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Pathway (Video Game)

 Pathway (Video Game)
type
TVTItem
 Pathway (Video Game)
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Pathway (Video Game)
 Pathway (Video Game)
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Pathway
 Pathway (Video Game)
comment
Pathway is a Turn-Based Tactics Roguelike released on April 11, 2019 on PC, Mac, and Linux, developed by Robotality and published by Chucklefish. The game is set in 1936's North Africa and Middle East, with secret wars between Nazi Germany and a mysterious Sisterhood competing for Artifacts of Doom. The story begins when the Non-Entity General recruits a team of adventurers to rescue a friend of theirs, Morten, who has been captured by the Nazis. What follows is a race to retrieve four ancient artifacts, each with nigh-supernatural powers, as the adventurers must contend with Ghostapo Nazis and Necromancer Cultists, along with their own dwindling supplies.As a Roguelite, the game procedurally generates a map of nodes, some of which have their events revealed. The player's mission is to travel to the X at the end of the map, while overcoming ambushes, special events, and the typical annoyances of your misguided mercenaries. Characters are pre-generated only and have a mixed variety of skills and abilities which can be used in combat and during events for a major advantage.Each character can equip a primary weapon, a secondary support item, and armor. Armor in this game directly subtracts direct damage from attacks, but every attack shears a portion of the armor's durability - with some attacks dealing more armor damage than others- weakening its effectiveness until it is repaired. Each weapon type has its own damage output, range, and unique weapon ability. You also need to manage your fuel, ammo, and supplies; if you run out of fuel, you'll lose health when walking to the next node on foot, if you run out of supplies you won't be able to use your medic bags/repair kits/grenades, and if you run out of ammo, you're screwed (unless you brought knives or really like punching).The game has sixteen player characters available, though only six are playable at the start. The rest must be unlock by completing challenges (kill 100 Nazis, kill 5 enemies with a bleeding effect...). Party size ranges from 2 to 4.The story is split into 5 campaigns ("adventures"); finishing one for the first time unlocks the next one. Experience levels, money, and loot are kept between campaigns. The first adventure happens on a single worldmap, while the other missions involve several stages.
 Pathway (Video Game)
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2023-11-27T06:01:07Z
 Pathway (Video Game)
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2023-11-27T06:01:07Z
 Pathway (Video Game)
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Dropped link to CrocodileDundee: Not a Feature - ITEM
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DBTropes
 Pathway (Video Game) / int_127027b1
type
Shop Fodder
 Pathway (Video Game) / int_127027b1
comment
Shop Fodder: The inventory screen has a bottomless "Valuables" bag, in which loot that isn't equipment, money, or usable supply are immediately stored in; you can sell its whole content to the merchants on the world map (the same is done automatically when you're back on the main menu at the completion of an adventure). What counts includes precious artifacts, like statues, sarcophaguses, ancient necklaces, etc., as well as actual random trash (wallets, worn gloves, toothbrushes, dog biscuits...) note You don't automatically sell everything because (A) there's an undo button for the last inventory item you trashed in case you accidentally threw a legendary in by mistake, and (B) the money cap is a paltry $9,999.
 Pathway (Video Game) / int_127027b1
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1.0
 Pathway (Video Game) / int_127027b1
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_127027b1
 Pathway (Video Game) / int_181dfab8
type
Anti-Armor
 Pathway (Video Game) / int_181dfab8
comment
Anti-Armor: The disintegrator weapon class inflicts more damages against armored enemies, and reduces damages against unarmored enemies.
 Pathway (Video Game) / int_181dfab8
featureApplicability
1.0
 Pathway (Video Game) / int_181dfab8
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_181dfab8
 Pathway (Video Game) / int_19bbe39c
type
No MacGuffin, No Winner
 Pathway (Video Game) / int_19bbe39c
comment
No Macguffin No Winner: Most of your adventures end with the treasure getting blown up or buried, and any secrets you discover are deemed too dangerous to reveal to the world.
 Pathway (Video Game) / int_19bbe39c
featureApplicability
1.0
 Pathway (Video Game) / int_19bbe39c
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 Pathway (Video Game)
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Pathway (Video Game) / int_19bbe39c
 Pathway (Video Game) / int_20e20e99
type
Not the Intended Use
 Pathway (Video Game) / int_20e20e99
comment
Not the Intended Use: If the entire party is defeated in combat, the specific scenario fails and all the characters end up in a hospital until you play another scenario, removing them from the roster for the duration. Pick three characters that you definitely don't want to get as potential recruits during the incoming adventure and let them fail a mission on purpose. This way, the character roster is much smaller and even if you don't encounter the character you want to recruit as the 4th party member, you at least won't get the trio you've sent to the hospital.
 Pathway (Video Game) / int_20e20e99
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1.0
 Pathway (Video Game) / int_20e20e99
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_20e20e99
 Pathway (Video Game) / int_27ba9b64
type
What Did I Do Last Night?
