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Paper Mario: Color Splash (Video Game)

 Paper Mario: Color Splash (Video Game)
type
TVTItem
 Paper Mario: Color Splash (Video Game)
label
Paper Mario: Color Splash (Video Game)
 Paper Mario: Color Splash (Video Game)
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PaperMarioColorSplash
 Paper Mario: Color Splash (Video Game)
comment
The fifth game in the Paper Mario subseries, officially released for the Wii U on October 7th, 2016 (though it was accidentally released early on September 22nd, 2016, thanks to an error with eShop's prepurchasing). Color Splash began development at the same time Paper Mario: Sticker Star was finished.One dark and stormy night, Peach and Toad show up at Mario's house and present to him a Toad that was drained of his color, with a postmark indicating it was mailed from Prism Island. The trio go there by boat to solve the mystery, only to find the island, and many of its native Toads, drained of their color as well. Using the help of a bucket-like creature named Huey and a magical Paint Hammer, Mario sets out to restore color to Prism Island and find out who's behind the crisis.Rather than selecting an attack to use from a menu, players collect cards from around the world to fight enemies with. Cards may be painted before use, and how much a card is painted determines its strength — at the cost of some of your paint, making battles more puzzle-like. Real-world items, or "Things", return from the previous game, but can now be instantly turned into cards. Enemy cards also let Mario summon friendly enemies to fight alongside him.
 Paper Mario: Color Splash (Video Game)
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 Paper Mario: Color Splash (Video Game)
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Coloring in the World
 Paper Mario: Color Splash (Video Game)
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Mook
 Paper Mario: Color Splash (Video Game)
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RandomEncounter
 Paper Mario: Color Splash (Video Game)
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DBTropes
 Paper Mario: Color Splash (Video Game) / int_109f0d17
type
Piggy Bank
 Paper Mario: Color Splash (Video Game) / int_109f0d17
comment
Piggy Bank: One of the Things is a piggy bank, which breakdances when Mario uses it in battle. In addition to dealing direct damage to the enemies, it gives Mario 300 Coins when used.
 Paper Mario: Color Splash (Video Game) / int_109f0d17
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 Paper Mario: Color Splash (Video Game) / int_109f0d17
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 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_109f0d17
 Paper Mario: Color Splash (Video Game) / int_1117770f
type
Actually Four Mooks
 Paper Mario: Color Splash (Video Game) / int_1117770f
comment
Actually Four Mooks: In Paper Mario tradition, what appears to be one enemy on the overworld will usually be multiple when in battle. Lampshaded by Huey at the beginning of the game when a Slurp Guy sneaks in reinforcements.
 Paper Mario: Color Splash (Video Game) / int_1117770f
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 Paper Mario: Color Splash (Video Game) / int_1117770f
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 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_1117770f
 Paper Mario: Color Splash (Video Game) / int_12c65d9b
type
Abnormal Ammo
 Paper Mario: Color Splash (Video Game) / int_12c65d9b
comment
Abnormal Ammo: Wendy flings Coins and enemies at Mario at a high speed as an attack. Mario can use Things as weapons, some of which, like the Plunger, are really off-the-wall.
 Paper Mario: Color Splash (Video Game) / int_12c65d9b
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Paper Mario: Color Splash (Video Game) / int_12c65d9b
 Paper Mario: Color Splash (Video Game) / int_14184bc7
type
Fake Longevity
 Paper Mario: Color Splash (Video Game) / int_14184bc7
comment
Fake Longevity: Some stages have two stars very close to each other. Once you get one you have to go through the whole stage again to get the other. Sometimes this is used to show players a new event at the start of the stage. Mossrock Theater is one of the worst levels with this, as there are two Mini Paint Stars right next to each other around halfway through the level and you'll have to go through everything twice if you want both of them.
 Paper Mario: Color Splash (Video Game) / int_14184bc7
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 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_14184bc7
 Paper Mario: Color Splash (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Paper Mario: Color Splash (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: Cobalt Base brings Mario Under the Sea, where Mario is then made a contestant on a game show. You are then asked to get at least 4 questions out of 7 correct. Violet Passage turns into a stage in which Mario fires cannons at objects from the sides of an automatically-traveling ship.
 Paper Mario: Color Splash (Video Game) / int_1467a30c
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 Paper Mario: Color Splash (Video Game) / int_1467a30c
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Paper Mario: Color Splash (Video Game) / int_1467a30c
 Paper Mario: Color Splash (Video Game) / int_14ed6ab7
type
Does This Remind You of Anything?
 Paper Mario: Color Splash (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: After using the Super Star while fighting in the Golden Colosseum, the host will penalize Mario for "[using] a performance-enhancing power-up to cheat his way to victory!"
 Paper Mario: Color Splash (Video Game) / int_14ed6ab7
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Paper Mario: Color Splash (Video Game) / int_14ed6ab7
 Paper Mario: Color Splash (Video Game) / int_15aed120
type
Shows Damage
 Paper Mario: Color Splash (Video Game) / int_15aed120
comment
Shows Damage: Instead of a health bar, enemy health is indicated by how much color they have. Every enemy is initially fully colored, but as you do more damage to them, their color drains. Most enemies, as well as Mario, have a unique animation when they have low health.
 Paper Mario: Color Splash (Video Game) / int_15aed120
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Paper Mario: Color Splash (Video Game) / int_15aed120
 Paper Mario: Color Splash (Video Game) / int_172079cb
type
Dungeon Shop
 Paper Mario: Color Splash (Video Game) / int_172079cb
comment
Dungeon Shop: There is a Toad café deep within Fort Cobalt, Ludwig's HQ. There is in-game justification for it: The Toad who runs the place is undercover, selling drinks and food to the Shy Guys there while slipping information to Mario.
 Paper Mario: Color Splash (Video Game) / int_172079cb
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 Paper Mario: Color Splash (Video Game) / int_17210967
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Dungeon Town
 Paper Mario: Color Splash (Video Game) / int_17210967
comment
Dungeon Town: Port Prisma is this at the start of the game, as there are enemies wandering around. Subverted after you get the first Red Mini Paint Star, at which point the town is emptied of enemies and the friendly Toads return.
 Paper Mario: Color Splash (Video Game) / int_17210967
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Paper Mario: Color Splash (Video Game) / int_17210967
 Paper Mario: Color Splash (Video Game) / int_173909
type
Brainwashed and Crazy
 Paper Mario: Color Splash (Video Game) / int_173909
comment
Brainwashed and Crazy: Bowser is this once more. In an early cutscene, Peach notes how Bowser seems different, and he gloats about sharing the gift of black paint with the world. After you get the last Big Paint Star, a flashback shows Bowser accidentally creating the black paint, which corrupts his personality.
 Paper Mario: Color Splash (Video Game) / int_173909
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 Paper Mario: Color Splash (Video Game) / int_17930662
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Beware the Skull Base
 Paper Mario: Color Splash (Video Game) / int_17930662
comment
Beware the Skull Base: The purple Big Paint Star section revolves around sailing to Fortune Island, a giant skull-shaped cave on an island. Notably, the Toad pirates are afraid of it, although they do help Mario get inside and retrieve the treasure.
 Paper Mario: Color Splash (Video Game) / int_17930662
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 Paper Mario: Color Splash (Video Game) / int_17b5862b
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Chariot Pulled by Cats
 Paper Mario: Color Splash (Video Game) / int_17b5862b
comment
Chariot Pulled by Cats: The game has three chariots pulled by Chain Chomps (basically a metal sphere with the behavior of an Angry Guard Dog) in the Golden Coliseum boss fight.
 Paper Mario: Color Splash (Video Game) / int_17b5862b
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 Paper Mario: Color Splash (Video Game) / int_17ce80aa
type
All There in the Manual
 Paper Mario: Color Splash (Video Game) / int_17ce80aa
comment
All There in the Manual: Quite literally—the manual has a Secret Stuff section explaining things that didn't make it into the game itself for one reason or another, such as the true nature of Dark Bloo Inn, the production process for the steak in Tangerino Grill, and elaborating on why Peach's color was drained.
 Paper Mario: Color Splash (Video Game) / int_17ce80aa
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 Paper Mario: Color Splash (Video Game) / int_19769f50
type
Defeat Means Friendship
 Paper Mario: Color Splash (Video Game) / int_19769f50
comment
Defeat Means Friendship: Defeated enemies will sometimes drop a card of themselves that Mario can use to summon that enemy as a partner in battle.
 Paper Mario: Color Splash (Video Game) / int_19769f50
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 Paper Mario: Color Splash (Video Game) / int_19df659c
type
Gone Horribly Wrong
 Paper Mario: Color Splash (Video Game) / int_19df659c
comment
Gone Horribly Wrong: All Bowser really wanted was to make his shell rainbow-colored, but mixing all of the paint together made black paint, which possessed him.
 Paper Mario: Color Splash (Video Game) / int_19df659c
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Paper Mario: Color Splash (Video Game) / int_19df659c
 Paper Mario: Color Splash (Video Game) / int_1b65dfad
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The Cameo
 Paper Mario: Color Splash (Video Game) / int_1b65dfad
comment
Luigi, who was just The Cameo in Sticker Star, gives Mario a ride to the final level.
 Paper Mario: Color Splash (Video Game) / int_1b65dfad
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 Paper Mario: Color Splash (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Paper Mario: Color Splash (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: The Koopalings cannot be defeated without the proper Thing Card. Deconstructed with the Toad Shuffle at Bloo Bay Beach. A key will be given to one of the Five Fun Guys, all of whom are Green Toads, who will proceed to quickly shuffle their positions. The key is always given to the the crinkled Toad, but regardless of which Toad you pick, a different one will always be holding the key. The solution is to paint the crinkled Toad before the Five Fun Guys shuffle themselves. Another Toad will still end up with the key, but Huey will then point out that the game is clearly rigged. Unable to counter Huey's argument, the host will fess up and give you the key.
 Paper Mario: Color Splash (Video Game) / int_1bd4c0bf
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 Paper Mario: Color Splash (Video Game) / int_1bd4c0bf
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 Paper Mario: Color Splash (Video Game) / int_1c5002bc
type
The Stoic
 Paper Mario: Color Splash (Video Game) / int_1c5002bc
comment
Mossrock Theater features a giant curtain with what appears to be a reference to the classic Comedy and Tragedy masks. The thing is, they're both Shy Guy masks, which kinda defeats the whole purpose.
 Paper Mario: Color Splash (Video Game) / int_1c5002bc
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 Paper Mario: Color Splash (Video Game) / int_1c5002bc
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 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_1c5002bc
 Paper Mario: Color Splash (Video Game) / int_1cd602ef
type
Calling Card
 Paper Mario: Color Splash (Video Game) / int_1cd602ef
comment
Calling Card: The Shy Bandit has one, emblazoned with his mask. He'll throw one at the stage that he'll run to and attempt to suck the color from. If Mario can reach it before the Shy Bandit, the bandit is automatically defeated without having to fight him.
 Paper Mario: Color Splash (Video Game) / int_1cd602ef
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 Paper Mario: Color Splash (Video Game) / int_1e0878c2
type
Palmtree Panic
 Paper Mario: Color Splash (Video Game) / int_1e0878c2
comment
Palmtree Panic: Bloo Bay Beach, a seaside area where Oceanfest takes place. There are many palm trees, and a Toad hides in one.
 Paper Mario: Color Splash (Video Game) / int_1e0878c2
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1.0
 Paper Mario: Color Splash (Video Game) / int_1e0878c2
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 Paper Mario: Color Splash (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 Paper Mario: Color Splash (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: Late in the game, Huey comments on how Mario has been fighting Bowser for 30 years. When the Yellow Snifits jail Mario, Huey, and the Chef Toad, one Yellow Snifit says there is nothing much he can do to them without raising the game's age rating. When the Green Paint Star is returned and shares its part of the story, Huey remarks that the whole game could have been avoided if someone had posted a sign warning not to mix every color of paint together. The first Green Toad at Mossrock Theater points out the creepy music playing in the background.
 Paper Mario: Color Splash (Video Game) / int_1e7487cd
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 Paper Mario: Color Splash (Video Game) / int_1e7c47ab
type
Stealth Pun
 Paper Mario: Color Splash (Video Game) / int_1e7c47ab
comment
Stealth Pun: This game has a break-dancing piggy bank. What is a piggy bank most likely to do in a work of fiction? It breaks. After obtaining the yellow paint star, Mario can collect a coin so huge that it actually blocks his ability to progress. However, Huey is dismayed to learn that unlike say, the Dream Coin, it's still only worth 1 coin. Why? The coin used to be a normal-sized coin, but Kamek made it huge and decolorized to block Mario's way. In other words, Huey's dreams of wealth fell victim to inflation.
 Paper Mario: Color Splash (Video Game) / int_1e7c47ab
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1.0
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 Paper Mario: Color Splash (Video Game)
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 Paper Mario: Color Splash (Video Game) / int_207af763
type
Ominous Floating Castle
 Paper Mario: Color Splash (Video Game) / int_207af763
comment
Ominous Floating Castle: Black Bowser's Castle floats above Prism Island.
 Paper Mario: Color Splash (Video Game) / int_207af763
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 Paper Mario: Color Splash (Video Game) / int_20860a0e
type
Punch-Clock Villain
 Paper Mario: Color Splash (Video Game) / int_20860a0e
comment
Punch-Clock Villain: Deconstructed by the Shy Guy from the Sunset Express, who is a nice character and tells Mario about his regular life and his obligations as Bowser's minion.
 Paper Mario: Color Splash (Video Game) / int_20860a0e
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 Paper Mario: Color Splash (Video Game) / int_20b2adb6
type
For Great Justice
 Paper Mario: Color Splash (Video Game) / int_20b2adb6
comment
For Great Justice: Justice Toad, a superhero Toad at Cherry Lake, is obsessed with bringing "justice" to the world and seeking out bad guys. Unfortunately, he winds up getting stuck in a tree and losing all his clothes.
 Paper Mario: Color Splash (Video Game) / int_20b2adb6
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 Paper Mario: Color Splash (Video Game) / int_23168b93
type
Last Lousy Point
 Paper Mario: Color Splash (Video Game) / int_23168b93
comment
Last Lousy Point: In order to get 100% Completion, you need to color in every blank spot in every level. While most of them are obvious and hard to miss, there are some that'll have you backtracking through levels until you shout "Guide Dang It!" Bloo Bay Beach has a single rock in the first area that must be colored in. It's one of the smallest colorless spots in the game. Plum Park is littered with individual tiny, uncolored bricks on the stone paths, which can be easy to miss due to the paths themselves being a fairly pale shade of purple. It also has one of the most nonsensical colorless spots; there's a very obvious white bush in the first fountain area, but in order to get to it, you need to swing the Paint Hammer off of the left ledge of the center platform to reveal a completely unindicated invisible path. Most levels with a blue color scheme have spots that seem to blend in with their surroundings. Indigo Underground has a blank spot right before the first moving rock. Fort Cobalt has a rail at the left of the Magma Burger stand. Good luck noticing it. Fortune Island has a spot at the end of the parallel cave that, despite being pretty big, seems to be just another rock. Kiwano Temple has an invisible block trail you'll have to hammer, southeast of the temple's door, leading to a spot on a wall. Sacred Forest is full of tiny white spots. It's fitting because the level has been magically shrunk, but that doesn't make them any less annoying to color. The sole colorless spot in Green Energy Plant is easy to miss; there's a cloud with only one eye sitting above a platform. Collecting all of the cards for the museum is made more difficult by the fact that some only appear in one or two locations, and enemy cards don't always drop.
 Paper Mario: Color Splash (Video Game) / int_23168b93
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 Paper Mario: Color Splash (Video Game) / int_234bd900
type
For Science!
 Paper Mario: Color Splash (Video Game) / int_234bd900
comment
For Science!: Huey says this before you squeeze the Bone Thing at Marmalade Valley.
 Paper Mario: Color Splash (Video Game) / int_234bd900
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 Paper Mario: Color Splash (Video Game) / int_2562da69
type
Great Escape
 Paper Mario: Color Splash (Video Game) / int_2562da69
comment
Great Escape: After falling into the sinkhole created near Mustard Café, Mario, Huey, and the Chef Toad are eventually captured by Snifits who lock them in prison cells under the desert. Mario and Huey break out of their cell first and then have to help the Chef get out.
 Paper Mario: Color Splash (Video Game) / int_2562da69
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Status Effects
 Paper Mario: Color Splash (Video Game) / int_2639f6eb
comment
Status Effects: During the battle with Roy Koopa at Black Bowser's Castle, he shoots Mario with his paint, with each colour giving him a different status effect. Red makes Mario angry, causing his actions to speed up. Orange makes Mario self-conscious, forcing him to use pre-painted cards only. Yellow makes Mario rhythmic and happy, making him unable to use blue cards. Green makes Mario lose all his motivation, causing his actions to slow down. Blue makes Mario sad, forcing him to use only blue-coloured cards. Purple poisons Mario, damaging Mario with each card he uses.
 Paper Mario: Color Splash (Video Game) / int_2639f6eb
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_2639f6eb
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_2639f6eb
 Paper Mario: Color Splash (Video Game) / int_26ac510e
type
Mythology Gag
 Paper Mario: Color Splash (Video Game) / int_26ac510e
comment
Mythology Gag: Princess isn't the first Chomp with a ribbon on her head. Back in The Legend of Zelda: Link's Awakening, One of Madame Meow-Meow's pets already had one; bringing it to her was even part of the game's Chain of Deals. One lyric from Birdo's grand musical number is "Two hearts in doki doki panicnote "Doki doki" being an onomatopoeia for a furiously beating heart", a reference to her original debut game before becoming a Super Mario Canon Immigrant. While inside the Super Mario Bros. 3 level, Huey refers to the outside world as the "real world". Many episodes of The Adventures of Super Mario Bros. 3 had King Koopa and his family running havoc on Earth, which was usually referred to as the "Real World" in the Mushroom Kingdom. Adult Dino-Rhinos breathing fire was a mechanic planned but cut from Super Mario World, and here they're finally able to do it. After getting the final Big Paint Star, when Luigi is sitting on the Rainbow Road during the Mario Kart starting countdown, he begins holding down the gas halfway through "2", referencing a time-honored trick on how to always get a Rocket Start in the Mario Kart series.
 Paper Mario: Color Splash (Video Game) / int_26ac510e
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_26ac510e
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_26ac510e
 Paper Mario: Color Splash (Video Game) / int_26eb6287
type
Funny Background Event
 Paper Mario: Color Splash (Video Game) / int_26eb6287
comment
Funny Background Event: As the Piggy Bank Thing breakdances, Mario can be seen absolutely awestruck.
 Paper Mario: Color Splash (Video Game) / int_26eb6287
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_26eb6287
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_26eb6287
 Paper Mario: Color Splash (Video Game) / int_26f68115
type
Art Imitates Art
 Paper Mario: Color Splash (Video Game) / int_26f68115
comment
Art Imitates Art: The Cat-o-Luck Thing has several Hokusai's "Great Wave" as part of its animation. When Wendy comes out of a shell and reveals herself, the scene and even her pose are a reference to Sandro Botticelli's famous The Birth of Venus painting. Mossrock Theater features a giant curtain with what appears to be a reference to the classic Comedy and Tragedy masks. The thing is, they're both Shy Guy masks, which kinda defeats the whole purpose.
 Paper Mario: Color Splash (Video Game) / int_26f68115
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_26f68115
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_26f68115
 Paper Mario: Color Splash (Video Game) / int_274aca0c
type
One-Time Dungeon
 Paper Mario: Color Splash (Video Game) / int_274aca0c
comment
One-Time Dungeon: The airship near the Crimson Tower gets destroyed as Mario is on it and cannot be revisited once that happens.
 Paper Mario: Color Splash (Video Game) / int_274aca0c
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_274aca0c
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_274aca0c
 Paper Mario: Color Splash (Video Game) / int_294df577
type
Dark World
 Paper Mario: Color Splash (Video Game) / int_294df577
comment
Dark World: The Parallel World, which Mario first encounters on Vortex Island, and which he repeatedly visits through the rest of Prism Island's violet sector, overlapping with Mirror World. Accessed through special Warp Pipes, the Parallel World has Boos and Dry Bones for enemies, and the colors are unnatural and jarring. True to the Mirror World trope, things that happen in the Parallel World affect things in the Normal World, though from the perspective of observers on the other side, objects appear to move on their own.
 Paper Mario: Color Splash (Video Game) / int_294df577
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1.0
 Paper Mario: Color Splash (Video Game) / int_294df577
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_294df577
 Paper Mario: Color Splash (Video Game) / int_2ad3eb22
type
You Can Talk?
 Paper Mario: Color Splash (Video Game) / int_2ad3eb22
comment
You Can Talk?: Peach reacts like this when Mario tries to open Huey up, thinking that he was an ordinary can of paint.
 Paper Mario: Color Splash (Video Game) / int_2ad3eb22
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_2ad3eb22
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_2ad3eb22
 Paper Mario: Color Splash (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Paper Mario: Color Splash (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Flower cards. They're not so bad if you find them pre-painted, and they do very good damage with a fairly easy and forgiving timing pattern, but filling in a blank card of either flower type will absolutely devour your red (fire) or blue (ice) paint. It's mitigated by the relatively low paint consumption of other cards, but if you think you're doing four Big Ice Flowers in succession, think again.
