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Pac-Man (Video Game)

 Pac-Man (Video Game)
type
TVTItem
 Pac-Man (Video Game)
label
Pac-Man (Video Game)
 Pac-Man (Video Game)
page
PacMan
 Pac-Man (Video Game)
comment
A well-known game developed by Namco (now Bandai Namco Entertainment) and created by T�ru Iwatani, from The Golden Age of Video Games, and one of the most popular games ever, Pac-Man was the first really successful Maze Game and one of the first games to be popular across gender demographics. It sparked a pop-culture phenomenon and helped drive the early-1980s video game craze. Ironically, its poorly implemented Atari 2600 port helped turn Pac Man Fever into Pac-Man Cancer. It also was the first video game to get an Animated Adaptation, with a reluctant Marty Ingels in the lead role.The game depicts an abstract round yellow character vaguely reminiscent of a head with a mouth opening and closing to gobble up nearby objects. The player must steer the character around a maze and "eat" all of the dots and four special power pellets (originally "energizers"). Four ghosts (originally "monsters") pursue the character, and only become vulnerable for a short time after Pac-Man eats a power pellet. Touching a ghost at any other time is fatal.The original game famously had no random number generator: the ghosts moved through the maze in a completely predictable pattern. It is said that the ghosts were given different colors to enable the programmers to give each a different "personality" or movement pattern. Top players could develop and memorize specific patterns to clear levels without losing lives. However, the ghosts prove an equal challenge if run on a random AI.A sequel, Ms. Pac-Man, was even more popular than the original in Western territories, featuring more complex mazes and semi-randomized play. It started life as a bootleg hack of the original Pac-Man called Crazy Otto, which featured the player character as a Pac-Man head with legs. GCC, who created that hack, thought this game could be successful and brought the game to Bally/Midway, Namco's American distributor. Midway was impressed. Together with the hackers, they edited the sprites back into Pac-Man–style sprites, and with Namco's blessing, they released it as a Pac-Man sequel in America.Pac-Man and Ms. Pac-Man were known for having lots of bootleg versions, many with altered mazes and graphics. They also had unofficial "speed-up kits" that, added to a legitimate machine, made the game faster and presumably harder. For players who mastered it, however, it became ultimately easier because being out-sped by Ghosts was no longer an issue.Fun fact: It is one of the few games from the Golden Age to still make money in arcades in some form. Ms. Pac-Man, Galaga and Pac-Man were released as a multiple game arcade machine in 2001, with Pac-Man being hidden or not depending on the version of the machine. There is also a "Penny Falls" gambling machine called Pac-Man Ball that's notable for featuring a screen with a video game mechanic reminiscent of Puzzle Bobble. It actually pays out rather generously, so play it if you find one.The game was originally released in Japan as "Puck-Man" but changed for the North American release when marketing noticed how easy and tempting it would be to blot out a bit of the P to undesirably retitle the game. Either version of the name is based on the Japanese sound "paku-paku", for eating.For the series' 30th anniversary, Google made a new version of the game using their name as the map. It's awesome to play, by the way (and the mechanics are scarily accurate to the arcade game, right down to the Kill Screen). For April Fools Day 2015, the game became playable on Google Maps, so players could chomp pellets from all over the world.Pac-Man appeared as a fighter in Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate, and also in Street Fighter X Tekken riding a Mokujin-themed mini-mecha, and also makes an appearance in Super Robot Wars DD.This page should have anything you ever wanted to know about the gameplay.It's also possible to enable a Pac-Man progress bar in Arch Linux and its derivatives (as they use the Pacman package manager).See also Pac Man Fever.
 Pac-Man (Video Game)
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 Pac-Man (Video Game)
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Pac-Man Fever (2002) (Video Game)
 Pac-Man (Video Game)
isPartOf
DBTropes
 Pac-Man (Video Game) / int_12ac916e
type
Score Multiplier
 Pac-Man (Video Game) / int_12ac916e
comment
Score Multiplier: Present in Pac-Man for Mobile but only in the new mazes. The multiplier increases whenever Pac-Man eats a fruit or eats two or more Ghosts under one Power Pellet. A larger score bonus is given if Pac-Man clears the maze without dying.
 Pac-Man (Video Game) / int_12ac916e
featureApplicability
1.0
 Pac-Man (Video Game) / int_12ac916e
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_12ac916e
 Pac-Man (Video Game) / int_160cc6f
type
Cutscene
 Pac-Man (Video Game) / int_160cc6f
comment
Cutscenes: Speaking of which, are therefore Older Than They Think.
 Pac-Man (Video Game) / int_160cc6f
featureApplicability
1.0
 Pac-Man (Video Game) / int_160cc6f
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_160cc6f
 Pac-Man (Video Game) / int_1a2dc1fd
type
Mission-Pack Sequel
 Pac-Man (Video Game) / int_1a2dc1fd
comment
Mission-Pack Sequel: While containing new mazes and some graphical updates, Ms. Pac Man was otherwise the exact same game as the original Pac Man.
 Pac-Man (Video Game) / int_1a2dc1fd
featureApplicability
1.0
 Pac-Man (Video Game) / int_1a2dc1fd
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_1a2dc1fd
 Pac-Man (Video Game) / int_1b65dfad
type
The Cameo
 Pac-Man (Video Game) / int_1b65dfad
comment
The Cameo: Mario is the announcer in Pac-Man Vs.
 Pac-Man (Video Game) / int_1b65dfad
featureApplicability
1.0
 Pac-Man (Video Game) / int_1b65dfad
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_1b65dfad
 Pac-Man (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Pac-Man (Video Game) / int_1ce9e3fb
comment
Cowardly Mooks: While the ghosts normally chase Pac-Man down, when he eats a Power Pellet, they enter a scared state and begin to flee from him. Clyde is programmed to be cowardly, targeting his scatter mode corner whenever Pac-Man comes near him. Due to this, the area near his corner is the only spot where Clyde can catch Pac-Man on his own.
 Pac-Man (Video Game) / int_1ce9e3fb
featureApplicability
1.0
 Pac-Man (Video Game) / int_1ce9e3fb
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_1ce9e3fb
 Pac-Man (Video Game) / int_1f7c89f6
type
Nigh-Invulnerability
 Pac-Man (Video Game) / int_1f7c89f6
comment
Nigh-Invulnerability: Along with Ms. Pac-Man, starting with the 19th level, where eating a power pellet does nothing to faze the ghost monsters. The monsters will reverse direction, but Pac-Man and Ms. Pac-Man must avoid their pursuers at all costs.
 Pac-Man (Video Game) / int_1f7c89f6
featureApplicability
1.0
 Pac-Man (Video Game) / int_1f7c89f6
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_1f7c89f6
 Pac-Man (Video Game) / int_1fffccf7
type
No Plot? No Problem!
 Pac-Man (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: The original game really had none: You send this little yellow guy around the maze to eat all the dots while avoiding the monsters, and you could eat the monsters if you ate a power pellet. Then again, there were those cut-scenes. Still, popular to the point of addictive.
 Pac-Man (Video Game) / int_1fffccf7
featureApplicability
1.0
 Pac-Man (Video Game) / int_1fffccf7
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_1fffccf7
 Pac-Man (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Pac-Man (Video Game) / int_2168bdf7
comment
Difficulty by Acceleration: In many games in the series, especially the maze games, all characters gradually get faster as the player clears more stages.
 Pac-Man (Video Game) / int_2168bdf7
featureApplicability
1.0
 Pac-Man (Video Game) / int_2168bdf7
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_2168bdf7
 Pac-Man (Video Game) / int_218b2ee8
type
Ancient Egypt
 Pac-Man (Video Game) / int_218b2ee8
comment
Ancient Egypt: One of the worlds in Ms. Pac-Man Maze Madness and the overall setting of Quest for the Golden Maze One of the time zones in Adventures in Time.
 Pac-Man (Video Game) / int_218b2ee8
featureApplicability
1.0
 Pac-Man (Video Game) / int_218b2ee8
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_218b2ee8
 Pac-Man (Video Game) / int_22071825
type
I'm a Humanitarian
 Pac-Man (Video Game) / int_22071825
comment
I'm a Humanitarian: One of the ways to defeat an opponent in Pac-Man Battle Royale and Pac-Man Mega Tunnel Battle is to grab a Power Pellet and eat them.
 Pac-Man (Video Game) / int_22071825
featureApplicability
1.0
 Pac-Man (Video Game) / int_22071825
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_22071825
 Pac-Man (Video Game) / int_23473ae7
type
Adaptation Expansion
 Pac-Man (Video Game) / int_23473ae7
comment
Adaptation Expansion: The Tengen version of Ms. Pac-Man features new mazes, different maze sizes, and the ability to move faster. These are carried over for the Genesis and SNES ports. The Atari Lynx version likewise has its own set of large mazes. Pac-Man for Mobile has a bunch of unique mazes (bought with gained tokens or real money) that serve as mini gauntlets. The weekly tournaments feature the new mazes. Later updates add elements from Pac-Man Hats which includes new powerups and events with multiple mazes and goals.
 Pac-Man (Video Game) / int_23473ae7
featureApplicability
1.0
 Pac-Man (Video Game) / int_23473ae7
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_23473ae7
 Pac-Man (Video Game) / int_23b059ec
type
Bedsheet Ghost
 Pac-Man (Video Game) / int_23b059ec
comment
Bedsheet Ghost: Although the intermissions in the original game suggest they have some kind of body under there. The arcade game calls them "monsters".
 Pac-Man (Video Game) / int_23b059ec
featureApplicability
1.0
 Pac-Man (Video Game) / int_23b059ec
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_23b059ec
 Pac-Man (Video Game) / int_2534ee67
type
In Medias Res
 Pac-Man (Video Game) / int_2534ee67
comment
In Medias Res: The Plug-N-Play version of Pac-Man 256 starts the game in the 255th stage. Beating it leads to the Kill Screen.
 Pac-Man (Video Game) / int_2534ee67
featureApplicability
1.0
 Pac-Man (Video Game) / int_2534ee67
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_2534ee67
 Pac-Man (Video Game) / int_2673425b
type
Kid Hero
 Pac-Man (Video Game) / int_2673425b
comment
Kid Hero: Junior Pac-Man stars Pac-Man and Ms. Pac-Man's young son, who proves to be just as much of a ghost-chomper as his parents.
 Pac-Man (Video Game) / int_2673425b
featureApplicability
1.0
 Pac-Man (Video Game) / int_2673425b
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_2673425b
 Pac-Man (Video Game) / int_26ba32a3
type
Ascended Glitch
 Pac-Man (Video Game) / int_26ba32a3
comment
Ascended Glitch: Pac-Man 256 is based off the original game's Kill Screen. Pac-Man Mega Tunnel Battle uses the 256 glitch as a means of teleporting gateways and the mazes around.
 Pac-Man (Video Game) / int_26ba32a3
featureApplicability
1.0
 Pac-Man (Video Game) / int_26ba32a3
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_26ba32a3
 Pac-Man (Video Game) / int_28638961
type
Overflow Error
 Pac-Man (Video Game) / int_28638961
comment
Overflow Error: The famous Kill Screen was caused by attempting to proceed to Stage 256 — the game keeps track of the stage number by the fruit icons in the corner, and there's always supposed to be at least one.