 Pathway (Video Game) / int_27ba9b64
comment
What Did I Do Last Night?: In one of the random events allowing to hire an adventurer during an adventure, the party ventures inside a town and notices someone being held in the local jail. According to the locals, they got drunk and destroyed things (they claims they don't remember).
 Pathway (Video Game) / int_27ba9b64
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1.0
 Pathway (Video Game) / int_27ba9b64
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 Pathway (Video Game)
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Pathway (Video Game) / int_27ba9b64
 Pathway (Video Game) / int_2804d516
type
Master of None
 Pathway (Video Game) / int_2804d516
comment
Master of None: Characters that start with more than two skills have innate penalties to them. This means that while they are flexible, they will never be as good as actual specialists are.
 Pathway (Video Game) / int_2804d516
featureApplicability
1.0
 Pathway (Video Game) / int_2804d516
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_2804d516
 Pathway (Video Game) / int_2a4c561
type
Informed Equipment
 Pathway (Video Game) / int_2a4c561
comment
Informed Equipment: Not only do the adventurers' sprites remain identical when you change their weapon and outfit, but several of them have starting outfits which don't look like their in-game models.
 Pathway (Video Game) / int_2a4c561
featureApplicability
1.0
 Pathway (Video Game) / int_2a4c561
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_2a4c561
 Pathway (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Pathway (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Shani has a 25% damage bonus against undead. Unfortunately, she's also a melee-only character. Starting from tier 2, undead enemies have either counter-attack capability if not slain in one hit or explode after dying, dealing damage to everyone standing next to them. This means Shani is almost guaranteed to get hit back. Oh, and she can only use light armour. Making the most of a high Reflex stat is a very chancy proposition. While those characters have a higher-than-normal chance of completely negating any damage, they're also usually lightly armoured Glass Cannons or Fragile Speedsters. Legendary consumables. They have extremely powerful effects. In fact, they heal/repair so much, it's almost always more than needed, often more than even max HP a character or an outfit has. They are also nigh impossible to restock.note As of recent updates, all consumable items are now Common, and use one supply
 Pathway (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Pathway (Video Game) / int_2bdae2ae
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_2bdae2ae
 Pathway (Video Game) / int_2f253c94
type
Glass Cannon
 Pathway (Video Game) / int_2f253c94
comment
Shani has a 25% damage bonus against undead. Unfortunately, she's also a melee-only character. Starting from tier 2, undead enemies have either counter-attack capability if not slain in one hit or explode after dying, dealing damage to everyone standing next to them. This means Shani is almost guaranteed to get hit back. Oh, and she can only use light armour.
 Pathway (Video Game) / int_2f253c94
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1.0
 Pathway (Video Game) / int_2f253c94
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_2f253c94
 Pathway (Video Game) / int_3403abfc
type
Mugged for Disguise
 Pathway (Video Game) / int_3403abfc
comment
Mugged for Disguise: That's how the party obtains the Wehrmacht uniforms they then wear to infiltrate the German base while looking for Morten.
 Pathway (Video Game) / int_3403abfc
featureApplicability
1.0
 Pathway (Video Game) / int_3403abfc
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_3403abfc
 Pathway (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Pathway (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Knife and shotgun combo. Knives deal the most damage of all weapons, but obviously lack range and are single-target only. Shotguns have short range too, but allow knife users to still engage at range and also have a powerful Blast ability, hitting everything within a cone-shaped area with their full power. Anything and anyone on path of a character that can use both of those weapon types is going to die in a single attack. Pistols are this too, due to their Double Shot ability to quickly take down enemies with high HP.
 Pathway (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Pathway (Video Game) / int_39b8d3d6
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1.0
 Pathway (Video Game)
hasFeature
Pathway (Video Game) / int_39b8d3d6
 Pathway (Video Game) / int_3ccaf3ac
type
No Swastikas
 Pathway (Video Game) / int_3ccaf3ac
comment
No Swastikas: When encountering Nazis, there are banners and insignias painted on their vehicles, but it looks like a broad white strip between two thin red strips, with a skull inside a white circle in the middle of the symbol, instead of the infamous plain-red-with-a-black-swastika-inside-a-white-circle-in-the-middle symbol.
 Pathway (Video Game) / int_3ccaf3ac
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1.0
 Pathway (Video Game) / int_3ccaf3ac
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_3ccaf3ac
 Pathway (Video Game) / int_40b1b989
type
Resources Management Gameplay
 Pathway (Video Game) / int_40b1b989
comment
Resources Management Gameplay: You start with a limited pool of fuel and ammo (initially capped to 20 fuel and 60 bullets, the starting quantity depends on a difficulty meter), and only later it is possible to increase the cap. Travelling between two nodes on the worldmap consumes 1 fuel, and using guns consumes bullets. You can resupply by finding merchants if you're lucky enough (their stock is random, so they don't necessarily carry fuel and bullets), as result of random worldmap events, or as loot earned for winning a tactical encounter. There's also random events which consume more fuel than the 1 unit required to travel to the next node. Before the Adventurers Wanted! update, you also had a very limited cargo storage in your car, meaning only a small handful of items could be kept around. After that update, cargo capacity can be increased, but all support items use a new resource called supplies, which can destroy your party via attrition if they run out of bandages, armor plates, grenades, etc, but on the flip-side, this made inventory management itself trivial, especially since support items are no longer consumables.
