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PAYDAY: The Heist (Video Game)

 PAYDAY: The Heist (Video Game)
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 PAYDAY: The Heist (Video Game)
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PAYDAY: The Heist (Video Game)
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PAYDAYTheHeist
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })PAYDAY: The Heist is a downloadable four-player cooperative First-Person Shooter in which a crew of hardened criminals attempt to execute a variety of daring heists, in pursuit of "the next big score." It was developed by OVERKILL Software and published by Sony Online Entertainment, and runs on the Diesel engine. It was released on October 18th, 2011 for the PlayStation Network and for PC via Steam two days later.Borrowing heavily from Valve's Left 4 Dead series, PAYDAY attempts to render a concise cinematic experience in cooperative video game form: In this case, the Heist Film. So if you notice that a lot of the tropes below seem familiar... well, now you know. Four career bad guys (Dallas, Hoxton, Wolf and Chains) in scary clown masks, seven (plus two in the Wolfpack DLC) objective-oriented heists, a variety of weapons and equipment, and innumerable trigger-happy cops trying to keep you from making a dishonest buck.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Unlike Left 4 Dead, you earn cash for completing objectives which goes towards your "Reputation" level, earning you new weapons, equipment and upgrades as you play. You can change up your loadout before each heist.It received a sequel, PAYDAY 2, in 2013. Examples for the sequel should go on its separate page. Instances of Shout-Outs belong on the specific subpage. The soundtrack for PAYDAY: The Heist is also available through Steam and Bandcamp.Not to be confused with The '70s board game with the same main title.
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Cherry Tapping
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Cherry Tapping: You can smack enemies to death with the butt of your gun, including the deadly Taser and Cloaker, but it takes too many hits on heavily armored enemies to have real effect.
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Retired Badass
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Retired Badass: In Counterfeit, it is revealed that Bain was previously a heister.
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Creator Cameo
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Creator Cameo: Several mission related civilian characters are voiced and modeled by the developers of Overkill Software. The No Mercy heist also has Chet Flaiszek's name appearing on a nametag in the locker room, which is fitting since he is the writer for the Left 4 Dead series. Also in No Mercy, take a look at the nametags that your crew wears to impersonate as doctors. All the names on the tags, along with their photos, are the artists from Overkill Software, the creators of the game.
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Bloodless Carnage
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Bloodless Carnage: Surprisingly, very little blood is seen in the game. You only see specks of blood on your vision if you get shot and there's only small specks of blood that fly out when a character is shot. In the Diamond Heist mission, if Bain drops the CFO to his death, you can see a quick spray of blood that appears when the character's head smashes against a light fixture on the way down. Other than that, there's no blood or any other wounds shown in the game at all, even if you shoot up a security guard with a full magazine from your machine gun.
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Secret Room
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Secret Room: The game has a hidden vault inside the First World Bank, which can only be uncovered by four people (in the players' case, robbers) standing on hidden pressure plates in specific spots in the chamber leading to the bank's main vault. Successfully triggering all four plates at once opens up a false wall hidden in the back of the bank, revealing the vault door.
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Ripped from the Headlines
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Wolf: Former software company owner, lost it all during the economic crisis of recent years. Went a bit nuts and started acting out action movie fantasies. Oh, and he's Swedish.
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20 Bear Asses
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20 Bear Asses: Many of the listed challenges in the game require you to kill X amount of cops with weapon Y (sometimes with headshots only). It gets absurd once you reach the grind challenges that require a thousand kills.
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Heal Thyself
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Heal Thyself: Players can carry and drop a medical bag so the team can heal up. Upgrades from the Support tree increase how many refills the bag has.
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All There in the Manual
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All There in the Manual: Bios on the crew can be found online. Dallas: A former Chicago mobster and lifetime chain-smoker. Supposedly always out of breath because of it, though this doesn't affect gameplay. Wears an American Flag-branded mask. Hoxton: Former small-time hood from Sheffield, England. Got busted in Hoxton, from which he got his nickname due to the unique circumstances of his arrest. Youngest member of the crew. Wolf: Former software company owner, lost it all during the economic crisis of recent years. Went a bit nuts and started acting out action movie fantasies. Oh, and he's Swedish. Chains: Former Navy SEAL, got kicked out because he couldn't follow orders. Spent some time as a mercenary. Has survived so many close calls that he thinks himself invincible.
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Violation of Common Sense
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Violation of Common Sense: One of the challenges in the game is to go into bleed out mode from fall damage. You're usually conditioned to always use the stairs, so most people looking to complete this challenge will break their legs from falling on purpose. The achievement "Easy Street" requires players to beat Heat Street on Overkill difficulty while the crew's accuracy is 60% or more. You can shoot civilians to boost your accuracy if you don't mind waiting longer to be traded from custody. The "One Shot, One Kill - Repeat" achievement follows a similar mechanic where you have to kill 30 targets in 30 shots with the M308 and civilians count towards the achievement. The "Pacifist" achievement can be obtained from beating Counterfeit without killing a single civilian or law enforcer, which means you can't attack the cops at all while they pump you full of lead. Try not to give in to temptation by shooting back!
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The Caper
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The Caper: But of course. Some of them don't go according to plan, like "Heat Street", and what you play is the fallout and attempt to turn it around.
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Easy-Mode Mockery
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Easy-Mode Mockery: Only the first two heists can be played on easy. The second two, plus "No Mercy" and the DLC Heists require you to play on at least normal, and the last two originally required hard or above. On top of this, playing on Easy won't even net you a million dollars should you beat a level on this difficulty.
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The Medic
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Support gives you the Bronco .44 revolver, Reinbeck 880 combat shotgun and Compact-5 submachine gun. Also gives you the ability to start heists with more ammo and drop a medical bag. The crew bonus gives teammates more health.
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ClassicVideoGameScrewYous
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Classic Video Game "Screw You"s: This is more apparent on higher difficulty levels in most heists when it's time to escape. There's always a chance that a special unit will spawn right before the exit just to screw you over if your health is already low. Diamond Heist is a special case since it doesn't have a defined escape route, but should the vault codes work during the stealth portion, you may have SWAT and special units spawn in the balconies above you the moment you start stealing the diamonds. Players who know of this ambush may purposely be spotted by the guards after disabling the security system during stealth so that the cops spawn in elsewhere instead of the diamonds room.
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In the Back
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In the Back: This is only way you can kill a Shield unless you have the grenade launcher or use trip mines.
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Faceless Goons
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Faceless Goons: The crew, though you can see their faces in some levels before the heist begins. A lot of the cops are this as well, mostly SWAT and the specialists. The ones that aren't faceless tend to suffer from Only Six Faces.
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Not the Intended Use
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Not the Intended Use: The secret vault in First World Bank made the trope very apparent. Reaching the vault leads you to 70 gold bars and each one is worth a million dollars. You'll be able to level up several times from the gold bars alone (a low-level player can gain 30+ levels; even a high-level player will gain six or seven). Unsurprisingly, everyone started to farm the secret vault just to level up really fast, causing two things to happen: 1) The majority of First World Bank games are people doing the secret vault, which means that anyone who just wants to play the level normally won't be able to do so. 2) Many new players who abused the secret vault are now joining high difficulty level games, thinking their new equipment would carry them through, Players that have level grinded from the secret vault quickly discovered that they didn't have the skills to back it up and were quickly slaughtered, which also greatly annoyed the more skilled players who now have to babysit the overconfident player or boot them out of the game.
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Notice This
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Notice This: Objectives, teammates, player-dropped bags and "spotted" enemies are all highlighted with colored outlines, making navigation a snap.
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Balance, Power, Skill, Gimmick
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Balance, Power, Skill, Gimmick: How the four upgrade trees work. Assault is a nice blend of firepower (Brenner, MK11) and support (extra cable ties, ammo bag), Technician has insane bullet hoses in every slot, Sharpshooter requires accuracy and careful management of your trip mines, and Support takes the gimmick of being, well, support-oriented.
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All or Nothing
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All or Nothing: In the Counterfeit level, there's a chance that the basement will have tons of money bundles worth over a million dollars a piece. However, the room is rigged with bombs and you only have around 20 seconds to either get as much money as you can and get out of the room or press your luck in defusing all 7 bombs, which is impossible to do with one or two players. If the bombs go off, all the money in the room gets destroyed and any player caught in the blast is instantly incapacitated. If everyone can defuse all the bombs in time, all the money is yours and there's enough of it to level up more than once.
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Fast-Roping
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Fast-Roping: SWAT helicopters often fly in to drop squads behind you or in otherwise advantageous flanking positions. They often have a Taser or Cloaker mixed in, so it pays to watch where they drop. On rare occasions, they may even be carrying a Bulldozer. In the sequel, they may do this through sunroofs.
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Palette Swap
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Palette Swap: The Clown mask's model is reused for the Gold and Secret masks with different textures.
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Lemming Cops
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Lemming Cops: The cops tend to act more like Left 4 Dead's infected hordes then actual cops, rushing you with all guns blazing. The special units take this Up to Eleven, especially Bulldozers, who are deliberately designed to charge the nearest player with a shotgun.
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Gas Mask Mooks
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Cloakers are a low threat at range (and have a green light on their masks that gives them away), but make up for it by traveling in groups and often sneaking up on you from behind. If they get too close, they can do an instant melee takedown and cuff you, requiring another player to come and release you as if you were downed. If not dealt with, a single cloaker can stealthily take out your entire team. On top of that, they can blend in surprisingly well with Heavy SWATs, as the green light isn't visible within a certain distance.
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Player Tic
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Player Tic: Nearly every player during the Counterfeit heist will shoot out the radio just to silence it. Players also constantly shout at important hostages to keep moving, even though the target will always keep moving unless there's a heated gunfight nearby that scares them or the players are not walking with the escort.
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Easter Egg
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Easter Egg: The No Mercy level has several. In the locker room, one of the names on the lockers is Dr. Faliszek, which is the name of Valve's story writer for Left 4 Dead. When the power gets cut out, one of the locked doors contains the Witch, zombie character used in Left 4 Dead. Very rarely, you'll bump into Bill on his way to surgery as the mission begins. You may also hear Chains starting to cough like a Smoker. The game also contains names of 200 players who won a contest to get their names into the game. The names can be found almost anywhere and a good portion of them can be heard from the DJ in Diamond Heist when he announces who made the next request. The most (in)famous easter egg is the ARG that spanned over multiple levels and forced players to meet extreme requirements and tasks in order to find the secret. More names were added to the game after the ARG event had passed. The names are from the group of people that were the first to discover the game's secret.
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Lampshade Hanging
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Lampshade Hanging: Upon meeting the requirements for the "Are You Ready Yet" Achievement (have Bain circle around 7 times in Diamond Heist), Bain will spout out "Okay, you've got your trophy, can we go now!?"