 Paper Mario: Color Splash (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_2bdae2ae
 Paper Mario: Color Splash (Video Game) / int_2dc0d2bf
type
Hidden Depths
 Paper Mario: Color Splash (Video Game) / int_2dc0d2bf
comment
Hidden Depths: If we take his word for it, Larry Koopa is a renowned food critic, the kind who gives out prestige stars to restaurants. Even if we don't take his word, his critique, while harsh, is honest and fair.
 Paper Mario: Color Splash (Video Game) / int_2dc0d2bf
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_2dc0d2bf
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_2dc0d2bf
 Paper Mario: Color Splash (Video Game) / int_2f1a1616
type
Payment Plan Pitch
 Paper Mario: Color Splash (Video Game) / int_2f1a1616
comment
Payment Plan Pitch: In the Latin American Spanish translation, the Mustard Cafe chef sells Mario a drink for "two tiny payments of 60 coins." The English version has him say 120 outright.
 Paper Mario: Color Splash (Video Game) / int_2f1a1616
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_2f1a1616
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_2f1a1616
 Paper Mario: Color Splash (Video Game) / int_2f89c0c1
type
Food Eats You
 Paper Mario: Color Splash (Video Game) / int_2f89c0c1
comment
Food Eats You: Mario fights a giant steak at Tangerino Grill.
 Paper Mario: Color Splash (Video Game) / int_2f89c0c1
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_2f89c0c1
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_2f89c0c1
 Paper Mario: Color Splash (Video Game) / int_314c56b9
type
Time Stands Still
 Paper Mario: Color Splash (Video Game) / int_314c56b9
comment
Time Stands Still: Apparently what the color-drained characters have to go through.
 Paper Mario: Color Splash (Video Game) / int_314c56b9
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_314c56b9
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_314c56b9
 Paper Mario: Color Splash (Video Game) / int_327b5216
type
Black Market
 Paper Mario: Color Splash (Video Game) / int_327b5216
comment
Black Market: The Wringer's shop doesn't seem legal. He says that he "turns a profit" by "getting customers hooked" with free Things.
 Paper Mario: Color Splash (Video Game) / int_327b5216
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_327b5216
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_327b5216
 Paper Mario: Color Splash (Video Game) / int_32c7a2a3
type
Symbolic Blood
 Paper Mario: Color Splash (Video Game) / int_32c7a2a3
comment
Symbolic Blood: Paint is treated as this. A "bloodbath" is even referred to as a "paintbath" at one point. Color is also used to indicate health and colorless Toads are effectively dead until you restore them.
 Paper Mario: Color Splash (Video Game) / int_32c7a2a3
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_32c7a2a3
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_32c7a2a3
 Paper Mario: Color Splash (Video Game) / int_33310c11
type
Under the Sea
 Paper Mario: Color Splash (Video Game) / int_33310c11
comment
Cobalt Base brings Mario Under the Sea, where Mario is then made a contestant on a game show. You are then asked to get at least 4 questions out of 7 correct.
 Paper Mario: Color Splash (Video Game) / int_33310c11
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1.0
 Paper Mario: Color Splash (Video Game) / int_33310c11
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_33310c11
 Paper Mario: Color Splash (Video Game) / int_355007c3
type
Brilliant, but Lazy
 Paper Mario: Color Splash (Video Game) / int_355007c3
comment
Brilliant, but Lazy: The chef at the Mustard Café is one of the best on Prism Island. Problem is that he would much rather spend his days sunbathing somewhere, implementing a reservation system simply so he can work whenever he feels like. Customers book reservations months or even years in advance not because he's that popular, but because he works that infrequently.
 Paper Mario: Color Splash (Video Game) / int_355007c3
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_355007c3
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_355007c3
 Paper Mario: Color Splash (Video Game) / int_363e9631
type
Sequential Boss
 Paper Mario: Color Splash (Video Game) / int_363e9631
comment
Sequential Boss: The fight with Ludwig unfolds in 3 phases; the first is against the Super Ludship, the second is against his submarine, and the last part is a Curb-Stomp Battle against Ludwig himself. As usual with the series, the final boss has two forms. And much like the Shadow Queen, there's even a "hopeless" section in between with dark music.
 Paper Mario: Color Splash (Video Game) / int_363e9631
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1.0
 Paper Mario: Color Splash (Video Game) / int_363e9631
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1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_363e9631
 Paper Mario: Color Splash (Video Game) / int_36b90c70
type
Fight Like a Card Player
 Paper Mario: Color Splash (Video Game) / int_36b90c70
comment
Fight Like a Card Player: Instead of stickers, Mario uses cards to attack. Cards can also be painted to make them stronger at the cost of some of your paint.
 Paper Mario: Color Splash (Video Game) / int_36b90c70
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_36b90c70
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_36b90c70
 Paper Mario: Color Splash (Video Game) / int_36ed3e1e
type
Ascended Meme
 Paper Mario: Color Splash (Video Game) / int_36ed3e1e
comment
Ascended Meme: Huey references Luigi's Death Stare◊ near the end of the game.
 Paper Mario: Color Splash (Video Game) / int_36ed3e1e
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1.0
 Paper Mario: Color Splash (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_36ed3e1e
 Paper Mario: Color Splash (Video Game) / int_37141022
type
Can't You Read the Sign?
 Paper Mario: Color Splash (Video Game) / int_37141022
comment
Can't You Read the Sign?: One of the posters in Mustard Café simply reads "Don't hit posters for no reason!" Progressing requires hitting the poster itself, naturally.
 Paper Mario: Color Splash (Video Game) / int_37141022
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_37141022
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_37141022
 Paper Mario: Color Splash (Video Game) / int_379ba10f
type
RealityWarping
 Paper Mario: Color Splash (Video Game) / int_379ba10f
comment
Reality Warping: Thing Cards work like this, bordering on No Fourth Wall.
 Paper Mario: Color Splash (Video Game) / int_379ba10f
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_379ba10f
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_379ba10f
 Paper Mario: Color Splash (Video Game) / int_37fcf16
type
Death Is Cheap
 Paper Mario: Color Splash (Video Game) / int_37fcf16
comment
Death is Cheap: Being drained of color renders characters unable to see, think or speak, effectively killing them, but a splash of paint can restore them to normal.
 Paper Mario: Color Splash (Video Game) / int_37fcf16
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_37fcf16
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_37fcf16
 Paper Mario: Color Splash (Video Game) / int_381855db
type
Five-Second Foreshadowing
 Paper Mario: Color Splash (Video Game) / int_381855db
comment
Five-Second Foreshadowing: At Green Energy Plant, the player has to use the Battery Thing in order to activate the monitor and enter the Super Mario Bros. 3 Nostalgia Level. After the Thing is used, nothing seems to happen. Then, Huey pops up:
 Paper Mario: Color Splash (Video Game) / int_381855db
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_381855db
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_381855db
 Paper Mario: Color Splash (Video Game) / int_3882fd21
type
Modulation
 Paper Mario: Color Splash (Video Game) / int_3882fd21
comment
The world map song gradually gains instruments as you collect more Big Paint Stars; aditionally, each Big Paint Star raises the key by one semitone. In the beginning with no Big Paint Stars, it's mostly just a bass guitar with a backing beat in A major. With one Big Paint Star a piano is added and the key rises to Bâ™­, with two another guitar is added, with three an xylophone, with four a horn section, with five a string section, and with all six more horns, along with a more triumphant tone in Eâ™­ major.
 Paper Mario: Color Splash (Video Game) / int_3882fd21
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1.0
 Paper Mario: Color Splash (Video Game) / int_3882fd21
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_3882fd21
 Paper Mario: Color Splash (Video Game) / int_392b0ab5
type
Blood-Stained Letter
 Paper Mario: Color Splash (Video Game) / int_392b0ab5
comment
Blood-Stained Letter: Actually inverted. In the game's opening, Peach receives a folded Toad drained of its colors by mail. Since paint is the cast's equivalent of blood in this game, it means the letter contained the entirety of a body except for its blood.
 Paper Mario: Color Splash (Video Game) / int_392b0ab5
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_392b0ab5
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_392b0ab5
 Paper Mario: Color Splash (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Paper Mario: Color Splash (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Frog Suit card. It doesn't deal any damage to enemies, but it costs no paint and allows Mario to jump over a surprising variety of attacks. Some particularly powerful boss attacks can be dodged with a well-timed hop, and unlike in Sticker Star, it will last you the entire battle if you don't get hit. For as annoying as Spinies can be, their Enemy Card can be quite useful. Kiwano Temple has a room where you can use a Super Star to grind the cards very easily, and while summoned Spinies won't do anything against bosses or flying enemies, their ability to do solid damage to all grounded enemies onscreen make them highly usable for ending random battles quickly. They'll also act as a meat shield against enemies who survive, with their spikes able to No-Sell certain enemy attacks. Among the types of Hammer battle cards, the basic Hammer is the best, as it deals the best damage alongside solid area damage and is easily the most common. Most other Hammer types, aside from Blazehammer, have some gimmick that causes them to deal less damage to enemies overall. Using Big and Huge Hammer cards as your main source of damage is not only viable, but very effective as well, especially as jump-immune enemies are much more common than hammer-immune ones.
 Paper Mario: Color Splash (Video Game) / int_39b8d3d6
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1.0
 Paper Mario: Color Splash (Video Game) / int_39b8d3d6
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_39b8d3d6
 Paper Mario: Color Splash (Video Game) / int_39dceac1
type
Pop Quiz
 Paper Mario: Color Splash (Video Game) / int_39dceac1
comment
Pop Quiz: Snifit or Whiffit returns from the last game, and the stakes are just as high. This time, you have to recognize cards that appear on screen and play them.
 Paper Mario: Color Splash (Video Game) / int_39dceac1
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1.0
 Paper Mario: Color Splash (Video Game) / int_39dceac1
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_39dceac1
 Paper Mario: Color Splash (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Paper Mario: Color Splash (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: If you get really unlucky with Kamek's random curses, it is actually possible to be completely unable to do anything in battle until you use up all of your cards. Downplayed in the battle with Kamek himself. If you engage him with less than 10 coins in your wallet, it's impossible to beat him, as after a certain point, he'll take away all of your cards and force you to use the Battle Spin. However, you can run away from this fight and build up your bankroll, although you'll also have to rebuild your deck, as the boss keeps all of your cards if you run.
 Paper Mario: Color Splash (Video Game) / int_3ac5110b
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_3ac5110b
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_3ac5110b
 Paper Mario: Color Splash (Video Game) / int_3babae20
type
Degraded Boss
 Paper Mario: Color Splash (Video Game) / int_3babae20
comment
Degraded Boss: Shunned Guy is faced at the end of Indigo Underground and is played up to be a major threat, and at that point in the game, Mario doesn't have many options to fight him with. Shunned Guy later appears as a normal enemy, albeit a rare one, in Sunset Express and Tangerino Grill, where he can be defeated with a First Strike despite being immune to jumps and hammers in battle, and he's also the third competitor in Roshambo Temple #3 if the Rock Paper Wizard isn't there. Black Shy Guy is a mini-boss in Violet Passage on your first visit, with the mini-boss music playing when you fight him. He is then treated as a normal enemy that can always be found in one corner of Fort Cobalt. In a true instance of boss degradation, Mario can whack the Black Shy Guy in Fort Cobalt with his hammer to instantly defeat him without a fight.
 Paper Mario: Color Splash (Video Game) / int_3babae20
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1.0
 Paper Mario: Color Splash (Video Game) / int_3babae20
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_3babae20
 Paper Mario: Color Splash (Video Game) / int_3bbf3fef
type
Recurring Riff
 Paper Mario: Color Splash (Video Game) / int_3bbf3fef
comment
Recurring Riff: The title screen theme is incorporated into several tracks in the game's soundtrack, such as in parts of the standard battle theme, the jingle that plays when you get an upgrade, the Port Prisma theme, the Cutout theme, and the tune that plays when you recover a Big Paint Star.
 Paper Mario: Color Splash (Video Game) / int_3bbf3fef
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_3bbf3fef
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_3bbf3fef
 Paper Mario: Color Splash (Video Game) / int_3cb1d38d
type
Bad Boss
 Paper Mario: Color Splash (Video Game) / int_3cb1d38d
comment
Another hint comes when Bowser is depicted as being an unusually Bad Boss to his minions, making them invade Prism Island for no real reason and treating them as expendable, when in most of the RPG games he's A Father to His Men and treats most of them well.
 Paper Mario: Color Splash (Video Game) / int_3cb1d38d
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_3cb1d38d
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_3cb1d38d
 Paper Mario: Color Splash (Video Game) / int_3d260e8c
type
Victory Fakeout
 Paper Mario: Color Splash (Video Game) / int_3d260e8c
comment
Victory Fakeout: Played for laughs after you squeeze the Washing Machine on Vortex Island. The nearby Shy Guy fights you, and after beating him, the victory jingle starts up... and then gets cut off by a Shy Guy 5-Stack coming through the door. After you beat them, the victory jingle starts up again... and then gets cut off again when a Koopa Troopa shows up. After you beat him, the victory jingle starts up again... and then gets cut off when a Shady Sledge Bro barges in. Only after you defeat him does the battle finally end.
 Paper Mario: Color Splash (Video Game) / int_3d260e8c
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_3d260e8c
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_3d260e8c
 Paper Mario: Color Splash (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Paper Mario: Color Splash (Video Game) / int_3d699462
comment
The fight with Ludwig unfolds in 3 phases; the first is against the Super Ludship, the second is against his submarine, and the last part is a Curb-Stomp Battle against Ludwig himself.
 Paper Mario: Color Splash (Video Game) / int_3d699462
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_3d699462
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_3d699462
 Paper Mario: Color Splash (Video Game) / int_3e24cb38
type
Musical Nod
 Paper Mario: Color Splash (Video Game) / int_3e24cb38
comment
Musical Nod: Of the Overworld theme from Super Mario Bros. 2; Rainbow Road from Mario Kart 64; and the Ending theme from Super Mario Land. The P-Switch music from Super Mario Bros. 3 returns as the ranger's cabin theme. Fitting because it's a very expensive decorated cabin. A few songs from Sticker Star return as well. The Chain Chomp theme from that game in particular is remixed and used as the theme of Princess the Chain Chomp in this game, while her master, the Professor, gets a more airy remix of the same track. The first half of the tune that plays when you recover a Big Paint Star is the opening of the title screen music from Paper Mario 64.
 Paper Mario: Color Splash (Video Game) / int_3e24cb38
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_3e24cb38
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_3e24cb38
 Paper Mario: Color Splash (Video Game) / int_3f8ef764
type
Bleak Level
 Paper Mario: Color Splash (Video Game) / int_3f8ef764
comment
Bleak Level: Black Bowser's Castle. While Prism Island is divided into sectors, themed on one of the colors of the rainbow with Port Prisma representing the entire visible light spectrum, this locaton and its associated locations have their color scheme based around black, and have a more serious tone than the rest of the game, with Mario stopping a bomb factory that could coat the entire world in toxic black paint.
 Paper Mario: Color Splash (Video Game) / int_3f8ef764
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1.0
 Paper Mario: Color Splash (Video Game) / int_3f8ef764
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_3f8ef764
 Paper Mario: Color Splash (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Paper Mario: Color Splash (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: Despite the obviously toxic nature of the black paint, you have to touch it when it falls in Sunglow Ridge to trigger the event to clean it up. Mario needs the Basin Thing both for card completion and to drop it on Draggadon, so you have to hit him on the head with it at least once.
 Paper Mario: Color Splash (Video Game) / int_40680cf6
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_40680cf6
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_40680cf6
 Paper Mario: Color Splash (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Paper Mario: Color Splash (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Mario saves Princess Peach and returns Prism Island back to normal. Unfortunately, Huey has to absorb all the black paint into himself to prevent it from causing further trouble and then leaves for parts unknown.
 Paper Mario: Color Splash (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_40cc0c7e
 Paper Mario: Color Splash (Video Game) / int_41899e45
type
Monster-Shaped Mountain
 Paper Mario: Color Splash (Video Game) / int_41899e45
comment
Monster-Shaped Mountain: Fortune Island is shaped like a jumbo-sized skull.
 Paper Mario: Color Splash (Video Game) / int_41899e45
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_41899e45
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_41899e45
 Paper Mario: Color Splash (Video Game) / int_41d5f145
type
Fluffy the Terrible
 Paper Mario: Color Splash (Video Game) / int_41d5f145
comment
Fluffy the Terrible: Princess, the gigantic Chain Chomp wearing a ribbon who terrorizes Marmalade Valley. She can be summoned in battle with the Bone Thing.
 Paper Mario: Color Splash (Video Game) / int_41d5f145
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_41d5f145
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_41d5f145
 Paper Mario: Color Splash (Video Game) / int_420081bf
type
Alien Sky
 Paper Mario: Color Splash (Video Game) / int_420081bf
comment
Alien Sky: The sky within the Parallel World goes from black on the horizon and gradually turns a deep purple directly overhead. The solid land below is a lighter shade than the sky, making this place look really weird.
 Paper Mario: Color Splash (Video Game) / int_420081bf
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_420081bf
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_420081bf
 Paper Mario: Color Splash (Video Game) / int_43d612b7
type
Disney Acid Sequence
 Paper Mario: Color Splash (Video Game) / int_43d612b7
comment
Disney Acid Sequence: The Cat-o-Luck Thing card animation, which includes sushi falling from the sky, dancing girls, a man in a samurai helmet, a neon city, and, of course, the Cat-o-Luck itself flying out of the ocean.
 Paper Mario: Color Splash (Video Game) / int_43d612b7
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_43d612b7
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_43d612b7
 Paper Mario: Color Splash (Video Game) / int_44989f6f
type
"Could Have Avoided This!" Plot
 Paper Mario: Color Splash (Video Game) / int_44989f6f
comment
"Could Have Avoided This!" Plot: Lampshaded with Huey's comment that putting a "Don't Mix the Paint" sign by the fountain might have averted the whole situation.
 Paper Mario: Color Splash (Video Game) / int_44989f6f
featureApplicability
-1.0
 Paper Mario: Color Splash (Video Game) / int_44989f6f
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_44989f6f
 Paper Mario: Color Splash (Video Game) / int_450a63b5
type
Player Nudge
 Paper Mario: Color Splash (Video Game) / int_450a63b5
comment
Player Nudge: Facing a boss causes the characters to start dropping increasingly unsubtle hints about the Thing card you need to win, and you get further hints if you die to the boss. In addition, if you flee from a boss fight due to not having the proper Thing or using them improperly, then return with the Things needed, Huey will explain to you when to use them.
 Paper Mario: Color Splash (Video Game) / int_450a63b5
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_450a63b5
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_450a63b5
 Paper Mario: Color Splash (Video Game) / int_4534a70b
type
You ALL Look Familiar
 Paper Mario: Color Splash (Video Game) / int_4534a70b
comment
You All Look Familiar: Most NPCs consist of Toads. That said, there is a bit more diversity than in the last game; more Toad colors appear, some Toads (particularly the Rescue V members) wear unique outfits, a Draggadon appears as a friendly NPC in one area, and friendly "enemy" characters (Shy Guys, Koopas, Goombas, etc.) appear in some other areas.
 Paper Mario: Color Splash (Video Game) / int_4534a70b
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_4534a70b
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_4534a70b
 Paper Mario: Color Splash (Video Game) / int_453871ec
type
What Could Have Been
 Paper Mario: Color Splash (Video Game) / int_453871ec
comment
Ptooies make a reappearance as well, last seen in Super Princess Peach and cut from Paper Mario: Sticker Star.invoked
 Paper Mario: Color Splash (Video Game) / int_453871ec
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_453871ec
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_453871ec
 Paper Mario: Color Splash (Video Game) / int_4604fd4d
type
Worthy Opponent
 Paper Mario: Color Splash (Video Game) / int_4604fd4d
comment
Worthy Opponent: Upon defeating Ludwig, he will admit that he just wanted to fight Mario and was glad that he was able to.
 Paper Mario: Color Splash (Video Game) / int_4604fd4d
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_4604fd4d
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_4604fd4d
 Paper Mario: Color Splash (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Paper Mario: Color Splash (Video Game) / int_485eb589
comment
Sealed Evil in a Can: Although Huey is a good guy, he can contain the very evil black paint inside himself. Bonus point for actually being a can.
 Paper Mario: Color Splash (Video Game) / int_485eb589
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_485eb589
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_485eb589
 Paper Mario: Color Splash (Video Game) / int_48b9731f
type
Paper-Thin Disguise
 Paper Mario: Color Splash (Video Game) / int_48b9731f
comment
Paper-Thin Disguise: Besides it being true literally because everyone is made of paper, the Rock Paper Wizard is quite obviously a Toad, but everyone treats it as a huge surprise when he finally removes his hood.
 Paper Mario: Color Splash (Video Game) / int_48b9731f
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_48b9731f
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_48b9731f
 Paper Mario: Color Splash (Video Game) / int_48d6d0
type
Grilling Pyrotechnics
 Paper Mario: Color Splash (Video Game) / int_48d6d0
comment
Grilling Pyrotechnics: The Charcoal Grill card places the enemies on top of a giant grill that suddenly combusts them within a massive flame pillar. Said explosion covers nigh the entire screen.
 Paper Mario: Color Splash (Video Game) / int_48d6d0
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_48d6d0
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_48d6d0
 Paper Mario: Color Splash (Video Game) / int_49bde8a
type
Traintop Battle
 Paper Mario: Color Splash (Video Game) / int_49bde8a
comment
Traintop Battle: Larry Koopa is fought on top of the Sunset Express.