 Pathway (Video Game) / int_40b1b989
featureApplicability
1.0
 Pathway (Video Game) / int_40b1b989
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1.0
 Pathway (Video Game)
hasFeature
Pathway (Video Game) / int_40b1b989
 Pathway (Video Game) / int_41d128e4
type
Non-Lethal K.O.
 Pathway (Video Game) / int_41d128e4
comment
Non-Lethal K.O.: Party members whose hitpoints get reduced to 0 and fail to be reanimated in time are removed from the current adventure but are merely sent to the hospital and become playable again after completing an adventure (or immediatly if you pay for their treatment). Averted in Hardcore mode, where All Deaths Final is in play.
 Pathway (Video Game) / int_41d128e4
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-1.0
 Pathway (Video Game) / int_41d128e4
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 Pathway (Video Game)
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Pathway (Video Game) / int_41d128e4
 Pathway (Video Game) / int_48b9731f
type
Paper-Thin Disguise
 Pathway (Video Game) / int_48b9731f
comment
Paper-Thin Disguise: When searching for Morten in the first adventure, the adventurers infiltrate a German base while wearing stolen German uniforms and enter through the gate while driving a car (the narration mentions the gate was guarded by a bored sentinel who barely looked at them before opening). Note that available party members include women and non-Caucasian people. If von B. is in the party and random Nazi patrol is met, he can pretend to be an undercover, high-ranking intel officer, and even requisition some fuel out of them. Simply because he's a native German speaker - and regardless of who else is in the party.
 Pathway (Video Game) / int_48b9731f
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1.0
 Pathway (Video Game) / int_48b9731f
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1.0
 Pathway (Video Game)
hasFeature
Pathway (Video Game) / int_48b9731f
 Pathway (Video Game) / int_549cd62d
type
Level Grinding
 Pathway (Video Game) / int_549cd62d
comment
Level Grinding: Once an adventure is unlocked, it can be replayed as many time as you want. Replaying the shortest and easiest one, "A Friend in Need", with any combination of adventurers available, allows to level up a bit more party members. It's actually advised to do this, or the random events which allow to recruit another character during an adventure would result in a low level adventurer joining a party during a high level adventure. Level grinding is restricted in Hardcore Mode, since you immediately transition from one quest to the next and cannot fail any quest without losing the profile permanently.
 Pathway (Video Game) / int_549cd62d
featureApplicability
1.0
 Pathway (Video Game) / int_549cd62d
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1.0
 Pathway (Video Game)
hasFeature
Pathway (Video Game) / int_549cd62d
 Pathway (Video Game) / int_56515a39
type
Artistic License – History
 Pathway (Video Game) / int_56515a39
comment
Artistic License – History: The in-game map comes with modern borders and modern countries in Africa and Middle East.
 Pathway (Video Game) / int_56515a39
featureApplicability
1.0
 Pathway (Video Game) / int_56515a39
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_56515a39
 Pathway (Video Game) / int_5d1eb74d
type
Dump Stat
 Pathway (Video Game) / int_5d1eb74d
comment
Dump Stat: Most characters have a few stats at 1 or 2 which they cannot increase. For melee characters this is typically Dexterity (used for aiming), snipers Agility (movement speed), heavily armoured characters Reflex (Evasion chance).
 Pathway (Video Game) / int_5d1eb74d
featureApplicability
1.0
 Pathway (Video Game) / int_5d1eb74d
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_5d1eb74d
 Pathway (Video Game) / int_5e7eb915
type
Clarke's Third Law
 Pathway (Video Game) / int_5e7eb915
comment
Clarke's Third Law: Most of the 'magic' in the game is sufficiently-advanced precursor technology that has been abused by the Axis powers and the cults. Whether it uses actual magic somewhere down the line or is purely technological is intentionally left unknown.
 Pathway (Video Game) / int_5e7eb915
featureApplicability
1.0
 Pathway (Video Game) / int_5e7eb915
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1.0
 Pathway (Video Game)
hasFeature
Pathway (Video Game) / int_5e7eb915
 Pathway (Video Game) / int_5ed1b6d3
type
Limited Loadout
 Pathway (Video Game) / int_5ed1b6d3
comment
Limited Loadout: Each character can only carry three items in the same time: a main weapon, an "item" (can be a secondary weapon like a knife or grenades, a healing item, or a tool to repair outfits), and an outfit (serves as armour).