 Pac-Man (Video Game) / int_28638961
featureApplicability
1.0
 Pac-Man (Video Game) / int_28638961
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_28638961
 Pac-Man (Video Game) / int_2902d076
type
Support Party Member
 Pac-Man (Video Game) / int_2902d076
comment
Support Party Member: Kinky in Pac-Man Arrangement (1996) from Namco Classics Collection Volume 2. He's the only ghost that cannot harm Pac-Man directly at all, as he's always vulnerable. However, he acts as support by powering up the other Ghosts to give them much more dangerous abilities. Quest for the Golden Maze features Baby Ghost, who functions similarly to Kinky but grants powerups if collected.
 Pac-Man (Video Game) / int_2902d076
featureApplicability
1.0
 Pac-Man (Video Game) / int_2902d076
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_2902d076
 Pac-Man (Video Game) / int_295087bf
type
Non-Indicative Name
 Pac-Man (Video Game) / int_295087bf
comment
Non-Indicative Name: As said above, Pac-Man is known as "Puck-Man", but nonetheless is almost always depicted with a spherical body. Some of the Bonus Fruit aren't fruit and others are not even food at all (keys, bells, etc.). Ms. Pac-Man should be called Mrs. since she's married.
 Pac-Man (Video Game) / int_295087bf
featureApplicability
1.0
 Pac-Man (Video Game) / int_295087bf
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_295087bf
 Pac-Man (Video Game) / int_2eff6e7a
type
Pie-Eyed
 Pac-Man (Video Game) / int_2eff6e7a
comment
Pie-Eyed: When shown with arms, legs and a face, Pac-Man and Ms. Pac-Man have eyes like these. Appropriate since their pupils are shaped like they are.
 Pac-Man (Video Game) / int_2eff6e7a
featureApplicability
1.0
 Pac-Man (Video Game) / int_2eff6e7a
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_2eff6e7a
 Pac-Man (Video Game) / int_2fc21a19
type
Distaff Counterpart
 Pac-Man (Video Game) / int_2fc21a19
comment
Distaff Counterpart: Ms. Pac-Man is Pac-Man's female counterpart, with most of the same characteristics, but sporting more feminine features like lipstick and a hair bow.
 Pac-Man (Video Game) / int_2fc21a19
featureApplicability
1.0
 Pac-Man (Video Game) / int_2fc21a19
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_2fc21a19
 Pac-Man (Video Game) / int_33310c11
type
Under the Sea
 Pac-Man (Video Game) / int_33310c11
comment
Under the Sea: World 2/Water World in Pac-Man Arrangement (1996).
 Pac-Man (Video Game) / int_33310c11
featureApplicability
1.0
 Pac-Man (Video Game) / int_33310c11
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_33310c11
 Pac-Man (Video Game) / int_34889673
type
Gender Flip
 Pac-Man (Video Game) / int_34889673
comment
Gender Flip: Pinky, who became female as of Pac-Man World and has remained so ever since.
 Pac-Man (Video Game) / int_34889673
featureApplicability
1.0
 Pac-Man (Video Game) / int_34889673
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_34889673
 Pac-Man (Video Game) / int_3b570d13
type
Eyes Are Unbreakable
 Pac-Man (Video Game) / int_3b570d13
comment
Eyes Are Unbreakable: Whenever Pac-Man eats a ghost, their bodies are consumed, with only their eyeballs remaining. The eyes then fly back to the ghost box to regenerate the ghost's body.
 Pac-Man (Video Game) / int_3b570d13
featureApplicability
1.0
 Pac-Man (Video Game) / int_3b570d13
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_3b570d13
 Pac-Man (Video Game) / int_3d64d015
type
The Middle Ages
 Pac-Man (Video Game) / int_3d64d015
comment
The Middle Ages: One of the time zones in Adventures in Time. Expect it to be somewhere in the middle of the game.
 Pac-Man (Video Game) / int_3d64d015
featureApplicability
1.0
 Pac-Man (Video Game) / int_3d64d015
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_3d64d015
 Pac-Man (Video Game) / int_3fe13b23
type
Bootstrapped Theme
 Pac-Man (Video Game) / int_3fe13b23
comment
Bootstrapped Theme: Pac-Man and Ms. Pac-Man's themes comes from their respective debut game's intro and intermission. Pac & Pal is unique as it has its own theme song that hasn't been used since.
 Pac-Man (Video Game) / int_3fe13b23
featureApplicability
1.0
 Pac-Man (Video Game) / int_3fe13b23
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_3fe13b23
 Pac-Man (Video Game) / int_3ff9ebb
type
Rhyme Theme Naming
 Pac-Man (Video Game) / int_3ff9ebb
comment
Rhyme Theme Naming: The red, pink, and blue ghosts are given rhyming names in the English translation of the game: Blinky, Pinky, and Inky.
 Pac-Man (Video Game) / int_3ff9ebb
featureApplicability
1.0
 Pac-Man (Video Game) / int_3ff9ebb
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_3ff9ebb
 Pac-Man (Video Game) / int_4181374
type
Power Up Motif
 Pac-Man (Video Game) / int_4181374
comment
Power-Up Motif: The Bonus Fruits.
 Pac-Man (Video Game) / int_4181374
featureApplicability
1.0
 Pac-Man (Video Game) / int_4181374
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_4181374
 Pac-Man (Video Game) / int_41d0e801
type
Endless Game
 Pac-Man (Video Game) / int_41d0e801
comment
Endless Game: As planned, but there is a Kill Screen after 255 mazes. However, every maze past 20 is exactly the same.
 Pac-Man (Video Game) / int_41d0e801
featureApplicability
1.0
 Pac-Man (Video Game) / int_41d0e801
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_41d0e801
 Pac-Man (Video Game) / int_422b699
type
Catching Some Z's
 Pac-Man (Video Game) / int_422b699
comment
Catching Some Z's: Sleeping ghosts in Pac Man: Championship Edition DX and Spunky/Grey Common in Pac-Man 256.
 Pac-Man (Video Game) / int_422b699
featureApplicability
1.0
 Pac-Man (Video Game) / int_422b699
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_422b699
 Pac-Man (Video Game) / int_422f23f9
type
Power-Up Food
 Pac-Man (Video Game) / int_422f23f9
comment
Power-Up Food: Power Pellets aside, Pac-Man Plus's Bonus Fruits turn the ghosts edible (and invisible) and are worth double points.
 Pac-Man (Video Game) / int_422f23f9
featureApplicability
1.0
 Pac-Man (Video Game) / int_422f23f9
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_422f23f9
 Pac-Man (Video Game) / int_4577bd49
type
Gameplay Grading
 Pac-Man (Video Game) / int_4577bd49
comment
Gameplay Grading: Several mobile games give the player a rating out of three stars per completion of a level.
 Pac-Man (Video Game) / int_4577bd49
featureApplicability
1.0
 Pac-Man (Video Game) / int_4577bd49
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_4577bd49
 Pac-Man (Video Game) / int_45bf382b
type
Game Mod
 Pac-Man (Video Game) / int_45bf382b
comment
Game Mod: Besides Ms. Pac-Man, there was Hangly-Man, Piranha, and quite a few others that popped up in the arcades. The Atari 2600 version of Ms. Pac-Man got a mod in the form of Pac-Man Arcade, in effect being the reverse of how arcade Ms. Pac-Man came into being. The Atari 7800 version of Ms. Pac-Man got modded into Pac-Man Collection, which features Pac-Man and some other game mods.
 Pac-Man (Video Game) / int_45bf382b
featureApplicability
1.0
 Pac-Man (Video Game) / int_45bf382b
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_45bf382b
 Pac-Man (Video Game) / int_479d4e5a
type
Would Hurt a Child
 Pac-Man (Video Game) / int_479d4e5a
comment
Would Hurt a Child: The ghosts are not above attacking Pac Man Jr. Baby Ghost in Quest for the Golden Maze is edible without eating a Power Pellet.
 Pac-Man (Video Game) / int_479d4e5a
featureApplicability
1.0
 Pac-Man (Video Game) / int_479d4e5a
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_479d4e5a
 Pac-Man (Video Game) / int_48dfb7e4
type
Stock Sound Effects
 Pac-Man (Video Game) / int_48dfb7e4
comment
Stock Sound Effects: The Atari 2600 version's sound effects were used extensively well into the mid-90's to depict "video game sounds".
 Pac-Man (Video Game) / int_48dfb7e4
featureApplicability
1.0
 Pac-Man (Video Game) / int_48dfb7e4
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_48dfb7e4
 Pac-Man (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Pac-Man (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Going by the maze games alone, Super Pac-Man and Pac & Pal are oddities. Unlike Midway's sequels that expanded on Pac-Man's dot eating gameplay, Namco's sequels added gates & keys onto the mazes, bonus stages, largely altered the ghost movements, and dots were now fruit. Later Namco games largely forego most of these elements.
 Pac-Man (Video Game) / int_4f4372e9
featureApplicability
1.0
 Pac-Man (Video Game) / int_4f4372e9
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_4f4372e9
 Pac-Man (Video Game) / int_5458df4f
type
Fan Remake
 Pac-Man (Video Game) / int_5458df4f
comment
Fan Remake: These do exist, whenever they be in small or large numbers. Champ Pac-Em is one of the earliest known that attempted to replicate and expand the original game.
 Pac-Man (Video Game) / int_5458df4f
featureApplicability
1.0
 Pac-Man (Video Game) / int_5458df4f
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_5458df4f
 Pac-Man (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Pac-Man (Video Game) / int_56b5a6b7
comment
Nostalgia Level: The original maze pops up in almost every game in the series in some form.
 Pac-Man (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Pac-Man (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_56b5a6b7
 Pac-Man (Video Game) / int_5703ecf
type
Adrenaline Time
 Pac-Man (Video Game) / int_5703ecf
comment
Adrenaline Time: In Championship Edition DX and Pac-Man Geo, it's something to help you so the time slows down when you're in a dangerous situation.
 Pac-Man (Video Game) / int_5703ecf
featureApplicability
1.0
 Pac-Man (Video Game) / int_5703ecf
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_5703ecf
 Pac-Man (Video Game) / int_5791e14f
type
The Future
 Pac-Man (Video Game) / int_5791e14f
comment
The Future: Set in Adventures in Time, the last stage of Quest Mode.
 Pac-Man (Video Game) / int_5791e14f
featureApplicability
1.0
 Pac-Man (Video Game) / int_5791e14f
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_5791e14f
 Pac-Man (Video Game) / int_5a90e8ad
type
Socialization Bonus
 Pac-Man (Video Game) / int_5a90e8ad
comment
Socialization Bonus: Pac Man vs., originally bundled with Pac-Man World 2, is only playable in multiplayer and requires one GBA and the special cable. The Nintendo Switch version requires a second console with a separate app, however three players can play a solo console mode where they only capture Pac-Man for points.
 Pac-Man (Video Game) / int_5a90e8ad
featureApplicability
1.0
 Pac-Man (Video Game) / int_5a90e8ad
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_5a90e8ad
 Pac-Man (Video Game) / int_5b0e3d8a
type
Non-Linear Sequel
 Pac-Man (Video Game) / int_5b0e3d8a
comment
Non-Linear Sequel: There are three sequels to Pac-Man: the official Super Pac-Man, the unofficial bootleg turned canon Ms. Pac-Man, or the 16-bit point and click action game Pac-Man 2: The New Adventures.