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Informed Equipment
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Informed Equipment: Security guards in First World Bank can detect your guns attached to you, even though weapons are not shown until the players don their masks and pull their weapons out.
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More Dakka
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More Dakka: The Brenner 21 Machine Gun has far and away the highest capacity of any weapon- and that's before its stack of capacity upgrades, the last of which changes its drum magazine into a box one. It levels police charges like nothing else. For the curious, fully upgraded, a Brenner has just shy of 175 bullets per magazine which is enough to let you continually fire (abit with little accuracy) into double digits of seconds.
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Nobody Can Die
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Nobody Can Die: The player characters never die no matter how much they are shot by the cops. Bleeding out completely just places the player into police custody and when they are traded, they are back in the game without a scratch. Averted with everyone else, however.
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1.0
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PAYDAY: The Heist (Video Game) / int_2bb951b8
 PAYDAY: The Heist (Video Game) / int_2dddd99d
type
False Flag Operation
 PAYDAY: The Heist (Video Game) / int_2dddd99d
comment
False Flag Operation: "Panic Room" begins with the crew feigning a drug deal with the thugs running the meth lab where said Panic Room is located. "Counterfeit" also begins with the crew disguised as a group of plumbers to fix the waterworks that belong to someone that also happens to have a money-making machine.
 PAYDAY: The Heist (Video Game) / int_2dddd99d
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1.0
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1.0
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PAYDAY: The Heist (Video Game) / int_2dddd99d
 PAYDAY: The Heist (Video Game) / int_2e5ada89
type
Grenade Launcher
 PAYDAY: The Heist (Video Game) / int_2e5ada89
comment
Grenade Launcher: The GL40 (an M79) is added with the "Wolf Pack" Downloadable Content.
 PAYDAY: The Heist (Video Game) / int_2e5ada89
featureApplicability
1.0
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1.0
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PAYDAY: The Heist (Video Game) / int_2e5ada89
 PAYDAY: The Heist (Video Game) / int_2f253c94
type
Glass Cannon
 PAYDAY: The Heist (Video Game) / int_2f253c94
comment
Glass Cannon: The gangsters in Panic Room are easy to kill but their machine pistols can cause a lot of damage to you if you aren't careful. The players themselves can become this as well on high difficulty levels.
 PAYDAY: The Heist (Video Game) / int_2f253c94
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1.0
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1.0
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PAYDAY: The Heist (Video Game) / int_2f253c94
 PAYDAY: The Heist (Video Game) / int_3036294e
type
Scary Black Man
 PAYDAY: The Heist (Video Game) / int_3036294e
comment
Scary Black Man: Chains, all the time.
 PAYDAY: The Heist (Video Game) / int_3036294e
featureApplicability
1.0
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1.0
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PAYDAY: The Heist (Video Game) / int_3036294e
 PAYDAY: The Heist (Video Game) / int_3121f1e6
type
Noob Cave
 PAYDAY: The Heist (Video Game) / int_3121f1e6
comment
Noob Cave: First World Bank is quite easy and simplistic to play through. The objectives are straightforward without gimmicks and randomized events are quite minimal. But see Not the Intended Use below. At least it's one of the very few levels that can be completed in single-player by someone of a normal skill level.
 PAYDAY: The Heist (Video Game) / int_3121f1e6
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1.0
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1.0
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PAYDAY: The Heist (Video Game) / int_3121f1e6
 PAYDAY: The Heist (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 PAYDAY: The Heist (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: Trip mines and the grenade launcher gives all the boom you need. SWAT units will also blow up walls in some levels to reach you faster.
 PAYDAY: The Heist (Video Game) / int_31a2a33c
featureApplicability
1.0
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PAYDAY: The Heist (Video Game) / int_31a2a33c
 PAYDAY: The Heist (Video Game) / int_31f7c194
type
Super Window Jump
 PAYDAY: The Heist (Video Game) / int_31f7c194
comment
Super Window Jump: Averted, the cops will break the windows before jumping through, or blow them out with an explosive charge in the case of the heavy glass in the front of "First World Bank."
 PAYDAY: The Heist (Video Game) / int_31f7c194
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PAYDAY: The Heist (Video Game) / int_31f7c194
 PAYDAY: The Heist (Video Game) / int_33ca811a
type
Game-Breaking Bug
 PAYDAY: The Heist (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Due to the wonky collision detection, it's possible to fall through the floor of the map and fall forever in an endless void. The only way out is to reset the level.
 PAYDAY: The Heist (Video Game) / int_33ca811a
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1.0
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PAYDAY: The Heist (Video Game) / int_33ca811a
 PAYDAY: The Heist (Video Game) / int_35a858b3
type
Cluster F-Bomb
 PAYDAY: The Heist (Video Game) / int_35a858b3
comment
Cluster F-Bomb: The crew will voice their displeasure with civilians, cops and just about anything else at will. Chains, especially.
 PAYDAY: The Heist (Video Game) / int_35a858b3
featureApplicability
1.0
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1.0
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PAYDAY: The Heist (Video Game) / int_35a858b3
 PAYDAY: The Heist (Video Game) / int_36ed3e1e
type
Ascended Meme
 PAYDAY: The Heist (Video Game) / int_36ed3e1e
comment
Ascended Meme: During the Counterfeit secret event hunt, many fans messed with other players who were trying to find the secret by saying "Have you answered the phone?" note During the stealth portion of the Counterfeit heist, the telephone in the house will ring because the cops are calling to see if their dispatched men are OK. You can never answer the phone, but people had spread rumors that you could. Now whenever someone asks about how to do something in the game, someone may respond with the meme. The developers caught wind of the meme and they threw it in for the sequel in the form of a graffiti tag that says "Answer the phone!" The Payday developers are fans of The Creatures, and it shows through several easter eggs. While the group was playing the first game's Panic Room map, Uber Haxor Nova noticed a toothbrush in the bathroom that was unusually large. The game was later patched to include a gigantic toothbrush in the same bathroom of that map (and in the remake of that map for the sequel, it now has a series of potential spawning locations). The devs even got a large toothbrush for their office. In Payday 2, there's graffiti that says "The Creatures were here" and "Gefilte fish," which references Nova specifically.
 PAYDAY: The Heist (Video Game) / int_36ed3e1e
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1.0
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PAYDAY: The Heist (Video Game) / int_36ed3e1e
 PAYDAY: The Heist (Video Game) / int_391aa30b
type
You ALL Look Familiar
 PAYDAY: The Heist (Video Game) / int_391aa30b
comment
You ALL Look Familiar: The civilians have limited amounts of models and face models, so they all tend to look alike fairly quickly. All enemies, save for the Heavy SWAT and the special SWAT units share the same body model and only have a few varieties of different faces.
 PAYDAY: The Heist (Video Game) / int_391aa30b
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PAYDAY: The Heist (Video Game) / int_391aa30b
 PAYDAY: The Heist (Video Game) / int_3946634e
type
The Smart Guy
 PAYDAY: The Heist (Video Game) / int_3946634e
comment
The Smart Guy: Wolf. He is the poster image of the Technician class, using gadgets like sentry guns and a toolkit that can speed up use of other devices or other actions.
 PAYDAY: The Heist (Video Game) / int_3946634e
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1.0
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PAYDAY: The Heist (Video Game) / int_3946634e
 PAYDAY: The Heist (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 PAYDAY: The Heist (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: The Counterfeit heist requires that at least one player with a crowbar so that they can open the sewer hatch and escape when it's time. The level has 2 crowbars and if the two players that have them are in police custody when the finale begins (finales make the police assault endless, preventing you from making hostage trades), the remaining players are stuck can do nothing but get blasted by the cops or wait until the timer runs out, making the level a failure.
 PAYDAY: The Heist (Video Game) / int_3ac5110b
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1.0
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PAYDAY: The Heist (Video Game) / int_3ac5110b
 PAYDAY: The Heist (Video Game) / int_3c0a4666
type
Noodle Incident
 PAYDAY: The Heist (Video Game) / int_3c0a4666
comment
Noodle Incident: According to Hoxton's profile, he obtained his nickname for committing a crime in a city of the same name and said crime was very unique. It is never explained what Hoxton exactly did that made the crime so unique.
 PAYDAY: The Heist (Video Game) / int_3c0a4666
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PAYDAY: The Heist (Video Game) / int_3c0a4666
 PAYDAY: The Heist (Video Game) / int_3c7022ce
type
Mundane Solution
 PAYDAY: The Heist (Video Game) / int_3c7022ce
comment
Mundane Solution: The achievement "But How?" in the Slaughterhouse heist uses this. In order to get it, you have to get an armored truck that's suspended from the roof of the titular slaughterhouse down without shooting the wires. How do you do it? Do nothing. Assuming it fell in rear-end up, the wires will snap on their own after a few minutes.
 PAYDAY: The Heist (Video Game) / int_3c7022ce
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1.0
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PAYDAY: The Heist (Video Game) / int_3c7022ce
 PAYDAY: The Heist (Video Game) / int_3f6d2c98
type
Cold Sniper
 PAYDAY: The Heist (Video Game) / int_3f6d2c98
comment
Sharpshooter gives you the M308 semi-automatic battle rifle and Locomotive 12G short pump shotgun, a damage-resistance ability and laser tripmines. Crew bonuses include more accuracy or longer time spent downed.
 PAYDAY: The Heist (Video Game) / int_3f6d2c98
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1.0
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PAYDAY: The Heist (Video Game) / int_3f6d2c98
 PAYDAY: The Heist (Video Game) / int_406315e
type
Shield-Bearing Mook
 PAYDAY: The Heist (Video Game) / int_406315e
comment
Shields have combat shields and rapid-fire pistols. While they generally advance slowly, they will sometimes execute a fast dash in an attempt to flank the players.
 PAYDAY: The Heist (Video Game) / int_406315e
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1.0
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1.0
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PAYDAY: The Heist (Video Game) / int_406315e
 PAYDAY: The Heist (Video Game) / int_416a2a0d
type
Torture Always Works
 PAYDAY: The Heist (Video Game) / int_416a2a0d
comment
Torture Always Works: The Taxman in the Undercover level will always buckle and give up the codes needed to hack the server, but you usually have to smack him around with your gun a few times and then shout at him before he gives it up. Depending on the randomness factor, the Taxman may go unconscious because you hit him too many times, forcing you to wait until he wakes up. Getting Matt out of the van in Heat Street follows this too.
 PAYDAY: The Heist (Video Game) / int_416a2a0d
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1.0
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PAYDAY: The Heist (Video Game) / int_416a2a0d
 PAYDAY: The Heist (Video Game) / int_41dd77d
type
Zerg Rush
 PAYDAY: The Heist (Video Game) / int_41dd77d
comment
Zerg Rush: The cops do this during Assaults.