 Pathway (Video Game) / int_5ed1b6d3
featureApplicability
1.0
 Pathway (Video Game) / int_5ed1b6d3
featureConfidence
1.0
 Pathway (Video Game)
hasFeature
Pathway (Video Game) / int_5ed1b6d3
 Pathway (Video Game) / int_63a865c9
type
Universal Ammunition
 Pathway (Video Game) / int_63a865c9
comment
Universal Ammunition: Despite the available guns being pistols, revolvers, assault rifles, sniper rifles, shotguns, and energy weapons, there is a single ammo pool to reload everything. You even occasionally find black powder-era ammo, and they're usable, too! After the Adventurers Wanted! update, energy weapons no longer require ammo, that's how high their energy capacity is.
 Pathway (Video Game) / int_63a865c9
featureApplicability
1.0
 Pathway (Video Game) / int_63a865c9
featureConfidence
1.0
 Pathway (Video Game)
hasFeature
Pathway (Video Game) / int_63a865c9
 Pathway (Video Game) / int_6ec989d8
type
Guide Dang It!
 Pathway (Video Game) / int_6ec989d8
comment
Guide Dang It!: Nothing in the original game told you that you could change the orientation of the line of 5 tiles targeted by Burst Fire by scrolling up and down with the mouse wheel. A later update made it a permanent tooltip. In similar vein, the Ambush ability of Sniper Rifles didn't mention that ambushed targets have their attack/movement interrupted, even if they survive the shot or it misses. Presently, the tooltip mentions that it impedes enemy action.
 Pathway (Video Game) / int_6ec989d8
featureApplicability
1.0
 Pathway (Video Game) / int_6ec989d8
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1.0
 Pathway (Video Game)
hasFeature
Pathway (Video Game) / int_6ec989d8
 Pathway (Video Game) / int_7deb3fb1
type
Crutch Character
 Pathway (Video Game) / int_7deb3fb1
comment
High Intelligence allows characters to advance in level much faster than other characters, which can be helpful in the early game, but since there are only six levels, after reaching the cap, it doesn't provide much benefit in the long term. Far more useful in Hardcore mode, though.
 Pathway (Video Game) / int_7deb3fb1
featureApplicability
1.0
 Pathway (Video Game) / int_7deb3fb1
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_7deb3fb1
 Pathway (Video Game) / int_7e8a8eac
type
Body Armor as Hit Points
 Pathway (Video Game) / int_7e8a8eac
comment
Body Armor as Hit Points: In the original release, armour worked in this way, but as of the latest major patch, damage is now reduced by a set amount and split between the armour and the wearer, with the damage reduction falling as the armour's total HP is reduced. Armour is also no longer repaired at oases and other rest areas and must be repaired manually, or swapped out for armour in better condition.
 Pathway (Video Game) / int_7e8a8eac
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1.0
 Pathway (Video Game) / int_7e8a8eac
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_7e8a8eac
 Pathway (Video Game) / int_80288048
type
Nonchalant Dodge
 Pathway (Video Game) / int_80288048
comment
Making the most of a high Reflex stat is a very chancy proposition. While those characters have a higher-than-normal chance of completely negating any damage, they're also usually lightly armoured Glass Cannons or Fragile Speedsters.
 Pathway (Video Game) / int_80288048
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1.0
 Pathway (Video Game) / int_80288048
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1.0
 Pathway (Video Game)
hasFeature
Pathway (Video Game) / int_80288048
 Pathway (Video Game) / int_869ffa6b
type
Random Number God
 Pathway (Video Game) / int_869ffa6b
comment
Random Number God: Many events can be approached in two ways: either picking a chancy option that is almost guaranteed to fail or pick an option that requires a specific character perk first (meaning the right party composition)... which doesn't guarantee success, just greatly improve chances of it. Mitigated in combat; while the RNG can be cruel when shooting enemies in cover, you are (by gameplay mechanics) guaranteed a 100% chance to hit if you target an enemy that is out of cover or flanked, with grenades treated as flanking. This also applies to your characters as well, which the AI prioritizes.
 Pathway (Video Game) / int_869ffa6b
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1.0
 Pathway (Video Game) / int_869ffa6b
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 Pathway (Video Game)
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Pathway (Video Game) / int_869ffa6b
 Pathway (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 Pathway (Video Game) / int_88e5fcbc
comment
One-Hit Polykill: Various weapons come with Area of Effect damage, which allows you to kill everything caught in it if their health is sufficiently low. There are three levels of achievements for multi-kills.
 Pathway (Video Game) / int_88e5fcbc
featureApplicability
1.0
 Pathway (Video Game) / int_88e5fcbc
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1.0
 Pathway (Video Game)
hasFeature
Pathway (Video Game) / int_88e5fcbc
 Pathway (Video Game) / int_898266d8
type
Travel Montage
 Pathway (Video Game) / int_898266d8
comment
Travel Montage: Loading screens use this. It's usually not animated (when loading a tactical encounter ou leaving one), but an animated variant is used when the party moves to the next map during an adventure.