 Pac-Man (Video Game) / int_5b0e3d8a
featureApplicability
1.0
 Pac-Man (Video Game) / int_5b0e3d8a
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_5b0e3d8a
 Pac-Man (Video Game) / int_5fcedca
type
Big Eater
 Pac-Man (Video Game) / int_5fcedca
comment
Big Eater: The original game established eating as one of Pac-Man's main character traits, with his primary objective being to eat an entire maze full of Pac-Dots to clear each stage, and maybe eat some ghosts along the way. Most future games feature eating as a major mechanic, with the maze games typically having it as the main objective, and even the other games tend to feature lots of food for Pac-Man and his family to eat.
 Pac-Man (Video Game) / int_5fcedca
featureApplicability
1.0
 Pac-Man (Video Game) / int_5fcedca
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_5fcedca
 Pac-Man (Video Game) / int_60194b82
type
Spanner in the Works
 Pac-Man (Video Game) / int_60194b82
comment
The original Pac-Man — for the time, at least. Because the game doesn't have a random number generator, the ghosts' moves were deterministic, but they were each given different tendencies. In "Chase" mode, Blinky (Red) targets Pac-Man, Pinky (Pink) targets 4 spaces ahead of Pac-Mannote unless Pac-Man is moving up, then it looks four spaces up and four spaces to the left, due to a bug, Clyde (Orange) targets Pac-Man when far away and the lower-left corner when close, and Inky (Light Blue)... wow. Draw a line from Blinky to two spaces in front of Pac-Mannote or if Pac-Man is moving up, then two up and two left. Now keep drawing this line past this space until it's twice as long. The end of the line is where Inky targets. As a result of these simple and unique behaviors, the ghosts provide shockingly intelligent tactics; Inky and Pinky work in conjunction with Blinky to try and corner Pac-Man between them, while Clyde's constant presence around Pac-Man but not chasing him can lead to him becoming a Spanner in the Works when trying to escape the other ghosts or group them up to eat in one swoop.
 Pac-Man (Video Game) / int_60194b82
featureApplicability
1.0
 Pac-Man (Video Game) / int_60194b82
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_60194b82
 Pac-Man (Video Game) / int_62259825
type
Nintendo Hard
 Pac-Man (Video Game) / int_62259825
comment
Nintendo Hard: Jr. Pac-Man, with double-width scrolling mazes, bonus items that will mutate dots into larger dots that slow you down (and will even destroy power pellets if Jr. doesn't eat them) and long corridors. Baby Pac-Man, with more aggressive ghosts, laser-guided AI, and no power pellets to start off with... until you (hopefully) gain some in the pinball portion of the game. Pac-Mania, being a late 80s arcade game, cranks up the difficulty as you play through the mazes after beating "Jungly Steps". Adventures in Time, eventually in some of the later mazes and difficulty levels. The ghosts might end up just as fast as Pac-Man on some levels, and the jump meter refills more slowly on harder settings.
 Pac-Man (Video Game) / int_62259825
featureApplicability
1.0
 Pac-Man (Video Game) / int_62259825
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_62259825
 Pac-Man (Video Game) / int_63b02752
type
Hair-Trigger Temper
 Pac-Man (Video Game) / int_63b02752
comment
If Pac-Man / Ms. Pac-Man touches a ghost that's not under the effect of a power pellet, it's lights out for them. Downplayed in Championship Edition 2, where Pac can harmlessly bump off of ghosts, but if he hits a specific ghost train too many times, or just once in Extreme, the leader ghost whose train he hit will temporarily turn angry and will be lethal on contact to Pac-Man as usual.
 Pac-Man (Video Game) / int_63b02752
featureApplicability
1.0
 Pac-Man (Video Game) / int_63b02752
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_63b02752
 Pac-Man (Video Game) / int_646addae
type
Timed Power-Up
 Pac-Man (Video Game) / int_646addae
comment
Timed Power-Up: The majority of the power-ups in the series only last for a short time after they are collected. The Power Pellets are the most famous, but other examples include the Super Pellets from Super Pac-Man, the Green Pellet from Pac-Mania, and all of the power-ups from Pac-Man 256.
 Pac-Man (Video Game) / int_646addae
featureApplicability
1.0
 Pac-Man (Video Game) / int_646addae
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_646addae
 Pac-Man (Video Game) / int_651a8540
type
Indy Escape
 Pac-Man (Video Game) / int_651a8540
comment
Indy Escape: In Adventures in Time, Pac-Man ends up escaping a whole bunch. One instance is from a giant boulder.
 Pac-Man (Video Game) / int_651a8540
featureApplicability
1.0
 Pac-Man (Video Game) / int_651a8540
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_651a8540
 Pac-Man (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Pac-Man (Video Game) / int_66479d0
comment
Our Ghosts Are Different: The intermission scenes in the original game imply that the ghosts may actually be some other kind of creature hiding under colored bedsheets. Most future games seem to ignore this, however.
 Pac-Man (Video Game) / int_66479d0
featureApplicability
1.0
 Pac-Man (Video Game) / int_66479d0
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_66479d0
 Pac-Man (Video Game) / int_697c3646
type
Ghastly Ghost
 Pac-Man (Video Game) / int_697c3646
comment
Ghastly Ghost: Blinky, Pinky, Inky, and Clyde are a quartet of ghosts who serve as the main enemies. Their motive is to prevent Pac-Man from eating all the Pac-Dots that send him to the next level, and if they touch Pac-Man, he loses a life.
 Pac-Man (Video Game) / int_697c3646
featureApplicability
1.0
 Pac-Man (Video Game) / int_697c3646
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_697c3646
 Pac-Man (Video Game) / int_6a85e9e1
type
Dub-Induced Plot Hole
 Pac-Man (Video Game) / int_6a85e9e1
comment
This could potentially be considered a Dub-Induced Plot Hole, as the new descriptors for the latter three ghosts don't really match their movements. In fact, despite Pinky being called "Speedy" in the localized version, it's actually Blinky who is the quickest of the ghosts, increasing his chase speed at various stages of progress through the maze.
 Pac-Man (Video Game) / int_6a85e9e1
featureApplicability
1.0
 Pac-Man (Video Game) / int_6a85e9e1
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_6a85e9e1
 Pac-Man (Video Game) / int_6dc206c9
type
Marathon Level
 Pac-Man (Video Game) / int_6dc206c9
comment
Marathon Level: The Game Boy Advance version of Pac-Man World 2 has a lot of these. World's Biggest Pac-Man, which strings thousands of different user-generated mazes into one gi-freaking-gantic mega-maze. Good luck completing it in your lifetime.
 Pac-Man (Video Game) / int_6dc206c9
featureApplicability
1.0
 Pac-Man (Video Game) / int_6dc206c9
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_6dc206c9
 Pac-Man (Video Game) / int_6eb1268c
type
Extreme Omnivore
 Pac-Man (Video Game) / int_6eb1268c
comment
Extreme Omnivore: Besides pellets, power pellets, and ghosts, Pac-Man can eat fruit, Galaxian flagships, bells, keys, and much more. The port for Atari 8-Bit Computers substitutes an Atari logo for the Galaxian ship.
 Pac-Man (Video Game) / int_6eb1268c
featureApplicability
1.0
 Pac-Man (Video Game) / int_6eb1268c
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_6eb1268c
 Pac-Man (Video Game) / int_6f3498bc
type
Collision Damage
 Pac-Man (Video Game) / int_6f3498bc
comment
Collision Damage: If Pac-Man / Ms. Pac-Man touches a ghost that's not under the effect of a power pellet, it's lights out for them. Downplayed in Championship Edition 2, where Pac can harmlessly bump off of ghosts, but if he hits a specific ghost train too many times, or just once in Extreme, the leader ghost whose train he hit will temporarily turn angry and will be lethal on contact to Pac-Man as usual. Eating a power pellet turns this against the enemies; any ghost under its effect that makes contact with Pac-Man (even if he's not facing the ghost) will be eaten and return to the respawn box.
 Pac-Man (Video Game) / int_6f3498bc
featureApplicability
1.0
 Pac-Man (Video Game) / int_6f3498bc
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_6f3498bc
 Pac-Man (Video Game) / int_70321789
type
Video Game Remake
 Pac-Man (Video Game) / int_70321789
comment
Video Game Remake: Pac-Man Arrangement (1996) in Namco Classics Collection Volume 2 featured two-player co-op play, new power-ups, new stage elements such as dash arrows and jump panels, and a fifth ghost that could give the four other ghosts special powers. It is available in Pac-Man Collection for the Game Boy Advance, Namco Museum for the PlayStation 2, GameCube and Xbox, and Pac-Man Museum+ for the PlayStation 4, Xbox One, Nintendo Switch, and Steam.
 Pac-Man (Video Game) / int_70321789
featureApplicability
1.0
 Pac-Man (Video Game) / int_70321789
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_70321789
 Pac-Man (Video Game) / int_78418ebb
type
Super-Empowering
 Pac-Man (Video Game) / int_78418ebb
comment
Super-Empowering: In Pac-Man Arrangement (1996) from Namco Classics Collection Volume 2, a fifth ghost named Kinky who could fuse with one of the four other ghosts to give them special powers fitting their personalities: Blinky gains a dashing headbutt, Pinky gains the ability to jump to and from any location in the maze, Inky gains a Doppelgänger Attack, and Clyde gains the ability to lay down Pac dots in empty portions of the maze (forcing you to revisit those sections). Initially, the ghost house will only spawn one Kinky, but later levels will have it spawn more copies, until the final world which will spawn Kinky until every ghost is transformed. The official Namco sequel to the original Pac-Man was "Super Pac-Man".note "Ms Pac-Man", although (at the time) endorsed by Namco, was created by Bally/Midway and was basically just a hack of the original game, making it more "Pac-Man 1½" than "Pac-Man 2". It includes the original four energizers in the corners, but also two new Super energizers in the middle of the maze, which transforms Pac-Man into a giant (supposedly he's flying above the maze, but he's still constrained by the maze's paths), makes him immune to the monsters, and gives him super-speed and the ability to eat through doors that normally require a key to open. The Super pellet's duration is short, but it can be refreshed by eating an energizer. In Pac & Pal, eating a special symbol doesn't turn the monsters blue, but instead makes Pac-Man slightly larger and turns him blue, and gives him the ability to shoot a short-range projectile to stun the monsters. The exact projectile depends on the special symbol.
 Pac-Man (Video Game) / int_78418ebb
featureApplicability
1.0
 Pac-Man (Video Game) / int_78418ebb
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_78418ebb
 Pac-Man (Video Game) / int_7b21ef92
type
Later-Installment Weirdness
 Pac-Man (Video Game) / int_7b21ef92
comment
Perhaps because of all of this, the Championship Edition games instead have mazes designed specifically for 16:9 screens, rather than the traditional taller-than-is-wide mazes.
