 (Video Game) / int_283d8c21
comment
Forklift Fu: Meltdown and The Alesso Heist feature forklifts. While intended to be used respectively for moving very heavy loot and for use as a platform to plant C4, they're also very handy for killing enemies; giving any enemy, even bulldozers, the slightest bump with one will kill them instantly.
 PAYDAY 2 (Video Game) / int_283d8c21
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PAYDAY 2 (Video Game) / int_283d8c21
 PAYDAY 2 (Video Game) / int_294ed981
type
Bilingual Bonus
 PAYDAY 2 (Video Game) / int_294ed981
comment
Bilingual Bonus: The Big Bank trailer has a pair of vocalists singing in Italian, which also appears in-game as the map's Plan-B theme. Provided you can speak Italian and have a good ear for opera, you'll find the song (rather appropriately) talks about greed, power, and wealth; in essence, the male singer is filled with avarice, the female singer warns him of it, and he discards her advice only to die and lose it all.
 PAYDAY 2 (Video Game) / int_294ed981
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PAYDAY 2 (Video Game) / int_294ed981
 PAYDAY 2 (Video Game) / int_29a39f6
type
Easter Egg
 PAYDAY 2 (Video Game) / int_29a39f6
comment
Easter Egg: Music from the first game playing on the radio in the old safe house. The first game song "I Will Give You My All" can be heard in the biker house on Big Oil Day 1. The GO Bank and White Xmas missions both feature a stereo playing music from the Merry Payday Christmas soundtrack.
 PAYDAY 2 (Video Game) / int_29a39f6
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PAYDAY 2 (Video Game) / int_29a39f6
 PAYDAY 2 (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 PAYDAY 2 (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: Every heist, though moreso for stealth missions. Since spawns can make-or-break missions, and even render some stealth games unwinnable without alert in certain circumstances, expect to restart an entire day based on a single factor being in the wrong spot. Also the reason that Pro Jobs were initially added. Players got a higher cash prize, but cannot restart as failure kicked players back to the lobby. With no restarts available, the Trial-And-Error aspect becomes even more of a chore, requiring players to keep re-buying a map to guarantee another attempt. Pro jobs were eventually removed entirely with the Hoxton's Housewarming Party update.
 PAYDAY 2 (Video Game) / int_29c50e28
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 PAYDAY 2 (Video Game) / int_2a195285
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Revolvers Are Just Better
 PAYDAY 2 (Video Game) / int_2a195285
comment
The female prison guards and FBI agents throughout the Hoxton Breakout heist are a bit on the short side, but they also wield the Bronco .44.
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Informed Equipment
 PAYDAY 2 (Video Game) / int_2a4c561
comment
Informed Equipment: This happens with some weapons, as weapons need pretty high visibility to make you more noticeable. Body armor is averted, as even the level above the basic suit has a visible armor vest underneath that suit, drawing attention towards you.
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 PAYDAY 2 (Video Game) / int_2ae29c0d
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The Dreaded
 PAYDAY 2 (Video Game) / int_2ae29c0d
comment
The Dreaded: To players; Bulldozers and Cloakers. Bulldozers because they are a Mighty Glacier with the firepower to back it up, and Cloakers because they can down you with a single kick. The Payday gang themselves seem to have this reputation with the police, judging by the level of response they earn from the law enforcement.
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 PAYDAY 2 (Video Game) / int_2b706ca
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More Dakka
 PAYDAY 2 (Video Game) / int_2b706ca
comment
More Dakka: Gage Weapon Pack 02 DLC introduces LMGs to the game, including the return of the Brenner from Payday: The Heist. To balance to ammo capacity and rate of fire, they have 20% movement speed reduction while held, and you can't aim down their sights like you can with most weapons - you can still aim a little better, but a laser sight is practically mandatory. The Overkill DLC pack adds a minigun which works much the same way as the LMGs, except you move even slower with it equipped. The aced version of the Mastermind's Equilibrium skill outright doubles the fire rate of pistols. Attach it to a machine pistol or dual pistols and the fire rate is higher than the aforementioned LMGs.
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 PAYDAY 2 (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 PAYDAY 2 (Video Game) / int_2bdae2ae
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Awesome, but Impractical: Miniguns and rocket launchers. The mini gun has an insane rate of fire and can quickly clear out a crowded space, but it has an even worse movement speed penalty than a light machine gun. The rocket launchers are the most powerful weapons in the game (with a damage rating of 10,000) and can do a One-Hit Kill on nearly anyone, but they can only hold 4 rockets total and friendly fire damage from the rockets will instantly down players caught in the blast. While the Miniguns can get ammo off of the ground, Rocket launchers can only regain ammo through ammo bags. The Light Machine Guns were this due to the low low ammo pickup rate (5%, as opposed to the 15-20% of most other guns). An eventual boost to this reversed this.
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Grenade Launcher
 PAYDAY 2 (Video Game) / int_2e5ada89
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The original game's sole DLC was the "Wolf Pack", the major additions of which were a Grenade Launcher (the GL40) and two heists (Counterfeit and Undercover). Eventually, among all the other DLC PAYDAY 2 has received, it got its own version of the "Wolf Pack" - the major additions with it being a different Grenade Launcher (the China Puff 40mm, since the GL40 came with a much earlier DLC) and ports of the same two heists as the original. For added bonus, anyone who owned the DLC for the original game got the second game's version for free.
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 PAYDAY 2 (Video Game) / int_2e8441c9
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The Bad Guy Wins
 PAYDAY 2 (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: Any heist your crew of murderous robbers successfully pulls off counts as this, and especially if you shoot civilians, and still have money to spare. Averted in Boiling Point heist, which the PAYDAY Gang finally takes the data containing Akan's world domination plans and destroys it once and for all.
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 PAYDAY 2 (Video Game) / int_2f253c94
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Glass Cannon
 PAYDAY 2 (Video Game) / int_2f253c94
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Some (unarmored) cops carry Bronco .44 pistols. A converted one will be a bit of a Glass Cannon, but while he lasts, his shots will be very effective.note  He also may be difficult to dominate. Chances are you'll one-shot kill him, and he probably won't dominate until he's taken damage, so your best bet is to melee him first. In the meantime, you're running straight at a guy who is shooting at you with a hand cannon...
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 PAYDAY 2 (Video Game) / int_2f755152
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Invisible Wall
 PAYDAY 2 (Video Game) / int_2f755152
comment
Loot bags can only be 'removed' from the map in cases where doing so does not prevent players from winning the level. For example, in Watch Dogs, you can throw the bags into the water (netting you an achievement for the first one as well), but doing so will respawn them back at the truck where you started. Rather than taking a bag past an Invisible Wall or over an Insurmountable Waist-Height Fence, in this case cops will simply take the bag to a location which puts as many of them between you and said bag(s) but is still within the playable boundaries of the level to allow the player a chance to cut through them and retrieve it.
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 PAYDAY 2 (Video Game) / int_3121f1e6
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Noob Cave
 PAYDAY 2 (Video Game) / int_3121f1e6
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Noob Cave: Jewelry Store and Four Stores (Normal difficulty) are very straightforward with minimal randomization elements and simple objectives. Four Stores is easy enough after Infamy on Overkill with decent weapons (presumably you built some before you went Infamous... right?), help from the AI, and a bit of care. note And patience, because you might have to drill several safes. Jewelry Store is simple enough that even on Death Wish, you can solo it as a level 0 heister (which makes it great for jumping right back into the action after going infamous). The same goes for Ukrainian Job, which uses the same map. Four Stores can also be solo-stealthed at level 0 on any difficulty, but requires a big safe in the coffee shop (drilling any other big safe will attract guards), so may take several restarts. note At Overkill or below, you can bring an ECM and pop the ATM in the store. With a bit of luck you can do it without being detected, then hide in the back.
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Impeded Communication
 PAYDAY 2 (Video Game) / int_31655611
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Impeded Communication: The game allows players to bring ECMnote Electronic Counter-Measure Jammers as part of their arsenal. Among their many useful features is that the Jammers block attempts from guards and civilians to raise the alarm by calling for backup or the police for the duration of their use (though it doesn't work for manual triggers, such as panic buttons during the Bank Heist missions, laser tripwires, or alarm-wired display cases).
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 PAYDAY 2 (Video Game) / int_319e4a2f
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Even Evil Has Standards
 PAYDAY 2 (Video Game) / int_319e4a2f
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Even Evil Has Standards: Bain, and later Locke will NOT be happy if you start killing civilians for the hell of it. And though it may seem like they're only angry because of the increased police response, longer custody time and cleaner costs, several of their lines make it clear that this trope is definitely coming into play. In the Meltdown Heist, Bain will chastise Vlad for making the gang steal nuclear warheads without telling them, with the implication that Bain wouldn't have accepted the assignment if he knew what the objective was ahead of time. The only reason the heist actually continues is because Vlad's planned escape by train is simply the best way for them to get out with the amount of heat the gang has on them, so Bain reluctantly tells you to continue on with the heist while being very gentle with the... packages. Additionally, when robbing the Harvest & Trustee bank, a lot of the non-loot items you find in the deposit boxes are war medals and birth certificates. For all that the gang steals, they refuse to casually commit identity theft and disrespecting veterans.
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Stuff Blowing Up
 PAYDAY 2 (Video Game) / int_31a2a33c
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Stuff Blowing Up: Used the wrong ingredient to cook meth? The lab explodes. The truck took too much damage while you were moving the coke out? Explodes. Throwing cache of guns into a fire to destroy them? Big explosion. Failed to defuse the C4 on a bus? You know what happens. Previews of the game during its alpha stage showcased cars exploding when shot at enough times. Sadly, the feature was removed. The Train Heist has explosive shells you can steal for money but, for a while, if the shells were tossed too far, the shock of the impact made the shells explode. This example had been abused repeatedly by hackers, who figured out how to spawn said bags at a high velocity on a ballistic arc. Meaning the bags of artillery shells are actually being used as artillery. The Gage Shotgun Pack DLC added 12-Gauge HE rounds as an option for all shotguns, which exchanges a little over half your ammunition capacity for higher-damage shells which deal area damage and stun all enemies in the blast radius. With the right mods and skills, it is now possible to have what is effectively a 430RPM semi-automatic grenade launcher fed from a 27-round drum as a secondary weapon. The Overkill DLC pack adds an actual rocket-propelled grenade launcher, which can kill anyone, even a Bulldozer, in a single shot with a fairly large blast radius. The mutator feature has one option that lets you make any enemy explode when you kill them. There's also a "Nuclear Bulldozer" option where if you kill a Bulldozer, not only does he explode, but every enemy on the map explodes too.
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Asteroids Monster
 PAYDAY 2 (Video Game) / int_33351187
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Asteroids Monster: The Hydra mutator turns every single enemy into this. They will all keep splitting into weaker enemies until they can't go down the food chain any more.
 PAYDAY 2 (Video Game) / int_33351187
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Game-Breaking Bug
 PAYDAY 2 (Video Game) / int_33ca811a
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Special SWAT units were given a 15% health reduction temporarily due to a Game-Breaking Bug in patch 94 that was linked to marking special enemies and the developers disabled enemy marking as a temporary fix.
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The Coconut Effect
 PAYDAY 2 (Video Game) / int_347fef9a
comment
Crossed with The Coconut Effect, the developers know exactly how to attack with the K.L.A.S. shovel, but they also know how players would want to attack with it and used that instead. The description points this out.
 PAYDAY 2 (Video Game) / int_347fef9a
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Heart Is an Awesome Power
 PAYDAY 2 (Video Game) / int_3496b29a
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Heart Is an Awesome Power: While the Ghost seems somewhat redundant on louder heists, they still have their merits. Fulfilling all speed upgrades, for example, mean you can run/sneak/walk 50% faster, stamina and armor regenerate 50% faster, and you have a 45% dodge chance when running, making the Ghost also cover the Fragile Speedster category. Combined with a couple of Enforcer abilities, the Ghost skills can also make for an amazingly good bag-mover (especially for bags you can sprint with, like meth), able to move several bags to a safer location much faster than otherwise possible. This can save a crew a lot of time and effort, either with moving or potentially retrieving bags. If the Ghost obtains the right upgrades, he can become useful even on loud heists. One example is upgrading the ECM. It can be used as a substitute keycard so you don't have to waste 150+ seconds drilling one door. It can even save your entire crew from an untimely end by emitting at a frequency that paralyzes any hostiles near it with painful headaches, including every Special but cloakers - even Bulldozers. His ability to pick locks at a fast rate and crack safes by hand in forty seconds is also invaluable, especially on missions where the objective is in a safe (Ukrainian Job, Jewelry Store, Night Club) or where many deposit boxes need to be opened quickly and there's no saw on hand (GO Bank, Bank Heist, Big Bank, others.)
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TheresNoKillLikeOverkill
 PAYDAY 2 (Video Game) / int_354f7d1c
comment
There's No Kill Like Overkill: Using a Rocket Launcher, mini-guns or Grenade Launchers on anything that's not a Bulldozer, which crosses over into Disproportionate Retribution. Nothing like robbing a convenience store with excessive firepower, huh? The Thanatos Sniper Rifle deals an eye-wateringly high 3650 damage, as it fires .50 cal rounds!, far more than almost any special unit can handle, even on Death Sentence. This means you can one-shot every special unit sans Bulldozers (which require you to break off the glass part of the face-plate, so requires 2 shots maximum). The drawback is that the gun doesn't have many rounds (it only has 20 bullets, 10 in a clip), and even with skills to boost the clip, it's an odd case of a weapon simply being too OP to be useful as the comparatively weaker sniper rifles have more ammo in reserve and can work in dodge builds.
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RandomlyDrops
 PAYDAY 2 (Video Game) / int_355215ef
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To get new guns, you have to unlock them through levelling up and then purchase them with your offshore cash. The end-of-heist Payday gives you random rewards: they can be weapon mods, masks, their decorations, money, experience and Safes containing weapon skins. Once unlocked, mods and masks have to be bought for an open inventory slot. Melee weapons and armor, however, are free after reaching the appropriate level to equip them, and do not take up any inventory slots. This is averted for going Infamous, however, as guns you've already purchased remain in your inventory, and once you reach the requisite rank to unlock them again, you don't have to spend a cent to get them back.
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 PAYDAY 2 (Video Game) / int_356b1efb
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Hammerspace
 PAYDAY 2 (Video Game) / int_356b1efb
comment
Hammerspace: While unmasked, your character can carry a .50 caliber sniper rifle and a rocket launcher, knives, cable ties, a dozen trip mines and six C4 and two automated gun turrets into a bank and nothing will be visible except a bag on your belt and your body armor.
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Flipping the Bird
 PAYDAY 2 (Video Game) / int_364b9be6
comment
Flipping the Bird: In the Xmas Heist trailer, the crew robs a bank while a nearby civilian records it all on his cell phone. As the crew escapes, the last one to exit approaches the civilian, aims his gun at him, then lowers it as he flips the guy off.
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Mad Bomber
 PAYDAY 2 (Video Game) / int_3678fbfa
comment
The Technician: Focuses on completing objectives and using equipment. Secures the area with tripmines and sentry guns while opening doors and safes quickly using shaped charges and improved drills. Can use two deployables at once. Prefers high-capacity weapons to suppress enemies, and gains the ability to do more damage on body shots.
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Class and Level System
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Class and Level System: Mixed up from the first game, as you can't choose a specific class at mission start. A Level Up grants you one skill point (three for every 10th level), which can be placed into one of five classes; each class has certain bonuses and/or exclusive specials, but upgrades can be mixed and matched onto your one character. Each class has skills useful to the other classes as well. The Mastermind (Dallas) has the most team bonuses, and focuses on situation control and manipulation. Also doubles as team medic, getting bonuses to the doctor bag and first aid kits, and abilities can expand to team buffs, greater accuracy with semi-auto weapons, and enemy/hostage manipulation. The Mastermind's Weapon of Choice is anything that can be fired in single-shot mode. The Enforcer (Chains) specializes in strong armor and high damage, and has exclusive use of the best armor and a circular saw that can cut locks. Is also the only class that can instantly open safety deposit boxes (with the saw). The Enforcer's weapons of choice are shotguns and the aforementioned saw. The Technician (Wolf) is objective based, and has the most gadgets: it comes with better drill abilities, can deploy sentries, multipurpose mines (works as tripwire mine or motion sensor), and C4 (can blast open some doors and secure locks), with an ability allowing them to carry two different types of gadgets at a time, though with fewer instances of their secondary gadget. The Technician's weapons of choice, beyond his various gadgets, would be anything that fires in full-auto. The Ghost (Houston) focuses on stealth, and comes with a jammer to block alarms and electronics, and can pick locks much faster. Also comes with dexterity upgrades, luck bonuses (such as higher unlock chances and a random self-revive ability) and can crack safes. The Ghost's weapons of choice are anything that can be suppressed. The Fugitive (Hoxton) is a new class that Old Hoxton brought with him from prison. Fast and on the fly, they have increased agility, a better chance at dodging bullets, and even critical hit chance. It also comes with serious survival skils and boosts to melee attacks. The fugitive's weapons of choice are pistols, either alone or paired up, or melee weapons.
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Ascended Meme
 PAYDAY 2 (Video Game) / int_36ed3e1e
comment
Ascended Meme: When you first start the game, you'll start a "heist" (actually just a tutorial) where you enter your safehouse. Bain will tell you to go inside, and the first command he'll give is for you to answer the phone on the table. You can't actually answer it, just like in the original game's Counterfeit - fortunately, Bain talks to you anyway, and says "See? I'm one step ahead of you, as always! You didn't even have to answer the phone!" GO Bank and The Benevolent Bank also include phone-answering objectives as part of their stealth sequence. Failing to answer the phone can cause the mission to go loud. When Hoxton was confirmed to return, people started calling Dallas's brother (who had taken up the codename) "Houston" to differentiate. That's precisely the name he's given from the Hoxton Breakout onward. During the Hotline Miami heist, players can cook meth in The Commissar's lab or destroy it as they wish, with Bain noting the crew has probably burned a lot of labs in their time.exp. Due to the high XP reward of Rats, plus the high difficulty in cooking meth and holding off the cops on Day 1, it's still common to find people deliberately cooking incorrectly to blow the lab and summon the escape sooner. Almir, the lead producer of the game, is known by the fan base to have a magnificent beard. The Xmas 2014 heist takes said beard to another level by making it an actual in-game difficulty "mask" to wear. Players who break open deposit boxes and safes will sometimes find a grilled cheese toast sandwich inside. The sandwich became a meme within the community over how ridiculous it is to find such a thing inside a safe. The White Xmas heist has one of the random pieces of loot be a giant piece of toast, and carrying it is as heavy as an artifact from Shadow Raid. Securing said toast can net players over a million dollars on Overkill difficulty. As of Hoxton's Housewarming Party, finding the toast in the manager's hidden safe in Big Bank gets you your own piece of toast as a trophy for the new safehouse. The trophy's name and description even lampshade the ridiculousness, naming it "It's Not Even Fresh..." and stating that it must have been one hell of a good sandwich for a guy to lock it away in a safe after one bite. The "Paycheck Gang" is a meme originated on bootleg or homemade PAYDAY Gang masks for sale in real life. Late 2016, the unique collectible for the "Stealing Xmas" heist is a pair of garish, neon decorated Chains and Dallas masks called the Paycheck masks, with flavor text to boot! In a weird case of ascending an already ascended meme, when they re-released Panic Room for this game, they adjusted the Giant Toothbrush meme from a stationary item to a lootable item that spawns in one of several pre-determined locations on the map, and securing it adds the Giant Toothbrush to your Safe House, gives you an achievement and earns you about $1.5 million in cash (even more than securing one of the many bags of cocaine that are on the map.) The yacht that Dallas rides in the "Where Are They Now?" Epilogue is named Medic Bag.
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Not the Fall That Kills You
 PAYDAY 2 (Video Game) / int_38119dcf
comment
Not the Fall That Kills You…: Falling from a great height will either severely damage your health or instantly incapacitate you, depending on the distance. Before the effects were made part of the default game, the Cat Burglar skill reduced fall damage and acing it damaged armor instead. However, in the "Birth of Sky" heist, if you're stupid enough to jump out of the airplane without your parachute, you'll splatter yourself across the pavement and get taken into custody instantly.
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 PAYDAY 2 (Video Game) / int_392372f9
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Actor Allusion
 PAYDAY 2 (Video Game) / int_392372f9
comment
Actor Allusion: John Wick calls back to Keanu Reeves' role in Bill & Ted in the new safehouse, mentioning a pair of old partners named Theodore and William who never took their training seriously. Aldstone (John Cleese) may mention that Wolf wanted him to buy a parrot (something he doesn't want to do again), and that a cousin of his runs a hotel in the countryside, something he thinks would be "too stressful" for him. Additionally, one may see him doing a walk that looks familiar... Sydney (Georgia van Cuylenberg) occasionally answers pagers in Vanille's voice. The Taser (Spike Spencer) will occasionally announce himself before tasing someone with "target center, pull the switch".
 PAYDAY 2 (Video Game) / int_392372f9
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The Smart Guy
 PAYDAY 2 (Video Game) / int_3946634e
comment
The Technician (Wolf) is objective based, and has the most gadgets: it comes with better drill abilities, can deploy sentries, multipurpose mines (works as tripwire mine or motion sensor), and C4 (can blast open some doors and secure locks), with an ability allowing them to carry two different types of gadgets at a time, though with fewer instances of their secondary gadget. The Technician's weapons of choice, beyond his various gadgets, would be anything that fires in full-auto.
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Boring, but Practical
 PAYDAY 2 (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Sometimes, even the simplest things can pull you and the crew through a rough spot: Technician's drill upgrades. It is uninteresting and passive, but upgrading all of his drill perks earns you much faster, silent drills that can even self repair every other time they jam (and rarely be whacked back into commission), cutting chunks off heist times. The Mastermind's Forced Friendship skill, which lets you tie civilians faster and carry more cable ties, and acing it gives your entire team slight damage absorption for each hostage you have tied. It may not be anything fancy, but tying up people quickly and having more ties to work with means better crowd control that can help your crew out whether the heist is in stealth or goes loud. The Ghost's Duck and Cover skill; which increases stamina regeneration and can be used earlier, both by 25%, allowing the player to sprint for a longer period of time before tiring out. Acing the skill gives you dodge bonuses for sprinting and using zip-lines. The adjacent skill - "Parkour", lets you sprint 10% faster, and lets you climb ladders 20% faster, and acing the skill lets you reload and run in any direction. Sprinting is the most basic action anyone can do, but the player not taking these skills can also be the difference between someone reaching the escape zone in time, or being shot down. "Transporter", in the Enforcer tree, is considered a mandatory skill for almost every build since it lets you throw bags farther and, when aced, move slightly faster with them when wearing heavier armor. This helps out greatly with the ubiquitous bag-moving that is required. Another Enforcer skill, "Fully Loaded", has the amount of ammunition you can handle increased by 25%. Acing the skill grants you a 75% increase in the ammo that you receive from ammo boxes. It also grants you a 5% chance of getting a throwable when picking up ammo, with the chance increasing as you pick up more ammo. This, combined with the skills at the bottom of this tree, which improve ammo bags in a variety of ways. This can mean never running out of ammo for any weapons, such as the Thanantos .50 Sniper Rifle. The Locomotive 12G shotgun. Given a massive buff from the notoriously mediocre incarnation from the previous game, this shotgun packs a punch, has a decent ammo pickup rate, and has all-round decent stats. But the main attraction is its knockback; this is used all the time to hide bodies in stealth, by simply blasting them across a low wall, into water, or generally anywhere else where they won't be found by pesky guards. The CAR-4, for those who don't consider it Simple, yet Awesome. It is a highly versatile all-rounder assault rifle with a good blend of accuracy, power and stability - though the fire rate could be higher. It is available at level 4 and easily affordable at $95,000. It can be fitted with a lot of different mods though still performs well without many of them, has clear iron sights, and it can achieve a good concealment value so stealthy builds can get use out of it. The two piece suit. While wearing a fancy suit makes you a Glass Cannon, it is also pretty much the only "armor" that gives the most concealment for stealth. The suit also has the most speed and stamina, which lets you zip around the map at hyper speed (and even more so if you are using speed enhancing perks and/or get "inspired" from another player) for a long time before tiring out. It also provides the best dodge value, making it useful when going loud as well. From a practical standpoint, the latex gloves the whole crew (save for Jacket and Sydney, one wears bandages instead, and the other wears fingerless gloves) wears. Not only do the gloves conceal fingerprints, they also act like a second skin so that the crew isn't hindered when holding onto something. In any Stealth heist where there is a camera room, watching the cams. It doesn't get more boring, as you're standing in one place doing nothing but staring at the screen while people are actually outwitting the guards. But since cameras automatically mark any visible guards, by doing this, you just made the heist a hell of a lot easier.
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Unintentionally Unwinnable
 PAYDAY 2 (Video Game) / int_3ac5110b
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Unintentionally Unwinnable: Mission-critical notes, such as Day 2 on the Big Oil heist, the recipes in Hotline Miami and the whiteboard in Car Shop used to be too blurry to read on lower texture settings. Update #105.2 fixed this. Averted in Day 2 of the Watchdogs heist. Any of the bags that you throw into the water, either by mistake (from not realizing the boat that comes to get it has a limit on how much it can carry, for instance) or intent (just from the less-jerkish possibilities, there's an achievement for throwing a bag in the water here making fun of Call of Duty: Ghosts's "innovative" fish AI) will respawn at the truck where they were at the start. Of course, with waves of FBI likely between you and that truck at this point, it might be as close to unwinnable as possible without actually being unwinnable. Shadow Raid gets a better aversion, as any bags that end up in the water near the zipline you send them off on will just respawn right next to that zipline. Hotline Miami has a section where you have to torch 4 cars with gas cans. However, more than 4 gas cans and cars spawn. Before a patch, if more than 4 cars were torched before the mission objective disappeared (which can happen if two players shoot two gas cans at the exact same moment) the mission logic glitched and the next objective never came. Sometimes the RNG can result in oddly-specific setups, such as having the Vault directly in front of a camera on Day 3 of Framing Frame. A rare bug can occur on Day 1 of Hoxton Breakout if a player other than the host grabs the parking ticket. When a player leaves/disconnects or goes into custody, key items like the parking ticket are supposed to transfer to the next viable player. If the player disconnects while going into custody, the two scripts conflict and only get as far as removing the parking ticket from that player's inventory, without transferring it to another player, which results in the entire day being unwinnable as the team no longer has the key item necessary to unlock the escape sequence.
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Properly Paranoid
 PAYDAY 2 (Video Game) / int_3aec9e5e
comment
Depressingly common for high ranking infamy players online. Due to the rampant cheating from people who used said cheats to boost their levels to the max, legitimate players that have reached the maximum infamy level are often kicked out of many games because people assume that maximum infamy is a cheater's calling card. Doubly so for max-infamy players who have their Steam profiles set to private, since many people assume private profiles means that person has something to hide, and acting Properly Paranoid because of it. The same happens in reverse, where people will kick low level players because they believe they might screw them over due to lack of available weapons and character skills. Justified on high-difficulties such as Death Sentence, but complete nonsense on Overkill or below where someone who has played FPS games before can survive and thrive.
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Cut His Heart Out with a Spoon
 PAYDAY 2 (Video Game) / int_3cb68bd3
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Cut His Heart Out with a Spoon: The Commissar keeps giving you these sorts of threats in Day 1 of Hotline Miami.
 PAYDAY 2 (Video Game) / int_3cb68bd3
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No Swastikas
 PAYDAY 2 (Video Game) / int_3ccaf3ac
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No Swastikas: In the trailer for the diamond heist that shows the history of its owners, the part in Nazi Germany has flags that just have featureless circles instead.
 PAYDAY 2 (Video Game) / int_3ccaf3ac
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Skewed Priorities
 PAYDAY 2 (Video Game) / int_3d2c6d30
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Friendly AI can sometimes (for no discernible reason) either: 1. Charge into a swarm of enemies without regard for survival; or 2. Hide in cover when you really need help, such as staying hidden in Rats when SWAT start scaling the building. They won't prioritize Tasers unless they're the nearest target, and they won't even attempt to fire at them while being shocked (rendering what should be an annoyance into their kryptonite instead). They also have Skewed Priorities when it comes to reviving players; they will generally only be able to pick between shooting an immediate threat or helping you up, without considering the possibility of changing tactics and often picking the least convenient option (e.g. coming to help you after a Cloaker's kicked you down, deciding to ignore said Cloaker who's preparing to kick them down too).
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Cowboy Cop
 PAYDAY 2 (Video Game) / int_3dd3951e
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Cowboy Cop: Essentially, the entire police force in Washington DC. Every single cop that responds to one of your heists will shoot first and never bother with questions, violating every single police procedure for hostage situations and armed robberies. This goes double for the special units: Bulldozers and Cloakers in particular, who are violent and bloodthirsty. A small subversion in the Hoxton Breakout trailer. At one point, a DCPD officer takes down Wolf, and begins to read him his rights. If players have a lot of hostages and/or don't fire any shots (even the first uniformed officers on the scene), the initial assault will take longer to occur, and the cops won't shoot as they're assessing the situation. Averted with all non-Murkywater security guards. Unless you attacked them first, they will always slowly walk up to you and try to cuff you. If you run though or fire back, they open fire. The cuffing can be a hazard since they can do this action while you're interacting with something, such as a pager.
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 PAYDAY 2 (Video Game) / int_3ec7c277
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Every Car Is a Pinto
 PAYDAY 2 (Video Game) / int_3ec7c277
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Previews of the game during its alpha stage showcased cars exploding when shot at enough times. Sadly, the feature was removed.
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Adaptational Heroism
 PAYDAY 2 (Video Game) / int_3f45f1e6
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Adaptational Heroism: The gang - cop and civilian murderers extraordinaire - are recruited by Jimmy to impede Akan's plans for world domination (in this case, wiping out an evil agency's facility and destroying its research on super-soldiers, which is heavily implied to trigger the plot of the film). Bain even lampshades it in the intro and the outro, commenting that it feels really weird to do outright good for once, and get paid for it.
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Cold Sniper
 PAYDAY 2 (Video Game) / int_3f6d2c98
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Cold Sniper: Certain missions allow you to purchase a Sniper asset for a reasonable sum of money. They generally aren't in the best position and will occasionally miss, but their supporting fire can help quite a bit. You also don't need to worry about the cops taking them out for some reason. The icing on the cake, though, is the voiceovers, as the sniper will count off his kills.
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Why Am I Ticking?
 PAYDAY 2 (Video Game) / int_402140eb
comment
Why Am I Ticking?: Day 2 of the Hotline Miami heist can have a hostage strapped to a chair with a bomb attached to his body. While you don't have to go out of your way to save him, doing so will net you a few bags of money that would have been blown to bits if the bomb went off.
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 PAYDAY 2 (Video Game) / int_405b0c46
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Armed Blag
 PAYDAY 2 (Video Game) / int_405b0c46
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Armed Blag: Armoured Transport lets you pull these on GenSec convoys, albeit with more violence than the original trope. Each convoy has between 2-4 trucks, with each truck having several boxes you'll need to crack open to get at the goods. You need at least two bags of loot (gold, jewels, or plain old cash) to complete the heist - each van has at least two, though the exact quantity per van depends on difficulty and van count, plus the risk of some of the rarer loot being destroyed if you use C4 to blow the doors off.