 Pathway (Video Game) / int_898266d8
featureApplicability
1.0
 Pathway (Video Game) / int_898266d8
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1.0
 Pathway (Video Game)
hasFeature
Pathway (Video Game) / int_898266d8
 Pathway (Video Game) / int_92dfffae
type
Retraux
 Pathway (Video Game) / int_92dfffae
comment
Retraux: A 2019 game with very pixelated, 2D, 16 bits-like graphics.
 Pathway (Video Game) / int_92dfffae
featureApplicability
1.0
 Pathway (Video Game) / int_92dfffae
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 Pathway (Video Game)
hasFeature
Pathway (Video Game) / int_92dfffae
 Pathway (Video Game) / int_96a33f11
type
Riddle for the Ages
 Pathway (Video Game) / int_96a33f11
comment
Riddle for the Ages: You never really learn anything concrete about the ancient precursor race, just that they had Clarke's Third Law-level technology. All of it blows up due to aging or mishandling from the Nazis and cultists, so you never learn the truth about how it works or why the ancient civilizations crumbled to the ground.
 Pathway (Video Game) / int_96a33f11
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1.0
 Pathway (Video Game) / int_96a33f11
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_96a33f11
 Pathway (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Pathway (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Certain missions are significantly easier if you manage to get a whole party of specific characters. Unfortunately, you can only choose two (and three with Adventurers Wanted! update) of them at the start of each adventure. On the other hand, if you are unlucky, you are going to get the worst choices possible during recruitment, like Omar during the Night of the Black Pharaohnote He deals less damage to undead, and undead are present for most encounters in that adventure.
 Pathway (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Pathway (Video Game) / int_98b1dc8f
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1.0
 Pathway (Video Game)
hasFeature
Pathway (Video Game) / int_98b1dc8f
 Pathway (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Pathway (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Mostly averted. Adventurers can only carry their gear (a weapon, a tool/secondary weapon, and an outfit) without having their own personal stash. The Jeep's inventory contains 10 slots (Adventurers Wanted update allows you to triple the size of the inventory with upgrades), though some usable tools can stack. On the other hand, the Valuables bag is bottomless.
 Pathway (Video Game) / int_9c7e3137
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-1.0
 Pathway (Video Game) / int_9c7e3137
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_9c7e3137
 Pathway (Video Game) / int_9f4a47f2
type
Competitive Balance
 Pathway (Video Game) / int_9f4a47f2
comment
Competitive Balance: Subverted. The stats of the characters don't add up to the same sum, making some simply better than others. This is in theory balanced by giving those weaker characters special traits and abilities, but ever since Adventurers Wanted! patch overhauled equipment, weapons and armour can provide characters with special abilities they normally don't possess, further unbalancing the roster. Pereira is probably the most prominent example of how poor the balance is - he comes with great, highly useful traits and some of the best stats in the game, tailored for his specific niche as a Close-Range Combatant.
 Pathway (Video Game) / int_9f4a47f2
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-0.3
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 Pathway (Video Game)
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Pathway (Video Game) / int_9f4a47f2
 Pathway (Video Game) / int_aa4fa3d5
type
Ancient Astronauts
 Pathway (Video Game) / int_aa4fa3d5
comment
Ancient Astronauts: Never stated but implied at the end of the "Wrath of God" adventure: the eponymous Wrath of God is a superweapon found in a cave, in the middle of an alien-looking architecture including the hologram of a rotating planet Earth, but the nature of the artifact (or its surrounding) is never revealed.
 Pathway (Video Game) / int_aa4fa3d5
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1.0
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1.0
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Pathway (Video Game) / int_aa4fa3d5
 Pathway (Video Game) / int_ad754f85
type
Evolving Title Screen
 Pathway (Video Game) / int_ad754f85
comment
Evolving Title Screen: At the game's start, the title screen shows the current party of adventurers from the last save resting in the scenery of the current adventure.
 Pathway (Video Game) / int_ad754f85
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1.0
 Pathway (Video Game) / int_ad754f85
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Pathway (Video Game) / int_ad754f85
 Pathway (Video Game) / int_afd68598
type
Inventory Management Puzzle
 Pathway (Video Game) / int_afd68598
comment
Inventory Management Puzzle: In the original game, your jeep started out with only 12 slots, which rapidly fill up, and each character can only carry a weapon, an auxiliary item such as a first aid kit, repair kit, or grenade, and the clothes on their back, and can only equip items based on their abilities, and only consumable items stacked. The Adventurers Wanted update in October 2019 allows you to upgrade the boot of your jeep to hold up to 36 slots. In addition, rather than a number of set consumables to keep track of, auxiliary items now all draw from the same shared resource pool with a limited number of uses per combat. While juggling inventory can still be a struggle in the early game, but quickly falls by the wayside as you unlock the added cargo space and the various alternate characters.