 Pac-Man (Video Game) / int_7b21ef92
featureApplicability
1.0
 Pac-Man (Video Game) / int_7b21ef92
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_7b21ef92
 Pac-Man (Video Game) / int_7ba4675e
type
Pinball Spin-Off
 Pac-Man (Video Game) / int_7ba4675e
comment
Pinball Spin-Off: First was Mr. & Mrs. Pac-Man Pinball. It was a more conventional Pinball game, with a five-by-five bank of lights in the playfield. During the game, the player could move Pac-Man (represented by a yellow light) by tapping flipper buttons for direction/movement to avoid the ghost (represented by a red light). Five months later came Baby Pac-Man, which combined a Pac-Man video game with a pinball table, in a video-game-sized cabinet. Unfortunately, the small playfield was a challenge for most players, and the maze game was Nintendo Hard to the point where finishing the first maze was an accomplishment. 1990 saw Family Pinball for Famicom. It wasn't primarily a Pac-Man game, but it did feature Pac-Man as a playable character, and there was a Pac-Man-themed table. Pac-Man Pinball Advance was released in 2005 for, you guessed it, Game Boy Advance. It received unenthusiastic reviews. There was a Pac-Man Pinball series for mobile devices; the first game came out in 2003, and the second followed in 2008. A competitive multiplayer pinball game debuted in Japan in 2019 named Pac-Man Panic. It eventually came to the USA at the beginning of 2020.
 Pac-Man (Video Game) / int_7ba4675e
featureApplicability
1.0
 Pac-Man (Video Game) / int_7ba4675e
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_7ba4675e
 Pac-Man (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Pac-Man (Video Game) / int_7db2e3e0
comment
Invincibility Power-Up: Power pellets.
 Pac-Man (Video Game) / int_7db2e3e0
featureApplicability
1.0
 Pac-Man (Video Game) / int_7db2e3e0
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_7db2e3e0
 Pac-Man (Video Game) / int_7ff84285
type
Freemium
 Pac-Man (Video Game) / int_7ff84285
comment
Freemium: Pac-Man for Mobile has a boat load of new maze sets that each cost a varying number of Tokens to unlock. Completing a maze set, finishing the daily missions, and logging in each day gives the player Tokens, or one can go the faster route and pay for Tokens. The aversion is the Classic maze which is free, and Tokens can be used to continue from a Game Over.
 Pac-Man (Video Game) / int_7ff84285
featureApplicability
-1.0
 Pac-Man (Video Game) / int_7ff84285
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_7ff84285
 Pac-Man (Video Game) / int_832c45c4
type
Stalked by the Bell
 Pac-Man (Video Game) / int_832c45c4
comment
To add to this, as a timeout mechanic in Arrangement, all of the ghosts would become angry and gain Blinky's AI.note This only lasts until you die, though.
 Pac-Man (Video Game) / int_832c45c4
featureApplicability
1.0
 Pac-Man (Video Game) / int_832c45c4
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_832c45c4
 Pac-Man (Video Game) / int_89499ccf
type
Dolled-Up Installment
 Pac-Man (Video Game) / int_89499ccf
comment
Dolled-Up Installment: Ms. Pac-Man, technically, sort of. Originally, the game was a Game Mod for Pac-Man titled Crazy Otto. Midway, which wanted a sequel to Pac-Man and couldn't wait for Namco to make one, bought the rights to Crazy Otto, and changed it to Ms. Pac-Man.
 Pac-Man (Video Game) / int_89499ccf
featureApplicability
1.0
 Pac-Man (Video Game) / int_89499ccf
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_89499ccf
 Pac-Man (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Pac-Man (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: In most of the maze games, Pac-Man cannot afford to touch the ghosts at all without losing a life.
 Pac-Man (Video Game) / int_8df14c99
featureApplicability
1.0
 Pac-Man (Video Game) / int_8df14c99
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_8df14c99
 Pac-Man (Video Game) / int_8fcb5843
type
The Hunter Becomes the Hunted
 Pac-Man (Video Game) / int_8fcb5843
comment
The Hunter Becomes the Hunted: Most of the time, Pac-Man is defenseless against the ghosts and has to run away from them at all costs. Any time he eats a Power Pellet, however, he can turn the tables, as now he can eat them instead to score bonus points. (Mr. Burns even quotes the Trope by name while playing Ms. Pac Man in an episode of The Simpsons.)
 Pac-Man (Video Game) / int_8fcb5843
featureApplicability
1.0
 Pac-Man (Video Game) / int_8fcb5843
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_8fcb5843
 Pac-Man (Video Game) / int_907fc128
type
EveryTenThousandPoints
 Pac-Man (Video Game) / int_907fc128
comment
Every 10,000 Points: Despite the trope name, only the first 10,000 points nets an extra life.note Depending on the machine's DIP switch settings, the arcade version can give you the extra life at 15,000 or 20,000 points... or even force you to play with no point-based extra life whatsoever. Pac-Man for Mobile does use this system but only for the new mazes.
 Pac-Man (Video Game) / int_907fc128
featureApplicability
1.0
 Pac-Man (Video Game) / int_907fc128
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_907fc128
 Pac-Man (Video Game) / int_927b2f11
type
The Bus Came Back
 Pac-Man (Video Game) / int_927b2f11
comment
The Bus Came Back: Sue and Funky & Spunky, last seen from Pac-Attack and Pac-Mania, respectively, return for Pac-Man 256. They also appeared in The Sandbox Evolution as part of the Pac-Man assets. An update even added Tim from Jr. Pac-Man. Professor Pac was added as a tutorial NPC in an update for Pac-Man Pop Professor Pac, Mr. Cookie, Super Pac-Man, Miru, and Pac-Ranger all appear as unlockable characters in the Pac-Man DLC pack for Minecraft.
 Pac-Man (Video Game) / int_927b2f11
featureApplicability
1.0
 Pac-Man (Video Game) / int_927b2f11
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_927b2f11
 Pac-Man (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Pac-Man (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: The difficulty selections in Pac-Man Adventures in Time affect the duration of the stamina meter for jumping. This can affect players' abilities to expect when to jump. Pac-Man for Mobile includes lots of mazes with dead ends. In any other version of Pac-Man that happens to include dead ends (including Champ Ms. Pac-Em, Ms. Pac-Man: Quest for the Golden Maze, numerous mazes in World's Biggest Pac-Man, and the Google maze), they will teach you that they are extremely dangerous unless they contain a Power Pellet at the end thanks to a lone Ghost being all it takes to trap you and costing you a life. In Pac-Man for Mobile, on the other hand, ghosts are programmed to never enter (most) dead ends, thus turning them into safety nets to temporarily escape the Ghosts' onslaught. Pac-Man Hats distinguishes these safety gaps with deep clouds that Ghosts can't see through.
 Pac-Man (Video Game) / int_963086ce
featureApplicability
1.0
 Pac-Man (Video Game) / int_963086ce
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_963086ce
 Pac-Man (Video Game) / int_978937d6
type
Brand X
 Pac-Man (Video Game) / int_978937d6
comment
Brand X: The Cola fruit in Pac-Man Plus bears an obvious resemblance to a Coca-Cola can. The version found in the Arcade1Up cabinet edits it into a red can with the word PAC on the side.
 Pac-Man (Video Game) / int_978937d6
featureApplicability
1.0
 Pac-Man (Video Game) / int_978937d6
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_978937d6
 Pac-Man (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Pac-Man (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Tengen's Ms. Pac-Man has their difficulty sorted as: Easy, Normal, Hard, and Crazy. The new mazes in Pac-Man for Mobile have their difficulty categorized from Relaxed, Challenging, and Elite. Averted for the Classic Maze, it's simply Easy, Medium, and Hard.
 Pac-Man (Video Game) / int_9a117348
featureApplicability
-1.0
 Pac-Man (Video Game) / int_9a117348
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_9a117348
 Pac-Man (Video Game) / int_9ad9c666
type
Eating the Enemy
 Pac-Man (Video Game) / int_9ad9c666
comment
Eating the Enemy: Pac-Man gains the ability to eat the ghosts after devouring a "power pellet".
 Pac-Man (Video Game) / int_9ad9c666
featureApplicability
1.0
 Pac-Man (Video Game) / int_9ad9c666
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_9ad9c666
 Pac-Man (Video Game) / int_a05f3306
type
Edible Collectible
 Pac-Man (Video Game) / int_a05f3306
comment
Edible Collectible: The Trope Maker for bonus fruits, though after the eighth board the fruits are replaced by non-food items, such as the Galaxian ship (or the Atari "fuji" symbol in the Atari 5200 and 8-bit computer version). Of course, Pac-Man's goal in each stage is to eat all the dots, and the energizers let him chomp on the ghosts for more bonus points.
 Pac-Man (Video Game) / int_a05f3306
featureApplicability
1.0
 Pac-Man (Video Game) / int_a05f3306
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_a05f3306
 Pac-Man (Video Game) / int_a0eeac39
type
Odd Name Out
 Pac-Man (Video Game) / int_a0eeac39
comment
Odd Name Out: Most of the ghosts follow a Theme Naming, except for the orange one. In the English version, we have Inky (red), Blinky (blue), Pinky (pink), and... Clyde (or "Sue" in Ms. Pac-Man, and "Tim" in Jr. Pac-Man). The original Japanese names of the ghosts were "Akabei" (from "Akai", Japanese for "Red"), Pinky (the only one who never went through a Dub Name Change), "Aosuke" (from "Aoi", Japanese for "Blue"), and Guzuta (from "guzuguzu", an onomatopoeia for sluggishness, and referencing the fact that he's always the last one to leave the ghost pen at the start of each level). Even here, Guzuta is still the Odd Name Out due to breaking the Colorful Theme Naming of the three others.
 Pac-Man (Video Game) / int_a0eeac39
featureApplicability
1.0
 Pac-Man (Video Game) / int_a0eeac39
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_a0eeac39
 Pac-Man (Video Game) / int_a2cd1e60
type
Bold Inflation
 Pac-Man (Video Game) / int_a2cd1e60
comment
Bold Inflation: Pac-Man is referred to as PAC-MAN in modern game descriptions.
 Pac-Man (Video Game) / int_a2cd1e60
featureApplicability
1.0
 Pac-Man (Video Game) / int_a2cd1e60
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_a2cd1e60
 Pac-Man (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Pac-Man (Video Game) / int_a4c37cbe
comment
Mood Whiplash: Jungly Steps in Pac-Mania uses an unsettling theme for its level, compared to the rest of the game's cheerful music. In the 23rd and final round, this theme is mixed in with a bright pink maze.
 Pac-Man (Video Game) / int_a4c37cbe
featureApplicability
1.0
 Pac-Man (Video Game) / int_a4c37cbe
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_a4c37cbe
 Pac-Man (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Pac-Man (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: In the original games, Pac-Man and the ghosts all have hitboxes that are based on what "tile" of the maze they are currently in, rather than the exact position of their sprites, allowing them to sometimes brush past each other while not actually coming into contact. There is even a rare glitch where Pac-Man can seemingly pass right through a ghost if they switch tiles at the exact same time.
 Pac-Man (Video Game) / int_a5e998f0
featureApplicability
1.0
 Pac-Man (Video Game) / int_a5e998f0
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_a5e998f0
 Pac-Man (Video Game) / int_a68421bb
type
Animated Adaptation
 Pac-Man (Video Game) / int_a68421bb
comment
Animated Adaptation: Hanna-Barbera produced one in the early 1980s. And after that was a second one on Disney XD.