 PAYDAY: The Heist (Video Game) / int_41dd77d
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1.0
 PAYDAY: The Heist (Video Game) / int_41dd77d
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1.0
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PAYDAY: The Heist (Video Game) / int_41dd77d
 PAYDAY: The Heist (Video Game) / int_426e1e63
type
Story-Driven Invulnerability
 PAYDAY: The Heist (Video Game) / int_426e1e63
comment
Story-Driven Invulnerability: The Taxman, who you must interrogate for passwords. He can't be harmed by anything at all, though he will pass out if you use a Pistol Whip on him too many times.
 PAYDAY: The Heist (Video Game) / int_426e1e63
featureApplicability
1.0
 PAYDAY: The Heist (Video Game) / int_426e1e63
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1.0
 PAYDAY: The Heist (Video Game)
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PAYDAY: The Heist (Video Game) / int_426e1e63
 PAYDAY: The Heist (Video Game) / int_42b99897
type
White Gangbangers
 PAYDAY: The Heist (Video Game) / int_42b99897
comment
Hoxton: Former small-time hood from Sheffield, England. Got busted in Hoxton, from which he got his nickname due to the unique circumstances of his arrest. Youngest member of the crew.
 PAYDAY: The Heist (Video Game) / int_42b99897
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1.0
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1.0
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PAYDAY: The Heist (Video Game) / int_42b99897
 PAYDAY: The Heist (Video Game) / int_42bc6d2b
type
Hostage for MacGuffin
 PAYDAY: The Heist (Video Game) / int_42bc6d2b
comment
Hostage for MacGuffin: Diamond Heist pulls this off twice where the crew takes the CFO hostage and will let him live if Mr. Garnet gives up the vault codes. If he refuses, then the crew moves on to take Garnet's son hostage and also threaten to kill him if the codes are not given.
 PAYDAY: The Heist (Video Game) / int_42bc6d2b
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1.0
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1.0
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PAYDAY: The Heist (Video Game) / int_42bc6d2b
 PAYDAY: The Heist (Video Game) / int_42d9daf9
type
No Fair Cheating
 PAYDAY: The Heist (Video Game) / int_42d9daf9
comment
No Fair Cheating: Players who fall into police custody may attempt to leave the game and come back in, hoping to be out of custody and back into playing. This only works if a new player has joined the game to replace a bot that is in police custody. A current player that is in custody will still be in custody if they try this trick. Likewise, a player that has used a deployed item (medical bag, ammo bag, trip mines, or sentries), leaves, and then returns will have their used item vanish from the playing field. This prevents people from trying to duplicate supplies.
 PAYDAY: The Heist (Video Game) / int_42d9daf9
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1.0
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1.0
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PAYDAY: The Heist (Video Game) / int_42d9daf9
 PAYDAY: The Heist (Video Game) / int_4427c24f
type
Earn Your Fun
 PAYDAY: The Heist (Video Game) / int_4427c24f
comment
Earn Your Fun: Unlike most first person shooter games, PAYDAY lacks a tutorial mode and you have to learn everything on the fly, watch videos on YouTube, or play with people who are willing to teach you the basics. It isn't uncommon to see people who played other FPS games while being new to PAYDAY get torn to shreds by the swarm of cops or easily taken down by special SWAT units. The game also has a level up mechanic, which can only be made slightly more bearable if you play on a higher difficulty level to level up faster. Granted, the game can turn off many people who aren't up to the challenge, but it rewards people that stick with the game after much trial and error.
 PAYDAY: The Heist (Video Game) / int_4427c24f
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1.0
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1.0
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PAYDAY: The Heist (Video Game) / int_4427c24f
 PAYDAY: The Heist (Video Game) / int_447d9e50
type
Xanatos Speed Chess
 PAYDAY: The Heist (Video Game) / int_447d9e50
comment
Xanatos Speed Chess: Bain is no chessmaster, but he's surprisingly good at improvising. He has about nine backup plans for the Diamond Heist, sets up an enormous trap on short notice for The Slaughterhouse, and still arranges your escape after everything goes wrong on Heat Street. It helps that he's always listening to police scanners, and knows every move the Police make. Not only that, on lower difficulties he can get you out of custody about three minutes after you've been arrested, assuming you didn't kill any civilians, and even if everyone goes to jail he can somehow get the people who'd usually be on death row for their actions back in the streets.
 PAYDAY: The Heist (Video Game) / int_447d9e50
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1.0
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1.0
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PAYDAY: The Heist (Video Game) / int_447d9e50
 PAYDAY: The Heist (Video Game) / int_44bed14c
type
Hostage Situation
 PAYDAY: The Heist (Video Game) / int_44bed14c
comment
Hostage Situation: In deference to the standard, this is actually beneficial. Innocent Bystanders can be taken hostage by simply ordering them to get down (by facing them and using the action button) and then cuffing them with zip-ties. If a player is downed and not helped up in the allotted time, they go into police custody. After a certain amount of time passes, you can trade a hostage for an arrested player, returning them to the game. This is, however, the only way to respawn on Hard and Overkill,note Normal and Easy have a countdown timer that automatically brings your character back when it elapses so manage your hostages carefully. They can be freed by cops if you aren't paying attention. It's actually possible to get law enforcement to cuff themselves, which in turn adds to your hostage count without requiring a zip-tie. You can even do this to the SWAT guys, although it's particularly tricky to get them to cooperate.
 PAYDAY: The Heist (Video Game) / int_44bed14c
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1.0
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PAYDAY: The Heist (Video Game) / int_44bed14c
 PAYDAY: The Heist (Video Game) / int_48309ad4
type
Screaming Woman
 PAYDAY: The Heist (Video Game) / int_48309ad4
comment
Screaming Woman: Female civilians are this when the guns start firing and the crew shouts at them.
 PAYDAY: The Heist (Video Game) / int_48309ad4
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1.0
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PAYDAY: The Heist (Video Game) / int_48309ad4
 PAYDAY: The Heist (Video Game) / int_48b9731f
type
Paper-Thin Disguise
 PAYDAY: The Heist (Video Game) / int_48b9731f
comment
Paper-Thin Disguise: The crew wear nice suits in order to blend in with the crowd in First World Bank and No Mercy, yet no one seems to notice or mind that the crew are wearing latex gloves or bulletproof vests outside of their shirts. Not even the gang members in Panic Room seem to take notice.
 PAYDAY: The Heist (Video Game) / int_48b9731f
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PAYDAY: The Heist (Video Game) / int_48b9731f
 PAYDAY: The Heist (Video Game) / int_4bef43f2
type
Stun Guns
 PAYDAY: The Heist (Video Game) / int_4bef43f2
comment
Stun Guns: The Taser SWAT unit will shock you when given the chance, causing the screen to shake and your weapon to fire uncontrollably. Being tased for 10 seconds without interruption automatically incapacitates you.
 PAYDAY: The Heist (Video Game) / int_4bef43f2
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1.0
 PAYDAY: The Heist (Video Game) / int_4bef43f2
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1.0
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PAYDAY: The Heist (Video Game) / int_4bef43f2
 PAYDAY: The Heist (Video Game) / int_4c08ef5
type
Gun Accessories
 PAYDAY: The Heist (Video Game) / int_4c08ef5
comment
Gun Accessories: The appearance of the guns will change to reflect certain upgrades. For example, the last accuracy upgrade for rifles gives each a red dot sight, while the shotguns will get longer magazine tubes in response to capacity upgrades. Any of the visual aspects can be turned off in settings, if you prefer the older look or iron sights of specific guns.
 PAYDAY: The Heist (Video Game) / int_4c08ef5
featureApplicability
1.0
 PAYDAY: The Heist (Video Game) / int_4c08ef5
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1.0
 PAYDAY: The Heist (Video Game)
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PAYDAY: The Heist (Video Game) / int_4c08ef5
 PAYDAY: The Heist (Video Game) / int_4e7c4536
type
Wham Line
 PAYDAY: The Heist (Video Game) / int_4e7c4536
comment
Wham Line: During the No Mercy campaign, it's possible for Dallas to either cough like a smoker ("there's something in my throat"), one of the others to comment about feeling ill, or for Bain to leave you for dead after the elevator crashes.
 PAYDAY: The Heist (Video Game) / int_4e7c4536
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1.0
 PAYDAY: The Heist (Video Game) / int_4e7c4536
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1.0
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PAYDAY: The Heist (Video Game) / int_4e7c4536
 PAYDAY: The Heist (Video Game) / int_4f84cdef
type
Smug Snake
 PAYDAY: The Heist (Video Game) / int_4f84cdef
comment
Smug Snake: Matt in the Heat Street heist steals your money and gives you the finger before fleeing in a van. Even when you catch up to him when his van is totaled, he refuses to come out, forcing you to set the van on fire to smoke him out. After he gives up, he meekly begs you to let him go while you prod him to move along.
 PAYDAY: The Heist (Video Game) / int_4f84cdef
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1.0
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1.0
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PAYDAY: The Heist (Video Game) / int_4f84cdef
 PAYDAY: The Heist (Video Game) / int_4ff7e08
type
Choice of Two Weapons
 PAYDAY: The Heist (Video Game) / int_4ff7e08
comment
Choice Of Three Weapons: Each character can carry a primary weapon, secondary weapon, and a sidearm.
 PAYDAY: The Heist (Video Game) / int_4ff7e08
featureApplicability
1.0
 PAYDAY: The Heist (Video Game) / int_4ff7e08
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1.0
 PAYDAY: The Heist (Video Game)
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PAYDAY: The Heist (Video Game) / int_4ff7e08
 PAYDAY: The Heist (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 PAYDAY: The Heist (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: This is the Shield SWAT unit's purpose; block all attacks from the front while his friends hide behind him for cover. Quick maneuvering around the Shield will get you to his unprotected backside. If you have the grenade launcher, then the shield pretty much doesn't exist.
 PAYDAY: The Heist (Video Game) / int_4ffde1e0
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1.0
 PAYDAY: The Heist (Video Game) / int_4ffde1e0
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1.0
 PAYDAY: The Heist (Video Game)
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PAYDAY: The Heist (Video Game) / int_4ffde1e0
 PAYDAY: The Heist (Video Game) / int_500ecfb7
type
The Big Guy
 PAYDAY: The Heist (Video Game) / int_500ecfb7
comment
The Big Guy / The Medic: Chains. Scary Black Man and and poster image of the Support class that uses the Doctor Bag.
 PAYDAY: The Heist (Video Game) / int_500ecfb7
featureApplicability
1.0
 PAYDAY: The Heist (Video Game) / int_500ecfb7
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Body Horror
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Body Horror: The infected patient in the No Mercy heist looks normal, but as you draw blood from him and time passes on, a pool of blood forms under his arm, very large boils start to form on his arm, his breathing starts to get wheezy and raspy like a Smoker, and he winds up shitting all over himself and the bed.