 Paper Mario: Color Splash (Video Game) / int_49bde8a
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_49bde8a
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_49bde8a
 Paper Mario: Color Splash (Video Game) / int_49d59be9
type
Scenery Porn
 Paper Mario: Color Splash (Video Game) / int_49d59be9
comment
Scenery Porn: Being the first Paper Mario game in HD, it's to be expected. Now the environment looks like it really is made out of papercraft materials.
 Paper Mario: Color Splash (Video Game) / int_49d59be9
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_49d59be9
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_49d59be9
 Paper Mario: Color Splash (Video Game) / int_4a235e15
type
Happy Circus Music
 Paper Mario: Color Splash (Video Game) / int_4a235e15
comment
Happy Circus Music: Mossrock Theater and the Emerald Circus have an upbeat ragtime track play while battling certain enemies on stage. There's even an old-timey piano variant.
 Paper Mario: Color Splash (Video Game) / int_4a235e15
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_4a235e15
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_4a235e15
 Paper Mario: Color Splash (Video Game) / int_4cefd8a6
type
Long Song, Short Scene
 Paper Mario: Color Splash (Video Game) / int_4cefd8a6
comment
Long Song, Short Scene: "Paper Pipeline" is over a minute long. It plays for around eight seconds in-game (during the cutscene of the blue Chosen Toad surfing at Bloo Bay Beach), and you can't hear it again without going to the Sound Test.
 Paper Mario: Color Splash (Video Game) / int_4cefd8a6
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_4cefd8a6
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_4cefd8a6
 Paper Mario: Color Splash (Video Game) / int_504a1991
type
Body Horror
 Paper Mario: Color Splash (Video Game) / int_504a1991
comment
Body Horror: Early on, a Shy Guy sucks all the color out of a screaming Toad with a straw, leaving behind a blank Toad-shaped piece of paper that lifelessly falls to the ground. Making it worse is that Mario and friends interrupt them halfway, and the Toad yells at the Shy Guy to put his color back. This can also happen to Mario if you lose all your HP in battle. When Mario falls, Shy Guys with straws come out of nowhere, surround him, and begin to suck out all of his color.
 Paper Mario: Color Splash (Video Game) / int_504a1991
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_504a1991
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_504a1991
 Paper Mario: Color Splash (Video Game) / int_504e271f
type
But Thou Must!
 Paper Mario: Color Splash (Video Game) / int_504e271f
comment
But Thou Must!: In the introduction to the game, before the first battle, Huey asks Mario if he has any paint. The options you're given to answer this question are "Uh..." and "What?", both of which cause Huey to explain to you what it is in the context of the game. Before Mario and Huey can get close to the Mini Blue Paint Star in Port Prisma, he must give all of his Battle Cards to a bespectacled Toad who will run the Card Museum of Port Prisma later on. If you refuse, he will continue to insist to see all of his Cards until you do. Naturally, one would obviously refuse at first because giving up all of Mario's Cards leaves him utterly defenseless, until Huey introduces the Battle Spin.
 Paper Mario: Color Splash (Video Game) / int_504e271f
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_504e271f
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_504e271f
 Paper Mario: Color Splash (Video Game) / int_52b36340
type
What Measure Is a Mook?
 Paper Mario: Color Splash (Video Game) / int_52b36340
comment
What Measure Is a Mook?: Averted at one point. While on the Sunset Express, Mario meets a Shy Guy who delivers a brief soliloquy, pointing out to Mario that "every obstacle you've experienced has been the result of our hard and thankless work". While the Shy Guy seems to regret the life he's chosen, he knows there's no backing out of it, and notes that the next time he meets Mario, it'll probably be as an enemy. The worst part? He can be killed at Mossrock Theater after a seemingly regular fight. He even thanks Mario for listening to him during the train ride and expresses joy at seeing him again before dying.
 Paper Mario: Color Splash (Video Game) / int_52b36340
featureApplicability
-1.0
 Paper Mario: Color Splash (Video Game) / int_52b36340
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_52b36340
 Paper Mario: Color Splash (Video Game) / int_5372ed53
type
Macro Zone
 Paper Mario: Color Splash (Video Game) / int_5372ed53
comment
Macro Zone: The Sacred Woods which also combines this with The Lost Woods. Because of Kamek's spell on the forest, parts of the forest are very huge compared to Mario, and others are very small.
 Paper Mario: Color Splash (Video Game) / int_5372ed53
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_5372ed53
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_5372ed53
 Paper Mario: Color Splash (Video Game) / int_53f5119f
type
The Dragon
 Paper Mario: Color Splash (Video Game) / int_53f5119f
comment
The Dragon: Roy is the only Koopaling who doesn't guard a Paint Star; he's fought at Bowser's castle, as the penultimate boss before Bowser himself.
 Paper Mario: Color Splash (Video Game) / int_53f5119f
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_53f5119f
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_53f5119f
 Paper Mario: Color Splash (Video Game) / int_54d5074
type
Speaking Simlish
 Paper Mario: Color Splash (Video Game) / int_54d5074
comment
Speaking Simlish: Reserved for Snifits and Shy Guys, but they have a distinct vocalization that differs for the tone of the speech. The Shy Bandit's theme even uses those sounds in the background.
 Paper Mario: Color Splash (Video Game) / int_54d5074
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_54d5074
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_54d5074
 Paper Mario: Color Splash (Video Game) / int_54d6f53f
type
Ripple-Effect-Proof Memory
 Paper Mario: Color Splash (Video Game) / int_54d6f53f
comment
Ripple-Effect-Proof Memory: Only Mario and Huey are able to remember the time loops at Dark Bloo Inn, and even then, it takes a few moments for Huey to realize it. Possibly the Toad stuck in the courtyard too, as, like Mario and Huey, he's an outsider to the area.
 Paper Mario: Color Splash (Video Game) / int_54d6f53f
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_54d6f53f
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_54d6f53f
 Paper Mario: Color Splash (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Paper Mario: Color Splash (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: The first encounter with Black Paint is preceded by a free heart pickup on the ground, as you're required to touch the paint and take 30 damage to progress the plot. In Fort Cobalt, Mario receives a rather large amount of Tail cards. You need them to defeat the Super Ludship at the end of the level.
 Paper Mario: Color Splash (Video Game) / int_5561eef8
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_5561eef8
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_5561eef8
 Paper Mario: Color Splash (Video Game) / int_558ae6f6
type
Moon Logic Puzzle
 Paper Mario: Color Splash (Video Game) / int_558ae6f6
comment
Moon Logic Puzzle: The game has a selection of nearly 30 "Thing" objects — real-world items you can use to solve certain puzzles. Each Thing puzzle has strictly one solution, and the answers can be quite nonsensical. For example, there's a big block of ice that you have to destroy. You'd assume the right Thing is the ice pick, which you've been carrying for about half the game, but the only solution is to use a hair dryer to melt the ice. Other bizarre puzzles include bringing a bottle opener and a basin to a volcanonote You drop the basin on a dragon to stun it, and you use the bottle opener to unleash a flow of lava, or balloons to a military basenote to lift a submarine out of the water..
 Paper Mario: Color Splash (Video Game) / int_558ae6f6
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_558ae6f6
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_558ae6f6
 Paper Mario: Color Splash (Video Game) / int_55940b68
type
Doorstopper
 Paper Mario: Color Splash (Video Game) / int_55940b68
comment
Doorstopper: "The Internet (Print Edition)" can be found on a bookshelf at Dark Bloo Inn, and it's about 6 times as thick as every other book in the room. At one point, a Toad can be seen failing to get it off of the shelf.
 Paper Mario: Color Splash (Video Game) / int_55940b68
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_55940b68
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_55940b68
 Paper Mario: Color Splash (Video Game) / int_55b1f9a1
type
Easy Amnesia
 Paper Mario: Color Splash (Video Game) / int_55b1f9a1
comment
Easy Amnesia: The Mountain Sage of Daffodil Peak. He first resides behind the gate, looking through a small slot with his head covered up. When Huey calls him out about the sage not being real, he steps outside, revealing a small colorless spot on his head; this is what caused him to lose his memories. Once Mario repaints his head, he recalls his identity as the Mountain Sage.
 Paper Mario: Color Splash (Video Game) / int_55b1f9a1
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_55b1f9a1
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_55b1f9a1
 Paper Mario: Color Splash (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Paper Mario: Color Splash (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: Two examples. By completing the game's "Roshambo Temples", you will be given Enemy Cards in the form of the Koopalings. They run away from bosses like any other Enemy Card and do nothing besides run up to regular enemies and chase them away, with no variation between each Koopaling. Aside from adding to your gallery, they're pretty useless. After defeating the Final Boss, Huey will squeeze The Very Definitely Final Dungeon into a special enemy card. When used, Bowser's castle will perform a Colony Drop on the enemies, instantly killing them and severely damaging Bowser note making this the only enemy card able to be used on any boss.
 Paper Mario: Color Splash (Video Game) / int_55e5b37c
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_55e5b37c
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_55e5b37c
 Paper Mario: Color Splash (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Paper Mario: Color Splash (Video Game) / int_56b5a6b7
comment
Nostalgia Level: Green Energy Plant references both Super Mario Bros. 3 in aesthetic, style and enemies, and Super Paper Mario in gameplay (switching between 2D/3D and killing enemies by jumping on them (except for the paper foes) and level design.
 Paper Mario: Color Splash (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_56b5a6b7
 Paper Mario: Color Splash (Video Game) / int_58efc711
type
The Goomba
 Paper Mario: Color Splash (Video Game) / int_58efc711
comment
The Goomba: The regular Shy Guys, as the actual Goombas are comparatively less common this time around. They have a unique ability where they can swipe one of your cards if you take too long on your turn, and if you don't damage the Shy Guy, they'll escape with your card when it's their turn.
 Paper Mario: Color Splash (Video Game) / int_58efc711
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_58efc711
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_58efc711
 Paper Mario: Color Splash (Video Game) / int_59f4d283
type
Ominous Music Box Tune
 Paper Mario: Color Splash (Video Game) / int_59f4d283
comment
Ominous Music Box Tune: The background music of Dark Bloo Inn is a music box, at least until you solve the central mystery behind it.
 Paper Mario: Color Splash (Video Game) / int_59f4d283
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_59f4d283
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_59f4d283
 Paper Mario: Color Splash (Video Game) / int_5a59b3a1
type
Hulk Speak
 Paper Mario: Color Splash (Video Game) / int_5a59b3a1
comment
Hulk Speak: Morton speaks in very short sentences, only uses caps, and refers to himself in third person.
 Paper Mario: Color Splash (Video Game) / int_5a59b3a1
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_5a59b3a1
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_5a59b3a1
 Paper Mario: Color Splash (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Paper Mario: Color Splash (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: Several members of the Blue Rescue Squad attempt to infiltrate Fort Cobalt by sneaking through a vent... and then end up getting stuck at the exit, requiring Mario to get them un-stuck.
 Paper Mario: Color Splash (Video Game) / int_5b19cc1b
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_5b19cc1b
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_5b19cc1b
 Paper Mario: Color Splash (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Paper Mario: Color Splash (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: Zig-Zagged with Ludwig. The Balloons Thing normally takes enemies right out of the fight, ending it. Naturally, this means it doesn't work on bosses... except for Ludwig, where it's his weakness... Except it doesn't take him out of the fight, it just makes it possible to hit him.
 Paper Mario: Color Splash (Video Game) / int_5bb56482
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_5bb56482
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_5bb56482
 Paper Mario: Color Splash (Video Game) / int_5c1ec068
type
Big Red Button
 Paper Mario: Color Splash (Video Game) / int_5c1ec068
comment
Big Red Button: A large button activates the self-destruct mechanism on Bowser's Airship right above Crimson Tower.
 Paper Mario: Color Splash (Video Game) / int_5c1ec068
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_5c1ec068
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_5c1ec068
 Paper Mario: Color Splash (Video Game) / int_5c47585e
type
HPToOne
 Paper Mario: Color Splash (Video Game) / int_5c47585e
comment
HP to One: Bowser has one that has this effect on himself, although its amazing power compensates it.
 Paper Mario: Color Splash (Video Game) / int_5c47585e
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_5c47585e
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_5c47585e
 Paper Mario: Color Splash (Video Game) / int_5d246bd8
type
Level-Up Fill-Up
 Paper Mario: Color Splash (Video Game) / int_5d246bd8
comment
Level-Up Fill-Up: All three colors of your paint will be maxed out every time your paint capacity increases.
 Paper Mario: Color Splash (Video Game) / int_5d246bd8
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_5d246bd8
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_5d246bd8
 Paper Mario: Color Splash (Video Game) / int_5d414804
type
Just Friends
 Paper Mario: Color Splash (Video Game) / int_5d414804
comment
Just Friends: Peach hesitates for a second before referring to Mario as her "friend".
 Paper Mario: Color Splash (Video Game) / int_5d414804
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_5d414804
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_5d414804
 Paper Mario: Color Splash (Video Game) / int_5e4312b9
type
Tick Tock Terror
 Paper Mario: Color Splash (Video Game) / int_5e4312b9
comment
Tick Tock Terror: The haunted Dark Bloo Inn has a grandfather clock installed in its lobby, and can be heard eerily ringing from time to time from anywhere within the hotel. In fact, its bong signals the passing of time in the inn: the level is a stealth "Groundhog Day" Loop, meaning the more it has chimed, the closer to the end of the loop the player is.
 Paper Mario: Color Splash (Video Game) / int_5e4312b9
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_5e4312b9
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_5e4312b9
 Paper Mario: Color Splash (Video Game) / int_5f55ee96
type
Spam Attack
 Paper Mario: Color Splash (Video Game) / int_5f55ee96
comment
Spam Attack: Some cards have multiple icons on them that allow Mario to attack multiple times with one card. For example, a card with two jump icons on it will allow Mario to jump two times. Exaggerated when you reach cards with three Hopslippers on them, as each lets you bounce on a foe 10 times.
 Paper Mario: Color Splash (Video Game) / int_5f55ee96
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_5f55ee96
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_5f55ee96
 Paper Mario: Color Splash (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Paper Mario: Color Splash (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: When Shy Bandit leaves a calling card on the map, it's entirely possible for him to run across routes on the map that you haven't even unlocked yet.
 Paper Mario: Color Splash (Video Game) / int_6041e4f4
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_6041e4f4
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_6041e4f4
 Paper Mario: Color Splash (Video Game) / int_6159beb1
type
It Tastes Like Feet
 Paper Mario: Color Splash (Video Game) / int_6159beb1
comment
It Tastes Like Feet: If you attempt to cook the steak using Things, make sure you use legitimate Things and not replica ones, as if you do, the VIP guest will complain that it "tastes like replicas".
 Paper Mario: Color Splash (Video Game) / int_6159beb1
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_6159beb1
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_6159beb1
 Paper Mario: Color Splash (Video Game) / int_615cad18
type
Outdoor Bath Peeping
 Paper Mario: Color Splash (Video Game) / int_615cad18
comment
Outdoor Bath Peeping: At the hot springs in Redpepper Volcano, we see three stacked Shy Guys peeping on someone on the other side of the wall. This "person" reveals to be a Boo, leaving the Shy Guys in shock. If Mario talks to one of them, they will say they were just looking at the Paint Star in the back.
 Paper Mario: Color Splash (Video Game) / int_615cad18
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_615cad18
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_615cad18
 Paper Mario: Color Splash (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Paper Mario: Color Splash (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Even after defeating Kamek, he can still appear to screw with your cards.
 Paper Mario: Color Splash (Video Game) / int_6320eced
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_6320eced
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_6320eced
 Paper Mario: Color Splash (Video Game) / int_64be561
type
Dinosaur Doggie Bone
 Paper Mario: Color Splash (Video Game) / int_64be561
comment
Dinosaur Doggie Bone: When Princess (a huge Chain Chomp who behaves like a dog) goes missing, Mario finds her at the fossil excavation site in Marmalade Valley, attracted to all the huge bones there. His task then becomes getting Princess out of there and back to the Professor.
 Paper Mario: Color Splash (Video Game) / int_64be561
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_64be561
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_64be561
 Paper Mario: Color Splash (Video Game) / int_64fa0ea8
type
Random Encounters
 Paper Mario: Color Splash (Video Game) / int_64fa0ea8
comment
Random Encounters: The Shy Bandit can randomly show up on the map and try to steal paint from a level, although whether or not you actually encounter the Bandit depends on whether or not you catch him.
 Paper Mario: Color Splash (Video Game) / int_64fa0ea8
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_64fa0ea8
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_64fa0ea8
 Paper Mario: Color Splash (Video Game) / int_65a258f2
type
Escape Battle Technique
 Paper Mario: Color Splash (Video Game) / int_65a258f2
comment
Escape Battle Technique: The Compass Thing ensures a 100% successful escape against all but the Final Boss.
 Paper Mario: Color Splash (Video Game) / int_65a258f2
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_65a258f2
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_65a258f2
 Paper Mario: Color Splash (Video Game) / int_66f59ad
type
Balloonacy
 Paper Mario: Color Splash (Video Game) / int_66f59ad
comment
Balloonacy: The effect of the Balloon card - three balloons appear over each enemy and lift them away from the stage, ending the battle immediately. This is also mandatory to beat Ludwig, as the balloons will carry his submarine over solid ground, allowing Mario to destroy it.
 Paper Mario: Color Splash (Video Game) / int_66f59ad
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_66f59ad
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_66f59ad
 Paper Mario: Color Splash (Video Game) / int_66ff9acc
type
Edge Gravity
 Paper Mario: Color Splash (Video Game) / int_66ff9acc
comment
Edge Gravity: Attempting to walk off a ledge when there's no playable ground below has Mario stop at the edge and enter a teetering animation where he balances on one foot and waves his arms, which persists until you turn around.
 Paper Mario: Color Splash (Video Game) / int_66ff9acc
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_66ff9acc
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_66ff9acc
 Paper Mario: Color Splash (Video Game) / int_675056e4
type
Signature Move
 Paper Mario: Color Splash (Video Game) / int_675056e4
comment
One line of Birdo's musical number is "My heart Flutter Jumps" which is a nod to Yoshi's Signature Move and also to their long-rumored relationship.
 Paper Mario: Color Splash (Video Game) / int_675056e4
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_675056e4
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_675056e4
 Paper Mario: Color Splash (Video Game) / int_685a6461
type
Circus of Fear
 Paper Mario: Color Splash (Video Game) / int_685a6461
comment
Circus of Fear: Lemmy is the head of one located in the forest, which happens to be a Boss Bonanza that includes Shy Guys on unicycles, Dino-Rhinos, hostile Yoshis, and more.
 Paper Mario: Color Splash (Video Game) / int_685a6461
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_685a6461
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_685a6461
 Paper Mario: Color Splash (Video Game) / int_6965038d
type
Fatal Fireworks
 Paper Mario: Color Splash (Video Game) / int_6965038d
comment
Fatal Fireworks: During the ending, fireworks are fired during the party to celebrate Mario's saving of Prism Island. At one point, Bowser and his minions are seen in a patched-up airship struggling to fly when a stray firework collides with it, exploding and sending the ship, Bowser and the Koopalings crashing.
 Paper Mario: Color Splash (Video Game) / int_6965038d
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_6965038d
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_6965038d
 Paper Mario: Color Splash (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Paper Mario: Color Splash (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: Slurp Guys are Shy Guys that wield straws to suck the color out of everything. Some of the bosses use some pretty unlikely weapons too, all of which render themselves immune to Mario's attacks. These include a spiked circus ball, a train's chimney, chariots, and lots and lots of coins. Mario is also one of these when he uses Things. In order to defeat the Koopalings, Mario will end up using a bunch of balloons, a washing machine, a fire extinguisher, and a disco ball as weapons, among other Things.
 Paper Mario: Color Splash (Video Game) / int_6a2ae11f
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_6a2ae11f
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_6a2ae11f
 Paper Mario: Color Splash (Video Game) / int_6b35bdff
type
Serious Business
 Paper Mario: Color Splash (Video Game) / int_6b35bdff
comment
Serious Business: Roshambo is taken so seriously that there's temples and stadium crowds dedicated to it.
 Paper Mario: Color Splash (Video Game) / int_6b35bdff
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_6b35bdff
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_6b35bdff
 Paper Mario: Color Splash (Video Game) / int_6b4763f
type
Morph Weapon
 Paper Mario: Color Splash (Video Game) / int_6b4763f
comment
Morph Weapon: The black paint can turn into a hammer during the final battle.
 Paper Mario: Color Splash (Video Game) / int_6b4763f
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_6b4763f
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_6b4763f
 Paper Mario: Color Splash (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 Paper Mario: Color Splash (Video Game) / int_6b6ac319
comment
Painfully Slow Projectile: Bowser's "last breath" attack moves a lot slower than one would expect it to for a final attack. So don't block too early, or you're taking the brunt of that hit.
 Paper Mario: Color Splash (Video Game) / int_6b6ac319
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_6b6ac319
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_6b6ac319
 Paper Mario: Color Splash (Video Game) / int_6b7c9f96
type
The Lost Woods
 Paper Mario: Color Splash (Video Game) / int_6b7c9f96
comment
The Lost Woods: Not following the directions going through the stretch of sea known as the Violet Passage will reset any ships back to a fixed location. Traveling back towards Prism Island, however, is effortless from anywhere within the Violet Passage. The Sacred Forest is a more typical forest but Kamek has cast a spell which has made parts of it very large or very small.