 Pac-Man (Video Game) / int_a68421bb
featureApplicability
1.0
 Pac-Man (Video Game) / int_a68421bb
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_a68421bb
 Pac-Man (Video Game) / int_a7850fbf
type
Only Known by Their Nickname
 Pac-Man (Video Game) / int_a7850fbf
comment
Only Known by Their Nickname: The more iconic names for the ghosts are actually considered their nicknames in the original game. According to the attract screen, Blinky, Pinky, Inky and Clyde's real names are respectively Shadow, Speedy, Bashful and Pokey.
 Pac-Man (Video Game) / int_a7850fbf
featureApplicability
1.0
 Pac-Man (Video Game) / int_a7850fbf
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_a7850fbf
 Pac-Man (Video Game) / int_a868d6e
type
Version-Exclusive Content
 Pac-Man (Video Game) / int_a868d6e
comment
Version-Exclusive Content: Pac-Man for Mobile is full of this.
 Pac-Man (Video Game) / int_a868d6e
featureApplicability
1.0
 Pac-Man (Video Game) / int_a868d6e
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_a868d6e
 Pac-Man (Video Game) / int_ad5d4c7d
type
Blue with Shock
 Pac-Man (Video Game) / int_ad5d4c7d
comment
Blue with Shock: Whenever Pac-Man eats an Energizer/Power Pellet, the monsters/ghosts turn blue and have expressions of fear on their face, and in this state, Pac-Man can eat them. In Pac-Man Battle Royale, when any player eats a Power Pellet, all opposing players that haven't eaten one will turn blue, and much like the ghosts, they are vulnerable to getting eaten. In the first game, due to a bug, getting killed by a ghost under certain (very rare) circumstances (right as their vulnerability time wears off) causes all four ghosts to turn bright orangenote as in really bright, at least 50% more so than Clyde's usual colouring.
 Pac-Man (Video Game) / int_ad5d4c7d
featureApplicability
1.0
 Pac-Man (Video Game) / int_ad5d4c7d
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_ad5d4c7d
 Pac-Man (Video Game) / int_b20fdfc8
type
Ur-Example
 Pac-Man (Video Game) / int_b20fdfc8
comment
Ur-Example: The original arcade game was the first game to feature enemy AI rather than enemies that move in a set pattern.
 Pac-Man (Video Game) / int_b20fdfc8
featureApplicability
1.0
 Pac-Man (Video Game) / int_b20fdfc8
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_b20fdfc8
 Pac-Man (Video Game) / int_b2280b66
type
Retcon
 Pac-Man (Video Game) / int_b2280b66
comment
Retcon: Namco hasn't made very many mentions of Ms. Pac-Man since the 30th anniversary of the original arcade game. It hasn't been in any Namco Museums since Virtual Arcade, and Pac-Man Museum, a compilation based on Pac-Man, does not include Ms. Pac-Man. It probably doesn't help that Ms. Pac-Man was developed by Midway rather than Namco. Then again, Namco did buy the full rights to the game and character. It should be noted that Ms. Pac-Man is available in Pac-Man Museum as Downloadable Content and Ms. Pac-Man herself cameos in Super Smash Bros for Wii U (which Namco co-created alongside Hal Labs and Sora Ltd.). There is also strong evidence that Pac-Man's other family members (Pac-Jr, Baby Pac, Professor Pac) were retconned out of the series after Pac-Man World 3. Unrelated to the last three: Blinky and Clyde had their names switched in Pac-Man Arrangement (1996) and the Pac-Man World series. Their naming scheme returned to normal after Pac-Man World 3.
 Pac-Man (Video Game) / int_b2280b66
featureApplicability
1.0
 Pac-Man (Video Game) / int_b2280b66
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_b2280b66
 Pac-Man (Video Game) / int_b59f6070
type
Confusion Fu
 Pac-Man (Video Game) / int_b59f6070
comment
Confusion Fu: Inky's behavior is somewhat unpredictable. It's based on the relative positions of both Pac-Man and Blinky, and there's a bug involved as well (normally "ahead of Pac-Man" means two tiles ahead in the direction he's moving, but when Pac-Man is moving up, the game thinks that ahead is two tiles up and two tiles left).
 Pac-Man (Video Game) / int_b59f6070
featureApplicability
1.0
 Pac-Man (Video Game) / int_b59f6070
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_b59f6070
 Pac-Man (Video Game) / int_b8f8b892
type
Promoted to Playable
 Pac-Man (Video Game) / int_b8f8b892
comment
Promoted to Playable: The Tengen versions of Ms. Pac-Man have the original Pac-Man as the 2nd player when playing a co-op game. Multiplayer modes of games like Adventures in Time and Maze Madness let players control Pac-Jr. and Professor Pac.
 Pac-Man (Video Game) / int_b8f8b892
featureApplicability
1.0
 Pac-Man (Video Game) / int_b8f8b892
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_b8f8b892
 Pac-Man (Video Game) / int_b913a5df
type
Accidental Innuendo
 Pac-Man (Video Game) / int_b913a5df
comment
In Pac-Man Arrangement (1996) from Namco Classics Collection Volume 2, a fifth ghost named Kinky who could fuse with one of the four other ghosts to give them special powers fitting their personalities: Blinky gains a dashing headbutt, Pinky gains the ability to jump to and from any location in the maze, Inky gains a Doppelgänger Attack, and Clyde gains the ability to lay down Pac dots in empty portions of the maze (forcing you to revisit those sections). Initially, the ghost house will only spawn one Kinky, but later levels will have it spawn more copies, until the final world which will spawn Kinky until every ghost is transformed.
 Pac-Man (Video Game) / int_b913a5df
featureApplicability
1.0
 Pac-Man (Video Game) / int_b913a5df
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_b913a5df
 Pac-Man (Video Game) / int_b9d334b2
type
Aerith and Bob
 Pac-Man (Video Game) / int_b9d334b2
comment
Aerith and Bob: The ghosts are mainly known as Blinky, Pinky, Inky and... Clyde. (Or Sue... or Tim.)
 Pac-Man (Video Game) / int_b9d334b2
featureApplicability
1.0
 Pac-Man (Video Game) / int_b9d334b2
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_b9d334b2
 Pac-Man (Video Game) / int_c2d441c5
type
Stock Food Depictions
 Pac-Man (Video Game) / int_c2d441c5
comment
Stock Food Depictions: The bonus fruits, where applicable, take on stock appearances to make their appearances obvious within graphical limitations. Even when graphics were no longer an issue, their appearances remain faithful to the original.
 Pac-Man (Video Game) / int_c2d441c5
featureApplicability
1.0
 Pac-Man (Video Game) / int_c2d441c5
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_c2d441c5
 Pac-Man (Video Game) / int_c64bdacd
type
Scoring Points
 Pac-Man (Video Game) / int_c64bdacd
comment
Scoring Points: Eating ghosts in succession usually follow the 200, 400, 800, 1600 model. Certain power ups and combo systems allow this point combo to increase up to 3200 or 7650 points.
 Pac-Man (Video Game) / int_c64bdacd
featureApplicability
1.0
 Pac-Man (Video Game) / int_c64bdacd
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_c64bdacd
 Pac-Man (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Pac-Man (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: Power Pellets in Pac-Man Plus have a random chance of making the maze invisible, or having one of the ghosts remain unaffected by the pellet.
 Pac-Man (Video Game) / int_cb5cf4a5
featureApplicability
1.0
 Pac-Man (Video Game) / int_cb5cf4a5
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_cb5cf4a5
 Pac-Man (Video Game) / int_cde51255
type
Antagonist Title
 Pac-Man (Video Game) / int_cde51255
comment
Antagonist Title: Professor Pac-Man - though he is generally non-malicious, he is the opposing force of the game.
 Pac-Man (Video Game) / int_cde51255
featureApplicability
1.0
 Pac-Man (Video Game) / int_cde51255
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_cde51255
 Pac-Man (Video Game) / int_cfeb01b3
type
Title Confusion
 Pac-Man (Video Game) / int_cfeb01b3
comment
Title Confusion: There's a lot of this. The arcade game is Junior Pac-Man; the unlockable game in the Genesis version of Pac-Man 2: The New Adventures is Pac-Man, Jr. They are not the same game. Adding to that, there are unrelated handheld LCD games named Pac Man 2 and Pac-Junior Pac-Man Panic is not the same thing as Pac-Panic Pac-Man Pinball Advance is completely different from the Pac-Man Pinball on mobile devices. Pac-Man and the Ghostly Adventures is known as Pac-World in Japan, in no relation to Pac-Man World. Two games released under the Catalog IP project label are Pac-Run and Pac-Man Run. They are from separate development teams.
 Pac-Man (Video Game) / int_cfeb01b3
featureApplicability
1.0
 Pac-Man (Video Game) / int_cfeb01b3
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_cfeb01b3
 Pac-Man (Video Game) / int_d2f577a1
type
Lead the Target
 Pac-Man (Video Game) / int_d2f577a1
comment
Lead the Target: Pinky doesn't target Pac-Man's actual position, but rather four spaces in front of him.
 Pac-Man (Video Game) / int_d2f577a1
featureApplicability
1.0
 Pac-Man (Video Game) / int_d2f577a1
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_d2f577a1
 Pac-Man (Video Game) / int_d35365c4
type
Bonus Stage
 Pac-Man (Video Game) / int_d35365c4
comment
Bonus Stage: The minigames in Pac-Man Adventures in Time Some maze sets in Pac-Man for Mobile have a stage where Pac-Man must eat all the fruit in time.
 Pac-Man (Video Game) / int_d35365c4
featureApplicability
1.0
 Pac-Man (Video Game) / int_d35365c4
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_d35365c4
 Pac-Man (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Pac-Man (Video Game) / int_d5a66181
comment
Color-Coded Multiplayer: Pac-Man Arrangement (1996) and World's Largest Pac-Man both have Player 1 play as the normal yellow Pac-Man while Player 2 is a green one. Pac-Man VS. assigns colors to the players currently playing as the ghosts. In order from Player 1 to Player 4, Red Blinky, Blue Inky, Pink Pinky, and Green Funky. Pac-Man Battle Royale has a yellow, pink, blue, and red Pac-Man.
 Pac-Man (Video Game) / int_d5a66181
featureApplicability
1.0
 Pac-Man (Video Game) / int_d5a66181
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_d5a66181
 Pac-Man (Video Game) / int_d62d701b
type
Older Than the NES
 Pac-Man (Video Game) / int_d62d701b
comment
Older Than the NES: Pac-Man was born in 1980, a year before Mario even existed. He's one of the oldest video game mascots in the videogame industry, and still going.
 Pac-Man (Video Game) / int_d62d701b
featureApplicability
1.0
 Pac-Man (Video Game) / int_d62d701b
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_d62d701b
 Pac-Man (Video Game) / int_dae5c997
type
Action Girl
 Pac-Man (Video Game) / int_dae5c997
comment
Action Girl: Ms. Pac-Man is very markedly a woman and she dodges and bites her way through mazes just as well as her spouse.
 Pac-Man (Video Game) / int_dae5c997
featureApplicability
1.0
 Pac-Man (Video Game) / int_dae5c997
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_dae5c997
 Pac-Man (Video Game) / int_dc2a4fa3
type
Graphics-Induced Super-Deformed
 Pac-Man (Video Game) / int_dc2a4fa3
comment
Graphics-Induced Super-Deformed: Rather radical example. In the cabinet art, Pac Man is drawn with legs and eyes. In-game, he's very stylized so only a pie chart remains. This image soon stuck with the audience.