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Affably Evil
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Affably Evil: Bain will offer nothing but encouragement and the only time he ever raises his voice to you is if you kill civilians. If you fail a mission he'll even apologize and say it must have been his plan that went wrong because he knows you're the best. All in all he seems like a pretty nice guy... Then he drops a guy out of a helicopter to his death and threatens to do the same to Mr. Garnet's son when Mr. Garnet refuses to give up the vault codes. Unless Luck-Based Mission says the guy gives up the codes, in which case Bain lets him live. The crew has shades of this as well...at least some of them do. If you have a bot on your team during the bank heist, they might jump up on a table in the lobby and tell the civilians in the bank that they're not after their money and they won't get hurt if they just stay quiet.
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Crooks Are Better Armed
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Crooks Are Better Armed: The game more or less has the criminals (players) and the cops (AI) on equal footing in firepower, but the Wolf Pack DLC adds a Grenade Launcher, which can easily obliterate the cops. PAYDAY 2 follows the same trend as the first game where the players and the enemies use the same weapons, but additional DLC adds even more powerful weapons for the players such as rocket launchers, flamethrowers, frag grenades, melee weapons (swords, bats, knives, etc), and many other weapons that the cops will never have. Somewhat mitigated by the Police having access to tactics and weaponry that the Payday Gang doesn't have access to ether. The trope is still in full effect, however, in that many of the options (bulletproof shields, tear gas, tasers) pale in comparison to options the gang has.
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Insecurity Camera
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Insecurity Camera: The cameras in some levels don't raise the alarm if they see you and they don't even move. The only thing the cameras do are aiding the police in finding your location faster. In No Mercy, pulling out your guns at the start of the heist will trigger the alarm after 7 seconds go by because of the cameras, even if you pull out your guns away from the cameras. If you destroy all the cameras, the hospital will either send a repairman to see why the cameras are not working or they will send a security guard to see if everything is alright.
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The Goomba
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The Goomba: The security guards and local police are the weakest enemies in the game due to being unarmored and using mostly pistols. However, a security guard can, but rarely, handcuff you if you get too close. There's even an achievement for it.
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Socialization Bonus
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Socialization Bonus: There is level grinding which you must do in order to unlock new skills and equipment. Completing heists with friends gives you a "Crew Alive Bonus'', which gives you extra money and experience points for having friends alive at the end of the heist. If you want to ease the pain of level grinding, bring a buddy or two.
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SpeedRun
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Speed Run: Possible to do in Diamond Heist if the codes work the first time and you stealth the run. Many people have attempted to get the quickest time in Diamond Heist as possible.
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Pragmatic Villainy
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Pragmatic Villainy: Don't shoot civilians. Each civilian is a potential hostage, and every one you kill makes the Police take longer to agree to a hostage trade if you get taken into custody. You also receive a cash penalty at the end of the round for every civilian killed. Morality doesn't really enter into it... Experimentation suggests that on Hard and Overkill, each civilian kill increases the spawn rate of the elite mooks noted above.
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Level-Up Fill-Up
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Level-Up Fill-Up: You wouldn't expect this to happen in a game like this, but if you gain a reputation level in-game, your health and inventory gets completely replenished. Very handy, as it even brings you BACK from being downed. However, it doesn't happen when playing on Overkill difficulty.
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The Computer Is a Cheating Bastard
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The Computer Is a Cheating Bastard: Cops tend to be extremely accurate in their shots no matter how far away they are from you, including with their use of a shotgun. Cops also tend to have their shots clip into the level geometry and objects, hitting you even though you are hiding in cover. When the cops use smoke grenades, they can see through the smoke perfectly to shoot at you, despite the fact that most (save the Bulldozer and Cloaker) have zero protection from the smoke at all. On top of this, the cops can shoot through civilians to hit you, whereas you will instantly kill a civilian if just a single bullet from your gun grazes them. On a more positive note, AI teammates don't run out of ammo, and their health is renewable. They can also do certain scripted events better and have a few quirks (such as leaping on a table and announcing that this is a stickup) and do a few moves human players can't do.
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The Lancer
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The Lancer: Dallas. Leads the Slaughterhouse heist and is usually the pseudo-leader of the group in other heists as well.
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The Leader
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The Leader / The Team Benefactor: Bain. He sets up the heists and keeps the team informed of current situations during heists.
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Schrödinger's Cast
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Schrödinger's Cast: The CFO in Diamond Heist may be lucky enough to live when either the codes actually do manage to work, or he gives the codes himself when he's taken hostage (unlike all those other times when Bain drops him to his death in order to intimidate Mr. Garnet).
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Griefer
 PAYDAY: The Heist (Video Game) / int_62899967
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Griefer: Thankfully averted for the most part due to lack of friendly fire, missions with stealth having alternate ways of beating them should the stealth fail, and players having the ability to get cops to cuff themselves as a hostage should all the civilians get killed by the griefer. You'll still have the occasional player who will purposely not help you get up after you go down or waste supplies deployed by another player, but those types of players are easy to remove.
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FBI Agent
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FBI Agent: Occasionally mixed in with SWAT Units. Called "Hostage Rescue" in-game, they will actively seek out civilians you've told to get down, and order them to leave the area. They are otherwise no more dangerous then the local cops.
 PAYDAY: The Heist (Video Game) / int_63075cbd
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Gameplay and Story Segregation
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comment
Gameplay and Story Segregation: Dallas was a heavy smoker, and has shortages of breath at times; yet this topic never really comes up in game. And on many of the heists that contain cameras its suggested through story that they are not functional. Bain has you sabotage the CCTV footage in First World Bank (Which suggests the cops can't use them if they don't get to the security room) and Bain has already deactivated the Cameras in Diamond Heist. The importance and effect of shooting out the cameras vary by mission - in FWB, The first batch of cameras affect if the cops know where you are, while the second batch (the 9 in the vault) determines how many elevators open up. In "No Mercy" the military arrives and bombs the building to insure that you don't escape, all this does ingame is force you to open the elevator hatch in order to either make your escape via helicopter or through a backdoor in the basement.
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Stealth-Based Mission
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Stealth-Based Mission: "Diamond Heist" begins with you infiltrating a high-rise office area. If you're sufficiently sneaky, you can place the alarm scramblers and open the vault without firing a shot- and you can grab all the sapphires scattered about, which are worth a great deal of Cash. If not, you lose your shot at the sapphires, have to take some hostages, and then shoot your way out. Luckily, your AI teammates will stay where they are during the sneaking portion of the level so you don't have to worry about them being spotted. Counterfeit and No Mercy also use elements of this, albeit briefly.
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Author Avatar
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Author Avatar: Wolf is voiced by and modeled after an Overkill developer. The Taxman character in the Undercover heist is also modeled by another Overkill developer and is also voiced by him.
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Slaughterhouse Fight
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Slaughterhouse Fight: the aptly-named heist "Slaughterhouse".
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Hot-Blooded
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Hot-Blooded: Hoxton during his early years was always picking fights with people just to prove he could kick some ass. Hoxton is also the most aggressive member of the group during assaults as he tells his team to go for the kill when coverfire won't work and threatens the cops with bullets that have their names on it.
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Continue Your Mission, Dammit!
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comment
Continue Your Mission, Dammit!: Bain will sometimes nag you to complete your objectives if you are dawdling too long. The sequel retains Bain nagging you plus having mission objective reminders pop up on the screen if you take too long. However, you can turn off the mission reminders as an option.
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Private Military Contractors
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Private Military Contractors: You fight some Murkywater mercs in "Slaughterhouse", who are escorting the armored truck of gold you are hitting. This was also Chains' former occupation.
 PAYDAY: The Heist (Video Game) / int_6c553873
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Guide Dang It!
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Guide Dang It!: Every heist save "Green Bridge" has an extra objective not required to finish it, but necessary to get the full amount of Cash. Taking out all the cameras in First World Bank is easy enough. Less easy is finding all the cash bundles in "Panic Room" (which requires you to search literally every nook and cranny in the building) or getting all the sapphires in "Diamond Heist" (which requires you to not be spotted by guards, as tripping the alarm will cause the cases with the gems in them to disappear.) "Heat Street" is also an odd case of not actually having an extra objective - The devs confirmed that there are supposed to be one less objective than actually noted at the end-of-mission summary screen, as the only way to get the last objective (Extraction at the base of the bridge) is to fail the objective immediately before it (Quickly clear an area for extraction at the top of the bridge). Players who successfully reached the ICU without tripping any alarms in the No Mercy level have to draw a blood sample from a patient. While this sounds easy enough and every level tells you what you need to do, what this part does NOT tell you is each isolation room is connected to a security alarm box in a nearby closet via colored wires and once you start the heist, you can cut one of the wires to prevent one of the isolation shutters from closing. Many first time players most likely attempted to break the glass of the isolation room, only to be stopped by an invisible wall as the shutters closed on them. Getting law enforcement to handcuff themselves is not made clear. You have to weaken the cop by either smacking him or shooting at him and then spam the action key to get them to drop their gun and cuff themselves. Players either find this out by accident or through word of mouth from more experienced players.
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What the Hell, Player?
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What the Hell, Player?: Bain will scold you if you accidentally or purposely kill civilians and he may even ask if you've gone mental or postal. Killing civilians and/or shooting a non silenced gun during the stealth portion of the No Mercy heist also gets you a scolding from Bain and he will also chastise you if you don't answer the phone when it rings (they all cause the alarm to be triggered). Botching the stealth sections of Undercover and Counterfeit gets Bain annoyed at you as well.
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Sky Heist
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comment
Sky Heist: "Panic Room" has the gang Cutting the Knot concerning a vault secured in an apartment by sawing the beams it's bolted to, blowing a hole in the roof, and then getting a helicopter overtop to lift it out of the wreckage. "Green Bridge" has a rescued prisoner taken to the top of a bridge, where a harness is used to pluck the man to safety via a passing plane.
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Kaizo Trap
 PAYDAY: The Heist (Video Game) / int_75f38750
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Kaizo Trap: Can happen randomly during any escape; even if you pull the perfect heist, there's nothing stopping the AI from blocking your escape route by spawning a Bulldozer or two. Diamond Heist is a special case since there's no defined escape route, but if you manage to reach the vault with working initial codes and no alarms, there's a random chance that the AI will make SWAT units ambush you from the balconies once you start looting the vault.
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Point of No Return
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Point of No Return: Once all of the objectives are done, an endless swarm of cops rush in and you have a limited amount of time to reach the extraction point or be considered Left for Dead.