 Pathway (Video Game) / int_afd68598
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1.0
 Pathway (Video Game) / int_afd68598
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 Pathway (Video Game)
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Pathway (Video Game) / int_afd68598
 Pathway (Video Game) / int_b798d379
type
One Stat to Rule Them All
 Pathway (Video Game) / int_b798d379
comment
One Stat to Rule Them All: Agility increases Movement Range, and as in any tile-based tactical cover game, position makes all the difference, particularly because melee is so powerful and cannot miss. Vitality (hit points) and Willpower (Bravery points) are a close second. The other skills are all more situational or based on a degree of chance, meaning unless they're already exceptionally high there's not much value in raising them. The Adventurers Wanted update addressed this by revamping every character's skill tree. Characters now tend to be more specialized — increased Dexterity (chance to hit enemies in cover) is only an option for snipers or long-range assault rifle builds, while increasing Endurance (the number of rounds you can survive while KO'd) is generally reserved for high-HP, melee/shotgun characters, to further incentivize them taking hits, even potentially deadly ones. High Intelligence allows characters to advance in level much faster than other characters, which can be helpful in the early game, but since there are only six levels, after reaching the cap, it doesn't provide much benefit in the long term. Far more useful in Hardcore mode, though.
 Pathway (Video Game) / int_b798d379
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1.0
 Pathway (Video Game) / int_b798d379
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Pathway (Video Game) / int_b798d379
 Pathway (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Pathway (Video Game) / int_ba7c20be
comment
Call a Hit Point a "Smeerp": "Bravery" is a Mana Meter which fuels weapons secondary attacks and a few other abilities.
 Pathway (Video Game) / int_ba7c20be
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1.0
 Pathway (Video Game) / int_ba7c20be
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Pathway (Video Game) / int_ba7c20be
 Pathway (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Pathway (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: They have half the range of other firearms, and some shotguns have a pitiful 3-4 tile range. Their damage is extremely high, and the shortest-range shotguns can easily overcome their weakness to armor through sheer damage. The shotgun's special ability Blast deals a multi-hit on all enemies in a cone-shaped area. Absolutely devastating when used right, but positioning can be convoluted or dangerous.
 Pathway (Video Game) / int_bcf69f60
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1.0
 Pathway (Video Game) / int_bcf69f60
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Pathway (Video Game) / int_bcf69f60
 Pathway (Video Game) / int_c2b28f75
type
A.K.A.-47
 Pathway (Video Game) / int_c2b28f75
comment
A.K.A.-47: Weapons have made-up names. Pistols: The Preussisch-Moser M1907 is a Mauser C96. The Hastings Service Pistol is a Webley revolver. The Steiner Pistole 34 is a Walther P38. Neuvelle 9mm is a Walther PPK. Dominic .425 Parabellum is a Colt 1911. Assault rifles: The Venner Automatic Rifle is an AK. The Adler & Stahlknecht STG-34 is a StG 44. The Zeisig Sturmkarabiner M18 is a M3 SMG (the "Grease Gun"). The Charleston M1 is a Thompson M1 without stock. The Blake Semi-Automatic is a BAR with a bipod. Shotguns: Hastings Trench Gun is a sawed-off Winchester 1897 Sniper rifles: The Willoughby .303 Ghillie is a scoped Lee–Enfield rifle. Grenades: The Hastings Bomb No. 23 is a Mills Bomb. The Steiner Granate 1924 is a Model 1924 Stielhandgranate (the "Potato Masher"). The Preston Grenade is a Mk 2 grenade.
 Pathway (Video Game) / int_c2b28f75
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1.0
 Pathway (Video Game) / int_c2b28f75
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_c2b28f75
 Pathway (Video Game) / int_c32201f6
type
Good Colors, Evil Colors
 Pathway (Video Game) / int_c32201f6
comment
Good Colors, Evil Colors: Disintegrators used by adventurers shoot blue beams. Those used by Teslaborgs fire green and red ones.
 Pathway (Video Game) / int_c32201f6
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1.0
 Pathway (Video Game) / int_c32201f6
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_c32201f6
 Pathway (Video Game) / int_c3d60914
type
Continuing is Painful
 Pathway (Video Game) / int_c3d60914
comment
Continuing is Painful: If all party members of the current adventure are downed, the player is taken back to the start menu. To start again, you keep the money, loot, and experience levels, but the downed party members are temporarily unavailable unless you can afford their medical bill. If you didn't do well, you have to start over with even less resources than what you have at the first try.
 Pathway (Video Game) / int_c3d60914
featureApplicability
1.0
 Pathway (Video Game) / int_c3d60914
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_c3d60914
 Pathway (Video Game) / int_c57b21f9
type
Global Currency
 Pathway (Video Game) / int_c57b21f9
comment
Global Currency: Ancient gold coins that can be found as loot or as random events are immediately added to the expedition money pool and then work as well as whatever currency you where carrying to buy fuel, ammo, or other supplies.