 Paper Mario: Color Splash (Video Game) / int_6b7c9f96
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_6b7c9f96
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_6b7c9f96
 Paper Mario: Color Splash (Video Game) / int_6efdfe5c
type
Money Mauling
 Paper Mario: Color Splash (Video Game) / int_6efdfe5c
comment
Money Mauling: Wendy attacks Mario by hurling golden coins (as well as Mooks) at him. If he fails to use the Instant Camera in time, she can even One-Hit KO him with a huge shower of coins.
 Paper Mario: Color Splash (Video Game) / int_6efdfe5c
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_6efdfe5c
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_6efdfe5c
 Paper Mario: Color Splash (Video Game) / int_751bd286
type
Is This Thing Still On?
 Paper Mario: Color Splash (Video Game) / int_751bd286
comment
Is This Thing Still On?: After Mario defeats Iggy in the Golden Coliseum, the announcer asks "Wait, is this thing still on?"
 Paper Mario: Color Splash (Video Game) / int_751bd286
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_751bd286
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_751bd286
 Paper Mario: Color Splash (Video Game) / int_75f38750
type
Kaizo Trap
 Paper Mario: Color Splash (Video Game) / int_75f38750
comment
Kaizo Trap: You can die after beating the final boss if you don't save Peach in time, or if you take too long getting out of the castle after rescuing her. Waiting too long will have the castle collapse completely, killing Peach, Mario, and Huey.
 Paper Mario: Color Splash (Video Game) / int_75f38750
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_75f38750
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_75f38750
 Paper Mario: Color Splash (Video Game) / int_776c56ec
type
The Burlesque of Venus
 Paper Mario: Color Splash (Video Game) / int_776c56ec
comment
When Wendy comes out of a shell and reveals herself, the scene and even her pose are a reference to Sandro Botticelli's famous The Birth of Venus painting.
 Paper Mario: Color Splash (Video Game) / int_776c56ec
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_776c56ec
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_776c56ec
 Paper Mario: Color Splash (Video Game) / int_777baed3
type
Out-of-Character Alert
 Paper Mario: Color Splash (Video Game) / int_777baed3
comment
Out-of-Character Alert: A hint that the Black Paint may be more than it seems happens when, upon Peach figuring out his plans, Bowser drains her color as well. Bowser may have kidnapped her literally dozens of times, but the only time Bowser does this is when Peach is initiating the hostilities; he never wants to actually hurt her. Another hint comes when Bowser is depicted as being an unusually Bad Boss to his minions, making them invade Prism Island for no real reason and treating them as expendable, when in most of the RPG games he's A Father to His Men and treats most of them well.
 Paper Mario: Color Splash (Video Game) / int_777baed3
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_777baed3
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_777baed3
 Paper Mario: Color Splash (Video Game) / int_7786cbb9
type
Healing Loop
 Paper Mario: Color Splash (Video Game) / int_7786cbb9
comment
Healing Loop: Its very easy to get caught in one with the boss fight against Larry if you haven't equipped the right cards. Your ally in the battle is the Toad engineer trying to prevent a Shy Guy giving Larry an endless supply of healing items. But the train's engineer can be taken out by Larry's minions. You need to have multiple-enemy-hitting attack cards to KO Larry's minions in one turn. Run out of cards and you're trapped, forcing you to reset.
 Paper Mario: Color Splash (Video Game) / int_7786cbb9
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_7786cbb9
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_7786cbb9
 Paper Mario: Color Splash (Video Game) / int_779c9d25
type
The Trope without a Title
 Paper Mario: Color Splash (Video Game) / int_779c9d25
comment
The Trope without a Title: At one point in Dark Bloo Inn you come across a Shy Guy who has stolen "It", which you have to retrieve. If you paint "It" after returning it to its owner, it's revealed to be a Yoshi.
 Paper Mario: Color Splash (Video Game) / int_779c9d25
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_779c9d25
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_779c9d25
 Paper Mario: Color Splash (Video Game) / int_7b21ef92
type
Later-Installment Weirdness
 Paper Mario: Color Splash (Video Game) / int_7b21ef92
comment
Later-Installment Weirdness: Unlike in earlier games, where areas and progression were fairly self-contained, in this game a particular "chapter" (everything leading up to rescuing a Big Paint Star) can send you all around the map, and areas are frequently left for later when it isn't possible to do anything in them at present. For example, Mustard Café is visited while hunting for the Blue Big Paint Star to recruit a Yellow Rescue Toad, but the primary level portion of the area isn't accessible until after you collect the Purple Big Paint Star.
 Paper Mario: Color Splash (Video Game) / int_7b21ef92
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_7b21ef92
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_7b21ef92
 Paper Mario: Color Splash (Video Game) / int_7d46e5df
type
MacGuffin-Person Reveal
 Paper Mario: Color Splash (Video Game) / int_7d46e5df
comment
MacGuffin-Person Reveal: The Chosen Toads, which are the keys to opening the Crimson Tower, all have a moment where they reveal the keys atop their heads.
 Paper Mario: Color Splash (Video Game) / int_7d46e5df
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_7d46e5df
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_7d46e5df
 Paper Mario: Color Splash (Video Game) / int_7d49d74a
type
Cultural Translation
 Paper Mario: Color Splash (Video Game) / int_7d49d74a
comment
Cultural Translation: The design of the “Washing Machine� Thing card differs between regional versions, with it being top loading in the Japanese and American versions, and front loading in the European and Australian versions, as seen in this video.
 Paper Mario: Color Splash (Video Game) / int_7d49d74a
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_7d49d74a
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_7d49d74a
 Paper Mario: Color Splash (Video Game) / int_7d4a47d1
type
Let Us Never Speak of This Again
 Paper Mario: Color Splash (Video Game) / int_7d4a47d1
comment
Let Us Never Speak of This Again: Spoken almost word-for-word by Huey in Sunglow Ridge right after he neutralizes the Black Paint.
 Paper Mario: Color Splash (Video Game) / int_7d4a47d1
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_7d4a47d1
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_7d4a47d1
 Paper Mario: Color Splash (Video Game) / int_7d561d58
type
Too Awesome to Use
 Paper Mario: Color Splash (Video Game) / int_7d561d58
comment
Among the types of Hammer battle cards, the basic Hammer is the best, as it deals the best damage alongside solid area damage and is easily the most common. Most other Hammer types, aside from Blazehammer, have some gimmick that causes them to deal less damage to enemies overall. Using Big and Huge Hammer cards as your main source of damage is not only viable, but very effective as well, especially as jump-immune enemies are much more common than hammer-immune ones.
 Paper Mario: Color Splash (Video Game) / int_7d561d58
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_7d561d58
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_7d561d58
 Paper Mario: Color Splash (Video Game) / int_7e5f2db2
type
Talk Like a Pirate
 Paper Mario: Color Splash (Video Game) / int_7e5f2db2
comment
Talk Like a Pirate: The Toad captain in charge of the voyage to Fortune Island talks in this way. Parodied when the legendary captain who first discovered Fortune Island does NOT talk like this, and upon meeting the regular captain, asks him to knock it off as it's getting annoying.
 Paper Mario: Color Splash (Video Game) / int_7e5f2db2
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_7e5f2db2
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_7e5f2db2
 Paper Mario: Color Splash (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Paper Mario: Color Splash (Video Game) / int_7eaf99d
comment
Malevolent Architecture: Who in their right mind builds a temple almost entirely covered in sharp spikes? And above a lava field, too!
 Paper Mario: Color Splash (Video Game) / int_7eaf99d
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_7eaf99d
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_7eaf99d
 Paper Mario: Color Splash (Video Game) / int_7fbb13bf
type
Unfriendly Fire
 Paper Mario: Color Splash (Video Game) / int_7fbb13bf
comment
Unfriendly Fire: In the fight against Larry, using a POW Block crumples the conductor Toad.
 Paper Mario: Color Splash (Video Game) / int_7fbb13bf
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_7fbb13bf
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_7fbb13bf
 Paper Mario: Color Splash (Video Game) / int_80d55f20
type
Cuteness Proximity
 Paper Mario: Color Splash (Video Game) / int_80d55f20
comment
Cuteness Proximity: Huey is sidetracked from looking for Mini Paint Stars in Tangerino Grill and talked into helping the waitstaff calm down the angry patrons because Toads are adorable.
 Paper Mario: Color Splash (Video Game) / int_80d55f20
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_80d55f20
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_80d55f20
 Paper Mario: Color Splash (Video Game) / int_80f38afe
type
Background Music Override
 Paper Mario: Color Splash (Video Game) / int_80f38afe
comment
Background Music Override: The battle theme doesn't play when fighting enemies at Black Bowser's Castle. Instead, the field music keeps playing, which is a very good thing.
 Paper Mario: Color Splash (Video Game) / int_80f38afe
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_80f38afe
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_80f38afe
 Paper Mario: Color Splash (Video Game) / int_823c6e3e
type
Large Ham
 Paper Mario: Color Splash (Video Game) / int_823c6e3e
comment
Large Ham: Iggy. What else would you expect from the Golden Coliseum's announcer? Ludwig is completely grandiose and self-important. Lemmy is a justified case, as he is supposed to be a stage magician in the circus level. Bowser, as per the subseries norm.
 Paper Mario: Color Splash (Video Game) / int_823c6e3e
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_823c6e3e
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_823c6e3e
 Paper Mario: Color Splash (Video Game) / int_82e351a0
type
Gangplank Galleon
 Paper Mario: Color Splash (Video Game) / int_82e351a0
comment
Gangplank Galleon: The entire set of stages towards the purple Big Paint Star is this, as you follow a crew of pirates heading towards the legendary Fortune Island. Also overlaps with Dark World.
 Paper Mario: Color Splash (Video Game) / int_82e351a0
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_82e351a0
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_82e351a0
 Paper Mario: Color Splash (Video Game) / int_83308c12
type
Spikes of Doom
 Paper Mario: Color Splash (Video Game) / int_83308c12
comment
Spikes of Doom: Kiwano Temple features hazards shaped like Spiny Shells, complete with spikes. Huey even refers to them as "giant, pointy spikes of death".
 Paper Mario: Color Splash (Video Game) / int_83308c12
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_83308c12
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_83308c12
 Paper Mario: Color Splash (Video Game) / int_83444f07
type
Mon
 Paper Mario: Color Splash (Video Game) / int_83444f07
comment
Mon: Enemy cards let monsters fight alongside Mario.
 Paper Mario: Color Splash (Video Game) / int_83444f07
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_83444f07
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_83444f07
 Paper Mario: Color Splash (Video Game) / int_83a8d697
type
Oblivious Guilt Slinging
 Paper Mario: Color Splash (Video Game) / int_83a8d697
comment
Oblivious Guilt Slinging: The Sunset Express gets stuck at Kiwano Temple due to a broken bridge that the train tracks are on, and the engineer is peeved about it. The thing is, in order to enter and complete Kiwano Temple earlier, said bridge was broken by none other than Mario (to make a safe path over the nearby spikes).
 Paper Mario: Color Splash (Video Game) / int_83a8d697
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_83a8d697
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_83a8d697
 Paper Mario: Color Splash (Video Game) / int_84f4a870
type
Puzzle Boss
 Paper Mario: Color Splash (Video Game) / int_84f4a870
comment
The steak at Tangerino Grill must be "defeated" within 3 turns.
 Paper Mario: Color Splash (Video Game) / int_84f4a870
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_84f4a870
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_84f4a870
 Paper Mario: Color Splash (Video Game) / int_8524222f
type
Vague Hit Points
 Paper Mario: Color Splash (Video Game) / int_8524222f
comment
Vague Hit Points: The game has a paint theme, where enemies lose paint as they take damage. You can get a general sense of an enemy's HP by looking at how much color it has left, but no exact damage values are given.
 Paper Mario: Color Splash (Video Game) / int_8524222f
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_8524222f
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_8524222f
 Paper Mario: Color Splash (Video Game) / int_85bb40b8
type
Dramatic Timpani
 Paper Mario: Color Splash (Video Game) / int_85bb40b8
comment
Dramatic Timpani: Plays when using the Fan Thing card.
 Paper Mario: Color Splash (Video Game) / int_85bb40b8
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_85bb40b8
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_85bb40b8
 Paper Mario: Color Splash (Video Game) / int_8797239c
type
Bait-and-Switch
 Paper Mario: Color Splash (Video Game) / int_8797239c
comment
Bait-and-Switch: Lemmy has a few attacks that are designed to bait out reactions from the player. When on his circus ball, he can dash at Mario, and either run into him and spin the ball to hit him with the spikes on it, or stop short in front of him and use his wand to shoot a quick magic blast. When his Wonder Ball is destroyed, Lemmy does a shell dash attack that either rams Mario or jumps right before reaching him, hitting him on the head instead. To attack, the Trampoline Shy Guys jump high into the air and do a flip directly onto Mario's head. However, they may stop short and land right in front of Mario, causing a delay, then punch him repeatedly.
 Paper Mario: Color Splash (Video Game) / int_8797239c
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_8797239c
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_8797239c
 Paper Mario: Color Splash (Video Game) / int_8a2978d1
type
Cool Key
 Paper Mario: Color Splash (Video Game) / int_8a2978d1
comment
Cool Key: The Chosen Toads look like normal Toads at first, until they grow keys sticking out of their heads and unlock special powers. All three of them end up unlocking the gate to the Crimson Tower.
 Paper Mario: Color Splash (Video Game) / int_8a2978d1
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_8a2978d1
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_8a2978d1
 Paper Mario: Color Splash (Video Game) / int_8aa0f76
type
Deconstructed Trope
 Paper Mario: Color Splash (Video Game) / int_8aa0f76
comment
Deconstructed with the Toad Shuffle at Bloo Bay Beach. A key will be given to one of the Five Fun Guys, all of whom are Green Toads, who will proceed to quickly shuffle their positions. The key is always given to the the crinkled Toad, but regardless of which Toad you pick, a different one will always be holding the key. The solution is to paint the crinkled Toad before the Five Fun Guys shuffle themselves. Another Toad will still end up with the key, but Huey will then point out that the game is clearly rigged. Unable to counter Huey's argument, the host will fess up and give you the key.
 Paper Mario: Color Splash (Video Game) / int_8aa0f76
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_8aa0f76
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_8aa0f76
 Paper Mario: Color Splash (Video Game) / int_8af25294
type
Bullet Time
 Paper Mario: Color Splash (Video Game) / int_8af25294
comment
When a cannonball is shot at Huey, he dodges it by bending backwards in Bullet Time and with a spinning camera, parodying the shot from The Matrix.
 Paper Mario: Color Splash (Video Game) / int_8af25294
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_8af25294
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_8af25294
 Paper Mario: Color Splash (Video Game) / int_8d5a28c5
type
Ghost Leg Lottery
 Paper Mario: Color Splash (Video Game) / int_8d5a28c5
comment
Ghost Leg Lottery: The minigame that plays when a Spinning Door is colored yellow is this: the player is shown prizes of varying worth on top of five different pipes. The camera then quickly descends, showing the different branching paths, and the player has to chose a single pipe to enter.
 Paper Mario: Color Splash (Video Game) / int_8d5a28c5
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_8d5a28c5
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_8d5a28c5
 Paper Mario: Color Splash (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Paper Mario: Color Splash (Video Game) / int_8e0430ab
comment
In a strange case, the battles while Mario is in the sinking sand below Mustard Café will slowly pull Mario in as he's picking out his cards. Take too long, and it could result in a Non-Standard Game Over. In other words, you have a limited amount of time to make your moves during your turn.
 Paper Mario: Color Splash (Video Game) / int_8e0430ab
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_8e0430ab
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_8e0430ab
 Paper Mario: Color Splash (Video Game) / int_8e9cf84e
type
 Paper Mario: Color Splash (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: From the Latin American Spanish version: The track "Flame On, Draggadon!" (used while running away from Draggadon) is translated to "¡Draggadon en llamas!", or "Draggadon on fire!" It's a lava-dwelling dragon, so it's still kind of accurate. One of the Boomerang Bro's battle quotes is "You 'rang?" In Spanish, this is "¿Me llamabas?" ("You called me?"), which isn't really a joke and doesn't make sense within context.
 Paper Mario: Color Splash (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_8e9cf84e
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_8e9cf84e
 Paper Mario: Color Splash (Video Game) / int_8ebd7403
type
Action Commands
 Paper Mario: Color Splash (Video Game) / int_8ebd7403
comment
Action Commands: Continuing the tradition held up in every Mario RPG. Being based on Sticker Star, they most resemble the ones from that game, such as basic jumps having a five-stomp maximum, hammers requiring you to press A when the shine is at its fullest, Fire and Ice Flowers needing a button press when Mario fully forms the projectile in his hands, and POW Blocks having commands when Mario hits them. There are also a few that require you to button mash, and one where you need to blow into the microphone.
 Paper Mario: Color Splash (Video Game) / int_8ebd7403
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_8ebd7403
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_8ebd7403
 Paper Mario: Color Splash (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Paper Mario: Color Splash (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: The steak. While it's not surprising to see a big slab of steak in a restaurant, it's completely out of left field to actually fight it, the music indicating it's a mini-boss. This can also apply to Roy, as he is fought out of nowhere in the last level and has no relevance to the plot.
 Paper Mario: Color Splash (Video Game) / int_902fa0b4
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_902fa0b4
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_902fa0b4
 Paper Mario: Color Splash (Video Game) / int_9046c282
type
Athletic Arena Level
 Paper Mario: Color Splash (Video Game) / int_9046c282
comment
Athletic Arena Level: The Golden Coliseum is a tournament run by Iggy. You can talk to the various teams preparing to participate, and you have to sneak around the coliseum to find special weapons. During the actual battle, Mario finds a Super Star and easily defeats everyone.
 Paper Mario: Color Splash (Video Game) / int_9046c282
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_9046c282
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_9046c282
 Paper Mario: Color Splash (Video Game) / int_914f06af
type
Cranial Eruption
 Paper Mario: Color Splash (Video Game) / int_914f06af
comment
Cranial Eruption: In Fort Cobalt, the Basin Thing falls on Mario and he gets a large bump on his head. This later happens to Draggadon after Mario and Huey drop the Basin on him to calm him down.
 Paper Mario: Color Splash (Video Game) / int_914f06af
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_914f06af
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_914f06af
 Paper Mario: Color Splash (Video Game) / int_91526ff7
type
Absurdly High Level Cap
 Paper Mario: Color Splash (Video Game) / int_91526ff7
comment
Absurdly High Level Cap: The Paint Hammer can increase its paint capacity to a max of six hundred. Without grinding, most players will usually finish somewhere in the three hundreds range. After three-hundred and forty, the amount only increases by ten per level, which makes it take even longer to build up.
 Paper Mario: Color Splash (Video Game) / int_91526ff7
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_91526ff7
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_91526ff7
 Paper Mario: Color Splash (Video Game) / int_927b2f11
type
The Bus Came Back
 Paper Mario: Color Splash (Video Game) / int_927b2f11
comment
The Bus Came Back: Yoshi makes his first non-cameo appearance in the series since The Thousand-Year Door. Dino-Rhinos also make a reappearance for the first time since their introduction in Super Mario World (not counting their albino brethren from Paper Mario 64). Ptooies make a reappearance as well, last seen in Super Princess Peach and cut from Paper Mario: Sticker Star.invoked Blue, Pink, and Green Snifits also make a return, after sporadic appearances in a few Mario spinoff games after Super Mario Bros. 2.
 Paper Mario: Color Splash (Video Game) / int_927b2f11
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_927b2f11
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_927b2f11
 Paper Mario: Color Splash (Video Game) / int_92dfffae
type
Retraux
 Paper Mario: Color Splash (Video Game) / int_92dfffae
comment
Retraux: The Green Power Plant level mainly takes place inside a virtual world with the graphics and music from Super Mario Bros. 3.
 Paper Mario: Color Splash (Video Game) / int_92dfffae
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_92dfffae
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_92dfffae
 Paper Mario: Color Splash (Video Game) / int_930e1bd4
type
Absurdly High-Stakes Game
 Paper Mario: Color Splash (Video Game) / int_930e1bd4
comment
Absurdly High-Stakes Game: Winning the game show Snifit or Whiffit gets Mario a Mini Paint Star or the Instant Camera card for a perfect game. Losing, however, results in Mario drowning in the ocean.
 Paper Mario: Color Splash (Video Game) / int_930e1bd4
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_930e1bd4
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_930e1bd4
 Paper Mario: Color Splash (Video Game) / int_9356365b
type
Inflationary Dialogue
 Paper Mario: Color Splash (Video Game) / int_9356365b
comment
Inflationary Dialogue: The Shy Guy 5-Stacks remain confident and intimidating even as their numbers decrease. However, when there's one Shy Guy left, all it says is "Don't hurt me!" The Koopa Troopa 6-Stack is similar, starting off with "Super six shell attack!" and similar phrases, and finishing with "Eh, double shell attack..." and then "Just one shell? Meh."
 Paper Mario: Color Splash (Video Game) / int_9356365b
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_9356365b
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_9356365b
 Paper Mario: Color Splash (Video Game) / int_94d0eb61
type
Lighthouse Point
 Paper Mario: Color Splash (Video Game) / int_94d0eb61
comment
Lighthouse Point: Lighthouse Island prominently features a lighthouse, whose lights are out. Amazingly enough, this causes the entire sea past the island to be pitch black despite being in broad daylight. It is up to Mario to repair the lighthouse to continue his quest.