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Status Buff
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comment
Status Buff: The crew bonuses. Each affects only your teammates, but you benefit from each one your teammates equip, though they do not stack. "Noob Lube" isn't usable after you reach level 5, but if you max out one of the class trees you get access to the "Mr. Nice Guy" bonus, which does the same thing.
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Hollywood Silencer
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Hollywood Silencer: Played straight, the silenced pistol will never alert anyone no matter how close you are when you shoot the weapon.
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Ass-Kicking Pose
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Ass-Kicking Pose: The crew can be seen striking various poses in the menu screens.
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Arson, Murder, and Jaywalking
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comment
Arson, Murder, and Jaywalking: Hoxton was eventually caught by the police and got sent to jail. Hoxton's lawyer reads off a list of crimes Hoxton committed (robbery, breaking into private property, etc.) and then mentions how Hoxton has beat up Matt on a daily basis in his jail cell.
 PAYDAY: The Heist (Video Game) / int_808cbaeb
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Badass Boast
 PAYDAY: The Heist (Video Game) / int_86b21114
comment
Badass Boast: The AI controlled robbers during an assault wave. Most notable is Hoxton's line of "I got a bullet here with your name on it, sunshine!" Badass in a Nice Suit: In many of the heists, the crew wear variously-colored suits. They even wear them in "Green Bridge", albeit under yellow raincoats.
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Absurdly Spacious Sewer
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Absurdly Spacious Sewer: The escape plan in Counterfeit involves running through a wide sewer with a drainage outlet on a Florida beach.
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Bank Robbery
 PAYDAY: The Heist (Video Game) / int_8966382e
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Bank Robbery: In the first heist, at "First World Bank".
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 PAYDAY: The Heist (Video Game) / int_898ff050
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Villain Protagonist
 PAYDAY: The Heist (Video Game) / int_898ff050
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Villain Protagonist
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Safecracking
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comment
Safecracking: Pssh, who has the time? In "First World Bank", the crew burns through the vault roof with cans of thermite, bypassing the door entirely. In "Panic Room", they simply steal the whole panic room. In "Diamond Heist", the codes either work... or they don't, and a Hostage Situation ensues to get the vault open. In "Slaughterhouse", they drill through the front of the safe. In "Counterfeit", they drill through the top of the safe, fill it with water and blow the door out with C4. Sensing a pattern yet?
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Hard Mode Perks
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comment
Hard Mode Perks: The Hard, Overkill, and Overkill 145+ difficulties are tough for players playing on those levels for the first few times, but they offer a much bigger payout compared to Easy and Normal difficulty. More money earned in a single mission means faster leveling up. Once you get skilled enough to play on the higher difficulties without failing constantly, it will be quite easy to reach the max rep level in a few sessions.
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One-Hit-Point Wonder
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One-Hit-Point Wonder: Civilians are so weak that a single Pistol Whip can kill them instantly.
 PAYDAY: The Heist (Video Game) / int_8df14c99
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Voice with an Internet Connection
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Voice with an Internet Connection: Bain, who guides you through each heist. Among other things, he will tell you when an Assault is about to happen and when specialist units are heading your way.
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Laser-Guided Karma
 PAYDAY: The Heist (Video Game) / int_90e31482
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Laser-Guided Karma: Matt finally gets what's coming to him for backstabbing the crew, though it happens outside of the game. According to the introduction in the PAYDAY 2 Christmas Soundtrack, he regularly gets his ass kicked by Hoxton (from the first game) in prison, whom he shares a cell with.
 PAYDAY: The Heist (Video Game) / int_90e31482
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Five-Man Band
 PAYDAY: The Heist (Video Game) / int_92587498
comment
Five-Man Band: The Leader / The Team Benefactor: Bain. He sets up the heists and keeps the team informed of current situations during heists. The Smart Guy: Wolf. He is the poster image of the Technician class, using gadgets like sentry guns and a toolkit that can speed up use of other devices or other actions. The Big Guy / The Medic: Chains. Scary Black Man and and poster image of the Support class that uses the Doctor Bag. The Lancer: Dallas. Leads the Slaughterhouse heist and is usually the pseudo-leader of the group in other heists as well. The Face: Hoxton. Encourages the team when heists get rough and helps them come up with a plan B when the codes in Diamond Heist doesn't work. He is also the most calm member of the group when he tells hostages to stay down when there's no assaults going on.
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Monster Clown
 PAYDAY: The Heist (Video Game) / int_932da128
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Monster Clown: Just check out the page image. Those masks are creepy.
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Artificial Stupidity
 PAYDAY: The Heist (Video Game) / int_940a5958
comment
Artificial Stupidity: Civilians are really, really bad at avoiding your shots. Telling them to get down is a good idea, as accidentally shooting one adds a 10 second penalty to your re-spawn timer plus a money penalty if the mission is a success. The civilian AI makes Heat Street extremely painful to play through due to all the civilians running everywhere in front of your shots, even at a distance. The Cops can't hurt them, and will gladly shoot through them to hit you. AI Teammates also have a few shortcomings beyond those put in for balance. They always try to kill law enforcement (even when you're getting them to cuff themselves), they tend to ignore the Taser that has you stun-locked and kill every enemy except the taser (and thus leaving you to get downed), and prior to a patch, they wouldn't follow you through the escape route in First World Bank, although that doesn't stop them from rescuing you from a football field's distance away. AI teammates also tend to lag behind you quite badly and will never sprint, which makes certain escapes more difficult since if you get incapacitated and the AI is too far behind, you're boned. Your allied bots are also randomly oblivious to Cloakers that downed you, so don't be too surprised have a bot trying to revive you without killing the Cloaker first. Since bots do not sprint, you are pretty much screwed if you go down and your bot team is too far away to reach you in time. Artificial Brilliance: Only six years later, a modification was released to make the AI Teammates even more aggressive, carrying only the AMCAR-4 because of its better stats than the Compact-5, being able to dominate civilians (including the law enforcement) and powerful enough to turn a Cloaker or a Bulldozer into Swiss cheese in a matter of 6 or more seconds. Good luck if you're trying to get the certain achievements, because they're ready to steal your kills in a blink of an eye.
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Leeroy Jenkins
 PAYDAY: The Heist (Video Game) / int_95265081
comment
Leeroy Jenkins: The bots may not know when to retreat unless you tell them to, but keep in mind it's not a typical FPS by any means. Rushing WILL get you shot(quite a lot) unless you know what you're doing. People new to the game tend to blindly rush against the swarm of SWAT units, not realizing that concentrated fire from the enemy tend to get you killed fairly quickly, even on Normal, or that shooting like a madman wastes ammo and the cops don't drop enough ammo to give back what you spent.
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HeartBeatSoundtrack
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Heart Beat Soundtrack: No Mercy has this during assaults.
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Damn You, Muscle Memory!
 PAYDAY: The Heist (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: The default use key (which is also used for starting heists, using zip-ties, and screaming at people) is "F", not "E". "E" is the default melee key. Cue newbies accidentally meleeing the Bank Manager in First World Bank for an accidental civilian kill, and when it bugs them enough to swap the two, cue them accidentally whacking the Bank Manager AGAIN because they forgot they swapped the keys.
 PAYDAY: The Heist (Video Game) / int_963086ce
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Big "OMG!"
 PAYDAY: The Heist (Video Game) / int_970ca74e
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Big "OMG!": Male Civilians will often shout this when guns are firing.
 PAYDAY: The Heist (Video Game) / int_970ca74e
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Men Are the Expendable Gender
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Men Are the Expendable Gender: There aren't any female cops, not counting the occasionally-heard dispatcher.
 PAYDAY: The Heist (Video Game) / int_974b47a7
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Pacifist Run
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comment
Pacifist Run: You can perform a heist with no violence and no alarms being tripped, but good luck. It's Nintendo Hard. Diamond Heist is the easiest to pull this off if you managed to get all the alarm boxes without being spotted and the codes work on the first try. However, due to the level being a Luck-Based Mission, you won't always have a chance of doing this. The trope is also an achievement for beating Counterfeit this way and it is a level where you are forced to run all over the place to complete objectives as the cops surround you.
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Luck-Based Mission
 PAYDAY: The Heist (Video Game) / int_98b1dc8f
comment
Diamond Heist is the easiest to pull this off if you managed to get all the alarm boxes without being spotted and the codes work on the first try. However, due to the level being a Luck-Based Mission, you won't always have a chance of doing this.
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Idiosyncratic Difficulty Levels
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Idiosyncratic Difficulty Levels: Only the two highest ones: Overkill. Overkill 145+ (from Patch 6) ends up being a case of Exactly What It Says on the Tin - It's an even harder difficulty level SPECIFICALLY for players with a rep level of at least 145 (which, without DLC, gives you Mr. Nice Guy). It's not even available to those who are of lower rep.
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Death by Cameo
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comment
Death by Cameo: Because the bank manager in First World Bank is modeled after a developer, you can choose to invoke this trope. According to some newspaper in DLC-Heists, the bank manager actually died. A civilian in a blue shirt in Counterfeit is also modeled after the same developer, meaning you can invoke this trope again.
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Kill It with Fire
 PAYDAY: The Heist (Video Game) / int_9c1f758a
comment
Kill It with Fire: Double-crosser Matt in "Heat Street" can't be arsed to get out of his wrecked van and hand over the stolen printing plates. So what does the crew decide to do? Burn him out. He gives up before he runs out of oxygen and comes out.
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Hyperspace Arsenal
 PAYDAY: The Heist (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: One can easily hide a pistol on their person, maybe even a shotgun if it's been sufficiently trimmed down. These guys can conceal two large guns (one of which can be a general purpose machine gun), a pistol, zip-ties to take hostages and a gym bag of ammo/health, a portable Sentry Gun or a stack of up to ten laser tripmines. Funnily enough, the guards will notice you're packing if you stay near one too long. At the very least, the body armor the crew wears is visible under their suit jackets.
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FriendlyFireProof
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comment
Friendly Fire Proof: Played straight and averted at once. You can't harm your teammates no matter how much you shoot them, but the grenade launcher will cause splash damage to yourself.
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Hand Cannon
 PAYDAY: The Heist (Video Game) / int_9cde2df1
comment
Hand Cannon: The Bronco .44 hits much harder then the B9-S, Crosskill .45 or STRYK, and can put down a Heavy SWAT with one or two shots. It does however have a lengthy reload time.
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Made of Iron
 PAYDAY: The Heist (Video Game) / int_9d17b859
comment
Made of Iron: The crew can withstand bone-shattering amounts of gunfire. They are at least shown to wear body armor, but, really. How many shotgun blasts to the face can four masked malefactors possibly take? You can take even more hits by using the "Thick Skin" upgrade or if a teammate has the "Protector" crew bonus.
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The All-Seeing A.I.