 PAYDAY 2 (Video Game) / int_405b0c46
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 PAYDAY 2 (Video Game) / int_40bb59d0
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Blatant Lies
 PAYDAY 2 (Video Game) / int_40bb59d0
comment
Blatant Lies: Bain says there shouldn't be many civilians in the Car Shop Heist. He is very wrong; there are around a dozen in the map.note Depending on the difficulty, of course. On lower difficulties, the amount of civilians is indeed quite low. He also mentions that you can customize your safehouse when you enter it for the first time, which you will since it serves as the game's tutorial. This feature wasn't added until October 2016, three years after the game was released, and even then it's an entirely different safehouse than the one you started with, of which Hoxton had to find, not Bain.
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 PAYDAY 2 (Video Game) / int_40cc0c7e
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Bittersweet Ending
 PAYDAY 2 (Video Game) / int_40cc0c7e
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Bittersweet Ending: After the White House heist, Bain succumbs to the virus and dies after the crew secured their freedom. The ending video shows the crew removing their masks and tossing them into Bain's grave under the rain. Turns out that wasn't the true ending. See Golden Ending.
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Mind-Control Music
 PAYDAY 2 (Video Game) / int_41a0601f
comment
If the Ghost obtains the right upgrades, he can become useful even on loud heists. One example is upgrading the ECM. It can be used as a substitute keycard so you don't have to waste 150+ seconds drilling one door. It can even save your entire crew from an untimely end by emitting at a frequency that paralyzes any hostiles near it with painful headaches, including every Special but cloakers - even Bulldozers. His ability to pick locks at a fast rate and crack safes by hand in forty seconds is also invaluable, especially on missions where the objective is in a safe (Ukrainian Job, Jewelry Store, Night Club) or where many deposit boxes need to be opened quickly and there's no saw on hand (GO Bank, Bank Heist, Big Bank, others.)
 PAYDAY 2 (Video Game) / int_41a0601f
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 PAYDAY 2 (Video Game) / int_41dd77d
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Zerg Rush
 PAYDAY 2 (Video Game) / int_41dd77d
comment
Zerg Rush: Cops don't rush in as much as they used to in the first game, preferring to strategically flank you instead. On Mayhem, Death Wish and higher however, the cops play the trope straight at all times, since they have the health and firepower to back it up. Played straight on Firestarter Day 1 if you get the far right hangar. Cops will never stop swarming over the fence until the assault wave is over or you've moved all the bags away from the hangar.
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 PAYDAY 2 (Video Game) / int_42d9daf9
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No Fair Cheating
 PAYDAY 2 (Video Game) / int_42d9daf9
comment
No Fair Cheating: Effectively what makes Death Wishnote and now Mayhem and Death Sentence difficulty so hard; not only is the AI advantage maxed out, but even cutting corners isn't allowed. Try to charge to the Ukrainian Job safes and detonate them for the tiara? The safes can only be drilled. Want to blow up the Rats meth lab and skip the tedious, difficult part? The whole map sets on fire to incap everyone and the escape van doesn't trigger, forcing a restart.
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 PAYDAY 2 (Video Game) / int_43a045de
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Dropped a Bridge on Him
 PAYDAY 2 (Video Game) / int_43a045de
comment
Ditto Hector... at least for a while; he's had no new heists since the game was released, and ultimately turned out to be the rat who got Hoxton arrested, so they Dropped a Bridge on Him.
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 PAYDAY 2 (Video Game) / int_43c4e0c5
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The Man Is Keeping Us Down
 PAYDAY 2 (Video Game) / int_43c4e0c5
comment
The Man Is Keeping Us Down: Chains says the trope name to an extent in the web series, claiming the banks and corporations are designed to keep people in debt for life and that they (the PAYDAY gang) are out to steal what's rightfully theirs. In the second episode, Dallas tells the civilians in the bank during the robbery that First World Bank has been robbing them all blind. How much of this they actually believe is debatable, however, as they have zero altruistic motives. This is Bodhi's characterisation in a nutshell.
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Earn Your Fun
 PAYDAY 2 (Video Game) / int_4427c24f
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Earn Your Fun: Similar to the first game, PAYDAY 2 pulls no punches and will force new players to learn through trial and error. While there are tutorials of sorts in the old safe house, and later on, tutorial levels, some of it has to be learned on the fly. The game also has a Random Drop feature for weapon mods, so you may not be able to have a fully pimped out gun if luck isn't on your side.
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Hostage Situation
 PAYDAY 2 (Video Game) / int_44bed14c
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Hostage Situation: Extended here, as assault waves are delayed if you have a lot of hostages tied up. A Mastermind with the Stockholm Syndrome skill can even convince hostages to revive him if he is downed and stay where they are rather than running for safety (and very likely putting themselves right in your sights at inconvenient times) once the cops free them. The Crew Chief perk deck is geared towards, and has significant benefits, for having hostages - and grant a few of these benefits to their team as well.
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 PAYDAY 2 (Video Game) / int_4508b16b
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The Guards Must Be Crazy
 PAYDAY 2 (Video Game) / int_4508b16b
comment
The Guards Must Be Crazy: Guard behavior in the game is incredibly odd, to say the least. As in most stealth games, guards have very poor peripheral senses, and can only really see what's directly in front of them. They mostly won't notice when normally locked doors have been opened, either. However, god forbid if you shoot a window or camera along their path, because they will notice it and proceed to call in the National Guard to purge the entire area. Another baffling thing is just how gullible pager operators are, as they can be fooled by people speaking completely different accents, languagesnote Jiro or are a different gender from the guard they just killed! This is partially explained in-universe. In the FBI Files, Garrett notes that Harvest & Trustee doesn't really have any incentive in upgrading its security since their losses are federally insured, the Jewelry Stores simply can't afford more sophisticated security, and the Art Gallery uses the high-profile thefts as a way to increase their publicity and therefore attract more visitors.
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Alternate Continuity
 PAYDAY 2 (Video Game) / int_450c5a85
comment
Alternate Continuity: A few: The world-ending nuclear war that occurs in Hotline Miami 2: Wrong Number spares Jacket, in addition to Payday 2 lacking the Alternate History, such as Soviet-invasions and puppet states. The presence of a Hotline Miami arcade machine in his personal room heavily implies that Hotline Miami is merely an in universe videogame and he's just a Nerd Action Villain Protagonist who loves Hotline Miami in addition to eighties paraphernalia. According to the developers, Scarface happens in this universe, so the Scarface seen here is either a descendant or a fanboy. Though given his voice actor it's entirely possible his series of events was just a little different and he's older than he looks. Before the ending, it appears that John Wick diverges from his sequel - he has fully embraced his life of crime once more, and has not been expelled from the underground crime community at large. But judging by the Rumours and Stories video, the events of Payday 2 happened before the events of the films. Jimmy, outside of the short film, does not demonstrate his body-swapping/clone abilities, and actual Jimmy isn't dead yet. The Cabot crime family still stands and is still running successful diamond heists, implying that the events of Reservoir Dogs went off without a hitch. The Murkywater destroys Mercy Hospital in time and prevents the outbreak from happening. It also has been moved from Fairfield, PA in October 2009 to New York on June 26th 2012 as seen on the Breaking News event-site, separating the two even further, as the events of Left 4 Dead would have happened by then already.
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Game Mod
 PAYDAY 2 (Video Game) / int_45bf382b
comment
Like with the Housewarming Party, Linux users suffered yet another 10 days of game-breaking bugs for the Search for Kento event (Spring Break 2017). This time, Overkill had gotten savvy to the constant complaints of massive downloads every day during an event, as well as the game breaking constantly, and so opted to patch the game every other instead of daily. Day 2 was supposed to add in Heat Street to the Linux port like it did for the Windows version, but it couldn't be found. The update also broke matchmaking for a few hours until a mod was released to fix the issue. Fortunately, Day 3 fixed the above issues. Day 4 added in the game mode "Crime Spree", which was completely broken for Controller users, regardless of platform, and, of course, matchmaking broke again for Linux. Once again Day 5 fixed the Day 4 issues, bar Controller support for the new game mode. Day 6 broke matchmaking again for Linux users, while Day 8 didn't add updates to the base game, rather, they launched a beta to test out AI improvements. If you think the Linux version got the beta on launch, then you must be new herenote Support for the Beta was added after the event, defeating the purpose of that days' update. Day 10 added the classic heist Green Bridge to the game, but also failed to fix matchmaking for the fourth time.
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Corrupt Politician
 PAYDAY 2 (Video Game) / int_45cd286c
comment
Corrupt Politician: The Elephant falls squarely into the trope; he wants a lot of shady and high risk criminal activity done under the radar in order to make him look good, benefit his agenda, or ruin the image of his political opponents while paying you handsomely for your work. This is why most of his Heists have a stealth option. The premise of Framing Frame has you double crossing a crooked Democrat by stealing paintings for the Democrat and exchanging them for money, then proceeding to infiltrate his apartment to steal his illegal cache of gold (he got them from an arms deal) while planting cocaine. You really get to see how corrupt the Democrat is if the heist goes loud, as Bain will dig up dirt on him and find out that the Democrat not only exchanged arms for gold, but was also involved with drugs and other illegal activities, sometimes even sampling the 'product' as part of the deal. Invoked for the Plan B of Day 2 of Election Day. If the heist goes loud while you're hacking the machines to swing the votes in favour of Bob Mckendrick, you instead have to hack the machines to make it look like they were being hacked to put Mckendrick's rival in the winning seat. The idea is that now the cops know the machines were hacked, they would obviously be after whichever candidate it was being hacked for. This way Mckendrick's rival would be implicated as the Corrupt Politician.
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 PAYDAY 2 (Video Game) / int_45cf4194
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Scavenger Hunt
 PAYDAY 2 (Video Game) / int_45cf4194
comment
Scavenger Hunt: Patch 26 introduces several packages that spawn in random locations across various heists that you can pick up. You'll get a small experience bonus for collecting them, and if you own the Gage Courier Pack DLC, collecting enough of any specific kind will also grant you free weapon mods.
 PAYDAY 2 (Video Game) / int_45cf4194
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 PAYDAY 2 (Video Game) / int_465966a3
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Drop the Hammer
 PAYDAY 2 (Video Game) / int_465966a3
comment
Drop the Hammer: There is a few hammers available as melee weapons. The "Carpenter's Delight" hammer, unlocked by owning Hotline Miami 2: Wrong Number (now used as a proper melee weapon, unlike in Hotline where they're throwables), a sledgehammer-like breaching tool, and a reskin of said breaching tool from a promotion with Alienware.
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 PAYDAY 2 (Video Game) / int_46e53efd
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Screams Like a Little Girl
 PAYDAY 2 (Video Game) / int_46e53efd
comment
Screams Like a Little Girl: Wolf, infamous for whooping and shouting, shrieks "IT'S A MOTHERFUCKIN' BULLDOZER!" when spotting one. Similarly loud for just about every other special enforcer, too. Clover is always shrill when she points out any special enemy. Your getaway driver, in the 12 Days of Payday.
 PAYDAY 2 (Video Game) / int_46e53efd
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PAYDAY 2 (Video Game) / int_46e53efd
 PAYDAY 2 (Video Game) / int_47e4f5f5
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Golden Ending
 PAYDAY 2 (Video Game) / int_47e4f5f5
comment
Resolved in "The End 2" where The Dentist is revealed to be behind the Kataru and also the final "boss", the US president is missing but Bain took his corporeal body, and the entire gang retire happily... oh, as for John Wick, the entire game turns out to be a Stealth Prequel to the first John Wick film.
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Infinity -1 Sword
 PAYDAY 2 (Video Game) / int_480c69ba
comment
Infinity -1 Sword: The C4. Granted, it can't really be used offensively, but it can be used to blow open safes, doors, and many other obstacles. The "Ukrainian Job" heist even comes with an achievement for abusing C4; "Let's do th-": Complete the heist in under 30 seconds by charging to the safe, blowing the door off, and rushing back to the escape van. The C4 and Trip Mines are also given separate ammo counters, allowing a maximum of 6 C4 alongside 14 trip mines, meaning you can use trip mines offensively and for blowing a security door apart. The Fire Axe. Immensely powerful, but takes a very long time to swing, let alone charge. HE Rounds for shotguns. Capable of stunning enemies, tearing off Bulldozer armor, and killing shields, but still not enough to faze the Cloaker and has a reduced ammo pool. They also can't do headshots, and on higher difficulties, the damage multiplier headshots get is absolutely crucial for killing things fast enough to stay alive.
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InsurmountableWaistHighFence
 PAYDAY 2 (Video Game) / int_480ee6dc
comment
Insurmountable Waist-High Fence: During the White House raid, you need to hack a keypad to get into the West Wing to reach the Oval Office. While it makes sense to quietly do this if going stealthily, if you go loud, there's no reason why the crew doesn't just cross the Rose Garden and crash through one of the Oval Office's windows or the glass door to the Garden. Especially since, by the time you open the door to the West Wing, security lowers barriers over the doors and windows that you must breach with thermite.
 PAYDAY 2 (Video Game) / int_480ee6dc
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PAYDAY 2 (Video Game) / int_480ee6dc
 PAYDAY 2 (Video Game) / int_48309ad4
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Screaming Woman
 PAYDAY 2 (Video Game) / int_48309ad4
comment
Screaming Woman: Female civilians use the exact same screams as they did in PAYDAY: The Heist and a few more, despite the male civilians having a brand new set of panic sounds.
 PAYDAY 2 (Video Game) / int_48309ad4
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 PAYDAY 2 (Video Game) / int_48b9731f
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Paper-Thin Disguise
 PAYDAY 2 (Video Game) / int_48b9731f
comment
Paper-Thin Disguise: Played straight or averted depending on what the player has equipped. If the player uses highly concealable weapons and wears a two piece suit or light armor, guards and cameras won't bat an eye unless the player gets way too close to a guard or a restricted area. Players wearing heavy armor and bringing big guns will be noticed a lot more quickly due to sticking out like a sore thumb. Played straight with the bouncer in the Nightclub job before the detection mechanic was altered in a patch. You were able to walk up to him decked out in a full suit of body armor, carry highly visible weapons, and he would still think you're a classy gentleman, letting you inside. A patch changed the bouncer's detection towards the players so only lightly armed players will get by him without incident. note It is still possible to walk by him in heavy armor and large guns, though, since he's programmed to start on his spiel as soon as you get close - even if you immediately run back around the corner so he stops detecting you - and then step aside after a few seconds, allowing you to slip by. Civilians also play this entirely straight until you have your weapon drawn. Played straight again with the Glasses "Masks", especially John Wick. These "masks" consist of a pair of glasses... and nothing else. However you still gotta "mask up" to actually start shooting people. Taken to the extreme with items like The Chef hat or Almir's Beard, as they don't even cover your characters eyes and make them more distinctive if anything, especially if you're wearing the beard as Clover, Sydney, Bonnie, Hila or Joy. Not to mention a number of ordinary hats and caps, the tiara, a bandanna, and the like, none of which conceal any facial features.
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 PAYDAY 2 (Video Game) / int_48cbd223
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Machete Mayhem
 PAYDAY 2 (Video Game) / int_48cbd223
comment
Machete Mayhem: The Utility Machete, a weapon added by the Gage Shotgun DLC, the aptly named "Machete", added in the Point Break Heists DLC, and the El Verdugo, added for free when Sangrez was added to the game. They all deal some of the most damage out of any of the melee weapons when charged.
 PAYDAY 2 (Video Game) / int_48cbd223
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 PAYDAY 2 (Video Game) / int_4a10e526
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You Have Researched Breathing
 PAYDAY 2 (Video Game) / int_4a10e526
comment
You Have Researched Breathing: Some of the weapons have folding/telescoping stocks, but you have to actually pay money to fold/extend some of them.
 PAYDAY 2 (Video Game) / int_4a10e526
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PAYDAY 2 (Video Game) / int_4a10e526
 PAYDAY 2 (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 PAYDAY 2 (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: If you pre-ordered the Criminal Career Edition, you'll start the game with a bundle of cash and then you get a bit more when Bain shows you around your safe house for the first time. He calls the extra cash as a gift towards you for your generous donation to OVERKILL (the developers of the game). The long-awaited Cloakers rest some weight on the wall, as well. Occasionally, after downing one of your crew, he'll say "I know, I know... I'm late."note  Cloakers were removed during the beta because of a Game-Breaking Bug they caused, which was finally rectified as of patch 23. With OVERKILL's sense of humor, it's likely a gentle rib at the players and the unit's in-universe exasperation. At the end of "The Dentist" trailer, the Dentist says "Because I need my payday... too." The Aftershock heist has the crew transporting safes full of weapons with customized skins so that Vlad can sell them to criminals on the east coast. This ties in with the actual safes and custom skins that players could once trade and buy on the Steam marketplace.
 PAYDAY 2 (Video Game) / int_4a3e547f
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PAYDAY 2 (Video Game) / int_4a3e547f
 PAYDAY 2 (Video Game) / int_4ab9c868
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Pretty Little Headshots
 PAYDAY 2 (Video Game) / int_4ab9c868
comment
Pretty Little Headshots: Shooting enemies in the head will paint the wall behind them with blood, but that's about it. Even done humorously with armored mooks, as any helmets or hats will fly off vertically and there's still no wound. Averted if using the Platypus sniper rifle as Bodhi; getting headshots on tasers will blow their heads clean off. Again averted if the popular HoxHud mod is used, which allows for any high-caliber weapon to take enemies' heads off.
 PAYDAY 2 (Video Game) / int_4ab9c868
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 PAYDAY 2 (Video Game) / int_4afad1b9
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Rare Random Drop
 PAYDAY 2 (Video Game) / int_4afad1b9
comment
Rare Random Drop: Rare items are dubbed as "infamous" items. Several masks rarely drop, including extra copies of the default masks (which allows you to use them on any character) and textureless versions of the default masks so you can customize them any way you want. Many mask materials, patterns, and colors are also rare drops. Spending infamy points will also boost your rare item drop chance.
 PAYDAY 2 (Video Game) / int_4afad1b9
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 PAYDAY 2 (Video Game) / int_4b29b2c2
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Fake Balance
 PAYDAY 2 (Video Game) / int_4b29b2c2
comment
Fake Balance: Armor VS Dodge. Early in the game's life, heavy armor gave good protection while reducing the player's speed a little bit while light armor and the suit gave more speed and dodge. After several rebalances were implemented in the game, most heavy armors no longer had dodge values, were given a bigger speed penalty, and did not get buffed to compensate for the damage boost that enemies were given after their rebalance (Suits and light ballistic vests were the only armors that retain dodge values). Several perk decks also give bonuses to dodge, which made it possible for players to avoid the majority of attacks from enemies (including the SWAT turret). Dodge became the go to stat to build up on since it was easier to increase it with zero penalty whereas armor only offers limited protection in exchange for slower movement and no dodge. In a nutshell, dodge based builds have more benefits that outweighs any weaknesses they may have whereas armor builds can be a liability on higher difficulties because they have too many weaknesses. Likewise, a similar phenomenon occurs for Armor VS Health in terms of recovery. A few perk decks in favor of armor either decreases the delay of armor regeneration or gives more armor for the user. The perk decks that favor health gives the player several ways to recover from it, such as picking up dropped ammo, killing enemies, and damaging enemies. While the downsides for perks that have health regeneration impose restrictions like limiting how much health per few seconds one can recover or requiring the user to wear light armor, a careful and skilled player can easily regain any health lost with several options on how to do it and can even go without the need of Doctor Bags and First Aid Kits whereas armor has nothing to aid it other than the player simply taking cover and playing carefully or using the Anarchist perk deck and killing enough enemies to keep their armour topped up.
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Gun Accessories
 PAYDAY 2 (Video Game) / int_4c08ef5
comment
Gun Accessories: Firearms can be customized using various grips, barrel lengths/extensions, sights, and so on; this even extends to the cosmetic mods. Most, however, have at least some mechanical function.
 PAYDAY 2 (Video Game) / int_4c08ef5
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PAYDAY 2 (Video Game) / int_4c08ef5
 PAYDAY 2 (Video Game) / int_4c798fd5
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Shock and Awe
 PAYDAY 2 (Video Game) / int_4c798fd5
comment
Shock and Awe: During the third day of Firestarter, attempting to use the thermal drill on the vault door gets you electrocuted the same way a Taser unit would shock you. Cutting the power to the door is required to bypass the shock. In addition, the game puts so many chain-link fences in your way that cutting through them tends to be an unconscious action for most players. However, if the game feels particularly capricious, the chain-link fence in the first day of the Big Oil mission can be electrified, shocking you and (due to the ensuing involuntary muscle spasms) discharging your weapon repeatedly. If it was un-suppressed, you just warned the enemy you were coming, and they will proceed to burn several important pieces of intelligence. The Taser special unit, as the name suggests, shocks players with an electrical discharge. The shocked player is prevented from moving, has their view twitch and shake, and randomly fires their weapon (even working the action between shots on bolt and pump-action weapons, presumably for balance reasons) as they spasm uncontrollably. If the Taser is not killed, or at least staggered by sufficient damage, the unlucky player will be incapacitated after a few seconds of sustained shocking - not to mention the effects of any incoming fire from other law enforcers.
 PAYDAY 2 (Video Game) / int_4c798fd5
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PAYDAY 2 (Video Game) / int_4c798fd5
 PAYDAY 2 (Video Game) / int_4e7c4536
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Wham Line
 PAYDAY 2 (Video Game) / int_4e7c4536
comment
Wham Line: In Hoxton's Revenge: Or if the player searches the tapes: A minor example from the Safehouse Nightmare, which implies that Jacket isn't everything he appears to be: The Reservoir Dogs heist drops a massive one from Locke, whom up until that point had been thought to have been a traitor for the gang: On Hell's Island, at the very beginning: The true ending shows the 46th President granting Solomon the Public Safety Officer Medal of Valor for "eradicating" the Payday Gang. Then, at the end of his speech, he says something that might sound familiar...
 PAYDAY 2 (Video Game) / int_4e7c4536
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PAYDAY 2 (Video Game) / int_4e7c4536
 PAYDAY 2 (Video Game) / int_4e7f703c
type
Wham Shot
 PAYDAY 2 (Video Game) / int_4e7f703c
comment
Wham Shot: The Shacklethorne Auction heist contains multiple documents that hint towards the existence of the Nephilim, massive Humanoid Abominations that herald disaster and are supposedly descended from angels. It's creepy, but there's no indication of there being any truth to it. But then let's say you go out to the front of the mansion... and a flash of lightning lights up the sky, revealing the silhouette of something massive on the horizon◊.. something that looks an awful lot like the depictions of the Nephilim.
 PAYDAY 2 (Video Game) / int_4e7f703c
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PAYDAY 2 (Video Game) / int_4e7f703c
 PAYDAY 2 (Video Game) / int_4eb5691c
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Squashed Flat
 PAYDAY 2 (Video Game) / int_4eb5691c
comment
In "Birth of Sky", if you jump out of the plane without a parachute, you go into custody once you... er... "land", which raises obvious problems, as instead of being a pile of goo and bodyparts permanently etched into the town's cement for the rest of the heist, as soon as your teammates can find a hostage to get you back for a trade (which is fairly easy to do if you have Stockholm Syndrome), you are seemingly resurrected by the police and Swat teams to fight another day.
 PAYDAY 2 (Video Game) / int_4eb5691c
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PAYDAY 2 (Video Game) / int_4eb5691c
 PAYDAY 2 (Video Game) / int_4f8037fd
type
Mook–Face Turn
 PAYDAY 2 (Video Game) / int_4f8037fd
comment
Mook–Face Turn: The Joker skill allows you to convert a guard or cop to fight for your side. Related skills allow you to convert two at a time, give your minions extra health and firepower, or enhance your own abilities (e.g. running speed and health regeneration). The stronger the enemy, the more health he'll start with. Some (unarmored) cops carry Bronco .44 pistols. A converted one will be a bit of a Glass Cannon, but while he lasts, his shots will be very effective.note  He also may be difficult to dominate. Chances are you'll one-shot kill him, and he probably won't dominate until he's taken damage, so your best bet is to melee him first. In the meantime, you're running straight at a guy who is shooting at you with a hand cannon... They will behave very much like team AI, but are not controllable and will not pick you up if you go down. (They also get stuck easily. If the fight has moved on, they'll just idle there. You'll still get any boosts, but lose the extra fighting power.) You can't dominate or convert specials note (dammit) or thugs.
 PAYDAY 2 (Video Game) / int_4f8037fd
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PAYDAY 2 (Video Game) / int_4f8037fd
 PAYDAY 2 (Video Game) / int_4f84cdef
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Smug Snake
 PAYDAY 2 (Video Game) / int_4f84cdef
comment
Smug Snake: Nearly all the special SWAT units will taunt the player in some way and act like they will dominate the players; you can almost taste their smug overconfidence. Examples: the Bulldozer may say things like "There's no Payday for you!", the Taser may give off an Evil Laugh as he shocks you, and the Cloaker will break the fourth wall and taunt the player directly by telling them to cry on the forums like the little bitch they are. The Commissar in Hotline Miami is this in day 2. When you catch up to him, he loses his shit.
 PAYDAY 2 (Video Game) / int_4f84cdef
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PAYDAY 2 (Video Game) / int_4f84cdef
 PAYDAY 2 (Video Game) / int_4fa26bf8
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And Your Reward Is Interior Decorating
 PAYDAY 2 (Video Game) / int_4fa26bf8
comment
And Your Reward Is Interior Decorating: By completing tasks finishing heists under certain conditions or finding special items in heists, you unlock trophies that are displayed around your safe house.
 PAYDAY 2 (Video Game) / int_4fa26bf8
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PAYDAY 2 (Video Game) / int_4fa26bf8
 PAYDAY 2 (Video Game) / int_500ecfb7
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The Big Guy
 PAYDAY 2 (Video Game) / int_500ecfb7
comment
The Enforcer (Chains) specializes in strong armor and high damage, and has exclusive use of the best armor and a circular saw that can cut locks. Is also the only class that can instantly open safety deposit boxes (with the saw). The Enforcer's weapons of choice are shotguns and the aforementioned saw.
 PAYDAY 2 (Video Game) / int_500ecfb7
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PAYDAY 2 (Video Game) / int_500ecfb7
 PAYDAY 2 (Video Game) / int_50b05d30
type
Disproportionate Retribution
 PAYDAY 2 (Video Game) / int_50b05d30
comment
Combined with Disproportionate Retribution in the Counterfeit Heist, where you can murder Mitchel, Wilson and all of their friends and families just because you want to steal their money printer.
 PAYDAY 2 (Video Game) / int_50b05d30
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PAYDAY 2 (Video Game) / int_50b05d30
 PAYDAY 2 (Video Game) / int_51640e80
type
Bond One-Liner
 PAYDAY 2 (Video Game) / int_51640e80
comment
Bond One-Liner: Most units deliver at least one when fighting against you, though the Cloakers and Bulldozers get special mention for having the most of the lot.
 PAYDAY 2 (Video Game) / int_51640e80
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PAYDAY 2 (Video Game) / int_51640e80
 PAYDAY 2 (Video Game) / int_52b36340
type
What Measure Is a Mook?
 PAYDAY 2 (Video Game) / int_52b36340
comment
What Measure Is a Mook?: If you wait in the boxes at the beginning of the second day of Hotline Miami, one of the mobsters may mention that he's worried about his daughter skipping school.
 PAYDAY 2 (Video Game) / int_52b36340
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PAYDAY 2 (Video Game) / int_52b36340
 PAYDAY 2 (Video Game) / int_535865be
type
I Resemble That Remark!
 PAYDAY 2 (Video Game) / int_535865be
comment
I Resemble That Remark!: When the Cloaker was fixed and returned to the game, Overkill took a friendly jab at its colorful fanbase by giving the Cloaker several lines that insult the player, including one where he tells them to cry on the forums like a little bitch. Naturally, this went over poorly with some of the fanbase.
 PAYDAY 2 (Video Game) / int_535865be
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PAYDAY 2 (Video Game) / int_535865be
 PAYDAY 2 (Video Game) / int_5372ed53
type
Macro Zone
 PAYDAY 2 (Video Game) / int_5372ed53
comment
Macro Zone: The Lab Rat heist for Halloween 2015 takes the meth lab from the Rats heist and shrinks the players and cops to tiny sizes as they fight on top of the table that the meth is usually cooked on. A giant sized Cloaker and a giant spider may sometimes appear as well.
 PAYDAY 2 (Video Game) / int_5372ed53
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PAYDAY 2 (Video Game) / int_5372ed53
 PAYDAY 2 (Video Game) / int_54173463
type
Black Republican
 PAYDAY 2 (Video Game) / int_54173463
comment
Black Republican: John Henry Simmons, known across the criminal world as the Elephant. He's a US senator who is black and is willing to offer the Payday Gang contracts.
 PAYDAY 2 (Video Game) / int_54173463
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PAYDAY 2 (Video Game) / int_54173463
 PAYDAY 2 (Video Game) / int_548bd053
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Guns Akimbo
 PAYDAY 2 (Video Game) / int_548bd053
comment
A minor one for Chavez, who was a mission critical NPC from the first game in the Panic Room heist. In the first game, Chavez is treated as a civilian and can be tied up. In the remake of the heist, Chavez is not only wearing body armor, but he also dual wields pistols and will fight back. He can also withstand plenty of headshots despite not wearing a helmet.
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Level Grinding
 PAYDAY 2 (Video Game) / int_549cd62d
comment
Level Grinding: Discouraged through slower leveling from around level 40, which then becomes even slower from level 60 onwards. It possible to acquire a total of 120 upgrade points, but the later XP requirements mean even a flawless multi-day heist on the highest difficulty will never get you more than 3/4 of a level. Thankfully, upgrades now come with a respec option that refunds all your points. Before skills were updated, a respec also got you around 50-60% of your upgrade expenses back.note The point of a partial cash refund means you still have to work and save up cash again for the best abilities, preventing abuse of the respec feature between missions. Also discouraged further with the boost and penalty systems that rewards players more experience points for playing heists they haven't played in a while and reducing experience points gained for playing the same heists too many times in a short burst.
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Money for Nothing
 PAYDAY 2 (Video Game) / int_5534431f
comment
Money for Nothing: Since money works as experience and actual cash to spend, this occurs every PAYDAY. After level caps reduce money for XPnote (most likely to prevent low-level people hiding on OVERKILL missions to skip several levels) an ~80% cut then goes "to an offshore laundering account" — meaning a multi-million heist result could leave you with as little as a few hundred thousand to actually spend. Once you obtained most of your skills and preferred guns, however, money becomes useless unless you're interested in using the respec system. Which costs of your offshore account money and ALL of your spending money. Have fun grinding for a pair of sunglasses! (And permanent bonuses to allow lower requirements for rank four skills) Mask materials, patterns, and colors follow this the same way. While the masks themselves can be sold from the inventory, materials, patterns, and colors cannot. Even worse is the fact that patterns MUST be selected with Colors in order to be finalized and discarded.
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Gratuitous Japanese
 PAYDAY 2 (Video Game) / int_5558641
comment
Gratuitous Japanese: In GO Bank, the pilot may refer to Bain as "sensei" for no particular reason. Played straight by Japanese-American Jiro while in a heist, who mostly speaks in Japanese (exceptions are for calling out units and other crew members), but averted by both Jiro in the Safe house (where he speaks mostly English), and with Joy, who is an American-born Japanese woman, and thus didn't had the chance to pick up Japanese while living in the US.