 Paper Mario: Color Splash (Video Game) / int_94d0eb61
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_94d0eb61
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_94d0eb61
 Paper Mario: Color Splash (Video Game) / int_95a2cbd4
type
Exposition Fairy
 Paper Mario: Color Splash (Video Game) / int_95a2cbd4
comment
Exposition Fairy: Huey fills Kersti's role from the previous game. If you're stuck, you can call him for help at any point.
 Paper Mario: Color Splash (Video Game) / int_95a2cbd4
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_95a2cbd4
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_95a2cbd4
 Paper Mario: Color Splash (Video Game) / int_95aded7e
type
WildWest
 Paper Mario: Color Splash (Video Game) / int_95aded7e
comment
Wild West: The orange levels are based around a western motif and a train.
 Paper Mario: Color Splash (Video Game) / int_95aded7e
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_95aded7e
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_95aded7e
 Paper Mario: Color Splash (Video Game) / int_9633f14b
type
Badass Bystander
 Paper Mario: Color Splash (Video Game) / int_9633f14b
comment
Badass Bystander: The Toad train conductor of the Sunset Express during Larry's boss battle, who assists you by preventing Larry from being constantly healed by a Shy Guy.
 Paper Mario: Color Splash (Video Game) / int_9633f14b
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_9633f14b
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_9633f14b
 Paper Mario: Color Splash (Video Game) / int_966decaf
type
Absurdly Short Level
 Paper Mario: Color Splash (Video Game) / int_966decaf
comment
Absurdly Short Level: Chateau Chanterelle, the home of the Toad professor. It's just a Toad house and a barn, and the two Paint Stars it has are in plain sight and can be collected in a few minutes. The level also has no enemies or bosses. Later visits consist of talking to an NPC or solving an easy puzzle. The first Mini Paint Star in Toad Trainworks. You enter the train repair station and the foreman simply gives you the Paint Star. While you do return to this level later, where it has a much more substantial quest, the initial visit can be over in three minutes.
 Paper Mario: Color Splash (Video Game) / int_966decaf
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_966decaf
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_966decaf
 Paper Mario: Color Splash (Video Game) / int_970c790a
type
Big Bad
 Paper Mario: Color Splash (Video Game) / int_970c790a
comment
Big Bad: Bowser, who's now covered in black paint and is the mastermind behind Prism Island losing its colors. Ultimately zig-zagged, as he's actually The Heavy to the sentient black paint. He accidentally created it by mixing every color of paint together and ended up possessed by it as a result.
 Paper Mario: Color Splash (Video Game) / int_970c790a
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_970c790a
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_970c790a
 Paper Mario: Color Splash (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Paper Mario: Color Splash (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Averted with Snifit or Whiffit, at least if you buy the cards from the blue Snifit near the entrance and immediately go in and participate. The cards he gives Mario contain all of ones necessary for a perfect game, eliminating the conundrum of knowing the answer but not having the right card to show the host.
 Paper Mario: Color Splash (Video Game) / int_98b1dc8f
featureApplicability
-1.0
 Paper Mario: Color Splash (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_98b1dc8f
 Paper Mario: Color Splash (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 Paper Mario: Color Splash (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: Getting hit by Wendy's fight-ending attack will have you spend a turn unable to move. The next turn she finishes you off.
 Paper Mario: Color Splash (Video Game) / int_9a1f23bf
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_9a1f23bf
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_9a1f23bf
 Paper Mario: Color Splash (Video Game) / int_9ad6ea63
type
Depth Deception
 Paper Mario: Color Splash (Video Game) / int_9ad6ea63
comment
Depth Deception: Played for laughs with Ludwig's warship, the Super Ludship. When you first see it, it's from the front, and it has a large tower with a crow's nest-like platform and an intimidating set of cannons flanking the tower... but then the camera turns to the side, revealing that only the front of the ship, the main cannon, and the platform Ludwig is standing on are constructed. The tower the platform is on and the side cannons are cardboard cutouts, and there is no back to the ship - there's only a few inches of deck behind the tower.
 Paper Mario: Color Splash (Video Game) / int_9ad6ea63
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_9ad6ea63
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_9ad6ea63
 Paper Mario: Color Splash (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Paper Mario: Color Splash (Video Game) / int_9b06e314
comment
Greater-Scope Villain: Downplayed in the case of the black paint. It does have a mind of its own and is controlling all of Bowser's actions, but never takes on an active role in the plot. Bowser is the one in the foreground.
 Paper Mario: Color Splash (Video Game) / int_9b06e314
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_9b06e314
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_9b06e314
 Paper Mario: Color Splash (Video Game) / int_9bee1a7f
type
Eldritch Location
 Paper Mario: Color Splash (Video Game) / int_9bee1a7f
comment
Eldritch Location: The entire violet sector (except for Plum Park). Bizarre phenomena happen there and in the surrounding seas that makes traveling through the area famously difficult, between a stretch of ocean that's seemingly sentient, a whirlpool that never ever goes away, another area of ocean that's pitch-black even in the daytime, and clouds of smoke spewing out from nothing in particular. Except for the first, the Parallel World is responsible for all of these weird things.
 Paper Mario: Color Splash (Video Game) / int_9bee1a7f
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_9bee1a7f
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_9bee1a7f
 Paper Mario: Color Splash (Video Game) / int_9c1f758a
type
Kill It with Fire
 Paper Mario: Color Splash (Video Game) / int_9c1f758a
comment
Kill It with Fire: Unless one makes liberal use of Thing cards, using a fire-themed card like the Fire Flower is the only way to kill the Shunned Guy in the Indigo Underground.
 Paper Mario: Color Splash (Video Game) / int_9c1f758a
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_9c1f758a
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_9c1f758a
 Paper Mario: Color Splash (Video Game) / int_9c8701b5
type
A Day in the Limelight
 Paper Mario: Color Splash (Video Game) / int_9c8701b5
comment
A Day in the Limelight: Shy Guys are Bowser's primary attack force in this game and come in the most varieties as opposed to Goombas.
 Paper Mario: Color Splash (Video Game) / int_9c8701b5
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_9c8701b5
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_9c8701b5
 Paper Mario: Color Splash (Video Game) / int_9cd24d8a
type
Locomotive Level
 Paper Mario: Color Splash (Video Game) / int_9cd24d8a
comment
Locomotive Level: The orange star levels center around a giant train. The final level is the train itself and Larry is fought on top of it.
 Paper Mario: Color Splash (Video Game) / int_9cd24d8a
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_9cd24d8a
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_9cd24d8a
 Paper Mario: Color Splash (Video Game) / int_9d12bbc1
type
Foreshadowing
 Paper Mario: Color Splash (Video Game) / int_9d12bbc1
comment
Foreshadowing: At Sunglow Ridge, Huey manages to clean up a whole mess of black paint. At first, it seems to be a one-time thing, but it's a clue to his role in the final boss fight where you have to use him to absorb the black paint off of Bowser. Before Iggy's fight, a Shy Guy makes a suspicious amount of bone puns. Iggy also tells his men to "line [Mario] up." The Bone Thing used earlier in a puzzle sends a Chomp rolling in a straight line.
 Paper Mario: Color Splash (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_9d12bbc1
 Paper Mario: Color Splash (Video Game) / int_9dab0a6e
type
Continuity Nod
 Paper Mario: Color Splash (Video Game) / int_9dab0a6e
comment
Continuity Nod: A new enemy named "Shady Sledge Bro" wears sunglasses similar to the ones Koopa Troopas wore in the pre-Sticker Star Paper Mario games. Another new enemy called the "Shy Bandit" wears Ms. Mowz's mask over his regular mask. Using a Goomba card summons a Goomba that jumps headfirst onto the enemy, a la Goombario and Goombella. In Ruddy Road, Huey declares "HOLD UP! What in the Lost Levels is going on here?" which is a reference to the game's hellish difficulty. The bartender at Bloo Bay Beach has a flag with Super Mario Sunshine's life-meter drawn on it. At the saw mill in Sunglow Ridge, a Toad talks about a nightmare he had where Wart invaded their mill and wondered if it wasn't just a dream. Pictures of the Yoshi Sphinx and Hither Thither Hill from Paper Mario: Sticker Star are seen in Dark Bloo Inn's lobby. Also at Dark Bloo Inn is a tiny birdcage owned by a ghost, referring to Big Boo's Haunt from Super Mario 64, which is located within a birdcage. At the Dark Bloo Inn, the Toads note that they tried to call Luigi to deal with their ghost problem, but it went to his voicemail. One line of Birdo's musical number is "My heart Flutter Jumps" which is a nod to Yoshi's Signature Move and also to their long-rumored relationship. Green Energy Plant is a reference to Super Mario Bros. 3 (aesthetically, with Super Mario Bros.'s flag at the end) and Super Paper Mario (mechanically). The endgame is one big nod to Mario Kart, complete with Rainbow Road, Luigi geared up (and a reference to his infamous Death Glare), and Bowser asking if Mario's in his castle because of a kart race. The Koopa Troop is largely made up of Shy Guys like in Yoshi's Island.
 Paper Mario: Color Splash (Video Game) / int_9dab0a6e
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1.0
 Paper Mario: Color Splash (Video Game) / int_9dab0a6e
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_9dab0a6e
 Paper Mario: Color Splash (Video Game) / int_9ea366c5
type
Drop the Washtub
 Paper Mario: Color Splash (Video Game) / int_9ea366c5
comment
Drop the Washtub: The Basin Thing returns from Sticker Star, and retains the ability to be dropped on enemies.
 Paper Mario: Color Splash (Video Game) / int_9ea366c5
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_9ea366c5
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1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_9ea366c5
 Paper Mario: Color Splash (Video Game) / int_9eca61c8
type
Production Foreshadowing
 Paper Mario: Color Splash (Video Game) / int_9eca61c8
comment
Production Foreshadowing: Mario & Luigi: Paper Jam had the 3D Koopalings ask about their paper counterparts, with Wendy speculating that they were busy. The Paper Koopalings show up in this game.
 Paper Mario: Color Splash (Video Game) / int_9eca61c8
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_9eca61c8
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_9eca61c8
 Paper Mario: Color Splash (Video Game) / int_9f6fb586
type
Leitmotif
 Paper Mario: Color Splash (Video Game) / int_9f6fb586
comment
Leitmotif: The first riffs of the title screen theme permeate much of the game. The first phrase of "Sailor's Song" is present in every stage in the violet sector (boss theme included), including Plum Park. The blue region also has a leitmotif that has been remixed into tunes fitting a tropical beach, a fancy hotel, a military base and a haunted inn. Every stage in the orange sector that doesn't outright use Marmalade Valley's theme has several phrases from it. As Mario gets closer to The Emerald Circus in the green area, the opening riffs of the titular circus's theme begin to reoccur in the music, culminating in the boss's theme which is set at the Emerald Circus itself.
 Paper Mario: Color Splash (Video Game) / int_9f6fb586
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1.0
 Paper Mario: Color Splash (Video Game) / int_9f6fb586
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_9f6fb586
 Paper Mario: Color Splash (Video Game) / int_9fcdc510
type
Wish Upon a Shooting Star
 Paper Mario: Color Splash (Video Game) / int_9fcdc510
comment
Wish Upon a Shooting Star: Upon arriving at Starlight Cape, Huey and Mario spot a shooting star in the twilight sky. Huey wishes to find all the Big Paint Stars to restore Prism Island to its peaceful state, and the orange Big Paint Star immediately appears right in front of them.
 Paper Mario: Color Splash (Video Game) / int_9fcdc510
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_9fcdc510
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_9fcdc510
 Paper Mario: Color Splash (Video Game) / int_a013591d
type
First Town
 Paper Mario: Color Splash (Video Game) / int_a013591d
comment
First Town: Port Prisma, which is where the main game begins. It's basically this game's equivalent of Decalburg, with a considerably more rustic and stony look.
 Paper Mario: Color Splash (Video Game) / int_a013591d
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_a013591d
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1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_a013591d
 Paper Mario: Color Splash (Video Game) / int_a129cb19
type
Rock–Paper–Scissors
 Paper Mario: Color Splash (Video Game) / int_a129cb19
comment
Rock–Paper–Scissors: There are temples littered around the land known as Roshambo Temples that house Rock-Paper-Scissors matches that allow you to win cards and coins.
 Paper Mario: Color Splash (Video Game) / int_a129cb19
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_a129cb19
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1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_a129cb19
 Paper Mario: Color Splash (Video Game) / int_a18042f1
type
Left the Background Music On
 Paper Mario: Color Splash (Video Game) / int_a18042f1
comment
Left the Background Music On: Early in Mossrock Theater, there's a Toad that you can repaint. Upon doing so, he begins to wonder why he's in this creepy forest, citing the song currently playing as proof of its creepiness.
 Paper Mario: Color Splash (Video Game) / int_a18042f1
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_a18042f1
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_a18042f1
 Paper Mario: Color Splash (Video Game) / int_a2022cc9
type
Killed Mid-Sentence
 Paper Mario: Color Splash (Video Game) / int_a2022cc9
comment
Killed Mid-Sentence: While most Koopalings get to monologue a bit after you defeat them, Larry unceremoniously gets cut off in the middle of his.
 Paper Mario: Color Splash (Video Game) / int_a2022cc9
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_a2022cc9
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_a2022cc9
 Paper Mario: Color Splash (Video Game) / int_a3c0c1df
type
Dance Party Ending
 Paper Mario: Color Splash (Video Game) / int_a3c0c1df
comment
Dance Party Ending: After a Big Paint Star is reclaimed, the characters that Mario meets during the chapter all appear back in Port Prisma and dance.
 Paper Mario: Color Splash (Video Game) / int_a3c0c1df
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_a3c0c1df
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_a3c0c1df
 Paper Mario: Color Splash (Video Game) / int_a3ca3b12
type
Mid-Life Crisis Car
 Paper Mario: Color Splash (Video Game) / int_a3ca3b12
comment
Mid-Life Crisis Car: When Mario meets an adventurous Toad who wants to sail to the edge of the world, another Toad thinks the latter is going through a midlife crisis and suggests he just "buy a convertible and be done with it".
 Paper Mario: Color Splash (Video Game) / int_a3ca3b12
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_a3ca3b12
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_a3ca3b12
 Paper Mario: Color Splash (Video Game) / int_a414c3f0
type
One-Hit Kill
 Paper Mario: Color Splash (Video Game) / int_a414c3f0
comment
One-Hit Kill: Thing cards almost always defeat regular enemies in one hit.
 Paper Mario: Color Splash (Video Game) / int_a414c3f0
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_a414c3f0
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_a414c3f0
 Paper Mario: Color Splash (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Paper Mario: Color Splash (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: The first part of the Mustard Café is a giant desert, and it turns out the giant colorless portion the Chef was resting on was a giant sinkhole leading to a quicksand-filled underground area.
 Paper Mario: Color Splash (Video Game) / int_a4cb54b4
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_a4cb54b4
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_a4cb54b4
 Paper Mario: Color Splash (Video Game) / int_a545e2a4
type
Money Fetish
 Paper Mario: Color Splash (Video Game) / int_a545e2a4
comment
Money Fetish: Huey really has a thing for obtaining and keeping wealth- he expects others to pay for him, like asking Peach to pay for a burger for himself. He later expresses outrage when the pay load of Mondo Woods' giant coin is equal to a normal one.
 Paper Mario: Color Splash (Video Game) / int_a545e2a4
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_a545e2a4
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_a545e2a4
 Paper Mario: Color Splash (Video Game) / int_a58e5ad7
type
Naked People Are Funny
 Paper Mario: Color Splash (Video Game) / int_a58e5ad7
comment
Naked People Are Funny: The Chosen Toad at Cherry Lake, "Justice Toad", tried to jump onto Bowser's airship to stop them from getting away, but fell off and landed directly in the path of a giant fan, which blew off all of his clothes except for his underwear. After saving him from the fan, he'll hide in the bushes and refuse to help you until you find all of his clothes.
 Paper Mario: Color Splash (Video Game) / int_a58e5ad7
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_a58e5ad7
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_a58e5ad7
 Paper Mario: Color Splash (Video Game) / int_a62e50b8
type
Scandalgate
 Paper Mario: Color Splash (Video Game) / int_a62e50b8
comment
Scandalgate: After you catch him and his crew cheating in a shell game they named "Toad Shuffle", the presenter of Oceanfest fears that the event will be labeled "Shufflegate".
 Paper Mario: Color Splash (Video Game) / int_a62e50b8
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_a62e50b8
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_a62e50b8
 Paper Mario: Color Splash (Video Game) / int_a65288e2
type
Ascended Extra
 Paper Mario: Color Splash (Video Game) / int_a65288e2
comment
Ascended Extra: Shy Guys are by far the most common Mooks (this counting all the dozens of variations that can be fought) and also the most common NPCs after Toads. They're also directly involved in the plot, being the ones responsible from draining the colors of Prism Island under Bowser's orders. The usual Goombas and Koopa Troopas are comparatively rare and unimportant. Luigi, who was just The Cameo in Sticker Star, gives Mario a ride to the final level.
 Paper Mario: Color Splash (Video Game) / int_a65288e2
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_a65288e2
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1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_a65288e2
 Paper Mario: Color Splash (Video Game) / int_a6c02661
type
Toxic Phlebotinum
 Paper Mario: Color Splash (Video Game) / int_a6c02661
comment
Toxic Phlebotinum: Bowser uses the black paint on Banzai Bills to create toxic bombs, with plans to cover the entire world in it. It also does heavy damage to Mario if he touches it.
 Paper Mario: Color Splash (Video Game) / int_a6c02661
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_a6c02661
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1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_a6c02661
 Paper Mario: Color Splash (Video Game) / int_a6c69bd
type
MacGuffin
 Paper Mario: Color Splash (Video Game) / int_a6c69bd
comment
MacGuffin: The Big Paint Stars, which fill the world with color. They're also sentient.
 Paper Mario: Color Splash (Video Game) / int_a6c69bd
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_a6c69bd
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_a6c69bd
 Paper Mario: Color Splash (Video Game) / int_a6e4215d
type
Mega Maelstrom
 Paper Mario: Color Splash (Video Game) / int_a6e4215d
comment
Mega Maelstrom: An enormous whirlpool sits permanently off the coast of Vortex Island, giving the place its name. A Mini Paint Star sits directly above the whirlpool's epicenter, requiring Mario to find a way to calm the waters down so he can safely reach it.
 Paper Mario: Color Splash (Video Game) / int_a6e4215d
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_a6e4215d
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_a6e4215d
 Paper Mario: Color Splash (Video Game) / int_a7325f9e
type
The Many Deaths of You
 Paper Mario: Color Splash (Video Game) / int_a7325f9e
comment
The Many Deaths of You: Mario can die in several horrific ways in this game aside from the usual battles (drowning, getting ran over by a train, getting crushed by a giant Chain Chomp...), leading to Non Standard Game Overs.
 Paper Mario: Color Splash (Video Game) / int_a7325f9e
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1.0
 Paper Mario: Color Splash (Video Game) / int_a7325f9e
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1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_a7325f9e
 Paper Mario: Color Splash (Video Game) / int_a733374b
type
Bomb Whistle
 Paper Mario: Color Splash (Video Game) / int_a733374b
comment
Bomb Whistle: The Hurlhammer and the Basin make a shrill whistle noise when they are falling on hapless enemies.
 Paper Mario: Color Splash (Video Game) / int_a733374b
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_a733374b
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_a733374b
 Paper Mario: Color Splash (Video Game) / int_a7edd1e0
type
Point-and-Click Map
 Paper Mario: Color Splash (Video Game) / int_a7edd1e0
comment
Point-and-Click Map: Like the last game, except with the areas not using the standard Mario numbering convention (e.g., World 1-1). The map starts out in sepia tones, but gradually refills with color as you find Paint Stars.
 Paper Mario: Color Splash (Video Game) / int_a7edd1e0
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_a7edd1e0
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_a7edd1e0
 Paper Mario: Color Splash (Video Game) / int_a7f4710f
type
Mood Dissonance
 Paper Mario: Color Splash (Video Game) / int_a7f4710f
comment
Mood Dissonance: In Toad Trainworks, the broken train has a car full of impatient Toads. Entering it initiates a "battle" that consists of twelve Toads yelling at Mario, which takes 1 HP each time. If you start off with 12 HP or less, the Toads will keep yelling at the poor guy - even when he starts showing clear signs of exhaustion - until they take all his HP, at which point one of them says "Ah, I feel so much better now!". Then you get the usual Game Over animation where Mario falls over and the Slurp Guys suck up all his colour as the screen fades to white... but the Toads who got to yell at him watch contently as their only hope of survival suffers a Family-Unfriendly Death.
 Paper Mario: Color Splash (Video Game) / int_a7f4710f
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_a7f4710f
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1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_a7f4710f
 Paper Mario: Color Splash (Video Game) / int_aab6471d
type
Not-So-Phony Psychic
 Paper Mario: Color Splash (Video Game) / int_aab6471d
comment
Not-So-Phony Psychic: The Justice Toad at first is merely seen as a delusional super hero wannabe by Huey... before he is revealed to be a Chosen Toad and uses telekinesis to pull a Mini Paint Star from above a gap where Mario couldn't reach it. Even he didn't think he had any real super power.
 Paper Mario: Color Splash (Video Game) / int_aab6471d
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1.0
 Paper Mario: Color Splash (Video Game) / int_aab6471d
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1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_aab6471d
 Paper Mario: Color Splash (Video Game) / int_abae0f1b
type
"Staying Alive" Dance Pose
 Paper Mario: Color Splash (Video Game) / int_abae0f1b
comment
"Staying Alive" Dance Pose: Mario assumes this pose in many situations, such as during a Big Paint Star recovery dance, when the Disco Ball Thing is used, and sometimes when the Instant Camera Thing is used.