 PAYDAY: The Heist (Video Game) / int_9d73dfcc
comment
The All-Seeing A.I.: Smoke grenades won't deter the cops from shooting at you with pinpoint accuracy through the smoke. Fortunately, this also applies to your AI teammates. At least for the police, it's partially justified/explained that they're wearing night vision or infrared goggles to see through the smoke.
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Elite Mooks
 PAYDAY: The Heist (Video Game) / int_9edbda07
comment
Elite Mooks: The cops have four types of "specialist" units they will send after you. How often they appear depends on game difficulty. In general, they take more hits then the regular cops and are very dangerous if faced alone. Bulldozers wear extremely heavy armor with orange markings and rush the players with shotguns. All the while screaming "Double tap! Triple tap! Just keep tapping!" Tasers have bright yellow shoulder plates, and can fire a taser dart from their rifles if you are within range. While tazed, you are largely helpless and may uncontrollably fire your gun, wasting precious ammo. The taser also deals damage, meaning you have to be saved by a teammate or get really lucky with the uncontrolled fire. Shields have combat shields and rapid-fire pistols. While they generally advance slowly, they will sometimes execute a fast dash in an attempt to flank the players. Cloakers are a low threat at range (and have a green light on their masks that gives them away), but make up for it by traveling in groups and often sneaking up on you from behind. If they get too close, they can do an instant melee takedown and cuff you, requiring another player to come and release you as if you were downed. If not dealt with, a single cloaker can stealthily take out your entire team. On top of that, they can blend in surprisingly well with Heavy SWATs, as the green light isn't visible within a certain distance. On a much less notable note, there are the Heavy SWAT and the Murkywater Mercenaries.
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Infinite Supplies
 PAYDAY: The Heist (Video Game) / int_9f50dbe6
comment
Infinite Supplies: Played straight by the cops, but not for your crew. You have fairly limited ammo for each of your guns. The only ways to get more are to pick up paltry ammo drops from the cops or to use the ammo bag. Upgrades from the Assault tree can increase the amount of ammo refills you can get from a bag. Also played straight by AI teammates, thankfully.
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Badass in a Nice Suit
 PAYDAY: The Heist (Video Game) / int_9fbe06a5
comment
Badass in a Nice Suit: In many of the heists, the crew wear variously-colored suits. They even wear them in "Green Bridge", albeit under yellow raincoats.
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 PAYDAY: The Heist (Video Game) / int_a121abc7
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Respawning Enemies
 PAYDAY: The Heist (Video Game) / int_a121abc7
comment
Respawning Enemies: The cops and SWAT teams during assault waves keep swarming into the level. Even when the cops are not on the offensive, you will still have a few cops trickle in during lulls between assault waves. Guards, gangsters, and hired mercenaries don't respawn at all.
 PAYDAY: The Heist (Video Game) / int_a121abc7
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Doomed by Canon
 PAYDAY: The Heist (Video Game) / int_a1e5faab
comment
Doomed by Canon: The bank manager in First World Bank can either be killed for his key card or allowed to live by tying him up for it. However, the newspapers found in No Mercy and Counterfeit state that the crew killed the manager.
 PAYDAY: The Heist (Video Game) / int_a1e5faab
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Enemy Chatter
 PAYDAY: The Heist (Video Game) / int_a1f82f86
comment
Enemy Chatter: An important element in the game. SWAT units will constantly announce what kind of special units they are going to send after you before Bain can inform you about it.
 PAYDAY: The Heist (Video Game) / int_a1f82f86
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Time for Plan B
 PAYDAY: The Heist (Video Game) / int_a2e4af42
comment
Time for Plan B: Bain pulls this off in Diamond Heist if the codes to the vault don't work; he'll ask you to capture the CFO so he can use him as a bargaining tool with Mr. Garnet for the codes. If that plan fails, then Bain goes to Plan C: dump the CFO out of the chopper to his death and kidnap Garnet's son. Bain also has a back up plan for the No Mercy heist if the alarm is triggered by having you hacking open the doors leading to the ICU booths.
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Rapid-Fire "No!"
 PAYDAY: The Heist (Video Game) / int_a31b47ae
comment
Rapid-Fire "No!": Bain has a line like this for failing a mission.
 PAYDAY: The Heist (Video Game) / int_a31b47ae
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 PAYDAY: The Heist (Video Game) / int_a796d2a6
type
Imperial Stormtrooper Marksmanship Academy
 PAYDAY: The Heist (Video Game) / int_a796d2a6
comment
Imperial Stormtrooper Marksmanship Academy: Totally averted. Despite their lemming-like behavior, the cops sure don't shoot like them- they can consistently land multiple hits on you whenever you so much as stick a finger out of cover, so pop and shoot.
 PAYDAY: The Heist (Video Game) / int_a796d2a6
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 PAYDAY: The Heist (Video Game) / int_ad1db87c
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Oh, Crap!
 PAYDAY: The Heist (Video Game) / int_ad1db87c
comment
Oh, Crap!: The character's reactions upon spotting a specialist unit usually sound like this. The player might do this too.
 PAYDAY: The Heist (Video Game) / int_ad1db87c
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 PAYDAY: The Heist (Video Game) / int_ae3d6438
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Deadpan Snarker
 PAYDAY: The Heist (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Dallas and Hoxton, on occasion.
 PAYDAY: The Heist (Video Game) / int_ae3d6438
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 PAYDAY: The Heist (Video Game) / int_b2441a13
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Static Stun Gun
 PAYDAY: The Heist (Video Game) / int_b2441a13
comment
Tasers have bright yellow shoulder plates, and can fire a taser dart from their rifles if you are within range. While tazed, you are largely helpless and may uncontrollably fire your gun, wasting precious ammo. The taser also deals damage, meaning you have to be saved by a teammate or get really lucky with the uncontrolled fire.
 PAYDAY: The Heist (Video Game) / int_b2441a13
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 PAYDAY: The Heist (Video Game) / int_b4a947fa
type
Temporary Online Content
 PAYDAY: The Heist (Video Game) / int_b4a947fa
comment
Temporary Online Content: While obtaining extra masks is purely optional, there are several that are no longer obtainable if you had missed out on the events that gave them out: The Troll mask was given out by the developers to people who took part in trolling people about the release date for the Wolf Pack DLC. Since the DLC is out, getting the mask is not possible now if you missed your shot. The Vyse masks were given out by a member of the Payday community during his charity event. Since the event had passed, getting the Vyse masks is not possible anymore. The Secret masks earned from finding the hidden secret in the game is no longer obtainable due to the time to find the secret expiring.
 PAYDAY: The Heist (Video Game) / int_b4a947fa
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 PAYDAY: The Heist (Video Game) / int_b58b4e3c
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Too Dumb to Live
 PAYDAY: The Heist (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: The civilians will generally stay down when you tell them to, but they tend to get up and run around in a panic whenever you're in a shootout with the cops. This makes Heat Street become That One Level because of all the innocents running around getting in your line of fire.
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Sentry Gun
 PAYDAY: The Heist (Video Game) / int_b618409c
comment
Sentry Gun: An automated turret with two SMGs as turrets can be used by the Wolf Pack Downloadable Technician class. Comes with the Technician in the sequel and can be upgraded.
 PAYDAY: The Heist (Video Game) / int_b618409c
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Cool Guns
 PAYDAY: The Heist (Video Game) / int_bb040b01
comment
Cool Guns: Many examples.
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 PAYDAY: The Heist (Video Game) / int_bb067aba
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Cool Mask
 PAYDAY: The Heist (Video Game) / int_bb067aba
comment
Cool Mask: All the masks are quite awesome and many of them are shout outs to other franchises or people. There are also two masks that are quite cool and are only exclusive to moderators of the Payday steam group and the developers themselves.
 PAYDAY: The Heist (Video Game) / int_bb067aba
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 PAYDAY: The Heist (Video Game) / int_bbf11c0
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Genius Bruiser
 PAYDAY: The Heist (Video Game) / int_bbf11c0
comment
Genius Bruiser: The whole crew (under AI control) during the First World Bank; not only do they explain what they're after, but they also explain why the civilians' money isn't actually affected by the heist. They're also absolutely correct.
 PAYDAY: The Heist (Video Game) / int_bbf11c0
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 PAYDAY: The Heist (Video Game) / int_bcf69f60
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Short-Range Shotgun
 PAYDAY: The Heist (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Actually averted by the Reinbeck, which can reliably hit enemies across most rooms. Played straight by the Locomotive 12G, though given its rather short barrel this is probably justified. The Locomotive has a far greater fire rate, however.
 PAYDAY: The Heist (Video Game) / int_bcf69f60
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 PAYDAY: The Heist (Video Game) / int_bd50ec63
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Battle in the Rain
 PAYDAY: The Heist (Video Game) / int_bd50ec63
comment
Battle in the Rain: In the "Green Bridge" heist.
 PAYDAY: The Heist (Video Game) / int_bd50ec63
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 PAYDAY: The Heist (Video Game) / int_bebf0356
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Mission Control
 PAYDAY: The Heist (Video Game) / int_bebf0356
comment
Mission Control: Bain notifies you of your current objective, when police assaults begin and end, negotiates hostage trades with the police on your behalf, and coordinates with other support like the plane or chopper pilots. The voice overs at the end of each mission suggest he's the one masterminding the heists as well. If you fail a mission, he states he has ways of bailing you out.
 PAYDAY: The Heist (Video Game) / int_bebf0356
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type
Jump Scare
 PAYDAY: The Heist (Video Game) / int_c04b1231
comment
Jump Scare: No Mercy has a witch locked in a room during the blackout which will jump up to the window, scream at you and then disappear if you approach it.
 PAYDAY: The Heist (Video Game) / int_c04b1231
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type
Hold the Line
 PAYDAY: The Heist (Video Game) / int_c1105f41
comment
Hold the Line: Usually your best option during police assaults. There are exceptions: you have to force your way through during the final segment of Green Bridge, or be overwhelmed.
 PAYDAY: The Heist (Video Game) / int_c1105f41
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type
Cycle of Hurting
 PAYDAY: The Heist (Video Game) / int_c121be7b
comment
AI Teammates also have a few shortcomings beyond those put in for balance. They always try to kill law enforcement (even when you're getting them to cuff themselves), they tend to ignore the Taser that has you stun-locked and kill every enemy except the taser (and thus leaving you to get downed), and prior to a patch, they wouldn't follow you through the escape route in First World Bank, although that doesn't stop them from rescuing you from a football field's distance away. AI teammates also tend to lag behind you quite badly and will never sprint, which makes certain escapes more difficult since if you get incapacitated and the AI is too far behind, you're boned. Your allied bots are also randomly oblivious to Cloakers that downed you, so don't be too surprised have a bot trying to revive you without killing the Cloaker first. Since bots do not sprint, you are pretty much screwed if you go down and your bot team is too far away to reach you in time.