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Insecurity Camera
 PAYDAY 2 (Video Game) / int_561fc6cf
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Insecurity Camera: Downplayed in comparison to the first. Although they are still possible to fool or break, cameras sound the alarm if you stay in their view for too long (at which point not even breaking them will call off the incoming alarm) or destroy too many of them. In addition, the majority of the time, a guard will be paged to investigate any broken cameras, and if one sees it, they trigger the alarm. On the flip side, certain heists have security centers or purchasable camera access points that let you use the cameras to see what's going on in other areas. Killing the guard assigned to the security room renders the cameras harmless to players. Your concealment level makes a difference as to whether or not a camera can spot you, with heavy armor and big guns grabbing its attention instantly, while a two-piece suit and high-concealment weapons let you stand in its view for two or three seconds before the detection meter starts (slowly) rising.
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Nostalgia Level
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In addition to keeping the OVERDRILL secret vault intact in the remake of First World Bank, unlocking the game's Golden Ending requires finding a secret passage that leads to another hidden vault in the White House heist, which is hidden behind a painting only that can only be moved after fulfilling a number of convoluted hidden requirements in other parts of the game, and successfully opening it (requiring, among other things, translating ancient Sumerian).
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Renaissance Man
 PAYDAY 2 (Video Game) / int_589661ad
comment
Renaissance Man: Encouraged. Since it's impossible to ace every ability of even one class, the overlap of abilities (e.g. Mastermind can carry more zipties, which is useful to a Ghost) means players are better off mixing and matching some skills. There are also plenty of high-level synergies, such as the Techforcer combo for massive amounts of armour. There is a Steam achievement called "I'm a Healer-Tank-Damage-Dealer" earned after spending 10 skill points in each skill tree.
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Fragile Speedster
 PAYDAY 2 (Video Game) / int_5979acea
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Fragile Speedster: Cloakers move insanely fast and can instantly take you down with a single kick, but they can't take much punishment. Similarly to the Left 4 Dead 2 Charger, they're easy enough to kill if you catch them off guard, but they thrive against divided or bad teams. Dodge builds are this for the player, as you only really have a tiny amount of armor and your basic health. To up your dodge stat to usable levels, you generally have to sneak around or be running at top speed. If you stop and stand for any reason (usually because you got tased) you're very likely to go down fast.
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Enemy Mine
 PAYDAY 2 (Video Game) / int_5989e3b6
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The ability to intimidate police into surrendering, which acts like a normal hostage in heists where there are only a small handful of or even no civilians to take hostage (especially if they've all run away ages ago), though it takes more effort to take police as hostages, and with other skills you can convert them to fight for you, and can be traded between waves to bring back incarcerated teammates. The only downsides to this are the extra effort to get them cuffed and that you can't move them afterwards.
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Police Are Useless
 PAYDAY 2 (Video Game) / int_59907e4f
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Police Are Useless: The Captain Winters trailer shows that because of the Payday Gang's high-profile successful crimes and constant survival against the impossibly high amount of cops thrown at them, the people of DC have barely any trust for the police, and the crime rate has increased among the entire population of the city.
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 PAYDAY 2 (Video Game) / int_5a4aa505
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Government Conspiracy
 PAYDAY 2 (Video Game) / int_5a4aa505
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Government Conspiracy: It is implied that this was behind Hoxtons imprisonment, as during the events of Hoxton Breakout, you need the clearance of the FBI Director to gather information, causing Hoxton to note that his case goes way up to the top of the foodchain, higher than you would expect a mere heister's case to go. Somewhat accurate, in that Hector was picked up by the FBI and ratted out the gang in exchange for a shorter sentence or something.
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Socialization Bonus
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Socialization Bonus: There is level grinding which you must do in order to unlock new skills and equipment. Completing heists with friends gives you a "Crew Alive Bonus'', which gives you extra money and experience points for having friends alive at the end of the heist. If you want to ease the pain of level grinding, bring a buddy or two.
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Punch-Packing Pistol
 PAYDAY 2 (Video Game) / int_5ab0da17
comment
Punch-Packing Pistol: The Judge gun is a revolver that fires shotgun shells, like the real life Taurus Judge. The gun's damage output is absurdly high and it has great concealment, which makes the Judge a perfect weapon to use for stealth as a backup plan if stealth fails. The Judge can also be fitted with a suppressor for stealth runs, a laser sight to aid in hip firing, and scopes for better iron sight aiming. Not only that, but because the Judge is a revolver, all the shells are reloaded at the same time rather than the one shell a time that most shotguns go by, and it benefits from the Enforcer's shotgun buffs. The only downsides to the gun are: extremely poor accuracy; low ammo count (25 shells total with Fully Loaded only giving another six); and, unlike most other community weapons, it costs almost a million (especially the Akimbo variant) to purchase. One of the weapon rebalances that came about during the 2015 Crimefest, and which wasn't fixed until that Christmas, turned every pistol into some variety of this. Even the smallest, weakest pistols, with suppressors and the like that lowered their total damage, still dealt as much per-bullet as an assault rifle; slightly bigger ones were so damaging that below Overkill difficulty you almost didn't need a primary weapon. Even after they were nerfed, there are still some non-Judge standouts; the page image for this trope, in fact, shows off the "Baby Deagle" pistol (a Jericho 941) dealing three times the damage per-bullet as an AK-74. The 5/7 AP pistol (FN Five-seven FDE) not only has a fairly high damage stats, but it will also pierce armor; it's also easily useable in a stealth build. The drawbacks? Hilariously poor accuracy, an excruciatingly low ammo pool and pickup rate (for every ammobox you pick up, you retrieve a quarter of a bullet!), and a fairly long reload time. This, coupled with a high rate of fire makes it very easy to chew through your entire ammo reserve.
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Play Every Day
 PAYDAY 2 (Video Game) / int_5ad39c3a
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Play Every Day: The Spring Break update in March 2015 added Side Jobs, which gives you daily and weekly tasks to complete for bonus cash, weapon mods, and masks.
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Required Secondary Powers
 PAYDAY 2 (Video Game) / int_5b6e57e
comment
The Enforcer: Focuses on killing enemies. Is strong enough to use the saw and wear the heaviest armor. Bonuses include being incredibly durable, buffing their damage by getting kills, and greatly diminishing the saw's weaknesses. Prefers shotguns as well as the aforementioned saw.
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Bribing Your Way to Victory
 PAYDAY 2 (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: The weapon pack DLCs varied between their releases with some content either being Difficult, but Awesome or useful only in the right hands: Subverted with the weapons themselves, as each weapon pack has nifty weapons that have great (situational) advantages, but have some major drawbacks. Unless you're willing to spend a fortune on specific mods and perks, the guns don't overpower the vanilla guns: LMGs have massive ammo and high rate of fire, but have awful accuracy and lengthy reloads; and Sniper Rifles can one-shot multiple units and even pierce through shields (with massively reduced efficiency, but still usually enough to one-shot them with a headshot), but the ammo capacity is low, the refire rate is slow (no semi-auto sniper rifles until much later packs), and the reload times are lengthy. Played straight, then later averted with frag grenades. While the grenades themselves are well balanced weapons,note Carry a big blast radius, but are usually not strong enough to kill cops instantly and can easily cause accidental civilian deaths or team damage. it used to be that owners of the right DLC started maps with three of them, whilst those without the DLC only had access by playing with a DLC owner and then buying the grenade crate asset. Update 100 introduced a free frag grenade, allowing anyone to start a heist with frag grenades. Played straight, then later averted, with melee weapons, which come in several varieties provided you're buying the packs. While powerful alternatives require a wind up to maximize their power, non-DLC players are stuck with the default fists, similarly weak weapon butt, joke money bundle, a couple unremarkable knives, weak knuckle dusters (if the player joins the Steam group), and the fast-stabbing but otherwise unspectacular psycho knife (ditto). When Sociopath and Infiltrator was buffed in December 2017, Melee weapons, even the free ones, became viable choices for players. Melee before that was mostly used as a Utility slot, with most players taking the Buzzer (Paid) or the ECB'snote The Electrical Brass Knuckles (Free), which stuns most units, basically anything that isn't a Bulldozer or Captain Winters! Played completely straight with the Gage Mod Courier pack as, while it requires level grinding to find enough hidden packs, the outcome lands players with free weapon mods, which can lead to some seriously powerful combos normally unavailable to others (save for some alternatives which require specific card unlocks and tons of cash). Players who don't own the mod pack DLC can still earn extra experience points from the packages they find, though the amount depends on how many the team finds and it's still a paltry amount of points. Also played straight with some DLC assets: the sniper pack, for example, grants the unlockable bonuses like two-way zip lines and vantage points which, like grenades, can be a huge advantage but require at least one player to have paid for the DLC. The assets also have their own downsides: vantage points can put you far away from the rest of the team, which means if cops swarm your location or take enough potshots at you, you're screwed. Zip lines, while cool to use, won't allow you to use iron sight aiming while using the line and you're also open to attack by enemies. The Hoxton's Housewarming Party added Continental Coins to buy upgrades for the new safehouse, which allowed for directly purchasing weapon modifications. The only restrictions are Weapon Stat Boosts, and mods added in DLC that are locked behind achievements, since those are given in infinite numbers once you've pinged the achievement in question.
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SpeedRun
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Speed Run: Possible with the right tools like faster drills or C4 charges. Several heists have achievements for finishing under a certain time: Gone in 240 Seconds: Finish Car Shop in under 4 minutes. 12 Angry Minutes: Finish Big Bank in under 12 minutes. Let's Do Th..: Finish Ukrainian Job in under 30 seconds. Smoke and Mirrors: Finish The Diamond in under 10 minutes. The Turtle Always Wins: Finish the Art Gallery job in stealth in 4 minutes with each crew member wearing the Improved Combined Tactical Vest. ''Long Fellow"": Complete the Meltdown job within 7 minutes. Full Throttle: Complete the second day of the Biker Heist in under 2 minutes. Self Checkout: Complete the Mallcrasher job in 3 minutes. There's no achievement for it, but Four Stores can be completed in under 2 minutes, as an ECM jammer or saw will let you open an ATM for far more than the needed amount within seconds, at which point you just wait 60 second for your getaway ride.
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Chainsaw Good
 PAYDAY 2 (Video Game) / int_5caef4ca
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Chainsaw Good: You can equip a Chainsaw as a melee weapon, but it's anything but good
 PAYDAY 2 (Video Game) / int_5caef4ca
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Dump Stat
 PAYDAY 2 (Video Game) / int_5d1eb74d
comment
The Ghost's "Sneaky Bastard" skill increases dodge based on concealment level, acing it allowing you to have a detection risk of up to 25 while still getting the full benefits. What normally would be a Dump Stat in a loud mission becomes relevant and can boost one's dodge levels to insane degrees when combined with other dodge-boosting perks.
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Limited Loadout
 PAYDAY 2 (Video Game) / int_5ed1b6d3
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Limited Loadout: Despite having the ability to hold over 100 guns in your inventory, around half a dozen field equipment (ammo bags, jammers, etc) and 20 or so melee weapons, you can only use 2 guns, 1 melee weapon, and 1 field item in a heist.
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Dissonant Serenity
 PAYDAY 2 (Video Game) / int_5f146203
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Dissonant Serenity: The BBQ Pack DLC trailer features the aftermath of Wolf and Hoxton's flamethrowers to the quite joyous sound of The Flames of Love.
 PAYDAY 2 (Video Game) / int_5f146203
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The Computer Is a Cheating Bastard
 PAYDAY 2 (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Just like in the previous game, cops can shoot through civilians to hit you while you can't do the same thing. On the flip side, the lack of friendly fire when using non-explosive weapons is fine, though annoying when AI teammates absolutely insist on standing right in front of you whenever you're firing your weapon, as your bullets don't actually pass through teammates. Civilians being immune to the cops' gunfire is a godsend. Cops also seem to not understand the concept of protecting civilians, and as soon as they get to one and untie them, the cop will start shooting at you again while standing right next to the rescued civilian, meaning attempts to fight back will very likely will get that civilian killed. Whilst the friendly AI can only shoot, move, revive players, and carry loot bags if you toss one to them, enemy AI are capable of carrying loot bags and interacting with hostages, among other things. The friendly AI can also make some movement types that players cannot, such as rappelling down from high ledges (trying to jump down would just make you take incapacitating levels of fall damage). Or in one heist's case, crawling through an air vent to bypass a closed door you spent probably five to ten minutes trying to break through. Also, enemies are unaffected by item weight when stealing loot bags, so they can move at a brisk pace while lugging around that bag of gold or fusion engine that slows you (and AI teammates) to a crawl. Flashbangs, for the longest time, weren't actual projectiles that got thrown by enemies. Instead, the game just periodically spawns one at your feet when you're not looking. This was later changed to actually be a projectile, by giving them a 4 second delay before detonation, complete with loud beeping and flashing beforehand, and giving you the ability to melee or shoot at them to disable them before they detonate - the very same thing the cops can do to your grenades if you try to throw one head-on at an enemy.
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The Leader
 PAYDAY 2 (Video Game) / int_60e49895
comment
The Mastermind (Dallas) has the most team bonuses, and focuses on situation control and manipulation. Also doubles as team medic, getting bonuses to the doctor bag and first aid kits, and abilities can expand to team buffs, greater accuracy with semi-auto weapons, and enemy/hostage manipulation. The Mastermind's Weapon of Choice is anything that can be fired in single-shot mode.
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Fictional Counterpart
 PAYDAY 2 (Video Game) / int_61066d95
comment
Fictional Counterpart: FBI in PAYDAY universe stands for Federal Bureau of Intervention, and it also doubles as one to the DEA because of their active strike toward drug running.
 PAYDAY 2 (Video Game) / int_61066d95
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Stupid Statement Dance Mix
 PAYDAY 2 (Video Game) / int_6128da9c
comment
Stupid Statement Dance Mix: "Donacdum", which heavily features Houston's "Don't act dumb" and other phrases in a dance-style remix.
 PAYDAY 2 (Video Game) / int_6128da9c
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Hell Is That Noise
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Hell Is That Noise: Cloakers emit a dull hiss/electronic tone (encoded signal?) that observant players can hear. The electronic 'scream' they make when charging definitely qualifies.
 PAYDAY 2 (Video Game) / int_61a503a7
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We Have Reserves
 PAYDAY 2 (Video Game) / int_61c683d2
comment
We Have Reserves: The police's general strategy for handling the Payday Gang seems to be along the lines of "steadily build up a huge wall of police carcasses until they can't run away." This trope really doesn't even come close to cutting it. Just to illustrate the point, a simple bank heist can easily result in the players killing 250+ police officers.
 PAYDAY 2 (Video Game) / int_61c683d2
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Sequel Hook
 PAYDAY 2 (Video Game) / int_6293c185
comment
Sequel Hook: The game ends with the death of Bain and the entire gang getting pardoned. However, the Kataru, the missing president and the Dentist plot threads are still unresolved. Resolved in "The End 2" where The Dentist is revealed to be behind the Kataru and also the final "boss", the US president is missing but Bain took his corporeal body, and the entire gang retire happily... oh, as for John Wick, the entire game turns out to be a Stealth Prequel to the first John Wick film.
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Gameplay and Story Segregation
 PAYDAY 2 (Video Game) / int_6320eced
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Gameplay and Story Segregation: It's fairly reasonable to assume that all the heisters wear bodycams and/ or cameras in their masks (since whoever's acting as mission control sees and hears everything they do), despite none of the characters having those devices on their person, which is also true of earpieces, though that is explicitly confirmed by Hoxton in "Hoxton Breakout" as he moans at Bains' constant nattering. It's possible to play the Hoxton Breakout heist... as Hoxton.. There is actually a safehouse daily job named "Spacetime Paradox" that requires you to do this. There is also no penalty beyond the norm if you end the first day with three of four players - including playable Hoxton - in custody, even though the entire point of that day of the heist is to break one specific character out. The No Mercy heist is a flashback set during the time of the first Payday game, so logically, only the original four crew members (Dallas, Chains, Hoxton and Wolf) could participate, yet the player can play the heist with any of the new characters, such as Sydney or Jiro. Duke, at least, does make note of this if you bring him along, where he'll pipe up during the intro that he can't help but feel like he's not supposed to be there. In "Birth of Sky", if you jump out of the plane without a parachute, you go into custody once you... er... "land", which raises obvious problems, as instead of being a pile of goo and bodyparts permanently etched into the town's cement for the rest of the heist, as soon as your teammates can find a hostage to get you back for a trade (which is fairly easy to do if you have Stockholm Syndrome), you are seemingly resurrected by the police and Swat teams to fight another day.
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New Game Plus
 PAYDAY 2 (Video Game) / int_637ef67
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New Game+: The Infamy system. Once you hit level 100, you can choose to reset your character level back to 0 while also losing all your spending cash and $200,000,000 from your offshore account (for the first five times). All of your level-locked guns and armor are relocked due to level restriction (though able to be used without having to be bought again once you get back to their required level) and you'll also lose all of your class skills. Becoming infamous earns you a card to show off to other players displaying your infamy and you'll earn infamy points to spend in a special infamy tree. The infamy tree permanently increases your experience earned and can decrease the number of points required to advance to the next tier in a tree, and some fun mask options. You also get a power guitar chord when you join a game. You can earn up to 25 levels of infamy.
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Armor Is Useless
 PAYDAY 2 (Video Game) / int_638b65bc
comment
Armor Is Useless: A major reason for the Armor vs Dodge debate is because, without specific skills to boost your armor's effectiveness, it's not quite as good as it needs to be, especially on Mayhem and above. This is not helped by the fact that higher detection risk, which heavy armor adds a lot to, makes the cops able to accurately hit you from longer ranges, whereas a Dodge build will legitimately be dodging bullets past certain distances because the low detection risk makes the cops incapable of aiming accurately from there. Defied by the Anarchist perk deck, which turns even a two-piece suit into a human tank suit, though at the cost that your health underneath that is reduced by slightly more than half. The idea is that, so long as you keep killing enemies, the armor bar and health bar won't budge all that often.
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Implacable Man
 PAYDAY 2 (Video Game) / int_659ef759
comment
The Fugitive skill "Swan Song", which allows players to continue moving slowly and firing at enemies for three seconds when downed. Acing the skill nets you six seconds of Implacable Man status instead.
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Stealth-Based Mission
 PAYDAY 2 (Video Game) / int_6638c7f7
comment
Stealth-Based Mission: Expanded upon compared to the first game. Several heists are totally possible to complete without the alarm being raised, allowing you to complete your objectives without the threat of cops. The Ghost class is all about stealthing heists as well. However, some heists cannot be stealthed at all. Taken a step further with the stealth-only heists (Shadow Raid, Car Shop, Murky Station, The Yacht Heist and Breakin' Feds). You can't have the alarm raised at all, otherwise you'll have just a very short amount of time to secure the rest of the loot, finish any objectives left and hightail it out of there before you're left behind. Any mission that can be Stealthed generally comes with a bonus in exp and cash. This combined with the fact that going loud on such missions is very hard (having to resort of Plan B, the Payday crew will have to accomplish additional objectives on Loud versions of these heists, which takes up time and means they have to face more assault waves) encourages people to do these almost exclusively stealthed. "The Elephant" Contractor is explicitly stated to favor this type of mission, as given his position and the nature of the jobs, it's understandable that he doesn't want anyone to know. He also provides a substantial cash bonus to every successfully stealthed mission, usually in the form of several stacks of gold that would otherwise be inaccessible to the crew should they go loud (this is on top of the usual stealth bonus).
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Shooting Gallery
 PAYDAY 2 (Video Game) / int_66bee5ea
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Shooting Gallery: If you upgrade John Wick's area in the new safehouse to level 2, you unlock a shooting range with a pair of targets. Upgrade it to level 3, and you unlock the Killhouse, a multi-room time-trial shooting course with a mix of police and civilian targets. Shooting cops decreases your time, with an extra bonus for headshots, while shooting civilians increases your time.
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Interface Screw
 PAYDAY 2 (Video Game) / int_66f763c0
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Interface Screw: Smoke grenades block your vision in the affected area as it has done in the first game. New to the sequel are flashbangs which create a flash and a loud noise to blind you and make you deaf for several seconds. You can lessen the effects of a flashbang by looking away at the right moment and the Enforcer has a skill to weaken flashbang effects as well. Flashbangs were changed back in 2016's "Hoxton's Housewarming Party" event, by making flashbangs actual projectiles, and once they land nearby, they can be destroyed by shooting them or hitting them with a melee attack. Doing this enough times nets you an achievement; simply called "Denied".
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Aluminum Christmas Trees
 PAYDAY 2 (Video Game) / int_67013b78
comment
Aluminum Christmas Trees: Sniper enemies armed with bolt action M4 rifles may seem like a case of Critical Research Failure or lazy recycling of game assets, but there is actually such a weapon.
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Signature Move
 PAYDAY 2 (Video Game) / int_675056e4
comment
Signature Move: Every class has several signature abilities and playstyles as well as a weapon of choice. The Mastermind: Focuses on helping his teammates. Has both available healing deployables. Can use shouting to control civilians by making them stay down and refuse help from the police, and intimidate enemies into giving up and handcuffing themselves, allowing him to convert them to his side and fight for him. His best skills include shouting at teammates to revive them as well as increase their running speed, and slowly regenerating health from taking hostages. Prefers Sniper Rifles. The Enforcer: Focuses on killing enemies. Is strong enough to use the saw and wear the heaviest armor. Bonuses include being incredibly durable, buffing their damage by getting kills, and greatly diminishing the saw's weaknesses. Prefers shotguns as well as the aforementioned saw. The Technician: Focuses on completing objectives and using equipment. Secures the area with tripmines and sentry guns while opening doors and safes quickly using shaped charges and improved drills. Can use two deployables at once. Prefers high-capacity weapons to suppress enemies, and gains the ability to do more damage on body shots. The Ghost: Is the stealth-oriented tree. Can use the ECM jammer and deploy more body bags. Can disable cameras temporarily, lockpick doors faster and lockpick safes. Has an area-of-effect stun via the ECM, and the power to sprint faster and in all directions. Has loud skills that focus on luck mechanics in exchange for extremely high damage and mobility. Using stripped down weapons and wearing little or no armor when going loud allows performing critical hits and dodging bullets. Has no specific preference for weapons but prefers them to be suppressed and easy to conceal. The Fugitive: Is extremely aggressive. Gains bonuses after being revived and can engage in melee combat more effectively when at low health. Given the lack of durability-increasing skills and any upgraded deployable, is frequently combined with another tree (usually Ghost). Prefers pistols, both single and dual-wielded.
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Gun Porn
 PAYDAY 2 (Video Game) / int_67e53056
comment
Gun Porn: Huge list of highly-detailed weapons that has only grown with the addition of more weapons. It puts military FPS games to shame (and this isn't even getting into the above Gun Accessories, where you can outfit your weapons with doo-dads to your heart's content).
 PAYDAY 2 (Video Game) / int_67e53056
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Wild Mass Guessing
 PAYDAY 2 (Video Game) / int_67e84a8e
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Wild Mass Guessing: In-Universe, during the Hoxton's Revenge heist, if one examines the evidence board, one can discover the FBI seems to be completely and utterly convinced that Vlad is an ordinary baker, and is possibly being used as a front by Bain without his knowledge, and his time in prison was only because Bain framed him.
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Evil Laugh
 PAYDAY 2 (Video Game) / int_68068108
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Evil Laugh: The Taser will sometimes gloat in an evil tone if he electrocutes you. Bulldozers may also laugh in an evil voice when they wreck you. Clover sometimes laughs or giggles when killing specials. Vlad has a pretty good one too, often after describing what he'll do to his enemies.
 PAYDAY 2 (Video Game) / int_68068108
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Militaries Are Useless
 PAYDAY 2 (Video Game) / int_68148dc
comment
Militaries Are Useless: Although in GO Bank, Bain mentions that the National Guard is pursuing the Payday gang, none of them were even existing in locations that were already struck by said criminal gang. Not to mention for certain heists that may span more than an hour to complete. Not even a functioning tank sent in after the criminal situation already bankrupt Washington DC.
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EliteMook
 PAYDAY 2 (Video Game) / int_6838a3ec
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Elite Mook: The special SWAT units from the previous game return and behave the same way. New to the game are tan FBI SWAT units that wear full body armor and can't be hurt unless you hit them in the back, use dedicated armor-piercing weapons (sniper rifles, shotguns loaded with slug rounds, etc) or headshot them. The Death Wish update also added GenSec armored SWAT units, which are more accurate than the tan FBI SWAT and react faster too, and only appear on the Harder Than Hard Death Wish difficulty. The Hoxtons Housewarming Party patch added the ZEALs, black-armored government stormtroopers who are to the GenSec elites what the GenSec elites are to the regular SWAT, and only show up on the Death Sentence difficulty.
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Point of No Continues
 PAYDAY 2 (Video Game) / int_69782889
comment
Point of No Continues: Before they were removed, Pro heists had a higher payout, but were harder than the standard difficulty, could play out slightly different, and couldn't be restarted after failure. Failing any day of the mission booted you back to the lobby (meaning restarting repeatedly to force certain director conditions required a full restart), and failing a mission that spans multiple days required a full start over if you fail.
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Justified Tutorial
 PAYDAY 2 (Video Game) / int_69ab6c58
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Justified Tutorial: While completely optional, there is a mission at the safe house where upon visiting it for the first time, you're given a message by Bain about arriving at the safe house and he explains how certain things work (grabbing loot bags, taking loose money, putting on your mask, picking locks, CrimeNet, and so on). The trip to the safe house is due to you moving to Washington D.C. and needing a place to lie low after doing a heist. Luckily, you don't have to endure the tutorial when coming back to the safe house. The "Get the Coke" and "Flash Drive" heists teach you the basics on loud and stealth heists. They're justified by Bain easing Dallas back into the job after two years off.
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And Your Reward Is Clothes
 PAYDAY 2 (Video Game) / int_6ac6a56a
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And Your Reward Is Clothes: Completing heists allows each player to draw one of three cards, and possible cosmetic prizes include masks, as well as patterns, fabric/material, and color schemes to customize those masks.
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Private Military Contractors
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Private Military Contractors: GenSec, with their various wares that places used to secure their goods, such as safes, indestructible cameras and the like. There are also Murkywaters' Mercenaries, returning from the first games' "Slaughterhouse" Heist, and Akans' Russian Mercenaries situated in "Boiling Point". Both are PMC's not affiliated with other law enforcement.
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StealthPrequel
 PAYDAY 2 (Video Game) / int_6d023e90
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Stealth Prequel: The "Where Are They Now?" Epilogue reveals that John Wick, after retiring from PAYDAY Gang, married and adopted a dog. Everyone who watched the first minutes of the first John Wick will know how this leads to...
 PAYDAY 2 (Video Game) / int_6d023e90
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Welcome to Corneria
 PAYDAY 2 (Video Game) / int_6d07bf85
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Welcome to Corneria: Bain's messages throughout Day 3 of Framing Frame, while stealthing it. Also his dialogue in Ukrainian Job when stealthed. Bain's instruction while stealthing the Bank Heists. "Guys, the thermal drill, go get it!" It is possible to get rid of these via the gameplay option for muting contractor voices.
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Punny Name
 PAYDAY 2 (Video Game) / int_6d7026fa
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Between Payday: The Heist and Payday 2, Hoxton was put in prison and his place taken by Dallas's brother, who picked up the Hoxton name and mask. However, the studio held an event and added a Hoxton Breakout map where they added old Hoxton back into the game and changed the names around, old Hoxton taking his name back and new Hoxton being renamed to "Houston". During the breakout, old Hoxton makes a point to tell new Hoxton to change his name to Houston, because he's "got a fucking problem". Inverted and Played for Laughs: Not only can you play old Hoxton in Hoxton Breakout while the NPC Hoxton is present, but there's a special side job called "Spacetime Paradox" that rewards you for doing just that.
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Marathon Level
 PAYDAY 2 (Video Game) / int_6dc206c9
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Marathon Level: The Train Heist. Not only is it pretty lengthy in itself (players must open several train cars, resorting to drilling when abilities and keycards run out, and then use thermal lances to open a few vaults), but before Update #57 rolled around and turned it into a separate contract, unlocking it required grinding the Armored Transport missions for military blueprints, which could take upwards of ten minutes each time. The Bomb (Forest) Heist is just pure hell. It includes 8 possible locations for the vault, which has to be opened from the side that is on the top, which is even more annoying, because the lack of cover means that most of the cops all around the hillsides will spot you and start firing, forcing you to stay away from whatever needs to be done, such as to fix the drilling sequence, until the heat dies down. The vault itself uses the water trick to open, so that's drilling and pumping water and blowing it up. And THEN there's the escape sequence, which requires you to carry loads and loads of bags to the escape area, which can be located on the other side of the map! Cooking a full seven bags of meth on Rats can take about half an hour for one day of the three-day heist. If the RNG Gods are unkind this can result in a five-day marathon due to the potential for both Day 1 and Day 2 to have escapes. White Xmas and Cookoff, both of whom have literally infinite loot, so unless you've agreed upon a set amount with your buddies, expect to be there for a looooong time, either chasing down loot or cooking meth (and, in the latter, pray the lab doesn't explode as it could end the mission in failure if you didn't hit the 3-bag increment). Crime Sprees are a series of randomly selected heists that progressively get harder through with a variety of modifiers.
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Skill Point Reset
 PAYDAY 2 (Video Game) / int_6df40e4b
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Firstly, players can attain a maximum level of 100, and levelling slows to such a crawl that even Death Wish heists will provide only a fraction of XP than that of the later levels. Taken even further with the "Infamous" prestige levels, which require players to grind to Level 100 for the pleasure of paying $200M in saved offshore cash to lose all normal cash and upgrades; in other words, players wipe the slate totally cleannote players drop everything save for weapons, mods, masks, materials, perk deck cards, perk points and any offshore cash left over; weapons locked to level caps cannot be equipped for a spade logo in front of their name, increased XP rewards, special 'infamous' items, and a better chance of rare drops. Infamy can be done up to five hundred times, making for an effective level requirement of 50,100. The grind was somewhat alleviated in a major update that rebalanced XP rewards for everything; XP significantly loses speed around level 70, but early players now earn equipment easier and infamy players can find their feet much faster. Additionally, once you go past Infamy 5, there is no offshore cash requirement, making the grind significantly easier from that point forward.
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Silliness Switch
 PAYDAY 2 (Video Game) / int_6e0898f9
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Silliness Switch: The mutators change up the rules of the game in many ways and several of them are downright hilarious, such as the tractor beam mutator which lets you carry the bodies of any enemy you killed with a shotgun by an invisible tractor beam with ragdoll physics, similar to the gravity gun from Half-Life 2. The mothership version sends any enemy killed with shotguns to rocket off into the sky.
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The Teaser
 PAYDAY 2 (Video Game) / int_6e8b95dc
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The Teaser: The Shadow Raid update came with a new intro video, titled "The Dentist", which teased future update heists: "The Big Bank" on June 17th, to be followed with "Hoxton Breakout" on October 27th, "The Diamond" on December 16th, and "Golden Grin Casino" on June 25th.
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Mook Medic
 PAYDAY 2 (Video Game) / int_6ec1f343
comment
Mook Medic: There is the Medic unit, which spawn rather frequently among waves of basic enemies on Overkill difficulty and above. While not especially powerful attackers, and sporting a slightly higher-than-average health pool, they fully heal any enemy that is killed near it, including other special units, from the more basic Shield to the almighty Bulldozer and its HP in the several thousands. Later on they combined the Bulldozer and Medic units into a single super unit for the hardest difficulty. They can potentially spawn in pairs, and can heal each other...
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Casting Gag
 PAYDAY 2 (Video Game) / int_6ec4232f
comment
Casting Gag: Dragomir Mršić, the model/voice actor of Dragan, actually did plan a bank robbery in 1990. In terms of money stolen, it would have been the fifth-greatest heist in history.