 Paper Mario: Color Splash (Video Game) / int_abae0f1b
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_abae0f1b
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1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_abae0f1b
 Paper Mario: Color Splash (Video Game) / int_abd29ad8
type
No-Sell
 Paper Mario: Color Splash (Video Game) / int_abd29ad8
comment
No-Sell: Bowser's horns will deal damage to Mario if you attempt to use a non-Iron Jump jump attack.
 Paper Mario: Color Splash (Video Game) / int_abd29ad8
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_abd29ad8
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_abd29ad8
 Paper Mario: Color Splash (Video Game) / int_ac560dc4
type
Save the Villain
 Paper Mario: Color Splash (Video Game) / int_ac560dc4
comment
Save the Villain: What the entire game amounts to. Mario's fighting of Bowser and his Minions is saving Bowser from the Black Paint and its evil desires to paint the world black. Of course, Bowser himself isn't aware even after all the Black Paint on him is gone.
 Paper Mario: Color Splash (Video Game) / int_ac560dc4
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_ac560dc4
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1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_ac560dc4
 Paper Mario: Color Splash (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 Paper Mario: Color Splash (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain: Larry, by handing over his orange Mini Paint Star to the staff of Tangerino Grill, allowed Mario to create a path to catch up to him. That being said, he probably didn't know he had given it to Mario.
 Paper Mario: Color Splash (Video Game) / int_acf33d00
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_acf33d00
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_acf33d00
 Paper Mario: Color Splash (Video Game) / int_ad4a45be
type
Final Boss
 Paper Mario: Color Splash (Video Game) / int_ad4a45be
comment
After defeating the Final Boss, Huey will squeeze The Very Definitely Final Dungeon into a special enemy card. When used, Bowser's castle will perform a Colony Drop on the enemies, instantly killing them and severely damaging Bowser note making this the only enemy card able to be used on any boss.
 Paper Mario: Color Splash (Video Game) / int_ad4a45be
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1.0
 Paper Mario: Color Splash (Video Game) / int_ad4a45be
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1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_ad4a45be
 Paper Mario: Color Splash (Video Game) / int_ad5d4c7d
type
Blue with Shock
 Paper Mario: Color Splash (Video Game) / int_ad5d4c7d
comment
Blue with Shock: When the red Shy Guys that rolled up Ruddy Road realize that said road is being unrolled by Mario, and therefore that they are about to be crushed by it, their cloaks turn from red to blue.
 Paper Mario: Color Splash (Video Game) / int_ad5d4c7d
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_ad5d4c7d
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1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_ad5d4c7d
 Paper Mario: Color Splash (Video Game) / int_ae372576
type
I Warned You
 Paper Mario: Color Splash (Video Game) / int_ae372576
comment
At Cobalt Base's mini-game, Snifit or Whiffit: Seabed Edition, if you either A) quit the mini-game after giving an incorrect answer, despite the fact that Snifit has warned against such an action as you'd be looking at the Game Over screen or B) if you make three errors in the game, a Sea Urchin will come up from above and pop Mario's bubble... causing him to turn blue in the face and drown helplessly. The reason for that is "it helps ratings".
 Paper Mario: Color Splash (Video Game) / int_ae372576
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_ae372576
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1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_ae372576
 Paper Mario: Color Splash (Video Game) / int_b06ff73b
type
Variable Mix
 Paper Mario: Color Splash (Video Game) / int_b06ff73b
comment
Variable Mix: The world map song gradually gains instruments as you collect more Big Paint Stars; aditionally, each Big Paint Star raises the key by one semitone. In the beginning with no Big Paint Stars, it's mostly just a bass guitar with a backing beat in A major. With one Big Paint Star a piano is added and the key rises to Bâ™­, with two another guitar is added, with three an xylophone, with four a horn section, with five a string section, and with all six more horns, along with a more triumphant tone in Eâ™­ major. A few levels have areas where the songs will change depending on where you are, similarly to in Paper Mario 64. Port Prisma is the most obvious example, but there are others such as Dark Bloo Inn and Ruddy Road. Like in Sticker Star, the songs that play in battle become distorted when you have low health.
 Paper Mario: Color Splash (Video Game) / int_b06ff73b
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_b06ff73b
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_b06ff73b
 Paper Mario: Color Splash (Video Game) / int_b16543d2
type
Grimy Water
 Paper Mario: Color Splash (Video Game) / int_b16543d2
comment
Grimy Water: The waters of Plum Park end up alarmingly poisoned courtesy of Petea Piranha and take on a lovely lavender colour. Therefore, any contact with it will result in Mario taking damage. Defeating Petea will restore the park's water to their pristine glory.
 Paper Mario: Color Splash (Video Game) / int_b16543d2
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_b16543d2
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_b16543d2
 Paper Mario: Color Splash (Video Game) / int_b21ed2d2
type
Experience Points
 Paper Mario: Color Splash (Video Game) / int_b21ed2d2
comment
Experience Points: Unlike Sticker Star, the game has an experience point system in the form of Hammer Scraps that are obtained by defeating enemies. Collecting enough to level up will increase the maximum amount of paint Mario's Paint Hammer can store.
 Paper Mario: Color Splash (Video Game) / int_b21ed2d2
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_b21ed2d2
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_b21ed2d2
 Paper Mario: Color Splash (Video Game) / int_b2cf12
type
Celebratory Body Tossing
 Paper Mario: Color Splash (Video Game) / int_b2cf12
comment
The foreman at the aforementioned Toad Trainworks. Repairing the Sunset Express was to be his last job before retirement, and not only is the job disrupted by the aforementioned Shy Guy attack, at the end of it all his subordinates decide to "toss the foreman in the air in a heartfelt-but-super-dangerous show of gratitude" (that's an exact quote from the game). Also subverted, and in a very similar way: he isn't harmed in either event, and upon hearing that the Sunset Express is staying in service, he decides to do the same.
 Paper Mario: Color Splash (Video Game) / int_b2cf12
featureApplicability
-0.3
 Paper Mario: Color Splash (Video Game) / int_b2cf12
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_b2cf12
 Paper Mario: Color Splash (Video Game) / int_b3da67e5
type
Sentai
 Paper Mario: Color Splash (Video Game) / int_b3da67e5
comment
Sentai: The game features a group of Toad heroes called "Rescue V", which are clearly inspired by Super Sentai/Power Rangers. They all wear color-coded outfits and pose in dramatic fashion whilst colorful explosions appear behind them.
 Paper Mario: Color Splash (Video Game) / int_b3da67e5
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_b3da67e5
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_b3da67e5
 Paper Mario: Color Splash (Video Game) / int_b3eecaae
type
Colony Drop
 Paper Mario: Color Splash (Video Game) / int_b3eecaae
comment
Colony Drop: If you use the Bowser's Castle Battle Card, the entire castle falls on the enemies.
 Paper Mario: Color Splash (Video Game) / int_b3eecaae
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_b3eecaae
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_b3eecaae
 Paper Mario: Color Splash (Video Game) / int_b53077b3
type
Take That!
 Paper Mario: Color Splash (Video Game) / int_b53077b3
comment
Take That!: A trainspotting Toad follows the Sunset Express as it traverses the orange sector, always capping his statements with how he trainspots because it makes gives him meaning in his otherwise pathetic life.
 Paper Mario: Color Splash (Video Game) / int_b53077b3
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_b53077b3
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_b53077b3
 Paper Mario: Color Splash (Video Game) / int_b5a39030
type
Hub Under Attack
 Paper Mario: Color Splash (Video Game) / int_b5a39030
comment
Hub Under Attack: Port Prisma, which turns out to be the game's hub world, is completely abandoned during Mario, Peach, and Toad's first visit. They soon meet Huey, a paint bucket, who helps Mario restore uncolored spots around the town. They venture to collect a Mini Paint Star, fighting off enemies and restoring colorless Toads (one of which grants access to the shop), and get access to Ruddy Road. At the Crimson Tower, Mario finds a bridge builder Toad, and once he is rescued, he fixes a bridge in Port Prisma, which grants Mario access to a cafe and a post office.
 Paper Mario: Color Splash (Video Game) / int_b5a39030
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_b5a39030
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_b5a39030
 Paper Mario: Color Splash (Video Game) / int_b5ac90ac
type
"Groundhog Day" Loop
 Paper Mario: Color Splash (Video Game) / int_b5ac90ac
comment
"Groundhog Day" Loop: Dark Bloo Inn has been caught in one whose loop begins a little before 12:00 and ends right after 3:00. Mario and Huey, as outsiders, are the only ones aware of it. To break the loop and get the Mini Paint Star, Mario must find and reunite the six ghost Toads, who had been causing this time loop without being aware of it, or even knowing they're in a loop.
 Paper Mario: Color Splash (Video Game) / int_b5ac90ac
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_b5ac90ac
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_b5ac90ac
 Paper Mario: Color Splash (Video Game) / int_b69e71fe
type
Rainbow Motif
 Paper Mario: Color Splash (Video Game) / int_b69e71fe
comment
Rainbow Motif: In a game putting so much emphasis on colours, encountering this trope was inevitable. The six Big Paint Stars represent one colour of the rainbow each, and nigh every level is associated with one of them.
 Paper Mario: Color Splash (Video Game) / int_b69e71fe
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_b69e71fe
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_b69e71fe
 Paper Mario: Color Splash (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Paper Mario: Color Splash (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Kamek, previously Mario's most recurring bother in Sticker Star, is encountered early in Daffodil Peak. After that, outside a few scenes in the story, he merely shows up randomly to mess with Mario's cards. Subverted later, where he is fought as a Mini-Boss in Sacred Forest.
 Paper Mario: Color Splash (Video Game) / int_b8e3f20a
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-0.3
 Paper Mario: Color Splash (Video Game) / int_b8e3f20a
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1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_b8e3f20a
 Paper Mario: Color Splash (Video Game) / int_b9918c48
type
Nobody Here but Us Statues
 Paper Mario: Color Splash (Video Game) / int_b9918c48
comment
Nobody Here but Us Statues: After losing the paint thief on Ruddy Road, you'll later find him trying to hide on a sign warning people to watch out for paint thieves. Considering the medium, he almost gets away with it... except that the "portrait" on the sign looks much more detailed then the ones on similar signs. And he leaves the bucket of paint that he stole right next to the sign. And he can't resist spicing up the sign's warning with his own commentary:
 Paper Mario: Color Splash (Video Game) / int_b9918c48
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1.0
 Paper Mario: Color Splash (Video Game) / int_b9918c48
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1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_b9918c48
 Paper Mario: Color Splash (Video Game) / int_b9c673a6
type
Market-Based Title
 Paper Mario: Color Splash (Video Game) / int_b9c673a6
comment
Market-Based Title: Strangely averted. The European versions of this game don't add a U to the word "Color".
 Paper Mario: Color Splash (Video Game) / int_b9c673a6
featureApplicability
-1.0
 Paper Mario: Color Splash (Video Game) / int_b9c673a6
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_b9c673a6
 Paper Mario: Color Splash (Video Game) / int_bc0f0e23
type
Boss Bonanza
 Paper Mario: Color Splash (Video Game) / int_bc0f0e23
comment
At one point during the Boss Bonanza in the Emerald Circus, Mario faces off against two Dino Rhinos with massive amounts of HP and a single Shy Guy with much lower health. As such, it's very difficult to defeat the Dino Rhinos and leave the Shy Guy alive without very careful planning, but the game has a unique response if the Shy Guy is by itself.
 Paper Mario: Color Splash (Video Game) / int_bc0f0e23
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_bc0f0e23
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_bc0f0e23
 Paper Mario: Color Splash (Video Game) / int_bc5dbc0e
type
Mirror World
 Paper Mario: Color Splash (Video Game) / int_bc5dbc0e
comment
Mirror World: The Parallel World seen in the Violet Islands has the exact same layout as the regular islands but with undead enemies and a black and purple Alien Sky. Moreover, the ocean is completely absent in the Parallel World, leaving only a desolate field on which Mario can walk.
 Paper Mario: Color Splash (Video Game) / int_bc5dbc0e
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_bc5dbc0e
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_bc5dbc0e
 Paper Mario: Color Splash (Video Game) / int_bd842706
type
Hologram
 Paper Mario: Color Splash (Video Game) / int_bd842706
comment
Hologram: The Holo-Peach functions as a post card after Peach gets kidnapped by generating a holographic projection of her.
 Paper Mario: Color Splash (Video Game) / int_bd842706
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_bd842706
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_bd842706
 Paper Mario: Color Splash (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Paper Mario: Color Splash (Video Game) / int_bda2d236
comment
Also at Dark Bloo Inn is a tiny birdcage owned by a ghost, referring to Big Boo's Haunt from Super Mario 64, which is located within a birdcage.
 Paper Mario: Color Splash (Video Game) / int_bda2d236
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_bda2d236
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_bda2d236
 Paper Mario: Color Splash (Video Game) / int_be01ccb
type
Freeze-Frame Introduction
 Paper Mario: Color Splash (Video Game) / int_be01ccb
comment
Freeze-Frame Introduction: When a major character debuts (Mario, Huey, Peach, Bowser, and the Koopalings), the screen freezes with a music sting (Mario gets an arrangement of the Super Mario Bros. overworld theme, the Koopalings get a guitar sting, etc.) The character's pose at the time is given a close-up (Larry riding a train, Mario jumping) as their name appears beside them.
 Paper Mario: Color Splash (Video Game) / int_be01ccb
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_be01ccb
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_be01ccb
 Paper Mario: Color Splash (Video Game) / int_be6b0200
type
Sexophone
 Paper Mario: Color Splash (Video Game) / int_be6b0200
comment
Sexophone: Plays when the Plunger Thing is used.
 Paper Mario: Color Splash (Video Game) / int_be6b0200
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_be6b0200
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_be6b0200
 Paper Mario: Color Splash (Video Game) / int_c01027a6
type
Better than a Bare Bulb
 Paper Mario: Color Splash (Video Game) / int_c01027a6
comment
Better than a Bare Bulb: The game has very silly humor, with references to the game's age rating, background music, and a "Could Have Avoided This!" Plot joke. It takes itself much less seriously than the first three Paper Mario games.
 Paper Mario: Color Splash (Video Game) / int_c01027a6
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_c01027a6
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_c01027a6
 Paper Mario: Color Splash (Video Game) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Paper Mario: Color Splash (Video Game) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: Bowser Jr. does not show up in this game, despite being a main-series Mario character and having major roles in Paper Mario: Sticker Star and Mario & Luigi: Paper Jam. He reappears in Paper Mario: The Origami King as well, making his absence from Color Splash even more jarring. This is the first Paper Mario game where Parakarry isn't even referenced. Despite appearing in both Sticker Star and Paper Jam, Broozers are absent from this game.
 Paper Mario: Color Splash (Video Game) / int_c33ba0a8
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_c33ba0a8
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_c33ba0a8
 Paper Mario: Color Splash (Video Game) / int_c58b8d92
type
Instakill Mook
 Paper Mario: Color Splash (Video Game) / int_c58b8d92
comment
Instakill Mook: The Thwomp in Iggy’s boss fight deals 999 damage. It only appears if you improperly use the Bone Thing.
 Paper Mario: Color Splash (Video Game) / int_c58b8d92
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_c58b8d92
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_c58b8d92
 Paper Mario: Color Splash (Video Game) / int_c5b47b36
type
Offscreen Moment of Awesome
 Paper Mario: Color Splash (Video Game) / int_c5b47b36
comment
Offscreen Moment of Awesome: Peach spends her time in captivity spying on Bowser and leaving holographic letters for Mario.
 Paper Mario: Color Splash (Video Game) / int_c5b47b36
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_c5b47b36
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_c5b47b36
 Paper Mario: Color Splash (Video Game) / int_c680d117
type
Dramatic Disappearing Display
 Paper Mario: Color Splash (Video Game) / int_c680d117
comment
Dramatic Disappearing Display: In the final battle, if the final attack that Huey blocks isn't Black Bowser's final attack, the health and coins disappear as you fail to block the attack, followed by a game over.
 Paper Mario: Color Splash (Video Game) / int_c680d117
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_c680d117
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_c680d117
 Paper Mario: Color Splash (Video Game) / int_c6898a73
type
Ret-Canon
 Paper Mario: Color Splash (Video Game) / int_c6898a73
comment
Ret-Canon: Ludwig is shown to be a skilled inventor, much like his cartoon counterpart. Wendy is shown to have a small crush on Mario, a trait that first appeared in Super Mario Bros. Manga Mania.
 Paper Mario: Color Splash (Video Game) / int_c6898a73
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_c6898a73
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_c6898a73
 Paper Mario: Color Splash (Video Game) / int_c69ae9b2
type
Self-Destruct Mechanism
 Paper Mario: Color Splash (Video Game) / int_c69ae9b2
comment
Self-Destruct Mechanism: Mario destroys Bowser's airship over Crimson Tower to release the big bucket of paint it is holding up, all by pressing a Big Red Button.
 Paper Mario: Color Splash (Video Game) / int_c69ae9b2
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_c69ae9b2
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_c69ae9b2
 Paper Mario: Color Splash (Video Game) / int_c6c86cd
type
Collapsing Lair
 Paper Mario: Color Splash (Video Game) / int_c6c86cd
comment
Collapsing Lair: After you defeat Bowser, you have to escape the castle while it falls apart due to the bottom half of it being flooded by black paint.
 Paper Mario: Color Splash (Video Game) / int_c6c86cd
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_c6c86cd
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_c6c86cd
 Paper Mario: Color Splash (Video Game) / int_c75df49a
type
Shout-Out
 Paper Mario: Color Splash (Video Game) / int_c75df49a
comment
Shout-Out: Nintendo has always been prone to referencing their own games and the Treehouse often sneaks some references into the English versions, but Color Splash is one of the most pop-culture heavy Nintendo games ever, including several parodies of famous movies: The Fan animation is an homage to the iconic last shot from 2001: A Space Odyssey. The Fire Extinguisher is a Godzilla shout-out, complete with a sound-alike song. Rather unexpectedly, a creepy reference to Ju-on / The Grudge with the Unique Enemy Shunned Guy. When a cannonball is shot at Huey, he dodges it by bending backwards in Bullet Time and with a spinning camera, parodying the shot from The Matrix. The entrance to Fort Cobalt looks suspiciously similar to Shadow Moses'. It could have been a coincidence if not for a Rescue Toad hidden in a cardboard box. "I ain't no stinkin' boid!" Port Prisma's tourist handbook is named the "Prisma Guide", a reference to Prima Strategy Guides. Just like Jen Barber, Morton thinks the word "pedestal" is really "pedal stool". Both of them even have a coworker named Roy. Morton's battle theme, "ME WILL ROCK ME" could be a possible reference to We Will Rock You.
 Paper Mario: Color Splash (Video Game) / int_c75df49a
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_c75df49a
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_c75df49a
 Paper Mario: Color Splash (Video Game) / int_c8a8c595
type
Retirony
 Paper Mario: Color Splash (Video Game) / int_c8a8c595
comment
Retirony: Much of the "orange" chapter of the game revolves around the Sunset Express's last trip before the train is retired. Throughout this journey, the train is stalled by a broken track, crushed by a Thwomp, menaced by Shy Guys during repairs at the Toad Trainworks, and finally hijacked by a Koopaling. Subverted, though: not only does the train survive all that with nary a scratch in the end, but the engineer changes his mind and decides to keep the train in service. The foreman at the aforementioned Toad Trainworks. Repairing the Sunset Express was to be his last job before retirement, and not only is the job disrupted by the aforementioned Shy Guy attack, at the end of it all his subordinates decide to "toss the foreman in the air in a heartfelt-but-super-dangerous show of gratitude" (that's an exact quote from the game). Also subverted, and in a very similar way: he isn't harmed in either event, and upon hearing that the Sunset Express is staying in service, he decides to do the same.
 Paper Mario: Color Splash (Video Game) / int_c8a8c595
featureApplicability
-0.3
 Paper Mario: Color Splash (Video Game) / int_c8a8c595
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1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_c8a8c595
 Paper Mario: Color Splash (Video Game) / int_c8bea4ec
type
My Species Doth Protest Too Much
 Paper Mario: Color Splash (Video Game) / int_c8bea4ec
comment
My Species Doth Protest Too Much: Partners return in a limited form through the use of enemy cards, which create a friendly version of that character that will attack enemies in-between turns.
 Paper Mario: Color Splash (Video Game) / int_c8bea4ec
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_c8bea4ec
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_c8bea4ec
 Paper Mario: Color Splash (Video Game) / int_c9597a03
type
Self-Deprecation
 Paper Mario: Color Splash (Video Game) / int_c9597a03
comment
Self-Deprecation: One of the Toads waiting in line at the circus echoes the common complaint that most of the NPCs are generic Toads.
 Paper Mario: Color Splash (Video Game) / int_c9597a03
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_c9597a03
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_c9597a03
 Paper Mario: Color Splash (Video Game) / int_c995ecb6
type
Perspective Magic
 Paper Mario: Color Splash (Video Game) / int_c995ecb6
comment
Perspective Magic: The Cutout ability works in this way. If objects line up onscreen to create geometric shapes or straight lines, Mario can then use them to do various things, such as use them as platforms or place Thing cards on them. At two points in the game, Mario can use the Magnifying Glass (on a shrunken Toad and a shrunken Warp Pipe). The Magnifying Glass will enlarge them onscreen, which enlarges them physically once it's removed.