 PAYDAY: The Heist (Video Game) / int_c121be7b
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Cutting the Knot
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comment
"Panic Room" has the gang Cutting the Knot concerning a vault secured in an apartment by sawing the beams it's bolted to, blowing a hole in the roof, and then getting a helicopter overtop to lift it out of the wreckage.
 PAYDAY: The Heist (Video Game) / int_c2299d6e
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A.K.A.-47
 PAYDAY: The Heist (Video Game) / int_c2b28f75
comment
A.K.A.-47: All the Cool Guns present have fake names.
 PAYDAY: The Heist (Video Game) / int_c2b28f75
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True Companions
 PAYDAY: The Heist (Video Game) / int_c313d43a
comment
True Companions: As with Left 4 Dead before it, being a gung ho lone wolf as a player is a really fast way of getting arrested or killed, perhaps even more so. Whereas L4D allows you a fairly generous amount of time to rescue someone against enemies with few, if any, ranged attacks and limited speed, PAYDAY has fast enemies with multiple ways of attacking and subduing you, at range and at melee, and it's possible to run out of ammo for even your sidearm.
 PAYDAY: The Heist (Video Game) / int_c313d43a
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 PAYDAY: The Heist (Video Game) / int_c3585f4a
type
Boom, Headshot!
 PAYDAY: The Heist (Video Game) / int_c3585f4a
comment
Boom, Headshot!: An excellent way to conserve ammo. This is especially important when facing Bulldozers, as you once you crack their visors they go down much more easily.
 PAYDAY: The Heist (Video Game) / int_c3585f4a
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 PAYDAY: The Heist (Video Game) / int_c513249
type
Harder Than Hard
 PAYDAY: The Heist (Video Game) / int_c513249
comment
Harder Than Hard: Overkill''' and Overkill 145+. 145+ ends up cranking this Up to Eleven. You only get ONE bleedout without using medibags (if you get downed a second time, other players only have one second to get you back up before you go into custody), you get left with 25% health after being downed once, the Elite Mook spawn rate is brought over the top, certain new events only occur on 145+ (Including having 4 bulldozers in the bank vault on First World Bank), and you will generally be getting the short end of the stick on any and all random events.
 PAYDAY: The Heist (Video Game) / int_c513249
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type
Bulletproof Vest
 PAYDAY: The Heist (Video Game) / int_c547cd6d
comment
Bulletproof Vest: The crew all wear these. Upgrades for it are spread through the trees, providing overall decreased damage taken. SWAT troopers wear them as well, as do Cloakers. Tasers and Shields wear full-on riot armor and Army of Two-style armor masks, and the Bulldozer has massive bomb squad-looking armor.
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 PAYDAY: The Heist (Video Game) / int_c75df49a
type
Shout-Out
 PAYDAY: The Heist (Video Game) / int_c75df49a
comment
Shout-Out: Has its own page.
 PAYDAY: The Heist (Video Game) / int_c75df49a
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The Nicknamer
 PAYDAY: The Heist (Video Game) / int_c83cd6b8
comment
The Nicknamer: Wolf is this with Hoxton. Nicknames he has given him include; Hoxtilicious, Hoxitron, El Hoxo, Hox, Hoxtinator, Hoxtonite, and Hoxifier.
 PAYDAY: The Heist (Video Game) / int_c83cd6b8
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 PAYDAY: The Heist (Video Game) / int_cc374ba6
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It's Up to You
 PAYDAY: The Heist (Video Game) / int_cc374ba6
comment
It's Up to You: Teammate AI in both games only give you cover fire and revive you when you go down. They won't do mission objectives or carry loot bags.
 PAYDAY: The Heist (Video Game) / int_cc374ba6
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 PAYDAY: The Heist (Video Game) / int_cda501da
type
Killed Off for Real
 PAYDAY: The Heist (Video Game) / int_cda501da
comment
Killed Off for Real: Bruce, a getaway driver who tries to help you out in "Heat Street". Likewise, the bank manager from First World Bank is dead according to the newspapers in the No Mercy and Counterfeit levels, making him Doomed by Canon whether you let him live or not.
 PAYDAY: The Heist (Video Game) / int_cda501da
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type
Gun Twirling
 PAYDAY: The Heist (Video Game) / int_ce4f133d
comment
Gun Twirling: When first beginning the Heist, the crew can be seen spinning out their pistols as they put on their masks. The STRYK is always drawn with a spin.
 PAYDAY: The Heist (Video Game) / int_ce4f133d
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 PAYDAY: The Heist (Video Game) / int_cee9aeed
type
Alternate Reality Game
 PAYDAY: The Heist (Video Game) / int_cee9aeed
comment
The most (in)famous easter egg is the ARG that spanned over multiple levels and forced players to meet extreme requirements and tasks in order to find the secret.
 PAYDAY: The Heist (Video Game) / int_cee9aeed
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type
Escort Mission
 PAYDAY: The Heist (Video Game) / int_cfda0ecb
comment
Escort Mission: Thankfully, mostly painless due to the NPC being immune to gunfire, but you still have to prod them along and they will refuse to move if there's cops in the immediate area.
 PAYDAY: The Heist (Video Game) / int_cfda0ecb
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type
A.I. Breaker
 PAYDAY: The Heist (Video Game) / int_d0ea147f
comment
A.I. Breaker: The cops are very aggressive and will even split up their forces to flank your team should your crew split up into 2 teams of 2. However, the enemy AI will typically focus on 3 players that are clustered together and will usually ignore the lone 4th player running around by himself.
 PAYDAY: The Heist (Video Game) / int_d0ea147f
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 PAYDAY: The Heist (Video Game) / int_d2867431
type
Monster Closet
 PAYDAY: The Heist (Video Game) / int_d2867431
comment
Monster Closet: During the end segment of "First World Bank", it's entirely possible for a specialist (like, say, a Bulldozer) to burst out of a door right into your face, or just behind the crew in an attempt to pick one of you off. An update lets this also happen on other heists, such as in the alleys of "Heat Street" and "Panic Room."
 PAYDAY: The Heist (Video Game) / int_d2867431
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 PAYDAY: The Heist (Video Game) / int_d4d98674
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We Cannot Go On Without You
 PAYDAY: The Heist (Video Game) / int_d4d98674
comment
We Cannot Go On Without You: If all human players are in custody, the heist ends in failure, even if the difficulty is on normal or easy and any player is 3 seconds away from auto-respawning. In Single-Player, this pretty much means you (and only you) have to survive the entire level without being taken into custody. Luckily, this also means only you have to make it to the end when it's time to escape and the bots don't need to be with you to make it count.
 PAYDAY: The Heist (Video Game) / int_d4d98674
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 PAYDAY: The Heist (Video Game) / int_d7e68c39
type
Bulletproof Human Shield
 PAYDAY: The Heist (Video Game) / int_d7e68c39
comment
Bulletproof Human Shield: Bodies (living and dead) can still block shots, even grenades, so spraying bullets doesn't accomplish much in most cases.
 PAYDAY: The Heist (Video Game) / int_d7e68c39
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 PAYDAY: The Heist (Video Game) / int_db6230b7
type
Lightning Bruiser
 PAYDAY: The Heist (Video Game) / int_db6230b7
comment
Lightning Bruiser: All the SWAT units act this way. While most of them tend to walk slow most of the time, they can suddenly start sprinting towards you to close the distance. SWAT units are also heavily armored and require several headshots to kill quickly. They also have a lot of firepower and get even more dangerous in groups.
 PAYDAY: The Heist (Video Game) / int_db6230b7
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 PAYDAY: The Heist (Video Game) / int_db88b941
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Malevolent Masked Men
 PAYDAY: The Heist (Video Game) / int_db88b941
comment
Malevolent Masked Men: PC Gamer dubbed them the "chuckle brothers."
 PAYDAY: The Heist (Video Game) / int_db88b941
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 PAYDAY: The Heist (Video Game) / int_df11acbe
type
Artificial Brilliance
 PAYDAY: The Heist (Video Game) / int_df11acbe
comment
Artificial Brilliance: Only six years later, a modification was released to make the AI Teammates even more aggressive, carrying only the AMCAR-4 because of its better stats than the Compact-5, being able to dominate civilians (including the law enforcement) and powerful enough to turn a Cloaker or a Bulldozer into Swiss cheese in a matter of 6 or more seconds. Good luck if you're trying to get the certain achievements, because they're ready to steal your kills in a blink of an eye.
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Danger Deadpan
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Danger Deadpan: The team's helicopter pilot, Alex, is a smooth talker. Even at times when a lesser man would be screaming in terror. How the hell do you casually ask people to take out the sniper when you can probably see the red dot on your windshield? Justified perhaps since he's non-hostile meaning the police wouldn't legally be able to shoot him (or his copter/crane/whatever) even if they knew what he was doing. Turns into Fridge Brilliance since if Alex is in a copter, this prevents the police from being able to subdue him non-lethally.
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Sliding Scale of Villain Effectiveness
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Sliding Scale Of Hero Effectiveness: On-site guards < local cops, FBI agents, and Gangsters < Blue SWAT units < Heavy SWAT units < Murkywater mercs < the specialist units.
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The Face
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The Face: Hoxton. Encourages the team when heists get rough and helps them come up with a plan B when the codes in Diamond Heist doesn't work. He is also the most calm member of the group when he tells hostages to stay down when there's no assaults going on.
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Character Class System
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Character Class System: Sort of. Your choice of class only affects what your next reward will be upon a Level Up. In practice, you can mix-and-match weapons, equipment, abilities and crew bonuses to your liking. You begin the game with a silenced pistol, assault rifle and the "Noob Lube" crew bonus, which causes your teammates to earn extra cash. Assault gets you the Mark 11 machine pistol, Crosskill .45 handgun and Brenner 21 machine gun, extra zip-ties for hostage-taking, and the ammo bag. Crew bonuses include more damage or faster reloading. Sharpshooter gives you the M308 semi-automatic battle rifle and Locomotive 12G short pump shotgun, a damage-resistance ability and laser tripmines. Crew bonuses include more accuracy or longer time spent downed. Support gives you the Bronco .44 revolver, Reinbeck 880 combat shotgun and Compact-5 submachine gun. Also gives you the ability to start heists with more ammo and drop a medical bag. The crew bonus gives teammates more health. The Downloadable Content's Technician gives you the STRYK auto pistol, the AK, and the GL40 Grenade Launcher, along with a deployable Sentry Gun. Also gives you the ability to interact with objects faster and the crew bonus gives your teammates a higher ammo capacity.