 Pac-Man (Video Game) / int_dc2a4fa3
featureApplicability
1.0
 Pac-Man (Video Game) / int_dc2a4fa3
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_dc2a4fa3
 Pac-Man (Video Game) / int_df11acbe
type
Artificial Brilliance
 Pac-Man (Video Game) / int_df11acbe
comment
Artificial Brilliance: The original Pac-Man — for the time, at least. Because the game doesn't have a random number generator, the ghosts' moves were deterministic, but they were each given different tendencies. In "Chase" mode, Blinky (Red) targets Pac-Man, Pinky (Pink) targets 4 spaces ahead of Pac-Mannote unless Pac-Man is moving up, then it looks four spaces up and four spaces to the left, due to a bug, Clyde (Orange) targets Pac-Man when far away and the lower-left corner when close, and Inky (Light Blue)... wow. Draw a line from Blinky to two spaces in front of Pac-Mannote or if Pac-Man is moving up, then two up and two left. Now keep drawing this line past this space until it's twice as long. The end of the line is where Inky targets. As a result of these simple and unique behaviors, the ghosts provide shockingly intelligent tactics; Inky and Pinky work in conjunction with Blinky to try and corner Pac-Man between them, while Clyde's constant presence around Pac-Man but not chasing him can lead to him becoming a Spanner in the Works when trying to escape the other ghosts or group them up to eat in one swoop. When not in "Chase" mode, the ghosts go into "Scatter" mode, where they target squares off the grid instead (Blinky targets the upper-right corner, Pinky the upper-left, Inky the lower-right, and Clyde the lower-left, the same corner he targets when Pac-Man gets too close in Chase mode). They alternate between chasing Pac-Man and scattering to the corners, which gives the game moments of tension and moments of calm — with the latter's duration steadily decreasing the longer the game is played. Furthermore, they'll all automatically enter scatter mode when a Power Pellet is eaten, leading to the player to want to capitalize on its effects quickly before the ghosts scatter too far to consume all at the same time. Ms. Pac-Man mixed things up by making the ghosts move pseudo-randomly when in Scatter mode instead of targeting the corners. The upside is that you can't memorize paths this time around, the downside is that finishing a level quickly (or "perfectly") now relies on luck.
 Pac-Man (Video Game) / int_df11acbe
featureApplicability
1.0
 Pac-Man (Video Game) / int_df11acbe
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_df11acbe
 Pac-Man (Video Game) / int_df1793de
type
Updated Re-release
 Pac-Man (Video Game) / int_df1793de
comment
Updated Re-release Pac-Man Plus (created by Namco and Bally Midway) is a more difficult version of the original with the Power Pellet having different effects depending on the stage. The 2005 version of Pac-Man Arrangement received a PSP-exclusive re-release that gives the game a coat of Namco fanservice. World's Largest Pac-Man is the original game on an enormous LCD screen. Gameplay differences include: simultaneous 2-player co-op, the bonus fruits move similar to Ms. Pac-Man, gameplay keeps moving even if Pac-Man dies, the ability to continue the game at a Game Over rather than starting over, and shifting maze colors.
 Pac-Man (Video Game) / int_df1793de
featureApplicability
1.0
 Pac-Man (Video Game) / int_df1793de
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_df1793de
 Pac-Man (Video Game) / int_e10c2dd6
type
Western Rattlers
 Pac-Man (Video Game) / int_e10c2dd6
comment
Western Rattlers: In Adventures in Time, rattlesnakes appear as dangerous obstacles in levels themed after The Wild West.
 Pac-Man (Video Game) / int_e10c2dd6
featureApplicability
1.0
 Pac-Man (Video Game) / int_e10c2dd6
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_e10c2dd6
 Pac-Man (Video Game) / int_e23cfd5c
type
Goroawase Number
 Pac-Man (Video Game) / int_e23cfd5c
comment
Goroawase Number: 765 is the number for Namco. Certain games give out 7650 points after maintaining a large combo.
 Pac-Man (Video Game) / int_e23cfd5c
featureApplicability
1.0
 Pac-Man (Video Game) / int_e23cfd5c
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_e23cfd5c
 Pac-Man (Video Game) / int_e2c4b927
type
Dub Name Change
 Pac-Man (Video Game) / int_e2c4b927
comment
The original Japanese names of the ghosts were "Akabei" (from "Akai", Japanese for "Red"), Pinky (the only one who never went through a Dub Name Change), "Aosuke" (from "Aoi", Japanese for "Blue"), and Guzuta (from "guzuguzu", an onomatopoeia for sluggishness, and referencing the fact that he's always the last one to leave the ghost pen at the start of each level). Even here, Guzuta is still the Odd Name Out due to breaking the Colorful Theme Naming of the three others.
 Pac-Man (Video Game) / int_e2c4b927
featureApplicability
1.0
 Pac-Man (Video Game) / int_e2c4b927
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_e2c4b927
 Pac-Man (Video Game) / int_e3ab9e00
type
Turns Red
 Pac-Man (Video Game) / int_e3ab9e00
comment
Turns Red: Well... Blinky is already red to begin with, but when a certain number of dots remain (20 in the first level, up to 120 in later levels), he moves faster and becomes even more of a Determinator. And once you've eaten half that number of dots, he'll speed up even more. Fans have dubbed this behaviour "Cruise Elroy". In Pac-Mania, the player is given a visual indication when Blinky goes "Cruise Elroy" — he gains angry eyes. Later, Namco Classics Collection Volume 2's version of Pac-Man Arrangement (1996) kept this for Blinky (unless he is in his fused form), as well as raising his arms◊. To add to this, as a timeout mechanic in Arrangement, all of the ghosts would become angry and gain Blinky's AI.note This only lasts until you die, though.
 Pac-Man (Video Game) / int_e3ab9e00
featureApplicability
1.0
 Pac-Man (Video Game) / int_e3ab9e00
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_e3ab9e00
 Pac-Man (Video Game) / int_e43c66bd
type
Art Evolution
 Pac-Man (Video Game) / int_e43c66bd
comment
Art Evolution: Pac-Man has changed a lot in design over the years; from this◊ to this◊ and now this◊. He and his friends got a complete design overall for Pac-Man Party, and many games since adopted various styles of their own.
 Pac-Man (Video Game) / int_e43c66bd
featureApplicability
1.0
 Pac-Man (Video Game) / int_e43c66bd
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_e43c66bd
 Pac-Man (Video Game) / int_e5406b1b
type
Beat
 Pac-Man (Video Game) / int_e5406b1b
comment
Beat: The ghosts in Super Pac-Man and Pac & Pal occasionally stop in their tracks, quickly shift in place, and move along forward. This is in contrast to most Pac-Man games, in which they'll instantaneously turn around when switching between chase and scatter mode.
 Pac-Man (Video Game) / int_e5406b1b
featureApplicability
1.0
 Pac-Man (Video Game) / int_e5406b1b
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_e5406b1b
 Pac-Man (Video Game) / int_e567510d
type
Determinator
 Pac-Man (Video Game) / int_e567510d
comment
Well... Blinky is already red to begin with, but when a certain number of dots remain (20 in the first level, up to 120 in later levels), he moves faster and becomes even more of a Determinator. And once you've eaten half that number of dots, he'll speed up even more. Fans have dubbed this behaviour "Cruise Elroy".
 Pac-Man (Video Game) / int_e567510d
featureApplicability
1.0
 Pac-Man (Video Game) / int_e567510d
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_e567510d
 Pac-Man (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Pac-Man (Video Game) / int_e57198a4
comment
Perhaps the most famous example. It makes an in-game appearance as the Advancing Wall of Doom in Pac-Man 256.
 Pac-Man (Video Game) / int_e57198a4
featureApplicability
1.0
 Pac-Man (Video Game) / int_e57198a4
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_e57198a4
 Pac-Man (Video Game) / int_e596f27b
type
Star-Crossed Lovers
 Pac-Man (Video Game) / int_e596f27b
comment
Star-Crossed Lovers: Pac-Jr.'s relationship with Blinky's daughter Yum-Yum in Jr. Pac-Man. Blinky clearly objects to the bond, chasing Jr. whenever he tries to go near her to the point that Ms. Pac-Man has to jump in on both occasions to prevent Blinky from catching and potentially killing her son.
 Pac-Man (Video Game) / int_e596f27b
featureApplicability
1.0
 Pac-Man (Video Game) / int_e596f27b
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_e596f27b
 Pac-Man (Video Game) / int_e59ad88d
type
Sudden Eye Colour
 Pac-Man (Video Game) / int_e59ad88d
comment
Sudden Eye Colour: Pac-Man went from Pie-Eyed to having blue eyes starting with Pac-Man Party. Later redesigns would go back to the him-shaped eyes.
 Pac-Man (Video Game) / int_e59ad88d
featureApplicability
1.0
 Pac-Man (Video Game) / int_e59ad88d
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_e59ad88d
 Pac-Man (Video Game) / int_e5d37e0f
type
Divergent Character Evolution
 Pac-Man (Video Game) / int_e5d37e0f
comment
Divergent Character Evolution: Sue in Ms. Pac-Man is basically Clyde. The cartoon series includes both as separate characters and changed Sue's color to purple. She is further evolved in Pac-Land and Pac-Mania where her characteristic is actively pursuing Pac-Man regardless of what the other ghosts are doing.
 Pac-Man (Video Game) / int_e5d37e0f
featureApplicability
1.0
 Pac-Man (Video Game) / int_e5d37e0f
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_e5d37e0f
 Pac-Man (Video Game) / int_e6c6d3ea
type
Something Person
 Pac-Man (Video Game) / int_e6c6d3ea
comment
Something Person: Pac-Man, natch.
 Pac-Man (Video Game) / int_e6c6d3ea
featureApplicability
1.0
 Pac-Man (Video Game) / int_e6c6d3ea
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_e6c6d3ea
 Pac-Man (Video Game) / int_ea2e9f2d
type
No Ending
 Pac-Man (Video Game) / int_ea2e9f2d
comment
No Ending: Most Pac-Man arcade games go on until the Kill Screen. Pac-Mania can be ended by using DIP switches (causing it to end after two "laps", one lap, or go on indefinitely) and Pac-Man Arrangement (1996) has a final boss after World 5. Oddly, the Namco Classic Collection Vol. 2 version of Pac-Man ends at the 21st level note as well as the other games in both volumes and any left over lives are counted as points.
 Pac-Man (Video Game) / int_ea2e9f2d
featureApplicability
1.0
 Pac-Man (Video Game) / int_ea2e9f2d
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_ea2e9f2d
 Pac-Man (Video Game) / int_eb5571a6
type
Stripping Snag
 Pac-Man (Video Game) / int_eb5571a6
comment
Stripping Snag: In Coffee Break 2, Blinky gets his sheet stuck on a pole, and it rips, revealing his inner layer. By the time of Coffee Break 3, Blinky's sheet has been hastily stitched back up.