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Guide Dang It!
 PAYDAY 2 (Video Game) / int_6ec989d8
comment
Guide Dang It!: Doors are given little explanation beyond "pick the locks until you level enough". Granted, it's not too difficult to figure out after thoroughly examining the upgrades pages, but it's unsurprising that most players don't realize you can shoot locks out with enough force.note As a rule of thumb guide: if the door does not have C4 symbols, a saw symbol, or a secured hinge, simply aim at the lockpick action (i.e. the lock itself) and open fire. It helps significantly if you have either a shotgun or rapid fire weapon, as the threshold for shooting the lock is not actually the amount of damage you do, but how many times you shoot it. Sniper rifles and the Bronco take the same four shots that a SMG does. Shotguns are the exception, because each shot impacts multiple times. The old safe house has a section that lets you practice your skills on opening doors. Every door whose lock can be shot out are marked with a gun icon. Of course, it's not an obvious tell at first, and players who don't bother exploring the safe house fully may not even know about the ability to shoot out locks. Actual upgrade figures, in several cases. Since upgrades are often measured in non-specific figures, e.g. "50% armor regeneration", something which is pretty unhelpful unless you know fast it is normally. Day 1 of Firestarter has you either stealing the weapons for cash or destroying them so the contract's rival gang can't use them. Stealing the weapons for money is easy, and more obvious, but there's nothing in the level that clearly tells you how you can destroy the guns. note There's a long horizontal fuel container that can explode and create a fire when shot enough (assuming the container starts a fire in the first place), allowing you to throw the bag of guns into the fire to destroy them. Day 2 of Big Oil is all about sneaking into a scientist's mansion and stealing the working fusion engine prototype from his lab. However, he has a dozen prototypes and Bain will only accept the correct one. Players are supposed to use clues from around his lab (a computer, clipboard, and a few whiteboards) to determine the correct engine. The first two hints are simple, as they refer to the color of the engine's fuel tanknote  look on the whiteboard in the entryway of the lab, and how many nozzles feed into the machinenote  find a clipboard. The hint that qualifies as this however, is the pressure gauge of the engine; you have to find the computer that tells if the P.S.Inote pressure per square inch is less than, or more than a certain figure, and convert it to BAR measurement. Unlike other mission critical set pieces, the computer that contains the P.S.I. info can be destroyed by gunfire and grenades, which makes the guesswork much harder. Good luck trying to complete the mission if none of the team can read the monitor, and there happen to be two or more machines that have both the same coloured gas tank and the same number of nozzles. More generally, figuring out what some skills actually do. Their interactions with the game aren't always clear and some bonuses don't actually do anything - Hard Boiled, for instance, boosts shotgun accuracy, which actually makes shotguns worse by limiting their spread without increasing their damage against targets they do hit. How to defeat a SWAT Van Turret: Uninformed people shoot at the turret and realize they aren't doing direct damage to the turret. The key is to shoot off the Turret's barriers, which will eventually pop off upon taking too much damage and expose the reflective targeting camera underneath the gun. That's where one needs to shoot to destroy the Turret effectively... but even then, they can intepret the turret sinking back into the van and repairing its shield to mean they can only disable it temporarily. The shield has to be broken multiple times before the turret can be completely destroyed. Unlocking the Golden Ending requires you to complete an extremely complicated series of events. First, you must beat the Golden Grin Casino, Breakin' Feds and Henry's Rock to obtain three boxes, Brooklyn Bank to obtain the Medallion of Perseids, and Shacklethorne Auction for the Obsidian Plate, all of which are Safe House Trophies. The trophies must then be put on display in the Safe House. You must enter your Safe House, grab the Medallion from Duke's desk, and open the three boxes, then assemble them into a floating object. You must then go to Scarface's room nearby and shoot some keys on the piano in a specific order. This causes the artifact to display a series of coded messages. Using a substitution cipher, you must translate the messages to find that they are a list of 20 of the game's achievements (which ones are different for each player, out of a list of 57), written from right to left. You must then complete all 20 achievements. Once they're done, you must start the White House Heist on Overkill difficulty or higher. You must then play until you reach the PEOC bunker, and find the Aztec painting; if you have accomplished all the previous actions, the painting will be glowing. After removing the painting, the hosting player will get C4, which they must use to blow open the wall, revealing a secret passage that leads to a puzzle wheel. You must solve the puzzle wheel four times using another cipher (all the while under attack), to gain access to a secret temple. Then you must kill the Dentist, grab a bag of gold, and place the gold bars around the temple before time runs out.
 PAYDAY 2 (Video Game) / int_6ec989d8
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 PAYDAY 2 (Video Game) / int_6efdfe5c
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Money Mauling
 PAYDAY 2 (Video Game) / int_6efdfe5c
comment
Money Mauling: You can whack people on the head with a stack of Benjamins. It's weaker than using your fists (you need to use it twice to even break thin glass), but the sheer ludicrousness of the situation causes trained special ops to fall down in surprise. The money stack can be swung fairly quickly and has a good amount of knockback, making the process of subduing law enforcement to be taken as hostages easier. What makes the weapon even sillier is you have to unlock it at a certain level instead of just taking your own money.
 PAYDAY 2 (Video Game) / int_6efdfe5c
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 PAYDAY 2 (Video Game) / int_70d8269d
type
Excuse Plot
 PAYDAY 2 (Video Game) / int_70d8269d
comment
Framing Frame uses this as its Excuse Plot, by framing The Elephants' Democratic Party rival for drug trafficking. As opposed to the weapons trafficking he actually is doing, which is instead revealed to the public if the mission goes loud. He can't even claim the moral high ground for not dealing with the Payday gang, as the first two days of the heist consist of him hiring the gang to steal art from a gallery for him, which the gang uses as an opportunity to bug his house.
 PAYDAY 2 (Video Game) / int_70d8269d
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PAYDAY 2 (Video Game) / int_70d8269d
 PAYDAY 2 (Video Game) / int_710bd545
type
Mind Screwdriver
 PAYDAY 2 (Video Game) / int_710bd545
comment
Mind Screwdriver: The Hardcore Henry Packs Trailer is just as confusing to the audience as it is to the PAYDAY gang, which deals with psychic powers, reincarnation, many unexplained events out of the blue. However, the trailer makes significantly more sense if you watch the movie.
 PAYDAY 2 (Video Game) / int_710bd545
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PAYDAY 2 (Video Game) / int_710bd545
 PAYDAY 2 (Video Game) / int_71a223fc
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Up to Eleven
 PAYDAY 2 (Video Game) / int_71a223fc
comment
Taken Up to Eleven with the BBQ Pack, where one can incinerate civilians.
 PAYDAY 2 (Video Game) / int_71a223fc
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PAYDAY 2 (Video Game) / int_71a223fc
 PAYDAY 2 (Video Game) / int_72b8af59
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Stealthy Mook
 PAYDAY 2 (Video Game) / int_72b8af59
comment
Stealthy Mook: Cloakers are not technically invisible but they have a knack for hiding in places inaccessible by the players in order to ambush them for an instant Non-Lethal K.O..
 PAYDAY 2 (Video Game) / int_72b8af59
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PAYDAY 2 (Video Game) / int_72b8af59
 PAYDAY 2 (Video Game) / int_72dd7026
type
What the Hell, Player?
 PAYDAY 2 (Video Game) / int_72dd7026
comment
What the Hell, Player?: Bain and Locke will yell at you for killing civilians and will warn you that getting out of custody will be harder while the cops will become more aggressive in response.
 PAYDAY 2 (Video Game) / int_72dd7026
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PAYDAY 2 (Video Game) / int_72dd7026
 PAYDAY 2 (Video Game) / int_742a6e78
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Gameplay Ally Immortality
 PAYDAY 2 (Video Game) / int_742a6e78
comment
Gameplay Ally Immortality: If you opt to play First World Bank in stealth, you'll get some assistance from a woman on the inside, where she'll have the guards near the vault area entrance leave, she'll open the vault doors for you, and will also open the exit door for you, which leads into an office building. Because the character is critically important to advance in stealth, she cannot be killed. Vlad's brother-in-law in the "White Xmas" and "Stealing Xmas" heists is completely unkillable no matter how much you attack him. The game allows you to take advantage of this both times, where in the former, smacking him with your melee weapon wakes him up after he passes out just as well as shouting at him, and the latter actually requires you to smack him to wake him up again after every objective.
 PAYDAY 2 (Video Game) / int_742a6e78
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PAYDAY 2 (Video Game) / int_742a6e78
 PAYDAY 2 (Video Game) / int_74f57438
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Cell Phones Are Useless
 PAYDAY 2 (Video Game) / int_74f57438
comment
Cell Phones Are Useless: Invoked Trope if you decide to use ECM Jammers. Which is the basis of a successful ECM Rush.
 PAYDAY 2 (Video Game) / int_74f57438
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PAYDAY 2 (Video Game) / int_74f57438
 PAYDAY 2 (Video Game) / int_754df088
type
Put on a Bus
 PAYDAY 2 (Video Game) / int_754df088
comment
Put on a Bus: Hoxton, albeit briefly. He got pinched between the events of the first game and the start of this one. He wasn't happy to hear that his old crew had replaced him, and so, after a few contracts later from the Dentist later, The Dentist helped the Payday gang to break him out. He's still rather bitter about it, though, and really has it out for Houston, the former person who took his name, never failing to berate the poor bastard. Ditto Hector... at least for a while; he's had no new heists since the game was released, and ultimately turned out to be the rat who got Hoxton arrested, so they Dropped a Bridge on Him.
 PAYDAY 2 (Video Game) / int_754df088
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PAYDAY 2 (Video Game) / int_754df088
 PAYDAY 2 (Video Game) / int_75f626a5
type
Nostalgia Filter
 PAYDAY 2 (Video Game) / int_75f626a5
comment
Nostalgia Filter: Parodied In-Universe by a Monthly Safe House job.
 PAYDAY 2 (Video Game) / int_75f626a5
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PAYDAY 2 (Video Game) / int_75f626a5
 PAYDAY 2 (Video Game) / int_7684e817
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Lawman Baton
 PAYDAY 2 (Video Game) / int_7684e817
comment
Lawman Baton: The Telescopic Baton, another melee weapon added by the Gage Shotgun DLC. Of note is how it's used: it has very low damage but very high knockdown, making it perfect for intimidating law enforcers into submission without seriously harming them, much like how it's used in real life. The basic street cops will also use a regular straight baton against you as their regular melee attack. The Cloaker also employs a nightstick to beat the stuffing out of you once he's kicked you to the floor.
 PAYDAY 2 (Video Game) / int_7684e817
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PAYDAY 2 (Video Game) / int_7684e817
 PAYDAY 2 (Video Game) / int_78270847
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Curse Cut Short
 PAYDAY 2 (Video Game) / int_78270847
comment
Cloakers return from the previous game, retaining their ability to instantly down you regardless of your health or the type of armor you have on. There's even an appropriately named achievement (HOLY SHI-) for getting taken down by one for the first time.
 PAYDAY 2 (Video Game) / int_78270847
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PAYDAY 2 (Video Game) / int_78270847
 PAYDAY 2 (Video Game) / int_7831c048
type
So Much for Stealth
 PAYDAY 2 (Video Game) / int_7831c048
comment
The climax of the Framing Frame job tasks players with stealthily locating and infiltrating a hidden vault room (that's always hidden behind a bookshelf) that's filled with the spoils of an illicit arms deal in the condo of an American senator and planting cocaine to frame him (and optionally stealing the gold within). Though if they are detected, they're forced to leave the gold behind and simply leak the arms deal to the press to keep their benefactor happy, missing out on most of the job's potential profit.
 PAYDAY 2 (Video Game) / int_7831c048
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 PAYDAY 2 (Video Game) / int_7969f21e
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No One Gets Left Behind
 PAYDAY 2 (Video Game) / int_7969f21e
comment
No One Gets Left Behind: If a Point of No Return occurs during a day (or escape), all human players have to be in the escape zone or in custody for the day to successfully complete. If even a single player is 5 inches away when the timer expires, the entire day is failed. While this behavior has been in Payday 2 since launch, it was exceedingly rare that this situation would come up, as the only non-escape heists that have this are the stealth-only heists, GO Bank (free DLC), the technically-an-escape Train Heist (paid DLC, bonus contract for the longest time). Of these, the stealth-only heists are the most likely heists where this can happen, due to it being possible to trigger the point of no return before the mission objectives had been completed, since it's triggered by setting off the alarm and breaking stealth.
 PAYDAY 2 (Video Game) / int_7969f21e
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PAYDAY 2 (Video Game) / int_7969f21e
 PAYDAY 2 (Video Game) / int_7b4ac30a
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Status Buff
 PAYDAY 2 (Video Game) / int_7b4ac30a
comment
Status Buff: Buffs can cover yourself or the team once they are unlocked, such as having more stamina for running, faster armor regeneration, or having unlimited bullets for a few seconds after deploying an ammo bag.
 PAYDAY 2 (Video Game) / int_7b4ac30a
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PAYDAY 2 (Video Game) / int_7b4ac30a
 PAYDAY 2 (Video Game) / int_7b7965dd
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Boss in Mook Clothing
 PAYDAY 2 (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: The Commissar looks similar to his fellow Russian mobsters and can't be marked, but has way more health and wields the KSP, a light machine gun utilized by the Bulldozers on Mayhem difficulty and above. The Commissar isn't immune to being knocked down though.
 PAYDAY 2 (Video Game) / int_7b7965dd
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PAYDAY 2 (Video Game) / int_7b7965dd
 PAYDAY 2 (Video Game) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 PAYDAY 2 (Video Game) / int_7ccd3698
comment
Attack of the 50-Foot Whatever: The Necrocloaker, who shows up in the Lab Rats and Prison Nightmare Halloween heists, though moreso in the latter than in the former.
 PAYDAY 2 (Video Game) / int_7ccd3698
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PAYDAY 2 (Video Game) / int_7ccd3698
 PAYDAY 2 (Video Game) / int_7d53bc0b
type
Hollywood Silencer
 PAYDAY 2 (Video Game) / int_7d53bc0b
comment
Hollywood Silencer: Averted at first, then later played straight when Overkill updated all silencers to be completely silent, and balanced around penalties to damage, accuracy, concealment and the like instead of noise value. The change was due to the noise from silenced guns being heard by people from a great vertical distance, regardless of what was between the shooter and the NPC. Silenced weapons still sound plenty loud to the player though, with some of them able to be heard from a significant distance. You can now also silence thermal lances, which are about as loud as jackhammers. Played Straight with a Technician drill upgrade; by using a modified drill tip (effectively an industrial silencer) allows you to stealth drill, despite the fact a drill cutting a wall-mounted safe is easily as loud as a gunshot.
 PAYDAY 2 (Video Game) / int_7d53bc0b
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PAYDAY 2 (Video Game) / int_7d53bc0b
 PAYDAY 2 (Video Game) / int_7d561d58
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Too Awesome to Use
 PAYDAY 2 (Video Game) / int_7d561d58
comment
Too Awesome to Use: Rare masks and mask materials with absurd drop rates (one mask has a one in a million chance of showing up). Since you cannot remove materials or colors applied to a mask, you better make damn sure that the colors and patterns you want on a certain mask are the ones you want to stay. Most players will never use their rare materials. Likewise the Thanatos .50 cal rifle and the rocket launcher are usually saved for the bigger nasties since the sniper rifle requires more ammo pickups compare to a standard gun and the rocket launcher can only get ammo from an ammo bag.
 PAYDAY 2 (Video Game) / int_7d561d58
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PAYDAY 2 (Video Game) / int_7d561d58
 PAYDAY 2 (Video Game) / int_7d8cdf17
type
Lumber Mill Mayhem
 PAYDAY 2 (Video Game) / int_7d8cdf17
comment
Lumber Mill Mayhem: The "Boiling Point" heist takes the crew to a remote russian lumber mill where a secret russian organization is doing research on super soldiers. To complete the job players will have to go in shooting, disable a few big guns, set off an EMP, breach the facility, get the data they need and then fight their way to the escape.
 PAYDAY 2 (Video Game) / int_7d8cdf17
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PAYDAY 2 (Video Game) / int_7d8cdf17
 PAYDAY 2 (Video Game) / int_7eb2bc15
type
Ambiguous Time Period
 PAYDAY 2 (Video Game) / int_7eb2bc15
comment
Ambiguous Time Period: According to plot-important political ads that can be seen in the early heists, the game is set in around 2014. Masks of historical and current day presidents including Donald Trump and Joe Biden are available complete with flavor texts. However, the ending all but confirms that the missing president and the one that took his form definitely isn't a Real Life president.
 PAYDAY 2 (Video Game) / int_7eb2bc15
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PAYDAY 2 (Video Game) / int_7eb2bc15
 PAYDAY 2 (Video Game) / int_7f38c0cd
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An Offer You Can't Refuse
 PAYDAY 2 (Video Game) / int_7f38c0cd
comment
An Offer You Can't Refuse: The Dentist in The Dentist trailer knows exactly who Dallas is, and he uses that information to strong arm him into doing jobs for him, and also promises to break Hoxton out of jail, just to sweeten the deal.
 PAYDAY 2 (Video Game) / int_7f38c0cd
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 PAYDAY 2 (Video Game) / int_7fbb2a3
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Nice Job Breaking It, Hero!
 PAYDAY 2 (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero!: The events leading up to Bain suffering from a virus the Kataru injected into him was caused by the crew's heist on the No Mercy hospital from the first game (this was due to the contact they worked with, who wanted the item, and would later on in the sequel become the crew's main antagonist). While it is never shown, a fictional news report states that a "mysterious fire" caused the whole building to collapse. Said fire was caused by a missile attack by Murkywater fighter jet against the hospital.
 PAYDAY 2 (Video Game) / int_7fbb2a3
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PAYDAY 2 (Video Game) / int_7fbb2a3
 PAYDAY 2 (Video Game) / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 PAYDAY 2 (Video Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Big guns and heavy armor are remarkably effective at lower difficulty levels and are often the easiest way to do a heist, but as a player approaches higher levels and Overkill and Deathwish difficulties stealth becomes easier on most heists because assault waves scale to difficulty while stealth elements rarely do. Even for straight gunfighting, all but the heaviest armor and largest guns tend to phase out in favor of highly-mobile dodge-based builds as the difficulty increases.
 PAYDAY 2 (Video Game) / int_812ee32b
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PAYDAY 2 (Video Game) / int_812ee32b
 PAYDAY 2 (Video Game) / int_8344209e
type
BFG
 PAYDAY 2 (Video Game) / int_8344209e
comment
The entire SWAT force got a badass upgrade in the Death Wish update. The new SWAT teams can hit harder, move faster, and have better accuracy than their tan FBI counterparts. The Bulldozer also got a major upgrade by not only having his faceplate painted with a skull on it, but also carries a light machine gun, the same heavy and fast firing weapons that players can use.
 PAYDAY 2 (Video Game) / int_8344209e
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PAYDAY 2 (Video Game) / int_8344209e
 PAYDAY 2 (Video Game) / int_8390eb68
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With Catlike Tread
 PAYDAY 2 (Video Game) / int_8390eb68
comment
Lampshaded with the "I Have No Idea What I'm Doing" achievement, unlocked for completing Shadow Raid, a stealth-only heist, while bringing a minigun and an RPG launcher. The idea is you take it and sit at the van tossing in bags for someone else with a more competent loadout. People have nevertheless found ways to get the achievement solo (by using the melee weapon to kill). A lesser example is with the "The Turtle Always Wins" achievement, for completing the Art Gallery heist in stealth in four minutes while wearing the heaviest armor in the game that basically makes stealth impossible, and the least painful manner of stealthing it in the allotted time involves abusing another loophole regarding what counts as breaking stealth (i.e. ECM rushing).
 PAYDAY 2 (Video Game) / int_8390eb68
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PAYDAY 2 (Video Game) / int_8390eb68
 PAYDAY 2 (Video Game) / int_8391b1c7
type
Artistic License – Law
 PAYDAY 2 (Video Game) / int_8391b1c7
comment
Artistic License – Law: The FBI Files feature lets you see, among other things, the crimes you've committed in-game. It's actually quite comprehensive for the most part, with even the smallest offenses listed alongside the most egregious ones. The sole issue is that it lists you with violating the Geneva Conventions by killing a medic. All medics in this game are visibly armed combatants, and would therefore be exempt from protection under the Geneva Conventions - killing one would "only" be first-degree murder. As well, the Payday crew aren't bound by the Geneva Conventions, as the Conventions only apply to wars, and the Crew isn't involved in one. And even if they did apply, attempting to claim the Crew violated the Geneva Conventions would actually open the police/FBI up to accusations of having committed a war crimenote Attempting to use the protective symbols to protect armed combatants with the intent to mislead the enemy is considered perfidy.
 PAYDAY 2 (Video Game) / int_8391b1c7
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PAYDAY 2 (Video Game) / int_8391b1c7
 PAYDAY 2 (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 PAYDAY 2 (Video Game) / int_8409a385
comment
The difficulties available have also ramped up as the game evolved; originally the highest difficulty was Overkill, then Death Wish was added with new enemies, massive buffs to existing enemies, and sometimes unique events for heists. And then One Down difficulty was added, with even tougher enemies than Death Wish and only giving players a single down; the second down sends them immediately into custody. This was later replaced with Death Sentence, with One Down being turned into a modifier.
 PAYDAY 2 (Video Game) / int_8409a385
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PAYDAY 2 (Video Game) / int_8409a385
 PAYDAY 2 (Video Game) / int_86b21114
type
Badass Boast
 PAYDAY 2 (Video Game) / int_86b21114
comment
Bulldozers sometimes respond with this rather than a Badass Boast when their armoured visor is shattered. Thanks to this allowing attacks on their vulnerable head, they are often Killed Mid-Sentence - not that this stops their corpse from delivering the rest of their line from the floor. Particularly funny if they're still ranting about how they're going to kill you.
 PAYDAY 2 (Video Game) / int_86b21114
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 PAYDAY 2 (Video Game) / int_86b21114
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 PAYDAY 2 (Video Game)
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 PAYDAY 2 (Video Game) / int_87854c3d
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The Usual Adversaries
 PAYDAY 2 (Video Game) / int_87854c3d
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The Usual Adversaries: Gensec, whose security forces and various products (alarmed windows, safes, cameras, etc.) are practically everywhere the Payday gang can attempt to rob in D.C.. The Reservoir Dogs heist even has them over on the west coast in L.A.
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Only in It for the Money
 PAYDAY 2 (Video Game) / int_895ec17
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Only in It for the Money: Election Day is implied to be this - Bain openly insults McKendrick, the candidate the crew is helping, and makes a point to mention to the crew that it's 'just politics' if he has to falsely implicate Mayor Nancy during Plan B. But The Elephant is offering a lot of money to get McKendrick elected, and even offers to make sure Hoxton gets transferred to a lower-security prison if they succeed...
 PAYDAY 2 (Video Game) / int_895ec17
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 PAYDAY 2 (Video Game) / int_898ff050
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Villain Protagonist
 PAYDAY 2 (Video Game) / int_898ff050
comment
Villain Protagonist: The Payday crew started off as ridiculously well-equipped thieves, but added heists have propelled them into international terrorists at best. If nothing else, the sheer number of police they've killed has easily qualified them all for the death penalty hundreds of times over.
 PAYDAY 2 (Video Game) / int_898ff050
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 PAYDAY 2 (Video Game) / int_89a17726
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Spell My Name with an S
 PAYDAY 2 (Video Game) / int_89a17726
comment
Spell My Name with an "S": It's Bain, not Bane. And Cloakers are not spelled as Cloackers (although this could be a Stealth Insult by calling them cloacas).
 PAYDAY 2 (Video Game) / int_89a17726
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 PAYDAY 2 (Video Game) / int_8a16409a
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Shovel Strike
 PAYDAY 2 (Video Game) / int_8a16409a
comment
Shovel Strike: The K.L.A.S. Shovel, an entrenchment tool added by the Gage Shotgun Pack DLC, complete with an achievement for completing the Night Club heist using nothing but that shovel.
 PAYDAY 2 (Video Game) / int_8a16409a
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 PAYDAY 2 (Video Game) / int_8a295a46
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Cool Car
 PAYDAY 2 (Video Game) / int_8a295a46
comment
Cool Car: The Car Shop Heist has you stealing these, and you get to drive them to boot. Meltdown added the Longfellow, a muscle car from The '60s supposedly originally owned by Muammar Gaddafi, which returns for the Goat Simulator heist. An odd case with the John Wick weapon pack - you get a Mustang-styled/shaped helmet for you to wear.
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Bullet Time
 PAYDAY 2 (Video Game) / int_8af25294
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Bullet Time: PAYDAY 2 has the action slow down whenever you get downed in order to get some clean shots off your attackers before the action resumes. Bullet time also kicks in when you put on your mask near a guard and have a few slow seconds to dispatch him before he attacks you. However, it doesn't slow down for everyone else in an online heist, so don't be surprised if everyone in the county is calling the police for what seems like no reason at all.
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There Is No Kill Like Overkill
 PAYDAY 2 (Video Game) / int_8b606a51
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With the right mods and skills, it is now possible to have what is effectively a 430RPM semi-automatic grenade launcher fed from a 27-round drum as a secondary weapon.
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Anachronic Order
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Anachronic Order: The Reservoir Dogs Heists' first day is "Day 2" while the second day is "Day 1".
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Safecracking
 PAYDAY 2 (Video Game) / int_8d4928da
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Safecracking: The Ghost can unlock an upgrade to do this, though any interruptions force a full restart and there are more creative means of opening locks, such as C4. It's still a worthwhile investment, though, since without interruptions cracking the safe by hand will invariably be faster than waiting for even a fully-upgraded drill (drills tend to have a minimum of two minutes for safes, with the Ghost's skill you can crack it yourself in about 40 seconds), and there are some safes that can only be opened by picking the lock.
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Self-Imposed Challenge
 PAYDAY 2 (Video Game) / int_8d4fcaa5
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Self-Imposed Challenge: Invoked as some of the achievements require this. A trio of cheevo's from 2015's CrimeFest comes to mind; "I Never Asked for This" (Don't jump a single time in a heist), "Jump! Jump! Jump!" (Jump constantly within 4 seconds of each previous jump) and "Bunnyhopping" (Jump 100 times within 30 seconds, which requires you to abuse doorway arches and Wall Bonking), all of which were made to celebrate the fact that the game was given new jumping animations.
 PAYDAY 2 (Video Game) / int_8d4fcaa5
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Hard Mode Perks
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Hard Mode Perks Playing on higher difficulties gives out more experience points, which is very helpful, since level-up requirements increase significantly around level 40. Reward money and Continental Coins also increases in value on higher difficulties, as does the loot. As the player continues to increase their Crime Spree level, they will have to apply modifiers that make the game continue to get harder. One modifier is a stacking one that will increase the health and damage output of enemies, which includes converted enemies. So of course, anyone with the Joker skill can get some really powerful allies. There are also modifiers to allow different common enemies with higher base power, who of course, gain the extra firepower and health, and they can still be converted.
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One-Hit-Point Wonder
 PAYDAY 2 (Video Game) / int_8df14c99
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One-Hit-Point Wonder: Again, civilians are fragile as ever as they were in the previous game. Even the weakest gun in the game can kill innocents with a single shot. Accidentally hit one when you meant to shout for them to get down? Yeah, that'll penalize you too. Patch 27 made the civilians a little more resilient to melee strikes, meaning one slap will force them to get down on the ground without killing them. Hitting them a second time will still kill them and shooting them still kills them instantly.
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Stealth Expert
 PAYDAY 2 (Video Game) / int_8dff7e48
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The Ghost: Is the stealth-oriented tree. Can use the ECM jammer and deploy more body bags. Can disable cameras temporarily, lockpick doors faster and lockpick safes. Has an area-of-effect stun via the ECM, and the power to sprint faster and in all directions. Has loud skills that focus on luck mechanics in exchange for extremely high damage and mobility. Using stripped down weapons and wearing little or no armor when going loud allows performing critical hits and dodging bullets. Has no specific preference for weapons but prefers them to be suppressed and easy to conceal.
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Wham Episode
 PAYDAY 2 (Video Game) / int_8e20979
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Wham Episode: The Reservoir Dogs Heist is the start of a massive Genre Shift for the story. From that point onward, things slowly go from "masked clowns performing robberies of epic proportions" to "battling an Ancient Conspiracy to recover a device of untold power and save the world."
 PAYDAY 2 (Video Game) / int_8e20979
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Voice with an Internet Connection
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The GO Bank and Big Bank heists have phones that need to be answered after the time locks are triggered in stealthnote Only once for Big Bank to persuade their security providers that everything's fine, but repeatedly in GO Bank due to needing to deal with the bank's customers as well as the management, with Bain impersonating a member of the staff to try to avoid arousing suspicion. Missing a call results in the police being called.
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Asshole Victim
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Asshole Victim: It would probably be easier to list the people who DON'T deserve the Payday gang's wrath. Every other job involves the crew running up against someone who is, at the very least, involved with something very shady indeed. YMMV on whether banks count as asshole victims, but the Crew certainly thinks they do. Lampshaded on Shadow Raid, where Bain will comment that while the crew deals in drugs, counterfeit and smuggling, at least they're doing it the American way and not funding terrorists (which the Murkywater guards are implied to be doing). Framing Frame uses this as its Excuse Plot, by framing The Elephants' Democratic Party rival for drug trafficking. As opposed to the weapons trafficking he actually is doing, which is instead revealed to the public if the mission goes loud. He can't even claim the moral high ground for not dealing with the Payday gang, as the first two days of the heist consist of him hiring the gang to steal art from a gallery for him, which the gang uses as an opportunity to bug his house.
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And Some Other Stuff
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And Some Other Stuff: Incorporated into the gameplay. During Day 1 of "Rats", the crew needs to cook methamphetamine, with instructions provided by Bain. However, he frequently gets them wrong (though this was changed where he will correct himself a few moments afterward). The stated ingredients (muriatic acid, caustic soda and hydrogen chloride) in the ratio shown will get you a huge cocktail of watered down acid or lye, which could very well cause chemical burns if smoked, and in much more specific ratio's, it just makes salt water.
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Absurdly High Level Cap
 PAYDAY 2 (Video Game) / int_91526ff7
comment
Absurdly High Level Cap: Firstly, players can attain a maximum level of 100, and levelling slows to such a crawl that even Death Wish heists will provide only a fraction of XP than that of the later levels. Taken even further with the "Infamous" prestige levels, which require players to grind to Level 100 for the pleasure of paying $200M in saved offshore cash to lose all normal cash and upgrades; in other words, players wipe the slate totally cleannote players drop everything save for weapons, mods, masks, materials, perk deck cards, perk points and any offshore cash left over; weapons locked to level caps cannot be equipped for a spade logo in front of their name, increased XP rewards, special 'infamous' items, and a better chance of rare drops. Infamy can be done up to five hundred times, making for an effective level requirement of 50,100. The grind was somewhat alleviated in a major update that rebalanced XP rewards for everything; XP significantly loses speed around level 70, but early players now earn equipment easier and infamy players can find their feet much faster. Additionally, once you go past Infamy 5, there is no offshore cash requirement, making the grind significantly easier from that point forward.