 Pathway (Video Game) / int_c57b21f9
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1.0
 Pathway (Video Game) / int_c57b21f9
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1.0
 Pathway (Video Game)
hasFeature
Pathway (Video Game) / int_c57b21f9
 Pathway (Video Game) / int_c75df49a
type
Shout-Out
 Pathway (Video Game) / int_c75df49a
comment
Shout-Out: In one of the random events, the adventurers unearth something which looks like a stargate. Bowie knife's description? Now that's a knife. Run, You Fools! is the name of an achievement involving escaping from an ancient evil. Third adventure is a combination of both first and second Mummy movie, just getting the names swapped.
 Pathway (Video Game) / int_c75df49a
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1.0
 Pathway (Video Game) / int_c75df49a
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_c75df49a
 Pathway (Video Game) / int_cb42ed9f
type
Counter-Attack
 Pathway (Video Game) / int_cb42ed9f
comment
Counter-Attack: Higher tier zombies will retaliate if not killed and standing next to their attacker.
 Pathway (Video Game) / int_cb42ed9f
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1.0
 Pathway (Video Game) / int_cb42ed9f
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Pathway (Video Game) / int_cb42ed9f
 Pathway (Video Game) / int_d0f0a80d
type
One-Word Title
 Pathway (Video Game) / int_d0f0a80d
comment
One-Word Title
 Pathway (Video Game) / int_d0f0a80d
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1.0
 Pathway (Video Game) / int_d0f0a80d
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 Pathway (Video Game)
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Pathway (Video Game) / int_d0f0a80d
 Pathway (Video Game) / int_d1c12c05
type
Secondary Fire
 Pathway (Video Game) / int_d1c12c05
comment
Secondary Fire: Each weapon class (save grenades) has one. Pistols: "Double Shot", consists in firing twice on the same target. Shotguns: "Shotgun Blast", shoots all targets inside a cone-shaped area. Assault Rifles: "Burst Fire", shoots three adjacent squares on the same time. Sniper Rifles: "Ambush", automatically shoots the first enemy inside the area who tries to to move or to attack. Nazi snipers have the same ability. Disintegrators: "Meltdown", fires on a straight line and damages any enemy standing on the ray's trajectory (each successive hit reduces the damages inflicted to the next enemy). Knives: "Bleed", inflicts a hemorrhage effect (Damage Over Time). Both recruitable dogs and German Attack Hounds have the same ability.
 Pathway (Video Game) / int_d1c12c05
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1.0
 Pathway (Video Game) / int_d1c12c05
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_d1c12c05
 Pathway (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Pathway (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Once a tactical encounter is over, the score screen has an option to automatically reload each weapon (proceed without choosing this option would require to manually reload each gun from the inventory screen to be sure to have fully loaded guns for the next encounter).
 Pathway (Video Game) / int_d6f284a3
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1.0
 Pathway (Video Game) / int_d6f284a3
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_d6f284a3
 Pathway (Video Game) / int_e06e9909
type
Going in Circles
 Pathway (Video Game) / int_e06e9909
comment
Going in Circles: This is one of the random events that can happen when travelling to a new node. It causes the loss of 1 fuel.
 Pathway (Video Game) / int_e06e9909
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1.0
 Pathway (Video Game) / int_e06e9909
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1.0
 Pathway (Video Game)
hasFeature
Pathway (Video Game) / int_e06e9909
 Pathway (Video Game) / int_e11b003d
type
Translation Convention
 Pathway (Video Game) / int_e11b003d
comment
Translation Convention: All dialogs appear in the language chosen in the game settings, whereas they are lines from the local people, the multinational team of player characters, or the Nazi mooks.
 Pathway (Video Game) / int_e11b003d
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1.0
 Pathway (Video Game) / int_e11b003d
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 Pathway (Video Game)
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Pathway (Video Game) / int_e11b003d
 Pathway (Video Game) / int_e27e757e
type
Trauma Inn
 Pathway (Video Game) / int_e27e757e
comment
Trauma Inn: Some nodes have a tent icon hovering over them. They represent places offering the option to rest until the next day (usually an oasis ccording to the flavour text), which offer full healing (health and outfits) to the full party, for free (beside the fuel consumed to reach the place). Those can be used several times. There's also non-repeatable, scripted events where helping locals results in the person giving food and shelter to the party for the night, with the same result.
 Pathway (Video Game) / int_e27e757e
featureApplicability
1.0
 Pathway (Video Game) / int_e27e757e
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_e27e757e
 Pathway (Video Game) / int_e50fa775
type
Damage Over Time
 Pathway (Video Game) / int_e50fa775
comment
Knives: "Bleed", inflicts a hemorrhage effect (Damage Over Time). Both recruitable dogs and German Attack Hounds have the same ability.
 Pathway (Video Game) / int_e50fa775
featureApplicability
1.0
 Pathway (Video Game) / int_e50fa775
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1.0
 Pathway (Video Game)
hasFeature
Pathway (Video Game) / int_e50fa775
 Pathway (Video Game) / int_e9f517e1
type
Artistic License – Geography
 Pathway (Video Game) / int_e9f517e1
comment
Artistic License – Geography: Egyptian-looking ruins show up in Morocco, Palestine, Syria...