 Pac-Man (Video Game) / int_eb5571a6
featureApplicability
1.0
 Pac-Man (Video Game) / int_eb5571a6
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_eb5571a6
 Pac-Man (Video Game) / int_eb7c34cf
type
Crossover
 Pac-Man (Video Game) / int_eb7c34cf
comment
Crossover: Did one with Hello Kitty in the mobile app. This maze pack was later released as its own Tiny Arcade handheld game. A similar collab was done with Red Bull; this maze pack was made into a fully fledged arcade machine. Pac-Man and Sonic the Hedgehog appeared in each other's apps in 2018. An individual app for Ralph Breaks the Internet features various characters in the film running around and helping Pac-Man. The cast of the Pac-Man games appeared in the Namco-developed Mario Kart Arcade games. Many Pac-Man games made for Internet browsers served as crossovers. Some of these include Morinaga, Million, and anime franchise That Time I Got Reincarnated as a Slime.
 Pac-Man (Video Game) / int_eb7c34cf
featureApplicability
1.0
 Pac-Man (Video Game) / int_eb7c34cf
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_eb7c34cf
 Pac-Man (Video Game) / int_eb8e10f
type
Kill Screen
 Pac-Man (Video Game) / int_eb8e10f
comment
Kill Screen: Perhaps the most famous example. It makes an in-game appearance as the Advancing Wall of Doom in Pac-Man 256. As part of a marketing gimmick, one of the games in the 35th Anniversary Plug-N-Play lets the player access the Kill Screen without playing over 254 stages. Pac-Man for Mobile doesn't have a Kill Screen; the final 256th stage is actually beatable. Completing all stages earns an achievement.
 Pac-Man (Video Game) / int_eb8e10f
featureApplicability
1.0
 Pac-Man (Video Game) / int_eb8e10f
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_eb8e10f
 Pac-Man (Video Game) / int_ef43c232
type
Downloadable Content
 Pac-Man (Video Game) / int_ef43c232
comment
Namco hasn't made very many mentions of Ms. Pac-Man since the 30th anniversary of the original arcade game. It hasn't been in any Namco Museums since Virtual Arcade, and Pac-Man Museum, a compilation based on Pac-Man, does not include Ms. Pac-Man. It probably doesn't help that Ms. Pac-Man was developed by Midway rather than Namco. Then again, Namco did buy the full rights to the game and character. It should be noted that Ms. Pac-Man is available in Pac-Man Museum as Downloadable Content and Ms. Pac-Man herself cameos in Super Smash Bros for Wii U (which Namco co-created alongside Hal Labs and Sora Ltd.).
 Pac-Man (Video Game) / int_ef43c232
featureApplicability
1.0
 Pac-Man (Video Game) / int_ef43c232
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_ef43c232
 Pac-Man (Video Game) / int_f0089082
type
Early-Bird Cameo
 Pac-Man (Video Game) / int_f0089082
comment
Early-Bird Cameo: In Pac-Man Museum +, alongside the ghosts and Professor Pac appearing in-person, trophies are available of four characters replacing legally troubled characters- Pac-Mom, Pac-Sis, Pac-Boy and Pac-Buddy. These four would make their first appearance proper in Pac-Man World Re-Pac, announced the same month of Museum+’s release.
 Pac-Man (Video Game) / int_f0089082
featureApplicability
1.0
 Pac-Man (Video Game) / int_f0089082
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_f0089082
 Pac-Man (Video Game) / int_f00d01f8
type
Hat of Power
 Pac-Man (Video Game) / int_f00d01f8
comment
Hat of Power: The hats in Pac-Man Hats activate their powers when a certain amount of pellets are eaten.
 Pac-Man (Video Game) / int_f00d01f8
featureApplicability
1.0
 Pac-Man (Video Game) / int_f00d01f8
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_f00d01f8
 Pac-Man (Video Game) / int_f42f96fa
type
Would Hit a Girl
 Pac-Man (Video Game) / int_f42f96fa
comment
Would Hit a Girl: The ghosts are not above attacking Ms. Pac Man. Also, you can eat Pinky and Sue.
 Pac-Man (Video Game) / int_f42f96fa
featureApplicability
1.0
 Pac-Man (Video Game) / int_f42f96fa
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_f42f96fa
 Pac-Man (Video Game) / int_f453e39e
type
Screen Crunch
 Pac-Man (Video Game) / int_f453e39e
comment
Screen Crunch: The Game Boy version—on top of being impossible to tell which ghost is who (without understanding their individual A.I.) thanks to the lack of colors—has a giant, unnecessary gray border on the right side of the screen that eats up nearly 1/3 of the resolution. The GBA port, Pac-Man Collection, was an interesting case. In Pac-Man & Pac-Man Arrangement (1996), only one half of the maze can be on screen at once, though using the shoulder buttons will allow you to see the other half. Perhaps because of all of this, the Championship Edition games instead have mazes designed specifically for 16:9 screens, rather than the traditional taller-than-is-wide mazes.
 Pac-Man (Video Game) / int_f453e39e
featureApplicability
1.0
 Pac-Man (Video Game) / int_f453e39e
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_f453e39e
 Pac-Man (Video Game) / int_f7991a5c
type
Wrap Around
 Pac-Man (Video Game) / int_f7991a5c
comment
Wrap Around: There's two tunnels on the side. Ghosts may chase after Pac-Man if they're close enough, otherwise they'll head through the maze.
 Pac-Man (Video Game) / int_f7991a5c
featureApplicability
1.0
 Pac-Man (Video Game) / int_f7991a5c
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_f7991a5c
 Pac-Man (Video Game) / int_f8ffd45
type
Pictorial Letter Substitution
 Pac-Man (Video Game) / int_f8ffd45
comment
Pictorial Letter Substitution: Many Pac-Man games like to use a Pac-Man-shaped wedge in place of the letter "C", such as in Pac-Man World.
 Pac-Man (Video Game) / int_f8ffd45
featureApplicability
1.0
 Pac-Man (Video Game) / int_f8ffd45
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_f8ffd45
 Pac-Man (Video Game) / int_fbc074c3
type
Player Character
 Pac-Man (Video Game) / int_fbc074c3
comment
Player Character: In most games, it's Pac-Man, obviously. Occasionally, Ms. Pac-Man will take center stage in this regard. On three separate occasions, it's been Pac-Man's children. Exaggerated in Pac-Man VS and Pac-Man Party Royale, where every character in the maze is a Player Character fighting for dominance.
 Pac-Man (Video Game) / int_fbc074c3
featureApplicability
1.0
 Pac-Man (Video Game) / int_fbc074c3
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_fbc074c3
 Pac-Man (Video Game) / int_fe614133
type
Beauty Is Never Tarnished
 Pac-Man (Video Game) / int_fe614133
comment
Beauty Is Never Tarnished: Downplayed with Ms. Pac-Man, as far as her original appearance is concerned; Pac-Man blinks out of existence when he loses a life, while Ms. Pac-Man spins wildly in place.
 Pac-Man (Video Game) / int_fe614133
featureApplicability
1.0
 Pac-Man (Video Game) / int_fe614133
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_fe614133
 Pac-Man (Video Game) / int_ffad4e9f
type
Shown Their Work
 Pac-Man (Video Game) / int_ffad4e9f
comment
Shown Their Work: The playable Google doodle for Pac-Man's 30th anniversary. While the maze is obviously different, the game mechanics are accurate to the original to an absurd degree. Everything from the ghost behavior to the infamous "pass-through" glitch to even the Kill Screen at level 256 (though unlike the original, the game simply ends at that point) is replicated to near pixel perfection.
 Pac-Man (Video Game) / int_ffad4e9f
featureApplicability
1.0
 Pac-Man (Video Game) / int_ffad4e9f
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_ffad4e9f
 Pac-Man (Video Game) / int_name
type
ItemName
 Pac-Man (Video Game) / int_name
comment
 Pac-Man (Video Game) / int_name
featureApplicability
1.0
 Pac-Man (Video Game) / int_name
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Pac-Man (Video Game) / int_name
 Pac-Man (Video Game) / int_name
itemName
Pac-Man (Video Game)

The following is a list of statements referring to the current page from other pages.

 PacMan
seeAlso
Pac-Man (Video Game)
 Taco-Man
seeAlso
Pac-Man (Video Game)
 Pac-Man (Video Game)
hasFeature
A.I. Breaker / int_db59313b
 Pac-Man (Video Game)
hasFeature
A Winner Is You / int_db59313b
 Pac-Man (Video Game)
hasFeature
Achievements in Ignorance / int_db59313b
 Pac-Man (Video Game)
hasFeature
Advertising-Only Continuity / int_db59313b
 Pac-Man (Video Game)
hasFeature
Alphabetical Theme Naming / int_db59313b
 Arcade Game
seeAlso
Pac-Man (Video Game)
 Pac-Man (Video Game)
hasFeature
Arcade-Perfect Port / int_db59313b
 Pac-Man (Video Game)
hasFeature
Artificial Brilliance / int_db59313b
 Atari2600
seeAlso
Pac-Man (Video Game)
 Pac-Man (Video Game)
hasFeature
Attack! Attack... Retreat! Retreat! / int_db59313b
 Pac-Man (Video Game)
hasFeature
Attract Mode / int_db59313b
 Pac-Man (Video Game)
hasFeature
Bait-and-Switch / int_db59313b
 Pac-Man (Video Game)
hasFeature
Bedsheet Ghost / int_db59313b
 Pac-Man (Video Game)
hasFeature
Big Boo's Haunt / int_db59313b
 Pac-Man (Video Game)
hasFeature
Black-Hole Belly / int_db59313b
 Pac-Man (Video Game)
hasFeature
Bladder of Steel / int_db59313b
 Pac-Man (Video Game)
hasFeature
Blue with Shock / int_db59313b
 Pac-Man (Video Game)
hasFeature
Bootstrapped Theme / int_db59313b
 Pac-Man (Video Game)
hasFeature
Breather Level / int_db59313b
 Pac-Man (Video Game)
hasFeature
Can't Believe I Said That / int_db59313b
 Pac-Man (Video Game)
hasFeature
Can't Un-Hear It / int_db59313b
 Pac-Man (Video Game)
hasFeature
Cap / int_db59313b