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Suspicious Missed Messages
 PAYDAY 2 (Video Game) / int_923450a9
comment
Suspicious Missed Messages: Killing/subduing a guard results in someone calling their pager to check up on them. If the pager isn't answered in time, the police will be called. The GO Bank and Big Bank heists have phones that need to be answered after the time locks are triggered in stealthnote Only once for Big Bank to persuade their security providers that everything's fine, but repeatedly in GO Bank due to needing to deal with the bank's customers as well as the management, with Bain impersonating a member of the staff to try to avoid arousing suspicion. Missing a call results in the police being called.
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The Bus Came Back
 PAYDAY 2 (Video Game) / int_927b2f11
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Hoxton, albeit briefly. He got pinched between the events of the first game and the start of this one. He wasn't happy to hear that his old crew had replaced him, and so, after a few contracts later from the Dentist later, The Dentist helped the Payday gang to break him out. He's still rather bitter about it, though, and really has it out for Houston, the former person who took his name, never failing to berate the poor bastard.
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Mighty Glacier
 PAYDAY 2 (Video Game) / int_933576c8
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Mighty Glacier: Enforcers (or anyone else using Enforcer skills in general) tend to fall into the trope if they don't invest in extra speed from the Ghost tree. A fully pimped out Enforcer wearing the ICTV armor will be slow as molasses, but can take gunfire like nothing else can, while dealing out a ton of hurt to enemies. Bulldozers also move (somewhat) slowly while having lots of health and firepower - though they can still climb up the wall of a house, and sprint!
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Artificial Stupidity
 PAYDAY 2 (Video Game) / int_940a5958
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Artificial Stupidity: The sequel mixes this up. This time around, civilians are less likely to run around if a fire fight is happening near them, only if a cop manages to get them up and tell them to run for it. However, shouts and other intimidation sources now vary in strength meaning that shouting people down may take more or less time; a low level mastermind upgrade can even terrify people by sounds other than shouts. Sometimes occurs with friendly AI. Since starting a heist is only character specific (i.e. Player 1 can mask up and break in the back while Player 2 keeps watch without drawing a weapon) it's entirely possible to start a heist only to have an AI stand about outside unarmed; this can even extend to being downed in a firefight only to have an AI stroll up all incognito, revive you, and wander off again. Friendly AI can sometimes (for no discernible reason) either: 1. Charge into a swarm of enemies without regard for survival; or 2. Hide in cover when you really need help, such as staying hidden in Rats when SWAT start scaling the building. They won't prioritize Tasers unless they're the nearest target, and they won't even attempt to fire at them while being shocked (rendering what should be an annoyance into their kryptonite instead). They also have Skewed Priorities when it comes to reviving players; they will generally only be able to pick between shooting an immediate threat or helping you up, without considering the possibility of changing tactics and often picking the least convenient option (e.g. coming to help you after a Cloaker's kicked you down, deciding to ignore said Cloaker who's preparing to kick them down too). It often happens to the enemy AI as well - setting the gym on the top floor of the Mallcrasher mall on fire can occasionally lead to the cops trying to take cover inside the burning room. They don't survive very long. This is extremely useful on Death Wish, as the cops won't last very long even with their increased max health. Headless Titan Bulldozer AI is intentionally crippled. If you look away from them, they don't fire at you. While this leaves you more vulnerable to cloakers that may approach, it allows players to easily complete Safehouse Nightmare by oneself, simply looking down and waiting at the drill (as cloakers don't tend to actively hunt the player unless provoked). Oddly, it's easier for one player to complete the Safehouse Nightmare achievement on Death Wish difficulty than it is on Overkill, as the "easier" difficulty requires collecting floating masks that may instantly incapacitate you. The SWAT van turrets do a number on the friendly AI. They have over 25K health, deal lots of damage, and only have to reload for a short time. The AI, unless you very tightly control them, will run out to shoot it ineffectively and immediately get stunlocked by its gun, repeatedly going down over and over until you can get them up and back into cover while it's reloading or take care of it yourself. Cops will gladly walk through any fires you created with a molotov and they either die or take a lot of damage. Panicked civilians will also run through molotov created fires, getting themselves killed and netting you a penalty for a civilian kill. Mallcrasher has a similar version, thanks to the fact that it's not officially possible to stealth, but can be done that way with luck and skill. The skylight near the back breaks so Bile can extract the gang, which any untied civilians will dutifully ignore. Part of this strategy also involves shooting out signs above the various stores, which, unlike almost any other breakable object hanging from a wall or ceiling (like the chandeliers), no one will notice. The Heat Street remake, unlike its predecessor, doesn't flood the first set of streets with waves of cops like in the original, and instead has pre-positioned cops and SWATs waiting for you to pass by. One of the easiest ways of beating the first portion of the heist on Mayhem or below, is to simply ''run as fast as possible'' to Matt's crashed van, ignoring the litany of cops shooting at you, as it's not worth the time dealing with them, and subsequently getting stuck in the first assault wave in the street with little cover. Armor builds make this difficult to do, but dodge/ anarchist builds should be fine.
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Shaped Like Itself
 PAYDAY 2 (Video Game) / int_94680696
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Shaped Like Itself: Chains's comments veer into this when commenting on your equipment:
 PAYDAY 2 (Video Game) / int_94680696
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White Mask of Doom
 PAYDAY 2 (Video Game) / int_947ac4b0
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White Mask of Doom: It is entirely possible to make a mask that is pure white simply by using the base 'white plastic' material with no pattern and no color. The "Clean" variants of the Crews' own masks start out this way. Though none are quite as featureless as the trope's page image. The closest one could get would be by using the Alienware or Gage Blade masks and using as much white as possible.
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Dynamic Entry
 PAYDAY 2 (Video Game) / int_950329d8
comment
Dynamic Entry: Cloakers likes to wait until the group is occupied with an assault, then launch themselves at an unaware crew much like a rocket-propelled law-breaker-breaker missile... thing. One of their favourite tricks is also to drop down from ceiling vents, often right behind an unsuspecting heister. If you don't hear the telltale sound of the vent hitting the floor in time, you may find yourself joining it and enjoying a nice view of both a retractable baton and the Cloakers Crotch.
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Small Girl, Big Gun
 PAYDAY 2 (Video Game) / int_967809be
comment
Small Girl, Big Gun: The female prison guards and FBI agents throughout the Hoxton Breakout heist are a bit on the short side, but they also wield the Bronco .44. While not exactly small, Clover wielding the Minigun is this. Especially if you add on the long barrel attachment and have her wear the 2 piece suit.
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Shotguns Are Just Better
 PAYDAY 2 (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: Shotguns are very popular among players for several reasons. They are unquestionably the king of CQB but can also offer a lot of versatility between different types of ammunition - buckshot for extra power, flechettes to allow the shotgun to pierce armour and achieve parity with rifles at medium ranges, slugs and dragon's breath rounds to punch through shields, etc. They rival sniper rifles as the most powerful non-BFG weapons in the game if a player puts points in the Shotgunner skill tree, but even without skill point investment they still pack a serious punch. And they have the most mechanical variety within any weapon class in the game - break-open, tubular or box magazine, pump-action or fully automatic, even one revolver. The Locomotive, the aforementioned revolver-shotgun, is widely considered to be one of the best secondary weapon choices in the game. It has all the previously stated strengths of a shotgun, and it can also deal with Bulldozers very quickly due to its high stopping power and rather fast firing rate by shotgun standards. It is an excellent backup weapon for a sniper, machine-gunner or other heavy weapons specialist, and with the right mods it can achieve the same Concealment rating as a regular pistol at 26, so stealth players can get a lot of mileage out of it as well.
 PAYDAY 2 (Video Game) / int_96ecc67e
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Men Are the Expendable Gender
 PAYDAY 2 (Video Game) / int_974b47a7
comment
Men Are the Expendable Gender: None of the police units are female, not even the beat cops or security guards. Averted in the Hoxton Breakout update, which adds (non-tactical) female FBI agents and a female prison guard to keep it in line with the accompanying short film. Also averted in the Biker Heist, as the Overkill MC have female memebers that you need to take out in order to progress.
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Brand X
 PAYDAY 2 (Video Game) / int_978937d6
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Brand X: It seems most of DC uses Pear Computers desktops. The concession stands in the Alesso Heist sells treats like Herp Derps, Crusts! (in a suspiciously Pringles-like can), and WTFs. If you look out the window of the escape route office in the First World Bank heist, you can see "Store," "Office Supplies," and "Over & Keel Hardware & Ironmongery."
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Pacifist Run
 PAYDAY 2 (Video Game) / int_97ebe48b
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Pacifist Run: Entirely possible with many heists having stealth as an alternate method instead of running in guns blazing, but it takes a lot of coordination and the right tools and skills at times. The Shadow Raid heist offers an achievement for securing six loot items without killing anyone. The We Are Professionals achievement semi-requires you to do this on GO Bank. While you're allowed to kill the guards (who would otherwise make the level impossible to do), you're not allowed to kill any civilians. Unlike other maps, GO Bank infinitely spawns civilians until the end, so you will certainly run out of cable ties even if everyone has the skill aced.
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Luck-Based Mission
 PAYDAY 2 (Video Game) / int_98b1dc8f
comment
Has loud skills that focus on luck mechanics in exchange for extremely high damage and mobility. Using stripped down weapons and wearing little or no armor when going loud allows performing critical hits and dodging bullets. Has no specific preference for weapons but prefers them to be suppressed and easy to conceal.
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Take Up My Sword
 PAYDAY 2 (Video Game) / int_998360a
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Take Up My Sword: Hoxton was arrested after the first game, and his successor took the mask and the codename. However, fan outcry eventually lead to the creation of the Hoxton Breakout heist and his replacement being given a new codename, Houston.
 PAYDAY 2 (Video Game) / int_998360a
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 PAYDAY 2 (Video Game) / int_9b54d536
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Evil Counterpart
 PAYDAY 2 (Video Game) / int_9b54d536
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Evil Counterpart: The Commissar and his mooks compared to the PAYDAY gang. The mooks wear suits just like the crew and they use a variety of weapons (revolver, shotgun, assault rifle, etc). Said mooks on day 1 can also barricade windows in the motel for cover and rig doorways with trip mines just like the players. The Commissar himself not only wears a suit, he also wears a bulletproof vest and uses a light machine gun, gear that is commonly used by players. The only difference between the Russian gangsters and the PAYDAY crew is the Russians are willing to get into some business that the PAYDAY gang refuse to get near, such as torturing hostages, unless absolutely necessary. The Commissar is also an evil counterpart (well, more evil) to Bain; they both use a camera feed and watch over their minions via a computer hub.
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 PAYDAY 2 (Video Game) / int_9b9397bb
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Difficult, but Awesome
 PAYDAY 2 (Video Game) / int_9b9397bb
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Difficult, but Awesome: Explosive throwables and HE ammo in a nutshell. They're hard to aim, and in the case of HE ammo, you have to be quite conservative, as the ammo is the hardest to find of all shotgun ammo.
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AntiFrustrationFeature
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Anti-Frustration Feature: Loot bags can only be 'removed' from the map in cases where doing so does not prevent players from winning the level. For example, in Watch Dogs, you can throw the bags into the water (netting you an achievement for the first one as well), but doing so will respawn them back at the truck where you started. Rather than taking a bag past an Invisible Wall or over an Insurmountable Waist-Height Fence, in this case cops will simply take the bag to a location which puts as many of them between you and said bag(s) but is still within the playable boundaries of the level to allow the player a chance to cut through them and retrieve it. In the Transport heists, you need to secure a minimum amount of loot bags, with the exact amount depending on the difficulty. The game will always spawn enough trucks in with enough loot so that, even if you blow open all of the trucks with C4 (which destroys 3 of the boxes in the truck when you do it, potentially depriving you of some loot), you will still have enough potential loot left over to succeed. Advancing to the next tier of infamy resets all your skill points, but as compensation, after the first Infamy level you can unlock bonuses which reduce the amount of points needed to advance to the next tier in two skill trees (Fugitive and another of your choice - and the latter part stacks, so by Infamy 5 you get permanent point-cost reductions for all five trees). Those bonuses also give a multiplier to experience points gained from heists so you can level up again faster. Perk decks are completely unaffected by going infamous, only unspent points are removed (so you can keep them by simply pouring them into a perk deck), and weapons are only locked behind their usual level requirement - you can immediately use it again once you reach its required level, no money needed to unlock a gun you already own or reattach whatever attachments you left it with. Lower-level players are normally barred from hosting maps on Overkill or a higher difficulty until they have reached a certain level, so that they can take the time to learn the game's mechanics and (hopefully) have someone around to help them out. After you've accrued enough Infamy levels, upon a reset you can instantly jump into higher difficulties to make the grinding to later levels easier. The tradeoff is this allows a player who just went Infamous to get back dozens of levels, allowing them to jump start their next infamy level much faster. Getting shocked by a Taser will have your current weapon instantly reloaded so that you can have a fighting chance to break free. Interestingly, The developers tried to remove this in the Day 3 update for the Hoxton's Housewarming Party event in 2016, only to end up having to put the mechanic back in the very next day after it broke other gameplay elements. Bolt-action rifles and other single-action weapons will also rechamber/recock themselves for you, even though visually both your arms are outstretched and probably waving about like limp noodles. Many of the skills are designed to be this. Without any skills, you usually have to wait anywhere from one to seven minutes for a single drill to finish doing its job, even longer when you consider it will jam multiple times, sometimes not even three seconds after you fixed it previously. It's either that or trying to lockpick the object in question (which takes a long time, and sometimes isn't even an option without a very-high-level skill). Then there's moving the bags around, which can be downright hell if you're alone and have no skills to buff it. With the correct skills, drills finish noticeably faster, sometimes restart themselves after a jam or be restarted by you smacking them with your melee weapon, you can pick a wider variety of locks, including safes, in under a minute, bags can be quickly moved all around the map (either carried faster or thrown a few dozen feet at a time), and at times you can break open shortcuts that you would otherwise not get access to (especially with C4 and the Saw). However, by the time you've acquired these skills, you'll have moved on to higher difficulties, where waiting around outside of stealth is no longer an option. The one saving grace from being kicked down by a Cloaker is that it doesn't count towards your down counter before getting into custody immediately. Depending on the skillset of whoever revives you, you could get around half your health back on Normal, Hard and Very Hard. This, however, does not apply on Overkill or above, where the most health you can get after being revived is about 25%. All Infamy levels come with an experience bonus, although some come with a bigger one than others. This is to help with the level grinding back to 100 for those that went infamous, as it can be a chore otherwise. By Infamous level 20 or so, your Infamy EXP bonus alone is usually the same, if not higher, than the total amount of exp you would have gotten from the heist itself (even after all other bonuses have been applied). Overkill also gave a month of extra EXP to players during the Infamy 2.0 update, to jumpstart people's leveling. The ability to intimidate police into surrendering, which acts like a normal hostage in heists where there are only a small handful of or even no civilians to take hostage (especially if they've all run away ages ago), though it takes more effort to take police as hostages, and with other skills you can convert them to fight for you, and can be traded between waves to bring back incarcerated teammates. The only downsides to this are the extra effort to get them cuffed and that you can't move them afterwards. If a player holding a mission critical item leaves the game (keycards, C4, meth ingredients, etc.), the items are transferred to another player so that the mission isn't unwinnable. The Meth ingredients, upon Rats' Launch, wasn't stackable per-player until a later patch fixed the issue. If there's only one player not in custody, or the player is solo without AI teammates, Cloakers can't use their instant down attack, to prevent cheap game overs. In Hoxton Revenge, the FBI boss will always be relatively close to where the panic room is. This reduces both the distance the boss needs to be moved (if you are attempting the heist in stealth, and the room requires a retinal scan) and the time needed to find the panic room (if you find the boss first). Captain Winters will not appear in offline play due to being very hard to tackle in co-op, let alone one man player and bots without advanced tactics, even more so when playing alone. Playing offline since summer 2017 allow you access to AI exclusive perks that can be managed via the Crew Management menu. It allows, among other things, AI bullets albe to penetrate Shields, AI's getting the ability to revive you from a distance if you get downed, as well as passive bonuses, such as faster interaction while lock-picking and drill repair, which also stacks with existing boosts from related skills and perks. Upon breaking stealth, there is a grace period between that and the point where your stealth EXP bonus no longer applies. This means you will be safe even if the alarm is triggered at the very end of a heist.
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Death by Irony
 PAYDAY 2 (Video Game) / int_9bca83eb
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Death by Irony: With the Golden Grin Casino DLC adding a taser melee weapon, it is possible to give one to a taser enemy by constantly jabbing him with your own taser. The Hardcore Henry Pack added a free variant: The Electrical Brass Knuckles, which do the same thing, but are slower. There is even an achievement for killing a Taser with these weapons.
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Took a Level in Badass
 PAYDAY 2 (Video Game) / int_9bcd82c0
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Took a Level in Badass: The entire police force has received a significant upgrade since the last game. Not only the cops and SWAT units are more durable, they are also smarter by flanking you, pulling back and taking cover when needed, and bashing you with the butt of their guns if you try to take them on very closely. Cops are also smart enough to steal your loot bags if you leave them unattended. The Gage Weapons Pack #2 update also gave cops the ability to use knives against you. Cloakers have been vastly upgraded from the original game. Their original straight kick has been upgraded to a Bruce Lee-like flying kick with an incredible range of at least 15 feet, and instead of charging players like other police units they now camp behind furniture or around corners in order to ambush players with their instant-down attack. They are also scripted to spawn right on top of you via air vents or sewer holes the moment you pass near. They also have a lot more health, having about 6 times as much health as the standard SWAT mooks, though they take significant damage from headshots. Street cops can now use the Bronco .44 (a freaking hand cannon!) The crew shows shades of the trope; while they still rob the usual stuff like banks and stores for cash and jewels, they also raid an FBI branch office to steal intel and they also and steal fusion engine parts that could lead the way to renewable energy. Of course, the crew still get paid quite handsomely for their efforts. The Big Bank also gives you the chance to rob a bank that hasn't been successfully robbed for over 200 years. Some of the weapons from the previous game also get quite a hefty boost in the sequel; the Locomotive shotgun was considered a Joke Weapon in the first game due to its short range and not so great power, but the same gun in the sequel now has a lot of power and decent range. The entire SWAT force got a badass upgrade in the Death Wish update. The new SWAT teams can hit harder, move faster, and have better accuracy than their tan FBI counterparts. The Bulldozer also got a major upgrade by not only having his faceplate painted with a skull on it, but also carries a light machine gun, the same heavy and fast firing weapons that players can use. Vlad, of all people, took a level in Badass in Meltdown when he asks you to steal live (but mercifully not armed) nuclear warheads. The crew itself also took a level in the mission as Bain initially deemed an all-out assault on the Murkywater compound to be too dangerous, but now has you assaulting the facility in broad daylight. A minor one for Chavez, who was a mission critical NPC from the first game in the Panic Room heist. In the first game, Chavez is treated as a civilian and can be tied up. In the remake of the heist, Chavez is not only wearing body armor, but he also dual wields pistols and will fight back. He can also withstand plenty of headshots despite not wearing a helmet. The Hoxton's Housewarming Party added Mayhem and One Down (later reworked to Death Sentence) difficulties, the cops have gotten even more badass. However, the real badassery starts when people play Death Sentence and go up against ZEAL Team, a group of elite forces that make absolute mincemeat out of players. Even normal security guards on that difficulty can take a lot more punishment, but they're better than facing ZEAL Team.
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Kill It with Fire
 PAYDAY 2 (Video Game) / int_9c1f758a
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Kill It with Fire: The BBQ Weapons Pack DLC offers flame based weapons to roast your enemies with, such as a flamethrower, molotovs cocktails, incendiary shotgun ammo, and incidental grenade launcher ammo. Certain heists also let you purchase gasoline can assets that you can use to light an area on fire to prevent cops from going to that spot.
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Hyperspace Arsenal
 PAYDAY 2 (Video Game) / int_9c7e3137
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Hyperspace Arsenal: Averted, as not only can you only carry one primary and one secondary weapon (reduced from the two primaries and one secondary of the first game), but your total ammo is almost jarringly limited for most weapons (such as a mere 80 bullets for an SMG that uses a 40-round magazine). Even then, your loadout has a detection meter to mark how conspicuous you look, as different types of guns and body armor affect how quickly people notice you; smaller guns are easier to hide, while wearing better body armor or carrying bigger weapons make you more bulky and make you stand out like a sore thumb.
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A Day in the Limelight
 PAYDAY 2 (Video Game) / int_9c8701b5
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A Day in the Limelight: Frequent, as some missions allow certain classes to thrive whilst others tend to be inefficient. The five different classes have drastically different roles, with Mastermind having medical support and hostage keeping skills, Enforcer having skills for heavy armor and extra ammunition, Technician focusing on deploying trip mines and sentry guns as well as quickly opening safes and doors, Ghost mainly providing concealment-friendly skills, and Fugitive having skills for survival and close combat. Dodge builds, made using either the Rogue, Crook, Hitman, Anarchist, Stoic, Sicario, or Hacker perk deck, also happen to be popular in open combat, so long as the player keeps moving about. Dodge builds tend to use the skills Sneaky Bastard and Low Blow, which respectively increase the player's chance to dodge and chance to get a critical hit, so long as they have a low detection risk.
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An Interior Designer Is You
 PAYDAY 2 (Video Game) / int_9c8f40e8
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An Interior Designer Is You: Following the "Hoxton's Housewarming Party" updates in October 2016, players above level 25 get a new safehouse that can be customized. By spending Continental Coins, earned through completing new daily side-jobs, acquiring trophies to stash in that safehouse, or after gaining a certain amount of experience, you can upgrade various areas, which may unlock new features like van customization, a target-practice range to test how powerful your guns are, and a punching bag to do the same for melee.
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Interface Spoiler
 PAYDAY 2 (Video Game) / int_9cb3e22e
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Interface Spoiler: In Rats day one, Bain sometimes reads out the wrong ingredient, which can cause you to blow the lab if he suddenly corrects himself after you add the indicated ingredient. This is easily neutralized by turning on the subtitles, which will clearly show him about to correct himself.
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Hand Cannon
 PAYDAY 2 (Video Game) / int_9cde2df1
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Hand Cannon: The Judge looks like a slightly oversized revolver. It fires .410 shotgun shells; at close range, it's more damaging than the Mosconi. It's also too light to compensate for its own recoil and carries less ammunition than any other secondary weapon, especially when using custom ammo types.
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Made of Iron
 PAYDAY 2 (Video Game) / int_9d17b859
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Made of Iron: The combination of the top-tier skills Iron Man and Bulletproof (Enforcer and Technician trees respectively) and the best armor in the game can give a player the ability to take dozens of hits before their armour breaks.note To Give an idea of how strong a tech-forcer is. Taking these two skills into account, and using the armorer perk deck (A skill deck made for maxing out armor health) A player can have 315 armor, with a recharge time for 1.5 seconds! (instead of 3) At this point you are a walking tank! And if you lose all your armor. All you need to do is sit behind cover for a second and a half, and you're at full again! This can even be expanded even FURTHER by adding Underdog Aced ((Enforcer) Take 15% less damage when there is 3+ enemies near you) and Nerves of Steel ((Tech) Take 50% less damage when using something... Like Reviving a teammate. In a crowd of cops) The cops are continually frustrated by the Payday Gang's absurd resistance to gunfire. The AI players also count, should you choose to have them enabled, as they can have anywhere from 2000 to 2500 HP - half that of a Bulldozer!
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Whole Episode Flashback
 PAYDAY 2 (Video Game) / int_9d6e002e
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Whole Episode Flashback: The No Mercy heist is a retelling of the events that occurred from the same heist in the first game with Chains in the present musing over how he had a bad feeling about the whole thing from the start and should have said no to the job. The virus the crew stole from the first game was injected into Bain while he was held prisoner and now he's on death's doorstep.
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Continuity Nod
 PAYDAY 2 (Video Game) / int_9dab0a6e
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Continuity Nod: The original safehouse in PAYDAY 2 has a front as a dry cleaning store called Bodhi's Dry Cleaning, which is a subtle nod towards the front the crew used in the Counterfeit heist from the first game named Bodhi's Pool Repair. Boxes labeled with the names of previous heists also appear scattered around. If you have Alex drop off ammo bags for you in day 2 of Big Oil, he may sometimes drop them within inaccessible locations, like at the bottom of the cliff or on top of the trees. Bain may say "This is like Panic Room all over again!", referencing the time Alex dropped the bag of C4 in an undesirable location in the first game. The GO Bank heist has you air lifting the loot via a plane with a hook. Bain references the event to Green Bridge, another heist from the first game which also had a similar event. When you find the meth lab in the Hotline Miami job, Bain will reminisce about all the other meth labs you've blown up, which is both a reference to the Rats job as well as a small Take That! to players who always opted to blow up the lab in Rats rather than cook the meth, in order to try and speedrun it. The Art Gallery heist will have Bain mention how they robbed the gallery for the Elephant the previous year note 2013 was the year the game launched and 2014 is when the Art Gallery heist was released[[note]] and this time, they are robbing the place again for themselves. Likewise, the Cook Off job, which is Rats day 1 as a standalone job, has Bain telling the crew that the meth lab they used for Hector's job is still intact and they can use it to cook meth again, but this time it's for their own gain. There is a unique blue-shirted female FBI agent encountered in Operations during Hoxton Breakout Day 2. She is the same agent who was in charge of investigating the Payday gang and was last seen interrogating Dallas in the web series. Her corrupt partner is nearby. Both are almost inevitably killed. The plan for getting the vault car open in "The Bomb: Forest" is the same as the safe in Counterfeit: fill it with water, then blast it open with C4. The evidence boards in Hoxton Revenge are loaded with photos and sticky notes of the jobs that came before it, including Election Day, Hoxton Breakout, and Big Bank. The First World Bank heist is explicitly the second time the gang hits it - Bain talks a lot about the first one (which, naturally, was in the first Payday). Heat Street is also a rehash of the same route Matt takes. "Meltdown" takes place in the same Murkywater warehouse the players infiltrate for "Shadow Raid". Vlad will even mention the gang's work on that when picking the heist from Crime.net.
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Friendly Fireproof
 PAYDAY 2 (Video Game) / int_9e8aa11e
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Friendly Fireproof: In the same manner as the first game; Only explosives are capable of harming teammates, otherwise, any bullets or non-explosive projectiles will do no damage.
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Pre-Asskicking One-Liner
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Pre Ass Kicking One Liner: Most of the crew have some sort of line while masking up. There's also a sort of indirect version with Bain's random words of encouragement at the beginning of Police Assaults.
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Bare-Fisted Monk
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Bare-Fisted Monk: You can choose to go with your fists instead of using a Pistol Whip when it comes to close quarter combat. While your fists obviously lack power compared to the knives, you can throw punches a bit faster than a melee weapon swing and you can build up a charge for a harder hitting punch faster than charging up a melee weapon attack. Your fists also have a decent amount of knockback against enemies. The Gage Ninja Pack DLC added empty palm kata, which allows you to do some karate style moves.
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Never Bring a Knife to a Gun Fight
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Never Bring A Knife To A Gunfight: With the correct build, this can be gloriously inverted.
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Enemy Chatter
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Quite a bit of Enemy Chatter consists of this, especially when they realize who they're fighting. They also have responses for certain player actions, such as deploying medical and ammunition bags, and especially killing enemies with the OVE9000 Saw.
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Eye Scream
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Eye Scream: In the Hoxton Breakout trailer, Wolf drills directly into a Bulldozer's eye for funsies.
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 PAYDAY 2 (Video Game) / int_a2e4af42
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Time for Plan B
 PAYDAY 2 (Video Game) / int_a2e4af42
comment
Time for Plan B: Bain, as always, has back up plans in case plan A fails. In levels with stealth, if you go loud, your objective(s) may either change or adapt to the situation. The trope is more apparent in day 1 of Watchdogs where Bain summons Bile to airlift you out of dodge if your escape driver is killed by the police. And should Plan B fail in day 1, or the players mess up Plan A by tagging the wrong truck during Election Day, Bain comes up with a Plan C, which is to distract the cops by doing a bank heist while "accidentally" destroying the ballot machines. Though the only way to get to Plan C is to do day 1 horribly and Bain will chastise you for it. note He's more forgiving of you if you go loud on Day 1 and get away with only half the database, than if you stealthed Day 1, but tagged the wrong truck Averted with the stealth-only heists. You are required to stealth them. If you're detected, you have a short amount of time to complete the heist and get to the escape or you lose, which can be Unwinnable by Design and/or Unintentionally Unwinnable if you got spotted early, or simply Screw This, Time To Get Out Of Here if the alarm was raised as everyone's already heading back to the van. Also averted in Hoxton Breakout, where the only option is to drive through the streets while being shot at by police from every angle. Bain even lampshades it. The same goes for Day 2 of the heist likely due to it being an improvisation on Hoxton's part. Most Loud-Only Heists have only Plan "B" as, obviously, you can't stealth them. In addition, some of The Dentist's Stealthable heists have a Plan B for Plan B, usually different escape plans that cost Favours; the more it costs the easier it is (with usually the most easy one costing almost all of the available favours for the given heist).
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One-Hit Kill
 PAYDAY 2 (Video Game) / int_a414c3f0
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One-Hit Kill: Cloakers return from the previous game, retaining their ability to instantly down you regardless of your health or the type of armor you have on. There's even an appropriately named achievement (HOLY SHI-) for getting taken down by one for the first time. Snipers get to almost demonic levels on Deathwish due to the damage ramp up; against a fully specced out Tech-Enforcer in ICTV armor, he can kill you in about 3-4 shots. Anyone else (even a normal Enforcer in ICTV armor) can and will be downed the moment a sniper hits you, regardless of your health and your armor. The rocket launcher is powerful enough to kill anyone with a direct hit, even the most durable enemies like the Commissar and the Skulldozer. This also applies to you if you're not careful with your aim and just happen to be wearing light armor.
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Blown Across the Room
 PAYDAY 2 (Video Game) / int_a4916876
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There is also the Counterstrike skill in the Fugitive skill tree that lets you counter attack a melee attack while charging your own melee, which rather humorously blows them across the room. The aced version even works against Cloakers!
 PAYDAY 2 (Video Game) / int_a4916876
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You Don't Look Like You
 PAYDAY 2 (Video Game) / int_a4e3759e
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You Don't Look Like You: An audio version, since we never see Bain's face (up until Hell's Island). A lot of the earlier heists (Ukrainian Job being the most obvious due to inordinate amounts of chatter) have Bain sound more like he does in PAYDAY: The Heist, quite unlike his present radio filter. On a lesser note, Hoxton and his live-action counterpart. Hoxton is played by Josh Lenn, while his Voice is Pete Gold.