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Disaster Dominoes
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comment
Disaster Dominoes: This happens to an extent in "Diamond Heist", involving some bad door codes and a succession of kidnappings. Whether it goes all the way is up to you and your crew, of course. Funnily enough it has the potential to be the smoothest mission the crew pulls off. If the codes work first time - there's a minor but still possible chance of this happening - you can be in and out without much in the way of trouble. If they don't work, well... Also happens in the Crossover heist, “No Mercy”. Initially the heist is a simple hospital robbery for a mysterious virus which isn’t very well guarded. If you can successfully prevent the alarm from going off, then the heist is similar to “Diamond Heist” in terms of smoothness (you will have to go through a couple assault waves but nothing that you aren't familiar with already). If the alarm goes off…
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He Who Must Not Be Seen
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comment
He Who Must Not Be Seen: Bain is portrayed in this trope; he never appears anywhere in the game and official media showing him has his face hidden within the shadows. Alex, the helicopter pilot, is also not able to be seen due to his helicopter being too far away for you to get a good look. Bain has also interacted with the PAYDAY community directly, dropping hints, news, and other clues regarding PAYDAY 2 through Steam. Naturally, Bain's identity still remains a mystery.
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Expy
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Expy: The entire crew, much like all of Heists, heavily resemble movie counterparts. Chains acts much like a certain Badass Motherfucker.
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Nerf
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comment
Nerf: All over the place in Patch 3, with some old tried-and-true strategies no longer working without adjustments. Most notably, Overall difficulty was decreased across the board (particularly in single player). This was met with considerable amounts of complaining, which may have lead in part to the addition of Overkill 145+ difficulty in patch 6.
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Hammerspace Police Force
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Hammerspace Police Force: So much that the police will organize all out Assaults, in which they come at you in such staggering numbers that your only choice is usually to bunker down and hold them off.
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Sniper Rifle
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Sniper Rifle: The M308 serves as one, with far and away the greatest accuracy of any weapon and a red dot sight to help you along. Some heists feature SWAT snipers which can quickly inflict nasty damage on you if you aren't smart enough to duck. However, their shots have highly visible tracer lines and they aren't any tougher than Blue SWATs. However, given the distances they set up at and their spectacular accuracy, simply hitting them can be a challenge depending on the weapons you're carrying.
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Crossover
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comment
Also happens in the Crossover heist, “No Mercy”. Initially the heist is a simple hospital robbery for a mysterious virus which isn’t very well guarded. If you can successfully prevent the alarm from going off, then the heist is similar to “Diamond Heist” in terms of smoothness (you will have to go through a couple assault waves but nothing that you aren't familiar with already). If the alarm goes off…
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Downloadable Content
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comment
Downloadable Content: The "Wolf Pack" DLC adds two new heists ("Counterfeit" and "Undercover") and a new skill tree, Technician. Interestingly, those without the DLC can still play the new heists if the host has it.
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IncrediblyLamePun
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Incredibly Lame Pun: The chest armor of Cloakers features an inverted omega and knife symbol, with the letters S.P.O.O.C. written below.
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Evil Brit
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comment
Evil Brit: Hoxton.
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Gold Makes Everything Shiny
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comment
Gold Makes Everything Shiny: The gold bars in the Slaughterhouse level are quite shiny, including the gold bars found in First World Bank's secret vault. The Gold masks are also shiny.
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Handy Cuffs
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comment
Handy Cuffs: Security guards can handcuff you if you get to close to them. If no one frees you, you'll eventually free yourself, but the heist is still considered a failure if the last person left alive is handcuffed.
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Last Stand
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comment
Also, depending on whether you shoot at cops while downed or otherwise have made yourself a threat (killing civilians), the police may or may not shoot at you when downed. So if you act relatively harmless, it can occasionally be a good tactic not to have a Last Stand and simply wait for your teammates to kill the cops rather than go into the shorter bleedout mode.
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Regenerating Shield, Static Health
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comment
Regenerating Shield, Static Health: You have a regenerating armor layer on top of non-regenerating health. It pays to let the armor regenerate, as the only way to get health back is the precious medic bags... or a well-timed Level-Up Fill-Up if on Hard or below. Your remaining health also determines how much armor you'll get. AI teammates follow the straight Regenerating Health, so they won't need Health Bags.
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Department of Redundancy Department
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Department of Redundancy Department: Special SWAT, or Special Special Weapons and Tactics.
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Video Game Cruelty Punishment
 PAYDAY: The Heist (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: Having an itchy trigger finger will work heavily against you when civiians are around. Each civilian killed adds a 10 second penalty to your negation delay timer if you get taken into custody and you will also have a reduced cash award at the end of the level.
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Attack! Attack! Attack!
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comment
Bulldozers wear extremely heavy armor with orange markings and rush the players with shotguns. All the while screaming "Double tap! Triple tap! Just keep tapping!"
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Shown Their Work
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comment
Shown Their Work: While the developers don't capture all the details and behavior of the SWAT units exactly right, most of the SWAT portrayal shown in the game are accurate to the real life counterparts; the strafing, flanking, and infiltration are spot on and there are use of heavy metal shields in real life SWAT teams. The Bulldozer seen in the game are mostly used for bomb disposal in real life but there have been occasions where they are also used to handle more violent crimes. While Cloakers don't exist in real life SWAT teams, they do have members in SWAT trained to blindside their target and knock them down in a single hit, a tactic known as cloaking (or to cloak someone). SWAT snipers in real life are trained to never miss their targets are are usually in blue armor, just like the snipers in the game.
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PAYDAY: The Heist (Video Game)

The following is a list of statements referring to the current page from other pages.

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A Winner Is You / int_64093163
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Battle in the Rain / int_ef215943
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Bladder of Steel / int_ef215943
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Chaotic Neutral / int_ef215943
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Chopper on Standby / int_64093163
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Cool Mask / int_ef215943
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Cop Killer / int_64093163
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Creator Cameo / int_ef215943
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Creator Worship / int_ef215943
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Death by Materialism / int_ef215943
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Descended Creator / int_ef215943
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Don't Like? Don't Read! / int_ef215943
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Double Unlock / int_ef215943
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Downloadable Content / int_ef215943
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Embedded Precursor / int_64093163
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Emergency Energy Tank / int_ef215943
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Emergency Weapon / int_ef215943
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Escort Mission / int_ef215943
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Everything Fades / int_ef215943
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Fictional Counterpart / int_64093163
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Friendly Fireproof / int_ef215943
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Gangbangers / int_64093163
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Getaway Driver / int_ef215943
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Hammerspace Police Force / int_ef215943
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Handcuffed Briefcase / int_ef215943
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Handguns / int_ef215943
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Handy Cuffs / int_ef215943
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Hard Mode Perks / int_ef215943
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Holiday Mode / int_ef215943
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Hostage Situation / int_ef215943
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Hostage Spirit-Link / int_ef215943
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I Fought the Law and the Law Won / int_ef215943
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I Will Only Slow You Down / int_64093163
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Iconic Item / int_64093163
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Idiosyncratic Difficulty Levels / int_ef215943
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Inescapable Ambush / int_ef215943
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Insecurity Camera / int_ef215943
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It's Hard, So It Sucks! / int_ef215943
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It's Up to You / int_ef215943
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Just Like Robin Hood / int_ef215943
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Justified Criminal / int_ef215943
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Kleptomaniac Hero / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Ladder Physics / int_64093163
 PAYDAY: The Heist (Video Game)
hasFeature
Level-Up Fill-Up / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Lima Syndrome / int_64093163
 PAYDAY: The Heist (Video Game)
hasFeature
Locked Door / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Marathon Level / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Men Are the Expendable Gender / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Menacing Mask / int_64093163
 PAYDAY: The Heist (Video Game)
hasFeature
Mercy Rewarded / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Mission Control / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Mundane Solution / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Myopic Architecture / int_64093163
 PAYDAY: The Heist (Video Game)
hasFeature
Never Split the Party / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Newbie Boom / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
No Self-Buffs / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Nobody Can Die / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Non-Lethal K.O. / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Old Save Bonus / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Oop North / int_64093163
 PAYDAY: The Heist (Video Game)
hasFeature
Out of Continues / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Pacifist Run / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Pistol-Whipping / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Player Character Calculus / int_a46d9163
 PAYDAY: The Heist (Video Game)
hasFeature
Prisoner Exchange / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Random Event / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Reclusive Artist / int_64093163
 PAYDAY: The Heist (Video Game)
hasFeature
Regenerating Shield, Static Health / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Respawning Enemies / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
SWAT Team / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Safecracking / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Sawed-Off Shotgun / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Schrödinger's Player Character / int_64093163
 PAYDAY: The Heist (Video Game)
hasFeature
Secret A.I. Moves / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Secret Room / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Selective Condemnation / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Sharp-Dressed Man / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Shield-Bearing Mook / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Shoot the Mage First / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Short-Range Shotgun / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Simple Rescue Mechanic / int_64093163
 PAYDAY: The Heist (Video Game)
hasFeature
Sky Heist / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Slaughterhouse Fight / int_64093163
 PAYDAY: The Heist (Video Game)
hasFeature
Socialization Bonus / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Static Stun Gun / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Steal the Surroundings / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Story to Gameplay Ratio / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Stuck Items / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Stun Guns / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Super Window Jump / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Teasing Creator / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Teetering on the Edge / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Temporary Online Content / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
That One Achievement / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
The Caper / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
The Fixer / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
The Nicknamer / int_64093163
 PAYDAY: The Heist (Video Game)
hasFeature
There Was a Door / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
They Copied It, So It Sucks! / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Token Minority / int_64093163
 PAYDAY: The Heist (Video Game)
hasFeature
Too Awesome to Use / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Ultra Super Death Gore Fest Chainsawer 3000 / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Unintentionally Unwinnable / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Unique Enemy / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Unusable Enemy Equipment / int_64093163
 PAYDAY: The Heist (Video Game)
hasFeature
Useless Security Camera / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Video Game Cruelty Punishment / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Video-Game Lives / int_64093163
 PAYDAY: The Heist (Video Game)
hasFeature
Video Games of 2010–2014 / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Voice with an Internet Connection / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Vulnerable Civilians / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Vulnerable Convoy / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Wearing a Flag on Your Head / int_64093163
 PAYDAY: The Heist (Video Game)
hasFeature
What the Hell, Player? / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Who Forgot The Lights? / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
Working Title / int_64093163
 PAYDAY: The Heist (Video Game)
hasFeature
Would Not Shoot a Civilian / int_ef215943
 PAYDAY: The Heist (Video Game)
hasFeature
You Can't Make an Omelette... / int_ef215943
 PayDayTheHeist
sameAs
PAYDAY: The Heist (Video Game)
 PaydayTheHeist
sameAs
PAYDAY: The Heist (Video Game)
 PAYDAYTheHeist
sameAs
PAYDAY: The Heist (Video Game)
 PaydayTheHeist
sameAs
PAYDAY: The Heist (Video Game)