 Paper Mario: Color Splash (Video Game) / int_c995ecb6
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_c995ecb6
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_c995ecb6
 Paper Mario: Color Splash (Video Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 Paper Mario: Color Splash (Video Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: The small enemies encountered in groups that are fought in Sacred Forest are capable of this. A small Goomba that does one damage may not be that intimidating, but try fighting 30 of them. There is one point where Mario finds a crowd of small Goombas with a higher population than Mario has HP, meaning he will die in one turn because they will all attack him for 1 HP each.
 Paper Mario: Color Splash (Video Game) / int_cadf2d2a
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_cadf2d2a
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_cadf2d2a
 Paper Mario: Color Splash (Video Game) / int_cb0dc964
type
Vortex Barrier
 Paper Mario: Color Splash (Video Game) / int_cb0dc964
comment
Vortex Barrier: A huge whirlpool blocks Mario's way to Fortune Island. He must stop at Vortex Island and enter a parallel world to discover the cause of the whirlpool: a washing machine. Once it's removed, he is able to continue to Fortune Island.
 Paper Mario: Color Splash (Video Game) / int_cb0dc964
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_cb0dc964
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_cb0dc964
 Paper Mario: Color Splash (Video Game) / int_cce5bf0f
type
Fire-Breathing Diner
 Paper Mario: Color Splash (Video Game) / int_cce5bf0f
comment
Fire-Breathing Diner: The Magma Burger served at the Fort Cobalt Café lives up to its name. A few Shy Guys can be seen eating them and periodically spewing flames out of their masks, though they do enjoy the burgers regardless. Humorously, these flames can deal tiny damage if you're in their path.
 Paper Mario: Color Splash (Video Game) / int_cce5bf0f
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_cce5bf0f
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_cce5bf0f
 Paper Mario: Color Splash (Video Game) / int_cdd36def
type
Junk Rare
 Paper Mario: Color Splash (Video Game) / int_cdd36def
comment
Junk Rare: Enemy Cards, which can't be bought in shops, can only rarely be found in levels, and are occasionally dropped from defeated enemies. Despite this, they are easily the worst option in most combat situations, as most deal less damage than Mario's other attacks and all run away from bosses. Their intended benefits, being able to attack for multiple turns and take hits for Mario, are offset by their low HP and inability to guard, so most of them will survive one or two turns at best, not to mention that the combat is largely focused on defeating enemies quickly to begin with.
 Paper Mario: Color Splash (Video Game) / int_cdd36def
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_cdd36def
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_cdd36def
 Paper Mario: Color Splash (Video Game) / int_ce104b8e
type
Serial Escalation
 Paper Mario: Color Splash (Video Game) / int_ce104b8e
comment
Serial Escalation: Each Rescue Squad you encounter is bigger than the last, to the point where, militarily speaking, the last two are not technically squads anymore.
 Paper Mario: Color Splash (Video Game) / int_ce104b8e
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_ce104b8e
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_ce104b8e
 Paper Mario: Color Splash (Video Game) / int_ce9a1c4a
type
Underground Level
 Paper Mario: Color Splash (Video Game) / int_ce9a1c4a
comment
Underground Level: Indigo Underground takes place in a cave where Mario must find multiple Rescue Squad Toads.
 Paper Mario: Color Splash (Video Game) / int_ce9a1c4a
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_ce9a1c4a
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_ce9a1c4a
 Paper Mario: Color Splash (Video Game) / int_cf3a870
type
Remilitarized Zone
 Paper Mario: Color Splash (Video Game) / int_cf3a870
comment
Remilitarized Zone: Fort Cobalt and Cobalt Base. Very little of the natural landscape is shown, with Mario going right into the steel bases. The game suggests that Ludwig and his forces had built all this (though probably not Snifit or Whiffit).
 Paper Mario: Color Splash (Video Game) / int_cf3a870
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_cf3a870
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_cf3a870
 Paper Mario: Color Splash (Video Game) / int_cf62fe44
type
Wishing Well
 Paper Mario: Color Splash (Video Game) / int_cf62fe44
comment
Wishing Well: One of the Plum Park fountains is a wishing well. Since people throw coins in it for a wish, Mario will gain several coins by walking into it.
 Paper Mario: Color Splash (Video Game) / int_cf62fe44
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_cf62fe44
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_cf62fe44
 Paper Mario: Color Splash (Video Game) / int_cfda0ecb
type
Escort Mission
 Paper Mario: Color Splash (Video Game) / int_cfda0ecb
comment
Escort Mission: When the chef at the Mustard Café falls into a sinkhole in the desert, Mario has to help him get back to the surface. He may have an insufferable attitude, but he has the Mini Paint Star Mario needs.
 Paper Mario: Color Splash (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_cfda0ecb
 Paper Mario: Color Splash (Video Game) / int_cfe25df6
type
Lord Error-Prone
 Paper Mario: Color Splash (Video Game) / int_cfe25df6
comment
Lord Error-Prone: In Cherry Lake, Mario encounters a Toad that believes himself to be a fantastic hero much like Mario himself. However, when he attempts to do something heroic, he gets stripped down to his underwear. Later subverted: when his attempt to move a Mini Paint Star is just squatting down and concentrating, Mario and Huey are ready to leave him... until he grows a key out of his head and gains telekinetic powers. This Toad is then used as a key to the Crimson Tower.
 Paper Mario: Color Splash (Video Game) / int_cfe25df6
featureApplicability
-0.3
 Paper Mario: Color Splash (Video Game) / int_cfe25df6
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_cfe25df6
 Paper Mario: Color Splash (Video Game) / int_d001c42c
type
Anti-Villain
 Paper Mario: Color Splash (Video Game) / int_d001c42c
comment
Anti-Villain: Amazingly enough, Bowser is depicted as such in-game. While he did cause the entire mess by spinning in Prism Fountain, he never intended to create the black paint and was only trying to give himself a rainbow-colored shell. For a majority of the game he's under the control of the black paint and has no idea what he's doing. Huey even flat out says that Bowser didn't even have an evil plan and just wanted to paint his shell after watching the flashback from the final Big Paint Star.
 Paper Mario: Color Splash (Video Game) / int_d001c42c
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_d001c42c
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_d001c42c
 Paper Mario: Color Splash (Video Game) / int_d028ca10
type
Deliberately Monochrome
 Paper Mario: Color Splash (Video Game) / int_d028ca10
comment
Deliberately Monochrome: The world map is completely sepia-toned at first. When Mario collects a Mini Paint Star, it flies to a new location and splashes into the map, coloring the area around the level icon's surroundings. Ultimately, the map is fully repainted once all of the Mini Paint Stars and Big Paint Stars are collected.
 Paper Mario: Color Splash (Video Game) / int_d028ca10
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_d028ca10
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_d028ca10
 Paper Mario: Color Splash (Video Game) / int_d0b60f23
type
GoshDangItToHeck
 Paper Mario: Color Splash (Video Game) / int_d0b60f23
comment
Gosh Dang It to Heck!: Aside from the usual "dang" and "darn", there is "scrap", which is used in place of... well, you know.
 Paper Mario: Color Splash (Video Game) / int_d0b60f23
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_d0b60f23
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_d0b60f23
 Paper Mario: Color Splash (Video Game) / int_d148b019
type
Mundane Made Awesome
 Paper Mario: Color Splash (Video Game) / int_d148b019
comment
Mundane Made Awesome: A lot of Thing Cards are this. The Fan in the previous game was already built up as this, but here? A giant fan emerges from over the Earth's horizon, blocking out the sun. The Bone card makes a giant Chain Chomp appear, destroying everything in its path while still picking up the bone that was thrown, and the Cat O' Luck card turns the scenery into a Japan-like setting while the Cat O' Luck flies from the sea, stomping on the enemies.
 Paper Mario: Color Splash (Video Game) / int_d148b019
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_d148b019
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_d148b019
 Paper Mario: Color Splash (Video Game) / int_d24ed873
type
Developer's Foresight
 Paper Mario: Color Splash (Video Game) / int_d24ed873
comment
Developer's Foresight: Using a replica of a Thing as a substitute against a Koopaling will have them creatively disarm it and mock you for the attempt. Similarly, cooking the steak using replica Things will make the VIP complain that it "tastes like replicas". Normally, Mario requires the Purple Big Paint Star to repaint the giant hole in Mustard Café, and attempting to paint it with the hammer will result in Mario running out of paint quickly. However, if the game is hacked so Mario has infinite paint, most of the hole actually can be painted, but the game will make it so a few minor spots on the hole simply won't be coloured, ensuring the hole can't be properly filled in. If you drop down the wrong side of the gate after first using the Cutout feature, Huey takes notice and complains. Attempting to explore Bowser's Castle after defeating the final boss has Huey notice and say that they don't have time to look around. Near the end of the game, the six Big Paint Stars make a rainbow road to Black Bowser's Castle. Normally, you're supposed to jump on the road created in Port Prisma and attempt to climb it, at which point Mario falls and Luigi shows up. However, if you exit to the world map and attempt to climb up the road there instead, Mario still can't walk up it there either. This can only be done before you try to scale the road in Port Prisma itself, as when Luigi appears he can drive you from Port Prisma as well as the world map. The final boss battle is unfleeable, unlike every other fight in the game. Using the Compass Thing, which ensures Mario runs from a fight, results in the screen wrapping around and Mario remaining in the fight. At the end of the game, after Mario and Huey block Bowser's last attack, the boss will be left helpless and Mario will have to use any attack to finish him off. In the event that you make it here with zero attack cards, Huey will give Mario a Hammer card. Similarly, if you waste all your cards in the tutorial battle, Huey gives you another one. Bowser and the Koopalings don't drop paint, coins, or Hammer Scraps like most enemies, as their defeats are immediately followed by cutscenes. However, they all have their own post-battle drops within the coding. Enemies which throw projectiles, like Hammer or Boomerang Bros, will have their attack interrupted if an obstacle is in the way of the projectile, like a wall or ceiling light. Similarly, if there is a wall behind the enemies, any shelled enemies sent spinning into the wall (including summoned ally shells) will bounce off of it and damage Mario on the return trip. One puzzle has you using Cutout to get ahead of the Mustard Cafe's chef, then you have to repaint a pipe so he can catch up to you. If you try to leave, he panics. If you jump down, use Cutout, and try to leave, he will have an even more panicked reaction, begging you to stop doing that if you talk to him again. Green Energy Plant is a level that has multiple Huge battle cards in some ? Blocks during its Nostalgia Level section, which can be revisited multiple times without leaving the level. However, to prevent players from stocking up on massive amounts of Huge cards by exiting and reentering that section, the ? Blocks that contain them will remain empty after obtaining three cards of the same type without leaving the area, a behavior used nowhere else in the game. At one point during the Boss Bonanza in the Emerald Circus, Mario faces off against two Dino Rhinos with massive amounts of HP and a single Shy Guy with much lower health. As such, it's very difficult to defeat the Dino Rhinos and leave the Shy Guy alive without very careful planning, but the game has a unique response if the Shy Guy is by itself.
 Paper Mario: Color Splash (Video Game) / int_d24ed873
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_d24ed873
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_d24ed873
 Paper Mario: Color Splash (Video Game) / int_d2a9cc42
type
Ride the Rainbow
 Paper Mario: Color Splash (Video Game) / int_d2a9cc42
comment
Ride the Rainbow: Near the end of the game, the iconic Rainbow Road from the Mario Kart series appears from the Prisma Fountain an acts as a path to ride on to reach the Black Bowser Castle.
 Paper Mario: Color Splash (Video Game) / int_d2a9cc42
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_d2a9cc42
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_d2a9cc42
 Paper Mario: Color Splash (Video Game) / int_d323d090
type
Incendiary Exponent
 Paper Mario: Color Splash (Video Game) / int_d323d090
comment
Incendiary Exponent: Morton wields a hammer that's on fire. Once Mario extinguishes it, he hits Mario with the stick instead. It doesn't do much damage.
 Paper Mario: Color Splash (Video Game) / int_d323d090
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_d323d090
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_d323d090
 Paper Mario: Color Splash (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 Paper Mario: Color Splash (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: After being silent in Sticker Star, Bowser is back to his old, hammy self. Luigi has also returned to his original characterization after his silent role in Sticker Star, now sending letters to Mario and appearing in person to give Mario a ride to Black Bowser's Castle.
 Paper Mario: Color Splash (Video Game) / int_d40a8a0f
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_d40a8a0f
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_d40a8a0f
 Paper Mario: Color Splash (Video Game) / int_d64c3cd4
type
Living MacGuffin
 Paper Mario: Color Splash (Video Game) / int_d64c3cd4
comment
Living MacGuffin: The Big Paint Stars are sentient Stars that give color to the world. The Chosen Toads are Toads who are destined to be keys for a door.
 Paper Mario: Color Splash (Video Game) / int_d64c3cd4
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_d64c3cd4
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_d64c3cd4
 Paper Mario: Color Splash (Video Game) / int_d67aae8f
type
It Was a Dark and Stormy Night
 Paper Mario: Color Splash (Video Game) / int_d67aae8f
comment
It Was a Dark and Stormy Night: The game's story begins when Peach and Toad knock on Mario's door one rainy evening, in contrast to earlier Mario games that started during a sunny day.
 Paper Mario: Color Splash (Video Game) / int_d67aae8f
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_d67aae8f
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_d67aae8f
 Paper Mario: Color Splash (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Paper Mario: Color Splash (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Cards can have multiple icons on them, which allows Mario to attack multiple times in a row, allowing for faster battle managing. Extra card slots can be found throughout the game, and each one will permanently let Mario play an extra card during his turn, up to a total of 4. Things return in card form but don't cost any paint to use. Things found in the overworld can be instantly transformed into cards upon obtaining them, removing the tedium of backtracking. There's a Toad in Port Prisma Harbor who will cryptically tell you which Thing you need to progress next, eliminating guesswork. He'll also let you know if you have it with you. Paint is in general very easy to refill after defeating enemies, meaning you won't have to constantly go back to town to replenish your stock. The Cutout feature makes some improvements upon Sticker Star's Paperize. Instead of being able to use Cutout everywhere, like you could with Paperize, attempting to use Cutout in a place where it's not required will cause nothing to happen. If you attempt to Cutout in an area where it is required, but you're standing in the wrong place when you do, a dotted outline will appear to tell you "you have the right idea, but you're in the wrong spot" and guide you toward where you should be using Cutout. The only cards you'll need to use while using Cutout are Thing Cards, and the ones you'll need to use are more intuitive. If you fail in Snifit or Whiffit's Bonus Round, the blue Snifit who gives you all the cards with the answers on them will allow you to skip straight to the Bonus Round for a fee. If you fail again, he gives you a set where all you need to do is play the cards from right to left to get the right answers. When navigating the Violet Passage you have to participate in some minigames. Fail, and you have to fight a Random Encounter. If you mess up three times, the difficulty gets downgraded. This is especially helpful in the coin cannon section. If you fail to get the Shy Bandit's enemy card before beating Bowser, which makes him disappear, it'll be a prize in the Secret Door minigames. This is even more convenient for rounding out your enemy card collection, since an enemy will always drop their card when they're finished by the Shy Bandit.
 Paper Mario: Color Splash (Video Game) / int_d6f284a3
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_d6f284a3
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_d6f284a3
 Paper Mario: Color Splash (Video Game) / int_d7cdaa5c
type
Blank White Eyes
 Paper Mario: Color Splash (Video Game) / int_d7cdaa5c
comment
Blank White Eyes: When Mario is shocked, he recoils in surprise as his eyes turn completely white.
 Paper Mario: Color Splash (Video Game) / int_d7cdaa5c
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_d7cdaa5c
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_d7cdaa5c
 Paper Mario: Color Splash (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Paper Mario: Color Splash (Video Game) / int_d7d588c8
comment
Lethal Lava Land: The bottom floor of Kiwano Temple has Mario riding a platform across the lava. Redpepper Volcano and Redpepper Crater are both set in a volcano, filled with lava. Fire-throwing Fire Bros and Lava Bubbles are common enemies here. In the first level, Mario rides Draggadon around to navigate, while the second is mostly traversed on foot.
 Paper Mario: Color Splash (Video Game) / int_d7d588c8
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_d7d588c8
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_d7d588c8
 Paper Mario: Color Splash (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Paper Mario: Color Splash (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: In Black Bowser's Castle, there's a group of Hammer Bros. and their subspecies who panic upon seeing Mario... but only because they thought he was Bowser and they didn't want to be caught slacking off. In the end, they only fight him because they don't want him to tell Bowser they weren't working.
 Paper Mario: Color Splash (Video Game) / int_d99a228f
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_d99a228f
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_d99a228f
 Paper Mario: Color Splash (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 Paper Mario: Color Splash (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: Mario's first reaction to seeing the Shunned Guy is trying to run away.
 Paper Mario: Color Splash (Video Game) / int_d9cf40fa
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_d9cf40fa
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_d9cf40fa
 Paper Mario: Color Splash (Video Game) / int_d9d864e2
type
Stage Magician
 Paper Mario: Color Splash (Video Game) / int_d9d864e2
comment
Stage Magician: Lemmy assumes the role of one. Fitting for his role as an illusionist, he specializes in Interface Screw.
 Paper Mario: Color Splash (Video Game) / int_d9d864e2
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_d9d864e2
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_d9d864e2
 Paper Mario: Color Splash (Video Game) / int_da01ca40
type
Star-Shaped Coupon
 Paper Mario: Color Splash (Video Game) / int_da01ca40
comment
Star-Shaped Coupon: Both the Mini Paint Stars and Big Paint Stars. The former stars lead you to new areas, and the latter are the main objectives to reach.
 Paper Mario: Color Splash (Video Game) / int_da01ca40
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_da01ca40
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_da01ca40
 Paper Mario: Color Splash (Video Game) / int_dbd78589
type
Maneki Neko
 Paper Mario: Color Splash (Video Game) / int_dbd78589
comment
Maneki Neko: The Cat-o-Luck Thing returns from Sticker Star, and stomps on the enemies when used in battle.
 Paper Mario: Color Splash (Video Game) / int_dbd78589
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_dbd78589
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_dbd78589
 Paper Mario: Color Splash (Video Game) / int_dca97045
type
Just Following Orders
 Paper Mario: Color Splash (Video Game) / int_dca97045
comment
Just Following Orders: A Shy Guy on the Sunset Express complains about his job and laments the fact that the next time he meets Mario, it'll probably be as enemies. You can end up fighting him on the way to Lemmy's circus, and if you do so, he solemnly notes after the battle that he was at least glad to meet up with Mario again.
 Paper Mario: Color Splash (Video Game) / int_dca97045
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_dca97045
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_dca97045
 Paper Mario: Color Splash (Video Game) / int_dd6dcee0
type
Tradesnarkâ„¢
 Paper Mario: Color Splash (Video Game) / int_dd6dcee0
comment
Tradesnarkâ„¢: In the English version, the minigame Snifit or Whiffit is apparently trademarked in-universe, seemingly for this reason, as revealed in a note found in a chest in Fortune Island.
 Paper Mario: Color Splash (Video Game) / int_dd6dcee0
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_dd6dcee0
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_dd6dcee0
 Paper Mario: Color Splash (Video Game) / int_dfa71e43
type
Ineffectual Sympathetic Villain
 Paper Mario: Color Splash (Video Game) / int_dfa71e43
comment
Ineffectual Sympathetic Villain: Bowser just wanted a rainbow shell but winds up getting possessed, beaten up by Mario and dragged off by his broken airship. Not to mention having no idea what happened by the end.
 Paper Mario: Color Splash (Video Game) / int_dfa71e43
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_dfa71e43
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_dfa71e43
 Paper Mario: Color Splash (Video Game) / int_e08fcc99
type
Battle Theme Music
 Paper Mario: Color Splash (Video Game) / int_e08fcc99
comment
Battle Theme Music: Color Splash has an upbeat and jazzy track for generic fights. Mini-bosses share a slightly more intense theme, while the chapter bosses (and the Shy Bandit) get unique battle themes. The regular battle theme also has two variants: the chiptune-inspired one in the Green Energy Plant and the warped version in the parallel world. There's also a completely original ragtime track during the Unique Enemy Boss Bonanza in the Emerald Circus.
 Paper Mario: Color Splash (Video Game) / int_e08fcc99
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_e08fcc99
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_e08fcc99
 Paper Mario: Color Splash (Video Game) / int_e2de05e8
type
Throw the Book at Them
 Paper Mario: Color Splash (Video Game) / int_e2de05e8
comment
Throw the Book at Them: A Shy Guy who found Justice Toad's journal and dubbed himself "Pry Guy" will bash Mario with said journal while calling out names such as "HARDCOVER JUSTICE MISSILE".
 Paper Mario: Color Splash (Video Game) / int_e2de05e8
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_e2de05e8
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_e2de05e8
 Paper Mario: Color Splash (Video Game) / int_e3034e3f
type
Beating a Dead Player
 Paper Mario: Color Splash (Video Game) / int_e3034e3f
comment
Beating A Dead Player: If Mario gets a Game Over in battle, he collapses onto the floor. A group of Slurp Guys then run up to drain the color from him as the screen fades to white.
 Paper Mario: Color Splash (Video Game) / int_e3034e3f
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_e3034e3f
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_e3034e3f
 Paper Mario: Color Splash (Video Game) / int_e32e15d8
type
Stock Animal Name
 Paper Mario: Color Splash (Video Game) / int_e32e15d8
comment
Stock Animal Name: Parodied; the Professor's giant Chain Chomp's name is Princess, Chain Chomps being stand-ins for dogs in the Mario world.