 Pathway (Video Game) / int_e9f517e1
featureApplicability
1.0
 Pathway (Video Game) / int_e9f517e1
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_e9f517e1
 Pathway (Video Game) / int_ea480f92
type
Simple, yet Awesome
 Pathway (Video Game) / int_ea480f92
comment
Simple, yet Awesome: The humble knife. Several characters can equip them as secondary weapons, and three have them as their primary weapon. While knives do require you to be adjacent to an enemy to kill them, they do good damage, never miss, require no ammo and their Bleed effect can enable you to kill enemies you otherwise couldn't take down in one hit. Given that the AI is generally bad at positioning their units to work in concert, moving into enemy lines to shank a Nazi can actually put you in a better position than if you tried to take them on with firearms.
 Pathway (Video Game) / int_ea480f92
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1.0
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Pathway (Video Game) / int_ea480f92
 Pathway (Video Game) / int_eabd22f9
type
Achievement System
 Pathway (Video Game) / int_eabd22f9
comment
Achievement System: Earning trophies grants a reward that can be claimed ingame (fuel, experience, an item...). Those trophies are linked to the save profile; they can't be farmed for more rewards, but they are resetted and can be gained again if you create another save profile (of course, you'll start the game from scratch).
 Pathway (Video Game) / int_eabd22f9
featureApplicability
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 Pathway (Video Game) / int_eabd22f9
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_eabd22f9
 Pathway (Video Game) / int_eea06f9a
type
Artistic License – Cars
 Pathway (Video Game) / int_eea06f9a
comment
Artistic License – Cars: Jeeps in 1936 (historically, they started being sold in 1941). The player characters' party drive one to travel on the worldmap. They also show up in German camps. Old jar of petroleum randomly found in ancient tombs can be used to refill the Jeep's fuel tank.
 Pathway (Video Game) / int_eea06f9a
featureApplicability
1.0
 Pathway (Video Game) / int_eea06f9a
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 Pathway (Video Game)
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Pathway (Video Game) / int_eea06f9a
 Pathway (Video Game) / int_ef42ca88
type
Emergency Weapon
 Pathway (Video Game) / int_ef42ca88
comment
Emergency Weapon: Characters equipped with a firearm can also fight with their fists for a low damage attack, unless they carry a knife in their "item" slotnote knives can also be equipped as the primary weapon; three characters (Brunhilda, Le Fantôme, and Shani) are initially unable to use firearms, and the latter never gain any perk granting gun proficiency, which allows to use a much more damaging melee attack.
 Pathway (Video Game) / int_ef42ca88
featureApplicability
1.0
 Pathway (Video Game) / int_ef42ca88
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1.0
 Pathway (Video Game)
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Pathway (Video Game) / int_ef42ca88
 Pathway (Video Game) / int_f0653419
type
Commonplace Rare
 Pathway (Video Game) / int_f0653419
comment
Common Place Rare: You'll often fight small parties of gun-wielding Nazi mooks, but finding ammo in the post-battle looting screen is much less common than it logically should.
 Pathway (Video Game) / int_f0653419
featureApplicability
1.0
 Pathway (Video Game) / int_f0653419
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 Pathway (Video Game)
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Pathway (Video Game) / int_f0653419
 Pathway (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pathway (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: You can't have more than 3 party members at the start of the adventure. Random events in the adventures can add more party members, but you never can have more than 4 party members on the same time. Attempting to recruit someone with a full group opens a window when you can choose to leave someone behind.
 Pathway (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Pathway (Video Game) / int_f3cf30d9
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 Pathway (Video Game)
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Pathway (Video Game) / int_f3cf30d9
 Pathway (Video Game) / int_f9e16ef
type
Distressed Dude
 Pathway (Video Game) / int_f9e16ef
comment
Distressed Dude: The very few adventure requires from your party to rescue a friend of yours, captured by Nazis. A few of the random events allowing to hire an adventurer during an adventure feature a group of Nazis interrogating a captured adventurer or holding them in a jail inside one of their bases. Choosing to free them from the Nazis starts a tactical encounter and winning it allows to get a new party member.
 Pathway (Video Game) / int_f9e16ef
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Pathway (Video Game) / int_f9e16ef
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ItemName
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Pathway (Video Game)

The following is a list of statements referring to the current page from other pages.

 Pathway (Video Game)
hasFeature
Dog Stereotype / int_90c91d37
 Pathway (Video Game)
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Limited Loadout / int_90c91d37
 Pathway (Video Game)
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National Animal Stereotypes / int_90c91d37
 Pathway (Video Game)
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The Great Depression / int_90c91d37
 Pathway (Video Game)
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Those Wacky Nazis / int_90c91d37
 Pathway (Video Game)
hasFeature
Video Games of 2015–2019 / int_90c91d37