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Infinity +1 Sword
 PAYDAY 2 (Video Game) / int_a5e02e9e
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Infinity +1 Sword: Some abilities are near Game-Breaker status save for usage limits: The Mastermind's "Inspire" skill lets you revive downed players 50% faster and also lets you shout at other players to make them move faster for 10 seconds. Acing the skill lets you instantly revive downed players from a distance by simply shouting at them and, provided you're close enough, works through walls and floors/ceilings. The skill was initially balanced by only having a chance to work... which everyone got around by hammering the shout button until the revival happened, hence the "Get the fuck up!" meme. Now it's a guaranteed instant revival but has a twenty second cooldown before you can use it again. The Enforcer's "Iron Man" skill. Basic gives you 30% increased armor for every type of armor in the game. Acing it gives you the Improved Combined Tactical Vest, the single most effective armor available. Combine it with the earlier "Shock And Awe" skill and you and your whole team's armor recovers 25% faster. The Enforcer's OVE9000 saw. Capable of cutting straight through locks, it can completely bypass the 3 minutes it takes to drill a lock or the time it takes to pick a deposit box, and even doubles as a melee weapon. Even the downsides are negligible; the saw can't break into safesnote safes require drilling, cracking, lock-picking, or detonating, with Titan safes on Death Wish and above being immune to the last two and the blades break quickly, though upgrades can increase the ammo refills you can carry and strengthen the blades. One skill even lets you use one as a secondary weapon as well, allowing use of typically more powerful and versatile primary weapons for heists that the saw will be nevertheless helpful in, like Armored Transport. Ghost's "Nimble", when aced, lets you pick locks twice as fast, and lets you silently pick the lock on normal black safes in about 42 seconds - about 25 to 15 percent of the time a basic drill would take! Stacks well as well with Clover's "Burglar" perk deck, the fifth-tier perk of which increases lockpicking speed by an additional 20%. The Ghost's "Sneaky Bastard" skill increases dodge based on concealment level, acing it allowing you to have a detection risk of up to 25 while still getting the full benefits. What normally would be a Dump Stat in a loud mission becomes relevant and can boost one's dodge levels to insane degrees when combined with other dodge-boosting perks. Fugitive's "Messiah". Once per mission, getting a pistol kill when downed grants an instant self-revive, that's even refilled if you use a doctor bag. The Fugitive's Swan Song skill is also incredibly good when aced, giving you a Bottomless Magazine for your gun and letting you move around for a full 6 seconds before going down. It allows you enough time to not only take out whoever might have downed you in the first place, but can let you run to get to cover or somewhere that'd make it easier for your allies to revive you. Another alternative (or good complement) to it is "Feign Death", which allows you to occasionally get right back up after being incapacitated; basic gives a negligible 15% chance, but aced buffs it to a much more reliable 45%. The Thanatos sniper rifle. It can kill anything but Dozers in a single hit anywhere on the body, pierces through thick armor, and can kill those aforementioned Dozers themselves in three hits. Most players equip this sniper rifle when on a sniper-heavy map, such as Undercover or Cook Off. The baseball bat, for melee weapons. It's tied for highest damage for a melee weapon, but also has significant knockdown power and the longest range of any melee weapon. It's also free to all community members.
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Hitbox Dissonance
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Hitbox Dissonance: Due to the wonky Diesel engine, until Update 107note three years and one month after release, nearly all enemies lacked hitboxes on their legs, which made shooting their legs do nothing but waste your ammo. Factor in lag and the use of (optional, for performance reasons on weaker PC's) low-quality animations, and this issue got quite frustrating.
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Stockholm Syndrome
 PAYDAY 2 (Video Game) / int_a5f998ea
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Stockholm Syndrome: An ability for the Mastermind allows you to turn civilians and hostiles to your side.
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Hollywood Tactics
 PAYDAY 2 (Video Game) / int_a6b14ee1
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Hollywood Tactics: Zig-zagged all over the place. On one hand, expect the police to use plenty of flanking maneuvers, moving from cover to cover, deploying snipers at vantage points, and only attacking in waves or groups. On the other hand, SWAT's general strategy is "let's try to kill them by burying them in the bodies of our dead. After the last three waves were completely annihilated, I'm sure the next wave will do the trick." We Have Reserves really doesn't cut it, you guys...
 PAYDAY 2 (Video Game) / int_a6b14ee1
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Shoot Out the Lock
 PAYDAY 2 (Video Game) / int_a6c99b08
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Shoot Out the Lock: Some doors have locks can be shot out with any weapon in order to bypass picking the lock. However, metal or high security doors cannot have locks shot out, and you need to drill the lock, cut through it with a saw, or blow the door entirely with C4.
 PAYDAY 2 (Video Game) / int_a6c99b08
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 PAYDAY 2 (Video Game) / int_a7850fbf
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Only Known by Their Nickname
 PAYDAY 2 (Video Game) / int_a7850fbf
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Only Known by Their Nickname: Slowly averted over time. Currently played straight with Dallas (whose use of 'Nathan Steele' is all but stated to be an alias, as he was talking to the FBI), Wolf, Jacket, Houston, and Bodhi. Averted with the full names of six heisters (John Wick, Kelli "Sydney" King, Tom "Rust" Bishop, "Bonnie" McGee, James "Hoxton" Hoxworth, "Dragan" Zubović, August "Duke" Lindenhurst, Ethan and Hila Klein) and the first names of six (Chains, Clover, Sokol, Jiro, Jimmy,and Sangres), and inverted with one (Tony Montana is never referred to by his codename of "Scarface" by the other heisters).
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Imperial Stormtrooper Marksmanship Academy
 PAYDAY 2 (Video Game) / int_a796d2a6
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Imperial Stormtrooper Marksmanship Academy: Both subverted (as the cops are the good guys) and averted. All but the least experienced cops, which won't even spawn on difficulties above Hard, can reliably hit players from dozens of yards away. Played with with actual players, as that depends on whether you and your heisting crew can, well, aim.
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Real Time
 PAYDAY 2 (Video Game) / int_a8593e70
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Real Time: It's pretty much been established that the events of the games and their follow up DLC are happening in real time. For example, the game launched in 2013 and the Art Gallery heist, which was released in 2014, takes place one year later. Hoxton burns down the original safehouse, explicitly granted to the gang in 2013, in 2016. About the only thing that isn't progressing with real-world time is the characters' listed ages.
 PAYDAY 2 (Video Game) / int_a8593e70
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Missing Secret
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Missing Secret: Originally, the players were supposed to unlock only one item at a time, spreading the original weapons over all 100 levels, as seen in very early beta footage. At one point, Overkill merged several unlocks together, meaning players unlocked all content at around level 40. note Such footage showed, for example, the Locomotive 12G shotgun getting unlocked at level 95, while in the final game, it becomes available at level 13. Semi-averted later in that at those levels you unlock weapons that also need the corresponding DLC pack to be unlocked, hence unlocking nothing.
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 PAYDAY 2 (Video Game) / int_abd29ad8
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No-Sell
 PAYDAY 2 (Video Game) / int_abd29ad8
comment
No-Sell: The point of the Stoic perk deck; a significant chunk of damage you take is converted into Damage Over Time, and the deck's gimmick allows you to not only dump the currently-ticking Do T, but heal back 50% of it. A Stoic build can get bitchslapped by a Skulldozer or eat a Sniper round to the face and not only laugh it off, but come back stronger.
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 PAYDAY 2 (Video Game) / int_ac09dc0f
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Alas, Poor Villain
 PAYDAY 2 (Video Game) / int_ac09dc0f
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Alas, Poor Villain: Hector in Hoxton Revenge. He was among one of the more popular contractors in the game, and it turns out he was the traitor. The Dentist in Hell's Island. He was revealed to be the kidnapper of Bain, although there were hints that he was a villain as soon as The Diamond trailer, before Bain was kidnapped.
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 PAYDAY 2 (Video Game) / int_ac8b2810
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Concealing Canvas
 PAYDAY 2 (Video Game) / int_ac8b2810
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Concealing Canvas: There is a safe hidden behind a painting in the manager's office of Big Bank. There may be a keycard inside, but there is usually just a partially-eaten cheese toast sandwich.
 PAYDAY 2 (Video Game) / int_ac8b2810
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Oh, Crap!
 PAYDAY 2 (Video Game) / int_ad1db87c
comment
Oh, Crap!: Dallas's reaction to the Dentist knowing his true identity has him dart his eyes back and forth before trying to get up from the chair to escape, only to be restrained by the Dentist and the nurse. In-game, the gang sometimes give one of these when calling out Special Units - usually when spotting a Bulldozer. Wolf is downright terrified of Cloakers, while Clover is terrified of EVERY special unit. Bulldozers sometimes respond with this rather than a Badass Boast when their armoured visor is shattered. Thanks to this allowing attacks on their vulnerable head, they are often Killed Mid-Sentence - not that this stops their corpse from delivering the rest of their line from the floor. Particularly funny if they're still ranting about how they're going to kill you. Quite a bit of Enemy Chatter consists of this, especially when they realize who they're fighting. They also have responses for certain player actions, such as deploying medical and ammunition bags, and especially killing enemies with the OVE9000 Saw. And before an escape sequence, your getaway driver will likely scream one of these right before he crashes into something and dies.
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Armor-Piercing Attack
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Armor-Piercing Attack: If the player aces the Surefire skill, then the armor of the tan Law Enforcers may as well not be there, since ranged weapons will be guaranteed to pierce it. There are plenty of options for dealing with Shields that don't involve flanking them. Aside from their weaknesses to explosions and fire, a player can shoot them with a sniper rifle, a shotgun loaded with Dragon's Breath or AP Slug shells, or the 5/7 AP pistol to punch through the shields, but unless you hit them in the head through the shield, those aren't nearly as damaging as flanking the enemy.
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Inventory Management Puzzle
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Inventory Management Puzzle: Invoked in that you have a limit on how many guns and masks you can store. If you want a second copy of a gun that uses different mods or want to make two masks using the same pattern, you better make sure you've got room and sell your stuff if you don't. The available storage space has since been quadrupled so now most people can keep all their favorites in their inventories.
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Variable Mix
 PAYDAY 2 (Video Game) / int_b06ff73b
comment
Variable Mix: There are a lot of different tracks that can play during a heist, with varying levels of intensity - this often leads to a Musical Spoiler, as the music will start to build up about ten or fifteen seconds before a police assault wave actually starts. Stealth Heists like Shadow Raid, Yacht Heist and Murky Station deserve special mentions as the music changes in response to the progression of the heist instead of the status of an assault wave. There are usually at least three different mixes: the starting mix (which is timid), a slightly more intense mix that starts up closer to your goal, and the "alert" mix/buildup. The Yacht heist has eleven stages to its soundtrack!
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Bottomless Magazines
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Inflated magazine sizes throughout the game notwithstanding, the devs understand that the number of shells a tube-fed shotgun can hold is dependent on the length of that tube - as such, some shotguns with different barrel lengths that also change the length of the tube, like the M1014 and Raven, will increase or decrease their total mag capacity appropriate to which barrel length you have attached.
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Bladder of Steel
 PAYDAY 2 (Video Game) / int_b37f7b5
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Bladder of Steel: While usually expected of online games (i.e. a pause function is seldom available), this is invoked through the inclusion of escape sequences. Needed the toilet for most of that thirty minute heist? Bet you can hold it another ten, because leaving means forfeiting the entire mission's cash and XP. Averted in general for small emergencies, as each individual Day is fairly short (if done properly) and there are breaks in between that pauses the progress at the end of each Day. However, if you need to leave, you will have to forfeit your progress, as you do not receive your reward until the completion of the final day (even if it's an escape mission). Taken Up to Eleven with Achievements and Stealth bonuses, as some will span across multiple days and require you to have started the heist from the beginning. Even disconnecting in the middle and rejoining the same lobby will disqualify you from netting the achievement. Lobby leaders also get hit pretty hard, as Payday does not allow you to pass the hosting duties to someone else, so if the lobby leader leaves, everyone is booted back to the main menu. Partially averted for multi-day heists; you receive XP for each day completed, regardless of completion of the entire heist. This feature was removed for a year or so, but returned in 2016. Also, if you join after the first day but complete the remaining part of the heist, you get rewards for all days completed.
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My Rules Are Not Your Rules
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comment
Whilst the friendly AI can only shoot, move, revive players, and carry loot bags if you toss one to them, enemy AI are capable of carrying loot bags and interacting with hostages, among other things. The friendly AI can also make some movement types that players cannot, such as rappelling down from high ledges (trying to jump down would just make you take incapacitating levels of fall damage). Or in one heist's case, crawling through an air vent to bypass a closed door you spent probably five to ten minutes trying to break through.
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Temporary Online Content
 PAYDAY 2 (Video Game) / int_b4a947fa
comment
Temporary Online Content: The four baby masks were only added to your stash by completion of secret achievements during the Safehouse Nightmare "job" in the PC version. If you sold any of the baby masks, you would never get that mask again because it is only added by the achievement being completed for the first time on your Steam account and have a drop rate of 0. Notably, this was the first instance of "unique masks" to ever appear in Payday 2 - even the Loot Bag DLC Skull masks will drop in Paydays - but a patch during the second Safehouse Nightmare fixed that and made the masks returnable. The Humble Bundle team offered two Starcraft-themed masks in one of their packs, but like all of their bundles it was for a limited time only. During Halloween 2014, a second bundle with two other masks was also available for one week. Played straight with the "Completely Overkill" DLC masks. If you didn't buy the pack before March 12th 2015, too bad, no cool masks for you! Not to mention the secret cosmetic item scheduled for future release only obtainable by those who purchased said mask pack. The Alpha Mauler was the first weapon to be this. It was only available if you registered on the Alienware Arena website and claimed a key during the first release of the Alienware Alpha and the Payday 2 deal with it. While you didn't have to buy an Alpha to claim a key, it still rubbed quite a lot of the community the wrong way, mostly because it was something that actually mildly affected gameplay as opposed to a cosmetic mask.
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Epic Fail
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The Lumberlite L2 Chainsaw Melee weapon, which, outside of a stealth-oriented build, used to be this trope. You'd think a chainsaw, of all things, would be an awesome and powerful melee weapon to use? Nope; it had damage stats equivalent to the weapon butt, except it's slower to actually charge up. It's such a slow melee weapon that it can't even be improved by the reworked Sociopath perk deck note If you hit or kill an enemy in the last second, you get a damage boost of up to Ten Times its base damage!, which makes a lot of other questionable melee's, including an ice-pick, various knives, even ''your own kung-fu style hand-moves'', all of which were more viable than a freakin' chainsaw... something that is powerful in the first place! Nowadays it has damage on par with the top damage melee weapons, but it still has its slow swing, putting it more in Infinity -1 Sword territory.
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Take That!
 PAYDAY 2 (Video Game) / int_b53077b3
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Take That!: PAYDAY 2 has an achievement that pokes fun at Call of Duty: Ghosts and the infamous fish A.I. meme. The addition of Titan safes; they can only be opened with a drill and cannot be blown up with C4. Underneath the "TITAN" logo is a small message reading "Suck It", which is a jab at players who farmed heists for loot drops and other things by using C4 to quickly complete objectives. The trailer for the Xmas Heist content, done in the style of a live newsfeed, shows a message at the bottom saying "Video game company releases free content, internet outraged," which is a jab at the less than kind fans that believed the (then) upcoming Christmas heist level was going to either be paid DLC or just plain suck because it was a copy and paste of a map from Valve's Counter-Strike Global Offensive (Valve worked on the map with Overkill as a collaborative project, similar to the No Mercy crossover heist for the previous game). The Cloaker has several lines he says that break the fourth wall by insulting the people who kept complaining about the lack of safe house customization, assuming that the Cloaker itself would be DLC, or even that the developers did exactly as asked and added the Cloaker at all. The developers also knew people would complain about the Cloaker being "overpowered", so the Cloaker has a line telling those people to bitch on the forums. note And that's exactly what people did. In Bain's Guidenote (included in the pre-ordered Steam version of the Criminal Career Edition), there are a few jabs at the frequent fan complaints. For example, the ammo bag section has the word "clip" crossed out and replaced with "magazine", which is circled in red and noted "Never forget!" — mocking about the vast amounts of nagging Overkill suffered for accidentally confusing the terms. In the description of the Graham mask, which talks about rabbits, it slips in a not so subtle jab. A very subtle jab at the players, and possibly themselves, in Hoxton Breakout. A common complaint about any given heist DLC is that it's too short, and said DLC typically costs $7. Cue Bain's comment when you take the parking ticket back after getting through the parking garage: You get an achievement called Van Gogh to Hell if during the heist in a modern art gallery, you throw a painting in the toilets.
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Double Unlock
 PAYDAY 2 (Video Game) / int_b53d88da
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Double Unlock: To get new guns, you have to unlock them through levelling up and then purchase them with your offshore cash. The end-of-heist Payday gives you random rewards: they can be weapon mods, masks, their decorations, money, experience and Safes containing weapon skins. Once unlocked, mods and masks have to be bought for an open inventory slot. Melee weapons and armor, however, are free after reaching the appropriate level to equip them, and do not take up any inventory slots. This is averted for going Infamous, however, as guns you've already purchased remain in your inventory, and once you reach the requisite rank to unlock them again, you don't have to spend a cent to get them back. The only time money and skills cross over is when you buy an extra skill set to apply to your unlocked skill points in a different manner and quickly switch between them (e.g. one skillset for more general applications or geared towards open combat, and another set entirely towards stealth, and another one for Dodge).
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Truer to the Text
 PAYDAY 2 (Video Game) / int_b552b24
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Truer to the Text: The Scarface Mansion in the eponymous heist is a fairly faithful recreation of the one seen in the film, not the one that exists in reality. Changes made include filling the driveway leading to the house with flowers, the removal of a balcony in the main lobby, with everything else being created from scratch simply because we never see the rest of it on-camera. Though amusingly, the Mansion in-game is near the ocean, yet the real-life mansion is surrounded by trees on all sides.
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Too Dumb to Live
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It often happens to the enemy AI as well - setting the gym on the top floor of the Mallcrasher mall on fire can occasionally lead to the cops trying to take cover inside the burning room. They don't survive very long. This is extremely useful on Death Wish, as the cops won't last very long even with their increased max health.
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It's Raining Men
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It's Raining Men: The "Birth of Sky" and "Boiling Point" heists. The first has the crew jumping out of an airplane after they jettisoned money pallets out of the plane, and using parachutes to land safely in a nearby town. The second has you already in the air with the parachute out at the start of the heist. "White Xmas" also has the crew "going in like the paras", though that all happens off-screen, with the heist proper fading in after everyone's landed.
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Shadow Archetype
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Shadow Archetype: The Commissar. While the PAYDAY gang isn't exactly noble, the Commissar is known for tying a bomb to his hostages, torturing said hostages, and is implied to create sex videos for either profit or for his own pleasure while he also produces and distributes coke. The PAYDAY crew only tie up civilians and prefer to not harm them while also avoiding the more nasty illegal activities like slavery and torture. They also help distribute drugs.
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Interquel
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Interquel: The Border Crossing Heist, released in November 2019, takes place before the Bain's Breakout Heist.
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Acceptable Breaks from Reality
 PAYDAY 2 (Video Game) / int_b6e1d40b
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Acceptable Breaks from Reality: The police would absolutely not send wave after wave of cops to take down four crooks, especially if they were being cut down like blades of grass (which even the cops will note at times, often complaining that "this isn't working"), and they would definitely hesitate to take action if they had civilian hostages (not hesitate as in "delay the next assault by X minutes", more like "surround the building until they have a solid attack plan to save the hostages"). On the other hand, normal people can't take several hundred bullets to the chest and still keep going, nor does body armor somehow return to full effectiveness after stopping a couple dozen rifle-caliber rounds simply by not getting hit again for a few seconds, so the breaks come on both sides. Banks also do not have several hundred thousand dollars in cash, gold and other trinkets on hand, specifically because of the possibility of getting robbed, though Bain will often explain why the banks in question have as much as they do and it's always an unusual circumstancesuch as Temporary currency transfer, preparations for an influx of people cashing paychecks, wayward gold shipment, notice of "interesting" safe deposit box contents, etc., except for Big Bank, which simply hasn't been robbed in 200 years, and Brooklyn Bank, where the objective is to get at a medallion buried within the vault of the bank rather than its money. You can complete Hoxton Breakout with 3 members of your crew in custody (and thus, in jail) with no penalty beyond the norm, despite the whole mission being to break one member of the crew out of custody. If they were to make it realistic, this would mean that not a single person can be downed and in custody during the entire firefight, which would be a daunting prospect indeed (considering the heist can only be done in Loud). More amusingly, in missions where either a character shouldn't be there (heists prior to Hoxton Breakout or characters not having joined yet), the only real character restriction is being unable to play the same character as another player, resulting in, say, rescuing Hoxton while playing as Hoxton - this is even a safehouse side-job, appropriately named "Spacetime Paradox". If you play as Duke in the flashback heist No Mercy, he will lampshade the fact that he is not supposed to be there.
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Demonic Spiders
 PAYDAY 2 (Video Game) / int_b71c764e
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Armor VS Dodge. Early in the game's life, heavy armor gave good protection while reducing the player's speed a little bit while light armor and the suit gave more speed and dodge. After several rebalances were implemented in the game, most heavy armors no longer had dodge values, were given a bigger speed penalty, and did not get buffed to compensate for the damage boost that enemies were given after their rebalance (Suits and light ballistic vests were the only armors that retain dodge values). Several perk decks also give bonuses to dodge, which made it possible for players to avoid the majority of attacks from enemies (including the SWAT turret). Dodge became the go to stat to build up on since it was easier to increase it with zero penalty whereas armor only offers limited protection in exchange for slower movement and no dodge. In a nutshell, dodge based builds have more benefits that outweighs any weaknesses they may have whereas armor builds can be a liability on higher difficulties because they have too many weaknesses.
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"Where Are They Now?" Epilogue
 PAYDAY 2 (Video Game) / int_b77808f2
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"Where Are They Now?" Epilogue: If the Golden Ending is obtained, a new video called "Rumors and Stories" is unlocked that describes what happened to the members of the Payday gang after the White House heist.
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Glowing Eyes of Doom
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Glowing Eyes of Doom: The default masks from The Completely Overkill Pack have glowing eyes that further accentuate the creepy factor of the masks. The "God-Emperor" mask shares the same effects as those in the Completely Overkill Pack, but it's free for all players, and is a "legendary" version of "The 45th" mask, both of which represent Donald Trump. Cloakers only flare their goggle's lights when they're charging someone, so if you see their eyes glow... run!
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Conspicuous Gloves
 PAYDAY 2 (Video Game) / int_b88eda46
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Conspicuous Gloves: Dallas, Chains, Hoxton, Houston, Wolf, Wick, Clover, Dragan, Bonnie, Sokol, Jiro, Bodhi, Jimmy, Rust, Scarface, Sangrez, Duke, Ethan, Hila, and Joy all wear latex surgical gloves with their attire, regardless of the mission. They're obviously to prevent leaving fingerprints, but they're always left on, even when a heist goes loud and bullets start flying. Averted with Jacket and Sydney as the former wears bandages over his hands, and the latter wears fingerless gloves.
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Obvious Rule Patch
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Obvious Rule Patch: The developers saw players were constantly playing levels like Nightclub, Four Stores, and Ukrainian Job because they were extremely easy to complete in a matter of minutes (or even seconds!), which led to people farming the levels for experience points, cash, and random loot with little effort. The developers then patched the game to include escape sequences in the most farmed levels if the players finish them loud instead of quiet in order to discourage them from farming the same level over and over. Additional patches also changed the layout of the Nightclub heist so the safe with the money is in a random location in order to discourage farming. The Death Wish update enhanced this further by introducing EXP reduction if you play the same level over and over while giving you an EXP boost on heists you haven't played in a while. The same update also introduced an anti-level grinding feature for the Death Wish version of Rats on day 1; trying to blow up the lab so you can skip cooking the meth? The lab still explodes, but the explosion and fire covers the entire level. Even if you try get around this, the escape van is programmed to never show up unless you cooked 3 bags of meth. Newer stealth maps are being made resistant to the controversial tactic of ECM rushing. The Bomb Dockyard is impossible to rush since the Moretta takes so long to change berths. You can rush Car Shop, but breaking anything glass will set off the alarm and it's almost impossible to avoid someone (you or a guard) shooting a window during a rush since the whole front of the shop and half the second-floor interior are windows. Additionally, in Hoxton's Revenge your EC Ms mess up the timelock on the panic room and it stops counting down when an ECM is active. Update #75 changed the exp system from a set amount of exp per heist to a variable range, where you start out with a base set of exp and gain additional ones based on objectives being completed and loot secured. This was due to players sitting in Crime Net trying to "snipe" heists to get massive amounts of exp without doing any work, as well as people doing just the bare minimum of objectives and leaving the majority of the money behind since they usually take a long time. The most notable of these changes is Shadow Raid; prior to the patch you would receive almost 1 million in exp upon completion. Now even with many infamy points you would only receive about 300k on the highest difficulty unless you looted every piece of loot and the armor. Jewelry Store can still be solo-ECM-rushed in under 30 seconds on Normal, and under 18 seconds with a coordinated team. You don't get much money or XPnote which is probably why they never patched it, but it's the fastest way to farm post-heist card flips.
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Knife Nut
 PAYDAY 2 (Video Game) / int_baa2a78d
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Knife Nut: If you own the DLC for them, you can become a knife nut. With proper use, it's possible to kill many enemies with a knife and save yourself ammo in the long run. Unfortunately, law enforcement can also use a knife against you and they hurt a lot.
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Cool Mask
 PAYDAY 2 (Video Game) / int_bb067aba
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Cool Mask: There are tons of masks as the base and letting players customize their masks with various patterns and colors. The Infamy and Alpha masks, in particular, are noted to be awesome in their descriptions.
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Timed Mission
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Timed Mission: Escape sequences involve your replacement driver or chopper pilot only sticking around for a limited time and will ditch anyone who is not in the safe zone once the time limit is up. The GO Bank heist, should stealth fail, has an escape sequence similar to those used in the first game where you had to go through an escape route and reach the safe zone before the time limit expires.
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I Shall Taunt You
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I Shall Taunt You: The Special SWAT units will taunt you with various lines before attacking you and even have lines that play out if they down you. The Cloaker in particular has taunts that are Leaning on the Fourth Wall, one stating "You wanted me back, so I'm back!", making fun of the fanbase for clamouring for the Cloaker's return, then complaining when he did return. The Commissar also taunts you in the Hotline Miami heist, though his threats and taunts sound more childlike than threatening.
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Combat Resuscitation
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Combat Resuscitation: Characters who run out of health need to be revived before a time limit runs out, after which they are "taken into custody" by the police and not released until a random amount of time has elapsed. Revival usually requires very close proximity and time, but the skill "Inspire", when Aced, allows you to revive others instantly just by shouting at them from a distance, which is as useful as it sounds.
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Sniper Pistol
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Sniper Pistol: With the right mods, the Desert Eagle can be outfitted as one. Even dual Deagles can be modified, with the right skills behind it, to be perfectly accurate. The Broomstick pistol even more so, being able to be modded with a precision barrel increasing damage to be on par with assault rifles in the game modded with a DMR kit, and fitted with a sniper scope.
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Short-Range Shotgun
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Short-Range Shotgun: Averted once again as every shotgun can reliably paste enemy cops from several yards away with only one or two shots. Unfortunately, several post-release patches gave the shotguns an arbitrary cutoff past which they won't do any damage, thus playing this trope straight. Averted again with the Gage Shotgun DLC, which not only allows the player to load several different types of shells, from buckshot to slugs to explosive shells, but also makes the the shotguns decently long-ranged again with standard loads. Anything beyond ten to fifteen feet will take reduced damage from buckshot, but will still hit. Effectively, the range was corrected, but the lethality range was kept the same. Shotgun spread itself is played differently from other games; unlike other games, the shotguns in PAYDAY deal full damage if even a single pellet hits the target, and will cause a headshot in the same way. However, more than one pellet hitting the target will not increase the damage whatsoever, making it actually efficient to use the shotgun in the way it works in real life: to compensate for a lack of accuracy by throwing out several pellets in one general direction (also allowing for easy multi-kills with one shell, since every enemy that gets tagged by any pellets will take damage). Due to the way shotguns work, this actually makes the Accuracy stat work in reverse; Accuracy in the game increases the likelihood of the shot landing where the ironsights align while aiming. With shotguns, however, this means the pellet spread is reduced, actually making it harder to hit something on target. Outside of messing around with slug rounds (which trade off the multiple pellets and some reserve ammo for armor-piercing capability), this completely invalidates a skill that increases shotgun accuracy, and means that people will actively mod their shotguns with lower accuracy to make them better at hitting stuff.
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Bullet Dodges You
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Bullet Dodges You: The Dodge mechanic, which is more like Immune to Bullets in practice due to gameplay limitations; it is a chance for shots that actually hit you (complete with impact sound) to be completely negated and do no actual damage.
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Executive Suite Fight
 PAYDAY 2 (Video Game) / int_bf7473fb
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Executive Suite Fight: The end portion of day 2 of the Hotline Miami heist has you storming what appears to be a rundown and crumbling apartment building, but the top floor is way more furnished with better wallpaper, carpet, expensive art, a security room, and a vault. The penthouse is always the room where the final showdown with the Commissar will be.
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Holiday Mode
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The four baby masks were only added to your stash by completion of secret achievements during the Safehouse Nightmare "job" in the PC version. If you sold any of the baby masks, you would never get that mask again because it is only added by the achievement being completed for the first time on your Steam account and have a drop rate of 0. Notably, this was the first instance of "unique masks" to ever appear in Payday 2 - even the Loot Bag DLC Skull masks will drop in Paydays - but a patch during the second Safehouse Nightmare fixed that and made the masks returnable.
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Evil Cripple
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Evil Cripple: Gage is the gang's weapon dealer, and is paralyzed from the waist down because of a war wound which has left him bitter and jaded. He is confined to a wheelchair, but that doesn't keep him from shooting out of it. He also helped recruit Sangrez into the gang too.
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JokeWeapon
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Some of the weapons from the previous game also get quite a hefty boost in the sequel; the Locomotive shotgun was considered a Joke Weapon in the first game due to its short range and not so great power, but the same gun in the sequel now has a lot of power and decent range.
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Subverted Trope
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comment
Subverted with the weapons themselves, as each weapon pack has nifty weapons that have great (situational) advantages, but have some major drawbacks. Unless you're willing to spend a fortune on specific mods and perks, the guns don't overpower the vanilla guns: LMGs have massive ammo and high rate of fire, but have awful accuracy and lengthy reloads; and Sniper Rifles can one-shot multiple units and even pierce through shields (with massively reduced efficiency, but still usually enough to one-shot them with a headshot), but the ammo capacity is low, the refire rate is slow (no semi-auto sniper rifles until much later packs), and the reload times are lengthy.
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 PAYDAY 2 (Video Game) / int_c264d50a
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Embedded Precursor
 PAYDAY 2 (Video Game) / int_c264d50a
comment
Embedded Precursor: Starting from Crimefest 2015, the game gradually added all the levels from the first game, all of which have been updated and/or redesigned to accommodate the mechanics of Payday 2. The Crimefest 2015 event brought back the First World Bank and Slaughterhouse. The former now has a stealth option, bringing it in line with the rest of the Bank Heists note except Brooklyn Bank, which isn't stealthable for reasons too spoileriffic to mention here The Wolf Pack DLC brought in Counterfeit and Undercover, just like the first game's version of the Wolf Pack (owners of the original game's DLC got the second game's version for free, as a nice loyalty bonus). These two heists are partially stealthable.note And by that we mean, lay low, and quietly do the first few objectives to make the loud portion easier to complete Hoxton's Housewarming Party saw the return of Panic Room. The Search for Kento remade the Heat Street and Green Bridge levels. The Locke and Load event saw the return of Diamond Heist, which is now fully stealthable.note You can only stealth Diamond Heist in Payday: The Heist until the vault opens, where you have to break the glass to get at the diamonds. In the remake, the crew is equipped with glass cutters, meaning full stealth is actually possible Day 6 of the Breaking News event added in No Mercy, and retcons out most of its allusions to Left 4 Dead (the Bill cameo remains intact, however, and the infected patient still makes sounds similar to one of the Special Infected) and the mission is treated as a flashback Chains is having in light of the news that Bain was infected with the same virus they extracted from Mercy Hospital.