 Paper Mario: Color Splash (Video Game) / int_e32e15d8
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_e32e15d8
featureConfidence
1.0
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper Mario: Color Splash (Video Game) / int_e32e15d8
 Paper Mario: Color Splash (Video Game) / int_e377c24b
type
Surplus Damage Bonus
 Paper Mario: Color Splash (Video Game) / int_e377c24b
comment
Surplus Damage Bonus: Like in Sticker Star, every time you do damage to an enemy after depleting their HP, you get a coin.
 Paper Mario: Color Splash (Video Game) / int_e377c24b
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1.0
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Paper Mario: Color Splash (Video Game) / int_e377c24b
 Paper Mario: Color Splash (Video Game) / int_e43c66bd
type
Art Evolution
 Paper Mario: Color Splash (Video Game) / int_e43c66bd
comment
Art Evolution: Thanks to the HD upgrade, in addition to the graphical leap, characters have thin white outlines to add to the "paper" look. Clouds are dangled from offscreen strings while casting a shadow on the sky, like in a shoebox diorama. Shelled enemies like Koopas visibly pop into their shells like in the first three games instead of folding themselves into an origami shell. Rather than just being yellow, coins are covered in shiny gold foil. Collecting them makes characters glow briefly. Characters now gently flap in the wind when standing still. Minor characters such as Toads and Koopas are sometimes drawn from angles other than 3/4 view (e.g., facing the screen, walking away from the screen, etc). In the previous games, this would be reserved for Mario and Peach.
 Paper Mario: Color Splash (Video Game) / int_e43c66bd
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 Paper Mario: Color Splash (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 Paper Mario: Color Splash (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: A downplayed example. Black Bowser's Castle really comes crumbling down after Mario defeats Bowser, but this is because Mario had already been wrecking parts of it before meeting Bowser.
 Paper Mario: Color Splash (Video Game) / int_e4cf1ef0
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 Paper Mario: Color Splash (Video Game) / int_e4f32f97
type
Lily-Pad Platform
 Paper Mario: Color Splash (Video Game) / int_e4f32f97
comment
Lilypad Platform: Some lilypads are used to cross Plum Park's poisoned waters.
 Paper Mario: Color Splash (Video Game) / int_e4f32f97
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1.0
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type
The Chew Toy
 Paper Mario: Color Splash (Video Game) / int_e4f5affb
comment
The Chew Toy: The engineer of the Sunset Express cannot catch a break. During the train's final journey, the bridge over Kiwano Temple is partially destroyed, a Mega Thwomp crushes the train's engine, the repair shop he takes it to gets overrun by pranksters, the chef at Tangerino Grill (the passengers' destination) has broken his arm and cannot cook, and Larry Koopa hijacks the train and torments all of the passengers who aren't his minions. By this point, the engineer is at his breaking point and actively helps Mario during the boss fight.
 Paper Mario: Color Splash (Video Game) / int_e4f5affb
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 Paper Mario: Color Splash (Video Game) / int_e5b75009
type
"Psycho" Strings
 Paper Mario: Color Splash (Video Game) / int_e5b75009
comment
"Psycho" Strings: "Straw of Doom" is a clear Shout-Out to Psycho, being a high-pitched, shrill violin track that plays when Toad has his colors drained at the start of the game.
 Paper Mario: Color Splash (Video Game) / int_e5b75009
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1.0
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1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_e5b75009
 Paper Mario: Color Splash (Video Game) / int_e69173b6
type
Time-Limit Boss
 Paper Mario: Color Splash (Video Game) / int_e69173b6
comment
Time-Limit Boss: Ludwig. If you take more than three turns to use his weakness during the second phase of the fight, he'll fire a missile barrage for maximum damage. Wendy. If you don't "take a picture to make it last longer" after she summons a giant, gold ring and before she launches it on the next turn, then you'll be rendered paralyzed until she uses the Coin shower, which will KO Mario regardless of health remaining. In a strange case, the battles while Mario is in the sinking sand below Mustard Café will slowly pull Mario in as he's picking out his cards. Take too long, and it could result in a Non-Standard Game Over. In other words, you have a limited amount of time to make your moves during your turn. The steak at Tangerino Grill must be "defeated" within 3 turns. Larry. If you take too long to defeat him, he'll launch a series of strong attacks that will kill you, even if you block them. Bowser's second phase is this as well, as Huey can only withstand a certain number of Bowser's attacks.
 Paper Mario: Color Splash (Video Game) / int_e69173b6
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1.0
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 Paper Mario: Color Splash (Video Game) / int_e75be4b3
type
MacGuffin Super-Person
 Paper Mario: Color Splash (Video Game) / int_e75be4b3
comment
MacGuffin Super-Person: The Chosen Toads are required to open a door, but they also all have spectacular powers. The red one telekinetically pulls a Red Mini Paint Star to Mario, the blue one stops a massive wave dead in its tracks, and the yellow one levels a mountain with psychic powers. All 3 are also capable of flying.
 Paper Mario: Color Splash (Video Game) / int_e75be4b3
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 Paper Mario: Color Splash (Video Game) / int_e8e9068f
type
ObviousTrap
 Paper Mario: Color Splash (Video Game) / int_e8e9068f
comment
Obvious Trap: In Fort Cobalt, there is a trap in the gate sequence. A Basin hangs above one of the gates in plain sight, and upon seeing it, Huey literally says "OK, that's DEFINITELY a trap. That Thing up there makes it totally obvious." Should you proceed to hit the gate that the Basin is hanging over with your hammer, Mario loses half of his current HP as a result of the Basin falling on him. But on the upside, you get the Basin Thing (which you'll need for later) for doing that.
 Paper Mario: Color Splash (Video Game) / int_e8e9068f
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1.0
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Paper Mario: Color Splash (Video Game) / int_e8e9068f
 Paper Mario: Color Splash (Video Game) / int_e9d6eff8
type
Cool Airship
 Paper Mario: Color Splash (Video Game) / int_e9d6eff8
comment
Cool Airship: Bowser uses several to move the stolen paint throughout Prism Island. One is particular is boarded, and subsequently blown up by Mario and Huey. When it appears as Bowser kidnaps Peach, Bowser tape is plastered all over it, parts of it look like they're falling apart and there is a notable ridge near the front.
 Paper Mario: Color Splash (Video Game) / int_e9d6eff8
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Paper Mario: Color Splash (Video Game) / int_e9d6eff8
 Paper Mario: Color Splash (Video Game) / int_e9e35e8f
type
Exact Words
 Paper Mario: Color Splash (Video Game) / int_e9e35e8f
comment
Exact Words: Used for a puzzle in Sunglow Ridge. There are wooden signs scattered throughout the level that have been telling you to "Try hitting this log with an Unfurl Hammer." The last screen in the level has a sign that reads "Now try hitting this with an Unfurl Hammer." sitting next to a log. Notice that it doesn't mention the log, though—you're supposed to hit the sign with the hammer.
 Paper Mario: Color Splash (Video Game) / int_e9e35e8f
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Paper Mario: Color Splash (Video Game) / int_e9e35e8f
 Paper Mario: Color Splash (Video Game) / int_ea6fdefb
type
Casual Danger Dialog
 Paper Mario: Color Splash (Video Game) / int_ea6fdefb
comment
Casual Danger Dialog: Linger around for a while without playing a card in battle, and the enemies will start spitting off one-liners.
 Paper Mario: Color Splash (Video Game) / int_ea6fdefb
featureApplicability
1.0
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Paper Mario: Color Splash (Video Game) / int_ea6fdefb
 Paper Mario: Color Splash (Video Game) / int_ed23decc
type
Big Ball of Violence
 Paper Mario: Color Splash (Video Game) / int_ed23decc
comment
Big Ball of Violence: If there are multiple enemies in a battle, some of them may do a group attack that consists of dashing at Mario and dealing damage to him for each individual enemy involved, with a cloud of smoke appearing over the event and obstructing the view of Mario getting beat up.
 Paper Mario: Color Splash (Video Game) / int_ed23decc
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Paper Mario: Color Splash (Video Game) / int_ed23decc
 Paper Mario: Color Splash (Video Game) / int_ed51d0
type
That Russian Squat Dance
 Paper Mario: Color Splash (Video Game) / int_ed51d0
comment
That Russian Squat Dance: One of the dances the Toads do after recovering one of the Big Paint Stars. Mario also joins in.
 Paper Mario: Color Splash (Video Game) / int_ed51d0
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1.0
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 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_ed51d0
 Paper Mario: Color Splash (Video Game) / int_eea93c96
type
Blow You Away
 Paper Mario: Color Splash (Video Game) / int_eea93c96
comment
Blow You Away: The Fan Thing returns from Sticker Star and is used to unleash gusts of wind at foes.
 Paper Mario: Color Splash (Video Game) / int_eea93c96
featureApplicability
1.0
 Paper Mario: Color Splash (Video Game) / int_eea93c96
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 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_eea93c96
 Paper Mario: Color Splash (Video Game) / int_efbfe117
type
Complaining About Rescues They Don't Like
 Paper Mario: Color Splash (Video Game) / int_efbfe117
comment
Complaining About Rescues They Don't Like: Towards the beginning of the main portion of Sacred Forest, Huey panics upon realizing a tiny Goomba is stuck to his back, and shouts at Mario to get it off. Mario obliges... by slamming Huey in the back with his hammer so hard that Huey flies into the background and slams into the blue-painted cardboard skybox. Despite being extremely far-off, you can still hear his "turning red" noise before he comes up and yells at Mario. He's also angry at Mario for the rest of the level.
 Paper Mario: Color Splash (Video Game) / int_efbfe117
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1.0
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1.0
 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_efbfe117
 Paper Mario: Color Splash (Video Game) / int_efd11fe3
type
A Dog Named "Dog"
 Paper Mario: Color Splash (Video Game) / int_efd11fe3
comment
A Dog Named "Dog": As with Sticker Star, most of the Toads go unnamed, with a few having titles like "Justice Toad."
 Paper Mario: Color Splash (Video Game) / int_efd11fe3
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1.0
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 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_efd11fe3
 Paper Mario: Color Splash (Video Game) / int_f0fe7e80
type
But Now I Must Go
 Paper Mario: Color Splash (Video Game) / int_f0fe7e80
comment
But Now I Must Go: After absorbing all of Bowser's black paint into himself, Huey flies off to locate a place where it cannot harm anyone. However, if one manages to get 100%, the ending shows Huey falling back into Prisma Fountain.
 Paper Mario: Color Splash (Video Game) / int_f0fe7e80
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Paper Mario: Color Splash (Video Game) / int_f0fe7e80
 Paper Mario: Color Splash (Video Game) / int_f165cf2c
type
Last-Second Word Swap
 Paper Mario: Color Splash (Video Game) / int_f165cf2c
comment
Last-Second Word Swap: Done a few times. Often they are used as Puns.
 Paper Mario: Color Splash (Video Game) / int_f165cf2c
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1.0
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Paper Mario: Color Splash (Video Game) / int_f165cf2c
 Paper Mario: Color Splash (Video Game) / int_f237981e
type
The Alleged Car
 Paper Mario: Color Splash (Video Game) / int_f237981e
comment
The Alleged Car: After blowing up one of Bowser's Airships near Crimson Tower, it reappears after defeating Morton. Except this time, it's being held together with Bowser tape and has quite a few holes in it.
 Paper Mario: Color Splash (Video Game) / int_f237981e
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1.0
 Paper Mario: Color Splash (Video Game) / int_f237981e
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 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_f237981e
 Paper Mario: Color Splash (Video Game) / int_f51c5f3c
type
Never Say "Die"
 Paper Mario: Color Splash (Video Game) / int_f51c5f3c
comment
Never Say "Die": Averted. A Toad actually goes "We're all gonna die!" at one point. Huey also refers to the Spikes of Doom at Kiwano Temple as "giant, pointy spikes of death."
 Paper Mario: Color Splash (Video Game) / int_f51c5f3c
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Paper Mario: Color Splash (Video Game) / int_f51c5f3c
 Paper Mario: Color Splash (Video Game) / int_f7991a5c
type
Wrap Around
 Paper Mario: Color Splash (Video Game) / int_f7991a5c
comment
Wrap Around: If you use a Compass Thing during the final boss battle, Mario will run offscreen to the left, and then back onscreen from the right.
 Paper Mario: Color Splash (Video Game) / int_f7991a5c
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1.0
 Paper Mario: Color Splash (Video Game) / int_f7991a5c
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Paper Mario: Color Splash (Video Game) / int_f7991a5c
 Paper Mario: Color Splash (Video Game) / int_f7de76f
type
Primary-Color Champion
 Paper Mario: Color Splash (Video Game) / int_f7de76f
comment
Primary-Color Champion: As usual, Mario's outfit is heavy in the red, blue and yellow. His main paint colors are also red, blue, and yellow. The first three big Paint Stars you obtain are also of the primary colors.
 Paper Mario: Color Splash (Video Game) / int_f7de76f
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Paper Mario: Color Splash (Video Game) / int_f7de76f
 Paper Mario: Color Splash (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Paper Mario: Color Splash (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: You can hit Toads with your hammer, causing their entire head to be coated in paint. This is actually required to beat one puzzle, where Mario needs to prove a group of Toads are cheating at a Shell Game by painting one of them before the game starts. After Ruddy Road is unrolled, the Toad running the café will try to get revenge on the now-cowering Shy Guys stuck under a raised up part of road. You can choose to get revenge by stomping them flat, turning them into paint to collect, or ignore them.
 Paper Mario: Color Splash (Video Game) / int_f87c42d4
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1.0
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Paper Mario: Color Splash (Video Game) / int_f87c42d4
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type
Doomy Dooms of Doom
 Paper Mario: Color Splash (Video Game) / int_fb1fb07f
comment
Doomy Dooms of Doom: Ludwig has a "Megabad Super Battleship of DOOOOOOOOM."
 Paper Mario: Color Splash (Video Game) / int_fb1fb07f
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1.0
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 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_fb1fb07f
 Paper Mario: Color Splash (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Paper Mario: Color Splash (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: If you don't have the proper Things for some bosses, then you'll either have this result, or a much more difficult battle. And don't you dare think that a Replica of the actual Thing will save you; you must have the actual Thing. Ludwig, for instance; if you do not have the real Balloons by the time you destroy the half-complete Super Ludship and get to his submarine and try to use a Replica of them, Ludwig will counterattack by firing a missile, rendering the Replica useless.
 Paper Mario: Color Splash (Video Game) / int_fc07d409
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 Paper Mario: Color Splash (Video Game) / int_fc25c2fb
type
Cruelty Is the Only Option
 Paper Mario: Color Splash (Video Game) / int_fc25c2fb
comment
Cruelty Is the Only Option: Mario has no choice but to wring out The Legendary Captain's Charcoal Grill to progress, even though he was in the middle of grilling up some fish and even offered Mario some. Similarily, Mario has no choice but to take the Hair Dryer from the Redpepper Crater Hot Spring, even though a Toad was in the middle of drying off.
 Paper Mario: Color Splash (Video Game) / int_fc25c2fb
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 Paper Mario: Color Splash (Video Game) / int_fcadd0e3
type
Impact Silhouette
 Paper Mario: Color Splash (Video Game) / int_fcadd0e3
comment
Impact Silhouette: Morton leaves Morton-shaped holes in walls as he crashes through them.
 Paper Mario: Color Splash (Video Game) / int_fcadd0e3
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1.0
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Paper Mario: Color Splash (Video Game) / int_fcadd0e3
 Paper Mario: Color Splash (Video Game) / int_fdf22cfd
type
Evil Is Hammy
 Paper Mario: Color Splash (Video Game) / int_fdf22cfd
comment
After being silent in Sticker Star, Bowser is back to his old, hammy self.
 Paper Mario: Color Splash (Video Game) / int_fdf22cfd
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 Paper Mario: Color Splash (Video Game) / int_fe1c3451
type
Prophet Eyes
 Paper Mario: Color Splash (Video Game) / int_fe1c3451
comment
Prophet Eyes: When any of the three Chosen Toads use their psychic powers, their eyes go completely white. They return to normal once they're done.
 Paper Mario: Color Splash (Video Game) / int_fe1c3451
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1.0
 Paper Mario: Color Splash (Video Game) / int_fe1c3451
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 Paper Mario: Color Splash (Video Game) / int_fefdc161
type
Flower from the Mountaintop
 Paper Mario: Color Splash (Video Game) / int_fefdc161
comment
Flower from the Mountaintop: The Rainbow Carnation, a mystical flowers that can heal wilting trees, only grows in high places, and Piper's friends are therefore seen climbing up the mountains from Marmalade Valley to get one.
 Paper Mario: Color Splash (Video Game) / int_fefdc161
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1.0
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 Paper Mario: Color Splash (Video Game)
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Paper Mario: Color Splash (Video Game) / int_fefdc161
 Paper Mario: Color Splash (Video Game) / int_ff5a74c8
type
Talking Is a Free Action
 Paper Mario: Color Splash (Video Game) / int_ff5a74c8
comment
Talking Is a Free Action: Subverted for laughs. While Huey is giving Mario a pep talk in the introduction, the Slurp Guy he's going to face nonchalantly announces he's going to attack them.
 Paper Mario: Color Splash (Video Game) / int_ff5a74c8
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Paper Mario: Color Splash (Video Game)

The following is a list of statements referring to the current page from other pages.

 Paper Mario: Color Splash (Video Game)
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Absurdly High-Stakes Game / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
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Absurdly Short Level / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
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After Boss Recovery / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
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Alien Sky / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
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Athletic Arena Level / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
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Battle Theme Music / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
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 Paper Mario: Color Splash (Video Game)
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Beneath Notice / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
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 Paper Mario: Color Splash (Video Game)
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Beware the Skull Base / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
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Big Boo's Haunt / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
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Bleak Level / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
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 Paper Mario: Color Splash (Video Game)
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Breather Level / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
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Celebratory Body Tossing / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
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Chariot Pulled by Cats / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
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Chariot Race / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
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Circus of Fear / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
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 Paper Mario: Color Splash (Video Game)
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 Paper Mario: Color Splash (Video Game)
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Collapsing Lair / int_99fa855f
 Paper Mario: Color Splash (Video Game)
hasFeature
Coloring in the World / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Colourful Theme Naming / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Concept Art Gallery / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Cranial Eruption / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Critical Backlash / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Damage Over Time / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Dark World / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Degraded Boss / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Depth Deception / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Dinosaur Doggie Bone / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Doorstopper / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Dramatic Timpani / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Dude, Not Ironic / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Dungeon Shop / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Dungeon Town / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Enjoy the Story, Skip the Game / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Exposition Fairy / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Fake Longevity / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Fan-Preferred Cut Content / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Fantastic Nuke / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Fatal Fireworks / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Final Boss Preview / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Fix Fic / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Flower from the Mountaintop / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Food Eats You / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Food Porn / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Forced Perspective / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Freeze-Frame Introduction / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Frying Pan of Doom / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Gangplank Galleon / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Ghost Leg Lottery / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Gratuitous German / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Great Escape / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Green Hill Zone / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Grilling Pyrotechnics / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Grimy Water / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
"Groundhog Day" Loop / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
HP to 1 / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Happy Circus Music / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Harmless Enemy / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Healing Loop / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Hell Hotel / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Hint System / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Hub Under Attack / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Hurricane of Puns / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Impact Silhouette / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Involuntary Dance / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Is This Thing On? / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
It Was a Dark and Stormy Night / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Japanese Video Games / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Lily-Pad Platform / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Living Mood Ring / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Locomotive Level / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
MacGuffin-Person Reveal / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Macro Zone / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Make Way for the New Villains / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Mega Maelstrom / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Mid-Life Crisis Car / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Mirror World / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Money Mauling / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Monster-Shaped Mountain / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Mood Dissonance / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Moon Logic Puzzle / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Museum Level / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Mysterious Purple / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Named by the Dub / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Nostalgia Level / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Only One Save File / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Out-of-Character Alert / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Palmtree Panic / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Paper People / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Phantom Thief / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Piggy Bank / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Player Nudge / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Plot Coupon / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Point-and-Click Map / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Pop Quiz / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Port Town / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Post-Modern Magik / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Pre-Final Boss / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
"Psycho" Strings / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Puzzle Boss / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Rail Enthusiast / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Rainbow Motif / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Repulsive Ringmaster / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Rock–Paper–Scissors / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Scandalgate / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Self-Destruct Mechanism / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Sexophone / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Shifting Sand Land / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Shows Damage / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Sound Test / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Stage Magician / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Star-Shaped Coupon / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Surprisingly Improved Sequel / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Talk Like a Pirate / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
The Burlesque of Venus / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
The Lost Woods / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
The Pawns Go First / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
The Wild West / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
There Are Two Kinds of People in the World / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Throw the Book at Them / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Tick Tock Terror / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Time-Limit Boss / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Time Stands Still / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Traintop Battle / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Underused Game Mechanic / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Vague Hit Points / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Victory Fakeout / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Video Games of 2015–2019 / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Vortex Barrier / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Win Back the Crowd / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Wish Upon a Shooting Star / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Wishing Well / int_5ed0217f
 PaperMarioColorSplash
sameAs
Paper Mario: Color Splash (Video Game)
 Paper Mario: Color Splash (Video Game)
hasFeature
Fight Like a Card Player / int_5ed0217f
 Paper Mario: Color Splash (Video Game)
hasFeature
Perspective Magic / int_5ed0217f