 Pac-Man (Video Game)
hasFeature
Cartoon Creature / int_db59313b
 Pac-Man (Video Game)
hasFeature
Cat-and-Mouse Boss / int_db59313b
 Pac-Man (Video Game)
hasFeature
Cephalothorax / int_db59313b
 Pac-Man (Video Game)
hasFeature
Character in the Logo / int_db59313b
 Pac-Man (Video Game)
hasFeature
Clean Dub Name / int_db59313b
 Colecovision
seeAlso
Pac-Man (Video Game)
 Pac-Man (Video Game)
hasFeature
Collision Damage / int_db59313b
 Pac-Man (Video Game)
hasFeature
Color-Coded Multiplayer / int_db59313b
 Pac-Man (Video Game)
hasFeature
Comical Angry Face / int_db59313b
 Pac-Man (Video Game)
hasFeature
Continuing is Painful / int_db59313b
 Pac-Man (Video Game)
hasFeature
Couch Gag / int_db59313b
 Pac-Man (Video Game)
hasFeature
Cowardly Mooks / int_db59313b
 Pac-Man (Video Game)
hasFeature
Defunct Online Video Games / int_db59313b
 Pac-Man (Video Game)
hasFeature
Depending on the Artist / int_db59313b
 Pac-Man (Video Game)
hasFeature
Difficulty by Acceleration / int_db59313b
 Pac-Man (Video Game)
hasFeature
Dissonant Serenity / int_db59313b
 Pac-Man (Video Game)
hasFeature
Doo-Wop Progression / int_db59313b
 Pac-Man (Video Game)
hasFeature
Easier Than Easy / int_db59313b
 Pac-Man (Video Game)
hasFeature
Easter Egg / int_db59313b
 Pac-Man (Video Game)
hasFeature
Eating Solves Everything / int_db59313b
 Pac-Man (Video Game)
hasFeature
Eating the Enemy / int_db59313b
 Pac-Man (Video Game)
hasFeature
Edible Collectible / int_db59313b
 Pac-Man (Video Game)
hasFeature
Embedded Precursor / int_db59313b
 Pac-Man (Video Game)
hasFeature
Endless Game / int_db59313b
 Pac-Man (Video Game)
hasFeature
Eyes Are Unbreakable / int_db59313b
 Pac-Man (Video Game)
hasFeature
Faux First-Person 3D / int_db59313b
 Pac-Man (Video Game)
hasFeature
Follow the Money / int_db59313b
 Pac-Man (Video Game)
hasFeature
Forced Tutorial / int_db59313b
 Pac-Man (Video Game)
hasFeature
G-Rated Sex / int_db59313b
 Pac-Man (Video Game)
hasFeature
Game Mod / int_db59313b
 Pac-Man (Video Game)
hasFeature
Gameplay Roulette / int_db59313b
 Pac-Man (Video Game)
hasFeature
Ghastly Ghost / int_db59313b
 Pac-Man (Video Game)
hasFeature
Girly Girl with a Tomboy Streak / int_db59313b
 Pac-Man (Video Game)
hasFeature
God Does Not Own This World / int_db59313b
 Pac-Man (Video Game)
hasFeature
Graphics-Induced Super-Deformed / int_db59313b
 Pac-Man (Video Game)
hasFeature
Ground Pound / int_db59313b
 Pac-Man (Video Game)
hasFeature
Guest Fighter / int_db59313b
 Pac-Man (Video Game)
hasFeature
Hall of Mirrors / int_db59313b
 Pac-Man (Video Game)
hasFeature
Hitbox Dissonance / int_db59313b
 Pac-Man (Video Game)
hasFeature
100% Completion / int_db59313b
 Pac-Man (Video Game)
hasFeature
Hydrant Geyser / int_db59313b
 Pac-Man (Video Game)
hasFeature
Idle Animation / int_db59313b
 Pac-Man (Video Game)
hasFeature
If Only You Knew / int_db59313b
 Pac-Man (Video Game)
hasFeature
In a World… / int_db59313b
 Pac-Man (Video Game)
hasFeature
Innocent Blue Eyes / int_db59313b
 Intellivision
seeAlso
Pac-Man (Video Game)
 Pac-Man (Video Game)
hasFeature
Intermission / int_db59313b
 Pac-Man (Video Game)
hasFeature
Invincibility Power-Up / int_db59313b
 Pac-Man (Video Game)
hasFeature
Japanese Ranguage / int_db59313b
 Pac-Man (Video Game)
hasFeature
Japanese Video Games / int_db59313b
 Pac-Man (Video Game)
hasFeature
Kill Screen / int_db59313b
 Pac-Man (Video Game)
hasFeature
Killer App / int_db59313b
 Pac-Man (Video Game)
hasFeature
Konami Code / int_db59313b
 Pac-Man (Video Game)
hasFeature
Lead the Target / int_db59313b
 Pac-Man (Video Game)
hasFeature
Level 1 Music Represents / int_db59313b
 Pac-Man (Video Game)
hasFeature
Look-Alike Lovers / int_db59313b
 Pac-Man (Video Game)
hasFeature
Mascot Mook / int_db59313b
 Pac-Man (Video Game)
hasFeature
Meet Your Early-Installment Weirdness / int_db59313b
 Pac-Man (Video Game)
hasFeature
Men Are Generic, Women Are Special / int_db59313b
 Pac-Man (Video Game)
hasFeature
Me's a Crowd / int_db59313b
 Pac-Man (Video Game)
hasFeature
Minus World / int_db59313b
 Pac-Man (Video Game)
hasFeature
Multiple Demographic Appeal / int_db59313b
 Pac-Man (Video Game)
hasFeature
Never Heard That One Before / int_db59313b
 Pac-Man (Video Game)
hasFeature
New Jack Swing / int_db59313b
 Pac-Man (Video Game)
hasFeature
Nostalgia Level / int_db59313b
 Pac-Man (Video Game)
hasFeature
Object-Shaped Landmass / int_db59313b
 Pac-Man (Video Game)
hasFeature
Ominous Visual Glitch / int_db59313b
 Pac-Man (Video Game)
hasFeature
Out of the Ghetto / int_db59313b
 Pac-Man (Video Game)
hasFeature
Pac-Man Fever / int_db59313b
 Pac-Man (Video Game)
hasFeature
Perspective Flip / int_db59313b
 Pac-Man (Video Game)
hasFeature
Pictorial Letter Substitution / int_db59313b
 Pac-Man (Video Game)
hasFeature
Pinball Spin-Off / int_db59313b
 Pac-Man (Video Game)
hasFeature
Port Overdosed / int_db59313b
 Pac-Man (Video Game)
hasFeature
Power-Up Food / int_db59313b
 Pac-Man (Video Game)
hasFeature
Power Up Motif / int_db59313b
 Pac-Man (Video Game)
hasFeature
Production Foreshadowing / int_db59313b
 Pac-Man (Video Game)
hasFeature
Protagonist Title / int_db59313b
 Pac-Man (Video Game)
hasFeature
Public Domain Soundtrack / int_db59313b
 Pac-Man (Video Game)
hasFeature
Puppy Love / int_db59313b
 Pac-Man (Video Game)
hasFeature
Real Song Theme Tune / int_db59313b
 Pac-Man (Video Game)
hasFeature
Recursive Adaptation / int_db59313b
 Pac-Man (Video Game)
hasFeature
Red Ones Go Faster / int_db59313b
 Pac-Man (Video Game)
hasFeature
Rhyme Theme Naming / int_db59313b
 Pac-Man (Video Game)
hasFeature
Rip Van Winkle / int_db59313b
 Pac-Man (Video Game)
hasFeature
Roaming Enemy / int_db59313b
 Pac-Man (Video Game)
hasFeature
Screen Crunch / int_db59313b
 Pac-Man (Video Game)
hasFeature
Self-Duplication / int_db59313b
 Pac-Man (Video Game)
hasFeature
Series Franchise / int_db59313b
 Pac-Man (Video Game)
hasFeature
Series Mascot / int_db59313b
 Pac-Man (Video Game)
hasFeature
Shared Universe / int_db59313b
 Pac-Man (Video Game)
hasFeature
Shockwave Stomp / int_db59313b
 Pac-Man (Video Game)
hasFeature
Sidelined Protagonist Crossover / int_db59313b
 Pac-Man (Video Game)
hasFeature
Signature Sound Effect / int_db59313b
 Pac-Man (Video Game)
hasFeature
Signs of Disrepair / int_db59313b
 Pac-Man (Video Game)
hasFeature
Sir Verb-a-Lot / int_db59313b
 SlidingScaleOfVideoGameObscurity
seeAlso
Pac-Man (Video Game)
 Pac-Man (Video Game)
hasFeature
Socialization Bonus / int_db59313b
 Pac-Man (Video Game)
hasFeature
Spit Out a Shoe / int_db59313b
 Pac-Man (Video Game)
hasFeature
Stalked by the Bell / int_db59313b
 Pac-Man (Video Game)
hasFeature
Stock Food Depictions / int_db59313b
 Pac-Man (Video Game)
hasFeature
Stock Sound Effects / int_db59313b
 Pac-Man (Video Game)
hasFeature
Streaking / int_db59313b
 Pac-Man (Video Game)
hasFeature
Stripping Snag / int_db59313b
 Pac-Man (Video Game)
hasFeature
Sudden Eye Colour / int_db59313b
 Pac-Man (Video Game)
hasFeature
Super Title 64 Advance / int_db59313b
 Pac-Man (Video Game)
hasFeature
Tactical Door Use / int_db59313b
 Pac-Man (Video Game)
hasFeature
That One Achievement / int_db59313b
 Pac-Man (Video Game)
hasFeature
That One Sidequest / int_db59313b
 Pac-Man (Video Game)
hasFeature
The Anime of the Game / int_db59313b
 Pac-Man (Video Game)
hasFeature
The Board Game / int_db59313b
 Pac-Man (Video Game)
hasFeature
The Hunter Becomes the Hunted / int_db59313b
 Pac-Man (Video Game)
hasFeature
The Maze / int_db59313b
 Pac-Man (Video Game)
hasFeature
The Pennyfarthing Effect / int_db59313b
 Pac-Man (Video Game)
hasFeature
The Points Mean Nothing / int_db59313b
 Pac-Man (Video Game)
hasFeature
The Problem with Licensed Games / int_db59313b
 Pac-Man (Video Game)
hasFeature
The Runt at the End / int_db59313b
 Pac-Man (Video Game)
hasFeature
Theme Tune Roll Call / int_db59313b
 Pac-Man (Video Game)
hasFeature
Themed Stock Board Game / int_db59313b
 Pac-Man (Video Game)
hasFeature
Tie-In Cereal / int_db59313b
 Pac-Man (Video Game)
hasFeature
Timed Mission / int_db59313b
 Pac-Man (Video Game)
hasFeature
Timed Power-Up / int_db59313b
 Pac-Man (Video Game)
hasFeature
Turns Red / int_db59313b
 Pac-Man (Video Game)
hasFeature
Underground Monkey / int_db59313b
 Pac-Man (Video Game)
hasFeature
Unintentionally Unwinnable / int_db59313b
 Pac-Man (Video Game)
hasFeature
Updated Re-release / int_db59313b
 Pac-Man (Video Game)
hasFeature
Vanity Plate / int_db59313b
 Pac-Man (Video Game)
hasFeature
Versus Title / int_db59313b
 Pac-Man (Video Game)
hasFeature
Video Game 3D Leap / int_db59313b
 Pac-Man (Video Game)
hasFeature
Video Game Long-Runners / int_db59313b
 Pac-Man (Video Game)
hasFeature
Video Games of 2000-2004 / int_db59313b
 Pac-Man (Video Game)
hasFeature
Video Games of 2005–2009 / int_db59313b
 Pac-Man (Video Game)
hasFeature
Video Game Demake / int_db59313b
 Pac-Man (Video Game)
hasFeature
Waddling Head / int_db59313b
 Pac-Man (Video Game)
hasFeature
White Gloves / int_db59313b
 Pac-Man (Video Game)
hasFeature
Wrap Around / int_db59313b
 Pac-Man (Video Game)
hasFeature
Younger and Hipper / int_db59313b
 ZXSpectrum
seeAlso
Pac-Man (Video Game)
 BitBoy
seeAlso
Pac-Man (Video Game)
 Pacman
sameAs
Pac-Man (Video Game)
 PacMan
sameAs
Pac-Man (Video Game)
 Pacman
sameAs
Pac-Man (Video Game)
 Pac-ManAndTheGhostlyAdventures
seeAlso
Pac-Man (Video Game)
 Pac-Man (Video Game)
hasFeature
Cereal-Induced Superpowers / int_db59313b
 Pac-Man (Video Game)
hasFeature
Cutscene / int_db59313b