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A.K.A.-47
 PAYDAY 2 (Video Game) / int_c2b28f75
comment
A.K.A.-47: Thrown around. You've got weapons that are accurately named like the Uzi and the Ak 5, you see nicknames for certain famous weapons like the Chicago Typewriter (one of the nicknames for the Thompson M1928) and Buzzsaw 42 (nickname for the MG 42), you have changed names that double as Bilingual Bonus like the UAR ("Universal Army Rifle", English for "Armee Universal Gewehr" or AUG) and KSP/KSP 58 ("Kulspruta", Swedish for "machine gun" as is part of the FN Minimi and MAG's Swedish military designations), mash-up names like the AMR-16 (the M16 assault rifle, which was originally based on the AR-15), Shout Outs like the Predator (SPAS-12, referring to its use in the Jurassic Park films), dev references such as the Lion's Roar (a Croatian VHS-2 rifle, the name referring to Lion Game Lion who produced the DLC that adds the rifle), and then there're some names like the JP36 (rumoured to be the SKU number for an airsoft G36), the Steakout 12G (not the Ithaca Model 37, but rather an AA-12 renamed to fit its DLC's barbecue theme), and the Kobus 90 (P90, the 'Kobus' moniker was simply made-up). Interestingly, the internal names for the weapons for the most part avert this, as even the weapons that are given fictional names in the menu are referred to by their proper names in the games files.
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Car Fu
 PAYDAY 2 (Video Game) / int_c2d978fe
comment
Car Fu: It is entirely possible to ram a cop with a vehicle that you're driving and kill them instantly. Even if the vehicle is a slow-moving forklift, the cops get killed if you ram into them. Pretty handy when there are Bulldozers in the way.
 PAYDAY 2 (Video Game) / int_c2d978fe
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Curse
 PAYDAY 2 (Video Game) / int_c2e295cd
comment
Curse: The Diamond, according to the narration given by Clover, is supposedly cursed due to every owner meeting their end in some brutal way (suicide, beheading, etc) and the trailer shows Dallas possibly being shot in the back of the head by an unknown assailant. It is possible that The Diamond brings misfortune to those who claim it for their greedy ends. In actual gameplay, nothing comes of it. The gang's theft of The Diamond does, in a very roundabout way, lead to its undoing. The whole point of stealing it was to build the BFD, which was used to steal the Dentist's Box from the Golden Grin, which lead to the gang getting further and further involved in the Kataru business that led to Bain being abducted (and in the bad ending, ultimately killed by a virus) and the crew ultimately being disbanded (though in good circumstances in the Golden Ending, somewhat undercutting this).
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 PAYDAY 2 (Video Game) / int_c313d43a
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True Companions
 PAYDAY 2 (Video Game) / int_c313d43a
comment
True Companions: The crew. All the money and all the gold in the world doesn't convince Dallas to work with the Dentist. But as soon as the Dentist alludes to Hoxton's arrest and shows that he has Hoxton's transfer schedule on hand, Dallas doesn't bat an eyelid before accepting the nebulous deal. Also, one of Dallas's potential lines when succeeding at a heist is "Tightest crew ever!" Likewise, in the Hoxton Breakout trailer, Houston actually dives in front of Chains in order to shield him from gunfire (which ends up flooring Houston) - granted, he has a bulletproof vest and so can take the hits, but still, that's a level of loyalty that money can't buy.
 PAYDAY 2 (Video Game) / int_c313d43a
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 PAYDAY 2 (Video Game) / int_c335b9ec
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Irony
 PAYDAY 2 (Video Game) / int_c335b9ec
comment
As well, the Payday crew aren't bound by the Geneva Conventions, as the Conventions only apply to wars, and the Crew isn't involved in one. And even if they did apply, attempting to claim the Crew violated the Geneva Conventions would actually open the police/FBI up to accusations of having committed a war crimenote Attempting to use the protective symbols to protect armed combatants with the intent to mislead the enemy is considered perfidy.
 PAYDAY 2 (Video Game) / int_c335b9ec
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Ninja
 PAYDAY 2 (Video Game) / int_c37813c5
comment
Ninja: Repeatedly referenced. There is the Shinobi Ghost Skill, and then the Shadow Raid heist. All the achievements read together sound like a Badass Creed. There is also the Gage Ninja Pack DLC, which adds throwable shuriken and the option of an Okinawan-style sai and a kunai for melee. Some heisters, like Bodhi, also refer to Cloakers as "ninja cops" and similar.
 PAYDAY 2 (Video Game) / int_c37813c5
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PAYDAY 2 (Video Game) / int_c37813c5
 PAYDAY 2 (Video Game) / int_c513249
type
Harder Than Hard
 PAYDAY 2 (Video Game) / int_c513249
comment
It gets worse when you play Rats or Cook Off on Death Wish or Death Sentence as hosts start designating who cooks the meth. If you aren't one and even happen to pick up an ingredient...
 PAYDAY 2 (Video Game) / int_c513249
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type
Instakill Mook
 PAYDAY 2 (Video Game) / int_c58b8d92
comment
Instakill Mook: When they pop out of hiding, Cloakers make a terrifying scream, charging in with an aerial kicks that instantly downs a player. Unlike being downed normally, instakills do not count towards the number of times downed before entering police custody.
 PAYDAY 2 (Video Game) / int_c58b8d92
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 PAYDAY 2 (Video Game) / int_c66f2bb5
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Witch Hunt
 PAYDAY 2 (Video Game) / int_c66f2bb5
comment
Witch Hunt: Depressingly common for high ranking infamy players online. Due to the rampant cheating from people who used said cheats to boost their levels to the max, legitimate players that have reached the maximum infamy level are often kicked out of many games because people assume that maximum infamy is a cheater's calling card. Doubly so for max-infamy players who have their Steam profiles set to private, since many people assume private profiles means that person has something to hide, and acting Properly Paranoid because of it. The same happens in reverse, where people will kick low level players because they believe they might screw them over due to lack of available weapons and character skills. Justified on high-difficulties such as Death Sentence, but complete nonsense on Overkill or below where someone who has played FPS games before can survive and thrive. Taken up to eleven with the "Dodge VS Armor" debate, where on loud heists you can get kicked for wearing too much armor, too little armor, or the wrong kind of armor.note The Dodge Build abuses the Dodge mechanic by avoiding damage altogether, but requires the player to equip themselves very lightly, resulting in someone who can't contribute much unless they have a very specific build. If they're also unlucky or unskilled, they will go down within the first 2 minutes of the heist going loud. Armor builds suffer from something similar in that it takes fully upgrading two specific skill trees to be survivable in heavy armor, and even then you're slowed to a snail's crawl the moment you have anything on your back, dragging everyone down to cover your ass as you crawl along a map. And god help you if you want to come in with anything in between; on lower levels it's forgivable but on Overkill or Death Wish, you better pick one or the other or else everyone will instantly brand you as dead weight, before unceremoniously giving you the boot. There are several exploits within the game that seasoned veterans like and will exploit, as in some cases they're the only way you can survive on Death Wish. Grab a keycard on Hox Breakout when everyone else was trying to dupe it? Kick. Turn on the sprinklers on Hotline Miami Day 2 after someone just braved the fire to fix the drill? Kick. Take the Thermite before people could dupe it? Kick. Of course, there are people that will do the exact opposite and will kick anyone that even dares to suggest to go for any of these exploits on purpose. It gets worse when you play Rats or Cook Off on Death Wish or Death Sentence as hosts start designating who cooks the meth. If you aren't one and even happen to pick up an ingredient... The addition of microtransactions with weapon skins exacerbated the problem even further by people who will kick anyone on sight if they are using paid skin mods. This was due to the community's overwhelming negative response to the microtransaction system and believing that punishing the players who support it would send the devs a message. It even continued after the mandatory microtransactions were removed!
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 PAYDAY 2 (Video Game) / int_c6c73b3b
type
Undesirable Prize
 PAYDAY 2 (Video Game) / int_c6c73b3b
comment
Undesirable Prize: Completing a heist allows you to earn a bonus item through a Random Drop system, ranging from weapon mods, masks, mask mods, extra cash, and extra experience points. Many players groan in disappointment when they get the cash card (which typically gives a sum under 100K$) after already having several million dollars in spending cash, yet another completely useless mask pattern or color when they already have all their masks customized how they want, or an attachment that's a copy of one they already have and don't use or is for a weapon they don't own or plan to use. Suffice to say, whatever you don't want from the card drop is probably what you're going to get. The Offshore Payday option added around late 2016 has assisted in this, as the player can decide what they want and then "safe" any or all of the cards so that it will definitely have what they want, though at the cost of a good chunk of money from the otherwise-unusable (except for going Infamous the first five times) offshore account. Safes made this even worse from when they were first added up until Update 100. Instead of getting anything useful, you could end up with a safe that holds a random weapon skin... and requiring you to spend nearly $3 in real life just to open it. Technically, you could also get a drill instead of having to buy one, but they were naturally far more rare than safes - and there's also the possibility that the drill would be for a safe type you don't have. Even with the safes able to be opened for free now, there's still always the possibility that the skin you get is for a weapon you don't own and/or have any plans to use... or is even for something from a DLC you don't own. Though this is mitigated by the Steam Marketplace, where you can sell the skin if you don't have the weapon for it/ you don't like it/ have gotten for the 5th time.
 PAYDAY 2 (Video Game) / int_c6c73b3b
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Shout-Out
 PAYDAY 2 (Video Game) / int_c75df49a
comment
Shout-Out: Has its own page.
 PAYDAY 2 (Video Game) / int_c75df49a
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 PAYDAY 2 (Video Game) / int_c9597a03
type
Self-Deprecation
 PAYDAY 2 (Video Game) / int_c9597a03
comment
Self-Deprecation: After Steam gave games the ability to be tagged with custom genres, Overkill took the piss at themselves by tagging the game as a "Bag Throwing Simulator," which is a nod to the community that always complained how the game makes you do nothing but throw bags around. The announcement video introducing Aldsworth (Hoxton's butler, voiced by John Cleese), ends with him saying "Selling drills on the black market is not the best idea you've ever had, was it?", referencing the controversy that erupted when Overkill sold virtual "drills" via microtransactions. Several of the achievements added in the Hoxton's Housewarming Party update include jabs at the game itself, such as "Bag Throwing Simulator",note Complete Diamond Store on Death Sentence difficulty with One Down modifier activated and "What a Flat!"note Complete Framing Frame on Mayhem or above, named for one of the lines that Bain often repeats while stealthing the heist.
 PAYDAY 2 (Video Game) / int_c9597a03
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PAYDAY 2 (Video Game) / int_c9597a03
 PAYDAY 2 (Video Game) / int_c9e5a0db
type
Legacy Character
 PAYDAY 2 (Video Game) / int_c9e5a0db
comment
Legacy Character: The Hoxton alias that originally belonged to the Mean Brit from the first game. After his arrest, the name went to Dallas' younger brother. The name went back to "old" Hoxton once he's freed from prison and "new" Hoxton is renamed "Houston". However, Houston keeps the design of Hoxton's old mask, while Hoxton himself wears his old mask that was horribly disfigured and warped due to the circumstances of his arrest.
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type
Death of a Thousand Cuts
 PAYDAY 2 (Video Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: The Sociopath perk deck can turn the Money Bundle into this. It looks hilarious, and is lethal even on Bulldozers! ...after about 30 hits later that is.
 PAYDAY 2 (Video Game) / int_cadf2d2a
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type
Serial Escalation
 PAYDAY 2 (Video Game) / int_ce104b8e
comment
Serial Escalation: The Payday gang starts as a crew of four people who take on small heists like trashing malls and robbing jewelry stores. As time goes on they recruit more members and eventually take on bigger jobs like robbing a big casino across the US, taking out a secret lab in Russia, and stealing nukes. The difficulties available have also ramped up as the game evolved; originally the highest difficulty was Overkill, then Death Wish was added with new enemies, massive buffs to existing enemies, and sometimes unique events for heists. And then One Down difficulty was added, with even tougher enemies than Death Wish and only giving players a single down; the second down sends them immediately into custody. This was later replaced with Death Sentence, with One Down being turned into a modifier.
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type
Take Your Time
 PAYDAY 2 (Video Game) / int_cfd569ac
comment
Take Your Time: Certain objectives do not activate until you have done specific actions. For example, the Swat isn't called in the Panic Room remake until Chavez is killed. This allows you time to bag any loot that's sprawled about the place, such as the piles of Cocaine, and the ever-elusive giant toothbrush.
 PAYDAY 2 (Video Game) / int_cfd569ac
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 PAYDAY 2 (Video Game) / int_cfda0ecb
type
Escort Mission
 PAYDAY 2 (Video Game) / int_cfda0ecb
comment
Escort Mission: There are several heists where you have to escort someone or something as well (Vlad's brother-in-law in White Xmas, the truck and Hoxton in Hoxton Breakout etc.), but in these cases the thing you're escorting is, mercifully, invincible.
 PAYDAY 2 (Video Game) / int_cfda0ecb
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 PAYDAY 2 (Video Game) / int_d05102c7
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Getaway Driver
 PAYDAY 2 (Video Game) / int_d05102c7
comment
Getaway Driver: Twitch is the crew's go to driver when it's time to bail and they escape by using a van. Sometimes the crew will also summon Bile for a helicopter escape or an unnamed boat driver if they have to escape by water.
 PAYDAY 2 (Video Game) / int_d05102c7
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A.I. Breaker
 PAYDAY 2 (Video Game) / int_d0ea147f
comment
A.I. Breaker: Averted unlike the first game. SWAT units are more synchronized in their attacks and will flank players from every possible angle when given the chance. There's almost nothing that breaks the enemy AI - bar having a computer that can't handle all of the simulation work. A programming quirk regarding setting the storage room on fire in the Nightclub heist causes the team AI that are near the room to suddenly stand still and not follow the player until the fire goes out. This is likely due to team AI sharing a similar pathfinding script to the enemy AI, and enemies caught behind the fire are programmed to stand still rather than walking into the fire mindlessly and burning themselves to death, unlike the AI in a certain game this series was inspired by.
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 PAYDAY 2 (Video Game) / int_d13eb235
type
Occidental Otaku
 PAYDAY 2 (Video Game) / int_d13eb235
comment
Occidental Otaku: It's implied Sydney is one - she's implied to really want to learn how to be a katana master from Jiro (and calls him sempai), and occasionally fakes a sweet-toothed anime voice when picking up pagers.
 PAYDAY 2 (Video Game) / int_d13eb235
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type
Developer's Foresight
 PAYDAY 2 (Video Game) / int_d24ed873
comment
Developers' Foresight: If a Shield is holding their shield over their head you can jump on them. It is possible to survive dangerous falls this way. Bain has unique reactions to doing some objectives early, such as in Hotline Miami and Boiling Point, where one could find the basement hatch or briefcase early respectively. As such, the objectives that come later are skipped.
 PAYDAY 2 (Video Game) / int_d24ed873
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 PAYDAY 2 (Video Game) / int_d2ea3e4a
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BonusLevel
 PAYDAY 2 (Video Game) / int_d2ea3e4a
comment
Bonus Level: The "Escapes" can be considered this on earlier heists, as they happen close to randomly if the heist is done loud. The Armoured Transport: Train Heist was this until Update #57 changed it to be standalone.
 PAYDAY 2 (Video Game) / int_d2ea3e4a
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 PAYDAY 2 (Video Game) / int_d3d94018
type
Girls with Moustaches
 PAYDAY 2 (Video Game) / int_d3d94018
comment
Played straight again with the Glasses "Masks", especially John Wick. These "masks" consist of a pair of glasses... and nothing else. However you still gotta "mask up" to actually start shooting people. Taken to the extreme with items like The Chef hat or Almir's Beard, as they don't even cover your characters eyes and make them more distinctive if anything, especially if you're wearing the beard as Clover, Sydney, Bonnie, Hila or Joy. Not to mention a number of ordinary hats and caps, the tiara, a bandanna, and the like, none of which conceal any facial features.
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 PAYDAY 2 (Video Game) / int_d40e1a9f
type
Break Out the Museum Piece
 PAYDAY 2 (Video Game) / int_d40e1a9f
comment
Break Out the Museum Piece: A couple pieces of DLC consist of adding older firearms to the game. The Gage Historical Pack adds several World War I and World War II weapons to the game, namely a Mauser C96, a Mosin-Nagant, an MG42, and a Sterling submachine gun. The Wild West pack and then especially the Chivalry pack go even further, the former adding stuff like a Single Action Army and lever-action Winchester, and the latter adding various medieval crossbows and swords. The later free World War II pack also naturally adds a few weapons used during WWII, starting you with push daggers and working your way up to a Luger, an MP40 and an M1 Garand.
 PAYDAY 2 (Video Game) / int_d40e1a9f
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 PAYDAY 2 (Video Game) / int_d45c0b86
type
Refuge in Audacity
 PAYDAY 2 (Video Game) / int_d45c0b86
comment
Refuge in Audacity: Before the introduction of HE shotgun shells and sniper rifles, the most effective way of killing a Bulldozer was to charge in point blank and unload a high rate of fire weapon directly into his faceplate, which would break it and score numerous headshots. This is still a viable strategy, particularly for those players who prefer submachine guns over sniper rifles and shotguns. Light machine guns with decent accuracy and a bipod can work as well, if you can handle staying in one place and letting the Dozer unload back at you. Also, during stealth, detection of players is based solely on whether or not a direct line can be drawn from a guard or civilian's head hitbox to the player's. In certain maps with thick walls, a player can crouch in the corner and look directly down — the character's head will clip through the wall, and the player will go undetected as a guard passes behind him inches away (unless the guard actually bumps into the player). Most easily done on Shadow Raid, in the warehouse stairwell.
 PAYDAY 2 (Video Game) / int_d45c0b86
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PAYDAY 2 (Video Game) / int_d45c0b86
 PAYDAY 2 (Video Game) / int_d5c04240
type
Starts Stealthily, Ends Loudly
 PAYDAY 2 (Video Game) / int_d5c04240
comment
Starts Stealthily, Ends Loudly: Technically possible in any of the stealth-capable heists, but is definitely applied in both Car Shop and Panic Room.
 PAYDAY 2 (Video Game) / int_d5c04240
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PAYDAY 2 (Video Game) / int_d5c04240
 PAYDAY 2 (Video Game) / int_d635e82c
type
Highly-Visible Ninja
 PAYDAY 2 (Video Game) / int_d635e82c
comment
Highly Visible Ninja: Cloakers avert this: most of them will hide around corners, in vents, or even under cars, waiting to ambush any player foolish enough to run through the area blindly. Their uniforms are also similar to a normal SWAT unit, which makes them blend in with regular SWAT teams. Potentially played straight by Ghost players, depending on how heavy you gear up. For instance, it won't matter if you're only wearing a two-piece suit when you have a fifty-calibre sniper rifle slung over your shoulder.
 PAYDAY 2 (Video Game) / int_d635e82c
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PAYDAY 2 (Video Game) / int_d635e82c
 PAYDAY 2 (Video Game) / int_d63af362
type
Dramatic Ammo Depletion
 PAYDAY 2 (Video Game) / int_d63af362
comment
Dramatic Ammo Depletion: In the "Deathwish" trailer, an elite Bulldozer has gunned down 3 of the 4 heisters and was caught in the middle of reloading by Chains. Chains nods and slowly takes aim at the Bulldozer, only to hear that his gun is empty too, before the two race to reload their weapons first.
 PAYDAY 2 (Video Game) / int_d63af362
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PAYDAY 2 (Video Game) / int_d63af362
 PAYDAY 2 (Video Game) / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 PAYDAY 2 (Video Game) / int_d7b34c31
comment
Everyone Calls Him "Barkeep": The Elephantnote He is a Republican US Senator; said party has an elephant as a mascot. and The Dentist. Only Known by Their Nickname: Slowly averted over time. Currently played straight with Dallas (whose use of 'Nathan Steele' is all but stated to be an alias, as he was talking to the FBI), Wolf, Jacket, Houston, and Bodhi. Averted with the full names of six heisters (John Wick, Kelli "Sydney" King, Tom "Rust" Bishop, "Bonnie" McGee, James "Hoxton" Hoxworth, "Dragan" Zubović, August "Duke" Lindenhurst, Ethan and Hila Klein) and the first names of six (Chains, Clover, Sokol, Jiro, Jimmy,and Sangres), and inverted with one (Tony Montana is never referred to by his codename of "Scarface" by the other heisters).
 PAYDAY 2 (Video Game) / int_d7b34c31
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PAYDAY 2 (Video Game) / int_d7b34c31
 PAYDAY 2 (Video Game) / int_d8310fe8
type
Concussion Frags
 PAYDAY 2 (Video Game) / int_d8310fe8
comment
Concussion Frags: Played as straight as possible with the grenades available to the players - the first Gage Weapon Pack DLC added "Frag Grenades" which only damage or kill things within a specific radius, and only stun them within a slightly larger radius but are otherwise completely harmless beyond that. The Hoxton's Housewarming Party a few years later then added "Concussion Grenades" which are a player-usable version of the infamously-annoying flashbangs.
 PAYDAY 2 (Video Game) / int_d8310fe8
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PAYDAY 2 (Video Game) / int_d8310fe8
 PAYDAY 2 (Video Game) / int_d94f81a
type
The Sneaky Guy
 PAYDAY 2 (Video Game) / int_d94f81a
comment
The Ghost (Houston) focuses on stealth, and comes with a jammer to block alarms and electronics, and can pick locks much faster. Also comes with dexterity upgrades, luck bonuses (such as higher unlock chances and a random self-revive ability) and can crack safes. The Ghost's weapons of choice are anything that can be suppressed.
 PAYDAY 2 (Video Game) / int_d94f81a
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PAYDAY 2 (Video Game) / int_d94f81a
 PAYDAY 2 (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 PAYDAY 2 (Video Game) / int_d99a228f
comment
Mallcrasher has a similar version, thanks to the fact that it's not officially possible to stealth, but can be done that way with luck and skill. The skylight near the back breaks so Bile can extract the gang, which any untied civilians will dutifully ignore. Part of this strategy also involves shooting out signs above the various stores, which, unlike almost any other breakable object hanging from a wall or ceiling (like the chandeliers), no one will notice.
 PAYDAY 2 (Video Game) / int_d99a228f
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PAYDAY 2 (Video Game) / int_d99a228f
 PAYDAY 2 (Video Game) / int_da19c62a
type
Leave No Survivors
 PAYDAY 2 (Video Game) / int_da19c62a
comment
Leave No Survivors: A common tactic in smaller stealth runs, usually the H&T Banks, the jewelry stores, and especially the Car Shop. Better to pay the cleaner costs than fail stealth and usually the mission outright, after all.
 PAYDAY 2 (Video Game) / int_da19c62a
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PAYDAY 2 (Video Game) / int_da19c62a
 PAYDAY 2 (Video Game) / int_da1c64ef
type
Lethal Joke Item
 PAYDAY 2 (Video Game) / int_da1c64ef
comment
Lethal Joke Item: The Freedom Spear is a melee weapon that is in the form of an American flag on a pole. Jabbing the pointy end at enemies looks and sounds ridiculous until you charge up the thrust and unleash it; the spear has the most charge up damage out of all melee weapons (beating out more practical lethal weapons like a fire axe and a hammer), and also has great reach. The weapon's only downside is needing 4 seconds of wind up before you can maximize its damage, and a long delay between thrusting the weapon and actually dealing the damage. Another joke weapon is a wad of money, which deals practically minimal damage but has a ridiculously high knockdown stat. Players can spam attacks with the money wad to permanently stunlock enemies, which can buy you some time on stealth runs if you need to neutralize a guard but don't have any pagers left.
 PAYDAY 2 (Video Game) / int_da1c64ef
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PAYDAY 2 (Video Game) / int_da1c64ef
 PAYDAY 2 (Video Game) / int_db08a39d
type
Animesque
 PAYDAY 2 (Video Game) / int_db08a39d
comment
Animesque: Parodied with the Kawaii mask and its Mega variant, which turn your murderous criminal into a murderous pink-haired moeblob.
 PAYDAY 2 (Video Game) / int_db08a39d
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1.0
 PAYDAY 2 (Video Game) / int_db08a39d
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PAYDAY 2 (Video Game) / int_db08a39d
 PAYDAY 2 (Video Game) / int_dca03b6b
type
More Criminals Than Targets
 PAYDAY 2 (Video Game) / int_dca03b6b
comment
More Criminals Than Targets: Inverted. The amount of law enforcement thrown at you seems to exceed the city's population.
 PAYDAY 2 (Video Game) / int_dca03b6b
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PAYDAY 2 (Video Game) / int_dca03b6b
 PAYDAY 2 (Video Game) / int_de0df7a0
type
Stock Scream
 PAYDAY 2 (Video Game) / int_de0df7a0
comment
Stock Scream: In the web series, episode 2, the Wilhelm scream can be heard when Dallas and Wolf dispatch a random cop.
 PAYDAY 2 (Video Game) / int_de0df7a0
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PAYDAY 2 (Video Game) / int_de0df7a0
 PAYDAY 2 (Video Game) / int_df4b69d6
type
Uncomfortable Elevator Moment
 PAYDAY 2 (Video Game) / int_df4b69d6
comment
Uncomfortable Elevator Moment: Played with in the "Beneath The Mountain" Heist. A third of the way through the heist, your crew gets into an airlock, and you're stuck in an airlock for a good twenty seconds, and you're put in an awkward situation where nobody in the crew can really do anything while inside said airlock asides from stock up on ammo and patch up wounds and wait for the second airlock door to open. Bear in mind that there are SWAT teams on both sides of the airlock doors, so standing in the middle of a Loud heist doing absolutely nothing is a very strange thing to endure...
 PAYDAY 2 (Video Game) / int_df4b69d6
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PAYDAY 2 (Video Game) / int_df4b69d6
 PAYDAY 2 (Video Game) / int_df858e81
type
Shoot the Medic First
 PAYDAY 2 (Video Game) / int_df858e81
comment
Shoot the Medic First: A major update near the end of 2016 introduced the Medic special enemy. As his ability is healing nearby enemies and turning mooks (or even highly dangerous special enemies) into bullet sponges, he becomes a high-priority target when present. Before him was Captain Winters, who is arguably a more fitting instance of this trope than the Medic - whereas the Medic's healing is limited to a single person at a time, is easy to counter (particularly on the lower difficulties the Medic spawns in, where you can just shoot the target in the head again), has a short but noticeable cooldown, and leaves the Medic vulnerable as he plays out an animation of healing someone, Winters gives passive buffs to the defense of everyone around him just by being there, and on top of that makes assault waves never-ending until he and his cadre of Shields are cut through and forced to retreat.
 PAYDAY 2 (Video Game) / int_df858e81
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PAYDAY 2 (Video Game) / int_df858e81
 PAYDAY 2 (Video Game) / int_e034faef
type
Limited Animation
 PAYDAY 2 (Video Game) / int_e034faef
comment
Limited Animation: Both the player characters and the cops and SWAT units share the same animations for moving and melee attacks. Even civilians reviving the player via Stockholm Syndrome skill use the same syringe revive animation that the team AI uses. Word of God says that keeping animations limited helps save on time and development costs since the game doesn't exactly need unique animations for an NPC that will probably get killed as soon as he appears.
 PAYDAY 2 (Video Game) / int_e034faef
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PAYDAY 2 (Video Game) / int_e034faef
 PAYDAY 2 (Video Game) / int_e08f3fed
type
Chair Reveal
 PAYDAY 2 (Video Game) / int_e08f3fed
comment
Chair Reveal: The Bulldozer that appears in the security room on Day 1 of the "Hoxton Breakout" heist has a random chance of revealing themselves in this way.
 PAYDAY 2 (Video Game) / int_e08f3fed
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PAYDAY 2 (Video Game) / int_e08f3fed
 PAYDAY 2 (Video Game) / int_e303d198
type
Whole-Plot Reference
 PAYDAY 2 (Video Game) / int_e303d198
comment
Whole Plot Reference: Without spoilers, The Reservoir Dogs Heist is pretty much this, down to the days being reversed to mimic Tarantino's storytelling style.
 PAYDAY 2 (Video Game) / int_e303d198
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PAYDAY 2 (Video Game) / int_e303d198
 PAYDAY 2 (Video Game) / int_e34ada78
type
Authority Equals Asskicking
 PAYDAY 2 (Video Game) / int_e34ada78
comment
Authority Equals Asskicking: Major kingpin-type enemies appear as assassination targets in several of the missions (examples include the Commissar, the Rat/ Hector, the Biker Leader, Chavez, and Ernesto Sosa). They have very high boss-level health, with the Biker Leader and Ernesto Sosa being especially tough, and on higher difficulties can take as much damage as a Bulldozer. However, unlike the Bulldozer they lack Contractual Boss Immunity and can be taken out very quickly with a number of different exploits.
 PAYDAY 2 (Video Game) / int_e34ada78
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PAYDAY 2 (Video Game) / int_e34ada78
 PAYDAY 2 (Video Game) / int_e4dfe2c5
type
DemonicSpider
 PAYDAY 2 (Video Game) / int_e4dfe2c5
comment
The long-awaited Cloakers rest some weight on the wall, as well. Occasionally, after downing one of your crew, he'll say "I know, I know... I'm late."note  Cloakers were removed during the beta because of a Game-Breaking Bug they caused, which was finally rectified as of patch 23. With OVERKILL's sense of humor, it's likely a gentle rib at the players and the unit's in-universe exasperation.
 PAYDAY 2 (Video Game) / int_e4dfe2c5
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PAYDAY 2 (Video Game) / int_e4dfe2c5
 PAYDAY 2 (Video Game) / int_e4e86215
type
Fake Difficulty
 PAYDAY 2 (Video Game) / int_e4e86215
comment
If that isn't bad enough, do note that several random factors can sabotage the mission. Not only do passing civilians frequently spawn into the map, but even cops can sometimes walk past and sound the alarm; even one of the portable toilets out back can randomly open, resulting in a bank guard wandering in from the back without warning. Throw in things like, for example, how a blackmailer can call and demand you throw a cash bag over a fence or he calls the cops, and you've got some unleaded Fake Difficulty. Finally, the vault is almost always secured by motion-sensing lasers, so it only takes one person on the team not knowing about them to rush in and ruin the stealth in the mission's final moments. Plus, the lasers move in a semi-random pattern, taking massive amounts of either luck or pattern-observation to get through the door safely. Repeatedly, since there is no way to disable them even once inside.
 PAYDAY 2 (Video Game) / int_e4e86215
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PAYDAY 2 (Video Game) / int_e4e86215
 PAYDAY 2 (Video Game) / int_e5421161
type
Expy
 PAYDAY 2 (Video Game) / int_e5421161
comment
Expy: Like the first game, PAYDAY 2 is a Spiritual Successor to the Left 4 Dead series, and holds similar special enemies. Specifically: a suicide-rushing instant downer (Cloaker/Charger, Hunter & Witch); a stunner (Taser/Smoker & Jockey); a distant glass cannon (Sniper/Spitter); and a devastating giant (Bulldozer/Tank). The Shield is a sort-of counterpart to the 'uncommon' infected Riot Police from the last campaign of Left 4 Dead 2, who are only vulnerable from the back. In a meta sense, the game itself is also a counterpart to Left 4 Dead 2 as the developers have gradually ported over all the heists from its predecessor - ironically enough, leaving the Left 4 Dead crossover heist for last.
 PAYDAY 2 (Video Game) / int_e5421161
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PAYDAY 2 (Video Game) / int_e5421161
 PAYDAY 2 (Video Game) / int_e545e190
type
Nerf
 PAYDAY 2 (Video Game) / int_e545e190
comment
Also applies to playstyles, as updates have been known to nerf entire loadouts. Of course, due to the frequent updates mentioned above, a single update can even leave you nerfed by overpowering another, making you obsolete by comparison.
 PAYDAY 2 (Video Game) / int_e545e190
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PAYDAY 2 (Video Game) / int_e545e190
 PAYDAY 2 (Video Game) / int_e5b75009
type
"Psycho" Strings
 PAYDAY 2 (Video Game) / int_e5b75009
comment
"Psycho" Strings: These play while you have a Psycho Knife melee attack fully charged.
 PAYDAY 2 (Video Game) / int_e5b75009
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PAYDAY 2 (Video Game) / int_e5b75009
 PAYDAY 2 (Video Game) / int_e6291d05
type
Percussive Maintenance
 PAYDAY 2 (Video Game) / int_e6291d05
comment
Technician's drill upgrades. It is uninteresting and passive, but upgrading all of his drill perks earns you much faster, silent drills that can even self repair every other time they jam (and rarely be whacked back into commission), cutting chunks off heist times.
 PAYDAY 2 (Video Game) / int_e6291d05
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PAYDAY 2 (Video Game) / int_e6291d05
 PAYDAY 2 (Video Game) / int_e6630c8b
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GameplayAndStoryIntegration
 PAYDAY 2 (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: The side-jobs feature added during the spring-break event typically adds a small flavor blurb to the daily and weekly achievement, serving as an in-universe justification for various odd, difficult, or inane achievements the crew can accomplish. Why bother collecting that rare hockey poster? The Elephant is an avid sports enthusiast. Why go through a mission never touching the ground? The Dentist wants to test your abilities before he's sure you're ready for his next scheme.
 PAYDAY 2 (Video Game) / int_e6630c8b
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PAYDAY 2 (Video Game) / int_e6630c8b
 PAYDAY 2 (Video Game) / int_e8804a1d
type
Bishōnen Line
 PAYDAY 2 (Video Game) / int_e8804a1d
comment
Bishōnen Line: The One Down Skull mask compared to the previous difficulty achievement reward masks.
 PAYDAY 2 (Video Game) / int_e8804a1d
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PAYDAY 2 (Video Game) / int_e8804a1d
 PAYDAY 2 (Video Game) / int_e9f517e1
type
Artistic License – Geography
 PAYDAY 2 (Video Game) / int_e9f517e1
comment
Artistic License – Geography: The Counterfeit heist is supposedly set in Pensacola, Florida, right by the beach, with Pensacola PD responding, and tall, thin palm trees. There are numerous problems with this. Any house that close to the beach in Pensacola is on stilts and wouldn't have a basement due to the potential to flood during hurricanes, which is the same reason a thicker, shorter species of palm tree grows there. And the Pensacola Police Department has a very limited jurisdiction; the Payday gang would mostly fight Gulf Breeze Police or Escambia County Sheriffs. Also, there would be sand everywhere.
 PAYDAY 2 (Video Game) / int_e9f517e1
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PAYDAY 2 (Video Game) / int_e9f517e1
 PAYDAY 2 (Video Game) / int_ea480f92
type
Simple, yet Awesome
 PAYDAY 2 (Video Game) / int_ea480f92
comment
The CAR-4, for those who don't consider it Simple, yet Awesome. It is a highly versatile all-rounder assault rifle with a good blend of accuracy, power and stability - though the fire rate could be higher. It is available at level 4 and easily affordable at $95,000. It can be fitted with a lot of different mods though still performs well without many of them, has clear iron sights, and it can achieve a good concealment value so stealthy builds can get use out of it.
 PAYDAY 2 (Video Game) / int_ea480f92
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PAYDAY 2 (Video Game) / int_ea480f92
 PAYDAY 2 (Video Game) / int_eb7c34cf
type
Crossover
 PAYDAY 2 (Video Game) / int_eb7c34cf
comment
Crossover: Quite a few: The GO Bank heist is a replica of a bank level from Counter-Strike: Global Offensive. The terrorists that play on that map are called "the professionals", who also wear suits and sunglasses, much like the Payday crew does. The Hotline Miami heist is inspired by Hotline Miami,with a 2 day heists that has Hotline Miami-inspired layouts and designs, along with the games first boss battle. Jacket, the protagonist of the first game, was also added as a playable character for players who owned the special edition of Hotline Miami 2: Wrong Number. There are also four animal masks (plus four more for owners of Hotline Miami) based on the game. As of Update 41, John Wick is a playable character. We're thinkin' He's Back!. The Alesso Heist takes places during one of the Swedish DJ's own concerts, who himself composed a song just for this heist that can be heard throughout the duration of it. The Point Break reboot crossed over in the vein of John Wick - in that Reboot!Bodhi is now a playable character. In 2016, the game got a heist based off of Goat Simulator of all things. Indeed, the loot that you're recovering in this heist is goats![[note]]specifically to recover cocaine hidden inside their rectums And they're in some potentially strange spots as well. To hype up Hardcore Henry, Jimmy from the film was added as a playable characternote unlike Wick, Bodhi and Scarface, Jimmy is actually voiced by Sharlto Copley, his actor in the film, as well as adding two heists; one loud heist set in a snowy Russian compound, and a stealth heist set in a hidden Murkywater trainyard, as well as a trailer for the game made by the film's director. On December 2016, we can now add Scarface (1983) to the list, as the game adds Tony Montana as a playable character, and a new heist taking place at Tony's mansion. This crossover only exists to promote a remake of a film that hasn't even begun filming yet! Ethan and Hila from h3h3productions joined the crew in November 2017. Reservoir Dogs got a crossover... for what appears to be no apparent reason. It follows the events of the film, in that you start off at the end of a jewelery heist gone wrong, and end the heist at the start of the jewelery heist, similar to its videogame adaptation and the actual film.
 PAYDAY 2 (Video Game) / int_eb7c34cf
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PAYDAY 2 (Video Game) / int_eb7c34cf
 PAYDAY 2 (Video Game) / int_eb7d0d71
type
Quirky Bard
 PAYDAY 2 (Video Game) / int_eb7d0d71
comment
Quirky Bard: A player investing into Sentry Guns was once considered this. A single unmodified sentry doesn't do much good, but when upgraded sufficiently, they can really help in missions on the go such as Day 1 of Firestarter. Sadly it takes a LOT of points to do so, which people would prefer to invest in C4 instead. They got a new lease on life with the advent of a new Technician skill (named, appropriately enough, "Jack of All Trades") that allows for carrying C4 and sentries, even if this still costs a lot of points and causes a lot of false flags for cheating. With the skill tree revamp, sentries got even better; the highest-tier skill allows you to deploy four sentries at once while still carrying a second deployablenote  or six at once; there are two types of sentries, and you can choose one type for primary and the other for secondary deployable and no longer be falsely accused of cheating. Even better, if you purchase the "More to Deploy" Gage Bonus on a crime spree, you can carry six turrets and a second deployable; if you invest your points properly, you can carry two fully loaded bags of ammo to help keep the turrets fed. note Or theoretically you could carry nine turrets, but your buddies had better bring a boatload of ammo or they're all going to run dry pretty quickly.
 PAYDAY 2 (Video Game) / int_eb7d0d71
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PAYDAY 2 (Video Game) / int_eb7d0d71
 PAYDAY 2 (Video Game) / int_ebee7b3a
type
Parking Garage
 PAYDAY 2 (Video Game) / int_ebee7b3a
comment
Parking Garage One of the possible Escape segments begins in one. The second half of both the Hoxton Breakout trailer and Day 1 of the Hoxton Breakout heist take place in a parking garage. The truck holding Hoxton is forced to make a detour through a parking garage, tailed by SWAT, when its forward progress is halted by security bollards. A firefight ensues as the crew (Dallas and Wolf in the trailer, all members in the heist proper) searches for a security room, to lower the bollards and continue the escape.
 PAYDAY 2 (Video Game) / int_ebee7b3a
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PAYDAY 2 (Video Game) / int_ebee7b3a
 PAYDAY 2 (Video Game) / int_ec02c97e
type
Defied Trope
 PAYDAY 2 (Video Game) / int_ec02c97e
comment
Defied by the Anarchist perk deck, which turns even a two-piece suit into a human tank suit, though at the cost that your health underneath that is reduced by slightly more than half. The idea is that, so long as you keep killing enemies, the armor bar and health bar won't budge all that often.
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Naïve Newcomer
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Naïve Newcomer: In a way, Commissioner Garrett. He's a legendary police commissioner, famous for taking down entire mafias and genuinely is the impressive strategist that the SWAT team desperately needs, but he's oblivious to the scale of corruption in his own partners and is only mildly suspicious of PMC's like Murkywater (he suspects them of transporting illegal contraband since they won't even say there was a theft, but definitely has no clue about the stolen nuclear warheads).
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One-Steve Limit
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One Steve Limit: Played straight, mostly, for the player characters. You may play any player character, unless somebody else is playing it in your game. Whomever joins a lobby first with a character gets priority (it should be obvious that the host automatically gets his or her first choice). An update allow you to select a series of four characters in descending order of preference. When you join a lobby, the game will run through your list until it finds a character not already being used. If you select characters for all four, you're guaranteed to play as one of them, even if it ends up being your fourth choice because all three other players who joined first managed to take all your other preferred characters. Between Payday: The Heist and Payday 2, Hoxton was put in prison and his place taken by Dallas's brother, who picked up the Hoxton name and mask. However, the studio held an event and added a Hoxton Breakout map where they added old Hoxton back into the game and changed the names around, old Hoxton taking his name back and new Hoxton being renamed to "Houston". During the breakout, old Hoxton makes a point to tell new Hoxton to change his name to Houston, because he's "got a fucking problem". Inverted and Played for Laughs: Not only can you play old Hoxton in Hoxton Breakout while the NPC Hoxton is present, but there's a special side job called "Spacetime Paradox" that rewards you for doing just that.
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Sequel Difficulty Spike
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Sequel Difficulty Spike: Zigzagged. In Payday: The Heist, special enemies used to be a much bigger deal. Cloakers were silent and Bulldozers were downright terrifying to see charging towards you. Many players trying out Payday: The Heist to see how the original game stacks up to Payday 2 will certainly be caught off guard by the difficulty. However, flipping the switch to harder difficulties like Death Wish or Death Sentence, enemies do a lot of damage compared to damage done in the first game, you can suffer knockback from enemy gunfire, enemies are more durable this time around, and you have fewer chances to stay alive if you go down multiple times. Cops can also steal your loot bag if you are not watching it. And then there's the One Down modifier...
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Anti-Grinding
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Anti-Grinding: PAYDAY 2 discourages players who try to grind for EXP and cash by having heists you completed show up less frequently, forcing you to play other heists instead of playing the same one over and over again. The game also had a level limit penalty by reducing EXP gained on heists that are above your level, but it was changed to have the EXP gained be scaled to your level. The game's early single day heists note Variants on Bank Heist, Diamond Store, Framing Frame Day 1, Four Stores, Jewellery Store, the Transport heists (except Train), Ukrainian Job, Rats, and Nightclub include an escape sequence if you finish them loud instead of in stealth, forcing you to secure your loot and to not farm a level over and over. The chance of an escape generally seems to be linked to the total completion time. If you take more than a certain amount of time to complete a heist, then you probably won't get an escape sequence even if you do the job loud. The booster system also discourages grinding the same levels by reducing your EXP gains while boosting gains for playing levels you haven't been playing. It was possible to have a 100% penalty, but that was only if you did nothing BUT play one specific job over and over. Patch 35 tweaked the boosting system by limiting it to 15% max while making penalties capping out to only 30% so that players aren't punished too heavily if they want to play specific heists multiple times. Players gain more experience for retrieving more loot bags from a job rather than just more money, meaning that to get the maximum rewards, players will need to play the job as skilfully as possible rather than finishing their objectives as quickly as possible and sprinting to the exit with one or no bags. Alternatively this means that players can do the Rats, Cook Off, Santa's Workshop, and White Xmas jobs for hours on end if they're well prepared, as it's possible to receive well over a thousand loot bags for these jobs, which in turn means it's possible to level up far more than intended. Previously, doing missions in Stealth would often grant a stealth bonus, which boosts the next contract's EXP bonus by a certain percentage. This led to many people doing missions only in stealth because not only is it easier to complete objectives, but you get more experience for it in the long run. The experience system revamp instead made it so that, while you still get a multiplier for your next heist after completing one in stealth, you also get more experience now if you do a heist loud, to encourage players to continue with a heist if it goes south instead of grinding the same stealth missions over and over again and restarting every time the alarm sounds, just for the bonus EXP.
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IncrediblyLamePun
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Incredibly Lame Pun: One of the enemies may occasionally quip that the players "sure ain't clowning around."
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SWAT Team
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The Heat Street remake doesn't flood the first set of streets with large waves of cops like in the original, and instead has pre-positioned cops and SWATs waiting for you to pass by. One of the easiest ways of beating the first portion of the heist on Mayhem or below is to simply ''run as fast as possible'' to Matt's crashed van, ignoring the litany of cops shooting at you, as it's not worth the time dealing with them, and subsequently getting stuck in the first assault wave in the street with little cover. Armor builds make this difficult to do, but dodge/ anarchist builds should be fine.
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Violent Glaswegian
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comment
Violent Glaswegian: Bonnie. Considering that her signature melee weapon is a whiskey bottle, you could almost consider her a white, two-eyed, female version of The Demoman, moreso if you have a grenade launcher like the China Puff, since it's basically just the Loch-N-Load from Team Fortress 2 with an extra round in the mag.
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All Your Base Are Belong to Us
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All Your Base Are Belong to Us: A player-initiated version. The second day of the Hoxton Breakout heist has the Payday Gang invade and occupy the FBI's headquarters long enough to steal some top secret information about Hoxton and the man who sold him out. In "Safe House Raid", your safe house, gets uh, raided by the police, who have no idea the "simple drug bust" they're performing is on the Payday gang. You have to defend the money while they're assaulting your gaffe.
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Product Placement
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Product Placement: The entire Alesso Heist DLC is a vehicle for the Swedish music producer of the same name. The group infiltrates a concert Alesso is holding to steal from vaults that are coincidentally in the arena (full of real cash as a sign of the safe manufacturer's confidence in their design), and Bain doesn't hesitate to mention how big a deal Alesso is at the start of the heist. John Wick, Point Break, Hotline Miami, Goat Simulator, Hardcore Henry, Scarface (1983) and Reservoir Dogs have tie-ins to the game. Usually, whenever each tie-in is released, there's a trailer to go with it, as well as serving as the games' start-up intro. Clover mentions The Walking Dead several times. She was added around the same time Overkill announced they were developing a shooter based on said series. A cheeky one - Rust, played by Ron Perlman, makes sure to mention Hellboy several times whenever he answers a pager. DLC added in late 2017 adds Youtube personalities Ethan and Hila of h3h3productions as a pair of heisters.
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Stone Wall
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Stone Wall: You can convert any cop you take hostage to fight for you if you have the Joker skill. While your new cop buddy won't be killing too many of his former friends on his own, with the additoinal skill Partners In Crime, he gains a whopping 45% damage resistance. With the Aced version, he gains an additional 54% damage resistance, totalling 99%. With this in mind, he can tank pretty much anything the game throws at him, making him an excelent bullet sponge. He's also immune to the shocks form a Taser and the instant down kicks of a Cloaker.
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But Wait, There's More!
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Throwing money away from a bridge or a shipyard gives you a thought what an "off-shore" account would be. Do you know there is also an achievement for this?
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Handy Cuffs
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Handy Cuffs: Once again, security guards can cuff you if you approach them too closely. In return, intimidating cops allows you to force them to cuff themselves, at which point they essentially become either another hostage or, with the right skill, an extra ally. Cuff Cloakers on Holdout and Crime Spree cuff you instead of downing you. The former is needed as the close quarters nature of the game mode would make regular Cloakers too OP, and the latter is a modifier for crime spree.
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Camera Spoofing
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Camera Spoofing: The Camera Loop ability allows the player to render a camera useless without breaking it this way for 25 seconds.
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Video Game Cruelty Potential
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Video Game Cruelty Potential: You can kill innocent civilians for no reason as they try to run away from you or call the police, or even tie them up, and then kill them. The hostage with a bomb tied to him in the Hotline Miami heist can be blown up with gunfire before or after saving him and killing him has no effect on the game at all. In some stealth runs, it's encouraged - shooting a civilian about to run and call the cops, or see the entire bank taken hostage, and taking the $3,000 or so penalty is a drop in the ocean, compared to the $6,000,000+ payout. Impatient players can also quickly wipe out an entire bank to find the manager and his keycard. It doesn't help that the game still considers a mission "Stealthed" as long as the alarm isn't raised, and the quickest and easiest way to do this is to drop an ECM and murder every living thing on the map. Taken Up to Eleven with the BBQ Pack, where one can incinerate civilians. Combined with Disproportionate Retribution in the Counterfeit Heist, where you can murder Mitchel, Wilson and all of their friends and families just because you want to steal their money printer.
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Fashion-Victim Villain
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Fashion-Victim Villain: Invoked Trope by some players. Try to get in public lobbies and count the number of players whose choice of masks are Santa Claus masks made of circuit boards, candy pink Santa Claus mask with a mustard yellow radiation sign over it, Frankenstein Monsters made of couch leather, and other similarly ridiculous masks.
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RandomDrops
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Random Drops: A card game (the eponymous Payday) occurs after a successful heist. Want a weapon mod? A new mask? Mask materials? You have to get lucky and hope the game gives you something you need! Fortunately there is a formula: the Payday won't drop a weapon mod if you already have two of that item in storage (not equipped).
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Random Event
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Random Event: Not as prevalent as the first game, but random events do exist, such as specific doors appearing/not appearing and loot locations. There's also a random chance that one or two players in the beginning of an escape sequence will automatically start the level incapacitated due to the van crashing. Taken to ridiculous levels with GO Bank, where stealth runs live and die on random events. These events can include an armored car with additional guards outside, additional guards with pagers spawning to check on the building, police officers that will do the same but cause an alert if they die, to someone demanding a bag of money or he'll call the police. On the plus side, another random event is that the vault starts out open.
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Running Gag
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Running Gag: Many of the optional safes and deposit boxes would have nothing but a partially eaten cheese toast sandwich. The toast came back in a massive pile in one of the large safes during the Halloween event and the toast was quietly removed from the game. Big Bank brought the toast back for the safe in the manager's office and one of the news feeds in the level shows sales of Cheese Toast Inc. had a rise in stocks. After the addition of the new safehouse with Hoxton's Housewarming Party, one of the trophies you can get for the safehouse is a partially-eaten cheese toast sandwich, unlocked for finding the partially-eaten cheese toast sandwich in the manager's safe in Big Bank - the name of which, "It's Not Even Fresh..." alluding to the ridiculousness. To say nothing of the rare giant "Almir's Toast" in the Xmas Heist. It's one of the heaviest items able to be carried (on par with the fusion engines from Big Oil), and its value is on par with a turret part from the Train Heist, something like ten times as much as any of the coke bags you spend most of your time .
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The Power of Friendship
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comment
The Power of Friendship: The Mastermind's Inspire skill has the user yell various versions of the encouraging "GO GO GO!" at another player to give them a temporary speed boost. Acing the skills also lets the player revive a downed friend by yelling at them with some words of encouragement (or swears).
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Department of Redundancy Department
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Department of Redundancy Department: Since some masks have the definite article in their names, the achievements that unlock them can read like "Unlocks the "The Gas Mask" mask."
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Video Game Cruelty Punishment
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comment
Video Game Cruelty Punishment: Having an itchy trigger finger around civilians not only instantly saps your spending cash as a penalty, but also causes you to have a higher chance of being forced to do an escape sequence after the heist. Thankfully, this is balanced out by making the Civilian AI much easier to handle: they stay on the ground longer after being yelled at, and can be Bound and Gagged with cable ties for a Non-Lethal K.O.. Played straight with a certain Crime Spree modifier that limits how many civilians may be killed before the alarm sounds.
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Brick Joke
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comment
Brick Joke: In the Hoxton Breakout heist, Bain complains (after using the parking ticket to open the exit) that $7 for parking is robbery. In the Alesso Heist, a similar parking ticket machine shows up in the garage and you can blow up with C4, earning you an achievement for getting your $7 back.
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Critical Hit Class
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Critical Hit Class: The Ghost is the only skill set that can unlock the ability to crit.
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Attack! Attack! Attack!
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The Fugitive: Is extremely aggressive. Gains bonuses after being revived and can engage in melee combat more effectively when at low health. Given the lack of durability-increasing skills and any upgraded deployable, is frequently combined with another tree (usually Ghost). Prefers pistols, both single and dual-wielded.
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Shown Their Work
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comment
Shown Their Work: Gold is extremely heavy and can't be tossed very far due to its weight, which is exactly how real life gold acts. It stands out because when carrying other forms of loot such as jewelry or drugs, the crew can throw them a decent distance, sometimes jump and run. When carrying gold, you can't run or jump more than two inches and you walk slower. Likewise, you also get to carry engine parts at one point and you move even slower with them on your back than gold does while jumping is restricted to just an inch high. The landscape of Washington D.C. isn't perfect, but it looks close enough to its real life counterpart. The Harvest and Trustee bank also looks very similar to what a typical small branch bank looks like in real life. Crossed with The Coconut Effect, the developers know exactly how to attack with the K.L.A.S. shovel, but they also know how players would want to attack with it and used that instead. The description points this out. In adding John Wick, they mention that he has a background in boxing. In the films, John uses the Center-Axis Relock style of close-quarters shooting, which utilizes a boxing stance. Inflated magazine sizes throughout the game notwithstanding, the devs understand that the number of shells a tube-fed shotgun can hold is dependent on the length of that tube - as such, some shotguns with different barrel lengths that also change the length of the tube, like the M1014 and Raven, will increase or decrease their total mag capacity appropriate to which barrel length you have attached. The reloading animation for the RPG-7 accurately includes the character cocking the hammer after inserting a new rocket, a detail that almost no other game to feature the RPG-7 shows.
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Perpetual Beta
 PAYDAY 2 (Video Game) / int_ffd41689
comment
Perpetual Beta: On release, the game was riddled with bugs that required a few hasty patches. This is an ongoing problem, however, as while the game keeps getting content, and has improved over several updates, they still come with a Game-Breaking Bug or two every now and then. Also applies to playstyles, as updates have been known to nerf entire loadouts. Of course, due to the frequent updates mentioned above, a single update can even leave you nerfed by overpowering another, making you obsolete by comparison.
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PAYDAY 2 (Video Game)

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hasFeature
Anachronic Order / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Ancient Conspiracy / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
And All I Got Was This Lousy T-Shirt / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
And Some Other Stuff / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Approval of God / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Armed Blag / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Armor-Piercing Attack / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Ascended Glitch / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Asteroids Monster / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Auto-Revive / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Back for the Dead / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Bad Santa / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Balkan Bastard / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Bandit Mook / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Bank Robbery / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Batman Grabs a Gun / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Black Republican / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Blatant Item Placement / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Blinded by the Light / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Bling-Bling-BANG! / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Body Armor as Hit Points / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Booze-Based Buff / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Borrowed Biometric Bypass / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Bottomless Magazines / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Bouncer / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Brand X / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Break the Badass / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Briefcase Full of Money / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Bulletproof Vest / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Bullet Time / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Butter Face / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Cacophony Cover-Up / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Camera Spoofing / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Caper Crew / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Cargo Concealment Caper / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Casino Park / int_87421d2b
 PAYDAY 2 (Video Game)
hasFeature
Cast from Money / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Cast the Expert / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Casual-Competitive Conflict / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Celebrity Voice Actor / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Chain Pain / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Charged Attack / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Check-Point Starvation / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Christmas Episode / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Clandestine Chemist / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Class and Level System / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Code Silver / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Combat Resuscitation / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Commissar Cap / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Concealing Canvas / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Consequence Combo / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Conspicuous Gloves / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Cool, but Inefficient / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Cool Code of Source / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Cool Mask / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Corrupt Politician / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Country Matters / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Creative Differences / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Critical Status Buff / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Cut Lex Luthor a Check / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Cut Phone Lines / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Dartboard of Hate / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Dead Drop / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Dear Negative Reader / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Death Dealer / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Desperation Attack / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Destroy the Security Camera / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Destruction Equals Off-Switch / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Dodge the Bullet / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Double Caper / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Double Unlock / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Downloadable Content / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Dramatic Ammo Depletion / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Driving into a Truck / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Drop-In-Drop-Out Multiplayer / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Dualvertisement / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Dutch Angle / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Early Game Hell / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Easy Level Trick / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Easy-Mode Mockery / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Effortless Achievement / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Election Day Episode / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Elective Mute / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Elevator Failure / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
11th-Hour Ranger / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Elvis Impersonator / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Embarrassing Password / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Empty Levels / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Enemy Exchange Program / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Escort Mission / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Everything Fades / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Evil Cripple / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Exact Progress Bar / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Executive Suite Fight / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
FBI Agent / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Fackler Scale of FPS Realism / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Fake Static / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Faking and Entering / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Fast-Roping / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Fell Off the Back of a Truck / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Flames of Love / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Flechette Storm / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
For Inconvenience, Press "1" / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Forklift Fu / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Freak Out / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Funny Spoon / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
GIS Syndrome / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Game of The Year Edition / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Gameplay Derailment / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Gem-Encrusted / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Gendered Outfit / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Girls with Moustaches / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Go-to Alias / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Golden Ending / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Government Conspiracy / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Gratuitous Japanese / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Gratuitous Mariachi Band / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Grenade Launcher / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Grievous Bottley Harm / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Guard Stations Terminally Unattended / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Guest Fighter / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Gun Twirling / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Handguns / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Hard Mode Mooks / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Harder Than Hard / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Healing Potion / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Heavily Armored Mook / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Hey, Wait! / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Holiday Mode / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Hollywood Density / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Hollywood Giftwrap / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Hollywood Silencer / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Hostage Spirit-Link / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
I Am the Noun / int_4ed5114b
 PAYDAY 2 (Video Game)
hasFeature
I Call It "Vera" / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
ISO-Standard Urban Groceries / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
I Surrender, Suckers / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Impeded Communication / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
In Medias Res / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Information Wants to Be Free / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Insistent Terminology / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Instakill Mook / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Instant Emergency Response / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Item Farming / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
It's All My Fault / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
It's Not Supposed to Win Oscars / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Iwo Jima Pose / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Joke Item / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Justified Tutorial / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Kleptomaniac Hero / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Knockout Gas / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Laser Sight / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Laxative Prank / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Life Drain / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Life Imitates Art / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Load-Bearing Boss / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Locomotive Level / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Loot Boxes / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Loud of War / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Lumber Mill Mayhem / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Lying Creator / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Macro Zone / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Marathon Level / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Master of Unlocking / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Meme Acknowledgment / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Mercy Invincibility / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Mercy Rewarded / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Micro-Transactions / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Military Alphabet / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Missing Mission Control / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Molotov Cocktail / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Money Mauling / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Money Slap / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Money to Burn / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Mook Commander / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Mook Medic / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Multiplayer Difficulty Spike / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Musical Gameplay / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Named Weapons / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Newbie Boom / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
No Party Given / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
No Swastikas / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Noob Bridge / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Not on the List / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Nuclear Weapons Taboo / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Official Fan-Submitted Content / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
One-Hit Polykill / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Only in It for the Money / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Optional Stealth / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Orchestra Hit Techno Battle / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Pac-Man Fever / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Pacifist Run / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Parking Garage / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Patrolling Mook / int_58a0656b
 Pay Day 2
seeAlso
PAYDAY 2 (Video Game)
 PAYDAY 2 (Video Game)
hasFeature
Percussive Maintenance / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Perpetual Beta / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Phone-Trace Race / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Pistol-Whipping / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Place Worse Than Death / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Plague Doctor / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Plato Is a Moron / int_87421d2b
 PAYDAY 2 (Video Game)
hasFeature
Player-Exclusive Mechanic / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Point of No Continues / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Pop the Tires / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Post-Processing Video Effects / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Pre-Order Bonus / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Pretty Little Headshots / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Prison Rape / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
"Psycho" Strings / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Punch-Packing Pistol / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Quit Your Whining / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Rabid Cop / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Red Boxing Gloves / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Reference Overdosed / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Regenerating Health / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Regenerating Shield, Static Health / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Repeated Cue, Tardy Response / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Repeating So the Audience Can Hear / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Reset Milestones / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Reverse Escort Mission / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Revolvers Are Just Better / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Roaring Rampage of Rescue / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Robbing the Mob Bank / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Safe Word / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Safecracking / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Sawed-Off Shotgun / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Scapegoat Creator / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Scarred Equipment / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Scotireland / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Secret Room / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Senseless Violins / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Sentry Gun / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Set a Mook to Kill a Mook / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Sharp-Dressed Man / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Shed Armor, Gain Speed / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Shoot Out the Lock / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Shooting Gallery / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Shotguns Are Just Better / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Shovel Strike / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Sidelined Protagonist Crossover / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Skill Point Reset / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Skill Scores and Perks / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Sleazy Politician / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Sliding Scale of Silliness vs. Seriousness / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Sniper Pistol / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Sniper Rifle / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Songs in the Key of Panic / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Special Guest / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Sprint Shoes / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Starts Stealthily, Ends Loudly / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Stealth-Based Mission / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Stealth Run / int_87421d2b
 PAYDAY 2 (Video Game)
hasFeature
Stealthy Mook / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Stock Scream / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Stuck Items / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Surprisingly Creepy Moment / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Surveillance Drone / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Suspicious Missed Messages / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Swiss Bank Account / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Take That, Audience! / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Target Spotter / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Teasing Creator / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Televised Torture / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Temporary Online Content / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
The Caper / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
The Cartel / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
The Casino / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
The Commissioner Gordon / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
The Crime Job / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
The Last Dance / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
The Leader / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
The Musketeer / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
The Pardon / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
The Pen Is Mightier / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
The Quincy Punk / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
The Stool Pigeon / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
The Teetotaler / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
The Twelve Spoofs of Christmas / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
The Usual Adversaries / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
The White House / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
This Is a Drill / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Time for Plan B / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Train Job / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Traintop Battle / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Trick Arrow / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Try Not to Die / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Two-Keyed Lock / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Two Words: I Can't Count / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
UltimateGamer386 / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Uncomfortable Elevator Moment / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Unexpected Gameplay Change / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Unique Enemy / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Universal Ammunition / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Unseen No More / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Variable Mix / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Video Game Cruelty Punishment / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Video Games of 2010–2014 / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Viking Funeral / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Violent Glaswegian / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Viral Unlockable / int_4ed5114b
 PAYDAY 2 (Video Game)
hasFeature
Voice Clip Song / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Voice for the Voiceless / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Voice with an Internet Connection / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Vulnerable Convoy / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Wall of Weapons / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
We Gotta Stop Meeting Like This / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Weak, but Skilled / int_910d714b
 PAYDAY 2 (Video Game)
hasFeature
Weird Crossover / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
What Were You Thinking? / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Wheel of Decisions / int_58a0656b
 PAYDAY 2 (Video Game)
hasFeature
Yakuza / int_87421d2b
 PAYDAY 2 (Video Game)
hasFeature
Yubitsume / int_58a0656b
 PayDay2
sameAs
PAYDAY 2 (Video Game)
 Payday2
sameAs
PAYDAY 2 (Video Game)
 PAYDAY2
sameAs
PAYDAY 2 (Video Game)
 Payday2
sameAs
PAYDAY 2 (Video Game)